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Cooldown: 8 Conditions: - offgcd - targetwithin{d=4} cancel Skills: - gcd{ticks=160} - message{m="<mob.name>&f<&co> I'll crush you!"} @PIR{r=40} - projectile{bulletType=BLOCK;material=STONE;onHit=BoulderTossVeteran-Hit;onTick=BoulderTossVeteran-Tick;onEnd=BoulderTossVeteran-End;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation BoulderTossVeteran-Hit: Skills: - damage{amount=14} @PlayersNearOrigin{r=3} BoulderTossVeteran-End: Skills: - effect:particles{p=block_crack;m=stone;a=200;hSpread=3.0;vSpread=3.0} @origin - effect:particles{p=block_crack;m=stone;a=100;hSpread=1.0;vSpread=1.0} @origin - effect:particles{p=cloud;a=40;hSpread=1.0;vSpread=1.0} @origin BoulderTossVeteran-Tick: Skills: - effect:particles{p=block_crack;m=stone;a=10;hSpread=0.5;vSpread=0.5} @origin
BoulderTossVeteran:
test
Cooldown: 8 Conditions: - offgcd - targetwithin{d=4} Skills: - gcd{ticks=160} - damage{amount=8} @PIR{r=4} - throw{velocity=20;velocityY=4} @PIR{r=4} - effect:particles{p=cloud;a=200;hSpread=4.0;vSpread=1.0} @self
StompVeteran:
test
Cooldown: 3 Conditions: - offgcd Skills: - gcd{ticks=160} } @PIR{r=40} - projectile{bulletType=ITEM;material=STONE;onHit=RockTossVeteran-Hit;onTick=RockTossVeteran-Tick;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation RockTossVeteran-Hit: Skills: - damage{amount=6} @PlayersNearOrigin{r=3} RockTossVeteran-End: Skills: - effect:particles{p=block_crack;m=stone;a=20;hSpread=3.0;vSpread=3.0} @origin - effect:particles{p=block_crack;m=stone;a=10;hSpread=1.0;vSpread=1.0} @origin RockTossVeteran-Tick: Skills: - effect:particles{p=block_crack;m=stone;a=10;hSpread=0.5;vSpread=0.5} @origin
RockTossVeteran:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=160} - message{m="<mob.name>&f rushes forward!"} @PIR{r=40} - lunge{v=-20} @target
RushVeteran:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=160} - message{m="<mob.name>&f tosses a Baby Goblin!"} @PIR{r=40} - projectile{bulletType=MOB;mob=BabyGoblin;onEnd=TossBabyGoblinVeteran-End;onTick=TossBabyGoblinVeteran-Tick;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation @targetlocation TossBabyGoblinVeteran-End: Skills: - summon{type=BabyGoblin;amount=1;radius=1;onSurface=true;ctt=true;itt=true} @origin TossBabyGoblinVeteran-Tick: Skills: - effect:particles{p=slime;a=10;hSpread=0.5;vSpread=0.5} @origin
TossBabyGoblinVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f<&co> Feel my poison run through your veins!"} @PlayersInRadius{r=40} - delay 20 - potion{type=SLOW;duration=200;level=2} - potion{type=CONFUSION;duration=200;level=1} - potion{type=POISON;duration=200;level=2}
PoisonFangVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f<&co> Can you feel the life leaving you?"} @PlayersInRadius{r=40} - delay 20 - heal{amount=25} @self - damage{amount=5}
LifeLeechVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f<&co> I am everlasting!"} @PlayersInRadius{r=40} - delay 20 - potion{type=REGENERATION;duration=200;level=2} @self
RegenVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f<&co> This will slow you down!"} @PlayersInRadius{r=40} - delay 20 ;s=10;v=30;f=0;rd=200} @Target - shoot{type=ARROW;velocity=30;damage=4} @Target - potion{type=SLOW;duration=200;level=2}
CripplingShotVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f<&co> You will be nothing but ashes!"} @PlayersInRadius{r=40} - delay 20 ;s=10;v=30;f=0;rd=200} @Target - shoot{type=ARROW;velocity=30;damage=4} @Target - ignite{ticks=100} @Target
BurningShotVeteran:
test
Cooldown: 60 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="&d<mob.name>&f disappears!"} @PlayersInRadius{r=40} - delay 10 - potion{type=INVISIBILITY;duration=200;level=2}
VanishVeteran:
test
Cooldown: 8 Conditions: - targetwithin{d=25} - offgcd Skills: - GCD{ticks=200} - message{cooldown=30;m="<mob.name>&f<&co> You can't escape me!"} @PlayersInRadius{r=40} - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self
SmashAttackVeteran:
test
Cooldown: 30 Conditions: - targetwithin{d=5} - offgcd Skills: - GCD{ticks=200} - message{m="<mob.name>&f<&co> Darkness closes in on you!"} @PlayersInRadius{r=40} - delay 20 - potion{type=BLINDNESS;duration=200;level=2}
BlindVeteran:
test
Cooldown: 30 Conditions: - offgcd Skills: - GCD{ticks=200} - message{m="<mob.name>&f<&co> Get over here!"} @PlayersInRadius{r=40} - delay 20 - forcepull{spread=1} @PlayersInRadius{r=40}
PullVeteran:
test
Cooldown: 20 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> Sprites, arise!"} @PlayersInRadius{r=40} - delay 20 - summon{type=LesserDarkSprite;amount=1;radius=3} @Target - delay 20 - summon{type=LesserDarkSprite;amount=1;radius=3} @Target - delay 20 - summon{type=LesserDarkSprite;amount=1;radius=3} @Target - GCD{ticks=200}
SummonDarkSpriteVeteran:
test
Conditions: - playerwithin{d=15} Skills: - runaigoalselector{goal=fleeplayers}
GoblinRadius:
test
Cooldown: 1 Conditions: - targetwithin{d=5} - targetinlineofsight true - offgcd Skills: - GCD{ticks=200} - message{m="You begin bleeding."} @target - sound{s=damage.hit} @target - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20 - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20 - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=1;ia=false;pk=false;pi=false} @target ~onTimer:20
BleedingVeteran:
test
Cooldown: 10 Conditions: - targetinlineofsight true - offgcd Skills: - message{m="<mob.name>&f<&co> Hyah!"} @PlayersInRadius{r=40} - leap{velocity=200} @target - damage{amount=4} @PlayersInRadius{r=5} - GCD{ticks=200}
LeapVeteran:
test
Cooldown: 10 Conditions: - targetwithin{d=5} - targetinlineofsight true - offgcd Skills: - GCD{ticks=200} - potion{type=WITHER;duration=100;level=1} - potion{type=SLOW;duration=40;level=1} - damage{amount=2}
WitheringGraspVeteran:
test
Cooldown: 5 Conditions: - targetwithin{d=5} - offgcd Skills: - leap{velocity=200} @target - jump{velocity=1} - delay 10 - leap{velocity=200} @target - delay 20 - pull{velocity=-5} @PlayersInRadius{r=10} - effect:explosion @self - damage{amount=6} @PlayersInRadius{r=10} - GCD 5
JumpSmashVeteran:
test
Cooldown: 4 Conditions: - offgcd Skills: - leap{velocity=200} @target - delay 20 - jump{velocity=-100} - effect:explosion @self - damage{amount=4} @EntitiesInRadius{r=10} - GCD{ticks=200}
CrushingLeapVeteran:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> You can't lock up the darkness!"} @PlayersInRadius{r=40} - delay 10 - teleport{spreadh=2;spreadv=3} @target - GCD{ticks=200}
ShadowstepVeteran:
test
Cooldown: 20 Conditions: - offgcd - targetwithin{d=2} Skills: - gcd{ticks=160} - damage{amount=8} @target - throw{velocity=20;velocityY=4} @target - gcd{ticks=160}
CrushingBlowVeteran:
test
Cooldown: 8 Conditions: - offgcd - targetwithin{d=4} cancel Skills: - gcd{ticks=160} - message{m="<mob.name>&f<&co> I'll crush you!"} @PIR{r=40} - projectile{bulletType=BLOCK;material=STONE;onHit=BoulderTossVeteran-Hit;onTick=BoulderTossVeteran-Tick;onEnd=BoulderTossVeteran-End;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation BoulderTossVeteran-Hit: Skills: - damage{amount=14} @PlayersNearOrigin{r=3} BoulderTossVeteran-End: Skills: - effect:particles{p=block_crack;m=stone;a=200;hSpread=3.0;vSpread=3.0} @origin - effect:particles{p=block_crack;m=stone;a=100;hSpread=1.0;vSpread=1.0} @origin - effect:particles{p=cloud;a=40;hSpread=1.0;vSpread=1.0} @origin BoulderTossVeteran-Tick: Skills: - effect:particles{p=block_crack;m=stone;a=10;hSpread=0.5;vSpread=0.5} @origin
BoulderTossVeteran:
test
Cooldown: 8 Conditions: - offgcd - targetwithin{d=4} Skills: - gcd{ticks=160} - damage{amount=8} @PIR{r=4} - throw{velocity=20;velocityY=4} @PIR{r=4} - effect:particles{p=cloud;a=200;hSpread=4.0;vSpread=1.0} @self
StompVeteran:
test
Cooldown: 3 Conditions: - offgcd Skills: - gcd{ticks=160} - message{m="<mob.name>&f<&co> Sticks and stones will break your bones!"} @PIR{r=40} - projectile{bulletType=ITEM;material=STONE;onHit=RockTossVeteran-Hit;onTick=RockTossVeteran-Tick;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation RockTossVeteran-Hit: Skills: - damage{amount=6} @PlayersNearOrigin{r=3} RockTossVeteran-End: Skills: - effect:particles{p=block_crack;m=stone;a=20;hSpread=3.0;vSpread=3.0} @origin - effect:particles{p=block_crack;m=stone;a=10;hSpread=1.0;vSpread=1.0} @origin RockTossVeteran-Tick: Skills: - effect:particles{p=block_crack;m=stone;a=10;hSpread=0.5;vSpread=0.5} @origin
RockTossVeteran:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=160} - message{m="<mob.name>&f rushes forward!"} @PIR{r=40} - lunge{v=-20} @target
RushVeteran:
test
Cooldown: 10 Conditions: - offgcd Skills: - gcd{ticks=160} - message{m="<mob.name>&f tosses a Baby Goblin!"} @PIR{r=40} - projectile{bulletType=MOB;mob=BabyGoblin;onEnd=TossBabyGoblinVeteran-End;onTick=TossBabyGoblinVeteran-Tick;i=1;hR=2.0;vR=2.0;d=800;mr=100;v=28;syo=+1.5;sfo=+1;hp=true;hnp=true;g=1;vo=0.4} @targetlocation @targetlocation TossBabyGoblinVeteran-End: Skills: - summon{type=BabyGoblin;amount=1;radius=1;onSurface=true;ctt=true;itt=true} @origin TossBabyGoblinVeteran-Tick: Skills: - effect:particles{p=slime;a=10;hSpread=0.5;vSpread=0.5} @origin
TossBabyGoblinVeteran:
test
Cooldown: 10 Skills: - summon{m=MeteorPointer;a=15;r=30}
MeteorShower:
test
Skills: - potion{type=INVISIBILITY;d=2000;l=1} @self - delay 200 - skill{s=MeteorPointerFinish}
MeteorPointerSpawn:
test
Cooldown: 100 Skills: - projectile{onTick=MeteorTick;onEnd=MeteorEnd;v=30;i=1;hR=2;vR=2;syo=75;sfo=20;mr=1000;d=500;sE=false} @Self - delay 500 - remove{m=MeteorPointer} @Self
MeteorPointerFinish:
test
Skills: - effect:particles{p=flame;a=30;vS=1.5;hS=1.5} @Origin - effect:particles{p=largesmoke;a=15;vS=1;hS=1} @Origin - effect:particles{p=largeexplosion;a=3;vS=0.75;hS=0.75} @Origin
MeteorTick:
test
Skills: - explosion{blockdamage=false;fire=true;yield=5} @Origin - remove{m=MeteorPointer} @Self
MeteorEnd:
test
Cooldown: 20 TargetConditions: - distance{d=10to50} Conditions: - offgcd Skills: - message{m="<mob.name>&e blinds you for not fighting it close up!"} @PlayersInRing{min=10;max=50} - potion{type=BLINDNESS;duration=160;level=1} @PlayersInRing{min=10;max=50} - sound{s=ambient.cave.cave;volume=2} @PlayersInRing{min=10;max=50}
FarBlind:
test
Skills: - projectile{onTick=WaterBreath-Tick;onHit=WaterBreath-Hit;v=8;i=1;hR=2;vR=2;sE=false;sB=false} - sound{s=entity.ender_dragon.growl;v=0.4;pitch=2} @self WaterBreath-Tick: Skills: - effect:particles{p=dripwater;amount=40;speed=0;hS=0.4;vS=0.4} @origin WaterBreath-Hit: Skills: - damage{a=18} - potion{type=SLOW;duration=80;l=1}
WaterBreath:
test
Skills: - potion{type=SPEED;duration=100000;l=5} - potion{type=DAMAGE_RESISTANCE;duration=100000;l=1} - potion{type=INCREASE_DAMAGE;duration=100000;l=1}
Gekirin:
test
Skills: - CancelEvent
DemonCancelAttack:
test
Conditions: - hastag{t=protect} true Skills: - CancelEvent
DemonProtectDamage:
test
Skills: - addtag{t=skillnow} @self
DemonAddSkillNow:
test
Skills: - removetag{t=skillnow} @self
DemonRemoveSkillNow:
test
Conditions: - hastag{t=WentToSecondLevel} false Skills: - randomskill{skills=DemonUpperSlum,DemonChargePunch,DemonJump;sync=true} @self
DemonRandomSkill:
test
Conditions: - hastag{t=WentToSecondLevel} true Skills: - randomskill{skills=DemonTripleUpperSlum,DemonUpperSlum,DemonChargePunch,DemonUpperSlumSlum,DemonScream,DemonJump,DemonTripleUpperSlum,DemonUpperSlum,DemonChargePunch,DemonUpperSlumSlum,DemonScream;sync=true} @self
DemonRandomSkillSecond:
test
Skills: - effect:particlering{particle=reddust;color=#0000ff;radius=11;points=100;amount=10} @self - effect:particlering{particle=reddust;color=#ff0000;radius=11;points=100;amount=10;y=1} @self - effect:particlering{particle=reddust;color=#0000ff;radius=11;points=100;amount=10;y=2} @self - effect:particlering{particle=reddust;color=#ff0000;radius=11;points=100;amount=10;y=3} @self
DemonUpperSlumParticle:
test
Skills: - effect:particlering{particle=reddust;color=#0000ff;radius=16;points=100;amount=10} @self - effect:particlering{particle=reddust;color=#ff0000;radius=16;points=100;amount=10;y=1} @self - effect:particlering{particle=reddust;color=#0000ff;radius=16;points=100;amount=10;y=2} @self - effect:particlering{particle=reddust;color=#ff0000;radius=16;points=100;amount=10;y=3} @self
DemonUpperSlumParticlePlus:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - setAI{ai=false} @self - potion{t=SPEED;d=120;l=3} @self - state{s=upper_slum} @self - sound{s=block.respawn_anchor.deplete;p=0.4;v=2} @PIR{r=100} - delay 20 - setAI{ai=true} @self - delay 55 - setAI{ai=false} @self - delay 1 - blockwave{duration=40;material=magma_block;radius=10;radiusY=4;velocity=2;shape=sphere;hs=false} @selflocation - skill{s=DemonUpperSlumParticle} @self - sound{s=entity.generic.explode;p=0.6} @PIR{r=100} - summon{mob=DemonUpperSlumTargetMob;a=1} @self - delay 41 - blockunmask{r=10;m=magma_block} @selflocation - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonUpperSlum:
test
Skills: - damage{a=10;ia=true} @PIR{r=6} - damage{a=30} @PIR{r=10} - armordamage{a=10} @PIR{r=5} - armordamage{a=15} @PIR{r=7} - ignite{t=100} @PIR{r=7} - sudoskill{s=DemonUpperSlumTarget;cat=true} @PIR{r=10} - remove @self
DemonUpperSlumTargetMob:
test
Skills: - leap{velocity=-500} @trigger - jump{velocity=2}
DemonUpperSlumTarget:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - look @PIR{r=30;sort=NEAREST} - delay 5 - setAI{ai=false} @self - state{s=charge_punch} @self - setrotationplus{pitch=0} @self - effect:particlesphere{color=#dc143c;a=200;r=2} @forward{f=-2;y=2} - effect:blockmask{m=light;r=1;d=40;na=false} @forward{f=-2;y=3} - delay 40 - effect:particlesphere{color=#dc143c;a=200;r=4} @forward{f=3;y=3} - effect:blockmask{m=light;r=1;d=20;na=false} @forward{f=3;y=3} - sound{s=block.beacon.power_select;p=2;v=2} @PIR{r=100} - summon{mob=DemonChargePunchTarget;a=1} @forward{f=3;y=3} - delay 1 - effect:particlesphere{color=#dc143c;a=200;r=4} @forward{f=7;y=3} - effect:blockmask{m=light;r=1;d=20;na=false} @forward{f=7;y=3} - sound{s=block.beacon.power_select;p=2;v=2} @PIR{r=100} - summon{mob=DemonChargePunchTarget;a=1} @forward{f=7;y=3} - delay 1 - effect:particlesphere{color=#dc143c;a=200;r=4} @forward{f=11;y=3} - effect:blockmask{m=light;r=1;d=20;na=false} @forward{f=11;y=3} - sound{s=block.beacon.power_select;p=2;v=2} @PIR{r=100} - summon{mob=DemonChargePunchTarget;a=1} @forward{f=11;y=3} - delay 1 - effect:particlesphere{color=#dc143c;a=2000;r=4} @forward{f=15;y=3} - effect:blockmask{m=light;r=1;d=20;na=false} @forward{f=15;y=3} - sound{s=block.beacon.power_select;p=2;v=2} @PIR{r=100} - summon{mob=DemonChargePunchTarget;a=1} @forward{f=15;y=3} - delay 1 - effect:particlesphere{color=#dc143c;a=2000;r=4} @forward{f=19;y=3} - effect:blockmask{m=light;r=1;d=20;na=false} @forward{f=19;y=3} - sound{s=block.beacon.power_select;p=2;v=2} @PIR{r=100} - summon{mob=DemonChargePunchTarget;a=1} @forward{f=19;y=3} - delay 20 - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonChargePunch:
test
Skills: - damage{a=12;pi=true;ia=true} @PIR{r=4} - potion{t=SLOW;l=4;d=100} @PIR{r=4} - potion{t=POISON;l=5;d=200} @PIR{r=4} - ignite{t=200} @PIR{r=4} - remove @self
DemonChargePunchTarget:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - setAI{ai=false} @self - setrotationplus{pitch=0} @self - potion{t=SPEED;d=150;l=3} @self - state{s=backstep_slum_slum} @self - sound{s=block.respawn_anchor.deplete;p=0.4;v=2} @PIR{r=100} - delay 40 - summon{mob=DemonUpperSlumSlumTargetFirstMob;a=1} @forward{f=3} - sound{s=entity.generic.explode;p=0.6} @PIR{r=100} - delay 25 - summon{mob=DemonUpperSlumSlumTargetSecondMob;a=1} @forward{f=3} - sound{s=entity.generic.explode;p=0.6} @PIR{r=100} - delay 20 - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonUpperSlumSlum:
test
Skills: - skill{s=DemonUpperSlumParticlePlus} @self - damage{a=8;ia=true} @PIR{r=7} - damage{a=20} @PIR{r=15} - potion{t=SLOW;l=100;d=150} @PIR{r=10} - potion{t=JUMP;l=200;d=30} @PIR{r=15} - ignite{t=160} @PIR{r=10} - blockwave{duration=22;material=magma_block;radius=15;velocity=1;shape=sphere;hs=false} @selflocation - armordamage{a=15} @PIR{r=10} - armordamage{a=10} @PIR{r=5} - delay 23 - blockunmask{r=15;m=magma_block} @selflocation - remove @self
DemonUpperSlumSlumTargetFirstMob:
test
Skills: - skill{s=DemonUpperSlumParticlePlus} @self - damage{a=10;ia=true} @PIR{r=7} - damage{a=20} @PIR{r=15} - sudoskill{s=DemonUpperSlumSlumTarget;cat=true} @PIR{r=15} - blockwave{duration=20;material=crying_obsidian;radius=15;velocity=1;shape=sphere;hs=false} @selflocation - armordamage{a=15} @PIR{r=10} - armordamage{a=15} @PIR{r=5} - delay 21 - blockunmask{r=15;m=crying_obsidian} @selflocation - remove @self
DemonUpperSlumSlumTargetSecondMob:
test
Skills: - leap{velocity=-500} @trigger - jump{velocity=1}
DemonUpperSlumSlumTarget:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - setAI{ai=false} @self - state{s=scream} @self - sound{s=entity.wolf.howl;v=1.5} @PIR{r=100} - delay 30 - radiuscommand{r=100;c="minecraft:effect clear <name> minecraft:absorption"} @self - radiuscommand{r=30;c="minecraft:effect clear <name> minecraft:regeneration"} @self - radiuscommand{r=5;c="minecraft:effect clear <name> minecraft:strength"} @self - radiuscommand{r=10;c="minecraft:effect clear <name> minecraft:fire_resistance"} @self - potion{t=SLOW;d=200;l=2} @PIR{r=100} - potion{t=HUNGER;d=140;l=150} @PIR{r=100} - potion{t=WEAKNESS;d=140;l=5} @PIR{r=8} - potion{t=WITHER;d=100;l=1} @PIR{r=10} - potion{t=SLOW_DIGGING;d=240;l=100} @PIR{r=5} - potion{t=SLOW;d=300;l=100} @PIR{r=100;limit=1;sort=FURTHEST} - potion{t=JUMP;d=300;l=200} @PIR{r=100;limit=1;sort=FURTHEST} - potion{t=DAMAGE_RESISTANCE;d=150;l=200} @PIR{r=100;limit=1;sort=FURTHEST} - sethealth{a=10} @PIR{r=100} - sethealth{a=3} @PIR{r=100;limit=3;sort=FURTHEST} - radiuscommand{r=100;c="mraid vision 2 creeper <name>"} @self - delay 40 - skill{s=DemonRemoveSkillNow} @self - skill{s=DemonJump} @self
DemonScream:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - setAI{ai=false} @self - state{s=hop} @self - sound{s=entity.player.attack.sweep;v=2;p=2;repeatInterval=1;repeat=20} @PIR{r=100} - delay 30 - sound{s=entity.enderman.teleport;v=2} @PIR{r=100} - teleport @PIR{limit=1;sort=FURTHEST;r=100} - delay 30 - sound{s=entity.firework_rocket.large_blast} @PIR{r=100} - damage{a=50} @PIR{r=6} - effect:particlering{particle=reddust;color=#0000ff;radius=6;points=100;amount=10} @self - effect:particlering{particle=reddust;color=#ff0000;radius=6;points=100;amount=10;y=1} @self - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonJump:
test
Conditions: - hastag{t=skillnow} false Skills: - skill{s=DemonAddSkillNow} @self - setrotationplus{pitch=0;yaw=180} @self - lockhead{lp=true;ly=true} @self - summonplus{mob=DemonUpperSlumMirrorFirst;x=-4;z=5} - summonplus{mob=DemonUpperSlumMirrorSecond;x=4;z=5} - delay 10 - potion{t=SPEED;d=120;l=2} @self - state{s=upper_slum} @self - sound{s=block.respawn_anchor.deplete;p=0.4;v=2} @PIR{r=100} - delay 76 - setAI{ai=false} @self - blockwave{duration=40;material=magma_block;radius=10;radiusY=4;velocity=3;shape=sphere;hs=false} @selflocation - skill{s=DemonUpperSlumParticle} @self - sound{s=entity.generic.explode;p=0.6} @PIR{r=100} - summon{mob=DemonUpperSlumTargetMob;a=1} @self - delay 41 - blockunmask{r=10;m=magma_block} @selflocation - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonTripleUpperSlum:
test
Skills: - delay 10 - potion{t=SPEED;d=120;l=1} @self - state{s=upper_slum} @self - sound{s=block.respawn_anchor.deplete;p=0.4;v=2} @PIR{r=100} - delay 76 - setAI{ai=false} @self - skill{s=DemonUpperSlumParticle} @self - blockwave{duration=40;material=magma_block;radius=10;radiusY=1;velocity=1;shape=sphere;hs=false} @selflocation - sound{s=entity.generic.explode;p=0.6} @PIR{r=100} - summon{mob=DemonUpperSlumTargetMob;a=1} @self - delay 41 - setAI{ai=true} @self - blockunmask{r=10;m=magma_block} @selflocation - remove @self
DemonTripleUpperSlumMirrorAttack:
test
Conditions: - hastag{t=WentToSecondLevel} false Skills: - skill{s=DemonAddSkillNow;repeat=200;repeatInterval=1} @self - addtag{t=WentToSecondLevel} @self - addtag{t=protect} @self - delay 200 - skill{s=DemonAddSkillNow} @self - setAI{ai=false} @self - state{s=form_change} @self - delay 120 - setmaxhealth{a=120000} @self - heal{a=24000;repeat=5;repeatInterval=20} @self - effect:lightning{repeat=4;repeatInterval=20} @self - damage{a=15;ia=true;repeat=4;repeatInterval=20} @PIR{r=3} - sound{s=entity.player.levelup;v=2;p=0.5;repeat=4;repeatInterval=20} @PIR{r=100} - delay 100 - sound{s=item.trident.thunder;p=0.5;v=1} @PIR{r=100} - setspeed{speed=1.2} @self - enchant{m=demon;pid=group17;en=true;em=true} @self - enchant{m=demon;pid=group19;en=true;em=true} @self - enchant{m=demon;pid=group;en=true;em=true} @self - enchant{m=demon;pid=group18;en=true;em=true} @self - delay 40 - removetag{t=protect} @self - addtag{t=WentToSecondLevelTrue} @self - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self - randomskill{skills=DemonUpperSlumSlum,DemonScream;sync=true} @self
DemonGoToSecondLevel:
test
Conditions: - hastag{t=WentToSecondLevelTrue} @self Skills: - summon{mob=DemonSecondLevelAlwaysAttackTarget;a=1} @PIR{r=100;sort=RANDOM;limit=3}
DemonSecondLevelAlwaysAttack:
test
Skills: - effect:particles{particle=flash;amount=2;speed=2;d=30} @selflocation{y=0.4} - delay 30 - damage{a=6;ia=true} @PIR{r=2} - armordamage{a=10} @PIR{r=2} - ignite{t=60} @PIR{r=2} - effect:lightning @self - remove @self
DemonSecondLevelAlwaysAttackTarget:
test
Conditions: - hastag{t=skillnow} false - hastag{t=WentToSecondLevel} true - hastag{t=WentToSecondLevelTrue} true - hastag{t=usedLastAttack} false Skills: - skill{s=DemonAddSkillNow} @self - addtag{t=protect} @self - addtag{t=usedLastAttack} @self - setAI{ai=false} @self - state{s=scream;speed=0.3} @self - sound{s=entity.ender_dragon.growl;v=1;p=0.5} @PIR{r=200} - delay 120 - setAI{ai=true} @self - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - summon{mob=DemonLastAttackMob;r=7;yr=1;repeat=53;repeatInterval=8} @PIR{r=200;sort=RANDOM;limit=3} - delay 150 - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - effect:bloodyScreen{d=10} @PIR{r=200} - sound{s=item.trident.thunder;v=1;pitch=2} @playersinradius{r=200} - sound{s=block.anvil.place;v=0.2;pitch=2} @playersinradius{r=200} - delay 30 - summon{mob=DemonLastAttackMobSecond;r=9;yr=1;repeat=38;repeatInterval=6} @PIR{r=200;sort=RANDOM;limit=2} - delay 228 - removetag{t=protect} @self - setAI{ai=true} @self - skill{s=DemonRemoveSkillNow} @self
DemonLastAttack:
test
Skills: - effect:particles{particle=flash;amount=2;speed=2;d=30} @selflocation{y=0.4} - delay 30 - blockwave{duration=20;material=magma_block;radius=7;velocity=1;shape=sphere;hs=false} @selflocation - damage{a=15} @PIR{r=7} - sound{s=entity.generic.explode;p=0.6;v=0.5} @PIR{r=100} - armordamage{a=15} @PIR{r=7} - remove @self - delay 21 - blockunmask{r=7;m=magma_block} @selflocation
DemonLastAttackMob:
test
Skills: - effect:particles{particle=flash;amount=2;speed=2;d=20} @selflocation{y=0.4} - delay 20 - blockwave{duration=20;material=crying_obsidian;radius=7;velocity=1;shape=sphere;hs=false} @selflocation - damage{a=25} @PIR{r=7} - sound{s=entity.generic.explode;p=0.3;v=0.5} @PIR{r=100} - armordamage{a=25} @PIR{r=7} - remove @self - delay 21 - blockunmask{r=7;m=crying_obsidian} @selflocation
DemonLastAttackMobSecond:
test
Cooldown: 8 Conditions: - targetwithin 25 Skills: - message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40} - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self
SmashAttack:
test
Cooldown: 15 Skills: - message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40} - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self
SummonSkeletons:
test
Cooldown: 10 Skills: - potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15} - effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
AngrySludgePoison:
test
Cooldown: 8 Conditions: - targetwithin 25 Skills: - message{cooldown=30;m="<mob.name><&co> Hahahah! I will crush you, fool!"} @PlayersInRadius{r=40} - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self
SmashAttack:
test
Cooldown: 15 Skills: - message{m="<mob.name><&co> Arise, my minions!"} @PlayersInRadius{r=40} - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self - delay 20 - summon{mob=SkeletalMinion;amount=2;noise=5} @Self
SummonSkeletons:
test
Cooldown: 10 Skills: - potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15} - effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
AngrySludgePoison:
test
Skills: - delay 120 - remove @self
SMobsRemoveTarget:
test
Skills: - leap{velocity=-1000} @trigger - jump{velocity=0.2} #1分後消滅
SPlayerKnockback:
test
Skills: - delay 1200 - suicide @self #大食らい
SV_Remove:
test
Conditions: - targetwithin 25 Skills: - delay 20 - state{s=bite} @self - delay 20 - potion{type=INCREASE_DAMAGE;duration=10;level=6;p=false} @self - lunge{v=1} @self #火山
Sakura_Footballfish_Bite:
test
Skills: - skill{s=Sakura_Volcano_Attack} @target - CancelEvent
Sakura_Volcano_FromAttack:
test
Skills: - skill{s=Sakura_Volcano_Fireball} @target - CancelEvent
Sakura_Volcano_FromShoot:
test
Skills: - randomskill{skills=Sakura_Volcano_Snap,Sakura_Volcano_Rest,Sakura_Volcano_Firestorm}
Sakura_Volcano_FromTimer:
test
Conditions: - hastag{t=skillRunning} false Skills: - addtag{t=skillRunning} @self - state{s=fireball} @self - setAI{ai=false} @self - delay 7 - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target - sound{s=entity.blaze.shoot;v=1;pitch=1.5} - delay 7 - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target - sound{s=entity.blaze.shoot;v=1;pitch=1.5} - delay 7 - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target - sound{s=entity.blaze.shoot;v=1;pitch=1.5} - delay 7 - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target - sound{s=entity.blaze.shoot;v=1;pitch=1.5} - delay 7 - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target - sound{s=entity.blaze.shoot;v=1;pitch=1.5} - delay 5 - setAI{ai=true} @self - removetag{t=skillRunning} @self SV_Fireball-Tick: Skills: - effect:particles{p=flame;amount=10;speed=0;hS=0.2;vS=0.2} SV_Firevall-Hit: Skills: - damage{a=10} - ignite{t=2000}
Sakura_Volcano_Fireball:
test
Conditions: - hastag{t=skillRunning} false Skills: - addtag{t=skillRunning} @self - state{s=firestorm} @self - setAI{ai=false} @self - delay 74 - projectile{onTick=SV_Firestorm-Tick;onHit=SV_Firestorm-HitAndEnd;onEnd=SV_Firestorm-HitandEnd;i=1;syo=8;v=40} @ring{radius=10;point=20} - projectile{onTick=SV_Firestorm-Tick;onHit=SV_Firestorm-HitAndEnd;onEnd=SV_Firestorm-HitandEnd;i=1;syo=10;v=40} @ring{radius=12;point=32} - projectile{onTick=SV_Firestorm-Tick;onHit=SV_Firestorm-HitAndEnd;onEnd=SV_Firestorm-HitandEnd;i=1;syo=12;v=40} @ring{radius=15;point=43} - delay 2 - sound{s=entity.blaze.shoot;v=1;pitch=1.5} @playersinradius{r=30} - delay 2 - sound{s=entity.blaze.shoot;v=1;pitch=1.5} @playersinradius{r=30} - delay 2 - sound{s=entity.blaze.shoot;v=1;pitch=1.5} @playersinradius{r=30} - delay 20 - setAI{ai=true} @self - removetag{t=skillRunning} @self SV_Firestorm-Tick: Skills: - effect:particles{p=flame;amount=10;speed=0;hS=0.02;vS=0.02} SV_Firestorm-HitAndEnd: Skills: - summon{mob=SVFirestormTarget}
Sakura_Volcano_Firestorm:
test
Skills: - effect:particleline{particle=lava;xs=0.1;zs=0.1;amount=1;fromOrigin=true} @selfLocation{y=3.0} - damage{a=10;ia=true;type=VOID} @playersinradius{r=1} - damage{a=15} @playersinradius{r=1} - sound{s=entity.generic.explode;v=0.5} @playersinradius{r=10} - remove @self
SVFirestormTarget:
test
Conditions: - hastag{t=skillRunning} false Skills: - state{s=attack} @self - delay 10 - sudoskill{s=SPlayerKnockback;cat=true} @target - damage{a=15} @target - ignite{t=12000}
Sakura_Volcano_Attack:
test
Conditions: - hastag{t=skillRunning} false Skills: - addtag{t=skillRunning} @self - state{s=snap} @self - setAI{ai=false} @self - summon{mob=SVSnapTarget} @nearestplayer{r=50} - delay 24 - setAI{ai=true} @self - removetag{t=skillRunning} @self
Sakura_Volcano_Snap:
test
Skills: - delay 17 - effect:particleline{particle=lava;xs=1;zs=1;amount=3;fromOrigin=true} @selfLocation{y=4.0} - damage{type=VOID;a=2} @nearestplayer{r=50} - ignite{t=6000} @nearestplayer{r=50} - remove @self
SVSnapTarget:
test
Conditions: - hastag{t=skillRunning} false Skills: - addtag{t=skillRunning} @self - state{s=rest} @self - setAI{ai=false} @self - delay 28 - summon{mob=SV_Minion} @selflocation{y=1.0} - delay 20 - setAI{ai=true} @self - removetag{t=skillRunning} @self
Sakura_Volcano_Rest:
test
Skills: - blockwave{duration=22;material=magma_block;radius=3;radiusY=2;velocity=2;shape=sphere} @selflocation
Burn_Arm_BlockWave:
test
Skills: - blockwave{duration=22;material=crying_obsidian;radius=7;radiusY=2;velocity=2;shape=sphere} @selflocation
Burn_Arm_BlockWave_Second:
test
Skills: - projectile{bulletType=ITEM;material=nautilus_shell;oT=MossyDiverShootTick;sE=true;sB=true;oH=MossyDiverShootHit;i=1;v=11;mr=16;vO=2;g=0.9} @PIR{r=6} - sound{s=entity.experience_bottle.throw;p=0} @PIR{r=6}
MossyDiverShoot:
test
Skills: - effect:particles{p=dolphin;a=3;hs=0.15;vs=0.15} @origin
MossyDiverShootTick:
test
Skills: - damage{a=4;ia=true} - sound{s=ambient.underwater.exit;p=2}
MossyDiverShootHit:
test
Skills: - missile{ot=MermaidSong_TICK;oh=MermaidSong_HIT;v=4;i=6;hR=1;vR=1;in=0.5;mr=10}
MermaidSong:
test
Skills: - effect:particles{p=note;a=3} @origin - sound{s=entity.ghast.warn;p=2.0;v=0.4}
MermaidSong_TICK:
test
Skills: - effect:particles{p=note;a=30;hS=0.4;vS=0.4} - sound{s=block.note_block.didgeridoo;p=0.4} - damage{a=5;i=false}
MermaidSong_HIT:
test
Skills: - disengage @self - effect:particles{p=squid_ink;a=64;hs=0.8;vs=0.8} @selflocation - sound{s=entity.squid.squirt;p=1.4} - delay 6 - potion{t=BLINDNESS;d=50;l=0;p=false;i=false}
FireFlyAway:
test
Skills: - equip{item=air HEAD} - effect:particles{p=explosion_normal;a=10;hS=0.15;vS=0.15;y=2;size=1} @self - delay 2 - summon{t=ParrotMinion;a=1;yr=1;yu=true} @self
CaptainDrownedSummon:
test
Skills: - projectile{bulletType=ITEM;material=nautilus_shell;oT=MossyDiverShootTick;sE=true;sB=true;oH=MossyDiverShootHit;i=1;v=11;mr=16;vO=2;g=0.9} @PIR{r=6} - sound{s=entity.experience_bottle.throw;p=0} @PIR{r=6}
MossyDiverShoot:
test
Skills: - effect:particles{p=dolphin;a=3;hs=0.15;vs=0.15} @origin
MossyDiverShootTick:
test
Skills: - damage{a=4;ia=true} - sound{s=ambient.underwater.exit;p=2}
MossyDiverShootHit:
test
Skills: - missile{ot=MermaidSong_TICK;oh=MermaidSong_HIT;v=4;i=6;hR=1;vR=1;in=0.5;mr=10}
MermaidSong:
test
Skills: - effect:particles{p=note;a=3} @origin - sound{s=entity.ghast.warn;p=2.0;v=0.4}
MermaidSong_TICK:
test
Skills: - effect:particles{p=note;a=30;hS=0.4;vS=0.4} - sound{s=block.note_block.didgeridoo;p=0.4} - damage{a=5;i=false}
MermaidSong_HIT:
test
Skills: - disengage @self - effect:particles{p=squid_ink;a=64;hs=0.8;vs=0.8} @selflocation - sound{s=entity.squid.squirt;p=1.4} - delay 6 - potion{t=BLINDNESS;d=50;l=0;p=false;i=false}
FireFlyAway:
test