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Cooldown: 300 Skills: - takeitem{i=STEAK;a=8} @NearestPlayer{r=25} - takeitem{i=COOKED_CHICKEN;a=3} @NearestPlayer{r=25} - takeitem{i=COOKED_MUTTON;a=3} @NearestPlayer{r=25}
Pickpocket:
test
Cooldown: 500 Skills: - jump{v=10} - Delay 20 - throw{velocity=8;velocityY=6} @PIR{r=10} - damage{a=30;i=false} @PIR{r=10} - effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self - effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self - effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @Self - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @Self - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @Self - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @Self - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @Self - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @Self
SuperShockslam:
test
Cooldown: 200 Skills: - lightning{d=10} @target - effect:particles{p=hugeexplode;a=5;vs=0.5;hs=0.5;s=0;y=1} @Self - effect:sound{s=entity.generic.explode;v=2;p=0.5} @Self - effect:sound{s=entity.generic.explode;v=2;p=1;repeat=7;repeatInterval=2} @Self - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=1} @target - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=3} @target - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=5} @target - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=7} @target - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=9} @target - delay 2 - effect:particlering{p=largeexplode;a=40;vs=0.5;hs=0.5;s=0;y=0.3;points=20;radius=11} @target
LightningSurge:
test
Cooldown: 600 Skills: - onSwing{osw=CatchOnFire;osw=CannonBarrage;auraname=Ignite;d=300;i=1} @self
Cataclysm:
test
Skills: - ignite{t=60} @EntitiesInCone{angle=90;range=10;rotation=0} - throw{velocity=8;velocityY=6}
CatchOnFire:
test
- shootvolley{type=FIRE_CHARGE;velocity=4;damage=3;amount=10} - Delay 10 - shootvolley{type=FIRE_CHARGE;velocity=4;damage=3;amount=10}
CannonBarrage:
test
Skills: - orbital{onTick=LastResort-Tick;onHit=LastResort-Hit;points=20;interval=1;duration=200;charges=1} LastResort-Tick: Skills: - effect:particles{p=snowballpoof;amount=20;speed=0;hS=0.2;vS=0.2} @origin LastResort-Hit: Skills: - damage{a=5} - potion{type=SLOW;duration=100;lvl=2}
LastResort:
test
Cooldown: 100 Skills: - summon{mob=SoulMinions;amount=4;noise=3} @target - Delay 20 - summon{mob=SoulMinions;amount=4;noise=3} @target - Delay 100 - summon{mob=SoulMinionBUFF;amount=10;noise=3;radius=10} @self
SoulCalling:
test
Cooldown: 200 Skills: - shootskull{y=2;v=6} @target - Delay 30 - shootskull{y=2;v=6} @target - Delay 30 - shootskull{y=2;v=6} @target - Delay 30 - shootskull{y=2;v=6} @target - Delay 30 - shootskull{y=2;v=6} @target
SoulBomber:
test
Cooldown: 300 Skills: - shootpotion{type=POISON;duration=80;level=2;velocity=3} @target
BreathofDeath:
test
Cooldown: 300 Skills: - orbital{onTick=DeathCall-Tick;onHit=DeathCall-Hit;points=20;interval=1;duration=200;charges=1} DeathCall-Tick: Skills: - effect:particles{p=flame;amount=20;speed=0;hS=0.2;vS=0.2} @origin DeathCall-Hit: Skills: - damage{a=3} - potion{type=POISON;duration=100;lvl=2}
DeathCall:
test
Conditions: - wearing{s=HAND;m=Medal_Global;Cl=true} false TargetConditions: - crouching true - score{o=Forge;v=51} false - score{o=Forge;v=50} false - wearing{s=HAND;m=Medal_Global;Cl=true} true Skills: - sound{s=block.anvil.land;p=2}
Forge:
test
Conditions: - wearing{s=HAND;m=Medal_Global;Cl=true} true TargetConditions: - crouching true - score{o=Forge;v=50} false - wearing{s=HAND;m=Forge_Stone;Cl=true} true Skills: - sound{s=block.anvil.place} - modifytargetscore{o=Forge;a=add;v=1}
Forge2:
test
Cooldown: 15 TargetConditions: - score{o=Forge;v=50} true Skills: - equip{item=air:0} @self - delay 20 - effect:flames @self - sound{s=block.anvil.place;p=0.1} - delay 20 - effect:flames @self - sound{s=block.anvil.place;p=0.1} - delay 20 - effect:flames @self - sound{s=block.anvil.place;p=0.1} - delay 20 - effect:flames @self - sound{s=block.anvil.place;p=0.1} - delay 20 - effect:flames @self - sound{s=block.anvil.place;p=0.1} - delay 20 - effect:flames @self - sound{s=entity.experience_orb.pickup;p=0.5} - delay 20 - effect:flames @self - modifytargetscore{o=Forge;a=set;v=0} - sendtitle{title="&d&l強化成功";subtitle="&6恭喜你 !";d=20} - command{c="mm items give <target.name> Longinus_LV2"}
Forge3:
test
Cooldown: 7 Conditions: - wearing{s=HAND;m=Lottery_Ticket_Medal;Cl=true} true TargetConditions: - crouching true - score{o=Medal;v=30} false Skills: - equip{item=air:0} @self - potion{t=damage_resistance;d=140;hasParticles=false;l=68;force=true} - modifytargetscore{o=Medal;a=add;v=1} - e:flames{repeat=6;repeatInterval=20} @self - sound{s=lottery} @self - delay 125 - sound{s=entity.experience_orb.pickup;p=0.5} - command{c="mm items give <target.name> Medal_Lottery"}
Lottery_Medal:
test
Cooldown: 7 Conditions: - wearing{s=HAND;m=Lottery_Ticket_Medal;Cl=true} true TargetConditions: - crouching true - score{o=Medal;v=30} true Skills: - equip{item=air:0} @self - potion{t=damage_resistance;d=140;hasParticles=false;l=68;force=true} - modifytargetscore{o=Medal;a=set;v=0} - e:flames{repeat=6;repeatInterval=20} @self - sound{s=lottery} @self - delay 125 - sound{s=entity.experience_orb.pickup;p=0.5} - command{c="mm items give <target.name> Medal_Sword"}
Lottery_Medal_2:
test
Cooldown: 7 Conditions: - wearing{s=HAND;m=Lottery_Ticket_Challenge;Cl=true} true TargetConditions: - crouching true - score{o=Challenge;v=40} false Skills: - equip{item=air:0} @self - potion{t=damage_resistance;d=140;hasParticles=false;l=68;force=true} - modifytargetscore{o=Challenge;a=add;v=1} - e:flames{repeat=6;repeatInterval=20} @self - sound{s=lottery} @self - delay 125 - sound{s=entity.experience_orb.pickup;p=0.5} - command{c="mm items give <target.name> Challenge_Lottery"}
Lottery_Challenge:
test
Cooldown: 7 Conditions: - wearing{s=HAND;m=Lottery_Ticket_Challenge;Cl=true} true TargetConditions: - crouching true - score{o=Challenge;v=40} true Skills: - equip{item=air:0} @self - potion{t=damage_resistance;d=140;hasParticles=false;l=68;force=true} - modifytargetscore{o=Challenge;a=set;v=0} - e:flames{repeat=6;repeatInterval=20} @self - sound{s=lottery} @self - delay 125 - sound{s=entity.experience_orb.pickup;p=0.5} - command{c="mm items give <target.name> Challenge_Sword"}
Lottery_Challenge_2:
test
Conditions: - wearing{s=HAND;m=Lottery_Ticket_Medal;Cl=true} false - wearing{s=HAND;m=Lottery_Ticket_Challenge;Cl=true} false TargetConditions: - crouching true Skills: - equip{item=air:0} @self
Lottery1:
test
TargetConditions: - wearing{s=HAND;m=Challenge_Sword;Cl=true} true Skills: - potion{t=INCREASE_DAMAGE;d=2;hasParticles=false;l=1;force=true} - e:flames{cooldown=1}
Challenge_Sword_Buff:
test
TargetConditions: - wearing{s=OFFHAND;m=Challenge_Sword;Cl=true} true Skills: - potion{t=blindness;d=0;hasParticles=false;l=0;force=true}
Challenge_Sword_Buff2:
test
TargetConditions: - wearing{s=OFFHAND;m=Challenge_Sword;Cl=true} true - wearing{s=HAND;m=Challenge_Sword;Cl=true} false - moving true Skills: - sound{s=entity.player.hurt_sweet_berry_bush} - damage{a=0.5;ia=true;pk=true;pi=true}
Challenge_Sword_Buff3:
test
TargetConditions: - wearing{s=OFFHAND;m=Challenge_Sword;Cl=true} true - wearing{s=HAND;m=Challenge_Sword;Cl=true} true - wearing{s=HEAD;m=Challenge_Head} true - wearing{s=CHEST;m=Challenge_Chest} true - wearing{s=LEGS;m=Challenge_Legs} true - wearing{s=FEET;m=Challenge_Feet} true Skills: - potion{t=POISON;d=0;hasParticles=false;l=1;force=true} - potion{t=jump;d=2;hasParticles=false;l=128;force=true} - e:ender{cooldown=1}
Challenge_AllItem_Buff:
test
Skills: - CancelEvent - skill{s=mele;cd=3}
punch:
test
Conditions: - offgcd - targetwithin 10 Skills: - gcd{ticks=20} - potion{type=SLOW;duration=40;level=10;p=false;force=true} @Self - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Target - state{state=punch;li=2;lo=4;n=false;speed=1.4} @self - delay 20 - skill{s=throw;cd=0} ~onHit
mele:
test
Conditions: - targetwithin{d=4} Skills: - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - damage{amount=30;m=5;delay=1} @EntitiesInCone{r=5} - sound{s=block.stone.fall;p=0.5;v=1} @Self - sound{s=block.stone.fall;p=0.5;v=1} @Self - sound{s=block.stone.fall;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - sound{s=block.stone.break;p=0.5;v=1} @Self - throw{velocity=5;velocityY=3} @target
throw:
test
Skills: - CancelEvent - skill{s=roar;cd=15}
rage:
test
Conditions: - offgcd - targetwithin 10 Skills: - gcd{ticks=20} - potion{type=SLOW;duration=15;level=6;p=false;force=true} @Self - look{headOnly=false;immediately=false;repeat=5;repeatInterval=1} @Target - sound{s=entity.ravager.roar;p=0.5;v=1} @Self - state{state=rage;li=2;lo=4;n=false;speed=1.4} @self - effect:particlering{particle=cloud;a=3;y=0.2;r=2;points=32;s=0.1;hs=0;v=0.1} @self - delay 15 - skill{s=scare;cd=0} ~onHit - effect:particlering{particle=cloud;a=3;y=0.2;r=3.5;points=32;s=0.1;hs=0;v=0.1} @self
roar:
test
Conditions: - targetwithin{d=8} Skills: - effect:particlering{particle=cloud;a=3;y=0.2;r=5;points=32;s=0.1;hs=0;v=0.1} @self - throw{velocity=15;velocityY=8} @target - delay 50
scare:
test
Skills: - sound{s=block.amethyst_block.hit;p=0.5;v=1} @Self - sound{s=block.amethyst_block.fall;p=0.5;v=1} @Self - sound{s=block.amethyst_block.break;p=0.5;v=1} @Self - sound{s=entity.ravager.death;p=0.5;v=1} @Self - sound{s=block.amethyst_block.place;p=0.5;v=1} @Self - sound{s=block.amethyst_block.step;p=0.5;v=1} @Self - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=rightarm;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=righthand;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=leftarm;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=lefthand;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=40;hS=1;vS=1;speed=.01} @Forward{f=0.0;y=1} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=leftleg;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=leftfoot;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=rightleg;offset=GLOBAL;y=-1.0} - effect:particles{particle=cloud;amount=10;hS=.25;vS=.25;speed=.01} @ModelPart{m=kindletronsr;p=rightfoot;offset=GLOBAL;y=-1.0} - delay 50
death:
test
Cooldown: 0 Skills: - damage{a=2;ia=true} @PIR{r=5} - effect:particlering{particle=reddust;r=3;a=3;points=16;y=0.5} @Self
DeathlyAura:
test
Cooldown: 0 Conditions: - playerwithin{d=4} true Skills: - arrowvolley{a=1;s=0;v=30;f=0;rd=20;repeat=4;repeatInterval=10} @target
ArrowBarrage:
test
Cooldown: 0 Conditions: - playerwithin{d=4} true Skills: - sound{s=block.note_block.bell;p=2;repeat=7;repeatInterval=5} @target - effect:particlering{particle=reddust;r=1;a=3;points=16;repeat=3;repeatInterval=10;y=0.5} @target - delay 40 - skills{s=Engorgel2} @Self
Engorgel:
test
Cooldown: 0 Conditions: - playerwithin{d=4} true Skills: - sound{s=entity.generic.eat;repeat=3;repeatInterval=4;p=0.7} @Self - Consume{d=1000;h=20;} @target M009_Goblin General_SkillA_ Summons: Cooldown: 45 Conditions: TriggerConditions: Skills: - effect:particles{p=flame;a=200;hs=1;vs=1;s=1} @self - effect:sound{s=entity.ravager.celebrate;v=2;p=2} @self - message{m="&aGoblin General &7>> &fBrothers!"} @PlayersInRadius{r=20} - message{m="&3System &7>> &fGoblin warriors start to appear around!"} @PIR{r=20} - summon{t=M007_goblin warrior;a=2;r=8} @self - delay 30 - effect:sound{s=entity.blaze.shoot;v=2;p=2} @self - effect:particles{p=flame;a=200;hs=1;vs=1;s=1} @self - summon{t=M007_goblin warrior;a=2;r=8} @self - delay 30 - effect:sound{s=entity.blaze.shoot;v=2;p=2} @self - effect:particles{p=flame;a=200;hs=1;vs=1;s=1} @self - summon{t=M007_goblin warrior;a=2;r=8} @self
Engorgel2:
test
Cooldown: 8 Conditions: - onground - incombat Skills: - message{m="&2c ool"} @PlayersNearOrigin{r=15} - effect:sound{s=entity.wandering_trader.trade;v=20;p=0.3;delay=20} - potion{type=SLOW;duration=80;level=100} @self - delay 30 - potion{type=LEVITATION;duration=10;level=10} @self - delay 10 - potion{type=LEVITATION;duration=50;level=1} @self - delay 30 - effect:sound{s=block.glass.break;v=20;p=0} - effect:sound{s=entity.blaze.shoot;v=20;p=2} - projectile{ot=M012_SkillA_ot;oe=M012_SkillA_oe;oh=M012_SkillA_oh;v=8;i=1;hR=1;vR=1;t=METEOR;syo=1.5;g=0.1} @RLNTE{amount=15;radius=50;spacing=0;minradius=10} - projectile{ot=M012_SkillA_ot;oe=M012_SkillA_oe;oh=M012_SkillA_oh;v=8;i=1;hR=1;vR=1;t=METEOR;syo=1.5;g=0.5;delay=5} @RLNTE{amount=7;radius=50;spacing=0;minradius=10} - delay 20 - throw{velocity=0;velocityY=-10} @self
M012_SkillA:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=slime;a=1} @origin - effect:particles{p=reddust;color=#00ff55} - effect:sound{s=block.fire.extinguish;v=0.1;p=0.5;delay=10}
M012_SkillA_ot:
test
Cooldown: 0 Conditions: Skills: - potion{type=POISON;duration=100;level=1} - damage{amount=14;ia=false} #造成XX傷害 - effect:sound{s=block.fire.extinguish;v=5;p=2}
M012_SkillA_oh:
test
Cooldown: 0 Conditions: Skills: - effect:blockmask{m=green_concrete;dv=13;r=5;d=200} - effect:particlesphere{particle=reddust;color=#00ff55;amount=50;radius=5;repeat=20;repeatInterval=10} - effect:sound{s=entity.player.breath;v=3;p=1.3;repeat=5;repeatInterval=40} - message{m="&ccool";repeat=4;repeatInterval=50} @PlayersNearOrigin{r=5} - potion{type=POISON;duration=40;level=1;repeat=10;repeatInterval=20} @PlayersNearOrigin{r=5} - potion{type=SLOW;duration=40;level=1;repeat=10;repeatInterval=20} @PlayersNearOrigin{r=5} - damage{amount=13;ia=true;repeat=5;repeatInterval=40} @PlayersNearOrigin{r=5}
M012_SkillA_oe:
test
Cooldown: 0 Conditions: Skills: - message{m="&cSkill Test &7>> &2Successfully triggered!"} @self - projectile{onTick=SK004_01;onHit=SK004_01;oe=SK004_02;v=8;i=1;hR=1;vR=1;syo=1.5;g=0.1} @targetLocation - effect:sound{s=entity.arrow.shoot;v=1;p=1.5} - message{m="&c<eval.%arctic_skill_damage%*1+%arctic_player_level%*1.5>!"} @self
SK004:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{particle=crit;amount=10;radius=0.1} @origin
SK004_01:
test
Cooldown: 0 Conditions: Skills: - effect:blockmask{m=red_terracotta;r=5;d=100} - effect:blockmask{m=red_terracotta;r=1;d=100} - summon{type=Arrow Rain Falls;amount=1;radius=0} - totem{onTick=SK004_Arrows fall;onHit=SK004_Injured;hR=5;vR=5;md=100;y=0.5;i=10;HitNonPlayers=true} - effect:sound{s=entity.arrow.shoot;v=5;p=1;repeat=20;repeatInterval=5}
SK004_02:
test
Cooldown: 0 Conditions: Skills: - damage{amount=<eval.%arctic_skill_damage%*1+%arctic_player_level%*1.5>;ia=false} - damage{amount=10;ia=false;element=magic} - message{m="Damaged by <skill.var.damage-type> for <skill.var.damage-amount>"} @self - potion{type=SLOW;duration=30;level=3} SK004_Arrow rain falls: Cooldown: 0 Conditions: Skills: - skill{s=SK004_Rain of Arrows_01} ;radius=5} - effect:particlesphere{p=flame;hs=2;y=4;amount=300;radius=1} SK004_Rain of Arrows_01: Cooldown: 0 Conditions: Skills: - effect:particles{particle=crit;amount=50;radius=0.1;vs=3} ;radius=5;spacing=0} - effect:particles{particle=crit;amount=50;radius=0.1;vs=3} - effect:particlering{particle=crit;radius=0.5;points=3;amount=10;y=2;vs=2} - effect:particlering{particle=crit;radius=1;points=5;amount=10;y=2;vs=2;delay=1} - effect:particlering{particle=crit;radius=1.5;points=7;amount=10;y=2;vs=2;delay=2} - effect:particlering{particle=crit;radius=2;points=9;amount=10;y=2;vs=2;delay=3} - effect:particlering{particle=crit;radius=2.5;points=11;amount=10;y=2;vs=2;delay=4} - effect:particlering{particle=crit;radius=3;points=9;amount=10;y=2;vs=2;delay=5} - effect:particlering{particle=crit;radius=3.5;points=7;amount=10;y=2;vs=2;delay=6} - effect:particlering{particle=crit;radius=4;points=5;amount=10;y=2;vs=2;delay=7} - effect:particlering{particle=crit;radius=4.5;points=9;amount=10;y=2;vs=2;delay=8} - effect:particlering{particle=crit;radius=5;points=9;amount=10;y=2;vs=2;delay=9}
SK004_Injured:
test
Cooldown: 8 Conditions: - onground - incombat Skills: - effect:sound{s=entity.pillager.ambient;v=2;p=0.3} - message{m="&elol!"} @PlayersNearOrigin{r=30} - effect:particlesphere{p=reddust;color=#ffff00;amount=50;radius=1;y=0.5;vs=0.1} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=40;radius=0.8;y=0.5;vs=0.1;delay=4} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=30;radius=0.6;y=0.4;vs=0.1;delay=8} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=20;radius=0.4;y=0.3;vs=0.1;delay=12} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=10;radius=0.2;y=0.3;vs=0.1;delay=16} @self - potion{type=INVISIBILITY;duration=100;level=10000} @self - effect:sound{s=entity.tnt.primed;v=2;p=2} - delay 80 - effect:sound{s=entity.tnt.primed;v=2;p=2} - effect:particlesphere{p=reddust;color=#ffff00;amount=50;radius=0.2;y=0.5;vs=0.1} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=40;radius=0.4;y=0.5;vs=0.1;delay=4} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=30;radius=0.6;y=0.4;vs=0.1;delay=8} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=20;radius=0.8;y=0.3;vs=0.1;delay=12} @self - effect:particlesphere{p=reddust;color=#ffff00;amount=10;radius=1;y=0.3;vs=0.1;delay=16} @self - effect:sound{s=entity.enderman.teleport;v=3;p=1.2} - teleport{spreadh=0;spreadv=0} @PIR{r=20} - delay 20 - damage{amount=30;ia=false} @PlayersNearOrigin{r=2} - potion{type=HUNGER;duration=100;level=3} @PlayersNearOrigin{r=2} - effect:sound{s=entity.wither.break_block;v=3;p=1.5} - effect:particlering{p=reddust;color=#ffff00;radius=1;points=1;amount=20;vs=0;hs=0;} @self - effect:particlering{p=reddust;color=#ffff00;radius=2;points=4;amount=20;vs=1;hs=1;delay=1} @self
M032_SkillB:
test
Cooldown: 10 Conditions: - onground - incombat Skills: - setAI{ai=false} - skill{s=M018_SkillB_flame} - skill{s=M018_SkillB_drip_water} - delay 80 - skill{s=M018_SkillB_particlesphere} - delay 140 - skill{s=M018_SkillB_particlesphere_big} - projectile{ot=M018_SkillB_missile;oh=M018_SkillB_missile;v=1;i=5;hR=1;vR=1;in=0;syo=5;;sfo=0;tyo=10;HitNonPlayers=true;HitTargetOnly=true;StopAtEntity=true;md=100} @origin - delay 100 - skill{s=M018_SkillB_particlesphere_big_01} - skill{s=M018_SkillB_projectile} - setAI{ai=true}
M018_SkillB:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=flame;y=0.2;forwardOffset=0;sideOffset=-0.6;delay=2;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.3;forwardOffset=0.4;sideOffset=-0.5;delay=4;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.4;forwardOffset=0.6;sideOffset=-0.2;delay=6;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.5;forwardOffset=0.7;sideOffset=0;delay=8;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.6;forwardOffset=0.6;sideOffset=0.2;delay=10;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.7;forwardOffset=0.5;sideOffset=0.5;delay=12;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.8;forwardOffset=0.2;sideOffset=0.6;delay=14;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=0.9;forwardOffset=-0.2;sideOffset=0.5;delay=16;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.0;forwardOffset=-0.5;sideOffset=0.2;delay=18;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.1;forwardOffset=-0.5;sideOffset=-0.2;delay=20;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.2;forwardOffset=-0.4;sideOffset=-0.6;delay=22;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.3;forwardOffset=0;sideOffset=-0.7;delay=24;repeat=12;repeatInterval=10} # - effect:particles{p=flame;y=1.4;forwardOffset=0.4;sideOffset=-0.5;delay=26;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.5;forwardOffset=0.6;sideOffset=-0.2;delay=28;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.6;forwardOffset=0.7;sideOffset=0;delay=30;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.7;forwardOffset=0.6;sideOffset=0.2;delay=32;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.8;forwardOffset=0.5;sideOffset=0.5;delay=34;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=1.9;forwardOffset=0.2;sideOffset=0.6;delay=36;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2;forwardOffset=-0.2;sideOffset=0.5;delay=38;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.1;forwardOffset=-0.5;sideOffset=0.2;delay=40;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.2;forwardOffset=-0.5;sideOffset=-0.2;delay=42;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.3;forwardOffset=-0.4;sideOffset=-0.6;delay=44;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.4;forwardOffset=0;sideOffset=-0.7;delay=46;repeat=12;repeatInterval=10} # - effect:particles{p=flame;y=2.5;forwardOffset=0.4;sideOffset=-0.5;delay=48;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.6;forwardOffset=0.6;sideOffset=-0.2;delay=50;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.7;forwardOffset=0.7;sideOffset=0;delay=52;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.8;forwardOffset=0.6;sideOffset=0.2;delay=54;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=2.9;forwardOffset=0.5;sideOffset=0.5;delay=56;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3;forwardOffset=0.2;sideOffset=0.6;delay=58;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.1;forwardOffset=-0.2;sideOffset=0.5;delay=60;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.2;forwardOffset=-0.5;sideOffset=0.2;delay=62;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.3;forwardOffset=-0.5;sideOffset=-0.2;delay=64;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.4;forwardOffset=-0.4;sideOffset=-0.6;delay=66;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.5;forwardOffset=0;sideOffset=-0.7;delay=68;repeat=12;repeatInterval=10} # - effect:particles{p=flame;y=3.6;forwardOffset=0.4;sideOffset=-0.5;delay=70;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.7;forwardOffset=0.6;sideOffset=-0.2;delay=72;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.8;forwardOffset=0.7;sideOffset=0;delay=74;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=3.9;forwardOffset=0.6;sideOffset=0.2;delay=76;repeat=12;repeatInterval=10} - effect:particles{p=flame;y=4;forwardOffset=0.5;sideOffset=0.5;delay=78;repeat=12;repeatInterval=10} - effect:sound{s=block.fire.ambient;v=10;p=0.1;repeat=8;repeatInterval=20}
M018_SkillB_flame:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=fishing;y=0.2;forwardOffset=0;sideOffset=0.6;delay=2;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.3;forwardOffset=-0.4;sideOffset=0.5;delay=4;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.4;forwardOffset=-0.6;sideOffset=0.2;delay=6;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.5;forwardOffset=-0.7;sideOffset=0;delay=8;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.6;forwardOffset=-0.6;sideOffset=-0.2;delay=10;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.7;forwardOffset=-0.5;sideOffset=-0.5;delay=12;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.8;forwardOffset=-0.2;sideOffset=-0.6;delay=14;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=0.9;forwardOffset=0.2;sideOffset=-0.5;delay=16;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.0;forwardOffset=0.5;sideOffset=-0.2;delay=18;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.1;forwardOffset=0.5;sideOffset=0.2;delay=20;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.2;forwardOffset=0.4;sideOffset=0.6;delay=22;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.3;forwardOffset=0;sideOffset=0.7;delay=24;repeat=12;repeatInterval=10} # - effect:particles{p=fishing;y=1.4;forwardOffset=-0.4;sideOffset=0.5;delay=26;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.5;forwardOffset=-0.6;sideOffset=0.2;delay=28;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.6;forwardOffset=-0.7;sideOffset=0;delay=30;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.7;forwardOffset=-0.6;sideOffset=-0.2;delay=32;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.8;forwardOffset=-0.5;sideOffset=-0.5;delay=34;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=1.9;forwardOffset=-0.2;sideOffset=-0.6;delay=36;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2;forwardOffset=-0.2;sideOffset=-0.5;delay=38;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.1;forwardOffset=-0.5;sideOffset=-0.2;delay=40;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.2;forwardOffset=-0.5;sideOffset=0.2;delay=42;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.3;forwardOffset=-0.4;sideOffset=0.6;delay=44;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.4;forwardOffset=0;sideOffset=0.7;delay=46;repeat=12;repeatInterval=10} # - effect:particles{p=fishing;y=2.5;forwardOffset=0.4;sideOffset=0.5;delay=48;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.6;forwardOffset=0.6;sideOffset=0.2;delay=50;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.7;forwardOffset=0.7;sideOffset=0;delay=52;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.8;forwardOffset=0.6;sideOffset=-0.2;delay=54;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=2.9;forwardOffset=0.5;sideOffset=-0.5;delay=56;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3;forwardOffset=0.2;sideOffset=-0.6;delay=58;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.1;forwardOffset=-0.2;sideOffset=-0.5;delay=60;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.2;forwardOffset=-0.5;sideOffset=-0.2;delay=62;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.3;forwardOffset=-0.5;sideOffset=0.2;delay=64;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.4;forwardOffset=-0.4;sideOffset=0.6;delay=66;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.5;forwardOffset=0;sideOffset=0.7;delay=68;repeat=12;repeatInterval=10} # - effect:particles{p=fishing;y=3.6;forwardOffset=0.4;sideOffset=0.5;delay=70;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.7;forwardOffset=0.6;sideOffset=0.2;delay=72;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.8;forwardOffset=0.7;sideOffset=0;delay=74;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=3.9;forwardOffset=0.6;sideOffset=-0.2;delay=76;repeat=12;repeatInterval=10} - effect:particles{p=fishing;y=4;forwardOffset=0.5;sideOffset=-0.5;delay=78;repeat=12;repeatInterval=10} - effect:sound{s=entity.dolphin.jump;v=10;p=0.1;repeat=8;repeatInterval=20}
M018_SkillB_drip_water:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{p=flame;amount=40;radius=1;y=2.5} @self - effect:particlesphere{p=fishing;amount=100;radius=1.2;y=2.5} @self - effect:particlesphere{p=smoke;radius=1.2} ;oe=M018_SkillB_projectile_flame;v=2;i=1;hR=0;vR=0;syo=2.5;sfo=0} @Ring{radius=5;points=36}
M018_SkillB_particlesphere_big:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{p=flame;amount=20;radius=0.3;y=2.5;repeat=14;repeatInterval=10} @self - effect:particlesphere{p=fishing;amount=50;radius=0.5;y=2.5;repeat=14;repeatInterval=10} @self - effect:particlesphere{p=smoke;radius=0.5;y=2.5;repeat=14;repeatInterval=10}
M018_SkillB_particlesphere:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=flame}
M018_SkillB_projectile_flame:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=fishing}
M018_SkillB_projectile_drip_water:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{p=flame;amount=40;radius=1} - effect:particlesphere{p=fishing;amount=100;radius=1.2} - effect:particlesphere{p=smoke;radius=1.2} - effect:sound{s=entity.blaze.shoot;v=10;p=0.1}
M018_SkillB_missile:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{p=flame;amount=40;radius=1;y=5;repeat=6;repeatInterval=10} @self - effect:particlesphere{p=fishing;amount=100;radius=1.2;y=5;repeat=6;repeatInterval=10} @self - effect:particlesphere{p=smoke;radius=1.2;repeat=6;repeatInterval=10}
M018_SkillB_particlesphere_big_01:
test
Cooldown: 0 Conditions: Skills: - damage{amount=25;ia=false}
M018_SkillB_projectile_flame_da:
test
Cooldown: 0 Conditions: Skills: - damage{amount=25;ia=false}
M018_SkillB_projectile_drip_water_da:
test
Cooldown: 0 Conditions: Skills: - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=3;points=6} - effect:sound{s=block.water.ambient;v=10;p=2} - delay 10 - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=5;points=10} - effect:sound{s=entity.blaze.shoot;v=10;p=0.1} - delay 10 - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=8;points=16} - effect:sound{s=block.water.ambient;v=10;p=2} - delay 10 - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=11;points=22} - effect:sound{s=entity.blaze.shoot;v=10;p=0.1} - delay 10 - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=14;points=28} - effect:sound{s=block.water.ambient;v=10;p=2} - delay 10 - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=17;points=34} - effect:sound{s=entity.blaze.shoot;v=10;p=0.1} - delay 10 - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=20;points=40}
M018_SkillB_projectile:
test
Cooldown: 4 Conditions: - onground - incombat Skills: - message{m="&cbol!"} @PlayersInRadius{r=10} - effect:sound{s=entity.villager.no;v=30;p=0.5} - effect:particles{p=cloud;hs=1;=vs=1;y=1.5} @self - delay 20 - effect:particles{p=cloud;hs=1;=vs=1;y=1.5} @self - delay 20 - message{m="&croot!"} @PlayersInRadius{r=10} - jump{velocity=1} - effect:sound{s=entity.villager.no;v=30;p=1} - effect:sound{s=entity.blaze.shoot;v=30;p=2} - delay 5 - leap{velocity=200} @Target - delay 10 - effect:particlering{p=explosion_normal;radius=0;points=1;amount=20;vs=0;hs=0} - effect:particlering{p=explosion_normal;radius=3;points=3;amount=20;vs=1;hs=1} - effect:particlering{p=explosion_normal;radius=6;points=6;amount=20;vs=1.5;hs=1.5} - effect:particlering{p=explosion_normal;radius=9;points=9;amount=20;vs=2;hs=2} - effect:particlering{p=explosion_normal;radius=12;points=12;amount=20;vs=2;hs=2} - effect:particlering{p=explosion_normal;radius=15;points=15;amount=20;vs=2;hs=2} - damage{amount=30;ia=true} @PIR{r=15} - effect:sound{s=item.totem.use;v=2;p=0.6} - potion{type=SLOW;duration=100;level=4} @PIR{r=15} - potion{type=CONFUSION;duration=100;level=4} @PIR{r=15} - throw{velocity=10;velocityY=2} @PIR{r=15}
M015_SkillA:
test
Cooldown: 3 Conditions: Skills: - effect:sound{s=entity.player.attack.crit;v=2;p=0.8} - effect:particlesphere{particle=reddust;amount=20;radius=0.6;vs=2} @Trigger - damage{amount=40;ia=false;preventimmunity=true} - message{m="&3great!"}
M027_SkillB:
test
Cooldown: 100 Conditions: Skills: - effect:sound{s=entity.strider.saddle;v=3;p=0.8} - effect:particlering{p=smoke_large;radius=0;points=1;amount=5;vs=0.5;hs=0.5;delay=0;y=0.3} - effect:particlering{p=smoke_large;radius=2;points=3;amount=5;vs=0.5;hs=0.5;delay=2;y=0.3} - effect:particlering{p=smoke_large;radius=4;points=6;amount=5;vs=0.5;hs=0.5;delay=4;y=0.3} - effect:particlering{p=smoke_large;radius=6;points=9;amount=5;vs=0.5;hs=0.5;delay=6;y=0.3} - effect:particlering{p=smoke_large;radius=8;points=12;amount=5;vs=0.5;hs=0.5;delay=8;y=0.3} - delay 10 - effect:sound{s=block.fire.extinguish;v=3;p=0.8} - skill{s=M048_SkillA_} - delay 30 - projectile{ot=M048_SkillA_;oe=M048_SkillA_;v=3;i=5;hR=0;vR=0;eyedir=false;syo=8;g=0;vO=1;hO=0;tyo=20;mr=7;fromOrigin=true} @self
M048_SkillA:
test
Cooldown: 0 Conditions: Skills: - summon{type=M048_;amount=1;radius=0}
M048_SkillA_:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{particle=flame;amount=300;radius=4;y=0.5} @origin - effect:particlesphere{particle=largesmoke;amount=40;radius=4;y=0.5} @origin
M048_SkillA_:
test
Cooldown: 0 Conditions: Skills: - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=0} @Ring{radius=8;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=2} @Ring{radius=7.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=4} @Ring{radius=7;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=6} @Ring{radius=6.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=8} @Ring{radius=6;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=10} @Ring{radius=5.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=12} @Ring{radius=5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.5;delay=14} @Ring{radius=4.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=0.6;delay=16} @Ring{radius=4;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=1;delay=18} @Ring{radius=3.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=1.4;delay=20} @Ring{radius=3;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=1.8;delay=22} @Ring{radius=2.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=2.2;delay=24} @Ring{radius=2;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=2.6;delay=26} @Ring{radius=1.5;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=3;delay=28} @Ring{radius=1;points=16} - effect:particlesphere{particle=flame;amount=2;radius=0.5;hs=0.5;y=3.4;delay=30} @Ring{radius=0.5;points=16} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=0} @Ring{radius=8;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=2} @Ring{radius=7.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=4} @Ring{radius=7;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=6} @Ring{radius=6.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=8} @Ring{radius=6;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=10} @Ring{radius=5.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=12} @Ring{radius=5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.5;delay=14} @Ring{radius=4.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=0.6;delay=16} @Ring{radius=4;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=1;delay=18} @Ring{radius=3.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=1.4;delay=20} @Ring{radius=3;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=1.8;delay=22} @Ring{radius=2.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=2.2;delay=24} @Ring{radius=2;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=2.6;delay=26} @Ring{radius=1.5;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=3;delay=28} @Ring{radius=1;points=8} - effect:particlesphere{particle=smoke_large;amount=1;radius=0.1;hs=0;y=3.4;delay=30} @Ring{radius=0.1;points=8}
M048_SkillA_:
test
Cooldown: 0 Conditions: - hastag{tag=SkillA_} Skills: - projectile{ot=M048_SkillA_;v=10;i=1;hR=0;vR=0;eyedir=false;syo=0;g=10;vO=-1;hO=0;tyo=-11;mr=11;HitPlayers=false;HitTarget=false;StopAtEntity=false;StopAtBlock=true} @self - delay 5 - remove @self
M048_SkillA_:
test
Cooldown: 0 Conditions: Skills: - effect:particles{p=largeexplosion;a=3;vS=0.75;hS=0.75} - effect:particles{p=flame;a=30;vS=1;hS=1} - effect:sound{s=item.totem.use;v=10;p=0.6} - effect:sound{s=block.fire.extinguish;v=10;p=1} - effect:particlering{p=largeexplosion;radius=1;points=1;amount=5;vs=0.5;hs=0.5;delay=0;y=0.3} - effect:particlering{p=largeexplosion;radius=4;points=3;amount=5;vs=0.5;hs=0.5;delay=1;y=0.3} - effect:particlering{p=largeexplosion;radius=7;points=6;amount=5;vs=0.5;hs=0.5;delay=2;y=0.3} - effect:particlering{p=largeexplosion;radius=10;points=9;amount=5;vs=0.5;hs=0.5;delay=3;y=0.3} - effect:particlering{p=largeexplosion;radius=13;points=12;amount=5;vs=0.5;hs=0.5;delay=4;y=0.3} - effect:particlering{p=largeexplosion;radius=15;points=15;amount=5;vs=0.5;hs=0.5;delay=5;y=0.3} - effect:particlering{p=largeexplosion;radius=18;points=18;amount=5;vs=0.5;hs=0.5;delay=6;y=0.3} - effect:particlering{p=largeexplosion;radius=21;points=21;amount=5;vs=0.5;hs=0.5;delay=7;y=0.3} - effect:particlering{p=largeexplosion;radius=24;points=24;amount=5;vs=0.5;hs=0.5;delay=8;y=0.3} - effect:particlering{p=largeexplosion;radius=27;points=27;amount=5;vs=0.5;hs=0.5;delay=9;y=0.3} - effect:particlering{p=largeexplosion;radius=30;points=30;amount=5;vs=0.5;hs=0.5;delay=10;y=0.3} - effect:particlering{p=largeexplosion;radius=33;points=33;amount=5;vs=0.5;hs=0.5;delay=11;y=0.3} - effect:particlering{p=largeexplosion;radius=36;points=36;amount=5;vs=0.5;hs=0.5;delay=12;y=0.3} - effect:particlering{p=largeexplosion;radius=39;points=39;amount=5;vs=0.5;hs=0.5;delay=13;y=0.3} - effect:particlering{p=snow_shovel;radius=1;points=1;amount=5;vs=0.5;hs=0.5;delay=0;y=0.3} - effect:particlering{p=snow_shovel;radius=4;points=3;amount=5;vs=0.5;hs=0.5;delay=1;y=0.3} - effect:particlering{p=snow_shovel;radius=7;points=6;amount=5;vs=0.5;hs=0.5;delay=2;y=0.3} - effect:particlering{p=snow_shovel;radius=10;points=9;amount=5;vs=0.5;hs=0.5;delay=3;y=0.3} - effect:particlering{p=snow_shovel;radius=13;points=12;amount=5;vs=0.5;hs=0.5;delay=4;y=0.3} - effect:particlering{p=snow_shovel;radius=15;points=15;amount=5;vs=0.5;hs=0.5;delay=5;y=0.3} - effect:particlering{p=snow_shovel;radius=18;points=18;amount=5;vs=0.5;hs=0.5;delay=6;y=0.3} - effect:particlering{p=snow_shovel;radius=21;points=21;amount=5;vs=0.5;hs=0.5;delay=7;y=0.3} - effect:particlering{p=snow_shovel;radius=24;points=24;amount=5;vs=0.5;hs=0.5;delay=8;y=0.3} - effect:particlering{p=snow_shovel;radius=27;points=27;amount=5;vs=0.5;hs=0.5;delay=9;y=0.3} - effect:particlering{p=snow_shovel;radius=30;points=30;amount=5;vs=0.5;hs=0.5;delay=10;y=0.3} - effect:particlering{p=snow_shovel;radius=33;points=33;amount=5;vs=0.5;hs=0.5;delay=11;y=0.3} - effect:particlering{p=snow_shovel;radius=36;points=36;amount=5;vs=0.5;hs=0.5;delay=12;y=0.3} - effect:particlering{p=snow_shovel;radius=39;points=39;amount=5;vs=0.5;hs=0.5;delay=13;y=0.3} - damagepercent{percent=1;ignoreArmor=true} @PIR{r=40}
M048_SkillA_:
test
Cooldown: 20 Conditions: - onground - incombat Skills: - effect:particlesphere{particle=crit;amount=300;radius=1} @self - damage 8 @PIR{r=1} - delay 10 - effect:particlesphere{particle=crit;amount=300;radius=2} @self - damage 8 @PIR{r=2} - delay 10 - effect:particlesphere{particle=crit;amount=300;radius=2.5} @self - damage 8 @PIR{r=2.5} - delay 10 - effect:particlesphere{particle=crit;amount=300;radius=3.5} @self - damage 8 @PIR{r=3.5} - delay 10 - effect:particlesphere{particle=crit;amount=300;radius=4} @self - damage 8 @PIR{r=4} - delay 10 - effect:particlesphere{particle=crit;amount=300;radius=4.5} @self - damage 8 @PIR{r=4.5}
M028_SkillA:
test
Cooldown: 0 Conditions: TriggerConditions: Skills: - healpercent{m=0.04} - effect:particleorbital{p=villager_happy;a=1;yoffset=0.7;r=1;v=5;points=16;ticks=40;in=1;an=0} - effect:particleorbital{p=heart;a=2;yoffset=0.7;r=1;v=2;points=16;ticks=40;in=1;an=0} - effect:sound{s=block.note_block.bell;v=3;p=2}
M045_Chilkabul_SkillC_Sacred_Wood_Blessing_03:
test
Cooldown: 1 Conditions: - targetwithin{d=5} - targetinlineofsight true Skills: - GCD{ticks=120} - message{m="You begin bleeding."} @target - sound{s=damage.hit} @target - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20 - GCD{ticks=120}
BleedingChampion:
test
Cooldown: 60 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> Arise, my minions!"} @PlayersInRadius{r=40} - delay 20 - summon{mob=SkeletalRogue;amount=1;noise=5} @Self - delay 20 - summon{mob=Banshee;amount=1;noise=5} @Self - delay 20 - summon{mob=LesserDrow;amount=1;noise=5} @Self - delay 20 - summon{mob=SkeletalArcher;amount=1;noise=5} @Self - GCD{ticks=120}
SummonSkeletonsChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="&d<mob.name>&f<&co> Feel my poison run through your veins!"} @PlayersInRadius{r=40} - delay 20 - potion{type=SLOW;duration=200;level=2} @Target - potion{type=CONFUSION;duration=200;level=1} @Target - potion{type=POISON;duration=200;level=2} @Target - GCD{ticks=120}
PoisonFangChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="&d<mob.name>&f<&co> Can you feel the life leaving you?"} @PlayersInRadius{r=40} - delay 20 - heal{amount=250} @self - damage{amount=10} @Target - GCD{ticks=120}
LifeLeechChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="&d<mob.name>&f<&co> I am everlasting!"} @PlayersInRadius{r=40} - delay 20 - potion{type=REGENERATION;duration=200;level=2} @self - GCD{ticks=120}
RegenChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message={m="&d<mob.name>&f<&co> This will slow you down!"} @PlayersInRadius{r=40} - delay 20 - arrowvolley{a=1;s=10;v=30;f=0;rd=200} @Target - potion{type=SLOW;duration=200;level=2} @Target - GCD{ticks=120}
CripplingShotChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message={m="&d<mob.name>&f<&co> You will be nothing but ashes!"} @PlayersInRadius{r=40} - delay 20 - arrowvolley{a=1;s=10;v=30;f=0;rd=200} @Target - ignite{ticks=100} @Target - GCD{ticks=120}
BurningShotChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message={m="&d<mob.name>&f disappears!"} @PlayersInRadius{r=40} - delay 10 - potion{type=INVISIBILITY;duration=200;level=2} @Self - GCD{ticks=120}
VanishChampion:
test
Cooldown: 6 Conditions: - targetwithin{d=25} - offgcd Skills: - message{cooldown=30;m="<mob.name>&f<&co> You can't escape me!"} @PlayersInRadius{r=40} - teleport @target - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} - delay 10 - damage{amount=6;ignorearmor=true} @PlayersInRadius{r=5} - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5} - effect:explosion @Self - GCD{ticks=120}
SmashAttackChampion:
test
cooldown: 60 Conditions: - targetwithin{d=50} - offgcd Skills: - message{cooldown=30;m="<mob.name>&f<&co> Feeling a little light-footed?"} @PlayersInRadius{r=40} - delay 10 - potion{type=LEVITATION;duration=320;level=1} @PlayersInRadius{r=40} - GCD{ticks=120}
LevitateChampion:
test
cooldown: 60 Conditions: - targetwithin{d=50} - offgcd Skills: - message{cooldown=30;m="<mob.name>&f<&co> Slow down!"} - delay 10 - potion{type=SLOW;duration=320;level=1} - GCD{ticks=120}
CrippleChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> You can't lock up the darkness!"} @PlayersInRadius{r=40} - delay 10 - teleport{spreadh=2;spreadv=3} @target - GCD{ticks=120}
ShadowstepChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - GCD{ticks=120} - message{m="<mob.name>&f<&co> Hordes of the darkness, fight for me!"} @PlayersInRadius{r=40} - delay 10 - rally{types=Skeleton,Creeper,Zombie,SkeletalRogue,LesserDrow,SkeletalArcher,Occultist,Banshee,Phantom,Pig_Zombie,Arachnid,Lich;radius=50;ot=true} @PlayersInRadius{r=40} - GCD{ticks=120}
RallyChampion:
test
Cooldown: 30 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> Your heart is about to burst!"} @PlayersInRadius{r=40} - delay 10 - explosion{yield=6;bd=true;fire=true} @Target - GCD{ticks=120}
ExplosionChampion:
test
Cooldown: 20 Conditions: - offgcd Skills: - message{m="<mob.name>&f<&co> Freeze!"} @PlayersInRadius{r=40} - velocity{m=set;x=0;y=-4;z=0;repeat=120;repeatinterval=1} @PlayersInRadius{r=10}
RootChampion:
test
Cooldown: 180 Conditions: - offgcd Skills: - summon{type=Lich;amount=1;radius=10;itt=true} @Self
UmbraHorde:
test
Cooldown: 180 Conditions: - offgcd Skills: - summon{type=Arachnid;amount=5;radius=10;itt=true} @Self
ToxusHorde:
test
Cooldown: 4 Conditions: - stance StanceWave1 Skills: - speak{offset=0.6f;radius=30;maxlinelength=22;lineprefix="&5";message=" &7How &ldare&r&7 you wake the Giant!";chatprefix=<caster.name>&f<&co>;duration=200} @self - delay 60 - jump{velocity=0.65} - delay 20 - effect:particles{p=explosion_large;a=30;hs=2} @self - sound{s=entity.generic.explode} @self - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=3;d=400;mr=400} @Target - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=-3;d=400;mr=400} @Target - setstance{stance=StanceWave2} @Self
Wave1:
test
Cooldown: 4 Conditions: - stance StanceWave2 Skills: - delay 20 - jump{velocity=0.65} - delay 20 - effect:particles{p=explosion_large;a=30;hs=2} @self - sound{s=entity.generic.explode} @self - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=3;d=400;mr=400} @Target - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=-3;d=400};mr=400 @Target - setstance{stance=StanceWave3} @Self
Wave2:
test
Cooldown: 4 Conditions: - stance StanceWave3 Skills: - delay 20 - jump{velocity=0.65} - delay 20 - effect:particles{p=explosion_large;a=30;hs=2} @self - sound{s=entity.generic.explode} @self - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=3;d=400;mr=400} @Target - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=-3;d=400;mr=400} @Target - setstance{stance=StanceWave4} @Self
Wave3:
test
Cooldown: 4 Conditions: - stance StanceWave4 Skills: - delay 20 - jump{velocity=0.65} - delay 20 - effect:particles{p=explosion_large;a=30;hs=2} @self - sound{s=entity.generic.explode} @self - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=3;d=400;mr=400} @Target - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=-3;d=400;mr=400} @Target - setstance{stance=StanceWave5} @Self
Wave4:
test
Cooldown: 4 Conditions: - stance StanceWave5 Skills: - delay 20 - jump{velocity=0.65} - delay 20 - effect:particles{p=explosion_large;a=30;hs=2} @self - sound{s=entity.generic.explode} @self - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=3;d=400;mr=400} @Target - projectile{onTick=WaveTick;onHit=WaveHit;onEnd=WaveEnd;i=1;v=6;mr=20;hs=true;sE=false;sso=-3;d=400;mr=400} @Target - setstance{stance=MeteorStance1} @Self
Wave5:
test
Skills: - effect:particles{particle=reddust;color=#000000;a=30;hs=0.2;vs=0.2} @origin - effect:particles{particle=reddust;color=#DA70D6;a=20;hs=0.1;vs=0.1} @origin
WaveTick:
test
Skills: - damage{a=8} - effect:particles{particle=explosion_huge} @origin
WaveHit:
test
Skills: - effect:particles{particle=snow_shovel;a=20;hs=0.3;vs=0.3} @origin # METEOR # METEOR
WaveEnd:
test
Cooldown: 4 Conditions: - stance MeteorStance1 Skills: - speak{offset=0.6f;radius=40;maxlinelength=22;lineprefix="&5";message=" Meteor1 + dialogue";chatprefix=<caster.name>&f<&co>;duration=10} @self - delay 60 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - setstance{stance=MeteorStance2} @Self
Meteor1:
test
Cooldown: 4 Conditions: - stance MeteorStance2 Skills: - delay 20 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - setstance{stance=MeteorStance3} @Self
Meteor2:
test
Cooldown: 4 Conditions: - stance MeteorStance3 Skills: - delay 20 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - setstance{stance=MeteorStance4} @Self
Meteor3:
test
Cooldown: 4 Conditions: - stance MeteorStance4 Skills: - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - setstance{stance=MeteorStance5} @Self
Meteor4:
test
Cooldown: 4 Conditions: - stance MeteorStance5 Skills: - delay 20 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - delay 5 - sound{s=entity.firework_rocket.launch} @origin - effect:particles{particle=reddust;color=#FF8C00;amount=200;hS=1;vS=0.3;hR=4;vR=1;speed=5} @PIR{r=40} - delay 5 - projectile{onTick=MeteorTick;onHit=MeteorHit;onEnd=MeteorEnd;i=1;v=6;mr=20;sE=false;g=1;type=meteor;hfs=10} @PIR{r=40} - setstance{stance=Leap1} @Self
Meteor5:
test
Skills: - effect:particlering{particle=reddust;c=#DA70D6;radius=1;points=32;amount=10;hS=1;vS=0;y=10} @target - effect:particles{particle=reddust;color=#000000;a=30;hs=0.2;vs=0.2} @origin - effect:particlering{particle=portal;radius=1;points=32;amount=10;hS=1;vS=0;y=10} @target - effect:particles{particle=reddust;color=#DA70D6;a=20;hs=0.1;vs=0.1} @origin
MeteorTick:
test
Skills: - damage{a=8} - sound{s=entity.generic.explode} @self - effect:particles{particle=explosion_huge} @origin
MeteorHit:
test
Skills: - effect:particles{particle=snow_shovel;a=20;hs=0.3;vs=0.3} @origin
MeteorEnd:
test
Conditions: - stance Leap1 Skills: - speak{offset=0.6f;radius=40;maxlinelength=22;lineprefix="&5";message=" Leap1";chatprefix=<caster.name>&f<&co>;duration=10} @self - jump{v=1.5} @self - delay 35 - effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self - damage{a=8} @PIR{r=14} - setstance{stance=Leap2} @Self
SeismicLeap1:
test
Conditions: - stance Leap2 Skills: - jump{v=1.5} @self0 - delay 35 - effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self - damage{a=8} @PIR{r=14} - setstance{stance=Leap3} @Self
SeismicLeap2:
test