dialogue
stringlengths
0
25.5k
summary
stringlengths
3
46
id
stringclasses
1 value
Cooldown: 30 Skills: - skill{s=Warcry_Strength_Util} @PIR{r=20} - actionmessage{m="&7BUFF SPELL CAST"} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &729.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &728.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &727.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &726.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &725.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &724.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &723.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &722.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &721.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &720.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &719.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &718.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &717.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &716.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &715.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &714.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &713.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &712.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &711.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &710.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &79.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &78.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &77.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &76.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &75.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &74.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &73.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &72.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGE &f| &71.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7SPELL RECHARGED"} - effect:sound{s=block.note.pling;v=1;p=2}
Warcry_Strength:
test
Cooldown: 15 Skills: - effect:sound{s=entity.irongolem.hurt;v=1;p=0.5} - effect:sound{s=entity.zombie.attack_door_wood;v=0.5;p=1} - sendtitle{title="&f✦✷✦";subtitle="&7You are now immune!";d=20} - actionmessage{m="&7BLOCK ENGAGED"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &714.0"} - effect:sound{s=block.note.hat;v=1;p=2} - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true} - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &713.0"} - effect:sound{s=block.note.hat;v=1;p=2} - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true} - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &712.0"} - effect:sound{s=block.note.hat;v=1;p=2} - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &711.0"} - effect:sound{s=block.note.hat;v=1;p=2} - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true} - sendtitle{title="&c✦✷✦";subtitle="&7Immunity Expired";d=20} - actionmessage{m="&7BLOCK DELAY &f| &710.0"} - effect:sound{s=entity.irongolem.death;v=1;p=0.5} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &79.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &78.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &77.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &76.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &75.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &74.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &73.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &72.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &71.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK RECHARGED"} - effect:sound{s=block.note.pling;v=1;p=2}
BlockBuff:
test
Cooldown: 15 Skills: - effect:sound{s=entity.zombie_villager.converted;v=2;p=2} - effect:sound{s=block.portal.travel;v=0.5;p=2} - actionmessage{m="&7BLOCK ENGAGED"} - sendtitle{title="&ecool";subtitle="&7You are now immune!";d=20} - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &714.0"} - effect:sound{s=block.note.hat;v=1;p=2} - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &713.0"} - effect:sound{s=block.note.hat;v=1;p=2} - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &712.0"} - effect:sound{s=block.note.hat;v=1;p=2} - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - actionmessage{m="&7BLOCK DELAY &f| &711.0"} - effect:sound{s=block.note.hat;v=1;p=2} - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - heal{a=1000} @Self - delay 2 - sendtitle{title="&ccool";subtitle="&7Immunity Expired";d=20} - actionmessage{m="&7BLOCK DELAY &f| &710.0"} - effect:sound{s=entity.irongolem.death;v=1;p=0.5} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &79.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &78.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &77.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &76.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &75.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &74.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &73.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &72.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK DELAY &f| &71.0"} - effect:sound{s=block.note.hat;v=1;p=2} - delay 20 - actionmessage{m="&7BLOCK RECHARGED"} - effect:sound{s=block.note.pling;v=1;p=2}
IgnoreNonlethal:
test
Cooldown: 2 Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 10 - damage{a=5;pi=true;pk=true} - delay 10 - damage{a=5;pi=true;pk=true} - delay 10 - damage{a=5;pi=true;pk=true}
Poison_60:
test
Cooldown: 2 Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 10 - damage{a=25;pi=true;pk=true} - delay 10 - damage{a=25;pi=true;pk=true} - delay 10 - damage{a=25;pi=true;pk=true}
Poison_90:
test
Cooldown: 2 Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 10 - damage{amount=10;pi=true;pk=true} - delay 10 - damage{amount=10;pi=true;pk=true} - delay 10 - damage{amount=10;pi=true;pk=true}
Poison_120:
test
Cooldown: 2 Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true}
Poison_150:
test
Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true}
Poison_150X:
test
Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - delay 5 - damage{amount=15;pi=true;pk=true} - delay 5 - damage{amount=15;pi=true;pk=true} - delay 5 - damage{amount=15;pi=true;pk=true} - delay 5 - damage{amount=15;pi=true;pk=true} - delay 5 - damage{amount=15;pi=true;pk=true}
Poison_300X:
test
Cooldown: 3 Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - sendtitle{title="&2&lToxin";subtitle="&fDamage over time/confusion";d=20} @target - delay 10 - randomskill{skills=PoisonRNG_X1,PoisonRNG_X2,PoisonRNG_X3}
PoisonRNG_1:
test
Skills: - damage{a=15;pi=true;pk=true} - delay 5 - damage{a=15;pi=true;pk=true} - delay 5 - damage{a=15;pi=true;pk=true} - delay 5 - damage{a=15;pi=true;pk=true} - delay 5 - damage{a=15;pi=true;pk=true} - delay 5 - damage{a=15;pi=true;pk=true}
PoisonRNG_X1:
test
Skills: - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=30;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=30;pi=true;pk=true} - delay 5 - damage{a=25;pi=true;pk=true} - delay 5 - damage{a=30;pi=true;pk=true}
PoisonRNG_X2:
test
Skills: - damage{a=40;pi=true;pk=true} - delay 5 - damage{a=40;pi=true;pk=true} - delay 5 - damage{a=40;pi=true;pk=true} - delay 5 - damage{a=40;pi=true;pk=true} - delay 5 - damage{a=40;pi=true;pk=true} - delay 5 - damage{a=40;pi=true;pk=true}
PoisonRNG_X3:
test
Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - damage{a=125;pi=true;pk=true}
PoisonPants:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 10 - damage{a=2;ia=true;pi=true;pk=true} - delay 10 - damage{a=2;ia=true;pi=true;pk=true} - delay 10 - damage{a=2;ia=true;pi=true;pk=true}
Bleed_3:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 10 - damage{a=6;ia=true;pi=true;pk=true} - delay 10 - damage{a=6;ia=true;pi=true;pk=true} - delay 10 - damage{a=6;ia=true;pi=true;pk=true}
Bleed_9:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 10 - damage{a=10;ia=true;pi=true;pk=true} - delay 10 - damage{a=10;ia=true;pi=true;pk=true} - delay 10 - damage{a=10;ia=true;pi=true;pk=true}
Bleed_15:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 10 - damage{a=10;ia=true;pi=true;pk=true} - delay 10 - damage{a=10;ia=true;pi=true;pk=true} - delay 10 - damage{a=10;ia=true;pi=true;pk=true}
Bleed_15X:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 5 - damage{a=3;ia=true;pi=true;pk=true} - delay 5 - damage{a=3;ia=true;pi=true;pk=true} - delay 5 - damage{a=3;ia=true;pi=true;pk=true} - delay 5 - damage{a=3;ia=true;pi=true;pk=true} - delay 5 - damage{a=3;ia=true;pi=true;pk=true} - delay 5 - damage{a=3;ia=true;pi=true;pk=true}
Bleed_30:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true}
Bleed_30X:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true}
Bleed_60:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true}
Bleed_60X:
test
Cooldown: 3 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=15;ia=true;pi=true;pk=true}
Bleed_100:
test
Cooldown: 2 Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true}
Bleed_500:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - damage{a=30;ia=true;pi=true;pk=true} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{amount=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=20;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=30;ia=true;pi=true;pk=true}
Bleed_500X:
test
Cooldown: 2 Skills: - summon{type=BleedExplosion;amount=1;radius=1;yu=true}
BleedSummon_1:
test
Skills: - effect:sound{s=block.fire.extinguish;v=0.5;p=2} - effect:sound{s=block.fire.extinguish;v=0.2;p=1} - effect:sound{s=block.fire.extinguish;v=0.2;p=0} - potion{type=CONFUSION;duration=200;lvl=4;overwrite=true} - sendtitle{title="&2&lToxin";subtitle="&fDamage over time/confusion";d=20} @target - delay 10 - damage{a=18;pi=true;pk=true} - delay 10 - damage{a=18;pi=true;pk=true} - delay 10 - damage{a=18;pi=true;pk=true} - delay 10 - damage{a=18;pi=true;pk=true} - delay 10 - damage{a=18;pi=true;pk=true} - delay 10 - damage{a=18;pi=true;pk=true}
Venom_1:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 5 - damage{a=10;ia=true;pi=true;pk=true} - delay 5 - damage{amount=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=20;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true}
Venom_2:
test
Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25} - effect:sound{s=entity.vex.hurt;p=0.2;v=0.25} - effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25} - delay 5 - damage{amount=15;ia=true;pi=true;pk=true} - delay 5 - damage{a=25;ia=true;pi=true;pk=true} - delay 5 - damage{a=35;ia=true;pi=true;pk=true} - delay 5 - damage{a=45;ia=true;pi=true;pk=true}
SwampBow_Skill:
test
Cooldown: 1 Skills: - sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20} - skill{s=InflictIgnite} - delay 10 - skill{s=Phys_100} - delay 10 - skill{s=Phys_100} - delay 10 - skill{s=Phys_100} - delay 10 - skill{s=Phys_100} - delay 10 - skill{s=Phys_100}
Burn_0:
test
Cooldown: 1 Skills: - sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20} - skill{s=InflictIgnite} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500}
Burn_1:
test
Cooldown: 2 Skills: - sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20} - skill{s=InflictIgnite} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500} - delay 10 - skill{s=Phys_500}
Burn_2:
test
Cooldown: 1 Skills: - sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20} - skill{s=InflictIgnite} - delay 10 - skill{s=Phys_1000} - delay 10 - skill{s=Phys_1000} - delay 10 - skill{s=Phys_1000} - delay 10 - skill{s=Phys_1000} - delay 10 - skill{s=Phys_1000}
Burn_2X:
test
Skills: - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=3} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=3} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=2} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=2} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=2} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=1} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=1} - delay 5 - heal{amount=100} - effect:particlesphere{particle=totem;amount=15;r=1}
GuardianHeal:
test
Conditions: - haspotioneffect{t=WATER_BREATHING;level=0} true Skills: - potion{type=ABSORPTION;duration=200;lvl=4;overwrite=true}
AquirES:
test
Conditions: - haspotioneffect{t=WATER_BREATHING;level=0} true Skills: - potion{type=FAST_DIGGING;duration=200;lvl=3;overwrite=true}
AquirHaste:
test
Conditions: - haspotioneffect{t=WATER_BREATHING;level=0} true Skills: - damage{a=3;ia=true;pi=true;pk=true} @target - effect:sound{s=entity.wither.shoot;v=0.1;p=1} - effect:sound{s=entity.irongolem.death;v=0.1;p=2}
AquirChaos:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE} true Skills: - damage{a=6;ia=true;pi=true;pk=true} @target - effect:sound{s=entity.wither.shoot;v=0.1;p=1} - effect:sound{s=entity.irongolem.death;v=0.1;p=2}
BerserkerChaos:
test
TargetConditions: - haspotioneffect{t=SLOW_DIGGING;level=9} true Skills: - damage{a=13;pk=true} @target - effect:sound{s=block.glass.break;p=1;v=1} - effect:sound{s=block.glass.break;p=0.5;v=0.8}
Icetomb_Helm:
test
Conditions: - haspotioneffect{t=SLOW_DIGGING;level=9} true Skills: - heal{a=40}
Icetomb_Chest:
test
Conditions: - haspotioneffect{t=SLOW_DIGGING;level=9} true Skills: - potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
Icetomb_Legs:
test
TargetConditions: - haspotioneffect{t=LUCK} true Skills: - damage{amount=20;pk=true} @target - effect:sound{s=entity.blaze.hurt;p=1;v=0.5}
SetBonus_Ignite:
test
Cooldown: 2 TargetConditions: - haspotioneffect{t=BLINDNESS} true Skills: - potion{type=UNLUCK;duration=100;lvl=0;overwrite=true} - sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} - effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.4} - effect:sound{s=entity.vex.hurt;p=0.2;v=1} - effect:sound{s=entity.zombie.hurt;p=0.2;v=1} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true} - delay 2 - damage{a=10;ia=true;pi=true;pk=true}
Infernal_Bleed:
test
Conditions: - haspotioneffect{t=LUCK;level=3} true Skills: - potion{type=ABSORPTION;duration=100;lvl=49;overwrite=true} @PIR{r=20} - effect:particlesphere{particle=totem;amount=20;r=4} - delay 10 - effect:particlesphere{particle=totem;amount=15;r=3} - delay 10 - effect:particlesphere{particle=totem;amount=10;r=2} - delay 10 - effect:particlesphere{particle=totem;amount=5;r=1}
SetBonus_Guardian:
test
Cooldown: 10 Conditions: - haspotioneffect{t=LEVITATION} true Skills: - sendtitle{title="&e✦&6✷&e✦";subtitle="&7You are now immune!";d=20} - effect:sound{s=entity.zombie_villager.converted;v=2;p=2} - effect:sound{s=block.portal.travel;v=0.5;p=2} - actionmessage{m="&6SKILL ENGAGED &f| &710.0"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - actionmessage{m="&7SKILL DELAY &f| &79.0"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - actionmessage{m="&7SKILL DELAY &f| &78.0"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - actionmessage{m="&7SKILL DELAY &f| &77.0"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - actionmessage{m="&7SKILL DELAY &f| &76.0"} - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true} - heal{a=1000} - skill{s=RestoreEqualES_NoSound} - delay 2 - sendtitle{title="&c✦&4✷&c✦";subtitle="&7Immunity Expired";d=20} - effect:sound{s=entity.irongolem.death;v=1;p=0.5} - actionmessage{m="&4SKILL EXPIRED &f| &75.0"} - delay 20 - actionmessage{m="&7SKILL DELAY &f| &74.0"} - delay 20 - actionmessage{m="&7SKILL DELAY &f| &73.0"} - delay 20 - actionmessage{m="&7SKILL DELAY &f| &72.0"} - delay 20 - actionmessage{m="&7SKILL DELAY &f| &71.0"} - delay 20 - actionmessage{m="&7SKILL RECHARGED"}
Guardian_ChestSkill:
test
Conditions: - haspotioneffect{t=REGENERATION} true Skills: - heal{a=15} @PIR{r=15} - effect:particlering{particle=reddust;radius=2;points=9;amount=1;hS=1;vS=0} @self
Guardian_LegsSkill:
test
TargetConditions: - haspotioneffect{t=LUCK} true Skills: - damage{amount=40;pk=true} @target - effect:sound{s=entity.zombie.break_door_wood;p=1;v=0.05}
SetBonus_JUGG:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Phys_500-750} @target - effect:sound{s=entity.player.attack.crit;p=1;v=1}
JUGG_HelmSkill:
test
Conditions: - haspotioneffect{t=REGENERATION} true Skills: - heal{a=10}
JUGG_LegsSkill:
test
Conditions: - haspotioneffect{t=INVISIBILITY} true Skills: - effect:sound{s=entity.wither.shoot;v=0.1;p=1} - effect:sound{s=entity.irongolem.death;v=0.1;p=2} - damage{a=30;ia=true;pi=true;pk=true} @target
InvisChaos:
test
Conditions: - haspotioneffect{t=NIGHT_VISION} true Skills: - effect:sound{s=entity.wither.shoot;v=0.1;p=1} - effect:sound{s=entity.irongolem.death;v=0.1;p=2} - damage{a=30;ia=true;pi=true;pk=true} @target
NVisionChaos:
test
Conditions: - haspotioneffect{t=INVISIBILITY} true Skills: - potion{type=ABSORPTION;duration=200;lvl=39;overwrite=true}
AssassinES:
test
Conditions: - haspotioneffect{t=INVISIBILITY} true Skills: - potion{type=FAST_DIGGING;duration=200;lvl=9;overwrite=true}
HasteFromInvis:
test
Cooldown: 10 Skills: - potion{type=GLOWING;duration=100;lvl=0;overwrite=true} @target
DeathMark:
test
TargetConditions: - haspotioneffect{t=GLOWING} true Skills: - damage{a=24;ia=true;pi=true;pk=true} @target - effect:sound{s=entity.wither.shoot;v=0.1;p=1} - effect:sound{s=entity.irongolem.death;v=0.1;p=2}
DeathMark_120:
test
Skills: - effect:particles{p=flame;amount=1;speed=0;hS=0.1;vS=0.1} @origin
NovaBlade_Tick:
test
Skills: - damage{amount=20;ia=true;pi=true;pk=true}
NovaBlade_Hit:
test
Skills: - effect:particles{p=sweepAttack;amount=1;speed=0;hS=0.1;vS=0.1} @origin
Bladestorm_Tick:
test
Skills: - damage{amount=15;ia=true;pi=true;pk=true}
Bladestorm_Hit:
test
Skills: - heal{a=1000} - delay 5 - heal{a=1000}
FullRestore:
test
Skills: - effect:sound{s=block.portal.travel;v=0.1;p=2} @PIR{r=8} - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby} - delay 10 - skill{s=RestoreNearby}
RestoreNearbySkill:
test
Conditions: - haspotioneffect{t=POISON} true Skills: - skill{s=Heal_30x3}
RestoreWhilePoison:
test
Conditions: - haspotioneffect{t=CONFUSION} true Skills: - skill{s=Heal_30x3}
RestoreWhileNausea:
test
TargetConditions: - haspotioneffect{t=WEAKNESS} true Skills: - skill{s=Phys_250-1000} @target
Conquest_1:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE} true Skills: - skill{s=Phys_250-1000}
Conquest_2:
test
TargetConditions: - haspotioneffect{t=WEAKNESS} true Skills: - skill{s=Phys_1250-2000} @target
WeakDamage:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Phys_250-400} @target
UnluckDamage:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Phys_450-600} @target
UnluckDamage2:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Phys_500-750} @target
UnluckDamage3:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Phys_1000-1500} @target
UnluckDamage4:
test
TargetConditions: - haspotioneffect{t=UNLUCK} true Skills: - skill{s=Chaos_30-50} @target
UnluckChaos:
test
Cooldown: 1 Skills: - skill{s=WE_Shock} @target - skill{s=WE_Freeze} @target - skill{s=WE_Ignite} @target
WorldEaterElements:
test
Conditions: - haspotioneffect{t=REGENERATION} true Skills: - heal{a=10} @PIR{r=20} - effect:particlering{particle=magicCrit;radius=2;points=9;amount=1;hS=1;vS=0} @self
Maugri_Heal:
test
Conditions: - haspotioneffect{t=REGENERATION} true Skills: - heal{a=30} @PIR{r=8} - effect:particlering{particle=mobSpell;radius=2;points=9;amount=1;hS=1;vS=0} @self
Corrupt_SuperHeal:
test
Conditions: - haspotioneffect{t=REGENERATION} true Skills: - heal{a=20} @self
Titan_SuperHeal:
test
Conditions: - haspotioneffect{t=FAST_DIGGING} true Skills: - skill{s=InflictCurse}
CurseWhileHaste:
test
Cooldown: 10 Skills: - effect:sound{s=entity.zombie_villager.converted;v=1;p=2} - potion{type=DAMAGE_RESISTANCE;duration=200;lvl=4;overwrite=true} - delay 60 - potion{type=DAMAGE_RESISTANCE;duration=200;lvl=3;overwrite=true}
IgnoreLethalDamage:
test
Skills: - potion{type=DAMAGE_RESISTANCE;duration=1;lvl=0;overwrite=true} - effect:sound{s=entity.zombie.attack_door_wood;v=1;p=0.5} - delay 5 - effect:sound{s=entity.wither.death;v=0.5;p=2} - lightning @Self - damage{amount=20}
TakeLethalDamageOnHit:
test
Conditions: - day true Skills: - potion{type=SPEED;duration=300;lvl=9;overwrite=true} - potion{type=JUMP;duration=300;lvl=2;overwrite=true}
DayArmorBuff:
test
Conditions: - night true Skills: - potion{type=ABSORPTION;duration=99999;lvl=19;overwrite=true}
NightArmorBuff:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE} true Skills: - randomskill{s=Chaos_80,Chaos_100,Chaos_120} @target
Evangelion_Melee:
test
Conditions: - haspotioneffect{t=INCREASE_DAMAGE} true Skills: - randomskill{s=Chaos_40,Chaos_50,Chaos_60,Chaos_70,Chaos_80} @target
Evangelion_Ranged:
test
Cooldown: 4 Skills: - delay 10 - heal{amount=12} - delay 10 - heal{amount=12} - delay 10 - heal{amount=12} - delay 10 - heal{amount=12} Chaos_5-15: Skills: - randomskill{s=Chaos_5,Chaos_10,Chaos_15} Chaos_10-25: Skills: - randomskill{s=Chaos_10,Chaos_15,Chaos_20,Chaos_25} Chaos_15-30: Skills: - randomskill{s=Chaos_15,Chaos_20,Chaos_25,Chaos_30} Chaos_30-50: Skills: - randomskill{s=Chaos_30,Chaos_40,Chaos_50} Chaos_40-80: Skills: - randomskill{s=Chaos_40,Chaos_50,Chaos_60,Chaos_70,Chaos_80} Chaos_50-80: Skills: - randomskill{s=Chaos_50,Chaos_60,Chaos_70,Chaos_80} Chaos_80-120: Skills: - randomskill{s=Chaos_80,Chaos_100,Chaos_120} Chaos_100-150: Skills: - randomskill{s=Chaos_100,Chaos_120,Chaos_150} Chaos_100-250: Skills: - randomskill{s=Chaos_100,Chaos_150,Chaos_200,Chaos_250} Phys_15-45: Skills: - randomskill{s=Phys_15,Phys_30,Phys_45} Phys_25-75: Skills: - randomskill{s=Phys_25,Phys_50,Phys_75} Phys_50-100: Skills: - randomskill{s=Phys_50,Phys_75,Phys_100} Phys_75-150: Skills: - randomskill{s=Phys_75,Phys_100,Phys_125,Phys_150} Phys_100-250: Skills: - randomskill{s=Phys_100,Phys_150,Phys_200,Phys_250} Phys_150-300: - randomskill{s=Phys_150,Phys_200,Phys_250,Phys_300} Phys_200-350: - randomskill{s=,Phys_200,Phys_250,Phys_300,Phys_350} Phys_250-400: Skills: - randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400} Phys_250-1000: Skills: - randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400,Phys_450,Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000} Phys_350-500: Skills: - randomskill{s=Phys_350,Phys_400,Phys_450,Phys_500} Phys_450-600: Skills: - randomskill{s=Phys_450,Phys_500,Phys_550,Phys_600} Phys_500-750: Skills: - randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750} Phys_500-1000: Skills: - randomskill{s=Phys_500,Phys_750,Phys_1000} Phys_500-1500: Skills: - randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000,Phys_1250,Phys_1500} Phys_1000-1500: Skills: - randomskill{s=Phys_1000,Phys_1250,Phys_1500} Phys_1250-2000: Skills: - randomskill{s=Phys_1250,Phys_1500,Phys_2000} Phys_1500-2500: Skills: - randomskill{s=Phys_1500,Phys_2000,Phys_2500} Phys_2000-3500: Skills: - randomskill{s=Phys_2000,Phys_2500,Phys_3000,Phys_3500}
SlowHealOnHit:
test
Cooldown: 1 Skills: - randomskill{s=Phys_10,Phys_50,Phys_100,Phys_250,Phys_500,Phys_1000,Phys_2500,Phys_5000,Phys_Max}
RandomPhys:
test
Cooldown: 1 Skills: - randomskill{s=Chaos_5,Chaos_10,Chaos_25,Chaos_40,Chaos_80,Chaos_150,Chaos_250,Chaos_Max}
RandomChaos:
test
Skills: - heal{a=2}
Heal_1:
test
Skills: - heal{a=4}
Heal_2:
test
Skills: - heal{a=6}
Heal_3:
test
Skills: - heal{a=8}
Heal_4:
test
Skills: - heal{a=10}
Heal_5:
test
Skills: - heal{a=14}
Heal_7:
test
Skills: - heal{a=16}
Heal_8:
test
Skills: - heal{a=18}
Heal_9:
test
Skills: - heal{a=20}
Heal_10:
test
Skills: - heal{a=25}
Heal_12half:
test
Skills: - heal{a=30}
Heal_15:
test
Skills: - heal{a=40}
Heal_20:
test
Skills: - heal{a=60}
Heal_30:
test
Skills: - heal{a=80}
Heal_40:
test
Skills: - heal{a=100} Heal_3-7: Skills: - randomskill{s=Heal_3,Heal_4,Heal_5,Heal_7} Heal_5-10: Skills: - randomskill{s=Heal_5,Heal_7,Heal_8,Heal_10} Heal_10-15: Skills: - randomskill{s=Heal_10,Heal_12half,Heal_15} Heal_10-20: Skills: - randomskill{s=Heal_10,Heal_12half,Heal_15,Heal_20} Heal_20-50: Skills: - randomskill{s=Heal_20,Heal_30,Heal_40,Heal_50}
Heal_50:
test