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IMeshMerging::~IMeshMerging | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | virtual ~IMeshMerging() | [] |
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IMeshMerging | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Mesh merging interface. | MeshReductionInterface | class IMeshMerging | [
{
"type": "FBakeMaterialsD...",
"name": "BakeMaterialsDelegate",
"description": ""
},
{
"type": "FProxyCompleteD...",
"name": "CompleteDelegate",
"description": ""
},
{
"type": "FProxyFailedDel...",
"name": "FailedDelegate",
"description": ""
}
] |
IMeshReduction::GetVersionString | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Returns a unique string identifying both the reduction plugin itself and the version of the plugin. | MeshReductionInterface | const [FString](API\Runtime\Core\Containers\FString) & GetVersionString() const | [] |
IMeshReduction::IsReductionActive | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Returns true if mesh reduction is active. Active mean there will be a reduction of the vertices or triangle number | MeshReductionInterface | bool IsReductionActive ( const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings ) const | [] |
IMeshReduction::IsReductionActive | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | bool IsReductionActive ( const struct [FSkeletalMeshOptimizationSettings](API\Runtime\Engine\FSkeletalMeshOptimizationSetting-) & ReductionSettings ) const | [] |
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IMeshReduction::IsReductionActive | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | bool IsReductionActive ( const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings, uint32 NumVertices, uint32 NumTriangles ) const | [] |
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IMeshReduction::IsReductionActive | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | bool IsReductionActive ( const struct [FSkeletalMeshOptimizationSettings](API\Runtime\Engine\FSkeletalMeshOptimizationSetting-) & ReductionSettings, uint32 NumVertices, uint32 NumTriangles ) const | [] |
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IMeshReduction::IsSupported | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Returns true if mesh reduction is supported | MeshReductionInterface | bool IsSupported() const | [] |
IMeshReduction::ReduceMeshDescription | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Reduces the raw mesh using the provided reduction settings. | MeshReductionInterface | void ReduceMeshDescription ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & OutReducedMesh, float & OutMaxDeviation, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMesh, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings ) | [] |
IMeshReduction::ReduceSkeletalMesh | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Reduces the provided skeletal mesh.
true if reduction was successful. | MeshReductionInterface | bool ReduceSkeletalMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform ) | [] |
IMeshReduction::~IMeshReduction | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | virtual ~IMeshReduction() | [] |
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IMeshReduction | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Mesh reduction interface. | MeshReductionInterface | class IMeshReduction | [] |
IMeshReductionManagerModule::GetDistributedMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h | Returns the distributed mesh merging plugin if available. | MeshReductionInterface | [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface() const | [] |
IMeshReductionManagerModule::GetMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h | Returns the mesh merging plugin if available. | MeshReductionInterface | [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface() const | [] |
IMeshReductionManagerModule::GetSkeletalMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h | Returns the mesh reduction plugin if available. | MeshReductionInterface | [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface() const | [] |
IMeshReductionManagerModule::GetStaticMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h | Returns the mesh reduction plugin if available. | MeshReductionInterface | [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface() const | [] |
IMeshReductionManagerModule | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h | MeshReductionInterface | class IMeshReductionManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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IMeshReductionModule::GetDistributedMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Retrieve the distributed mesh merging interface. | MeshReductionInterface | [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface() | [] |
IMeshReductionModule::GetMeshMergingInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Retrieve the mesh merging interface. | MeshReductionInterface | [IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface() | [] |
IMeshReductionModule::GetName | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | MeshReductionInterface | [FString](API\Runtime\Core\Containers\FString) GetName() | [] |
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IMeshReductionModule::GetModularFeatureName | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Modular feature name to register for retrieval during runtime. | MeshReductionInterface | static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName() | [] |
IMeshReductionModule::GetSkeletalMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Retrieve the static mesh reduction interface. | MeshReductionInterface | [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface() | [] |
IMeshReductionModule::GetStaticMeshReductionInterface | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Retrieve the static mesh reduction interface. | MeshReductionInterface | [IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface() | [] |
IMeshReductionModule | /Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h | Mesh reduction module interface. | MeshReductionInterface | class IMeshReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IModularFeature](API\Runtime\Core\Features\IModularFeature) | [] |
FMeshIdAndLOD | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | typedef FIntPoint FMeshIdAndLOD | [] |
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FSignedDistanceFieldBuildMaterialData | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | class FSignedDistanceFieldBuildMaterialData | [
{
"type": "bool",
"name": "bAffectDistanceFieldLighting",
"description": ""
},
{
"type": "EBlendMode",
"name": "BlendMode",
"description": ""
},
{
"type": "bool",
"name": "bTwoSided",
"description": ""
}
] |
|
IMeshUtilities::BuildSkeletalAdjacencyIndexBuffer | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Build adjacency information for the skeletal mesh used for tessellation. | MeshUtilities | void BuildSkeletalAdjacencyIndexBuffer ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) > & VertexBuffer, const uint32 TexCoordCount, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutPnAenIndices ) | [] |
IMeshUtilities::BuildSkeletalMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Create all render specific data for a skeletal mesh LOD model
true if the mesh was built successfully. | MeshUtilities | bool BuildSkeletalMesh ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, const [FString](API\Runtime\Core\Containers\FString) & SkeletalMeshName, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FVertInfluence](API\Runtime\Engine\Rendering\FVertInfluence) > & Influences, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshWedge](API\Runtime\Engine\Rendering\FMeshWedge) > & Wedges, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshFace](API\Runtime\Engine\Rendering\FMeshFace) > & Faces, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & PointToOriginalMap, const [MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & BuildOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > * OutWarningMessages, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * OutWarningNames ) | [] |
IMeshUtilities::BuildStaticMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Builds a renderable static mesh using the provided source models and the LOD groups settings.
true if the renderable mesh was built successfully. | MeshUtilities | bool BuildStaticMesh ( class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup ) | [] |
IMeshUtilities::BuildStaticMeshVertexAndIndexBuffers | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | void BuildStaticMeshVertexAndIndexBuffers ( [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & OutVertices, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint32 > > & OutPerSectionIndices, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutWedgeMap, const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [TMap](API\Runtime\Core\Containers\TMap)< uint32, uint32 > & MaterialToSectionMapping, float ComparisonThreshold, FVector3f BuildScale, int32 ImportVersion ) | [] |
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IMeshUtilities::CacheOptimizeIndexBuffer | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Cache optimize the index buffer. | MeshUtilities | void CacheOptimizeIndexBuffer ( [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices ) | [] |
IMeshUtilities::CacheOptimizeIndexBuffer | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Cache optimize the index buffer. | MeshUtilities | void CacheOptimizeIndexBuffer ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & Indices ) | [] |
ETangentOptions::Type | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | namespace ETangentOptions { enum Type { None = 0, BlendOverlappingNormals = 0x1, IgnoreDegenerateTriangles = 0x2, UseMikkTSpace = 0x4, } } | [] |
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IMeshUtilities::CalcBoneVertInfos | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone. | MeshUtilities | void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant ) | [] |
IMeshUtilities::CalculateMikkTSpaceTangents | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates MikkTSpace Tangents for a given set of vertex data with normals provided | MeshUtilities | void CalculateMikkTSpaceTangents ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InNormals, bool bIgnoreDegenerateTriangles, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentX, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentY ) const | [] |
IMeshUtilities::CalculateNormals | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates Normals for a given set of vertex data | MeshUtilities | void CalculateNormals ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InSmoothingGroupIndices, const uint32 InTangentOptions, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals ) const | [] |
IMeshUtilities::CalculateOverlappingCorners | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates the overlapping corners for a given set of vertex data | MeshUtilities | void CalculateOverlappingCorners ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, bool bIgnoreDegenerateTriangles, [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners ) const | [] |
IMeshUtilities::CalculateTangents | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates Tangents and Normals for a given set of vertex data | MeshUtilities | void CalculateTangents ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InSmoothingGroupIndices, const uint32 InTangentOptions, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentX, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentY, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals ) const | [] |
IMeshUtilities::CalculateTextureCoordinateBoundsForSkeletalMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates UV coordinates bounds for the given Skeletal Mesh | MeshUtilities | void CalculateTextureCoordinateBoundsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutBounds ) const | [] |
IMeshUtilities::CalculateTriangleTangent | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | The function will always fill properly the OutTangents array with 3 FVector. If the triangle is degenerated the OutTangent will contain zeroed vectors. | MeshUtilities | void CalculateTriangleTangent ( const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexA, const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexB, const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexC, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangents, float CompareThreshold ) | [] |
IMeshUtilities::ConvertMeshesToStaticMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Convert a set of mesh components in their current pose to a static mesh.
a new static mesh (specified by the user) | MeshUtilities | [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ConvertMeshesToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * > & InMeshComponents, const FTransform & InRootTransform, const [FString](API\Runtime\Core\Containers\FString) & InPackageName ) | [] |
IMeshUtilities::CreateImportDataFromLODModel | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | This function create the import data using the LODModel. You can call this function if you load an asset that was not re-import since the build refactor and the chunking is more agressive than the bake data in the LODModel. You can also need this function if you create a skeletalmesh with LODModel instead of import data, so your newly created skeletalmesh can be build properly. | MeshUtilities | void CreateImportDataFromLODModel ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) const | [] |
IMeshUtilities::FindOverlappingCorners | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, float ComparisonThreshold ) const | [] |
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IMeshUtilities::FixupMaterialSlotNames | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Used to make sure all imported material slot name are unique and non empty. | MeshUtilities | void FixupMaterialSlotNames ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh ) const | [] |
IMeshUtilities::FixupMaterialSlotNames | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Used to make sure all imported material slot name are unique and non empty. | MeshUtilities | void FixupMaterialSlotNames ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) const | [] |
IMeshUtilities::GenerateCardRepresentationData | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | bool GenerateCardRepresentationData ( [FString](API\Runtime\Core\Containers\FString) MeshName, const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel, class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool, const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes, const FBoxSphereBounds & Bounds, const class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) * DistanceFieldVolumeData, int32 MaxLumenMeshCards, bool bGenerateAsIfTwoSided, class [FCardRepresentationData](API\Runtime\Engine\FCardRepresentationData) & OutData ) | [] |
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IMeshUtilities::GenerateRuntimeSkinWeightData | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Used to generate runtime skin weight data from Editor-only data | MeshUtilities | void GenerateRuntimeSkinWeightData ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * ImportedModel, const [TArray](API\Runtime\Core\Containers\TArray)< [FRawSkinWeight](API\Runtime\Engine\Animation\FRawSkinWeight) > & InRawSkinWeights, bool bInUseHighPrecisionWeights, struct [FRuntimeSkinWeightProfileData](API\Runtime\Engine\Animation\FRuntimeSkinWeightProfileData) & InOutSkinWeightOverrideData ) const | [] |
IMeshUtilities::GenerateStaticMeshLODs | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Builds a static mesh using the provided source models and the LOD groups settings, and replaces the RawMeshes with the reduced meshes. Does not modify renderable data.
true if the meshes were built successfully. | MeshUtilities | bool GenerateStaticMeshLODs ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup ) | [] |
IMeshUtilities::GenerateSignedDistanceFieldVolumeData | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Builds a signed distance field volume for the given LODModel. | MeshUtilities | void GenerateSignedDistanceFieldVolumeData ( [FString](API\Runtime\Core\Containers\FString) MeshName, const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel, class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool, const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes, const FBoxSphereBounds & Bounds, float DistanceFieldResolutionScale, bool bGenerateAsIfTwoSided, class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) & OutData ) | [] |
IMeshUtilities::GenerateUniqueUVsForSkeletalMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates (new) non-overlapping UV coordinates for the given Skeletal Mesh
bool - whether or not generating the UVs succeeded | MeshUtilities | bool GenerateUniqueUVsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const | [] |
IMeshUtilities::GenerateUniqueUVsForStaticMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Calculates (new) non-overlapping UV coordinates for the given Raw Mesh
bool - whether or not generating the UVs succeeded | MeshUtilities | bool GenerateUniqueUVsForStaticMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const | [] |
IMeshUtilities::GetVersionString | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Returns a string uniquely identifying this version of mesh utilities. | MeshUtilities | const [FString](API\Runtime\Core\Containers\FString) & GetVersionString() const | [] |
IMeshUtilities::MeshBuildOptions::FillOptions | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | void FillOptions &40; const FSkeletalMeshBuildSettings & SkeletalMeshBuildSettings &41; | [] |
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IMeshUtilities::MeshBuildOptions::MeshBuildOptions | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | MeshBuildOptions&40;&41; | [] |
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MeshBuildOptions | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Helper structure for skeletal mesh import options | MeshUtilities | struct MeshBuildOptions | [
{
"type": "bool",
"name": "bComputeNormals",
"description": ""
},
{
"type": "bool",
"name": "bComputeTangents",
"description": ""
},
{
"type": "bool",
"name": "bComputeWeightedNormals",
"description": ""
},
{
"type": "int32",
"name": "BoneInfluenceLimit",
"description": ""
},
{
"type": "bool",
"name": "bRemoveDegenerateTriangles",
"description": ""
},
{
"type": "bool",
"name": "bUseMikkTSpace",
"description": ""
},
{
"type": "FOverlappingThr...",
"name": "OverlappingThresholds",
"description": ""
},
{
"type": "constITargetPl...",
"name": "TargetPlatform",
"description": ""
}
] |
IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const | [] |
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IMeshUtilities::GenerateUniqueUVsForStaticMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | bool GenerateUniqueUVsForStaticMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const | [] |
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IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const | [] |
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IMeshUtilities::RemoveBonesFromMesh | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | Remove Bones based on LODInfo setting
true if success | MeshUtilities | bool RemoveBonesFromMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove ) const | [] |
IMeshUtilities | /Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h | MeshUtilities | class IMeshUtilities : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
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FMeshUtilitiesEngine::CalcBoneVertInfos | /Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h | Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone. | MeshUtilitiesEngine | static void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant ) | [] |
FMeshUtilitiesEngine | /Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h | MeshUtilitiesEngine | class FMeshUtilitiesEngine | [] |
|
FCanShowMessageLog | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | MessageLog | typedef TBaseDelegate_NoParams< bool > FCanShowMessageLog | [] |
|
FMessageLogInitializationOptions::FMessageLogInitializationOptions | /Engine/Source/Developer/MessageLog/Public/MessageLogInitializationOptions.h | MessageLog | FMessageLogInitializationOptions() | [] |
|
FMessageLogInitializationOptions | /Engine/Source/Developer/MessageLog/Public/MessageLogInitializationOptions.h | Options for setting up a message log's UI | MessageLog | struct FMessageLogInitializationOptions | [
{
"type": "bool",
"name": "bAllowClear",
"description": "Whether to allow the user to clear this log."
},
{
"type": "bool",
"name": "bDiscardDuplicates",
"description": "Whether to check for duplicate messages & discard them"
},
{
"type": "bool",
"name": "bScrollToBottom",
"description": "Whether to scroll to the bottom of the window when messages are added"
},
{
"type": "bool",
"name": "bShowFilters",
"description": "Whether to show the filters menu"
},
{
"type": "bool",
"name": "bShowInLogWindow",
"description": "Whether to show this log in the main log window"
},
{
"type": "bool",
"name": "bShowPages",
"description": "Whether to initially show the pages widget."
},
{
"type": "uint32",
"name": "MaxPageCount",
"description": "The maximum number of pages this log can hold. Pages are managed in a first in, last out manner"
}
] |
FMessageLogModule::CreateLogListing | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Creates a new log listing for use outside of the global MessageLog window.
a new log listing. | MessageLog | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > CreateLogListing ( const [FName](API\Runtime\Core\UObject\FName) & InLogName, const [FMessageLogInitializationOptions](API\Developer\MessageLog\FMessageLogInitializationOptions) & InitializationOptions ) | [] |
FMessageLogModule::CreateLogListingWidget | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Creates a log listing widget to view data from the passed-in listing.
the log listing widget. | MessageLog | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLogListingWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > & InMessageLogListing ) | [] |
FMessageLogModule::EnableMessageLogDisplay | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Setting this to true will allow the message log to be displayed when OpenMessageLog is called. | MessageLog | virtual void EnableMessageLogDisplay ( bool bInCanDisplayMessageLog ) | [] |
FMessageLogModule::GetLogListing | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Get a message log listing registered with the message log. If it does not exist it will created.
the log listing. | MessageLog | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > GetLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) | [] |
FMessageLogModule::IsRegisteredLogListing | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Checks to see if a log listing is already registered with the system
true if the log listing is already registered. | MessageLog | virtual bool IsRegisteredLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) const | [] |
FMessageLogModule::OpenMessageLog | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Opens up the message log to a certain log listing | MessageLog | virtual void OpenMessageLog ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) | [] |
FMessageLogModule::RegisterLogListing | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | EndIModuleInterfaceinterface Registers a log listing with the message log widget. This log is displayed in the global Message Log window by default, but this can be disabled in InitializationOptions. It is not necessary to call this function before outputting to a log via AddMessage etc. This call simply registers a UI to view the log data. | MessageLog | virtual void RegisterLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName, const [FText](API\Runtime\Core\Internationalization\FText) & LogLabel, const [FMessageLogInitializationOptions](API\Developer\MessageLog\FMessageLogInitializationOptions) & InitializationOptions ) | [] |
FMessageLogModule::RegisterMessageLogSpawner | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Registers the Message Log spawner. | MessageLog | virtual void RegisterMessageLogSpawner ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > & InGroup ) | [] |
FMessageLogModule::ShutdownModule | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | MessageLog | virtual void ShutdownModule() | [] |
FMessageLogModule::StartupModule | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | BeginIModuleInterfaceinterface | MessageLog | virtual void StartupModule() | [] |
FMessageLogModule::UnregisterLogListing | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | Unregisters a log listing with the message log widget.
true if successful. | MessageLog | virtual bool UnregisterLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) | [] |
FMessageLogModule::FMessageLogModule | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | MessageLog | FMessageLogModule() | [] |
|
FMessageLogModule | /Engine/Source/Developer/MessageLog/Public/MessageLogModule.h | MessageLog | class FMessageLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
|
IMessageLogListing::ClearMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Clears messages (if paged, in the current page) | MessageLog | void ClearMessages() | [] |
IMessageLogListing::ClearSelectedMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Clears the message selection | MessageLog | void ClearSelectedMessages() | [] |
IMessageLogListing::ExecuteToken | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Performs an operation depending on the token (execute hyperlink etc.) | MessageLog | void ExecuteToken ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageToken](API\Runtime\Core\Logging\IMessageToken) > & Token ) const | [] |
FChangedEvent | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Broadcasts whenever we are informed of a change in theIMessageLogListing | MessageLog | class FChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FOnPageSelectionChangedEvent | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Broadcasts whenever page selection state is changed | MessageLog | class FOnPageSelectionChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
FOnSelectionChangedEvent | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Broadcasts whenever selection state is changed | MessageLog | class FOnSelectionChangedEvent : public TBaseMulticastDelegate_NoParams< void > | [] |
IMessageLogListing::GetAllMessagesAsString | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets all the unfiltered messages as a single piece of text
all the messages as a string | MessageLog | [FString](API\Runtime\Core\Containers\FString) GetAllMessagesAsString() const | [] |
IMessageLogListing::GetFilteredMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets a list of the filtered messages for the specific log listing
an array of filtered messages. | MessageLog | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & GetFilteredMessages() const | [] |
IMessageLogListing::GetLabel | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets the message log listing label
the label for this listing. | MessageLog | const [FText](API\Runtime\Core\Internationalization\FText) & GetLabel() const | [] |
IMessageLogListing::GetMessageFilters | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets the set of message filters used when displaying messages
the array of message filters. | MessageLog | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FMessageFilter > > & GetMessageFilters() const | [] |
IMessageLogListing::GetName | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets the message log listing unique name
the name of the listing. | MessageLog | const [FName](API\Runtime\Core\UObject\FName) & GetName() const | [] |
IMessageLogListing::GetSelectedMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets a list of the selected messages for the specific log listing
an array of selected messages. | MessageLog | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & GetSelectedMessages() const | [] |
IMessageLogListing::GetSelectedMessagesAsString | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Gets all the unfiltered selected messages as a single piece of text
the selected messages as a string | MessageLog | [FString](API\Runtime\Core\Containers\FString) GetSelectedMessagesAsString() const | [] |
IMessageTokenClickedEvent | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Broadcasts when a token is clicked/executed | MessageLog | class IMessageTokenClickedEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class IMessageToken > & > | [] |
IMessageLogListing::IsMessageSelected | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Get the message selection state
true if the message is selected. | MessageLog | bool IsMessageSelected ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message ) const | [] |
IMessageLogListing::InvertSelectedMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Inverts the message selection | MessageLog | void InvertSelectedMessages() | [] |
IMessageLogListing::OnMessageTokenClicked | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | MessageLog | [IMessageTokenClickedEvent](API\Developer\MessageLog\IMessageLogListing\IMessageTokenClickedEvent) & OnMessageTokenClicked() | [] |
|
IMessageLogListing::OnPageSelectionChanged | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | MessageLog | [IMessageLogListing::FOnPageSelectionChangedEvent](API\Developer\MessageLog\IMessageLogListing\FOnPageSelectionChangedEvent) TBaseMulticastDelegate_NoParams OnPageSelectionChanged() | [] |
|
IMessageLogListing::SelectMessage | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Set the message selection state | MessageLog | void SelectMessage ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message, bool bSelected ) | [] |
IMessageLogListing::SelectMessages | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Sets multiple selected messages | MessageLog | void SelectMessages ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & InSelectedMessages ) | [] |
IMessageLogListing | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | A message log listing, such as the Compiler Log, or the Map Check Log. | MessageLog | class IMessageLogListing : public [IMessageLog](API\Runtime\Core\Logging\IMessageLog) | [] |
IMessageLogListing::SetLabel | /Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h | Sets the message log listing label | MessageLog | void SetLabel ( const [FText](API\Runtime\Core\Internationalization\FText) & InLogLabel ) | [] |
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