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You go to the north-west
You are in an inky black expanse, stretching infinitely in every direction. It is utterly, eerily silent. The shimmering book floats just southeast of you. Far away, northwest of where you float, you glimpse a flash of bronze-ish color, but it is too far away to make out any details.
You examine table
It is covered with black felt. Danny continues to fumble with his rabbit and top hat, trying to perfect his routine.
Smell keys
You sniff the keys, and Ser Leonhart tries each one in the door. Not one manages to open it. This one might actually be sealed by magick.
Examine pack
(the leather haversack) This handy, leather satchel can be worn and used to carry many items. Phandaal's letter. Ostothas sniffles. Ostothas goes south.
You look at the box
A hexagonal metal container with three lion's legs supporting it, possibly an antique. It shifts uncomfortably beneath your gaze. You feel bad for the remaining bulb. It must be so lonely without a friend... hurt.
You go west
Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East
You show the letter to Chloe
Chloe is unimpressed.
You go south
The gravel driveway runs behind the big house, which looms over you to the east. At the north end the driveway passes through a high hedge, and at the south it opens out into an area in front of a shack, where a dusty van is parked. A pair of low doors angles out from the foundation of the house at this spot. A black tar barrel is lying here. You see a dead possum here.
Go outside
You get off the block of heavy equipment. The catwalk stretches north, a narrow ribbon of metal grillwork dangling fifty feet over the factory floor and shuddering dangerously in time with the machines beneath it. There are no railings of any kind. At the far end you can see what looks like a wide balcony with several large banks of equipment. A large block of heavy equipment hangs in the air just a foot or two beyond the edge of the catwalk.
You look at your surroundings
Not too bad a jump. Half the ledge collapses, but amazingly, your half remains perfectly horizontal. You run away from it to a door, anyway. There's a cage all around you to the left and right. Electricity flows from down. A door snaps open and closed, upward.
You go to the south
There used to be a village of Bunkham right here in this field, but the fifth Earl had it moved because it spoiled the view from the house. The new location was the middle of a local bog, and within three months it had sunk without trace. They say you can still hear the peals of the church bells if you stick your head in the water. Now, the park is used by for the grazing of Lord Hamcester's prize herd of longhorn cattle, the finest in all England. To the north, on the other side of the ha-ha, lie the formal gardens, whilst to the east, at the end of a yew alley, is a small folly in the shape of a Greek temple. West of here, surrounded by a low fence, is a little orchard. A fruit-picking ladder can be seen leaning against one of the trees. Sparkenhoe, Lord Hamcester's prize bull, stands between you and the orchard, steam billowing from his nostrils.
You wait for a while
Time passes... Several gulls land nearby, briefly tussle over some invisible morsel, and fly off shrieking. The crab scuttles along the walls of the boiler, searching frenziedly for any escape from the searing heat. Finally, it gets one claw over the lip of the boiler and pulls itself out and onto the counter.
Go north
You walk past the vibertron door, which silently opens around you. When the heavy door hides in the surrounding walls, the buzzing lights of the corridor drop down to a mere spark. Whatever the power source is, its is obviously not enough to feed both the lights and the door. The door opens into another disaster scenario. Chunks of rock have emerged from the broken floor, piercing through the roof. From there, massive blocks of concrete and steel hang, remnants of the city above. The quake has indeed been tremendous and you wonder how much of the surface is still standing. A tunnel cuts its way into the earth to the north, beyond reach. An ice spike the size of a bus has been thrusted into the room from below. It shines, the light coming from a source underneath it, and it is illuminating the area. The color and shape of the chunk betray the ice as very, very old, the likes of which you studied from the Monarch's glacial era. Above the spike, near the roof, sparkles fall down from a broken piece of machinery.
You check your inventory
You're carrying: Forsee Why You And I Are To Be One (4CY UNI R2B 1) a pair of mirror shades (being worn) a wallet
You look at the itinerary
A printout of an airline receipt for a certain Ms. Violet C., for a flight from Madison to Chicago to Los Angeles to Auckland to Melbourne. One-way, refundable. Departing early tomorrow morning. I hate that I've given you an ultimatum. But I don't feel like I've any choice. The dude with Julia sounds like the one she was flirting with at Lucy's party. Remember? He was scrawny and said his parents owned a hotel in Milwaukee called "The Historic Pfister."
Go upwards
The Baron's Fool lies besotted beneath a large Wine-Barrel. The Fool's bleary Gaze lights on the Box you carry. [Author's Note: The Lock is the Key -- He! He!] The Fool giggles, hiccoughs, and again regards his Tankard.
You examine the patterns
Even in the feeble light of the sunset, the stained glass window creates splotches of iridiscent light on the office floor.
You drop the homework
(first taking the trig homework from the set) Dropped. The breeze picks up the trig homework and blows it across the room, where it slides under the door to the west.
Set third to 70
The third dial has been set to 70.
Wait
Time passes. And as I swung the sledgehammer up through the air,
You play with the toys
Alas, that only seems possible in your imaginings.
You take all
shelf: That's fixed in place. empty glass bottle: Taken. empty pewter mug: Taken.
You remove the hand
Your hand is firmly attached to you.
You ask ping about himself
"So, you must be the muscle around here, huh?" you ask. With a smile, he answers, "I am Wang Ping, a servant of Cheng Ling Shu."
You climb the ladder
"Are you sure.. do I need to? It looks pretty burnt out down there, I don't know how safe it is.. Should I go?"
You put the plate in the contraption
(first taking the plate) (putting the onion skin into the sack to make room) Taken. You put the plate into the delicate contraption.
Look around
Not too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.
You examine the runner
You watch a curve ball thrown right down the middle of the plate and you go down without a fight. Strike three, you're out. You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates try to console you, but you're numb. You take a quick shower, meet up with your wife and kids and head home. There's always next year.
Go south
Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall. Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well. A rotting circle of plywood leans against the side of the well. You hear it pause inside the building, its hide slithering loudly against the brick walls as it moves about. There is a horrible, wet snorting sound, as if it were trying to pick up a scent, then an unspeakable, inhuman grunt of anger.
You listen
Some rap is playing at ear-pearcing volume.
You examine dial
A small dial, unlabeled but presumably meant to control the floatation of the unit.
You examine the coffin
The gold coffin is empty.
You look
You enter into the second room, in which Miss Stoner's sister met her fate. It is a homely little room, with a low ceiling. A brown chest of drawers stands in one corner, a narrow white-counterpaned bed in another, and a dressing-table on the left-hand side of the window. The corridor was to the north. There were several features of the room that stood out to me as most unusual. Miss Helen Stoner is waiting patiently. Watson is paying close attention to Miss Helen Stoner.
You look at the pill
A tiny yellow pill with a pink "C" marked on it.
You stand
You dismount the laser bike. The floor and ceiling of this room are black, while the walls feature eerie, pulsating, dark blue neon lights. An exit leads west. A sleek laser bike is parked in the center of the room. Your prize appears to be a book: Introduction to the Analysis of the Infinite.
Burn tome
You step away from the podium with a shudder. You don't have a match.
You examine the streaks
Death flows through this place.
You put defend on drunk
I give the defend intent to the drunk, taking the open intent in exchange. It now vaguely intends to recklessly defend. The reporter demands to be let in. The agent threatens throw the reporter thrown out. The drunk steps up to intervene, but the agent turns to it and starts ranting at the the drunk about something. The details of its harangue are outside the scope of my knowledge of the human language, but the general thrust of the argument is clear enough. The drunk tries to defend its honor, gesturing wildly with its bottle. The agent responds by grabbing the drunk's arm. A brief and comically inept scuffle ensues. In the ensuing commotion, the reporter pushes open the doors and slips through.
You look at crowbar
Grey, and a little dusty.
Go west
You don't like to think of this as your cell, but that's essentially what it is: a small room, pretty much devoid of decoration, a place secure enough for you to be locked in without any obvious means of escape... unless, of course, you happen to have used a certain ingenious device to absorb the previously locked door in the east wall. The window is now blocked by the panel and the room is much darker as a result. Against one wall you can see a series of marks that you hadn't noticed before. Some chemical substance, no doubt, causing them to effectively "glow in the dark".
You look at the bamboo
The bamboo trees are tall and slender, much too thin to climb in any usual manner.
You examine the gobliness
She's dressed like an odd-job woman. The pockets of her apron are stuffed with work tools.
You go to the west
You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast. A young woman called Chloe sits nearby reading a book. You catch a moment of dialogue from the Australian soap opera playing on the television. "I'm going to make it in the sheep farming business!" says a young woman firmly. "You see if I don't!"
You look around
The kitchen has a dated feel to it; a laminate bench runs around two walls of the room, and white tiles line the wall above an aging sink and stove. An old fridge is tucked into the far corner of the room, and several potted plants decorate the bench around the spotless appliances. A calendar and old-fashioned cordless phone hang on the wall near the door leading east. A handwritten note has been placed near the middle of the bench.
You look at the player
The cassette player is a very expensive model, with woofers, tweeters, bells, whistles and a cuddly toy. Actually it has none of those things, but you know what salesmen are like. It contains a ferric oxide cassette.
Go northeast
Perhaps it is merely the effect of some unwholesome vapour rising from the murky waters of the nearby Miskaton, but the temperature along this street seems perceptibly cooler than normal, even for a New England autumn. Two dirt roads lead south and southwest, into the dense woods at the edge of town.
You take the photo
You already have that.
You examine Dmitri
Vines dripping with muscatel grapes are draped like laurels around Dmitri's ears, and he has a toga knotted over one shoulder. He's not an adolescent but he's still blooming with youth like one. Some people never seem to age, not even when time's moving properly.
You examine the pen
The pen is itself exactly.
You put the can on the stump
You put the flat shiny egg on the stump. Splinters fly as the Provider splits wood with an axe. You hear high-pitched laughter beyond the fence.
Switch fan
You switch off the wall fan, and the breeze dies down.
Scissors
You play scissors. Your opponent plays scissors. [press any key to continue]The tension grows thicker as everyone in the gym registers the draw in their heads. You meet eyes with the president and raise your eyebrows to indicate that you're in control. They look away from you. The referee opens her mouth again. You can feel the blessing of Petra, the goddess of rock, guiding you. "Rock, paper, scissors, shoot!"
You get the package
(with one hand, hanging by the other) Taken.
You examine moldy
It's heavily damaged by the elements. You can make out the letters "-AGNE" on the front cover.
You settle
"Nothing melodramatic. I am going to give you a large sum of money. And you are going to agree to forget you ever knew me." (I am skeptical / How much?)
Examine remains
The remains of the fruit are on the sharp rocks below the tree.
Examine barrel
The barrel is attached to the dog's collar. There is a small tap on one side allowing me to drink from it.
Esk
Everything here is contaminated by memories. Like when Brian set all the wall panels to a stop-motion sequence of photos of the two of you. Or the time he stopped by when you were calibrating the saturator pole. ("Calibrating the saturator pole" sounds like a bad joke. You know this because he made it.) You'd hoped to climb it, but that failed. So you'd stood tippy-toes on a footstool he bought weeks ago, monitoring every gradual shade of mood; he'd distract you the whole time, blowing up clouds of dust, performing little fireman flourishes by the base, pretending to spot you then grabbing you by the waist pretending to be King Kong. The goal was to make you smile for once. Or so he said. You don't remember whether you did. What you remember: the air was tinged yellow-gray.
You search ld
Lornedei is wearing a shirt, a pair of riding pants and sandals. Type inv to see what else she is carrying.
You take the crate
You pick up the packing crate.
Light lantern
(the broken lantern) This dangerous act would achieve little.
South
You are immediately enveloped by the tall fescue. Fearful of losing your way in this green jungle, you quickly return to the path.
You break the window
Your attempt to break the window attracts the attention of Glen Heffer, Large Duane, and the rest of Heffer's hired guns, who corner you against the house and proceed to do away with you turkey-shoot-style.
You examine the large weight
This large weight can be attached to fishing lines. It'll sink your line down to a very deep depth.
You put the iron bar in the hole
The hole is too small for that.
You open the box
That's already open.
Go southwest
Your amulet seems to glow a shade brighter as you walk. The thicket almost seems to have formed into a tunnel. The brambles form a complete arch overhead which blocks out most of the moonlight. Moonbeams shine into the tunnel from both the northeast and southeast.
You examine Tyrone
Tyrone realizes immediately that he's the focus of your attention and stares back challengingly. He doesn't even come up to your armpit, but he hardly seems to notice. Tyrone is wearing a black canvas backpack, a Notre Dame jersey, and a pair of baggy jeans.
Look around
This is my room, at least for now. It is remarkably clean, the walls a warm off-white. The bed rests against the west wall, reflected in a portrait-sized mirror facing the foot of the bed. Right of the mirror, in the east wall, is an open door, and right of that is an imposing oak cupboard. A window in the north wall overlooks the bed.
You shoot the hose
The bullet passes easily through one of the hoses, throwing up a little puff of snow. "Back in business!" Fiona growls, as the barrels begin to spin back up to speed.
Close locket
You close the gold locket.
Go west
You are now at the West end of the rehearsal hall. There is an extremely official looking sign ( on the west wall ) The guy is standing by your side
You examine brass key
It looked pretty new; the brass was still shiny with scarcely any sign of tarnishing.
You examine piston III
Which do you mean, the I piston, the II piston, the IV piston, the VII piston, or the X piston?
You search it
The river splashes fitfully against the crumbling stone of the embankment, dark and murky in the shadows. The wrinkled surface of the water yields a rough reflection, an animated expressionist painting of the bridge and sky above, except for where a trail of bubbles mars the view, as though something... large... had recently swum past. The bridge in the reflection is sound and whole, new as the day it was built, and instead of rotting patches of concrete, the underside is covered in a colorful painted mural. Roughly oval in shape, it features a vivid green, eel-like creature with a wavy frill, curled around as though ready to bite its own tail. You don't totally follow the motto encircling it... Something about the commission of an officer? Or an office? But the words "Croceate" and "Variegated Court" stand out.
Spells
The jilnix spell is indelibly etched on your memory. Other than that, you have the piroo spell (twice) and chiaro spell memorised. The hatchling wriggles in sleep, stirring.
You go north
Steps lead south from this white marble veranda to a clipped lawn. To the north, beyond a closed glass door, a line of people blocks your view of the ballroom.
F.
The lower deck is quite a bit homier than the hold, and in fact actually smells somewhat pleasant. The galley is fore, and the map room is aft. Stairs lead down to the hold and up to the main deck. A portrait of your captain hangs on one wall. The waters have reached your chin. You're having trouble keeping your footing. The water carries away the portrait of your noble captain, who whimpers pathetically as it disappears. The captain scurries along after you.
You go north
You stand at the hedged-off side of the farmhouse, the back door to the east swinging open in the wind, and a path winding south to the front of the building. A short stick is leant up against the wall.
Axe
dented Box: Taken. fine Axe: Taken.
You take all
pole hook: Taken. flintlock: Taken. knife: Taken. cupcake: Taken.
You get the lily
You'd have to wade through icy water to reach it.
You look at the armchair
Give Aunt Emma due credit: she did make sure you always got the most comfortable armchair in the house.
You listen to Professor
Calling forth your most eager, attentive expression, you await the professor's next words. "Using the variations in the folk tune as a kind of Rosetta stone, I managed to work out a basic musical notation system," says the professor. "It matches the markings on that artifact surprisingly well. I've come to believe that the artifact describes a long-lost musical composition of great ritualistic value." The professor grasps his lapels, a distant look in his eye, and slips into lecture mode: "Determining the exact nature of the connection is a matter of mapping a strange and wondrous landscape, interpreting and applying information from a wide variety of arcane and incomplete reference materials, completing side-quests in order to gain the trust of assorted simple-minded characters who just so happen to be posted at various important junctures, recording and cross-referencing a large number of unfamiliar symbols, and determining the meaning of each through a rigorous process of inductive reasoning."
You look at the cart
Two wheels and a large wooden bucket. Nothing special, certainly, but it must do a pretty good job of carting things around. "Last chance, hermano," Raoul says, his hands slowly moving towards the many weapons he carries. "Get out of here!"
You open it
(first taking the flask) You open the flask.
You look at the seed
Once upon a time, this appears to have been a partially ripe seed or fruit. The skin is streaked in orange and green, like an unready tomato. Then someone squashed it, and now it's gooey and possibly fermenting.
You stand
You drop lightly to the ground, flexing your stiff hands.
You examine the coat
You started feeling dehydrated and headachy almost the moment you walked into the mall (a psychosomatic reaction, perhaps), so you took off your coat. And here it is.
You look at the suit
This lightweight safety suit protects you from high UV radiation and provides you with breathing air for a while.
Close pack
You wiggle around a bit, and manage to pull the zipper closed. It's so much easier to do that when you're not actually wearing the thing.
You go north
You see a an apple and a lost sock here. The SOUP pot seems to contain a cabbage, a bruised tomato, a monkey, a paperclips, and a potato.
You ask Phelps about the handkerchief
Beauregard beams benignly at you. "You are just the cutest little thang. I can't get over it." Beauregard lazily waves away a curious wasp.
You show Scroll to Fool
To which do you refer, the vellum Scroll or the wooden Scroll-Case?
You note the bleach
You've already made enough observations to have Nikolai's place condemned. One more note is just another nail in the coffin. You write, "Bleach used in dishroom is over concentrated." in the notebook. [Nikolai's sanitation rating has dropped two points.]
Go west
A tiny bedroom, filled with one tiny twin bed and a rack with some ladies clothing hung up to dry. A small, barred window prevents people from breaking in, too bad there weren't bars on the other living room window. The body of a woman lies on the floor at the end of a few blood spatters on the carpet. It appears she was attempting to crawl under the bed to protect herself when she was struck down. You hear some climbing noises and the orphans climb monkey-like at the bars of the window, staring in. "Listen, kids, this is a crime scene, you need to get away from there this instant!" Of course they don't pay attention. "That's Miss Annie, is she all right?" Rufus asks. "She doesn't look good," Lenny observes. "ARE YOU OKAY MISS ANNIE?" Betsy hollers loud enough to be audible in heaven. "Annie, are you okay?" Rufus says.
You look at your surroundings
This small, windowless room has bare metal walls and two exits - the sliding steel door you entered through to the south, and a pair of elevator doors ahead of you to the north. It is lit by a recessed fluorescent fixture in the ceiling. The elevator doors are standing open.
Go west
Dungeon (west cell) A woman's wasted corpse leans by one wall, almost buried with onions heaped around her head. This room's more root cellar than cell with all these bulbs piled inside. Eastward an open doorway leads to the dungeon.
You examine mount
The mounting is ring-shaped, about three feet in diameter, and is designed to allow whatever is to be mounted on it to turn freely in all directions. It was probably originally intended to hold the beacon when the lighthouse was still in operation.
You examine Sangita
She's just a reflection.