text
stringlengths 1
372
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widget build(BuildContext context) {
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return MaterialApp(
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title: 'sample app',
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
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),
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home: const SampleAppPage(),
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);
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}
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}
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class SampleAppPage extends StatefulWidget {
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const SampleAppPage({super.key});
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@override
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State<SampleAppPage> createState() => _SampleAppPageState();
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}
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class _SampleAppPageState extends State<SampleAppPage> {
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list widgets = [];
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@override
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void initState() {
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super.initState();
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loadData();
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}
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@override
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widget build(BuildContext context) {
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return scaffold(
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appBar: AppBar(
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title: const Text('Sample app'),
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),
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body: ListView.builder(
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itemCount: widgets.length,
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itemBuilder: (context, position) {
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return getRow(position);
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},
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),
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);
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}
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widget getRow(int i) {
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return padding(
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padding: const EdgeInsets.all(10),
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child: Text("Row ${widgets[i]["title"]}"),
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);
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}
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future<void> loadData() async {
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var dataURL = uri.parse('https://jsonplaceholder.typicode.com/posts');
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http.Response response = await http.get(dataURL);
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setState(() {
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widgets = jsonDecode(response.body);
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});
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}
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}
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<code_end>
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refer to the next section for more information on doing work in the
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background, and how flutter differs from android.
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<topic_end>
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<topic_start>
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how do you move work to a background thread?
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in android, when you want to access a network resource you would typically
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move to a background thread and do the work, as to not block the main thread,
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and avoid ANRs. for example, you might be using an AsyncTask, a LiveData,
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an IntentService, a JobScheduler job, or an RxJava pipeline with a
|
scheduler that works on background threads.
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since flutter is single threaded and runs an event loop (like node.js), you
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don’t have to worry about thread management or spawning background threads. if
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you’re doing I/O-bound work, such as disk access or a network call, then
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you can safely use async/await and you’re all set. if, on the other
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hand, you need to do computationally intensive work that keeps the CPU busy,
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you want to move it to an isolate to avoid blocking the event loop, like
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you would keep any sort of work out of the main thread in android.
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for I/O-bound work, declare the function as an async function,
|
and await on long-running tasks inside the function:
|
<code_start>
|
future<void> loadData() async {
|
var dataURL = uri.parse('https://jsonplaceholder.typicode.com/posts');
|
http.Response response = await http.get(dataURL);
|
setState(() {
|
widgets = jsonDecode(response.body);
|
});
|
}
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<code_end>
|
this is how you would typically do network or database calls, which are both
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I/O operations.
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on android, when you extend AsyncTask, you typically override 3 methods,
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onPreExecute(), doInBackground() and onPostExecute(). there is no
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equivalent in flutter, since you await on a long-running function, and
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dart’s event loop takes care of the rest.
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however, there are times when you might be processing a large amount of data and
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your UI hangs. in flutter, use isolates to take advantage of
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multiple CPU cores to do long-running or computationally intensive tasks.
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isolates are separate execution threads that do not share any memory
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with the main execution memory heap. this means you can’t access variables from
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the main thread, or update your UI by calling setState().
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unlike android threads,
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isolates are true to their name, and cannot share memory
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(in the form of static fields, for example).
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the following example shows, in a simple isolate, how to share data back to
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the main thread to update the UI.
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<code_start>
|
future<void> loadData() async {
|
ReceivePort receivePort = ReceivePort();
|
await Isolate.spawn(dataLoader, receivePort.sendPort);
|
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