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2105.01454
Stefanie Rinderle-Ma
Florian Stertz and Juergen Mangler and Stefanie Rinderle-Ma
The Role of Time and Data: Online Conformance Checking in the Manufacturing Domain
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Process mining has matured as analysis instrument for process-oriented data in recent years. Manufacturing is a challenging domain that craves for process-oriented technologies to address digitalization challenges. We found that process mining creates high expectations, but its implementation and usage by manufacturing experts such as process supervisors and shopfloor workers remain unclear to a certain extent. Reason (1) is that even though manufacturing allows for well-structured processes, the actual workflow is rarely captured in a process model. Even if a model is available, a software for orchestrating and logging the execution is often missing. Reason (2) refers to the work reality in manufacturing: a process instance is started by a shopfloor worker who then turns to work on other things. Hence continuous monitoring of the process instances does not happen, i.e., process monitoring is merely a secondary task, and the shopfloor worker can only react to problems/errors that have already occurred. (1) and (2) motivate the goals of this study that is driven by Technical Action Research (TAR). Based on the experimental artifact TIDATE -- a lightweight process execution and mining framework -- it is studied how the correct execution of process instances can be ensured and how a data set suitable for process mining can be generated at run time in a real-world setting. Secondly, it is investigated whether and how process mining supports domain experts during process monitoring as a secondary task. The findings emphasize the importance of online conformance checking in manufacturing and show how appropriate data sets can be identified and generated.
[ { "version": "v1", "created": "Tue, 4 May 2021 12:23:35 GMT" } ]
1,620,172,800,000
[ [ "Stertz", "Florian", "" ], [ "Mangler", "Juergen", "" ], [ "Rinderle-Ma", "Stefanie", "" ] ]
2105.01929
Jo\v{z}e Ro\v{z}anec
Jo\v{z}e M. Ro\v{z}anec, Patrik Zajec, Klemen Kenda, Inna Novalija, Bla\v{z} Fortuna, Dunja Mladeni\'c
XAI-KG: knowledge graph to support XAI and decision-making in manufacturing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The increasing adoption of artificial intelligence requires accurate forecasts and means to understand the reasoning of artificial intelligence models behind such a forecast. Explainable Artificial Intelligence (XAI) aims to provide cues for why a model issued a certain prediction. Such cues are of utmost importance to decision-making since they provide insights on the features that influenced most certain forecasts and let the user decide if the forecast can be trusted. Though many techniques were developed to explain black-box models, little research was done on assessing the quality of those explanations and their influence on decision-making. We propose an ontology and knowledge graph to support collecting feedback regarding forecasts, forecast explanations, recommended decision-making options, and user actions. This way, we provide means to improve forecasting models, explanations, and recommendations of decision-making options. We tailor the knowledge graph for the domain of demand forecasting and validate it on real-world data.
[ { "version": "v1", "created": "Wed, 5 May 2021 08:42:07 GMT" }, { "version": "v2", "created": "Thu, 6 May 2021 03:41:32 GMT" } ]
1,620,345,600,000
[ [ "Rožanec", "Jože M.", "" ], [ "Zajec", "Patrik", "" ], [ "Kenda", "Klemen", "" ], [ "Novalija", "Inna", "" ], [ "Fortuna", "Blaž", "" ], [ "Mladenić", "Dunja", "" ] ]
2105.02198
Tyler Millhouse
Tyler Millhouse, Melanie Moses, Melanie Mitchell
Foundations of Intelligence in Natural and Artificial Systems: A Workshop Report
30 pages, 0 figures, workshop report
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In March of 2021, the Santa Fe Institute hosted a workshop as part of its Foundations of Intelligence in Natural and Artificial Systems project. This project seeks to advance the field of artificial intelligence by promoting interdisciplinary research on the nature of intelligence. During the workshop, speakers from diverse disciplines gathered to develop a taxonomy of intelligence, articulating their own understanding of intelligence and how their research has furthered that understanding. In this report, we summarize the insights offered by each speaker and identify the themes that emerged during the talks and subsequent discussions.
[ { "version": "v1", "created": "Wed, 5 May 2021 17:11:58 GMT" } ]
1,620,259,200,000
[ [ "Millhouse", "Tyler", "" ], [ "Moses", "Melanie", "" ], [ "Mitchell", "Melanie", "" ] ]
2105.02331
Wei Guo
Wei Guo, Marc Brittain, Peng Wei
Safety Enhancement for Deep Reinforcement Learning in Autonomous Separation Assurance
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The separation assurance task will be extremely challenging for air traffic controllers in a complex and high density airspace environment. Deep reinforcement learning (DRL) was used to develop an autonomous separation assurance framework in our previous work where the learned model advised speed maneuvers. In order to improve the safety of this model in unseen environments with uncertainties, in this work we propose a safety module for DRL in autonomous separation assurance applications. The proposed module directly addresses both model uncertainty and state uncertainty to improve safety. Our safety module consists of two sub-modules: (1) the state safety sub-module is based on the execution-time data augmentation method to introduce state disturbances in the model input state; (2) the model safety sub-module is a Monte-Carlo dropout extension that learns the posterior distribution of the DRL model policy. We demonstrate the effectiveness of the two sub-modules in an open-source air traffic simulator with challenging environment settings. Through extensive numerical experiments, our results show that the proposed sub-safety modules help the DRL agent significantly improve its safety performance in an autonomous separation assurance task.
[ { "version": "v1", "created": "Wed, 5 May 2021 21:20:40 GMT" }, { "version": "v2", "created": "Fri, 16 Jul 2021 19:42:45 GMT" }, { "version": "v3", "created": "Sun, 20 Feb 2022 00:17:47 GMT" } ]
1,645,488,000,000
[ [ "Guo", "Wei", "" ], [ "Brittain", "Marc", "" ], [ "Wei", "Peng", "" ] ]
2105.02658
Tatsuya Sakai
Tatsuya Sakai and Takayuki Nagai
Explainable Autonomous Robots: A Survey and Perspective
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Advanced communication protocols are critical to enable the coexistence of autonomous robots with humans. Thus, the development of explanatory capabilities is an urgent first step toward autonomous robots. This survey provides an overview of the various types of "explainability" discussed in machine learning research. Then, we discuss the definition of "explainability" in the context of autonomous robots (i.e., explainable autonomous robots) by exploring the question "what is an explanation?" We further conduct a research survey based on this definition and present some relevant topics for future research.
[ { "version": "v1", "created": "Thu, 6 May 2021 13:38:02 GMT" } ]
1,620,345,600,000
[ [ "Sakai", "Tatsuya", "" ], [ "Nagai", "Takayuki", "" ] ]
2105.02670
Tatsuya Sakai
Tatsuya Sakai, Kazuki Miyazawa, Takato Horii and Takayuki Nagai
A Framework of Explanation Generation toward Reliable Autonomous Robots
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To realize autonomous collaborative robots, it is important to increase the trust that users have in them. Toward this goal, this paper proposes an algorithm which endows an autonomous agent with the ability to explain the transition from the current state to the target state in a Markov decision process (MDP). According to cognitive science, to generate an explanation that is acceptable to humans, it is important to present the minimum information necessary to sufficiently understand an event. To meet this requirement, this study proposes a framework for identifying important elements in the decision-making process using a prediction model for the world and generating explanations based on these elements. To verify the ability of the proposed method to generate explanations, we conducted an experiment using a grid environment. It was inferred from the result of a simulation experiment that the explanation generated using the proposed method was composed of the minimum elements important for understanding the transition from the current state to the target state. Furthermore, subject experiments showed that the generated explanation was a good summary of the process of state transition, and that a high evaluation was obtained for the explanation of the reason for an action.
[ { "version": "v1", "created": "Thu, 6 May 2021 13:50:37 GMT" } ]
1,620,345,600,000
[ [ "Sakai", "Tatsuya", "" ], [ "Miyazawa", "Kazuki", "" ], [ "Horii", "Takato", "" ], [ "Nagai", "Takayuki", "" ] ]
2105.02685
Pierre Colombo
Pierre Colombo and Chloe Clavel and Pablo Piantanida
A Novel Estimator of Mutual Information for Learning to Disentangle Textual Representations
null
ACL 2021
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Learning disentangled representations of textual data is essential for many natural language tasks such as fair classification, style transfer and sentence generation, among others. The existent dominant approaches in the context of text data {either rely} on training an adversary (discriminator) that aims at making attribute values difficult to be inferred from the latent code {or rely on minimising variational bounds of the mutual information between latent code and the value attribute}. {However, the available methods suffer of the impossibility to provide a fine-grained control of the degree (or force) of disentanglement.} {In contrast to} {adversarial methods}, which are remarkably simple, although the adversary seems to be performing perfectly well during the training phase, after it is completed a fair amount of information about the undesired attribute still remains. This paper introduces a novel variational upper bound to the mutual information between an attribute and the latent code of an encoder. Our bound aims at controlling the approximation error via the Renyi's divergence, leading to both better disentangled representations and in particular, a precise control of the desirable degree of disentanglement {than state-of-the-art methods proposed for textual data}. Furthermore, it does not suffer from the degeneracy of other losses in multi-class scenarios. We show the superiority of this method on fair classification and on textual style transfer tasks. Additionally, we provide new insights illustrating various trade-offs in style transfer when attempting to learn disentangled representations and quality of the generated sentence.
[ { "version": "v1", "created": "Thu, 6 May 2021 14:05:06 GMT" } ]
1,620,345,600,000
[ [ "Colombo", "Pierre", "" ], [ "Clavel", "Chloe", "" ], [ "Piantanida", "Pablo", "" ] ]
2105.02741
Zhiyuan Wu
Zizhen Zhang, Zhiyuan Wu, Hang Zhang, Jiahai Wang
Meta-Learning-Based Deep Reinforcement Learning for Multiobjective Optimization Problems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep reinforcement learning (DRL) has recently shown its success in tackling complex combinatorial optimization problems. When these problems are extended to multiobjective ones, it becomes difficult for the existing DRL approaches to flexibly and efficiently deal with multiple subproblems determined by weight decomposition of objectives. This paper proposes a concise meta-learning-based DRL approach. It first trains a meta-model by meta-learning. The meta-model is fine-tuned with a few update steps to derive submodels for the corresponding subproblems. The Pareto front is then built accordingly. Compared with other learning-based methods, our method can greatly shorten the training time of multiple submodels. Due to the rapid and excellent adaptability of the meta-model, more submodels can be derived so as to increase the quality and diversity of the found solutions. The computational experiments on multiobjective traveling salesman problems and multiobjective vehicle routing problem with time windows demonstrate the superiority of our method over most of learning-based and iteration-based approaches.
[ { "version": "v1", "created": "Thu, 6 May 2021 15:09:35 GMT" }, { "version": "v2", "created": "Sun, 13 Feb 2022 09:36:50 GMT" } ]
1,644,883,200,000
[ [ "Zhang", "Zizhen", "" ], [ "Wu", "Zhiyuan", "" ], [ "Zhang", "Hang", "" ], [ "Wang", "Jiahai", "" ] ]
2105.02851
Colin Shea-Blymyer
Colin Shea-Blymyer and Houssam Abbas
Algorithmic Ethics: Formalization and Verification of Autonomous Vehicle Obligations
To be published in ACT Transactions on Cyber-Physical Systems Special Issue on Artificial Intelligence and Cyber-Physical Systems. arXiv admin note: text overlap with arXiv:2009.00738
null
10.1145/3460975
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
We develop a formal framework for automatic reasoning about the obligations of autonomous cyber-physical systems, including their social and ethical obligations. Obligations, permissions and prohibitions are distinct from a system's mission, and are a necessary part of specifying advanced, adaptive AI-equipped systems. They need a dedicated deontic logic of obligations to formalize them. Most existing deontic logics lack corresponding algorithms and system models that permit automatic verification. We demonstrate how a particular deontic logic, Dominance Act Utilitarianism (DAU), is a suitable starting point for formalizing the obligations of autonomous systems like self-driving cars. We demonstrate its usefulness by formalizing a subset of Responsibility-Sensitive Safety (RSS) in DAU; RSS is an industrial proposal for how self-driving cars should and should not behave in traffic. We show that certain logical consequences of RSS are undesirable, indicating a need to further refine the proposal. We also demonstrate how obligations can change over time, which is necessary for long-term autonomy. We then demonstrate a model-checking algorithm for DAU formulas on weighted transition systems, and illustrate it by model-checking obligations of a self-driving car controller from the literature.
[ { "version": "v1", "created": "Thu, 6 May 2021 17:41:06 GMT" } ]
1,620,345,600,000
[ [ "Shea-Blymyer", "Colin", "" ], [ "Abbas", "Houssam", "" ] ]
2105.03192
Gauthier Chassang
Gauthier Chassang (INSERM,PFGS), Mogens Thomsen (INSERM), Pierre Rumeau, Florence S\`edes (IRIT), Alejandra Delfin (INSERM)
An interdisciplinary conceptual study of Artificial Intelligence (AI) for helping benefit-risk assessment practices: Towards a comprehensive qualification matrix of AI programs and devices (pre-print 2020)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a comprehensive analysis of existing concepts coming from different disciplines tackling the notion of intelligence, namely psychology and engineering, and from disciplines aiming to regulate AI innovations, namely AI ethics and law. The aim is to identify shared notions or discrepancies to consider for qualifying AI systems. Relevant concepts are integrated into a matrix intended to help defining more precisely when and how computing tools (programs or devices) may be qualified as AI while highlighting critical features to serve a specific technical, ethical and legal assessment of challenges in AI development. Some adaptations of existing notions of AI characteristics are proposed. The matrix is a risk-based conceptual model designed to allow an empirical, flexible and scalable qualification of AI technologies in the perspective of benefit-risk assessment practices, technological monitoring and regulatory compliance: it offers a structured reflection tool for stakeholders in AI development that are engaged in responsible research and innovation.Pre-print version (achieved on May 2020)
[ { "version": "v1", "created": "Fri, 7 May 2021 12:01:31 GMT" } ]
1,620,604,800,000
[ [ "Chassang", "Gauthier", "", "INSERM,PFGS" ], [ "Thomsen", "Mogens", "", "INSERM" ], [ "Rumeau", "Pierre", "", "IRIT" ], [ "Sèdes", "Florence", "", "IRIT" ], [ "Delfin", "Alejandra", "", "INSERM" ] ]
2105.03414
Niranj Jyothish
Ajay Krishnan, Niranj Jyothish, Xun Jia
Using reinforcement learning to design an AI assistantfor a satisfying co-op experience
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and evaluated based on several criteria. We validate the hypothesis that an AI-driven computer player can provide a satisfying co-op experience.
[ { "version": "v1", "created": "Fri, 7 May 2021 17:44:02 GMT" } ]
1,620,604,800,000
[ [ "Krishnan", "Ajay", "" ], [ "Jyothish", "Niranj", "" ], [ "Jia", "Xun", "" ] ]
2105.03540
Tianyu Liu
Lingyu Zhang and Tianyu Liu and Yunhai Wang
An Intelligent Model for Solving Manpower Scheduling Problems
none
BDAI 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The manpower scheduling problem is a critical research field in the resource management area. Based on the existing studies on scheduling problem solutions, this paper transforms the manpower scheduling problem into a combinational optimization problem under multi-constraint conditions from a new perspective. It also uses logical paradigms to build a mathematical model for problem solution and an improved multi-dimensional evolution algorithm for solving the model. Moreover, the constraints discussed in this paper basically cover all the requirements of human resource coordination in modern society and are supported by our experiment results. In the discussion part, we compare our model with other heuristic algorithms or linear programming methods and prove that the model proposed in this paper makes a 25.7% increase in efficiency and a 17% increase in accuracy at most. In addition, to the numerical solution of the manpower scheduling problem, this paper also studies the algorithm for scheduling task list generation and the method of displaying scheduling results. As a result, we not only provide various modifications for the basic algorithm to solve different condition problems but also propose a new algorithm that increases at least 28.91% in time efficiency by comparing with different baseline models.
[ { "version": "v1", "created": "Fri, 7 May 2021 23:51:12 GMT" } ]
1,620,777,600,000
[ [ "Zhang", "Lingyu", "" ], [ "Liu", "Tianyu", "" ], [ "Wang", "Yunhai", "" ] ]
2105.04088
Zan Wang
Hanqing Wang, Zan Wang, Wei Liang, Lap-Fai Yu
PEARL: Parallelized Expert-Assisted Reinforcement Learning for Scene Rearrangement Planning
7 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Scene Rearrangement Planning (SRP) is an interior task proposed recently. The previous work defines the action space of this task with handcrafted coarse-grained actions that are inflexible to be used for transforming scene arrangement and intractable to be deployed in practice. Additionally, this new task lacks realistic indoor scene rearrangement data to feed popular data-hungry learning approaches and meet the needs of quantitative evaluation. To address these problems, we propose a fine-grained action definition for SRP and introduce a large-scale scene rearrangement dataset. We also propose a novel learning paradigm to efficiently train an agent through self-playing, without any prior knowledge. The agent trained via our paradigm achieves superior performance on the introduced dataset compared to the baseline agents. We provide a detailed analysis of the design of our approach in our experiments.
[ { "version": "v1", "created": "Mon, 10 May 2021 03:27:16 GMT" } ]
1,620,691,200,000
[ [ "Wang", "Hanqing", "" ], [ "Wang", "Zan", "" ], [ "Liang", "Wei", "" ], [ "Yu", "Lap-Fai", "" ] ]
2105.04120
Pranshu Malviya
Yash Pratyush Sinha, Pranshu Malviya, Rupaj Kumar Nayak
Fast constraint satisfaction problem and learning-based algorithm for solving Minesweeper
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work models this game as Constraint Satisfaction Problem (CSP) and Markov Decision Process (MDP). We propose a new method named as dependents from the independent set using deterministic solution search (DSScsp) for the faster enumeration of all solutions of a CSP based Minesweeper game and improve the results by introducing heuristics. Using MDP, we implement machine learning methods on these heuristics. We train the classification model on sparse data with results from CSP formulation. We also propose a new rewarding method for applying a modified deep Q-learning for better accuracy and versatile learning in the Minesweeper game. The overall results have been analyzed for different kinds of Minesweeper games and their accuracies have been recorded. Results from these experiments show that the proposed method of MDP based classification model and deep Q-learning overall is the best methods in terms of accuracy for games with given mine densities.
[ { "version": "v1", "created": "Mon, 10 May 2021 05:27:15 GMT" } ]
1,620,691,200,000
[ [ "Sinha", "Yash Pratyush", "" ], [ "Malviya", "Pranshu", "" ], [ "Nayak", "Rupaj Kumar", "" ] ]
2105.04158
Alessandro Antonucci
Rafael Caba\~nas and Alessandro Antonucci
CREPO: An Open Repository to Benchmark Credal Network Algorithms
Isipta 2021 (Version with Supplementary Material)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Credal networks are a popular class of imprecise probabilistic graphical models obtained as a Bayesian network generalization based on, so-called credal, sets of probability mass functions. A Java library called CREMA has been recently released to model, process and query credal networks. Despite the NP-hardness of the (exact) task, a number of algorithms is available to approximate credal network inferences. In this paper we present CREPO, an open repository of synthetic credal networks, provided together with the exact results of inference tasks on these models. A Python tool is also delivered to load these data and interact with CREMA, thus making extremely easy to evaluate and compare existing and novel inference algorithms. To demonstrate such benchmarking scheme, we propose an approximate heuristic to be used inside variable elimination schemes to keep a bound on the maximum number of vertices generated during the combination step. A CREPO-based validation against approximate procedures based on linearization and exact techniques performed in CREMA is finally discussed.
[ { "version": "v1", "created": "Mon, 10 May 2021 07:31:59 GMT" } ]
1,620,691,200,000
[ [ "Cabañas", "Rafael", "" ], [ "Antonucci", "Alessandro", "" ] ]
2105.04250
Dominik Drexler
Dominik Drexler and Jendrik Seipp and Hector Geffner
Expressing and Exploiting the Common Subgoal Structure of Classical Planning Domains Using Sketches: Extended Version
This work will appear in the Proceedings of the 18th International Conference on Principles of Knowledge Representation and Reasoning
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Width-based planning methods deal with conjunctive goals by decomposing problems into subproblems of low width. Algorithms like SIW thus fail when the goal is not easily serializable in this way or when some of the subproblems have a high width. In this work, we address these limitations by using a simple but powerful language for expressing finer problem decompositions introduced recently by Bonet and Geffner, called policy sketches. A policy sketch over a set of Boolean and numerical features is a set of sketch rules that express how the values of these features are supposed to change. Like general policies, policy sketches are domain general, but unlike policies, the changes captured by sketch rules do not need to be achieved in a single step. We show that many planning domains that cannot be solved by SIW are provably solvable in low polynomial time with the SIW_R algorithm, the version of SIW that employs user-provided policy sketches. Policy sketches are thus shown to be a powerful language for expressing domain-specific knowledge in a simple and compact way and a convenient alternative to languages such as HTNs or temporal logics. Furthermore, they make it easy to express general problem decompositions and prove key properties of them like their width and complexity.
[ { "version": "v1", "created": "Mon, 10 May 2021 10:36:18 GMT" }, { "version": "v2", "created": "Thu, 8 Jul 2021 09:57:29 GMT" } ]
1,625,788,800,000
[ [ "Drexler", "Dominik", "" ], [ "Seipp", "Jendrik", "" ], [ "Geffner", "Hector", "" ] ]
2105.04342
Michael Green
Michael Cerny Green, Victoria Yen, Sam Earle, Dipika Rajesh, Maria Edwards, L. B. Soros
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon
8 pages, 10 figures, submitted to Foundations of Digital Games Conference 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an amusement park to maximize profit earned from park guests. Thus, the challenges for game AI include both selecting high-earning attractions and placing them in locations that are convenient to guests. In this paper, the MAP-Elites algorithm is used to generate a diversity of park layouts, exploring two theoretical questions about evolutionary algorithms and game design: 1) Is there a benefit to starting from a minimal starting point for evolution and complexifying incrementally? and 2) What are the effects of resource limitations on creativity and optimization? Results indicate that building from scratch with no costs results in the widest diversity of high-performing designs.
[ { "version": "v1", "created": "Mon, 10 May 2021 13:19:17 GMT" } ]
1,620,691,200,000
[ [ "Green", "Michael Cerny", "" ], [ "Yen", "Victoria", "" ], [ "Earle", "Sam", "" ], [ "Rajesh", "Dipika", "" ], [ "Edwards", "Maria", "" ], [ "Soros", "L. B.", "" ] ]
2105.04595
Md Solimul Chowdhury
Md Solimul Chowdhury, Martin M\"uller, Jia You
A Deep Dive into Conflict Generating Decisions
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Boolean Satisfiability (SAT) is a well-known NP-complete problem. Despite this theoretical hardness, SAT solvers based on Conflict Driven Clause Learning (CDCL) can solve large SAT instances from many important domains. CDCL learns clauses from conflicts, a technique that allows a solver to prune its search space. The selection heuristics in CDCL prioritize variables that are involved in recent conflicts. While only a fraction of decisions generate any conflicts, many generate multiple conflicts. In this paper, we study conflict-generating decisions in CDCL in detail. We investigate the impact of single conflict (sc) decisions, which generate only one conflict, and multi-conflict (mc) decisions which generate two or more. We empirically characterize these two types of decisions based on the quality of the learned clauses produced by each type of decision. We also show an important connection between consecutive clauses learned within the same mc decision, where one learned clause triggers the learning of the next one forming a chain of clauses. This leads to the consideration of similarity between conflicts, for which we formulate the notion of conflictsproximity as a similarity measure. We show that conflicts in mc decisions are more closely related than consecutive conflicts generated from sc decisions. Finally, we develop Common Reason Variable Reduction (CRVR) as a new decision strategy that reduces the selection priority of some variables from the learned clauses of mc decisions. Our empirical evaluation of CRVR implemented in three leading solvers demonstrates performance gains in benchmarks from the main track of SAT Competition-2020.
[ { "version": "v1", "created": "Mon, 10 May 2021 18:17:52 GMT" } ]
1,620,777,600,000
[ [ "Chowdhury", "Md Solimul", "" ], [ "Müller", "Martin", "" ], [ "You", "Jia", "" ] ]
2105.04620
Steven Schockaert
Steven Schockaert, Yazm\'in Ib\'a\~nez-Garc\'ia, V\'ictor Guti\'errez-Basulto
A Description Logic for Analogical Reasoning
Accepted for IJCAI 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Ontologies formalise how the concepts from a given domain are interrelated. Despite their clear potential as a backbone for explainable AI, existing ontologies tend to be highly incomplete, which acts as a significant barrier to their more widespread adoption. To mitigate this issue, we present a mechanism to infer plausible missing knowledge, which relies on reasoning by analogy. To the best of our knowledge, this is the first paper that studies analogical reasoning within the setting of description logic ontologies. After showing that the standard formalisation of analogical proportion has important limitations in this setting, we introduce an alternative semantics based on bijective mappings between sets of features. We then analyse the properties of analogies under the proposed semantics, and show among others how it enables two plausible inference patterns: rule translation and rule extrapolation.
[ { "version": "v1", "created": "Mon, 10 May 2021 19:06:07 GMT" } ]
1,620,777,600,000
[ [ "Schockaert", "Steven", "" ], [ "Ibáñez-García", "Yazmín", "" ], [ "Gutiérrez-Basulto", "Víctor", "" ] ]
2105.05395
Abhishek Ray
Marios Papamichalis, Abhishek Ray, Ilias Bilionis, Karthik Kannan, Rajiv Krishnamurthy
Bayesian Model Averaging for Data Driven Decision Making when Causality is Partially Known
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Probabilistic machine learning models are often insufficient to help with decisions on interventions because those models find correlations - not causal relationships. If observational data is only available and experimentation are infeasible, the correct approach to study the impact of an intervention is to invoke Pearl's causality framework. Even that framework assumes that the underlying causal graph is known, which is seldom the case in practice. When the causal structure is not known, one may use out-of-the-box algorithms to find causal dependencies from observational data. However, there exists no method that also accounts for the decision-maker's prior knowledge when developing the causal structure either. The objective of this paper is to develop rational approaches for making decisions from observational data in the presence of causal graph uncertainty and prior knowledge from the decision-maker. We use ensemble methods like Bayesian Model Averaging (BMA) to infer set of causal graphs that can represent the data generation process. We provide decisions by computing the expected value and risk of potential interventions explicitly. We demonstrate our approach by applying them in different example contexts.
[ { "version": "v1", "created": "Wed, 12 May 2021 01:55:45 GMT" } ]
1,620,864,000,000
[ [ "Papamichalis", "Marios", "" ], [ "Ray", "Abhishek", "" ], [ "Bilionis", "Ilias", "" ], [ "Kannan", "Karthik", "" ], [ "Krishnamurthy", "Rajiv", "" ] ]
2105.06268
Michael Cohen
Michael K. Cohen, Badri Vellambi, Marcus Hutter
Intelligence and Unambitiousness Using Algorithmic Information Theory
13 pages, 6 figures, 5-page appendix. arXiv admin note: text overlap with arXiv:1905.12186
Journal of Selected Areas in Information Theory 2 (2021)
10.1109/JSAIT.2021.3073844
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Algorithmic Information Theory has inspired intractable constructions of general intelligence (AGI), and undiscovered tractable approximations are likely feasible. Reinforcement Learning (RL), the dominant paradigm by which an agent might learn to solve arbitrary solvable problems, gives an agent a dangerous incentive: to gain arbitrary "power" in order to intervene in the provision of their own reward. We review the arguments that generally intelligent algorithmic-information-theoretic reinforcement learners such as Hutter's (2005) AIXI would seek arbitrary power, including over us. Then, using an information-theoretic exploration schedule, and a setup inspired by causal influence theory, we present a variant of AIXI which learns to not seek arbitrary power; we call it "unambitious". We show that our agent learns to accrue reward at least as well as a human mentor, while relying on that mentor with diminishing probability. And given a formal assumption that we probe empirically, we show that eventually, the agent's world-model incorporates the following true fact: intervening in the "outside world" will have no effect on reward acquisition; hence, it has no incentive to shape the outside world.
[ { "version": "v1", "created": "Thu, 13 May 2021 13:10:28 GMT" } ]
1,620,950,400,000
[ [ "Cohen", "Michael K.", "" ], [ "Vellambi", "Badri", "" ], [ "Hutter", "Marcus", "" ] ]
2105.06564
Yingbo Li
Yingbo Li, Yucong Duan, Anamaria-Beatrice Spulber, Haoyang Che, Zakaria Maamar, Zhao Li, Chen Yang, Yu lei
Physical Artificial Intelligence: The Concept Expansion of Next-Generation Artificial Intelligence
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial Intelligence has been a growth catalyst to our society and is cosidered across all idustries as a fundamental technology. However, its development has been limited to the signal processing domain that relies on the generated and collected data from other sensors. In recent research, concepts of Digital Artificial Intelligence and Physicial Artifical Intelligence have emerged and this can be considered a big step in the theoretical development of Artifical Intelligence. In this paper we explore the concept of Physicial Artifical Intelligence and propose two subdomains: Integrated Physicial Artifical Intelligence and Distributed Physicial Artifical Intelligence. The paper will also examine the trend and governance of Physicial Artifical Intelligence.
[ { "version": "v1", "created": "Thu, 13 May 2021 21:46:46 GMT" }, { "version": "v2", "created": "Mon, 17 May 2021 00:38:03 GMT" } ]
1,621,296,000,000
[ [ "Li", "Yingbo", "" ], [ "Duan", "Yucong", "" ], [ "Spulber", "Anamaria-Beatrice", "" ], [ "Che", "Haoyang", "" ], [ "Maamar", "Zakaria", "" ], [ "Li", "Zhao", "" ], [ "Yang", "Chen", "" ], [ "lei", "Yu", "" ] ]
2105.06706
Paola Ardon Miss
Paola Ard\'on, \`Eric Pairet, Katrin S. Lohan, Subramanian Ramamoorthy, Ronald P. A. Petrick
Building Affordance Relations for Robotic Agents - A Review
Accepted for IJCAI
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Affordances describe the possibilities for an agent to perform actions with an object. While the significance of the affordance concept has been previously studied from varied perspectives, such as psychology and cognitive science, these approaches are not always sufficient to enable direct transfer, in the sense of implementations, to artificial intelligence (AI)-based systems and robotics. However, many efforts have been made to pragmatically employ the concept of affordances, as it represents great potential for AI agents to effectively bridge perception to action. In this survey, we review and find common ground amongst different strategies that use the concept of affordances within robotic tasks, and build on these methods to provide guidance for including affordances as a mechanism to improve autonomy. To this end, we outline common design choices for building representations of affordance relations, and their implications on the generalisation capabilities of an agent when facing previously unseen scenarios. Finally, we identify and discuss a range of interesting research directions involving affordances that have the potential to improve the capabilities of an AI agent.
[ { "version": "v1", "created": "Fri, 14 May 2021 08:35:18 GMT" } ]
1,621,209,600,000
[ [ "Ardón", "Paola", "" ], [ "Pairet", "Èric", "" ], [ "Lohan", "Katrin S.", "" ], [ "Ramamoorthy", "Subramanian", "" ], [ "Petrick", "Ronald P. A.", "" ] ]
2105.06948
Mark Ho
Mark K. Ho, David Abel, Carlos G. Correa, Michael L. Littman, Jonathan D. Cohen, Thomas L. Griffiths
People construct simplified mental representations to plan
56 pages, 5 main figures, 10 extended data figures, supplementary information is included in ancillary files
Nature, 606(7912), 129-136 (2022)
10.1038/s41586-022-04743-9
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
One of the most striking features of human cognition is the capacity to plan. Two aspects of human planning stand out: its efficiency and flexibility. Efficiency is especially impressive because plans must often be made in complex environments, and yet people successfully plan solutions to myriad everyday problems despite having limited cognitive resources. Standard accounts in psychology, economics, and artificial intelligence have suggested human planning succeeds because people have a complete representation of a task and then use heuristics to plan future actions in that representation. However, this approach generally assumes that task representations are fixed. Here, we propose that task representations can be controlled and that such control provides opportunities to quickly simplify problems and more easily reason about them. We propose a computational account of this simplification process and, in a series of pre-registered behavioral experiments, show that it is subject to online cognitive control and that people optimally balance the complexity of a task representation and its utility for planning and acting. These results demonstrate how strategically perceiving and conceiving problems facilitates the effective use of limited cognitive resources.
[ { "version": "v1", "created": "Fri, 14 May 2021 16:39:31 GMT" }, { "version": "v2", "created": "Sat, 26 Nov 2022 21:08:15 GMT" } ]
1,669,680,000,000
[ [ "Ho", "Mark K.", "" ], [ "Abel", "David", "" ], [ "Correa", "Carlos G.", "" ], [ "Littman", "Michael L.", "" ], [ "Cohen", "Jonathan D.", "" ], [ "Griffiths", "Thomas L.", "" ] ]
2105.07224
Mohammad Arif Ul Alam
Vaishali Mahipal and Mohammad Arif Ul Alam
Estimating Heterogeneous Causal Effect of Polysubstance Usage on Drug Overdose from Large-Scale Electronic Health Record
Accepted in 44th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (IEEE EMBC). arXiv admin note: text overlap with arXiv:2010.14774, arXiv:1905.03297 by other authors
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Drug overdose has become a public health crisis in the United States with devastating consequences. However, most of the drug overdose incidences are the consequence of recitative polysubstance usage over a defined period of time which can be happened by either the intentional usage of required drug with other drugs or by accident. Thus, predicting the effects of polysubstance usage is extremely important for clinicians to decide which combination of drugs should be prescribed. Recent advancement of structural causal models can provide ample insights of causal effects from observational data via identifiable causal directed graphs. In this paper, we propose a system to estimate heterogeneous concurrent drug usage effects on overdose estimation, that consists of efficient co-variate selection, sub-group selection and heterogeneous causal effect estimation. We apply our framework to answer a critical question, can concurrent usage of benzodiazepines and opioids have heterogeneous causal effects on the opioid overdose epidemic? Using Truven MarketScan claim data collected from 2001 to 2013 have shown significant promise of our proposed framework's efficacy.
[ { "version": "v1", "created": "Sat, 15 May 2021 13:52:20 GMT" }, { "version": "v2", "created": "Tue, 12 Apr 2022 08:26:28 GMT" } ]
1,649,808,000,000
[ [ "Mahipal", "Vaishali", "" ], [ "Alam", "Mohammad Arif Ul", "" ] ]
2105.07382
Tianxiang Zhan
Tianxiang Zhan, Yuanpeng He, Hanwen Li, Fuyuan Xiao
Uncertainty Measurement of Basic Probability Assignment Integrity Based on Approximate Entropy in Evidence Theory
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Evidence theory is that the extension of probability can better deal with unknowns and inaccurate information. Uncertainty measurement plays a vital role in both evidence theory and probability theory. Approximate Entropy (ApEn) is proposed by Pincus to describe the irregularities of complex systems. The more irregular the time series, the greater the approximate entropy. The ApEn of the network represents the ability of a network to generate new nodes, or the possibility of undiscovered nodes. Through the association of network characteristics and basic probability assignment (BPA) , a measure of the uncertainty of BPA regarding completeness can be obtained. The main contribution of paper is to define the integrity of the basic probability assignment then the approximate entropy of the BPA is proposed to measure the uncertainty of the integrity of the BPA. The proposed method is based on the logical network structure to calculate the uncertainty of BPA in evidence theory. The uncertainty based on the proposed method represents the uncertainty of integrity of BPA and contributes to the identification of the credibility of BPA.
[ { "version": "v1", "created": "Sun, 16 May 2021 08:41:38 GMT" }, { "version": "v2", "created": "Tue, 18 May 2021 01:01:59 GMT" } ]
1,621,382,400,000
[ [ "Zhan", "Tianxiang", "" ], [ "He", "Yuanpeng", "" ], [ "Li", "Hanwen", "" ], [ "Xiao", "Fuyuan", "" ] ]
2105.07426
Romi Banerjee
Tejas Gaikwad, Romi Banerjee
Curiosity-driven Intuitive Physics Learning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Biological infants are naturally curious and try to comprehend their physical surroundings by interacting, in myriad multisensory ways, with different objects - primarily macroscopic solid objects - around them. Through their various interactions, they build hypotheses and predictions, and eventually learn, infer and understand the nature of the physical characteristics and behavior of these objects. Inspired thus, we propose a model for curiosity-driven learning and inference for real-world AI agents. This model is based on the arousal of curiosity, deriving from observations along discontinuities in the fundamental macroscopic solid-body physics parameters, i.e., shape constancy, spatial-temporal continuity, and object permanence. We use the term body-budget to represent the perceived fundamental properties of solid objects. The model aims to support the emulation of learning from scratch followed by substantiation through experience, irrespective of domain, in real-world AI agents.
[ { "version": "v1", "created": "Sun, 16 May 2021 12:58:05 GMT" } ]
1,621,296,000,000
[ [ "Gaikwad", "Tejas", "" ], [ "Banerjee", "Romi", "" ] ]
2105.07508
Scott Cheng-Hsin Yang
Scott Cheng-Hsin Yang, Tomas Folke, and Patrick Shafto
Abstraction, Validation, and Generalization for Explainable Artificial Intelligence
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Neural network architectures are achieving superhuman performance on an expanding range of tasks. To effectively and safely deploy these systems, their decision-making must be understandable to a wide range of stakeholders. Methods to explain AI have been proposed to answer this challenge, but a lack of theory impedes the development of systematic abstractions which are necessary for cumulative knowledge gains. We propose Bayesian Teaching as a framework for unifying explainable AI (XAI) by integrating machine learning and human learning. Bayesian Teaching formalizes explanation as a communication act of an explainer to shift the beliefs of an explainee. This formalization decomposes any XAI method into four components: (1) the inference to be explained, (2) the explanatory medium, (3) the explainee model, and (4) the explainer model. The abstraction afforded by Bayesian Teaching to decompose any XAI method elucidates the invariances among them. The decomposition of XAI systems enables modular validation, as each of the first three components listed can be tested semi-independently. This decomposition also promotes generalization through recombination of components from different XAI systems, which facilitates the generation of novel variants. These new variants need not be evaluated one by one provided that each component has been validated, leading to an exponential decrease in development time. Finally, by making the goal of explanation explicit, Bayesian Teaching helps developers to assess how suitable an XAI system is for its intended real-world use case. Thus, Bayesian Teaching provides a theoretical framework that encourages systematic, scientific investigation of XAI.
[ { "version": "v1", "created": "Sun, 16 May 2021 20:40:23 GMT" }, { "version": "v2", "created": "Tue, 12 Oct 2021 18:32:56 GMT" } ]
1,634,169,600,000
[ [ "Yang", "Scott Cheng-Hsin", "" ], [ "Folke", "Tomas", "" ], [ "Shafto", "Patrick", "" ] ]
2105.07691
Anubhav Singh
Anubhav Singh, Nir Lipovetzky, Miquel Ramirez, Javier Segovia-Aguas
Approximate Novelty Search
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Width-based search algorithms seek plans by prioritizing states according to a suitably defined measure of novelty, that maps states into a set of novelty categories. Space and time complexity to evaluate state novelty is known to be exponential on the cardinality of the set. We present novel methods to obtain polynomial approximations of novelty and width-based search. First, we approximate novelty computation via random sampling and Bloom filters, reducing the runtime and memory footprint. Second, we approximate the best-first search using an adaptive policy that decides whether to forgo the expansion of nodes in the open list. These two techniques are integrated into existing width-based algorithms, resulting in new planners that perform significantly better than other state-of-the-art planners over benchmarks from the International Planning Competitions.
[ { "version": "v1", "created": "Mon, 17 May 2021 09:21:48 GMT" } ]
1,621,296,000,000
[ [ "Singh", "Anubhav", "" ], [ "Lipovetzky", "Nir", "" ], [ "Ramirez", "Miquel", "" ], [ "Segovia-Aguas", "Javier", "" ] ]
2105.07889
Jiayi Chen
Jiayi Chen, Aidong Zhang
HetMAML: Task-Heterogeneous Model-Agnostic Meta-Learning for Few-Shot Learning Across Modalities
Accepted by CIKM 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Existing gradient-based meta-learning approaches to few-shot learning assume that all tasks have the same input feature space. However, in the real world scenarios, there are many cases that the input structures of tasks can be different, that is, different tasks may vary in the number of input modalities or data types. Existing meta-learners cannot handle the heterogeneous task distribution (HTD) as there is not only global meta-knowledge shared across tasks but also type-specific knowledge that distinguishes each type of tasks. To deal with task heterogeneity and promote fast within-task adaptions for each type of tasks, in this paper, we propose HetMAML, a task-heterogeneous model-agnostic meta-learning framework, which can capture both the type-specific and globally shared knowledge and can achieve the balance between knowledge customization and generalization. Specifically, we design a multi-channel backbone module that encodes the input of each type of tasks into the same length sequence of modality-specific embeddings. Then, we propose a task-aware iterative feature aggregation network which can automatically take into account the context of task-specific input structures and adaptively project the heterogeneous input spaces to the same lower-dimensional embedding space of concepts. Our experiments on six task-heterogeneous datasets demonstrate that HetMAML successfully leverages type-specific and globally shared meta-parameters for heterogeneous tasks and achieves fast within-task adaptions for each type of tasks.
[ { "version": "v1", "created": "Mon, 17 May 2021 14:22:58 GMT" }, { "version": "v2", "created": "Fri, 28 May 2021 18:45:33 GMT" }, { "version": "v3", "created": "Tue, 28 Sep 2021 16:04:41 GMT" } ]
1,632,873,600,000
[ [ "Chen", "Jiayi", "" ], [ "Zhang", "Aidong", "" ] ]
2105.07952
Yuanpeng He
Yuanpeng He
MMGET: A Markov model for generalized evidence theory
20 pages,24 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In real life, lots of information merges from time to time. To appropriately describe the actual situations, lots of theories have been proposed. Among them, Dempster-Shafer evidence theory is a very useful tool in managing uncertain information. To better adapt to complex situations of open world, a generalized evidence theory is designed. However, everything occurs in sequence and owns some underlying relationships with each other. In order to further embody the details of information and better conforms to situations of real world, a Markov model is introduced into the generalized evidence theory which helps extract complete information volume from evidence provided. Besides, some numerical examples is offered to verify the correctness and rationality of the proposed method.
[ { "version": "v1", "created": "Wed, 12 May 2021 12:41:57 GMT" } ]
1,621,296,000,000
[ [ "He", "Yuanpeng", "" ] ]
2105.07996
Fatema Hasan
Fatema Hasan, Kevin S. Xu, James R. Foulds, Shimei Pan
Learning User Embeddings from Temporal Social Media Data: A Survey
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
User-generated data on social media contain rich information about who we are, what we like and how we make decisions. In this paper, we survey representative work on learning a concise latent user representation (a.k.a. user embedding) that can capture the main characteristics of a social media user. The learned user embeddings can later be used to support different downstream user analysis tasks such as personality modeling, suicidal risk assessment and purchase decision prediction. The temporal nature of user-generated data on social media has largely been overlooked in much of the existing user embedding literature. In this survey, we focus on research that bridges the gap by incorporating temporal/sequential information in user representation learning. We categorize relevant papers along several key dimensions, identify limitations in the current work and suggest future research directions.
[ { "version": "v1", "created": "Mon, 17 May 2021 16:22:43 GMT" } ]
1,621,296,000,000
[ [ "Hasan", "Fatema", "" ], [ "Xu", "Kevin S.", "" ], [ "Foulds", "James R.", "" ], [ "Pan", "Shimei", "" ] ]
2105.08244
DiJia Su
Andy Su, Difei Su, John M.Mulvey, H.Vincent Poor
PoBRL: Optimizing Multi-Document Summarization by Blending Reinforcement Learning Policies
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a novel reinforcement learning based framework PoBRL for solving multi-document summarization. PoBRL jointly optimizes over the following three objectives necessary for a high-quality summary: importance, relevance, and length. Our strategy decouples this multi-objective optimization into different subproblems that can be solved individually by reinforcement learning. Utilizing PoBRL, we then blend each learned policies together to produce a summary that is a concise and complete representation of the original input. Our empirical analysis shows state-of-the-art performance on several multi-document datasets. Human evaluation also shows that our method produces high-quality output.
[ { "version": "v1", "created": "Tue, 18 May 2021 02:55:42 GMT" } ]
1,621,382,400,000
[ [ "Su", "Andy", "" ], [ "Su", "Difei", "" ], [ "Mulvey", "John M.", "" ], [ "Poor", "H. Vincent", "" ] ]
2105.08313
Junhao Hua
Junhao Hua, Ling Yan, Huan Xu, Cheng Yang
Markdowns in E-Commerce Fresh Retail: A Counterfactual Prediction and Multi-Period Optimization Approach
10 pages, 7 figures, accepted to KDD'21
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, by leveraging abundant observational transaction data, we propose a novel data-driven and interpretable pricing approach for markdowns, consisting of counterfactual prediction and multi-period price optimization. Firstly, we build a semi-parametric structural model to learn individual price elasticity and predict counterfactual demand. This semi-parametric model takes advantage of both the predictability of nonparametric machine learning model and the interpretability of economic model. Secondly, we propose a multi-period dynamic pricing algorithm to maximize the overall profit of a perishable product over its finite selling horizon. Different with the traditional approaches that use the deterministic demand, we model the uncertainty of counterfactual demand since it inevitably has randomness in the prediction process. Based on the stochastic model, we derive a sequential pricing strategy by Markov decision process, and design a two-stage algorithm to solve it. The proposed algorithm is very efficient. It reduces the time complexity from exponential to polynomial. Experimental results show the advantages of our pricing algorithm, and the proposed framework has been successfully deployed to the well-known e-commerce fresh retail scenario - Freshippo.
[ { "version": "v1", "created": "Tue, 18 May 2021 07:01:37 GMT" }, { "version": "v2", "created": "Wed, 19 May 2021 11:48:10 GMT" } ]
1,621,468,800,000
[ [ "Hua", "Junhao", "" ], [ "Yan", "Ling", "" ], [ "Xu", "Huan", "" ], [ "Yang", "Cheng", "" ] ]
2105.08326
Maurice Funk
Maurice Funk, Jean Christoph Jung, Carsten Lutz
Actively Learning Concepts and Conjunctive Queries under ELr-Ontologies
7+18 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We consider the problem to learn a concept or a query in the presence of an ontology formulated in the description logic ELr, in Angluin's framework of active learning that allows the learning algorithm to interactively query an oracle (such as a domain expert). We show that the following can be learned in polynomial time: (1) EL-concepts, (2) symmetry-free ELI-concepts, and (3) conjunctive queries (CQs) that are chordal, symmetry-free, and of bounded arity. In all cases, the learner can pose to the oracle membership queries based on ABoxes and equivalence queries that ask whether a given concept/query from the considered class is equivalent to the target. The restriction to bounded arity in (3) can be removed when we admit unrestricted CQs in equivalence queries. We also show that EL-concepts are not polynomial query learnable in the presence of ELI-ontologies.
[ { "version": "v1", "created": "Tue, 18 May 2021 07:45:37 GMT" }, { "version": "v2", "created": "Wed, 19 May 2021 11:36:06 GMT" } ]
1,621,468,800,000
[ [ "Funk", "Maurice", "" ], [ "Jung", "Jean Christoph", "" ], [ "Lutz", "Carsten", "" ] ]
2105.08398
Oliver Niggemann
Kaja Balzereit and Oliver Niggemann
Reconfiguring Hybrid Systems Using SAT
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reconfiguration aims at recovering a system from a fault by automatically adapting the system configuration, such that the system goal can be reached again. Classical approaches typically use a set of pre-defined faults for which corresponding recovery actions are defined manually. This is not possible for modern hybrid systems which are characterized by frequent changes. Instead, AI-based approaches are needed which leverage on a model of the non-faulty system and which search for a set of reconfiguration operations which will establish a valid behavior again. This work presents a novel algorithm which solves three main challenges: (i) Only a model of the non-faulty system is needed, i.e. the faulty behavior does not need to be modeled. (ii) It discretizes and reduces the search space which originally is too large -- mainly due to the high number of continuous system variables and control signals. (iii) It uses a SAT solver for propositional logic for two purposes: First, it defines the binary concept of validity. Second, it implements the search itself -- sacrificing the optimal solution for a quick identification of an arbitrary solution. It is shown that the approach is able to reconfigure faults on simulated process engineering systems.
[ { "version": "v1", "created": "Tue, 18 May 2021 09:50:47 GMT" } ]
1,621,382,400,000
[ [ "Balzereit", "Kaja", "" ], [ "Niggemann", "Oliver", "" ] ]
2105.08440
Shuxin Li
Shuxin Li, Youzhi Zhang, Xinrun Wang, Wanqi Xue, Bo An
CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.
[ { "version": "v1", "created": "Tue, 18 May 2021 11:19:37 GMT" } ]
1,621,382,400,000
[ [ "Li", "Shuxin", "" ], [ "Zhang", "Youzhi", "" ], [ "Wang", "Xinrun", "" ], [ "Xue", "Wanqi", "" ], [ "An", "Bo", "" ] ]
2105.08476
Quan Wang
Quan Wang, Haifeng Wang, Yajuan Lyu, Yong Zhu
Link Prediction on N-ary Relational Facts: A Graph-based Approach
Accepted to Findings of ACL 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Link prediction on knowledge graphs (KGs) is a key research topic. Previous work mainly focused on binary relations, paying less attention to higher-arity relations although they are ubiquitous in real-world KGs. This paper considers link prediction upon n-ary relational facts and proposes a graph-based approach to this task. The key to our approach is to represent the n-ary structure of a fact as a small heterogeneous graph, and model this graph with edge-biased fully-connected attention. The fully-connected attention captures universal inter-vertex interactions, while with edge-aware attentive biases to particularly encode the graph structure and its heterogeneity. In this fashion, our approach fully models global and local dependencies in each n-ary fact, and hence can more effectively capture associations therein. Extensive evaluation verifies the effectiveness and superiority of our approach. It performs substantially and consistently better than current state-of-the-art across a variety of n-ary relational benchmarks. Our code is publicly available.
[ { "version": "v1", "created": "Tue, 18 May 2021 12:40:35 GMT" } ]
1,621,382,400,000
[ [ "Wang", "Quan", "" ], [ "Wang", "Haifeng", "" ], [ "Lyu", "Yajuan", "" ], [ "Zhu", "Yong", "" ] ]
2105.08541
Theresa Eimer
Theresa Eimer, Andr\'e Biedenkapp, Maximilian Reimer, Steven Adriaensen, Frank Hutter, Marius Lindauer
DACBench: A Benchmark Library for Dynamic Algorithm Configuration
Accepted at IJCAI 2021
30th International Joint Conference on Artificial Intelligence (IJCAI 2021)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Dynamic Algorithm Configuration (DAC) aims to dynamically control a target algorithm's hyperparameters in order to improve its performance. Several theoretical and empirical results have demonstrated the benefits of dynamically controlling hyperparameters in domains like evolutionary computation, AI Planning or deep learning. Replicating these results, as well as studying new methods for DAC, however, is difficult since existing benchmarks are often specialized and incompatible with the same interfaces. To facilitate benchmarking and thus research on DAC, we propose DACBench, a benchmark library that seeks to collect and standardize existing DAC benchmarks from different AI domains, as well as provide a template for new ones. For the design of DACBench, we focused on important desiderata, such as (i) flexibility, (ii) reproducibility, (iii) extensibility and (iv) automatic documentation and visualization. To show the potential, broad applicability and challenges of DAC, we explore how a set of six initial benchmarks compare in several dimensions of difficulty.
[ { "version": "v1", "created": "Tue, 18 May 2021 14:16:51 GMT" } ]
1,638,835,200,000
[ [ "Eimer", "Theresa", "" ], [ "Biedenkapp", "André", "" ], [ "Reimer", "Maximilian", "" ], [ "Adriaensen", "Steven", "" ], [ "Hutter", "Frank", "" ], [ "Lindauer", "Marius", "" ] ]
2105.08683
Luca Costabello
Sumit Pai, Luca Costabello
Learning Embeddings from Knowledge Graphs With Numeric Edge Attributes
IJCAI 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Numeric values associated to edges of a knowledge graph have been used to represent uncertainty, edge importance, and even out-of-band knowledge in a growing number of scenarios, ranging from genetic data to social networks. Nevertheless, traditional knowledge graph embedding models are not designed to capture such information, to the detriment of predictive power. We propose a novel method that injects numeric edge attributes into the scoring layer of a traditional knowledge graph embedding architecture. Experiments with publicly available numeric-enriched knowledge graphs show that our method outperforms traditional numeric-unaware baselines as well as the recent UKGE model.
[ { "version": "v1", "created": "Tue, 18 May 2021 17:15:01 GMT" } ]
1,621,382,400,000
[ [ "Pai", "Sumit", "" ], [ "Costabello", "Luca", "" ] ]
2105.08692
Bo Liu
Bo Liu, Qiang Liu, Peter Stone, Animesh Garg, Yuke Zhu and Animashree Anandkumar
Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team Composition
International Conference on Machine Learning
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In real-world multi-agent systems, agents with different capabilities may join or leave without altering the team's overarching goals. Coordinating teams with such dynamic composition is challenging: the optimal team strategy varies with the composition. We propose COPA, a coach-player framework to tackle this problem. We assume the coach has a global view of the environment and coordinates the players, who only have partial views, by distributing individual strategies. Specifically, we 1) adopt the attention mechanism for both the coach and the players; 2) propose a variational objective to regularize learning; and 3) design an adaptive communication method to let the coach decide when to communicate with the players. We validate our methods on a resource collection task, a rescue game, and the StarCraft micromanagement tasks. We demonstrate zero-shot generalization to new team compositions. Our method achieves comparable or better performance than the setting where all players have a full view of the environment. Moreover, we see that the performance remains high even when the coach communicates as little as 13% of the time using the adaptive communication strategy.
[ { "version": "v1", "created": "Tue, 18 May 2021 17:27:37 GMT" }, { "version": "v2", "created": "Tue, 15 Jun 2021 16:03:59 GMT" }, { "version": "v3", "created": "Fri, 3 Sep 2021 20:17:06 GMT" } ]
1,630,972,800,000
[ [ "Liu", "Bo", "" ], [ "Liu", "Qiang", "" ], [ "Stone", "Peter", "" ], [ "Garg", "Animesh", "" ], [ "Zhu", "Yuke", "" ], [ "Anandkumar", "Animashree", "" ] ]
2105.08781
Yuanpeng He
Yuanpeng He
Fortified quantum mass function utilizing ordinal pictorial check based on time interval analysis and expertise
33 pages, 1 figure
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Information management has enter a completely new era, quantum era. However, there exists a lack of sufficient theory to extract truly useful quantum information and transfer it to a form which is intuitive and straightforward for decision making. Therefore, based on the quantum model of mass function, a fortified dual check system is proposed to ensure the judgment generated retains enough high accuracy. Moreover, considering the situations in real life, everything takes place in an observable time interval, then the concept of time interval is introduced into the frame of the check system. The proposed model is very helpful in disposing uncertain quantum information in this paper. And some applications are provided to verify the rationality and correctness of the proposed method.
[ { "version": "v1", "created": "Fri, 14 May 2021 05:30:16 GMT" } ]
1,621,468,800,000
[ [ "He", "Yuanpeng", "" ] ]
2105.08867
Xiwei Xu
Liming Zhu, Xiwei Xu, Qinghua Lu, Guido Governatori, Jon Whittle
AI and Ethics -- Operationalising Responsible AI
null
Humanity Driven AI: Productivity, Wellbeing, Sustainability and Partnership, 2021
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
In the last few years, AI continues demonstrating its positive impact on society while sometimes with ethically questionable consequences. Building and maintaining public trust in AI has been identified as the key to successful and sustainable innovation. This chapter discusses the challenges related to operationalizing ethical AI principles and presents an integrated view that covers high-level ethical AI principles, the general notion of trust/trustworthiness, and product/process support in the context of responsible AI, which helps improve both trust and trustworthiness of AI for a wider set of stakeholders.
[ { "version": "v1", "created": "Wed, 19 May 2021 00:55:40 GMT" } ]
1,621,900,800,000
[ [ "Zhu", "Liming", "" ], [ "Xu", "Xiwei", "" ], [ "Lu", "Qinghua", "" ], [ "Governatori", "Guido", "" ], [ "Whittle", "Jon", "" ] ]
2105.08877
Erick Delage
Abderrahim Fathan and Erick Delage
Deep Reinforcement Learning for Optimal Stopping with Application in Financial Engineering
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Optimal stopping is the problem of deciding the right time at which to take a particular action in a stochastic system, in order to maximize an expected reward. It has many applications in areas such as finance, healthcare, and statistics. In this paper, we employ deep Reinforcement Learning (RL) to learn optimal stopping policies in two financial engineering applications: namely option pricing, and optimal option exercise. We present for the first time a comprehensive empirical evaluation of the quality of optimal stopping policies identified by three state of the art deep RL algorithms: double deep Q-learning (DDQN), categorical distributional RL (C51), and Implicit Quantile Networks (IQN). In the case of option pricing, our findings indicate that in a theoretical Black-Schole environment, IQN successfully identifies nearly optimal prices. On the other hand, it is slightly outperformed by C51 when confronted to real stock data movements in a put option exercise problem that involves assets from the S&P500 index. More importantly, the C51 algorithm is able to identify an optimal stopping policy that achieves 8% more out-of-sample returns than the best of four natural benchmark policies. We conclude with a discussion of our findings which should pave the way for relevant future research.
[ { "version": "v1", "created": "Wed, 19 May 2021 01:52:04 GMT" } ]
1,621,468,800,000
[ [ "Fathan", "Abderrahim", "" ], [ "Delage", "Erick", "" ] ]
2105.09484
Hoang D. Nguyen
Minh-Duc Hoang, Linh Le, Anh-Tuan Nguyen, Trang Le and Hoang D. Nguyen
Federated Artificial Intelligence for Unified Credit Assessment
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid adoption of Internet technologies, digital footprints have become ubiquitous and versatile to revolutionise the financial industry in digital transformation. This paper takes initiatives to investigate a new paradigm of the unified credit assessment with the use of federated artificial intelligence. We conceptualised digital human representation which consists of social, contextual, financial and technological dimensions to assess the commercial creditworthiness and social reputation of both banked and unbanked individuals. A federated artificial intelligence platform is proposed with a comprehensive set of system design for efficient and effective credit scoring. The study considerably contributes to the cumulative development of financial intelligence and social computing. It also provides a number of implications for academic bodies, practitioners, and developers of financial technologies.
[ { "version": "v1", "created": "Thu, 20 May 2021 03:05:42 GMT" } ]
1,621,555,200,000
[ [ "Hoang", "Minh-Duc", "" ], [ "Le", "Linh", "" ], [ "Nguyen", "Anh-Tuan", "" ], [ "Le", "Trang", "" ], [ "Nguyen", "Hoang D.", "" ] ]
2105.09489
Hoang D. Nguyen
Ethan Lim Ding Feng, Zhi-Wei Neo, Aaron William De Silva, Kellie Sim, Hong-Ray Tan, Thi-Thanh Nguyen, Karen Wei Ling Koh, Wenru Wang and Hoang D. Nguyen
Social Behaviour Understanding using Deep Neural Networks: Development of Social Intelligence Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid development in artificial intelligence, social computing has evolved beyond social informatics toward the birth of social intelligence systems. This paper, therefore, takes initiatives to propose a social behaviour understanding framework with the use of deep neural networks for social and behavioural analysis. The integration of information fusion, person and object detection, social signal understanding, behaviour understanding, and context understanding plays a harmonious role to elicit social behaviours. Three systems, including depression detection, activity recognition and cognitive impairment screening, are developed to evidently demonstrate the importance of social intelligence. The study considerably contributes to the cumulative development of social computing and health informatics. It also provides a number of implications for academic bodies, healthcare practitioners, and developers of socially intelligent agents.
[ { "version": "v1", "created": "Thu, 20 May 2021 03:19:55 GMT" } ]
1,621,555,200,000
[ [ "Feng", "Ethan Lim Ding", "" ], [ "Neo", "Zhi-Wei", "" ], [ "De Silva", "Aaron William", "" ], [ "Sim", "Kellie", "" ], [ "Tan", "Hong-Ray", "" ], [ "Nguyen", "Thi-Thanh", "" ], [ "Koh", "Karen Wei Ling", "" ], [ "Wang", "Wenru", "" ], [ "Nguyen", "Hoang D.", "" ] ]
2105.09560
Hanyang Liu
Guanjie Zheng, Hanyang Liu, Kai Xu, Zhenhui Li
Objective-aware Traffic Simulation via Inverse Reinforcement Learning
Accepted for publication by IJCAI 2021
IJCAI 2021
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Traffic simulators act as an essential component in the operating and planning of transportation systems. Conventional traffic simulators usually employ a calibrated physical car-following model to describe vehicles' behaviors and their interactions with traffic environment. However, there is no universal physical model that can accurately predict the pattern of vehicle's behaviors in different situations. A fixed physical model tends to be less effective in a complicated environment given the non-stationary nature of traffic dynamics. In this paper, we formulate traffic simulation as an inverse reinforcement learning problem, and propose a parameter sharing adversarial inverse reinforcement learning model for dynamics-robust simulation learning. Our proposed model is able to imitate a vehicle's trajectories in the real world while simultaneously recovering the reward function that reveals the vehicle's true objective which is invariant to different dynamics. Extensive experiments on synthetic and real-world datasets show the superior performance of our approach compared to state-of-the-art methods and its robustness to variant dynamics of traffic.
[ { "version": "v1", "created": "Thu, 20 May 2021 07:26:34 GMT" }, { "version": "v2", "created": "Mon, 16 Aug 2021 19:20:25 GMT" }, { "version": "v3", "created": "Fri, 8 Jul 2022 21:57:48 GMT" } ]
1,657,584,000,000
[ [ "Zheng", "Guanjie", "" ], [ "Liu", "Hanyang", "" ], [ "Xu", "Kai", "" ], [ "Li", "Zhenhui", "" ] ]
2105.09574
Dawid Wisniewski
Dawid Wi\'sniewski and J\k{e}drzej Potoniec and Agnieszka {\L}awrynowicz
BigCQ: A large-scale synthetic dataset of competency question patterns formalized into SPARQL-OWL query templates
16 pages, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Competency Questions (CQs) are used in many ontology engineering methodologies to collect requirements and track the completeness and correctness of an ontology being constructed. Although they are frequently suggested by ontology engineering methodologies, the publicly available datasets of CQs and their formalizations in ontology query languages are very scarce. Since first efforts to automate processes utilizing CQs are being made, it is of high importance to provide large and diverse datasets to fuel these solutions. In this paper, we present BigCQ, the biggest dataset of CQ templates with their formalizations into SPARQL-OWL query templates. BigCQ is created automatically from a dataset of frequently used axiom shapes. These pairs of CQ templates and query templates can be then materialized as actual CQs and SPARQL-OWL queries if filled with resource labels and IRIs from a given ontology. We describe the dataset in detail, provide a description of the process leading to the creation of the dataset and analyze how well the dataset covers real-world examples. We also publish the dataset as well as scripts transforming axiom shapes into pairs of CQ patterns and SPARQL-OWL templates, to make engineers able to adapt the process to their particular needs.
[ { "version": "v1", "created": "Thu, 20 May 2021 07:59:59 GMT" } ]
1,621,555,200,000
[ [ "Wiśniewski", "Dawid", "" ], [ "Potoniec", "Jędrzej", "" ], [ "Ławrynowicz", "Agnieszka", "" ] ]
2105.09740
Siyuan Liu
Orcun Yalcin, Xiuyi Fan, Siyuan Liu
Evaluating the Correctness of Explainable AI Algorithms for Classification
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explainable AI has attracted much research attention in recent years with feature attribution algorithms, which compute "feature importance" in predictions, becoming increasingly popular. However, there is little analysis of the validity of these algorithms as there is no "ground truth" in the existing datasets to validate their correctness. In this work, we develop a method to quantitatively evaluate the correctness of XAI algorithms by creating datasets with known explanation ground truth. To this end, we focus on the binary classification problems. String datasets are constructed using formal language derived from a grammar. A string is positive if and only if a certain property is fulfilled. Symbols serving as explanation ground truth in a positive string are part of an explanation if and only if they contributes to fulfilling the property. Two popular feature attribution explainers, Local Interpretable Model-agnostic Explanations (LIME) and SHapley Additive exPlanations (SHAP), are used in our experiments.We show that: (1) classification accuracy is positively correlated with explanation accuracy; (2) SHAP provides more accurate explanations than LIME; (3) explanation accuracy is negatively correlated with dataset complexity.
[ { "version": "v1", "created": "Thu, 20 May 2021 13:36:41 GMT" } ]
1,621,555,200,000
[ [ "Yalcin", "Orcun", "" ], [ "Fan", "Xiuyi", "" ], [ "Liu", "Siyuan", "" ] ]
2105.09914
Bo-Hsiang (Andy) Tseng
Bo-Hsiang Tseng, Shruti Bhargava, Jiarui Lu, Joel Ruben Antony Moniz, Dhivya Piraviperumal, Lin Li, Hong Yu
CREAD: Combined Resolution of Ellipses and Anaphora in Dialogues
Accepted as a long paper in the main conference by NAACL 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Anaphora and ellipses are two common phenomena in dialogues. Without resolving referring expressions and information omission, dialogue systems may fail to generate consistent and coherent responses. Traditionally, anaphora is resolved by coreference resolution and ellipses by query rewrite. In this work, we propose a novel joint learning framework of modeling coreference resolution and query rewriting for complex, multi-turn dialogue understanding. Given an ongoing dialogue between a user and a dialogue assistant, for the user query, our joint learning model first predicts coreference links between the query and the dialogue context, and then generates a self-contained rewritten user query. To evaluate our model, we annotate a dialogue based coreference resolution dataset, MuDoCo, with rewritten queries. Results show that the performance of query rewrite can be substantially boosted (+2.3% F1) with the aid of coreference modeling. Furthermore, our joint model outperforms the state-of-the-art coreference resolution model (+2% F1) on this dataset.
[ { "version": "v1", "created": "Thu, 20 May 2021 17:17:26 GMT" } ]
1,621,555,200,000
[ [ "Tseng", "Bo-Hsiang", "" ], [ "Bhargava", "Shruti", "" ], [ "Lu", "Jiarui", "" ], [ "Moniz", "Joel Ruben Antony", "" ], [ "Piraviperumal", "Dhivya", "" ], [ "Li", "Lin", "" ], [ "Yu", "Hong", "" ] ]
2105.10058
Kanvaly Fadiga
Kanvaly Fadiga, Etienne Houz\'e, Ada Diaconescu and Jean-Louis Dessalles
To do or not to do: finding causal relations in smart homes
10 pages, 13 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Research in Cognitive Science suggests that humans understand and represent knowledge of the world through causal relationships. In addition to observations, they can rely on experimenting and counterfactual reasoning -- i.e. referring to an alternative course of events -- to identify causal relations and explain atypical situations. Different instances of control systems, such as smart homes, would benefit from having a similar causal model, as it would help the user understand the logic of the system and better react when needed. However, while data-driven methods achieve high levels of correlation detection, they mainly fall short of finding causal relations, notably being limited to observations only. Notably, they struggle to identify the cause from the effect when detecting a correlation between two variables. This paper introduces a new way to learn causal models from a mixture of experiments on the environment and observational data. The core of our method is the use of selected interventions, especially our learning takes into account the variables where it is impossible to intervene, unlike other approaches. The causal model we obtain is then used to generate Causal Bayesian Networks, which can be later used to perform diagnostic and predictive inference. We use our method on a smart home simulation, a use case where knowing causal relations pave the way towards explainable systems. Our algorithm succeeds in generating a Causal Bayesian Network close to the simulation's ground truth causal interactions, showing encouraging prospects for application in real-life systems.
[ { "version": "v1", "created": "Thu, 20 May 2021 22:36:04 GMT" } ]
1,621,814,400,000
[ [ "Fadiga", "Kanvaly", "" ], [ "Houzé", "Etienne", "" ], [ "Diaconescu", "Ada", "" ], [ "Dessalles", "Jean-Louis", "" ] ]
2105.10095
Rui Wang
Rui Wang, Deyu Zhou, Yuxuan Xiong, Haiping Huang
Variational Gaussian Topic Model with Invertible Neural Projections
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Neural topic models have triggered a surge of interest in extracting topics from text automatically since they avoid the sophisticated derivations in conventional topic models. However, scarce neural topic models incorporate the word relatedness information captured in word embedding into the modeling process. To address this issue, we propose a novel topic modeling approach, called Variational Gaussian Topic Model (VaGTM). Based on the variational auto-encoder, the proposed VaGTM models each topic with a multivariate Gaussian in decoder to incorporate word relatedness. Furthermore, to address the limitation that pre-trained word embeddings of topic-associated words do not follow a multivariate Gaussian, Variational Gaussian Topic Model with Invertible neural Projections (VaGTM-IP) is extended from VaGTM. Three benchmark text corpora are used in experiments to verify the effectiveness of VaGTM and VaGTM-IP. The experimental results show that VaGTM and VaGTM-IP outperform several competitive baselines and obtain more coherent topics.
[ { "version": "v1", "created": "Fri, 21 May 2021 02:23:02 GMT" } ]
1,621,814,400,000
[ [ "Wang", "Rui", "" ], [ "Zhou", "Deyu", "" ], [ "Xiong", "Yuxuan", "" ], [ "Huang", "Haiping", "" ] ]
2105.10176
Josef Bajada
Josef Bajada, Maria Fox and Derek Long
Efficient Temporal Piecewise-Linear Numeric Planning with Lazy Consistency Checking
Accepted version to be published in IEEE Transactions on Artificial Intelligence
null
10.1109/TAI.2022.3146797
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Temporal planning often involves numeric effects that are directly proportional to their action's duration. These include continuous effects, where a numeric variable is subjected to a rate of change while the action is being executed, and discrete duration-dependent effects, where the variable is updated instantaneously but the magnitude of such change is computed from the action's duration. When these effects are linear, state--of--the--art temporal planners often make use of Linear Programming to ensure that these numeric updates are consistent with the chosen start times and durations of the plan's actions. This is typically done for each evaluated state as part of the search process. This exhaustive approach is not scalable to solve real-world problems that require long plans, because the linear program's size becomes larger and slower to solve. In this work we propose techniques that minimise this overhead by computing these checks more selectively and formulating linear programs that have a smaller footprint. The effectiveness of these techniques is demonstrated on domains that use a mix of discrete and continuous effects, which is typical of real-world planning problems. The resultant planner also outperforms most state-of-the-art temporal-numeric and hybrid planners, in terms of both coverage and scalability.
[ { "version": "v1", "created": "Fri, 21 May 2021 07:36:54 GMT" }, { "version": "v2", "created": "Mon, 31 Jan 2022 12:30:21 GMT" } ]
1,643,673,600,000
[ [ "Bajada", "Josef", "" ], [ "Fox", "Maria", "" ], [ "Long", "Derek", "" ] ]
2105.10211
Won Joon Yun
Won Joon Yun, Sungwon Yi, and Joongheon Kim
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because it is the most well-known RTS games in world-wide. In our proposed MADRL-based algorithm, distributed MADRL is fundamentally used that is called QMIX. In addition to QMIX-based distributed computation, we consider state categorization which can reduce computational complexity significantly. Furthermore, self-attention mechanisms are used for identifying the relationship among agents in the form of graphs. Based on these approaches, we propose a categorized state graph attention policy (CSGA-policy). As observed in the performance evaluation of our proposed CSGA-policy with the most well-known StarCraft II simulation environment, our proposed algorithm works well in various settings, as expected.
[ { "version": "v1", "created": "Fri, 21 May 2021 09:05:25 GMT" } ]
1,621,814,400,000
[ [ "Yun", "Won Joon", "" ], [ "Yi", "Sungwon", "" ], [ "Kim", "Joongheon", "" ] ]
2105.10830
Blai Bonet
Ivan D. Rodriguez, Blai Bonet, Javier Romero, Hector Geffner
Learning First-Order Representations for Planning from Black-Box States: New Results
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently Bonet and Geffner have shown that first-order representations for planning domains can be learned from the structure of the state space without any prior knowledge about the action schemas or domain predicates. For this, the learning problem is formulated as the search for a simplest first-order domain description D that along with information about instances I_i (number of objects and initial state) determine state space graphs G(P_i) that match the observed state graphs G_i where P_i = (D, I_i). The search is cast and solved approximately by means of a SAT solver that is called over a large family of propositional theories that differ just in the parameters encoding the possible number of action schemas and domain predicates, their arities, and the number of objects. In this work, we push the limits of these learners by moving to an answer set programming (ASP) encoding using the CLINGO system. The new encodings are more transparent and concise, extending the range of possible models while facilitating their exploration. We show that the domains introduced by Bonet and Geffner can be solved more efficiently in the new approach, often optimally, and furthermore, that the approach can be easily extended to handle partial information about the state graphs as well as noise that prevents some states from being distinguished.
[ { "version": "v1", "created": "Sun, 23 May 2021 00:08:42 GMT" } ]
1,621,900,800,000
[ [ "Rodriguez", "Ivan D.", "" ], [ "Bonet", "Blai", "" ], [ "Romero", "Javier", "" ], [ "Geffner", "Hector", "" ] ]
2105.10950
Konstantin Sidorov
Konstantin Sidorov, Alexander Morozov
A review of approaches to modeling applied vehicle routing problems
16 pages, 1 figure
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Due to the practical importance of vehicle routing problems (VRP), there exists an ever-growing body of research in algorithms and (meta)heuristics for solving such problems. However, the diversity of VRP domains creates the separate problem of modeling such problems -- describing the domain entities (and, in particular, the planning decisions), the set of valid planning decisions, and the preferences between different plans. In this paper, we review the approaches for modeling vehicle routing problems. To make the comparison more straightforward, we formulate several criteria for evaluating modeling methods reflecting the practical requirements of the development of optimization algorithms for such problems. Finally, as a result of this comparison, we discuss several future research avenues in the field of modeling VRP domains.
[ { "version": "v1", "created": "Sun, 23 May 2021 14:50:14 GMT" } ]
1,621,900,800,000
[ [ "Sidorov", "Konstantin", "" ], [ "Morozov", "Alexander", "" ] ]
2105.11071
Fangfang Liu
Fangfang Liu and Jia-huai You
Alternating Fixpoint Operator for Hybrid MKNF Knowledge Bases as an Approximator of AFT
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Approximation fixpoint theory (AFT) provides an algebraic framework for the study of fixpoints of operators on bilattices and has found its applications in characterizing semantics for various classes of logic programs and nonmonotonic languages. In this paper, we show one more application of this kind: the alternating fixpoint operator by Knorr et al. for the study of the well-founded semantics for hybrid MKNF knowledge bases is in fact an approximator of AFT in disguise, which, thanks to the power of abstraction of AFT, characterizes not only the well-founded semantics but also two-valued as well as three-valued semantics for hybrid MKNF knowledge bases. Furthermore, we show an improved approximator for these knowledge bases, of which the least stable fixpoint is information richer than the one formulated from Knorr et al.'s construction. This leads to an improved computation for the well-founded semantics. This work is built on an extension of AFT that supports consistent as well as inconsistent pairs in the induced product bilattice, to deal with inconsistencies that arise in the context of hybrid MKNF knowledge bases. This part of the work can be considered generalizing the original AFT from symmetric approximators to arbitrary approximators.
[ { "version": "v1", "created": "Mon, 24 May 2021 02:32:51 GMT" }, { "version": "v2", "created": "Fri, 28 May 2021 11:46:41 GMT" }, { "version": "v3", "created": "Thu, 8 Jul 2021 05:40:51 GMT" } ]
1,625,788,800,000
[ [ "Liu", "Fangfang", "" ], [ "You", "Jia-huai", "" ] ]
2105.11132
Durgesh Agrawal
Durgesh Agrawal and Yash Pote and Kuldeep S Meel
Partition Function Estimation: A Quantitative Study
10 pages, 3 figures, 2 tables, to be published in IJCAI-21
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Probabilistic graphical models have emerged as a powerful modeling tool for several real-world scenarios where one needs to reason under uncertainty. A graphical model's partition function is a central quantity of interest, and its computation is key to several probabilistic reasoning tasks. Given the #P-hardness of computing the partition function, several techniques have been proposed over the years with varying guarantees on the quality of estimates and their runtime behavior. This paper seeks to present a survey of 18 techniques and a rigorous empirical study of their behavior across an extensive set of benchmarks. Our empirical study draws up a surprising observation: exact techniques are as efficient as the approximate ones, and therefore, we conclude with an optimistic view of opportunities for the design of approximate techniques with enhanced scalability. Motivated by the observation of an order of magnitude difference between the Virtual Best Solver and the best performing tool, we envision an exciting line of research focused on the development of portfolio solvers.
[ { "version": "v1", "created": "Mon, 24 May 2021 07:25:43 GMT" } ]
1,621,900,800,000
[ [ "Agrawal", "Durgesh", "" ], [ "Pote", "Yash", "" ], [ "Meel", "Kuldeep S", "" ] ]
2105.11266
Kristijonas \v{C}yras
Kristijonas \v{C}yras, Antonio Rago, Emanuele Albini, Pietro Baroni, Francesca Toni
Argumentative XAI: A Survey
IJCAI 2021 Survey Track preprint
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explainable AI (XAI) has been investigated for decades and, together with AI itself, has witnessed unprecedented growth in recent years. Among various approaches to XAI, argumentative models have been advocated in both the AI and social science literature, as their dialectical nature appears to match some basic desirable features of the explanation activity. In this survey we overview XAI approaches built using methods from the field of computational argumentation, leveraging its wide array of reasoning abstractions and explanation delivery methods. We overview the literature focusing on different types of explanation (intrinsic and post-hoc), different models with which argumentation-based explanations are deployed, different forms of delivery, and different argumentation frameworks they use. We also lay out a roadmap for future work.
[ { "version": "v1", "created": "Mon, 24 May 2021 13:32:59 GMT" } ]
1,621,900,800,000
[ [ "Čyras", "Kristijonas", "" ], [ "Rago", "Antonio", "" ], [ "Albini", "Emanuele", "" ], [ "Baroni", "Pietro", "" ], [ "Toni", "Francesca", "" ] ]
2105.11308
Henderik Alex Proper
H. A. Proper and Th. P. van der Weide
A General Theory for the Evolution of Application Models -- Full version
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this article we focus on evolving information systems. First a delimitation of the concept of evolution is provided, resulting in a first attempt to a general theory for such evolutions. The theory makes a distinction between the underlying information structure at the conceptual level, its evolution on the one hand, and the description and semantics of operations on the information structure and its population on the other hand. Main issues within this theory are object typing, type relatedness and identification of objects. In terms of these concepts, we propose some axioms on the well-formedness of evolution. In this general theory, the underlying data model is a parameter, making the theory applicable for a wide range of modelling techniques, including object-role modelling and object oriented techniques.
[ { "version": "v1", "created": "Tue, 18 May 2021 17:24:35 GMT" } ]
1,621,900,800,000
[ [ "Proper", "H. A.", "" ], [ "van der Weide", "Th. P.", "" ] ]
2105.11545
Nasim Baharisangari
Nasim Baharisangari, Jean-Rapha\"el Gaglione, Daniel Neider, Ufuk Topcu, Zhe Xu
Uncertainty-Aware Signal Temporal Logic Inference
11 pages, 7 figures, 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Temporal logic inference is the process of extracting formal descriptions of system behaviors from data in the form of temporal logic formulas. The existing temporal logic inference methods mostly neglect uncertainties in the data, which results in limited applicability of such methods in real-world deployments. In this paper, we first investigate the uncertainties associated with trajectories of a system and represent such uncertainties in the form of interval trajectories. We then propose two uncertainty-aware signal temporal logic (STL) inference approaches to classify the undesired behaviors and desired behaviors of a system. Instead of classifying finitely many trajectories, we classify infinitely many trajectories within the interval trajectories. In the first approach, we incorporate robust semantics of STL formulas with respect to an interval trajectory to quantify the margin at which an STL formula is satisfied or violated by the interval trajectory. The second approach relies on the first learning algorithm and exploits the decision tree to infer STL formulas to classify behaviors of a given system. The proposed approaches also work for non-separable data by optimizing the worst-case robustness in inferring an STL formula. Finally, we evaluate the performance of the proposed algorithms in two case studies, where the proposed algorithms show reductions in the computation time by up to four orders of magnitude in comparison with the sampling-based baseline algorithms (for a dataset with 800 sampled trajectories in total).
[ { "version": "v1", "created": "Mon, 24 May 2021 21:26:57 GMT" }, { "version": "v2", "created": "Sun, 30 May 2021 17:02:42 GMT" } ]
1,622,505,600,000
[ [ "Baharisangari", "Nasim", "" ], [ "Gaglione", "Jean-Raphaël", "" ], [ "Neider", "Daniel", "" ], [ "Topcu", "Ufuk", "" ], [ "Xu", "Zhe", "" ] ]
2105.11864
Timo Bertram
Timo Bertram, Johannes F\"urnkranz, Martin M\"uller
Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking
IEEE Conference on Games 2021 version
3rd IEEE Conference on Games 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games. The key difficulty of drafting is that it is typically not sufficient to simply evaluate each item in a vacuum and to select the best items. The evaluation of an item depends on the context of the set of items that were already selected earlier, as the value of a set is not just the sum of the values of its members - it must include a notion of how well items go together. In this paper, we study drafting in the context of the card game Magic: The Gathering. We propose the use of a contextual preference network, which learns to compare two possible extensions of a given deck of cards. We demonstrate that the resulting network is better able to evaluate card decks in this game than previous attempts.
[ { "version": "v1", "created": "Tue, 25 May 2021 12:07:27 GMT" }, { "version": "v2", "created": "Tue, 29 Jun 2021 10:15:47 GMT" } ]
1,629,417,600,000
[ [ "Bertram", "Timo", "" ], [ "Fürnkranz", "Johannes", "" ], [ "Müller", "Martin", "" ] ]
2105.12037
Arianna Casanova
Juerg Kohlas, Arianna Casanova, Marco Zaffalon
Information algebras of coherent sets of gambles in general possibility spaces
Accepted at ISIPTA 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we show that coherent sets of gambles can be embedded into the algebraic structure of information algebra. This leads firstly, to a new perspective of the algebraic and logical structure of desirability and secondly, it connects desirability, hence imprecise probabilities, to other formalism in computer science sharing the same underlying structure. Both the domain-free and the labeled view of the information algebra of coherent sets of gambles are presented, considering general possibility spaces.
[ { "version": "v1", "created": "Tue, 25 May 2021 16:18:39 GMT" } ]
1,621,987,200,000
[ [ "Kohlas", "Juerg", "" ], [ "Casanova", "Arianna", "" ], [ "Zaffalon", "Marco", "" ] ]
2105.12205
Alessandro Antonucci
Alessandro Antonucci and Francesca Mangili and Claudio Bonesana and Giorgia Adorni
A New Score for Adaptive Tests in Bayesian and Credal Networks
null
Vejnarov\'a J., Wilson N. (eds) Symbolic and Quantitative Approaches to Reasoning with Uncertainty. ECSQARU 2021. Lecture Notes in Computer Science, vol 12897. Springer, Cham
10.1007/978-3-030-86772-0_29
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A test is adaptive when its sequence and number of questions is dynamically tuned on the basis of the estimated skills of the taker. Graphical models, such as Bayesian networks, are used for adaptive tests as they allow to model the uncertainty about the questions and the skills in an explainable fashion, especially when coping with multiple skills. A better elicitation of the uncertainty in the question/skills relations can be achieved by interval probabilities. This turns the model into a credal network, thus making more challenging the inferential complexity of the queries required to select questions. This is especially the case for the information theoretic quantities used as scores to drive the adaptive mechanism. We present an alternative family of scores, based on the mode of the posterior probabilities, and hence easier to explain. This makes considerably simpler the evaluation in the credal case, without significantly affecting the quality of the adaptive process. Numerical tests on synthetic and real-world data are used to support this claim.
[ { "version": "v1", "created": "Tue, 25 May 2021 20:35:42 GMT" } ]
1,632,873,600,000
[ [ "Antonucci", "Alessandro", "" ], [ "Mangili", "Francesca", "" ], [ "Bonesana", "Claudio", "" ], [ "Adorni", "Giorgia", "" ] ]
2105.12328
Huale Li
Huale Li, Xuan Wang, Zengyue Guo, Jiajia Zhang, Shuhan Qi
D2CFR: Minimize Counterfactual Regret with Deep Dueling Neural Network
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Counterfactual Regret Minimization (CFR)} is the popular method for finding approximate Nash equilibrium in two-player zero-sum games with imperfect information. CFR solves games by travsersing the full game tree iteratively, which limits its scalability in larger games. When applying CFR to solve large-scale games in previously, large-scale games are abstracted into small-scale games firstly. Secondly, CFR is used to solve the abstract game. And finally, the solution strategy is mapped back to the original large-scale game. However, this process requires considerable expert knowledge, and the accuracy of abstraction is closely related to expert knowledge. In addition, the abstraction also loses certain information, which will eventually affect the accuracy of the solution strategy. Towards this problem, a recent method, \textit{Deep CFR} alleviates the need for abstraction and expert knowledge by applying deep neural networks directly to CFR in full games. In this paper, we introduces \textit{Neural Network Counterfactual Regret Minimization (NNCFR)}, an improved variant of \textit{Deep CFR} that has a faster convergence by constructing a dueling netwok as the value network. Moreover, an evaluation module is designed by combining the value network and Monte Carlo, which reduces the approximation error of the value network. In addition, a new loss function is designed in the procedure of training policy network in the proposed \textit{NNCFR}, which can be good to make the policy network more stable. The extensive experimental tests are conducted to show that the \textit{NNCFR} converges faster and performs more stable than \textit{Deep CFR}, and outperforms \textit{Deep CFR} with respect to exploitability and head-to-head performance on test games.
[ { "version": "v1", "created": "Wed, 26 May 2021 04:58:36 GMT" }, { "version": "v2", "created": "Mon, 3 Jan 2022 08:43:22 GMT" } ]
1,641,254,400,000
[ [ "Li", "Huale", "" ], [ "Wang", "Xuan", "" ], [ "Guo", "Zengyue", "" ], [ "Zhang", "Jiajia", "" ], [ "Qi", "Shuhan", "" ] ]
2105.12552
Eduard Torres
Carlos Ans\'otegui, Felip Many\`a, Jesus Ojeda, Josep M. Salvia, Eduard Torres
Incomplete MaxSAT Approaches for Combinatorial Testing
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We present a Satisfiability (SAT)-based approach for building Mixed Covering Arrays with Constraints of minimum length, referred to as the Covering Array Number problem. This problem is central in Combinatorial Testing for the detection of system failures. In particular, we show how to apply Maximum Satisfiability (MaxSAT) technology by describing efficient encodings for different classes of complete and incomplete MaxSAT solvers to compute optimal and suboptimal solutions, respectively. Similarly, we show how to solve through MaxSAT technology a closely related problem, the Tuple Number problem, which we extend to incorporate constraints. For this problem, we additionally provide a new MaxSAT-based incomplete algorithm. The extensive experimental evaluation we carry out on the available Mixed Covering Arrays with Constraints benchmarks and the comparison with state-of-the-art tools confirm the good performance of our approaches.
[ { "version": "v1", "created": "Wed, 26 May 2021 14:00:56 GMT" } ]
1,622,073,600,000
[ [ "Ansótegui", "Carlos", "" ], [ "Manyà", "Felip", "" ], [ "Ojeda", "Jesus", "" ], [ "Salvia", "Josep M.", "" ], [ "Torres", "Eduard", "" ] ]
2105.12846
Matthew Stephenson
Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette, Cameron Browne
General Game Heuristic Prediction Based on Ludeme Descriptions
4 pages, 1 figure, 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system. Based on these results, we train several regression learning models to predict the performance of these heuristics based on each game's description file. We also provide a condensed analysis of the games available in Ludii, and the different ludemes that define them.
[ { "version": "v1", "created": "Wed, 26 May 2021 21:17:47 GMT" }, { "version": "v2", "created": "Mon, 5 Jul 2021 07:16:24 GMT" } ]
1,625,529,600,000
[ [ "Stephenson", "Matthew", "" ], [ "Soemers", "Dennis J. N. J.", "" ], [ "Piette", "Eric", "" ], [ "Browne", "Cameron", "" ] ]
2105.12899
Xijun Li
Xijun Li, Weilin Luo, Mingxuan Yuan, Jun Wang, Jiawen Lu, Jie Wang, Jinhu Lu and Jia Zeng
Learning to Optimize Industry-Scale Dynamic Pickup and Delivery Problems
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
The Dynamic Pickup and Delivery Problem (DPDP) is aimed at dynamically scheduling vehicles among multiple sites in order to minimize the cost when delivery orders are not known a priori. Although DPDP plays an important role in modern logistics and supply chain management, state-of-the-art DPDP algorithms are still limited on their solution quality and efficiency. In practice, they fail to provide a scalable solution as the numbers of vehicles and sites become large. In this paper, we propose a data-driven approach, Spatial-Temporal Aided Double Deep Graph Network (ST-DDGN), to solve industry-scale DPDP. In our method, the delivery demands are first forecast using spatial-temporal prediction method, which guides the neural network to perceive spatial-temporal distribution of delivery demand when dispatching vehicles. Besides, the relationships of individuals such as vehicles are modelled by establishing a graph-based value function. ST-DDGN incorporates attention-based graph embedding with Double DQN (DDQN). As such, it can make the inference across vehicles more efficiently compared with traditional methods. Our method is entirely data driven and thus adaptive, i.e., the relational representation of adjacent vehicles can be learned and corrected by ST-DDGN from data periodically. We have conducted extensive experiments over real-world data to evaluate our solution. The results show that ST-DDGN reduces 11.27% number of the used vehicles and decreases 13.12% total transportation cost on average over the strong baselines, including the heuristic algorithm deployed in our UAT (User Acceptance Test) environment and a variety of vanilla DRL methods. We are due to fully deploy our solution into our online logistics system and it is estimated that millions of USD logistics cost can be saved per year.
[ { "version": "v1", "created": "Thu, 27 May 2021 01:16:00 GMT" } ]
1,622,160,000,000
[ [ "Li", "Xijun", "" ], [ "Luo", "Weilin", "" ], [ "Yuan", "Mingxuan", "" ], [ "Wang", "Jun", "" ], [ "Lu", "Jiawen", "" ], [ "Wang", "Jie", "" ], [ "Lu", "Jinhu", "" ], [ "Zeng", "Jia", "" ] ]
2105.12908
Masood Feyzbakhsh Rankooh
Masood Feyzbakhsh Rankooh, Jussi Rintanen
Propositional Encodings of Acyclicity and Reachability by using Vertex Elimination
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We introduce novel methods for encoding acyclicity and s-t-reachability constraints for propositional formulas with underlying directed graphs. They are based on vertex elimination graphs, which makes them suitable for cases where the underlying graph is sparse. In contrast to solvers with ad hoc constraint propagators for acyclicity and reachability constraints such as GraphSAT, our methods encode these constraints as standard propositional clauses, making them directly applicable with any SAT solver. An empirical study demonstrates that our methods together with an efficient SAT solver can outperform both earlier encodings of these constraints as well as GraphSAT, particularly when underlying graphs are sparse.
[ { "version": "v1", "created": "Thu, 27 May 2021 01:57:53 GMT" } ]
1,622,160,000,000
[ [ "Rankooh", "Masood Feyzbakhsh", "" ], [ "Rintanen", "Jussi", "" ] ]
2105.13155
Jan Niklas Adams
Jan Niklas Adams, Sebastiaan J. van Zelst, Lara Quack, Kathrin Hausmann, Wil M.P. van der Aalst, and Thomas Rose
A Framework for Explainable Concept Drift Detection in Process Mining
null
null
10.1007/978-3-030-85469-0_25
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Rapidly changing business environments expose companies to high levels of uncertainty. This uncertainty manifests itself in significant changes that tend to occur over the lifetime of a process and possibly affect its performance. It is important to understand the root causes of such changes since this allows us to react to change or anticipate future changes. Research in process mining has so far only focused on detecting, locating and characterizing significant changes in a process and not on finding root causes of such changes. In this paper, we aim to close this gap. We propose a framework that adds an explainability level onto concept drift detection in process mining and provides insights into the cause-effect relationships behind significant changes. We define different perspectives of a process, detect concept drifts in these perspectives and plug the perspectives into a causality check that determines whether these concept drifts can be causal to each other. We showcase the effectiveness of our framework by evaluating it on both synthetic and real event data. Our experiments show that our approach unravels cause-effect relationships and provides novel insights into executed processes.
[ { "version": "v1", "created": "Thu, 27 May 2021 14:03:19 GMT" } ]
1,631,577,600,000
[ [ "Adams", "Jan Niklas", "" ], [ "van Zelst", "Sebastiaan J.", "" ], [ "Quack", "Lara", "" ], [ "Hausmann", "Kathrin", "" ], [ "van der Aalst", "Wil M. P.", "" ], [ "Rose", "Thomas", "" ] ]
2105.13700
Mikolas Janota
Mikol\'a\v{s} Janota and Haniel Barbosa and Pascal Fontaine and Andrew Reynolds
Fair and Adventurous Enumeration of Quantifier Instantiations
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
SMT solvers generally tackle quantifiers by instantiating their variables with tuples of terms from the ground part of the formula. Recent enumerative approaches for quantifier instantiation consider tuples of terms in some heuristic order. This paper studies different strategies to order such tuples and their impact on performance. We decouple the ordering problem into two parts. First is the order of the sequence of terms to consider for each quantified variable, and second is the order of the instantiation tuples themselves. While the most and least preferred tuples, i.e. those with all variables assigned to the most or least preferred terms, are clear, the combinations in between allow flexibility in an implementation. We look at principled strategies of complete enumeration, where some strategies are more fair, meaning they treat all the variables the same but some strategies may be more adventurous, meaning that they may venture further down the preference list. We further describe new techniques for discarding irrelevant instantiations which are crucial for the performance of these strategies in practice. These strategies are implemented in the SMT solver cvc5, where they contribute to the diversification of the solver's configuration space, as shown by our experimental results.
[ { "version": "v1", "created": "Fri, 28 May 2021 09:51:47 GMT" } ]
1,622,419,200,000
[ [ "Janota", "Mikoláš", "" ], [ "Barbosa", "Haniel", "" ], [ "Fontaine", "Pascal", "" ], [ "Reynolds", "Andrew", "" ] ]
2105.14149
Nandini Ramanan
Charanraj Thimmisetty, Praveen Tiwari, Didac Gil de la Iglesia, Nandini Ramanan, Marjorie Sayer, Viswesh Ananthakrishnan, and Claudionor Nunes Coelho Jr
Log2NS: Enhancing Deep Learning Based Analysis of Logs With Formal to Prevent Survivorship Bias
10 pages, 5 tables, 4 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Analysis of large observational data sets generated by a reactive system is a common challenge in debugging system failures and determining their root cause. One of the major problems is that these observational data suffer from survivorship bias. Examples include analyzing traffic logs from networks, and simulation logs from circuit design. In such applications, users want to detect non-spurious correlations from observational data and obtain actionable insights about them. In this paper, we introduce log to Neuro-symbolic (Log2NS), a framework that combines probabilistic analysis from machine learning (ML) techniques on observational data with certainties derived from symbolic reasoning on an underlying formal model. We apply the proposed framework to network traffic debugging by employing the following steps. To detect patterns in network logs, we first generate global embedding vector representations of entities such as IP addresses, ports, and applications. Next, we represent large log flow entries as clusters that make it easier for the user to visualize and detect interesting scenarios that will be further analyzed. To generalize these patterns, Log2NS provides an ability to query from static logs and correlation engines for positive instances, as well as formal reasoning for negative and unseen instances. By combining the strengths of deep learning and symbolic methods, Log2NS provides a very powerful reasoning and debugging tool for log-based data. Empirical evaluations on a real internal data set demonstrate the capabilities of Log2NS.
[ { "version": "v1", "created": "Sat, 29 May 2021 00:01:08 GMT" } ]
1,622,505,600,000
[ [ "Thimmisetty", "Charanraj", "" ], [ "Tiwari", "Praveen", "" ], [ "de la Iglesia", "Didac Gil", "" ], [ "Ramanan", "Nandini", "" ], [ "Sayer", "Marjorie", "" ], [ "Ananthakrishnan", "Viswesh", "" ], [ "Coelho", "Claudionor Nunes", "Jr" ] ]
2105.14212
Danny Arlen De Jes\'us G\'omez-Ram\'irez
Danny A. J. Gomez-Ramirez, Egil Nordqvist
Towards a General Many-Sorted Framework for Describing Certain Kinds of Legal Statutes with a Potential Computational Realization
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Examining a 20th-century Scandinavian legal theoretical tradition, we can extract an ontological naturalistic, a logical empiristic, and a modern idealistic rationale. We introduce the mathematical syntactic figure present in the `logical empiricism' in a contemporary mathematical logic. A new formal framework for describing explicit purchase statutes (Sweden) is gradually developed and subsequently proposed. This new framework is based on a many-sorted first-order logic (MFOL) approach, where the semantics are grounded in concrete `physical' objects and situations with a legal relevance. Specifically, we present a concrete formal syntactic translation of one of the central statutes of Swedish legislation for the purchase of immovable property. Additionally, we discuss the potential implications that a subsequent development of such formalisations would have for constructing artificial agents (e.g., software) that can be used as `co-creative' legal assistance for solving highly complex legal issues concerning the transfer of property, among others.
[ { "version": "v1", "created": "Sat, 29 May 2021 05:01:06 GMT" } ]
1,622,505,600,000
[ [ "Gomez-Ramirez", "Danny A. J.", "" ], [ "Nordqvist", "Egil", "" ] ]
2105.14371
Bahare Salmani
Bahare Salmani and Joost-Pieter Katoen
Fine-Tuning the Odds in Bayesian Networks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper proposes various new analysis techniques for Bayes networks in which conditional probability tables (CPTs) may contain symbolic variables. The key idea is to exploit scalable and powerful techniques for synthesis problems in parametric Markov chains. Our techniques are applicable to arbitrarily many, possibly dependent parameters that may occur in various CPTs. This lifts the severe restrictions on parameters, e.g., by restricting the number of parametrized CPTs to one or two, or by avoiding parameter dependencies between several CPTs, in existing works for parametric Bayes networks (pBNs). We describe how our techniques can be used for various pBN synthesis problems studied in the literature such as computing sensitivity functions (and values), simple and difference parameter tuning, ratio parameter tuning, and minimal change tuning. Experiments on several benchmarks show that our prototypical tool built on top of the probabilistic model checker Storm can handle several hundreds of parameters.
[ { "version": "v1", "created": "Sat, 29 May 2021 20:41:56 GMT" }, { "version": "v2", "created": "Fri, 16 Jul 2021 11:27:00 GMT" }, { "version": "v3", "created": "Mon, 15 Aug 2022 19:31:09 GMT" } ]
1,660,694,400,000
[ [ "Salmani", "Bahare", "" ], [ "Katoen", "Joost-Pieter", "" ] ]
2105.14373
S\'ergio Barreto Junior
S\'ergio Barreto, Ricardo Moura, Jonnathan Carvalho, Aline Paes, Alexandre Plastino
Sentiment analysis in tweets: an assessment study from classical to modern text representation models
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
With the growth of social medias, such as Twitter, plenty of user-generated data emerge daily. The short texts published on Twitter -- the tweets -- have earned significant attention as a rich source of information to guide many decision-making processes. However, their inherent characteristics, such as the informal, and noisy linguistic style, remain challenging to many natural language processing (NLP) tasks, including sentiment analysis. Sentiment classification is tackled mainly by machine learning-based classifiers. The literature has adopted word representations from distinct natures to transform tweets to vector-based inputs to feed sentiment classifiers. The representations come from simple count-based methods, such as bag-of-words, to more sophisticated ones, such as BERTweet, built upon the trendy BERT architecture. Nevertheless, most studies mainly focus on evaluating those models using only a small number of datasets. Despite the progress made in recent years in language modelling, there is still a gap regarding a robust evaluation of induced embeddings applied to sentiment analysis on tweets. Furthermore, while fine-tuning the model from downstream tasks is prominent nowadays, less attention has been given to adjustments based on the specific linguistic style of the data. In this context, this study fulfils an assessment of existing language models in distinguishing the sentiment expressed in tweets by using a rich collection of 22 datasets from distinct domains and five classification algorithms. The evaluation includes static and contextualized representations. Contexts are assembled from Transformer-based autoencoder models that are also fine-tuned based on the masked language model task, using a plethora of strategies.
[ { "version": "v1", "created": "Sat, 29 May 2021 21:05:28 GMT" } ]
1,622,505,600,000
[ [ "Barreto", "Sérgio", "" ], [ "Moura", "Ricardo", "" ], [ "Carvalho", "Jonnathan", "" ], [ "Paes", "Aline", "" ], [ "Plastino", "Alexandre", "" ] ]
2105.14517
Jiaqi Chen
Jiaqi Chen, Jianheng Tang, Jinghui Qin, Xiaodan Liang, Lingbo Liu, Eric P. Xing, Liang Lin
GeoQA: A Geometric Question Answering Benchmark Towards Multimodal Numerical Reasoning
Accepted to Findings of ACL 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automatic math problem solving has recently attracted increasing attention as a long-standing AI benchmark. In this paper, we focus on solving geometric problems, which requires a comprehensive understanding of textual descriptions, visual diagrams, and theorem knowledge. However, the existing methods were highly dependent on handcraft rules and were merely evaluated on small-scale datasets. Therefore, we propose a Geometric Question Answering dataset GeoQA, containing 4,998 geometric problems with corresponding annotated programs, which illustrate the solving process of the given problems. Compared with another publicly available dataset GeoS, GeoQA is 25 times larger, in which the program annotations can provide a practical testbed for future research on explicit and explainable numerical reasoning. Moreover, we introduce a Neural Geometric Solver (NGS) to address geometric problems by comprehensively parsing multimodal information and generating interpretable programs. We further add multiple self-supervised auxiliary tasks on NGS to enhance cross-modal semantic representation. Extensive experiments on GeoQA validate the effectiveness of our proposed NGS and auxiliary tasks. However, the results are still significantly lower than human performance, which leaves large room for future research. Our benchmark and code are released at https://github.com/chen-judge/GeoQA .
[ { "version": "v1", "created": "Sun, 30 May 2021 12:34:17 GMT" }, { "version": "v2", "created": "Tue, 8 Jun 2021 02:53:03 GMT" }, { "version": "v3", "created": "Tue, 11 Jan 2022 03:50:31 GMT" } ]
1,641,945,600,000
[ [ "Chen", "Jiaqi", "" ], [ "Tang", "Jianheng", "" ], [ "Qin", "Jinghui", "" ], [ "Liang", "Xiaodan", "" ], [ "Liu", "Lingbo", "" ], [ "Xing", "Eric P.", "" ], [ "Lin", "Liang", "" ] ]
2105.14796
Binbin Xie
Binbin Xie, Jinsong Su, Yubin Ge, Xiang Li, Jianwei Cui, Junfeng Yao and Bin Wang
Improving Tree-Structured Decoder Training for Code Generation via Mutual Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Code generation aims to automatically generate a piece of code given an input natural language utterance. Currently, among dominant models, it is treated as a sequence-to-tree task, where a decoder outputs a sequence of actions corresponding to the pre-order traversal of an Abstract Syntax Tree. However, such a decoder only exploits the preorder traversal based preceding actions, which are insufficient to ensure correct action predictions. In this paper, we first throughly analyze the context modeling difference between neural code generation models with different traversals based decodings (preorder traversal vs breadth-first traversal), and then propose to introduce a mutual learning framework to jointly train these models. Under this framework, we continuously enhance both two models via mutual distillation, which involves synchronous executions of two one-to-one knowledge transfers at each training step. More specifically, we alternately choose one model as the student and the other as its teacher, and require the student to fit the training data and the action prediction distributions of its teacher. By doing so, both models can fully absorb the knowledge from each other and thus could be improved simultaneously. Experimental results and in-depth analysis on several benchmark datasets demonstrate the effectiveness of our approach. We release our code at https://github.com/DeepLearnXMU/CGML.
[ { "version": "v1", "created": "Mon, 31 May 2021 08:44:13 GMT" } ]
1,622,505,600,000
[ [ "Xie", "Binbin", "" ], [ "Su", "Jinsong", "" ], [ "Ge", "Yubin", "" ], [ "Li", "Xiang", "" ], [ "Cui", "Jianwei", "" ], [ "Yao", "Junfeng", "" ], [ "Wang", "Bin", "" ] ]
2105.14923
Bestoun Ahmed Dr.
Kamal Z. Zamli, Md. Abdul Kader, Saiful Azad, Bestoun S. Ahmed
Hybrid Henry Gas Solubility Optimization Algorithm with Dynamic Cluster-to-Algorithm Mapping for Search-based Software Engineering Problems
31 pages
Neural Computing and Applications 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper discusses a new variant of the Henry Gas Solubility Optimization (HGSO) Algorithm, called Hybrid HGSO (HHGSO). Unlike its predecessor, HHGSO allows multiple clusters serving different individual meta-heuristic algorithms (i.e., with its own defined parameters and local best) to coexist within the same population. Exploiting the dynamic cluster-to-algorithm mapping via penalized and reward model with adaptive switching factor, HHGSO offers a novel approach for meta-heuristic hybridization consisting of Jaya Algorithm, Sooty Tern Optimization Algorithm, Butterfly Optimization Algorithm, and Owl Search Algorithm, respectively. The acquired results from the selected two case studies (i.e., involving team formation problem and combinatorial test suite generation) indicate that the hybridization has notably improved the performance of HGSO and gives superior performance against other competing meta-heuristic and hyper-heuristic algorithms.
[ { "version": "v1", "created": "Mon, 31 May 2021 12:42:15 GMT" } ]
1,622,505,600,000
[ [ "Zamli", "Kamal Z.", "" ], [ "Kader", "Md. Abdul", "" ], [ "Azad", "Saiful", "" ], [ "Ahmed", "Bestoun S.", "" ] ]
2105.15135
Sajib Mistry
Sajib Mistry and Athman Bouguettaya
Reputation Bootstrapping for Composite Services using CP-nets
14 Pages, accepted and to appear in IEEE Transactions on Services Computing
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We propose a novel framework to bootstrap the reputation of on-demand service compositions. On-demand compositions are usually context-aware and have little or no direct consumer feedback. The reputation bootstrapping of single or atomic services does not consider the topology of the composition and relationships among reputation-related factors. We apply Conditional Preference Networks (CP-nets) of reputation-related factors for component services in a composition. The reputation of a composite service is bootstrapped by the composition of CP-nets. We consider the history of invocation among component services to determine reputation-interdependence in a composition. The composition rules are constructed using the composition topology and four types of reputation-influence among component services. A heuristic-based Q-learning approach is proposed to select the optimal set of reputation-related CP-nets. Experimental results prove the efficiency of the proposed approach.
[ { "version": "v1", "created": "Thu, 27 May 2021 02:51:23 GMT" } ]
1,622,505,600,000
[ [ "Mistry", "Sajib", "" ], [ "Bouguettaya", "Athman", "" ] ]
2106.00133
Maayan Shvo
Maayan Shvo, Zhiming Hu, Rodrigo Toro Icarte, Iqbal Mohomed, Allan Jepson, Sheila A. McIlraith
AppBuddy: Learning to Accomplish Tasks in Mobile Apps via Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Human beings, even small children, quickly become adept at figuring out how to use applications on their mobile devices. Learning to use a new app is often achieved via trial-and-error, accelerated by transfer of knowledge from past experiences with like apps. The prospect of building a smarter smartphone - one that can learn how to achieve tasks using mobile apps - is tantalizing. In this paper we explore the use of Reinforcement Learning (RL) with the goal of advancing this aspiration. We introduce an RL-based framework for learning to accomplish tasks in mobile apps. RL agents are provided with states derived from the underlying representation of on-screen elements, and rewards that are based on progress made in the task. Agents can interact with screen elements by tapping or typing. Our experimental results, over a number of mobile apps, show that RL agents can learn to accomplish multi-step tasks, as well as achieve modest generalization across different apps. More generally, we develop a platform which addresses several engineering challenges to enable an effective RL training environment. Our AppBuddy platform is compatible with OpenAI Gym and includes a suite of mobile apps and benchmark tasks that supports a diversity of RL research in the mobile app setting.
[ { "version": "v1", "created": "Mon, 31 May 2021 23:02:38 GMT" }, { "version": "v2", "created": "Sun, 6 Jun 2021 17:56:58 GMT" } ]
1,623,110,400,000
[ [ "Shvo", "Maayan", "" ], [ "Hu", "Zhiming", "" ], [ "Icarte", "Rodrigo Toro", "" ], [ "Mohomed", "Iqbal", "" ], [ "Jepson", "Allan", "" ], [ "McIlraith", "Sheila A.", "" ] ]
2106.00258
Qianyu Feng
Qianyu Feng, Bang Zhang, Yi Yang
Divide and Rule: Recurrent Partitioned Network for Dynamic Processes
arXiv admin note: text overlap with arXiv:2007.15240, arXiv:2007.00631 by other authors
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In general, many dynamic processes are involved with interacting variables, from physical systems to sociological analysis. The interplay of components in the system can give rise to confounding dynamic behavior. Many approaches model temporal sequences holistically ignoring the internal interaction which are impotent in capturing the protogenic actuation. Differently, our goal is to represent a system with a part-whole hierarchy and discover the implied dependencies among intra-system variables: inferring the interactions that possess causal effects on the sub-system behavior with REcurrent partItioned Network (REIN). The proposed architecture consists of (i) a perceptive module that extracts a hierarchical and temporally consistent representation of the observation at multiple levels, (ii) a deductive module for determining the relational connection between neurons at each level, and (iii) a statistical module that can predict the future by conditioning on the temporal distributional estimation. Our model is demonstrated to be effective in identifying the componential interactions with limited observation and stable in long-term future predictions experimented with diverse physical systems.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 06:45:56 GMT" } ]
1,622,592,000,000
[ [ "Feng", "Qianyu", "" ], [ "Zhang", "Bang", "" ], [ "Yang", "Yi", "" ] ]
2106.00263
Mengfan Liu
Mengfan Liu, Pengyang Shao, Kun Zhang
Graph-based Exercise- and Knowledge-Aware Learning Network for Student Performance Prediction
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Predicting student performance is a fundamental task in Intelligent Tutoring Systems (ITSs), by which we can learn about students' knowledge level and provide personalized teaching strategies for them. Researchers have made plenty of efforts on this task. They either leverage educational psychology methods to predict students' scores according to the learned knowledge proficiency, or make full use of Collaborative Filtering (CF) models to represent latent factors of students and exercises. However, most of these methods either neglect the exercise-specific characteristics (e.g., exercise materials), or cannot fully explore the high-order interactions between students, exercises, as well as knowledge concepts. To this end, we propose a Graph-based Exercise- and Knowledge-Aware Learning Network for accurate student score prediction. Specifically, we learn students' mastery of exercises and knowledge concepts respectively to model the two-fold effects of exercises and knowledge concepts. Then, to model the high-order interactions, we apply graph convolution techniques in the prediction process. Extensive experiments on two real-world datasets prove the effectiveness of our proposed Graph-EKLN.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 06:53:17 GMT" } ]
1,622,592,000,000
[ [ "Liu", "Mengfan", "" ], [ "Shao", "Pengyang", "" ], [ "Zhang", "Kun", "" ] ]
2106.00266
Oriol Corcoll
Oriol Corcoll, Youssef Mohamed, Raul Vicente
Did I do that? Blame as a means to identify controlled effects in reinforcement learning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Identifying controllable aspects of the environment has proven to be an extraordinary intrinsic motivator to reinforcement learning agents. Despite repeatedly achieving State-of-the-Art results, this approach has only been studied as a proxy to a reward-based task and has not yet been evaluated on its own. Current methods are based on action-prediction. Humans, on the other hand, assign blame to their actions to decide what they controlled. This work proposes Controlled Effect Network (CEN), an unsupervised method based on counterfactual measures of blame to identify effects on the environment controlled by the agent. CEN is evaluated in a wide range of environments showing that it can accurately identify controlled effects. Moreover, we demonstrate CEN's capabilities as intrinsic motivator by integrating it in the state-of-the-art exploration method, achieving substantially better performance than action-prediction models.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 06:58:31 GMT" }, { "version": "v2", "created": "Wed, 6 Oct 2021 08:06:25 GMT" }, { "version": "v3", "created": "Thu, 17 Feb 2022 08:00:30 GMT" } ]
1,645,142,400,000
[ [ "Corcoll", "Oriol", "" ], [ "Mohamed", "Youssef", "" ], [ "Vicente", "Raul", "" ] ]
2106.00306
Vasiliki Voukelatou
Vasiliki Voukelatou, Ioanna Miliou, Fosca Giannotti, Luca Pappalardo
Understanding peacefulness through the world news
40 pages, 23 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Peacefulness is a principal dimension of well-being and is the way out of inequity and violence. Thus, its measurement has drawn the attention of researchers, policymakers, and peacekeepers. During the last years, novel digital data streams have drastically changed the research in this field. The current study exploits information extracted from a new digital database called Global Data on Events, Location, and Tone (GDELT) to capture peacefulness through the Global Peace Index (GPI). Applying predictive machine learning models, we demonstrate that news media attention from GDELT can be used as a proxy for measuring GPI at a monthly level. Additionally, we use explainable AI techniques to obtain the most important variables that drive the predictions. This analysis highlights each country's profile and provides explanations for the predictions, and particularly for the errors and the events that drive these errors. We believe that digital data exploited by researchers, policymakers, and peacekeepers, with data science tools as powerful as machine learning, could contribute to maximizing the societal benefits and minimizing the risks to peacefulness.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 08:24:57 GMT" }, { "version": "v2", "created": "Thu, 3 Jun 2021 14:17:03 GMT" }, { "version": "v3", "created": "Wed, 1 Sep 2021 18:33:45 GMT" }, { "version": "v4", "created": "Tue, 26 Oct 2021 07:12:18 GMT" } ]
1,635,292,800,000
[ [ "Voukelatou", "Vasiliki", "" ], [ "Miliou", "Ioanna", "" ], [ "Giannotti", "Fosca", "" ], [ "Pappalardo", "Luca", "" ] ]
2106.00327
Zixuan Li
Zixuan Li, Xiaolong Jin, Saiping Guan, Wei Li, Jiafeng Guo, Yuanzhuo Wang and Xueqi Cheng
Search from History and Reason for Future: Two-stage Reasoning on Temporal Knowledge Graphs
ACL 2021 long paper (main conference)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Temporal Knowledge Graphs (TKGs) have been developed and used in many different areas. Reasoning on TKGs that predicts potential facts (events) in the future brings great challenges to existing models. When facing a prediction task, human beings usually search useful historical information (i.e., clues) in their memories and then reason for future meticulously. Inspired by this mechanism, we propose CluSTeR to predict future facts in a two-stage manner, Clue Searching and Temporal Reasoning, accordingly. Specifically, at the clue searching stage, CluSTeR learns a beam search policy via reinforcement learning (RL) to induce multiple clues from historical facts. At the temporal reasoning stage, it adopts a graph convolution network based sequence method to deduce answers from clues. Experiments on four datasets demonstrate the substantial advantages of CluSTeR compared with the state-of-the-art methods. Moreover, the clues found by CluSTeR further provide interpretability for the results.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 09:01:22 GMT" } ]
1,622,592,000,000
[ [ "Li", "Zixuan", "" ], [ "Jin", "Xiaolong", "" ], [ "Guan", "Saiping", "" ], [ "Li", "Wei", "" ], [ "Guo", "Jiafeng", "" ], [ "Wang", "Yuanzhuo", "" ], [ "Cheng", "Xueqi", "" ] ]
2106.00390
Laura Giordano
Laura Giordano
On the KLM properties of a fuzzy DL with Typicality
15 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The paper investigates the properties of a fuzzy logic of typicality. The extension of fuzzy logic with a typicality operator was proposed in recent work to define a fuzzy multipreference semantics for Multilayer Perceptrons, by regarding the deep neural network as a conditional knowledge base. In this paper, we study its properties. First, a monotonic extension of a fuzzy ALC with typicality is considered (called ALC^FT) and a reformulation the KLM properties of a preferential consequence relation for this logic is devised. Most of the properties are satisfied, depending on the reformulation and on the fuzzy combination functions considered. We then strengthen ALC^FT with a closure construction by introducing a notion of faithful model of a weighted knowledge base, which generalizes the notion of coherent model of a conditional knowledge base previously introduced, and we study its properties.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 10:57:46 GMT" }, { "version": "v2", "created": "Wed, 14 Jul 2021 12:31:46 GMT" } ]
1,626,307,200,000
[ [ "Giordano", "Laura", "" ] ]
2106.00517
Zhou Tianze
Tianze Zhou, Fubiao Zhang, Kun Shao, Kai Li, Wenhan Huang, Jun Luo, Weixun Wang, Yaodong Yang, Hangyu Mao, Bin Wang, Dong Li, Wulong Liu, Jianye Hao
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment
12 pages, 9 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Extending transfer learning to cooperative multi-agent reinforcement learning (MARL) has recently received much attention. In contrast to the single-agent setting, the coordination indispensable in cooperative MARL constrains each agent's policy. However, existing transfer methods focus exclusively on agent policy and ignores coordination knowledge. We propose a new architecture that realizes robust coordination knowledge transfer through appropriate decomposition of the overall coordination into several coordination patterns. We use a novel mixing network named level-adaptive QTransformer (LA-QTransformer) to realize agent coordination that considers credit assignment, with appropriate coordination patterns for different agents realized by a novel level-adaptive Transformer (LA-Transformer) dedicated to the transfer of coordination knowledge. In addition, we use a novel agent network named Population Invariant agent with Transformer (PIT) to realize the coordination transfer in more varieties of scenarios. Extensive experiments in StarCraft II micro-management show that LA-QTransformer together with PIT achieves superior performance compared with state-of-the-art baselines.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 14:22:57 GMT" }, { "version": "v2", "created": "Wed, 2 Jun 2021 06:16:03 GMT" }, { "version": "v3", "created": "Thu, 3 Jun 2021 09:30:05 GMT" } ]
1,622,764,800,000
[ [ "Zhou", "Tianze", "" ], [ "Zhang", "Fubiao", "" ], [ "Shao", "Kun", "" ], [ "Li", "Kai", "" ], [ "Huang", "Wenhan", "" ], [ "Luo", "Jun", "" ], [ "Wang", "Weixun", "" ], [ "Yang", "Yaodong", "" ], [ "Mao", "Hangyu", "" ], [ "Wang", "Bin", "" ], [ "Li", "Dong", "" ], [ "Liu", "Wulong", "" ], [ "Hao", "Jianye", "" ] ]
2106.00538
Laurens Arp
Laurens Arp
A Markov Reward Process-Based Approach to Spatial Interpolation
This is a Master Thesis for the Computer Science MSc programme at Leiden University
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The interpolation of spatial data can be of tremendous value in various applications, such as forecasting weather from only a few measurements of meteorological or remote sensing data. Existing methods for spatial interpolation, such as variants of kriging and spatial autoregressive models, tend to suffer from at least one of the following limitations: (a) the assumption of stationarity, (b) the assumption of isotropy, and (c) the trade-off between modelling local or global spatial interaction. Addressing these issues in this work, we propose the use of Markov reward processes (MRPs) as a spatial interpolation method, and we introduce three variants thereof: (i) a basic static discount MRP (SD-MRP), (ii) an accurate but mostly theoretical optimised MRP (O-MRP), and (iii) a transferable weight prediction MRP (WP-MRP). All variants of MRP interpolation operate locally, while also implicitly accounting for global spatial relationships in the entire system through recursion. Additionally, O-MRP and WP-MRP no longer assume stationarity and are robust to anisotropy. We evaluated our proposed methods by comparing the mean absolute errors of their interpolated grid cells to those of 7 common baselines, selected from models based on spatial autocorrelation, (spatial) regression, and deep learning. We performed detailed evaluations on two publicly available datasets (local GDP values, and COVID-19 patient trajectory data). The results from these experiments clearly show the competitive advantage of MRP interpolation, which achieved significantly lower errors than the existing methods in 23 out of 40 experimental conditions, or 35 out of 40 when including O-MRP.
[ { "version": "v1", "created": "Tue, 1 Jun 2021 14:52:54 GMT" }, { "version": "v2", "created": "Tue, 15 Jun 2021 11:13:33 GMT" } ]
1,623,801,600,000
[ [ "Arp", "Laurens", "" ] ]
2106.00905
Rakhmatulin Ildar
R. Ildar and E. Pomazov
Low-cost Stereovision system (disparity map) for few dollars
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
The paper presents an analysis of the latest developments in the field of stereo vision in the low-cost segment, both for prototypes and for industrial designs. We described the theory of stereo vision and presented information about cameras and data transfer protocols and their compatibility with various devices. The theory in the field of image processing for stereo vision processes is considered and the calibration process is described in detail. Ultimately, we presented the developed stereo vision system and provided the main points that need to be considered when developing such systems. The final, we presented software for adjusting stereo vision parameters in real-time in the python language in the Windows operating system.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 02:55:03 GMT" } ]
1,622,678,400,000
[ [ "Ildar", "R.", "" ], [ "Pomazov", "E.", "" ] ]
2106.00978
Tuan-Anh Nguyen Dang
Tuan-Anh D. Nguyen, Hieu M. Vu, Nguyen Hong Son, Minh-Tien Nguyen
A Span Extraction Approach for Information Extraction on Visually-Rich Documents
Accepted to Document Images and Language Workshop at ICDAR 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Information extraction (IE) for visually-rich documents (VRDs) has achieved SOTA performance recently thanks to the adaptation of Transformer-based language models, which shows the great potential of pre-training methods. In this paper, we present a new approach to improve the capability of language model pre-training on VRDs. Firstly, we introduce a new query-based IE model that employs span extraction instead of using the common sequence labeling approach. Secondly, to further extend the span extraction formulation, we propose a new training task that focuses on modelling the relationships among semantic entities within a document. This task enables target spans to be extracted recursively and can be used to pre-train the model or as an IE downstream task. Evaluation on three datasets of popular business documents (invoices, receipts) shows that our proposed method achieves significant improvements compared to existing models. The method also provides a mechanism for knowledge accumulation from multiple downstream IE tasks.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 06:50:04 GMT" }, { "version": "v2", "created": "Tue, 6 Jul 2021 08:05:17 GMT" } ]
1,625,616,000,000
[ [ "Nguyen", "Tuan-Anh D.", "" ], [ "Vu", "Hieu M.", "" ], [ "Son", "Nguyen Hong", "" ], [ "Nguyen", "Minh-Tien", "" ] ]
2106.00980
Tuan-Anh Nguyen Dang
Tuan-Anh Nguyen Dang, Duc-Thanh Hoang, Quang-Bach Tran, Chih-Wei Pan, Thanh-Dat Nguyen
End-to-End Hierarchical Relation Extraction for Generic Form Understanding
Accepted to ICPR 2020
2020 25th International Conference on Pattern Recognition (ICPR)
10.1109/ICPR48806.2021.9412778
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Form understanding is a challenging problem which aims to recognize semantic entities from the input document and their hierarchical relations. Previous approaches face significant difficulty dealing with the complexity of the task, thus treat these objectives separately. To this end, we present a novel deep neural network to jointly perform both entity detection and link prediction in an end-to-end fashion. Our model extends the Multi-stage Attentional U-Net architecture with the Part-Intensity Fields and Part-Association Fields for link prediction, enriching the spatial information flow with the additional supervision from entity linking. We demonstrate the effectiveness of the model on the Form Understanding in Noisy Scanned Documents (FUNSD) dataset, where our method substantially outperforms the original model and state-of-the-art baselines in both Entity Labeling and Entity Linking task.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 06:51:35 GMT" } ]
1,622,678,400,000
[ [ "Dang", "Tuan-Anh Nguyen", "" ], [ "Hoang", "Duc-Thanh", "" ], [ "Tran", "Quang-Bach", "" ], [ "Pan", "Chih-Wei", "" ], [ "Nguyen", "Thanh-Dat", "" ] ]
2106.00990
Shih-Hung Tsai
Shih-hung Tsai, Chao-Chun Liang, Hsin-Min Wang, Keh-Yih Su
Sequence to General Tree: Knowledge-Guided Geometry Word Problem Solving
ACL2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
With the recent advancements in deep learning, neural solvers have gained promising results in solving math word problems. However, these SOTA solvers only generate binary expression trees that contain basic arithmetic operators and do not explicitly use the math formulas. As a result, the expression trees they produce are lengthy and uninterpretable because they need to use multiple operators and constants to represent one single formula. In this paper, we propose sequence-to-general tree (S2G) that learns to generate interpretable and executable operation trees where the nodes can be formulas with an arbitrary number of arguments. With nodes now allowed to be formulas, S2G can learn to incorporate mathematical domain knowledge into problem-solving, making the results more interpretable. Experiments show that S2G can achieve a better performance against strong baselines on problems that require domain knowledge.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 07:15:06 GMT" } ]
1,622,678,400,000
[ [ "Tsai", "Shih-hung", "" ], [ "Liang", "Chao-Chun", "" ], [ "Wang", "Hsin-Min", "" ], [ "Su", "Keh-Yih", "" ] ]
2106.01134
Wei Liao
Wei Liao and Xiaohui Wei and Jizhou Lai
Smooth Q-learning: Accelerate Convergence of Q-learning Using Similarity
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
An improvement of Q-learning is proposed in this paper. It is different from classic Q-learning in that the similarity between different states and actions is considered in the proposed method. During the training, a new updating mechanism is used, in which the Q value of the similar state-action pairs are updated synchronously. The proposed method can be used in combination with both tabular Q-learning function and deep Q-learning. And the results of numerical examples illustrate that compared to the classic Q-learning, the proposed method has a significantly better performance.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 13:05:24 GMT" } ]
1,622,678,400,000
[ [ "Liao", "Wei", "" ], [ "Wei", "Xiaohui", "" ], [ "Lai", "Jizhou", "" ] ]
2106.01410
Prasanna Sattigeri
Soumya Ghosh, Q. Vera Liao, Karthikeyan Natesan Ramamurthy, Jiri Navratil, Prasanna Sattigeri, Kush R. Varshney, Yunfeng Zhang
Uncertainty Quantification 360: A Holistic Toolkit for Quantifying and Communicating the Uncertainty of AI
Added references
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we describe an open source Python toolkit named Uncertainty Quantification 360 (UQ360) for the uncertainty quantification of AI models. The goal of this toolkit is twofold: first, to provide a broad range of capabilities to streamline as well as foster the common practices of quantifying, evaluating, improving, and communicating uncertainty in the AI application development lifecycle; second, to encourage further exploration of UQ's connections to other pillars of trustworthy AI such as fairness and transparency through the dissemination of latest research and education materials. Beyond the Python package (\url{https://github.com/IBM/UQ360}), we have developed an interactive experience (\url{http://uq360.mybluemix.net}) and guidance materials as educational tools to aid researchers and developers in producing and communicating high-quality uncertainties in an effective manner.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 18:29:04 GMT" }, { "version": "v2", "created": "Fri, 4 Jun 2021 01:08:35 GMT" } ]
1,623,024,000,000
[ [ "Ghosh", "Soumya", "" ], [ "Liao", "Q. Vera", "" ], [ "Ramamurthy", "Karthikeyan Natesan", "" ], [ "Navratil", "Jiri", "" ], [ "Sattigeri", "Prasanna", "" ], [ "Varshney", "Kush R.", "" ], [ "Zhang", "Yunfeng", "" ] ]
2106.01416
Absalom Ezugwu
Olaide N. Oyelade and Absalom E. Ezugwu
Ebola Optimization Search Algorithm (EOSA): A new metaheuristic algorithm based on the propagation model of Ebola virus disease
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Ebola virus and the disease in effect tend to randomly move individuals in the population around susceptible, infected, quarantined, hospitalized, recovered, and dead sub-population. Motivated by the effectiveness in propagating the disease through the virus, a new bio-inspired and population-based optimization algorithm is proposed. This paper presents a novel metaheuristic algorithm named Ebola optimization algorithm (EOSA). To correctly achieve this, this study models the propagation mechanism of the Ebola virus disease, emphasising all consistent states of the propagation. The model was further represented using a mathematical model based on first-order differential equations. After that, the combined propagation and mathematical models were adapted for developing the new metaheuristic algorithm. To evaluate the proposed method's performance and capability compared with other optimization methods, the underlying propagation and mathematical models were first investigated to determine how they successfully simulate the EVD. Furthermore, two sets of benchmark functions consisting of forty-seven (47) classical and over thirty (30) constrained IEEE CEC-2017 benchmark functions are investigated numerically. The results indicate that the performance of the proposed algorithm is competitive with other state-of-the-art optimization methods based on scalability analysis, convergence analysis, and sensitivity analysis. Extensive simulation results indicate that the EOSA outperforms other state-of-the-art popular metaheuristic optimization algorithms such as the Particle Swarm Optimization Algorithm (PSO), Genetic Algorithm (GA), and Artificial Bee Colony Algorithm (ABC) on some shifted, high dimensional and large search range problems.
[ { "version": "v1", "created": "Wed, 2 Jun 2021 18:41:56 GMT" }, { "version": "v2", "created": "Sat, 19 Jun 2021 21:02:53 GMT" } ]
1,624,320,000,000
[ [ "Oyelade", "Olaide N.", "" ], [ "Ezugwu", "Absalom E.", "" ] ]
2106.01639
Chathura Gamage
Chathura Gamage, Matthew Stephenson, Vimukthini Pinto, Jochen Renz
Deceptive Level Generation for Angry Birds
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have been employed over the competition's lifetime to solve this task. Even though the performance of these agents has increased significantly over the past few years, they still show major drawbacks in playing deceptive levels. This is because most of the current agents try to identify the best next shot rather than planning an effective sequence of shots. In order to encourage advancements in such agents, we present an automated methodology to generate deceptive game levels for Angry Birds. Even though there are many existing content generators for Angry Birds, they do not focus on generating deceptive levels. In this paper, we propose a procedure to generate deceptive levels for six deception categories that can fool the state-of-the-art Angry Birds playing AI agents. Our results show that generated deceptive levels exhibit similar characteristics of human-created deceptive levels. Additionally, we define metrics to measure the stability, solvability, and degree of deception of the generated levels.
[ { "version": "v1", "created": "Thu, 3 Jun 2021 07:20:30 GMT" } ]
1,622,764,800,000
[ [ "Gamage", "Chathura", "" ], [ "Stephenson", "Matthew", "" ], [ "Pinto", "Vimukthini", "" ], [ "Renz", "Jochen", "" ] ]
2106.01786
Charbel Merhej
Charbel Merhej, Ryan Beal, Sarvapali Ramchurn (University of Southampton), Tim Matthews (Sentient Sports)
What Happened Next? Using Deep Learning to Value Defensive Actions in Football Event-Data
10 pages, 7 figures, Proceedings of the 27th ACM SIGKDD Conference on Knowledge Discovery and Data Mining (KDD '21), August 14--18, 2021, Virtual Event, Singapore
null
10.1145/3447548.3467090
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Objectively quantifying the value of player actions in football (soccer) is a challenging problem. To date, studies in football analytics have mainly focused on the attacking side of the game, while there has been less work on event-driven metrics for valuing defensive actions (e.g., tackles and interceptions). Therefore in this paper, we use deep learning techniques to define a novel metric that values such defensive actions by studying the threat of passages of play that preceded them. By doing so, we are able to value defensive actions based on what they prevented from happening in the game. Our Defensive Action Expected Threat (DAxT) model has been validated using real-world event-data from the 2017/2018 and 2018/2019 English Premier League seasons, and we combine our model outputs with additional features to derive an overall rating of defensive ability for players. Overall, we find that our model is able to predict the impact of defensive actions allowing us to better value defenders using event-data.
[ { "version": "v1", "created": "Thu, 3 Jun 2021 12:18:26 GMT" } ]
1,622,764,800,000
[ [ "Merhej", "Charbel", "", "University of\n Southampton" ], [ "Beal", "Ryan", "", "University of\n Southampton" ], [ "Ramchurn", "Sarvapali", "", "University of\n Southampton" ], [ "Matthews", "Tim", "", "Sentient Sports" ] ]
2106.01977
Alexandros Nikou PhD
Alexandros Nikou, Anusha Mujumdar, Vaishnavi Sundararajan, Marin Orlic, Aneta Vulgarakis Feljan
Safe RAN control: A Symbolic Reinforcement Learning Approach
To appear in International Conference of Control and Automation (ICCA) 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper, we present a Symbolic Reinforcement Learning (SRL) based architecture for safety control of Radio Access Network (RAN) applications. In particular, we provide a purely automated procedure in which a user can specify high-level logical safety specifications for a given cellular network topology in order for the latter to execute optimal safe performance which is measured through certain Key Performance Indicators (KPIs). The network consists of a set of fixed Base Stations (BS) which are equipped with antennas, which one can control by adjusting their vertical tilt angle. The aforementioned process is called Remote Electrical Tilt (RET) optimization. Recent research has focused on performing this RET optimization by employing Reinforcement Learning (RL) strategies due to the fact that they have self-learning capabilities to adapt in uncertain environments. The term safety refers to particular constraints bounds of the network KPIs in order to guarantee that when the algorithms are deployed in a live network, the performance is maintained. In our proposed architecture the safety is ensured through model-checking techniques over combined discrete system models (automata) that are abstracted through the learning process. We introduce a user interface (UI) developed to help a user set intent specifications to the system, and inspect the difference in agent proposed actions, and those that are allowed and blocked according to the safety specification.
[ { "version": "v1", "created": "Thu, 3 Jun 2021 16:45:40 GMT" }, { "version": "v2", "created": "Mon, 25 Apr 2022 09:29:18 GMT" } ]
1,650,931,200,000
[ [ "Nikou", "Alexandros", "" ], [ "Mujumdar", "Anusha", "" ], [ "Sundararajan", "Vaishnavi", "" ], [ "Orlic", "Marin", "" ], [ "Feljan", "Aneta Vulgarakis", "" ] ]
2106.02003
Kaiwen Jiang
Kaiwen Jiang, Stephanie Stacy, Chuyu Wei, Adelpha Chan, Federico Rossano, Yixin Zhu, Tao Gao
Individual vs. Joint Perception: a Pragmatic Model of Pointing as Communicative Smithian Helping
7 pages, 3 figures. Accepted to CogSci 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The simple gesture of pointing can greatly augment ones ability to comprehend states of the world based on observations. It triggers additional inferences relevant to ones task at hand. We model an agents update to its belief of the world based on individual observations using a partially observable Markov decision process (POMDP), a mainstream artificial intelligence (AI) model of how to act rationally according to beliefs formed through observation. On top of that, we model pointing as a communicative act between agents who have a mutual understanding that the pointed observation must be relevant and interpretable. Our model measures relevance by defining a Smithian Value of Information (SVI) as the utility improvement of the POMDP agent before and after receiving the pointing. We model that agents calculate SVI by using the cognitive theory of Smithian helping as a principle of coordinating separate beliefs for action prediction and action evaluation. We then import SVI into rational speech act (RSA) as the utility function of an utterance. These lead us to a pragmatic model of pointing allowing for contextually flexible interpretations. We demonstrate the power of our Smithian pointing model by extending the Wumpus world, a classic AI task where a hunter hunts a monster with only partial observability of the world. We add another agent as a guide who can only help by marking an observation already perceived by the hunter with a pointing or not, without providing new observations or offering any instrumental help. Our results show that this severely limited and overloaded communication nevertheless significantly improves the hunters performance. The advantage of pointing is indeed due to a computation of relevance based on Smithian helping, as it disappears completely when the task is too difficult or too easy for the guide to help.
[ { "version": "v1", "created": "Thu, 3 Jun 2021 17:21:23 GMT" } ]
1,622,764,800,000
[ [ "Jiang", "Kaiwen", "" ], [ "Stacy", "Stephanie", "" ], [ "Wei", "Chuyu", "" ], [ "Chan", "Adelpha", "" ], [ "Rossano", "Federico", "" ], [ "Zhu", "Yixin", "" ], [ "Gao", "Tao", "" ] ]
2106.02164
Stephanie Stacy
Stephanie Stacy, Chenfei Li, Minglu Zhao, Yiling Yun, Qingyi Zhao, Max Kleiman-Weiner and Tao Gao
Modeling Communication to Coordinate Perspectives in Cooperation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Communication is highly overloaded. Despite this, even young children are good at leveraging context to understand ambiguous signals. We propose a computational account of overloaded signaling from a shared agency perspective which we call the Imagined We for Communication. Under this framework, communication helps cooperators coordinate their perspectives, allowing them to act together to achieve shared goals. We assume agents are rational cooperators, which puts constraints on how signals can be sent and interpreted. We implement this model in a set of simulations demonstrating this model's success under increasing ambiguity as well as increasing layers of reasoning. Our model is capable of improving performance with deeper recursive reasoning; however, it outperforms comparison baselines at even the shallowest level, highlighting how shared knowledge and cooperative logic can do much of the heavy-lifting in language.
[ { "version": "v1", "created": "Thu, 3 Jun 2021 22:37:20 GMT" } ]
1,623,024,000,000
[ [ "Stacy", "Stephanie", "" ], [ "Li", "Chenfei", "" ], [ "Zhao", "Minglu", "" ], [ "Yun", "Yiling", "" ], [ "Zhao", "Qingyi", "" ], [ "Kleiman-Weiner", "Max", "" ], [ "Gao", "Tao", "" ] ]