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54,002 | 1,470 | 48 | 2,299 | 403 | Kyrtaar's journey to Baalor had been remarkably terrible. When it was determined the arrow sticking out of his back wasn't fatal, they left it in to tend to Mundhir's wounds. A rider had been kind enough to give him his horse, and went to ride in the wagon with the minotaur and 9, but it was still hell. Every time the horse stepped on uneven ground, or moved at a pace quicker than a trot he could feel it. When they finally reached the ruins, and only after the arrow was removed, was Kyrtaar finally able to sleep. It was the first night in a long time, that he slept without terrors. He slept for 12 hours, a long and dead sleep, almost unhealthily long for an Elf, who were known to sleep for only a few short hours a day.
---
7 Days later, Ruins of some old place
Health: Stiff in left arm, recovering, strong and well.
Inventory: Leather vest, cursed book.
Kyrtaar passed the days idly, growing in the strength, and was feeling for the most part, great. There was ambient sunlight he could sit in when he wished, and after a few requests, had been supplied with books to read. Standard texts but still, reading was reading. He chose to keep to himself for the most part, but when he desired company, he found the half-elf girl to be the most pleasant. He never divulged much information with her, nor did he press her for any, but he enjoyed the idle chat between books. Honestly, Krytaar was content with a warm bed, regular meals, and books to read after the jungle and escape, but was starting to grow restless now that his strength returned to him, bringing the night terrors back with them. Other than his current tendency to roll his left shoulder due to the soreness, one could no tell he had been in a fight for his life just a week ago.
On the seventh day, Kyrtaar was sitting in the sunlight, reading, when the prince entered. He hadn't seen him for a week, and remembered he was the man forcefully keeping him here. Kyrtaar looked up from his book, suddenly annoyed. And in the most grandiose speech and reminder of his royalty, he freed them, but continued with information about his poisoning, and continued with a request for aid. Kyrtaar sighed, and stood up, weighing the odds. The minotaur broke the ice by shouting some halfbrain-ed agreement on the condition he got to look at a war machine.
Kyrtaar was about to speak up, when the eye patched man entered the room, smiling. Ever the happy man, Kyrtaar was astounded by the man's escape from the citadel, when he had literally run off by himself. He had honestly assumed the unnamed man had died. The forest creature was next, and again Kyrtaar found his gaze lingering, not unpleasantly so either. She talked of forest allies, and weighed in offering a guess at her age. But Kyrtaar knew the forest creatures to be fickle beings at best, and volatile at worst, but he would keep this to himself. Kyrtaar let his eyes linger on the girl for another second before stepping forward, and speaking.
"I'll help, although I may regret it." Kyrtaar paused, and added. "You children of the earth lead such energetic, short lives." He finished. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,003 | 1,470 | 49 | 1,660 | 629 | Location: With everyone else.
Health: Great
Inventory: Clothing, daggers, necklace, short bow, and a quiver full of arrows.
Actions: Chatted with Kyrtaar and Rin, greeted Tarwin, offered up her knowledge of the Norn, gave the second option of using her rogue skills to collect intel on Mhundir's behalf.
Aevah was more than glad when she managed to wriggle her way out from under the body of the dead soldier that she'd been trapped under. Once she'd given the body a kick to free her still trapped ankle she wobbled to her feet, exhausted from her magical outburst and three days worth of starvation had her dizzy. Still, she was able to appreciate the sight of their salvation. She stayed out of the way during the comings and goings, busy scavenging from the bodies of the dead. She managed to find a bow and a quiver full of arrows and then climbed tiredly onto the horse that had been provided for her.
~*~
Several days later she was seated with the others, awaiting word from the prince and feeling much better now that she'd gotten a few meals into her. She spent most of her time chatting with Kyrtaar and Rin, now that his mouth was healing. Kyrtaar was rather knowledgeable about most things and he was the first elf she'd ever met who deigned to speak to her. She was curious about the elven side of her heritage but reluctant to ask him too much because despite their conversations he remained guarded and she wasn't sure if that was due to her human half or her occupation. Either way, she found she actually enjoyed his company when he wasn't buried in his books. With Rin, she was a touch more open... teasing him about the way he hissed somewhat when he spoke and asking about where he'd come from and what living with others of his kind was like. As for the others, despite their time together in the dungones she didn't know much about them... She didn't avoid them and would speak to whoever spoke to her and was usually friendly but she didn't give much of herself away either.
She was whittling a design into the wood of her new bow with one of her daggers when the Prince entered. Aevah remained quiet through his explination and his request and then smiled happily at Tarwin.
"Welcome back friend... it is good to see you are still alive and good to see our new friends decided to bring you to us rather than kill you on sight... They seem mildly jumpy..."
She was a touch irritated that she'd escaped captivity only to be configned yet again, she disliked feeling trapped... Still, she could understand his Guard's caution. To them, they were all a bunch of liars, thieves, and murderers... Not really the type you wanted running amok in your camp and they were probably all confused as to why the Prince had chosen to put any faith in them at all, and considering what he'd just asked of them he placed quite a bit of faith in all of them. Aevah, was both intrigued and happy that someone had decided she was worth trusting with something important... but a little less enthused about possibly putting her life in danger yet again. Still, she'd discovered she liked her odd mix of companions and so she sighed. She had an option for the prince but it was risky... extremely risky.
"When I was young... I used to travel the forests along the Spine, as far as I could. While traveling I stumbled upon a place that... I do not think I was meant to be. Possibly, it was Kylmie's home... I don't know. All that I know for sure is that the water there was clearer than any I'd ever seen and there was a tree there, bigger than the others... it's branches seemed to travel through the entire forest. It was settled into a hill and at one point it's roots parted and you could crawl beneath. I was young and curious... I did so. I didn't know the tree belonged to a Fae... a Norn." She grimaced, "Because of my intrusion for which I had no reason, she cursed me with my mother's gift... I didn't know what that meant at the time... Now I do. Anyway, if you know anything about Norns you know that you can request ANYTHING of them... they will give it to you if it suits them... but they'll take something in return. The Norn could have a cure... I know where I found her, I could go there and speak to her. If that fails... I'm a half elf and a rogue, I could go to Nillanor and see what I can find. I am no good in outright combat, but I am with you if you need..." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,004 | 1,470 | 50 | 2,440 | 827 | The ride towards the ruins proved to be foggy and unsure of exactly how he got there thanks to the blurred vision and overall groggyness his accelerated healing left him to be. Even though he just met these people, he couldn't help but feel safe and for the first time in a long time let his guard down. Trusting the others to lead him without fear. Several days past and thankfully Rin healed rather well from his close encounter with death thanks to the Blue Prince's physician and Rin's natural Hist skin. It may not of been a slow and painfull poison or a green fireball in the chest but it was equally mortally wounding. It taught him his limits and sure as hell tested them to the very edge.
-----
Rin was slightly aggitated about not being allowed outside until the Prince awoke. It stopped him from his favorite past time and dissallowed him knowledge of where in the lands he was. The smells were familiar but that could easily be the many different scents given off from the soldiers homelands welling up in these fairly dim lit ruins. He spent his first day in a groggy state but despite the Physician telling him not to take off his bandages until a few days later, Rin knew his body well and he was fully healed. He liked the Physician and respected her, so he obeyed despite the constant itchyness of the hempen bandage. Rin never slept in his own "Room" he was not used to it. Sleeping in one spot every night seemed peculiar and a waste or time. Instead he often slept in random areas of the ruins which the princes men did not like. Nobody told him that he could not use the banners as a blanket so he was suprised when they yelled at him. When he didn't sleep he shared herbal remedies with the physician and shared each others recipies for not only salves and potions, but for excellent stews made from horse and bear.
Other times he visited the Nymphs room as it seemed like a haven and the flowers and plants that sprouted all over proved to have good uses in his salves. Thanks to her garden most of the Prince's men have potent herbal ointments including the other would be prisoners. He was often teased by Aevah about the way Rin spoke but he still does not understand what she means. He thought he spoke rather clearly, they were the ones that muttered and spoke in shortened speech that always confused him. Either way he told her about the vast desert out way past the spine in which he came from. Explaining to her that he was actually a "runt" compared to his otherkin. They often weighed twice his weight and almost nine feet high at times. The diversity in colors and designs in their scales was also a sight to see. The reason he left was because they lacked wanting more, they were happy with their rocks and sand. Over time his kin grew lazy and Rin was always labeled the "Restless one". Always venturing into unknown buried ruins and getting into trouble by sneaking himself into trade caravans that passed through. He was happy he left, he was not at home with his kin and if he had the choice he would do it all over again.
When the Prince finally awoke and addressed them all about his situation, the only thing Rin could think about was the horrible itch from his bandages. It was just too much, he sat atop a marble pedestal using his hind leg to scratch at it like a dog with fleas. Arkwardly sharing glances with Shorus as he managed to drink a weeks supply of the mens water in just one sitting. Wondering if it would make a sloshing sound as he walked after. Rin knew of the Prince's poisons due to his conversations with the Physician but the thing about his brother and this supposed war with elves was new to him. He often opted not to get into politics since the shape of ones ears should not be the reason to start a war, but who was he to judge? He had no ears....
Rin sat and pondered as the others spoke their minds. When the room was quiet he spoke while removing his bandage. "Rin is happy to see the Blue Prince's Hist has helped him feel better even if its not for long. Rin can also see why you need all the help you can get." Rin pulled off the itchy hemp wrap only to reveal a thin, off-yellow scar that was hardly noticable oddly shaped the same way as the serpent on Mundhirs banners. "Rin will help you Blue one, but Rin still wants his fishing pole... a good one!" He gave a wide toothy smile towards the prince and back at the half elf who he often teased about taking her bow and using it to fish with. "Rin also wishes to see what these great lakes called oceans look like, he heard many stories but has never seen them. In trade I can show you hidden rivers that are not on any maps. Ones considered too deep for man but shallow for horses. They carve through the forests and mountainss in deep canals and through caves like the blue veins on your chest. They would prove useful for unnoticed movement." Rin pushed himself off the pedestal and stood next to him. "I also promised the physician to look after your Hist, in return she is making me a pot of horsemeat stew!" Rin said excitedly, already tasting the stew on his tongue. Pretenting to lick his lips and suck the marrow from the hoof knuckles. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
54,005 | 1,470 | 51 | 2,355 | 1,138 | Wisdom had slipped away from the crew the only time a loud, fumbling, bizarre looking elf starved for a fight could. In the midst of utter chaos. The city was loud with the drone of bells, people, guards, and the crowd of prisoners easily kept eyes toward them. The moment the lines of a group were broken, Wisdom had stomped off to slash at a few guards and find a sword with a glimmer of relation to the one Bug-man had ruined with spit. Wisdom's hand still looked red and bloodied in the spots the acid had tasted.
There were no shops. Not with anything worth looking at. Most wouldn't patron him when they glanced his prowling by, the crushing grip on the hilt of the Oenann sword, metal skinned and wrecked with pock marks, the crazed eyes against the harsh head. This lead to a nice number of guards to slash at. But it wasn't long before he had to ditch the citadel like the rest.
By the time he caught up, the Prince's men had found him and hid him away - when they realized Wisdom's role in the scene, he ended up in one of the nice prisons that apparently all the others got - but the Prince - as well. The elf had spat in a young recruit's face and wrestled with the others, and even now held a grudge. The prison was nice, but the elf didn't appreciate being stuck. Particularly when the only entertainment was books.
Still, when the Prince released them - physically and legally - and made an optional offer, it held some promise.
"My relatives hate you, Number 7. You've killed people they know, hurt the whole elven bloodline, and hurt their pride. I'm surprised my...brothers and sisters..have put up with you for so long."
Wisdom's lips pressed deep creases up the hollow face, "It'd be an honor to help you. No way I could pass the chance to say I served the glorious Prince Mundhir of Eblistan. Just promise me a fine sword - preferably elven - and some good fights." | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,006 | 1,470 | 52 | 1,660 | 629 | Location: War Room
Health: Same
Inventory: Daggers, bow and arrows, a leather backpack, and a satchel.
Actions: Followed the Prince to the War Room, repeated her plan to go for the Norn, asked for one of the others to go with her in case she runs into trouble.
Aevah watched the Prince leave and glanced at the table where she'd been seated earlier and sighed. She'd spent the past few days working on a backpack and satchel from the bits of leather the Soldiers were able to provide... She'd also worked on straps for the sheaths of her daggers, she was currently wearing those on her thighs. All of it was rough looking but they held together well enough, she'd pricked her fingers enough times that they'd better do their duty. She grabbed them and slung them over her shoulders before heading after the Prince.
Once within she listened to his plans with a curious ear and waited for his request for opinions before she gave hers. "You're seriously ill... I'm afraid you might not make it as long as you think you will and because you have no healers here there is no way to extend your time."
She tucked one of her blonde braids behind her ear, topaz eyes showing only honesty... no games this time. "Saving myself relies upon saving you... and you are the best bet to stopping all out war among the races."
She pointed at the map in the center of the northern end of Uchfos Forest, "This is where the Norn is... perhaps a day and a half to two days travel if I hurry. I don't know what the Norn will ask for in return, I don't know what kind of trouble I may run into... So, all I ask is that one or two soldiers or companions go with me. The smaller the group the faster we'll travel and you need the soldiers here more... but I'd rather see you not die. I've grown rather fond of all of my new companions..."
She shook her head, "If I have your leave... I will go immediately. Are there any who would like to join me? If the Norn fails, we could be forced to go to Nillanor... a small group will be less noticeable and easier for me to sneak around if we are forced into that course of action..." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,007 | 1,470 | 53 | 1,789 | 2,691 | Tarwin's smile widened as he was praised by the prince, leaning against the wall he felt a warm buzz going through him. "Well someone had to make sure they didn't block off your escape route." It was almost enough to make him forget he'd not earned a single penny through risking his life. He continued to smile, looking over the familiar faces in the room before turning to watch the prince finish his talk. He noted the support the prince received from the other former prisoners.
Though Tarwin himself didn't say yay or neigh he decided to accompany the prince to the war room, after all it didn't seem right to just abandon them all right after he arrived. It wasn't like he had anything better to do either, the ruins that he thought would be his gold mine turned out to be the operating base of a prince who for all intense and purpose was planning a revolution, a coup, a rebellion, so it wasn't like he had any plans. Maybe he would join up, if not for the moral reasons of building a better and freer nation of peace, bridging the feud between humans and elves as well as getting rid of a corrupt king, then for the potential profit! Aiding the prince could potentially earn him a title, an estate, money, tax immunity?! Yes there was a lot of profit he might make, now all he needed to do was get involved and make a name for himself, get recognition.
Tarwin stayed near the back of the war room for the duration of the briefing, taking and folding up one of the older maps before stuffing it into his pocket while nobody was looking and hoping he'd be able to sell it or examine it at a later date. After all was said and done he stepped forward, moving to the centre of the room next to one of the larger maps and smiling. "Ladies and gentlemen, tacticians and warriors. Let me start by saying I'm honoured to be in your presence but time is of the essence so I'll make my words swift." He gestured towards the prince on his throne. "You are our main concern at present, this war will be no good if we have no leader and so I believe any who might be able to aid Aevah should do so, it may also be beneficial if she and her team try to rally support for our campaign while they're over there, after all the enemy of my enemy is my friend. Though I'd advise only sending a few people who aren't part of their kin, if any." Waving his hand to point at the fields north of the citadel on the map he continued. "Rolling with that I suggest we seek aid from the nomads of these plains, decent fighters and men with many connections, they've struggled under the king's oppression and would likely aid us. If you wish I could go and speak with them, they're my people and I'd have a good chance of convincing them." He moved his hand over to the ruins of Ahya on the map. "I would also be happy to aid in the second and third phases of your assault on the ruins and supplies, I'm no great warrior but I can certainly handle myself in a fight and would be proud to lend my blade to the conflict." He looked up to the prince. "Finally, and I realise this may be bold, but I consider myself a fairly charismatic and creative person. If you find yourself short on leaders or advisors I'd like to put myself forward." With the display over Tarwin bowed his head slightly and stepped back away from the table, smiling confidently and giving a half hearted and casual salute. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
54,008 | 1,470 | 54 | 2,298 | 263 | Health: Still relatively weak but a lot stronger after he ate, the wounds have scarred
Inventory : Same as before, still no axes
Actions: Had sexual fantasies about the Nymph, agreed with first and second parts of the Prince's plan but dislikes the third part, found out how the trebuchet works in a series of funny experiments and informed the prince how to both operate and quickly destroy the machine if needed, greeted '9' after he woke up and gave him a roasted boar as a present, bonded with Hazim a little while working on the trebuchet
Location: Shorus starts and ends the episode near the Prince, but during the episode he passes through the yard (where the trebuchet is standing), the kitchen and '9's room.
Shorus watched as the Nymph walked across the room and flirted with the Prince, her body was gentle and gracious and it put a smile on the Minotaurs face. Shorus remembered the hot nights he spent with a Nymph in the depth of the forest when he was younger and his smile grew wider.
the Minotaur heard the horse hoofs and could smell Tarwin long before he entered the council room, but he remembered that the human was just a big mouth, he never participated in a fight, so the Minotaur just nodded to him and didn't pay him much attention as he didn't have much respect towards him.
He noticed the green eyed made a disrespectful face when Shorus agreed to help the Prince and only asked to learn about machines, but Shorus was helping out of gratitude and fidelity and not out of profit, it seems the green eyed knew nothing about it, so he didn't deserve Shorus's attention either.
"Shorus will take a look on the mysterious machine, maybe Shorus can help!" answered the Minotaur to Hazim.
Shorus listened to the Prince's plan with great attention agreed with most of it, but the third part of the plan made the Minotaur nauseas, "You get only one family, you shouldn't haste to kill all of them because of the sins of a few of them, once you kill someone he doesn't come back!" said the Minotaur to the Prince in response.
After that the Minotaur followed Hazim towards the trebuchet without saying one more word to the prince.
The trebuchet was a rather large machine with a big central beam with things connected to it from either side. Shorus went around the machine, looking at it with great interest.
He then Stopped near the side that was high in the air with some kind of weight connected to it.
Shorus couldn't understand what all the ropes that were connected to this part of the main beam were, so he took a sabre from one of the soldiers and cut one of the ropes. Immediately a bag with sand disconnected from the counterweight and hit Shorus on the head, sending him unconscious for a few minutes.
Shorus woke up and scratched the bump on his head, "Don't cut the ropes or a sand bag will fall on your head!" he instructed Hazim with significance. With a new rope and the help of a poor soldier that was instructed by Hazim to climb the high end of the beam and reconnect the sandbag, the trebuchet was brought to the previous condition.
After finding out what the ropes were for, Shorus concentrated on the opposite side of the machine, were a huge basket was connected to the beam.
At first he thought it maybe the operators sit, so he tried to sit inside it and see what happens. For his disappointment nothing happened.
Shorus tried to change few sitting positions and in one time even had Hazim sitting in the basket together with him. But the last experiment didn't brought much joy to either of them, as Hazim didn't appreciate the smell that came from Shorus's armpits and Shorus didn't like much the odour that came from Hazim's feet.
"No point to work on an empty stomach!" Said Shorus to Hazim. The large man agreed.
Both warriors had left the trebuchet and headed towards the kitchen, where Shorus devoured in seconds 3 big roasted boars and Hazim grabbed a snack too.
After that Hazim told he has to return to the Prince and instructed one of his officers to look after Shorus. But Shorus preferred to accompany Hazim and inform the Prince of the progress.
Upon entering the war room, Shorus greeted everyone shortly and with much impatience like a small child announced to the Prince : " Shorus will make the machine work, it will take some time. But Shorus already knows two very important things:
1. Don't cut the ropes or a sand bag will hit you on the head
2. Don't sit in the big basket together with Hazim, his feet smell funny
"
After making this announcement Shorus heard a piercing scream, only one creature could cause it. "I see the big bug has awakened!" said the Minotaur gladly and went towards '9's room, passing through the kitchen and grabbing a roasted boar as a present for '9' . Shorus remembered how brave was the chitin creature and how he used his body to shield his friends, the Minotaur had a great respect to the insectoid. Without too much tact the Minotaur moved the guards guarding the door and entered '9's room. He was surprised to see the red creature sitting inside what looked like '9's skin, but he immediately recognized his friend's smell. "Hey, I didn't know you can change your skin!" said the minotaur to '9' as he handled him the roasted boar. "Don't be worry, you are among friends! Here eat something." said Shorus.
After that he tapped '9' on the shoulder in a friendly manner and returned to the trebuchet.
Previously Shorus has already determined that there is nothing to look for on either side of the main beam, so this time he concentrated on the middle.
There were some weird interlocking wheels with bars connected to them in the middle of the machine. Shorus studied the wheels with great interest..
While running back and forth around the cog-wheel system, Shorus didn't notice a small lever and accidentally shoved it with his hoof. The lever moved and freed the main cog-wheel which was blocked by it, the handle on the wheel started to rotate very fast and before Shorus understood what happened he got hit in the groin by the rotating peace of wood. The part of the beam with the weight quickly descended while the part with the basket sharply ascended .The Minotaur bended while holding to the place that hurt and said in a rather high voice that were more suitable for one of the elven women: "Ok, Shorus knows how it works! Bring big stone " .
Shorus made sure that the trebuchet is facing away from the buildings and towards the wilderness and then started to rotate the handle on the main cog-wheel. The counterweight went up and the basket went down. The Minotaur put the huge rock inside the basket and told everyone around to stand back. Afterwards he pulled the trigger lever after making sure his groin is far away from the cog-wheel handle. The trebuchet launched the huge rock over the wall and into the wilderness.
Shorus was in an ecstasy. After a quick and energetic victory dance, accompanied by a loud song on his native language Shorus ran directly into the war room. He was so excited that he even forgot to open the door and went straight through it. The Minoatur approached the Prince, ignoring the guards who tried to pull him away without any success, and in a cautious whisper explained to the noble man how to operate the trebuchet. Shorus also explained to the Prince that if the sensitive cog-wheel system in the middle is destroyed, the machine becomes unusable. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,009 | 1,470 | 55 | 1,646 | 37 | Venator began his search in the plains of Eblistan where there had been multiple reports of missing people and violent deaths overnight. It was not hard to see why the vampires would target the people who lived in the area. They barely had shelters, let alone walls to protect them from any outside forces. These people did the best they could to survive out in the open lands and he was sure that in most cases they would have the knowledge and skills required to thrive despite the lacking luxuries; however, with vampires making a hunting ground out of the area these people were no more than cattle.
It did not take long to asses the situation by the time Venator had gathered most of the information from those who had been affected. A hefty majority of the attacks came from the southernmost edge of the plains. From this it was easy to reason that the vampires were making camp near the Ruins of Baalor or even farther south to the Ruins of Ahya. Venator decided to waste no time in his hunt and made a B line for the ruins, hoping to arrive a short while before sunrise.
Venator made his way around the back of the once great stronghold to where the walls had been ravaged down to dust by the forces of war and a lack of mason’s upkeep. There was no way the demons would be coming and going through the main gate, so this was the most likely place to begin. He went from building to building along the southeastern most edge of Baalor where the damage had been most significant. While there weren’t very many inhabitable places left, it would make sense for the vampires to be positioning themselves in the least obvious place.
Venator pushed open the door to the beaten down shack and was immediately met with a strong odor of blood. “gotcha” he said under his breath just before closing the door behind him and sitting down under the shattered window. It was only a matter of time now, with the sun a few hours from rising the group of bloodsuckers would without a doubt be on their way back home and he would be waiting for them. A couples minutes of silence passed by before his patience was rewarded by the sight of three figures approaching from the same way he had come in. By now they could already smell the powerful blood flowing through his veins, so Venator calmly rose to his feet and mentally prepared himself for his first true test.
The three made their way towards Venator, the biggest of them leading the other two with a mischievous grin on his face that revealed a set of pearly white fangs. “Mother always told me not to eat just before bed, but I think I can make an exception for you after all the trouble you’ve been through to find me.” The larger one said, stopping a few yards away.
Venator was quite pleased with himself at this point, but managed to hold back a little smirk. ~ Overconfident and egotistical, perfect.~ He thought as he readied himself. Vampires are creatures of offense, they move fast and hit hard, but their flesh and bones are as easy to slash and crush as any humans. It is their ability to easily overpower opponents that results in such a common cocky attitude. Their attacks are so strong, that many of them never bother with defending themselves. In any one on one situation this information would cause Venator to strike first with intention of overwhelming the targets defenses and quickly dispatching it before it can react. Alas, with two extra opponents to deal with, there was no sense in trying to go on the attack.
Before he could do any further mental assessment of his situation the vampire to the left darted out from behind the leader and slammed into him shoulder-first, sending Venator sprawling into the dirt. He rebounded quickly onto his feet and turned to face the vampire who was already sprinting in for another pass. Blood began to flow from the palms of Venator’s hands and pool around his feet in a perfect circle. The action did nothing to deter the demon from his path and just as he began to close four spikes sprouted up from the front of the crimson pool and tore into the vampire impaling him in his waist, stomach, chest, and throat. Before he could try to rip himself free Venator spread the spike in his throat, beheading him instantly.
Venator turned to face the leader, whose grin had morphed into a disgusted grimace, and motioned for him to come try to succeed where his now decapitated grunt had failed. The vampire gritted his teeth together angrily and charged forward with his remaining pawn following behind…
The sun had just begun to rise as Venator finished tossing the dismembered vampires on a stack of wood in a small clearing of the ruined city. He lit a flame under the logs and stepped back as the entire pile caught fire. Removing the head from a vampire was a pretty surefire way to dispatch of them, but Venator decided that he would rather not take any chances. Beaten and tired from the brawl he wanted nothing more than to relax, so he laid down and laced his fingers behind his head. | Name: Venator Elyota
Species: Human of ancient blood (Hemokinetic Human)
Species Description: In the earliest days of men, when magic flowed abundantly throughout the world like a neverending resource, there were a group of humans whose blood contained enormous amounts of magical energy. These people had complete control over the blood within their veins as if it were simply another appendage at their disposal. Additionally, the members of this clan were capable of outliving the average human by thousands of years.
Age: 286 (looks to be in his early 20’s)
Gender: Male
Noteworthy Abilities / Limitations:
Hemokinesis- the ability to manipulate blood by sheer force of will. Venator can only manipulate his own blood, not the blood of another. While it is certainly possible, to reach such a level of hemokinetic mastery is so rare that of all the clan members to have lived and died, only around thirty of them ever managed to achieve such a feat.
Additional Clan Traits- Capable of living for thousands of years. Minor-moderate flesh wounds can be healed very quickly (ex. exit wounds for his blood, shallow cuts, etc...)
Protective Pendant- A necklace his father used to own. The necklace is a simple silver chain with a red pendant in the shape of a blood drop. On the back of the pendant there is a latin inscription that reads “May this single drop protect you from those who would steer you from your path”. The amulet prevents Venator from being easily seduced by sirens or succubae.
Ancient Blood- While the magically saturated blood coursing through his veins is the source of his power, it is also the reason why his people were so easy to hunt down. A vampire can easily detect the scent of this blood from up to 200 yards away. If more than a few vampires catch a whiff at once, it could mean his death.
Personality: In the grand scope of things Venator is quite a kind and caring individual; however, he refuses to create lasting relationships with other humans because he understands that he will certainly outlive anyone he grows to care deeply for. Venator tends to keep to himself and will usually not speak unless spoken to. Despite having many years of wisdom under his belt, Venator still has many years ahead of him and understands that simply enjoying life is incredibly rewarding. This insight has resulted in him keeping the same lively and cheerful attitude that he had as kid. Venator has always had a soft spot for young children and, back when he still lived within the town, would often ignore his daily plans just for the sake of running around carefree with the kids in the neighborhood. It has been a long time since those days, but his centuries of seclusion and study have taken nothing away from his youthful spirit. Alas Venator’s life is not all smiles and peace, for the driving force behind his goal is pure hatred and revenge.
Bio: Almost three centuries ago Venator was born to Aldus and Elisabeth Elyota in a very small town outside the Citadel of Eblistan. Venator was the last born child of a dying breed. His father, having left his old life behind to settle down peacefully with the human he fell in love with, was the only surviving member of his ancient clan. The bloodline of his people is deeply intertwined with the powerful magics of the old world, blessing all members and their descendants with Hemokinesis and unnaturally long life. The early generations of his people were often referred to as “blood mages” and the majority existed peacefully among normal men. However, as time passed corrupt beings caught wind of their existence.
These men turned monsters were known as vampires and sought out the fresh blood of men wherever they went. To a vampire the ancient and magical blood of a hemokinetic human was like a rare wine of insurmountable value. His people were soon hunted like animals and with most of his kin never having need for their powers; they were too weak and unprepared to defend against such evil. It was not long until just a handful remained. It was then that Aldus fled his homeland in search of a place far away from the predators. He eventually found his way to the land of Eblistan and started anew by sealing away all remnants of his old life behind lock and key.
Venator’s mother died from complications of his birth, but his father never blamed him for that. Instead Aldus did his best to be a cheerful and caring father despite the millennia of sad events that haunted his memories…but it was only a matter of time.
An evil with nothing to stand against it will only continue to grow and it was not long before the bloodsucking creatures found their way into every part of the world. When Aldus discovered that vampires had begun to feed within the town he acted quickly to save his son. Knowing that it was only a matter of time before they weeded him out, he decided to run. Aldus took Venator to the home of their family friends late one night and handed them a letter and key instructing them to give both to Venator on his 18th birthday as he would not be coming back.
Venator missed his father greatly, but was not unhappy living with the neighbors. They were a gentle old couple with children of their own who had long since left the nest. Venator became the helping hands of the household, constantly doing chores to make their lives easier. In return they raised him as one of their own. When Venator’s 18th birthday rolled around they did as they were instructed and gave Venator the letter and key.
Seconds after reading the note Venator ran off to his old home among the outskirts of the little town. Once he got there he headed straight for his fathers room. After pushing an old oak dresser from the wall he revealed a keyhole sitting dead center in the wood. Turning the key took quite a bit of effort, but the mechanism performed as intended and the wall dropped down a few inches before it slowly slid to the right. Behind was a large room that had clearly not been touched in ages.
The study was covered from wall to wall in bookshelves that were completely filled. Venator did not know at the time, but this personal library contained every piece of his kin’s history in many different languages. There were letters, journals, diaries, and every possible type of historical text packed into the shelves. In the center of the room there was a small round table with a necklace and a tiny piece of parchment on top. Venator walked over to the table and looked down at the paper, which had one line of text written on it:
Read them, all of them. Do not worry, you will have the time. ---Your Father, Aldus
It was on that day that Venator began preparing for the goal his father had set before him. He would strive to become stronger than any before him and turn the hunted into the hunter.
Present day: Venator has decided to begin hunting the very beasts that wiped his people from existence. He made one last entry in his journal before placing it on one of the bookshelves with whatever else remained of his clans written history. Venator left the room and sealed the door back the way it had been the day he first discovered the library. He walked outside and shut the door behind him, never intending to return.
“They thrive for my blood, so I shall give it to them”- The last line in the journal of Venator Elyota
Other: His father named him Venator because it is the latin word for Hunter |
54,010 | 1,470 | 56 | 2,299 | 403 | Kyrtaar listened as everyone around the room pledged themselves to his cause. A bunch of showyness, but playing the part was generally necessary when dealing with royalty. Kyrtaar followed to the war room, and listened to the prince describe his plan. Tricky, but it could work. Required a fair bit of luck to work well, and Kyrtaar frankly felt like they may have used it all up on their escape from the prison. The half elf girl suggested an adventure into the forest, to find a mythical creature that could provide a cure. He felt more likely to find that, than to survive a siege of the ruins of Ahya.
Kyrtaar weighed his options. He could go to the ruins, and fight. Or head into the forest, try to find this creature, and if that failed, head to Elven territory to find a cure. He figured if things went poorly, and the prince suffered a crushing defeat at the ruins, and his plans failed, Kyrtaar could simply just not return. After all, Kyrtaar was an elf. He would literally just have to walk towards the Prince's forces, and they'd probably just let him be. They might draft him, but still, he was a capable warrior. The half elf girl would receive scrutiny, but with some deft lying, he'd probably be able to convince border guards that she was his daughter. He was into his second century, and half elves matured remarkably quick by elven standards. He could make it believable. And thus, ever pragmatic, Kyrtaar decided on the logical choice that saw him more likely to survive if everything went poorly.
Kyrtaar stepped forward after the minotaur and eye patch'd man had spoken, and gave a faint smile. "I'll accompany Aevah on her journey for the Norn. Seems more my speed than a full fledged siege, and well, I've heard little of these norns and would love to learn more. And Prince?" He said, waiting a moment to get his attention before speaking again. "If you'd be so kind, I'd like my weapons back. I know I'm certainly comfortable with my hands, but well, I do enjoy my sword. And the sooner we can leave, the sooner you may be better." he finished | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,011 | 1,470 | 57 | 2,003 | 1,297 | There were very few things that Kylmi did not notice.
The jade of her eyes glimmered with the indications of an appreciative reception, sharpening into malachite upon every breath of his timbre that wove a figurative tapestry. Within her mind she could briefly glimmer the world he hoped for, the currents plights of this existence founded upon death finally banished upon the wave of his banner and in that her home would be protected. A home that wasn’t Home: she could not forget her origins, time had cursed her to remain for so long to witness so many falls and uprisings and fires that were malicious and nearly sentient in their deliberate destruction.
Kylmi had never before cared for mortal concern and wars, aside from her selfish partakes of various suitors and in hindsight, it costed her more than she had been prepared to endure. And now the stains of black were on her body, just like the Prince’s veins and breast which was corroded with his frozen, encroaching death. She did not think he would live long enough to see his deeds flourish. It was a rather unfair circumstance but seldom things were in the cumbersome reality of war. She felt his eyes, and hers did not waver or flicker when calculating each tactful pass of his stare on her figure teased and veiled by the flora she bid to her self. His were not alone in admiration and within her soul basked in the lustful dalliance of a swayed mind. Vines writhed and flourished, coiling tight against the cold stone at her feet and when he began his responses to the rest of their former detainee troupe, her eyes finally relinquished and fell away.
----
The war room, as it was dubbed, was wrongly named so for a place of worship that it had once been. Kylmi’s eyes wondered, lingering, falling up the decrepit walls and the dwindled floors that her clawed toes carefully maneuvered over. Plants that had once been smothered under such masonry instantly reached out for her, peeking through stone and tiles, reaching up to coil across her fingers. Kylmi smiled at them, knelt down in her moment of distraction and touched her dark coloured fingers over petals and leaves. She even began stroking across the vines that began to snake and wreath over the walls and bedeck the room within the perfumes of lilies and greenery.
When the bi-blooded child spoke of the Norn, distant kin of hers and part of her Fey cousins, by what her mother told, she turned away from the plants and studied her pale figure curiously. She was made elegant by her Eleven blood and mortally flawed by her human parent, to be cursed by the courts was a commonality among wondering children but to live from such an experience was note worthy. Kylmi approached from the flank of the Prince’s throne, leaned over the map and studied the parchment with a hovering gesture. Her eyes lingered in the designated illustrations that was her home.
"And to a meeting
Hveðrungr's maid
called the third king
from the world,
at the time when Halfdan,
he who lived at Holt,
had embraced
the judgment of the nornir;
and at Borró
the victorious men
later did hide
the king"
She glanced up at the girl’s topaz eyes, her verdigris stare willing her to listen. These were poems and dialects of the Norn she spoke of. Kylmi parted her lips, speaking once again in a fluent tongue, recalling her mother’s scriptures.
"Of many births
the Norns must be,
Nor one in race they were;
Some to gods, others
to elves are kin,
And Dvalin's daughters some
Thence come the maidens
mighty in wisdom,
Three from the dwelling
down 'neath the tree;
Urth is one named,
Verthandi the next,--
On the wood they scored,--
and Skuld the third.
Laws they made there,
and life allotted
To the sons of men,
and set their fates"
When the Nymph finished her recitation, she touched her claws to her lips, chartreuse tresses falling around her figure in hypnotic rotations as she allowed her voice to drop off from the various prose she had spoken of.
“I know where you seek, it’s not an easy place to go now that the war has made Uchfos paranoid, the protectors have tried sealing the borders from all intrusion. But I sent a missive before our council, telling my mother and the others of where I’m at. If I tell them of your intentions, they’ll part the gates at least to allow you safe passage. But the Norn do what they please and do not bide by our govern despite being in our territory, Fey will always do their will and are cruel in doing so. It’s only our kinship that allows them to remain.
Follow the magpies, they’re part of our messengers, but only they can get you so far. Perform the salute and speak the rhyme, and they’ll be your guides for a time. I can’t say for the others that live in Uchfos, we are not the only ones and I’m sure you know much about its depths.”
The Nymph drew in a soft breath and with a gesture of her hand, she began:
"One for sorrow,
Two for joy,
Three for a girl,
Four for a boy,
Five for silver,
Six for gold,
Seven for a secret never to be told.
For every magpie you see, speak the line that corresponds with the number that gather.”
Here she pondered, mulling over what must be done to ensure the Prince victorious and the world he wished for was done. If the Norn failed then they would descend into the literal belly of the beast, to the enemy that was mounting forces surely as they all spoke. Kylmi felt her heart flutter at the tension and prospect of such a quest and her heart earned to go to Uchfos with the half-elf child. When the elf of green eyes and a kin of the sun like she spoke of accompanying her, she could only see it as appropriate should they have to embark on the enemy lands.
She knew her appearance, so lavish and exotic as it was, would not be accepted among such. Isildier’s Weeping Grove was even father beyond she recalled, but nothing remained there but twisted creatures and petrified faces of her dead brothers and sister. Tarwin spoke of the nomadic clans in the plains betwixt the forests and dilapidated forts, to possibly gain their rally and favour. It was a good plan in that, she could nod and agree to such for him to attempt. However in the events of the raid, she wondered how capable she would be, she had magic at her disposal and manipulation prowess and the thorns of her wrists. But would that be enough?
Kylmi wasn’t an assassin, her eyes drifted to the dark elf child, the only killing she had ever done was long ago in defending her home. And since then she had been more favouring of careless glee and splendors. She sighed quietly to herself, despite all these apparent disadvantages and favours, Kylmi would fight, she’d stand firm instead of running away and refused to allow her home to be accosted from her all over again. If her message came with what she had requested within the lettering, she would be able to beseech to her kin to aide the mortals in this hopeless endeavor. At that, Kylmi hummed.
“Like I mentioned, I have the alliance of those that owe me from deeds done past. Should my couriers return, I can send for them or go to them myself. I will attempt and do all that I can should I travel with those to secure and hold the southern ruins or see to your brother’s demise. Nature is cruel and every changing and the beasts at my command will fall unto these men with every intent to kill.
I long to see my home, but I’d rather see to its safety first.”
Other than those words, the Nymph reined in the coiling vines that attempted to snake across the map dotted with various figures. Part of her nearly recommended a moment of festivities, to relax one eve before they all would depart on their quests in which some might not return. Kylmi though did not think these individuals would be custom to such wanton intentions and at that she rubbed her hands across her arms, bidding plants to her frame once again. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,012 | 1,470 | 58 | 1,789 | 2,691 | Location: Depths of Baalor, War room.
Health: Completely healthy and a full belly
Inventory: XXX
Actions: Leave cage, block memories, enter war room.
9 didn't know how long he sat there in his skin. Didn't care really, his whole world had just been shattered. Little else seemed to matter at the moment but to wallow in grief. However, the beef man showed up and spoke in his usual simple manner, bearing a gift of meat. When the beef man went away 9 inspected the meat, disappointed to find it cooked. Yet, a saying that he had learned from his time with these soft skins came floating into his mind. "Beggars can't be choosers.", 9 couldn't argue with that logic and tore into the meat, messily devouring it until it was just the bone. Testing out his new hands, 9 wrapped them around the large bone and snapped it in half. Using his long, prehensile tongue 9 quickly cleared the bone of marrow and found himself satisfied.
With nothing better to do, 9 sat up and began to move out of his cage. If the beef man was about, than that meant that 9 wasn't back in the old prison but that didn't explain the dozen or so guards that were stationed at his cage. Perhaps web chest did not trust him? The thought troubled 9 given the fact that he almost died protecting both him and the others. Shrugging it off for now, 9 promised himself he would bring it up later.
As 9 moved, he couldn't help but marvel at the body he found himself in. He felt himself move through the sprawled out guards who had become unconscious not long after their sobbing fit. Reminding himself of his pain, 9 stuffed it deep down into his core. Now was not the time for mourning, that would come later...or never. Activating a sort of mental vault, 9 locked away the memories of his fallen kin and soon forgot why he was sad in the first place. Adding a little more speed to his step, 9 moved towards were he felt his allies life signatures were.
However he was given nasty looks and murmurs from the guards that he passed. Curious, why was so much distrust pointed towards him? Was it not 9 who defended not only the others but their precious web chest? Giving a grunt of disapproval, 9 continued on his way until he was met with an obstacle. As 9 neared the room that he knew to be filled with his allies, several men held 9 up. They said "Halt! Who let you out of your cage beast?"
Taken back, 9 quickly recovered and sent out a message to the intolerant, annoying, and downright rude pair in front of him, "The only beast I see is the two in front of me. Now move out of the way, my friends are behind that door." Before the two dazed men could react, 9 pushed them out of his way before using his bottom pair of arms to open the large door.
The sight in front of him was a little odd, the group seemed to be in a counsel of sorts. What the spoke of, 9 didn't know. With his presence known, 9 sent out a message of greetings out to each and every one of his allies present and then fallowed up with an inquiry, "It seems that I am late for whatever this is, but please inform me of what I missed."
It was only now that 9 noticed his new voice. The old one was just a generic, masculine tone that would get his point across to others. But this, this was much different. His new voice sounded refined and regal, in a sense. It was pleasing to the ears so to speak. While it was definitely sounded different, 9 assumed that part of web chest's speech rubbed off on him. Giving a second to reflect on this, 9 just shrugged and decided he liked this new surprise that came with this body. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
54,013 | 1,470 | 59 | 2,355 | 1,138 | Mundhir’s pride fell a slight as the Halfbreed pointed out his diminishing health, but he shrugged it off with a nod. There was simply no point in the Prince upsetting himself over the obvious facts composing his predicament, and so with a wave of his hand he bid her to continue.
The Halfbreed tucked one of her braids behind her ear, and suddenly it seemed to the ailing prince that the blue of her eyes beamed ever brighter. Unsure whether the venom had started attacking his senses, or whether it was a simple trick of the mind, Mundhir rubbed a hand over his face and shook his head.
She pointed to the large map before him, fingering the center-most point of Uchfos. She explained to him that was where she would find this ‘Norn’, but was unsure of what it would demand in return for its services. Thinking the journey unsafe – a point that Mundhir concurred with – the Halfbreed requested an escort of either his soldiers, or her former inmates.
As Mundhir mused over the resources he could provide, bearing In his mind the fact that his life depended on the mission’s success, Tarwin made himself heard. The Prince’s focus shifted towards the charismatic and ambitious swordsman, giving slight nods as various ideas were raised.
“The nomads serve no one, and I do not see them unifying against my father,” he said at last, “they have paid a terrible price for throwing down their beliefs in Duranar, and in opposing the Citadel. Six years ago I ran through their encampments with two hundred World Breakers at my back, and we slew many.” He paused, realising he was in danger of casting himself as a butcher, “though for the record, my mission was sanctioned by my father, and I harmed neither woman or child – only those who resisted my attempts to clear them from their homes. There was little honour in any of it, I agree, but I am- I was, a soldier foremost and a soldier does not disobey the commands of his superiors. No, I doubt they will support either side – though perhaps, they will for a compromise?”
Struggling from the simple throne, Mundhir stumbled forwards but was aptly caught by his attending guards. Carefully, they helped him to the table, where he pointed at the Eblistan Plains.
“Perhaps, if I promise them the plains as their own country – undisputed by law or divinity – then they would be willing to forget the slaughter I laid upon them… but then again, my father is a deft statesman, and he may well be promising them the same. My country is a diminished whore, we hold no power, and no population, large enough to call those plains truly ‘ours’,” he said. “As for a position of leadership, well my good boy,” Mundhir grinned, but losing himself quickly to a hacking cough, “for the assault on Ahya, I can think of no one better. You bring a certain cheer to those around you, and Duranar knows, with my absence on the field, my men will need all the cheer they can get their hands on. We will discuss this in a short while, but first let me hear what the others wish to say.”
A piercing shriek echoed suddenly throughout the war room. Mundhir reached to his side for a sabre that wasn’t there, and before anyone could so much as breathe, a hundred mamluks surged into the War Room with their weapons drawn; some wore the grim faces of beaten veterans, others simply stared on with watery eyes. The Prince knew what had happened to them, because it happened to him too, and now he was busy shoving the darkest concepts of his character back into the murky depths.
“I’m fine,” he uttered, “are we under attack?”
The foremost Mamaluk, a man of middle years with frizzed hair, shook his head. “I do not think so My Prince, the shrieking belonged to a lone voice, back towards the Law House; do not fret, Hazim is moving with any that would follow him. He sent us here to ensure your safety.”
“The insect has awoken, then,” the Prince sneered irritably. “Return to your posts, all of you, and have Hazim bring the creature to us. I wish to know why he sent my mind spinning across the sundered memories of my bloodied past, and then I’ll wish to know if he intends to do it again.”
The mamaluk bowed, and with a few barks of command, the War Room emptied quickly and efficiently. Within seconds it was as if they hadn’t been there in the first place, but were instead part of some freak collision between dream and reality. Mundhir admired his men, their discipline and dedication – their love for him.
Then Shorus, the warrior quickly garnering the Prince’s appreciation, grunted and stepped forwards,
“You get only one family, you shouldn't haste to kill all of them because of the sins of a few of them, once you kill someone he doesn't come back!” His words echoing through the hollowed room.
Mundhir nodded at this, but it was a notion he had toiled with already, “my family, the Sadeks, have failed their divine duty in safeguarding the people of Eblistan. If one attempted to murder me, then the others would have known, and so I must see them all as my enemies. It pains me immensely, but the Prophet of Truth has charged me with unifying this shattered world, and I will destroy any who wish to upset my path in this endeavour; even my own blood.”
The battered doors of the War Room swung open, and Hazim entered scowling as he often did. Mundhir bid him speak immediately.
The Captain bowed deeply, “The monster has awoken, but it was not the same as the one we brought with us. I am unsure if it means to do us harm, and so have doubled the guar-“
“Bring it here. If I am to be slain, I’d rather it be by a Hellbeast than mere, stupid poison,” interjected Mundhir.
“My Prince, I refuse to expose you to that, that… whatever it is. Ask another command of me, but not one that involves bringing the Ferryman’s boat straight to your feet,” growled Hazim.
“You are lucky I have known you since we were boys, Captain,” spat Mundhir, easing himself back into his throne. “A lesser bond would not permit me to understand your disobedience.”
“Shove it,” Hazim shot back; a few of the Prince’s attending guards gasped and edged towards their weapons.
Mundhir sighed, rubbing his eyes “Take Shorus to the Elven catapult, and do it now, before your insults stain our friendship further.”
Hazim nodded at the Minotaur, and left without a bow. The Prince could feel the questioning gazes on him without having to look, but dismissed the drama with a brief smile.
“As I have said, the Captain lacks manners, but he’s a good warrior. Forgive him for his foolishness,” he said with feigned merriness.
With luck, Krytaar was on hand to move things forward. Pledging himself to the Halfbreed’s mission, he immediately moved to the pressing matter of his weapons and their whereabouts.
“As we speak, my men are preparing horses for you all – I expected you all to leave me, truth be told, to my devices. Were our positions different, I could not blame myself for seeing the risks of freedom a tad more delightful than the worries of a foreign Prince,” Mundhir said. “Go north, until you see half a tower on the outskirts of Baalor. These are our stables, for the time being, and we have a wide selection of horses. We also have two dozen camels, though they are ill suited for grassy plains they need less coddling than a horse. Your weapons can be found there, also.”
The Nymph started to speak to the Halfbreed, and the Prince felt himself shying away from eye contact wither either. Instead, he focused himself on the map before him, and stared intently at the blackened mass of Uchfos embedded upon it.
Klymi spoke of the forest’s suspicion of the outside world, and its fear of the wars of Elves and Men boiling over into its domain. For a moment, the Prince assumed the mission stillborn, and was preparing to move towards discussing Nillanor, but then the Nymph spoke of her connections to its guardians. With her help, gaining access to the one place in Eulona a World Breaker truly feared was possible. As grateful as he was, that these strangers would risk themselves for him, Mundhir suddenly found his spirits lifted further by the mention of earthly reinforcements.
“You do me great honour, Klymi of Uchfos,” said the Prince looking up at her. “Though I would be a miserable fool to deny you your right to return to your home. I will take what help I can, in repairing this ravaged region, however. In this matter…” his mind ran aground; thoughts suddenly disappearing as the Nymph’s peculiar eyes met his.
By Duranar, get a hold of yourself man. This is a WAR, not a damned whore house.
“Ahem,” he coughed, reaching for a clay mug of water. “As I was saying, whether you feel your place is on the fields before the ruins of Ahya, or in the dense trees of Uchfos, follow your will. Just know my friend, whatever you choose will help Eulona no matter.”
The doors of the War Room thundered open again, and in walked something Mundhir’s mother would tell him about as a child, when he refused to eat the food in front of him.
“By Duranar,” he mumbled with eyes wide.
“Steel yourselves!” Roared one of the Prince’s guards, and an orchestra of rattling sabres took to the air as a dozen men rounded on the beast.
“STOP!” Roared Mundhir, clambering to his feet. He stumbled again, but this time no hands caught him and he fell face first into the table, knocking cups, metal figurines and measuring instruments to the floor in a series of loud crashes.
Within seconds, a half dozen pairs of hands grabbed him and hauled him to his feet. There were many red faced apologies, but he saw that his men had not stood down in surrounding 9.
“Leave him be,” Mundhir said as he was lowered back into his chair. “Leave him be, I will not ask again.”
Reluctantly, his guards replaced their sabres and backed away, allowing 9 to enter unhindered.
"It seems that I am late for whatever this is, but please inform me of what I missed."
“First,” Mundhir said waving a hand, “explain to me why I found myself cradling the head of a small Elven child In the bloodied fields of the borderlands. It is with great effort that I suppress my past misdeeds, and they haunt me in my sleep enough as it is. That shriek sent me to the depths of the underworld and back, and I swear some of me did not return – are you able to read minds? Are you able to see the past and future? What are you? Who are you?”
The doors crumbled, and in ran the Minotaur, bellowing aloud about the Elven catapult. Mundhir was forced to abandon his duel of words with the insectoid, and found his ear drums quickly being besieged as Shrous told him the contraption’s workings. After thanking the Minotaur for his, albeit over excited, explanation, Mundhir returned his attention to 9.
“If you can read minds, I fear my cause will be incompatible with your existence; the last bastion of freedom, after all, is one’s mind. Speak, and let all here know what exactly it is that you are, and your intentions,” demanded Mundhir, showing the first time his princely face contorted with rage. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,014 | 1,470 | 60 | 1,660 | 629 | Location: Started at the War Room // Finished at the blaze in the ruins on her way to the tower.
Health: Great
Inventory: Sheaths for the daggers, a bow but no arrows, backpack, satchel, necklace.
Actions: Thanked Kylmie and admired her, fussed at the prince for his rudeness towards 9, revealed her own gift, told the others they could gather their things before joining her at the stables, headed off and caught sight of the blaze... alerted a soldier and then went to check it out since it was on her way anyway.
Aevah smiled gratefully at Kyrtaar, "Thank you my friend..."
Aevah looked up at the Nymph as she spoke in rhymes that Aevah was positive she'd heard somewhere before but couldn't quite place her finger on when or where. As she spoke Aevah noticed the vines curling and moving, alive against the Nymphs skin and the Prince's eyes lingering over long before shifting away... Aevah hid a smile, understanding the Prince's awe. To be honest the movement of the vines along the Nymph's skin was distracting and alluring all at the same time and Aevah was reminded of the strange attractiveness other Fae seemed to exude. She was positive that part of the attraction people felt when looking upon them was their close ties to magic in its purest form and was equally sure it also had to do with their semi wild... untamable nature. There was a challenge to taming the untamable and men were ever trying to manage it...
As for Aevah, she had always enjoyed watching the Fae when she'd been in the forests along the spine, she had learned quickly not to get to close or to draw attention to herself. They were fickle in nature and one moment would offer help and another seek to end your life. Perhaps it was the time Kylmie had lived or maybe her time among humans but she didn't seem as... ever changing as other Fae. In comparison to their other companions her moods changed with the wind but in comparison to other Fae she was... kinder and less prone to fits of random rage. For this reason, she was more than happy for the help Kylmie offered by sending her missives... perhaps it would make the Fae less likely to lead them in circles or directly into danger just to amuse themselves.
"Thank you Kylmie. Your kin can be... difficult by nature. Any help you offer is sure to save us quite a bit of trouble... I will commit that rhyme to memory."
A sudden shriek broke through Aevah's thoughts and back up shot every memory of every death she'd ever lived through thanks to her unique 'gift'. As the sound died off she stood there pale, and visibly shaken. It took her a moment to understand what had happened and then there was a moment of chaos as guards and soldiers struggled to figure out what to do and how best to follow the Prince's orders... Then, in came the insectoid looking quite different than he had before. She was about to greet him when the room again exploded into chaos and the Prince lost his balance and fell. It is for this reason that she could understand the foulness of his mood but she refused to see someone who had helped save them all treated in such a manner.
Aevah frowned and stepped in front of the insectoid, her topaz eyes flashing her irritation. "Do we so quickly forget that without this being many of us would now be dead... He nearly died to protect us when we were set upon by your people and you treat him as though he seeks some form of harm against you all. I admit, reliving my past was not an enjoyable experience but should be not give him the chance to explain why he did such a thing BEFORE we treat him as a criminal and an enemy?"
She took a breath, if she had to expose herself to save another who had helped save her she would so so. "Also, if you fear the reading of minds then perhaps you should do away with me also. A simple touch from my hand on your skin could reveal to me everything about you... past, present, future, even how you die.... I live through it all as all of it was happening to me. It is my curse given to me by the Norn, I never know what will be revealed or how much, and it is not something I enjoy but it is truth nonetheless. I doubt that this being, considering his past deeds, harmed us intentionally."
With that, she pushed her hair again from her face and took another calming breath and softened her words... remembering this man was also royalty and probably wouldn't take to her chastising very well, "Forgive my impertinence Prince Mhundir, but intolerance is something that tends to upset me as someone who has suffered it quite often in the past and so I spoke from the heart. I hope you did not hurt yourself when you fell. I will head now for the Uchfos Forest to find your cure... Kyrtaar, you and any others who wish to join me have the time to gather what things you need... I will go ahead and see to finding our horses."
Aevah gave a light bow, patted the insectoids arm, and nodded kindly at Kymlie before exiting the room... She had not traveled far when she spotted the blaze in the distance and frowned before stopping a nearby soldier and pointing to the light of the flames. "Is that blaze one of ours?"
The soldier shook his head and headed off to alert others... Aevah sighed, the blaze was on the way to the tower anyway so she could stop to inspect it as she went. It didn't take long to get there and Aevah kept to the shadows, crouching low to remain hidden as she looked about for the cause. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,015 | 1,470 | 61 | 2,440 | 827 | Location: Outside near Aveah and big fire
Health: Healthy, obviously not drunk
Inventory: NEW FISHING POLE, Hemp loincloth, raw glass rock, flint/steel collars and bracelets.
Sum: Rin plays with new pole, got lost, finds war room, says he will help find a cure and sneaks along with Aveah to investigate a nearby fire.
Rin's eyes lit up wide when he saw the unique looking fishing pole. It was made of Yew wood with gold and silver inlays of designs consisting of what he assumed to be elven folktales. The pole measured the same length as himself and seemed strong yet fleixible good for fish or as a defensive weapon. The fine string was almost invisible to the naked eye and seemed to be wrapped up in a tiny wheel near the bottom where the pole was only slightly thicker and wrapped in leather. It only took him a couple minutes of fiddling to realize that it worked like a pulley, yanking a baited fish without having to even move the pole. It was remarkable and the wide gleaming toothy smile across his face proved to the prince that he was VERY satisfied. He would never leave this pole behind or let it out of his sight.... ever. The Prince invited everyone to the war room but apparently Rin was too preoccupied with his pole to notice. Once he noticed he was the only one left in the room and had no idea where this room of war was. He started wandering in search of where everyone went.
This proved somewhat problematic and Rin quickly got lost inside the dark mazelike ruins. Everything looked the same and the clusters of guards scattered everywhere threw off his thermal sight. Looking for a group of people in a room proved hard to do with such thick stone and cold walls, such is the reason he preferred the outdoors. Suddenly, Rin heard a loud crash followed by a horrid screech. The pain in his head brought him to his knees and so many images flooded through his head. Every river, every lake, every fish he has ever caught and every animal he has ever hunted and skinned replayed right in front of him. It was eerie and quite uncomfortable to say the least, but when the images faded he noticed a familiar "cold" heat signature and followed the trail as well as the familiar scent straight into an extremely hostile war room. "So THIS is why they call it a war room. Everybody seems so hostile." Rin commented. Swords were drawn on the newly shelled 9, if not for his familiar scent he would not of recognized him either. The prince seemed to be so suprised of 9's new look that he fell on his face which was quite funny for Rin but nobody laughed so he tried not to either. "Why are we fighting eachother and falling on our faces?" Scratching his snout in questionable thought. "Were you all drinking Mead and fish wine without Rin?"
"Forgive my impertinence Prince Mhundir, but intolerance is something that tends to upset me as someone who has suffered it quite often in the past and so I spoke from the heart. I hope you did not hurt yourself when you fell. I will head now for the Uchfos Forest to find your cure... Kyrtaar, you and any others who wish to join me have the time to gather what things you need... I will go ahead and see to finding our horses."
Rin was confused, they already found a cure? If so Rin needed to help if not to save the Prince than to get some Horsemeat stew! Aveah had rushed off obviously upset and/or drunk, he couldn't tell. "If there is a cure than Rin will go as well." He said turning to the large cold bug. "Your Hist is very VERY GOOD! Rin is happy to see your not sleeping anymore. When Rin has time, he can teach you how to fish with those new hands of yours." He said with a wide smile, showing off his new pole. He quickly left the room of drunkin wars and went after Aveah.
Once he reached the gate a large mass of heat was appearing over the horizion. At first Rin thought it to be just a small town or village since he was unaware of his locatiin in the first place, but after close examination it looked to be a bonfire of sort. The smell of the smoke was very pungent with decay and fresh blood. Rin grew more suspicious when he noticed the Half-elf ducking and keeping the weight off her feet. Rin followed suit by quickly scaling a tree and nimbly leaping from tree to tree without disturbing so much as a leaf. Once he was just above where Aveah was hiding, he hanged upside down right above her and reached out with his fishing pole lightly tapping her shoulder. "Pssst, why is Rin hiding in this tree? And why is Rin smelling burning bodies?" The Lizard asked hoping the half elf would know. | Name:
Rin Zeela-Tae (roughly translates to Rin Two-Tails)
Gender: Male Lizard
Age: 23
Race: Reptillian bipedial sapien
Physical Appearance and Species Description
"Are you going to eat that dead bird over there?" -Rin Zeela-Tae
Height: 5' 9" (8' 10" including tail)
Weight: 198 lbs
His scales are tough as iron along his back yet soft and flexible near joints and under his belly. Mostly a faded green from constant sun exposure and a pale yellow-orange under his stomach. The spikes on his back are brittle but sharp and imposing, they also make good makshift fishhooks if he breaks them off (which he usually does... they grow back) His teeth and claws are obviously sharp and show off his carniverous diet regiment. He can run and climb with ease and can often lift 1.5x his bodyweight without much strain and 2x his bodyweight if he really tries.
Equipment:
-Hempen Rope (roughly 20ft) (currently not on him)
-Hempen loincloth which when unfolded doubles as a fishing net
-Bronze decorative collar along with small stones of flint wrapped along it
-Staff (fallen tree branch) doubles as fishing rod and walking stick. (Currently not on him)
-Several small animal skin pouches holding "food", ointments, animal bait, and a nugget sized piece of raw glass (currently not on him)
-Two bracelets, one made of flintstone and another made from iron. One on each hand.
Personality:
Relying more on instinct than intelligence, the knowledge he gained is soley for the purpose of supporting those instincts that have been honed and developed over years past. Trusting his gut before all else. Rin is quick to learn, yet slow to assimilate. If he picked up a revolver he could figure out the basics fairly quickly but would still prefer claws and teeth.
"Rin prefers to do things the way he likes, if He did not like... then Rin does not do them. Simple?"
Goals:
1) Help the others survive in the lands he knows well, for a profit
2) Visit his old kin whom lay in hiding from him
3) Find a good fishing spot
Beliefs:
1) "If its alive, you can probabbly eat it."
2) "Keep away from magical stuff, you will lose your tail."
3) "Do not change nature, keep it simple and easy to read... except for food stalls, add more food stalls."
Background:
Rin is rather scrawny and small in comparison to his other kin. Most other reptillians rarely leave the desert oasis where he originally came from, and even less do more than just lay around on rocks all day getting fat off the dead buzzards and night crawlies. Not saying his kin are fat and lazy, in fact they are a well established migrating colony that never stays in one spot for long. Often passing trade routes and trading what unique items they find out in no-mans land to the townfolk for mundane supplies. They only have one big drawback that Rin could not stand.... THEY WERE BORING! Rin could not take it. Eat, sleep, eat, sleep, trade, eat, sleep. That's it! What a horrible life!.
At the age of 17 Rin ventured away from the camp and made way towards the closest town. Within the same day he almost got killed by a couple of rogue bandits and lost a tail in the process. A traveling hunter found him half dead on the side of the road and dragged his body to his lodge in hopes of skinning him to make some nice boots only to find out he was still breathing. The aggrivated hunter decided to treat him and nurse him back to health until he was able to work off the resources he wasted on him to treat him. Once better the hunter handed Rin a fishing rod and a net and sent him off to catch some fish. The confused lizard took the items and walked in the direction the hunter gestured and soon came by a creek with salmon literally jumping out of the water. Rin all too excited used the pole to vault himself into the creek in which he quickly entangled himself in the net, almost drowning. Hours later the hunter found him by the riverbed unconcious yet again.
After nursing the lizard back to health yet again, the hunter decided to teach the lizard how to work off his growing debt correctly. Teaching him how to cast the net and hook the fish with the rod. Scaling, cooking and salting the fish for storage. Rin loved every minute of it, fishing was something new to him and for a full year all he did was visit the river and fish. He soon stayed with the hunter and payed lodgings as he learned more things from the hunter, taking trips with him to the town to trade furs and various meats and dried fish. Going hunting in the forests with him and learning how to hunt. Before he knew it years passed by and there wasn't a single thing the hunter knew that he didn't. They became good friends and enjoyed each others company as Rin slowly developed his own methods of hunting and fishing while still paying the man rent.
The years flew by and Rin's sense of adventure started up again. Rin left the hunters side promising to come back to repay his debt every now and than. Rin soon ventured out and did his own thing. Not staying in one place for long but still somewhat near the desertlands that he was born in. Vowing that one day he would go back and find his kin to show them all that he has learned.
"Abilities/Limitations"
Racial Traits: Hist Skin- Just like how most lizards can grow back limbs, Rin can heal major wounds over time. (Assuming he does not bleed out or get decapitated) Rin can heal minor cuts and bruises in minutes, major gashes or loss of claws or fingers in hours and an arm, leg or tail in days. This takes much concentration. The drain on his body is only moderate but constant for a long period of time. He cannot fight in this state let alone hardly walk at a regular pace if severely injured.
"Rin is on his third tail already... maybe I should change my name..." -Rin Zeela-Tae
Thermal vision- As do all Reptilians, Rin is able to see the heat given off of objects or people. Rin is well trained in its use and can pickup not only common heat sources but the minor temperature changes given off from old footprints and or dull heat signatures behind walls. *This is not magic, its biological.
"Rin can... see... you... little one." -Rin Zeela-Tae
Resilient scales- Unlike the spongy flesh of humans or fuzzy coats adorned by most beastmen, Rins scales are as tough as iron in some spots yet still as flexible as leather in others. The scales on his back and tail are the hardest, while his belly and limbs are more leathery and flexible.
Known Skills:
Skilled outdoorsman- Rin spends 90% of his day (and night) hunting game, he knows the land better than the spikes on his back. He can read markings of any kind created by nature or man (except magical) and can use natures resources to its fullest potential.
Tracker- An excellent tracker thanks to his innate heat vision and agile frame able to scale trees and rocks with ease, he uses every physical sense to track his prey unnoticed
Claws, teeth and tail- instead of most who prefer a sharp blade or stout arrow, Rin prefers his razor sharp teeth and durable claws. Often running and catching up to all but the fastest prey he finds a quick bite to the back of ones neck is much more reliable than an arrow in his mind. His tail is heavy and often used as a counterweight. The end is adorned with tiny brittle spikes that are mostly cosmetic. (But the enemy doesn't know that)
Spells/Powers: None Rin cannot use magic effectively. If he tries it often blows up in his face.... literally
"Rin knew a great wizard once... we played a game he called GET OUT! Haha he always lost...."
Reason for detainment:
He "accidentally" ate one of the Dukes prized cows.
Character Concept: "The Arkwardly Naked Lizard-Man" |
54,016 | 1,470 | 62 | 1,789 | 2,691 | Location: War room
Health: Perfect
Inventory: XXX
Actions: Yell at Mundhir
When 9 entered the room, he was swarmed by emotions of rage and hostility, even more so when he asked his simple question. If he was a lesser being he would be afraid, but these soft skins didn't scare him and while the half bloods words soothed 9's anger, it only lasted for a second. 9's rage roiled to the surface and spilled out in a aura of hostility that sparked a deep hiss from deep within his chest. His eyes turning a deep red as green energy burned around them, 9 sent his voice over towards web chest himself, the message never reaching the minds of his friends or subordinates. With a voice dripping with rage, 9 said "After what I did to save you, this is how you repay my sacrifice? You have me locked in a cage, guards pointing their sticks at me like an animal!"
Growling a little more loudly, his next message entered the minds of the rest of the people present, "I AM NOT SOME BEAST TO BE LOCKED IN A CAGE! If I didn't waste the energy saving you I could have been to my home, I COULD HAVE SAVED THEM!" However, this proved to be the breaking point of his mental barriers. With the utterance of his family, the mental blocks that 9 hastily set up crumbled into dust and the memories flooded back in. The pain, the suffering, the loneliness, it all came to him with the force of a boulder. Falling down, 9 clutched his head with his uppermost hands as the lower pair slammed into the ground and caused a spiderweb of cracks to spread around him.
Looking back to the prince, 9 said "They are all gone, I'm the only one left. You don't even know what that means to a being like me. For the first time, I am truly... alone." As a race of psychically dependent beings, 9 had know idea of what alone meant until this day. To the other races it would mean nothing more than to be without someone for a time, but for 9 it was a concept as alien as he was. The link between his people were so strong that even in death they never truly died, only present in ethereal form before being placed back into a new body.
However this was different, whatever happened not only killed their body but destroyed their souls. In essence, 9 was the last and the only of his kind. It was too much for 9, he broke down under the wait of nothingness. No comfort from his siblings, no wisdom from his queen, and no support in his dire state. With the way 9's people were, they had no way of expelling emotions except for spreading them amongst others for fear of that emotion taking control of their lives. Giving a pathetic keen, 9 released another wave of grief as the emotion began to push away at the very fabric of his being. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
54,017 | 1,470 | 63 | 2,355 | 1,138 | The Plains of Eblistan,
Ten miles west of Baalor.
The Plains of Eblistan were fraught with memories of those long dead. Crumbling walls of corroded stone marked forgotten towns and villages, rows of endless grassy mounds stood in testimony to the terrible wars that marred Eulona, and a spattering of minarets were staggered about the vast expanse. Only a few hundred years ago, was all of this still in use, still tended and worshiped. Eblistan's population must have been mighty, numbering in the millions, before the Sultanate came crashing down in a fire of division and civil unrest. Such pain, there must have been, when the fabled legions of the United Realms of the Free Peoples came cascading through the land, burning, hacking and raping as they went.
Jazeer wept, as his cloth-clad hands brushed the moss from a sunken grave stone.
Too young to fight, too young to die,
Go to Duranar, and with angels fly.
Iza Shezir, beloved daughter of Eron and Tia.
S742-S750
"Yes," wheezed Jazeer, "much pain, much anguish."
The sound of hooves thundering on sodden grass awoke the Crown Prince from his reverie. He knew without the need to lift his head, heavy as it was with the golden mask he often wore, that his brother, Prince Basar, had arrived with the World Breakers.
"Father sends his love, brother, and his best soldiers," said a young, but fierce voice.
Struggling to his feet with one mighty heave of his stiff knees, Jazeer turned and greeted his blood with a slow and feeble bow. At the World Breakers, he merely nodded and held out a gloved hand in greeting.
"Mela'thra, Duran," he said nassaly.
"Tra'ku ferale," Basar replied.
The young Prince was only eighteen years old, but already Jazeer could see every sign of Mundhir's qualities within him. Basar was tall, bulging with strength acquired from dedicated practice and training; his beard was full, ringed and oiled much like the depictions of the Prophet. When he spoke, his voice often sounded odd with the unfinished business of puberty, but it was nevertheless dominating. Men several years his senior respected Basar for his raw talent in combat, and Jazeer stood among them.
"When we do we strike, my Prince?" Basar asked, looking down at Jazeer from possibly the mightiest black destrier Eblistan could offer.
"I do not know, young brother," replied Jazeer, turning briefly to eye the distant ruins of Baalor. "I still await the return of my scouts to assess his strength."
"Five hundred men," Basar snorted, "we know this already, there is little need to assess anything. We need to go in there, and cut him from Eblistan like the cancer he is."
Harsh words, to one Basar had once loved more than any other.
"Patience, Basar, you are too hasty in wetting your blade," Jazeer said, smiling kindly behind the cold and unfeeling stare of his golden mask. "Mundhir is a good man, and I will not have him slaughtered until I have the truth of this situation."
Basar's eyes widened as if someone had shoved a hot iron up his arse. The World Breakers shifted uneasily, each one glaring at their Crown Prince, secretly dismissing him as a weakened cripple with no right to carry the crown the Caliph had lavished him with. "Sixty men left behind sixty families seven days ago, Jazeer - they were taken forcefully, by sword, axe and magic. Mundhir led those murderers out of the tunnels, and now he harbours them in the midst of his rebellion. He is a traitor, he is Godless and by Duranar's will, I'll slay him for all the wrong he has tortured my people with."
"Perhaps I am the only one who remembers Mundhir, prior to his supposed death at the hands of Elven assassins," said Jazeer; if he had teeth, they would have been gritting in rising anger at his brother's narrow mindedness. "I remember him as honourable, as strong and full of fine ideals. Though there are too many holes in what we know, for me to listen to father's words with dutiful ignorance."
"I remember him as a bully, and as a murderer," spat Basar, clambering down from his horse. "Why are you so reluctant to carry our father's will."
"I answer to a higher power, young Basar, I do not kill kin unless there is just cause to do so. Mundhir may well be innocent in most of this - surely, the most glaring hole of all in father's story, is that the Elves of Nillanor made an attempt on his life, and then stashed his body in our own dungeon, stands out to you?"
"Bah," Basar said, shaking his head and squaring him to his older brother. His warrior form towered high above the crippled visage of the Crown Prince, but Jazeer was not cowed. "The Elves once appeared outside of our walls with a whole host of warriors, with us being none the wiser until their ladders were against the walls. I have little doubt that a body could have been snuck past our lax security."
"Perhaps, but until I am sure, I will not order an attack," said Jazeer, edging forwards so that his neck was straining to look his physically superior brother in the eye. "However I feel that, with the involvement of a World Breaker in his assassination, one of us was involved - perhaps even father. There was much jealousy and anger directed at Mundhir for his campaign against the Elves. Father was so livid by the wrecking of his newly forged peace that he had to be consigned to his bed for three days, lest his heart gave out. I know, I was there."
"You say father ordered his death, then?"
"No. I don't know. I agreed to lead the army, to stop the likes of you from carrying out swift and misguided justice. The Caliphate needs men like Mundhir, men with vision and a sense of righteousness," explained Jazeer, his head shaking as his weakened neck muscles started to lose the fight against the weight of his golden mask.
Basar shook his head with a smile, "it does not matter now, my Prince. Ice Venom kills, it always kills. He'll be dead in weeks, and by then this whole ordeal will be over."
"Oh young Basar, I fear you have just divulged your part in this treason," siad Jazeer, lowering his head and turning to face Baalor.
His face twisting in confusion, Basar placed a heavy arm on the paper-thin shoulders of his elder brother. "What do you mean?"
"There was no mention of any details of the assassination attempt, until now not even I knew Ice Venom had been used. How is it that you know?" Asked Jazeer, refusing to look at Basar.
The young Prince snorted, and headed back towards his horse. The World Breakers were nodding their heads amongst themselves, some gleefully. Jazeer sensed something was about to happen, and not for the first time in his life, he hoped his death would be swift.
"It matters not, wretched brother, father has charged me to relieve you of your command, and to return you to Eblistan. He said that 'real men' must see to this matter, before it stained his lineage, and that your soft, weakened form would be inferior to the task ahead," said Basar, climbing atop his steed and looking down at his brother with disgust. "You and Mundhir both lack the appreciation of Duranar, and both of you have denied our father's will."
"Answer me one thing, dear brother, before I refuse and you slay me," said Jazeer, turning to look up at his brother. "Why?"
"You're a smart man, my Prince, you figure it out."
Basar nodded to two of his World Breakers, and they moved on the Crown Prince with the intention to apprehend him. Jazeer had other ideas, and reaching into his warded robes, he pulled forth a small pouch.
"Come any closer, traitors, and we all die here," he said, backing away. "The powder in this small purse of mine will blast us all to the Undying Lands," he paused, "well, it will blast me to the Undying Lands anyway. I fear you all will be waking up in the cauldron of eternal agony."
The two World Breakers looked at Basar, and he shook his head at them. They backed away.
"Trust you, my wretched brother, to use a woman's weapon," spat Basar. "Go where ever you wish, my Prince, but know Eblistan is no longer your country. I think it might be a romantic notion for you to head to Baalor, so that I can have my traitors confined to one single spot."
Jazeer limped away on his weakened legs, too overcome by sorrow to make further reply. It was as he feared; a plot was afoot, and he knew in his heart it would not end with the murder of himself and Mundhir. One of his many siblings sought the Caliph's throne, but his father was too blind to see - this much was obvious. With tears stinging his cracked skin, he mused over the various pawns at play.
The Crown Prince concluded quickly that Basar was just a tool in someone else's machinations. He lacked the strength and conviction to lead a Kingdom, this was plainly known to anyone - ruling and winning were not the same thing. So then, his sisters must be playing their part. Adora, maybe, she was always the schemer, and close to their father's heart. Though Basar would not be led by a woman, unless he was tricked. The more Jazeer thought about the situation, the more it perplexed him.
It would be a long walk to Baalor, however, and so he had plenty of time to figure things out. The powder satchel was still clenched in his gloved fist, but he would have little defense against an arrow crashing into his back. With mumbled prayers, he walked away from his peoples, praying that he could find Mundhir and make sense of this riddle before it came to fruition. Eblistan did not need another tragedy, the world did not need another tragedy. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,018 | 1,470 | 64 | 1,646 | 37 | After a short nap in the sun, Venator decided that he had procrastinated his next deed for long enough and slowly rose to his feet. He turned and walked back towards the small building, just on the edge of the clearing, that the vampires had been using for shelter. He reluctantly pushed open the door and made his way inside.
Vampires, while hunters of the night, can be lazy just like anyone else when it comes to finding food. Oftentimes they would steal the weak and the young in order to store them away for continuous use in times when going hunting is simply too much. Lying on the floor in front of Venator were three such victims, chained to the wall where they were fed off of until they died of starvation, blood loss, or dehydration. The first two were boys in their early teenage years, clearly twins as they were dressed in matching outfits and even styled their hair in a mirrored fashion. The third was a little girl no older than eight in a bright yellow floral dress with hair as yellow as the sun.
The children reminded Venator of the town kids he grew up playing with, always full of energy and looking for new games to play or adventures to start. He imagined the twins as a pair of intelligent pranksters always out to start humorous trouble for friends and family and the young girl as the type to spend countless hours admiring the fields of flowers sporting enough colors to contest with the beauty of a rainbow.
Sadness overwhelmed Venator as he played through possible personalities in his mind. Knowing they would never get to enjoy life as so many other had before them, cut down by vicious monsters before they could even grow up. The thought sickened him and his sorrow quickly turned to rage. Venator shouted angrily as he lashed out with streams of blood, destroying everything the vampires ever owned within the small shack.
The sight of everything in the room broken and covered in blood brought Venator back to his senses and subsided his aggression. He absorbed all that he had used to wreck up the place and walked back over the the corner of the room where the three small bodies laid. He broke the chains with a quick flash of red and proceeded to carry the children out of the wretched hellhole where they met their untimely ends. He rested them side by side on the ground in the clearing and went in search of a shovel or spade to dig their graves.
He returned shortly having found one near a pile of rubble within the ruins, most likely used in an attempt to dig someone free of debris. Venator went to work quickly, digging into the dry cracked earth in order to give the kids proper burials. A short time into the digging process he began to feel a wetness on his face, he looked up expecting to see small drops of rain and was met with clear skies. As he looked back down and began to dig once more, the tears fell from his face a few at a time and left small shaded splotches among the dry earth before him. No matter how he tried he could not take his mind from the poor children and the demons who stole away their lives. The thoughts that flooded his head simply fueled his desire to slaughter the bloodsucking bastards in droves. He wanted nothing more than to bring them suffering and litter the world with their dead.
The holes only took about a half hour to dig as they were short and shallow, but the oddly sized graves were perfect for their uncommonly small inhabitants. He set each of them carefully down into the earth and covered them up one by one until all that lay before him were small mounds of unmarked dirt. | Name: Venator Elyota
Species: Human of ancient blood (Hemokinetic Human)
Species Description: In the earliest days of men, when magic flowed abundantly throughout the world like a neverending resource, there were a group of humans whose blood contained enormous amounts of magical energy. These people had complete control over the blood within their veins as if it were simply another appendage at their disposal. Additionally, the members of this clan were capable of outliving the average human by thousands of years.
Age: 286 (looks to be in his early 20’s)
Gender: Male
Noteworthy Abilities / Limitations:
Hemokinesis- the ability to manipulate blood by sheer force of will. Venator can only manipulate his own blood, not the blood of another. While it is certainly possible, to reach such a level of hemokinetic mastery is so rare that of all the clan members to have lived and died, only around thirty of them ever managed to achieve such a feat.
Additional Clan Traits- Capable of living for thousands of years. Minor-moderate flesh wounds can be healed very quickly (ex. exit wounds for his blood, shallow cuts, etc...)
Protective Pendant- A necklace his father used to own. The necklace is a simple silver chain with a red pendant in the shape of a blood drop. On the back of the pendant there is a latin inscription that reads “May this single drop protect you from those who would steer you from your path”. The amulet prevents Venator from being easily seduced by sirens or succubae.
Ancient Blood- While the magically saturated blood coursing through his veins is the source of his power, it is also the reason why his people were so easy to hunt down. A vampire can easily detect the scent of this blood from up to 200 yards away. If more than a few vampires catch a whiff at once, it could mean his death.
Personality: In the grand scope of things Venator is quite a kind and caring individual; however, he refuses to create lasting relationships with other humans because he understands that he will certainly outlive anyone he grows to care deeply for. Venator tends to keep to himself and will usually not speak unless spoken to. Despite having many years of wisdom under his belt, Venator still has many years ahead of him and understands that simply enjoying life is incredibly rewarding. This insight has resulted in him keeping the same lively and cheerful attitude that he had as kid. Venator has always had a soft spot for young children and, back when he still lived within the town, would often ignore his daily plans just for the sake of running around carefree with the kids in the neighborhood. It has been a long time since those days, but his centuries of seclusion and study have taken nothing away from his youthful spirit. Alas Venator’s life is not all smiles and peace, for the driving force behind his goal is pure hatred and revenge.
Bio: Almost three centuries ago Venator was born to Aldus and Elisabeth Elyota in a very small town outside the Citadel of Eblistan. Venator was the last born child of a dying breed. His father, having left his old life behind to settle down peacefully with the human he fell in love with, was the only surviving member of his ancient clan. The bloodline of his people is deeply intertwined with the powerful magics of the old world, blessing all members and their descendants with Hemokinesis and unnaturally long life. The early generations of his people were often referred to as “blood mages” and the majority existed peacefully among normal men. However, as time passed corrupt beings caught wind of their existence.
These men turned monsters were known as vampires and sought out the fresh blood of men wherever they went. To a vampire the ancient and magical blood of a hemokinetic human was like a rare wine of insurmountable value. His people were soon hunted like animals and with most of his kin never having need for their powers; they were too weak and unprepared to defend against such evil. It was not long until just a handful remained. It was then that Aldus fled his homeland in search of a place far away from the predators. He eventually found his way to the land of Eblistan and started anew by sealing away all remnants of his old life behind lock and key.
Venator’s mother died from complications of his birth, but his father never blamed him for that. Instead Aldus did his best to be a cheerful and caring father despite the millennia of sad events that haunted his memories…but it was only a matter of time.
An evil with nothing to stand against it will only continue to grow and it was not long before the bloodsucking creatures found their way into every part of the world. When Aldus discovered that vampires had begun to feed within the town he acted quickly to save his son. Knowing that it was only a matter of time before they weeded him out, he decided to run. Aldus took Venator to the home of their family friends late one night and handed them a letter and key instructing them to give both to Venator on his 18th birthday as he would not be coming back.
Venator missed his father greatly, but was not unhappy living with the neighbors. They were a gentle old couple with children of their own who had long since left the nest. Venator became the helping hands of the household, constantly doing chores to make their lives easier. In return they raised him as one of their own. When Venator’s 18th birthday rolled around they did as they were instructed and gave Venator the letter and key.
Seconds after reading the note Venator ran off to his old home among the outskirts of the little town. Once he got there he headed straight for his fathers room. After pushing an old oak dresser from the wall he revealed a keyhole sitting dead center in the wood. Turning the key took quite a bit of effort, but the mechanism performed as intended and the wall dropped down a few inches before it slowly slid to the right. Behind was a large room that had clearly not been touched in ages.
The study was covered from wall to wall in bookshelves that were completely filled. Venator did not know at the time, but this personal library contained every piece of his kin’s history in many different languages. There were letters, journals, diaries, and every possible type of historical text packed into the shelves. In the center of the room there was a small round table with a necklace and a tiny piece of parchment on top. Venator walked over to the table and looked down at the paper, which had one line of text written on it:
Read them, all of them. Do not worry, you will have the time. ---Your Father, Aldus
It was on that day that Venator began preparing for the goal his father had set before him. He would strive to become stronger than any before him and turn the hunted into the hunter.
Present day: Venator has decided to begin hunting the very beasts that wiped his people from existence. He made one last entry in his journal before placing it on one of the bookshelves with whatever else remained of his clans written history. Venator left the room and sealed the door back the way it had been the day he first discovered the library. He walked outside and shut the door behind him, never intending to return.
“They thrive for my blood, so I shall give it to them”- The last line in the journal of Venator Elyota
Other: His father named him Venator because it is the latin word for Hunter |
54,019 | 1,470 | 65 | 2,003 | 1,297 | A place of the old, weak and dying
Forever calling out those who are crying
In the roots of Isildier’s oldest trees they would surrender the bones of the dead and dying, for in the time that you choose to pass, your body will wilt and in turn become the grass. The trees bloom on the graves of her kin, bidden by the vestiges of time that too curse the forest in ever changing rot. Today she wills her soul to quiet and her face to still, stoic and reserved, a deadly flower in the unwillingness of her bloom. The trees are quiet, no rustle or rattle of skeletal twigs, the silence is deafening - it crushes her whims.
It’s the only day she doesn’t smile or speak and there she perches on the edges of a grave: no epitaph or marker, no flowers she brings for there aren’t any to illustrate the loss. Her fingers close around a stone and with the surge of pain of a thorn bedecked wrist, she carves a well known prose into the bark, it bleeds and so does she - evergreen.
And I, because of my momentous wrong
now grieve, mourn and fast.
Kylmi didn’t eat for days.
----
You do me great honour. . .
The Nymph released a silent gasp, arms momentarily locked and withholding her frame before his voice drew her eyes down. Meeting them within silence, he spoke her name and bid her thanks, an honour he said and the novelty of the term settled across her shoulders in a fine weight she could not discern. The quietness lasted for merely a second but it was enough, and she too willed her stare else where.
He spoke of her will and with a heavy emphasis that she did not miss, Kylmi laughed to herself in a fine tune, a chortle that sounded deep and soft in the cadence. Her will was never her own, but the depth and emotions of her heart often influenced by the life around her instead; ever changing, evolving and conforming by feral instinct. It was common of her birth, her kin, her desires of survival and splendor, and should this be any other Lord bidding for her assistance, she would have denied him and took from him selfishly. But as it were, she had to think of more than her own self and that was a custom she had never practiced.
"Oh yes, my friend." She murmurs.
Her eyes lifted from her musings and met the topaz gleam of Aevah, her thanks and gratitude shown within the beryl depths and Kylmi smiled at her; a wide simper that peeled back over her felidae teeth.
“I know my brothers and sisters are difficult by their borne souls, but it as the nature and Cerv Albi wished and willed us to be.” With those words said, she had tipped her antlered crown to her, bidding her luck by silent graces. She continues to smile, taking and absorbing these small comforts as everyone begins to settle within their willingness to help, offering each of their prowess and abilities to their sudden Prince; they too wish to see the world he has painted for them to see. Kylmi though can’t help but recall that 9 is not among them and it bothers her to think he’s somewhere, fixated to another cage. They had been the ones trapped and chained the longest, it’s a cruel fate to be the unknown.
She knows that the aforementioned cry was his, a mental assault in his loneliness, she covers her brow for a moment, it reminded her of her own tortures. In surprise though she lifts her head and finds that 9 is now among them, as if summoned by her thought, lost to her own reflections she didn’t notice him coming in and only then did she see the commotion he caused. That, she wasn’t appalled by and she smiled graciously at his evolved state of appearing new and forged of strong sinew and chitin. But she too, like the others, had been assuaged with memories and it has unnerved them.
Kylmi though can’t forget that without him, she would have died in the depths of that dungeon and witnessing the Prince rise up, stumble and accuse her savior in his own ill-fitting rage, she seethes. Thorns bristle across her arms, risen by aggravation and she moves herself away from his flank, willing to approach the arthropod just as Aevah had, which momentarily took her off guard by the bi-blooded elf’s boldness to stand before him despite the amount of soldiers beginning to take place. The Nymph raises her hands in a placating gesture, a ruse to summon a wreath of vines across shattered tiles and walls and in the place of lilies with their spices, poisonous flowers begin their bloom. She takes defense affront him like he once did to her.
The Nymph listens to Aevah’s plight and once more bows antler and tine to her graciousness and heart, she’s a kind soul and like she, knows the misfortunes of life. Being a constant victim of countless persecutions, Kylmi knew the situation at hand far too well and also grew aware of her volatile plants snaking and nearly hissing with her rapidly descending aforementioned kindness and will. She returns Aevah’s nod and watches her depart before relinquishing her hands and dropping them to her sides, and with it, comes the receding of vines and thorns that had threatened to festoon the dilapidated war room in violent wake.
“She is right, though perhaps compounded by it, but he did save us and if not for him I surely would have perished. As a being indebted to him, I beseech you turn your weapons and inquires from him, he-”
Kylmi suddenly flinched, a great tremor coiled down her spine from the harsh and thick waves of pure agony and terror that 9 permeated the air with. What flowers and vines remained around her in constant fixation suddenly grew lax, appearing cumbersome when her eyes rounded and the insectoid’s voice broke across her mind in accusation and hopeless baritone. Her heart fractures, bled with him, and Kylmi completely turned her back to the room and faced him completely. She did not know his kind or their habits and she had been alone before in the dark of her torturers, but her family was within Uchfos, she would see them again and yet he would not. Again, she was blessed with small fortunes and at his keen of true despair, the Nymph began to hum.
They were small vibrations from her throat, gradually ascending in pitch as she gently, carefully, placed her clawed fingers on one his arms, the one that the half-breed had patted before. There is no indicated wording to this melody she proffered him, just intricate notes and hums that spill from her throat and fur cloaked breast.
“I never got the chance to thank you for protecting me, for saving me in the dungeon. I was surely meant to die down there and you saw me from that. I’m indebted to you, for that. In my home, we have a name for those we deem as saviors: Frelseren. And I bequeath that to you.”
In this moment, Kylmi wished for nothing more than to return home to the family she still had. She removed her hand from him and cast her eyes over her leafed shoulder at the Prince, she stares, for a long moment she holds his gaze; there is no repulsion or fear, just a silent, boring focus, before bowing her head and holding out her hand when a magpie twitters and flies to her gesture. Perching carefully within her palm, she breaks her eyes from Mundhir and quietly whispers to the bird, willing it to follow the bi-blooded child and with her directions given, the bird parts its ebonette beak and beneath its tongue where the rumoured drop of the Dark One’s blood lays, is the answered letter to her earlier missive.
“Thank you my friend, I hope your wife fares well.” The black and wide bird twitters once again before flying after the pale one. Kylmi’s vines snake up and across her figure once again, an endless movement as she watches the bird go and clenches the small roll of parchment in her fingers that is folded numerous times and sealed with a sprig of mint.
“I’ll go to the Southern ruins,” she says tiredly and tips antlers to the remaining council before departing from the war room, plants following her and leaving the room to the cold stone of its masonry, with only the slight perfume of the lilies former spice.
----
* Kylmi is bothered by a particular memory
* The Prince brings her from her stupor and she teases him with his own wording
* She bids respect to Aevah but is troubled
* She takes stand with her to defend 9, slightly angered by everyone's responses to him
* Sensing his sorrow she hums to him, trying to comfort him and thanks him for saving her
* She stares down Mundhir before a magpie flies to her and she receives a letter and tells it to follow Aevah
* Kylmi states she'll go the ruins with everyone and leaves the War room, feeling exhausted | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,020 | 1,470 | 66 | 2,355 | 1,138 | Prince Mundhir’s gaze followed the Halfbreed as she left his chamber, and perhaps not for the first time of late, he questioned his cause. The Prophet had visited him in his dreams, and had spent a great deal of time showing him what was, what is and what will be. Mundhir saw the innumerable thousands of the Khanate’s warriors marching into cities of crystal and obsidian; saw the pitched battles as half a million men and women of Eulona’s dwindling realms of Elves, Dwarves and Men marched to meet them.
Fire, destruction, genocide. Knowledge lost. Entire countries consigned to the tomes of history, tomes that were then themselves scorched by the unfeeling march of the various war machines in play. Mundhir saw entire fields, once laden heavily with crops as far as the eye could see, reduced to immaculate burial grounds. Elf maidens crouched by the graves of their beloved, wailing in tones that stirred his heart to shame. In the distance, great mountains ringed with walls and castles glowed with the unholy rage of some fel-magic.
“I beat them all,” the Prophet had said with a sly smile, “the immortal races, with their magic and their military finery were no match for Duranar’s divine will.”
“I will beat them all again,” Mundhir had said with fierce determination.
At this the Prophet had laughed, he had laughed until there was no air left in his lungs. The Prince felt shame and anger in equal measure.
“A new age has dawned, little Prince, and Duranar has seen it fit to make a rare acknowledgement,” the Prophet said, as the images of death, fire and anguish melted away behind him. “He made a mistake, even with his impossible knowledge, he made an error.”
Mundhir looked at the Prophet questioningly, “how does the Lord of All make a mistake, Great One?”
“Duranar is Lord to fewer things than All, little Prince. He is powerful, and he is the greatest divinity to walk the ethereal plains – but he is neither King nor Slave of the higher beings,” explained the Prophet, although this explanation left the Prince with only more questions.
Suddenly the dark void around them shook, and pulsed with lightning bolts. The Prince lost his footing, but the Prophet was untouched. An angry voice, echoing with rage, passed through them like a bolting horse. The language was one of brutality, of evil, and the Prince felt his heart decline under the hammering blows of a mysterious dread.
“My time is short, Prince, She has found me. It was foolish that I come here, to you in this way, but that is now neither here nor there. Duranar has a command to make of you,” the Prophet said, his form fading.
“Name it, I shall serve dutifully,” replied Mundhir, trying to keep himself from falling under the increasing vibrations.
“Gather the people of Eulona. Meld them to your banner. Time is in short supply, and when the darkness falls, it will take more than the high walls of Eblistan to fight the kind of war demanded by such an evil.”
Mundhir awoke suddenly, his blurry surroundings quickly scrambling to form images. Had he truly been sleeping? For a moment there he was back in the dream, but then, from the lack of anyone’s notice he must have been out for only a second. The Lizard said something, but his words came from miles away, and the Prince slapped himself to bring his senses to focus.
"After what I did to save you, this is how you repay my sacrifice? You have me locked in a cage, guards pointing their sticks at me like an animal!"
The pure bestial savagery of the voice sent Mundhir’s head backwards as if he’d been punched in the face. The guards edged in on the monster, although they exchanged nervous glances with each other. Before the Prince could fight through the pain, the confusion and the rage the Insectoid sent another shockwave of anger through the room.
"I AM NOT SOME BEAST TO BE LOCKED IN A CAGE! If I didn't waste the energy saving you I could have been to my home, I COULD HAVE SAVED THEM!"
The Insectoid fell to its knees; its chitin armour clattering like steel as it did so. The floor beneath him started to crack as ancient stone gave way to the raw power this being possessed. The guards backed away, no longer certain their numbers could overcome this adversary. It looked up at the Prince, and Mundhir recoiled.
"They are all gone, I'm the only one left. You don't even know what that means to a being like me. For the first time, I am truly... alone."
Meld them to your banner. Time is in short supply, and when darkness falls, it will take more than the high walls of Eblistan to fight the kind of war demanded by such an evil.
The Prince stood from his throne, his weakness from the venom fading. In speed reminiscent of his former self, he materialised in front of the moaning creature and held out his hand. His guards tried to get him away, but he shot them the kind of glances that threatened execution.
“Forgive me,” he said softly, “mine were hasty words. For your services, you have my thanks, for your imprisonment, you have my apology, and for loss, you have my sabre. We will find out what happened to your kin, for I feel that the evil afoot is something that may affect all peoples.”
He felt a certain pair of eyes upon him, a feeling he was quickly growing used to. He turned his head slowly, and caught the Nymph’s features. He no longer saw some exotic lustful experience waiting to be had, but danger. The Prince, in pursuing the ideals the deeds of long dead heroes had once instilled in his mind, was threatening to alienate his allies from his cause.
“I’ll go to the Southern ruins,” the Nymph said.
“I am sorry for out burst to the creature we know as 9, but you must understand, mind reading in Eblistan is an offence punishable by death. It is ungodly to lay bare someone’s thoughts so plainly, but this is perhaps a belief I have been too ready to accept. I will dwell on it for a time, but for now, I feel that our friend needs a new name,” he said, point a hand at the Insectoid.
“You came to us as a number of cruelty, no doubt. Arise from your sorrow, not as a symbol of Eulona’s twisted ways, but one of hope. I pray that you will take this opportunity to forge for yourself a new future, to choose a new name for yourself, a name that will be known across the world from Eulona to Olcra,” the Prince said.
Hazim marched his way into the War Room, dressed for battle in heavy bronze plate. Gone were the light attire of horse archery, and before the Prince stood a man ready for a toe-to-toe battle. The Prince looked across at him questioningly.
“Such honours will have to wait, my Prince. The Silver Moon sails on the eastern hills, Nillanor has come,” the Captain Said. “I put the Elderborn host at a thousand strong.”
“Thrandel,” said Mundhir bitterly. “Prepare my horse, I will parlay with the Mad Prince before I see Man and Elf shed blood.”
“I would advise against it, Sire,” said Hazim, shaking his head.
“I have fought the Mad Prince far too long, and have exchanged few words. This War ends today, either with my head on a spike, with a covenant or a thousand dead,” Mundhir replied, turning to face those adventurers still in the War Room. “The ruins will have to wait. Ride with me, as I go to meet the Prince. Perhaps all of you could help me persuade Thrandel that this war is an affront to Eulona’s prosperity.”
***
A thousand feet pounded the earth in perfect harmony, each contact sending tremors through the ground. Silver banners fluttered in the cool breeze of Spring, and an array of trumpets played their heavenly symphonies. Spears, shields and longbows were held firmly in the hands of grim faced, but otherwise beautiful Elderborn, with their flowing white hair and immaculate complexions.
At their head, upon a giant pale stag, rode the last Prince of High Elven Kind. Thrandel, was not as pretty to look at as those he led. His face was marred with horrid scars, and through the slits in his golden full-helm, two fleshy patches stood where his eyes should have been. His right hand, gripping the reigns of his mount, was devoid of three of its fingers, and its palm bore the branded mark of imprisonment.
The ruins of Baalor sat peacefully in front of them; there were no bells tolling their alarm, or sounds of commotion as the hated Eblistanis mustered to form a defence. Prince Thrandel was wiser than to take things for as they seemed however, and already, he sensed that his adversaries were gathering for combat with their usual discipline and professionalism.
Prince Thrandel had come to respect the Men of Eblistan as worthy foes, though such respect did little to douse the flames of hatred in his heart. Where others may have seen Prince Mundhir in an almost romantic light, especially given his chivalrous nature on the field of battle, Thrandel only saw the embodiment of his agonies. He had gathered the last of his kin for one final campaign to bring Eblistan to its knees, and he would not falter in putting each man, woman and child of that godforsaken country to the sword.
“They are sending a parlay, my Lord,” said Thrandel’s attendant. “We will wait until they are within longbow range, and then I will give the order.”
“No,” said Thrandel coldly. “I will sense the fear in them, as I explain to their pathetic Princeling the futility of his peoples’ stand. Let them come to me.” | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,021 | 1,470 | 67 | 1,789 | 2,691 | Tarwin stood calmly back in line, watching the rest of the scene play out while at the same time attempting to determine if his actions had been, more or less, successful. On the one hand the Prince had rejected his idea to rally the nomads, this had been somewhat insulting for the spell sword as he himself was descended from them and was proud to be one, he spoke as if they knew nothing of honour and commitment to a single cause...To be fair though it was probably true, while his family and the groups familiar to him would likely side with him the rest would likely have gone with the highest bidder or rather the side that had the greatest chance of success and this was, of course, not the side that numbered less than 1000 elite warriors. On the other side it looked as though his 'offer' to take a command position was accepted, it may simply have been because the Prince was desperate but Tarwin knew that he had a foot in the door of leadership and that meant that if somehow they won the war he was near enough guaranteed a reward. All things considered it was a pretty good outcome.
When the insect-beast-creature...Thing. Burst into the war room Tarwin went quiet and decided to let the Prince handle things, mostly because he himself didn't fancy the job of reasoning with an obviously agitated, very dangerous and possibly psychic...Thing. As the cow-beast entered Tarwin felt that things were slowly sliding downhill in terms of both progress and sophistication, he was about to speak and try and restore some order when a third being entered the war room, this one a lot more human than the others, unfortunately he was bringing bad news.
Tarwin followed the Prince out to the stable, he was still equipped for traveling as he hadn't really slowed down since his arrival. The horse he had 'acquired' while leaving the citadel was tied up away from the others the colours of the king had been stripped and instead it wore a simple saddle which allowed Tarwin to admire the beautiful shade of chestnut brown that covered it's body, he approached it cautiously, well aware it might harbour feelings of resentment after how he'd dealt with the previous rider. Thankfully it seemed the generous food helpings and care the steed had received in the pair's brief week long partnership had won it over, he quickly and gracefully leapt onto the horse's back and rode out with the Prince and the others to meet with the aggressors. | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
54,022 | 1,470 | 68 | 1,660 | 629 | Aevah jumped a little as Rin tapped her on the shoulder and smiled up at him, "And here I thought I was the only sneaky one aside from the dark elf..." She tucked her hair behind her ears before attempting to answer his questions, "I'm not sure... but I intend to find out. Can you watch my back, my friend? I have no weapons to speak of so if I run into trouble I will need your help."
She moved along the ruins till she spotted a figure, using a shovel to bury what she guessed was bodies. She frowned, a bandit wouldn't bury those he'd killed for their goods... So, perchance he was an innocent passer by. Warily, she stood from her crouch and headed towards him. "Stranger, what brings you to this place? Did you not see the many soldiers patrolling not far from here? I fear your blaze has called quite a bit of attention to you."
It wasn't completely the truth but she didn't need a potential threat knowing that help was not on the way. He didn't look like any spy she'd ever seen, so she doubted that that was the case either. She glanced back at Rin, so long as this man was no threat to the Prince they needed to hurry and get a move on. The Prince's health would be ever declining and they didn't have time to spare dallying here.
"I apologize for my haste but I need to be on my way soon... do you need a way out... Were any of these poor souls your family?"
She was hoping he'd be open with her... She was quite obviously unarmed and she was not sure if Rin had followed or stayed behind and was keeping an eye on her from the shadows. An unarmed lone woman didn't look like much of a threat. She could, of course, attempt to pull him into a friendly handshake and steal the information with her gift but she was too afraid of what else it may show to even consider such an option. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,023 | 1,470 | 69 | 2,299 | 403 | Kyrtaar smiled to Aevah when she thanked him, and then looked at the nymph as she spoke her rhymes and mysteries. Something about magpies being the key to finding this Norn. The forest and it's strange rituals perplexed him, and he was eager to know more. However, Kyrtaar was mostly distracted by the woodland creatures body, and he made no attempt to hide it. The flowers and plants intertwined in her body were alluring to him, and for a fleeting second he thought of those same vines and flowers being intertwined with him. But he saw the thorns too, and had no doubt he could be impaled with thorns. He suppressed the feelings, and turned to leave, when the piercing mental shriek tore through the air.
Kyrtaar saw the forest, and his parents. They turned to him. Angry. Enraged. Yelling. Kyrtaar had no desire to relive this, and had put almost a century between himself and these events. He summoned forth the vast will power he possessed that allowed him to control the cosmos in his hands. The same will power that bound the stars to his mind. Oh no, the stars didn't use him. No, no. Kyrtaar used them. Old Cha'ia, did not possess his mind. Cha'ia was in his dreams threatening to devour his soul, but it was all show for such a weak star. Kyrtaar would absorb the power of Cha'ia when he went supernova. Kyrtaar felt the fear of the old star's dead in the back of his throat when he slept.
Kyrtaar blinked, back in the room. He turned to everyone else who seemed much less composed than him. As they came to, a large argument broke out, that Kyrtaar had no interest in, but he did learn that Aevah could read minds. He wondered if she knew of the pact, of what he thought, but it was a question for another time. The journey through the jungle would be long, and conversation would be needed, and this topic might fill the void of the trek. He turned to follow her, and the Lizard out. He meandered after them, at a slow pace. His hood was down, and he enjoyed the sun on his face. His arm was sore from the arrow wound, but he could feel the throb of power in his body, thumping with his heart beat.
He smelled the fire before he saw it. He followed Aevah at a quicker pace now, and watched her start to sneak off. Rin, the lizard, followed her, and darted up a tree. Kyrtaar, simply sure of his abilities, walked towards the fire. He had lost sight of Aevah, and Rin, but saw Aevah circle around, and reappeared. Kyrtaar stepped out into the clearing, Aevah had been timid in talking to the man, but Kyrtaar had never known a man to start large fires as a friendly one. Aevah was unarmed, and technically so was Kyrtaar, but he was more than confident in his eldritch powers to keep him safe. "Hey!" he called. "Whats your business here?" he asked. He looked at Aevah, and back to the man. He couldn't tell if the man was a threat or not, but didn't trust him, and started to feel the full strength of his abilities flood into his limbs. His eyes weren't glowing yet, but he was already channeling his powers into his limbs, to speed up his reaction times and strength if the man did try to attack them. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,024 | 1,470 | 70 | 2,003 | 1,297 | ----
Kylmi lingered outside the war room, the door a mindless barrier from the remaining council as she tipped her head and willed herself to listen. Murmured and exchanged conversations, regal promises and vows and inclined respects in various pitches that she was beginning to familiarize herself with and committed them to memory. She had figured 9 - no, her Frelseren - would had followed after her, but she was pleased to at least hear that Mundhir was more accepting and willing to entrust them, starting with the one they hardly understood, more than herself.
She nodded in her approval and smiled, a genuine grin that flashed across her visage when she turned to retreat to her chambers, eager to read her mother’s respondent. And she would have done just that if she had not caught glimpse of Hazim, his name only given to her so that she’d desist calling him That Bastard. Their shared glances were hostile, annoyed, a disdainful glance of acknowledging each other at best. Kylmi tipped her lips in a saccharine smirk and he glowered, shouldering around her in his heavy, bronze coloured plate. Dressed for the field she thought idly and pondered on his state of glamour as she began treading back to her room. It could only mean one of two things, or both really should fortune not grace their group, and neither of them were favouring in the least. It would mean that someone was attacking them, or gathering a force to combat against their numbers one, Kylmi’s expression darkened at those odds.
It made her all the more urgent to review the missive clenched within her grasp. The mint coiled up, delicate in its fragrance and it reminded her of home and not for the first time she wondered if not traveling with Aevah and the others had been a faulty decision on her part. But she had already committed to her destination and would have to see the deeds done, or she would really become a coward and run away - again. Kylmi approached her door carved of lilies and thorns and using the vines festooned to the walls, entered her chambers that was alive in bird song. Robins, larks, and sparrows, every kind of avian was perched upon vines and thorn wreathed furniture as if patiently awaiting her beckoning, even a hawk loomed high above in the banisters and from somewhere in the thick foliage she heard an owl’s low drone and hoot. She wasn’t surprised by these representatives, but what did perplex her was the screech of a bat hanging on the posts of her bed covered in mats of flowers.
Bats were not her messengers, but could only belong to one individual. A rarity in her own right: there were Nymphs that were bred with infernal beings of myth and legend, barely surviving their hellacious births. It was seldom seen or heard of: the bi-blooded offspring of Lampades and the Dark One.
“Thesipha, I’m surprised my mother let you from her sights.” Kylmi calmly muttered, closing her door quietly and sealing it closed with a thick barrier of bruised ferns and thorns. She turned to face the Nymph in question who lounged much like a feline across one of her thorn impaled benches. She was of pale skin, nearly white and translucent across her bones, each definition of her face and figure seeming to nearly protrude from the membrane. She was so thin, eerily so with a solid mass of dark hair winding in a thick braid reminiscent of an oil slick against the stone and flowers. Eyes of hollow blue, glassy, the sclera a darker shade of azure that darkened into ebony edges. Thesipha was a ominous figure almost in the way she didn’t move or breath, and how her breaths were tinged with a fog of white and her ears, like Kylmi’s, were surrounded in tines and in place of antlers, her crown was of curving horns akin to a ram’s genetics. She smiled, her mouth was black and her lips pale and thin.
“Klymeina,” she purred, holding out her elongated arms where her veins stood out in black webbing. “Or it is Klyphotise now? Kylomopeilia perhaps? I’ve forgotten.” The Nymph teased, her needle fanged mouth riddled with a mocking sarcasm.
“It’s Kylmi,” the woodland woman answered, sweeping into an embrace with the Netherworld creature. “And why did my mother send you? You’re bound to her side as I recall.”
“She wanted to make sure you were actually safe, unlike most of us, you can lie and she doesn’t trust a magpie’s letter no more than I would. You understand why.”
Kylmi nodded quietly, watching the woman carefully when she began plucking flowers from their vines and admiring their colours with a silence that dredged on and on. Thesipha didn’t speak anymore, merely hummed to herself and ignored any and all of Kylmi’s glances before she deemed her appearance genuine rather than threatening - still, it was best to keep her guards up around the pale Nymph.
Her fingers worked quickly to unfold the missive, the parchment an old leaf that was worn and delicate and thus fragile in handling. The ink was brown, as if aged and was in her mother’s looping script that was embellished and done with a heavy hand. The contents were what she had hoped for, and then not, detailing her worry and anger and bidding for Kylmi to come home despite her requests. She shook her crown of antlers and read on, her brow lowering in displeasure.
“You’re all leaving?”
Thesipha hummed. “That was the original plan, yes. Your mother and the Grotta agreed on seeking another home, the fires of war will come, you know this. There’s no stopping history from repeating itself, we’ve seen it countless times.”
“We don’t know that this will be different, Thesi. We don’t have gifts of foresight, not anymore, and the Nords don’t tell, not without a price, at least to us. I believe we can stop the fires -”
Thesipha laughed, a hoarse and ragged sound that raked from her throat and it stung Kylmi. “What is with this hopeful tone, Kylphotise? You who would have vouched for us running away into the wood before!” The pale woman grasped her shoulders, ignoring the shooting of thorns into her gripping palms. Kylmi’s lips peeled back in a snarl and vines writhed across her figure in agitated motions and above them the hawks and birds shrieked.
“This is different, I can’t run away from this, I won’t allow the fires to reach our home again!”
“What is in it for you? The Kylmeina I know doesn’t do anything without benefit.”
“There are some who saved my life, I can’t leave without seeing that dept repaid.” She spat, digging her claws into Thesipha’s chest and allowing a hiss to rip from her throat. “I’m bound to remain, just like you are to my mother’s side.”
“But that’s not all, I would say, you’re not righteous enough to stay on morals like those. You don’t have any,” said the pale one, nursing the claw marks on her nearly transparent flesh.
“I know that, I know I’m not deserving of such comforts. But I can’t do anything else but see this to the very end. I have to.” There was a strong conviction in her tone, wavering only slightly but otherwise firm. Blue and green melded together into a singular glare and plant life wreathed entirely in thick, suffocating thickets from Kylmi’s swarming emotions.
“But I can’t do it alone, please, tell my mother that we have to fight, we have to let Nature’s wrath be known.”
Thesipha’s expression flickered, smidgen with a brief glimmer of awe before vanishing entirely under her vacant gaze. Above her, the bat released its roost from the bed post and fell down to her bony, protruding shoulder, gazing at Kylmi with eyes as blue as its mistress.
“I’ll tell her, it’s a fool’s hope Kylmi, but I can do that at least.” It was a reluctant treaty between the two Nymphs, but it was something and Kylmi smiled a felidae fanged grin.
“Thank you, I have friends venturing into Uchfos in search of the Norn, open the borders for them upon your return. I know it isn’t custom for us to help outsiders and mortals, but this is a certain exception.” She said.
Thesipha merely nodded, her brow quirked but she did not inquire the details. Sometimes less known was better and from her experience with the forest Nymph and her family, she also knew better than to pry in their affairs. She turned to leave, her bat clinging to the thick coil of her hair, and then she stopped for a moment by the bench from earlier and only then did Kylmi notice the bundle settled against her vines.
“This is part of the things you requested and I left a mount behind for you, I wouldn’t trust the poorly domesticated beasts they ride,” she handed over the burden, mindful of the belongings. “Also I should warn you, in coming here I came across a force a thousand strong, it seems they’re waiting for something though I don’t know what.” Her hollow eyes glanced up through her ebony lashes. “I assume this Prince I’ve been hearing about is the target?”
Kylmi only nodded, her eyes shining.
“I wouldn’t trust him,” Thesipha uttered. “A man’s heart can harbour more darkness for all of his royal blood, Kylmi.”
-----
It was by listening through the chiseled wood of her door that she gathered what was happening. Thesipha had departed on the wings of her strange bats, using whatever magic her kind possessed to blot out her appearance from the sentries. Her cousin had been right, it seemed the Elderborn elves were seen heading in their direction, a force a thousand strong. Kylmi didn’t know if this was a gathering of attack on their part, but she would see to the Mad Prince and would serve as a representative to the woods of this world, he would know the wrath of her heart.
Kylmi sought to the gifts from her mother, pleased to see that her usual wears were present and with a twist of vines she hoisted her hair into a complex twirl of knotted tresses to keep most of it off her back and neck. She fitted the lattice works of her Fernium kind, each of their species were allergic to certain metals and thus special appliances were made to every individual. Her pierces of armour were artfully tarnished and gleaming an emerald colour, malachite pieces on her elaborate head piece that wreathed up along with her antlers. Silver chain hugged her torso and thighs, every piece was tailored to her physique, aligned along her spine and every curve of her hips and bodice.
Her arms were bare for the thorns at her skin and she flexed her wrists, testing out the growth until satisfied. Last she donned for her foot wear, the peculiar stiletto of each boot aiding in her swagger when she walked on her clawed toes, emerald clawed pieces finished off the entire ridging with elaborated vine work embossed along every plated section. Kylmi felt secure, confident more so than her natural state of undress and followed after the bustling of bodies, some indicating to the stables when she inquired.
Thesipha had said she left a mount behind, which Kymli was grateful for, but silently dreaded whichever creature the Netherworld Nymph had bequeathed to her temporary service. Though loyal, Thesipha had a sadistic way of humour that bordered malicious and horrid cunning, ironic that she would be her mother’s closest friend and adviser through an ancient, ritualistic bond. There was a slight commotion by the stables, some pointing in perplexity and others clearly stunned and disturbed by whatever was the catalyst of such emotion. Kylmi hastened her steps, her boots sharp as she shoved her way through the on lookers and stood gaping at the sight before her.
In her departure Thesipha had left a creature that Kylmi knew as a Kelpie. It was an equine, and then not, constantly wavering in and out a glamour. The slick pelt was black, of course, and gleamed like the oily slick of the pale Nymph’s hair, the mane and tail were overgrown and bedecked and tangled with bones and reeds with random pieces clumped together in braided cords that held dead vines. It was taller than most of the stable borne horses, but slender and lean rather than bulky, the hooves though were gleaming pale like bones and feathered and its mouth was crested with fangs and blunt teeth. Glancing at the head made her shudder, it was nearly bony and gaunt with the thick bangs of its mane covering most of its face.
Kylmi stared into the vacant, pallid sockets of the beast and at her approach it knelt to the ground, allowing her astride. There was no reins or saddle or any tack to speak of and her vines wove through the beast, clinging to it. She scowled to herself, leave it to Thesipha to leave her a truly nightmarish creature, she would have to properly summon a mount to ride, Kelpies were deadly on their own but Kylmi wouldn’t trust herself to a beast that lived off the flesh of its victims. Properly seated and geared, Kylmi ushered the not-horse to follow Mundhir and Tarwin, hoping the Kelpie wouldn’t try to make a meal out of her companions. | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,025 | 1,470 | 71 | 2,355 | 1,138 | The soldiers of Eblistan’s rogue prince were cut from finer rock than their peers. Each was a great warrior, with bloodied legacies laden in feats of arms. They were skilled on horse, and matched the Elderborn in the use of the bow. Professionalism and righteous morals stood in high regard from every lieutenant to every soldier, and they were perhaps one of Eulona’s last armies that did not gorge themselves in the deaths of non-combatants.
As the Silver of the Elderborn host came to a standstill in rigid formation on Baalor’s outskirts, Mundhir’s men remained hidden. They crouched behind ruined walls, or hunkered down in holes dug for purpose. One of the rogue prince’s greatest tactical blessings was in his ability to hide the strength of his force’s disposition to an enemy; such a blessing had won him many victories against Nillanor.
Prince Thrandel however had approached the ruins with little bravado. He had no more trebuchets, and his army was the dregs of a dying peoples. No one in Eblistan knew for sure how many High Elves still lived, but every time an Elderborn war host assailed the borders, it was always with less soldiers than before.
It was custom for the Elves to survey Mundhir’s men, working their hawkish eyes to get to the bottom of his tricks and machinations. There were no scouts this time however, and Thrandel’s men looked especially vulnerable in their tight formations. In almost every engagement between Mundhir and the Mad Prince, the battles had started with a skirmish of arrows; not this time, it seemed that Nillanor was prepared to charge the ruins directly.
Mundhir was certain that this would be folly. The Elves, even in their splendir armour and tall shields, would but cut to pieces by the mamluks as they charged the open plain. When they did finally reach the ruins, then Mundhir’s men would fall upon them from all directions. It would be a slaughter – no – a genocide. The rogue prince grimaced at the thought; this was not who he was, this is what he had tried so valiantly to stop.
Hazim led the procession of the Prince and his companions. Carrying the banner of Mundhir Sadek proudly, Hazim ushered his steed onwards, and it strutted confidently towards the clinical steel of the Elven army.
Mundhir was unsure of how to approach this matter. He was desperately eager to avoid bloodshed, but was dreadfully certain that the Mad Prince would have none of it. Thrandel held a certain fire against mankind, especially those that dwelt in Eblistan, and for a long time he had tried to snuff them out. If he attacked, then Mundhir would reclutantly put the Elf down along with his kind – but no doubt the losses his forces would take in the process would cripple him. How long until Basar and Jazeer marched on Baalor? Days? Weeks?
He was thankful for the presence of Tarwin, whose high spirits seemed contagious, and for a moment Mundhir’s heart lifted just by engaging the man in brief small talk. Frelseren’s powerful visage, stomping alongside them on foot, was another heartening blessing. The Prince did not quite trust the creature, out of sheer ignorance of its capabilities, and its ability to apparently see everyone’s past deeds. However, there was no doubt that it was of an honourable disposition, and for now Mundhir would give it as much trust as he could afford.
The Nymph was uplifting in another way. In her green armour of elaborate design, accompanied by a beautiful malachite studded helm, she looked different; less the strange exotic female, and more a warrior. This slight change in appearance had made it easier for Mundhir to see her for what she was, and as the group came up to the Elven battle line, he ventured a few words to her.
“When this war has found its conclusion, you will have to show me Uchfos. I have heard it is as beautiful as it is deadly, much like you I dare to presume,” he said with a wink. “Unlike that creature you’ve chosen to ride."
The Elven lines suddenly parted down the middle; shields and armour clattered as the Elves moved to make room with effortless grace. Down the centre of this clearing, rode Prince Thrandel on a giant white stag. Mundhir urged his horse past Hazim, despite the Captain’s reservations, and met his adversary face to face.
“Elen sila lumenn omentilmo,” said Mundhir, bowing his head slightly. For the parlay, he had chosen to wear no armour, instead favouring the red silk of his regal house. Hazim had agonised over this for as long as time allowed, but Mundhir needed to show the Elves that today he was a man of peace.
Thrandel sat looking down at Mundhir for what seemed like minutes. Six feet tall, skin as pale as snow, and the awful scars marring his face made the Elven Prince a menacing figure. The several layers of burnishes steel plate that he wore, only added to that perception.
“I do not exchange words with your kind in my own tongue, little Prince,” Thrandel growled finally.
“My apologies, my Prince, I meant only respect,” replied Mundhir, bowing for a second time.
“Bah,” spat Thrandel, “save it for the countless thousands buried beneath our feet, monster.”
Mundhir sighed. This was not going well. “I do not want to fight you Thrandel, we’ve been killing each other for far too long. Surely you’ve lived enough lives of men to have such wisdom?”
“You’ve been killing my kind for a thousand years. I have slowly been paying back the favour, little Prince, and today I will grasp the fruits of my long labours. That is the extent of my wisdom,” sneered Thrandel. Blue lips twisted into a wide grin, revealing a mouth with no teeth.
“Then we cannot avoid battle?” Mundhir asked, preparing to turn his horse from the parlay.
“I can,” Thrandel hissed. “You can’t, human.”
Mundhir frowned, “I do not understand, my Prince.”
“You may go back to Baalor, but you will die there. My master has decreed it,” Thrandel chuckled. Mundhir noted that the Mad Prince’s men did not share their leader’s humour.
“You have a new King?” Mundir inquired, stroking his bearded chin.
“In a manner of speaking, yes, but this king is a queen, and she is far more powerful than any worldy ruler,” Thrandel said mockingly. “Return to Baalor, little Prince, and pray to your precious Duranar for deliverance… though I fear you will be answered only with silence.”
“Enough of this madness,” said Mundhir as he reached the end of his patience. He looked at Thrandel’s men. “Your peoples have died, and continue to die for this insane fool? You have my pity, and my love, but none of you shall leave this field alive.”
Longbows were strung at the Prince’s parting comments, and Hazim dutifully rode in front of him. No arrows were released however, and the procession promptly made its way back to Baalor without incident.
“I do not like this,” said Mundhir.
“Me neither, my Prince,” retorted Hazim. “Let’s hit them, hard and fast.”
“No. I saw his men, they do not believe in his cause; they follow him out of loyalty, or perhaps forlorn hope. Thrandel is a problem that I have allowed to fester long enough. We must slay him,” Mundhir said frowning. “If we can kill him, then his men may disband altogether.”
“You jest Mundhir, how do you propose to kill him?” Hazim gawked, almost falling from his horse.
“Not me. My companions,” said Mundhir smiling and looking at Kylmi, Tarwin and Frelseren. “What’d you say? Want to end a war in a day? Save thousands? Sign up right here.” | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,026 | 1,470 | 72 | 2,298 | 263 | Tarwin was able to conceal his nerves on the ride out by idly chatting with those around him, when his mouth was moving his brain was too busy coming up with topics of conversation to worry about the vast army of eleven warriors they were approaching. He wore his large and colourful poncho as always, it allowed him to conceal a short sword and still appear unarmed. While he did see the sense in not brandishing weapons he also wasn't prepared to meet this mad prince without a weapon handy. He quietened down as the elf ranks parted and their leader stepped forward, steeling himself and putting on a slight smile to try and appear less scared.
He let the prince do the talking, bar patrons and merchants were the kind of people Tarwin normally conversed with and so he had no real clue how to conduct himself in this sort of situation. Atop his horse he sat, slightly behind the prince but listening closely, not that it meant much to him, politics and world affairs bored him greatly so the talk of a new king was neither significant or surprising in his eyes. He looked around at the guards on the elvish side, the tired and bland exasperation that painted each of their faces spoke more than words ever could. Turning back to the parlay for moment he heard that it was actually a queen, he tilted his head to look upwards, picturing what she might look like before swiftly shaking his head and returning to the moment at hand.
It looked like the peaceful attempt had failed as they rode back with near enough a guarantee of battle sooner or later. "Hmph. Spare us from the arrogance of elves!" He shouted as their leader sunk behind into the wall of shields. His steed turned and the group slowly withdrew before convening, the prince certainly had a good idea.
Tarwin nodded. "I saw it on each of their faces, no commitment to the cause." He thought for a little while, weighing up his options. While the idea of risking his life and trying to assassinate an elvish didn't really appeal the thought of doing nothing and waiting was far worse. "I'm in." He drew his short sword and grinned, the enchantment causing a red shimmer to run along the blade casting a faint glow. "I 'reckon we could probably flank them if we rode far enough north then turned to loop behind them, that'll be where the prince is right? Some kind of commander's tent? We get in, do the deed and slip away." He laughed a little, likely out of nervousness. "Sounds nice and simple when you say it out loud." But he knew in reality it would be anything but. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,027 | 1,470 | 73 | 2,355 | 1,138 | Jazeer was tired of living. The pain throbbing through his limbs, stiffening his joints, was but a minor curse when compared with the fate he had been laden with. A few hours ago, he had been the Crown Prince of an ancient power; his name was glory, honour and promise. Now he was an outcast, thrown to the wolves by his own brother - and none of his 'loyal' soldiers did anything to intervene. He had treated them personally for their wounds, seen to their every need as any good commander should, and he plied them with the luxuries destined for his command tent. Yet, in the end, it seemed that warriors always appreciated the physically strong: Basar was such a man.
The former Crown Prince was not angry at this twist of events, however, he was just bitterly sad. Life's dwindling rays of hope had been snuffed out from under his own nose, and now his beloved brother, Mundhir, was facing annihilation. He had little doubt that the plot arrayed against Mundhir had consumed him too, but what really irritated Jazeer was not the shooting pains in his knees as he walked the endless green, but that he had no idea of the plot's goal.
Eblistan's history was bloated with acts of regicide. If his father was murdered and supplanted, war would reign for a time, followed by peace, but eventually the citadel would shrug off the stain like it had always done. A new regal line would be established, Duranar's chosen would thrive for another century; rinse and repeat. What was the point? Surely Basar was not that stupid, as to try and seize the throne? He was a meat-headed imbecile with a taste for rape and slaughter, this much was unfortunately true, but he had little love for a crown. He saw himself as a War Lord, first and foremost, the serving sword of Duranar. So why would he give his hand in Mundhir's death?
Jealously perhaps? It was no secret that Mundhir's defeating of Nillanor on the plains of Eblistan, and then at Baalor, had won him the love of the people. His father had seethed with rage, as the Elven delegation entered his palace and demanded an explanation. However, he never made mention of killing Mundhir, only that he should retire and spend his life administering the people through civil means. Personally, Jazeer felt that the Caliph had always favoured Mundhir over he, for Mundhir was brave, strong, noble and fiercely intelligent: the embodiment of a perfect Duranar Blessed Mamaluk. Basar, on the other hand, was seen as a thug and a beast. How much gold had the Caliph lavished noble families for their silence in fell-matters?
Jazeer remembered bitterly Basar's assault on Lady Talia of House Felmar; that was a nightmarish affair. It was Jazeer, not Felmar's physicians, who tended to her wounds. The worst part of it all however, was not that damage done to Talia's body, but what the attack had inflicted on her mind. She never left the confines of her house after what Basar had done, and spent days staring out at the elaborate terrace of her father's estate. She was broken, dead inside, and Jazeer's earthly medicine was no match for the stain that had marred her honour and dignity.
Basar's punishment? A temporary station on the borders of Uchfos Forest. Jazeer conceded to himself that stripping the monster of his titles and lands would have been a better path to go down, but alas, Talia's father cared only for gold, and sought to profit from the grim occurrence. Profit he did, and now it was no secret that House Felmar's prominence was on the rise. A woman's life and well-being was cheap in these times of religious zeal and power gluttony.
Something screamed as Jazeer passed an outcropping of rocks, a few miles from Baalor. The scream was not a human one, and sounded more like that of a wounded animal; a horse maybe? Did horses scream? Jazeer was not certain, nature and the animal kingdom being far from his intellect's comfort zones. Still, his life was over as far as he saw it, and so rewarding curiosity was no longer a question of stupidity. He stalked towards the direction of the scream.
Sleeking around the corner of a rock, Jazeer looked upon a Goblin staked to the ground by several metal pins. It squirmed, twisted, and shrieked as bloodied limbs tried to flail their way out of the restraints stuck through them. The former Crown Prince had read of Goblins, seen portraits of them, but this was the first time he had seen one in the flesh. He had learned that they were vermin and pests, hunted for their hide and teeth by some, but otherwise culled by most. He did not see vermin, though, he saw only pain and anguish.
If Jazeer was to die, wretched and wasted as his wards faded from him, then he would die as he lived: noble and compassionate. He approached the pitiful form, and knelt beside it.
Immediately the Goblin spat at him, shrieking curses that even Jazeer's worldly knowledge could not translate. Its ghoulish face shot forwards, struggling against rope that held it down, and its jaws clamped towards the kneeling Prince.
"I mean no harm," came Jazeer's muffled voice.
"Suck my cock, human," screeched the Goblin. Jazeer noticed one of its ears had been sliced from its head, and dark blood had pooled and dried on the grass alongside.
"As tempting as that may be," Jazeer said, smiling behind his mask, "I would much rather help. Who did this to you?"
"Kill me now, you cock gobbler, I ain't one for entertainin' torturing cunts," it hissed, and continued to snap its powerful, teeth-thick jaws at him.
"I am no torturer, just a lost soul left out here to die," Jazeer said softly, as he examined the wounds. "These pins have not struck your arteries, from what I can see; whoever did this knew their way around a Goblin. Who were they?"
"You should know, you bastard," the Goblin wined. "They all wore that stupid, fucking mask you're wearing."
Jazeer recoiled. Eblistani soldiers did not wear masks; masks were a sign of weakness, for they hid a man's shame. Warrior's had no need to hide shame.
"I do not know them. How long ago did they do this?"
"What do you care?" It spat at him, the discoloured slime running down the gold of his mask.
Jazeer sighed, "I will release you from your torment. If you wish to kill me for doing so, you would only be fast-tracking my story by a few hours."
With careful and practised hands, the Crown Prince pulled the metal pins from the Goblin's wrists and shins. It shrieked with each tug, and as it became free, it lunged at Jazeer, beating his face and chest with clenched fists.
"Die, die, die!" It screamed.
Jazeer did not resist. As the small fists rained down on his frail body, he merely closed his eyes and waited for it to be over.
"Fight me, I've enough in me to kill you, you pig fucker," the Goblin growled, wheezing with exhaustion.
"No," Jazeer's voice carried pain.
The Goblin stood from his victim, stumbled a short distance, and collapsed. Jazeer took a few minutes for his bruised face, and clawed ribs, to let up on their pain, and then he staggered to his feet. He looked down on the poor creature, and shook his head bitterly. It was on death's door, already the dark veins of infection were spreading from its wounds, and no doubt his attackers had used poison. Kneeling besides the fallen Goblin, he reached into his robes and pulled out a small pouch of herbs.
"These are harvested from the Welltrees of Uchfos. They are as expensive, as they are essential in treating infection. As possibly my last and final act in this world, I, Jazeer Sadek of Eblistan, will see that you walk away from here," Jazeer said, breathing heavily. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,028 | 1,470 | 74 | 1,660 | 629 | Aevah moved through the ruins of Baalor towards the tower looming in the distance, she hoped the others were following but she'd already made up her mind to continue onwards even if they did decide to leave her on her own. As she walked there were times when she was certain that something was following her... something fast and small. She frowned, she knew that there were tales of Goblins in these ruins, she'd heard Mhundir's guardsmen speaking of seeing them on occassion. They were supposed to be skittish, timid creatrues who avoided larger beings whenever they could but perhaps this one was curious? The three of them were an odd match, two elven travelers and a giant lizard moving through an area where human soldiers were lurking. Indeed, in this current time it would be a strange sight indeed.
It took a while to reach the tower itself and once she had it was a rather significant relief to find her daggers and her quiver of arrows there. She placed the daggers in the sheaths on her thighs and pulled the quiver over her shoulder alongside her bow.
"We should get moving, once it gets dark I will hunt for game... a few rabbits or squirrels should fill our bellies."
She'd also made a point to pick what useful herbs, mushrooms, and berries she'd passed along the way and though she knew much of what they could eat she knew only the basics of what could heal. Still, in a pinch her limited knowledge could prove useful.
As she mounted her steed she sighed softly, "We should go now... He'll decline quickly. It's getting worse every day and I'm afraid if we linger too long he will be passed over before we can return."
She glanced over her shoulder to see if she was speaking to the group or to herself and then spurred her horse foreward, it was near dusk before she stopped after removing her bow from her shoulder and letting loose on a hare leaping about in the open meadows ahead of them.
She climbed off her horse, aimed and shot another in the middle of fleeing it's dead companion. She skinned the hare and frowned, there were very few trees out here and very little to make enough of a fire to cook. She glanced at Kyrtaar, hoping he'd followed, and risked asking a stupid question.
"You wouldn't happen to be able to cook anything with all that heat you build up without obliterating the target could you?"
In the open meadow she was hoping she'd be able to find bigger game, possible a deer... but they were obviously sticking to the forests further away. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,029 | 1,470 | 75 | 2,299 | 403 | Kyrtaar followed Aevah to the tower, enjoying the open space, and getting to be outside again. He could just take the horse and ride, forget the prince and his worldly issues. He could hear the goblins as the skirted about watching them, but he didn't pay them any mind. If they attacked he would have to fight back, and his powers would likely be more than enough to decimate them. Once he reached the tower, he would take his quiver, and place it on his hip. Kyrtaar picked his bow up, and placed it on his back, along with his longsword's sheath. He held the weapon and balanced it in his hand. It felt good to hold it again. After a few seconds of posing with the weapon, he put it in it's sheath.
Kyrtaar listened to the things Aevah was saying, and nodded. He agreed, but he didn't really have anything to add to it. He mounted his horse, and rode after her. "I am quite excited to learn about this norn" was all he said as they left the ruins. During the ride all he could think of was the sun above beating down on them. Usually it was comforting to him, but now it was not. He thought it was a giant blazing pupil in a blue iris sky. It stared at him, ceaselessly. Watching every move for a slip up. For him to be thrown from his horse and killed, so it could take his soul. Kyrtaar pulled his hood up, and felt cold sweat drops running down his back, but eventually, he managed to suppress the paranoia and anxiety.
At dusk, they set up a meagre camp, really just the horses tied together to prevent them from running away, under the open sky. Aevah had killed and skinned a hare, and asked if he was able to cook it with his hands. Kyrtaar was actually curious about this. It was something he hadn't even considered trying before. "Well" He said, "Lets find out." Kyrtaar held his hands out, and literally shot green fire from the palms of his hands. The second try, his hands were only slightly warm to the touch. On the third try however, he was able to control the heat output. His palms had a faint green aura, and his eyes started their familiar glow. "Alright, just put it on my palms, I guess" He said. After a few minutes, he flipped it over, and proceeded to cook it, smiling at this new discovered talent.
Once Kyrtaar was finished, they had one slightly overcooked hare to eat. It would have a faint alien taste to it, but all in all, it would be edible and filling. "How about that" Kyrtaar said with a chuckle "If this save the prince deal fails, I can always become a cook."
After eating, Kyrtaar would look at Rin and Aevah. "So, tell me. Where are you two from." He had only a passing curiosity, but he figured he should know a bit about his traveling companions. He found the Half-elf likeable enough, and pleasant to talk to. The lizard was interesting, but he hadn't truly conversed with him. He also had thrown a wrench into Kyrtaar's plans if everything went awry. He supposed he'd have to try to pass Rin off as a pet, or servant or some such thing, if they had to try and enter more elven territory. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,030 | 1,470 | 76 | 2,003 | 1,297 | The entire procession, to Kylmi, felt like hours but could not have been no more than a few dawdling minutes to decide their, potential, ultimate fates. This could have been faulted on the fact that time was still not within her grasp, days could have been years and she wouldn't have realized. The repercussions of longevity combined with a prolonged torture saw to that in malicious detail, and she reflected on that briefly as the Kelpie beneath her stirred at the tumultuous effect of her mirroring empathy. Bleached hooves stomped, cantered, lanky hocks quivering in a rising anticipation of battle as blunted dentures and fangs snapped at any passer by that drifted too close to the Nymph. Some flinched and ushered their horses away, some whinnying their discomfort as the inky, hideous creature bore down upon them with milky eyes and teeth, the bones woven through mane and tail clattering eerily with his fervor. Only when he craned his thin neck around and gnashed his teeth against her plated shin did Kylmi stir from her musings, she hissed much like a tempestuous feline and bared her own simper and kicked his bony, gaunt face.
"Do that again and I'll return you to your mistress as a thorn festooned corpse." To emphasize her threat, dark tines began to writhe against his oily pelt, scraping bone and flesh and tangling deeper through his threads, her claws tugged on the plaits of his mane and directed him back into a straight tread. The Kelpie was still wild by temperament and his stubbornness shown in his random intervals in trying to gallop forward but for the most part he remained sullen and brooding, blowing through his velvet snout to broadcast his agitation. Kylmi smirked at that.
Then pay attention you wilting plant, the air is rife with enough tension without you adding to it.
She did not anticipate its' voice, a horrid sound that was neither feminine or masculine but a mindless droning cadence that was hollow and raspy, as if raked over bones and shards of glass. It was chilling and her body involuntarily shuddered when those peerless orbs seemed to rotate madly within its' hideous face and glare back at her. Thesipha had a sick, twisted sense of humour to make her ride such a thing.
"Do you have a name?" She inquired to him, her fingers woven tightly among slick hair and tangled reeds.
Your kind cannot, would not, be able to pronounce it, not unless you wish to kill everyone here. Kylmi flinched at the implication, though nearly emotionless and apathetic in tone, the prospect was enough to ward her.
"I'll just call you Bones, then." The Kelpie didn't seem to mind, or care rather, and simply whipped his long, inky tail in response. Which she didn't complain about, one could only receive his voice for so long. Bones did not seem to mind the presence of her Frelseren, but in the company of Tarwin and Mundhir, he was mocking at best: snapping teeth, and resonating a strange click and grating noise somewhere within his throat that vibrated up through Kylmi's legs, she kicked him again. She couldn't imagine how he would face in the line of silver imposing across the hill and once again she glanced up, since they left the ruins she had felt eyes on her, admiration once again of course but also a slight appreciation for the fact she had donned armour rather than sporting nothing but flowers all cleverly placed. Her glassy, peridot eyes briefly glanced back over her bare shoulder, Shorus, as she had come to know by his preference of speech had taken to staring her down across her backside. Her stare flickered away as Bones made a low sound of displeasure, he obviously didn't appreciate attention, unlike she.
Kylmi drifted back into her thought, much to Bone's displeasure but remained silent otherwise. It had been nearly an entire century since had last even attempted to fight and even during their impromptu jailbreak, she had lingered behind and did nothing but be carried out into the light. She questioned her capabilities and tried to recall on memory of battle etiquette when the Prince's timbre broke through her revere. And not for the first time he pulled her from the brink of her darkening subconscious thought process, her stare brightened, lifting by the ascension of her smile that nearly beamed - canines and all.
"You presume right," Kylmi nearly purred, tipping her antlers donned in the pieces of her headdress and the wink of polished malachite. "I'll show you that and more." She uttered the latter to herself, in which Bones snorted through his nose and bared blunt teeth at Mundhir's choice of words.
This boy has no idea what he rides next to on that pitiful creature of his own.
The Nymph amused Bones with the digging of her stiletto heels, urging him forward when suddenly he reared, lashing out with his bony hooves and if it weren't for her vines and tight grip within his mane, she would've fallen. The sound he made was a deep, stuttering growl that capered off in a peculiar whinny that made her shudder.
"What the hell -"
Look at the creature the Elder Prince rides. His voice intoned, almost sounding bitter and within awe.
Kylmi's eyes wavered as their own Prince rode to meet the Elderborn, silver plating versus red silk, she did not favour those circumstance one bit, but her attention could only last on them for a second. For the aforementioned beast that Bones was afraid of visibly bothered and worried her, to the point where she stared vacantly with a pained expression creasing her lips and brow in a woeful grimace and disbelief. A pale white stag, being degraded to the services of a mount like a common animal when it should have been lauded and treated with a regal fanfare. Kylmi's habitual worships from many years ago thrummed within her limbs, but Bone's reluctance to approach any further kept her from beseeching to the pallid bull to who and what it was. The only other snowy creature she knew had been their own and only Cerv Albi and he was nothing more then a festering shade now, or so she thought. Kylmi's heart pained and tightened and the surrounding plant life responded just so, nervously crawling and wavering, bidden by her emotional state and beneath her thighs, Bones stirred and spoke:
It doesn't have a soul.
The Nymph gaped and tried to keep the Kelpie in place who stomped and twitched nervously, hair whipping across her body when his tail lashed, but she ignored it for the time being save for her small wince. When the Mad Prince mentioned his new queen, it concerned Kylmi beyond reason, he spoke of her with a confidence and arrogance, dismissed the mortal God who she knew nothing of beside his name, but the six foot tall Elderborne seemed reassured by it where as his troops did not share the same reverence. He seemed adamant in facing them in battle and Kylmi prayed, though she didn't know to who now, that the souless beast he rode was not what she thought or what Bones feared.
When Mundhir turned his horse from the unsuccessful parlay, the Kelpie and Nymph lingered, drawn and distracted by the creature akin to their own long forgotten Lord. If her mother had been there, would she have turned sides in respect of their dead and forlorn God? They were borne and cultivated on tradition, the older Dryads attempting to carry on their rituals and so on into the newer world to preserve their histories, Kylmi had never taken part, had only stayed true to lustful whims and splendors. Now she reflected on those before she and Bones reluctantly turned and followed after the retreating procession. She met the Prince's eyes when they rode up, Bones grinding his fangs and his milky, hollow stare troubled by the yellow shade that bled over the twin orbs. So they were going to fight, Kylmi was both troubled and eager by it, the vines across her hair trembling and cinching tighter around the elaborate mess she had made out of it. Her armour suddenly felt extremely heavy.
She listened to Tarwin, considering his option and glanced her eyes to her Frelseren and back to the others when Bones seemed to laugh, a troubling chortle that vibrated in his thin chest, it was mocking surely and Kymli pulled on his various plaits to silence him, the two working into a spectacle of his cantering irritation and her hisses that snaked down before a screech tore through her throat.
I don't like this, the air tastes peculiar, I don't trust this Prince of yours either.
Kylmi didn't know what to say to that, and remained contemplative even when the others conversed about their plan. The Mad Prince would die today, but one thing could not be forgotten.
Speak then.
"I'm troubled by the queen he speaks of, new Gods and such do not rise so suddenly, not without a cause or purpose," she began, felidae canines worrying the pout of her lip. Kylmi never showed such habits before, but something unnerved her to the point of fidgeting. "We kill him and lose any sort of information about her, we kill him and a war is ended. But if he speaks true of a new queen, then another will rise in her service, such is the way of histories. Power is a tempting force, we may stave off a massacre but it wouldn't be long until her name would come across us again."
Bones threw his head up and down, as if to agree. He was as old, or older than she.
"We could interrogate him," she mused aloud, flexing her fingers. "I could try and pry information from him, either way it is as you say, we kill him and the others will disband or rally against us in revenge." Vines coiled around her, beckoning. "Capturing him, I believe would yield the same response but we cannot dismiss his queen, I fear it will come back to us tenfold and the beast he rides..." Her voice faltered dipped into a strange keen.
"There are too many variable here for me to just simple attack and slaughter, not without reservation." | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,031 | 1,470 | 77 | 2,355 | 1,138 | Mundhir nodded at Kylmi, "you may be right... though I have witnessed a dozen brazen lunatics becall the will of false Gods in my time. I am Duranar's Chosen, he has spoken to me through the Prophet of Truth. With his blessing, whatever evil opposes us will never be great enough to overcome me."
As he finished speaking, he heard, more than felt, the familiar heavy drumming of his heart. The organ was beleaguered, sick, decaying; wrecked by the Ice Venom from over a week ago. For a moment his strength faltered, and he became visibly pained, but then rallied against it.
He looked at Tarwin, and smiled. "Me and you are of similar minds, young Tarwin. Though I have a slight more to add."
As if on que, Hazim knelt down, pulled a rolled piece of paper from his tunic, and opened it up over his knee. Mundhir walked over to him, and patted his finger on various places.
"This is the surrounds of Baalor," Mundhir said. "The ruins are here, Thrandel is there, and we're... we're here."
"The Elves have no love of night fighting," grunted Hazim.
Mundhir nodded. "We wait til darkness falls. I will lead my Mamaluks, my strength upholding, into a skirmish against the Mad Prince. With his forces distracted, and he no doubt seeking the safety of the rear, he will be vulnerable. However, you must leave, and you must leave now, if you are to position yourselves correctly prior to nightfall."
"I will go with them," Hazim said. "Been wanting to get at that Elderborn bastard for longer than I care to remember."
"As you will, my friend," replied Mundhir. "Anyway, take this map, and go. The Mad Prince's confidence has blinded his mind, and he has deployed no scouts that my soldiers have seen. You should have an easy time slipping away unnoticed, but just in case, I will have my men drill all afternoon in full view of the Elderborn host. That should draw away any unwanted attention from you, to me." | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,032 | 1,470 | 78 | 1,660 | 629 | As she handed Kyrtaar the rabbit, Aevah was careful not to touch his skin. What she'd seen of him had made her nervous, not of him but of the book he carried and of the shadows that had seemed to linger along the edges of his aura when she'd seen it for that brief moment. She wasn't really anxious to try seeing further into the mystery that was his connection with those strange WRONG stars. What she'd already seen had been disconcerting enough, she understood now why he had those nightmares... Seeing something like that, maybe being paranoid of something like that could drive you mad quickly. Still, she wasn't quite sure it was paranoia. When she'd seen those images she'd heard that strangely discordant music as they'd moved in their strange orbits, she'd heard the same music but fainter coming from the book... much fainter, like a whisper, when she'd been Dreamwalking.
Aevah was broken from her ponderings and watched in amusement as Kyrtaar struggled with cooking the rabbit at first and when he finally managed it she grinned, "Handy indeed... Thank you, kind sir."
She then divided the edible mushrooms and berries she'd gathered between all of them. There was enough to at least fill their stomachs partially and once they grew closer to the woodlands game would be more readily available. As Kyrtaar asked his question she considered how to answer before deciding blunt honesty was in order. It hadn't gotten her shunned yet within her little group so perhaps it would not now.
"My mother was an elf, none of the villagers knew where she came from or from what she was fleeing... I've speculated, but that is really all I have. I know that I'm half human so I suppose that I am the unfortunate product of either a doomed union between the races or... even less pleasant, rape. Either way, the elves would have seen her as tainted and would have turned her away but... from her clothes the healer said she'd appeared high born and she'd begged the healer to keep me hidden from 'the Shadows' whatever that means... The healer thought she might have been delusional or in shock because of the pain. She hemorrhaged during child birth and died only moments after I was born... The healer raised me in the village, you can find it at the base of the Spine."
She reached beneath her hair at the nape of her neck and unclasped her necklace and withdrew it from beneath her shirt, holding it out so he could see it. "This is all I have of my mother's... I've tried reading anything off of it, sometimes I can do that when I touch things... but I haven't been able to. All I know is what I read in a scroll... That it is referred to as 'The Emblem of the Seers' and 'The Eye of Akysrah.' Not that I know what that means..."
She shrugged and rubbed her thumb over the gold twisted into the shape of an embellished eye, in the center was a small round stone of light blue with flecks of grey and pale green... if it only had a pupil in the center it would look like a real iris, that's how full of detail it was. She looked at it as she continued, "As for the Norn... think of a being which disguises itself as a crone, with ravens at her beck and call. She lives under the roots of a tree so large that the roots themselves run under nearly the entire Uchfos. You can ask anything of her that you wish but you must be careful because the more that she believes she is giving you the more she will ask for in return and they are not always clear about what it is they are taking.... For example, I know a man who asked her to make a woman in the village fall for him. She asked for three years of his life... It seemed a worthy trade and so he went through with it. The next day the woman fell and broke her neck whilst fetching water, the young man died only hours later... He choked on seemingly nothing but air. The Norn can see when we die, she knew the man was doomed to die in three years and she took those three remaining years from him and because of his poor choice in wording the woman died as well... She is a dangerous being." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,033 | 1,470 | 79 | 1,789 | 2,691 | Frelseren marched along with the others as he brooded. This day had been one fraught with tragedy, grief, and somehow also happiness. He could not deny he preferred "Frelseren" over "9", however he couldn't shake what had happened to his family so easily off his shoulders. One day he will know what happened, perhaps when he finishes this metamorphosis? No matter, battle was on the horizon and Frelseren was aching for blood. Not literally, it wasn't like he was a Feaster, but with no kin to protect his warrior instincts replaced his guardian ones. As he moved along, he took stock of the "beast" that the antlered one had taken. In all honesty he would make a better mount than it, plus it was mean. A fact he learned shortly after moving along with it when it snapped at him with those teeth of its. Giving it a nasty hiss in return, Frelseren backed off a tad but still kept close to the antlered one in case things got hairy. Pointy eared ones made him angry.
As the group got closer, this belief was reinforced when they came upon the army of pointy eared ones. It took a great amount of willpower to suppress his urges to lung at the one that seemed to be the leader as his air of arrogance permeated and invaded his lungs as he breathed in his horrid scent. As talk turned to insults, Frelseren could only seethe while words were said then rebuked from the pointy eared ones high horse. Frelseren was thankful when they left his presence, his patience for his attitude sprained to its limits. The march back was as somber as the first and it did nothing to cheer up his mood. Taking deep breaths, Frelseren willed himself to calm himself for the coming storm. Now was not the time for blood, that would come later.
When the group came back to the ruins, Frelseren stood over the others as they collected and talked of what to do next. The antlered one spoke of interrogation, something that Frelseren could do. The angry man brought out a mad at the behest of Mundhir and they talked of what the happy man should do. As they finished, Frelseren sent out a message to the others, "If you are in need of an interrogator, than you have found one." Flicking his feelers out of his hands, Frelseren continued "I have ways of making it painful." | Character Name: The number "9" has been branded to his forehead. Its a bad memory but its the only name he has known.
Species: Vavatonem
Species description:
Entry #12, The Vavatonem
The Vavatonem are a recent discovery, found in the deepest jungles outside of Eblistan. The creatures are unique in their ability to adapt their bodies to new environments quickly and efficiently. Completing in a month what evolution would take hundreds of years to accomplish. For now not much is known about them, however they are intelligent and can be incredibly dangerous. It was originally thought that they were little more than simple but advanced animals. However as more knowledge was gained, researchers found them to be highly intelligent and shockingly sentient. The creatures do not speak like one would normally think. Instead they seem to have some form of telepathy, speaking in a simple sentences. Of course they have their own language that has so far eluded any understanding.
Here is what I have discovered of their anatomy:
-There doesn't seem to be a difference between genders, if any. Perhaps they are hermaphroditic? Further research pending.
-From what I've seen of their lifespan they seem to mature in stages. Egg, Hatchling, Pupa, Adult. The time between these stages is unknown.
-Adults seem to average at about 8 to 9 feet tall, minus the head crest.
-They are tough bastards, seen arrows bounce off their shells. They also seem to have a regeneration ability.
-All the adults seem to have two sets of arms, the top pair are a nasty set of claws that could cut through a horse in a single swing. Honest, I saw it. The second pair seems to be actual arms, some of them are claws while others are dexterous hands.
-The most fascinating thing about the Vavatonem is their ability to cocoon themselves and adapt to new environments. I've seen some all pale skin and no eyes but covered in bioluminescent patches.
For now they are a friendly, kind race but as news of these creatures reach Eblistan I fear that others will come with less than pure intentions for these beings. Hunters and slavers would find much joy in taking these creatures on. I hope they can live on in peace.
Alistair Qrow, Scholar
Gender: Technically is both genders, but telepathic voice sounds masculine.
Noteworthy Abilities / Limitations:
Strengths
-Strength, easily lift 200 lbs. with one hand.
-Natural armor, tough hide. Most arrows won't have enough power to puncture their hides, much less their chitin plates but crossbows definitely could.
-Adaptation, that saying of "What doesn't kill you makes you stronger" definitely applies to 9. Can become resistant to something but never completely invulnerable to it.
-Regeneration, heals fairly quickly. a cut that would take a normal man a couple days would heal in an hour or two.
-Natural weapons, the claws on the top pair of arms are extremely sharp and could easily cut through the thickest of flesh. Could puncture cheaply made plate but moderate to high quality stuff is a no no.
-Telepathy, talks only to the people he wants to.
-People sense, is a good judge of character.
-Link, can telepathically link with ONE person that he trusts very much. Will automatically know where that person is, how well they are, and what they are thinking. Take that what you will.
-Leap, can leap twenty feet forward with a running start.
weaknesses
-Monstrous visage, not the prettiest creature on the block. Looks like a thing that would crawl out of your nightmares.
-Big, while it does add to strength, 9's size keeps him from entering most doors and makes him a large target.
-Easily manipulated, Has no concept of lying and takes everything you tell him as truth.
-Attention magnet, lets face it. Nobody is going to miss the giant monster.
-Psychic weakness, those who posses strong magic of the mind could easily dominate 9's will.
-Fear of fire, terrified of the stuff. May have something to do with his brand.
-Cocoon time, it takes at least 12 hours in the cocoon to make any useful anatomy changes.
-Cannot wear armor, unless his current armor or skin gets damaged it will not get stronger.
-Does not use weapons, cannot use weapons outside of the ones he was born with.
-Slavers, attacks on site. Will also grow very agitated at the sight of whips and branding irons.
-Scientists, fears them even more than fire.
-Acid, prevents regeneration.
Background: 9 was an average Vavatonem, he spent his time hunting and playing with the others. One day he was men came and captured him and many of his friends. They group was then taken to a camp and 9 was introduced with the brand. The pain was unimaginable and when he kept thrashing around, the bad men introduced him to the whip. Ever since then he has had a hate for the men who hurt others, the brand and whip ingrained in his mind as instruments of pain. However they weren't the worst thing at the camp, no that honor belonged to the pointy eared man. He would cut his friends open and do things to them that they couldn't heal from. He pleaded with pointy ears, they all did, to stop. He either didn't here them or just didn't care.
At the end of it only 9 remained. The pointy eared one said "I need fresh meat for my experiments, do with this thing what you want." and so they took him to Eblistan to be put in a zoo or to be sold as a pet.
Appearance:
Average for his race, 9 is 8'6 and 672 pounds of muscle, sinew, and bone. While his eyes can take any color they are usually a dark, solid blue unless in battle in which it turns red.
Reason for Detainment: While setting up a deal for his purchase, the hunters paid the guard to store him in the dungeons. If he were to break out, what would be the loss of a few criminals? |
54,034 | 1,470 | 80 | 2,299 | 403 | Tarwin continued to glance over his shoulder as the prince communicated his thoughts and strategy, watching elves as a nervous cat watched an angry dog. He turned to look at the map when the prince began pointing out locations and relative positions, the spell sword nodded and smiled at the plan. "It seems great minds do truly think alike." He chuckled lightly before looking once more to the Elven forces, they hadn't moved, the impeccably stiff and rigid formation never seemed to budge and he was glad he was not among the soldiers fighting it head on. At last he pulled the reigns of his horse and turned it to face north. "If we are to ride together we will be more organised but if we split up we could cover more angles and strike two places at once, perhaps creating a diversion. Perhaps..." He pointed to a set of tall rocks behind the formation. "One group could take position there and use bow and magic to draw attention to shift away from the front lines engaged in a skirmish and any rear guards they have. Then from the opening the rest of our party could sneak in and find the prince, then it's a matter of kidnapping or killing him, whichever is most appropriate at the time." With a slight shrug he tapped the side of his horse and began to slowly head north. "Whatever the case I'll make a start on the journey, time is of the essence after all." Waving over his shoulder he kicked the steed sharply and set off into a dash.
By the time night had fallen Tarwin had positioned himself in the cover of a set of berry bushes mere meters from the enemy camp. He scanned the area, in the distance he could hear faint shouts and the clash of steel coming from the skirmish. There were a selection of guards patrolling the rear, not many and they didn't appear to be special in any way, at least not to him. The horses had been left a short distance away, out of sight and detection range in amongst a cluster of trees. Hazim was somewhere nearby along with his other allies, they had spread out and were now waiting for the optimal moment to strike.
Crouching low Tarwin partially unsheathed his sword, keeping it shielded so the faint glow of magic would not be seen, he needed to be ready. His poncho still rested over his shoulders, the material granting him some degree of camouflage, from underneath he pulled out a small hide canteen. He unscrewed the canteen and brought the opening to his mouth before squeezing and feeling the fine mead burning his throat as it went down then warming his stomach in the cool night air. Tarwin gagged slightly, he hated the taste but the curious liquid invigorated him, he'd also spent a small fortune after the merchant had made a particularly good sales pitch and a nomad never wasted money. Wiping his mouth with his hand he replaced the cap and put the canteen away. Now he was ready . | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,035 | 1,470 | 81 | 2,298 | 263 | Shorus didn't like the creature that Kylmi was riding, it looked like a horse of some sort but it didn't smell like one. The Minotaur shivered when the creature spoke to Kylmi, the voice of the creature was more horrible then the scariest battle roar.
"Well, if things will go very bad with this weird horse, I'll just eat it" Thought Shorus to himself as they returned from the parley.
Shorus listened very carefully when Mundhir spoke out his plan, "I will provide diversion." said the Minotaur with confidence and looked quietly at his friend Hazim, Shorus trusted the big man to protect the others when he was away.
When the group arrived near the enemy camp, Shorus quietly exchanged few words with his friends and departed from the group. In complete darkness the Minotaur used his Infra-Vision to navigate around the perimeter of the Elven camp and positioned himself at the opposite side of the camp. Then as they agreed with Hazim, Shorus waited for the 5th star to appear in the sky before he acts.
The moment the star appeared, Shorus started to throw huge rocks towards the outer limit of the camp and to break trees and throw them in the same direction, trying to hit the guards tents. He bellowed ferociously and without hesitation neutralized half of the guards that came to check what's happening, letting the other half to run back to the camp and bring reinforcements, so they will leave the camp less guarded from the other side.
Shorus acted in complete darkness and never spoke, just bellowed, so unless the guards had Infra-Vision or really good lamps, they wouldn't know what kind of beast exactly is causing the trouble.
Shorus continued to make havoc and draw attention to himself and away from his friends on the opposite side of the camp, he hoped that this will give his friends enough time to handle the mad Elven Prince. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,036 | 1,470 | 82 | 1,660 | 629 | Aevah arched a brow, "Well... you learn something new every day. I wonder how my mother got hold of something like this. Though, you full elves are exceptionally long lived. I wonder how old my mother was."
She shrugged, "That's a question for some other time."
As he explained his reasons for leaving Aevah nodded, "I hear that the elves are traditionalists, they don't really like change or anything that goes against tradition. Honestly, though humans are crude... I'm glad I was raised among them. They learn a zeal for life that I don't think think the elves have because they live so long, humans have to cherish every moment because their lives are so short."
She sighed, "The moon is up. We should rest, I would like to be on the move again before first light."
~*~
As the night wore on Aevah slept uneasily, perhaps it was their trading of stories or maybe it was her vicinity to Kyrtaar allowing her to remember what she'd seen when she touched him, but her dreams were troubled. She dreamed of stars imploding into black holes, visions of teeth and hungry mouths lingering in the back of her mind. She dreamed of crumbling stone structures, blood stained streets filled with whispers and the hauntingly discordant song of those strange stars, movement in thick fog and twinkling stars peeking through like eyes watching every move... tendrils of mist like hands reaching for her skin. She woke with a start sometime before dawn... cold sweat covering her brow and those whispers still humming in her ears. She shivered and glanced at Kyrtaar, wondering if whatever shadows lurked around him were somehow rubbing off on her. She doubted it, more likely it was just the belated after affect of having been in his head and their discussion the night before.
She stood and packed away her bedroll onto the horse, after having actually look she'd discovered that there hadn't just been their weapons in the pack saddles of the horses. Small portions of dried foods and a bedroll were the helpful givings of whatever kind soldier had packed the horses for them. She glanced at Kyrtaar once more, wondering if he was awake.
"We should move soon, if we make good time we'll reach the outer edge of the forests before nightfall..." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,037 | 1,470 | 83 | 2,355 | 1,138 | The Mamluks had painstakingly crawled the five hundred yards between Baloor and the Mad Prince's encampment. The moon was high in the sky, and they had covered themselves in thick woollen blankets to hide the glows of their sabres and armour. The Elves were keen sighted, and anything so much as a flicker in the darkness would have alerted them to the impending danger. Mundhir's men however, were the best of the best - aside from the World Breakers - and they had fought with the Elves before.
Reaching the camp's outer perimeter, Mundhir's sergeants silently called for the hundred-strong force to hold. They would first congregate, ready their salvos, and then they would decimate.
Dozens of Elves were patrolling nearby in pairs, looking out over the darkness. They may have seen the Mamluks if they moved in one constant river of motion, but that was not how Mundhir's men did things. They crawled fifty yards at a time, then halted for some minutes, before continuing. This dampened the chance of a pair of keen Elven eyes noticing the shifting shadows of a surprise attack.
With practised skill, the Mamluks began to stand up, readying their composite bows. Usually, when fighting other humans, they would attack a camp with fire arrows for maximum damage and terror. The Elves were much more disciplined though, and they would use the fire arrows' loss of killing power to turn the fight against the Mamluks.
"DURANAR! EBLISTAN!" Roared the Mamluks suddenly.
The Elven sentries reacted with clinical professionalism, reaching for their bows, but it was too late. They were skewered from several angles by a dark cloud of near-invisible missiles. Some screamed, some retained their dignity. Either way, the camp was quickly alerted and war drums began to beat. Mundhir's men responded by sending a volley indiscriminately into the thickest part of the camp. The battle had begun. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,038 | 1,470 | 84 | 2,299 | 403 | Kyrtaar listened to Aevah's analysis of Elves versus Humans and silently agreed. He had come to mostly the same conclusions himself. When they went to sleep, the night terrors returned to Kyrtaar. He was walking across a field, an endless field. The horizon never moved, and there were no rolling hills to this earth. It was a flat grassy plain. As he silently walked, he saw a tree, and seeing no other options, approached. As he got closer and closer, the Earth below him started to cave in. It started as just the ground sucking at his feet, making walking harder and harder, but it became a literal pit as the very Earth itself tried to grab his soul. He ran to the tree and climbed it in desperation, but the Earth devoured the tree as well. Kyrtaar felt the pressure and heat of the young planet crushing and devouring him in a grim reminder that even the ground he stood on was a cosmological entity that longed for his soul.
Kyrtaar awoke several hours before Aevah, as he generally slept no more than 4 or 5 hours a night. He sat with his eyes closed, meditating on his dreams, and feeling for once, calm in the wash of the moon. When Aevah awoke, he would glance at her, and see the sweat beads on her forehead. When stirred and started packing, he did as well. He placed his bed roll in the side saddle, and took a drink of water from his canteen. He wrapped his cloak around his body, and equipped his sword and bow to his back, and mounted the horse. As they started the journey to the forest, Kyrtaar looked at Aevah again "Sleep well?" He asked, almost knowing from the distraught look on her face and sweat that she didn't. But if she lied and said yes, he wouldn't press her for anything. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,039 | 1,470 | 85 | 1,660 | 629 | Aevah frowned a bit at his question and sighed, "Well, it can't hurt to tell you since you already know I can see things about people I touch..."
She glanced over at him as they rode along she explained to him what she'd seen when she touched him and then hesitated before going a step further and deciding to fill him in on the other part of her... gift. "Sometimes, the Seeing Touch triggers Dreamwalking... or Astral Projection."
She shook her head, "I'm still figuring it out. All I know is that when I was outside my body when I fell in those tunnels I saw shadows around you... most dense around the book at your side... It is like it has it's own aura and it is feeding off of yours... Our discussion last night reminded me of what I'd seen and... Nightmares abound."
She shrugged, "I will be fine... So long as I don't make touching you a habit."
It was daylight when she finally placed her hand above her eyes to shade them as she looked into the distance, "Do you see that?"
She pointed, in the distance was the line of trees that began the line of the Uchfos forest.
"We're close..."
It took maybe another hour for them to reach the forest, thankfully the journey had been simple so far... No guards roaming the area that she could see anyway. Once they reached the trees she pulled the horse to a stop. It had almost been too easy so far, truth be told. She'd expected to run into some scouts at least but she'd yet to see any sign of even one.
"Once we get deeper in is when we'll start seeing the ravens... I stumbled across it last time and the Fae weren't really on high alert. Without Kylmie's help I doubt we'd make it all the way this time... Also, the horses won't carry us after a certain point... I guess something about Fae magic makes them nervous." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,040 | 1,470 | 86 | 2,299 | 403 | Kyrtaar listened to Aevah. As she described the visions she saw, the dreadful cosmos in all their horrific glory. The descriptions were mostly mild to some of the things Kyrtaar had seen in his nights tossing and turning. Kyrtaar looked up at the sun, but he felt nothing outwardly malicious from it currently. She mentioned his book, which made him look back at her with a quick head motion. "My book? My book is... strange." He said, looking down at it on his waist. It was something he rarely even thought of now, and the literal weight was no more than a physical pound, but the metaphysical weight on him and the promise that it was his soul to be taken was something he rarely gave thought to, as an only 200 year old elf.
When they reached the forest line, Kyrtaar would begin to feel a slight chill, but he didn't know if it was just the paranoia of something, or actual magical properties to the area. The shade of the tree top canopy fell on them, reducing the sun's direct glare on them, and obscuring the vision of the cosmos on Kyrtaar's doings, making him conversely, also feel a bit more comfortable in the area. He looked for the Ravens and Magpies and birds Kylmie spoke of, but saw almost none, rather, he saw a complete lack of natural animal life in the immediate area, and the horses quickly began to whiny loudly, and even rear up at a certain point.
Once the horse refused proceed, Kyrtaar would dismount, and take the canteen from the saddle bag, and sling it around his shoulder. He tied the horse to a tree as well, assuming they'd be able to make it back by nightfall, but was only marginally sure that it was even a possibility. Kyrtaar could feel the magic in the area, making the hair on his neck and arms stand up. "We're in the right area, thats for sure" He said, looking at Aevah, not certain if she was sensitive to the magic in the air.
As they began their trek on foot Kyrtaar spoke. "I never told you about the dreams, the visions. Or the whole truth about why I left home" He paused for a moment, to collect his thoughts. He continued. "I made a promise. A pact. I sold my soul. I asked for power. The power to make my will a reality. I wanted to learn things no one had known, or things people had forgotten. I couldn't wield a sword exceptionally well. I was no able to use a bow with anything above average capabilities. Nor was I able to cast even the most basic incantations. So I didn't look to the fae, or whatever lives beneath us. No, I turned to the stars." Kyrtaar's face was filled with passion as he spoke. He looked up at the sky as he said it, the blue poking through the green as the sky peeked in. "No one knows what lives in the sky. No one, but me. I asked the very stars themselves for power." Kyrtaar's eyes glowed green as he said this, and green vapor misted off his hands as he said this to accentuate this point. His hair was glowing and perfect, his face full of youthful vigor.
Kyrtaar turned to look at Aevah with his glowing eyes, his brow furrowed. "The stars wanted my soul. So what? So what! I'll live to see 800 I said! But I forgot. The stars blink and its been 1000 years. I left my home because they didn't understand the power I had!" Kyrtaar was ranting now, his face fully contorted with sudden anger and rage. "No one understood! I did what I had to do to stand out! To be different! I didn't want to waste away in those woods, No! Fishing, and hunting, and trapping animals. I wanted to learn. I had no friends. No loved ones. They shunned me, so I left." Kyrtaar's eyes faded to their normal earthly tones, the power fading from view. He appeared mortal again. His long blonde hair looked course, and there were no wrinkles on his face, but the age and passage of time was apparent. Small scars became visible on his hands and face and neck and anywhere they were on his body. Kyrtaar looked at his hands, and his book, and up to Aevah. "Thats what you saw. Thats what you heard and dreamed. Mere shadows of some of the things I've seen. You saw the pact I made, the promise of the stars to devour my soul. They haunt me. But I don't care, not for their thoughts. And this book? Its a contract. I can't open it, and I suspect if I did, I couldn't read it. Its a literal reminder every day of the bounty." Kyrtaar finished. He had been standing in place, shouting, gesturing. It was an out of character burst of emotion for someone generally more composed. He felt emotionally drained, as he had never shared those details with anyone.
Kyrtaar looked at Aevah, unsure if she would fear him, or trust him more. If she would follow or leave. He turned and walked deeper into the woods. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,041 | 1,470 | 87 | 1,660 | 629 | Aevah frowned as she listened to Kyrtaar, it was obvious how much of a hold this curse had on him... how unstable it was making him. She wondered silently if he'd make it to old age with the way the nightmares and the paranoia were chipping away at his sanity. She did not say so aloud, but she pitied him. She knew what it was like to crave something so desperately... She also knew what it was to be shunned by people who should love or care for you, but instead only feared you.
She tugged the tie out of the braid in her hair and then worked her fingers through it, worrying out the braid and it's tangles as she considered how to reply. She doubted he'd want pity, she didn't... and she doubted he'd take kindly to someone telling him the power hadn't been worth it. Instead she went with understanding, it was what she'd needed not so long ago... it was something she hadn't found until she'd escaped that tower with their little group.
"I know how it feels to be feared, to be shunned. I tried to help the villagers with my abilities, when I realized that what I was seeing was real... It did no good. They already knew I was different, that I saw things... warning them in advance only made them blame the happenings on me. A house burned down, it was my fault... a child grew ill, it was because I cursed him. No one understood that I could help what I saw, that I didn't make this things happen.... that they would have anyway if I'd seen them or not."
She shrugged, "Eventually, I just quit warning them but... by then the damage was done. I was an outsider, I wasn't welcome... So I left."
She smiled over at him tiredly, "It's funny... I would have done anything to get rid of my power while you were busy seeking it out. It's interesting to see it from another perspective."
She did not mention how unstable he'd seemed, and she wasn't afraid of him... by now she'd noticed the glowing eyes. It happened when he used his power and it seemed to happen whenever strong emotions boiled over. She'd just watch for that telltale sign and stay out of the way if need be. She was a survivalist, but not one to judge considering her past. If she hadn't realized what set off her gift she'd probably have gone mad herself some time ago.
She shivered as the sensation of magic grew stronger against her skin, to be honest she hadn't felt it much till now. "Yes... though, to be honest, it didn't quite feel THIS ominous the last time I was here."
That was when they ran into a barrier... if you could call it that. Thick vines, thorns, and branches had all grown together to form a sort of wall. It was far too tall to climb and looking either way you couldn't see the ends of it. Aevah was also sure that if you were to try to blow a hole through it that it would grow back together too quickly to do any good. It was Fae magic, they were protecting themselves... The good thing? She could hear a magpie.
She looked about and saw only one and so she recited the first line of the prose... So it went every time they met one of the barriers until she'd read off every line and could see the large tree in the glade only a short distance away. The sunlight here was bright and warm, tiny sprites no more than flashes of light flitted about and skimmed the top of the still waters of the pool to the right of the tree. The water was serene, the stones at the bottom glowed like gemstones.
"Don't drink that... I know enough of Fae lore to know that sometimes the waters can be enchanted, and usually with spells to make you forget... or remain staring at yourself forever... it depends on what you most desire. So stay away from it..."
She glanced back at the tree and fiddled with her necklace momentarily, "Perhaps you should remain outside... If you go in and do not request something of her she will want to punish you so you will have a reason to return and make a request anyway."
She took off her necklace, "Will you take this for now? It is one of few things important to me and I would rather she not request it... Though there is no guarantee leaving it here with you will stop her... Or that you staying out here won't keep her from knowing you're here... The risk is yours to take, I won't stop you if you want to follow." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,042 | 1,470 | 88 | 2,299 | 403 | Kyrtaar followed Aevah, feeling a bit drained emotionally from his outburst. She told her piece about her own powers, and Kyrtaar felt like they were kin. Not exactly close, per say, but that they had been cut from some of the same cloth. He followed her up to the "barrier", but didn't really register it as such. Where Aevah saw an obstacle that would regrow, Kyrtaar saw tinder, that he was willing to burn. But before he could do any such thing, Aevah recited the poetry the dryad had taught them to a magpie, and the vines and thickets and brambles and bushes would part, allowing them through.
And so it went, as they passed through the forest unimpeded. When they entered the glade, Kyrtaar felt a certain level of discomfort over take him. The sunlight felt... unnatural. Warped by the magic of the place. He didn't feel the cosmos bearing down on him, and it made him feel alone. Kyrtaar looked at the water, and felt something pull at him, but he overpowered the urges, and looked back at Aevah, who was handing him her necklace. He held out his hand, and took it from her. "I'll wait here. But if she doesn't cooperate, let me know. And we'll see whose powers are greater, the fae's or the infinite sky above." He said, matter-o-factly. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,043 | 1,470 | 89 | 1,660 | 629 | Aevah chuckled, "I'll be back soon..."
Aevah took a breath and moved forward before walking under the intricately woven exposed roots of the tree. As she moved deeper the roots began growing through the dripping stone of the damp cavern and still deeper it went. As glow worms became her only source of light she paused in front of a heavy wooden door over grown with vines... and did not get the chance to knock.
The door creaked open and Aevah hesitated before stepping into the magically lit room she remembered from so long ago. The norn was seated in front of her hearth, knitting... looking every bit like a simple old woman but that was just the way she was choosing to appear. Aevah knew what she could become and didn't relish the idea of seeing the green veined, cat eyed, sharp toothed creature that had spoken to her the last time. Aevah didn't have to let the woman know she was there.
"And so you've returned," said a voice as brittle as fall leaves crackling underfoot. The old woman, the norn, tugged her shawl tighter around frail shoulders and turned to face Aevah... cunning milky grey eyes unseeing and yet seeing everything. "What is it you wish? You do have a wish do you not? You aren't wasting my time again?"
Aevah already knew the woman knew the answer but if the Norn asked a question, you best answer. It was a game of sorts... "I do have a wish."
The old woman chuckled, "And not just for yourself... the wish you desire is for another... for many others."
Aevah frowned, "It is for myself... if I heal this man I gain freedom."
The woman smiled slyly, "And yet he also wishes to be healed... to finish this war... to stop the coming shadows. Such a large, desperately needed wish must come at a high price... yes?"
She hesitated but answered honestly, "Yes..."
"Good... Now you are catching on." The woman tapped at her narrow chin as she considered, "Speak your wish then..."
She hesitated, considering the way to phrase what she wanted to say... "Prince Mhundir has been stricken with a poison called ice venom... I wish him healed of the poison and the damage it has done him."
"Firstly, you will give up your gift of sight..."
Aevah frowned, why would the woman have cursed her with the gift and then take it away when she knew Aevah didn't want it... It didn't seem much of a price to pay but she kept it to herself. Still, the Norn noticed her discomfort, "Not a high enough price for you? I can up the stakes if you wish."
Aevah shook her head, "No... I accept."
The old woman laughed, "Good..."
Suddenly, searing pain scorched deeply behind Aevah's eyes... She felt like her eye sockets were full of lava. She cried out and struggled not to claw at them, suddenly realizing her mistake. The Norn hadn't meant her Second Sight... She'd meant her sight literally... her eye sight. Aevah's once icy blue eyes clouded over and she could feel tears of blood running down her face. When the pain eased... Aevah was blind.
The Norn laughed mockingly and the sound seemed to echo all around the room, "Now... for the rest. I am feeling generous... Instead of taking, I will give."
Aevah shivered and hesitated, "What do you mean?"
The Norn's chuckle slithered over her skin... "There are shelves behind you... On them are vials. You must choose one and take it with you."
Aevah bit her lip, "What are they?"
"Now where would be the fun in that? Go on now... choose."
Aevah turned, stumbling over her feet momentarily and reaching blindly in front of her. Her fingers brushed the wood of one of the shelves and she stumbled closer before feeling for the glass vials and grabbing a random one.
The Norn huffed, "No, not like that... Put it back and this time search for it... choose the one that calls you."
Aevah shook her head, the old woman was crazy but she did as she was told. She put her hand up and moved it along the shelf slowly... For a moment she felt silly until she felt something. A hesitation, a tingle in her palm. Maybe she was imagining it. She paused and slid her hand back in the direction she'd felt the odd sensation before feeling it again stronger this time... like a pull. Nervously, she picked up the vial and moved to open it.
"NO! ... No. Do not open it here... Only when it feels right. Now, we are done."
Wherever Mhundir was he'd feel the magic hit him, it would be painful... excruciating... the poison would flow like black sludge from his ears, nose, eyes, and mouth as the magic forced it out. Then, the power would burn through his veins, his organs, setting him on fire from inside as it healed the damage that had been done.
Aevah tucked the vial away and felt a gust of wind come at her from behind and an odd sense of motion without motion. For a moment she felt nauseous and then she heard the birds and felt the breeze... Somehow she was back outside. Now that she was in the sunlight she realized she could see vague shadows, like deeper dark in an already dark place, because she could see one standing before her... "Kyrtaar?"
The light, though she couldn't see it... hurt. She pressed her eyes closed and her head pounded momentarily... Auras burst behind her eyes like vivid splashes of color in blackness and when she hesitated she realized that if she focused she could tell what was what. The little flicker of blue was probably a butterfly, it was too small for a bird. The shadowed multicolored one was Kyrtaar... the golden light that reminded her of the sun that pulsed tall and wide was probably a tree. Maybe this wouldn't be completely miserable... if she could figure out what she was seeing auras of.
"Do you have anything I can use as a blindfold? The light hurts..." She grimaced, "Damn Norn..." She was being more upbeat than she felt, she had no idea how she was going to provide for herself, fight, sneak, steal, or much of anything else while blind. On top of that, she knew there was something about the vial she'd chosen... The Norn had saved a life... that was a big request and often called for a life in return. She'd gotten off too easily for the vial not to be something horrible. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,044 | 1,470 | 90 | 2,355 | 1,138 | Baalor Sewers,
Jazeer inspected the ancient stonework of his peoples' ancestral city. The architects of the time must have possessed skills long lost to the realm of men, for the gigantic structure of Baalor's sewer system was both immense and spectacular. Despite the grim use these long abandoned catacombs once offered to the topside inhabitants, their sheer complexity took the ailing Prince's breath from him.
"C'mon, human. You wantin' to be meetin' me master or what?" sneered Jakig.
The Prince smiled behind his mask, and nodded. The two walked on for some time, sloshing through foul smelling and discoloured water as they went. The filth squelching beneath their feet bothered neither; Jakig, because he was a Goblin, and crawling through grime was his livelihood. Jazeer, because he had ceased to care about most things.
"So these people in masks, like mine," Jazeer said after they paused at an intersection. "Who were they?"
Jakig shrugged his bony shoulders, "No idea. Just some arse hole humans lookin' to take a filthy Goblin's life."
Jazeer sighed. Whilst he admired the little green man for his casual attitude to life, the lack of wanting in the conversation department was proving a tiresome drain. "What did they wear?"
"Black. Black, with silver plates strapped to their chests," the Goblin spat, looking left and right in an attempt to gauge his surroundings. "Left, right, left, right, can never fucking remember. Urgh."
The Crown Prince thought about this. Eblistan's army did not rely on the colour of black, or masks, to convey its dominance in battle. Someone was topside, someone foreign, and it bothered him for reasons unknown. There were bound to be all kinds of strangers in the ruins of Baalor, seeking refuge from the war outside its crumbling walls. Perhaps the Goblin was right; just some cold bastards, seeking pleasure in the suffering of others.
"Said something 'bout there bein' no witnesses," hissed Jakig, "then they hammered in the stakes. I screamed the cunting life outa my lungs."
"Witnesses to what?" Jazeer said, curious now more than ever.
"Fuck if I know! why do you care anyways? You said they aint your people no more," Jakig shot back. "Anyways, it's left. I think. Yes, yes, left. Come on you saggy prick, let's get going before your nose falls off!"
----------------------------------------------------------
The Elves advanced in groups of twelve; their movement shielded by the gathering mass of white-feathered arrows filling the moon-lit sky. They had learnt from earlier defeats, it had seemed, and were no longer willing to converge upon their enemy in one rigid formation.
Mundhir's Mamaluks, led by Captain Hazim, reacted dutifully to the changing situation. Their part in this battle was waning, and with steadfast professionalism they began to fall back. Arrows trailed after them, and they paused frequently to return the favour. They had lost few, as always, and the Elves were looking at three dozen burial mounds in the morning. More precious Elderborn blood, seeping into the earth.
-----------------------------------------------
War Room, Baalor.
"Brace the door!" Shouted one Mamaluk, fumbling for his sabre.
"They're getting in through the back," called another.
Mundhir lifted the steel mask covering the face of one of his would be assassins. Red eyes and gnashing teeth greeted him.
"What are you?" He wheezed, more than asked.
"Death," the assassin gurgled through bloodied teeth.
The Prince sighed, and then planted his sabre into the creature's chest. It let fly a screech, and then seemingly dissolved into nothingness. Like the rest had done.
The doors to the War Room shuddered violently; foreign tongues rose up in cheers of bloody murder. The handful of Mamaluks that had survived the assassins' onslaught threw their weight against them, hoping to keep the brittle wood from giving way.
A man screamed, and he fell through the doorway leading into the structure's back rooms. Mundhir turned, raising his sabre with trembling fingers. The Ice Venom had struck him with a severe fever, and his vision had started to fail along with his strength some hours previous. There was no worse time for it to have happened.
One of the Mamaluks at the doors left his brothers, and joined the Prince's side. "Get back, my Lord, I'll handle them," the soldier said.
Mundhir was not a fool though. "It's over, Basir, it's over," he groaned. "Our cause ends here, I end here."
Basir shook his head, "not until I'm in Duranar's arms."
Three assassins, dressed in tight black and glittering under steel shards, surged through the door. Basir crashed into one; the other two darted towards the Prince. He ran to meet them, and their sabres danced briefly. One of his attackers staggered backwards, reeling from Mundhir's famous speed; the other lunged, catching the Prince in his midsection.
Mundhir threw his face into the unfeeling and grizzly mask of the man who dared to harm him; there was an explosion of pain as his unprotected brow made impact with the smooth metal. Stumbling, the assassin tried to regain the initiative, but Mundhir's sabre had already found itself in his neck.
Basir fell, a small blade sticking from his eye; the third assassin screeched and charged the Prince.
Fire filled Mundhir's veins. A scorching pain, of the likes he had never felt, spread through every inch of his body. The assassin froze temporarily; unsure of what he was seeing. Mundhir screamed with a voice he never thought he owned, and with the sound of rushing water hammering his ears, his face exploded into a grim display of jetting black fluid. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,045 | 1,470 | 91 | 2,298 | 263 | Shorus didn't have much time, he saw the surviving Elves go back to the camp and return with reinforcements.
The Minotaur watched as the group of trained archers searched the darkness while going towards him to get into a firing range, there was no time to lose!
Shorus armed the simple traps that he has prepared while the Elves were gone, those were nothing more then bended tree branches with spikes sharpened out of the smaller branches on them with a simple vine used as a trigger and a natural pit that Shorus managed to cover with branches and leaves and put few spikes on it's bottom.
Shorus stood right behind the traps and roared in order to draw the Elve's attention towards himself, after which he got on all four to get his profile out of the Elves sight and crawled towards the stone line at the back, he tied some green branches to his tail and used this improvised broom to erase his footprints from the ground behind him.
As Shorus got away from the camp, he heard the sound of his traps triggering followed by Elven screams. Those were the spiked branches piercing into the Elves bodies, right between the plates of their armor. After a few minutes Shorus heard a blunt sound and a scream, some of the Elves have found his pit trap the hard way..
After making some distance between himself and the camp, Shorus stopped and looked back to see if he is followed, but he didn't see anyone, it seems the traps have done their job and beat the searching enthusiasm out of the Elves.
Shorus quietly stood up and smelled the air, no Elves were nearby, but he did have an Elven arrow stuck into his supply bag. "Good thing I have my armor on.." thought the Minotaur to himself as he examined the fine craftsmanship of the arrow's head and started to make his way towards the randevu point.. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,046 | 1,470 | 92 | 1,660 | 629 | Tarwin stayed in position, he could see panic take hold of the elves as they began running back and forth, shouting and barking orders at each others as troops were redeployed to focus on the attacking soldiers. Eventually he spotted his moment of opportunity, the rear was open and no guards were posted, it was likely a panic given change of guard that hadn't worked out properly. He dashed into the encampment, staying low and making his way to a set of stacked creates, he ducked low in the cover and looked around.
The heart of the camp was alive with activity, different groups shuffling and hurrying around in formation. There were at least a dozen large tents and in the very centre was a bonfire, any one of the tents could contain his target. Tarwin moved to the closest tent, the one beside the creates he was using as cover, he poked his head under the canvas at the base of the tent to try and gather some idea as to what it might be. He saw many rows of weapon racks along with boxes full of armour, there didn't seem to be any guards inside and so he wriggled under the tent and stood to look at the armour in more detail. Examining a helmet he picked out he soon realised that this armour was indeed Elven, he soon realised that he'd stumbled across the supply tent.
Tarwin emerged from tent a little while later, garbed in basic elvish armour he hoped that given the manic atmosphere it would make a decent disguise. He glanced around the camp and set off towards another one of the tents, keeping his head down and avoiding the gaze of any elves that might question him or spot that he was almost a head shorter than most others in the camp. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,047 | 1,470 | 93 | 2,003 | 1,297 | Kylmi would be lying to admit that she wasn't a little disappointed with the entire discussion of their plan, it would seem that her former concerns over this lauded Queen were dismissed, seemingly placated by Mundhir's supposed glorification of being blessed. However Kylmi did not know his God and could not ascertain his confidence in willingly placing fate into the deity's blessing. It was no different a circumstance in mirroring aspects for the Elven Prince, these two individuals of royal, blue-blooded birth rite surrendered themselves over to some unforeseen higher will. Kylmi glanced up, briefly disturbed by these comparisons and how, once a upon a century, her family too had been swindled and devoted entirely to one God. But he was dead now, a sort of truth that these two would not know, possibly never, but it could not be trusted within the slightest.
Her peridot gaze slid over Hazim and Tarwin both when they spoke respectively; they would have to remain careful of these two, they who supported the overall execution - no slaughter - of these elven peoples. Their plans of interrogation would fall through should they come upon the insane ruler before her and her only other supporters, Frelseren and Shorus. Her grasp within Bone's mane tightened, cinched around the threads as he chuffed and bared teeth at the mortals around them, of course she could only put her trust into true, amazing beasts as they, the others couldn't, would not be trusted. Kylmi nodded silently to her companions and watched as the nomadic warrior ushered his mount into a gallop, veering off to the flank, she bid simple wishes to the nature around them as the grass being trampled beneath their bony hooves stilled and quieted with the cusp of battle ringing their hearts.
Bones and his woodland mount hesitated momentarily, green eyes flashing, resting calmly upon Mundhir before the slight shake of her antler crown bid her away, artfully tarnished stilettos boring into the Kelpie's heaving flanks before they too rode off with a speed unmatched by common equines. They followed upon Tarwin's treads before veering away upon a different course, splitting the procession partially by venturing into the surrounding thickets. Kylmi initially decided that her best usage would be hidden aback from the focal point of their assault, utilizing her powers whilst hiding upon the main line of their offensive unit in the blanket of darkness. The Nymph stilled Bones, dismounted and patted his thick neck as they glanced up towards the over bearing sun, the gleaming star slowly descending as they waited.
-----
When the battle sounded, Kylmi's eyes immediately adopted a phosphorous glow, gleaming within moonlight and bearing a silver sheen akin to Bone's stare as they witnessed the beginning ascension of this nearly one-sided confrontation. Forging a temporary bond, the two creatures of exotic, far away lands and myths began to coexist in their glowing eyes, seeing what the other saw and utilizing Bone's keen sight as means to peer far and deep into the encampment. Kylmi's fingers flexed as Mundhir's impressive soldiers began their crawl, she bid the grasses and surrounding flora to become rigid and curl to cloak their precise movements, the thicket around her groaned and bent to smother the gleam of her armour as she initiated her manipulation of the ground and nature around them. She had not done so in such a long time, not in such vast quantities, and cruel intentions marred the plants in bruises and thorns as she lifted her arms and thus started the snaking of vines out from the elaborate knot in her hair, permitting the threads to wave down her frame as they slithered across the ground in serpentine patterns. Trees whispered somewhere in the far beyond, yielding to the stench of magic that was Kylmi's unique signature.
Arrows blotted the sky and Kylmi watched, still not attacking but preparing the wrath of the wood around her with vines crusted in thorns and poisonous flowers that bloomed violet in the moonlight. Bones grew impatient, throwing his head and rattling the bones and reeds woven within and screeching with the call of something feral and hungry, the elves below would know, feel their fury and the will of nature that was old and never forgiving, a merciless pounding galloped away deep inside as the desires of her Fernium blood sung with a haunting melody of vengeance. Her sweltering heart was being swelled with the emotions of fear and pain in the battle below, cloaking over her as she mounted upon Bones once more and descended into battle. She veered through the lines with his agility, weaving between bolstering Mamalukes as they roared with a loyal righteousness of their prince and worships. Kylmi lifted her arm, extended her clawed digits as the tines upon her wrist began to swell and grow, sharpening into a sword forged of ebonette bark that pulsed in tempo with her erratic heart beating betwixt her ribs.
But the two weren't the only ones gifted with a peculiar sight in the night, Bones' stare swung around to the left with Kylmi's as fletching whistled upon a lucky gale of wind, piercing deep and purposely into Kylmi's bare shoulder with a dark shaft protruding from her rounded joint. She jerked with the hit, her lips parting on a screech of agony as another grazed on past her cheek and split the skin to will a tearful track of evergreen blood to leak across her thin jaw. Her silver lined eyes flashed with the impulse of power as vines wreathed around her assailants poising to strike her again, cruelly sealing the two elven warriors in coffins of thorns and poison; venom seeping slow and deadly into their wounds as she clenched her fist and silenced their wails of anguish. She balanced upon Bones' spine for a moment before leaping off, hitting the ground as the Kelpie turned and charged at the enemy exchanging volley with Hazim's retreating procession, his tail whipping and lashing with his agitation and thirst. She ignored the crunch of bone and armour, tried to breathe on past the smells of battle and death permeating the air as she gripped the arrow making her muscles burn with pain. With a cry she tore the shaft free, her blood trickling down to coat across her arm still forged into a nature esque weapon.
Her inexperience with recent battle left her prone to such injury, she knew this would happen and should she survive this, she would have to train hard to ensure that she would even survive long enough to see peace returned to these lands. The Nymph panted around her pain and pressed her palm to the wound, sealing it shut temporarily with a wrap of leaves before she whistled for Bones' and ran across the battlefield. She saw Tarwin, the flash of his red blade the only way she could pinpoint him sneaking in the camp from the exposed rear, she clenched her felidae teeth and searched for her Frelseren, only slightly worried when she couldn't find him among the swathes of elf and man.
Unfortunately there was little time for her, Kylmi ran with Bones, using vines to snare and strangle the elves before them, holstering them as Bones sunk his blunt teeth and fangs into their throats and crushed their incredible frames of height beneath his bleached bone hooves. She did not like killing, that much was evident in the way her eyes would waver with every occurrence a soul bled out with the light of their shining eyes, but she had a point to follow and a plan that was dependent on her part in it. So the Nymph bore her discomfort and continued onward with Bones, the Kelpie using his senses to scope out their path as they soon came upon Shorus. He appeared to be the only one present, but Kylmi was grateful for that small blessing as she flashed a fanged smile and used the thickets around them to keep themselves hidden, more so him and Bones for their gargantuan sizes.
"I saw Tarwin sneaking into the camp," Kylmi muttered, not surprised that the nomad had gone off on his own impulses again. After all he had done the same within the dank underground of the dungeons. "I don't know where Frelseren went but Hazim and the rest are beginning to fall back." She gestured vaguely with her opposite hand not festooned with bark and thorns. "I can use my vines and magic to capture the Mad Prince but I'm going to need you and Bones to protect me," Kylmi uttered, nodding to her Kelpie mount snorting in disdain at the minotaur, baring blunt teeth now stained with elven taint and blood.
"It's not the best plan, but we can capture him at least and try to get what information we can, I don't care what happens after that - let the men have their revenge." | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
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Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,048 | 1,470 | 94 | 2,299 | 403 | When Aevah left, Kyrtaar sat with his back against a tree watching the sprites fluttering about in random patterns. He saw some touch, and some floating on the water. His eyes flicked back and forth, tracking their movements. He wondered what they thought of him, although it made no matter. If they thought of him the way Aevah had thought of the stars before Kyrtaar's revelation of sentience. Maybe they saw him and were afraid, maybe they saw him and were in awe. Maybe they didn't register him at all.
Kyrtaar sat peacefully meditating on what had been and what he had done previously, waiting for Aevah. Even though the sunlight felt too direct, too warm for where they were, Kyrtaar was starting to feel comfortable. He had power, and no fear of the stars boring into his mind. Kyrtaar heard his name. Aevah had made it to the surface without a sound. He stood up, and walked over to her. Dry blood was scabbing on her face from the tears that ran from her eyes. When she blinked Kyrtaar saw her milky white eyes. "Come here." He said. He tore a strip off the bottom of his already tattered cloak, and tore it again to make two pieces.
Kyrtaar took his canteen, and removed the lid, and poured a bit of water on the first strip, and stepped towards Aevah. "Let me help you." He said, reaching forward, and dabbing at her face to get the blood off. "You're a bit bloody." He said. From the skin contact, Aevah would not feel fear, or the sun burrowing in her mind. She would not see a black hole devouring the galaxy, or hear the sounds of asteroids colliding into each other over and over and over and over again, an awful clash of the giants with no rhyme or reason that drove all rhyme or reason from your mind. Aevah would feel warmth. She would feel Kyrtaar's sun warming the skin, the first time he felt power, the first time he felt his gift. Before the stars became malignant tumors in the sky. She would feel Kyrtaar's genuine affection for the Half-Elf girl, someone he considered a friend. A rare shred of positive energy being exuded from Kyrtaar, a shining light in the black of night.
When he was done with helping her clean, he took the second stripe, and helped tie it around her eyes, and then would help Aevah put her necklace back on. If at any time, Aevah wanted him to stop, he would take no offense to the actions, and would cease until asked for help. When Aevah was situated, Kyrtaar spoke. "I think I'm going to speak with the norn." He said, wishing to see her for himself. Kyrtaar removed his sword, placing it against a tree before proceeding into the dark hole to the norn lair. He descended into the dark hole, always keeping a hand on the wall to give him a perception of the depth he was going to.
Kyrtaar was beginning to wonder if he would ever reach the bottom when he abruptly walked into a door. He reached out, and grabbed the handle, and pushed it open. Inside was a young woman, no older than 18. She was performing scrimshaw on a human skull. She looked up at Kyrtaar. "Yes?" she asked. "What can I do for you, Elf?" She finished. Her voice was neither male or female, it was an androgynous mix of genders. Kyrtaar looked at her for a moment, deciding it was best no to dwell on her appearance. "I wish for more power. I wish for Immortality"
The young woman's eye brow raised. "My, such an ambitious wish. Very well. I can grant this wish, but the price will be steep. First, the pact will be made on your flesh, and it will be excruciating. Second, I will take the joy from your life. Third, your firstborn belongs to me. Do we have a deal?" Kyrtaar looked at the woman for a moment. He had pledged his soul to the stars, and was now about to pledge something that wasn't his to give, to rescind on his end of the bargain. A great trickery, an awful cowardly act to escape from his side of the promise. "I accept."
Kyrtaar's flesh began to burn. He dropped to a knee, in an agonizing yell. He bit down hard, and clenched his eyes shut, tears rolling down his cheeks. On his arms, and chest, legs, and abs, marks began to appear. Circles and strange markings seared into his skin, as magical tattoos were branded onto his body. The tattoos were slowly spreading up and down his body to slowly create a mixed patch work of skin and green magical ink. Suddenly the pain stopped, and his hands were shaking as he expected more pain. He looked at his hands and arms to see the network of runes that ran up his body. He looked up at the norn. "Next, you will drink the water from outside, then the deal will be complete. And remember, Kyrtaar. You must bring me your firstborn, or all you have will crumble to ash." She said. Kyrtaar blinked, and he was outside.
He quickly walked over to the pool, and dropped to his knees. He leaned forward, looking at his reflection. The strange runes were on his neck, chin, and ran up his cheeks. He would be willing to bet that his entire body had the contract written in green. He looked down, and saw his book was still on his hip. The deal with the stars still stood. But he had to finish this deal. Kyrtaar cupped his hands, and dipped them in the pool, and brought the cool, refreshing water to his lips, drinking it in.
Kyrtaar would never forget the pain. It was like he had drank molten lead. The water burned his throat, causing him to reach up, clutching it. It scaled his insides, and leaked out his nose. Within seconds the pain was gone, but with it, were his senses of smell, and taste. Additionally, he could not see colors. He saw drab black and whites and shades of grey. Kyrtaar stood up slowly, shaking again, trying to force the experience from his mind. The norn had not meant his literal joy, but had taken from him a way to enjoy food, drink. Kyrtaar didn't know it yet, but every time he would hear music, he would hear instruments out of tune, breaking.
But these were small prices to pay for power, an enticing idea Kyrtaar would always be chasing. He turned to Aevah, and walked towards her. His voice was hoarse from the ordeal. "Are you ready?" He asked. His multicolored aura would likely now be heavily influenced by the fae, likely more vibrant, with the shadows of the cosmos ever clinging to his sides. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,049 | 1,470 | 95 | 2,355 | 1,138 | The Elf swung his sword at Hazim in a scything motion. A former World Breaker, and a great warrior with few equals, he instinctively ducked the attack and sunk to his knees; the cold and refined Elven steel brushed across the top of his bronze helm. The Elf had little time to correct his over confidence, and Hazim sprung a counter offensive in the form of a whirling sabre storm.
The Elderborn were immortal; they lived for thousands of years, and such time had allowed them to hone their skills. Each one of the Mad Prince's soldiers was a legendary fighter in their own right, and unlike Men, they were without flaw. Reason drove the engine in their minds, not passion or love of emotion. Hazim's attacks missed the nimble being, who moved as if a fish through water.
"Yield," hissed the Elf, shortly after catching the large Eblistani in the chin with the elaborate pommel of his ancestral sword.
Hazim stumbled backwards, seeing stars. Blood matted his curly black beard. "You first, scum," he mumbled.
The Elf sighed, and renewed his attack. Hazim matched him, blow for blow and for a moment both warriors seemed on equal footing.
Though whilst Elves were without flaw and pure of mind, they lacked Man's recklessness. Hazim threw himself at his smaller, wiry opponent, taking them both down in a clatter of armour and lost weapons. With his large meaty hands, Hazim throttled the Elf, driving his fingers into the poor creature's neck with blinded malice.
"Die, die, die!" he screamed, as if willing the Elf to simply cease existing.
It was not so; Man's recklessness had drawbacks, and suddenly Hazim felt the strength in his arms waning. A wet feeling quickly emerged in his midsection, and he looked down himself with a grimace. The Elf's sword was half submerged in his lower side, having found itself between two plates of ornate bronze.
The Elf chuckled hoarsely, "you vermin are all the same; stupid, emotional and blind to your own folly."
Hazim tried to utter back a curse, but a carriage of blood erupted from his lips, spattering the Elf's face.
"Duaranar! Duranar! Duranar!" cried the Mamaluks, mixing their ranks with the Elven vanguard.
Their organised retreat had not lasted long, for the Elves had made quick the distance. Not appreciating the thought of being shot in the back by the refined archery of the Elderborn, Hazim had ordered his men to turn and fight, and now a hundred of Mundhir's best shed their life blood in earnest against the Mad Prince's overwhelming tide.
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A flash of light, followed swiftly by the stomach grinding roar of a thunder clap.
Mundhir gasped, and immediately winced as his eyes were overcome by the bright white of his surrounds.
"What?" He managed weakly; his words echoed from walls unseen and returned to him ten times their original volume. He clasped his ears, twisting and turning in agony as his ear drums braced against the incessant and maddening assault.
"So," said a voice, harsh as iron, "you have come, my Champion."
Mundhir knew that voice as if it were his father's. He was having another Righteous Vision, and once more Duranar had come to grace him with his infinite wisdom.
"My highest lord," Mundhir moaned, struggling to his feet as his stomach lurched. "What- where am I?"
"Open your eyes, and you will see, my Son," the voice replied; no echoes resonated.
Mundhir's eyes struggled to withstand the brightness of his surroundings, but he focused hard, fighting against his natural desire to close them. And then, as if a thousand brushes had descended on a blank canvas at once, he saw a large grassy field. The sounds of a faraway battle quickly followed the sharpening image before him, and for a moment a spell of dizziness threatened to knock him from his feet.
As if being willed into existence from thin air, shapes started to emerge on the field. Warriors, Elves and Men, locked in deadly battle. He looked around, for a moment terrified he had woken up outside Baalor in the thick of Hazim's mission, and was about to be impaled by the Man Prince's men.
"My Lord!" yelled one of the many figures, making for Mundhir; he looked at the man, and knew him not, for he wore a foreign attire.
"Me?" Mundhir asked stupidly, completely lost in the confusion of it all.
"What is it?" Shouted a second voice - that same voice - Duranar's voice.
With a gasp, Mundhir turned and his heart shuddered with what he saw with such clarity. He immediately fell to his knees before a large armoured figure - a man no less - clad in thick steel plates and holding the legendary standard of the World Breakers Clan of Northern Olcra. Mundhir knew the image well, for it was enshrined in the holiest of holy temples within Eblistan's walls. Only one man had ever carried it, and that man was Ebli Khan.
"King Thrandelmir is threatening our right flank, if we do not react, his Glade Watchers will roll us like a carpet," said the original man Mundhir had seen running towards him.
The large figure did not reply right away, but instead angled his armoured head off towards the east. For several minutes he stared, and Mundhir's courage faltered.
"Release me from this madness," he pleaded. "I know not what you want."
The armoured figure ignored him, and instead looked back at the smaller man. "Assemble my troop; the Elves are wise to push us where they have, for we have oversold ourselves on that front. Not enough reserves... curse their hubris."
Mundhir attempted to make himself heard again, but suddenly the whirling image of bloody battle changed and he found himself at what he presumed was the rear of the Elven lines.
An Elf of impossible years, whose face had wrinkled with a life of innumerable eons, was gripping a kinsmen on the shoulders. Both looked regal, and were dressed in the finest stately gowns of Nillanor. Mundhir knew them immediately.
"You will return to Our City, and ensure the safety of our people," said King Thrandelmir, smiling softly at Thrandel. The young Prince bit back a tear; his father slapped him suddenly. "We are the Elderborn, we do not give in to sorrow," he snapped.
"But father," Thrandel pleaded, "we cannot win here. The Olcrans are slaughtering the Dwarven flank, and if we do not vacate the-"
"Then we will die, I will die," said King Thrandelmir, but with little urgency or irritation. "Our peoples must live on. Take them east, to the realms of the Gnomes, of our Woodland kin, and our Night Kissed brothers across the sea if needs be. You are King now, go with the graces of everything good in this world; the future freedoms of Eulona depend upon it."
Thrandel's lips trembled slightly, but he nodded and turned to leave.
Mundhir recoiled as the landscape shifted again, and there he saw an event unfolding that only the most dedicated Eblistani bards knew mere pieces of.
King Thrandelmir and Ebli Khan squared off in the midst of the battle; Olcran strength against Elven vitality.
Though, if the bards were right in what they knew, Ebli Khan won this fight. And as if trigged by his waking thoughts, the background shifted once more; Mundhir emptied his stomach onto the floor, but noted it fell through the grass as if the ground was made of air.
"Father!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Thrandel, upon a white horse of brilliant heritage, galloped towards Ebli Khan, as the armoured giant repeatedly hacked at the bloodied corpse of the deceased King of Nillanor. The Elven Prince lowered his lance, and had the Khan not been the legendary warrior that he was, he may not have seen the attack in a time.
What Mundhir saw next sickened the deepest depths of his soul. In an instant, his life had become a lie; his visions, heresy.
Then everything went black, and he felt himself falling. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,050 | 1,470 | 96 | 2,298 | 263 | The kidnapping of the mad Prince (in co-authoring with Rockette) - Part I:
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Shorus silently walked through the darkness, trusting his Infra-Vision and his acute hearing and sense of smell to lead him in the right direction, navigation was never a problem for him.
Suddenly the Minotaur heard a familiar voice, he turned his head and saw Kylmi. The beautiful Nymph was in her battle armor, fighting off the Elves. Shorus hurried towards her, but he quickly found out she doesn't need any help.
"Don't worry about the insectoid, he can take care of himself. As about the nomad, he will do what he wants anyway, so no point in telling him what to do." answered the Minotaur quickly to the Nymph's request about their companions.
"The mad Prince's tent is that one, Shorus can smell him from here!" continued the Minotaur as he pointed towards a big tent not far from the place they were standing, few well armed guards were guarding the entrance to the tent.
"Shorus and Kylmi will go in fast from the flank, squash the guards and throw the mad Prince on the back of Kylmi's weird horse, after that Kylmi will immediately leave together with the mad Prince. She needs to go around the Elven front towards Hazim, Shorus will cover her escape and join her later." explained Shorus.
" If Kylmi can create a wall of thorns between us and the Elves when she leaves then it will help, if not then Shorus will show those long-livers the sharp side of his axes ! he added.
After this short conversation the Minotaur immediately charged. This time he didn't do his famous battle roar and almost manage to catch the guards near the tent by surprise as he jumped at them out of the shadows. The sound of metal bashing against metal filled the air as Shorus's axes crossed with the Elven blades, one of the guards was already lying on the ground dead, Shorus just squashed him when he charged. The other guards were fiercely attacking the Minotaur, but Shorus was very experienced in melee combat and killing him was not so easy..
Shorus attacking the guards at the tent (except Shorus is in a full body armor and holding 2 axes instead of clubs): | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,051 | 1,470 | 97 | 1,660 | 629 | She could hear the water as Kyrtaar poured it and thought that perhaps he was taking a drink until he stepped forward. The sensation of the damp cloth was blessedly cool against the blazing pain that seemed to still radiate, a ghost of the agony before. Then, fingers brushed her skin and she was suddenly disoriented when she found herself no longer blind and seeing herself from his eyes. It was the first time in Aevah's life, since she'd made the mistake of walking into the Norn's lair, that skin contact did not bring something deeply discomforting to suffocate her mind. Instead, she was given a pleasant peak into his mind... a quick glimpse of what she could tell was a rare serene moment. She could feel his affection and that was something altogether new for her as well, it was odd seeing herself through someone else's eyes and feeling someone else's emotions. Still, it made her smile despite the ache in her eyes and just like that she was back in her own head and blind once more.
"Thank you..." she murmured, somewhat absorbed in readjusting to feeling her own emotions. She felt flustered, bashful? It didn't happen to her often but she wasn't used to having anyone care about her. Friends were rare in the world of thieves and street rats, you were only ever friends with someone you could use. It had been a lonely life, but living that way had kept her from having many occasions where she risked skin to skin contact, and it had helped her avoid her powers.
Speaking of powers... It was odd, the magic Kyrtaar had possessed had seemed so full of malice and so had the images she'd seen the first time she'd touched him but now she saw what it had been like when it was new. She wondered what had caused it to go so dark... so hungry? Perhaps his own lust for power had changed it. Maybe having a friend around would be good for both of them, it might even pull some more of that positive light out of him in the long run.
As he put the other strip around her eyes and the necklace back around her neck Aevah sucked a breath in through her teeth, she barely heard Kyrtaar excuse himself to speak to the Norn. If she had, maybe she would have stopped him. As it was, she was trapped in her own head which was now throbbing as though being beaten by a smith's anvil. Images burst behind her eyes, pulsed to life and she realized she was seeing... It wasn't quite the same as seeing with her eyes, everything was playing like seeing a dream.
She could see Mhundir fall, struck by magic that would heal him. She saw a woman enter to defend him against unknown attacker's whose auras were... dull... almost fogged like they were hidden from her. She saw Kyrtaar talking to the Norn, saw what he would ask but whisked away on the images too soon to see what the price would be. She could see Kylmie and Shorus and Tarwin. She could see the mad prince and his rage.... She winced, unable to shut them out by closing her eyes. She was already smothered in the darkness of being blind, nothing could stop the images racing through her head until Kyrtaar's voice broke through the visions and she shuddered as if coming awake. "Yes... I'm ready."
She could see the horses but she wasn't sure if maybe there were rocks or the like. "Maybe I should get a walking stick... Can you help me to the horses? I promise not to be quite so invalid once I'm on... I can still see your aura in my head like a lamp, I can follow you."
She gave a sheepish smile, "This will take some getting used to..."
For now she would keep the knowledge of his request a secret, after all... it hadn't been her request to see. She hadn't really meant to spy and she wondered a moment what had caused it. An after effect of touching Kyrtaar? No, it hadn't happened until he'd put the necklace back on her. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,052 | 1,470 | 98 | 2,355 | 1,138 | The void was black and unfeeling. Not cold, nor heat, reached him. His mind was likewise; everything was numb.
"What have I done?" he uttered. Tears streaked his face. "How could I hav- how could WE have been so blind?"
Some white fog stirred suddenly in the darkness, swirling around him. A chuckle reverberated from far off, and then right next to him - before retreating to a distance of miles. Mundhir sighed, as one would do were they facing the inevitable.
"Do not fret, my son," the voice said, pausing to release another unworldly cackle. "You did admirably."
As if conjured by the Prince's mind, the hulking armoured giant of Ebli Khan slowly materialised in front of him. Mundhir trembled at the sight, though not out of fear, but repulsion.
"You are not Ebli Khan," he said.
Ebli let forth a rupturing orchestra of laughs. As if many mouths occupied his one. "Oh, oh, but my son," he roared, "you doubt me even now?"
"What are you?"
"Ebli Khan, son of Eblan Khan of the World Breakers Clan, of course," Ebli replied, taking on solid form.
Overlapping plates of ornate steel mounted the giant like an exoskeleton. His helm was of a terrible design, fashioned in the form of a screeching hawk. The red of his banner fluttered in a wind that drew no breeze.
Mundhir stood to his feet, feeling weightless and full of vigour - though lacking will. "Show me your face."
Ebli sighed, but then shrugged. "Of course, my son. Of course."
The helmet was not removed, but rather, it simply ceased to exist. The face that greeted the Prince was a soulless one; red eyes, and fangs, gazed at him menacingly.
Mundhir shook his head in disgust, "was you always this way?"
Ebli nodded, "yes, my son."
"I am no son of yours, demon spawn," shot back Mundhir, growing angry despite the impossibility of his situation.
The giant laughed once more, clutching his sides in some terrible amusement. "Wrong! Wrong, little Princleing, so ignorant you are! I knew your mother well."
"THAT IS A LIE!" Mundhir shouted, and he ran forwards to tackle Ebli, but the hulking mass of steel vanished suddenly, only to reappear on his right.
"No lie, my son," Ebli chuckled. His evil smile growing wild. "It was wrong of your grandfather to break the line of succession; he disrupted my plans. My mistress's plans."
Mundhir scoffed, half in disbelief, half in rage. "You mean to tell me Duranar is a lie too?" he spat, rounding on Ebli for another assault.
"A half lie, my son," Ebli grinned. "He was a good God, always banging on about unity and peace; it was easy to twist his words into weapons of war."
"What do you mean?" Mundhir asked, waiting for the giant to drop his guard long enough for him to pounce.
"North Olcra came to Eulona believing they were bringing Duranar's love to savages; in truth, they were just slaughtering his many, many children." Ebli stopped to stroke the pale, bare flesh of his chin. "He is dead, my son, he died the death of a weakling; despite his power, he was felled by lesser beings."
Mundhir's eyes widened. Surely this was all lies? An attempt to trick him into despair? He recalled his dreams however, and with dread realisation, remembered that Duranar's and Ebli's voices were one in the same. He had been tricked, like so many others it seemed.
"He was unwilling to take the world as his own, my son, and so others took it for him; they killed him, stole his power, and now he is no more," Ebli explained, taking great pride in his words. "He would not interfere with the mortal realm, and so it was oh so very easy to twist his given beliefs into tools of war. Yes. Very easy."
"Enough," Mundhir sneered, "fight me, let this nightmare end."
Ebli grinned even wider. "Yes, my son, yes! Embrace the anger, and the doom."
"The only thing I will embrace, is your neck as I snap it demon, now fight me," Mundhir pressed, advancing on the giant with no weapon, and no prospect of victory.
"Soon, my son, soon," Ebli grinned. "My mistress had deemed you Her Chosen, since before I even walked this earth. Her power is infinite, you see, and her will cannot be denied."
As Mundhir lost his patience, and gained his courage, he ran at the giant once more.
A blinding light seared his eyes, and he stumbled backwards; Ebli cursed, a thunderclap shook the void. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,053 | 1,470 | 99 | 2,299 | 403 | Aevah said she could see Kyrtaars aura, and that was good enough for him. He turned to leave with her. "Follow me" he said, croaking, his throat still hurting. He was reluctant to talk. As they proceeded to leave, Kyrtaar found a branch that would serve as a walking stick. He picked it up. "Aevah, I found a stick" He said, turning around and placing it in her hands. Then he would continue, leading her to the horses. Kyrtaar took another drink of water, and helped Aevah mount the horse, before climbing onto his own. He reached down, taking the reins of Aevah's horse, and started the journey back to Mundir and the group.
Once they were passing the edge of the forest, Kyrtaar gave the reins back to Aevah, on the plains he wouldn't worry about her walking into any obstacles. He had gathered a few branches to build a fire with when they set up camp over night. "I figure we can set up camp once the sun starts to set, and if we leave at dawn, we should be back at the fort by midday. Or we can ride through the night and arrive at dawn" He said, offering her both options. He turned to look at the blind half elven girl. "Are you alright? You know, with everything. You gave up a lot. All for a man you barely know." Kyrtaar paused, feeling seem deeply embedded bitterness welling up. "One of those children of the earth. They come bawling into the world, crying, screaming their lungs out in terror. Then they parade around like they're some gift. Causing wars, destroying the forests. and just like that. One blink. They're crying, scared that they're leaving. Humans." he finished, rolling his eyes. Although the wars between Humans and everything else with a pulse had went on for millennia, Kyrtaar's centuries of life had seen plenty of it.
Kyrtaar felt the rage simmering down, and took a deep breath. What did it matter to him now, he had all the time in the world to watch the empires of mice and men crumble into ruin. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,054 | 1,470 | 100 | 1,660 | 629 | Dreha had managed to clear out the war room, but the problem was that even though the assassins were bottle-necked outside trying to get in the door, she couldn't see past the immediate to see how the men outside were doing. She slayed another of the abominations and then another, as assassins they were impressive but as straightforward fighters she had the upper-hand. She was trying to keep them at the door, if she could do that fewer could get in. Every time one would make way she'd bash him back with the shield but it was tiring her out. When finally no more came to the door itself she moved to the entry way and took in the scene. Men were fallen, taken by surprise, it was clear from the fight still raging who was winning. The assassins had had the element of surprise and that was all they'd needed to devide Mhundir's men and send the group that had attacked the war room.
"Men, to me... Regroup!" There was momentary confusion, they did not know her and there were so few of them left that they weren't sure to trust her or to keep fighting. "To defend your Prince! REGROUP!"
That seemed to snap them to, several retreated... fighting their way back. Dreha took down another assassin, keen on killing the new threat bringing the soldiers together. When the men had made it back to her, tired and shaken from the amount of loss, they managed to form a ragtag barrier between the assassins and the war room. In the prospect of a newly united force, the assassins hesitated but were no less determined. The small battle waged on.
~*~
The roughness of Kyrtaar's voice made Aevah frown but follow him, she did. When he handed her the stick she thanked him and used it to feel ahead of her so she didn't trip over unseen objects while following him. As he helped her onto the horse she sighed softly, at least now she would be safer from tripping on rocks and things. She was grateful when Kyrtaar took the reigns and led her out of the forest, her mind lost in the shifting colors of auras all around her. If it was alive she could see it.
When Kyrtaar spoke again she nodded, "No need to hurry now, Mhundir is healed. We'll stop for the night, I'm tired after so much excitement and my eyes could use the rest. They still hurt a bit."
She followed him along, his aura guiding her and when he spoke again it was with concern. However, she watched his aura change and spark it's colors suddenly as his mood shifted. She eased the horse up along side him and shook her head, "It's hard to explain... and having the Fae in you now will make you far moodier than you've been before. Their emotions change on a dime, being half feral as they are... I suppose that was part of the price you paid? I can see it in your aura..."
She considered momentarily before trying to explain her reasoning, "You know my past. I had no parents, none of their affection... The healer was kind but she was not the mothering type. She fed and clothed me but the rest I did on my own. I never really had friends, I was different and then when I developed my abilities it drove everyone away. There was never anything beyond a first kiss, that kind of touch... the intamacy led me to see... too much." She smiled wanely, "My parents are dead, I've no family... I'll never know a lover and I will never bare children because of it though I want them... and if I had them I could never touch them without fearing seeing their future deaths."
She shrugged a little sadly, "The group of us are the first I've known of real friendship, street rats and theives aren't good friends after all... I learned early that everyone uses everyone for some reason or another. Such a bitter view of the world makes friendship difficult so those friends I have... I've chosen to hold closely. They help ease some of the pain of the voids that will never be filled."
She glanced over at him, "I'd have done the same for you had you needed it and Mhundir is right about one thing, something is coming... I've seen it when my mind wanders off but never clearly enough to know what it is. It could destroy everyone, everything... Maybe it is foolish to give up so much for a person but everyone dies eventually and forever is a long time to be alone. I'm tired of being alone so I suppose my best option is to keep my friends alive."
Slowly the sun began to set and though Aevah couldn't see it she discovered she could feel the change in the air and the sound of crickets and night time creatures alerted her to the time. "We should stop here for now, it's going to get cold tonight..." The nip in the air was already biting at her skin. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,055 | 1,470 | 101 | 2,355 | 1,138 | I tire of voids, Mundhir quipped as he once again found himself in an endless expanse of nothingness. "Am I carrion? Asleep? Worse?"
Nothing made a sound; no one answered his queries. He was alone, in infinite darkness, with only the slow drum of his heart to keep him company. Duranar was dead, though he had hoped Ebli was a mere hallucination - a manifestation of the Ice Venom - he knew it in his bones that the menace had spoken truth. The world had been in a constant revolution of war and thunder for a thousand years... any good God worth his or her salt would have intervened by now.
"So then, humour me," Mundhir spoke again, "what purpose did I serve in the mortal realm? Ebli spoke favour of my actions. What fell plot have I unleashed upon the dwindling peoples of my country?"
Nothing.
The Prince sighed. Dark thoughts started to creep into his mind, and for a moment his heart fluttered as he mulled the possibility of his death. If there was no Duranar, then there was no Undying Lands, and nor was there the Underworld. In the great being's absence, would there be only darkness? Surely his machinations would thrive without him, built from his infinite power as they were? So many questions, and nothing but dread to answer them with.
"I'm sorry father," the Prince said finally with a sad wheeze of regret. "You were right all along; Duranar's will was peace, and I was a fool for heeding vague visions."
A white haze suddenly set upon Mundhir's surrounds. He rolled his eyes as the familiar fog started to swirl, and another aspiration came forth to visit him. As the figure took on solid form, the Prince raised an eyebrow in a mixture of intrigue and indifference.
"You too?" He asked, smiling slightly.
Prince Thrandel had been a handsome man in his living years; porcelain skin, wrapped tightly in the reflective green of Elven silk. Eyes, deep and full of youthful good wil, and the colour of the deepest ocean. A friendly, yet sad smile formed under a hawkish nose.
"So it would seem," the Mad Prince said.
"What fate befell you, after your encounter with Ebli?" Mundhir asked, giving little patience to formality.
Thrandel paced, hands clasped behind his back. He stopped when he spoke, and looked at the Prince; anger twisting his lips. "What you see is my soul; what you see in the waking world is my body. The two were cloven from each other."
Mundhir clambered to his feet, to look the Mad Prince in the eye. "This... does not surprise me, unfortunately," he said, "I have learned much of the world since I came here."
The Mad Prince's anger vanished, and his smile returned. He nodded thoughtfully. "Yes, the void does well for one's wisdom. I too have learned much in my time here."
"Where is here?" Mundhir asked.
"It has no name," Thrandel said immediately, as if reading from a script, "it is truly a void. We are outside the realms of logic and time. Trapped with the nightmares of the universe's unsettling dreams."
"Can we escape?" Mundhir pressed, stepping forwards as if doing so would haste Thrandel's reply.
"You can, not I," the Elf said, still smiling. "You carry the blood of a God in your veins; Ebli was no apparition. He came here in person to see you, to torment you - to temper you for his designs."
"I will kill him," Mundhir spat, "and any who aligned to him."
Thrandel's smile vanished, and he shook his head. "No. You cannot. My father tried, and he was an infinite amount more powerful than you will ever be; divine or no." A tear strolled down the Elf's left cheek, and his right eye twitched with some hidden rage. "Though you can escape."
"How?"
"Kill me," Thrandel said plainly. "Kill me; it is his price for your freedom."
"Ebli's price?"
"Yes."
Mundhir shook his head, "I have no weapon with which to run you through."
"Really? I see a sabre in your hands," Thrandel shot back, nodding his head at Mundhir's right hand.
Mundhir looked down, and realised he was clutching his ancestral sabre as if it had been willed there by an invisible force. Hesitantly, he stalked towards Thrandel. "You are sure this will work?"
"Yes."
The Eblistani Prince drew his hand back, ready to run the Elf through the chest; a clean, lightning fast strike. It would be both humane, and-
"No," Mundhir sighed, lowering his blade. "I have killed enough in Ebli's name. He may have taken everything else, but of what there is left, he shall not have."
The Elf Prince looked saddened by this, as if he was hoping Mundhir would kill him. Perhaps doing so would have been a mercy? How long could someone dwell in the void before their sanity was lost to the ages?
"Then you will be here for a very long time," Thrandel said at last.
"Perhaps that is best," Mundhir grunted. "I grow wearisome of being a pawn in another man's game. The death of some hapless Elf's soul on my hands will do little to help things."
Mundhir felt a sudden unease; Thrandel's sad smile flattened, and he peered over Mundhir's shoulder.
"What is it?" Mundhir asked, half-afraid to turn.
"You have won someone's curiosity," Thrandel said, and he stepped backwards, gradually fading away into the darkness. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,056 | 1,470 | 102 | 2,355 | 1,138 | It was a monster; a thing devoid of all feeling. Neutral, uncaring - not evil, but not good either. Bones ground across slabs of sickly, black muscle. Fangs longer than a longbow's arrow jutted from a skeletal face of unnerving intensity. Were Mundhir not fighting an epic battle within the confines of his mind for the last scraps of his resolve, he'd of noted that the creature was smiling.
"So, mortal, you think yourself able to interfere with Her will?" it spoke, though its fleshless face did not stir. Its voice was deep and guttural, sending slight vibrations through the Prince's innards.
"W..who?" was all that Mundhir could muster.
"Who I am does not concern you, mortal, but what I can give does," it said. There was no emotion to its sunken words, and Mundhir became aware that the more it spoke, the bigger the monster seemed to appear.
Straining his neck to look the creature in the eye, he shrugged, "enough riddles. If you are my doom, then take me, I'm beginning to care less and less with each passing second." He was banking on appearing courageous, but his trembling body betrayed him.
"Tempting, mortal," the creature said. "Though you do not fit my ... criteria."
"What is it you want then?" Mundhir shot back; he brought his sabre up in a futile gesture of defiance.
"To help," it said. "To help you forge your destiny, free from the hands that have guided it this far."
"And," Mundhir chuckled madly. "what price do I have to pay for such a pleasantry?"
"Your flesh."
"My flesh?"
"Yes."
"Why?"
The creature shuddered suddenly, and growled. "I grow impatient. Do you accept or not?"
Mundhir shook his head, "no, I do not. I'll keep my flesh, thanks."
"Then everything you know, everything you love will burn; Eblistan with its high walls, Nillanor with its sad cemeteries, and the lands beyond. All scorched by Her will... made possible by you," the creature rattled.
The Prince was unmoved by such words; he stepped forwards. "I have learnt much since I came here, demon, namely that Gods cannot be trusted, and that their words are poisonous lies. Away from me, before I add you to the list of things to burn at my hands."
"Such hubris. She has willed for this to happen, and I have done what I can. You stupid, stupid mortal, you have no idea of what horror are you to unleash," the creature's voice took on a rasping tone. "Return then, to your precious world, and embrace your purchased doom."
"I accept your offer," Mundhir said suddenly. "Take my flesh."
The monster's terrible grin widened, and it chattered its teeth. "Why change your mind?"
"Because I have lost all reason to live; your promises seem finer than any other, and... I see an honesty in that gruesome appearance of yours," Mundhir said, and paused to throw down his sabre. "I don't supposed you care to give me your name, now that you have my flesh?"
The monster lowered itself, so that its eyes were level with the Prince's.
"Death."
***
Mundhir awoke in the war room; the din of battle muffled in his ears as if he were submerged in water. He raised his hand over his face, when he realised his eye lids would not respond to him, and recoiled as he saw yellowed bones instead of fingers.
"You are dead, Mundhir." the monster's voice had followed him to the waking world.
"You sai-"
"I said your flesh, and I have taken it; you will walk the world without feeling, without weariness, without conscience."
Mundhir mulled these words, and noticed that the pang of dread that had hung over him of late had subsided; the haunting image of an Elf child being ridden down by his rampaging horse nothing more than a grim observation, rather than a soul crushing memory.
"Am I... like you?" He asked, picking himself up from the floor. The world around him was a whirl of violence and bloodshed.
"You are without flesh, without blood and without organs; though others will not see you as such."
Mundhir had heard all he needed; suddenly, he had little care for subtlety. He had come to Baalor a poisoned corpse, and now he was going to leave the ruins a carefully disguised skeleton. Oh, how fun life could be!
Humans fought humans within the war room- but no, they were not all humans. Mundhir's mind recalled the masks the assassins hid behind, and knew them from the night he was infected by the Ice Venom. There was something unnatural about them; something divine and evil. He looked around for his sabre, and noted a woman stood nearby him; a small pile of discarded black clothes around her feet.
"Go Prince. I have removed Her controls over your body, for you are nothing but marrow and gristle. Go and cause Her a mischief, and tell Her that I am waiting."
Sounded like a fine plan to Mundhir; a fine plan indeed. A quest worthy of his uses.
"You there," he said to the feminine warrior, with her scantily clad legs and flowing blonde hair. "My sabre, where is it? We have knife work to do!"
Something shunted him from his blind side, and he crumpled to the floor with the force; he saw the bones of his wrist scrape across the stone floor - though he felt no pain. He chuckled to himself; this was all just hilarious. He looked up to see who had caused such a fun thing to happen, and noted the metal mask frowning at him.
"Welcome to my humble city," Mundhir said, stifling laughter. "Please, stay a while, and let me show you the sights!"
Within an instant, he was on his feet; his fleshless, albeit disguised form was weightless and he felt he was able to move much faster than his former self. The assassin backed up, surprised by Mundhir's vertical recovery.
"Yes, I have much to show you," Mundhir said, and then shoved his bony fingers into the slits in the assassin's mask with a lightning-fast jab. The assassin squealed for a few seconds, and then vanished. "Oh? Where did he get to?"
"They are the Dark Kin, and they serve Her. Men once. Men no longer. They escape my power, and are affront to everything I stand for."
"Is that so?" Mundhir muttered. "Well, let us put them back where they rightfully belong." he cranked his head to the heroine. No doubt she'd stood her ground, defending him for a time whilst he spoke with Ebli and Thrandel. "Woman! My sabre!?" | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,057 | 1,470 | 103 | 2,355 | 1,138 | Outside of Baalor
------------------------------------------------------
Hazim was staring death in the face. A half dozen Elven lances were poised at him, throbbing with feigned lunges. The warrior did not know the Elderborn to mock the dead or the dying, but for him it seemed they were making an exception.
"Scum," yelled one. "How many dead and for what?"
"Butcherer. Many of our kind will rejoice in your head upon a spike; lo! the captain of Eblistan's whorish son felled finally," added another.
The six Elderborn, with their immaculate steel plates and flowing blonde hair moved forwards to skewer him like a pig. He willed his limbs to move; to react and make himself a prey not so easy to kill, but he could not. His innards were a motley pattern of pulsating pain and crackling fire, having been run through by that Elf's pesky blade.
"Women," he laughed, coughing blood through his white teeth. "You're all a bunch of artsy fartsy women, high on the moon's blood."
One of the Elves seemed to take serious offence to Hazim's words, and he removed his gleaming rectangular great helm to reveal a flawless face of porcelain skin and pink lips. "Make whatever prayers you wish to make, human, your end hath come," he said, adding a hint of what Hazim perceived to be pity.
"Ah, go fuck yourself," Hazim snorted, flashing a bloody grin.
The Elf hunched his lance.
"Duranar! Duranar! Duranar!"
The Elves stood back, cursing themselves for falling victim to drama. Through the chaos of battle, a mamluk contingent stormed through the clash of swords and twang of bowstrings on horseback; they made for Hazim, striking down any Elderborn foolish enough to step into their path. The Elves surrounding Hazim readied their lances, but a brief hail of arrows smashed into their unprotected chest plates. Two fell.
"Shoulda brought your shields, women," Hazim chuckled.
The remaining Elves knew they were outmatched; the lance was the horse' nemesis, but add a mounted warrior to said horse armed with a bow, and suddenly the threat was negated. They backed off, splitting in various directions, calling for their brethren to aid them.
One of the riders pulled up alongside Hazim, and looked down at him through a slitted bronze helm. "My captain, you look well," the rider said with a gruff voice.
Hazim nodded, "doing just fine."
"Be that as it may," the rider nodded. "Baalor is under attack, and the Prince needs you."
Hazim's eyes widened. An attack, on Baalor? Had Eblistan marched on the city already?
"No," the rider grumbled, as if reading Hazim's mind. "Whatever they are, they are not Elf nor are they our peoples. Regardless, we're needed there."
"My men," Hazim protested. "I can'-"
"They will die," the rider said coldly. "In glorious battle, no less."
Unable to resist due to what he suspected was a mortal wound, Hazim was hoisted up onto the saddle, and the group of horsemen sped off; narrowly avoiding an incoming hail of longbow shot.
Baalor Sewers
----------------------------------------------
"We're here," Jakig screeched, more than spoke.
Jazeer was startled momentarily, "why the change in pitch, my little friend?"
They had walked into a large chamber, with spherical sides leading up to a giant endless chasm for a roof. Sickly water ran through channels moulded into the stone paved floors, and the smell of stagnation was raw to the nostrils. Though darkness held sway, there were a dozen torches spread about the vast expanse, illuminating random patches of stonework.
"Quiet," Jakig hissed, stepping backwards.
Jazeer shrugged. He had not come so far to turn back, "your people dwell here, do they not? why are you afraid?"
Jakig thrusted a trembling finger into the shadows ahead of them, and for the first time Jazeer noticed that aforementioned shadows were moving. He'd of made a terrible soldier, the Crown Prince, and it was fortunate his disease limited him to the safety of his father's walls for most of his life. Not seeing something so obvious would have cost him his life mere seconds into a battle.
"Not your kind, then?" Jazeer asked curiously. He was not afraid, fear had been steadily beaten out of him since he was first diagnosed with leprosy, and by the wards used to treat it ever since.
The goblin frantically shook his head, and turned to flee. "Run human, run!"
"I do not run, little friend, I only seek to find purpose," he said, before glancing back at the approaching mass of who knows what. "I am Crown Prince Jazeer, heir to the Caliph's throne. To whom do I speak?"
The shadows stopped their advance; muttering broke out amongst them.
"Well?"
One of the figures stood forwards out of the darkness. | Character Name: Jason Karkeif
Species: Half Dwarf
Species description: Half dwarves aren't in fact as short as their pure origins, often standing just slightly below an average human.They tend to be rather broad and stocky, and are a bit more naturally strong than a human. The bones of a half dwarf are strong and sturdy, able to withstand much more impact without damage, this also goes for their thick skulls. While half dwarves don't grow facial hair at even a fraction of the speed a dwarf does, they still have trouble with keeping it in check, even the females. Due to their solid structure, half dwarves lack the agility gifted to other races. Their appearance is usually similar to the average human. Half dwarves inherit the huge appetites of pure dwarves, able to take on 5-10 times the nourishment that humans can.
Gender: Male
Noteworthy Abilities / Limitations:
-Eating - Jason has a monstrous appetite, even in comparison to dwarves, and he can take on anything you throw at him.
-Trading/Bartering - Jason has a knack for the arts of trading, able to knock down the price of merchandise with a stubborn tongue and a bit of cleverness.
-Strength - Jason is quite strong from repeated hefting and heavy lifting, he's able to carry a good weight around.
-Hand-to-Hand Combat - Due to numerous fights that Jason started in defense of his honor, he's developed quite a skill for hand-to-hand combat.
-Endurance - Jason's body is well-suited for extended physical exertion, and he's able to keep up work for a long period of time.
-Stubborn - Jason's hard-headed and won't stop his efforts until he has what he wants, high will-power and doesn't give up.
Background: Jason's story started long ago, on the day his parents met. His mother was a dwarven trader, who traveled for a living selling her wares. Jason's father was a human soldier at the Eblistan Citadel, brash and unwavering. It was one fateful day in a tiny rundown bar residing in Eblistan that the two met, both of them taking to spirits after a long day of work. The kindred souls were immediately attracted to each other despite their racial differences, and soon developed feelings for each other. Jason's mother stopped her entire caravan purely to get to know the man better, and it only developed from there. It was the day that the dwarf came to tell Jason's father of the child within her when the man was sent deployed in a skirmish against the elves on the borders. Jason's mother waited for day after day for the man's return, but he never came back.
Jason was born nine months later, no complications rather than his broad size. He was a giggling and cheery baby, always off on his own adventures, and this continued throughout his childhood. Jason's mother went back to trading after her husband's death, resulting in the two often travelling, never staying in one place for too long. Jason was often made fun of by other children met across his travels, which often ended with the perpetrators obtaining broken noses and blackened eyes. Jason's life continued like this, which gifted him with a broad view of the world they lived in. Everything was well until the boy reached the tender age of fifteen.
Throughout his life of trading, Jason and his mother made recurring visits to a certain fief out in the Eblistan plains. Jason developed romantic feelings for a girl of the same age that resided on the land, the two often sneaking away to be alone together. Jason often urged his mother to make trips to the land, resulting in her guessing the nature of their relationship. She smiled and laughed at the thought, though warned Jason about the girl's father. He was a greedy and highly racist man, only agreeing to trade with Jason's mother because of the fine wares that could only be obtained from the hands of dwarves. Jason promised to take caution in their relationship, but it wasn't long until the man caught the two sharing a tender kiss in the shade of a tree.
The noble yelled, screaming for Jason to leave the property and never come back. Seeing the man grab the girl by the hair and yank her toward him, Jason flew into a rage and attacked the noble. Getting caught up in his anger, Jason halted to see the man bloodied and beat on the ground, but still living. Jason turned and fled, going to tell his mother of the events that had occurred. The girl's father, vindictive and full of anger at the half dwarf, sent his men to burn and sack their wagon. On their way off the land, the wagon was pillaged and destroyed, along with Jason's mother, who was killed after brandishing a knife and stabbing one of the men. Crushed and ruined after the death of his mother and the destruction of their business, Jason tried to seek comfort from the noble's daughter, ultimately resulting in her decision to agree with her father's wishes.
Jason made his way back to the Eblistan Citadel on foot, weighed down by grief and despair. He felt like giving up, and he almost did, but his stubborn pride was what kept him from it. Pushing past his despair-riddled mind, Jason took out a loan and bought a couple horses and a wagon, deciding to start up his own business to survive. Making his way back to the Dwarven lands, Jason stocked up his wares and started his new life of trading, alone. A new life was before him, and he would make the best of what he had and start anew.
This life lasted another two years, and Jason soon shed the despair that had encircled him. Business was a boom, and Jason had soon accumulated enough funds to pay back his debt and build himself a little house out in the wilderness. Everything was going well, until Jason was unknowingly caught up in trading with a treasonous group set on usurping the powers of the land. When trading with the group, soldiers managed to track them down and capture all participants, including Jason. He was deemed a traitor, and now is in the dungeon awaiting his fate.
Appearance: Short and stocky, Jason stands at a height of 5'4. He's broad and strong, and rather solid. Jason wears his red-orange hair at a medium length that hangs down past his ears. His hair is curly and untamable, always messy and disoriented. Has a rather large nose that looks as if its been broken a few times, resulting in it being quite crooked. Jason has brown eyes. His arms and legs are short, and Jason is long-waisted. Broad-shouldered. His eyes always have a curious, and mischievous glint to them.
Reason for Detainment: Treason |
54,058 | 1,470 | 104 | 2,003 | 1,297 | Kylmi found herself swindled and championed by Shorus's usual bluster, his confidence and strength did not heed any restriction and while she had formerly dismissed him as a a simple admirer, she found intelligence within his execution when he discussed their intentions and movement. The nymph nodded, her antlers gleaming with the swirling decorations and malachite that winked within moonlight, she delicately wove her fingers into the soil at their heels, sinking her claws in deep as the life within teemed and writhed at her call; the thickets swarmed with a plethora of thorns and vines as thick as her arm, clenching into coils at the roots of the brush they currently took refuge in. Using Bones' eyes, she honed in on the tent that Shorus had indicated, a quick scan provided that Tarwin was scouring out opposite tarpaulins pulled taut and hammered effectively, their flaps barely disturbed by his evasions. She signaled that she was prepared with a lift of her thorn crusted blade, Bones' mimicking her salute with a toss of his head and rattling the bones interwoven through his overgrown, ebonnette mane.
Shorus would be a tough act to follow, his effective charge into the encampment signaled by the clash of blades and armour, the Elderborne and all their skills paling in comparison to the wrath bridling the Minotaur as he roared and tore through the guards surrounding the Mad Prince's tent. Kylmi drew in a breathe, withholding it in her lungs and breast as she mounted atop Bones and rode down after Shorus's charge. But her preparations were nearly for not, a terrible thunder clapped within, stealing all breath and reason as she fell from atop her mount and rolled upon the earth in a terrible confine of agony. She screeched, her hawk's cry piercing the air in a ear splitting call that capered across the encampment and drew attention by the immaculate enemy gleaming and clashing against their Mamaluke opponents. The temporary distraction proved beneficial in some, damaging in others as soldiers fell upon the blades and lances of their aggressors. Bones reared, his voice shattering through her consciousnesses and booming in all of its fury:
Get up you fool, or I'll trample you right here instead!
Kylmi's body trembled, suddenly encumbered by her armour as she pulled and tugged upon the tangled threads of her harsh companion, but her eyes, lined in silver and glowing, flickered towards the horizon, dark and woven in shadows, she could see the massive cloud rising above the canopy of Uchfos, coiling and conglomerating into a single, wreathing darkness that spun and ascended higher above the tree tops. With Bones' eyes she could see the finery in details of feathers and leathery wings, every species and creature of flight suddenly disturbed by whichever threatened their mortal plane. Kylmi's heart pinged with the forest's wail, a silent, moaning anguish as the borders resealed themselves and became festooned in thorns and roots, tree trunks swelling in size until all potential nooks were compressed. Another clap of thunder tore through her as she pulled herself upon Bones', throwing her leg over and leaning heavily against his heaving flank as he retook the charge towards the Mad Prince.
Something had happened, something was happening - something was coming.
----
The nymph though had a quest, a designation and one way to figure out whichever was happening was to interrogate one of the focal players in this prophecy of doom. Kylmi seethed against the pain, trying to shelter the earth's sighs of terror as Bones galloped past elven soldiers falling to the Minotaur's merciless assault.
The forest kin did not know what she would find upon entering the tent, she had left Bones outside, listening to his irritation and overall furious qualms as he stomped his hooves repeatedly and spun in mad circles as he awaited his charge, and Kylmi was not prepared for what she saw therein.
"It is she that comes to greet me, but She that has done this to me. And to you. Do you want to know what She has planned for you? For The All." There were no eyes through the slit in his helm and his calm exterior was only split by the manic simper stretching across his cheeks; he was aged in every way she knew, much like she herself was. There was a kinship of pity, but Kylmi did not have sparing notions for those that had burned her homes many times before. She wonders if these Elderborne knew of the glory that was once her Isildier. Would this ancient insanity know?
"Who is She?" Was all Klymi had to inquire, posing her blade of thorns upon his brow, honing in close to the helm, the tines throbbed in tempo with her heart, bidding to be extended. Outside, Bones began his usual ticking, a vibrating sound of annoyance.
"She is that which wills all to come, a calamity and ruin, a fire that will reach beyond your forests and your walls. She has made her Chosen and her desires cannot be thwarted." His tone was an ascending madness, but almost desperate, as if repeating from some other being that whispered and uttered these reflections. Kylmi's eyes narrowed as her vines snaked beneath the tent, coiling up and around the Prince's gleaming armour and his tall stance, cording tight as he did nothing to disturb her, as if without his soul and reasoning that would bid him to react normally.
But he did seethe at her, baring a grimace of disgust.
"You are nothing, you'll be nothing, just like I - you'll suffer a loss that is eternal, an aching pit of despair within your body. You'll rot, decay, much like the wilting plant you are."
Vines closed up around his lips, snaring him shut with a clench of her hands as she trembled with the wealth of everything he spoke of, of his insanity and manic intelligence that bore into her. Her former pain and the forest's response affirmed of this Queen, of She he spoke of. But now as she snared the Elderborne within her vines, she felt something that sunk deep into the flora, a deep loss and hate, something seeded by means of ancient magic and history. Kylmi shuddered with it, whistling for Bones who tore through the tent's external skin and trampled the posts with vicious kicks and snaps. His hooves flashed and his gnashing teeth bore into a snarl when Kylmi hoisted their charge upon his body, using vines and plants to secure him into place. Beneath all the greenery, she heard a soft murmur, a whisper that slunk across her skin and bones and struck inside her mind.
"You can't stop it, no one can stop it."
----
Kylmi ran through the encampment, her eyes scanning with flickers of silver and white as she tried to locate her companions, but nothing could be seen beyond the onslaught of blood and death, bodies littered the earth and the soil became swollen with their life, heavy and thick, over flowing with death song as the world around her moaned and wept, making her face contour into one of tragedy. The nymph lowered her stare, not wanting to witness the vacant gaze of the dead as she led Bones through the masses, upon her treads flowers and vines crawled, smothering over bodies and blood, staining most of the spring colours in hues of carmine and black. She knew she had to meet up with Shorus and Hazim later, followed by Tarwin some where in the confusion, no doubt they'd want to kill the Mad Prince upon seeing him mounted upon the vicious Kelpie, but she'd attempt to reason with them beyond all means.
And so she traversed across the battlefield, veering off in a sprint as the trio of nymph, Fae beast and elf circled around, searching in vain for the Captain that was no longer present among his troops that were dying for whatever cause was deemed worthy by their God and she wondered briefly if death was a price they all were going to have to pay.
Surely Mundhir would not ask that of them, right? | ----
K l y m i D r y a d
Female ┊Nymph - Ferinum
----
Species description —
Kylmi's particular sub-species is a commonly known sort that dwell within thick foliage and exotic flora; often resembling their particular birth grotte: a natural hovel that has been worn into caves or perches in cliff faces often twined with precarious vines. Betwixt Alseides and Meliads, Klymi's people come in various sorts and origins that, due to their neighboring borders and genetics, has encouraged a sort of breeding that gives seed to hybrid collages of Hamadryads and Ferinums; particular Nymphs bourne from trees and then the feral respectively. Neither branch of Nymph is immortal, only has significant longevity compared to most, but are still capable of dying from fatal conditions. Ferinum genetic sequences are influenced by their environments, having been bred in the thick forests that were laced with the magic stain of the White Stag, it has produced rather distinctive features of various fauna in their kind. Their magic capabilities are propagated from the constant wiles of nature, as per their places of birth and creation, this begets a sort of ever changing essentials and disposition: to be tame and soft as flowers but bridled with thorns of venomous elegance. Not to be mistaken for the Fey, for they are not as cruel in heart though they often find themselves in swindle with their festiveness and carnal tortures when it comes to robbing the youth from their towns and traditions. The Ferinum though are swayed and seduced by their rather carnal and animal complexions more so, typically carnivorous this often reflects to their salacious types. Fernium enjoy the splendors of the world, indulging in their passions and vigorous desires: these are often wants, rather than needs, and are particularly selfish and manipulative because of them, along with not caring for distinction among their impromptu lovers.
Noteworthy Abilities / Limitations —
The origins of a Ferinum's magic is often volatile and reflects their natures: white, grey, or black, it will alter and change on the whim of the performer but always falls back to their Dryad origins from their original mothers. Some can be capable of beast manipulation and summoning depending on their genetics and blood. Their powers can be derived from instinct and adaptation, thus they can alter at any point should the desire of the user transition drastically, much like the workings of vegetation and some regenerative abilities. However, much like their feral counterparts, they can be savage, unthinking and predatory. Klymi's magic begets a darker, seductive disposition from years of meddling with mortal affairs and to benefit her entirely, thus she has an assortment of grey and black for a basis and common point.
M A N I P U L A T I O N
This a standard for most Ferinum with Nymph-Dryad origins, to be able to seduce and cajole everyday plant life to their whims. They have the belief and religion that everything has a soul and within that soul is the potential to be swayed, from trees to grass, the capacity within them can be touched and manipulated by their waif bodies and minds. They're bound to the earth and the fauna that thrive in them due to being born among them, and the cause of mana that course through the plants or animals they empire, the vegetation or creature can warp depending on the emotional state of the user. Klymi's manipulative powers are second nature and state of mind, but being limited from the forests will hinder her and her potential. Due to her darker personality, any plant she manipulates is often assuaged with thorns and bruises to a dark green and violet discoloration, any animal she favours will also be effected. This natural affinity is broad in the spectrum of usage, however, Kylmi's personality prevents her from stimulating new growth like her typical white magic blessed sisters.
T H O R N * B L A D E
Much like the name indicates, Kylmi's manipulation can armour one of her arms in a blade of thorns and bark, giving it a sort of resilience and structure of a common blade. This enhances the actual thorns and spines that are fixated on her arms, and because of this her blade is a living extension of her body and pulsates much like her heart.
S L Y V A N
In a stance of defense, Kylmi can submerge herself directly into trees, becoming one with their souls and bound to them psychically but in doing so her vitality is entwined with that of the tree and it takes a considerable amount for her to disentangle herself from the bark. It's often a common fear though for a Nymph of her origin to do this, as with age they can sometimes petrify into sentient trees and be immobile for eternity. As such, Kylmi will only fall back to this in desperation.
L E A F * W H I S T L E
Much like a song, Kylmi has an ability of music much like common Nymphs, her musical inclinations are merely for jovial and carnival circumstances rather than practical prowess. In this she can craft instruments from common plants and with use of magic, can create song from them. Most of her sounds however possess a rather inappropriate, carnal sort of cadence that infect the mind.
H E A R T * O F * T H E * F O R E S T
Despite her darker heart, Kylmi is obligated to protect forests and plants of any kind. Damages done to flora mentally pains her to witness and her kind is forbidden to do any harm to nature. Her magic and soul are meant for the ways of life and renewal, growth and sunlight and she is directly influenced by these very aspects - they can benefit her or impair her drastically. In the much more shadowed part, death is a commonality in the ways of life and this is direct from the feral part in her blood. Being among the forests levels these two sides of her spirit and depending on where she is, her heart can be influenced and manipulated by her environmental surroundings.
F E R A L
Due to the hybrid quality of her blood, Kylmi has a drawback from her animal counterpart. This gives impression of a bestial savagery that effects her mentally and emotionally, falling upon primal urges and morality. She can usually keep this persona in check, however, being shackled or cornered will often spur this side of her.
Background —
Born in the thick wilds of Isildier, Kylmi's mother of origin was a Nymph of the wood known as a Hyleoroi, a sub-branch of Dryhad that acted as guardians and watchers of the wood. Her father was an Alseides from the glens and groves of this enchanted forest, these types were located to the centre of the thicket and often preformed as sentinels to the White Stag who ruled Isildier as a haven. It was often revered as sacred and only permitted to those deemed worthy by the creatures who lived within it, pilgrimages were embarked upon with each excursion aiming to simply come upon the thick browse that served as Isildier's borders. The expanse of the woodland stretched to incredible and tale worthy lengths, brimmed to the tree tops with all sorts and variations of fauna that hadn't been discovered and races like those of the Nymphs and ashen Fey of the Unseelie and Seelie courts. But as stories go, the wild and exotic are often purged and persecuted for their differences and mysteries, the world wishing to expand upon Isildier's greenery.
Kylmi was born in the core of a seemingly endless persecution, the White Stag blessing the children of the unfortunate circumstance and thus influencing their genetic makeup. Here the generation of Nymphs were given a piece of Isildier's heart so that even when their homes were seized and pillaged, a fragment of their origins would follow them always, in the splitting and shares of the wood, the Fey were gifted with the soul and spirit; one for the Unseelie and the opposite for the Seelie. In this, they would continue to honour the depths and secrets of Isildier along with their cousins. But revenge spiked their hearts and warped their souls, particularly the Unseelie when their homes were destroyed completely. And so the creatures of the wood became hopeless vagabonds wondering aimlessly when the taint of mortals came upon and inflicted their essences. This happened many years ago, a near century of old hatred, some petrified upon their fears and sorrows, creating a crude forest known as the Weeping Grove in place of Isildier's once upon a time glory. Here, the trees were mocking faces of gaping agony and endless tortures with gnarled roots and twisted beasts. Nature here was a poisonous retribution and the White Stag became a ghost fixated upon the woes of time and treachery, now an omen of death with his heart, soul and spirit now divided among his subjects.
Kylmi vaguely recalls upon this past, as time and memory tend to elude and evade her due to a long time wondering aimlessly across the world. Her family drifted without care or a true destination, just migrating upon instinct since the Weeping Grove was a grave sight; not a place to really live when you were bourne from the wilds. They didn't have knowledge of where their Fey cousins went, as the courts spread out far and wide into their sub-courts and mingling upon the mortal kind quite easily. For the Nymphs that embarked across the world, it wasn't so easy, they needed a home and a place to thrive and claim new roots, some perished among the way in fatal diseases and rot and some were captured in a cruel intent during this time of war that seemed to stretch beyond borders and mountains and the seas. Others spread to different areas, pulling apart from their families: brothers and sisters departed and so did the fragments of Isildier.
Her first actual clarity of memory is trekking across the South Spires and into the Uchfos Forest where the Eblistan Citadel stood as a tantalizing gem to be explored and calculated. Though her lack of social graces with man left her fumbling and awkward when first greeting the typical occupants of this blossoming kingdom, however Kylmi adapted and perhaps a little too well. She took to the natural, lustful origins of her feral birth and mingling among the common folk with a penchant of acquiring various lovers in her time she spent browsing among the seedier underbelly of Eblistan. Despite the loss of their original home, the Nymphs adapted quite well to their new encampment and share the Uchfos with various others though it compares nothing to the wonders of Isildier: that place now is just a dream; a horrid reminder of what has passed. The Nymphs brought with them their traditions and habits of dance and careless glee, trying to smudge out their rather terrible beginnings. To ask one of the people where they came from is an actual insult to them even. Thus it has earned them a near untrustworthy and shadowy assumption from their sudden appearances in Uchfos and the Citadel, sometimes you can't trust the unknown.
Kylmi doesn't like to reflect on her origins in this and perhaps it is this willing and careless banishment of her roots that sort of darkens her spirit and influences her powers. She believes that memories will only continue to allow the hurt to fester and boil within, and so with near religious fanfare she has long been dipping into the provocative natures in her heart without a flicker of remorse or care.
Reason for Detainment —
It was such a scandal: a merchant's son swindled by the song of a Nymph that was found in his bed in a troubling circumstance. The situation was later just a mere circulating rumour without any sort of backing evidence, however Kylmi's sudden detainment drew a rather curious inquiry. The truth of the matter was the son's rather critical status among the royals, his engagement didn't benefit from the adultery either, and in a attempt to hide the affair, Kylmi was tossed behind bars for being the instigator. So they say; though many would not be surprised considering Kylmi's rather lecherous infamy. |
54,059 | 1,470 | 105 | 2,298 | 263 | Shorus felt sorry for the poor Elderborn soldiers, with such a crazy leader they stood no chance. Shorus remembered his own idiot captain and the reason he left the Minotaur militia and his home village..
But a war is a war, and if he won't be able to destroy the enemy soldiers, they will destroy him and his friends, so without hesitations the Minotaur waved his axes and the head of the last guard rolled to the ground.
Shorus looked at Kylmi from the corner of his eye and a grimace of horror appeared on his already not so pleasant face. "No!" shouted the Minotaur as he passed the dismounted Nymph and jumped into the tent before she could enter it. It was not Shorus's first attack on an Elven leader's tent and he knew what can be inside, that was the reason he told Kylmi that he will be the one entering the tent and capturing the mad Prince when they talked earlier. A loud explosion thundered from within the tent and Shorus flew out of it, landing by Kylmi's feet. The Minitaur's face was scorched and he was holding 2 Elven fire crystals in his hands. "Now it's safe!" said the Minotaur to Kylmi and passed out. When Shorus regained consciousness Kylmi was already standing above him, with the mad Prince entangled in vines on the back of her monster horse. " Shorus is feeling fine! said the Minotaur to the concerned Nymph while getting up on his feet through the pain. The Minotaur understood that Kylmi has better chance to get out of there alive without a wounded Minotaur by her side. "Strong like always! Roared Shorus and waved his axes. The Kelpie looked at Shorus with disrespect and giggled. "I will see you in a soup before you will see me dead!" Shorus answered the monstrous creature. "Go, Shorus will be good!" said the Minotaur to Kylmi in a confident voice. After that the Nymph rode away.
Shorus felt the blood dripping from his wounds into his armor as he turned away towards the shadows, but there was something in his supply bag that was worth the trouble, while in the tent he found the mysterious goddess's holy symbol. That little piece of wood will finally tell him and his friends who are they dealing with.
As Shorus's blood got absorbed by his armor, something unusual has happened. Something that haven't happened since the days of the first worldbreaker.
The armor suddenly changed and with outstanding precision enveloped the Minotaurs body. No more gaps between plates, the pieces of steel chain that Shorus used to connect the parts of the helm to make it fit to his not human head have fallen to the ground as the helm became an exact match to his head. Even his horns, tail and hooves were now protected by the black alloy of the armor.
Shorus understood that the armor has now found him worthy.
The Minotaur quietly followed the shadows and avoided the moonlight as he made his way out of the Elven camp, it seems that Kylmi's wall of thorns have done it's job and prevented the Elven soldiers from following long enough for him to disappear into the darkness. His armor as if it had it's own intelligence had tightened in all the right places and acted both as a pressure bandage to stop the bleeding and as a support for his broken ribs.
It took him a while but finally Shorus managed to arrive to Hazim's camp, he wasn't fit to fight at the frontier in his current condition, so he looped around it and crashed at the rear of the camp. One of Hazim's healers has recognized the Minotaur and attended him, Shorus didn't remove his armor, because now he didn't have to. The Minotaur just willed the armor to open like a shell and allow the healer to access the wounds, and the armor obeyed.
While lying inside the first aid tent and getting treated for his wounds, burns and broken ribs Shorus asked for the guards to call Hazim. "I have something important to show him." said the Minotaur calmly. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,060 | 1,470 | 106 | 1,660 | 629 | Dreha was, for a moment, surprised by Mhundir's sudden appearance in the fight and when he asked her about his sabre she had no answer. She'd been too busy in the fight to notice where his blade had gone but she promptly looked about as she fended off attackers. She'd only ever been around the prince himself but a few times but she was certain something odd was going on with him, especially when he started to talk to himself. She worried momentarily that the ice venom that she'd heard he had been inflicted with had damaged his brain... but the way he moved and fought assured her that he appeared unaffected by the poison, at least in body. Also, there were none of the blue veins on his skin.
As he called for his weapon again Dreha finally found it hidden beneath a pile of clothes and tossed it to him along with a shouted warning, "On your right!"
She braced herself under her shield as one of the assassins took a reckless flying leap, trying to get over her defenses. She was forced down to one knee with the weight of the blow and then delivered her sword through his middle and then yanked it to the side... eviscerating him before he vanished. Her arms ached from the sword and the shield and if she didn't want to tire too quickly she'd have to alter her tact. She dropped away the shield and felt some of her energy returning with the drop in weight. | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,061 | 1,470 | 107 | 2,299 | 403 | Kyrtaar
Kyrtaar looked at Aevah when she mentioned the Fae in him. No use hiding that. "Yes, I have taken on some Fae" he said. He listened to Aevah's reasoning, it made sense to him. But he still felt bitter. "Everyone uses everyone eventually. There are the powerful who use, and the weak who are used. I don't have the power of Mundhir just given to me, the ability to throw lives at a problem until its goes away. Whatever is coming, Mundhir will use the same tactic everyone else will. Feed it human meat until it stops."
As the sun began to set, Kyrtaar would dismount, and help Aevah dismount as well. He tied the horses to each other to prevent them from leaving, and began collecting the tinder and small things they had in their bags for a fire. He took his bow, and arrows, and broke them to feed to the fire. He figured with his strengthened abilities he would never need it again. He shot a small ball of energy into the tinder, causing it to combust. He helped Aevah sit next to the fire and then he went to the saddlebags to remove the dry rations they had been given, and returned, placing the food in her hands. Kyrtaar ate in silence, and stared into the fire. Eventually, Kyrtaar laid down and went to sleep for a mere hour. He dreamed of the sky burning and the world coming to pieces around him as he ran into an infinite void. He woke up in his cold sweat, and sat up. He then tended to the fire until morning in silence.
---
Lazuli
Lazuli had heard the goblins coming. Often times they let the small green creatures pass in peace, but when the goblins tried tricks they were killed. Sometimes they brought prisoners or sacrifices or gifts to the goloms. But Lazuli and it's kind didn't care. They waited in the dark. Watching. And so it was when Jazeer was was brought before him. The goloms gathered slowly, what was left of them watching the sickly man approach. They stood in the shadows watching him. Many of the ones that stood around him were silent and had lacked or lost their sentience.
Lazuli approached, his blues eyes glowing in the dark before his body broke out of the shadows into the light. It spoke, the voice being gravely and bassy, the lips moved with the words but the noise didn't seem to generate from the mouth. Lazuli felt compelled to speak and interact. "Crown Prince Jazeer." It said before pausing for a moment. "This one is called Lazuli." It looked the prince up and down, sickly. Dying. Weak. But Lazuli's prime directive was to protect, to serve. Prince meant one of having power, and Lazuli, having no allegiances to anything felt compelled again, to assist the man. "What do you want? What have you come for? Do you need my assistance?" It asked the prince.
Lazuli waited for the reply, and looked around, looking at the goblins cowering in fear of the stone creature, almost 3 times their height. | Character Name: Tarwin Redblade
Species: Human
Gender: Male
Noteworthy Abilities / Limitations: Some sword skill and limited fire-based magical abilities. He often combines the two in combat. A few self taught hand to hand techniques as well. Tarwin prefers speed over raw strength, he's also a capable climber and often uses ropes to move around. He wears an eyepatch over his left eye as it was damaged during a bar fight when he was a young man.
Background: Tarwin was born and raised as a nomad child out on the Eblistan plains , his parents were traders and scavengers taking relics and items from ruins then pawning them off to whoever had money to spare. Always on the move and never sticking in the same place for too long, his education was informal and unstructured focusing mainly in economy based mathematics, bartering tips and tricks, hands on searching and exploring ruins as well as many stories about the past, many of which gave conflicting accounts of what happened.
On his 18th birthday he set off from his nomad family, as is tradition, to make his own way and seek his own fortune. He focused on ruins, taking books and artefacts and selling then in the citadel, he has a knack for finding unexplored sections and his career has been fairly lucrative. Over the years he's forged a number of connections in the city, dealers and bankers, he's also had his fair share of fights and drunken brawls.
Appearance: In his late twenties Tarwin has light short blonde hair and a stubbly beard, his eyes are blue though he wears an eyepatch over his left eye. His choice of clothing consists of a leather vest and three quarter length shorts that allow for excellent manoeuvrability while providing some defence, when traveling he tends to wear a poncho or a cloak depending on the climate. Slightly muscular and about the average height of most humans, he is able to blend in quite well when he wants to.
Reason for Detainment: After hearing a rumour about an ancient text that would guide the reader to an old arcane library, Tarwin snuck into a restricted part of Duranar castle's catacombs, he found the text and briefly glanced over it before trying to make his escape and getting captured. |
54,062 | 1,470 | 108 | 1,660 | 629 | Aevah could hear the bitterness in Kyrtaar's voice and sighed softly, deciding to let it go for the night. On the one hand she agreed with him. If nothing else, living on the streets had made her cynical. She knew better than to believe someone wouldn't use you if given the chance but on the other hand living that way gave only loneliness. She was about to go to sleep when something hit her, hard like a massive headache. She laid down and pinched the bridge of her nose, trying to ride it out as Kyrtaar slept... It was only after an hour of pain that she dared to try and move, and stepped outside her body.
Without the weaknesses of her physical form she could see fine, she could see the moonlight, she could see Kyrtaar and his aura. She could see fireflies and their auras... like stars over the field. Then, she felt as if she was being dragged... pulled along by some invisible force. She fought, hard.... She knew what could happen if you left your body too far behind. In moments all her fight became for naught as things around her shifted and changed. Suddenly, she was in the middle of a battle looking out of someone else's eyes... She wasn't sure whose but she found herself throwing a skeleton a sword... a skeleton wearing Mhundir's clothing.
Your sacrifice was for naught... he abandoned his flesh and now is alive by fell magic. Your sacrifice was for nothing... use the vial.
The voice whispering in her ears was the Norn? Or was it? She couldn't tell, it sounded like a young girls, a woman, and then an old crone.... all jumbled into one. Past, present, future... it threatened to swarm her. She took a deep breath and closed her eyes, when she opened them there was nothing... nothing at all but she could feel the cool of the wind on her skin and smell the rain on the air.... or was that the dew?
She heard Kyrtaar wake and could feel vague warmth on her skin... it must be early morning. She heard him begin tending to the fire and scanned the field, she might be blind but seeing auras meant that maybe she could still hunt... if she could see her arms. She held her hands out in front of her and discovered she could see nothing of them. She sighed, it would have been too good to be true if she'd been able to. She could see a rabbit and wondered if she told Kyrtaar where it is if he'd be able to blast it without turning it into a charred mess...
"I'm sorry... I can't hunt but there were some dried fruits and salted wrapped meat in the saddle bags... The bread is probably stale, but it's better than nothing..." | Willing to edit if anything is amiss or doesn't fit.
Character Name: Aevah Runil
Species: Half-Elf
Species description: A mix of human and elf, they live only half as long as elves but much longer than the average human. Half-elves are not nearly as graceful as full elves but they are still more agile than humans. As far as sight and hearing, they can see in dimmer light than most humans and can hear further away but again full elves surpass them. They are stronger and have a greater constitution than most elves but humans surpass them in this area. Cunning, tennacity, and stamina are their strong suits. They have more of an afinity for magic than most humans but are still not as skilled as elves in that either. As most half-elves are usually snubbed by both races, they tend to end up fending for themselves... This makes for a good rogue. Their ears are vaguely pointed, their features finer than humans, and their builds usually smaller than most humans also.
Gender: Female
Noteworthy Abilities / Limitations:
Thieving: She's skilled at picking locks, pick-pocketing, and she's very good at slight of hand. She can open most locks unless they are enchanted and she can usually tell that by the way they feel.
Stealth: Aevah is... well... stealthy. She is light footed, sure of step, and knows how to blend in and go unnoticed. She is agile, making her less acrobatic than most elves but still able to scrable up the sides of buildings using windowsills and cracks though less likely to try and jump long gaps or drop from half-way up a tree without expecting to break a bone or two.
Charm: Aevah can be very charming when she wants to be... often using it to get out of trouble, to get better prices, or to con people to get her way. However, it has backfired once or twice earning her some unwanted attention from a love struck target, or by being called out on it by a less gullible one and getting her chased by the Guard.
Tracking: As a skilled hunter who has taken care of herself most of her life, Aevah can track nearly anything under nearly any conditions within reason. Her skill as a hunter means she's also pretty good with a bow.
Trap-making: Using traps to catch animals is just another part of hunting... they are usually crude leg-hold traps or snares.
Plant Knowledge: It's not THAT in depth... she does know some healing plants and she knows what NOT to eat and why. This does not translate into any kind of knowledge of mixing potions or poltices... Her knowledge is rudamentary.
Weapons: She is good with a long or short bow and knows that distance is her friend since, though she is tenacious, strength is not her strong suit. She also uses daggers and though she is fast and deadly with them, she prefers to attack from stealth rather than outright to avoid being overpowered.
Seeing Touch: When touching a person, Aevah sometimes feels what they feel and hears what they think... It also comes with the rather unfortunate ability to see snipits of their lives and even very occassionally translates into seeing how they die. For this reason she avoids touching others whenever possible... It also tends to give her a massive headache and eat a lot of her energy, depending on how much she sees it has even dropped her into a coma a few days because it triggered another unwanted ability. This ability has even rescently begun translating into reading things off SOME objects, ones that maybe held a strong emotional meaning to the prior owner... it's kind of annoying.
Dream Walking: Aevah has the disconcerting ability to... travel in her dreams and it's sometimes triggered by her other ability Seeing Touch. Call it Astral projection if you want but she can't control it. Sometimes she sees the future, sometimes she sees the past, sometimes she sees the present, and other times she just walks around outside her body seeing things others don't... things beyond the Veil. Sometimes, she can even see out of another's eyes... usually an animal but she has no control of the body or mind. The downfall to this is that there are always... things... waiting to steal an empty body and wandering too far means you're less likely to find your way back. Also, not everything you see is true... some of it can flat out be wrong and just part of the dream or pointedly misleading... She still has not figured out how to see anything she WANTS to see and doesn't know if she can.
Background: Aevah grew up in a village stuck between the base of the Spine and the Uchfos Forest. However, she never knew her parents. She was an orphan and the Healer raised her because her mother died giving birth to her. It was probably the first time in years that anyone in that little village had seen an Elf... they were pretty secluded. Aevah discovered her ability at age six, she'd been playing a game of tag with a bunch of the boys in the village when the vision was triggered. She saw a fire, the boy's house burning to the ground with him inside it coughing and struggling for breath... calling for his mother. It ended when a beam fell atop him and she'd screamed and screamed and screamed when she'd snapped to because she'd FELT all of it... the heat on her skin, the burning in her lungs, the fire and the weight of the beam when it... Everyone believed her crazy. The kids were wary around her now, the adults whispered among each other when they thought she couldn't hear. Eventually, she grew tired of it. She took deeper and deeper trips into the woods whilst playing and then whilst hunting as she got older. She soon grew tired of the village, she'd seen more deaths in her time there... had nightmares... tried to warn them. They were humans with not even a drop of magic in their veins, they didn't believe her at first and then they thought her the cause of their ill fortunes... blaming them on her because she saw them before they happened. She left, traveling throughout Eblistan and it was during this time that she developed her other more rogue like skills. She wandered until her journies took her to the Citadel in search of information on the symbol born on the necklace that had been her mother's... It was a small gold emblem on a thin gold chain in the shape of an eye. She'd spoken to only one person within Ahskos who thought they might have recognized it from something he'd read a long time ago. It was mentioned only once in an old scroll in the Citadel as 'The Emblem of the Seers." Her best guess from then on was that her mother was a Seer, that it must be an Elven order from either during or before the war... but why had her mother left her people? Elves didn't often leave their own kind. Aevah was hoping, since the scroll had been in the Citadel Library, that she might find more answers there.
Appearance:
Reason for Detainment: Thievery... Yes, she did it. |
54,063 | 1,470 | 109 | 2,298 | 263 | As the guards left the first aid tent to search for Hazim, Shorus tried to sit but with swollen muscles it was not such an easy task. His ribs were already patched together by the efforts of the healer and his potions but the Minotaur still suffered from the burns and the soft tissue damage.
Shorus laid down and started to examine the strange piece of wood that he suspected was the holy symbol of the mysterious goddess.
It was round with protruding bulges from all sides and resembled something between a star and a human skull. The wood was just local wood and it seemed that the mad prince or one of his servants made the symbol themselves from an image in the prince's mind.
Nevertheless there was something disturbing about that symbol that made the Minotaur feel uncomfortable. Shorus shove the piece of wood back into his supply bag and made an effort to finally sit up. "No time, make your potions heal Shorus fast so Shorus can fight!" said the Minotaur to the healer. Shorus understood that something big is going on and his friend will need his help. | Name: Shorus
Location: The guards barracks.
Actions: Broke the oak door and neuralized the guards, searching for his belongings
Inventory: 2 heavy axes, Waxing stone, light armor
Guys what you think?
About Rin and 9, if you need some Minotaur action to help you with the guards, I'll be glad to help (do need to use those axes some time :) ), I will post after the Hamster posts. |
54,064 | 1,471 | 0 | 1,304 | 784 | Chapter 1: No Man's Land
23/04/2284
0946hrs
Tryliin geostationary orbit, aboard the Marlkindine Co. Headquarters Station
“...No luck so far, sir. It appears we're having trouble with the local raiders, they're well fortified and showing no si-”
“I'll send another thousand men, plus equipment and supplies. We can't afford to slow down now. I expect you to be on the first ship down once we secure the area, Doctor Hendres.”
The man wore a three piece suit, fashioned in the older style of industrial Earth, around the early 2000's. His face was sharp, and his hair had begun to slightly grey. He was slightly wrinkled, and had bags under his eyes, obviously from staying up late into the nights due to work. He smoked a cigar, rare in these days of instant gratification via nicotine air injections, and continued to stare out the viewport, blinking slowly and observing the Markindine Fleet formations drifting to and fro. Beside him, a much older man, balding and bespectacled, wearing the classic uniform of a Markindine research director, anxiously stood beside him, trying to stand straight but finding it difficult with age. It appeared that Yanda Markindine was growing impatient. After a lengthy pause of time, Doctor Hendres spoke again:
“I must warn you sir, that the data is only preliminary. It does seem to indicate that what we are seeking may be more intriguing than previously thought, but still... There is no way to be sure. I must advise against running straight into the fire like this. We should acquire assistance from S-GAF Science Division, a lot of the other species have been studying this particular phenomenon much longer than our corporation and it's subsidiaries combined... The data would prove invaluable.”
Hendres paused, and observed the motionless Yanda for what seemed like an hour. Then, in a low voice that surprised Hendres, politely inquired: “Doctor, do you know what our most profitable export is?”
Puzzled, Hendres brought up his PDA, and looked through the various files. “I believe this quarter it was our Banshee - Class Light Assault Walker, which sol-”
Yanda chuckled lightly to himself, and turned to the aging scientist. “No no no, not by a long shot,” He turned, and walked down the bridge, placing his hands behind his back, with Doctor Hendres close behind him, “no, our greatest export is much more than that. It is the ideal we uphold, how we are viewed by the other races, what they believe we stand for.” He continued to walk along, absorbed in his speech and paying Hendres little notice. “We represent the might of humanity, that we are top dog. When the K'yaSynth threatened to bring the galaxy to it's knees, it was humans who led the charge against them, and ground them into dust. And in the soldier's hands, carrying those fine men and women like glorious chariots made of fire into the galaxy's finest hour, were Markindine weapons. Markindine battleships and tanks. It was all made by our family. By my father...”
Yanda placed a hand on Hendres shoulder, and began to walk back to the main view port. “I wouldn't be half the man I am today, were it not for you. We have had our disagreements in... Ethics, before, but I have always known best,” he released his grip, and turned to face him, “and I know, very well Hendres, that humanity is slipping. We're losing that power. Our image. But this planet holds the key. It is our greatest triumph, and our biggest threat.” Yanda motioned out the window, and smiled, staring at the yellow surface of the world which lit up his face.
“And you're going to help me, Hendres. Like always, you are a brother to me. I look out for you, and you look out for me. And this morning, you changed everything. What you discovered is truly what we needed to regain our status, our supremacy...”
Yanda turned to face the doctor again, placing both his hands this time on Hendres shoulders, and looked intensely into his eyes. “...And for that, Doctor: I thank you.”
----------
Just outside Oasis city gates,
1410hrs
“God dammit Chomper, we are just outside the gates! You literally have to walk fifty feet! WHY DO YOU NEED TO DRINK SO MUCH WATER NOW!?!”
Chomper looked up briefly from the water spring, and honked at Kintya happily, spraying her with spit and water, before resuming to drink from the spring in loud, hurried gulps.
Kintya huffed, wiped her face with her cape, and placed her hands on her hips, raising an eyebrow at Chomper. “You're such a charmer... I know it's been a while since you last wet you whistle, buddy, but frankly, you can get a drink at the pens. We. Are. Moving. Now.” She first pulled with all her strength against his bit, but he just yanked her effortlessly into the water with the bit rope. Kintya got out of the pool, soaked and angered, and stomped around behind him. She now pushed against the side of his rump with all her might, and Chomper shifted slightly, but quickly regained his composure. Kintya stood back and yelled at the skies, frustrated beyond measure.
So, I guess I'll have to wait, she thought to herself. Kintya sat under the shade of a small spiky tree, grumbling to herself, and watched the road for others. A passing family came through, tired and dirty from their journey, so she waved them down and asked if they needed anything. After five minutes, they had been talking, and she traded a water purifier with them for some credits. The family were eager to get inside the gates, where they claimed it was safe. Kintya huffed in amusement, and asked why. They promptly explained: Entire settlements had been going missing lately, or rather, the people in them. No damage to anything, except animals scrounging through their food, and no signs of struggle. Just empty.
Puzzled, she bid them farewell and sat back under the tree, eating a jar of nutrient paste, mulling over the previous conversation and trying to distract herself from the grainy, earthy food paste. She waited a further five minutes, craving the cool air conditioned streets of Oasis, before Chomper waddled over to her, and nuzzled her chest with his snout, looking for pats and bellowing softly.
“Really?” That was all Kintya could muster, as Chomper looked at her almost sheepishly. She pushed his face away gently in playful annoyance, and rubbed his side. She could never stay mad at him, no matter how much of a pain in the ass he could be.
“Okay, Chomper, let's go get you some food!”
Chomper honked in response, and walked along side her, eager to lose all this stuff he always had to carry on his back. They walked up to the gate, paid the fees necessary to gain entrance, to the gatekeeper (some weird alien species Kintya had never met before, with a triangular head, two eyes on stalks that hung low over it's cheeks and a bizarre enlarged sac instead of a mouth, like some bizarre slug man from hell) and walked into Oasis. The air was cool, but smelt heavily of smog and chemicals, as people walked and bustled through the streets of various shapes and sizes. Chomper sneezed, head shaking violently, and the two walked through the dimly lit streets, looking for the animal pens. | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,065 | 1,471 | 1 | 814 | 415 | Korrin had been sitting in front of the Shun'Hii, his atmo-skimmer, offering rides to travelers for a rather fair fee for hours. He was charging fifty credits a head, and twenty five credits for every ten pounds of luggage for a direct flight to five miles out from the gates. He could have flown them in pass the wall and into the port, but that would cost him a bunch of money in terms of permits and trafficking fees. This way he avoided any fees, and was able to pass those savings on to his clientele.
The group he was currently trafficking was a family of three, two parents and a young child, and he was doing it all for a discounted price of a hundred and twenty-five credits, and an extra special discount for their luggage, what should have cost over three hundred credits and was only charging seventy five. Even with his generous discount they had have to leave a bag of stuff behind, and spend almost all their savings on the service he was offering, but they did it gladly, and this wasn't the first group he had given a lift to today even. It was his third, and the day before that he had driven four small groups of people. Granted some groups refused his offer, either because it was to expensive or because some species are a xenophobic as they come, but most, most just wanted to get to the walls of the city.
They were all incredibly desperate to get into Oasis, where they thought it might be safe for them, and Korrin didn't really care one way or another. So long as their fears kept on paying for his docking fees, fuel and repair for the skimmer, his rent, and a bite to eat, he didn't care one way or another. He knew that he was on his path.
"Is Oasis really safe then?" Korrin turned a little in his chair, surprised someone had spoken, most of the people he flew were of the quieter disposition. "Is it mister?" It had been the young boy.
The mother hushed him, but internally Korrin smiled a little. Outwardly he remained cold however, and responded in a deadened and uninterested tone, "The walls are high and there are city guards. What is the human saying again? Something about 'Safety in numbers?'" Korrin turned away from the family. From there it was a long awkward flight, and a quiet, uneventful, if not entirely smooth landing. "Your walk down this path with me is through, I hope you continue well on your way, and do not find an early end to your journey." Korrin said the words out of habit and tradition, not really caring if the family, unloading their bags and hurrying off understood what he was saying.
Once the family was out of his way he took off again, but decided to call it a day, instead turning towards the walls. "This is Korrin'Tyritiani'Dashento, owner of docking space 2201 sub bay Delta, requesting permission over the walls for one Dith'Skalli transporter." Korrin rattled off his name and dock space mechanically as he had done for the last few months.
One of the individuals working with the port authority responded with a poor approximation of english "Good pass, fly ahead, safe land." Korrin rolled his eyes, wondering what type of auditory producers that poor species had to make speaking that way a necessity. He flew lazily into hi docking slot, latched into his landing pit and closed the metal covering. Theft and vandalism were always constant threats, and since he preferred not to have to use his other talents on a planet not as lenient with its laws for those with his skills, for now flying was his only livelihood.
Once the Shun'Hii was properly secured and locked away, he began the short walk to his apartment building, passing by a particularly foul smelling animal pen on his way. | -Name: Korrin'Tyritiani'Dashento for ease though it also goes by Korrin or Kory
-Race: Kin'eko'chi
-Age: 21
-Appearance: Korrin is a rather tall wiry man, standing at 6' 4''. His body is covered in light lean muscles, and while he may not be thick his muscles are taught and strong, well honed over his years of training. His face is tanned and angular, with sharp planes and high cheekbones, and he wears his blond hair short, closely cut to his scalp, usually by himself with a knife, without the aide of a mirror. His arms, legs, body, and face all bear light scars of healed cuts and gashes. He also wears light loose fitting pants and an incredibly loose tanktop.
-Personality: Korrin is was a very happy outgoing person until his Kan'eko'chi'nii. Since then he has become very quiet and reserved, sombre in most all situations, filled with cold intellect, however on occasion the old Korrin, who used to be kind will show through.
-Weapons: Connor carries no close ranged weapons, instead preferring to use either his stingers or his fists up close. He does carry a weapon similar to a cross between a taser and a shotgun, the weapon sends out a concentrated pulse of electricity capable of knocking most humanoid creatures off their feet at a range of five meters, the weapon has a three shot maximum before needing to swap cartridges. He also carries a Kan'kami a weapon similar to a sniper rifle that fires crystal shards charged with an electric pulse.
-Abilities: Connor can see into both the infrared and ultraviolet spectrum allowing him to see in both the dark and very lowlight, he also doesn't blink. He was trained by his people as a political assassin, a relatively common job among his people. He is an excellent marksmen with his kan'kami(the way to end) and a master of kage'bushiro a form of martial arts developed specifically for assassins of his species. In addition to this he is also a relatively versatile pilot, having learned to pilot multiple different types of craft, ranging from the atmo-skimmers made by his people to frigates and shipping vessels of the human race to even war vessels made by the K'yaSynth.
-Bio: Born on the Kin'eko'chi home world of Dith'alla'om, Korrin was a happy child, however he came from a long line of Uta'eko'kami, which translates to those that end the path. Uta'eko'kami are elite political assassins that are used in order to both ascend the political ladder or crush political opponents. As a boy he loved flying, and his parents indulged him in buying Dith'skalli or world skimmer, a single person in-atmo skimmer, which he flew daily. He even began studying how to fly other types of craft, and when he was twelve he wanted to go to a temple to learn to be a pilot, but it was expected of him that he become an Uta'eko'kami, like his father and mother before him, and so with a heavy heart he did.
He spent eight long years first learning the art of thinking, how to conceptualize, plan, and speak, then he learned the arts of languages, those of his people, those of the peoples of the stars, and those of nature, and finally he learned arts of killing, first with his bare hands, then with his stingers, and finally with the vast assortment of weapons his species had created. He was assigned several tasks as a journeyman originally with a master of the craft, then later with a small group of other journeymen. As his final assignment as a journeyman at his masters temple he was assigned his first solo assignment. He killed the target easily, and with that became a man.
His first Job as an Uta'eko'kami, however did not go so easily, for his hit knew that he was to be killed. The target, knowing the only way to stop an Uta'eko'kami was with another Uta'eko'kami hired an experienced killer, a man from a skilled and well respected bloodline, and in the dark of their planets night, Karrin fought the other killer. It was a close fight, but in the end young vitality trumped aged skill, and Karrin killed the other Uta'eko'kami. He then slated his hit and as he walked out turned on the lights inside the house. It was then that he realized that the man dead on the floor, the man he had fought and killed, was his own father. Among the Kin'eko'chi Uta'eko'kami are immune from most all laws regarding murder, however patricide is a different crime altogether. His punishment was exile from the home world, and while he could have chosen any planet to go to, he chose Tryliin as a form of self punishment.
-Personal equipment:
The Shun'Hii an atmo-skimmer, a modified Dith'skalli capable of carrying several passengers and leaving the atmosphere for up to an hour at a time.
A digital star map, with known habitable worlds marked and those that have maps available downloaded and stored. One of his personal dreams is t fly to each of them himself one day, once he feels his penance is done. |
54,066 | 1,471 | 2 | 2,213 | 273 | Just outside the outskirts of Oasis...
Temujin sprinted with a gallant smile, his tanned muscular frame shining in the sweltering heat. "A day like any other!" He called out over his shoulder so the lumbering fools eating his sand heard him. "Will this be the second time I beat you inbred cows!? Once for the hunt, twice for the race! HAHAHA!!!!" His laugh echoed throughout the open vastness leading toward Oasis. Plumes of sand fog trailed under his quickened boot that propelled him further from his pursuers with every step. Even with a leather bag filled with pounds of meat and fruit, along with a net containing all of his weapons and gear carried over both shoulders, his stride would not be matched. He weaved through the crowded sand way until he finally arrived at the front gates. Temujin gracefully threw what he carried off to the side of the road, combing the sweat off of his long black hair and equally long, braided beard.
At the sound of ruffled steps coming his way, he immediately snatched the leather bag and raised it victoriously. "Look who has come to greet the champion!" He bellowed. Four men, two humans and two other insect-like aliens unknown to Temujin, lumbered their way toward him, gasping at the humid air in hopes to sate their burning lungs.
"Not..." One human panted.
"...Fair!" the other huffed.
The two aliens were too dejected to say anything and chose to roll onto the ground to rest their skinny legs. Temujin threw the bag back next to his netted belongings and placed his hands onto his hips. This wasn't the first time he raced to claim the bigger portion of the spoils from a hunt. It was called the Gambler's Foot. Per custom, should a group of unacquainted hunters form a pack for a hunt, a challenge could be enacted at the end to claim the most spoils. Now, the best bet is to always run with less gear, but Temujin enticed his band of saps into believing that they stood a chance to gain all of the spoils and his gear should they catch him. So they hid their gear well and met along the skirting entrance of the long sand way toward Oasis. It was a gutsy move, considering that he knew little about the athleticism of the aliens in the group, but the deity of luck had kissed his naked soul with good fortune today.
"Fair is fair." Temujin scoffed. "You agreed to the Gambler's Foot...unless you plan on going back on your word?"
The four defeated hunters looked at each other in unison, still sucking in the humid air as they turned back to look up at the hovering mongol-kadesan that towered over them.
"We have to eat too you know!" The human that first spoke pleaded.
"Give us a percentage at least." The second one chimed in. "A percentage of what WE hunted!"
The aliens simply nodded in agreement. Temujin finally conceded. He fingered through the pockets of the tool satchel strapped around his hips until he clamped onto a small piece of metal.
"Mikron Ore. Quarter of a bar split amongst you is almost double what you'll try to get selling these spoils to the Oasis butchers." He threw the thin sliver of ore onto the ground. One of the humans scrambled to snatch it before the sand could.
"Yes... this is good!" The human said as he examined it. The others gathered around him to take a closer look. Temujin said nothing as they bickered about who would get the bigger piece. One of the aliens even dared to initiate a second Gambler's Foot. The Mongol-Kadesan gathered his things and made for the gate. He paid the toll and entered Oasis. As he looked back at the four fools, he couldn't help but smile at them in pity. When they go back for their gear and attempt to trade the "Mikron Ore" at the nearest post, they will be told that it isn't as what Temujin said. Instead, it will be explained to them that it is nothing more than a low grade metal scrap from a hover engine, counterfeited to look as such. They will be sheepishly infuriated, and will blame their short-sidedness on the chase - but most especially on Temujin for his trickery. They will come looking for blood, and Temujin will be partying at one of the Oasis' many dens, possibly on his fifth or sixth brew of Zandalli, awaiting their arrival to claim the rest of his spoils.
"I love this planet!!!!" He stretched both arms wide, hands still filled with all he ever owned, and let out an obnoxious laugh.
KACHIIIIRRRRRRRRRRRRRR!!!!
Temujin snapped his head in the direction of the sharp call. "Ohkarrr!" Temujin cried out to his avian's shrill. He forgot that he left it at the animal pens before the hunt. He quickly rushed over to them, passing by a blue-skinned female and what looked to be her Coslot, as well as a Kin'eko'chi that was around his own height. "Ohkarrr!" Temujin dropped his belongings and playfully shook the egg-shaped cage that imprisoned his bird. It snapped at his fingers violently, irritated for being confined for so long.
"Stop it!" He hissed. "I have treats, you winged-shit!"
Temujin pointed to the leather bag. Ohkarr licked its beak menacingly. "First, let's get you out of this damn thing..." | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,067 | 1,471 | 3 | 192 | 758 | 19/04/2284
2156hrs
Settlement Omega 25 Apartment 26C
Silus looked through a Bruticus Finch's apartment looking for something, anything to help him track the man and the 4000 credit bounty on his head. But his apartment, and the entire settlement seemed deserted. Silus searched the entire apartment for hours looking for some sign, but all he could find was one book opened laying flat on the floor in the bedroom. But there was nothing else to go off of, it was clear his target, or someone dropped the book but there was no sign of what happened after. Silus sat on Bruticus' bed while he thought. "Its to clean for another hunter to of found him, there would be signs of something, a fight, blood stains, something.... And then there is the rest of the settlement things shouldn't be this quiet It's late but usually someone is up and about...." He thought to himself still trying to figure out the bounty. "Well I guess the rumors of disappearing settlements is true, but this one hasn't been reported yet... I could still use this to my advantage." He thought before standing up grinning behind his mask.
Silus then starts to make his way back through the apartment messing it up to make it look as though there was a struggle And once everything looks nice and out of place Silus made his way to the local butcher looking for some sort of fresh kill. After finding something suitable he takes it back to the apartment and adds blood to his scene. He tops it off with dragging the carcass out the door and adding a few bullet holes into the walls completing the look. When everything is all said and done Silus takes one last look around the apartment. "When they find the settlement my story will be confirmed. Easiest 4000 credits I have made in some time." He says to himself before leaving the apartment closing the door behind him. Silus then leaves the deserted settlement on his way back to Oasis
---------
23/04/2284
1425 hours
Oasis Bounty Den
Silus looks at the bounty board looking for his next job, his eye passes over a few smaller bounties his eyes stopped on an older one for a moment. Kintya Pol wanted for Desertion Reward: 1500 credits, "Not worth the trouble, heard she is a tough one," He muttered to himself as he continued to search the board. And just as he was about to give up and head on his way a particular Bounty catches his eye. Silus tears the bounty off the wall, "Now this one might just be worth it." he said looking over the paper again, “And I know exactly where to look” he said with a grin leaving the Den.
It didn't take Silus long to get on his targets trail, and soon enough he was making his way through Oasis heading to the animal pens. And when he made it there, his hunch was right. He walked up to the pins and rested against the wall. “So Temujin who did you piss off this time?” He said looking at the bounty paper, “You jumped up to 2800 that is quite a feet from 500.” Silus lowered his hand to his pistol, just in case. “Now we have done this dance before and I am fine with the outcome, both of us alive is fine by my books, but I just thought you might want to know someone might be coming after you. 2800 is a lot to some rookie who doesn't know what he is getting into.” Silus joked waiting for Temujin's answer. | -Name: Silus Gray
-Race: Human
-Age: 37
-Appearance:
Stands 6’2” Athletic build
-Personality: Silus is a Cunning and Ruthless man and not usually very friendly. Years on Tryliin have taught him a thing or two. Primarily never to trust anyone in Oasis, that and shoot first or not at all. But every gruff and tough guy has a soft side somewhere and those who stick around him long enough get to see bits and pieces of his at times.
-Weapons:
5.56 mm Carbine with red dot sight.
M1911 Pistol
-Abilities:
Black Ops Training – Trained to be the best of the best Silus is very skilled in marksmanship, and hand-to-hand combat. He also received Wilderness Survival tactics during his training which has been augmented by his stay on Tryliin.
Roguish Abilities – Years in a Street gang have given Silus quick hands. He is a skilled pickpocket and lock-picker. And can hide quite well if he has to.
Cooking – A man has to eat. Silus has always had a secret love of cooking and although few get to enjoy his cooking he is quite good at it.
-Bio: Silus was born on the backwater planet of Keldoran near the edges of colonized space. His early years were tough and as soon as he could understand how bad things were, he had to fight for not only his survival, but that of his family as well. By the age of 10 he was already part of a gang acting as a lookout, and sometimes a thief. Years went by and Silus worked his way up in the gang all to provide for his family. At the age of 15 he made his first kill, some poor merchant wouldn’t pay his “protection” money and the order was given. But that was the nature of things on Keldoran and no one even gave it a second thought. And at 18 Silus’ life changed, the family he had always been working so hard for died when their house was caught in a fire that had started a few doors down. Losing everything he had worked so hard for nearly broke Silus and he sank deeper into the gang life with no hope of looking back.
It wasn’t until Silus was 20 when he got himself into real trouble with the law, the gang wanted to step-up their operations and tried to rob a Federal Bank. The operation didn’t go well and most of the gang wound up dead. Silus had managed to survive the shootout and was captured alive but wounded. Prisoner of the Federal Government Silus was given two options, bleed to death in some back alley for his crimes, or try to make amends for his past crimes as a soldier. It was an easy choice for Silus, life was better than death so he choose the life of a soldier.
It was clear during his training that there was something different about Silus and he seemed to stand out in the crowd of recruits and in a good way. And it wasn’t long before he was separated from the normal pack and taken into Black Ops Training. It was grueling training, but turned Silus into something more. He was no longer the little gang boy of his childhood, he was now a trained killer for the S-GAF.
The next five years of his life in service to the S-GAF are covered in black and he doesn’t even talk about it, but that chapter of his life came to an end. His team’s mission, Eliminate a crime lord on Tryliin. Things started nicely and due to his criminal background it was easy enough for Silus to infiltrate the criminal syndicate, and things started smoothly. That was until somehow the mission was leaked and instead of ambushing the Crime Lord, his team was the one lead into an ambush. Luckily Silus and two of his team were able to kill the crime lord and escape the trap, but being black ops they had been cut loose and left on their own. And it wasn’t long until the three of them split up and went their separate ways. He never knew what became of the other two, but Silus remained on Tryliin and became a bounty hunter. Because in a place like Tryliin there would always be money to be made hunting the scum of the galaxy. And over the past 12 years he has made a living for himself now calling the planet home and its scum still easy to make a living off of.
-Personal equipment:
Desert Survival Suit
-Airtight suit with a built in air conditioner to make even the desert bearable
-Armored pads to protect the wearer
Black Notebook – a notebook in which Silus keeps his contacts information and a record of bounties collected. Encrypted in case someone else were to come across it. |
54,068 | 1,471 | 4 | 1,852 | 811 | Alright Cylandus that's enough! The young woman, Elin, called out to her scaly Cradeene friend. "Of courssse" The Cradeene alien hissed in reply. Cylandus let go of the would-be bounty hunter and let his limp body fall into the garbage that had collected in the alley.
The bounty hunter thought it was going to be an easy 10,000 credits but as it turned out, he was gravely mistaken. His target, Elin, now 'belonged' to the Crimson Scale, a criminal organization that calls the S-GAF their home. Elin's bounty was most likely placed by the company she and the syndicate robbed so much. Ten thousand was nothing compared to the cost of goods they lost. But why would the Crimson Scales care? Hell, they could probably get away with selling Elin out for that sweet ten thousand. Unfortunately the solution wasn't that easy for the Crimson Scale because Elin was an asset and a liability. She knew all the crime lords that ran the Crimson Scale so the threat of being exposed if Elin did get captured was enough to manpower around her. Meanwhile, Elin was also good on helping the Crimson Scales out with their shipping heists. She knew routes and the workings of the shipping industry from her previous job and provided assistance with mechanical means by creating or fixing stuff the Scales had. Plus a few of the Scale kingpins were on friendly terms with Elin.
So that just left bounty hunters being a threat to most of their operation. A problem so easily remedied by placing a few thugs around her to scare off the bounty hunters. Making the ten thousand only available from a live capture made even more pressure for a bounty hunter as not to accidentally kill his target. Usually bounty hunters stay away from tough hits like these, but occasionally a few try their luck. Unsuccessfully, Elin would like to add.
Elin crouched by the beaten bounty hunter and pulled out her drinking flask from her belt pouch. She poured a little in his mouth and poured the rest on the man's face. "I don't want trouble so don't come after me, dumbass. Tell your bounty friends, too. I just want to be left alone." She didn't wait for a response as she turned and followed Cylandus out into the bustle of the streets. "You're too kind, Elin. Sscum like that will just keep coming. All for the money." The alien spat on the ground and looked back at his handiwork. Elin rolled her eyes as glanced up at the distant sky. "Jussst like you do it for the money, Cylandusss." She mockingly hissed. The Cradeene scowled but Elin didn't care to notice. Cylandus wasn't her favorite bodyguard by any means, but he was effective. Her other two body guards grabbing a bite to eat nearby so Elin made her way there with Cylandus in tow. One of them was another human, Markus. Possibly the ugliest man you'll ever see but he looked big and strong which helped. The other was Elin's favorite, Reon was a Torro, or basically a bull and a human mixed. Reon was massive standing at around seven and a half feet and an enormous build. He was definitely the most intimating of the group but also one of the kindest.
"Hey Reon!" Elin cheered as she approached their table. After the Torro replied, Elin finally extended a greeting to Markus. He grunted a response before shoving down an unknown meat into his mouth. By no means were any of them best friends but being stuck together sort of drew them together. The only two that resembled any sort of companionship were Elin and Reon. The other two didn't say much but Elin was preferred it to be that way.
Elin found her seat right next to Reon at Marcos Xin's. It was a small eat and go place over by the animal pens. The owner, Marcos, was human with split ancestry of Mexican and Chinese. The food was the result of that split. Reon loved this place and whenever given the option to, he'd pick this place nine times out of ten. Elin could probably guess it was because he got a lot of food and the musk of animals was always potent in the air. | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
54,069 | 1,471 | 5 | 1,304 | 784 | After some walking around lost for a time, Kintya finally found the animal pens. Chomper was well aware of his predicament. He didn't like being away from Kintya for too long and he knew where he was going. And after she payed some credits to the animal tender and was leading Chomper to his pen gate, he froze up and bellowed begrudgingly. He dug his feet into the ground, and refused to budge an inch. He was not going in there.
"Come on, Chomp. Why are you being so argumentative today? It's only for a little while bud, and I won't be too far. Here, this should sweeten the deal a little" Kintya whispered in a soothing tone, and offered him a treat she had bought from the tender: Sugar cubes, a Coslot's favorite. This enticed Chomper, and he moved forward steadily, and accepted it, licking her hand clean afterwards. He then continued forward, and Kintya closed the gate behind him. Chomper turned, and grumbled sadly, looking at her with puppy dog eyes. Or rather, a puppy dog eye.
"Don't give me that look, bud. You know you're not allowed to walk the streets..." She crossed her arms, and shook her head, before pointing behind Chomper, feigning excitement "Look, Chomp, a friend!" Chomper turned around, and approached the female Coslot sharing his pen. He wagged his stumpy of a tail, and they sniffed each other cautiously. Kintya turned, satisfied he was going to be ok, and observed the others around her: One of those aliens whose name she could never pronounce, and kind of scared her. Kintya didn't like to admit it, but she had come to learn she was ever so slightly xenophobic.
There was also a man, a monster of a human being, carrying supplies and food from some sort of hunt, holding a bird cage and talking to another man. A true man of the wild, and one of those types who, unlike everyone around him, thrived on Tryliin and it's deadly environment. But it was the other man, the shorter one, who worried her: Silus. A name she had learnt to avoid, because she was technically a criminal. While no one really cared to bring her to justice, and Silus had never given her trouble, it was better to get out of the open around a bounty hunter. Just in case.
Her stomach rumbled quietly, and she looked around for somewhere to eat: That restaurant across the street, Marcos Xin's looked good enough. She began to cross the street, and put her hood on so as not to draw attention, when she saw two people approaching her from behind hurriedly. She turned, just in time to intercept her attackers. She smacked the stun rod out of the nearest one's hand with the back of her wrist, before grabbing him by the shoulders, and kneeing him hard in the solar plexus.
There was a loud crack as a rib broke, and he let out a guttural grunt, falling backwards onto the ground. The second attacker, however, smashed Kintya in the face with the butt of his pistol, and she fell to her hands and knees, swaying uneasily. He picked her up, wrapped his arm around her neck, and put the barrel of the gun to her head, grinning. His companion got up onto his feet slowly.
"Nice and easy, bitch. So that's why you have that price on your pretty head, huh? We're going to go collect. One wrong move and I'll blow your brains out." | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,070 | 1,471 | 6 | 2,213 | 273 | --- “So Temujin who did you piss off this time?” ---
Temujin and his caged avian, Ohkarr, simultaneously cocked their heads over to a figure leaning against the wall. The hat and helmet concealed the man's face, but he recognized that voice anywhere. Silus Gray.
"You sly dog!" Temujin secretly chided himself. Not only was he caught off guard, but Silus had him at a disadvantage. The Mongol-Kadesan didn't bother to glance at his weapons entangled in the net bag beside him. He'd been in enough scuffles with the bounty hunter to know how deadly of a crack shot he was. Temujin would be dead before he could touch his rifle. With nothing but a loincloth and his boots, the Mongol-Kadesan was despicably vulnerable.
--- “You jumped up to 2800 that is quite a feet from 500.”---
"Only a 2300+ increase?"Temujin snorted, a sincere look of disappointment shone on his face. He slowly rose from his feet, hands casually raised over his head in a non-threatening manner. Though Silus wore a cape, concealing the placement of his hands, Temujin knew they weren't far from a firearm's reach.
---“Now we have done this dance before and I am fine with the outcome, both of us alive is fine by my books, but I just thought you might want to know someone might be coming after you. 2800 is a lot to some rookie who doesn't know what he is getting into.”---
"2800..." Temujin was clearly distraught by this number, "I'd have thought sleeping with the slum lord's wives would have tripled that. Though... he is called a slum lord after all!" Temujin snorted, relaxing his arms. He heard Silus' words well and sensed Gray's lack of bloodlust. Their relationship was an odd one. Neither considered the other a friend or foe, rather, two opponents who respected each other's gamesmanship on this cutthroat planet. Still, Temujin would not disgrace himself further by lowering his guard a second time. "We've engaged in wondrous combat, you and I. Always on different teams... but think of the bounty, eh?"
He leaned against Ohkarr's cage, delicately resting his palms at the top of its wired framework. Ohkarr watched silently, its fiery eyes locked onto Silus with clicking talons."2800 is hopper dung! By the end of this week, I can get it up to 8,400!"
"Turn me in, collect the bounty, and we split it down the middle when I---"
Temujin's jolly demeanor shifted as he caught sudden movement at the corner of his eye. His head snapped over to what appeared to be some sort of altercation, or to Temujin's estimation, a chance to escape from Silus Gray. Deity of luck, you shower me with kisses on this day!
"Look there, Silus!" Temujin nodded over to the woman in distress. "She needs our help!"Temujin quickly unhinged the bolt that locked Ohkarr's cage. The bird pounced into the air and screamed into the musty wind, spearing toward the blue-skinned woman's attackers. Temujin struggled to untangle his lance from the netted bag, so in heightened frustration, he lifted both bags and twirled them over his head. Temujin puffed his chest full of bravado as he continued to spin over 80lbs furiously with each arm. For a moment, he briefly considered tucking tail and escaping down a random corridor mid-stride; banking on Silus' more chivalrous conscious to let the Mongol-Kadesan flee and choose to aid the woman instead. But what kind of man would Temujin be if he abandoned a woman in distress? A blue-skinned woman at that... No, he would not let Silus Gray best his manhood this time!
"Fools! You chose the wrong time to rob someone!"
And so the Mongol-Kadesan ran half-naked down the street toward a pair of brigands, swinging heavy bags over his head like a madman. Ohkarr swooped overhead and finally plunged toward the ground like a black comet. If the bird could talk, it would laugh at his lumbering companion. It would say, "Big stupid Temujin. This is the 22nd time I saved your life." Ohkarr flexed its claws and drove into the nearest attacker, its carnal strike fueled by its growling stomach.
KACHIRRRRRRR!!!!!!!!!!!! | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,071 | 1,471 | 7 | 192 | 758 | Silus watched and grinned under his mask as Temujin tried to talk his way out of the bounty. Although if he had really been looking to collect the argument wouldn't have swayed him in the least. Although he wouldn't call Temujin his friend, that being a very rare thing on this planet, he considered him a respected acquaintance. And that was rare enough. And when the chance came Temujin took his chance to "escape Silus' grasp" and ran over to help the blue woman. "Yes Yes go play hero, I do know how much you like to do that." Silus said in a sarcastic tone leaning off the building following the man watching the event unfold. He recognized the woman and the two other hunters, low-lifes who tried to pray on weak targets making only enough to get by. No one at the Den would miss them if they went missing. But even then Silus wasn't going to go and attack another bounty hunter, not without good reason.
Silus continued to watch until Temujin and his pet were already on top of the two hunters. "Hay boys so you know, that man there has about double the price of the little lady, if you can actually beat them both I'll cut you a deal and let you keep one." He taunted the two hunters knowing full well that they had little to no chance of getting either bounty. "Ohh and Tem, if you beat those two I'll let you and the girl go, I might even buy you a drink." he added on egging on things a bit more. real entertainment was rare in Oasis, but watching Temujin wrestle and fight was something that always proved interesting. | -Name: Silus Gray
-Race: Human
-Age: 37
-Appearance:
Stands 6’2” Athletic build
-Personality: Silus is a Cunning and Ruthless man and not usually very friendly. Years on Tryliin have taught him a thing or two. Primarily never to trust anyone in Oasis, that and shoot first or not at all. But every gruff and tough guy has a soft side somewhere and those who stick around him long enough get to see bits and pieces of his at times.
-Weapons:
5.56 mm Carbine with red dot sight.
M1911 Pistol
-Abilities:
Black Ops Training – Trained to be the best of the best Silus is very skilled in marksmanship, and hand-to-hand combat. He also received Wilderness Survival tactics during his training which has been augmented by his stay on Tryliin.
Roguish Abilities – Years in a Street gang have given Silus quick hands. He is a skilled pickpocket and lock-picker. And can hide quite well if he has to.
Cooking – A man has to eat. Silus has always had a secret love of cooking and although few get to enjoy his cooking he is quite good at it.
-Bio: Silus was born on the backwater planet of Keldoran near the edges of colonized space. His early years were tough and as soon as he could understand how bad things were, he had to fight for not only his survival, but that of his family as well. By the age of 10 he was already part of a gang acting as a lookout, and sometimes a thief. Years went by and Silus worked his way up in the gang all to provide for his family. At the age of 15 he made his first kill, some poor merchant wouldn’t pay his “protection” money and the order was given. But that was the nature of things on Keldoran and no one even gave it a second thought. And at 18 Silus’ life changed, the family he had always been working so hard for died when their house was caught in a fire that had started a few doors down. Losing everything he had worked so hard for nearly broke Silus and he sank deeper into the gang life with no hope of looking back.
It wasn’t until Silus was 20 when he got himself into real trouble with the law, the gang wanted to step-up their operations and tried to rob a Federal Bank. The operation didn’t go well and most of the gang wound up dead. Silus had managed to survive the shootout and was captured alive but wounded. Prisoner of the Federal Government Silus was given two options, bleed to death in some back alley for his crimes, or try to make amends for his past crimes as a soldier. It was an easy choice for Silus, life was better than death so he choose the life of a soldier.
It was clear during his training that there was something different about Silus and he seemed to stand out in the crowd of recruits and in a good way. And it wasn’t long before he was separated from the normal pack and taken into Black Ops Training. It was grueling training, but turned Silus into something more. He was no longer the little gang boy of his childhood, he was now a trained killer for the S-GAF.
The next five years of his life in service to the S-GAF are covered in black and he doesn’t even talk about it, but that chapter of his life came to an end. His team’s mission, Eliminate a crime lord on Tryliin. Things started nicely and due to his criminal background it was easy enough for Silus to infiltrate the criminal syndicate, and things started smoothly. That was until somehow the mission was leaked and instead of ambushing the Crime Lord, his team was the one lead into an ambush. Luckily Silus and two of his team were able to kill the crime lord and escape the trap, but being black ops they had been cut loose and left on their own. And it wasn’t long until the three of them split up and went their separate ways. He never knew what became of the other two, but Silus remained on Tryliin and became a bounty hunter. Because in a place like Tryliin there would always be money to be made hunting the scum of the galaxy. And over the past 12 years he has made a living for himself now calling the planet home and its scum still easy to make a living off of.
-Personal equipment:
Desert Survival Suit
-Airtight suit with a built in air conditioner to make even the desert bearable
-Armored pads to protect the wearer
Black Notebook – a notebook in which Silus keeps his contacts information and a record of bounties collected. Encrypted in case someone else were to come across it. |
54,072 | 1,471 | 8 | 192 | 758 | Korrin had passed the odd looking human woman and her Coslot without much of a second glance, odd people tended to carry baggage with them, and as Korrin knew very well, baggage always cost more then you would imagine. He had kept on walking passed the animal pen where the man of his own height had been taking out a bird and been being talked to by a slightly shorter man, and closer to Korrin's build then the other man. For those two Korrin had only paid them the briefest of attention, and mainly because the shorter man had been talking about a bounty. If there was one thing worse then baggage here on Tryliin it would have to be bounty hunters. They were a hassle, and tended to bring nothing but trouble and stupidity to those around them. Granted Korrin wasn't much one to judge, many thought the same of assassins, however in addition to trouble and stupidity they brought the additional hassle of death, which tended to be bad on all counts.
Korrin had gotten to his apartment buildings door when he noticed the commotion begin down the way. Two bounty hunters attacking the odd looking blue human girl from before. He shook his head and would have gone inside, content in leaving the world of Tryliin to be the world of Tryliin. That was right up until for some reason one of the men from the other interesting pair of individuals on the street broke out into a mad run with some kind of bird attacking the men with what appeared to be two large sacks. Instead of entering his building Korrin stopped and leaned against the doorframe. This could be interesting and he hadn't seen much of interest in a while. Maybe these bounty hunters would be fun and interesting enough that the trouble they could bring would be worth it.
The Kin'eko'chi let his right hand casually drift to his thigh holster where his electric pulse gun rested and undid the clip covering it, he also stretched his left wrist, allowing his stinger to begin to slide out, so far only half an inch, but ready to launch to full length if need be. He was ready if anything turned against him, and so with that he could sit back and enjoy the show that was about to unfold before him.
---
Kintya struggled in the thug's grasp, but couldn't shake him loose. Dammit, she was looking like a fool. Blood trickled down her face, the pistol butt having busted her eye brow. On top of things, the monster was now charging at them, yelling like a mad man and swinging his supplies over his head. A pretty impressive show, considering it must have been quite heavy. The man whose rib was now broken from her knee turned to face him, and drew a knife. She chuckled, and turned her attention back to her captor. Been a while since she'd been in a fist fight.
---
"What the hell is it?" Elin poked at the prawn-like thing sitting in a wooden bowl. It was apparently a house favorite but slimy texture and it tasted like mucus covered chicken. "Here Reon. I don't like it." In hindsight, Reon probably recommended it because he knew his human companion wasn't going to enjoy it. "Oh thanks Elin!" His voice boomed as he wrapped his massive hands around the tiny fish and brought it to his mouth for a huge bite with an even bigger sounding crunch as the bones were also eaten. "Whatever." Elin annoyingly responded before scooping up some noodles with her chopsticks. At least she had those.
Lunch was mostly quietly between the trio and Cylandus was still off somewhere. The silence ended when panicked screams came from behind them. The three of them turned to see what was happening and saw people clearing away from a scuffle. By the looks of it, some woman got tangled up with two guys and was paying the price for it. Why they were fighting was mystery as one of the men managed to get the woman in a hold. Uninterested, Elin began to turn away but she kept her ears open to the banter behind her.
A loud bellow shortly followed by a screech brought Elin's attention back to the scuffle. Some large man was charging headlong into the fight with his feathered friend. Quite stupidly Elin might inject. One of the men, who Elin would later realize where bounty hunters, had his gun drawn and pointed it the encroaching man as he and his pet pummeled the man's friend. Elin leaned back and smacked her hand on her forehead. Her lunch atmosphere would be ruined if she knew somebody died just over there. "Reon help the massive buffoon and that damsel before someone gets killed. Please." Reon groaned like beast as he threw his lunch aside and charged forward. The Torro lowered his head and rammed the man holding the woman hostage from behind. The man took the brunt of the force but the woman was going to feel that jolt, too. The armed man's weapon was thrown from his hands and the Torro pressed the attack as he used his powerful hoof to kick the bounty hunter away.
Begrudgingly, Elin felt a little bad for the woman so she walked over and stood above her, offering a hand up. "Come on, damsel. Let's get you up." Elin said, almost sounding like she was whining. Markus was behind her with his hand gripping his gun as he eyed the crowd. Certainly not one for subtleties, making Elin look like some VIP. While waiting for the woman to offer her hand in return, Elin glanced around the crowd. She saw Cylandus was hovering around outside, which was good. The bird creature was still pummeling that poor guy and the big guy was still around in the clearing. Reon had backed off the bounty hunter but what stuck out to Elin the most was armor clad hanging around the stables. Elin didn't know him but she didn't like him. She didn't like masks either. She quickly averted her eyes back to the blue woman. "Come on, quit wasting my time. Do you want help up or not?"
---
Kintya suddenly flew forward, as well as her captor, onto the ground in a heap. As the thug was getting up, he suddenly got booted away by what Kintya assumed must have been a Torros. Still dazed from the blow, she noticed a young woman offering to help her up. From the looks of things, she apparently was in charge of them, and more bizarrely, was offering to help her up. She would normally not be rude and comply, but she had unfinished business with that thug.
"Thanks, but no thanks: I gotta score to settle..."
With that, Kintya got to her feet and approached the street punk, her hands open at her side. "Just who the f**k do yo-"
The thug swung a wide hay maker without warning, connecting with her lip, and her head swung to the side, spraying speckles of blood onto the road. She staggered backwards, nearly falling to the ground, but regained her composure and, spitting out blood onto the ground, she turned back to him and smiled:
"Ha, nice punch: Did your boyfriend teach you that one?"
Now furious, he shouted out obscenities and charged forward again. She brought her hands up, and blocked his second punch with her right arm, and landed an upper cut into his lower ribs. He moved backward and breathed out, winded, while she managed to land a jab into the side of his face, then another and another, moving expertly and fighting like a prize winning boxer. He swung again, face bloodied, but missed as Kintya ducked, and she tackled him to the ground. She sat on top of him, and proceeded to methodically pummel his face into a mess, before bringing down a hammer fist and knocking him out cold.
"And you got your ass handed to you. By a girl. Some bounty hunter you turned out to be..." She sat on top of him, breathing heavily and exhausted. Hopefully, she got some of her 'Street Cred" (or whatever the kids were calling it today) back, and maybe even scared Silus a little, but she doubted the last part. Right now, it was obvious who she was, and he would probably murder her if he decided to get into the fight. She got to her feet, spat out some more blood, and looked around her surroundings, to see what she'd miss while beating up this punk.
---
"Silus, you bastard!" The Mongol-Kadesan growled. "I wasn't going to let you keep your share of my offer anyway!"
Temujin's adrenaline-filled rescue was thwarted by a giant Torro beast who dispatched the woman's captor, albeit hurting her in the process. The Torro immediately followed its attack with a gut wrenching hoof kick that sent the bounty hunter flying. "Bah! What the hell!?" He grumbled, the fight was now obscured by the horned oaf's giant backside, who was clearly stealing his spotlight. Bags still flailing, Temujin used them as weighted momentum and leapt upward, propelling himself even higher as he jumped off the Torro's massive shoulders. "My turn!"
Temujin rained down on the grounded bounty hunter, aiming to slam both bags onto his body. The man however was not out of the fight, and desperately commando rolled away from Temujin's attack just in the nick of time. The bags thudded loudly onto the dusty street, and Temujin cringed as he heard something crack in the netted one.
Shit!
At that moment, he no longer cared about captors or blue-skinned damsels. His immediate concern weighed heavily on the condition of his prized possessions, and he quickly probed around the netted bag hoping nothing was destroyed. The bounty hunter, confused at the Mongol-Kadesan's sudden impulse, sought to take advantage of the moment. He angled forward and sprung with his knee aimed high at Temujin's head. Within one swift motion, Temujin casually parried the attack with one palm, then drove the other into the man's neck like a viper. Temujin's fingers nearly coiled all the way around the man's throat before he forcefully choke slammed him onto the ground, pinning the poor fool in place.
"I hope nothing expensive broke..." Temujin said quietly to himself. The bounty hunter was squirming for air, but the Mongol-Kadesan didn't budge as he continued sifting through items with his free hand. Ohkarr perched itself on a ledge looking down at the bounty hunter in Temujin's clutch, licking its talons. A sigh of relief fell over the Mongol-Kadesan as he concluded that nothing was damaged. He released his grip on the now unconscious bounty hunter and rose to his feet.
"HA!" Temujin slapped his thigh and smiled, thanking the deities for his ever abundant good fortune. "For a second there I almost pissed my loincloth!"
---
Korrin was slightly surprised as the Torros came barreling out of the small fast-food place next to where the fight was going on. Now he was really glad that he had stayed to watch, the man and his bird were still pummeling the sap, and his strange bounty hunter acquaintance had been making offers to both sides for winning, though he hadn't sounded like he had much confidence in the thugs, and Korrin could see why. The men were not only in and of themselves incompetent individuals, but apparently in addition to the thugs incompetence the thickly built man would have outclassed a normal bounty hunter, and from the pummeling the small blue girl was giving the larger man, while it may not have looked much like it, she could certainly hold her own.
Korrin observed something odd. Though the blue girl had defeated her thuggish opponent she still seemed more concerned about the man wearing the full armor that was still standing by the animal pen. He was distracted from that observation though as the man wielding the two sacks as his weapons leapt over the Torro and slammed his sacks down. There was an apparent cracking noise and suddenly the man was much more concerned with the possessions in the sack then the opponent he was fighting. For a moment Korrin thought that the man might be off guard enough that the thug could get him, but that thought had no more crept into his head then he realized, as the mans hand shot around the thug's throat that this human that was now digging around in his sack, appeared to be a relatively well trained fighter. | -Name: Silus Gray
-Race: Human
-Age: 37
-Appearance:
Stands 6’2” Athletic build
-Personality: Silus is a Cunning and Ruthless man and not usually very friendly. Years on Tryliin have taught him a thing or two. Primarily never to trust anyone in Oasis, that and shoot first or not at all. But every gruff and tough guy has a soft side somewhere and those who stick around him long enough get to see bits and pieces of his at times.
-Weapons:
5.56 mm Carbine with red dot sight.
M1911 Pistol
-Abilities:
Black Ops Training – Trained to be the best of the best Silus is very skilled in marksmanship, and hand-to-hand combat. He also received Wilderness Survival tactics during his training which has been augmented by his stay on Tryliin.
Roguish Abilities – Years in a Street gang have given Silus quick hands. He is a skilled pickpocket and lock-picker. And can hide quite well if he has to.
Cooking – A man has to eat. Silus has always had a secret love of cooking and although few get to enjoy his cooking he is quite good at it.
-Bio: Silus was born on the backwater planet of Keldoran near the edges of colonized space. His early years were tough and as soon as he could understand how bad things were, he had to fight for not only his survival, but that of his family as well. By the age of 10 he was already part of a gang acting as a lookout, and sometimes a thief. Years went by and Silus worked his way up in the gang all to provide for his family. At the age of 15 he made his first kill, some poor merchant wouldn’t pay his “protection” money and the order was given. But that was the nature of things on Keldoran and no one even gave it a second thought. And at 18 Silus’ life changed, the family he had always been working so hard for died when their house was caught in a fire that had started a few doors down. Losing everything he had worked so hard for nearly broke Silus and he sank deeper into the gang life with no hope of looking back.
It wasn’t until Silus was 20 when he got himself into real trouble with the law, the gang wanted to step-up their operations and tried to rob a Federal Bank. The operation didn’t go well and most of the gang wound up dead. Silus had managed to survive the shootout and was captured alive but wounded. Prisoner of the Federal Government Silus was given two options, bleed to death in some back alley for his crimes, or try to make amends for his past crimes as a soldier. It was an easy choice for Silus, life was better than death so he choose the life of a soldier.
It was clear during his training that there was something different about Silus and he seemed to stand out in the crowd of recruits and in a good way. And it wasn’t long before he was separated from the normal pack and taken into Black Ops Training. It was grueling training, but turned Silus into something more. He was no longer the little gang boy of his childhood, he was now a trained killer for the S-GAF.
The next five years of his life in service to the S-GAF are covered in black and he doesn’t even talk about it, but that chapter of his life came to an end. His team’s mission, Eliminate a crime lord on Tryliin. Things started nicely and due to his criminal background it was easy enough for Silus to infiltrate the criminal syndicate, and things started smoothly. That was until somehow the mission was leaked and instead of ambushing the Crime Lord, his team was the one lead into an ambush. Luckily Silus and two of his team were able to kill the crime lord and escape the trap, but being black ops they had been cut loose and left on their own. And it wasn’t long until the three of them split up and went their separate ways. He never knew what became of the other two, but Silus remained on Tryliin and became a bounty hunter. Because in a place like Tryliin there would always be money to be made hunting the scum of the galaxy. And over the past 12 years he has made a living for himself now calling the planet home and its scum still easy to make a living off of.
-Personal equipment:
Desert Survival Suit
-Airtight suit with a built in air conditioner to make even the desert bearable
-Armored pads to protect the wearer
Black Notebook – a notebook in which Silus keeps his contacts information and a record of bounties collected. Encrypted in case someone else were to come across it. |
54,073 | 1,471 | 9 | 1,258 | 1,191 | Marcos Xin's, a nice place to come and eat, well at least by this planets standards, but with all the noise outside one of the workers had taken the chance to take out the garbage and dump it in the pile for collection, which was still three days late. It kept him safe but still busy enough not to get shouted at by the boss at least. It was at this moment that he noticed one of the bums hanging around in the alleyway again, trying to keep himself safe from what was going on outside, but he couldn't be hanging around here that was for sure. Moving up to the homeless man he pointed his thumb for him to get lost, but the only response he got was a look to the noise, shouting and "are you serious?"
While the pair argued about this three bright blue eyes glowed in the pile of cardboard boxes that had been placed on the other side of the alleyway, a deep and booming voice soon following. "Statement: Recharge complete." With robotic movement and purpose a armed shot out from the boxes, grabbing onto the edge of the steel fence, bending it as the being known as Jax used it for support for pulling himself up. The two men were shocked, the Marcos Xin worker rushing back into the restaurant. However, the homeless man had no where to go, and just stood there before the hulking robot...
Looking down to the man Jax waited for a moment before reaching back into the boxes and pulling out a drum that had once been used for storing grease, his other two arms on his back, picked up cardboard boxes and stuffed them into the drum. Jax had seen these types of people before, and in a attempt to look friendly he remade what some of them did to keep warm, by lighting the top of the drum on fire with his left top arm, and with the grease already in there, it burned nicely as he was placed down in the center of the alleyway. "Statement: I hope you enjoy." He said before walking away, leaving the homeless man to think about what the heck just happened....
Soon enough Jax was walking out of the alleyway, his hand gripping the side of the building as he came on the scene of what looked to be assault to him. Though he did not have all the facts right he still moved out, straightening up to his full height before stating. "Threatening: Stop that at once meatbags." | -Name: Jax
-Race Robotic: Developed by E-Corp
-Age: 12
-Appearance:
-Personality: Strangely enough Jax is not the cold emotionless machine he seems to be at first glance, and generally seems to enjoy his work with a certain amount of glee. He shows great insight to their activities as humans are "Such interesting creatures" He always sees to start his words with what the sentence is meant to imply, mainly due to the fact his voice is mostly monotone. "Upset: This sand gets everywhere..."
-Weapons:
Cradeene Needle gun: A chain gun like weapon developed by the Cradeene. Normally meant to be put onto small vehicles, the corporation that sent Jax found it fitting to equip it onto him.
Bolter cannon: A fold out cannon like weapon from his right arm, fires large heated bolts for keeping things attached to other things... includes enemies attached to walls.
-Abilities:
Hacking: Jax is able to hack and control other machines, but it is much easier when linked up directly rather than trying from longer range.
The Machine: Jax, if you may not have guessed, is a machine. Being a machine allows him not to bleed like organics and not die as easily due to the fact what he is, is really just software. He can be placed within any body he wishes after his old one is destroyed, as long as someone is there to pick up what is left. Being a machine his body depends on his abilities.
Frickin HUGE: Jax's current body is HUGE when compared to normal humans. He is at least the size of a large Torros, and so rivals the strength of one as well.
-Bio: At first J-33-x was developed to be a scavenging robot to support mining operations on the planet. Programmed with simple orders to go and retrieve broken down wrecks in order to repurpose them, as sending down new vehicles and robots was getting expensive. It is far from safe on Tryliin, and soon he was gunned down and then taken by bandits to be used for their own needs. Though what happened back at the bandit base is unknown as only a few days later Jax had returned to the company to be reworked on, though they thought it was a trap at first they soon discovered that nothing was wrong with Jax, and the bandits had not been seen since. Whatever happened there only Jax knew, but he insisted his memory had been wiped. With the sudden reveal of what lay under the planet, the company decided to use their spare J-33-x robot to explore them, outfitting him with all that he would need... However, now he has not been heared from since as he wonders the planet, calling himself Jax.
-Personal equipment:
COM unit: Jax has a long range Com unit built into himself
Plasma torches: On his two spare arms he has powerful plasma torches for cutting metal.
Night vision third eye |
54,074 | 1,471 | 10 | 1,304 | 784 | Oh, god, this is not how to stay incognito. Kintya often wondered how someone could just... disappear. Most people had friends or family, after all. People who would look for them. It was right now that she realized the key to it: You avoid causing a cluster f**k when you try to cross a street. Right now, this street was chaos. And it was about to get worse. A whole lot worse.
Quick assessment: Monster man appears to have strangled someone to death, there's a huge crowd gathered, and now some robot had wandered out into the street. If there is one thing that scared her, it was smart machines. The kind that realize how inefficient and unnecessary organic life is. It also didn't help that it was quite large and intimidating. Kintya abandoned her opponent to gather his senses and made her way to monster man, making a wide circle around the machine, and stood behind him, crossing her arms. "Nice. You murdered someone. But I ain't going to judge. Thanks for the help.". With that, she made her way into Marcos' to finally get some food. | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,075 | 1,471 | 11 | 1,852 | 811 | Ooohhh no. I can't believe you just did that... Elin said to herself as she withdrew her hand balling it up in a fist as she gave the blue woman a death glare. Elin felt so embarrassed when that woman ignored her hand, especially with this crowd gathered around. In actuality, nobody probably noticed and Elin probably would have done the same thing to retain her own dignity but Elin didn't care about the blue woman's dignity or 'unfinished business', rather Elin just cared about her own pride. That woman making Elin look bad enraged her but for everyone's sake, Elin kept her cool. She was about ready to turn around and finish her lunch until something just set her off.
"And you got your ass handed to you. By a girl. Some bounty hunter you turned out to be..."
Now Elin wasn't sure why this set her off. Maybe it had to do with the woman claiming the victory for herself, completing ignoring those who helped her. Maybe Elin was just looking for an excuse to get mad but no matter what the reason, Elin got made. "Oh come on! You didn't do anything!" Reon was standing right next to Elin when she errupted and quickly tried to contain the situation. "Shhhh! Don't worry about it, girl. Let's just go back to lunch." The Torro wrapped Elin up before she had a chance to charge the blue woman. "Dammit, Reon! Fine." Elin cooled a little bit and turned right back to her meal. She was flustered and missed the robot's grand entrance. Reon was grateful that the woman didn't notice and that Elin didn't hear the woman's lack of gratitude towards Elin or Reon.
Markus retreated back to his lunch and continued stuffing his face again. Meanwhile Reon on his way back, scooped up his prawn-fish that he dropped and took a big bite out of it, seemingly unnerved that it had been sitting on the ground. He plopped down in between Markus and Elin and resumed his consumption of his feast. Elin, in the meantime, was stuffing her face with noodles not due to extreme hunger but rather to occupy her mouth so she wouldn't began shouting at that very same blue woman who sat immediately to Elin's right. Ohhh the nerve! | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
54,076 | 1,471 | 12 | 192 | 758 | Silus watched the chaos unfold on the street and studied the movements of each of the individuals involved. He wasn't surprised by Temujin's power, but the girl Kintya was a bit of a firecracker herself. Then there was the woman who had tried to help Kintya, something seemed familiar about her, something that was bugging Silus. And then it hit him the woman had a 10,000 credit bounty. That meant there were over 14,000 credits worth of bounties were sitting right in front of him for the taking. And that wasn't an everyday pay check almost to much to turn down.
But before he could step in and possibly take one of them at least what seemed like a Guard Bot or something came swooping down the street. Although bounty hunting was legal even within Oasis' walls, there was already a large enough scene going on and Silus decided to back off walking down the Street passing by Temujin on his way out. "When you get done here, I think I owe you a drink. Meet me in the Green Oasis later and I'll treat you, bring your little girlfriend there too if she wants to come along." He said as he passed "And no worries I just pulled in a nice bounty a few days ago, I have no need to turn you in so calm down" He added before disappearing into the crowd and heading back to the Bounty Hunters Den for one last check on bounties before going to meet Temujin for drinks. | -Name: Silus Gray
-Race: Human
-Age: 37
-Appearance:
Stands 6’2” Athletic build
-Personality: Silus is a Cunning and Ruthless man and not usually very friendly. Years on Tryliin have taught him a thing or two. Primarily never to trust anyone in Oasis, that and shoot first or not at all. But every gruff and tough guy has a soft side somewhere and those who stick around him long enough get to see bits and pieces of his at times.
-Weapons:
5.56 mm Carbine with red dot sight.
M1911 Pistol
-Abilities:
Black Ops Training – Trained to be the best of the best Silus is very skilled in marksmanship, and hand-to-hand combat. He also received Wilderness Survival tactics during his training which has been augmented by his stay on Tryliin.
Roguish Abilities – Years in a Street gang have given Silus quick hands. He is a skilled pickpocket and lock-picker. And can hide quite well if he has to.
Cooking – A man has to eat. Silus has always had a secret love of cooking and although few get to enjoy his cooking he is quite good at it.
-Bio: Silus was born on the backwater planet of Keldoran near the edges of colonized space. His early years were tough and as soon as he could understand how bad things were, he had to fight for not only his survival, but that of his family as well. By the age of 10 he was already part of a gang acting as a lookout, and sometimes a thief. Years went by and Silus worked his way up in the gang all to provide for his family. At the age of 15 he made his first kill, some poor merchant wouldn’t pay his “protection” money and the order was given. But that was the nature of things on Keldoran and no one even gave it a second thought. And at 18 Silus’ life changed, the family he had always been working so hard for died when their house was caught in a fire that had started a few doors down. Losing everything he had worked so hard for nearly broke Silus and he sank deeper into the gang life with no hope of looking back.
It wasn’t until Silus was 20 when he got himself into real trouble with the law, the gang wanted to step-up their operations and tried to rob a Federal Bank. The operation didn’t go well and most of the gang wound up dead. Silus had managed to survive the shootout and was captured alive but wounded. Prisoner of the Federal Government Silus was given two options, bleed to death in some back alley for his crimes, or try to make amends for his past crimes as a soldier. It was an easy choice for Silus, life was better than death so he choose the life of a soldier.
It was clear during his training that there was something different about Silus and he seemed to stand out in the crowd of recruits and in a good way. And it wasn’t long before he was separated from the normal pack and taken into Black Ops Training. It was grueling training, but turned Silus into something more. He was no longer the little gang boy of his childhood, he was now a trained killer for the S-GAF.
The next five years of his life in service to the S-GAF are covered in black and he doesn’t even talk about it, but that chapter of his life came to an end. His team’s mission, Eliminate a crime lord on Tryliin. Things started nicely and due to his criminal background it was easy enough for Silus to infiltrate the criminal syndicate, and things started smoothly. That was until somehow the mission was leaked and instead of ambushing the Crime Lord, his team was the one lead into an ambush. Luckily Silus and two of his team were able to kill the crime lord and escape the trap, but being black ops they had been cut loose and left on their own. And it wasn’t long until the three of them split up and went their separate ways. He never knew what became of the other two, but Silus remained on Tryliin and became a bounty hunter. Because in a place like Tryliin there would always be money to be made hunting the scum of the galaxy. And over the past 12 years he has made a living for himself now calling the planet home and its scum still easy to make a living off of.
-Personal equipment:
Desert Survival Suit
-Airtight suit with a built in air conditioner to make even the desert bearable
-Armored pads to protect the wearer
Black Notebook – a notebook in which Silus keeps his contacts information and a record of bounties collected. Encrypted in case someone else were to come across it. |
54,077 | 1,471 | 13 | 2,213 | 273 | “What do you mean?” Temujin roared as the blue-skinned woman said her thanks and ran off toward an eatery across the street. “He’s still alive!” The Mongol-Kadesan raised the body of the bounty hunter like a rag doll, shaking him in the air and slapping his face until he came to. “See! Just went to sleep. Heh!” Temujin chucked him aside like garbage waste, indifferent to the loud thud made as he slammed against a building wall, knocking him unconscious, again.
Temujin’s attention shifted now toward those who came to the woman’s aid. The lumbering Torro was apparently a cohort to two others, a small green Cradeenes and a fierce woman who had a look that could kill. Beautiful, just like the blue one, but upon closer inspection, he realized that he had seen her face on a bounty paper before. Hmmm…
The altercation wilted and the denizens returned back to what they were doing. Oasis’ peacekeepers would eventually turn up and assess the damage, long after they get word that the suspects are nowhere to be found. He spat on the ground at their cowardice. Just as he did, Silus slowly walked by, beckoning him to meet at the Green Oasis with the girl as he passed Temujin. The Mongol-Kadesan laughed at his awkward attempt to be conspicuous, but nodded. The bounty hunter, much like everyone he met on Tryliin, were schemers. One must always be prepared.
He turned to Ohkarr, who began plucking at the leg of the downed thug. Temujin went over to the leather bag and untied it to grab a piece of hopper meat. “Ohkarr! Kichun-no-reika!” The avian snapped back to his companion’s native tongue, flapping over in an instant at the site of hopper flesh. It pecked at it with its beak, testing its tenderness.
“Mei-lo, mei-lo. Kuchugo mogani.” Ohkarr listened to his words well, its black soul-less eyes peering into Temujin’s. It squawked affectionately to his companion before snatching the meat from his palm and vanished over the rooftops. He grabbed his netted bag and changed into his armored gear. The inner-matted gel surfaces of each individual gear piece cooled his body parts. Temujin latched the heavy rifle and metal lance in their respective slots on his back, completing the transition from half-naked oaf, to fully armored dingus. After stuffing the net in a side pouch, he glanced over at the leather bag, then to Marcos Xins, the place where most of the participants of the street fight congregated to.
---
Temujin came through the back entrance of Marco's, where he sold most of his packaged meats and other goodies to the chefs and workers taking a break in the alleyway. Most of what was left was unsellable, so he handed out the rest to a group of homeless people that were shoulder-to-shoulder around a bonfire. He immediately spotted the blue woman and the other female with her alien companions. Temujin trudged over to a table in between them and cut to the chase.
“Listen, I read the bounty database regularly. I know who you all are, and apparently a pesky bounty hunter that watched our little street performance knows us too. He wants me to meet him at the Green Oasis tonight.” Temujin glanced over to the blue woman. “I think you know who he is too… I’ve seen the way you look at him. The way all of you did.”
“I don’t know what he has up his sleeve, but if we all stick together, he’ll think twice before trying anything stupid. Plus, it’s the Green Oasis…worse that could happen is that he buys us all drinks!” | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,078 | 1,471 | 14 | 1,304 | 784 | Kintya was starving. And she wasn't going to eat another jar of nutrient paste. She ordered a large serve of curried nachos, and also asked for a glass of water and some paper towels, for her injuries. The waitress looked at her bloodied face and was reluctant to serve her, until Kintya gave her a large tip of credits. While she was off getting her food together, Kintya blotted paper towels into the water, then onto her face. As she did so, she noticed the young girl beside her, with her cohorts.
"Hey, I don't think I got a chance to say thanks for the help... You just have to be careful around gangsters, you know? Plus, I needed to kick that guys ass..." Kintya finished cleaning up, just as her food arrived. She thanked the waitress, and took a mouthful of curried nacho, before continuing, her voice slightly muffled from the food in her mouth. "Anyway, my name's Kintya. What's yours?" She held out her clean hand, and ate another chip.
It was then that some sort of armored soldier walked into Marco's, and addressed them both. For a second, Kintya thought it was a police officer, coming to kick her ass and take her to jail. She panicked, and tried to duck under the table, smacking her head against the edge, and letting out an 'Ow!' Them she heard his words, and realized it was the crazy guy from the street fight. Just who the hell was this guy, one minute near naked and swinging bags of stuff over his head, the next, fully armored and carrying weapons? Was he actually a cop?
She looked at him, then at her new 'friend', and raised an eyebrow and smiled. "Sounds like fun. we can all get drunk together. By the way, I think I owe you two a drink. Plus the Torros, if he's interested' She nodded at him, and proceeded to eat more. 'But who the hell are you, mister crazy man? Are you a soldier, a tribal, bandit, what? And who's robot was that outside? I've seen the model before, but I didn't realize they were advanced enough to call people 'meatbags'. That's some crazy shit, eh?" She looked around at her new friend's, as she continued to finish her meal. | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,079 | 1,471 | 15 | 814 | 415 | Korrin had had his interests piqued at this point. He was curious about the people who had all entered Marco's, and he had never tried the food there, in spite of the restaurant being fairly popular and right next to his apartment building. He shrugged and instead of going into his building and eating food in there, like his common sense was screaming at him to do, he walked into Marco's and sat down near enough to the blue woman and the woman with her Torros and Cradeen companions, and ordered a 'Spicy Ramen Stuffed Burrito' which sounded equal parts intriguing and terrifying.
Korrin kept his attention lightly on his meal as he listened while the squarely built individual who had choked the man into unconsciousness walked in and started talking about the man who was apparently not his acquaintance but known to all of the individuals he was speaking to. They would be going to the Green Oasis tonight, or at least this man would be, which meant that Korrin had yet another choice to make. He could continue on his marry way, pretending that he had never seen this altercation, or he could satiate this boredom that had begun to permeate every facet of his life since arriving on Tryliin.
That thought shook Korrin to his core. Boredom. Thats what the feeling that had settled over him had been. It was a rather new sensation and putting a name to it was quiet an experience. Boredom had been unfathomable in his life on Dith'alla'om first because as a child he had been constantly in flight, then because as a student he had been constantly learning, constantly training, constantly facing new aspects to his maters and the tasks and jobs he was given to do. Stagnation and routine had never been a part of his life, that is until now. It was ironic that ever since his departure from the safety of a well respected world like Dith'alla'om, and his arrival on a world with a reputation like Tryliin that his life would have taken on a bored routine.
With that in his mind he decide, he would follow these interesting individuals, and perhaps his penance could be found in something ever more interesting. As the thought finished he realized he had eaten the strange food with gusto and even enjoyed the faire. Maybe this new interested outlook on life would be good for him. | -Name: Korrin'Tyritiani'Dashento for ease though it also goes by Korrin or Kory
-Race: Kin'eko'chi
-Age: 21
-Appearance: Korrin is a rather tall wiry man, standing at 6' 4''. His body is covered in light lean muscles, and while he may not be thick his muscles are taught and strong, well honed over his years of training. His face is tanned and angular, with sharp planes and high cheekbones, and he wears his blond hair short, closely cut to his scalp, usually by himself with a knife, without the aide of a mirror. His arms, legs, body, and face all bear light scars of healed cuts and gashes. He also wears light loose fitting pants and an incredibly loose tanktop.
-Personality: Korrin is was a very happy outgoing person until his Kan'eko'chi'nii. Since then he has become very quiet and reserved, sombre in most all situations, filled with cold intellect, however on occasion the old Korrin, who used to be kind will show through.
-Weapons: Connor carries no close ranged weapons, instead preferring to use either his stingers or his fists up close. He does carry a weapon similar to a cross between a taser and a shotgun, the weapon sends out a concentrated pulse of electricity capable of knocking most humanoid creatures off their feet at a range of five meters, the weapon has a three shot maximum before needing to swap cartridges. He also carries a Kan'kami a weapon similar to a sniper rifle that fires crystal shards charged with an electric pulse.
-Abilities: Connor can see into both the infrared and ultraviolet spectrum allowing him to see in both the dark and very lowlight, he also doesn't blink. He was trained by his people as a political assassin, a relatively common job among his people. He is an excellent marksmen with his kan'kami(the way to end) and a master of kage'bushiro a form of martial arts developed specifically for assassins of his species. In addition to this he is also a relatively versatile pilot, having learned to pilot multiple different types of craft, ranging from the atmo-skimmers made by his people to frigates and shipping vessels of the human race to even war vessels made by the K'yaSynth.
-Bio: Born on the Kin'eko'chi home world of Dith'alla'om, Korrin was a happy child, however he came from a long line of Uta'eko'kami, which translates to those that end the path. Uta'eko'kami are elite political assassins that are used in order to both ascend the political ladder or crush political opponents. As a boy he loved flying, and his parents indulged him in buying Dith'skalli or world skimmer, a single person in-atmo skimmer, which he flew daily. He even began studying how to fly other types of craft, and when he was twelve he wanted to go to a temple to learn to be a pilot, but it was expected of him that he become an Uta'eko'kami, like his father and mother before him, and so with a heavy heart he did.
He spent eight long years first learning the art of thinking, how to conceptualize, plan, and speak, then he learned the arts of languages, those of his people, those of the peoples of the stars, and those of nature, and finally he learned arts of killing, first with his bare hands, then with his stingers, and finally with the vast assortment of weapons his species had created. He was assigned several tasks as a journeyman originally with a master of the craft, then later with a small group of other journeymen. As his final assignment as a journeyman at his masters temple he was assigned his first solo assignment. He killed the target easily, and with that became a man.
His first Job as an Uta'eko'kami, however did not go so easily, for his hit knew that he was to be killed. The target, knowing the only way to stop an Uta'eko'kami was with another Uta'eko'kami hired an experienced killer, a man from a skilled and well respected bloodline, and in the dark of their planets night, Karrin fought the other killer. It was a close fight, but in the end young vitality trumped aged skill, and Karrin killed the other Uta'eko'kami. He then slated his hit and as he walked out turned on the lights inside the house. It was then that he realized that the man dead on the floor, the man he had fought and killed, was his own father. Among the Kin'eko'chi Uta'eko'kami are immune from most all laws regarding murder, however patricide is a different crime altogether. His punishment was exile from the home world, and while he could have chosen any planet to go to, he chose Tryliin as a form of self punishment.
-Personal equipment:
The Shun'Hii an atmo-skimmer, a modified Dith'skalli capable of carrying several passengers and leaving the atmosphere for up to an hour at a time.
A digital star map, with known habitable worlds marked and those that have maps available downloaded and stored. One of his personal dreams is t fly to each of them himself one day, once he feels his penance is done. |
54,080 | 1,471 | 16 | 1,852 | 811 | Desperate to get her mind off of her undesired neighbor, Elin turned to her left and eyed down her companions. Cylandus, the Cradeene had finally returned from all his slithering around in the crowds to continue his dutiful watch. Markus was stuffing his face more than a human should. Thankfully everyone was paying for themselves otherwise Elin would have more reason to be upset. Finally Reon was also stuffing his face, but that was expected. He was at his favorite place and he did eat a lot, no matter the venue.
A soft, cheerful voice snapped Elin's attention over to her right. Cheerfulness wasn't common on Tryliin so Elin lightened up a bit and her expression turned from mulling over anger to sort of open weariness Instinctively she turned her head to meet it, forgetting for a moment that the rude blue woman was sitting to her right. When Elin realized who was speaking her face soured and she squinted her eyes in a pissed off glare sort of way. Surprisingly, Elin was polite enough for the woman, Kintya to finish before she slurped up her noodles dangling from her mouth.
"Yeah. Whatever." Elin replied coldly as she turned away, uninterested in the woman's name or her pleasantries. For a moment it seemed like the conversation was going to die right there but Elin turned to face the woman again. "Ya know... I wouldn't be so quick to say that you kicked that guy's ass." Elin paused as she set down her plate and bit her lip as her eyes wandered around the room before meeting Kintya again. "Because the way I saw it. Your brains would have splattered all over that filthy ground." Elin said as her arm shot out from her side and pointed right outside the restaurant. "Thank you doesn't even cut it anymore." She leaned in closer, her serious expression unwavering as her face closed in so close that their noses were almost touching. "I don't like being made a fool in public, damsel, so when I offer my hand, you take it." Elin said under breath.
After she finished her threat, Elin backed away and her threatening demeanor seemed to change to a more relaxed one. "But you're welcome." She turned away and faced her food again. "The name's Elin, Kintya." With that, Elin returned to stuffing her face with noodles. What had just unfolded may seem like some severe case of a psychological disorder was actually just Elin feeling bad for being a little difficult with people. Not just Kintya but pretty much everybody and she has always felt that way. She wasn't inherently evil like most of the scum hanging around Oasis, she just has anger issues.
--
From one thing to the next, a suited giant barged through the back door and made a straight B-line to Elin and Kintya. At first Elin had no idea who this guy was but soon it clicked. It was that nearly nude guy swinging those bags of his around. How could she forget it was positively repulsive. He went on about that masked man, Elin briefly had in her mind. She sighed as he came up with an invite for all of them to meet this masked man. Kintya seemed on board and Elin had to admit, scaring a bounty hunter away was much better than fighting one. She hated death and killing, which is quite surprising all things considered, but she'd never let anyone know that. "Here I thought you were a moron who lacked the proper dress to cover himself up, but you're right. Barring the idea that he has dozen of cronies hanging around the place, we could probably just scare the piss out of him." Elin shook her hands, feigning a surprise gesture and tone. "Surprise! This stuck up bitch is actually for joining you two." Elin said in reference to herself. "But who cares too much about some kill bot or whatever that was. Between you two, me, and my pawns, we have enough fire power to scare one guy." | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
54,081 | 1,471 | 17 | 2,213 | 273 | As they all nodded in agreement, Temujin pressed a button on the left side of his helmet. Doing so automatically collapsed the head piece as it slid to the back of his neck, exposing his scruffy mane and bearded mug. He nodded to his new companions.
"Good! Then it is settled!" Temujin grinned like a playful child.
"And to answer your question," He turned to the blue woman and puffed his chest out proudly, "My name is Temujin! Ruler of Gordani System Prime! Neither bandit, soldier, or tribal....you stand before a grand conqueror!" He draped both of his lumbering arms around the two females and gently shook their shoulders as he let out a piercing laugh. "I will gladly tell you my grandest of tales, but I am more eager to learn about all of you!"
Temujin looked at each of them with unfazed enthusiasm as he rose from his seat. "Like how is one's skin so blue as nebulas faux? Or why does the giant bull and the big headed frog cling to their cranky woman companion like Ohkarr does to Temujin when hungry?!" His hearty laugh was more sincere than insulting.
"Come! Let us answer these questions with liquored breath and warm bellies!!" He waved his fist in the air with animated vigor, then turned toward the door and made an announcement to the entire shop. "Let us know new names and gain new friends! To the Green Oasis!" | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,082 | 1,471 | 18 | 1,258 | 1,191 | Jaxx peered down to the humans on the floor as the people vacated the area, though it did not seem like one of them made it out of the fight alive, but it was not like he was law around here, he just disliked the way that it was done. One of his back arms, they had independent on borad super simple AI so they were easier to use, folded out and tapped him on the side before pointing with one of its three prongs towards the Green Oasis where the group had headed into, before folding back into Jax's back.
He had no need for food or drink, as all he needed was sun or a power outlet, but these people interested him, making them a valuable resource for what he had planned. Walking through the door, it was clear by some of the faces in the place that it was a shock to see a robot of his size in there. However, once they noticed he was nothing more than a work bot they all went back to their drinks, after all robots were not all that uncommon in this harsh environment. | -Name: Jax
-Race Robotic: Developed by E-Corp
-Age: 12
-Appearance:
-Personality: Strangely enough Jax is not the cold emotionless machine he seems to be at first glance, and generally seems to enjoy his work with a certain amount of glee. He shows great insight to their activities as humans are "Such interesting creatures" He always sees to start his words with what the sentence is meant to imply, mainly due to the fact his voice is mostly monotone. "Upset: This sand gets everywhere..."
-Weapons:
Cradeene Needle gun: A chain gun like weapon developed by the Cradeene. Normally meant to be put onto small vehicles, the corporation that sent Jax found it fitting to equip it onto him.
Bolter cannon: A fold out cannon like weapon from his right arm, fires large heated bolts for keeping things attached to other things... includes enemies attached to walls.
-Abilities:
Hacking: Jax is able to hack and control other machines, but it is much easier when linked up directly rather than trying from longer range.
The Machine: Jax, if you may not have guessed, is a machine. Being a machine allows him not to bleed like organics and not die as easily due to the fact what he is, is really just software. He can be placed within any body he wishes after his old one is destroyed, as long as someone is there to pick up what is left. Being a machine his body depends on his abilities.
Frickin HUGE: Jax's current body is HUGE when compared to normal humans. He is at least the size of a large Torros, and so rivals the strength of one as well.
-Bio: At first J-33-x was developed to be a scavenging robot to support mining operations on the planet. Programmed with simple orders to go and retrieve broken down wrecks in order to repurpose them, as sending down new vehicles and robots was getting expensive. It is far from safe on Tryliin, and soon he was gunned down and then taken by bandits to be used for their own needs. Though what happened back at the bandit base is unknown as only a few days later Jax had returned to the company to be reworked on, though they thought it was a trap at first they soon discovered that nothing was wrong with Jax, and the bandits had not been seen since. Whatever happened there only Jax knew, but he insisted his memory had been wiped. With the sudden reveal of what lay under the planet, the company decided to use their spare J-33-x robot to explore them, outfitting him with all that he would need... However, now he has not been heared from since as he wonders the planet, calling himself Jax.
-Personal equipment:
COM unit: Jax has a long range Com unit built into himself
Plasma torches: On his two spare arms he has powerful plasma torches for cutting metal.
Night vision third eye |
54,083 | 1,471 | 19 | 1,304 | 784 | Collab by Arthanus, Skull, PrimezTime and Kyelin
After the altercation in the street Silus made his way to the Hunter's Den for the second time today. As he walked into the rundown smoky bar he looked over and saw the two Bounty Hunters who had tried to capture the blue girl earlier. "Better luck next time guys, you should pick your targets better and even then trying to capture them in the middle of a crowded street is a no no. Too many bystandars that might just step in." He told the two before going on his way. A few old big shots sat drinking and retelling old tales but Silus didn't have the time to stop by and chat so he continued on his way. But he did stop for a moment as a group of 10 Hunters gathered around each other whispering and planning. Curiosity got the better of Silus and he moved closer to listen in. "... Then you three will come in, we only have one shot at the 100k, no screw-ups we will only have one chance" He overheard the men saying and imediatly knew who they were talking about, Gaigun Mordan, The leader of the "Veestigu Saints". And that alone drew Silus into the plot, just to see if he could make a profit from it. And after listening to the Hunters talk and plan Silus came up with an Idea of his own, Leaving the group and walking over to the board he quickly ripped down one of the Bounty forms and left heading for the Green Oasis.
When he arrived to the busy High-End Cantina he found himself a booth in view of the main door, but far enough away from the bar so he would have a little bit of privacy. And once he ordered himself a drink he scooted off to change out of his Desert Survival Gear leaving it in a bag under the table before indulging himself to a drink. waiting for the others.
Temujin exited the eatery with new acquaintances in tow. Together, they surfed through a diverse sea of species that began herding through the streets in droves. The sun's descent marked the end of today's morning cycle, and Tryliin's moons would soon light the skies with cooling hues of luminescent cloud fog. The Mongol-Kadesan enjoyed every minute of Tryliin's short night cycles. Bars and night clubs played their rambunctious music, riled with debauchery and frolicking alien women. He looked back at his rag tag group of companions and grinned at the thought of marching into the Green Oasis to meet Silus. Temujin could care less at this point if he was venturing into a trap; as a Kadesan, he dared for excitement. Should the deities gamble unfairly with his fate, he will face the consequences with welcome arms, no matter the result. Such fortuitous prospects surged life into Temujin, and he struggled to contain his excitement as they approached the cantina.
After circumnavigating through a maze of low town streets, the group spotted the bright holographic marquee sign sparkling with dizzying effects.
"Ah, here she is..." Temujin said quietly, entranced by the exterior decor of the Green Oasis. "Let's get to it shall we?!"
Temujin pushed the double doors of the cantina wide open, immediately scanning the room for Silus. It took him awhile, because he was expecting the man to still be dressed in his gear. Though as he walked further in and adjusted to the dim lights, he spotted Silus at a booth with a drink in hand.
"Ah, there you are!" He walked over, gesturing for the group to come gather. He turned over to a barmaid skirting in their direction. "A round of Zandilla ale for all of my friends!" He grinned at Silus, pointing directly at him. "and make sure to put it on his tab!"
It had been a while since Kintya had been drinking in an environment such as The Green Oasis. Normally, she would rest against Chomper, drinking whiskey and watching the sun set over the dunes, or in the shade of an Idona Palm, progressively getting more and more wasted until the memories went away. Then Kintya would have vivid dreams of a drunken nature, of her life in various stages, sometimes dreaming of her life in the military, sometimes her life in university, Rarely did she dream of her childhood, as it was about as unremarkable as one could reasonably expect, even to Kintya. She pulled up a chair at Silus' table, and eyed him suspiciously:
"So. why didn't you take me in? That was awfully nice of a bounty hunter... Maybe you aren't so bad after all" The ale had arrived, and Kintya put some credits on the table, pushing them to SIlus. "You and Temujin here may be friends, but we're still technically not on the same side, you and I, until proven otherwise. I don't want to owe you anything." She leaned back, and took a big gulp of the ale, the refreshing tang and bitterness a welcome taste to KIntya. She paused, before downing the rest of the glass, and slamming the cup on the table. This had been a long day , and she needed to unwind. After a few minutes, the drink's effect took hold, and she decided to speak up again, her inhibitions slightly loosened
"Now, if I recall correctly, I owe some people drinks. So, Temujin, Elin and big bull guy, what do you guys drink? A personal favorite of mine is whisky, though I don't know why. Huh." She leaned back, hands behind her head, and waited for their answer.
"What in the hell am I doing?" Elin found herself quietly asking herself as she followed the people she had literally just met with a blind trust. She turned to Reon and tugged on his hand. "Give me my bag. I'll feel a whole lot better about this whole thing. Reon chuckled and patted his human friend on the top of the head. "Ha ha ha! We'll be fine, Elin. Nobody is going to try to do anything in a public place but just in case Cylandus and Markus will hang around outside. I'll be with you and these people seem genuine enough." Elin swatted at Reon's hand. "I know we'll be fine!" She exclaimed, weakly trying to keep it still hushed. "I'll just feel better if I have my bag!" Reon gave in and handed Elin her black messanger bag, which she happily flung over her shoulder, treating the torn and rotten thing as some designer purse. What made it so valuable to Elin was the contents inside the bag, which included but not limited to: her gun, a few fragmentation grenades, and a variety of home-made items that served a variety of purposes. Having that under her arm was definitely reassurance.
The Green Oasis was about as unremarkable as Marcos Xin's, only for different reasons. The primary reason was that Elin hated that "higher end" atmosphere places generated. Elin didn't like to dress up to standards and especially didn't like following those unwritten rules on courtesies and rules, like those you find in higher end society. Elin followed that buffoon, Temujiin, in and sure enough the place was exactly what Elin had feared. Pomposity and upscale dress. Elin immediately felt out of place, seeing as she was the only one in there wearing street clothes other than Reon. Nervously she kept close to Reon as he casually strolled along, unmoved by the judging, disgusted stares of the wealthy. The man they were looking for had removed his cloak and mask in favor of somewhat traditional military uniform. Elin couldn't find the words to speak so she let her very loosely known associates talk for her. Reon, too, sat in silence.
Silus watched as Temujin and the others entered the cantina and made their way to him. He gave a half grin as the man pointed out Silus. "Yes, Yes I did promise you a drink so I'll get the first round." he said with a small sigh making a gesture for them to sit down.
As they did he looked at Kintya to address her comments. "Well, I took in a nice bounty a few days ago, and I am not exactly hurting for money right now. And even if I did want the cash there were much bigger targets in the area, the big guy there has almost double your bounty and the little lady you guys brought along is up at 10k" He informed the group while resting his hand on his pistol but not making any aggressive moves. "As for the drinks they will bt my treat, you don't owe me anything just say its me paying you for the entertainment earlier." He added his voice seemingly nice as he wore a fake smile.
He then turned his attention to Elin, "And you, I don't exactly remember inviting you and your guards to this little get together, but I guess it will be fine as long as you don't cause trouble. Just know I am not here for any of your bounties tonight, but if you try something I would be more than happy to do so." He warned his voice going cold.
But Silus quickly reverted to a happier voice after taking a drink from his mug. "Now drink up and be merry, I do have some business to talk about, but that can wait." He said clinking his mug against Temujin's and continuing to drink.
"Ha!" Elin quickly retorted. "Don't sound so sure of yourself. I've dealt with plenty of fellows who could talk big like you, and yet, I'm still here." Elin scooted into the booth seat. "Besides, I came by the request of that lug over there. Temujin " Elin shifted uncomfortably as she tried to make room for Reon. "Excellent venue, dude. I'm sure all of us are just blending right in." Elin said with a very sarcastic tone. She was quick to grab her drink and take a gulp. A little alcohol would lighten her nerves a bit.
The Mongol-Kadesan gave a toothy smile to Elin as she explained the reason for her attendance. "And I thank you for coming!" He said whole-heartedly, shrugging off her insults. "A woman who tames a Torro is a powerful woman indeed! You are armed with the most peculiar entourage." He paused, taking note of her other two body guards waiting outside. "Is that all of your company? Or is the robot and the wiry Kin'eko'chi that have followed us since the altercation, associates of some one else?" Temujin asked, glancing at everyone around the table.
His attention on the topic immediately dwindled as he smiled approvingly at Kintya, who had pounded her drink. "Ah! You thirst like a Mongol-Kadesan!" He applauded. "Were you on my planet and shone such skill, the suitors would be all over you!" He chuckled. His mood had been very easy going up until the blue woman asked what his favorite drink was. The Mongol-Kadesan put up his index finger, gesturing for her to hold that thought as he turned back to Silus.
"Before I drink this, I must say..." Temujin cleared his throat and shifted to a more serious tone. "Of all the bounty hunters on this wretchedly beautiful sand ball, you are among the very few who keep their word. Know that such a display of honor must be commemorated by the drink of my people." His eyes stared deeply into the swirling orange pool in his mug, entranced by memories long past. "Zandilla... is named after the deity of truth in my culture." He finally spoke. "Today, this brew is a commercially distributed product, but it once was exclusively served for the finest of traditions on Kadesa: the celebration of life, death, and love." For a moment the table was silent as Temujin closed his eyes and whispered grateful thanks to his gods. Then, it was as if a switch flipped back on in Temujin, for his somber demeanor quickly shifted back to his usual self. "And since I am neither killing, nor marrying any of you oafs, we drink to life!!!!"
Temujin's mug, which was more like a cooking pot, clanked Silus', then clanked everyone else's, and before anyone spoke another word, its Zandilla innards had vanished from sight.
"That hits the spot!" Temujin purred, salivating the brew's cinnamon agave aftertaste. He turned to Kintya. "I will try whatever whiskey you have! Next round is on me!"
Kintya listened to Temujin's speech, and sat there, perfectly quiet and wondering. So, he had some issues too? It wasn't a rare occurrence on Tryliin, since half the people here are trying to outrun their past, but it still felt bizarre for someone who seemed as cheerful as Temujin to be suddenly morose like this. It got her to thinking of Outpost 32... No, not here. Now was not the time to show weakness. While Temujin seemed friendly enough, and Elin just a little bit pissy about earlier today but still a nice person (if a little worried from time to time), Kintya was still sitting at a table with a renowned bounty hunter. She'd heard stories and rumors: Burned Black Ops, never fails to find his target... She needed to be strong. Kintya suddenly noticed Temujin spirits pick up, and smiled, raising an eyebrow and taking the credits she gave to Silus. She pushed them into the middle, added some more, and spoke: "I owe you, Temujin. As I owe you, Elin and bull man. You guys probably saved my life today. We all know what these corrupt cops do to prisoners in Detention Hall. And Silus... You're welcome to join in, if you like." Kintya paused, and observed everyone at the table. "Any of you ladies done shots before?"
Kintya ordered a bottle of whiskey, as well as five shot glasses, and waited, folding her arms and listening to the various conversations everyone was having. Sure, it was pretty much all her credits gone (save enough to get a room at a motel later that night and a snack), but it wouldn't matter. She had a lot of trinkets to sell at the markets, and would make more than enough to fund her next trip in the wastes. That reminded her: The disappearing settlements. What the hell was going on? She was tempted to do a little snooping around after she left Oasis. Was it linked to what happened at 32? Perhaps. Though 32 was burned to the ground, and the other settlements were just empty. Whatever the cause, it was bad news for the incoming colony ships, all eager to work out what makes Tryliin tick.
After some more conversation, the bottle arrived, a knock-off blend made in the breweries of Oasis's lower levels, but would do the job nicely. She took the cork off the bottle, poured herself a shot, and swished the bottle around to everyone, smirking. "So, who's in?"
"Listen lug, I have no idea what you are talking about. Robot and the Kin-nee-chi-wah? I've never seen them in my life." She took a long hard glare at both of them before her attention drifted back towards her drinking 'companions'. She hardly paid attention to the comment about the bounty hunter's "honor". She heard enough to know that the big guy trusted him, for whatever reason. Then the big guy was doing something religious or something, while not religious herself, Elin could at least pipe up and offer the man his peace. The moment was short and sweet, thankfully. Now Kintya wanted to offer her words. "Yea, yea blue. Glad to help. Yadda yadda yadda." Elin wasn't one for that many touchy-feely moments. She was one for free booze, though.
"Pffft! I'll drink you under the table blue!" With that, Elin grabbed her glass and poured herself a shot, too. She didn't wait for everybody else and took it down immediately, quickly coming back ready for another one. Reon snorted. "Admirable statement, Elin, but I don't believe you'll be winning this one." He devilishly smiled right before filling up a glass of his own.
Some time passed and the drinking continued while Silus watched and gauged the group. And before anyone got to seriously drunk Silus decided it was time. "So before this goes to far and none of us remembers anything, I think it is time to get down to business." He said while reaching into his coat and pulling out the bounty sheet he had torn down earlier. He placed the sheet on the table and unraveled it holding the corners with a few of the mugs from the table.
"This man, Gaingun Mordan, is who I have decided to make my next target. And I am here asking for a bit of help. of course I will split the reward with anyone who decides to come along." Silus started with a smirk on his face knowing the 100k reward would pull a lot of intrest. "Now before you call me crazy or an Idiot, I know he is the leader of the Veestigu Saints and I know he uses a heavily fortified mansion as a base of operations. But I have a plan, another group of Bounty Hunters are planning to take this Mordan's life as well, but they are Idiots and are planning to rush the Mansion in a frontal charge. We can use that to our advantage, while the gang sends its thugs to deal with the heavily armed Bounty Hunters in the front, we strike from behind and take the bounty from right underneath them. Now this doesn't mean that our path will be easy, once inside who knows how many thugs will be stationed to secure the mansion, and we won't know how long we have until the Idiots break through or are finished off, and even when we get to Mordan he probably won't come willingly. But good thing is this bounty wants him dead so we don't have to take that precaution." He continued giving a bit of a break down of his plan thinking it out a bit as he spoke.
"Now this won't be an easy job so I will be fair anyone who accepts will get full shares and if you don't decide to come along I will let you walk away, but if you tip off Mordan or his men, I swear you wont wake up the next morning." Silus finished his voice going cold and serious at the end. "Now with that all said and done, You have until tomorrow to decide If you are in meet me in the abandoned apartment buildings a block away from the mansion at sundown." Silus said a smirk returning to his face as he got up and grabbed his bag. "Now have a good night everyone, I hope to see you tomorrow." He said as he waved and walked over to the bar to pay his part of the tab before leaving the Green Oasis and returning to his apartment for the night. | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,084 | 1,471 | 20 | 1,304 | 784 | Kintya smiled as her companions accepted the drinks, and poured herself another. She was listening intently to Silus, who had explained that there was a bounty mission he wanted them to help on. Pffft, whatever, Kintya thought to herself. I ain't a bounty hunter. When he mentioned the 100k credits to be made, she stopped, and looked at him. That's... A lot of money. And Silus believed it was doable, with their skill set, and, most importantly, equal shares. That is 20k right there. An interesting offer.
Silus made his goodbyes,. and left the table, paying his tabs and making his exit. Kintya looked around the table, and smirked, slightly tipsy now. "Well, who's crazy enough to do this bounty mission with Silus? I mean, he's hunting all of us at this table. Think it's a trap?." She slammed another shot, and poured some for everyone else. "But if he's telling the truth, that's like, 20 thousand credits. You could do a lot on Tryliin with 20 thousand... I dunno, should we trust him?" | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,085 | 1,471 | 21 | 1,258 | 1,191 | Jax's robotic movements could he heard clearly as he made his way up to the table, finding a perfect opportunity to be able to interject. "Observation: It would only be logical to accept his offer... If he is telling the truth then you strand to gain a lot of funding, otherwise if it is a trap you stand to rid yourself of him right then and there do you not?" Grabbing onto the near by chair and moved it, just allowing himself to lower as if he was sitting, he had no muscles to tire anyway. "Statement: I am J-33-X, however you may call me Jax" | -Name: Jax
-Race Robotic: Developed by E-Corp
-Age: 12
-Appearance:
-Personality: Strangely enough Jax is not the cold emotionless machine he seems to be at first glance, and generally seems to enjoy his work with a certain amount of glee. He shows great insight to their activities as humans are "Such interesting creatures" He always sees to start his words with what the sentence is meant to imply, mainly due to the fact his voice is mostly monotone. "Upset: This sand gets everywhere..."
-Weapons:
Cradeene Needle gun: A chain gun like weapon developed by the Cradeene. Normally meant to be put onto small vehicles, the corporation that sent Jax found it fitting to equip it onto him.
Bolter cannon: A fold out cannon like weapon from his right arm, fires large heated bolts for keeping things attached to other things... includes enemies attached to walls.
-Abilities:
Hacking: Jax is able to hack and control other machines, but it is much easier when linked up directly rather than trying from longer range.
The Machine: Jax, if you may not have guessed, is a machine. Being a machine allows him not to bleed like organics and not die as easily due to the fact what he is, is really just software. He can be placed within any body he wishes after his old one is destroyed, as long as someone is there to pick up what is left. Being a machine his body depends on his abilities.
Frickin HUGE: Jax's current body is HUGE when compared to normal humans. He is at least the size of a large Torros, and so rivals the strength of one as well.
-Bio: At first J-33-x was developed to be a scavenging robot to support mining operations on the planet. Programmed with simple orders to go and retrieve broken down wrecks in order to repurpose them, as sending down new vehicles and robots was getting expensive. It is far from safe on Tryliin, and soon he was gunned down and then taken by bandits to be used for their own needs. Though what happened back at the bandit base is unknown as only a few days later Jax had returned to the company to be reworked on, though they thought it was a trap at first they soon discovered that nothing was wrong with Jax, and the bandits had not been seen since. Whatever happened there only Jax knew, but he insisted his memory had been wiped. With the sudden reveal of what lay under the planet, the company decided to use their spare J-33-x robot to explore them, outfitting him with all that he would need... However, now he has not been heared from since as he wonders the planet, calling himself Jax.
-Personal equipment:
COM unit: Jax has a long range Com unit built into himself
Plasma torches: On his two spare arms he has powerful plasma torches for cutting metal.
Night vision third eye |
54,086 | 1,471 | 22 | 2,213 | 273 | Temujin laughed at Elin's response to his question, and watched as she claimed to out drink Kintya. For whatever reason, her attitude towards the Mongol-Kadesan was offensive, as she often jabbed at him with names and insults. "I understand the need to appear tough, especially on this planet." Temujin stared into her eyes unflinchingly. "But you must be careful with how you treat people. Some may not be as easy-going as I. Your body guards won't always be there to protect you." Normally, if someone had insulted him in the way that Elin had on Kadesa, he would have gutted their insides and worn them like trophy necklaces. But alas, he felt neither threatened by her words nor her bodyguards. Temujin merely saw her as a scared child that needed to be brave in a dark and unforgiving world. He listened to Silus' proposition and the table discussed their options after he left.
"He is a man to be trusted. As I've mentioned, Silus is one of the few bounty hunters who stays true to their word. That does not make collecting this bounty any easier...but that makes it all the more fun!" | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,087 | 1,471 | 23 | 1,852 | 811 | Elin's merry attitude was abruptly halted after Temujin leaned in and threatened her, at least that's what she thought. Her smile disappeared and the her expression became very solemn and serious. Temujin most likely meant it to come off as helpful advice and/or concern but the way he stared almost made it seem like he wanted to gut her right here and now. She had no quip and remained silent while the rest of them spoke about the bounty hunter's proposition. Reon spoke fondly for it. "I'm with Temujin, any bounty that high is bound to be fun!" Reon loved Temujin already as he raised his glass and grunted with a smile. Elin was terrified of him. She poked at Reon's side and climbed up to his ear. "I wanna go." She whispered. Reon could hear her sincerity and nodded in response. He climbed out of the booth and helped Elin out. She didn't even turn around or pay any attention to the robot. She just went straight for the door and went outside.
Reon chuckled to himself before turning around and addressing the table, Temujin specifically. "Don't worry about it, Temujin. I heard what you said and I do agree she is a bit... crude sometimes but she just doesn't warm up to people that fast. I remember it took her a whole month for her to stop using nicknames for me." He glanced around the table and slammed his hands on it making a loud clatter and the place went quiet for a second. "Haha! I'll see all of you tomorrow!" Reon bellowed with a huge grin on his face. Then he turned and walked out of the cantina with a skip in his step. | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
54,088 | 1,471 | 24 | 1,304 | 784 | Oh no, not the robot.
Unfortunately, it had tracked them down, and was now sitting at the table. Kintya felt greatly unsettled by this, but heard the robot explain the situation. It had been slinking around, and overheard them, apparently. Kintya was about to leave, but it spoke up, and pointed out some very true facts and outcomes. As much as she didn't like machines, it had a point, and with it's impressive fire power at their side, the mission would go a lot smoother, albeit it won't be a stealth one anymore. She mulled over her drink, and spoke up:
"Well, you do have a point there. And we can always use a walking death machine. We're meeting at this address tomorrow, although I think you and I should meet up beforehand. Just so we don't scare the living shit out of Silus when you walk up. This mission is looking less profitable now, but still worth a shot. So, we'll see you there, Jax...." Kintya wrote down the address to meet her at, before turning to Temujin, holding up her shot. "Let's drink to the robot, for being utterly terrifying!" | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,089 | 1,471 | 25 | 814 | 415 | Korrin chose now to walk up to the small interesting group and speak up to offer his services. Those who were left at the table seemed amicable enough, now that the bounty hunter and the mad woman with all her entourage were gone."Hello there," he spoke gently and carefully, choosing his words "I regrettably admit that I have been listening to you as you sat there, and i observed you earlier in the day, while you fought." He admitted the rudeness calmly, moving straight into his offer. "I am a Kin'eko'chi, I know not of your knowledge of my people, but as a child I trained as a pilot, and then as an Uta'eko'kami. I can provide numerous assistances, and your bouty hunting associate would know not who I am. I could be your, as humans love to put it, 'Trick up your sleeve'. Yes?" He asked.
Korrin was hopeful that these people would accept him. He was unsure of how much they would know of the kin'eko'chi, seeing as his species was more or less unknown even in their own star system. On a distant planet like Tryliin very few people had ever met a kin'eko'chi and those rare few that survived the encounter had little positive to say for them. | -Name: Korrin'Tyritiani'Dashento for ease though it also goes by Korrin or Kory
-Race: Kin'eko'chi
-Age: 21
-Appearance: Korrin is a rather tall wiry man, standing at 6' 4''. His body is covered in light lean muscles, and while he may not be thick his muscles are taught and strong, well honed over his years of training. His face is tanned and angular, with sharp planes and high cheekbones, and he wears his blond hair short, closely cut to his scalp, usually by himself with a knife, without the aide of a mirror. His arms, legs, body, and face all bear light scars of healed cuts and gashes. He also wears light loose fitting pants and an incredibly loose tanktop.
-Personality: Korrin is was a very happy outgoing person until his Kan'eko'chi'nii. Since then he has become very quiet and reserved, sombre in most all situations, filled with cold intellect, however on occasion the old Korrin, who used to be kind will show through.
-Weapons: Connor carries no close ranged weapons, instead preferring to use either his stingers or his fists up close. He does carry a weapon similar to a cross between a taser and a shotgun, the weapon sends out a concentrated pulse of electricity capable of knocking most humanoid creatures off their feet at a range of five meters, the weapon has a three shot maximum before needing to swap cartridges. He also carries a Kan'kami a weapon similar to a sniper rifle that fires crystal shards charged with an electric pulse.
-Abilities: Connor can see into both the infrared and ultraviolet spectrum allowing him to see in both the dark and very lowlight, he also doesn't blink. He was trained by his people as a political assassin, a relatively common job among his people. He is an excellent marksmen with his kan'kami(the way to end) and a master of kage'bushiro a form of martial arts developed specifically for assassins of his species. In addition to this he is also a relatively versatile pilot, having learned to pilot multiple different types of craft, ranging from the atmo-skimmers made by his people to frigates and shipping vessels of the human race to even war vessels made by the K'yaSynth.
-Bio: Born on the Kin'eko'chi home world of Dith'alla'om, Korrin was a happy child, however he came from a long line of Uta'eko'kami, which translates to those that end the path. Uta'eko'kami are elite political assassins that are used in order to both ascend the political ladder or crush political opponents. As a boy he loved flying, and his parents indulged him in buying Dith'skalli or world skimmer, a single person in-atmo skimmer, which he flew daily. He even began studying how to fly other types of craft, and when he was twelve he wanted to go to a temple to learn to be a pilot, but it was expected of him that he become an Uta'eko'kami, like his father and mother before him, and so with a heavy heart he did.
He spent eight long years first learning the art of thinking, how to conceptualize, plan, and speak, then he learned the arts of languages, those of his people, those of the peoples of the stars, and those of nature, and finally he learned arts of killing, first with his bare hands, then with his stingers, and finally with the vast assortment of weapons his species had created. He was assigned several tasks as a journeyman originally with a master of the craft, then later with a small group of other journeymen. As his final assignment as a journeyman at his masters temple he was assigned his first solo assignment. He killed the target easily, and with that became a man.
His first Job as an Uta'eko'kami, however did not go so easily, for his hit knew that he was to be killed. The target, knowing the only way to stop an Uta'eko'kami was with another Uta'eko'kami hired an experienced killer, a man from a skilled and well respected bloodline, and in the dark of their planets night, Karrin fought the other killer. It was a close fight, but in the end young vitality trumped aged skill, and Karrin killed the other Uta'eko'kami. He then slated his hit and as he walked out turned on the lights inside the house. It was then that he realized that the man dead on the floor, the man he had fought and killed, was his own father. Among the Kin'eko'chi Uta'eko'kami are immune from most all laws regarding murder, however patricide is a different crime altogether. His punishment was exile from the home world, and while he could have chosen any planet to go to, he chose Tryliin as a form of self punishment.
-Personal equipment:
The Shun'Hii an atmo-skimmer, a modified Dith'skalli capable of carrying several passengers and leaving the atmosphere for up to an hour at a time.
A digital star map, with known habitable worlds marked and those that have maps available downloaded and stored. One of his personal dreams is t fly to each of them himself one day, once he feels his penance is done. |
54,090 | 1,471 | 26 | 2,213 | 273 | The shots that Kintya poured Temujin warmed his throat, but did little to inebriate him. Perhaps the sudden intrusion of the robot, and now this Kin'eko'chi had sobered his mood. He had brought these same exact individuals up to the group just moments before, and now they just so happen to show up right after Silus, Elin, and her bodyguards leave?
"It seems our share of the pie is getting smaller by the minute." Temujin snorted, noting how Kintya was quick to involve the robot. "Perhaps I'll be as forthcoming as my friend here, should you get a small percentage of the reward. After all, what does a robot need money for?" He laughed. Then he turned to the Kin'eko'chi.
"I've fought along side one of your kind before." Temujin grumbled. His face was expressionless, even after he took the shot of watered down alcohol. "He was a cunning bastard. If you're anything like him, then you're more than welcome, provided that you agree to the same terms as the robot. Sorry, but I just can't trust either of you yet."
A small green LED light flickered on his helmet. Temujin nodded to everyone at the table, grabbing his helmet placed on the seat cushion next to him. "Well, I must sadly depart. Long day today, and it looks like it will be an even longer day tomorrow." He rose from the ledge of the lounge sofa and bid everyone farewell. "I'll see you all soon! Try not to die until then!" He chuckled loudly as he trotted off toward the exit. The mongol-kadesan made eye contact with the barmaid that was serving their table, then shuffled through one of the pockets of his utility belt. "Here. Mikron Ore. That should cover the rest of the tab for our table." The toothy grin stayed on his face long after he donned his helmet and exited the cantina.
----
"We're concerned. That's all."
"Your concerns are well-noted, pups."
"Have you strayed from the goal? Have you forgotten what needs to be done? You waste your time-"
"Watch your tongue, boy, or I'll claim another trophy on this day."
"Forgive him, sir...Understand that we only-"
"No, you both listen and understand this: Question my loyalty to the cause again and I will use your empty skulls for drinking mugs. Now... have you retrieved the files?" | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,091 | 1,471 | 27 | 1,258 | 1,191 | Jax sat there listening to their reactions to him, of course some ignored the walking piece of mining equipment, but others did react to him and even responded to his words in mind, which pleased him greatly, showing his placed status with a more friendly and fluid moment of his body in a nodding like fashion. However, he did have some things to say to them, as they seemed to misunderstand his goal in this, which was to be expected of meat bags.
"Correction: I wish for no reward in this in devour, but I will aid it if you wish Blue" He was clearly speaking to Kintya, since he did not know her name he was simply calling her by what identified her as a individual. It was at this point that Temujin was going to leave also. "Statement: Falwell Wild Male" Once again, just something that he looked like. "Mockery: It pleases me that you find me terrifying Blue" Looking to the new arrival Jax spoke without care for if anyone else was speaking. "Observation: Kin'ek'chi, from the planet Dith'alla'om. Biology of a tertiary organ system, great physical condition..." Many may not have heard of his race, but machines do not hear, they have stored data, and so could download what they needed. "Statement: Having such a resource would be beneficial to your cause. I suggest that it meets up with us tomorrow Blue, as not surprise the others." | -Name: Jax
-Race Robotic: Developed by E-Corp
-Age: 12
-Appearance:
-Personality: Strangely enough Jax is not the cold emotionless machine he seems to be at first glance, and generally seems to enjoy his work with a certain amount of glee. He shows great insight to their activities as humans are "Such interesting creatures" He always sees to start his words with what the sentence is meant to imply, mainly due to the fact his voice is mostly monotone. "Upset: This sand gets everywhere..."
-Weapons:
Cradeene Needle gun: A chain gun like weapon developed by the Cradeene. Normally meant to be put onto small vehicles, the corporation that sent Jax found it fitting to equip it onto him.
Bolter cannon: A fold out cannon like weapon from his right arm, fires large heated bolts for keeping things attached to other things... includes enemies attached to walls.
-Abilities:
Hacking: Jax is able to hack and control other machines, but it is much easier when linked up directly rather than trying from longer range.
The Machine: Jax, if you may not have guessed, is a machine. Being a machine allows him not to bleed like organics and not die as easily due to the fact what he is, is really just software. He can be placed within any body he wishes after his old one is destroyed, as long as someone is there to pick up what is left. Being a machine his body depends on his abilities.
Frickin HUGE: Jax's current body is HUGE when compared to normal humans. He is at least the size of a large Torros, and so rivals the strength of one as well.
-Bio: At first J-33-x was developed to be a scavenging robot to support mining operations on the planet. Programmed with simple orders to go and retrieve broken down wrecks in order to repurpose them, as sending down new vehicles and robots was getting expensive. It is far from safe on Tryliin, and soon he was gunned down and then taken by bandits to be used for their own needs. Though what happened back at the bandit base is unknown as only a few days later Jax had returned to the company to be reworked on, though they thought it was a trap at first they soon discovered that nothing was wrong with Jax, and the bandits had not been seen since. Whatever happened there only Jax knew, but he insisted his memory had been wiped. With the sudden reveal of what lay under the planet, the company decided to use their spare J-33-x robot to explore them, outfitting him with all that he would need... However, now he has not been heared from since as he wonders the planet, calling himself Jax.
-Personal equipment:
COM unit: Jax has a long range Com unit built into himself
Plasma torches: On his two spare arms he has powerful plasma torches for cutting metal.
Night vision third eye |
54,092 | 1,471 | 28 | 1,304 | 784 | Kintya swilled her shot, and finished it, the bottle now empty. She was inundated with new faces now, and it made her uncomfortable. She wanted to leave, but there was still business to be done. She swayed slightly, very drunk now, and put her arms on the table, resting her face in her hands briefly, before rising up again, and speaking up.
"Fine, it's all good. By the *hic* way, it's Kintya..." She held out her hand to the robot, but the effort was too much, and she quickly brought her hand back on the table. "...Though a lot of people seem to be calling me Blue. Never seen a PhoGen *hic* before huh?" Kintya got up from the table, and stumbled, surprised at how hard the booze had hit her. "Well, here's the address for you, mister alien man..." She gave him a piece of paper with the address where she was meeting them before hand on it. "Be pre*hic*ared for a tough fight, though you guys look like you can handle *hic* it. " With that, she started to make her way out of the canitna, stumbling some more. "Adios, amigos *hic*" She waved at them, and made her way out the door, bumping into an entering couple.
----
The next day, 2744 hours, Location: 47th Apartments, Oasis.
"Ugh, my head..." Kintya held her head in her hands, and took another stim to try and kick the hangover, injecting it into her wrist. She had drunk way too much last night, and kicked herself for doing so. Right before they storm a gang hideout, as well. Goddammit, I'm an idiot, she thought to herself. It was evening now, and still Kintya felt like crap. But at least she was upright, and managed to meet up with Jax and who she learnt was Korrin, though little else about him. They all sat and stood around a burnt out apartment, the roof caved in most places and holes in the walls and floors. Kintya lit a cigarette, and waited with the others for Silus to appear, the cool air of Tryliin making her shiver slightly. She took a deep drag and exhaled, unaware of what they would learn in the warehouse. All their lives were about to be turned upside down in one single night. | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,093 | 1,471 | 29 | 2,213 | 273 | Temujin watched the morning wake from his balcony, mulling over the events that transpired the night before. Ohkar was perched on the railway next to him, and together they embraced silence like two predators calculating the outcome of today's bounty.
"Today, will be an extravagant hunt." He said to Ohkarr, combing his sleek wings that jittered in the cold. "We will see the true potential of our newfound companions..."
Ohkarr squawked quietly, eyes darting between Temujin and the site of two winged avians in the distance. Temujin spotted them sailing around an apartment rooftop a few distances away, and with a simple nod, Ohkarr leapt off the rail. He watched as the bird fell toward the earth, then straightened its wings to arch its way toward the direction of his new prey. Ohkarr did as trained, approaching its victims without trace as he glided smoothly from below. It stalked them; reading their strafing patterns and corrected its course angle until he found an opening.
"Now." Temujin whispered.
Ohkarr saw the opportunity just as his companion did. He engaged his prey at a quickened pace, rolling with the gusts of wind to gain momentum. Before either of his prey could screech, Ohkarr had extended its limbs and crunched vital areas, immediately feasting on his breakfast, mid-air.
"Good."
As Ohkarr made his way back, Temujin noticed something wrapped around one of the legs of the avians. He whistled a distinct shrill that called for Ohkarr to return quicker. As he arrived, Temujin raised his open hand, gesturing for Ohkarr to hand over the bird. Reluctantly, it nabbed at its fleshy neck and dropped it onto his palm. Upon closer inspection, Temujin realized it was a papered note wrapped tightly around its leg with copper wire. He grasped it from its bindings and opened it. Its contents brought a satisfying grin on the Mongol-Kadesan's face.
"Target confirmed."
The plan is set. He chucked the paper down below and walked back into his lodgings. "Close the window..." A muffled voice came from his bed. "It's freezing." Temujin's grin remained as he glanced at the curves of his latest distraction. Her skin ruminated with dark opalescent hues of deep sapphire, contrasting with her bright limestone frizzled hair. He walked over and gently leaned forward, kissing her shoulder. He had, as his people would call it, "flesh-danced" with a variety of women since his arrival on Tryliin --- a result of usual cast off flings from many drunken nights of stupor; but she was different. She had a purpose. She had a part to play.
"We must get ready, my love." Such gentle words were only reserved for those who risked to tame his battle-scarred heart. "today is a new day..."
----
The place of gathering was in worse condition than his own housing. Clearly this part of Oasis was the poorest of its lowtown neighborhoods. He weaved through a sea of homeless drifters that littered the building with ill regard for themselves, and those around them. The smells were pungent, but nothing worth his concern. The sight of these unfortunate individuals did not repulse Temujin, rather, they were a reflection onto himself. He too, is a drifter; a man without a home. The only difference between him and them, he reasoned, was his will to not let that fact destroy him. He had come too far to let that happen.
Temujin eventually found the apartment room. His sensors detected two organic energy signatures, and another oscillating at a more mechanical frequency. He entered through the door without a knock, and matched the helmet analysis with the people in the room, noting the absence of Silus, Elin and her bodyguards. His helmet brought up chemical analysis of the dissipated smoke coming from Kintya's cigarette, and that which she exhaled. "I have a more quality narcotic. Less harmful. More aromatic." Temujin's voice came at a low volume from his helmet speakers. He nodded to the robot, and then to the Kin'eko'chi. Trusting them was still an issue, but their early show of attendance - compared to the rest of the group - at the very least, showed commitment. "So, Kintya... are you ready?" Temujin glanced through the giant opening of the ceiling that exposed the outside air. In a split second, he caught Ohkarr gliding effortlessly above. | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,094 | 1,471 | 30 | 1,852 | 811 | The sharp kick from the powdered "Nectar" seemed to burn Elin's nose but soon after, it relaxed Elin's nerves and she collapsed on her couch, staring up at the slowly rotating ceiling fan. It was late and she was alone finally and Elin would sometimes end her day snorting or shooting up drugs as she recollected the day. Reon and Cylandus had all gone back to their respective places. Markus had first watch outside Elin's door. This was nothing new to Elin, She was a valued asset to the Crimson Scales and they spared no expense to make sure that asset did not get caught by any authority. The thought of Elin just being an "asset" made her feel sick because what if she no longer was an asset? That fathead, Temujin was right. Her body guards would leave her as soon as they stopped receiving money. Markus and Cylandus would be gone. Reon might leave her, too. The Torros was nice enough at an arm's length but it seemed all superficial. Plus it doesn't matter how nice anyone was on Tryliin. People needed money to survive and Reon would go wherever that money would be. He has bills, a family somewhere out in the vast universe he was providing for. Elin wouldn't hate him for leaving because he would have to. He probably wanted to go home more than anything else. Outside of those three, Elin has her older sister and brother, but by no means were they close. Erik was an authoritative hard ass in the human navy while Emelia was a stuck-up bitch. Elin tried reconnecting with her sister about a year ago, but that fell short when Emelia wasn't thrilled to hear Elin was a criminal now.
Elin bent over and snorted another line of "Nectar". The sharp kick hit the thin girl harder this time, causing a bit of the jitters. She fell back onto the couch and resumed staring at the ceiling fan. Secretly Elin hoped that the people she met today were the real deal. People who weren't corrupted by the Tryliin curse of just caring about themselves. Looking back, that's why Elin offered that damn blue girl a hand up. That fathead and blue just seemed to be selfless people instead of selfish. That was at least what Elin had hoped.
Elin closed her eyes and her mind teased her of the thought of a different life. Back home, maybe, but she couldn't tell. She fell asleep before she figure out.
----
A sharp rapping on the door violently woke Elin up. She leaped from her couch and onto her feet as she stared at the door for a moment. "Elin! Open up! We're going to be late to meet those whoevers from yesterday's meetin'." Elin knew that very deep, commanding voice. "Hold on, Reon!" Elin shouted back. Thankfully Elin had already packed her bag with every thing she'd be needing today. She grabbed it and ran out the door. Reon told her that Markus and Cylandus were not interested in the bounty because the bounty pot would be further reduced from the already numerous people partaking. Reon said he counted seven.
The trip to the meeting spot was short, as they were in the neighborhood already. As the two of them walked, Elin geared herself up. Her right arm was covered with metal exoskeleton, mimicking the bone structure underneath her skin. This bit was designed to help Elin aim and shoot her machine gun with accuracy and without most of the recoil. On her other arm was big metal brace covering her forearm. Inside the brace was a machine, of Elin's own design, that would project an glowing orange oval shield that could cover Elin's entire body. Finally she had what looks like a pair of ski googles resting on her forehead. The googles were fitted with thermal vision to help Elin seen in the dark. To power all this equipment, Elin had a small rough box hanging from her belt. Inside it held several photon batteries that powered Elin's makeshift equipment. Of course Elin had a few grenades, gadgets, and her machine gun stowed away still in her bag.
Reon entered the run down room first and eyed everyone. Elin followed but kept her distance from everyone. She felt embarrassed when pratically everyone else was wearing an official combat suit/armor of some kind. Elin looked a bit dingy with her junkyard equipment. She let Reon address everyone on behalf of them both. "Well I'm glad to see we made it. Is this everyone, yea?" | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
54,095 | 1,471 | 31 | 814 | 415 | Korrin had arrived prepared, he had his Kan'kami slung across his back by a black strap, and its long black carapace gleamed with a fresh coating of oil. The shaping of the weapon served both aesthetically and mechanically. The mechanics of it, were relatively simple, the exterior construction was a nonmetallic material made to absorb and internally refract all magnetic energy, the interior of the weapon was a complex matrix of superconductive metals that had been made to run even in when in heated conditions, the sculpting of the magnetic energy would give the crystalline ammunition a powerful electric charge when loaded, then with the pull of the trigger, the magnetic energy would channel through the ammunition differently, acting similarly to a human railgun, launching the electrically charged crystal, turning it into a high voltage device with huge kinetic force. The aesthetic shaping was distinctly insectoid in nature, almost appearing to be a long, stretched out wasp, with the stinger replacing the bore of the weapon, the wings and eyes acting as sights, the fore legs acting as a stock, the center four legs acting as grip and trigger, and the rear legs acting as an adjustable mount. His electrically charged pulse gun rested in it's custom holster on his hip, and he had taken extra care in packing a small rucksack of supplies he thought might come in handy while setting to this task. He had even gone so far as to carefully reapply an extra layer of polish to his eyes, so as to ensure clarity of vision.
As the large man and the crass woman and her companions entered, the woman asked if everyone had arrived, Korrin responded quietly, "I believe so. We simply now wait for the benefactor bounty hunter to arrive." He had been leaning against one of the walls up until that point but now he stood up to his full height. As he stood he extended his stingers baring them in a cross over his chest, it was the Kin'eko'chi's way of greeting and held special importance to those who trained as Uta'eko'kami, as it meant that at that time, they would not be ending one anthers paths. He felt that it was only proper to extend this traditional pack to these new and interesting companions as their paths met. | -Name: Korrin'Tyritiani'Dashento for ease though it also goes by Korrin or Kory
-Race: Kin'eko'chi
-Age: 21
-Appearance: Korrin is a rather tall wiry man, standing at 6' 4''. His body is covered in light lean muscles, and while he may not be thick his muscles are taught and strong, well honed over his years of training. His face is tanned and angular, with sharp planes and high cheekbones, and he wears his blond hair short, closely cut to his scalp, usually by himself with a knife, without the aide of a mirror. His arms, legs, body, and face all bear light scars of healed cuts and gashes. He also wears light loose fitting pants and an incredibly loose tanktop.
-Personality: Korrin is was a very happy outgoing person until his Kan'eko'chi'nii. Since then he has become very quiet and reserved, sombre in most all situations, filled with cold intellect, however on occasion the old Korrin, who used to be kind will show through.
-Weapons: Connor carries no close ranged weapons, instead preferring to use either his stingers or his fists up close. He does carry a weapon similar to a cross between a taser and a shotgun, the weapon sends out a concentrated pulse of electricity capable of knocking most humanoid creatures off their feet at a range of five meters, the weapon has a three shot maximum before needing to swap cartridges. He also carries a Kan'kami a weapon similar to a sniper rifle that fires crystal shards charged with an electric pulse.
-Abilities: Connor can see into both the infrared and ultraviolet spectrum allowing him to see in both the dark and very lowlight, he also doesn't blink. He was trained by his people as a political assassin, a relatively common job among his people. He is an excellent marksmen with his kan'kami(the way to end) and a master of kage'bushiro a form of martial arts developed specifically for assassins of his species. In addition to this he is also a relatively versatile pilot, having learned to pilot multiple different types of craft, ranging from the atmo-skimmers made by his people to frigates and shipping vessels of the human race to even war vessels made by the K'yaSynth.
-Bio: Born on the Kin'eko'chi home world of Dith'alla'om, Korrin was a happy child, however he came from a long line of Uta'eko'kami, which translates to those that end the path. Uta'eko'kami are elite political assassins that are used in order to both ascend the political ladder or crush political opponents. As a boy he loved flying, and his parents indulged him in buying Dith'skalli or world skimmer, a single person in-atmo skimmer, which he flew daily. He even began studying how to fly other types of craft, and when he was twelve he wanted to go to a temple to learn to be a pilot, but it was expected of him that he become an Uta'eko'kami, like his father and mother before him, and so with a heavy heart he did.
He spent eight long years first learning the art of thinking, how to conceptualize, plan, and speak, then he learned the arts of languages, those of his people, those of the peoples of the stars, and those of nature, and finally he learned arts of killing, first with his bare hands, then with his stingers, and finally with the vast assortment of weapons his species had created. He was assigned several tasks as a journeyman originally with a master of the craft, then later with a small group of other journeymen. As his final assignment as a journeyman at his masters temple he was assigned his first solo assignment. He killed the target easily, and with that became a man.
His first Job as an Uta'eko'kami, however did not go so easily, for his hit knew that he was to be killed. The target, knowing the only way to stop an Uta'eko'kami was with another Uta'eko'kami hired an experienced killer, a man from a skilled and well respected bloodline, and in the dark of their planets night, Karrin fought the other killer. It was a close fight, but in the end young vitality trumped aged skill, and Karrin killed the other Uta'eko'kami. He then slated his hit and as he walked out turned on the lights inside the house. It was then that he realized that the man dead on the floor, the man he had fought and killed, was his own father. Among the Kin'eko'chi Uta'eko'kami are immune from most all laws regarding murder, however patricide is a different crime altogether. His punishment was exile from the home world, and while he could have chosen any planet to go to, he chose Tryliin as a form of self punishment.
-Personal equipment:
The Shun'Hii an atmo-skimmer, a modified Dith'skalli capable of carrying several passengers and leaving the atmosphere for up to an hour at a time.
A digital star map, with known habitable worlds marked and those that have maps available downloaded and stored. One of his personal dreams is t fly to each of them himself one day, once he feels his penance is done. |
54,096 | 1,471 | 32 | 1,304 | 784 | Kintya nodded at Temujin's and Elin's arrival, and gave out an amused huff. "Thanks for the offer Temujin, but I'm not interested. At least I know what tobacco is... And since we cured cancer, what's the harm anyways?" She flicked the butt onto the ground, and squashed it out with her boot, twisting her foot gently on top of it. She heeded Elin's question, and looked around the group, making a head count. "Not quite, seems Silus is the only one not here... Not sure what to think about that." Kintya laughed, and looked around "You guys still trust him? I sure as hell don't, but I need a lot of money. So what choice do I have?" She pondered on the thought, and sighed, head in her hand.
It was then she noticed a flicker of red light on the ground. It was gone so quick, darting away, that she almost took it for a trick of the light. She looked up puzzled and, head cocked to one side, began to speak "Hey, did anyone else just see tha-" Her eyes fell on Elin, and she saw it again: A red dot, moving up her body, and coming to rest at the side of her head. Kintya's eyes widened in sudden realization, as she darted towards her, military instincts lighting up in an instant. "Shit, SNIPER!!" She tackled Elin to the ground, just as the slug whizzed through the air and blew apart a sizable chunk of the adjacent wall. Rounds began to fly through the air, as several unknown assailants began to pour through the hall entrance on the far left, taking up defensive positions along the rubble. Six of them, carrying scatter guns and pistols, and including one Kintya remembered distinctly: The thug she beat up yesterday.
The thug shouted, and pointed his gun at the group, laughing menacingly. "You and your pussy friends are f**ked now!" | Name: Kintya Pol
-Race: Genetically modified human
Gender: Female
-Age: 34
Personality: Kintya Pol has always been fond of travel and adventure, never staying in the one place for too long. She is gritty and determined to find the people responsible for the destruction of Outpost 32, eager to get her revenge on them. Kintya is also jaded and suspicious of strangers, accepting that death is a part of life, and will shoot someone she doesn't know if they are acting suspiciously enough. She considers newcomers to Tryliin dead men walking, and has no close friends to speak of.
Weapons: -10mm Assegai Ind. Machine pistol (with AP ammo)
Combat knife (kept in boot strap)
Abilities: Photosynthesis – One of the genetic alteraltions the S-GAF decided would be crucial to the colonization effort was alternative food sources, especially regarding the frontier engineering teams. As such, all Engineering Corps. personal can supplement their diet with energy from the sun. While not completely eloiminating the need for food, it does mean she can survive a lot longer without it, useful when the supply lines are devastated by raiders.
Bio: Kintya Pol was born to a family in poverty on Earth, missing out on what most children took for granted at the time. She has always wanted to travel the galaxy, and studied from a young age, sacrificing things like friendship and enjoyment. Kintya worked hard and eventually graduated top of her class in The Academy, with engineering and mathematics majors.
She immediately accepted a job offer with S-GAF, and was deployed with the 233rd Engineering Corps to Tryliin, who specialised in consturction of fortifications and outposts on hostile and desolate worlds. Their goal was to attempt to set up a second colony after the first failed attempt, and Kintya settled into a peaceful life, helping to build Outpost 32.
Then, the unthinkable happened: While on a routine patrol to repair a damaged Thumper on the perimeter fence, a settler of 32 betrayed the colony, arming the local raiders with the weapons from the armory, disabling the outpost's defenses and severing radio communications. The assault was brief: Entire families were murdered and burnt to death in their homes while they slept, with the survivors captured as slaves, with no way of defending themselves. When the patrol returned to Outpost 32, it was nothing but ash and bodies.
When the inquiry into what happened determined sabotage, Kintya became outraged when her superiors refused to do anything to bring those responsible to justice. They claimed it was simply too dangerous, and it was better to cut their losses than risk angering the local bandit clans. Kintya left for the deserts, determined to find and bring to justice those who destroyed Outpost 32. Her current whereabouts are unknown, and she has been declared AWOL, presumed dead.
Personal Equipment:
-Toolkit: Kintya uses her toolkit to anlyse and repair damaged devices she finds on her travels, selling them to passing travelers.
-Chomper: Her companion, Chomper is a Coslot (a popular beast of burden with the many races) missing an eye and part of his tail, which he lost to a pack of Hoppers as a calf. Kintya saved him, and the two have been inseparable since. |
54,097 | 1,471 | 33 | 1,258 | 1,191 | The silent robot looked on and waited, unlike the others he did not get nervous, well not for things like this anyway as waiting around and standing still did not tire his joints like it did meat bags... Though he had to admit some oil would go down really well at this point, though it seemed he would have to wait, as at that moment everything went down, Jax was a little shocked by the sudden attack, though he did expect there to be fighting he did not think they were smart enough to use snipers.
Using his hulking frame Jax took a wide step in front of everyone, pointing his back to the gang of thugs so that they could use him as cover. "Observation: It seems we are under attack, but not by the ones we expected." As the light firearm rounds bounce off his frame, others denting and weakening his armor, Jax's left arm spun around at a impossible angel before laying down a volley of spikier fire. "Suggestion: Taking cover would be wise at this point. " With that he expected everyone to be out of the way so he could move back and take his own cover behind a building wall, the only thing really big enough to hide him. | -Name: Jax
-Race Robotic: Developed by E-Corp
-Age: 12
-Appearance:
-Personality: Strangely enough Jax is not the cold emotionless machine he seems to be at first glance, and generally seems to enjoy his work with a certain amount of glee. He shows great insight to their activities as humans are "Such interesting creatures" He always sees to start his words with what the sentence is meant to imply, mainly due to the fact his voice is mostly monotone. "Upset: This sand gets everywhere..."
-Weapons:
Cradeene Needle gun: A chain gun like weapon developed by the Cradeene. Normally meant to be put onto small vehicles, the corporation that sent Jax found it fitting to equip it onto him.
Bolter cannon: A fold out cannon like weapon from his right arm, fires large heated bolts for keeping things attached to other things... includes enemies attached to walls.
-Abilities:
Hacking: Jax is able to hack and control other machines, but it is much easier when linked up directly rather than trying from longer range.
The Machine: Jax, if you may not have guessed, is a machine. Being a machine allows him not to bleed like organics and not die as easily due to the fact what he is, is really just software. He can be placed within any body he wishes after his old one is destroyed, as long as someone is there to pick up what is left. Being a machine his body depends on his abilities.
Frickin HUGE: Jax's current body is HUGE when compared to normal humans. He is at least the size of a large Torros, and so rivals the strength of one as well.
-Bio: At first J-33-x was developed to be a scavenging robot to support mining operations on the planet. Programmed with simple orders to go and retrieve broken down wrecks in order to repurpose them, as sending down new vehicles and robots was getting expensive. It is far from safe on Tryliin, and soon he was gunned down and then taken by bandits to be used for their own needs. Though what happened back at the bandit base is unknown as only a few days later Jax had returned to the company to be reworked on, though they thought it was a trap at first they soon discovered that nothing was wrong with Jax, and the bandits had not been seen since. Whatever happened there only Jax knew, but he insisted his memory had been wiped. With the sudden reveal of what lay under the planet, the company decided to use their spare J-33-x robot to explore them, outfitting him with all that he would need... However, now he has not been heared from since as he wonders the planet, calling himself Jax.
-Personal equipment:
COM unit: Jax has a long range Com unit built into himself
Plasma torches: On his two spare arms he has powerful plasma torches for cutting metal.
Night vision third eye |
54,098 | 1,471 | 34 | 2,213 | 273 | Elin had narrowly evaded a fatal sniper shot, courtesy of Kintya's valiant courage and quick reflexes. A mad shuffle was heard at the far end of the hall, followed by angered threats from the very bounty hunter Kintya disposed of yesterday.
No... this is all wrong. This can't be happening.
Temujin growled a slew of incoherent curses in his native tongue. A plan he orchestrated for months was now potentially ruined. Had Silus sold him out? Did he tip off this lowly bounty hunter to their location? Gaignun Mordan was slowly slipping away from his fingers. The Mongol-Kadesan's bloodlust erupted. The robot nobly used its own body as a shield, deflecting the incoming spray of bullets. Temujin flicked the pin from a smoke grenade strapped to his utility belt and chucked it down the hall.
"Everyone stay away from the windows until Ohkarr handles the sniper! This smoke screen won't last long. Distract them here, I'll flank them from below." Temujin then craned his head to everyone in the room in an almost robotic-like motion. "Whoever wants to follow, follow. But we hunt quietly. I have trophies to collect." Temujin initiated the sensors on his helmet, scanning the density of the floor for its weak spot. He spotted a huge collection of mold accumulated at the area just underneath his feet. Perfect. A loud thud signified that the smoke grenade went off, and a dense charcoal cloud soon enveloped their assailants. Temujin then probed the ground; feeling out for the highest concentration of mold, and punched it until his hand went all the way through. He quickly yanked his hand out, took several steps back, and jumped forward, high into the air. Tucking his head in and bringing his legs up to his chest with his hands, Temujin cannonballed through the floor and landed in the room below. He quickly dashed forward, unscrewing the knife-end of his lance. Unlike his usual, plodding gait, the Mongol-Kadesan's steps were quick and light-footed. The rage fueled from his thwarted plans burned deep in his veins, and the only way he could sate his wrath, was to plunge his blade deep into another man's skull. | Name: Temujin
Race: Human with Post-Birth enhancements
Age: 35
Height: 6'4",
Weight: 225 llbs
Ethnicity: Mongolian-Kadesa descent
Appearance:
Personality: Temujin is very brash and ill-mannered. He's not afraid to speak his mind and welcomes whatever consequence that follows. Temujin won't be the most socially poignant man in the bar, but his charismatic aura draws people in. His boisterous demeanor suggest that he would be too proud and incapable of change, but that is furthest from the truth. He seeks to learn about all things - from different cultures and religions, to variations of fighting and hunting - all while attempting to refine his own methodology in the process.
Weapons:
- Heavy Rifle
- Light-Metal Lance (spearhead can unlatch from the pole-arm for knife yielding purposes - like skinning hides...or resolving disputes)
Abilities:
Gifted with inherited traits combined with particular anatomical and physiological enhancements, Temujin is a resilient and very durable human being. While he possesses incredible strength, it is his stamina that allows him to surpass peak human endurance, especially during fight-or-flight situations. Temujin is a master in survival, hand-to-hand combat, and marksmanship. He is a terrible cook.
Bio: Temujin was born on planet Kadesa as a first generation Mongol-Kadesan. As part of the terraformation registry, all settlers had to undergo gene therapy to sustain livable conditions under its harsh atmospheric pressure. The immediate change did not feel substantial until several political Kadesans were granted travel off-world. The revelation of their enhanced bodies inspired many other people to do the same, however, Kadesan's strict terra laws restricted free exit. Access was only granted per the appropriate amount of credits - which, as the public found, was a ridiculous fee that only the upper caste could afford. This immediately sparked upset across the world. People suddenly felt compelled to leave because it was perceived that they were being held against their will. Unfortunately, the stipulations of a colonist's contract on Kadesa are rarely examined thoroughly - a problem that has damaged colonization programs or years). Under Article 5ad1a of the Kadesa Colonization Act it states that all Kadesans who undergo genetic enhancements post-birth are required by law to stay on planet - unless appropriately cleared by a medical board or is granted permission by S-GAF authority.
To keep a long story short, the people got really pissed off and the government wasn't having any of it. A world-wide revolution broke out to the point where an estimated 10% of S-GAF's naval fleet was needed at orbit to keep Kadesan's from planet hopping. In the end, the planet got glassed, and the survivors were left to fend for themselves. Imagine a city without a police force to regulate the people. Now magnify that to an entire planet full of angry Kadesans. Temujin survived Kadesa for 20 years before joining a band of marauders hell bent on sabotaging one of the S-GAF frigates just so he could smash it into another one. As futile as the plan was, if it were not for the incompetence of his companions, they would have succeeded. Instead, their plot was thwarted, leaving them all to scatter past the blockades and escape on their own. By the good graces of Ohkarr, the deity of luck, Temujin managed to board a trading barge undetected. Its destination? Tryliin.
Compared to his birth planet, Tryliin is a paradise. While he has aspirations of some day returning to Kadesa to liberate his people and bring death to the government that enslaved them, a recent rumor about certain happenings around Tryliin has forced him to stay. Should the rumors be true, he could very well possess the power needed to achieve his ultimate goal.
Personal equipment:
- An avian companion of Temujin's. It was apparently exported off-world from an exotic planet. It had formed an immediate bond with the Mongol-Kadesan when he saved it from a pack of Sky Hooks. He originally intended to eat the bird, but it has proven its usefulness as a full terrain scout. By placing a small camera on its abdomen, he is able to map out the surrounding territory through the HUD feed of his helmet.
Tool satchel - filled with repair kits for his rifle and lance, ammunition, herbs and substances to be used for medical, recreational, or trade.
Smoke fragmentation grenades - Most of these are handmade so there is no guarantee that half of them even work. |
54,099 | 1,471 | 35 | 814 | 415 | Korrin felt his system kick into overdrive, his hearts stopped their synchronized beats an began working in a coordinated fashion so as to keep his blood in constant circulation. That shift in biochemistry caused several other near instantaneous reactions to occur, the first was that cells in his abdomen began secreting a substance similar in composition to human adrenalin, the second was that the glands that lay along the ridges of his eyes pumped a gel like fluid over the crystalline substance that coated his eyes, the third and final biochemical reaction happened in glands just bellow his elbows, shooting venom through his stingers causing a potent viscous ooze to form at the tips.
Korrin stood frozen for an instant allowing the venom to slide down the tips of the stingers coating both spines completely. By then the robot Jax had moved to take cover behind a wall, and Temujin had thrown a smoke grenade and jumped through the floor. Korrin took a moment, no less then a single heartbeat to analyze the situation. Kintya and Elin appeared to be safe and secured now, Temujin was going to flank them from below, and he assumed that the others would provide covering fire. He decided his best use would be to enter from the front providing a thorough nuisance for the outlaws to deal with.
With that decision made Korrin took a single deep breath, filling his lungs, and launched himself into the smoke of the grenade Temujin had thrown. He could see the images of the outlaws, both the infrared emitted by their bodies, as well as the normal vague shapes an individual without kin'eko'chi vision could see.
He took the first stance of Kage'bushiro, then systematically began lancing out with his stingers, patiently identifying, the stabbing out at each outlaw. He had already poisoned and killed three by the time the began to realize there was an enemy in their midst. Once they realized he was there however it cause more chaos and confusion for the outlaws who, unlike Korrin, could not see through the smoke. | -Name: Korrin'Tyritiani'Dashento for ease though it also goes by Korrin or Kory
-Race: Kin'eko'chi
-Age: 21
-Appearance: Korrin is a rather tall wiry man, standing at 6' 4''. His body is covered in light lean muscles, and while he may not be thick his muscles are taught and strong, well honed over his years of training. His face is tanned and angular, with sharp planes and high cheekbones, and he wears his blond hair short, closely cut to his scalp, usually by himself with a knife, without the aide of a mirror. His arms, legs, body, and face all bear light scars of healed cuts and gashes. He also wears light loose fitting pants and an incredibly loose tanktop.
-Personality: Korrin is was a very happy outgoing person until his Kan'eko'chi'nii. Since then he has become very quiet and reserved, sombre in most all situations, filled with cold intellect, however on occasion the old Korrin, who used to be kind will show through.
-Weapons: Connor carries no close ranged weapons, instead preferring to use either his stingers or his fists up close. He does carry a weapon similar to a cross between a taser and a shotgun, the weapon sends out a concentrated pulse of electricity capable of knocking most humanoid creatures off their feet at a range of five meters, the weapon has a three shot maximum before needing to swap cartridges. He also carries a Kan'kami a weapon similar to a sniper rifle that fires crystal shards charged with an electric pulse.
-Abilities: Connor can see into both the infrared and ultraviolet spectrum allowing him to see in both the dark and very lowlight, he also doesn't blink. He was trained by his people as a political assassin, a relatively common job among his people. He is an excellent marksmen with his kan'kami(the way to end) and a master of kage'bushiro a form of martial arts developed specifically for assassins of his species. In addition to this he is also a relatively versatile pilot, having learned to pilot multiple different types of craft, ranging from the atmo-skimmers made by his people to frigates and shipping vessels of the human race to even war vessels made by the K'yaSynth.
-Bio: Born on the Kin'eko'chi home world of Dith'alla'om, Korrin was a happy child, however he came from a long line of Uta'eko'kami, which translates to those that end the path. Uta'eko'kami are elite political assassins that are used in order to both ascend the political ladder or crush political opponents. As a boy he loved flying, and his parents indulged him in buying Dith'skalli or world skimmer, a single person in-atmo skimmer, which he flew daily. He even began studying how to fly other types of craft, and when he was twelve he wanted to go to a temple to learn to be a pilot, but it was expected of him that he become an Uta'eko'kami, like his father and mother before him, and so with a heavy heart he did.
He spent eight long years first learning the art of thinking, how to conceptualize, plan, and speak, then he learned the arts of languages, those of his people, those of the peoples of the stars, and those of nature, and finally he learned arts of killing, first with his bare hands, then with his stingers, and finally with the vast assortment of weapons his species had created. He was assigned several tasks as a journeyman originally with a master of the craft, then later with a small group of other journeymen. As his final assignment as a journeyman at his masters temple he was assigned his first solo assignment. He killed the target easily, and with that became a man.
His first Job as an Uta'eko'kami, however did not go so easily, for his hit knew that he was to be killed. The target, knowing the only way to stop an Uta'eko'kami was with another Uta'eko'kami hired an experienced killer, a man from a skilled and well respected bloodline, and in the dark of their planets night, Karrin fought the other killer. It was a close fight, but in the end young vitality trumped aged skill, and Karrin killed the other Uta'eko'kami. He then slated his hit and as he walked out turned on the lights inside the house. It was then that he realized that the man dead on the floor, the man he had fought and killed, was his own father. Among the Kin'eko'chi Uta'eko'kami are immune from most all laws regarding murder, however patricide is a different crime altogether. His punishment was exile from the home world, and while he could have chosen any planet to go to, he chose Tryliin as a form of self punishment.
-Personal equipment:
The Shun'Hii an atmo-skimmer, a modified Dith'skalli capable of carrying several passengers and leaving the atmosphere for up to an hour at a time.
A digital star map, with known habitable worlds marked and those that have maps available downloaded and stored. One of his personal dreams is t fly to each of them himself one day, once he feels his penance is done. |
54,100 | 1,471 | 36 | 192 | 758 | It wasn't long after Silus left the Green Oasis before a small boy ran up to him with a note. "Message for you Mr. Silus" the boy said handing off the note. "Good job boy, now head on home." Silus said to the boy passing him a credit chit before continuing on his way reading the note. "So that robot and some other figure decided to throw their lot in after I left. Well I hope they don't plan to get a cut, I don't take well to backroom deals..." He thought to himself as he walked lighting the not on fire and tossing it to burn. "But I have some work to do before the big show tomorrow." He continued his thought turning down a back alley. After following the alley for a bit he comes up to the back door of a local restaurant. He knocks on the door a metal plate slides open and then the door soon opens, Silus enters the building and the door slams closed behind him. A burly man leads Silus to a basement icebox of the building and opens the door. "You have ten minutes" Silus hands the man a Credit Chit, "And you get two bags." The man finished and Silus walked inside leaving his personal equipment outside the ice box, the door closes behind him leaving Silus in a dark cold room. The lights turn on and the Ice Box is covered floor to ceiling with weapons, ammo, explosives, and anything else you would ever want to do some damage. Silus just smiled, “Well time to get to work.” He said before he went over to one wall and grabbed two bags from the wall and started to fill them with various weapons and ammo that would be useful for the mission. When the ten minutes were up the door opened again and Silus left the ice box with two bags in hand, and after collecting his own gear Silus went off on his way heading to the Apartment building that the group was supposed to meet in the next day.
While Silus was on his way to the meeting spot something caught his eye, one of the bounty hunters who had planned to attack the fortress was talking with one of the bounty hunters that had been beaten earlier. Staying out of sight Silus listened in as the beaten hunters were being hired to attack Silus’ group before they had a chance to assault the compound. “Damn, I guess they caught on, well no problem just more work for me to do…” He thought to himself remaining out of sight until after the other group had made their deal until he made his way to the apartment building. Once on the roof Silus starts to prepare for the oncoming assault that he knows will happen the next day. He spent a good portion of the night setting up a few counter traps and hiding weapons in strategic positions on the roof. Once everything was set up Silus repacked the bags with the unused weapons and hides them under a tarp on a corner of the roof. After finishing his preparations Silus went down stairs to rest in one of the abandoned rooms. “This job better be worth it… Things just seem to get harder every second.” He said out loud before getting a bit of shut-eye.
It was about midday before Silus woke up with a crick in his neck. He stood up slowly and did a bit of a work-out before suiting up for the mission. With a few hours left before the meet up time Silus made his way up to the roof of a nearby building waiting and watching on how their opponents would start to set up their ambush. His time in black ops had taught Silus one thing patience and as expected this patience paid off as Silus was able to watch as a sniper set up on a roof opposite the apartment building. “Well that could be a problem… Now how to eliminate the sniper and notify those people to the real weapons that are stashed up there…” He thought watching and waiting. And once he had his plan Silus left the roof and went to make a few “last minute” preparations.
Time past and dusk fell on Oasis, and it wasn’t long before the battle started on the rooftop. With his last minute preparations complete Silus had himself posted on the roof two buildings over ready to make is move. Silus stood with his rifle draped over his shoulder and a holo recorder on his other hand. Just after Temujin’s smoke screen went up he made his move. Silus chucked the holo recorder over to the meeting roof, the projector slid to Kintya’s feet and projected a map of the roof with all the hidden weapons and traps he had hid. He then prepared his rifle and started to take shots at the sniper to draw his attention and allow the others to focus on the fight on the roof. | -Name: Silus Gray
-Race: Human
-Age: 37
-Appearance:
Stands 6’2” Athletic build
-Personality: Silus is a Cunning and Ruthless man and not usually very friendly. Years on Tryliin have taught him a thing or two. Primarily never to trust anyone in Oasis, that and shoot first or not at all. But every gruff and tough guy has a soft side somewhere and those who stick around him long enough get to see bits and pieces of his at times.
-Weapons:
5.56 mm Carbine with red dot sight.
M1911 Pistol
-Abilities:
Black Ops Training – Trained to be the best of the best Silus is very skilled in marksmanship, and hand-to-hand combat. He also received Wilderness Survival tactics during his training which has been augmented by his stay on Tryliin.
Roguish Abilities – Years in a Street gang have given Silus quick hands. He is a skilled pickpocket and lock-picker. And can hide quite well if he has to.
Cooking – A man has to eat. Silus has always had a secret love of cooking and although few get to enjoy his cooking he is quite good at it.
-Bio: Silus was born on the backwater planet of Keldoran near the edges of colonized space. His early years were tough and as soon as he could understand how bad things were, he had to fight for not only his survival, but that of his family as well. By the age of 10 he was already part of a gang acting as a lookout, and sometimes a thief. Years went by and Silus worked his way up in the gang all to provide for his family. At the age of 15 he made his first kill, some poor merchant wouldn’t pay his “protection” money and the order was given. But that was the nature of things on Keldoran and no one even gave it a second thought. And at 18 Silus’ life changed, the family he had always been working so hard for died when their house was caught in a fire that had started a few doors down. Losing everything he had worked so hard for nearly broke Silus and he sank deeper into the gang life with no hope of looking back.
It wasn’t until Silus was 20 when he got himself into real trouble with the law, the gang wanted to step-up their operations and tried to rob a Federal Bank. The operation didn’t go well and most of the gang wound up dead. Silus had managed to survive the shootout and was captured alive but wounded. Prisoner of the Federal Government Silus was given two options, bleed to death in some back alley for his crimes, or try to make amends for his past crimes as a soldier. It was an easy choice for Silus, life was better than death so he choose the life of a soldier.
It was clear during his training that there was something different about Silus and he seemed to stand out in the crowd of recruits and in a good way. And it wasn’t long before he was separated from the normal pack and taken into Black Ops Training. It was grueling training, but turned Silus into something more. He was no longer the little gang boy of his childhood, he was now a trained killer for the S-GAF.
The next five years of his life in service to the S-GAF are covered in black and he doesn’t even talk about it, but that chapter of his life came to an end. His team’s mission, Eliminate a crime lord on Tryliin. Things started nicely and due to his criminal background it was easy enough for Silus to infiltrate the criminal syndicate, and things started smoothly. That was until somehow the mission was leaked and instead of ambushing the Crime Lord, his team was the one lead into an ambush. Luckily Silus and two of his team were able to kill the crime lord and escape the trap, but being black ops they had been cut loose and left on their own. And it wasn’t long until the three of them split up and went their separate ways. He never knew what became of the other two, but Silus remained on Tryliin and became a bounty hunter. Because in a place like Tryliin there would always be money to be made hunting the scum of the galaxy. And over the past 12 years he has made a living for himself now calling the planet home and its scum still easy to make a living off of.
-Personal equipment:
Desert Survival Suit
-Airtight suit with a built in air conditioner to make even the desert bearable
-Armored pads to protect the wearer
Black Notebook – a notebook in which Silus keeps his contacts information and a record of bounties collected. Encrypted in case someone else were to come across it. |
54,101 | 1,471 | 37 | 1,852 | 811 | Oof! Elin grunted as Kintya tackled her to the ground. The loud crack of high caliber shot still rang through her ears. "Holy shit..." Elin quietly said to herself. She could just kiss that genetically altered blue face for saving her life, but due to gunfire erupting and Elin's very overwhelming fear, she didn't budge. In fact, Elin sort of withdrew from reality. She couldn't really hear what everyone else was saying. She saw mouths moving, smoke filling the room, and flashes coming from the other end of the room. "N-no this isn't right. I..I'm worth more alive...They can't kill me... That's not right..." Elin's mutterings were drowned out from all the gunfire.
--
Reon's attention snapped fully on Kintya and Elin as they literally just dodged a bullet. A swell of relief washed over him as she saw they were both alright, but the assassins wasted no time as a squad of them barged into the opposite side of the room. Reon snarled as he drew flung his pump shotgun forward and blasted a few rounds down the room. With the smoke filling the room, everyone's aim was bound to be wild. Temujin had the bright idea of going underneath but likely to ambush instead of escape. They couldn't all follow him and sitting here with a barrage of bullets hitting everywhere and anywhere, Reon decided it was probably best to get out of this room.
This place wasn't really built to last and like Temujin, Reon was going to bust down a wall but he didn't need any fancy gadget to pick where he'd go, he'd just ram the wall until it broke. Reon ducked his head and ran right past Kintya and Elin. His thick skull and horns bashed against the wall with a sickening thud, but the wall crumbled underneath his strength and he broke through to the other side. He turned to face his allies in this situation. They were a bit scattered but Kintya and Elin where the closest to hole in the wall. "Everyone this way!" Reon's voice boomed above all the gunfire. The glow of a holo projection was faintly displayed among the smoke, but Reon didn't really pay attention to it.
Everyone seemed to be moving with the exception of Elin who had luckily deployed her shield but was still lying on the ground. "Come on there, girly. You'll be fine." He said as he wrapped his large, hairy arm around her waist and carried her back into the other room. He set her down gently on counter top of some kind before turning taking a position right by the hole in the wall. His gun was drawn but he wasn't going to shoot. Not until he knew everyone was out of the way. | Name: Elin Genovafa
Human
28
Personality: Elin was sort of a bubbly, optimistic person before all the chaos in her life but now she is much colder and tougher now. She is still as vocal but she’s mostly negative and insulting now. Elin is a bit paranoid as of late, not really getting close to anyone which makes her real distant to most people. There are a few she can call as friends.
Weapons:
Micro Machine Gun (small caliber rounds)
Abilities:
-Mechanical Mind- Gizmos and gadgets are one of two things Elin has a passion for. She has tinkered with just about everything that she could possible get her hands on. If she hasn’t seen it, she can be quick to learn just by messing with it. Theoretical knowledge is a bit too academic and therefore never really got recognized when in school.
-Tried and Tested Pilot- A couple years flying the same spacecraft gets pretty ritualistic fast. She knows all the kinks and knots inside a Model C5B cargo ship and could probably fly that thing with her eyes closed. Any variation of a small cargo shuttle will likely be met with the same skill. Anything different and it’ll be a bit of a learning curve. Thankfully she has a quick mechanical mind to help remove this handicap.
Bio: Despite her appearance now, Elin had a pretty cozy life before her adulthood. Her family was a middle class working family that managed a successful shipping business in the outer rim of the galaxy. It was a small company but it made enough profits to provide satisfying living conditions and private school for the three Genovafa children. Erik and Emilia, the two oldest, both ended up succeeding in life with Erik becoming a Navy officer and Emilia turning to the precursor sciences.
The youngest, Elin, never really cared for school and as a result, never went anyway outside the family business but that was fine with her. She loved her parents, especially her father who taught her the ins-and-outs of business, but most importantly, how to fly the standard cargo shuttle, the C5B.
Knowing how to fly led to her working as a cargo pilot for seven years, starting from the age of eighteen. Unfortunately the family business went under as large name carriers began sucking up all the activity. Poverty was tough and ended up taking Elin’s father away. Angered by big business, Elin took the last asset her old business had, the very first cargo ship of the fleet, and used it to rob cargo from those very shipping companies that robbed her of her job and her father.
At first the thieving was innocent enough. No weapons, no casualties as she sneak aboard ships and break open a few containers to steal the contents. The operation was pretty slick since she altered her ship with magnetic landing struts to stick to the side of ships and various breaking and entering tools to get inside the unsealed container hold. However, this sleek approach attracted a local syndicate and they recruited her to assist with their heists. With the extra manpower, Elin and the syndicate were taking freighters whole.
As you can imagine, this caused quite the stir with the authorities. A few bits and pieces from several different containers was one thing, but whole ships was another. Elin’s petty thievery turned into full blown shootouts and Elin quickly found herself in dangerous combat. She could hold her own but soon had enough and fled to Tryliin to hideout in Oasis. She hoped she could hide from the syndicate and the sizeable bounty on her head.
Equipment:
Clunker-
Model C5B is a cargo shuttle that Elin has affectionately called “Clunker”. It was the first ship in the family fleet and is a bit dated but still runs like a charm. Clunker is currently collecting dust in a long term ship bay near the center of Oasis.
“Apartment” 7A is where Elin currently lives. The tenement building she lives in is also near the center of town and as you can expect, is in the same shape as the rest of Oasis. It is cramp with one bedroom, one bathroom, and one main room with a kitchenette attached. |
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