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Conditions:
- stance Leap3
Skills:
- jump{v=1.5} @self
- delay 35
- effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self
- damage{a=8} @PIR{r=14}
- setstance{stance=Leap4} @Self | SeismicLeap3: | test |
Conditions:
- stance Leap4
Skills:
- jump{v=1.5} @self
- delay 35
- effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self
- damage{a=8} @PIR{r=14}
- setstance{stance=Leap5} @Self | SeismicLeap4: | test |
Conditions:
- stance Leap5
Skills:
- jump{v=1.5} @self
- delay 35
- effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self
- damage{a=8} @PIR{r=14}
- setstance{stance=StanceWave1} @Self | SeismicLeap5: | test |
Skills:
- aura{onStart=auraStart;onTick=auraTick;onEnd=auraEnd;i=1;duration=100} | testAura: | test |
Skills:
- sound{s=entity.ender_dragon.growl} | auraStart: | test |
Skills:
- randomskill{skills=herobrineswing1,herobrineswing2,herobrineswing3,herobrineswing4,herobrineswing5} @self | herobrineswingsound: | test |
Skills:
- sound{s=littleroom_herobrine:littleroom.herobrine.swing1;v=1;sc=HOSTILE} @self | herobrineswing1: | test |
Skills:
- sound{s=littleroom_herobrine:littleroom.herobrine.swing2;v=1;sc=HOSTILE} @self | herobrineswing2: | test |
Skills:
- randomskill{skills=herobrineimpact1,herobrineimpact2,herobrineimpact3,herobrineimpact4} @self | herobrineimpactsound: | test |
Cooldown: 20
TargetConditions:
- distance{d=4to6}
- lineofsight true
Conditions:
- incombat true
- onground true
- offgcd true
Skills:
- gcd{ticks=20}
- state{s=jump} @self
- sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self
- delay 5
- setspeed{speed=0;type=walking} @self
- lunge{velocity=1.75;velocityY=.25} @Target
- sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self
- state{s=inair_kick} @self
- skill{s=herobrineswingsound} @self
- delay 5
- setstance{stance=inair} @self
- totem{ch=5;oH=herobrineDROPKICKDamage;int=1;hR=3;md=10;hnp=true} @Forward{f=0.25} | herobrineLEAPKICK: | test |
Skills:
- skill{s=herobrineBLOODfx} @EIR{r=2}
- velocity{m=set;x=0;y=0;z=0} @self @EIR{r=2}
- throw{velocity=15;velocityY=1} @EIR{r=2}
- damage{a=<caster.score.herodamage>} @EIR{r=2} | herobrineDROPKICKDamage: | test |
Conditions:
- incombat true
- onground true
- offgcd true
- targetwithin{d=8} false
Skills:
- gcd{ticks=30}
- state{s=roll} @self
- delay 5
- sound{s=littleroom_herobrine:littleroom.herobrine.roll;v=1;sc=HOSTILE} @self
- effect:particles{particle=campfire_cosy_smoke;amount=2;hs=.25;vs=0;y=.1;repeat=15;repeatInterval=1} @self
- lunge{velocity=.4;velocityY=-1;repeat=15;repeatInterval=1} @TargetLocation
- delay 20
- randomskill{s=herobrineCROSSBOWGROUND,herobrineROLLEND} @target | herobrineROLL: | test |
Skills:
- setspeed{speed=2;type=walking} @self | herobrineROLLEND: | test |
TargetConditions:
- lineofsight true
Conditions:
- targetwithin{d=3} false
Skills:
- sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self
- gcd{ticks=20}
- setspeed{speed=0;type=walking} @self
- state{s=crossbow_straight} @self
- delay 5
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self
- delay 5
- sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self
- projectile{bulletType=ARROW;onTick=herobrineCROSSBOWTICK;onHit=herobrineCROSSBOWHIT;v=50;i=1;hR=.5;vR=.5;syo=2;sfo=1;hnp=true}
- delay 10
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- setspeed{speed=2;type=walking} @self | herobrineCROSSBOWGROUND: | test |
Conditions:
- onground true
- offgcd true
- targetwithin{d=3} true
Skills:
- setspeed{speed=0;type=walking}
- gcd{ticks=80}
- sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self
- state{s=jump} @self
- delay 8
- lunge{velocity=1.25;velocityY=.8} @forward{f=-8}
- setspeed{speed=2;type=walking}
- randomskill{skills=herobrineCROSSBOW} @target
- delay 5
- setstance{stance=inair} @self | herobrineLEAPBACK: | test |
Skills:
- sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self
- state{s=inair_crossbow} @self
- delay 5
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self
- delay 5
- sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self
- projectile{bulletType=ARROW;onTick=herobrineCROSSBOWTICK;onHit=herobrineCROSSBOWHIT;v=50;i=1;hR=.5;vR=.5;syo=2;sfo=1;hnp=true}
- delay 10
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self | herobrineCROSSBOW: | test |
Skills:
- effect:particles{p=dragon_breath;amount=3;speed=0;hS=0.2;vS=0.2} @origin | herobrineCROSSBOWTICK: | test |
Skills:
- damage{a=<caster.score.herodamage>}
- skill{s=herobrineBLOODfx} | herobrineCROSSBOWHIT: | test |
Conditions:
- onground true
- stance{s=inair} true
Skills:
- delay 1
- sound{s=minecraft:entity.generic.small_fall;v=1;sc=HOSTILE} @self
- gcd{ticks=20}
- state{s=land} @self
- setspeed{speed=2;type=walking}
- setstance{stance=grounded} @self | herobrineLAND: | test |
Skills:
- CancelEvent
- skill{s=herobrineSLASH} @self | herobrineSLASHsync: | test |
Conditions:
- onground true
- targetwithin{d=3} true
- offgcd true
Skills:
- skill{s=herobrineswingsound} @self
- setspeed{speed=0;type=walking}
- gcd{ticks=10}
- lunge{velocity=.75;velocityY=-1} @target
- effect:particles{p=sweep_attack;amount=1} @ModelPart{m=herobrine;p=lefthand}
- state{s=sword1} @self
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=sword} @self
- totem{ch=5;oH=herobrineSLASHDamage;int=1;hR=2;md=2;hnp=true} @Forward{f=1}
- delay 10
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- setspeed{speed=2;type=walking}
- skill{s=herobrineSLASH2} @self .8 | herobrineSLASH: | test |
Conditions:
- onground true
- targetwithin{d=3} true
- offgcd true
Skills:
- skill{s=herobrineswingsound} @self
- setspeed{speed=0;type=walking}
- gcd{ticks=10}
- lunge{velocity=.75;velocityY=-1} @target
- effect:particles{p=sweep_attack;amount=1} @ModelPart{m=herobrine;p=lefthand}
- state{s=sword2} @self
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=sword} @self
- totem{ch=5;oH=herobrineSLASHDamage;int=1;hR=1;md=2;hnp=true} @Forward{f=1}
- delay 10
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- setspeed{speed=2;type=walking}
- skill{s=herobrineSLASH} @self .5 | herobrineSLASH2: | test |
Skills:
- damage{a=<caster.score.herodamage>} @EIR{r=2}
- skill{s=herobrineBLOODfx} @EIR{r=2} | herobrineSLASHDamage: | test |
Skills:
- CancelEvent
- skill{s=herobrinePICKAXE} @self | herobrinePICKAXEsync: | test |
Cooldown: 30
Conditions:
- onground true
- targetwithin{d=3} true
- offgcd true
Skills:
- gcd{ticks=30} @self
- setspeed{speed=0;type=walking}
- state{s=swipeup} @self
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=pickaxe} @self
- delay 11
- skill{s=herobrineswingsound} @self
- totem{ch=5;oH=herobrinePICKAXEDamage;int=1;hR=1.5;md=2;hnp=true} @Forward{f=1}
- delay 8
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- delay 5
- skill{s=herobrineCROSSBOWup} @target
- setspeed{speed=2;type=walking} | herobrinePICKAXE: | test |
Skills:
- damage{a=<caster.score.herodamage>} @EIR{r=2}
- throw{velocity=6;velocityY=12} @EIR{r=2}
- skill{s=herobrineBLOODfx} @EIR{r=2} | herobrinePICKAXEDamage: | test |
TargetConditions:
- yDiff{diff=>3} true
Conditions:
- onground true
- targetwithin{d=3} false
Skills:
- sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self
- gcd{ticks=20}
- setspeed{speed=0;type=walking} @self
- state{s=crossbow_up} @self
- delay 5
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self
- delay 5
- sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self
- sound{s=minecraft:entity.firework_rocket.blast;v=1;sc=HOSTILE} @self
- sound{s=minecraft:entity.firework_rocket.twinkle;v=1;sc=HOSTILE} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self
- projectile{bulletType=ARROW;onTick=herobrineCROSSBOWfireworkTICK;onHit=herobrineCROSSBOWfireworkHIT;v=50;i=1;hR=1;vR=1;sfo=1;hnp=true}
- delay 10
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- setspeed{speed=2;type=walking} @self | herobrineCROSSBOWup: | test |
Skills:
- effect:particles{p=firework;amount=15;speed=0;hS=0.2;vS=0.2} @origin | herobrineCROSSBOWfireworkTICK: | test |
Skills:
- ignite{ticks=60} @EntitiesNearOrigin{r=4}
- effect:explosion
- sound{s=minecraft:entity.firework_rocket.launch;v=1;sc=HOSTILE} @self
- throw{velocity=5;velocityY=-1} @EntitiesNearOrigin{r=4}
- summon{t=herobrine_fireworkFX;a=3;r=3;yr=4} @origin
- damage{amount=<caster.level>;element=FIRE} @EntitiesNearOrigin{r=3}
- effect:particles{p=flame;repeat=10;repeatInterval=2;hs=.25;vs=1} @EntitiesNearOrigin{r=4}
- effect:particles{p=large_smoke;repeat=10;repeatInterval=2;hs=.25;vs=1} @EntitiesNearOrigin{r=4}
- effect:particles{p=flash} @origin
- skill{s=herobrineBLOODfx} | herobrineCROSSBOWfireworkHIT: | test |
Skills:
- delay 20
- remove @self | herobrine_fireworkFXspawn: | test |
Cooldown: 5
Conditions:
- onground true
- targetwithin{d=5} false
- offgcd true
Skills:
- gcd{ticks=30}
- state{s=eat} @self
- delay 8
- healpercent{m=0.1} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=beef} @self
- delay 5
- sound{s=minecraft:entity.generic.eat;v=1;sc=HOSTILE;repeat=3;repeatInterval=4} @self
- effect:particles{particle=block;m=dark_oak_wood;amount=3;speed=.25;repeat=3;repeatInterval=2} @ModelPart{m=herobrine;p=lefthand;offset=LOCAL;y=-.25;z=.5}
- delay 7
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- effect:particleorbital{r=1;points=12;t=20;i=1;vy=20;particle=composter;rz=24;oy=1} @self
- sound{s=littleroom_herobrine:littleroom.herobrine.heal;v=1;sc=HOSTILE} @self
- delay 5 | herobrineEAT: | test |
Skills:
- CancelEvent
- skill{s=herobrineROUNDHOUSE} @self | herobrineROUNDHOUSEsync: | test |
Cooldown: 15
Conditions:
- targetwithin{d=3} true
Skills:
- gcd{ticks=30}
- state{s=kick} @self
- delay 8
- skill{s=herobrineswingsound;repeat=3;repeatInterval=5} @self
- totem{ch=1;oH=herobrineROUNDHOUSEDamage;int=1;hR=2;vR=2;md=10;hnp=true} @self | herobrineROUNDHOUSE: | test |
Skills:
- skill{s=herobrineBLOODfx} @EIR{r=2}
- damage{a=<caster.score.herodamage>} @EIR{r=2}
- throw{velocity=20;velocityY=-10} @EIR{r=2} | herobrineROUNDHOUSEDamage: | test |
Skills:
- CancelEvent
- skill{s=herobrinePOWERPUNCH} @self | herobrinePOWERPUNCHsync: | test |
Cooldown: 5
Conditions:
- onground true
- targetwithin{d=3} true
- offgcd true
Skills:
- sound{s=littleroom_herobrine:littleroom.herobrine.powerpunch;v=1;sc=HOSTILE} @self
- setspeed{speed=0;type=walking} @self
- gcd{ticks=30}
- state{s=falcon_punch} @self
- delay 18
- effect:particles{particle=campfire_cosy_smoke;amount=2;hs=.25;vs=0;y=.1;repeat=5;repeatInterval=1} @self
- lunge{velocity=3;velocityY=-5} @target
- delay 5
- totem{ch=1;oH=herobrinePOWERPUNCHDamage;int=1;hR=2;md=10;hnp=true} @Forward{f=.5}
- delay 10
- setspeed{speed=2;type=walking} @self | herobrinePOWERPUNCH: | test |
Skills:
- damage{a="<caster.score.herodamage>*2"} @EIR{r=2}
- skill{s=herobrineBLOODfx} @EIR{r=2}
- throw{velocity=20;velocityY=3} @EIR{r=2} | herobrinePOWERPUNCHDamage: | test |
Skills:
- CancelEvent
- skill{s=herobrineDOWNPUNCH} @self | herobrineDOWNPUNCHsync: | test |
Cooldown: 15
Conditions:
- onground true
- targetwithin{d=3} true
- offgcd true
Skills:
- setspeed{speed=0;type=walking} @self
- gcd{ticks=20}
- state{s=punch_down} @self
- skill{s=herobrineswingsound} @self
- delay 8
- totem{ch=5;oH=herobrineDOWNPUNCHDamage;int=1;hR=1;md=2;hnp=true} @Forward{f=1}
- delay 10
- setspeed{speed=2;type=walking} @self | herobrineDOWNPUNCH: | test |
Skills:
- damage{a=<caster.score.herodamage>} @EIR{r=2}
- skill{s=herobrineBLOODfx} @EIR{r=2} | herobrineDOWNPUNCHDamage: | test |
TargetConditions:
- isblocking false
Skills:
- skill{s=herobrineimpactsound} @self
- effect:particles{particle=block;m=redstone_block;amount25;hS=.25;vS=.25;y=1.25} | herobrineBLOODfx: | test |
Cooldown: 5
Skills:
- setstance{s=blocking} @self
- potion{type=DAMAGE_RESISTANCE;duration=20;level=5} @self
- delay 40
- setstance{s=grounded} @self | herobrineBLOCKprep: | test |
Cooldown: 1
Conditions:
- onground true
- offgcd true
- stance blocking true
Skills:
- skill{s=herobrineswingsound} @self
#- SwapModel{m=herobrine;nid=herobrine;d=false} @self
- gcd{ticks=15} @self
- sound{s=item.shield.block} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=shield} @self
- setspeed{speed=0;type=walking} @self
- delay 1
- state{s=block} @self
- delay 15
#- SwapModel{m=herobrine;nid=herobrine;d=true} @self
- setspeed{speed=2;type=walking} @self
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self | herobrineBLOCK: | test |
Conditions:
- onground true
- offgcd true
Cooldown: 240
Skills:
- sound{s=littleroom_herobrine:littleroom.herobrine.powerup;v=1;sc=HOSTILE} @self
- setspeed{speed=0;type=walking} @self
- gcd{ticks=60} @self
- state{s=powerup} @self
- velocity{m=set;x=0;y=0;z=0;repeat=30;repeatInterval=1} @self
- effect:particles{particle=dragon_breath;amount=10;dir=0,1,0;d=true;speed=.1;hs=1;vs=.25;repeat=3;repeatInterval=5} @self
- delay 15
- setspeed{speed=2.05;type=walking} @self
- settargetscore{o=herodamage;v=15}
- throw{velocity=20;velocityY=2} @EIR{r=4}
- potion{type=SPEED;duration=480;level=1} @self
- effect:particles{particle=dragon_breath;amount=5;dir=0,1,0;d=true;speed=.1;hs=.25;vs=1;repeat=480;repeatInterval=1} @self
- effect:particles{particle=flash;amount=1} @self
- effect:particlesphere{particle=end_rod;amount=128;radius=3;speed=1} @self
- delay 40
- setspeed{speed=2;type=walking} @self
- delay 480
- settargetscore{o=herodamage;v=10} | herobrineULTRA: | test |
Conditions:
- score{o=herodamage;v=15} true
Skills:
- effect:particles{particle=squid_ink;amount=100;vs=1;hs=.5;y=1} @self
- teleport{spreadh=6;spreadv=0} @self
- delay 1
- effect:particles{particle=squid_ink;amount=100;vs=1;hs=.5;y=1} @self | herobrineULTRAtele: | test |
Conditions:
- onground true
- offgcd true
- targetwithin{d=5} false
- incombat true
Cooldown: 15
Skills:
- delay 1
- setspeed{speed=0;type=walking} @self
- gcd{ticks=30} @self
- state{s=axe_throw} @self
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=axe} @self
- skill{s=herobrineswingsound} @self
- delay 8
- sound{s=littleroom_herobrine:littleroom.herobrine.axe_spinning;v=1;sc=HOSTILE} @self
- projectile{bulletType=MOB;mob=herobrine_axe;onHit=herobrineAXEHIT;v=13;i=1;hR=1;vR=1;sfo=1.25;tyo=1;hnp=true;syo=2}
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- delay 10
- setspeed{speed=2;type=walking} @self | herobrineAXE: | test |
Skills:
- potion{type=SLOW;duration=40;level=1}
- damage{a=<caster.score.herodamage>}
- skill{s=herobrineBLOODfx} | herobrineAXEHIT: | test |
TargetConditions:
- distance{d=6to10}
- lineofsight true
Conditions:
- onground true
- offgcd true
- targetwithin{d=5} false
- incombat true
Cooldown: 15
Skills:
- setspeed{speed=0;type=walking} @self
- gcd{ticks=30} @self
- state{s=fishing_rod} @self
- delay 1
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=fishingrod} @self
- delay 10
- sound{s=minecraft:entity.fishing_bobber.throw;v=1;sc=HOSTILE} @self
- delay 5
- summon{t=herobrine_bobber} @target
- delay 10
- sound{s=littleroom_herobrine:littleroom.herobrine.reel;v=1;sc=HOSTILE} @target
- pull{v=8;to=true}
- delay 10
- skill{s=herobrinePOWERPUNCH} @self .75
- ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
- setspeed{speed=2;type=walking} @self | herobrineFISHING: | test |
Skills:
- summon{t=herobrine_bobber;ctt=true} | herobrinefishinglineHIT: | test |
Skills:
- mounttarget @EIR{r=2}
- delay 20
- model{mid=herobrine_bobber;r=true} @self ~onSpawn | herobrinebobberSPAWN: | test |
TargetConditions:
- yDiff{diff=>4} true
Cooldown: 5
Conditions:
- incombat true
- onground true
- offgcd true
Skills:
- gcd{ticks=20}
- setspeed{speed=0;type=walking} @self
- sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self
- state{s=jump} @self
- delay 5
- lunge{velocity=1.5;velocityY=.7} @Target
- setspeed{speed=2;type=walking} @self
- delay 10
- lunge{velocity=.5;velocityY=.1} @Target
- skill{s=herobrineswingsound} @self
- state{s=frontflip} @self
- setstance{stance=inair} @self | herobrineHEIGHTJUMP4: | test |
TargetConditions:
- yDiff{diff=2to3} true
Cooldown: 5
Conditions:
- incombat true
- onground true
- offgcd true
Skills:
- gcd{ticks=20}
- setspeed{speed=0;type=walking} @self
- sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self
- state{s=jump} @self
- delay 5
- lunge{velocity=1.5;velocityY=.6} @Target
- setspeed{speed=2;type=walking} @self
- delay 10
- lunge{velocity=.5;velocityY=.1} @Target
- skill{s=herobrineswingsound} @self
- state{s=frontflip} @self
- setstance{stance=inair} @self | herobrineHEIGHTJUMP2: | test |
Conditions:
- stance flinch true
Skills:
- state{s=stun_hit} @self
- effect:particles{particle=crit;amount=5;speed=.25} @self | herobrineFLINCHhit: | test |
Conditions:
- offgcd true
Cooldown: 9999
Skills:
- gcd{ticks=90}
- delay 1
- state{s=stun} @self
- setspeed{speed=0;type=walking} @self
- setstance{stance=flinch} @self
- delay 90
- setspeed{speed=2;type=walking} @self
- setstance{stance=grounded} @self | herobrineFLINCH75: | test |
Conditions:
- offgcd true
Cooldown: 9999
Skills:
- gcd{ticks=90}
- delay 1
- state{s=stun} @self
- setstance{stance=flinch} @self
- setspeed{speed=0;type=walking} @self
- delay 90
- setspeed{speed=2;type=walking} @self
- setstance{stance=grounded} @self | herobrineFLINCH50: | test |
TargetConditions:
- blocktype{type=OAK_FENCE,SPRUCE_FENCE,BIRCH_FENCE,JUNGLE_FENCE,ACACIA_FENCE,DARK_OAK_FENCE,CRIMSON_FENCE,WARPED_FENCE,NETHER_BRICK_FENCE}
Cooldown: 2
Skills:
- skill{s=herobrineVAULTcheck} @forward{f=1;y=1} | herobrineVAULT: | test |
TargetConditions:
- blocktype{type=AIR}
Skills:
- gcd{ticks=30} @self
- setAI{ai=false} @self
- setspeed{speed=0;type=walking} @self
- look{headOnly=false;immediately=true;repeat=20;repeatInterval=1}
- state{s=vault} @self
- delay 5
- skill{s=herobrineswingsound} @self
- throw{velocity=10;velocityY=2} @EIR{r=3}
- teleport{spreadh=0;spreadv=0;repeat=10;repeatInterval=1} @forward{f=.1}
- delay 10
- setspeed{speed=2;type=walking} @self
- setAI{ai=true} @self | herobrineVAULTcheck: | test |
Skills:
- delay 37
- effect:particles{particle=cloud;amount=50;hs=1;vs=.5} @self | herobrineDEATH: | test |
Skills:
- delay 1
- ChangePart{model=herobrine;part=head;newmodel=herobrine_steve;newpart=head} @self | HerobrineSTEVESPAWN: | test |
Cooldown: 10
Skills:
- potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15}
- effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5}
@Self | AngrySludgePoison: | test |
Cooldown: 10
Skills:
- message{m="<mob.name><&co> Vous mourrez !"} @PlayerInRadius{r=50}
- delay 1
- effect:sound{s=entity.ender_dragon.growl;v=0.4;p=2.0} @Self ~onAttack
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1
- skill{s=BHEffect}
- effect:particles{p=Flash;2} @Self
- delay 1 | BlackHoleEffect: | test |
Cooldown: 10
Skills:
- effect:particles{p=portal;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8}
- effect:particles{p=reddust;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0}
- effect:particles{p=reddust;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0} | BHEffect: | test |
Cooldown: 10
Skills:
- pull{velocity=10} @LivingEntitiesInRadius{r=40}
- pull{velocity=10} @LivingEntitiesInRadius{r=30}
- pull{velocity=10} @LivingEntitiesInRadius{r=20}
- pull{velocity=10} @LivingEntitiesInRadius{r=10}
- pull{velocity=10} @LivingEntitiesInRadius{r=4}
- damage{amount=5;ignoreArmor=true} @LivingEntitiesInRadius{r=2} | BlackHoleDamage: | test |
Cooldown: 10
Skills:
- summon{m=MeteorPointer;a=15;r=30} | MeteorShower: | test |
Skills:
- potion{type=INVISIBILITY;d=2000;l=1} @self
- delay 200
- skill{s=MeteorPointerFinish} | MeteorPointerSpawn: | test |
Cooldown: 100
Skills:
- projectile{onTick=MeteorTick;onEnd=MeteorEnd;v=30;i=1;hR=2;vR=2;syo=75;sfo=20;mr=1000;d=500;sE=false} @Self
- delay 500
- remove{m=MeteorPointer} @Self | MeteorPointerFinish: | test |
Skills:
- effect:particles{p=flame;a=30;vS=1.5;hS=1.5} @Origin
- effect:particles{p=largesmoke;a=15;vS=1;hS=1} @Origin
- effect:particles{p=largeexplosion;a=3;vS=0.75;hS=0.75} @Origin | MeteorTick: | test |
Skills:
- explosion{blockdamage=false;fire=true;yield=5} @Origin
- remove{m=MeteorPointer} @Self | MeteorEnd: | test |
Cooldown: 15
Skills:
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target
- delay 1
- shootfireball{y=3;v=4} @target | Missile: | test |
Cooldown: 10
Skills:
- pull{velocity=10} @LivingEntitiesInRadius{r=40}
- effect:particles{p=largesmoke;a=15;vS=1;hS=1} @Self
- damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5} | Grappin: | test |
Cooldown: 2
Skills:
- projectile{onTick=JetPierre-Tick;onHit=JetPierre-Hit;v=15;i=1;hR=1;vR=1;mr=40} @target
JetPierre-Tick:
Skills:
- effect:particles{p=campfire_cosy_smoke;amount=20;speed=0;hS=0.2;vS=0.2} @origin
JetPierre-Hit:
Skills:
- damage{a=10}
- throw{velocity=30;velocityY=10;y=20} @target | JetPierre: | test |
Cooldown: 10
Skills:
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10}
- delay 1
- damage{amount=6;ignorearmor=true} @PlayersInRadius{r=10} | Seisme: | test |
Cooldown: 20
Skills:
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 1
- effect:particles{duration=100;p=Flash;2} @Self
- delay 5
- effect:sound{s=entity.enderman.death;volume=1.0;pitch=1.0}
- delay 1
- effect:explosion @PlayersInRadius{r=20}
- damage{a=5} @PlayersInRadius{r=20} | AutoShock: | test |
Cooldown: 15
Skills:
- projectile{onTick=Rayon-Tick;onHit=Rayon-Hit;v=15} @PlayersInRadius{r=20}
Rayon-Tick:
Skills:
- effect:particles{p=electric_spark;amount=25;v=15} @origin
Rayon-Hit:
Skills:
- damage{a=15}
- pull{v=10}
- potion{type=POISON;lvl=2;duration=50} | RayonPlasma: | test |
Cooldown: 10
Skills:
- aura{i=l;d=140;oT=DragonFire} @Self
- effect:sound{s=entity.ghast.death;volume=2.0;pitch=0.5} | DragonFireAura: | test |
Skills:
- projectile{i=l;onTick=Dragonfire-Tick;onHit=Dragonfire-Hit;mr=20;sE=false;v=10} @target
Dragonfire-Tick:
Skills:
- effect:particles{p=flame;amount=20;s=0.05;hs=0.1;vs=0.1} @origin
Dragonfire-Hit:
Skills:
- damage{a=2;pkb=true}
- ignite{t=100} | DragonFire: | test |
Cooldown: 1
Skills:
- projectile{i=l;onTick=Tempete-Tick;onHit=Tempete-Hit;v=15;mr=50;d=100} @target
Tempete-Tick:
Skills:
- effect:particles{p=electric_spark;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin
- effect:particles{p=flame;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin
Tempete-Hit:
Skills:
- damage{a=1;pkb=true}
- skill{s=BlackScreen} @target | Tempete: | test |
- blackscreen{d=5} @target ~onAttack | BlackScreen: | test |
Cooldown: 10
Skills:
- effect:particles{p=enchant;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8} @Self
- effect:particles{p=enchanted_hit;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0} @Self
- effect:particles{p=enchanted_hit;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0} @Self
- projectile{i=l;onTick=AbsorPoison-Tick;onHit=AbsorPoison-Hit} @PlayersInRadius{r=40}
AbsorPoison-Tick:
Skills:
- effect:particles{p=enchant;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8} @target
- effect:particles{p=enchanted_hit;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0} @target
- effect:particles{p=enchanted_hit;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0} @target
AbsorPoison-Hit:
Skills:
- damage{a=10} @target
- potion{type=POISON;lvl=2;d=50} @target | AbsorPoison: | test |
Skills:
- effect:enderbeam{d=100;y=2;mr=25} @PlayersInRadius{r=25}
- skill{s=RegenAbsor} @PlayersInRadius{r=25}
- potion{type=SLOWNESS;lvl=1;d=50} @PlayersInRadius{r=25} | Absorption: | test |
Skills:
- potion{type=REGENERATION;lvl=1;d=5} @Self | RegenAbsor: | test |
Cooldown: 7
Skills:
- summon{type=VEX;amount=5;radius=4} @PIR{r=20} | AriseSpirit: | test |
Cooldown: 10
Skills:
- effect:particlesphere{particle=flame;amount=200;radius=8} @self
- ignite{t=100} @PlayersInRadius{r=8}
- damage{a=3} @PlayersInRadius{r=8} | FireSphere: | test |
Cooldown: 10
Skills:
- message{m="<mob.name><&co> Ecrasez-les !"} @PlayersInRadius{r=40}
- delay 1
- summon{mob=RAVAGER;amount=2;noise=5} @Self | Domptage: | test |
Cooldown: 10
Skills:
- skill{s=SmashAttack} @target
- ignite{t=100} @target ~onAttack
- delay 22
- pull{v=10} @target | SmashRecall: | test |
Cooldown: 10
Skills:
- potion{type=INVISIBILITY;d=80} @Self
- skill{s=FireSphere} | FireSphereInv: | test |
Cooldown: 20
Skills:
- message{m="<mob.name><&co> Explosez, créatures !"} @PlayersInRadius{r=40}
- delay 2
- summon{mob=CREEPER;a=8;noise=1} @Self | CreeperShower: | test |
Cooldown: 10
Skills:
- message{m="<mob.name><&co> Levez-vous, écuyers !"} @PlayersInRadius{r=40}
- delay 2
- summon{mob=WITHER_SKELETON;a=5;noise=5} @Self | SlaveArise: | test |
Cooldown: 10
Skills:
- effect:particlesphere{particle=flame;amount=400;radius=20} @self
- ignite{t=100} @PlayersInRadius{r=20}
- damage{a=5} @PlayersInRadius{r=20} | FireSphereEVOLVE: | test |
Cooldown: 10
Skills:
- aura{i=l;d=140;oT=Freezer} @Self
- effect:sound{s=entity.ghast.death;volume=2.0;pitch=0.5} | FreezerAura: | test |
Skills:
- projectile{i=l;onTick=Freezer-Tick;onHit=Freezer-Hit;mr=20;sE=false;v=10} @target
Freezer-Tick:
Skills:
- effect:particles{p=snowflake;amount=20;s=0.05;hs=0.1;vs=0.1} @origin
Freezer-Hit:
Skills:
- damage{a=4;pkb=true}
- freeze{t=100} | Freezer: | test |
Cooldown: 10
- message{m="<mob.name><&co> Réveillez-vous explorateurs endormis!"} @PIR{r=40}
- delay 2
- summon{mob=ZOMBIE;a=5;noise=5} @Self | ExploratorCall: | test |
Cooldown: 10
Skills:
- slow{t=100} @PIR{r=15}
- damage{a=5} @PIR{r=15} | ExploratorDamage: | test |
Cooldown: 1
Skills:
- projectile{i=l;onTick=Blizzard-Tick;onHit=Blizzard-Hit;v=15;mr=40;d=100} @PIR{r=40}
Blizzard-Tick:
Skills:
- effect:particles{p=snowflake;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin
- effect:particles{p=explode;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin
Blizzard-Hit:
Skills:
- damage{a=5;pkb=true}
- freeze{t=100} | Blizzard: | test |
Skills:
- swap @target
- delay 2
- stun{d=100;f=true} @target | StunSwap: | test |
Cooldown: 10
Skills:
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 1
- effect:particles{duration=100;p=snowflake;2} @Self
- delay 5
- effect:sound{s=entity.enderman.death;volume=1.0;pitch=1.0}
- delay 1
- effect:explosion @PlayersInRadius{r=20}
- damage{a=10} @PlayersInRadius{r=20}
- confuse @PIR{r=20} | DestabilisaFreeze: | test |
Conditions:
- variableEquals{var=caster.slash;value="no"} castinstead PumpkinSlashP2
Skills:
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=0.870000000000001;sideOffset=3.8;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.2825;sideOffset=3.7;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.68;sideOffset=3.6;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.0625;sideOffset=3.5;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.43;sideOffset=3.4;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.7825;sideOffset=3.3;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.12;sideOffset=3.2;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.4425;sideOffset=3.1;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=0.870000000000001;sideOffset=3.8;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.2825;sideOffset=3.7;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.68;sideOffset=3.6;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.0625;sideOffset=3.5;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.43;sideOffset=3.4;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.7825;sideOffset=3.3;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.12;sideOffset=3.2;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.4425;sideOffset=3.1;}
- delay 1
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.75;sideOffset=3;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.0425;sideOffset=3.9;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.32;sideOffset=3.8;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.5825;sideOffset=3.7;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.83;sideOffset=3.6;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.0625;sideOffset=3.5;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.28;sideOffset=3.4;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.4825;sideOffset=3.3;}
- effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.67;sideOffset=3.2;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.75;sideOffset=3;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.0425;sideOffset=3.9;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.32;sideOffset=3.8;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.5825;sideOffset=3.7;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.83;sideOffset=3.6;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.0625;sideOffset=3.5;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.28;sideOffset=3.4;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.4825;sideOffset=3.3;}
- effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.67;sideOffset=3.2;}
- delay 1 | PumpkinSlashP: | test |
Skills:
- potion{type=SLOW;duration=100;level=1} 1
- damage{amount=10} | PumpkinSlashH: | test |
Cooldown: 10
Skills:
- delay 20
- effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=1} @Self
- damage{a=3;i=false} @pir{r=1}
- delay 2
- effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=2} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=3} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=4} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=5} @Self
- damage{a=3;i=false} @pir{r=5}
- delay 2
- effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=6} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=7} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=8} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=9} @Self
- damage{a=3;i=false} @pir{r=9}
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=10} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=11} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=12} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=13} @Self
- damage{a=3;i=false} @pir{r=13}
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=14} @Self
- delay 2
- effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=15} @Self
- damage{a=3;i=false} @pir{r=15} | TitanKingYell: | test |
Cooldown: 40
Skills:
- effect:particles{particle=blockcrack_11_0;amount=10;hs=1.35;vs=1.35;speed=0.1;repeatInterval=10;repeat=1} @self
- potion{t=INCREASE_DAMAGE;d=500;l=2} @self | TitanBulk: | test |
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