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1810.04444
Zheng Tian Mr
Zheng Tian, Shihao Zou, Ian Davies, Tim Warr, Lisheng Wu, Haitham Bou Ammar, Jun Wang
Learning to Communicate Implicitly By Actions
AAAI 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In situations where explicit communication is limited, human collaborators act by learning to: (i) infer meaning behind their partner's actions, and (ii) convey private information about the state to their partner implicitly through actions. The first component of this learning process has been well-studied in multi-agent systems, whereas the second --- which is equally crucial for successful collaboration --- has not. To mimic both components mentioned above, thereby completing the learning process, we introduce a novel algorithm: Policy Belief Learning (PBL). PBL uses a belief module to model the other agent's private information and a policy module to form a distribution over actions informed by the belief module. Furthermore, to encourage communication by actions, we propose a novel auxiliary reward which incentivizes one agent to help its partner to make correct inferences about its private information. The auxiliary reward for communication is integrated into the learning of the policy module. We evaluate our approach on a set of environments including a matrix game, particle environment and the non-competitive bidding problem from contract bridge. We show empirically that this auxiliary reward is effective and easy to generalize. These results demonstrate that our PBL algorithm can produce strong pairs of agents in collaborative games where explicit communication is disabled.
[ { "version": "v1", "created": "Wed, 10 Oct 2018 10:16:55 GMT" }, { "version": "v2", "created": "Sun, 17 Feb 2019 14:05:21 GMT" }, { "version": "v3", "created": "Sun, 17 Nov 2019 18:43:20 GMT" }, { "version": "v4", "created": "Wed, 20 Nov 2019 20:05:08 GMT" } ]
1,574,380,800,000
[ [ "Tian", "Zheng", "" ], [ "Zou", "Shihao", "" ], [ "Davies", "Ian", "" ], [ "Warr", "Tim", "" ], [ "Wu", "Lisheng", "" ], [ "Ammar", "Haitham Bou", "" ], [ "Wang", "Jun", "" ] ]
1810.04465
Congqing He
Congqing He, Li Peng, Yuquan Le, Jiawei He and Xiangyu Zhu
SECaps: A Sequence Enhanced Capsule Model for Charge Prediction
13 pages, 3figures, 5 tables
Artificial Neural Networks and Machine Learning - ICANN 2019: Text and Time Series. ICANN 2019. Lecture Notes in Computer Science, vol 11730. Springer, Cham
10.1007/978-3-030-30490-4_19
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automatic charge prediction aims to predict appropriate final charges according to the fact descriptions for a given criminal case. Automatic charge prediction plays a critical role in assisting judges and lawyers to improve the efficiency of legal decisions, and thus has received much attention. Nevertheless, most existing works on automatic charge prediction perform adequately on high-frequency charges but are not yet capable of predicting few-shot charges with limited cases. In this paper, we propose a Sequence Enhanced Capsule model, dubbed as SECaps model, to relieve this problem. Specifically, following the work of capsule networks, we propose the seq-caps layer, which considers sequence information and spatial information of legal texts simultaneously. Then we design a attention residual unit, which provides auxiliary information for charge prediction. In addition, our SECaps model introduces focal loss, which relieves the problem of imbalanced charges. Comparing the state-of-the-art methods, our SECaps model obtains 4.5% and 6.4% absolutely considerable improvements under Macro F1 in Criminal-S and Criminal-L respectively. The experimental results consistently demonstrate the superiorities and competitiveness of our proposed model.
[ { "version": "v1", "created": "Wed, 10 Oct 2018 11:42:59 GMT" }, { "version": "v2", "created": "Sat, 25 May 2019 09:16:54 GMT" } ]
1,568,246,400,000
[ [ "He", "Congqing", "" ], [ "Peng", "Li", "" ], [ "Le", "Yuquan", "" ], [ "He", "Jiawei", "" ], [ "Zhu", "Xiangyu", "" ] ]
1810.04554
J. G. Wolff
J Gerard Wolff
Interpreting Winograd Schemas Via the SP Theory of Intelligence and Its Realisation in the SP Computer Model
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In 'Winograd Schema' (WS) sentences like "The city councilmen refused the demonstrators a permit because they feared violence" and "The city councilmen refused the demonstrators a permit because they advocated revolution", it is easy for adults to understand what "they" refers to but can be difficult for AI systems. This paper describes how the SP System -- outlined in an appendix -- may solve this kind of problem of interpretation. The central idea is that a knowledge of discontinuous associations amongst linguistic features, and an ability to recognise such patterns of associations, provides a robust means of determining what a pronoun like "they" refers to. For any AI system to solve this kind of problem, it needs appropriate knowledge of relevant syntax and semantics which, ideally, it should learn for itself. Although the SP System has some strengths in unsupervised learning, its capabilities in this area are not yet good enough to learn the kind of knowledge needed to interpret WS examples, so it must be supplied with such knowledge at the outset. However, its existing strengths in unsupervised learning suggest that it has potential to learn the kind of knowledge needed for the interpretation of WS examples. In particular, it has potential to learn the kind of discontinuous association of linguistic features mentioned earlier.
[ { "version": "v1", "created": "Tue, 9 Oct 2018 08:30:44 GMT" } ]
1,539,216,000,000
[ [ "Wolff", "J Gerard", "" ] ]
1810.04789
Michael Slawinski
Michael A. Slawinski, Andy Wortman
Applications of Graph Integration to Function Comparison and Malware Classification
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We classify .NET files as either benign or malicious by examining directed graphs derived from the set of functions comprising the given file. Each graph is viewed probabilistically as a Markov chain where each node represents a code block of the corresponding function, and by computing the PageRank vector (Perron vector with transport), a probability measure can be defined over the nodes of the given graph. Each graph is vectorized by computing Lebesgue antiderivatives of hand-engineered functions defined on the vertex set of the given graph against the PageRank measure. Files are subsequently vectorized by aggregating the set of vectors corresponding to the set of graphs resulting from decompiling the given file. The result is a fast, intuitive, and easy-to-compute glass-box vectorization scheme, which can be leveraged for training a standalone classifier or to augment an existing feature space. We refer to this vectorization technique as PageRank Measure Integration Vectorization (PMIV). We demonstrate the efficacy of PMIV by training a vanilla random forest on 2.5 million samples of decompiled .NET, evenly split between benign and malicious, from our in-house corpus and compare this model to a baseline model which leverages a text-only feature space. The median time needed for decompilation and scoring was 24ms.
[ { "version": "v1", "created": "Thu, 11 Oct 2018 00:14:46 GMT" }, { "version": "v2", "created": "Fri, 12 Oct 2018 17:33:27 GMT" }, { "version": "v3", "created": "Sun, 28 Oct 2018 00:24:16 GMT" }, { "version": "v4", "created": "Wed, 10 Jul 2019 01:22:29 GMT" }, { "version": "v5", "created": "Mon, 19 Aug 2019 23:02:26 GMT" }, { "version": "v6", "created": "Wed, 13 Nov 2019 22:38:05 GMT" } ]
1,573,776,000,000
[ [ "Slawinski", "Michael A.", "" ], [ "Wortman", "Andy", "" ] ]
1810.04886
Federico Cerutti
Pietro Baroni, Federico Cerutti, Massimiliano Giacomin, Giovanni Guida
AFRA: Argumentation framework with recursive attacks
null
null
10.1016/j.ijar.2010.05.004
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The issue of representing attacks to attacks in argumentation is receiving an increasing attention as a useful conceptual modelling tool in several contexts. In this paper we present AFRA, a formalism encompassing unlimited recursive attacks within argumentation frameworks. AFRA satisfies the basic requirements of definition simplicity and rigorous compatibility with Dung's theory of argumentation. This paper provides a complete development of the AFRA formalism complemented by illustrative examples and a detailed comparison with other recursive attack formalizations.
[ { "version": "v1", "created": "Thu, 11 Oct 2018 08:16:48 GMT" } ]
1,539,302,400,000
[ [ "Baroni", "Pietro", "" ], [ "Cerutti", "Federico", "" ], [ "Giacomin", "Massimiliano", "" ], [ "Guida", "Giovanni", "" ] ]
1810.04892
Federico Cerutti
Pietro Baroni, Federico Cerutti, Paul E. Dunne, Massimiliano Giacomin
Automata for Infinite Argumentation Structures
null
null
10.1016/j.artint.2013.05.002
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The theory of abstract argumentation frameworks (afs) has, in the main, focused on finite structures, though there are many significant contexts where argumentation can be regarded as a process involving infinite objects. To address this limitation, in this paper we propose a novel approach for describing infinite afs using tools from formal language theory. In particular, the possibly infinite set of arguments is specified through the language recognized by a deterministic finite automaton while a suitable formalism, called attack expression, is introduced to describe the relation of attack between arguments. The proposed approach is shown to satisfy some desirable properties which can not be achieved through other "naive" uses of formal languages. In particular, the approach is shown to be expressive enough to capture (besides any arbitrary finite structure) a large variety of infinite afs including two major examples from previous literature and two sample cases from the domains of multi-agent negotiation and ambient intelligence. On the computational side, we show that several decision and construction problems which are known to be polynomial time solvable in finite afs are decidable in the context of the proposed formalism and we provide the relevant algorithms. Moreover we obtain additional results concerning the case of finitary afs.
[ { "version": "v1", "created": "Thu, 11 Oct 2018 08:26:59 GMT" } ]
1,539,302,400,000
[ [ "Baroni", "Pietro", "" ], [ "Cerutti", "Federico", "" ], [ "Dunne", "Paul E.", "" ], [ "Giacomin", "Massimiliano", "" ] ]
1810.05110
Resmiye Nasiboglu
Resmiye Nasiboglu, Rahila Abdullayeva
Analytical Formulations for the Level Based Weighted Average Value of Discrete Trapezoidal Fuzzy Numbers
15 pages, 3 figures
International Journal on Soft Computing (IJSC) Vol.9, No.2/3, August 2018, pp.1-15
10.5121/ijsc.2018.9301
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In fuzzy decision-making processes based on linguistic information, operations on discrete fuzzy numbers are commonly performed. Aggregation and defuzzification operations are some of these often used operations. Many aggregation and defuzzification operators produce results independent to the decision makers strategy. On the other hand, the Weighted Average Based on Levels (WABL) approach can take into account the level weights and the decision makers optimism strategy. This gives flexibility to the WABL operator and, through machine learning, can be trained in the direction of the decision makers strategy, producing more satisfactory results for the decision maker. However, in order to determine the WABL value, it is necessary to calculate some integrals. In this study, the concept of WABL for discrete trapezoidal fuzzy numbers is investigated, and analytical formulas have been proven to facilitate the calculation of WABL value for these fuzzy numbers. Trapezoidal and their special form, triangular fuzzy numbers, are the most commonly used fuzzy number types in fuzzy modeling, so in this study, such numbers have been studied. Computational examples explaining the theoretical results have been performed.
[ { "version": "v1", "created": "Thu, 13 Sep 2018 13:54:50 GMT" } ]
1,539,302,400,000
[ [ "Nasiboglu", "Resmiye", "" ], [ "Abdullayeva", "Rahila", "" ] ]
1810.05315
Brian Groenke
Brian Groenke
Learning to Reason
13 pages, 3 figures Not an official publication. Project report only. Available as reference to interested researchers
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automated theorem proving has long been a key task of artificial intelligence. Proofs form the bedrock of rigorous scientific inquiry. Many tools for both partially and fully automating their derivations have been developed over the last half a century. Some examples of state-of-the-art provers are E (Schulz, 2013), VAMPIRE (Kov\'acs & Voronkov, 2013), and Prover9 (McCune, 2005-2010). Newer theorem provers, such as E, use superposition calculus in place of more traditional resolution and tableau based methods. There have also been a number of past attempts to apply machine learning methods to guiding proof search. Suttner & Ertel proposed a multilayer-perceptron based method using hand-engineered features as far back as 1990; Urban et al (2011) apply machine learning to tableau calculus; and Loos et al (2017) recently proposed a method for guiding the E theorem prover using deep nerual networks. All of this prior work, however, has one common limitation: they all rely on the axioms of classical first-order logic. Very little attention has been paid to automated theorem proving for non-classical logics. One of the only recent examples is McLaughlin & Pfenning (2008) who applied the polarized inverse method to intuitionistic propositional logic. The literature is otherwise mostly silent. This is truly unfortunate, as there are many reasons to desire non-classical proofs over classical. Constructive/intuitionistic proofs should be of particular interest to computer scientists thanks to the well-known Curry-Howard correspondence (Howard, 1980) which tells us that all terminating programs correspond to a proof in intuitionistic logic and vice versa. This work explores using Q-learning (Watkins, 1989) to inform proof search for a specific system called non-classical logic called Core Logic (Tennant, 2017).
[ { "version": "v1", "created": "Fri, 12 Oct 2018 01:50:24 GMT" } ]
1,539,561,600,000
[ [ "Groenke", "Brian", "" ] ]
1810.05514
Ruslan Krenzler
Ruslan Krenzler and Lin Xie and Hanyi Li
Deterministic Pod Repositioning Problem in Robotic Mobile Fulfillment Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In a robotic mobile fulfillment system, robots bring shelves, called pods, with storage items from the storage area to pick stations. At every pick station there is a person -- the picker -- who takes parts from the pod and packs them into boxes according to orders. Usually there are multiple shelves at the pick station. In this case, they build a queue with the picker at its head. When the picker does not need the pod any more, a robot transports the pod back to the storage area. At that time, we need to answer a question: "Where is the optimal place in the inventory to put this pod back?". It is a tough question, because there are many uncertainties to consider before answering it. Moreover, each decision made to answer the question influences the subsequent ones. The goal of this paper is to answer the question properly. We call this problem the Pod Repositioning Problem and formulate a deterministic model. This model is tested with different algorithms, including binary integer programming, cheapest place, fixed place, random place, genetic algorithms, and a novel algorithm called tetris.
[ { "version": "v1", "created": "Tue, 9 Oct 2018 18:02:47 GMT" } ]
1,539,561,600,000
[ [ "Krenzler", "Ruslan", "" ], [ "Xie", "Lin", "" ], [ "Li", "Hanyi", "" ] ]
1810.05550
Gabriel Michau Dr.
Gabriel Michau, Yang Hu, Thomas Palm\'e and Olga Fink
Feature Learning for Fault Detection in High-Dimensional Condition-Monitoring Signals
null
2019, Proceedings of the Institution of Mechanical Engineers, Part O: Journal of Risk and Reliability
10.1177/1748006X19868335
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Complex industrial systems are continuously monitored by a large number of heterogeneous sensors. The diversity of their operating conditions and the possible fault types make it impossible to collect enough data for learning all the possible fault patterns. The paper proposes an integrated automatic unsupervised feature learning and one-class classification for fault detection that uses data on healthy conditions only for its training. The approach is based on stacked Extreme Learning Machines (namely Hierarchical, or HELM) and comprises an autoencoder, performing unsupervised feature learning, stacked with a one-class classifier monitoring the distance of the test data to the training healthy class, thereby assessing the health of the system. This study provides a comprehensive evaluation of HELM fault detection capability compared to other machine learning approaches, such as stand-alone one-class classifiers (ELM and SVM), these same one-class classifiers combined with traditional dimensionality reduction methods (PCA) and a Deep Belief Network. The performance is first evaluated on a synthetic dataset that encompasses typical characteristics of condition monitoring data. Subsequently, the approach is evaluated on a real case study of a power plant fault. The proposed algorithm for fault detection, combining feature learning with the one-class classifier, demonstrates a better performance, particularly in cases where condition monitoring data contain several non-informative signals.
[ { "version": "v1", "created": "Fri, 12 Oct 2018 14:38:18 GMT" }, { "version": "v2", "created": "Mon, 15 Jul 2019 09:52:44 GMT" } ]
1,566,864,000,000
[ [ "Michau", "Gabriel", "" ], [ "Hu", "Yang", "" ], [ "Palmé", "Thomas", "" ], [ "Fink", "Olga", "" ] ]
1810.05564
Yosuke Fukuchi
Yosuke Fukuchi, Masahiko Osawa, Hiroshi Yamakawa, Tatsuji Takahashi, Michita Imai
Bayesian Inference of Self-intention Attributed by Observer
null
6th International Conference on Human-Agent Interaction (HAI '18), 2018
10.1145/3284432.3284438
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most of agents that learn policy for tasks with reinforcement learning (RL) lack the ability to communicate with people, which makes human-agent collaboration challenging. We believe that, in order for RL agents to comprehend utterances from human colleagues, RL agents must infer the mental states that people attribute to them because people sometimes infer an interlocutor's mental states and communicate on the basis of this mental inference. This paper proposes PublicSelf model, which is a model of a person who infers how the person's own behavior appears to their colleagues. We implemented the PublicSelf model for an RL agent in a simulated environment and examined the inference of the model by comparing it with people's judgment. The results showed that the agent's intention that people attributed to the agent's movement was correctly inferred by the model in scenes where people could find certain intentionality from the agent's behavior.
[ { "version": "v1", "created": "Fri, 12 Oct 2018 15:04:14 GMT" } ]
1,539,561,600,000
[ [ "Fukuchi", "Yosuke", "" ], [ "Osawa", "Masahiko", "" ], [ "Yamakawa", "Hiroshi", "" ], [ "Takahashi", "Tatsuji", "" ], [ "Imai", "Michita", "" ] ]
1810.05764
Juyang Weng
Juyang Weng
A Model for Auto-Programming for General Purposes
22 pages, 2 figures, Much of the work appeared as Juyang Weng, A Theory of the GENISAMA Turing Machines that Automatically Program for General Purposes, Technical Report MSU-CSE-15-13, Oct. 19, 2015, 22 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Universal Turing Machine (TM) is a model for VonNeumann computers --- general-purpose computers. A human brain can inside-skull-automatically learn a universal TM so that he acts as a general-purpose computer and writes a computer program for any practical purposes. It is unknown whether a machine can accomplish the same. This theoretical work shows how the Developmental Network (DN) can accomplish this. Unlike a traditional TM, the TM learned by DN is a super TM --- Grounded, Emergent, Natural, Incremental, Skulled, Attentive, Motivated, and Abstractive (GENISAMA). A DN is free of any central controller (e.g., Master Map, convolution, or error back-propagation). Its learning from a teacher TM is one transition observation at a time, immediate, and error-free until all its neurons have been initialized by early observed teacher transitions. From that point on, the DN is no longer error-free but is always optimal at every time instance in the sense of maximal likelihood, conditioned on its limited computational resources and the learning experience. This letter also extends the Church-Turing thesis to automatic programming for general purposes and sketchily proved it.
[ { "version": "v1", "created": "Fri, 12 Oct 2018 23:58:42 GMT" } ]
1,553,731,200,000
[ [ "Weng", "Juyang", "" ] ]
1810.05814
Bart Jacobs
Bart Jacobs
Categorical Aspects of Parameter Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Parameter learning is the technique for obtaining the probabilistic parameters in conditional probability tables in Bayesian networks from tables with (observed) data --- where it is assumed that the underlying graphical structure is known. There are basically two ways of doing so, referred to as maximal likelihood estimation (MLE) and as Bayesian learning. This paper provides a categorical analysis of these two techniques and describes them in terms of basic properties of the multiset monad M, the distribution monad D and the Giry monad G. In essence, learning is about the reltionships between multisets (used for counting) on the one hand and probability distributions on the other. These relationsips will be described as suitable natural transformations.
[ { "version": "v1", "created": "Sat, 13 Oct 2018 07:50:04 GMT" } ]
1,539,648,000,000
[ [ "Jacobs", "Bart", "" ] ]
1810.05851
Cunchao Tu
Haoxi Zhong, Chaojun Xiao, Zhipeng Guo, Cunchao Tu, Zhiyuan Liu, Maosong Sun, Yansong Feng, Xianpei Han, Zhen Hu, Heng Wang, Jianfeng Xu
Overview of CAIL2018: Legal Judgment Prediction Competition
6 pages, 1 table
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we give an overview of the Legal Judgment Prediction (LJP) competition at Chinese AI and Law challenge (CAIL2018). This competition focuses on LJP which aims to predict the judgment results according to the given facts. Specifically, in CAIL2018 , we proposed three subtasks of LJP for the contestants, i.e., predicting relevant law articles, charges and prison terms given the fact descriptions. CAIL2018 has attracted several hundreds participants (601 teams, 1, 144 contestants from 269 organizations). In this paper, we provide a detailed overview of the task definition, related works, outstanding methods and competition results in CAIL2018.
[ { "version": "v1", "created": "Sat, 13 Oct 2018 12:18:57 GMT" } ]
1,539,648,000,000
[ [ "Zhong", "Haoxi", "" ], [ "Xiao", "Chaojun", "" ], [ "Guo", "Zhipeng", "" ], [ "Tu", "Cunchao", "" ], [ "Liu", "Zhiyuan", "" ], [ "Sun", "Maosong", "" ], [ "Feng", "Yansong", "" ], [ "Han", "Xianpei", "" ], [ "Hu", "Zhen", "" ], [ "Wang", "Heng", "" ], [ "Xu", "Jianfeng", "" ] ]
1810.06018
Alun Preece
Frank Stein, Alun Preece, Mihai Boicu
AAAI FSS-18: Artificial Intelligence in Government and Public Sector Proceedings
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Proceedings of the AAAI Fall Symposium on Artificial Intelligence in Government and Public Sector, Arlington, Virginia, USA, October 18-20, 2018
[ { "version": "v1", "created": "Sun, 14 Oct 2018 11:40:30 GMT" } ]
1,539,648,000,000
[ [ "Stein", "Frank", "" ], [ "Preece", "Alun", "" ], [ "Boicu", "Mihai", "" ] ]
1810.06078
Hui Wang
Hui Wang, Michael Emmerich, Aske Plaat
Assessing the Potential of Classical Q-learning in General Game Playing
arXiv admin note: substantial text overlap with arXiv:1802.05944
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
After the recent groundbreaking results of AlphaGo and AlphaZero, we have seen strong interests in deep reinforcement learning and artificial general intelligence (AGI) in game playing. However, deep learning is resource-intensive and the theory is not yet well developed. For small games, simple classical table-based Q-learning might still be the algorithm of choice. General Game Playing (GGP) provides a good testbed for reinforcement learning to research AGI. Q-learning is one of the canonical reinforcement learning methods, and has been used by (Banerjee $\&$ Stone, IJCAI 2007) in GGP. In this paper we implement Q-learning in GGP for three small-board games (Tic-Tac-Toe, Connect Four, Hex)\footnote{source code: https://github.com/wh1992v/ggp-rl}, to allow comparison to Banerjee et al.. We find that Q-learning converges to a high win rate in GGP. For the $\epsilon$-greedy strategy, we propose a first enhancement, the dynamic $\epsilon$ algorithm. In addition, inspired by (Gelly $\&$ Silver, ICML 2007) we combine online search (Monte Carlo Search) to enhance offline learning, and propose QM-learning for GGP. Both enhancements improve the performance of classical Q-learning. In this work, GGP allows us to show, if augmented by appropriate enhancements, that classical table-based Q-learning can perform well in small games.
[ { "version": "v1", "created": "Sun, 14 Oct 2018 18:49:33 GMT" } ]
1,539,734,400,000
[ [ "Wang", "Hui", "" ], [ "Emmerich", "Michael", "" ], [ "Plaat", "Aske", "" ] ]
1810.06284
C\'edric Colas
C\'edric Colas, Pierre Fournier, Olivier Sigaud, Mohamed Chetouani, Pierre-Yves Oudeyer
CURIOUS: Intrinsically Motivated Modular Multi-Goal Reinforcement Learning
Accepted at ICML 2019
Proceedings of the 36th International Conference on Machine Learning 2019
null
PMLR 97:1331-1340
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In open-ended environments, autonomous learning agents must set their own goals and build their own curriculum through an intrinsically motivated exploration. They may consider a large diversity of goals, aiming to discover what is controllable in their environments, and what is not. Because some goals might prove easy and some impossible, agents must actively select which goal to practice at any moment, to maximize their overall mastery on the set of learnable goals. This paper proposes CURIOUS, an algorithm that leverages 1) a modular Universal Value Function Approximator with hindsight learning to achieve a diversity of goals of different kinds within a unique policy and 2) an automated curriculum learning mechanism that biases the attention of the agent towards goals maximizing the absolute learning progress. Agents focus sequentially on goals of increasing complexity, and focus back on goals that are being forgotten. Experiments conducted in a new modular-goal robotic environment show the resulting developmental self-organization of a learning curriculum, and demonstrate properties of robustness to distracting goals, forgetting and changes in body properties.
[ { "version": "v1", "created": "Mon, 15 Oct 2018 11:40:28 GMT" }, { "version": "v2", "created": "Wed, 24 Oct 2018 09:10:44 GMT" }, { "version": "v3", "created": "Sun, 24 Feb 2019 16:41:17 GMT" }, { "version": "v4", "created": "Wed, 29 May 2019 11:52:20 GMT" } ]
1,559,174,400,000
[ [ "Colas", "Cédric", "" ], [ "Fournier", "Pierre", "" ], [ "Sigaud", "Olivier", "" ], [ "Chetouani", "Mohamed", "" ], [ "Oudeyer", "Pierre-Yves", "" ] ]
1810.06338
Michael Cashmore
Rita Borgo, Michael Cashmore, Daniele Magazzeni
Towards Providing Explanations for AI Planner Decisions
Presented at the IJCAI/ECAI 2018 Workshop on Explainable Artificial Intelligence (XAI) (http://home.earthlink.net/~dwaha/research/meetings/faim18-xai). Stockholm, July 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In order to engender trust in AI, humans must understand what an AI system is trying to achieve, and why. To overcome this problem, the underlying AI process must produce justifications and explanations that are both transparent and comprehensible to the user. AI Planning is well placed to be able to address this challenge. In this paper we present a methodology to provide initial explanations for the decisions made by the planner. Explanations are created by allowing the user to suggest alternative actions in plans and then compare the resulting plans with the one found by the planner. The methodology is implemented in the new XAI-Plan framework.
[ { "version": "v1", "created": "Mon, 15 Oct 2018 13:13:48 GMT" } ]
1,539,648,000,000
[ [ "Borgo", "Rita", "" ], [ "Cashmore", "Michael", "" ], [ "Magazzeni", "Daniele", "" ] ]
1810.06374
Andrea Marrella
Andrea Marrella
SmartPM: Automatic Adaptation of Dynamic Processes at Run-Time
Postprint of PhD Thesis of Andrea Marrella, published on October 2013
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The research activity outlined in this PhD thesis is devoted to define a general approach, a concrete architecture and a prototype Process Management System (PMS) for the automated adaptation of dynamic processes at run-time, on the basis of a declarative specification of process tasks and relying on well-established reasoning about actions and planning techniques. The purpose is to demonstrate that the combination of procedural and imperative models with declarative elements, along with the exploitation of techniques from the field of artificial intelligence (AI), such as Situation Calculus, IndiGolog and automated planning, can increase the ability of existing PMSs of supporting dynamic processes. To this end, a prototype PMS named SmartPM, which is specifically tailored for supporting collaborative work of process participants during pervasive scenarios, has been developed. The adaptation mechanism deployed on SmartPM is based on execution monitoring for detecting failures at run-time, which does not require the definition of the adaptation strategy in the process itself (as most of the current approaches do), and on automatic planning techniques for the synthesis of the recovery procedure.
[ { "version": "v1", "created": "Fri, 12 Oct 2018 13:17:35 GMT" } ]
1,539,648,000,000
[ [ "Marrella", "Andrea", "" ] ]
1810.06617
Razieh Mehri
Razieh Mehri, Volker Haarslev, Hamidreza Chinaei
Optimizing Heuristics for Tableau-based OWL Reasoners
9 pages, 0 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Optimization techniques play a significant role in improving description logic reasoners covering the Web Ontology Language (OWL). These techniques are essential to speed up these reasoners. Many of the optimization techniques are based on heuristic choices. Optimal heuristic selection makes these techniques more effective. The FaCT++ OWL reasoner and its Java version JFact implement an optimization technique called ToDo list which is a substitute for a traditional top-down approach in tableau-based reasoners. The ToDo list mechanism allows one to arrange the order of applying different rules by giving each a priority. Compared to a top-down approach, the ToDo list technique has a better control over the application of expansion rules. Learning the proper heuristic order for applying rules in ToDo lis} will have a great impact on reasoning speed. We use a binary SVM technique to build our learning model. The model can help to choose ontology-specific order sets to speed up OWL reasoning. On average, our learning approach tested with 40 selected ontologies achieves a speedup of two orders of magnitude when compared to the worst rule ordering choice.
[ { "version": "v1", "created": "Mon, 15 Oct 2018 19:06:14 GMT" }, { "version": "v2", "created": "Wed, 24 Oct 2018 21:36:43 GMT" } ]
1,540,512,000,000
[ [ "Mehri", "Razieh", "" ], [ "Haarslev", "Volker", "" ], [ "Chinaei", "Hamidreza", "" ] ]
1810.07007
Naveen Sundar Govindarajulu
Selmer Bringsjord, Naveen Sundar Govindarajulu, Atriya Sen, Matthew Peveler, Biplav Srivastava, Kartik Talamadupula
Tentacular Artificial Intelligence, and the Architecture Thereof, Introduced
FAIM Workshop on Architectures And Evaluation For Generality, Autonomy & Progress in AI July 15, 2018, Stockholm, Sweden, 1st International Workshop Held In Conjunction With IJCAI-ECAI 2018, Aamas 2018 and ICML 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We briefly introduce herein a new form of distributed, multi-agent artificial intelligence, which we refer to as "tentacular." Tentacular AI is distinguished by six attributes, which among other things entail a capacity for reasoning and planning based in highly expressive calculi (logics), and which enlists subsidiary agents across distances circumscribed only by the reach of one or more given networks.
[ { "version": "v1", "created": "Sun, 14 Oct 2018 02:37:46 GMT" } ]
1,539,734,400,000
[ [ "Bringsjord", "Selmer", "" ], [ "Govindarajulu", "Naveen Sundar", "" ], [ "Sen", "Atriya", "" ], [ "Peveler", "Matthew", "" ], [ "Srivastava", "Biplav", "" ], [ "Talamadupula", "Kartik", "" ] ]
1810.07096
Luciano Serafini
Luciano Serafini and Paolo Traverso
Incremental learning abstract discrete planning domains and mappings to continuous perceptions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most of the works on planning and learning, e.g., planning by (model based) reinforcement learning, are based on two main assumptions: (i) the set of states of the planning domain is fixed; (ii) the mapping between the observations from the real word and the states is implicitly assumed or learned offline, and it is not part of the planning domain. Consequently, the focus is on learning the transitions between states. In this paper, we drop such assumptions. We provide a formal framework in which (i) the agent can learn dynamically new states of the planning domain; (ii) the mapping between abstract states and the perception from the real world, represented by continuous variables, is part of the planning domain; (iii) such mapping is learned and updated along the "life" of the agent. We define an algorithm that interleaves planning, acting, and learning, and allows the agent to update the planning domain depending on how much it trusts the model w.r.t. the new experiences learned by executing actions. We define a measure of coherence between the planning domain and the real world as perceived by the agent. We test our approach showing that the agent learns increasingly coherent models, and that the system can scale to deal with models with an order of $10^6$ states.
[ { "version": "v1", "created": "Tue, 16 Oct 2018 15:53:22 GMT" }, { "version": "v2", "created": "Mon, 26 Nov 2018 10:55:58 GMT" } ]
1,543,276,800,000
[ [ "Serafini", "Luciano", "" ], [ "Traverso", "Paolo", "" ] ]
1810.07232
Robert Kent
Robert E. Kent and Christian Neuss
Conceptual Analysis of Hypertext
19 pages, 3 figures, 5 tables
In Charles Nicholas and James Mayfield, editors, Intelligent Hypertext: Advanced Techniques for the World Wide Web, volume 1326 of Lecture Note Computer Science, pages 70-89. Springer, 1997. Invited chapter
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this chapter tools and techniques from the mathematical theory of formal concept analysis are applied to hypertext systems in general, and the World Wide Web in particular. Various processes for the conceptual structuring of hypertext are discussed: summarization, conceptual scaling, and the creation of conceptual links. Well-known interchange formats for summarizing networked information resources as resource meta-information are reviewed, and two new interchange formats originating from formal concept analysis are advocated. Also reviewed is conceptual scaling, which provides a principled approach to the faceted analysis techniques in library science classification. The important notion of conceptual linkage is introduced as a generalization of a hyperlink. The automatic hyperization of the content of legacy data is described, and the composite conceptual structuring with hypertext linkage is defined. For the conceptual empowerment of the Web user, a new technique called conceptual browsing is advocated. Conceptual browsing, which browses over conceptual links, is dual mode (extensional versus intensional) and dual scope (global versus local).
[ { "version": "v1", "created": "Tue, 16 Oct 2018 18:56:33 GMT" } ]
1,539,820,800,000
[ [ "Kent", "Robert E.", "" ], [ "Neuss", "Christian", "" ] ]
1810.07311
Yuu Jinnai
Yuu Jinnai, David Abel, D Ellis Hershkowitz, Michael Littman, George Konidaris
Finding Options that Minimize Planning Time
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maximum of value-iteration passes. We first show that the problem is NP-hard, even if the task is constrained to be deterministic---the first such complexity result for option discovery. We then present the first polynomial-time boundedly suboptimal approximation algorithm for this setting, and empirically evaluate it against both the optimal options and a representative collection of heuristic approaches in simple grid-based domains including the classic four-rooms problem.
[ { "version": "v1", "created": "Tue, 16 Oct 2018 23:24:18 GMT" }, { "version": "v2", "created": "Sun, 2 Dec 2018 19:04:14 GMT" }, { "version": "v3", "created": "Sat, 16 Mar 2019 20:08:18 GMT" } ]
1,552,953,600,000
[ [ "Jinnai", "Yuu", "" ], [ "Abel", "David", "" ], [ "Hershkowitz", "D Ellis", "" ], [ "Littman", "Michael", "" ], [ "Konidaris", "George", "" ] ]
1810.07528
David Gunning
David Gunning
Machine Common Sense Concept Paper
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper summarizes some of the technical background, research ideas, and possible development strategies for achieving machine common sense. Machine common sense has long been a critical-but-missing component of Artificial Intelligence (AI). Recent advances in machine learning have resulted in new AI capabilities, but in all of these applications, machine reasoning is narrow and highly specialized. Developers must carefully train or program systems for every situation. General commonsense reasoning remains elusive. The absence of common sense prevents intelligent systems from understanding their world, behaving reasonably in unforeseen situations, communicating naturally with people, and learning from new experiences. Its absence is perhaps the most significant barrier between the narrowly focused AI applications we have today and the more general, human-like AI systems we would like to build in the future. Machine common sense remains a broad, potentially unbounded problem in AI. There are a wide range of strategies that could be employed to make progress on this difficult challenge. This paper discusses two diverse strategies for focusing development on two different machine commonsense services: (1) a service that learns from experience, like a child, to construct computational models that mimic the core domains of child cognition for objects (intuitive physics), agents (intentional actors), and places (spatial navigation); and (2) service that learns from reading the Web, like a research librarian, to construct a commonsense knowledge repository capable of answering natural language and image-based questions about commonsense phenomena.
[ { "version": "v1", "created": "Wed, 17 Oct 2018 13:31:41 GMT" } ]
1,539,820,800,000
[ [ "Gunning", "David", "" ] ]
1810.08059
Alok Chauhan
Nikolas Klug, Alok Chauhan, Ramesh Ragala, V Vijayakumar
k-RNN: Extending NN-heuristics for the TSP
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we present an extension of existing Nearest-Neighbor heuristics to an algorithm called k-Repetitive-Nearest-Neighbor. The idea is to start with a tour of k nodes and then perform a Nearest-Neighbor search from there on. After doing this for all permutations of k nodes the result gets selected as the shortest tour found. Experimental results show that for 2-RNN the solutions quality remains relatively stable between about 10% to 40% above the optimum.
[ { "version": "v1", "created": "Wed, 17 Oct 2018 11:32:15 GMT" } ]
1,539,907,200,000
[ [ "Klug", "Nikolas", "" ], [ "Chauhan", "Alok", "" ], [ "Ragala", "Ramesh", "" ], [ "Vijayakumar", "V", "" ] ]
1810.08159
Sandhya Saisubramanian
Sandhya Saisubramanian, Kyle Hollins Wray, Luis Pineda, Shlomo Zilberstein
Planning in Stochastic Environments with Goal Uncertainty
6 pages, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2019
2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Macau, China, 2019, pp. 1649-1654
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.
[ { "version": "v1", "created": "Thu, 18 Oct 2018 16:56:09 GMT" }, { "version": "v2", "created": "Fri, 3 Apr 2020 23:18:14 GMT" } ]
1,586,217,600,000
[ [ "Saisubramanian", "Sandhya", "" ], [ "Wray", "Kyle Hollins", "" ], [ "Pineda", "Luis", "" ], [ "Zilberstein", "Shlomo", "" ] ]
1810.08431
Damien Pellier
Damien Pellier and Humbert Fiorino
Assumption-Based Planning
null
Proceedings of the International Conference on Advances in Intelligence Systems Theory and Applications (AISTA), 2004, November, pages 367-376, Luxembourg-Kirchberg, Luxembourg
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The purpose of the paper is to introduce a new approach of planning called Assumption-Based Planning. This approach is a very interesting way to devise a planner based on a multi-agent system in which the production of a global shared plan is obtained by conjecture/refutation cycles. Contrary to classical approaches, our contribution relies on the agents reasoning that leads to the production of a plan from planning domains. To take into account complex environments and the partial agents knowledge, we propose to consider the planning problem as a defeasible reasoning where the agents exchange proposals and counter-proposals and are able to reason about uncertainty. The argumentation dialogue between agents must not be viewed as a negotiation process but as an investigation process in order to build a plan. In this paper, we focus on the mechanisms that allow an agent to produce `reasonable' proposals according to its knowledge.
[ { "version": "v1", "created": "Fri, 19 Oct 2018 10:26:27 GMT" } ]
1,540,166,400,000
[ [ "Pellier", "Damien", "" ], [ "Fiorino", "Humbert", "" ] ]
1810.08460
Damien Pellier
Damien Pellier and lias. Belaidi
Planification par fusions incr\'ementales de graphes
in French
Journ\'ees Francophones de Planification, D\'ecision, Apprentissage pour la conduite de syst\`emes (JFPDA). 2008, Metz, France
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we introduce a generic and fresh model for distributed planning called "Distributed Planning Through Graph Merging" ({\sf DPGM}). This model unifies the different steps of the distributed planning process into a single step. Our approach is based on a planning graph structure for the agent reasoning and a CSP mechanism for the individual plan extraction and the coordination. We assume that no agent can reach the global goal alone. Therefore the agents must cooperate, {\it i.e.,} take in into account potential positive interactions between their activities to reach their common shared goal. The originality of our model consists in considering as soon as possible, {\it i.e.,} in the individual planning process, the positive and the negative interactions between agents activities in order to reduce the search cost of a global coordinated solution plan.
[ { "version": "v1", "created": "Fri, 19 Oct 2018 12:21:47 GMT" } ]
1,540,166,400,000
[ [ "Pellier", "Damien", "" ], [ "Belaidi", "lias.", "" ] ]
1810.08811
Yosuke Fukuchi
Yosuke Fukuchi, Masahiko Osawa, Hiroshi Yamakawa, Michita Imai
Autonomous Self-Explanation of Behavior for Interactive Reinforcement Learning Agents
null
Proceedings of the 5th International Conference on Human Agent Interaction Pages 97-101 2017
10.1145/3125739.3125746
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In cooperation, the workers must know how co-workers behave. However, an agent's policy, which is embedded in a statistical machine learning model, is hard to understand, and requires much time and knowledge to comprehend. Therefore, it is difficult for people to predict the behavior of machine learning robots, which makes Human Robot Cooperation challenging. In this paper, we propose Instruction-based Behavior Explanation (IBE), a method to explain an autonomous agent's future behavior. In IBE, an agent can autonomously acquire the expressions to explain its own behavior by reusing the instructions given by a human expert to accelerate the learning of the agent's policy. IBE also enables a developmental agent, whose policy may change during the cooperation, to explain its own behavior with sufficient time granularity.
[ { "version": "v1", "created": "Sat, 20 Oct 2018 14:25:53 GMT" } ]
1,540,252,800,000
[ [ "Fukuchi", "Yosuke", "" ], [ "Osawa", "Masahiko", "" ], [ "Yamakawa", "Hiroshi", "" ], [ "Imai", "Michita", "" ] ]
1810.08914
Salvador Garc\'ia
Jos\'e-Ram\'on Cano and Juli\'an Luengo and Salvador Garc\'ia
Label Noise Filtering Techniques to Improve Monotonic Classification
This paper is already accepted for publication in Neurocomputing
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The monotonic ordinal classification has increased the interest of researchers and practitioners within machine learning community in the last years. In real applications, the problems with monotonicity constraints are very frequent. To construct predictive monotone models from those problems, many classifiers require as input a data set satisfying the monotonicity relationships among all samples. Changing the class labels of the data set (relabelling) is useful for this. Relabelling is assumed to be an important building block for the construction of monotone classifiers and it is proved that it can improve the predictive performance. In this paper, we will address the construction of monotone datasets considering as noise the cases that do not meet the monotonicity restrictions. For the first time in the specialized literature, we propose the use of noise filtering algorithms in a preprocessing stage with a double goal: to increase both the monotonicity index of the models and the accuracy of the predictions for different monotonic classifiers. The experiments are performed over 12 datasets coming from classification and regression problems and show that our scheme improves the prediction capabilities of the monotonic classifiers instead of being applied to original and relabeled datasets. In addition, we have included the analysis of noise filtering process in the particular case of wine quality classification to understand its effect in the predictive models generated.
[ { "version": "v1", "created": "Sun, 21 Oct 2018 08:36:37 GMT" } ]
1,540,252,800,000
[ [ "Cano", "José-Ramón", "" ], [ "Luengo", "Julián", "" ], [ "García", "Salvador", "" ] ]
1810.09030
Siwei Fu
Siwei Fu, Anbang Xu, Xiaotong Liu, Huimin Zhou, Rama Akkiraju
Challenge AI Mind: A Crowd System for Proactive AI Testing
a 10-page full paper
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial Intelligence (AI) has burrowed into our lives in various aspects; however, without appropriate testing, deployed AI systems are often being criticized to fail in critical and embarrassing cases. Existing testing approaches mainly depend on fixed and pre-defined datasets, providing a limited testing coverage. In this paper, we propose the concept of proactive testing to dynamically generate testing data and evaluate the performance of AI systems. We further introduce Challenge.AI, a new crowd system that features the integration of crowdsourcing and machine learning techniques in the process of error generation, error validation, error categorization, and error analysis. We present experiences and insights into a participatory design with AI developers. The evaluation shows that the crowd workflow is more effective with the help of machine learning techniques. AI developers found that our system can help them discover unknown errors made by the AI models, and engage in the process of proactive testing.
[ { "version": "v1", "created": "Sun, 21 Oct 2018 21:13:48 GMT" } ]
1,540,252,800,000
[ [ "Fu", "Siwei", "" ], [ "Xu", "Anbang", "" ], [ "Liu", "Xiaotong", "" ], [ "Zhou", "Huimin", "" ], [ "Akkiraju", "Rama", "" ] ]
1810.09036
Robert Kent
Robert E. Kent
Soft Concept Analysis
16 pages, 5 figures, 6 tables
Rough-Fuzzy Hybridization: New Trend in Decision-Making, pages 215-232. Sankar K. Pal and Andrzej Skowron, editors, Springer-Verlag, Singapore, June 1999
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this chapter we discuss soft concept analysis, a study which identifies an enriched notion of "conceptual scale" as developed in formal concept analysis with an enriched notion of "linguistic variable" as discussed in fuzzy logic. The identification "enriched conceptual scale" = "enriched linguistic variable" was made in a previous paper (Enriched interpretation, Robert E. Kent). In this chapter we offer further arguments for the importance of this identification by discussing the philosophy, spirit, and practical application of conceptual scaling to the discovery, conceptual analysis, interpretation, and categorization of networked information resources. We argue that a linguistic variable, which has been defined at just the right generalization of valuated categories, provides a natural definition for the process of soft conceptual scaling. This enrichment using valuated categories models the relation of indiscernability, a notion of central importance in rough set theory. At a more fundamental level for soft concept analysis, it also models the derivation of formal concepts, a process of central importance in formal concept analysis. Soft concept analysis is synonymous with enriched concept analysis. From one viewpoint, the study of soft concept analysis that is initiated here extends formal concept analysis to soft computational structures. From another viewpoint, soft concept analysis provides a natural foundation for soft computation by unifying and explaining notions from soft computation in terms of suitably generalized notions from formal concept analysis, rough set theory and fuzzy set theory.
[ { "version": "v1", "created": "Sun, 21 Oct 2018 22:30:17 GMT" } ]
1,540,252,800,000
[ [ "Kent", "Robert E.", "" ] ]
1810.09145
Damien Pellier
Sandra Castellanos-Paez and Damien Pellier and Humbert Fiorino and Sylvie Pesty
Mining useful Macro-actions in Planning
International Conference on Artificial Intelligence and Pattern Recognition, 2016
International Conference on Artificial Intelligence and Pattern Recognition, 2016
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Planning has achieved significant progress in recent years. Among the various approaches to scale up plan synthesis, the use of macro-actions has been widely explored. As a first stage towards the development of a solution to learn on-line macro-actions, we propose an algorithm to identify useful macro-actions based on data mining techniques. The integration in the planning search of these learned macro-actions shows significant improvements over six classical planning benchmarks.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 09:05:57 GMT" } ]
1,541,116,800,000
[ [ "Castellanos-Paez", "Sandra", "" ], [ "Pellier", "Damien", "" ], [ "Fiorino", "Humbert", "" ], [ "Pesty", "Sylvie", "" ] ]
1810.09150
Damien Pellier
Damien Pellier and Bruno Bouzy and Marc M\'etivier
Mean-based Heuristic Search for Real-Time Planning
Journ\'ees Francophones de Planification, D\'ecision, Apprentissage pour la conduite de syst\`emes, 2010
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we introduce a new heuristic search algorithm based on mean values for real-time planning, called MHSP. It consists in associating the principles of UCT, a bandit-based algorithm which gave very good results in computer games, and especially in Computer Go, with heuristic search in order to obtain a real-time planner in the context of classical planning. MHSP is evaluated on different planning problems and compared to existing algorithms performing on-line search and learning. Besides, our results highlight the capacity of MHSP to return plans in a real-time manner which tend to an optimal plan over the time which is faster and of better quality compared to existing algorithms in the literature.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 09:32:55 GMT" } ]
1,540,252,800,000
[ [ "Pellier", "Damien", "" ], [ "Bouzy", "Bruno", "" ], [ "Métivier", "Marc", "" ] ]
1810.09171
Fabian Neuhaus
Fabian Neuhaus
What is an Ontology?
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the knowledge engineering community "ontology" is usually defined in the tradition of Gruber as an "explicit specification of a conceptualization". Several variations of this definition exist. In the paper we argue that (with one notable exception) these definitions are of no explanatory value, because they violate one of the basic rules for good definitions: The defining statement (the definiens) should be clearer than the term that is defined (the definiendum). In the paper we propose a different definition of "ontology" and discuss how it helps to explain various phenomena: the ability of ontologies to change, the role of the choice of vocabulary, the significance of annotations, the possibility of collaborative ontology development, and the relationship between ontological conceptualism and ontological realism.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 10:47:03 GMT" } ]
1,540,252,800,000
[ [ "Neuhaus", "Fabian", "" ] ]
1810.09245
Damien Pellier
Ankuj Arora and Humbert Fiorino and Damien Pellier and Sylvie Pesty
A Review on Learning Planning Action Models for Socio-Communicative HRI
Workshop on Affect, Artifcial Compagnon and Interaction, 2016
Workshop on Affect, Artifcial Compagnon and Interaction, 2016
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
For social robots to be brought more into widespread use in the fields of companionship, care taking and domestic help, they must be capable of demonstrating social intelligence. In order to be acceptable, they must exhibit socio-communicative skills. Classic approaches to program HRI from observed human-human interactions fails to capture the subtlety of multimodal interactions as well as the key structural differences between robots and humans. The former arises due to a difficulty in quantifying and coding multimodal behaviours, while the latter due to a difference of the degrees of liberty between a robot and a human. However, the notion of reverse engineering from multimodal HRI traces to learn the underlying behavioral blueprint of the robot given multimodal traces seems an option worth exploring. With this spirit, the entire HRI can be seen as a sequence of exchanges of speech acts between the robot and human, each act treated as an action, bearing in mind that the entire sequence is goal-driven. Thus, this entire interaction can be treated as a sequence of actions propelling the interaction from its initial to goal state, also known as a plan in the domain of AI planning. In the same domain, this action sequence that stems from plan execution can be represented as a trace. AI techniques, such as machine learning, can be used to learn behavioral models (also known as symbolic action models in AI), intended to be reusable for AI planning, from the aforementioned multimodal traces. This article reviews recent machine learning techniques for learning planning action models which can be applied to the field of HRI with the intent of rendering robots as socio-communicative.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 13:17:28 GMT" } ]
1,541,116,800,000
[ [ "Arora", "Ankuj", "" ], [ "Fiorino", "Humbert", "" ], [ "Pellier", "Damien", "" ], [ "Pesty", "Sylvie", "" ] ]
1810.09598
Tae Wan Kim
Tae Wan Kim
Explainable artificial intelligence (XAI), the goodness criteria and the grasp-ability test
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces the "grasp-ability test" as a "goodness" criteria by which to compare which explanation is more or less meaningful than others for users to understand the automated algorithmic data processing.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 23:40:20 GMT" } ]
1,540,425,600,000
[ [ "Kim", "Tae Wan", "" ] ]
1810.09648
Shi Feng
Shi Feng, Jordan Boyd-Graber
What can AI do for me: Evaluating Machine Learning Interpretations in Cooperative Play
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Machine learning is an important tool for decision making, but its ethical and responsible application requires rigorous vetting of its interpretability and utility: an understudied problem, particularly for natural language processing models. We propose an evaluation of interpretation on a real task with real human users, where the effectiveness of interpretation is measured by how much it improves human performance. We design a grounded, realistic human-computer cooperative setting using a question answering task, Quizbowl. We recruit both trivia experts and novices to play this game with computer as their teammate, who communicates its prediction via three different interpretations. We also provide design guidance for natural language processing human-in-the-loop settings.
[ { "version": "v1", "created": "Tue, 23 Oct 2018 03:59:22 GMT" }, { "version": "v2", "created": "Wed, 24 Oct 2018 14:34:06 GMT" }, { "version": "v3", "created": "Mon, 10 Jun 2019 02:39:28 GMT" } ]
1,560,211,200,000
[ [ "Feng", "Shi", "" ], [ "Boyd-Graber", "Jordan", "" ] ]
1810.09993
Tomer Libal
Tomer Libal and Matteo Pascucci
Automated Reasoning in Normative Detachment Structures with Ideal Conditions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Systems of deontic logic suffer either from being too expressive and therefore hard to mechanize, or from being too simple to capture relevant aspects of normative reasoning. In this article we look for a suitable way in between: the automation of a simple logic of normative ideality and sub-ideality that is not affected by many deontic paradoxes and that is expressive enough to capture contrary-to-duty reason- ing. We show that this logic is very useful to reason on normative scenarios from which one can extract a certain kind of argumentative structure, called a Normative Detachment Structure with Ideal Conditions. The theoretical analysis of the logic is accompanied by examples of automated reasoning on a concrete legal text.
[ { "version": "v1", "created": "Tue, 23 Oct 2018 17:52:36 GMT" } ]
1,540,339,200,000
[ [ "Libal", "Tomer", "" ], [ "Pascucci", "Matteo", "" ] ]
1810.10102
Saleh Mousa
Saleh Mousa, Sherif Ishak
Comparative Evaluation of Tree-Based Ensemble Algorithms for Short-Term Travel Time Prediction
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Disseminating accurate travel time information to road users helps achieve traffic equilibrium and reduce traffic congestion. The deployment of Connected Vehicles technology will provide unique opportunities for the implementation of travel time prediction models. The aim of this study is twofold: (1) estimate travel times in the freeway network at five-minute intervals using Basic Safety Messages (BSM); (2) develop an eXtreme Gradient Boosting (XGB) model for short-term travel time prediction on freeways. The XGB tree-based ensemble prediction model is evaluated against common tree-based ensemble algorithms and the evaluations are performed at five-minute intervals over a 30-minute horizon. BSMs generated by the Safety Pilot Model Deployment conducted in Ann Arbor, Michigan, were used. Nearly two billion messages were processed for providing travel time estimates for the entire freeway network. A Combination of grid search and five-fold cross-validation techniques using the travel time estimates were used for developing the prediction models and tuning their parameters. About 9.6 km freeway stretch was used for evaluating the XGB together with the most common tree-based ensemble algorithms. The results show that XGB is superior to all other algorithms, followed by the Gradient Boosting. XGB travel time predictions were accurate and consistent with variations during peak periods, with mean absolute percentage error in prediction about 5.9% and 7.8% for 5-minute and 30-minute horizons, respectively. Additionally, through applying the developed models to another 4.7 km stretch along the eastbound segment of M-14, the XGB demonstrated its considerable advantages in travel time prediction during congested and uncongested conditions.
[ { "version": "v1", "created": "Tue, 23 Oct 2018 21:41:41 GMT" } ]
1,540,425,600,000
[ [ "Mousa", "Saleh", "" ], [ "Ishak", "Sherif", "" ] ]
1810.10175
Ye Liu
Ye Liu, Jiawei Zhang, Chenwei Zhang, Philip S. Yu
Data-driven Blockbuster Planning on Online Movie Knowledge Library
IEEE BigData
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the era of big data, logistic planning can be made data-driven to take advantage of accumulated knowledge in the past. While in the movie industry, movie planning can also exploit the existing online movie knowledge library to achieve better results. However, it is ineffective to solely rely on conventional heuristics for movie planning, due to a large number of existing movies and various real-world factors that contribute to the success of each movie, such as the movie genre, available budget, production team (involving actor, actress, director, and writer), etc. In this paper, we study a "Blockbuster Planning" (BP) problem to learn from previous movies and plan for low budget yet high return new movies in a totally data-driven fashion. After a thorough investigation of an online movie knowledge library, a novel movie planning framework "Blockbuster Planning with Maximized Movie Configuration Acquaintance" (BigMovie) is introduced in this paper. From the investment perspective, BigMovie maximizes the estimated gross of the planned movies with a given budget. It is able to accurately estimate the movie gross with a 0.26 mean absolute percentage error (and 0.16 for budget). Meanwhile, from the production team's perspective, BigMovie is able to formulate an optimized team with people/movie genres that team members are acquainted with. Historical collaboration records are utilized to estimate acquaintance scores of movie configuration factors via an acquaintance tensor. We formulate the BP problem as a non-linear binary programming problem and prove its NP-hardness. To solve it in polynomial time, BigMovie relaxes the hard binary constraints and addresses the BP problem as a cubic programming problem. Extensive experiments conducted on IMDB movie database demonstrate the capability of BigMovie for an effective data-driven blockbuster planning.
[ { "version": "v1", "created": "Wed, 24 Oct 2018 03:56:07 GMT" } ]
1,540,425,600,000
[ [ "Liu", "Ye", "" ], [ "Zhang", "Jiawei", "" ], [ "Zhang", "Chenwei", "" ], [ "Yu", "Philip S.", "" ] ]
1810.10907
Damien Pellier
Damien Pellier and Bruno Bouzy and Marc M\'etivier
Planification en temps r\'eel avec agenda de buts et sauts
in French, Journ\'ees Francophones de Planification, D\'ecision, Apprentissage pour la conduite de syst\`emes, 2011
Journ\'ees Francophones de Planification, D\'ecision, Apprentissage pour la conduite de syst\`emes, 2011
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the context of real-time planning, this paper investigates the contributions of two enhancements for selecting actions. First, the agenda-driven planning enhancement ranks relevant atomic goals and solves them incrementally in a best-first manner. Second, the committed jump enhancement commits a sequence of actions to be executed at the following time steps. To assess these two enhancements, we developed a real-time planning algorithm in which action selection can be driven by a goal-agenda, and committed jumps can be done. Experimental results, performed on classical planning problems, show that agenda-planning and committed jumps are clear advantages in the real-time context. Used simultaneously, they enable the planner to be several orders of magnitude faster and solution plans to be shorter.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 10:25:01 GMT" } ]
1,541,116,800,000
[ [ "Pellier", "Damien", "" ], [ "Bouzy", "Bruno", "" ], [ "Métivier", "Marc", "" ] ]
1810.10908
Damien Pellier
Damien Pellier and Micka\"el Vanneufville and Humbert Fiorino and Marc M\'etivier and Bruno Bouzy
MGP: Un algorithme de planification temps r\'eel prenant en compte l'\'evolution dynamique du but
in French
Journ\'ees Francophones de Planification, D\'ecision, Apprentissage pour la conduite de Syst\`emes, 2012
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Devising intelligent robots or agents that interact with humans is a major challenge for artificial intelligence. In such contexts, agents must constantly adapt their decisions according to human activities and modify their goals. In this paper, we tackle this problem by introducing a novel planning approach, called Moving Goal Planning (MGP), to adapt plans to goal evolutions. This planning algorithm draws inspiration from Moving Target Search (MTS) algorithms. In order to limit the number of search iterations and to improve its efficiency, MGP delays as much as possible triggering new searches when the goal changes over time. To this purpose, MGP uses two strategies: Open Check (OC) that checks if the new goal is still in the current search tree and Plan Follow (PF) that estimates whether executing actions of the current plan brings MGP closer to the new goal. Moreover, MGP uses a parsimonious strategy to update incrementally the search tree at each new search that reduces the number of calls to the heuristic function and speeds up the search. Finally, we show evaluation results that demonstrate the effectiveness of our approach.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 12:02:56 GMT" } ]
1,540,512,000,000
[ [ "Pellier", "Damien", "" ], [ "Vanneufville", "Mickaël", "" ], [ "Fiorino", "Humbert", "" ], [ "Métivier", "Marc", "" ], [ "Bouzy", "Bruno", "" ] ]
1810.10910
Damien Pellier
Abdeldjalil Ramoul and Damien Pellier and Humbert Fiorino and Sylvie Pesty
Une approche totalement instanci\'ee pour la planification HTN
in French, Journ\'ees Francophones de Planification de D\'ecision et d'Apprentissage, 2016
Journ\'ees Francophones de Planification de D\'ecision et d'Apprentissage, 2016
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many planning techniques have been developed to allow autonomous systems to act and make decisions based on their perceptions of the environment. Among these techniques, HTN ({\it Hierarchical Task Network}) planning is one of the most used in practice. Unlike classical approaches of planning. HTN operates by decomposing task into sub-tasks until each of these sub-tasks can be achieved an action. This hierarchical representation provide a richer representation of planning problems and allows to better guide the plan search and provides more knowledge to the underlying algorithms. In this paper, we propose a new approach of HTN planning in which, as in conventional planning, we instantiate all planning operators before starting the search process. This approach has proven its effectiveness in classical planning and is necessary for the development of effective heuristics and encoding planning problems in other formalism such as CSP or SAT. The instantiation is actually used by most modern planners but has never been applied in an HTN based planning framework. We present in this article a generic instantiation algorithm which implements many simplification techniques to reduce the process complexity inspired from those used in classical planning. Finally we present some results obtained from an experimentation on a range of problems used in the international planning competitions with a modified version of SHOP planner using fully instantiated problems.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 14:06:48 GMT" } ]
1,541,116,800,000
[ [ "Ramoul", "Abdeldjalil", "" ], [ "Pellier", "Damien", "" ], [ "Fiorino", "Humbert", "" ], [ "Pesty", "Sylvie", "" ] ]
1810.11078
Jaroslaw Jankowski
Jaros{\l}aw W\k{a}tr\'obski, Jaros{\l}aw Jankowski, Pawe{\l} Ziemba, Artur Karczmarczyk, Magdalena Zio{\l}o
Generalised framework for multi-criteria method selection
null
J.W\k{a}tr\'obski, J.Jankowski, P.Ziemba, A.Karczmarczyk and M.Zio{\l}o, Generalised framework for multi-criteria method selection, Omega (2018), doi.org/10.1016/j.omega.2018.07.004
10.1016/j.omega.2018.07.004
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-Criteria Decision Analysis (MCDA) methods are widely used in various fields and disciplines. While most of the research has been focused on the development and improvement of new MCDA methods, relatively limited attention has been paid to their appropriate selection for the given decision problem. Their improper application decreases the quality of recommendations, as different MCDA methods deliver inconsistent results. The current paper presents a methodological and practical framework for selecting suitable MCDA methods for a particular decision situation. A set of 56 available MCDA methods was analyzed and, based on that, a hierarchical set of methods characteristics and the rule base were obtained. This analysis, rules and modelling of the uncertainty in the decision problem description allowed to build a framework supporting the selection of a MCDA method for a given decision-making situation. The practical studies indicate consistency between the methods recommended with the proposed approach and those used by the experts in reference cases. The results of the research also showed that the proposed approach can be used as a general framework for selecting an appropriate MCDA method for a given area of decision support, even in cases of data gaps in the decision-making problem description. The proposed framework was implemented within a web platform available for public use at www.mcda.it.
[ { "version": "v1", "created": "Thu, 25 Oct 2018 19:29:46 GMT" } ]
1,540,771,200,000
[ [ "Wątróbski", "Jarosław", "" ], [ "Jankowski", "Jarosław", "" ], [ "Ziemba", "Paweł", "" ], [ "Karczmarczyk", "Artur", "" ], [ "Zioło", "Magdalena", "" ] ]
1810.11116
Tae Wan Kim
Tae Wan Kim, Thomas Donaldson, and John Hooker
Mimetic vs Anchored Value Alignment in Artificial Intelligence
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
"Value alignment" (VA) is considered as one of the top priorities in AI research. Much of the existing research focuses on the "A" part and not the "V" part of "value alignment." This paper corrects that neglect by emphasizing the "value" side of VA and analyzes VA from the vantage point of requirements in value theory, in particular, of avoiding the "naturalistic fallacy"--a major epistemic caveat. The paper begins by isolating two distinct forms of VA: "mimetic" and "anchored." Then it discusses which VA approach better avoids the naturalistic fallacy. The discussion reveals stumbling blocks for VA approaches that neglect implications of the naturalistic fallacy. Such problems are more serious in mimetic VA since the mimetic process imitates human behavior that may or may not rise to the level of correct ethical behavior. Anchored VA, including hybrid VA, in contrast, holds more promise for future VA since it anchors alignment by normative concepts of intrinsic value.
[ { "version": "v1", "created": "Thu, 25 Oct 2018 21:34:21 GMT" } ]
1,540,771,200,000
[ [ "Kim", "Tae Wan", "" ], [ "Donaldson", "Thomas", "" ], [ "Hooker", "John", "" ] ]
1810.11370
Abigail Chown
Abigail H. Chown, Christopher J. Cook, Nigel B. Wilding
A simulated annealing approach to the student-project allocation problem
22 pages, 6 figures
American Journal of Physics, 2018, Volume 86, Issue 9, Page 701
10.1119/1.5045331
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We describe a solution to the student-project allocation problem using simulated annealing. The problem involves assigning students to projects, where each student has ranked a fixed number of projects in order of preference. Each project is offered by a specific supervisor (or supervisors), and the goal is to find an optimal matching of students to projects taking into account the students' preferences, the constraint that only one student can be assigned to a given project, and the constraint that supervisors have a maximum workload. We show that when applied to a real dataset from a university physics department, simulated annealing allows the rapid determination of high quality solutions to this allocation problem. The quality of the solution is quantified by a satisfaction metric derived from empirical student survey data. Our approach provides high quality allocations in a matter of minutes that are as good as those found previously by the course organizer using a laborious trial-and-error approach. We investigate how the quality of the allocation is affected by the ratio of the number of projects offered to the number of students and the number of projects ranked by each student. We briefly discuss how our approach can be generalized to include other types of constraints and discuss its potential applicability to wider allocation problems.
[ { "version": "v1", "created": "Mon, 22 Oct 2018 14:23:13 GMT" } ]
1,540,771,200,000
[ [ "Chown", "Abigail H.", "" ], [ "Cook", "Christopher J.", "" ], [ "Wilding", "Nigel B.", "" ] ]
1810.11488
Sankalp Garg
Aniket Bajpai, Sankalp Garg, Mausam
Transfer of Deep Reactive Policies for MDP Planning
To appear at NIPS 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Domain-independent probabilistic planners input an MDP description in a factored representation language such as PPDDL or RDDL, and exploit the specifics of the representation for faster planning. Traditional algorithms operate on each problem instance independently, and good methods for transferring experience from policies of other instances of a domain to a new instance do not exist. Recently, researchers have begun exploring the use of deep reactive policies, trained via deep reinforcement learning (RL), for MDP planning domains. One advantage of deep reactive policies is that they are more amenable to transfer learning. In this paper, we present the first domain-independent transfer algorithm for MDP planning domains expressed in an RDDL representation. Our architecture exploits the symbolic state configuration and transition function of the domain (available via RDDL) to learn a shared embedding space for states and state-action pairs for all problem instances of a domain. We then learn an RL agent in the embedding space, making a near zero-shot transfer possible, i.e., without much training on the new instance, and without using the domain simulator at all. Experiments on three different benchmark domains underscore the value of our transfer algorithm. Compared against planning from scratch, and a state-of-the-art RL transfer algorithm, our transfer solution has significantly superior learning curves.
[ { "version": "v1", "created": "Fri, 26 Oct 2018 18:28:42 GMT" } ]
1,540,857,600,000
[ [ "Bajpai", "Aniket", "" ], [ "Garg", "Sankalp", "" ], [ "Mausam", "", "" ] ]
1810.11937
Satvik Jain
Satvik Jain, Arun Balaji Buduru, Anshuman Chhabra
An approach to predictively securing critical cloud infrastructures through probabilistic modeling
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Cloud infrastructures are being increasingly utilized in critical infrastructures such as banking/finance, transportation and utility management. Sophistication and resources used in recent security breaches including those on critical infrastructures show that attackers are no longer limited by monetary/computational constraints. In fact, they may be aided by entities with large financial and human resources. Hence there is urgent need to develop predictive approaches for cyber defense to strengthen cloud infrastructures specifically utilized by critical infrastructures. Extensive research has been done in the past on applying techniques such as Game Theory, Machine Learning and Bayesian Networks among others for the predictive defense of critical infrastructures. However a major drawback of these approaches is that they do not incorporate probabilistic human behavior which limits their predictive ability. In this paper, a stochastic approach is proposed to predict less secure states in critical cloud systems which might lead to potential security breaches. These less-secure states are deemed as `risky' states in our approach. Markov Decision Process (MDP) is used to accurately incorporate user behavior(s) as well as operational behavior of the cloud infrastructure through a set of features. The developed reward/cost mechanism is then used to select appropriate `actions' to identify risky states at future time steps by learning an optimal policy. Experimental results show that the proposed framework performs well in identifying future `risky' states. Through this work we demonstrate the effectiveness of using probabilistic modeling (MDP) to predictively secure critical cloud infrastructures.
[ { "version": "v1", "created": "Mon, 29 Oct 2018 03:34:56 GMT" } ]
1,540,857,600,000
[ [ "Jain", "Satvik", "" ], [ "Buduru", "Arun Balaji", "" ], [ "Chhabra", "Anshuman", "" ] ]
1810.13314
Naman Goel
Naman Goel and Boi Faltings
Crowdsourcing with Fairness, Diversity and Budget Constraints
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent studies have shown that the labels collected from crowdworkers can be discriminatory with respect to sensitive attributes such as gender and race. This raises questions about the suitability of using crowdsourced data for further use, such as for training machine learning algorithms. In this work, we address the problem of fair and diverse data collection from a crowd under budget constraints. We propose a novel algorithm which maximizes the expected accuracy of the collected data, while ensuring that the errors satisfy desired notions of fairness. We provide guarantees on the performance of our algorithm and show that the algorithm performs well in practice through experiments on a real dataset.
[ { "version": "v1", "created": "Wed, 31 Oct 2018 14:46:17 GMT" }, { "version": "v2", "created": "Fri, 1 Mar 2019 13:29:53 GMT" } ]
1,551,657,600,000
[ [ "Goel", "Naman", "" ], [ "Faltings", "Boi", "" ] ]
1810.13354
Ronen Brafman
Amos Beimel and Ronen I. Brafman
Privacy Preserving Multi-Agent Planning with Provable Guarantees
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In privacy-preserving multi-agent planning, a group of agents attempt to cooperatively solve a multi-agent planning problem while maintaining private their data and actions. Although much work was carried out in this area in past years, its theoretical foundations have not been fully worked out. Specifically, although algorithms with precise privacy guarantees exist, even their most efficient implementations are not fast enough on realistic instances, whereas for practical algorithms no meaningful privacy guarantees exist. Secure-MAFS, a variant of the multi-agent forward search algorithm (MAFS) is the only practical algorithm to attempt to offer more precise guarantees, but only in very limited settings and with proof sketches only. In this paper we formulate a precise notion of secure computation for search-based algorithms and prove that Secure MAFS has this property in all domains.
[ { "version": "v1", "created": "Wed, 31 Oct 2018 15:47:12 GMT" }, { "version": "v2", "created": "Thu, 1 Nov 2018 10:24:06 GMT" } ]
1,541,116,800,000
[ [ "Beimel", "Amos", "" ], [ "Brafman", "Ronen I.", "" ] ]
1811.00090
Fangkai Yang
Daoming Lyu, Fangkai Yang, Bo Liu, Steven Gustafson
SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep reinforcement learning (DRL) has gained great success by learning directly from high-dimensional sensory inputs, yet is notorious for the lack of interpretability. Interpretability of the subtasks is critical in hierarchical decision-making as it increases the transparency of black-box-style DRL approach and helps the RL practitioners to understand the high-level behavior of the system better. In this paper, we introduce symbolic planning into DRL and propose a framework of Symbolic Deep Reinforcement Learning (SDRL) that can handle both high-dimensional sensory inputs and symbolic planning. The task-level interpretability is enabled by relating symbolic actions to options.This framework features a planner -- controller -- meta-controller architecture, which takes charge of subtask scheduling, data-driven subtask learning, and subtask evaluation, respectively. The three components cross-fertilize each other and eventually converge to an optimal symbolic plan along with the learned subtasks, bringing together the advantages of long-term planning capability with symbolic knowledge and end-to-end reinforcement learning directly from a high-dimensional sensory input. Experimental results validate the interpretability of subtasks, along with improved data efficiency compared with state-of-the-art approaches.
[ { "version": "v1", "created": "Wed, 31 Oct 2018 19:56:06 GMT" }, { "version": "v2", "created": "Mon, 5 Nov 2018 22:24:09 GMT" }, { "version": "v3", "created": "Fri, 30 Nov 2018 23:01:23 GMT" }, { "version": "v4", "created": "Thu, 28 Feb 2019 18:24:19 GMT" } ]
1,551,398,400,000
[ [ "Lyu", "Daoming", "" ], [ "Yang", "Fangkai", "" ], [ "Liu", "Bo", "" ], [ "Gustafson", "Steven", "" ] ]
1811.00265
Rui Wang
Rui Wang and Deyu Zhou and Yulan He
ATM:Adversarial-neural Topic Model
Published at the journal Information Processing & Management
Information Processing & Management, Volume 56, Issue 6, November 2019, 102098
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Topic models are widely used for thematic structure discovery in text. But traditional topic models often require dedicated inference procedures for specific tasks at hand. Also, they are not designed to generate word-level semantic representations. To address these limitations, we propose a topic modeling approach based on Generative Adversarial Nets (GANs), called Adversarial-neural Topic Model (ATM). The proposed ATM models topics with Dirichlet prior and employs a generator network to capture the semantic patterns among latent topics. Meanwhile, the generator could also produce word-level semantic representations. To illustrate the feasibility of porting ATM to tasks other than topic modeling, we apply ATM for open domain event extraction. Our experimental results on the two public corpora show that ATM generates more coherence topics, outperforming a number of competitive baselines. Moreover, ATM is able to extract meaningful events from news articles.
[ { "version": "v1", "created": "Thu, 1 Nov 2018 07:18:31 GMT" }, { "version": "v2", "created": "Wed, 21 Aug 2019 09:34:04 GMT" } ]
1,566,432,000,000
[ [ "Wang", "Rui", "" ], [ "Zhou", "Deyu", "" ], [ "He", "Yulan", "" ] ]
1811.00797
Natalia Soboleva
Anton Andreychuk (1), Natalia Soboleva (2), Konstantin Yakovlev (2, 3, 4) ((1) Peoples' Friendship University of Russia, (2) National Research University Higher School of Economics, (3) Federal Research Center ''Computer Science and Control'' of Russian Academy of Sciences, (4) Moscow Institute of Physics and Technology )
eLIAN: Enhanced Algorithm for Angle-constrained Path Finding
null
Kuznetsov S., Osipov G., Stefanuk V. (eds) Artificial Intelligence. RCAI 2018. Communications in Computer and Information Science, vol 934. Springer, Cham
10.1007/978-3-030-00617-4_19
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Problem of finding 2D paths of special shape, e.g. paths comprised of line segments having the property that the angle between any two consecutive segments does not exceed the predefined threshold, is considered in the paper. This problem is harder to solve than the one when shortest paths of any shape are sought, since the planer's search space is substantially bigger as multiple search nodes corresponding to the same location need to be considered. One way to reduce the search effort is to fix the length of the path's segment and to prune the nodes that violate the imposed constraint. This leads to incompleteness and to the sensitivity of the 's performance to chosen parameter value. In this work we introduce a novel technique that reduces this sensitivity by automatically adjusting the length of the path's segment on-the-fly, e.g. during the search. Embedding this technique into the known grid-based angle-constrained path finding algorithm - LIAN, leads to notable increase of the planner's effectiveness, e.g. success rate, while keeping efficiency, e.g. runtime, overhead at reasonable level. Experimental evaluation shows that LIAN with the suggested enhancements, dubbed eLIAN, solves up to 20\% of tasks more compared to the predecessor. Meanwhile, the solution quality of eLIAN is nearly the same as the one of LIAN.
[ { "version": "v1", "created": "Fri, 2 Nov 2018 09:54:35 GMT" } ]
1,541,376,000,000
[ [ "Andreychuk", "Anton", "" ], [ "Soboleva", "Natalia", "" ], [ "Yakovlev", "Konstantin", "" ] ]
1811.01147
Sharon Levy
Sharon Levy, Wenhan Xiong, Elizabeth Belding, William Yang Wang
SafeRoute: Learning to Navigate Streets Safely in an Urban Environment
8 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent studies show that 85% of women have changed their traveled route to avoid harassment and assault. Despite this, current mapping tools do not empower users with information to take charge of their personal safety. We propose SafeRoute, a novel solution to the problem of navigating cities and avoiding street harassment and crime. Unlike other street navigation applications, SafeRoute introduces a new type of path generation via deep reinforcement learning. This enables us to successfully optimize for multi-criteria path-finding and incorporate representation learning within our framework. Our agent learns to pick favorable streets to create a safe and short path with a reward function that incorporates safety and efficiency. Given access to recent crime reports in many urban cities, we train our model for experiments in Boston, New York, and San Francisco. We test our model on areas of these cities, specifically the populated downtown regions where tourists and those unfamiliar with the streets walk. We evaluate SafeRoute and successfully improve over state-of-the-art methods by up to 17% in local average distance from crimes while decreasing path length by up to 7%.
[ { "version": "v1", "created": "Sat, 3 Nov 2018 03:16:11 GMT" } ]
1,541,462,400,000
[ [ "Levy", "Sharon", "" ], [ "Xiong", "Wenhan", "" ], [ "Belding", "Elizabeth", "" ], [ "Wang", "William Yang", "" ] ]
1811.01439
Brent Mittelstadt
Brent Mittelstadt, Chris Russell, Sandra Wachter
Explaining Explanations in AI
FAT* 2019 Proceedings
null
10.1145/3287560.3287574
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent work on interpretability in machine learning and AI has focused on the building of simplified models that approximate the true criteria used to make decisions. These models are a useful pedagogical device for teaching trained professionals how to predict what decisions will be made by the complex system, and most importantly how the system might break. However, when considering any such model it's important to remember Box's maxim that "All models are wrong but some are useful." We focus on the distinction between these models and explanations in philosophy and sociology. These models can be understood as a "do it yourself kit" for explanations, allowing a practitioner to directly answer "what if questions" or generate contrastive explanations without external assistance. Although a valuable ability, giving these models as explanations appears more difficult than necessary, and other forms of explanation may not have the same trade-offs. We contrast the different schools of thought on what makes an explanation, and suggest that machine learning might benefit from viewing the problem more broadly.
[ { "version": "v1", "created": "Sun, 4 Nov 2018 21:35:16 GMT" } ]
1,541,462,400,000
[ [ "Mittelstadt", "Brent", "" ], [ "Russell", "Chris", "" ], [ "Wachter", "Sandra", "" ] ]
1811.01741
Minne Li
Lisheng Wu, Minne Li, Jun Wang
Learning Shared Dynamics with Meta-World Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and temporal aspects of different scenes are generally diverse, the underlying physics among environments still work the same way, thus learning an abstract description of shared physical dynamics helps human to understand the world. In this paper, we explore building this mental world with neural network models through multi-task learning, namely the meta-world model. We show through extensive experiments that our proposed meta-world models successfully capture the common dynamics over the compact representations of visually different environments from Atari Games. We also demonstrate that agents equipped with our meta-world model possess the ability of visual self-recognition, i.e., recognize themselves from the reflected mirrored environment derived from the classic mirror self-recognition test (MSR).
[ { "version": "v1", "created": "Mon, 5 Nov 2018 14:38:45 GMT" } ]
1,541,462,400,000
[ [ "Wu", "Lisheng", "" ], [ "Li", "Minne", "" ], [ "Wang", "Jun", "" ] ]
1811.02178
Feifan Xu
Feifan Xu, Fei He, Enze Xie, Liang Li
Fast OBDD Reordering using Neural Message Passing on Hypergraph
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ordered binary decision diagrams (OBDDs) are an efficient data structure for representing and manipulating Boolean formulas. With respect to different variable orders, the OBDDs' sizes may vary from linear to exponential in the number of the Boolean variables. Finding the optimal variable order has been proved a NP-complete problem. Many heuristics have been proposed to find a near-optimal solution of this problem. In this paper, we propose a neural network-based method to predict near-optimal variable orders for unknown formulas. Viewing these formulas as hypergraphs, and lifting the message passing neural network into 3-hypergraph (MPNN3), we are able to learn the patterns of Boolean formula. Compared to the traditional methods, our method can find a near-the-best solution with an extremely shorter time, even for some hard examples.To the best of our knowledge, this is the first work on applying neural network to OBDD reordering.
[ { "version": "v1", "created": "Tue, 6 Nov 2018 06:07:09 GMT" } ]
1,541,548,800,000
[ [ "Xu", "Feifan", "" ], [ "He", "Fei", "" ], [ "Xie", "Enze", "" ], [ "Li", "Liang", "" ] ]
1811.02188
Ritchie Lee
Ritchie Lee, Ole J. Mengshoel, Anshu Saksena, Ryan Gardner, Daniel Genin, Joshua Silbermann, Michael Owen, Mykel J. Kochenderfer
Adaptive Stress Testing: Finding Likely Failure Events with Reinforcement Learning
36 pages, 17 figures, 5 tables
Journal of Artificial Intelligence Research (JAIR) 69 (2020) 1165-1201
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Finding the most likely path to a set of failure states is important to the analysis of safety-critical systems that operate over a sequence of time steps, such as aircraft collision avoidance systems and autonomous cars. In many applications such as autonomous driving, failures cannot be completely eliminated due to the complex stochastic environment in which the system operates. As a result, safety validation is not only concerned about whether a failure can occur, but also discovering which failures are most likely to occur. This article presents adaptive stress testing (AST), a framework for finding the most likely path to a failure event in simulation. We consider a general black box setting for partially observable and continuous-valued systems operating in an environment with stochastic disturbances. We formulate the problem as a Markov decision process and use reinforcement learning to optimize it. The approach is simulation-based and does not require internal knowledge of the system, making it suitable for black-box testing of large systems. We present formulations for fully observable and partially observable systems. In the latter case, we present a modified Monte Carlo tree search algorithm that only requires access to the pseudorandom number generator of the simulator to overcome partial observability. We also present an extension of the framework, called differential adaptive stress testing (DAST), that can find failures that occur in one system but not in another. This type of differential analysis is useful in applications such as regression testing, where we are concerned with finding areas of relative weakness compared to a baseline. We demonstrate the effectiveness of the approach on an aircraft collision avoidance application, where a prototype aircraft collision avoidance system is stress tested to find the most likely scenarios of near mid-air collision.
[ { "version": "v1", "created": "Tue, 6 Nov 2018 06:49:47 GMT" }, { "version": "v2", "created": "Mon, 1 Jun 2020 21:21:48 GMT" }, { "version": "v3", "created": "Fri, 4 Dec 2020 18:56:44 GMT" } ]
1,607,299,200,000
[ [ "Lee", "Ritchie", "" ], [ "Mengshoel", "Ole J.", "" ], [ "Saksena", "Anshu", "" ], [ "Gardner", "Ryan", "" ], [ "Genin", "Daniel", "" ], [ "Silbermann", "Joshua", "" ], [ "Owen", "Michael", "" ], [ "Kochenderfer", "Mykel J.", "" ] ]
1811.02216
Dmitry Maximov
Dmitry Maximov
An Optimal Itinerary Generation in a Configuration Space of Large Intellectual Agent Groups with Linear Logic
"Management of Large-Scale Systems Development" (MLSD-2018) a full version of the conference paper
Advances in Systems Science and Applications. 2019. Vol. 19, No 4. P. 79-86 https://ijassa.ipu.ru/index.php/ijassa/article/view/829/513
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A group of intelligent agents which fulfill a set of tasks in parallel is represented first by the tensor multiplication of corresponding processes in a linear logic game category. An optimal itinerary in the configuration space of the group states is defined as a play with maximal total reward in the category. New moments also are: the reward is represented as a degree of certainty (visibility) of an agent goal, and the system goals are chosen by the greatest value corresponding to these processes in the system goal lattice.
[ { "version": "v1", "created": "Tue, 6 Nov 2018 08:24:58 GMT" } ]
1,638,403,200,000
[ [ "Maximov", "Dmitry", "" ] ]
1811.02366
Antonio Lieto
Antonio Lieto and Gian Luca Pozzato
A Description Logic Framework for Commonsense Conceptual Combination Integrating Typicality, Probabilities and Cognitive Heuristics
39 pages, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a nonmonotonic Description Logic of typicality able to account for the phenomenon of concept combination of prototypical concepts. The proposed logic relies on the logic of typicality ALC TR, whose semantics is based on the notion of rational closure, as well as on the distributed semantics of probabilistic Description Logics, and is equipped with a cognitive heuristic used by humans for concept composition. We first extend the logic of typicality ALC TR by typicality inclusions whose intuitive meaning is that "there is probability p about the fact that typical Cs are Ds". As in the distributed semantics, we define different scenarios containing only some typicality inclusions, each one having a suitable probability. We then focus on those scenarios whose probabilities belong to a given and fixed range, and we exploit such scenarios in order to ascribe typical properties to a concept C obtained as the combination of two prototypical concepts. We also show that reasoning in the proposed Description Logic is EXPTIME-complete as for the underlying ALC.
[ { "version": "v1", "created": "Tue, 6 Nov 2018 14:28:43 GMT" }, { "version": "v2", "created": "Wed, 7 Nov 2018 14:45:20 GMT" }, { "version": "v3", "created": "Thu, 21 Feb 2019 22:05:36 GMT" }, { "version": "v4", "created": "Mon, 12 Aug 2019 08:31:42 GMT" } ]
1,565,654,400,000
[ [ "Lieto", "Antonio", "" ], [ "Pozzato", "Gian Luca", "" ] ]
1811.02546
Paul Yaworsky
Paul Yaworsky
A Model for General Intelligence
7 pages; distribution statement added
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The overarching problem in artificial intelligence (AI) is that we do not understand the intelligence process well enough to enable the development of adequate computational models. Much work has been done in AI over the years at lower levels, but a big part of what has been missing involves the high level, abstract, general nature of intelligence. We address this gap by developing a model for general intelligence. To accomplish this, we focus on three basic aspects of intelligence. First, we must realize the general order and nature of intelligence at a high level. Second, we must come to know what these realizations mean with respect to the overall intelligence process. Third, we must describe these realizations as clearly as possible. We propose a hierarchical model to help capture and exploit the order within intelligence. The underlying order involves patterns of signals that become organized, stored and activated in space and time. These patterns can be described using a simple, general hierarchy, with physical signals at the lowest level, information in the middle, and abstract signal representations at the top. This high level perspective provides a big picture that literally helps us see the intelligence process, thereby enabling fundamental realizations, a better understanding and clear descriptions of the intelligence process. The resulting model can be used to support all kinds of information processing across multiple levels of abstraction. As computer technology improves, and as cooperation increases between humans and computers, people will become more efficient and more productive in performing their information processing tasks.
[ { "version": "v1", "created": "Tue, 6 Nov 2018 18:37:04 GMT" }, { "version": "v2", "created": "Wed, 14 Nov 2018 20:21:25 GMT" } ]
1,542,326,400,000
[ [ "Yaworsky", "Paul", "" ] ]
1811.02872
Mikul\'a\v{s} Zelinka
Mikul\'a\v{s} Zelinka
Baselines for Reinforcement Learning in Text Games
8 pages, published at ICTAI 2018
null
10.1109/ICTAI2018.2018.00125
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based games with multiple endings and rewards are a promising platform for this task, since their feedback allows us to employ reinforcement learning techniques to jointly learn text representations and control policies. We argue that the key property of AI agents, especially in the text-games context, is their ability to generalise to previously unseen games. We present a minimalistic text-game playing agent, testing its generalisation and transfer learning performance and showing its ability to play multiple games at once. We also present pyfiction, an open-source library for universal access to different text games that could, together with our agent that implements its interface, serve as a baseline for future research.
[ { "version": "v1", "created": "Wed, 7 Nov 2018 13:30:40 GMT" }, { "version": "v2", "created": "Mon, 12 Nov 2018 19:23:15 GMT" } ]
1,542,153,600,000
[ [ "Zelinka", "Mikuláš", "" ] ]
1811.03035
Can Eren Sezener
Can Eren Sezener
Computing the Value of Computation for Planning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An intelligent agent performs actions in order to achieve its goals. Such actions can either be externally directed, such as opening a door, or internally directed, such as writing data to a memory location or strengthening a synaptic connection. Some internal actions, to which we refer as computations, potentially help the agent choose better actions. Considering that (external) actions and computations might draw upon the same resources, such as time and energy, deciding when to act or compute, as well as what to compute, are detrimental to the performance of an agent. In an environment that provides rewards depending on an agent's behavior, an action's value is typically defined as the sum of expected long-term rewards succeeding the action (itself a complex quantity that depends on what the agent goes on to do after the action in question). However, defining the value of a computation is not as straightforward, as computations are only valuable in a higher order way, through the alteration of actions. This thesis offers a principled way of computing the value of a computation in a planning setting formalized as a Markov decision process. We present two different definitions of computation values: static and dynamic. They address two extreme cases of the computation budget: affording calculation of zero or infinitely many steps in the future. We show that these values have desirable properties, such as temporal consistency and asymptotic convergence. Furthermore, we propose methods for efficiently computing and approximating the static and dynamic computation values. We describe a sense in which the policies that greedily maximize these values can be optimal. We utilize these principles to construct Monte Carlo tree search algorithms that outperform most of the state-of-the-art in terms of finding higher quality actions given the same simulation resources.
[ { "version": "v1", "created": "Wed, 7 Nov 2018 17:39:24 GMT" } ]
1,541,635,200,000
[ [ "Sezener", "Can Eren", "" ] ]
1811.03119
Ryan Gardner
Jared Markowitz, Ryan W. Gardner, and Ashley J. Llorens
On the Complexity of Reconnaissance Blind Chess
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper provides a complexity analysis for the game of reconnaissance blind chess (RBC), a recently-introduced variant of chess where each player does not know the positions of the opponent's pieces a priori but may reveal a subset of them through chosen, private sensing actions. In contrast to many commonly studied imperfect information games like poker, an RBC player does not know what the opponent knows or has chosen to learn, exponentially expanding the size of the game's information sets (i.e., the number of possible game states that are consistent with what a player has observed). Effective RBC sensing and moving strategies must account for the uncertainty of both players, an essential element of many real-world decision-making problems. Here we evaluate RBC from a game theoretic perspective, tracking the proliferation of information sets from the perspective of selected canonical bot players in tournament play. We show that, even for effective sensing strategies, the game sizes of RBC compare to those of Go while the average size of a player's information set throughout an RBC game is much greater than that of a player in Heads-up Limit Hold 'Em. We compare these measures of complexity among different playing algorithms and provide cursory assessments of the various sensing and moving strategies.
[ { "version": "v1", "created": "Wed, 7 Nov 2018 19:20:21 GMT" }, { "version": "v2", "created": "Fri, 1 Mar 2019 16:09:19 GMT" } ]
1,551,657,600,000
[ [ "Markowitz", "Jared", "" ], [ "Gardner", "Ryan W.", "" ], [ "Llorens", "Ashley J.", "" ] ]
1811.03163
Tim Miller
Tim Miller
Contrastive Explanation: A Structural-Model Approach
null
The Knowledge Engineering Review 36 (2021) e14
10.1017/S0269888921000102
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents a model of contrastive explanation using structural casual models. The topic of causal explanation in artificial intelligence has gathered interest in recent years as researchers and practitioners aim to increase trust and understanding of intelligent decision-making. While different sub-fields of artificial intelligence have looked into this problem with a sub-field-specific view, there are few models that aim to capture explanation more generally. One general model is based on structural causal models. It defines an explanation as a fact that, if found to be true, would constitute an actual cause of a specific event. However, research in philosophy and social sciences shows that explanations are contrastive: that is, when people ask for an explanation of an event -- the fact -- they (sometimes implicitly) are asking for an explanation relative to some contrast case; that is, "Why P rather than Q?". In this paper, we extend the structural causal model approach to define two complementary notions of contrastive explanation, and demonstrate them on two classical problems in artificial intelligence: classification and planning. We believe that this model can help researchers in subfields of artificial intelligence to better understand contrastive explanation.
[ { "version": "v1", "created": "Wed, 7 Nov 2018 22:05:45 GMT" }, { "version": "v2", "created": "Thu, 3 Dec 2020 03:06:06 GMT" } ]
1,687,392,000,000
[ [ "Miller", "Tim", "" ] ]
1811.03355
Sanjay Modgil
Davide Grossi and Sanjay Modgil
On the Graded Acceptability of Arguments in Abstract and Instantiated Argumentation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper develops a formal theory of the degree of justification of arguments, which relies solely on the structure of an argumentation framework, and which can be successfully interfaced with approaches to instantiated argumentation. The theory is developed in three steps. First, the paper introduces a graded generalization of the two key notions underpinning Dung's semantics: self-defense and conflict-freeness. This leads to a natural generalization of Dung's semantics, whereby standard extensions are weakened or strengthened depending on the level of self-defense and conflict-freeness they meet. The paper investigates the fixpoint theory of these semantics, establishing existence results for them. Second, the paper shows how graded semantics readily provide an approach to argument rankings, offering a novel contribution to the recently growing research programme on ranking-based semantics. Third, this novel approach to argument ranking is applied and studied in the context of instantiated argumentation frameworks, and in so doing is shown to account for a simple form of accrual of arguments within the Dung paradigm. Finally, the theory is compared in detail with existing approaches.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 11:08:01 GMT" } ]
1,541,721,600,000
[ [ "Grossi", "Davide", "" ], [ "Modgil", "Sanjay", "" ] ]
1811.03376
Xi Chen
Xi Chen, Ali Ghadirzadeh, M{\aa}rten Bj\"orkman and Patric Jensfelt
Meta-Learning for Multi-objective Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 12:26:42 GMT" }, { "version": "v2", "created": "Mon, 7 Oct 2019 10:35:03 GMT" } ]
1,570,492,800,000
[ [ "Chen", "Xi", "" ], [ "Ghadirzadeh", "Ali", "" ], [ "Björkman", "Mårten", "" ], [ "Jensfelt", "Patric", "" ] ]
1811.03496
Helge Spieker
Helge Spieker, Arnaud Gotlieb, Morten Mossige
Multi-Cycle Assignment Problems with Rotational Diversity
Extended journal version
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-cycle assignment problems address scenarios where a series of general assignment problems has to be solved sequentially. Subsequent cycles can differ from previous ones due to changing availability or creation of tasks and agents, which makes an upfront static schedule infeasible and introduces uncertainty in the task-agent assignment process. We consider the setting where, besides profit maximization, it is also desired to maintain diverse assignments for tasks and agents, such that all tasks have been assigned to all agents over subsequent cycles. This problem of multi-cycle assignment with rotational diversity is approached in two sub-problems: The outer problem which augments the original profit maximization objective with additional information about the state of rotational diversity while the inner problem solves the adjusted general assignment problem in a single execution of the model. We discuss strategies to augment the profit values and evaluate them experimentally. The method's efficacy is shown in three case studies: multi-cycle variants of the multiple knapsack and the multiple subset sum problems, and a real-world case study on the test case selection and assignment problem from the software engineering domain.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 15:39:35 GMT" }, { "version": "v2", "created": "Thu, 19 Dec 2019 16:11:28 GMT" } ]
1,576,800,000,000
[ [ "Spieker", "Helge", "" ], [ "Gotlieb", "Arnaud", "" ], [ "Mossige", "Morten", "" ] ]
1811.03532
Duncan McElfresh
Duncan C McElfresh, Hoda Bidkhori, John P Dickerson
Scalable Robust Kidney Exchange
Presented at AAAI19
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In barter exchanges, participants directly trade their endowed goods in a constrained economic setting without money. Transactions in barter exchanges are often facilitated via a central clearinghouse that must match participants even in the face of uncertainty---over participants, existence and quality of potential trades, and so on. Leveraging robust combinatorial optimization techniques, we address uncertainty in kidney exchange, a real-world barter market where patients swap (in)compatible paired donors. We provide two scalable robust methods to handle two distinct types of uncertainty in kidney exchange---over the quality and the existence of a potential match. The latter case directly addresses a weakness in all stochastic-optimization-based methods to the kidney exchange clearing problem, which all necessarily require explicit estimates of the probability of a transaction existing---a still-unsolved problem in this nascent market. We also propose a novel, scalable kidney exchange formulation that eliminates the need for an exponential-time constraint generation process in competing formulations, maintains provable optimality, and serves as a subsolver for our robust approach. For each type of uncertainty we demonstrate the benefits of robustness on real data from a large, fielded kidney exchange in the United States. We conclude by drawing parallels between robustness and notions of fairness in the kidney exchange setting.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 16:25:27 GMT" } ]
1,541,721,600,000
[ [ "McElfresh", "Duncan C", "" ], [ "Bidkhori", "Hoda", "" ], [ "Dickerson", "John P", "" ] ]
1811.03555
Haoran Tang
Dennis Lee, Haoran Tang, Jeffrey O Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel
Modular Architecture for StarCraft II with Deep Reinforcement Learning
Accepted to The 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'18)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler reviews macros suggested by all modules and decides their order of execution. An updater keeps track of environment changes and instantiates macros into series of executable actions. Modules in this framework can be optimized independently or jointly via human design, planning, or reinforcement learning. We apply deep reinforcement learning techniques to training two out of six modules of a modular agent with self-play, achieving 94% or 87% win rates against the "Harder" (level 5) built-in Blizzard bot in Zerg vs. Zerg matches, with or without fog-of-war.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 17:13:50 GMT" } ]
1,541,721,600,000
[ [ "Lee", "Dennis", "" ], [ "Tang", "Haoran", "" ], [ "Zhang", "Jeffrey O", "" ], [ "Xu", "Huazhe", "" ], [ "Darrell", "Trevor", "" ], [ "Abbeel", "Pieter", "" ] ]
1811.03653
Jason Pittman
Jason M. Pittman, Jesus P. Espinoza, Courtney Crosby
Stovepiping and Malicious Software: A Critical Review of AGI Containment
Updated author name
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Awareness of the possible impacts associated with artificial intelligence has risen in proportion to progress in the field. While there are tremendous benefits to society, many argue that there are just as many, if not more, concerns related to advanced forms of artificial intelligence. Accordingly, research into methods to develop artificial intelligence safely is increasingly important. In this paper, we provide an overview of one such safety paradigm: containment with a critical lens aimed toward generative adversarial networks and potentially malicious artificial intelligence. Additionally, we illuminate the potential for a developmental blindspot in the stovepiping of containment mechanisms.
[ { "version": "v1", "created": "Thu, 8 Nov 2018 19:19:53 GMT" }, { "version": "v2", "created": "Sun, 1 Aug 2021 09:46:27 GMT" } ]
1,627,948,800,000
[ [ "Pittman", "Jason M.", "" ], [ "Espinoza", "Jesus P.", "" ], [ "Crosby", "Courtney", "" ] ]
1811.03742
Xingyu Li
Xingyu Li, Bogdan I. Epureanu
Analysis of Fleet Modularity in an Artificial Intelligence-Based Attacker-Defender Game
30 pages, 15 figures, manuscript to be submitted to European Journal of Operational Research
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Because combat environments change over time and technology upgrades are widespread for ground vehicles, a large number of vehicles and equipment become quickly obsolete. A possible solution for the U.S. Army is to develop fleets of modular military vehicles, which are built by interchangeable substantial components also known as modules. One of the typical characteristics of module is their ease of assembly and disassembly through simple means such as plug-in/pull-out actions, which allows for real-time fleet reconfiguration to meet dynamic demands. Moreover, military demands are time-varying and highly stochastic because commanders keep reacting to enemy's actions. To capture these characteristics, we formulated an intelligent agent-based model to imitate decision making process during fleet operation, which combines real-time optimization with artificial intelligence. The agents are capable of inferring enemy's future move based on historical data and optimize dispatch/operation decisions accordingly. We implement our model to simulate an attacker-defender game between two adversarial and intelligent players, representing the commanders from modularized fleet and conventional fleet respectively. Given the same level of combat resources and intelligence, we highlight the tactical advantages of fleet modularity in terms of win rate, unpredictability and suffered damage.
[ { "version": "v1", "created": "Fri, 9 Nov 2018 02:24:19 GMT" }, { "version": "v2", "created": "Thu, 31 Jan 2019 20:26:35 GMT" } ]
1,549,238,400,000
[ [ "Li", "Xingyu", "" ], [ "Epureanu", "Bogdan I.", "" ] ]
1811.03822
Bin Liu
Bin Liu
A Very Brief and Critical Discussion on AutoML
5 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This contribution presents a very brief and critical discussion on automated machine learning (AutoML), which is categorized here into two classes, referred to as narrow AutoML and generalized AutoML, respectively. The conclusions yielded from this discussion can be summarized as follows: (1) most existent research on AutoML belongs to the class of narrow AutoML; (2) advances in narrow AutoML are mainly motivated by commercial needs, while any possible benefit obtained is definitely at a cost of increase in computing burdens; (3)the concept of generalized AutoML has a strong tie in spirit with artificial general intelligence (AGI), also called "strong AI", for which obstacles abound for obtaining pivotal progresses.
[ { "version": "v1", "created": "Fri, 9 Nov 2018 09:07:52 GMT" } ]
1,541,980,800,000
[ [ "Liu", "Bin", "" ] ]
1811.03868
Eduardo C\'esar Garrido Merch\'an
Eduardo C. Garrido-Merch\'an and Alejandro Albarca-Molina
Suggesting Cooking Recipes Through Simulation and Bayesian Optimization
null
null
10.1007/978-3-030-03493-1_30
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Cooking typically involves a plethora of decisions about ingredients and tools that need to be chosen in order to write a good cooking recipe. Cooking can be modelled in an optimization framework, as it involves a search space of ingredients, kitchen tools, cooking times or temperatures. If we model as an objective function the quality of the recipe, several problems arise. No analytical expression can model all the recipes, so no gradients are available. The objective function is subjective, in other words, it contains noise. Moreover, evaluations are expensive both in time and human resources. Bayesian Optimization (BO) emerges as an ideal methodology to tackle problems with these characteristics. In this paper, we propose a methodology to suggest recipe recommendations based on a Machine Learning (ML) model that fits real and simulated data and BO. We provide empirical evidence with two experiments that support the adequacy of the methodology.
[ { "version": "v1", "created": "Fri, 9 Nov 2018 11:48:44 GMT" } ]
1,580,774,400,000
[ [ "Garrido-Merchán", "Eduardo C.", "" ], [ "Albarca-Molina", "Alejandro", "" ] ]
1811.03906
Helge Spieker
Arnaud Gotlieb, Dusica Marijan, Helge Spieker
ITE: A Lightweight Implementation of Stratified Reasoning for Constructive Logical Operators
Extended journal version
International Journal on Artificial Intelligence Tools, Vol. 29, No. 03n04, 2060006 (2020)
10.1142/S0218213020600064
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Constraint Programming (CP) is a powerful declarative programming paradigm where inference and search are interleaved to find feasible and optimal solutions to various type of constraint systems. However, handling logical connectors with constructive information in CP is notoriously difficult. This paper presents If Then Else (ITE), a lightweight implementation of stratified constructive reasoning for logical connectives. Stratification is introduced to cope with the risk of combinatorial explosion of constructing information from nested and combined logical operators. ITE is an open-source library built on top of SICStus Prolog clp(fd), which proposes various operators, including constructive disjunction and negation, constructive implication and conditional. These operators can be used to express global constraints and to benefit from constructive reasoning for more domain pruning during constraint filtering. Even though ITE is not competitive with specialized filtering algorithms available in some global constraints implementations, its expressiveness allows users to easily define well-tuned constraints with powerful deduction capabilities. Our extended experimental results show that ITE is more efficient than available generic approaches that handle logical constraint systems over finite domains.
[ { "version": "v1", "created": "Fri, 9 Nov 2018 14:07:47 GMT" }, { "version": "v2", "created": "Thu, 19 Dec 2019 14:26:14 GMT" }, { "version": "v3", "created": "Mon, 22 Jun 2020 06:23:43 GMT" } ]
1,592,870,400,000
[ [ "Gotlieb", "Arnaud", "" ], [ "Marijan", "Dusica", "" ], [ "Spieker", "Helge", "" ] ]
1811.04173
Son-Il Kwak
Chung-Jin Kwak, Son-Il Kwak, Dae-Song Kang, Song-Il Choe, Jin-Ung Kim, Hyok-Gi Chea
New Movement and Transformation Principle of Fuzzy Reasoning and Its Application to Fuzzy Neural Network
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we propose a new fuzzy reasoning principle, so called Movement and Transformation Principle(MTP). This Principle is to obtain a new fuzzy reasoning result by Movement and Transformation the consequent fuzzy set in response to the Movement, Transformation, and Movement-Transformation operations between the antecedent fuzzy set and fuzzificated observation information. And then we presented fuzzy modus ponens and fuzzy modus tollens based on MTP. We compare proposed method with Mamdani fuzzy system, Sugeno fuzzy system, Wang distance type fuzzy reasoning method and Hellendoorn functional type method. And then we applied to the learning experiments of the fuzzy neural network based on MTP and compared it with the Sugeno method. Through prediction experiments of fuzzy neural network on the precipitation data and security situation data, learning accuracy and time performance are clearly improved. Consequently we show that our method based on MTP is computationally simple and does not involve nonlinear operations, so it is easy to handle mathematically.
[ { "version": "v1", "created": "Sat, 10 Nov 2018 01:46:28 GMT" } ]
1,542,067,200,000
[ [ "Kwak", "Chung-Jin", "" ], [ "Kwak", "Son-Il", "" ], [ "Kang", "Dae-Song", "" ], [ "Choe", "Song-Il", "" ], [ "Kim", "Jin-Ung", "" ], [ "Chea", "Hyok-Gi", "" ] ]
1811.04458
Mark Levin
Mark Sh. Levin
Time-interval balancing in multi-processor scheduling of composite modular jobs (preliminary description)
37 pages, 16 figures, 56 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The article describes a special time-interval balancing in multi-processor scheduling of composite modular jobs. This scheduling problem is close to just-in-time planning approach. First, brief literature surveys are presented on just-in-time scheduling and due-data/due-window scheduling problems. Further, the problem and its formulation are proposed for the time-interval balanced scheduling of composite modular jobs. The illustrative real world planning example for modular home-building is described. Here, the main objective function consists in a balance between production of the typical building modules (details) and the assembly processes of the building(s) (by several teams). The assembly plan has to be modified to satisfy the balance requirements. The solving framework is based on the following: (i) clustering of initial set of modular detail types to obtain about ten basic detail types that correspond to main manufacturing conveyors; (ii) designing a preliminary plan of assembly for buildings; (iii) detection of unbalanced time periods, (iv) modification of the planning solution to improve the schedule balance. The framework implements a metaheuristic based on local optimization approach. Two other applications (supply chain management, information transmission systems) are briefly described.
[ { "version": "v1", "created": "Sun, 11 Nov 2018 19:13:20 GMT" } ]
1,542,067,200,000
[ [ "Levin", "Mark Sh.", "" ] ]
1811.04651
Pablo Samuel Castro
Pablo Samuel Castro, Maria Attarian
Combining Learned Lyrical Structures and Vocabulary for Improved Lyric Generation
Extended abstract (2 pages) for the NIPS 2018 Second Workshop on Machine Learning for Creativity and Design
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The use of language models for generating lyrics and poetry has received an increased interest in the last few years. They pose a unique challenge relative to standard natural language problems, as their ultimate purpose is reative, notions of accuracy and reproducibility are secondary to notions of lyricism, structure, and diversity. In this creative setting, traditional quantitative measures for natural language problems, such as BLEU scores, prove inadequate: a high-scoring model may either fail to produce output respecting the desired structure (e.g. song verses), be a terribly boring creative companion, or both. In this work we propose a mechanism for combining two separately trained language models into a framework that is able to produce output respecting the desired song structure, while providing a richness and diversity of vocabulary that renders it more creatively appealing.
[ { "version": "v1", "created": "Mon, 12 Nov 2018 10:48:43 GMT" } ]
1,542,067,200,000
[ [ "Castro", "Pablo Samuel", "" ], [ "Attarian", "Maria", "" ] ]
1811.04747
Hongyi Huang
Hongyi Huang
Reimplementation and Reinterpretation of the Copycat Project
14 pages, 4 figures, 2 tables. Work in progress preprint. Research project spans 2 years both within my time in Northeastern University internships and class time in Viewpoint School, thus dual affiliation is accepted by both parties. More experimental comparison results will be added when conclusive experiments are completed
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present the reinterpreted and reimplemented Copycat project, an architecture solving letter analogy domain problems. To support a flexible implementation change and rigor testing process, we propose a implementation method in DrRacket by using functional abstraction, naming system, initialization, and structural reference. Finally, benefits and limitations are analyzed for cognitive architectures along the lines of Copycat.
[ { "version": "v1", "created": "Fri, 26 Oct 2018 00:55:45 GMT" } ]
1,542,067,200,000
[ [ "Huang", "Hongyi", "" ] ]
1811.04787
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw K{\l}opotek
Mathematical Theory of Evidence Versus Evidence
arXiv admin note: substantial text overlap with arXiv:1704.04000, arXiv:1707.03881
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper is concerned with the apparent greatest weakness of the Mathematical Theory of Evidence (MTE) of Shafer \cite{Shafer:76}, which has been strongly criticized by Wasserman \cite{Wasserman:92ijar}. Weaknesses of Shafer's proposal \cite{Shafer:90b} of probabilistic interpretation of MTE belief functions is demonstrated. Thereafter a new probabilistic interpretation of MTE conforming both to definition of belief function and to Dempster's rule of combination of independent evidence. It is shown that shaferian conditioning of belief functions on observations \cite{Shafer:90b} may be treated as selection combined with modification of data, that is data is not viewed as it is but it is casted into one's beliefs in what it should be like.
[ { "version": "v1", "created": "Fri, 9 Nov 2018 12:01:26 GMT" } ]
1,542,067,200,000
[ [ "Kłopotek", "Mieczysław", "" ] ]
1811.04790
Mieczys{\l}aw K{\l}opotek
Mieczys{\l}aw K{\l}opotek
Reasoning From Data in the Mathematical Theory of Evidence
presented as poster M.A. K{\l}opotek: Reasoning from Data in the Mathematical Theory of Evidence. [in:] Proc. Eighth International Symposium On Methodologies For Intelligent Systems (ISMIS'94), Charlotte, North Carolina, USA, October 16-19, 1994. arXiv admin note: text overlap with arXiv:1707.03881
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Mathematical Theory of Evidence (MTE) is known as a foundation for reasoning when knowledge is expressed at various levels of detail. Though much research effort has been committed to this theory since its foundation, many questions remain open. One of the most important open questions seems to be the relationship between frequencies and the Mathematical Theory of Evidence. The theory is blamed to leave frequencies outside (or aside of) its framework. The seriousness of this accusation is obvious: no experiment may be run to compare the performance of MTE-based models of real world processes against real world data. In this paper we develop a frequentist model of the MTE bringing to fall the above argument against MTE. We describe, how to interpret data in terms of MTE belief functions, how to reason from data about conditional belief functions, how to generate a random sample out of a MTE model, how to derive MTE model from data and how to compare results of reasoning in MTE model and reasoning from data. It is claimed in this paper that MTE is suitable to model some types of destructive processes
[ { "version": "v1", "created": "Fri, 9 Nov 2018 11:41:10 GMT" } ]
1,542,067,200,000
[ [ "Kłopotek", "Mieczysław", "" ] ]
1811.04854
Flavio Correa Da Silva
Flavio S Correa da Silva and Frederico P Costa and Antonio F Iemma
On the practice of classification learning for clinical diagnosis and therapy advice in oncology
Submitted to Artificial Intelligence in Medicine
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial intelligence and medicine have a longstanding and proficuous relationship. In the present work we develop a brief assessment of this relationship with specific focus on machine learning, in which we highlight some critical points which may hinder the use of machine learning techniques for clinical diagnosis and therapy advice in practice. We then suggest a conceptual framework to build successful systems to aid clinical diagnosis and therapy advice, grounded on a novel concept we have coined drifting domains. We focus on oncology to build our arguments, as this area of medicine furnishes strong evidence for the critical points we take into account here.
[ { "version": "v1", "created": "Mon, 12 Nov 2018 16:59:39 GMT" } ]
1,542,067,200,000
[ [ "da Silva", "Flavio S Correa", "" ], [ "Costa", "Frederico P", "" ], [ "Iemma", "Antonio F", "" ] ]
1811.04896
Michael Hind
Michael Hind, Dennis Wei, Murray Campbell, Noel C. F. Codella, Amit Dhurandhar, Aleksandra Mojsilovi\'c, Karthikeyan Natesan Ramamurthy, Kush R. Varshney
TED: Teaching AI to Explain its Decisions
This article leverages some content from arXiv:1805.11648; presented at ACM/AAAI AIES'19
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial intelligence systems are being increasingly deployed due to their potential to increase the efficiency, scale, consistency, fairness, and accuracy of decisions. However, as many of these systems are opaque in their operation, there is a growing demand for such systems to provide explanations for their decisions. Conventional approaches to this problem attempt to expose or discover the inner workings of a machine learning model with the hope that the resulting explanations will be meaningful to the consumer. In contrast, this paper suggests a new approach to this problem. It introduces a simple, practical framework, called Teaching Explanations for Decisions (TED), that provides meaningful explanations that match the mental model of the consumer. We illustrate the generality and effectiveness of this approach with two different examples, resulting in highly accurate explanations with no loss of prediction accuracy for these two examples.
[ { "version": "v1", "created": "Mon, 12 Nov 2018 18:29:12 GMT" }, { "version": "v2", "created": "Sat, 15 Jun 2019 21:00:14 GMT" } ]
1,560,816,000,000
[ [ "Hind", "Michael", "" ], [ "Wei", "Dennis", "" ], [ "Campbell", "Murray", "" ], [ "Codella", "Noel C. F.", "" ], [ "Dhurandhar", "Amit", "" ], [ "Mojsilović", "Aleksandra", "" ], [ "Ramamurthy", "Karthikeyan Natesan", "" ], [ "Varshney", "Kush R.", "" ] ]
1811.05245
Luca Costabello
Rory Mc Grath, Luca Costabello, Chan Le Van, Paul Sweeney, Farbod Kamiab, Zhao Shen, Freddy Lecue
Interpretable Credit Application Predictions With Counterfactual Explanations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We predict credit applications with off-the-shelf, interchangeable black-box classifiers and we explain single predictions with counterfactual explanations. Counterfactual explanations expose the minimal changes required on the input data to obtain a different result e.g., approved vs rejected application. Despite their effectiveness, counterfactuals are mainly designed for changing an undesired outcome of a prediction i.e. loan rejected. Counterfactuals, however, can be difficult to interpret, especially when a high number of features are involved in the explanation. Our contribution is two-fold: i) we propose positive counterfactuals, i.e. we adapt counterfactual explanations to also explain accepted loan applications, and ii) we propose two weighting strategies to generate more interpretable counterfactuals. Experiments on the HELOC loan applications dataset show that our contribution outperforms the baseline counterfactual generation strategy, by leading to smaller and hence more interpretable counterfactuals.
[ { "version": "v1", "created": "Tue, 13 Nov 2018 12:12:57 GMT" }, { "version": "v2", "created": "Fri, 16 Nov 2018 10:04:21 GMT" } ]
1,542,585,600,000
[ [ "Grath", "Rory Mc", "" ], [ "Costabello", "Luca", "" ], [ "Van", "Chan Le", "" ], [ "Sweeney", "Paul", "" ], [ "Kamiab", "Farbod", "" ], [ "Shen", "Zhao", "" ], [ "Lecue", "Freddy", "" ] ]
1811.05297
Mateo Sanchez
Esteban Quintero, Mateo Sanchez, Nicolas Roldan, and Mauricio Toro
Genetic algorithm for optimal distribution in cities
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The problem to deal with in this project is the problem of routing electric vehicles, which consists of finding the best routes for this type of vehicle, so that they reach their destination, without running out of power and optimizing to the maximum transportation costs. The importance of this problem is mainly in the sector of shipments in the recent future, when obsolete energy sources are replaced with renewable sources, where each vehicle contains a number of packages that must be delivered at specific points in the city , but, being electric, they do not have an optimal battery life, so having the ideal routes traced is a vital aspect for the proper functioning of these. Now days you can see applications of this problem in the cleaning sector, specifically with the trucks responsible for collecting garbage, which aims to travel the entire city in the most efficient way, without letting excessive garbage accumulate.
[ { "version": "v1", "created": "Tue, 13 Nov 2018 14:02:29 GMT" } ]
1,542,153,600,000
[ [ "Quintero", "Esteban", "" ], [ "Sanchez", "Mateo", "" ], [ "Roldan", "Nicolas", "" ], [ "Toro", "Mauricio", "" ] ]
1811.05420
Warren Del-Pinto
Warren Del-Pinto, Renate A. Schmidt
ABox Abduction via Forgetting in ALC (Long Version)
Long version of a paper accepted for publication in the proceedings of AAAI 2019
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Abductive reasoning generates explanatory hypotheses for new observations using prior knowledge. This paper investigates the use of forgetting, also known as uniform interpolation, to perform ABox abduction in description logic (ALC) ontologies. Non-abducibles are specified by a forgetting signature which can contain concept, but not role, symbols. The resulting hypotheses are semantically minimal and each consist of a set of disjuncts. These disjuncts are each independent explanations, and are not redundant with respect to the background ontology or the other disjuncts, representing a form of hypothesis space. The observations and hypotheses handled by the method can contain both atomic or complex ALC concepts, excluding role assertions, and are not restricted to Horn clauses. Two approaches to redundancy elimination are explored for practical use: full and approximate. Using a prototype implementation, experiments were performed over a corpus of real world ontologies to investigate the practicality of both approaches across several settings.
[ { "version": "v1", "created": "Tue, 13 Nov 2018 17:18:48 GMT" } ]
1,542,153,600,000
[ [ "Del-Pinto", "Warren", "" ], [ "Schmidt", "Renate A.", "" ] ]
1811.05437
Kristijonas \v{C}yras
Kristijonas \v{C}yras, Dimitrios Letsios, Ruth Misener, Francesca Toni
Argumentation for Explainable Scheduling (Full Paper with Proofs)
Full version (including proofs) of the paper published at AAAI-19
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Mathematical optimization offers highly-effective tools for finding solutions for problems with well-defined goals, notably scheduling. However, optimization solvers are often unexplainable black boxes whose solutions are inaccessible to users and which users cannot interact with. We define a novel paradigm using argumentation to empower the interaction between optimization solvers and users, supported by tractable explanations which certify or refute solutions. A solution can be from a solver or of interest to a user (in the context of 'what-if' scenarios). Specifically, we define argumentative and natural language explanations for why a schedule is (not) feasible, (not) efficient or (not) satisfying fixed user decisions, based on models of the fundamental makespan scheduling problem in terms of abstract argumentation frameworks (AFs). We define three types of AFs, whose stable extensions are in one-to-one correspondence with schedules that are feasible, efficient and satisfying fixed decisions, respectively. We extract the argumentative explanations from these AFs and the natural language explanations from the argumentative ones.
[ { "version": "v1", "created": "Tue, 13 Nov 2018 18:04:26 GMT" }, { "version": "v2", "created": "Wed, 20 Feb 2019 11:45:03 GMT" } ]
1,550,707,200,000
[ [ "Čyras", "Kristijonas", "" ], [ "Letsios", "Dimitrios", "" ], [ "Misener", "Ruth", "" ], [ "Toni", "Francesca", "" ] ]
1811.05612
Sammie Katt
Sammie Katt, Frans Oliehoek, Christopher Amato
Bayesian Reinforcement Learning in Factored POMDPs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Bayesian approaches provide a principled solution to the exploration-exploitation trade-off in Reinforcement Learning. Typical approaches, however, either assume a fully observable environment or scale poorly. This work introduces the Factored Bayes-Adaptive POMDP model, a framework that is able to exploit the underlying structure while learning the dynamics in partially observable systems. We also present a belief tracking method to approximate the joint posterior over state and model variables, and an adaptation of the Monte-Carlo Tree Search solution method, which together are capable of solving the underlying problem near-optimally. Our method is able to learn efficiently given a known factorization or also learn the factorization and the model parameters at the same time. We demonstrate that this approach is able to outperform current methods and tackle problems that were previously infeasible.
[ { "version": "v1", "created": "Wed, 14 Nov 2018 02:47:05 GMT" } ]
1,542,240,000,000
[ [ "Katt", "Sammie", "" ], [ "Oliehoek", "Frans", "" ], [ "Amato", "Christopher", "" ] ]
1811.05685
Haifeng Zhang
Haifeng Zhang, Zilong Guo, Han Cai, Chris Wang, Weinan Zhang, Yong Yu, Wenxin Li, Jun Wang
Layout Design for Intelligent Warehouse by Evolution with Fitness Approximation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid growth of the express industry, intelligent warehouses that employ autonomous robots for carrying parcels have been widely used to handle the vast express volume. For such warehouses, the warehouse layout design plays a key role in improving the transportation efficiency. However, this work is still done by human experts, which is expensive and leads to suboptimal results. In this paper, we aim to automate the warehouse layout designing process. We propose a two-layer evolutionary algorithm to efficiently explore the warehouse layout space, where an auxiliary objective fitness approximation model is introduced to predict the outcome of the designed warehouse layout and a two-layer population structure is proposed to incorporate the approximation model into the ordinary evolution framework. Empirical experiments show that our method can efficiently design effective warehouse layouts that outperform both heuristic-designed and vanilla evolution-designed warehouse layouts.
[ { "version": "v1", "created": "Wed, 14 Nov 2018 08:37:01 GMT" } ]
1,542,240,000,000
[ [ "Zhang", "Haifeng", "" ], [ "Guo", "Zilong", "" ], [ "Cai", "Han", "" ], [ "Wang", "Chris", "" ], [ "Zhang", "Weinan", "" ], [ "Yu", "Yong", "" ], [ "Li", "Wenxin", "" ], [ "Wang", "Jun", "" ] ]
1811.05724
Umberto Straccia
Umberto Straccia
An Introduction to Fuzzy & Annotated Semantic Web Languages
This is an updated version of [291] and acts as accompanying material to my invited talk and slides at the 2018 Artificial Intelligence International Conference (A2IC-18)
null
10.1007/978-3-319-49493-7_6
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present the state of the art in representing and reasoning with fuzzy knowledge in Semantic Web Languages such as triple languages RDF/RDFS, conceptual languages of the OWL 2 family and rule languages. We further show how one may generalise them to so-called annotation domains, that cover also e.g. temporal and provenance extensions.
[ { "version": "v1", "created": "Wed, 14 Nov 2018 11:02:55 GMT" } ]
1,542,240,000,000
[ [ "Straccia", "Umberto", "" ] ]
1811.06564
Juan Leni
Juan Leni, John Levine, John Quigley
Seq2Seq Mimic Games: A Signaling Perspective
NIPS 2018 Workshop on Emergent Communication (accepted)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We study the emergence of communication in multiagent adversarial settings inspired by the classic Imitation game. A class of three player games is used to explore how agents based on sequence to sequence (Seq2Seq) models can learn to communicate information in adversarial settings. We propose a modeling approach, an initial set of experiments and use signaling theory to support our analysis. In addition, we describe how we operationalize the learning process of actor-critic Seq2Seq based agents in these communicational games.
[ { "version": "v1", "created": "Thu, 15 Nov 2018 19:16:18 GMT" } ]
1,542,585,600,000
[ [ "Leni", "Juan", "" ], [ "Levine", "John", "" ], [ "Quigley", "John", "" ] ]
1811.07231
Guillem Franc\`es
Blai Bonet, Guillem Franc\`es, Hector Geffner
Learning Features and Abstract Actions for Computing Generalized Plans
Preprint of paper accepted at AAAI'19 conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generalized planning is concerned with the computation of plans that solve not one but multiple instances of a planning domain. Recently, it has been shown that generalized plans can be expressed as mappings of feature values into actions, and that they can often be computed with fully observable non-deterministic (FOND) planners. The actions in such plans, however, are not the actions in the instances themselves, which are not necessarily common to other instances, but abstract actions that are defined on a set of common features. The formulation assumes that the features and the abstract actions are given. In this work, we address this limitation by showing how to learn them automatically. The resulting account of generalized planning combines learning and planning in a novel way: a learner, based on a Max SAT formulation, yields the features and abstract actions from sampled state transitions, and a FOND planner uses this information, suitably transformed, to produce the general plans. Correctness guarantees are given and experimental results on several domains are reported.
[ { "version": "v1", "created": "Sat, 17 Nov 2018 22:05:04 GMT" } ]
1,542,672,000,000
[ [ "Bonet", "Blai", "" ], [ "Francès", "Guillem", "" ], [ "Geffner", "Hector", "" ] ]
1811.07603
Aswani Kumar Cherukuri Dr
Ishwarya M S, Aswani Kumar Ch
Quantum Inspired High Dimensional Conceptual Space as KID Model for Elderly Assistance
18th International conference on Intelligent Systems Design and Applications, (ISDA) to be held from December 6th, 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we propose a cognitive system that acquires knowledge on elderly daily activities to ensure their wellness in a smart home using a Knowledge-Information-Data (KID) model. The novel cognitive framework called high dimensional conceptual space is proposed and used as KID model. This KID model is built using geometrical framework of conceptual spaces and formal concept analysis (FCA) to overcome imprecise concept notation of conceptual space with the help of topology based FCA. By doing so, conceptual space can be represented using Hilbert space. This high dimensional conceptual space is quantum inspired in terms of its concept representation. The knowledge learnt by the KID model recognizes the daily activities of the elderly. Consequently, the model identifies the scenario on which the wellness of the elderly has to be ensured.
[ { "version": "v1", "created": "Mon, 19 Nov 2018 10:51:00 GMT" } ]
1,542,672,000,000
[ [ "S", "Ishwarya M", "" ], [ "Ch", "Aswani Kumar", "" ] ]
1811.07868
Patrick Klose
Patrick Klose, Rudolf Mester
Simulated Autonomous Driving in a Realistic Driving Environment using Deep Reinforcement Learning and a Deterministic Finite State Machine
This paper is submitted to Applications of Intelligent Systems (APPIS) 2019 for review
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In the field of Autonomous Driving, the system controlling the vehicle can be seen as an agent acting in a complex environment and thus naturally fits into the modern framework of Reinforcement Learning. However, learning to drive can be a challenging task and current results are often restricted to simplified driving environments. To advance the field, we present a method to adaptively restrict the action space of the agent according to its current driving situation and show that it can be used to swiftly learn to drive in a realistic environment based on the Deep Q-Network algorithm.
[ { "version": "v1", "created": "Mon, 19 Nov 2018 18:45:00 GMT" }, { "version": "v2", "created": "Fri, 23 Nov 2018 07:47:48 GMT" } ]
1,543,190,400,000
[ [ "Klose", "Patrick", "" ], [ "Mester", "Rudolf", "" ] ]
1811.08186
Fernando Mart\'inez Plumed
Fernando Mart\'inez-Plumed and Jos\'e Hern\'andez-Orallo
Analysing Results from AI Benchmarks: Key Indicators and How to Obtain Them
This report is a preliminary version of a related paper with title "Dual Indicators to Analyse AI Benchmarks: Difficulty, Discrimination, Ability and Generality", accepted for publication at IEEE Transactions on Games. Please refer to and cite the journal paper (https://doi.org/10.1109/TG.2018.2883773)
IEEE Transactions on Games, 2018
10.1109/TG.2018.2883773
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Item response theory (IRT) can be applied to the analysis of the evaluation of results from AI benchmarks. The two-parameter IRT model provides two indicators (difficulty and discrimination) on the side of the item (or AI problem) while only one indicator (ability) on the side of the respondent (or AI agent). In this paper we analyse how to make this set of indicators dual, by adding a fourth indicator, generality, on the side of the respondent. Generality is meant to be dual to discrimination, and it is based on difficulty. Namely, generality is defined as a new metric that evaluates whether an agent is consistently good at easy problems and bad at difficult ones. With the addition of generality, we see that this set of four key indicators can give us more insight on the results of AI benchmarks. In particular, we explore two popular benchmarks in AI, the Arcade Learning Environment (Atari 2600 games) and the General Video Game AI competition. We provide some guidelines to estimate and interpret these indicators for other AI benchmarks and competitions.
[ { "version": "v1", "created": "Tue, 20 Nov 2018 11:26:36 GMT" }, { "version": "v2", "created": "Fri, 22 Mar 2019 17:31:24 GMT" } ]
1,553,472,000,000
[ [ "Martínez-Plumed", "Fernando", "" ], [ "Hernández-Orallo", "José", "" ] ]
1811.08275
Behzad Ghazanfari
Behzad Ghazanfari, Fatemeh Afghah, Matthew E. Taylor
Autonomous Extraction of a Hierarchical Structure of Tasks in Reinforcement Learning, A Sequential Associate Rule Mining Approach
arXiv admin note: text overlap with arXiv:1709.04579
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning (RL) techniques, while often powerful, can suffer from slow learning speeds, particularly in high dimensional spaces. Decomposition of tasks into a hierarchical structure holds the potential to significantly speed up learning, generalization, and transfer learning. However, the current task decomposition techniques often rely on high-level knowledge provided by an expert (e.g. using dynamic Bayesian networks) to extract a hierarchical task structure; which is not necessarily available in autonomous systems. In this paper, we propose a novel method based on Sequential Association Rule Mining that can extract Hierarchical Structure of Tasks in Reinforcement Learning (SARM-HSTRL) in an autonomous manner for both Markov decision processes (MDPs) and factored MDPs. The proposed method leverages association rule mining to discover the causal and temporal relationships among states in different trajectories, and extracts a task hierarchy that captures these relationships among sub-goals as termination conditions of different sub-tasks. We prove that the extracted hierarchical policy offers a hierarchically optimal policy in MDPs and factored MDPs. It should be noted that SARM-HSTRL extracts this hierarchical optimal policy without having dynamic Bayesian networks in scenarios with a single task trajectory and also with multiple tasks' trajectories. Furthermore, it has been theoretically and empirically shown that the extracted hierarchical task structure is consistent with trajectories and provides the most efficient, reliable, and compact structure under appropriate assumptions. The numerical results compare the performance of the proposed SARM-HSTRL method with conventional HRL algorithms in terms of the accuracy in detecting the sub-goals, the validity of the extracted hierarchies, and the speed of learning in several testbeds.
[ { "version": "v1", "created": "Sat, 17 Nov 2018 02:09:35 GMT" } ]
1,542,758,400,000
[ [ "Ghazanfari", "Behzad", "" ], [ "Afghah", "Fatemeh", "" ], [ "Taylor", "Matthew E.", "" ] ]
1811.08318
Thommen George Karimpanal
Thommen George Karimpanal and Roland Bouffanais
Self-Organizing Maps for Storage and Transfer of Knowledge in Reinforcement Learning
35 pages, 11 figures, Accepted in the journal Adaptive Behavior. arXiv admin note: substantial text overlap with arXiv:1807.07530
Adaptive Behavior 27 (2018) 111-126
10.1177/1059712318818568
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The idea of reusing or transferring information from previously learned tasks (source tasks) for the learning of new tasks (target tasks) has the potential to significantly improve the sample efficiency of a reinforcement learning agent. In this work, we describe a novel approach for reusing previously acquired knowledge by using it to guide the exploration of an agent while it learns new tasks. In order to do so, we employ a variant of the growing self-organizing map algorithm, which is trained using a measure of similarity that is defined directly in the space of the vectorized representations of the value functions. In addition to enabling transfer across tasks, the resulting map is simultaneously used to enable the efficient storage of previously acquired task knowledge in an adaptive and scalable manner. We empirically validate our approach in a simulated navigation environment, and also demonstrate its utility through simple experiments using a mobile micro-robotics platform. In addition, we demonstrate the scalability of this approach, and analytically examine its relation to the proposed network growth mechanism. Further, we briefly discuss some of the possible improvements and extensions to this approach, as well as its relevance to real world scenarios in the context of continual learning.
[ { "version": "v1", "created": "Sun, 18 Nov 2018 07:27:21 GMT" } ]
1,664,323,200,000
[ [ "Karimpanal", "Thommen George", "" ], [ "Bouffanais", "Roland", "" ] ]
1811.08759
Sonam Damani
Khyatti Gupta, Sonam Damani, Kedhar Nath Narahari
Using AI to Design Stone Jewelry
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Jewelry has been an integral part of human culture since ages. One of the most popular styles of jewelry is created by putting together precious and semi-precious stones in diverse patterns. While technology is finding its way in the production process of such jewelry, designing it remains a time-consuming and involved task. In this paper, we propose a unique approach using optimization methods coupled with machine learning techniques to generate novel stone jewelry designs at scale. Our evaluation shows that designs generated by our approach are highly likeable and visually appealing.
[ { "version": "v1", "created": "Wed, 21 Nov 2018 14:46:36 GMT" } ]
1,542,844,800,000
[ [ "Gupta", "Khyatti", "" ], [ "Damani", "Sonam", "" ], [ "Narahari", "Kedhar Nath", "" ] ]