text
stringlengths 1
372
|
---|
}
|
<code_end>
|
you can add padding to any widget,
|
which mimics the functionality of constraints in iOS.
|
you can view the layouts that flutter has to offer
|
in the widget catalog.
|
<topic_end>
|
<topic_start>
|
removing widgets
|
in UIKit, you call addSubview() on the parent,
|
or removeFromSuperview() on a child view
|
to dynamically add or remove child views.
|
in flutter, because widgets are immutable,
|
there is no direct equivalent to addSubview().
|
instead, you can pass a function to the parent
|
that returns a widget, and control that child’s creation
|
with a boolean flag.
|
the following example shows how to toggle between two widgets
|
when the user clicks the FloatingActionButton:
|
<code_start>
|
class SampleApp extends StatelessWidget {
|
// this widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'sample app',
|
home: SampleAppPage(),
|
);
|
}
|
}
|
class SampleAppPage extends StatefulWidget {
|
const SampleAppPage({super.key});
|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
// default value for toggle.
|
bool toggle = true;
|
void _toggle() {
|
setState(() {
|
toggle = !toggle;
|
});
|
}
|
widget _getToggleChild() {
|
if (toggle) {
|
return const Text('Toggle one');
|
}
|
return CupertinoButton(
|
onPressed: () {},
|
child: const Text('Toggle two'),
|
);
|
}
|
@override
|
widget build(BuildContext context) {
|
return scaffold(
|
appBar: AppBar(
|
title: const Text('Sample app'),
|
),
|
body: center(
|
child: _getToggleChild(),
|
),
|
floatingActionButton: FloatingActionButton(
|
onPressed: _toggle,
|
tooltip: 'update text',
|
child: const Icon(Icons.update),
|
),
|
);
|
}
|
}
|
<code_end>
|
<topic_end>
|
<topic_start>
|
animations
|
in UIKit, you create an animation by calling the
|
animate(withDuration:animations:) method on a view.
|
in flutter, use the animation library
|
to wrap widgets inside an animated widget.
|
in flutter, use an AnimationController, which is an animation<double>
|
that can pause, seek, stop, and reverse the animation.
|
it requires a ticker that signals when vsync happens
|
and produces a linear interpolation
|
between 0 and 1 on each frame while it’s running.
|
you then create one or more
|
animations and attach them to the controller.
|
for example, you might use CurvedAnimation
|
to implement an animation along an interpolated curve.
|
in this sense, the controller is the “master” source
|
of the animation progress
|
and the CurvedAnimation computes the curve
|
that replaces the controller’s default linear motion.
|
like widgets, animations in flutter work with composition.
|
when building the widget tree you assign the animation to an animated
|
property of a widget, such as the opacity of a FadeTransition,
|
and tell the controller to start the animation.
|
the following example shows how to write a FadeTransition that
|
fades the widget into a logo when you press the FloatingActionButton:
|
<code_start>
|
import 'package:flutter/material.dart';
|
class SampleApp extends StatelessWidget {
|
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