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<topic_start>
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bundling images in apps
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in SwiftUI, you first add the image files to assets.xcassets,
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then use the image view to display the images.
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to add images in flutter, follow a method similar to how you added
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custom fonts.
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add this asset to the pubspec.yaml file.
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after adding your image, display it using the image widget’s
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.asset() constructor. this constructor:
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to review a complete example, check out the image docs.
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<topic_end>
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<topic_start>
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bundling videos in apps
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in SwiftUI, you bundle a local video file with your app in two
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steps.
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first, you import the AVKit framework, then you instantiate a
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VideoPlayer view.
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in flutter, add the video_player plugin to your project.
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this plugin allows you to create a video player that works on
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android, iOS, and on the web from the same codebase.
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to review a complete walkthrough, check out the video_player example.
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<topic_end>
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<topic_start>
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flutter for UIKit developers
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iOS developers with experience using UIKit
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who want to write mobile apps using flutter
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should review this guide.
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it explains how to apply existing UIKit knowledge to flutter.
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info note
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if you have experience building apps with SwiftUI,
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check out flutter for SwiftUI developers instead.
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flutter is a framework for building cross-platform applications
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that uses the dart programming language.
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to understand some differences between programming with dart
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and programming with swift, see learning dart as a swift developer
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and flutter concurrency for swift developers.
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your iOS and UIKit knowledge and experience
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are highly valuable when building with flutter.
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flutter also makes a number of adaptations
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to app behavior when running on iOS.
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to learn how, see platform adaptations.
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info
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to integrate flutter code into an existing iOS app,
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check out add flutter to existing app.
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use this guide as a cookbook.
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jump around and find questions that address your most relevant needs.
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<topic_end>
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<topic_start>
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overview
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as an introduction, watch the following video.
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it outlines how flutter works on iOS and how to use flutter to build iOS apps.
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<topic_end>
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<topic_start>
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views vs. widgets
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how is react-style, or declarative,
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programming different from the
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traditional imperative style?
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for a comparison, see introduction to declarative UI.
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in UIKit, most of what you create in the UI is done using view objects,
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which are instances of the UIView class.
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these can act as containers for other UIView classes,
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which form your layout.
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in flutter, the rough equivalent to a UIView is a widget.
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widgets don’t map exactly to iOS views,
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but while you’re getting acquainted with how flutter works
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you can think of them as “the way you declare and construct UI”.
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however, these have a few differences to a UIView.
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to start, widgets have a different lifespan: they are immutable
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and only exist until they need to be changed.
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whenever widgets or their state change,
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flutter’s framework creates a new tree of widget instances.
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in comparison, a UIKit view is not recreated when it changes,
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but rather it’s a mutable entity that is drawn once
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and doesn’t redraw until it is invalidated using setNeedsDisplay().
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furthermore, unlike UIView, flutter’s widgets are lightweight,
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in part due to their immutability.
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because they aren’t views themselves,
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and aren’t directly drawing anything,
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but rather are a description of the UI and its semantics
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that get “inflated” into actual view objects under the hood.
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flutter includes the material components library.
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these are widgets that implement the
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material design guidelines.
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material design is a flexible design system
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optimized for all platforms, including iOS.
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but flutter is flexible and expressive enough
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to implement any design language.
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on iOS, you can use the cupertino widgets
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to produce an interface that looks like
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apple’s iOS design language.
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<topic_end>
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<topic_start>
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updating widgets
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to update your views in UIKit, you directly mutate them.
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in flutter, widgets are immutable and not updated directly.
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instead, you have to manipulate the widget’s state.
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this is where the concept of stateful vs stateless widgets
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comes in. a StatelessWidget is just what it sounds
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like—a widget with no state attached.
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StatelessWidgets are useful when the part of the user interface you are
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