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-2 Scholar |
-3 Alchemist |
Weapon: -1 Dagger |
Catalyst: -4 Staff |
Shield: -3 Energy |
Armor: -1 Robes |
Final Stats: |
STR: 2 |
END: 3 |
INT: 12 |
CHA: 8 |
PER: 4 |
WIS: 10 |
AGI: 4 |
LUK: 3 |
Grug likes to smash things. Grug isn't very smart. |
But Amelia is, and she keeps him out of trouble, and heals him when his tiny little mind starts writing checks that even his prodigious might and exceptional luck can't cash. <|endoftext|> That's it for this week! Things took a lot longer to shoot and I didn't get nearly as much done as I wanted to because even thought the new flying effect looks cool, it takes FOREVER to shoot correctly. Plus every single scene was built on the fly, and I was more obsessive about details than usual this episode. |
I hope everybody had fun anyway! |
If you missed the last episode, it's archived along with most previous episodes of Lego Quest on suptg: |
and the official Lego Quest wiki has pages for Mike, Eve, Grug, and lot of other characters: |
If you follow me on Twitter, you'll get a tweet whenever a new episode starts or resumes: |
@EndmanOfFuturon |
Goodnight! <|endoftext|> "Now all I need to do is find Grug... wherever he is." <|endoftext|> "So far so good! I should be able to find Grug and get out of here as long as I don't run into any guards-" <|endoftext|> "I hope Urr's directions are better than Grug's... I can't afford to waste any more time!" <|endoftext|> "This could be what we need to defeat the Sardaks once and for all! If I could figure out how to use this like the Sardak Emperor uses that throne... but I'm getting ahead of myself. Grug is probably already inside the Sardak fortress by now!" |
"Urr know secret way into Sardak fortress. Urr too old to go, but tell Mike, Mike go, free Grug." <|endoftext|> "Magic crystals in cave of ancients protect Urr and Mike from Sardaks." |
"What do you mean, protect us?" |
"Sardak crystal, one Sardak emperor sit on-" |
"I've seen it. Grug destroyed it." <|endoftext|> "No time to go back - if I'm going to save Grug, I need to hurry!" <|endoftext|> <strong>Rolled 8 (1d12) |
</strong> |
We have to save Grug, but pick up anything useful on the way there! <|endoftext|> "That takes care of him... but Grug's been captured. They're probably taking him to their fortress-city. If I hurry, I can make it back to camp and grab some useful equipment before it gets dark..." <|endoftext|> "Still no sign of Grug... but at least I'm avoiding the rush-hour traffic! I wouldn't want to get caught in that mess!" <|endoftext|> "Grug's club... but no Grug! The Sardaks must have taken him!" |
"KREEEEEEEE!" |
"But they won't get far!" <|endoftext|> "KREEEEEEEE!" |
"Grug should be right... that's odd, where is he? Wait, what's that on the ground?" <|endoftext|> "I have it!" |
"Sardaks not stronger than Grug!" |
"Hold it for a moment-" |
"This one is stronger than the others!" <|endoftext|> "Oof- Sardak hold still so Grug can smash!" <|endoftext|> "Quickly! Capture that primate, before the other one comes back!" |
"Grug already tell Sardaks, Sardaks not capture Grug!" |
Roll d12 and link this post whatever Grug do! Grug put dice+1d12 in Options field to roll! <|endoftext|> "Look out!" |
"Watch out!" |
"Run!" |
"KREEEEEEEE!" |
Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field! And somebody else roll another d12 for whatever Grug does, too! <|endoftext|> "Look out!" |
"Watch out!" |
"Run!" |
"KREEEEEEEE!" |
Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field! And somebody else roll another d12 for whatever Grug does, too! <|endoftext|> "Capture the primate!" |
"Get it!" |
"Sardaks not capture Grug again! Grug break Sardak skulls!" |
"Disarm the primate! Quickly!" <|endoftext|> "It's Grug! And it looks like he's in trouble with the Sardaks!" |
Roll a d12 and link to this post for whatever Mike does, please! To roll, put dice+1d12 in the Options field! <|endoftext|> "*huff*...*huff*... Finally! I've been eating too much of the Flower People's food! This is as high of a vantage point as I'm going to get, and no sign of Grug..." |
"KREEEEEE!" |
"That Wing-Teeth again!" <|endoftext|> "Grug should have met me here by now... but he's nowhere to be seen. This river is so twisting, there's no telling what's beyond the next bend. Maybe if I had a better vantage point I could spot him..." |
>climb a tree |
>look for higher ground |
>keep following the river |
Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field! <|endoftext|> "About time! Grug is probably waiting for me just around the bend." <|endoftext|> "I should never have taken this shortcut Grug told me about. I can hear the river, but all the echoes make it-" <|endoftext|> "Tomorrow Grug take Mike where other part of Mike spaceship fall." <|endoftext|> Wow! I had no idea where this episode was going to go, because all I planned out was "Grug menaced by Big-Teeth", so if things seemed a little laggy it's because I was just making up the story and building the sets on the fly (the Sacred Place took longer than I wanted and in the end I forgot a couple details I thought would be cool when I started building it). |
Either way, I love this setting and I had a blast, so I hope everyone else did too! |
This episode and most of the last six-odd years of Lego Quest are archived on suptg along with full images: |
The official Lego Quest wiki will soon have a writeup for Pokey: |
Subsets and Splits