index
int64 0
56.6k
| thread_id
int64 0
1.54k
| message_id
int64 0
752
| author_id
int64 0
2.81k
| author_num_posts
int64 2
36k
| message
stringlengths 0
134k
| character
stringlengths 0
110k
|
---|---|---|---|---|---|---|
53,902 | 1,469 | 18 | 1,950 | 906 | As Alex reached the floor below, he began to help the others through the window as well. The last thing they needed was to lose someone to a simple accident. His guilt would have driven him mad if that happened while knowing he could have helped it. As everyone made it into the lower room, he bent over and rested on his bent knees, easing the muscles in his legs. He began to try and regain control of his labored breathing and erratic heart rate. Getting a grasp on the reality of the situation didn't exactly make that easy, especially the reality of having left someone behind. Yuriya began to joke in the tense moment, lightening the weight of the mood, at least successfully for him.
"Dang it. I was to busy to look, but if you were eager..." He trailed off as he saw a glance that sent a chill up his spine. He had a feeling that finishing off that statement would put him in more danger than he was in upstairs. The glance fortunately faded off though and he found his breathing becoming easy again.
His attention wandered to the sink nearby. The overflowing water seemed rather weird to him. The drain seemed to be clogged and water was beginning to run onto the floor, but what concerned him was water had just begun to overflow. If the water were running for a while the whole area would be mixed with water, but it was just reaching the edge now, like it was waiting for them. This left him feeling very on edge, like the room was a trap waiting for them. "Umm Shizune, should we move quickly? I'm getting a really bad feeling about this room." | Name: Alex Carter
Height: 182cm
Weight: 74kg
Hair Color: Black
Eye Color: Grey
Skin-tone: Pale
Clothes: Semi-casual
Age: 17
History:
Alex grew up in a pretty normal and unnassuming family. He has a younger sister in middle school. His mom is a part time veterinary technician. His dad is an Air Force Chaplain. He is religious in his own ways. He's never one to push the subject, but he does get very interested if religion of any sort is brought up. The whole subject intrigues him.
Personality:
Alex is very self-reflective and meditates on the things he learns a lot, sometimes talking to himself in class or whenever there's a lul in his environment. He has realized though that his personality is subject to change based on those he's around. He found that it's really hypocritical and has recently begun the process of 'finding himself'. He's mostly a nice guy, although he can occasionally be brash or brunt.
Quirks: Mild ADD, Mildly athletic, Good at strategy, Has a mild knowledge of seemingly everything, Intrigued by ideals.
Likes: Amost everything. He mostly decides if something is good or bad by who he is doing it with.
Dislikes: Waking up, Eating, Breathing, Drama.
Relationships:
Alex is able to like just about anyone. Often times at lunch his biggest dilema is which clique to hang out with today. He is still very friendly and pretty out-going, but with him 'finding himself' he has found that he likes some more than others.
-Shizune Yoshida- Alex became friends with Yoshi when he first began as a new student at Hideki. Clueless to her aura, he noticed she seemed alone and approached her to become her friend. Her aura became immediately evident as he spoke with her, but he was fascinated with her anyways. He continued to hang out with her and became friends with her.
Other: Alex is technically American, but has spent most of his life in Japan, where his father is stationed. Alex is very calm and seemingly fearless. |
53,903 | 1,469 | 19 | 1,409 | 1,959 | Katashi Todo
It wasn't an easy process but the surviving members of the group had managed to evade the Friagne and escape to the floor below via the drainage pipe. Though evade may have been giving them far too much credit, as it was already retreating with a captive Mii in toe when they were on their way out. He looked upwards at the series of frantic thuds above, showing that it had apparently stashed Mii away and returned for more. "Close the window and someone keep an eye on it. If we can get down here in heels, who knows if it can." He said to the air, not trying to command them in this crisis when it may only spur provocation.
Finding a decent enough spot beside Yuriya to center himself after their disastrous first encounter with the supernatural, he allowed himself a wistful smirk at her efforts to provide them a measure of levity so they don't succumb to the bleakness of the world around them. "While Shizune is a alluring by every definition of the word, I'm surprised you'd think so little of your own allure as the picture of a traditional Japanese beauty." He met her gaze with an arched brow as she swept across them all, a touch surprised she lingered on him when they weren't anywhere near as familiar with each as she was Shizune, but let it slide as she came to notice the source of Alex's concern. "I hate to bring the mood back down, but we can't rest here. Even if that is plain water that isn't part of a larger trap to harm us, that is not going to do us any favors if we stay. Chinese water torture anyone?"
Assuming something ridiculous didn't happen, like the room sealing itself and everything filling to the brim or aquatic monsters spewing forth from the faucet, the psychological affects of water used to torment people were a well known fact through out history. If they stayed it likely would only put them further on edge, and that could cost them. "Though if we insist on not moving, we should jam the door with a chair to buy ourselves some security. Unless there was something else you'd like to add, Shizune, Yuriya?" | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,904 | 1,469 | 20 | 2,576 | 1,009 | Jack Made sure he was the last one to escape; still too tired to to take in all that just happend, but awake enough now to keep up with the group. "Yaaawwnnnn~" he shook his head once he reached the next room, shaking out the rest of the sleepiness in his system. He didn't know why he was so calm, reflecting back he probably should be a whole lot more terrified at the world going around him, but couldn't help but still feel like he was still in a dream or something, a small case of dissonance between his mind and consciousness. For now he just shrugged it off, tending a few cuts he developed saving the two boys, though he could've sworn there was another one with them.
Receiving Katashi's suggestion, he did just that and secured the window shut. He didn't give it another thought as he knew he was the last one in. He looked around the room and saw people people in a mess of different mental states. As much as he'd love to try to help calm everyone down, there were more matters at hand. Jack was used to working in the background and Katashi was making an excellent stage manager. Jack quickly got to work; first setting up a door pinned underneath the handle (for a just a bit of temporary added security in case they needed to quickly leave), then he got to work on the leaky faucet. He reached under the sink, searching for a shut off switch, but wasn't able to find one strangely. His next attempt was jiggling the handles. They didn't budge. His last attempt was to make sure it just wasn't clogged, taking a pencil from his jacket and attempted to shove it as far down the drain without loosing his grip of it. | Name: Jack MacArthur
Height: 176.5 cm
Weight: 67 kg
Hair Color: Ginger
Eye Color: Hazel
Skin-tone: Caucasian
Clothes: As depicted, theater attire.
Age: 17
History: Jack has always able to make 'friends' with anybody. More so from a lack of hatred against his fellow man, as he was certainly picked on from time to time. He never spent much time with anyone besides the other physical art students, though he always found himself around the new student in his free time, captivated by the mysterious personality she held.
Personality: Likes to kid around and keep a smile on everyone's faces, while keeping everyone on the same page. He can act tough and fit any role, but is a bit of a wobbly coward if pushed.
Quirks: Energetic in all situations, looking toward the bright side of things, innocent as a rose.
Likes: Good times, fun, friends, unity, to prove worth
Dislikes: chaos, distrust, lashing out, conflict among friends.
Relationships: Not the most popular, but knows a bit of everybody. He always acts friendly and never holds any ill will, preferring to distance himself for a bit before going back to that person like nothing bad ever happened.
Other: Single, Physically fit, Quick thinker. |
53,905 | 1,469 | 21 | 114 | 854 | Alexis (Lexy) Sandra Dremmel
Awakening, Alexis sat up. She leaned toward as she was greeted by the nasty smell that seemed to some in her nose. She placed her hands over her hand and mouth her nose. She closed her eyes before she opened them again seeing the red coaded room. This wasn't right, it didn't make sense. She closed her eyes one more time in hope when she opened them again the sight would change, but was the same as before.
'What happened?' She wondered to herself. She removed the hand from her face, where she noticed the mysterious red coat that covered hit. She raised an eyebrow and hesitantly brought it closer to her nose, getting a strong whiff of it. She pulled her face away and placed her hand down. At least she knew what that horrid smell was now, the only problem was that everything was covered with it.
Pushing herself up, she looked around. The desk were everywhere and the room seemed to be empty. The last thing she remembered was a earthquake. After that everything was a blur, and she still couldn't tell you what's going on know if she tried. | Alexis (lexy) Sandra Dremmel
Height: 5'3"
Eye Color: Green
Age: 17
History: When she was young her mom died of cancer. She doesn't remember much of her just a few things, but either way she still misses her and wishes she is still alive. Her father is still alive, but is works a lot. Even thought this, Alexis lived in the same house and the town that she had learned to call home. Over the years she made friends, and also has discovered who her enemies are.
Personality: What is Alexis like? She is many things. Hard to classify all together. Well for starters she is a bit of a nerd. She is smart, and studied as hard as she could. She was, for the most part, a straight A student, other than the required class called math that she struggled in the most. She never got any of the equations. Math was like trying to read a book in a foreign languaish; impossible, and boring. She was better at most of her other classes though, especially science. Science was one of her favorite subjects, at least as long as it didn't involve a lot of math in it. She found it so interesting how the world was made and such as, and made her very interested to find out more. It wouldn't be a surprise to find her reading a book about it on her free time, nor a surprise to see her reading a book in general. Reading was like another demention, an awesome demention for her.
Nerdy? Maybe a little, but don't count your hopes on that, because your definitely going to catch her talking to someone a lot, whether it is allowed or not. She can be one of the biggest chatter boxes ever and will talk to anyone about anything. She is very optimistic, and also not very realistic. She tries to believe her hopes not the truth when it comes to bad things. She is a slight joker and a bit of prankster. She knows how to pull the best pranks known to man, and isn't afraid to pull them off. Her interest in building things also helps her out in this area. She is also very friendly at the same time and supporting of one. She is also the type not to complain if she gets somewhat dirty doing something, and is more of a hands on person.
Calm and hard to anger also. Even when angered she won't ask for a fight. In fact, she isn't a huge fan of fights, and will try to avoid one as much as possible. Though if shes mad at someone for some reason, she might pull a few extra mean pranks on them, and also will refuse to talk to them for a while.
Quirks: She is very confident in her actions and also the things she says. She can become quite sassy at times and takes the book she's reading everywhere with her.
Likes: Alexis likes many things. These things can vary from reading to the outdoors and socializing with friends. She enjoys someone's company all of the time.
Dislikes: She dislikes a few things, such as people touching her stuff, or messing with her books. She also hates bully's. Also with her believe that honesty is the best policy, she hates lies and those who are telling them.
Relationships: n/a
Other: n/a |
53,906 | 1,469 | 22 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
Anri climbed down the pipe as fast as she could short of just dropping. The last thing Anri saw before she left the room however, was the monster picking up Mii and taking her away to who-knows-where. Anri was sick to her stomach. Wasn't she suppose to protect people? Stand up against these monsters? But no. Anri couldn't. These things were well beyond her league and she had to do the only thing to do: survive. But leaving Mii behind was going to haunt Anri for the rest of her life.
Soon Anri and the other students managed to get one of the rooms on the floor below. Once Anri had some dry floor underneath her, she fell to her knees. "What the hell is going on? This can't be happening... This is got to be a nightmare. A freakish dream, a really bad prank. What the fuck is going on?" Anri mumbled quietly to herself. She wanted to deny this insanity, but picking her wrist until it drew blood, she knew this wasn't just all in her head. This was real. And it was still crazy.
Yuriya made a joke about seeing girl's panties and Katashi started to flirt, which made Anri get up and glare at them. "Don't be idiots! This isn't the time to flirt or say stupid things like that! That... Thing... Is still here, somewhere. Yu-chan, you mentioned something about that monster? How to defeat it?" Anri took out one of the lighters in her pocket. It was just a cheap dollar lighter, disposable and weak. She kept her flip lighter in her pocket, not wanting to part with something that could give her comfort in this crazy time. "It's not much, but it's some fire power. I don't know about where we can find alcohol though... The science room should have burners and oil though." Anri also looked to Shizuka, who was just standing against a wall. "Yoshi-chi, what were you saying about this place? It was the world of what now? And what was that thing that took Mii-Mii?" | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,907 | 1,469 | 23 | 2,487 | 9,775 | ~Shizune Yoshida~
Shizune grunted, at least acknowledging that she appreciated her friend’s humor. At this point she wanted nothing more than to think of things that didn’t involve bloodshed or the constant threat of being killed. So as it was, she was lost in thought even as Jack made it his sworn duty to lock them all in while Anri decided to make a fool of herself by calling them out on trying to keep their minds intact.
“Hmm? Yes, we should. Like I said before, this is the World of Wasted Dreams,” she said finally with a cool voice, addressing Anri, Katashi, and Alex all at once. “The monster that took Mii is something called the Friagne. I’d rather not say what it does to its victims, but Mii is most likely dead….hopefully. You don’t want to know the…alternative…where’s Tony?”
Only now did she come to realize that the boy had said anything at all since their escape from the above floor. Now that she thought about it, she couldn’t see him anywhere at all either. Oh no…had they left him behind by accident? Had the Friagne grabbed him before anyone could take notice after all?
“Tony is most likely dead too. We need to-get away from there!”
Her soft words turned into a sharp, sudden hiss when she finally noticed what Jack was doing. The boy had walked right up to the faucet without notice or care and had attempted to fix it. Was he trying to get them killed? Ignoring the others with a renewed expression of pure rage on her face, Shizune ran towards the ignorant boy and prayed nothing would happen.
So dead set was she on her goal that when she tackled him to the ground, her body refused to stop trembling with anger. Her eyes narrowed, showing off their red gleam as she held him to the floor. She did not speak, pupils searching for any sign of anything that would hinder him; only when he checked out ok did she visibly relax, a sigh escaping.
“Do you just touch everything that looks out of place here?” she spat, fingers gripping him harder. “Well don’t! Wait for me to tell you if it’s safe. Got it?”
As she threw Jack away from her, she got up and brushed herself off, slowly but surely calming down. The group wouldn’t have much time to recover though when the sound of wood cracking was heard before finally giving way. The wondering Alexis, who had awakened in a room above them, would walk across a weakened piece of the flooring before tumbling down into their room. She would leave a gaping black hole from the ceiling due to her descent.
, , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,908 | 1,469 | 24 | 1,409 | 1,959 | Katashi Todo
Katashi frowned at the near mania that had gripped Anri in the wake of their escape. He knew it was a perfectly understandable reaction to losing one- no, two of their fellow students. Understandable, but a foolish choice that would only bring them anguish in the long run. This had been something that he and Yuriya had hoped to combat with a moment's levity, but the World of Wasted Dreams was truly intent on propagating their misery. At least Anri presented them with one positive light in the darkness.
"A lighter? Hmm, we could try and get a torch going in case we encounter the Friagne again. Good source of warmth and comfort if we don't burn or blind ourselves in the process. Here, this should help."
He unbuttoned the top layer of his school uniform, revealing the crisp, white undershirt beneath, minute cuts marring it from their encounter with the baby dolls. His fingers dug in and wrenched at the fabric till he could tear off rough strips of cloth, three in total, that left a decent section of his midriff exposed to the cool air before buttoning his over shirt once more. Katashi plucked the offered lighter and gave it to Yuriya along with the strips of cloth.
"Do you mind keeping ahold of these till we get the other components for a proper torch? With a level head you can make better use of our suppl-"
It seemed that while Katashi was contributing his clothing to their continued survival, Jack had chosen to try and plumb the depths of the sink's drain, which had understandably upset the most experienced of the group in regards to surviving in this twisted world. If he hadn't have been occupied Katashi may well have done as Shizune had, violence included, if only to drive home the sheer stupidity of poking around with the potential dangerous sink after sealing them inside. He had clearly suggested they seal the door if they intended to rest, not be curious about their environment with no readily available means of escape! So even as Shizune bodily threw the boy away with eerie strength for one her size, Katashi held his tongue.
Or at least, he would have, if Alexis didn't fall through the floor from the room they had only just escaped from. Leaving a hole to the room where the Friagne had only just killed Tony and Mii. Seconds after Alexis had settled on the floor, Katashi was at the door, pulling the chair back in one hand while the other latched on the handle, abstaining from opening it in case Shizune had some warning that would lead to him being flayed by monster or student if ignored.
"Alright, that settles it. Endlessly flowing sinks, and a hole for that monster to crawl through to get at us? Shizune, unless you have an objection we are leaving for that science lab."
He just hoped Jack and Alexis could move on their own. It would be troublesome if two of their group had to be encumbered carrying them, and if they found something they couldn't drive off it could prove fatal. | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,909 | 1,469 | 25 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
"Oh? So, when is a good time for it, Rokudo-kun? After we have met our gruesome fates are the mercy of a twisted monster, maybe?" Yuriya said in a teasing tone, perhaps a bit more maliciously than was needed but, worrying about the dead (or potentially dead) would do them no good, though, goofing around forever was equally bad. "Now that we have that lighter, we may as well be able to overcome that Friagne monster, even if for some time. But-" Yuriya's thoughts were abruptly halted by Katashi baring his chest and shredding his shirt to help build a torch.
After being handed the first two components of it, Yuriya looked at Katashi with a raised eyebrow, her eyes scanning his bare torso with a cunning look, no wonder why some people called Yuriya a vixen, the smile on her lips as she said "Say it, Todo, have you ever been part of any of the sports' clubs? Soeone with your physique would do very well on the swim club, I think. Either way," Yuriya said as she got back to her feet, looking ever so serious again, "if we plan to make a torch we will need something more consistent than alcohol. There should be enough kerosene on the boiler room, the problem is that we will have to get the keys first, they should be on the Principal's office on this same floor. I wonder if we will be able to make it there?"
However, as soon as Yuriya's ears noticed the sounds of Shizune's rampage, Yuriya got to Shizune and Jack and tried to force them apart. "Shizune, no matter how much I would like to see you tear that idiot's throat apart, the last thing we should be doing is thin our own numbers. Furthermore," Yuriya looked at the hole left by the unexpected newcomer, before returning her gaze to Shizune and then everyone else, "As Todo said, we have to go, this place isn't safe anymore. However," she said, glaring at Jack with a serious hatred burning in her eyes, "the next time you do something this stupid, you'll wish that I had let Shizune do whatever she was going to do with you."
, , , , , | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,910 | 1,469 | 26 | 114 | 854 | Alexis (Lexy) Sandra Dremmel
Looking around the room she realized that there was no teacher to be in site. That didn't make sense,would the teacher really leave her alone in a room especially after a earthquake happened and she was knocked unconscious. There was no chance that was true, it couldn't be. Well they have left them alone in a room before but not after an earthquake.
This caused another question to swirl in her head. 'What time was it?' She wondered. Looking up at the clock plastered on the wall didn't help her much. The clock stayed frozen on the three. 'Broken.' She thought to herself as a frown resided on her face.
Shaking the question out of her head she decided it would be better to stay on task and find out what had happen. She eyed the room deciding where to start. The teachers desk seemed to catch her attention.
Lexy took a step toward towards it, which was when the ground collapsed underneath her feet. As she felt herself surging downwards, she tried to catch herself but it happened to fast. She missed and ended up landing on the ground of the classroom below.
She managed to land on her back, but the wind was tooken out from her. She inhaled and exhaled a few timea trying to regain her breath. After a minute or two it was sucdessful and Alexis slowly sat up. "Ow." She mumbled to herself as she did. She pushed herself up and realized that there were others in the room. She eyed the others realizing they were her fellow classmates.
"I'm okay." She said to the others even though she was pretty sure that no one out of the bunch really cared. "So does anyone want to explain why the walls are red and smell like hell?" She asked. It may of sounded like a joke but was meant to be serious. | Alexis (lexy) Sandra Dremmel
Height: 5'3"
Eye Color: Green
Age: 17
History: When she was young her mom died of cancer. She doesn't remember much of her just a few things, but either way she still misses her and wishes she is still alive. Her father is still alive, but is works a lot. Even thought this, Alexis lived in the same house and the town that she had learned to call home. Over the years she made friends, and also has discovered who her enemies are.
Personality: What is Alexis like? She is many things. Hard to classify all together. Well for starters she is a bit of a nerd. She is smart, and studied as hard as she could. She was, for the most part, a straight A student, other than the required class called math that she struggled in the most. She never got any of the equations. Math was like trying to read a book in a foreign languaish; impossible, and boring. She was better at most of her other classes though, especially science. Science was one of her favorite subjects, at least as long as it didn't involve a lot of math in it. She found it so interesting how the world was made and such as, and made her very interested to find out more. It wouldn't be a surprise to find her reading a book about it on her free time, nor a surprise to see her reading a book in general. Reading was like another demention, an awesome demention for her.
Nerdy? Maybe a little, but don't count your hopes on that, because your definitely going to catch her talking to someone a lot, whether it is allowed or not. She can be one of the biggest chatter boxes ever and will talk to anyone about anything. She is very optimistic, and also not very realistic. She tries to believe her hopes not the truth when it comes to bad things. She is a slight joker and a bit of prankster. She knows how to pull the best pranks known to man, and isn't afraid to pull them off. Her interest in building things also helps her out in this area. She is also very friendly at the same time and supporting of one. She is also the type not to complain if she gets somewhat dirty doing something, and is more of a hands on person.
Calm and hard to anger also. Even when angered she won't ask for a fight. In fact, she isn't a huge fan of fights, and will try to avoid one as much as possible. Though if shes mad at someone for some reason, she might pull a few extra mean pranks on them, and also will refuse to talk to them for a while.
Quirks: She is very confident in her actions and also the things she says. She can become quite sassy at times and takes the book she's reading everywhere with her.
Likes: Alexis likes many things. These things can vary from reading to the outdoors and socializing with friends. She enjoys someone's company all of the time.
Dislikes: She dislikes a few things, such as people touching her stuff, or messing with her books. She also hates bully's. Also with her believe that honesty is the best policy, she hates lies and those who are telling them.
Relationships: n/a
Other: n/a |
53,911 | 1,469 | 27 | 1,950 | 906 | Alex Carter
After Alex caught his breath, he stood straight again and began to take in everything around him again. Some of the students found ways to keep the sanity of the room calm, while others chose to give in to certainly unnecessary outbreaks. At least they had a lighter though, so they were a bit of a help. Jack and Katashi decided to help too. Jack decided to go be suicidal and touch everything in a unknown world where it felt like anything could kill all of them on a moments notice, and Katashi found a reason to take off his shirt. Well not completely take it off, but he certainly caught Yuriya's attention. Alex's jealousy did go up a bit, well really quite a bit. Yuriya was pretty and he hated the fact she hated him just because he was a little foreign. Maybe if his name was Akio it wouldn't be so bad, but Carter didn't really fit in either.
Anyways Alex watched as Jack began to poke around the sink, with an assumption that Jack may have a clue as to of what he is doing, but by Shizune's reaction it was clear to keep an eye on Jack and stop him from doing just about anything Jack would do. Katashi put his shirt back on finally, but he was still gorgeous and Alex was still a little jealous. He was a nice guy though, so he shrugged it off as the flirting stopped.
With barely any warning beside some creaking floorboards a girl came crashing through the ceiling into their room. How she got there was a mystery, but not one he felt like questioning at the moment. After the dust cleared it was plain to see that it was Lexy who had fallen from the ceiling. He went over to help her up and catch her breath. "Are you ok?" was all he asked as he tried to help her to her feet. She practically did it herself though, so Alex just answered her questions as best he knew. "Well evidently this place is known as the 'World of Wasted Dreams' and evidently it's a total real nightmare. The walls smell like hell because this place is a hell."
With everything that was going on in the room Alex was really eager to get out of it. The talks of actually leaving with a destination were great, but the fact there were two destination ideas was not. He wasn't wanting to wait around and figure out which way to go, so he began for the door with the intention of just randomly picking one and going with it. On his way to the door though he realized why the science lab was probably better. "I'm going to agree with Katashi and say we should go to the lab. There are all sorts of lighters and flammables that burn and burst in there. We have a lot more options for fire that way." Alex unblocked the door and poked his head into the hall before setting off for the science lab. | Name: Alex Carter
Height: 182cm
Weight: 74kg
Hair Color: Black
Eye Color: Grey
Skin-tone: Pale
Clothes: Semi-casual
Age: 17
History:
Alex grew up in a pretty normal and unnassuming family. He has a younger sister in middle school. His mom is a part time veterinary technician. His dad is an Air Force Chaplain. He is religious in his own ways. He's never one to push the subject, but he does get very interested if religion of any sort is brought up. The whole subject intrigues him.
Personality:
Alex is very self-reflective and meditates on the things he learns a lot, sometimes talking to himself in class or whenever there's a lul in his environment. He has realized though that his personality is subject to change based on those he's around. He found that it's really hypocritical and has recently begun the process of 'finding himself'. He's mostly a nice guy, although he can occasionally be brash or brunt.
Quirks: Mild ADD, Mildly athletic, Good at strategy, Has a mild knowledge of seemingly everything, Intrigued by ideals.
Likes: Amost everything. He mostly decides if something is good or bad by who he is doing it with.
Dislikes: Waking up, Eating, Breathing, Drama.
Relationships:
Alex is able to like just about anyone. Often times at lunch his biggest dilema is which clique to hang out with today. He is still very friendly and pretty out-going, but with him 'finding himself' he has found that he likes some more than others.
-Shizune Yoshida- Alex became friends with Yoshi when he first began as a new student at Hideki. Clueless to her aura, he noticed she seemed alone and approached her to become her friend. Her aura became immediately evident as he spoke with her, but he was fascinated with her anyways. He continued to hang out with her and became friends with her.
Other: Alex is technically American, but has spent most of his life in Japan, where his father is stationed. Alex is very calm and seemingly fearless. |
53,912 | 1,469 | 28 | 2,576 | 1,009 | Jack MacArthur
Jack was just about hammer in the pencil with his fist before he suddenly found himself tackled and pinned beneath the girl with the red eyes. He felt bad for her, realizing he was about to do something that apparently wasn't all that helpful. "hehe.... sorry sorry." He apologized to Shizune just as Yuriya too decided to give him her own lashing. Her eyes said it all before her words confirmed it. To which all he could do was give out another nervous chuckle as he lowered his head and apologized once more, promising to the scary lady that he would infarct wait for a direct order to do something as to not endanger cast and crew in this strange play they found themselves in. Still, his eyes lingered on the sink a moment longer before checking back in with the group, and saying high to the new addition.
He stood up and made his way to the already dislodged door; stopping next to Lexy to talk to her while everyone else finished preparing. "You sure you're alright there? If you need help don't bother to ask. I can carry you if you find yourself with a sprained ankle or leg cramps after that fall." He smiled at the girl, rephrasing Alexes answer with a greeting. "But hey, Welcome to hell. Another member and we're back to full sail." Or were we? Jack wasn't really sure, but he got a head count now and decided to let that be the grop's number until... well hopefully it wouldn't change. He nodded at Lexy, giving a pause before he made sure everyone else was listening.
"So I herd a couple of plans floating about and I just want to mmake sure we're on the same page. Are we going to the science lab, or to the principal's office and then to the Boiler room? I presume it best we not split up now, but I for one think the boiler room is a great destination. Who knows what we could find in there to actually use, and maybe the principals office could have a few items as well? At least in America the principals are allowed to have guns in some states. Surely the guy in charge had something to help protect the students in case of .... well lesser dangers." | Name: Jack MacArthur
Height: 176.5 cm
Weight: 67 kg
Hair Color: Ginger
Eye Color: Hazel
Skin-tone: Caucasian
Clothes: As depicted, theater attire.
Age: 17
History: Jack has always able to make 'friends' with anybody. More so from a lack of hatred against his fellow man, as he was certainly picked on from time to time. He never spent much time with anyone besides the other physical art students, though he always found himself around the new student in his free time, captivated by the mysterious personality she held.
Personality: Likes to kid around and keep a smile on everyone's faces, while keeping everyone on the same page. He can act tough and fit any role, but is a bit of a wobbly coward if pushed.
Quirks: Energetic in all situations, looking toward the bright side of things, innocent as a rose.
Likes: Good times, fun, friends, unity, to prove worth
Dislikes: chaos, distrust, lashing out, conflict among friends.
Relationships: Not the most popular, but knows a bit of everybody. He always acts friendly and never holds any ill will, preferring to distance himself for a bit before going back to that person like nothing bad ever happened.
Other: Single, Physically fit, Quick thinker. |
53,913 | 1,469 | 29 | 2,487 | 9,775 | ~Shizune Yoshida~
Shizune was glad to see that the others weren’t in shock for her actions because an idiot like Jack was only going to get them all killed. She lingered her gaze on him to give one final warning glare before she turned away. As everyone seemed to pay their attention to the new arrival, Shizune looked at Lexy just once to give her a nod. One more survivor meant one more hand to help out.
“Yozara-san is right,” she said flatly once everyone had settled in to make up their mind. “Staying here is only going to corner us into a makeshift prison. No thanks to Jack here, we’ll have to find our way out of this classroom without using the doors.”
Once again she turned to glare at Jack, especially with his insistence to go to the boiler room. While his logic was sound, she couldn’t exactly agree with him after that little stunt he had pulled off earlier. That, and the majority of the group already voted for the science lab anyway.
“Maybe you can go off to the boiler room Jack. Just holler if you need any help,” Shizune said with little emotion and it was hard to tell if she was being cold, or sarcastic…or both. “The science lab it is, though thinking about it now, we might as well head to the boiler room next too. We can start by opening up the door Jack has so willingly barricaded…does anyone else hear that?”
There was a low scratching nose, as if claws were scraping onto dead wood. Ordinarily it wouldn’t be too much to worry about because after all, Jack had just locked them in. For safety. But what was most concerning was that the noise was coming from directly behind one of the classroom closets. And the sink only kept spouting out more frothy water…
, , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,914 | 1,469 | 30 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
Handing off the cheap lighter Anri looked over at the mess happening. First Jack decided to fiddle with the sink and caused more of a mess, and then a girl fell from the ceiling! The ceiling where that monster, the Fringe, had come from! Anri rubbed her temples trying to calm herself down. This was crazy. Everyone was crazy… Anri needed some time to breath and collect herself.
She walked towards on of the corners, relatively free of red bloody liquid, and pulled out her lighter. With one flick she had a small flame in her hand. The fire was as long as her thumb; shapely yet slender, waving back and forth with grace and ease. Anri mesmerized herself with the flame and remembered something… Unpleasant. But she did not act out or shout. She simply looked into the fire as the image was burned away and instead the fire brought joy to Anri’s eyes. A beauty and power that was not solid and clunky like a well-build weapon or massive monster. Fire didn’t have to be force or tough; it could be finesse, soft. Gentle. And yet still burning with enough heat that nothing would dare lay a finger on them, if they even could.
Anri inhaled deeply, snuffing out the flames. She could taste the unique scented butane used to fuel her personal lighter, and she felt a pulse of ecstasy go through her body. She felt her worries slip away for the moment, and she had a clearer head. Turning back to the others Anri pocketed her lighter and turned to the others. Seemed like they wanted it head to the science room for more supplies. ”Sounds fine to me. I certainly know if we need fire power, that's where we'd get some.” If this place was somewhat of a mirror to their real world, Anri might even have a plan. Considering her… Interest, it meter eluded her that some of the chemicals in the science room could have been made into a crude incendiary grenade. Since Anri wasn't that stupid she never dared to try, but she did do some research. Hypothetically speaking, Anri had some ideas if she made it to the science. If If they If they even If they even escape this room first.
There was something in the closet. Anri really, really hoped it was just a dead body. It would be frightening but harmless. Because if there was another monster here, Anri wouldn't know what to do. She crept close to Katashi, hoping to is his body to shield herself if anything attacked. While doing so, she digitized her intentions by clinging fearfully to his arm. ”Kaka, do you hear that noise too?” | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,915 | 1,469 | 31 | 1,409 | 1,959 | Katashi Todo
A lot was going on that was worthy of addressing, but given the limited time available to Katashi he had to be sparing. He immediately dismissed the idea of seeing if Alex was okay, as plenty of others had already done so even if he had brought any injury upon himself in this case. Just as quickly discarded was any notion to investigate the scratching coming from behind the closet. After all, the door was already open so they had no reason to risk life and limb investigating what was either a trap or another monster intent on bringing them to a grisly demise.
It was likely Katashi's own biases towards her form and the sharp mind beneath it that had him addressing Yuriya with a wistful smile despite the situation.
"Since you have brought it up, I had once tried to join the swim club, but the coach told me to leave for distracting the other swimmers. Bit of a disappointment to lose out on the school's pool, but I always favored salt water anyway."
Pleasantries aside, it would appear the time for relief had faded as swiftly as their reprieve from danger, with the need for continued survival overriding all others. At the moment they had the perplexing issue of deciding on a course of action, that being whether to endeavor towards the Science Lab or the Boiler room, which required a visit to the principal's office as a prerequisite.
"Alright, I'm still of the mind that we should hit up the Science Lab first. Even if it doesn't have the material we need for a proper torch there should be other items of use, be they bunson burners, acids, or scalpels. Once we scavenge what we can, assuming we get there at all, we may as well move onto the principals office and the boiler room after."
A goal was good. It gave you purpose, a reason to look past the horror of the present and envision the possibility of a better day if you only worked towards achieving your set milestone. Even if it was an ephemeral dream, they needed something to strive towards or they'd be liable to do something of a suicidal nature.
Katashi demonstrated how opposed he was to the idea of forfeiting his own life by firmly removing himself from Anri's grasp so as not to project the image of some sort of playboy. Acting the fool would only lose him what respect Yuriya had and likely generate enmity from her best friend Shizune, who held all of their fates in her hands with that precious knowledge she alone had amongst the group.
"Yes Anri, I hear the noise. However we are not under the immediate danger of a monster like the Friagne, so as long as the scratching remains on the other side of that cabinet I would advise that we leave without losing our heads. Shizune, since you are the most familiar with this place, would you care to lead us? And do you know if there are monsters that patrol the halls we may encounter?" | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,916 | 1,469 | 32 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
""
Yuriya was quiet as the others tried to explain their collective predicament to Alexis, merely keeping a neutral smile on her face. It wasn't like she cared for another foreigner joining their group, one more hand was always good to help their survival chances and, in the event of something like their first meeting with the Friagne happening again, it was much easier to give up on their lives than that of a person who shared your blood. However, she did trust a malicious glare to Anri, when the effeminate boy began to behave in a further improper way, culminating with he grabbing on Katashi's arm (who thoughtfully shook off the unsightly advance).
Either way, once all was said and done Yuriya got up and was one the first to unbar the door and take a brief look at the corridor. Despite all the shadows and noises that seemed out of some low budget horror thriller, it seemed to be safer than remaining holed up on this classroom after Jack had compromised their safety. "The Science Laboratory it's, then. It should not be far from here, all the laboratories are on this floor, to begin with. Our best course of action is to keep moving, now that our safety has been compromised; just take care to not step on any rotten floorboards, this corridors seems like it might be unstable as well."
"While we are on that, there should be fire prevention equipment on the laboratory, we can use the axe... if it's still there." Yuriya said before turning to Katashi with a smirk on her face and saying, "Would you care todo the honors, Todo?" Finally, as she waited for everyone to get on their way out, Yuriya approached Shizune and said in as low a voice as she could, "Shizune, we need to talk later. There are some issues that I would like to discuss with you. If we ever get the chance to do it in private, that is."
, , , , , | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,917 | 1,469 | 33 | 2,487 | 9,775 | ~Shizune Yoshida~
Once the cycle of idiotic behavior had ended, the group had finally decided to make a plan of escape. Over this time Shizune had once again observed how individual chose to cope with their situation, taking particular interest in Anri’s arson-like tendencies. Because surely that wasn’t going to come back and get them all killed later down the line. Who knew?
Yuriya and Katashi seemed to cope by making light-hearted banter towards each other that bordered on flirting. While Shizune knew Yuriya was a bit tougher than that to fall for simple swooning, that didn’t stop her reflexes of curling her hands into fists. At least she kept up the illusion that she wasn’t bothered by it with a neutral frown.
At least he was smart enough not to act like a complete idiot, Shizune turning her piercing stare away from Katashi and rearing it upon Anri again. That pyromaniac was definitely going to get them killed. Brought back to attention, she nodded for Katashi to lead the way, at least until Yuriya had finished speaking to her. Eyes widening just a little, the stoic girl nodded. Indeed, she had a feeling of what her friend wanted to speak about.
“There are many monsters that inhabit this realm,” she said, moving forward ahead of Katashi and leading their group into the hallway; the scratching behind them died down with every step they took. “Only one poses a serious threat to our stability. The rest can be outsmarted with tactics-oh.”
By now all of their eyes were well-adjusted to the darkness of their surroundings so it was easy to see that the walls were soon dripping with something. Maybe it was red, maybe it was black; colors were still hard to distinguish. But the more they traversed, the more the walls began to be filled with the scribbling of a child’s work, a single phrase marking their every step.
“Do not trust him.”
, , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,918 | 1,469 | 34 | 114 | 854 | Alexis (Lexy) Sandra Dremmel
Alexis wiped off the dust that lingured on to her, or at least attempted to, but the red stuff didn't help much. She knew that she probably had a few minor scratches, and her back still ached, but it wasn't much of a problem to her capability to accomplish any tasks, nor was she going to let it be. One thing she didn't want to be at that moment was helpless. She turned to Jack as she shook her head. "I'm good, thanks."
Lexy raised her eyebrow at Alex as he had answered her question. Out of anything he could of said not in a million years would she of expected him to spurt out that answer. Well she wasn't to sure of what she was expecting exactly. "Were in hell?" She questioned. She would of doubted it a bit more if it wasn't for the fact everyone else had accepted it already.
"Well who would of thought hell would be like this." She mumbled to herself as the question came to mind, 'Why was everything covered in red?' She didn't bother to ask the question because she knew there was probably no explanation for it otherthan, 'because it is.' Also the question didn't seem to be relevant to there situation. From what she heard so far they were debating on where to go. She listened in not giving much input as she still tried to understand what was happening.
There were so many things racing through her head as the conversation continued,the most redundent thought being, 'this is all just a crazy dream.' She assumed that had to be right in some senses. Hearing them talk about monsters seemed insane. She wanted to say that they weren't trying to pull some prank or something of the matter but it was harder than it sounded. She knew that the whole class teaming up was unlikely. It was beyond unlikely and its not like they would plan to make her fall from the ceiling. Looking around at the others once again, she changed the thought to that most of them wouldn't. She knew someone would be stupid enough and suggested that if it was a prank.
Shizune's voice seemed to pull her back into reality.She raised an eyebrow. "And how exactly do you know all of the things that are here?" She asked. She didn't want to use the word monster. It seemed out of place to slip out her mouth, but for some reason she believed that there was something here even though she hadn't seen it yet, and along with this Shizune seemed to know a lot more than anyone else did.
Alexis was hesitant as she looked around the room, before she followed Shizune into the dark hallway. She placed her hands in her pocket as she kept a hopeless eye on her surroundings. It was to dark to see but she couldn't help trying to look for something. | Alexis (lexy) Sandra Dremmel
Height: 5'3"
Eye Color: Green
Age: 17
History: When she was young her mom died of cancer. She doesn't remember much of her just a few things, but either way she still misses her and wishes she is still alive. Her father is still alive, but is works a lot. Even thought this, Alexis lived in the same house and the town that she had learned to call home. Over the years she made friends, and also has discovered who her enemies are.
Personality: What is Alexis like? She is many things. Hard to classify all together. Well for starters she is a bit of a nerd. She is smart, and studied as hard as she could. She was, for the most part, a straight A student, other than the required class called math that she struggled in the most. She never got any of the equations. Math was like trying to read a book in a foreign languaish; impossible, and boring. She was better at most of her other classes though, especially science. Science was one of her favorite subjects, at least as long as it didn't involve a lot of math in it. She found it so interesting how the world was made and such as, and made her very interested to find out more. It wouldn't be a surprise to find her reading a book about it on her free time, nor a surprise to see her reading a book in general. Reading was like another demention, an awesome demention for her.
Nerdy? Maybe a little, but don't count your hopes on that, because your definitely going to catch her talking to someone a lot, whether it is allowed or not. She can be one of the biggest chatter boxes ever and will talk to anyone about anything. She is very optimistic, and also not very realistic. She tries to believe her hopes not the truth when it comes to bad things. She is a slight joker and a bit of prankster. She knows how to pull the best pranks known to man, and isn't afraid to pull them off. Her interest in building things also helps her out in this area. She is also very friendly at the same time and supporting of one. She is also the type not to complain if she gets somewhat dirty doing something, and is more of a hands on person.
Calm and hard to anger also. Even when angered she won't ask for a fight. In fact, she isn't a huge fan of fights, and will try to avoid one as much as possible. Though if shes mad at someone for some reason, she might pull a few extra mean pranks on them, and also will refuse to talk to them for a while.
Quirks: She is very confident in her actions and also the things she says. She can become quite sassy at times and takes the book she's reading everywhere with her.
Likes: Alexis likes many things. These things can vary from reading to the outdoors and socializing with friends. She enjoys someone's company all of the time.
Dislikes: She dislikes a few things, such as people touching her stuff, or messing with her books. She also hates bully's. Also with her believe that honesty is the best policy, she hates lies and those who are telling them.
Relationships: n/a
Other: n/a |
53,919 | 1,469 | 35 | 1,409 | 1,959 | Katashi Todo
"I'm going to presume that whatever left these messages was the one that threatens our stability? Not a bad idea, but we can hold together."
Katashi had been following a step behind Shizune and saw the writing on the wall as she had. It was eerie to see those words there, and after Jack's inquisitive incident with the sink and Anri's mania, they were perfectly timed to plant the seed of doubt when the soil was richest. Even Katashi's attempts to establish some semblance of order could be seen in a negative light after this, a false messiah leading them to a grisly demise...though that was a thought best not pursued for a completely different reason.
If Katashi were honest, and he usually was, he would acknowledge that he was eying up Anri and Jack before his rational mind could get ahold of itself. He even gave himself a brief once over, wondering if something had latched onto him that may cause issue but could detect nothing. Shaking off the bout of paranoia he stepped closer to Shizune and spoke lowly, needing to clear something up with her after her felt some hostility coming from her earlier.
"I know you're Yuriya's best friend. Well, I know we were kind of flirting for a bit, but I don't mean to upset you in the process so I can stop if you want...otherwise can I ask for your...permission, I suppose?"
It wasn't like Katashi was asking for permission to marry Yuriya or anything, but best friends tend to watch out for each other to keep away unsavory people. Katashi thought he was good guy, but that wouldn't keep Shizune from worrying. And right now, Shizune was the last person he wanted on any of their bad sides. | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,920 | 1,469 | 36 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
It was decided then. They would head to the science room and gather equipment they need to create fire. Anri liked this idea; fire was good. Fire could be relied on. It can purge the unclean and ward off the heartless darkness. Fire was always there when Anri needed it most. Katashi removed himself from Anri's grip and took point. Gripping her lighter in her pocket Anri followed, as did the others. They moved as quickly as they could in a tight group. Anri tried to ignore the idea that if any monster showed up now, they were all in a nice little cluster to take them out in one fell swoop. After all, they had at least managed to create a crude torch, which may not be very effective but it was better then nothing.
Of course the good feelings wouldn't last. Though the halls were dark and there were hardly any sources of light from this hell, even Anri could make out the blood-soaked writing on the walls. “Do not trust him.” Him could mean a lot of things. It could have meant Katashi. Or maybe Jack. Or even Anri. However him could also mean the monsters in the school. While no one knows their exact gender (And Anri wasn't interested in figuring out their sex), male pronouns were often attributed to powerful and dangerous things. Or maybe they'd later encounter a stranger who would try and offer his help to them, only to betray them when they need it. Any of these things could be the truth. Or maybe this was just a bluff to catch them off guard? Surely it was. What reasons did the group have to betray each other?
They all just wanted to survive, right?
Anri glanced around. Shizune and Yuriya knew a lot more about this world than Anri did. They knew enough that Anri wouldn't be able to call them out on keeping secrets. Like how exactly they knew this place, and how they managed to survive. Anri kenw so little that they could tell her anything, and there's be no way she could prove them wrong. The fact they kept acting so damn nonchalant and aloof about it pissed Anri off. Yes they knew what to do, but the rest didn't. They were just blindly following them like sheep to the slaughter. How would any of them even know this wasn't just a big trap, where the girls would sell their souls to some monster in the end so they could get away scot-free? Anri didn't know. She just wasn't sure.
But she wasn't going to let them catch her off guard.
Gripping her lighter Anri flipped it open and smalled the fumes. She didn't release a flame. not yet. She couldn't show her fire right now. She needed to wait for the right time. After taking a whiff Anri cluched her arms close and kept walking. She chewed on her tongue, tasking the sweetness mix with the slight pain. She was starting to get hungry. And while Shizune said they didn't need to eat, that still doesn't change the fact that Anri just felt like eating something. not that she was going to eat her tongue, but... She could use some gum or something. Just something to chew on, keep her mouth closed. What was taking so long? | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,921 | 1,469 | 37 | 2,576 | 1,009 | Jack MacArthur
Jack sighed, listening to everyone's decision on their next destination. He didn't agree, but was sure that sticking together was indeed the best option for them all. He paid the new message no mind. If by 'him' they meant one of them, then there was no way he was going to listen. These were his classmates and nothing was going stop him from making sure they all survive. As for other possible meanings for 'him', he would take that into account as he came across them. If he couldn't trust himself, then who could he trust?
He sorta just scuttled around for the time being. He didn't wan't to do anything that would upset those two women again, but he couldn't help but remain fixated on their surroundings rather than his friends. He didn't know where danger would appear next, but he had made up his mind that he'd be the first to defend and last to flee. This eventually would probably put wear and tear on him eventually, but he was able for now. So he remained ever vigilant as he slowly followed the group forward. | Name: Jack MacArthur
Height: 176.5 cm
Weight: 67 kg
Hair Color: Ginger
Eye Color: Hazel
Skin-tone: Caucasian
Clothes: As depicted, theater attire.
Age: 17
History: Jack has always able to make 'friends' with anybody. More so from a lack of hatred against his fellow man, as he was certainly picked on from time to time. He never spent much time with anyone besides the other physical art students, though he always found himself around the new student in his free time, captivated by the mysterious personality she held.
Personality: Likes to kid around and keep a smile on everyone's faces, while keeping everyone on the same page. He can act tough and fit any role, but is a bit of a wobbly coward if pushed.
Quirks: Energetic in all situations, looking toward the bright side of things, innocent as a rose.
Likes: Good times, fun, friends, unity, to prove worth
Dislikes: chaos, distrust, lashing out, conflict among friends.
Relationships: Not the most popular, but knows a bit of everybody. He always acts friendly and never holds any ill will, preferring to distance himself for a bit before going back to that person like nothing bad ever happened.
Other: Single, Physically fit, Quick thinker. |
53,922 | 1,469 | 38 | 2,219 | 592 | "Take that, you vile Tyrant!" The green-haired Heroine shouted as she swung her Giant Hyper-Mega-Super-Sword-Of-Friendship-And-LOVE, also called BFS -'Big Friendly Smile' -, over her head. "BUSTER BEAM!" She continued to shout, resulting in a giant pink beam of justice which made quick work of the Skycraper sized monster she was just fighting.
Shinobu could see it in front of her. She had defeated A World Eater, THE World Eater, she could see the riches, fame and bi- nice people being nice to her in front of her! "Nyahahaha! I am simply the greatest!" Or was she? A silly dream, really, a kind of dream that the green-haired heroine didn't even like THAT much considering the content of it. It was kinda grand, but in a stupid fashion. In fact, maybe it could even be called a nightmare? Maybe the prince, or princess, she was hoping for was some sort of comedy relief? Whatever the case was, the girl would never find out. A beauty, a gentle(wo)man, or just a clown. Whatever the case was, soon, the younger of the two Resan sisters would have been happy for any of those. Soon, she would give her all for a dream like that. Because soon, she would experience what a real Nightmare was.
"Yes, yes, fetch me more of that great turkey meat!" Were the last happy words a certain green-hair spoke as she suddenly woke up, drooling. "H-Huh?!" Laying on rather uncomfortable ground, she slowly pushed herself up. "Urgh..." Her body hurt, her throat felt a bit dry. The air was... stifling. "W...What is this?" Somehow, wherever she was, seemed familiar, yet so strange. The entire scenery was so otherworldly. Destroyed furniture. Chairs and tables mostly. Sticky stuff? Lots of dust. Lots of webs. It was the whole deal. Not to mention the entire scenery being tainted in a slight blood-red through, looking outside, the sky? Even if this was a rare occurrence of a red moon, it was way too bright for this kind of thing.
Instinctivly, the green hair wrapped her arms aorund herself. She was scared. "H-Hello?" She asked, rather loud. Of course, no answer. Only silence. A murdering silence. "Urgh... this sucks." Closing her eyes, she gave it a big breath before opening them again. "Alright, Shinobu, calm down. Whatever this is. It is definitely not normal... a lucid dream?" Quickly pinching herself twice, once gentle and a second time harder, brought no results. "Yeah, don't even know what I expected."
She needed one, two, maybe three more minutes to gather herself. Looking around for any kind of clues. It was apparent by now that this was a school building, a very old one at that. If this was a dream, whatever. But in case it was real... maybe she got abducted? Maybe some pervert from the maid cafe she worked at! Goddamn stalkers. Quickly checking her schoolbag to- "Of course! Silly me." Yeah, they would make quick work of the little bit of self-defense, in form of Pepper Spray, she had. Damn creeps.
"Alright, alright, whatever. You can still do this." Simply checking her pocket, the girl was surprised to actually feel her smartphone there. "Hah! Stupid Ap-" Alas, no signal. "Argh, damnit!" Shaking her head, she sighed. Another few minutes passed as she slowly turned on and off certain switches inside her brain.
Taking a rather stable feeling piece of wood for at least some form of self-defense, the girl had a fat grin on her face. "Isn't this exactly what you wanted, Shino? A dangerous, exciting, great adventure! All I gotta do is walk out of this shitplace, smack whatever baddies get into my way and call the police! Yeah! Let's do this! WOOOOO!" And thus, psyched up, just like that, the green-haired girl made her way towards one of the two class-room doors. | Name: Shinobu Resan
Age: 17
History: Shinobu was born into a middle class family consisting of her beloved parents and an awesome older sister. While her father was most of the time abroad, thanks to his employment, Shinobu's mother was a classical housewife. Shinobu's childhood overall without any tragic events, with the exception of one.
Sooner or later, Shinobu's father had to choose between family or career, which ultimately led to her father staying in america. Whatever feelings the two loving parents had left for each other was, after time, also began to disappear and it was only a question of time until the Resan family would run into a financial bottleneck.
Ultimately, it was when Shinobu's older sister also left for the great land of opportunities, leaving the young girl alone with her mother. One thing led to another and Shinobu's relationship with her mother worsened thanks to the many great effects that an alcohl addiction could produce. This led to Shinobi herself moving rather out sooner than later, ultimately also abandoning her once caring mother.
Now, 1 year later, the green-haired younger sister is barely able to support herself. Apart from the whole school-business she also attends a variety of mini-jobs, one of them being a maid in a café called "Meow Meow Heaven".
Personality: Shino is a simple girl who tries to not stand out too much. She is a kind and friendly girl who treats everyone well and with kindness - even if just something like classmates rather than friends. She naively believes that deep down every person is a good human being no matter how they may behave. Of course, there are exceptions, but none in her direct environment.
While she can be lazy, speaks without thinking and behaves generally all happy-go-lucky she is by no means an airhead. Rather, she simply seeks some sort of thrill to distract herself from her own shitty life. The green hair is actually a very curious person and often puts her nose into places where it doesn't belong. Despite that, however, she does respect the privacy of others and coupled with her busy schedule she doesn't have too many friends at school.
Quirks:
Secretly ashamed of her Otaku side.
Sort of a pseudo happy-go-lucky attitude.
Admires her big sister a lot.
Likes:
Strawberries - Who doesn't?!
Sweets - Only truly evil people don't like those!
Cute Animals - Because she is such a trope.
Holidays - Off from school means more time to work...!
Cats - Her sister is a dog person.
Muffler - Only the one she is always wearing, gift from her sister. Also Red stands for Justice!
Swimming - She could have been the best swimmer in school!... If she would actually attend club activities regulary.
Positivity - It's one of her defining traits!
Sleeping - If only she had more time for that... .
Videogames - Because if you can't be a hero in real life, there is always the virtual world to escape to!
Cosplay - I-It's not like she likes working in a maid-cafe or anything, baka!
Otome Games - She'd rather die before telling anyone about it!
Dislikes:
House chores - Who doesn't?! But a girl gotta what's a girl gotta do.
Being alone - It makes her start thinking too deeply!
Silence - Good thing she likes to talk!
Salad - It has the same colour as her hair.
Pain - Rather a vanilla person than a masochist.
Liars - Shinobu is such a good liar, she is even able to convince herself!
Relationships: Shinobu has no enemies! And even if, they'd soon be turned into allies as well!
Other: Red is the color of JUSTICE. Cosplaying in blood won't change that. ಠ_ಠ
Themesong |
53,923 | 1,469 | 39 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
"Don't trust Him."
"Don't trust Him."
"Don't trust Him."
"Don't trust Him."
"Don't trust Hiiim."
"Don't trust Himmmm."
"Don't t-trust HhIm."
"Don't trust H~~"
"Looks like someone slipped right down the sanity slope." Yuriya commented idly as they walked down the deserted hallway, the sound of ruble crunching under her feet being a constant source of annoyance as a deathly silence settled between the surviving students. "They are most likely thinking on this message. Maybe, I'm the strange one for not being affected but, it's not like I trust on anyone, anyway. These words are plain meaningless." The dark haired girl said as she followed her classmates to the Sciences Laboratory, taking notice of each one's behavior.
Right at said laboratory, a new victim of the World of Wasted Dreams, writhed back to consciousness. Shinobu would find that the handle of the door she walked to was coated with a stick, red substance of unknown procedure, the ferrous smell however, making clear what it was. Right next to said door, there the body of a student, a boy not older than her (probably) missing both forearms and with a pained, terrified expression frozen on the leathery mask of his deceased face, long taken by rigor mortis.
"Must not light fire, must not light the fire, must not light the fire..." A voice, that of a girl, came from the other side of the Science Laboratory. It belonged to another student, with a look of madness in her eyes as she clutched a fire axe against her chest, a pair of arms, holding a flask of alcohol and a key laid beside her. "I locked the door, to keep them out... side, but he did... light it. Fire, light... is... bad." The girl continued to mumble. For now it looked like she hadn't noticed Shinobu, but... for how long would that last?
, , , , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,924 | 1,469 | 40 | 2,487 | 9,775 | ~Shizune Yoshida~
“Didn’t I tell you before? Wait, no, you weren’t with us…that makes more sense,” Shizune said, more to herself than to Lexy but still turned to answer her question. “I’ve been to this realm before and I know people don’t survive down here unless they stop questioning their surroundings and start sticking together. Try to understand that Alexis.”
Shizune’s voice held no malice but it was evident that she was getting a little irritated at how the others were still gawking. Yes, they were in a nightmare world and that meant they needed to get out of said world as quickly as possible. At least Katashi seemed to have his head on straight by commenting on the words on the wall, no doubt intended to plant doubt inside of them.
She had her own thoughts on who this distrustful male was but she would keep that to herself. What she didn’t expect for was Katashi to move closer to her and talk about Yuriya of all people. Shizune had to bite down the instinct to slap him because she already knew the boy had been eyeing her friend for a while, just by the way he looked at her.
“I’ll think about it,” she finally said, expression stoic and neutral. “You’re a better choice than some of the males in this group,” she continued, glancing at both Jack and Anri. Speaking of which, both of them did not escape Shizune’s notice. Seeing Anri lord over the lighter like a godsend made her question if it was worth keeping him around for much longer.
Then there was Jack who just seemed to follow everyone around like a lost puppy, no direction of his own to use. Typical. The last to observe was Yuriya and much like herself, the dark-haired girl was paying close attention to how everyone else reacted. That prompted the shadow of a grin to leap onto Shizune’s face with how similar they were…yet the soon dropped to her usual frown as they stumbled at a dead end to the hallway.
Dead end? That didn’t make sense because this was supposed to lead them right toward the laboratories. What was worse was that there was an object placed right in front of them, emphasizing how much of a dead end this was. An altar of some sort with a picture of crayon-like people; if each of them payed close attention, they could make out themselves in the image.
What was most striking was that each person was crossed out with crude red markings, the same style of the words on the wall. The only one not crossed out was a figure of a girl with a flame in her hand. Shizune looked down to read the title of the picture before slowly turning a deathly glare, focusing her red orbs straight on Anri.
The title read, “Do Not Trust Him”.
, , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,925 | 1,469 | 41 | 2,219 | 592 | "...Eh?" Her hand stopped, just shortly before she touched the handle of the door. Was this... blood? - The first thing coming to her mind as the smell entered her nose. Curious, she touched the red-liquid with her free forefinger. "It's not dry..." She whispered, which would mean it was either something else or... the girl shook her head.
"Tchooo..." Shinobu gave a random noise from her to calm herself down in a weird way. Of course, she was aware of being in a horrible situation. She had to be on guard. Not being too focused on the particular handle anymore, it was then that something else came into her field of view. At first, she wasn't able to see it that well thanks to the dim red light, but now, that her eyes were more accustomed to it, there was no mistaking it. "C-C-C..." Was that? She started to tremble, taking a few steps back.
Shinobu shook her head once again. This was... not right. Wrong. Strange. Maybe... she was, indeed, still dreaming? It... had to be. Yes. It had to be. There was no other way. A weird scenario like this would hardly - never - happen in real life! But what if... "No!" Shinobu stopped herself, burying any doubts she could come up with quickly somewhere deep down. Regardless, she had to carry on. Dream or not.
With her initial fear gone, the green-hair eyed the dead body a tad closer. He seemed dead for...a rather long time? Shinobu was by no means an autopsist, so she couldn't tell for sure, but dead was dead! Not to mention... he was apparently a student too... and missed both arms? It was then that the younger Sister heard a rather soft, broken, voice. Nearly faint whisper, in fact.
"H-Hello?" Turning swiftly around, her wooden board held before her, she could now make out another 'living' person. Was she here the entire time? Why didn't notice Shinobu her before? Confused, yet curious, the self-proclaimed heroine stepped closer, the words that the girl repeated like a chant becoming more apparent to her.
"...!" Upon seeing the arms - after she had moved past some desks closer to the girl - Shinobu made yet another step back. Her silly brain connecting A with B. "No..." She whispered in disbelief. Surely, there had to be an explanation for this. It was wrong of her to just judge the only other living person she had met in this god-forsaken dream place like that. Not to mention, the girl looked terrified, mad-driven, herself.
"Alright, you can do this. It's your Nightmare. You're the hero. You won't just die in a lame fashion like that." She whispered to herself, convincing her that this girl was indeed no danger. Instead, she needed help. Help that Shinobu was willing to provide. "Hey! You, are you alright? Can you understand me?" Shinobu now spoke more loudly, hoping to grab the girls attention. | Name: Shinobu Resan
Age: 17
History: Shinobu was born into a middle class family consisting of her beloved parents and an awesome older sister. While her father was most of the time abroad, thanks to his employment, Shinobu's mother was a classical housewife. Shinobu's childhood overall without any tragic events, with the exception of one.
Sooner or later, Shinobu's father had to choose between family or career, which ultimately led to her father staying in america. Whatever feelings the two loving parents had left for each other was, after time, also began to disappear and it was only a question of time until the Resan family would run into a financial bottleneck.
Ultimately, it was when Shinobu's older sister also left for the great land of opportunities, leaving the young girl alone with her mother. One thing led to another and Shinobu's relationship with her mother worsened thanks to the many great effects that an alcohl addiction could produce. This led to Shinobi herself moving rather out sooner than later, ultimately also abandoning her once caring mother.
Now, 1 year later, the green-haired younger sister is barely able to support herself. Apart from the whole school-business she also attends a variety of mini-jobs, one of them being a maid in a café called "Meow Meow Heaven".
Personality: Shino is a simple girl who tries to not stand out too much. She is a kind and friendly girl who treats everyone well and with kindness - even if just something like classmates rather than friends. She naively believes that deep down every person is a good human being no matter how they may behave. Of course, there are exceptions, but none in her direct environment.
While she can be lazy, speaks without thinking and behaves generally all happy-go-lucky she is by no means an airhead. Rather, she simply seeks some sort of thrill to distract herself from her own shitty life. The green hair is actually a very curious person and often puts her nose into places where it doesn't belong. Despite that, however, she does respect the privacy of others and coupled with her busy schedule she doesn't have too many friends at school.
Quirks:
Secretly ashamed of her Otaku side.
Sort of a pseudo happy-go-lucky attitude.
Admires her big sister a lot.
Likes:
Strawberries - Who doesn't?!
Sweets - Only truly evil people don't like those!
Cute Animals - Because she is such a trope.
Holidays - Off from school means more time to work...!
Cats - Her sister is a dog person.
Muffler - Only the one she is always wearing, gift from her sister. Also Red stands for Justice!
Swimming - She could have been the best swimmer in school!... If she would actually attend club activities regulary.
Positivity - It's one of her defining traits!
Sleeping - If only she had more time for that... .
Videogames - Because if you can't be a hero in real life, there is always the virtual world to escape to!
Cosplay - I-It's not like she likes working in a maid-cafe or anything, baka!
Otome Games - She'd rather die before telling anyone about it!
Dislikes:
House chores - Who doesn't?! But a girl gotta what's a girl gotta do.
Being alone - It makes her start thinking too deeply!
Silence - Good thing she likes to talk!
Salad - It has the same colour as her hair.
Pain - Rather a vanilla person than a masochist.
Liars - Shinobu is such a good liar, she is even able to convince herself!
Relationships: Shinobu has no enemies! And even if, they'd soon be turned into allies as well!
Other: Red is the color of JUSTICE. Cosplaying in blood won't change that. ಠ_ಠ
Themesong |
53,926 | 1,469 | 42 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
Anri stayed a bit away from the group, but still near the center. This way she could react to any of them if they turned towards her. Even the ones behind her, she made sure to keep a sharp ear out for them. Don't trust him. Surely it was on everyone's mind. They were thinking of who was going to betray them. They might thyink it was Anri, but if only they knew that Anri was no man... No, she was a girl, surely...
But then they hit a dead end. Anri couldn't remember right now if there was suppose to be a wall here or not; this place was so messed up that Anri would hardly call it her old school anymore. And at this point, she wouldn't be surprised if monsters were screwing with them and using illusions and trickery to slow them down. What what Relly caught Anri's attention was the altar. It was pretty, gilded in some sort of shiny metal that was either white or gold. Hard to tell in this light. But what she did notice was the drawings. Little stick people in crayons, most of them marked out except one. Anri could tell it was her.
Suddenly memories flooded into Anri's mind. Of a time long before, where she was just a small boy. She remembered looming shadowy figures, smashing her into the ground. Tearing at her. They grabbed her and tossed her around, beating and ripping at her body. Their talons dug into her flesh like needles, but ripped from her bones like the claws of a great beast. A pair of teeth bite down onto her neck and ripped out her throat, making her unable to scream. Another set of teeth went between her legs, and started eating her alive. It was all pain and suffering, until... Until... Until she found her light.
Anri's light flicked open, and a small white flame was produced. She reached out towards the picture on the alter, bringing it closer to her childish portrait. "Things are so much prettier when they burn." Just a tilt. Just a tilt of her lighter, and Anri set fire to the portrait with a smile on her face. | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,927 | 1,469 | 43 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
""
"Wha-what do you think you are doing?" Yuriya couldn't believe at what she had just seen before her eyes, first Jack tries to tempt fate by poking at the unknown sink and now, Anri pretty much cursed them all to death, if the ill omens up to now were to be believed? "Get a hold of yourself before you get us killed!" The dark haired girl slapped the lighter from Anri's hand and pushing him to the side before he could do anymore damage as she tried to find a way to halt the spreading fire. They had to worry about not being burned alive, before worrying about curses.
* * *
Back at the Science Laboratory, Shinobu would find that the Insane Axe Girl only continued to ramble the same phrases about light, monsters and how she did killed the other student who tried to leave the room. At least until she was addressed directly.
Just as Shinobu tried to communicate with her, the girl turned to look at the new presence inside the laboratory. She didn't said a word, instead mumbling incomprehensible gibberish as she until she got close enough to Shinobu. "Y-you won't get them here... T-the light is bad... I-I-I-" Ou of the blue, the girl swung her axe at Shinobu, though she wasn't even aiming it, so the most that could happen is the scarf-wearing girl be hit by the but end of the blunt end of the tool, it that much.
, , , , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,928 | 1,469 | 44 | 1,409 | 1,959 | Katashi Todo
Much like Yuriya, Katashi was stunned by Anri's actions, though not nearly as much as he was by her mannerism during the burning. While the pyromaniac was being restrained by a concerned student Katashi decided to let nothing go to waste and recovered the discarded lighter before the fire got to it, the hairs along his hand getting a light singe in the process.
"Here, let me help with that." Katashi said before stamping out the burning picture beneath his shoes, thankfully they were made of sturdier stuff then the girl's uniform had for their footwear. It appeared that whatever the slime on the floors and walls was, Katashi could say that it wasn't as combustible as it looked, keeping the fire isolated to that square of paper which was rendered to ash upon the floor.
* * * | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,929 | 1,469 | 45 | 2,007 | 1,752 | Iyato Kujo
Blood red skies for doom,
A world of horror awaits...
This is excellent.
His eyes snapped open. In front of him was an unfamiliar classroom. He was sitting up at a desk as if he had been sleeping at it. He was sure he had fallen asleep at his desk just now so waking up at a desk was a given. The problem was that this wasn't his desk, and this wasn't the classroom he was in before either. For one, it was a lot messier. There were broken tables and chairs everywhere and it seemed like the one he was sitting on was the only one intact. Oh, and the walls were covered in slime or something. It seemed a little pointless to him, unless whoever owned this place wanted people to slip trying to walk up a wall, which he could totally get behind if people who could walk up walls existed and were common enough to warrant such a thing. It'd be the ultimate sadistic feat. How would they react when they were deprived of the only thing that made them special? It would be a sight to see.
Well, even thinking that is kinda stupid though… He thought.
Iyato stood up and stretched. He felt a bit stiff from sleeping while sitting up. It wasn't something he did often because usually he'd choose to sleep somewhere outside in the sunlight, under the open sky. Speaking of the sky, it was looking pretty red too. Not like sunset red, but blood red, and the moon was pitch black. Did that mean he'd been sleeping there for longer than he'd thought? He could've sworn it'd just been after school…
In all seriousness though this was quite a situation. He could tell that this wasn't the world he'd been in when he'd fallen asleep. He couldn't see anyone around right now but judging by the way this usually went in the Light Novels he often read, he was definitely not the only one here. Looking for them would probably be the best idea so he stood up and walked over to the door. As he tried opening it, it screeched like it was rusted, and what lay beyond was a darkened school hallway, familiar and alien at the same time.
A smile crept onto his face. Not a large one, but there was a smile all the same. It was something about the atmosphere, but he found himself happy with his state of affairs. He felt like he was going to enjoy what was to come.
"Yeah…" He said. "This is my kind of place." | Name: Iyato Kujo
Height: 5' 7"
Weight: 55.5 kg
Eye Color: Grey
Hair Color: Darker Grey
Age: 17
History: At some point, Iyato had been one of the normal ones. Home life was stable, school life unassuming, hobbies normal. He was one of the quieter ones for sure, but that was it. He had one friend in a certain place, and another friend somewhere else, mostly separate. There was one friend in particular that could be considered the closest. They were a little popular, but not too much. That friend had been interested in Iyato's straightforward nature. When they talked, Iyato told things like they were and not much else, but that friend seemed to enjoy it greatly. They were seen as somewhat close but Iyato didn't really seem to be as close to his friend as they were to him. The friends of his friend also enjoyed his company from time to time, but he didn't really acquaint himself with them either. They didn't particularly care with how much his friend liked him and they simply left each other alone.
Then one day, his friend committed suicide. For reasons unknown, the friend had jumped off of the roof during school hours and fell to his death. That friend had been happy for a long time, everyone said. No one could think of a reason why he would just commit suicide like that. He hadn't said anything beforehand or left a note explaining why. The only clue they had was that the friend had come to the roof with Iyato and no one else. When they asked him about why his friend had only called him up to the roof, he couldn't answer them. As to whether the friend had said anything to him however, he answered with: "Not Really." And that was how it all began.
It started with some light harassment from various people. About once or twice a week, there would be one or two people who asked him again, what his friend had said. It was probably more that he seemed to be taking the death of his closest friend suspiciously well compared to most people than the answer he gave to them when they asked, but they were convinced he had something to hide. Eventually, a rumour spread that he was the one responsible for the friend's suicide and the harassment increased. It evolved from just general pestering to things like written threats, tearing up his notebooks, vandalizing his desk etc.
Iyato's practical nature came in good use. He left his important notebooks at home and studied by filling in the gaps where the scraps of the day's notebook were, made sure the classroom was always stocked with cleaning supplies for cleaning desks and that kind of thing. They tried to use permanent marker so it'd be harder to clean, but he just swapped his desk with a spare. After four or five repetitions, the teachers decided to find the source of the problem and punish the students trying to harass Iyato. It only served to increase the animosity against Iyato however, because in their eyes he was evil. They felt their actions perfectly justified despite there not being any concrete evidence for their suspicions. It was when he was setting aside non-burnable trash from the mess his shoe-locker had become that day before throwing a lit match inside and closing it, that he realized he was enjoying this.
It was amusing. It was fun to deny their efforts after they tried so hard to hurt him. They couldn't do anything to him, and they got punished for it instead. Sometimes he made it difficult for the teachers to find out who exactly did what, by doing things like burning all the notes in his shoe-locker, and this leverage gave him a level of power akin to blackmail over most of the class. He could track the notes to their sources without fail, and he knew that for many of them their parents would not approve of the contents of those notes. He enjoyed the power, the influence his presence had, and the fear that he saw in the eyes of those around him.
That wouldn't last forever though, and eventually it was noticed how much he was exasperating the situation and he was asked politely by the principal to leave the school. Thus ended his reign of terror. He transferred to Hideki Highschool and has been quiet ever since.
Personality:
If you couldn't figure it out from his history, Iyato is quite sadistic. On the surface level he is, practical and straightforward, quiet and steady, the type that doesn't lie to anyone because they never have to. But deep down, he greatly enjoys seeing other people suffer, especially if it's because of him. It's something akin to a fascination with how people react to him but he derives great joy from being evil to people, but it doesn't have to go far. He'd probably derive an equal amount of joy from someone reacting to his evil prank as someone reacting to him after he killed someone.
He hasn't had many opportunities to be sadistic so he doesn't really know.
Quirks:
Sadistic, secretly(?)
Doesn't speak that often
Tracks people down as a hobby
Likes:
Fire
Other people's suffering
Tragic backstories
Light novels with suffering and tragic backstories (no fire)
Dislikes:
Capsicum
Salmon
Broccoli
Relationships:
Almost none to speak of. He has passing interest in anyone with a tragic backstory but there aren't many he knows. He is most interested in Yuriya Yozora and thinks it would be amazing if she actually was a Tengu. With the new student, he enjoys her company and the stories she tells, and he also likes her general attitude.
As for everyone else, he generally keeps a distance between him and bright ones, and he always wishes that people had more secrets. Stories are always boring for him unless they have a lot of layers. |
53,930 | 1,469 | 46 | 2,487 | 9,775 | ~Shizune Yoshida~
Was everyone in her grade absolutely mental? Stupid? Insane? Shizune couldn’t quite find the right word but it definitely wasn’t smart because none of these idiots could qualify to even having a brain. Well, except Katashi and Yuriya; they at least held common sense. All of these thoughts flashed in Shizune’s mind as the portrait before them burned.
But it was not out of the action of monster but of man, Anri muttering some deluded babble before placing her lighter against the frame. At once the portrait exploded into flames as if parodying the image it was meant to convey. As Katashi took care of the fire and Yuriya dragged Anri off to the side, Shizune also clasped a hand around the lighter girl’s shoulder.
“How many times do I need to tell you idiots to not touch anything,” she hissed, near ready to slam Anri into the ground and leave her there. “Why do I bother keeping you lot alive if you’re just going to damn yourselves, huh? It’s a waste of my time.”
She would have said some more biting words but frankly the sound of Iyato’s voice drew her attention away from flaying Anri. Instead, she sent a truly hellish glare in the direction of the newbie, who had appeared in a classroom just a few feet further back from them. Great, another problem for her to deal with.
Even so, she couldn’t get Iyato caught up; not yet. Not when the portrait was still burning underneath Katashi’s feet, no matter how hard his efforts to douse it. Thankfully someone or something had the bright idea to spew water on the portrait, as if a hose had manifested from the darkness. It reduced the portrait to a charred, wet lump while also getting Katashi’s shoes thoroughly soaked.
“Where did that…come from…” Shizune muttered, eyes trailing the path of sudden water. Before long her gaze feel on another portrait, this one hanging on the wall beside them. Compared to what they had thus seen so far, this one was less bizarre and even somewhat familiar.
, , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,931 | 1,469 | 47 | 2,559 | 83 | Miyako Inoue
A rancid stench, just like that of rotting meat. An opressive feeling, just like that of Father's disapproval when he found out she fluked that end of term exam. Miyako wriggled on the wooden floor, deep into a dreadful nightmare until the smell jolted her awake. Straightening up, she looked around her just to see how she went from a horrorific vision to another one. "What... What happened to the class?" she asked outloud. The only answer she got was the sound of her own breathing. "Is... anyone here?" she voiced, crealy anxious as she slowly stood up. The creaky sound of the planks under her feet was the world's reply. Not her world, though; it was a completely different place, as the scarlet sky and the macabre landscape evidenced. Not even the classroom was saved from the chaos: the chairs and desks were scattered around the place, the walls were covered in a dark, thick sludge and the blackboard, asides of being unhinged, was covered with deep scratches.
Fear began to settle in the young girl's mind as she walked around the classroom, capturing more and more details of the gruesome scene, slowly becoming more and more anxious. Finally, when she couldn't cope with the situation anymore, she froze were she stood. She remained in that position for a couple of seconds, tears welling up in her eyes as she muttered "No... No... No... No..." Miyako's denial soon began to pick up in speed and strength, sending the young maiden to her knees as she shrieked for help, grasping her head while she looked on the floor. She should have never opened her eyes, she should have remained in the nightmare. | Name: Miyako Inoue
Height: 173 cm.
Weight: 61 kg.
Hair Color: Black.
Eye Color: Green, although they may look yellow in places with not much light.
Skin-tone: Caucasian.
Clothes: Typical female school uniform, coupled with a teal sweater vest and a red scarf.
Age: 17
History: Miyako was born in the belly of a fairly numerous family, sharing the large living space of her grandparent's place along with her parents, one of her aunts, her husband, two cousins and four siblings. Needless to say, Miyako's childhood was mostly spent around the other kids in the family and the ocassional toddler that the caretaker sometimes brought along, so it is safe to say that it was entertaining, at least for a time.
Enter puberty: Miyako was the third youngest child and also the only girl among the kids, so she soon was pushed apart from them as they began to do "Boy-only" activities. Sensing the situation, both her mother and her grandmother, who had the family's rather antiquated view of the role one should have, took the chance to teach the young Miyako about the arts of being a good housewife. The then tomboyish kid was slowly modeled to be a proper lady: quiet; refined and graceful, and that began to show on her physichal attitude over her teenage years.
However, Miyako never forgot the fun times she had with her siblings and cousins when she was a kid, and always wondered why she couldn't hang with them anymore.
Personality: Miyako can be described as a housewife seed: she is a very polite and humble woman who is dedicated to honor her mother and grandmother lessons. She spends most of her time listening in silence, preffering to talk only when she's adressed directly. Miyako is always curious about what would happen if she were to act out of place, but is very afraid of the backlash she could suffer from such ungraceful actions.
Quirks: She is quite interested in video games and, although she'd never admit it, she would really like to try out one some time.
She has poor eye-sight.
Miyako is able to play the piano, although her skills need polishing. Same could be said about singing.
Likes: Classical music; cooking; reading; calligraphy; Western culture; videogames; Rock music; Rap.
Dislikes: Taking initiative; making meaningful decisions; being the center of attention; failure; gore.
Relationships: Her refined and graceful attitude has given her an overall good relationship with pretty much everyone. However, she isn't really close with anybody, as Miyako's polite mannerisms have a mostly empty and generic feeling on people.
Empty |
53,932 | 1,469 | 48 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
"You have nothing to say to your defense, then? Typical of a deluded fool such as you." Yuriya said coldly as she let Anri go, quite roughly letting him fall to the floor, before turning her attention back to Shizune and Katashi. "What could this mean? DO you have any idea, Shizune?" Yuriya was momentarily distracted by the appearance of the new portrait, as well as the water, initially not noticing the couple of new students that seemed to have awakened in two nearby class rooms.
Once she acknowledged their presence, Yuriya said "We seem to have more company. I'm starting to wonder how many are trapped on this world?" as she moved to the class room where a girl's voice was coming from. "Are you well? I am going to open the door, if you can come out on your own, please do so. Otherwise, we will help you only if it's safe to enter the class room." Yuriya said, perhaps a bit more pragmatical than she should but, on this world anything could be a trap, getting inside that class room blindly could as well kill them. "Todo, once you are done, go check the other one. He seems to have at least made it to the door, the likelihood of a trap is smaller. Shizune, keep an eye on that arsonist while we take care of here, please." Yuriya said to the only two that she could trust, before getting inside the classroom (after ascertaining that it was safe) and trying to help Miyako get out of it. "I'm Yuriya Yozora, who might you be? Anyway, answer it on the way, let us get out of here as soon as we can." Yuriya extended her hand, trying to help Miyako get to her feet.
, , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,933 | 1,469 | 49 | 2,559 | 83 | Miyako Inoue
Sensing a human voice talking to her, the young woman lifted up her head and looked at the person that was talking to her. It was another student, a tall, black-haired girl that was holding her hand in Miyako's direction. Hesitatingly, she accepted Yozora's help and slowly stood up, keeping her hands close to her chest whenever she could. "Uhm... My name's Inoue, Miyako Inoue..." Sobbing, she wiped the tears from her eyes with the sleeve of her sweater. "I apologize... Didn't mean to lose my composture in such a shameful display..." Miyako muttered, slowly heading towards the door as she hung her head low. She wanted to know what was going on, but Yozora-san would surely fill her in on another moment, so there was no need to worry. Besides, asking was not part of her duty... no, it wasn't. | Name: Miyako Inoue
Height: 173 cm.
Weight: 61 kg.
Hair Color: Black.
Eye Color: Green, although they may look yellow in places with not much light.
Skin-tone: Caucasian.
Clothes: Typical female school uniform, coupled with a teal sweater vest and a red scarf.
Age: 17
History: Miyako was born in the belly of a fairly numerous family, sharing the large living space of her grandparent's place along with her parents, one of her aunts, her husband, two cousins and four siblings. Needless to say, Miyako's childhood was mostly spent around the other kids in the family and the ocassional toddler that the caretaker sometimes brought along, so it is safe to say that it was entertaining, at least for a time.
Enter puberty: Miyako was the third youngest child and also the only girl among the kids, so she soon was pushed apart from them as they began to do "Boy-only" activities. Sensing the situation, both her mother and her grandmother, who had the family's rather antiquated view of the role one should have, took the chance to teach the young Miyako about the arts of being a good housewife. The then tomboyish kid was slowly modeled to be a proper lady: quiet; refined and graceful, and that began to show on her physichal attitude over her teenage years.
However, Miyako never forgot the fun times she had with her siblings and cousins when she was a kid, and always wondered why she couldn't hang with them anymore.
Personality: Miyako can be described as a housewife seed: she is a very polite and humble woman who is dedicated to honor her mother and grandmother lessons. She spends most of her time listening in silence, preffering to talk only when she's adressed directly. Miyako is always curious about what would happen if she were to act out of place, but is very afraid of the backlash she could suffer from such ungraceful actions.
Quirks: She is quite interested in video games and, although she'd never admit it, she would really like to try out one some time.
She has poor eye-sight.
Miyako is able to play the piano, although her skills need polishing. Same could be said about singing.
Likes: Classical music; cooking; reading; calligraphy; Western culture; videogames; Rock music; Rap.
Dislikes: Taking initiative; making meaningful decisions; being the center of attention; failure; gore.
Relationships: Her refined and graceful attitude has given her an overall good relationship with pretty much everyone. However, she isn't really close with anybody, as Miyako's polite mannerisms have a mostly empty and generic feeling on people.
Empty |
53,934 | 1,469 | 50 | 1,409 | 1,959 | Katashi Todo
Despite his best efforts to douse the flaming picture it persisted in smoldering beneath her shoes, creating a growing feeling of dread that it may catch his pant's leg and set Katashi alight with Anri's ill conceived fire. Before he could abandon his efforts in favor of self-preservation an unexpected deluge of water which doused the fire and left his feet feeling as though he'd had the misfortune of stepping in a rather deep puddle. His first thought was that this twisted reflection of the school still possessed its sprinkler system, or perhaps one of the others had been squirrelling away a water bottle which now saved their lives.
Yet it was not water that clung to his shoes, as the substance was only marginally less disgusting then the slime which coated all the walls in this world, and it could not have come from a sprinkler without dousing more then his shoes alone. Turning his head toward the fluids origin, he looked the gift horse in the mouth with some measure of bewilderment. "Is that...that's a..."
Ultimately, Katashi let out a sigh as he accepted the cold, hard fact that bizarre events like this will just become commonplace in the World of Wasted Dreams. His hand rose on a whim to stroke the picture but halted inches away to fall to his side, finding it better not to fall into the same club as Anri and Jack. "Thank you for your aid."
If anyone wanted to comment on him thanking a portrait he'd likely remind them they will confront far stranger things over their flight for survival, and that there was a single instance of aid from this oddity was amazing in and of itself.
His attention was drawn back to Yuriya who made him aware that two more were joining their cadre. As she went to the student wailing from inside a branching room, he approached Iyato while idling shaking the spit off his shoes. "Glad to see another student hasn't succumbed here. You're...Iyato, right? I'm sorry if we can't go too in-depth as to what's going on, we've only been awake a short time, but in summary we are in a parallel universe which wants to kill us. Shizune has some experience and is our only way out.
And above all else, remember this if you want to survive, don't touch anything."
* * *
It was silent in its pursuit, the slime oozing back into place to cover what tracks it made. The World of Wasted Dreams was rife with monsters and machinations of every size and shape, as Shizune had well told the group of hapless humans pulled inside. Some would likely begin to think a monster already walked among them, and that brought a smile to its face.
"S...H...I...Z...U...N...E.
It's voice was feminine, ringing from back the way they came in low, lilting tone. Soon the sounds of doors being roughly slid open would make itself known, as though it were searching the rooms behind them. Whatever it was drew ever closer, only stopping to noisily slide open a door and search the room. An inhuman screech followed the rattling of one door, only to be subsumed with pained shrieks of mortal peril and then swiftly silenced.
It had found the creature scratching at the wall.
"S~H~I~Z~U~N~E~"
It was coming. | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,935 | 1,469 | 51 | 2,007 | 1,752 | Iyato Kujo
Wet shoes can't stop him.
Truly Indomitable.
Truly repulsive.
Katashi Todo. He was one of the ones Iyato liked to avoid. He walked the bright side far too often for Iyato's liking, and it didn't seem like he had any dirty secrets to mellow himself out. Too cool by half, too boring by a third. Iyato did respect his sense, at the very least, but that was it. At least he'd confirmed there were other people with them in this hell. Hopefully Iyato would like them more than him.
"Guess I'll keep this chair then." Iyato said.
He picked up a nearby chair which seemed to be in good condition. It would probably be a good idea to stockpile non-booby-trapped items which could be of some use. That train of thought was also handy for distracting himself from how much he didn't like Todo. He'd imagine the chair would come in handy if there was something on top of a locker, or if someone needed to hang themselves.
"Have you got a rope?" Iyato asked. | Name: Iyato Kujo
Height: 5' 7"
Weight: 55.5 kg
Eye Color: Grey
Hair Color: Darker Grey
Age: 17
History: At some point, Iyato had been one of the normal ones. Home life was stable, school life unassuming, hobbies normal. He was one of the quieter ones for sure, but that was it. He had one friend in a certain place, and another friend somewhere else, mostly separate. There was one friend in particular that could be considered the closest. They were a little popular, but not too much. That friend had been interested in Iyato's straightforward nature. When they talked, Iyato told things like they were and not much else, but that friend seemed to enjoy it greatly. They were seen as somewhat close but Iyato didn't really seem to be as close to his friend as they were to him. The friends of his friend also enjoyed his company from time to time, but he didn't really acquaint himself with them either. They didn't particularly care with how much his friend liked him and they simply left each other alone.
Then one day, his friend committed suicide. For reasons unknown, the friend had jumped off of the roof during school hours and fell to his death. That friend had been happy for a long time, everyone said. No one could think of a reason why he would just commit suicide like that. He hadn't said anything beforehand or left a note explaining why. The only clue they had was that the friend had come to the roof with Iyato and no one else. When they asked him about why his friend had only called him up to the roof, he couldn't answer them. As to whether the friend had said anything to him however, he answered with: "Not Really." And that was how it all began.
It started with some light harassment from various people. About once or twice a week, there would be one or two people who asked him again, what his friend had said. It was probably more that he seemed to be taking the death of his closest friend suspiciously well compared to most people than the answer he gave to them when they asked, but they were convinced he had something to hide. Eventually, a rumour spread that he was the one responsible for the friend's suicide and the harassment increased. It evolved from just general pestering to things like written threats, tearing up his notebooks, vandalizing his desk etc.
Iyato's practical nature came in good use. He left his important notebooks at home and studied by filling in the gaps where the scraps of the day's notebook were, made sure the classroom was always stocked with cleaning supplies for cleaning desks and that kind of thing. They tried to use permanent marker so it'd be harder to clean, but he just swapped his desk with a spare. After four or five repetitions, the teachers decided to find the source of the problem and punish the students trying to harass Iyato. It only served to increase the animosity against Iyato however, because in their eyes he was evil. They felt their actions perfectly justified despite there not being any concrete evidence for their suspicions. It was when he was setting aside non-burnable trash from the mess his shoe-locker had become that day before throwing a lit match inside and closing it, that he realized he was enjoying this.
It was amusing. It was fun to deny their efforts after they tried so hard to hurt him. They couldn't do anything to him, and they got punished for it instead. Sometimes he made it difficult for the teachers to find out who exactly did what, by doing things like burning all the notes in his shoe-locker, and this leverage gave him a level of power akin to blackmail over most of the class. He could track the notes to their sources without fail, and he knew that for many of them their parents would not approve of the contents of those notes. He enjoyed the power, the influence his presence had, and the fear that he saw in the eyes of those around him.
That wouldn't last forever though, and eventually it was noticed how much he was exasperating the situation and he was asked politely by the principal to leave the school. Thus ended his reign of terror. He transferred to Hideki Highschool and has been quiet ever since.
Personality:
If you couldn't figure it out from his history, Iyato is quite sadistic. On the surface level he is, practical and straightforward, quiet and steady, the type that doesn't lie to anyone because they never have to. But deep down, he greatly enjoys seeing other people suffer, especially if it's because of him. It's something akin to a fascination with how people react to him but he derives great joy from being evil to people, but it doesn't have to go far. He'd probably derive an equal amount of joy from someone reacting to his evil prank as someone reacting to him after he killed someone.
He hasn't had many opportunities to be sadistic so he doesn't really know.
Quirks:
Sadistic, secretly(?)
Doesn't speak that often
Tracks people down as a hobby
Likes:
Fire
Other people's suffering
Tragic backstories
Light novels with suffering and tragic backstories (no fire)
Dislikes:
Capsicum
Salmon
Broccoli
Relationships:
Almost none to speak of. He has passing interest in anyone with a tragic backstory but there aren't many he knows. He is most interested in Yuriya Yozora and thinks it would be amazing if she actually was a Tengu. With the new student, he enjoys her company and the stories she tells, and he also likes her general attitude.
As for everyone else, he generally keeps a distance between him and bright ones, and he always wishes that people had more secrets. Stories are always boring for him unless they have a lot of layers. |
53,936 | 1,469 | 52 | 2,487 | 9,775 | ~Shizune Yoshida~
“It means we stick together and don’t touch anything,” she said with a hiss, hands not once letting Anri go. Like she was seriously going to let this idiot roam around without her supervision now that he had touched god knows what. The arrival of more students made the girl roll her eyes just briefly because that meant more people to protect. Lovely.
“We’re in Hell. Stick with us and you won’t be killed,” Shizune said flatly, overhearing Miyako’s sobs over her shoulder. Not like that would really comfort the crying girl but Shizune was done being nice now. If these idiots wanted to ignore her advice and get themselves killed, who was she to stop them? As long as Yuirya was safe, to hell with the others….or so she would have liked to think.
She didn’t have to have super hearing to notice the voice of…something calling out to her. Something speaking her name in an almost childlike nature. Something that made her grimace and look around their merry little group. It didn’t help that the horse portrait Katashi had been stroking was starting to become progressively more and more wet, water leaking from its frame and down the walls.
“We need to move quickly,” Shizune said, loud enough for the others to hear her. “Gather whatever you can and we can go….oh…” she muttered, voice trailing off as something stood at the end of the hallway. It was honestly quite difficult to behold considering how weird it was seeing this thing here. But Shizune turned back to the wet portrait to confirm that what she was seeing was in fact reality. Gone was the horse in the portrait, the dripping animal standing before them in the flesh now.
, , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,937 | 1,469 | 53 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
"Actually I think that one able to hold their wits in such a situation would be, at the very least, untrustworthy, Inoue-san. Just wipe away your tears, as long as we stay together, we can survive this." Yuriya helped Miyako to the corridor, rejoining the group with a derisive smirk on her face as she mocked herself internally for the words she just uttered.
"Shizune, Todo, if you have finished your businesses, we can go now- What is this voice?" Yuriya's train of thought was interrupted by the voice calling for her friend, just before turning her attention to the now live horse in front of them, blocking the passage. "If any of you got a bright idea, or trick up the sleeve, now is the time to use it. Otherwise, I suggest we head back the way we came, the floor there is unstable, if that thing comes after us, it'll fall right through it."
"Then again, considering that Rokudo most likely was the cause of this incident, I guess that we may need to leave him solve it." The dark haired girl shot a deathly glare at Anri, frankly, now that the foreigners were gone, Anri was the only piece of useless trash hanging around them, in Yuriya's opinion. The faster he dies, the better it'll be for the rest of them all. Yuriya didn't even made that much of an effort to conceal her ill intent, which was visible on her frown.
, , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,938 | 1,469 | 54 | 2,559 | 83 | Miyako Inoue
"I... see..." the maiden hesitatingly muttered, tangling her fingers as she nodded to what she heard. "But still... Thank you, Yuzura-sempai, for..." Miyako's voice trailed off into a confused hum as her shoes submerged into the water, the cold feeling foreign to the ambience. But that wasn't all of it.
There was a horse standing in the middle of the hallway. It seemed pretty real but, along with the whole place, it had an alien vibe to it. Miyako began trembling yet again, grasping Yuzura's sleeve and hiding behind of her. She seemed to be the most reliable one of the group of students and, thanks to the raven-haired girl's actions, she now irradiated a feeling of safety on Miyako's eyes, as if she were an inpenetrable fortress, the promise of a merciful savior.
"Sempai... what's that thing...? Where do we go...?" she asked, taking a few steps backwards while tugging on Yuzura's uniform. "Who's Roku-" Her question was cut short when she felt the border of the altar against her backside. That was enough to startle the young Miyako, and to make her lose her balance. She fell towards her right side as she wailed her long arms around. Her left wrist impacted against the wall just before her nose did, damaging both of them and making the latter bleed. The crimson liquid ominously dripped from her wound onto the water. | Name: Miyako Inoue
Height: 173 cm.
Weight: 61 kg.
Hair Color: Black.
Eye Color: Green, although they may look yellow in places with not much light.
Skin-tone: Caucasian.
Clothes: Typical female school uniform, coupled with a teal sweater vest and a red scarf.
Age: 17
History: Miyako was born in the belly of a fairly numerous family, sharing the large living space of her grandparent's place along with her parents, one of her aunts, her husband, two cousins and four siblings. Needless to say, Miyako's childhood was mostly spent around the other kids in the family and the ocassional toddler that the caretaker sometimes brought along, so it is safe to say that it was entertaining, at least for a time.
Enter puberty: Miyako was the third youngest child and also the only girl among the kids, so she soon was pushed apart from them as they began to do "Boy-only" activities. Sensing the situation, both her mother and her grandmother, who had the family's rather antiquated view of the role one should have, took the chance to teach the young Miyako about the arts of being a good housewife. The then tomboyish kid was slowly modeled to be a proper lady: quiet; refined and graceful, and that began to show on her physichal attitude over her teenage years.
However, Miyako never forgot the fun times she had with her siblings and cousins when she was a kid, and always wondered why she couldn't hang with them anymore.
Personality: Miyako can be described as a housewife seed: she is a very polite and humble woman who is dedicated to honor her mother and grandmother lessons. She spends most of her time listening in silence, preffering to talk only when she's adressed directly. Miyako is always curious about what would happen if she were to act out of place, but is very afraid of the backlash she could suffer from such ungraceful actions.
Quirks: She is quite interested in video games and, although she'd never admit it, she would really like to try out one some time.
She has poor eye-sight.
Miyako is able to play the piano, although her skills need polishing. Same could be said about singing.
Likes: Classical music; cooking; reading; calligraphy; Western culture; videogames; Rock music; Rap.
Dislikes: Taking initiative; making meaningful decisions; being the center of attention; failure; gore.
Relationships: Her refined and graceful attitude has given her an overall good relationship with pretty much everyone. However, she isn't really close with anybody, as Miyako's polite mannerisms have a mostly empty and generic feeling on people.
Empty |
53,939 | 1,469 | 55 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
Cackling. The only responds to the others comments was cackling. Like laughing, but more of a chuckle. And maniacal. "Scary, isn't it? No one knows what's happening. What are you secrets, Yoshishi? What about you Yu-yo? What's going on? You know... You both know more than you're letting on. Just dragging us along and expecting us to follow like lambs to a slaughter." For a moment, Anri's voice cracked and became deep. His actual voice. When the lighter was slapped out of his hand, she saw it fall to the ground where Katashi took it. She made a mental note about that. Otherwise Anri let the other girls manhandle her, simply shooting them an apathetic look and a question. "What are you so afraid of!?"
Still, Anri followed the others if only so she could get her lighter back. When Katashi was busy stamping out the water or following along, Anri was quick to take her lighter back from him, forcefully at that. So a new girl arrived and at some point some of the other students left. Did they? Anri's memory was starting to get a bit fuzzy. There was also a picture of a horse leaking water, but that didn't really catch Anri's eye. At least not until the picture was gone and the horse was there in the flesh. This just made Anri smirk. She heard Yuriya comment and started to laugh again. "Sure. Why not? Wasn't that your plan in the first place? Sacrifice everyone you can just so you and the new girl could escape from here? Come on. As the only two who even have an ounce of an idea of what this place is, it's obvious that this isn't new to you... I'm sure you've done this all before too. This world is tearing us apart but that's the game we have to play. A dog-eat-dog world. So fine! Leave me behind. You can't do shit about it anyways. Let's so if I can do any better..." Anri spoke, her voice filled with spite.
"And just so we're on the same page, when I die, I will haunt you." | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,940 | 1,469 | 56 | 1,409 | 1,959 | Katashi Todo
Katashi scowled in the face of mounting chaos consuming the fractured group with hardly any effort on the World of Wasted Dreams part. He hadn't wanted to put any stock into the insidiously simple words scrawled onto the walls, but even Katashi had to admit that Anri was becoming a hazard to their continued survival. There wasn't the animosity towards him which Yuriya harbored, even if Katashi had to fend off Anri's advances on more than one occasion.
"What that- Hey!" The horse could not be afforded more then a wary look before he whirled about to find the pyromaniac had snatched back the lighter and was quickly losing what hold she had on sanity. The sensible thing to do would have been snatching the lighter back, or leaving Anri to whatever fate the moist horse would deliver her to.
"Enough! For fuck's sake people, we're still human beings!" His hand darted out and pulled the trap back from the horse, leveraging his superior upper body strength to move Anri whether they wished it or not. "Not an hour ago we were classmates. We were friends who muddled through our dull lives the best we could, not a bunch of cutthroats kicking each other down so we can run to live another day. Remember that we all still have a damned heart, and this place will have to wrench mine from my body before I give it up." Katashi roared as he stormed back down the hall as per Yuriya's direction.
He paused when he saw one of the newly awoken Miyako trip and fall, her life blood trickling into the slurry of water and slime along the floor. It was a worrisome sight to be sure, but he didn't believe it was enough to cause lasting harm. Occupied as he was with Anri's wrist, he leveled a gaze girdered with steel at the worrisome trap. "I don't want anymore of us to die, but I can't carry us all. So either help me carry Miyako or go with Shizune and the rest."
Without even asking for the lighter back, he released Anri and bent down to check upon the fallen girl. It may have been easier to leave this task to Iyato or Yuriya alone, but Katashi didn't trust the former yet and the latter would likely have needed the help anyway.
* * *
It had finished it's meal, a violent crash echoing down the hall as It cast aside the carcass of a mole-oid creature out the hall window. Glass littered the floor and a violent gust of wind tore into the hall, carrying along the coppery aroma of a recently deceased creature while the butcher skipped out of the room and into the dim light of the hall.
It was a she, human in form and appearing as though she should have been among their group if at first glance, but closer inspection refuted this. Her skin from the nose to the collar of her shirt was caked in a ruddy ichor, blood so foul it was nearly a black sludge that clung to her flesh and dripped from parted lips curled upwards in a toothy smirk. As her hands swayed at her side, the moon's light flashed off the barber's sheers spinning around her index finger, their blades flicking off the same droplets from her face.
What separated her from the humans dragged to the World of Wasted Dreams against their will was her eyes. Two cat's eyes that seemed crinkled in mirth as it perceived the chaos wracking the group and found only delight in their suffering
Well aren't you doing well for yourself, Shizune. This group looks like a real keeper, assuming they don't all kill each other, that is. She laughed, standing between them and the escape they sought. "Ooh, looks like you found the portraits. Hope none of you try to mount Mr. Ed over there. He'd sooner be mounting you tidbits if you don't run quick enough~" | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,941 | 1,469 | 57 | 2,059 | 684 | 幹恵ナ タカ春
Mikiena Takaharu
Slowly opening her eyes, Mikiena rubbed her eyes. Her vision was blurry but she could see enough to know she wasn't where she was supposed to be. As her vision cleared she could see desks around her. 'What class am I in?' she thought to herself. It was strange. Getting up off the floor she got her bearings and looked around the dim classroom. "Hello?" she called out, unsure if she wanted anyone to reply. Not hearing anything, thankfully, she walked slowly over to the door.
The door was closed but not locked. "At least I can get out of here." Mikiena muttered to herself. Looking out the door she opened it was still dimly lit. At least that portion of hallway was. Stepping out the door she looked back to find out what class she was in so she could get out of the school. The Biology classroom. "Weird," she spoke softly as if not to wake someone from their sleep.
Instinctively Mikiena started walking toward the school entrance. Maybe those doors wouldn't be locked, maybe she could get out. "Where is everyone?" she asked. Mikiena was so confused about what was going on. She didn't have her watch on her so she couldn't tell the time. As she walked down the hall she glanced at each clock she passed, but it seemed like each one showed a different time. 'Is this a prank?' Mikiena began thinking. If it was she was going to get back at the people behind this. Their characters were in danger of some stealing.
As she turned left at the end of the hallway she began to hear voices. Her pace slowed as she began to sneak around to find out where the voices were coming from. When she got to a corner, the voices had become louder, she stopped and took a deep breath. For a second she listen, but couldn't completely understand what they were talking about. She did know they were teachers however. Peaking around the corner for a quick second, she saw someone. Looked like a girl. Long black hair. But that was most girls at that school. Mikiena sighed and gave in. Slowly she stepped out from around the corner and said hello.
"Hello?" slowly she walked towards the girl. Maybe she would recognize her if she got close enough. "Do you know what's going on? I woke up in the biology class and I'm quite confused." Mikiena scratched the back of her head and gave a slight chuckle.
Honestly I didn't know who to find so I'm leaving that to whoever wants to be found.
, , , | Name: Mikiena Takaharu
Height: 5'5"
Weight: 105
Hair Color: Bright red
Eye Color: Sky blue and green
Skin-tone: Pale-ish white
Clothes: She usually wears her uniform, although she does not like the idea of uniforms, whenever she is at school. When not at school she pulls on a tank top with a tie and a belted skirt. Often wearing leggings under and knee-high black boots.
Age: 17
History:
Mikiena was raised by her uncle and aunt in a fairly stable environment, but with the death of her aunt she didn't feel welcome at home anymore. Mikiena didn't spend much time around the other kids throughout her life. The most interactions she got were at school and even then she was a quiet, self kept girl. With few friends but a friendly personality, she was complacent with the way things were. She wasn't shy, not at all, but the other kids didn't seem to notice her that much which was completely fine with her. At home she was quiet and would spend her time in her room doing homework or playing games.
As she grew up her grades showed nothing but how smart she was. A little energetic girl who could ace a test while sleeping through the class. When she wasn't paying attention to the teacher she was either drawing in a notebook or playing a game on her phone. Many times she got in trouble for it, yet she still did it. At lunch she made a game out of hacking into other people's game account and leveling their characters. Mikiena never stole items from anyone or hurt their characters, she thought of it as fun help, and it gave her something to do.
When she got old enough Mikiena found herself a job and kept herself busy. With the small income she made, she got herself a small house with her friend Kiyagi. The two of them were never home at the same time and always had the house to themselves due to each other's schedules. Mikiena and Kiyagi were best friends since middle school and now in high school they don't talk as much and only see each other in class. But the alone time is nice for she, she enjoys it. It gives her a chance to do homework or go online for her games without interruptions.
Personality: Mikiena is a wild spirit that is nearly impossible to break. She is a very curious, energetic ball of pure energy, but she can be very calm, mellow, and level-headed as well. Being calm and patient in most situations, she stays focused and aware not making snap judgements right away. She is very adventurous and if given the chance she loves to try new things. Mikiena tries to avoid making enemies, befriending most everyone she meets, but sometimes her sarcasm gets in the way and she gets herself in a heap of trouble.
She is very passionate, sometimes in a fiery way, and loving. Mikiena is extremely polite and soft spoken and doesn't care much for rude, obnoxious, or distasteful people. Although kindhearted and sweet, she can be cold or stern when she needs to be.
Quirks:
Hacking is a bit of a hobby for her, "Haven't got caught yet, why stop now?"
Writes stories on her phone
Games anywhere she goes, "My characters aren't going to level themselves."
Likes:
Computer games
Video games
Music (almost everything)
Crazy styles
Strengths:
Dislikes:
Getting her computer taken away
Country music
Uniforms
Conformity
Weaknesses:
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other:
Speech color |
53,942 | 1,469 | 58 | 2,487 | 9,775 | ~Shizune Yoshida~
How Shizune wanted to shove that lighter down Anri’s throat. The girl could make her threats all she wanted but if it came down to it, no one would remember her death. No one would bother to, that much Shizune would ensure. But she was painfully correct about one thing; this place was slowly gnarling at their ability to cooperate and work as a cohesive force.
Still, Anri was just a drop in the sea of problems that stood waiting for the group. First was the horse, to which Shizune didn’t really know what to make of. Unless her memory was starting to fade away, she could not identify the creature as either friend or foe. But in this case, it was infinitely more acceptable than the second presence to appear before them, Shizune glaring at the yellow-eyed girl caked in blood.
“Ignore her. She spreads only lies to keep us fighting with one another. She’s just a witch,” Shizune hissed at the newbie before being bumped from behind. At once she turned to recognize yet another student in their school, this one named Mikiena. At this point Shizune stopped questioning the direction of the hallway since front and back no longer had any meaning.
Before she could answer the new girl’s question, the sound of a low whinny would make everyone turn back to the horse. The pale thing snarled and raised up its hoofs, bristling with anger at the sight of the yellow-eyed girl. With a slam of its feet, puddles of water suddenly formed around the dangerous girl, swirling about as watery appendages grappled at her ankles to keep her rooted in place.
“That’s our cue to move,” she told everyone, gripping Mikiena’s hand and moving in whatever direction that carried them away from the yellow-eyed girl. So it would seem the horse was on their side after all, the pale thing snarling at the yellow-eyed girl once more before leading their group further and further away, deeper into the spiraling, never ending hallways of their nightmare school.
, , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,943 | 1,469 | 59 | 2,559 | 83 | Miyako Inoue
A very unelegant whimper made itself known from the slump that was Miyako's trembling body. Looking up, she only managed to see a blurry pink mess thanks to her now wet glasses. Coupled with the general chaos within the group, and the fact that the horse now seemed to be angry at something or someone, and it was only natural that the young student became more of an emotional wreck than before. "That's our cue to move" was the only coherent phrase that she managed to hear and it was what made her stand up and begin running, her long legs allowing Miyako to not get as far behind as her lack of athletic skill would normally do.
"Where... Where are we going?" she managed to ask between breaths, her impaired vision and overall mental state hampering her ability to keep up with the rest of them. Not being able to distinguish Yozora-sempai among the rest of the students was really getting on her nerves. | Name: Miyako Inoue
Height: 173 cm.
Weight: 61 kg.
Hair Color: Black.
Eye Color: Green, although they may look yellow in places with not much light.
Skin-tone: Caucasian.
Clothes: Typical female school uniform, coupled with a teal sweater vest and a red scarf.
Age: 17
History: Miyako was born in the belly of a fairly numerous family, sharing the large living space of her grandparent's place along with her parents, one of her aunts, her husband, two cousins and four siblings. Needless to say, Miyako's childhood was mostly spent around the other kids in the family and the ocassional toddler that the caretaker sometimes brought along, so it is safe to say that it was entertaining, at least for a time.
Enter puberty: Miyako was the third youngest child and also the only girl among the kids, so she soon was pushed apart from them as they began to do "Boy-only" activities. Sensing the situation, both her mother and her grandmother, who had the family's rather antiquated view of the role one should have, took the chance to teach the young Miyako about the arts of being a good housewife. The then tomboyish kid was slowly modeled to be a proper lady: quiet; refined and graceful, and that began to show on her physichal attitude over her teenage years.
However, Miyako never forgot the fun times she had with her siblings and cousins when she was a kid, and always wondered why she couldn't hang with them anymore.
Personality: Miyako can be described as a housewife seed: she is a very polite and humble woman who is dedicated to honor her mother and grandmother lessons. She spends most of her time listening in silence, preffering to talk only when she's adressed directly. Miyako is always curious about what would happen if she were to act out of place, but is very afraid of the backlash she could suffer from such ungraceful actions.
Quirks: She is quite interested in video games and, although she'd never admit it, she would really like to try out one some time.
She has poor eye-sight.
Miyako is able to play the piano, although her skills need polishing. Same could be said about singing.
Likes: Classical music; cooking; reading; calligraphy; Western culture; videogames; Rock music; Rap.
Dislikes: Taking initiative; making meaningful decisions; being the center of attention; failure; gore.
Relationships: Her refined and graceful attitude has given her an overall good relationship with pretty much everyone. However, she isn't really close with anybody, as Miyako's polite mannerisms have a mostly empty and generic feeling on people.
Empty |
53,944 | 1,469 | 60 | 2,007 | 1,752 | Iyato Kujo
A horror appears,
The request for rope denied :(
Many ups and downs.
He'd followed Todo after his request for rope had been completely largely ignored, still carrying the chair. And there they stumbled across a new arrival. One Miyako Inoue, not someone he could say he knew about, or was talked about. But of what little was said, there were some conjectures regarding the real reason for her unfailing politeness. None of which were bad, but the fact that there were conjectures at all was an amusing idea. Imagining how those conversations could turn sour brought a smile to his face.
Well aren't you doing well for yourself, Shizune. This group looks like a real keeper, assuming they don't all kill each other, that is. She laughed, standing between them and the escape they sought. "Ooh, looks like you found the portraits. Hope none of you try to mount Mr. Ed over there. He'd sooner be mounting you tidbits if you don't run quick enough~"
“That’s our cue to move,” she told everyone, gripping Mikiena’s hand and moving in whatever direction that carried them away from the yellow-eyed girl. So it would seem the horse was on their side after all, the pale thing snarling at the yellow-eyed girl once more before leading their group further and further away, deeper into the spiraling, never ending hallways of their nightmare school.
"Any reason we can't just take her?" Iyato asked no one in particular. "I'm feeling very reckless, and I think this chair would agree with me." | Name: Iyato Kujo
Height: 5' 7"
Weight: 55.5 kg
Eye Color: Grey
Hair Color: Darker Grey
Age: 17
History: At some point, Iyato had been one of the normal ones. Home life was stable, school life unassuming, hobbies normal. He was one of the quieter ones for sure, but that was it. He had one friend in a certain place, and another friend somewhere else, mostly separate. There was one friend in particular that could be considered the closest. They were a little popular, but not too much. That friend had been interested in Iyato's straightforward nature. When they talked, Iyato told things like they were and not much else, but that friend seemed to enjoy it greatly. They were seen as somewhat close but Iyato didn't really seem to be as close to his friend as they were to him. The friends of his friend also enjoyed his company from time to time, but he didn't really acquaint himself with them either. They didn't particularly care with how much his friend liked him and they simply left each other alone.
Then one day, his friend committed suicide. For reasons unknown, the friend had jumped off of the roof during school hours and fell to his death. That friend had been happy for a long time, everyone said. No one could think of a reason why he would just commit suicide like that. He hadn't said anything beforehand or left a note explaining why. The only clue they had was that the friend had come to the roof with Iyato and no one else. When they asked him about why his friend had only called him up to the roof, he couldn't answer them. As to whether the friend had said anything to him however, he answered with: "Not Really." And that was how it all began.
It started with some light harassment from various people. About once or twice a week, there would be one or two people who asked him again, what his friend had said. It was probably more that he seemed to be taking the death of his closest friend suspiciously well compared to most people than the answer he gave to them when they asked, but they were convinced he had something to hide. Eventually, a rumour spread that he was the one responsible for the friend's suicide and the harassment increased. It evolved from just general pestering to things like written threats, tearing up his notebooks, vandalizing his desk etc.
Iyato's practical nature came in good use. He left his important notebooks at home and studied by filling in the gaps where the scraps of the day's notebook were, made sure the classroom was always stocked with cleaning supplies for cleaning desks and that kind of thing. They tried to use permanent marker so it'd be harder to clean, but he just swapped his desk with a spare. After four or five repetitions, the teachers decided to find the source of the problem and punish the students trying to harass Iyato. It only served to increase the animosity against Iyato however, because in their eyes he was evil. They felt their actions perfectly justified despite there not being any concrete evidence for their suspicions. It was when he was setting aside non-burnable trash from the mess his shoe-locker had become that day before throwing a lit match inside and closing it, that he realized he was enjoying this.
It was amusing. It was fun to deny their efforts after they tried so hard to hurt him. They couldn't do anything to him, and they got punished for it instead. Sometimes he made it difficult for the teachers to find out who exactly did what, by doing things like burning all the notes in his shoe-locker, and this leverage gave him a level of power akin to blackmail over most of the class. He could track the notes to their sources without fail, and he knew that for many of them their parents would not approve of the contents of those notes. He enjoyed the power, the influence his presence had, and the fear that he saw in the eyes of those around him.
That wouldn't last forever though, and eventually it was noticed how much he was exasperating the situation and he was asked politely by the principal to leave the school. Thus ended his reign of terror. He transferred to Hideki Highschool and has been quiet ever since.
Personality:
If you couldn't figure it out from his history, Iyato is quite sadistic. On the surface level he is, practical and straightforward, quiet and steady, the type that doesn't lie to anyone because they never have to. But deep down, he greatly enjoys seeing other people suffer, especially if it's because of him. It's something akin to a fascination with how people react to him but he derives great joy from being evil to people, but it doesn't have to go far. He'd probably derive an equal amount of joy from someone reacting to his evil prank as someone reacting to him after he killed someone.
He hasn't had many opportunities to be sadistic so he doesn't really know.
Quirks:
Sadistic, secretly(?)
Doesn't speak that often
Tracks people down as a hobby
Likes:
Fire
Other people's suffering
Tragic backstories
Light novels with suffering and tragic backstories (no fire)
Dislikes:
Capsicum
Salmon
Broccoli
Relationships:
Almost none to speak of. He has passing interest in anyone with a tragic backstory but there aren't many he knows. He is most interested in Yuriya Yozora and thinks it would be amazing if she actually was a Tengu. With the new student, he enjoys her company and the stories she tells, and he also likes her general attitude.
As for everyone else, he generally keeps a distance between him and bright ones, and he always wishes that people had more secrets. Stories are always boring for him unless they have a lot of layers. |
53,945 | 1,469 | 61 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
"If you really insist, you piece of useless trash, I would be more than glad to give you a lesson you'll never forget." Yuriya said as she grabbed Anri by the collar of his uniform, meeting his gaze with a stern glare. "However, we don't have time for this now. Do anything like that again and I won't think twice before following Shizune's suggestion."
Once she was done, Yuriya snatched the lighter again, keeping it with herself this time. "I can assist Inoue, Todo. You go check if the others need help as well. If this... thing is dire enough to have Shizune call for a retreat, we can't waste time on lost causes like Rokudo." It was then that Yuriya noticed Iyato's question and replied, "You can try that plan all you want, Chair Boy, but don't complain when you become food to whatever that thing is."
Finally, Yuriya came back to the side of the struggling Miyako, extending her hand both to help guide other girl as well as to offer a handkerchief to Miyako. "Here. Use this, Inoue. If you can't see where you are going, you will end up tripping on your own feet." Yuriya said as she handed the clean piece of red cloth, embroidered with spider motifs to Miyako.
, , , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,946 | 1,469 | 62 | 2,059 | 684 | 幹恵ナ タカ春
Mikiena Takaharu
Before she knew what was going on she was running, being drug by another girl. She was scared and confused all at the same time. Her heart raced as she looked back and saw the horse and yellow eyed girl. Mikiena had no idea why a horse was on campus, but knew it didn't mean anything good. "What the hell is that?!" she yelled out as she got pulled.
It was all so strange. Once they stopped running Mikiena let her heart rate slow back to normal as she asked the group of others, some she actually recognized, what was going on. "Can someone tell me what's going on? I'm so confused. What was that back there?" Mikiena questioned, catching her breath. She was thankful for the pull away from whatever it was, but was so confused about everything. None of it made sense. 'Why are we running away from that girl?' she looked back in the direction they had come from.
"Are we safe right here? I'm guessing you guys had a run in with those two before?" She crossed her arms and took notice of everyone around her. She didn't mean to sound so rude, even though she felt like she was snapping at the girl that may have very well of saved her life. "Look, I'm sorry. But I have no clue what's going on and I only recognize half of you."
Mikiena peered into one of the classroom next to the group and saw it was empty. "We can rest in here for now. There's another door on the other side, so if we need to make a quick exit we can." she offered looking around to the group. She did recognize Anri, but due to the way the other girl was talking to him she kept her distance. Mikiena didn't want to get into something she didn't belong in.
, , , , , | Name: Mikiena Takaharu
Height: 5'5"
Weight: 105
Hair Color: Bright red
Eye Color: Sky blue and green
Skin-tone: Pale-ish white
Clothes: She usually wears her uniform, although she does not like the idea of uniforms, whenever she is at school. When not at school she pulls on a tank top with a tie and a belted skirt. Often wearing leggings under and knee-high black boots.
Age: 17
History:
Mikiena was raised by her uncle and aunt in a fairly stable environment, but with the death of her aunt she didn't feel welcome at home anymore. Mikiena didn't spend much time around the other kids throughout her life. The most interactions she got were at school and even then she was a quiet, self kept girl. With few friends but a friendly personality, she was complacent with the way things were. She wasn't shy, not at all, but the other kids didn't seem to notice her that much which was completely fine with her. At home she was quiet and would spend her time in her room doing homework or playing games.
As she grew up her grades showed nothing but how smart she was. A little energetic girl who could ace a test while sleeping through the class. When she wasn't paying attention to the teacher she was either drawing in a notebook or playing a game on her phone. Many times she got in trouble for it, yet she still did it. At lunch she made a game out of hacking into other people's game account and leveling their characters. Mikiena never stole items from anyone or hurt their characters, she thought of it as fun help, and it gave her something to do.
When she got old enough Mikiena found herself a job and kept herself busy. With the small income she made, she got herself a small house with her friend Kiyagi. The two of them were never home at the same time and always had the house to themselves due to each other's schedules. Mikiena and Kiyagi were best friends since middle school and now in high school they don't talk as much and only see each other in class. But the alone time is nice for she, she enjoys it. It gives her a chance to do homework or go online for her games without interruptions.
Personality: Mikiena is a wild spirit that is nearly impossible to break. She is a very curious, energetic ball of pure energy, but she can be very calm, mellow, and level-headed as well. Being calm and patient in most situations, she stays focused and aware not making snap judgements right away. She is very adventurous and if given the chance she loves to try new things. Mikiena tries to avoid making enemies, befriending most everyone she meets, but sometimes her sarcasm gets in the way and she gets herself in a heap of trouble.
She is very passionate, sometimes in a fiery way, and loving. Mikiena is extremely polite and soft spoken and doesn't care much for rude, obnoxious, or distasteful people. Although kindhearted and sweet, she can be cold or stern when she needs to be.
Quirks:
Hacking is a bit of a hobby for her, "Haven't got caught yet, why stop now?"
Writes stories on her phone
Games anywhere she goes, "My characters aren't going to level themselves."
Likes:
Computer games
Video games
Music (almost everything)
Crazy styles
Strengths:
Dislikes:
Getting her computer taken away
Country music
Uniforms
Conformity
Weaknesses:
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other:
Speech color |
53,947 | 1,469 | 63 | 1,409 | 1,959 | Katashi Todo
Katashi was beginning to contemplate whether he was the last sane person in this world, or if he was going mad himself. Miyako ran off without the aid of either himself or Yuriya, seemingly unhindered by the wound her fall inflicted. Iyato demonstrated a level of sadism with so little pressure placed upon him that Katashi was concerned he'd be a greater internal threat then Anri. While he may have been trying to hold onto the sensibilities of their world even Katashi was growing haggard from the group, and the constant additions of new people was proving more concerning then worthy of jubilation.
"At least we can thank the horse for saving us twice now." The boy with the ripped shirt said without a care for other's judgements as he followed after the horse which was delaying the blood caked girl with some connection to Shizune. Truthfully, it was a golden opportunity for information gathering from a source that may have been just as knowledgeable as Shizune, perhaps even more, but the others had decided to leave without a word in inquistition and he wasn't straying far from the kelpi anytime soon.
"Iyato, if you are looking to give her the chair, at least ask some questions first."
The cat eyed girl looked down onto the sudden upwell of water which was attempting to bind her ankles in place. Her look was unamused, yet she didn't make any effort to test the strength of their hold upon her. Rather, she crossed her arms under her chest and raked her gaze along the retreating group, judging them all in their departure save for the pyromaniac and the chair wielding boy who had yet to decide.
"Lucky me. I'm left with the fun ones in the group." She said with a snap of her scissors through empty air. Seeing how these two were the black sheep of the group, the cat eyed girl adopted a more pleased posture as she started chatting without a care for her rooted feet. "I take it if you're here you realize that Shizune is full of shit, right? She may call me a witch but no one knows her better then me, and the stories I could tell of the last groups that came through with her would make the Friagne's art work looking pretty damn pedestrian...oh right, Friagne didn't put on his little exhibition for you, did he? Well I imagine he'll leave a gallery later on for your enjoyment." | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,948 | 1,469 | 64 | 2,487 | 9,775 | ~Shizune Yoshida~
“We’re leaving as far away from that hallway as we can,” Shizune said gruffly, not letting go of Miyako’s hand. Even so, she heard Iyato’s question and swerved around to give him a sneering grin. “If you want to get yourself killed, then that’s fine by me. But if I say we should run away, then we run away. Go be a hero and die if you want, but we are going to survive.”
She allowed Yuriya to take care of Miyako, too busy trying to save lives to notice the affectionate attention the girl was giving to her friend. That caused a slight twitch on Shizune’s part but she ignored it for the threat at hand. Oh yes, and then there was Mikiena. Yet another student to join their happy little brigade of death.
"We’re in a death world. Stick together to survive. That’s about it,” Shizune explained before halting as the other girl made a suggestion. “Good idea. Everyone, into the classroom now.” Once everyone had entered inside-yes, even the horse-Shizune slammed the door shut and sighed.
A quick scan around would show the room to be very similar to…wait a minute. Shizune stared at the bubbling sink at the far corner of the room before her gaze then shifted to the open window to the left. Was…Was this the exact same classroom they had departed from before? Had they gone in one big circle? And…what was with the horse anyway?
, , , , , , | Name: Self-explanatory.
Height: Optional.
Weight: Optional.
Hair Color: Optional.
Eye Color: Optional.
Skin-tone: Optional.
Clothes: Optional.
Age: Within the age ranges of 16-18 due to the setting of Hideki High.
History: Be as brief or as vague as you want.
Personality: Something brief and to the point.
Quirks: Traits unique to your character.
Likes: Self-explanatory.
Dislikes: Self-explanatory.
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other: Anything else I missed? Also optional.
~Character List~
01 - Yuriya-KoL
02 - Katashi-Lonewolf685
03 - Jack-Unlucky0013
04 - Anri-Lucius Cypher
05 - Iyato-RoflsMazoy
06 - Miyako-UberBlutwurst
07 - Mikiena
-SaikaAnge |
53,949 | 1,469 | 65 | 2,007 | 1,752 | Iyato Kujo
Death takes cowardice,
Heroism takes courage.
Inside is neither.
"Your word is my gospel," Iyato said. "Lead the way."
Whether he was being sarcastic or not, he hadn't yet decided. He liked Shizune the most out of any student he'd had the pleasure of being near. He loved her attitude, the distance, as if being next to her was still a world away. How haughty she seemed, how regal she felt, her gaze when she'd find out how he thought of her, imagining it excited him to no end. The rest of their group paled in comparison to the absolute untouchable presence that she was, and he loved it.
As for the rest... they can burn for all I care. He thought. | Name: Iyato Kujo
Height: 5' 7"
Weight: 55.5 kg
Eye Color: Grey
Hair Color: Darker Grey
Age: 17
History: At some point, Iyato had been one of the normal ones. Home life was stable, school life unassuming, hobbies normal. He was one of the quieter ones for sure, but that was it. He had one friend in a certain place, and another friend somewhere else, mostly separate. There was one friend in particular that could be considered the closest. They were a little popular, but not too much. That friend had been interested in Iyato's straightforward nature. When they talked, Iyato told things like they were and not much else, but that friend seemed to enjoy it greatly. They were seen as somewhat close but Iyato didn't really seem to be as close to his friend as they were to him. The friends of his friend also enjoyed his company from time to time, but he didn't really acquaint himself with them either. They didn't particularly care with how much his friend liked him and they simply left each other alone.
Then one day, his friend committed suicide. For reasons unknown, the friend had jumped off of the roof during school hours and fell to his death. That friend had been happy for a long time, everyone said. No one could think of a reason why he would just commit suicide like that. He hadn't said anything beforehand or left a note explaining why. The only clue they had was that the friend had come to the roof with Iyato and no one else. When they asked him about why his friend had only called him up to the roof, he couldn't answer them. As to whether the friend had said anything to him however, he answered with: "Not Really." And that was how it all began.
It started with some light harassment from various people. About once or twice a week, there would be one or two people who asked him again, what his friend had said. It was probably more that he seemed to be taking the death of his closest friend suspiciously well compared to most people than the answer he gave to them when they asked, but they were convinced he had something to hide. Eventually, a rumour spread that he was the one responsible for the friend's suicide and the harassment increased. It evolved from just general pestering to things like written threats, tearing up his notebooks, vandalizing his desk etc.
Iyato's practical nature came in good use. He left his important notebooks at home and studied by filling in the gaps where the scraps of the day's notebook were, made sure the classroom was always stocked with cleaning supplies for cleaning desks and that kind of thing. They tried to use permanent marker so it'd be harder to clean, but he just swapped his desk with a spare. After four or five repetitions, the teachers decided to find the source of the problem and punish the students trying to harass Iyato. It only served to increase the animosity against Iyato however, because in their eyes he was evil. They felt their actions perfectly justified despite there not being any concrete evidence for their suspicions. It was when he was setting aside non-burnable trash from the mess his shoe-locker had become that day before throwing a lit match inside and closing it, that he realized he was enjoying this.
It was amusing. It was fun to deny their efforts after they tried so hard to hurt him. They couldn't do anything to him, and they got punished for it instead. Sometimes he made it difficult for the teachers to find out who exactly did what, by doing things like burning all the notes in his shoe-locker, and this leverage gave him a level of power akin to blackmail over most of the class. He could track the notes to their sources without fail, and he knew that for many of them their parents would not approve of the contents of those notes. He enjoyed the power, the influence his presence had, and the fear that he saw in the eyes of those around him.
That wouldn't last forever though, and eventually it was noticed how much he was exasperating the situation and he was asked politely by the principal to leave the school. Thus ended his reign of terror. He transferred to Hideki Highschool and has been quiet ever since.
Personality:
If you couldn't figure it out from his history, Iyato is quite sadistic. On the surface level he is, practical and straightforward, quiet and steady, the type that doesn't lie to anyone because they never have to. But deep down, he greatly enjoys seeing other people suffer, especially if it's because of him. It's something akin to a fascination with how people react to him but he derives great joy from being evil to people, but it doesn't have to go far. He'd probably derive an equal amount of joy from someone reacting to his evil prank as someone reacting to him after he killed someone.
He hasn't had many opportunities to be sadistic so he doesn't really know.
Quirks:
Sadistic, secretly(?)
Doesn't speak that often
Tracks people down as a hobby
Likes:
Fire
Other people's suffering
Tragic backstories
Light novels with suffering and tragic backstories (no fire)
Dislikes:
Capsicum
Salmon
Broccoli
Relationships:
Almost none to speak of. He has passing interest in anyone with a tragic backstory but there aren't many he knows. He is most interested in Yuriya Yozora and thinks it would be amazing if she actually was a Tengu. With the new student, he enjoys her company and the stories she tells, and he also likes her general attitude.
As for everyone else, he generally keeps a distance between him and bright ones, and he always wishes that people had more secrets. Stories are always boring for him unless they have a lot of layers. |
53,950 | 1,469 | 66 | 1,445 | 9,370 | 𝓐𝓷𝓻𝓲 𝓡𝓸𝓴𝓾𝓭𝓸
”Friends? Since when… Can anyone else remind me when we were ever friends?”
This was crazy. This was all just insane. Nothing but repeated questions about why this, why that, who is doing what, so on and so forth. So much going on, so little time. Anri felt tired. It has been a very long day and it would be great if she could just lay down and nap. Maybe when she’d wake up this would all be over. Anri would like that. ”Yup.”
Anri would have liked to have lunch actually. She remembered bringing some tasty fried honey walnut shrimp. Buy a can of juice. Eat lunch with her friends. Friends… Anri tried to remember who was her friends. She tried to remember anyone. But she was forgetting. She didn’t even know the names of some of the people around her. Anri looked up. This was different. Where the fuck is she now? ”That’s a good question. Hello! Where is this place? This is weeeeeeiiird.” Anri giggled.
Anri noticed the floor… Glyph… Thing beneath her feet beginning to move. It was taking her along the same path as the others. A thing beneath notice; literally underfoot. Yet it was carting Anri along with the group, and she seemed too amused by the colors to really care. But if anyone bothered to pay attention to her, they’d notice that Anri was somehow following them without lifting a foot. As the group ran away from the madness in the hall, Anri spoke. ”Hey, come on, say something. All you’ve been doing is telling me what I’m doing. I know what I’m doing. Come on, say something!”
The girl seemed confused. ”No I’m not. You need to explain yourself!” You are following the group. Or at least, that’s what Anri thought she was doing. Suddenly everything stopped and she was back in the hall. Standing in front of her was a girl she didn’t know and a boy… She felt she should know, but honestly Anri might have forgotten. ”Hiya. Name’s Anri Rokudo!” | Name: Anri Rokudo
Height: Short (Five feet five inches)
Weight: Lightweight (One Hundred thirty pounds)
Hair Color: Black
Eye Color: Naturally they’re black, but Anri often wears red colored contacts for appearances.
Skin-tone: Light and fair. Anri wants to make sure he looks like he does see some sun, but will not want a tan.
Clothes: Often girly or feminine. It’s very rare for him to willingly be in male clothes.
Age: 18
History:
Anri is a.... Quirky student at school. Her recent “change” into a female was brought upon by bullying in the past, with many picking on him for his lack of masculinity. A suicidal episode, intervention, therapy, and a shopping session later, and Anri had managed to return to school as a new person. Before Anri was rather unknown, with students hearing of him only as a target of bullying or for his cooking talents. Nowadays just about everyone has heard and is aware of the transvestite in their school. Fortunately, since her change Anri hasn’t been bullied as much and seems much more confident (And aggressive) to the point that most people actually stay away from her.
Personality:
Anri is straight-forward and headstrong, often walking right into the thick of things without nary a clue of what to do. Anri dislikes pointless lying so she’s often blunt with her words, though she can be more subtle for the sake of sarcasm or common decency. Seems to be attractive to confrontation and conflict, and will assuredly be part of the fight if she catches wind of it. Anri has a bad time always trying to prove herself however, taking on challenges she cannot realistically handle or trying to make herself as successful as others. She gets really depressed if she feels like she’s being useless.
Quirks:
Confrontational. Big Eater. Likes fire.
Likes:
Eating and Cooking - Something Anri did a lot before she took to her Change. Also one of the reasons for being bullied due to always eating so much, but that had mostly to do with her metabolism requiring a lot of food for energy or else she’d feel weak and lethargic. Though nowadays she has medicine to ease the need to eat so much, but she still likes to eat. Took up cooking as a logical progression to eating lots of food, Anri is good for a lot of “Home Cooking”, though lacks the finer expertise for the fancier stuff unless it calls out to her to make it.
Fire - The first time Anri cooked anything, it was over a bonfire. That awakened something within her and made her seem rather… Obsessed with flames. Attracted to it much like the proverbial moth. This isn’t something that Anri lets other people know, given it’s somewhat psychotic connections. Though anyone who’s privy to Anri’s incident before the Change involved self-immolation, and could probably guess her interests.
Being Pretty - Anri’s change wasn’t entirely great for her ego, as now she’s quite vain and obsessed with her appearances. Her desire to look conventionally “Pretty” has made her go out of her way to look better than most girls. One of the best ways to get her off one of her obsessive episodes is to give her lots of compliments, flirt with her, and generally validate the idea that she’s wanted.
Winning - Ever since the change Anri has been highly competitive, going out of her way to be the best at anything she feels is worthy of her time. Or just whatever is in her way. She almost never settles for second-place, and demands to be the winner in all things. That being said, her own abilities don’t often support the challenges she meets, lacking the intelligence or athletics for most things such as sports or academics. However she does have a certain cunning that makes up for what she lacks. Additionally, it doesn’t really matter what she wins in, even if it’s something as stupid as a farting contest or a science project: she demands nothing less but total victory.
Dislikes:
Being identified as a Male - Anri has whole-heartedly chosen to become a transgender (Pre-op) female. Thus a quick way to earn her ire is to constantly refer to her as male, even if you’re a stranger who doesn’t know about her change, and especially if she already told you. Generally, she is fine with telling people that physically she is male, at least if they ask nicely, but is loath to talk about it. The only real indicator of Anri’s true gender is that she still uses the boy’s bathroom (Though she has earned the privilege of using private bathrooms as well).
Bullying - Considering the circumstances that resulted in her Change, Anri has very little tolerance for those who would bully, pick on, or otherwise insult and demean others no matter the reason, be it playful or malicious. Anri can and will confront these people directly, and it will become violent (whether or not it’s serious or just slapstick does depend on the severity of the bullying). Not that Anri is necessarily unable to bully herself, either emotionally or physically (See: Competitive) as she’s certainly capable of trash talk and insulting others.
Being Hungry - Due to Anri’s high metabolism she needs to eat often, or take her medication to alleviate the hunger pangs. Being hungry makes her feel physically tired, sore, irritated, and sickly. Not the most comfortable feeling.
The word Syrup - Just doesn’t like the way it sounds. When referring to the substance itself, she often calls it paste or sauce. Doesn’t seem to have a reason for this...
Relationships: Anri is friendly enough. Though she’s competitive, she can easily be a friendly rival if you don’t mind the extent she goes to to win. Naturally friendly and upbeat, she is more than willing to tag along with others as a follower or leader if they treat her kindly. She often cooks food for others while cooking for herself, purposely making more food than she can eat (Though she’ll still eat a lot of it) just so she can share with others. That being said, she is granting. She’s very dramatic and will never let a slight go unnoticed. If there is a problem and she hears about it, you can rest assured that she will get involved, for better or for worse. Anri has had mixed relationships with the male and female student body; the males are obviously unnerved at the pretty boy-to-girl is, while the females mostly see her as just a drama queen trying to overcompensate being both a male and female.
Anri actually hasn’t met the new kid yet. While she has seen her before, and Anri is certain someone has already told the new kid about herself, Anri has either forgotten or was simply too busy to personally meet Shizune Yoshida and converse with her at length. So far Anri’s impression about the girl is that she is “emo” and that’s alright. Anri does want to get to know her better though, see if there’s more to her than her edgy brooding darkside Anri has heard so much about.
Other: Anri refers to her transition from male-to-female as the “Change”, and any point of her life prior to her decision is often noted as “Before the Change” or variations thereof. Sexually Anri is bisexual; she always has been even before the change. Carries various fire-starting implements either on her person (During the rare times she has pockets) or her bag. Also tends to refer to herself in third-person in spoken dialog, or at least name-dropping herself during the rare occasions she says “I” or “Myself”. |
53,951 | 1,469 | 67 | 1,409 | 1,959 | Katashi Todo
"I don't know about everyone else, but I'm glad we have the kelpi on our side." Katashi said the only thing that really came to mind as the group went full circle and wound up right where they had started., trying to rationalize the situation with a bit of brevity like they had before. It hurt to see they were now missing a person but if Anri hadn't ran then there was nothing more for him to do without endangering himself and others. "At least, I would assume a water horse was a kelpi. I don't suppose you could shed some light on our aquatic savior...and that girl out there?"
The cat eyed girl watch the World of Wasted Dreams sink its claws deep into the heart of one Anri Rokudo, and found it grand. "Why hello there, Anri. Nice to see another enlightened soul in these parts. Most of the residents would sooner eat your entrails then help you light a sleeping humans socks on fire, so always glad to have a like minded gal like you around!"
What should have been holding her in place was futile when she stepped forward to inspect Anri more closely, smashing the bonds with a loud splash, the water slipping away through the floorboards. "So I'm going to bet you have loads of things to ask, and now that everyone else left you behind you may want to see them suffer a bit. Lucky for you I am a boundless font of wisdom within this world, and messing with that treacherous blonde is my favorite past time."
She wrapped her arms around Anri, holding Anri within a disturbingly affectionate hug she nuzzled her stained face into the traps neck. "As for who I am? Well, you can call me Nirvana." | Name: Katashi Todo
Height: 173 cm
Weight: 61 kg
Hair Color: Dyed Navy Blue.
Eye Color: Yellow Green.
Skin-tone: Asian.
Clothes: Often seen in his school uniform, as any student should.
Age: 18.
History: An experienced and well respected student, Katashi does what's required of him to get by in scholastic career and little more. If not for the presence of the P.I.O.R. club he'd be one of the student's going home at the end of class. His presence there was seen as peculiar, but it had caught his interest and the boundless research of paranormal phenomenon and mythological creatures was a source of intrigue, even if he didn't put much stock in it all.
Personality: Katashi is the sort of young man who could genuinely be called 'cool' without any exaggeration. Has a charisma born from a surety in his self and confidence in his actions. Because of this he's a very inquisitive young man and could do something like explore an open manhole cover without even considering the ridicule such an action invites. He makes friends easily but loses them just as quick, having little interest in remaining among vapid and shallow individuals.
Quirks: Well built. Self assured. Inquisitive.
Likes: Trying new foods. Being around interesting people. Walking on Spring days.
Dislikes: Shallow people. Having nothing to do.
Relationships: He is charismatic enough to draw people's attention, but it isn't an intentional effort on his part. He does what he does, and if others follow he doesn't begrudge them for it unless they only hope to ride his coattails.
Other: Some find uniforms restrictive, but Katashi is very comfortable in his. |
53,952 | 1,469 | 68 | 2,059 | 684 | 幹恵ナ タカ春
Mikiena Takaharu
Mikiena was the one of the last to enter he classrom. 'Good thinking.' she thought to herself when her idea was accepted. She didn't completely understand what was going on, but she had the jist. And the weird horse thing was on their side apparently."So horse good, girl out there bad? That's what I got so far. I'm sorry, this is all so weird to me. But thank you." Miki was grateful that she was allowed in their group and they didn't just leave her for dead. They saved her life. Mainly Shizune was to thank. So she directed her thanks to her.
She took a deep breathe then sat on on of the desks to give her feet a rest while thy weren't moving. She had a feeling there would be a lot of running and walking. Rather rest them now and keep them from hurting early. 'I should just stay quiet.' Miki thought to herself. She didn't want to bug anyone. Especially the ones that saved her life. She may not be so fortunate next time. 'I hope we can all just go home soon and forget about this weird, scary night.' she looked from the group to the ground and sat silently. | Name: Mikiena Takaharu
Height: 5'5"
Weight: 105
Hair Color: Bright red
Eye Color: Sky blue and green
Skin-tone: Pale-ish white
Clothes: She usually wears her uniform, although she does not like the idea of uniforms, whenever she is at school. When not at school she pulls on a tank top with a tie and a belted skirt. Often wearing leggings under and knee-high black boots.
Age: 17
History:
Mikiena was raised by her uncle and aunt in a fairly stable environment, but with the death of her aunt she didn't feel welcome at home anymore. Mikiena didn't spend much time around the other kids throughout her life. The most interactions she got were at school and even then she was a quiet, self kept girl. With few friends but a friendly personality, she was complacent with the way things were. She wasn't shy, not at all, but the other kids didn't seem to notice her that much which was completely fine with her. At home she was quiet and would spend her time in her room doing homework or playing games.
As she grew up her grades showed nothing but how smart she was. A little energetic girl who could ace a test while sleeping through the class. When she wasn't paying attention to the teacher she was either drawing in a notebook or playing a game on her phone. Many times she got in trouble for it, yet she still did it. At lunch she made a game out of hacking into other people's game account and leveling their characters. Mikiena never stole items from anyone or hurt their characters, she thought of it as fun help, and it gave her something to do.
When she got old enough Mikiena found herself a job and kept herself busy. With the small income she made, she got herself a small house with her friend Kiyagi. The two of them were never home at the same time and always had the house to themselves due to each other's schedules. Mikiena and Kiyagi were best friends since middle school and now in high school they don't talk as much and only see each other in class. But the alone time is nice for she, she enjoys it. It gives her a chance to do homework or go online for her games without interruptions.
Personality: Mikiena is a wild spirit that is nearly impossible to break. She is a very curious, energetic ball of pure energy, but she can be very calm, mellow, and level-headed as well. Being calm and patient in most situations, she stays focused and aware not making snap judgements right away. She is very adventurous and if given the chance she loves to try new things. Mikiena tries to avoid making enemies, befriending most everyone she meets, but sometimes her sarcasm gets in the way and she gets herself in a heap of trouble.
She is very passionate, sometimes in a fiery way, and loving. Mikiena is extremely polite and soft spoken and doesn't care much for rude, obnoxious, or distasteful people. Although kindhearted and sweet, she can be cold or stern when she needs to be.
Quirks:
Hacking is a bit of a hobby for her, "Haven't got caught yet, why stop now?"
Writes stories on her phone
Games anywhere she goes, "My characters aren't going to level themselves."
Likes:
Computer games
Video games
Music (almost everything)
Crazy styles
Strengths:
Dislikes:
Getting her computer taken away
Country music
Uniforms
Conformity
Weaknesses:
Relationships: How does your character get along with the others? Friends? Enemies? Frenemies?
Other:
Speech color |
53,953 | 1,469 | 69 | 1,278 | 8,072 | Yuriya Yozora
百合夜 夜空
Yuriya didn't liked the way things were going, in fact her frustration was evident in her features. While she didn't looked troubled, the way her face warped into a scowl made it obvious. "Great, now we are back to step two. Not only that but we are also left without any easy to use escape route." Yuriya said as she looked over the window they use to climb down to this level.
While the gutter pipes were still within a hand's reach, going back up would be suicide as they risked being ambushed by the Friagne again. Going to the ground level from outside of the building didn't seemed like a good idea as well, not with the fog that besieged the school building for as long as they have been here on this realm of nightmares. "At least we are free of one more potential danger. Thanks to Rokudo, we are stuck here with no obvious way out. Now that I think about it, where's Inoue? I am sure that I was holding her hand even a second before we got in here again." Another disappearance wasn't good at all for their group; every lost member was one less hand they could use to help their survival, or a threat to take into consideration, in the worst case scenario.
"What should we do now, Shizune?" Yuriya asked as she found a less gore caked chair to sit, still casually disregarding the absurdity that was Katashi's new 'friend', though Yuriya didn't even had the drive to tease him about that as of now, or so it looked like, right before she replied to Katashi's question with, "I think that you should name it horsea, it fits the bill quite nicely. Don't you think, Todo?" Really, could this situation get even more contrived?
, , , , , . | Name: Yuriya Yozora (百合夜 夜空).
Gender: Female.
Age: 17 years.
School Year: 3rd.
Appearance
Height: 167 cm.
Weight: 55 kg.
Hair: Waist-long, dark hair, cut in a hime style.
Eyes: Dark, with a profound, yet seemingly mischievous gaze.
Skin: Fair, may look a bit pale under the right lighting.
Clothes: Like most students of her age, she wears her school uniform for the greater part of her day. When out of school duties, she varies between a traditional style, wearing a black and red kimono, along with geta clogs and short socks. Wearing this getup, she is usually seen with hair tied in a bun by traditional hairpins, as well as carrying a black umbrella decorated with a red spider lily motif.
Her casual wear, however, are generally simple outfits,like her preferred cream colored sweater vest worn over a white, puff sleeved dress shirt, along with brick colored skirt and a pair of boots. When wearing both her uniform and most non-traditional clothing, she's usually seen wearing a black pantyhose. She's also always carrying a silver pocket watch that belonged to her grandfather during the War.
Bio
History: The granddaughter of the owners of a traditional inn on the foot of a mountain said to be inhabited by a tribe of tengu, she had a rather unremarkable upbringing ever since she can remember, other than the fact that she never knew her parents who died in a car accident when she was just a few months old, nothing was out of the ordinary on her life.
Such normalcy would continue on her childhood and school years, nothing special ever happening to an unremarkable girl, except... for a small quirk of fate, she ever seems to be into the middle of many disasters, not being uncommon for people who get involved with her to suffer accidents or any form of misfortune. Over the time people began to grow suspicions of her nature, some even saying that she may be a tengu child that her "grandparents" found on the mountain and the evil spirits around her are the cause of all these tragedies.
Personality: If one word could define a person, hers would be tease that is pretty much what she is, a tease to the point of being a troll some times. She enjoys the (in)fame she acquired over the years and uses it to her own personal enjoyment, teasing people with stories about what happened to people who got too close to her.
Over the time this dark aura has extended into a general like of all things mysterious and she grew to become a huge fan of the creepy and supernatural, only furthering the opinion most have of her as a sign of ill omen.
Quirks: Enjoys teasing others, is very good at sports, well-versed in Japanese traditions and legends, overall quite a right wing person, bordering on ultranationalist thought.
Likes: Japanese folk stories, paper books, swimming, traditional sweets, spiders.
Dislikes: E-books, being touched, coward people, dogs, fast food.
Misc
Relationships:
• Shizune: Close Friends, since Shizune is one of the closest persons to Yuriya's traditionalist persona and taste for the mysterious.
-
• Todo: Friends, since they share some tastes, though she doesn't know him enough to have anything more than a superficial relationship.
Post #026: Has taken a greater liking of him, at least physically. At this point, Yuriya wouldn't mind if she could get some private time with him.
• McArthur: Dislikes, for being a foreigner. Doesn't know personally.
Post #026: Thinks that he's a brain dead idiot with a death wish. Yuriya thinks that if he were to "suffer an accident" it might not be so bad.
• Wright: Dislikes, for being a foreigner. Doesn't know personally.
• Rokudo: Neutral, with a bent for disliking, for being a transvestite. Doesn't know personally.
Post #026:: Her opinion about he decreased, after being called for her "flirting". Yuriya thinks that he fancies himself as too prudish, even though he's a pervert that lies to himself about being of a different gender than he truly is. The only reason she keeps quiet about her opinions is because he's being useful and it's not wise to make enemies of someone that can help you survive.
• Carter: Dislikes, for being a foreigner. Doesn't know personally.
• Kurozawa: Neutral, with a bent for liking, since there's nothing to indicate that they clash with one another. Doesn't know personally.
• Dremmel: Dislikes, for being a foreigner. Doesn't know personally.
Other:
~Theme~ |
53,954 | 1,470 | 0 | 2,355 | 1,138 | Location: Elibstan Citadel Dungeon.
Health: Badly injured/Recovering from poison.
Inventory:
Empty.
”If Prince Thrandel thinks he can come at me again, he is painfully mistaken,” Mundhir said with a smirk. He drained another cup of Westwind Brew, and savoured its sweet hoppy taste.
Before him, sprawled across a simple oaken table, was a badly worn map of the Eblistan Sultanate. The cloth that the image had been stitched onto was centuries older than he, and it stung his pride to see the vast expanses of territories that his people once controlled. Nillanor, Irongarde, Thraxton – all bended the knee to his forebears, and those nations that did not, ever shook with fear at the monstrous power the Prophet’s children held.
Picking up a small metal soldier, roughly an inch tall, Mundhir mused at it. On the aged map, it represented his “army”, and he quickly became embittered by the fact that it stood alone. Opposing it, ten centimetres east of Baalor, were five similar metal figures. These represented Nillanor’s recovering army; an army he had bludgeoned in the ruins of Eblistan’s ancestral capital city.
“Why wont father help me? We can make a difference here, we could end this war once and for all. Yet here I am, lauded for war crimes by going against his wishes, holding the very borders he and my brothers have forsaken. Don’t they see? If we don’t stop the Elves here, they will take more and more ground until the Citadel is an island of humanity in a sea of hostility. We’ll be cut off, besieged – forced to surrender before long, no doubt, and the Prophet will look upon us with shame,” he ranted to himself. Another cup of Westwind Brew followed his words.
“My Prince,” came an unfamiliar voice from behind him. Mundhir turned with the grace of a seasoned warrior, and narrowly removed himself from the arc of a sword swing. An assassin, masked in blackness, stood before him. Footsteps from his left and right confirmed that he was not facing just one adversary.
“Who sent you?” Mundhir demanded, drawing his sabre. “Tell me now, and I’ll ensure you are entreated to a warrior’s death.”
With a gasp, Mundhir awakened. Every single bone and joint in his body ached like fire, and his lungs felt as if someone had replaced them with iron kettles. Sweat poured down his brow, and felt icy cold upon his skin. His vision was blurry, and every time he attempted to focus on something, his vision exploded with a searing light.
He attempted to move, and it was then that he realised he was restrained to a wall. Looking down through shimmering visions, he made out dark stone, torches and a throng of people. He sniffed the air, and grimaced; he knew where he was, there was no mistaking that smell. A smell of death and decay, of waste and misery.
A swollen tongue and cracked lips, coupled with a throat as dry as a desert, hampered his ability to talk. If he wanted answers, he’d have to find another way of communicating. He tugged weakly at his restraints, and was surprised when one his hands came free. He figured that whomever had put him here, had thought him dead, and wanted his body to rot as a final insult to him; they must’ve paid little attention to the functionality of his restraints. A follower of Duranar, denied a decent and correct burial, could never find their way to the Undying Promised Land. The thought of being stuck in a black void for all eternity rattled him into action.
Using his free hand, he quickly unfastened the worn leather straps pinning his other limbs to the wall, until finally he fell with a thump onto the damp stone beneath him. The impact, though only light, sent shockwaves of pain rippling through his body; it was several minutes before he dared to rise.
The first thing he did, was press his face against the cold granite wall. With his swollen tongue, he jabbed at the tiny streams of moisture that had accumulated there, and did so for some time, until he finally felt well enough to at least hammer out a few words.
Turning, he looked at his fellow inmates. They were a colourful selection of varying nationalities, races and backgrounds. Murderers, thieves and conmen no doubt – ill company for a Prince of Eblistan, but it wasn’t as if he was in a position to complain. Besides, he had other things to worry about; namely, escaping his father’s dungeon and finding out who it was that tried to kill him. Their skull would decorate his house for a thousand years, this he promised himself.
A draft billowed past him from some hidden vent. He realised for the first time that he was naked as a babe, and as his vision returned to him in earnest, he was horrified to see a spider web of blackened veins spanning his torso; they emanated from a nasty looking wound down under his left breast.
“By Great Duranar, Lord of All, was I struck by Ice Venom?” He hissed aloud. He prodded a finger at his wound, and instantly regretted his childish curiosity as he doubled over in pain.
Ice Venom was the last of a dying, black art that had prospered in Eulona for centuries. Collected from the giant arachnids way up in the frozen north, it could be easily applied to blades, arrowheads – food and drink. It was guaranteed to kill anyone, by turning their blood into a thick blue jelly in a matter of minutes. A common tell-tale sign of its use was the ugly blue veins that would span the victim’s body, as his or her blood vessels became constricted with sludge. How he had survived, was nothing short of a Duranar given miracle.
Arranging for not just one assassin, but several, to murder him using one of the rarest of poisons in the known world, would have cost someone dearly. This left him with two possible conclusions: either Prince Thrandel of Nillanor had stooped to dishonest combat, and arranged it – or someone within his own Royal house had been responsible. The latter notion shook him to the bone.
A commotion erupted from beyond the wide iron bars that acted a wall for one side of the large cell. He could hear the guards, chuckling to themselves merrily, and the sound of their weapons rattling in their sheaths told Mundhir that they were prepared for trouble. He took comfort, however, in knowing himself as a beloved war hero – one of these men would recognise him - and likely set him free immediately. Then he’d be able to take revenge on those that had tried to murder him in the foulest way.
Barging his way through his fellow inmates, and paying them very little heed, he rested against the bars and waited for the guards. Already his tactical mind was deciding his next move, once he was beyond the depressing constraints of his father’s dungeon. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,955 | 1,470 | 1 | 1,660 | 629 | Location: Eblistan Citadel Dungeon
Health: Naseous, hungry, dehydrated.
Inventory: Burlap prison garb and a hairpin.
Aevah sighed, the stench of the Eblistan Citadel Dungeon making her ill and the simple burlap garb they'd given her to cover her body itching incessantly. She grimaced, when you had a sensative nose the smell in here wasn't just unpleasant, it was downright disgusting. Sure, as a thief she'd spent her time in some pretty rank places but this was... She reached up and fingered the hairpin hidden in the thick hair at the base of her skull. It was the only one they'd missed. For the past hour she'd been considering her options... She could attempt to pick the lock, hoping it wasn't enchanted and risk one of the others ratting her out and thereby sending her to her death much more quickly than originally planned... OR she could set here, hoping the others would cause enough of a ruckus when the Guards came for her to slip away unnoticed.
There was just ONE, major flaw to her plans... the other Guards. Even if she got out of THIS part of the Dungeon there would be more Guards waiting. She'd never make it out alone, stealth would only get you so far. The chains on the wall beside her rattled and her topaz eyes flicked towards the man attached to them, finally opening his eyes. Fancy that... She'd thought him dead for sure by now, he definately looked it. She didn't worry more about him though, she had other things on her mind... Edging around her cellmates warily, careful not to brush her skin against theirs, she made it to the front of the cage and frowned. The lock was one she'd picked before but she couldn't imagine it NOT being charmed in some way. She sighed one more time before making up her mind, she was going to die if she didn't do something and she doubted any of the others wanted to die either... so why rat out one of their few chances at escape?
She knew the Guards were in between shifts, she'd been paying close attention for the past few days she'd been in here without food or water. Now, she took advantage... She had about five minutes before the Guards returned, plenty of time to work on the lock if it wasn't enchanted. She held out her hands, cupping the lock and frowned again. There was magic, it was dull and weak as if whoever maintained the spells had failed to do so for some time. Carefully, she clutched it and her palm pulsed with heat... Normally, she was sure it would probably have burned her badly. Now though, all it did was heat her hand unpleasantly. She'd have to hurry though if she didn't want a burn. She slipped the hairpin from her hair and twisted it with her teeth. If she let all the prisoners go and they tried to escape all at once... how likely was it they'd catch ALL of them? She began fiddling with the lock, glancing irritatedly at the ones in the cell making too much noise before returning to her work.
There was a soft click as she smiled her triumph, she'd just slipped the lock off the door when the the familiar sound of Guards deflated her joy. She grimaced and immediately backed away from the front of the cell just as the man who'd been chained to the wall made his way forward, a risk taker she may be but not suicidal. Let someone else either take the blame for unlocking the door or let them attempt escape first... She slipped back into her little corner, going back to trying to appear a small blonde half-elf unworthy of anyone's notice. It had worked for her for the past few days, why not keep using what worked? Her palm stung, she'd held on a little to long but the burn was only a mild irritation... worth it if someone took the shot she'd given them. Still, if half the prisoners were as wary as she was they'd all be out of luck because no one would be stupid enough to make the first move. She licked cracked lips and hoped someone was indeed... that stupid. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,956 | 1,470 | 2 | 2,299 | 403 | Location:Eblistan Citadel Dungeon
Health:Hungry, dehydrated
Inventory: Breeches and boots
Kyrtaar fell screaming into the void. The night sky wasn't so beautiful when you knew the malignant celestial beings that lived deep in the abyss. Kyrtaar's naked body fell into a black hole and was compressed and ripped to shreds. Somewhere there was a laugh. He came out on the other end fine, and was pulled into a bright white sun. He felt the skin melt off his body, pain and consciousness lasting much longer than they should. He could feel his bones turn to ash as he made a decaying orbit of the star. He could see the stars flock together, a flock of carrion birds descending on his corpse, ready to tear the soul from his body.
Kyrtaar burst awake, kicking. He had been rolling and kicking the entire time, a common occurrence. He rolled up to a sitting position without the use of his arms. They were bound together by rope at the wrists, and open palms flat against his chest. Another rope was bound around the top of his chest, locking them there, and one around his waist. Another rope length ran from around his neck down his back, keeping the other ones in place. The guards had seen what he could do.
"Elf. Come with us." Kyrtaar looked at them. "For?" He had asked. "Theft from the King's Market" Kyrtaar had scoffed, he didn't do it. "Why?" He asked. "I stole none of your paltry goods." The guard smiled. "You think we care?" Kyrtaar had wiped the grin from his face with an eldritch blast. The other 4 guards however, were enough to restrain him
Kyrtaar slowly stood up, trying to stretch his stiff body. His arms, back, and chest were an awful motley collection of purple and white. Bruises from being beaten as he was taken into custody. His eyes were black, but somehow, his jaw and nose weren't broken. Must be thankful for little blessings, he reminded himself. Kyrtaar watched the dead man prove everyone wrong by being well, not dead. He watched him stumble over and wait against the bars for the guards. Kyrtaar rolled his eyes, and looked at the rouge, who made her way to the gate, and after some fondling the lock, decided to pick it. Finally, someone with some sense, and a thirst to not die here.
Kyrtaar addressed the group for the first time. Release me from these ropes, and I will help us escape." Whatever misgivings they had of him, from his nightmares and the obvious attempt to restrain his hands, once he was free, he rubbed his wrists and stretched his arms, finally able to do it. He cracked his neck, and Kyrtaar's eyes began to glow a fierce, bright green. Looking at them would cause them to see two glowing orbs for a few seconds after, as if they had looked into two miniature suns. He felt strength return to his body. His prodigious will gave him power, but later he would pay for it. He had been underground for days. He needed to see the sky to "recharge".
Kyrtaar walked to the gate, and flung it open, looking for the first Guard. Green vapor was rising from his hands. He looked down the hall way to freedom, and saw the first guard. The man's hand was on his sheathed sword. "Hey! You! Return to yo-" He never finished the sentence. A green ball of energy the size of a basketball destroyed his chest, killing him outright. Kyrtaar turned and looked into the cell for a second, before striding down the hallway. They would either stay and die, or follow him to freedom, and he cared not which. Though if they stay, he would surely be outnumbered and killed.
Kyrtaar looked down at the book attached to his belt. It was made of simple brown leather, and bound shut with chains. It had reappeared every single night after the guards had taken it from him, the morning prior. He was sure the other prisoners noticed the supernatural book, always returning. None had asked about it, directly. "Not today." Kyrtaar whispered to himself, and the book. "You aren't taking my soul today." He would not go gentle into that good night. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,957 | 1,470 | 3 | 2,298 | 263 | Location: Eblistan Citadel Dungeon
Health: Hungry, disoriented
Inventory: None
Shorus woke up in a small cell, he was chained to the wall with iron chains.
"Hey monster, what are you doing here?!" he remembered the guards words before they attacked. He was able to fight them off without too much effort, but then a little arrow stuck into his neck, making him sleepy, the next thing he remembered was waking up here.
Shorus smelled the air, the smell was not bad, reminded him of his home village.Shorus stood up and pulled the chains with all his strength, the chains broke.
The minotaur looked around, there was nothing interesting inside the cell besides himself, he knocked on the walls and found nothing interesting either, besides the fact that the internal wall that separated his cell from the adjacent one was a lot thinner than the others walls. At this moment, Shorus heard the sound of a breaking lock in the adjacent cell and saw a green eyed creature walking out of there and attacking the guards. "I might as well help him, no point to remain in the cell" thought the minotaur.
Shorus leaned his head forwards and ran into the inner wall that separated his cell from the adjacent one, leaving a huge hole in the wall and entering the adjacent cell.
" We help to green eyes, no point staying here waiting for death!" said Shorus to the inhabitants of the cell, one of whom looked as if he was injured by a poisoned arrow. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,958 | 1,470 | 4 | 2,440 | 827 | Location Eblistan Citadel Dungeon
Health: Full, restless, itchy
Inventory: Hemp loincloth, bracelets and collar
A rhaspy snakelike voice echoed through the gray cobbled stone walls and rattled the old iron bars as Rin leaned his body against the cool damp wall in his cell picking up rubble and tossing the debris at the bars in rythm with his hymn.
"Oh look at the fish, the nasty fish
The nasty fish, the nasty fish.
Oh look at the fish, the nasty fish
Fancy fish, yancy fish.... "
His claw scratched the top of his snout as he tried to figure out exactly what he did wrong. It was just a cow, cows get eaten every day. He offered to pay for it, but the guards confusing words led him to believe it was free. "No mere coin can determine the sheer elegance of its breed and the love our duke has for such a fine stier." Rin mocked out loud to himself as if taunting the cobblestone. Puffing out his chest and giving a long sigh as the itch along his snout grew worse. It often did when something felt not right to Rin.
"If its blue, gots some fishin ta do,
if its brown, set that pole down." He continued to sing before he noticed the man with blue veins managed to free himself and fall to his knees. Rin frowned a bit since he made a bet with the cobblestone wall that he was surely dead, now he owes the cobblestone a song. "Good for you fleshy one, Rin did not think you would live to see the next moon. You have a good hist skin, Rin would of died if he was you... good thing he isn't!" He said as he began scratching his nose again. Something was really bugging his senses.
Just then another prisoner managed to open up the cell across from him and show some pretty impressive magic as he turned a nearby man into swiss cheese, although probabbly not as tasty as actual swiss cheese.... hmmm perhaps he should taste and see. Looking up to see the glow from the mans eyes and an adjacent roar from a beastly cow thing from the cell next to his, he jumped back in fright as the man-cow agreed with the mans murderous rampage and offered his help. It was obvious that Rin did not belong here. He does not kill guards, they were only doing their job. No sense killing them for what they were supposed to do no? Plus their skins would not fare a warm coat or a pretty set of boots either, so what was the point?
Rin yelled over the commotion. "If a guard asks about the big hole in the dead one there, make sure to say it wasnt the Lizard. Rin does not want to get blamed for eating this one too!" He said while squeezing his foot through the bars to push the corpse away from his cell so as not to get blamed. He then leaned against the opposite wall away from where the corpse lie, hearing the heavy breathing and rants of the crazed cow-man on the other side of the cobblestone. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,959 | 1,470 | 5 | 1,789 | 2,691 | Location: Eblistan Citadel Dungeon
Health: Hungry and Alone
Inventory: None
9 was being paraded around the city, "The Great Beast from the East!" is what they called him. The bad men would yell at him, pull the chain when he lagged behind, or just throw rotten food at him just for the fun of it. Women would faint, children would scream and look on in wonder, but they all looked a him. It made him supremely uncomfortable. As he lagged behind again the bad men pulled on the chain, causing him to fall into what was definitely NOT mud. The bad men began to laugh which quickly ignited a storm of laughter from the crowd. All the shame, the pain, the ridicule, the humiliation. Something inside 9 snapped, along with the strap of leather that muzzled his maw. Lunging forward 9 bit down on the closest bad mans leg and began to shake, the screams of terror and pain resounded around the block.
Quickly the bad men started to flog 9 with whips, chains, clubs, anything that happened to be on hand. But it mattered not to 9, all that mattered was making them PAY. With a titanic heave, 9 tore off the bad mans leg and let out a roar of triumph before being beaten back into submission, then some. At the end of it 9 had bumps, bruises, and a dent or two but he showed them he wasn't some beast to be paraded around. Plus, their little show of brutality damaged the chains holding him captive. Give a little force and he could break out and leave this dreadful place.
The now forcefully retired badman was carted off somewhere, hopefully to fester and die, before they began to bring him towards a nasty looking place that smelled of decay and misery. When they entered the building there was some commotion, something between the bad man and some man who stood guard. Whatever it was it was solved with an exchange of shiny objects. 9 was then moved into a small cage, like the one he stayed in with the pointy eared one. Uneasily, 9 saw several pointy eared ones. However he knew they weren't THE pointy eared one so he wouldn't devour them...yet.
---
That was several days ago, or so he thought. Truthfully time seemed irrelevant since he didn't have any windows and nothing ever really happened besides someone new joining or leaving. 9 wasn't wasting his time however, ever since he was locked in here he has been testing the chains. Flexing and seeing them bend, straining to contain his bulk. If he were to give one big flex he was sure that he could escape, the door wouldn't be that much trouble either. So he waited, 9 might not know much but he knew that the key to a good hunt was patients, something he had much of.
His persistence came with a reward as a pointy eared one escaped and caused a ruckus, fallowed by a beef man breaking his cage. With all the chaos happening at once, 9 found his chance. With a mighty strain, he popped the chains and was free of their bondage. Moving to the door, 9 brought his talons down on one side of the door before straining and peeled the iron back and escaping. Freedom at hand, he began to move to other doors and began to give them a similar treatment, just to spite the rulers of this land. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,960 | 1,470 | 6 | 2,003 | 1,297 | Location:Eblistan Citadel Dungeon
Health:Not too great physically
Inventory:Grubby prison cloths
Leaning against the wall next to the metal bars of the cell Tarwin had his eyes shut, he hasn't been in the cell for very long, a few days maybe and in all that time he hadn't relocated from that spot except to lie down and to go to the back and do his...Business. He hadn't eaten since the evening he was caught and his stomach was beginning to feel like it was starting to eat itself, nevertheless he tried to stay in high spirits even if that meant he somewhat annoyed his cell mates. They were an odd group but when he was tossed in he introduced himself. "Hey there." He'd said with a grin. "I'm Tarwin, it's great to be hear I'm gonna be your jester for the next few days." Telling jokes and stories was how he'd passed most of the time, he'd told them the one about the three elvish queens and the story of how dwarves first came into the world through the great cave of the ancients old stories that he'd heard since he was a boy. In the first few hours the smell of the cell had been almost unbearable but he'd managed to get used to it after a little while, at least he didn't gag every time he inhaled. For the first time since he'd been thrown into the cell Tarwin began to think about how he'd ended up in his current predicament, letting out a long sigh he began to remember the night of his detainment.
The mighty and imposing structure of Duranar stood before him, the sun setting cast it in a wonderful orange glow. The human stepped closer, and glanced around to check the guards weren't around, as he had planned it was the transitional phase of shifts and the perfect window of opportunity. Untying the rope from around his waist he began to fix the grappling hook on the end before whirling it around and tossing it to the ramparts above, it snagged and he tugged a few times to make sure it was stable before starting his ascent of the castle walls. Thankfully no guards passed by and spotted him, nimbly hopping over the top of the wall the fortune seeker crept carefully inside the structure itself and began sneaking his way through, it was easy given the relaxed nature of guards inside the building itself. Sticking to the shadows and making note of any guard patrols he spotted he soon reached the restricted catacombs, rows and rows of ancient books, rarely touched and many left abandoned for decades. He strolled around knowing he was alone in the maze of texts and eventually found what he had come for, taking the ancient map book from it's shelf he flicked through the pages until he found what he was looking for a page detailing the location of a long forgotten tower containing the vast wealth of a dead king. "Gold mine." He laughed to himself and shut the book, putting it into a small satchel around his shoulder before leaving the way he had entered...Unfortunately he had lingered too long underground and waiting for him on the castle walls next to his rope were five heavily armed guards, he had drawn his sword and prepared for a fight but it had been a pointless move as by the time he was ready to charge he had been outflanked and hit over the head and knocked unconscious.
Suddenly Tarwin was snapped back to the cell, eyes opening wide at the sound of a slight click sound. He focused on the female half-elf in front of her and gave her an approving nod and smile. "Nice work." He said, leaning in and speaking quiet enough so only she would hear. Since he had first entered the cell and seen the odd assortment of people and different races he knew he wasn't going to be executed, he knew it was only going to be a matter of time before one of them came up with a way out, and this half elf had proven him right. Now it was just a matter of some body leading the charge for freedom, and it was an elf who stepped up to do so rushing out and blasting a guard with magic. Letting out a slight cheer he followed suit, gesturing for the others to follow him from the cell and grabbing one of the guard's sabres as he passed the body, as well as a set of keys At the same time he noticed two more escape and join the rush to freedom, he noticed one in particular a hulking beast that had been chained up in the opposite cell was now freeing the other inmates, the more the merrier as they say. Tarwin ran ahead and sliced with the blade cutting another guard across the chest, then he took the keys and used them to open up the other cells in the hall that the creature hadn't got around to yet, a proper prison break, everyone now had the chance to go free. "C'mon! Death waits for no man but that doesn't mean you have to stay here and wait for death!" He laughed a little, sounding a bit like a madman he followed the elf magician to what he hoped would be freedom. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
53,961 | 1,470 | 7 | 2,298 | 263 | Location: The citadel dungeon hallway
Health: Hungry
Inventory: None
Shorus didn't waste any time, he wasn't as quick as the elves, but he didn't mean to sit on his hands either.
With tremendous power he ripped the shackles of every prisoner in the cell who was still bound, then he ran into the hallway with a loud battle roar.
Shorus gored a guard who was trying to flank the elven warriors with such power that the poor man was literally smeared on the wall. Afterwards he kicked a lock on a nearby cell with his hoof, breaking the lock and opening the door. This lock was a joke in comparison to the lock on his old cell, it couldn't even hold a teenage minotaur!
Goring, kicking and fisting his way along the hallway, Shorus broke every cell lock that was still intact and not meant to hold a minotaur and ripped every set of shackles that was still bounding a prisoner. He then found himself facing a fragile nymph, standing in the hallway with iron shackles remaining around her wrists. Shorus broke the nymphs shackles, releasing her from the heavy bracelets and roared to her to stay behind him. "We need make secure this floor and then see what do next! shouted Shorus to the other warriors with a typical minotaur accent. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,962 | 1,470 | 8 | 2,355 | 1,138 | Location: Heading towards the Dungeon's guard post.
Health: Badly injured/Recovering from poison.
Inventory:
- Guard's Sabre
Mundhir Sadek stood with his mouth agape at the scene he had just witnessed. A skilled thief subtly picking a lock, an Elf of mysterious power blasting the Prince's Eblistani kinsmen to ruin and a hulking Minotaur crying the thunder of war. Had he just stumbled into the halls of the world's greatest warriors? As his former inmates rushed past him, and into the corridor beyond the cell, Mundhir grimaced as he heard the many shouts of the dungeon's guards abruptly end with blood curdling screams.
"What madness have I awoken to?" He muttered, pausing to wipe sheets of sweat from his face.
A high sounding screech of bending metal stole his attention from the bizarre and bloody scene. A monster, never before witnessed by his eyes or in the books he had read as a child, was busy wreaking havoc on the dungeon's many bars. It growled with a rage that shook the Prince to the bone, and left him on the verge of weeping. For a moment he figured he had died, and rather than being taken to the Undying Promised Lands, he had been denied Duranar's favour and cast to the Underworld.
"We need make secure this floor and then see what do next!" thundered the Minotaur's grizzly tone.
Mundhir stepped forwards, and into the corridor. The stones beneath his feet were slick with the blood of several guards, many of whom had been pulverised and dismembered. He kept his gaze away from their faces, in case he recognised them. This was heresy! Treason! An attack on the Caliph's men was an attack on the Caliph himself, and Mundhir's hopes of speedy retribution were dashed by the realisation that he'd be guilty of such crimes by mere association. His father would pardon him though, if the Prince could reach him before word got out that his seventh son was leading a revolution in the Citadel's dungeons.
Kneeling down, he picked up a bloodied sabre, but shied away from taking a dead kinsmen's clothes. A true Eblistani did not loot the dead. The nakedness of his form would have to serve as apt protection from the swords of those he served for the while.
"The Citadel houses a hundred such guards," he called to the group. "They'll be down here soon. More than likely, the City Watch is on its way too. We cannot dally here. I cannot forgive any of you for murdering my people, but I have little choice in this matter. If we can force our way to the guard barracks on the next level, then there are several tunnel ways that will lead us into the Great Palace. From there, you can all escape." He paused to think for a moment, "I would be grateful if you could kill as few as my countrymen as possible; they are honourable warriors, doing their Lord's duty. It is nothing but a bizarre twist of fate that I am giving my assistance, rather than attempting to apprehend you for your crimes."
He took in this mismatched group of warriors. They truly were the most ridiculous regiment of fighters he'd ever bore witness to, but then he figured, if he had a thousand of such peoples, he could conquer the known world in a week.
"Follow me," he shouted, and darted down the corridor. He knew the dungeon well - there would be a secure oak door, and no doubt the Minotaur would remove the obstruction with ease. Beyond that there was a guard post, most likely heavily manned at this point. If they could overcome his kinsmen there, then the stairs to the guard's barracks and interrogation chambers would be easily accessible. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,963 | 1,470 | 9 | 1,789 | 2,691 | Location: Citadel dungeons
Health: Hungry, bumps and scrapes
Inventory: None
Pulling apart the iron was easy, if not a little tiring. One could say it was therapeutic, the squeal of iron as it bent was highly pleasant to him. 9 was dissapointed to find that another prisoner had began to open the doors, but with that taken care of he took stock of the situation. Most of the others had left, except for the man who smelled of decay and had a weird looking chest. Giving a quick scan of the body 9 found out it was a poison. Having nothing to cure his ailment, 9 continued on his way and hopefully that he would make it out alive.
Stepping out of that terrible place, 9 found himself in a massacre. The guards never stood a chance. They were burnt, crushed, gored, and dead. 9 ignored the smell, there is nothing to be gained in eating right now. Lumbering his way across he saw a familiar sight, the antler one. She had been there since before he had arrived and the tortures he felt through the air were almost as bad as his, maybe. At first he just wanted to get the others out, but now seeing her struggle to move awoke a feeling in 9 he hadn't felt since he was back in the nests, watching over the eggs. The elders had always said that 9 was a protector, that he would bring down all that threatened them. He failed that, his friends were dead and he was lost.
He wouldn't fail again. Lumbering up to the antlered one, cutting down an insolent guard along the way, 9 put himself right in front of her. With arms and talons spread wide, 9 let out a warning roar to scare off any would be attackers. After a few seconds, 9's eyes began to glow as he sent a message to the antlered one.
"Do you need assistance walking antlered one? I can carry you. The sound came simultaneous with his hissing and low rumbling growls as he remained in an aggressive pose, trying to scare any would be attacker off. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,964 | 1,470 | 10 | 1,660 | 629 | EDIT: ((OOC Warning: Part of this post came a touch early as Shorus has not yet knocked away the door and therefore they cannot yet be in the Barracks. Consider this post as coming after that happens.))
Location: Headed towards the Guard's Barracks
Health: Hungry, dehydrated, tired
Inventory: Daggers, cotton shirt, leather corset, leather bracers, breaches, fur-lined boots, Mother's necklace.
Aevah had no sooner gotten out of the way than chaos broke out. Out came a Minotaur, a monster with many arms, a lizardman was released from his cage, some kind of Dryad or similar Fae being was also freed.
She paused at the lizard-man's cage, "If you stay they will kill you, whether you attempted to escape or not... do you want to wait for your death or risk your life for freedom. With this many people we may have a chance..." She didn't usually care about others but right now there was strength in numbers.
Everyone set off, the Guards were massacred due to their large friends and magic wielding companions. Aevah played it smart and lingered behind the others, letting them do all the heavy work and noticed that another was doing the same. The woman was a dark elf, or at least she so assumed since she'd never seen one in person before. As the Nobleman shouted directions, Aevah smiled somewhat... If the Guards had been planning to sell their things, the Barracks would be where everything was so that they could split the goods to sell once their prisoners were dead. Since they did not plan on dying this day, she supposed they would not mind too much if they reclaimed their lost items... or at least whatever had not been sold.
Aevah did very little fighting, mostly she did a lot of looting. She took a dagger each from two dead guards and that would serve her well enough for now. As they fought their way along, Aevah desperately avoided touching any exposed skin of her companions and especially the dying guards, she couldn't risk slipping into that dream-like state right now without risking her throat being cut. Once they'd finally managed to reach the barracks, Aevah was forced to do a little hands on fighting since there were several guards still here. She ducked a blade and sent her dagger up through his chin, she released it as he toppled over and grimaced. She disliked killing people when it could be avoided, when a blade was aiming to decapitate her however... it was time to fight. She headed immediately to the tables where some of their things lay and grabbed a pair of boots and what had been her clothing before she'd been captured... Her necklace was not in sight but there were several chests near the table which she was sure held more of their goods.
"Our things are here, not all but most... hurry. We don't have time to look for more than what we absolutely need."
Not really caring for her modesty for the sake of speed and alertness, she quickly yanked on the clothing... not really worrying about tidiness either. She eyed the locks, they weren't very strong or well crafted, unlike the ones on the cages that had held them in the dungeon. She used her booted foot to stomp a few off and threw them open. After some quick digging she found what she was after and slipped the necklace on. She had no more time to waste on finding her coinpurse, backpack, or her bow... she'd have to craft a new one later. She kept an eye on the doors, figuring those who didn't need armor would be doing the same, the Guards WERE coming... they didn't have much time.
"When we get to a locked door... stay out of the way. I can open it, if someone doesn't blast it open first... that might be more effective in this case but the more noise we make the more guards will come running... Speed or stealth? It may be too late for stealth..." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,965 | 1,470 | 11 | 2,298 | 263 | Aug 2014 19:26 3 yrs ago | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,966 | 1,470 | 12 | 2,440 | 827 | Location: The citadel dungeon guard barracks
Health: Full, nervous, gassy
New Inventory: Skin pouches (herbs, bait, rope) Axe pole
Within seconds the entire dungeon turned into a huge jailbreak. Cows breaking walls, prisoners unlocking cages including Rins and the blue veined man taking lead in the riot instead of vouching for Rin in not starting this whole thing. Most left aside from a few stragglers including a small framed woman of elven decent he thinks.
"If you stay they will kill you, whether you attempted to escape or not... do you want to wait for your death or risk your life for freedom. With this many people we may have a chance..." the tiny woman said.
The scent coming off of her reminded him greatly of the hunter that took him in. No doubt she was of similar profession, someone who's words he took with great trust. It would probabbly be safe to consider her words to be truths as well. Rin let out a frustrating cry as he pounded the ground like a child. "Awwwww your right little one, plus I'm sure Rin would get blamed for all this if he stayed, even though YOU really started it by unlocking the gate. Yessss Rin saw you-you can't hide it, Rin sees everything." He kept talking but the elf didn't seem to care nor listen as she took off and started pillaging the bodies for weapons and making her way towards the guard barracks. Rin quickly followed behind attempting to stay out of the fight and nimbly moving over the trail of bodies keeping a safe but somewhat close distance from the elven girl.
"Our things are here, not all but most... hurry. We don't have time to look for more than what we absolutely need." She said as she started rummaging through the chests.
"Oh good! Maybe Rins treasures are there as well-" He cut himself short when he caught the eye of a nearby trash can that kept most of his things in it along with leftovers from the guards lunch break. Letting out an aggitated hiss, he pulled out all his skin pouches filled with various bait and herbs as well as the self made hemp rope, the piece of raw glass was clouded and stained from spilled wine and there was no sign of his staff anywhere. Instead he spotted a nearby suit of armor on display holding a large poleaxe. "Ahh this would do nicely!" He said as he pulled the axe from the armored hands and without warning smashed the head of the axeblade clean off with the strength of his tail. "No sense keeping that part, it could hurt somebody..." he mumbled to himself as he stared arkwardly at the elven woman as she changed her clothes. "You almost finished with your second skin little one? Rin can smell others coming so we need to be quick." He said while scratching his snout with his newly blunted staff.
Peeking his head around the corner he noticed the large bug like creature protecting one of the other inmates and cringed a bit as the red mist sprayed across the hallway managed to reach his nose. He did not want to get in the way of that thing if possible, he remembered seeing those someplace before and they dont do much talking, only biting, slashing and killing. Taking a big gulp in fear as he turned back to the little elven woman. "Ummm do you think we could take a different way out? The cold one does not look so friendly." He said pointing to the big bug. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,967 | 1,470 | 13 | 2,299 | 403 | Kyrtaar stood still in the hallway, as the freed prisoners flooded by him. He smiled, as they looked to have a good chance. He leaned against the wall, feeling the effort of his casting weighing on him. He had only sparked the rebellion, and it had already taken it's toll. He took a deep breath, and followed out the massacre. The prince was running around naked, and he found himself wondering if the poison had affected his mind. From some other cell, a minotaur had come bursting through the wall, and some giant insectoid monster. He found this motley crew of criminals to be more than enough to allow him to fall back. The light had faded from his eyes, from just a single eldritch blast.
Kyrtaar followed the group thorugh the dungeons, and into the Barracks. He watched the elf and lizard lead the rummage party and started to help. He was happy to take a backseat to the break out, as each spell cast drained him horribly. He needed to get into the sunright to recharge. He found his belongs, and quickly donned his top, and vest. He pulled his cloak on over it, and fastened it. He found his sword, and placed it on his back, but could not find his bow, so he took one from the wall, and a quiver, putting it on his waist. He turned to a closet, and opened the door, seeing a guard hiding from the onslaught. Kyrtaar looked at the boy, no older than 16, and brought his finger to his lips. He spoke only loud enough for the boy to hear. "Might want to barricade this, if you can." and turned, and closed the door. Kyrtaar stood by the door as everyone regrouped, letting anyone who tried to enter know it was empty so they didn't try anything.
When everyone was in the room, he decided to try and honor the prince's wishes, and to try and influence their decisions. "Lets try to just wound them, not kill from here on out. No sense in needless death." Kyrtaar said. Afterwards, when everyone was ready to depart, he would follow them to these tunnels the prince spoke of. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,968 | 1,470 | 14 | 2,298 | 263 | Tarwin was amount the last to leave the dungeon, everyone who had the strength to move was now free and the guards had been cleared out of the dungeon floor. "Onto the barracks and from there freedom!" He cheered as he let the other prisoners pass him by, patting them on the back and giving words of encouragement and direction, no sense him putting himself in needless danger after all. Following the crowd his eyes glanced off to a sturdy looking side door, he glanced at the set of keys, shrugging slightly as he looked down the corridor to see his cell mates storming a gate that lead to the barracks, plenty of time to sneak a peak inside he thought as he began trying the keys.
After a little while the door flung open and Tarwin grinned a little seeing the prize within. The mass of food within the store room ranged from simple bread and cheese to cooked meats. He licked his lips and stepped inside and hungrily bit into a loaf of bread, then he moved quickly to some chicken, slightly aged but still good, finally he washed the meal down with a bottle of wine he'd found hidden behind three bags of flour, most likely snuck in by one of the guards for an especially boring shift. Half emptied bottle in hand, the spell sword made his way back to the main group, passing the ruins of the gate and several groaning and deceased guards the young man soon made his way to the barracks and from there the storage room. "Ah! So this is where you guys went!" He smiled, his words slightly slurred as he set about looking for his things, he put the wine bottle on top of a chest as he found his gear.
As fast as he could in his mildly intoxicated state Tarwin dressed himself in his old cloths, put on his belt, slid his sword into it's scabbard, threw his poncho over his shoulders, adjusted his eyepatch slightly and slung his bag over his shoulder. He heard someone ask what was next and he smiled, taking the bottle in one hand and taking a long swing before climbing onto a chest to get attention. "Ladies, gentlemen, beasts and royalty!" He shouted, pointing his finger around the room to each of the ones he mentioned. "You are each no doubt wondering where you shall go now, well, worry not! I am in need of brave companions to assist me in a lucrative quest! We leave the city as fleeing fugitives, find and loot some ruins and then return as wealthy fortune seekers!" While he was no longer in possession of the guide he had got a good look at the location of the ruins, he was also fairly confident that he wouldn't be able to do it alone but if it really was an unexplored set of ruins the treasure inside would be worth enough to entice people. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,969 | 1,470 | 15 | 2,003 | 1,297 | Location - Elibstan Citadel Dungeon
Health - Iron poisoning; dehydrated; dying
Inventory - x x x
----
Her iron shackles were removed with an ironic ease, the poisonous metal clattering uselessly to the cobblestone and reflex bid her flinch back from the offending shackles, and she was entirely grateful to the beast despite all his bluster and bellow. His baritone was a deep timbre that shot through her bones when he commanded that she fall behind him, but Kylmi wasn't about to complain from the literal shield he would provide in the onslaught. The iron festering within her blood burned and boiled with every trembling inhale that scored through her lungs in shards of hellish pain, her clawed hands darkened and coloured in a bark-ish brunette wove and gingerly clasped around her wrists reddened and blistered from the cuffs. They were raw from the insidious clasps, thorns having been eaten away literally by a near acidic reaction, the same condition slowly beginning to decompose the corners of her infamous, sinful mouth and the joints of her ankles riddled with tines. The Nymph shuffled after the charging ebonette bull, cradling her wounds to her chest, using the charred, downy fur to comfort and cushion any jolt or shock of impact during the raid.
The air was permeated with the after tangs of magic from every respective caster, and she felt awed and inspired by their attempts though she could not summon the thorns on her delicate joints or even manage a call to any dead, forgotten plant life wallowing away beneath the stone, she felt utterly useless. Kylmi stumbled, caught her fall against the brunt of the crumbling corridor and allowed her breath to catch as everyone paused for the split second to decide on their trajectory. Eyes dimmed by the constant thrum of agony, she cast her eyes in a not so subtle rake down the well defined form of the man who was poisoned just as she was, a prince, fallen from grace; degraded to his bare extremities and that in its self was a rather curious sight. Muscles and sinew illustrated into a near warrior perfection, the same detailing could be proffered to the evlish kin and other forms of man when they followed after his charge and her brow quirked.
Well, well. Not a bad view.
Even in the throes of her anguish, Kylmi laughed to herself with the chortle ending in a whistle of a wince, making her lips form in a scowl and her eyes to clench shut. But then there was a commotion, a squelch of flesh peeling and rent open by the fall of a monstrous talon, the plop of the dead receding into nothing; so easily dispatched by the brute strength of her aforementioned liberator. The Nymph did not mind the blood dotting her skin, the startling contrast of scarlet decorating the fur of her breast and waist, his roar was a cry meant to instill fear but she was not afraid. His open arms and talons were darkened by the life of their jailers and she smiled at that, thankful that her former torturers were falling under the revenge of their captives; thieves, murderers, mere exotic attractions and those mistaken for fugitives. Despite the pretty speech their token royalty had given, she cared not for it, these people had hurt her, their deaths made her heart pound in glee.
Kylmi stared up at the glowing eyes boring down onto her and flinched at the voice booming across her cranium, she didn't see any gender specifications under all the plate of his exterior, but the tone in her mind was the inflection of male. Not that she cared, Kylmi would gladly leap upon the arms of the slender elvish girls if they had offered their assistance too. His stance was aggressive, and any other individual might have been wary and fearful of his impression, but she merely beamed a grateful simper and graciously relinquished herself to his awaiting embrace.
"Thank you, you glorious beast you," she said, planting her chapped lips upon the ridged and rough hide of what she could only assume as his cheek.
There others were retreating into the barracks once the Minotaur charged through the door like it was nothing. Kylmi clasped her arms tightly upon the insectoid and waited when everyone began donning their gears and threads, she watched of course and noticed she wasn't the only one considering the reptile's rather awkward stare. She admired their skin and flawless physiques and glanced down at herself whittling away the more they stayed here within the dark. The evlish women, one of white and the other of shadows spoke in their elegant cadences and she frowned at that. Kylmi did not have any possessions here, for what valuables she had once possessed had been left behind at her traitorous lover's bed and those were nothing more than practical wears and she was sure by now they had been sold for meager coin at the market, or burned. But she also did not know where to go from here, sensible decisions bid that she return home to the woods but she couldn't imagine bringing with her the onslaught of the royal guards, the imagery of her home once again being pillaged tore at her heart and she ducked her head for a moment.
"I need to get outside," she murmured quietly, lifting her eyes to the glowing ones of her mount before finally speaking up, her voice was edged in a feral panic, the ends of her hair continuing to curl and rot with her dwindling time. "Whatever you are planning to do, loves, we must do it quickly! Some of us do not have much time." The Nymph cared not for treasures though the story was fantastical at best, her glassy stare swept towards the black furred bull.
"They will expect us to retreat to the woods, I know the forest of Uchfos well, but I doubt they'll simply forget such prizes as the many of you and just let you go. " Kylmi felt her hope diminish, she was once again homeless in this cruel blemish of fate.
"But whatever it is that must be done, I only wish to see the sun again, I'll go with you, just so long as I leave this horrid place behind." Her grip tightened upon the blood drenched chitin of her beast, desperation colouring her face pale. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
53,970 | 1,470 | 16 | 1,789 | 2,691 | With the antlered one cradled safely in his lower arms, 9 began to advance out towards the exit while idly catching words about adventures and parties. 9 filtered it out, the antlered one said she needed out and by the queen he was going to get her out. His talons were a whirlwind of carnage as his tail knocked men off their feet, letting him stomp their faces into oblivion. 9 didn't care what the web chested men said, they contributed to his suffering just because he was some "beast", some monster to be ridiculed and shamed. It infuriated him to no end, he wasn't a prize to be hunted and shown off. He was a warrior and his roar would be heard.
However he slowed down after running ahead of everyone, realizing he was losing himself in his anger. Giving a couple of clicks, 9 calmed down and took stock of the situation. The others seemed more interested in gaining back whatever possessions they seemed to have entered with, 9 guessed not all could have been lucky to have been born with armor. The beef man seemed to be the most heavily armed of them, with massive metal...things that he guessed could cleave through men just as easily as he could. The web chested man was still naked, which 9 had no problem with... well except 9 kept his bits hidden away behind chitin, he wasn't a savage. 9 didn't care much for the others, they seemed even more engrossed in whatever they were doing.
However his wagon of thought was interrupted by the sound of pounding feet and clinking metal. Turning around, 9 was met with almost a dozen faces. None of them particularly happy. Seeing that many weapons pointed at him, 9 hesitated. If they antlered one wasn't in his arms then he could possibly make it through, if he tired really hard. If only he had enough time to evolve, he could have made someway to get past them. Shrugging, 9 knew that this would be tricky and most definitely fatiguing. Summoning all of his mind power, 9's eyes began to not just glow, but positively shine as power coursed through his crown. Opening his mouth, 9 let fourth an ungodly screech as the light flooded out of his mouth. The sound from his mouth was piercing, the sound that entered the minds of the soldiers was even more so.
Dropping their weapons and clutching their heads, the men began to sport bloody noses as 9's mental assault smashed their resolves. Soon after the men slumped over, unconscious and possible irreparable damage to their fragile minds, but alive. However the mental roar took just as much a toll on 9 as it did them as he fell to a knee. With labored breaths 9 stood their, kneeling as his strength struggled to return to him. Shaking his head side to side, he remembered that he still had a charge to look after and stood back up. With the new wave dealt with, 9 was forced to take a slow pace towards the exit. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,971 | 1,470 | 17 | 2,440 | 827 | Rin couldn't help but stare at the large Chitin monster in awe while the others rummaged through their things. The sounds of weapons being holstered and armor being donned by the many fugitives that resided in these dark cobbled walls were drowned out by the look of trust the tiny nymph lady gave the hulking chitin beast. He's seen few nymph in his lifetime in the forests and none were so brave to trust anyone or anything other than the forest itself. He couldn't believe his eyes when she was swept up so delicately by the beast and couldn't help but give a big toothy smile the way any lizard could without much lip.
Momentarily distracted by the sheer nakedness of the blue veined man led Rin to grab a nearby set of trousers left by some inmate who didn't survive the nights in the cell before the raid and offered it along with one of his pouches filled with herbs. "Here, take these skins from Rin and eat its contents. If won't get rid of the blue, but it will help." He said gesturing by dipping his finger in the green muck and eating some. He dared not tell him how he made it since the taste and smell would make him reluctant either way but he knew it would help and it was the least he could do.
Most were ready, armored and making their way out as Rin dallied about with the others until he noticed near the exit was the hulking beast ahead of most, he was suprisingly fast and ultimately managed to get ahead of most which wasn't really a good idea, especially for the nymph. Met by many guards the beast let out a loud shreik that echoed his ferlings of anger, hate, and pain. Rin couldn't help but feel epmathy in his emotional roar as Rin took a deep breath and for the first time since the jailbreak grew silent and darted off as fast and agile as he could when he saw the hulking beast fall to one knee.
"No! Get up!" Rin roared in a gutteral growl as he used foot, claw and tail to nimbly make his way through the crowded hallway, even running on the cobblestone walls by gripping the stones with the claws on his feet and shoving off towards the opposite wall like a large scaled pinball defying gravity. Rin threw his staff at the closest guard like a javelin and heard the distinctive *crack* as it shattered the mans jaw. Using his speed, agility and vast knowledge of hit and run tactics he darted back and forth the dazed guards yanking on their necks to break them, jumping up a nearby wall and coming back down with jowels wide open, he opened anothers jugular with his teeth and catching yet anothers foot with sharp claws that yanked them down with a passing glance. Climbing the opposite wall and lunging once again repeating the process. Showing the true ability of his instincts he managed to finish off the first line of guards within a matter of seconds. "Get up!" He hissed behind him as the blood dripped from his teeth and claw. "Rin cannot keep this up much longer." He said with a heavy pant. His body was fast and nimble but not designed for extended combat. He usually hunts one maybe two beasts at a time. Not a pack of them with swords and axes. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,972 | 1,470 | 18 | 2,355 | 1,138 | Location: Elibstan Citadel Dungeon.
Health: Weak, but able.
Inventory:
Sabre
The dungeon's meagre garrison of failed sellswords, thugs and retired soldiers lay in mangled heaps about the barracks. Mundhir, despite the throbbing pain threatening to implode his skull, was lucid enough to feel great shame. The guards of the dungeon may not have been the most honourable of knights, or the most fabled of warriors, but they were his kinsmen - his father's servants. His words of restraint had fallen on deaf ears, and when threatened with violence, the group had responded with total destruction.
The Prince recoiled as the rasping Lizard approached him from his blindside, and for a moment, he wanted nothing more than to plunge his sabre into the creature's face.
"Here, take these skins from Rin and eat its contents. If won't get rid of the blue, but it will help," it said as it dipped its finger into a mossy concoction of herbs.
"Away from me, Lizard," sneered Mundhir, stepping away. "I've enough of alchemy for a life time."
The group were busy searching the evidence and plunder boxes for their equipment, and the Prince felt his pride welt a little to realise that selling a prisoner's belongings was obviously widespread amongst the dungeon's guards. Mundhir considered it an ill business to steal from anyone, especially before they had received their final judgement. Once he was out of his dilema, he would have words with his father concerning the lapse of Eblistani morals within the Citadel's soldiery.
A young man with an eye patch had mentioned the possibility of fleeing into ruins; another of the group, one of nature's servants, had spoken of the retiring to Uchfos Forest. Mundhir stared at the little she-creature for more moments than was proper, and felt soothed and unnerved by her presence in equal nature. It was not befitting of men to keep the company of the forest folk - they were a strange peoples, always embroiling in misdeeds and moral heresy. Some would call them beautiful and innocent. He would call them creatures that should have remained beyond the Spine.
The doors leading to the torture chambers burst open suddenly, as the group were reacquainting themselves with their stolen gear, in rushed a dozen Eblistani guardsmen. Mundhir was determined to save them, to reason with them. They would know his face, they would lower their weapons. The guards had surrounded the nightmare-beast of the underworld, as it cradled the forest wench, and were preparing to put an end to its ungodly existence. The Prince concurred with their actions, though did not convey as much, and stood back.
Before his kinsmen could destroy the monster, they collapsed with bleeding ears and noses. Mundhir knew right away that the chitin plated being possessed more than just physical horrors - it was slaughtering them within the confines of their own mind. A most dishonourable form of combat, and one the Prince would not sanction. Before he could bring his sabre onto the head of the monster, it stopped its assault, and his kinsmen stopped riling in agony. He paused his attack, and turned. No matter what circumstances had befallen him, he was well past the point of preparing to offer his assistance to a bunch of murderers.
"Find your own way out, you savages," he uttered.
With a slight stumble in his step, he made his way into the torture chambers. A long corridor met his eyes, and it was lined with the bright fire of a dozen torches. Every ten feet down the walkway was a simple wooden door on the left and the right; these contained the interrogation rooms. Even a wise and kind Caliph such as his father needed more than kind ways to grasp the truth of a situation, and what lay in those nightmarish rooms of torment was testament of this fact.
He walked onwards, noting that the others had started to take after him. It was unlikely they'd let him escape. If he could just reach the passage-way at the end of the hall, then he could take his leave and shut them in.
One of the doors opened abruptly, and a tall man clad in heavy mail stepped into the corridor. Slowly, he turned to face the Prince, calmly drawing his enchanted sabre as he did so. Mundhir knew the man as a World Breaker - the elite warriors of Eblistan. He had led those troops many times when his father had given battle to Nillanor on the borderlands. They often wore magically enhanced armour, and used weapons forged from the finest steel the Citadel could afford. With such treasures, they were a deadly force feared all over Eulona.
"Stand down, brother," said Mundhir. "It is I, your prince."
"I know who you are, little whelp," retorted a voice of pure iron.
"Then stand down," Mundhir barked with growing impatience, "or I'll have you lashed a dozen ti-"
"I don't heed the words of dead men, nor do I heed the words of my sworn enemies!"
The World Breaker thundered down the corridor; his heavy plated boots crashing into stone as they pumped with unnatural speed. The Prince, as ill as he was, stood little chance. Oddly, he thought how foolish he'd been to take up the robes of nudity in favour of pillaging armour from his dead kinsmen. The move had seemed decent and moral at the time, but now he felt hopelessly stupid.
The World Breaker's sabre came down, and Mundhir brought his up to meet it with a fraction of his renowned speed. There was a large crash, as his enemy's superior weapon shattered the dulled steel carried by the dungeon's guards. The air shimmered with two dozen fragments of metal, but before they had hit the ground, the Prince had removed himself from the World Breaker's follow-up swing.
"Run little Prince, run home to your friends," the hulking titan chuckled through a grated visor. "It will take more than an oversized cow and an Elf with a few tricks to protect you from me."
The Prince, ever believing in the honour of fighting to the death, threw down his lifelong beliefs and ran back towards the barracks. His legs felt heavy with the after effects of Ice Venom, but it was enough to outrun his would-be murderer.
"Steel yourselves!" he yelled, falling through the door into a clumsy heap. He quickly crawled towards the nearest chest and reached for a pair of britches. If he was going to die today at the hands of a traitor, he was going to die at least half dressed! | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,973 | 1,470 | 19 | 2,298 | 263 | Location: Eblistan Citadel Dungeon
Health: Afflictions Masked by Adrenaline Rush
Inventory: Crossbow and Light Armor
Actions: Listened to suggestions for courses of action, followed prince out of barracks, now in corridor waiting for someone else to make the first move, will shoot when opening presents itself
---
“Not up for a little action, Ms? Being alive's no fun if you don't feel it. A good long fight and some cat-and-mouse is good for the soul. Either way, I'm not leaving 'til I got a dozen after me and a fainted lady. Don't know after that.” An elf nearby said.
“Ha,” she scoffed, “Not all of us are so eager for attention,” She didn’t mean it as in insult, almost admiring his ability to make light of their dire situation. Taking this brief time of respite to load a bolt into her crossbow, she frowned at the amount left in her quiver. Damn guards sold most of them. She rummaged around the barracks some more, but couldn’t find anything besides standard long bow arrows. Of all the times to have compounding hindrances, this would have to be one of the worst. Nessa briefly contemplated searching for a long bow to use in the mean time, but her thoughts were interrupted.
Someone else offered a proposal for a new plan of action, but his drunken slur discredited his idea. Rolling her eyes at his enthusiastic sales pitch, Nessa sighed. They really didn’t have time for this. The Minotaur spoke next, suggesting they go to the forest. It wasn’t a terrible idea, but the alluring nymph pointed out it’s flaws. There was no way the pursuit would end once they made it into the forest. Even so, they had no where else to run.
Their discussion was cut short as there seemed to be other complications at hand. As he saw the monsters slaughter more of his men, the prince lost his tolerance and wanted to leave them to their own devices. The rest of them lacked the background knowledge to navigate the dungeons, and they couldn’t even dream of getting to the forest unless they made it out of here first. They had no choice but to follow him. “There’s no way in hell he’s abandoning us. If his men had a shred of loyalty left for him, he wouldn’t even be here in the first place. Some prince he is.”
Nessa trailed behind him, but kept her distance. As he staggered down a long corridor, a new adversary appeared. The prince tried to dissuade the warrior, but his effort was futile. Nessa dropped back toward the barracks, drawing her weapon as the disarmed prince retreated past her.
“Well this is lovely,” she spat through gritted teeth. Enveloping her body in a sea of shadows once more, she stepped towards a wall. Not wanting to make herself a direct target, she didn’t shoot until the others began the attack first. After her first shot, she’d have to reload again. She could then try to sprint forward and slip past him to shoot from behind, where there would probably be more openings. Seeing how he had destroyed the prince’s weapon, Nessa assumed their foe had enchanted armor as well as weapons. That or he was incredibly strong. Or both. Either way, it would be hard to pierce through his armor and do any damage.
If the others distracted him enough, Nessa could probably even make it past him without ever having to join the fray. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,974 | 1,470 | 20 | 1,660 | 629 | Location: Barracks
Health: Hungry, thirsty, tired
Inventory: Clothes, daggers, Mother's Necklace.
Important Points: Conversed with the group, making her own plans, prepping to feel out the enemy's speed, armor, etc.
As the lizard-man who called himself Rin spoke she smiled, "I'm done..."
She glanced at the green eyed elf and frowned, "You know... most of us don't but... you don't look so good. That magic stuff takes it out of you, huh?"
As the Chitin monster was beset by Guards Aevah was distracted from her conversation and prepped for a fight, but he surprised them all by handling most on his own, aside from those that Rin took care of... Apparently, their need for survival clashed with the Prince's sense of morality though. Aevah sighed at the Princes ire, he could afford to be upset with them whereas they could not afford leniency towards Guards aiming to kill them. If they had the time to fight until the Guards yielded or they were able to incapacitate them they'd be surrounded by more in no time. The simple fact of the matter is that though she disliked it, it was they or the Guards and she was sure all the others felt the same. She would not kill those who stood down but as of yet, she hadn't noticed any who had made that choice when confronted with their paltry little group... it was obvious they were on their last leg. Many of them were wounded or exhausted from days of starvation and dehydration, some were poisoned and dying. Why stand down to those you thought had no chance?
His rudeness toward Rin irritated her though, "He is only trying to help and by the looks of you, you shouldn't be so high and mighty as to refuse..."
She shook her head as he walked off, intent on leaving them behind. She understood his feelings, she would not want to witness her own people being slaughtered either... but what choice did they have.
She glanced at Tarwin as he spoke about his quest and smiled, any other time she'd be right on any kind of trip for potential treasure but they were going to be hunted the entire time they were hunting those goods. "Ask me again once we're out of here and I'll consider it..."
When the Nymph woman spoke about heading into the woods Aevah frowned, "I'd rather not endanger the small villages there... one of them is my home... but taking a rest there may not be a bad idea. I'm sure you would know your way around well, and I do also... we could find a place deep in to regroup."
After discussing options the others began following after him, he WAS the only one who knew the way out and which doors would be locked or which would have many Guards behind them. Aevah knew what she planned on doing... if they could get out of here she would rest with the others for a time. Perhaps she would even travel with them if they moved along her intended route... maybe if they proved worth a bit of trust she'd include them in her plans. Either way, she was headed to Nillanor. If she stayed in Eblistan then she ran the risk of dying a traitor's death anyway. At least in Nillanor she could offer up her services to the army there, the fact that she was half elf and had information on one of Eblistan's Princes couldn't hurt either. She was not usually so underhanded, she minded her own but taking care of herself came first on her list... She'd do what she had to do to survive. If the Prince, by some miracle, decided that his family's betrayal was enough to drive him to joining her then maybe the Elves would even have a cure for his poison...
She had not long to ponder this course of action though, a large heavily armored man stepped into view. She'd heard of them, World Breakers, she knew enough to be very worried for their little group of would be escape artists. The hall was a bad place to be, other than the doors one either side, it bottlenecked and left only two directions to go... Either back to the Barracks or straight at the huge thing that now took up most of the space in front of the door that was their probable way out. Back came the prince and those that had been closest to him and Aevah moved into a corner. If the chance came, she would attack from out of immediate view, no way was she trying to slip past that thing. It's reach was impressive and that blade had just broken another blade, she'd prefer NOT to get trapped between it and a wall.
The largest beings in their group would probably be their best defense against this thing, someone as tiny as she with no magical ability aside from one that could render her helpless, would do very little good against this thing... Neither would her arrows. She'd have to stay out of his way and watch for weak points in his armor, test his speed, try and dodge in and out of its range to see where or even if it's enchantments had a weak point. Either way... this didn't look good for any of them. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,975 | 1,470 | 21 | 2,299 | 403 | Kyrtaar leaned against the closet door, trying to hide his exhaustion as a careless demeanor. ""You know... most of us don't but... you don't look so good. That magic stuff takes it out of you, huh?" Kyrtaar turned to look at the Half-Elf, and spoke. "My powers uh, are a bit drained. I just need to get under the the open sky." He smiled, wearily. After, he looked at the now drunken sellsword as he pitched his proposal to plunder ruins. It was a enticing offer, but he'd bite his tongue on being over eager to steal from the dead. He had an insatiable thirst for knowledge, and this brush with death had left him pondering on trying to find a way to achieve immortality. As a young Elf, he knew he had hundreds of years of life, before death, and selling his soul for power was an enticing offer. But he realized that no one could out wait celestial beings as a mortal. He would have to try and find a way to push back the taking of his soul. Kyrtaar would talk to Tarwin later.
Next, the minotaur suggested they head to the forest. An understandable option. Lots of places to hide, possibly ambush the guards. Food, water if you knew where to look. However, the forest creature offered council against it. Kyrtaar found his gaze lingering on her form. Even in Autumn, during the death of living things, that natural world found ways to be beautiful. Kyrtaar looked away, biting his thumb. It was no secret that Elves often met and dealt with fae and other forest spirits and creatures. But it was also a well known fact that not only men possessed black hearts, and man certainly did not have the lifespan or memory of the forest. Kyrtaar would have to exercise caution with her, but he found common ground with her desire to be under the sun. The Half Elf offered some worthy advice on the forest plan. It may be a village or tribe that Kyrtaar had interacted with.
Kyrtaar watched the creature carrying the nymph turn and leave, rather suddenly. The naked prince was visibly sulking. The small lizard offered him some alchemical cure, but the man denied it. Pride was also a powerful poison to swallow. In a heartbeat, several men burst in to attack the creature, and were quickly cut down with but a scream. The effort visibly taxed the beast, and the lizard, and minotaur came rushing to his aid. During this hectic moment, Kyrtaar lost sight of the prince, who turned and left. After a few moments, the minotaur brought the tunnel crumbling down, in an impressive display of strength and force.
Kyrtaar turned, and realized three members were missing. Kyrtaar stopped his lean, and felt light headed for a moment, as he steadied himself on the wall. He took a few steps as the prince came rushing back in, shouting, and grabbing a pair of pants. Kyrtaar quickened his pace out the door, and spotted the hulking man, easily a head taller than himself. With the minotaur distracted currently, and the other large creature obviously incapacitated as a fighter from the attack, he saw no quick answer to the man. He did not recognize the being's military stature, as the Elves of Kyrtaar's village rarely interacted with military units, but he could plainly see everyone giving him a wide berth.
The man was plodding down the runway, obviously quite certain in his ability to kill them. Kyrtaar stood his ground, and his eyes took on their bright glow. It was going to completely drain him to deal with this, but, he saw no other recourse. He channeled the Eldritch energy into his hand. As he stepped forward, he felt an intense, vulcanic heat in his arm, rippling with solar energy out of his hand. The green ball was big, and hit with the force of a sledgehammer, easily enough to kill a man. Not clad in magic resistant armor. The blast released a heat, and shockwave that could be felt at their end of the hall, releasing a cloud of green vapor.
For a moment, Kyrtaar thought he had killed the man outright, but after a few seconds, the man came plodding through, laughing. His armor, was largely intact, save for a hole in his chest plate a few inches across, the direct point of impact. The skin was seared red a bit from the heat, but largely unmarred. Kyrtaar let out a deep sigh, and took a step back, before falling flat on his back, entirely, and utterly exhausted. He croaked out. "Need... sunlight."
Made a weakpoint for the boss battle!!11!one!! | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,976 | 1,470 | 22 | 1,789 | 2,691 | Location: Dungeons
Health: Hungry. About to get a busted arm and damaged mouth
Actions: Heavy damage to World Breaker. Damage self in process.
This were getting bad, it would take awhile for the guards to make their way through the rubble but it wouldn't matter. The voice of the mind was a major drain on 9, in fact he was surprised it worked at all since he wasn't even a praetorian. To say he was proud of himself would be an understatement, however that soon was dashed by the arrival of a large warrior. The new arrival was going to be a huge problem, he proved his strength by breaking the sword of web chest and then his durability by shrugging off the magic with a laugh. The man kept moving forwards, but his armor wasn't without faults.
The pointy eared magic one had taken a small piece of armor out of the equation. Originally he couldn't have dreamed of getting through the armor, he just didn't have the talons specialized for piercing and he wasn't old enough to become a praetorian. However with the addition of a small hole, 9 had a chance to get through him. Looking down to his hands, he knew he couldn't do this with the antlered one in his arms, gently he put her down and said "I apologize antlered one, but you will need to lay here for a moment. I will be back soon." However he wasn't as sure on that as he hoped he was.
With a grunt, 9 activated the emergency adrenal glands located around his body. As the liquid strength flooded his body, 9 released a mighty roar and charged. Faster than he had ever been before he crashed into the large man and plunged his talon deep into the hole. Unfortunately it didn't go as deep as was planned, only going several inches in his chest. Taking his hammer, the man slammed it into the talon. Then again, and again until finally it broke off. The pain was immense, the stump exploded with the fires of exposed synapses. Reeling back, 9 brought his crested head down on the man repeatedly until it popped.
Now it was time for his real plan to come to fruition. Summoning up his bile, 9 threw up on the man. The acidic bile flowed down his exposed face while traveling down his armor. Wildly the man swung again, this time connecting with 9 face. Spitting out several teeth, 9 backed off. The adrenaline had wore off and he was now feeling the full force of the pain he was in. Walking back to the antlered one, 9 picked her up in his arms yet again while saying weakly "See anltered one....Back before you know it." Hopefully the others took advantage of the damage he took to weaken the man. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,977 | 1,470 | 23 | 1,660 | 629 | “Ha,” the dark elf scoffed, “Not all of us are so eager for attention.”
Wisdom laughed, "That's what makes me a rare commodity." Doing all the jobs no one else would risk their neck for vastly opened his career's niche.
The march of feet rolled in, and his muscles tensed. People were just begging for the elf to play, today. The Oenann sword fluttered from Wisdom's grip, jumping to bite at the crew rattling closer to the door. It whispered dreams to his swordhand of the cuts, swipes, and charges, the slams down on an open wound. "Company's here." His knees loosened and bent, making him stoop as he neared, feet bouncing for the new fight.
The big "bug" caught the sound too late, swiveling with ten or more men at the throat. Just as Wisdom stepped forward to cut them down, the thing foamed light from the eyes, head pulsing, and gargled and blasted it from its jaws. 'Magic...' The screech of busted doors was nothing to the wail Four-Arms made. Wisdom's teeth pressed hard enough to make the jaw sore, and his left hand reached for his ear. "For the love of every damn spirit..."
The men screamed sicker than any Wisdom'd heard in his short hundred years, noses running with blood, and by the end they piled on the ground, looking good as dead 'sides the infrequent breaths from the chest. The Oenann himself was sucking in greedy breaths. "...Could you spare our ears next time?"
The blue-veins man was revving into another disgusted fit at the sight. "Find your own way out, you savages."
This again. The weak restraint the rash man had was whisked away with the ringing ears and the spur of rage. Wisdom pushed his tongue against his canines and stalked after the prissy man that was unfortunately his guide. "Hey, lil' prison runt, get that head out of your bare, self righteous dumb ass. Half the crew - including me! - hasn't poked a soul, and the only reason your pretty fingers look clean is 'cause the rest killed the guards for you. Trying to write us off like you're bet-"
Wisdom's frustrated thin face squinted down the hall. A large silhouette in thick armor walled the narrow hallway, cutting its end short. When the naked man spoke, Wisdom's bug eyes bolted open. He was one of Eblistan's Princes? There wasn't a minute to mull on that, as the hulking block was flying in like a bad dream, and Prince running scared like a joke. Wisdom backed out the distance he'd made to give way for the first and prepared for the second. The gang clutched to walls and scuttled to corners, green-eyes made a shot for the armor - feeble to the one before - and did nothing but warm it to a dull red.
The bug mercifully didn't scream. The giant black form knocked the metal man down like a toy soldier, sinking the talon through the soft armor and into the chest. Wisdom barely heard screams, the warrior smashed the fat hammer against the piercing claw until it popped and bled.
Wisdom didn't wait. The lanky form cut to a quick start and slammed forward with both hands on the hilt. Teeth and bodily fluid traded sides, and the elf saw the bug creature back away from the edge of his sight. Acid dug into the warrior's face as he raged a broken battle cry, his words muddy fog to Wisdom's pointed ears. The foe's quick hand still saw Wisdom coming, and began to heave the hammer for his side. It may as well have been a butterfly. The elf split the longsword through the softened chest and sliced it out like through bread, and made arm and hammer weep backward. Incomprehensible cusses were the fading prayer to the Eblistani's afterlife, and Wisdom cut his pain early by sprinting out and throwing his weight into the blade as it cut into the throat.
The Oenann popped to the left of the mutilated corpse and breathed out half a laugh. Wisdom's filled brown eyes went to the Prince, and one heavy brow creased deep into his forehead expectedly. "Well, my lord, Prince," Wisdom's hand wrapped tight around his sword to free it, and began to swing it out,"we did the fight for you, aga- AGH!"A repressed scream cut him short as acid spattered on his forearm.
He wrung his left arm spastically, cussing under his breath, gaze flicking to the bug's film wrap at the sword's end, then a look of horror to the culprit. "Did you just ruin my sword!?"
- - -
Wisdom speaks to Nessa Anarae, 9 briefly. Picks a fight with Mundhir Sadek. Takes down World Breaker. Gets acid on left forearm and sword. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,978 | 1,470 | 24 | 2,298 | 263 | Name/ class: Shorus the Minotaur
Location: Eblistan's citadel, the guards barracks
Actions: Brought '9' back to the barracks
Health: Tired, have medium wounds, still able to fight.
Inventory: 2 heavy axes, steel plate to protect his head, purse with waxing stone and few coins
Shorus ran into the hallway from where the heavy steps and the clashing metal were heard, but it seemed that the chitin monster, the green eyed and the pointed eared with the sword had already defeated the attacker. Shorus was surprised, the defeated warrior that layed on the floor was as big as Shorus himself. For a moment Shorus even thought that it was another Minotaur, but he couldn't find his horns and realised that it was just a very big man.
"Hehe, I see that you little ones are very tough and skilled fighters! Shorus gives you big honour!" , the Minotaur congratulated the three warriors that defeated the World Breaker as he grabbed the wounded '9' and brought him back to the barracks as the little lady asked him to.
The Minotaur then spoke to everyone in a hope that someone understood anything about medicine, "I found guard's health fixing cabinet, does anyone here knows anything about fixing health?" , said Shorus as he put '9' on the floor of the barracks and pointed towards the medicine cabinet. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,979 | 1,470 | 25 | 2,003 | 1,297 | Location - Random corridor ; Barracks
Actions - x x x
Health - Iron poisoning; dying; unconscious
Inventory - x x x
----
There were voices, and there were shouts, there was blood and there was death. And all of it bled together in a muddled heap of chaos.
Kylmi knew that her drifting in and out of consciousness was a terrible sign, a prelude to her death and this dungeon to be her dying world. Her ears were still ringing, assaulted by the terrible screeching wail of her companion who clutched her within his various arms even when weakened so drastically. The Nymph's breath was exhaling in short, raspy gasps of agony as the iron venom continued to fester in her blood and the stench of the dying suffocated her poisoned lungs. Even in her dwindling state, she felt eyes on her and within those stares were judgments and wonder, Kylmi felt vulnerable under their scrutiny but death was bidding for her attention and she bit her claws further into the chitin plating. She had been used to glances and lingering gazes for so long, she often welcomed them, basked in them, her selfish pride and her want of the following lustful insinuations had been what Kylmi lived off of. But in the dark, it was different, and so she hid her own observations beneath the shadowing fall of her curling hair and the crook of her arm.
Their forms were dark obscurities as her mind reeled and shuttered off and on, her only reassurances that she was alive was the embrace of the massive insect and her own ears swiveling and rotating in random intervals to catch each and every exchanged dialogue. There wasn't much she could contribute to, her last spoken council against retreating to the forest having spent most of her ability to speak, and with the iron having riddled her mouth in blackish taint, her lips could only peel back over felidae canines in a horrid grimace and snarl. Everyone simply wanted to get out, to finally free themselves and she could champion to that, encourage it and yet their fallen emir had so condescendingly bid them on their own. She seethed at that, at him, he who vouched so for his guards and their lives. He didn't know of the horrendous tortures she had endured here in this stony netherworld, of what his precious brethren had done unto her and she glared at down the hall in which he retreated - if only, she thought.
With her feral anger, once again she was warped into the darkness of her passing mind, her reality confused and muddled beyond comprehension. She heard the talk and report of something, or was it someone, beyond their normal capabilities. The shuffling as everyone scrabbled around in their decisions of how and where to attack, she could feel the summoning of destructive magic but her reeling eyes could not pin point it anymore. The glassy fixtures were beginning to web with the ascending toxicity and Kylmi could only whimper in her frail voice when her weakened savior laid her down, she couldn't recall what he said across her mind, only that there was a hopeless tremor to it. She slumped against the wall, unable to support herself and her bones and body flinched and pained at the sounds she heard. Popping bones, peeling flesh, burning and things breaking and she grew terrified with it. She had not known battle for a long time, not since Isildier which was nearly a century ago. Kylmi coughed and spat at the memory and could barely catch the weakened boom across her mind.
...Back before you know it.
The Nymph could only manage a weak smile at that, and when he once again swept her into his arms, she rattled her antlers against his plated shoulder before her dying mind once again fell into unconsciousness.
Kylmi drifted in her dream like state, barely catching the soft suggestion that someone else carry her aside from one of their hulking companions. Her chest was rising and falling in barely there puffs of breath, accentuated by soft wheezes and rasps that ended in harsh, wet coughs and heaving convulsions. She swore she heard something about healing remedies in her unaware condition, but that could have been just her vain hope and instinct that made it possible for her to breathe. Her mind couldn't confirm it, she could only pray to her long, forgotten deity that they would find it necessary to assist her still. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
53,980 | 1,470 | 26 | 2,299 | 403 | Location: The dungeons
Health: Good now he's eaten
Equipment: Traveling gear, climbing rope, his sword.
Tarwin smiled a little as the rest of the prisoners showed up, he lowered his blade and stepped back to allow the beasts to do their work. His plan to lure the world breaker into a more aggressive stance and thereby lowering his guard had succeeded, as he went back down the corridor he overheard one of the others, the girl who had sat back with the prince, talk about finding and warning the king. Then a brilliant idea popped into his intoxicated mind, they were inside the citadel, one of the most securely defended structures in the known world, but the defences were focused on keeping things out and not on monitoring what went on inside. In short the valuables that the king sat upon were as close to his reach as they ever would be, he'd be a fool not to try and make some profit, and what would they do? Lock him up?
As the group turned their attention to the wounded member of the party Tarwin raised his voice to get some attention. "I'm going to run on ahead and Er...Scout the route out." He moved over to an unconscious guard who had been knocked aside by the bull and took the helmet he wore as well as the leather jacket that bore the guard's insignia. "I should be able to blend in with this, find a way out with as few guards as possible." He turned and made his way swiftly down the hallway, glancing over his shoulder to shout. "If I don't come back just assume I'm in trouble and find another way out." He thought for a moment before adding. "...Or come and rescue me, yeah do that."
Stepping over the corpse of the presumably 'elite' guard, Tarwin hurried down the corridor, coming up with the best way to get past the guards and possibly convince then to do something to make it easier for the others to escape. While he certainly wasn't the most honourable person he did kind of owe those guys one and he'd feel bad if he was the only one to escape. Soon enough he exited the corridor and came face to face with a group of 20 or so guards hurrying the opposite way to him. "Stop! Stop" He cried, waving his arms to get their attention, they did as he said and their leader stepped forward, a captain. Tarwin gave a sharp salute and in his most formal voice possible said. "I bring word from the dungeons, the corridor has collapsed back there, we need to go around and cut them off before they make it to the eastern gate!" The captain looked about to say something but Tarwin interrupted. "No time to talk this whole area's unstable! I think I'm the only one who got out!" The captain nodded and quickly barked orders for the guards to pull back and loop around, they would likely pass on the 'news' and clear the way for his comrades.
After following the group for a while he spoke with the captain. "I was told to bring reinforcements from the king's personal guard, the ones stationed at the treasury, where might I locate them?" The captain looked slightly confused but given he'd never faced a situation like this before he shrugged it off and gave him the directions. With a smug grin on his face Tarwin set off for what he assumed was going to be an entire hall of gold and jewels, when he arrived however he was disappointed a simple locked door with two guards outside. Giving another salute to the guards Tarwin turned on a panicking tone before running up to them and gasping. "You need to hurry to the east gate, the prisoners have broken out and two huge beasts are leading an escape! We need all the soldiers we can spare!" The two guards glanced at each other before nodding and heading off down the corridor, once they were gone he gave a hard kick to the door, breaking the lock after a few tries and letting it swing open...Safe boxes. Row after row of steel containers each housing a small fortune and almost impossible to open without a key, giving a scream of drunken anger Tarwin grabbed one of the safe boxes and pulled it over, a loud crash echoed through the halls and he knew guards would soon come to investigate. Cursing loudly he turned and rushed down the maze of corridors, trying to get as far away from the crime scene as he could. Not even a single coin profit for the effort he'd been through. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,981 | 1,470 | 27 | 2,355 | 1,138 | Location: Secret tunnel, leading from the torture/interrogation rooms to the Eastern Wall.
Health: Weak, but able.
Inventory:
-Sabre
- Studded Leather Chest Armour
Action Summary:
- Wants to the group to help him go to Baalor.
- Has revealed a hidden doorway, that will take the group out of the dungeon directly.
- Follow him, or forge your own destiny.
Mundhir had rifled through the guard’s lockbox a naked man, but had arisen in a somewhat warrior’s attire. With holey brown dyed woollen trousers, a pair of questionably sized sandals, and a vest of simple studded leather obscuring his venom-marked chest, he looked more a lowly bandit than a prince of Eulona’s former superpower. Still, at least his modesty had been removed from display.
The World Breaker had grossly overestimated the skill and resolve of the escapee prisoners, and his attempt to let the blood of royalty had been abruptly ended. Mundhir was both surprised and appalled by the recklessness shown by his father’s best. World Breakers were men without equal – each a great hero of some renown, with their legacies soaked in the blood of the Elves of Nillanor, or the Dwarves of Irongarde. He reckoned that were he the man’s commanding officer, as he often had been in the borderland wars, he’d of had him flung from the regiment without further thought for such hubris.
Though the mighty warrior had been felled, the group seemed to have taken little joy in their triumph; already they were analysing the Prince, sneering at him and mocking him – not always with words. Their looks were a mixture of anger and amusement, and he could almost read their thoughts. They had decided him a coward, a highborn snot nosed rug-rat not worthy of the princely crown he carried. What did they know of him, really?
There was little doubt in Mundhir’s mind that the Elves of Nillanor were not behind his assassination attempt. The World Breakers answered only to his father, himself, and his brothers. They were both the royal-guard and an elite combat unit. That one had come into the dungeon, alone, to snuff the life from him, was all the confirmation he needed that his own blood wanted him dead.
The Half-Elf woman was one of the more understanding of the group, she showed relevant wisdom to his situation. She more or less backed up his concerns that his own brothers, or indeed, and Duranar forbid, his own father, had ordered the end of his existence. Eblistan was no longer safe for him, and until he found out more on the situation, approaching his father was most unwise. His heart sunk as he realised just how low he had fallen in the last few days, and he felt near to being physically sick. Not because of the venom, still coursing through his veins, but because of the realisation he shared the blood of men who would kneel so deep in dishonour to reach their desired ends.
Mundhir Sadek, War Hero, beloved by the people and seventh in line to thrown, decided on a plan. He would need the prisoners though, if he was going to pull it off. Could he trust them, though? For a moment his gaze shifted from each one of them – and focused for a time on the insectoid monster. Were any of these assassins? A third machination in a long list of plans to ensure his demise? He had neither the time nor the resources to find out for sure. Duranar would have to watch out for him a while longer.
“None of you may like me, and this is fair,” spoke Mundhir; his voice rising high above the general chit-chat and other ambience. “But we need each other, if we’re to escape this place.”
As if to punctuate his point, the ground started to shudder, as the many bells of the Citadel above started to cry their alarms. There was only one reason the contraptions were operated: Eblistan was under siege. The Prince knew it very unlikely that Nillanor had marched in force on the Citadel, and so presumed that the City Watch, and perhaps even his father’s army, were descending onto the dungeon.
“My death is wanted very much, more than likely by my own blood. Why this may be, I am unsure, and which one of my family is responsible, I am equally uncertain. This is a fell matter, and one I will have resolved before the shame of the Sadek’s brings this country to its knees,” he continued. ”I have five hundred good fighting men, in the ruins of Baalor. We recently drove Prince Thrandel of Nillanor from my ancestral city, and no doubt, my soldiers hold it still. They will recognise me, and they will give me shelter.”
Picking up a bloodied sabre from the mangled fingers of a dead countryman, the Prince started to move back into the corridor containing the torture chambers.
“Follow me. I will get us out of this,” he said, but stopped briefly to face them. “I am weak from the attempt on my life, and though my grace can usually match the sword mastery of a long-lived Elf, for now I am little more than a feeble child. Aid me, protect me, and convey me to my men. You will all be rewarded, and once I have this treachery cut from the weeping wound on my country’s pride, I will have you all knighted and cleared of whatever crimes that have adhered to your names.”
To help them make up their minds, he gestured to the damp and dark of the barrack’s ceiling. “Those bells are tolling for you. Unless you intend to face down a thousand men, I urge you to assist me.”
He turned and walked down the corridor, stepping over the World Breaker as he did so, and started pressing the stones of the wall. Before long he had found the one he was looking for, and with an ear numbing grind, a section of the wall shifted to reveal a narrow passageway.
“This will take us to the Eastern Wall, and beyond. Likely, if my killers are smart, it’ll be guarded – but if we’re careful, then perhaps we can sneak out without alerting the Citadel’s garrison to our intentions.” | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,982 | 1,470 | 28 | 1,789 | 2,691 | Location: Corridor
Health: Missing right talon, missing a handful of teeth, crown dented
Inventory: XXX
Actions: Share Klymi's pain, lost an eye, fallow the prince.
The pain 9 felt, while immense, was nothing like what he went through at the hands of the pointy eared one. Soldiering on, 9 denied any help given by the others as his natural regeneration kicked in and stopped the blood flow. The blood was a muddy brown that tasted bitter in 9's mouth, much unlike the metallic blood that flowed through the flesh of men and elves alike. With great difficulty, 9 shook the thought of blood out of his head. This was not the time nor place to be getting hungry. In a deep concentration, 9 tossed his head left and right. Seeing as no one in particular was looking at him, he bent down and took a bite out of a fallen guard. He tasted of filth but it was food. Quickly, his body metabolized the nourishment and advanced towards web chest as he told them of a way out.
However his advance slowed as he fell the antlers of the antlered one scrape against his shoulder, usually a bad sign. Giving a gentle nudged with his muzzle, 9 realized that something was definitely wrong. He could smell it in her blood, the sweet smell of healthy blood was gone and was replaced with a festering corruption that spread throughout her core. She wasn't going to make it, she was fading fast. The corruption had surged through her and has gotten so entwined in her body that by the time he got out of here she would have already moved on, joining whatever deity that she fallowed. However 9 couldn't allow that, he had made her a promise. Steeling himself, 9 focused the last dregs of his mental abilities and focused on the corruption coursing through the antlered ones veins.
Careful not to hurt her, 9 made an incision into the flesh of the antlered one and willed the poison out. The corrupted blood began to drain out of the antlered ones body before finding a new host, which just so happened to be 9. Quicker than a dart, the blood flooded into 9's damaged eye and began to fill it with its poison. This technique was highly dangerous as it cause the participants to both share the injury that was being healed. However whatever ailed the antlered one did not effect 9, what did was the eye that exploded. The damage from the hammer man, the physical strain of this mini ritual, plus the extra liquid forcing itself in his eye caused it to explode into a small ball off gore. Giving a screech in response, 9 staggered for his footing. Now he could use that help the shadow one suggested. Gazing down at the antlered one 9 gave a small, ragged sigh of relief. She would pull through, if just a little while longer. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,983 | 1,470 | 29 | 1,660 | 629 | Aevah nodded when he told her his name, she could tell he was analyzing her... Most of his kind disliked her, she was an impurity in thier eyes. As for humans, they distrusted her because of the war... saw her as a possible spy or worse. However, he thankfully remained civil which spared her from dropping him on his ass where he stood. Whether that civility was because she was offering him help or because he had decided not to judge her on her race remained to be seen... but she'd take what small kindnesses she could get. His smile and polite banter did, however, earn him another less wary smile in return.
"Very true my friend," she said to Kyrtaar, "At least you didn't catch the pointy end... Thank whatever Gods that be for small favors, eh?"
The bull-man's mention of medicine had her mood lifting a bit. Human medicine would only help the Fae woman a bit... it would take quite a bit more of it on her than it would on a human to do any good and since it was only pain killer she doubted it would help much at all. As Kyrtaar steadied himself and assured her he could manage now that he'd gained his feet she moved to release him and her hand brushed the bare skin of his neck... and her vision skewed.
The world around her faded, giving way to the angry rise of a million burning stars. The usual comfort she felt from their light was nowhere to be found, instead she felt mocked... scorned. She shuddered, her eyes appearing glazed and empty to those in the room but behind them her mind was alight with unwanted images. Eyes... so many eyes staring out of a black abyss and and growls like dark laughter that were discordant in comparison to the song of the cosmos around her. Planets moved in impossible orbits and suns burned them up one by one as they became red giants and she'd almost swear she could feel their heat burning up her soul... She snapped back to herself as the Prince was in the middle of his explination. What had she just seen? She'd seen a lot of things in her life... but man-eating stars weren't among that list. She refused to reveal her ability though, it had a way of turning people against her... she'd rather just tell them she'd checked out for a moment.
Tarwin had left sometime during her brief lapse of awareness and it sounded like the jig was up since alarms were going off everywhere. She didn't really have long to ponder on going after him though... Guards would be here soon. The dark elf offered up her knowledge of the meds from the cabinet and hopefully those who could use it did. Hesitating momentarily she took the vial of pain killer that was being passed around and headed over to 9.
She handed the vial of pain killer to the Fae girl, "Use this on him... I don't think he'd appretiate someone he doesn't really know and can't see doing it..."
Shorus was already helping him along if he needed it but the pain killer would help him cope till they were out... at least... it would if it would do any good on his kind. She drew her daggers, the others were pretty injured... she'd have to do some fighting with those still able if they were going to get out.
"I'll go check things out ahead... see how many Guards are in our way."
She didn't take but a single step when she realized by the way the world suddenly warped and tilted, that she'd just stepped out of her body. "DAMMIT..." She looked behind her, sure enough she was just lying there. She was torn, she could use this moment to SAFELY scout ahead and risk leaving her body and having it invaded by something else... OR she could return right this minute and do things the way a SANE person would... Except she knew that this had been triggered by what she'd seen a minute ago, she doubted she'd be able to get back so quickly. She took the chance to look at her companions... The Fae's aura was sickly grey, so was 9's though his was much much larger than anyone else's in the room... probably due to his telepathic abilities which he'd demonstrated earlier.
Everyone else looked normal except... Kyrtaar. Shadows seemed to cling to him, writhing along the edges of his aura and the book at his hip pulsed with a life all it's own. She decided not to think too much into it, it wasn't her business... Taking a deep breath and trying NOT to panic about her body lying unconscious when guards were on the way... she tried to focus. With one more deep breath she exhaled as she fell towards her body.... And her eyes opened in the real world.
She stood quickly, "Right... did no one else trip over that huge rock? No... well, count yourselves lucky.... I'm... going to scout ahead." Off she went... | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,984 | 1,470 | 30 | 2,440 | 827 | Location: nearby 9, Aevah, Nymph and Green eyes
Health: Full, Mild concussion, paranoid
Summary: aiding Nymph with alchemy, agreeing to join the prince and avoiding invisible rocks
Everything went by so fast as it usually did for Rin. The fresh blood in his mouth only encouraged his growing instinctual bloodlust as his chest heaved attempting to draw as much air in his lungs possible to keep fighting. It was taking its toll until the cow man managed to break down a nearby beam and send the entire hallway crashing down above him. It may of helped clear out any remaining guards but still managed to smack Rin right in the skull with a large chunk of cobblestone. Ducking and weaving his way out of the falling sky above him, he followed the cow back to safety only with a few bruises and some spikes broken off his head and neck. Losing his newly aquired staff in the process as well. "Shame... Rin liked that staff." He muttered as he rubbed his throbbing skull.
Thinking the brunt of the guards were dealt with, he started focusing for a couple minutes to activate his Hist skin to mend whatever fractures and internal bleeding lay dormant, his momentary meditation rendered the world around him a blur as if he took a large swig from the eyepatch's bottle of wine. This was a big mistake as his blurred vision shown a scurrying prince and quite the large heat signature eminating behind him. At first he assumed it to be the cow or bug, but the cow was fairly close by and the bug was cold blooded like himself. By the time he forcefully shook off the Hist the fight was already over and Rin stood there glad but slightly ashamed he could not help. He couldn't of done much against an armored opponent but he could of helped somehow.
Aveah turned to Rin, "Would you be willing to carry the Fae if she and her odd companion will let you? I don't think the big... thing is in any shape to keep carrying her itself."
Rin looked at her arkwardly. "Why would Rin need to carry her?" His clouded mind still hazy about what he did a few moments ago. Turning towards the Bug and Nymph to realize he was badly injured as well as the Nymph slowly dying. Attempting not to stare as he walked over towards them while 9 took a quick bite of a nearby corpse. It nerved him a bit but Rin could see himself doing the same thing if he was hungry. Thankfully he was full of cow still and needed not to taste the bitter meat of human. "Are you okay little one?" He asked the Nymph while 9 attempted to draw out the poison. Pulling out the small pouch by his side once more previously rejected by the prince, he scooped some out with two fingers and placed some against her withering lips. "It may taste bad, but it helps all kinds including little ones like you." He gave a wide toothy smile as he poured the remaining bit in his hands and smeared it on any bare skin he saw. "I learned this from my master, he told me it is alive and likes to eat the dead and festered. Pulling any bad things from your body so you can heal. It was so Rin does not lose another tail but I can share it for now." The thick green muck blended quickly with her skin and it was only a matter of time before the smell would start to kick in.
Not long before he finished up with the nymph, bells could be heard and the prince gave a speech attempting to redeem his honor. He mostly ignored the hot air coming from his mouth until he came to the part about clearing their names. The part about a reward wasn't so bad either. Letting out a hiss as he gritted his teeth with a response. "Grrrrrr FINE! Rin will help you but you must clear Rins name of all this. Rin is surely going to be blamed for all of this, he knows it!" He reluctantly hissed. "...and Rin wants a new fishing pole as well, the cow lost my other one." He added. The prince pressed against a rock and opened a secret passage which made him smile slightly, maybe they would be able to get out of here as long as they stay quiet, Rin is good at quiet.
His focus momentarily altered as he heard the elven woman he arkwardly stared at earlier suddenly collapsed. Was she hurt as well? Staring arkwardly yet again as the slumped body kept its heat, but his senses picked up a cold aura nearby. Unsure of what it was he did nothing as not to disturb it or let it know he sees. Its not hurting anyone so maybe its just looking around. As quickly as it appeared it dissapeared right when the elf got up. Rin couldn't help but scratch his head thinking he did not heal his head enough and may need to Hist again.
"Right... did no one else trip over that huge rock? No... well, count yourselves lucky.... I'm... going to scout ahead." The Elven woman shrugged it off as if nothing happened.
Rin couldn't help but grow nervous, he saw no huge rocks.... perhaps they were invisible? A wizards trick! Looking franticly around hoping not to trip over these large invisible rocks, he stepped arkwardly high towards the hidden pathway in case the cold aura was indeed a wizard playing tricks on them. "Wait, do not leave Rin behind with these Rocks..." He said nervously. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,985 | 1,470 | 31 | 2,355 | 1,138 | Location: Secret tunnel, abandoned barracks a short way through.
Health: Weak, but able.
Inventory:
- Sabre
- Studded Leather Chest Armour
Action Summary:
- Waiting impatiently for those who would join him.
"I suppose you will not stand down, will you?" Mundhir asked with a sarcastic smirk.
The two guardsmen growled their response, and surged forwards. They were good, strong warriors, the Prince could sense as much, but they were fatally slow. Even with his joints, as stiff as they were, and his venom-impregnated muscles, Mundhir was ready to receive them. As their sabres came on him from above, he stepped backwards and shoved his into the foremost of the guards. With a gurgle, the Prince's victim fell to the ground. The other guard, realizing Mundhir was beyond his skill, attempted to flee but there was too little chivalry left to allow such a mercy, and he fell forwards under the force of a sabre stroke.
"Who is your master?" Mundhir asked, pressing his foot into the man's gaping wound.
Despite the minute or two of intense screaming, the Prince received no answers. The man died either from shock or from blood loss, not that it mattered.
The prisoners had yet to follow him down the passage way. He feared they had their own plans, though he doubted even they could overcome the Citadel's garrison. Still, he needed their help; if his father or brothers had managed to turn even the World Breakers against him, it was more than likely they had several servants out in the wilds. Bandits were cheap labour, and the countryside was thick with them. Mundhir did not fancy his chances sneaking across open country without bodyguards.
Pulling out a chair that was hidden deftly in the corner of the long-since abandoned guard barracks he had walked into from the passageway, he sat and pondered his next moves. He would wait for any stragglers to follow him, but if after a short while, there was no one then he'd have to go it alone. If he could get to Baalor, he was confident he would be able to track down his hidden enemies and slay them. He just hoped that his men hadn't been bought out, but he found this proposition beyond comprehension. They were his sword-brothers, and together they had achieved much greatness against odds few warriors would dare to face with hopes of victory. If they still held the ruins, they would welcome him, he was certain.
"Times running out," he shouted down the passageway, doubtful anyone would hear him. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,986 | 1,470 | 32 | 2,003 | 1,297 | Location - Secret passage; in the barracks.
Actions - Assisted 9 with pain killers; followed after everyone; growing impatient.
Health - Weak; exhausted; minor iron poisoning; Feral beginning to appear.
Inventory - x x x
---
Kylmi was not afraid of death, it was the method of dying that terrified her.
Her kind either surrendered to the earth in a willful decomposition, or petrified into trees, becoming literal protectors of all forests and the lives therein. But for the Fernium, it was much, much more different. Their souls perished much more slowly, clinging to life as animals do whilst the plant withered and died without reflection, even if the body was gone, their spirits searched and bound endlessly through time until the forest took them as specters and watchers, always unwillingly. It wasn't an easy decision, even when presented with a third option, and Kylmi could never bring herself to decide even in the dark of her would be grave. All things died, even if she was nearly a century old, and all things went back to their mothers, but was it so selfish to want to live on forever?
Her distorted thoughts were disrupted by a new pain, tempered and soothing compared to the iron, but none the less bringing her affront into conscious thought. She winced around her poisoned tongue and watched in a morbid fascination as her infected blood: green, dark, and sluggish, slowly began to boil and fester within the limited pocket of her arthropod's occulus. When the eye exploded, she gasped along with his screech and finally felt the strength and will to move her body, just enough for her to sit up as the lizard approached her, his rasp of a voice inquiring to her state even if his movements suggested slight inebriation. Kylmi did not have the voice though to deny or reject him, she would sooner trust this strange concoction than the ones the dark elf notified them of. Anything of this dungeon she did not want. The warning of the taste didn't prepare her, it made her lips curl and she sputtered at the peculiar tang that settled across her mouth, her claws curled into her palms and she willed herself to remain still as he tended to her. Scaly palms smoothed over her skin, parted by spots of fur and vegetation, and she shuddered at the contact, having become accustomed to her days of torture. But whatever it was that he spilled from his pouch and blended into her flesh, it worked wonders against her iron venom, eating away at the infection just like he advertised. Her green eyes, no longer webbed with death, lingered upon his snout and she inclined her head, antlers cast down.
It was her way of a silent thanks, a submission that indebted herself to the creature. Kylmi would return these favours, this she vowed silently to herself.
When the half-elf proffered over the blue vial, she accepted it with a quiet stare and turned to face her protector.
"You foolish love," Her voice rang with appreciation despite her scolding scowl, lips twisted in a fine grimace. Her hands hesitated, uncertain of where to begin in his condition. She glanced up at the pocket that once was his eye and then towards the battered ligament dismembered by what she could only assume was their former foe. Kylmi gathered her gradually bundling strength and gestured from the vial, to his mouth and very slowly, so as not to alarm, began climbing up his body. Their height differences were staggering, Kylmi herself shorter by nearly half his incredible stance which required her to scale his frame. She was careful of her foot placements and perched on his shoulder, willing some of the poultice into his mouth and inspected the depth of his wounded eye, she shook her crown of antlers and tines.
"Next time, don't be so risky, you can't afford that." Her eyes fell on the brand upon his brow and she tipped her head, gently tracing it with her clawed digits. "Nine," she murmured and wondered then what kind of pain this beast had endured, and if it had been similar to her own. Though she grew curious by it, the setting was inappropriate for such invasive inquires, so she gradually began to descend down from his shoulder, her eyes scoping out the surroundings as the elf and lizard began to speak about rocks and vanished down the hall. Her brow quirked and she glanced around, not seeing any though in this sort of environment, one could not be certain. So Kylmi jumped down the rest of the way and landed precariously on her clawed toes, wincing slightly from the lingering pain that was still managing to work itself from her body. She needed the sunlight to heal quickly and though she wasn't favouring of the prince in the slightest bit, she couldn't deny that he was the only way for her to leave this dark, hellish memory behind her.
Kylmi gradually began to follow, mindful of her limitations and gestured for 9 to follow after her with a sweep of her arm, she felt burdened for him to continue to carry her and with the reptile's remedy, she had the strength to at least manage walking on her own. It was a bit of strain, considering the shape of her feet that forced her to walk on her toes, and without her wears that usually helped in such a manner, she had to make due with bracing one of her hands against the wall to make it her temporary crutch. The tolling alarm made her teeth clench and ears to fall back, wounded and assaulted by the crippling sounds, only to further be assuaged by the screams of victims. Her heart flexed, squeezed, bled out emotionally with the reminders of her time in the cell creeping up along her spine like a infectious serpent. Her saunter down the passageway halted at the sound of a voice, almost drowned out by the sharp rings of the summoning bell, her sensitive ears perked up at it and very reluctantly she followed, stepping over bodies with a faint tremor in her arms and hugging close to herself as she found the bastard of a prince merely sitting, pondering.
Dressed down in meager armour that was barely fitting, giving his status, Kylmi vaguely wondered how he could keep on going despite his obvious infliction. Not that she cared, she told herself, clamping down her hiss and letting it growl away in her throat as she stood opposite of him in this secret passage, her eyes drifting carelessly, observing and impatient. She felt crushed and caged by the stone and now revitalized by her former healer, she felt the creeping ascent of her bestial nature, it made her mouth ache along with her teeth and her hands constantly flexed against her arms in random intervals of transitioning fear. Kymi had never felt so catastrophic and with her having nearly died only minutes before she was long exhausted of her occupancy in this dungeon and with it, made a silent promise to tear down anymore opposition - even if the entire garrison fell upon her. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
53,987 | 1,470 | 33 | 1,660 | 629 | Location: Following the Prince
Health: Tired... in desperate need of food and water.
Inventory: Clothing, leather boots, bracers, and leather corset. Daggers.
Aevah watched the nymph treat her companion and then continued down the hall, the prince was indeed seated but it did not appear that he had been idle. Soldiers lay dead, and this time it hadn't been any of their little party's doing... it had to have been him. At least he'd taken her words to heart and was fighting back now, though by the looks of one of the bodies he'd tried to get answers before the man had succumbed to death. Rin had been right behind her so she was sure he still was and she was still embarrassed over her momentary lapse in consciousness. Rin was the only one who had seemed overly concerned about it though, that was good at least. Maybe they'd chalk her fall up to exactly what she'd said... a clumsy moment.
Tired, so hungry she felt like her stomach would eat away at her backbone, and so thirsty her tongue felt thick and dry and her lips were cracked... This was how she felt currently. All she wanted was to get out of here, scrounge for edible plants and berries, and find a damn river so she could drink and bathe off the grime of the dungeon. Still, such an escape would rely on getting OUT first. She glanced at the Prince, "You're certain you are well enough to continue? Ice Venom is a serious thing, I'm amazed it didn't kill you already." She'd never had any handlings with the poison herself but living near the Spine meant you heard tales of the giant arachnids and their lethal poison. She knew barely anything more of it than that the blue webbing spanning his chest was definitely a sign of someone stricken. She'd read the healers book on occasion but had only retained some very basic knowledge of plants and poisons. She frowned, "Maybe you should have taken Rin up on his offer, the concoction did seem to help the nymph..."
With that said she paused considering her options, "I will join you for now... at least until you get where you are going. After that... we'll see."
She glanced back at the group... She knew Kyrtaar had been following the group a bit ago, the nymph and her odd companion were keeping pace, Rin had been right behind her so he was coming, Tarwin had vanished, Shorus had apparently remained behind, and she wasn't sure where the other mix-blood elf had gone off to. They all looked pretty worse for wear. "We should find someplace safe to rest as soon as we're out of here, she said more to herself than anyone else. With her stomach aching she put a hand to it and shook her head.
"Where to now," she asked the Prince. Hopefully, the exit wasn't far off. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,988 | 1,470 | 34 | 2,355 | 1,138 | Location: Secret tunnel, nearing exit.
Health: Weak, exhausted.
Inventory:
- Sabre
- Studded Leather Chest Armour
Action Summary:
- Leading the group to the tunnel's exit.
The Prince took to his feet in a flash, wincing at the pain suddenly shooting up his spine. The fight had been brief, a mere footnote in the chronicles of his battlefield exploits, but already he could tell he had greatly overestimated his rate or recovery. The Halfbreed woman was looking a him, and though his hearing had taken on a pulsing hum, he heard her muffled words clear enough.
"I am fine," he wheezed, wiping his brow with his bare wrist. The hair came back slick, and smelt sickly sweet; he hoped this was a sign that his body was repulsing the venom. "Duranar has seen fit that I survived my encounter." An abrupt coughing fit dented his confidence in such matters.
Looking over at the Lizard, Mundhir shook his head. "From now on, the only thing that touches my body is water, proper food and good wine..." he paused as he felt his left leg lose itself to numbness, "though perhaps I am hasty in making statements. If there is any of that paste left, I'll sample some."
The Halfbreed's stomach made an audible growl, and Mundhir smirked. "We should find some place safe to rest, as soon as we're out of here," she said, though not directly to anyone.
"Aye, the tunnel is but a little longer. The entrance will come to us in the form of a simple door, set between two large rocks. There will be guards posted, judging by the two I have found. If we can get past, or through them, then we'll be met by the open plains - Uchfos will be about two day's travel. We will lose any pursuers there, and then journey south to Baalor. My men will take us in, and we'll rest properly. As mentioned, you will all be rewarded," he said almost cheerfully despite his degrading health. "Just get me there, and in the meantime, we'll have to make do with what we find on the way, and stop only when we must."
Limping onwards, the Prince smiled brightly at the Half-Elf, "Trust me in these matters, you look upon the man who cast down Nillanor's armies with but a handful of warriors. I am much more capable than I have perhaps let on thus far. This is not the first time I have been chased by those who would see me dead, it's just this time, my pursuers are my own people."
The last of his words struck him with a sickening sense of loss, but he shrugged it off. "Lizard - Rin - whatever your name is, that paste if you'd be so kind." | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,989 | 1,470 | 35 | 2,299 | 403 | Kyrtaar watched the Half elf girl trip, and collapse with alarm. He only took a few steps towards her before she was up on her feet again and talking about rocks. Rocks that Kyrtaar could not see, but the Lizardman was now freaking out about. Kyrtaar figured his best option was to stick with the prince. He had, afterall, committed murder in broad daylight when he was accused of petty theft. Not the proper response to a false accusation. It also seemed like the most direct route of this cursed dungeon, and the easiest way for him to get back under the open sky.
Kyrtaar followed the hard charging prince. He had to admit, he was fairly impressed by his level of gusto and bravado when half of his body was filled with poison. At full strength he was probably a force to be reckoned with. A better ally than enemy, and Kyrtaar had spent the most recent parts of his life with a shortage of allies. He was also amused at the quickness at which he changed his mind on his companions, once his life was also at stake.
Kyrtaar would arrive after the Half elf, Lizard, and forest creature. He had passed the hulking beastial creature due to its pains, but he knew it was close behind them. Kyrtaar would arrive mid brief about the hidden door. Once he was finished, he started to limp off, bragging about his abilities in a past life where he wasn't on the verge of death. Addressing the group, Kyrtaar spoke. "My name is Kyrtaar, if anyone is curious. I suppose I'll accompany you for the time being." He had his own motives to pursue, but for now this would suffice. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,990 | 1,470 | 36 | 2,298 | 263 | Shorus tapped the weak prince on the shoulder as gently as a Minotaur could, "Don't be sad noble man, stuff like this happen. I will follow you!" said the Minotaur.
At this point Shorus was seriously wounded from the prior encounters and the wall collapse, but his Minotaur stamina kept him going. He stood up and raised his battle axes as he began to follow the prince. The passageway was so narrow that Shorus could barely squeeze in, but still he managed to enter it. Shorus was following the wounded prince on every step, he was too tired and not much interested in the conversation around him, so he just kept going, ready for the next encounter.
" Stand back, I will take care of it!" said the Minotaur suddenly. His sensitive ears could hear what the others couldn't, he heard the guards making an ambush. Somehow they understood that the group will exit from here and instead of 20 -30 men, they sent 300 men to this point. " I will create a diversion, the minute you got a chance, run for it!" he said to the group before he charged the door.
Shorus hit the exit door with such power that the door flew of it axles and squished the group of guards behind it. Afterwards the Minotaur put his axes to use, he was waving them with enormous power, smashing and choping everything and everyone who stood on his way. "Yeah, you filthy humans, Shorus eat your leader for lunch, what you say about it!" he was shouting in order to draw the guards attention towards himself and away from the dungeon exit. Arrows where bouncing off the steel plate on his head and from his axes, one of the arrows stuck into Shorus's shoulder but the Minotaur didn't stop. Shorus was hoping that this diversion will buy his friends time to escape away from the citadel. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
53,991 | 1,470 | 37 | 2,440 | 827 | Location: Next to Prince with others.
Health: not hungry, Reluctant, tired
Summary: Gave Prince the rest of his salve and helping the cows suprise attack.
Rin watched cautiously for that tricky wizard while he followed the elf girl towards the Blue Prince. The Prince did not look so well and even though he managed to take out two guards by himself, the odd colored skin and sweat on his brow countered the fools words that came from his lips. "You are not fine Blue Prince, you are poisoned and nobody is fine after being poisoned. Rin knows this well..." Reaching for the now empty bag of salve, he ripped the skin pouch open and flattened it so the inner layer shown out. "Rin has no more, the little one needed a lot but your welcome to use what's left trapped in the skin itself." Handing him the patch of hide, it shown the inner layer saturated with green oils and spots on tiny clumps left. "Or if you wish, Rin can pull the poison out by bloodletting..." Rin gave a big toothy smile showing the numerous carniverious fangs that would ultimately be used to pierce the princes skin and do something similar that 9 did to the Nymph.
When Rin heard about crossing the planes he lowered his head and gave a bit of a sulk. Frowning as he thought about the journey. "There aren't much trees in the plains... Harder to hide, harder to fight and easier to track." His throat cracked as he gave a low gulp of obedience as he already gave his word he would follow the prince. After all, they can clear his name... hopefully. "Rin will go... at least Rin can smell for danger. Also Rin can track your friends if they do not want to be found. Then we make them clear my name yes? And my fishing pole?" He asked but was abruptly interrupted by the cow man who ranted about three hundred guards. Rin's eyes grew wide with suprise as the cow managed to crash through the far end doorway to reveal numerous guards planning an ambush.
Even though the cow caught them by suprise, some stragglers managed to wiggle past the large minotaur. "Hurry, we don't have much time." Rin yelled as he ran on all fours and pounced on the closest guard like a leopard attacking an elk in high grass. Bringing the guard down with a swift thunk and tore at the mans exposed throat with his teeth. Ripping flesh from bone as his screams drowned in the gargles of his own blood. His weapon flailing helplessly chipping away at the scales on Rins back only causing minor scratches. Another attempted through and the lizard flicked his heavy tail tripping up the other off his feet causing him to drop his sword. Looking up at the sight of he lizards mouth full of skin scraps as he gulped them down like he did the prized cow. The guard scrambled backwards on his back looking franticly for his sword. Rin snapped at the man and gave a screeching growl inches away from the guards face. "LEEETSSSS GOOO!" As he smashed the guard flat with the weight of his tail, rendering him unconcious. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,992 | 1,470 | 38 | 1,789 | 2,691 | Location: Behind the Prince
Health: Bad shape. Missing talon, exploded eye, and a dented crown with some missing teeth thrown in.
Inventory: XXX
Actions: Save Rin, take up the rear of the group.
Whatever elixir that the nymph had given 9 tasted like the worst, most spoiled meat he had ever eaten. 9 however swallowed it down, a grunt of disgust quickly. Yet, the pain that flared across his body faded much faster than usual. So it couldn't be all that bad. With his good eye, 9 could see that the antlered one was much stronger than before, no doubt because of the actions of both the scaled one and himself. Satisfaction flooded through his veins as he succeeded in his blood born duty to protect. The yelling of the beef man shook 9 out of his thoughts as he warned of coming guards. How many, 9 didn't know as numbers were a concept that was a little odd for him to understand. To 9 there was only many or few, the sounds coming from the battle that waged on the other wall pointed to the former rather than the latter.
Again rocked from his musing, 9 jumped into action as a guard attempted to impale the scaled one as it screeched at his second opponent. A little slower than he would have liked, 9 grabbed the pole that the guard would have used to end the scaled one's life and sheared the wood between his claws. Giving a growl, 9 raised his one good talon and brought it down with enough force to pierce through the cheap armor that the guard was armed with. However now the man was stuck on the end of his talon and rendered it useless, well almost. Several more men made it past the beef man and tried to end 9's life. Smacking the first with the man stuck on his talon, 9 moved to the second a little two slow and caused his weapon to stick itself in the mans former companion. Thankful for the temporary shield, 9 jabbed out with his clawed hand and embedded them inside the face of the guard in front of him. Placing his foot against the stuck man, 9 pushed him off of his talon and finally freed his main weapon.
Giving a swift decapitation to the remaining soldier, 9 strained to get his message to the scaled one, "Fallow...9....Now." His message sent, 9 left the scaled one to make his decision and began his advancement behind the rest of the group.Quickly gazing at the stump of his old talon 9 knew that he would need to cocoon it soon, his eye would need one as well. Giving a grunt of annoyance, 9 realized that whatever was in the blue vial was now warring off and the pain began to seep back into his being, but 9 would rather be alone for the remainder of his days before he let another guard harm his new charges. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,993 | 1,470 | 39 | 2,355 | 1,138 | Location: Tunnel then out into the open
Health: Head ache dulled by painkiller previously taken
Inventory: Light Armor, Crossbow, Bag of Meds
Actions: Walked down tunnel, ran away from exit, shot stuff, rejoined group as more made it past the guardsmen
Other: Shadow Cloak Off, Visible
---
Stepping into the tunnel, Nessa followed the others and quietly listened to their exchanges, not adding much to the conversation herself. She was able to pick up a few more names, which was nice, but names never did much good without use. Figuring that she'd eventually get to know them better, she committed their names to her memory anyway.
At some point she glanced back over her shoulder, wondering about the strange elf that had finished off the World Breaker, the one who seemed to desire trouble. He seemed interesting, if anything. Definitely odd. As for the others, Nessa didn't quite know what to make of them. The Prince seemed arrogant, but that was expected and definitely not worth someone's assassination attempt. What was it that earned him a spot on someone's hit list? The rogue elf seemed nice enough. Nice was deceiving though. So were thieves. The lizard was beyond comprehension, and for some reason he just seemed unsettling to her—it might have been the teeth. The nymph and the giant insect were awe inspiring, especially together. The minotaur was bold, confident, and strong, like green eyed elf. Nessa couldn't resist the temptation to profile her companions. They had saved her life multiple times now, and she had decided to stick with them. Maybe it was just a whimsical decision though. As they walked, she continued to ponder these thoughts.
The tunnel was cramped, the larger beasts clearly had a difficult time squeezing in. It was poorly lit as well, the way she liked it. Her comfort was short lived of course. Soon the bull of a man charged forward and warned of hundreds of guards awaiting their arrival. From inside the tunnel, it was impossible to tell if it was day or night outside, and when they finally exited, Nessa was blinded by the sun. Oh how she hated the sun. It felt searing hot on her skin, but it would not start to do any damage for a while. Her pupils pinned in order to adjust to the immediate change in lighting, revealing her stormy gray irises for the first time since she'd been imprisoned. For a few moments she was blinded by the burning brightness of the outside, but she ignored it for the time being; there were supposedly hundreds of men trying to kill them, and it was hardly a time to be stumbling around like a fool.
Hearing the commotion to her left, Nessa sprinted forward diagonally to the right before stopping a decent distance away. Seconds later, the colored spots disappeared from her vision and it was clear that there were definitely not 300 men attacking them. Either way, she drew her crossbow, and took aim. She had managed to outrun the few guards that decided to pick off the smaller ones, but they were still pursuing her, trying to catch up to her now that she'd stopped. Nessa killed the first and closest one with ease, her bolt piercing through his armor and faint hints of poison slowly permeating throughout his body. She counted her shots in her head: five total, one arrow per person. Her precision did not fail her even in her weakened state. Shorus, Rin, and the beast-bug had done a decent job keeping most of the horde away from the exit so the others could still slip out into freedom. As the rest of the group started to make it past the guardsmen and take off, Nessa joined them, deciding to keep their pace instead of running ahead and making herself an outlying target.
"Two days of travel? A horse would have been nice," she said, mostly to herself. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
53,994 | 1,470 | 40 | 1,660 | 629 | Location: Following the Prince
Health: Confused and exhausted
Inventory: Same
Actions: Killed two of the Prince's attackers, trapped under a dead man, warned the Prince of a possible oncoming threat.
Aevah had been lost to her own thoughts, passing her options through her mind over and over. To be honest, she'd long missed the company of others...ones who weren't constantly playing games and twisting words. The company of other thieves was a double edged sword, there was no honor amongst them and if one could use you to step higher on their own pedestal then they would. Sure, Aevah was one of them and to be fair she'd done her share of manipulating and game playing. However, she'd never stabbed anyone in the back who had shown her true kindness and if she owed a debt she paid it... always. Everyone had saved everyone's life, except her... she'd not really fought yet. She might be impressive with her daggers but it required getting a little too close to armored folks for her comfort. She usually didn't fight battles she wasn't sure to win.
She smiled a little as Rin mentioned blood letting and the Prince grew squeamish, she liked the party's little banter... It reminded her of home before her abilities had manifested and she'd become an outsider. She was about to tease the prince on loosing a little blood when Shorus shouted something about an ambush. Aevah cursed in every language she knew, which wasn't an impressive list. She drew her daggers as the sunlight spilled into the hall and blinded her momentarily. Knowing better than to be in the open while her eyes struggled to adjust she pressed her body against one of the walls to make herself a smaller target. Once her vision returned, along with a massive headache from the rapid change in light, she caught up to the Prince. It registered momentarily that he'd called her a lady... a half-elf thief. Despite their sticky situation she could still feel amused, but her amusement slipped away as she saw what lay before them.
"There are too many!
Aevah raced after the Prince, she did not have confidence that in his condition he'd hold out much longer. She watched him kill one attacker only to be set upon by two more as he fell back. She cursed again and darted forward just as one lifted his blade, preparing to behead the Prince. It was nothing to slip her blade just under his raised arm, between the chinks in his armor and into his ribs when he'd left his body so open and hadn't even seen her coming to begin with. She ducked the other's sword, swing as his companion fell and rammed a shoulder into his plated chest... It hurt but it did what it was meant to do, he stumbled just as she hooked her food behind his ankle and sent him toppling. He tried to roll but the armor he wore was cumbersome and he was too slow, she leapt on him and yanked his head back before slamming it as hard as she could into a rock... knocking him out. She rolled, struggling to pull him half atop her body to guard from the arrows now raining down but unfortunately her hand had brushed his skin... Had she just taken an arrow through her throat or had he? At the moment it didn't matter because whether it was him dying or her, she could feel everything.... The pain was unimaginable and she was drowning in her own blood.
Somewhere, distantly, she heard the sound of hooves and it jolted her out of her trance. She struggled to shove the body off her, an arrow sticking out of his throat... he was still gurgling. She shuddered and tried harder but she was so tired now... Since she couldn't get anywhere s she called to the Prince instead to warn him of the likelihood of more Guardsmen.
"Mhundir! Horses are coming... hide!" | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
53,995 | 1,470 | 41 | 953 | 1,513 | Location: The Plains (Outside the Tunnel)
Health: Rested, Eager
Inventory: Too Much
Actions:
-Lead Mundhir's Mamelukes to the Tunnel Entrance
-Launched an Attack on the Guardsmen
The thin chord stretched taut against the man's neck, digging into the skin as Sitara applied more force. The man's slumber was cut brutally short as the pain woke him, but her garrote was coated with a paralytic which was already working its way into his bloodstream. He could do nothing more than tremble and make disturbing gurgling noises as the assassin casually proceeded to end his life. She did not know this man, she had never seen him before in her life, however, her information implicated him in a plot against the Prince. He needed to die. When his struggles finally ceased, Sitara wrapped the wire into a bundle and returned it to a pouch on her belt, then began to systematically search the room for more evidence.
The only warning she had was the sound of bowstrings stretching, but it was enough. She dove to the ground as a volley of burning arrows flooded through the window, setting the room alight in moments as the flammable wood and cloth caught fire. Crawling to the hall way as more burning arrows followed her, she slammed the door shut behind her. In one fluid motion she removed her hand-crossbow from her belt and fired it down the hall, hearing a thud and a curse as it made contact with one of her assailants, but she did not stop moving. The lock on the door across the hall snapped under her swift kick and she lunged into the room, rolling across the floor and regaining her feet in time to leap through the window. To her surprise, however, she bounced off an invisible barricade.
Sitara probed the barricade with her left hand, it was definitely an arcane ward of some sort which blocked her passage. She could hear more men stepping over their poisoned comrade in the hall, there wasn't much time before they reached her. Stepping to the right of the open window, Sitara switched her crossbow to her left hand and covered her eyes as she slammed her Spell Claw against the barrier. The men entering the room were caught off guard by a blinding flash of light and a minor explosion that shattered the window frame, they could only fire their crossbows blindly. When their vision finally cleared, the assassin was gone.
Sitara came back to the present, that had been the night her Prince had disappeared. It had all been a ruse, cleverly designed to take her from his side and eliminate her. It was not hard to imagine that the man she killed had not even been guilty, but she felt no remorse over that. It was failing to protect the Prince that stung her the most. She had traveled back to the ruins of Baalor to find him missing, and his men were launching a thorough sweep of the surrounding area. After her own search, her trained eyes caught the sign of a struggle where he had last been seen, but there was no sign of the Prince. Typically Sitara was not the thinker, she was the blade that guarded her Master's back at all costs, but given the circumstances she was capable of deducing that he had not been kidnapped by elves. The elves would not have been able to lead her into that trap. The culprit had to be Eblistani.
Now she rode on horseback, the sun beating down on her from above. After some coercion, her sources had divulged that the Prince's body had been taken to the Citadel to rot in the dungeons. Such a disrespect could not go unpunished, she intended to infiltrate the Citadel through the secret passage and recover his corpse. Then he could receive a proper burial and move on to the undying lands. Sitara had planned on going alone, but as soon as they discovered her plans the Prince's mend refused to let her leave without an escort. So forty men rode behind her across the plains as they neared the rocky outcropping that would signal they had found the tunnels entrance. She did not like to fight in daylight, but there would only be two guards at most on this end. Carried on the wind, Sitara heard the clashing of blades and bestial roars from ahead. One of the Prince's men spurred his horse to ride beside her.
"Talon, the sounds of battle are fierce. Perhaps a more cautious approach is in order?" the Mameluke asked, his hand reaching for his bow. Sitara knew little of commanding troops, but these were horse archers.
"Ready your bows, whoever blocks the path we will rain arrows down on them from afar," the forty mamelukes fanned out to either side of her, knocking arrows as they rode. Once they crested the hill, the battle unfolded beneath them. Quite a few guards were mounting an attack on the entrance to the tunnel, but a cobbled together force of what she took to be prisoners were trying to hold them off, and a hulking minotaur arrayed in weapons of death was plowing through their ranks to draw them off. She paid little attention to this, however, as her eyes locked onto an Ebistani man standing at the mouth of the tunnel. "The Prince! The Prince lives!" as she cried out, a volley of arrows fell among the treacherous guards, felling a number of them before they noticed that the mamelukes weren't their reinforcements. | Character Name: Sitara Kalyani (Alias)
Species: Human
Species description: N/A
Gender: Female
Noteworthy Abilities / Limitations:
Stealth Expertise: Sitara was trained from a young age to blend into the shadow, and though her abilities are best employed at night she is equally effective during the day. She specializes in tailing targets.
Elite Training: Sitara excels at close-quarters combat. She uses a combination of knives, short swords, and martial arts to eliminate threats to her charge. However, she also keeps a small hand crossbow with toxic bolts.
Spell Claw: Sitara is equipped with an artifact known as a Spell Claw. It is capable of destabilizing arcane energies on contact, causing mana burn in enemy mages. It can also be used to break minor buffs and enchantments, but structured energies are much more volatile and this can be particularly dangerous.
Levitation: All Assassins of her order are trained in minor levitation magic, to descend and ascend from rooftops quickly and quietly. Some of them learn more stealth magic progressively, but Sitara is not fond of spells.
Background:
When she was born, Sitara's parents were poor and could not afford to feed her. Rather than smother their child or see her die of hunger, however, they chose to sell her to Ebli's Talon for a good sum of money. Ebli's Talon, abbreviated as Talon, was founded by an unknown and paranoid descendant of Ebli Khan to serve as a secret order of counter assassins. These assassins were recruited at birth, and trained to be fanatically loyal to their assigned charge. Many times upon having failed, they follow their charge to the grave during some attempt at vengeance. It is driven into their head that they serve no purpose beyond protecting whoever they are assigned to.
When the Ebli dynasty ended and the Sadek Caliphate began, the entire Talon was nearly eliminated. However, some members of the Caliphate saw the need for their protection and, though they no longer protected the descendants of Ebli Khan, they continued on in service to the Sadek Dynasty. At the completion of her basic training, six years ago at the age of eighteen, Sitara was assigned to protect the Prince Mundhir Sadek from all worldly threats. Given his chivalrous nature he has yet to call upon her services as an assassin, and that only increases her respect and loyalty to the Prince, however, she has in several cases operated discreetly and without his knowledge in eliminating threats to Mundhir.
It was during such an excursion in which she had received information about a potential spy that the Prince was attacked, and she has been ashamed of herself for being led away so easily ever since. Now she has traveled to Eblistan to infiltrate the dungeons and free her charge.
Appearance:
Credit to thedurrrrian on DeviantART
Reason for Detainment: N/A |
53,996 | 1,470 | 42 | 2,440 | 827 | Location: nearby 9, Aevah, Nymph and Green eyes
Health: Very tired, Major wound near right cheek, multiple minor wounds from arrows in his back.
Summary: Fighting two more guards while dodging arrows. Confused about the archers and is attempting to get the Prince's attention.
Chomping away at the guards neck, Rin noticed yet another guard armed with pike in hand a little too late and watched out of the corner of his eye as the pikes sharpened beak came inches from his face before 9 managed to shred it into pieces. Saving him from a most definate fatal blow. Pulling his mind back into reality and out of his instinctual bloodlust, Rin spat out what remained of the guard and gave 9 a quick nod of thanks before attempting to help cover the exit. Screams of bloodlust and pride echoed off the cobbled stone walls of the nearby structures when he reached daylight and the Bull was already in the thick of the action drawing most of the combat with the oversized beetle not far behind. None of them were ready nor fit for a battle of this magnitude and it was clear on the prisoners faces that this may be their last wind before the sun sets them down to rest.
Rin was not as exhausted as most but was starting to run out of steam as well given the amount of guards that kept coming at him. With no staff to keep his distance and no trees to climb and escape he had no choice but to fight on all fours like a feral animal. Keeping his soft belly from being struck was his main concern as a guard bearing sword and buckler took turns with his partner slashing away at Rin's face. Using his nimbleness and what he had left to duck and weave past the swords edge proved to work as they traded slashes with claw and blade but not for long as the teamwork of these obviously better trained guards managed to pierce the cheek of the lizards open jowels, blade protruding out the side of his mouth only inches towards the center and it would of been fatal. Rin screeched in pain but pushed harder against the blade until his tongue hit the hilt. Chomping down as his teeth pierced through the mans leather gauntlet and locked his jaw shut. Using his body weight to his advantage he tucked his limbs and proceeded to barrel roll (aka death roll) similar to an alligator as it attempted to tear bone from muscle in a sickly twisting motion. The sounds of bone and sinew cracked and the yelp of pain from the guard rivaled his own. Once the hand came completely off, Rin swiped his tail out from underneath quickly getting him off balance.
As the other guard saw his partners hand come off he backed off for only a split second before jumping back in the fight twice as hard wanting revenge. With the one armed guard writhing in pain on the floor, the lizard concentrated on the other whose rapid savage swings proved hard to predict and harder to defend against forcing Rin to retreat somewhat towards a nearby boulder. Hoping to get the height advantage he scaled the boulder and swung his body round forcing his tail to smack the side of the guards helmet with the force of a blacksmiths hammer. The guard stumbled and Rin used this oppurtunity to get in close and slice the mans neck with the very same sword that lay clenched in his jaw as well as a human hand.
The sound of the mans blood soaked gargles next to Rins ear was only dulled by the whistles of dozens of arrows flying past the both of them. Pulling the dying man close and collapsing behind the boulder proved some cover aside from a stray arrow or two that managed to lodge themselves between a few scales in his upper back. Wincing in pain he tried to peek over to see where the arrows were coming from but noticed that the arrows were in fact hitting guards more than the prisoners. The pain in his face did not help his train of thought whatsoever and was confused at the sight of their own men killing eachother without a second thought. "What is going on?!" Rin screamed towards the prince. Blood poured out of his mouth as he screamed, a mixture of the guards and his own. Rin dared not to pull the blade because it seemed to be holding things together, if he yanked at it or pulled the wrong way he may end up bleeding out and no amount of time in Hist can stop one from bleeding out. For the time being he had no choice but to keep his mouth shut. Something that proved to be quite hard for Rin. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
53,997 | 1,470 | 43 | 2,299 | 403 | Your peoples have ever been a fickle lot. If Prince Thrandel paid more attention to the changing landscape of a battle, than he did the sweet taste of wine, and the beauty of Elven whores, I dare say my Baalor campaign could well have gone differently. Still, your company is appreciated all the same – I hope you have no misgivings towards me? It’s not that I wanted a war with Nillanor, it’s just, well, you long lived fellows hold grudges for a great period of time.” As the prince spoke, Kyrtaar felt rage boil to the surface, but the prince turned it into a sort of compliment towards the middle, and a statement on the youth of man at the end. Kyrtaar jokingly replied. But to the children of the earth, a mere century feels like a long period of time."
Kyrtaar would follow the group through the hallway, until in a rather surprising instant, the minotaur yelled something about an ambush, and burst through a wall, and into a small army. The sun shone through the hole, blinding him for a few seconds. The Lizard, bug, joined him in the melee and the prince followed. The Half elf and Dark elf both started fighting stragglers. Kyrtaar simply followed out, walking. He stood in the sun, and raised his arms, smiling. He felt the warmth of the sun on his skin, and drank it deep in, absorbing the powers of the cosmos. For several seconds he just stood in the middle of the battle.
He saw the men approaching him to kill him before he opened his eyes. He ducked right as a man lunged with a sword. He opened his eyes, which had taken back to glowing. Kyrtaar shot the man in the side with Eldritch energies, killing him. He felt invincible. His body was reinforced with the energies, granting him additional strength and speed. Kyrtaar walked towards the next man, drawing his sword. He parried the first blow, side stepped the follow through before the man had started to swing, and brought his own blade down on the man's shoulder, driving it deep into the man's chest in a downward blow. He wrenched it free, and approached the next man.
Each other blink was a vision of what was the come, and Kyrtaar used it to devastating effect, killing a half dozen men in melee without even being touched himself. Kyrtaar felt like a literal god walking among mortals, killing each with impunity, but it was not to last. He dropped to a knee, an arrow whizzing over his head. He turned, striking the man in the chest from 40 yards with a blast, knocking him off his feet. He didn't see the second arrow, which hit him in the back of his left shoulder. The leather vest, and his reinforced body stopped the projectile from actually making it through his body, but the wound was still excruciating. Kyrtaar dropped his sword, and smote the man where he stood with his powerful Eldritch attack. Kyrtaar struggled to one handedly put his longsword away, but managed it.
He looked around, seeing the battle unfold. The Minotaur was going to be overwhelmed, along with the bug and lizard. The prince could barely handle two guards, but was rescued by the half elf who then managed to get stuck under a dead body. They were as good as dead. Kyrtaar figured he could take out another dozen or so, but even with the pressure of the cosmos bearing down on him, he was still a wounded, malnourished, dehydrated being. His newfound energy under the sun was a temporary cure.
Kyrtaar would not die on his knees though, and stood up, to blast a charging swordsman off his feet. He left arm hurt too much to move, so he was only slinging off his blasts with his right hand. A rain of arrows would then come down on the guards, as horse archers came cresting over a hill. Kyrtaar knew not who they were, but knew that the enemy of his enemy was most likely not going to kill him right now, and he took off towards the horse archers, running, and panting heavily from all the stress of his wound, and lack of actual energy. When he would got to the horses, he would breathlessly say "Hey! I'm... Kyr...taar, helped.... prince escape" | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
53,998 | 1,470 | 44 | 1,789 | 2,691 | Location: With the party.
Health: Lost limb, busted face, missing eye, and fatigued.
Inventory: XXX
Actions: Be the shield, collapse under his fatigue.
With the scaled one relatively safe behind him after his little fight with the guards, 9 continued his vigil of the rear. However the suicidal beef man was doing a good job of being a distraction and 9 wasn't about to stop him from meeting its creator. There didn't seem to be any more guards coming through the hole and for that 9 was grateful, while the bad men fed him relatively well as to keep their prize healthy for potential buyers 9 had lost too much blood and spent too much energy on an ability he shouldn't even have yet. What that meant to 9 he did not know, he would have to bring it up to the Queen when... if he made it back. 9 wasn't sure if he even wanted to go back now, he failed at his soul purpose. The only thing he was born for was to protect his siblings and his Queen, he failed the first part and that brought him here.
The whole thing made 9 sad, his feet dragged as he faltered in his determined advance towards his new found allies until he stopped completely. Looking back at the battle that raged behind him, 9 supposed he could go return to it and fight until his eventual death as the onslaught of guardsmen eventually took him down with their seemingly infinite numbers. However his grief thoughts were burned out of his crown as light exploded into the dark tunnel through the opening behind him. Turning towards the light, 9 was momentarily blinded but recovered quickly with several blinks. When his vision returned he saw death rain from the sky towards his allies.
At the sight of his new allies potential deaths, 9's protector spirit awoken once again with a vengeance. Giving a fierce snarl, 9 moved with a speed he didn't know he could posses in his current state and ran ahead of his allies. Being as careful as he could, as to not step or shove them out of the way, 9 stepped out into the open and turned his back to the hail of death that came from the sky. While some had defended themselves from the hail, most had not and that was reason enough for 9 to become the shield he was born to be. Normally arrows wouldn't be able to pierce his hide but the extra momentum given to them by falling was enough to give them the extra push they needed to push through his chitinous back. They didn't get very far however, just the heads really but it was enough to sap 9 of his strength.
Thankfully for 9 the arrows died out as yelp of pain filled the air as many men on horses let loose their own brand of death from their bows. Giving thanks to the Queens, 9 began to falter in his stance as his strength finally left him. 9 half hoped that his allies would leave him, it didn't look like the new horsemen had brought a wagon and there was no way that he would fit on a one of those running beasts. Besides, 9 was really tired and from the looks of it his allies were safe. Before unconsciousness took him, 9 took solace in the fact that he was able to fill the role of protector one last time. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
53,999 | 1,470 | 45 | 2,355 | 1,138 | “Make your peace with Duranar, brother,” said the city watchman as he held his sabre high above Mundhir’s head.
“Me and the Lord of All are forever at peace,” mumbled the Prince through heavy exhaustion. “Do as you will, I am ready.”
The Half-Elf thief struck the man in a beautiful display of whirling blonde hair and lightning grace. He groaned briefly, and collapsed as his heart imploded from the penetrating dagger beneath his arm. The watchman’s comrade, momentarily shocked into inaction by the development, quickly recovered himself and tried to slay her. Mundhir watched, motionless, as the Halfbreed put him to sleep in a much less graceful, much less beautiful display of violent savagery.
“By Duranar, she is magnificent,” he said weakly with a smile.
Mundhir looked left, as he heard a gut wrenching screech, and found that Rin had impaled his face upon the sword of a watchman. Not deterred by the grievous injury, the Lizard went on to consume the man’s hand. It was a grizzly sight, and as Rin pulled the extremity from its limb, Mundhir knelt forwards and vomited black bile onto the blood-soaked grass.
A green light washed over his outstretched hands, and it was followed by a thunderclap. Looking up, he could see clearly the mysterious Kyrtaar entering the fray with impossible powers at his disposal. In a flash of glimmering steel and emerald ribbons, the Prince watched as the Elf slid through the guards of his enemies like a serpent, leaving a trail of dying men as he went.
The watchmen screamed victory, and Mundhir crawled onto his haunches to see the great hulking minotaur succumbing to a dozen sabres. Falling to its knees, it let out a bestial roar loud enough to tremble the ground beneath the Prince, and as the watchmen, in their red capes and bronze helms surged forwards for a kill, the walking wall of muscle and death made a startling recovery. Clambering to its feet, it swung its axes at them in an obliterating arc of bloody destruction. A score of arrows struck into its flank; another earth shaking roar echoed, smothering the sounds of battle.
"Mhundir! Horses are coming... hide!" Came the feint cry of the Halfbreed; he looked over and saw she had pulled the watchman’s body over her for protection.
"What is going on?!" Rin screamed, blood frothing from his hideous face wound.
“World Breakers, come to see their ungodly charge seen to its end,” slurred Mundhir, as if drunk. He was so tired, so impossibly tired.
A trumpet blasted, and suddenly the Prince felt his strength partially restore. He knew that sound, and he knew the instrument that caused it intimately. It was his, after all. Looking up at the rising slopes towards the east, he saw a loose ring of riders approaching. Not World Breakers, from their light attire, and not his father’s men either – for they carried his banner.
“Impossible,” he wheezed.
Clambering to his feet, he fought his blurring vision for clarity, so that he could focus on the riders. They were his mamalukes, no mistake about it, and they were circling the city watch in a ring of death. Without horses of their own, the watchmen retreated under a devastating volley of arrows. Those who were foolish enough to stand their ground were pierced from several angles, and within seconds, Mundhir’s gallant soldiers were in the midst of the survivors, cutting and stomping.
“Make safe the Prince!” Roared a familiar masculine voice.
“Hazim!” Shouted the Prince; his voice hoarse. Tears streaked down from his eyes, “Hazim, are you real?”
A great war horse pulled up alongside Mundhir, and its rider, a hulking giant of a man with a finely trimmed beard, lurched over his saddle and offered his palm. “It’s me, your Highness, and I am very much real,” he said grinning.
Mundhir refrained from grasping his Captain’s hand, and shook his head, “the prisoners, do not harm them, they are our brothers and sisters.” He looked over at the Minotaur, as it knelt over, breathing heavily so that its plated armour rattled with each intake. “Especially that one!”
Captain Hazim looked about himself, and then back down at the Prince, “The Elves and the others we can take, but that monster and- what is that?”
Mundhir followed his gaze, and saw the nightmare beast stumble forwards and collapse under the weight of its innumerable wounds.
“A friend! I don’t care how you do it Captain, just get these people out of this blood gulch, Duranar demands it!” Snapped Mundhir, slowly rising to his feet.
Captain Hazim growled, “I did not come here to rescue a bunch of murderers, rapists and thieves. Take my hand you stubborn whoreson, before the whole of Eblistan falls down on us.”
“Why do we linger Captain?” Boomed another familiar, although feminine voice of Mundhir’s sworn protector.
Hazim swung on his saddle, as Sitara Kalyani rode up alongside him. She wore the face of professionalism as always, but she was clearly irritated by the lack of a secured Prince.
“He wants us to take his new friends with him, but I don’t see how we’re to carry those two monsters, not with our horses,” replied Hazim, almost sneeringly.
Sitara looked at the Prince, then at Hazim as if she was running a marathon riddle through her mind, before finally she nodded. “The watch transported many of their men in wagons, you’ll find them just south of us. Fetch them, and see to it that the prisoners are brought with us.” Turning to Mundhir, “My Prince, it is good that you are well, but we must hurry, your men have spotted the World Breakers – the whole regiment – leaving the city’s gates. They’ll be here soon, and I can’t promise you victory in that matter,” she said.
Mundhir nodded, but quickly turned to grab the Halfbreed from her fleshy shield. He led her back to Hazim, who gave her a disdainful look, but helped her onto his saddle all the same. Next, the Prince retrieved Rin and sent him towards another waiting mamaluke.
“Enough, my men will get the rest your Highness,” snapped Hazim; nervous perspiration forming visibly on his brow.
“Very well,” replied the Prince. As he went to haul himself onto a waiting horse, his heart started to thud like a drum within the confines of his head. First his hearing lost itself to a piercing shriek, and as he ineffectually clasped his ears, his vision gave way to blackness. The strength in his legs dwindled, and he felt himself fall to the ground.
--------------------------------------------------------------------------------------
The Ruins of Baalor,
Seven days later…
“Ice Venom kills all that it touches, you are on borrowed time my Prince,” rasped the ancient vocal chords of Mundhir’s physician. She was an old crone, hunched at the shoulders with an ugly ragged face topped with wisps of white hair.
“I feel fine, woman, can’t you see that the blackness webbing my body has started to fade?” Mundhir spat, unwilling to accept her words.
“And so you will, alas it is a false recovery. Those very few, and believe me my Prince, they are VERY few, who do survive the initial exposure, succumb within weeks – sometimes months. The damage to your organs has been done, and before long, they will fail,” she croaked.
“Liar, you old lying whore!” Roared Hazim, kicking over Mundhir’s bedside table and sending its accompanying water pitchers crashing to the ground.
“I do not lie, I only serve,” the physician corrected him. “You are welcome to find another healer, but I fear the Caliph’s medicine men will be most unfavourable to our cause.”
Hazim grabbed his sabre; burning hatred shining brightly in his eyes. He moved to cut her head from her body, but she did nothing to resist him.
“Stop Captain!” Shouted Mundhir, rising from his deathbed like a phoenix. “Sheath your sword.”
Hazim relented, and with a bow, he stormed through the doorway leaving the Prince alone with his physician.
“Is there no cure?” he asked, partially resigned to his fate.
“Not within our reach, but there is perhaps a way,” she replied, stroking a tuft of hair on her chin. “The Elves of Nillanor a-“
Mundhir broke out into heavy laughter. “Of course. If anyone holds a cure, it’s my sworn enemy. Well, why didn’t you say so? I’ll just send one of my men to retrieve it, I’m sure Prince Thrandel will be most understanding.”
The old crone shook her head in irritation. “You men, all you think about is killing and fornicating, perhaps if you’d tried to be a good Prince, then none of this would have happened.”
“A good Prince?” gawked Mundhir, stricken by disbelief that he was being cut down by this wretched creature.
“You brought war and death to both of your lands, even as your father attempted to instil a lasting peace with the Elves,” she shot back.
“Peace? Prince Thrandel was on our doorstep, if it wasn’t for me, the Citadel would be under siege. I do not jest when I say the Elves of Nillanor despise us,” he spat.
“Maybe so, but now you have enemies on both sides, and each have it in their power to save you; yet neither have the will to do so. It is a tragic irony,” she said, softer now.
“Enough,” said Mundhir as he started pulling on his princely gowns of crimson silk. “If I am to die, it’ll be on the battlefield. Poison be damned.”
***
The prisoners had been confined to quarters within the great husk of Baalor’s ancient Law House. It was a large structure, with dozens of rooms designed for large meetings, and each of Mundhir’s former inmates had been given one of these as a personal hovel. Although for the time being they had been forbade from leaving. Captain Hazim, the Prince’s second in command, did not trust any of them, and had a great deal of his men patrolling the building’s grounds.
“Move aside,” said Mundhir as he approached the building’s hollow doorway. The two waiting guards obeyed at once, and bowed as he passed.
Walking into what was once the Sultan’s Council Chamber, Mundhir was greeted by the sight of all of the prisoners. Rin was sitting on a brittle stone pedestal, looking bored, as he scratched at the bandages Mundhir’s physician had used to shield his ghastly wound from infection. Kyrtaar looked likewise bemused by his situation, and gazed at the Prince distrustfully. Over at the far side of the dome-shaped room, the Minotaur was leaning up against a wall, striped with bloodied dressings. The rest of the party were gathered around in similar fashion, all but one.
The nightmare beast known as 9, was still under lock and key elsewhere in the Law House’s bosom. Hazim’s men did not trust the creature, did not like it, and the physician had been puzzled as to how to help it. They had confined it to its quarters, with a dozen guards waiting outside in case it tried to run amok. Mundhir had checked on the monster daily, bit it seemed to be forever in a fitful sleep, and he feared it would never wake up.
”It must find its own way to good health,” the physician had said.
“My apologies,” said Mundhir as he clasped his hands. He smiled at each of the prisoners in turn, and then cleared his throat. “Your detainment was perhaps an over precaution, but you must forgive my Captain, he is loyal but lacks manners.”
Walking forwards, so that he stood in the middle of them all, though flanked by two guards and the ever watchful Sitara, he addressed them.
“As Prince of Eblistan, seventh in line to the throne, and Marshal of Baalor, I give you all your freedom,” he said cheerfully. “Though, If you will but for a moment wait, there is something I wish to discuss with you all.
I am in ill health. The Ice Venom that tarred my body as you saw back in the dungeon, has done its work, and I have weeks, maybe months, to live. My physician is not quite sure, she tells me it’s a matter of ‘will’. I feel fine for now, and I intend to use my good health, however temporary, to fight an impossible war.
My brothers, Crown Prince Jazeer and Prince Basar are marshalling my father’s forces to the west for a strike on Baalor. To the east, Prince Thrandel of Nillanor is acting in a likewise manner. My scouts estimate that within a week, these humble ruins you see around you, will bear witness to the greatest battle of our time, and have no doubt.
Your freedom is yours, but I was hoping that as a parting gift, a couple of you may help with an errand or two? And if there’s any here who would see Eblistan enter a new era of peace and stability, and that Nillanor quit its vengeful warring ways, then I beckon you too to stay and assist me on a few … ah, errands of a different kind.”
Mundhir started to pace back and forth, thinking to himself, before stopping to speak once more, “As of now, I can offer few rewards, but know this: if I am victorious in my struggle, in securing justice for my murder, and in driving the Elves of Nillanor away from my father’s borders, then the riches I would command in my dying hours will be immense. I can’t take such things with me to the Undying Lands, and so I would offer it all to any of you that will help me.” He stopped to think for a moment more, “none of you have to help me, and truth be told, I don’t expect any of you to but know this: Eblistan is barred to you, my father’s men watch the roads, and unless you are personal friends with the Elven Prince, then I expect going east will be a similar experience. Help me, serve me, fight with me, and in victory your names will live a thousand years, and the riches you know, the glory, it will be yours. This I promise. This I swear.”
Standing back, Mundhir bowed his head deeply to the prisoners, “please, speak your minds, or be on your travels. I will hold no one a moment longer than they wish to be held, you have served me all well enough already.” | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,000 | 1,470 | 46 | 2,298 | 263 | Location: near the prince together with the others
Health: Weak, recovering from multiple injuries and a massive blood loss, hungry
Inventory: Light armor
Actions: Agrees to help the prince, asks the Prince to teach him about machines as a rewards(his childhood passion), asks the prince to return him his axes and waxing stone
Shorus fought like he never fought before, his friends didn't succeed to escape and their lives depended on him keeping fighting.
The Minotaur shouted in pain when he saw the huge insect collapse under the weight of his wounds and fatigue but he couldn't do anything except keep fighting.
Another swing of the axes, another soldier loses his head, and then another and another.. The Minotaur felt an arrow entering his back, despite what the prince said earlier, it seems that fair fighting was not the game of those soldiers.. But it didn't matter, he must keep fighting! So Shorus ignored the sharp pain and kept swinging the axes.
But even a hulking, battle forged Minotaur warrior is not made of steel, the massive blood lost finally took victory over the exhausted Minotaur and Shorus collapsed to the ground, pulling few soldiers down with him..
Shorus woke up in a nice room, lying on a comfortable bed (at least in compare to what he been used to), someone has treated his wounds and stopped the bleeding.
At first he thought he fell captive, but the soldier that entered the room when Shorus roared explained that Shorus and the others are guests of the Prince and asked if Shorus needs anything.
"Shorus needs drink water!" replied the Minotaur and after a few minutes received a huge barrel full of drinking water. Shorus smelled the water, there was no scent of poison or any other substance, so the Minotaur emptied the barrel.
Then Shorus asked for his weapons back, but the soldier refused and told him that the prince will meet him in the council room. Shorus followed the soldier to the room.
When the Prince asked the prisoners for help, Shorus immediately agreed to assist. " Prince saved Shorus, Shorus will save Prince! But he will need his axes and waxing stone for that!" said the Minotaur in reply to the Prince's question. "And if Prince can teach Shorus about Machines after he recovers, Shorus will be very happy!" he added and pointed towards the catapults and other war machinery outside, when Mundhir started to talk about rewards. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,001 | 1,470 | 47 | 2,003 | 1,297 | Location: The citadel
Health: Good now he's eaten
Equipment: Traveling gear, climbing rope, his sword. Guard disguise.
Tarwin ambled around the maze of corridors in the citadel for a good long while before he bumped into a set of patrolling guards, he was aware of the loud bells ringing out around him, he was not completely sure why though. "Halt!" They ordered. "What are you doing here?!" They demanded, just as he was about to answer-"You're no patrol officer! You're from the prison, explain yourself!" They interrupted. He quickly began to come up with an explanation but he suspected the guards before him were in no mind to wait so he began to speak before the story was fully formed. "The warden from the prison sent me up to send reinforcements down, things are really getting out of hand down there. That was a while ago though and I sort of got lost on my way back." The two guards exchanged a glance and one of them nodded slightly, they both returned their gaze to him. "They've managed to round up most of the escapees but apparently one group of especially dangerous prisoners broke off and pain vanished." Which explained the bells, the man frowned a little with his good eye, staying true to the act. "Especially dangerous?" He repeated. "Well we've only heard a few scratchy reports but it seems to be two great beats, a few elves and half breeds, some petty thief and that rogue prince." Tarwin nodded his head slowly. "Damn, and you don't know where they're heading?" They each shook their heads. "Well I guess I'd best head back down there and help them look if I can, which way is it?"
After receiving directions which he wasn't going to use Tarwin set off trying to find a way out of the citadel, he'd spent far too long inside the place and he longed to get out of the entire city, treasure was waiting for him way out in the forgotten ruins of Baalor. He eventually found his way to the Eastern walls of the citadel, he glanced over to see the cause of a loud ruckus. It seemed that a set of mounted warriors were attacking some of the citadel's garrison, he watched on the walls for a while and eventually saw them depart along with the two beats and presumably the rest of the prisoners. As he looked on he heard someone shout behind him.
"Hey you!" Turning around Tarwin looked to see a group of heavily armed guards closing in along the walls, he glanced over his shoulder and saw more guards closing in. He had the strangest feeling of déjà vu. "What er...What's all this about?" He laughed slightly looking between the two groups. "Take off your helmet!" One officer ordered and Tarwin complied, removing the helmet and setting it down. "Well well well..." The officer stepped forward and drew his blade. "Thought you could escape in the chaos eh, eyepatch?" The officer was one who had visited the prison several times and taken a particular hatred towards Tarwin after he tried to crack a joke. "Long time no see." He laughed slightly bringing the point of the blade close to the man's throat. In response Tarwin raised his hands slowly and smirked. "How'd you track me down?" The officer chuckled, clearly proud of himself. "It wasn't hard, the guard patrols said someone with an eyepatch had been acting suspiciously, from there I knew you'd try to escape and I also knew you'd be stupid enough to try walking out the main gate." Tarwin moved his hands to slowly clap his hands, grinning as he did so. "Almost perfect, but one thing...I didn't plan on 'walking' out of here." The officer was about to speak but Tarwin brought a fist up to disarm the man of his blade, next he brought his free hand to grip the hook from his waist which he dug into the man's chest before kicking him from the wall and leaping off the opposite side. Using the officer to counter balance him he managed to slow himself enough and use the wall to get down without dying, though he did hurt his ankle pretty bad. He could hear frantic yelling from above and inside the wall, soon the gate opened up and a knight rushed out, Tarwin drew his sword and swung it high to knock the knight from his steed before leaping onto the horse himself. Laughing to himself as he rode off away from the city, he didn't even care about the knights coming after him, he was a free man and it felt good.
Instead of heading straight to the ruins Tarwin had to take a longer and less direct route to lose the knights that pursued him. He'd rode for a full day away from the citadel, then two days lying low in the woods and eating nettle soup, next he traveled looking for the ruins that all that had been about. Seven days after escaping prison Tarwin found himself riding a weary horse up the slope towards Baalor, he frowned slightly seeing a vaguely familiar banner and was somehow not surprised to find that the supposedly abandoned ruins were not so empty and untouched. "Halt!" Barked a sentry guard sounding also identical to the ones in the citadel. "Hey it's ok, I just want to know who you guys are working for." The sentry, a young and most likely ambitious soldier replied. "We are the soldiers of prince Mundhir!" To which Tarwin responded with a hearty laugh. "Well 'ain't that a stroke of luck? Me and the prince are old buddies!" He Adjusted his poncho slightly to look a little more presentable. "I'm kind of the reason he and the others got away from the prison." The sentry nodded and in a matter of minutes Tarwin was lead into the law house shortly after the prince had finished talking. "Hello everybody! It feels like it's been years since all of us were together." Laughing and clapping his hands together. "What have I missed?" He looked around at the familiar faces, quite relieved they were no longer kept so close in a cell or cramped hallway. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
Subsets and Splits
No saved queries yet
Save your SQL queries to embed, download, and access them later. Queries will appear here once saved.