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2106.02204
Jonathan Balloch
Xiangyu Peng, Jonathan C. Balloch, Mark O. Riedl
Detecting and Adapting to Novelty in Games
10 pages, 5 figures, Accepted to the AAAI21 Workshop on on Reinforcement Learning in Games
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Open-world novelty occurs when the rules of an environment can change abruptly, such as when a game player encounters "house rules". To address open-world novelty, game playing agents must be able to detect when novelty is injected, and to quickly adapt to the new rules. We propose a model-based reinforcement learning approach where game state and rules are represented as knowledge graphs. The knowledge graph representation of the state and rules allows novelty to be detected as changes in the knowledge graph, assists with the training of deep reinforcement learners, and enables imagination-based re-training where the agent uses the knowledge graph to perform look-ahead.
[ { "version": "v1", "created": "Fri, 4 Jun 2021 01:41:02 GMT" } ]
1,623,024,000,000
[ [ "Peng", "Xiangyu", "" ], [ "Balloch", "Jonathan C.", "" ], [ "Riedl", "Mark O.", "" ] ]
2106.02498
Tatiana Tommasi
Tatiana Tommasi, Silvia Bucci, Barbara Caputo, Pietro Asinari
Towards Fairness Certification in Artificial Intelligence
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Thanks to the great progress of machine learning in the last years, several Artificial Intelligence (AI) techniques have been increasingly moving from the controlled research laboratory settings to our everyday life. AI is clearly supportive in many decision-making scenarios, but when it comes to sensitive areas such as health care, hiring policies, education, banking or justice, with major impact on individuals and society, it becomes crucial to establish guidelines on how to design, develop, deploy and monitor this technology. Indeed the decision rules elaborated by machine learning models are data-driven and there are multiple ways in which discriminatory biases can seep into data. Algorithms trained on those data incur the risk of amplifying prejudices and societal stereotypes by over associating protected attributes such as gender, ethnicity or disabilities with the prediction task. Starting from the extensive experience of the National Metrology Institute on measurement standards and certification roadmaps, and of Politecnico di Torino on machine learning as well as methods for domain bias evaluation and mastering, we propose a first joint effort to define the operational steps needed for AI fairness certification. Specifically we will overview the criteria that should be met by an AI system before coming into official service and the conformity assessment procedures useful to monitor its functioning for fair decisions.
[ { "version": "v1", "created": "Fri, 4 Jun 2021 14:12:12 GMT" } ]
1,623,024,000,000
[ [ "Tommasi", "Tatiana", "" ], [ "Bucci", "Silvia", "" ], [ "Caputo", "Barbara", "" ], [ "Asinari", "Pietro", "" ] ]
2106.02578
Gavin Abercrombie
Gavin Abercrombie, Amanda Cercas Curry, Mugdha Pandya, Verena Rieser
Alexa, Google, Siri: What are Your Pronouns? Gender and Anthropomorphism in the Design and Perception of Conversational Assistants
To be presented at the 3rd Workshop on Gender Bias in Natural Language Processing (GeBNLP 2021)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Technology companies have produced varied responses to concerns about the effects of the design of their conversational AI systems. Some have claimed that their voice assistants are in fact not gendered or human-like -- despite design features suggesting the contrary. We compare these claims to user perceptions by analysing the pronouns they use when referring to AI assistants. We also examine systems' responses and the extent to which they generate output which is gendered and anthropomorphic. We find that, while some companies appear to be addressing the ethical concerns raised, in some cases, their claims do not seem to hold true. In particular, our results show that system outputs are ambiguous as to the humanness of the systems, and that users tend to personify and gender them as a result.
[ { "version": "v1", "created": "Fri, 4 Jun 2021 16:19:40 GMT" } ]
1,623,024,000,000
[ [ "Abercrombie", "Gavin", "" ], [ "Curry", "Amanda Cercas", "" ], [ "Pandya", "Mugdha", "" ], [ "Rieser", "Verena", "" ] ]
2106.03324
Izack Cohen
Izack Cohen and Avigdor Gal
Uncertain Process Data with Probabilistic Knowledge: Problem Characterization and Challenges
null
Proceedings of the International Workshop Problems21, co-located with the 19th International Conference on Business Process Management BPM 2021, Italy, published in CEUR Workshop Proceedings , 2938, 51-56, 2021
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Motivated by the abundance of uncertain event data from multiple sources including physical devices and sensors, this paper presents the task of relating a stochastic process observation to a process model that can be rendered from a dataset. In contrast to previous research that suggested to transform a stochastically known event log into a less informative uncertain log with upper and lower bounds on activity frequencies, we consider the challenge of accommodating the probabilistic knowledge into conformance checking techniques. Based on a taxonomy that captures the spectrum of conformance checking cases under stochastic process observations, we present three types of challenging cases. The first includes conformance checking of a stochastically known log with respect to a given process model. The second case extends the first to classify a stochastically known log into one of several process models. The third case extends the two previous ones into settings in which process models are only stochastically known. The suggested problem captures the increasingly growing number of applications in which sensors provide probabilistic process information.
[ { "version": "v1", "created": "Mon, 7 Jun 2021 03:56:14 GMT" } ]
1,656,374,400,000
[ [ "Cohen", "Izack", "" ], [ "Gal", "Avigdor", "" ] ]
2106.03400
Xiaoteng Ma
Yiqin Yang, Xiaoteng Ma, Chenghao Li, Zewu Zheng, Qiyuan Zhang, Gao Huang, Jun Yang, Qianchuan Zhao
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Accepted by NeurIPS2021. The first two authors contributed equally to the work
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.
[ { "version": "v1", "created": "Mon, 7 Jun 2021 08:02:31 GMT" }, { "version": "v2", "created": "Tue, 26 Oct 2021 10:50:50 GMT" } ]
1,635,292,800,000
[ [ "Yang", "Yiqin", "" ], [ "Ma", "Xiaoteng", "" ], [ "Li", "Chenghao", "" ], [ "Zheng", "Zewu", "" ], [ "Zhang", "Qiyuan", "" ], [ "Huang", "Gao", "" ], [ "Yang", "Jun", "" ], [ "Zhao", "Qianchuan", "" ] ]
2106.03567
Biswanath Dutta Dr.
Biswanath Dutta and Jyotima Patel
AMV : Algorithm Metadata Vocabulary
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Metadata vocabularies are used in various domains of study. It provides an in-depth description of the resources. In this work, we develop Algorithm Metadata Vocabulary (AMV), a vocabulary for capturing and storing the metadata about the algorithms (a procedure or a set of rules that is followed step-by-step to solve a problem, especially by a computer). The snag faced by the researchers in the current time is the failure of getting relevant results when searching for algorithms in any search engine. AMV is represented as a semantic model and produced OWL file, which can be directly used by anyone interested to create and publish algorithm metadata as a knowledge graph, or to provide metadata service through SPARQL endpoint. To design the vocabulary, we propose a well-defined methodology, which considers real issues faced by the algorithm users and the practitioners. The evaluation shows a promising result.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 20:09:42 GMT" } ]
1,623,110,400,000
[ [ "Dutta", "Biswanath", "" ], [ "Patel", "Jyotima", "" ] ]
2106.03619
Hao Guo
Hao Guo, Jiuyang Tang, Weixin Zeng, Xiang Zhao, Li Liu
Multi-modal Entity Alignment in Hyperbolic Space
24 pages,5 figures;
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many AI-related tasks involve the interactions of data in multiple modalities. It has been a new trend to merge multi-modal information into knowledge graph(KG), resulting in multi-modal knowledge graphs (MMKG). However, MMKGs usually suffer from low coverage and incompleteness. To mitigate this problem, a viable approach is to integrate complementary knowledge from other MMKGs. To this end, although existing entity alignment approaches could be adopted, they operate in the Euclidean space, and the resulting Euclidean entity representations can lead to large distortion of KG's hierarchical structure. Besides, the visual information has yet not been well exploited. In response to these issues, in this work, we propose a novel multi-modal entity alignment approach, Hyperbolic multi-modal entity alignment(HMEA), which extends the Euclidean representation to hyperboloid manifold. We first adopt the Hyperbolic Graph Convolutional Networks (HGCNs) to learn structural representations of entities. Regarding the visual information, we generate image embeddings using the densenet model, which are also projected into the hyperbolic space using HGCNs. Finally, we combine the structure and visual representations in the hyperbolic space and use the aggregated embeddings to predict potential alignment results. Extensive experiments and ablation studies demonstrate the effectiveness of our proposed model and its components.
[ { "version": "v1", "created": "Mon, 7 Jun 2021 13:45:03 GMT" } ]
1,623,110,400,000
[ [ "Guo", "Hao", "" ], [ "Tang", "Jiuyang", "" ], [ "Zeng", "Weixin", "" ], [ "Zhao", "Xiang", "" ], [ "Liu", "Li", "" ] ]
2106.03684
Hal Ashton
Hal Ashton
Extending counterfactual accounts of intent to include oblique intent
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
One approach to defining Intention is to use the counterfactual tools developed to define Causality. Direct Intention is considered the highest level of intent in the common law, and is a sufficient component for the most serious crimes to be committed. Loosely defined it is the commission of actions to bring about a desired or targeted outcome. Direct Intention is not always necessary for the most serious category of crimes because society has also found it necessary to develop a theory of intention around side-effects, known as oblique intent or indirect intent. This is to prevent moral harms from going unpunished which were not the aim of the actor, but were natural consequences nevertheless. This paper uses a canonical example of a plane owner, planting a bomb on their own plane in order to collect insurance, to illustrate how two accounts of counterfactual intent do not conclude that murder of the plane's passengers and crew were directly intended. We extend both frameworks to include a definition of oblique intent developed in Ashton (2021)
[ { "version": "v1", "created": "Mon, 7 Jun 2021 15:00:20 GMT" } ]
1,623,110,400,000
[ [ "Ashton", "Hal", "" ] ]
2106.03894
Matthew Fontaine
Matthew C. Fontaine, Stefanos Nikolaidis
Differentiable Quality Diversity
Accepted to NeurIPS 2021 (oral presentation)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Quality diversity (QD) is a growing branch of stochastic optimization research that studies the problem of generating an archive of solutions that maximize a given objective function but are also diverse with respect to a set of specified measure functions. However, even when these functions are differentiable, QD algorithms treat them as "black boxes", ignoring gradient information. We present the differentiable quality diversity (DQD) problem, a special case of QD, where both the objective and measure functions are first order differentiable. We then present MAP-Elites via a Gradient Arborescence (MEGA), a DQD algorithm that leverages gradient information to efficiently explore the joint range of the objective and measure functions. Results in two QD benchmark domains and in searching the latent space of a StyleGAN show that MEGA significantly outperforms state-of-the-art QD algorithms, highlighting DQD's promise for efficient quality diversity optimization when gradient information is available. Source code is available at https://github.com/icaros-usc/dqd.
[ { "version": "v1", "created": "Mon, 7 Jun 2021 18:11:53 GMT" }, { "version": "v2", "created": "Tue, 26 Oct 2021 05:38:14 GMT" }, { "version": "v3", "created": "Wed, 27 Oct 2021 01:53:55 GMT" } ]
1,635,379,200,000
[ [ "Fontaine", "Matthew C.", "" ], [ "Nikolaidis", "Stefanos", "" ] ]
2106.04233
Gra\c{c}aliz Dimuro Prof. Dr.
Tiago da Cruz Asmus, Gra\c{c}aliz Pereira Dimuro, Benjam\'in Bedregal, Jos\'e Antonio Sanz, Radko Mesiar and Humberto Bustince
Towards interval uncertainty propagation control in bivariate aggregation processes and the introduction of width-limited interval-valued overlap functions
submitted
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Overlap functions are a class of aggregation functions that measure the overlapping degree between two values. Interval-valued overlap functions were defined as an extension to express the overlapping of interval-valued data, and they have been usually applied when there is uncertainty regarding the assignment of membership degrees. The choice of a total order for intervals can be significant, which motivated the recent developments on interval-valued aggregation functions and interval-valued overlap functions that are increasing to a given admissible order, that is, a total order that refines the usual partial order for intervals. Also, width preservation has been considered on these recent works, in an intent to avoid the uncertainty increase and guarantee the information quality, but no deeper study was made regarding the relation between the widths of the input intervals and the output interval, when applying interval-valued functions, or how one can control such uncertainty propagation based on this relation. Thus, in this paper we: (i) introduce and develop the concepts of width-limited interval-valued functions and width limiting functions, presenting a theoretical approach to analyze the relation between the widths of the input and output intervals of bivariate interval-valued functions, with special attention to interval-valued aggregation functions; (ii) introduce the concept of $(a,b)$-ultramodular aggregation functions, a less restrictive extension of one-dimension convexity for bivariate aggregation functions, which have an important predictable behaviour with respect to the width when extended to the interval-valued context; (iii) define width-limited interval-valued overlap functions, taking into account a function that controls the width of the output interval; (iv) present and compare three construction methods for these width-limited interval-valued overlap functions.
[ { "version": "v1", "created": "Tue, 8 Jun 2021 10:22:31 GMT" } ]
1,623,196,800,000
[ [ "Asmus", "Tiago da Cruz", "" ], [ "Dimuro", "Graçaliz Pereira", "" ], [ "Bedregal", "Benjamín", "" ], [ "Sanz", "José Antonio", "" ], [ "Mesiar", "Radko", "" ], [ "Bustince", "Humberto", "" ] ]
2106.04235
Hal Ashton
Hal Ashton
Definitions of intent suitable for algorithms
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Intent modifies an actor's culpability of many types wrongdoing. Autonomous Algorithmic Agents have the capability of causing harm, and whilst their current lack of legal personhood precludes them from committing crimes, it is useful for a number of parties to understand under what type of intentional mode an algorithm might transgress. From the perspective of the creator or owner they would like ensure that their algorithms never intend to cause harm by doing things that would otherwise be labelled criminal if committed by a legal person. Prosecutors might have an interest in understanding whether the actions of an algorithm were internally intended according to a transparent definition of the concept. The presence or absence of intention in the algorithmic agent might inform the court as to the complicity of its owner. This article introduces definitions for direct, oblique (or indirect) and ulterior intent which can be used to test for intent in an algorithmic actor.
[ { "version": "v1", "created": "Tue, 8 Jun 2021 10:30:29 GMT" } ]
1,623,196,800,000
[ [ "Ashton", "Hal", "" ] ]
2106.04866
Nir Lipovetzky
Nir Lipovetzky
Planning for Novelty: Width-Based Algorithms for Common Problems in Control, Planning and Reinforcement Learning
null
IJCAI 2021 Early Career Spotlight Talk
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Width-based algorithms search for solutions through a general definition of state novelty. These algorithms have been shown to result in state-of-the-art performance in classical planning, and have been successfully applied to model-based and model-free settings where the dynamics of the problem are given through simulation engines. Width-based algorithms performance is understood theoretically through the notion of planning width, providing polynomial guarantees on their runtime and memory consumption. To facilitate synergies across research communities, this paper summarizes the area of width-based planning, and surveys current and future research directions.
[ { "version": "v1", "created": "Wed, 9 Jun 2021 07:46:19 GMT" } ]
1,623,283,200,000
[ [ "Lipovetzky", "Nir", "" ] ]
2106.05193
Wadii Boulila Prof.
Zouhayra Ayadi, Wadii Boulila, Imed Riadh Farah
A Hybrid APM-CPGSO Approach for Constraint Satisfaction Problem Solving: Application to Remote Sensing
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Constraint satisfaction problem (CSP) has been actively used for modeling and solving a wide range of complex real-world problems. However, it has been proven that developing efficient methods for solving CSP, especially for large problems, is very difficult and challenging. Existing complete methods for problem-solving are in most cases unsuitable. Therefore, proposing hybrid CSP-based methods for problem-solving has been of increasing interest in the last decades. This paper aims at proposing a novel approach that combines incomplete and complete CSP methods for problem-solving. The proposed approach takes advantage of the group search algorithm (GSO) and the constraint propagation (CP) methods to solve problems related to the remote sensing field. To the best of our knowledge, this paper represents the first study that proposes a hybridization between an improved version of GSO and CP in the resolution of complex constraint-based problems. Experiments have been conducted for the resolution of object recognition problems in satellite images. Results show good performances in terms of convergence and running time of the proposed CSP-based method compared to existing state-of-the-art methods.
[ { "version": "v1", "created": "Sun, 6 Jun 2021 22:05:22 GMT" } ]
1,623,283,200,000
[ [ "Ayadi", "Zouhayra", "" ], [ "Boulila", "Wadii", "" ], [ "Farah", "Imed Riadh", "" ] ]
2106.05348
Pawe{\l} Matyszok
Marek Sikora (1), Pawe{\l} Matyszok (1), {\L}ukasz Wr\'obel (1)((1) Faculty of Automatic Control, Electronics and Computer Science, Silesian University of Technology, Akademicka 16, 44-100 Gliwice, Poland)
SCARI: Separate and Conquer Algorithm for Action Rules and Recommendations Induction
47 pages, 6 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This article describes an action rule induction algorithm based on a sequential covering approach. Two variants of the algorithm are presented. The algorithm allows the action rule induction from a source and a target decision class point of view. The application of rule quality measures enables the induction of action rules that meet various quality criteria. The article also presents a method for recommendation induction. The recommendations indicate the actions to be taken to move a given test example, representing the source class, to the target one. The recommendation method is based on a set of induced action rules. The experimental part of the article presents the results of the algorithm operation on sixteen data sets. As a result of the conducted research the Ac-Rules package was made available.
[ { "version": "v1", "created": "Wed, 9 Jun 2021 19:27:30 GMT" } ]
1,623,369,600,000
[ [ "Sikora", "Marek", "" ], [ "Matyszok", "Paweł", "" ], [ "Wróbel", "Łukasz", "" ] ]
2106.06768
Victor-Alexandru Darvariu
Victor-Alexandru Darvariu, Stephen Hailes, Mirco Musolesi
Planning Spatial Networks with Monte Carlo Tree Search
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We tackle the problem of goal-directed graph construction: given a starting graph, a budget of modifications, and a global objective function, the aim is to find a set of edges whose addition to the graph achieves the maximum improvement in the objective (e.g., communication efficiency). This problem emerges in many networks of great importance for society such as transportation and critical infrastructure networks. We identify two significant shortcomings with present methods. Firstly, they focus exclusively on network topology while ignoring spatial information; however, in many real-world networks, nodes are embedded in space, which yields different global objectives and governs the range and density of realizable connections. Secondly, existing RL methods scale poorly to large networks due to the high cost of training a model and the scaling factors of the action space and global objectives. In this work, we formulate this problem as a deterministic MDP. We adopt the Monte Carlo Tree Search framework for planning in this domain, prioritizing the optimality of final solutions over the speed of policy evaluation. We propose several improvements over the standard UCT algorithm for this family of problems, addressing their single-agent nature, the trade-off between the costs of edges and their contribution to the objective, and an action space linear in the number of nodes. We demonstrate the suitability of this approach for improving the global efficiency and attack resilience of a variety of synthetic and real-world networks, including Internet backbone networks and metro systems. Our approach obtains a 24% improvement in these metrics compared to UCT on the largest networks tested and scalability superior to previous methods.
[ { "version": "v1", "created": "Sat, 12 Jun 2021 13:01:11 GMT" }, { "version": "v2", "created": "Wed, 16 Feb 2022 10:30:04 GMT" } ]
1,645,056,000,000
[ [ "Darvariu", "Victor-Alexandru", "" ], [ "Hailes", "Stephen", "" ], [ "Musolesi", "Mirco", "" ] ]
2106.06780
Stefania Costantini
Pedro Cabalar and Stefania Costantini and Giovanni De Gasperis and Andrea Formisano
Multi-Context Systems: Dynamics and Evolution (Pre-Print of "Multi-context systems in dynamic environments")
35 pages 2 figures
Annals of Mathematics and Artificial Intelligence 86, 87-120 (2019)
10.1007/s10472-019-09622-0
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Multi-Context Systems (MCS) model in Computational Logic distributed systems composed of heterogeneous sources, or "contexts", interacting via special rules called "bridge rules". In this paper, we consider how to enhance flexibility and generality in bridge-rules definition and application. In particular, we introduce and discuss some formal extensions of MCSs useful for a practical use in dynamic environments, and we try to provide guidelines for implementations
[ { "version": "v1", "created": "Sat, 12 Jun 2021 13:52:49 GMT" } ]
1,623,715,200,000
[ [ "Cabalar", "Pedro", "" ], [ "Costantini", "Stefania", "" ], [ "De Gasperis", "Giovanni", "" ], [ "Formisano", "Andrea", "" ] ]
2106.06931
Min Zhang
Peng Jin, Min Zhang, Jianwen Li, Li Han, Xuejun Wen
Learning on Abstract Domains: A New Approach for Verifiable Guarantee in Reinforcement Learning
14 pages, 7 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Formally verifying Deep Reinforcement Learning (DRL) systems is a challenging task due to the dynamic continuity of system behaviors and the black-box feature of embedded neural networks. In this paper, we propose a novel abstraction-based approach to train DRL systems on finite abstract domains instead of concrete system states. It yields neural networks whose input states are finite, making hosting DRL systems directly verifiable using model checking techniques. Our approach is orthogonal to existing DRL algorithms and off-the-shelf model checkers. We implement a resulting prototype training and verification framework and conduct extensive experiments on the state-of-the-art benchmark. The results show that the systems trained in our approach can be verified more efficiently while they retain comparable performance against those that are trained without abstraction.
[ { "version": "v1", "created": "Sun, 13 Jun 2021 06:28:40 GMT" } ]
1,623,715,200,000
[ [ "Jin", "Peng", "" ], [ "Zhang", "Min", "" ], [ "Li", "Jianwen", "" ], [ "Han", "Li", "" ], [ "Wen", "Xuejun", "" ] ]
2106.06972
Yapeng Jasper Hu
Yapeng Jasper Hu, Ralph van Gurp, Ashay Somai, Hugo Kooijman and Jan S. Rellermeyer (Distributed Systems Group, Delft University of Technology)
RCURRENCY: Live Digital Asset Trading Using a Recurrent Neural Network-based Forecasting System
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Consistent alpha generation, i.e., maintaining an edge over the market, underpins the ability of asset traders to reliably generate profits. Technical indicators and trading strategies are commonly used tools to determine when to buy/hold/sell assets, yet these are limited by the fact that they operate on known values. Over the past decades, multiple studies have investigated the potential of artificial intelligence in stock trading in conventional markets, with some success. In this paper, we present RCURRENCY, an RNN-based trading engine to predict data in the highly volatile digital asset market which is able to successfully manage an asset portfolio in a live environment. By combining asset value prediction and conventional trading tools, RCURRENCY determines whether to buy, hold or sell digital currencies at a given point in time. Experimental results show that, given the data of an interval $t$, a prediction with an error of less than 0.5\% of the data at the subsequent interval $t+1$ can be obtained. Evaluation of the system through backtesting shows that RCURRENCY can be used to successfully not only maintain a stable portfolio of digital assets in a simulated live environment using real historical trading data but even increase the portfolio value over time.
[ { "version": "v1", "created": "Sun, 13 Jun 2021 11:58:36 GMT" } ]
1,623,715,200,000
[ [ "Hu", "Yapeng Jasper", "", "Distributed Systems Group, Delft University of Technology" ], [ "van Gurp", "Ralph", "", "Distributed Systems Group, Delft University of Technology" ], [ "Somai", "Ashay", "", "Distributed Systems Group, Delft University of Technology" ], [ "Kooijman", "Hugo", "", "Distributed Systems Group, Delft University of Technology" ], [ "Rellermeyer", "Jan S.", "", "Distributed Systems Group, Delft University of Technology" ] ]
2106.07114
Jingwei Huang
Jingwei Huang, Wael Khallouli, Ghaith Rabadi, Mamadou Seck
Intelligent Agent for Hurricane Emergency Identification and Text Information Extraction from Streaming Social Media Big Data
16 pages, 3 figures, and 1 table
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper presents our research on leveraging social media Big Data and AI to support hurricane disaster emergency response. The current practice of hurricane emergency response for rescue highly relies on emergency call centres. The more recent Hurricane Harvey event reveals the limitations of the current systems. We use Hurricane Harvey and the associated Houston flooding as the motivating scenario to conduct research and develop a prototype as a proof-of-concept of using an intelligent agent as a complementary role to support emergency centres in hurricane emergency response. This intelligent agent is used to collect real-time streaming tweets during a natural disaster event, to identify tweets requesting rescue, to extract key information such as address and associated geocode, and to visualize the extracted information in an interactive map in decision supports. Our experiment shows promising outcomes and the potential application of the research in support of hurricane emergency response.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 00:12:27 GMT" } ]
1,623,715,200,000
[ [ "Huang", "Jingwei", "" ], [ "Khallouli", "Wael", "" ], [ "Rabadi", "Ghaith", "" ], [ "Seck", "Mamadou", "" ] ]
2106.07211
Renlong Jie
Renlong Jie and Junbin Gao
Differentiable Neural Architecture Search with Morphism-based Transformable Backbone Architectures
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This study aims at making the architecture search process more adaptive for one-shot or online training. It is extended from the existing study on differentiable neural architecture search, and we made the backbone architecture transformable rather than fixed during the training process. As is known, differentiable neural architecture search (DARTS) requires a pre-defined over-parameterized backbone architecture, while its size is to be determined manually. Also, in DARTS backbone, Hadamard product of two elements is not introduced, which exists in both LSTM and GRU cells for recurrent nets. This study introduces a growing mechanism for differentiable neural architecture search based on network morphism. It enables growing of the cell structures from small size towards large size ones with one-shot training. Two modes can be applied in integrating the growing and original pruning process. We also implement a recently proposed two-input backbone architecture for recurrent neural networks. Initial experimental results indicate that our approach and the two-input backbone structure can be quite effective compared with other baseline architectures including LSTM, in a variety of learning tasks including multi-variate time series forecasting and language modeling. On the other hand, we find that dynamic network transformation is promising in improving the efficiency of differentiable architecture search.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 07:56:33 GMT" } ]
1,623,715,200,000
[ [ "Jie", "Renlong", "" ], [ "Gao", "Junbin", "" ] ]
2106.07288
Xijun Li
Yingtian Tang, Han Lu, Xijun Li, Lei Chen, Mingxuan Yuan and Jia Zeng
Learning-Aided Heuristics Design for Storage System
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Computer systems such as storage systems normally require transparent white-box algorithms that are interpretable for human experts. In this work, we propose a learning-aided heuristic design method, which automatically generates human-readable strategies from Deep Reinforcement Learning (DRL) agents. This method benefits from the power of deep learning but avoids the shortcoming of its black-box property. Besides the white-box advantage, experiments in our storage productions resource allocation scenario also show that this solution outperforms the systems default settings and the elaborately handcrafted strategy by human experts.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 10:35:11 GMT" } ]
1,623,715,200,000
[ [ "Tang", "Yingtian", "" ], [ "Lu", "Han", "" ], [ "Li", "Xijun", "" ], [ "Chen", "Lei", "" ], [ "Yuan", "Mingxuan", "" ], [ "Zeng", "Jia", "" ] ]
2106.07549
Sung Hwan Jeon
Sung Hwan Jeon and Sungzoon Cho
Named Entity Normalization Model Using Edge Weight Updating Neural Network: Assimilation Between Knowledge-Driven Graph and Data-Driven Graph
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Discriminating the matched named entity pairs or identifying the entities' canonical forms are critical in text mining tasks. More precise named entity normalization in text mining will benefit other subsequent text analytic applications. We built the named entity normalization model with a novel Edge Weight Updating Neural Network. Our proposed model when tested on four different datasets achieved state-of-the-art results. We, next, verify our model's performance on NCBI Disease, BC5CDR Disease, and BC5CDR Chemical databases, which are widely used named entity normalization datasets in the bioinformatics field. We also tested our model with our own financial named entity normalization dataset to validate the efficacy for more general applications. Using the constructed dataset, we differentiate named entity pairs. Our model achieved the highest named entity normalization performances in terms of various evaluation metrics.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 16:14:58 GMT" } ]
1,623,715,200,000
[ [ "Jeon", "Sung Hwan", "" ], [ "Cho", "Sungzoon", "" ] ]
2106.07555
S\'ebastien Lall\'e
S\'ebastien Lall\'e and Cristina Conati
A Framework to Counteract Suboptimal User-Behaviors in Exploratory Learning Environments: an Application to MOOCs
The AAAI 2019 Workshop on Plan, Activity, and Intent Recognition
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While there is evidence that user-adaptive support can greatly enhance the effectiveness of educational systems, designing such support for exploratory learning environments (e.g., simulations) is still challenging due to the open-ended nature of their interaction. In particular, there is little a priori knowledge of which student's behaviors can be detrimental to learning in such environments. To address this problem, we focus on a data-driven user-modeling framework that uses logged interaction data to learn which behavioral or activity patterns should trigger help during interaction with a specific learning environment. This framework has been successfully used to provide adaptive support in interactive learning simulations. Here we present a novel application of this framework we are working on, namely to Massive Open Online Courses (MOOCs), a form of exploratory environment that could greatly benefit from adaptive support due to the large diversity of their users, but typically lack of such adaptation. We describe an experiment aimed at investigating the value of our framework to identify student's behaviors that can justify adapting to, and report some preliminary results.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 16:16:33 GMT" } ]
1,623,715,200,000
[ [ "Lallé", "Sébastien", "" ], [ "Conati", "Cristina", "" ] ]
2106.07824
Yewen Pu
Samuel Acquaviva, Yewen Pu, Marta Kryven, Theodoros Sechopoulos, Catherine Wong, Gabrielle E Ecanow, Maxwell Nye, Michael Henry Tessler, Joshua B. Tenenbaum
Communicating Natural Programs to Humans and Machines
equal contributions: (author 1,2) and (author 3,4,5). 36th Conference on Neural Information Processing Systems (NeurIPS 2022) Track on Datasets and Benchmarks
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Abstraction and Reasoning Corpus (ARC) is a set of procedural tasks that tests an agent's ability to flexibly solve novel problems. While most ARC tasks are easy for humans, they are challenging for state-of-the-art AI. What makes building intelligent systems that can generalize to novel situations such as ARC difficult? We posit that the answer might be found by studying the difference of \emph{language}: While humans readily generate and interpret instructions in a general language, computer systems are shackled to a narrow domain-specific language that they can precisely execute. We present LARC, the \textit{Language-complete ARC}: a collection of natural language descriptions by a group of human participants who instruct each other on how to solve ARC tasks using language alone, which contains successful instructions for 88\% of the ARC tasks. We analyze the collected instructions as `natural programs', finding that while they resemble computer programs, they are distinct in two ways: First, they contain a wide range of primitives; Second, they frequently leverage communicative strategies beyond directly executable codes. We demonstrate that these two distinctions prevent current program synthesis techniques from leveraging LARC to its full potential, and give concrete suggestions on how to build the next-generation program synthesizers.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 01:05:04 GMT" }, { "version": "v2", "created": "Thu, 2 Dec 2021 08:22:09 GMT" }, { "version": "v3", "created": "Mon, 3 Oct 2022 20:25:54 GMT" }, { "version": "v4", "created": "Sat, 20 May 2023 01:19:06 GMT" } ]
1,684,800,000,000
[ [ "Acquaviva", "Samuel", "" ], [ "Pu", "Yewen", "" ], [ "Kryven", "Marta", "" ], [ "Sechopoulos", "Theodoros", "" ], [ "Wong", "Catherine", "" ], [ "Ecanow", "Gabrielle E", "" ], [ "Nye", "Maxwell", "" ], [ "Tessler", "Michael Henry", "" ], [ "Tenenbaum", "Joshua B.", "" ] ]
2106.07854
Duzhen Zhang
Duzhen Zhang, Tielin Zhang, Shuncheng Jia, Xiang Cheng and Bo Xu
Population-coding and Dynamic-neurons improved Spiking Actor Network for Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the Deep Neural Networks (DNNs) as a powerful function approximator, Deep Reinforcement Learning (DRL) has been excellently demonstrated on robotic control tasks. Compared to DNNs with vanilla artificial neurons, the biologically plausible Spiking Neural Network (SNN) contains a diverse population of spiking neurons, making it naturally powerful on state representation with spatial and temporal information. Based on a hybrid learning framework, where a spike actor-network infers actions from states and a deep critic network evaluates the actor, we propose a Population-coding and Dynamic-neurons improved Spiking Actor Network (PDSAN) for efficient state representation from two different scales: input coding and neuronal coding. For input coding, we apply population coding with dynamically receptive fields to directly encode each input state component. For neuronal coding, we propose different types of dynamic-neurons (containing 1st-order and 2nd-order neuronal dynamics) to describe much more complex neuronal dynamics. Finally, the PDSAN is trained in conjunction with deep critic networks using the Twin Delayed Deep Deterministic policy gradient algorithm (TD3-PDSAN). Extensive experimental results show that our TD3-PDSAN model achieves better performance than state-of-the-art models on four OpenAI gym benchmark tasks. It is an important attempt to improve RL with SNN towards the effective computation satisfying biological plausibility.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 03:14:41 GMT" }, { "version": "v2", "created": "Wed, 23 Jun 2021 08:54:31 GMT" }, { "version": "v3", "created": "Thu, 22 Sep 2022 08:49:43 GMT" } ]
1,663,891,200,000
[ [ "Zhang", "Duzhen", "" ], [ "Zhang", "Tielin", "" ], [ "Jia", "Shuncheng", "" ], [ "Cheng", "Xiang", "" ], [ "Xu", "Bo", "" ] ]
2106.07921
Niklas Muennighoff
Niklas Muennighoff
Diagnosing the Impact of AI on Radiology in China
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence will significantly impact the work environment of radiologists. I suggest that up to 50% of a radiologists work in 2021 will be performed by AI-models in 2025. However, it won't increase beyond that 50% level, as radiologists remain key for human-centered aspects of their job. I project that few to no radiologists will be laid off in China due to the existing supply shortage of radiology services in 2021. The application of AI in radiology could contribute 1.7 billion USD to China's GDP in 2025. It will further allow radiologists to start productive work up to four years earlier. AI in radiology will positively impact the health of patients and radiologists themselves.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 07:18:07 GMT" } ]
1,623,801,600,000
[ [ "Muennighoff", "Niklas", "" ] ]
2106.07924
Elad Denenberg
Elad Denenberg, Amanda Coles, and Derek Long
Improving Search by Utilizing State Information in OPTIC Planners Compilation to LP
8 pages, 3 figures. Preprint, last submitted to the International Conference on Automated Planning and Scheduling (ICAPS 2021) at 21.01.2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Automated planners are computer tools that allow autonomous agents to make strategies and decisions by determining a set of actions for the agent that to take, which will carry a system from a given initial state to the desired goal state. Many planners are domain-independent, allowing their deployment in a variety of domains. Such is the broad family of OPTIC planners. These planners perform Forward Search and call a Linear Programming (LP) solver multiple times at every state to check for consistency and to set bounds on the numeric variables. These checks can be computationally costly, especially in real-life applications. This paper suggests a method for identifying information about the specific state being evaluated, allowing the formulation of the equations to facilitate better solver selection and faster LP solving. The usefulness of the method is demonstrated in six domains and is shown to enhance performance significantly.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 07:23:31 GMT" } ]
1,623,801,600,000
[ [ "Denenberg", "Elad", "" ], [ "Coles", "Amanda", "" ], [ "Long", "Derek", "" ] ]
2106.07932
Yoo Yongmin
Tak-Sung Heo, Yongmin Yoo, Yeongjoon Park, Byeong-Cheol Jo, Kyungsun Kim
Medical Code Prediction from Discharge Summary: Document to Sequence BERT using Sequence Attention
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Clinical notes are unstructured text generated by clinicians during patient encounters. Clinical notes are usually accompanied by a set of metadata codes from the International Classification of Diseases(ICD). ICD code is an important code used in various operations, including insurance, reimbursement, medical diagnosis, etc. Therefore, it is important to classify ICD codes quickly and accurately. However, annotating these codes is costly and time-consuming. So we propose a model based on bidirectional encoder representations from transformers (BERT) using the sequence attention method for automatic ICD code assignment. We evaluate our approach on the medical information mart for intensive care III (MIMIC-III) benchmark dataset. Our model achieved performance of macro-averaged F1: 0.62898 and micro-averaged F1: 0.68555 and is performing better than a performance of the state-of-the-art model using the MIMIC-III dataset. The contribution of this study proposes a method of using BERT that can be applied to documents and a sequence attention method that can capture important sequence in-formation appearing in documents.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 07:35:50 GMT" }, { "version": "v2", "created": "Mon, 28 Jun 2021 05:26:19 GMT" }, { "version": "v3", "created": "Mon, 5 Jul 2021 06:44:14 GMT" }, { "version": "v4", "created": "Thu, 11 Nov 2021 00:30:34 GMT" } ]
1,636,675,200,000
[ [ "Heo", "Tak-Sung", "" ], [ "Yoo", "Yongmin", "" ], [ "Park", "Yeongjoon", "" ], [ "Jo", "Byeong-Cheol", "" ], [ "Kim", "Kyungsun", "" ] ]
2106.08022
Jialong Wang
Zheng Wang, Jialong Wang, Yuchen Guo, Zhiguo Gong
Zero-shot Node Classification with Decomposed Graph Prototype Network
Accepted by KDD 2021
null
10.1145/3447548.3467230
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Node classification is a central task in graph data analysis. Scarce or even no labeled data of emerging classes is a big challenge for existing methods. A natural question arises: can we classify the nodes from those classes that have never been seen? In this paper, we study this zero-shot node classification (ZNC) problem which has a two-stage nature: (1) acquiring high-quality class semantic descriptions (CSDs) for knowledge transfer, and (2) designing a well generalized graph-based learning model. For the first stage, we give a novel quantitative CSDs evaluation strategy based on estimating the real class relationships, so as to get the "best" CSDs in a completely automatic way. For the second stage, we propose a novel Decomposed Graph Prototype Network (DGPN) method, following the principles of locality and compositionality for zero-shot model generalization. Finally, we conduct extensive experiments to demonstrate the effectiveness of our solutions.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 10:13:20 GMT" } ]
1,623,801,600,000
[ [ "Wang", "Zheng", "" ], [ "Wang", "Jialong", "" ], [ "Guo", "Yuchen", "" ], [ "Gong", "Zhiguo", "" ] ]
2106.08371
Ivan Bravi
Ivan Bravi and Simon Lucas
Rinascimento: searching the behaviour space of Splendor
11 pages, 6 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the gameplay, highlighting good and bad features of the design of the game, providing useful insight to the game designers for improving the design. Using AI agents has the potential of speeding the process dramatically. The purpose of this research is to map the behavioural space (BSpace) of a game by using a general method. Using the MAP-Elites algorithm we search the hyperparameter space Rinascimento AI agents and map it to the BSpace defined by several behavioural metrics. This methodology was able to highlight both exemplary and degenerated behaviours in the original game design of Splendor and two variations. In particular, the use of event-value functions has generally shown a remarkable improvement in the coverage of the BSpace compared to agents based on classic score-based reward signals.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 18:46:57 GMT" } ]
1,623,888,000,000
[ [ "Bravi", "Ivan", "" ], [ "Lucas", "Simon", "" ] ]
2106.08409
Aurora Saibene
Francesca Gasparini, Giulia Rizzi, Aurora Saibene, Elisabetta Fersini
Benchmark dataset of memes with text transcriptions for automatic detection of multi-modal misogynistic content
null
Data in brief 44 (2022): 108526
10.1016/j.dib.2022.108526
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In this paper we present a benchmark dataset generated as part of a project for automatic identification of misogyny within online content, which focuses in particular on memes. The benchmark here described is composed of 800 memes collected from the most popular social media platforms, such as Facebook, Twitter, Instagram and Reddit, and consulting websites dedicated to collection and creation of memes. To gather misogynistic memes, specific keywords that refer to misogynistic content have been considered as search criterion, considering different manifestations of hatred against women, such as body shaming, stereotyping, objectification and violence. In parallel, memes with no misogynist content have been manually downloaded from the same web sources. Among all the collected memes, three domain experts have selected a dataset of 800 memes equally balanced between misogynistic and non-misogynistic ones. This dataset has been validated through a crowdsourcing platform, involving 60 subjects for the labelling process, in order to collect three evaluations for each instance. Two further binary labels have been collected from both the experts and the crowdsourcing platform, for memes evaluated as misogynistic, concerning aggressiveness and irony. Finally for each meme, the text has been manually transcribed. The dataset provided is thus composed of the 800 memes, the labels given by the experts and those obtained by the crowdsourcing validation, and the transcribed texts. This data can be used to approach the problem of automatic detection of misogynistic content on the Web relying on both textual and visual cues, facing phenomenons that are growing every day such as cybersexism and technology-facilitated violence.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 20:01:28 GMT" } ]
1,665,100,800,000
[ [ "Gasparini", "Francesca", "" ], [ "Rizzi", "Giulia", "" ], [ "Saibene", "Aurora", "" ], [ "Fersini", "Elisabetta", "" ] ]
2106.08452
Matthias Knorr
Ricardo Ferreira, Carolina Lopes, Ricardo Gon\c{c}alves, Matthias Knorr, Ludwig Krippahl, Jo\~ao Leite
Deep Neural Networks for Approximating Stream Reasoning with C-SPARQL
Accepted at the 20th EPIA Conference on Artificial Intelligence, EPIA 2021; update on previous version - data on optimizer and loss added for CNNs in the appendix
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
The amount of information produced, whether by newspapers, blogs and social networks, or by monitoring systems, is increasing rapidly. Processing all this data in real-time, while taking into consideration advanced knowledge about the problem domain, is challenging, but required in scenarios where assessing potential risks in a timely fashion is critical. C-SPARQL, a language for continuous queries over streams of RDF data, is one of the more prominent approaches in stream reasoning that provides such continuous inference capabilities over dynamic data that go beyond mere stream processing. However, it has been shown that, in the presence of huge amounts of data, C-SPARQL may not be able to answer queries in time, in particular when the frequency of incoming data is higher than the time required for reasoning with that data. In this paper, we investigate whether reasoning with C-SPARQL can be approximated using Recurrent Neural Networks and Convolutional Neural Networks, two neural network architectures that have been shown to be well-suited for time series forecasting and time series classification, to leverage on their higher processing speed once the network has been trained. We consider a variety of different kinds of queries and obtain overall positive results with high accuracies while improving processing time often by several orders of magnitude.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 21:51:47 GMT" }, { "version": "v2", "created": "Fri, 16 Jul 2021 11:42:29 GMT" } ]
1,626,652,800,000
[ [ "Ferreira", "Ricardo", "" ], [ "Lopes", "Carolina", "" ], [ "Gonçalves", "Ricardo", "" ], [ "Knorr", "Matthias", "" ], [ "Krippahl", "Ludwig", "" ], [ "Leite", "João", "" ] ]
2106.08457
Ricardo Gon\c{c}alves
Jo\~ao Ferreira, Diogo Lavado, Ricardo Gon\c{c}alves, Matthias Knorr, Ludwig Krippahl, and Jo\~ao Leite
Faster than LASER -- Towards Stream Reasoning with Deep Neural Networks
Extended version of EPIA 21 paper
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
With the constant increase of available data in various domains, such as the Internet of Things, Social Networks or Smart Cities, it has become fundamental that agents are able to process and reason with such data in real time. Whereas reasoning over time-annotated data with background knowledge may be challenging, due to the volume and velocity in which such data is being produced, such complex reasoning is necessary in scenarios where agents need to discover potential problems and this cannot be done with simple stream processing techniques. Stream Reasoners aim at bridging this gap between reasoning and stream processing and LASER is such a stream reasoner designed to analyse and perform complex reasoning over streams of data. It is based on LARS, a rule-based logical language extending Answer Set Programming, and it has shown better runtime results than other state-of-the-art stream reasoning systems. Nevertheless, for high levels of data throughput even LASER may be unable to compute answers in a timely fashion. In this paper, we study whether Convolutional and Recurrent Neural Networks, which have shown to be particularly well-suited for time series forecasting and classification, can be trained to approximate reasoning with LASER, so that agents can benefit from their high processing speed.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 22:06:12 GMT" } ]
1,623,888,000,000
[ [ "Ferreira", "João", "" ], [ "Lavado", "Diogo", "" ], [ "Gonçalves", "Ricardo", "" ], [ "Knorr", "Matthias", "" ], [ "Krippahl", "Ludwig", "" ], [ "Leite", "João", "" ] ]
2106.08482
Varun Kumar Vijay
Varun Kumar Vijay and Hassam Sheikh and Somdeb Majumdar and Mariano Phielipp
Minimizing Communication while Maximizing Performance in Multi-Agent Reinforcement Learning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Inter-agent communication can significantly increase performance in multi-agent tasks that require co-ordination to achieve a shared goal. Prior work has shown that it is possible to learn inter-agent communication protocols using multi-agent reinforcement learning and message-passing network architectures. However, these models use an unconstrained broadcast communication model, in which an agent communicates with all other agents at every step, even when the task does not require it. In real-world applications, where communication may be limited by system constraints like bandwidth, power and network capacity, one might need to reduce the number of messages that are sent. In this work, we explore a simple method of minimizing communication while maximizing performance in multi-task learning: simultaneously optimizing a task-specific objective and a communication penalty. We show that the objectives can be optimized using Reinforce and the Gumbel-Softmax reparameterization. We introduce two techniques to stabilize training: 50% training and message forwarding. Training with the communication penalty on only 50% of the episodes prevents our models from turning off their outgoing messages. Second, repeating messages received previously helps models retain information, and further improves performance. With these techniques, we show that we can reduce communication by 75% with no loss of performance.
[ { "version": "v1", "created": "Tue, 15 Jun 2021 23:13:51 GMT" }, { "version": "v2", "created": "Fri, 18 Jun 2021 19:49:32 GMT" }, { "version": "v3", "created": "Wed, 8 Dec 2021 18:53:46 GMT" } ]
1,639,008,000,000
[ [ "Vijay", "Varun Kumar", "" ], [ "Sheikh", "Hassam", "" ], [ "Majumdar", "Somdeb", "" ], [ "Phielipp", "Mariano", "" ] ]
2106.08500
Loc Hoang
Loc Hoang and Udit Agarwal and Gurbinder Gill and Roshan Dathathri and Abhik Seal and Brian Martin and Keshav Pingali
Optimizing Graph Transformer Networks with Graph-based Techniques
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Graph transformer networks (GTN) are a variant of graph convolutional networks (GCN) that are targeted to heterogeneous graphs in which nodes and edges have associated type information that can be exploited to improve inference accuracy. GTNs learn important metapaths in the graph, create weighted edges for these metapaths, and use the resulting graph in a GCN. Currently, the only available implementation of GTNs uses dense matrix multiplication to find metapaths. Unfortunately, the space overhead of this approach can be large, so in practice it is used only for small graphs. In addition, the matrix-based implementation is not fine-grained enough to use random-walk based methods to optimize metapath finding. In this paper, we present a graph-based formulation and implementation of the GTN metapath finding problem. This graph-based formulation has two advantages over the matrix-based approach. First, it is more space efficient than the original GTN implementation and more compute-efficient for metapath sizes of practical interest. Second, it permits us to implement a sampling method that reduces the number of metapaths that must be enumerated, allowing the implementation to be used for larger graphs and larger metapath sizes. Experimental results show that our implementation is $6.5\times$ faster than the original GTN implementation on average for a metapath length of 4, and our sampling implementation is $155\times$ faster on average than this implementation without compromising on the accuracy of the GTN.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 00:54:24 GMT" } ]
1,623,888,000,000
[ [ "Hoang", "Loc", "" ], [ "Agarwal", "Udit", "" ], [ "Gill", "Gurbinder", "" ], [ "Dathathri", "Roshan", "" ], [ "Seal", "Abhik", "" ], [ "Martin", "Brian", "" ], [ "Pingali", "Keshav", "" ] ]
2106.08670
Vimukthini Pinto
Vimukthini Pinto, Cheng Xue, Chathura Nagoda Gamage, Matthew Stephenson and Jochen Renz
The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Detecting and responding to novel situations in open-world environments is a key capability of human cognition and is a persistent problem for AI systems. In an open-world, novelties can appear in many different forms and may be easy or hard to detect. Therefore, to accurately evaluate the novelty detection capability of AI systems, it is necessary to investigate how difficult it may be to detect different types of novelty. In this paper, we propose a qualitative physics-based method to quantify the difficulty of novelty detection focusing on open-world physical domains. We apply our method in the popular physics simulation game Angry Birds, and conduct a user study across different novelties to validate our method. Results indicate that our calculated detection difficulties are in line with those of human users.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 10:14:09 GMT" }, { "version": "v2", "created": "Sun, 25 Jun 2023 07:41:19 GMT" } ]
1,687,824,000,000
[ [ "Pinto", "Vimukthini", "" ], [ "Xue", "Cheng", "" ], [ "Gamage", "Chathura Nagoda", "" ], [ "Stephenson", "Matthew", "" ], [ "Renz", "Jochen", "" ] ]
2106.08732
Li Xiao
Hao Chen, Fuzhen Zhuang, Li Xiao, Ling Ma, Haiyan Liu, Ruifang Zhang, Huiqin Jiang, Qing He
AMA-GCN: Adaptive Multi-layer Aggregation Graph Convolutional Network for Disease Prediction
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Recently, Graph Convolutional Networks (GCNs) have proven to be a powerful mean for Computer Aided Diagnosis (CADx). This approach requires building a population graph to aggregate structural information, where the graph adjacency matrix represents the relationship between nodes. Until now, this adjacency matrix is usually defined manually based on phenotypic information. In this paper, we propose an encoder that automatically selects the appropriate phenotypic measures according to their spatial distribution, and uses the text similarity awareness mechanism to calculate the edge weights between nodes. The encoder can automatically construct the population graph using phenotypic measures which have a positive impact on the final results, and further realizes the fusion of multimodal information. In addition, a novel graph convolution network architecture using multi-layer aggregation mechanism is proposed. The structure can obtain deep structure information while suppressing over-smooth, and increase the similarity between the same type of nodes. Experimental results on two databases show that our method can significantly improve the diagnostic accuracy for Autism spectrum disorder and breast cancer, indicating its universality in leveraging multimodal data for disease prediction.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 12:13:23 GMT" } ]
1,623,888,000,000
[ [ "Chen", "Hao", "" ], [ "Zhuang", "Fuzhen", "" ], [ "Xiao", "Li", "" ], [ "Ma", "Ling", "" ], [ "Liu", "Haiyan", "" ], [ "Zhang", "Ruifang", "" ], [ "Jiang", "Huiqin", "" ], [ "He", "Qing", "" ] ]
2106.09013
Yachen Tang
Yachen Tang, Haiyun Han, Xianmao Yu, Jing Zhao, Guangyi Liu, and Longfei Wei
An Intelligent Question Answering System based on Power Knowledge Graph
5 pages,6 figures, IEEE General Meeting 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The intelligent question answering (IQA) system can accurately capture users' search intention by understanding the natural language questions, searching relevant content efficiently from a massive knowledge-base, and returning the answer directly to the user. Since the IQA system can save inestimable time and workforce in data search and reasoning, it has received more and more attention in data science and artificial intelligence. This article introduced a domain knowledge graph using the graph database and graph computing technologies from massive heterogeneous data in electric power. It then proposed an IQA system based on the electrical power knowledge graph to extract the intent and constraints of natural interrogation based on the natural language processing (NLP) method, to construct graph data query statements via knowledge reasoning, and to complete the accurate knowledge search and analysis to provide users with an intuitive visualization. This method thoroughly combined knowledge graph and graph computing characteristics, realized high-speed multi-hop knowledge correlation reasoning analysis in tremendous knowledge. The proposed work can also provide a basis for the context-aware intelligent question and answer.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 17:57:51 GMT" } ]
1,623,888,000,000
[ [ "Tang", "Yachen", "" ], [ "Han", "Haiyun", "" ], [ "Yu", "Xianmao", "" ], [ "Zhao", "Jing", "" ], [ "Liu", "Guangyi", "" ], [ "Wei", "Longfei", "" ] ]
2106.09086
Hengyuan Hu
Hengyuan Hu, Adam Lerer, Noam Brown, Jakob Foerster
Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major limitation of prior search approaches for partially observable environments is that the computational cost scales poorly with the amount of hidden information. In this paper we present \emph{Learned Belief Search} (LBS), a computationally efficient search procedure for partially observable environments. Rather than maintaining an exact belief distribution, LBS uses an approximate auto-regressive counterfactual belief that is learned as a supervised task. In multi-agent settings, LBS uses a novel public-private model architecture for underlying policies in order to efficiently evaluate these policies during rollouts. In the benchmark domain of Hanabi, LBS can obtain 55% ~ 91% of the benefit of exact search while reducing compute requirements by $35.8 \times$ ~ $4.6 \times$, allowing it to scale to larger settings that were inaccessible to previous search methods.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 19:00:53 GMT" } ]
1,623,974,400,000
[ [ "Hu", "Hengyuan", "" ], [ "Lerer", "Adam", "" ], [ "Brown", "Noam", "" ], [ "Foerster", "Jakob", "" ] ]
2106.09106
Scott Cheng-Hsin Yang
Tomas Folke, ZhaoBin Li, Ravi B. Sojitra, Scott Cheng-Hsin Yang, and Patrick Shafto
Explainable AI for Natural Adversarial Images
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Adversarial images highlight how vulnerable modern image classifiers are to perturbations outside of their training set. Human oversight might mitigate this weakness, but depends on humans understanding the AI well enough to predict when it is likely to make a mistake. In previous work we have found that humans tend to assume that the AI's decision process mirrors their own. Here we evaluate if methods from explainable AI can disrupt this assumption to help participants predict AI classifications for adversarial and standard images. We find that both saliency maps and examples facilitate catching AI errors, but their effects are not additive, and saliency maps are more effective than examples.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 20:19:04 GMT" } ]
1,623,974,400,000
[ [ "Folke", "Tomas", "" ], [ "Li", "ZhaoBin", "" ], [ "Sojitra", "Ravi B.", "" ], [ "Yang", "Scott Cheng-Hsin", "" ], [ "Shafto", "Patrick", "" ] ]
2106.09225
Monireh Ebrahimi
Monireh Ebrahimi, Aaron Eberhart, Pascal Hitzler
On the Capabilities of Pointer Networks for Deep Deductive Reasoning
14 pages, 1 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The importance of building neural networks that can learn to reason has been well recognized in the neuro-symbolic community. In this paper, we apply neural pointer networks for conducting reasoning over symbolic knowledge bases. In doing so, we explore the benefits and limitations of encoder-decoder architectures in general and pointer networks in particular for developing accurate, generalizable and robust neuro-symbolic reasoners. Based on our experimental results, pointer networks performs remarkably well across multiple reasoning tasks while outperforming the previously reported state of the art by a significant margin. We observe that the Pointer Networks preserve their performance even when challenged with knowledge graphs of the domain/vocabulary it has never encountered before. To the best of our knowledge, this is the first study on neuro-symbolic reasoning using Pointer Networks. We hope our impressive results on these reasoning problems will encourage broader exploration of pointer networks' capabilities for reasoning over more complex logics and for other neuro-symbolic problems.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 03:25:20 GMT" } ]
1,623,974,400,000
[ [ "Ebrahimi", "Monireh", "" ], [ "Eberhart", "Aaron", "" ], [ "Hitzler", "Pascal", "" ] ]
2106.09230
Bla\v{z} \v{S}krlj
Timen Stepi\v{s}nik Perdih, Senja Pollak, Bla\v{z} \v{Skrlj}
JSI at the FinSim-2 task: Ontology-Augmented Financial Concept Classification
null
null
10.1145/3442442.3451383
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Ontologies are increasingly used for machine reasoning over the last few years. They can provide explanations of concepts or be used for concept classification if there exists a mapping from the desired labels to the relevant ontology. Another advantage of using ontologies is that they do not need a learning process, meaning that we do not need the train data or time before using them. This paper presents a practical use of an ontology for a classification problem from the financial domain. It first transforms a given ontology to a graph and proceeds with generalization with the aim to find common semantic descriptions of the input sets of financial concepts. We present a solution to the shared task on Learning Semantic Similarities for the Financial Domain (FinSim-2 task). The task is to design a system that can automatically classify concepts from the Financial domain into the most relevant hypernym concept in an external ontology - the Financial Industry Business Ontology. We propose a method that maps given concepts to the mentioned ontology and performs a graph search for the most relevant hypernyms. We also employ a word vectorization method and a machine learning classifier to supplement the method with a ranked list of labels for each concept.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 03:56:15 GMT" } ]
1,623,974,400,000
[ [ "Perdih", "Timen Stepišnik", "" ], [ "Pollak", "Senja", "" ], [ "\\v{Skrlj}", "Blaž", "" ] ]
2106.09258
Konstantinos Kotis
Evangelos Paparidis and Konstantinos Kotis
Knowledge Graphs and Machine Learning in biased C4I applications
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper introduces our position on the critical issue of bias that recently appeared in AI applications. Specifically, we discuss the combination of current technologies used in AI applications i.e., Machine Learning and Knowledge Graphs, and point to their involvement in (de)biased applications of the C4I domain. Although this is a wider problem that currently emerges from different application domains, bias appears more critical in C4I than in others due to its security-related nature. While proposing certain actions to be taken towards debiasing C4I applications, we acknowledge the immature aspect of this topic within the Knowledge Graph and Semantic Web communities.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 05:53:46 GMT" } ]
1,623,974,400,000
[ [ "Paparidis", "Evangelos", "" ], [ "Kotis", "Konstantinos", "" ] ]
2106.09281
Haile Haile Misgna
Haile Misgna, Moges Ahmed and Anubhav Kumar
MatES: Web-based Forward Chaining Expert System for Maternal Care
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The solution to prevent maternal complications are known and preventable by trained health professionals. But in countries like Ethiopia where the patient to physician ratio is 1 doctor to 1000 patients, maternal mortality and morbidity rate is high. To fill the gap of highly trained health professionals, Ethiopia introduced health extension programs. Task shifting to health extension workers (HEWs) contributed in decreasing mortality and morbidity rate in Ethiopia. Knowledge-gap has been one of the major challenges to HEWs. The reasons are trainings are not given in regular manner, there is no midwife, gynecologists or doctors around for consultation, and all guidelines are paper-based which are easily exposed to damage. In this paper, we describe the design and implementation of a web-based expert system for maternal care. We only targeted the major 10 diseases and complication of maternal health issues seen in Sub-Saharan Africa. The expert system can be accessed through the use of web browsers from computers as well as smart phones. Forward chaining rule-based expert system is used in order to give suggestions and create a new knowledge from the knowledge-base. This expert system can be used to train HEWs in the field of maternal health. Keywords: expert system, maternal care, forward-chaining, rule-based expert system, PHLIPS
[ { "version": "v1", "created": "Thu, 17 Jun 2021 07:06:58 GMT" } ]
1,623,974,400,000
[ [ "Misgna", "Haile", "" ], [ "Ahmed", "Moges", "" ], [ "Kumar", "Anubhav", "" ] ]
2106.09325
Mohammad Mohammadamini
Zhila Amini, Mohammad Mohammadamini (LIA), Hawre Hosseini, Mehran Mansouri, Daban Jaff
Central Kurdish machine translation: First large scale parallel corpus and experiments
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
While the computational processing of Kurdish has experienced a relative increase, the machine translation of this language seems to be lacking a considerable body of scientific work. This is in part due to the lack of resources especially curated for this task. In this paper, we present the first large scale parallel corpus of Central Kurdish-English, Awta, containing 229,222 pairs of manually aligned translations. Our corpus is collected from different text genres and domains in an attempt to build more robust and real-world applications of machine translation. We make a portion of this corpus publicly available in order to foster research in this area. Further, we build several neural machine translation models in order to benchmark the task of Kurdish machine translation. Additionally, we perform extensive experimental analysis of results in order to identify the major challenges that Central Kurdish machine translation faces. These challenges include language-dependent and-independent ones as categorized in this paper, the first group of which are aware of Central Kurdish linguistic properties on different morphological, syntactic and semantic levels. Our best performing systems achieve 22.72 and 16.81 in BLEU score for Ku$\rightarrow$EN and En$\rightarrow$Ku, respectively.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 08:41:53 GMT" } ]
1,623,974,400,000
[ [ "Amini", "Zhila", "", "LIA" ], [ "Mohammadamini", "Mohammad", "", "LIA" ], [ "Hosseini", "Hawre", "" ], [ "Mansouri", "Mehran", "" ], [ "Jaff", "Daban", "" ] ]
2106.09344
Claire Palmer Dr
Claire Palmer, Ben Roullier, Muhammad Aamir, Leonardo Stella, Uchenna Diala, Ashiq Anjum, Frank Mcquade, Keith Cox and Alex Calvert
Virtual Reality based Digital Twin System for remote laboratories and online practical learning
6 pages, 4 figures, accepted for publication ICMR2021 18th International Conference in Manufacturing Research Virtual Conference hosted by the University of Derby, UK 7 - 10 September 2021
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
There is a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions which the current pandemic has demonstrated. Creating complex learning scenarios by developers is highly time-consuming and can take over a year. There is a need to provide a simple method to enable lecturers to create their own content for their laboratory tutorials. Research is currently being undertaken into developing generic models to enable the semi-automatic creation of a virtual learning application. A case study describing the creation of a virtual learning application for an electrical laboratory tutorial is presented.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 09:38:24 GMT" } ]
1,623,974,400,000
[ [ "Palmer", "Claire", "" ], [ "Roullier", "Ben", "" ], [ "Aamir", "Muhammad", "" ], [ "Stella", "Leonardo", "" ], [ "Diala", "Uchenna", "" ], [ "Anjum", "Ashiq", "" ], [ "Mcquade", "Frank", "" ], [ "Cox", "Keith", "" ], [ "Calvert", "Alex", "" ] ]
2106.09455
Annette Knoedler
Michael Arnemann, Per Olof Beckemeier, Thomas Bertram, Michael Eder, Maximilian Erschig, Matthias Feiner, Francisco Javier Fernandez Garcia, Frederic Foerster, Ruediger Haas, Martin Kipfmueller, Jan Kotschenreuther, Bernd Langer, Ivan Lozada Rodriguez, Thomas Meibert, Simon Ottenhaus, Stefan Paschek, Lars Pfotzer, Michael M. Roth, Tim Schanz, Philip Scherer, Janine Schwienke, Martin Simon, Robin Tenscher-Philipp
Conference proceedings KI4Industry AI for SMEs -- The online congress for practical entry into AI for SMEs
Editors: Matthias Feiner and Manuel Schoellhorn, 72 pages, 48 figures, in German, Conference proceedings KI 4 Industry, 79 pages in total
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Institute of Materials and Processes, IMP, of the University of Applied Sciences in Karlsruhe, Germany in cooperation with VDI Verein Deutscher Ingenieure e.V, AEN Automotive Engineering Network and their cooperation partners present their competences of AI-based solution approaches in the production engineering field. The online congress KI 4 Industry on November 12 and 13, 2020, showed what opportunities the use of artificial intelligence offers for medium-sized manufacturing companies, SMEs, and where potential fields of application lie. The main purpose of KI 4 Industry is to increase the transfer of knowledge, research and technology from universities to small and medium-sized enterprises, to demystify the term AI and to encourage companies to use AI-based solutions in their own value chain or in their products.
[ { "version": "v1", "created": "Mon, 14 Jun 2021 15:08:01 GMT" }, { "version": "v2", "created": "Mon, 5 Jul 2021 16:36:48 GMT" }, { "version": "v3", "created": "Thu, 5 Aug 2021 23:49:57 GMT" } ]
1,628,467,200,000
[ [ "Arnemann", "Michael", "" ], [ "Beckemeier", "Per Olof", "" ], [ "Bertram", "Thomas", "" ], [ "Eder", "Michael", "" ], [ "Erschig", "Maximilian", "" ], [ "Feiner", "Matthias", "" ], [ "Garcia", "Francisco Javier Fernandez", "" ], [ "Foerster", "Frederic", "" ], [ "Haas", "Ruediger", "" ], [ "Kipfmueller", "Martin", "" ], [ "Kotschenreuther", "Jan", "" ], [ "Langer", "Bernd", "" ], [ "Rodriguez", "Ivan Lozada", "" ], [ "Meibert", "Thomas", "" ], [ "Ottenhaus", "Simon", "" ], [ "Paschek", "Stefan", "" ], [ "Pfotzer", "Lars", "" ], [ "Roth", "Michael M.", "" ], [ "Schanz", "Tim", "" ], [ "Scherer", "Philip", "" ], [ "Schwienke", "Janine", "" ], [ "Simon", "Martin", "" ], [ "Tenscher-Philipp", "Robin", "" ] ]
2106.09643
Arpit Bansal
Arpit Bansal, Micah Goldblum, Valeriia Cherepanova, Avi Schwarzschild, C. Bayan Bruss, Tom Goldstein
MetaBalance: High-Performance Neural Networks for Class-Imbalanced Data
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Class-imbalanced data, in which some classes contain far more samples than others, is ubiquitous in real-world applications. Standard techniques for handling class-imbalance usually work by training on a re-weighted loss or on re-balanced data. Unfortunately, training overparameterized neural networks on such objectives causes rapid memorization of minority class data. To avoid this trap, we harness meta-learning, which uses both an ''outer-loop'' and an ''inner-loop'' loss, each of which may be balanced using different strategies. We evaluate our method, MetaBalance, on image classification, credit-card fraud detection, loan default prediction, and facial recognition tasks with severely imbalanced data, and we find that MetaBalance outperforms a wide array of popular re-sampling strategies.
[ { "version": "v1", "created": "Thu, 17 Jun 2021 16:42:50 GMT" } ]
1,623,974,400,000
[ [ "Bansal", "Arpit", "" ], [ "Goldblum", "Micah", "" ], [ "Cherepanova", "Valeriia", "" ], [ "Schwarzschild", "Avi", "" ], [ "Bruss", "C. Bayan", "" ], [ "Goldstein", "Tom", "" ] ]
2106.10138
Irfansha Shaik
Irfansha Shaik, Jaco van de Pol
Classical Planning as QBF without Grounding (extended version)
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Most classical planners use grounding as a preprocessing step, essentially reducing planning to propositional logic. However, grounding involves instantiating all action rules with concrete object combinations, and results in large encodings for SAT/QBF-based planners. This severe cost in memory becomes a main bottleneck when actions have many parameters, such as in the Organic Synthesis problems from the IPC 2018 competition. We provide a compact QBF encoding that is logarithmic in the number of objects and avoids grounding completely, by using universal quantification for object combinations. We show that we can solve some of the Organic Synthesis problems, which could not be handled before by any SAT/QBF based planners due to grounding.
[ { "version": "v1", "created": "Fri, 18 Jun 2021 14:06:57 GMT" }, { "version": "v2", "created": "Sat, 18 Dec 2021 10:27:25 GMT" } ]
1,640,044,800,000
[ [ "Shaik", "Irfansha", "" ], [ "van de Pol", "Jaco", "" ] ]
2106.10832
Stefan Sarkadi
OHAAI Collaboration: Andreas Brannstrom, Federico Castagna, Theo Duchatelle, Matt Foulis, Timotheus Kampik, Isabelle Kuhlmann, Lars Malmqvist, Mariela Morveli-Espinoza, Jack Mumford, Stipe Pandzic, Robin Schaefer, Luke Thorburn, Andreas Xydis, Antonio Yuste-Ginel, Heng Zheng
Online Handbook of Argumentation for AI: Volume 2
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This volume contains revised versions of the papers selected for the second volume of the Online Handbook of Argumentation for AI (OHAAI). Previously, formal theories of argument and argument interaction have been proposed and studied, and this has led to the more recent study of computational models of argument. Argumentation, as a field within artificial intelligence (AI), is highly relevant for researchers interested in symbolic representations of knowledge and defeasible reasoning. The purpose of this handbook is to provide an open access and curated anthology for the argumentation research community. OHAAI is designed to serve as a research hub to keep track of the latest and upcoming PhD-driven research on the theory and application of argumentation in all areas related to AI.
[ { "version": "v1", "created": "Wed, 16 Jun 2021 13:34:13 GMT" }, { "version": "v2", "created": "Wed, 23 Jun 2021 11:24:19 GMT" } ]
1,624,492,800,000
[ [ "OHAAI Collaboration", "", "" ], [ "Brannstrom", "Andreas", "" ], [ "Castagna", "Federico", "" ], [ "Duchatelle", "Theo", "" ], [ "Foulis", "Matt", "" ], [ "Kampik", "Timotheus", "" ], [ "Kuhlmann", "Isabelle", "" ], [ "Malmqvist", "Lars", "" ], [ "Morveli-Espinoza", "Mariela", "" ], [ "Mumford", "Jack", "" ], [ "Pandzic", "Stipe", "" ], [ "Schaefer", "Robin", "" ], [ "Thorburn", "Luke", "" ], [ "Xydis", "Andreas", "" ], [ "Yuste-Ginel", "Antonio", "" ], [ "Zheng", "Heng", "" ] ]
2106.11397
Arman Dehpanah
Arman Dehpanah, Muheeb Faizan Ghori, Jonathan Gemmell, Bamshad Mobasher
Evaluating Team Skill Aggregation in Online Competitive Games
Accepted in IEEE Conference on Games 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players' skills and use skill ratings to predict rank before matching players. Skill ratings of individual players can be aggregated to compute the skill level of a team. While research often aims to improve the accuracy of skill estimation and fairness of match-ups, less attention has been given to how the skill level of a team is calculated from the skill level of its members. In this paper, we propose two new aggregation methods and compare them with a standard approach extensively used in the research literature. We present an exhaustive analysis of the impact of these methods on the predictive performance of rating systems. We perform our experiments using three popular rating systems, Elo, Glicko, and TrueSkill, on three real-world datasets including over 100,000 battle royale and head-to-head matches. Our evaluations show the superiority of the MAX method over the other two methods in the majority of the tested cases, implying that the overall performance of a team is best determined by the performance of its most skilled member. The results of this study highlight the necessity of devising more elaborated methods for calculating a team's performance -- methods covering different aspects of players' behavior such as skills, strategy, or goals.
[ { "version": "v1", "created": "Mon, 21 Jun 2021 20:17:36 GMT" } ]
1,624,406,400,000
[ [ "Dehpanah", "Arman", "" ], [ "Ghori", "Muheeb Faizan", "" ], [ "Gemmell", "Jonathan", "" ], [ "Mobasher", "Bamshad", "" ] ]
2106.12151
Stefan O'Toole
Stefan O'Toole, Nir Lipovetzky, Miquel Ramirez, Adrian Pearce
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $\pi$-IW(1), $\pi$-IW(1)+ and $\pi$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms $\pi$-IW, $\pi$-IW(1)+ and $\pi$-HIW(n, 1).
[ { "version": "v1", "created": "Wed, 23 Jun 2021 04:27:55 GMT" }, { "version": "v2", "created": "Thu, 28 Oct 2021 03:55:19 GMT" } ]
1,635,465,600,000
[ [ "O'Toole", "Stefan", "" ], [ "Lipovetzky", "Nir", "" ], [ "Ramirez", "Miquel", "" ], [ "Pearce", "Adrian", "" ] ]
2106.12831
Valentina Anita Carriero
Luigi Asprino, Valentina Anita Carriero, Valentina Presutti
Extraction of common conceptual components from multiple ontologies
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Understanding large ontologies is still an issue, and has an impact on many ontology engineering tasks. We describe a novel method for identifying and extracting conceptual components from domain ontologies, which are used to understand and compare them. The method is applied to two corpora of ontologies in the Cultural Heritage and Conference domain, respectively. The results, which show good quality, are evaluated by manual inspection and by correlation with datasets and tool performance from the ontology alignment evaluation initiative.
[ { "version": "v1", "created": "Thu, 24 Jun 2021 08:33:31 GMT" }, { "version": "v2", "created": "Thu, 4 Nov 2021 09:54:43 GMT" } ]
1,636,070,400,000
[ [ "Asprino", "Luigi", "" ], [ "Carriero", "Valentina Anita", "" ], [ "Presutti", "Valentina", "" ] ]
2106.13093
Xianlong Zeng
Xianlong Zeng, Fanghao Song, Zhongen Li, Krerkkiat Chusap, Chang Liu
Human-in-the-loop model explanation via verbatim boundary identification in generated neighborhoods
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The black-box nature of machine learning models limits their use in case-critical applications, raising faithful and ethical concerns that lead to trust crises. One possible way to mitigate this issue is to understand how a (mispredicted) decision is carved out from the decision boundary. This paper presents a human-in-the-loop approach to explain machine learning models using verbatim neighborhood manifestation. Contrary to most of the current eXplainable Artificial Intelligence (XAI) systems, which provide hit-or-miss approximate explanations, our approach generates the local decision boundary of the given instance and enables human intelligence to conclude the model behavior. Our method can be divided into three stages: 1) a neighborhood generation stage, which generates instances based on the given sample; 2) a classification stage, which yields classifications on the generated instances to carve out the local decision boundary and delineate the model behavior; and 3) a human-in-the-loop stage, which involves human to refine and explore the neighborhood of interest. In the generation stage, a generative model is used to generate the plausible synthetic neighbors around the given instance. After the classification stage, the classified neighbor instances provide a multifaceted understanding of the model behavior. Three intervention points are provided in the human-in-the-loop stage, enabling humans to leverage their own intelligence to interpret the model behavior. Several experiments on two datasets are conducted, and the experimental results demonstrate the potential of our proposed approach for boosting human understanding of the complex machine learning model.
[ { "version": "v1", "created": "Thu, 24 Jun 2021 15:24:30 GMT" } ]
1,624,579,200,000
[ [ "Zeng", "Xianlong", "" ], [ "Song", "Fanghao", "" ], [ "Li", "Zhongen", "" ], [ "Chusap", "Krerkkiat", "" ], [ "Liu", "Chang", "" ] ]
2106.13322
Saveli Goldberg
Saveli Goldberg (1), Stanislav Belyaev (2), Vladimir Sluchak ((1) MGH Radiation Oncology Department, (2) Eastern New Mexico Medical Center)
Dr. Watson type Artificial Intellect (AI) Systems
24 pages,13 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The article proposes a new type of AI system that does not give solutions directly but rather points toward it, friendly prompting the user with questions and adjusting messages. Models of AI human collaboration can be deduced from the classic literary example of interaction between Mr. Holmes and Dr. Watson from the stories by Conan Doyle, where the highly qualified expert Mr. Holmes answers questions posed by Dr. Watson. Here Mr. Holmes, with his rule-based calculations, logic, and memory management, apparently plays the role of an AI system, and Dr. Watson is the user. Looking into the same Holmes-Watson interaction, we find and promote another model in which the AI behaves like Dr. Watson, who, by asking questions and acting in a particular way, helps Holmes (the AI user) make the right decisions. We call the systems based on this principle "Dr. Watson-type systems." The article describes the properties of such systems and introduces two particular: Patient Management System for intensive care physicians and Data Error Prevention System.
[ { "version": "v1", "created": "Wed, 23 Jun 2021 03:59:39 GMT" } ]
1,624,838,400,000
[ [ "Goldberg", "Saveli", "" ], [ "Belyaev", "Stanislav", "" ], [ "Sluchak", "Vladimir", "" ] ]
2106.13976
Yiheng Yao
Yiheng Yao
Explanatory Pluralism in Explainable AI
To be published in CD-MAKE 2021 conference proceedings
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The increasingly widespread application of AI models motivates increased demand for explanations from a variety of stakeholders. However, this demand is ambiguous because there are many types of 'explanation' with different evaluative criteria. In the spirit of pluralism, I chart a taxonomy of types of explanation and the associated XAI methods that can address them. When we look to expose the inner mechanisms of AI models, we develop Diagnostic-explanations. When we seek to render model output understandable, we produce Explication-explanations. When we wish to form stable generalizations of our models, we produce Expectation-explanations. Finally, when we want to justify the usage of a model, we produce Role-explanations that situate models within their social context. The motivation for such a pluralistic view stems from a consideration of causes as manipulable relationships and the different types of explanations as identifying the relevant points in AI systems we can intervene upon to affect our desired changes. This paper reduces the ambiguity in use of the word 'explanation' in the field of XAI, allowing practitioners and stakeholders a useful template for avoiding equivocation and evaluating XAI methods and putative explanations.
[ { "version": "v1", "created": "Sat, 26 Jun 2021 09:02:06 GMT" } ]
1,624,924,800,000
[ [ "Yao", "Yiheng", "" ] ]
2106.14431
Steven Schockaert
Steven Schockaert
Modelling Monotonic and Non-Monotonic Attribute Dependencies with Embeddings: A Theoretical Analysis
Accepted for AKBC 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
During the last decade, entity embeddings have become ubiquitous in Artificial Intelligence. Such embeddings essentially serve as compact but semantically meaningful representations of the entities of interest. In most approaches, vectors are used for representing the entities themselves, as well as for representing their associated attributes. An important advantage of using attribute embeddings is that (some of the) semantic dependencies between the attributes can thus be captured. However, little is known about what kinds of semantic dependencies can be modelled in this way. The aim of this paper is to shed light on this question, focusing on settings where the embedding of an entity is obtained by pooling the embeddings of its known attributes. Our particular focus is on studying the theoretical limitations of different embedding strategies, rather than their ability to effectively learn attribute dependencies in practice. We first show a number of negative results, revealing that some of the most popular embedding models are not able to capture even basic Horn rules. However, we also find that some embedding strategies are capable, in principle, of modelling both monotonic and non-monotonic attribute dependencies.
[ { "version": "v1", "created": "Mon, 28 Jun 2021 07:29:11 GMT" }, { "version": "v2", "created": "Tue, 14 Sep 2021 08:49:51 GMT" } ]
1,631,664,000,000
[ [ "Schockaert", "Steven", "" ] ]
2106.14977
Sharada Mohanty
Sharada Prasanna Mohanty, Gaurav Singhal, Eric Antoine Scuccimarra, Djilani Kebaili, Harris H\'eritier, Victor Boulanger, Marcel Salath\'e
The Food Recognition Benchmark: Using DeepLearning to Recognize Food on Images
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The automatic recognition of food on images has numerous interesting applications, including nutritional tracking in medical cohorts. The problem has received significant research attention, but an ongoing public benchmark to develop open and reproducible algorithms has been missing. Here, we report on the setup of such a benchmark using publicly available food images sourced through the mobile MyFoodRepo app. Through four rounds, the benchmark released the MyFoodRepo-273 dataset constituting 24,119 images and a total of 39,325 segmented polygons categorized in 273 different classes. Models were evaluated on private tests sets from the same platform with 5,000 images and 7,865 annotations in the final round. Top-performing models on the 273 food categories reached a mean average precision of 0.568 (round 4) and a mean average recall of 0.885 (round 3). We present experimental validation of round 4 results, and discuss implications of the benchmark setup designed to increase the size and diversity of the dataset for future rounds.
[ { "version": "v1", "created": "Mon, 28 Jun 2021 20:51:26 GMT" }, { "version": "v2", "created": "Wed, 30 Jun 2021 10:05:21 GMT" } ]
1,625,097,600,000
[ [ "Mohanty", "Sharada Prasanna", "" ], [ "Singhal", "Gaurav", "" ], [ "Scuccimarra", "Eric Antoine", "" ], [ "Kebaili", "Djilani", "" ], [ "Héritier", "Harris", "" ], [ "Boulanger", "Victor", "" ], [ "Salathé", "Marcel", "" ] ]
2106.15047
Yuxia Geng
Yuxia Geng, Jiaoyan Chen, Xiang Zhuang, Zhuo Chen, Jeff Z. Pan, Juan Li, Zonggang Yuan, Huajun Chen
Benchmarking Knowledge-driven Zero-shot Learning
Published in Journal of Web Semantics, 2022. Final version please refer to our Github repository!
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
External knowledge (a.k.a. side information) plays a critical role in zero-shot learning (ZSL) which aims to predict with unseen classes that have never appeared in training data. Several kinds of external knowledge, such as text and attribute, have been widely investigated, but they alone are limited with incomplete semantics. Some very recent studies thus propose to use Knowledge Graph (KG) due to its high expressivity and compatibility for representing kinds of knowledge. However, the ZSL community is still in short of standard benchmarks for studying and comparing different external knowledge settings and different KG-based ZSL methods. In this paper, we proposed six resources covering three tasks, i.e., zero-shot image classification (ZS-IMGC), zero-shot relation extraction (ZS-RE), and zero-shot KG completion (ZS-KGC). Each resource has a normal ZSL benchmark and a KG containing semantics ranging from text to attribute, from relational knowledge to logical expressions. We have clearly presented these resources including their construction, statistics, data formats and usage cases w.r.t. different ZSL methods. More importantly, we have conducted a comprehensive benchmarking study, with two general and state-of-the-art methods, two setting-specific methods and one interpretable method. We discussed and compared different ZSL paradigms w.r.t. different external knowledge settings, and found that our resources have great potential for developing more advanced ZSL methods and more solutions for applying KGs for augmenting machine learning. All the resources are available at https://github.com/China-UK-ZSL/Resources_for_KZSL.
[ { "version": "v1", "created": "Tue, 29 Jun 2021 01:22:49 GMT" }, { "version": "v2", "created": "Thu, 11 Nov 2021 11:27:20 GMT" }, { "version": "v3", "created": "Thu, 27 Oct 2022 06:17:11 GMT" } ]
1,666,915,200,000
[ [ "Geng", "Yuxia", "" ], [ "Chen", "Jiaoyan", "" ], [ "Zhuang", "Xiang", "" ], [ "Chen", "Zhuo", "" ], [ "Pan", "Jeff Z.", "" ], [ "Li", "Juan", "" ], [ "Yuan", "Zonggang", "" ], [ "Chen", "Huajun", "" ] ]
2106.15200
Bo Zhou
Bo Zhou, Hongsheng Zeng, Yuecheng Liu, Kejiao Li, Fan Wang, Hao Tian
Action Set Based Policy Optimization for Safe Power Grid Management
accepted by ECML PKDD 2021; 1st place in NeurIPS2020 RL challenge: power grid management
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Maintaining the stability of the modern power grid is becoming increasingly difficult due to fluctuating power consumption, unstable power supply coming from renewable energies, and unpredictable accidents such as man-made and natural disasters. As the operation on the power grid must consider its impact on future stability, reinforcement learning (RL) has been employed to provide sequential decision-making in power grid management. However, existing methods have not considered the environmental constraints. As a result, the learned policy has risk of selecting actions that violate the constraints in emergencies, which will escalate the issue of overloaded power lines and lead to large-scale blackouts. In this work, we propose a novel method for this problem, which builds on top of the search-based planning algorithm. At the planning stage, the search space is limited to the action set produced by the policy. The selected action strictly follows the constraints by testing its outcome with the simulation function provided by the system. At the learning stage, to address the problem that gradients cannot be propagated to the policy, we introduce Evolutionary Strategies (ES) with black-box policy optimization to improve the policy directly, maximizing the returns of the long run. In NeurIPS 2020 Learning to Run Power Network (L2RPN) competition, our solution safely managed the power grid and ranked first in both tracks.
[ { "version": "v1", "created": "Tue, 29 Jun 2021 09:36:36 GMT" } ]
1,625,011,200,000
[ [ "Zhou", "Bo", "" ], [ "Zeng", "Hongsheng", "" ], [ "Liu", "Yuecheng", "" ], [ "Li", "Kejiao", "" ], [ "Wang", "Fan", "" ], [ "Tian", "Hao", "" ] ]
2106.15221
Linyi Yang
Linyi Yang, Tin Lok James Ng, Barry Smyth, Ruihai Dong
Fact Check: Analyzing Financial Events from Multilingual News Sources
Demo
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The explosion in the sheer magnitude and complexity of financial news data in recent years makes it increasingly challenging for investment analysts to extract valuable insights and perform analysis. We propose FactCheck in finance, a web-based news aggregator with deep learning models, to provide analysts with a holistic view of important financial events from multilingual news sources and extract events using an unsupervised clustering method. A web interface is provided to examine the credibility of news articles using a transformer-based fact-checker. The performance of the fact checker is evaluated using a dataset related to merger and acquisition (M\&A) events and is shown to outperform several strong baselines.
[ { "version": "v1", "created": "Tue, 29 Jun 2021 10:05:47 GMT" }, { "version": "v2", "created": "Wed, 30 Jun 2021 05:00:20 GMT" }, { "version": "v3", "created": "Fri, 25 Aug 2023 12:40:07 GMT" } ]
1,693,180,800,000
[ [ "Yang", "Linyi", "" ], [ "Ng", "Tin Lok James", "" ], [ "Smyth", "Barry", "" ], [ "Dong", "Ruihai", "" ] ]
2106.15433
Bla\v{z} \v{S}krlj
Timen Stepi\v{s}nik Perdih, Nada Lavra\v{c}, Bla\v{z} \v{S}krlj
Semantic Reasoning from Model-Agnostic Explanations
null
null
10.1109/SAMI50585.2021.9378668
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
With the wide adoption of black-box models, instance-based \emph{post hoc} explanation tools, such as LIME and SHAP became increasingly popular. These tools produce explanations, pinpointing contributions of key features associated with a given prediction. However, the obtained explanations remain at the raw feature level and are not necessarily understandable by a human expert without extensive domain knowledge. We propose ReEx (Reasoning with Explanations), a method applicable to explanations generated by arbitrary instance-level explainers, such as SHAP. By using background knowledge in the form of ontologies, ReEx generalizes instance explanations in a least general generalization-like manner. The resulting symbolic descriptions are specific for individual classes and offer generalizations based on the explainer's output. The derived semantic explanations are potentially more informative, as they describe the key attributes in the context of more general background knowledge, e.g., at the biological process level. We showcase ReEx's performance on nine biological data sets, showing that compact, semantic explanations can be obtained and are more informative than generic ontology mappings that link terms directly to feature names. ReEx is offered as a simple-to-use Python library and is compatible with tools such as SHAP and similar. To our knowledge, this is one of the first methods that directly couples semantic reasoning with contemporary model explanation methods. This paper is a preprint. Full version's doi is: 10.1109/SAMI50585.2021.9378668
[ { "version": "v1", "created": "Tue, 29 Jun 2021 14:03:47 GMT" } ]
1,625,011,200,000
[ [ "Perdih", "Timen Stepišnik", "" ], [ "Lavrač", "Nada", "" ], [ "Škrlj", "Blaž", "" ] ]
2106.15444
Paolo Cintia
Paolo Cintia, Luca Pappalardo
Coach2vec: autoencoding the playing style of soccer coaches
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Capturing the playing style of professional soccer coaches is a complex, and yet barely explored, task in sports analytics. Nowadays, the availability of digital data describing every relevant spatio-temporal aspect of soccer matches, allows for capturing and analyzing the playing style of players, teams, and coaches in an automatic way. In this paper, we present coach2vec, a workflow to capture the playing style of professional coaches using match event streams and artificial intelligence. Coach2vec extracts ball possessions from each match, clusters them based on their similarity, and reconstructs the typical ball possessions of coaches. Then, it uses an autoencoder, a type of artificial neural network, to obtain a concise representation (encoding) of the playing style of each coach. Our experiments, conducted on soccer-logs describing the last four seasons of the Italian first division, reveal interesting similarities between prominent coaches, paving the road to the simulation of playing styles and the quantitative comparison of professional coaches.
[ { "version": "v1", "created": "Tue, 29 Jun 2021 14:32:38 GMT" } ]
1,625,011,200,000
[ [ "Cintia", "Paolo", "" ], [ "Pappalardo", "Luca", "" ] ]
2106.15802
Xu Geng
Zhengfei Zheng, Xu Geng, and Hai Yang
CityNet: A Comprehensive Multi-Modal Urban Dataset for Advanced Research in Urban Computing
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Data-driven approaches have emerged as a popular tool for addressing challenges in urban computing. However, current research efforts have primarily focused on limited data sources, which fail to capture the complexity of urban data arising from multiple entities and their interconnections. Therefore, a comprehensive and multifaceted dataset is required to enable more extensive studies in urban computing. In this paper, we present CityNet, a multi-modal urban dataset that incorporates various data, including taxi trajectory, traffic speed, point of interest (POI), road network, wind, rain, temperature, and more, from seven cities. We categorize this comprehensive data into three streams: mobility data, geographical data, and meteorological data. We begin by detailing the generation process and basic properties of CityNet. Additionally, we conduct extensive data mining and machine learning experiments, including spatio-temporal predictions, transfer learning, and reinforcement learning, to facilitate the use of CityNet. Our experimental results provide benchmarks for various tasks and methods, and also reveal internal correlations among cities and tasks within CityNet that can be leveraged to improve spatiotemporal forecasting performance. Based on our benchmarking results and the correlations uncovered, we believe that CityNet can significantly contribute to the field of urban computing by enabling research on advanced topics.
[ { "version": "v1", "created": "Wed, 30 Jun 2021 04:05:51 GMT" }, { "version": "v2", "created": "Wed, 10 Apr 2024 14:11:50 GMT" } ]
1,712,793,600,000
[ [ "Zheng", "Zhengfei", "" ], [ "Geng", "Xu", "" ], [ "Yang", "Hai", "" ] ]
2106.15877
Jialin Liu Ph.D
Tianye Shu, Jialin Liu, Georgios N. Yannakakis
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
This paper is accepted by the 2021 IEEE Conference on Games
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable levels in an online manner while respecting particular experiences for the player as designed in the form of reward functions. The framework is tested initially in the Super Mario Bros game. In particular, the RL designers of Super Mario Bros generate and concatenate level segments while considering the diversity among the segments. The correctness of the generation is ensured by a neural net-assisted evolutionary level repairer and the playability of the whole level is determined through AI-based testing. Our agents in this EDRL implementation learn to maximise a quantification of Koster's principle of fun by moderating the degree of diversity across level segments. Moreover, we test their ability to design fun levels that are diverse over time and playable. Our proposed framework is capable of generating endless, playable Super Mario Bros levels with varying degrees of fun, deviation from earlier segments, and playability. EDRL can be generalised to any game that is built as a segment-based sequential process and features a built-in compressed representation of its game content.
[ { "version": "v1", "created": "Wed, 30 Jun 2021 08:10:45 GMT" }, { "version": "v2", "created": "Mon, 5 Jul 2021 01:30:15 GMT" } ]
1,625,529,600,000
[ [ "Shu", "Tianye", "" ], [ "Liu", "Jialin", "" ], [ "Yannakakis", "Georgios N.", "" ] ]
2106.15931
Maximilian Hoffmann
Maximilian Hoffmann, Ralph Bergmann
Informed Machine Learning for Improved Similarity Assessment in Process-Oriented Case-Based Reasoning
Accepted at the IJCAI-21 workshop on Deep Learning, Case-Based Reasoning, and AutoML: Present and Future Synergies
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Currently, Deep Learning (DL) components within a Case-Based Reasoning (CBR) application often lack the comprehensive integration of available domain knowledge. The trend within machine learning towards so-called Informed machine learning can help to overcome this limitation. In this paper, we therefore investigate the potential of integrating domain knowledge into Graph Neural Networks (GNNs) that are used for similarity assessment between semantic graphs within process-oriented CBR applications. We integrate knowledge in two ways: First, a special data representation and processing method is used that encodes structural knowledge about the semantic annotations of each graph node and edge. Second, the message-passing component of the GNNs is constrained by knowledge on legal node mappings. The evaluation examines the quality and training time of the extended GNNs, compared to the stock models. The results show that both extensions are capable of providing better quality, shorter training times, or in some configurations both advantages at once.
[ { "version": "v1", "created": "Wed, 30 Jun 2021 09:31:58 GMT" } ]
1,625,097,600,000
[ [ "Hoffmann", "Maximilian", "" ], [ "Bergmann", "Ralph", "" ] ]
2107.00140
Beren Millidge Mr
Beren Millidge
Applications of the Free Energy Principle to Machine Learning and Neuroscience
PhD thesis. 30-06-21 initial upload
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this PhD thesis, we explore and apply methods inspired by the free energy principle to two important areas in machine learning and neuroscience. The free energy principle is a general mathematical theory of the necessary information-theoretic behaviours of systems that maintain a separation from their environment. A core postulate of the theory is that complex systems can be seen as performing variational Bayesian inference and minimizing an information-theoretic quantity called the variational free energy. The thesis is structured into three independent sections. Firstly, we focus on predictive coding, a neurobiologically plausible process theory derived from the free energy principle which argues that the primary function of the brain is to minimize prediction errors, showing how predictive coding can be scaled up and extended to be more biologically plausible, and elucidating its close links with other methods such as Kalman Filtering. Secondly, we study active inference, a neurobiologically grounded account of action through variational message passing, and investigate how these methods can be scaled up to match the performance of deep reinforcement learning methods. We additionally provide a detailed mathematical understanding of the nature and origin of the information-theoretic objectives that underlie exploratory behaviour. Finally, we investigate biologically plausible methods of credit assignment in the brain. We first demonstrate a close link between predictive coding and the backpropagation of error algorithm. We go on to propose novel and simpler algorithms which allow for backprop to be implemented in purely local, biologically plausible computations.
[ { "version": "v1", "created": "Wed, 30 Jun 2021 22:53:03 GMT" } ]
1,630,368,000,000
[ [ "Millidge", "Beren", "" ] ]
2107.00156
Filip Ilievski
Kartik Shenoy and Filip Ilievski and Daniel Garijo and Daniel Schwabe and Pedro Szekely
A Study of the Quality of Wikidata
12 pages
Journal of Web Semantics, Special issue on Community-Based Knowledge Bases, 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Wikidata has been increasingly adopted by many communities for a wide variety of applications, which demand high-quality knowledge to deliver successful results. In this paper, we develop a framework to detect and analyze low-quality statements in Wikidata by shedding light on the current practices exercised by the community. We explore three indicators of data quality in Wikidata, based on: 1) community consensus on the currently recorded knowledge, assuming that statements that have been removed and not added back are implicitly agreed to be of low quality; 2) statements that have been deprecated; and 3) constraint violations in the data. We combine these indicators to detect low-quality statements, revealing challenges with duplicate entities, missing triples, violated type rules, and taxonomic distinctions. Our findings complement ongoing efforts by the Wikidata community to improve data quality, aiming to make it easier for users and editors to find and correct mistakes.
[ { "version": "v1", "created": "Thu, 1 Jul 2021 00:19:02 GMT" }, { "version": "v2", "created": "Fri, 23 Jul 2021 15:50:35 GMT" }, { "version": "v3", "created": "Wed, 17 Nov 2021 22:47:02 GMT" }, { "version": "v4", "created": "Fri, 19 Nov 2021 02:33:03 GMT" } ]
1,637,539,200,000
[ [ "Shenoy", "Kartik", "" ], [ "Ilievski", "Filip", "" ], [ "Garijo", "Daniel", "" ], [ "Schwabe", "Daniel", "" ], [ "Szekely", "Pedro", "" ] ]
2107.00184
Yongqi Zhang
Yongqi Zhang and Quanming Yao and James Tin-Yau Kwok
Bilinear Scoring Function Search for Knowledge Graph Learning
TPAMI accepted
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Learning embeddings for entities and relations in knowledge graph (KG) have benefited many downstream tasks. In recent years, scoring functions, the crux of KG learning, have been human-designed to measure the plausibility of triples and capture different kinds of relations in KGs. However, as relations exhibit intricate patterns that are hard to infer before training, none of them consistently perform the best on benchmark tasks. In this paper, inspired by the recent success of automated machine learning (AutoML), we search bilinear scoring functions for different KG tasks through the AutoML techniques. However, it is non-trivial to explore domain-specific information here. We first set up a search space for AutoBLM by analyzing existing scoring functions. Then, we propose a progressive algorithm (AutoBLM) and an evolutionary algorithm (AutoBLM+), which are further accelerated by filter and predictor to deal with the domain-specific properties for KG learning. Finally, we perform extensive experiments on benchmarks in KG completion, multi-hop query, and entity classification tasks. Empirical results show that the searched scoring functions are KG dependent, new to the literature, and outperform the existing scoring functions. AutoBLM+ is better than AutoBLM as the evolutionary algorithm can flexibly explore better structures in the same budget.
[ { "version": "v1", "created": "Thu, 1 Jul 2021 02:28:23 GMT" }, { "version": "v2", "created": "Fri, 4 Mar 2022 06:43:32 GMT" } ]
1,646,611,200,000
[ [ "Zhang", "Yongqi", "" ], [ "Yao", "Quanming", "" ], [ "Kwok", "James Tin-Yau", "" ] ]
2107.00316
Danqing Zhu
Qiwei Zhong, Guanxiong Zeng, Danqing Zhu, Yang Zhang, Wangli Lin, Ben Chen, Jiayu Tang
Leveraging Domain Agnostic and Specific Knowledge for Acronym Disambiguation
Second Place Solution, Accepted to SDU@AAAI-21
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
An obstacle to scientific document understanding is the extensive use of acronyms which are shortened forms of long technical phrases. Acronym disambiguation aims to find the correct meaning of an ambiguous acronym in a given text. Recent efforts attempted to incorporate word embeddings and deep learning architectures, and achieved significant effects in this task. In general domains, kinds of fine-grained pretrained language models have sprung up, thanks to the largescale corpora which can usually be obtained through crowdsourcing. However, these models based on domain agnostic knowledge might achieve insufficient performance when directly applied to the scientific domain. Moreover, obtaining large-scale high-quality annotated data and representing high-level semantics in the scientific domain is challenging and expensive. In this paper, we consider both the domain agnostic and specific knowledge, and propose a Hierarchical Dual-path BERT method coined hdBERT to capture the general fine-grained and high-level specific representations for acronym disambiguation. First, the context-based pretrained models, RoBERTa and SciBERT, are elaborately involved in encoding these two kinds of knowledge respectively. Second, multiple layer perceptron is devised to integrate the dualpath representations simultaneously and outputs the prediction. With a widely adopted SciAD dataset contained 62,441 sentences, we investigate the effectiveness of hdBERT. The experimental results exhibit that the proposed approach outperforms state-of-the-art methods among various evaluation metrics. Specifically, its macro F1 achieves 93.73%.
[ { "version": "v1", "created": "Thu, 1 Jul 2021 09:10:00 GMT" } ]
1,625,184,000,000
[ [ "Zhong", "Qiwei", "" ], [ "Zeng", "Guanxiong", "" ], [ "Zhu", "Danqing", "" ], [ "Zhang", "Yang", "" ], [ "Lin", "Wangli", "" ], [ "Chen", "Ben", "" ], [ "Tang", "Jiayu", "" ] ]
2107.00317
Fredrik Pr\"antare
Fredrik Pr\"antare, Mattias Tiger, David Bergstr\"om, Herman Appelgren, Fredrik Heintz
Towards Utilitarian Combinatorial Assignment with Deep Neural Networks and Heuristic Algorithms
7 pages, 4 figures, presented at the ECAI 2020 TAILOR workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper presents preliminary work on using deep neural networks to guide general-purpose heuristic algorithms for performing utilitarian combinatorial assignment. In more detail, we use deep learning in an attempt to produce heuristics that can be used together with e.g., search algorithms to generate feasible solutions of higher quality more quickly. Our results indicate that our approach could be a promising future method for constructing such heuristics.
[ { "version": "v1", "created": "Thu, 1 Jul 2021 09:15:20 GMT" } ]
1,625,184,000,000
[ [ "Präntare", "Fredrik", "" ], [ "Tiger", "Mattias", "" ], [ "Bergström", "David", "" ], [ "Appelgren", "Herman", "" ], [ "Heintz", "Fredrik", "" ] ]
2107.00528
Lars Malmqvist
Lars Malmqvist, Tommy Yuan, Suresh Manandhar
Visualising Argumentation Graphs with Graph Embeddings and t-SNE
null
COMMA Workshop on Argument Visualization, 2020
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper applies t-SNE, a visualisation technique familiar from Deep Neural Network research to argumentation graphs by applying it to the output of graph embeddings generated using several different methods. It shows that such a visualisation approach can work for argumentation and show interesting structural properties of argumentation graphs, opening up paths for further research in the area.
[ { "version": "v1", "created": "Thu, 1 Jul 2021 15:13:24 GMT" } ]
1,625,184,000,000
[ [ "Malmqvist", "Lars", "" ], [ "Yuan", "Tommy", "" ], [ "Manandhar", "Suresh", "" ] ]
2107.00749
Vaden Masrani
Vaden Masrani
Proof of the impossibility of probabilistic induction
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this short note I restate and simplify the proof of the impossibility of probabilistic induction from Popper (1992). Other proofs are possible (cf. Popper (1985)).
[ { "version": "v1", "created": "Thu, 1 Jul 2021 21:30:46 GMT" } ]
1,625,443,200,000
[ [ "Masrani", "Vaden", "" ] ]
2107.00894
Maosen Li
Maosen Li, Siheng Chen, Yanning Shen, Genjia Liu, Ivor W. Tsang, Ya Zhang
Online Multi-Agent Forecasting with Interpretable Collaborative Graph Neural Network
Submitted to IEEE-TNNLS SI-Deep Neural Networks for Graphs: Theory, Models, Algorithms and Applications
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper considers predicting future statuses of multiple agents in an online fashion by exploiting dynamic interactions in the system. We propose a novel collaborative prediction unit (CoPU), which aggregates the predictions from multiple collaborative predictors according to a collaborative graph. Each collaborative predictor is trained to predict the status of an agent by considering the impact of another agent. The edge weights of the collaborative graph reflect the importance of each predictor. The collaborative graph is adjusted online by multiplicative update, which can be motivated by minimizing an explicit objective. With this objective, we also conduct regret analysis to indicate that, along with training, our CoPU achieves similar performance with the best individual collaborative predictor in hindsight. This theoretical interpretability distinguishes our method from many other graph networks. To progressively refine predictions, multiple CoPUs are stacked to form a collaborative graph neural network. Extensive experiments are conducted on three tasks: online simulated trajectory prediction, online human motion prediction and online traffic speed prediction, and our methods outperform state-of-the-art works on the three tasks by 28.6%, 17.4% and 21.0% on average, respectively.
[ { "version": "v1", "created": "Fri, 2 Jul 2021 08:20:06 GMT" } ]
1,625,443,200,000
[ [ "Li", "Maosen", "" ], [ "Chen", "Siheng", "" ], [ "Shen", "Yanning", "" ], [ "Liu", "Genjia", "" ], [ "Tsang", "Ivor W.", "" ], [ "Zhang", "Ya", "" ] ]
2107.01078
Eric Piette E.P.
\'Eric Piette, Matthew Stephenson, Dennis J.N.J. Soemers and Cameron Browne
General Board Game Concepts
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
[ { "version": "v1", "created": "Fri, 2 Jul 2021 13:39:10 GMT" } ]
1,625,443,200,000
[ [ "Piette", "Éric", "" ], [ "Stephenson", "Matthew", "" ], [ "Soemers", "Dennis J. N. J.", "" ], [ "Browne", "Cameron", "" ] ]
2107.01170
Nidhika Yadav
Nidhika Yadav
Computing Fuzzy Rough Set based Similarities with Fuzzy Inference and Its Application to Sentence Similarity Computations
5 figures, 3 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Several research initiatives have been proposed for computing similarity between two Fuzzy Sets in analysis through Fuzzy Rough Sets. These techniques yield two measures viz. lower similarity and upper similarity. While in most applications only one entity is useful to further analysis and for drawing conclusions. The aim of this paper is to propose novel technique to combine Fuzzy Rough Set based lower similarity and upper similarity using Fuzzy Inference Engine. Further, the proposed approach is applied to the problem computing sentence similarity and have been evaluated on SICK2014 dataset.
[ { "version": "v1", "created": "Fri, 2 Jul 2021 16:21:25 GMT" } ]
1,625,443,200,000
[ [ "Yadav", "Nidhika", "" ] ]
2107.01654
Joao Marques-Silva
Xuanxiang Huang and Yacine Izza and Alexey Ignatiev and Martin C. Cooper and Nicholas Asher and Joao Marques-Silva
Efficient Explanations for Knowledge Compilation Languages
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge compilation (KC) languages find a growing number of practical uses, including in Constraint Programming (CP) and in Machine Learning (ML). In most applications, one natural question is how to explain the decisions made by models represented by a KC language. This paper shows that for many of the best known KC languages, well-known classes of explanations can be computed in polynomial time. These classes include deterministic decomposable negation normal form (d-DNNF), and so any KC language that is strictly less succinct than d-DNNF. Furthermore, the paper also investigates the conditions under which polynomial time computation of explanations can be extended to KC languages more succinct than d-DNNF.
[ { "version": "v1", "created": "Sun, 4 Jul 2021 14:45:32 GMT" }, { "version": "v2", "created": "Thu, 8 Jul 2021 09:58:58 GMT" } ]
1,625,788,800,000
[ [ "Huang", "Xuanxiang", "" ], [ "Izza", "Yacine", "" ], [ "Ignatiev", "Alexey", "" ], [ "Cooper", "Martin C.", "" ], [ "Asher", "Nicholas", "" ], [ "Marques-Silva", "Joao", "" ] ]
2107.01715
Gal Dalal
Assaf Hallak and Gal Dalal, Steven Dalton, Iuri Frosio, Shie Mannor, Gal Chechik
Improve Agents without Retraining: Parallel Tree Search with Off-Policy Correction
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover and analyze a counter-intuitive phenomenon: action selection through TS and a pre-trained value function often leads to lower performance compared to the original pre-trained agent, even when having access to the exact state and reward in future steps. We show this is due to a distribution shift to areas where value estimates are highly inaccurate and analyze this effect using Extreme Value theory. To overcome this problem, we introduce a novel off-policy correction term that accounts for the mismatch between the pre-trained value and its corresponding TS policy by penalizing under-sampled trajectories. We prove that our correction eliminates the above mismatch and bound the probability of sub-optimal action selection. Our correction significantly improves pre-trained Rainbow agents without any further training, often more than doubling their scores on Atari games. Next, we address the scalability issue given by the computational complexity of exhaustive TS that scales exponentially with the tree depth. We introduce Batch-BFS: a GPU breadth-first search that advances all nodes in each depth of the tree simultaneously. Batch-BFS reduces runtime by two orders of magnitude and, beyond inference, enables also training with TS of depths that were not feasible before. We train DQN agents from scratch using TS and show improvement in several Atari games compared to both the original DQN and the more advanced Rainbow. The code for BCTS can be found in \url{https://github.com/NVlabs/bcts}.
[ { "version": "v1", "created": "Sun, 4 Jul 2021 19:32:24 GMT" }, { "version": "v2", "created": "Mon, 25 Oct 2021 09:44:58 GMT" }, { "version": "v3", "created": "Sun, 5 Feb 2023 11:01:20 GMT" } ]
1,675,728,000,000
[ [ "Hallak", "Assaf", "" ], [ "Dalal", "Gal", "" ], [ "Dalton", "Steven", "" ], [ "Frosio", "Iuri", "" ], [ "Mannor", "Shie", "" ], [ "Chechik", "Gal", "" ] ]
2107.01905
Hans Weytjens
Hans Weytjens, Jochen De Weerdt
Creating Unbiased Public Benchmark Datasets with Data Leakage Prevention for Predictive Process Monitoring
Accepted for AI4BPM workshop at BMP2021 conferences
null
10.13140/RG.2.2.16036.19848
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Advances in AI, and especially machine learning, are increasingly drawing research interest and efforts towards predictive process monitoring, the subfield of process mining (PM) that concerns predicting next events, process outcomes and remaining execution times. Unfortunately, researchers use a variety of datasets and ways to split them into training and test sets. The documentation of these preprocessing steps is not always complete. Consequently, research results are hard or even impossible to reproduce and to compare between papers. At times, the use of non-public domain knowledge further hampers the fair competition of ideas. Often the training and test sets are not completely separated, a data leakage problem particular to predictive process monitoring. Moreover, test sets usually suffer from bias in terms of both the mix of case durations and the number of running cases. These obstacles pose a challenge to the field's progress. The contribution of this paper is to identify and demonstrate the importance of these obstacles and to propose preprocessing steps to arrive at unbiased benchmark datasets in a principled way, thus creating representative test sets without data leakage with the aim of levelling the playing field, promoting open science and contributing to more rapid progress in predictive process monitoring.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 09:54:34 GMT" } ]
1,625,529,600,000
[ [ "Weytjens", "Hans", "" ], [ "De Weerdt", "Jochen", "" ] ]
2107.02083
Fatema Tuj Johora MSc
Fatema T. Johora and J\"org P. M\"uller
Modeling Interactions of Multimodal Road Users in Shared Spaces
null
IEEE, 2018, https://ieeexplore.ieee.org/document/8569687
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In shared spaces, motorized and non-motorized road users share the same space with equal priority. Their movements are not regulated by traffic rules, hence they interact more frequently to negotiate priority over the shared space. To estimate the safeness and efficiency of shared spaces, reproducing the traffic behavior in such traffic places is important. In this paper, we consider and combine different levels of interaction between pedestrians and cars in shared space environments. Our proposed model consists of three layers: a layer to plan trajectories of road users; a force-based modeling layer to reproduce free flow movement and simple interactions; and a game-theoretic decision layer to handle complex situations where road users need to make a decision over different alternatives. We validate our model by simulating scenarios involving various interactions between pedestrians and cars and also car-to-car interaction. The results indicate that simulated behaviors match observed behaviors well.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 15:25:08 GMT" } ]
1,625,529,600,000
[ [ "Johora", "Fatema T.", "" ], [ "Müller", "Jörg P.", "" ] ]
2107.02298
Jo\v{z}e Ro\v{z}anec
Jo\v{z}e M. Ro\v{z}anec, Inna Novalija, d Patrik Zajec, Klemen Kenda, Dunja Mladeni\'c
Knowledge Modelling and Active Learning in Manufacturing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The increasing digitalization of the manufacturing domain requires adequate knowledge modeling to capture relevant information. Ontologies and Knowledge Graphs provide means to model and relate a wide range of concepts, problems, and configurations. Both can be used to generate new knowledge through deductive inference and identify missing knowledge. While digitalization increases the amount of data available, much data is not labeled and cannot be directly used to train supervised machine learning models. Active learning can be used to identify the most informative data instances for which to obtain users' feedback, reduce friction, and maximize knowledge acquisition. By combining semantic technologies and active learning, multiple use cases in the manufacturing domain can be addressed taking advantage of the available knowledge and data.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 22:07:21 GMT" } ]
1,625,616,000,000
[ [ "Rožanec", "Jože M.", "" ], [ "Novalija", "Inna", "" ], [ "Zajec", "d Patrik", "" ], [ "Kenda", "Klemen", "" ], [ "Mladenić", "Dunja", "" ] ]
2107.02385
Mark J. Nelson
Mark J. Nelson
Estimates for the Branching Factors of Atari Games
Accepted at IEEE Conference on Games (CoG) 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The branching factor of a game is the average number of new states reachable from a given state. It is a widely used metric in AI research on board games, but less often computed or discussed for videogames. This paper provides estimates for the branching factors of 103 Atari 2600 games, as implemented in the Arcade Learning Environment (ALE). Depending on the game, ALE exposes between 3 and 18 available actions per frame of gameplay, which is an upper bound on branching factor. This paper shows, based on an enumeration of the first 1 million distinct states reachable in each game, that the average branching factor is usually much lower, in many games barely above 1. In addition to reporting the branching factors, this paper aims to clarify what constitutes a distinct state in ALE.
[ { "version": "v1", "created": "Tue, 6 Jul 2021 04:45:24 GMT" }, { "version": "v2", "created": "Thu, 8 Jul 2021 05:59:10 GMT" } ]
1,625,788,800,000
[ [ "Nelson", "Mark J.", "" ] ]
2107.02457
Jean-Baptiste Herv\'e
Jean-Baptiste Herv\'e, Christoph Salge
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Accepted to the FDG'21 workshop on PCG
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft settlements, develop a few new metrics inspired by PCG literature, and compare the resulting measurements to existing human evaluations. The aim is to analyze how those metrics capture human evaluation scores in different categories, how the metrics generalize to another game domain, and how metrics deal with more complex artifacts. We provide an exploratory look at a variety of metrics and provide an information gain and several correlation analyses. We found some relationships between human scores and metrics counting specific elements, measuring the diversity of blocks and measuring the presence of crafting materials for the present complex blocks.
[ { "version": "v1", "created": "Tue, 6 Jul 2021 08:07:24 GMT" } ]
1,625,616,000,000
[ [ "Hervé", "Jean-Baptiste", "" ], [ "Salge", "Christoph", "" ] ]
2107.02609
Golsa Heidari
Golsa Heidari, Kamran Zamanifar, Naser Nematbakhsh, Farhad Mardookhi
How to Discover a Semantic Web Service by Knowing Its Functionality Parameters
5 pages, 1 figure, 2 tables, ICSTE 2010
null
10.1109/icste.2010.5608824
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this work, we show how to discover a semantic web service among a repository of web services. A new approach for web service discovery based on calculating the functions similarity. We define the Web service functions with Ontology Web Language (OWL). We wrote some rules for comparing two web services` parameters. Our algorithm compares the parameters of two web services` inputs/outputs by making a bipartite graph. We compute the similarity rate by using the Ford-Fulkerson algorithm. The higher the similarity, the less are the differences between their functions. At last, our algorithm chooses the service which has the highest similarity. As a consequence, our method is useful when we need to find a web service suitable to replace an existing one that has failed. Especially in autonomic systems, this situation is very common and important since we need to ensure the availability of the application which is based on the failed web service. We use Universal Description, Discovery and Integration (UDDI) compliant web service registry.
[ { "version": "v1", "created": "Tue, 6 Jul 2021 13:29:59 GMT" } ]
1,625,616,000,000
[ [ "Heidari", "Golsa", "" ], [ "Zamanifar", "Kamran", "" ], [ "Nematbakhsh", "Naser", "" ], [ "Mardookhi", "Farhad", "" ] ]
2107.03265
AnneMarie Borg
AnneMarie Borg and Floris Bex
Contrastive Explanations for Argumentation-Based Conclusions
Forthcoming as an extended abstract in the Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2022)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper we discuss contrastive explanations for formal argumentation - the question why a certain argument (the fact) can be accepted, whilst another argument (the foil) cannot be accepted under various extension-based semantics. The recent work on explanations for argumentation-based conclusions has mostly focused on providing minimal explanations for the (non-)acceptance of arguments. What is still lacking, however, is a proper argumentation-based interpretation of contrastive explanations. We show under which conditions contrastive explanations in abstract and structured argumentation are meaningful, and how argumentation allows us to make implicit foils explicit.
[ { "version": "v1", "created": "Wed, 7 Jul 2021 15:00:47 GMT" }, { "version": "v2", "created": "Tue, 25 Jan 2022 15:36:26 GMT" } ]
1,643,155,200,000
[ [ "Borg", "AnneMarie", "" ], [ "Bex", "Floris", "" ] ]
2107.03305
Jeppe Theiss Kristensen
Jeppe Theiss Kristensen, Arturo Valdivia, Paolo Burelli
Statistical Modelling of Level Difficulty in Puzzle Games
Conference on Games 2021 conference paper
Proceedings of the 2021 IEEE Conference on Games (CoG)
10.1109/CoG52621.2021.9619050
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games that feature intermediate milestones, such as completable areas or levels, difficulty is often defined by the probability of completion or completion rate; however, this operationalisation is limited in that it does not describe the behaviour of the player within the area. In this research work, we formalise a model of level difficulty for puzzle games that goes beyond the classical probability of success. We accomplish this by describing the distribution of actions performed within a game level using a parametric statistical model thus creating a richer descriptor of difficulty. The model is fitted and evaluated on a dataset collected from the game Lily's Garden by Tactile Games, and the results of the evaluation show that the it is able to describe and explain difficulty in a vast majority of the levels.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 13:47:28 GMT" }, { "version": "v2", "created": "Thu, 8 Jul 2021 08:21:25 GMT" } ]
1,687,824,000,000
[ [ "Kristensen", "Jeppe Theiss", "" ], [ "Valdivia", "Arturo", "" ], [ "Burelli", "Paolo", "" ] ]
2107.03961
Yuexiang Zhai
Yuexiang Zhai, Christina Baek, Zhengyuan Zhou, Jiantao Jiao, Yi Ma
Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning
null
Journal of Artificial Intelligence Research, 2022, Vol 73
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many goal-reaching reinforcement learning (RL) tasks have empirically verified that rewarding the agent on subgoals improves convergence speed and practical performance. We attempt to provide a theoretical framework to quantify the computational benefits of rewarding the completion of subgoals, in terms of the number of synchronous value iterations. In particular, we consider subgoals as one-way {\em intermediate states}, which can only be visited once per episode and propose two settings that consider these one-way intermediate states: the one-way single-path (OWSP) and the one-way multi-path (OWMP) settings. In both OWSP and OWMP settings, we demonstrate that adding {\em intermediate rewards} to subgoals is more computationally efficient than only rewarding the agent once it completes the goal of reaching a terminal state. We also reveal a trade-off between computational complexity and the pursuit of the shortest path in the OWMP setting: adding intermediate rewards significantly reduces the computational complexity of reaching the goal but the agent may not find the shortest path, whereas with sparse terminal rewards, the agent finds the shortest path at a significantly higher computational cost. We also corroborate our theoretical results with extensive experiments on the MiniGrid environments using Q-learning and some popular deep RL algorithms.
[ { "version": "v1", "created": "Thu, 8 Jul 2021 16:39:13 GMT" }, { "version": "v2", "created": "Thu, 30 Sep 2021 17:34:46 GMT" }, { "version": "v3", "created": "Thu, 17 Feb 2022 03:43:37 GMT" }, { "version": "v4", "created": "Tue, 1 Mar 2022 06:37:42 GMT" }, { "version": "v5", "created": "Sun, 13 Mar 2022 06:06:53 GMT" } ]
1,647,302,400,000
[ [ "Zhai", "Yuexiang", "" ], [ "Baek", "Christina", "" ], [ "Zhou", "Zhengyuan", "" ], [ "Jiao", "Jiantao", "" ], [ "Ma", "Yi", "" ] ]
2107.04125
Fariba Irany
Fariba Afrin Irany, Arnav Iyer, Rubenia Borge Flores, Armin R. Mikler
The Multi-phase spatial meta-heuristic algorithm for public health emergency transportation
17 pages, 3 figures, 3 tables, Journals
International Journal of Scientific Research & Engineering Trends Volume 7, Issue 4, July-Aug-2020, ISSN (Online): 2395-566X
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The delivery of Medical Countermeasures(MCMs) for mass prophylaxis in the case of a bio-terrorist attack is an active research topic that has interested the research community over the past decades. The objective of this study is to design an efficient algorithm for the Receive Reload and Store Problem(RSS) in which we aim to find feasible routes to deliver MCMs to a target population considering time, physical, and human resources, and capacity limitations. For doing this, we adapt the p-median problem to the POD-based emergency response planning procedures and propose an efficient algorithm solution to perform the p-median in reasonable computational time. We present RE-PLAN, the Response PLan Analyzer system that contains some RSS solutions developed at The Center for Computational Epidemiology and Response Analysis (CeCERA) at the University of North Texas. Finally, we analyze a study case where we show how the computational performance of the algorithm can impact the process of decision making and emergency planning in the short and long terms.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 22:34:42 GMT" } ]
1,626,739,200,000
[ [ "Irany", "Fariba Afrin", "" ], [ "Iyer", "Arnav", "" ], [ "Flores", "Rubenia Borge", "" ], [ "Mikler", "Armin R.", "" ] ]
2107.04169
Roni Stern
Brendan Juba, Hai S. Le, Roni Stern
Safe Learning of Lifted Action Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Creating a domain model, even for classical, domain-independent planning, is a notoriously hard knowledge-engineering task. A natural approach to solve this problem is to learn a domain model from observations. However, model learning approaches frequently do not provide safety guarantees: the learned model may assume actions are applicable when they are not, and may incorrectly capture actions' effects. This may result in generating plans that will fail when executed. In some domains such failures are not acceptable, due to the cost of failure or inability to replan online after failure. In such settings, all learning must be done offline, based on some observations collected, e.g., by some other agents or a human. Through this learning, the task is to generate a plan that is guaranteed to be successful. This is called the model-free planning problem. Prior work proposed an algorithm for solving the model-free planning problem in classical planning. However, they were limited to learning grounded domains, and thus they could not scale. We generalize this prior work and propose the first safe model-free planning algorithm for lifted domains. We prove the correctness of our approach, and provide a statistical analysis showing that the number of trajectories needed to solve future problems with high probability is linear in the potential size of the domain model. We also present experiments on twelve IPC domains showing that our approach is able to learn the real action model in all cases with at most two trajectories.
[ { "version": "v1", "created": "Fri, 9 Jul 2021 01:24:01 GMT" } ]
1,626,048,000,000
[ [ "Juba", "Brendan", "" ], [ "Le", "Hai S.", "" ], [ "Stern", "Roni", "" ] ]
2107.04303
Utkarsh Soni
Sriram Gopalakrishnan, Utkarsh Soni, Tung Thai, Panagiotis Lymperopoulos, Matthias Scheutz, Subbarao Kambhampati
Integrating Planning, Execution and Monitoring in the presence of Open World Novelties: Case Study of an Open World Monopoly Solver
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The game of monopoly is an adversarial multi-agent domain where there is no fixed goal other than to be the last player solvent, There are useful subgoals like monopolizing sets of properties, and developing them. There is also a lot of randomness from dice rolls, card-draws, and adversaries' strategies. This unpredictability is made worse when unknown novelties are added during gameplay. Given these challenges, Monopoly was one of the test beds chosen for the DARPA-SAILON program which aims to create agents that can detect and accommodate novelties. To handle the game complexities, we developed an agent that eschews complete plans, and adapts it's policy online as the game evolves. In the most recent independent evaluation in the SAILON program, our agent was the best performing agent on most measures. We herein present our approach and results.
[ { "version": "v1", "created": "Fri, 9 Jul 2021 08:26:28 GMT" }, { "version": "v2", "created": "Mon, 9 Aug 2021 21:22:15 GMT" } ]
1,628,640,000,000
[ [ "Gopalakrishnan", "Sriram", "" ], [ "Soni", "Utkarsh", "" ], [ "Thai", "Tung", "" ], [ "Lymperopoulos", "Panagiotis", "" ], [ "Scheutz", "Matthias", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2107.04378
Stefan Bischof
Stefan Bischof, Gottfried Schenner
Rail Topology Ontology: A Rail Infrastructure Base Ontology
accepted at the International Semantic Web Conference'21 (ISWC 2021)
LNCS 12922 (2021) 597-612
10.1007/978-3-030-88361-4_35
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Engineering projects for railway infrastructure typically involve many subsystems which need consistent views of the planned and built infrastructure and its underlying topology. Consistency is typically ensured by exchanging and verifying data between tools using XML-based data formats and UML-based object-oriented models. A tighter alignment of these data representations via a common topology model could decrease the development effort of railway infrastructure engineering tools. A common semantic model is also a prerequisite for the successful adoption of railway knowledge graphs. Based on the RailTopoModel standard, we developed the Rail Topology Ontology as a model to represent core features of railway infrastructures in a standard-compliant manner. This paper describes the ontology and its development method, and discusses its suitability for integrating data of railway engineering systems and other sources in a knowledge graph. With the Rail Topology Ontology, software engineers and knowledge scientists have a standard-based ontology for representing railway topologies to integrate disconnected data sources. We use the Rail Topology Ontology for our rail knowledge graph and plan to extend it by rail infrastructure ontologies derived from existing data exchange standards, since many such standards use the same base model as the presented ontology, viz., RailTopoModel.
[ { "version": "v1", "created": "Fri, 9 Jul 2021 12:03:50 GMT" } ]
1,633,392,000,000
[ [ "Bischof", "Stefan", "" ], [ "Schenner", "Gottfried", "" ] ]
2107.04635
Wiktor Piotrowski
Wiktor Piotrowski, Roni Stern, Matthew Klenk, Alexandre Perez, Shiwali Mohan, Johan de Kleer, Jacob Le
Playing Angry Birds with a Domain-Independent PDDL+ Planner
2 pages, submitted to ICAPS 2021 Demonstration Track
Proceedings of the International Conference on Automated Planning and Scheduling (2021) Demonstration Track
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
This demo paper presents the first system for playing the popular Angry Birds game using a domain-independent planner. Our system models Angry Birds levels using PDDL+, a planning language for mixed discrete/continuous domains. It uses a domain-independent PDDL+ planner to generate plans and executes them. In this demo paper, we present the system's PDDL+ model for this domain, identify key design decisions that reduce the problem complexity, and compare the performance of our system to model-specific methods for this domain. The results show that our system's performance is on par with other domain-specific systems for Angry Birds, suggesting the applicability of domain-independent planning to this benchmark AI challenge.
[ { "version": "v1", "created": "Fri, 9 Jul 2021 19:12:49 GMT" } ]
1,710,115,200,000
[ [ "Piotrowski", "Wiktor", "" ], [ "Stern", "Roni", "" ], [ "Klenk", "Matthew", "" ], [ "Perez", "Alexandre", "" ], [ "Mohan", "Shiwali", "" ], [ "de Kleer", "Johan", "" ], [ "Le", "Jacob", "" ] ]
2107.04771
Balaji Ganesan
Jaspreet Singh Dhani, Ruchika Bhatt, Balaji Ganesan, Parikshet Sirohi, Vasudha Bhatnagar
Similar Cases Recommendation using Legal Knowledge Graphs
10 pages. 6 figures. 3rd Symposium on Artificial Intelligence and Law. SAIL 2023
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A legal knowledge graph constructed from court cases, judgments, laws and other legal documents can enable a number of applications like question answering, document similarity, and search. While the use of knowledge graphs for distant supervision in NLP tasks is well researched, using knowledge graphs for applications like case similarity presents challenges. In this work, we describe our solution for predicting similar cases in Indian court judgements. We present our results and also discuss the impact of large language models on this task.
[ { "version": "v1", "created": "Sat, 10 Jul 2021 06:37:36 GMT" }, { "version": "v2", "created": "Sat, 2 Mar 2024 08:46:51 GMT" } ]
1,709,596,800,000
[ [ "Dhani", "Jaspreet Singh", "" ], [ "Bhatt", "Ruchika", "" ], [ "Ganesan", "Balaji", "" ], [ "Sirohi", "Parikshet", "" ], [ "Bhatnagar", "Vasudha", "" ] ]
2107.04870
Laura Giordano
Laura Giordano, Valentina Gliozzi, Daniele Theseider Dupr\'e
From Common Sense Reasoning to Neural Network Models through Multiple Preferences: an overview
17 pages. arXiv admin note: text overlap with arXiv:2008.13278, arXiv:2012.13421, arXiv:2103.06854
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we discuss the relationships between conditional and preferential logics and neural network models, based on a multi-preferential semantics. We propose a concept-wise multipreference semantics, recently introduced for defeasible description logics to take into account preferences with respect to different concepts, as a tool for providing a semantic interpretation to neural network models. This approach has been explored both for unsupervised neural network models (Self-Organising Maps) and for supervised ones (Multilayer Perceptrons), and we expect that the same approach might be extended to other neural network models. It allows for logical properties of the network to be checked (by model checking) over an interpretation capturing the input-output behavior of the network. For Multilayer Perceptrons, the deep network itself can be regarded as a conditional knowledge base, in which synaptic connections correspond to weighted conditionals. The paper describes the general approach, through the cases of Self-Organising Maps and Multilayer Perceptrons, and discusses some open issues and perspectives.
[ { "version": "v1", "created": "Sat, 10 Jul 2021 16:25:19 GMT" } ]
1,626,134,400,000
[ [ "Giordano", "Laura", "" ], [ "Gliozzi", "Valentina", "" ], [ "Dupré", "Daniele Theseider", "" ] ]
2107.05151
Reza Karimi Dr
H.J. Meijer, J. Truong, R. Karimi
Document Embedding for Scientific Articles: Efficacy of Word Embeddings vs TFIDF
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Over the last few years, neural network derived word embeddings became popular in the natural language processing literature. Studies conducted have mostly focused on the quality and application of word embeddings trained on public available corpuses such as Wikipedia or other news and social media sources. However, these studies are limited to generic text and thus lack technical and scientific nuances such as domain specific vocabulary, abbreviations, or scientific formulas which are commonly used in academic context. This research focuses on the performance of word embeddings applied to a large scale academic corpus. More specifically, we compare quality and efficiency of trained word embeddings to TFIDF representations in modeling content of scientific articles. We use a word2vec skip-gram model trained on titles and abstracts of about 70 million scientific articles. Furthermore, we have developed a benchmark to evaluate content models in a scientific context. The benchmark is based on a categorization task that matches articles to journals for about 1.3 million articles published in 2017. Our results show that content models based on word embeddings are better for titles (short text) while TFIDF works better for abstracts (longer text). However, the slight improvement of TFIDF for larger text comes at the expense of 3.7 times more memory requirement as well as up to 184 times higher computation times which may make it inefficient for online applications. In addition, we have created a 2-dimensional visualization of the journals modeled via embeddings to qualitatively inspect embedding model. This graph shows useful insights and can be used to find competitive journals or gaps to propose new journals.
[ { "version": "v1", "created": "Sun, 11 Jul 2021 23:58:39 GMT" } ]
1,626,134,400,000
[ [ "Meijer", "H. J.", "" ], [ "Truong", "J.", "" ], [ "Karimi", "R.", "" ] ]
2107.05278
Erwin de Gelder
Erwin de Gelder, Eric Cator, Jan-Pieter Paardekooper, Olaf Op den Camp, Bart De Schutter
Constrained Sampling from a Kernel Density Estimator to Generate Scenarios for the Assessment of Automated Vehicles
6 pages, 3 figures, to be published in the proceedings of the IEEE Intelligent Vehicle Symposium Workshops (IV workshop)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The safety assessment of automated vehicles (AVs) is an important aspect of the development cycle of AVs. A scenario-based assessment approach is accepted by many players in the field as part of the complete safety assessment. A scenario is a representation of a situation on the road to which the AV needs to respond appropriately. One way to generate the required scenario-based test descriptions is to parameterize the scenarios and to draw these parameters from a probability density function (pdf). Because the shape of the pdf is unknown beforehand, assuming a functional form of the pdf and fitting the parameters to the data may lead to inaccurate fits. As an alternative, Kernel Density Estimation (KDE) is a promising candidate for estimating the underlying pdf, because it is flexible with the underlying distribution of the parameters. Drawing random samples from a pdf estimated with KDE is possible without the need of evaluating the actual pdf, which makes it suitable for drawing random samples for, e.g., Monte Carlo methods. Sampling from a KDE while the samples satisfy a linear equality constraint, however, has not been described in the literature, as far as the authors know. In this paper, we propose a method to sample from a pdf estimated using KDE, such that the samples satisfy a linear equality constraint. We also present an algorithm of our method in pseudo-code. The method can be used to generating scenarios that have, e.g., a predetermined starting speed or to generate different types of scenarios. This paper also shows that the method for sampling scenarios can be used in case a Singular Value Decomposition (SVD) is used to reduce the dimension of the parameter vectors.
[ { "version": "v1", "created": "Mon, 12 Jul 2021 09:28:25 GMT" } ]
1,626,134,400,000
[ [ "de Gelder", "Erwin", "" ], [ "Cator", "Eric", "" ], [ "Paardekooper", "Jan-Pieter", "" ], [ "Camp", "Olaf Op den", "" ], [ "De Schutter", "Bart", "" ] ]
2107.05346
Muhammad Salman Shaukat
Muhammad Salman Shaukat, Bjarne Christian Hiller, Sebastian Bader, Thomas Kirste
SimDem A Multi-agent Simulation Environment to Model Persons with Dementia and their Assistance
5 pages, accepted in ARIAL@IJCAI 2021: 4th Workshop on AI for Aging, Rehabilitation, and Intelligent Assisted Living
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Developing artificial intelligence based assistive systems to aid Persons with Dementia (PwD) requires large amounts of training data. However, data collection poses ethical, legal, economic, and logistic issues. Synthetic data generation tools, in this regard, provide a potential solution. However, we believe that already available such tools do not adequately reflect cognitive deficiencies in behavior simulation. To counter these issues we propose a simulation model (SimDem ) that primarily focuses on cognitive impairments suffered by PwD and can be easily configured and adapted by the users to model and evaluate assistive solutions.
[ { "version": "v1", "created": "Mon, 12 Jul 2021 12:13:47 GMT" } ]
1,626,134,400,000
[ [ "Shaukat", "Muhammad Salman", "" ], [ "Hiller", "Bjarne Christian", "" ], [ "Bader", "Sebastian", "" ], [ "Kirste", "Thomas", "" ] ]
2107.05348
Zhuo Chen
Zhuo Chen, Jiaoyan Chen, Yuxia Geng, Jeff Z. Pan, Zonggang Yuan and Huajun Chen
Zero-shot Visual Question Answering using Knowledge Graph
accepted at the International Semantic Web Conference '21 (ISWC 2021)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Incorporating external knowledge to Visual Question Answering (VQA) has become a vital practical need. Existing methods mostly adopt pipeline approaches with different components for knowledge matching and extraction, feature learning, etc.However, such pipeline approaches suffer when some component does not perform well, which leads to error propagation and poor overall performance. Furthermore, the majority of existing approaches ignore the answer bias issue -- many answers may have never appeared during training (i.e., unseen answers) in real-word application. To bridge these gaps, in this paper, we propose a Zero-shot VQA algorithm using knowledge graphs and a mask-based learning mechanism for better incorporating external knowledge, and present new answer-based Zero-shot VQA splits for the F-VQA dataset. Experiments show that our method can achieve state-of-the-art performance in Zero-shot VQA with unseen answers, meanwhile dramatically augment existing end-to-end models on the normal F-VQA task.
[ { "version": "v1", "created": "Mon, 12 Jul 2021 12:17:18 GMT" }, { "version": "v2", "created": "Tue, 13 Jul 2021 02:50:38 GMT" }, { "version": "v3", "created": "Wed, 14 Jul 2021 11:37:13 GMT" }, { "version": "v4", "created": "Mon, 18 Oct 2021 02:01:02 GMT" } ]
1,634,601,600,000
[ [ "Chen", "Zhuo", "" ], [ "Chen", "Jiaoyan", "" ], [ "Geng", "Yuxia", "" ], [ "Pan", "Jeff Z.", "" ], [ "Yuan", "Zonggang", "" ], [ "Chen", "Huajun", "" ] ]
2107.05363
Domonkos Czifra
Domonkos Czifra, Endre Cs\'oka, Zsolt Zombori, G\'eza Makay
Towards solving the 7-in-a-row game
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Our paper explores the game theoretic value of the 7-in-a-row game. We reduce the problem to solving a finite board game, which we target using Proof Number Search. We present a number of heuristic improvements to Proof Number Search and examine their effect within the context of this particular game. Although our paper does not solve the 7-in-a-row game, our experiments indicate that we have made significant progress towards it.
[ { "version": "v1", "created": "Mon, 5 Jul 2021 08:17:12 GMT" } ]
1,626,134,400,000
[ [ "Czifra", "Domonkos", "" ], [ "Csóka", "Endre", "" ], [ "Zombori", "Zsolt", "" ], [ "Makay", "Géza", "" ] ]
2107.05850
Angeline Aguinaldo
Angeline Aguinaldo, William Regli
Encoding Compositionality in Classical Planning Solutions
IJCAI Generalization in Planning Workshop 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Classical AI planners provide solutions to planning problems in the form of long and opaque text outputs. To aid in the understanding transferability of planning solutions, it is necessary to have a rich and comprehensible representation for both human and computers beyond the current line-by-line text notation. In particular, it is desirable to encode the trace of literals throughout the plan to capture the dependencies between actions selected. The approach of this paper is to view the actions as maps between literals and the selected plan as a composition of those maps. The mathematical theory, called category theory, provides the relevant structures for capturing maps, their compositions, and maps between compositions. We employ this theory to propose an algorithm agnostic, model-based representation for domains, problems, and plans expressed in the commonly used planning description language, PDDL. This category theoretic representation is accompanied by a graphical syntax in addition to a linear notation, similar to algebraic expressions, that can be used to infer literals used at every step of the plan. This provides the appropriate constructive abstraction and facilitates comprehension for human operators. In this paper, we demonstrate this on a plan within the Blocksworld domain.
[ { "version": "v1", "created": "Tue, 13 Jul 2021 05:05:11 GMT" } ]
1,626,220,800,000
[ [ "Aguinaldo", "Angeline", "" ], [ "Regli", "William", "" ] ]