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class SampleApp extends StatelessWidget {
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const SampleApp({super.key});
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// this widget is the root of your application.
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@override
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widget build(BuildContext context) {
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return MaterialApp(
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title: 'sample shared app handler',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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),
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home: const SampleAppPage(),
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);
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}
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}
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class SampleAppPage extends StatefulWidget {
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const SampleAppPage({super.key});
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@override
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State<SampleAppPage> createState() => _SampleAppPageState();
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}
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class _SampleAppPageState extends State<SampleAppPage> {
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static const platform = MethodChannel('app.channel.shared.data');
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string dataShared = 'no data';
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@override
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void initState() {
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super.initState();
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getSharedText();
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}
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@override
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widget build(BuildContext context) {
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return scaffold(body: center(child: Text(dataShared)));
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}
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future<void> getSharedText() async {
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var sharedData = await platform.invokeMethod('getSharedText');
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if (shareddata != null) {
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setState(() {
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dataShared = sharedData;
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});
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}
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}
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}
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<code_end>
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<topic_end>
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<topic_start>
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what is the equivalent of startActivityForResult()?
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the navigator class handles routing in flutter and is used to get
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a result back from a route that you have pushed on the stack.
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this is done by awaiting on the future returned by push().
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for example, to start a location route that lets the user select
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their location, you could do the following:
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<code_start>
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object? coordinates = await Navigator.of(context).pushNamed('/location');
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<code_end>
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and then, inside your location route, once the user has selected their location
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you can pop the stack with the result:
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<code_start>
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navigator.of(context).pop({'lat': 43.821757, 'long': -79.226392});
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<code_end>
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<topic_end>
|
<topic_start>
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async UI
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<topic_end>
|
<topic_start>
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what is the equivalent of runOnUiThread() in flutter?
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dart has a single-threaded execution model, with support for isolates
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(a way to run dart code on another thread), an event loop, and
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asynchronous programming. unless you spawn an isolate, your dart code
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runs in the main UI thread and is driven by an event loop. flutter’s event
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loop is equivalent to android’s main looper—that is, the looper that
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is attached to the main thread.
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dart’s single-threaded model doesn’t mean you need to run everything as a
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blocking operation that causes the UI to freeze. unlike android, which
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requires you to keep the main thread free at all times, in flutter,
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use the asynchronous facilities that the dart language provides, such as
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async/await, to perform asynchronous work. you might be familiar with
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the async/await paradigm if you’ve used it in c#, javascript, or if you
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have used kotlin’s coroutines.
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for example, you can run network code without causing the UI to hang by
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using async/await and letting dart do the heavy lifting:
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<code_start>
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future<void> loadData() async {
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var dataURL = uri.parse('https://jsonplaceholder.typicode.com/posts');
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http.Response response = await http.get(dataURL);
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setState(() {
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widgets = jsonDecode(response.body);
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});
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}
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<code_end>
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once the awaited network call is done, update the UI by calling setState(),
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which triggers a rebuild of the widget subtree and updates the data.
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the following example loads data asynchronously and displays it in a ListView:
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<code_start>
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import 'dart:convert';
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import 'package:flutter/material.dart';
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import 'package:http/http.dart' as http;
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void main() {
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runApp(const SampleApp());
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}
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class SampleApp extends StatelessWidget {
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const SampleApp({super.key});
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@override
|
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