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You go east
When you feel you're ready to challenge Gus again you can CLIMB ON STAGE.
Go inside
The Uptown Diner (crawling) A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass. An old jukebox stands in one corner, lit up and ready to play a tune. Your severed foot arrives from outside the front of the diner.
You go south
You emerge out of the forest into ... "Challenge" Camp The "Challenge" camp is set up just north of Krakatoa's southern lagoon. Deep forest separates you from the smoking volcano to the north, and other paths lead west, northwest, northeast, and east. You can see Biff here. The ground shakes, slightly.
You put the helmet in the cabinet
(first taking off the golden helmet) Done.
You listen
From every direction, the dull roar of the crowd washes over you. He looks at you and Devlin. "Fred, Art: you two creep up a little bit when he squares around to bunt and be prepared to field the ball if it's hit your way."
1
"You know, talking to trees is probably a sign of madness," say the trees, conversationally. [1] I don't think that applies when the tree talks back. [2] Talking trees? What's next? Lichen that whistle show tunes?
You say god
"God!" you exclaim. All eyes turn slowly towards you. "Heavens," says the Prince mildly. "A pet with theological leanings. How unusual. You're most fortunate in your domesticated animals, madam." The old lady gives you a long, narrow-eyed look. Apparently she does not share the Prince's feelings on that topic. "I'm sure it's nothing surprising," remarks the old lady, "if you didn't meet anyone at the ball that you felt immediately you could marry. Such short acquaintances... there's much more to an alliance than that. One must feel at ease with the family, for instance." The Prince opens his mouth, then closes it again. "I did meet someone," he admits. "But I know nothing of her family. It hardly matters to me, however. It will be the woman who can wear this shoe." The old woman laughs slightly. "How beautifully romantic! But -- she didn't give you her name?" The Prince shakes his head, looking embarrassed again. "...but you would recognize her, at least," the lady says, looking down carefully at her hands folded on her skirt. "As soon as you saw her face--" "I can't be sure," the Prince replies. There is a thick silence. The old lady frowns, suggesting very rapid and dangerous thought. Theodora lies back against the pillows, interested in the story and too stupid to realize it has to do with her. Lucinda-- but Lucinda's thoughts are always the hardest to read.
You examine band
It's a thin gold band, a little scratched, unobtrusive. And very important.
Inventory
You have in current possession: two copper coins an apron (being worn) a baker's hat (being worn) a quest to give a song in your heart a name response a job response
Go west
As you walk through, the doors slide closed behind you. Looking around, you see that the room is bare. You see the Library North There are sliding elevator doors on the East wall There is a locked door on the West wall.
You go south
The cobblestones grow crooked and broken underfoot. The buildings crowd inward until they blot out the darkening sky. You hesitate. Is there really no other way?
You open the cabinet
Opened. The cabinet is stuffed with blocks of subcircuitry and nests of ribbon-wiring. There is a gap at one point, however, as if a single logic plate had been removed.
You go north
Jackson Square, north side Here under the august shadow of the Cabildo it is (almost) possible to believe that nothing has gone wrong or ever will. The old building still stands, untainted and from here apparently undamaged, the signs for tourists in their places, as if anyone were traveling for pleasure today. Along the street is set up a table from which someone was selling souvenir posters and other junk. On the table is a picture of the Taj Mahal. Brutus follows you faithfully.
Nfspecfic1
%% Enter a save filename to read:
You look at the scrolls
You can't read any of these queer runes, but you know a chart when you see one. The islands of the northern reach are clearly depicted, along with a red X and finely scrawled coordinates. The rest is page after page of dead languages, along with strange technical diagrams that you cannot comprehend the parts or use of.
You enter the gondola
The gondolier watches impassively as you clamber in. The gondolier pushes away from the ledge and propels the gondola through the water with remarkable speed. Soon you cannot see the walls of the cavern, only the ghostly shafts of stalactites, present and then swiftly gone. It seems an eternity before you land again.
You describe your surroundings
and the bathroom. Your bedroom is to the south, behind an open door, while John's room is to the north, beyond an open door. The bathroom can be reached by going east through an open door. You see two snack food bags and a swivel chair here. Evan is here, expounding upon some obscure piece of trivia. Evan wonders what the world would be like if everyone walked on the ceiling.
Go north
Willy Street, west end The west end of Williamson street is where the east side of Madison ends and the downtown area begins. A tangle of memories from different decades of your life is woven into the landscape of the city here. Lady Wisdom's coffeeshop is on the south side of the street, radiating bohemian charm acquired from decades of service to local culture. John Nolen drive curves around the lake to the west. As you are stepping outside, you hear your name called behind you. You turn, and your old friend Clark greets you from behind the wheel of a large utility truck. 'Long time no see! Hey, its Elgin's birthday next week, he's having his party at Rossini's Pizza. It's on the west side of Monona drive as you head south, hope we see you there!' Elgin is your godson, and you haven't seen him for years. You have guilty memories of many ignored phone calls from Clark and Staci during 2010 and 2011 as you were sinking into depression and solitude. Maybe they split up or something? You can't remember. Everything feels different now, and you are excited to bring old friends back into your life. (The door to Afterlife has opened) (20 April 2013) You will need to ride a bicycle to get all the way to Rossini's. You should check Turning Wheel cycles.
You say the heirs
"Awk!" you say. "Heirs!" Blood rushes up into the Prince's cheeks. He doesn't look your way. The Prince drops to kneel at Theo's feet. He looks dubiously at the shoe. "Do you happen to know whether this goes on the left foot, or the right one?" he asks. "It's very--" "You can try it on both," says Theodora. "If you want." He begins to slip it onto her left foot. It won't go, not at all. "That's certainly not it," he says, smiling at her quickly. She twitches her skirt, giving him -- you imagine, since you are at the wrong angle -- a passing view of quite a lot more than her ankles. He blinks once but does not allow himself comment.
Go west
You stand at the hedged-off side of the farmhouse, the back door to the east swinging open in the wind, and a path winding south to the front of the building. A short stick is leant up against the wall. You can also see a bucket of disinfectant here.
Fire
You are not in combat at the moment, but you rehearse the stance anyway. You quickly get into the fire stance: You shift your weight sideways onto your right leg, left leg out towards the front-left, giving support. You hold your right fist out in front of you, palm up, at face level, while your left fist is at covering your stomach, facing palm down.
You examine the bird
The Tombstone Jay (or just T-Jay for short) appears to be a lot more hawk than jay. Mixed in with the ash-gray feathers are streaks of red and brown. A ring of white circles his hooked beak as well as his imposing taloned feet.
You drop rusty
Dropped.
You get the chainmai
A whammy on your demonic keyboard! Refer to your game manual for assistance.
Search screens
Following the elusive smell of plum blossoms, you find a strangely insubstantial lantern half-fallen beyond one of the screens. It hovers near your shoulder like an errant star.
You go west
It's so cold in here. A dim chandelier squeaks back and forth from the drafts. You have no desire to remain. To the north is a creaky kitchen. The creaky hallway is back to the east, and you can go up to the creaky tower. You can hear the front door creak back and forth. Wasn't it closed? At the sound of that creak, you feel the unseen thing behind you grow stronger.
You examine it
A nice red feather with a firm shaft. It's likely from a goknous, the rare exquisite courier bird.
You go west
You are in a cavern. You are home. You are safe. Looking north, you see the Mother; looking south, you see the Bottom; looking east, you see the Larder; looking west, you see the Mead Room.
You get it
You take the gnomon off the sundial. [Your score just went up by 5 points. The total is now 5 out of 100.] [NOTE: You can turn score notification on or off at any time with the NOTIFY command.]
You look at the scratches
(the bedside table) It's completely bare. Not even a clock or a lamp to break up the surface.
You ask Frankie about the snow
"Here already? The avalanche can't be far behind."
You look at the window
This window allows Nikolai to observe his staff and customers from the privacy of his own office. A man his size, and in such poor physical condition, can't easily navigate those steps. To communicate, Nikolai barks insults at the people in his Dining Room below.
Go downward
The branches aren't quite so thick and sturdy here. You can feel them swaying slightly under you with the wind. Every once in awhile the leaves part enough for you to catch a glimpse of the ground some twenty-five feet below. There is a three-inch wide hole in the trunk here. It contains a huge pile of acorns.
You eat the onion
You crunch into another onion. More fumes infuse your breath. Before they fade, you can blow their aroma out.
Onp
You set the wand to orange-brown-purple.
You look at marks
Looking closely, you recognize the telltale patina of dried blood.
You read the scrapbook
Er, READ the SCRAPBOOK? I presume that was just an error in judgement.
You think about Cytserz
Thinking of Cytserz reminds you of the following topics: students
Look around
Servants' Dormitory (on the bed) Up here the female servants used to sleep. Now there is only a dreary row of unmade beds; a rack for drying washing; the fireplace, hollow and untended. Time was, when you were very young, that you used to creep in here for chatter and gossip, and the language you were used to hearing at home. In the fireplace are some bits of shattered brick.
You jump to the amarok
Shrouded in thick, purplish clouds, this world probably isn't quite massive enough to be a true gas giant. A white, cyclonic storm rages at its equator. A gargantuan nomad worldship drifts powerless through space, ripped open and spilling its cargo into the vacuum. An amalg dreadnought has latched onto it with over-sized claws. Ripjaw commands the boarding parties. A dead amalg drifts through space, her bronze wings useless in vacuum. (Dr Pico-G pays you 1k for bringing him to a new world.)
You play the trumpet
Carefully checking the spit valve, you put lips to mouthpiece and blow.
You examine the mechanism
From outside the wire ball, you can only tell that some small objects are woven into the wire near the center. The clockwork scarab is pushing its lacy metal ball west across the top arc of the chamber.
Link gilt to inset
(the gilt-wood mirror to the mirror inset inside the box) Bending your will, you form the link between the gilt-wood mirror and the mirror inset inside the box.
You examine the glasses
Aunt Caroline's glasses have heavy, blocky tortoiseshell frames. They're very unattractive.
You look through window
The yard is bright underneath the Christmas sun.
Inventory
You are carrying: the Amulet a shiny sword a lamp (providing light)
You go to the south
This is the intersection of two corridors. To the west is a exhibition called "QUEER ART 2100-2433". Unfortunately, it's closed. To the east is an an exhibition called "BEST FANFICTION OF THE 20th CENTURY. Fortunately, it's closed. The corridor to the south is blocked by a sign saying "ESCAPED JENNOSAURUS." An original 20th century golf cart stands here, obviously on the way to some exhibition or other.
You go north
(first opening the secure door) It won't budge.
Describe the surroundings
You are standing behind the house, in the shade of a lovely tree. A path leads southeast past the back porch, back towards the side yard. On the back porch is a rubbish bin (which is empty). You can see a stack of firewood (on which is a cat) here. The cat yawns and stretches, scanning the yard with sleepy green eyes.
Locket
(first taking the silver locket) (slipping the newspaper into the pocket of your trenchcoat to get a hand free) You put on the silver locket.
You wait
Time passes. [POS: (1, 0, -1) VEL: (-1, 0, 0)]
E,D,S,W
Tower, Mid-level A midpoint in the tower, with doorways east and west, lit from above. The south wall is occupied by a deep niche, in which is a statue of a young man in the Greek mode. The walls have been sheathed with a variety of fine materials, all exceptionally costly: sheets of beaten gold, squares of lapis lazuli, placards of ruby and adamant. Tower, Bottom You stand at the bottom of a stone tower. Doorways open in each of the cardinal directions, except for the north; there, a spacious niche contains the statue of a woman, skillfully executed in white marble. The center of the room is occupied by a spiral staircase, but one made of such slender and delicate supports that it obscures neither light nor view. The silvery door to the south stands open. A straight white light comes through the hole in the ceiling, but it is soon after twisted and bent: mirrors cast it from angle to angle; crystal divides it; glass stains it. East and west, low corridors lead into shadow. The silvery door to the north stands open. A long, vaulted room, lined with cages of filigree and jewels. All of the animals are motionless and still, perhaps through the art of a taxidermist. In one cage is an elephant, so short that he reaches only to your knee; you easily could lift him under one arm and carry him away. In another cage, a giant mouse lies, curled as though slumbering, his paws folded in the semblance of prayer. Mounted on a swivel on the wall is what looks like an irregular hourglass, one bulb larger than the other. There is no sand within -- nor could there be, since the contraption is open at each end. At the moment the smaller end is uppermost.
You talk to the butler
"Mr. Jameson, I think this might be the beginning of a beautiful business relationship." He laughs heartily. "Please, call me Allan. It's really been a pleasure talking to you, Douglas. I am so glad I decided to visit you, instead of going with one of the other people. They were all so glum and cynical." "The pleasure is entirely mine," you say with a smile. "Now, shall we go see the Baron?" "Of course. Follow me." The stately mansion of the Baron von Bülow looms in front of you, like a sleeping giant. Light seeps out from a single window on the second floor to the right; all the others are dark. Two large mahogany doors guard the entrance to the north. The path to the south leads to the gate, away from the mansion. "Here we are, sir," says Jameson. "If you will just follow me." He opens the doors and disappears into the mansion.
You go to the east
You're getting to that point in your life where all the server rooms start to look the same. And it looks like we also have the F9 server.
You wait
Time passes. X emerges from the restroom and heads this way. She sits down beside you. "Hi. How are you doing?" she asks with a pensive look on her face. Her voice has the faintest of Russian accents.
You ask Nivanen about Argbaan
"I didn't quite expect the Argbaan herself to be here. Lady Atossa is mostly listening as the others do the talking."
You get the royal arrow
Just as you are about to take the arrow, the crossbow wiggles out of your grip. It hangs hovering in the air for a moment.Then it flies away and lands on the table.
You examine the furniture
The main items are some chairs and a table. They all seem to have been made by a joiner who put solidity a long way ahead of elegance.
You go west
That heads into the woods. You shouldn't be heading in that direction.
Go west
You are at the western end of the coal mine. A metal chute leads downward. A troglodyte trundles in and dumps a load of coal into the chute. You feel the vilstu potion beginning to wear off, and the air here seems pretty unbreathable.
You look at your surroundings
Anything you do, you will have to do by touch.
You examine bats
The bats cluster on the ceiling... maybe cluster is the term?... crawling over one another, packed more than cheek to jowl, but also claw to face. They look... hungry. Hungry for meat. Your meat. Better not attract their attention.
You ask the boys about the gap
"Hello again," you say, trying to sound cheerful. "I'm back." "Was she gone?" the smaller boy says. "I din't notice." The larger boy sticks a finger in his ear and twirls it around, wrinkling his face in concentration. "You hear a skeeter?" he says. "I thought I heard some buzzin'."
You break the web with the broom
With a single sweep of the broom, you clear the spider web away.
You look around
This must be the children's bedroom. The bed is smaller than the one in the master bedroom, its bright coverlet providing one of the few feeble splashes of color in what must have been, for most of its history, a joylessly Puritan household. A small vanity table occupies the opposite wall, and in the corner under the window stands an ancient crib. The only exit is to the north. A child's jewelry box sits on the corner of the vanity, its lid open. The bed has been pushed away from the wall slightly, revealing a ragged hole in the paneling.
You talk to Ivan
Ivan doesn't react when he sees you. He's too distraught to play his charming smarmy role as the 'great three-card magician' anymore. Hunched over like some dejected maiden in a cheap romance, weeping with a handkerchief for his lost love. Except it's not a romance. It's a tragedy, and this dejected maiden has been jilted and won't recover until the grave takes him. "I'd ask what happened here," you say, "but I already know. You're Ivan the Imposter like I always said. A conman. Hustler. Ne'er-do-well. And now you're exposed. Everyone ran for the hills just like they should've from the start." "Oh, you don't even know the half," Ivan sniffles. "Lady Gascogne herself… she was here… and when I said she had a seven of hearts, she had a deuce of diamonds!" His wailing overwhelms him. He's a poor worthless blubbering wreck.
You go south
Your bedroom is fairly barren. You have a bed and a window. The floor is bare of carpet. You have put up a poster to hide some dents on one wall. A door leads north. On the bed is a blanket. You feel a presence in the room.
You examine Sheryl
Her clothes look like they have been chosen in order to make sure that she isn't lost in the crowd during the wedding: a shocking pink suit is topped by a large (some would say overgrown) matching hat. She is wringing her hands and seems to be murmuring "oh my oh my".
Blow
What do you want to blow?
You tie the yarn to the slippers
It's much too tangled.
Inventory
You are carrying a crystal ball, a water pistol, a bismuth crystal, a jar, a leather arm guard, an optical prism, a bow and arrow charm, and a lump of labradorite. You're wearing some black slacks, some slick shoes, a bowtie, a top hat, and a tux. The jar contains silica beads.
You go south
The game is up. You turn to run, but already the men are on your heels... There is no time to run. Heavy boots on the cobblestones; hands lunging toward you -- they are everywhere, grabbing you from every side, immobilizing you. Someone's huge, calloused paw closes around your windpipe and starts to squeeze. Just before you black out, you can feel yourself being lifted off your feet...
Go southeast
Thinking you can dig up some information on the happenings around here, you make your way to the. . . This old building houses the only newspaper in Silver City; The Silver City Press. The room was designed with activity in mind however, the place is nearly deserted. Half a dozen desks are placed around the room. Telephones, typewriters, a coffee percolator, and a fan are the trappings of this bastion of free speech. The door to the outside is to the northwest and in the corner, you can see a staircase leading down. It's very warm in here.
You look at the menu
The day's specials are listed on it. Banana-bacon sandwiches, avocado omelettes, fish sticks with cream sauce and set dressing.
You open the oven
You open the oven. Inside you see: a rock hard biscuit "A loaf of bread, please!" requests the green robed citizen. Heat blasts from the open oven into the bakery.
You wear the cape
(first taking the golden cape) Okay, you're now wearing the golden cape.
Look around
A grand room, for dining in style. The plastered ceiling is several times your height. The air now is cool and deep, the sunlight glancing through the windows and scattering from the chandelier, putting points of light at your feet, over the table, across the painted wallpaper and the handsome wood paneling. Woodworked columns frame the exits west and southwest. Heavy double doors open east to the kitchen.
You go east
A wide expanse of uneven pavestones lies open to the sky, bordered on all sides by the leaning, steep-roofed architecture that looms over everything in this city. The municipal courthouse stands at the south end of the square, next to the mouth of a dark, narrow alley to the southwest. Avenues to the west and east lead back into the cramped and ingrown streets, while to the north lies Whateley Bridge. In the center of the square, rising from a circular lawn of unhealthy-looking grass and weeds, stands a strange, stone obelisk. It seems to be a monument of some sort, although you can see no plaque or marker anywhere near it. Michael strolls along after you.
You drop all
burlap sack: Dropped. teaspoon: Dropped. fat white candle: Dropped.
Close chest
You wipe your hands. Your job is done. All you have to do now is sit on your chair in your booth and listen, and when you deal three cards out for a trick (which you most certainly will) then you'll hear Ivan's grandmother mumbling predictions in your head, just like she's mumbling now: "…ten of diamonds… three of diamonds… nine of diamonds…"
Go south
This is a white, tiled bathroom with the appropriate fixtures (toilet, sink, tub) all in Victorian style, of course. The pipes are visible up the walls from the fixtures and a mirror is set in the wall above the sink. The only door is to the north. You can see a membership card here.
You go east
Before you can move, a buzzer begins sounding up and down the halls. Moments later, you hear guards running in your direction. -- glaring light... [Hit any key.] Interrogation Chamber (imprisoned in the chair) You blink away memory. The dim room comes again into focus, and the man behind the desk. "Yes, the wonderful scan-scrambler. But, as I said earlier, it cannot be miraculous. The high-sensitivity webs around Security could be fooled; but the scrambler's presence would leave eddies. Glitches, you understand. More than a few of those in a handful of seconds, and the watchdogs get suspicious. As you showed me -- the alarms would ring." He raises an eyebrow. "In fact, you couldn't have made it up the corridor with the scrambler active. Let's just take it as read that it wasn't." ...glaring light -- [Hit any key.] Security Annex This is the end of a short hallway, which runs southwest back to the main corridor. Three large doorways open to the north, east, and south.
You give the decree to Mayor
The mayor, finally convinced of the worthiness of the decree, breaks into a broad smile and slaps you endearingly on the back, nearly causing whiplash. He grabs the scrap of paper and signs it perfunctorily. He leaves, happily.
You carry valerie
** Library error 10 (0,0) ** You are *pissed*. Someone's been messing with you, and you know exactly who it was. *How* they did it, you don't know, but that's the first thing on your mind this morning. Find evil scum, tell evil scum off. Then, get some work done. On the computer is a MUD window. You are logged onto ifMUD.
You enter the shaft
Entering the shaft with all the heat and light is certain suicide.
Go north
While considerably better than your children's rooms, your room is also a little bit on the messy side. There is a king-size bed here with mountains of assorted pillows. A masterfully finished dresser graces the south wall. To the south is the hallway and a bathroom is off to the west. The black cat runs into the room and rubs up against your legs. Mark and Kati run into the room, see you, and run away giggling.
You show the insect to the woman
The woman recommends you cease your yammering.
Go north
Congratulations! > Things to try Silly things to try History of the game List of influences Return Congratulations! > Things to try Silly things to try History of the game List of influences Return The path you took through the game is only one of many possible. On a replay, you might want to try achieving some of these alternate outcomes: Benj has several opportunities to escape the SubGenii. The easiest involves finding a non-obvious exit that the SubGenii have neglected to guard. If Benj evades the SubGenii, you can exploit his misfortune to find a unique way through the trapped hallway at the Foundation. Janet's capture significantly affects the rest of the game. You should try putting yourself in a position where Bian can't find you, then ensure she can't catch you later. Bian got captured in Chapter 5; you could try to prevent this. Congratulations! > Things to try Silly things to try History of the game List of influences Return Congratulations! > Things to try Silly things to try History of the game List of influences Return
1
"Theseus be the finest name ever to grace a ship on the high seas," growls the pirate. "Lessen you can find a better unused name, I'm not budgin'." [1] Right. A better ship name. Fine. I'll see what I can do.
You give the cat to Rana
"Pesky cat. I had to put him out when I was attending to my customers."
You take the snuffbox
(putting the swordstick into the sack to make room) Taken.
You take the bell
That's hardly portable.
You put the glass in the light
(the magnifying glass in the light hole) It's out of reach.
You put vaccine in the box
You tuck the vaccine into the box. A flash of memory: A long line of people standing, closer together than strangers ever stand. Holding hands, sometimes kissing. Everyone wears their sleeves rolled up, their upper arms bare. Out in the middle of the square, two old men in drag are dancing a tango. A ring of girls has gathered to watch. Your mother stands beside you, periodically squeezing your elbow. "Your father would have loved this," she says each time. She does not sound wistful, just overwhelmingly glad. Far off at the front of the line is a white pavilion with a blue-black logo stitched into the roof.
You examine the wing
The frame is an intricate construction of small metal rods, to which the leather of the wings is attached with clips. In one place, however, a piece is missing, leaving the clips empty and the wing incomplete.
You hit the padlock with the broom
You can't get in a good blow with the broom; you need something heavier.
You look at the wedge
Oozing and ripe, somehow. You would expect it to be thoroughly ruined by now -- this is not a cheese that should age -- but the Count's powers were diverse, and extended to careful protections of his possessions. Of the wedge, only a couple of pieces remain.
You ask Viktor about Yvette
I mused aimlessly for a while on various unrelated topics.
4
"I hope I'm not trespassing," you say. "I... There was a woman who dropped a key in a hurry, and..." The patriarch tilts his head. "You are a friend of ours, are you not?" The patriarch tilts his head. "You are a friend of ours, are you not?""Um..." not?""Um...""If you are not, I am afraid this conversation will take a rather unpleasant turn." rather unpleasant turn.""...Yes," you say. "Yes, I'm a friend." rather unpleasant turn.""...Yes," you say. "Yes, I'm a friend.""Then you have nothing to worry about." He chuckles, his chest heaving wetly. "As long as you pledge to leave us in peace, we shall afford you the same respect. I trust we are clear on this." you the same respect. I trust we are clear on this.""Yes, sir." you the same respect. I trust we are clear on this.""Yes, sir.""Very good." 1) "My name is Marid." 2) "Who are you?" 3) "What is this place?" 4) "Are you aware that the Channelworks District is under quarantine?"
Leave
I'm standing on the porch of the Three Bears' cottage. It would be quite pretty in a rustic sort of way had someone not seen fit to paint it gold. The front door is closed. Just south of me is the clearing in the forest. A battered old dustbin sits to one side of the porch. door shut behind me!