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You look at the wind machine
|
This is a small switch, painted in severe black and white. It is labeled "PHANTOM WIND MACHINE". Beneath that, in much smaller letters, is inscribed KUKURQPUVW.
The phantom wind machine is currently switched off.
Curb writhes about on his back, kicking his hind legs.
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You wait
|
What you see is a giant ham. Ivan's rubbing his temples, eyes pressed tightly shut.
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Inventory
|
You are carrying a wooden bucket, a burlap sack (which contains an old shovel and a sequined jacket), a flashlight, the key to Cabin One, and a pill bottle. You're wearing your clothes.
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You close the south door
|
You close the grey-blue door leading south. As you do so, you hear from the room beyond it a peculiar screech and crashing noise, as though wood and metal had strained and then given way.
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Slide
|
What do you want to slide?
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You pluck the leaf
|
You pluck another leaf from the weed. It flutters away.
|
You go west
|
You give the laser bike a sharp turn west, and it speeds through the grid line to the west. The bike leaves a laser beam of light in its wake.
Intersection (on the laser bike)
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Whip snake
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You crack your whip at the snake. You whip it good. The snake becomes even more agitated.
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Xyzzy
|
Grooverland is surrounded by a plastic castle wall pierced by two tall gates to the east, one red and one white. Streams of people
flow in and out of them and you can hear screams and laughter from inside.
David is contemplating the various attractions and people in the park with wide eyes. He's holding his favorite plush chimera.
In between the two gates is a Welcome Booth with a kindly-looking gate guard standing inside.
Toby waits patiently here for the next time you'll need him.
|
You look at the jewels
|
Each jewel sits serenely on its low white pedestal. Some of them are perfect spheres, others are many-faceted. All of them are throbbing with light, each pulsing in its own slow, hypnotic rhythm.
|
You look at Mind
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It's...well...it's hard to describe what it's like to have someone else in your head.
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You take can
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The Frobozz Magic Grue Repellent is yours for a moment, but drops from your grasp.
Something sparkling in the sand catches your eye for a moment.
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You go east
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You are on top of one of the innumberable hills of the golf course. You can see the whole golf course around you, which is boring as hell. The only interesting part seems to be one of the entrance gates to the northeast. West is the wall to your garden.
You can see a golf cart (closed) here.
Paul trudges along.
Elbe follows you.
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You go east
|
You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.
You can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.
The Red Thug works to reload his gun.
The Blue Thug works to reload his gun.
The Green Thug works to reload his gun.
The Chartreuse Thug works to reload his gun.
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You go to the south-west
|
You take careful steps on cracked marble tiles. The absurdly high
walls of the castle around you guide the eye towards the small set of steps to the northeast.
|
You read the next page in the diary
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You read: "Tag 3. Total geil, gestern war Fotoshooting. Der Fotograf war total cool, der hat uns mit so nem grossen BMW abgeholt, voll porno. Die Karin und ihre Clique habens genau gesehen, aber extra weggeguckt. Aber wenn wir dann mit den Fotos in der Bravo sind, dann koennen sie gar nicht weggucken. Der Fotograf hat auch gemeint, dass unsere Musik voll geil waere, und will mal mit mir zum Essen gehen. Die Vanessa hat gestern bei den Super- News so nen Bericht ueber ein Buch gesehen, dass alle gerade lesen. Das heisst Necronomicon, und sie hats gleich beim Weltbild gekauft. Ich finde so alte Buecher bloed, eigentlich les ich eh nie. Aber beim Weltbild gab es letztes Jahr das Superstars-Buch mit total suessen Fotos. Und naechstes Jahr sind unsere Fotos drinnen: Vanessa Nockenpfohl und Baby Beethoven sind Postmodern Talking - die heissesten Fotos der Superstars 2011! (Die Vanessa will keinen Kuenstlernamen, das find ich voll doof. Alle echten Kuenstler haben Kuenstlernamen!) In dem Necronomicon steht naemlich, wie man beruehmt wird. Da gibt's ein Kapitel, das heisst "Von denen Hirnfressern und wie man Macht gewuennet". Das ist total alt das Buch, so ganz komisch geschrieben. Aber da steht, wenn man eine Beschwoerung macht, dann kann man Zombies aufwecken. Und die tun dann, was man will. Die schauen aus wie Menschen, sind aber keine. Aber wenn wir die zur Abstimmung mitnehmen, dann stimmen die alle fuer uns und wir sind Gewinner bei DSDS. Heute ueben wir Cheri, Cheri Lady! Das ist sooooo toll!"
Congratulations to your patience in enduring this strange character sequence to the end. This is what you make out it could mean in a civilized language:
You have the impression these girls are daydreaming without pause. Apart from going on and on about becoming this years' super talents, they claim to have found an old magick tome, "The Necronomicon", which contains a chapter on how to conjure Zombies.
|
You go southwest
|
You'll have to get off the ground first.
|
You look at the stripe
|
A stripe of green running just below the ceiling.
|
You play ocarina
|
You tootle a few sour notes on the ocarina. The bedroom door shimmers pleasantly for a moment, as if a rainbow of light is passing across it.
|
You look at the forest
|
The rainforest is dark, still and damp. A canopy of giant myrtle-beeches and sassafras arches overhead, above leatherwoods and tree-ferns. Both the trunks of trees and the forest floor are covered in mosses and lichens. The rainforest floor is dappled with brightly coloured fungi. Undergrowth prevents you from straying far from the paths.
|
You wait
|
Time passes.
The train speeds through the tunnel then clatters into Battersea. The doors slide open and the commuters swim in and out.
|
You look at the dresser
|
It's a simple dresser missing one leg. It has one drawer. On top of
the dresser rests a grey glass Fish Bowl.
|
You examine the mummy
|
The preserved body of an ancient Egyptian, still in its original wrappings. It smells rather musty and something about it gives me the creeps, quite frankly.
|
You shout in the maiden's lughole
|
(to the maiden)
That isn't something you can talk to.
|
You go to the west
|
This passage is blocked because the roof has collapsed. There's a pile of rubble to the west, preventing any further progress in that direction.
|
You seize POLE
|
You lack the strength of arm to heft such a mighty thing!
You see a band of travelers in the distance, but then they're gone.
|
You call Lex
|
Lex has already alit. You don't need to shout.
|
You look at the octahedron
|
The octahedron has eight sides, each of which is in the shape of an equilateral triangle. It looks kind of like someone took two pyramids and glued their bases together. This octahedron is about one cubic foot in volume.
|
Sing
|
You join your voice with the new, unfamiliar intervals, and feel a sudden crystallization. All of your senses have become attuned to new frequencies and modes of vibration.
Your eye cannot even comprehend the strange geometries of this vast temple.
Two figures are walking across the floor, engaged in an angry debate. You realize you are non-corporeal, but you do have access to the abstraction layer here.
You can see Chaos and Substance here.
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You go east
|
You are in a long twisting hall with side doorways to the North and South.
There is nice E flat valve trumpet
|
You put the stethoscope in the ears
|
The stethoscope is already in your ears.
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Go west
|
Among others you recognize Missy Maestro, Doc Stockholm, Hetty R, Slick Joe Mittens, and of course Gus, the current champion.
The first portrait seems to be missing.
Dance floor (center of the club)
This is the center of the Compass Club. Most people don't orient themselves in relation to compass directions, but here it's more than natural. A huge compass rose is painted to the ceiling and the abbreviations of cardinal directions are painted on the walls.
To north there's the stage where you can challenge Gus by just climbing on to it. The club continues in every other direction.
Norbert is standing here near the dance floor.
|
You look in the bag
|
The toilet bag is empty.
|
You check your inventory
|
You are carrying:
a tube (enlarged and made of metal)
a ball of yarn
a vellum scroll
a delicate key (enlarged and made of metal) (which opens the
silvered door)
a workbox
a needle
a ring (being worn)
some slippers (being worn)
|
Look around
|
This room is Gothic horror at its best. Dry, wooden torches burn brightly in their rusty iron brackets, sending a flickering orange light flashing around the high, vaulted stone rafters and dull granite flagstones. The walls are daubed with unsightly scenes of scarlet terror and cruelty, and, at the centre of this hexagonal cathedral of doom, a gigantic inverted cross hangs in space, suspended by a criss-crossing web of thin, spider-like ropes which lead ever upwards into the enormous arched roof. Sinister shadows are cast onto the floor from the grotesque, twisted statuettes which stand on their dark pedestals, seeming to writhe in the torchlight. Where the hell is this place...
Any moment now you expect a nice man with horns and hooves to jump from the shadows and discuss the afterlife, but, fortunately, there seem to be none of those in today.
Instead, a small note has been attached to the bottom of the cross with a drawing pin.
|
You get the cash
|
But Vinnie does have a huge mouth on him, he'd tell Aunt Pam and she'd tell everyone.
"Get some instant dog food," the wife says.
"Yes dear."
"It's for you, you mutt!"
And they split off in two different directions, her towards the meat counter, him towards the pets aisle.
|
You put the explore on the brute
|
I give the explore intent to the brute, who now intends to explore the area.
The reporter makes some notes.
The brute trundles off to the east.
|
You look at your surroundings
|
The corridor curves southeast to southwest, smooth metal walls low
and merging over your head. Portholes splatter the north side like bullet-holes. A neon striplight runs the length of the corridor, light leaking round the bends until it is cut on the west side by a robot-hatch, and on the east by an airlock door, which is open.
To the south is the door back to the mortuary, a black glass panel by its side.
|
You take pocketbook
|
Taken.
|
You get the cat
|
You take one step towards the cat, but he casually goes the same distance away from you. Maybe according to some feline concept of private space.
Rasha regains his composure, mentally forgetting your ribbon.
|
You go north
|
You turn off the torch to save its battery.
Hythe Bridge Street (south)
Hythe Bridge Street is quite narrow, being one of the oldest parts of the city. It narrows even further as it approaches an old stone bridge to the northwest; to the southeast it runs towards a junction with the High Street. On the south side of the street stands a large haulage depot, round the side of which a narrow alley runs to the southwest.
|
You examine the hedgehog
|
You named your hedgehog Kipling because one of his "Just So Stories" involves a hedgehog and a tortoise who turned themselves into armadillos. He's not at all cuddly because of his spikes, but on the other hand, he's pretty laidback and has never given you any trouble.
|
Look around
|
The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house. Doorways lead west and south.
|
Burp on sap
|
The expulsion of hot gas singes your throat, but when it hits the exposed tree sap, igniting it in flames, the real show begins. The tree starts to shake and rumble. When you see the tree uprooting itself, you jump on, not wanting to miss the ride.
The rocket tree, fully aflame from the inside, blasts off from the ground and hurtles through the air toward the eastern wall of the valley!
The wind blasts you as you ride the flaming tree through the sky. Within seconds of taking off, your rocket tree is sputtering to a halt up above the mesa's top.
The landing is rough, but you survive. The rocket tree burns up after it's done spinning around in the red mesa dust.
[ Mesa Top | Your Size: 123 ]
|
You look up the booby in the guidebook
|
Latin name: Sula nebouxii
The blue-footed booby is a sea bird found in North America along the Gulf of California and off the coast of the Baja Peninsula in Mexico. Adults have bright blue feet, a bluish-gray bill, white breast, and brown wings. They fish in clear, shallow waters close to shore, and work in small flocks.
|
Kiss Michael
|
Gently, you kiss your husband's forehead. His skin feels dry and feverish.
|
You drop the rug
|
(first taking the rug)
Taken.
Dappled blue and green light plays over the rug.
|
You look at the steps
|
The broad flight of steps leads up to the porch. The planks are badly warped and split, and the gray paint that was applied to them in some remote past is sticking up in thick curling chips.
Honey licks her thumb and turns a page in the magazine.
|
You look
|
You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
East leads to the vineyards. The library is to the north. Northwest leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
You can see many kids playing here.
You can also see Ardavaan, Farahnaaz and Librarian Houtan here.
|
Describe the surroundings
|
PJ's Cafe - Dining Area (on the chair)
The dining area of the cafe is reasonably large, and fairly empty at this time. The room is striving incongruously for a jungle theme - with mahogany-effect tables and chairs, potted plants scattered everywhere, an annoying green carpet, and prints on the walls depicting tropical scenes. The self-service counter is to the west.
I can see Alice and Claire here.
Alice takes a sip of coffee.
|
You go to the east
|
Kept, conveniently, close to where the masters of the house would once have slept. There are bells large and small, clappers, tambourines, and gongs. Most of these you have never seen used at all.
Roses from the garden below have crept up to grow around the north window, lending a sickly smell to the place.
Nearby an open heavy door leads south to the private parlor.
Catching your eye among many other unfamiliar items are some iron windchimes, a little gold dinner bell, and a silver bell.
|
You look at your surroundings
|
Padded cell (Marius Müller) (on the metal chest)
The overhead lightbulb in its wire-mesh cage barely lights the room. Everything here seems a colorless beige - the cracked floor tiles, the thick cloth padding on the walls. A padded door leads south.
A secret compartment in the wall has swung open, revealing a small switch and some graffiti that says "THEY THOUGHT THEY COULD TRAP ME IN MY OWN CELL".
A metal chest stands in a corner of the room.
You can also see a trophy for a dog race here.
|
You examinHour-Glass
|
A large & heavy Hour-Glass, containing fine Sand of a reddish Shade. Metal sliding Flaps on the upper & lower Surfaces, controlled by Levers, are used for replenishing the sand. Both flaps lie closed.
A trickle of sand falls through the Hour-Glass.
The Glass of the heavy Timepiece before you seems briefly to ripple, as though 't'were a Wave upon the shore.
|
You look at Melvin
|
Melvin Prufrock is a thin, translucent looking individual, with tics and other twitchy mannerisms passing for a personality. He is insanely tall, approaching six foot eight, but probably only weighs 130 pounds with clothes on. You don't even want to consider what he's like without clothes on. He also looks like he's about six years younger than you are, so about nineteen, and yet he's several rankings above you on the ladder.
Melvin withdraws some sort of bulbous metal ray gun from one of the dead cabinets. "You should have escaped when you had the chance, Peter!" he says as he pulls the trigger. For a moment, you feel absolutely nothing, and then you realize with some shock that this is because your nervous system has been completely vaporized, and the rest of you along with it.
|
Go north
|
---Email Database (Boy's Bedroom)---
Page: 12 Amy Hi
P = previous page N = next page
Q = resume story G = Go to page
>Your boyfriend (if you'll have him),
>Jim
You are SO cute. You wanna go see The Cheerleader Project friday? We can hang out at your place later and, you know.
God, I'm getting all butterflies and stuff. I miss you already.
|
You look at snuff box
|
A little pastel-colored metal box in which you keep your supply of snuff.
In the snuffbox is a quantity of snuff.
|
You take all from the cabinet
|
manchet loaf: Removed.
salted herring: Removed.
slab of beef: Removed.
|
Go upward
|
You ascend the staircase.
Overhead's spread the nighttime sky. What once was a bower's now mere rubble with crumbled walls. Whipped-cream clouds conceal the moon, floating just close enough to taste, and there's a chill to make your blood run cold.
Westward lies the scriptorium, and downward are stairs to the eastern tapestry.
|
You look at the sign
|
It reads, "The griffin is a fiercely independent but intelligent creature who loves bloody food."
|
You go to the south
|
You enjoy curling up in the blankets' warm folds. Light streams down through an eastern window. A mingling of faded scents lure you northward.
|
You throw the dagger at the woman
|
I have too weak a throwing arm.
Peyton parries a molten spear with a shower of sparks.
|
You check the safety
|
The safety is currently switched on.
|
You ask about Inalda
|
“Tell me about Lady Inalda,” you say.
“She’s the daughter of the Duke’s uncle – the old Duke’s
brother, that
is.” she tells you. “She’s said to be the most beautiful woman
on the
island, and maybe she is. But as for what she’s like underneath –
I
really don’t know. She always seems a bit aloof to me.”
|
You open the drawer
|
You open the wooden drawer, revealing a large car key.
|
Go southeast
|
The entertainment center here holds the TV all towering above you and it has these glass doors beneath the TV that you can see stereo equipment through. You are near the couch to the south and the middle of the living room to the west and there is a small open area to play in to the north.
You can see Alfadog here.
Jemison comes in after you and settles close by you and looks pointedly at the soft foam block.
|
Go southwest
|
You walk a little ways to the next sector.
Sector 6: Hydroponics
Your people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.
There is a secured hatch in the ground.
|
You go outside
|
You orient yourself, fire up the low FTL drive (after running a quick diagnostic - you wouldn't want to do anything unsafe, after all!), and head away from the planet.
There's a pretty red star nearby, with a whole bunch of planets, and a great big galaxy beyond it.
You are approximately 22 light years from the Sol system. You can go down toward Gliese 581, in toward Sol, or out toward the rest of the galaxy.
|
You get in the bed
|
No, you have to report for work.
|
OCEAN
|
This horse gallops gaily toward the sky blue arch. It disappears from the languid plain.
The glassy horse emerges in the roiling ocean and transforms into a hungry seal.
|
Substance
|
You make the bind, and the Goddess of Chaos winks at you as she merges herself with the material substance of reality. She's been there all the time, of course.
'I tell you that's nonsense! We live in an orderly universe, chaos is just the confusion of your weak mind.' His companion answers back: 'No, order is your mind trying to escape the confusion that exists within everything! You must embrace and accept chaos.'
|
1
|
"Doctor Cavala?"
She shakes her head. "I... I should have asked for a guard. A warding glyph. Something. I should have... I almost lost you, Marid.
I... I let you down. I failed you."
I... I let you down. I failed you."You've never seen her like this before.
before."She's been like this since they brought you in," Doctor Justinian says quietly. "We'd best give her some time to herself."
1) "...Thank you, Doctor Justinian. For saving me."
2) "How long was I out?"
3) "I was attacked by a mutant woman with a sword..."
4) "What's wrong with the color of the light?"
|
You take the ladder
|
Taken.
|
Go upward
|
You swim upward, breaking the surface and gasping for air.
Flooded Chamber, Surface of Water
You are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.
|
Smell flowers
|
From flowers you smell Strong, uncomfortable, like wanting to vomit.
|
You go east
|
The crowbar, still chained to the wall, jerks back and clatters to the floor.
At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
|
Scratch rival
|
With one huge paw, he bats you aside like a fly.
Your Rival is eating from your food bowl.
|
Continue
|
"Well," you argue, "every minute is a treasure, they say. A show can
be pretty interesting even if it lasts only a second. You know, some elementary particles' lives are so short..."
"Don't lecture me, reg," Oren interrupts you. A smile cuts his face in two. "I was a scientist and a teacher ages before you. What I
mean is: Is this show just for us? Apart from how long it lasts -- or how long we last -- don't you think it would deserve a better audience?"
You cough. "Are you talking about... other, more... durable, intelligent life forms?"
"I am," he says.
The thunderstorm is getting closer.
|
You look at the cabinets
|
The sheer number of filing cabinets boggles the mind.
Bubbles wanders away.
|
Squawk notes
|
You stumble over that unfamiliar term and it just comes out a birdlike cry.
"It wasn't a masked ball," the old lady says. "It wasn't even badly lit. Your father did not stint on the candles at all."
The Prince opens his mouth.
"Oh, dear, dear, I am being odiously prying. I'm so sorry. Perhaps you met this young lady out on the terrace..." She trails off, suggesting the very faintest disapproval of young ladies who linger on terraces, out of sight of chaperones, to hold conversations with Princes, and never tell their names.
"I met her in candlelight," says the Prince, goaded. "But she left me at midnight."
The effect of this comment is like the shattering of glass: for a moment you wonder if he dropped the shoe...? No. It is merely that he has admitted, or near-as-admitted, that his chosen bride is one who appeared to him under a glamor, a magical enchantment. A crime punishable by death under his father's law.
Everyone remains very very quiet.
|
Break glass
|
(the glass case)
With your bare hands? That could be uncomfortable.
|
You read it
|
(first taking Mama Hydra's Deep Fried Ones)
Flipping through the pages, it seems to be a rather standard cookbook. The pictures, however, are disgusting.
|
You wait for a while
|
There is only Nothing.
No, wait. There is ... something, moving in the darkness. It dances at the edge of your new-found vision, teasing you.
No, you were wrong...
There is only Nothing.
Timothy Hunter was born, he lived, he died.
This was only natural, being mortal. The life he led was probably most unusual in its normalcy; his childhood so much so as to be mundane. Neither praised nor reviled, neither a leader nor an outcast, he was simply another face in the crowd. He went to school, he studied, he did well enough to get by. After graduation he found a job he was good at and paid well enough. He bought a little house and lived there, a bother to no one, and the days just flowed one into the other...
In fact, the first event of any importance in his life was the death of his mother.
She had been ill for quite a while, and during this time, Timothy was under a great deal of stress. His small, comfortable world fell apart around him as he realized that something had ended; an innocent part of his life where he had thought she would always be with him was over.
The Thompson account had totally slipped his mind, and he had been frantically trying to finish it when he heard the news that she was dying. An hour they gave her at the most. Faced with the agonizing choice of being with her in her final moments on this earth, or helping the Thompson's from losing everything they had, he chose to go to City Hall to get the papers that were necessary signed.
As quickly as he could, he rushed to his mother's side, only to realize it was to late. The guilt and self-loathing he felt for what he thought to be abandoning her were terrible. It took him a long time to realize that it was probably what his mother would have wanted him to do. He had stayed with her as much as he could when she was alive, had checked up on her at every opportunity, and the Thompsons had a great deal more to lose than she. He was very glad that he had a last opportunity to say farewell to her at the funeral. He knew she understood.
The time after his mother's death was a lonely one for Timothy, perhaps because, for the first time, he realized he was truly alone. Then, he met Sarah, and everything changed. She was so loving, so full of life, so willing to drag him from the small, empty world he had built for himself. They complemented each other so well: her spontaneity to his structure, her boundless energy to his complacency. Their whirlwind romance caught him totally unawares, and when she accepted his proposal of marriage, he thought himself the happiest man on earth.
Truly, their first five years together were the happiest time of his life. The experience of having his life so intricately tied to another was exhiliarating; he built his entire existence around her.
Which is why her falling ill struck him so hard.
It was agonizing for Timothy to see her wasting away. "Apentrylic Syndrome" they called it, a metabolic disorder carried in a recessive gene. There wasn't a cure, they told him, and they didn't think she'd last more than a year.
They were wrong. For five years, Timothy watched his wife slowly rotting away from the inside. Her energy faded, her strength tapped away. The woman who had filled his life with motion and vitality now could barely lift her head to take the countless pills the doctors prescribed. But she never complained, she never once told him how much pain she was in, how tired she was. But Timothy knew just the same.
After five years, it seemed as though it would never end. Not wishing to see her suffer further, not understanding why she had to continue such an agonized existence, he tried his best to help her. Putting her to sleep, he smothered her, praying that her death had been peaceful and painless. There was never any investigation of her death, the report said she died in her sleep.
The guilt of Sarah's death on his hands was horrible for Timothy, especially in the face of a possible cure. Facing his fears and his guilt, Timothy forced himself to face his wife's suffering, to realize that he had helped her in the best way he knew how, and that he hoped she would understand why he had done it. When he found a final note among Sarah's possessions, he knew she had.
The time after Sarah's death was much like it had been before his mother's; his life mundane, his existence centered around his work. But Timothy's experiences irrevocably changed him; he was no longer the same man. Timothy thought a great deal of his life, of what he'd seen and what he had done. It seemed so unfair that bad things happened again and again to good people. Some nights he would go driving, trying to ease his mind, trying to find an answer to a question he couldn't formulate.
The night he died he had been driving for hours, hardly aware of the world around him. When the young girl came flailing into the middle of the street, it was too late to stop in time. Both of them were killed instantly.
It turned out that the young woman had been arguing with her boyfriend, and in a struggle, had half been pushed, half pushed herself into the road.
Timothy Hunter was born, he lived, he died. To say anything more would be futile speculation.
|
Go outside
|
This is a strange place. It's long, like maybe if your place were stretched out to your right and to your left taller than He is. The scents that invaded your place came from here, or at least some of them did. The ows are dabbed with white that doesn't go with the rest of the ow and they smell new somehow. The floor is soft like it is in your place but it smells wild -- images sweep over you of Him, others like Him, a world filled with flying things and grass, clean scents and many others that you've never smelled before. Faintly, you also detect a sweet yet salty wild smell that can only be Goodcat/Badcat.
|
You look up Croseus
|
(in the archives)
Croseus Verlac: died March 11, 1651.
|
You read the book
|
(first taking the yellow book)
As you open the book, a piece of paper falls out and flutters to the floor.
|
Down
|
You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.
|
You go to the east
|
This small bedroom is presumably provided in case a visiting Legion officer needs to stay overnight, but there's not much here apart from a single bed hard against the wall, a small wardrobe, and a small chest of drawers. There's a door to the west back into the office, and a tiny bathroom to the south.
The middle drawer contains a fluffy pink towel. The top drawer contains a duvet.
Inside the wardrobe is a small domestic robot.
Obvious exits: South, West
|
You check your inventory
|
You possess:
an ID code
an order form
a jewel case (closed)
a Doom III DVD
a Making of Doom III Featurette DVD
an Unofficial Doom III Strategy Guide
an Official Doom III Strategy guide
some depleted uranium dog tags
a fine pewter space marine
four small smooth stones
a pair of carved bone dice
a resin-encased quantity of hare's fur
a small can of liver paté
a single chopstick
a genuine 1932 Shiny Time brass harmonica
You are wearing:
your mum's shoes
nothing else
Your evil twin takes a product from one of the shelves and dropkicks it out the door. "Not that I don't appreciate this fine establishment, but you know what they say: if you've seen one shopping center, you've seen the mall!" Deplorable.
|
You wear the pig
|
You hunch your shoulders together and crawl into the pig carcass. Now the sky is no longer a limit.
|
Attune
|
What do you want to attune?
|
You close the shed door
|
Closed.
"I hope we're almost ready to go," Lydia says. "What are we waiting for?"
|
Inventory
|
I was carrying the business clothes (being worn) and a cell phone.
|
You go west
|
Tall grasses line the path that forks off to the north and east. The road back home is to the west.
|
Grease critic
|
Don't know how to grease here...
|
You go northeast
|
Locked in an iron cage are the house treasures not in use: the collection consists of a sceptre, a puzzle piece, and a pair of cloven shoes, at present -- he showed them to you one rainy day, telling you their many histories.
Nearby a small door leads east.
|
You look around
|
When Wisconsin was recruiting your advisor they promised her space for graduate students. You're in a decrepit building but otherwise it's not bad.
You've a great big desk in front of a window, a resplendent yellow chair, a cabinet in one corner, a giant cactus in another, and a tall bookcase on the back wall with an incredibly cute stool in front of it. The door is west.
|
You look at the serpent
|
(the serpent's tail)
A long rope of shining scales, leading you up, up along the long, long body of the serpent, to its irresistible face. Its eyes.
You hear a crash of thunder, and rain begins to fall.
|
Light Provider
|
There's no obvious fire source.
The Provider is turning blue.
|
Go west
|
The bathroom is occupied at the moment.
|
You go downwards
|
You get off the bed.
Up here the female servants used to sleep. Now there is only a dreary row of unmade beds; a rack for drying washing; the fireplace, hollow and untended. Time was, when you were very young, that you used to creep in here for chatter and gossip, and the language you were used to hearing at home.
In the fireplace are some bits of shattered brick.
|
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