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2103.15975
Dan Bohus
Dan Bohus, Sean Andrist, Ashley Feniello, Nick Saw, Mihai Jalobeanu, Patrick Sweeney, Anne Loomis Thompson, Eric Horvitz
Platform for Situated Intelligence
29 pages, 14 figures, Microsoft Research Technical Report
null
null
MSR-TR-2021-02
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We introduce Platform for Situated Intelligence, an open-source framework created to support the rapid development and study of multimodal, integrative-AI systems. The framework provides infrastructure for sensing, fusing, and making inferences from temporal streams of data across different modalities, a set of tools that enable visualization and debugging, and an ecosystem of components that encapsulate a variety of perception and processing technologies. These assets jointly provide the means for rapidly constructing and refining multimodal, integrative-AI systems, while retaining the efficiency and performance characteristics required for deployment in open-world settings.
[ { "version": "v1", "created": "Mon, 29 Mar 2021 22:30:15 GMT" } ]
1,617,148,800,000
[ [ "Bohus", "Dan", "" ], [ "Andrist", "Sean", "" ], [ "Feniello", "Ashley", "" ], [ "Saw", "Nick", "" ], [ "Jalobeanu", "Mihai", "" ], [ "Sweeney", "Patrick", "" ], [ "Thompson", "Anne Loomis", "" ], [ "Horvitz", "Eric", "" ] ]
2103.16176
Ildar Batyrshin Z.
Ildar Batyrshin
Contracting and Involutive Negations of Probability Distributions
12 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
A dozen papers have considered the concept of negation of probability distributions (pd) introduced by Yager. Usually, such negations are generated point-by-point by functions defined on a set of probability values and called here negators. Recently it was shown that Yager negator plays a crucial role in the definition of pd-independent linear negators: any linear negator is a function of Yager negator. Here, we prove that the sequence of multiple negations of pd generated by a linear negator converges to the uniform distribution with maximal entropy. We show that any pd-independent negator is non-involutive, and any non-trivial linear negator is strictly contracting. Finally, we introduce an involutive negator in the class of pd-dependent negators that generates an involutive negation of probability distributions.
[ { "version": "v1", "created": "Tue, 30 Mar 2021 08:58:08 GMT" } ]
1,617,148,800,000
[ [ "Batyrshin", "Ildar", "" ] ]
2103.16177
Jo\v{z}e Ro\v{z}anec
Patrik Zajec, Jo\v{z}e M. Ro\v{z}anec, Inna Novalija, Bla\v{z} Fortuna, Dunja Mladeni\'c, Klemen Kenda
Towards Active Learning Based Smart Assistant for Manufacturing
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
A general approach for building a smart assistant that guides a user from a forecast generated by a machine learning model through a sequence of decision-making steps is presented. We develop a methodology to build such a system. The system is demonstrated on a demand forecasting use case in manufacturing. The methodology can be extended to several use cases in manufacturing. The system provides means for knowledge acquisition, gathering data from users. We envision active learning can be used to get data labels where labeled data is scarce.
[ { "version": "v1", "created": "Tue, 30 Mar 2021 08:58:40 GMT" } ]
1,617,148,800,000
[ [ "Zajec", "Patrik", "" ], [ "Rožanec", "Jože M.", "" ], [ "Novalija", "Inna", "" ], [ "Fortuna", "Blaž", "" ], [ "Mladenić", "Dunja", "" ], [ "Kenda", "Klemen", "" ] ]
2103.16692
Chao Gao
Chao Gao
On AO*, Proof Number Search and Minimax Search
6 pages, 1 page reference
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
We discuss the interconnections between AO*, adversarial game-searching algorithms, e.g., proof number search and minimax search. The former was developed in the context of a general AND/OR graph model, while the latter were mostly presented in game-trees which are sometimes modeled using AND/OR trees. It is thus worth investigating to what extent these algorithms are related and how they are connected. In this paper, we explicate the interconnections between these search paradigms. We argue that generalized proof number search might be regarded as a more informed replacement of AO* for solving arbitrary AND/OR graphs, and the minimax principle might also extended to use dual heuristics.
[ { "version": "v1", "created": "Tue, 30 Mar 2021 21:27:40 GMT" } ]
1,617,235,200,000
[ [ "Gao", "Chao", "" ] ]
2103.16704
Hongjing Lu
Hongjing Lu, Nicholas Ichien, Keith J. Holyoak
Probabilistic Analogical Mapping with Semantic Relation Networks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The human ability to flexibly reason using analogies with domain-general content depends on mechanisms for identifying relations between concepts, and for mapping concepts and their relations across analogs. Building on a recent model of how semantic relations can be learned from non-relational word embeddings, we present a new computational model of mapping between two analogs. The model adopts a Bayesian framework for probabilistic graph matching, operating on semantic relation networks constructed from distributed representations of individual concepts and of relations between concepts. Through comparisons of model predictions with human performance in a novel mapping task requiring integration of multiple relations, as well as in several classic studies, we demonstrate that the model accounts for a broad range of phenomena involving analogical mapping by both adults and children. We also show the potential for extending the model to deal with analog retrieval. Our approach demonstrates that human-like analogical mapping can emerge from comparison mechanisms applied to rich semantic representations of individual concepts and relations.
[ { "version": "v1", "created": "Tue, 30 Mar 2021 22:14:13 GMT" }, { "version": "v2", "created": "Sat, 29 May 2021 20:52:03 GMT" }, { "version": "v3", "created": "Tue, 5 Oct 2021 03:43:18 GMT" } ]
1,633,478,400,000
[ [ "Lu", "Hongjing", "" ], [ "Ichien", "Nicholas", "" ], [ "Holyoak", "Keith J.", "" ] ]
2103.17245
Enis Karaarslan Dr.
\"Ozg\"ur Dogan, Oguzhan Sahin, Enis Karaarslan
Digital Twin Based Disaster Management System Proposal: DT-DMS
5 pages, 6 figures
Journal of Emerging Computer Technologies (JECT), 2021, Vol:1 (2), 25-30
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The damage and the impact of natural disasters are becoming more destructive with the increase of urbanization. Today's metropolitan cities are not sufficiently prepared for the pre and post-disaster situations. Digital Twin technology can provide a solution. A virtual copy of the physical city could be created by collecting data from sensors of the Internet of Things (IoT) devices and stored on the cloud infrastructure. This virtual copy is kept current and up to date with the continuous flow of the data coming from the sensors. We propose a disaster management system utilizing machine learning called DT-DMS is used to support decision-making mechanisms. This study aims to show how to educate and prepare emergency center staff by simulating potential disaster situations on the virtual copy. The event of a disaster will be simulated allowing emergency center staff to make decisions and depicting the potential outcomes of these decisions. A rescue operation after an earthquake is simulated. Test results are promising and the simulation scope is planned to be extended.
[ { "version": "v1", "created": "Wed, 31 Mar 2021 17:47:15 GMT" } ]
1,617,235,200,000
[ [ "Dogan", "Özgür", "" ], [ "Sahin", "Oguzhan", "" ], [ "Karaarslan", "Enis", "" ] ]
2104.00060
Jingkai Chen
Jingkai Chen, Yuening Zhang, Cheng Fang, Brian C. Williams
Generalized Conflict-directed Search for Optimal Ordering Problems
Accepted at SOCS2021. 9 pages, 4 figures, 2 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Solving planning and scheduling problems for multiple tasks with highly coupled state and temporal constraints is notoriously challenging. An appealing approach to effectively decouple the problem is to judiciously order the events such that decisions can be made over sequences of tasks. As many problems encountered in practice are over-constrained, we must instead find relaxed solutions in which certain requirements are dropped. This motivates a formulation of optimality with respect to the costs of relaxing constraints and the problem of finding an optimal ordering under which this relaxing cost is minimum. In this paper, we present Generalized Conflict-directed Ordering (GCDO), a branch-and-bound ordering method that generates an optimal total order of events by leveraging the generalized conflicts of both inconsistency and suboptimality from sub-solvers for cost estimation and solution space pruning. Due to its ability to reason over generalized conflicts, GCDO is much more efficient in finding high-quality total orders than the previous conflict-directed approach CDITO. We demonstrate this by benchmarking on temporal network configuration problems, which involves managing networks over time and makes necessary tradeoffs between network flows against CDITO and Mixed Integer-Linear Programing (MILP). Our algorithm is able to solve two orders of magnitude more benchmark problems to optimality and twice the problems compared to CDITO and MILP within a runtime limit, respectively.
[ { "version": "v1", "created": "Wed, 31 Mar 2021 18:46:48 GMT" } ]
1,617,321,600,000
[ [ "Chen", "Jingkai", "" ], [ "Zhang", "Yuening", "" ], [ "Fang", "Cheng", "" ], [ "Williams", "Brian C.", "" ] ]
2104.00362
Martin K\"appel
Martin K\"appel, Stefan Jablonski, Stefan Sch\"onig
Evaluating Predictive Business Process Monitoring Approaches on Small Event Logs
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Predictive business process monitoring is concerned with the prediction how a running process instance will unfold up to its completion at runtime. Most of the proposed approaches rely on a wide number of different machine learning (ML) techniques. In the last years numerous comparative studies, reviews, and benchmarks of such approaches where published and revealed that they can be successfully applied for different prediction targets. ML techniques require a qualitatively and quantitatively sufficient data set. However, there are many situations in business process management (BPM) where only a quantitatively insufficient data set is available. The problem of insufficient data in the context of BPM is still neglected. Hence, none of the comparative studies or benchmarks investigates the performance of predictive business process monitoring techniques in environments with small data sets. In this paper an evaluation framework for comparing existing approaches with regard to their suitability for small data sets is developed and exemplarily applied to state-of-the-art approaches in predictive business process monitoring.
[ { "version": "v1", "created": "Thu, 1 Apr 2021 09:36:04 GMT" }, { "version": "v2", "created": "Tue, 20 Apr 2021 06:40:02 GMT" } ]
1,618,963,200,000
[ [ "Käppel", "Martin", "" ], [ "Jablonski", "Stefan", "" ], [ "Schönig", "Stefan", "" ] ]
2104.00698
Anssi Kanervisto
Dylan Ashley, Anssi Kanervisto, Brendan Bennett
Back to Square One: Superhuman Performance in Chutes and Ladders Through Deep Neural Networks and Tree Search
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present AlphaChute: a state-of-the-art algorithm that achieves superhuman performance in the ancient game of Chutes and Ladders. We prove that our algorithm converges to the Nash equilibrium in constant time, and therefore is -- to the best of our knowledge -- the first such formal solution to this game. Surprisingly, despite all this, our implementation of AlphaChute remains relatively straightforward due to domain-specific adaptations. We provide the source code for AlphaChute here in our Appendix.
[ { "version": "v1", "created": "Thu, 1 Apr 2021 18:08:55 GMT" } ]
1,617,580,800,000
[ [ "Ashley", "Dylan", "" ], [ "Kanervisto", "Anssi", "" ], [ "Bennett", "Brendan", "" ] ]
2104.01190
Fang Li
Fang Li, Huaduo Wang, Gopal Gupta
grASP: A Graph Based ASP-Solver and Justification System
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Answer set programming (ASP) is a popular nonmonotonic-logic based paradigm for knowledge representation and solving combinatorial problems. Computing the answer set of an ASP program is NP-hard in general, and researchers have been investing significant effort to speed it up. The majority of current ASP solvers employ SAT solver-like technology to find these answer sets. As a result, justification for why a literal is in the answer set is hard to produce. There are dependency graph based approaches to find answer sets, but due to the representational limitations of dependency graphs, such approaches are limited. We propose a novel dependency graph-based approach for finding answer sets in which conjunction of goals is explicitly represented as a node which allows arbitrary answer set programs to be uniformly represented. Our representation preserves causal relationships allowing for justification for each literal in the answer set to be elegantly found. Performance results from an implementation are also reported. Our work paves the way for computing answer sets without grounding a program.
[ { "version": "v1", "created": "Fri, 2 Apr 2021 18:16:20 GMT" } ]
1,617,667,200,000
[ [ "Li", "Fang", "" ], [ "Wang", "Huaduo", "" ], [ "Gupta", "Gopal", "" ] ]
2104.01910
Yuanpeng He
Yuanpeng He
Combining conflicting ordinal quantum evidences utilizing individual reliability
44 pages, 20 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
How to combine uncertain information from different sources has been a hot topic for years. However, with respect to ordinal quantum evidences contained in information, there is no any referable work which is able to provide a solution to this kind of problem. Besides, the method to dispel uncertainty of quantum information is still an open issue. Therefore, in this paper, a specially designed method is designed to provide an excellent method which improves the combination of ordinal quantum evidences reasonably and reduce the effects brought by uncertainty contained in quantum information simultaneously. Besides, some actual applications are provided to verify the correctness and validity of the proposed method.
[ { "version": "v1", "created": "Thu, 1 Apr 2021 13:18:38 GMT" } ]
1,617,667,200,000
[ [ "He", "Yuanpeng", "" ] ]
2104.01966
Martin Garriga
Damian Andrew Tamburri, Willem-Jan Van den Heuvel, Martin Garriga
DataOps for Societal Intelligence: a Data Pipeline for Labor Market Skills Extraction and Matching
null
2020 IEEE 21st International Conference on Information Reuse and Integration for Data Science (IRI), Las Vegas, NV, USA, 2020, pp. 391-394
10.1109/IRI49571.2020.00063
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Big Data analytics supported by AI algorithms can support skills localization and retrieval in the context of a labor market intelligence problem. We formulate and solve this problem through specific DataOps models, blending data sources from administrative and technical partners in several countries into cooperation, creating shared knowledge to support policy and decision-making. We then focus on the critical task of skills extraction from resumes and vacancies featuring state-of-the-art machine learning models. We showcase preliminary results with applied machine learning on real data from the employment agencies of the Netherlands and the Flemish region in Belgium. The final goal is to match these skills to standard ontologies of skills, jobs and occupations.
[ { "version": "v1", "created": "Mon, 5 Apr 2021 15:37:25 GMT" } ]
1,617,667,200,000
[ [ "Tamburri", "Damian Andrew", "" ], [ "Heuvel", "Willem-Jan Van den", "" ], [ "Garriga", "Martin", "" ] ]
2104.02425
Kashif Ahmad
Senthil Kumar Jagatheesaperumal, Mohamed Rahouti, Kashif Ahmad, Ala Al-Fuqaha, Mohsen Guizani
The Duo of Artificial Intelligence and Big Data for Industry 4.0: Review of Applications, Techniques, Challenges, and Future Research Directions
33 pages, 10 figures, 7 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The increasing need for economic, safe, and sustainable smart manufacturing combined with novel technological enablers, has paved the way for Artificial Intelligence (AI) and Big Data in support of smart manufacturing. This implies a substantial integration of AI, Industrial Internet of Things (IIoT), Robotics, Big data, Blockchain, 5G communications, in support of smart manufacturing and the dynamical processes in modern industries. In this paper, we provide a comprehensive overview of different aspects of AI and Big Data in Industry 4.0 with a particular focus on key applications, techniques, the concepts involved, key enabling technologies, challenges, and research perspective towards deployment of Industry 5.0. In detail, we highlight and analyze how the duo of AI and Big Data is helping in different applications of Industry 4.0. We also highlight key challenges in a successful deployment of AI and Big Data methods in smart industries with a particular emphasis on data-related issues, such as availability, bias, auditing, management, interpretability, communication, and different adversarial attacks and security issues. In a nutshell, we have explored the significance of AI and Big data towards Industry 4.0 applications through panoramic reviews and discussions. We believe, this work will provide a baseline for future research in the domain.
[ { "version": "v1", "created": "Tue, 6 Apr 2021 11:08:02 GMT" }, { "version": "v2", "created": "Wed, 7 Apr 2021 10:59:47 GMT" } ]
1,617,840,000,000
[ [ "Jagatheesaperumal", "Senthil Kumar", "" ], [ "Rahouti", "Mohamed", "" ], [ "Ahmad", "Kashif", "" ], [ "Al-Fuqaha", "Ala", "" ], [ "Guizani", "Mohsen", "" ] ]
2104.02545
Xugui Zhou
Xugui Zhou, Bulbul Ahmed, James H. Aylor, Philip Asare, Homa Alemzadeh
Data-driven Design of Context-aware Monitors for Hazard Prediction in Artificial Pancreas Systems
13 pages, 9 figures, to appear in the 51st IEEE/IFIP International Conference on Dependable Systems and Networks (DSN 2021)
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Medical Cyber-physical Systems (MCPS) are vulnerable to accidental or malicious faults that can target their controllers and cause safety hazards and harm to patients. This paper proposes a combined model and data-driven approach for designing context-aware monitors that can detect early signs of hazards and mitigate them in MCPS. We present a framework for formal specification of unsafe system context using Signal Temporal Logic (STL) combined with an optimization method for patient-specific refinement of STL formulas based on real or simulated faulty data from the closed-loop system for the generation of monitor logic. We evaluate our approach in simulation using two state-of-the-art closed-loop Artificial Pancreas Systems (APS). The results show the context-aware monitor achieves up to 1.4 times increase in average hazard prediction accuracy (F1-score) over several baseline monitors, reduces false-positive and false-negative rates, and enables hazard mitigation with a 54% success rate while decreasing the average risk for patients.
[ { "version": "v1", "created": "Tue, 6 Apr 2021 14:36:33 GMT" }, { "version": "v2", "created": "Tue, 13 Apr 2021 05:22:04 GMT" } ]
1,618,358,400,000
[ [ "Zhou", "Xugui", "" ], [ "Ahmed", "Bulbul", "" ], [ "Aylor", "James H.", "" ], [ "Asare", "Philip", "" ], [ "Alemzadeh", "Homa", "" ] ]
2104.02621
Zhenhua Chen
Zhenhua Chen, Xiwen Li, Qian Lou, David Crandall
How to Accelerate Capsule Convolutions in Capsule Networks
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
How to improve the efficiency of routing procedures in CapsNets has been studied a lot. However, the efficiency of capsule convolutions has largely been neglected. Capsule convolution, which uses capsules rather than neurons as the basic computation unit, makes it incompatible with current deep learning frameworks' optimization solution. As a result, capsule convolutions are usually very slow with these frameworks. We observe that capsule convolutions can be considered as the operations of `multiplication of multiple small matrics' plus tensor-based combination. Based on this observation, we develop two acceleration schemes with CUDA APIs and test them on a custom CapsNet. The result shows that our solution achieves a 4X acceleration.
[ { "version": "v1", "created": "Tue, 6 Apr 2021 15:57:49 GMT" } ]
1,617,753,600,000
[ [ "Chen", "Zhenhua", "" ], [ "Li", "Xiwen", "" ], [ "Lou", "Qian", "" ], [ "Crandall", "David", "" ] ]
2104.02997
Stefan Edelkamp
Stefan Edelkamp
On the Power of Refined Skat Selection
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Skat is a fascinating combinatorial card game, show-casing many of the intrinsic challenges for modern AI systems such as cooperative and adversarial behaviors (among the players), randomness (in the deal), and partial knowledge (due to hidden cards). Given the larger number of tricks and higher degree of uncertainty, reinforcement learning is less effective compared to classical board games like Chess and Go. As within the game of Bridge, in Skat we have a bidding and trick-taking stage. Prior to the trick-taking and as part of the bidding process, one phase in the game is to select two skat cards, whose quality may influence subsequent playing performance drastically. This paper looks into different skat selection strategies. Besides predicting the probability of winning and other hand strength functions we propose hard expert-rules and a scoring functions based on refined skat evaluation features. Experiments emphasize the impact of the refined skat putting algorithm on the playing performance of the bots, especially for AI bidding and AI game selection.
[ { "version": "v1", "created": "Wed, 7 Apr 2021 08:54:58 GMT" } ]
1,617,840,000,000
[ [ "Edelkamp", "Stefan", "" ] ]
2104.03252
Maaike Van Roy
Maaike Van Roy, Pieter Robberechts, Wen-Chi Yang, Luc De Raedt, Jesse Davis
Leaving Goals on the Pitch: Evaluating Decision Making in Soccer
Add missing funding
2021 MIT Sloan Sports Analytics Conference
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Analysis of the popular expected goals (xG) metric in soccer has determined that a (slightly) smaller number of high-quality attempts will likely yield more goals than a slew of low-quality ones. This observation has driven a change in shooting behavior. Teams are passing up on shots from outside the penalty box, in the hopes of generating a better shot closer to goal later on. This paper evaluates whether this decrease in long-distance shots is warranted. Therefore, we propose a novel generic framework to reason about decision-making in soccer by combining techniques from machine learning and artificial intelligence (AI). First, we model how a team has behaved offensively over the course of two seasons by learning a Markov Decision Process (MDP) from event stream data. Second, we use reasoning techniques arising from the AI literature on verification to each team's MDP. This allows us to reason about the efficacy of certain potential decisions by posing counterfactual questions to the MDP. Our key conclusion is that teams would score more goals if they shot more often from outside the penalty box in a small number of team-specific locations. The proposed framework can easily be extended and applied to analyze other aspects of the game.
[ { "version": "v1", "created": "Wed, 7 Apr 2021 16:56:31 GMT" }, { "version": "v2", "created": "Thu, 16 Feb 2023 10:31:20 GMT" } ]
1,676,592,000,000
[ [ "Van Roy", "Maaike", "" ], [ "Robberechts", "Pieter", "" ], [ "Yang", "Wen-Chi", "" ], [ "De Raedt", "Luc", "" ], [ "Davis", "Jesse", "" ] ]
2104.03571
Paolo Liberatore
Paolo Liberatore
On Mixed Iterated Revisions
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Several forms of iterable belief change exist, differing in the kind of change and its strength: some operators introduce formulae, others remove them; some add formulae unconditionally, others only as additions to the previous beliefs; some only relative to the current situation, others in all possible cases. A sequence of changes may involve several of them: for example, the first step is a revision, the second a contraction and the third a refinement of the previous beliefs. The ten operators considered in this article are shown to be all reducible to three: lexicographic revision, refinement and severe withdrawal. In turn, these three can be expressed in terms of lexicographic revision at the cost of restructuring the sequence. This restructuring needs not to be done explicitly: an algorithm that works on the original sequence is shown. The complexity of mixed sequences of belief change operators is also analyzed. Most of them require only a polynomial number of calls to a satisfiability checker, some are even easier.
[ { "version": "v1", "created": "Thu, 8 Apr 2021 07:34:56 GMT" } ]
1,617,926,400,000
[ [ "Liberatore", "Paolo", "" ] ]
2104.04008
Mark Keane
Mohammed Temraz and Eoin Kenny and Elodie Ruelle and Laurence Shalloo and Barry Smyth and Mark T Keane
Handling Climate Change Using Counterfactuals: Using Counterfactuals in Data Augmentation to Predict Crop Growth in an Uncertain Climate Future
15 pages, 6 figures, 3 tables
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Climate change poses a major challenge to humanity, especially in its impact on agriculture, a challenge that a responsible AI should meet. In this paper, we examine a CBR system (PBI-CBR) designed to aid sustainable dairy farming by supporting grassland management, through accurate crop growth prediction. As climate changes, PBI-CBRs historical cases become less useful in predicting future grass growth. Hence, we extend PBI-CBR using data augmentation, to specifically handle disruptive climate events, using a counterfactual method (from XAI). Study 1 shows that historical, extreme climate-events (climate outlier cases) tend to be used by PBI-CBR to predict grass growth during climate disrupted periods. Study 2 shows that synthetic outliers, generated as counterfactuals on a outlier-boundary, improve the predictive accuracy of PBICBR, during the drought of 2018. This study also shows that an instance-based counterfactual method does better than a benchmark, constraint-guided method.
[ { "version": "v1", "created": "Thu, 8 Apr 2021 18:54:21 GMT" } ]
1,619,740,800,000
[ [ "Temraz", "Mohammed", "" ], [ "Kenny", "Eoin", "" ], [ "Ruelle", "Elodie", "" ], [ "Shalloo", "Laurence", "" ], [ "Smyth", "Barry", "" ], [ "Keane", "Mark T", "" ] ]
2104.04278
Tristan Cazenave
Tristan Cazenave
Batch Monte Carlo Tree Search
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences. Instead of using either a search tree or a transposition table we propose to use both in the same algorithm. The transposition table contains the results of the inferences while the search tree contains the statistics of Monte Carlo Tree Search. We also propose to analyze multiple heuristics that improve the search: the $\mu$ FPU, the Virtual Mean, the Last Iteration and the Second Move heuristics. They are evaluated for the game of Go using a MobileNet neural network.
[ { "version": "v1", "created": "Fri, 9 Apr 2021 09:54:21 GMT" } ]
1,618,185,600,000
[ [ "Cazenave", "Tristan", "" ] ]
2104.05003
Chengjin Xu
Chengjin Xu, Mojtaba Nayyeri, Sahar Vahdati, and Jens Lehmann
Multiple Run Ensemble Learning with Low-Dimensional Knowledge Graph Embeddings
Accepted by the 2021 International Joint Conference on Neural Networks (IJCNN 2021)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Among the top approaches of recent years, link prediction using knowledge graph embedding (KGE) models has gained significant attention for knowledge graph completion. Various embedding models have been proposed so far, among which, some recent KGE models obtain state-of-the-art performance on link prediction tasks by using embeddings with a high dimension (e.g. 1000) which accelerate the costs of training and evaluation considering the large scale of KGs. In this paper, we propose a simple but effective performance boosting strategy for KGE models by using multiple low dimensions in different repetition rounds of the same model. For example, instead of training a model one time with a large embedding size of 1200, we repeat the training of the model 6 times in parallel with an embedding size of 200 and then combine the 6 separate models for testing while the overall numbers of adjustable parameters are same (6*200=1200) and the total memory footprint remains the same. We show that our approach enables different models to better cope with their expressiveness issues on modeling various graph patterns such as symmetric, 1-n, n-1 and n-n. In order to justify our findings, we conduct experiments on various KGE models. Experimental results on standard benchmark datasets, namely FB15K, FB15K-237 and WN18RR, show that multiple low-dimensional models of the same kind outperform the corresponding single high-dimensional models on link prediction in a certain range and have advantages in training efficiency by using parallel training while the overall numbers of adjustable parameters are same.
[ { "version": "v1", "created": "Sun, 11 Apr 2021 12:26:50 GMT" }, { "version": "v2", "created": "Sun, 30 May 2021 08:51:14 GMT" } ]
1,622,505,600,000
[ [ "Xu", "Chengjin", "" ], [ "Nayyeri", "Mojtaba", "" ], [ "Vahdati", "Sahar", "" ], [ "Lehmann", "Jens", "" ] ]
2104.05046
Suyash Shandilya
Suyash Shandilya
Print Error Detection using Convolutional Neural Networks
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper discusses the need of an automated system for detecting print errors and the efficacy of Convolutional Neural Networks in such an application. We recognise the need of a dataset containing print error samples and propose a way to generate one artificially. We discuss the algorithms to generate such data along with the limitaions and advantages of such an apporach. Our final trained network gives a remarkable accuracy of 99.83\% in testing. We further evaluate how such efficiency was achieved and what modifications can be tested to further the results.
[ { "version": "v1", "created": "Sun, 11 Apr 2021 16:30:17 GMT" } ]
1,618,272,000,000
[ [ "Shandilya", "Suyash", "" ] ]
2104.05163
Yan Haoyang
Haoyang Yan, Xiaolei Ma
Learning dynamic and hierarchical traffic spatiotemporal features with Transformer
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Traffic forecasting is an indispensable part of Intelligent transportation systems (ITS), and long-term network-wide accurate traffic speed forecasting is one of the most challenging tasks. Recently, deep learning methods have become popular in this domain. As traffic data are physically associated with road networks, most proposed models treat it as a spatiotemporal graph modeling problem and use Graph Convolution Network (GCN) based methods. These GCN-based models highly depend on a predefined and fixed adjacent matrix to reflect the spatial dependency. However, the predefined fixed adjacent matrix is limited in reflecting the actual dependence of traffic flow. This paper proposes a novel model, Traffic Transformer, for spatial-temporal graph modeling and long-term traffic forecasting to overcome these limitations. Transformer is the most popular framework in Natural Language Processing (NLP). And by adapting it to the spatiotemporal problem, Traffic Transformer hierarchically extracts spatiotemporal features through data dynamically by multi-head attention and masked multi-head attention mechanism, and fuse these features for traffic forecasting. Furthermore, analyzing the attention weight matrixes can find the influential part of road networks, allowing us to learn the traffic networks better. Experimental results on the public traffic network datasets and real-world traffic network datasets generated by ourselves demonstrate our proposed model achieves better performance than the state-of-the-art ones.
[ { "version": "v1", "created": "Mon, 12 Apr 2021 02:29:58 GMT" } ]
1,618,272,000,000
[ [ "Yan", "Haoyang", "" ], [ "Ma", "Xiaolei", "" ] ]
2104.05234
Shi Min
Cong Li, Min Shi, Bo Qu, Xiang Li
Deep Attributed Network Representation Learning via Attribute Enhanced Neighborhood
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Attributed network representation learning aims at learning node embeddings by integrating network structure and attribute information. It is a challenge to fully capture the microscopic structure and the attribute semantics simultaneously, where the microscopic structure includes the one-step, two-step and multi-step relations, indicating the first-order, second-order and high-order proximity of nodes, respectively. In this paper, we propose a deep attributed network representation learning via attribute enhanced neighborhood (DANRL-ANE) model to improve the robustness and effectiveness of node representations. The DANRL-ANE model adopts the idea of the autoencoder, and expands the decoder component to three branches to capture different order proximity. We linearly combine the adjacency matrix with the attribute similarity matrix as the input of our model, where the attribute similarity matrix is calculated by the cosine similarity between the attributes based on the social homophily. In this way, we preserve the second-order proximity to enhance the robustness of DANRL-ANE model on sparse networks, and deal with the topological and attribute information simultaneously. Moreover, the sigmoid cross-entropy loss function is extended to capture the neighborhood character, so that the first-order proximity is better preserved. We compare our model with the state-of-the-art models on five real-world datasets and two network analysis tasks, i.e., link prediction and node classification. The DANRL-ANE model performs well on various networks, even on sparse networks or networks with isolated nodes given the attribute information is sufficient.
[ { "version": "v1", "created": "Mon, 12 Apr 2021 07:03:16 GMT" } ]
1,618,272,000,000
[ [ "Li", "Cong", "" ], [ "Shi", "Min", "" ], [ "Qu", "Bo", "" ], [ "Li", "Xiang", "" ] ]
2104.05235
Km Poonam
Km Poonam, Rajlakshmi Guha, Partha P Chakrabarti
Artificial Intelligence Methods Based Hierarchical Classification of Frontotemporal Dementia to Improve Diagnostic Predictability
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Patients with Frontotemporal Dementia (FTD) have impaired cognitive abilities, executive and behavioral traits, loss of language ability, and decreased memory capabilities. Based on the distinct patterns of cortical atrophy and symptoms, the FTD spectrum primarily includes three variants: behavioral variant FTD (bvFTD), non-fluent variant primary progressive aphasia (nfvPPA), and semantic variant primary progressive aphasia (svPPA). The purpose of this study is to classify MRI images of every single subject into one of the spectrums of the FTD in a hierarchical order by applying data-driven techniques of Artificial Intelligence (AI) on cortical thickness data. This data is computed by FreeSurfer software. We used the Smallest Univalue Segment Assimilating Nucleus (SUSAN) technique to minimize the noise in cortical thickness data. Specifically, we took 204 subjects from the frontotemporal lobar degeneration neuroimaging initiative (NIFTD) database to validate this approach, and each subject was diagnosed in one of the diagnostic categories (bvFTD, svPPA, nfvPPA and cognitively normal). Our proposed automated classification model yielded classification accuracy of 86.5, 76, and 72.7 with support vector machine (SVM), linear discriminant analysis (LDA), and Naive Bayes methods, respectively, in 10-fold cross-validation analysis, which is a significant improvement on a traditional single multi-class model with an accuracy of 82.7, 73.4, and 69.2.
[ { "version": "v1", "created": "Mon, 12 Apr 2021 07:04:11 GMT" } ]
1,618,272,000,000
[ [ "Poonam", "Km", "" ], [ "Guha", "Rajlakshmi", "" ], [ "Chakrabarti", "Partha P", "" ] ]
2104.05314
Christian Janiesch
Christian Janiesch, Patrick Zschech, Kai Heinrich
Machine learning and deep learning
Published online first in Electronic Markets
null
10.1007/s12525-021-00475-2
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Today, intelligent systems that offer artificial intelligence capabilities often rely on machine learning. Machine learning describes the capacity of systems to learn from problem-specific training data to automate the process of analytical model building and solve associated tasks. Deep learning is a machine learning concept based on artificial neural networks. For many applications, deep learning models outperform shallow machine learning models and traditional data analysis approaches. In this article, we summarize the fundamentals of machine learning and deep learning to generate a broader understanding of the methodical underpinning of current intelligent systems. In particular, we provide a conceptual distinction between relevant terms and concepts, explain the process of automated analytical model building through machine learning and deep learning, and discuss the challenges that arise when implementing such intelligent systems in the field of electronic markets and networked business. These naturally go beyond technological aspects and highlight issues in human-machine interaction and artificial intelligence servitization.
[ { "version": "v1", "created": "Mon, 12 Apr 2021 09:54:12 GMT" }, { "version": "v2", "created": "Wed, 14 Apr 2021 10:31:01 GMT" } ]
1,618,444,800,000
[ [ "Janiesch", "Christian", "" ], [ "Zschech", "Patrick", "" ], [ "Heinrich", "Kai", "" ] ]
2104.05331
Rushil Thareja
Rushil Thareja
MeToo Tweets Sentiment Analysis Using Multi Modal frameworks
the paper underwent peer review after submission to arXiv and is found to be unsuitable for publication, the authors therefore choose to withdraw it to prevent its dissemination in the scientific community and work to update the work
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this paper, We present our approach for IEEEBigMM 2020, Grand Challenge (BMGC), Identifying senti-ments from tweets related to the MeToo movement. The modelis based on an ensemble of Convolutional Neural Network,Bidirectional LSTM and a DNN for final classification. Thispaper is aimed at providing a detailed analysis of the modeland the results obtained. We have ranked 5th out of 10 teamswith a score of 0.51491
[ { "version": "v1", "created": "Mon, 12 Apr 2021 10:18:33 GMT" }, { "version": "v2", "created": "Fri, 21 Apr 2023 09:56:06 GMT" } ]
1,682,294,400,000
[ [ "Thareja", "Rushil", "" ] ]
2104.05407
Vladimir Ivanov
V. K. Ivanov, I. V. Obraztsov, B. V. Palyukh
Implementing an expert system to evaluate technical solutions innovativeness
12 pages, in Russian
Software & Systems. 2019. T. 4 (32)
10.15827/0236-235X.128.696-707
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The paper presents a possible solution to the problem of algorithmization for quantifying inno-vativeness indicators of technical products, inventions and technologies. The concepts of technological nov-elty, relevance and implementability as components of product innovation criterion are introduced. Authors propose a model and algorithm to calculate every of these indicators of innovativeness under conditions of incompleteness and inaccuracy, and sometimes inconsistency of the initial information. The paper describes the developed specialized software that is a promising methodological tool for using interval estimations in accordance with the theory of evidence. These estimations are used in the analysis of complex multicomponent systems, aggregations of large volumes of fuzzy and incomplete data of various structures. Composition and structure of a multi-agent expert system are presented. The purpose of such system is to process groups of measurement results and to estimate indicators values of objects innovativeness. The paper defines active elements of the system, their functionality, roles, interaction order, input and output inter-faces, as well as the general software functioning algorithm. It describes implementation of software modules and gives an example of solving a specific problem to determine the level of technical products innovation.
[ { "version": "v1", "created": "Fri, 26 Mar 2021 10:11:44 GMT" } ]
1,618,272,000,000
[ [ "Ivanov", "V. K.", "" ], [ "Obraztsov", "I. V.", "" ], [ "Palyukh", "B. V.", "" ] ]
2104.05416
Yuanpeng He
Yuanpeng He
An approach utilizing negation of extended-dimensional vector of disposing mass for ordinal evidences combination in a fuzzy environment
28 pages
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
How to measure the degree of uncertainty of a given frame of discernment has been a hot topic for years. A lot of meaningful works have provided some effective methods to measure the degree properly. However, a crucial factor, sequence of propositions, is missing in the definition of traditional frame of discernment. In this paper, a detailed definition of ordinal frame of discernment has been provided. Besides, an innovative method utilizing a concept of computer vision to combine the order of propositions and the mass of them is proposed to better manifest relationships between the two important element of the frame of discernment. More than that, a specially designed method covering some powerful tools in indicating the degree of uncertainty of a traditional frame of discernment is also offered to give an indicator of level of uncertainty of an ordinal frame of discernment on the level of vector.
[ { "version": "v1", "created": "Tue, 6 Apr 2021 09:35:29 GMT" } ]
1,618,272,000,000
[ [ "He", "Yuanpeng", "" ] ]
2104.05423
Stefan Edelkamp
Stefan Edelkamp
Knowledge-Based Paranoia Search in Trick-Taking
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information game-tree search with knowledge representation and reasoning. This worst-case analysis, initiated after a small number of tricks, leads to a prioritized choice of cards. We provide variants of KBPS for the declarer and the opponents, and an approximation to find a forced win against most worlds in the belief space. Replaying thousands of expert games, our evaluation indicates that the AIs with the new algorithms perform better than humans in their play, achieving an average score of over 1,000 points in the agreed standard for evaluating Skat tournaments, the extended Seeger system.
[ { "version": "v1", "created": "Wed, 7 Apr 2021 09:12:45 GMT" } ]
1,618,272,000,000
[ [ "Edelkamp", "Stefan", "" ] ]
2104.05755
Evangelos Georganas
Evangelos Georganas, Dhiraj Kalamkar, Sasikanth Avancha, Menachem Adelman, Deepti Aggarwal, Cristina Anderson, Alexander Breuer, Jeremy Bruestle, Narendra Chaudhary, Abhisek Kundu, Denise Kutnick, Frank Laub, Vasimuddin Md, Sanchit Misra, Ramanarayan Mohanty, Hans Pabst, Brian Retford, Barukh Ziv, Alexander Heinecke
Tensor Processing Primitives: A Programming Abstraction for Efficiency and Portability in Deep Learning & HPC Workloads
null
null
10.1145/3458817.3476206
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
During the past decade, novel Deep Learning (DL) algorithms, workloads and hardware have been developed to tackle a wide range of problems. Despite the advances in workload and hardware ecosystems, the programming methodology of DL systems is stagnant. DL workloads leverage either highly-optimized, yet platform-specific and inflexible kernels from DL libraries, or in the case of novel operators, reference implementations are built via DL framework primitives with underwhelming performance. This work introduces the Tensor Processing Primitives (TPP), a programming abstraction striving for efficient, portable implementation of DL workloads with high-productivity. TPPs define a compact, yet versatile set of 2D-tensor operators (or a virtual Tensor ISA), which subsequently can be utilized as building-blocks to construct complex operators on high-dimensional tensors. The TPP specification is platform-agnostic, thus code expressed via TPPs is portable, whereas the TPP implementation is highly-optimized and platform-specific. We demonstrate the efficacy and viability of our approach using standalone kernels and end-to-end DL & HPC workloads expressed entirely via TPPs that outperform state-of-the-art implementations on multiple platforms.
[ { "version": "v1", "created": "Mon, 12 Apr 2021 18:35:49 GMT" }, { "version": "v2", "created": "Wed, 14 Apr 2021 15:38:38 GMT" }, { "version": "v3", "created": "Thu, 26 Aug 2021 17:27:06 GMT" }, { "version": "v4", "created": "Tue, 30 Nov 2021 23:40:39 GMT" } ]
1,638,403,200,000
[ [ "Georganas", "Evangelos", "" ], [ "Kalamkar", "Dhiraj", "" ], [ "Avancha", "Sasikanth", "" ], [ "Adelman", "Menachem", "" ], [ "Aggarwal", "Deepti", "" ], [ "Anderson", "Cristina", "" ], [ "Breuer", "Alexander", "" ], [ "Bruestle", "Jeremy", "" ], [ "Chaudhary", "Narendra", "" ], [ "Kundu", "Abhisek", "" ], [ "Kutnick", "Denise", "" ], [ "Laub", "Frank", "" ], [ "Md", "Vasimuddin", "" ], [ "Misra", "Sanchit", "" ], [ "Mohanty", "Ramanarayan", "" ], [ "Pabst", "Hans", "" ], [ "Retford", "Brian", "" ], [ "Ziv", "Barukh", "" ], [ "Heinecke", "Alexander", "" ] ]
2104.05874
Matt Calder
Matt Calder
Gradient Kernel Regression
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this article a surprising result is demonstrated using the neural tangent kernel. This kernel is defined as the inner product of the vector of the gradient of an underlying model evaluated at training points. This kernel is used to perform kernel regression. The surprising thing is that the accuracy of that regression is independent of the accuracy of the underlying network.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 00:32:34 GMT" } ]
1,618,358,400,000
[ [ "Calder", "Matt", "" ] ]
2104.05931
Taeyoung Kim
Taeyoung Kim, Luiz Felipe Vecchietti, Kyujin Choi, Sanem Sariel, Dongsoo Har
Two-stage training algorithm for AI robot soccer
This work is submitted to Peer J Computer Science and is currently under review. If published, we put the DOI to the paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In multi-agent reinforcement learning, the cooperative learning behavior of agents is very important. In the field of heterogeneous multi-agent reinforcement learning, cooperative behavior among different types of agents in a group is pursued. Learning a joint-action set during centralized training is an attractive way to obtain such cooperative behavior, however, this method brings limited learning performance with heterogeneous agents. To improve the learning performance of heterogeneous agents during centralized training, two-stage heterogeneous centralized training which allows the training of multiple roles of heterogeneous agents is proposed. During training, two training processes are conducted in a series. One of the two stages is to attempt training each agent according to its role, aiming at the maximization of individual role rewards. The other is for training the agents as a whole to make them learn cooperative behaviors while attempting to maximize shared collective rewards, e.g., team rewards. Because these two training processes are conducted in a series in every timestep, agents can learn how to maximize role rewards and team rewards simultaneously. The proposed method is applied to 5 versus 5 AI robot soccer for validation. Simulation results show that the proposed method can train the robots of the robot soccer team effectively, achieving higher role rewards and higher team rewards as compared to other approaches that can be used to solve problems of training cooperative multi-agent.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 04:24:13 GMT" } ]
1,618,358,400,000
[ [ "Kim", "Taeyoung", "" ], [ "Vecchietti", "Luiz Felipe", "" ], [ "Choi", "Kyujin", "" ], [ "Sariel", "Sanem", "" ], [ "Har", "Dongsoo", "" ] ]
2104.06054
Viet-Man Le
Viet-Man Le
Group Recommendation Techniques for Feature Modeling and Configuration
to appear in the ICSE-DS'21 Proceedings
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In large-scale feature models, feature modeling and configuration processes are highly expected to be done by a group of stakeholders. In this context, recommendation techniques can increase the efficiency of feature-model design and find optimal configurations for groups of stakeholders. Existing studies show plenty of issues concerning feature model navigation support, group members' satisfaction, and conflict resolution. This study proposes group recommendation techniques for feature modeling and configuration on the basis of addressing the mentioned issues.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 09:34:27 GMT" } ]
1,618,358,400,000
[ [ "Le", "Viet-Man", "" ] ]
2104.06106
Takumi Tanabe
Takumi Tanabe, Kazuto Fukuchi, Jun Sakuma, Youhei Akimoto
Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution
The Genetic and Evolutionary Computation Conference 2021 (GECCO '21)
null
10.1145/3449639.3459290
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly limited to tile-based level representation. When ML techniques are applied to game domains with non-tile-based level representation, such as Angry Birds, where objects in a level are specified by real-valued parameters, ML often fails to generate playable levels. In this study, we develop a deep-generative-model-based level generation for the game domain of Angry Birds. To overcome these drawbacks, we propose a sequential encoding of a level and process it as text data, whereas existing approaches employ a tile-based encoding and process it as an image. Experiments show that the proposed level generator drastically improves the stability and diversity of generated levels compared with existing approaches. We apply latent variable evolution with the proposed generator to control the feature of a generated level computed through an AI agent's play, while keeping the level stable and natural.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 11:23:39 GMT" } ]
1,618,358,400,000
[ [ "Tanabe", "Takumi", "" ], [ "Fukuchi", "Kazuto", "" ], [ "Sakuma", "Jun", "" ], [ "Akimoto", "Youhei", "" ] ]
2104.06172
Gilles Audemard
Gilles Audemard, Steve Bellart, Louenas Bounia, Fr\'ed\'eric Koriche, Jean-Marie Lagniez, Pierre Marquis
On the Computational Intelligibility of Boolean Classifiers
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In this paper, we investigate the computational intelligibility of Boolean classifiers, characterized by their ability to answer XAI queries in polynomial time. The classifiers under consideration are decision trees, DNF formulae, decision lists, decision rules, tree ensembles, and Boolean neural nets. Using 9 XAI queries, including both explanation queries and verification queries, we show the existence of large intelligibility gap between the families of classifiers. On the one hand, all the 9 XAI queries are tractable for decision trees. On the other hand, none of them is tractable for DNF formulae, decision lists, random forests, boosted decision trees, Boolean multilayer perceptrons, and binarized neural networks.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 13:24:39 GMT" }, { "version": "v2", "created": "Tue, 7 Sep 2021 10:05:00 GMT" } ]
1,631,059,200,000
[ [ "Audemard", "Gilles", "" ], [ "Bellart", "Steve", "" ], [ "Bounia", "Louenas", "" ], [ "Koriche", "Frédéric", "" ], [ "Lagniez", "Jean-Marie", "" ], [ "Marquis", "Pierre", "" ] ]
2104.06344
Manling Li
Manling Li, Sha Li, Zhenhailong Wang, Lifu Huang, Kyunghyun Cho, Heng Ji, Jiawei Han, Clare Voss
The Future is not One-dimensional: Complex Event Schema Induction by Graph Modeling for Event Prediction
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Event schemas encode knowledge of stereotypical structures of events and their connections. As events unfold, schemas are crucial to act as a scaffolding. Previous work on event schema induction focuses either on atomic events or linear temporal event sequences, ignoring the interplay between events via arguments and argument relations. We introduce a new concept of Temporal Complex Event Schema: a graph-based schema representation that encompasses events, arguments, temporal connections and argument relations. In addition, we propose a Temporal Event Graph Model that predicts event instances following the temporal complex event schema. To build and evaluate such schemas, we release a new schema learning corpus containing 6,399 documents accompanied with event graphs, and we have manually constructed gold-standard schemas. Intrinsic evaluations based on schema matching and instance graph perplexity, prove the superior quality of our probabilistic graph schema library compared to linear representations. Extrinsic evaluation on schema-guided future event prediction further demonstrates the predictive power of our event graph model, significantly outperforming human schemas and baselines by more than 23.8% on HITS@1.
[ { "version": "v1", "created": "Tue, 13 Apr 2021 16:41:05 GMT" }, { "version": "v2", "created": "Thu, 15 Apr 2021 17:14:37 GMT" }, { "version": "v3", "created": "Fri, 29 Apr 2022 04:44:59 GMT" } ]
1,651,449,600,000
[ [ "Li", "Manling", "" ], [ "Li", "Sha", "" ], [ "Wang", "Zhenhailong", "" ], [ "Huang", "Lifu", "" ], [ "Cho", "Kyunghyun", "" ], [ "Ji", "Heng", "" ], [ "Han", "Jiawei", "" ], [ "Voss", "Clare", "" ] ]
2104.06681
Konstantin Yakovlev S
Konstantin Yakovlev, Anton Andreychuk
Towards Time-Optimal Any-Angle Path Planning With Dynamic Obstacles
This is a pre-print of the paper accepted to ICAPS 2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Path finding is a well-studied problem in AI, which is often framed as graph search. Any-angle path finding is a technique that augments the initial graph with additional edges to build shorter paths to the goal. Indeed, optimal algorithms for any-angle path finding in static environments exist. However, when dynamic obstacles are present and time is the objective to be minimized, these algorithms can no longer guarantee optimality. In this work, we elaborate on why this is the case and what techniques can be used to solve the problem optimally. We present two algorithms, grounded in the same idea, that can obtain provably optimal solutions to the considered problem. One of them is a naive algorithm and the other one is much more involved. We conduct a thorough empirical evaluation showing that, in certain setups, the latter algorithm might be as fast as the previously-known greedy non-optimal solver while providing solutions of better quality. In some (rare) cases, the difference in cost is up to 76%, while on average it is lower than one percent (the same cost difference is typically observed between optimal and greedy any-angle solvers in static environments).
[ { "version": "v1", "created": "Wed, 14 Apr 2021 07:59:53 GMT" } ]
1,618,444,800,000
[ [ "Yakovlev", "Konstantin", "" ], [ "Andreychuk", "Anton", "" ] ]
2104.06751
Xin Lv
Xin Lv, Yixin Cao, Lei Hou, Juanzi Li, Zhiyuan Liu, Yichi Zhang, Zelin Dai
Is Multi-Hop Reasoning Really Explainable? Towards Benchmarking Reasoning Interpretability
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Multi-hop reasoning has been widely studied in recent years to obtain more interpretable link prediction. However, we find in experiments that many paths given by these models are actually unreasonable, while little works have been done on interpretability evaluation for them. In this paper, we propose a unified framework to quantitatively evaluate the interpretability of multi-hop reasoning models so as to advance their development. In specific, we define three metrics including path recall, local interpretability, and global interpretability for evaluation, and design an approximate strategy to calculate them using the interpretability scores of rules. Furthermore, we manually annotate all possible rules and establish a Benchmark to detect the Interpretability of Multi-hop Reasoning (BIMR). In experiments, we run nine baselines on our benchmark. The experimental results show that the interpretability of current multi-hop reasoning models is less satisfactory and is still far from the upper bound given by our benchmark. Moreover, the rule-based models outperform the multi-hop reasoning models in terms of performance and interpretability, which points to a direction for future research, i.e., we should investigate how to better incorporate rule information into the multi-hop reasoning model. Our codes and datasets can be obtained from https://github.com/THU-KEG/BIMR.
[ { "version": "v1", "created": "Wed, 14 Apr 2021 10:12:05 GMT" }, { "version": "v2", "created": "Thu, 9 Sep 2021 02:55:40 GMT" } ]
1,631,232,000,000
[ [ "Lv", "Xin", "" ], [ "Cao", "Yixin", "" ], [ "Hou", "Lei", "" ], [ "Li", "Juanzi", "" ], [ "Liu", "Zhiyuan", "" ], [ "Zhang", "Yichi", "" ], [ "Dai", "Zelin", "" ] ]
2104.06890
Ruo-Ze Liu
Ruo-Ze Liu, Wenhai Wang, Yanjie Shen, Zhiqi Li, Yang Yu, Tong Lu
An Introduction of mini-AlphaStar
11 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-sa/4.0/
StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state space, various action space, a long time horizon, and imperfect information, SC2 has been a research hotspot in reinforcement learning. Recently, an agent called AlphaStar (AS) has been proposed, which shows good performance, obtaining a high win rate of 99.8% against human players. We implemented a mini-scaled version of it called mini-AlphaStar (mAS) based on AS's paper and pseudocode. The difference between AS and mAS is that we substituted the hyper-parameters of AS with smaller ones for mini-scale training. Codes of mAS are all open-sourced (https://github.com/liuruoze/mini-AlphaStar) for future research.
[ { "version": "v1", "created": "Wed, 14 Apr 2021 14:31:51 GMT" }, { "version": "v2", "created": "Wed, 17 Nov 2021 11:57:35 GMT" } ]
1,637,193,600,000
[ [ "Liu", "Ruo-Ze", "" ], [ "Wang", "Wenhai", "" ], [ "Shen", "Yanjie", "" ], [ "Li", "Zhiqi", "" ], [ "Yu", "Yang", "" ], [ "Lu", "Tong", "" ] ]
2104.06910
Jessica Morley
Jessica Morley, Caroline Morton, Kassandra Karpathakis, Mariarosaria Taddeo, Luciano Floridi
Towards a framework for evaluating the safety, acceptability and efficacy of AI systems for health: an initial synthesis
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The potential presented by Artificial Intelligence (AI) for healthcare has long been recognised by the technical community. More recently, this potential has been recognised by policymakers, resulting in considerable public and private investment in the development of AI for healthcare across the globe. Despite this, excepting limited success stories, real-world implementation of AI systems into front-line healthcare has been limited. There are numerous reasons for this, but a main contributory factor is the lack of internationally accepted, or formalised, regulatory standards to assess AI safety and impact and effectiveness. This is a well-recognised problem with numerous ongoing research and policy projects to overcome it. Our intention here is to contribute to this problem-solving effort by seeking to set out a minimally viable framework for evaluating the safety, acceptability and efficacy of AI systems for healthcare. We do this by conducting a systematic search across Scopus, PubMed and Google Scholar to identify all the relevant literature published between January 1970 and November 2020 related to the evaluation of: output performance; efficacy; and real-world use of AI systems, and synthesising the key themes according to the stages of evaluation: pre-clinical (theoretical phase); exploratory phase; definitive phase; and post-market surveillance phase (monitoring). The result is a framework to guide AI system developers, policymakers, and regulators through a sufficient evaluation of an AI system designed for use in healthcare.
[ { "version": "v1", "created": "Wed, 14 Apr 2021 15:00:39 GMT" } ]
1,618,444,800,000
[ [ "Morley", "Jessica", "" ], [ "Morton", "Caroline", "" ], [ "Karpathakis", "Kassandra", "" ], [ "Taddeo", "Mariarosaria", "" ], [ "Floridi", "Luciano", "" ] ]
2104.06982
Kim de Bie
Kim de Bie, Ana Lucic, Hinda Haned
To Trust or Not to Trust a Regressor: Estimating and Explaining Trustworthiness of Regression Predictions
Accepted to ICML 2021 Workshop on Human in the Loop Learning (HILL)
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
In hybrid human-AI systems, users need to decide whether or not to trust an algorithmic prediction while the true error in the prediction is unknown. To accommodate such settings, we introduce RETRO-VIZ, a method for (i) estimating and (ii) explaining trustworthiness of regression predictions. It consists of RETRO, a quantitative estimate of the trustworthiness of a prediction, and VIZ, a visual explanation that helps users identify the reasons for the (lack of) trustworthiness of a prediction. We find that RETRO-scores negatively correlate with prediction error across 117 experimental settings, indicating that RETRO provides a useful measure to distinguish trustworthy predictions from untrustworthy ones. In a user study with 41 participants, we find that VIZ-explanations help users identify whether a prediction is trustworthy or not: on average, 95.1% of participants correctly select the more trustworthy prediction, given a pair of predictions. In addition, an average of 75.6% of participants can accurately describe why a prediction seems to be (not) trustworthy. Finally, we find that the vast majority of users subjectively experience RETRO-VIZ as a useful tool to assess the trustworthiness of algorithmic predictions.
[ { "version": "v1", "created": "Wed, 14 Apr 2021 17:04:20 GMT" }, { "version": "v2", "created": "Wed, 28 Jul 2021 13:29:09 GMT" } ]
1,627,516,800,000
[ [ "de Bie", "Kim", "" ], [ "Lucic", "Ana", "" ], [ "Haned", "Hinda", "" ] ]
2104.07225
Krzysztof Fiok
Krzysztof Fiok (1), Waldemar Karwowski (1), Edgar Gutierrez (1)(2), Mohammad Reza Davahli (1), Maciej Wilamowski (3), Tareq Ahram (1), Awad Al-Juaid (4), and Jozef Zurada (5) ((1) Department of Industrial Engineering and Management Systems, University of Central Florida, USA, (2) Center for Latin-American Logistics Innovation, LOGyCA, Bogota, Colombia (3) Faculty of Economic Sciences, University of Warsaw, Warsaw, Poland (4) Department of Industrial Engineering, College of Engineering, Taif University, Saudi Arabia (5) Business School, University of Louisville, USA)
Text Guide: Improving the quality of long text classification by a text selection method based on feature importance
This is the reviewed and accepted for publication version of the article by the IEEE Access Journal. One of the important modifications is publication of the code along with the paper. The code can be used to apply Text Guide to a data set of ones choice. The code is available at: https://github.com/krzysztoffiok/TextGuide
null
10.1109/ACCESS.2021.3099758
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The performance of text classification methods has improved greatly over the last decade for text instances of less than 512 tokens. This limit has been adopted by most state-of-the-research transformer models due to the high computational cost of analyzing longer text instances. To mitigate this problem and to improve classification for longer texts, researchers have sought to resolve the underlying causes of the computational cost and have proposed optimizations for the attention mechanism, which is the key element of every transformer model. In our study, we are not pursuing the ultimate goal of long text classification, i.e., the ability to analyze entire text instances at one time while preserving high performance at a reasonable computational cost. Instead, we propose a text truncation method called Text Guide, in which the original text length is reduced to a predefined limit in a manner that improves performance over naive and semi-naive approaches while preserving low computational costs. Text Guide benefits from the concept of feature importance, a notion from the explainable artificial intelligence domain. We demonstrate that Text Guide can be used to improve the performance of recent language models specifically designed for long text classification, such as Longformer. Moreover, we discovered that parameter optimization is the key to Text Guide performance and must be conducted before the method is deployed. Future experiments may reveal additional benefits provided by this new method.
[ { "version": "v1", "created": "Thu, 15 Apr 2021 04:10:08 GMT" }, { "version": "v2", "created": "Mon, 25 Oct 2021 08:24:33 GMT" } ]
1,635,206,400,000
[ [ "Fiok", "Krzysztof", "" ], [ "Karwowski", "Waldemar", "" ], [ "Gutierrez", "Edgar", "" ], [ "Davahli", "Mohammad Reza", "" ], [ "Wilamowski", "Maciej", "" ], [ "Ahram", "Tareq", "" ], [ "Al-Juaid", "Awad", "" ], [ "Zurada", "Jozef", "" ] ]
2104.07276
Divya Grover
Divya Grover, Christos Dimitrakakis
Adaptive Belief Discretization for POMDP Planning
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Partially Observable Markov Decision Processes (POMDP) is a widely used model to represent the interaction of an environment and an agent, under state uncertainty. Since the agent does not observe the environment state, its uncertainty is typically represented through a probabilistic belief. While the set of possible beliefs is infinite, making exact planning intractable, the belief space's complexity (and hence planning complexity) is characterized by its covering number. Many POMDP solvers uniformly discretize the belief space and give the planning error in terms of the (typically unknown) covering number. We instead propose an adaptive belief discretization scheme, and give its associated planning error. We furthermore characterize the covering number with respect to the POMDP parameters. This allows us to specify the exact memory requirements on the planner, needed to bound the value function error. We then propose a novel, computationally efficient solver using this scheme. We demonstrate that our algorithm is highly competitive with the state of the art in a variety of scenarios.
[ { "version": "v1", "created": "Thu, 15 Apr 2021 07:04:32 GMT" } ]
1,618,531,200,000
[ [ "Grover", "Divya", "" ], [ "Dimitrakakis", "Christos", "" ] ]
2104.07587
Sola Shirai
Sola Shirai, Oshani Seneviratne, and Deborah L. McGuinness
Applying Personal Knowledge Graphs to Health
Extended abstract for the PHKG2020 workshop
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Knowledge graphs that encapsulate personal health information, or personal health knowledge graphs (PHKG), can help enable personalized health care in knowledge-driven systems. In this paper we provide a short survey of existing work surrounding the emerging paradigm of PHKGs and highlight the major challenges that remain. We find that while some preliminary exploration exists on the topic of personal knowledge graphs, development of PHKGs remains under-explored. A range of challenges surrounding the collection, linkage, and maintenance of personal health knowledge remains to be addressed to fully realize PHKGs.
[ { "version": "v1", "created": "Thu, 15 Apr 2021 16:44:27 GMT" } ]
1,618,531,200,000
[ [ "Shirai", "Sola", "" ], [ "Seneviratne", "Oshani", "" ], [ "McGuinness", "Deborah L.", "" ] ]
2104.07666
Antoine Rolland
Antoine Rolland (ERIC), Jean-Baptiste Aubin (PSPM), Ir\`ene Gannaz (PSPM), Samuela Leoni
A Note on Data Simulations for Voting by Evaluation
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Voting rules based on evaluation inputs rather than preference orders have been recently proposed, like majority judgement, range voting or approval voting. Traditionally, probabilistic analysis of voting rules supposes the use of simulation models to generate preferences data, like the Impartial Culture (IC) or Impartial and Anonymous Culture (IAC) models. But these simulation models are not suitable for the analysis of evaluation-based voting rules as they generate preference orders instead of the needed evaluations. We propose in this paper several simulation models for generating evaluation-based voting inputs. These models, inspired by classical ones, are defined, tested and compared for recommendation purpose.
[ { "version": "v1", "created": "Thu, 15 Apr 2021 07:50:32 GMT" } ]
1,618,790,400,000
[ [ "Rolland", "Antoine", "", "ERIC" ], [ "Aubin", "Jean-Baptiste", "", "PSPM" ], [ "Gannaz", "Irène", "", "PSPM" ], [ "Leoni", "Samuela", "" ] ]
2104.08419
Jiapeng Wu
Jiapeng Wu, Yishi Xu, Yingxue Zhang, Chen Ma, Mark Coates and Jackie Chi Kit Cheung
TIE: A Framework for Embedding-based Incremental Temporal Knowledge Graph Completion
SIGIR 2021 long paper. 13 pages, 4 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Reasoning in a temporal knowledge graph (TKG) is a critical task for information retrieval and semantic search. It is particularly challenging when the TKG is updated frequently. The model has to adapt to changes in the TKG for efficient training and inference while preserving its performance on historical knowledge. Recent work approaches TKG completion (TKGC) by augmenting the encoder-decoder framework with a time-aware encoding function. However, naively fine-tuning the model at every time step using these methods does not address the problems of 1) catastrophic forgetting, 2) the model's inability to identify the change of facts (e.g., the change of the political affiliation and end of a marriage), and 3) the lack of training efficiency. To address these challenges, we present the Time-aware Incremental Embedding (TIE) framework, which combines TKG representation learning, experience replay, and temporal regularization. We introduce a set of metrics that characterizes the intransigence of the model and propose a constraint that associates the deleted facts with negative labels. Experimental results on Wikidata12k and YAGO11k datasets demonstrate that the proposed TIE framework reduces training time by about ten times and improves on the proposed metrics compared to vanilla full-batch training. It comes without a significant loss in performance for any traditional measures. Extensive ablation studies reveal performance trade-offs among different evaluation metrics, which is essential for decision-making around real-world TKG applications.
[ { "version": "v1", "created": "Sat, 17 Apr 2021 01:40:46 GMT" }, { "version": "v2", "created": "Mon, 3 May 2021 00:32:29 GMT" }, { "version": "v3", "created": "Sun, 9 May 2021 03:00:52 GMT" } ]
1,620,691,200,000
[ [ "Wu", "Jiapeng", "" ], [ "Xu", "Yishi", "" ], [ "Zhang", "Yingxue", "" ], [ "Ma", "Chen", "" ], [ "Coates", "Mark", "" ], [ "Cheung", "Jackie Chi Kit", "" ] ]
2104.08543
Katya Kudashkina
Katya Kudashkina, Yi Wan, Abhishek Naik, Richard S. Sutton
Planning with Expectation Models for Control
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In model-based reinforcement learning (MBRL), Wan et al. (2019) showed conditions under which the environment model could produce the expectation of the next feature vector rather than the full distribution, or a sample thereof, with no loss in planning performance. Such expectation models are of interest when the environment is stochastic and non-stationary, and the model is approximate, such as when it is learned using function approximation. In these cases a full distribution model may be impractical and a sample model may be either more expensive computationally or of high variance. Wan et al. considered only planning for prediction to evaluate a fixed policy. In this paper, we treat the control case - planning to improve and find a good approximate policy. We prove that planning with an expectation model must update a state-value function, not an action-value function as previously suggested (e.g., Sorg & Singh, 2010). This opens the question of how planning influences action selections. We consider three strategies for this and present general MBRL algorithms for each. We identify the strengths and weaknesses of these algorithms in computational experiments. Our algorithms and experiments are the first to treat MBRL with expectation models in a general setting.
[ { "version": "v1", "created": "Sat, 17 Apr 2021 13:37:14 GMT" } ]
1,618,876,800,000
[ [ "Kudashkina", "Katya", "" ], [ "Wan", "Yi", "" ], [ "Naik", "Abhishek", "" ], [ "Sutton", "Richard S.", "" ] ]
2104.08555
Qin Liang
Qin Liang, Minjie Zhang, Fenghui Ren, Takayuki Ito
A Robust Model for Trust Evaluation during Interactions between Agents in a Sociable Environment
13 pages, 5 figures
null
null
SSMCS2019-08
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Trust evaluation is an important topic in both research and applications in sociable environments. This paper presents a model for trust evaluation between agents by the combination of direct trust, indirect trust through neighbouring links and the reputation of an agent in the environment (i.e. social network) to provide the robust evaluation. Our approach is typology independent from social network structures and in a decentralized manner without a central controller, so it can be used in broad domains.
[ { "version": "v1", "created": "Sat, 17 Apr 2021 14:38:02 GMT" } ]
1,618,876,800,000
[ [ "Liang", "Qin", "" ], [ "Zhang", "Minjie", "" ], [ "Ren", "Fenghui", "" ], [ "Ito", "Takayuki", "" ] ]
2104.08641
Diego Perez Liebana Dr.
Diego Perez-Liebana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado, Dominik Jeurissen
Generating Diverse and Competitive Play-Styles for Strategy Games
8 pages, 2 figures, published in Proc. IEEE CoG 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research community has not found super-human performance yet, like strategy games. These require the AI to deal with large action spaces, long-term planning and partial observability, among other well-known factors that make decision-making a hard problem. On top of this, achieving distinct play-styles using a general algorithm without reducing playing strength is not trivial. In this paper, we propose Portfolio Monte Carlo Tree Search with Progressive Unpruning for playing a turn-based strategy game (Tribes) and show how it can be parameterized so a quality-diversity algorithm (MAP-Elites) is used to achieve different play-styles while keeping a competitive level of play. Our results show that this algorithm is capable of achieving these goals even for an extensive collection of game levels beyond those used for training.
[ { "version": "v1", "created": "Sat, 17 Apr 2021 20:33:24 GMT" }, { "version": "v2", "created": "Mon, 28 Jun 2021 08:59:31 GMT" } ]
1,624,924,800,000
[ [ "Perez-Liebana", "Diego", "" ], [ "Guerrero-Romero", "Cristina", "" ], [ "Dockhorn", "Alexander", "" ], [ "Xu", "Linjie", "" ], [ "Hurtado", "Jorge", "" ], [ "Jeurissen", "Dominik", "" ] ]
2104.08747
Xue Yu
Yu Xue, Yihang Tang, Xin Xu, Jiayu Liang, Ferrante Neri
Multi-objective Feature Selection with Missing Data in Classification
1
null
10.1109/TETCI.2021.3074147
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Feature selection (FS) is an important research topic in machine learning. Usually, FS is modelled as a+ bi-objective optimization problem whose objectives are: 1) classification accuracy; 2) number of features. One of the main issues in real-world applications is missing data. Databases with missing data are likely to be unreliable. Thus, FS performed on a data set missing some data is also unreliable. In order to directly control this issue plaguing the field, we propose in this study a novel modelling of FS: we include reliability as the third objective of the problem. In order to address the modified problem, we propose the application of the non-dominated sorting genetic algorithm-III (NSGA-III). We selected six incomplete data sets from the University of California Irvine (UCI) machine learning repository. We used the mean imputation method to deal with the missing data. In the experiments, k-nearest neighbors (K-NN) is used as the classifier to evaluate the feature subsets. Experimental results show that the proposed three-objective model coupled with NSGA-III efficiently addresses the FS problem for the six data sets included in this study.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 07:12:39 GMT" } ]
1,618,963,200,000
[ [ "Xue", "Yu", "" ], [ "Tang", "Yihang", "" ], [ "Xu", "Xin", "" ], [ "Liang", "Jiayu", "" ], [ "Neri", "Ferrante", "" ] ]
2104.08769
Ziqian Zeng
Ziqian Zeng, Rashidul Islam, Kamrun Naher Keya, James Foulds, Yangqiu Song, Shimei Pan
Fair Representation Learning for Heterogeneous Information Networks
Accepted at ICWSM 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Recently, much attention has been paid to the societal impact of AI, especially concerns regarding its fairness. A growing body of research has identified unfair AI systems and proposed methods to debias them, yet many challenges remain. Representation learning for Heterogeneous Information Networks (HINs), a fundamental building block used in complex network mining, has socially consequential applications such as automated career counseling, but there have been few attempts to ensure that it will not encode or amplify harmful biases, e.g. sexism in the job market. To address this gap, in this paper we propose a comprehensive set of de-biasing methods for fair HINs representation learning, including sampling-based, projection-based, and graph neural networks (GNNs)-based techniques. We systematically study the behavior of these algorithms, especially their capability in balancing the trade-off between fairness and prediction accuracy. We evaluate the performance of the proposed methods in an automated career counseling application where we mitigate gender bias in career recommendation. Based on the evaluation results on two datasets, we identify the most effective fair HINs representation learning techniques under different conditions.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 08:28:18 GMT" } ]
1,618,876,800,000
[ [ "Zeng", "Ziqian", "" ], [ "Islam", "Rashidul", "" ], [ "Keya", "Kamrun Naher", "" ], [ "Foulds", "James", "" ], [ "Song", "Yangqiu", "" ], [ "Pan", "Shimei", "" ] ]
2104.08805
Sergio Rozada
Sergio Rozada, Victor Tenorio, and Antonio G. Marques
Low-rank State-action Value-function Approximation
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Value functions are central to Dynamic Programming and Reinforcement Learning but their exact estimation suffers from the curse of dimensionality, challenging the development of practical value-function (VF) estimation algorithms. Several approaches have been proposed to overcome this issue, from non-parametric schemes that aggregate states or actions to parametric approximations of state and action VFs via, e.g., linear estimators or deep neural networks. Relevantly, several high-dimensional state problems can be well-approximated by an intrinsic low-rank structure. Motivated by this and leveraging results from low-rank optimization, this paper proposes different stochastic algorithms to estimate a low-rank factorization of the $Q(s, a)$ matrix. This is a non-parametric alternative to VF approximation that dramatically reduces the computational and sample complexities relative to classical $Q$-learning methods that estimate $Q(s,a)$ separately for each state-action pair.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 10:31:39 GMT" } ]
1,618,876,800,000
[ [ "Rozada", "Sergio", "" ], [ "Tenorio", "Victor", "" ], [ "Marques", "Antonio G.", "" ] ]
2104.08819
Manjushree Laddha
Manjushree D. Laddha, Varsha T. Lokare, Arvind W. Kiwelekar and Laxman D. Netak
Classifications of the Summative Assessment for Revised Blooms Taxonomy by using Deep Learning
8 pages, 7 figures, 2 tables
International Journal of Engineering Trends and Technology 69.3(2021):211-218
10.14445/22315381/IJETT-V69I3P232
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
Education is the basic step of understanding the truth and the preparation of the intelligence to reflect. Focused on the rational capacity of the human being the Cognitive process and knowledge dimensions of Revised Blooms Taxonomy helps to differentiate the procedure of studying into six types of various cognitive processes and four types of knowledge dimensions. These types are synchronized in the increasing level of difficulty. In this paper Software Engineering courses of B.Tech Computer Engineering and Information Technology offered by various Universities and Educational Institutes have been investigated for Revised Blooms Taxonomy RBT. Questions are a very useful constituent. Knowledge intelligence and strength of the learners can be tested by applying questions.The fundamental goal of this paper is to create a relative study of the classification of the summative assessment based on Revised Blooms Taxonomy using the Convolutional Neural Networks CNN Long Short-Term Memory LSTM of Deep Learning techniques in an endeavor to attain significant accomplishment and elevated precision levels.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 11:21:48 GMT" } ]
1,618,876,800,000
[ [ "Laddha", "Manjushree D.", "" ], [ "Lokare", "Varsha T.", "" ], [ "Kiwelekar", "Arvind W.", "" ], [ "Netak", "Laxman D.", "" ] ]
2104.08890
Adarsh Pyarelal
Adarsh Pyarelal, Aditya Banerjee, Kobus Barnard
Modular Procedural Generation for Voxel Maps
8 pages, 7 figures, submitted to IEEE Conference on Games 2021
null
10.1007/978-3-031-21671-8_6
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation (PCG), a capability unique to virtual task environments. In this paper, we present mcg, an open-source library to facilitate implementing PCG algorithms for voxel-based environments such as Minecraft. The library is designed with human-machine teaming research in mind, and thus takes a 'top-down' approach to generation, simultaneously generating low and high level machine-readable representations that are suitable for empirical research. These can be consumed by downstream AI applications that consider human spatial cognition. The benefits of this approach include rapid, scalable, and efficient development of virtual environments, the ability to control the statistics of the environment at a semantic level, and the ability to generate novel environments in response to player actions in real time.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 16:21:35 GMT" } ]
1,673,222,400,000
[ [ "Pyarelal", "Adarsh", "" ], [ "Banerjee", "Aditya", "" ], [ "Barnard", "Kobus", "" ] ]
2104.08963
Ly Trieu
Ly Ly Trieu, Tran Cao Son, Enrico Pontelli, and Marcello Balduccini
Generating explanations for answer set programming applications
Paper presented at SPIE 11746, Artificial Intelligence and Machine Learning for Multi-Domain Operations Applications III, 117461L (12 April 2021), 14 pages. arXiv admin note: text overlap with arXiv:2008.01253
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
We present an explanation system for applications that leverage Answer Set Programming (ASP). Given a program P, an answer set A of P, and an atom a in the program P, our system generates all explanation graphs of a which help explain why a is true (or false) given the program P and the answer set A. We illustrate the functionality of the system using some examples from the literature.
[ { "version": "v1", "created": "Sun, 18 Apr 2021 21:47:40 GMT" } ]
1,618,876,800,000
[ [ "Trieu", "Ly Ly", "" ], [ "Son", "Tran Cao", "" ], [ "Pontelli", "Enrico", "" ], [ "Balduccini", "Marcello", "" ] ]
2104.09024
Yao Wu
Yao Wu and Jian Cao and Guandong Xu and Yudong Tan
TFROM: A Two-sided Fairness-Aware Recommendation Model for Both Customers and Providers
The 44th International ACM SIGIR Conference on Research and Development in Information Retrieval
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
At present, most research on the fairness of recommender systems is conducted either from the perspective of customers or from the perspective of product (or service) providers. However, such a practice ignores the fact that when fairness is guaranteed to one side, the fairness and rights of the other side are likely to reduce. In this paper, we consider recommendation scenarios from the perspective of two sides (customers and providers). From the perspective of providers, we consider the fairness of the providers' exposure in recommender system. For customers, we consider the fairness of the reduced quality of recommendation results due to the introduction of fairness measures. We theoretically analyzed the relationship between recommendation quality, customers fairness, and provider fairness, and design a two-sided fairness-aware recommendation model (TFROM) for both customers and providers. Specifically, we design two versions of TFROM for offline and online recommendation. The effectiveness of the model is verified on three real-world data sets. The experimental results show that TFROM provides better two-sided fairness while still maintaining a higher level of personalization than the baseline algorithms.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 02:46:54 GMT" } ]
1,618,876,800,000
[ [ "Wu", "Yao", "" ], [ "Cao", "Jian", "" ], [ "Xu", "Guandong", "" ], [ "Tan", "Yudong", "" ] ]
2104.09058
Qinyuan Wu
Qinyuan Wu and Yong Deng
A Negation Quantum Decision Model to Predict the Interference Effect in Categorization
27 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Categorization is a significant task in decision-making, which is a key part of human behavior. An interference effect is caused by categorization in some cases, which breaks the total probability principle. A negation quantum model (NQ model) is developed in this article to predict the interference. Taking the advantage of negation to bring more information in the distribution from a different perspective, the proposed model is a combination of the negation of a probability distribution and the quantum decision model. Information of the phase contained in quantum probability and the special calculation method to it can easily represented the interference effect. The results of the proposed NQ model is closely to the real experiment data and has less error than the existed models.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 05:30:00 GMT" } ]
1,618,876,800,000
[ [ "Wu", "Qinyuan", "" ], [ "Deng", "Yong", "" ] ]
2104.09203
Mingfu Xue
Shichang Sun, Mingfu Xue, Jian Wang, Weiqiang Liu
Protecting the Intellectual Properties of Deep Neural Networks with an Additional Class and Steganographic Images
null
Applied Intelligence, 24 March 2022
10.1007/s10489-022-03339-0
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Recently, the research on protecting the intellectual properties (IP) of deep neural networks (DNN) has attracted serious concerns. A number of DNN copyright protection methods have been proposed. However, most of the existing watermarking methods focus on verifying the copyright of the model, which do not support the authentication and management of users' fingerprints, thus can not satisfy the requirements of commercial copyright protection. In addition, the query modification attack which was proposed recently can invalidate most of the existing backdoor-based watermarking methods. To address these challenges, in this paper, we propose a method to protect the intellectual properties of DNN models by using an additional class and steganographic images. Specifically, we use a set of watermark key samples to embed an additional class into the DNN, so that the watermarked DNN will classify the watermark key sample as the predefined additional class in the copyright verification stage. We adopt the least significant bit (LSB) image steganography to embed users' fingerprints into watermark key images. Each user will be assigned with a unique fingerprint image so that the user's identity can be authenticated later. Experimental results demonstrate that, the proposed method can protect the copyright of DNN models effectively. On Fashion-MNIST and CIFAR-10 datasets, the proposed method can obtain 100% watermark accuracy and 100% fingerprint authentication success rate. In addition, the proposed method is demonstrated to be robust to the model fine-tuning attack, model pruning attack, and the query modification attack. Compared with three existing watermarking methods (the logo-based, noise-based, and adversarial frontier stitching watermarking methods), the proposed method has better performance on watermark accuracy and robustness against the query modification attack.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 11:03:53 GMT" } ]
1,656,979,200,000
[ [ "Sun", "Shichang", "" ], [ "Xue", "Mingfu", "" ], [ "Wang", "Jian", "" ], [ "Liu", "Weiqiang", "" ] ]
2104.09492
Rodolfo Garc\'ia Berm\'udez
Camilo Vel\'azquez-Rodr\'iguez, Rodolfo Garc\'ia-Berm\'udez, Fernando Rojas-Ruiz, Roberto Becerra-Garc\'ia, Luis Vel\'azquez
Automatic glissade determination through a mathematical model in electrooculographic records
null
Bioinformatics and Biomedical Engineering. Springer International Publishing; 2017. p. 546-56. (Lecture Notes in Computer Science)
10.1007/978-3-319-56148-6_49
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
The glissadic overshoot is characterized by an unwanted type of movement known as glissades. The glissades are a short ocular movement that describe the failure of the neural programming of saccades to move the eyes in order to reach a specific target. In this paper we develop a procedure to determine if a specific saccade have a glissade appended to the end of it. The use of the third partial sum of the Gauss series as mathematical model, a comparison between some specific parameters and the RMSE error are the steps made to reach this goal. Finally a machine learning algorithm is trained, returning expected responses of the presence or not of this kind of ocular movement.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 17:56:55 GMT" } ]
1,618,876,800,000
[ [ "Velázquez-Rodríguez", "Camilo", "" ], [ "García-Bermúdez", "Rodolfo", "" ], [ "Rojas-Ruiz", "Fernando", "" ], [ "Becerra-García", "Roberto", "" ], [ "Velázquez", "Luis", "" ] ]
2104.09586
Hamed Jelodar
Hamed Jelodar, Richard Frank
Semantic Knowledge Discovery and Discussion Mining of Incel Online Community: Topic modeling
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Online forums provide a unique opportunity for online users to share comments and exchange information on a particular topic. Understanding user behaviour is valuable to organizations and has applications for social and security strategies, for instance, identifying user opinions within a community or predicting future behaviour. Discovering the semantic aspects in Incel forums are the main goal of this research; we apply Natural language processing techniques based on topic modeling to latent topic discovery and opinion mining of users from a popular online Incel discussion forum. To prepare the input data for our study, we extracted the comments from Incels.co. The research experiments show that Artificial Intelligence (AI) based on NLP models can be effective for semantic and emotion knowledge discovery and retrieval of useful information from the Incel community. For example, we discovered semantic-related words that describe issues within a large volume of Incel comments, which is difficult with manual methods.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 19:39:07 GMT" }, { "version": "v2", "created": "Wed, 21 Apr 2021 16:57:14 GMT" } ]
1,619,049,600,000
[ [ "Jelodar", "Hamed", "" ], [ "Frank", "Richard", "" ] ]
2104.09780
Yu Liu
Yu Liu, Quanming Yao, Yong Li
Role-Aware Modeling for N-ary Relational Knowledge Bases
WWW2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
N-ary relational knowledge bases (KBs) represent knowledge with binary and beyond-binary relational facts. Especially, in an n-ary relational fact, the involved entities play different roles, e.g., the ternary relation PlayCharacterIn consists of three roles, ACTOR, CHARACTER and MOVIE. However, existing approaches are often directly extended from binary relational KBs, i.e., knowledge graphs, while missing the important semantic property of role. Therefore, we start from the role level, and propose a Role-Aware Modeling, RAM for short, for facts in n-ary relational KBs. RAM explores a latent space that contains basis vectors, and represents roles by linear combinations of these vectors. This way encourages semantically related roles to have close representations. RAM further introduces a pattern matrix that captures the compatibility between the role and all involved entities. To this end, it presents a multilinear scoring function to measure the plausibility of a fact composed by certain roles and entities. We show that RAM achieves both theoretical full expressiveness and computation efficiency, which also provides an elegant generalization for approaches in binary relational KBs. Experiments demonstrate that RAM outperforms representative baselines on both n-ary and binary relational datasets.
[ { "version": "v1", "created": "Tue, 20 Apr 2021 06:37:22 GMT" } ]
1,618,963,200,000
[ [ "Liu", "Yu", "" ], [ "Yao", "Quanming", "" ], [ "Li", "Yong", "" ] ]
2104.09936
Zhenning Li
Zhenning Li, Hao Yu, Guohui Zhang, Shangjia Dong, Cheng-Zhong Xu
Network-wide traffic signal control optimization using a multi-agent deep reinforcement learning
null
Transportation Research Part C: Emerging Technologies Volume 125, April 2021, 103059
10.1016/j.trc.2021.103059
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Inefficient traffic control may cause numerous problems such as traffic congestion and energy waste. This paper proposes a novel multi-agent reinforcement learning method, named KS-DDPG (Knowledge Sharing Deep Deterministic Policy Gradient) to achieve optimal control by enhancing the cooperation between traffic signals. By introducing the knowledge-sharing enabled communication protocol, each agent can access to the collective representation of the traffic environment collected by all agents. The proposed method is evaluated through two experiments respectively using synthetic and real-world datasets. The comparison with state-of-the-art reinforcement learning-based and conventional transportation methods demonstrate the proposed KS-DDPG has significant efficiency in controlling large-scale transportation networks and coping with fluctuations in traffic flow. In addition, the introduced communication mechanism has also been proven to speed up the convergence of the model without significantly increasing the computational burden.
[ { "version": "v1", "created": "Tue, 20 Apr 2021 12:53:08 GMT" } ]
1,626,220,800,000
[ [ "Li", "Zhenning", "" ], [ "Yu", "Hao", "" ], [ "Zhang", "Guohui", "" ], [ "Dong", "Shangjia", "" ], [ "Xu", "Cheng-Zhong", "" ] ]
2104.10353
Zixuan Li
Zixuan Li, Xiaolong Jin, Wei Li, Saiping Guan, Jiafeng Guo, Huawei Shen, Yuanzhuo Wang and Xueqi Cheng
Temporal Knowledge Graph Reasoning Based on Evolutional Representation Learning
SIGIR 2021 Full Paper
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge Graph (KG) reasoning that predicts missing facts for incomplete KGs has been widely explored. However, reasoning over Temporal KG (TKG) that predicts facts in the future is still far from resolved. The key to predict future facts is to thoroughly understand the historical facts. A TKG is actually a sequence of KGs corresponding to different timestamps, where all concurrent facts in each KG exhibit structural dependencies and temporally adjacent facts carry informative sequential patterns. To capture these properties effectively and efficiently, we propose a novel Recurrent Evolution network based on Graph Convolution Network (GCN), called RE-GCN, which learns the evolutional representations of entities and relations at each timestamp by modeling the KG sequence recurrently. Specifically, for the evolution unit, a relation-aware GCN is leveraged to capture the structural dependencies within the KG at each timestamp. In order to capture the sequential patterns of all facts in parallel, the historical KG sequence is modeled auto-regressively by the gate recurrent components. Moreover, the static properties of entities such as entity types, are also incorporated via a static graph constraint component to obtain better entity representations. Fact prediction at future timestamps can then be realized based on the evolutional entity and relation representations. Extensive experiments demonstrate that the RE-GCN model obtains substantial performance and efficiency improvement for the temporal reasoning tasks on six benchmark datasets. Especially, it achieves up to 11.46\% improvement in MRR for entity prediction with up to 82 times speedup comparing to the state-of-the-art baseline.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 05:12:21 GMT" } ]
1,619,049,600,000
[ [ "Li", "Zixuan", "" ], [ "Jin", "Xiaolong", "" ], [ "Li", "Wei", "" ], [ "Guan", "Saiping", "" ], [ "Guo", "Jiafeng", "" ], [ "Shen", "Huawei", "" ], [ "Wang", "Yuanzhuo", "" ], [ "Cheng", "Xueqi", "" ] ]
2104.10429
Alexander Dockhorn
Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez-Liebana
Portfolio Search and Optimization for General Strategy Game-Playing
8 pages, 5 figures, submitted to CEC 2021
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Portfolio methods represent a simple but efficient type of action abstraction which has shown to improve the performance of search-based agents in a range of strategy games. We first review existing portfolio techniques and propose a new algorithm for optimization and action-selection based on the Rolling Horizon Evolutionary Algorithm. Moreover, a series of variants are developed to solve problems in different aspects. We further analyze the performance of discussed agents in a general strategy game-playing task. For this purpose, we run experiments on three different game-modes of the Stratega framework. For the optimization of the agents' parameters and portfolio sets we study the use of the N-tuple Bandit Evolutionary Algorithm. The resulting portfolio sets suggest a high diversity in play-styles while being able to consistently beat the sample agents. An analysis of the agents' performance shows that the proposed algorithm generalizes well to all game-modes and is able to outperform other portfolio methods.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 09:28:28 GMT" } ]
1,619,049,600,000
[ [ "Dockhorn", "Alexander", "" ], [ "Hurtado-Grueso", "Jorge", "" ], [ "Jeurissen", "Dominik", "" ], [ "Xu", "Linjie", "" ], [ "Perez-Liebana", "Diego", "" ] ]
2104.10535
Matias Greco
Pablo Araneda, Matias Greco, Jorge A. Baier
Exploiting Learned Policies in Focal Search
Accepted in SoCS 2021
In Proceedings of the International Symposium on Combinatorial Search (Vol. 12, No. 1, pp. 2-10) 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Recent machine-learning approaches to deterministic search and domain-independent planning employ policy learning to speed up search. Unfortunately, when attempting to solve a search problem by successively applying a policy, no guarantees can be given on solution quality. The problem of how to effectively use a learned policy within a bounded-suboptimal search algorithm remains largely as an open question. In this paper, we propose various ways in which such policies can be integrated into Focal Search, assuming that the policy is a neural network classifier. Furthermore, we provide mathematical foundations for some of the resulting algorithms. To evaluate the resulting algorithms over a number of policies with varying accuracy, we use synthetic policies which can be generated for a target accuracy for problems where the search space can be held in memory. We evaluate our focal search variants over three benchmark domains using our synthetic approach, and on the 15-puzzle using a neural network learned using 1.5 million examples. We observe that Discrepancy Focal Search, which we show expands the node which maximizes an approximation of the probability that its corresponding path is a prefix of an optimal path, obtains, in general, the best results in terms of runtime and solution quality.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 13:50:40 GMT" }, { "version": "v2", "created": "Tue, 3 Aug 2021 21:30:03 GMT" } ]
1,628,121,600,000
[ [ "Araneda", "Pablo", "" ], [ "Greco", "Matias", "" ], [ "Baier", "Jorge A.", "" ] ]
2104.10743
Sarath Sreedharan
Sarath Sreedharan, Anagha Kulkarni, David E. Smith, Subbarao Kambhampati
A Unifying Bayesian Formulation of Measures of Interpretability in Human-AI
arXiv admin note: substantial text overlap with arXiv:2011.10920
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Existing approaches for generating human-aware agent behaviors have considered different measures of interpretability in isolation. Further, these measures have been studied under differing assumptions, thus precluding the possibility of designing a single framework that captures these measures under the same assumptions. In this paper, we present a unifying Bayesian framework that models a human observer's evolving beliefs about an agent and thereby define the problem of Generalized Human-Aware Planning. We will show that the definitions of interpretability measures like explicability, legibility and predictability from the prior literature fall out as special cases of our general framework. Through this framework, we also bring a previously ignored fact to light that the human-robot interactions are in effect open-world problems, particularly as a result of modeling the human's beliefs over the agent. Since the human may not only hold beliefs unknown to the agent but may also form new hypotheses about the agent when presented with novel or unexpected behaviors.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 20:06:33 GMT" } ]
1,619,136,000,000
[ [ "Sreedharan", "Sarath", "" ], [ "Kulkarni", "Anagha", "" ], [ "Smith", "David E.", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2104.10789
Michael Cook
Michael Cook
The Road Less Travelled: Trying And Failing To Generate Walking Simulators
Originally written for the Foundations of Digital Games 2021 Reflections track
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 23:05:10 GMT" }, { "version": "v2", "created": "Fri, 23 Apr 2021 16:29:16 GMT" } ]
1,619,395,200,000
[ [ "Cook", "Michael", "" ] ]
2104.10796
Zelong Li
Zelong Li, Jianchao Ji, Zuohui Fu, Yingqiang Ge, Shuyuan Xu, Chong Chen, Yongfeng Zhang
Efficient Non-Sampling Knowledge Graph Embedding
10 pages, 3 figures. The first two authors contributed equally to the work. Accepted to WWW 2021
null
10.1145/3442381.3449859
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Knowledge Graph (KG) is a flexible structure that is able to describe the complex relationship between data entities. Currently, most KG embedding models are trained based on negative sampling, i.e., the model aims to maximize some similarity of the connected entities in the KG, while minimizing the similarity of the sampled disconnected entities. Negative sampling helps to reduce the time complexity of model learning by only considering a subset of negative instances, which may fail to deliver stable model performance due to the uncertainty in the sampling procedure. To avoid such deficiency, we propose a new framework for KG embedding -- Efficient Non-Sampling Knowledge Graph Embedding (NS-KGE). The basic idea is to consider all of the negative instances in the KG for model learning, and thus to avoid negative sampling. The framework can be applied to square-loss based knowledge graph embedding models or models whose loss can be converted to a square loss. A natural side-effect of this non-sampling strategy is the increased computational complexity of model learning. To solve the problem, we leverage mathematical derivations to reduce the complexity of non-sampling loss function, which eventually provides us both better efficiency and better accuracy in KG embedding compared with existing models. Experiments on benchmark datasets show that our NS-KGE framework can achieve a better performance on efficiency and accuracy over traditional negative sampling based models, and that the framework is applicable to a large class of knowledge graph embedding models.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 23:36:39 GMT" }, { "version": "v2", "created": "Fri, 30 Apr 2021 19:47:54 GMT" }, { "version": "v3", "created": "Wed, 16 Jun 2021 15:25:34 GMT" } ]
1,623,888,000,000
[ [ "Li", "Zelong", "" ], [ "Ji", "Jianchao", "" ], [ "Fu", "Zuohui", "" ], [ "Ge", "Yingqiang", "" ], [ "Xu", "Shuyuan", "" ], [ "Chen", "Chong", "" ], [ "Zhang", "Yongfeng", "" ] ]
2104.10845
Li Zhang
Yuxuan Chen, Li Zhang, Shijian Li, Gang Pan
Optimize Neural Fictitious Self-Play in Regret Minimization Thinking
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Optimization of deep learning algorithms to approach Nash Equilibrium remains a significant problem in imperfect information games, e.g. StarCraft and poker. Neural Fictitious Self-Play (NFSP) has provided an effective way to learn approximate Nash Equilibrium without prior domain knowledge in imperfect information games. However, optimality gap was left as an optimization problem of NFSP and by solving the problem, the performance of NFSP could be improved. In this study, focusing on the optimality gap of NFSP, we have proposed a new method replacing NFSP's best response computation with regret matching method. The new algorithm can make the optimality gap converge to zero as it iterates, thus converge faster than original NFSP. We have conduct experiments on three typical environments of perfect-information games and imperfect information games in OpenSpiel and all showed that our new algorithm performances better than original NFSP.
[ { "version": "v1", "created": "Thu, 22 Apr 2021 03:24:23 GMT" } ]
1,619,136,000,000
[ [ "Chen", "Yuxuan", "" ], [ "Zhang", "Li", "" ], [ "Li", "Shijian", "" ], [ "Pan", "Gang", "" ] ]
2104.10857
Yun Li
Yun Li, Zhe Liu, Lina Yao, Xiaojun Chang
Attribute-Modulated Generative Meta Learning for Zero-Shot Classification
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Zero-shot learning (ZSL) aims to transfer knowledge from seen classes to semantically related unseen classes, which are absent during training. The promising strategies for ZSL are to synthesize visual features of unseen classes conditioned on semantic side information and to incorporate meta-learning to eliminate the model's inherent bias towards seen classes. While existing meta generative approaches pursue a common model shared across task distributions, we aim to construct a generative network adaptive to task characteristics. To this end, we propose an Attribute-Modulated generAtive meta-model for Zero-shot learning (AMAZ). Our model consists of an attribute-aware modulation network, an attribute-augmented generative network, and an attribute-weighted classifier. Given unseen classes, the modulation network adaptively modulates the generator by applying task-specific transformations so that the generative network can adapt to highly diverse tasks. The weighted classifier utilizes the data quality to enhance the training procedure, further improving the model performance. Our empirical evaluations on four widely-used benchmarks show that AMAZ outperforms state-of-the-art methods by 3.8% and 3.1% in ZSL and generalized ZSL settings, respectively, demonstrating the superiority of our method. Our experiments on a zero-shot image retrieval task show AMAZ's ability to synthesize instances that portray real visual characteristics.
[ { "version": "v1", "created": "Thu, 22 Apr 2021 04:16:43 GMT" }, { "version": "v2", "created": "Sat, 24 Jul 2021 12:32:31 GMT" }, { "version": "v3", "created": "Tue, 28 Dec 2021 03:25:55 GMT" } ]
1,640,822,400,000
[ [ "Li", "Yun", "" ], [ "Liu", "Zhe", "" ], [ "Yao", "Lina", "" ], [ "Chang", "Xiaojun", "" ] ]
2104.11067
Ulrich Furbach
Ulrike Barthelme{\ss}, Ulrich Furbach
K\"unstliche Intelligenz, quo vadis?
in German
null
null
null
cs.AI
http://creativecommons.org/licenses/by-nc-nd/4.0/
This paper outlines the state of the art in AI. It then describes basic machine learning and knowledge processing techniques. Based on this, some possibilities and limitations of future AI developments are discussed.
[ { "version": "v1", "created": "Wed, 21 Apr 2021 09:30:16 GMT" } ]
1,619,136,000,000
[ [ "Barthelmeß", "Ulrike", "" ], [ "Furbach", "Ulrich", "" ] ]
2104.11106
Adrian Remonda
Adrian Remonda, Sarah Krebs, Eduardo Veas, Granit Luzhnica, Roman Kern
Formula RL: Deep Reinforcement Learning for Autonomous Racing using Telemetry Data
null
IJCAI 2019 - Workshop on Scaling-Up Reinforcement Learning:SURL - Macau, China
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper explores the use of reinforcement learning (RL) models for autonomous racing. In contrast to passenger cars, where safety is the top priority, a racing car aims to minimize the lap-time. We frame the problem as a reinforcement learning task with a multidimensional input consisting of the vehicle telemetry, and a continuous action space. To find out which RL methods better solve the problem and whether the obtained models generalize to driving on unknown tracks, we put 10 variants of deep deterministic policy gradient (DDPG) to race in two experiments: i)~studying how RL methods learn to drive a racing car and ii)~studying how the learning scenario influences the capability of the models to generalize. Our studies show that models trained with RL are not only able to drive faster than the baseline open source handcrafted bots but also generalize to unknown tracks.
[ { "version": "v1", "created": "Thu, 22 Apr 2021 14:40:12 GMT" }, { "version": "v2", "created": "Mon, 13 Jun 2022 14:00:52 GMT" } ]
1,655,164,800,000
[ [ "Remonda", "Adrian", "" ], [ "Krebs", "Sarah", "" ], [ "Veas", "Eduardo", "" ], [ "Luzhnica", "Granit", "" ], [ "Kern", "Roman", "" ] ]
2104.11360
X. San Liang
X. San Liang
Normalized multivariate time series causality analysis and causal graph reconstruction
17 pages, 2 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Causality analysis is an important problem lying at the heart of science, and is of particular importance in data science and machine learning. An endeavor during the past 16 years viewing causality as real physical notion so as to formulate it from first principles, however, seems to go unnoticed. This study introduces to the community this line of work, with a long-due generalization of the information flow-based bivariate time series causal inference to multivariate series, based on the recent advance in theoretical development. The resulting formula is transparent, and can be implemented as a computationally very efficient algorithm for application. It can be normalized, and tested for statistical significance. Different from the previous work along this line where only information flows are estimated, here an algorithm is also implemented to quantify the influence of a unit to itself. While this forms a challenge in some causal inferences, here it comes naturally, and hence the identification of self-loops in a causal graph is fulfilled automatically as the causalities along edges are inferred. To demonstrate the power of the approach, presented here are two applications in extreme situations. The first is a network of multivariate processes buried in heavy noises (with the noise-to-signal ratio exceeding 100), and the second a network with nearly synchronized chaotic oscillators. In both graphs, confounding processes exist. While it seems to be a huge challenge to reconstruct from given series these causal graphs, an easy application of the algorithm immediately reveals the desideratum. Particularly, the confounding processes have been accurately differentiated. Considering the surge of interest in the community, this study is very timely.
[ { "version": "v1", "created": "Fri, 23 Apr 2021 00:46:35 GMT" } ]
1,619,395,200,000
[ [ "Liang", "X. San", "" ] ]
2104.11454
Cheng Luo
Cheng Luo, Dayiheng Liu, Chanjuan Li, Li Lu, Jiancheng Lv
Prediction, Selection, and Generation: Exploration of Knowledge-Driven Conversation System
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In open-domain conversational systems, it is important but challenging to leverage background knowledge. We can use the incorporation of knowledge to make the generation of dialogue controllable, and can generate more diverse sentences that contain real knowledge. In this paper, we combine the knowledge bases and pre-training model to propose a knowledge-driven conversation system. The system includes modules such as dialogue topic prediction, knowledge matching and dialogue generation. Based on this system, we study the performance factors that maybe affect the generation of knowledge-driven dialogue: topic coarse recall algorithm, number of knowledge choices, generation model choices, etc., and finally made the system reach state-of-the-art. These experimental results will provide some guiding significance for the future research of this task. As far as we know, this is the first work to study and analyze the effects of the related factors.
[ { "version": "v1", "created": "Fri, 23 Apr 2021 07:59:55 GMT" }, { "version": "v2", "created": "Mon, 26 Apr 2021 02:19:37 GMT" }, { "version": "v3", "created": "Wed, 5 May 2021 06:58:12 GMT" } ]
1,620,259,200,000
[ [ "Luo", "Cheng", "" ], [ "Liu", "Dayiheng", "" ], [ "Li", "Chanjuan", "" ], [ "Lu", "Li", "" ], [ "Lv", "Jiancheng", "" ] ]
2104.11597
Zhiyuan Zhou
Zhiyuan Zhou, Kai Xuan, Zhifu Tao, Ligang Zhou
Generalized-TODIM Method for Multi-criteria Decision Making with Basic Uncertain Information and its Application
24 pages, 2 figure, 1 table
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Due to the fact that basic uncertain information provides a simple form for decision information with certainty degree, it has been developed to reflect the quality of observed or subjective assessments. In order to study the algebra structure and preference relation of basic uncertain information, we develop some algebra operations for basic uncertain information. The order relation of such type of information has also been considered. Finally, to apply the developed algebra operations and order relations, a generalized TODIM method for multi-attribute decision making with basic uncertain information is given. The numerical example shows that the developed decision procedure is valid.
[ { "version": "v1", "created": "Mon, 19 Apr 2021 04:18:53 GMT" }, { "version": "v2", "created": "Tue, 27 Apr 2021 15:28:58 GMT" } ]
1,619,568,000,000
[ [ "Zhou", "Zhiyuan", "" ], [ "Xuan", "Kai", "" ], [ "Tao", "Zhifu", "" ], [ "Zhou", "Ligang", "" ] ]
2104.11699
Keping Yu
Keping Yu, Zhiwei Guo, Yu Shen, Wei Wang, Jerry Chun-Wei Lin, Takuro Sato
Secure Artificial Intelligence of Things for Implicit Group Recommendations
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The emergence of Artificial Intelligence of Things (AIoT) has provided novel insights for many social computing applications such as group recommender systems. As distance among people has been greatly shortened, it has been a more general demand to provide personalized services to groups instead of individuals. In order to capture group-level preference features from individuals, existing methods were mostly established via aggregation and face two aspects of challenges: secure data management workflow is absent, and implicit preference feedbacks is ignored. To tackle current difficulties, this paper proposes secure Artificial Intelligence of Things for implicit Group Recommendations (SAIoT-GR). As for hardware module, a secure IoT structure is developed as the bottom support platform. As for software module, collaborative Bayesian network model and non-cooperative game are can be introduced as algorithms. Such a secure AIoT architecture is able to maximize the advantages of the two modules. In addition, a large number of experiments are carried out to evaluate the performance of the SAIoT-GR in terms of efficiency and robustness.
[ { "version": "v1", "created": "Fri, 23 Apr 2021 16:38:26 GMT" } ]
1,619,395,200,000
[ [ "Yu", "Keping", "" ], [ "Guo", "Zhiwei", "" ], [ "Shen", "Yu", "" ], [ "Wang", "Wei", "" ], [ "Lin", "Jerry Chun-Wei", "" ], [ "Sato", "Takuro", "" ] ]
2104.11951
Xavier Gillard
Xavier Gillard, Vianney Copp\'e, Pierre Schaus, Andr\'e Augusto Cire
Improving the filtering of Branch-And-Bound MDD solver (extended)
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper presents and evaluates two pruning techniques to reinforce the efficiency of constraint optimization solvers based on multi-valued decision-diagrams (MDD). It adopts the branch-and-bound framework proposed by Bergman et al. in 2016 to solve dynamic programs to optimality. In particular, our paper presents and evaluates the effectiveness of the local-bound (LocB) and rough upper-bound pruning (RUB). LocB is a new and effective rule that leverages the approximate MDD structure to avoid the exploration of non-interesting nodes. RUB is a rule to reduce the search space during the development of bounded-width-MDDs. The experimental study we conducted on the Maximum Independent Set Problem (MISP), Maximum Cut Problem (MCP), Maximum 2 Satisfiability (MAX2SAT) and the Traveling Salesman Problem with Time Windows (TSPTW) shows evidence indicating that rough-upper-bound and local-bound pruning have a high impact on optimization solvers based on branch-and-bound with MDDs. In particular, it shows that RUB delivers excellent results but requires some effort when defining the model. Also, it shows that LocB provides a significant improvement automatically; without necessitating any user-supplied information. Finally, it also shows that rough-upper-bound and local-bound pruning are not mutually exclusive, and their combined benefit supersedes the individual benefit of using each technique.
[ { "version": "v1", "created": "Sat, 24 Apr 2021 13:42:42 GMT" } ]
1,619,481,600,000
[ [ "Gillard", "Xavier", "" ], [ "Coppé", "Vianney", "" ], [ "Schaus", "Pierre", "" ], [ "Cire", "André Augusto", "" ] ]
2104.12278
Lu Cheng
Lu Cheng, Ahmadreza Mosallanezhad, Paras Sheth, Huan Liu
Causal Learning for Socially Responsible AI
8 pages, 3 figures, accepted at IJCAI21 survey track
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
There have been increasing concerns about Artificial Intelligence (AI) due to its unfathomable potential power. To make AI address ethical challenges and shun undesirable outcomes, researchers proposed to develop socially responsible AI (SRAI). One of these approaches is causal learning (CL). We survey state-of-the-art methods of CL for SRAI. We begin by examining the seven CL tools to enhance the social responsibility of AI, then review how existing works have succeeded using these tools to tackle issues in developing SRAI such as fairness. The goal of this survey is to bring forefront the potentials and promises of CL for SRAI.
[ { "version": "v1", "created": "Sun, 25 Apr 2021 22:09:11 GMT" }, { "version": "v2", "created": "Mon, 2 May 2022 18:37:08 GMT" } ]
1,651,622,400,000
[ [ "Cheng", "Lu", "" ], [ "Mosallanezhad", "Ahmadreza", "" ], [ "Sheth", "Paras", "" ], [ "Liu", "Huan", "" ] ]
2104.12379
Luca Erculiani Mr
Fausto Giunchiglia and Luca Erculiani and Andrea Passerini
Towards Visual Semantics
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Lexical Semantics is concerned with how words encode mental representations of the world, i.e., concepts . We call this type of concepts, classification concepts . In this paper, we focus on Visual Semantics , namely on how humans build concepts representing what they perceive visually. We call this second type of concepts, substance concepts . As shown in the paper, these two types of concepts are different and, furthermore, the mapping between them is many-to-many. In this paper we provide a theory and an algorithm for how to build substance concepts which are in a one-to-one correspondence with classifications concepts, thus paving the way to the seamless integration between natural language descriptions and visual perception. This work builds upon three main intuitions: (i) substance concepts are modeled as visual objects , namely sequences of similar frames, as perceived in multiple encounters ; (ii) substance concepts are organized into a visual subsumption hierarchy based on the notions of Genus and Differentia ; (iii) the human feedback is exploited not to name objects, but, rather, to align the hierarchy of substance concepts with that of classification concepts. The learning algorithm is implemented for the base case of a hierarchy of depth two. The experiments, though preliminary, show that the algorithm manages to acquire the notions of Genus and Differentia with reasonable accuracy, this despite seeing a small number of examples and receiving supervision on a fraction of them.
[ { "version": "v1", "created": "Mon, 26 Apr 2021 07:28:02 GMT" }, { "version": "v2", "created": "Tue, 14 Sep 2021 13:14:15 GMT" } ]
1,631,664,000,000
[ [ "Giunchiglia", "Fausto", "" ], [ "Erculiani", "Luca", "" ], [ "Passerini", "Andrea", "" ] ]
2104.12871
Melanie Mitchell
Melanie Mitchell
Why AI is Harder Than We Think
12 pages; typos corrected in newest version
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Since its beginning in the 1950s, the field of artificial intelligence has cycled several times between periods of optimistic predictions and massive investment ("AI spring") and periods of disappointment, loss of confidence, and reduced funding ("AI winter"). Even with today's seemingly fast pace of AI breakthroughs, the development of long-promised technologies such as self-driving cars, housekeeping robots, and conversational companions has turned out to be much harder than many people expected. One reason for these repeating cycles is our limited understanding of the nature and complexity of intelligence itself. In this paper I describe four fallacies in common assumptions made by AI researchers, which can lead to overconfident predictions about the field. I conclude by discussing the open questions spurred by these fallacies, including the age-old challenge of imbuing machines with humanlike common sense.
[ { "version": "v1", "created": "Mon, 26 Apr 2021 20:39:18 GMT" }, { "version": "v2", "created": "Wed, 28 Apr 2021 15:51:25 GMT" } ]
1,619,654,400,000
[ [ "Mitchell", "Melanie", "" ] ]
2104.13046
Shuai Wang
Shuai Wang, Penghui Wei, Jiahao Zhao, Wenji Mao
A Knowledge Enhanced Learning and Semantic Composition Model for Multi-Claim Fact Checking
28 pages, 4 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
To inhibit the spread of rumorous information and its severe consequences, traditional fact checking aims at retrieving relevant evidence to verify the veracity of a given claim. Fact checking methods typically use knowledge graphs (KGs) as external repositories and develop reasoning mechanism to retrieve evidence for verifying the triple claim. However, existing methods only focus on verifying a single claim. As real-world rumorous information is more complex and a textual statement is often composed of multiple clauses (i.e. represented as multiple claims instead of a single one), multiclaim fact checking is not only necessary but more important for practical applications. Although previous methods for verifying a single triple can be applied repeatedly to verify multiple triples one by one, they ignore the contextual information implied in a multi-claim statement and could not learn the rich semantic information in the statement as a whole. In this paper, we propose an end-to-end knowledge enhanced learning and verification method for multi-claim fact checking. Our method consists of two modules, KG-based learning enhancement and multi-claim semantic composition. To fully utilize the contextual information, the KG-based learning enhancement module learns the dynamic context-specific representations via selectively aggregating relevant attributes of entities. To capture the compositional semantics of multiple triples, the multi-claim semantic composition module constructs the graph structure to model claim-level interactions, and integrates global and salient local semantics with multi-head attention. Experimental results on a real-world dataset and two benchmark datasets show the effectiveness of our method for multi-claim fact checking over KG.
[ { "version": "v1", "created": "Tue, 27 Apr 2021 08:43:14 GMT" } ]
1,619,568,000,000
[ [ "Wang", "Shuai", "" ], [ "Wei", "Penghui", "" ], [ "Zhao", "Jiahao", "" ], [ "Mao", "Wenji", "" ] ]
2104.13155
Li Weigang
Li Weigang, Liriam Enamoto, Denise Leyi Li, Geraldo Pereira Rocha Filho
Watershed of Artificial Intelligence: Human Intelligence, Machine Intelligence, and Biological Intelligence
This article reviews the Once Learning mechanism and divides Artificial Intelligence into three categories: Artificial Human Intelligence (AHI), Artificial Machine Intelligence (AMI), and Artificial Biological Intelligence (ABI). The paper is with 16 pages and 3 tables
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This article reviews the "Once learning" mechanism that was proposed 23 years ago and the subsequent successes of "One-shot learning" in image classification and "You Only Look Once - YOLO" in objective detection. Analyzing the current development of Artificial Intelligence (AI), the proposal is that AI should be clearly divided into the following categories: Artificial Human Intelligence (AHI), Artificial Machine Intelligence (AMI), and Artificial Biological Intelligence (ABI), which will also be the main directions of theory and application development for AI. As a watershed for the branches of AI, some classification standards and methods are discussed: 1) Human-oriented, machine-oriented, and biological-oriented AI R&D; 2) Information input processed by Dimensionality-up or Dimensionality-reduction; 3) The use of one/few or large samples for knowledge learning.
[ { "version": "v1", "created": "Tue, 27 Apr 2021 13:03:25 GMT" }, { "version": "v2", "created": "Fri, 7 May 2021 18:34:10 GMT" } ]
1,620,691,200,000
[ [ "Weigang", "Li", "" ], [ "Enamoto", "Liriam", "" ], [ "Li", "Denise Leyi", "" ], [ "Filho", "Geraldo Pereira Rocha", "" ] ]
2104.13791
Giulio Mazzi
Giulio Mazzi, Alberto Castellini, Alessandro Farinelli
Rule-based Shielding for Partially Observable Monte-Carlo Planning
arXiv admin note: substantial text overlap with arXiv:2012.12732
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders policy interpretability and makes policy verification very complex. In this work, we propose two contributions. The first is a method for identifying unexpected actions selected by POMCP with respect to expert prior knowledge of the task. The second is a shielding approach that prevents POMCP from selecting unexpected actions. The first method is based on Satisfiability Modulo Theory (SMT). It inspects traces (i.e., sequences of belief-action-observation triplets) generated by POMCP to compute the parameters of logical formulas about policy properties defined by the expert. The second contribution is a module that uses online the logical formulas to identify anomalous actions selected by POMCP and substitutes those actions with actions that satisfy the logical formulas fulfilling expert knowledge. We evaluate our approach on Tiger, a standard benchmark for POMDPs, and a real-world problem related to velocity regulation in mobile robot navigation. Results show that the shielded POMCP outperforms the standard POMCP in a case study in which a wrong parameter of POMCP makes it select wrong actions from time to time. Moreover, we show that the approach keeps good performance also if the parameters of the logical formula are optimized using trajectories containing some wrong actions.
[ { "version": "v1", "created": "Wed, 28 Apr 2021 14:23:38 GMT" } ]
1,619,654,400,000
[ [ "Mazzi", "Giulio", "" ], [ "Castellini", "Alberto", "" ], [ "Farinelli", "Alessandro", "" ] ]
2104.14073
Renjie Li
Renjie Li, Xinyi Wang, Katherine Lawler, Saurabh Garg, Quan Bai, Jane Alty
Applications of Artificial Intelligence to aid detection of dementia: a narrative review on current capabilities and future directions
11 pages
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
With populations ageing, the number of people with dementia worldwide is expected to triple to 152 million by 2050. Seventy percent of cases are due to Alzheimer's disease (AD) pathology and there is a 10-20 year 'pre-clinical' period before significant cognitive decline occurs. We urgently need, cost effective, objective methods to detect AD, and other dementias, at an early stage. Risk factor modification could prevent 40% of cases and drug trials would have greater chances of success if participants are recruited at an earlier stage. Currently, detection of dementia is largely by pen and paper cognitive tests but these are time consuming and insensitive to pre-clinical phases. Specialist brain scans and body fluid biomarkers can detect the earliest stages of dementia but are too invasive or expensive for widespread use. With the advancement of technology, Artificial Intelligence (AI) shows promising results in assisting with detection of early-stage dementia. Existing AI-aided methods and potential future research directions are reviewed and discussed.
[ { "version": "v1", "created": "Thu, 29 Apr 2021 01:54:36 GMT" } ]
1,619,740,800,000
[ [ "Li", "Renjie", "" ], [ "Wang", "Xinyi", "" ], [ "Lawler", "Katherine", "" ], [ "Garg", "Saurabh", "" ], [ "Bai", "Quan", "" ], [ "Alty", "Jane", "" ] ]
2104.14426
Andrew Cropper
Andrew Cropper and Rolf Morel
Predicate Invention by Learning From Failures
Rejected manuscript for IJCAI21
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Discovering novel high-level concepts is one of the most important steps needed for human-level AI. In inductive logic programming (ILP), discovering novel high-level concepts is known as predicate invention (PI). Although seen as crucial since the founding of ILP, PI is notoriously difficult and most ILP systems do not support it. In this paper, we introduce POPPI, an ILP system that formulates the PI problem as an answer set programming problem. Our experiments show that (i) PI can drastically improve learning performance when useful, (ii) PI is not too costly when unnecessary, and (iii) POPPI can substantially outperform existing ILP systems.
[ { "version": "v1", "created": "Thu, 29 Apr 2021 15:44:35 GMT" } ]
1,619,740,800,000
[ [ "Cropper", "Andrew", "" ], [ "Morel", "Rolf", "" ] ]
2104.14461
Mark Keane
Mark T Keane and Eoin M Kenny and Mohammed Temraz and Derek Greene and Barry Smyth
Twin Systems for DeepCBR: A Menagerie of Deep Learning and Case-Based Reasoning Pairings for Explanation and Data Augmentation
7 pages,4 figures, 2 tables
IJCAI-21 Workshop on DL-CBR-AML, July 2021
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Recently, it has been proposed that fruitful synergies may exist between Deep Learning (DL) and Case Based Reasoning (CBR); that there are insights to be gained by applying CBR ideas to problems in DL (what could be called DeepCBR). In this paper, we report on a program of research that applies CBR solutions to the problem of Explainable AI (XAI) in the DL. We describe a series of twin-systems pairings of opaque DL models with transparent CBR models that allow the latter to explain the former using factual, counterfactual and semi-factual explanation strategies. This twinning shows that functional abstractions of DL (e.g., feature weights, feature importance and decision boundaries) can be used to drive these explanatory solutions. We also raise the prospect that this research also applies to the problem of Data Augmentation in DL, underscoring the fecundity of these DeepCBR ideas.
[ { "version": "v1", "created": "Thu, 29 Apr 2021 16:26:06 GMT" }, { "version": "v2", "created": "Sun, 13 Jun 2021 16:00:01 GMT" } ]
1,623,715,200,000
[ [ "Keane", "Mark T", "" ], [ "Kenny", "Eoin M", "" ], [ "Temraz", "Mohammed", "" ], [ "Greene", "Derek", "" ], [ "Smyth", "Barry", "" ] ]
2104.14602
Anas Shrinah
Anas Shrinah, Derek Long and Kerstin Eder
D-VAL: An automatic functional equivalence validation tool for planning domain models
null
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
This paper introduces an approach to validate the functional equivalence of planning domain models. Validating the functional equivalence of planning domain models is the problem of formally confirming that two planning domain models can be used to solve the same set of problems for any set of objects. The need for techniques to validate the functional equivalence of planning domain models has been highlighted in previous research and has applications in model learning, development and extension. We prove the soundness and completeness of our method. We also develop D-VAL, an automatic functional equivalence validation tool for planning domain models. Empirical evaluation shows that D-VAL validates the functional equivalence of all examined domains in less than 43 seconds. Additionally, we provide a benchmark to evaluate the feasibility and performance of this and future related work.
[ { "version": "v1", "created": "Thu, 29 Apr 2021 18:40:23 GMT" }, { "version": "v2", "created": "Sun, 26 Feb 2023 07:29:09 GMT" } ]
1,677,542,400,000
[ [ "Shrinah", "Anas", "" ], [ "Long", "Derek", "" ], [ "Eder", "Kerstin", "" ] ]
2105.00060
Cynthia Rudin
Michael Anis Mihdi Afnan, Cynthia Rudin, Vincent Conitzer, Julian Savulescu, Abhishek Mishra, Yanhe Liu, Masoud Afnan
Ethical Implementation of Artificial Intelligence to Select Embryos in In Vitro Fertilization
null
AIES 2021
10.1145/3461702.3462589
null
cs.AI
http://creativecommons.org/licenses/by-sa/4.0/
AI has the potential to revolutionize many areas of healthcare. Radiology, dermatology, and ophthalmology are some of the areas most likely to be impacted in the near future, and they have received significant attention from the broader research community. But AI techniques are now also starting to be used in in vitro fertilization (IVF), in particular for selecting which embryos to transfer to the woman. The contribution of AI to IVF is potentially significant, but must be done carefully and transparently, as the ethical issues are significant, in part because this field involves creating new people. We first give a brief introduction to IVF and review the use of AI for embryo selection. We discuss concerns with the interpretation of the reported results from scientific and practical perspectives. We then consider the broader ethical issues involved. We discuss in detail the problems that result from the use of black-box methods in this context and advocate strongly for the use of interpretable models. Importantly, there have been no published trials of clinical effectiveness, a problem in both the AI and IVF communities, and we therefore argue that clinical implementation at this point would be premature. Finally, we discuss ways for the broader AI community to become involved to ensure scientifically sound and ethically responsible development of AI in IVF.
[ { "version": "v1", "created": "Fri, 30 Apr 2021 19:46:31 GMT" } ]
1,620,086,400,000
[ [ "Afnan", "Michael Anis Mihdi", "" ], [ "Rudin", "Cynthia", "" ], [ "Conitzer", "Vincent", "" ], [ "Savulescu", "Julian", "" ], [ "Mishra", "Abhishek", "" ], [ "Liu", "Yanhe", "" ], [ "Afnan", "Masoud", "" ] ]
2105.00157
Tanner Bohn
Charles X. Ling, Tanner Bohn
A Deep Learning Framework for Lifelong Machine Learning
27 pages, 19 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
Humans can learn a variety of concepts and skills incrementally over the course of their lives while exhibiting many desirable properties, such as continual learning without forgetting, forward transfer and backward transfer of knowledge, and learning a new concept or task with only a few examples. Several lines of machine learning research, such as lifelong machine learning, few-shot learning, and transfer learning attempt to capture these properties. However, most previous approaches can only demonstrate subsets of these properties, often by different complex mechanisms. In this work, we propose a simple yet powerful unified deep learning framework that supports almost all of these properties and approaches through one central mechanism. Experiments on toy examples support our claims. We also draw connections between many peculiarities of human learning (such as memory loss and "rain man") and our framework. As academics, we often lack resources required to build and train, deep neural networks with billions of parameters on hundreds of TPUs. Thus, while our framework is still conceptual, and our experiment results are surely not SOTA, we hope that this unified lifelong learning framework inspires new work towards large-scale experiments and understanding human learning in general. This paper is summarized in two short YouTube videos: https://youtu.be/gCuUyGETbTU (part 1) and https://youtu.be/XsaGI01b-1o (part 2).
[ { "version": "v1", "created": "Sat, 1 May 2021 03:43:25 GMT" } ]
1,620,086,400,000
[ [ "Ling", "Charles X.", "" ], [ "Bohn", "Tanner", "" ] ]
2105.00375
Harish Panneer Selvam
Harish Panneer Selvam, Yan Li, Pengyue Wang, William F. Northrop, Shashi Shekhar
Vehicle Emissions Prediction with Physics-Aware AI Models: Preliminary Results
Accepted by Association for Advancement of Artificial Intelligence (AAAI) Fall Symposium Series 2020: Physics-Guided AI to Accelerate Scientific Discovery (https://sites.google.com/vt.edu/pgai-aaai-20)
PGAI-AAAI-20(2020)
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Given an on-board diagnostics (OBD) dataset and a physics-based emissions prediction model, this paper aims to develop an accurate and computational-efficient AI (Artificial Intelligence) method that predicts vehicle emissions. The problem is of societal importance because vehicular emissions lead to climate change and impact human health. This problem is challenging because the OBD data does not contain enough parameters needed by high-order physics models. Conversely, related work has shown that low-order physics models have poor predictive accuracy when using available OBD data. This paper uses a divergent window co-occurrence pattern detection method to develop a spatiotemporal variability-aware AI model for predicting emission values from the OBD datasets. We conducted a case study using real-world OBD data from a local public transportation agency. Results show that the proposed AI method has approximately 65% improved predictive accuracy than a non-AI low-order physics model and is approximately 35% more accurate than a baseline model.
[ { "version": "v1", "created": "Sun, 2 May 2021 01:52:59 GMT" } ]
1,620,259,200,000
[ [ "Selvam", "Harish Panneer", "" ], [ "Li", "Yan", "" ], [ "Wang", "Pengyue", "" ], [ "Northrop", "William F.", "" ], [ "Shekhar", "Shashi", "" ] ]
2105.00388
Wen Zhang
Wen Zhang, Chi-Man Wong, Ganqiang Ye, Bo Wen, Wei Zhang, Huajun Chen
Billion-scale Pre-trained E-commerce Product Knowledge Graph Model
Paper accepted by ICDE2021
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In recent years, knowledge graphs have been widely applied to organize data in a uniform way and enhance many tasks that require knowledge, for example, online shopping which has greatly facilitated people's life. As a backbone for online shopping platforms, we built a billion-scale e-commerce product knowledge graph for various item knowledge services such as item recommendation. However, such knowledge services usually include tedious data selection and model design for knowledge infusion, which might bring inappropriate results. Thus, to avoid this problem, we propose a Pre-trained Knowledge Graph Model (PKGM) for our billion-scale e-commerce product knowledge graph, providing item knowledge services in a uniform way for embedding-based models without accessing triple data in the knowledge graph. Notably, PKGM could also complete knowledge graphs during servicing, thereby overcoming the common incompleteness issue in knowledge graphs. We test PKGM in three knowledge-related tasks including item classification, same item identification, and recommendation. Experimental results show PKGM successfully improves the performance of each task.
[ { "version": "v1", "created": "Sun, 2 May 2021 04:28:22 GMT" } ]
1,620,086,400,000
[ [ "Zhang", "Wen", "" ], [ "Wong", "Chi-Man", "" ], [ "Ye", "Ganqiang", "" ], [ "Wen", "Bo", "" ], [ "Zhang", "Wei", "" ], [ "Chen", "Huajun", "" ] ]
2105.00525
Anagha Kulkarni
Anagha Kulkarni, Siddharth Srivastava and Subbarao Kambhampati
Planning for Proactive Assistance in Environments with Partial Observability
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
This paper addresses the problem of synthesizing the behavior of an AI agent that provides proactive task assistance to a human in settings like factory floors where they may coexist in a common environment. Unlike in the case of requested assistance, the human may not be expecting proactive assistance and hence it is crucial for the agent to ensure that the human is aware of how the assistance affects her task. This becomes harder when there is a possibility that the human may neither have full knowledge of the AI agent's capabilities nor have full observability of its activities. Therefore, our \textit{proactive assistant} is guided by the following three principles: \textbf{(1)} its activity decreases the human's cost towards her goal; \textbf{(2)} the human is able to recognize the potential reduction in her cost; \textbf{(3)} its activity optimizes the human's overall cost (time/resources) of achieving her goal. Through empirical evaluation and user studies, we demonstrate the usefulness of our approach.
[ { "version": "v1", "created": "Sun, 2 May 2021 18:12:06 GMT" }, { "version": "v2", "created": "Sat, 4 Sep 2021 15:29:50 GMT" } ]
1,630,972,800,000
[ [ "Kulkarni", "Anagha", "" ], [ "Srivastava", "Siddharth", "" ], [ "Kambhampati", "Subbarao", "" ] ]
2105.00648
Yoo Yongmin
Yongmin Yoo, Tak-Sung Heo, Yeongjoon Park, Kyungsun Kim
A novel hybrid methodology of measuring sentence similarity
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
The problem of measuring sentence similarity is an essential issue in the natural language processing (NLP) area. It is necessary to measure the similarity between sentences accurately. There are many approaches to measuring sentence similarity. Deep learning methodology shows a state-of-the-art performance in many natural language processing fields and is used a lot in sentence similarity measurement methods. However, in the natural language processing field, considering the structure of the sentence or the word structure that makes up the sentence is also important. In this study, we propose a methodology combined with both deep learning methodology and a method considering lexical relationships. Our evaluation metric is the Pearson correlation coefficient and Spearman correlation coefficient. As a result, the proposed method outperforms the current approaches on a KorSTS standard benchmark Korean dataset. Moreover, it performs a maximum of 65% increase than only using deep learning methodology. Experiments show that our proposed method generally results in better performance than those with only a deep learning model.
[ { "version": "v1", "created": "Mon, 3 May 2021 06:50:54 GMT" }, { "version": "v2", "created": "Thu, 20 May 2021 06:31:04 GMT" }, { "version": "v3", "created": "Mon, 14 Jun 2021 07:56:38 GMT" }, { "version": "v4", "created": "Tue, 15 Jun 2021 23:25:44 GMT" }, { "version": "v5", "created": "Mon, 21 Jun 2021 02:27:56 GMT" } ]
1,624,320,000,000
[ [ "Yoo", "Yongmin", "" ], [ "Heo", "Tak-Sung", "" ], [ "Park", "Yeongjoon", "" ], [ "Kim", "Kyungsun", "" ] ]
2105.00762
Kwanyoung Park
Kwanyoung Park, Hyunseok Oh, Youngki Lee
VECA : A Toolkit for Building Virtual Environments to Train and Test Human-like Agents
7 pages, 5 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
Building human-like agent, which aims to learn and think like human intelligence, has long been an important research topic in AI. To train and test human-like agents, we need an environment that imposes the agent to rich multimodal perception and allows comprehensive interactions for the agent, while also easily extensible to develop custom tasks. However, existing approaches do not support comprehensive interaction with the environment or lack variety in modalities. Also, most of the approaches are difficult or even impossible to implement custom tasks. In this paper, we propose a novel VR-based toolkit, VECA, which enables building fruitful virtual environments to train and test human-like agents. In particular, VECA provides a humanoid agent and an environment manager, enabling the agent to receive rich human-like perception and perform comprehensive interactions. To motivate VECA, we also provide 24 interactive tasks, which represent (but are not limited to) four essential aspects in early human development: joint-level locomotion and control, understanding contexts of objects, multimodal learning, and multi-agent learning. To show the usefulness of VECA on training and testing human-like learning agents, we conduct experiments on VECA and show that users can build challenging tasks for engaging human-like algorithms, and the features supported by VECA are critical on training human-like agents.
[ { "version": "v1", "created": "Mon, 3 May 2021 11:42:27 GMT" } ]
1,620,086,400,000
[ [ "Park", "Kwanyoung", "" ], [ "Oh", "Hyunseok", "" ], [ "Lee", "Youngki", "" ] ]
2105.01036
Anand Rao
Shaz Hoda, Amitoj Singh, Anand Rao, Remzi Ural, Nicholas Hodson
Consumer Demand Modeling During COVID-19 Pandemic
8 pages, 7 figures
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
The current pandemic has introduced substantial uncertainty to traditional methods for demand planning. These uncertainties stem from the disease progression, government interventions, economy and consumer behavior. While most of the emerging literature on the pandemic has focused on disease progression, a few have focused on consequent regulations and their impact on individual behavior. The contributions of this paper include a quantitative behavior model of fear of COVID-19, impact of government interventions on consumer behavior, and impact of consumer behavior on consumer choice and hence demand for goods. It brings together multiple models for disease progression, consumer behavior and demand estimation-thus bridging the gap between disease progression and consumer demand. We use panel regression to understand the drivers of demand during the pandemic and Bayesian inference to simplify the regulation landscape that can help build scenarios for resilient demand planning. We illustrate this resilient demand planning model using a specific example of gas retailing. We find that demand is sensitive to fear of COVID-19: as the number of COVID-19 cases increase over the previous week, the demand for gas decreases -- though this dissipates over time. Further, government regulations restrict access to different services, thereby reducing mobility, which in itself reduces demand.
[ { "version": "v1", "created": "Mon, 3 May 2021 17:36:06 GMT" } ]
1,620,086,400,000
[ [ "Hoda", "Shaz", "" ], [ "Singh", "Amitoj", "" ], [ "Rao", "Anand", "" ], [ "Ural", "Remzi", "" ], [ "Hodson", "Nicholas", "" ] ]
2105.01115
Jakub Kowalski
Rados{\l}aw Miernik, Jakub Kowalski
Evolving Evaluation Functions for Collectible Card Game AI
null
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In this work, we presented a study regarding two important aspects of evolving feature-based game evaluation functions: the choice of genome representation and the choice of opponent used to test the model. We compared three representations. One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features. And two more complex, based on binary and n-ary trees. On top of this test, we also investigated the influence of fitness defined as a simulation-based function that: plays against a fixed weak opponent, plays against a fixed strong opponent, and plays against the best individual from the previous population. For a testbed, we have chosen a recently popular domain of digital collectible card games. We encoded our experiments in a programming game, Legends of Code and Magic, used in Strategy Card Game AI Competition. However, as the problems stated are of general nature we are convinced that our observations are applicable in the other domains as well.
[ { "version": "v1", "created": "Mon, 3 May 2021 18:39:06 GMT" } ]
1,620,172,800,000
[ [ "Miernik", "Radosław", "" ], [ "Kowalski", "Jakub", "" ] ]
2105.01227
Zi-Jian Ni
Zi-jian Ni, Wei Liu
Causal factors discovering from Chinese construction accident cases
21 pages, 8 figures
null
null
null
cs.AI
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
In China, construction accidents have killed more people than any other industry since 2012. The factors which led to the accident have complex interaction. Real data about accidents is the key to reveal the mechanism among these factors. But the data from the questionnaire and interview has inherent defects. Many behaviors that impact safety are illegal. In China, most of the cases are from accident investigation reports. Finding out the cause of the accident and liability affirmation are the core of incident investigation reports. So the truth of some answers from the respondents is doubtful. With a series of NLP technologies, in this paper, causal factors of construction accidents are extracted and organized from Chinese incident case texts. Finally, three kinds of neglected causal factors are discovered after data analysis.
[ { "version": "v1", "created": "Tue, 4 May 2021 00:36:17 GMT" } ]
1,620,172,800,000
[ [ "Ni", "Zi-jian", "" ], [ "Liu", "Wei", "" ] ]
2105.01269
Ishita Padhiar
Ishita Padhiar, Oshani Seneviratne, Shruthi Chari, Daniel Gruen, Deborah L. McGuinness
Semantic Modeling for Food Recommendation Explanations
7 pages, 4 figures, 1 table, 3 listings
null
null
null
cs.AI
http://creativecommons.org/licenses/by/4.0/
With the increased use of AI methods to provide recommendations in the health, specifically in the food dietary recommendation space, there is also an increased need for explainability of those recommendations. Such explanations would benefit users of recommendation systems by empowering them with justifications for following the system's suggestions. We present the Food Explanation Ontology (FEO) that provides a formalism for modeling explanations to users for food-related recommendations. FEO models food recommendations, using concepts from the explanation domain to create responses to user questions about food recommendations they receive from AI systems such as personalized knowledge base question answering systems. FEO uses a modular, extensible structure that lends itself to a variety of explanations while still preserving important semantic details to accurately represent explanations of food recommendations. In order to evaluate this system, we used a set of competency questions derived from explanation types present in literature that are relevant to food recommendations. Our motivation with the use of FEO is to empower users to make decisions about their health, fully equipped with an understanding of the AI recommender systems as they relate to user questions, by providing reasoning behind their recommendations in the form of explanations.
[ { "version": "v1", "created": "Tue, 4 May 2021 03:25:36 GMT" } ]
1,620,172,800,000
[ [ "Padhiar", "Ishita", "" ], [ "Seneviratne", "Oshani", "" ], [ "Chari", "Shruthi", "" ], [ "Gruen", "Daniel", "" ], [ "McGuinness", "Deborah L.", "" ] ]
2105.01419
Tianyu Liu
Hang Yu, Tianyu Liu, Jie Lu and Guangquan Zhang
Automatic Learning to Detect Concept Drift
null
null
null
null
cs.AI
http://creativecommons.org/publicdomain/zero/1.0/
Many methods have been proposed to detect concept drift, i.e., the change in the distribution of streaming data, due to concept drift causes a decrease in the prediction accuracy of algorithms. However, the most of current detection methods are based on the assessment of the degree of change in the data distribution, cannot identify the type of concept drift. In this paper, we propose Active Drift Detection with Meta learning (Meta-ADD), a novel framework that learns to classify concept drift by tracking the changed pattern of error rates. Specifically, in the training phase, we extract meta-features based on the error rates of various concept drift, after which a meta-detector is developed via a prototypical neural network by representing various concept drift classes as corresponding prototypes. In the detection phase, the learned meta-detector is fine-tuned to adapt to the corresponding data stream via stream-based active learning. Hence, Meta-ADD uses machine learning to learn to detect concept drifts and identify their types automatically, which can directly support drift understand. The experiment results verify the effectiveness of Meta-ADD.
[ { "version": "v1", "created": "Tue, 4 May 2021 11:10:39 GMT" } ]
1,620,172,800,000
[ [ "Yu", "Hang", "" ], [ "Liu", "Tianyu", "" ], [ "Lu", "Jie", "" ], [ "Zhang", "Guangquan", "" ] ]