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2101.02120
Dennis Soemers
\'Eric Piette, Cameron Browne and Dennis J. N. J. Soemers
Ludii Game Logic Guide
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This technical report outlines the fundamental workings of the game logic behind Ludii, a general game system, that can be used to play a wide variety of games. Ludii is a program developed for the ERC-funded Digital Ludeme Project, in which mathematical and computational approaches are used to study how games were played, and spread, throughout history. This report explains how general game states and equipment are represented in Ludii, and how the rule ludemes dictating play are implemented behind the scenes, giving some insight into the core game logic behind the Ludii general game player. This guide is intended to help game designers using the Ludii game description language to understand it more completely and make fuller use of its features when describing their games.
[ { "version": "v1", "created": "Wed, 6 Jan 2021 16:22:37 GMT" }, { "version": "v2", "created": "Thu, 2 Jun 2022 13:06:50 GMT" } ]
1,654,214,400,000
[ [ "Piette", "Éric", "" ], [ "Browne", "Cameron", "" ], [ "Soemers", "Dennis J. N. J.", "" ] ]
2101.02178
Oscar Hsu LiJen
Oscar LiJen Hsu
Improving Training Result of Partially Observable Markov Decision Process by Filtering Beliefs
7 pages with rich pictures to show the idea of POMDP
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this study I proposed a filtering beliefs method for improving performance of Partially Observable Markov Decision Processes(POMDPs), which is a method wildly used in autonomous robot and many other domains concerning control policy. My method search and compare every similar belief pair. Because a similar belief have insignificant influence on control policy, the belief is filtered out for reducing training time. The empirical results show that the proposed method outperforms the point-based approximate POMDPs in terms of the quality of training results as well as the efficiency of the method.
[ { "version": "v1", "created": "Tue, 5 Jan 2021 04:24:54 GMT" } ]
1,609,977,600,000
[ [ "Hsu", "Oscar LiJen", "" ] ]
2101.02179
Mark McPherson
Mark McPherson
The case for psychometric artificial general intelligence
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A short review of the literature on measurement and detection of artificial general intelligence is made. Proposed benchmarks and tests for artificial general intelligence are critically evaluated against multiple criteria. Based on the findings, the most promising approaches are identified and some useful directions for future work are proposed.
[ { "version": "v1", "created": "Sun, 27 Dec 2020 23:45:03 GMT" } ]
1,609,977,600,000
[ [ "McPherson", "Mark", "" ] ]
2101.02456
Devika Jay
Jahnvi Patel, Devika Jay, Balaraman Ravindran, K.Shanti Swarup
Neural Fitted Q Iteration based Optimal Bidding Strategy in Real Time Reactive Power Market_1
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In real time electricity markets, the objective of generation companies while bidding is to maximize their profit. The strategies for learning optimal bidding have been formulated through game theoretical approaches and stochastic optimization problems. Similar studies in reactive power markets have not been reported so far because the network voltage operating conditions have an increased impact on reactive power markets than on active power markets. Contrary to active power markets, the bids of rivals are not directly related to fuel costs in reactive power markets. Hence, the assumption of a suitable probability distribution function is unrealistic, making the strategies adopted in active power markets unsuitable for learning optimal bids in reactive power market mechanisms. Therefore, a bidding strategy is to be learnt from market observations and experience in imperfect oligopolistic competition-based markets. In this paper, a pioneer work on learning optimal bidding strategies from observation and experience in a three-stage reactive power market is reported.
[ { "version": "v1", "created": "Thu, 7 Jan 2021 09:44:00 GMT" } ]
1,610,064,000,000
[ [ "Patel", "Jahnvi", "" ], [ "Jay", "Devika", "" ], [ "Ravindran", "Balaraman", "" ], [ "Swarup", "K. Shanti", "" ] ]
2101.02459
Ningxin Xu
Ningxin Xu, Cheng Yang, Yixin Zhu, Xiaowei Hu, Changhu Wang
Incorporating Vision Bias into Click Models for Image-oriented Search Engine
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Most typical click models assume that the probability of a document to be examined by users only depends on position, such as PBM and UBM. It works well in various kinds of search engines. However, in a search engine where massive candidate documents display images as responses to the query, the examination probability should not only depend on position. The visual appearance of an image-oriented document also plays an important role in its opportunity to be examined. In this paper, we assume that vision bias exists in an image-oriented search engine as another crucial factor affecting the examination probability aside from position. Specifically, we apply this assumption to classical click models and propose an extended model, to better capture the examination probabilities of documents. We use regression-based EM algorithm to predict the vision bias given the visual features extracted from candidate documents. Empirically, we evaluate our model on a dataset developed from a real-world online image-oriented search engine, and demonstrate that our proposed model can achieve significant improvements over its baseline model in data fitness and sparsity handling.
[ { "version": "v1", "created": "Thu, 7 Jan 2021 10:01:31 GMT" } ]
1,610,064,000,000
[ [ "Xu", "Ningxin", "" ], [ "Yang", "Cheng", "" ], [ "Zhu", "Yixin", "" ], [ "Hu", "Xiaowei", "" ], [ "Wang", "Changhu", "" ] ]
2101.02634
Dongjie Wang
Dongjie Wang, Pengyang Wang, Kunpeng Liu, Yuanchun Zhou, Charles Hughes, Yanjie Fu
Reinforced Imitative Graph Representation Learning for Mobile User Profiling: An Adversarial Training Perspective
AAAI 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we study the problem of mobile user profiling, which is a critical component for quantifying users' characteristics in the human mobility modeling pipeline. Human mobility is a sequential decision-making process dependent on the users' dynamic interests. With accurate user profiles, the predictive model can perfectly reproduce users' mobility trajectories. In the reverse direction, once the predictive model can imitate users' mobility patterns, the learned user profiles are also optimal. Such intuition motivates us to propose an imitation-based mobile user profiling framework by exploiting reinforcement learning, in which the agent is trained to precisely imitate users' mobility patterns for optimal user profiles. Specifically, the proposed framework includes two modules: (1) representation module, which produces state combining user profiles and spatio-temporal context in real-time; (2) imitation module, where Deep Q-network (DQN) imitates the user behavior (action) based on the state that is produced by the representation module. However, there are two challenges in running the framework effectively. First, epsilon-greedy strategy in DQN makes use of the exploration-exploitation trade-off by randomly pick actions with the epsilon probability. Such randomness feeds back to the representation module, causing the learned user profiles unstable. To solve the problem, we propose an adversarial training strategy to guarantee the robustness of the representation module. Second, the representation module updates users' profiles in an incremental manner, requiring integrating the temporal effects of user profiles. Inspired by Long-short Term Memory (LSTM), we introduce a gated mechanism to incorporate new and old user characteristics into the user profile.
[ { "version": "v1", "created": "Thu, 7 Jan 2021 17:10:00 GMT" } ]
1,610,064,000,000
[ [ "Wang", "Dongjie", "" ], [ "Wang", "Pengyang", "" ], [ "Liu", "Kunpeng", "" ], [ "Zhou", "Yuanchun", "" ], [ "Hughes", "Charles", "" ], [ "Fu", "Yanjie", "" ] ]
2101.02648
Quratul-Ain Mahesar
Quratul-ain Mahesar and Simon Parsons
Argument Schemes and Dialogue for Explainable Planning
arXiv admin note: text overlap with arXiv:2005.05849
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) is being increasingly deployed in practical applications. However, there is a major concern whether AI systems will be trusted by humans. In order to establish trust in AI systems, there is a need for users to understand the reasoning behind their solutions. Therefore, systems should be able to explain and justify their output. In this paper, we propose an argument scheme-based approach to provide explanations in the domain of AI planning. We present novel argument schemes to create arguments that explain a plan and its key elements; and a set of critical questions that allow interaction between the arguments and enable the user to obtain further information regarding the key elements of the plan. Furthermore, we present a novel dialogue system using the argument schemes and critical questions for providing interactive dialectical explanations.
[ { "version": "v1", "created": "Thu, 7 Jan 2021 17:43:12 GMT" }, { "version": "v2", "created": "Sun, 14 Feb 2021 23:03:42 GMT" } ]
1,613,433,600,000
[ [ "Mahesar", "Quratul-ain", "" ], [ "Parsons", "Simon", "" ] ]
2101.02991
Pathan Faisal Khan
Faisal Khan and Debdeep Bose
Artificial Intelligence enabled Smart Learning
4
ETH Learning and Teaching Journal: ICED 2020 Proceedings (2020) 153-156
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Artificial Intelligence (AI) is a discipline of computer science that deals with machine intelligence. It is essential to bring AI into the context of learning because it helps in analysing the enormous amounts of data that is collected from individual students, teachers and academic staff. The major priorities of implementing AI in education are making innovative use of existing digital technologies for learning, and teaching practices that significantly improve traditional educational methods. The main problem with traditional learning is that it cannot be suited to every student in class. Some students may grasp the concepts well, while some may have difficulties in understanding them and some may be more auditory or visual learners. The World Bank report on education has indicated that the learning gap created by this problem causes many students to drop out (World Development Report, 2018). Personalised learning has been able to solve this grave problem.
[ { "version": "v1", "created": "Fri, 8 Jan 2021 12:49:33 GMT" } ]
1,610,323,200,000
[ [ "Khan", "Faisal", "" ], [ "Bose", "Debdeep", "" ] ]
2101.03210
Sarvenaz Chaeibakhsh
Sarvenaz Chaeibakhsh, Roya Sabbagh Novin, Tucker Hermans, Andrew Merryweather and Alan Kuntz
Optimizing Hospital Room Layout to Reduce the Risk of Patient Falls
Accepted in: "10th International Conference on Operations Research and Enterprise Systems". 13 pages, 10 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Despite years of research into patient falls in hospital rooms, falls and related injuries remain a serious concern to patient safety. In this work, we formulate a gradient-free constrained optimization problem to generate and reconfigure the hospital room interior layout to minimize the risk of falls. We define a cost function built on a hospital room fall model that takes into account the supportive or hazardous effect of the patient's surrounding objects, as well as simulated patient trajectories inside the room. We define a constraint set that ensures the functionality of the generated room layouts in addition to conforming to architectural guidelines. We solve this problem efficiently using a variant of simulated annealing. We present results for two real-world hospital room types and demonstrate a significant improvement of 18% on average in patient fall risk when compared with a traditional hospital room layout and 41% when compared with randomly generated layouts.
[ { "version": "v1", "created": "Fri, 8 Jan 2021 20:31:10 GMT" } ]
1,610,409,600,000
[ [ "Chaeibakhsh", "Sarvenaz", "" ], [ "Novin", "Roya Sabbagh", "" ], [ "Hermans", "Tucker", "" ], [ "Merryweather", "Andrew", "" ], [ "Kuntz", "Alan", "" ] ]
2101.03563
Tristan Cazenave
Tristan Cazenave and Jean-Baptiste Sevestre and Matthieu Toulemont
Stabilized Nested Rollout Policy Adaptation
arXiv admin note: text overlap with arXiv:2003.10024
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Nested Rollout Policy Adaptation (NRPA) is a Monte Carlo search algorithm for single player games. In this paper we propose to modify NRPA in order to improve the stability of the algorithm. Experiments show it improves the algorithm for different application domains: SameGame, Traveling Salesman with Time Windows and Expression Discovery.
[ { "version": "v1", "created": "Sun, 10 Jan 2021 15:05:14 GMT" } ]
1,610,409,600,000
[ [ "Cazenave", "Tristan", "" ], [ "Sevestre", "Jean-Baptiste", "" ], [ "Toulemont", "Matthieu", "" ] ]
2101.03936
Rocsildes Canoy
Rocsildes Canoy, V\'ictor Bucarey, Jayanta Mandi, Tias Guns
Learn-n-Route: Learning implicit preferences for vehicle routing
arXiv admin note: text overlap with arXiv:1909.07893
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We investigate a learning decision support system for vehicle routing, where the routing engine learns implicit preferences that human planners have when manually creating route plans (or routings). The goal is to use these learned subjective preferences on top of the distance-based objective criterion in vehicle routing systems. This is an alternative to the practice of distinctively formulating a custom VRP for every company with its own routing requirements. Instead, we assume the presence of past vehicle routing solutions over similar sets of customers, and learn to make similar choices. The learning approach is based on the concept of learning a Markov model, which corresponds to a probabilistic transition matrix, rather than a deterministic distance matrix. This nevertheless allows us to use existing arc routing VRP software in creating the actual routings, and to optimize over both distances and preferences at the same time. For the learning, we explore different schemes to construct the probabilistic transition matrix that can co-evolve with changing preferences over time. Our results on a use-case with a small transportation company show that our method is able to generate results that are close to the manually created solutions, without needing to characterize all constraints and sub-objectives explicitly. Even in the case of changes in the customer sets, our method is able to find solutions that are closer to the actual routings than when using only distances, and hence, solutions that require fewer manual changes when transformed into practical routings.
[ { "version": "v1", "created": "Mon, 11 Jan 2021 14:57:46 GMT" } ]
1,610,409,600,000
[ [ "Canoy", "Rocsildes", "" ], [ "Bucarey", "Víctor", "" ], [ "Mandi", "Jayanta", "" ], [ "Guns", "Tias", "" ] ]
2101.04017
Antonio Lieto
Antonio Lieto, Gian Luca Pozzato, Stefano Zoia, Viviana Patti, Rossana Damiano
A Commonsense Reasoning Framework for Explanatory Emotion Attribution, Generation and Re-classification
50 pages. This work has been partially funded from the European Research Council (ERC) under the European Union'sHorizon 2020 research and innovation programme, grant agreement n{\deg}870811
Knowledge-Based Systems, 2021
10.1016/j.knosys.2021.107166
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present DEGARI (Dynamic Emotion Generator And ReclassIfier), an explainable system for emotion attribution and recommendation. This system relies on a recently introduced commonsense reasoning framework, the TCL logic, which is based on a human-like procedure for the automatic generation of novel concepts in a Description Logics knowledge base. Starting from an ontological formalization of emotions based on the Plutchik model, known as ArsEmotica, the system exploits the logic TCL to automatically generate novel commonsense semantic representations of compound emotions (e.g. Love as derived from the combination of Joy and Trust according to Plutchik). The generated emotions correspond to prototypes, i.e. commonsense representations of given concepts, and have been used to reclassify emotion-related contents in a variety of artistic domains, ranging from art datasets to the editorial contents available in RaiPlay, the online platform of RAI Radiotelevisione Italiana (the Italian public broadcasting company). We show how the reported results (evaluated in the light of the obtained reclassifications, the user ratings assigned to such reclassifications, and their explainability) are encouraging, and pave the way to many further research directions.
[ { "version": "v1", "created": "Mon, 11 Jan 2021 16:44:38 GMT" }, { "version": "v2", "created": "Fri, 14 May 2021 13:58:59 GMT" }, { "version": "v3", "created": "Wed, 26 May 2021 13:48:08 GMT" }, { "version": "v4", "created": "Mon, 31 May 2021 20:53:30 GMT" }, { "version": "v5", "created": "Wed, 2 Jun 2021 11:10:56 GMT" } ]
1,622,678,400,000
[ [ "Lieto", "Antonio", "" ], [ "Pozzato", "Gian Luca", "" ], [ "Zoia", "Stefano", "" ], [ "Patti", "Viviana", "" ], [ "Damiano", "Rossana", "" ] ]
2101.04640
Filip Ilievski
Filip Ilievski, Alessandro Oltramari, Kaixin Ma, Bin Zhang, Deborah L. McGuinness, Pedro Szekely
Dimensions of Commonsense Knowledge
null
Knowledge-Based Systems 2021
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Commonsense knowledge is essential for many AI applications, including those in natural language processing, visual processing, and planning. Consequently, many sources that include commonsense knowledge have been designed and constructed over the past decades. Recently, the focus has been on large text-based sources, which facilitate easier integration with neural (language) models and application to textual tasks, typically at the expense of the semantics of the sources and their harmonization. Efforts to consolidate commonsense knowledge have yielded partial success, with no clear path towards a comprehensive solution. We aim to organize these sources around a common set of dimensions of commonsense knowledge. We survey a wide range of popular commonsense sources with a special focus on their relations. We consolidate these relations into 13 knowledge dimensions. This consolidation allows us to unify the separate sources and to compute indications of their coverage, overlap, and gaps with respect to the knowledge dimensions. Moreover, we analyze the impact of each dimension on downstream reasoning tasks that require commonsense knowledge, observing that the temporal and desire/goal dimensions are very beneficial for reasoning on current downstream tasks, while distinctness and lexical knowledge have little impact. These results reveal preferences for some dimensions in current evaluation, and potential neglect of others.
[ { "version": "v1", "created": "Tue, 12 Jan 2021 17:52:39 GMT" }, { "version": "v2", "created": "Thu, 29 Jul 2021 06:28:37 GMT" } ]
1,627,603,200,000
[ [ "Ilievski", "Filip", "" ], [ "Oltramari", "Alessandro", "" ], [ "Ma", "Kaixin", "" ], [ "Zhang", "Bin", "" ], [ "McGuinness", "Deborah L.", "" ], [ "Szekely", "Pedro", "" ] ]
2101.05050
Stassa Patsantzis
Stassa Patsantzis, Stephen H. Muggleton
Top Program Construction and Reduction for polynomial time Meta-Interpretive Learning
25 pages, 3 figures, to be published in Machine Learning Journal Special Issue on Learning and Reasoning
Mach.Learn. 100, 755-778 (2021)
10.1007/s10994-020-05945-w
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Meta-Interpretive Learners, like most ILP systems, learn by searching for a correct hypothesis in the hypothesis space, the powerset of all constructible clauses. We show how this exponentially-growing search can be replaced by the construction of a Top program: the set of clauses in all correct hypotheses that is itself a correct hypothesis. We give an algorithm for Top program construction and show that it constructs a correct Top program in polynomial time and from a finite number of examples. We implement our algorithm in Prolog as the basis of a new MIL system, Louise, that constructs a Top program and then reduces it by removing redundant clauses. We compare Louise to the state-of-the-art search-based MIL system Metagol in experiments on grid world navigation, graph connectedness and grammar learning datasets and find that Louise improves on Metagol's predictive accuracy when the hypothesis space and the target theory are both large, or when the hypothesis space does not include a correct hypothesis because of "classification noise" in the form of mislabelled examples. When the hypothesis space or the target theory are small, Louise and Metagol perform equally well.
[ { "version": "v1", "created": "Wed, 13 Jan 2021 13:39:21 GMT" } ]
1,631,577,600,000
[ [ "Patsantzis", "Stassa", "" ], [ "Muggleton", "Stephen H.", "" ] ]
2101.05125
Stephen Clark
Stephen Clark, Alexander Lerchner, Tamara von Glehn, Olivier Tieleman, Richard Tanburn, Misha Dashevskiy, Matko Bosnjak
Formalising Concepts as Grounded Abstractions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The notion of concept has been studied for centuries, by philosophers, linguists, cognitive scientists, and researchers in artificial intelligence (Margolis & Laurence, 1999). There is a large literature on formal, mathematical models of concepts, including a whole sub-field of AI -- Formal Concept Analysis -- devoted to this topic (Ganter & Obiedkov, 2016). Recently, researchers in machine learning have begun to investigate how methods from representation learning can be used to induce concepts from raw perceptual data (Higgins, Sonnerat, et al., 2018). The goal of this report is to provide a formal account of concepts which is compatible with this latest work in deep learning. The main technical goal of this report is to show how techniques from representation learning can be married with a lattice-theoretic formulation of conceptual spaces. The mathematics of partial orders and lattices is a standard tool for modelling conceptual spaces (Ch.2, Mitchell (1997), Ganter and Obiedkov (2016)); however, there is no formal work that we are aware of which defines a conceptual lattice on top of a representation that is induced using unsupervised deep learning (Goodfellow et al., 2016). The advantages of partially-ordered lattice structures are that these provide natural mechanisms for use in concept discovery algorithms, through the meets and joins of the lattice.
[ { "version": "v1", "created": "Wed, 13 Jan 2021 15:22:01 GMT" } ]
1,610,582,400,000
[ [ "Clark", "Stephen", "" ], [ "Lerchner", "Alexander", "" ], [ "von Glehn", "Tamara", "" ], [ "Tieleman", "Olivier", "" ], [ "Tanburn", "Richard", "" ], [ "Dashevskiy", "Misha", "" ], [ "Bosnjak", "Matko", "" ] ]
2101.05851
Chenda Zhang
Chenda Zhang, Hedvig Kjellstr\"om
A Subjective Model of Human Decision Making Based on Quantum Decision Theory
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Computer modeling of human decision making is of large importance for, e.g., sustainable transport, urban development, and online recommendation systems. In this paper we present a model for predicting the behavior of an individual during a binary game under different amounts of risk, gain, and time pressure. The model is based on Quantum Decision Theory (QDT), which has been shown to enable modeling of the irrational and subjective aspects of the decision making, not accounted for by the classical Cumulative Prospect Theory (CPT). Experiments on two different datasets show that our QDT-based approach outperforms both a CPT-based approach and data driven approaches such as feed-forward neural networks and random forests.
[ { "version": "v1", "created": "Thu, 14 Jan 2021 20:02:51 GMT" } ]
1,610,928,000,000
[ [ "Zhang", "Chenda", "" ], [ "Kjellström", "Hedvig", "" ] ]
2101.06091
Sepinoud Azimi
Ivan Porres, Sepinoud Azimi, S\'ebastien Lafond, Johan Lilius, Johanna Salokannel, Mirva Salokorpi
On the Verification and Validation of AI Navigation Algorithms
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper explores the state of the art on to methods to verify and validate navigation algorithms for autonomous surface ships. We perform a systematic mapping study to find research works published in the last 10 years proposing new algorithms for autonomous navigation and collision avoidance and we have extracted what verification and validation approaches have been applied on these algorithms. We observe that most research works use simulations to validate their algorithms. However, these simulations often involve just a few scenarios designed manually. This raises the question if the algorithms have been validated properly. To remedy this, we propose the use of a systematic scenario-based testing approach to validate navigation algorithms extensively.
[ { "version": "v1", "created": "Fri, 15 Jan 2021 13:15:23 GMT" } ]
1,610,928,000,000
[ [ "Porres", "Ivan", "" ], [ "Azimi", "Sepinoud", "" ], [ "Lafond", "Sébastien", "" ], [ "Lilius", "Johan", "" ], [ "Salokannel", "Johanna", "" ], [ "Salokorpi", "Mirva", "" ] ]
2101.06177
Miquel Junyent
Miquel Junyent, Vicen\c{c} G\'omez, Anders Jonsson
Hierarchical Width-Based Planning and Learning
null
Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling (ICAPS 2021)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Width-based search methods have demonstrated state-of-the-art performance in a wide range of testbeds, from classical planning problems to image-based simulators such as Atari games. These methods scale independently of the size of the state-space, but exponentially in the problem width. In practice, running the algorithm with a width larger than 1 is computationally intractable, prohibiting IW from solving higher width problems. In this paper, we present a hierarchical algorithm that plans at two levels of abstraction. A high-level planner uses abstract features that are incrementally discovered from low-level pruning decisions. We illustrate this algorithm in classical planning PDDL domains as well as in pixel-based simulator domains. In classical planning, we show how IW(1) at two levels of abstraction can solve problems of width 2. For pixel-based domains, we show how in combination with a learned policy and a learned value function, the proposed hierarchical IW can outperform current flat IW-based planners in Atari games with sparse rewards.
[ { "version": "v1", "created": "Fri, 15 Jan 2021 15:37:46 GMT" }, { "version": "v2", "created": "Tue, 23 Mar 2021 15:42:37 GMT" }, { "version": "v3", "created": "Wed, 1 Sep 2021 09:21:22 GMT" } ]
1,651,190,400,000
[ [ "Junyent", "Miquel", "" ], [ "Gómez", "Vicenç", "" ], [ "Jonsson", "Anders", "" ] ]
2101.06373
Shalini Pandey
Shalini Pandey, George Karypis, Jaideep Srivastava
An Empirical Comparison of Deep Learning Models for Knowledge Tracing on Large-Scale Dataset
Accepted at AAAI workshop on AI in Education, Imagining Post-COVID Education with AI, 2021
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Knowledge tracing (KT) is the problem of modeling each student's mastery of knowledge concepts (KCs) as (s)he engages with a sequence of learning activities. It is an active research area to help provide learners with personalized feedback and materials. Various deep learning techniques have been proposed for solving KT. Recent release of large-scale student performance dataset \cite{choi2019ednet} motivates the analysis of performance of deep learning approaches that have been proposed to solve KT. Our analysis can help understand which method to adopt when large dataset related to student performance is available. We also show that incorporating contextual information such as relation between exercises and student forget behavior further improves the performance of deep learning models.
[ { "version": "v1", "created": "Sat, 16 Jan 2021 04:58:17 GMT" } ]
1,611,014,400,000
[ [ "Pandey", "Shalini", "" ], [ "Karypis", "George", "" ], [ "Srivastava", "Jaideep", "" ] ]
2101.06569
Yankai Chen
Yankai Chen and Yaozu Wu and Shicheng Ma and Irwin King
A Literature Review of Recent Graph Embedding Techniques for Biomedical Data
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the rapid development of biomedical software and hardware, a large amount of relational data interlinking genes, proteins, chemical components, drugs, diseases, and symptoms has been collected for modern biomedical research. Many graph-based learning methods have been proposed to analyze such type of data, giving a deeper insight into the topology and knowledge behind the biomedical data, which greatly benefit to both academic research and industrial application for human healthcare. However, the main difficulty is how to handle high dimensionality and sparsity of the biomedical graphs. Recently, graph embedding methods provide an effective and efficient way to address the above issues. It converts graph-based data into a low dimensional vector space where the graph structural properties and knowledge information are well preserved. In this survey, we conduct a literature review of recent developments and trends in applying graph embedding methods for biomedical data. We also introduce important applications and tasks in the biomedical domain as well as associated public biomedical datasets.
[ { "version": "v1", "created": "Sun, 17 Jan 2021 01:53:50 GMT" }, { "version": "v2", "created": "Wed, 20 Jan 2021 10:21:55 GMT" } ]
1,611,187,200,000
[ [ "Chen", "Yankai", "" ], [ "Wu", "Yaozu", "" ], [ "Ma", "Shicheng", "" ], [ "King", "Irwin", "" ] ]
2101.06573
Stefan Maetschke
Stefan Maetschke and David Martinez Iraola and Pieter Barnard and Elaheh ShafieiBavani and Peter Zhong and Ying Xu and Antonio Jimeno Yepes
Understanding in Artificial Intelligence
28 pages, 282 references
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Current Artificial Intelligence (AI) methods, most based on deep learning, have facilitated progress in several fields, including computer vision and natural language understanding. The progress of these AI methods is measured using benchmarks designed to solve challenging tasks, such as visual question answering. A question remains of how much understanding is leveraged by these methods and how appropriate are the current benchmarks to measure understanding capabilities. To answer these questions, we have analysed existing benchmarks and their understanding capabilities, defined by a set of understanding capabilities, and current research streams. We show how progress has been made in benchmark development to measure understanding capabilities of AI methods and we review as well how current methods develop understanding capabilities.
[ { "version": "v1", "created": "Sun, 17 Jan 2021 02:29:50 GMT" } ]
1,611,014,400,000
[ [ "Maetschke", "Stefan", "" ], [ "Iraola", "David Martinez", "" ], [ "Barnard", "Pieter", "" ], [ "ShafieiBavani", "Elaheh", "" ], [ "Zhong", "Peter", "" ], [ "Xu", "Ying", "" ], [ "Yepes", "Antonio Jimeno", "" ] ]
2101.06883
Guangyu Huo
Guangyu Huo, Yong Zhang, Junbin Gao, Boyue Wang, Yongli Hu, and Baocai Yin
CaEGCN: Cross-Attention Fusion based Enhanced Graph Convolutional Network for Clustering
null
IEEE Transactions on Knowledge and Data Engineering 2021
10.1109/TKDE.2021.3125020
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
With the powerful learning ability of deep convolutional networks, deep clustering methods can extract the most discriminative information from individual data and produce more satisfactory clustering results. However, existing deep clustering methods usually ignore the relationship between the data. Fortunately, the graph convolutional network can handle such relationship, opening up a new research direction for deep clustering. In this paper, we propose a cross-attention based deep clustering framework, named Cross-Attention Fusion based Enhanced Graph Convolutional Network (CaEGCN), which contains four main modules: the cross-attention fusion module which innovatively concatenates the Content Auto-encoder module (CAE) relating to the individual data and Graph Convolutional Auto-encoder module (GAE) relating to the relationship between the data in a layer-by-layer manner, and the self-supervised model that highlights the discriminative information for clustering tasks. While the cross-attention fusion module fuses two kinds of heterogeneous representation, the CAE module supplements the content information for the GAE module, which avoids the over-smoothing problem of GCN. In the GAE module, two novel loss functions are proposed that reconstruct the content and relationship between the data, respectively. Finally, the self-supervised module constrains the distributions of the middle layer representations of CAE and GAE to be consistent. Experimental results on different types of datasets prove the superiority and robustness of the proposed CaEGCN.
[ { "version": "v1", "created": "Mon, 18 Jan 2021 05:21:59 GMT" } ]
1,641,772,800,000
[ [ "Huo", "Guangyu", "" ], [ "Zhang", "Yong", "" ], [ "Gao", "Junbin", "" ], [ "Wang", "Boyue", "" ], [ "Hu", "Yongli", "" ], [ "Yin", "Baocai", "" ] ]
2101.07007
Honglin Li
Honglin Li, Roonak Rezvani, Magdalena Anita Kolanko, David J. Sharp, Maitreyee Wairagkar, Ravi Vaidyanathan, Ramin Nilforooshan, Payam Barnaghi
An attention model to analyse the risk of agitation and urinary tract infections in people with dementia
11 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Behavioural symptoms and urinary tract infections (UTI) are among the most common problems faced by people with dementia. One of the key challenges in the management of these conditions is early detection and timely intervention in order to reduce distress and avoid unplanned hospital admissions. Using in-home sensing technologies and machine learning models for sensor data integration and analysis provides opportunities to detect and predict clinically significant events and changes in health status. We have developed an integrated platform to collect in-home sensor data and performed an observational study to apply machine learning models for agitation and UTI risk analysis. We collected a large dataset from 88 participants with a mean age of 82 and a standard deviation of 6.5 (47 females and 41 males) to evaluate a new deep learning model that utilises attention and rational mechanism. The proposed solution can process a large volume of data over a period of time and extract significant patterns in a time-series data (i.e. attention) and use the extracted features and patterns to train risk analysis models (i.e. rational). The proposed model can explain the predictions by indicating which time-steps and features are used in a long series of time-series data. The model provides a recall of 91\% and precision of 83\% in detecting the risk of agitation and UTIs. This model can be used for early detection of conditions such as UTIs and managing of neuropsychiatric symptoms such as agitation in association with initial treatment and early intervention approaches. In our study we have developed a set of clinical pathways for early interventions using the alerts generated by the proposed model and a clinical monitoring team has been set up to use the platform and respond to the alerts according to the created intervention plans.
[ { "version": "v1", "created": "Mon, 18 Jan 2021 11:15:15 GMT" } ]
1,611,014,400,000
[ [ "Li", "Honglin", "" ], [ "Rezvani", "Roonak", "" ], [ "Kolanko", "Magdalena Anita", "" ], [ "Sharp", "David J.", "" ], [ "Wairagkar", "Maitreyee", "" ], [ "Vaidyanathan", "Ravi", "" ], [ "Nilforooshan", "Ramin", "" ], [ "Barnaghi", "Payam", "" ] ]
2101.07067
Salma Chaieb
Salma Chaieb and Brahim Hnich and Ali Ben Mrad
Data Obsolescence Detection in the Light of Newly Acquired Valid Observations
null
Applied Intelligence, 1-23 (2022)
10.1007/s10489-022-03212-0
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
The information describing the conditions of a system or a person is constantly evolving and may become obsolete and contradict other information. A database, therefore, must be consistently updated upon the acquisition of new valid observations that contradict obsolete ones contained in the database. In this paper, we propose a novel approach for dealing with the information obsolescence problem. Our approach aims to detect, in real-time, contradictions between observations and then identify the obsolete ones, given a representation model. Since we work within an uncertain environment characterized by the lack of information, we choose to use a Bayesian network as our representation model and propose a new approximate concept, $\epsilon$-Contradiction. The new concept is parameterised by a confidence level of having a contradiction in a set of observations. We propose a polynomial-time algorithm for detecting obsolete information. We show that the resulting obsolete information is better represented by an AND-OR tree than a simple set of observations. Finally, we demonstrate the effectiveness of our approach on a real elderly fall-prevention database and showcase how this tree can be used to give reliable recommendations to doctors. Our experiments give systematically and substantially very good results.
[ { "version": "v1", "created": "Mon, 18 Jan 2021 13:24:06 GMT" }, { "version": "v2", "created": "Wed, 14 Jul 2021 11:08:27 GMT" }, { "version": "v3", "created": "Wed, 4 May 2022 13:12:07 GMT" } ]
1,651,708,800,000
[ [ "Chaieb", "Salma", "" ], [ "Hnich", "Brahim", "" ], [ "Mrad", "Ali Ben", "" ] ]
2101.07220
Dakota Thompson
Amro M. Farid, Dakota Thompson, Wester Schoonenberg
A Tensor-Based Formulation of Hetero-functional Graph Theory
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
Recently, hetero-functional graph theory (HFGT) has developed as a means to mathematically model the structure of large-scale complex flexible engineering systems. It does so by fusing concepts from network science and model-based systems engineering (MBSE). For the former, it utilizes multiple graph-based data structures to support a matrix-based quantitative analysis. For the latter, HFGT inherits the heterogeneity of conceptual and ontological constructs found in model-based systems engineering including system form, system function, and system concept. These diverse conceptual constructs indicate multi-dimensional rather than two-dimensional relationships. This paper provides the first tensor-based treatment of hetero-functional graph theory. In particular, it addresses the ``system concept" and the hetero-functional adjacency matrix from the perspective of tensors and introduces the hetero-functional incidence tensor as a new data structure. The tensor-based formulation described in this work makes a stronger tie between HFGT and its ontological foundations in MBSE. Finally, the tensor-based formulation facilitates several analytical results that provide an understanding of the relationships between HFGT and multi-layer networks.
[ { "version": "v1", "created": "Thu, 14 Jan 2021 15:08:19 GMT" }, { "version": "v2", "created": "Wed, 12 Oct 2022 18:50:14 GMT" } ]
1,665,705,600,000
[ [ "Farid", "Amro M.", "" ], [ "Thompson", "Dakota", "" ], [ "Schoonenberg", "Wester", "" ] ]
2101.07337
Zijian Zhang
Zijian Zhang, Jaspreet Singh, Ujwal Gadiraju, Avishek Anand
Dissonance Between Human and Machine Understanding
23 pages, 5 figures
[J]. Proceedings of the ACM on Human-Computer Interaction, 2019, 3(CSCW): 1-23
10.1145/3359158
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Complex machine learning models are deployed in several critical domains including healthcare and autonomous vehicles nowadays, albeit as functional black boxes. Consequently, there has been a recent surge in interpreting decisions of such complex models in order to explain their actions to humans. Models that correspond to human interpretation of a task are more desirable in certain contexts and can help attribute liability, build trust, expose biases and in turn build better models. It is, therefore, crucial to understand how and which models conform to human understanding of tasks. In this paper, we present a large-scale crowdsourcing study that reveals and quantifies the dissonance between human and machine understanding, through the lens of an image classification task. In particular, we seek to answer the following questions: Which (well-performing) complex ML models are closer to humans in their use of features to make accurate predictions? How does task difficulty affect the feature selection capability of machines in comparison to humans? Are humans consistently better at selecting features that make image recognition more accurate? Our findings have important implications on human-machine collaboration, considering that a long term goal in the field of artificial intelligence is to make machines capable of learning and reasoning like humans.
[ { "version": "v1", "created": "Mon, 18 Jan 2021 21:45:35 GMT" } ]
1,611,100,800,000
[ [ "Zhang", "Zijian", "" ], [ "Singh", "Jaspreet", "" ], [ "Gadiraju", "Ujwal", "" ], [ "Anand", "Avishek", "" ] ]
2101.07498
Benjamin Goertzel
Ben Goertzel
Paraconsistent Foundations for Quantum Probability
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
It is argued that a fuzzy version of 4-truth-valued paraconsistent logic (with truth values corresponding to True, False, Both and Neither) can be approximately isomorphically mapped into the complex-number algebra of quantum probabilities. I.e., p-bits (paraconsistent bits) can be transformed into close approximations of qubits. The approximation error can be made arbitrarily small, at least in a formal sense, and can be related to the degree of irreducible "evidential error" assumed to plague an observer's observations. This logical correspondence manifests itself in program space via an approximate mapping between probabilistic and quantum types in programming languages.
[ { "version": "v1", "created": "Tue, 19 Jan 2021 07:48:41 GMT" } ]
1,611,100,800,000
[ [ "Goertzel", "Ben", "" ] ]
2101.07523
Nicolas Becu
Ahmed Laatabi, Nicolas Becu (LIENSs), Nicolas Marilleau (UMMISCO), C\'ecilia Pignon-Mussaud (LIENSs), Marion Amalric (CITERES), X. Bertin (LIENSs), Brice Anselme (PRODIG), Elise Beck (PACTE)
Mapping and Describing Geospatial Data to Generalize Complex Mapping and Describing Geospatial Data to Generalize Complex Models: The Case of LittoSIM-GEN Models
null
International Journal of Geospatial and Environmental Research, KAGES, 2020
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
For some scientific questions, empirical data are essential to develop reliable simulation models. These data usually come from different sources with diverse and heterogeneous formats. The design of complex data-driven models is often shaped by the structure of the data available in research projects. Hence, applying such models to other case studies requires either to get similar data or to transform new data to fit the model inputs. It is the case of agent-based models (ABMs) that use advanced data structures such as Geographic Information Systems data. We faced this problem in the LittoSIM-GEN project when generalizing our participatory flooding model (LittoSIM) to new territories. From this experience, we provide a mapping approach to structure, describe, and automatize the integration of geospatial data into ABMs.
[ { "version": "v1", "created": "Tue, 19 Jan 2021 09:16:05 GMT" } ]
1,611,100,800,000
[ [ "Laatabi", "Ahmed", "", "LIENSs" ], [ "Becu", "Nicolas", "", "LIENSs" ], [ "Marilleau", "Nicolas", "", "UMMISCO" ], [ "Pignon-Mussaud", "Cécilia", "", "LIENSs" ], [ "Amalric", "Marion", "", "CITERES" ], [ "Bertin", "X.", "", "LIENSs" ], [ "Anselme", "Brice", "", "PRODIG" ], [ "Beck", "Elise", "", "PACTE" ] ]
2101.07570
Thomas K.F. Chiu
Thomas K.F. Chiu, Helen Meng, Ching-Sing Chai, Irwin King, Savio Wong and Yeung Yam
Creation and Evaluation of a Pre-tertiary Artificial Intelligence (AI) Curriculum
8 pages 5 figures
IEEE Transactions on Education 65, no. 1 (2021): 30-39
0.1109/TE.2021.3085878
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Contributions: The Chinese University of Hong Kong (CUHK)-Jockey Club AI for the Future Project (AI4Future) co-created an AI curriculum for pre-tertiary education and evaluated its efficacy. While AI is conventionally taught in tertiary level education, our co-creation process successfully developed the curriculum that has been used in secondary school teaching in Hong Kong and received positive feedback. Background: AI4Future is a cross-sector project that engages five major partners - CUHK Faculty of Engineering and Faculty of Education, Hong Kong secondary schools, the government and the AI industry. A team of 14 professors with expertise in engineering and education collaborated with 17 principals and teachers from 6 secondary schools to co-create the curriculum. This team formation bridges the gap between researchers in engineering and education, together with practitioners in education context. Research Questions: What are the main features of the curriculum content developed through the co-creation process? Would the curriculum significantly improve the students perceived competence in, as well as attitude and motivation towards AI? What are the teachers perceptions of the co-creation process that aims to accommodate and foster teacher autonomy? Methodology: This study adopted a mix of quantitative and qualitative methods and involved 335 student participants. Findings: 1) two main features of learning resources, 2) the students perceived greater competence, and developed more positive attitude to learn AI, and 3) the co-creation process generated a variety of resources which enhanced the teachers knowledge in AI, as well as fostered teachers autonomy in bringing the subject matter into their classrooms.
[ { "version": "v1", "created": "Tue, 19 Jan 2021 11:26:19 GMT" } ]
1,703,116,800,000
[ [ "Chiu", "Thomas K. F.", "" ], [ "Meng", "Helen", "" ], [ "Chai", "Ching-Sing", "" ], [ "King", "Irwin", "" ], [ "Wong", "Savio", "" ], [ "Yam", "Yeung", "" ] ]
2101.08035
C. Maria Keet
C. Maria Keet
Bias in ontologies -- a preliminary assessment
10 pages, 4 figures, 2 tables, soon to be submitted to an international conference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Logical theories in the form of ontologies and similar artefacts in computing and IT are used for structuring, annotating, and querying data, among others, and therewith influence data analytics regarding what is fed into the algorithms. Algorithmic bias is a well-known notion, but what does bias mean in the context of ontologies that provide a structuring mechanism for an algorithm's input? What are the sources of bias there and how would they manifest themselves in ontologies? We examine and enumerate types of bias relevant for ontologies, and whether they are explicit or implicit. These eight types are illustrated with examples from extant production-level ontologies and samples from the literature. We then assessed three concurrently developed COVID-19 ontologies on bias and detected different subsets of types of bias in each one, to a greater or lesser extent. This first characterisation aims contribute to a sensitisation of ethical aspects of ontologies primarily regarding representation of information and knowledge.
[ { "version": "v1", "created": "Wed, 20 Jan 2021 09:28:08 GMT" } ]
1,611,187,200,000
[ [ "Keet", "C. Maria", "" ] ]
2101.08153
Daniel Kroening
Mirco Giacobbe, Mohammadhosein Hasanbeig, Daniel Kroening, Hjalmar Wijk
Shielding Atari Games with Bounded Prescience
To appear at AAMAS 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Deep reinforcement learning (DRL) is applied in safety-critical domains such as robotics and autonomous driving. It achieves superhuman abilities in many tasks, however whether DRL agents can be shown to act safely is an open problem. Atari games are a simple yet challenging exemplar for evaluating the safety of DRL agents and feature a diverse portfolio of game mechanics. The safety of neural agents has been studied before using methods that either require a model of the system dynamics or an abstraction; unfortunately, these are unsuitable to Atari games because their low-level dynamics are complex and hidden inside their emulator. We present the first exact method for analysing and ensuring the safety of DRL agents for Atari games. Our method only requires access to the emulator. First, we give a set of 43 properties that characterise "safe behaviour" for 30 games. Second, we develop a method for exploring all traces induced by an agent and a game and consider a variety of sources of game non-determinism. We observe that the best available DRL agents reliably satisfy only very few properties; several critical properties are violated by all agents. Finally, we propose a countermeasure that combines a bounded explicit-state exploration with shielding. We demonstrate that our method improves the safety of all agents over multiple properties.
[ { "version": "v1", "created": "Wed, 20 Jan 2021 14:22:04 GMT" }, { "version": "v2", "created": "Fri, 22 Jan 2021 14:08:01 GMT" } ]
1,611,532,800,000
[ [ "Giacobbe", "Mirco", "" ], [ "Hasanbeig", "Mohammadhosein", "" ], [ "Kroening", "Daniel", "" ], [ "Wijk", "Hjalmar", "" ] ]
2101.08169
Paulo Andr\'e Lima de Castro
Paulo Andr\'e Lima de Castro
mt5se: An Open Source Framework for Building Autonomous Trading Robots
This paper replaces an old version of the framework, called mt5b3, which is now deprecated
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Autonomous trading robots have been studied in artificial intelligence area for quite some time. Many AI techniques have been tested for building autonomous agents able to trade financial assets. These initiatives include traditional neural networks, fuzzy logic, reinforcement learning but also more recent approaches like deep neural networks and deep reinforcement learning. Many developers claim to be successful in creating robots with great performance when simulating execution with historical price series, so called backtesting. However, when these robots are used in real markets frequently they present poor performance in terms of risks and return. In this paper, we propose an open source framework (mt5se) that helps the development, backtesting, live testing and real operation of autonomous traders. We built and tested several traders using mt5se. The results indicate that it may help the development of better traders. Furthermore, we discuss the simple architecture that is used in many studies and propose an alternative multiagent architecture. Such architecture separates two main concerns for portfolio manager (PM) : price prediction and capital allocation. More than achieve a high accuracy, a PM should increase profits when it is right and reduce loss when it is wrong. Furthermore, price prediction is highly dependent of asset's nature and history, while capital allocation is dependent only on analyst's prediction performance and assets' correlation. Finally, we discuss some promising technologies in the area.
[ { "version": "v1", "created": "Wed, 20 Jan 2021 15:01:02 GMT" }, { "version": "v2", "created": "Tue, 14 Dec 2021 12:19:21 GMT" }, { "version": "v3", "created": "Tue, 28 Jun 2022 23:14:56 GMT" } ]
1,656,547,200,000
[ [ "de Castro", "Paulo André Lima", "" ] ]
2101.08758
Pedro Saleiro
S\'ergio Jesus, Catarina Bel\'em, Vladimir Balayan, Jo\~ao Bento, Pedro Saleiro, Pedro Bizarro, Jo\~ao Gama
How can I choose an explainer? An Application-grounded Evaluation of Post-hoc Explanations
Accepted at FAccT'21, the ACM Conference on Fairness, Accountability, and Transparency
null
10.1145/3442188.3445941 10.1145/3442188.3445941 10.1145/3442188.3445941 10.1145/3442188.3445941
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
There have been several research works proposing new Explainable AI (XAI) methods designed to generate model explanations having specific properties, or desiderata, such as fidelity, robustness, or human-interpretability. However, explanations are seldom evaluated based on their true practical impact on decision-making tasks. Without that assessment, explanations might be chosen that, in fact, hurt the overall performance of the combined system of ML model + end-users. This study aims to bridge this gap by proposing XAI Test, an application-grounded evaluation methodology tailored to isolate the impact of providing the end-user with different levels of information. We conducted an experiment following XAI Test to evaluate three popular post-hoc explanation methods -- LIME, SHAP, and TreeInterpreter -- on a real-world fraud detection task, with real data, a deployed ML model, and fraud analysts. During the experiment, we gradually increased the information provided to the fraud analysts in three stages: Data Only, i.e., just transaction data without access to model score nor explanations, Data + ML Model Score, and Data + ML Model Score + Explanations. Using strong statistical analysis, we show that, in general, these popular explainers have a worse impact than desired. Some of the conclusion highlights include: i) showing Data Only results in the highest decision accuracy and the slowest decision time among all variants tested, ii) all the explainers improve accuracy over the Data + ML Model Score variant but still result in lower accuracy when compared with Data Only; iii) LIME was the least preferred by users, probably due to its substantially lower variability of explanations from case to case.
[ { "version": "v1", "created": "Thu, 21 Jan 2021 18:15:13 GMT" }, { "version": "v2", "created": "Fri, 22 Jan 2021 12:05:16 GMT" } ]
1,611,532,800,000
[ [ "Jesus", "Sérgio", "" ], [ "Belém", "Catarina", "" ], [ "Balayan", "Vladimir", "" ], [ "Bento", "João", "" ], [ "Saleiro", "Pedro", "" ], [ "Bizarro", "Pedro", "" ], [ "Gama", "João", "" ] ]
2101.08986
Stefano Giani
Kavyashree Ranawat and Stefano Giani
Artificial intelligence prediction of stock prices using social media
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The primary objective of this work is to develop a Neural Network based on LSTM to predict stock market movements using tweets. Word embeddings, used in the LSTM network, are initialised using Stanford's GloVe embeddings, pretrained specifically on 2 billion tweets. To overcome the limited size of the dataset, an augmentation strategy is proposed to split each input sequence into 150 subsets. To achieve further improvements in the original configuration, hyperparameter optimisation is performed. The effects of variation in hyperparameters such as dropout rate, batch size, and LSTM hidden state output size are assessed individually. Furthermore, an exhaustive set of parameter combinations is examined to determine the optimal model configuration. The best performance on the validation dataset is achieved by hyperparameter combination 0.4,8,100 for the dropout, batch size, and hidden units respectively. The final testing accuracy of the model is 76.14%.
[ { "version": "v1", "created": "Fri, 22 Jan 2021 07:47:37 GMT" } ]
1,611,532,800,000
[ [ "Ranawat", "Kavyashree", "" ], [ "Giani", "Stefano", "" ] ]
2101.09328
Michael Walton
Andrew Fuchs, Michael Walton, Theresa Chadwick, Doug Lange
Theory of Mind for Deep Reinforcement Learning in Hanabi
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The partially observable card game Hanabi has recently been proposed as a new AI challenge problem due to its dependence on implicit communication conventions and apparent necessity of theory of mind reasoning for efficient play. In this work, we propose a mechanism for imbuing Reinforcement Learning agents with a theory of mind to discover efficient cooperative strategies in Hanabi. The primary contributions of this work are threefold: First, a formal definition of a computationally tractable mechanism for computing hand probabilities in Hanabi. Second, an extension to conventional Deep Reinforcement Learning that introduces reasoning over finitely nested theory of mind belief hierarchies. Finally, an intrinsic reward mechanism enabled by theory of mind that incentivizes agents to share strategically relevant private knowledge with their teammates. We demonstrate the utility of our algorithm against Rainbow, a state-of-the-art Reinforcement Learning agent.
[ { "version": "v1", "created": "Fri, 22 Jan 2021 20:56:42 GMT" } ]
1,611,619,200,000
[ [ "Fuchs", "Andrew", "" ], [ "Walton", "Michael", "" ], [ "Chadwick", "Theresa", "" ], [ "Lange", "Doug", "" ] ]
2101.09495
Can Gao
Can Gao, Jie Zhoua, Duoqian Miao, Xiaodong Yue, Jun Wan
Granular conditional entropy-based attribute reduction for partially labeled data with proxy labels
22 pages, 5 figures, and 5 tables. Preprint submitted to Information Sciences
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
Attribute reduction is one of the most important research topics in the theory of rough sets, and many rough sets-based attribute reduction methods have thus been presented. However, most of them are specifically designed for dealing with either labeled data or unlabeled data, while many real-world applications come in the form of partial supervision. In this paper, we propose a rough sets-based semi-supervised attribute reduction method for partially labeled data. Particularly, with the aid of prior class distribution information about data, we first develop a simple yet effective strategy to produce the proxy labels for unlabeled data. Then the concept of information granularity is integrated into the information-theoretic measure, based on which, a novel granular conditional entropy measure is proposed, and its monotonicity is proved in theory. Furthermore, a fast heuristic algorithm is provided to generate the optimal reduct of partially labeled data, which could accelerate the process of attribute reduction by removing irrelevant examples and excluding redundant attributes simultaneously. Extensive experiments conducted on UCI data sets demonstrate that the proposed semi-supervised attribute reduction method is promising and even compares favourably with the supervised methods on labeled data and unlabeled data with true labels in terms of classification performance.
[ { "version": "v1", "created": "Sat, 23 Jan 2021 12:50:09 GMT" } ]
1,611,619,200,000
[ [ "Gao", "Can", "" ], [ "Zhoua", "Jie", "" ], [ "Miao", "Duoqian", "" ], [ "Yue", "Xiaodong", "" ], [ "Wan", "Jun", "" ] ]
2101.09562
Olivier Teytaud
Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud
Deep Learning for General Game Playing with Ludii and Polygames
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Combinations of Monte-Carlo tree search and Deep Neural Networks, trained through self-play, have produced state-of-the-art results for automated game-playing in many board games. The training and search algorithms are not game-specific, but every individual game that these approaches are applied to still requires domain knowledge for the implementation of the game's rules, and constructing the neural network's architecture -- in particular the shapes of its input and output tensors. Ludii is a general game system that already contains over 500 different games, which can rapidly grow thanks to its powerful and user-friendly game description language. Polygames is a framework with training and search algorithms, which has already produced superhuman players for several board games. This paper describes the implementation of a bridge between Ludii and Polygames, which enables Polygames to train and evaluate models for games that are implemented and run through Ludii. We do not require any game-specific domain knowledge anymore, and instead leverage our domain knowledge of the Ludii system and its abstract state and move representations to write functions that can automatically determine the appropriate shapes for input and output tensors for any game implemented in Ludii. We describe experimental results for short training runs in a wide variety of different board games, and discuss several open problems and avenues for future research.
[ { "version": "v1", "created": "Sat, 23 Jan 2021 19:08:33 GMT" } ]
1,611,619,200,000
[ [ "Soemers", "Dennis J. N. J.", "" ], [ "Mella", "Vegard", "" ], [ "Browne", "Cameron", "" ], [ "Teytaud", "Olivier", "" ] ]
2101.09791
Nitesh Kumar
Nitesh Kumar and Ond\v{r}ej Ku\v{z}elka
Context-Specific Likelihood Weighting
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Sampling is a popular method for approximate inference when exact inference is impractical. Generally, sampling algorithms do not exploit context-specific independence (CSI) properties of probability distributions. We introduce context-specific likelihood weighting (CS-LW), a new sampling methodology, which besides exploiting the classical conditional independence properties, also exploits CSI properties. Unlike the standard likelihood weighting, CS-LW is based on partial assignments of random variables and requires fewer samples for convergence due to the sampling variance reduction. Furthermore, the speed of generating samples increases. Our novel notion of contextual assignments theoretically justifies CS-LW. We empirically show that CS-LW is competitive with state-of-the-art algorithms for approximate inference in the presence of a significant amount of CSIs.
[ { "version": "v1", "created": "Sun, 24 Jan 2021 20:23:14 GMT" }, { "version": "v2", "created": "Tue, 9 Feb 2021 12:25:58 GMT" }, { "version": "v3", "created": "Sat, 27 Feb 2021 09:46:24 GMT" } ]
1,614,643,200,000
[ [ "Kumar", "Nitesh", "" ], [ "Kuželka", "Ondřej", "" ] ]
2101.10162
Giulia Francescutto
Giulia Francescutto, Konstantin Schekotihin, Mohammed M. S. El-Kholany
Solving a Multi-resource Partial-ordering Flexible Variant of the Job-shop Scheduling Problem with Hybrid ASP
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Many complex activities of production cycles, such as quality control or fault analysis, require highly experienced specialists to perform various operations on (semi)finished products using different tools. In practical scenarios, the selection of a next operation is complicated, since each expert has only a local view on the total set of operations to be performed. As a result, decisions made by the specialists are suboptimal and might cause significant costs. In this paper, we consider a Multi-resource Partial-ordering Flexible Job-shop Scheduling (MPF-JSS) problem where partially-ordered sequences of operations must be scheduled on multiple required resources, such as tools and specialists. The resources are flexible and can perform one or more operations depending on their properties. The problem is modeled using Answer Set Programming (ASP) in which the time assignments are efficiently done using Difference Logic. Moreover, we suggest two multi-shot solving strategies aiming at the identification of the time bounds allowing for a solution of the schedule optimization problem. Experiments conducted on a set of instances extracted from a medium-sized semiconductor fault analysis lab indicate that our approach can find schedules for 87 out of 91 considered real-world instances.
[ { "version": "v1", "created": "Mon, 25 Jan 2021 15:21:32 GMT" }, { "version": "v2", "created": "Tue, 26 Jan 2021 09:07:04 GMT" } ]
1,611,705,600,000
[ [ "Francescutto", "Giulia", "" ], [ "Schekotihin", "Konstantin", "" ], [ "El-Kholany", "Mohammed M. S.", "" ] ]
2101.10179
Marcus Westberg
Marcus Westberg, Kary Fr\"amling
Cognitive Perspectives on Context-based Decisions and Explanations
Part of IJCAI-PRICAI 2020 Workshop on XAI. Proceedings archived on https://sites.google.com/view/xai2020/home
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
When human cognition is modeled in Philosophy and Cognitive Science, there is a pervasive idea that humans employ mental representations in order to navigate the world and make predictions about outcomes of future actions. By understanding how these representational structures work, we not only understand more about human cognition but also gain a better understanding for how humans rationalise and explain decisions. This has an influencing effect on explainable AI, where the goal is to provide explanations of computer decision-making for a human audience. We show that the Contextual Importance and Utility method for XAI share an overlap with the current new wave of action-oriented predictive representational structures, in ways that makes CIU a reliable tool for creating explanations that humans can relate to and trust.
[ { "version": "v1", "created": "Mon, 25 Jan 2021 15:49:52 GMT" } ]
1,611,619,200,000
[ [ "Westberg", "Marcus", "" ], [ "Främling", "Kary", "" ] ]
2101.10670
Tobias Joppen
Tobias Joppen and Johannes F\"urnkranz
Ordinal Monte Carlo Tree Search
preprint. arXiv admin note: substantial text overlap with arXiv:1901.04274
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In many problem settings, most notably in game playing, an agent receives a possibly delayed reward for its actions. Often, those rewards are handcrafted and not naturally given. Even simple terminal-only rewards, like winning equals one and losing equals minus one, can not be seen as an unbiased statement, since these values are chosen arbitrarily, and the behavior of the learner may change with different encodings. It is hard to argue about good rewards and the performance of an agent often depends on the design of the reward signal. In particular, in domains where states by nature only have an ordinal ranking and where meaningful distance information between game state values is not available, a numerical reward signal is necessarily biased. In this paper we take a look at MCTS, a popular algorithm to solve MDPs, highlight a reoccurring problem concerning its use of rewards, and show that an ordinal treatment of the rewards overcomes this problem. Using the General Video Game Playing framework we show dominance of our newly proposed ordinal MCTS algorithm over other MCTS variants, based on a novel bandit algorithm that we also introduce and test versus UCB.
[ { "version": "v1", "created": "Tue, 26 Jan 2021 10:01:27 GMT" } ]
1,611,705,600,000
[ [ "Joppen", "Tobias", "" ], [ "Fürnkranz", "Johannes", "" ] ]
2101.10964
Oren Neumann
Oren Neumann, Claudius Gros
Investment vs. reward in a competitive knapsack problem
null
Learning Meets Combinatorial Algorithms at NeurIPS2020 (2020)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Natural selection drives species to develop brains, with sizes that increase with the complexity of the tasks to be tackled. Our goal is to investigate the balance between the metabolic costs of larger brains compared to the advantage they provide in solving general and combinatorial problems. Defining advantage as the performance relative to competitors, a two-player game based on the knapsack problem is used. Within this framework, two opponents compete over shared resources, with the goal of collecting more resources than the opponent. Neural nets of varying sizes are trained using a variant of the AlphaGo Zero algorithm. A surprisingly simple relation, $N_A/(N_A+N_B)$, is found for the relative win rate of a net with $N_A$ neurons against one with $N_B$. Success increases linearly with investments in additional resources when the networks sizes are very different, i.e. when $N_A \ll N_B$, with returns diminishing when both networks become comparable in size.
[ { "version": "v1", "created": "Tue, 26 Jan 2021 17:47:56 GMT" } ]
1,611,792,000,000
[ [ "Neumann", "Oren", "" ], [ "Gros", "Claudius", "" ] ]
2101.11844
Iena Petronella Derks
Iena Petronella Derks and Alta de Waal
A Taxonomy of Explainable Bayesian Networks
null
In: Gerber A. (eds) Artificial Intelligence Research. SACAIR 2021. Communications in Computer and Information Science, vol 1342. Springer, Cham (2020)
10.1007/978-3-030-66151-9_14
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Artificial Intelligence (AI), and in particular, the explainability thereof, has gained phenomenal attention over the last few years. Whilst we usually do not question the decision-making process of these systems in situations where only the outcome is of interest, we do however pay close attention when these systems are applied in areas where the decisions directly influence the lives of humans. It is especially noisy and uncertain observations close to the decision boundary which results in predictions which cannot necessarily be explained that may foster mistrust among end-users. This drew attention to AI methods for which the outcomes can be explained. Bayesian networks are probabilistic graphical models that can be used as a tool to manage uncertainty. The probabilistic framework of a Bayesian network allows for explainability in the model, reasoning and evidence. The use of these methods is mostly ad hoc and not as well organised as explainability methods in the wider AI research field. As such, we introduce a taxonomy of explainability in Bayesian networks. We extend the existing categorisation of explainability in the model, reasoning or evidence to include explanation of decisions. The explanations obtained from the explainability methods are illustrated by means of a simple medical diagnostic scenario. The taxonomy introduced in this paper has the potential not only to encourage end-users to efficiently communicate outcomes obtained, but also support their understanding of how and, more importantly, why certain predictions were made.
[ { "version": "v1", "created": "Thu, 28 Jan 2021 07:29:57 GMT" } ]
1,611,878,400,000
[ [ "Derks", "Iena Petronella", "" ], [ "de Waal", "Alta", "" ] ]
2101.11870
Anthony Hunter
Emmanuel Hadoux and Anthony Hunter and Sylwia Polberg
Strategic Argumentation Dialogues for Persuasion: Framework and Experiments Based on Modelling the Beliefs and Concerns of the Persuadee
The Data Appendix containing the arguments, argument graphs, assignment of concerns to arguments, preferences over concerns, and assignment of beliefs to arguments, is available at the link http://www0.cs.ucl.ac.uk/staff/a.hunter/papers/unistudydata.zip The code is available at https://github.com/ComputationalPersuasion/MCCP
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Persuasion is an important and yet complex aspect of human intelligence. When undertaken through dialogue, the deployment of good arguments, and therefore counterarguments, clearly has a significant effect on the ability to be successful in persuasion. Two key dimensions for determining whether an argument is good in a particular dialogue are the degree to which the intended audience believes the argument and counterarguments, and the impact that the argument has on the concerns of the intended audience. In this paper, we present a framework for modelling persuadees in terms of their beliefs and concerns, and for harnessing these models in optimizing the choice of move in persuasion dialogues. Our approach is based on the Monte Carlo Tree Search which allows optimization in real-time. We provide empirical results of a study with human participants showing that our automated persuasion system based on this technology is superior to a baseline system that does not take the beliefs and concerns into account in its strategy.
[ { "version": "v1", "created": "Thu, 28 Jan 2021 08:49:24 GMT" } ]
1,611,878,400,000
[ [ "Hadoux", "Emmanuel", "" ], [ "Hunter", "Anthony", "" ], [ "Polberg", "Sylwia", "" ] ]
2101.12047
Samuel Alexander
Samuel Alexander, Bill Hibbard
Measuring Intelligence and Growth Rate: Variations on Hibbard's Intelligence Measure
25 pages
Journal of Artificial General Intelligence 12(1), 2021
10.2478/jagi-2021-0001
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
In 2011, Hibbard suggested an intelligence measure for agents who compete in an adversarial sequence prediction game. We argue that Hibbard's idea should actually be considered as two separate ideas: first, that the intelligence of such agents can be measured based on the growth rates of the runtimes of the competitors that they defeat; and second, one specific (somewhat arbitrary) method for measuring said growth rates. Whereas Hibbard's intelligence measure is based on the latter growth-rate-measuring method, we survey other methods for measuring function growth rates, and exhibit the resulting Hibbard-like intelligence measures and taxonomies. Of particular interest, we obtain intelligence taxonomies based on Big-O and Big-Theta notation systems, which taxonomies are novel in that they challenge conventional notions of what an intelligence measure should look like. We discuss how intelligence measurement of sequence predictors can indirectly serve as intelligence measurement for agents with Artificial General Intelligence (AGIs).
[ { "version": "v1", "created": "Mon, 25 Jan 2021 01:54:08 GMT" } ]
1,611,878,400,000
[ [ "Alexander", "Samuel", "" ], [ "Hibbard", "Bill", "" ] ]
2101.12639
Tristan Cazenave
Tristan Cazenave and Swann Legras and V\'eronique Ventos
Optimizing $\alpha\mu$
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
$\alpha\mu$ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize $\alpha\mu$ for the game of Bridge, avoiding useless computations. The proposed optimizations are general and apply to other imperfect information turn-based games. We define multiple optimizations involving Pareto fronts, and show that these optimizations speed up the search. Some of these optimizations are cuts that stop the search at a node, while others keep track of which possible worlds have become redundant, avoiding unnecessary, costly evaluations. We also measure the benefits of parallelizing the double dummy searches at the leaves of the $\alpha\mu$ search tree.
[ { "version": "v1", "created": "Fri, 29 Jan 2021 15:20:03 GMT" } ]
1,612,137,600,000
[ [ "Cazenave", "Tristan", "" ], [ "Legras", "Swann", "" ], [ "Ventos", "Véronique", "" ] ]
2102.00333
Peyman Setoodeh
Milad Vaali Esfahaani, Yanbo Xue, and Peyman Setoodeh
Deep Reinforcement Learning-Based Product Recommender for Online Advertising
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In online advertising, recommender systems try to propose items from a list of products to potential customers according to their interests. Such systems have been increasingly deployed in E-commerce due to the rapid growth of information technology and availability of large datasets. The ever-increasing progress in the field of artificial intelligence has provided powerful tools for dealing with such real-life problems. Deep reinforcement learning (RL) that deploys deep neural networks as universal function approximators can be viewed as a valid approach for design and implementation of recommender systems. This paper provides a comparative study between value-based and policy-based deep RL algorithms for designing recommender systems for online advertising. The RecoGym environment is adopted for training these RL-based recommender systems, where the long short term memory (LSTM) is deployed to build value and policy networks in these two approaches, respectively. LSTM is used to take account of the key role that order plays in the sequence of item observations by users. The designed recommender systems aim at maximising the click-through rate (CTR) for the recommended items. Finally, guidelines are provided for choosing proper RL algorithms for different scenarios that the recommender system is expected to handle.
[ { "version": "v1", "created": "Sat, 30 Jan 2021 23:05:04 GMT" } ]
1,612,224,000,000
[ [ "Esfahaani", "Milad Vaali", "" ], [ "Xue", "Yanbo", "" ], [ "Setoodeh", "Peyman", "" ] ]
2102.00339
Peyman Setoodeh
Aref Hakimzadeh, Yanbo Xue, and Peyman Setoodeh
Enacted Visual Perception: A Computational Model based on Piaget Equilibrium
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In Maurice Merleau-Ponty's phenomenology of perception, analysis of perception accounts for an element of intentionality, and in effect therefore, perception and action cannot be viewed as distinct procedures. In the same line of thinking, Alva No\"{e} considers perception as a thoughtful activity that relies on capacities for action and thought. Here, by looking into psychology as a source of inspiration, we propose a computational model for the action involved in visual perception based on the notion of equilibrium as defined by Jean Piaget. In such a model, Piaget's equilibrium reflects the mind's status, which is used to control the observation process. The proposed model is built around a modified version of convolutional neural networks (CNNs) with enhanced filter performance, where characteristics of filters are adaptively adjusted via a high-level control signal that accounts for the thoughtful activity in perception. While the CNN plays the role of the visual system, the control signal is assumed to be a product of mind.
[ { "version": "v1", "created": "Sat, 30 Jan 2021 23:52:01 GMT" } ]
1,612,224,000,000
[ [ "Hakimzadeh", "Aref", "" ], [ "Xue", "Yanbo", "" ], [ "Setoodeh", "Peyman", "" ] ]
2102.00417
Pranay Lohia
Pranay Lohia
Priority-based Post-Processing Bias Mitigation for Individual and Group Fairness
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Previous post-processing bias mitigation algorithms on both group and individual fairness don't work on regression models and datasets with multi-class numerical labels. We propose a priority-based post-processing bias mitigation on both group and individual fairness with the notion that similar individuals should get similar outcomes irrespective of socio-economic factors and more the unfairness, more the injustice. We establish this proposition by a case study on tariff allotment in a smart grid. Our novel framework establishes it by using a user segmentation algorithm to capture the consumption strategy better. This process ensures priority-based fair pricing for group and individual facing the maximum injustice. It upholds the notion of fair tariff allotment to the entire population taken into consideration without modifying the in-built process for tariff calculation. We also validate our method and show superior performance to previous work on a real-world dataset in criminal sentencing.
[ { "version": "v1", "created": "Sun, 31 Jan 2021 09:25:28 GMT" } ]
1,612,224,000,000
[ [ "Lohia", "Pranay", "" ] ]
2102.00521
Saksham Consul
Saksham Consul, Lovis Heindrich, Jugoslav Stojcheski, Falk Lieder
Improving Human Decision-Making by Discovering Efficient Strategies for Hierarchical Planning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
To make good decisions in the real world people need efficient planning strategies because their computational resources are limited. Knowing which planning strategies would work best for people in different situations would be very useful for understanding and improving human decision-making. But our ability to compute those strategies used to be limited to very small and very simple planning tasks. To overcome this computational bottleneck, we introduce a cognitively-inspired reinforcement learning method that can overcome this limitation by exploiting the hierarchical structure of human behavior. The basic idea is to decompose sequential decision problems into two sub-problems: setting a goal and planning how to achieve it. This hierarchical decomposition enables us to discover optimal strategies for human planning in larger and more complex tasks than was previously possible. The discovered strategies outperform existing planning algorithms and achieve a super-human level of computational efficiency. We demonstrate that teaching people to use those strategies significantly improves their performance in sequential decision-making tasks that require planning up to eight steps ahead. By contrast, none of the previous approaches was able to improve human performance on these problems. These findings suggest that our cognitively-informed approach makes it possible to leverage reinforcement learning to improve human decision-making in complex sequential decision-problems. Future work can leverage our method to develop decision support systems that improve human decision making in the real world.
[ { "version": "v1", "created": "Sun, 31 Jan 2021 19:46:00 GMT" } ]
1,612,224,000,000
[ [ "Consul", "Saksham", "" ], [ "Heindrich", "Lovis", "" ], [ "Stojcheski", "Jugoslav", "" ], [ "Lieder", "Falk", "" ] ]
2102.00567
Hassan Moussa Mr
Hassan Moussa
Using Recursive KMeans and Dijkstra Algorithm to Solve CVRP
null
null
10.13140/RG.2.2.20970.85447
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Capacitated vehicle routing problem (CVRP) is being one of the most common optimization problems in our days, considering the wide usage of routing algorithms in multiple fields such as transportation domain, food delivery, network routing, ... Capacitated vehicle routing problem is classified as an NP-Hard problem, hence normal optimization algorithm can't solve it. In our paper, we discuss a new way to solve the mentioned problem, using a recursive approach of the most known clustering algorithm "K-Means", one of the known shortest path algorithm "Dijkstra", and some mathematical operations. In this paper, we will show how to implement those methods together in order to get the nearest solution of the optimal route, since research and development are still on go, this research paper may be extended with another one, that will involve the implementational results of this thoric side.
[ { "version": "v1", "created": "Mon, 1 Feb 2021 00:03:03 GMT" } ]
1,640,649,600,000
[ [ "Moussa", "Hassan", "" ] ]
2102.00572
Peyman Setoodeh
Aref Hakimzadeh, Yanbo Xue, and Peyman Setoodeh
Interpretable Reinforcement Learning Inspired by Piaget's Theory of Cognitive Development
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Endeavors for designing robots with human-level cognitive abilities have led to different categories of learning machines. According to Skinner's theory, reinforcement learning (RL) plays a key role in human intuition and cognition. Majority of the state-of-the-art methods including deep RL algorithms are strongly influenced by the connectionist viewpoint. Such algorithms can significantly benefit from theories of mind and learning in other disciplines. This paper entertains the idea that theories such as language of thought hypothesis (LOTH), script theory, and Piaget's cognitive development theory provide complementary approaches, which will enrich the RL field. Following this line of thinking, a general computational building block is proposed for Piaget's schema theory that supports the notions of productivity, systematicity, and inferential coherence as described by Fodor in contrast with the connectionism theory. Abstraction in the proposed method is completely upon the system itself and is not externally constrained by any predefined architecture. The whole process matches the Neisser's perceptual cycle model. Performed experiments on three typical control problems followed by behavioral analysis confirm the interpretability of the proposed method and its competitiveness compared to the state-of-the-art algorithms. Hence, the proposed framework can be viewed as a step towards achieving human-like cognition in artificial intelligent systems.
[ { "version": "v1", "created": "Mon, 1 Feb 2021 00:29:01 GMT" } ]
1,612,224,000,000
[ [ "Hakimzadeh", "Aref", "" ], [ "Xue", "Yanbo", "" ], [ "Setoodeh", "Peyman", "" ] ]
2102.00617
Hao Zhan
Dan Wan and Hao Zhan
The Controllability of Planning, Responsibility, and Security in Automatic Driving Technology
49th International Conference on Computers and Industrial Engineering, CIE 2019. arXiv admin note: substantial text overlap with arXiv:1906.07861
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
People hope automated driving technology is always in a stable and controllable state; specifically, it can be divided into controllable planning, controllable responsibility, and controllable information. When this controllability is undermined, it brings about the problems, e.g., trolley dilemma, responsibility attribution, information leakage, and security. This article discusses these three types of issues separately and clarifies the misunderstandings.
[ { "version": "v1", "created": "Mon, 1 Feb 2021 03:41:37 GMT" } ]
1,612,224,000,000
[ [ "Wan", "Dan", "" ], [ "Zhan", "Hao", "" ] ]
2102.00834
Koen Holtman
Koen Holtman
Counterfactual Planning in AGI Systems
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We present counterfactual planning as a design approach for creating a range of safety mechanisms that can be applied in hypothetical future AI systems which have Artificial General Intelligence. The key step in counterfactual planning is to use an AGI machine learning system to construct a counterfactual world model, designed to be different from the real world the system is in. A counterfactual planning agent determines the action that best maximizes expected utility in this counterfactual planning world, and then performs the same action in the real world. We use counterfactual planning to construct an AGI agent emergency stop button, and a safety interlock that will automatically stop the agent before it undergoes an intelligence explosion. We also construct an agent with an input terminal that can be used by humans to iteratively improve the agent's reward function, where the incentive for the agent to manipulate this improvement process is suppressed. As an example of counterfactual planning in a non-agent AGI system, we construct a counterfactual oracle. As a design approach, counterfactual planning is built around the use of a graphical notation for defining mathematical counterfactuals. This two-diagram notation also provides a compact and readable language for reasoning about the complex types of self-referencing and indirect representation which are typically present inside machine learning agents.
[ { "version": "v1", "created": "Fri, 29 Jan 2021 13:44:14 GMT" } ]
1,612,224,000,000
[ [ "Holtman", "Koen", "" ] ]
2102.00997
Gorka Azkune
Aitzol Elu, Gorka Azkune, Oier Lopez de Lacalle, Ignacio Arganda-Carreras, Aitor Soroa, Eneko Agirre
Inferring spatial relations from textual descriptions of images
Accepted in Pattern Recognition
Pattern Recognition, Volume 113, 2021, 107847
10.1016/j.patcog.2021.107847
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Generating an image from its textual description requires both a certain level of language understanding and common sense knowledge about the spatial relations of the physical entities being described. In this work, we focus on inferring the spatial relation between entities, a key step in the process of composing scenes based on text. More specifically, given a caption containing a mention to a subject and the location and size of the bounding box of that subject, our goal is to predict the location and size of an object mentioned in the caption. Previous work did not use the caption text information, but a manually provided relation holding between the subject and the object. In fact, the used evaluation datasets contain manually annotated ontological triplets but no captions, making the exercise unrealistic: a manual step was required; and systems did not leverage the richer information in captions. Here we present a system that uses the full caption, and Relations in Captions (REC-COCO), a dataset derived from MS-COCO which allows to evaluate spatial relation inference from captions directly. Our experiments show that: (1) it is possible to infer the size and location of an object with respect to a given subject directly from the caption; (2) the use of full text allows to place the object better than using a manually annotated relation. Our work paves the way for systems that, given a caption, decide which entities need to be depicted and their respective location and sizes, in order to then generate the final image.
[ { "version": "v1", "created": "Mon, 1 Feb 2021 17:21:13 GMT" } ]
1,612,310,400,000
[ [ "Elu", "Aitzol", "" ], [ "Azkune", "Gorka", "" ], [ "de Lacalle", "Oier Lopez", "" ], [ "Arganda-Carreras", "Ignacio", "" ], [ "Soroa", "Aitor", "" ], [ "Agirre", "Eneko", "" ] ]
2102.01190
Weihua Li
Xing Su, Yan Kong, Weihua Li
The 4th International Workshop on Smart Simulation and Modelling for Complex Systems
IJCAI2019 workshop
null
null
SSMCS2019
cs.AI
http://creativecommons.org/licenses/by/4.0/
Computer-based modelling and simulation have become useful tools to facilitate humans to understand systems in different domains, such as physics, astrophysics, chemistry, biology, economics, engineering and social science. A complex system is featured with a large number of interacting components (agents, processes, etc.), whose aggregate activities are nonlinear and self-organized. Complex systems are hard to be simulated or modelled by using traditional computational approaches due to complex relationships among system components, distributed features of resources, and dynamics of environments. Meanwhile, smart systems such as multi-agent systems have demonstrated advantages and great potentials in modelling and simulating complex systems.
[ { "version": "v1", "created": "Mon, 1 Feb 2021 21:40:28 GMT" } ]
1,612,310,400,000
[ [ "Su", "Xing", "" ], [ "Kong", "Yan", "" ], [ "Li", "Weihua", "" ] ]
2102.01538
Yuanpeng He
Yuanpeng He, Lijian Li, Tianxiang Zhan
A Matrix-based Distance of Pythagorean Fuzzy Set and its Application in Medical Diagnosis
31 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The pythagorean fuzzy set (PFS) which is developed based on intuitionistic fuzzy set, is more efficient in elaborating and disposing uncertainties in indeterminate situations, which is a very reason of that PFS is applied in various kinds of fields. How to measure the distance between two pythagorean fuzzy sets is still an open issue. Mnay kinds of methods have been proposed to present the of the question in former reaserches. However, not all of existing methods can accurately manifest differences among pythagorean fuzzy sets and satisfy the property of similarity. And some other kinds of methods neglect the relationship among three variables of pythagorean fuzzy set. To addrees the proplem, a new method of measuring distance is proposed which meets the requirements of axiom of distance measurement and is able to indicate the degree of distinction of PFSs well. Then some numerical examples are offered to to verify that the method of measuring distances can avoid the situation that some counter? intuitive and irrational results are produced and is more effective, reasonable and advanced than other similar methods. Besides, the proposed method of measuring distances between PFSs is applied in a real environment of application which is the medical diagnosis and is compared with other previous methods to demonstrate its superiority and efficiency. And the feasibility of the proposed method in handling uncertainties in practice is also proved at the same time.
[ { "version": "v1", "created": "Sun, 31 Jan 2021 15:59:09 GMT" }, { "version": "v2", "created": "Thu, 23 May 2024 12:59:12 GMT" } ]
1,716,508,800,000
[ [ "He", "Yuanpeng", "" ], [ "Li", "Lijian", "" ], [ "Zhan", "Tianxiang", "" ] ]
2102.02009
Tanvir Alam
Tanvir Alam, Jens Schneider
Social Network Analysis of Hadith Narrators from Sahih Bukhari
Social Network Analysis of Hadith Narrators from Sahih Bukhari
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The ahadith, prophetic traditions for the Muslims around the world, are narrations originating from the sayings and the deeds of Prophet Muhammad (pbuh). They are considered one of the fundamental sources of Islamic legislation along with the Quran. The list of persons involved in the narration of each hadith is carefully scrutinized by scholars studying the hadith, with respect to their reputation and authenticity of the hadith. This is due to the its legislative importance in Islamic principles. There were many narrators who contributed to this responsibility of preserving prophetic narrations over the centuries. But to date, no systematic and comprehensive study, based on the social network, has been adapted to understand the contribution of early hadith narrators and the propagation of hadith across generations. In this study, we represented the chain of narrators of the hadith collection from Sahih Bukhari as a social graph. Based on social network analysis (SNA) on this graph, we found that the network of narrators is a scale-free network. We identified a list of influential narrators from the companions as well as the narrators from the second and third-generation who contribute significantly in the propagation of hadith collected in Sahih Bukhari. We discovered sixteen communities from the narrators of Sahih Bukhari. In each of these communities, there are other narrators who contributed significantly to the propagation of prophetic narrations. We also found that most narrators were centered in Makkah and Madinah in the era of companions and, then, gradually the center of hadith narrators shifted towards Kufa, Baghdad and central Asia over a period of time. To the best of our knowledge, this the first comprehensive and systematic study based on SNA, representing the narrators as a social graph to analyze their contribution to the preservation and propagation of hadith.
[ { "version": "v1", "created": "Wed, 3 Feb 2021 11:24:32 GMT" } ]
1,612,396,800,000
[ [ "Alam", "Tanvir", "" ], [ "Schneider", "Jens", "" ] ]
2102.02134
Farouq Zitouni
Farouq Zitouni, Saad Harous, Abdelghani Belkeram, Lokman Elhakim Baba Hammou
The Archerfish Hunting Optimizer: a novel metaheuristic algorithm for global optimization
41 pages, 14 figures, 41 pages, 132 references, 30 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Global optimization solves real-world problems numerically or analytically by minimizing their objective functions. Most of the analytical algorithms are greedy and computationally intractable. Metaheuristics are nature-inspired optimization algorithms. They numerically find a near-optimal solution for optimization problems in a reasonable amount of time. We propose a novel metaheuristic algorithm for global optimization. It is based on the shooting and jumping behaviors of the archerfish for hunting aerial insects. We name it the Archerfish Hunting Optimizer (AHO). We Perform two sorts of comparisons to validate the proposed algorithm's performance. First, AHO is compared to the 12 recent metaheuristic algorithms (the accepted algorithms for the 2020's competition on single objective bound-constrained numerical optimization) on ten test functions of the benchmark CEC 2020 for unconstrained optimization. Second, the performance of AHO and 3 recent metaheuristic algorithms, is evaluated using five engineering design problems taken from the benchmark CEC 2020 for non-convex constrained optimization. The experimental results are evaluated using the Wilcoxon signed-rank and the Friedman tests. The statistical indicators illustrate that the Archerfish Hunting Optimizer has an excellent ability to accomplish higher performance in competition with the well-established optimizers.
[ { "version": "v1", "created": "Wed, 3 Feb 2021 16:22:31 GMT" } ]
1,612,396,800,000
[ [ "Zitouni", "Farouq", "" ], [ "Harous", "Saad", "" ], [ "Belkeram", "Abdelghani", "" ], [ "Hammou", "Lokman Elhakim Baba", "" ] ]
2102.02311
Sander Beckers
Sander Beckers
Causal Sufficiency and Actual Causation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Pearl opened the door to formally defining actual causation using causal models. His approach rests on two strategies: first, capturing the widespread intuition that X=x causes Y=y iff X=x is a Necessary Element of a Sufficient Set for Y=y, and second, showing that his definition gives intuitive answers on a wide set of problem cases. This inspired dozens of variations of his definition of actual causation, the most prominent of which are due to Halpern & Pearl. Yet all of them ignore Pearl's first strategy, and the second strategy taken by itself is unable to deliver a consensus. This paper offers a way out by going back to the first strategy: it offers six formal definitions of causal sufficiency and two interpretations of necessity. Combining the two gives twelve new definitions of actual causation. Several interesting results about these definitions and their relation to the various Halpern & Pearl definitions are presented. Afterwards the second strategy is evaluated as well. In order to maximize neutrality, the paper relies mostly on the examples and intuitions of Halpern & Pearl. One definition comes out as being superior to all others, and is therefore suggested as a new definition of actual causation.
[ { "version": "v1", "created": "Wed, 3 Feb 2021 22:12:49 GMT" } ]
1,612,483,200,000
[ [ "Beckers", "Sander", "" ] ]
2102.02785
Sirin Botan
Sirin Botan and Ronald de Haan and Marija Slavkovik and Zoi Terzopoulou
Egalitarian Judgment Aggregation
Extended version of paper in proceedings of the 20th International Conference on Autonomous Agents and Multiagent Systems (AAMAS), 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Egalitarian considerations play a central role in many areas of social choice theory. Applications of egalitarian principles range from ensuring everyone gets an equal share of a cake when deciding how to divide it, to guaranteeing balance with respect to gender or ethnicity in committee elections. Yet, the egalitarian approach has received little attention in judgment aggregation -- a powerful framework for aggregating logically interconnected issues. We make the first steps towards filling that gap. We introduce axioms capturing two classical interpretations of egalitarianism in judgment aggregation and situate these within the context of existing axioms in the pertinent framework of belief merging. We then explore the relationship between these axioms and several notions of strategyproofness from social choice theory at large. Finally, a novel egalitarian judgment aggregation rule stems from our analysis; we present complexity results concerning both outcome determination and strategic manipulation for that rule.
[ { "version": "v1", "created": "Thu, 4 Feb 2021 18:07:31 GMT" }, { "version": "v2", "created": "Tue, 9 Mar 2021 13:23:01 GMT" } ]
1,615,334,400,000
[ [ "Botan", "Sirin", "" ], [ "de Haan", "Ronald", "" ], [ "Slavkovik", "Marija", "" ], [ "Terzopoulou", "Zoi", "" ] ]
2102.02864
Jing Gu
Jing Gu, Mostafa Mirshekari, Zhou Yu, Aaron Sisto
ChainCQG: Flow-Aware Conversational Question Generation
EACL 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Conversational systems enable numerous valuable applications, and question-answering is an important component underlying many of these. However, conversational question-answering remains challenging due to the lack of realistic, domain-specific training data. Inspired by this bottleneck, we focus on conversational question generation as a means to generate synthetic conversations for training and evaluation purposes. We present a number of novel strategies to improve conversational flow and accommodate varying question types and overall fluidity. Specifically, we design ChainCQG as a two-stage architecture that learns question-answer representations across multiple dialogue turns using a flow propagation training strategy.ChainCQG significantly outperforms both answer-aware and answer-unaware SOTA baselines (e.g., up to 48% BLEU-1 improvement). Additionally, our model is able to generate different types of questions, with improved fluidity and coreference alignment.
[ { "version": "v1", "created": "Thu, 4 Feb 2021 19:56:51 GMT" } ]
1,612,742,400,000
[ [ "Gu", "Jing", "" ], [ "Mirshekari", "Mostafa", "" ], [ "Yu", "Zhou", "" ], [ "Sisto", "Aaron", "" ] ]
2102.03002
Yiwei Bai
Yiwei Bai, Wenting Zhao, Carla P. Gomes
Zero Training Overhead Portfolios for Learning to Solve Combinatorial Problems
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
There has been an increasing interest in harnessing deep learning to tackle combinatorial optimization (CO) problems in recent years. Typical CO deep learning approaches leverage the problem structure in the model architecture. Nevertheless, the model selection is still mainly based on the conventional machine learning setting. Due to the discrete nature of CO problems, a single model is unlikely to learn the problem entirely. We introduce ZTop, which stands for Zero Training Overhead Portfolio, a simple yet effective model selection and ensemble mechanism for learning to solve combinatorial problems. ZTop is inspired by algorithm portfolios, a popular CO ensembling strategy, particularly restart portfolios, which periodically restart a randomized CO algorithm, de facto exploring the search space with different heuristics. We have observed that well-trained models acquired in the same training trajectory, with similar top validation performance, perform well on very different validation instances. Following this observation, ZTop ensembles a set of well-trained models, each providing a unique heuristic with zero training overhead, and applies them, sequentially or in parallel, to solve the test instances. We show how ZTopping, i.e., using a ZTop ensemble strategy with a given deep learning approach, can significantly improve the performance of the current state-of-the-art deep learning approaches on three prototypical CO domains, the hardest unique-solution Sudoku instances, challenging routing problems, and the graph maximum cut problem, as well as on multi-label classification, a machine learning task with a large combinatorial label space.
[ { "version": "v1", "created": "Fri, 5 Feb 2021 05:23:26 GMT" } ]
1,612,742,400,000
[ [ "Bai", "Yiwei", "" ], [ "Zhao", "Wenting", "" ], [ "Gomes", "Carla P.", "" ] ]
2102.03053
Julian Bernhard
Julian Bernhard and Alois Knoll
Risk-Constrained Interactive Safety under Behavior Uncertainty for Autonomous Driving
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Balancing safety and efficiency when planning in dense traffic is challenging. Interactive behavior planners incorporate prediction uncertainty and interactivity inherent to these traffic situations. Yet, their use of single-objective optimality impedes interpretability of the resulting safety goal. Safety envelopes which restrict the allowed planning region yield interpretable safety under the presence of behavior uncertainty, yet, they sacrifice efficiency in dense traffic due to conservative driving. Studies show that humans balance safety and efficiency in dense traffic by accepting a probabilistic risk of violating the safety envelope. In this work, we adopt this safety objective for interactive planning. Specifically, we formalize this safety objective, present the Risk-Constrained Robust Stochastic Bayesian Game modeling interactive decisions satisfying a maximum risk of violating a safety envelope under uncertainty of other traffic participants' behavior and solve it using our variant of Multi-Agent Monte Carlo Tree Search. We demonstrate in simulation that our approach outperforms baselines approaches, and by reaching the specified violation risk level over driven simulation time, provides an interpretable and tunable safety objective for interactive planning.
[ { "version": "v1", "created": "Fri, 5 Feb 2021 08:33:39 GMT" } ]
1,612,742,400,000
[ [ "Bernhard", "Julian", "" ], [ "Knoll", "Alois", "" ] ]
2102.03064
Yotam Amitai
Yotam Amitai and Ofra Amir
"I Don't Think So": Summarizing Policy Disagreements for Agent Comparison
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
With Artificial Intelligence on the rise, human interaction with autonomous agents becomes more frequent. Effective human-agent collaboration requires users to understand the agent's behavior, as failing to do so may cause reduced productivity, misuse or frustration. Agent strategy summarization methods are used to describe the strategy of an agent to its destined user through demonstration. A summary's objective is to maximize the user's understanding of the agent's aptitude by showcasing its behaviour in a selected set of world states. While shown to be useful, we show that current methods are limited when tasked with comparing between agents, as each summary is independently generated for a specific agent. In this paper, we propose a novel method for generating dependent and contrastive summaries that emphasize the differences between agent policies by identifying states in which the agents disagree on the best course of action. We conduct user studies to assess the usefulness of disagreement-based summaries for identifying superior agents and conveying agent differences. Results show disagreement-based summaries lead to improved user performance compared to summaries generated using HIGHLIGHTS, a strategy summarization algorithm which generates summaries for each agent independently.
[ { "version": "v1", "created": "Fri, 5 Feb 2021 09:09:00 GMT" }, { "version": "v2", "created": "Thu, 2 Dec 2021 13:51:45 GMT" } ]
1,638,489,600,000
[ [ "Amitai", "Yotam", "" ], [ "Amir", "Ofra", "" ] ]
2102.03119
Julian Bernhard
Julian Bernhard, Stefan Pollok and Alois Knoll
Addressing Inherent Uncertainty: Risk-Sensitive Behavior Generation for Automated Driving using Distributional Reinforcement Learning
Published at IEEE IV 2019
null
10.1109/IVS.2019.8813791
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
For highly automated driving above SAE level~3, behavior generation algorithms must reliably consider the inherent uncertainties of the traffic environment, e.g. arising from the variety of human driving styles. Such uncertainties can generate ambiguous decisions, requiring the algorithm to appropriately balance low-probability hazardous events, e.g. collisions, and high-probability beneficial events, e.g. quickly crossing the intersection. State-of-the-art behavior generation algorithms lack a distributional treatment of decision outcome. This impedes a proper risk evaluation in ambiguous situations, often encouraging either unsafe or conservative behavior. Thus, we propose a two-step approach for risk-sensitive behavior generation combining offline distribution learning with online risk assessment. Specifically, we first learn an optimal policy in an uncertain environment with Deep Distributional Reinforcement Learning. During execution, the optimal risk-sensitive action is selected by applying established risk criteria, such as the Conditional Value at Risk, to the learned state-action return distributions. In intersection crossing scenarios, we evaluate different risk criteria and demonstrate that our approach increases safety, while maintaining an active driving style. Our approach shall encourage further studies about the benefits of risk-sensitive approaches for self-driving vehicles.
[ { "version": "v1", "created": "Fri, 5 Feb 2021 11:45:12 GMT" } ]
1,612,742,400,000
[ [ "Bernhard", "Julian", "" ], [ "Pollok", "Stefan", "" ], [ "Knoll", "Alois", "" ] ]
2102.03467
Tristan Cazenave
Tristan Cazenave
Improving Model and Search for Computer Go
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The standard for Deep Reinforcement Learning in games, following Alpha Zero, is to use residual networks and to increase the depth of the network to get better results. We propose to improve mobile networks as an alternative to residual networks and experimentally show the playing strength of the networks according to both their width and their depth. We also propose a generalization of the PUCT search algorithm that improves on PUCT.
[ { "version": "v1", "created": "Sat, 6 Feb 2021 01:20:17 GMT" }, { "version": "v2", "created": "Fri, 9 Apr 2021 10:50:20 GMT" } ]
1,618,185,600,000
[ [ "Cazenave", "Tristan", "" ] ]
2102.03529
Martin Suda
Martin Suda
Vampire With a Brain Is a Good ITP Hammer
14.5 pages excluding references
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Vampire has been for a long time the strongest first-order automatic theorem prover, widely used for hammer-style proof automation in ITPs such as Mizar, Isabelle, HOL, and Coq. In this work, we considerably improve the performance of Vampire in hammering over the full Mizar library by enhancing its saturation procedure with efficient neural guidance. In particular, we employ a recently proposed recursive neural network classifying the generated clauses based only on their derivation history. Compared to previous neural methods based on considering the logical content of the clauses, our architecture makes evaluating a single clause much less time consuming. The resulting system shows good learning capability and improves on the state-of-the-art performance on the Mizar library, while proving many theorems that the related ENIGMA system could not prove in a similar hammering evaluation.
[ { "version": "v1", "created": "Sat, 6 Feb 2021 07:24:53 GMT" }, { "version": "v2", "created": "Tue, 11 May 2021 15:52:19 GMT" } ]
1,620,777,600,000
[ [ "Suda", "Martin", "" ] ]
2102.03555
Davide Andrea Guastella
Davide Andrea Guastella
Scheduling Plans of Tasks
Internship done at LIP6 in 2017
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present a heuristic algorithm for solving the problem of scheduling plans of tasks. The plans are ordered vectors of tasks, and tasks are basic operations carried out by resources. Plans are tied by temporal, precedence and resource constraints that makes the scheduling problem hard to solve in polynomial time. The proposed heuristic, that has a polynomial worst-case time complexity, searches for a feasible schedule that maximize the number of plans scheduled, along a fixed time window, with respect to temporal, precedence and resource constraints.
[ { "version": "v1", "created": "Sat, 6 Feb 2021 10:14:54 GMT" } ]
1,612,828,800,000
[ [ "Guastella", "Davide Andrea", "" ] ]
2102.03896
Simon Zhuang
Simon Zhuang, Dylan Hadfield-Menell
Consequences of Misaligned AI
null
NeurIPS 2020
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
AI systems often rely on two key components: a specified goal or reward function and an optimization algorithm to compute the optimal behavior for that goal. This approach is intended to provide value for a principal: the user on whose behalf the agent acts. The objectives given to these agents often refer to a partial specification of the principal's goals. We consider the cost of this incompleteness by analyzing a model of a principal and an agent in a resource constrained world where the $L$ attributes of the state correspond to different sources of utility for the principal. We assume that the reward function given to the agent only has support on $J < L$ attributes. The contributions of our paper are as follows: 1) we propose a novel model of an incomplete principal-agent problem from artificial intelligence; 2) we provide necessary and sufficient conditions under which indefinitely optimizing for any incomplete proxy objective leads to arbitrarily low overall utility; and 3) we show how modifying the setup to allow reward functions that reference the full state or allowing the principal to update the proxy objective over time can lead to higher utility solutions. The results in this paper argue that we should view the design of reward functions as an interactive and dynamic process and identifies a theoretical scenario where some degree of interactivity is desirable.
[ { "version": "v1", "created": "Sun, 7 Feb 2021 19:34:04 GMT" } ]
1,612,828,800,000
[ [ "Zhuang", "Simon", "" ], [ "Hadfield-Menell", "Dylan", "" ] ]
2102.03919
Scott Cheng-Hsin Yang
Scott Cheng-Hsin Yang, Wai Keen Vong, Ravi B. Sojitra, Tomas Folke, Patrick Shafto
Mitigating belief projection in explainable artificial intelligence via Bayesian Teaching
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
State-of-the-art deep-learning systems use decision rules that are challenging for humans to model. Explainable AI (XAI) attempts to improve human understanding but rarely accounts for how people typically reason about unfamiliar agents. We propose explicitly modeling the human explainee via Bayesian Teaching, which evaluates explanations by how much they shift explainees' inferences toward a desired goal. We assess Bayesian Teaching in a binary image classification task across a variety of contexts. Absent intervention, participants predict that the AI's classifications will match their own, but explanations generated by Bayesian Teaching improve their ability to predict the AI's judgements by moving them away from this prior belief. Bayesian Teaching further allows each case to be broken down into sub-examples (here saliency maps). These sub-examples complement whole examples by improving error detection for familiar categories, whereas whole examples help predict correct AI judgements of unfamiliar cases.
[ { "version": "v1", "created": "Sun, 7 Feb 2021 21:23:24 GMT" }, { "version": "v2", "created": "Mon, 26 Apr 2021 15:05:32 GMT" } ]
1,619,481,600,000
[ [ "Yang", "Scott Cheng-Hsin", "" ], [ "Vong", "Wai Keen", "" ], [ "Sojitra", "Ravi B.", "" ], [ "Folke", "Tomas", "" ], [ "Shafto", "Patrick", "" ] ]
2102.04225
Yuanpeng Li
Yuanpeng Li
Concepts, Properties and an Approach for Compositional Generalization
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Compositional generalization is the capacity to recognize and imagine a large amount of novel combinations from known components. It is a key in human intelligence, but current neural networks generally lack such ability. This report connects a series of our work for compositional generalization, and summarizes an approach. The first part contains concepts and properties. The second part looks into a machine learning approach. The approach uses architecture design and regularization to regulate information of representations. This report focuses on basic ideas with intuitive and illustrative explanations. We hope this work would be helpful to clarify fundamentals of compositional generalization and lead to advance artificial intelligence.
[ { "version": "v1", "created": "Mon, 8 Feb 2021 14:22:30 GMT" } ]
1,612,828,800,000
[ [ "Li", "Yuanpeng", "" ] ]
2102.04972
Shane Mueller
Shane T. Mueller, Elizabeth S. Veinott, Robert R. Hoffman, Gary Klein, Lamia Alam, Tauseef Mamun, and William J. Clancey
Principles of Explanation in Human-AI Systems
AAAI-2021, Explainable Agency in Artificial Intelligence WS, AAAI, Feb, 2021, Virtual Conference, United States
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Explainable Artificial Intelligence (XAI) has re-emerged in response to the development of modern AI and ML systems. These systems are complex and sometimes biased, but they nevertheless make decisions that impact our lives. XAI systems are frequently algorithm-focused; starting and ending with an algorithm that implements a basic untested idea about explainability. These systems are often not tested to determine whether the algorithm helps users accomplish any goals, and so their explainability remains unproven. We propose an alternative: to start with human-focused principles for the design, testing, and implementation of XAI systems, and implement algorithms to serve that purpose. In this paper, we review some of the basic concepts that have been used for user-centered XAI systems over the past 40 years of research. Based on these, we describe the "Self-Explanation Scorecard", which can help developers understand how they can empower users by enabling self-explanation. Finally, we present a set of empirically-grounded, user-centered design principles that may guide developers to create successful explainable systems.
[ { "version": "v1", "created": "Tue, 9 Feb 2021 17:43:45 GMT" } ]
1,612,915,200,000
[ [ "Mueller", "Shane T.", "" ], [ "Veinott", "Elizabeth S.", "" ], [ "Hoffman", "Robert R.", "" ], [ "Klein", "Gary", "" ], [ "Alam", "Lamia", "" ], [ "Mamun", "Tauseef", "" ], [ "Clancey", "William J.", "" ] ]
2102.05147
Kolawole Ogunsina
Kolawole Ogunsina, Marios Papamichalis, Daniel DeLaurentis
Relational Dynamic Bayesian Network Modeling for Uncertainty Quantification and Propagation in Airline Disruption Management
Published in Elsevier Journal of Engineering Applications of Artificial Intelligence
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Disruption management during the airline scheduling process can be compartmentalized into proactive and reactive processes depending upon the time of schedule execution. The state of the art for decision-making in airline disruption management involves a heuristic human-centric approach that does not categorically study uncertainty in proactive and reactive processes for managing airline schedule disruptions. Hence, this paper introduces an uncertainty transfer function model (UTFM) framework that characterizes uncertainty for proactive airline disruption management before schedule execution, reactive airline disruption management during schedule execution, and proactive airline disruption management after schedule execution to enable the construction of quantitative tools that can allow an intelligent agent to rationalize complex interactions and procedures for robust airline disruption management. Specifically, we use historical scheduling and operations data from a major U.S. airline to facilitate the development and assessment of the UTFM, defined by hidden Markov models (a special class of probabilistic graphical models) that can efficiently perform pattern learning and inference on portions of large data sets. We employ the UTFM to assess two independent and separately disrupted flight legs from the airline route network. Assessment of a flight leg from Dallas to Houston, disrupted by air traffic control hold for bad weather at Dallas, revealed that proactive disruption management for turnaround in Dallas before schedule execution is impractical because of zero transition probability between turnaround and taxi-out.
[ { "version": "v1", "created": "Tue, 9 Feb 2021 21:57:04 GMT" }, { "version": "v2", "created": "Mon, 3 May 2021 13:35:51 GMT" }, { "version": "v3", "created": "Wed, 23 Mar 2022 17:23:30 GMT" } ]
1,648,080,000,000
[ [ "Ogunsina", "Kolawole", "" ], [ "Papamichalis", "Marios", "" ], [ "DeLaurentis", "Daniel", "" ] ]
2102.06112
Hugo Latapie
Hugo Latapie, Ozkan Kilic, Gaowen Liu, Yan Yan, Ramana Kompella, Pei Wang, Kristinn R. Thorisson, Adam Lawrence, Yuhong Sun, Jayanth Srinivasa
A Metamodel and Framework for Artificial General Intelligence From Theory to Practice
arXiv admin note: text overlap with arXiv:2008.12879
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper introduces a new metamodel-based knowledge representation that significantly improves autonomous learning and adaptation. While interest in hybrid machine learning / symbolic AI systems leveraging, for example, reasoning and knowledge graphs, is gaining popularity, we find there remains a need for both a clear definition of knowledge and a metamodel to guide the creation and manipulation of knowledge. Some of the benefits of the metamodel we introduce in this paper include a solution to the symbol grounding problem, cumulative learning, and federated learning. We have applied the metamodel to problems ranging from time series analysis, computer vision, and natural language understanding and have found that the metamodel enables a wide variety of learning mechanisms ranging from machine learning, to graph network analysis and learning by reasoning engines to interoperate in a highly synergistic way. Our metamodel-based projects have consistently exhibited unprecedented accuracy, performance, and ability to generalize. This paper is inspired by the state-of-the-art approaches to AGI, recent AGI-aspiring work, the granular computing community, as well as Alfred Korzybski's general semantics. One surprising consequence of the metamodel is that it not only enables a new level of autonomous learning and optimal functioning for machine intelligences, but may also shed light on a path to better understanding how to improve human cognition.
[ { "version": "v1", "created": "Thu, 11 Feb 2021 16:45:58 GMT" } ]
1,613,088,000,000
[ [ "Latapie", "Hugo", "" ], [ "Kilic", "Ozkan", "" ], [ "Liu", "Gaowen", "" ], [ "Yan", "Yan", "" ], [ "Kompella", "Ramana", "" ], [ "Wang", "Pei", "" ], [ "Thorisson", "Kristinn R.", "" ], [ "Lawrence", "Adam", "" ], [ "Sun", "Yuhong", "" ], [ "Srinivasa", "Jayanth", "" ] ]
2102.06145
Marina Speranskaya
Marina Speranskaya, Martin Schmitt, Benjamin Roth
Ranking vs. Classifying: Measuring Knowledge Base Completion Quality
AKBC 2020 accepted paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge base completion (KBC) methods aim at inferring missing facts from the information present in a knowledge base (KB) by estimating the likelihood of candidate facts. In the prevailing evaluation paradigm, models do not actually decide whether a new fact should be accepted or not but are solely judged on the position of true facts in a likelihood ranking with other candidates. We argue that consideration of binary predictions is essential to reflect the actual KBC quality, and propose a novel evaluation paradigm, designed to provide more transparent model selection criteria for a realistic scenario. We construct the data set FB14k-QAQ where instead of single facts, we use KB queries, i.e., facts where one entity is replaced with a variable, and construct corresponding sets of entities that are correct answers. We randomly remove some of these correct answers from the data set, simulating the realistic scenario of real-world entities missing from a KB. This way, we can explicitly measure a model's ability to handle queries that have more correct answers in the real world than in the KB, including the special case of queries without any valid answer. The latter especially contrasts the ranking setting. We evaluate a number of state-of-the-art KB embeddings models on our new benchmark. The differences in relative performance between ranking-based and classification-based evaluation that we observe in our experiments confirm our hypothesis that good performance on the ranking task does not necessarily translate to good performance on the actual completion task. Our results motivate future work on KB embedding models with better prediction separability and, as a first step in that direction, we propose a simple variant of TransE that encourages thresholding and achieves a significant improvement in classification F1 score relative to the original TransE.
[ { "version": "v1", "created": "Tue, 2 Feb 2021 17:53:48 GMT" } ]
1,613,088,000,000
[ [ "Speranskaya", "Marina", "" ], [ "Schmitt", "Martin", "" ], [ "Roth", "Benjamin", "" ] ]
2102.06943
Aymen Ben Said
Mikhail Shchukin, Aymen Ben Said, Andre Lobo Teixeira
Goods Transportation Problem Solving via Routing Algorithm
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
This paper outlines the ideas behind developing a graph-based heuristic-driven routing algorithm designed for a particular instance of a goods transportation problem with a single good type. The proposed algorithm solves the optimization problem of satisfying the demand of goods on a given undirected transportation graph with minimizing the estimated cost for each traversed segment of the delivery path. The operation of the routing algorithm is discussed and overall evaluation of the proposed problem solving technique is given.
[ { "version": "v1", "created": "Sat, 13 Feb 2021 15:23:47 GMT" } ]
1,613,433,600,000
[ [ "Shchukin", "Mikhail", "" ], [ "Said", "Aymen Ben", "" ], [ "Teixeira", "Andre Lobo", "" ] ]
2102.07120
Yilun Zhou
Ganesh Ghalme, Vineet Nair, Vishakha Patil, Yilun Zhou
Long-Term Resource Allocation Fairness in Average Markov Decision Process (AMDP) Environment
AAMAS 2022
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Fairness has emerged as an important concern in automated decision-making in recent years, especially when these decisions affect human welfare. In this work, we study fairness in temporally extended decision-making settings, specifically those formulated as Markov Decision Processes (MDPs). Our proposed notion of fairness ensures that each state's long-term visitation frequency is at least a specified fraction. This quota-based notion of fairness is natural in many resource-allocation settings where the dynamics of a single resource being allocated is governed by an MDP and the distribution of the shared resource is captured by its state-visitation frequency. In an average-reward MDP (AMDP) setting, we formulate the problem as a bilinear saddle point program and, for a generative model, solve it using a Stochastic Mirror Descent (SMD) based algorithm. The proposed solution guarantees a simultaneous approximation on the expected average-reward and fairness requirement. We give sample complexity bounds for the proposed algorithm and validate our theoretical results with experiments on simulated data.
[ { "version": "v1", "created": "Sun, 14 Feb 2021 10:20:53 GMT" }, { "version": "v2", "created": "Tue, 2 Mar 2021 12:45:15 GMT" }, { "version": "v3", "created": "Tue, 8 Feb 2022 22:51:49 GMT" } ]
1,644,451,200,000
[ [ "Ghalme", "Ganesh", "" ], [ "Nair", "Vineet", "" ], [ "Patil", "Vishakha", "" ], [ "Zhou", "Yilun", "" ] ]
2102.07213
Evandro Ruiz Dr.
Cristina Godoy Bernardo de Oliveira and Evandro Eduardo Seron Ruiz
Why Talking about ethics is not enough: a proposal for Fintech's AI ethics
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
As the potential applications of Artificial Intelligence (AI) in the financial sector increases, ethical issues become gradually latent. The distrust of individuals, social groups, and governments about the risks arising from Fintech's activities is growing. Due to this scenario, the preparation of recommendations and Ethics Guidelines is increasing and the risks of being chosen the principles and ethical values most appropriate to companies are high. Thus, this exploratory research aims to analyze the benefits of the application of the stakeholder theory and the idea of Social License to build an environment of trust and for the realization of ethical principles by Fintech. The formation of a Fintech association for the creation of a Social License will allow early-stage Fintech to participate from the beginning of its activities in the elaboration of a dynamic ethical code and with the participation of stakeholders.
[ { "version": "v1", "created": "Sun, 14 Feb 2021 18:23:42 GMT" } ]
1,613,433,600,000
[ [ "de Oliveira", "Cristina Godoy Bernardo", "" ], [ "Ruiz", "Evandro Eduardo Seron", "" ] ]
2102.07246
Xuejiao Tang
Ruijun Chen, Jiong Qiu and Xuejiao Tang
Responsibility Management through Responsibility Networks
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
The safety management is critically important in the workplace. Unfortunately, responsibility issues therein such as inefficient supervision, poor evaluation and inadequate perception have not been properly addressed. To this end, in this paper, we deploy the Internet of Responsibilities (IoR) for responsibility management. Through the building of IoR framework, hierarchical responsibility management, automated responsibility evaluation at all level and efficient responsibility perception are achieved. The practical deployment of IoR system showed its effective responsibility management capability in various workplaces.
[ { "version": "v1", "created": "Sun, 14 Feb 2021 21:06:33 GMT" }, { "version": "v2", "created": "Tue, 23 Feb 2021 01:21:18 GMT" }, { "version": "v3", "created": "Thu, 7 Dec 2023 22:35:50 GMT" } ]
1,702,252,800,000
[ [ "Chen", "Ruijun", "" ], [ "Qiu", "Jiong", "" ], [ "Tang", "Xuejiao", "" ] ]
2102.07333
Susannah Kate Devitt
Angela Daly, S Kate Devitt, Monique Mann
AI Ethics Needs Good Data
20 pages, under peer review in Pieter Verdegem (ed), AI for Everyone? Critical Perspectives. University of Westminster Press
null
null
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
In this chapter we argue that discourses on AI must transcend the language of 'ethics' and engage with power and political economy in order to constitute 'Good Data'. In particular, we must move beyond the depoliticised language of 'ethics' currently deployed (Wagner 2018) in determining whether AI is 'good' given the limitations of ethics as a frame through which AI issues can be viewed. In order to circumvent these limits, we use instead the language and conceptualisation of 'Good Data', as a more expansive term to elucidate the values, rights and interests at stake when it comes to AI's development and deployment, as well as that of other digital technologies. Good Data considerations move beyond recurring themes of data protection/privacy and the FAT (fairness, transparency and accountability) movement to include explicit political economy critiques of power. Instead of yet more ethics principles (that tend to say the same or similar things anyway), we offer four 'pillars' on which Good Data AI can be built: community, rights, usability and politics. Overall we view AI's 'goodness' as an explicly political (economy) question of power and one which is always related to the degree which AI is created and used to increase the wellbeing of society and especially to increase the power of the most marginalized and disenfranchised. We offer recommendations and remedies towards implementing 'better' approaches towards AI. Our strategies enable a different (but complementary) kind of evaluation of AI as part of the broader socio-technical systems in which AI is built and deployed.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 04:16:27 GMT" } ]
1,613,433,600,000
[ [ "Daly", "Angela", "" ], [ "Devitt", "S Kate", "" ], [ "Mann", "Monique", "" ] ]
2102.07339
Yuxia Geng
Yuxia Geng, Jiaoyan Chen, Zhuo Chen, Jeff Z. Pan, Zhiquan Ye, Zonggang Yuan, Yantao Jia, Huajun Chen
OntoZSL: Ontology-enhanced Zero-shot Learning
Accepted to The Web Conference (WWW) 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Zero-shot Learning (ZSL), which aims to predict for those classes that have never appeared in the training data, has arisen hot research interests. The key of implementing ZSL is to leverage the prior knowledge of classes which builds the semantic relationship between classes and enables the transfer of the learned models (e.g., features) from training classes (i.e., seen classes) to unseen classes. However, the priors adopted by the existing methods are relatively limited with incomplete semantics. In this paper, we explore richer and more competitive prior knowledge to model the inter-class relationship for ZSL via ontology-based knowledge representation and semantic embedding. Meanwhile, to address the data imbalance between seen classes and unseen classes, we developed a generative ZSL framework with Generative Adversarial Networks (GANs). Our main findings include: (i) an ontology-enhanced ZSL framework that can be applied to different domains, such as image classification (IMGC) and knowledge graph completion (KGC); (ii) a comprehensive evaluation with multiple zero-shot datasets from different domains, where our method often achieves better performance than the state-of-the-art models. In particular, on four representative ZSL baselines of IMGC, the ontology-based class semantics outperform the previous priors e.g., the word embeddings of classes by an average of 12.4 accuracy points in the standard ZSL across two example datasets (see Figure 4).
[ { "version": "v1", "created": "Mon, 15 Feb 2021 04:39:58 GMT" } ]
1,613,433,600,000
[ [ "Geng", "Yuxia", "" ], [ "Chen", "Jiaoyan", "" ], [ "Chen", "Zhuo", "" ], [ "Pan", "Jeff Z.", "" ], [ "Ye", "Zhiquan", "" ], [ "Yuan", "Zonggang", "" ], [ "Jia", "Yantao", "" ], [ "Chen", "Huajun", "" ] ]
2102.07412
Mohammad Mohammadamini
Hadi Veisi, Hawre Hosseini, Mohammad Mohammadamini (LIA), Wirya Fathy, Aso Mahmudi
Jira: a Kurdish Speech Recognition System Designing and Building Speech Corpus and Pronunciation Lexicon
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, we introduce the first large vocabulary speech recognition system (LVSR) for the Central Kurdish language, named Jira. The Kurdish language is an Indo-European language spoken by more than 30 million people in several countries, but due to the lack of speech and text resources, there is no speech recognition system for this language. To fill this gap, we introduce the first speech corpus and pronunciation lexicon for the Kurdish language. Regarding speech corpus, we designed a sentence collection in which the ratio of di-phones in the collection resembles the real data of the Central Kurdish language. The designed sentences are uttered by 576 speakers in a controlled environment with noise-free microphones (called AsoSoft Speech-Office) and in Telegram social network environment using mobile phones (denoted as AsoSoft Speech-Crowdsourcing), resulted in 43.68 hours of speech. Besides, a test set including 11 different document topics is designed and recorded in two corresponding speech conditions (i.e., Office and Crowdsourcing). Furthermore, a 60K pronunciation lexicon is prepared in this research in which we faced several challenges and proposed solutions for them. The Kurdish language has several dialects and sub-dialects that results in many lexical variations. Our methods for script standardization of lexical variations and automatic pronunciation of the lexicon tokens are presented in detail. To setup the recognition engine, we used the Kaldi toolkit. A statistical tri-gram language model that is extracted from the AsoSoft text corpus is used in the system. Several standard recipes including HMM-based models (i.e., mono, tri1, tr2, tri2, tri3), SGMM, and DNN methods are used to generate the acoustic model. These methods are trained with AsoSoft Speech-Office and AsoSoft Speech-Crowdsourcing and a combination of them. The best performance achieved by the SGMM acoustic model which results in 13.9% of the average word error rate (on different document topics) and 4.9% for the general topic.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 09:27:54 GMT" } ]
1,613,433,600,000
[ [ "Veisi", "Hadi", "", "LIA" ], [ "Hosseini", "Hawre", "", "LIA" ], [ "Mohammadamini", "Mohammad", "", "LIA" ], [ "Fathy", "Wirya", "" ], [ "Mahmudi", "Aso", "" ] ]
2102.07539
Sisay Chala
Sisay Chala, Bekele Debisa, Amante Diriba, Silas Getachew, Chala Getu, Solomon Shiferaw
Crowdsourcing Parallel Corpus for English-Oromo Neural Machine Translation using Community Engagement Platform
7 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Even though Afaan Oromo is the most widely spoken language in the Cushitic family by more than fifty million people in the Horn and East Africa, it is surprisingly resource-scarce from a technological point of view. The increasing amount of various useful documents written in English language brings to investigate the machine that can translate those documents and make it easily accessible for local language. The paper deals with implementing a translation of English to Afaan Oromo and vice versa using Neural Machine Translation. But the implementation is not very well explored due to the limited amount and diversity of the corpus. However, using a bilingual corpus of just over 40k sentence pairs we have collected, this study showed a promising result. About a quarter of this corpus is collected via Community Engagement Platform (CEP) that was implemented to enrich the parallel corpus through crowdsourcing translations.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 13:22:30 GMT" } ]
1,613,433,600,000
[ [ "Chala", "Sisay", "" ], [ "Debisa", "Bekele", "" ], [ "Diriba", "Amante", "" ], [ "Getachew", "Silas", "" ], [ "Getu", "Chala", "" ], [ "Shiferaw", "Solomon", "" ] ]
2102.07545
Keisuke Fujii
Keisuke Fujii
Data-driven Analysis for Understanding Team Sports Behaviors
9 pages, 2 figures. This is the first draft and the final version will be published in the Journal of Robotics and Mechatronics
J. Robot. Mechatron., Vol.33, No.3, pp. 505-514, 2021
10.20965/jrm.2021.p0505
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Understanding the principles of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. The rules regarding the real-world biological multi-agent behaviors such as team sports are often largely unknown due to their inherently higher-order interactions, cognition, and body dynamics. Estimation of the rules from data, i.e., data-driven approaches such as machine learning, provides an effective way for the analysis of such behaviors. Although most data-driven models have non-linear structures and high prediction performances, it is sometimes hard to interpret them. This survey focuses on data-driven analysis for quantitative understanding of invasion team sports behaviors such as basketball and football, and introduces two main approaches for understanding such multi-agent behaviors: (1) extracting easily interpretable features or rules from data and (2) generating and controlling behaviors in visually-understandable ways. The first approach involves the visualization of learned representations and the extraction of mathematical structures behind the behaviors. The second approach can be used to test hypotheses by simulating and controlling future and counterfactual behaviors. Lastly, the potential practical applications of extracted rules, features, and generated behaviors are discussed. These approaches can contribute to a better understanding of multi-agent behaviors in the real world.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 13:31:45 GMT" }, { "version": "v2", "created": "Sun, 28 Feb 2021 07:27:48 GMT" } ]
1,624,320,000,000
[ [ "Fujii", "Keisuke", "" ] ]
2102.07599
Suiyi Ling
Kevin Riou, Suiyi Ling, Guillaume Gallot, Patrick Le Callet
Seeing by haptic glance: reinforcement learning-based 3D object Recognition
5 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Human is able to conduct 3D recognition by a limited number of haptic contacts between the target object and his/her fingers without seeing the object. This capability is defined as `haptic glance' in cognitive neuroscience. Most of the existing 3D recognition models were developed based on dense 3D data. Nonetheless, in many real-life use cases, where robots are used to collect 3D data by haptic exploration, only a limited number of 3D points could be collected. In this study, we thus focus on solving the intractable problem of how to obtain cognitively representative 3D key-points of a target object with limited interactions between the robot and the object. A novel reinforcement learning based framework is proposed, where the haptic exploration procedure (the agent iteratively predicts the next position for the robot to explore) is optimized simultaneously with the objective 3D recognition with actively collected 3D points. As the model is rewarded only when the 3D object is accurately recognized, it is driven to find the sparse yet efficient haptic-perceptual 3D representation of the object. Experimental results show that our proposed model outperforms the state of the art models.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 15:38:22 GMT" } ]
1,613,433,600,000
[ [ "Riou", "Kevin", "" ], [ "Ling", "Suiyi", "" ], [ "Gallot", "Guillaume", "" ], [ "Callet", "Patrick Le", "" ] ]
2102.07617
Yingxu Wang Prof. PhD FIEEE
Yingxu Wang, Fakhri Karray, Sam Kwong, Konstantinos N. Plataniotis, Henry Leung, Ming Hou, Edward Tunstel, Imre J. Rudas, Ljiljana Trajkovic, Okyay Kaynak, Janusz Kacprzyk, Mengchu Zhou, Michael H. Smith, Philip Chen and Shushma Patel
On the Philosophical, Cognitive and Mathematical Foundations of Symbiotic Autonomous Systems (SAS)
Accepted by Phil. Trans. Royal Society (A): Math, Phys & Engg Sci., 379(219x), 2021, Oxford, UK
Phil. Trans. Royal Society (A): Math, Phys & Engg Sci., 379(219x), 2021, Oxford, UK
10.1098/rsta.2020.0362
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Symbiotic Autonomous Systems (SAS) are advanced intelligent and cognitive systems exhibiting autonomous collective intelligence enabled by coherent symbiosis of human-machine interactions in hybrid societies. Basic research in the emerging field of SAS has triggered advanced general AI technologies functioning without human intervention or hybrid symbiotic systems synergizing humans and intelligent machines into coherent cognitive systems. This work presents a theoretical framework of SAS underpinned by the latest advances in intelligence, cognition, computer, and system sciences. SAS are characterized by the composition of autonomous and symbiotic systems that adopt bio-brain-social-inspired and heterogeneously synergized structures and autonomous behaviors. This paper explores their cognitive and mathematical foundations. The challenge to seamless human-machine interactions in a hybrid environment is addressed. SAS-based collective intelligence is explored in order to augment human capability by autonomous machine intelligence towards the next generation of general AI, autonomous computers, and trustworthy mission-critical intelligent systems. Emerging paradigms and engineering applications of SAS are elaborated via an autonomous knowledge learning system that symbiotically works between humans and cognitive robots.
[ { "version": "v1", "created": "Thu, 11 Feb 2021 05:44:25 GMT" } ]
1,631,664,000,000
[ [ "Wang", "Yingxu", "" ], [ "Karray", "Fakhri", "" ], [ "Kwong", "Sam", "" ], [ "Plataniotis", "Konstantinos N.", "" ], [ "Leung", "Henry", "" ], [ "Hou", "Ming", "" ], [ "Tunstel", "Edward", "" ], [ "Rudas", "Imre J.", "" ], [ "Trajkovic", "Ljiljana", "" ], [ "Kaynak", "Okyay", "" ], [ "Kacprzyk", "Janusz", "" ], [ "Zhou", "Mengchu", "" ], [ "Smith", "Michael H.", "" ], [ "Chen", "Philip", "" ], [ "Patel", "Shushma", "" ] ]
2102.07643
Alexander Felfernig
Mathias Uta and Alexander Felfernig and Gottfried Schenner and Johannes Spoecklberger
Consistency-based Merging of Variability Models
M. Uta, A. Felfernig, G. Schenner, and J. Spoecklberger. Consistency-based Merging of Variability Models, Workshop on Configuration, pp. 9-12, Graz, Austria, 2018
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Globally operating enterprises selling large and complex products and services often have to deal with situations where variability models are locally developed to take into account the requirements of local markets. For example, cars sold on the U.S. market are represented by variability models in some or many aspects different from European ones. In order to support global variability management processes, variability models and the underlying knowledge bases often need to be integrated. This is a challenging task since an integrated knowledge base should not produce results which are different from those produced by the individual knowledge bases. In this paper, we introduce an approach to variability model integration that is based on the concepts of contextual modeling and conflict detection. We present the underlying concepts and the results of a corresponding performance analysis.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 16:28:42 GMT" } ]
1,613,433,600,000
[ [ "Uta", "Mathias", "" ], [ "Felfernig", "Alexander", "" ], [ "Schenner", "Gottfried", "" ], [ "Spoecklberger", "Johannes", "" ] ]
2102.07652
Yuanpeng He
Yuanpeng He
TDQMF: Two-dimensional quantum mass function
22 pages, 1 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Quantum mass function has been applied in lots of fields because of its efficiency and validity of managing uncertainties in the form of quantum which can be regarded as an extension of classical Dempster-Shafer (D-S) evidence theory. However, how to handle uncertainties in the form of quantum is still an open issue. In this paper, a new method is proposed to dispose uncertain quantum information, which is called two-dimensional quantum mass function (TDQMF). A TDQMF is consist of two elements, TQ = (Qoriginal, Qindicative), both of the Qs are quantum mass functions, in which the Qindicative is an indicator of the reliability on Qoriginal. More flexibility and effectiveness are offered in handling uncertainty in the field of quantum by the proposed method compared with primary quantum mass function. Besides, some numerical examples are provided and some practical applications are given to verify its correctness and validity
[ { "version": "v1", "created": "Sun, 31 Jan 2021 14:15:41 GMT" } ]
1,613,433,600,000
[ [ "He", "Yuanpeng", "" ] ]
2102.07716
Eric Langlois
Eric D. Langlois and Tom Everitt
How RL Agents Behave When Their Actions Are Modified
10 pages (+6 appendix); 7 figures. Published in the AAAI 2021 Conference on AI. Code is available at https://github.com/edlanglois/mamdp
Proceedings of the AAAI Conference on Artificial Intelligence, 35(13), 11586-11594 (2021)
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Reinforcement learning in complex environments may require supervision to prevent the agent from attempting dangerous actions. As a result of supervisor intervention, the executed action may differ from the action specified by the policy. How does this affect learning? We present the Modified-Action Markov Decision Process, an extension of the MDP model that allows actions to differ from the policy. We analyze the asymptotic behaviours of common reinforcement learning algorithms in this setting and show that they adapt in different ways: some completely ignore modifications while others go to various lengths in trying to avoid action modifications that decrease reward. By choosing the right algorithm, developers can prevent their agents from learning to circumvent interruptions or constraints, and better control agent responses to other kinds of action modification, like self-damage.
[ { "version": "v1", "created": "Mon, 15 Feb 2021 18:10:03 GMT" }, { "version": "v2", "created": "Wed, 30 Jun 2021 05:06:29 GMT" } ]
1,625,097,600,000
[ [ "Langlois", "Eric D.", "" ], [ "Everitt", "Tom", "" ] ]
2102.07917
Luis Claudio Sugi Afonso
Nathalia Q. Ascen\c{c}\~ao, Luis C. S. Afonso, Danilo Colombo, Luciano Oliveira, Jo\~ao P. Papa
Information Ranking Using Optimum-Path Forest
null
null
10.1109/IJCNN48605.2020.9207689
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The task of learning to rank has been widely studied by the machine learning community, mainly due to its use and great importance in information retrieval, data mining, and natural language processing. Therefore, ranking accurately and learning to rank are crucial tasks. Context-Based Information Retrieval systems have been of great importance to reduce the effort of finding relevant data. Such systems have evolved by using machine learning techniques to improve their results, but they are mainly dependent on user feedback. Although information retrieval has been addressed in different works along with classifiers based on Optimum-Path Forest (OPF), these have so far not been applied to the learning to rank task. Therefore, the main contribution of this work is to evaluate classifiers based on Optimum-Path Forest, in such a context. Experiments were performed considering the image retrieval and ranking scenarios, and the performance of OPF-based approaches was compared to the well-known SVM-Rank pairwise technique and a baseline based on distance calculation. The experiments showed competitive results concerning precision and outperformed traditional techniques in terms of computational load.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 02:01:29 GMT" } ]
1,613,520,000,000
[ [ "Ascenção", "Nathalia Q.", "" ], [ "Afonso", "Luis C. S.", "" ], [ "Colombo", "Danilo", "" ], [ "Oliveira", "Luciano", "" ], [ "Papa", "João P.", "" ] ]
2102.07960
Maryam Majidi
Maryam Majidi and Rahil Mahdian Toroghi
A Combination of Multi-Objective Genetic Algorithm and Deep Learning for Music Harmony Generation
14 pages, 8 figures, 1 table
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Automatic Music Generation (AMG) has become an interesting research topic for many scientists in artificial intelligence, who are also interested in the music industry. One of the main challenges in AMG is that there is no clear objective evaluation criterion that can measure the music grammar, structural rules, and audience satisfaction. Also, original music contains different elements that should work together, such as melody, harmony, and rhythm; but in the most of previous works, AMG works only for one element (e.g., melody). Therefore, in this paper, we propose a Multi-Objective Genetic Algorithm (MO-GA) to generate polyphonic music pieces, considering grammar and listener satisfaction. In this method, we use three objective functions. The first objective function is the accuracy of the generated music piece, based on music theory; and the other two objective functions are modeled scores provided by music experts and ordinary listeners. The scoring of experts and listeners separately are modeled using Bi-directional Long Short-Term Memory (Bi-LSTM) neural networks. The proposed music generation system tries to maximize mentioned objective functions to generate a new piece of music, including melody and harmony. The results show that the proposed method can generate pleasant pieces with desired styles and lengths, along with harmonic sounds that follow the grammar.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 05:05:54 GMT" }, { "version": "v2", "created": "Sat, 5 Jun 2021 06:16:38 GMT" }, { "version": "v3", "created": "Fri, 3 Jun 2022 17:11:53 GMT" } ]
1,654,473,600,000
[ [ "Majidi", "Maryam", "" ], [ "Toroghi", "Rahil Mahdian", "" ] ]
2102.08029
Rukshan Wijesinghe
Rukshan Wijesinghe, Kasun Vithanage, Dumindu Tissera, Alex Xavier, Subha Fernando and Jayathu Samarawickrama
Transferring Domain Knowledge with an Adviser in Continuous Tasks
Accepted by the 25th Pacific-Asia Conference on Knowledge Discovery and Data Mining (PAKDD-2021)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recent advances in Reinforcement Learning (RL) have surpassed human-level performance in many simulated environments. However, existing reinforcement learning techniques are incapable of explicitly incorporating already known domain-specific knowledge into the learning process. Therefore, the agents have to explore and learn the domain knowledge independently through a trial and error approach, which consumes both time and resources to make valid responses. Hence, we adapt the Deep Deterministic Policy Gradient (DDPG) algorithm to incorporate an adviser, which allows integrating domain knowledge in the form of pre-learned policies or pre-defined relationships to enhance the agent's learning process. Our experiments on OpenAi Gym benchmark tasks show that integrating domain knowledge through advisers expedites the learning and improves the policy towards better optima.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 09:03:33 GMT" } ]
1,613,520,000,000
[ [ "Wijesinghe", "Rukshan", "" ], [ "Vithanage", "Kasun", "" ], [ "Tissera", "Dumindu", "" ], [ "Xavier", "Alex", "" ], [ "Fernando", "Subha", "" ], [ "Samarawickrama", "Jayathu", "" ] ]
2102.08035
Raid Al-Nima
Raid R. Al-Nima, Fawaz S. Abdullah, Ali N. Hamoodi
Design a Technology Based on the Fusion of Genetic Algorithm, Neural network and Fuzzy logic
11 pages, 5 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper describes the design and development of a prototype technique for artificial intelligence based on the fusion of genetic algorithm, neural network and fuzzy logic. It starts by establishing a relationship between the neural network and fuzzy logic. Then, it combines the genetic algorithm with them. Information fusions are at the confidence level, where matching scores can be reported and discussed. The technique is called the Genetic Neuro-Fuzzy (GNF). It can be used for high accuracy real-time environments.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 09:17:58 GMT" } ]
1,613,520,000,000
[ [ "Al-Nima", "Raid R.", "" ], [ "Abdullah", "Fawaz S.", "" ], [ "Hamoodi", "Ali N.", "" ] ]
2102.08124
Brian Chmiel
Itay Hubara, Brian Chmiel, Moshe Island, Ron Banner, Seffi Naor, Daniel Soudry
Accelerated Sparse Neural Training: A Provable and Efficient Method to Find N:M Transposable Masks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Unstructured pruning reduces the memory footprint in deep neural networks (DNNs). Recently, researchers proposed different types of structural pruning intending to reduce also the computation complexity. In this work, we first suggest a new measure called mask-diversity which correlates with the expected accuracy of the different types of structural pruning. We focus on the recently suggested N:M fine-grained block sparsity mask, in which for each block of M weights, we have at least N zeros. While N:M fine-grained block sparsity allows acceleration in actual modern hardware, it can be used only to accelerate the inference phase. In order to allow for similar accelerations in the training phase, we suggest a novel transposable fine-grained sparsity mask, where the same mask can be used for both forward and backward passes. Our transposable mask guarantees that both the weight matrix and its transpose follow the same sparsity pattern; thus, the matrix multiplication required for passing the error backward can also be accelerated. We formulate the problem of finding the optimal transposable-mask as a minimum-cost flow problem. Additionally, to speed up the minimum-cost flow computation, we also introduce a fast linear-time approximation that can be used when the masks dynamically change during training. Our experiments suggest a 2x speed-up in the matrix multiplications with no accuracy degradation over vision and language models. Finally, to solve the problem of switching between different structure constraints, we suggest a method to convert a pre-trained model with unstructured sparsity to an N:M fine-grained block sparsity model with little to no training. A reference implementation can be found at https://github.com/papers-submission/structured_transposable_masks.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 12:44:16 GMT" }, { "version": "v2", "created": "Wed, 20 Oct 2021 07:16:22 GMT" } ]
1,634,860,800,000
[ [ "Hubara", "Itay", "" ], [ "Chmiel", "Brian", "" ], [ "Island", "Moshe", "" ], [ "Banner", "Ron", "" ], [ "Naor", "Seffi", "" ], [ "Soudry", "Daniel", "" ] ]
2102.08180
Todd Robinson
Todd Robinson
Value of Information for Argumentation based Intelligence Analysis
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Argumentation provides a representation of arguments and attacks between these arguments. Argumentation can be used to represent a reasoning process over evidence to reach conclusions. Within such a reasoning process, understanding the value of information can improve the quality of decision making based on the output of the reasoning process. The value of an item of information is inherently dependent on the available evidence and the question being answered by the reasoning. In this paper we introduce a value of information on argument frameworks to identify the most valuable arguments within the finite set of arguments in the framework, and the arguments and attacks which could be added to change the output of an evaluation. We demonstrate the value of information within an argument framework representing an intelligence analysis in the maritime domain. Understanding the value of information in an intelligence analysis will allow analysts to balance the value against the costs and risks of collection, to effectively request further collection of intelligence to increase the confidence in the analysis of hypotheses.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 14:28:33 GMT" } ]
1,613,520,000,000
[ [ "Robinson", "Todd", "" ] ]
2102.08307
Niall Creech
Niall Creech, Natalia Criado Pacheco, Simon Miles
Dynamic neighbourhood optimisation for task allocation using multi-agent
28 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In large-scale systems there are fundamental challenges when centralised techniques are used for task allocation. The number of interactions is limited by resource constraints such as on computation, storage, and network communication. We can increase scalability by implementing the system as a distributed task-allocation system, sharing tasks across many agents. However, this also increases the resource cost of communications and synchronisation, and is difficult to scale. In this paper we present four algorithms to solve these problems. The combination of these algorithms enable each agent to improve their task allocation strategy through reinforcement learning, while changing how much they explore the system in response to how optimal they believe their current strategy is, given their past experience. We focus on distributed agent systems where the agents' behaviours are constrained by resource usage limits, limiting agents to local rather than system-wide knowledge. We evaluate these algorithms in a simulated environment where agents are given a task composed of multiple subtasks that must be allocated to other agents with differing capabilities, to then carry out those tasks. We also simulate real-life system effects such as networking instability. Our solution is shown to solve the task allocation problem to 6.7% of the theoretical optimal within the system configurations considered. It provides 5x better performance recovery over no-knowledge retention approaches when system connectivity is impacted, and is tested against systems up to 100 agents with less than a 9% impact on the algorithms' performance.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 17:49:14 GMT" }, { "version": "v2", "created": "Wed, 11 May 2022 09:46:30 GMT" } ]
1,652,313,600,000
[ [ "Creech", "Niall", "" ], [ "Pacheco", "Natalia Criado", "" ], [ "Miles", "Simon", "" ] ]
2102.08317
Niall Creech
Niall Creech, Natalia Criado Pacheco, Simon Miles
Resource allocation in dynamic multiagent systems
22 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Resource allocation and task prioritisation are key problem domains in the fields of autonomous vehicles, networking, and cloud computing. The challenge in developing efficient and robust algorithms comes from the dynamic nature of these systems, with many components communicating and interacting in complex ways. The multi-group resource allocation optimisation (MG-RAO) algorithm we present uses multiple function approximations of resource demand over time, alongside reinforcement learning techniques, to develop a novel method of optimising resource allocation in these multi-agent systems. This method is applicable where there are competing demands for shared resources, or in task prioritisation problems. Evaluation is carried out in a simulated environment containing multiple competing agents. We compare the new algorithm to an approach where child agents distribute their resources uniformly across all the tasks they can be allocated. We also contrast the performance of the algorithm where resource allocation is modelled separately for groups of agents, as to being modelled jointly over all agents. The MG-RAO algorithm shows a 23 - 28% improvement over fixed resource allocation in the simulated environments. Results also show that, in a volatile system, using the MG-RAO algorithm configured so that child agents model resource allocation for all agents as a whole has 46.5% of the performance of when it is set to model multiple groups of agents. These results demonstrate the ability of the algorithm to solve resource allocation problems in multi-agent systems and to perform well in dynamic environments.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 17:56:23 GMT" } ]
1,613,520,000,000
[ [ "Creech", "Niall", "" ], [ "Pacheco", "Natalia Criado", "" ], [ "Miles", "Simon", "" ] ]
2102.08482
Bashar Awwad Shiekh Hasan
Robert McCluskey, Amir Enshaei, Bashar Awwad Shiekh Hasan
Finding the Ground-Truth from Multiple Labellers: Why Parameters of the Task Matter
16 pages, 5 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Employing multiple workers to label data for machine learning models has become increasingly important in recent years with greater demand to collect huge volumes of labelled data to train complex models while mitigating the risk of incorrect and noisy labelling. Whether it is large scale data gathering on popular crowd-sourcing platforms or smaller sets of workers in high-expertise labelling exercises, there are various methods recommended to gather a consensus from employed workers and establish ground-truth labels. However, there is very little research on how the various parameters of a labelling task can impact said methods. These parameters include the number of workers, worker expertise, number of labels in a taxonomy and sample size. In this paper, Majority Vote, CrowdTruth and Binomial Expectation Maximisation are investigated against the permutations of these parameters in order to provide better understanding of the parameter settings to give an advantage in ground-truth inference. Findings show that both Expectation Maximisation and CrowdTruth are only likely to give an advantage over majority vote under certain parameter conditions, while there are many cases where the methods can be shown to have no major impact. Guidance is given as to what parameters methods work best under, while the experimental framework provides a way of testing other established methods and also testing new methods that can attempt to provide advantageous performance where the methods in this paper did not. A greater level of understanding regarding optimal crowd-sourcing parameters is also achieved.
[ { "version": "v1", "created": "Tue, 16 Feb 2021 22:51:11 GMT" } ]
1,613,606,400,000
[ [ "McCluskey", "Robert", "" ], [ "Enshaei", "Amir", "" ], [ "Hasan", "Bashar Awwad Shiekh", "" ] ]
2102.08689
Zhe Chen
Zhe Chen, Daniel Harabor, Jiaoyang Li, Peter J. Stuckey
Symmetry Breaking for k-Robust Multi-Agent Path Finding
8 pages. Accepted by Thirty-Fifth AAAI Conference on Artificial Intelligence
Proceedings of the AAAI Conference on Artificial Intelligence, 35(14), 12267-12274 (2021)
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
During Multi-Agent Path Finding (MAPF) problems, agents can be delayed by unexpected events. To address such situations recent work describes k-Robust Conflict-BasedSearch (k-CBS): an algorithm that produces coordinated and collision-free plan that is robust for up to k delays. In this work we introducing a variety of pairwise symmetry breaking constraints, specific to k-robust planning, that can efficiently find compatible and optimal paths for pairs of conflicting agents. We give a thorough description of the new constraints and report large improvements to success rate ina range of domains including: (i) classic MAPF benchmarks;(ii) automated warehouse domains and; (iii) on maps from the 2019 Flatland Challenge, a recently introduced railway domain where k-robust planning can be fruitfully applied to schedule trains.
[ { "version": "v1", "created": "Wed, 17 Feb 2021 11:09:33 GMT" }, { "version": "v2", "created": "Thu, 28 Oct 2021 05:00:21 GMT" } ]
1,635,465,600,000
[ [ "Chen", "Zhe", "" ], [ "Harabor", "Daniel", "" ], [ "Li", "Jiaoyang", "" ], [ "Stuckey", "Peter J.", "" ] ]