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2102.08771
Saeid Barati
Saeid Barati, Gordon Kindlmann, Hank Hoffmann
Comparing and Combining Approximate Computing Frameworks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Approximate computing frameworks configure applications so they can operate at a range of points in an accuracy-performance trade-off space. Prior work has introduced many frameworks to create approximate programs. As approximation frameworks proliferate, it is natural to ask how they can be compared and combined to create even larger, richer trade-off spaces. We address these questions by presenting VIPER and BOA. VIPER compares trade-off spaces induced by different approximation frameworks by visualizing performance improvements across the full range of possible accuracies. BOA is a family of exploration techniques that quickly locate Pareto-efficient points in the immense trade-off space produced by the combination of two or more approximation frameworks. We use VIPER and BOA to compare and combine three different approximation frameworks from across the system stack, including: one that changes numerical precision, one that skips loop iterations, and one that manipulates existing application parameters. Compared to simply looking at Pareto-optimal curves, we find VIPER's visualizations provide a quicker and more convenient way to determine the best approximation technique for any accuracy loss. Compared to a state-of-the-art evolutionary algorithm, we find that BOA explores 14x fewer configurations yet locates 35% more Pareto-efficient points.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 04:52:43 GMT" } ]
1,613,606,400,000
[ [ "Barati", "Saeid", "" ], [ "Kindlmann", "Gordon", "" ], [ "Hoffmann", "Hank", "" ] ]
2102.08845
Gadekallu Thippa Reddy
Shaashwat Agrawal, Sagnik Sarkar, Gautam Srivastava, Praveen Kumar Reddy Maddikunta, Thippa Reddy Gadekallu
Genetically Optimized Prediction of Remaining Useful Life
Submitted to SUSCOM, Elsevier
null
10.1016/j.suscom.2021.100565
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The application of remaining useful life (RUL) prediction has taken great importance in terms of energy optimization, cost-effectiveness, and risk mitigation. The existing RUL prediction algorithms mostly constitute deep learning frameworks. In this paper, we implement LSTM and GRU models and compare the obtained results with a proposed genetically trained neural network. The current models solely depend on Adam and SGD for optimization and learning. Although the models have worked well with these optimizers, even little uncertainties in prognostics prediction can result in huge losses. We hope to improve the consistency of the predictions by adding another layer of optimization using Genetic Algorithms. The hyper-parameters - learning rate and batch size are optimized beyond manual capacity. These models and the proposed architecture are tested on the NASA Turbofan Jet Engine dataset. The optimized architecture can predict the given hyper-parameters autonomously and provide superior results.
[ { "version": "v1", "created": "Wed, 17 Feb 2021 16:09:23 GMT" } ]
1,621,900,800,000
[ [ "Agrawal", "Shaashwat", "" ], [ "Sarkar", "Sagnik", "" ], [ "Srivastava", "Gautam", "" ], [ "Maddikunta", "Praveen Kumar Reddy", "" ], [ "Gadekallu", "Thippa Reddy", "" ] ]
2102.09005
Alexander Felfernig
Alexander Felfernig and Monika Schubert and Christoph Zehentner
An Efficient Diagnosis Algorithm for Inconsistent Constraint Sets
Preprint of: A. Felfernig, M. Schubert, and C. Zehentner. An Efficient Diagnosis Algorithm for Inconsistent Constraint Sets. Artificial Intelligence for Engineering Design, Analysis, and Manufacturing (AIEDAM), Cambridge University Press, vol. 26, no.1, pp. 53-62, 2012
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Constraint sets can become inconsistent in different contexts. For example, during a configuration session the set of customer requirements can become inconsistent with the configuration knowledge base. Another example is the engineering phase of a configuration knowledge base where the underlying constraints can become inconsistent with a set of test cases. In such situations we are in the need of techniques that support the identification of minimal sets of faulty constraints that have to be deleted in order to restore consistency. In this paper we introduce a divide-and-conquer based diagnosis algorithm (FastDiag) which identifies minimal sets of faulty constraints in an over-constrained problem. This algorithm is specifically applicable in scenarios where the efficient identification of leading (preferred) diagnoses is crucial. We compare the performance of FastDiag with the conflict-directed calculation of hitting sets and present an in-depth performance analysis that shows the advantages of our approach.
[ { "version": "v1", "created": "Wed, 17 Feb 2021 19:55:42 GMT" } ]
1,613,692,800,000
[ [ "Felfernig", "Alexander", "" ], [ "Schubert", "Monika", "" ], [ "Zehentner", "Christoph", "" ] ]
2102.09076
Niels Leadholm
Niels Leadholm (1 and 2), Marcus Lewis (1), Subutai Ahmad (1) ((1) Numenta, (2) The University of Oxford)
Grid Cell Path Integration For Movement-Based Visual Object Recognition
15 pages, 6 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Grid cells enable the brain to model the physical space of the world and navigate effectively via path integration, updating self-position using information from self-movement. Recent proposals suggest that the brain might use similar mechanisms to understand the structure of objects in diverse sensory modalities, including vision. In machine vision, object recognition given a sequence of sensory samples of an image, such as saccades, is a challenging problem when the sequence does not follow a consistent, fixed pattern - yet this is something humans do naturally and effortlessly. We explore how grid cell-based path integration in a cortical network can support reliable recognition of objects given an arbitrary sequence of inputs. Our network (GridCellNet) uses grid cell computations to integrate visual information and make predictions based on movements. We use local Hebbian plasticity rules to learn rapidly from a handful of examples (few-shot learning), and consider the task of recognizing MNIST digits given only a sequence of image feature patches. We compare GridCellNet to k-Nearest Neighbour (k-NN) classifiers as well as recurrent neural networks (RNNs), both of which lack explicit mechanisms for handling arbitrary sequences of input samples. We show that GridCellNet can reliably perform classification, generalizing to both unseen examples and completely novel sequence trajectories. We further show that inference is often successful after sampling a fraction of the input space, enabling the predictive GridCellNet to reconstruct the rest of the image given just a few movements. We propose that dynamically moving agents with active sensors can use grid cell representations not only for navigation, but also for efficient recognition and feature prediction of seen objects.
[ { "version": "v1", "created": "Wed, 17 Feb 2021 23:52:57 GMT" } ]
1,613,692,800,000
[ [ "Leadholm", "Niels", "", "1 and 2" ], [ "Lewis", "Marcus", "" ], [ "Ahmad", "Subutai", "" ] ]
2102.09312
Luis Claudio Sugi Afonso
Luis C. S. Afonso, Clayton R. Pereira, Silke A. T. Weber, Christian Hook, Alexandre X. Falc\~ao, Jo\~ao P. Papa
Hierarchical Learning Using Deep Optimum-Path Forest
null
null
10.1016/j.jvcir.2020.102823
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Bag-of-Visual Words (BoVW) and deep learning techniques have been widely used in several domains, which include computer-assisted medical diagnoses. In this work, we are interested in developing tools for the automatic identification of Parkinson's disease using machine learning and the concept of BoVW. The proposed approach concerns a hierarchical-based learning technique to design visual dictionaries through the Deep Optimum-Path Forest classifier. The proposed method was evaluated in six datasets derived from data collected from individuals when performing handwriting exams. Experimental results showed the potential of the technique, with robust achievements.
[ { "version": "v1", "created": "Thu, 18 Feb 2021 13:02:40 GMT" } ]
1,613,692,800,000
[ [ "Afonso", "Luis C. S.", "" ], [ "Pereira", "Clayton R.", "" ], [ "Weber", "Silke A. T.", "" ], [ "Hook", "Christian", "" ], [ "Falcão", "Alexandre X.", "" ], [ "Papa", "João P.", "" ] ]
2102.10062
Stephen Bonner
Stephen Bonner and Ian P Barrett and Cheng Ye and Rowan Swiers and Ola Engkvist and Andreas Bender and Charles Tapley Hoyt and William L Hamilton
A Review of Biomedical Datasets Relating to Drug Discovery: A Knowledge Graph Perspective
null
Briefings in Bioinformatics, 2022
10.1093/bib/bbac404
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Drug discovery and development is a complex and costly process. Machine learning approaches are being investigated to help improve the effectiveness and speed of multiple stages of the drug discovery pipeline. Of these, those that use Knowledge Graphs (KG) have promise in many tasks, including drug repurposing, drug toxicity prediction and target gene-disease prioritisation. In a drug discovery KG, crucial elements including genes, diseases and drugs are represented as entities, whilst relationships between them indicate an interaction. However, to construct high-quality KGs, suitable data is required. In this review, we detail publicly available sources suitable for use in constructing drug discovery focused KGs. We aim to help guide machine learning and KG practitioners who are interested in applying new techniques to the drug discovery field, but who may be unfamiliar with the relevant data sources. The datasets are selected via strict criteria, categorised according to the primary type of information contained within and are considered based upon what information could be extracted to build a KG. We then present a comparative analysis of existing public drug discovery KGs and a evaluation of selected motivating case studies from the literature. Additionally, we raise numerous and unique challenges and issues associated with the domain and its datasets, whilst also highlighting key future research directions. We hope this review will motivate KGs use in solving key and emerging questions in the drug discovery domain.
[ { "version": "v1", "created": "Fri, 19 Feb 2021 17:49:38 GMT" }, { "version": "v2", "created": "Fri, 26 Feb 2021 15:26:09 GMT" }, { "version": "v3", "created": "Thu, 1 Apr 2021 10:28:50 GMT" }, { "version": "v4", "created": "Fri, 26 Nov 2021 10:56:59 GMT" } ]
1,664,236,800,000
[ [ "Bonner", "Stephen", "" ], [ "Barrett", "Ian P", "" ], [ "Ye", "Cheng", "" ], [ "Swiers", "Rowan", "" ], [ "Engkvist", "Ola", "" ], [ "Bender", "Andreas", "" ], [ "Hoyt", "Charles Tapley", "" ], [ "Hamilton", "William L", "" ] ]
2102.10247
Michael Green
Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan and Julian Togelius
Game Mechanic Alignment Theory and Discovery
11 pages, 8 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a new concept called Game Mechanic Alignment theory as a way to organize game mechanics through the lens of systemic rewards and agential motivations. By disentangling player and systemic influences, mechanics may be better identified for use in an automated tutorial generation system, which could tailor tutorials for a particular playstyle or player. Within, we apply this theory to several well-known games to demonstrate how designers can benefit from it, we describe a methodology for how to estimate "mechanic alignment", and we apply this methodology on multiple games in the GVGAI framework. We discuss how effectively this estimation captures agential motivations and systemic rewards and how our theory could be used as an alternative way to find mechanics for tutorial generation.
[ { "version": "v1", "created": "Sat, 20 Feb 2021 03:41:03 GMT" }, { "version": "v2", "created": "Tue, 10 Aug 2021 19:50:56 GMT" } ]
1,628,726,400,000
[ [ "Green", "Michael Cerny", "" ], [ "Khalifa", "Ahmed", "" ], [ "Bontrager", "Philip", "" ], [ "Canaan", "Rodrigo", "" ], [ "Togelius", "Julian", "" ] ]
2102.10581
Benjamin Goertzel
Ben Goertzel
Patterns of Cognition: Cognitive Algorithms as Galois Connections Fulfilled by Chronomorphisms On Probabilistically Typed Metagraphs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is argued that a broad class of AGI-relevant algorithms can be expressed in a common formal framework, via specifying Galois connections linking search and optimization processes on directed metagraphs whose edge targets are labeled with probabilistic dependent types, and then showing these connections are fulfilled by processes involving metagraph chronomorphisms. Examples are drawn from the core cognitive algorithms used in the OpenCog AGI framework: Probabilistic logical inference, evolutionary program learning, pattern mining, agglomerative clustering, pattern mining and nonlinear-dynamical attention allocation. The analysis presented involves representing these cognitive algorithms as recursive discrete decision processes involving optimizing functions defined over metagraphs, in which the key decisions involve sampling from probability distributions over metagraphs and enacting sets of combinatory operations on selected sub-metagraphs. The mutual associativity of the combinatory operations involved in a cognitive process is shown to often play a key role in enabling the decomposition of the process into folding and unfolding operations; a conclusion that has some practical implications for the particulars of cognitive processes, e.g. militating toward use of reversible logic and reversible program execution. It is also observed that where this mutual associativity holds, there is an alignment between the hierarchy of subgoals used in recursive decision process execution and a hierarchy of subpatterns definable in terms of formal pattern theory.
[ { "version": "v1", "created": "Sun, 21 Feb 2021 10:50:40 GMT" } ]
1,614,038,400,000
[ [ "Goertzel", "Ben", "" ] ]
2102.10717
Melanie Mitchell
Melanie Mitchell
Abstraction and Analogy-Making in Artificial Intelligence
Revised version. 30 pages, 9 figures. To appear in Annals of the New York Academy of Sciences
null
10.1111/nyas.14619
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conceptual abstraction and analogy-making are key abilities underlying humans' abilities to learn, reason, and robustly adapt their knowledge to new domains. Despite of a long history of research on constructing AI systems with these abilities, no current AI system is anywhere close to a capability of forming humanlike abstractions or analogies. This paper reviews the advantages and limitations of several approaches toward this goal, including symbolic methods, deep learning, and probabilistic program induction. The paper concludes with several proposals for designing challenge tasks and evaluation measures in order to make quantifiable and generalizable progress in this area.
[ { "version": "v1", "created": "Mon, 22 Feb 2021 00:12:48 GMT" }, { "version": "v2", "created": "Fri, 14 May 2021 15:27:01 GMT" } ]
1,642,550,400,000
[ [ "Mitchell", "Melanie", "" ] ]
2102.10865
Federico Cerutti
Federico Cerutti, Lance M. Kaplan, Angelika Kimmig, Murat Sensoy
Handling Epistemic and Aleatory Uncertainties in Probabilistic Circuits
Under submission to MACH
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
When collaborating with an AI system, we need to assess when to trust its recommendations. If we mistakenly trust it in regions where it is likely to err, catastrophic failures may occur, hence the need for Bayesian approaches for probabilistic reasoning in order to determine the confidence (or epistemic uncertainty) in the probabilities in light of the training data. We propose an approach to overcome the independence assumption behind most of the approaches dealing with a large class of probabilistic reasoning that includes Bayesian networks as well as several instances of probabilistic logic. We provide an algorithm for Bayesian learning from sparse, albeit complete, observations, and for deriving inferences and their confidences keeping track of the dependencies between variables when they are manipulated within the unifying computational formalism provided by probabilistic circuits. Each leaf of such circuits is labelled with a beta-distributed random variable that provides us with an elegant framework for representing uncertain probabilities. We achieve better estimation of epistemic uncertainty than state-of-the-art approaches, including highly engineered ones, while being able to handle general circuits and with just a modest increase in the computational effort compared to using point probabilities.
[ { "version": "v1", "created": "Mon, 22 Feb 2021 10:03:15 GMT" } ]
1,614,038,400,000
[ [ "Cerutti", "Federico", "" ], [ "Kaplan", "Lance M.", "" ], [ "Kimmig", "Angelika", "" ], [ "Sensoy", "Murat", "" ] ]
2102.11137
Yichen Yang
Yichen David Yang, Jeevana Priya Inala, Osbert Bastani, Yewen Pu, Armando Solar-Lezama, Martin Rinard
Program Synthesis Guided Reinforcement Learning for Partially Observed Environments
null
NeurIPS 2021
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A key challenge for reinforcement learning is solving long-horizon planning problems. Recent work has leveraged programs to guide reinforcement learning in these settings. However, these approaches impose a high manual burden on the user since they must provide a guiding program for every new task. Partially observed environments further complicate the programming task because the program must implement a strategy that correctly, and ideally optimally, handles every possible configuration of the hidden regions of the environment. We propose a new approach, model predictive program synthesis (MPPS), that uses program synthesis to automatically generate the guiding programs. It trains a generative model to predict the unobserved portions of the world, and then synthesizes a program based on samples from this model in a way that is robust to its uncertainty. In our experiments, we show that our approach significantly outperforms non-program-guided approaches on a set of challenging benchmarks, including a 2D Minecraft-inspired environment where the agent must complete a complex sequence of subtasks to achieve its goal, and achieves a similar performance as using handcrafted programs to guide the agent. Our results demonstrate that our approach can obtain the benefits of program-guided reinforcement learning without requiring the user to provide a new guiding program for every new task.
[ { "version": "v1", "created": "Mon, 22 Feb 2021 16:05:32 GMT" }, { "version": "v2", "created": "Mon, 1 Nov 2021 18:04:02 GMT" } ]
1,635,897,600,000
[ [ "Yang", "Yichen David", "" ], [ "Inala", "Jeevana Priya", "" ], [ "Bastani", "Osbert", "" ], [ "Pu", "Yewen", "" ], [ "Solar-Lezama", "Armando", "" ], [ "Rinard", "Martin", "" ] ]
2102.11232
Mirza Rami\v{c}i\'c
Mirza Ramicic and Andrea Bonarini
Uncertainty Maximization in Partially Observable Domains: A Cognitive Perspective
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Faced with an ever-increasing complexity of their domains of application, artificial learning agents are now able to scale up in their ability to process an overwhelming amount of information coming from their interaction with an environment. However, this process of scaling does come with a cost of encoding and processing an increasing amount of redundant information that is not necessarily beneficial to the learning process itself. This work exploits the properties of the learning systems defined over partially observable domains by selectively focusing on the specific type of information that is more likely to express the causal interaction among the transitioning states of the environment. Adaptive masking of the observation space based on the temporal difference displacement criterion enabled a significant improvement in convergence of temporal difference algorithms defined over a partially observable Markov process.
[ { "version": "v1", "created": "Mon, 22 Feb 2021 18:05:41 GMT" }, { "version": "v2", "created": "Tue, 23 Feb 2021 15:02:21 GMT" }, { "version": "v3", "created": "Wed, 10 Mar 2021 20:16:03 GMT" }, { "version": "v4", "created": "Sat, 2 Apr 2022 21:53:59 GMT" } ]
1,649,116,800,000
[ [ "Ramicic", "Mirza", "" ], [ "Bonarini", "Andrea", "" ] ]
2102.11352
Julie Jiang
Julie Jiang, Kristina Lerman, Emilio Ferrara
Individualized Context-Aware Tensor Factorization for Online Games Predictions
null
2020 International Conference on Data Mining Workshops (ICDMW)
10.1109/ICDMW51313.2020.00048
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Individual behavior and decisions are substantially influenced by their contexts, such as location, environment, and time. Changes along these dimensions can be readily observed in Multiplayer Online Battle Arena games (MOBA), where players face different in-game settings for each match and are subject to frequent game patches. Existing methods utilizing contextual information generalize the effect of a context over the entire population, but contextual information tailored to each individual can be more effective. To achieve this, we present the Neural Individualized Context-aware Embeddings (NICE) model for predicting user performance and game outcomes. Our proposed method identifies individual behavioral differences in different contexts by learning latent representations of users and contexts through non-negative tensor factorization. Using a dataset from the MOBA game League of Legends, we demonstrate that our model substantially improves the prediction of winning outcome, individual user performance, and user engagement.
[ { "version": "v1", "created": "Mon, 22 Feb 2021 20:46:02 GMT" } ]
1,614,124,800,000
[ [ "Jiang", "Julie", "" ], [ "Lerman", "Kristina", "" ], [ "Ferrara", "Emilio", "" ] ]
2102.11529
Matthieu Zimmer
Matthieu Zimmer and Xuening Feng and Claire Glanois and Zhaohui Jiang and Jianyi Zhang and Paul Weng and Dong Li and Jianye Hao and Wulong Liu
Differentiable Logic Machines
Transactions on Machine Learning Research (TMLR)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The integration of reasoning, learning, and decision-making is key to build more general artificial intelligence systems. As a step in this direction, we propose a novel neural-logic architecture, called differentiable logic machine (DLM), that can solve both inductive logic programming (ILP) and reinforcement learning (RL) problems, where the solution can be interpreted as a first-order logic program. Our proposition includes several innovations. Firstly, our architecture defines a restricted but expressive continuous relaxation of the space of first-order logic programs by assigning weights to predicates instead of rules, in contrast to most previous neural-logic approaches. Secondly, with this differentiable architecture, we propose several (supervised and RL) training procedures, based on gradient descent, which can recover a fully-interpretable solution (i.e., logic formula). Thirdly, to accelerate RL training, we also design a novel critic architecture that enables actor-critic algorithms. Fourthly, to solve hard problems, we propose an incremental training procedure that can learn a logic program progressively. Compared to state-of-the-art (SOTA) differentiable ILP methods, DLM successfully solves all the considered ILP problems with a higher percentage of successful seeds (up to 3.5$\times$). On RL problems, without requiring an interpretable solution, DLM outperforms other non-interpretable neural-logic RL approaches in terms of rewards (up to 3.9%). When enforcing interpretability, DLM can solve harder RL problems (e.g., Sorting, Path) Moreover, we show that deep logic programs can be learned via incremental supervised training. In addition to this excellent performance, DLM can scale well in terms of memory and computational time, especially during the testing phase where it can deal with much more constants ($>$2$\times$) than SOTA.
[ { "version": "v1", "created": "Tue, 23 Feb 2021 07:31:52 GMT" }, { "version": "v2", "created": "Wed, 24 Feb 2021 06:14:03 GMT" }, { "version": "v3", "created": "Fri, 2 Apr 2021 02:40:33 GMT" }, { "version": "v4", "created": "Sun, 12 Dec 2021 11:26:38 GMT" }, { "version": "v5", "created": "Wed, 5 Jul 2023 22:00:05 GMT" } ]
1,688,688,000,000
[ [ "Zimmer", "Matthieu", "" ], [ "Feng", "Xuening", "" ], [ "Glanois", "Claire", "" ], [ "Jiang", "Zhaohui", "" ], [ "Zhang", "Jianyi", "" ], [ "Weng", "Paul", "" ], [ "Li", "Dong", "" ], [ "Hao", "Jianye", "" ], [ "Liu", "Wulong", "" ] ]
2102.11791
Ramon Fraga Pereira
Kin Max Gusm\~ao, Ramon Fraga Pereira, and Felipe Meneguzzi
Inferring Agents Preferences as Priors for Probabilistic Goal Recognition
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent approaches to goal recognition have leveraged planning landmarks to achieve high-accuracy with low runtime cost. These approaches, however, lack a probabilistic interpretation. Furthermore, while most probabilistic models to goal recognition assume that the recognizer has access to a prior probability representing, for example, an agent's preferences, virtually no goal recognition approach actually uses the prior in practice, simply assuming a uniform prior. In this paper, we provide a model to both extend landmark-based goal recognition with a probabilistic interpretation and allow the estimation of such prior probability and its usage to compute posterior probabilities after repeated interactions of observed agents. We empirically show that our model can not only recognize goals effectively but also successfully infer the correct prior probability distribution representing an agent's preferences.
[ { "version": "v1", "created": "Tue, 23 Feb 2021 16:53:23 GMT" } ]
1,614,124,800,000
[ [ "Gusmão", "Kin Max", "" ], [ "Pereira", "Ramon Fraga", "" ], [ "Meneguzzi", "Felipe", "" ] ]
2102.11932
Thomas Kleine Buening
Thomas Kleine Buening and Meirav Segal and Debabrota Basu and Christos Dimitrakakis and Anne-Marie George
On Meritocracy in Optimal Set Selection
EAAMO 2022
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Typically, merit is defined with respect to some intrinsic measure of worth. We instead consider a setting where an individual's worth is \emph{relative}: when a Decision Maker (DM) selects a set of individuals from a population to maximise expected utility, it is natural to consider the \emph{Expected Marginal Contribution} (EMC) of each person to the utility. We show that this notion satisfies an axiomatic definition of fairness for this setting. We also show that for certain policy structures, this notion of fairness is aligned with maximising expected utility, while for linear utility functions it is identical to the Shapley value. However, for certain natural policies, such as those that select individuals with a specific set of attributes (e.g. high enough test scores for college admissions), there is a trade-off between meritocracy and utility maximisation. We analyse the effect of constraints on the policy on both utility and fairness in extensive experiments based on college admissions and outcomes in Norwegian universities.
[ { "version": "v1", "created": "Tue, 23 Feb 2021 20:36:36 GMT" }, { "version": "v2", "created": "Thu, 1 Jul 2021 14:34:21 GMT" }, { "version": "v3", "created": "Fri, 9 Sep 2022 13:37:38 GMT" } ]
1,662,940,800,000
[ [ "Buening", "Thomas Kleine", "" ], [ "Segal", "Meirav", "" ], [ "Basu", "Debabrota", "" ], [ "Dimitrakakis", "Christos", "" ], [ "George", "Anne-Marie", "" ] ]
2102.12575
Yuanpeng He
Yuanpeng He
Ordinal relative belief entropy
14 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Specially customised Entropies are widely applied in measuring the degree of uncertainties existing in the frame of discernment. However, all of these entropies regard the frame as a whole that has already been determined which dose not conform to actual situations. In real life, everything comes in an order, so how to measure uncertainties of the dynamic process of determining sequence of propositions contained in a frame of discernment is still an open issue and no related research has been proceeded. Therefore, a novel ordinal entropy to measure uncertainties of the frame of discernment considering the order of confirmation of propositions is proposed in this paper. Compared with traditional entropies, it manifests effects on degree of uncertainty brought by orders of propositions existing in a frame of discernment. Besides, some numerical examples are provided to verify the correctness and validity of the proposed entropy in this paper.
[ { "version": "v1", "created": "Sun, 21 Feb 2021 04:17:04 GMT" } ]
1,614,297,600,000
[ [ "He", "Yuanpeng", "" ] ]
2102.12579
Alexander Kulikov
Alexander S. Kulikov, Danila Pechenev, Nikita Slezkin
SAT-based Circuit Local Improvement
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Finding exact circuit size is a notorious optimization problem in practice. Whereas modern computers and algorithmic techniques allow to find a circuit of size seven in blink of an eye, it may take more than a week to search for a circuit of size thirteen. One of the reasons of this behavior is that the search space is enormous: the number of circuits of size $s$ is $s^{\Theta(s)}$, the number of Boolean functions on $n$ variables is $2^{2^n}$. In this paper, we explore the following natural heuristic idea for decreasing the size of a given circuit: go through all its subcircuits of moderate size and check whether any of them can be improved by reducing to SAT. This may be viewed as a local search approach: we search for a smaller circuit in a ball around a given circuit. Through this approach, we prove new upper bounds on the circuit size of various symmetric functions. We also demonstrate that some upper bounds that were proved by hand decades ago, nowadays can be found automatically in a few seconds.
[ { "version": "v1", "created": "Fri, 19 Feb 2021 16:01:50 GMT" }, { "version": "v2", "created": "Wed, 30 Mar 2022 17:12:38 GMT" }, { "version": "v3", "created": "Wed, 27 Apr 2022 09:41:24 GMT" } ]
1,651,104,000,000
[ [ "Kulikov", "Alexander S.", "" ], [ "Pechenev", "Danila", "" ], [ "Slezkin", "Nikita", "" ] ]
2102.13162
Spencer Killen
Spencer Killen, Jia-Huai You
Unfounded Sets for Disjunctive Hybrid MKNF Knowledge Bases
18 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Combining the closed-world reasoning of answer set programming (ASP) with the open-world reasoning of ontologies broadens the space of applications of reasoners. Disjunctive hybrid MKNF knowledge bases succinctly extend ASP and in some cases without increasing the complexity of reasoning tasks. However, in many cases, solver development is lagging behind. As the result, the only known method of solving disjunctive hybrid MKNF knowledge bases is based on guess-and-verify, as formulated by Motik and Rosati in their original work. A main obstacle is understanding how constraint propagation may be performed by a solver, which, in the context of ASP, centers around the computation of \textit{unfounded atoms}, the atoms that are false given a partial interpretation. In this work, we build towards improving solvers for hybrid MKNF knowledge bases with disjunctive rules: We formalize a notion of unfounded sets for these knowledge bases, identify lower complexity bounds, and demonstrate how we might integrate these developments into a solver. We discuss challenges introduced by ontologies that are not present in the development of solvers for disjunctive logic programs, which warrant some deviations from traditional definitions of unfounded sets. We compare our work with prior definitions of unfounded sets.
[ { "version": "v1", "created": "Thu, 25 Feb 2021 20:44:42 GMT" } ]
1,616,630,400,000
[ [ "Killen", "Spencer", "" ], [ "You", "Jia-Huai", "" ] ]
2102.13307
Shashi Suman
Shashi Suman, Ali Etemad, Francois Rivest
Potential Impacts of Smart Homes on Human Behavior: A Reinforcement Learning Approach
in IEEE Transactions on Artificial Intelligence
null
10.1109/TAI.2021.3127483
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We aim to investigate the potential impacts of smart homes on human behavior. To this end, we simulate a series of human models capable of performing various activities inside a reinforcement learning-based smart home. We then investigate the possibility of human behavior being altered as a result of the smart home and the human model adapting to one-another. We design a semi-Markov decision process human task interleaving model based on hierarchical reinforcement learning that learns to make decisions to either pursue or leave an activity. We then integrate our human model in the smart home which is based on Q-learning. We show that a smart home trained on a generic human model is able to anticipate and learn the thermal preferences of human models with intrinsic rewards similar to the generic model. The hierarchical human model learns to complete each activity and set optimal thermal settings for maximum comfort. With the smart home, the number of time steps required to change the thermal settings are reduced for the human models. Interestingly, we observe that small variations in the human model reward structures can lead to the opposite behavior in the form of unexpected switching between activities which signals changes in human behavior due to the presence of the smart home.
[ { "version": "v1", "created": "Fri, 26 Feb 2021 05:33:46 GMT" }, { "version": "v2", "created": "Tue, 16 Mar 2021 16:52:17 GMT" }, { "version": "v3", "created": "Mon, 21 Jun 2021 23:05:44 GMT" } ]
1,637,625,600,000
[ [ "Suman", "Shashi", "" ], [ "Etemad", "Ali", "" ], [ "Rivest", "Francois", "" ] ]
2102.13368
Arianna Casanova
Arianna Casanova, Juerg Kohlas, Marco Zaffalon
Information algebras in the theory of imprecise probabilities
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we show that coherent sets of gambles and coherent lower and upper previsions can be embedded into the algebraic structure of information algebra. This leads firstly, to a new perspective of the algebraic and logical structure of desirability and imprecise probabilities and secondly, it connects imprecise probabilities to other formalism in computer science sharing the same underlying structure. Both the domain free and the labeled view of the resulting information algebras are presented, considering product possibility spaces. Moreover, it is shown that both are atomistic and therefore they can be embedded in set algebras.
[ { "version": "v1", "created": "Fri, 26 Feb 2021 09:36:39 GMT" }, { "version": "v2", "created": "Tue, 6 Apr 2021 10:08:28 GMT" }, { "version": "v3", "created": "Tue, 27 Apr 2021 07:35:33 GMT" } ]
1,619,568,000,000
[ [ "Casanova", "Arianna", "" ], [ "Kohlas", "Juerg", "" ], [ "Zaffalon", "Marco", "" ] ]
2102.13564
Martin Suda
Martin Suda
Improving ENIGMA-Style Clause Selection While Learning From History
16 page
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We re-examine the topic of machine-learned clause selection guidance in saturation-based theorem provers. The central idea, recently popularized by the ENIGMA system, is to learn a classifier for recognizing clauses that appeared in previously discovered proofs. In subsequent runs, clauses classified positively are prioritized for selection. We propose several improvements to this approach and experimentally confirm their viability. For the demonstration, we use a recursive neural network to classify clauses based on their derivation history and the presence or absence of automatically supplied theory axioms therein. The automatic theorem prover Vampire guided by the network achieves a 41% improvement on a relevant subset of SMT-LIB in a real time evaluation.
[ { "version": "v1", "created": "Fri, 26 Feb 2021 16:13:45 GMT" }, { "version": "v2", "created": "Wed, 14 Apr 2021 17:46:50 GMT" } ]
1,618,444,800,000
[ [ "Suda", "Martin", "" ] ]
2103.00165
Zifeng Wang
Zifeng Wang, Yifan Yang, Rui Wen, Xi Chen, Shao-Lun Huang, and Yefeng Zheng
Lifelong Learning based Disease Diagnosis on Clinical Notes
Pacific-Asia Conference on Knowledge Discovery and Data Mining (PAKDD'21)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Current deep learning based disease diagnosis systems usually fall short in catastrophic forgetting, i.e., directly fine-tuning the disease diagnosis model on new tasks usually leads to abrupt decay of performance on previous tasks. What is worse, the trained diagnosis system would be fixed once deployed but collecting training data that covers enough diseases is infeasible, which inspires us to develop a lifelong learning diagnosis system. In this work, we propose to adopt attention to combine medical entities and context, embedding episodic memory and consolidation to retain knowledge, such that the learned model is capable of adapting to sequential disease-diagnosis tasks. Moreover, we establish a new benchmark, named Jarvis-40, which contains clinical notes collected from various hospitals. Our experiments show that the proposed method can achieve state-of-the-art performance on the proposed benchmark.
[ { "version": "v1", "created": "Sat, 27 Feb 2021 09:23:57 GMT" }, { "version": "v2", "created": "Fri, 5 Mar 2021 03:13:24 GMT" } ]
1,615,161,600,000
[ [ "Wang", "Zifeng", "" ], [ "Yang", "Yifan", "" ], [ "Wen", "Rui", "" ], [ "Chen", "Xi", "" ], [ "Huang", "Shao-Lun", "" ], [ "Zheng", "Yefeng", "" ] ]
2103.00172
Abubakr Awad
Abubakr Awad, Wei Pang, David Lusseau, George M. Coghill
A Survey on Physarum Polycephalum Intelligent Foraging Behaviour and Bio-Inspired Applications
arXiv admin note: text overlap with arXiv:1712.02910 by other authors
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
In recent years, research on Physarum polycephalum has become more popular after Nakagaki et al. (2000) performed their famous experiment showing that Physarum was able to find the shortest route through a maze. Subsequent researches have confirmed the ability of Physarum-inspired algorithms to solve a wide range of NP-hard problems. In contrast to previous reviews that either focus on biological aspects or bio-inspired applications, here we present a comprehensive review that highlights recent Physarum polycephalum biological aspects, mathematical models, and Physarum bio-inspired algorithms and their applications. The novelty of this review stems from our exploration of Physarum intelligent behaviour in competition settings. Further, we have presented our new model to simulate Physarum in competition, where multiple Physarum interact with each other and with their environments. The bio-inspired Physarum in competition algorithms proved to have great potentials for future research.
[ { "version": "v1", "created": "Sat, 27 Feb 2021 10:19:41 GMT" }, { "version": "v2", "created": "Sun, 7 Mar 2021 10:49:13 GMT" }, { "version": "v3", "created": "Sat, 8 May 2021 10:22:14 GMT" } ]
1,620,691,200,000
[ [ "Awad", "Abubakr", "" ], [ "Pang", "Wei", "" ], [ "Lusseau", "David", "" ], [ "Coghill", "George M.", "" ] ]
2103.00187
Michael Walton
Michael Walton, Viliam Lisy
Multi-agent Reinforcement Learning in OpenSpiel: A Reproduction Report
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this report, we present results reproductions for several core algorithms implemented in the OpenSpiel framework for learning in games. The primary contribution of this work is a validation of OpenSpiel's re-implemented search and Reinforcement Learning algorithms against the results reported in their respective originating works. Additionally, we provide complete documentation of hyperparameters and source code required to reproduce these experiments easily and exactly.
[ { "version": "v1", "created": "Sat, 27 Feb 2021 11:16:09 GMT" }, { "version": "v2", "created": "Tue, 2 Mar 2021 03:41:22 GMT" } ]
1,614,729,600,000
[ [ "Walton", "Michael", "" ], [ "Lisy", "Viliam", "" ] ]
2103.00200
Wenrui Gan
Wenrui Gan, Zhulin Liu, C. L. Philip Chen, Tong Zhang
Siamese Labels Auxiliary Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In deep learning, auxiliary training has been widely used to assist the training of models. During the training phase, using auxiliary modules to assist training can improve the performance of the model. During the testing phase, auxiliary modules can be removed, so the test parameters are not increased. In this paper, we propose a novel auxiliary training method, Siamese Labels Auxiliary Learning (SiLa). Unlike Deep Mutual Learning (DML), SiLa emphasizes auxiliary learning and can be easily combined with DML. In general, the main work of this paper include: (1) propose SiLa Learning, which improves the performance of common models without increasing test parameters; (2) compares SiLa with DML and proves that SiLa can improve the generalization of the model; (3) SiLa is applied to Dynamic Neural Networks, and proved that SiLa can be used for various types of network structures.
[ { "version": "v1", "created": "Sat, 27 Feb 2021 12:07:30 GMT" }, { "version": "v2", "created": "Sat, 6 Mar 2021 13:26:46 GMT" }, { "version": "v3", "created": "Thu, 26 May 2022 23:51:19 GMT" } ]
1,653,868,800,000
[ [ "Gan", "Wenrui", "" ], [ "Liu", "Zhulin", "" ], [ "Chen", "C. L. Philip", "" ], [ "Zhang", "Tong", "" ] ]
2103.00331
Daniela Kuinchtner
Daniela Kuinchtner, Afonso Sales, Felipe Meneguzzi
CP-MDP: A CANDECOMP-PARAFAC Decomposition Approach to Solve a Markov Decision Process Multidimensional Problem
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Markov Decision Process (MDP) is the underlying model for optimal planning for decision-theoretic agents in stochastic environments. Although much research focuses on solving MDP problems both in tabular form or using factored representations, none focused on tensor decomposition methods. Solving MDPs using tensor algebra offers the prospect of leveraging advances in tensor-based computations to further increase solver efficiency. In this paper, we develop an MDP solver for a multidimensional problem using a tensor decomposition method to compress the transition models and optimize the value iteration and policy iteration algorithms. We empirically evaluate our approach against tabular methods and show our approach can compute much larger problems using substantially less memory, opening up new possibilities for tensor-based approaches in stochastic planning
[ { "version": "v1", "created": "Sat, 27 Feb 2021 21:33:19 GMT" } ]
1,614,643,200,000
[ [ "Kuinchtner", "Daniela", "" ], [ "Sales", "Afonso", "" ], [ "Meneguzzi", "Felipe", "" ] ]
2103.00507
Florentin Hildebrandt
Florentin D Hildebrandt, Barrett Thomas, Marlin W Ulmer
Where the Action is: Let's make Reinforcement Learning for Stochastic Dynamic Vehicle Routing Problems work!
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
There has been a paradigm-shift in urban logistic services in the last years; demand for real-time, instant mobility and delivery services grows. This poses new challenges to logistic service providers as the underlying stochastic dynamic vehicle routing problems (SDVRPs) require anticipatory real-time routing actions. Searching the combinatorial action space for efficient routing actions is by itself a complex task of mixed-integer programming (MIP) well-known by the operations research community. This complexity is now multiplied by the challenge of evaluating such actions with respect to their effectiveness given future dynamism and uncertainty, a potentially ideal case for reinforcement learning (RL) well-known by the computer science community. For solving SDVRPs, joint work of both communities is needed, but as we show, essentially non-existing. Both communities focus on their individual strengths leaving potential for improvement. Our survey paper highlights this potential in research originating from both communities. We point out current obstacles in SDVRPs and guide towards joint approaches to overcome them.
[ { "version": "v1", "created": "Sun, 28 Feb 2021 13:26:35 GMT" } ]
1,614,643,200,000
[ [ "Hildebrandt", "Florentin D", "" ], [ "Thomas", "Barrett", "" ], [ "Ulmer", "Marlin W", "" ] ]
2103.00519
Andreas Holzinger
Andreas Holzinger, Anna Saranti, Heimo Mueller
KANDINSKYPatterns -- An experimental exploration environment for Pattern Analysis and Machine Intelligence
12 pages, submitted to IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), currently under review
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Machine intelligence is very successful at standard recognition tasks when having high-quality training data. There is still a significant gap between machine-level pattern recognition and human-level concept learning. Humans can learn under uncertainty from only a few examples and generalize these concepts to solve new problems. The growing interest in explainable machine intelligence, requires experimental environments and diagnostic tests to analyze weaknesses in existing approaches to drive progress in the field. In this paper, we discuss existing diagnostic tests and test data sets such as CLEVR, CLEVERER, CLOSURE, CURI, Bongard-LOGO, V-PROM, and present our own experimental environment: The KANDINSKYPatterns, named after the Russian artist Wassily Kandinksy, who made theoretical contributions to compositivity, i.e. that all perceptions consist of geometrically elementary individual components. This was experimentally proven by Hubel &Wiesel in the 1960s and became the basis for machine learning approaches such as the Neocognitron and the even later Deep Learning. While KANDINSKYPatterns have computationally controllable properties on the one hand, bringing ground truth, they are also easily distinguishable by human observers, i.e., controlled patterns can be described by both humans and algorithms, making them another important contribution to international research in machine intelligence.
[ { "version": "v1", "created": "Sun, 28 Feb 2021 14:09:59 GMT" } ]
1,614,643,200,000
[ [ "Holzinger", "Andreas", "" ], [ "Saranti", "Anna", "" ], [ "Mueller", "Heimo", "" ] ]
2103.00623
Julien Perolat
Julien Perolat, Sarah Perrin, Romuald Elie, Mathieu Lauri\`ere, Georgios Piliouras, Matthieu Geist, Karl Tuyls, Olivier Pietquin
Scaling up Mean Field Games with Online Mirror Descent
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibrium under a natural and well-motivated set of monotonicity assumptions. This theoretical result nicely extends to multi-population games and to settings involving common noise. A thorough experimental investigation on various single and multi-population MFGs shows that OMD outperforms traditional algorithms such as Fictitious Play (FP). We empirically show that OMD scales up and converges significantly faster than FP by solving, for the first time to our knowledge, examples of MFGs with hundreds of billions states. This study establishes the state-of-the-art for learning in large-scale multi-agent and multi-population games.
[ { "version": "v1", "created": "Sun, 28 Feb 2021 21:28:36 GMT" } ]
1,614,643,200,000
[ [ "Perolat", "Julien", "" ], [ "Perrin", "Sarah", "" ], [ "Elie", "Romuald", "" ], [ "Laurière", "Mathieu", "" ], [ "Piliouras", "Georgios", "" ], [ "Geist", "Matthieu", "" ], [ "Tuyls", "Karl", "" ], [ "Pietquin", "Olivier", "" ] ]
2103.00778
Mahsa Paknezhad
Mahsa Paknezhad, Cuong Phuc Ngo, Amadeus Aristo Winarto, Alistair Cheong, Chuen Yang Beh, Jiayang Wu, Hwee Kuan Lee
Explaining Adversarial Vulnerability with a Data Sparsity Hypothesis
null
Neurocomputing, 2022
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Despite many proposed algorithms to provide robustness to deep learning (DL) models, DL models remain susceptible to adversarial attacks. We hypothesize that the adversarial vulnerability of DL models stems from two factors. The first factor is data sparsity which is that in the high dimensional input data space, there exist large regions outside the support of the data distribution. The second factor is the existence of many redundant parameters in the DL models. Owing to these factors, different models are able to come up with different decision boundaries with comparably high prediction accuracy. The appearance of the decision boundaries in the space outside the support of the data distribution does not affect the prediction accuracy of the model. However, it makes an important difference in the adversarial robustness of the model. We hypothesize that the ideal decision boundary is as far as possible from the support of the data distribution. In this paper, we develop a training framework to observe if DL models are able to learn such a decision boundary spanning the space around the class distributions further from the data points themselves. Semi-supervised learning was deployed during training by leveraging unlabeled data generated in the space outside the support of the data distribution. We measured adversarial robustness of the models trained using this training framework against well-known adversarial attacks and by using robustness metrics. We found that models trained using our framework, as well as other regularization methods and adversarial training support our hypothesis of data sparsity and that models trained with these methods learn to have decision boundaries more similar to the aforementioned ideal decision boundary. The code for our training framework is available at https://github.com/MahsaPaknezhad/AdversariallyRobustTraining.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 06:04:31 GMT" }, { "version": "v2", "created": "Mon, 7 Feb 2022 06:50:24 GMT" }, { "version": "v3", "created": "Fri, 18 Feb 2022 04:49:23 GMT" } ]
1,645,401,600,000
[ [ "Paknezhad", "Mahsa", "" ], [ "Ngo", "Cuong Phuc", "" ], [ "Winarto", "Amadeus Aristo", "" ], [ "Cheong", "Alistair", "" ], [ "Beh", "Chuen Yang", "" ], [ "Wu", "Jiayang", "" ], [ "Lee", "Hwee Kuan", "" ] ]
2103.00848
Xiao Huang
Xiao Huang, Hong Qiao, Hui Li and Zhihong Jiang
A Bioinspired Retinal Neural Network for Accurately Extracting Small-Target Motion Information in Cluttered Backgrounds
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Robust and accurate detection of small moving targets in cluttered moving backgrounds is a significant and challenging problem for robotic visual systems to perform search and tracking tasks. Inspired by the neural circuitry of elementary motion vision in the mammalian retina, this paper proposes a bioinspired retinal neural network based on a new neurodynamics-based temporal filtering and multiform 2-D spatial Gabor filtering. This model can estimate motion direction accurately via only two perpendicular spatiotemporal filtering signals, and respond to small targets of different sizes and velocities by adjusting the dendrite field size of the spatial filter. Meanwhile, an algorithm of directionally selective inhibition is proposed to suppress the target-like features in the moving background, which can reduce the influence of background motion effectively. Extensive synthetic and real-data experiments show that the proposed model works stably for small targets of a wider size and velocity range, and has better detection performance than other bioinspired models. Additionally, it can also extract the information of motion direction and motion energy accurately and rapidly.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 08:44:27 GMT" } ]
1,614,643,200,000
[ [ "Huang", "Xiao", "" ], [ "Qiao", "Hong", "" ], [ "Li", "Hui", "" ], [ "Jiang", "Zhihong", "" ] ]
2103.00891
Yiwen Liu
Yanzhen Ren, Yiwen Liu, Lina Wang
Using contrastive learning to improve the performance of steganalysis schemes
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
To improve the detection accuracy and generalization of steganalysis, this paper proposes the Steganalysis Contrastive Framework (SCF) based on contrastive learning. The SCF improves the feature representation of steganalysis by maximizing the distance between features of samples of different categories and minimizing the distance between features of samples of the same category. To decrease the computing complexity of the contrastive loss in supervised learning, we design a novel Steganalysis Contrastive Loss (StegCL) based on the equivalence and transitivity of similarity. The StegCL eliminates the redundant computing in the existing contrastive loss. The experimental results show that the SCF improves the generalization and detection accuracy of existing steganalysis DNNs, and the maximum promotion is 2% and 3% respectively. Without decreasing the detection accuracy, the training time of using the StegCL is 10% of that of using the contrastive loss in supervised learning.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 10:32:02 GMT" } ]
1,614,643,200,000
[ [ "Ren", "Yanzhen", "" ], [ "Liu", "Yiwen", "" ], [ "Wang", "Lina", "" ] ]
2103.01108
Carl Corea
Carl Corea, Matthias Thimm, Patrick Delfmann
Measuring Inconsistency over Sequences of Business Rule Cases
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this report, we investigate (element-based) inconsistency measures for multisets of business rule bases. Currently, related works allow to assess individual rule bases, however, as companies might encounter thousands of such instances daily, studying not only individual rule bases separately, but rather also their interrelations becomes necessary, especially in regard to determining suitable re-modelling strategies. We therefore present an approach to induce multiset-measures from arbitrary (traditional) inconsistency measures, propose new rationality postulates for a multiset use-case, and investigate the complexity of various aspects regarding multi-rule base inconsistency measurement.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 16:18:26 GMT" } ]
1,614,643,200,000
[ [ "Corea", "Carl", "" ], [ "Thimm", "Matthias", "" ], [ "Delfmann", "Patrick", "" ] ]
2103.01171
William Macke
William Macke, Reuth Mirsky and Peter Stone
Expected Value of Communication for Planning in Ad Hoc Teamwork
10 pages, 6 figure, Published at AAAI 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A desirable goal for autonomous agents is to be able to coordinate on the fly with previously unknown teammates. Known as "ad hoc teamwork", enabling such a capability has been receiving increasing attention in the research community. One of the central challenges in ad hoc teamwork is quickly recognizing the current plans of other agents and planning accordingly. In this paper, we focus on the scenario in which teammates can communicate with one another, but only at a cost. Thus, they must carefully balance plan recognition based on observations vs. that based on communication. This paper proposes a new metric for evaluating how similar are two policies that a teammate may be following - the Expected Divergence Point (EDP). We then present a novel planning algorithm for ad hoc teamwork, determining which query to ask and planning accordingly. We demonstrate the effectiveness of this algorithm in a range of increasingly general communication in ad hoc teamwork problems.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 18:09:36 GMT" }, { "version": "v2", "created": "Wed, 24 Mar 2021 18:05:47 GMT" } ]
1,616,716,800,000
[ [ "Macke", "William", "" ], [ "Mirsky", "Reuth", "" ], [ "Stone", "Peter", "" ] ]
2103.01737
Xinting Hu
Xinting Hu, Kaihua Tang, Chunyan Miao, Xian-Sheng Hua, Hanwang Zhang
Distilling Causal Effect of Data in Class-Incremental Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We propose a causal framework to explain the catastrophic forgetting in Class-Incremental Learning (CIL) and then derive a novel distillation method that is orthogonal to the existing anti-forgetting techniques, such as data replay and feature/label distillation. We first 1) place CIL into the framework, 2) answer why the forgetting happens: the causal effect of the old data is lost in new training, and then 3) explain how the existing techniques mitigate it: they bring the causal effect back. Based on the framework, we find that although the feature/label distillation is storage-efficient, its causal effect is not coherent with the end-to-end feature learning merit, which is however preserved by data replay. To this end, we propose to distill the Colliding Effect between the old and the new data, which is fundamentally equivalent to the causal effect of data replay, but without any cost of replay storage. Thanks to the causal effect analysis, we can further capture the Incremental Momentum Effect of the data stream, removing which can help to retain the old effect overwhelmed by the new data effect, and thus alleviate the forgetting of the old class in testing. Extensive experiments on three CIL benchmarks: CIFAR-100, ImageNet-Sub&Full, show that the proposed causal effect distillation can improve various state-of-the-art CIL methods by a large margin (0.72%--9.06%).
[ { "version": "v1", "created": "Tue, 2 Mar 2021 14:14:10 GMT" }, { "version": "v2", "created": "Thu, 4 Mar 2021 08:37:50 GMT" }, { "version": "v3", "created": "Mon, 8 Mar 2021 03:16:37 GMT" } ]
1,615,248,000,000
[ [ "Hu", "Xinting", "" ], [ "Tang", "Kaihua", "" ], [ "Miao", "Chunyan", "" ], [ "Hua", "Xian-Sheng", "" ], [ "Zhang", "Hanwang", "" ] ]
2103.01785
Felix Mohr
Felix Mohr, Gonzalo Mej\'ia, Francisco Yuraszeck
Single and Parallel Machine Scheduling with Variable Release Dates
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
In this paper we study a simple extension of the total weighted flowtime minimization problem for single and identical parallel machines. While the standard problem simply defines a set of jobs with their processing times and weights and assumes that all jobs have release date 0 and have no deadline, we assume that the release date of each job is a decision variable that is only constrained by a single global latest arrival deadline. To our knowledge, this simple yet practically highly relevant extension has never been studied. Our main contribution is that we show the NP- completeness of the problem even for the single machine case and provide an exhaustive empirical study of different typical approaches including genetic algorithms, tree search, and constraint programming.
[ { "version": "v1", "created": "Tue, 2 Mar 2021 14:52:28 GMT" } ]
1,614,729,600,000
[ [ "Mohr", "Felix", "" ], [ "Mejía", "Gonzalo", "" ], [ "Yuraszeck", "Francisco", "" ] ]
2103.02099
Alishba Imran
Alishba Imran, William Escobar, Freidoon Barez
Design of an Affordable Prosthetic Arm Equipped with Deep Learning Vision-Based Manipulation
Pre-print paper, 7 pages, 15 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many amputees throughout the world are left with limited options to personally own a prosthetic arm due to the expensive cost, mechanical system complexity, and lack of availability. The three main control methods of prosthetic hands are: (1) body-powered control, (2) extrinsic mechanical control, and (3) myoelectric control. These methods can perform well under a controlled situation but will often break down in clinical and everyday use due to poor robustness, weak adaptability, long-term training, and heavy mental burden during use. This paper lays the complete outline of the design process of an affordable and easily accessible novel prosthetic arm that reduces the cost of prosthetics from $10,000 to $700 on average. The 3D printed prosthetic arm is equipped with a depth camera and closed-loop off-policy deep learning algorithm to help form grasps to the object in view. Current work in reinforcement learning masters only individual skills and is heavily focused on parallel jaw grippers for in-hand manipulation. In order to create generalization, which better performs real-world manipulation, the focus is specifically on using the general framework of Markov Decision Process (MDP) through scalable learning with off-policy algorithms such as deep deterministic policy gradient (DDPG) and to study this question in the context of grasping a prosthetic arm. We were able to achieve a 78% grasp success rate on previously unseen objects and generalize across multiple objects for manipulation tasks. This work will make prosthetics cheaper, easier to use and accessible globally for amputees. Future work includes applying similar approaches to other medical assistive devices where a human is interacting with a machine to complete a task.
[ { "version": "v1", "created": "Wed, 3 Mar 2021 00:35:06 GMT" } ]
1,614,816,000,000
[ [ "Imran", "Alishba", "" ], [ "Escobar", "William", "" ], [ "Barez", "Freidoon", "" ] ]
2103.02362
Ting Wu
Ting Wu, Junjie Peng, Wenqiang Zhang, Huiran Zhang, Chuanshuai Ma, Yansong Huang
Video Sentiment Analysis with Bimodal Information-augmented Multi-Head Attention
12 pages, 4 figures, content and journal information updated
Knowledge Based Systems 235 (2022) 107676
10.1016/j.knosys.2021.107676
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Humans express feelings or emotions via different channels. Take language as an example, it entails different sentiments under different visual-acoustic contexts. To precisely understand human intentions as well as reduce the misunderstandings caused by ambiguity and sarcasm, we should consider multimodal signals including textual, visual and acoustic signals. The crucial challenge is to fuse different modalities of features for sentiment analysis. To effectively fuse the information carried by different modalities and better predict the sentiments, we design a novel multi-head attention based fusion network, which is inspired by the observations that the interactions between any two pair-wise modalities are different and they do not equally contribute to the final sentiment prediction. By assigning the acoustic-visual, acoustic-textual and visual-textual features with reasonable attention and exploiting a residual structure, we attend to attain the significant features. We conduct extensive experiments on four public multimodal datasets including one in Chinese and three in English. The results show that our approach outperforms the existing methods and can explain the contributions of bimodal interaction in multiple modalities.
[ { "version": "v1", "created": "Wed, 3 Mar 2021 12:30:11 GMT" }, { "version": "v2", "created": "Tue, 9 Mar 2021 02:54:35 GMT" }, { "version": "v3", "created": "Tue, 16 Nov 2021 07:02:53 GMT" } ]
1,637,107,200,000
[ [ "Wu", "Ting", "" ], [ "Peng", "Junjie", "" ], [ "Zhang", "Wenqiang", "" ], [ "Zhang", "Huiran", "" ], [ "Ma", "Chuanshuai", "" ], [ "Huang", "Yansong", "" ] ]
2103.02363
Daiki Kimura
Daiki Kimura, Subhajit Chaudhury, Akifumi Wachi, Ryosuke Kohita, Asim Munawar, Michiaki Tatsubori, Alexander Gray
Reinforcement Learning with External Knowledge by using Logical Neural Networks
KBRL Workshop at IJCAI-PRICAI 2020
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conventional deep reinforcement learning methods are sample-inefficient and usually require a large number of training trials before convergence. Since such methods operate on an unconstrained action set, they can lead to useless actions. A recent neuro-symbolic framework called the Logical Neural Networks (LNNs) can simultaneously provide key-properties of both neural networks and symbolic logic. The LNNs functions as an end-to-end differentiable network that minimizes a novel contradiction loss to learn interpretable rules. In this paper, we utilize LNNs to define an inference graph using basic logical operations, such as AND and NOT, for faster convergence in reinforcement learning. Specifically, we propose an integrated method that enables model-free reinforcement learning from external knowledge sources in an LNNs-based logical constrained framework such as action shielding and guide. Our results empirically demonstrate that our method converges faster compared to a model-free reinforcement learning method that doesn't have such logical constraints.
[ { "version": "v1", "created": "Wed, 3 Mar 2021 12:34:59 GMT" } ]
1,614,816,000,000
[ [ "Kimura", "Daiki", "" ], [ "Chaudhury", "Subhajit", "" ], [ "Wachi", "Akifumi", "" ], [ "Kohita", "Ryosuke", "" ], [ "Munawar", "Asim", "" ], [ "Tatsubori", "Michiaki", "" ], [ "Gray", "Alexander", "" ] ]
2103.02676
Alvi Ataur Khalil
Alvi Ataur Khalil, Alexander J Byrne, Mohammad Ashiqur Rahman, Mohammad Hossein Manshaei
Efficient UAV Trajectory-Planning using Economic Reinforcement Learning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Advances in unmanned aerial vehicle (UAV) design have opened up applications as varied as surveillance, firefighting, cellular networks, and delivery applications. Additionally, due to decreases in cost, systems employing fleets of UAVs have become popular. The uniqueness of UAVs in systems creates a novel set of trajectory or path planning and coordination problems. Environments include many more points of interest (POIs) than UAVs, with obstacles and no-fly zones. We introduce REPlanner, a novel multi-agent reinforcement learning algorithm inspired by economic transactions to distribute tasks between UAVs. This system revolves around an economic theory, in particular an auction mechanism where UAVs trade assigned POIs. We formulate the path planning problem as a multi-agent economic game, where agents can cooperate and compete for resources. We then translate the problem into a Partially Observable Markov decision process (POMDP), which is solved using a reinforcement learning (RL) model deployed on each agent. As the system computes task distributions via UAV cooperation, it is highly resilient to any change in the swarm size. Our proposed network and economic game architecture can effectively coordinate the swarm as an emergent phenomenon while maintaining the swarm's operation. Evaluation results prove that REPlanner efficiently outperforms conventional RL-based trajectory search.
[ { "version": "v1", "created": "Wed, 3 Mar 2021 20:54:19 GMT" } ]
1,614,902,400,000
[ [ "Khalil", "Alvi Ataur", "" ], [ "Byrne", "Alexander J", "" ], [ "Rahman", "Mohammad Ashiqur", "" ], [ "Manshaei", "Mohammad Hossein", "" ] ]
2103.02943
Jose Maria Font
Jose M. Font and Tobias Mahlmann
The Dota 2 Bot Competition
6 pages
IEEE Transactions on Games 2018
10.1109/TG.2018.2834566
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a real-time combined action and strategy gameplay. Artificial Intelligence and Computational Intelligence in Games research competitions offer a wide variety of challenges regarding the study and application of AI techniques to different game genres. These events are widely accepted by the AI/CI community as a sort of AI benchmarking that strongly influences many other research areas in the field. This paper presents and describes in detail the Dota 2 Bot competition and the Dota 2 AI framework that supports it. This challenge aims to join both, MOBAs and AI/CI game competitions, inviting participants to submit AI controllers for the successful MOBA \textit{Defense of the Ancients 2} (Dota 2) to play in 1v1 matches, which aims for fostering research on AI techniques for real-time games. The Dota 2 AI framework makes use of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.se of the actual Dota 2 game modding capabilities to enable to connect external AI controllers to actual Dota 2 game matches using the original Free-to-Play game.
[ { "version": "v1", "created": "Thu, 4 Mar 2021 10:49:47 GMT" } ]
1,614,902,400,000
[ [ "Font", "Jose M.", "" ], [ "Mahlmann", "Tobias", "" ] ]
2103.03361
Natesh Ganesh
Natesh Ganesh
From Quantifying Vagueness To Pan-niftyism
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this short paper, we will introduce a simple model for quantifying philosophical vagueness. There is growing interest in this endeavor to quantify vague concepts of consciousness, agency, etc. We will then discuss some of the implications of this model including the conditions under which the quantification of `nifty' leads to pan-nifty-ism. Understanding this leads to an interesting insight - the reason a framework to quantify consciousness like Integrated Information Theory implies (forms of) panpsychism is because there is favorable structure already implicitly encoded in the construction of the quantification metric.
[ { "version": "v1", "created": "Mon, 1 Mar 2021 17:00:52 GMT" } ]
1,615,161,600,000
[ [ "Ganesh", "Natesh", "" ] ]
2103.03429
Xiaowei Zhou
Xiaowei Zhou, Jie Yin, Ivor Tsang and Chen Wang
Human-Understandable Decision Making for Visual Recognition
12 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The widespread use of deep neural networks has achieved substantial success in many tasks. However, there still exists a huge gap between the operating mechanism of deep learning models and human-understandable decision making, so that humans cannot fully trust the predictions made by these models. To date, little work has been done on how to align the behaviors of deep learning models with human perception in order to train a human-understandable model. To fill this gap, we propose a new framework to train a deep neural network by incorporating the prior of human perception into the model learning process. Our proposed model mimics the process of perceiving conceptual parts from images and assessing their relative contributions towards the final recognition. The effectiveness of our proposed model is evaluated on two classical visual recognition tasks. The experimental results and analysis confirm our model is able to provide interpretable explanations for its predictions, but also maintain competitive recognition accuracy.
[ { "version": "v1", "created": "Fri, 5 Mar 2021 02:07:33 GMT" } ]
1,615,161,600,000
[ [ "Zhou", "Xiaowei", "" ], [ "Yin", "Jie", "" ], [ "Tsang", "Ivor", "" ], [ "Wang", "Chen", "" ] ]
2103.03610
Iain Barclay
Iain Barclay, Harrison Taylor, Alun Preece, Ian Taylor, Dinesh Verma, Geeth de Mel
A framework for fostering transparency in shared artificial intelligence models by increasing visibility of contributions
This is the pre-peer reviewed version of the following article: Barclay I, Taylor H, Preece A, Taylor I, Verma D, de Mel G. A framework for fostering transparency in shared artificial intelligence models by increasing visibility of contributions. Concurrency Computat Pract Exper. 2020;e6129. arXiv admin note: substantial text overlap with arXiv:1907.03483
null
10.1002/cpe.6129
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Increased adoption of artificial intelligence (AI) systems into scientific workflows will result in an increasing technical debt as the distance between the data scientists and engineers who develop AI system components and scientists, researchers and other users grows. This could quickly become problematic, particularly where guidance or regulations change and once-acceptable best practice becomes outdated, or where data sources are later discredited as biased or inaccurate. This paper presents a novel method for deriving a quantifiable metric capable of ranking the overall transparency of the process pipelines used to generate AI systems, such that users, auditors and other stakeholders can gain confidence that they will be able to validate and trust the data sources and contributors in the AI systems that they rely on. The methodology for calculating the metric, and the type of criteria that could be used to make judgements on the visibility of contributions to systems are evaluated through models published at ModelHub and PyTorch Hub, popular archives for sharing science resources, and is found to be helpful in driving consideration of the contributions made to generating AI systems and approaches towards effective documentation and improving transparency in machine learning assets shared within scientific communities.
[ { "version": "v1", "created": "Fri, 5 Mar 2021 11:28:50 GMT" } ]
1,615,161,600,000
[ [ "Barclay", "Iain", "" ], [ "Taylor", "Harrison", "" ], [ "Preece", "Alun", "" ], [ "Taylor", "Ian", "" ], [ "Verma", "Dinesh", "" ], [ "de Mel", "Geeth", "" ] ]
2103.03666
Benedikt Kleppmann
Benedikt T. Kleppmann
Tree of Knowledge: an Online Platform for Learning the Behaviour of Complex Systems
10 pages, 5 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many social sciences such as psychology and economics try to learn the behaviour of complex agents such as humans, organisations and countries. The current statistical methods used for learning this behaviour try to infer generally valid behaviour, but can only learn from one type of study at a time. Furthermore, only data from carefully designed studies can be used, as the phenomenon of interest has to be isolated and confounding factors accounted for. These restrictions limit the robustness and accuracy of insights that can be gained from social/economic systems. Here we present the online platform TreeOfKnowledge which implements a new methodology specifically designed for learning complex behaviours from complex systems: agent-based behaviour learning. With agent-based behaviour learning it is possible to gain more accurate and robust insights as it does not have the restriction of conventional statistics. It learns agent behaviour from many heterogenous datasets and can learn from these datasets even if the phenomenon of interest is not directly observed, but appears deep within complex systems. This new methodology shows how the internet and advances in computational power allow for more accurate and powerful mathematical models.
[ { "version": "v1", "created": "Sat, 27 Feb 2021 19:39:14 GMT" } ]
1,615,161,600,000
[ [ "Kleppmann", "Benedikt T.", "" ] ]
2103.03798
Vlad Firoiu
Vlad Firoiu, Eser Aygun, Ankit Anand, Zafarali Ahmed, Xavier Glorot, Laurent Orseau, Lei Zhang, Doina Precup, Shibl Mourad
Training a First-Order Theorem Prover from Synthetic Data
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A major challenge in applying machine learning to automated theorem proving is the scarcity of training data, which is a key ingredient in training successful deep learning models. To tackle this problem, we propose an approach that relies on training purely with synthetically generated theorems, without any human data aside from axioms. We use these theorems to train a neurally-guided saturation-based prover. Our neural prover outperforms the state-of-the-art E-prover on this synthetic data in both time and search steps, and shows significant transfer to the unseen human-written theorems from the TPTP library, where it solves 72\% of first-order problems without equality.
[ { "version": "v1", "created": "Fri, 5 Mar 2021 17:01:34 GMT" }, { "version": "v2", "created": "Tue, 6 Apr 2021 18:41:02 GMT" } ]
1,617,840,000,000
[ [ "Firoiu", "Vlad", "" ], [ "Aygun", "Eser", "" ], [ "Anand", "Ankit", "" ], [ "Ahmed", "Zafarali", "" ], [ "Glorot", "Xavier", "" ], [ "Orseau", "Laurent", "" ], [ "Zhang", "Lei", "" ], [ "Precup", "Doina", "" ], [ "Mourad", "Shibl", "" ] ]
2103.05481
Damien Pellier
Damien Pellier, Humbert Fiorino
From Classical to Hierarchical: benchmarks for the HTN Track of the International Planning Competition
null
Proceedings of the International Planning Competition, ICAPS, Nancy, France, 2020
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this short paper, we outline nine classical benchmarks submitted to the first hierarchical planning track of the International Planning competition in 2020. All of these benchmarks are based on the HDDL language. The choice of the benchmarks was based on a questionnaire sent to the HTN community. They are the following: Barman, Childsnack, Rover, Satellite, Blocksworld, Depots, Gripper, and Hiking. In the rest of the paper we give a short description of these benchmarks. All are totally ordered.
[ { "version": "v1", "created": "Tue, 9 Mar 2021 15:11:51 GMT" } ]
1,615,334,400,000
[ [ "Pellier", "Damien", "" ], [ "Fiorino", "Humbert", "" ] ]
2103.05564
Marco Pegoraro
Marco Pegoraro, Merih Seran Uysal, Wil M.P. van der Aalst
PROVED: A Tool for Graph Representation and Analysis of Uncertain Event Data
11 pages, 6 figures, 1 table, 16 references
Petri Nets (2021) 476-486
10.1007/978-3-030-76983-3_24
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The discipline of process mining aims to study processes in a data-driven manner by analyzing historical process executions, often employing Petri nets. Event data, extracted from information systems (e.g. SAP), serve as the starting point for process mining. Recently, novel types of event data have gathered interest among the process mining community, including uncertain event data. Uncertain events, process traces and logs contain attributes that are characterized by quantified imprecisions, e.g., a set of possible attribute values. The PROVED tool helps to explore, navigate and analyze such uncertain event data by abstracting the uncertain information using behavior graphs and nets, which have Petri nets semantics. Based on these constructs, the tool enables discovery and conformance checking.
[ { "version": "v1", "created": "Tue, 9 Mar 2021 17:11:54 GMT" }, { "version": "v2", "created": "Mon, 4 Apr 2022 13:34:00 GMT" }, { "version": "v3", "created": "Fri, 8 Apr 2022 09:59:26 GMT" } ]
1,649,635,200,000
[ [ "Pegoraro", "Marco", "" ], [ "Uysal", "Merih Seran", "" ], [ "van der Aalst", "Wil M. P.", "" ] ]
2103.05847
Yongming He
Yongming He, Guohua Wu, Yingwu Chen and Witold Pedrycz
A Two-stage Framework and Reinforcement Learning-based Optimization Algorithms for Complex Scheduling Problems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There hardly exists a general solver that is efficient for scheduling problems due to their diversity and complexity. In this study, we develop a two-stage framework, in which reinforcement learning (RL) and traditional operations research (OR) algorithms are combined together to efficiently deal with complex scheduling problems. The scheduling problem is solved in two stages, including a finite Markov decision process (MDP) and a mixed-integer programming process, respectively. This offers a novel and general paradigm that combines RL with OR approaches to solving scheduling problems, which leverages the respective strengths of RL and OR: The MDP narrows down the search space of the original problem through an RL method, while the mixed-integer programming process is settled by an OR algorithm. These two stages are performed iteratively and interactively until the termination criterion has been met. Under this idea, two implementation versions of the combination methods of RL and OR are put forward. The agile Earth observation satellite scheduling problem is selected as an example to demonstrate the effectiveness of the proposed scheduling framework and methods. The convergence and generalization capability of the methods are verified by the performance of training scenarios, while the efficiency and accuracy are tested in 50 untrained scenarios. The results show that the proposed algorithms could stably and efficiently obtain satisfactory scheduling schemes for agile Earth observation satellite scheduling problems. In addition, it can be found that RL-based optimization algorithms have stronger scalability than non-learning algorithms. This work reveals the advantage of combining reinforcement learning methods with heuristic methods or mathematical programming methods for solving complex combinatorial optimization problems.
[ { "version": "v1", "created": "Wed, 10 Mar 2021 03:16:12 GMT" } ]
1,615,420,800,000
[ [ "He", "Yongming", "" ], [ "Wu", "Guohua", "" ], [ "Chen", "Yingwu", "" ], [ "Pedrycz", "Witold", "" ] ]
2103.06371
Himanshu Sahni
Himanshu Sahni and Charles Isbell
Hard Attention Control By Mutual Information Maximization
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Biological agents have adopted the principle of attention to limit the rate of incoming information from the environment. One question that arises is if an artificial agent has access to only a limited view of its surroundings, how can it control its attention to effectively solve tasks? We propose an approach for learning how to control a hard attention window by maximizing the mutual information between the environment state and the attention location at each step. The agent employs an internal world model to make predictions about its state and focuses attention towards where the predictions may be wrong. Attention is trained jointly with a dynamic memory architecture that stores partial observations and keeps track of the unobserved state. We demonstrate that our approach is effective in predicting the full state from a sequence of partial observations. We also show that the agent's internal representation of the surroundings, a live mental map, can be used for control in two partially observable reinforcement learning tasks. Videos of the trained agent can be found at https://sites.google.com/view/hard-attention-control.
[ { "version": "v1", "created": "Wed, 10 Mar 2021 22:38:28 GMT" } ]
1,615,507,200,000
[ [ "Sahni", "Himanshu", "" ], [ "Isbell", "Charles", "" ] ]
2103.06602
Alexandros Nikou PhD
Alexandros Nikou, Anusha Mujumdar, Marin Orlic, Aneta Vulgarakis Feljan
Symbolic Reinforcement Learning for Safe RAN Control
The paper has been accepted to be presented in 20th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2021), May 3-7, London, UK (demo track)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper, we demonstrate a Symbolic Reinforcement Learning (SRL) architecture for safe control in Radio Access Network (RAN) applications. In our automated tool, a user can select a high-level safety specifications expressed in Linear Temporal Logic (LTL) to shield an RL agent running in a given cellular network with aim of optimizing network performance, as measured through certain Key Performance Indicators (KPIs). In the proposed architecture, network safety shielding is ensured through model-checking techniques over combined discrete system models (automata) that are abstracted through reinforcement learning. We demonstrate the user interface (UI) helping the user set intent specifications to the architecture and inspect the difference in allowed and blocked actions.
[ { "version": "v1", "created": "Thu, 11 Mar 2021 10:56:49 GMT" } ]
1,615,507,200,000
[ [ "Nikou", "Alexandros", "" ], [ "Mujumdar", "Anusha", "" ], [ "Orlic", "Marin", "" ], [ "Feljan", "Aneta Vulgarakis", "" ] ]
2103.06854
Laura Giordano
Laura Giordano, Valentina Gliozzi, Daniele Theseider Dupr\'e
A conditional, a fuzzy and a probabilistic interpretation of self-organising maps
31 pages, 1 figure. arXiv admin note: text overlap with arXiv:2008.13278
Journal of Logic and Computation, 2022
10.1093/logcom/exab082
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper we establish a link between fuzzy and preferential semantics for description logics and Self-Organising Maps, which have been proposed as possible candidates to explain the psychological mechanisms underlying category generalisation. In particular, we show that the input/output behavior of a Self-Organising Map after training can be described by a fuzzy description logic interpretation as well as by a preferential interpretation, based on a concept-wise multipreference semantics, which takes into account preferences with respect to different concepts and has been recently proposed for ranked and for weighted defeasible description logics. Properties of the network can be proven by model checking on the fuzzy or on the preferential interpretation. Starting from the fuzzy interpretation, we also provide a probabilistic account for this neural network model.
[ { "version": "v1", "created": "Thu, 11 Mar 2021 18:31:00 GMT" }, { "version": "v2", "created": "Fri, 19 Nov 2021 14:43:54 GMT" } ]
1,644,192,000,000
[ [ "Giordano", "Laura", "" ], [ "Gliozzi", "Valentina", "" ], [ "Dupré", "Daniele Theseider", "" ] ]
2103.06908
Ivana Dusparic
Ivana Dusparic, Nicolas Cardozo
Adaptation to Unknown Situations as the Holy Grail of Learning-Based Self-Adaptive Systems: Research Directions
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Self-adaptive systems continuously adapt to changes in their execution environment. Capturing all possible changes to define suitable behaviour beforehand is unfeasible, or even impossible in the case of unknown changes, hence human intervention may be required. We argue that adapting to unknown situations is the ultimate challenge for self-adaptive systems. Learning-based approaches are used to learn the suitable behaviour to exhibit in the case of unknown situations, to minimize or fully remove human intervention. While such approaches can, to a certain extent, generalize existing adaptations to new situations, there is a number of breakthroughs that need to be achieved before systems can adapt to general unknown and unforeseen situations. We posit the research directions that need to be explored to achieve unanticipated adaptation from the perspective of learning-based self-adaptive systems. At minimum, systems need to define internal representations of previously unseen situations on-the-fly, extrapolate the relationship to the previously encountered situations to evolve existing adaptations, and reason about the feasibility of achieving their intrinsic goals in the new set of conditions. We close discussing whether, even when we can, we should indeed build systems that define their own behaviour and adapt their goals, without involving a human supervisor.
[ { "version": "v1", "created": "Thu, 11 Mar 2021 19:07:02 GMT" } ]
1,615,766,400,000
[ [ "Dusparic", "Ivana", "" ], [ "Cardozo", "Nicolas", "" ] ]
2103.07494
Soumi Chattopadhyay
Soumi Chattopadhyay, Chandranath Adak, Ranjana Roy Chowdhury
FES: A Fast Efficient Scalable QoS Prediction Framework
13 pages, 15 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Quality-of-Service prediction of web service is an integral part of services computing due to its diverse applications in the various facets of a service life cycle, such as service composition, service selection, service recommendation. One of the primary objectives of designing a QoS prediction algorithm is to achieve satisfactory prediction accuracy. However, accuracy is not the only criteria to meet while developing a QoS prediction algorithm. The algorithm has to be faster in terms of prediction time so that it can be integrated into a real-time recommendation or composition system. The other important factor to consider while designing the prediction algorithm is scalability to ensure that the prediction algorithm can tackle large-scale datasets. The existing algorithms on QoS prediction often compromise on one goal while ensuring the others. In this paper, we propose a semi-offline QoS prediction model to achieve three important goals simultaneously: higher accuracy, faster prediction time, scalability. Here, we aim to predict the QoS value of service that varies across users. Our framework consists of multi-phase prediction algorithms: preprocessing-phase prediction, online prediction, and prediction using the pre-trained model. In the preprocessing phase, we first apply multi-level clustering on the dataset to obtain correlated users and services. We then preprocess the clusters using collaborative filtering to remove the sparsity of the given QoS invocation log matrix. Finally, we create a two-staged, semi-offline regression model using neural networks to predict the QoS value of service to be invoked by a user in real-time. Our experimental results on four publicly available WS-DREAM datasets show the efficiency in terms of accuracy, scalability, fast responsiveness of our framework as compared to the state-of-the-art methods.
[ { "version": "v1", "created": "Fri, 12 Mar 2021 19:28:17 GMT" }, { "version": "v2", "created": "Tue, 16 Mar 2021 04:11:46 GMT" } ]
1,615,939,200,000
[ [ "Chattopadhyay", "Soumi", "" ], [ "Adak", "Chandranath", "" ], [ "Chowdhury", "Ranjana Roy", "" ] ]
2103.07512
Francisco Baeta
Francisco Baeta, Jo\~ao Correia, Tiago Martins and Penousal Machado
TensorGP -- Genetic Programming Engine in TensorFlow
To be published in the 24th International Conference on the Applications of Evolutionary Computation proceedings. 16 pages, 5 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we resort to the TensorFlow framework to investigate the benefits of applying data vectorization and fitness caching methods to domain evaluation in Genetic Programming. For this purpose, an independent engine was developed, TensorGP, along with a testing suite to extract comparative timing results across different architectures and amongst both iterative and vectorized approaches. Our performance benchmarks demonstrate that by exploiting the TensorFlow eager execution model, performance gains of up to two orders of magnitude can be achieved on a parallel approach running on dedicated hardware when compared to a standard iterative approach.
[ { "version": "v1", "created": "Fri, 12 Mar 2021 20:19:37 GMT" } ]
1,615,852,800,000
[ [ "Baeta", "Francisco", "" ], [ "Correia", "João", "" ], [ "Martins", "Tiago", "" ], [ "Machado", "Penousal", "" ] ]
2103.07789
Yuval Shahar
Avner Hatsek and Yuval Shahar
A Methodology for Bi-Directional Knowledge-Based Assessment of Compliance to Continuous Application of Clinical Guidelines
25 pages; 13 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Clinicians often do not sufficiently adhere to evidence-based clinical guidelines in a manner sensitive to the context of each patient. It is important to detect such deviations, typically including redundant or missing actions, even when the detection is performed retrospectively, so as to inform both the attending clinician and policy makers. Furthermore, it would be beneficial to detect such deviations in a manner proportional to the level of the deviation, and not to simply use arbitrary cut-off values. In this study, we introduce a new approach for automated guideline-based quality assessment of the care process, the bidirectional knowledge-based assessment of compliance (BiKBAC) method. Our BiKBAC methodology assesses the degree of compliance when applying clinical guidelines, with respect to multiple different aspects of the guideline (e.g., the guideline's process and outcome objectives). The assessment is performed through a highly detailed, automated quality-assessment retrospective analysis, which compares a formal representation of the guideline and of its process and outcome intentions (we use the Asbru language for that purpose) with the longitudinal electronic medical record of its continuous application over a significant time period, using both a top-down and a bottom-up approach, which we explain in detail. Partial matches of the data to the process and to the outcome objectives are resolved using fuzzy temporal logic. We also introduce the DiscovErr system, which implements the BiKBAC approach, and present its detailed architecture. The DiscovErr system was evaluated in a separate study in the type 2 diabetes management domain, by comparing its performance to a panel of three clinicians, with highly encouraging results with respect to the completeness and correctness of its comments.
[ { "version": "v1", "created": "Sat, 13 Mar 2021 20:43:45 GMT" } ]
1,615,852,800,000
[ [ "Hatsek", "Avner", "" ], [ "Shahar", "Yuval", "" ] ]
2103.07877
Xinliang Wu
Xinliang Wu and Mengying Jiang and Guizhong Liu
R-GSN: The Relation-based Graph Similar Network for Heterogeneous Graph
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Heterogeneous graph is a kind of data structure widely existing in real life. Nowadays, the research of graph neural network on heterogeneous graph has become more and more popular. The existing heterogeneous graph neural network algorithms mainly have two ideas, one is based on meta-path and the other is not. The idea based on meta-path often requires a lot of manual preprocessing, at the same time it is difficult to extend to large scale graphs. In this paper, we proposed the general heterogeneous message passing paradigm and designed R-GSN that does not need meta-path, which is much improved compared to the baseline R-GCN. Experiments have shown that our R-GSN algorithm achieves the state-of-the-art performance on the ogbn-mag large scale heterogeneous graph dataset.
[ { "version": "v1", "created": "Sun, 14 Mar 2021 09:25:36 GMT" }, { "version": "v2", "created": "Thu, 10 Jun 2021 17:40:24 GMT" }, { "version": "v3", "created": "Fri, 25 Jun 2021 09:36:05 GMT" } ]
1,624,838,400,000
[ [ "Wu", "Xinliang", "" ], [ "Jiang", "Mengying", "" ], [ "Liu", "Guizhong", "" ] ]
2103.07903
Mustafa Gunel
Anil Ozturk, Mustafa Burak Gunel, Resul Dagdanov, Mirac Ekim Vural, Ferhat Yurdakul, Melih Dal, Nazim Kemal Ure
Investigating Value of Curriculum Reinforcement Learning in Autonomous Driving Under Diverse Road and Weather Conditions
6 pages, IV2021 Workshop
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Applications of reinforcement learning (RL) are popular in autonomous driving tasks. That being said, tuning the performance of an RL agent and guaranteeing the generalization performance across variety of different driving scenarios is still largely an open problem. In particular, getting good performance on complex road and weather conditions require exhaustive tuning and computation time. Curriculum RL, which focuses on solving simpler automation tasks in order to transfer knowledge to complex tasks, is attracting attention in RL community. The main contribution of this paper is a systematic study for investigating the value of curriculum reinforcement learning in autonomous driving applications. For this purpose, we setup several different driving scenarios in a realistic driving simulator, with varying road complexity and weather conditions. Next, we train and evaluate performance of RL agents on different sequences of task combinations and curricula. Results show that curriculum RL can yield significant gains in complex driving tasks, both in terms of driving performance and sample complexity. Results also demonstrate that different curricula might enable different benefits, which hints future research directions for automated curriculum training.
[ { "version": "v1", "created": "Sun, 14 Mar 2021 12:05:05 GMT" }, { "version": "v2", "created": "Thu, 29 Apr 2021 11:59:48 GMT" }, { "version": "v3", "created": "Mon, 2 Aug 2021 07:49:27 GMT" } ]
1,627,948,800,000
[ [ "Ozturk", "Anil", "" ], [ "Gunel", "Mustafa Burak", "" ], [ "Dagdanov", "Resul", "" ], [ "Vural", "Mirac Ekim", "" ], [ "Yurdakul", "Ferhat", "" ], [ "Dal", "Melih", "" ], [ "Ure", "Nazim Kemal", "" ] ]
2103.08155
Kenny Chour
Kenny Chour, Sivakumar Rathinam, Ramamoorthi Ravi
S$^*$: A Heuristic Information-Based Approximation Framework for Multi-Goal Path Finding
In Proceedings of the 31st International Conference on Automated Planning and Scheduling (ICAPS 2021)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We combine ideas from uni-directional and bi-directional heuristic search, and approximation algorithms for the Traveling Salesman Problem, to develop a novel framework for a Multi-Goal Path Finding (MGPF) problem that provides a 2-approximation guarantee. MGPF aims to find a least-cost path from an origin to a destination such that each node in a given set of goals is visited at least once along the path. We present numerical results to illustrate the advantages of our framework over conventional alternates in terms of the number of expanded nodes and run time.
[ { "version": "v1", "created": "Mon, 15 Mar 2021 06:27:37 GMT" }, { "version": "v2", "created": "Tue, 16 Mar 2021 03:12:06 GMT" } ]
1,615,939,200,000
[ [ "Chour", "Kenny", "" ], [ "Rathinam", "Sivakumar", "" ], [ "Ravi", "Ramamoorthi", "" ] ]
2103.08183
Tadahiro Taniguchi
Tadahiro Taniguchi, Hiroshi Yamakawa, Takayuki Nagai, Kenji Doya, Masamichi Sakagami, Masahiro Suzuki, Tomoaki Nakamura, Akira Taniguchi
A Whole Brain Probabilistic Generative Model: Toward Realizing Cognitive Architectures for Developmental Robots
62 pages, 9 figures, submitted to Neural Networks
Neural Networks, 2022, Volume 150, 293-312
10.1016/j.neunet.2022.02.026
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Building a humanlike integrative artificial cognitive system, that is, an artificial general intelligence (AGI), is the holy grail of the artificial intelligence (AI) field. Furthermore, a computational model that enables an artificial system to achieve cognitive development will be an excellent reference for brain and cognitive science. This paper describes an approach to develop a cognitive architecture by integrating elemental cognitive modules to enable the training of the modules as a whole. This approach is based on two ideas: (1) brain-inspired AI, learning human brain architecture to build human-level intelligence, and (2) a probabilistic generative model(PGM)-based cognitive system to develop a cognitive system for developmental robots by integrating PGMs. The development framework is called a whole brain PGM (WB-PGM), which differs fundamentally from existing cognitive architectures in that it can learn continuously through a system based on sensory-motor information. In this study, we describe the rationale of WB-PGM, the current status of PGM-based elemental cognitive modules, their relationship with the human brain, the approach to the integration of the cognitive modules, and future challenges. Our findings can serve as a reference for brain studies. As PGMs describe explicit informational relationships between variables, this description provides interpretable guidance from computational sciences to brain science. By providing such information, researchers in neuroscience can provide feedback to researchers in AI and robotics on what the current models lack with reference to the brain. Further, it can facilitate collaboration among researchers in neuro-cognitive sciences as well as AI and robotics.
[ { "version": "v1", "created": "Mon, 15 Mar 2021 07:42:04 GMT" }, { "version": "v2", "created": "Sun, 9 Jan 2022 23:38:27 GMT" } ]
1,674,000,000,000
[ [ "Taniguchi", "Tadahiro", "" ], [ "Yamakawa", "Hiroshi", "" ], [ "Nagai", "Takayuki", "" ], [ "Doya", "Kenji", "" ], [ "Sakagami", "Masamichi", "" ], [ "Suzuki", "Masahiro", "" ], [ "Nakamura", "Tomoaki", "" ], [ "Taniguchi", "Akira", "" ] ]
2103.08228
Zhihao Ma
Zhihao Ma, Yuzheng Zhuang, Paul Weng, Hankz Hankui Zhuo, Dong Li, Wulong Liu, Jianye Hao
Learning Symbolic Rules for Interpretable Deep Reinforcement Learning
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent progress in deep reinforcement learning (DRL) can be largely attributed to the use of neural networks. However, this black-box approach fails to explain the learned policy in a human understandable way. To address this challenge and improve the transparency, we propose a Neural Symbolic Reinforcement Learning framework by introducing symbolic logic into DRL. This framework features a fertilization of reasoning and learning modules, enabling end-to-end learning with prior symbolic knowledge. Moreover, interpretability is achieved by extracting the logical rules learned by the reasoning module in a symbolic rule space. The experimental results show that our framework has better interpretability, along with competing performance in comparison to state-of-the-art approaches.
[ { "version": "v1", "created": "Mon, 15 Mar 2021 09:26:00 GMT" }, { "version": "v2", "created": "Tue, 16 Mar 2021 05:32:42 GMT" } ]
1,615,939,200,000
[ [ "Ma", "Zhihao", "" ], [ "Zhuang", "Yuzheng", "" ], [ "Weng", "Paul", "" ], [ "Zhuo", "Hankz Hankui", "" ], [ "Li", "Dong", "" ], [ "Liu", "Wulong", "" ], [ "Hao", "Jianye", "" ] ]
2103.08249
Zhaoyang Hai
Zhaoyang Hai, Xiabi Liu
Evolving parametrized Loss for Image Classification Learning on Small Datasets
This article has been abandoned for publication, and the researcher will no longer participate in related research
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a meta-learning approach to evolving a parametrized loss function, which is called Meta-Loss Network (MLN), for training the image classification learning on small datasets. In our approach, the MLN is embedded in the framework of classification learning as a differentiable objective function. The MLN is evolved with the Evolutionary Strategy algorithm (ES) to an optimized loss function, such that a classifier, which optimized to minimize this loss, will achieve a good generalization effect. A classifier learns on a small training dataset to minimize MLN with Stochastic Gradient Descent (SGD), and then the MLN is evolved with the precision of the small-dataset-updated classifier on a large validation dataset. In order to evaluate our approach, the MLN is trained with a large number of small sample learning tasks sampled from FashionMNIST and tested on validation tasks sampled from FashionMNIST and CIFAR10. Experiment results demonstrate that the MLN effectively improved generalization compared to classical cross-entropy error and mean squared error.
[ { "version": "v1", "created": "Mon, 15 Mar 2021 10:00:18 GMT" }, { "version": "v2", "created": "Mon, 30 Oct 2023 07:27:01 GMT" } ]
1,698,710,400,000
[ [ "Hai", "Zhaoyang", "" ], [ "Liu", "Xiabi", "" ] ]
2103.08391
Blai Bonet
Ivan D. Rodriguez and Blai Bonet and Sebastian Sardina and Hector Geffner
Flexible FOND Planning with Explicit Fairness Assumptions
Extended version of ICAPS-21 paper
Journal of Artificial Intelligence Research 2022
10.1613/jair.1.13599
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We consider the problem of reaching a propositional goal condition in fully-observable non-deterministic (FOND) planning under a general class of fairness assumptions that are given explicitly. The fairness assumptions are of the form A/B and say that state trajectories that contain infinite occurrences of an action a from A in a state s and finite occurrence of actions from B, must also contain infinite occurrences of action a in s followed by each one of its possible outcomes. The infinite trajectories that violate this condition are deemed as unfair, and the solutions are policies for which all the fair trajectories reach a goal state. We show that strong and strong-cyclic FOND planning, as well as QNP planning, a planning model introduced recently for generalized planning, are all special cases of FOND planning with fairness assumptions of this form which can also be combined. FOND+ planning, as this form of planning is called, combines the syntax of FOND planning with some of the versatility of LTL for expressing fairness constraints. A new planner is implemented by reducing FOND+ planning to answer set programs, and the performance of the planner is evaluated in comparison with FOND and QNP planners, and LTL synthesis tools.
[ { "version": "v1", "created": "Mon, 15 Mar 2021 13:57:07 GMT" } ]
1,656,460,800,000
[ [ "Rodriguez", "Ivan D.", "" ], [ "Bonet", "Blai", "" ], [ "Sardina", "Sebastian", "" ], [ "Geffner", "Hector", "" ] ]
2103.08673
Mingyue Zhang
Mingyue Zhang
System Component-Level Self-Adaptations for Security via Bayesian Games
Published in International Conference on Software Engineering, Companion Volume
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the system under partial compromise and for the design of fine-grained defensive strategies where the rest of the system with autonomy can cooperate to mitigate the impact of attacks. To deal with such issues, we propose a new self-adaptive framework incorporating Bayesian game and model the defender (i.e., the system) at the granularity of components in system architecture. The system architecture model is translated into a Bayesian multi-player game, where each component is modeled as an independent player while security attacks are encoded as variant types for the components. The defensive strategy for the system is dynamically computed by solving the pure equilibrium to achieve the best possible system utility, improving the resiliency of the system against security attacks.
[ { "version": "v1", "created": "Fri, 12 Mar 2021 16:20:59 GMT" } ]
1,615,939,200,000
[ [ "Zhang", "Mingyue", "" ] ]
2103.09031
Yuval Shahar
Avner Hatsek, Irit Hochberg, Deeb Daoud Naccache, Aya Biderman, and Yuval Shahar
Evaluation of a Bi-Directional Methodology for Automated Assessment of Compliance to Continuous Application of Clinical Guidelines, in the Type 2 Diabetes-Management Domain
25 pages; 4 figures, 6 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
We evaluated the DiscovErr system, in which we had previously implemented a new methodology for assessment of compliance to continuous application of evidence-based clinical guidelines, based on a bidirectional search from the guideline objectives to the patient's longitudinal data, and vice versa. We compared the system comments on 1584 transactions regarding the management, over a mean of 5.23 years, of 10 randomly selected Type 2 diabetes patients, to those of two diabetes experts and a senior family practitioner. After providing their own comments, the experts assessed both the correctness (precision) and the importance of each of the DiscovErr system comments. The completeness (recall or coverage) of the system was computed by comparing its comments to those made by the experts. The system made 279 comments. The experts made 181 unique comments. The completeness of the system was 91% compared to comments made by at least two experts, and 98% when compared to comments made by all three. 172 comments were evaluated by the experts for correctness and importance: All 114 medication-related comments, and a random 35% of the 165 monitoring-related comments. The system's correctness was 81% compared to comments judged as correct by both diabetes experts, and 91% compared to comments judged as correct by a diabetes expert and at least as partially correct by the other. 89% of the comments were judged as important by both diabetes experts, 8% were judged as important by one expert, 3% were judged as less important by both experts. The completeness scores of the three experts (compared to the comments of all experts plus the validated system comments) were 75%, 60%, and 55%; the experts' correctness scores (compared to their majority) were respectively 99%, 91%, and 88%. Conclusion: Systems such as DiscovErr can assess the quality of continuous guideline-based care.
[ { "version": "v1", "created": "Tue, 16 Mar 2021 13:02:07 GMT" } ]
1,615,939,200,000
[ [ "Hatsek", "Avner", "" ], [ "Hochberg", "Irit", "" ], [ "Naccache", "Deeb Daoud", "" ], [ "Biderman", "Aya", "" ], [ "Shahar", "Yuval", "" ] ]
2103.09173
Chang Liu
Chang Liu, Lixin Fan, Kam Woh Ng, Yilun Jin, Ce Ju, Tianyu Zhang, Chee Seng Chan, Qiang Yang
Ternary Hashing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes a novel ternary hash encoding for learning to hash methods, which provides a principled more efficient coding scheme with performances better than those of the state-of-the-art binary hashing counterparts. Two kinds of axiomatic ternary logic, Kleene logic and {\L}ukasiewicz logic are adopted to calculate the Ternary Hamming Distance (THD) for both the learning/encoding and testing/querying phases. Our work demonstrates that, with an efficient implementation of ternary logic on standard binary machines, the proposed ternary hashing is compared favorably to the binary hashing methods with consistent improvements of retrieval mean average precision (mAP) ranging from 1\% to 5.9\% as shown in CIFAR10, NUS-WIDE and ImageNet100 datasets.
[ { "version": "v1", "created": "Tue, 16 Mar 2021 16:20:54 GMT" }, { "version": "v2", "created": "Fri, 19 Mar 2021 12:39:32 GMT" } ]
1,616,371,200,000
[ [ "Liu", "Chang", "" ], [ "Fan", "Lixin", "" ], [ "Ng", "Kam Woh", "" ], [ "Jin", "Yilun", "" ], [ "Ju", "Ce", "" ], [ "Zhang", "Tianyu", "" ], [ "Chan", "Chee Seng", "" ], [ "Yang", "Qiang", "" ] ]
2103.09627
Keisuke Fujii
Kosuke Toda, Masakiyo Teranishi, Keisuke Kushiro, Keisuke Fujii
Evaluation of soccer team defense based on prediction models of ball recovery and being attacked: A pilot study
15 pages, 5 figures
PLoS One, 17(1) e0263051, 2022
10.1371/journal.pone.0263051
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
With the development of measurement technology, data on the movements of actual games in various sports can be obtained and used for planning and evaluating the tactics and strategy. Defense in team sports is generally difficult to be evaluated because of the lack of statistical data. Conventional evaluation methods based on predictions of scores are considered unreliable because they predict rare events throughout the game. Besides, it is difficult to evaluate various plays leading up to a score. In this study, we propose a method to evaluate team defense from a comprehensive perspective related to team performance by predicting ball recovery and being attacked, which occur more frequently than goals, using player actions and positional data of all players and the ball. Using data from 45 soccer matches, we examined the relationship between the proposed index and team performance in actual matches and throughout a season. Results show that the proposed classifiers predicted the true events (mean F1 score $>$ 0.483) better than the existing classifiers which were based on rare events or goals (mean F1 score $<$ 0.201). Also, the proposed index had a moderate correlation with the long-term outcomes of the season ($r =$ 0.397). These results suggest that the proposed index might be a more reliable indicator rather than winning or losing with the inclusion of accidental factors.
[ { "version": "v1", "created": "Wed, 17 Mar 2021 13:15:41 GMT" }, { "version": "v2", "created": "Fri, 19 Mar 2021 00:42:56 GMT" }, { "version": "v3", "created": "Sat, 7 May 2022 06:27:09 GMT" } ]
1,652,140,800,000
[ [ "Toda", "Kosuke", "" ], [ "Teranishi", "Masakiyo", "" ], [ "Kushiro", "Keisuke", "" ], [ "Fujii", "Keisuke", "" ] ]
2103.09990
Zahra Zahedi
Zahra Zahedi and Subbarao Kambhampati
Human-AI Symbiosis: A Survey of Current Approaches
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we aim at providing a comprehensive outline of the different threads of work in human-AI collaboration. By highlighting various aspects of works on the human-AI team such as the flow of complementing, task horizon, model representation, knowledge level, and teaming goal, we make a taxonomy of recent works according to these dimensions. We hope that the survey will provide a more clear connection between the works in the human-AI team and guidance to new researchers in this area.
[ { "version": "v1", "created": "Thu, 18 Mar 2021 02:39:28 GMT" } ]
1,616,112,000,000
[ [ "Zahedi", "Zahra", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2103.10213
Jianhua He
Zheng Huang, Kai Chen, Jianhua He, Xiang Bai, Dimosthenis Karatzas, Shjian Lu, and C.V. Jawahar
ICDAR2019 Competition on Scanned Receipt OCR and Information Extraction
null
null
10.1109/ICDAR.2019.00244
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Scanned receipts OCR and key information extraction (SROIE) represent the processeses of recognizing text from scanned receipts and extracting key texts from them and save the extracted tests to structured documents. SROIE plays critical roles for many document analysis applications and holds great commercial potentials, but very little research works and advances have been published in this area. In recognition of the technical challenges, importance and huge commercial potentials of SROIE, we organized the ICDAR 2019 competition on SROIE. In this competition, we set up three tasks, namely, Scanned Receipt Text Localisation (Task 1), Scanned Receipt OCR (Task 2) and Key Information Extraction from Scanned Receipts (Task 3). A new dataset with 1000 whole scanned receipt images and annotations is created for the competition. In this report we will presents the motivation, competition datasets, task definition, evaluation protocol, submission statistics, performance of submitted methods and results analysis.
[ { "version": "v1", "created": "Thu, 18 Mar 2021 12:33:41 GMT" } ]
1,616,112,000,000
[ [ "Huang", "Zheng", "" ], [ "Chen", "Kai", "" ], [ "He", "Jianhua", "" ], [ "Bai", "Xiang", "" ], [ "Karatzas", "Dimosthenis", "" ], [ "Lu", "Shjian", "" ], [ "Jawahar", "C. V.", "" ] ]
2103.10453
Olivier Goudet Dr
Olivier Goudet and Jin-Kao Hao
A massively parallel evolutionary algorithm for the partial Latin square extension problem
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The partial Latin square extension problem is to fill as many as possible empty cells of a partially filled Latin square. This problem is a useful model for a wide range of applications in diverse domains. This paper presents the first massively parallel evolutionary algorithm algorithm for this computationally challenging problem based on a transformation of the problem to partial graph coloring. The algorithm features the following original elements. Based on a very large population (with more than $10^4$ individuals) and modern graphical processing units, the algorithm performs many local searches in parallel to ensure an intensive exploitation of the search space. The algorithm employs a dedicated crossover with a specific parent matching strategy to create a large number of diversified and information-preserving offspring at each generation. Extensive experiments on 1800 benchmark instances show a high competitiveness of the algorithm compared to the current best performing methods. Competitive results are also reported on the related Latin square completion problem. Analyses are performed to shed lights on the roles of the main algorithmic components. The code of the algorithm will be made publicly available.
[ { "version": "v1", "created": "Thu, 18 Mar 2021 18:09:50 GMT" }, { "version": "v2", "created": "Mon, 13 Sep 2021 16:25:53 GMT" }, { "version": "v3", "created": "Tue, 18 Jan 2022 17:31:08 GMT" }, { "version": "v4", "created": "Thu, 10 Feb 2022 10:50:02 GMT" } ]
1,644,537,600,000
[ [ "Goudet", "Olivier", "" ], [ "Hao", "Jin-Kao", "" ] ]
2103.10507
Alessandro Gianola
Paolo Felli and Alessandro Gianola and Marco Montali and Andrey Rivkin and Sarah Winkler
CoCoMoT: Conformance Checking of Multi-Perspective Processes via SMT (Extended Version)
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conformance checking is a key process mining task for comparing the expected behavior captured in a process model and the actual behavior recorded in a log. While this problem has been extensively studied for pure control-flow processes, conformance checking with multi-perspective processes is still at its infancy. In this paper, we attack this challenging problem by considering processes that combine the data and control-flow dimensions. In particular, we adopt data Petri nets (DPNs) as the underlying reference formalism, and show how solid, well-established automated reasoning techniques can be effectively employed for computing conformance metrics and data-aware alignments. We do so by introducing the CoCoMoT (Computing Conformance Modulo Theories) framework, with a fourfold contribution. First, we show how SAT-based encodings studied in the pure control-flow setting can be lifted to our data-aware case, using SMT as the underlying formal and algorithmic framework. Second, we introduce a novel preprocessing technique based on a notion of property-preserving clustering, to speed up the computation of conformance checking outputs. Third, we provide a proof-of-concept implementation that uses a state-of-the-art SMT solver and report on preliminary experiments. Finally, we discuss how CoCoMoT directly lends itself to a number of further tasks, like multi- and anti-alignments, log analysis by clustering, and model repair.
[ { "version": "v1", "created": "Thu, 18 Mar 2021 20:22:50 GMT" }, { "version": "v2", "created": "Mon, 19 Apr 2021 12:26:50 GMT" } ]
1,618,876,800,000
[ [ "Felli", "Paolo", "" ], [ "Gianola", "Alessandro", "" ], [ "Montali", "Marco", "" ], [ "Rivkin", "Andrey", "" ], [ "Winkler", "Sarah", "" ] ]
2103.10694
Amb Mis
Sarika Jain and Archana Patel
Semantic Contextual Reasoning to Provide Human Behavior
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In recent years, the world has witnessed various primitives pertaining to the complexity of human behavior. Identifying an event in the presence of insufficient, incomplete, or tentative premises along with the constraints on resources such as time, data and memory is a vital aspect of an intelligent system. Data explosion presents one of the most challenging research issues for intelligent systems; to optimally represent and store this heterogeneous and voluminous data semantically to provide human behavior. There is a requirement of intelligent but personalized human behavior subject to constraints on resources and priority of the user. Knowledge, when represented in the form of an ontology, procures an intelligent response to a query posed by users; but it does not offer content in accordance with the user context. To this aim, we propose a model to quantify the user context and provide semantic contextual reasoning. A diagnostic belief algorithm (DBA) is also presented that identifies a given event and also computes the confidence of the decision as a function of available resources, premises, exceptions, and desired specificity. We conduct an empirical study in the domain of day-to-day routine queries and the experimental results show that the answer to queries and also its confidence varies with user context.
[ { "version": "v1", "created": "Fri, 19 Mar 2021 09:02:38 GMT" } ]
1,616,371,200,000
[ [ "Jain", "Sarika", "" ], [ "Patel", "Archana", "" ] ]
2103.10844
David Fernandez-Llorca
David Fern\'andez Llorca
From driving automation systems to autonomous vehicles: clarifying the terminology
6 pages, 3 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The terminological landscape is rather cluttered when referring to autonomous driving or vehicles. A plethora of terms are used interchangeably, leading to misuse and confusion. With its technological, social and legal progress, it is increasingly imperative to establish a clear terminology that allows each concept to be placed in its corresponding place.
[ { "version": "v1", "created": "Fri, 19 Mar 2021 14:53:15 GMT" } ]
1,616,371,200,000
[ [ "Llorca", "David Fernández", "" ] ]
2103.11218
Amin Jalali
Amin Jalali
Evaluating Perceived Usefulness and Ease of Use of CMMN and DCR
null
null
10.1007/978-3-030-79186-5_10
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Case Management has been gradually evolving to support Knowledge-intensive business process management, which resulted in developing different modeling languages, e.g., Declare, Dynamic Condition Response (DCR), and Case Management Model and Notation (CMMN). A language will die if users do not accept and use it in practice - similar to extinct human languages. Thus, it is important to evaluate how users perceive languages to determine if there is a need for improvement. Although some studies have investigated how the process designers perceived Declare and DCR, there is a lack of research on how they perceive CMMN. Therefore, this study investigates how the process designers perceive the usefulness and ease of use of CMMN and DCR based on the Technology Acceptance Model. DCR is included to enable comparing the study result with previous ones. The study is performed by educating master level students with these languages over eight weeks by giving feedback on their assignments to reduce perceptions biases. The students' perceptions are collected through questionnaires before and after sending feedback on their final practice in the exam. Thus, the result shows how the perception of participants can change by receiving feedback - despite being well trained. The reliability of responses is tested using Cronbach's alpha, and the result indicates that both languages have an acceptable level for both perceived usefulness and ease of use.
[ { "version": "v1", "created": "Sat, 20 Mar 2021 17:57:19 GMT" }, { "version": "v2", "created": "Tue, 23 Mar 2021 19:41:14 GMT" }, { "version": "v3", "created": "Mon, 3 May 2021 10:22:36 GMT" } ]
1,644,451,200,000
[ [ "Jalali", "Amin", "" ] ]
2103.11345
Vincent Thomas
Vincent Thomas, G\'er\'emy Hutin, Olivier Buffet
Monte Carlo Information-Oriented Planning
9 pages, revised version of ECAI 2020 paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article, we discuss how to solve information-gathering problems expressed as rho-POMDPs, an extension of Partially Observable Markov Decision Processes (POMDPs) whose reward rho depends on the belief state. Point-based approaches used for solving POMDPs have been extended to solving rho-POMDPs as belief MDPs when its reward rho is convex in B or when it is Lipschitz-continuous. In the present paper, we build on the POMCP algorithm to propose a Monte Carlo Tree Search for rho-POMDPs, aiming for an efficient on-line planner which can be used for any rho function. Adaptations are required due to the belief-dependent rewards to (i) propagate more than one state at a time, and (ii) prevent biases in value estimates. An asymptotic convergence proof to epsilon-optimal values is given when rho is continuous. Experiments are conducted to analyze the algorithms at hand and show that they outperform myopic approaches.
[ { "version": "v1", "created": "Sun, 21 Mar 2021 09:09:27 GMT" } ]
1,616,457,600,000
[ [ "Thomas", "Vincent", "" ], [ "Hutin", "Gérémy", "" ], [ "Buffet", "Olivier", "" ] ]
2103.11692
Ramon Fraga Pereira
Ramon Fraga Pereira, Francesco Fuggitti, and Giuseppe De Giacomo
Recognizing LTLf/PLTLf Goals in Fully Observable Non-Deterministic Domain Models
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of possible goals, a domain model, and a sequence of observations as a sample of the plan being executed in the environment. Existing approaches assume that the possible goals are formalized as a conjunction in deterministic settings. In this paper, we develop a novel approach that is capable of recognizing temporally extended goals in Fully Observable Non-Deterministic (FOND) planning domain models, focusing on goals on finite traces expressed in Linear Temporal Logic (LTLf) and (Pure) Past Linear Temporal Logic (PLTLf). We empirically evaluate our goal recognition approach using different LTLf and PLTLf goals over six common FOND planning domain models, and show that our approach is accurate to recognize temporally extended goals at several levels of observability.
[ { "version": "v1", "created": "Mon, 22 Mar 2021 09:46:03 GMT" } ]
1,616,457,600,000
[ [ "Pereira", "Ramon Fraga", "" ], [ "Fuggitti", "Francesco", "" ], [ "De Giacomo", "Giuseppe", "" ] ]
2103.11961
Noah Klarmann
Noah Klarmann
Artificial Intelligence Narratives: An Objective Perspective on Current Developments
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
This work provides a starting point for researchers interested in gaining a deeper understanding of the big picture of artificial intelligence (AI). To this end, a narrative is conveyed that allows the reader to develop an objective view on current developments that is free from false promises that dominate public communication. An essential takeaway for the reader is that AI must be understood as an umbrella term encompassing a plethora of different methods, schools of thought, and their respective historical movements. Consequently, a bottom-up strategy is pursued in which the field of AI is introduced by presenting various aspects that are characteristic of the subject. This paper is structured in three parts: (i) Discussion of current trends revealing false public narratives, (ii) an introduction to the history of AI focusing on recurring patterns and main characteristics, and (iii) a critical discussion on the limitations of current methods in the context of the potential emergence of a strong(er) AI. It should be noted that this work does not cover any of these aspects holistically; rather, the content addressed is a selection made by the author and subject to a didactic strategy.
[ { "version": "v1", "created": "Thu, 18 Mar 2021 17:33:00 GMT" } ]
1,616,457,600,000
[ [ "Klarmann", "Noah", "" ] ]
2103.12701
Zhaoxing Bu
Zhaoxing Bu and Richard E. Korf
A*+BFHS: A Hybrid Heuristic Search Algorithm
8 pages, 5 figures, 1 table
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present a new algorithm A*+BFHS for solving problems with unit-cost operators where A* and IDA* fail due to memory limitations and/or the existence of many distinct paths between the same pair of nodes. A*+BFHS is based on A* and breadth-first heuristic search (BFHS). A*+BFHS combines advantages from both algorithms, namely A*'s node ordering, BFHS's memory savings, and both algorithms' duplicate detection. On easy problems, A*+BFHS behaves the same as A*. On hard problems, it is slower than A* but saves a large amount of memory. Compared to BFIDA*, A*+BFHS reduces the search time and/or memory requirement by several times on a variety of planning domains.
[ { "version": "v1", "created": "Tue, 23 Mar 2021 17:22:03 GMT" }, { "version": "v2", "created": "Thu, 16 Dec 2021 09:16:57 GMT" } ]
1,639,699,200,000
[ [ "Bu", "Zhaoxing", "" ], [ "Korf", "Richard E.", "" ] ]
2103.12854
Jo\v{z}e Ro\v{z}anec
Jo\v{z}e M. Ro\v{z}anec, Jinzhi Lu, Jan Rupnik, Maja \v{S}krjanc, Dunja Mladeni\'c, Bla\v{z} Fortuna, Xiaochen Zheng, Dimitris Kiritsis
Actionable Cognitive Twins for Decision Making in Manufacturing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Actionable Cognitive Twins are the next generation Digital Twins enhanced with cognitive capabilities through a knowledge graph and artificial intelligence models that provide insights and decision-making options to the users. The knowledge graph describes the domain-specific knowledge regarding entities and interrelationships related to a manufacturing setting. It also contains information on possible decision-making options that can assist decision-makers, such as planners or logisticians. In this paper, we propose a knowledge graph modeling approach to construct actionable cognitive twins for capturing specific knowledge related to demand forecasting and production planning in a manufacturing plant. The knowledge graph provides semantic descriptions and contextualization of the production lines and processes, including data identification and simulation or artificial intelligence algorithms and forecasts used to support them. Such semantics provide ground for inferencing, relating different knowledge types: creative, deductive, definitional, and inductive. To develop the knowledge graph models for describing the use case completely, systems thinking approach is proposed to design and verify the ontology, develop a knowledge graph and build an actionable cognitive twin. Finally, we evaluate our approach in two use cases developed for a European original equipment manufacturer related to the automotive industry as part of the European Horizon 2020 project FACTLOG.
[ { "version": "v1", "created": "Tue, 23 Mar 2021 21:32:07 GMT" } ]
1,616,630,400,000
[ [ "Rožanec", "Jože M.", "" ], [ "Lu", "Jinzhi", "" ], [ "Rupnik", "Jan", "" ], [ "Škrjanc", "Maja", "" ], [ "Mladenić", "Dunja", "" ], [ "Fortuna", "Blaž", "" ], [ "Zheng", "Xiaochen", "" ], [ "Kiritsis", "Dimitris", "" ] ]
2103.13496
Jordan Meadows
Jordan Meadows, Andr\'e Freitas
Similarity-Based Equational Inference in Physics
null
null
10.1103/PhysRevResearch.3.L042010
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automating the derivation of published results is a challenge, in part due to the informal use of mathematics by physicists, compared to that of mathematicians. Following demand, we describe a method for converting informal hand-written derivations into datasets, and present an example dataset crafted from a contemporary result in condensed matter. We define an equation reconstruction task completed by rederiving an unknown intermediate equation posed as a state, taken from three consecutive equational states within a derivation. Derivation automation is achieved by applying string-based CAS-reliant actions to states, which mimic mathematical operations and induce state transitions. We implement a symbolic similarity-based heuristic search to solve the equation reconstruction task as an early step towards multi-hop equational inference in physics.
[ { "version": "v1", "created": "Wed, 24 Mar 2021 21:36:39 GMT" }, { "version": "v2", "created": "Sun, 27 Jun 2021 02:09:15 GMT" } ]
1,635,465,600,000
[ [ "Meadows", "Jordan", "" ], [ "Freitas", "André", "" ] ]
2103.13520
Amit Sheth
Amit Sheth and Krishnaprasad Thirunarayan
The Duality of Data and Knowledge Across the Three Waves of AI
A version of this will appear as (cite as): IT Professional Magazine (special section to commemorate the 75th Anniversary of IEEE Computer Society), 23 (3) April-May 2021
IT Professional, 23 (3), April-May 2021
10.1109/MITP.2021.3070985
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We discuss how over the last 30 to 50 years, Artificial Intelligence (AI) systems that focused only on data have been handicapped, and how knowledge has been critical in developing smarter, intelligent, and more effective systems. In fact, the vast progress in AI can be viewed in terms of the three waves of AI as identified by DARPA. During the first wave, handcrafted knowledge has been at the center-piece, while during the second wave, the data-driven approaches supplanted knowledge. Now we see a strong role and resurgence of knowledge fueling major breakthroughs in the third wave of AI underpinning future intelligent systems as they attempt human-like decision making, and seek to become trusted assistants and companions for humans. We find a wider availability of knowledge created from diverse sources, using manual to automated means both by repurposing as well as by extraction. Using knowledge with statistical learning is becoming increasingly indispensable to help make AI systems more transparent and auditable. We will draw a parallel with the role of knowledge and experience in human intelligence based on cognitive science, and discuss emerging neuro-symbolic or hybrid AI systems in which knowledge is the critical enabler for combining capabilities of the data-intensive statistical AI systems with those of symbolic AI systems, resulting in more capable AI systems that support more human-like intelligence.
[ { "version": "v1", "created": "Wed, 24 Mar 2021 23:07:47 GMT" }, { "version": "v2", "created": "Wed, 14 Apr 2021 19:57:57 GMT" } ]
1,618,531,200,000
[ [ "Sheth", "Amit", "" ], [ "Thirunarayan", "Krishnaprasad", "" ] ]
2103.13901
Pedro Zuidberg Dos Martires
Ivan Miosic, Pedro Zuidberg Dos Martires
Measure Theoretic Weighted Model Integration
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Weighted model counting (WMC) is a popular framework to perform probabilistic inference with discrete random variables. Recently, WMC has been extended to weighted model integration (WMI) in order to additionally handle continuous variables. At their core, WMI problems consist of computing integrals and sums over weighted logical formulas. From a theoretical standpoint, WMI has been formulated by patching the sum over weighted formulas, which is already present in WMC, with Riemann integration. A more principled approach to integration, which is rooted in measure theory, is Lebesgue integration. Lebesgue integration allows one to treat discrete and continuous variables on equal footing in a principled fashion. We propose a theoretically sound measure theoretic formulation of weighted model integration, which naturally reduces to weighted model counting in the absence of continuous variables. Instead of regarding weighted model integration as an extension of weighted model counting, WMC emerges as a special case of WMI in our formulation.
[ { "version": "v1", "created": "Thu, 25 Mar 2021 15:11:11 GMT" } ]
1,616,716,800,000
[ [ "Miosic", "Ivan", "" ], [ "Martires", "Pedro Zuidberg Dos", "" ] ]
2103.14434
Javier Segovia Aguas
Javier Segovia-Aguas, Sergio Jim\'enez and Anders Jonsson
Generalized Planning as Heuristic Search
Accepted at ICAPS-21
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Although heuristic search is one of the most successful approaches to classical planning, this planning paradigm does not apply straightforwardly to Generalized Planning (GP). Planning as heuristic search traditionally addresses the computation of sequential plans by searching in a grounded state-space. On the other hand GP aims at computing algorithm-like plans, that can branch and loop, and that generalize to a (possibly infinite) set of classical planning instances. This paper adapts the planning as heuristic search paradigm to the particularities of GP, and presents the first native heuristic search approach to GP. First, the paper defines a novel GP solution space that is independent of the number of planning instances in a GP problem, and the size of these instances. Second, the paper defines different evaluation and heuristic functions for guiding a combinatorial search in our GP solution space. Lastly the paper defines a GP algorithm, called Best-First Generalized Planning (BFGP), that implements a best-first search in the solution space guided by our evaluation/heuristic functions.
[ { "version": "v1", "created": "Fri, 26 Mar 2021 12:35:10 GMT" } ]
1,616,976,000,000
[ [ "Segovia-Aguas", "Javier", "" ], [ "Jiménez", "Sergio", "" ], [ "Jonsson", "Anders", "" ] ]
2103.14930
Kai Wang
Kai Wang, Yu Liu, Dan Lin, Quan Z. Sheng
Hyperbolic Geometry is Not Necessary: Lightweight Euclidean-Based Models for Low-Dimensional Knowledge Graph Embeddings
Accepted for publication at the Findings of EMNLP 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent knowledge graph embedding (KGE) models based on hyperbolic geometry have shown great potential in a low-dimensional embedding space. However, the necessity of hyperbolic space in KGE is still questionable, because the calculation based on hyperbolic geometry is much more complicated than Euclidean operations. In this paper, based on the state-of-the-art hyperbolic-based model RotH, we develop two lightweight Euclidean-based models, called RotL and Rot2L. The RotL model simplifies the hyperbolic operations while keeping the flexible normalization effect. Utilizing a novel two-layer stacked transformation and based on RotL, the Rot2L model obtains an improved representation capability, yet costs fewer parameters and calculations than RotH. The experiments on link prediction show that Rot2L achieves the state-of-the-art performance on two widely-used datasets in low-dimensional knowledge graph embeddings. Furthermore, RotL achieves similar performance as RotH but only requires half of the training time.
[ { "version": "v1", "created": "Sat, 27 Mar 2021 15:34:32 GMT" }, { "version": "v2", "created": "Sun, 24 Oct 2021 13:50:45 GMT" } ]
1,635,206,400,000
[ [ "Wang", "Kai", "" ], [ "Liu", "Yu", "" ], [ "Lin", "Dan", "" ], [ "Sheng", "Quan Z.", "" ] ]
2103.14950
Michael Green
Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao and Julian Togelius
The AI Settlement Generation Challenge in Minecraft: First Year Report
14 pages, 9 figures, published in KI-K\"unstliche Intelligenz
KI-K\"unstliche Intelligenz 2020
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.
[ { "version": "v1", "created": "Sat, 27 Mar 2021 17:27:05 GMT" } ]
1,617,062,400,000
[ [ "Salge", "Christoph", "" ], [ "Green", "Michael Cerny", "" ], [ "Canaan", "Rodrigo", "" ], [ "Skwarski", "Filip", "" ], [ "Fritsch", "Rafael", "" ], [ "Brightmoore", "Adrian", "" ], [ "Ye", "Shaofang", "" ], [ "Cao", "Changxing", "" ], [ "Togelius", "Julian", "" ] ]
2103.14986
Ildar Batyrshin Z.
Ildar Batyrshin, Luis Alfonso Villa-Vargas, Marco Antonio Ramirez-Salinas, Moises Salinas-Rosales, Nailya Kubysheva
Generating Negations of Probability Distributions
10 pages, 1 figure
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Recently it was introduced a negation of a probability distribution. The need for such negation arises when a knowledge-based system can use the terms like NOT HIGH, where HIGH is represented by a probability distribution (pd). For example, HIGH PROFIT or HIGH PRICE can be considered. The application of this negation in Dempster-Shafer theory was considered in many works. Although several negations of probability distributions have been proposed, it was not clear how to construct other negations. In this paper, we consider negations of probability distributions as point-by-point transformations of pd using decreasing functions defined on [0,1] called negators. We propose the general method of generation of negators and corresponding negations of pd, and study their properties. We give a characterization of linear negators as a convex combination of Yager and uniform negators.
[ { "version": "v1", "created": "Sat, 27 Mar 2021 20:24:10 GMT" } ]
1,617,062,400,000
[ [ "Batyrshin", "Ildar", "" ], [ "Villa-Vargas", "Luis Alfonso", "" ], [ "Ramirez-Salinas", "Marco Antonio", "" ], [ "Salinas-Rosales", "Moises", "" ], [ "Kubysheva", "Nailya", "" ] ]
2103.15059
Miao Li
Rui Zhang, Bayu Distiawan Trisedy, Miao Li, Yong Jiang, Jianzhong Qi
A Benchmark and Comprehensive Survey on Knowledge Graph Entity Alignment via Representation Learning
to appear in VLDB Journal, 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In the last few years, the interest in knowledge bases has grown exponentially in both the research community and the industry due to their essential role in AI applications. Entity alignment is an important task for enriching knowledge bases. This paper provides a comprehensive tutorial-type survey on representative entity alignment techniques that use the new approach of representation learning. We present a framework for capturing the key characteristics of these techniques, propose two datasets to address the limitation of existing benchmark datasets, and conduct extensive experiments using the proposed datasets. The framework gives a clear picture of how the techniques work. The experiments yield important results about the empirical performance of the techniques and how various factors affect the performance. One important observation not stressed by previous work is that techniques making good use of attribute triples and relation predicates as features stand out as winners.
[ { "version": "v1", "created": "Sun, 28 Mar 2021 06:23:48 GMT" }, { "version": "v2", "created": "Mon, 17 Jan 2022 15:29:36 GMT" }, { "version": "v3", "created": "Mon, 28 Mar 2022 02:02:27 GMT" }, { "version": "v4", "created": "Sat, 2 Apr 2022 12:36:39 GMT" }, { "version": "v5", "created": "Fri, 6 May 2022 03:51:22 GMT" } ]
1,652,054,400,000
[ [ "Zhang", "Rui", "" ], [ "Trisedy", "Bayu Distiawan", "" ], [ "Li", "Miao", "" ], [ "Jiang", "Yong", "" ], [ "Qi", "Jianzhong", "" ] ]
2103.15100
Benjamin Goertzel
Ben Goertzel
The General Theory of General Intelligence: A Pragmatic Patternist Perspective
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A multi-decade exploration into the theoretical foundations of artificial and natural general intelligence, which has been expressed in a series of books and papers and used to guide a series of practical and research-prototype software systems, is reviewed at a moderate level of detail. The review covers underlying philosophies (patternist philosophy of mind, foundational phenomenological and logical ontology), formalizations of the concept of intelligence, and a proposed high level architecture for AGI systems partly driven by these formalizations and philosophies. The implementation of specific cognitive processes such as logical reasoning, program learning, clustering and attention allocation in the context and language of this high level architecture is considered, as is the importance of a common (e.g. typed metagraph based) knowledge representation for enabling "cognitive synergy" between the various processes. The specifics of human-like cognitive architecture are presented as manifestations of these general principles, and key aspects of machine consciousness and machine ethics are also treated in this context. Lessons for practical implementation of advanced AGI in frameworks such as OpenCog Hyperon are briefly considered.
[ { "version": "v1", "created": "Sun, 28 Mar 2021 10:11:25 GMT" }, { "version": "v2", "created": "Thu, 1 Apr 2021 01:30:34 GMT" }, { "version": "v3", "created": "Sun, 4 Apr 2021 04:30:42 GMT" } ]
1,617,667,200,000
[ [ "Goertzel", "Ben", "" ] ]
2103.15171
Ramya Ramakrishnan
Ramya Ramakrishnan, Vaibhav Unhelkar, Ece Kamar, Julie Shah
A Bayesian Approach to Identifying Representational Errors
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Trained AI systems and expert decision makers can make errors that are often difficult to identify and understand. Determining the root cause for these errors can improve future decisions. This work presents Generative Error Model (GEM), a generative model for inferring representational errors based on observations of an actor's behavior (either simulated agent, robot, or human). The model considers two sources of error: those that occur due to representational limitations -- "blind spots" -- and non-representational errors, such as those caused by noise in execution or systematic errors present in the actor's policy. Disambiguating these two error types allows for targeted refinement of the actor's policy (i.e., representational errors require perceptual augmentation, while other errors can be reduced through methods such as improved training or attention support). We present a Bayesian inference algorithm for GEM and evaluate its utility in recovering representational errors on multiple domains. Results show that our approach can recover blind spots of both reinforcement learning agents as well as human users.
[ { "version": "v1", "created": "Sun, 28 Mar 2021 16:43:01 GMT" } ]
1,617,062,400,000
[ [ "Ramakrishnan", "Ramya", "" ], [ "Unhelkar", "Vaibhav", "" ], [ "Kamar", "Ece", "" ], [ "Shah", "Julie", "" ] ]
2103.15294
Bin Liu
Bin Liu
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?
7 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
AI has surpassed humans across a variety of tasks such as image classification, playing games (e.g., go, "Starcraft" and poker), and protein structure prediction. However, at the same time, AI is also bearing serious controversies. Many researchers argue that little substantial progress has been made for AI in recent decades. In this paper, the author (1) explains why controversies about AI exist; (2) discriminates two paradigms of AI research, termed "weak AI" and "strong AI" (a.k.a. artificial general intelligence); (3) clarifies how to judge which paradigm a research work should be classified into; (4) discusses what is the greatest value of "weak AI" if it has no chance to develop into "strong AI".
[ { "version": "v1", "created": "Mon, 29 Mar 2021 02:57:48 GMT" } ]
1,617,062,400,000
[ [ "Liu", "Bin", "" ] ]
2103.15452
Xin Mao
Xin Mao, Wenting Wang, Yuanbin Wu, Man Lan
Boosting the Speed of Entity Alignment 10*: Dual Attention Matching Network with Normalized Hard Sample Mining
12 pages; Accepted by TheWebConf(WWW) 2021
null
10.1145/3442381.3449897
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Seeking the equivalent entities among multi-source Knowledge Graphs (KGs) is the pivotal step to KGs integration, also known as \emph{entity alignment} (EA). However, most existing EA methods are inefficient and poor in scalability. A recent summary points out that some of them even require several days to deal with a dataset containing 200,000 nodes (DWY100K). We believe over-complex graph encoder and inefficient negative sampling strategy are the two main reasons. In this paper, we propose a novel KG encoder -- Dual Attention Matching Network (Dual-AMN), which not only models both intra-graph and cross-graph information smartly, but also greatly reduces computational complexity. Furthermore, we propose the Normalized Hard Sample Mining Loss to smoothly select hard negative samples with reduced loss shift. The experimental results on widely used public datasets indicate that our method achieves both high accuracy and high efficiency. On DWY100K, the whole running process of our method could be finished in 1,100 seconds, at least 10* faster than previous work. The performances of our method also outperform previous works across all datasets, where Hits@1 and MRR have been improved from 6% to 13%.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 09:35:07 GMT" } ]
1,617,062,400,000
[ [ "Mao", "Xin", "" ], [ "Wang", "Wenting", "" ], [ "Wu", "Yuanbin", "" ], [ "Lan", "Man", "" ] ]
2103.15551
A. M. Khalili
Abdullah Khalili and Abdelhamid Bouchachia
Toward Building Science Discovery Machines
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The dream of building machines that can do science has inspired scientists for decades. Remarkable advances have been made recently; however, we are still far from achieving this goal. In this paper, we focus on the scientific discovery process where a high level of reasoning and remarkable problem-solving ability are required. We review different machine learning techniques used in scientific discovery with their limitations. We survey and discuss the main principles driving the scientific discovery process. These principles are used in different fields and by different scientists to solve problems and discover new knowledge. We provide many examples of the use of these principles in different fields such as physics, mathematics, and biology. We also review AI systems that attempt to implement some of these principles. We argue that building science discovery machines should be guided by these principles as an alternative to the dominant approach of current AI systems that focuses on narrow objectives. Building machines that fully incorporate these principles in an automated way might open the doors for many advancements.
[ { "version": "v1", "created": "Wed, 24 Mar 2021 14:04:03 GMT" }, { "version": "v2", "created": "Mon, 5 Apr 2021 15:24:48 GMT" }, { "version": "v3", "created": "Tue, 1 Jun 2021 20:02:36 GMT" }, { "version": "v4", "created": "Thu, 12 Aug 2021 14:37:52 GMT" }, { "version": "v5", "created": "Mon, 28 Feb 2022 22:54:13 GMT" }, { "version": "v6", "created": "Thu, 3 Mar 2022 14:12:22 GMT" }, { "version": "v7", "created": "Mon, 14 Mar 2022 17:33:21 GMT" } ]
1,647,302,400,000
[ [ "Khalili", "Abdullah", "" ], [ "Bouchachia", "Abdelhamid", "" ] ]
2103.15558
Huansheng Ning Prof
Wenxi Wang, Huansheng Ning, Feifei Shi, Sahraoui Dhelim, Weishan Zhang, Liming Chen
A Survey of Hybrid Human-Artificial Intelligence for Social Computing
null
IEEE Transactions on Human-Machine Systems 2021
10.1109/THMS.2021.3131683
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Along with the development of modern computing technology and social sciences, both theoretical research and practical applications of social computing have been continuously extended. In particular with the boom of artificial intelligence (AI), social computing is significantly influenced by AI. However, the conventional technologies of AI have drawbacks in dealing with more complicated and dynamic problems. Such deficiency can be rectified by hybrid human-artificial intelligence (H-AI) which integrates both human intelligence and AI into one unity, forming a new enhanced intelligence. H-AI in dealing with social problems shows the advantages that AI can not surpass. This paper firstly introduces the concept of H-AI. AI is the intelligence in the transition stage of H-AI, so the latest research progresses of AI in social computing are reviewed. Secondly, it summarizes typical challenges faced by AI in social computing, and makes it possible to introduce H-AI to solve these challenges. Finally, the paper proposes a holistic framework of social computing combining with H-AI, which consists of four layers: object layer, base layer, analysis layer, and application layer. It represents H-AI has significant advantages over AI in solving social problems.
[ { "version": "v1", "created": "Wed, 17 Mar 2021 08:39:44 GMT" } ]
1,646,006,400,000
[ [ "Wang", "Wenxi", "" ], [ "Ning", "Huansheng", "" ], [ "Shi", "Feifei", "" ], [ "Dhelim", "Sahraoui", "" ], [ "Zhang", "Weishan", "" ], [ "Chen", "Liming", "" ] ]
2103.15571
Xiaosen Wang
Xiaosen Wang, Kun He
Enhancing the Transferability of Adversarial Attacks through Variance Tuning
Accepted by CVPR 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep neural networks are vulnerable to adversarial examples that mislead the models with imperceptible perturbations. Though adversarial attacks have achieved incredible success rates in the white-box setting, most existing adversaries often exhibit weak transferability in the black-box setting, especially under the scenario of attacking models with defense mechanisms. In this work, we propose a new method called variance tuning to enhance the class of iterative gradient based attack methods and improve their attack transferability. Specifically, at each iteration for the gradient calculation, instead of directly using the current gradient for the momentum accumulation, we further consider the gradient variance of the previous iteration to tune the current gradient so as to stabilize the update direction and escape from poor local optima. Empirical results on the standard ImageNet dataset demonstrate that our method could significantly improve the transferability of gradient-based adversarial attacks. Besides, our method could be used to attack ensemble models or be integrated with various input transformations. Incorporating variance tuning with input transformations on iterative gradient-based attacks in the multi-model setting, the integrated method could achieve an average success rate of 90.1% against nine advanced defense methods, improving the current best attack performance significantly by 85.1% . Code is available at https://github.com/JHL-HUST/VT.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 12:41:55 GMT" }, { "version": "v2", "created": "Tue, 20 Jul 2021 03:30:39 GMT" }, { "version": "v3", "created": "Fri, 13 Aug 2021 07:52:52 GMT" } ]
1,629,072,000,000
[ [ "Wang", "Xiaosen", "" ], [ "He", "Kun", "" ] ]
2103.15575
Benjamin Krarup
Benjamin Krarup and Senka Krivic and Daniele Magazzeni and Derek Long and Michael Cashmore and David E. Smith
Contrastive Explanations of Plans Through Model Restrictions
80 pages, 32 figures, 7 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In automated planning, the need for explanations arises when there is a mismatch between a proposed plan and the user's expectation. We frame Explainable AI Planning in the context of the plan negotiation problem, in which a succession of hypothetical planning problems are generated and solved. The object of the negotiation is for the user to understand and ultimately arrive at a satisfactory plan. We present the results of a user study that demonstrates that when users ask questions about plans, those questions are contrastive, i.e. "why A rather than B?". We use the data from this study to construct a taxonomy of user questions that often arise during plan negotiation. We formally define our approach to plan negotiation through model restriction as an iterative process. This approach generates hypothetical problems and contrastive plans by restricting the model through constraints implied by user questions. We formally define model-based compilations in PDDL2.1 of each constraint derived from a user question in the taxonomy, and empirically evaluate the compilations in terms of computational complexity. The compilations were implemented as part of an explanation framework that employs iterative model restriction. We demonstrate its benefits in a second user study.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 12:47:15 GMT" } ]
1,617,062,400,000
[ [ "Krarup", "Benjamin", "" ], [ "Krivic", "Senka", "" ], [ "Magazzeni", "Daniele", "" ], [ "Long", "Derek", "" ], [ "Cashmore", "Michael", "" ], [ "Smith", "David E.", "" ] ]
2103.15592
Vladimir Ivanov
V. K. Ivanov, N .V. Vinogradova, B. V. Palyukh, A. N. Sotnikov
Current Trends and Applications of Dempster-Shafer Theory (Review)
11 pages, in Russian. Artificial intelligence and decision making. 2018. N 4
null
10.14357/20718594180403
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The article provides a review of the publications on the current trends and developments in Dempster-Shafer theory and its different applications in science, engineering, and technologies. The review took account of the following provisions with a focus on some specific aspects of the theory. Firstly, the article considers the research directions whose results are known not only in scientific and academic community but understood by a wide circle of potential designers and developers of advanced engineering solutions and technologies. Secondly, the article shows the theory applications in some important areas of human activity such as manufacturing systems, diagnostics of technological processes, materials and products, building and construction, product quality control, economic and social systems. The particular attention is paid to the current state of research in the domains under consideration and, thus, the papers published, as a rule, in recent years and presenting the achievements of modern research on Dempster-Shafer theory and its application are selected and analyzed.
[ { "version": "v1", "created": "Fri, 26 Mar 2021 09:37:28 GMT" } ]
1,617,062,400,000
[ [ "Ivanov", "V. K.", "" ], [ "Vinogradova", "N . V.", "" ], [ "Palyukh", "B. V.", "" ], [ "Sotnikov", "A. N.", "" ] ]
2103.15739
Vivek Nallur
Vivek Nallur and Martin Lloyd and Siani Pearson
Automation: An Essential Component Of Ethical AI?
4 pages, 15th Multi Conference on Computer Science and Information Systems, 20-23 July 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Ethics is sometimes considered to be too abstract to be meaningfully implemented in artificial intelligence (AI). In this paper, we reflect on other aspects of computing that were previously considered to be very abstract. Yet, these are now accepted as being done very well by computers. These tasks have ranged from multiple aspects of software engineering to mathematics to conversation in natural language with humans. This was done by automating the simplest possible step and then building on it to perform more complex tasks. We wonder if ethical AI might be similarly achieved and advocate the process of automation as key step in making AI take ethical decisions. The key contribution of this paper is to reflect on how automation was introduced into domains previously considered too abstract for computers.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 16:25:58 GMT" } ]
1,617,062,400,000
[ [ "Nallur", "Vivek", "" ], [ "Lloyd", "Martin", "" ], [ "Pearson", "Siani", "" ] ]
2103.15746
Vivek Nallur
Siani Pearson and Martin Lloyd and Vivek Nallur
Towards An Ethics-Audit Bot
5 pages, short paper, 15th Multi Conference on Computer Science and Information Systems, 20-23 July 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In this paper we focus on artificial intelligence (AI) for governance, not governance for AI, and on just one aspect of governance, namely ethics audit. Different kinds of ethical audit bots are possible, but who makes the choices and what are the implications? In this paper, we do not provide ethical/philosophical solutions, but rather focus on the technical aspects of what an AI-based solution for validating the ethical soundness of a target system would be like. We propose a system that is able to conduct an ethical audit of a target system, given certain socio-technical conditions. To be more specific, we propose the creation of a bot that is able to support organisations in ensuring that their software development lifecycles contain processes that meet certain ethical standards.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 16:33:22 GMT" } ]
1,617,062,400,000
[ [ "Pearson", "Siani", "" ], [ "Lloyd", "Martin", "" ], [ "Nallur", "Vivek", "" ] ]
2103.15764
Usha Lokala
Usha Lokala, Francois Lamy, Triyasha Ghosh Dastidar, Kaushik Roy, Raminta Daniulaityte, Srinivasan Parthasarathy, Amit Sheth
eDarkTrends: Harnessing Social Media Trends in Substance use disorders for Opioid Listings on Cryptomarket
6 pages, ICLR AI for Public Health Workshop 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Opioid and substance misuse is rampant in the United States today, with the phenomenon known as the opioid crisis. The relationship between substance use and mental health has been extensively studied, with one possible relationship being substance misuse causes poor mental health. However, the lack of evidence on the relationship has resulted in opioids being largely inaccessible through legal means. This study analyzes the substance misuse posts on social media with the opioids being sold through crypto market listings. We use the Drug Abuse Ontology, state-of-the-art deep learning, and BERT-based models to generate sentiment and emotion for the social media posts to understand user perception on social media by investigating questions such as, which synthetic opioids people are optimistic, neutral, or negative about or what kind of drugs induced fear and sorrow or what kind of drugs people love or thankful about or which drug people think negatively about or which opioids cause little to no sentimental reaction. We also perform topic analysis associated with the generated sentiments and emotions to understand which topics correlate with people's responses to various drugs. Our findings can help shape policy to help isolate opioid use cases where timely intervention may be required to prevent adverse consequences, prevent overdose-related deaths, and worsen the epidemic.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 16:58:26 GMT" } ]
1,617,062,400,000
[ [ "Lokala", "Usha", "" ], [ "Lamy", "Francois", "" ], [ "Dastidar", "Triyasha Ghosh", "" ], [ "Roy", "Kaushik", "" ], [ "Daniulaityte", "Raminta", "" ], [ "Parthasarathy", "Srinivasan", "" ], [ "Sheth", "Amit", "" ] ]