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1808.07004
J. G. Wolff
J Gerard Wolff
Mathematics as information compression via the matching and unification of patterns
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes a novel perspective on the foundations of mathematics: how mathematics may be seen to be largely about 'information compression via the matching and unification of patterns' (ICMUP). ICMUP is itself a novel approach to information compression, couched in terms of non-mathematical primitives, as is necessary in any investigation of the foundations of mathematics. This new perspective on the foundations of mathematics has grown out of an extensive programme of research developing the "SP Theory of Intelligence" and its realisation in the "SP Computer Model", a system in which a generalised version of ICMUP -- the powerful concept of SP-multiple-alignment -- plays a central role. These ideas may be seen to be part of a "Big Picture" comprising six areas of interest, with information compression as a unifying theme. The paper describes the close relation between mathematics and information compression, and describes examples showing how variants of ICMUP may be seen in widely-used structures and operations in mathematics. Examples are also given to show how the mathematics-related disciplines of logic and computing may be understood as ICMUP. There are many potential benefits and applications of these ideas.
[ { "version": "v1", "created": "Sun, 5 Aug 2018 09:17:06 GMT" }, { "version": "v2", "created": "Tue, 9 Oct 2018 13:42:48 GMT" } ]
1,539,129,600,000
[ [ "Wolff", "J Gerard", "" ] ]
1808.07050
Yuanlin Zhang
Michael Gelfond and Yuanlin Zhang
Vicious Circle Principle and Logic Programs with Aggregates
arXiv admin note: text overlap with arXiv:1405.3637
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper presents a knowledge representation language $\mathcal{A}log$ which extends ASP with aggregates. The goal is to have a language based on simple syntax and clear intuitive and mathematical semantics. We give some properties of $\mathcal{A}log$, an algorithm for computing its answer sets, and comparison with other approaches.
[ { "version": "v1", "created": "Tue, 21 Aug 2018 04:16:03 GMT" } ]
1,534,982,400,000
[ [ "Gelfond", "Michael", "" ], [ "Zhang", "Yuanlin", "" ] ]
1808.07302
Sergey Paramonov
Sergey Paramonov, Daria Stepanova, Pauli Miettinen
Hybrid ASP-based Approach to Pattern Mining
29 pages, 7 figures, 5 tables
Theory and Practice of Logic Programming 19 (2019) 505-535
10.1017/S1471068418000467
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Detecting small sets of relevant patterns from a given dataset is a central challenge in data mining. The relevance of a pattern is based on user-provided criteria; typically, all patterns that satisfy certain criteria are considered relevant. Rule-based languages like Answer Set Programming (ASP) seem well-suited for specifying such criteria in a form of constraints. Although progress has been made, on the one hand, on solving individual mining problems and, on the other hand, developing generic mining systems, the existing methods either focus on scalability or on generality. In this paper we make steps towards combining local (frequency, size, cost) and global (various condensed representations like maximal, closed, skyline) constraints in a generic and efficient way. We present a hybrid approach for itemset, sequence and graph mining which exploits dedicated highly optimized mining systems to detect frequent patterns and then filters the results using declarative ASP. To further demonstrate the generic nature of our hybrid framework we apply it to a problem of approximately tiling a database. Experiments on real-world datasets show the effectiveness of the proposed method and computational gains for itemset, sequence and graph mining, as well as approximate tiling. Under consideration in Theory and Practice of Logic Programming (TPLP).
[ { "version": "v1", "created": "Wed, 22 Aug 2018 10:21:13 GMT" } ]
1,582,070,400,000
[ [ "Paramonov", "Sergey", "" ], [ "Stepanova", "Daria", "" ], [ "Miettinen", "Pauli", "" ] ]
1808.07621
Chenchen Li
Chenchen Li, Xiang Yan, Xiaotie Deng, Yuan Qi, Wei Chu, Le Song, Junlong Qiao, Jianshan He, Junwu Xiong
Latent Dirichlet Allocation for Internet Price War
22 pages, 8 figures, Draft
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Internet market makers are always facing intense competitive environment, where personalized price reductions or discounted coupons are provided for attracting more customers. Participants in such a price war scenario have to invest a lot to catch up with other competitors. However, such a huge cost of money may not always lead to an improvement of market share. This is mainly due to a lack of information about others' strategies or customers' willingness when participants develop their strategies. In order to obtain this hidden information through observable data, we study the relationship between companies and customers in the Internet price war. Theoretically, we provide a formalization of the problem as a stochastic game with imperfect and incomplete information. Then we develop a variant of Latent Dirichlet Allocation (LDA) to infer latent variables under the current market environment, which represents the preferences of customers and strategies of competitors. To our best knowledge, it is the first time that LDA is applied to game scenario. We conduct simulated experiments where our LDA model exhibits a significant improvement on finding strategies in the Internet price war by including all available market information of the market maker's competitors. And the model is applied to an open dataset for real business. Through comparisons on the likelihood of prediction for users' behavior and distribution distance between inferred opponent's strategy and the real one, our model is shown to be able to provide a better understanding for the market environment. Our work marks a successful learning method to infer latent information in the environment of price war by the LDA modeling, and sets an example for related competitive applications to follow.
[ { "version": "v1", "created": "Thu, 23 Aug 2018 03:39:52 GMT" } ]
1,535,068,800,000
[ [ "Li", "Chenchen", "" ], [ "Yan", "Xiang", "" ], [ "Deng", "Xiaotie", "" ], [ "Qi", "Yuan", "" ], [ "Chu", "Wei", "" ], [ "Song", "Le", "" ], [ "Qiao", "Junlong", "" ], [ "He", "Jianshan", "" ], [ "Xiong", "Junwu", "" ] ]
1808.07980
Thomas Lukasiewicz
Patrick Hohenecker, Thomas Lukasiewicz
Ontology Reasoning with Deep Neural Networks
null
J. Artif. Intell. Res. 68:503-540 (2020)
10.1613/jair.1.11661
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ability to conduct logical reasoning is a fundamental aspect of intelligent human behavior, and thus an important problem along the way to human-level artificial intelligence. Traditionally, logic-based symbolic methods from the field of knowledge representation and reasoning have been used to equip agents with capabilities that resemble human logical reasoning qualities. More recently, however, there has been an increasing interest in using machine learning rather than logic-based symbolic formalisms to tackle these tasks. In this paper, we employ state-of-the-art methods for training deep neural networks to devise a novel model that is able to learn how to effectively perform logical reasoning in the form of basic ontology reasoning. This is an important and at the same time very natural logical reasoning task, which is why the presented approach is applicable to a plethora of important real-world problems. We present the outcomes of several experiments, which show that our model is able to learn to perform highly accurate ontology reasoning on very large, diverse, and challenging benchmarks. Furthermore, it turned out that the suggested approach suffers much less from different obstacles that prohibit logic-based symbolic reasoning, and, at the same time, is surprisingly plausible from a biological point of view.
[ { "version": "v1", "created": "Fri, 24 Aug 2018 01:44:37 GMT" }, { "version": "v2", "created": "Tue, 4 Sep 2018 18:14:04 GMT" }, { "version": "v3", "created": "Mon, 10 Dec 2018 15:25:16 GMT" }, { "version": "v4", "created": "Fri, 8 Jan 2021 12:35:36 GMT" } ]
1,610,323,200,000
[ [ "Hohenecker", "Patrick", "" ], [ "Lukasiewicz", "Thomas", "" ] ]
1808.08213
Arquimedes Canedo
Jiang Wan, Blake S. Pollard, Sujit Rokka Chhetri, Palash Goyal, Mohammad Abdullah Al Faruque, Arquimedes Canedo
Future Automation Engineering using Structural Graph Convolutional Neural Networks
ICCAD 2018
null
10.1145/3240765.3243477
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The digitalization of automation engineering generates large quantities of engineering data that is interlinked in knowledge graphs. Classifying and clustering subgraphs according to their functionality is useful to discover functionally equivalent engineering artifacts that exhibit different graph structures. This paper presents a new graph learning algorithm designed to classify engineering data artifacts -- represented in the form of graphs -- according to their structure and neighborhood features. Our Structural Graph Convolutional Neural Network (SGCNN) is capable of learning graphs and subgraphs with a novel graph invariant convolution kernel and downsampling/pooling algorithm. On a realistic engineering-related dataset, we show that SGCNN is capable of achieving ~91% classification accuracy.
[ { "version": "v1", "created": "Fri, 24 Aug 2018 17:07:05 GMT" } ]
1,535,328,000,000
[ [ "Wan", "Jiang", "" ], [ "Pollard", "Blake S.", "" ], [ "Chhetri", "Sujit Rokka", "" ], [ "Goyal", "Palash", "" ], [ "Faruque", "Mohammad Abdullah Al", "" ], [ "Canedo", "Arquimedes", "" ] ]
1808.08433
Pascal Hitzler
Pascal Hitzler, Adila Krisnadhi
A Tutorial on Modular Ontology Modeling with Ontology Design Patterns: The Cooking Recipes Ontology
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We provide a detailed example for modular ontology modeling based on ontology design patterns.
[ { "version": "v1", "created": "Sat, 25 Aug 2018 14:36:00 GMT" } ]
1,535,414,400,000
[ [ "Hitzler", "Pascal", "" ], [ "Krisnadhi", "Adila", "" ] ]
1808.08441
Mark Law
Mark Law, Alessandra Russo and Krysia Broda
Inductive Learning of Answer Set Programs from Noisy Examples
To appear in Advances in Cognitive Systems
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, non-monotonic Inductive Logic Programming has received growing interest. Specifically, several new learning frameworks and algorithms have been introduced for learning under the answer set semantics, allowing the learning of common-sense knowledge involving defaults and exceptions, which are essential aspects of human reasoning. In this paper, we present a noise-tolerant generalisation of the learning from answer sets framework. We evaluate our ILASP3 system, both on synthetic and on real datasets, represented in the new framework. In particular, we show that on many of the datasets ILASP3 achieves a higher accuracy than other ILP systems that have previously been applied to the datasets, including a recently proposed differentiable learning framework.
[ { "version": "v1", "created": "Sat, 25 Aug 2018 15:30:17 GMT" } ]
1,535,414,400,000
[ [ "Law", "Mark", "" ], [ "Russo", "Alessandra", "" ], [ "Broda", "Krysia", "" ] ]
1808.08497
Qibing Li
Xiaolin Zheng, Mengying Zhu, Qibing Li, Chaochao Chen, Yanchao Tan
FinBrain: When Finance Meets AI 2.0
11 pages
Frontiers of Information Technology & Electronic Engineering 2018
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial intelligence (AI) is the core technology of technological revolution and industrial transformation. As one of the new intelligent needs in the AI 2.0 era, financial intelligence has elicited much attention from the academia and industry. In our current dynamic capital market, financial intelligence demonstrates a fast and accurate machine learning capability to handle complex data and has gradually acquired the potential to become a "financial brain". In this work, we survey existing studies on financial intelligence. First, we describe the concept of financial intelligence and elaborate on its position in the financial technology field. Second, we introduce the development of financial intelligence and review state-of-the-art techniques in wealth management, risk management, financial security, financial consulting, and blockchain. Finally, we propose a research framework called FinBrain and summarize four open issues, namely, explainable financial agents and causality, perception and prediction under uncertainty, risk-sensitive and robust decision making, and multi-agent game and mechanism design. We believe that these research directions can lay the foundation for the development of AI 2.0 in the finance field.
[ { "version": "v1", "created": "Sun, 26 Aug 2018 03:12:50 GMT" } ]
1,535,414,400,000
[ [ "Zheng", "Xiaolin", "" ], [ "Zhu", "Mengying", "" ], [ "Li", "Qibing", "" ], [ "Chen", "Chaochao", "" ], [ "Tan", "Yanchao", "" ] ]
1808.08794
Juliao Braga
Juliao Braga, Joao Nuno Silva, Patricia Takako Endo, Nizam Omar
Theoretical Foundations of the A2RD Project: Part I
9 pages
null
10.13140/RG.2.2.22156.97923
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This article identifies and discusses the theoretical foundations that were considered in the design of the A2RD model. In addition to the points considered, references are made to the studies available and considered in the approach.
[ { "version": "v1", "created": "Mon, 27 Aug 2018 11:46:13 GMT" }, { "version": "v2", "created": "Wed, 29 Aug 2018 02:48:14 GMT" }, { "version": "v3", "created": "Thu, 30 Aug 2018 15:23:53 GMT" } ]
1,535,673,600,000
[ [ "Braga", "Juliao", "" ], [ "Silva", "Joao Nuno", "" ], [ "Endo", "Patricia Takako", "" ], [ "Omar", "Nizam", "" ] ]
1808.09293
Juliao Braga
Juliao Braga, Joao Nuno Silva, Patricia Takako Endo, Nizam Omar
A Summary Description of the A2RD Project
arXiv admin note: text overlap with arXiv:1805.02241, arXiv:1805.05250
null
10.13140/RG.2.2.33386.57281
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper describes the Autonomous Architecture Over Restricted Domains project. It begins with the description of the context upon which the project is focused, and in the sequence describes the project and implementation models. It finish by presenting the environment conceptual model, showing where stand the components, inputs and facilities required to interact among the intelligent agents of the various implementations in their respective and restricted, routing domains (Autonomous Systems) which together make the Internet work.
[ { "version": "v1", "created": "Sun, 26 Aug 2018 15:02:23 GMT" }, { "version": "v2", "created": "Wed, 29 Aug 2018 03:01:34 GMT" }, { "version": "v3", "created": "Thu, 6 Sep 2018 07:45:25 GMT" } ]
1,536,537,600,000
[ [ "Braga", "Juliao", "" ], [ "Silva", "Joao Nuno", "" ], [ "Endo", "Patricia Takako", "" ], [ "Omar", "Nizam", "" ] ]
1808.09847
\"Ozg\"ur Akg\"un
\"Ozg\"ur Akg\"un, Ian Miguel
Modelling Langford's Problem: A Viewpoint for Search
null
ModRef 2018 - The 17th workshop on Constraint Modelling and Reformulation
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The performance of enumerating all solutions to an instance of Langford's Problem is sensitive to the model and the search strategy. In this paper we compare the performance of a large variety of models, all derived from two base viewpoints. We empirically show that a channelled model with a static branching order on one of the viewpoints offers the best performance out of all the options we consider. Surprisingly, one of the base models proves very effective for propagation, while the other provides an effective means of stating a static search order.
[ { "version": "v1", "created": "Wed, 29 Aug 2018 14:25:55 GMT" } ]
1,535,587,200,000
[ [ "Akgün", "Özgür", "" ], [ "Miguel", "Ian", "" ] ]
1808.10012
Niket Tandon
Niket Tandon, Bhavana Dalvi Mishra, Joel Grus, Wen-tau Yih, Antoine Bosselut, Peter Clark
Reasoning about Actions and State Changes by Injecting Commonsense Knowledge
Accepted at EMNLP 2018. Niket Tandon and Bhavana Dalvi Mishra contributed equally to this work
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Comprehending procedural text, e.g., a paragraph describing photosynthesis, requires modeling actions and the state changes they produce, so that questions about entities at different timepoints can be answered. Although several recent systems have shown impressive progress in this task, their predictions can be globally inconsistent or highly improbable. In this paper, we show how the predicted effects of actions in the context of a paragraph can be improved in two ways: (1) by incorporating global, commonsense constraints (e.g., a non-existent entity cannot be destroyed), and (2) by biasing reading with preferences from large-scale corpora (e.g., trees rarely move). Unlike earlier methods, we treat the problem as a neural structured prediction task, allowing hard and soft constraints to steer the model away from unlikely predictions. We show that the new model significantly outperforms earlier systems on a benchmark dataset for procedural text comprehension (+8% relative gain), and that it also avoids some of the nonsensical predictions that earlier systems make.
[ { "version": "v1", "created": "Wed, 29 Aug 2018 18:53:53 GMT" } ]
1,535,673,600,000
[ [ "Tandon", "Niket", "" ], [ "Mishra", "Bhavana Dalvi", "" ], [ "Grus", "Joel", "" ], [ "Yih", "Wen-tau", "" ], [ "Bosselut", "Antoine", "" ], [ "Clark", "Peter", "" ] ]
1808.10104
Md Kamruzzaman Sarker
Md. Kamruzzaman Sarker, David Carral, Adila A. Krisnadhi, Pascal Hitzler
Modeling OWL with Rules: The ROWL Protege Plugin
Accepted at ISWC 2016
S. Md Kamruzzaman, Carral, D., Krisnadhi, A., and Hitzler, P., Modeling OWL with Rules: The ROWL Protege Plugin Kobe, Japan, 2016
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In our experience, some ontology users find it much easier to convey logical statements using rules rather than OWL (or description logic) axioms. Based on recent theoretical developments on transformations between rules and description logics, we develop ROWL, a Protege plugin that allows users to enter OWL axioms by way of rules; the plugin then automatically converts these rules into OWL DL axioms if possible, and prompts the user in case such a conversion is not possible without weakening the semantics of the rule.
[ { "version": "v1", "created": "Thu, 30 Aug 2018 03:55:11 GMT" } ]
1,535,673,600,000
[ [ "Sarker", "Md. Kamruzzaman", "" ], [ "Carral", "David", "" ], [ "Krisnadhi", "Adila A.", "" ], [ "Hitzler", "Pascal", "" ] ]
1808.10750
Andrew Brockmann
Andrew Brockmann
Victory Probability in the Fire Emblem Arena
14 pages, 2 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We demonstrate how to efficiently compute the probability of victory in Fire Emblem arena battles. The probability can be expressed in terms of a multivariate recurrence relation which lends itself to a straightforward dynamic programming solution. Some implementation issues are addressed, and a full implementation is provided in code.
[ { "version": "v1", "created": "Wed, 29 Aug 2018 01:21:22 GMT" } ]
1,535,932,800,000
[ [ "Brockmann", "Andrew", "" ] ]
1809.00858
Anthony Hunter
Anthony Hunter
Non-monotonic Reasoning in Deductive Argumentation
24 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Argumentation is a non-monotonic process. This reflects the fact that argumentation involves uncertain information, and so new information can cause a change in the conclusions drawn. However, the base logic does not need to be non-monotonic. Indeed, most proposals for structured argumentation use a monotonic base logic (e.g. some form of modus ponens with a rule-based language, or classical logic). Nonetheless, there are issues in capturing defeasible reasoning in argumentation including choice of base logic and modelling of defeasible knowledge. And there are insights and tools to be harnessed for research in non-monontonic logics. We consider some of these issues in this paper.
[ { "version": "v1", "created": "Tue, 4 Sep 2018 09:29:37 GMT" } ]
1,536,105,600,000
[ [ "Hunter", "Anthony", "" ] ]
1809.01036
L\^e Nguy\^en Hoang
L\^e Nguy\^en Hoang
A Roadmap for Robust End-to-End Alignment
21 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
This paper discussed the {\it robust alignment} problem, that is, the problem of aligning the goals of algorithms with human preferences. It presented a general roadmap to tackle this issue. Interestingly, this roadmap identifies 5 critical steps, as well as many relevant aspects of these 5 steps. In other words, we have presented a large number of hopefully more tractable subproblems that readers are highly encouraged to tackle. Hopefully, this combination allows to better highlight the most pressing problems, how every expertise can be best used to, and how combining the solutions to subproblems might add up to solve robust alignment.
[ { "version": "v1", "created": "Tue, 4 Sep 2018 15:19:44 GMT" }, { "version": "v2", "created": "Sun, 21 Oct 2018 11:01:41 GMT" }, { "version": "v3", "created": "Mon, 25 Feb 2019 09:32:09 GMT" }, { "version": "v4", "created": "Tue, 25 Feb 2020 08:45:45 GMT" } ]
1,582,675,200,000
[ [ "Hoang", "Lê Nguyên", "" ] ]
1809.01220
Benjamin Ayton
Benjamin J Ayton, Brian C Williams
Vulcan: A Monte Carlo Algorithm for Large Chance Constrained MDPs with Risk Bounding Functions
33 pages, 12 figures. In review
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Chance Constrained Markov Decision Processes maximize reward subject to a bounded probability of failure, and have been frequently applied for planning with potentially dangerous outcomes or unknown environments. Solution algorithms have required strong heuristics or have been limited to relatively small problems with up to millions of states, because the optimal action to take from a given state depends on the probability of failure in the rest of the policy, leading to a coupled problem that is difficult to solve. In this paper we examine a generalization of a CCMDP that trades off probability of failure against reward through a functional relationship. We derive a constraint that can be applied to each state history in a policy individually, and which guarantees that the chance constraint will be satisfied. The approach decouples states in the CCMDP, so that large problems can be solved efficiently. We then introduce Vulcan, which uses our constraint in order to apply Monte Carlo Tree Search to CCMDPs. Vulcan can be applied to problems where it is unfeasible to generate the entire state space, and policies must be returned in an anytime manner. We show that Vulcan and its variants run tens to hundreds of times faster than linear programming methods, and over ten times faster than heuristic based methods, all without the need for a heuristic, and returning solutions with a mean suboptimality on the order of a few percent. Finally, we use Vulcan to solve for a chance constrained policy in a CCMDP with over $10^{13}$ states in 3 minutes.
[ { "version": "v1", "created": "Tue, 4 Sep 2018 19:42:22 GMT" } ]
1,536,192,000,000
[ [ "Ayton", "Benjamin J", "" ], [ "Williams", "Brian C", "" ] ]
1809.02031
Joan Bruna
David Folqu\'e, Sainbayar Sukhbaatar, Arthur Szlam, Joan Bruna
Planning with Arithmetic and Geometric Attributes
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A desirable property of an intelligent agent is its ability to understand its environment to quickly generalize to novel tasks and compose simpler tasks into more complex ones. If the environment has geometric or arithmetic structure, the agent should exploit these for faster generalization. Building on recent work that augments the environment with user-specified attributes, we show that further equipping these attributes with the appropriate geometric and arithmetic structure brings substantial gains in sample complexity.
[ { "version": "v1", "created": "Thu, 6 Sep 2018 15:03:13 GMT" } ]
1,536,278,400,000
[ [ "Folqué", "David", "" ], [ "Sukhbaatar", "Sainbayar", "" ], [ "Szlam", "Arthur", "" ], [ "Bruna", "Joan", "" ] ]
1809.02193
Andres Campero
Andres Campero and Aldo Pareja and Tim Klinger and Josh Tenenbaum and Sebastian Riedel
Logical Rule Induction and Theory Learning Using Neural Theorem Proving
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A hallmark of human cognition is the ability to continually acquire and distill observations of the world into meaningful, predictive theories. In this paper we present a new mechanism for logical theory acquisition which takes a set of observed facts and learns to extract from them a set of logical rules and a small set of core facts which together entail the observations. Our approach is neuro-symbolic in the sense that the rule pred- icates and core facts are given dense vector representations. The rules are applied to the core facts using a soft unification procedure to infer additional facts. After k steps of forward inference, the consequences are compared to the initial observations and the rules and core facts are then encouraged towards representations that more faithfully generate the observations through inference. Our approach is based on a novel neural forward-chaining differentiable rule induction network. The rules are interpretable and learned compositionally from their predicates, which may be invented. We demonstrate the efficacy of our approach on a variety of ILP rule induction and domain theory learning datasets.
[ { "version": "v1", "created": "Thu, 6 Sep 2018 19:49:20 GMT" }, { "version": "v2", "created": "Mon, 10 Sep 2018 18:46:21 GMT" }, { "version": "v3", "created": "Wed, 12 Sep 2018 21:34:59 GMT" } ]
1,536,883,200,000
[ [ "Campero", "Andres", "" ], [ "Pareja", "Aldo", "" ], [ "Klinger", "Tim", "" ], [ "Tenenbaum", "Josh", "" ], [ "Riedel", "Sebastian", "" ] ]
1809.02232
Matthew Guzdial
Matthew Guzdial and Mark Riedl
Automated Game Design via Conceptual Expansion
7 pages, 3 figures, Artificial Intelligence and Interactive Digital Entertainment
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through a process called conceptual expansion. Prior automated game design approaches have relied on hand-authored or crowd-sourced knowledge, which limits the scope and applications of such systems. Our approach instead relies on machine learning to learn approximate representations of games. Our approach recombines knowledge from these learned representations to create new games via conceptual expansion. We evaluate this approach by demonstrating the ability for the system to recreate existing games. To the best of our knowledge, this represents the first machine learning-based automated game design system.
[ { "version": "v1", "created": "Thu, 6 Sep 2018 21:53:39 GMT" } ]
1,536,537,600,000
[ [ "Guzdial", "Matthew", "" ], [ "Riedl", "Mark", "" ] ]
1809.02260
Brian Shay
Brian Shay, Patrick Brazil
The Force of Proof by Which Any Argument Prevails
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Jakob Bernoulli, working in the late 17th century, identified a gap in contemporary probability theory. He cautioned that it was inadequate to specify force of proof (probability of provability) for some kinds of uncertain arguments. After 300 years, this gap remains in present-day probability theory. We present axioms analogous to Kolmogorov's axioms for probability, specifying uncertainty that lies in an argument's inference/implication itself rather than in its premise and conclusion. The axioms focus on arguments spanning two Boolean algebras, but generalize the obligatory: "force of proof of A implies B is the probability of B or not A" in the case that the Boolean algebras are identical. We propose a categorical framework that relies on generalized probabilities (objects) to express uncertainty in premises, to mix with arguments (morphisms) to express uncertainty embedded directly in inference/implication. There is a direct application to Shafer's evidence theory (Dempster-Shafer theory), greatly expanding its scope for applications. Therefore, we can offer this framework not only as an optimal solution to a difficult historical puzzle, but also to advance the frontiers of contemporary artificial intelligence. Keywords: force of proof, probability of provability, Ars Conjectandi, non additive probabilities, evidence theory.
[ { "version": "v1", "created": "Fri, 7 Sep 2018 00:24:29 GMT" } ]
1,536,537,600,000
[ [ "Shay", "Brian", "" ], [ "Brazil", "Patrick", "" ] ]
1809.02317
Soumi Chattopadhyay
Soumi Chattopadhyay, Ansuman Banerjee
QoS aware Automatic Web Service Composition with Multiple objectives
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With an increasing number of web services, providing an end-to-end Quality of Service (QoS) guarantee in responding to user queries is becoming an important concern. Multiple QoS parameters (e.g., response time, latency, throughput, reliability, availability, success rate) are associated with a service, thereby, service composition with a large number of candidate services is a challenging multi-objective optimization problem. In this paper, we study the multi-constrained multi-objective QoS aware web service composition problem and propose three different approaches to solve the same, one optimal, based on Pareto front construction and two other based on heuristically traversing the solution space. We compare the performance of the heuristics against the optimal, and show the effectiveness of our proposals over other classical approaches for the same problem setting, with experiments on WSC-2009 and ICEBE-2005 datasets.
[ { "version": "v1", "created": "Fri, 7 Sep 2018 05:47:39 GMT" } ]
1,536,537,600,000
[ [ "Chattopadhyay", "Soumi", "" ], [ "Banerjee", "Ansuman", "" ] ]
1809.02378
Seydou Ba
Seydou Ba, Takuya Hiraoka, Takashi Onishi, Toru Nakata, Yoshimasa Tsuruoka
Monte Carlo Tree Search with Scalable Simulation Periods for Continuously Running Tasks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree representation of the decision space. As such, a bottleneck to MCTS appears when enough simulations cannot be performed between action selections. This is particularly highlighted in continuously running tasks, for which the time available to perform simulations between actions tends to be limited due to the environment's state constantly changing. In this paper, we present an approach that takes advantage of the anytime characteristic of MCTS to increase the simulation time when allowed. Our approach is to effectively balance the prospect of selecting an action with the time that can be spared to perform MCTS simulations before the next action selection. For that, we considered the simulation time as a decision variable to be selected alongside an action. We extended the Hierarchical Optimistic Optimization applied to Tree (HOOT) method to adapt our approach to environments with a continuous decision space. We evaluated our approach for environments with a continuous decision space through OpenAI gym's Pendulum and Continuous Mountain Car environments and for environments with discrete action space through the arcade learning environment (ALE) platform. The evaluation results show that, with variable simulation times, the proposed approach outperforms the conventional MCTS in the evaluated continuous decision space tasks and improves the performance of MCTS in most of the ALE tasks.
[ { "version": "v1", "created": "Fri, 7 Sep 2018 09:56:21 GMT" } ]
1,536,537,600,000
[ [ "Ba", "Seydou", "" ], [ "Hiraoka", "Takuya", "" ], [ "Onishi", "Takashi", "" ], [ "Nakata", "Toru", "" ], [ "Tsuruoka", "Yoshimasa", "" ] ]
1809.02904
Matthew Stephenson
Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
8 pages, 1 figure, 2 tables
IEEE Congress on Evolutionary Computation (IEEE CEC), Special Session on Games, Glasgow, UK, 2020
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI) framework, allowing us to identify a smaller set of games that still gives a large amount of information about the abilities of different game-playing agents. This approach can be used to make agent testing more efficient. We can achieve almost as good discriminatory accuracy when testing on only a handful of games as when testing on more than a hundred games, something which is often computationally infeasible. Furthermore, this method can be extended to study the dimensions of the effective variance in game design between these games, allowing us to identify which games differentiate between agents in the most complementary ways.
[ { "version": "v1", "created": "Sun, 9 Sep 2018 00:56:20 GMT" }, { "version": "v2", "created": "Tue, 11 Sep 2018 04:16:15 GMT" }, { "version": "v3", "created": "Mon, 18 May 2020 10:21:26 GMT" } ]
1,589,846,400,000
[ [ "Stephenson", "Matthew", "" ], [ "Anderson", "Damien", "" ], [ "Khalifa", "Ahmed", "" ], [ "Levine", "John", "" ], [ "Renz", "Jochen", "" ], [ "Togelius", "Julian", "" ], [ "Salge", "Christoph", "" ] ]
1809.02909
Chuancun Yin
Xiuyan Sha, Zeshui Xu, Chuancun Yin
Elliptical Distributions-Based Weights-Determining Method for OWA Operators
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ordered weighted averaging (OWA) operators play a crucial role in aggregating multiple criteria evaluations into an overall assessment supporting the decision makers' choice. One key point steps is to determine the associated weights. In this paper, we first briefly review some main methods for determining the weights by using distribution functions. Then we propose a new approach for determining OWA weights by using the RIM quantifier. Motivated by the idea of normal distribution-based method to determine the OWA weights, we develop a method based on elliptical distributions for determining the OWA weights, and some of its desirable properties have been investigated.
[ { "version": "v1", "created": "Sun, 9 Sep 2018 01:40:45 GMT" } ]
1,536,624,000,000
[ [ "Sha", "Xiuyan", "" ], [ "Xu", "Zeshui", "" ], [ "Yin", "Chuancun", "" ] ]
1809.03260
Diptikalyan Saha
Aniya Agarwal, Pranay Lohia, Seema Nagar, Kuntal Dey, Diptikalyan Saha
Automated Test Generation to Detect Individual Discrimination in AI Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dependability on AI models is of utmost importance to ensure full acceptance of the AI systems. One of the key aspects of the dependable AI system is to ensure that all its decisions are fair and not biased towards any individual. In this paper, we address the problem of detecting whether a model has an individual discrimination. Such a discrimination exists when two individuals who differ only in the values of their protected attributes (such as, gender/race) while the values of their non-protected ones are exactly the same, get different decisions. Measuring individual discrimination requires an exhaustive testing, which is infeasible for a non-trivial system. In this paper, we present an automated technique to generate test inputs, which is geared towards finding individual discrimination. Our technique combines the well-known technique called symbolic execution along with the local explainability for generation of effective test cases. Our experimental results clearly demonstrate that our technique produces 3.72 times more successful test cases than the existing state-of-the-art across all our chosen benchmarks.
[ { "version": "v1", "created": "Mon, 10 Sep 2018 12:11:21 GMT" } ]
1,536,624,000,000
[ [ "Agarwal", "Aniya", "" ], [ "Lohia", "Pranay", "" ], [ "Nagar", "Seema", "" ], [ "Dey", "Kuntal", "" ], [ "Saha", "Diptikalyan", "" ] ]
1809.03359
Quentin Cappart
Quentin Cappart, Emmanuel Goutierre, David Bergman, Louis-Martin Rousseau
Improving Optimization Bounds using Machine Learning: Decision Diagrams meet Deep Reinforcement Learning
Accepted and presented at AAAI'19
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Finding tight bounds on the optimal solution is a critical element of practical solution methods for discrete optimization problems. In the last decade, decision diagrams (DDs) have brought a new perspective on obtaining upper and lower bounds that can be significantly better than classical bounding mechanisms, such as linear relaxations. It is well known that the quality of the bounds achieved through this flexible bounding method is highly reliant on the ordering of variables chosen for building the diagram, and finding an ordering that optimizes standard metrics is an NP-hard problem. In this paper, we propose an innovative and generic approach based on deep reinforcement learning for obtaining an ordering for tightening the bounds obtained with relaxed and restricted DDs. We apply the approach to both the Maximum Independent Set Problem and the Maximum Cut Problem. Experimental results on synthetic instances show that the deep reinforcement learning approach, by achieving tighter objective function bounds, generally outperforms ordering methods commonly used in the literature when the distribution of instances is known. To the best knowledge of the authors, this is the first paper to apply machine learning to directly improve relaxation bounds obtained by general-purpose bounding mechanisms for combinatorial optimization problems.
[ { "version": "v1", "created": "Mon, 10 Sep 2018 14:41:17 GMT" }, { "version": "v2", "created": "Wed, 27 Feb 2019 18:27:35 GMT" } ]
1,551,312,000,000
[ [ "Cappart", "Quentin", "" ], [ "Goutierre", "Emmanuel", "" ], [ "Bergman", "David", "" ], [ "Rousseau", "Louis-Martin", "" ] ]
1809.03406
Erik Peterson
Erik J Peterson, Necati Alp M\"uyesser, Timothy Verstynen, Kyle Dunovan
Combining imagination and heuristics to learn strategies that generalize
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Deep reinforcement learning can match or exceed human performance in stable contexts, but with minor changes to the environment artificial networks, unlike humans, often cannot adapt. Humans rely on a combination of heuristics to simplify computational load and imagination to extend experiential learning to new and more challenging environments. Motivated by theories of the hierarchical organization of the human prefrontal networks, we have developed a model of hierarchical reinforcement learning that combines both heuristics and imagination into a stumbler-strategist network. We test performance of this network using Wythoff's game, a gridworld environment with a known optimal strategy. We show that a heuristic labeling of each position as hot or cold, combined with imagined play, both accelerates learning and promotes transfer to novel games, while also improving model interpretability.
[ { "version": "v1", "created": "Mon, 10 Sep 2018 15:43:57 GMT" }, { "version": "v2", "created": "Thu, 11 Jun 2020 20:40:35 GMT" } ]
1,592,179,200,000
[ [ "Peterson", "Erik J", "" ], [ "Müyesser", "Necati Alp", "" ], [ "Verstynen", "Timothy", "" ], [ "Dunovan", "Kyle", "" ] ]
1809.03916
Maarten Bieshaar
Maarten Bieshaar, G\"unther Reitberger, Stefan Zernetsch, Bernhard Sick, Erich Fuchs, Konrad Doll
Detecting Intentions of Vulnerable Road Users Based on Collective Intelligence
20 pages, published at Automatisiertes und vernetztes Fahren (AAET), Braunschweig, Germany, 2017
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Vulnerable road users (VRUs, i.e. cyclists and pedestrians) will play an important role in future traffic. To avoid accidents and achieve a highly efficient traffic flow, it is important to detect VRUs and to predict their intentions. In this article a holistic approach for detecting intentions of VRUs by cooperative methods is presented. The intention detection consists of basic movement primitive prediction, e.g. standing, moving, turning, and a forecast of the future trajectory. Vehicles equipped with sensors, data processing systems and communication abilities, referred to as intelligent vehicles, acquire and maintain a local model of their surrounding traffic environment, e.g. crossing cyclists. Heterogeneous, open sets of agents (cooperating and interacting vehicles, infrastructure, e.g. cameras and laser scanners, and VRUs equipped with smart devices and body-worn sensors) exchange information forming a multi-modal sensor system with the goal to reliably and robustly detect VRUs and their intentions under consideration of real time requirements and uncertainties. The resulting model allows to extend the perceptual horizon of the individual agent beyond their own sensory capabilities, enabling a longer forecast horizon. Concealments, implausibilities and inconsistencies are resolved by the collective intelligence of cooperating agents. Novel techniques of signal processing and modelling in combination with analytical and learning based approaches of pattern and activity recognition are used for detection, as well as intention prediction of VRUs. Cooperation, by means of probabilistic sensor and knowledge fusion, takes place on the level of perception and intention recognition. Based on the requirements of the cooperative approach for the communication a new strategy for an ad hoc network is proposed.
[ { "version": "v1", "created": "Tue, 11 Sep 2018 14:18:49 GMT" } ]
1,536,710,400,000
[ [ "Bieshaar", "Maarten", "" ], [ "Reitberger", "Günther", "" ], [ "Zernetsch", "Stefan", "" ], [ "Sick", "Bernhard", "" ], [ "Fuchs", "Erich", "" ], [ "Doll", "Konrad", "" ] ]
1809.03928
Maurizio Parton
Francesco Morandin and Gianluca Amato and Rosa Gini and Carlo Metta and Maurizio Parton and Gian-Carlo Pascutto
SAI, a Sensible Artificial Intelligence that plays Go
Updated for IJCNN 2019 conference
2019 International Joint Conference on Neural Networks (IJCNN)
10.1109/IJCNN.2019.8852266
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a multiple-komi modification of the AlphaGo Zero/Leela Zero paradigm. The winrate as a function of the komi is modeled with a two-parameters sigmoid function, so that the neural network must predict just one more variable to assess the winrate for all komi values. A second novel feature is that training is based on self-play games that occasionally branch -- with changed komi -- when the position is uneven. With this setting, reinforcement learning is showed to work on 7x7 Go, obtaining very strong playing agents. As a useful byproduct, the sigmoid parameters given by the network allow to estimate the score difference on the board, and to evaluate how much the game is decided.
[ { "version": "v1", "created": "Tue, 11 Sep 2018 14:30:01 GMT" }, { "version": "v2", "created": "Wed, 1 May 2019 08:16:29 GMT" } ]
1,574,899,200,000
[ [ "Morandin", "Francesco", "" ], [ "Amato", "Gianluca", "" ], [ "Gini", "Rosa", "" ], [ "Metta", "Carlo", "" ], [ "Parton", "Maurizio", "" ], [ "Pascutto", "Gian-Carlo", "" ] ]
1809.04106
Christoph Trattner
Christoph Trattner (University of Bergen), Vanessa Murdock (Amazon), Steven Chang (Quora)
ACM RecSys 2018 Late-Breaking Results Proceedings
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ACM RecSys'18 Late-Breaking Results track (previously known as the Poster track) is part of the main program of the 2018 ACM Conference on Recommender Systems in Vancouver, Canada. The track attracted 48 submissions this year out of which 18 papers could be accepted resulting in an acceptance rated of 37.5%.
[ { "version": "v1", "created": "Tue, 11 Sep 2018 18:52:56 GMT" } ]
1,536,796,800,000
[ [ "Trattner", "Christoph", "", "University of Bergen" ], [ "Murdock", "Vanessa", "", "Amazon" ], [ "Chang", "Steven", "", "Quora" ] ]
1809.04113
Tianxing He
Tianxing He and James Glass
Detecting egregious responses in neural sequence-to-sequence models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work, we attempt to answer a critical question: whether there exists some input sequence that will cause a well-trained discrete-space neural network sequence-to-sequence (seq2seq) model to generate egregious outputs (aggressive, malicious, attacking, etc.). And if such inputs exist, how to find them efficiently. We adopt an empirical methodology, in which we first create lists of egregious output sequences, and then design a discrete optimization algorithm to find input sequences that will cause the model to generate them. Moreover, the optimization algorithm is enhanced for large vocabulary search and constrained to search for input sequences that are likely to be input by real-world users. In our experiments, we apply this approach to dialogue response generation models trained on three real-world dialogue data-sets: Ubuntu, Switchboard and OpenSubtitles, testing whether the model can generate malicious responses. We demonstrate that given the trigger inputs our algorithm finds, a significant number of malicious sentences are assigned large probability by the model, which reveals an undesirable consequence of standard seq2seq training.
[ { "version": "v1", "created": "Tue, 11 Sep 2018 19:11:51 GMT" }, { "version": "v2", "created": "Wed, 3 Oct 2018 17:45:04 GMT" } ]
1,538,611,200,000
[ [ "He", "Tianxing", "" ], [ "Glass", "James", "" ] ]
1809.04232
Akifumi Wachi
Akifumi Wachi, Hiroshi Kajino, Asim Munawar
Safe Exploration in Markov Decision Processes with Time-Variant Safety using Spatio-Temporal Gaussian Process
12 pages, 7 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In many real-world applications (e.g., planetary exploration, robot navigation), an autonomous agent must be able to explore a space with guaranteed safety. Most safe exploration algorithms in the field of reinforcement learning and robotics have been based on the assumption that the safety features are a priori known and time-invariant. This paper presents a learning algorithm called ST-SafeMDP for exploring Markov decision processes (MDPs) that is based on the assumption that the safety features are a priori unknown and time-variant. In this setting, the agent explores MDPs while constraining the probability of entering unsafe states defined by a safety function being below a threshold. The unknown and time-variant safety values are modeled using a spatio-temporal Gaussian process. However, there remains an issue that an agent may have no viable action in a shrinking true safe space. To address this issue, we formulate a problem maximizing the cumulative number of safe states in the worst case scenario with respect to future observations. The effectiveness of this approach was demonstrated in two simulation settings, including one using real lunar terrain data.
[ { "version": "v1", "created": "Wed, 12 Sep 2018 02:43:19 GMT" } ]
1,536,796,800,000
[ [ "Wachi", "Akifumi", "" ], [ "Kajino", "Hiroshi", "" ], [ "Munawar", "Asim", "" ] ]
1809.04234
Liheng Chen
Liheng Chen, Yanru Qu, Zhenghui Wang, Lin Qiu, Weinan Zhang, Ken Chen, Shaodian Zhang, Yong Yu
Sampled in Pairs and Driven by Text: A New Graph Embedding Framework
Accepted by WWW 2019 (The World Wide Web Conference. ACM, 2019)
Proceedings of the 2019 World Wide Web Conference
10.1145/3308558.3313520
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In graphs with rich texts, incorporating textual information with structural information would benefit constructing expressive graph embeddings. Among various graph embedding models, random walk (RW)-based is one of the most popular and successful groups. However, it is challenged by two issues when applied on graphs with rich texts: (i) sampling efficiency: deriving from the training objective of RW-based models (e.g., DeepWalk and node2vec), we show that RW-based models are likely to generate large amounts of redundant training samples due to three main drawbacks. (ii) text utilization: these models have difficulty in dealing with zero-shot scenarios where graph embedding models have to infer graph structures directly from texts. To solve these problems, we propose a novel framework, namely Text-driven Graph Embedding with Pairs Sampling (TGE-PS). TGE-PS uses Pairs Sampling (PS) to improve the sampling strategy of RW, being able to reduce ~99% training samples while preserving competitive performance. TGE-PS uses Text-driven Graph Embedding (TGE), an inductive graph embedding approach, to generate node embeddings from texts. Since each node contains rich texts, TGE is able to generate high-quality embeddings and provide reasonable predictions on existence of links to unseen nodes. We evaluate TGE-PS on several real-world datasets, and experiment results demonstrate that TGE-PS produces state-of-the-art results on both traditional and zero-shot link prediction tasks.
[ { "version": "v1", "created": "Wed, 12 Sep 2018 02:53:00 GMT" }, { "version": "v2", "created": "Sat, 12 Oct 2019 05:29:41 GMT" } ]
1,571,097,600,000
[ [ "Chen", "Liheng", "" ], [ "Qu", "Yanru", "" ], [ "Wang", "Zhenghui", "" ], [ "Qiu", "Lin", "" ], [ "Zhang", "Weinan", "" ], [ "Chen", "Ken", "" ], [ "Zhang", "Shaodian", "" ], [ "Yu", "Yong", "" ] ]
1809.04258
Zeheng Wang
Yuanzhe Yao, Zeheng Wang, Liang Li, Kun Lu, Runyu Liu, Zhiyuan Liu, Jing Yan
An Ontology-Based Artificial Intelligence Model for Medicine Side-Effect Prediction: Taking Traditional Chinese Medicine as An Example
null
null
10.1155/2019/8617503
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work, an ontology-based model for AI-assisted medicine side-effect (SE) prediction is developed, where three main components, including the drug model, the treatment model, and the AI-assisted prediction model, of proposed model are presented. To validate the proposed model, an ANN structure is established and trained by two hundred and forty-two TCM prescriptions. These data are gathered and classified from the most famous ancient TCM book and more than one thousand SE reports, in which two ontology-based attributions, hot and cold, are introduced to evaluate whether the prescription will cause SE or not. The results preliminarily reveal that it is a relationship between the ontology-based attributions and the corresponding predicted indicator that can be learnt by AI for predicting the SE, which suggests the proposed model has a potential in AI-assisted SE prediction. However, it should be noted that, the proposed model highly depends on the sufficient clinic data, and hereby, much deeper exploration is important for enhancing the accuracy of the prediction.
[ { "version": "v1", "created": "Wed, 12 Sep 2018 05:04:58 GMT" }, { "version": "v2", "created": "Wed, 31 Jul 2019 07:02:37 GMT" }, { "version": "v3", "created": "Tue, 1 Oct 2019 05:02:36 GMT" } ]
1,569,974,400,000
[ [ "Yao", "Yuanzhe", "" ], [ "Wang", "Zeheng", "" ], [ "Li", "Liang", "" ], [ "Lu", "Kun", "" ], [ "Liu", "Runyu", "" ], [ "Liu", "Zhiyuan", "" ], [ "Yan", "Jing", "" ] ]
1809.04343
Giovanni Iacca Dr.
Giovanni Iacca and Fabio Caraffini
Compact Optimization Algorithms with Re-sampled Inheritance
null
null
10.1007/978-3-030-16692-2_35
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Compact optimization algorithms are a class of Estimation of Distribution Algorithms (EDAs) characterized by extremely limited memory requirements (hence they are called "compact"). As all EDAs, compact algorithms build and update a probabilistic model of the distribution of solutions within the search space, as opposed to population-based algorithms that instead make use of an explicit population of solutions. In addition to that, to keep their memory consumption low, compact algorithms purposely employ simple probabilistic models that can be described with a small number of parameters. Despite their simplicity, compact algorithms have shown good performances on a broad range of benchmark functions and real-world problems. However, compact algorithms also come with some drawbacks, i.e. they tend to premature convergence and show poorer performance on non-separable problems. To overcome these limitations, here we investigate a possible algorithmic scheme obtained by combining compact algorithms with a non-disruptive restart mechanism taken from the literature, named Re-Sampled Inheritance (RI). The resulting compact algorithms with RI are tested on the CEC 2014 benchmark functions. The numerical results show on the one hand that the use of RI consistently enhances the performances of compact algorithms, still keeping a limited usage of memory. On the other hand, our experiments show that among the tested algorithms, the best performance is obtained by compact Differential Evolution with RI.
[ { "version": "v1", "created": "Wed, 12 Sep 2018 10:11:20 GMT" }, { "version": "v2", "created": "Fri, 18 Jan 2019 10:50:51 GMT" }, { "version": "v3", "created": "Sun, 7 Apr 2019 15:47:05 GMT" } ]
1,554,940,800,000
[ [ "Iacca", "Giovanni", "" ], [ "Caraffini", "Fabio", "" ] ]
1809.04362
Bruno Escoffier
Bruno Escoffier, Hugo Gilbert, Ad\`ele Pass-Lanneau
Iterative Delegations in Liquid Democracy with Restricted Preferences
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we study liquid democracy, a collective decision making paradigm which lies between direct and representative democracy. One main feature of liquid democracy is that voters can delegate their votes in a transitive manner so that: A delegates to B and B delegates to C leads to A delegates to C. Unfortunately, this process may not converge as there may not even exist a stable state (also called equilibrium). In this paper, we investigate the stability of the delegation process in liquid democracy when voters have restricted types of preference on the agent representing them (e.g., single-peaked preferences). We show that various natural structures of preferences guarantee the existence of an equilibrium and we obtain both tractability and hardness results for the problem of computing several equilibria with some desirable properties.
[ { "version": "v1", "created": "Wed, 12 Sep 2018 11:30:54 GMT" }, { "version": "v2", "created": "Thu, 16 May 2019 15:26:12 GMT" } ]
1,558,051,200,000
[ [ "Escoffier", "Bruno", "" ], [ "Gilbert", "Hugo", "" ], [ "Pass-Lanneau", "Adèle", "" ] ]
1809.04861
Christian Stra{\ss}er
AnneMarie Borg, Christian Stra{\ss}er
Relevance in Structured Argumentation
Extended version of the paper with the same name published in the main track of IJCAI 2018. It countains additionally a treatment of credulous and weak skeptical semantics
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study properties related to relevance in non-monotonic consequence relations obtained by systems of structured argumentation. Relevance desiderata concern the robustness of a consequence relation under the addition of irrelevant information. For an account of what (ir)relevance amounts to we use syntactic and semantic considerations. Syntactic criteria have been proposed in the domain of relevance logic and were recently used in argumentation theory under the names of non-interference and crash-resistance. The basic idea is that the conclusions of a given argumentative theory should be robust under adding information that shares no propositional variables with the original database. Some semantic relevance criteria are known from non-monotonic logic. For instance, cautious monotony states that if we obtain certain conclusions from an argumentation theory, we may expect to still obtain the same conclusions if we add some of them to the given database. In this paper we investigate properties of structured argumentation systems that warrant relevance desiderata.
[ { "version": "v1", "created": "Thu, 13 Sep 2018 09:52:03 GMT" }, { "version": "v2", "created": "Thu, 14 May 2020 06:28:12 GMT" } ]
1,589,500,800,000
[ [ "Borg", "AnneMarie", "" ], [ "Straßer", "Christian", "" ] ]
1809.05001
Son-Il Kwak
Son-il Kwak, Gum-ju Kim, Michio Sugeno, Gwang-chol Li, Myong-suk Son, Hyok-chol Kim, Un-ha Kim
Reductive property of new fuzzy reasoning method based on distance measure
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Firstly in this paper we propose a new criterion function for evaluation of the reductive property about the fuzzy reasoning result for fuzzy modus ponens and fuzzy modus tollens. Secondly unlike fuzzy reasoning methods based on the similarity measure, we propose a new fuzzy reasoning method based on distance measure. Thirdly the reductive property for 5 fuzzy reasoning methods are checked with respect to fuzzy modus ponens and fuzzy modus tollens. Through the experiment, we show that proposed method is better than the previous methods in accordance with human thinking.
[ { "version": "v1", "created": "Fri, 7 Sep 2018 10:37:22 GMT" } ]
1,536,883,200,000
[ [ "Kwak", "Son-il", "" ], [ "Kim", "Gum-ju", "" ], [ "Sugeno", "Michio", "" ], [ "Li", "Gwang-chol", "" ], [ "Son", "Myong-suk", "" ], [ "Kim", "Hyok-chol", "" ], [ "Kim", "Un-ha", "" ] ]
1809.05676
Prabhat Nagarajan
Prabhat Nagarajan, Garrett Warnell, Peter Stone
Deterministic Implementations for Reproducibility in Deep Reinforcement Learning
17 Pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While deep reinforcement learning (DRL) has led to numerous successes in recent years, reproducing these successes can be extremely challenging. One reproducibility challenge particularly relevant to DRL is nondeterminism in the training process, which can substantially affect the results. Motivated by this challenge, we study the positive impacts of deterministic implementations in eliminating nondeterminism in training. To do so, we consider the particular case of the deep Q-learning algorithm, for which we produce a deterministic implementation by identifying and controlling all sources of nondeterminism in the training process. One by one, we then allow individual sources of nondeterminism to affect our otherwise deterministic implementation, and measure the impact of each source on the variance in performance. We find that individual sources of nondeterminism can substantially impact the performance of agent, illustrating the benefits of deterministic implementations. In addition, we also discuss the important role of deterministic implementations in achieving exact replicability of results.
[ { "version": "v1", "created": "Sat, 15 Sep 2018 08:53:28 GMT" }, { "version": "v2", "created": "Wed, 19 Sep 2018 11:13:05 GMT" }, { "version": "v3", "created": "Mon, 31 Dec 2018 04:39:18 GMT" }, { "version": "v4", "created": "Tue, 8 Jan 2019 15:55:22 GMT" }, { "version": "v5", "created": "Sun, 9 Jun 2019 12:56:34 GMT" } ]
1,560,211,200,000
[ [ "Nagarajan", "Prabhat", "" ], [ "Warnell", "Garrett", "" ], [ "Stone", "Peter", "" ] ]
1809.05762
John Kingston
John KC Kingston
Using Artificial Intelligence to Support Compliance with the General Data Protection Regulation
null
Artificial Intelligence and Law (2017) 25, 429 - 443
10.1007/s10506-017-9206-9
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The General Data Protection Regulation (GDPR) is a European Union regulation that will replace the existing Data Protection Directive on 25 May 2018. The most significant change is a huge increase in the maximum fine that can be levied for breaches of the regulation. Yet fewer than half of UK companies are fully aware of GDPR - and a number of those who were preparing for it stopped doing so when the Brexit vote was announced. A last-minute rush to become compliant is therefore expected, and numerous companies are starting to offer advice, checklists and consultancy on how to comply with GDPR. In such an environment, artificial intelligence technologies ought to be able to assist by providing best advice; asking all and only the relevant questions; monitoring activities; and carrying out assessments. The paper considers four areas of GDPR compliance where rule based technologies and/or machine learning techniques may be relevant: * Following compliance checklists and codes of conduct; * Supporting risk assessments; * Complying with the new regulations regarding technologies that perform automatic profiling; * Complying with the new regulations concerning recognising and reporting breaches of security. It concludes that AI technology can support each of these four areas. The requirements that GDPR (or organisations that need to comply with GDPR) state for explanation and justification of reasoning imply that rule-based approaches are likely to be more helpful than machine learning approaches. However, there may be good business reasons to take a different approach in some circumstances.
[ { "version": "v1", "created": "Sat, 15 Sep 2018 19:57:02 GMT" } ]
1,537,228,800,000
[ [ "Kingston", "John KC", "" ] ]
1809.05763
Anton Wiehe
Anton Orell Wiehe, Nil Stolt Ans\'o, Madalina M. Drugan, Marco A. Wiering
Sampled Policy Gradient for Learning to Play the Game Agar.io
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
In this paper, a new offline actor-critic learning algorithm is introduced: Sampled Policy Gradient (SPG). SPG samples in the action space to calculate an approximated policy gradient by using the critic to evaluate the samples. This sampling allows SPG to search the action-Q-value space more globally than deterministic policy gradient (DPG), enabling it to theoretically avoid more local optima. SPG is compared to Q-learning and the actor-critic algorithms CACLA and DPG in a pellet collection task and a self play environment in the game Agar.io. The online game Agar.io has become massively popular on the internet due to intuitive game design and the ability to instantly compete against players around the world. From the point of view of artificial intelligence this game is also very intriguing: The game has a continuous input and action space and allows to have diverse agents with complex strategies compete against each other. The experimental results show that Q-Learning and CACLA outperform a pre-programmed greedy bot in the pellet collection task, but all algorithms fail to outperform this bot in a fighting scenario. The SPG algorithm is analyzed to have great extendability through offline exploration and it matches DPG in performance even in its basic form without extensive sampling.
[ { "version": "v1", "created": "Sat, 15 Sep 2018 20:01:06 GMT" } ]
1,537,228,800,000
[ [ "Wiehe", "Anton Orell", "" ], [ "Ansó", "Nil Stolt", "" ], [ "Drugan", "Madalina M.", "" ], [ "Wiering", "Marco A.", "" ] ]
1809.05959
Pavel Surynek
Pavel Surynek
Lazy Modeling of Variants of Token Swapping Problem and Multi-agent Path Finding through Combination of Satisfiability Modulo Theories and Conflict-based Search
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We address item relocation problems in graphs in this paper. We assume items placed in vertices of an undirected graph with at most one item per vertex. Items can be moved across edges while various constraints depending on the type of relocation problem must be satisfied. We introduce a general problem formulation that encompasses known types of item relocation problems such as multi-agent path finding (MAPF) and token swapping (TSWAP). In this formulation we express two new types of relocation problems derived from token swapping that we call token rotation (TROT) and token permutation (TPERM). Our solving approach for item relocation combines satisfiability modulo theory (SMT) with conflict-based search (CBS). We interpret CBS in the SMT framework where we start with the basic model and refine the model with a collision resolution constraint whenever a collision between items occurs in the current solution. The key difference between the standard CBS and our SMT-based modification of CBS (SMT-CBS) is that the standard CBS branches the search to resolve the collision while in SMT-CBS we iteratively add a single disjunctive collision resolution constraint. Experimental evaluation on several benchmarks shows that the SMT-CBS algorithm significantly outperforms the standard CBS. We also compared SMT-CBS with a modification of the SAT-based MDD-SAT solver that uses an eager modeling of item relocation in which all potential collisions are eliminated by constrains in advance. Experiments show that lazy approach in SMT-CBS produce fewer constraint than MDD-SAT and also achieves faster solving run-times.
[ { "version": "v1", "created": "Sun, 16 Sep 2018 21:19:35 GMT" } ]
1,537,228,800,000
[ [ "Surynek", "Pavel", "" ] ]
1809.06180
Riccardo Zese
Riccardo Zese, Giuseppe Cota, Evelina Lamma, Elena Bellodi, Fabrizio Riguzzi
Probabilistic DL Reasoning with Pinpointing Formulas: A Prolog-based Approach
null
Theory and Practice of Logic Programming, 19 (3), 449-476, 2019
10.1017/S1471068418000480
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
When modeling real world domains we have to deal with information that is incomplete or that comes from sources with different trust levels. This motivates the need for managing uncertainty in the Semantic Web. To this purpose, we introduced a probabilistic semantics, named DISPONTE, in order to combine description logics with probability theory. The probability of a query can be then computed from the set of its explanations by building a Binary Decision Diagram (BDD). The set of explanations can be found using the tableau algorithm, which has to handle non-determinism. Prolog, with its efficient handling of non-determinism, is suitable for implementing the tableau algorithm. TRILL and TRILLP are systems offering a Prolog implementation of the tableau algorithm. TRILLP builds a pinpointing formula, that compactly represents the set of explanations and can be directly translated into a BDD. Both reasoners were shown to outperform state-of-the-art DL reasoners. In this paper, we present an improvement of TRILLP, named TORNADO, in which the BDD is directly built during the construction of the tableau, further speeding up the overall inference process. An experimental comparison shows the effectiveness of TORNADO. All systems can be tried online in the TRILL on SWISH web application at http://trill.ml.unife.it/.
[ { "version": "v1", "created": "Mon, 17 Sep 2018 13:13:02 GMT" }, { "version": "v2", "created": "Tue, 29 Jan 2019 09:15:01 GMT" }, { "version": "v3", "created": "Mon, 1 Apr 2019 11:44:58 GMT" } ]
1,554,163,200,000
[ [ "Zese", "Riccardo", "" ], [ "Cota", "Giuseppe", "" ], [ "Lamma", "Evelina", "" ], [ "Bellodi", "Elena", "" ], [ "Riguzzi", "Fabrizio", "" ] ]
1809.06205
Aristotelis Charalampous
Aristotelis Charalampous, Sotirios Chatzis
Quantum Statistics-Inspired Neural Attention
Submitted to The 23rd Pacific-Asia Conference on Knowledge Discovery and Data Mining (PAKDD 2019)
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Sequence-to-sequence (encoder-decoder) models with attention constitute a cornerstone of deep learning research, as they have enabled unprecedented sequential data modeling capabilities. This effectiveness largely stems from the capacity of these models to infer salient temporal dynamics over long horizons; these are encoded into the obtained neural attention (NA) distributions. However, existing NA formulations essentially constitute point-wise selection mechanisms over the observed source sequences; that is, attention weights computation relies on the assumption that each source sequence element is independent of the rest. Unfortunately, although convenient, this assumption fails to account for higher-order dependencies which might be prevalent in real-world data. This paper addresses these limitations by leveraging Quantum-Statistical modeling arguments. Specifically, our work broadens the notion of NA, by attempting to account for the case that the NA model becomes inherently incapable of discerning between individual source elements; this is assumed to be the case due to higher-order temporal dynamics. On the contrary, we postulate that in some cases selection may be feasible only at the level of pairs of source sequence elements. To this end, we cast NA into inference of an attention density matrix (ADM) approximation. We derive effective training and inference algorithms, and evaluate our approach in the context of a machine translation (MT) application. We perform experiments with challenging benchmark datasets. As we show, our approach yields favorable outcomes in terms of several evaluation metrics.
[ { "version": "v1", "created": "Mon, 17 Sep 2018 13:58:13 GMT" }, { "version": "v2", "created": "Tue, 30 Oct 2018 13:31:44 GMT" } ]
1,540,944,000,000
[ [ "Charalampous", "Aristotelis", "" ], [ "Chatzis", "Sotirios", "" ] ]
1809.06260
Jun Feng
Jun Feng, Heng Li, Minlie Huang, Shichen Liu, Wenwu Ou, Zhirong Wang and Xiaoyan Zhu
Learning to Collaborate: Multi-Scenario Ranking via Multi-Agent Reinforcement Learning
WWW2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ranking is a fundamental and widely studied problem in scenarios such as search, advertising, and recommendation. However, joint optimization for multi-scenario ranking, which aims to improve the overall performance of several ranking strategies in different scenarios, is rather untouched. Separately optimizing each individual strategy has two limitations. The first one is lack of collaboration between scenarios meaning that each strategy maximizes its own objective but ignores the goals of other strategies, leading to a sub-optimal overall performance. The second limitation is the inability of modeling the correlation between scenarios meaning that independent optimization in one scenario only uses its own user data but ignores the context in other scenarios. In this paper, we formulate multi-scenario ranking as a fully cooperative, partially observable, multi-agent sequential decision problem. We propose a novel model named Multi-Agent Recurrent Deterministic Policy Gradient (MA-RDPG) which has a communication component for passing messages, several private actors (agents) for making actions for ranking, and a centralized critic for evaluating the overall performance of the co-working actors. Each scenario is treated as an agent (actor). Agents collaborate with each other by sharing a global action-value function (the critic) and passing messages that encodes historical information across scenarios. The model is evaluated with online settings on a large E-commerce platform. Results show that the proposed model exhibits significant improvements against baselines in terms of the overall performance.
[ { "version": "v1", "created": "Mon, 17 Sep 2018 14:45:21 GMT" } ]
1,537,228,800,000
[ [ "Feng", "Jun", "" ], [ "Li", "Heng", "" ], [ "Huang", "Minlie", "" ], [ "Liu", "Shichen", "" ], [ "Ou", "Wenwu", "" ], [ "Wang", "Zhirong", "" ], [ "Zhu", "Xiaoyan", "" ] ]
1809.06305
Xiao Li
Xiao Li, Yao Ma and Calin Belta
Automata Guided Reinforcement Learning With Demonstrations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Tasks with complex temporal structures and long horizons pose a challenge for reinforcement learning agents due to the difficulty in specifying the tasks in terms of reward functions as well as large variances in the learning signals. We propose to address these problems by combining temporal logic (TL) with reinforcement learning from demonstrations. Our method automatically generates intrinsic rewards that align with the overall task goal given a TL task specification. The policy resulting from our framework has an interpretable and hierarchical structure. We validate the proposed method experimentally on a set of robotic manipulation tasks.
[ { "version": "v1", "created": "Mon, 17 Sep 2018 16:17:28 GMT" }, { "version": "v2", "created": "Tue, 25 Sep 2018 22:10:42 GMT" } ]
1,538,006,400,000
[ [ "Li", "Xiao", "" ], [ "Ma", "Yao", "" ], [ "Belta", "Calin", "" ] ]
1809.06481
Sahin Geyik
Sahin Cem Geyik, Qi Guo, Bo Hu, Cagri Ozcaglar, Ketan Thakkar, Xianren Wu, Krishnaram Kenthapadi
Talent Search and Recommendation Systems at LinkedIn: Practical Challenges and Lessons Learned
This paper has been accepted for publication at ACM SIGIR 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
LinkedIn Talent Solutions business contributes to around 65% of LinkedIn's annual revenue, and provides tools for job providers to reach out to potential candidates and for job seekers to find suitable career opportunities. LinkedIn's job ecosystem has been designed as a platform to connect job providers and job seekers, and to serve as a marketplace for efficient matching between potential candidates and job openings. A key mechanism to help achieve these goals is the LinkedIn Recruiter product, which enables recruiters to search for relevant candidates and obtain candidate recommendations for their job postings. In this work, we highlight a set of unique information retrieval, system, and modeling challenges associated with talent search and recommendation systems.
[ { "version": "v1", "created": "Tue, 18 Sep 2018 00:03:15 GMT" } ]
1,537,315,200,000
[ [ "Geyik", "Sahin Cem", "" ], [ "Guo", "Qi", "" ], [ "Hu", "Bo", "" ], [ "Ozcaglar", "Cagri", "" ], [ "Thakkar", "Ketan", "" ], [ "Wu", "Xianren", "" ], [ "Kenthapadi", "Krishnaram", "" ] ]
1809.06488
Sahin Geyik
Sahin Cem Geyik, Vijay Dialani, Meng Meng, Ryan Smith
In-Session Personalization for Talent Search
This paper has been accepted for publication at ACM CIKM 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Previous efforts in recommendation of candidates for talent search followed the general pattern of receiving an initial search criteria and generating a set of candidates utilizing a pre-trained model. Traditionally, the generated recommendations are final, that is, the list of potential candidates is not modified unless the user explicitly changes his/her search criteria. In this paper, we are proposing a candidate recommendation model which takes into account the immediate feedback of the user, and updates the candidate recommendations at each step. This setting also allows for very uninformative initial search queries, since we pinpoint the user's intent due to the feedback during the search session. To achieve our goal, we employ an intent clustering method based on topic modeling which separates the candidate space into meaningful, possibly overlapping, subsets (which we call intent clusters) for each position. On top of the candidate segments, we apply a multi-armed bandit approach to choose which intent cluster is more appropriate for the current session. We also present an online learning scheme which updates the intent clusters within the session, due to user feedback, to achieve further personalization. Our offline experiments as well as the results from the online deployment of our solution demonstrate the benefits of our proposed methodology.
[ { "version": "v1", "created": "Tue, 18 Sep 2018 00:24:23 GMT" } ]
1,537,315,200,000
[ [ "Geyik", "Sahin Cem", "" ], [ "Dialani", "Vijay", "" ], [ "Meng", "Meng", "" ], [ "Smith", "Ryan", "" ] ]
1809.06625
Chengwei Zhang
Chengwei Zhang and Xiaohong Li and Jianye Hao and Siqi Chen and Karl Tuyls and Zhiyong Feng and Wanli Xue and Rong Chen
SCC-rFMQ Learning in Cooperative Markov Games with Continuous Actions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Although many reinforcement learning methods have been proposed for learning the optimal solutions in single-agent continuous-action domains, multiagent coordination domains with continuous actions have received relatively few investigations. In this paper, we propose an independent learner hierarchical method, named Sample Continuous Coordination with recursive Frequency Maximum Q-Value (SCC-rFMQ), which divides the cooperative problem with continuous actions into two layers. The first layer samples a finite set of actions from the continuous action spaces by a re-sampling mechanism with variable exploratory rates, and the second layer evaluates the actions in the sampled action set and updates the policy using a reinforcement learning cooperative method. By constructing cooperative mechanisms at both levels, SCC-rFMQ can handle cooperative problems in continuous action cooperative Markov games effectively. The effectiveness of SCC-rFMQ is experimentally demonstrated on two well-designed games, i.e., a continuous version of the climbing game and a cooperative version of the boat problem. Experimental results show that SCC-rFMQ outperforms other reinforcement learning algorithms.
[ { "version": "v1", "created": "Tue, 18 Sep 2018 10:19:35 GMT" } ]
1,537,315,200,000
[ [ "Zhang", "Chengwei", "" ], [ "Li", "Xiaohong", "" ], [ "Hao", "Jianye", "" ], [ "Chen", "Siqi", "" ], [ "Tuyls", "Karl", "" ], [ "Feng", "Zhiyong", "" ], [ "Xue", "Wanli", "" ], [ "Chen", "Rong", "" ] ]
1809.06723
Biplav Srivastava
Biplav Srivastava
Decision-support for the Masses by Enabling Conversations with Open Data
6 pages. arXiv admin note: text overlap with arXiv:1803.09789
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Open data refers to data that is freely available for reuse. Although there has been rapid increase in availability of open data to public in the last decade, this has not translated into better decision-support tools for them. We propose intelligent conversation generators as a grand challenge that would automatically create data-driven conversation interfaces (CIs), also known as chatbots or dialog systems, from open data and deliver personalized analytical insights to users based on their contextual needs. Such generators will not only help bring Artificial Intelligence (AI)-based solutions for important societal problems to the masses but also advance AI by providing an integrative testbed for human-centric AI and filling gaps in the state-of-art towards this aim.
[ { "version": "v1", "created": "Sun, 16 Sep 2018 17:59:43 GMT" }, { "version": "v2", "created": "Fri, 11 Jan 2019 14:18:14 GMT" } ]
1,547,424,000,000
[ [ "Srivastava", "Biplav", "" ] ]
1809.06775
Norberto Ritzmann J\'unior
Norberto Ritzmann Junior and Julio Cesar Nievola
A generalized financial time series forecasting model based on automatic feature engineering using genetic algorithms and support vector machine
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose the genetic algorithm for time window optimization, which is an embedded genetic algorithm (GA), to optimize the time window (TW) of the attributes using feature selection and support vector machine. This GA is evolved using the results of a trading simulation, and it determines the best TW for each technical indicator. An appropriate evaluation was conducted using a walk-forward trading simulation, and the trained model was verified to be generalizable for forecasting other stock data. The results show that using the GA to determine the TW can improve the rate of return, leading to better prediction models than those resulting from using the default TW.
[ { "version": "v1", "created": "Tue, 18 Sep 2018 14:40:19 GMT" } ]
1,537,315,200,000
[ [ "Junior", "Norberto Ritzmann", "" ], [ "Nievola", "Julio Cesar", "" ] ]
1809.07027
Ville Vakkuri
Ville Vakkuri and Pekka Abrahamsson
The Key Concepts of Ethics of Artificial Intelligence - A Keyword based Systematic Mapping Study
This is the author's version of the work. The copyright holder's version can be found at http://dx.doi.org/10.1109/ICE.2018.8436265
2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC), Stuttgart, 2018
10.1109/ICE.2018.8436265
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The growing influence and decision-making capacities of Autonomous systems and Artificial Intelligence in our lives force us to consider the values embedded in these systems. But how ethics should be implemented into these systems? In this study, the solution is seen on philosophical conceptualization as a framework to form practical implementation model for ethics of AI. To take the first steps on conceptualization main concepts used on the field needs to be identified. A keyword based Systematic Mapping Study (SMS) on the keywords used in AI and ethics was conducted to help in identifying, defying and comparing main concepts used in current AI ethics discourse. Out of 1062 papers retrieved SMS discovered 37 re-occurring keywords in 83 academic papers. We suggest that the focus on finding keywords is the first step in guiding and providing direction for future research in the AI ethics field.
[ { "version": "v1", "created": "Wed, 19 Sep 2018 07:01:53 GMT" } ]
1,537,401,600,000
[ [ "Vakkuri", "Ville", "" ], [ "Abrahamsson", "Pekka", "" ] ]
1809.07045
Soumi Chattopadhyay
Soumi Chattopadhyay, Ansuman Banerjee
A Methodology for Search Space Reduction in QoS Aware Semantic Web Service Composition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The semantic information regulates the expressiveness of a web service. State-of-the-art approaches in web services research have used the semantics of a web service for different purposes, mainly for service discovery, composition, execution etc. In this paper, our main focus is on semantic driven Quality of Service (QoS) aware service composition. Most of the contemporary approaches on service composition have used the semantic information to combine the services appropriately to generate the composition solution. However, in this paper, our intention is to use the semantic information to expedite the service composition algorithm. Here, we present a service composition framework that uses semantic information of a web service to generate different clusters, where the services are semantically related within a cluster. Our final aim is to construct a composition solution using these clusters that can efficiently scale to large service spaces, while ensuring solution quality. Experimental results show the efficiency of our proposed method.
[ { "version": "v1", "created": "Wed, 19 Sep 2018 07:53:29 GMT" }, { "version": "v2", "created": "Wed, 20 Mar 2019 06:00:30 GMT" } ]
1,553,126,400,000
[ [ "Chattopadhyay", "Soumi", "" ], [ "Banerjee", "Ansuman", "" ] ]
1809.07133
Nico Potyka
Nico Potyka
Extending Modular Semantics for Bipolar Weighted Argumentation (Technical Report)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Weighted bipolar argumentation frameworks offer a tool for decision support and social media analysis. Arguments are evaluated by an iterative procedure that takes initial weights and attack and support relations into account. Until recently, convergence of these iterative procedures was not very well understood in cyclic graphs. Mossakowski and Neuhaus recently introduced a unification of different approaches and proved first convergence and divergence results. We build up on this work, simplify and generalize convergence results and complement them with runtime guarantees. As it turns out, there is a tradeoff between semantics' convergence guarantees and their ability to move strength values away from the initial weights. We demonstrate that divergence problems can be avoided without this tradeoff by continuizing semantics. Semantically, we extend the framework with a Duality property that assures a symmetric impact of attack and support relations. We also present a Java implementation of modular semantics and explain the practical usefulness of the theoretical ideas.
[ { "version": "v1", "created": "Wed, 19 Sep 2018 11:54:46 GMT" }, { "version": "v2", "created": "Fri, 1 Mar 2019 15:17:02 GMT" } ]
1,551,657,600,000
[ [ "Potyka", "Nico", "" ] ]
1809.07141
Patrick Kahl
Anthony P. Leclerc and Patrick Thor Kahl
A survey of advances in epistemic logic program solvers
Proceedings of the 11th Workshop on Answer Set Programming and Other Computing Paradigms 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent research in extensions of Answer Set Programming has included a renewed interest in the language of Epistemic Specifications, which adds modal operators K ("known") and M ("may be true") to provide for more powerful introspective reasoning and enhanced capability, particularly when reasoning with incomplete information. An epistemic logic program is a set of rules in this language. Infused with the research has been the desire for an efficient solver to enable the practical use of such programs for problem solving. In this paper, we report on the current state of development of epistemic logic program solvers.
[ { "version": "v1", "created": "Wed, 19 Sep 2018 12:18:10 GMT" } ]
1,537,401,600,000
[ [ "Leclerc", "Anthony P.", "" ], [ "Kahl", "Patrick Thor", "" ] ]
1809.07193
Peng Sun
Peng Sun, Xinghai Sun, Lei Han, Jiechao Xiong, Qing Wang, Bo Li, Yang Zheng, Ji Liu, Yongsheng Liu, Han Liu, Tong Zhang
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game
add link for source code
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Starcraft II (SC2) is widely considered as the most challenging Real Time Strategy (RTS) game. The underlying challenges include a large observation space, a huge (continuous and infinite) action space, partial observations, simultaneous move for all players, and long horizon delayed rewards for local decisions. To push the frontier of AI research, Deepmind and Blizzard jointly developed the StarCraft II Learning Environment (SC2LE) as a testbench of complex decision making systems. SC2LE provides a few mini games such as MoveToBeacon, CollectMineralShards, and DefeatRoaches, where some AI agents have achieved the performance level of human professional players. However, for full games, the current AI agents are still far from achieving human professional level performance. To bridge this gap, we present two full game AI agents in this paper - the AI agent TStarBot1 is based on deep reinforcement learning over a flat action structure, and the AI agent TStarBot2 is based on hard-coded rules over a hierarchical action structure. Both TStarBot1 and TStarBot2 are able to defeat the built-in AI agents from level 1 to level 10 in a full game (1v1 Zerg-vs-Zerg game on the AbyssalReef map), noting that level 8, level 9, and level 10 are cheating agents with unfair advantages such as full vision on the whole map and resource harvest boosting. To the best of our knowledge, this is the first public work to investigate AI agents that can defeat the built-in AI in the StarCraft II full game.
[ { "version": "v1", "created": "Wed, 19 Sep 2018 13:45:47 GMT" }, { "version": "v2", "created": "Fri, 2 Nov 2018 03:33:01 GMT" }, { "version": "v3", "created": "Thu, 27 Dec 2018 09:29:31 GMT" } ]
1,546,214,400,000
[ [ "Sun", "Peng", "" ], [ "Sun", "Xinghai", "" ], [ "Han", "Lei", "" ], [ "Xiong", "Jiechao", "" ], [ "Wang", "Qing", "" ], [ "Li", "Bo", "" ], [ "Zheng", "Yang", "" ], [ "Liu", "Ji", "" ], [ "Liu", "Yongsheng", "" ], [ "Liu", "Han", "" ], [ "Zhang", "Tong", "" ] ]
1809.07614
Chaluka Salgado
Chaluka Salgado (1), Muhammad Aamir Cheema (1), David Taniar (1) ((1) Monash University, Clayton, Australia)
An Efficient Approximation Algorithm for Multi-criteria Indoor Route Planning Queries
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A route planning query has many real-world applications and has been studied extensively in outdoor spaces such as road networks or Euclidean space. Despite its many applications in indoor venues (e.g., shopping centres, libraries, airports), almost all existing studies are specifically designed for outdoor spaces and do not take into account unique properties of the indoor spaces such as hallways, stairs, escalators, rooms etc. We identify this research gap and formally define the problem of category aware multi-criteria route planning query, denoted by CAM, which returns the optimal route from an indoor source point to an indoor target point that passes through at least one indoor point from each given category while minimizing the total cost of the route in terms of travel distance and other relevant attributes. We show that CAM query is NP-hard. Based on a novel dominance-based pruning, we propose an efficient algorithm which generates high-quality results. We provide an extensive experimental study conducted on the largest shopping centre in Australia and compare our algorithm with alternative approaches. The experiments demonstrate that our algorithm is highly efficient and produces quality results.
[ { "version": "v1", "created": "Tue, 18 Sep 2018 03:14:31 GMT" } ]
1,537,488,000,000
[ [ "Salgado", "Chaluka", "" ], [ "Cheema", "Muhammad Aamir", "" ], [ "Taniar", "David", "" ] ]
1809.07842
Kirsten Lloyd
Kirsten Lloyd
Bias Amplification in Artificial Intelligence Systems
Presented at AAAI FSS-18: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
As Artificial Intelligence (AI) technologies proliferate, concern has centered around the long-term dangers of job loss or threats of machines causing harm to humans. All of this concern, however, detracts from the more pertinent and already existing threats posed by AI today: its ability to amplify bias found in training datasets, and swiftly impact marginalized populations at scale. Government and public sector institutions have a responsibility to citizens to establish a dialogue with technology developers and release thoughtful policy around data standards to ensure diverse representation in datasets to prevent bias amplification and ensure that AI systems are built with inclusion in mind.
[ { "version": "v1", "created": "Thu, 20 Sep 2018 20:29:56 GMT" } ]
1,537,747,200,000
[ [ "Lloyd", "Kirsten", "" ] ]
1809.07882
Lance Kaplan
Lance Kaplan, Federico Cerutti, Murat Sensoy, Alun Preece, Paul Sullivan
Uncertainty Aware AI ML: Why and How
Presented at AAAI FSS-18: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper argues the need for research to realize uncertainty-aware artificial intelligence and machine learning (AI\&ML) systems for decision support by describing a number of motivating scenarios. Furthermore, the paper defines uncertainty-awareness and lays out the challenges along with surveying some promising research directions. A theoretical demonstration illustrates how two emerging uncertainty-aware ML and AI technologies could be integrated and be of value for a route planning operation.
[ { "version": "v1", "created": "Thu, 20 Sep 2018 22:15:06 GMT" } ]
1,537,747,200,000
[ [ "Kaplan", "Lance", "" ], [ "Cerutti", "Federico", "" ], [ "Sensoy", "Murat", "" ], [ "Preece", "Alun", "" ], [ "Sullivan", "Paul", "" ] ]
1809.07888
Federico Cerutti
Federico Cerutti and Lance Kaplan and Angelika Kimmig and Murat Sensoy
Probabilistic Logic Programming with Beta-Distributed Random Variables
Accepted for presentation at AAAI 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We enable aProbLog---a probabilistic logical programming approach---to reason in presence of uncertain probabilities represented as Beta-distributed random variables. We achieve the same performance of state-of-the-art algorithms for highly specified and engineered domains, while simultaneously we maintain the flexibility offered by aProbLog in handling complex relational domains. Our motivation is that faithfully capturing the distribution of probabilities is necessary to compute an expected utility for effective decision making under uncertainty: unfortunately, these probability distributions can be highly uncertain due to sparse data. To understand and accurately manipulate such probability distributions we need a well-defined theoretical framework that is provided by the Beta distribution, which specifies a distribution of probabilities representing all the possible values of a probability when the exact value is unknown.
[ { "version": "v1", "created": "Thu, 20 Sep 2018 23:01:58 GMT" }, { "version": "v2", "created": "Wed, 31 Oct 2018 19:37:15 GMT" }, { "version": "v3", "created": "Thu, 15 Nov 2018 10:43:18 GMT" } ]
1,542,326,400,000
[ [ "Cerutti", "Federico", "" ], [ "Kaplan", "Lance", "" ], [ "Kimmig", "Angelika", "" ], [ "Sensoy", "Murat", "" ] ]
1809.08034
Jorge Fandinno
Jorge Fandinno and Claudia Schulz
Answering the "why" in Answer Set Programming - A Survey of Explanation Approaches
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) approaches to problem-solving and decision-making are becoming more and more complex, leading to a decrease in the understandability of solutions. The European Union's new General Data Protection Regulation tries to tackle this problem by stipulating a "right to explanation" for decisions made by AI systems. One of the AI paradigms that may be affected by this new regulation is Answer Set Programming (ASP). Thanks to the emergence of efficient solvers, ASP has recently been used for problem-solving in a variety of domains, including medicine, cryptography, and biology. To ensure the successful application of ASP as a problem-solving paradigm in the future, explanations of ASP solutions are crucial. In this survey, we give an overview of approaches that provide an answer to the question of why an answer set is a solution to a given problem, notably off-line justifications, causal graphs, argumentative explanations and why-not provenance, and highlight their similarities and differences. Moreover, we review methods explaining why a set of literals is not an answer set or why no solution exists at all.
[ { "version": "v1", "created": "Fri, 21 Sep 2018 10:52:08 GMT" } ]
1,537,747,200,000
[ [ "Fandinno", "Jorge", "" ], [ "Schulz", "Claudia", "" ] ]
1809.08059
John Kingston
John Kingston
Conducting Feasibility Studies for Knowledge Based Systems
Presented at ES 2003, the annual conference of the BCS Specialist Group on Artificial Intelligence, December 2003
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes how to carry out a feasibility study for a potential knowledge based system application. It discusses factors to be considered under three headings: the business case, the technical feasibility, and stakeholder issues. It concludes with a case study of a feasibility study for a KBS to guide surgeons in diagnosis and treatment of thyroid conditions.
[ { "version": "v1", "created": "Fri, 21 Sep 2018 12:29:27 GMT" } ]
1,537,747,200,000
[ [ "Kingston", "John", "" ] ]
1809.08208
Syed Yusha Kareem
Syed Yusha Kareem, Luca Buoncompagni, Fulvio Mastrogiovanni
Arianna+: Scalable Human Activity Recognition by Reasoning with a Network of Ontologies
13 pages, 5 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Aging population ratios are rising significantly. Meanwhile, smart home based health monitoring services are evolving rapidly to become a viable alternative to traditional healthcare solutions. Such services can augment qualitative analyses done by gerontologists with quantitative data. Hence, the recognition of Activities of Daily Living (ADL) has become an active domain of research in recent times. For a system to perform human activity recognition in a real-world environment, multiple requirements exist, such as scalability, robustness, ability to deal with uncertainty (e.g., missing sensor data), to operate with multi-occupants and to take into account their privacy and security. This paper attempts to address the requirements of scalability and robustness, by describing a reasoning mechanism based on modular spatial and/or temporal context models as a network of ontologies. The reasoning mechanism has been implemented in a smart home system referred to as Arianna+. The paper presents and discusses a use case, and experiments are performed on a simulated dataset, to showcase Arianna+'s modularity feature, internal working, and computational performance. Results indicate scalability and robustness for human activity recognition processes.
[ { "version": "v1", "created": "Fri, 21 Sep 2018 17:00:56 GMT" } ]
1,537,747,200,000
[ [ "Kareem", "Syed Yusha", "" ], [ "Buoncompagni", "Luca", "" ], [ "Mastrogiovanni", "Fulvio", "" ] ]
1809.08304
Yuanlin Zhang
Elias Marcopoulos and Yuanlin Zhang
onlineSPARC: a Programming Environment for Answer Set Programming
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent progress in logic programming (e.g., the development of the Answer Set Programming paradigm) has made it possible to teach it to general undergraduate and even middle/high school students. Given the limited exposure of these students to computer science, the complexity of downloading, installing and using tools for writing logic programs could be a major barrier for logic programming to reach a much wider audience. We developed onlineSPARC, an online answer set programming environment with a self contained file system and a simple interface. It allows users to type/edit logic programs and perform several tasks over programs, including asking a query to a program, getting the answer sets of a program, and producing a drawing/animation based on the answer sets of a program.
[ { "version": "v1", "created": "Fri, 21 Sep 2018 20:38:17 GMT" } ]
1,537,833,600,000
[ [ "Marcopoulos", "Elias", "" ], [ "Zhang", "Yuanlin", "" ] ]
1809.08422
Jingchi Jiang
Jingchi Jiang, Huanzheng Wang, Jing Xie, Xitong Guo, Yi Guan, Qiubin Yu
Medical Knowledge Embedding Based on Recursive Neural Network for Multi-Disease Diagnosis
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The representation of knowledge based on first-order logic captures the richness of natural language and supports multiple probabilistic inference models. Although symbolic representation enables quantitative reasoning with statistical probability, it is difficult to utilize with machine learning models as they perform numerical operations. In contrast, knowledge embedding (i.e., high-dimensional and continuous vectors) is a feasible approach to complex reasoning that can not only retain the semantic information of knowledge but also establish the quantifiable relationship among them. In this paper, we propose recursive neural knowledge network (RNKN), which combines medical knowledge based on first-order logic with recursive neural network for multi-disease diagnosis. After RNKN is efficiently trained from manually annotated Chinese Electronic Medical Records (CEMRs), diagnosis-oriented knowledge embeddings and weight matrixes are learned. Experimental results verify that the diagnostic accuracy of RNKN is superior to that of some classical machine learning models and Markov logic network (MLN). The results also demonstrate that the more explicit the evidence extracted from CEMRs is, the better is the performance achieved. RNKN gradually exhibits the interpretation of knowledge embeddings as the number of training epochs increases.
[ { "version": "v1", "created": "Sat, 22 Sep 2018 10:07:46 GMT" } ]
1,537,833,600,000
[ [ "Jiang", "Jingchi", "" ], [ "Wang", "Huanzheng", "" ], [ "Xie", "Jing", "" ], [ "Guo", "Xitong", "" ], [ "Guan", "Yi", "" ], [ "Yu", "Qiubin", "" ] ]
1809.08509
Biplav Srivastava
Himadri Mishra, Ramashish Gaurav, Biplav Srivastava
A Train Status Assistant for Indian Railways
2 pages, demonstration chatbot, learning, train delay
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Trains are part-and-parcel of every day lives in countries with large, diverse, multi-lingual population like India. Consequently, an assistant which can accurately predict and explain train delays will help people and businesses alike. We present a novel conversation agent which can engage with people about train status and inform them about its delay at in-line stations. It is trained on past delay data from a subset of trains and generalizes to others.
[ { "version": "v1", "created": "Sun, 23 Sep 2018 01:48:50 GMT" } ]
1,537,833,600,000
[ [ "Mishra", "Himadri", "" ], [ "Gaurav", "Ramashish", "" ], [ "Srivastava", "Biplav", "" ] ]
1809.08713
Sein Minn
Sein Minn, Yi Yu, Michel C. Desmarais, Feida Zhu, Jill Jenn Vie
Deep Knowledge Tracing and Dynamic Student Classification for Knowledge Tracing
IEEE International Conference on Data Mining, 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In Intelligent Tutoring System (ITS), tracing the student's knowledge state during learning has been studied for several decades in order to provide more supportive learning instructions. In this paper, we propose a novel model for knowledge tracing that i) captures students' learning ability and dynamically assigns students into distinct groups with similar ability at regular time intervals, and ii) combines this information with a Recurrent Neural Network architecture known as Deep Knowledge Tracing. Experimental results confirm that the proposed model is significantly better at predicting student performance than well known state-of-the-art techniques for student modelling.
[ { "version": "v1", "created": "Mon, 24 Sep 2018 01:11:45 GMT" }, { "version": "v2", "created": "Thu, 7 Jan 2021 14:18:38 GMT" } ]
1,610,064,000,000
[ [ "Minn", "Sein", "" ], [ "Yu", "Yi", "" ], [ "Desmarais", "Michel C.", "" ], [ "Zhu", "Feida", "" ], [ "Vie", "Jill Jenn", "" ] ]
1809.08751
Frank Dignum
Frank Dignum
Interactions as Social Practices: towards a formalization
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-agent models are a suitable starting point to model complex social interactions. However, as the complexity of the systems increase, we argue that novel modeling approaches are needed that can deal with inter-dependencies at different levels of society, where many heterogeneous parties (software agents, robots, humans) are interacting and reacting to each other. In this paper, we present a formalization of a social framework for agents based in the concept of Social Practices as high level specifications of normal (expected) behavior in a given social context. We argue that social practices facilitate the practical reasoning of agents in standard social interactions.
[ { "version": "v1", "created": "Mon, 24 Sep 2018 04:32:17 GMT" } ]
1,537,833,600,000
[ [ "Dignum", "Frank", "" ] ]
1809.08823
Douglas Summers Stay
Douglas Summers-Stay, Peter Sutor, Dandan Li
Representing Sets as Summed Semantic Vectors
In Biologically Inspired Cognitive Architectures 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Representing meaning in the form of high dimensional vectors is a common and powerful tool in biologically inspired architectures. While the meaning of a set of concepts can be summarized by taking a (possibly weighted) sum of their associated vectors, this has generally been treated as a one-way operation. In this paper we show how a technique built to aid sparse vector decomposition allows in many cases the exact recovery of the inputs and weights to such a sum, allowing a single vector to represent an entire set of vectors from a dictionary. We characterize the number of vectors that can be recovered under various conditions, and explore several ways such a tool can be used for vector-based reasoning.
[ { "version": "v1", "created": "Mon, 24 Sep 2018 09:55:37 GMT" } ]
1,537,833,600,000
[ [ "Summers-Stay", "Douglas", "" ], [ "Sutor", "Peter", "" ], [ "Li", "Dandan", "" ] ]
1809.09414
Shengbin Jia
Shengbin Jia and Yang Xiang and Xiaojun Chen
Triple Trustworthiness Measurement for Knowledge Graph
This paper has been accepted by WWW 2019
null
10.1145/3308558.3313586
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Knowledge graph (KG) uses the triples to describe the facts in the real world. It has been widely used in intelligent analysis and applications. However, possible noises and conflicts are inevitably introduced in the process of constructing. And the KG based tasks or applications assume that the knowledge in the KG is completely correct and inevitably bring about potential deviations. In this paper, we establish a knowledge graph triple trustworthiness measurement model that quantify their semantic correctness and the true degree of the facts expressed. The model is a crisscrossing neural network structure. It synthesizes the internal semantic information in the triples and the global inference information of the KG to achieve the trustworthiness measurement and fusion in the three levels of entity level, relationship level, and KG global level. We analyzed the validity of the model output confidence values, and conducted experiments in the real-world dataset FB15K (from Freebase) for the knowledge graph error detection task. The experimental results showed that compared with other models, our model achieved significant and consistent improvements.
[ { "version": "v1", "created": "Tue, 25 Sep 2018 11:37:27 GMT" }, { "version": "v2", "created": "Tue, 6 Nov 2018 06:21:40 GMT" }, { "version": "v3", "created": "Tue, 19 Feb 2019 07:57:27 GMT" } ]
1,550,620,800,000
[ [ "Jia", "Shengbin", "" ], [ "Xiang", "Yang", "" ], [ "Chen", "Xiaojun", "" ] ]
1809.09419
Matthew Guzdial
Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, and Mark Riedl
Explainable PCGML via Game Design Patterns
8 pages, 3 figures, Fifth Experimental AI in Games Workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning. One of the benefits of PCGML is that, unlike search or grammar-based PCG, it does not require hand authoring of initial content or rules. Instead, PCGML relies on existing content and black box models, which can be difficult to tune or tweak without expert knowledge. This is especially problematic when a human designer needs to understand how to manipulate their data or models to achieve desired results. We present an approach to Explainable PCGML via Design Patterns in which the design patterns act as a vocabulary and mode of interaction between user and model. We demonstrate that our technique outperforms non-explainable versions of our system in interactions with five expert designers, four of whom lack any machine learning expertise.
[ { "version": "v1", "created": "Tue, 25 Sep 2018 11:54:46 GMT" } ]
1,537,920,000,000
[ [ "Guzdial", "Matthew", "" ], [ "Reno", "Joshua", "" ], [ "Chen", "Jonathan", "" ], [ "Smith", "Gillian", "" ], [ "Riedl", "Mark", "" ] ]
1809.09424
Matthew Guzdial
Matthew Guzdial, Shukan Shah and Mark Riedl
Towards Automated Let's Play Commentary
5 pages, 2 figures, Fifth Experimental AI in Games Workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce the problem of generating Let's Play-style commentary of gameplay video via machine learning. We propose an analysis of Let's Play commentary and a framework for building such a system. To test this framework we build an initial, naive implementation, which we use to interrogate the assumptions of the framework. We demonstrate promising results towards future Let's Play commentary generation.
[ { "version": "v1", "created": "Tue, 25 Sep 2018 12:09:52 GMT" } ]
1,537,920,000,000
[ [ "Guzdial", "Matthew", "" ], [ "Shah", "Shukan", "" ], [ "Riedl", "Mark", "" ] ]
1809.09762
Rodrigo Canaan
Rodrigo Canaan, Stefan Menzel, Julian Togelius and Andy Nealen
Towards Game-based Metrics for Computational Co-creativity
IEEE Computational Intelligence and Games (CIG) conference, 2018, Maastricht. 8 pages, 2 figures, 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose the following question: what game-like interactive system would provide a good environment for measuring the impact and success of a co-creative, cooperative agent? Creativity is often formulated in terms of novelty, value, surprise and interestingness. We review how these concepts are measured in current computational intelligence research and provide a mapping from modern electronic and tabletop games to open research problems in mixed-initiative systems and computational co-creativity. We propose application scenarios for future research, and a number of metrics under which the performance of cooperative agents in these environments will be evaluated.
[ { "version": "v1", "created": "Wed, 26 Sep 2018 00:05:47 GMT" } ]
1,538,006,400,000
[ [ "Canaan", "Rodrigo", "" ], [ "Menzel", "Stefan", "" ], [ "Togelius", "Julian", "" ], [ "Nealen", "Andy", "" ] ]
1809.09764
Rodrigo Canaan
Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen and Stefan Menzel
Evolving Agents for the Hanabi 2018 CIG Competition
IEEE Computational Intelligence and Games (CIG) conference, 2018, Maastricht. 8 pages, 1 figure, 8 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hanabi is a cooperative card game with hidden information that has won important awards in the industry and received some recent academic attention. A two-track competition of agents for the game will take place in the 2018 CIG conference. In this paper, we develop a genetic algorithm that builds rule-based agents by determining the best sequence of rules from a fixed rule set to use as strategy. In three separate experiments, we remove human assumptions regarding the ordering of rules, add new, more expressive rules to the rule set and independently evolve agents specialized at specific game sizes. As result, we achieve scores superior to previously published research for the mirror and mixed evaluation of agents.
[ { "version": "v1", "created": "Wed, 26 Sep 2018 00:12:03 GMT" } ]
1,538,006,400,000
[ [ "Canaan", "Rodrigo", "" ], [ "Shen", "Haotian", "" ], [ "Torrado", "Ruben Rodriguez", "" ], [ "Togelius", "Julian", "" ], [ "Nealen", "Andy", "" ], [ "Menzel", "Stefan", "" ] ]
1809.10436
Daniel P. Lupp
Henrik Forssell, Christian Kindermann, Daniel P. Lupp, Uli Sattler, Evgenij Thorstensen
Generating Ontologies from Templates: A Rule-Based Approach for Capturing Regularity
Technical report, extended version of paper accepted to DL Workshop 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a second-order language that can be used to succinctly specify ontologies in a consistent and transparent manner. This language is based on ontology templates (OTTR), a framework for capturing recurring patterns of axioms in ontological modelling. The language and our results are independent of any specific DL. We define the language and its semantics, including the case of negation-as-failure, investigate reasoning over ontologies specified using our language, and show results about the decidability of useful reasoning tasks about the language itself. We also state and discuss some open problems that we believe to be of interest.
[ { "version": "v1", "created": "Thu, 27 Sep 2018 10:10:20 GMT" } ]
1,538,092,800,000
[ [ "Forssell", "Henrik", "" ], [ "Kindermann", "Christian", "" ], [ "Lupp", "Daniel P.", "" ], [ "Sattler", "Uli", "" ], [ "Thorstensen", "Evgenij", "" ] ]
1809.10441
Dmitry Maximov
Dmitry Maximov and Yury Legovich and Vladimir Goncharenko
A Way to Facilitate Decision Making in a Mixed Group of Manned and Unmanned Aerial Vehicles
18 pages total, 12 ones of the text, appendix, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A mixed group of manned and unmanned aerial vehicles is considered as a distributed system. A lattice of tasks which may be fulfilled by the system matches to it. An external multiplication operation is defined at the lattice, which defines correspondingly linear logic operations. Linear implication and tensor product are used to choose a system reconfiguration variant, i.e., to determine a new task executor choice. The task lattice structure (i.e., the system purpose) and the operation definitions largely define the choice. Thus, the choice is mainly the system purpose consequence. Such a method of the behavior variant choice facilitates the decision making by the pilot controlling the group. The suggested approach is illustrated using an example of a mixed group control at forest fire compression.
[ { "version": "v1", "created": "Thu, 27 Sep 2018 10:28:10 GMT" }, { "version": "v2", "created": "Thu, 15 Nov 2018 08:15:04 GMT" } ]
1,542,326,400,000
[ [ "Maximov", "Dmitry", "" ], [ "Legovich", "Yury", "" ], [ "Goncharenko", "Vladimir", "" ] ]
1809.10595
Jinyuan Yu Mr.
Zheng Xie, XingYu Fu and JinYuan Yu
AlphaGomoku: An AlphaGo-based Gomoku Artificial Intelligence using Curriculum Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this project, we combine AlphaGo algorithm with Curriculum Learning to crack the game of Gomoku. Modifications like Double Networks Mechanism and Winning Value Decay are implemented to solve the intrinsic asymmetry and short-sight of Gomoku. Our final AI AlphaGomoku, through two days' training on a single GPU, has reached humans' playing level.
[ { "version": "v1", "created": "Thu, 27 Sep 2018 16:10:01 GMT" } ]
1,538,092,800,000
[ [ "Xie", "Zheng", "" ], [ "Fu", "XingYu", "" ], [ "Yu", "JinYuan", "" ] ]
1809.11074
Keting Lu
Keting Lu, Shiqi Zhang, Peter Stone, Xiaoping Chen
Robot Representation and Reasoning with Knowledge from Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning (RL) agents aim at learning by interacting with an environment, and are not designed for representing or reasoning with declarative knowledge. Knowledge representation and reasoning (KRR) paradigms are strong in declarative KRR tasks, but are ill-equipped to learn from such experiences. In this work, we integrate logical-probabilistic KRR with model-based RL, enabling agents to simultaneously reason with declarative knowledge and learn from interaction experiences. The knowledge from humans and RL is unified and used for dynamically computing task-specific planning models under potentially new environments. Experiments were conducted using a mobile robot working on dialog, navigation, and delivery tasks. Results show significant improvements, in comparison to existing model-based RL methods.
[ { "version": "v1", "created": "Fri, 28 Sep 2018 15:02:21 GMT" }, { "version": "v2", "created": "Tue, 9 Oct 2018 07:38:48 GMT" }, { "version": "v3", "created": "Thu, 22 Nov 2018 13:56:47 GMT" } ]
1,543,190,400,000
[ [ "Lu", "Keting", "" ], [ "Zhang", "Shiqi", "" ], [ "Stone", "Peter", "" ], [ "Chen", "Xiaoping", "" ] ]
1809.11089
Gavin Pearson
Gavin Pearson (1), Phil Jolley (2) and Geraint Evans (3) ((1) Dstl, (2) IBM, (3) Defence Academy)
A Systems Approach to Achieving the Benefits of Artificial Intelligence in UK Defence
Presented at AAAI FSS-18: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA
null
null
Dstl/CP111074
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ability to exploit the opportunities offered by AI within UK Defence calls for an understanding of systemic issues required to achieve an effective operational capability. This paper provides the authors' views of issues which currently block UK Defence from fully benefitting from AI technology. These are situated within a reference model for the AI Value Train, so enabling the community to address the exploitation of such data and software intensive systems in a systematic, end to end manner. The paper sets out the conditions for success including: Researching future solutions to known problems and clearly defined use cases; Addressing achievable use cases to show benefit; Enhancing the availability of Defence-relevant data; Enhancing Defence 'know how' in AI; Operating Software Intensive supply chain eco-systems at required breadth and pace; Governance and, the integration of software and platform supply chains and operating models.
[ { "version": "v1", "created": "Fri, 28 Sep 2018 15:32:21 GMT" } ]
1,538,352,000,000
[ [ "Pearson", "Gavin", "" ], [ "Jolley", "Phil", "" ], [ "Evans", "Geraint", "" ] ]
1810.00177
Takuya Hiraoka
Takuya Hiraoka, Takashi Onishi, Takahisa Imagawa, Yoshimasa Tsuruoka
Refining Manually-Designed Symbol Grounding and High-Level Planning by Policy Gradients
presented at the IJCAI-ICAI 2018 workshop on Learning & Reasoning (L&R 2018)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Hierarchical planners that produce interpretable and appropriate plans are desired, especially in its application to supporting human decision making. In the typical development of the hierarchical planners, higher-level planners and symbol grounding functions are manually created, and this manual creation requires much human effort. In this paper, we propose a framework that can automatically refine symbol grounding functions and a high-level planner to reduce human effort for designing these modules. In our framework, symbol grounding and high-level planning, which are based on manually-designed knowledge bases, are modeled with semi-Markov decision processes. A policy gradient method is then applied to refine the modules, in which two terms for updating the modules are considered. The first term, called a reinforcement term, contributes to updating the modules to improve the overall performance of a hierarchical planner to produce appropriate plans. The second term, called a penalty term, contributes to keeping refined modules consistent with the manually-designed original modules. Namely, it keeps the planner, which uses the refined modules, producing interpretable plans. We perform preliminary experiments to solve the Mountain car problem, and its results show that a manually-designed high-level planner and symbol grounding function were successfully refined by our framework.
[ { "version": "v1", "created": "Sat, 29 Sep 2018 09:15:27 GMT" } ]
1,538,438,400,000
[ [ "Hiraoka", "Takuya", "" ], [ "Onishi", "Takashi", "" ], [ "Imagawa", "Takahisa", "" ], [ "Tsuruoka", "Yoshimasa", "" ] ]
1810.00184
Alun Preece
Alun Preece, Dan Harborne, Dave Braines, Richard Tomsett and Supriyo Chakraborty
Stakeholders in Explainable AI
Presented at AAAI FSS-18: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There is general consensus that it is important for artificial intelligence (AI) and machine learning systems to be explainable and/or interpretable. However, there is no general consensus over what is meant by 'explainable' and 'interpretable'. In this paper, we argue that this lack of consensus is due to there being several distinct stakeholder communities. We note that, while the concerns of the individual communities are broadly compatible, they are not identical, which gives rise to different intents and requirements for explainability/interpretability. We use the software engineering distinction between validation and verification, and the epistemological distinctions between knowns/unknowns, to tease apart the concerns of the stakeholder communities and highlight the areas where their foci overlap or diverge. It is not the purpose of the authors of this paper to 'take sides' - we count ourselves as members, to varying degrees, of multiple communities - but rather to help disambiguate what stakeholders mean when they ask 'Why?' of an AI.
[ { "version": "v1", "created": "Sat, 29 Sep 2018 10:15:18 GMT" } ]
1,538,438,400,000
[ [ "Preece", "Alun", "" ], [ "Harborne", "Dan", "" ], [ "Braines", "Dave", "" ], [ "Tomsett", "Richard", "" ], [ "Chakraborty", "Supriyo", "" ] ]
1810.00445
Daniela Inclezan
Qinglin Zhang and Chris Benton and Daniela Inclezan
An Application of ASP Theories of Intentions to Understanding Restaurant Scenarios: Insights and Narrative Corpus
Under consideration in Theory and Practice of Logic Programming (TPLP)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents a practical application of Answer Set Programming to the understanding of narratives about restaurants. While this task was investigated in depth by Erik Mueller, exceptional scenarios remained a serious challenge for his script-based story comprehension system. We present a methodology that remedies this issue by modeling characters in a restaurant episode as intentional agents. We focus especially on the refinement of certain components of this methodology in order to increase coverage and performance. We present a restaurant story corpus that we created to design and evaluate our methodology. Under consideration in Theory and Practice of Logic Programming (TPLP).
[ { "version": "v1", "created": "Sun, 30 Sep 2018 18:39:23 GMT" } ]
1,538,438,400,000
[ [ "Zhang", "Qinglin", "" ], [ "Benton", "Chris", "" ], [ "Inclezan", "Daniela", "" ] ]
1810.00685
Arnaud Martin
Kuang Zhou (NPU), Arnaud Martin (DRUID), Quan Pan (NPU)
A belief combination rule for a large number of sources
arXiv admin note: substantial text overlap with arXiv:1707.07999
Journal of Advances in Information Fusion, 2018, 13 (2)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The theory of belief functions is widely used for data from multiple sources. Different evidence combination rules have been proposed in this framework according to the properties of the sources to combine. However, most of these combination rules are not efficient when there are a large number of sources. This is due to either the complexity or the existence of an absorbing element such as the total conflict mass function for the conjunctive based rules when applied on unreliable evidence. In this paper, based on the assumption that the majority of sources are reliable, a combination rule for a large number of sources is proposed using a simple idea: the more common ideas the sources share, the more reliable these sources are supposed to be. This rule is adaptable for aggregating a large number of sources which may not all be reliable. It will keep the spirit of the conjunctive rule to reinforce the belief on the focal elements with which the sources are in agreement. The mass on the emptyset will be kept as an indicator of the conflict. The proposed rule, called LNS-CR (Conjunctive combinationRule for a Large Number of Sources), is evaluated on synthetic mass functions. The experimental results verify that the rule can be effectively used to combine a large number of mass functions and to elicit the major opinion.
[ { "version": "v1", "created": "Fri, 28 Sep 2018 08:24:26 GMT" } ]
1,538,438,400,000
[ [ "Zhou", "Kuang", "", "NPU" ], [ "Martin", "Arnaud", "", "DRUID" ], [ "Pan", "Quan", "", "NPU" ] ]
1810.00694
Fabio Massimo Zennaro
Fabio Massimo Zennaro, Magdalena Ivanovska
Counterfactually Fair Prediction Using Multiple Causal Models
18 pages, 5 figures, conference paper. arXiv admin note: text overlap with arXiv:1805.09866
null
10.1007/978-3-030-14174-5_17
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we study the problem of making predictions using multiple structural casual models defined by different agents, under the constraint that the prediction satisfies the criterion of counterfactual fairness. Relying on the frameworks of causality, fairness and opinion pooling, we build upon and extend previous work focusing on the qualitative aggregation of causal Bayesian networks and causal models. In order to complement previous qualitative results, we devise a method based on Monte Carlo simulations. This method enables a decision-maker to aggregate the outputs of the causal models provided by different experts while guaranteeing the counterfactual fairness of the result. We demonstrate our approach on a simple, yet illustrative, toy case study.
[ { "version": "v1", "created": "Mon, 1 Oct 2018 13:11:27 GMT" } ]
1,621,900,800,000
[ [ "Zennaro", "Fabio Massimo", "" ], [ "Ivanovska", "Magdalena", "" ] ]
1810.00748
Vasile Patrascu
Vasile Patrascu
Shannon Entropy for Neutrosophic Information
Submitted for publication
null
10.13140/RG.2.2.32352.74244
R.C.E.I.T-1.9.18
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper presents an extension of Shannon entropy for neutrosophic information. This extension uses a new formula for distance between two neutrosophic triplets. In addition, the obtained results are particularized for bifuzzy, intuitionistic and paraconsistent fuzzy information.
[ { "version": "v1", "created": "Mon, 24 Sep 2018 03:42:53 GMT" } ]
1,538,438,400,000
[ [ "Patrascu", "Vasile", "" ] ]
1810.00916
Volker Haarslev
Humaira Farid and Volker Haarslev
Handling Nominals and Inverse Roles using Algebraic Reasoning
23 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents a novel SHOI tableau calculus which incorporates algebraic reasoning for deciding ontology consistency. Numerical restrictions imposed by nominals, existential and universal restrictions are encoded into a set of linear inequalities. Column generation and branch-and-price algorithms are used to solve these inequalities. Our preliminary experiments indicate that this calculus performs better on SHOI ontologies than standard tableau methods.
[ { "version": "v1", "created": "Mon, 1 Oct 2018 18:40:57 GMT" } ]
1,538,524,800,000
[ [ "Farid", "Humaira", "" ], [ "Haarslev", "Volker", "" ] ]
1810.01127
Andrea Martin
Andrea E. Martin, Leonidas A. A. Doumas
Predicate learning in neural systems: Discovering latent generative structures
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Humans learn complex latent structures from their environments (e.g., natural language, mathematics, music, social hierarchies). In cognitive science and cognitive neuroscience, models that infer higher-order structures from sensory or first-order representations have been proposed to account for the complexity and flexibility of human behavior. But how do the structures that these models invoke arise in neural systems in the first place? To answer this question, we explain how a system can learn latent representational structures (i.e., predicates) from experience with wholly unstructured data. During the process of predicate learning, an artificial neural network exploits the naturally occurring dynamic properties of distributed computing across neuronal assemblies in order to learn predicates, but also to combine them compositionally, two computational aspects which appear to be necessary for human behavior as per formal theories in multiple domains. We describe how predicates can be combined generatively using neural oscillations to achieve human-like extrapolation and compositionality in an artificial neural network. The ability to learn predicates from experience, to represent structures compositionally, and to extrapolate to unseen data offers an inroads to understanding and modeling the most complex human behaviors.
[ { "version": "v1", "created": "Tue, 2 Oct 2018 09:15:00 GMT" } ]
1,538,524,800,000
[ [ "Martin", "Andrea E.", "" ], [ "Doumas", "Leonidas A. A.", "" ] ]
1810.01257
Ofir Nachum
Ofir Nachum, Shixiang Gu, Honglak Lee, Sergey Levine
Near-Optimal Representation Learning for Hierarchical Reinforcement Learning
ICLR 2019 Conference Paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the problem of representation learning in goal-conditioned hierarchical reinforcement learning. In such hierarchical structures, a higher-level controller solves tasks by iteratively communicating goals which a lower-level policy is trained to reach. Accordingly, the choice of representation -- the mapping of observation space to goal space -- is crucial. To study this problem, we develop a notion of sub-optimality of a representation, defined in terms of expected reward of the optimal hierarchical policy using this representation. We derive expressions which bound the sub-optimality and show how these expressions can be translated to representation learning objectives which may be optimized in practice. Results on a number of difficult continuous-control tasks show that our approach to representation learning yields qualitatively better representations as well as quantitatively better hierarchical policies, compared to existing methods (see videos at https://sites.google.com/view/representation-hrl).
[ { "version": "v1", "created": "Tue, 2 Oct 2018 14:00:14 GMT" }, { "version": "v2", "created": "Wed, 9 Jan 2019 16:00:49 GMT" } ]
1,547,078,400,000
[ [ "Nachum", "Ofir", "" ], [ "Gu", "Shixiang", "" ], [ "Lee", "Honglak", "" ], [ "Levine", "Sergey", "" ] ]
1810.01541
Mihai Boicu
Mihai Boicu, Dorin Marcu, Gheorghe Tecuci, Lou Kaiser, Chirag Uttamsingh, Navya Kalale
Co-Arg: Cogent Argumentation with Crowd Elicitation
Presented at AAAI FSS-18: Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents Co-Arg, a new type of cognitive assistant to an intelligence analyst that enables the synergistic integration of analyst imagination and expertise, computer knowledge and critical reasoning, and crowd wisdom, to draw defensible and persuasive conclusions from masses of evidence of all types, in a world that is changing all the time. Co-Arg's goal is to improve the quality of the analytic results and enhance their understandability for both experts and novices. The performed analysis is based on a sound and transparent argumentation that links evidence to conclusions in a way that shows very clearly how the conclusions have been reached, what evidence was used and how, what is not known, and what assumptions have been made. The analytic results are presented in a report describes the analytic conclusion and its probability, the main favoring and disfavoring arguments, the justification of the key judgments and assumptions, and the missing information that might increase the accuracy of the solution.
[ { "version": "v1", "created": "Tue, 2 Oct 2018 23:41:43 GMT" } ]
1,538,611,200,000
[ [ "Boicu", "Mihai", "" ], [ "Marcu", "Dorin", "" ], [ "Tecuci", "Gheorghe", "" ], [ "Kaiser", "Lou", "" ], [ "Uttamsingh", "Chirag", "" ], [ "Kalale", "Navya", "" ] ]
1810.01560
Debarpita Santra
Debarpita Santra, Swapan Kumar Basu, Jyotsna Kumar Mandal, Subrata Goswami
Rough set based lattice structure for knowledge representation in medical expert systems: low back pain management case study
34 pages, 2 figures, International Journal
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The aim of medical knowledge representation is to capture the detailed domain knowledge in a clinically efficient manner and to offer a reliable resolution with the acquired knowledge. The knowledge base to be used by a medical expert system should allow incremental growth with inclusion of updated knowledge over the time. As knowledge are gathered from a variety of knowledge sources by different knowledge engineers, the problem of redundancy is an important concern here due to increased processing time of knowledge and occupancy of large computational storage to accommodate all the gathered knowledge. Also there may exist many inconsistent knowledge in the knowledge base. In this paper, we have proposed a rough set based lattice structure for knowledge representation in medical expert systems which overcomes the problem of redundancy and inconsistency in knowledge and offers computational efficiency with respect to both time and space. We have also generated an optimal set of decision rules that would be used directly by the inference engine. The reliability of each rule has been measured using a new metric called credibility factor, and the certainty and coverage factors of a decision rule have been re-defined. With a set of decisions rules arranged in descending order according to their reliability measures, the medical expert system will consider the highly reliable and certain rules at first, then it would search for the possible and uncertain rules at later stage, if recommended by physicians. The proposed knowledge representation technique has been illustrated using an example from the domain of low back pain. The proposed scheme ensures completeness, consistency, integrity, non-redundancy, and ease of access.
[ { "version": "v1", "created": "Tue, 2 Oct 2018 17:44:16 GMT" } ]
1,538,611,200,000
[ [ "Santra", "Debarpita", "" ], [ "Basu", "Swapan Kumar", "" ], [ "Mandal", "Jyotsna Kumar", "" ], [ "Goswami", "Subrata", "" ] ]
1810.01836
Roberto Alonso
Roberto Alonso and Stephan G\"unnemann
Mining Contrasting Quasi-Clique Patterns
10 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Mining dense quasi-cliques is a well-known clustering task with applications ranging from social networks over collaboration graphs to document analysis. Recent work has extended this task to multiple graphs; i.e. the goal is to find groups of vertices highly dense among multiple graphs. In this paper, we argue that in a multi-graph scenario the sparsity is valuable for knowledge extraction as well. We introduce the concept of contrasting quasi-clique patterns: a collection of vertices highly dense in one graph but highly sparse (i.e. less connected) in a second graph. Thus, these patterns specifically highlight the difference/contrast between the considered graphs. Based on our novel model, we propose an algorithm that enables fast computation of contrasting patterns by exploiting intelligent traversal and pruning techniques. We showcase the potential of contrasting patterns on a variety of synthetic and real-world datasets.
[ { "version": "v1", "created": "Wed, 3 Oct 2018 16:42:33 GMT" } ]
1,538,611,200,000
[ [ "Alonso", "Roberto", "" ], [ "Günnemann", "Stephan", "" ] ]
1810.01943
Michael Hind
Rachel K. E. Bellamy, Kuntal Dey, Michael Hind, Samuel C. Hoffman, Stephanie Houde, Kalapriya Kannan, Pranay Lohia, Jacquelyn Martino, Sameep Mehta, Aleksandra Mojsilovic, Seema Nagar, Karthikeyan Natesan Ramamurthy, John Richards, Diptikalyan Saha, Prasanna Sattigeri, Moninder Singh, Kush R. Varshney, Yunfeng Zhang
AI Fairness 360: An Extensible Toolkit for Detecting, Understanding, and Mitigating Unwanted Algorithmic Bias
20 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Fairness is an increasingly important concern as machine learning models are used to support decision making in high-stakes applications such as mortgage lending, hiring, and prison sentencing. This paper introduces a new open source Python toolkit for algorithmic fairness, AI Fairness 360 (AIF360), released under an Apache v2.0 license {https://github.com/ibm/aif360). The main objectives of this toolkit are to help facilitate the transition of fairness research algorithms to use in an industrial setting and to provide a common framework for fairness researchers to share and evaluate algorithms. The package includes a comprehensive set of fairness metrics for datasets and models, explanations for these metrics, and algorithms to mitigate bias in datasets and models. It also includes an interactive Web experience (https://aif360.mybluemix.net) that provides a gentle introduction to the concepts and capabilities for line-of-business users, as well as extensive documentation, usage guidance, and industry-specific tutorials to enable data scientists and practitioners to incorporate the most appropriate tool for their problem into their work products. The architecture of the package has been engineered to conform to a standard paradigm used in data science, thereby further improving usability for practitioners. Such architectural design and abstractions enable researchers and developers to extend the toolkit with their new algorithms and improvements, and to use it for performance benchmarking. A built-in testing infrastructure maintains code quality.
[ { "version": "v1", "created": "Wed, 3 Oct 2018 20:18:35 GMT" } ]
1,538,697,600,000
[ [ "Bellamy", "Rachel K. E.", "" ], [ "Dey", "Kuntal", "" ], [ "Hind", "Michael", "" ], [ "Hoffman", "Samuel C.", "" ], [ "Houde", "Stephanie", "" ], [ "Kannan", "Kalapriya", "" ], [ "Lohia", "Pranay", "" ], [ "Martino", "Jacquelyn", "" ], [ "Mehta", "Sameep", "" ], [ "Mojsilovic", "Aleksandra", "" ], [ "Nagar", "Seema", "" ], [ "Ramamurthy", "Karthikeyan Natesan", "" ], [ "Richards", "John", "" ], [ "Saha", "Diptikalyan", "" ], [ "Sattigeri", "Prasanna", "" ], [ "Singh", "Moninder", "" ], [ "Varshney", "Kush R.", "" ], [ "Zhang", "Yunfeng", "" ] ]
1810.01982
Junxuan Li
Junxuan Li and Yung-wen Liu and Yuting Jia and Jay Nanduri
Discriminative Data-driven Self-adaptive Fraud Control Decision System with Incomplete Information
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While E-commerce has been growing explosively and online shopping has become popular and even dominant in the present era, online transaction fraud control has drawn considerable attention in business practice and academic research. Conventional fraud control considers mainly the interactions of two major involved decision parties, i.e. merchants and fraudsters, to make fraud classification decision without paying much attention to dynamic looping effect arose from the decisions made by other profit-related parties. This paper proposes a novel fraud control framework that can quantify interactive effects of decisions made by different parties and can adjust fraud control strategies using data analytics, artificial intelligence, and dynamic optimization techniques. Three control models, Naive, Myopic and Prospective Controls, were developed based on the availability of data attributes and levels of label maturity. The proposed models are purely data-driven and self-adaptive in a real-time manner. The field test on Microsoft real online transaction data suggested that new systems could sizably improve the company's profit.
[ { "version": "v1", "created": "Wed, 3 Oct 2018 21:40:32 GMT" }, { "version": "v2", "created": "Sat, 27 Jul 2019 23:20:55 GMT" } ]
1,564,444,800,000
[ [ "Li", "Junxuan", "" ], [ "Liu", "Yung-wen", "" ], [ "Jia", "Yuting", "" ], [ "Nanduri", "Jay", "" ] ]
1810.02612
Brian Paden
Brian Paden, Peng Liu, Schuyler Cullen
Accelerated Labeling of Discrete Abstractions for Autonomous Driving Subject to LTL Specifications
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Linear temporal logic and automaton-based run-time verification provide a powerful framework for designing task and motion planning algorithms for autonomous agents. The drawback to this approach is the computational cost of operating on high resolution discrete abstractions of continuous dynamical systems. In particular, the computational bottleneck that arises is converting perceived environment variables into a labeling function on the states of a Kripke structure or analogously the transitions of a labeled transition system. This paper presents the design and empirical evaluation of an approach to constructing the labeling function that exposes a large degree of parallelism in the operation as well as efficient memory access patterns. The approach is implemented on a commodity GPU and empirical results demonstrate the efficacy of the labeling technique for real-time planning and decision-making.
[ { "version": "v1", "created": "Fri, 5 Oct 2018 11:15:27 GMT" }, { "version": "v2", "created": "Thu, 1 Nov 2018 18:07:51 GMT" } ]
1,541,376,000,000
[ [ "Paden", "Brian", "" ], [ "Liu", "Peng", "" ], [ "Cullen", "Schuyler", "" ] ]
1810.02869
In\`es Osman
In\`es Osman
A New Method for the Semantic Integration of Multiple OWL Ontologies using Alignments
supervised by Marouen Kachroudi and Sadok Ben Yahia, in French
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This work is done as part of a master's thesis project. The goal is to integrate two or more ontologies (of the same or close domains) in a new consistent and coherent OWL ontology to insure semantic interoperability between them. To do this, we have chosen to create a bridge ontology that includes all source ontologies and their bridging axioms in a customized way. In addition, we introduced a new criterion for obtaining an ontology of better quality (having the minimum of semantic/logical conflicts). We have also proposed new terminology and definitions that clarify the unclear and misplaced "integration" and "merging" notions that are randomly used in state-of-the-art works. Finally, we tested and evaluated our OIA2R tool using ontologies and reference alignments of the OAEI campaign. It turned out that it is generic, efficient and powerful enough.
[ { "version": "v1", "created": "Fri, 5 Oct 2018 20:03:00 GMT" } ]
1,539,043,200,000
[ [ "Osman", "Inès", "" ] ]
1810.03151
Yimin Tang
Yimin Tang, Tian Jiang, Yanpeng Hu
A Minesweeper Solver Using Logic Inference, CSP and Sampling
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Minesweeper as a puzzle video game and is proved that it is an NPC problem. We use CSP, Logic Inference and Sampling to make a minesweeper solver and we limit us each select in 5 seconds.
[ { "version": "v1", "created": "Sun, 7 Oct 2018 14:26:11 GMT" } ]
1,539,043,200,000
[ [ "Tang", "Yimin", "" ], [ "Jiang", "Tian", "" ], [ "Hu", "Yanpeng", "" ] ]
1810.03981
Minh Ho\`ang H\`a
Hoa Nguyen Phuong, Huyen Tran Ngoc Nhat, Minh Ho\`ang H\`a, Andr\'e Langevin, Martin Tr\'epanier
Solving the clustered traveling salesman problem with d-relaxed priority rule
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Clustered Traveling Salesman Problem with a Prespecified Order on the Clusters, a variant of the well-known traveling salesman problem is studied in literature. In this problem, delivery locations are divided into clusters with different urgency levels and more urgent locations must be visited before less urgent ones. However, this could lead to an inefficient route in terms of traveling cost. This priority-oriented constraint can be relaxed by a rule called d-relaxed priority that provides a trade-off between transportation cost and emergency level. Our research proposes two approaches to solve the problem with d-relaxed priority rule. We improve the mathematical formulation proposed in the literature to construct an exact solution method. A meta-heuristic method based on the framework of Iterated Local Search with problem-tailored operators is also introduced to find approximate solutions. Experimental results show the effectiveness of our methods.
[ { "version": "v1", "created": "Sat, 6 Oct 2018 17:24:11 GMT" } ]
1,539,129,600,000
[ [ "Phuong", "Hoa Nguyen", "" ], [ "Nhat", "Huyen Tran Ngoc", "" ], [ "Hà", "Minh Hoàng", "" ], [ "Langevin", "André", "" ], [ "Trépanier", "Martin", "" ] ]
1810.04053
J.-M. Chauvet
Jean-Marie Chauvet
The 30-Year Cycle In The AI Debate
31 pages, 5 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In the last couple of years, the rise of Artificial Intelligence and the successes of academic breakthroughs in the field have been inescapable. Vast sums of money have been thrown at AI start-ups. Many existing tech companies -- including the giants like Google, Amazon, Facebook, and Microsoft -- have opened new research labs. The rapid changes in these everyday work and entertainment tools have fueled a rising interest in the underlying technology itself; journalists write about AI tirelessly, and companies -- of tech nature or not -- brand themselves with AI, Machine Learning or Deep Learning whenever they get a chance. Confronting squarely this media coverage, several analysts are starting to voice concerns about over-interpretation of AI's blazing successes and the sometimes poor public reporting on the topic. This paper reviews briefly the track-record in AI and Machine Learning and finds this pattern of early dramatic successes, followed by philosophical critique and unexpected difficulties, if not downright stagnation, returning almost to the clock in 30-year cycles since 1958.
[ { "version": "v1", "created": "Mon, 8 Oct 2018 16:35:06 GMT" } ]
1,539,129,600,000
[ [ "Chauvet", "Jean-Marie", "" ] ]