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Skills: - equip{item=air HEAD} - effect:particles{p=explosion_normal;a=10;hS=0.15;vS=0.15;y=2;size=1} @self - delay 2 - summon{t=ParrotMinion;a=1;yr=1;yu=true} @self
CaptainDrownedSummon:
test
Cooldown: 4 Conditions: - targetwithin 8 true Skills: - projectile{bulletType=ITEM;material=potion;oT=PoisonPotionThrowTick;oE=PoisonPotionThrowEnd;i=1;hnp=false;sE=true;v=10;mr=16;vO=2;g=0.98} @RLNTE{a=2;r=8;s=4;minr=5} - sound{s=entity.splash_potion.throw;p=0.7} - delay 2 - sound{s=entity.splash_potion.throw;p=0.5}
PoisonPotionThrow:
test
Skills: - effect:particles{p=SPELL_WITCH;a=1;hs=0;vs=0} @origin
PoisonPotionThrowTick:
test
Skills: - effect:particlesphere{p=SPELL_WITCH;a=80;r=2} @origin - potion{t=POISON;d=70;l=1} @PNTL{r=3} - sound{s=block.glass.break;p=0.7} @origin - delay 4 - sound{s=entity.witch.celebrate;p=0.6;v=0.8} @PIR{r=4}
PoisonPotionThrowEnd:
test
Cooldown: 16 Conditions: Skills: - potion{t=SLOW;d=50;l=7} @self - equip{item=potion MAINHAND} - sound{s=entity.bat.takeoff;p=0.8} @self - delay 4 - sound{s=entity.generic.drink;p=0.8} @self - delay 10 - sound{s=entity.generic.drink;p=0.8} @self - delay 10 - message{msg="&c&l<mob.name>&f super !"} @PIR{r=15} - effect:particlesphere{p=reddust;c=#71ff5e;radius=3;a=500;hs=0.1;vs=0.1} @origin - delay 3 - heal{a=120} @self - delay 2 - equip{item=Redcap_Axe MAINHAND}
HealPotionConsume:
test
Cooldown: 8 Skills: - projectile{bulletType=ITEM;material=splash_potion;oT=MolotovThrowTick;oH=MolotovThrowHit;oE=MolotovThrowEnd;i=2;hp=false;hnp=false;sE=false;v=8;mr=16;vO=1;g=0.96} @RLNTE{a=1;r=8;s=5;minr=6} - sound{s=entity.splash_potion.throw;p=0.6}
MolotovThrow:
test
Skills: - effect:particles{p=flame;a=1;hs=0;vs=0} @Origin
MolotovThrowTick:
test
Skills: - setblock{m=FIRE} @Ring{radius=2;points=6;yoffset=0} - sound{s=block.glass.break;p=0.6} @origin
MolotovThrowEnd:
test
Cooldown: 10 Skills: - projectile{bulletType=ITEM;material=splash_potion;oT=MolotovPotionThrowTick;oH=MolotovPotionThrowHit;oE=MolotovPotionThrowEnd;i=2;hnp=false;sE=true;v=7;mr=16;vO=1;g=0.96} @target - sound{s=entity.splash_potion.throw;p=0.5}
MolotovPotionThrow:
test
Skills: - effect:particles{p=flame;a=1;hs=0;vs=0} @origin
MolotovPotionThrowTick:
test
Skills: - ignite{ticks=80} @PIR{r=3}
MolotovPotionThrowHit:
test
Skills: - effect:particles{p=flame;a=10;hs=0.25;vs=0.4} @origin - sound{s=block.glass.break;p=0.7} @origin - delay 8 - sound{s=entity.witch.celebrate;p=0.6;v=0.8} @origin
MolotovPotionThrowEnd:
test
Cooldown: 16 Skills: - projectile{bulletType=MYTHICITEM ;material=Redcap_Axe;oT=RedcapAxeThrowTick;oH=RedcapAxeThrowHit;oE=RedcapAxeThrowEnd;i=1;hnp=false;sE=false;v=5;mr=16;vO=1;g=0.96} @target - sound{s=entity.player.attack.sweep;p=0.3} @origin - delay 3 - sound{s=entity.player.attack.sweep;p=0.5} @origin - delay 3 - sound{s=entity.player.attack.sweep;p=0.3} @origin - delay 3 - sound{s=entity.player.attack.sweep;p=0.5} @origin
RedcapAxeThrow:
test
Skills: - effect:particles{p=CRIT;a=1;hs=0;vs=0} @origin
RedcapAxeThrowTick:
test
Skills: - damage{a=15}
RedcapAxeThrowHit:
test
Skills:
RedcapAxeThrowEnd:
test
TargetConditions: - distance{d=<5} - entitytype{t=PLAYER} true - health{a=>80} true Skills: - runaigoalselector{goal=fleeplayers} - potion{t=SPEED;d=100;l=1;p=false} @self - delay 20 - potionclear{} @self
RedcapAway:
test
Cooldown: 2 Skills: - projectile{bulletType=MYTHICITEM;material=LegTrap_Open;oT=LegTrapThrowTick;oE=LegTrapThrowEnd;i=1;hp=false;hnp=false;sE=false;v=7;mr=16;vO=2;g=0.9} @RLNTE{a=1;r=5;s=3;minr=3} - sound{s=entity.splash_potion.throw;p=0.6}
LegTrapThrow:
test
Skills: - effect:particles{p=crit;a=1;hs=0;vs=0} @origin
LegTrapThrowTick:
test
Skills: - effect:particles{p=smoke;a=10;hs=0.25;vs=0.4} @origin - sound{s=entity.horse.armor;p=0.5} @origin - delay 2 - summon{t=LegTrap}
LegTrapThrowEnd:
test
Cooldown: 6 Skills: - projectile{bulletType=MYTHICITEM;material=LegTrap_Open;oT=LegTrapThrow2Tick;oE=LegTrapThrow2End;i=1;hp=false;hnp=false;sE=false;v=8;mr=16;vO=2;g=0.9} @RLNTE{a=2;r=10;s=5;minr=6} - sound{s=entity.splash_potion.throw;p=0.6} - delay 6 - sound{s=entity.splash_potion.throw;p=0.6}
LegTrap2Throw:
test
Skills: - effect:particles{p=crit;a=1;hs=0;vs=0} @origin
LegTrapThrow2Tick:
test
Skills: - effect:particles{p=smoke;a=10;hs=0.25;vs=0.4} @origin - sound{s=entity.horse.armor;p=0.5} @origin - delay 2 - summon{t=LegTrap}
LegTrapThrow2End:
test
Cooldown: 20 Skills: - projectile{bulletType=MYTHICITEM;material=GhastStatue_Normal;oT=GhastStatueThrowTick;oE=GhastStatueThrowEnd;i=1;hp=false;hnp=false;sE=false;v=5;mr=16;vO=2;g=0.97} @RLNTE{a=1;r=13;s=5;minr=9} - sound{s=entity.experience_bottle.throw;p=0.6}
GhastStatueThrow:
test
Skills: - effect:particles{p=flame;a=1;hs=0;vs=0} @origin
GhastStatueThrowTick:
test
Skills: - effect:particles{p=flame;a=10;hs=0.25;vs=0.4} @origin - sound{s=entity.horse.armor;p=0.3} @origin - delay 4 - summon{t=GhastStatue}
GhastStatueThrowEnd:
test
Skills: - effect:particlesphere{p=cloud;a=40;hS=0.6;vS=0.6;s=3;r=6} @self - delay 4 - message{m="<mob.name>&f<&co>lol"} @PIR{r=30} - delay 20 - signal{s=RedCapDead} @MIR{r=30;t=LegTrap,GhastStatue} - delay 10 - command{c="mythicmobs i give <trigger.name> KingSlime_Core"} @Trigger ~onDeath - command{c="dm end <trigger.name> pve1"} @Trigger ~onDeath
RedCapDeath:
test
Skills: - setNoDamageTicks{ticks=110} @self - runaigoalselector{goal=clear} @self - equip{item=LegTrap_Close HEAD} - sound{s=block.anvil.place;p=0.6;v=0.5} @self - delay 1 - effect:particles{p=smoke;a=10;hs=0.25;vs=0.4} @origin - damage{a=4;ia=true} @PIR{r=2} - potion{t=SLOW;d=120;l=4;p=false;icon=false} @PIR{r=2} - potion{t=LEVITATION;d=120;l=-20;p=false;icon=false} @PIR{r=2} - delay 4 - sound{s=entity.witch.celebrate;p=0.5;v=0.8} @self - delay 96 - remove @self
LegTrapActivate:
test
Skills: - effect:particles{p=cloud;a=5;hs=0.25;vs=0.25} @origin - sound{s=entity.item.break;p=0.6;v=0.6} @self - delay 4 - remove @self
LegTrapRemove:
test
Conditions: - targetwithin 10 true Skills: - equip{item=GhastStatue_Rage HEAD} - delay 3 - sound{s=item.firecharge.use;p=0.5;v=0.6} @self - delay 2 - sound{s=item.firecharge.use;p=0.6;v=0.6} @self - delay 2 - sound{s=item.firecharge.use;p=0.6;v=0.6} @self - delay 2 - runaigoalselector{goal=lookatplayers} @self - projectile{i=1;oT=GhastStatueFlamethrowTick;oH=GhastStatueFlamethrowHit;hnp=true;mr=8;sE=false} @target - delay 30 - equip{item=GhastStatue_Normal HEAD}
GhastStatueFlamethrow:
test
Skills: - effect:particles{particle=flame;a=12;s=0.1;hs=0.2;vs=0.2} @origin
GhastStatueFlamethrowTick:
test
Skills: - damage{a=1;pkb=true} - ignite{t=80}
GhastStatueFlamethrowHit:
test
Skills: - effect:particles{p=cloud;a=7;hs=0.3;vs=0.3} @origin - sound{s=entity.item.break;p=0.4;v=0.6} @self - delay 4 - remove @self
GhastStatueRemove:
test
Skills: - randomskill{skills=S_creature_Heal,S_creature_shockwave,S_creature_summoned,S_creature_punch_fake,S_creature_single_laser;sync=true} @self
S_creature_SkillTimer:
test
Conditions: - playerwithin{d=50} true - hastag{t=heal} false - hastag{t=skillRunning} false Skills: - state{s=heal} @self - addtag{t=skillRunning} @self - addtag{t=heal} @self - setAI{ai=false} @self - delay 15 - heal{amount=70} @self - delay 20 - setAI{ai=true} @self - removetag{t=skillRunning} @self - delay 400 - removetag{t=heal} @self
S_creature_Heal:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=shockwave} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 20 - potion{t=SLOW;d=100;l=5} @PlayersInRadius{r=10} - delay 7 - setAI{ai=true} @self - delay 10 - removetag{t=skillRunning} @self
S_creature_shockwave:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=shockwave} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 10 - damage{a=6} @t - delay 5 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_left_jab:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=shockwave} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 10 - damage{a=10} @t - delay 5 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_right_straight:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=shockwave} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 12 - damage{a=15} @t - delay 5 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_left_hook:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=summoned} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 10 - summon{mob=Sakura_creature_minion} @nearestplayer{r=30} - delay 17 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_summoned:
test
Conditions: - playerwithin{d=30} true - hastag{t=skillRunning} false Skills: - state{s=punch_fake} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 15 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_punch_fake:
test
Conditions: - playerwithin{d=40} true - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=punch_fake} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 20 - effect:particleline{particle=reddust;color=#00008b;amount=10;syo=1;tyo=1;fromOrigin=true} @target - damage{a=25} @t - delay 10 - setAI{ai=true} @self - delay 7 - removetag{t=skillRunning} @self
S_creature_single_laser:
test
Skills: - delay 25 - sound{s=entity.firework_rocket.launch;v=1;pitch=1} - effect:particles{p=explosion_emitter;a=10;s=2} @self - sound{s=entity.generic.explode;v=1;pitch=0} - sound{s=entity.generic.explode;v=1;pitch=1} - damage{a=12;type=VOID} @PlayersInRadius{r=10} - damage{a=6} @PlayersInRadius{r=10} - delay 20
S_creature_Death:
test
Skills: - runaigoalselector{goal=gotolocation 71,2,115} - delay 120 - runaigoalselector{goal=gotolocation 71,2,106} - delay 120 - remove @self
Target1Move:
test
Skills: - runaigoalselector{goal=gotolocation 76,2,127} - delay 120 - runaigoalselector{goal=gotolocation 76,2,118} - delay 120 - remove @self
Target2Move:
test
Skills: - runaigoalselector{goal=gotolocation 75,2,140} - delay 120 - runaigoalselector{goal=gotolocation 75,2,131} - delay 120 - remove @self
Target3Move:
test
Skills: - runaigoalselector{goal=gotolocation 80,2,134} - delay 100 - runaigoalselector{goal=gotolocation 80,2,126} - delay 100 - remove @self
Target4Move:
test
Skills: - runaigoalselector{goal=gotolocation 83,2,117} - delay 100 - runaigoalselector{goal=gotolocation 83,2,109} - delay 100 - remove @self
Target5Move:
test
Skills: - runaigoalselector{goal=gotolocation 91,2,122} - delay 80 - runaigoalselector{goal=gotolocation 91,2,115} - delay 80 - remove @self
Target6Move:
test
Skills: - runaigoalselector{goal=gotolocation 92,2,141} - delay 80 - runaigoalselector{goal=gotolocation 92,2,134} - delay 80 - remove @self
Target7Move:
test
Skills: - runaigoalselector{goal=gotolocation 94,6,114} - delay 80 - runaigoalselector{goal=gotolocation 94,6,107} - delay 80 - remove @self
Target8Move:
test
Skills: - runaigoalselector{goal=gotolocation 94,6,128} - delay 80 - runaigoalselector{goal=gotolocation 94,6,120} - delay 80 - remove @self
Target9Move:
test
Skills: - runaigoalselector{goal=gotolocation 94,8,139} - delay 80 - runaigoalselector{goal=gotolocation 94,8,132} - delay 80 - remove @self
Target10Move:
test
Skills: - runaigoalselector{goal=gotolocation 69,2,148} - delay 60 - runaigoalselector{goal=gotolocation 69,2,142} - delay 60 - remove @self #Teleport
Target11Move:
test
Skills: - teleportto{location=74,2,145} @self - delay 90 - teleportto{location=78,5,147} @self - delay 90 - remove @self
Target12Move:
test
Skills: - runaigoalselector{goal=gotolocation 72,2,151} - delay 55 - runaigoalselector{goal=gotolocation 77,2,146} - delay 55 - remove @self
Target13Move:
test
Skills: - runaigoalselector{goal=gotolocation 86,2,152} - delay 160 - runaigoalselector{goal=gotolocation 76,2,142} - delay 200 - remove @self
Target14Move:
test
Skills: - runaigoalselector{goal=gotolocation 77,2,152} - delay 80 - runaigoalselector{goal=gotolocation 82,2,147} - delay 80 - remove @self
Target15Move:
test
Skills: - runaigoalselector{goal=gotolocation 85,2,148} - delay 55 - runaigoalselector{goal=gotolocation 85,2,141} - delay 60 - remove @self #Teleport
Target16Move:
test
Skills: - teleportto{location=89,2,151} @self - delay 90 - teleportto{location=88,5,144} @self - delay 90 - remove @self
Target17Move:
test
Skills: - runaigoalselector{goal=gotolocation 92,2,152} - delay 120 - runaigoalselector{goal=gotolocation 92,2,142} - delay 120 - remove @self
Target18Move:
test
Skills: - CancelEvent - skill{s=TeemoBlind} @self
TeemoCancel:
test
Conditions: - targetwithin {d=20} true - targetinlineofsight true Skills: - look{headOnly=false;immediately=true;repeat=50;repeatInterval=1} @target - state{s=shoot} @self - potion{type=SLOW;duration=2;lvl=6;force=true} @self - potion{type=SLOW;duration=25;lvl=7;delay=2;force=true} @self - delay 10 - projectile{onTick=TeemoShootT;onHit=TeemoShootH;v=13;i=1;hR=1;vR=1;syo=0.6;HitNonPlayers=true;mr=20;tyo=0.25} @target - projectile{onTick=TeemoShootT;v=13;i=1;hR=1;vR=1;syo=0.6;HitNonPlayers=true;mr=20;tyo=0.25;delay=1} @target - sound{s=item.crossbow.shoot;p=1;v=2} @selflocation
TeemoShoot:
test
Skills: - effect:particles{p=spell_mob;c=#70AD47;vS=0.05;hS=0.05;speed=0,size=0.5;a=3} @origin
TeemoShootT:
test
Skills: - damage{a=4} @target - potion{type=POISON;duration=40;lvl=2;force=true} @target
TeemoShootH:
test
Conditions: - playerwithin{r=10} true Skills: - runaigoalselector{goal=clear} @self - runaigoalselector{goal=fleeplayers} @self
KeepDistance:
test
Conditions: - playerwithin{r=10} false Skills: - runaigoalselector{goal=clear} @self - runaigoalselector{goal=movetowardstarget} @self - runaigoalselector{goal=lookatplayers} @self - runaigoalselector{goal=avoidzombies} @self
GetCloser:
test
Cooldown: 14 Conditions: - targetwithin {d=20} true - targetinlineofsight true Skills: - look{headOnly=false;immediately=true;repeat=60;repeatInterval=1} @target - state{s=shoot} @self - potion{type=SLOW;duration=2;lvl=6;force=true} @self - potion{type=SLOW;duration=25;lvl=7;delay=2;force=true} @self - delay 10 - projectile{onTick=TeemoBlindT;onHit=TeemoBlindH;v=13;i=1;hR=1;vR=1;syo=0.6;HitNonPlayers=true;mr=20;tyo=0.25} @target - projectile{onTick=TeemoBlindT;v=13;i=1;hR=1;vR=1;syo=0.6;HitNonPlayers=true;mr=20;tyo=0.25;delay=1} @target - sound{s=entity.ghast.shoot;p=1;v=2} @selflocation
TeemoBlind:
test
Skills: - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.6563;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.6563;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=-0.0625;Size=0.35;delay=0;sideOffset=0.1875} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=0.0313;Size=0.35;delay=0;sideOffset=-0.0938} @origin - effect:particles{p=reddust;c=#800000;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=-0.0625;Size=0.35;delay=0;sideOffset=0.1875} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#800000;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=0.0313;Size=0.35;delay=0;sideOffset=-0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.3281;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.3281;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.2188;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.2188;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.1094;y=-0.0313;Size=0.35;delay=0;sideOffset=0.0938} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.1094;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.6563;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.6563;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=0.1875;Size=0.35;delay=0;sideOffset=-0.0625} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#990099;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.5469;y=-0.0938;Size=0.35;delay=0;sideOffset=0.0313} @origin - effect:particles{p=reddust;c=#800000;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=0.1875;Size=0.35;delay=0;sideOffset=-0.0625} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#800000;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.4375;y=-0.0938;Size=0.35;delay=0;sideOffset=0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.3281;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.3281;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.2188;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.2188;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.1094;y=0.0938;Size=0.35;delay=0;sideOffset=-0.0313} @origin - effect:particles{p=reddust;c=#808080;a=1;s=0.00;hs=0.00;vs=0.00;forwardOffset=0.1094;y=0.0000;Size=0.35;delay=0;sideOffset=0.0000} @origin
TeemoBlindT:
test
Conditions: - playerwithin {d=20} true Cooldown: 22 Skills: - sound{s=custom.teemo.run;p=1;v=2} @self - potion{type=SPEED;duration=140;lvl=2;force=true} @self
TeemoRun:
test
Skills: - damage{a=4} @target - potion{type=BLINDNESS;duration=80;lvl=2;force=true} @target - potion{type=WEAKNESS;duration=80;lvl=5;force=true} @target
TeemoBlindH:
test
Conditions: - targetwithin {d=20} true - targetinlineofsight true Cooldown: 34 Skills: - state{s=throw} @self - potion{type=SLOW;duration=2;lvl=6;force=true} @self - potion{type=SLOW;duration=25;lvl=7;delay=2;force=true} @self - delay 10 - projectile{bulletType=MOB;mob=Shroom;onTick=TeemoShroomT;onEnd=TeemoShroomE;v=13;i=1;syo=1,HitNonPlayers=true;g=1.5;sfo=2;mr=20;tyo=1.5;vO=1.5} @Forward{f=5} - sound{s=custom.teemo.laugh;p=1;v=2} @self
TeemoShroom:
test
Skills: - effect:particles{p=reddust;c=#FF00FF;vS=0.2;hS=0.2;speed=1}
TeemoShroomT:
test
Skills: - summon{m=ShroomInvis;a=1;radius=0.1} @origin
TeemoShroomE:
test
Conditions: - playerwithin{d=3} Skills: - sound{s=custom.teemo.laugh;p=1;v=2} @self - explode - effect:particlering{particle=reddust;c=#FF00FF;amount=200;radius=1;s=50;hS=1;vS=0;y=0.25} @self - damage{a=4} @PIR{r=4} - potion{type=POISON;duration=100;lvl=2;force=true} @PIR{r=4} - potion{type=SLOW;duration=100;lvl=2;force=true} @PIR{r=4} - effect:bloodyScreen{d=100} @PIR{r=4} - suicide
ShroomInvisExplode:
test
Skills: - sound{s=custom.teemo.laugh;p=1;v=2} @self - explode - effect:particlering{particle=reddust;c=#FF00FF;amount=200;radius=1;s=50;hS=1;vS=0;y=0.25} @self - damage{a=4} @PIR{r=4} - potion{type=POISON;duration=100;lvl=2;force=true} @PIR{r=4} - potion{type=SLOW;duration=100;lvl=2;force=true} @PIR{r=4} - effect:bloodyScreen{d=100} @PIR{r=4} - suicide
ShroomDamaged:
test
Skills: - CancelEvent - damage{a=4} @target - potion{t=POISON;d=20;l=1} @target
Summoner_2:
test
Skills: - CancelEvent - damage{a=6} @target - potion{t=POISON;d=20;l=2} @target
Summoner_3:
test
Skills: - CancelEvent - damage{a=9} @target - potion{t=POISON;d=20;l=2} @target - potion{t=WITHER;d=20;l=1} @target
Summoner_4:
test
Conditions: - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=animation.model.attack1} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 28 - damage{a=10} @t - potion{t=POISON;d=200;l=2} @t - setAI{ai=true} @self - delay 62 - removetag{t=skillRunning} @self
S_Bee_Attack:
test
Conditions: - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=animation.model.attack2} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 20 - damage{a=18} @t - setAI{ai=true} @self - delay 80 - removetag{t=skillRunning} @self
S_Bee_Attack2:
test
Conditions: - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=animation.model.attack3(projection)} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 20 - skill{s=S_Bee_Shot1} @Forward - delay 2 - skill{s=S_Bee_Shot2} @Forward - delay 2 - skill{s=S_Bee_Shot3} @Forward - delay 2 - skill{s=S_Bee_Shot4} @Forward - delay 2 - skill{s=S_Bee_Shot5} @Forward - delay 2 - skill{s=S_Bee_Shot6} @Forward - delay 2 - skill{s=S_Bee_Shot7} @Forward - delay 2 - skill{s=S_Bee_Shot8} @Forward - delay 2 - skill{s=S_Bee_Shot9} @Forward - delay 2 - skill{s=S_Bee_Shot10} @Forward - delay 2 - skill{s=S_Bee_Shot11} @Forward - delay 2 - skill{s=S_Bee_Shot12} @Forward - delay 2 - skill{s=S_Bee_Shot13} @Forward - delay 2 - skill{s=S_Bee_Shot14} @Forward - delay 2 - skill{s=S_Bee_Shot1} @Forward - setAI{ai=true} @self - delay 60 - removetag{t=skillRunning} @self
S_Bee_Attack3:
test
Conditions: - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=animation.model.attack4(projection)} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 12 - skill{s=S_Bee_Shot1} @Forward - delay 3 - skill{s=S_Bee_Shot1} @Forward - delay 4 - skill{s=S_Bee_Shot1} @Forward - delay 3 - skill{s=S_Bee_Shot1} @Forward - delay 3 - skill{s=S_Bee_Shot1} @Forward - delay 4 - skill{s=S_Bee_Shot1} @Forward - delay 3 - skill{s=S_Bee_Shot1} @Forward - delay 3 - skill{s=S_Bee_Shot1} @Forward - setAI{ai=true} @self - delay 65 - removetag{t=skillRunning} @self
S_Bee_Attack4:
test
Conditions: - playerwithin{d=10} true - hastag{t=skillRunning} false Skills: - state{s=animation.model.attack5} @self - addtag{t=skillRunning} @self - setAI{ai=false} @self - delay 25 - damage{a=15} @ForwardWall{f=3;y=0.0;width=1;height=3} - delay 5 - damage{a=15} @ForwardWall{f=3;y=0.0;width=1;height=3} - delay 30 - setAI{ai=true} @self - delay 60 - removetag{t=skillRunning} @self
S_Bee_Attack5:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot1:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=24} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot2:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=48} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot3:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=72} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot4:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=96} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot5:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=120} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot6:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=144} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot7:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=168} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot8:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=192} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot9:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=216} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot10:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=240} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot11:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=264} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot12:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=312} - sound{s=entity.firework_rocket.launch;v=1;pitch=2}
S_Bee_Shot13:
test
Skills: - projectile{onTick=S_Bee-Tick;onEnd=S_Bee-End;onHit=S_Bee-Hit;v=50;i=1;hR=3;vR=1;syo=2;mr=200;hO=336} - sound{s=entity.firework_rocket.launch;v=1;pitch=2} S_Bee-Tick: Skills: - effect:particles{p=smoke;amount=3;speed=0;hS=0.2;vS=0.2} @origin S_Bee-Hit: Skills: - damage{a=12} - effect:explosion{amount=5;speed=2} - sound{s=entity.generic.explode;v=3} S_Bee-End: Skills: - effect:particleline{particle=smoke;amount=4;xs=0.3;xz=0.3;tyo=2;fromOrigin=true} - sound{s=entity.generic.explode;v=3}
S_Bee_Shot14:
test
Conditions: - playerwithin{d=10} true Skills: - state{s=animation.model.death} @self - potion{t=POISON;d=160;l=2} @PlayersInRadius{r=10} - message{m="<mob.name>&f<&co> got attacked"} @PlayersInRadius{r=10}
S_Bee_Death:
test
Conditions: - playerwithin{d=25} true Cooldown: 22 Skills: - potion{type=SPEED;duration=140;lvl=2;force=true} @self - state{s=walk}
S_FF_Walk:
test