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IMeshMerging::~IMeshMerging
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
virtual ~IMeshMerging()
[]
IMeshMerging
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Mesh merging interface.
MeshReductionInterface
class IMeshMerging
[ { "type": "FBakeMaterialsD...", "name": "BakeMaterialsDelegate", "description": "" }, { "type": "FProxyCompleteD...", "name": "CompleteDelegate", "description": "" }, { "type": "FProxyFailedDel...", "name": "FailedDelegate", "description": "" } ]
IMeshReduction::GetVersionString
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Returns a unique string identifying both the reduction plugin itself and the version of the plugin.
MeshReductionInterface
const [FString](API\Runtime\Core\Containers\FString) & GetVersionString() const
[]
IMeshReduction::IsReductionActive
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Returns true if mesh reduction is active. Active mean there will be a reduction of the vertices or triangle number
MeshReductionInterface
bool IsReductionActive ( const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings ) const
[]
IMeshReduction::IsReductionActive
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
bool IsReductionActive ( const struct [FSkeletalMeshOptimizationSettings](API\Runtime\Engine\FSkeletalMeshOptimizationSetting-) & ReductionSettings ) const
[]
IMeshReduction::IsReductionActive
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
bool IsReductionActive ( const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings, uint32 NumVertices, uint32 NumTriangles ) const
[]
IMeshReduction::IsReductionActive
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
bool IsReductionActive ( const struct [FSkeletalMeshOptimizationSettings](API\Runtime\Engine\FSkeletalMeshOptimizationSetting-) & ReductionSettings, uint32 NumVertices, uint32 NumTriangles ) const
[]
IMeshReduction::IsSupported
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Returns true if mesh reduction is supported
MeshReductionInterface
bool IsSupported() const
[]
IMeshReduction::ReduceMeshDescription
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Reduces the raw mesh using the provided reduction settings.
MeshReductionInterface
void ReduceMeshDescription ( [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & OutReducedMesh, float & OutMaxDeviation, const [FMeshDescription](API\Runtime\MeshDescription\FMeshDescription) & InMesh, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, const struct [FMeshReductionSettings](API\Runtime\Engine\Engine\FMeshReductionSettings) & ReductionSettings )
[]
IMeshReduction::ReduceSkeletalMesh
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Reduces the provided skeletal mesh. true if reduction was successful.
MeshReductionInterface
bool ReduceSkeletalMesh ( class [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const class [ITargetPlatform](API\Developer\TargetPlatform\Interfaces\ITargetPlatform) * TargetPlatform )
[]
IMeshReduction::~IMeshReduction
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
virtual ~IMeshReduction()
[]
IMeshReduction
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Mesh reduction interface.
MeshReductionInterface
class IMeshReduction
[]
IMeshReductionManagerModule::GetDistributedMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h
Returns the distributed mesh merging plugin if available.
MeshReductionInterface
[IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface() const
[]
IMeshReductionManagerModule::GetMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h
Returns the mesh merging plugin if available.
MeshReductionInterface
[IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface() const
[]
IMeshReductionManagerModule::GetSkeletalMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h
Returns the mesh reduction plugin if available.
MeshReductionInterface
[IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface() const
[]
IMeshReductionManagerModule::GetStaticMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h
Returns the mesh reduction plugin if available.
MeshReductionInterface
[IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface() const
[]
IMeshReductionManagerModule
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionManagerModule.h
MeshReductionInterface
class IMeshReductionManagerModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
IMeshReductionModule::GetDistributedMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Retrieve the distributed mesh merging interface.
MeshReductionInterface
[IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetDistributedMeshMergingInterface()
[]
IMeshReductionModule::GetMeshMergingInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Retrieve the mesh merging interface.
MeshReductionInterface
[IMeshMerging](API\Developer\MeshReductionInterface\IMeshMerging) * GetMeshMergingInterface()
[]
IMeshReductionModule::GetName
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
MeshReductionInterface
[FString](API\Runtime\Core\Containers\FString) GetName()
[]
IMeshReductionModule::GetModularFeatureName
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Modular feature name to register for retrieval during runtime.
MeshReductionInterface
static const [FName](API\Runtime\Core\UObject\FName) GetModularFeatureName()
[]
IMeshReductionModule::GetSkeletalMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Retrieve the static mesh reduction interface.
MeshReductionInterface
[IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetSkeletalMeshReductionInterface()
[]
IMeshReductionModule::GetStaticMeshReductionInterface
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Retrieve the static mesh reduction interface.
MeshReductionInterface
[IMeshReduction](API\Developer\MeshReductionInterface\IMeshReduction) * GetStaticMeshReductionInterface()
[]
IMeshReductionModule
/Engine/Source/Developer/MeshReductionInterface/Public/IMeshReductionInterfaces.h
Mesh reduction module interface.
MeshReductionInterface
class IMeshReductionModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface), public [IModularFeature](API\Runtime\Core\Features\IModularFeature)
[]
FMeshIdAndLOD
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
typedef FIntPoint FMeshIdAndLOD
[]
FSignedDistanceFieldBuildMaterialData
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
class FSignedDistanceFieldBuildMaterialData
[ { "type": "bool", "name": "bAffectDistanceFieldLighting", "description": "" }, { "type": "EBlendMode", "name": "BlendMode", "description": "" }, { "type": "bool", "name": "bTwoSided", "description": "" } ]
IMeshUtilities::BuildSkeletalAdjacencyIndexBuffer
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Build adjacency information for the skeletal mesh used for tessellation.
MeshUtilities
void BuildSkeletalAdjacencyIndexBuffer ( const [TArray](API\Runtime\Core\Containers\TArray)< struct [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) > & VertexBuffer, const uint32 TexCoordCount, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices, [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & OutPnAenIndices )
[]
IMeshUtilities::BuildSkeletalMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Create all render specific data for a skeletal mesh LOD model true if the mesh was built successfully.
MeshUtilities
bool BuildSkeletalMesh ( [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, const [FString](API\Runtime\Core\Containers\FString) & SkeletalMeshName, const [FReferenceSkeleton](API\Runtime\Engine\FReferenceSkeleton) & RefSkeleton, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FVertInfluence](API\Runtime\Engine\Rendering\FVertInfluence) > & Influences, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshWedge](API\Runtime\Engine\Rendering\FMeshWedge) > & Wedges, const [TArray](API\Runtime\Core\Containers\TArray)< [SkeletalMeshImportData::FMeshFace](API\Runtime\Engine\Rendering\FMeshFace) > & Faces, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & Points, const [TArray](API\Runtime\Core\Containers\TArray)< int32 > & PointToOriginalMap, const [MeshBuildOptions](API\Developer\MeshUtilities\IMeshUtilities\MeshBuildOptions) & BuildOptions, [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > * OutWarningMessages, [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * OutWarningNames )
[]
IMeshUtilities::BuildStaticMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Builds a renderable static mesh using the provided source models and the LOD groups settings. true if the renderable mesh was built successfully.
MeshUtilities
bool BuildStaticMesh ( class [FStaticMeshRenderData](API\Runtime\Engine\FStaticMeshRenderData) & OutRenderData, [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup )
[]
IMeshUtilities::BuildStaticMeshVertexAndIndexBuffers
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
void BuildStaticMeshVertexAndIndexBuffers ( [TArray](API\Runtime\Core\Containers\TArray)< [FStaticMeshBuildVertex](API\Runtime\Engine\FStaticMeshBuildVertex) > & OutVertices, [TArray](API\Runtime\Core\Containers\TArray)< [TArray](API\Runtime\Core\Containers\TArray)< uint32 > > & OutPerSectionIndices, [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutWedgeMap, const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OverlappingCorners, const [TMap](API\Runtime\Core\Containers\TMap)< uint32, uint32 > & MaterialToSectionMapping, float ComparisonThreshold, FVector3f BuildScale, int32 ImportVersion )
[]
IMeshUtilities::CacheOptimizeIndexBuffer
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Cache optimize the index buffer.
MeshUtilities
void CacheOptimizeIndexBuffer ( [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & Indices )
[]
IMeshUtilities::CacheOptimizeIndexBuffer
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Cache optimize the index buffer.
MeshUtilities
void CacheOptimizeIndexBuffer ( [TArray](API\Runtime\Core\Containers\TArray)< uint16 > & Indices )
[]
ETangentOptions::Type
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
namespace ETangentOptions { enum Type { None = 0, BlendOverlappingNormals = 0x1, IgnoreDegenerateTriangles = 0x2, UseMikkTSpace = 0x4, } }
[]
IMeshUtilities::CalcBoneVertInfos
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.
MeshUtilities
void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant )
[]
IMeshUtilities::CalculateMikkTSpaceTangents
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates MikkTSpace Tangents for a given set of vertex data with normals provided
MeshUtilities
void CalculateMikkTSpaceTangents ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InNormals, bool bIgnoreDegenerateTriangles, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentX, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentY ) const
[]
IMeshUtilities::CalculateNormals
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates Normals for a given set of vertex data
MeshUtilities
void CalculateNormals ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InSmoothingGroupIndices, const uint32 InTangentOptions, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals ) const
[]
IMeshUtilities::CalculateOverlappingCorners
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates the overlapping corners for a given set of vertex data
MeshUtilities
void CalculateOverlappingCorners ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, bool bIgnoreDegenerateTriangles, [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners ) const
[]
IMeshUtilities::CalculateTangents
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates Tangents and Normals for a given set of vertex data
MeshUtilities
void CalculateTangents ( const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, const [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & InUVs, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InSmoothingGroupIndices, const uint32 InTangentOptions, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentX, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangentY, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutNormals ) const
[]
IMeshUtilities::CalculateTextureCoordinateBoundsForSkeletalMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates UV coordinates bounds for the given Skeletal Mesh
MeshUtilities
void CalculateTextureCoordinateBoundsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, [TArray](API\Runtime\Core\Containers\TArray)< FBox2D > & OutBounds ) const
[]
IMeshUtilities::CalculateTriangleTangent
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
The function will always fill properly the OutTangents array with 3 FVector. If the triangle is degenerated the OutTangent will contain zeroed vectors.
MeshUtilities
void CalculateTriangleTangent ( const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexA, const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexB, const [FSoftSkinVertex](API\Runtime\Engine\Rendering\FSoftSkinVertex) & VertexC, [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & OutTangents, float CompareThreshold )
[]
IMeshUtilities::ConvertMeshesToStaticMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Convert a set of mesh components in their current pose to a static mesh. a new static mesh (specified by the user)
MeshUtilities
[UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * ConvertMeshesToStaticMesh ( const [TArray](API\Runtime\Core\Containers\TArray)< [UMeshComponent](API\Runtime\Engine\Components\UMeshComponent) * > & InMeshComponents, const FTransform & InRootTransform, const [FString](API\Runtime\Core\Containers\FString) & InPackageName )
[]
IMeshUtilities::CreateImportDataFromLODModel
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
This function create the import data using the LODModel. You can call this function if you load an asset that was not re-import since the build refactor and the chunking is more agressive than the bake data in the LODModel. You can also need this function if you create a skeletalmesh with LODModel instead of import data, so your newly created skeletalmesh can be build properly.
MeshUtilities
void CreateImportDataFromLODModel ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) const
[]
IMeshUtilities::FindOverlappingCorners
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
void FindOverlappingCorners ( [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & OutOverlappingCorners, const [TArray](API\Runtime\Core\Containers\TArray)< FVector3f > & InVertices, const [TArray](API\Runtime\Core\Containers\TArray)< uint32 > & InIndices, float ComparisonThreshold ) const
[]
IMeshUtilities::FixupMaterialSlotNames
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Used to make sure all imported material slot name are unique and non empty.
MeshUtilities
void FixupMaterialSlotNames ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh ) const
[]
IMeshUtilities::FixupMaterialSlotNames
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Used to make sure all imported material slot name are unique and non empty.
MeshUtilities
void FixupMaterialSlotNames ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh ) const
[]
IMeshUtilities::GenerateCardRepresentationData
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
bool GenerateCardRepresentationData ( [FString](API\Runtime\Core\Containers\FString) MeshName, const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel, class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool, const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes, const FBoxSphereBounds & Bounds, const class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) * DistanceFieldVolumeData, int32 MaxLumenMeshCards, bool bGenerateAsIfTwoSided, class [FCardRepresentationData](API\Runtime\Engine\FCardRepresentationData) & OutData )
[]
IMeshUtilities::GenerateRuntimeSkinWeightData
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Used to generate runtime skin weight data from Editor-only data
MeshUtilities
void GenerateRuntimeSkinWeightData ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) * ImportedModel, const [TArray](API\Runtime\Core\Containers\TArray)< [FRawSkinWeight](API\Runtime\Engine\Animation\FRawSkinWeight) > & InRawSkinWeights, bool bInUseHighPrecisionWeights, struct [FRuntimeSkinWeightProfileData](API\Runtime\Engine\Animation\FRuntimeSkinWeightProfileData) & InOutSkinWeightOverrideData ) const
[]
IMeshUtilities::GenerateStaticMeshLODs
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Builds a static mesh using the provided source models and the LOD groups settings, and replaces the RawMeshes with the reduced meshes. Does not modify renderable data. true if the meshes were built successfully.
MeshUtilities
bool GenerateStaticMeshLODs ( [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh) * StaticMesh, const class [FStaticMeshLODGroup](API\Runtime\Engine\FStaticMeshLODGroup) & LODGroup )
[]
IMeshUtilities::GenerateSignedDistanceFieldVolumeData
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Builds a signed distance field volume for the given LODModel.
MeshUtilities
void GenerateSignedDistanceFieldVolumeData ( [FString](API\Runtime\Core\Containers\FString) MeshName, const [FSourceMeshDataForDerivedDataTask](API\Runtime\Engine\FSourceMeshDataForDerivedDataTas-) & SourceMeshData, const [FStaticMeshLODResources](API\Runtime\Engine\FStaticMeshLODResources) & LODModel, class [FQueuedThreadPool](API\Runtime\Core\Misc\FQueuedThreadPool) & ThreadPool, const [TArray](API\Runtime\Core\Containers\TArray)< [FSignedDistanceFieldBuildMaterialData](API\Developer\MeshUtilities\FSignedDistanceFieldBuildMateria-) > & MaterialBlendModes, const FBoxSphereBounds & Bounds, float DistanceFieldResolutionScale, bool bGenerateAsIfTwoSided, class [FDistanceFieldVolumeData](API\Runtime\Engine\FDistanceFieldVolumeData) & OutData )
[]
IMeshUtilities::GenerateUniqueUVsForSkeletalMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates (new) non-overlapping UV coordinates for the given Skeletal Mesh bool - whether or not generating the UVs succeeded
MeshUtilities
bool GenerateUniqueUVsForSkeletalMesh ( const [FSkeletalMeshLODModel](API\Runtime\Engine\Rendering\FSkeletalMeshLODModel) & LODModel, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const
[]
IMeshUtilities::GenerateUniqueUVsForStaticMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Calculates (new) non-overlapping UV coordinates for the given Raw Mesh bool - whether or not generating the UVs succeeded
MeshUtilities
bool GenerateUniqueUVsForStaticMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, int32 TextureResolution, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const
[]
IMeshUtilities::GetVersionString
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Returns a string uniquely identifying this version of mesh utilities.
MeshUtilities
const [FString](API\Runtime\Core\Containers\FString) & GetVersionString() const
[]
IMeshUtilities::MeshBuildOptions::FillOptions
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
void FillOptions &40; const FSkeletalMeshBuildSettings & SkeletalMeshBuildSettings &41;
[]
IMeshUtilities::MeshBuildOptions::MeshBuildOptions
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
MeshBuildOptions&40;&41;
[]
MeshBuildOptions
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Helper structure for skeletal mesh import options
MeshUtilities
struct MeshBuildOptions
[ { "type": "bool", "name": "bComputeNormals", "description": "" }, { "type": "bool", "name": "bComputeTangents", "description": "" }, { "type": "bool", "name": "bComputeWeightedNormals", "description": "" }, { "type": "int32", "name": "BoneInfluenceLimit", "description": "" }, { "type": "bool", "name": "bRemoveDegenerateTriangles", "description": "" }, { "type": "bool", "name": "bUseMikkTSpace", "description": "" }, { "type": "FOverlappingThr...", "name": "OverlappingThresholds", "description": "" }, { "type": "constITargetPl...", "name": "TargetPlatform", "description": "" } ]
IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const
[]
IMeshUtilities::GenerateUniqueUVsForStaticMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
bool GenerateUniqueUVsForStaticMesh ( const [FRawMesh](API\Runtime\RawMesh\FRawMesh) & RawMesh, int32 TextureResolution, bool bMergeIdenticalMaterials, [TArray](API\Runtime\Core\Containers\TArray)< FVector2f > & OutTexCoords ) const
[]
IMeshUtilities::RecomputeTangentsAndNormalsForRawMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
void RecomputeTangentsAndNormalsForRawMesh ( bool bRecomputeTangents, bool bRecomputeNormals, const [FMeshBuildSettings](API\Runtime\Engine\Engine\FMeshBuildSettings) & InBuildSettings, const [FOverlappingCorners](API\Runtime\MeshUtilitiesCommon\FOverlappingCorners) & InOverlappingCorners, [FRawMesh](API\Runtime\RawMesh\FRawMesh) & OutRawMesh ) const
[]
IMeshUtilities::RemoveBonesFromMesh
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
Remove Bones based on LODInfo setting true if success
MeshUtilities
bool RemoveBonesFromMesh ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, int32 LODIndex, const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > * BoneNamesToRemove ) const
[]
IMeshUtilities
/Engine/Source/Developer/MeshUtilities/Public/MeshUtilities.h
MeshUtilities
class IMeshUtilities : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FMeshUtilitiesEngine::CalcBoneVertInfos
/Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h
Calculate the verts associated weighted to each bone of the skeleton. The vertices returned are in the local space of the bone.
MeshUtilitiesEngine
static void CalcBoneVertInfos ( [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneVertInfo](API\Runtime\MeshUtilitiesCommon\FBoneVertInfo) > & Infos, bool bOnlyDominant )
[]
FMeshUtilitiesEngine
/Engine/Source/Developer/MeshUtilitiesEngine/Public/MeshUtilitiesEngine.h
MeshUtilitiesEngine
class FMeshUtilitiesEngine
[]
FCanShowMessageLog
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
MessageLog
typedef TBaseDelegate_NoParams< bool > FCanShowMessageLog
[]
FMessageLogInitializationOptions::FMessageLogInitializationOptions
/Engine/Source/Developer/MessageLog/Public/MessageLogInitializationOptions.h
MessageLog
FMessageLogInitializationOptions()
[]
FMessageLogInitializationOptions
/Engine/Source/Developer/MessageLog/Public/MessageLogInitializationOptions.h
Options for setting up a message log's UI
MessageLog
struct FMessageLogInitializationOptions
[ { "type": "bool", "name": "bAllowClear", "description": "Whether to allow the user to clear this log." }, { "type": "bool", "name": "bDiscardDuplicates", "description": "Whether to check for duplicate messages & discard them" }, { "type": "bool", "name": "bScrollToBottom", "description": "Whether to scroll to the bottom of the window when messages are added" }, { "type": "bool", "name": "bShowFilters", "description": "Whether to show the filters menu" }, { "type": "bool", "name": "bShowInLogWindow", "description": "Whether to show this log in the main log window" }, { "type": "bool", "name": "bShowPages", "description": "Whether to initially show the pages widget." }, { "type": "uint32", "name": "MaxPageCount", "description": "The maximum number of pages this log can hold. Pages are managed in a first in, last out manner" } ]
FMessageLogModule::CreateLogListing
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Creates a new log listing for use outside of the global MessageLog window. a new log listing.
MessageLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > CreateLogListing ( const [FName](API\Runtime\Core\UObject\FName) & InLogName, const [FMessageLogInitializationOptions](API\Developer\MessageLog\FMessageLogInitializationOptions) & InitializationOptions )
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FMessageLogModule::CreateLogListingWidget
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Creates a log listing widget to view data from the passed-in listing. the log listing widget.
MessageLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > CreateLogListingWidget ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > & InMessageLogListing )
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FMessageLogModule::EnableMessageLogDisplay
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Setting this to true will allow the message log to be displayed when OpenMessageLog is called.
MessageLog
virtual void EnableMessageLogDisplay ( bool bInCanDisplayMessageLog )
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FMessageLogModule::GetLogListing
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Get a message log listing registered with the message log. If it does not exist it will created. the log listing.
MessageLog
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageLogListing](API\Developer\MessageLog\IMessageLogListing) > GetLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName )
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FMessageLogModule::IsRegisteredLogListing
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Checks to see if a log listing is already registered with the system true if the log listing is already registered.
MessageLog
virtual bool IsRegisteredLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName ) const
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FMessageLogModule::OpenMessageLog
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Opens up the message log to a certain log listing
MessageLog
virtual void OpenMessageLog ( const [FName](API\Runtime\Core\UObject\FName) & LogName )
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FMessageLogModule::RegisterLogListing
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
EndIModuleInterfaceinterface Registers a log listing with the message log widget. This log is displayed in the global Message Log window by default, but this can be disabled in InitializationOptions. It is not necessary to call this function before outputting to a log via AddMessage etc. This call simply registers a UI to view the log data.
MessageLog
virtual void RegisterLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName, const [FText](API\Runtime\Core\Internationalization\FText) & LogLabel, const [FMessageLogInitializationOptions](API\Developer\MessageLog\FMessageLogInitializationOptions) & InitializationOptions )
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FMessageLogModule::RegisterMessageLogSpawner
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Registers the Message Log spawner.
MessageLog
virtual void RegisterMessageLogSpawner ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FWorkspaceItem](API\Runtime\Slate\Framework\Docking\FWorkspaceItem) > & InGroup )
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FMessageLogModule::ShutdownModule
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
MessageLog
virtual void ShutdownModule()
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FMessageLogModule::StartupModule
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
BeginIModuleInterfaceinterface
MessageLog
virtual void StartupModule()
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FMessageLogModule::UnregisterLogListing
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
Unregisters a log listing with the message log widget. true if successful.
MessageLog
virtual bool UnregisterLogListing ( const [FName](API\Runtime\Core\UObject\FName) & LogName )
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FMessageLogModule::FMessageLogModule
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
MessageLog
FMessageLogModule()
[]
FMessageLogModule
/Engine/Source/Developer/MessageLog/Public/MessageLogModule.h
MessageLog
class FMessageLogModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
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IMessageLogListing::ClearMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Clears messages (if paged, in the current page)
MessageLog
void ClearMessages()
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IMessageLogListing::ClearSelectedMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Clears the message selection
MessageLog
void ClearSelectedMessages()
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IMessageLogListing::ExecuteToken
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Performs an operation depending on the token (execute hyperlink etc.)
MessageLog
void ExecuteToken ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [IMessageToken](API\Runtime\Core\Logging\IMessageToken) > & Token ) const
[]
FChangedEvent
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Broadcasts whenever we are informed of a change in theIMessageLogListing
MessageLog
class FChangedEvent : public TBaseMulticastDelegate_NoParams< void >
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FOnPageSelectionChangedEvent
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Broadcasts whenever page selection state is changed
MessageLog
class FOnPageSelectionChangedEvent : public TBaseMulticastDelegate_NoParams< void >
[]
FOnSelectionChangedEvent
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Broadcasts whenever selection state is changed
MessageLog
class FOnSelectionChangedEvent : public TBaseMulticastDelegate_NoParams< void >
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IMessageLogListing::GetAllMessagesAsString
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets all the unfiltered messages as a single piece of text all the messages as a string
MessageLog
[FString](API\Runtime\Core\Containers\FString) GetAllMessagesAsString() const
[]
IMessageLogListing::GetFilteredMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets a list of the filtered messages for the specific log listing an array of filtered messages.
MessageLog
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & GetFilteredMessages() const
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IMessageLogListing::GetLabel
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets the message log listing label the label for this listing.
MessageLog
const [FText](API\Runtime\Core\Internationalization\FText) & GetLabel() const
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IMessageLogListing::GetMessageFilters
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets the set of message filters used when displaying messages the array of message filters.
MessageLog
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class FMessageFilter > > & GetMessageFilters() const
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IMessageLogListing::GetName
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets the message log listing unique name the name of the listing.
MessageLog
const [FName](API\Runtime\Core\UObject\FName) & GetName() const
[]
IMessageLogListing::GetSelectedMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets a list of the selected messages for the specific log listing an array of selected messages.
MessageLog
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & GetSelectedMessages() const
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IMessageLogListing::GetSelectedMessagesAsString
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Gets all the unfiltered selected messages as a single piece of text the selected messages as a string
MessageLog
[FString](API\Runtime\Core\Containers\FString) GetSelectedMessagesAsString() const
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IMessageTokenClickedEvent
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Broadcasts when a token is clicked/executed
MessageLog
class IMessageTokenClickedEvent : public TBaseMulticastDelegate_OneParam< void, const TSharedRef< class IMessageToken > & >
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IMessageLogListing::IsMessageSelected
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Get the message selection state true if the message is selected.
MessageLog
bool IsMessageSelected ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message ) const
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IMessageLogListing::InvertSelectedMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Inverts the message selection
MessageLog
void InvertSelectedMessages()
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IMessageLogListing::OnMessageTokenClicked
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
MessageLog
[IMessageTokenClickedEvent](API\Developer\MessageLog\IMessageLogListing\IMessageTokenClickedEvent) & OnMessageTokenClicked()
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IMessageLogListing::OnPageSelectionChanged
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
MessageLog
[IMessageLogListing::FOnPageSelectionChangedEvent](API\Developer\MessageLog\IMessageLogListing\FOnPageSelectionChangedEvent) TBaseMulticastDelegate_NoParams OnPageSelectionChanged()
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IMessageLogListing::SelectMessage
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Set the message selection state
MessageLog
void SelectMessage ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > & Message, bool bSelected )
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IMessageLogListing::SelectMessages
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Sets multiple selected messages
MessageLog
void SelectMessages ( const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< class [FTokenizedMessage](API\Runtime\Core\Logging\FTokenizedMessage) > > & InSelectedMessages )
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IMessageLogListing
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
A message log listing, such as the Compiler Log, or the Map Check Log.
MessageLog
class IMessageLogListing : public [IMessageLog](API\Runtime\Core\Logging\IMessageLog)
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IMessageLogListing::SetLabel
/Engine/Source/Developer/MessageLog/Public/IMessageLogListing.h
Sets the message log listing label
MessageLog
void SetLabel ( const [FText](API\Runtime\Core\Internationalization\FText) & InLogLabel )
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