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Conditions: - stance Leap3 Skills: - jump{v=1.5} @self - delay 35 - effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self - damage{a=8} @PIR{r=14} - setstance{stance=Leap4} @Self
SeismicLeap3:
test
Conditions: - stance Leap4 Skills: - jump{v=1.5} @self - delay 35 - effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self - damage{a=8} @PIR{r=14} - setstance{stance=Leap5} @Self
SeismicLeap4:
test
Conditions: - stance Leap5 Skills: - jump{v=1.5} @self - delay 35 - effect:particles{particle=block_crack;m=dirt;amount=400;hS=6;vS=1} @self - damage{a=8} @PIR{r=14} - setstance{stance=StanceWave1} @Self
SeismicLeap5:
test
Skills: - aura{onStart=auraStart;onTick=auraTick;onEnd=auraEnd;i=1;duration=100}
testAura:
test
Skills: - sound{s=entity.ender_dragon.growl}
auraStart:
test
Skills: - randomskill{skills=herobrineswing1,herobrineswing2,herobrineswing3,herobrineswing4,herobrineswing5} @self
herobrineswingsound:
test
Skills: - sound{s=littleroom_herobrine:littleroom.herobrine.swing1;v=1;sc=HOSTILE} @self
herobrineswing1:
test
Skills: - sound{s=littleroom_herobrine:littleroom.herobrine.swing2;v=1;sc=HOSTILE} @self
herobrineswing2:
test
Skills: - randomskill{skills=herobrineimpact1,herobrineimpact2,herobrineimpact3,herobrineimpact4} @self
herobrineimpactsound:
test
Cooldown: 20 TargetConditions: - distance{d=4to6} - lineofsight true Conditions: - incombat true - onground true - offgcd true Skills: - gcd{ticks=20} - state{s=jump} @self - sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self - delay 5 - setspeed{speed=0;type=walking} @self - lunge{velocity=1.75;velocityY=.25} @Target - sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self - state{s=inair_kick} @self - skill{s=herobrineswingsound} @self - delay 5 - setstance{stance=inair} @self - totem{ch=5;oH=herobrineDROPKICKDamage;int=1;hR=3;md=10;hnp=true} @Forward{f=0.25}
herobrineLEAPKICK:
test
Skills: - skill{s=herobrineBLOODfx} @EIR{r=2} - velocity{m=set;x=0;y=0;z=0} @self @EIR{r=2} - throw{velocity=15;velocityY=1} @EIR{r=2} - damage{a=<caster.score.herodamage>} @EIR{r=2}
herobrineDROPKICKDamage:
test
Conditions: - incombat true - onground true - offgcd true - targetwithin{d=8} false Skills: - gcd{ticks=30} - state{s=roll} @self - delay 5 - sound{s=littleroom_herobrine:littleroom.herobrine.roll;v=1;sc=HOSTILE} @self - effect:particles{particle=campfire_cosy_smoke;amount=2;hs=.25;vs=0;y=.1;repeat=15;repeatInterval=1} @self - lunge{velocity=.4;velocityY=-1;repeat=15;repeatInterval=1} @TargetLocation - delay 20 - randomskill{s=herobrineCROSSBOWGROUND,herobrineROLLEND} @target
herobrineROLL:
test
Skills: - setspeed{speed=2;type=walking} @self
herobrineROLLEND:
test
TargetConditions: - lineofsight true Conditions: - targetwithin{d=3} false Skills: - sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self - gcd{ticks=20} - setspeed{speed=0;type=walking} @self - state{s=crossbow_straight} @self - delay 5 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self - delay 5 - sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self - projectile{bulletType=ARROW;onTick=herobrineCROSSBOWTICK;onHit=herobrineCROSSBOWHIT;v=50;i=1;hR=.5;vR=.5;syo=2;sfo=1;hnp=true} - delay 10 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - setspeed{speed=2;type=walking} @self
herobrineCROSSBOWGROUND:
test
Conditions: - onground true - offgcd true - targetwithin{d=3} true Skills: - setspeed{speed=0;type=walking} - gcd{ticks=80} - sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self - state{s=jump} @self - delay 8 - lunge{velocity=1.25;velocityY=.8} @forward{f=-8} - setspeed{speed=2;type=walking} - randomskill{skills=herobrineCROSSBOW} @target - delay 5 - setstance{stance=inair} @self
herobrineLEAPBACK:
test
Skills: - sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self - state{s=inair_crossbow} @self - delay 5 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self - delay 5 - sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self - projectile{bulletType=ARROW;onTick=herobrineCROSSBOWTICK;onHit=herobrineCROSSBOWHIT;v=50;i=1;hR=.5;vR=.5;syo=2;sfo=1;hnp=true} - delay 10 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
herobrineCROSSBOW:
test
Skills: - effect:particles{p=dragon_breath;amount=3;speed=0;hS=0.2;vS=0.2} @origin
herobrineCROSSBOWTICK:
test
Skills: - damage{a=<caster.score.herodamage>} - skill{s=herobrineBLOODfx}
herobrineCROSSBOWHIT:
test
Conditions: - onground true - stance{s=inair} true Skills: - delay 1 - sound{s=minecraft:entity.generic.small_fall;v=1;sc=HOSTILE} @self - gcd{ticks=20} - state{s=land} @self - setspeed{speed=2;type=walking} - setstance{stance=grounded} @self
herobrineLAND:
test
Skills: - CancelEvent - skill{s=herobrineSLASH} @self
herobrineSLASHsync:
test
Conditions: - onground true - targetwithin{d=3} true - offgcd true Skills: - skill{s=herobrineswingsound} @self - setspeed{speed=0;type=walking} - gcd{ticks=10} - lunge{velocity=.75;velocityY=-1} @target - effect:particles{p=sweep_attack;amount=1} @ModelPart{m=herobrine;p=lefthand} - state{s=sword1} @self - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=sword} @self - totem{ch=5;oH=herobrineSLASHDamage;int=1;hR=2;md=2;hnp=true} @Forward{f=1} - delay 10 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - setspeed{speed=2;type=walking} - skill{s=herobrineSLASH2} @self .8
herobrineSLASH:
test
Conditions: - onground true - targetwithin{d=3} true - offgcd true Skills: - skill{s=herobrineswingsound} @self - setspeed{speed=0;type=walking} - gcd{ticks=10} - lunge{velocity=.75;velocityY=-1} @target - effect:particles{p=sweep_attack;amount=1} @ModelPart{m=herobrine;p=lefthand} - state{s=sword2} @self - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=sword} @self - totem{ch=5;oH=herobrineSLASHDamage;int=1;hR=1;md=2;hnp=true} @Forward{f=1} - delay 10 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - setspeed{speed=2;type=walking} - skill{s=herobrineSLASH} @self .5
herobrineSLASH2:
test
Skills: - damage{a=<caster.score.herodamage>} @EIR{r=2} - skill{s=herobrineBLOODfx} @EIR{r=2}
herobrineSLASHDamage:
test
Skills: - CancelEvent - skill{s=herobrinePICKAXE} @self
herobrinePICKAXEsync:
test
Cooldown: 30 Conditions: - onground true - targetwithin{d=3} true - offgcd true Skills: - gcd{ticks=30} @self - setspeed{speed=0;type=walking} - state{s=swipeup} @self - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=pickaxe} @self - delay 11 - skill{s=herobrineswingsound} @self - totem{ch=5;oH=herobrinePICKAXEDamage;int=1;hR=1.5;md=2;hnp=true} @Forward{f=1} - delay 8 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - delay 5 - skill{s=herobrineCROSSBOWup} @target - setspeed{speed=2;type=walking}
herobrinePICKAXE:
test
Skills: - damage{a=<caster.score.herodamage>} @EIR{r=2} - throw{velocity=6;velocityY=12} @EIR{r=2} - skill{s=herobrineBLOODfx} @EIR{r=2}
herobrinePICKAXEDamage:
test
TargetConditions: - yDiff{diff=>3} true Conditions: - onground true - targetwithin{d=3} false Skills: - sound{s=minecraft:item.crossbow.loading_start;v=1;sc=HOSTILE} @self - gcd{ticks=20} - setspeed{speed=0;type=walking} @self - state{s=crossbow_up} @self - delay 5 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_loaded} @self - delay 5 - sound{s=minecraft:item.crossbow.shoot;v=1;sc=HOSTILE} @self - sound{s=minecraft:entity.firework_rocket.blast;v=1;sc=HOSTILE} @self - sound{s=minecraft:entity.firework_rocket.twinkle;v=1;sc=HOSTILE} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=crossbow_unloaded} @self - projectile{bulletType=ARROW;onTick=herobrineCROSSBOWfireworkTICK;onHit=herobrineCROSSBOWfireworkHIT;v=50;i=1;hR=1;vR=1;sfo=1;hnp=true} - delay 10 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - setspeed{speed=2;type=walking} @self
herobrineCROSSBOWup:
test
Skills: - effect:particles{p=firework;amount=15;speed=0;hS=0.2;vS=0.2} @origin
herobrineCROSSBOWfireworkTICK:
test
Skills: - ignite{ticks=60} @EntitiesNearOrigin{r=4} - effect:explosion - sound{s=minecraft:entity.firework_rocket.launch;v=1;sc=HOSTILE} @self - throw{velocity=5;velocityY=-1} @EntitiesNearOrigin{r=4} - summon{t=herobrine_fireworkFX;a=3;r=3;yr=4} @origin - damage{amount=<caster.level>;element=FIRE} @EntitiesNearOrigin{r=3} - effect:particles{p=flame;repeat=10;repeatInterval=2;hs=.25;vs=1} @EntitiesNearOrigin{r=4} - effect:particles{p=large_smoke;repeat=10;repeatInterval=2;hs=.25;vs=1} @EntitiesNearOrigin{r=4} - effect:particles{p=flash} @origin - skill{s=herobrineBLOODfx}
herobrineCROSSBOWfireworkHIT:
test
Skills: - delay 20 - remove @self
herobrine_fireworkFXspawn:
test
Cooldown: 5 Conditions: - onground true - targetwithin{d=5} false - offgcd true Skills: - gcd{ticks=30} - state{s=eat} @self - delay 8 - healpercent{m=0.1} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=beef} @self - delay 5 - sound{s=minecraft:entity.generic.eat;v=1;sc=HOSTILE;repeat=3;repeatInterval=4} @self - effect:particles{particle=block;m=dark_oak_wood;amount=3;speed=.25;repeat=3;repeatInterval=2} @ModelPart{m=herobrine;p=lefthand;offset=LOCAL;y=-.25;z=.5} - delay 7 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - effect:particleorbital{r=1;points=12;t=20;i=1;vy=20;particle=composter;rz=24;oy=1} @self - sound{s=littleroom_herobrine:littleroom.herobrine.heal;v=1;sc=HOSTILE} @self - delay 5
herobrineEAT:
test
Skills: - CancelEvent - skill{s=herobrineROUNDHOUSE} @self
herobrineROUNDHOUSEsync:
test
Cooldown: 15 Conditions: - targetwithin{d=3} true Skills: - gcd{ticks=30} - state{s=kick} @self - delay 8 - skill{s=herobrineswingsound;repeat=3;repeatInterval=5} @self - totem{ch=1;oH=herobrineROUNDHOUSEDamage;int=1;hR=2;vR=2;md=10;hnp=true} @self
herobrineROUNDHOUSE:
test
Skills: - skill{s=herobrineBLOODfx} @EIR{r=2} - damage{a=<caster.score.herodamage>} @EIR{r=2} - throw{velocity=20;velocityY=-10} @EIR{r=2}
herobrineROUNDHOUSEDamage:
test
Skills: - CancelEvent - skill{s=herobrinePOWERPUNCH} @self
herobrinePOWERPUNCHsync:
test
Cooldown: 5 Conditions: - onground true - targetwithin{d=3} true - offgcd true Skills: - sound{s=littleroom_herobrine:littleroom.herobrine.powerpunch;v=1;sc=HOSTILE} @self - setspeed{speed=0;type=walking} @self - gcd{ticks=30} - state{s=falcon_punch} @self - delay 18 - effect:particles{particle=campfire_cosy_smoke;amount=2;hs=.25;vs=0;y=.1;repeat=5;repeatInterval=1} @self - lunge{velocity=3;velocityY=-5} @target - delay 5 - totem{ch=1;oH=herobrinePOWERPUNCHDamage;int=1;hR=2;md=10;hnp=true} @Forward{f=.5} - delay 10 - setspeed{speed=2;type=walking} @self
herobrinePOWERPUNCH:
test
Skills: - damage{a="<caster.score.herodamage>*2"} @EIR{r=2} - skill{s=herobrineBLOODfx} @EIR{r=2} - throw{velocity=20;velocityY=3} @EIR{r=2}
herobrinePOWERPUNCHDamage:
test
Skills: - CancelEvent - skill{s=herobrineDOWNPUNCH} @self
herobrineDOWNPUNCHsync:
test
Cooldown: 15 Conditions: - onground true - targetwithin{d=3} true - offgcd true Skills: - setspeed{speed=0;type=walking} @self - gcd{ticks=20} - state{s=punch_down} @self - skill{s=herobrineswingsound} @self - delay 8 - totem{ch=5;oH=herobrineDOWNPUNCHDamage;int=1;hR=1;md=2;hnp=true} @Forward{f=1} - delay 10 - setspeed{speed=2;type=walking} @self
herobrineDOWNPUNCH:
test
Skills: - damage{a=<caster.score.herodamage>} @EIR{r=2} - skill{s=herobrineBLOODfx} @EIR{r=2}
herobrineDOWNPUNCHDamage:
test
TargetConditions: - isblocking false Skills: - skill{s=herobrineimpactsound} @self - effect:particles{particle=block;m=redstone_block;amount25;hS=.25;vS=.25;y=1.25}
herobrineBLOODfx:
test
Cooldown: 5 Skills: - setstance{s=blocking} @self - potion{type=DAMAGE_RESISTANCE;duration=20;level=5} @self - delay 40 - setstance{s=grounded} @self
herobrineBLOCKprep:
test
Cooldown: 1 Conditions: - onground true - offgcd true - stance blocking true Skills: - skill{s=herobrineswingsound} @self #- SwapModel{m=herobrine;nid=herobrine;d=false} @self - gcd{ticks=15} @self - sound{s=item.shield.block} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=shield} @self - setspeed{speed=0;type=walking} @self - delay 1 - state{s=block} @self - delay 15 #- SwapModel{m=herobrine;nid=herobrine;d=true} @self - setspeed{speed=2;type=walking} @self - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
herobrineBLOCK:
test
Conditions: - onground true - offgcd true Cooldown: 240 Skills: - sound{s=littleroom_herobrine:littleroom.herobrine.powerup;v=1;sc=HOSTILE} @self - setspeed{speed=0;type=walking} @self - gcd{ticks=60} @self - state{s=powerup} @self - velocity{m=set;x=0;y=0;z=0;repeat=30;repeatInterval=1} @self - effect:particles{particle=dragon_breath;amount=10;dir=0,1,0;d=true;speed=.1;hs=1;vs=.25;repeat=3;repeatInterval=5} @self - delay 15 - setspeed{speed=2.05;type=walking} @self - settargetscore{o=herodamage;v=15} - throw{velocity=20;velocityY=2} @EIR{r=4} - potion{type=SPEED;duration=480;level=1} @self - effect:particles{particle=dragon_breath;amount=5;dir=0,1,0;d=true;speed=.1;hs=.25;vs=1;repeat=480;repeatInterval=1} @self - effect:particles{particle=flash;amount=1} @self - effect:particlesphere{particle=end_rod;amount=128;radius=3;speed=1} @self - delay 40 - setspeed{speed=2;type=walking} @self - delay 480 - settargetscore{o=herodamage;v=10}
herobrineULTRA:
test
Conditions: - score{o=herodamage;v=15} true Skills: - effect:particles{particle=squid_ink;amount=100;vs=1;hs=.5;y=1} @self - teleport{spreadh=6;spreadv=0} @self - delay 1 - effect:particles{particle=squid_ink;amount=100;vs=1;hs=.5;y=1} @self
herobrineULTRAtele:
test
Conditions: - onground true - offgcd true - targetwithin{d=5} false - incombat true Cooldown: 15 Skills: - delay 1 - setspeed{speed=0;type=walking} @self - gcd{ticks=30} @self - state{s=axe_throw} @self - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=axe} @self - skill{s=herobrineswingsound} @self - delay 8 - sound{s=littleroom_herobrine:littleroom.herobrine.axe_spinning;v=1;sc=HOSTILE} @self - projectile{bulletType=MOB;mob=herobrine_axe;onHit=herobrineAXEHIT;v=13;i=1;hR=1;vR=1;sfo=1.25;tyo=1;hnp=true;syo=2} - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - delay 10 - setspeed{speed=2;type=walking} @self
herobrineAXE:
test
Skills: - potion{type=SLOW;duration=40;level=1} - damage{a=<caster.score.herodamage>} - skill{s=herobrineBLOODfx}
herobrineAXEHIT:
test
TargetConditions: - distance{d=6to10} - lineofsight true Conditions: - onground true - offgcd true - targetwithin{d=5} false - incombat true Cooldown: 15 Skills: - setspeed{speed=0;type=walking} @self - gcd{ticks=30} @self - state{s=fishing_rod} @self - delay 1 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=fishingrod} @self - delay 10 - sound{s=minecraft:entity.fishing_bobber.throw;v=1;sc=HOSTILE} @self - delay 5 - summon{t=herobrine_bobber} @target - delay 10 - sound{s=littleroom_herobrine:littleroom.herobrine.reel;v=1;sc=HOSTILE} @target - pull{v=8;to=true} - delay 10 - skill{s=herobrinePOWERPUNCH} @self .75 - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self - setspeed{speed=2;type=walking} @self
herobrineFISHING:
test
Skills: - summon{t=herobrine_bobber;ctt=true}
herobrinefishinglineHIT:
test
Skills: - mounttarget @EIR{r=2} - delay 20 - model{mid=herobrine_bobber;r=true} @self ~onSpawn
herobrinebobberSPAWN:
test
TargetConditions: - yDiff{diff=>4} true Cooldown: 5 Conditions: - incombat true - onground true - offgcd true Skills: - gcd{ticks=20} - setspeed{speed=0;type=walking} @self - sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self - state{s=jump} @self - delay 5 - lunge{velocity=1.5;velocityY=.7} @Target - setspeed{speed=2;type=walking} @self - delay 10 - lunge{velocity=.5;velocityY=.1} @Target - skill{s=herobrineswingsound} @self - state{s=frontflip} @self - setstance{stance=inair} @self
herobrineHEIGHTJUMP4:
test
TargetConditions: - yDiff{diff=2to3} true Cooldown: 5 Conditions: - incombat true - onground true - offgcd true Skills: - gcd{ticks=20} - setspeed{speed=0;type=walking} @self - sound{s=littleroom_herobrine:littleroom.herobrine.jump;v=1;sc=HOSTILE} @self - state{s=jump} @self - delay 5 - lunge{velocity=1.5;velocityY=.6} @Target - setspeed{speed=2;type=walking} @self - delay 10 - lunge{velocity=.5;velocityY=.1} @Target - skill{s=herobrineswingsound} @self - state{s=frontflip} @self - setstance{stance=inair} @self
herobrineHEIGHTJUMP2:
test
Conditions: - stance flinch true Skills: - state{s=stun_hit} @self - effect:particles{particle=crit;amount=5;speed=.25} @self
herobrineFLINCHhit:
test
Conditions: - offgcd true Cooldown: 9999 Skills: - gcd{ticks=90} - delay 1 - state{s=stun} @self - setspeed{speed=0;type=walking} @self - setstance{stance=flinch} @self - delay 90 - setspeed{speed=2;type=walking} @self - setstance{stance=grounded} @self
herobrineFLINCH75:
test
Conditions: - offgcd true Cooldown: 9999 Skills: - gcd{ticks=90} - delay 1 - state{s=stun} @self - setstance{stance=flinch} @self - setspeed{speed=0;type=walking} @self - delay 90 - setspeed{speed=2;type=walking} @self - setstance{stance=grounded} @self
herobrineFLINCH50:
test
TargetConditions: - blocktype{type=OAK_FENCE,SPRUCE_FENCE,BIRCH_FENCE,JUNGLE_FENCE,ACACIA_FENCE,DARK_OAK_FENCE,CRIMSON_FENCE,WARPED_FENCE,NETHER_BRICK_FENCE} Cooldown: 2 Skills: - skill{s=herobrineVAULTcheck} @forward{f=1;y=1}
herobrineVAULT:
test
TargetConditions: - blocktype{type=AIR} Skills: - gcd{ticks=30} @self - setAI{ai=false} @self - setspeed{speed=0;type=walking} @self - look{headOnly=false;immediately=true;repeat=20;repeatInterval=1} - state{s=vault} @self - delay 5 - skill{s=herobrineswingsound} @self - throw{velocity=10;velocityY=2} @EIR{r=3} - teleport{spreadh=0;spreadv=0;repeat=10;repeatInterval=1} @forward{f=.1} - delay 10 - setspeed{speed=2;type=walking} @self - setAI{ai=true} @self
herobrineVAULTcheck:
test
Skills: - delay 37 - effect:particles{particle=cloud;amount=50;hs=1;vs=.5} @self
herobrineDEATH:
test
Skills: - delay 1 - ChangePart{model=herobrine;part=head;newmodel=herobrine_steve;newpart=head} @self
HerobrineSTEVESPAWN:
test
Cooldown: 10 Skills: - potion{type=POISON;lvl=2;duration=100} @PlayersInRadius{r=15} - effect:particles{p=happyVillager;amount=1000;hSpread=15;ySpread=1;speed=0;yOFfset=0.5} @Self
AngrySludgePoison:
test
Cooldown: 10 Skills: - message{m="<mob.name><&co> Vous mourrez !"} @PlayerInRadius{r=50} - delay 1 - effect:sound{s=entity.ender_dragon.growl;v=0.4;p=2.0} @Self ~onAttack - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1 - skill{s=BHEffect} - effect:particles{p=Flash;2} @Self - delay 1
BlackHoleEffect:
test
Cooldown: 10 Skills: - effect:particles{p=portal;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8} - effect:particles{p=reddust;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0} - effect:particles{p=reddust;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0}
BHEffect:
test
Cooldown: 10 Skills: - pull{velocity=10} @LivingEntitiesInRadius{r=40} - pull{velocity=10} @LivingEntitiesInRadius{r=30} - pull{velocity=10} @LivingEntitiesInRadius{r=20} - pull{velocity=10} @LivingEntitiesInRadius{r=10} - pull{velocity=10} @LivingEntitiesInRadius{r=4} - damage{amount=5;ignoreArmor=true} @LivingEntitiesInRadius{r=2}
BlackHoleDamage:
test
Cooldown: 10 Skills: - summon{m=MeteorPointer;a=15;r=30}
MeteorShower:
test
Skills: - potion{type=INVISIBILITY;d=2000;l=1} @self - delay 200 - skill{s=MeteorPointerFinish}
MeteorPointerSpawn:
test
Cooldown: 100 Skills: - projectile{onTick=MeteorTick;onEnd=MeteorEnd;v=30;i=1;hR=2;vR=2;syo=75;sfo=20;mr=1000;d=500;sE=false} @Self - delay 500 - remove{m=MeteorPointer} @Self
MeteorPointerFinish:
test
Skills: - effect:particles{p=flame;a=30;vS=1.5;hS=1.5} @Origin - effect:particles{p=largesmoke;a=15;vS=1;hS=1} @Origin - effect:particles{p=largeexplosion;a=3;vS=0.75;hS=0.75} @Origin
MeteorTick:
test
Skills: - explosion{blockdamage=false;fire=true;yield=5} @Origin - remove{m=MeteorPointer} @Self
MeteorEnd:
test
Cooldown: 15 Skills: - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target - delay 1 - shootfireball{y=3;v=4} @target
Missile:
test
Cooldown: 10 Skills: - pull{velocity=10} @LivingEntitiesInRadius{r=40} - effect:particles{p=largesmoke;a=15;vS=1;hS=1} @Self - damage{amount=5;ignorearmor=true} @PlayersInRadius{r=5}
Grappin:
test
Cooldown: 2 Skills: - projectile{onTick=JetPierre-Tick;onHit=JetPierre-Hit;v=15;i=1;hR=1;vR=1;mr=40} @target JetPierre-Tick: Skills: - effect:particles{p=campfire_cosy_smoke;amount=20;speed=0;hS=0.2;vS=0.2} @origin JetPierre-Hit: Skills: - damage{a=10} - throw{velocity=30;velocityY=10;y=20} @target
JetPierre:
test
Cooldown: 10 Skills: - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - effect:particles{p=large_smoke;duration=100;r=50;a=50} @PlayersInRadius{r=10} - delay 1 - damage{amount=6;ignorearmor=true} @PlayersInRadius{r=10}
Seisme:
test
Cooldown: 20 Skills: - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 1 - effect:particles{duration=100;p=Flash;2} @Self - delay 5 - effect:sound{s=entity.enderman.death;volume=1.0;pitch=1.0} - delay 1 - effect:explosion @PlayersInRadius{r=20} - damage{a=5} @PlayersInRadius{r=20}
AutoShock:
test
Cooldown: 15 Skills: - projectile{onTick=Rayon-Tick;onHit=Rayon-Hit;v=15} @PlayersInRadius{r=20} Rayon-Tick: Skills: - effect:particles{p=electric_spark;amount=25;v=15} @origin Rayon-Hit: Skills: - damage{a=15} - pull{v=10} - potion{type=POISON;lvl=2;duration=50}
RayonPlasma:
test
Cooldown: 10 Skills: - aura{i=l;d=140;oT=DragonFire} @Self - effect:sound{s=entity.ghast.death;volume=2.0;pitch=0.5}
DragonFireAura:
test
Skills: - projectile{i=l;onTick=Dragonfire-Tick;onHit=Dragonfire-Hit;mr=20;sE=false;v=10} @target Dragonfire-Tick: Skills: - effect:particles{p=flame;amount=20;s=0.05;hs=0.1;vs=0.1} @origin Dragonfire-Hit: Skills: - damage{a=2;pkb=true} - ignite{t=100}
DragonFire:
test
Cooldown: 1 Skills: - projectile{i=l;onTick=Tempete-Tick;onHit=Tempete-Hit;v=15;mr=50;d=100} @target Tempete-Tick: Skills: - effect:particles{p=electric_spark;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin - effect:particles{p=flame;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin Tempete-Hit: Skills: - damage{a=1;pkb=true} - skill{s=BlackScreen} @target
Tempete:
test
- blackscreen{d=5} @target ~onAttack
BlackScreen:
test
Cooldown: 10 Skills: - effect:particles{p=enchant;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8} @Self - effect:particles{p=enchanted_hit;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0} @Self - effect:particles{p=enchanted_hit;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0} @Self - projectile{i=l;onTick=AbsorPoison-Tick;onHit=AbsorPoison-Hit} @PlayersInRadius{r=40} AbsorPoison-Tick: Skills: - effect:particles{p=enchant;a=3;hs=0.01;vs=0.01;s=1.5;y=1.8} @target - effect:particles{p=enchanted_hit;c=#000000;a=20;hs=0.2;vs=0.2;s=0;y=2.0} @target - effect:particles{p=enchanted_hit;c=#000000;a=2;hs=0.4;vs=0.4;s=0;y=2.0} @target AbsorPoison-Hit: Skills: - damage{a=10} @target - potion{type=POISON;lvl=2;d=50} @target
AbsorPoison:
test
Skills: - effect:enderbeam{d=100;y=2;mr=25} @PlayersInRadius{r=25} - skill{s=RegenAbsor} @PlayersInRadius{r=25} - potion{type=SLOWNESS;lvl=1;d=50} @PlayersInRadius{r=25}
Absorption:
test
Skills: - potion{type=REGENERATION;lvl=1;d=5} @Self
RegenAbsor:
test
Cooldown: 7 Skills: - summon{type=VEX;amount=5;radius=4} @PIR{r=20}
AriseSpirit:
test
Cooldown: 10 Skills: - effect:particlesphere{particle=flame;amount=200;radius=8} @self - ignite{t=100} @PlayersInRadius{r=8} - damage{a=3} @PlayersInRadius{r=8}
FireSphere:
test
Cooldown: 10 Skills: - message{m="<mob.name><&co> Ecrasez-les !"} @PlayersInRadius{r=40} - delay 1 - summon{mob=RAVAGER;amount=2;noise=5} @Self
Domptage:
test
Cooldown: 10 Skills: - skill{s=SmashAttack} @target - ignite{t=100} @target ~onAttack - delay 22 - pull{v=10} @target
SmashRecall:
test
Cooldown: 10 Skills: - potion{type=INVISIBILITY;d=80} @Self - skill{s=FireSphere}
FireSphereInv:
test
Cooldown: 20 Skills: - message{m="<mob.name><&co> Explosez, créatures !"} @PlayersInRadius{r=40} - delay 2 - summon{mob=CREEPER;a=8;noise=1} @Self
CreeperShower:
test
Cooldown: 10 Skills: - message{m="<mob.name><&co> Levez-vous, écuyers !"} @PlayersInRadius{r=40} - delay 2 - summon{mob=WITHER_SKELETON;a=5;noise=5} @Self
SlaveArise:
test
Cooldown: 10 Skills: - effect:particlesphere{particle=flame;amount=400;radius=20} @self - ignite{t=100} @PlayersInRadius{r=20} - damage{a=5} @PlayersInRadius{r=20}
FireSphereEVOLVE:
test
Cooldown: 10 Skills: - aura{i=l;d=140;oT=Freezer} @Self - effect:sound{s=entity.ghast.death;volume=2.0;pitch=0.5}
FreezerAura:
test
Skills: - projectile{i=l;onTick=Freezer-Tick;onHit=Freezer-Hit;mr=20;sE=false;v=10} @target Freezer-Tick: Skills: - effect:particles{p=snowflake;amount=20;s=0.05;hs=0.1;vs=0.1} @origin Freezer-Hit: Skills: - damage{a=4;pkb=true} - freeze{t=100}
Freezer:
test
Cooldown: 10 - message{m="<mob.name><&co> Réveillez-vous explorateurs endormis!"} @PIR{r=40} - delay 2 - summon{mob=ZOMBIE;a=5;noise=5} @Self
ExploratorCall:
test
Cooldown: 10 Skills: - slow{t=100} @PIR{r=15} - damage{a=5} @PIR{r=15}
ExploratorDamage:
test
Cooldown: 1 Skills: - projectile{i=l;onTick=Blizzard-Tick;onHit=Blizzard-Hit;v=15;mr=40;d=100} @PIR{r=40} Blizzard-Tick: Skills: - effect:particles{p=snowflake;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin - effect:particles{p=explode;d=300;a=1000;hs=40;vs=40;s=40;size=5;c=#AA00AA} @origin Blizzard-Hit: Skills: - damage{a=5;pkb=true} - freeze{t=100}
Blizzard:
test
Skills: - swap @target - delay 2 - stun{d=100;f=true} @target
StunSwap:
test
Cooldown: 10 Skills: - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 1 - effect:particles{duration=100;p=snowflake;2} @Self - delay 5 - effect:sound{s=entity.enderman.death;volume=1.0;pitch=1.0} - delay 1 - effect:explosion @PlayersInRadius{r=20} - damage{a=10} @PlayersInRadius{r=20} - confuse @PIR{r=20}
DestabilisaFreeze:
test
Conditions: - variableEquals{var=caster.slash;value="no"} castinstead PumpkinSlashP2 Skills: - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=0.870000000000001;sideOffset=3.8;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.2825;sideOffset=3.7;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.68;sideOffset=3.6;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.0625;sideOffset=3.5;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.43;sideOffset=3.4;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.7825;sideOffset=3.3;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.12;sideOffset=3.2;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.4425;sideOffset=3.1;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=0.870000000000001;sideOffset=3.8;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.2825;sideOffset=3.7;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=1.68;sideOffset=3.6;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.0625;sideOffset=3.5;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.43;sideOffset=3.4;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=2.7825;sideOffset=3.3;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.12;sideOffset=3.2;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.4425;sideOffset=3.1;} - delay 1 - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.75;sideOffset=3;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.0425;sideOffset=3.9;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.32;sideOffset=3.8;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.5825;sideOffset=3.7;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.83;sideOffset=3.6;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.0625;sideOffset=3.5;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.28;sideOffset=3.4;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.4825;sideOffset=3.3;} - effect:particles{particle=reddust;color=#E60C00;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.67;sideOffset=3.2;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=3.75;sideOffset=3;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.0425;sideOffset=3.9;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.32;sideOffset=3.8;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.5825;sideOffset=3.7;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=4.83;sideOffset=3.6;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.0625;sideOffset=3.5;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.28;sideOffset=3.4;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.4825;sideOffset=3.3;} - effect:particles{particle=reddust;color=#B38886;a=15;hs=0.2;vs=0.2;yoffset=0.5;forwardOffset=5.67;sideOffset=3.2;} - delay 1
PumpkinSlashP:
test
Skills: - potion{type=SLOW;duration=100;level=1} 1 - damage{amount=10}
PumpkinSlashH:
test
Cooldown: 10 Skills: - delay 20 - effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=1} @Self - damage{a=3;i=false} @pir{r=1} - delay 2 - effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=2} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=3} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=20;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=12;radius=4} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=5} @Self - damage{a=3;i=false} @pir{r=5} - delay 2 - effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=6} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=7} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=8} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=40;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=22;radius=9} @Self - damage{a=3;i=false} @pir{r=9} - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=10} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=11} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=12} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=13} @Self - damage{a=3;i=false} @pir{r=13} - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=14} @Self - delay 2 - effect:particlering{particle=enchantmenttable;amount=50;vspread=0.5;hspread=0.5;speed=0;yOffset=0.6;points=32;radius=15} @Self - damage{a=3;i=false} @pir{r=15}
TitanKingYell:
test
Cooldown: 40 Skills: - effect:particles{particle=blockcrack_11_0;amount=10;hs=1.35;vs=1.35;speed=0.1;repeatInterval=10;repeat=1} @self - potion{t=INCREASE_DAMAGE;d=500;l=2} @self
TitanBulk:
test