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Believe it or not, we're in hell. Victor said. His expression remained even and he continued watching the death matches, but he continued explaining. "Far as I know, we're all dead. I'm assuming we are, anyway." Victor said. "I don't know how you got here, but I got stabbed and died." He shrugged at that. The event was a minor annoyance compared to what was going on right now, and he still resented the girl who did it, despite the advantages of being dead. As bodies flew and blood flowed, Victor sighed. He couldn't really think that they brought them here just to kill each other, because that was rather dumb. Why bother saving 30 teenagers from hell just so half of them could kill the other half? In Victor's mind, it didn't make much sense. But there was another thing that might make it seem sane: they were in hell. Hell was a place of eternal torment, normally. Eternal meant eternal, meaning they got no breaks which meant that they wouldn't die. So, assuming they were still in hell, they wouldn't die completely, contrary to everything he was currently seeing. "The thing is, I don't think they brought us all the way over here to just die." Victor said finally. "That's just stupid. Since we're all already dead, why should we die a second time? I figure there's something else."
Name: Victor Blanc Gender: Male Age: 15 Appearance: Victor’s around 5’6 and weighs around 65 kg. Most of the time, he wears his old school uniform (standard blazer, black with white highlights) and converse shoes. Personality: So damn lazy. That’s practically all you have to know. Victor is very intelligent, but is weighed down a lot by his nihilistic views of the world. He basically believes that things anyone does ultimately amount to not that much, so we should just do what we want to and it’ll end up as the same thing. With that said, he also respects the rights others have to do the things they want and may sometimes go along with them if he has nothing better to do or he’s bored or something. Also kind of cynical but in a bored sort of way. Biography: Victor was born to a reasonably normal family to a reasonably normal upbringing. The normalcy was marred a tiny bit by the fact that he could see the ghost of his great-great grandfather manifested as a flaming skull only he could see. It didn’t do much a lot, really, but early on in his life, Victor realised that whatever you did in life, you’d still wind up dead, unless you successfully became immortal. But he also realised that even being immortal was pretty pointless because you don’t have anything to do after that. He didn’t really have any goals in life and his biggest dream was to retire at a young age and not have to bother with life. With that in mind, he picked up pickpocketing because it seemed interesting. He had some interest in being fast for a while and had a penchant for running away. And then he died, which was kind of a bummer. Death Scenario: He was walking down the street one time when his grandad’s ghost told him to save some girl who was about to be run over. And by told, I mean annoyed excessively for 20 straight hours about it. He did and was perfectly fine. Unfortunately, it turns out that girl really wanted to kill him as he’d stolen something important to her. He ended up with a knife in his chest for his trouble. And so he died, and he figured that it was good enough. Shutting his eyes, he slowly died, content that it was as good a time as any to disappear. And then he woke up in hell. It turns out it was his grandpa's plan to get Victor in hell so that Victor could go fight the anomalies at which Victor was really pissed off at his grandpa for forcing him to do so. He's also kind of pissed off at the girl almost being run over, forcing Victor to save her so that he came into a convenient range for her to stab him. Phobias: Spiders, goats and falling Skills: Good at running fast. Good at pickpocketing. Good at hiding and stealth. Power: Third arm Theme Song: Ignore the end part. Also the video. A lot of it, really. Couldn't find anything else that fit so here's my theme song.
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It's your dazzling personality.Poppy snorted loudly at his remark, and then promptly sneezed as she sucked a hair up her nose. Mid sneeze she felt a whoosh of air pass by her head, flipping around wide eyed she saw the blade flying through the air past just where her head had been. She narrowed her eyes, she just knew those blades were going to be a pain in her ass! Just as the thought crossed her mind the blade quivered and stopped it's decent. Hanging in mid air it slowly rotated and shot out making a bee line towards her ass. "The fuck!?" She squeaked scrambling to get away from it. She smashed into the guy. "What are you doing?! Stop it!!" Just how many freaky powers did this ass hole have?!? She drew back her first to punch him in the face again but was interrupted by a sharp pain in her right ass cheek. She let out a howl grabbing at her ass, the howl eased gracefully into hysterical laughter as she felt the dagger burrowed into her soft flesh.
Name:Poppy Gender: Female Age: 17 Appearance: Poppy is only 5'0" she is small and curvy most people classify her as petite. Personality: Doesn't take anything seriously and is very sarcastic. She has a bad attitude and a cute complex a mile wide, you make any cute-sy comments and she will cut you. Seriously. Also, she has a rose tattoo that vines across her back. Bio: Poppys mother died when she was a toddler leaving her alone with her father. Her father was a particular kind of man, whose small brain was much slower than his quick temper. He never wanted children anyway so he didn't treat his daughter as his child. She became his new punching bag and maid.The pain used to cripple Poppy, make her sob and cry but she could see the sick pleasure her father got when she begged. So the pain? She learned to like it. Laughing at his attempts to hurt her. It was her turn to get a sick pleasure out of the beatings. As her pain tolerance rose, so did the quickness of her tongue. Thank the gods she got her mother's wit! Life was tolerable for Poppy in her father's house until his drunken rage took a perverse turn. Determined to hurt her in new ways Poppys father attempted to use her in a way that no father should ever use his daughter. And he got his nuts kicked into his spleen for his trouble. Poppy went out on her own, became a street runner, running random jobs for anyone who would give her hard cash. She kept her nose clean from the drugs and her talent for brawling kept her out of the whore house and off her back. She was saving her cash to start a new life in a new town, little good that money, which was hidden behind a brick in her alley, was doing her now. Death Scenario: She picked a fight with an entire bar full of people, they didn't think she was quiet as funny as she thought she was. Her tongue cost her to be pumped full of so much metal she rattled like a half full piggy bank all the way to the morgue. Phobias: F-U-C-K-I-N-G C-L-O-W-N-S. Certain bodily fluids; puke, feces, and snot. Deathly afraid of flying stinging bugs. Skills:Her pet peeve is her biggest advantage, she is greatly underestimated. Not to mention she can play the cute and stupid card to a T, though she is actually very clever. She is a brawler and fights hella dirty. Shes kinda a tank, for being so small, she is extremely sturdy and has a very high pain tolerance. Power: Ferrous Attraction: The user has the power to temporarily make part of their body powerful magnets, capable of dragging anything made out of metal towards them, provided that there is iron within said material. Theme Song: Bubblegum Bitch by Marina and the Diamonds
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Elren smirked for a brief moment. He had successfully placed himself under the guise of conceding. Arms above his head still, he waited. It was tiring, but necessary. His opponent had seemingly gotten over their conflicted feelings. This proved true for Elren also, although for different reasons. The opponent held their dagger toward the white-haired boy. This was fine. It was something Elren believed he could avoid in order to get off a single strike. His opponent was approaching, and Elren waited for the perfect moment to strike. The white-haired boy glanced to his own dagger, behind him. He judged the distance again. It was out of nervousness really. Failure would present undesirable consequences, afterall. The boy lunged forward at his opponent, aiming a punch towards the man's face - more specifically his nose, with the intent to disable him. Incapacitation would be the first step to Elren's plan.
Elren "Trustworthy" Cade "Watch your back my friend, for trust can be a dangerous thing..." Gender: Male. Age: 16 Appearance: Elren stands at 5'5, and has a weight of 48kg. His eye colour is grey. Elren's hair - for whatever reason, is white. Yet he's dark-skinned. Maybe his gene pool is messed up somewhere along the line. Maybe he's some sort of protagonist starring in his own edgy anime. That would probably explain his behaviour too. Personality: An opportunistic trickster and downright manipulative scum-of-the-earth, Elren masks these two traits behind a friendly and calm demeanour. He's always been a prankster, a "strategist" and a...leader? Not quite that last one; if anything, he'd be the one who pulls the strings. The unexpected final boss after the final boss. Elren balances kindness with cruelty in order to maintain in a solid position within a group. Normally, he tries to settle himself behind a leader and goes from there. Despite all this, he carries with himself a trustworthy and kindly persona which netted him his nickname "Trustworthy Cade" (in life, at least). A nature such as his would be considered disgusting or abhorrent to normal members of society. Elren doesn't consider it so. He's simply...an opportunist. Biography: Elren grew up within a middle-class family in London with a large family consisting of four brothers and three sisters. Had it not been for his manipulative nature, he would have likely led an extremely average and unfulfilled life. In school, he was one of the more popular students, and at the same time a major instigator of conflict between other students through pranking and general rumours - without actually being found out. At home, he and his seven siblings were the equivalent of the Portuguese Mafia, except Elren never actually partook in any of the endeavours, and simply controlled and organized them. Consistently causing problems for his school (and family in general) would have definitely persisted for years, and probably could have developed into something more - had it not been for that well placed peanut of assassination, placed carefully in Elren's meal by his youngest sibling who got the idea from television. Death Scenario: He choked on a particularly large peanut of assassination. Phobias: | Peanuts | Ugly people | Saliva | Caterpillars | Skills: His manipulative, deceptive nature allows his to make convincing lies, and his friendly demeanour hides his dangerousness. He's also oddly gifted with spear weapons, but is terribly unskilled when using any other weapon. Power: SHADOW FIEN- I mean, Shadow King. Theme Song: Anything goes...
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So his opponent had decided to feign surrender. A dirty tactic to be sure, but there was no need to the Tegerfelden scion to acknowledge it as of present. Lunging in such a manner would likely leave one's body off-balance, especially if whatever the attempted attack was were to miss. And it did miss, the aristocratic teenager's years of training in the Aargau School having honed his skills quite immensely. He neatly sidestepped to the left, avoiding the wild strike with practiced ease, positioning himself to stab forth at his opponent's extended arm. It was definitely no sabre, foil or epée, but the range of his beautiful weapon was still enough for his purposes - after all, the other teenager had closed the distance enough for the dagger to be extremely viable indeed. One would wonder why Liudolf had deigned to strike at the extended forearm rather than the fist. His reasonings were pragmatic; to attack at the fist would be useless if his opponent were to recover rapidly enough to rebalance and pull back, but by stabbing at a far less mobile part of the arm, he had cut off many of his opponent's 'escape routes' and possibly assist in overextending the other teenager. ---
Name: Hubertus Nepomuk Friedrich Josephine Christian Liudolf Wettin von Tegerfelden (commonly known as Liudolf) Gender: Male Age: 17 Appearance: The highly handsome blonde is as aristocratic as his name suggests, possessing skin so fair that not even the most powerful of moisturisers could bring about such a trait in other people. His locks are smooth and flowing, a testament to the remarkable care that he takes in grooming himself. At a height of six Aargau fuß (equivalent to exactly one metre and eighty centimetres in the system of the cheese-loving French), Liudolf is a man with a lean, yet muscular frame, hiding rippling abdominals underneath his cherished clothing. Very rarely does he adorn anything but his gentlemanly dress uniform, which has been modified slightly to fit any situation. Personality: A man with the noblest of all demeanours, the son of the House of Tegerfelden is truly a gentleman, his sense of noblesse oblige driving him to act in a manner that truly befits his station. Just and kind, he will always lend a hand if enquired, always seeking to evoke the best in all beings. His voice is a powerful one, booming with gravitas, charisma and beauty that could be comparable to the mighty Morgan Freeman. Honour is important to him, and if it were to be tarnished, he will do all that is necessary to regain it and once again be the aristocrat that is the face of his family. He is also an powerfully perceptive person, constantly alerting all to the situation at hand. Biography: In the days of yore, the House of Tegerfelden was a minor family within the great Frankish Empire, its members proud vassals of the mighty Carolus Magnus, the Germanic ruler who united all of western Europe (excepting the land of the Spaniards) under one domain. It was to this family that Hubertus Nepomuk Friedrich Josephine Christian Liudolf Wettin von Tegerfelden was born, the second son of the second son of the family head at the time. His future from his youth seemed truly bright and full of potential, and he was raised alongside his brothers, sisters and cousins in the family manor, learning the true essence of nobility and becoming one of the many heirs of the Aargau School of Unorthodox and Highly Heretical Fencing. School however, was his most passionate love, and Liudolf spent numerous years in institutes of knowledge obtaining the wisdom required to engage in occupations following graduation. So it was truly unfortunate that at the ripe young age of seventeen years, two months and a day (on the 29th of February), the young man lost his life in a tragic accident. Death Scenario: He pulled a Christopher Reeve except he died instead of becoming a cripple. Phobias: Rhinelanders; Loss of Honour; Elephants Skills: As a student of the Aargau School of Unorthodox and Highly Heretical Fencing, young Liudolf is quite skilled in the usage of bladed weaponry, and through his noble abilities, is a charismatic speech-maker, and also wise and sharp in the ways of knowledge. Power: Blue Blood Theme Song: Auferstanden aus Ruinen
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Following his previous pattern of behaviour, his next action should have been to burst into laughter yet again. However, his throat was rather dry from the previous onset and he'd rather not laugh again under the circumstances. Although, that may have been the blood, but the point is, Altzer did not feel like laughing. Instead, he opted for a good natured grin. "I can assure you that I only have the one ability." He said, "Perhaps that power is your own, or someone else's. Speaking of my ability, would you like another demonstration?" He threw a card that had been hidden in his sleeve towards the girl, and as before it glowed blue and turned into a shark, mouth wide open heading straight for the petite blonde.
Name: Altzer Sozei (Don't complain about this, Santa) Gender: Male Age: 18 Appearance: He's about 5 foot 8 inches and he weighs about 60 kg. He's quite lean due to having to run a lot. Also, I'm not entirely sure what colors his clothes should be, but his rings are pure gold. Personality: Even though he's extremely whimsical, he still has quite a good head for money, especially when a bet is involved. He loves to gamble and he'll cheat occasionally but not all the time. Mainly he just wants to see how lucky he can get, and how much money he can get at once. Also, he dresses like that mostly because he's sort of an asshole. Biography, and also Death Scenario: Altzer was once a renowned cheat, gambler and asshat. It is speculated that he may have ended up cheating millions of dollars worth of money, jewellery and of course, gold in multiple gambling rings around the world. He quite literally ran from place to place, getting chased down by the police, thugs and even his own family sometimes. His run ended in an alliance between a huge underground gambling ring and England's military force who had him backed to a cliff which he promptly jumped off of in order to see if his luck would hold out one final time. As it turns out, it did, because hell's a nice place now even for people who are asshats. Phobias: Losing a huge amount of money all at once, a gamble which will most definitely not go in his favour and major misfortune. Skills: He can toss cards quite well, and he is also rather good at running away. He also has had some practice with darts and throwing knives. He knows how to gamble and how to cheat in a huge amount of ways, and he's pretty sure he's good at talking his way out of things, but that remains to be seen. Power: Card Shark Altzer can turn a playing card into a shark. The card will glow blue and become a shark for a very brief period of time, the shark will fly as if it were a playing card if the playing card was thrown before it was turned into a shark. Theme Song: 20 Dollar Nosebleed - Fall Out Boy
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Poppy stopped laughing as soon as the pale boy started talking. "YapYapYapBlahYap" Poppy rolled her eyes, she was hardly listening so she almost missed him say."blahblah yap bleh snarksnark blahblahblah yapyapblah- demonstration?" Demonstration? What? Hell no- she watched him as he seemed to flick his wrist and a card shot out at her. Knowing where this trick led Poppy loosened her stance and locked her knees. A moment's before impact poppy reached around her and yanked the blade out of her ass. As the shark slammed into her,she grunted at the weight, it maked her slide back a good foot. The sharks rows of razor teeth clamped down on her shoulder, shredding her skin. She took a moment, biting her smiling lip as the chills slide down her spine. Resurfacing to the situation she quickly slammed the blade into the shark's skull. The hilt of the dagger had barely tapped its head when the shark transformed back into a card. Already in full momentum Poppy grunted as the knife sliced her leg. She shivered at the pain, she felt really warm. More than likely it was due to blood that was still flowing down her body from the shark bite, and from her self inflicted wound. Looking around herself Poppy was feeling light headed, she noticed that the shark had shoved her mere inches from the edge of their arena. the grand far below swayed as she got increasingly more dizzy. She took a shaky step forward
Name:Poppy Gender: Female Age: 17 Appearance: Poppy is only 5'0" she is small and curvy most people classify her as petite. Personality: Doesn't take anything seriously and is very sarcastic. She has a bad attitude and a cute complex a mile wide, you make any cute-sy comments and she will cut you. Seriously. Also, she has a rose tattoo that vines across her back. Bio: Poppys mother died when she was a toddler leaving her alone with her father. Her father was a particular kind of man, whose small brain was much slower than his quick temper. He never wanted children anyway so he didn't treat his daughter as his child. She became his new punching bag and maid.The pain used to cripple Poppy, make her sob and cry but she could see the sick pleasure her father got when she begged. So the pain? She learned to like it. Laughing at his attempts to hurt her. It was her turn to get a sick pleasure out of the beatings. As her pain tolerance rose, so did the quickness of her tongue. Thank the gods she got her mother's wit! Life was tolerable for Poppy in her father's house until his drunken rage took a perverse turn. Determined to hurt her in new ways Poppys father attempted to use her in a way that no father should ever use his daughter. And he got his nuts kicked into his spleen for his trouble. Poppy went out on her own, became a street runner, running random jobs for anyone who would give her hard cash. She kept her nose clean from the drugs and her talent for brawling kept her out of the whore house and off her back. She was saving her cash to start a new life in a new town, little good that money, which was hidden behind a brick in her alley, was doing her now. Death Scenario: She picked a fight with an entire bar full of people, they didn't think she was quiet as funny as she thought she was. Her tongue cost her to be pumped full of so much metal she rattled like a half full piggy bank all the way to the morgue. Phobias: F-U-C-K-I-N-G C-L-O-W-N-S. Certain bodily fluids; puke, feces, and snot. Deathly afraid of flying stinging bugs. Skills:Her pet peeve is her biggest advantage, she is greatly underestimated. Not to mention she can play the cute and stupid card to a T, though she is actually very clever. She is a brawler and fights hella dirty. Shes kinda a tank, for being so small, she is extremely sturdy and has a very high pain tolerance. Power: Ferrous Attraction: The user has the power to temporarily make part of their body powerful magnets, capable of dragging anything made out of metal towards them, provided that there is iron within said material. Theme Song: Bubblegum Bitch by Marina and the Diamonds
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Centre for Interdimensional Studies and Research UEG Colony World Panorama April 21, 2841 “But Colonel! You can’t be serious!” Exclaimed Doctor Stuart Travesty, trying to keep up with the fast walking speed of Colonel Calhoun. His labcoat fluttered in the light breeze as the sound of raging waterfalls was heard all through the facility. "We’ve been working on this for months! We were supposed to send an exploration team in for research! And you’re sending in Marines?!” The power-armoured Colonel didn’t stop. “Correct.” He said simply. His visor had retracted into his helmet, showing his aged and scarred face. “My Marines are the exploration team.” Dr. Travesty, the Head Researcher of Project RIFTGATE, threw his arms into the air. “You can’t just do that! What if there are other beings on the other side of the portal? What if they think we want war?” Calhoun scoffed. “Yeah? Do you actually think there are? Give me a break.” He stopped when Travesty rushed ahead of him and blocked his path. “Doctor, what are you doing?” He asked, his voice filled with impatience. He wanted to get this over with, and go back to fighting in the Colonial Uprising. He didn’t want to come here, but he followed orders no matter what. “And if there are?” Dr. Travesty continued, electing another scoff from the Colonel. “Think of the possibilities! There could be anything on the other side! They might even have weapons beyond our comprehension!” “Oh yeah?” Calhoun challenged, suddenly whipping out his SHP8 sidearm and aiming it at the Doctor. “Tell that to my gun. Now move, or I’ll shoot you.” Travesty gulped and dashed ahead to the command area, in an open field right behind the Panorama Centre for Interdimensional Studies and Research. Calhoun sighed and holstered his side arm by the magnetic grips on his armour, and made his way towards the RIFTGATE. A multitude beeping machines of varying sizes covered the field, sheltered by several tents and metal structures. with the area itself having been laid with a hardcrete cover. However, the one feature that stood out were two massive metal prongs that towered in the air, connected by wires to a plasma reactor. For the time being, it was dark and deactivated, but scientists and researchers sped around the area, trying to avoid men in powered armour and vehicles parked around the area. Calhoun allowed himself to smile for once. He may not have wanted to come here, but hell, his Marines did a hell good job of setting up. He walked forwards to where Travesty was, and his dropped his smile when the Doctor accidentally spilled his doublecaf all over the floor. He cleared his throat, causing him to turn around. The Doctor showed a look of annoyance, before it quickly turned to one of fear. “Colonel Calhoun! How may I help you?” “Is it ready?” The Colonel asked immediately, gesturing to the inactive RIFTGATE. Travesty turned back to the computer he was working on and began to rapidly type in some lines of code. “Almost.” He said, the light from the screen reflecting off his glasses. “There… and there!” Several warning lights went off as the prongs seemed to unfold. “We can activate when ready, Colonel.” Calhoun nodded, walking towards the gathered Marines. The 41st Special Combat Unit was a larger military unit, having more than two thousand men, not to mention the numerous vehicles and Those Winter Sundays, a Colorado-class Heavy Frigate currently hovering several kilometres above the facility. “Listen up, people!” He said, his helmet’s external speakers amplifying his voice. “I know we were kicking some rebel ass, but now, we got a new mission!” All the Marines and several scientists and researchers were paying their fullest attention. “We’re going through a Alternate Reality RIFT Portal into an alternate dimension, whatever that means. I don’t know what’s on the other end, but if it’s hostile, shoot it. Got that?” He was rewarded with the resounding cries of ‘yes sir’. “Good.” He looked over to Travesty. “Open it up, Doctor.” The Head Researcher was undoubtedly excited, judging by the huge smile on his face. He gave several instructions to a few top researchers, and they all crowded around a control panel. They pushed several buttons, and suddenly, the space between the metal prongs seemed to violently rip and tear open. At first, it was simply a blinding white, before it cleared to reveal a mountainous landscape. Travesty and the research team immediately began to cheer as they celebrated their victory, while Calhoun immediately began to bark orders at the Marines. “Alright! Marines, enter through the portal! Vehicles and aircraft will follow.” Dozens of men and women all in powered armour streamed through the portal and exited out, securing and surrounding the area. Then the war machines followed, with tanks and armour and vehicles pushing through along with several aircraft, all of which carried even more Marines. Calhoun was one of the last to enter. He checked if the air was safe, before pulling off his helmet and taking a breath. “Well, good to see that it worked.” He turned to the unit’s drone operators. “Launch the recon drones.” The operators complied and a dozen or more metre-long drones were launched into the air, each one speeding off in a different direction. Next, the Colonel turned to the rest of the Marines. “Alright. Now that we’re through, start setting up a base here. Teams, recon the area.” Several metal plates were placed onto the ground. Then, they unfolded, connecting with each other as they began to form a rectangular building. This continued until the building resembled an actual military base, a small one, but a base nonetheless. The tanks had began to set up around the perimeter, their turrets scanning the skyline. Recon convoys set off in various directions, each one with a recon team of Marines and several more vehicle crews. All in all, things were going well. Portal appears on the sloped grassy bit.
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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Gabanre was just done with climbing a giant mountain and killing some trolls when a gigantic portal appeared. He saw things beyond his knowlegde. He saw somekind of massive white thing on wheels. Then he saw more then 100 metal engulfed man coming out of the portal. As he saw that he thought that he should check it out. And thus he went there. Once there he saw more then that, he saw things he had never seen. As he approached the weirdness, he saw somekind of leader and thought that he should do something about it. Azrez is very far away, trying to find people with power to fight, he will come into play later
Name: Azrez Van Houten Titles: Master of The Fist Obliterator of Giants Breezer of Demonic Fury Disciple of the Death Age: 29 Gender: Male Race: Dragonborn Occupation: Independent Merc with Gabanre Affiliation: Gabanre Van Houten's brother Ray of darkness: See Gabanre The Monks of the Fist; Monks who follow the way of the fist, trained in all kinds of martial arts and ki control. Appearance: Personality: Strong-Willed, Humble, Patient and Carefull History: At the age of 9 Azrez got send to the monks of the fist to train. At the age of 14 Azrez had full control of almost all techniques, after this he got borred, and was sent on an expedtion to explore the mountains. After a while in the mountains he spotted a Giant, and Azrez decided to fight it. He completely obliberatated the giant with 5 punches the giant was dead. When he found the home of the giant he saw a gigantic pillar of Dark Ice, with in it a weird color armor. After melting the ice with his fists he felt a creepy power sliding into him. And when he left the home he heared a voice: "You are the chosen of the Breathers of Demonic Fury, from now on you can Breath madness itself." At first Azrez was confused, breathing madness what could that be. And thus he tried to test it on the first human being he found, and it made the human go insane. It started shouting weird things and took the first knife and went throwing it in wild around him. After that he found Betrayal, Terror Of Desecration a gigantic scythe used for reaping souls. Inside another pillar of Dark Ice. This encounter changed all of his fist powers to darkness. And thus he became a disciple of the Death. When all of this was behind him, he met his brother Gabanre again and they decided to become merc's in this realm. Weapons and Equipment: His fist Bruexach(His armor); This armor is forged by madness, the wearer is protected against any form of Dark energy(F.E. Dark magic and Madness). It enchances the wearers mental awereness to the point of sensing thoughts of living beings. It also repairs when the user uses Betrayal, Terror Of Desecration to reap souls. Betrayal, Terror Of Desecration a gigantic scythe used by death itself. When this kills you, your power will become the owners own power. Skills and Abilities: Adept at War; Azrez is a godlike strategist being capable of winning wars with 1 to 5 ratios. Martial Artist of Death; Azrez does know any Martial move, up to the point of knowing how to counter it. Magical Spells: Breath of Madness; Normal living being's who breath this tend to get really mad in their mind, the way variats between race. Quotes: "I'm one with the Death" "I will reap your soul"
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Cecelia entered through the gate alongside the others, but wasn't as excited as everyone around her. She was known for her sniping abilities, but that's about it in this RIFT squadron. She's just a sharpshot with a big gun to them. As part of the recon group sent to scout the area surrounding the base site, Cecelia stayed in the company rear, covering whenever the squad stopped. A strange being, a humanoid with scales, was in the distance- about 200km by her best guess from scope sight- and was headed towards the base camp site. Radioing base command, Cecelia gave description, location, and trajectory as thus: "Base Command, this is 101st's recon. Unknown, scaled humanoid approaching base. 200km North-northwest travelling about 6.2km/h. Be advised: equipped, but not armed. No guns in sight, just a sword."
Dropping this character/RP. Sorry.
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That's a negative, 101 Recon. I've got nothing on the scopes. COMMs Officer Brandon Harley informed, standing in behind several monitors and a small holographic pedestal. The COMMs area was hastily set up, with only a few pieces of equipment in the still-assembling firebase. He checked the scanners, and noticed an unidentified blip. "Be advised, I've got an unknown life sign at that position. Could be just some form of wildlife. Proceed with caution. Command out." He looked out one of the windows to see that there was a rising cloud of dust as recon teams headed off in their vehicles. Each recon convoy was comprised of a SLV31 Pitbull Scout/Transport Vehicle, a LAV32 Puma Light Attack Vehicle, and a Goblin ATLAV Attack Scout. The convoy wasn't meant for direct combat, but were armed with enough munitions to ward off any potential hostiles. They were used all the times on worlds were war was waging. One such convoy was currently cruising through this brave new world. Thanks to the Pitbull's amazing suspension systems, the journey was smooth, with just a few bumps here and there. Its passengers, meanwhile, were chewing the scenery. "Blimey!" An Australian-accented voice exclaimed. "I haven't seen sights like this Dover!" Specialist William Turf sat at the back, his BXR-12 by his side and his helmet in his lap as he stared out like a toddler. He was known for his excellent aim, so it was no wonder he was a Designated Marksman He was decked out in a set of Recon powered armour. "I agree with you completely!" Another voice said, this one belonging to Private First Class Dexter 'Rook' Bitters. He kept his helmet on, but his visor was up, his face mirroring Turf's. He was currently cradling his M453 Squad Automatic Weapon in his arms. Its twin barrels spat out white-hot 8.41x63mm rounds at a ridiculous rate. He was wearing the Support variant of regular armour. "Nah. I've seen better on Avalon." This one didn't sound very impressed, and it came from a Marine wearing Standard-issue grey armour sitting next to the driver. He held onto his ACAR-38 as he stared out the vehicle's ballistic glass, his face unreadable under his helmet. Corporal Desmond 'Traction' Harper wasn't exactly the friendliest type. Not since he was forced by his family to abandon his dreams of racing back on his homeworld of Tarmac. He was always bitter for that. "Aw, come on, Tract. We're in a whole new world! It's like a vacation every time we go on a deployment. Except we're normally getting shot at, and always getting shouted at." Staff Sergeant Axel 'Riff' Clifton said, clutching onto the steering wheel. He wasn't human, and it was more obvious when he took off his helmet for all to see his glowing blue photoreceptors. Other than that, he looked completely human in every shape and form, and he would've passed off for one without his armour were it not for his inhuman strength. "Do you think we'll see any... I dunno, cat chicks around here?" And of course, there was his flirtatious attitude. He liked to hit on any girl he could find, even though he was an android. He tried, anyway. Together, the four of them made up Fireteam Castle, one of three such teams in Strike Recon Squad Alpha-4, 'Typhoon' as it was designated. The convoy continued cruising down an oddly beaten path, kicking up a large amount of dust on their way.
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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In the forests surrounding the quaint town of Norton, life lavishly continued. Despite the frequent lumber operations that occurred in the area, the woods expanded and grew faithfully with each passing season, invigorated by the natural magic that suffused the earth itself. The endless canopy of green swayed with the morning winds, dew shining upon the leaves as the sun rose above. By a small pond, a ibak drank its fill from the earth's providence, lapping from the watering hole to quench the thirst that had come with its awakening as the pronged horns upon its head jutted proudly into the air. But, from the brushes proximal to it, a powerful predator eyed its prey with greedy delight. A large, scorpion tail waved silently in the air as the tensed, muscled limbs of a lion readied to pounce. Two bat-like wings trembled in anticipation as the carnivore finally took its chance, pouncing from its concealed position towards the unprotected left flank of the ibak, revealing itself to be a mantcore of a ripe age. With the twin calls of a harried bleat of fear and roar of triumph, claws quickly reached their prey, victory within reach... When suddenly a hand took hold of the ibak's right antler and tugged the herbivore out of the predator's path. With no cushion of meaty flesh to stop it, the manticore could not unfurl its wings fast enough to avoid crashing into the waters instead. Landing in a decidedly regal manner, the manticore turned to face its prey, snarling with tempered rage as it was rewarded by the figure of a human who had become a familiar sight within the territory. Said human sent the manticore a sly grin, running her hand through the soft pelt of the ibak's neck. A calming gesture, but also a taunt for the predator if it had ever seen one. "Now, now, Canti," the human started, facial expression becoming vulpine as mischievous intentions lathered her feminine voice, calling upon the manticore's name with the undertone of a growl. "Hunting more than needed? Your third hunt before mid-sunrise... greedy. Am I wrong?" Hammer wielded in one hand, Amma Stormborn stood before the manticore, denying him of his newest meal. She turned her head to the ibak, seeming to have dismissed Canti with the motion as her dialect sliped into the meticulous baying of the deer-like creatures. "Flee, Shakuntala. I will not save you again from ignorance. Your herd searches for you." The ibak lowered her head in deference as she replied with a terse but honest, "Thank you," then pranced away into the foliage that Canti once skulked within. Throughout the entire exchange, Canti chose to do nothing. He did not come to fight over a meal that was only meant to satify his desire for hunting. "You stopped me, Speaker," he finally growled as his prey disappeared from view, using one of the many names the creatures of the wild used for her specifically. Glancing at the carnivore, she tipped her head in agreement. "Find a new hobby. Prey has been scarce." "Then why are you here?" "So it doesn't get worse." "Lies," Canti's amusement breaks way through his irritation, suffusing his growls with levity. "Wanderlust never fades, does it?" Amma's superior smirk widens to a smile. "Well, you're not wro-" The conversation was cut off by a quick blur of movement that caught both of their attentions, claws unsheathing from furred paws as steel weapon was grasped in both hands, human and manticore turning as one to meet the threat... And confronted a hummingbird, who had quickly stilled as it wrestled with its fear and duty. The tension was lost as quickly as it came, Canti beginning to groom himself as the avian recovered from its temporary shock, coming to rest upon the human's shoulder to chirp softly into her ear as she lowered her hammer. It's become commonplace to see a small creature of some kind appearing before the Stormborn, informing her of important happenings and developments. Most likely, it was one of those "messengers" that had notified the human of Shakuntala's absence from her herd. As the hummingbird took flight once more, having delivered its message, Amma strapped her hammer into a holster upon her back and stretched her legs as if preparing for a hundred meter dash. Intrigued, Canti lifted his head from his personal grooming to observe the human. "What is it?" he finally asked, the hermit having fully limbered her body and prepared to leave. "Strange appearances nearby, apparently metal golems arrived through a magic passageway. Moving to observe." As she left the watering hole in a breakneck sprint, the manticore eloped from the area moments later, flecking water aside with each stride he took. As tempting as it was, there was no reason to follow the Stormborn. Despite her uptake of pacifism in recent years, her record has been full of life-threatening events that outstrip anyone he knew. No matter what mantle she wore, it's been a universal fact that danger followed the Stormborn's footsteps.
Name: • Amma Stormborn Titles: • The Child Who Was Born Of The Storm • Friend To All Creatures • The Beast Mistress • "That crazy b****" Age: • 23 Gender: • Female Race: • Human, apparently. Occupation: • Hermit Affiliation: • Miraven - She is not affiliated with them in the conventional sense. Rather, the only tie she has is the respect she had earned from the dragons within the territory. • The Wilds - The territory of free creatures, aka any natural environment that has not been tampered with by unnatural causes, such as Human expansion. Appearance: •With a wild gleam in her amber eyes, Amma stands at 5'7" feet tall with light, feminine features that are usually set in a cocky grin, framed by faded auburn hair that ends jaggedly above her shoulders. D-cup breasts jut firmly from her well-toned, light-skinned form, muscles refined and developed by her life in The Wilds. An aura of pure confidence seems to roll off of her body in spades wherever she goes. Whatever she's wearing at the time was probably pilfered from a dead person, so don't feel too bad for her. Personality: • Brash, benevolent, quick to anger, quick to forgive. A summary of the individual named Amma Stormborn. Running headlong into many situations without further plans than what might happen in the first thirty seconds, Amma does what she does with not much thought on self-preservation. Despite this, however, she isn't suicidal in her actions. While she doesn't put enough thought in her actions to make them sensible, she DOES make sure anything that happens because of her isn't completely detrimental to herself or anyone around her... as long as she cares for them, anyway. • Competitions are what help her thrive, not the thrill of wining, but the thrill of the action. Fighting, Racing, even Berry Picking can be something that ignites her competitive spirit. Her competitive drive is so great, it was what actually caused her current status among the dragons in Miraven: a race against an Earth Dragon in their natural habitat. How she won, and why it garnered their respect... truly a mystery for the ages. • She despises humanity as a whole, but would never be outright agressive against a human unless it was premeditated. As long as one does not get on her bad side, Amma can be a fun person to be around, if terribly physical. Being a generally nice person usually helps in making friends with the local carnivore... or maybe they need a few hits with a hammer. She shoes her affection through physical contact, bumping fists, slapping backs, arms around necks as she chokes them to unconsciousness... Yeah. That kind of affection. • The weapons in her possession usually depict her mood, what is currently at the forefront of her attitude, and how she will react to the creatures or people around her. The Hammer usually means she's peaceful and cheery, unless she's giving someone hell for "being a complete jackass", while The Spear represents her aggressive, competitive nature, spelling doom for her next meal or current foe History: • Her life ended, and began, with a storm. Separated from her human family, a two year old Amma stumbled into the forests of Cheri in fear, scrambling on her hands and feet across the forest floor as she searched for comfort from the terrifying winds. Fortunately, or unfortunately if you'd like to see it that way, she had been found... but not by humans by any stretch of the word. No, the small child was found by a pack of woodland wolves, who both pitied and were disgusted by her presence in their woods. However, after much deliberation between the pack-leader and the rest of the pack, they had taken the child under their protection instead of eating her for a quick midnight snack. She was so small, and could hardly fill a pup's belly, too pitiful a death for one who had not lived their life yet. Bringing the child back to the humans hadn't even crossed their minds, only a fool creature would enter a human dwelling. Because of the circumstances around her appearance in the pack, she was named "Stormborn", or "The Child Who Was Born Of The Storm", for her life before the pack was meaningless to the wolves. •And so, the child was raised by the wolves, lived with them, gained their love and respect despite her origins, and eventually protected the pack alongside them as she grew. As she reached her sixth cycle of seasons, Stormborn had resolved to set out on her own from the pack, gaining the blessings of the pack-leader to do so. She loved her pack-siblings, she truly did, but as she looked between herself and them, Stormborn knew she did not belong. For the second time in her life, she had left her family, but this time it was a decision she made on her own. • For the next twelve years, Stormborn explored the world of Ceas, meeting and fighting against creatures and monsters of all shapes and sizes, surviving by the skin of her teeth and the luck to never meet an enemy she couldn't escape from or defeat. And as she fought, she learned. As she learned, she understood. With that understanding, she cared, and started to take a different viewpoint on the citizens of The Wilds. All creatures have a place in the cycle of life, and each of them are living to multiply their numbers and survive in the world, feeding off of and aiding each other in a perfect, symbiotic community. Best of all, she was a part of it, and was proud to be. • The same could not be said for her actual race: humanity. Multiple times throughout her adventures, the cruelty of human beings was apparent within almost every one of them she came across. Only few ever garnered her respect, and one of those few was kind enough to teach her the human language. The same human gave her a name, Amma, for when she ever needed to interact with her fellowmen. At the time, she scoffed at such a notion. Now, maybe not. • In the last seven years before the present day, Amma Stormborn approached the creatures of the land differently. Unless she was hunting for food, she didn't kill them. If they attacked, she defended herself, but would refrain from landing lethal wounds and ask them questions about themselves and their lives after defeating them. She created bonds, which would later become friendships, and soon became the reason for her current title "The Beast Mistress, Friend To All Creatures", for her "legendary" attitude that so vastly contrasted the common human was spread by word of mouth throughout the animal kingdom. • Her lifestyle garnered her many allies: Anapos, the Dragon King, and his son Illyad, Third Prince of the Dragons who reside in the mountains of Miraven, the nearly extinct Megioladon who live in the hidden lands of Edegord, and even a Phoenix, though the last one is iffy at best (Said Phoenix has probably reincarnated recently and forgotten about her), but also drew the ire of pretty much every bounty hunter within the land. Many a time, her intervention had brought an abrupt end to a hunting party who did not respect the cycle of life. Those who would only take what was valuable and leave the rest behind. While currently just barely infamous in human society, every feasible bounty hunter knows of her, of Amma Stormborn, and how much of an annoyance she is in their operations. • Now, as the world is changed by the appearance of an unknown threat, one that may affect the entire life cycle, Amma is not entirely sure what comes next in her life. Does she fight? Or does she parley? Is it worth the death to drive the invaders away, or is there a path that she can create for everyone to live in peace? Do her actions even matter? ...Well, let's find out. Weapons and Equipment: • The Hammer is just that: a hammer. Nothing very special about it. Amma had pilfered it from the corpse of a mason who strayed too far into the forests, and had been killed by the wolves who lived there. She has never struck a killing blow with this weapon, and has sworn never to do so. • The Hammer's head is 9" inches tall, 6" inches wide, and 1'6" feet in depth, coated with a golden bronze that covers the 6 kilograms of solid steel alloy that allow the weapon's crushing power. A 3'7" feet steel shaft elongates from the base of the head, bronze pommel inlaid with a lapis lazuli stone that has been cracked in multiple places from wear. •She only equips The Spear whenever she's hunting for food. But, when a human messes with the natural cycle, The Spear is their death sentence. The Spear, for both humans and creatures, is a warning sign. This weapon was made by her own two hands. •The Spear is a 5' foot long weapon, the oaken shaft taking up 3'10" feet of that length. The head is a good foot long, made of folded steel and sharpened to a point. The pommel does not exist, instead being replaced by a 4" inches long, 6" inches wide crescent blade that is used for cutting through what can't be pierced. Skills and Abilities: • Enhanced senses - All five senses, while not on par with a creature whose evolution has specialized it in one sense or another, are much higher than the average human. Increased night vision, though it is not perfect, a heightened sense of hearing, and a powerful sense of smell allow her to survive and prosper within The Wilds. • Survivability - Foraging, Scavenging, Hunting, you name it. She's learned it, lived it, and can use it to survive for prolonged time frames within barren territory. • Unpredictable Opportunist - After fighting with or against/ befriending almost every species in Ceas, Amma has enough experience to spot the weak-points on her opponents, finding extrordinate amounts of joy in exploiting them endlessly. In the same respect, she has learned different ways of combat and tactics from her previous foes/ allies, integrating them into her own fighting style and giving herself great diversity in battle. She never repeats the same tactic twice in the same battle, unless it's a feint. She used this battle-style to check herself from falling into patterns like most, even masters of battle, do unconsciously. Patterns are predictable, and predictable gets you killed. • Natural Dexterity - Flexibility and Sleight of hand, two things that help immensely in her fighting style. Being able to bend your body at unusual angles, switching the weapons in hand faster than one could track, and even executing movements that seem impossible without the lithe body-type she has give her the movement she needs that trumps raw speed (almost) everytime. • Animal Communion - The ability to speak the nonsensical language of the creatures in Ceas is natural to Amma. The cacophonous chatter of apes, the slothful hissing of the basilisk, and the gutteral growls of manticores. All of these and more are under her command, a hidden language that nearly none of the human race can duplicate. (Will be identified by italics in my posts when mixed with human speech) • Weapon Mastery - With her hammer and her spear, Amma is on par with a trained soldier in skill-based combat. Not because of training, but pure experience. Knife throwing is a recent endeavor, and she is too unskilled at it for the moment. Regular close quarters combat is fine though, and can hold her own in a fight. Magical Spells: •Besides a small wind spell that she occasionally uses for dramatic poses, Amma has next to no magical ability. Quotes: "Shhhh... I'm hunting today. Keep it down over there, or you're replacing the deer I'm stalking." "Alright, where's my hammer? I need to knock some sense into this guy." "Woah! Wait, wait, WAI-!" *Fwoosh!* "...Told you not to piss off the salamander..." Theme: • Currently Unavailable
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The calm and serene quiet of the forest a fair distance from the portal save for the chirping of a few birds was destroyed by the loud and rumbling heavy-duty hydrogen engine of a Pitbull currently cruising down a natural street made by the parting of trees. Its thick rubber tyres kicked up a large cloud of soil and rocks and grass as it sped through the undergrowth. Inside, some ancient music was blasting over the vehicle's stereo system as its driver floored the accelerator. Sergeant Caleb Everett, or known as Riot for his previous work as a riot officer on Circumstance had one hand on the wheel while the other tapped the vehicle's bulletproof polyglass perfectly in sync with the beat. "Ha ha! Now this is more like it!" He laughed, his helmet off and his ACAR-38 by his side. Corporal Arsen 'Quake' Calder couldn't agree more. "I'm so glad you dug these tunes out! It's the perfect song to blow stuff up!" He, of course, was his team's demolition expert who had an unhealthy obsession with gigantic explosions, and even now he was tossing a 47mm grenade up and down, a G15 SGL Grenade Launcher sitting on his lap. The launcher could launch self-propelled homing grenades a fair distance, and it was considered a game changer in firefights. Behind, a rather brooding Marine in typical Recon armour devoid of colour sat hugging his SR2991 Railgun Sniper Rifle. Unlike conventional human-made weapons which relied on coil propulsion systems to launch projectiles, the SR2991 used a much more powerful rail propulsion system that could lob a .62 caliber round at a few kilometres per second up to eight kilometres. "It's alright. I would've preferred something quieter, but this'll do." Specialist Garvan 'Alley' Stillman commented. He wasn't exactly the most talkative, and was about to go back to his quiet contemplation when the Marine sitting next to him slapped his shoulder. "Aw, come on, Alley. This reminds me of all the times I went on road trips with my dad!" Specialist Lance 'Fuse' Gannon said. He was the team's combat engineer, and he was the one who helped move everyone around on missions. As someone who was expected to run into hostiles a lot while constructing, he carried an AUTS-29 Automatic Utility Tactical Shotgun. The poor bastard on the other end normally expected a 10 gauge slug to the face. "It is a whole new world, after all." Driving through an unknown forest in an unknown world with no idea where you're going? Just another Tuesday for Strike Force Recon Team Hammer. They were the guys who scouted out enemy territory and sabotaged vital equipment, before disappearing like they weren't there. They were also deadly, with a mix of ranged and close combat. The music and vehicle continued, until something small dashed past the vehicle. "Whoa! Shit!" Riot swerved, but the Pitbull's accident prevention system prevented it from crashing. He took a breath and continued on. "Damn animals." He wasn't laughing when a large beast suddenly crossed paths with the Pitbull. This caused him to slam the brakes, but it was too late. The creature felt the full impact of a 5.3 ton vehicle speeding at a few dozen kilometres an hour. The animal was flung a fair distance as the Pitbull veered off-course, and its passengers were rocked around before it finally came to a stop. "What was that?" Riot coughed, slipping his helmet on and running out the door with his rifle out. Quake was the next to exit. "Dunno, man. Some kind of big cat." "What? Like a puma?" Fuse asked, exiting but standing next to the vehicle. Alley was the last to come out, and as soon as he did, he sighed. "That thing's too big to be a puma, jackass." He turned to survey the damage, and was pleased to know that the Pitbull's composite duratanium armour had taken the whole impact, and was barely dented save for maybe a broken headlight. Up ahead, Riot was bent over the unmoving creature. He poked it with the tip of his gun, but received no response. Unsure of what to do, he activated his COMMs. "Uh, Command? This is Strike Force Recon Team Hammer. I've just crashed into some unidentified creature. Uh..." He inspected it, noticing its wings and tail for the first time. "Looks like a manticore from those old myths." There was a pause for a few seconds. "Hammer Team, please confirm." Riot did so, spreading its wings and picking up its scorpion-like tail. "Command, creature has bat wings and a scorpion tail. Resembles a lion." Another pause. "Hammer Team, is the creature alive?" "I'm not sure. Doesn't seem like it's breathing." "Copy that. Please take some samples when available. Command out." Riot sighed and took out his combat knife. "Well, here goes nothing."
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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Zeron Altima "Don't you touch it fool!" A voice called out from a distance. A few seconds later a loud crash against the dirt road was heard before a menacing figure appeared from the side of the convoy. The figure walked quickly and with an intent of hostility towards the group of marines that surrounded the alien. Just from his stride they probably could already tell it was Zeron, that and his overly menacing helmet was unlike any Marines that entered the portal. "Get away from it meat shields! Leave the work to the Professionals." Zeron scolded, as his shoulder made contact with Riot. While it didn't shove him aside as intended, the impact made him take a step back. Zeron crouched down to the Manticore and tagged it. A sharp thin needle that carried translucent cards that processed data. He then put a needle into the beast to extract a blood sample. While the blood was filling the vial in his hand, he turned his head to the group of Marines. "Congratulations! Not even an hour on this planet and you already taken out some form of life. Not record breaking I assume...You can continue your mission. I won't be far behind." 15 Minutes prior "I do not care what you want me to do, I am heading with the Recon convoy! I will not let your man cause a muck when we haven't even established a FOB or even seen intelligent lifeforms. Further more if they find anything worth noting I will be the ones taking notes. Do you think im a foo-" Zeron was cut off by the sight of the Recon Convoy already taking off without him. Zeron walked away from the Lieutenant, heading to his vehicle that was just a few meters away. As he approached the vehicle, he tapped something that he could only seen in front of him and the back ramp to his ATML-Bronco began to lower. Before he could enter, the Lieutenant rushed in behind him."Yeah right! You will comply or ill have you brought back in cuffs Altima!" The Lieutenant yelled as the ramp was slowly closing behind Zeron. You can definitely try LT... The Mobile lab burned out of the their drop point. The All Terrain Mobile Lab contained everything that Zeron needed to survey the planet. It was quite fast for the armor it held, but contained no real defenses. It only took a few minutes to catch up with the convoy, yet he purposely kept a little away. If they were to get assaulted by some unknown force, he would be free to leave and report back. That and he didn't trust the Marines driving so close to him.
Zeron Altima Callsign/Nickname: "The Merc" Age: 27 Gender: Male Race: Human Occupation/Rank: Planet Colonial Observation Agent Affiliation: UEGNC/Earth Colonial Terrafroming and Development Associates(Also know as ECTerra) Personality: Zeron is quiet, cold, and collective, most of the time if he is left to his work. Although the Marines and the UEGNC personnel find him aggressive, arrogant,and hot headed. If kept to his own, he usually isn't a problem and doesn't have to be babysat by the Marines or the staff. He has also proved to be caring to nature and is disgusted when act of hostility are donned on the alien species if it unwarranted. Making him a huge bummer on space insect fights. He seems to take great pride in his work and research, which some find it extremely odd as he doesn't seem or act like a scientist at all. Especially his cynical nature when it comes to the life of those around him, seeming to always be on the side of wild animals and aliens than his Human kin. Although a hypocrite when any creature standing in the way of his Management's attempt for colonizing or terraforming planets, having no problem in slaying menacing alien tribesman with haste. History: All background information on Zeron is clouded in mystery, his personal file being requiring a Top secret Clearance and a need to know approval to access. What hasn't been encrypted and given to the commanders of the Marine task force, is nothing more than a name, a term of service in the UEGNC, age and birthplace. Nothing useful can be found pertaining to his experience and skill in almost anything. He was to be "Assisted" by the Marines and safeguarded while he did classified research on this expedition. Although it was apparent that he had other motives then just stated by ECTerra. They didn't send a scientist but more of what seemed like a Soldier with out any actual allegiance to the UEGNC. A Mercenary or maybe the Eyes and Ears for ECTerra. This has given him the nickname "The Merc" by the Marines and and found as untrustworthy by the command as a whole. He carries out activity's that do fit his job description, but is clad in Power armor and a Advanced Sword, not a white coat and glasses. The Marines first thought him to be a Undercover Special Operations Operator, but his rude attitude given to the Grunts and command have washed out any other idea of him working for the UEGNC. Weapons and Equipment: A sword reinforced by a powerful alternating current and resonated at extremely high frequencies. This oscillation weakened the molecular bonds of anything it cut, thereby increasing its cutting ability. The Sword is held in a mechanical charging scabbard. It is mounted on an articulated arm which automatically switched between his back and hip for a faster draw. The Marines have dubbed it "The Red Devil". The Automatic firing pistol is Zeron's secondary weapon of choice. Holstered on his thigh, it one of his most trusted weapons. It fires a sub sonic 6.5x25mm cartridge. 50 of these bullets can be stored in one magazine. Accurate, fast, and deadly, this weapons only downfall is its habit of overheating causing the weapon to malfunction if a whole magazine was to be fired. While Zeron's armor has been heavily customized, the Mk4 still has the base features. Such as Terrain scanning and sampling unit, real time High Definition Camera and recorder, Species tagging and sorting launcher, Biological, Chemical, and Radiation detectors. His personal upgrades to it the armor include increased armor plating, AAA tactical software, and a menacing custom paint job. Skills and Abilities: Cyborg: His body had some major altering during his time. The biggest notable change is his reflexes. This has allowed him to make quicker decision making and allowed himself great defense. Allowing him to even block, cut, or deflect Small arms fire with his sword. Although he can only keep up his augmented reflexes for a short period of time until he begins to feel the pain of his body moving in such a speed and eventually causing terrible cramps that could leave him on the floor entirely fatigued and non moving. Swordsmen: Zeron has seemed to have great experience with his weapon of choice, mastering several fighting styles such as Kenjutsu, Kindo, and German Fencing. All of these seem to be lost arts of the human race that he somehow acquired. Or was given... Neural Interface Hud: A display which could feed images directly to Zeron's optic nerve and touch sensations to his fingers, allowing it to create objects which Zeron could touch despite them only existing in his mind. This mostly used with his planet probing and sending information to his management. Quotes: "Quiet, im working!" "Ugh, Don't you grunts have anything better to do? Like kicking rocks!?" "My managers will be pleased with these results..." "Leave those insects alone! They are not your playthings!"
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Just before Riot could slice off some skin, he was interrupted by the sight of a figure wearing powered armour, but not those issued to Marines. He wore black and orange armour, and was carrying a sword for some reason. Who even carried those things? "Hey, man. Who the hell-" He was cut off by the man shoving him a step back. "Hey!" Riot angrily cried, before the man jabbed a needle into the beast. "What the hell, man? I have orders to-" Of course, Riot was once again interrupted by the man sarcastically congratulating them for probably turning the first living creature they encountered into instant roadkill. "Gee, thanks. We're Recon. It's what we do." Hammer Leader quipped, rolling his eyes under his helmet. Then he noticed that his HUD was telling him that the man in question was a mercenary. "Oh, great." He groaned in annoyance. "A fucking mercenary." He turned to Quake and began to discuss the consequences of hiring a merc. "Who even hired this asshole?" Quake shrugged. "Dunno, sarge. Higher-ups must've lost their minds again." The last time the UEGNC hired a mercenary, he allowed an entire company of Marines to die just to achieve his objectives, and Riot knew most of them. But was the mercenary ever charged? No. He was given a pat on the back and a million credits. It was pretty much the reason Marines typically hated mercenaries. "So what do you think?" "I don't trust him." Alley spoke, his voice no higher than usual. "We were supposed to be scouting alone." The man was shifting between scanning his surroundings, the animal, and the mercenary. The only people in the current area were Hammer Team and the mercenary, along with their respective vehicles. Fuse nodded in agreement. "Yeah, I mean, who the hell does he think he is?" He sounded rather angry. "Coming in and stealing our job? What the fuck..." Riot grunted and turned back to the merc. "Fine. Do what you want, but we have orders. And I don't want any goddamned mercenary wrecking our shit and taking all the credit." He led his team back to the Pitbull, angrily shoving past the mercenary. "Keep your distance."
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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The light, constant sound of tempered breathing filled Amma's ears, accompanying the soft crunch of leaves and branches underfoot as she raced across the treeline. She knew, if she focused, that the stamping of heavy paws copying her rhythm aways behind belonged to Canti. A small smile graced her features, comforted by the presence of the powerful predator. If anything went wrong, there wasn't much more threatening than a full-grown manticore within this side of Ceas. Hopefully, she could enlist the aid of the skyeels that traversed the riverbed and clouds above before she encountered the metal golems. Their lightning magic was swifter than her spear, and all the more deadly. Strangely, there was another sound that slowly entered her senses. A rumbling, unfamiliar sound that reminded her of steel impacting stone. And it was getting louder, as if it was- The Stormborn's eyes nearly bulged out of their sockets as she understood her train of thought, throwing herself to the side just as a giant, grey beast of metal seemed to have suddenly appeared in her path, speeding by the area she had been moments earlier. Wiping sweat from her forehead after witnessing her close shave with death, another point of importance struck her mind as a terrible screeching followed by a loud "thud" sounded out in the woods seconds later. She had a tail. A tail that had just been attacked by the strange, metal beast if her ears had not deceived her. Frantically, she pulled herself up from the ground, breaking into a sprint the moment she regained her bearings towards the source of the twin noises. As she drew closer, voices became faintly audible, becoming clearer with each step she took. Taking advantage of the conversation, Amma stalked into the surrounding foliage, blending into the background seamlessly as her eyes landed upon four of the metal golems she was notified by, the metal beast from before... and the barely heaving body of her former ally. She hadn't known Canti very well, having only met the manticore a few months ago as she settled within the wilderness of Norton. They crossed paths multiple times in the past, but had only made brief conversation. She deeply regretted not learning more about the beast before he died. Blight, she couldn't even give him a proper sendoff with the golems taking watch over his corpse. Some "Friend to All Creatures" she was, the sarcastic thought screwed into her brain. With nothing else she could possibly do, Amma witnessed the arrival of another of the strange golems, overhearing each conversation clearly from her hiding place within the brushes. Their surprisingly accurate imitations of the human form and language unnerved the hermit, especially the mentions of "Teams", "mercenaries", and even conventional swearing. It was as if these golems were actually sentient, capable of thinking of other things besides simple commands and ideas. Hopefully they would leave soon, and took their metal creature with them so she could transfer Canti's body where it belonged. And later, when what needed to be done was finished, she could find the golems again to interrogate why they had come. This time, she would bring her Spear as well. Blood for blood, after all.
Name: • Amma Stormborn Titles: • The Child Who Was Born Of The Storm • Friend To All Creatures • The Beast Mistress • "That crazy b****" Age: • 23 Gender: • Female Race: • Human, apparently. Occupation: • Hermit Affiliation: • Miraven - She is not affiliated with them in the conventional sense. Rather, the only tie she has is the respect she had earned from the dragons within the territory. • The Wilds - The territory of free creatures, aka any natural environment that has not been tampered with by unnatural causes, such as Human expansion. Appearance: •With a wild gleam in her amber eyes, Amma stands at 5'7" feet tall with light, feminine features that are usually set in a cocky grin, framed by faded auburn hair that ends jaggedly above her shoulders. D-cup breasts jut firmly from her well-toned, light-skinned form, muscles refined and developed by her life in The Wilds. An aura of pure confidence seems to roll off of her body in spades wherever she goes. Whatever she's wearing at the time was probably pilfered from a dead person, so don't feel too bad for her. Personality: • Brash, benevolent, quick to anger, quick to forgive. A summary of the individual named Amma Stormborn. Running headlong into many situations without further plans than what might happen in the first thirty seconds, Amma does what she does with not much thought on self-preservation. Despite this, however, she isn't suicidal in her actions. While she doesn't put enough thought in her actions to make them sensible, she DOES make sure anything that happens because of her isn't completely detrimental to herself or anyone around her... as long as she cares for them, anyway. • Competitions are what help her thrive, not the thrill of wining, but the thrill of the action. Fighting, Racing, even Berry Picking can be something that ignites her competitive spirit. Her competitive drive is so great, it was what actually caused her current status among the dragons in Miraven: a race against an Earth Dragon in their natural habitat. How she won, and why it garnered their respect... truly a mystery for the ages. • She despises humanity as a whole, but would never be outright agressive against a human unless it was premeditated. As long as one does not get on her bad side, Amma can be a fun person to be around, if terribly physical. Being a generally nice person usually helps in making friends with the local carnivore... or maybe they need a few hits with a hammer. She shoes her affection through physical contact, bumping fists, slapping backs, arms around necks as she chokes them to unconsciousness... Yeah. That kind of affection. • The weapons in her possession usually depict her mood, what is currently at the forefront of her attitude, and how she will react to the creatures or people around her. The Hammer usually means she's peaceful and cheery, unless she's giving someone hell for "being a complete jackass", while The Spear represents her aggressive, competitive nature, spelling doom for her next meal or current foe History: • Her life ended, and began, with a storm. Separated from her human family, a two year old Amma stumbled into the forests of Cheri in fear, scrambling on her hands and feet across the forest floor as she searched for comfort from the terrifying winds. Fortunately, or unfortunately if you'd like to see it that way, she had been found... but not by humans by any stretch of the word. No, the small child was found by a pack of woodland wolves, who both pitied and were disgusted by her presence in their woods. However, after much deliberation between the pack-leader and the rest of the pack, they had taken the child under their protection instead of eating her for a quick midnight snack. She was so small, and could hardly fill a pup's belly, too pitiful a death for one who had not lived their life yet. Bringing the child back to the humans hadn't even crossed their minds, only a fool creature would enter a human dwelling. Because of the circumstances around her appearance in the pack, she was named "Stormborn", or "The Child Who Was Born Of The Storm", for her life before the pack was meaningless to the wolves. •And so, the child was raised by the wolves, lived with them, gained their love and respect despite her origins, and eventually protected the pack alongside them as she grew. As she reached her sixth cycle of seasons, Stormborn had resolved to set out on her own from the pack, gaining the blessings of the pack-leader to do so. She loved her pack-siblings, she truly did, but as she looked between herself and them, Stormborn knew she did not belong. For the second time in her life, she had left her family, but this time it was a decision she made on her own. • For the next twelve years, Stormborn explored the world of Ceas, meeting and fighting against creatures and monsters of all shapes and sizes, surviving by the skin of her teeth and the luck to never meet an enemy she couldn't escape from or defeat. And as she fought, she learned. As she learned, she understood. With that understanding, she cared, and started to take a different viewpoint on the citizens of The Wilds. All creatures have a place in the cycle of life, and each of them are living to multiply their numbers and survive in the world, feeding off of and aiding each other in a perfect, symbiotic community. Best of all, she was a part of it, and was proud to be. • The same could not be said for her actual race: humanity. Multiple times throughout her adventures, the cruelty of human beings was apparent within almost every one of them she came across. Only few ever garnered her respect, and one of those few was kind enough to teach her the human language. The same human gave her a name, Amma, for when she ever needed to interact with her fellowmen. At the time, she scoffed at such a notion. Now, maybe not. • In the last seven years before the present day, Amma Stormborn approached the creatures of the land differently. Unless she was hunting for food, she didn't kill them. If they attacked, she defended herself, but would refrain from landing lethal wounds and ask them questions about themselves and their lives after defeating them. She created bonds, which would later become friendships, and soon became the reason for her current title "The Beast Mistress, Friend To All Creatures", for her "legendary" attitude that so vastly contrasted the common human was spread by word of mouth throughout the animal kingdom. • Her lifestyle garnered her many allies: Anapos, the Dragon King, and his son Illyad, Third Prince of the Dragons who reside in the mountains of Miraven, the nearly extinct Megioladon who live in the hidden lands of Edegord, and even a Phoenix, though the last one is iffy at best (Said Phoenix has probably reincarnated recently and forgotten about her), but also drew the ire of pretty much every bounty hunter within the land. Many a time, her intervention had brought an abrupt end to a hunting party who did not respect the cycle of life. Those who would only take what was valuable and leave the rest behind. While currently just barely infamous in human society, every feasible bounty hunter knows of her, of Amma Stormborn, and how much of an annoyance she is in their operations. • Now, as the world is changed by the appearance of an unknown threat, one that may affect the entire life cycle, Amma is not entirely sure what comes next in her life. Does she fight? Or does she parley? Is it worth the death to drive the invaders away, or is there a path that she can create for everyone to live in peace? Do her actions even matter? ...Well, let's find out. Weapons and Equipment: • The Hammer is just that: a hammer. Nothing very special about it. Amma had pilfered it from the corpse of a mason who strayed too far into the forests, and had been killed by the wolves who lived there. She has never struck a killing blow with this weapon, and has sworn never to do so. • The Hammer's head is 9" inches tall, 6" inches wide, and 1'6" feet in depth, coated with a golden bronze that covers the 6 kilograms of solid steel alloy that allow the weapon's crushing power. A 3'7" feet steel shaft elongates from the base of the head, bronze pommel inlaid with a lapis lazuli stone that has been cracked in multiple places from wear. •She only equips The Spear whenever she's hunting for food. But, when a human messes with the natural cycle, The Spear is their death sentence. The Spear, for both humans and creatures, is a warning sign. This weapon was made by her own two hands. •The Spear is a 5' foot long weapon, the oaken shaft taking up 3'10" feet of that length. The head is a good foot long, made of folded steel and sharpened to a point. The pommel does not exist, instead being replaced by a 4" inches long, 6" inches wide crescent blade that is used for cutting through what can't be pierced. Skills and Abilities: • Enhanced senses - All five senses, while not on par with a creature whose evolution has specialized it in one sense or another, are much higher than the average human. Increased night vision, though it is not perfect, a heightened sense of hearing, and a powerful sense of smell allow her to survive and prosper within The Wilds. • Survivability - Foraging, Scavenging, Hunting, you name it. She's learned it, lived it, and can use it to survive for prolonged time frames within barren territory. • Unpredictable Opportunist - After fighting with or against/ befriending almost every species in Ceas, Amma has enough experience to spot the weak-points on her opponents, finding extrordinate amounts of joy in exploiting them endlessly. In the same respect, she has learned different ways of combat and tactics from her previous foes/ allies, integrating them into her own fighting style and giving herself great diversity in battle. She never repeats the same tactic twice in the same battle, unless it's a feint. She used this battle-style to check herself from falling into patterns like most, even masters of battle, do unconsciously. Patterns are predictable, and predictable gets you killed. • Natural Dexterity - Flexibility and Sleight of hand, two things that help immensely in her fighting style. Being able to bend your body at unusual angles, switching the weapons in hand faster than one could track, and even executing movements that seem impossible without the lithe body-type she has give her the movement she needs that trumps raw speed (almost) everytime. • Animal Communion - The ability to speak the nonsensical language of the creatures in Ceas is natural to Amma. The cacophonous chatter of apes, the slothful hissing of the basilisk, and the gutteral growls of manticores. All of these and more are under her command, a hidden language that nearly none of the human race can duplicate. (Will be identified by italics in my posts when mixed with human speech) • Weapon Mastery - With her hammer and her spear, Amma is on par with a trained soldier in skill-based combat. Not because of training, but pure experience. Knife throwing is a recent endeavor, and she is too unskilled at it for the moment. Regular close quarters combat is fine though, and can hold her own in a fight. Magical Spells: •Besides a small wind spell that she occasionally uses for dramatic poses, Amma has next to no magical ability. Quotes: "Shhhh... I'm hunting today. Keep it down over there, or you're replacing the deer I'm stalking." "Alright, where's my hammer? I need to knock some sense into this guy." "Woah! Wait, wait, WAI-!" *Fwoosh!* "...Told you not to piss off the salamander..." Theme: • Currently Unavailable
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Guys, come on. We're leaving. Riot told his team as he opened the door to the Pitbull. "Dropship's gonna be here in a while. Picking up that 'manticore'." He got back into the vehicle and surveyed the damage. No warnings or alerts came up, meaning that the vehicle had taken no damage whatsoever. He was pleased with that; it meant he didn't have to do any paperwork this time. Quake followed, his visor retracting into his helmet, showing his rather grizzled face, with a small amount of stubble and blue eyes. "Yeah. Eggheads back at base are probably gonna have a field day with that." He chuckled, climbing into the Pitbull and slamming the door, lighting up a cigarette inside and puffing out some smoke out the window. The other two members of Hammer didn't follow just yet, with Fuse still inspecting the body of the creature. "Shame. It looked pretty awesome, to be honest. Well, not as awesome as a sandstrider, but, well..." Sandstriders were these large lizard creatures found native to Fuse's homeworld of Arenoso, but were introduced to various other planets. They could be tamed and domesticated, with locals using them for mounts, sports, and even meals sometimes. The only problem with them was that they were carnivores, meaning that they got rather rowdy when hungry, and could easily tear prey to shreds with their three rows of sharp teeth. Alley was standing around, and he looked tense. "Feels like we're being watched." He said, anxiously scanning the area and pointing his weapon in various directions. Motion detectors hadn't picked up anything other than Hammer and the mercenary, and sometimes random wildlife. But then again, Alley was always the paranoid type, so it was expected from him when he stood in one place for too long. The heavy rumbling of a DTT-143 Dropship could be heard in the distance as it neared the area, no doubt to pick up the corpse of the fallen manticore. It closed in and swooped down, the large thirty metre craft blocking out some sunlight as it hovered in the air above the trees, its repulsor engines glowing blue. It deployed a vaguely claw-looking appendage connected to a cable as it was winched down, picking up the broken body. The claw then retracted, bringing the body up as it was stored in the craft's troop bay. That done, it sped off back to base.
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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Zeron Altima >Creature 1 >Species: Unknown. Designated 'Manticore' >Planet Origin: Unknown. Contains RBC's that are similar to Earth life. >Species: Unknown. Similar to Genus-Panthera. >Sex: Male >Danger Level: Presumed Extremely Dangerous. >Weakness: Unknown. Documented 1 effective tactic: Vehicular Ramming. >First Encountered: 41st Special Combat Unit-Strike Force Recon-Team Hammer. Zeron ripped off one of the cards that hanged off the tag that was implanted in the Manticore. One for the Scientist and one for his reports. Before he could even enter his mobile lab, the creature was already lifted off and taken away. Damn it... Before he could contact the drop ship to allow him some more time, warnings began to flash over his HUD. WARNING! WARNING! WARNING! Similar Earth species, Panthera Leo (Known as Lion) travel in Packs(Knows as Prides) that contain anywhere from 20 to 40 members of the same species. Caution is advised! Zeron sighed. Of course. It would be too easy to just leave after taking a sample, the easiest part of his job. He moved out of his vehicle and stopped the Marines from leaving just yet. Calling out to the marines, Zeron spoke in a more serious tone "Listen up Devil Donuts, their may be more than just this species. While it might been a lone wolf, standby for more of those abominations to approach. I don't care for your mission let alone lives, but my friendly advice is you ready for some fight..." Zeron showed his seriousness by unsheathing his sword. A sharp electric noise and spark arose from his sheath as the red blade was released from its hold. Electricity traveled all around the blade and even miniature lightning stikes struck the dust in the air, giving the blade a steaming effect. He lowered it the floor, setting the grass around into small flames. Off his right shoulder a camera began to project a blue beam the slowly scanned the surroundings. If more of these beasts waited to strike they would be horrible surprised...
Zeron Altima Callsign/Nickname: "The Merc" Age: 27 Gender: Male Race: Human Occupation/Rank: Planet Colonial Observation Agent Affiliation: UEGNC/Earth Colonial Terrafroming and Development Associates(Also know as ECTerra) Personality: Zeron is quiet, cold, and collective, most of the time if he is left to his work. Although the Marines and the UEGNC personnel find him aggressive, arrogant,and hot headed. If kept to his own, he usually isn't a problem and doesn't have to be babysat by the Marines or the staff. He has also proved to be caring to nature and is disgusted when act of hostility are donned on the alien species if it unwarranted. Making him a huge bummer on space insect fights. He seems to take great pride in his work and research, which some find it extremely odd as he doesn't seem or act like a scientist at all. Especially his cynical nature when it comes to the life of those around him, seeming to always be on the side of wild animals and aliens than his Human kin. Although a hypocrite when any creature standing in the way of his Management's attempt for colonizing or terraforming planets, having no problem in slaying menacing alien tribesman with haste. History: All background information on Zeron is clouded in mystery, his personal file being requiring a Top secret Clearance and a need to know approval to access. What hasn't been encrypted and given to the commanders of the Marine task force, is nothing more than a name, a term of service in the UEGNC, age and birthplace. Nothing useful can be found pertaining to his experience and skill in almost anything. He was to be "Assisted" by the Marines and safeguarded while he did classified research on this expedition. Although it was apparent that he had other motives then just stated by ECTerra. They didn't send a scientist but more of what seemed like a Soldier with out any actual allegiance to the UEGNC. A Mercenary or maybe the Eyes and Ears for ECTerra. This has given him the nickname "The Merc" by the Marines and and found as untrustworthy by the command as a whole. He carries out activity's that do fit his job description, but is clad in Power armor and a Advanced Sword, not a white coat and glasses. The Marines first thought him to be a Undercover Special Operations Operator, but his rude attitude given to the Grunts and command have washed out any other idea of him working for the UEGNC. Weapons and Equipment: A sword reinforced by a powerful alternating current and resonated at extremely high frequencies. This oscillation weakened the molecular bonds of anything it cut, thereby increasing its cutting ability. The Sword is held in a mechanical charging scabbard. It is mounted on an articulated arm which automatically switched between his back and hip for a faster draw. The Marines have dubbed it "The Red Devil". The Automatic firing pistol is Zeron's secondary weapon of choice. Holstered on his thigh, it one of his most trusted weapons. It fires a sub sonic 6.5x25mm cartridge. 50 of these bullets can be stored in one magazine. Accurate, fast, and deadly, this weapons only downfall is its habit of overheating causing the weapon to malfunction if a whole magazine was to be fired. While Zeron's armor has been heavily customized, the Mk4 still has the base features. Such as Terrain scanning and sampling unit, real time High Definition Camera and recorder, Species tagging and sorting launcher, Biological, Chemical, and Radiation detectors. His personal upgrades to it the armor include increased armor plating, AAA tactical software, and a menacing custom paint job. Skills and Abilities: Cyborg: His body had some major altering during his time. The biggest notable change is his reflexes. This has allowed him to make quicker decision making and allowed himself great defense. Allowing him to even block, cut, or deflect Small arms fire with his sword. Although he can only keep up his augmented reflexes for a short period of time until he begins to feel the pain of his body moving in such a speed and eventually causing terrible cramps that could leave him on the floor entirely fatigued and non moving. Swordsmen: Zeron has seemed to have great experience with his weapon of choice, mastering several fighting styles such as Kenjutsu, Kindo, and German Fencing. All of these seem to be lost arts of the human race that he somehow acquired. Or was given... Neural Interface Hud: A display which could feed images directly to Zeron's optic nerve and touch sensations to his fingers, allowing it to create objects which Zeron could touch despite them only existing in his mind. This mostly used with his planet probing and sending information to his management. Quotes: "Quiet, im working!" "Ugh, Don't you grunts have anything better to do? Like kicking rocks!?" "My managers will be pleased with these results..." "Leave those insects alone! They are not your playthings!"
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Riot scoffed. "Yeah, right. There's nothing here." He grumbled, starting up the vehicle. "Nothing on the scanners except us. Relax, I'm pretty sure no animal can survive an 8.41x63mm round to the face." Hammer Leader noticed that the merc had drawn some sort of power sword, and he rolled his eyes at the sheer ridiculousness of the concept. "Really. You don't have any guys? What kind of retard are you?" His taunts were interrupted by Fuse. "Guys, I don't mean to bother you or anything, but I think something's in the bushes." He was staring at the several bushes near the group. He was aiming his shotgun at it, and his HUD was giving him alerts of an unknown lifeform in the area. Impatient, Riot climbed out and slammed the door, drawing his rifle. He switched off the safeties and stalked to the location. "I'm so tired of this bullshit." He grumbled as he and his team slowly walked to the source, weapons drawn and safeties off. ------------------------------------------ "Alpha Base, this is Vulture Delta 556. I'm coming in with the cargo." The Vulture pilot informed over his craft's inbuilt radio as he neared the base. Then, he vectored the vehicle's thrust to hover directly overhead, before slowly descending as he deployed its landing gear. He felt the steady decrease of attitude and eventual soft bump as the Vulture touched the ground. That done, he tapped a few buttons on its dashboard, causing the ramp that led to the troop bay to lower. Several researchers rushed in and wheeled out the body of the manticore. "I can't believe it! Your men encounter an new alien species, and they crash into it." Dr. Travesty spoke with contempt in his voice as he stared at the unmoving body. Unbeknownst to Travesty, however, Calhoun was smiling under his helmet. Those were his Marines, all right. "Doctor, I'm sure it was an accident." He walked towards the body. "Not like we can do anything about it." Travesty looked like he was sulking as a few other men in suits took scans. Then, all of a sudden, the creature made a sound that was halfway between a pained whimper and a dry cough. The men immediately jumped backwards as the manticore twitched. "That thing's still alive!" Travesty cried. Calhoun stared at it for a second, before pulling out his sidearm and aiming it at the creature. "Not for any more." However, just before the Colonel could fire, Travesty suddenly shoved his pistol arm away. "No!" In the confusion, Calhoun discharged a shot, but the .62 caliber round had smashed into the ground instead, and the thunderous clap of the round breaking the sound barrier a few times rang out through the land. "What the hell, Doctor?!" Calhoun screamed as he aimed his SHP8 right between the Doctor's eyes. To his surprise, however, Travesty didn't move or even flinch, and instead defiantly stood there. "I won't let you do this, Colonel. I've dedicated my life to science. But if you kill me, it'll all be for the good of science." Colonel Calhoun's trigger finger twitched, before he reluctantly holstered his gun. "...Fine. One more time, and I'll shoot you." He finally growled out, storming away. Travesty breathed a sigh of relief as he turned back to the speechless researchers. "Get the specimen to the medlab. Get those wounds patched up, then put it in a containment cell." The men did as told, pushing the stretcher that was suspended a metre off the ground by a small hoverlift. Lifts like those allowed various vehicles to float off the ground, neglecting the need to clear a path. They were also more or less completely silent, with just a very soft hum emitting off the smaller ones. ------------------------------------------ "I'm booooooooored." Rook whined as he idly stared out the window of Fireteam Castle's Pitbull. Their convoy was now cruising down a rocky road in a valley, having seen nothing for the past hour but mountains and trees and streams. It was understandable, really. Rook was the youngest and newest member of the team, and he was used to running around while taking shots back in the Outer Colonies, and it was a sudden change from a war-torn environment to an absurdly peaceful and calm place within the span of a few days. "Shut up, Rook. We're all bored here." Riff said, staring out the windscreen. "Nothing's going on here." He looked behind him, and saw that Turf was fast asleep and Traction seemed to be lost in thoughts as he fiddled with his rifle. The android sighed, then snapped his fingers. "I've got an idea. How about some music?" "Oh, no. If it's those ancient tunes again, I'd rather kill myself." "Too late." Riff's eyes flashed green as he synced with the vehicle, and the sound of music began to fill the interior, replacing the dull drone of tyres kicking up the ground. Walk along the river, sweet lullaby, it just keeps on flowing, It don't worry 'bout where it's going, no, no. Don't fly, mister blue bird, I'm just walking down the road, Early morning sunshine tell me all I need to know "Oh, god." Rook groaned as he put his helmet back on in an attempt to block out the music, ignoring the rather trollish grin plastered on his sergeant's face as the android sang along. You're my blue sky, you're my sunny day. Lord, you know it makes me high when you turn your love my way, Turn your love my way, yeah. Good old sunday morning, bells are ringing everywhere. Goin to Carolina, it won't be long and I'll be there Traction didn't seem to mind, in fact, he seemed to enjoy the music while Turf had woken up. He seemed indifferent. "Come on. It's not that- oh." The vehicle came to a stop on top of a hill in between some large rocks. It would have been a nice view, were it not for the clearly human-made structures at the bottom. "What?" Riff got out, rubbing his photoreceptors to see if they were working correctly. "Is that really there?" "Yep." Turf confirmed, staring down the scope of his rifle. "There doesn't seem to be- oh, bloody hell." He stared in astonishment as he slowly lowered his rifle. "What?" Riff asked, intrigued as he zoomed in with his photoreceptors, then noticed why. "Oh, fuck." There, milling around in the settlemen Strangely enough, they seemed to be running in every direction t, were humans. And it seemed like they were getting attacked by some bandits, judging the primitive armour and weapons they used. They were getting cut down by the bandits one by one as defences tried to hold them back.
(source) "I am the mouth and ears of Batisvana. What makes you think you can escape the wrath of my people... or much less, just me?" The asura are a race that is cloaked in rumor. They are largely confined to three small counterbalanced states in the southern tip of Acadoria, where a lush tropical jungle sprouts from river deltas fed by the mountains. The asura rarely leave their native states, and thus their reputation is marred by legend. What is known is that they are one of the longest-lived races on Ceas, and thus the machinery of politics has left grudges in asuran society simmering for countless years. This has given rise to their nickname as “The Begrudgers,” or insultingly, “Devils.” Asura are marked by three traits: unusual height (6’7” and up for male is average), dark red skin, and a pair of brown segmented horns rising from their foreheads. It is said that an asura’s horns contains their soul, so to mar another's horn is a grave insult. Asura are commonly fond of decoration: they have perfected the arts of jewelsmithing, body piercing and tattooing and weaving. Their desire for luxury is so common that “an asura’s wardrobe” is slang for an exorbitant amount of money.Name: Jana tiBatisvani Sumbhaya (first name, title/honorific, surname). Title: Ambassador of Fire. Gender: Female. Race: Asura. Age: 320 (mid-50s by human standards). Occupation: Diplomatic envoy from the Kingdom of Batisvana to Acadoria. Allegiance: Batisvana, and Acadoria to some degree (as long as they treat her well). Jana is a stunner, with a lithe body that is sinuous yet refined. She stands just over six feet in height, which while tall for humans is on the shorter end for mature asura. Like others of her race, her skin is brick red; her eyes are a pale yellow-gold; and a pair of horns sprout from her forehead (hers being noticeably small by asuran standards), each decoratively pierced and capped. Jana ties her glossy black hair in a thick braid, which is then left to drape over one shoulder. Her preferred outfit is a shapely red robe, sumptuously embroidered with gold. Her arms and hands are adorned with many heavy ornaments, bangled and ringed. However, the most noticeable and incongruous piece of jewelry is a seemingly-fragile wooden medallion strung about her neck. This is the mark of her diplomatic status: and as long as she wears the medallion, Jana is obligated to act in the interests of the Batisvani court. It’s as much a duty as it is a privilege. Jana may be a seasoned politician, but contrary to what one would assume, she isn’t outwardly sly. She’s direct and blunt, wielding political power and protocol like a battle-ax. Her greatest asset - and as much her greatest weakness - is her cool veneer of unflappable confidence. In her many years of service at the Acadorian court, Jana has never been known to raise her voice even once. She tears into the targets of her ire with the same even tone as she would use ordering off a menu, with words that are sweet as honey yet as corrosive as bile. That is not to say, however, that she is emotionless. Contrarily, she has a flare for the dramatic: she was renowned in the Batisvani court for a humiliating prank against a now ex-husband that shamed and exiled him. She does not treat those who spite her with any dignity or respect, looking down on them as if they were ants. This duality exemplifies her nature. Jana is a sword that’s all blade - a great weapon to wield, but one that’s just as likely to hurt its bearer. However, her true allegiance (if not to Batisvana) is as inscrutable as her smile. Jana prides herself on her ability to keep her cards close to her chest; and while she is always looking for more sources of information, she never gives any away. To those that know her, her motivations are completely opaque: and this is likely the greatest reason why one should respect, if not fear, Ambassador Sumbhaya. Jana's early years are largely obscure, due to both the distance from Batisvana to Acadoria as well as her general cryptic nature. There are a few facts that are known, though. She was born to a middle-class family of merchants in the Batisvani capital city, wealthy enough for her to afford to go to school. It was there that her intelligence became first apparent, as she impressed both her instructors and the royal observers who kept an eye on the classes for who to recruit into royal service. Jana fit the bill of what they were looking for from even an early age, and upon graduating she was recruited eagerly by members of the Batisvani civil service caste. But despite her parents' insistence that she advance, Jana refused. She didn't want to leave her elderly mother and father to their own devices, instead wanting to inherit the family business. Well, that wasn't an option that was readily available, as she found one night. The suspicious deaths of young Jana's parents just two weeks after her refusal, leaving only her brother and herself alive, spurred her to join the civil service. If not to support their now-shrunk nuclear family, then to find some sort of closure - or maybe revenge. After all, it was the right motivation for her. She took her brilliant mind and her ruthless pursuit of success with her, two traits that settled naturally into place in Batisvana's diplomatic corps. Jana went on expeditions to foreign lands, all the while loyally representing the wills of the Batisvana crown and king. She was glad she didn't have to stay in the Royal Pavillions: court life quickly found a disgust in her, and it was more than welcome for her to unravel the knots and puzzles of foreign cultures. Her service was recognized in time, and Jana ascended the ranks. She eventually received the posting of Ambassador to the Acadorian Court - the most prestigious diplomatic posting in the entire corps, and the one with the most responsibilities. Of course, she wasn't worried of her skills. The best place to prove her worth would be on the stage of the largest country in the world. Pyromancy: Asura are overwhelmingly aligned with the elemental affinity of fire, Jana included. Their proficiency naturally increases with age, so Jana is considered a formidable firecrafter: one of her many skills that resulted in her ambassadorial appointment. She can conjure a white-hot fire that can reduce organic material to ash in seconds. This skill has been refined and strengthened over the years through her studies, so much that it allows Jana to stand on equal footing. Fireball: A standard fireball, conjured to the size of a grapefruit and thrown from one's hand. It is Jana's primary way of engaging at long distances. Blade of Banishment: Jana condenses her conjured fire into a thin estoc, which she wields like any other sword. The blade is a tongue of pure flame that burns "hotter than the Sun" (her own words): anything it touches evaporates from the sheer heat. Jana, of course, is unaffected, protected by her asura heritage. Swordfighting: Jana has had practice with various types of weaponry, but prefers rapiers and similar blades. This not only came up as a way for her to practice self-defense, but also as one of the so-called "noble arts" of Batisvana. Intelligence: Incredibly book-learned and wise, there is little that escapes Jana's observation. She has honed her senses and her faculties to the utmost over the years, and has studied all she needs to know about the various countries and cultures that she has visited. It is quite evident that her portfolio in this regard is immense. Theme: l8r m80
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Azrez saw massive white armor things. They were like carts but way bigger, and the men in it where wearing some kind of armor aswell. It was at that point he saw bandits raiding them, and he could only think to kill. He took out his scythe and started running as fast as he could. At the time he got there he saw lots of bandits and some of those armored guys. He knew that the armored guys would not live through this, but he was curious about them and thus he decided to fight with them. He saw fear on the bandits faces, as they saw who he was. He started going crazy, his sword chopping through the bandits as if they were some twigs. He chopped one in half, the other right through his face. The next one tried to stab him in the back, as he did a barrel roll to dodge he let out a furious scream. Then a black cloudy gas appeared, and the bandits whom breath it in went insane. They started to kill other comarades and shouted weird things. He continued on chopping through and fighting with his magic and swords. When he got hit by an arrow his armor just blocked it and he went on. After a while, with some help of the armor dudes, most of them were dead, and if they were not dead, they fled in fear. He took of his helmet and said: "So who are you guys, I am Azrez van Houten, Breather of Madness" You would hear some respect in his voice.
Name: Azrez Van Houten Titles: Master of The Fist Obliterator of Giants Breezer of Demonic Fury Disciple of the Death Age: 29 Gender: Male Race: Dragonborn Occupation: Independent Merc with Gabanre Affiliation: Gabanre Van Houten's brother Ray of darkness: See Gabanre The Monks of the Fist; Monks who follow the way of the fist, trained in all kinds of martial arts and ki control. Appearance: Personality: Strong-Willed, Humble, Patient and Carefull History: At the age of 9 Azrez got send to the monks of the fist to train. At the age of 14 Azrez had full control of almost all techniques, after this he got borred, and was sent on an expedtion to explore the mountains. After a while in the mountains he spotted a Giant, and Azrez decided to fight it. He completely obliberatated the giant with 5 punches the giant was dead. When he found the home of the giant he saw a gigantic pillar of Dark Ice, with in it a weird color armor. After melting the ice with his fists he felt a creepy power sliding into him. And when he left the home he heared a voice: "You are the chosen of the Breathers of Demonic Fury, from now on you can Breath madness itself." At first Azrez was confused, breathing madness what could that be. And thus he tried to test it on the first human being he found, and it made the human go insane. It started shouting weird things and took the first knife and went throwing it in wild around him. After that he found Betrayal, Terror Of Desecration a gigantic scythe used for reaping souls. Inside another pillar of Dark Ice. This encounter changed all of his fist powers to darkness. And thus he became a disciple of the Death. When all of this was behind him, he met his brother Gabanre again and they decided to become merc's in this realm. Weapons and Equipment: His fist Bruexach(His armor); This armor is forged by madness, the wearer is protected against any form of Dark energy(F.E. Dark magic and Madness). It enchances the wearers mental awereness to the point of sensing thoughts of living beings. It also repairs when the user uses Betrayal, Terror Of Desecration to reap souls. Betrayal, Terror Of Desecration a gigantic scythe used by death itself. When this kills you, your power will become the owners own power. Skills and Abilities: Adept at War; Azrez is a godlike strategist being capable of winning wars with 1 to 5 ratios. Martial Artist of Death; Azrez does know any Martial move, up to the point of knowing how to counter it. Magical Spells: Breath of Madness; Normal living being's who breath this tend to get really mad in their mind, the way variats between race. Quotes: "I'm one with the Death" "I will reap your soul"
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Welcome to the first installment of Roleplayer Guild's Character Development Thread! A writing exercise and a collaborative writing effort aimed at fellow writers. Interested? Be sure to give the OOC header a read, and feel free to join in afterwards. If the length of the thread becomes a bit daunting, don't be afraid to ask for a summary at the OOC. The warm morning sunshine peeks out from the eastern mountain crest, litting up a good part of the park. Very faint clouds decorate the sky, and a thin fog envelops the greenery of the park, upon whose leaves dew rests aplenty. Time of Day : 8:00 AM Weather : Clear, slightly windy.
Professor Alba An independent researcher and a senior alchemist. Short. Quarter-Musionian, which makes him somewhat long lived at ninety years old, although he looked two-thirds his actual age. A bit unmotivated and took everything in stride, especially now that he's in a very peaceful park for a vacation.
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(Alba) Tap, tap, the rhytmic sound of a wooden walking stick against the paved road accompanied the chirping of the morning birds. The spring air was fairly cold and blue, but comfortable. The owner of the walking stick was a short old man who appeared to be in his sixties, with grey ashen hair that he went through great pains to style properly. He came dressed in a suit of black, fairly formal as garments go, but not too out of place against the serenity of the park. His sharp eyes betray his supposed old age, as does his healthy skin coloration. Alba was his name, "What a nice place. Taking some time off might be the correct decision after all." he said to nobody in particular. His voice was slightly rasp, but firm and showed no lack of control. He walked to the side of the street, eyeing a white orchid upon which a small butterfly rests upon. As if reacting to the stare from his blue eyes, the butterfly fled off, causing Alba to emit a slight chuckle. He looked around; spotting not a single person, "Looks like I am the first to arrive." he said. His stray left hand moved to rub his beard for a second, before he returned to the middle of the road. Taking his time, the old man slowly walked down the path.
Professor Alba An independent researcher and a senior alchemist. Short. Quarter-Musionian, which makes him somewhat long lived at ninety years old, although he looked two-thirds his actual age. A bit unmotivated and took everything in stride, especially now that he's in a very peaceful park for a vacation.
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Park Entrance - North] (Mortosh/Zam) "Zam? You Awake?" Mortosh asked as he pushed the strange gate open and took step through it, His iron boots clanking on the stone pavement but he stopped when he felt Zam shift about in her hidey-hole "No i wasn't until you asked and it was such nice dream too" came the answer from Mortosh's Pocket companion who was shifting about in her hidey-hole trying to return to the preferred sleeping position but quickly gave up when she figured it was a waste of time so she opted to instead to fly out of her pocket and place herself on Mortosh's Shoulder "Let Me Guess It Was About The Land Of Sugar And Cake" Zam shook her head "No it was the one about me slaying King Applemint. But why did you wake me?" "Because We Have Arrived" Mortosh Answered as he looked around around the odd park ("I May Not Know Where We Are But It Is Beautiful")
Mortosh a cleric of Trew Barton, Medium sized skeleton who lacks the lower-jaw (so when he speaks it comes out as muffled) and hides his undeath with an enchanted hood that makes a black void (with two blue lights where his eyes should be) appear where his face should be, iron boots, chest plate, gauntlets and blue mage robe. He an calm, anti social and friendly skeleton who dislikes conflict but will defend himself and his friends. Zam Is Mortosh’s lifelong companion/Mouth Piece, A petal Blue skinned and winged pixie like creature. Who loves sugar, music, battle and travelling Mortosh and Zam Speak to one another through a spell called "Chatter" Which is represented by everything Mortosh says appearing in Italics. this does not mean that Mortosh is unable to speak without the spell he can speak but as mentioned before it comes out as muffled
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(Alba) (Cecil) Awww, vacation! Cecil was soaking up the sun and wonderful smells emanating from the parks garden in a state of euphoria. This was going to be a good time. That was until he came to the startling realization that he had no idea what he wanted to do. The day was just beginning and there wasn't any other visitors around yet. Cecil pulled out the brochure of the park he received, hopefully this would give him ideas. Flipping past the boring info about the park, Cecil scanned the map of the park. The only part of the park that looked interesting was the beach, but with no one there, what was he to do? It would look pretty lame if he were to sit out there alone. Finally he decided to head to the hotel maybe he could take a nap, he HAD woke up four hours earlier than usual to get there. A devilish grin spread across Cecil's tan face, as he spied an old man entering the park. The early bird gets the worm, he thought to himself as he tip-toed towards the man. Alba probably wouldn't hear Cecil coming, and if he didn't Cecil would spook him and run off.
Cecil/Floppy Fists Cecil, better known as Floppy Fists, is a disgrace of a superhero. In his mid-twenties, flipping burgers, and not even considering college, Cecil isn't that adventurous of a person. The reason why he has donned the super-identity of Floppy Fists is his fingers which, after a strange university experiment, he can make ten feet longer after five minutes. Now this man, dons an outfit of all black and uses his fingers, meager wits, and his sneakiness to fight crime as a spy, for a small fee. Cecil currently resides in the city and lives alone, though he does spend considerable time with his buddies. Note: Cecil has a rather ambiguous Mediterranean European face, and is a slick liar. His fingers have a sticky texture and can bend in all sorts of ways, when long.
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(Alba, Cecil) Alba viewed the occasional flowers as he slowly trod along the path, occasionally stopping to appreciate the finer details. Hailing from a land of harsh cold, such strong greenery were unusual for him. Not to the point where it dulled his senses, however. The rhythmic tapping of his stick ended with a louder, more punctuated tap that would've scared nearby birds; He then turned around, facing Cecil's general direction, "Young man, it is rude to sneak up on an old man with a weak heart." he said, his voice slightly louder than normal. His expression stayed neutral, as if intending to not threaten the other man.
Professor Alba An independent researcher and a senior alchemist. Short. Quarter-Musionian, which makes him somewhat long lived at ninety years old, although he looked two-thirds his actual age. A bit unmotivated and took everything in stride, especially now that he's in a very peaceful park for a vacation.
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Kyle left the East entrance and looked around. Someone had reported a portal opening in the city, and he had been ordered to investigate. Without knowing about this area, however, he decided to not use his powers in case the people in the area didn't know about such things. He saw an old man and a young man standing in the park and walked over to them. "Hello," he said, hoping he wasn't interrupting them. "I seem to be a bit lost. Could you tell me where I am?"
Alias: Kyle Long Once a simple computer repair technician in an electronics store in D.C., when he discovered his powers he was found out by the Bureau of Paranormal Investigations, a division of the FBI which deals with criminal cases in which those with powers and non-humans are involved. He has been with them for only a few months, but has learned much thanks to his partner, a half-succubus he went to high-school with named Janet, and his trainer, a Seraph name Michael. He has the power to duplicate any energy or psychic power of those who are nearby, though how strongly he can duplicate it depends on how strong they are and how close they are to him. He can also sense what powers others have if they fall under one of those categories, and will maintain a weak copy of their ability should he use it enough. Other powers he's acquired includes demonic pyrokinesis (feeds on anger and hatred, though to light nylon or polyester require intense emotion. Easier to light things such as cotton and wood require less.), Gravity control (on something as large as him he is only slightly stronger than earth's gravity, and accelerates slowly. On lighter items it is more powerful), exorcism (produces a light from his hand which hurts evil spirits), energy channeling (lets him take energy from another person), Barrier (a wall of energy in front of him that can block weak attacks), Energy darts (small darts of energy that pierce their target), healing (causes the body to regenerate under his hand, but uses a lot of energy), telekinetic shockwave (pushes someone away) and stun ball (a ball of yellow energy which weakens an opponent). He has teleported before, moving through non-space, a place where thought and physical form merge, but he can't control it well enough to risk using it. He has used telepathy, species sensing, and perception distortion before (both the Succubus and Watcher (Roswell Alien) versions) as well as the Succubus ability to sense emotion, but he hasn't gained a copy of them to his knowledge.
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(Alba) (Cecil) (Kyle) Cecil couldn't believe it when the man noticed him sneaking. It was frustrating for an aspiring spy like him to be caught, especially by a guy who was probably hard of hearing. As he hurried to prepare a lie to tell Alba, he noticed a man approaching them, asking where they were. Cecil immediately jumped on this chance. Although he wasn't often caught sneaking, he was experienced enough to lie his way out of the situation. "This is the Character Park, a special resort," Cecil put on a kind polite voice for this lie, showing Kyle his brochure, "I saw that this gentleman here was about to trip himself on a plant root, and it wouldn't for him to hurt himself on vacation!" Cecil hoped that the old man wouldn't call his bluff. Next time, he had to be more conscientious about which geezers he'd try to spook.
Cecil/Floppy Fists Cecil, better known as Floppy Fists, is a disgrace of a superhero. In his mid-twenties, flipping burgers, and not even considering college, Cecil isn't that adventurous of a person. The reason why he has donned the super-identity of Floppy Fists is his fingers which, after a strange university experiment, he can make ten feet longer after five minutes. Now this man, dons an outfit of all black and uses his fingers, meager wits, and his sneakiness to fight crime as a spy, for a small fee. Cecil currently resides in the city and lives alone, though he does spend considerable time with his buddies. Note: Cecil has a rather ambiguous Mediterranean European face, and is a slick liar. His fingers have a sticky texture and can bend in all sorts of ways, when long.
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(Alba) (Cecil) (Kyle) (Lino) So this is the place, Lino thought as he stepped through the gates into the park. He had been assigned to come here, to keep watch and gather about this new place that his allies had learned of. A simple recon mission. But what he saw when he set eyes on the place was nothing he had ever dreamed of. Inside the park he saw what seemed to be a small commotion going on between three people at the entrance. He walked nonchalantly closer until he was within earshot, listening to what was going on as he pretended to be simply taking in the view.
Lino Frederick Lino is a member of a mysterious organization with the power to tell whenever something bad is about to happen in the future. He is tall and has blue sheened black hair and bright glowing blue eyes that he hides with a pair of sunglasses. Acting mysterious and aloof, he generally either charms or irritates whoever he meets. He also has a tendency to show off. Lino almost always will hide his actual feelings unless he is with someone he trusts and knows very well.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) Grun grumbled to himself as he made his way to the gate. Several miles away his tank had broken down, leaving most of his items stranded with it as he made his way to the park on foot. It had been a long trek for his stubby legs and large clumsy feet. Once he pushed open the gates, all he could think about was how tired he was, and how much of a break he needed after his long walk. Any normal sized person could make it in probably half the time, while a trained sprinter could have been here in less than half an hour. Turning to his right, he saw a bunch of pamphlets, ready for the taking of any newcomer. He pulled one off the rack, and quickly opened it. He picked out a few words he understood, but most of it was gibberish to him. He closed it and tucked it under his arm, saving it for some time later to attempt and read when he had the time. He moved away from the gate across the paved road, looking around as he did. He saw flowers on his way, something he never found himself admiring before. Even still they looked bland to himself, but he tried to take them in as something enjoyable. However hard he tried, he couldn't manage to find a way to like them. They were just a bunch of colors, blushed together in some pattern he didn't understand. Continuing along the path, he saw a young man seemingly also trying to take in the view he was, but not doing as well. Just beyond him, a small group of people gathered and talking. One of them appeared to be older, older than Grun, and just about the age his father would be at around this time. Then two other younger gentlemen, wearing strange clothing... even Grun understood it was strange... but did he? They weren't strange to the people wearing them. Perhaps he just truly hasn't gotten out enough to understand other people. He thought of changing his direction to walk up to them, to build up the courage to speak to them... but somehow he didn't feel he was ready. Besides, perhaps they are talking about something important? Wouldn't want to interrupt something important you know nothing about, would you? he thought to himself as he stood there plainly. He shook off the original thoughts of talking to them, and continued down the path as he turned his head to face back the way he walked. He had neared closer to the younger man than he had originally thought, roughly bumping into him and knocking himself down from the unexpected encounter. "Hey hey hey! Watch where you're going! Don't you know it's rude to block a dwarf's path!" he yelled out in anger from the ground he had thrown himself onto. He rolled himself from side to side, until he managed to get a good enough angle to push himself up to a standing position, brushing the dust and dirt off.
Grun Grun is an ancient dwarf, stolen in his infant years by a human in his younger twenties, searching for fortune and glory. In the land Grun comes from, dwarfs had hidden themselves away deep underground, lost in the ruins of their ancestors. Very few people knew they still lived, and even fewer had the luck of meeting one. After Grun was stolen from his home, his new 'father' lied to him, saying he was found abandoned, rather than stolen. His father was enthralled by the technologies of the ancient past, and he knew the dwarfs had created some of the best technologies, far more fathomable than anything at the time. He had not been very successful in reengineering the ancient technologies, so his discovery of Grun had given him hope in solving the ancient mysteries. As fate would have it, Grun disliked the idea of meddling with gears and levers. He didn't know what he liked doing, he just knew he didn't like doing what his father had spent his entire life's work on. His father tried convincing him many times over the years of him growing up, giving him broken 'toys' that had to first be repaired. Grun would simply look at it, think about how it works for awhile, then toss it aside. After many years of fruitless attempts of unlocking the mysteries of the dwarfs, Grun's father finally had given up. He knew his 'son' would never budge while he was alive... not at least, without a big push to set him in motion. Grun was nearing his older forties, and his father nearing seventy. Grun's father decided upon a plan, to fake his own death to spark Grun to take up his work after him. The day before his faked death, he gave his most prized possession, an ancient dwarvern tank, for Grun to attempt to repair. Of course, Grun wasn't interested. After Grun's father had 'passed away', he had felt sorry for never having connected with his father, so he took it upon himself to live his wishes by doing as he had always wished. Fixing things. Over the course of several more years, Grun fixed up the tank, along with many other projects laying around the house. Grun eventually found it hard to sit around the house, so he decided to go on a vacation to the Character Park, several days away with the ride of his mighty tank. How exactly he came to know of this mystical place, with a magical portal leading to it, is not important. All is that he would soon find it, and continue his life in hopefully new light.
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Nosta Vakhal Kyle said, slightly bowing to the man. "I apologize" in the Dwarven of his dimension, or more accurately "I make amends." Of course, the Dwarves weren't native to Earth, or at last his Earth, so there was the chance what little he had learned of the Dwarven language and culture wouldn't be the same, but he needed to at least try. He also ignored the dirt that the man was stirring up and getting on his suit and the fact that there was plenty of room to go around him. "Can I help you? I'm new here myself, but if I can, I'll assist you." Maybe on his world the Dwarves were a ruling class?
Alias: Kyle Long Once a simple computer repair technician in an electronics store in D.C., when he discovered his powers he was found out by the Bureau of Paranormal Investigations, a division of the FBI which deals with criminal cases in which those with powers and non-humans are involved. He has been with them for only a few months, but has learned much thanks to his partner, a half-succubus he went to high-school with named Janet, and his trainer, a Seraph name Michael. He has the power to duplicate any energy or psychic power of those who are nearby, though how strongly he can duplicate it depends on how strong they are and how close they are to him. He can also sense what powers others have if they fall under one of those categories, and will maintain a weak copy of their ability should he use it enough. Other powers he's acquired includes demonic pyrokinesis (feeds on anger and hatred, though to light nylon or polyester require intense emotion. Easier to light things such as cotton and wood require less.), Gravity control (on something as large as him he is only slightly stronger than earth's gravity, and accelerates slowly. On lighter items it is more powerful), exorcism (produces a light from his hand which hurts evil spirits), energy channeling (lets him take energy from another person), Barrier (a wall of energy in front of him that can block weak attacks), Energy darts (small darts of energy that pierce their target), healing (causes the body to regenerate under his hand, but uses a lot of energy), telekinetic shockwave (pushes someone away) and stun ball (a ball of yellow energy which weakens an opponent). He has teleported before, moving through non-space, a place where thought and physical form merge, but he can't control it well enough to risk using it. He has used telepathy, species sensing, and perception distortion before (both the Succubus and Watcher (Roswell Alien) versions) as well as the Succubus ability to sense emotion, but he hasn't gained a copy of them to his knowledge.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) Grun folded his arms after he had finished cleaning himself, listening to the young man speak. What did he say? "Nosta Vakhal" Was that some form of Dwarvern, perhaps? Maybe he thinks I can speak it, being one myself. he thought over the man's next words. Grun never learned to speak the dwarvern language, having been taken away at such a young age. He did know how to read a little dwarvern from some of his father's findings, but he could never figure out what most of it meant, just like the human language he read. "No, no no help. I'm just here to get away... such troubling thoughts back home, it's nice to get away." he said, looking over the young man closer. He thought again the strange apparel, but gave up quickly after thinking it may just be his own thoughts once again. He then thought back to his tank stranded out from where he had come, slightly afraid of what might happen to it sitting alone out there. "Wait... actually, there might be a favor you could help me with." he said, unfolding his arms and looking up at the man with a renewed face. "I had run into a little trouble on my way here, stranding my ride out in a river, along with most of my personal belongings. Perhaps you know of someway I could dry it out and get it going again, maybe after a short break here? I haven't gotten out very much as of lately, so my legs are like slime." he explained. "It may also help if we gather a few extra hands... my ride is a bit heavy for a measly two pair!" he laughed at the thought of himself and a young human pushing his large 'ride' out of the water. "A pulley system might be handy as well, unless you happen to have a means of making us breath underwater."
Grun Grun is an ancient dwarf, stolen in his infant years by a human in his younger twenties, searching for fortune and glory. In the land Grun comes from, dwarfs had hidden themselves away deep underground, lost in the ruins of their ancestors. Very few people knew they still lived, and even fewer had the luck of meeting one. After Grun was stolen from his home, his new 'father' lied to him, saying he was found abandoned, rather than stolen. His father was enthralled by the technologies of the ancient past, and he knew the dwarfs had created some of the best technologies, far more fathomable than anything at the time. He had not been very successful in reengineering the ancient technologies, so his discovery of Grun had given him hope in solving the ancient mysteries. As fate would have it, Grun disliked the idea of meddling with gears and levers. He didn't know what he liked doing, he just knew he didn't like doing what his father had spent his entire life's work on. His father tried convincing him many times over the years of him growing up, giving him broken 'toys' that had to first be repaired. Grun would simply look at it, think about how it works for awhile, then toss it aside. After many years of fruitless attempts of unlocking the mysteries of the dwarfs, Grun's father finally had given up. He knew his 'son' would never budge while he was alive... not at least, without a big push to set him in motion. Grun was nearing his older forties, and his father nearing seventy. Grun's father decided upon a plan, to fake his own death to spark Grun to take up his work after him. The day before his faked death, he gave his most prized possession, an ancient dwarvern tank, for Grun to attempt to repair. Of course, Grun wasn't interested. After Grun's father had 'passed away', he had felt sorry for never having connected with his father, so he took it upon himself to live his wishes by doing as he had always wished. Fixing things. Over the course of several more years, Grun fixed up the tank, along with many other projects laying around the house. Grun eventually found it hard to sit around the house, so he decided to go on a vacation to the Character Park, several days away with the ride of his mighty tank. How exactly he came to know of this mystical place, with a magical portal leading to it, is not important. All is that he would soon find it, and continue his life in hopefully new light.
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If we could get another vehicle out there, maybe we could pull it out, or even winch it out. Other than that, I'm not sure how to get it unstuck, and I don't know if it would even be possible to bring a vehicle through the portal to help you out. Unfortunately, none of Kyle's powers could help in this situation, unless making the vehicle a maximum of 10% lighter would help. Without knowing more about the technology of the man's world, he couldn't even know if they had the tech to winch it out. "I'm Kyle Long." he said, introducing himself.
Alias: Kyle Long Once a simple computer repair technician in an electronics store in D.C., when he discovered his powers he was found out by the Bureau of Paranormal Investigations, a division of the FBI which deals with criminal cases in which those with powers and non-humans are involved. He has been with them for only a few months, but has learned much thanks to his partner, a half-succubus he went to high-school with named Janet, and his trainer, a Seraph name Michael. He has the power to duplicate any energy or psychic power of those who are nearby, though how strongly he can duplicate it depends on how strong they are and how close they are to him. He can also sense what powers others have if they fall under one of those categories, and will maintain a weak copy of their ability should he use it enough. Other powers he's acquired includes demonic pyrokinesis (feeds on anger and hatred, though to light nylon or polyester require intense emotion. Easier to light things such as cotton and wood require less.), Gravity control (on something as large as him he is only slightly stronger than earth's gravity, and accelerates slowly. On lighter items it is more powerful), exorcism (produces a light from his hand which hurts evil spirits), energy channeling (lets him take energy from another person), Barrier (a wall of energy in front of him that can block weak attacks), Energy darts (small darts of energy that pierce their target), healing (causes the body to regenerate under his hand, but uses a lot of energy), telekinetic shockwave (pushes someone away) and stun ball (a ball of yellow energy which weakens an opponent). He has teleported before, moving through non-space, a place where thought and physical form merge, but he can't control it well enough to risk using it. He has used telepathy, species sensing, and perception distortion before (both the Succubus and Watcher (Roswell Alien) versions) as well as the Succubus ability to sense emotion, but he hasn't gained a copy of them to his knowledge.
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(Mortosh/Zam) Sam trudged along through the woods, letting his feet guide him along the well worn woody path towards Alice's home. Or, well, what was left of it. Well, more accurately, the amount of it Old Ambros's construction friends had managed to rebuild. He hadn't spoken to Alice or her grandfather since the old man had gotten out of the hospital, and even that had been only few strangled words of apology that he couldn't be sure he'd actually said anywhere but inside his own head. He honestly wasn't sure what he was going to do once he got there. What could he say to her? That house, it had been special to her. Even he could tell that. He supposed he could hammer nails, or whatever it was you did when building a house. Maybe he should apologize again. Maybe he should have brought a gift. Maybe, Maybe, Maybe, Maybe... Maybe he should have been watching where he was going, because it was during this stream of self doubt that he suddenly stepped out of the woods and through a gate. He stopped mid-stride, held in place by a finely developed sense that things had gone very weird. When a crazed, hatched wielding rabbit was out for your head you learned to listen to this sense. He looked around quickly, taking in the surroundings. In the calm, serene sort of atmosphere that permeated the place the only living inhabitant that Sam could see seemed starkly out of place. A mysterious hooded figure wasn't exactly the sort of person you wanted to meet in a dark alley and Sam couldn't decide if meeting one after walking through a mysterious gate was better or worse. He didn't exactly believe in fairies, but if the events of the past few weeks had taught him anything it was that you didn't have to believe in something for it to hurt you. He took a deep breath, spun on his heel, and ran back the way he came. A loud BANG! echoed through the area as he ran right into the only partially open gate and tumbled back into the park on his butt, gripping his throbbing head.
Samuel Wright Sam is a sixteen years old boy, short for his age, thin, with a mop of unruly red hair and a pale complexion. Just recently became very interested in what he misidentifies as Tulpas, creatures manifested through human thought, after he and two classmates ended the manifestation of a local urban legend threatening their quiet town. Thinks he's smarter than he is, speaks with authority provided he's not speaking to someone in person, and is still wracked the guilt for two very big mistakes he made during the investigation.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) Upon hearing an angry shout back towards the entrance Lino turned to see two people who had apparently just bumped into each other while walking. One was very short, and looked just like a dwarf from one of his friend's video games. But that couldn't be true, right? There was no such thing as dwarves. Lino listened into the two's conversation, only understanding what was said in English. There was a slight sense of danger emanating from them, as though there was a possibility of something bad about to happen to them. A vehicle dredged under water, what could go wrong? It would probably be best to go help them so that there was no chance of anything happening. Lino walked over towards them. "Hello, sounds like you are in need of assistance," Lino said, not bothering to hide that he had overheard their conversation. "Want some help?"
Lino Frederick Lino is a member of a mysterious organization with the power to tell whenever something bad is about to happen in the future. He is tall and has blue sheened black hair and bright glowing blue eyes that he hides with a pair of sunglasses. Acting mysterious and aloof, he generally either charms or irritates whoever he meets. He also has a tendency to show off. Lino almost always will hide his actual feelings unless he is with someone he trusts and knows very well.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) Another vehicle? He already assumes I have a tank! Perhaps he knows a lot more about the dwarvern race than just merely looking at him. I'll have to remember to ask him about it later. Grun thought with his arms folded once again. "Another vehicle should do nicely to pull it out, especially with some form of winching device. But aye, I believe your questioning getting another vehicle out there might be the tricky part... unless there's another gate somewhere, or perhaps one outside the gates. My own vehicle is the only I have known where I come from, so I do not know if it would be possibly to simply come across one nearby." he agreed with the boy's options. "We'll need help for this endeavor." "Kyle Long? Is that supposed to be some sort of joke?" Grun asked, unfolding his arms and standing straighter, as if ready to attack. "Well... I guess that makes myself Grun Small, ahahaha!" he bellowed, grabbing his belly as he laughed. "Splendid to meet you! I can't thank you enough for your help, considering we manage to get it unstuck. I should be fine handling any damage it might hold, either way." he said, calming down as his speech went on. Another young man seemed to walk up to the two, apparently listening in on what they had been conversing. Luckily, however, Grun and Kyle had just been needing some more help. "We certainly are in need of some assistance." he replied, "You don't happen to have access to a vehicle, do you?" he asked as he refolded his arms once again. He couldn't help but eye the strange clothing the human wore. This one obviously was different... but, Grun still didn't know why. He still assumed it was just himself being weird.
Grun Grun is an ancient dwarf, stolen in his infant years by a human in his younger twenties, searching for fortune and glory. In the land Grun comes from, dwarfs had hidden themselves away deep underground, lost in the ruins of their ancestors. Very few people knew they still lived, and even fewer had the luck of meeting one. After Grun was stolen from his home, his new 'father' lied to him, saying he was found abandoned, rather than stolen. His father was enthralled by the technologies of the ancient past, and he knew the dwarfs had created some of the best technologies, far more fathomable than anything at the time. He had not been very successful in reengineering the ancient technologies, so his discovery of Grun had given him hope in solving the ancient mysteries. As fate would have it, Grun disliked the idea of meddling with gears and levers. He didn't know what he liked doing, he just knew he didn't like doing what his father had spent his entire life's work on. His father tried convincing him many times over the years of him growing up, giving him broken 'toys' that had to first be repaired. Grun would simply look at it, think about how it works for awhile, then toss it aside. After many years of fruitless attempts of unlocking the mysteries of the dwarfs, Grun's father finally had given up. He knew his 'son' would never budge while he was alive... not at least, without a big push to set him in motion. Grun was nearing his older forties, and his father nearing seventy. Grun's father decided upon a plan, to fake his own death to spark Grun to take up his work after him. The day before his faked death, he gave his most prized possession, an ancient dwarvern tank, for Grun to attempt to repair. Of course, Grun wasn't interested. After Grun's father had 'passed away', he had felt sorry for never having connected with his father, so he took it upon himself to live his wishes by doing as he had always wished. Fixing things. Over the course of several more years, Grun fixed up the tank, along with many other projects laying around the house. Grun eventually found it hard to sit around the house, so he decided to go on a vacation to the Character Park, several days away with the ride of his mighty tank. How exactly he came to know of this mystical place, with a magical portal leading to it, is not important. All is that he would soon find it, and continue his life in hopefully new light.
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Are you alright? Zam asked with Mortosh walking behind her who then walked past her, bent down and offered his hand to boy
Mortosh a cleric of Trew Barton, Medium sized skeleton who lacks the lower-jaw (so when he speaks it comes out as muffled) and hides his undeath with an enchanted hood that makes a black void (with two blue lights where his eyes should be) appear where his face should be, iron boots, chest plate, gauntlets and blue mage robe. He an calm, anti social and friendly skeleton who dislikes conflict but will defend himself and his friends. Zam Is Mortosh’s lifelong companion/Mouth Piece, A petal Blue skinned and winged pixie like creature. Who loves sugar, music, battle and travelling Mortosh and Zam Speak to one another through a spell called "Chatter" Which is represented by everything Mortosh says appearing in Italics. this does not mean that Mortosh is unable to speak without the spell he can speak but as mentioned before it comes out as muffled
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(Mortosh/Zam) "Are you alright?" Zam asked with Mortosh walking behind her who then walked past her, bent down and offered his hand to boy Glowing eyes. It had glowing eyes. He scooted away as the other guy leaned down, quickly scrambling to his feet and turning to face it and...the fairy. Yeah, there it was: an honest to god fairy. A tiny little blue lady. She'd spoken. She'd talked to him. As this realization dawned he felt himself calm down just a little. The Bunnyman had never talked. Everything he'd had to say was said through the swing of an axe. Were these two different from that? Where had they come from, anyway? He'd never heard any rumors or stories about fairies or ringwraiths living in the woods. Had these Tulpa come from somewhere else and settled here? Damn small reference pools, he didn't understand anything! Still, he wasn't dead. He'd thought for sure that he was dead when he ran into the gate. He decided he should probably work on keeping it that way. "I, uh..." he started, raising up his hands entreatingly. He looked around the serene little area again, licking his lips nervously. "I don't know where I am. If, uh, if I'm some sort of intruder I apologize. I did not mean to come here."
Samuel Wright Sam is a sixteen years old boy, short for his age, thin, with a mop of unruly red hair and a pale complexion. Just recently became very interested in what he misidentifies as Tulpas, creatures manifested through human thought, after he and two classmates ended the manifestation of a local urban legend threatening their quiet town. Thinks he's smarter than he is, speaks with authority provided he's not speaking to someone in person, and is still wracked the guilt for two very big mistakes he made during the investigation.
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you think we own this place? Zam then looked at Mortosh who seemed to be chuckling "No were just visitors like you also i am Zam Mano and That Mortosh he doesn't speak but he is a friendly skeleton" Zam said.
Mortosh a cleric of Trew Barton, Medium sized skeleton who lacks the lower-jaw (so when he speaks it comes out as muffled) and hides his undeath with an enchanted hood that makes a black void (with two blue lights where his eyes should be) appear where his face should be, iron boots, chest plate, gauntlets and blue mage robe. He an calm, anti social and friendly skeleton who dislikes conflict but will defend himself and his friends. Zam Is Mortosh’s lifelong companion/Mouth Piece, A petal Blue skinned and winged pixie like creature. Who loves sugar, music, battle and travelling Mortosh and Zam Speak to one another through a spell called "Chatter" Which is represented by everything Mortosh says appearing in Italics. this does not mean that Mortosh is unable to speak without the spell he can speak but as mentioned before it comes out as muffled
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(Mortosh/Zam) "you think we own this place?" Zam then looked at Mortosh who seemed to be chuckling "No were just visitors like you also i am Zam Mano and That Mortosh he doesn't speak but he is a friendly skeleton" Zam said. He was just going to pretend he hadn't heard that skeleton comment. "You're not?" he asked tentatively, relaxing a little more. An old tidbit of a story jumped into his head, something about the fae not being able to lie. Was that a thing? Did people believe that? If so, that meant they really were just visitors to...here. If that was true maybe they could help him figure out where here was. There was no shortage of old abandoned structures in the woods around town, but this place was far too well maintained to be one of them. "I'm Sam. I'm a, uh, well, I like to think of myself as a, sort of, an investigator." He said, remembering another tidbit that said to never give faeries your true name. He didn't know what powers these Tulpa might have (if that's even what they were) but he didn't want to push his luck. Better to just obey anything he remembered. "So, did you guys get an invitation to come here or...?"
Samuel Wright Sam is a sixteen years old boy, short for his age, thin, with a mop of unruly red hair and a pale complexion. Just recently became very interested in what he misidentifies as Tulpas, creatures manifested through human thought, after he and two classmates ended the manifestation of a local urban legend threatening their quiet town. Thinks he's smarter than he is, speaks with authority provided he's not speaking to someone in person, and is still wracked the guilt for two very big mistakes he made during the investigation.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) "No, can't say that I do," Lino replied. He had gotten here through some sort of portal. "I've heard that there is a hotel here, perhaps they have some trucks, or at least be able to send staff out to assist us."
Lino Frederick Lino is a member of a mysterious organization with the power to tell whenever something bad is about to happen in the future. He is tall and has blue sheened black hair and bright glowing blue eyes that he hides with a pair of sunglasses. Acting mysterious and aloof, he generally either charms or irritates whoever he meets. He also has a tendency to show off. Lino almost always will hide his actual feelings unless he is with someone he trusts and knows very well.
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(Alba) (Cecil) (Kyle) (Lino) (Grun) "Worry not, no harm was done." Alba made a small chuckle, seemingly waving off Cecil's worries with his hand. He had seen though his bluff, but it was never needed in the first place; Alba was not quick to anger. Now facing the young man and the gate some distance away behind him, Alba could spot the other newcomers, gathering amongst themselves. As Alba expected, he found many faces that would be unusual in his world. He refocused his sights on Cecil, "What a lively man. May I have your name, boy?" Alba asked, a light inquisitive tone mixed in with the slight distortion of age his voice had. "Mine is Alba, simply Alba. We of Musonian blood has but one word for our name." he said. In the gap between his introduction and Cecil's reply, he turned away and began walking with a slow, comfortable pace, as if urging Cecil to walk along deeper into the park.
Professor Alba An independent researcher and a senior alchemist. Short. Quarter-Musionian, which makes him somewhat long lived at ninety years old, although he looked two-thirds his actual age. A bit unmotivated and took everything in stride, especially now that he's in a very peaceful park for a vacation.
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Sleeping had become a luxury since he got locked up in Thornhall. Every morning, Kjolmar woke from the footsteps entering the hall. Experience taught him to be on his guard at all times. The bruises reminded him of the one time he didn't wake up on time. The saddest part was that he realized he couldn't even report the corrupted guards. Mutants no longer received equal rights as 'normal' humans since the war started. As the footsteps approached, Kjolmar sat up straight in his bed. When they stopped at his cell, he closed his eyes for one second as all hope got drained that they were just passing through. "B-5, come with us." one of them said. They always with two guards. Kjolmar wasn't sure why, since all prisoners were constantly drugged anyway. Perhaps they didn't want to risk any abilities gettign through or something like that. Kjolmar walked up to the front of the cell. "I didn't do anything." he tried as a last resort. One of the guard zapped him with a taser. "We didn't ask for your opinion, B-5." One should think you'd get used to the feeling of getting tasered but it made Kjolmar feel ill every single time. Kjolmar grabbed the bars in front of him in order not to fall to the floor from the pain. The bars started to bend a little, most likely a result from his suppressed powers. "Hey, cut it out." one of the guards said. The other one started to walk to the next cell. "Maybe we should take that one first." Panic filled Kjolmar's eyes. He couldn't let them take Felix, he didn't even know what they were planning this time. He had to think fast. "And here I was hoping for a threesome with you guys. Oh well, I'll just imagine it when I give myself a wank later on." It seemed to work, the guards came back to his cell. "Still Mr. wise guy, huh B-5? Let's see who will laugh last." They opened to the cell door but at that exact moment, their walkies buzzed. They were called in by their boss. "It seems to be your lucky day, B-5, enjoy it while you still can." With those words, they left the hall. Kjolmar threw himself on his bed, recovering from the tasering and relieved he dodged a bullet there.
Name: Kjolmar Delacroix Role: Mutant/prisoner Abilities (if mutant): Without the substance, Kjolmar could manipulate reality with his mind (sort of like the Jean Grey Phoenix in X-men). While under the influence of the substance, his abilities are limited to a weak version of telekinesis and telepathy, both asking a lot of energy for minimal results. Personality and/or background: Kjolmar used to have a light-hearted personality and loved to have fun in general. He did not actively participate in the Mutant war but because his abilities were registered, the government labelled him as a potential threat and he was sent to Thornhall. During his time there, his smile almost disappeared as a result of aggressive cellmates, corrupted guards and the lack of freedom. If it wasn't for Felix, the only true friend he made in there, he would've given up hope. Appearance (picture preferred):
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Felix had always been a heavy sleeper. He failed to wake up for alarms and bright lights and now his well-being relied on getting up on cue, his body wore the marks of abuse that reflected his inability to rouse himself from slumber. Yet out of necessity his body was adjusting. Today he had awoken has the fluorescent bulb in his otherwise plain cell had flickered on and lay with his eyes shut counting the footsteps down the hallway. His stomach tightened with apprehension as the guards approached and relaxed when they stopped short of his own reinforced door. His relief was quickly replaced by apprehension and he sat up to listen as, his now only friend, B-5 (or ‘K’ as he was known the Felix) conversed with their keepers. Felix whispered a “No” in alarm when the guards moved towards his cell instead. He stood, straightened himself out and positioned himself in the middle of his cell as chatter approached. But they never reached him, recalled by some witty remark from K. This time the “No” was louder. He shouldn't sacrifice himself for me. Sure he knows more about me than anyone else in the world, but that’s only because we've talked for hours and hours on end. We've never even met. At that point Felix stopped and wondered not for the first time what K actually looked like. Was the Belgian tall? Dark? Hairy? Facially attractive? A static buzz drew him from this repeated reverie. Then suddenly the noise outside stopped but only the same two pairs of footsteps receded. Felix lay down and savoured the cool touch of the floor on his near naked body. He turned to face the small grill in the wall beside him – the opening to an air duct that also piped to K’s room next door. The grill didn’t join the two rooms but the piping carried the vibrations from their voices into one another’s cells. He heard a small groan and couldn't help but smile. “You really have a kinky thing for tasers don’t you?”
Name: Felix Belleville Role: Mutant/prisoner Abilities: Without the substance, Felix has complete mastery of his three fold ability. He is a hydrokinetic and frigiokinetic, both of which combine to give him cryokinesis. Hydrokinesis: Felix can shape and manipulate water, inorganic compound with liquid and gas (steam, water vapour) including changing them from one state to other. Frigiokinesis: Felix can shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit." Felix can manipulate this energy flow, but is limited between zero kelvin (−273.15 degrees Celsius) and average human body temperature (+37 degrees Celsius). Cryokinesis: The combination of both above powers result in his ability to also create and manipulate ice in its various forms. However while under the influence of the substance, his abilities are limited to barely reducing the temperature to chill a glass of water. He loses all hydrokinesis due to the fine control needed on particular liquid molecules that are naturally so abundant. Personality and background: Born to an English mother and French Canadian father Felix was a studious but popular student who had recently graduated as a secondary school teacher. During his Phd on interrelationships between ecosystem variables in the high Arctic he voluntary signed up to the mutant registration especially if he could use his powers to help humanity. Whilst studying abroad his true potential was revealed in just a natural environment for his abilities. When he found out that his parents were innocent casualties of the mutant/human war his breakdown caused a blizzard that resulted in the death of two of this colleagues who were trapped out on the ice. One of them a recent lover. Felix’s thirst for adventure quelled and he returned to the UK to complete a teacher training course and then taught geography to secondary school kids. Well he did until not long after his 25th birthday when his house was deliberately set aflame. With his housemates burning and the inferno leaving him with no abilities to defend himself Felix was quickly incapacitated by the smoke and awoke in his cell. He’s been here for (he thinks) a few months now. The only thing apart from his guilt and sorrow keeping him company is Kjolmar in the cell next door. Appearance:
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The sound of Felix' voice always made Kjolmar smile, despite their horrible location. He crawled back up and moved towards the air duct. The floor was cold but it didn't matter anymore. "Yeah, it thrills me every day." he joked about the tasers. It wasn't easy to make a friend in Thornhall, even mutants turned on mutants in here. Kjolmar had imagined at least a thousand different looks when he heard Felix' voice. He'd find out soon, though. The head of staff had decided the inmates should get out of their cells more in order to make themselves useful in the form of mini-jobs. Their injections would be doubled though, to avoid any problems with abilities kicking in. Kjolmar had been designed as the head chef in Thornhall's kitchen. "Fee?" he asked, a little nervous. "We're still one guy short and I will eat my own toe if they put that Russian guy in my kitchen. Do you happen to cook?" For Kjolmar, the issue wasn't so much about the meals, he just wanted his only friend to be around him. A grin appeared on his face. "I wish the guards would eat our meals, I'd put some soap in them."
Name: Kjolmar Delacroix Role: Mutant/prisoner Abilities (if mutant): Without the substance, Kjolmar could manipulate reality with his mind (sort of like the Jean Grey Phoenix in X-men). While under the influence of the substance, his abilities are limited to a weak version of telekinesis and telepathy, both asking a lot of energy for minimal results. Personality and/or background: Kjolmar used to have a light-hearted personality and loved to have fun in general. He did not actively participate in the Mutant war but because his abilities were registered, the government labelled him as a potential threat and he was sent to Thornhall. During his time there, his smile almost disappeared as a result of aggressive cellmates, corrupted guards and the lack of freedom. If it wasn't for Felix, the only true friend he made in there, he would've given up hope. Appearance (picture preferred):
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Micheal was sitting down in the middle of his cell singing the forth movement of Beethoven's ninth symphony,His eyes closes and kept singing to himself imaging the music and his head. As he stood up now waving his hands up and down thinking of the music getting louder in his head,He stopped singing for a moment looking ahead of him walking close to the cell doors. "Che una bella mattina" He said in Italian glad that he had learned the language that he loved so much form his mafia friends, Leaning his head against the cell door trying to see if he could fit though the hole of the cell since his cell was designed for him to be blank with no windows or vents because he might escape though them.
Name: Nathan Jonathan Bates. Role: Mutant/Prisoner. Abilities (if mutant): The ability to transform into other people and is triple jointed and so he can fit into tight small spaces. Personality and/or background: Personality: Nathan is a clam level headed person calculating and thinking of solutions to the many problems in his life, He usually likes to keep to himself and will only speak when either he feels like it. Nathan has a dark sense of humor usually killing his victims in irony and rather humorous ways, When he does have friends he is loyal to them and will do his best to protect them but will have no qualm killing the friends that betray him. He is also a deeply religious man and will hurt anyone that is blasphemous. He also has lots of book smarts being knowledge about the world and the anatomy for example. Background: Nathan was born to a prostitute mother and a CEO of DeinoCorp for a father, He was abandoned by his mother and father living with his mother's grandmother who took care of him. His grandmother was a Roman Catholic and a very religious woman that scared him into being a deep christen and would beat him consistently. Because of this as a young boy he was very shy and would be contently bullied in school, Of course this ended very soon when he had gotten his powers getting them into trouble and even breaking the bones of the bullies. When he got out of highschool he moved to the big city with his friend who was a druggie, He himself did not do drugs and studied to go to college of course this did not go so well since his friend was killed and to avenge the death of his friend murdered the crime boss and his men.This got him into being hired by the Italian Mafia as a hitman and was trained to be a killer. During this time he was known as one of the best hitmen around and thanks to his powers he would usually leave no trace of his presence.However he was caught and sent to the mutant prison when he was caught for murdering his grandmother in a blind rage and is being told that he can get off early but doesn't because he still has his loyalty to the Mafia. Appearance (picture preferred):
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Of course he made light about the tasers. Typical K. He’d head from casual guard evesdropping that some of the more compliant prisoners were going to be granted more freedom in exchange for speciality skills or labour. Whilst he wasn’t especially skilled nor physically strong Felix had hoped that his complete lack of trouble making or escape attempts or even rudeness to the guards had made him a candidate. However yesterday he’d been disappointed when one of the friendlier guards informed him that he wasn’t on any list. Who needed a Phd wielding geography teacher when you wanted manual labour? Not for the first time since he’d been incarcerated he’d merely lay on his cot and cried. He was still feeling down and a twist of jealousy when Kjolmar’s suggestion made his stomach flip, the jealousy he’d felt at his only friend twisting into guilt. If K was serious he could actually do something with his life again, make a difference. Ok it was making slop but still… He’d finally meet his neighbour after many a daydream. Felix ignored K’s soap joke and got serious, “Are you kidding about the kitchen job? Because I was camp cook on expeditions so can hold my own, but I swear to god if you’re pulling my leg I will freeze your balls off. Literally.” He couldn’t help but smile at the end and hoped his tone hadn’t given his facial expression away.
Name: Felix Belleville Role: Mutant/prisoner Abilities: Without the substance, Felix has complete mastery of his three fold ability. He is a hydrokinetic and frigiokinetic, both of which combine to give him cryokinesis. Hydrokinesis: Felix can shape and manipulate water, inorganic compound with liquid and gas (steam, water vapour) including changing them from one state to other. Frigiokinesis: Felix can shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit." Felix can manipulate this energy flow, but is limited between zero kelvin (−273.15 degrees Celsius) and average human body temperature (+37 degrees Celsius). Cryokinesis: The combination of both above powers result in his ability to also create and manipulate ice in its various forms. However while under the influence of the substance, his abilities are limited to barely reducing the temperature to chill a glass of water. He loses all hydrokinesis due to the fine control needed on particular liquid molecules that are naturally so abundant. Personality and background: Born to an English mother and French Canadian father Felix was a studious but popular student who had recently graduated as a secondary school teacher. During his Phd on interrelationships between ecosystem variables in the high Arctic he voluntary signed up to the mutant registration especially if he could use his powers to help humanity. Whilst studying abroad his true potential was revealed in just a natural environment for his abilities. When he found out that his parents were innocent casualties of the mutant/human war his breakdown caused a blizzard that resulted in the death of two of this colleagues who were trapped out on the ice. One of them a recent lover. Felix’s thirst for adventure quelled and he returned to the UK to complete a teacher training course and then taught geography to secondary school kids. Well he did until not long after his 25th birthday when his house was deliberately set aflame. With his housemates burning and the inferno leaving him with no abilities to defend himself Felix was quickly incapacitated by the smoke and awoke in his cell. He’s been here for (he thinks) a few months now. The only thing apart from his guilt and sorrow keeping him company is Kjolmar in the cell next door. Appearance:
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Hahaha! Kjolmar laughed out loud, a rather rare sound within the Thornhall cells. "Leg-pulling and ball-freezing in one sentence. If I didn't know any better, I'd think my humor is contagious." His tone changed back to a more serious one. Thornhall seemed to have that effect on them. "Honestly Fee, the last cook could barely pour cereals in a bowl. Or so the gossip goes at least." Later that day, Thornhall Kitchen Kjolmar felt nervous while he waited for Felix. They had talked so much and opened up to each other without ever seeing each other's face. Would it be weird? What appearance were they expecting from the other? Suddenly he noticed another inmate. The only one he had seen before, by coincidence. Nathan Jonathan Bates. Kjolmar despised that guy. Not only was Nathan rumored to be a hardcore killer, his religious views could be called extreme. "Why are you in my kitchen, Bates?" Kjolmar hissed and looked at the nearby guards as if they should escort him out or something. They gave him an arrogant look. "Lower your voice, B-5. Don't forget you are an inmate too, not the Queen of England." Before the scene could get out of hand, Kjolmar heard two more guards approach behind them. One of them said to the guards who were already present "Here is the last one, Felix Belleville." Kjolmar turned around and stood face to face with Felix.
Name: Kjolmar Delacroix Role: Mutant/prisoner Abilities (if mutant): Without the substance, Kjolmar could manipulate reality with his mind (sort of like the Jean Grey Phoenix in X-men). While under the influence of the substance, his abilities are limited to a weak version of telekinesis and telepathy, both asking a lot of energy for minimal results. Personality and/or background: Kjolmar used to have a light-hearted personality and loved to have fun in general. He did not actively participate in the Mutant war but because his abilities were registered, the government labelled him as a potential threat and he was sent to Thornhall. During his time there, his smile almost disappeared as a result of aggressive cellmates, corrupted guards and the lack of freedom. If it wasn't for Felix, the only true friend he made in there, he would've given up hope. Appearance (picture preferred):
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"Your kitchen?I think you are wrong it is the prison's kitchen,And to answer your question i am here to help make food for these heathens" Nathan said with a smile heading towards the sink starting to wash his hands while singing a Catholic song that his grandmother song to him once when he was a child. Once he was finished cleaning his hands he went over to the grill and preparing the food that would be severed to the other prisoners.
Name: Nathan Jonathan Bates. Role: Mutant/Prisoner. Abilities (if mutant): The ability to transform into other people and is triple jointed and so he can fit into tight small spaces. Personality and/or background: Personality: Nathan is a clam level headed person calculating and thinking of solutions to the many problems in his life, He usually likes to keep to himself and will only speak when either he feels like it. Nathan has a dark sense of humor usually killing his victims in irony and rather humorous ways, When he does have friends he is loyal to them and will do his best to protect them but will have no qualm killing the friends that betray him. He is also a deeply religious man and will hurt anyone that is blasphemous. He also has lots of book smarts being knowledge about the world and the anatomy for example. Background: Nathan was born to a prostitute mother and a CEO of DeinoCorp for a father, He was abandoned by his mother and father living with his mother's grandmother who took care of him. His grandmother was a Roman Catholic and a very religious woman that scared him into being a deep christen and would beat him consistently. Because of this as a young boy he was very shy and would be contently bullied in school, Of course this ended very soon when he had gotten his powers getting them into trouble and even breaking the bones of the bullies. When he got out of highschool he moved to the big city with his friend who was a druggie, He himself did not do drugs and studied to go to college of course this did not go so well since his friend was killed and to avenge the death of his friend murdered the crime boss and his men.This got him into being hired by the Italian Mafia as a hitman and was trained to be a killer. During this time he was known as one of the best hitmen around and thanks to his powers he would usually leave no trace of his presence.However he was caught and sent to the mutant prison when he was caught for murdering his grandmother in a blind rage and is being told that he can get off early but doesn't because he still has his loyalty to the Mafia. Appearance (picture preferred):
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David woke in the dark void. His head pounding and heart racing a mile a minute. Everything felt.... funny. Like the world was just ever so slightly off its axis, not enough to matter, but enough to annoy you. Blinking a few times, he sat up to observe the near pitch darkness surrounding him. He could make out the shapes of his friends around him, but not much else. Indeed, the only source of light in this strange, mysterious place was the low glow of a neon green grid that ran underneath them. Dave rubbed at his eyes, trying to remember what the hell happened. It couldn't be a dream, his head and the massive aches in his back told him that much. Thinking back, he remembered nearly everything about the day. Waking up somewhat early to go shopping for a literal mountain of junk food, instant ramen, and booze. Racing back home to set up the consoles, and other equipment. Installing the numbers of various pizza and takeout places into his phone's speed dial. And then kicking back with a beer as he attempted a 'perfect speedrun' of Metroid Fusion as he waited for the first of his friends to arrive for the weeklong gauntlet of a non-stop, fully-livestreamed gaming marathon. One by one, they showed up and the festivities began. About 4 hours in, after getting blown out by Jaz in the semi-finals of an impromptu Street Fighter tournament, David noticed an old tv in the corner, and asked around to find out who brought it. Suddenly, the lights went out, and after a few moments of darkness, the CRT turned on. The grey light grew brighter and brighter until, without warning, a vortex of light, color, and misshapen figures surrounded them all and swallowed them up. Dave could remember seeing strange images as he fell, gradually fading away until he hit bottom with a light *thump* Suddenly aware of how silent it was, David tried to rouse the others. "Hey, you guys alright? Guys? Damn Toto... I don't think we're in Kansas anymore"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Aftering hearing David call out to everyone, Marona's eyes flatter open and sits up slowly as her senses are disoriented. Marona takes a mental check of any other injuries. Once there is none, Marona calls out "I am mostly fine. Been worse." Marona looks around at the green gridded flooring and darkness. "Yeah. This place looks like it came out of an old arcade game." Marona attempts to stands. Although she does so with success, she did it slowly and clumsily. "The timing is impeccable for something to intervene." Marona says with a smirk
Name: Marona Helderberg Nickname: Maronakins Appearance: Gender/Age: female/20 Gamer Title: TheTactician Chosen Game Mastery: White Knight Chronicles Active: Tipped arrows: Marona can change between a normal arrow, sleep arrow, stun arrow, poison arrow or an explosive arrow Active: Hymens: Marona can sing a song either to heal somebody or revive somebody back to life (latter once per game world) Passive: Eagle Eye: Improved Accuracy when using a bow but with a penalty to evasion Passive: Improved Item usage: All items used by Marona are better by 10% when wielding a bow. Personality: Marona is thorough and pays attention to the little details as well as the bigger picture. She may have an average IQ but has uncanny ability to understand concepts like logistics with ease. Marona has a good humor and is known to crack a joke, even in a dire situation. Marona knows the importance of allies and friends. Background: Marona's parents divorced when she was young and alternates living between her dad and mom. Although her mom hardly spends with Marona, her dad spent every available moment with her. One such activity was going to the local arcade on the weekend and getting ice cream afterwards. This is where the seed of her love for gaming was sowed. Marona's ability to plan and understanding of certain concepts, such as positioning and the rock-paper-scissors systems, made her specialize and extraordinary with RTS and more tactical-orientated RPGs. One of the the noteworthy games is the disgea series and its spin-offs. Her favorite game is White Knight Chronicles
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Amethyst had been looking forward to the livestream event, all of her friends gathered together for who knows how long to play various genre's of games. It was like a dream come true. She had went to the store to buy various brands of soda, realizing that not everyone was of the legal age to drink. She herself wasn't a very big fan of drinking, but she felt there had to be some sort of alternative at the party. After all, it wouldn't be that much fun if they couldn't even remember it in the morning. She could remember arriving a tad earlier than everyone in an attempt to get the best seating and to help set up as well. To her, she wanted this to be perfect, and for 4 hours or so when everyone arrived, it was. So then... as she looked around, she questioned why she couldn't really remember much after that. There was a void in her memory, almost like how there was a void like area around her as well. Darkness, the only light emitting from the ground was a neon grid below... She could make out the figures of her friends... And yet she sat there, attempting to think about how on Earth they managed to find themselves in this situation, unable to recall what exactly happened until finally, someone spoke up. They asked if everyone was alright, and soon after another voice responded with how it looked like they were in an arcade game. Though, she thought, how could they find themselves in such a place? "None of you spiked the food, right? This isn't some hallucination we're sharing?" She asked in her best attempt to stay calm and think rationally about the situation. "It's the only explanation I can think of..."
Name: Amethyst Nanarmi Nickname: Amy Gender/Age: Female, 21 Gamer Title: Raptor20025 Chosen Game Mastery: Xenoblade Chronicles Game Master Abilities: Passive Abilities: What’s an aimbot?: This simply refers to a passive effect that allows Amethyst to have better accuracy when using projectile weapons. Thus, she can be seen as an amazing and accurate shot. So Magic Does Exist: Amethyst has a connection to healing magic, though in a rather bizarre way. This will be covered in the Active Ability: By My Flesh and Blood be Healed. Appearance’s Matter: Based upon what weapon Amethyst can summon, from her bow to her rifle, her game master appearance changes to better suit that weapon. Purely cosmetic. Active Abilities: Summon Weapon: Summons Amethyst’s weapon, to which in Amethyst’s case revolves around keeping her distance with some sort of ranged weapon. Primarily, it is a sniper, but when technology such as it doesn’t exists, it devolves into a bow. However, if needed, she can summon a weapon that another xenoblade chronicles character has: excluding the monado. By My Flesh and Blood be Healed!: Amethyst resonates with the magic dwelling inside her, giving her the ability to transform her projectiles into healing ones that upon impact heal instead of hurt, absorbing into the body. This, however, comes at the cost that she herself must bear the pain that was recently healed for a brief moment. It may not come immediately, but it always comes. I Won’t Let Us Fall!: A deep powerful magic resonates within Amethyst, sacrificing her remaining energy and converting it all into a powerful magic projectile that she shoots into the air, exploding into a powerful healing mist that, well, heals the party significantly. However, it is a last resort type ability, as Amethyst is knocked unconscious for the remainder of the fight. Background: Amethyst was born into a military family, being the last child and thus the youngest. Her father, while caring, was constantly being sent away for months on end, leaving her mother to solely take care of the children. And while the older ones missed their father, Amethyst grew up used to his continuous absence. Instead, she remembers finding another way to pass the time and forget that her father had to keep leaving occasionally. When he was around, she often sat on his lap, watching him play all sorts of various games and learning from it as well. While the other children played outside, Amethyst instead could be found by some sort of gaming technology, attempting to figure out how to play properly alone. As time went on, so did the availability of various gaming consoles and genres. From computer gaming, Nintendo’s Gamecube and Game Boy Color, the Xbox, along with older consoles, there was never a dull moment in Amethyst’s life. She could often, if almost assured, around some piece of technology. She’d play Pokemon Crystal Version to Alien vs. Predator, and nearly anything in-between. The joy of playing Sonic the Hedgehog, the action of Battlefield 2142… All shaping her into a rather calm and sensible individual who thinks tactically and with her mind more than her heart. Other: Sonic the Hedgehog 2 on the Sega Genesis. Tis a gem that Amethyst remembers playing fondly when she was younger. Which seeing as she somehow managed to get to the final boss so young, before kindergarten, was in and of itself an achievement.
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...Uuuuughhhh. The large teen rolled over and gradually pulled himself into a sitting position. It has been way early to pass out from a mountain dew overdose or lack of sleep - the party was just getting started! He was helping to rev up some consoles when suddenly everything went dark (Not that surprising, considering the amount of electrical hardware plugged in simultaneously), but the sudden loss of gravity was definitely out of place. He was surprised to find himself completely unharmed. The lack of visibility around him prevented him from jumping to his feet - he stood up slowly and examined the silhouettes strewn in various poses around the dimly lit floor. People started speaking up as they rose to their feet, and he quickly realized he was in the same company - the entire human contents of the party have been magically transported into some weird techno-cave. "Hey, spike the food? Seriously, that damn mtn dew has enough spike without intervention." The others started to huddle in, naturally, trying to discern eachothers' faces, and he joined in. "This is probably some stupid prank by one of our parents or the other kids. Kind of elaborate, but what wouldn't they do to ruin a perfectly good arcade party?" Flustered, William threw up his hands. He knew his mother didn't really approve of the time he'd spend in front of his computer, but this was too creepy even for her.
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Aliron yawned and sat up, looking around with blurry eyes. At first glance he thought for sure he was in dreamland, the Tron like grid below him not making any sense. But a look around revealed the forms and voices of his friends. That and a pinch followed by an all too real sense of pain. What should he do now? Throw out a random theory like everyone else? "I daresay it doesn't paticularly matter how got here, but rather our next course of action. It seems like we can either stay here or began moving in a single direction. Other thoughts?" Aliron asked calmly from his sitting position.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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Alex Hill Alex groaned and slowly sat up. His head was hurting bad. Had he hit his head on something and knocked himself out. No, couldn't be that because he noticed everyone else having similar confusion to him. He looked around to realize that they were no longer in David's apartment. He spoke up to respond to William's inquiry, "I don't think anyone would be able to pull something like this off." He noticed the floor and tried looking down one of the lines to see where it ended, but saw no end to the specific line. "We better not be having a shared dream of Tron, SAO, or Log Horizon. That would totally ruin the mood of our gaming. I do have to agree with Aliron though. We can't just stay here."
Name: Alex Hill Appearance: Alex is 5'11, fairly muscular, has blue-green eyes and messy dirty blond hair. He tends to wear khaki shorts and a graphic tee with a faux-leather jacket with connected hood and sneakers. His Game Master outfit is not very different from his normal attire except it looks slightly more tattered and rather than the shorts he has jeans Also added are a backpack and gun holster. Gender/Age: Male/20 Gamer Title: SNIPERGENERATION Chosen Game Mastery: The Last of Us (Character abilities consist mainly of slightly above average stamina, agility, and stealth. He also has access to the various weapons used in The Last of Us.) Game Master Abilities: Passive: Increased Stamina, Increased Agility, Increased Stealth Active: Weapons Carrier: Can produce out of thin air the various weapons used within The Last of Us universe. Craftable: The ability to craft the various items used within the The Last of Us universe. Superior Hearing: The ability to, for a time, listen intensely for movement to locate enemies and the like. Background: Playing video games has almost always been the one thing that Alex would do. Games were an escape. He didn't like the real world because to him it seemed the real world didn't like him. He was always an outcast unless he met others who enjoyed playing a game. Whenever he met these people he was the head honcho. He was amazing at games and anyone who had issues with finishing a game or getting past a specific part would ask him for help. He could almost always figure out a way to beat it because it was just natural to him. He mainly enjoyed game which had a story to tell. Game developers like Naughty Dog and Telltale are his current favorites. He also loves games like the Mass Effect and Far Cry series. He would throw himself into these games becoming the characters. Then he met his current group of friends. Finally a group that could stand their own when it came to video games. He could just play and not have to worry about teaching how to play, and he loves it. Personality: (Introverted/Sensing/Thinking/Perception) To most Alex appears cold and standoffish, but those who know him extremely well realize he is just a quiet guy. He can seem rude but that is only because he is very direct and rarely lets bias change how he deals with things unless he REALLY dislikes someone. He is fiercely loyal and if someone hurts or wrongs someone he cares about(which is a really small list) he will defend them, but he rarely defends himself. He loves bringing characters to life and enjoys making people happy despite not seeming like it. He often acts as though he doesn't care about peoples opinions or how they feel, but he truly does care. The only time people get a dose of the real Alex are when he is playing a game or taking care of the less fortunate. He does quite a lot of volunteer work around the city from taking care of the elderly to working at shelters. No one at school knows that he does this though. Everyone just thinks he doesn't care, yet he does. Other: I didn't actually start playing games til I was about 7 and even then I didn't play a lot. The first game a played was either a crappy SpongeBob game you plug directly into the tv, a crappy Rocket Power PS1 game, or a not as crappy but still crappy computer Scooby-Doo game. As a full on gamer the first game I played was COD 4. That's when I started considering myself a gamer.
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Sam woke up. He didn't know what was happening, as the last thing he could remember was him being with the rest of his friends at David's place. There was a big gap in his memory between that moment and the present though. He looked around, seeing it was very dark except for the glowing grids in the ground. He stood up and turned to the others. He could barely recognise their shapes. "Guys, whoever planned this joke, I don't like it. Can we please turn on the lights again? I mean, I really don't feel comfortable with this." He said, panicing a bit. He didn't really like it when his friends played tricks with him, as he still didn't really feel as a real part of the group. He was even doubting about going to this gameparty in the first place, but his mother said 'Why not? it isn't like you do anything else besides sit behind that screen of yours, might as well do it with some others you know.'
Name: Samuel Spark Nickname: Sam Gender/Age: Male 18 Gamer Title: SunsShadow Chosen Game Mastery: Assassin's Creed (4) Game Master Abilities: Enhanced area stealth - Can blend in with crowds and spots with hiding oppertunities like a closet or tall grass Advanced parkour skill - Very skilled in parkour, ranging from jumping between roofs to climbing high poles Sailing mastery - Can sail/pilot any kind of watercraft (as long as they move over water, so no submarines or waterplanes) Dual sword fighting - Can use swords to fight, and is at his best when having two. Small firearm shooting - Can shoot small firarms (like a flintlock or a pistol) and carry up to 4 of them. Can also dual wield them. Advanced countering - Can directly counter incoming melee attacks (as long as they aren't too heavy) and dodge/block (with anything nearby, including other people) projectiles. He has to see the attack coming though, if they take him by surprise it will still hit. Background: IRL he's basicly just an average guy who likes gaming. As long as he can remember, he games. Whenever he isn't gaming, he is learning how to program software so he can make games later himself. Because he is one of the youngest, he sometimes doesn't totally feel comfortable with the others, but they are nice to him (most of the time), so he likes them. In-game on the other hand he is totally different. He is confident and always has a plan. He feels like he can take on anyone. He also has a tendency to speak in gamer language. (Like AFK, DPS, stuff like that.) (In this RP his personality is basicly mixed: when not doing anything active and with his friends his IRL personality surfaces because it's too real for him, and when actively 'gaming' his in-game personality surfaces.) Other: This thread reminds me of the time I got my first game (Super Mario Bros. Deluxe for Game Boy Color). Good times... Good times.
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The last thing Jaz remembered was jumping up off the couch with her hands thrust triumphantly in the air. Granted, she expected to breeze towards the finals - it had been her suggestion to have a little tournament in her area of expertise after all - but it still felt good to solidify her place in the finals. She was sporting enough to let her opponents take a round off of her - just so they could taste a bit of victory before utterly crushing them with the perfect full meter combo. It was like a science and she was a scientist. The feeling of joy still coursed through her as she opened her eyes - when did they get so...groggy - and took in the rather unfamiliar territory. This wasn't an apartment. This wasn't a couch. This wasn't anywhere she was familiar with. Had she hit her head on her celebratory jump? She WAS rather tall, after all. But this wasn't any hospital she had ever been...plus she wasn't alone here. As her eyes and ears focused, she heard the familiar voices and saw the familiar faces of those she was so thoroughly looking forward to trouncing with perfects and ultra combos. "It can't be a spiked drink, I didn't drink anything and I'm here," Jaz spoke up and stood up, her height announcing her presence along with her voice, "But I don't think this is a dream. Wait...someone pinch me or something, if it hurts then it's real, right?"
Name: Jasmine Figuero Nickname: Jaz Appearance: Jaz has something of an intimidating appearance and it starts with her height. She's 6'3" but that alone wouldn't make her intimidating - just tall - but her physical lifestyle has given her visible musculature and tone - especially in the arms, which she often has shown off by nature of wearing plenty of sleeveless shirts. Her hair, a dark, muddy brown, is always unkempt but cut short as she finds long hair to be more of a nuisance than anything else. While her stature and frame paint her as intimidating, it's really only when she's in the competitive zone that she comes off as unapproachably scary - other than her husky sort of voice, meeting Jaz in her day-to-day would be enough to show that she doesn't consider herself intimidating or odd at all. Gender/Age: Female/21 Gamer Title: Smooth_Jaz Chosen Game Mastery: Street Fighter Game Master Abilities: PASSIVES Double Jump: Much like many of the characters in a fighting game, Jaz can jump and then jump again in mid-air. She can jump forward, backward, and at angles. Battle Damage: As Jaz takes damage in battle, she 'builds meter' which allows her more uses of her actives. With enough meter banked, she can use her ultra. She has to take damage to build it rather than spamming a fireball to build it like a scrub would. I-Frame Advantage: It's a fancy way of saying that Jaz can move faster now but only on the ground. She can dash forward, backwards, and even run faster and longer until her stamina runs out. Draining her stamina means she has to let it recharge before she can dash again. ACTIVES Down Right Fierce: Jaz can use any of the projectiles from across the main series SF games, with the stronger ones gated by her current meter. A simple, weak Sakura-style hadouken costs no meter but does the least damage while a faster Chun-Li style kikkouken costs one meter and a Ryu-style hadouken costs two. She can burn all her meter (she has four slots of meter) at any point to power up the projectiles, but only to the next level of power. Sakura Hadouken would only be one tic stronger, as an example. Well Timed Forward: Rather than a block, Jaz adopts a parry system. If timed correctly, Jaz can 'parry' and mitigate the damage of incoming attacks. She still takes damage, but she gains no meter charge for it and if her health is low enough a succesful parry can still knock her out. However, when done well she can slap the face of god. ULTRAAAAAA: With four stocks of meter, Jaz can use one ultra ability from a Street Fighter character provided that she can make the initial hit on an enemy or it doesn't get blocked. If she's using a Metsu Hadouken, for example, it can be blocked and won't do the full damage. If she goes with a Hosenka, then if Jaz can't hit with the initial kick then nothing happens. It's very risk-reward and either leaves her open to be taken out or comes through in the clutch to potentially turn the tide of battle. Background: Jaz grew up in a rather poor home, with a father that ran away leaving Jaz and her mother to fend for themselves. Jaz never wanted much, knowing from an early age the stress of their living situation had on her mom. It was because of her lack of expendable funds that Jaz gravitated towards the fighting games. It happened on a weekend trip to the arcade with some friends from school - before arcades sort of fell by the wayside. Jaz had saved up as much as she could in the weeks leading up to the trip but that still only amounted to about three dollars in change. While the other kids went around trying the various games, the shooters and the classics and the beat 'em ups, Jaz was drawn to the fighting games. She found that she could get a lot of life out of just one quarter...provided she didn't lose, of course. Jaz learned the games she was drawn to, becoming somewhat known among the regular attendees of the arcade in the process. When Jaz put her quarter up, people knew she'd be there a while, taking on any challengers. Money matches of fighting games is what got her into college, with some aid and savings from her mom, and Jaz is studying mathematics in order to become a teacher. She still plays fighting games at a competitive level but would much rather not try and go 'pro', preferring to focus on her studies and having gaming as a hobby rather than a profession. The world always needs teachers. It might not always need someone who can full combo. Her knowledge of math has helped her in games as well, being able to count and time frames and combo timing to the point where she plays fighting games like she's playing a rhythm game - all about timing. Other: Jaz's favorite game is Street Fighter 3: Third Strike and she mains Makoto. The first game I saw played was Pac-Man. I never owned a console myself until the SNES days because my family didn't have a whole lot of spending cash growing up. But I played Super Mario Brothers at my uncle's house. I say 'played' but it was really watching him play. The first game I played by myself to completion was Super Metroid and it's probably why I regard it as my favorite game.
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I can't see anything around us. This is insane David said "I guess we should try to figure out where the hell we are and how we're gonna get back home. Someone pick a direction" Silence. "Yeah... me too guys" David fell back to the floor, defeated. After a few more minutes of relative silence and hopeless staring out into the abyss, David's head perked up, thinking he had just seen something sparkle in the distance. "Anyone else see that?" he said as he jumped to his feet. He waved his arms frantically and began to shout "HEY! OVER HERE! HELP US!" It sparkled again, slightly brighter than before, more noticeable. David kept waving his arms and crying for help. Some of the others joined in as well, until finally, their savior came into view. It appeared to be simply a bundle of pixellated light, floating in the darkness. It silently floated into their midst and rotated around, seemingly scanning the lifeforms around it. The light around began flashing as it began to speak, sounding remarkably like a calm C-3PO "Hello there. I see you all arrived safely. I can sense your confusion, so please allow me a moment to explain. I am Program Directory 348009- Navigation and Caretaking. For simplicity, you can call me Navi, if you wish. Apologies for this whole event, but once I explain, I hope you all understand that I had no choice. This is The Mainframe, or at least, an unused section of it. The Mainframe. Allow me a moment to convert what I have to say into terms you will all understand." Navi let out some robotic beeps as it processed. then it continued "While we have no remaining records on the full history of it, we know that The Mainframe has existed at least since the zenith of your world's technological boom. Think of it as a nexus point, upon which your internet was based, and it is under a grave threat, that I believe only you can stop. It began with a corrupted data file, infecting Default State Programs, which acted as the 'worker bees' of the proverbial colony here. They morphed into something akin to a virus, and began to attack the various systems of The Mainframe. The only area they were unable to conquer is the Datacore, The central processing unit of the entire system. If they were to reach that, they would have access to everything networked to The Mainframe. I fear they would able to use that access to destroy both our worlds. So I locked myself out and enacted a security measure. Using data from these 'video games' that your people adore, I have constructed a gauntlet of challenges to slow the Default's progress. They cannot adapt as quickly as organic beings. Even through their preferred method of hacking and infecting other AI constructs throughout the game worlds, they are limited by their programming. That is where you come in. If you were to enter these worlds and complete the challenges within before the Default, you would gain the key constructs necessary to access the Datacore, you could then use its power to delete the virus and return home" "This is crazy" David said "I don't know why we were chosen, I don't know if we can do this, hell, I don't even know if this is real, but if this is the only way for to get home, I think we should do it" He turned to his friends to see their response "What do you say guys? I did promise you all an epic week of gaming.... I mean yeah, this is not exactly the fun-filled relaxing time I imagined, but pretty close second right?" "Excellent" Navi exclaimed "Please allow me to properly arm you for the challenges ahead" At those words a band of light appeared around each of them. When it faded, they saw that a device had appeared on one of their arms, it resembled an old NES Power Glove, with way less buttons. Before any of them could comment a door began rising from the abyss in front of them, a wall constructing itself around it as it went. Above the massive door, in big block lettering, the words PRESS START "The device you have will prove to be an invaluable tool. It will allow you to properly equip yourselves for the challenges ahead. A quick analysis of your online records show that each of you have a particular video game you have shown mastery in. By pressing the large red button in the center of the control board, you will be equipped with armor and abilities from those games. The buttons surrounding it will allow you all to access those abilities, and the blue button will bring up a holographic readout of the games you will face as well as any other information I can offer" David took the lead, tapping the indicated button on his power glove. A brilliant flash of white light surrounded him, and when it cleared he was outfitted in the armor of a COG Gear. "Ok Navi, this is pretty cool. As long as you don't start screaming HEY LISTEN, we're all good" David joked. "Scanning. I have located the source and appreciate the humor. Please proceed to the door ahead"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Navi?! Will stepped forward to appraise the weird digital construct."Yeah, no. How about PDANAK? Or, like, Padonk. Heh. Podonok. Hehehehe..." He paused to appreciate his impressive wit that allowed him to use a new russian curse word he learned online just last week. But the door quickly soured his mood. He lunged in its direction and pulled on David's shoulder. "Look, uh, look man..." He was taken aback by David's sudden intimidating appearance. Was it even David anymore? "Um, this is obviously a trap, and I planned a single all-nighter for this. Why the hell are you cooperating?"
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Alirron followed along with this 'Navi's explanation, albeit somewhat warily. Their apparent recruition with a description of events that were hypothetically possible, but it seemed somewhat suspicious. After all this Navi was their only source of information, thus it was impossible to tell whether it was lying or not. In addition he found it odd that Navi found their information in game of choice online, given that his favorite brand at least, was entirely offline. Perhaps all games were connected to this mainframe of which it spoke. On the other hand, his options consisted of A) Going through the door and figuring it out from there or B) Waiting here and hoping something else happened. Option B would be really stupid. Aliron somewhat skeptically pressed said large red button and was greeted with an alarming sudden shift in his attire. In addition to the green clothes that, fittingly enough, were at the start of any Zelda game, he also came complete with a wooden shield and a master sword replica. Along with this came a somewhat disconcerting mental shift as he felt new knowledge flood into his brain for a moment. Aliron shook his head and placed both his sword and shield on his back in the typical idle stance of Link. "While you may have a point, we have little other option. Unless you wish to continue wandering in this barren digital land or waiting and hoping something else happens, we must take Navi up on her offer, at least for now." Aliron then stepped next to David and looked back at the rest of the group expectantly.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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Alex Hill Alex didn't know if they were dreaming or if this was real.All he knew was that as long as he was here with his friends he would push through it no matter what. He had to keep his mind focused and think logically. If what this 'Navi' said was true then they didn't have time to act like scared little kids, and hey it seemed like it'd be fun to play the games like this. At least there shouldn't be lag. Hopefully. After both David and Alirron showed there wasn't any immediate danger from pressing the start button, Alex stood and and said, "I'm not so sure it is a trap. I mean, what purpose would this Navi have for kidnapping us just to have us trigger some sort of trap. Sure maybe the things we would be fighting against might be working for Navi here, but come on playing the games we all love as the actual characters doesn't appeal to you at all. I for one can't wait to see what kind of experience lies beyond that door. Any gamer should want to jump at the chance to literally be the character from a video game. Not just holding the controller that moves them around. And Willie if it is a trap I'll pay you $50 bucks. Will that get you to participate?" With that Alex hit the button just like David and Alirron had. A bright light soon shined around Alex and when the light dispersed his clothes were now tattered and old looking. Also in place of his shorts were jeans. "Well. I definitely do not look as cool as David and Alirron right now."
Name: Alex Hill Appearance: Alex is 5'11, fairly muscular, has blue-green eyes and messy dirty blond hair. He tends to wear khaki shorts and a graphic tee with a faux-leather jacket with connected hood and sneakers. His Game Master outfit is not very different from his normal attire except it looks slightly more tattered and rather than the shorts he has jeans Also added are a backpack and gun holster. Gender/Age: Male/20 Gamer Title: SNIPERGENERATION Chosen Game Mastery: The Last of Us (Character abilities consist mainly of slightly above average stamina, agility, and stealth. He also has access to the various weapons used in The Last of Us.) Game Master Abilities: Passive: Increased Stamina, Increased Agility, Increased Stealth Active: Weapons Carrier: Can produce out of thin air the various weapons used within The Last of Us universe. Craftable: The ability to craft the various items used within the The Last of Us universe. Superior Hearing: The ability to, for a time, listen intensely for movement to locate enemies and the like. Background: Playing video games has almost always been the one thing that Alex would do. Games were an escape. He didn't like the real world because to him it seemed the real world didn't like him. He was always an outcast unless he met others who enjoyed playing a game. Whenever he met these people he was the head honcho. He was amazing at games and anyone who had issues with finishing a game or getting past a specific part would ask him for help. He could almost always figure out a way to beat it because it was just natural to him. He mainly enjoyed game which had a story to tell. Game developers like Naughty Dog and Telltale are his current favorites. He also loves games like the Mass Effect and Far Cry series. He would throw himself into these games becoming the characters. Then he met his current group of friends. Finally a group that could stand their own when it came to video games. He could just play and not have to worry about teaching how to play, and he loves it. Personality: (Introverted/Sensing/Thinking/Perception) To most Alex appears cold and standoffish, but those who know him extremely well realize he is just a quiet guy. He can seem rude but that is only because he is very direct and rarely lets bias change how he deals with things unless he REALLY dislikes someone. He is fiercely loyal and if someone hurts or wrongs someone he cares about(which is a really small list) he will defend them, but he rarely defends himself. He loves bringing characters to life and enjoys making people happy despite not seeming like it. He often acts as though he doesn't care about peoples opinions or how they feel, but he truly does care. The only time people get a dose of the real Alex are when he is playing a game or taking care of the less fortunate. He does quite a lot of volunteer work around the city from taking care of the elderly to working at shelters. No one at school knows that he does this though. Everyone just thinks he doesn't care, yet he does. Other: I didn't actually start playing games til I was about 7 and even then I didn't play a lot. The first game a played was either a crappy SpongeBob game you plug directly into the tv, a crappy Rocket Power PS1 game, or a not as crappy but still crappy computer Scooby-Doo game. As a full on gamer the first game I played was COD 4. That's when I started considering myself a gamer.
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Sam was a bit scared. This whole situation seemed to be forced onto them. However, as he and his friends finished listening to what 'Navi' had to say, and his friends tried to reassure them there was nothing to be afraid of and it was actually quiet fun, he started to follow their lead, but hesitated before putting the glove on. However, when he saw his friends put on the their new gear, he got excited. At was no secret his favourite game was Assassin's Creed, and when he pushed the button, the light overwhelmed him. When the light dimmed though, He felt himself lighter and at the same time sturdier. He also saw himself with a hood on, and looked down to see himself have one of Edward Kenway's customes, more specificly a fully upgraded Pirate Captain outfit. It looked well on him, and he loved the way he felt. He slowly looked around clockwise, arms wide, showing off his custome to the others. "This is amazing!" He said, the being so happy he jumped in the air and automaticly did a backflip. "WOW! What was that?!" He asked, normally not being that light or agile.
Name: Samuel Spark Nickname: Sam Gender/Age: Male 18 Gamer Title: SunsShadow Chosen Game Mastery: Assassin's Creed (4) Game Master Abilities: Enhanced area stealth - Can blend in with crowds and spots with hiding oppertunities like a closet or tall grass Advanced parkour skill - Very skilled in parkour, ranging from jumping between roofs to climbing high poles Sailing mastery - Can sail/pilot any kind of watercraft (as long as they move over water, so no submarines or waterplanes) Dual sword fighting - Can use swords to fight, and is at his best when having two. Small firearm shooting - Can shoot small firarms (like a flintlock or a pistol) and carry up to 4 of them. Can also dual wield them. Advanced countering - Can directly counter incoming melee attacks (as long as they aren't too heavy) and dodge/block (with anything nearby, including other people) projectiles. He has to see the attack coming though, if they take him by surprise it will still hit. Background: IRL he's basicly just an average guy who likes gaming. As long as he can remember, he games. Whenever he isn't gaming, he is learning how to program software so he can make games later himself. Because he is one of the youngest, he sometimes doesn't totally feel comfortable with the others, but they are nice to him (most of the time), so he likes them. In-game on the other hand he is totally different. He is confident and always has a plan. He feels like he can take on anyone. He also has a tendency to speak in gamer language. (Like AFK, DPS, stuff like that.) (In this RP his personality is basicly mixed: when not doing anything active and with his friends his IRL personality surfaces because it's too real for him, and when actively 'gaming' his in-game personality surfaces.) Other: This thread reminds me of the time I got my first game (Super Mario Bros. Deluxe for Game Boy Color). Good times... Good times.
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The small amount of silence before some sort of pixelated arrived was rather nice in the eyes of Amethyst. After all, seeing as a majority of them weren't panicking, it allowed her to try to analyze the situation a bit more. Granted there wasn't much to analyze, but a good sniper knew to survey the surroundings and always be alert on the off chance something would happen. That something was a light in the distance that a majority of the others called out towards, but not her. She was simply watching as it approached, not entirely sure if that was the best course of action of everyone to take, but fortunately as the light began to speak, it seemed to not be hostile. And while that was a relief, She still was relatively on the unsure side, even if a majority of the others weren't. And while she wanted to voice her opinion on the matter and somewhat side with William, she instead decided she would instead observe what happened to the others. One of them now looked like Link from the Legend of Zelda, and she found that somewhat fitting for him. He did like that series a lot... In fact, the more she watched as the others started to press the start button, the more they took on appearances or something fitting from a game that they were seen as the best at. That made her question what her own appearance and overall style would be... She was often either the healer or sniper in a majority of her games, and that went rather well when playing Xenoblade Chronicles with the character Sharla... And since there was no immediate harm, she too pressed the button, her rather casual outfit replaced in a ray of light with what looked like light armor, a blue cape, and even a beret to match. She looked like some sort of military official, and her only concerned that was raised from the fact that they were going to go into a video game world was, well, did that mean they could die?
Name: Amethyst Nanarmi Nickname: Amy Gender/Age: Female, 21 Gamer Title: Raptor20025 Chosen Game Mastery: Xenoblade Chronicles Game Master Abilities: Passive Abilities: What’s an aimbot?: This simply refers to a passive effect that allows Amethyst to have better accuracy when using projectile weapons. Thus, she can be seen as an amazing and accurate shot. So Magic Does Exist: Amethyst has a connection to healing magic, though in a rather bizarre way. This will be covered in the Active Ability: By My Flesh and Blood be Healed. Appearance’s Matter: Based upon what weapon Amethyst can summon, from her bow to her rifle, her game master appearance changes to better suit that weapon. Purely cosmetic. Active Abilities: Summon Weapon: Summons Amethyst’s weapon, to which in Amethyst’s case revolves around keeping her distance with some sort of ranged weapon. Primarily, it is a sniper, but when technology such as it doesn’t exists, it devolves into a bow. However, if needed, she can summon a weapon that another xenoblade chronicles character has: excluding the monado. By My Flesh and Blood be Healed!: Amethyst resonates with the magic dwelling inside her, giving her the ability to transform her projectiles into healing ones that upon impact heal instead of hurt, absorbing into the body. This, however, comes at the cost that she herself must bear the pain that was recently healed for a brief moment. It may not come immediately, but it always comes. I Won’t Let Us Fall!: A deep powerful magic resonates within Amethyst, sacrificing her remaining energy and converting it all into a powerful magic projectile that she shoots into the air, exploding into a powerful healing mist that, well, heals the party significantly. However, it is a last resort type ability, as Amethyst is knocked unconscious for the remainder of the fight. Background: Amethyst was born into a military family, being the last child and thus the youngest. Her father, while caring, was constantly being sent away for months on end, leaving her mother to solely take care of the children. And while the older ones missed their father, Amethyst grew up used to his continuous absence. Instead, she remembers finding another way to pass the time and forget that her father had to keep leaving occasionally. When he was around, she often sat on his lap, watching him play all sorts of various games and learning from it as well. While the other children played outside, Amethyst instead could be found by some sort of gaming technology, attempting to figure out how to play properly alone. As time went on, so did the availability of various gaming consoles and genres. From computer gaming, Nintendo’s Gamecube and Game Boy Color, the Xbox, along with older consoles, there was never a dull moment in Amethyst’s life. She could often, if almost assured, around some piece of technology. She’d play Pokemon Crystal Version to Alien vs. Predator, and nearly anything in-between. The joy of playing Sonic the Hedgehog, the action of Battlefield 2142… All shaping her into a rather calm and sensible individual who thinks tactically and with her mind more than her heart. Other: Sonic the Hedgehog 2 on the Sega Genesis. Tis a gem that Amethyst remembers playing fondly when she was younger. Which seeing as she somehow managed to get to the final boss so young, before kindergarten, was in and of itself an achievement.
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A cringe of disbelief and disappointment spread all over William's pudgy face. "...Seriously. Ya'all's seriously doing this?" He threw up his hands again. A certain imbalance made him look at his right hand, where the "glove" resided. He pursed his lips, his mind racing as he turned the device this way and that in front of him. He could feel his inner kid, beating against the back of his eyes, trying to smash the wall of logic that kept him away from William's thoughts. At that moment, he began to realize how scared he was. There was infinite darkness in all directions, a weird device was forced onto his hand, his friends were wearing some kind of weird teleporting cosplay, and he didn't even call his mom to say goodnight... At least he wasn't hungry. Which only made things weirder. The red button. What would happen to him? Which would be the game that would inspire his weird equipment? He knew which game he wanted it to be, but that was impossible, wasn't it? "Fine. Screw you guys, I'm saying I told you so in advance. My death is on you, and I choose to be buried with my PC." He spat right before smashing his fist into the red button. A glow appeared underneath the fat teenager's clothes, stronger by the second, until he looked like a giant jack-o-lantern. A hum accompanied the glow - a strange high-pitched sound, like a boiling kettle, that made everyone uneasy. And while he looked at his hands, both terrified and curious, he seemed to inflate, as if by the light and sound. A few seconds of this, and the effect abruptly disappeared. "Well, I guess nothing-" HALLELUJAH A great explosion shook the silence. And on the smoking remains of what once was William, stood a large, fleshy, disgusting creature, about half of William's height and with a gigantic face. It blinked at its surroundings, then shook a meaty fingerless hand that hung on thin air. HELLO A sound effect more than a voice came from its mouth. It blinked in surprise, then looked at its floating hands. The innocent expression slowly turned to horror. OH NO!
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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After hearing Navi's retelling of the history of the place that they are in, Marina says "Navi, your story has a lot of similarities to Digimon. Anyways, who am I to judge? If most of us are going to press the button and becoming epic then I will give it a try." Marona pressed the button and a light envelop her entire body. Once the light fades away, Marona did not feel much different, except for the extra weight on her head. Marona touches the top of her head and feels two horns. As Marona touches the rest of her head and finding the pointed ears too, her now emerald eyes grow large. When she looked at her clothes, Marona says softly "I am a farian." She then realises what the others are wearing and what Navi said is now the reality that none of them knew was real. After composing herself, Marona looks at the problem at hand: getting to the data code. "Hey Navi. Could you provide more information on the gauntlets ahead or give us a training course? As good as we are at these games, I would feel more comfortable once I know the capabilities of my new form along with my team."
Name: Marona Helderberg Nickname: Maronakins Appearance: Gender/Age: female/20 Gamer Title: TheTactician Chosen Game Mastery: White Knight Chronicles Active: Tipped arrows: Marona can change between a normal arrow, sleep arrow, stun arrow, poison arrow or an explosive arrow Active: Hymens: Marona can sing a song either to heal somebody or revive somebody back to life (latter once per game world) Passive: Eagle Eye: Improved Accuracy when using a bow but with a penalty to evasion Passive: Improved Item usage: All items used by Marona are better by 10% when wielding a bow. Personality: Marona is thorough and pays attention to the little details as well as the bigger picture. She may have an average IQ but has uncanny ability to understand concepts like logistics with ease. Marona has a good humor and is known to crack a joke, even in a dire situation. Marona knows the importance of allies and friends. Background: Marona's parents divorced when she was young and alternates living between her dad and mom. Although her mom hardly spends with Marona, her dad spent every available moment with her. One such activity was going to the local arcade on the weekend and getting ice cream afterwards. This is where the seed of her love for gaming was sowed. Marona's ability to plan and understanding of certain concepts, such as positioning and the rock-paper-scissors systems, made her specialize and extraordinary with RTS and more tactical-orientated RPGs. One of the the noteworthy games is the disgea series and its spin-offs. Her favorite game is White Knight Chronicles
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"The gaming realms are countless and randomized, a necessary security feature of the DataCore" Navi stated "Although with some time, I believe I could decipher the formula and predict upcoming challenges with a 94% accuracy. As for training, if you would allow me a moment, I will access appropriate simulations for you all" A short time later, the group reconvened in front of the large glowing doorway, each of them having spent ample time getting used to their new powers. David stepped forward. "Ok everyone, I think we're as ready as we'll ever be to take this on, so here goes. Once we go through this door, we could end up anywhere, but if we stick together, and work as a team, we can make it out the other side of this alive. Here goes" David turned and took the first step through the door. A blinding white light enveloped him, slowly fading into darkness, as he emerged from the other side of the portal a familiar, melancholy theme began playing. "Oh, so much for starting off easy" He remarked sarcastically as the others began emerging from the portal, looking down at his armor, he noted that it had shifted to match the aesthetic of the Dark Souls world, appearing more medieval rather than futuristic. Down on his power glove, David noted that all of his active abilities had been locked out. He tapped on the INTEL panel urgently. "Scanning" Navi's voice said from the device "You have entered the realm of Dark Souls, although it appears that the data file was corrupted and the gaps were filled with similar data. Analyzing. Indeed. This version of Dark Souls will contain elements of all 3 games. Your goal is to eliminate 3 bosses and claim their souls. With those in your possession, you will be able to access the sealed room containing the first DataCore key. I will update you all with further information as it becomes available" "Wait!" David shouted "What about weapons? My abilities are locked out. Aliron and Sam have swords, Amy and Marona have bows, but the rest of us are defenseless!" "Ah, yes apologies, I will attempt to override the system's ability limiters to allow you to arm yourselves. One moment please" David looked down just in time to witness his Weapons Locker ability unlock itself. He tapped the icon and watched the holographic menu pop up. "I apologize for the lack of options, but I could only program it to give access to starting weapon sets for now, I will attempt to dig further into the files to give you more weapons as you proceed" "That's ok Navi, you did what you could. Alright everyone, who needs a weapon? I have access to a standard sword, a mace, a spear, a battle axe, and what looks like the pyromancer's glove, as well as a base shield"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Alex Hill As the group went off to train Alex had a little fun with the exercise. He had Navi produce for him the training stages from various military games. Namely COD4, Alpha Protocol, and the like. He had Navi throw in a few Clickers in the stages to make it more interesting. Needless to say he got well acquainted with how his powers worked and the weapons that came with. This would be fun. When they met back up in front of the door Alex was smiling wide. Honestly, it looked a little creepy. He was having to much fun with this already. At David's short speech however Alex mentally said, *I'll probably just go lone wolf.* That was, however, until he hopped through the door and heard the music. Oh, he recognized the music alright. "Seriously. One of the few games I haven't played." He audibly groaned. He wasn't gonna risk running off on his own when he had no experience playing the particular game world they found themselves in. He looked down at his attire to realize that it had slightly altered. Looked like something the commoners from medieval times would wear. At least this time it looked like something he wouldn't be seen wearing out and about. Actually now that he thought about it the clothing was fairly comfortable. Maybe he should start going to Renaissance Fairs so he could have an excuse to wear the clothes. When Daavid asked if they needed weapons Alex responded, "All I need is a bow and some stuff to craft with and I'll be just fine." At this he used his ability to pull out a bow and a chunk of arrows. He looked a little like Robin Hood actually. Now he just needed the hat.
Name: Alex Hill Appearance: Alex is 5'11, fairly muscular, has blue-green eyes and messy dirty blond hair. He tends to wear khaki shorts and a graphic tee with a faux-leather jacket with connected hood and sneakers. His Game Master outfit is not very different from his normal attire except it looks slightly more tattered and rather than the shorts he has jeans Also added are a backpack and gun holster. Gender/Age: Male/20 Gamer Title: SNIPERGENERATION Chosen Game Mastery: The Last of Us (Character abilities consist mainly of slightly above average stamina, agility, and stealth. He also has access to the various weapons used in The Last of Us.) Game Master Abilities: Passive: Increased Stamina, Increased Agility, Increased Stealth Active: Weapons Carrier: Can produce out of thin air the various weapons used within The Last of Us universe. Craftable: The ability to craft the various items used within the The Last of Us universe. Superior Hearing: The ability to, for a time, listen intensely for movement to locate enemies and the like. Background: Playing video games has almost always been the one thing that Alex would do. Games were an escape. He didn't like the real world because to him it seemed the real world didn't like him. He was always an outcast unless he met others who enjoyed playing a game. Whenever he met these people he was the head honcho. He was amazing at games and anyone who had issues with finishing a game or getting past a specific part would ask him for help. He could almost always figure out a way to beat it because it was just natural to him. He mainly enjoyed game which had a story to tell. Game developers like Naughty Dog and Telltale are his current favorites. He also loves games like the Mass Effect and Far Cry series. He would throw himself into these games becoming the characters. Then he met his current group of friends. Finally a group that could stand their own when it came to video games. He could just play and not have to worry about teaching how to play, and he loves it. Personality: (Introverted/Sensing/Thinking/Perception) To most Alex appears cold and standoffish, but those who know him extremely well realize he is just a quiet guy. He can seem rude but that is only because he is very direct and rarely lets bias change how he deals with things unless he REALLY dislikes someone. He is fiercely loyal and if someone hurts or wrongs someone he cares about(which is a really small list) he will defend them, but he rarely defends himself. He loves bringing characters to life and enjoys making people happy despite not seeming like it. He often acts as though he doesn't care about peoples opinions or how they feel, but he truly does care. The only time people get a dose of the real Alex are when he is playing a game or taking care of the less fortunate. He does quite a lot of volunteer work around the city from taking care of the elderly to working at shelters. No one at school knows that he does this though. Everyone just thinks he doesn't care, yet he does. Other: I didn't actually start playing games til I was about 7 and even then I didn't play a lot. The first game a played was either a crappy SpongeBob game you plug directly into the tv, a crappy Rocket Power PS1 game, or a not as crappy but still crappy computer Scooby-Doo game. As a full on gamer the first game I played was COD 4. That's when I started considering myself a gamer.
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Aliron nodded, getting a chance to become acquainted it their new... status, would be greatly appreciated. In a remarkably short period of time Navi had created a simulation that allowed Aliron to test the extent of his new abilities, and learn of those he had been unable to use. He stepped out of the simulation and stepped through the white light along with the others. Somewhat familiar music and the scenery revealed that they were in the world of Dark Souls. Though apparently an amalgamation of all versions. He didn't need any items yet so he couldn't pull anything out yet. From what he gathered he could probably get a new item before each new boss they fought. Luckily the worlds of Dark Souls and Legend of Zelda were very similar. The main difference was that in both combat and puzzles, Dark Souls was more liable to kill you. Yet the need to pay attention to your environment, analyze and fight your opponents appropriately, and be ever vigilant were all the same. Aliron grinned, this could be fun, he was somewhat eager to test his new skills against real opponents. "I'm equipped well enough on my own. It would be best if I lead I think, my skills are well suited to this world." His combat abilities should ensure he could fight anything, likely by himself or until help arrived and his keen eye should detect any traps before they triggered. "I also recommend staying in sight and shout range but not too close together, lest one trap or enemy take advantage of multiple people." Aliron said confidently, though not moving forward yet, it would be best to ensure everyone was ready before moving forward.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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The simulation was weird. The ability to perceive the world both from a first-person view and some kind of isometric overview made the Will-Worm dizzy for a while, his floating arms laying flat on the ground in front of his feet-body-tail-whatever. He was surprised how fast it became natural, though. Despite the "stage" being empty, he managed to measure and throw some trick shots with a toy-like bright green hand grenade that felt so familiar in his hand. Yeah, he could handle this. He checked what other weapons he had access to and found only the basic ones were unlocked. Eh. To be honest, that's all any pro player ever needed. When Will emerged from the simulated space, half of the group were already past the strange light portal that PODONOK (yeah, cyka) summoned. A sudden gust of cold wind made him shiver and back away, the view of the desolate, colorless landscape in front of them chilling him in more ways than one. He knew this game. Oh yes. It was a game that required much timing and skill. That he could respect. It also required much, much dying. One would say dying was an integral part of the game. I wonder how permanent our death is here, he thought aloud, but the only sound that came from somewhere in his form was OI NUTTER. He tried to summon one of those grenades, but the only thing that appeared is a weird pixelated inventory with badly drawn equipment. A quick look around the new options made him understand he wasn't completely lost. COME ON, THEN A small but painfully bright flame appeared inside Will's right floating fist. He tossed the fireball lightly into the air and caught it. Yeah. This could work.
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Marona trys out the few things that could remember from her Game mastery. After meeting up with the others and walking though the door, Marona is greeted by the oh so familiar music. Marona says "Yeah. I am a giant fan of death and despair." Marona draws her bow and cycles to her explosive arrow. " Aliron, I agree with you. I suggest Aliron and David be in front due to being more resilient by the looks of it. Sam and Alex is close behind to support the front line but also have a chance get to the back in case of a flanked ambush due to them to be more agile. the rest in the back taking out all the threats that those with melee cannot get to. Any objections?"
Name: Marona Helderberg Nickname: Maronakins Appearance: Gender/Age: female/20 Gamer Title: TheTactician Chosen Game Mastery: White Knight Chronicles Active: Tipped arrows: Marona can change between a normal arrow, sleep arrow, stun arrow, poison arrow or an explosive arrow Active: Hymens: Marona can sing a song either to heal somebody or revive somebody back to life (latter once per game world) Passive: Eagle Eye: Improved Accuracy when using a bow but with a penalty to evasion Passive: Improved Item usage: All items used by Marona are better by 10% when wielding a bow. Personality: Marona is thorough and pays attention to the little details as well as the bigger picture. She may have an average IQ but has uncanny ability to understand concepts like logistics with ease. Marona has a good humor and is known to crack a joke, even in a dire situation. Marona knows the importance of allies and friends. Background: Marona's parents divorced when she was young and alternates living between her dad and mom. Although her mom hardly spends with Marona, her dad spent every available moment with her. One such activity was going to the local arcade on the weekend and getting ice cream afterwards. This is where the seed of her love for gaming was sowed. Marona's ability to plan and understanding of certain concepts, such as positioning and the rock-paper-scissors systems, made her specialize and extraordinary with RTS and more tactical-orientated RPGs. One of the the noteworthy games is the disgea series and its spin-offs. Her favorite game is White Knight Chronicles
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Amethyst's own training area consisted of two different areas, one that appeared like a futuristic mechanical setting, filled with dozens of gears and pipes around the place, along with it being littered with various mechanical monsters, prime for sniping. The other side was a bit more medieval; a forested area filled with alien wildlife. Both of which, upon closer inspection, looked very familiar to areas within the game Xenoblade Chronicles... Which made sense to her. Regardless, she soon found out that, upon crossing over the gap between areas, her weapon and her appearance changed as well. When they finally reunited, she appeared to be slightly exhausted, yet had no, if at any wounds. She was still regaining her breath as they entered into Dark Souls, her eyes widening in horror at the realization of the game they entered. She knew exactly what they had just walked into, and while she took notice that her rifle was now a bow, and her rather futuristic appearance was now replaced with a blue haired archer outfit, that wasn't the important issue. If this was indeed that video game... Then someone was definitely going to die. Or we all were. "Well... I suggest we stick together now... Dark Souls is notorious for how hard it is, along with how its catchphrase essentially says you'll die, and it isn't kidding. If we go into this without a proper plan or a semblance of an idea of what we'll do, we're certain to die."
Name: Amethyst Nanarmi Nickname: Amy Gender/Age: Female, 21 Gamer Title: Raptor20025 Chosen Game Mastery: Xenoblade Chronicles Game Master Abilities: Passive Abilities: What’s an aimbot?: This simply refers to a passive effect that allows Amethyst to have better accuracy when using projectile weapons. Thus, she can be seen as an amazing and accurate shot. So Magic Does Exist: Amethyst has a connection to healing magic, though in a rather bizarre way. This will be covered in the Active Ability: By My Flesh and Blood be Healed. Appearance’s Matter: Based upon what weapon Amethyst can summon, from her bow to her rifle, her game master appearance changes to better suit that weapon. Purely cosmetic. Active Abilities: Summon Weapon: Summons Amethyst’s weapon, to which in Amethyst’s case revolves around keeping her distance with some sort of ranged weapon. Primarily, it is a sniper, but when technology such as it doesn’t exists, it devolves into a bow. However, if needed, she can summon a weapon that another xenoblade chronicles character has: excluding the monado. By My Flesh and Blood be Healed!: Amethyst resonates with the magic dwelling inside her, giving her the ability to transform her projectiles into healing ones that upon impact heal instead of hurt, absorbing into the body. This, however, comes at the cost that she herself must bear the pain that was recently healed for a brief moment. It may not come immediately, but it always comes. I Won’t Let Us Fall!: A deep powerful magic resonates within Amethyst, sacrificing her remaining energy and converting it all into a powerful magic projectile that she shoots into the air, exploding into a powerful healing mist that, well, heals the party significantly. However, it is a last resort type ability, as Amethyst is knocked unconscious for the remainder of the fight. Background: Amethyst was born into a military family, being the last child and thus the youngest. Her father, while caring, was constantly being sent away for months on end, leaving her mother to solely take care of the children. And while the older ones missed their father, Amethyst grew up used to his continuous absence. Instead, she remembers finding another way to pass the time and forget that her father had to keep leaving occasionally. When he was around, she often sat on his lap, watching him play all sorts of various games and learning from it as well. While the other children played outside, Amethyst instead could be found by some sort of gaming technology, attempting to figure out how to play properly alone. As time went on, so did the availability of various gaming consoles and genres. From computer gaming, Nintendo’s Gamecube and Game Boy Color, the Xbox, along with older consoles, there was never a dull moment in Amethyst’s life. She could often, if almost assured, around some piece of technology. She’d play Pokemon Crystal Version to Alien vs. Predator, and nearly anything in-between. The joy of playing Sonic the Hedgehog, the action of Battlefield 2142… All shaping her into a rather calm and sensible individual who thinks tactically and with her mind more than her heart. Other: Sonic the Hedgehog 2 on the Sega Genesis. Tis a gem that Amethyst remembers playing fondly when she was younger. Which seeing as she somehow managed to get to the final boss so young, before kindergarten, was in and of itself an achievement.
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David selected a shield and battle axe for himself, he kept the weapons locker screen on the spear, just in case he needed to shift to a dexterity-based weapon. He sadly had no idea how to figure out what kind of stats they had loaded into the game with, so they had to play it by ear. "Ok, so we're agreed on this plan? So, I've spent way longer than I care to say trying to master these games, and honestly, they're difficult, but not as bad as the general public makes it out to be. We should be fine if we each play our roles properly. Those of us with them, shield up. You see something big, roll or run back. Most enemies are weakest in their back, so maneuver around them if you can. If this truly is the beginning of the game, we'll only be fighting hollowed soldiers for the most part, until we reach the top of that tower wall. Let's give it a go guys" The group proceeded up the hill towards the entryway to the Undead Burgh zone, a few hollows were easily dispatched by David and the rest of the front line. Before too long they had reached the nexus of the area. A crossroads of rooftops, passageways, and if this world followed the rules of Dark Souls, a bonfire safe zone. "Ok everyone, I remember this place well, it's actually a good grinding zone, and the perfect place to get used to combat. We're gonna have about 8 hollows around us, easy to take out. One on a raised platform has a crossbow, might want to get rid of him quick. The rest are pretty standard. Up across from the bonfire room are some undead soldiers who'll toss fire bombs, you archers should probably tackle those guys, they can be slightly annoying if the fight gets drawn up above. Once we've cleared it out, we'll use the bonfire and experiment a bit, see how well this digital world constructed the game. Ready, set.... charge!!!!"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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The large worm coughed at the word "charge". He was having a hard enough time to keep up with the group, His movement being a slow series of squeaks along the floor. But when a skeleton warrior leapt at one of the tanks, he suddenly remembered another option, though maybe not at the best of timings. HUP! The worm exclaimed, as he jumped over the heads of the charging frontline. The huge leap took him off-balance for a few moments, but he managed to regain composure in time to move out of the way of an arrow, that clinked against the stone ground and shattered. With an exhale, he chucked a small ball of fire in a high arc towards his assailant, completely miscalculating the flight path and hitting the wall to the skeleton's side. The ball exploded, sending embers in all directions and singing the edges of the skeleton's ragged clothes - which seemed to only make him angrier. WHOOPS
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Aliron was thus far pleased with himself, the first lone hollows they'd found had proved match for them and had given Aliron a feel for their attacks as well as his own capabilties relative to them. At this rate he wouldn't even need Link's legendary arsenal. To his surprise Will lead the 'charge' by recklessly carneering forward and proceeding to miss with a fireball. Shaking his head Aliron ran after him, mostly to protect him from the two hollows closing in on him. They both leapt forward to attack and Aliron met them with his shield, blocking one and parrying the other with ease. He swiftly took advanatge of the hollow trying to recover and kindly removed his head for him with ease. Aliron grinned, these hollows were too simple, he couldn't wait for a real challenge.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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Alex hung back and took shots as necessary. He really didn't feel like wasting any arrows. When he heard David mention the fire bombers, Alex swiftly moved past the hollows fairly easily until he came close to the bombers. He raised his bow and took shots at the hollows taking the aggro so that any other ranged fighter could finish them while he avoided their attacks.
Name: Alex Hill Appearance: Alex is 5'11, fairly muscular, has blue-green eyes and messy dirty blond hair. He tends to wear khaki shorts and a graphic tee with a faux-leather jacket with connected hood and sneakers. His Game Master outfit is not very different from his normal attire except it looks slightly more tattered and rather than the shorts he has jeans Also added are a backpack and gun holster. Gender/Age: Male/20 Gamer Title: SNIPERGENERATION Chosen Game Mastery: The Last of Us (Character abilities consist mainly of slightly above average stamina, agility, and stealth. He also has access to the various weapons used in The Last of Us.) Game Master Abilities: Passive: Increased Stamina, Increased Agility, Increased Stealth Active: Weapons Carrier: Can produce out of thin air the various weapons used within The Last of Us universe. Craftable: The ability to craft the various items used within the The Last of Us universe. Superior Hearing: The ability to, for a time, listen intensely for movement to locate enemies and the like. Background: Playing video games has almost always been the one thing that Alex would do. Games were an escape. He didn't like the real world because to him it seemed the real world didn't like him. He was always an outcast unless he met others who enjoyed playing a game. Whenever he met these people he was the head honcho. He was amazing at games and anyone who had issues with finishing a game or getting past a specific part would ask him for help. He could almost always figure out a way to beat it because it was just natural to him. He mainly enjoyed game which had a story to tell. Game developers like Naughty Dog and Telltale are his current favorites. He also loves games like the Mass Effect and Far Cry series. He would throw himself into these games becoming the characters. Then he met his current group of friends. Finally a group that could stand their own when it came to video games. He could just play and not have to worry about teaching how to play, and he loves it. Personality: (Introverted/Sensing/Thinking/Perception) To most Alex appears cold and standoffish, but those who know him extremely well realize he is just a quiet guy. He can seem rude but that is only because he is very direct and rarely lets bias change how he deals with things unless he REALLY dislikes someone. He is fiercely loyal and if someone hurts or wrongs someone he cares about(which is a really small list) he will defend them, but he rarely defends himself. He loves bringing characters to life and enjoys making people happy despite not seeming like it. He often acts as though he doesn't care about peoples opinions or how they feel, but he truly does care. The only time people get a dose of the real Alex are when he is playing a game or taking care of the less fortunate. He does quite a lot of volunteer work around the city from taking care of the elderly to working at shelters. No one at school knows that he does this though. Everyone just thinks he doesn't care, yet he does. Other: I didn't actually start playing games til I was about 7 and even then I didn't play a lot. The first game a played was either a crappy SpongeBob game you plug directly into the tv, a crappy Rocket Power PS1 game, or a not as crappy but still crappy computer Scooby-Doo game. As a full on gamer the first game I played was COD 4. That's when I started considering myself a gamer.
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Amethyst was playing extremely cautious compared to the rest of them, making sure each shot counted while keeping a considerable distance away for a ranged fighter. She didn't want to get overly cocky, and with how diverse their group was, she was also watching their backs in a way. After all, she realized early in her training that she had very... interesting ways of healing someone, and so she would make sure that they would make it all home safe. This in turn made her notice Alex taking aggro of some hollows, picking up on what he was attempting to do and aiming at one of them. Steady, precise... She felt compelled to do so. Even if she didn't see herself as the leader, she still saw that it was her duty as a ranger and as a medic to bail anyone out if they got into trouble.
Name: Amethyst Nanarmi Nickname: Amy Gender/Age: Female, 21 Gamer Title: Raptor20025 Chosen Game Mastery: Xenoblade Chronicles Game Master Abilities: Passive Abilities: What’s an aimbot?: This simply refers to a passive effect that allows Amethyst to have better accuracy when using projectile weapons. Thus, she can be seen as an amazing and accurate shot. So Magic Does Exist: Amethyst has a connection to healing magic, though in a rather bizarre way. This will be covered in the Active Ability: By My Flesh and Blood be Healed. Appearance’s Matter: Based upon what weapon Amethyst can summon, from her bow to her rifle, her game master appearance changes to better suit that weapon. Purely cosmetic. Active Abilities: Summon Weapon: Summons Amethyst’s weapon, to which in Amethyst’s case revolves around keeping her distance with some sort of ranged weapon. Primarily, it is a sniper, but when technology such as it doesn’t exists, it devolves into a bow. However, if needed, she can summon a weapon that another xenoblade chronicles character has: excluding the monado. By My Flesh and Blood be Healed!: Amethyst resonates with the magic dwelling inside her, giving her the ability to transform her projectiles into healing ones that upon impact heal instead of hurt, absorbing into the body. This, however, comes at the cost that she herself must bear the pain that was recently healed for a brief moment. It may not come immediately, but it always comes. I Won’t Let Us Fall!: A deep powerful magic resonates within Amethyst, sacrificing her remaining energy and converting it all into a powerful magic projectile that she shoots into the air, exploding into a powerful healing mist that, well, heals the party significantly. However, it is a last resort type ability, as Amethyst is knocked unconscious for the remainder of the fight. Background: Amethyst was born into a military family, being the last child and thus the youngest. Her father, while caring, was constantly being sent away for months on end, leaving her mother to solely take care of the children. And while the older ones missed their father, Amethyst grew up used to his continuous absence. Instead, she remembers finding another way to pass the time and forget that her father had to keep leaving occasionally. When he was around, she often sat on his lap, watching him play all sorts of various games and learning from it as well. While the other children played outside, Amethyst instead could be found by some sort of gaming technology, attempting to figure out how to play properly alone. As time went on, so did the availability of various gaming consoles and genres. From computer gaming, Nintendo’s Gamecube and Game Boy Color, the Xbox, along with older consoles, there was never a dull moment in Amethyst’s life. She could often, if almost assured, around some piece of technology. She’d play Pokemon Crystal Version to Alien vs. Predator, and nearly anything in-between. The joy of playing Sonic the Hedgehog, the action of Battlefield 2142… All shaping her into a rather calm and sensible individual who thinks tactically and with her mind more than her heart. Other: Sonic the Hedgehog 2 on the Sega Genesis. Tis a gem that Amethyst remembers playing fondly when she was younger. Which seeing as she somehow managed to get to the final boss so young, before kindergarten, was in and of itself an achievement.
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Realizing that the team held an overwhelming advantage over the hollows, he spend what felt like the next several hours teaching anyone unfamiliar with Dark Souls the intricacies of the franchise, especially how simple it is to grind out an area like this by 'resetting the world' at a bonfire. With his knowledge of the game and his team's ever-growing experience, David led the group all the way through the Undead Burgh, and up the tower towards the wall overlooking all of Lordran. All that remained was the boss, the Taurus Demon, that patrolled the wall. "Alright everyone, gather up" he said as he stepped to the front of the group "Beyond this gate of fog and smoke is our first real challenge, the first proper boss fight. So here's the plan....." But it was all for naught, for just as the group stepped beyond the gate, psyched up and confident in their plan to steamroll the Demon, they found no challenge awaiting them. Instead, on the far side of the wall, they saw the great beast slumped and defeated, heaving its last breaths, kneeling in front of it, they made out the shape of a human, glowing a deep blood-red hue. It moved swiftly, cutting the Demon's throat and absorbing its soul. It stood and turned towards the heroes, gave a snarky wave, and vanished into thin air. "What the..???" David frantically tapped at the device on his arm "Navi, what the hell?" "It's the Default. It appears they have an avatar in a separate rendering of the game world, and they discovered the best way to impede your progress would be to use the invasion mechanic to steal the soul you need to progress" "What are our options here?" "If they claim the key construct before you, they will have a clear advantage going forward, and all of your efforts to this point would be rendered futile. Scanning. . . Complete. I can harness the game world's natural corruption to move you towards the second challenge. Of course, it appears that the missing soul will be necessary as you move towards the third challenge... Analyzing.... I've found a fragment of code that may be of service. You will be able to obtain an item to invade the Default world as they have yours, by tracking down the avatar and defeating it, you will be able to reclaim the first soul" David turned to the others "What do you think guys?"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Aliron had been looking forward to fighting an enemy that provided more of a challenge only to have it robbed as they got there. Talk about a KS. Aliron listened to Navi's explanation and shrugged, "Well it seems to me we won't be able to progress as some point due to this meddler so we'll have to take him out sooner or later. What's more if we try to continue he'll likely interfere once again. We should take care of it as soon as possible." It was the most logical course of action to take. Plus there was no way he would stand a chance against the entire group, in Dark Souls fighting two of anything was challenging, more than that was just hell.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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William The Worm was too distracted to pay attention to David The Knight. He has been staring at a small floating screen that described his 'character' for quite a while now, at an obvious loss about what to do. One of the biggest problems he always had in these games is getting his levelups wrong in the beginning, making the first few chapters a living hell. And he never started with a Pyromancer before. Maybe he should have. At this point, his aim with arching fireballs was just as good as the archers', and he kept melting the proverbial faces off his targets. But his mana would run out early, leaving him with no tools to fight. This would probably need to be the first issue he adressed. After an additional thought, he raised his magic and faith to the values he guessed would be needed for the next spell, and put the rest of the points into wisdom. At this level, it almost doubled his mana and added another attunement slot he had nothing to put in at the moment. After finalizing the changes, he looked at his friends questioningly. They seemed to be in thought about something he missed, and having no real way to express himself, the worm simply waited for the next person to speak.
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Well, this was a problem. The fact that the enemy was able to get into their game and impede their process was not good. If theey could do this what else could they do. The group needed to do something about this but going to the Default world may be dangerous, "Navi, what do you know about the Default world. I'm not entirely against the idea of going to the Default world but if we don't know what they can do it won't be safe. I also think we should only go there if we can assure that when going there they won't realize it. We have no idea what their forces are like. We need a plan."
Name: Alex Hill Appearance: Alex is 5'11, fairly muscular, has blue-green eyes and messy dirty blond hair. He tends to wear khaki shorts and a graphic tee with a faux-leather jacket with connected hood and sneakers. His Game Master outfit is not very different from his normal attire except it looks slightly more tattered and rather than the shorts he has jeans Also added are a backpack and gun holster. Gender/Age: Male/20 Gamer Title: SNIPERGENERATION Chosen Game Mastery: The Last of Us (Character abilities consist mainly of slightly above average stamina, agility, and stealth. He also has access to the various weapons used in The Last of Us.) Game Master Abilities: Passive: Increased Stamina, Increased Agility, Increased Stealth Active: Weapons Carrier: Can produce out of thin air the various weapons used within The Last of Us universe. Craftable: The ability to craft the various items used within the The Last of Us universe. Superior Hearing: The ability to, for a time, listen intensely for movement to locate enemies and the like. Background: Playing video games has almost always been the one thing that Alex would do. Games were an escape. He didn't like the real world because to him it seemed the real world didn't like him. He was always an outcast unless he met others who enjoyed playing a game. Whenever he met these people he was the head honcho. He was amazing at games and anyone who had issues with finishing a game or getting past a specific part would ask him for help. He could almost always figure out a way to beat it because it was just natural to him. He mainly enjoyed game which had a story to tell. Game developers like Naughty Dog and Telltale are his current favorites. He also loves games like the Mass Effect and Far Cry series. He would throw himself into these games becoming the characters. Then he met his current group of friends. Finally a group that could stand their own when it came to video games. He could just play and not have to worry about teaching how to play, and he loves it. Personality: (Introverted/Sensing/Thinking/Perception) To most Alex appears cold and standoffish, but those who know him extremely well realize he is just a quiet guy. He can seem rude but that is only because he is very direct and rarely lets bias change how he deals with things unless he REALLY dislikes someone. He is fiercely loyal and if someone hurts or wrongs someone he cares about(which is a really small list) he will defend them, but he rarely defends himself. He loves bringing characters to life and enjoys making people happy despite not seeming like it. He often acts as though he doesn't care about peoples opinions or how they feel, but he truly does care. The only time people get a dose of the real Alex are when he is playing a game or taking care of the less fortunate. He does quite a lot of volunteer work around the city from taking care of the elderly to working at shelters. No one at school knows that he does this though. Everyone just thinks he doesn't care, yet he does. Other: I didn't actually start playing games til I was about 7 and even then I didn't play a lot. The first game a played was either a crappy SpongeBob game you plug directly into the tv, a crappy Rocket Power PS1 game, or a not as crappy but still crappy computer Scooby-Doo game. As a full on gamer the first game I played was COD 4. That's when I started considering myself a gamer.
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Navi's voice chirped to life. "The Default are running an undercurrent program to display a Game World identical to yours. However, it appears the Default are leveraging their viral properties into an advantage. Infecting NPCs to bypass them. However, in doing so, they have rendered themselves unable to overpopulate the world with player avatars as I have" "I agree with Aliron" David said "We need to take the soul back sooner or later, may as well be sooner" "I will force the game to move ahead to that stage. Constructing a fog gate on the far side of the tower. Please step through when you are ready"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Good, let's get going then. Aliron said briskly and began walking towards the gate. Waiting around would do nothing and Navi explained that they wouldn’t expect anything in the next place to be much different from here. He was eager to progress and honestly somewhat looking for a challenge. Things should be interesting when they invaded. He remembered watching a bit of dark souls pvp, it was quite intense when you combined the brutality of Dark Souls with the intensity of fighting other players and all the diverse strategies involved it become quite interesting. Dark Souls had always seemed like one of the most interesting games to experience in VR. Look at that was this was a unique opportunity.
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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The worm silently observed the exchange. If this was anything like the PvP he'd experienced - a salad of glitches, cheaters and general imbalance - they would find out very soon what it meant to die in this world. Then again, being in a team was always different, and so far coordination has been pretty good. With slight reluctance, he began squeaking his way towards the gray gate. His health was full, his mana almost full. He wouldn't be any more ready to what lay on the other side than he was now.
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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"Well here goes nothing" David said as he stepped through the gate. There was a moment of pitch darkness, followed by a strange crackling sound as the world began to re-render in front of his eyes, having played all the games to near-completion, David knew something had gone wrong. He was standing in a dark stone chamber, dilapidated and worn down with time. An ancient room with a bonfire lazily casting shadows on the wall, mixing with the dim moonlight shining through the cracks and holes in the high-vaulted ceiling. A doorway to his right led out into the night, on his left, a stairway leading down. This was the final bonfire of Farron Keep, a short run away from where the Abyss Watchers, a core boss of Dark Souls 3, waged their everlasting battle. Looking behind him, he saw that Jaz, Sam, and Alex had loaded in behind him, but the others were nowhere to be found. "Navi, what happened? Where's Aliron and the others? And why are we here?" "It appears that the corruption is much greater than anticipated. The attempt to transfer you all en masse was more than the system could bear. I am logging this data for future reference. Scanning. It appears the others arrived at the correct data shard, they will shortly enter combat with the Skeleton Lords and their army of the dead, upon victory, they will receive the orb, and be able to invade the Default. I suggest you push forward. Defeatng the Abyss Watchers and taking their souls will provide enough energy to power a jump to the final boss, the keeper of the first Datacore Key. Additional scans show the route forward is clear, a fortunate side effect of the game corription...... oh." "What's 'oh' Navi?" "It appears the overwhelming corruption on these data shards have infected the background programs I have been running, your abilities will be blocked, and avatar protection has been disabled" "What are you saying Navi, what avatar protection" "In most of these digital realms, avatar protection is a failsafe program that prevents data from falling through a crack in programming, such as a failed loading state. I reverse engineered it, and applied it to each of you to ensure a continuation of data, a respawn if you will. However with the infection of that program, I fear player death in this corrupted stage may be permanent" The words hit David like a ton of bricks. Up until now this game world had been all fun, sure they had some setbacks, and everyone was wondering how the hell this had happened and how they were getting home, but it was enjoyable to physically experience their favorite games. Now, faced with the possibility of real death, David was paralyzed. He hardly heard Navi's next words. "I will relay this message to the other players and attempt to repair the program, however, the data shard's corruption may prevent me from restoring it until all avatar's have been removed. Please do try not to perish"
Name: David Stark Nickname: Dave Appearance: Very average looking guy, he's 5'11, weighs about 170 pounds, has blue-green eyes and dark brown shaggy hair. He usually wears track pants and a t-shirt with a hoodie and a very cheap looking pair of sneakers. His Game Master outfit is a high-tech version of the COG Armor in Gears of War. It starts off in the Standard configuration, but on his command he can shift it into Battle configuration. Gender/Age: Male/22 Gamer Title: Captain_Cross Chosen Game Mastery: Gears of War (Character abilities consist mainly of slightly above average strength, agility, and tactical planning, as well as true mastery of the word 'shit'. He also has access to a digital weapons locker, where he can select and use any weapon from the Gears series on the fly) Game Master Abilities: Passive: Increased Strength, Increased Agility, Increased Tactical Awareness Active: Digital Weapons Locker: Can Select and Summon any base weapon from the Gears of War series on the fly. Limited by a cooldown timer and lock-in mechanism. Tac-Com: A sort of active radar that he can use to easily identify and tag friends and foes. Able to share ability with team Heavy Weapons Locker: Can summon one heavy weapon for limited use. Severe cooldown timer and locks out standard Weapons Locker ability for quite some time. Able to use once per game world Background: At 22, David is kind of the de-facto 'leader' of his group of gamer friends. He attends the local community college where he's pursuing a writing degree. He has literally been gaming his whole life, a popular story told at family gatherings is that his father bought an NES "for his son" and proceeded to only use it himself since David was about 2 months old at the time. His love for gaming only grew from there, in fact, most of his childhood memories have to do with gaming in some form or another, like getting his old Game Boy Color and Pokemon Red from his mom the day before he was supposed to go into the hospital for tonsil removal, and his excitement at Christmas the year he got an N64 and the pure unadulterated joy of beating BassX in Megaman Battle Network 3 on a warm summer day with his best friend at his side. Like his Game Master Armor, he seems pretty hardened and cold on the outside (mainly to people he doesn't know or is not familiar with) but on the inside, he's very warm, and sociable, and he would do anything for his friends at the flick of a switch. Other: David's other major interest is watching movies and TV Shows, so he has a penchant for busting out references or quotes from time to time. Video gaming is obviously his primary hobby though, his collection reaches nearly 400 games across 10 different systems, and even though his love for shooters, particularly Gears shines bright, he loves action-adventures, fighting games, a couple of sports games and RPGs too. Fallout 3 and the Mass Effect Trilogy are some of his favorite games of all time, in fact, the bounty hunter Wrex from Mass Effect is his favorite character in any game.
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Aliron appeared at the base of a set of stone stairs leading to a white wall of mist Aliron looked around to se that the group was diminshed in size. "Hm? Navi where is everyone else?" After a few seconds of silence Navi helpfully responded. "The curroption caused the transportation to seperate you. You can still continue going forward to defeat the Skeleton Lords and retrieve the orb, allowing you to invade the default. Also I have already informed David's group but if you die here you will likey die for good." Aliron shrugged. Well it was unfortunate that they had been split but he honestly wasn't too worried about it. He walked up the mist wall and looked back with a confident grin, "Well, are we all ready to go then?"
Name: Aliron Servante Nickname: Al Aliron stands at a rather tall 6'1, yet for being so tall he's not very 'large' or noticable. He tends to blend in with everyone else unless you're specifically looking for someone standing out. He is a bit skinny and has little muscle, as result of not being an overly large fan of sports or working out. He takes some degree of pride in his appearance, always dressing nicely, and appearing quite respectable. Nya nya, bet you thought there was an image here right? Nah. When in GM mode he'll start out wearing the the Hero's Clothes(the green one) used in Twilight Princess, full equipped with a Wooden Shield and the Master Sword itself, it seems like its not at full power though... Gender/Age: Male 19 Gamer Title: Unlinked Chosen Game Mastery: Legend Of Zelda(Link) (A)Adaptive Items: Just when the going gets tough, the user can pull an item out of a mysterious space located just between the shoulder blades. Whether it be a map, bombs, a magical leaf, or just a camera, these chests are guaranteed to keep you going. These items are also stored in that same place after being acquired. This ability is limited to once per "Dungeon" or the most comparable thing to that. Current Items -None :< (P)Triforce of Courage: Having the Triforce of Courage is a pretty sweet deal. Not as good as the other two but whatever right?. It renders the user immune to fears of all kinds and makes you a lot tougher. Someone with this piece isn't going down easy. (P)Dungeon Master: Someone with this has a natural ability to figure things out, such as monster weakness, odd environment features, puzzles, and how to use these things to their own advantage. (A)Sword Techniques: Several lifetimes of combat has taught the user several sword skills that can be used against various enemies. These skills include the Backslice, the Mortal Draw, the Shield Attack, and the Helm Splitter. More can be learned over time. (P)Looting Master: An expert of finding loot from the odds things, nearly anything than can be broken or killed, has something than can be used. Whether it be coins lost in the grass, arrows dropped by enemies, or heart containers that somehow drop from especially strong enemies. There is nothing that can't be looted one way or the other. (A)Magic: Powers that drain magic and have varied effects. Magic can somtimes be drained through certain items. These powers are gained progressivly and can only come from magic fairies or defeating special enemies. Currently the only spell known is "Din's Fire", which allows fire to be created in various forms. Background: Aliron grew up in the state that many kids do. Rather smart, but not too socially adept. Still, he was by no means a recluse. In fact the easiest way he found of making friends was to talk about video games with them. Aliron began playing early as many kids do and found that they were simple for him. Games with puzzles mostly seemed to just click for him and were a breeze. He understand game mechanics very quickly and could pick up most games very quickly with little effort, which made going over to a friend's house and showing off a lot of fun. School had its up and downs, now Aliron goes to a community collage to get his general education while planning his career, likely something in the way of law. Personalilty: Aliron can be a bit overly confident at times, due to him being naturally gifted both in the areas of school and video games. He likes showing off as well, but wouldn't do it to put someone else down unless he really didn't like them. He enjoys challenges and isn't a sore loser. He can be a bit boring if not talking about video games and isn't too good with jokes, though he's gotten a bit better with both of those by hanging out with his current group of friends. Other: He likes suits? First Game eh? That was a while ago. I believe that it would be one of my N64 games, though its a real toss up from there. Either Super Smash bros or a LoZ(either OOT or Majora's Mask). I used to lose at Smash all the time, my bro would beat me up all the time forever. Then eventully at some point I got good and became better. Then proceeded to get really good. Now there's no one I can play with that's a challenge. :( Also I no longer have any friends to play with
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Die for good. The words seemed to paint the entire world in a different color. The game was very frustrating as it is, with progress constantly being on the line if the player makes the wrong move. But this wasn't about progress anymore, was it? William looked upwards. The world was spinning, every nook and cranny threatening with an unseen enemy ambush. They had just started, without any good abilities or equipment, and the start of these games always made a point of killing the player numerous time until they understand it's part of the process. But now, their entire future was on the line. His entire future was in the hands of this foolhardy link wannabe. With a squeak that seemed to loud for him, William The Worm took a step back. And another. He shaked his head. He is not going in there.
Name: William Carpenter Nickname: Wet Willie, W.W. Normal: GM: Gender/Age: Male / 19 Gamer Title: w3t_w1ll1 Chosen Game Mastery: Worms Armageddon Passive Abilities Becoming a 4' tall worm Supply drops randomly teleporting or parachuting from the sky Explosion-resistant body Active Abilities Usage of all Worms Armageddon weapons (some may be locked, some ammo limited) Activation of an aiming marker that allows perfect ballistic precision. Enemies can see where you're aiming though. Backflip! Personality: Although he'll never admit it, William loves company. He very much appreciates public approval, and thus can enjoy repeating the same party trick over and over if the crowd cheers. He is fairly easy to manipulate in this way, but he doesn't seem to mind. Despite any first impression that his gloating may create, Will is always willing to teach and to learn. As easy as he is to anger, he is easy to make reprimands with. Background: William grew up in a world of cruel positive feedback: If you're chubby, nobody picks you for football, so you go home and play videogames, end up chubbier, and vice versa. And our hero's over-developed imagination has made the world of virtual achievements even more alluring. His parents weren't rich, so he would usually own a one-generation-ago system and would trade in games to keep new ones flowing. Until eventually simple PCs became cheap enough for his parents to afford. His preference for games built for careful planning (as opposed to quick response) naturally pulled him towards turn-based tactics such as Commandos, Heroes of Might and Magic, and of course, Worms. He became ridiculously good at the latter, and his grenade trick-shots became the talk of the lan-party. Between the super-sheep and the holy-hand-grenade, William felt right at home. Hell, if he could, he would live among them, in perpetual contest of Last Man Standing, armed with surprisingly accurate 2nd-order dynamics and ridiculous explosives... Other: The first video game I remember playing was a chinese version of this: It was colored differently and was on one of those "1001 in 1" custom systems. This was the early 90s I think. Once I immigrated to Israel we got a NES and the real fun began, with games such as Super Mario Bros, weird chinese DBZ stuff, Metroid and all the other popular titles. The first PC game was DooM, at a friend's house (since my parents couldn't afford a PC). The first PC game on my own rig was "Ashes to Ashes", which is a kind of sci-fi doom ripoff, as well as various demos such as Duke Nukem 3D, Wolfenstein, And that one weird first person spaceship game that I spent hours on but don't remember the name. The first Tomb Raider was the first true 3D game I think. This is enough "other", yes?
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Sticking out of a side of the mountain, a tall four story prewar building stood. Time had not been kind to this lonely building. The building was far enough away from any major prewar city that it was not hit by any of the bombs. This building had been abandoned just about time the bombs as the inhabitants headed for bomb shelters or the hills. This day under the hot sun of the wastelands, this lonely building stood alone and silent. Rose Anew came up to this building. She looked around to see if any creature was around to observe her. Feeling she was not being observed, She took a knee and pulled out her map to make sure she was in the right place. Once confident she had made it to the right place, she put her map away and pulls out her 10 mm pistol. She crossed the parking lot in front of the building and goes to the front door. Checking once more to see that she was not being followed, she entered the building. Rose went systematically from room to room. She was met with the old furnishings of a prewar office building and the occasional radroach. She was usually able to take a lethal shot on the bugs before the bug realized she was there. She made sure to pick up all the brass she expended killing those small monsters. Slowly, Rose made her way up floor to floor. There was not much of interest until she got to the fourth floor. Almost as soon as she got to the fourth floor, a Mr. handy bot floated towards her. It questioned her about her identity. Rose tried to answer but the robot got angry. Well, as angry as an emotionless robot can be, It told her to leave or be shot for trespassing. Rose might have tried to take it on if she did not hear the sound of second robot around the corner. Rose retreated back down the stairs. The robot continues to pace back and forth as it protected its ancient post. Rose found a computer on a office desk that still worked. She pulled her rifle off my back and leaned it against the desk as she sat on an old chair. She set her rifle down on the desk before her. She began trying to hack into the computer system. The wall was behind her, there was no way to sneak up on her. Before her was three different ways to enter the room she was in. She kept an eye on all three. If needed she could use any one of them to escape.
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Hot! To damn hot! Those words is spatted out in frustration. Willhelm has been traveling for a few days down after his last job at a small settlement. To be honest he is lost, something Will is quite use to. Once a old building sticking out from the side of a mountain came in view Will jumped in the air in happiness. Despite his training with the T-60, Willhelm could not bear being in the heat much longer. Willhelm rushed to the old building once getting to the door he stopped and resting his hand onto his sword. While the thought of taking off his armor and resting in the shade was delightful to him.He knew that creatures can be lurking within this building, so he began to slowly creep through the rooms observing for any dangers.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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As Willhelm made his way through the building, he could see the corpses of radroaches. It was clear they recently dead. Some legs still twitched on the bodies. There was no other motion until Wilhelm made his way to the third floor. As he entered the main area of the floor, there was a crashing sound on the far end of the room as a chair falls over onto the floor. Rose noticed a person in power armor enter the room she was in. Immediately, she grabbed her rifle and ducked behind the desk. The desk was metal, it would stop some shots. She got up so fast she knocked over her chair. She quickly pointed her rifle at the power armored person. She braced her rifle on the top of the desk and aimed down the scope. She recognized the model of power armor. "Identify yourself!" She says loudly. "Do not think that antique of yours will protect you from my bullet!"
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Willhelm quickly darts out of the room and flattens his back against the wall next to the room. Wait antique? He wanted to yell out in anger but he realizes that this is the middle of the wasteland and angering the wrong people is not a good idea. Instead he continues to keep his hand on his katana. Then says in a neutral but stern voice. "Hello , I do not mean any harm. I am a traveler and only came here to rest. " He kept his hand on his katana and waited for a response. He saw a rifle so if this becomes a fight it wont be a easy one if he can not get close.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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Rose watched the entry to the room carefully through her scope. That was not the typical response of a member of the brotherhood of Steel. However, if this was a paladin from the brotherhood, he would have not tried to offer an excuse. He would have just lobbed in a plasma grenade and followed up with his laser rifle. Rose noted his reaction. She called out to him, "Well traveler, first three floors of this building are cleared. Fourth Floor is still trouble. You have some good armor. I think we could work out an arrangement."
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Hmm the proposition seems good. What does she want here. He then say out loud "Alright I am going to step in do not shoot" He takes a step into the room with his hand in the air. He takes note of her and says "My name is Willhelm. I am a traveling mercenary. I am willing to help if their is something in it for me."
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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Rose watched carefully as the armored man entered the room. She slowly pulled away from her scope. She stood up showing the machete and laser pistol on her hips. She was in leather armor common with some of the more common mercenaries around the wastes. She picks her 10 mm pistol off the table and puts it back into its holster. She looks Wilhelm up and down, "Very uncommon, your armor. I have difficulty believing you are a travelling mercenary. Either way, we both have pasts. I do not care for a history lesson." She picked up her rifle and slowly walks around the table, "I need access to the top floor. There are at least two robots up there. I will give you 200 caps if you help me clear the top floor."
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Willhelm is glade she did not pry into his past. The knowledge that he once was part of the Enclave could cause serious issues. Now two hundred bottle caps for two robots seem to good to be true. He walks over to the terminal hoping to see if he could see what she was doing on it. Once he gets closer he says "With the equipment you are carrying these must be some tough robots to have you asking for help. How about you give me a bit more information before I seal this deal?" He does not like going into situation blind, so getting as much information as possible is his best option.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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From the screen of the terminal, it looked like she had been trying to access the server controlling the robots on the floor above. Possibly to shut them down. She made no effort to stop you from looking but she let him see her back. She turned to stay square to him. "The Bot guarding the front door will question you before attacking. It is a Mr. Handy military model. Flame thrower and Saw equipped. I heard another and what sounded like treads. Could be a brainbot. Are you aware of the piece of prewar tech known as Stealth boys? Well this is building was one of the headquaters for the company that was contracted to make them. Well, intel suggests they were at least up in the running to get the contract. The corporation is know for its ties to the prewar military. So, yeah pardon me if I do not want to rush head first in. Enough?"
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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He thought to himself. Well it does sound I can get some good caps out of this. He asks "Alright. Two more questions before I run head first into metal heads up there. One what is in it for me, and two is their any way you could shut off one of their weapons from here? Or have you already tried?" He would not mind the fight though. He been able to destroy enough robots in his time to know he could hold his own against two. He walks towards the stairs that leads up to the room with the robots Rose mentioned, to ready himself in case something happens.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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Rose watched the armored man with cold eyes. Her eyes were like a dragon's looking at an inferior human. Coldly, yet politely she spoke, "I have already offered you 200 caps. That is generous given the amount of time it should take to disable the guards. Especially with that antique you are wearing. I am certain the Brotherhood would be interested in what I am looking for up there. If tech is what you want feel free to take whatever loot you find. As far as shutting the robots off from this terminal, I was in the process of that. The Terminal seems to lack administrator privileges needed to do anything on the floor above. You cannot hack those. It is on a completely different network than those robots." Rose readied her rifle, did a little functions check, then spoke again, "You still want to help, Thinker? Do you have enough incentive? I am certain my shots can penetrate your armor, have not been able to test it in some time. If that is the kind of motivation you need, I am willing to provide it. You did happen to stumble upon my salvage operation."
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Willhelm got a little agitated. This person is underestimating him. Right now he could draw his blade and lope off her head however that would be wrong since she has not done anything towards him. He says to her " Do not miss. Also I am not with the brotherhood. " He begins to step up to the room. His plan is to approach the robot hoping to get close before it begins to threaten to kill him. Who knows maybe he will get lucky and they will let him through. He is still on his guard in case they pull a fast one.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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Rose followed Willhelm up the stairs. She said nothing and tried to stay out of the line of sight of the bots. When Wilhelm got to the top of the stairs, a floating Mr. Handy bot floated towards him. It spoke in its characteristically happy tone, "Greeting, Glourious American Soldier. We have not been visited by an official representative of our Glorious America for some time. You are overdue for the annual inspection by 243 years. Please provide Identification Passcode." Rose watched as the Mr. Handy approach Willhelm through the scope of her rifle. The thought of shooting Wilhelm in the back did accure to her. If He was not a member of the brotherhood, she should eliminate him to keep the tech of power armor from spreading to the rest of the wastes. For now, she needed him. She took aim at the Mr. Handy.
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Willhelm was some what confused. He understood that this power suit was based on old pre war tech, but a annual inspection? He will have to ask Rose about this information. Maybe he could persuade (since I am skilled with it) the robot to allow Rose and him through. Hmm it is worth a shot. Willhelm stood tall and proud then says in a patriotic sounding voice. "Greetings to you too fine sir. I am here upon request to inspect this facility as we have not been here for some time. Just by the look of things you done your country proud in protecting this facility. Now as for my identification Passcode I am sad to that I forgot it. If you think that I am a enemy then just think logically about it. Now how could our enemy even think about coming to such a fine protected base and even comprehend fighting against two of our Glorious American made military Robots?" Then he stops to see the robot reply. If it works he will be relieved but if it fails, he will swing and hopefully catch it by surprise.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.
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The Mr. Handy Bot spun its arms around. It pointed its flame throwers at Wilhelm. "Incorrect Passcode." The bot said in a robotic tone. "I must eliminate you, you Chinese Communist Spy!" BANG! a shot rang out. A shot from Rose's rifle. The bullet impacted the bot sending it spinning backwards. As the Bot spun backwards from the momentum of the shot, it spewed Fire from its weapon. It impacted the wall on the side of the narrow hall, but it remained hovering. It quickly began to regain its fighting stance. Rose moved further up the steps quickly. She layed her weapon down on the floor to steady her aim as She used the decline of the stairs to hid her sillotte. Thus providing a smaller silhouette. Hearing the sound of the shot, another robot rounded the corner at the far side of the hall. "Brain Bot at 12!" Rose shouted, "Possible equipment: energy weapons."
Name: Rose Anew age: 22 skills: repair, science, stealth SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 3 perception 4 endurance 3 charisma 9 intelligence 9 agility 7 Luck 5 Equipment: Antimatter rifle modded with lightframe, improved optics, bolt action laser pistol modded with extended mags, and beam focuser. 10 mm pistol modded with laser sight, extended mags, and silencer machete with sheath camping backpack for carrying stuff
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Rose shot gave Will some time. He was hoping to get passed this with no issue but that failed. Energy weapon can be bad but he need to take out the one in front of him right now. He draws out his blade and uses a stepping maneuver to get behind the Mr.Handy Bot. Putting it between and the Brain Bot. He then strikes at the Mr.Handy robot hopping to cut off his flame thrower.
Name: Willhelm Might age: 24 skills: Melee, Security, Persuasion SPECIALs: (40 points distributed between 7 stats. 10 being the highest and a minimum of 1.) strength 8 perception 6 endurance 8 charisma 5 intelligence 3 agility 4 Luck 6 Equipment: A titanium katana, days worth of Rations, Combat knife, brother hood of steel T-60 power armor, backpack to carry stuff, water skin, and a paper with his terms and condition as a mercenary. Most of the time Willhelm is wearing his armor but when he is not he usually sporting light clothing. He has black hair cut short, six feet in height and is bulky.