dialogue
stringlengths 0
25.5k
| summary
stringlengths 3
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| id
stringclasses 1
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Cooldown: 30
Skills:
- skill{s=Warcry_Strength_Util} @PIR{r=20}
- actionmessage{m="&7BUFF SPELL CAST"}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &729.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &728.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &727.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &726.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &725.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &724.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &723.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &722.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &721.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &720.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &719.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &718.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &717.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &716.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &715.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &714.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &713.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &712.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &711.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &710.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &79.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &78.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &77.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &76.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &75.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &74.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &73.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &72.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGE &f| &71.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7SPELL RECHARGED"}
- effect:sound{s=block.note.pling;v=1;p=2} | Warcry_Strength: | test |
Cooldown: 15
Skills:
- effect:sound{s=entity.irongolem.hurt;v=1;p=0.5}
- effect:sound{s=entity.zombie.attack_door_wood;v=0.5;p=1}
- sendtitle{title="&f✦✷✦";subtitle="&7You are now immune!";d=20}
- actionmessage{m="&7BLOCK ENGAGED"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &714.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=80;lvl=4;overwrite=true}
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &713.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=60;lvl=4;overwrite=true}
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &712.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true}
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &711.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=20;lvl=4;overwrite=true}
- sendtitle{title="&c✦✷✦";subtitle="&7Immunity Expired";d=20}
- actionmessage{m="&7BLOCK DELAY &f| &710.0"}
- effect:sound{s=entity.irongolem.death;v=1;p=0.5}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &79.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &78.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &77.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &76.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &75.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &74.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &73.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &72.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &71.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK RECHARGED"}
- effect:sound{s=block.note.pling;v=1;p=2} | BlockBuff: | test |
Cooldown: 15
Skills:
- effect:sound{s=entity.zombie_villager.converted;v=2;p=2}
- effect:sound{s=block.portal.travel;v=0.5;p=2}
- actionmessage{m="&7BLOCK ENGAGED"}
- sendtitle{title="&ecool";subtitle="&7You are now immune!";d=20}
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &714.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &713.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &712.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- actionmessage{m="&7BLOCK DELAY &f| &711.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- heal{a=1000} @Self
- delay 2
- sendtitle{title="&ccool";subtitle="&7Immunity Expired";d=20}
- actionmessage{m="&7BLOCK DELAY &f| &710.0"}
- effect:sound{s=entity.irongolem.death;v=1;p=0.5}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &79.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &78.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &77.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &76.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &75.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &74.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &73.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &72.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK DELAY &f| &71.0"}
- effect:sound{s=block.note.hat;v=1;p=2}
- delay 20
- actionmessage{m="&7BLOCK RECHARGED"}
- effect:sound{s=block.note.pling;v=1;p=2} | IgnoreNonlethal: | test |
Cooldown: 2
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 10
- damage{a=5;pi=true;pk=true}
- delay 10
- damage{a=5;pi=true;pk=true}
- delay 10
- damage{a=5;pi=true;pk=true} | Poison_60: | test |
Cooldown: 2
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 10
- damage{a=25;pi=true;pk=true}
- delay 10
- damage{a=25;pi=true;pk=true}
- delay 10
- damage{a=25;pi=true;pk=true} | Poison_90: | test |
Cooldown: 2
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 10
- damage{amount=10;pi=true;pk=true}
- delay 10
- damage{amount=10;pi=true;pk=true}
- delay 10
- damage{amount=10;pi=true;pk=true} | Poison_120: | test |
Cooldown: 2
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true} | Poison_150: | test |
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true} | Poison_150X: | test |
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- delay 5
- damage{amount=15;pi=true;pk=true}
- delay 5
- damage{amount=15;pi=true;pk=true}
- delay 5
- damage{amount=15;pi=true;pk=true}
- delay 5
- damage{amount=15;pi=true;pk=true}
- delay 5
- damage{amount=15;pi=true;pk=true} | Poison_300X: | test |
Cooldown: 3
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- sendtitle{title="&2&lToxin";subtitle="&fDamage over time/confusion";d=20} @target
- delay 10
- randomskill{skills=PoisonRNG_X1,PoisonRNG_X2,PoisonRNG_X3} | PoisonRNG_1: | test |
Skills:
- damage{a=15;pi=true;pk=true}
- delay 5
- damage{a=15;pi=true;pk=true}
- delay 5
- damage{a=15;pi=true;pk=true}
- delay 5
- damage{a=15;pi=true;pk=true}
- delay 5
- damage{a=15;pi=true;pk=true}
- delay 5
- damage{a=15;pi=true;pk=true} | PoisonRNG_X1: | test |
Skills:
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=30;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=30;pi=true;pk=true}
- delay 5
- damage{a=25;pi=true;pk=true}
- delay 5
- damage{a=30;pi=true;pk=true} | PoisonRNG_X2: | test |
Skills:
- damage{a=40;pi=true;pk=true}
- delay 5
- damage{a=40;pi=true;pk=true}
- delay 5
- damage{a=40;pi=true;pk=true}
- delay 5
- damage{a=40;pi=true;pk=true}
- delay 5
- damage{a=40;pi=true;pk=true}
- delay 5
- damage{a=40;pi=true;pk=true} | PoisonRNG_X3: | test |
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- damage{a=125;pi=true;pk=true} | PoisonPants: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 10
- damage{a=2;ia=true;pi=true;pk=true}
- delay 10
- damage{a=2;ia=true;pi=true;pk=true}
- delay 10
- damage{a=2;ia=true;pi=true;pk=true} | Bleed_3: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 10
- damage{a=6;ia=true;pi=true;pk=true}
- delay 10
- damage{a=6;ia=true;pi=true;pk=true}
- delay 10
- damage{a=6;ia=true;pi=true;pk=true} | Bleed_9: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true} | Bleed_15: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true}
- delay 10
- damage{a=10;ia=true;pi=true;pk=true} | Bleed_15X: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true}
- delay 5
- damage{a=3;ia=true;pi=true;pk=true} | Bleed_30: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true} | Bleed_30X: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true} | Bleed_60: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true} | Bleed_60X: | test |
Cooldown: 3
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=15;ia=true;pi=true;pk=true} | Bleed_100: | test |
Cooldown: 2
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true} | Bleed_500: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- damage{a=30;ia=true;pi=true;pk=true}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{amount=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=20;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=30;ia=true;pi=true;pk=true} | Bleed_500X: | test |
Cooldown: 2
Skills:
- summon{type=BleedExplosion;amount=1;radius=1;yu=true} | BleedSummon_1: | test |
Skills:
- effect:sound{s=block.fire.extinguish;v=0.5;p=2}
- effect:sound{s=block.fire.extinguish;v=0.2;p=1}
- effect:sound{s=block.fire.extinguish;v=0.2;p=0}
- potion{type=CONFUSION;duration=200;lvl=4;overwrite=true}
- sendtitle{title="&2&lToxin";subtitle="&fDamage over time/confusion";d=20} @target
- delay 10
- damage{a=18;pi=true;pk=true}
- delay 10
- damage{a=18;pi=true;pk=true}
- delay 10
- damage{a=18;pi=true;pk=true}
- delay 10
- damage{a=18;pi=true;pk=true}
- delay 10
- damage{a=18;pi=true;pk=true}
- delay 10
- damage{a=18;pi=true;pk=true} | Venom_1: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 5
- damage{a=10;ia=true;pi=true;pk=true}
- delay 5
- damage{amount=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=20;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true} | Venom_2: | test |
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20} @target
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.vex.hurt;p=0.2;v=0.25}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=0.25}
- delay 5
- damage{amount=15;ia=true;pi=true;pk=true}
- delay 5
- damage{a=25;ia=true;pi=true;pk=true}
- delay 5
- damage{a=35;ia=true;pi=true;pk=true}
- delay 5
- damage{a=45;ia=true;pi=true;pk=true} | SwampBow_Skill: | test |
Cooldown: 1
Skills:
- sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20}
- skill{s=InflictIgnite}
- delay 10
- skill{s=Phys_100}
- delay 10
- skill{s=Phys_100}
- delay 10
- skill{s=Phys_100}
- delay 10
- skill{s=Phys_100}
- delay 10
- skill{s=Phys_100} | Burn_0: | test |
Cooldown: 1
Skills:
- sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20}
- skill{s=InflictIgnite}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500} | Burn_1: | test |
Cooldown: 2
Skills:
- sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20}
- skill{s=InflictIgnite}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500}
- delay 10
- skill{s=Phys_500} | Burn_2: | test |
Cooldown: 1
Skills:
- sendtitle{title="&6&lBurning";subtitle="&fIgnite + Damage over time";d=20}
- skill{s=InflictIgnite}
- delay 10
- skill{s=Phys_1000}
- delay 10
- skill{s=Phys_1000}
- delay 10
- skill{s=Phys_1000}
- delay 10
- skill{s=Phys_1000}
- delay 10
- skill{s=Phys_1000} | Burn_2X: | test |
Skills:
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=3}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=3}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=2}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=2}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=2}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=1}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=1}
- delay 5
- heal{amount=100}
- effect:particlesphere{particle=totem;amount=15;r=1} | GuardianHeal: | test |
Conditions:
- haspotioneffect{t=WATER_BREATHING;level=0} true
Skills:
- potion{type=ABSORPTION;duration=200;lvl=4;overwrite=true} | AquirES: | test |
Conditions:
- haspotioneffect{t=WATER_BREATHING;level=0} true
Skills:
- potion{type=FAST_DIGGING;duration=200;lvl=3;overwrite=true} | AquirHaste: | test |
Conditions:
- haspotioneffect{t=WATER_BREATHING;level=0} true
Skills:
- damage{a=3;ia=true;pi=true;pk=true} @target
- effect:sound{s=entity.wither.shoot;v=0.1;p=1}
- effect:sound{s=entity.irongolem.death;v=0.1;p=2} | AquirChaos: | test |
Conditions:
- haspotioneffect{t=INCREASE_DAMAGE} true
Skills:
- damage{a=6;ia=true;pi=true;pk=true} @target
- effect:sound{s=entity.wither.shoot;v=0.1;p=1}
- effect:sound{s=entity.irongolem.death;v=0.1;p=2} | BerserkerChaos: | test |
TargetConditions:
- haspotioneffect{t=SLOW_DIGGING;level=9} true
Skills:
- damage{a=13;pk=true} @target
- effect:sound{s=block.glass.break;p=1;v=1}
- effect:sound{s=block.glass.break;p=0.5;v=0.8} | Icetomb_Helm: | test |
Conditions:
- haspotioneffect{t=SLOW_DIGGING;level=9} true
Skills:
- heal{a=40} | Icetomb_Chest: | test |
Conditions:
- haspotioneffect{t=SLOW_DIGGING;level=9} true
Skills:
- potion{type=DAMAGE_RESISTANCE;duration=40;lvl=4;overwrite=true} | Icetomb_Legs: | test |
TargetConditions:
- haspotioneffect{t=LUCK} true
Skills:
- damage{amount=20;pk=true} @target
- effect:sound{s=entity.blaze.hurt;p=1;v=0.5} | SetBonus_Ignite: | test |
Cooldown: 2
TargetConditions:
- haspotioneffect{t=BLINDNESS} true
Skills:
- potion{type=UNLUCK;duration=100;lvl=0;overwrite=true}
- sendtitle{title="&4&lBleeding";subtitle="&fChaos damage over time";d=20}
- effect:sound{s=entity.zombie_horse.hurt;p=0.2;v=0.4}
- effect:sound{s=entity.vex.hurt;p=0.2;v=1}
- effect:sound{s=entity.zombie.hurt;p=0.2;v=1}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true}
- delay 2
- damage{a=10;ia=true;pi=true;pk=true} | Infernal_Bleed: | test |
Conditions:
- haspotioneffect{t=LUCK;level=3} true
Skills:
- potion{type=ABSORPTION;duration=100;lvl=49;overwrite=true} @PIR{r=20}
- effect:particlesphere{particle=totem;amount=20;r=4}
- delay 10
- effect:particlesphere{particle=totem;amount=15;r=3}
- delay 10
- effect:particlesphere{particle=totem;amount=10;r=2}
- delay 10
- effect:particlesphere{particle=totem;amount=5;r=1} | SetBonus_Guardian: | test |
Cooldown: 10
Conditions:
- haspotioneffect{t=LEVITATION} true
Skills:
- sendtitle{title="&e✦&6✷&e✦";subtitle="&7You are now immune!";d=20}
- effect:sound{s=entity.zombie_villager.converted;v=2;p=2}
- effect:sound{s=block.portal.travel;v=0.5;p=2}
- actionmessage{m="&6SKILL ENGAGED &f| &710.0"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- actionmessage{m="&7SKILL DELAY &f| &79.0"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- actionmessage{m="&7SKILL DELAY &f| &78.0"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- actionmessage{m="&7SKILL DELAY &f| &77.0"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- actionmessage{m="&7SKILL DELAY &f| &76.0"}
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
- heal{a=1000}
- skill{s=RestoreEqualES_NoSound}
- delay 2
- sendtitle{title="&c✦&4✷&c✦";subtitle="&7Immunity Expired";d=20}
- effect:sound{s=entity.irongolem.death;v=1;p=0.5}
- actionmessage{m="&4SKILL EXPIRED &f| &75.0"}
- delay 20
- actionmessage{m="&7SKILL DELAY &f| &74.0"}
- delay 20
- actionmessage{m="&7SKILL DELAY &f| &73.0"}
- delay 20
- actionmessage{m="&7SKILL DELAY &f| &72.0"}
- delay 20
- actionmessage{m="&7SKILL DELAY &f| &71.0"}
- delay 20
- actionmessage{m="&7SKILL RECHARGED"} | Guardian_ChestSkill: | test |
Conditions:
- haspotioneffect{t=REGENERATION} true
Skills:
- heal{a=15} @PIR{r=15}
- effect:particlering{particle=reddust;radius=2;points=9;amount=1;hS=1;vS=0} @self | Guardian_LegsSkill: | test |
TargetConditions:
- haspotioneffect{t=LUCK} true
Skills:
- damage{amount=40;pk=true} @target
- effect:sound{s=entity.zombie.break_door_wood;p=1;v=0.05} | SetBonus_JUGG: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Phys_500-750} @target
- effect:sound{s=entity.player.attack.crit;p=1;v=1} | JUGG_HelmSkill: | test |
Conditions:
- haspotioneffect{t=REGENERATION} true
Skills:
- heal{a=10} | JUGG_LegsSkill: | test |
Conditions:
- haspotioneffect{t=INVISIBILITY} true
Skills:
- effect:sound{s=entity.wither.shoot;v=0.1;p=1}
- effect:sound{s=entity.irongolem.death;v=0.1;p=2}
- damage{a=30;ia=true;pi=true;pk=true} @target | InvisChaos: | test |
Conditions:
- haspotioneffect{t=NIGHT_VISION} true
Skills:
- effect:sound{s=entity.wither.shoot;v=0.1;p=1}
- effect:sound{s=entity.irongolem.death;v=0.1;p=2}
- damage{a=30;ia=true;pi=true;pk=true} @target | NVisionChaos: | test |
Conditions:
- haspotioneffect{t=INVISIBILITY} true
Skills:
- potion{type=ABSORPTION;duration=200;lvl=39;overwrite=true} | AssassinES: | test |
Conditions:
- haspotioneffect{t=INVISIBILITY} true
Skills:
- potion{type=FAST_DIGGING;duration=200;lvl=9;overwrite=true} | HasteFromInvis: | test |
Cooldown: 10
Skills:
- potion{type=GLOWING;duration=100;lvl=0;overwrite=true} @target | DeathMark: | test |
TargetConditions:
- haspotioneffect{t=GLOWING} true
Skills:
- damage{a=24;ia=true;pi=true;pk=true} @target
- effect:sound{s=entity.wither.shoot;v=0.1;p=1}
- effect:sound{s=entity.irongolem.death;v=0.1;p=2} | DeathMark_120: | test |
Skills:
- effect:particles{p=flame;amount=1;speed=0;hS=0.1;vS=0.1} @origin | NovaBlade_Tick: | test |
Skills:
- damage{amount=20;ia=true;pi=true;pk=true} | NovaBlade_Hit: | test |
Skills:
- effect:particles{p=sweepAttack;amount=1;speed=0;hS=0.1;vS=0.1} @origin | Bladestorm_Tick: | test |
Skills:
- damage{amount=15;ia=true;pi=true;pk=true} | Bladestorm_Hit: | test |
Skills:
- heal{a=1000}
- delay 5
- heal{a=1000} | FullRestore: | test |
Skills:
- effect:sound{s=block.portal.travel;v=0.1;p=2} @PIR{r=8}
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby}
- delay 10
- skill{s=RestoreNearby} | RestoreNearbySkill: | test |
Conditions:
- haspotioneffect{t=POISON} true
Skills:
- skill{s=Heal_30x3} | RestoreWhilePoison: | test |
Conditions:
- haspotioneffect{t=CONFUSION} true
Skills:
- skill{s=Heal_30x3} | RestoreWhileNausea: | test |
TargetConditions:
- haspotioneffect{t=WEAKNESS} true
Skills:
- skill{s=Phys_250-1000} @target | Conquest_1: | test |
Conditions:
- haspotioneffect{t=INCREASE_DAMAGE} true
Skills:
- skill{s=Phys_250-1000} | Conquest_2: | test |
TargetConditions:
- haspotioneffect{t=WEAKNESS} true
Skills:
- skill{s=Phys_1250-2000} @target | WeakDamage: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Phys_250-400} @target | UnluckDamage: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Phys_450-600} @target | UnluckDamage2: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Phys_500-750} @target | UnluckDamage3: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Phys_1000-1500} @target | UnluckDamage4: | test |
TargetConditions:
- haspotioneffect{t=UNLUCK} true
Skills:
- skill{s=Chaos_30-50} @target | UnluckChaos: | test |
Cooldown: 1
Skills:
- skill{s=WE_Shock} @target
- skill{s=WE_Freeze} @target
- skill{s=WE_Ignite} @target | WorldEaterElements: | test |
Conditions:
- haspotioneffect{t=REGENERATION} true
Skills:
- heal{a=10} @PIR{r=20}
- effect:particlering{particle=magicCrit;radius=2;points=9;amount=1;hS=1;vS=0} @self | Maugri_Heal: | test |
Conditions:
- haspotioneffect{t=REGENERATION} true
Skills:
- heal{a=30} @PIR{r=8}
- effect:particlering{particle=mobSpell;radius=2;points=9;amount=1;hS=1;vS=0} @self | Corrupt_SuperHeal: | test |
Conditions:
- haspotioneffect{t=REGENERATION} true
Skills:
- heal{a=20} @self | Titan_SuperHeal: | test |
Conditions:
- haspotioneffect{t=FAST_DIGGING} true
Skills:
- skill{s=InflictCurse} | CurseWhileHaste: | test |
Cooldown: 10
Skills:
- effect:sound{s=entity.zombie_villager.converted;v=1;p=2}
- potion{type=DAMAGE_RESISTANCE;duration=200;lvl=4;overwrite=true}
- delay 60
- potion{type=DAMAGE_RESISTANCE;duration=200;lvl=3;overwrite=true} | IgnoreLethalDamage: | test |
Skills:
- potion{type=DAMAGE_RESISTANCE;duration=1;lvl=0;overwrite=true}
- effect:sound{s=entity.zombie.attack_door_wood;v=1;p=0.5}
- delay 5
- effect:sound{s=entity.wither.death;v=0.5;p=2}
- lightning @Self
- damage{amount=20} | TakeLethalDamageOnHit: | test |
Conditions:
- day true
Skills:
- potion{type=SPEED;duration=300;lvl=9;overwrite=true}
- potion{type=JUMP;duration=300;lvl=2;overwrite=true} | DayArmorBuff: | test |
Conditions:
- night true
Skills:
- potion{type=ABSORPTION;duration=99999;lvl=19;overwrite=true} | NightArmorBuff: | test |
Conditions:
- haspotioneffect{t=INCREASE_DAMAGE} true
Skills:
- randomskill{s=Chaos_80,Chaos_100,Chaos_120} @target | Evangelion_Melee: | test |
Conditions:
- haspotioneffect{t=INCREASE_DAMAGE} true
Skills:
- randomskill{s=Chaos_40,Chaos_50,Chaos_60,Chaos_70,Chaos_80} @target | Evangelion_Ranged: | test |
Cooldown: 4
Skills:
- delay 10
- heal{amount=12}
- delay 10
- heal{amount=12}
- delay 10
- heal{amount=12}
- delay 10
- heal{amount=12}
Chaos_5-15:
Skills:
- randomskill{s=Chaos_5,Chaos_10,Chaos_15}
Chaos_10-25:
Skills:
- randomskill{s=Chaos_10,Chaos_15,Chaos_20,Chaos_25}
Chaos_15-30:
Skills:
- randomskill{s=Chaos_15,Chaos_20,Chaos_25,Chaos_30}
Chaos_30-50:
Skills:
- randomskill{s=Chaos_30,Chaos_40,Chaos_50}
Chaos_40-80:
Skills:
- randomskill{s=Chaos_40,Chaos_50,Chaos_60,Chaos_70,Chaos_80}
Chaos_50-80:
Skills:
- randomskill{s=Chaos_50,Chaos_60,Chaos_70,Chaos_80}
Chaos_80-120:
Skills:
- randomskill{s=Chaos_80,Chaos_100,Chaos_120}
Chaos_100-150:
Skills:
- randomskill{s=Chaos_100,Chaos_120,Chaos_150}
Chaos_100-250:
Skills:
- randomskill{s=Chaos_100,Chaos_150,Chaos_200,Chaos_250}
Phys_15-45:
Skills:
- randomskill{s=Phys_15,Phys_30,Phys_45}
Phys_25-75:
Skills:
- randomskill{s=Phys_25,Phys_50,Phys_75}
Phys_50-100:
Skills:
- randomskill{s=Phys_50,Phys_75,Phys_100}
Phys_75-150:
Skills:
- randomskill{s=Phys_75,Phys_100,Phys_125,Phys_150}
Phys_100-250:
Skills:
- randomskill{s=Phys_100,Phys_150,Phys_200,Phys_250}
Phys_150-300:
- randomskill{s=Phys_150,Phys_200,Phys_250,Phys_300}
Phys_200-350:
- randomskill{s=,Phys_200,Phys_250,Phys_300,Phys_350}
Phys_250-400:
Skills:
- randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400}
Phys_250-1000:
Skills:
- randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400,Phys_450,Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000}
Phys_350-500:
Skills:
- randomskill{s=Phys_350,Phys_400,Phys_450,Phys_500}
Phys_450-600:
Skills:
- randomskill{s=Phys_450,Phys_500,Phys_550,Phys_600}
Phys_500-750:
Skills:
- randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750}
Phys_500-1000:
Skills:
- randomskill{s=Phys_500,Phys_750,Phys_1000}
Phys_500-1500:
Skills:
- randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000,Phys_1250,Phys_1500}
Phys_1000-1500:
Skills:
- randomskill{s=Phys_1000,Phys_1250,Phys_1500}
Phys_1250-2000:
Skills:
- randomskill{s=Phys_1250,Phys_1500,Phys_2000}
Phys_1500-2500:
Skills:
- randomskill{s=Phys_1500,Phys_2000,Phys_2500}
Phys_2000-3500:
Skills:
- randomskill{s=Phys_2000,Phys_2500,Phys_3000,Phys_3500} | SlowHealOnHit: | test |
Cooldown: 1
Skills:
- randomskill{s=Phys_10,Phys_50,Phys_100,Phys_250,Phys_500,Phys_1000,Phys_2500,Phys_5000,Phys_Max} | RandomPhys: | test |
Cooldown: 1
Skills:
- randomskill{s=Chaos_5,Chaos_10,Chaos_25,Chaos_40,Chaos_80,Chaos_150,Chaos_250,Chaos_Max} | RandomChaos: | test |
Skills:
- heal{a=2} | Heal_1: | test |
Skills:
- heal{a=4} | Heal_2: | test |
Skills:
- heal{a=6} | Heal_3: | test |
Skills:
- heal{a=8} | Heal_4: | test |
Skills:
- heal{a=10} | Heal_5: | test |
Skills:
- heal{a=14} | Heal_7: | test |
Skills:
- heal{a=16} | Heal_8: | test |
Skills:
- heal{a=18} | Heal_9: | test |
Skills:
- heal{a=20} | Heal_10: | test |
Skills:
- heal{a=25} | Heal_12half: | test |
Skills:
- heal{a=30} | Heal_15: | test |
Skills:
- heal{a=40} | Heal_20: | test |
Skills:
- heal{a=60} | Heal_30: | test |
Skills:
- heal{a=80} | Heal_40: | test |
Skills:
- heal{a=100}
Heal_3-7:
Skills:
- randomskill{s=Heal_3,Heal_4,Heal_5,Heal_7}
Heal_5-10:
Skills:
- randomskill{s=Heal_5,Heal_7,Heal_8,Heal_10}
Heal_10-15:
Skills:
- randomskill{s=Heal_10,Heal_12half,Heal_15}
Heal_10-20:
Skills:
- randomskill{s=Heal_10,Heal_12half,Heal_15,Heal_20}
Heal_20-50:
Skills:
- randomskill{s=Heal_20,Heal_30,Heal_40,Heal_50} | Heal_50: | test |
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