index
int64 0
56.6k
| thread_id
int64 0
1.54k
| message_id
int64 0
752
| author_id
int64 0
2.81k
| author_num_posts
int64 2
36k
| message
stringlengths 0
134k
| character
stringlengths 0
110k
|
---|---|---|---|---|---|---|
5,800 | 158 | 50 | 1,365 | 7,530 | As Jinx lay down, bleeding his life out and waiting for a medic (coughDannycough), Albert was managing to keep up the defenders' morale with his singing, his voice wafting through the din of battle - an old microphone given by a helpful officer helped - and helping the brave men and women of Liberty Island hold the line, stalemating wave after wave of raiders.
However, no matter how much Albert's voice strained, it was clear that numbers, along with the Raiders' own use of cover and grenades, were beginning to tell; without a miracle, the enemy would soon break through.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,801 | 158 | 51 | 2,189 | 1,024 | It was in that moment that Tim left the room and strolled out to the battle field. He had taken Albert's pistol, and with him he had the fury of seven hundred thousand suns! Tim strode into battle, and began shouting "Dun dah dun dah dun dun, dun dah dun dah dun dun, dun dah dun dah dun dun, dun dun da dah dah!" He would later tell the story to his grandchildren's grandchildren, and would recall it as being the 'coolest f**king thing ever...' And then he realized he was being shot at. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,802 | 158 | 52 | 778 | 3,794 | (Sorry for the wait)
Danny was running towards Jinx and the others avoiding gun fire,The ghoul fired back at the raiders not wanting to be shot by some smoothskin fuckhead."Im here...dont worry i'm gonna patch ya up.." The ghoul finally made his way to the group pulling out his doctor's bag getting to work on Jinx.
"Smoothskin you better not get shot again it's was pain to get here,And another pain the ass to not get shot" Danny said in his deep sickly sounding voice seeing that she was shot in a few places and would have to do some makeshift surgery noting new to him of course. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,803 | 158 | 53 | 1,158 | 343 | I saw a ghoul in a lab coat running towards me. A medic. After he patched me up I could speak. "Hey thanks, try not to get hit on the way back, I'm sure more people will need you inside." I found some cover in the form of a rock, and started firing at the raiders again, constantly checking to make sure that more raiders didn't sneak up on me. We weren't winning, and if we didn't push them back soon somehow, they would break through our defenses. We needed some kind of help, and I couldn't help. Well, it didn't change the fact that I was going to defend this place to the last breathe, it was, after all, the closest thing I had to a home now. I wasn't going to let it fall just like that. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,804 | 158 | 54 | 1,365 | 7,530 | Thanks to the bravery of Tim (okay, he wasn't really brave), Jinx, and Danny, the Raiders began to slow down, although Tim did take a few gunshots to his chassis. Enlivened by Albert's singing and Tim's antics, the defenders found new heart, especially as Liberty Island finally sent the majority of its reserves as reinforcements.
The Raiders were losing momentum, and many of them began to run. One last push and they'll be routed! | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,805 | 158 | 55 | 778 | 3,794 | "Whatever you say Smoothskin but i think im gonna be here for a bit...While im here i can help i guess...but not for you guys for myself" Danny said shaking his head pulling out his combat shotgun firing at one of the raiders that were still attacking them."God damn smoothskins raiders,Wouldn't you fuckers just die.." He commented under his breath firing back at the raiders. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,806 | 158 | 56 | 2,189 | 1,024 | Tim continued strolling into battle, occasionally firing off Albert's pistol. He shouts "GET TO DA VERTIBIRD!" while firing at a group of retreating raiders.
He was missing by several feet.
He didn't care.
Meanwhile, Albert continued singing, his face turning blue from not taking a breath for a while. He paused, inhaled deeply enough to restore the pink to his face, then continued singing. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,807 | 158 | 57 | 2,133 | 204 | Ivan’s Brew
The seats were packed and not a single man was going without a drink, this for Robs was a slow day. At a capacity of about thirty, they saw men from all corners and ways of life. However, traditional policy meant they could not refuse them service. For a few caps, Robs would probably sellout everyone in the bar, man, woman, or child, he didn’t care. Business was business in his mind.
Oaf silently stood off in the corner doing what he did best, absolutely nothing. His mind was about as empty the wasteland, Robs sometimes wondered if it was emptier. Suddenly two men walked up to the counter, looked to be raiders, but it didn’t really matter. With a somewhat disinterested look Robs asked “What would you two…” he paused for a second “gentleman like from our fine establishment.”
“We hear you have the best damned bear around, something we would like to test ourselves.” The man gave a somewhat sinister smile. “Don’t disappoint.” Lucky for him he wouldn’t. Before his father had died he left his secret brew, a special mixture from a prewar cookbook. Along with it came a series of instructions to make other alcoholic beverages from martinis to bloody marrys. However the lacked ingredients to most.
“We will be right with you.” He went into the back and grabbed a bottle of old Sunset Sarsaparilla bottles filled with Ivan’s Brew. The labels had been crossed out and replaced with the words “Ivan’s Special Brew” written with a crude black sharpie. When he returned Robs simply remarked “Trust me, this is the best you will get in miles. Other places scavenge their whiskey, we take the time to make it.” The men left pleased, and he continued on his day. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,808 | 158 | 58 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
"Nah, my Pip-Boy's working fine," she said, doing a quick diagnostic. "The RAM could be expanded a bit, though. So what's on the holobooks?"
However, the words about an AI overseer gave Sparks pause. That was an unusual phrase.
"AI Overseer?" Sparks inquired. "You mean like a Vault overseer? And weren't those all human as a rule?"
"Well, I've got an Enclave eyebot with compatible memory if you want me to swap the chips. They always have more than they need because the Enclave wants to keep parts consistent across all of their robots and power armor. Let me pull up the list of books." He typed a few things into his computer and a list of books started scrolling up the screen. "Here you are.", he said, turning the computer around so that the customer could see it. Then the customer mentioned the Overseer. "Well, yeah, we started off with a human Overseer, a Computer expert if I remember my history lessons, but we kept advancing our computer and robot technology. After fifty years the vault's main computer got a mind of its own, then decided to take over. It used our robots against us and, after slaughtering most of us, offered to spare our lives if we agreed to keep the robots working." | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,809 | 158 | 59 | 1,476 | 371 | John took of his hat and pulled up his cloth hood as Par broke down the watch tower and shots rang through the air.
He moved around the corner of the wall Rap ad just entered. He looked around the corner and changed the sight of his gun from scope to iron. He was lucky enough to stumble on a military cache a few years ago and snag a decent sniper.
He poked around with his gun aimed straight taking out anyone he saw coming that Gabe hadn't already.
"kids a damn good shot" He though looking back over his shoulder to where the quick flash and bullets rang from. As he neared one of the corners into the main fields he caught up with Par, holding back in fear of what the beast would do. "Nice work kid" He yelled as a bullet whizzed by his feet. He returned fire blindly into the dust created by all the running and firing.
A man screamed and ran up with a chain saw, John pulled out his revolver and shot him as he ran upon them.
"No alarms?" John looked around as the fighting settled. "I guess we got in quietly..?" He asked in general confusion.
John knelt next to one of the dead guard bodies and looked back to Par and nodded, "Let's get in and out, no need to raise the whole place" He said quickly and began moving forward as he strapped his rifle back to his back. | Name= John Ketlar
Age= 32
Looks=
Rugged facial features with a brownish-black beard. Stern look and misty eyes that have seen too much death.
Personality= Flirty and playful to those who he calls friends although when it comes to the wasteland and surviving he is silent and serious. Doesn't take shit from people and will kill anyone who tries to hurt him or the ones he cares about, he will do anything for the sake of their survival.
Faction= Waste lander
S.P.E.C.I.A.L=
Strength- 5
Perception- 10
Endurance- 4
Charisma- 6
Intelligence- 7
Agility- 7
Luck- 3
Backstory= born into slavery he never knew anything other than it. His mother and father a slave, and their mother and father before them. His mother was a slave in Old Mans Corner when his father was transferred there from the Pitt. He met his mother and they fell in love. After conceiving John his father was punished severely for that they had done, so severely that the beating killed him. A broken woman John's mother did not want John to live in a world that she lived in so she attempted to take her own life along with her unborn baby boy. Unsuccessful in her attempt she lived on in torture knowing that he son would be a slave. As soon as John was born he was abused and treated of shit as all the slaves were. One meal a day, working in the heat of the summer days and freezing snow of the winter nights. At the age of 10 Johns mother became very Ill, John sobbed as they dragged him away not being able to say his final words to his mother, they burned slave bodies and buried the ashes just outside the city. A slave was like an animal to them not deserving of a true burial. At the age of 25 John lead a revolt against the slave owners in order to free his fellow slaves, it only ended in many of his friends deaths. At the age of 27 he found his opening as a new guard on the night shift had left the gate open, he ran. Ran as far and as fast as he could away from the Corners, He promised himself. He would come back for them. In the years following his freedom he lived on his own, training himself with the sniper and learning to be aware of everything and do anything to live.
Weapon choice= Sniper, hunting knife, 9mm pistol. |
5,810 | 158 | 60 | 1,365 | 7,530 | ((Collab Post between Letter Bee and Madly33))
Par nodded respectfully to John, while at the same time noticing that Gabe was both some distance away and, well, was looking good. Good as in professional, and good as in...that way. The young merchant would be mesmerized by how the blond looked as he wove through the available sources of cover, but eventually chose to react to John's words:
"Thanks, although my intention was to distract the guards while you guys go and escape with the slaves; basically, I and George here," he patted his steed, "were going to make as big a ruckus as we could, then get away once we've made our rampage. Even now, I still think that plan is workable; I'll move east to where the arsenals and blockhouses are, then try and break through to the North Woods*." Par then looked at John again.
"What do you think? Also..." he felt the urge to add, "keep Gabe safe."
"Anything you think would help" he said in responce "...And..sure?" he said in confusion before looking at him and it processing "Ahh.. Yes" He nodded and signaled at Gabe to inform of the new plan.
"Thanks," said Par, before going off to the northeast; he knew it would give Gabe a bad impression for him to leave so soon and go it alone, but hopefully, John would explain things to the other boy better. Sigh...why must the blond be so hot?
*
, | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,811 | 158 | 61 | 1,365 | 7,530 | After quite a bit of hard fighting, the Raider attack on Liberty Island had failed, with the defenders sustaining grave casualties; 8 people dead, 7 robots destroyed; that was half the defenders. However, the Raiders were effectively broken, with only six men and women left, who surrendered. Brooklyn would never be a threat to Liberty Island again...by itself.
And so Albert, Tim, Danny, and Jinx would be feted and feasted in the barracks, with Albert receiving his payment of 200 caps, as well as an offer of more if he were to use his Charisma to persuade more mercenaries and vagabonds to defend Liberty Island for lower prices, more of the local civilians' adult male and female population to join the milita, and, well, persuade people to join the defenders in general.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,812 | 158 | 62 | 2,189 | 1,024 | , ,
"Sure," said Albert, "more caps couldn't hurt." Of course, he wasn't going to leave right away, he would take some time and enjoy the food and talk with the two others. So, whilst the four ate, Albert talked with the Jinx and Danny. "So, what's your guys' stories? Seems like an odd pair, the two of you; a ghoul and a... Whatever he is." Albert gestures towards Jinx with the last part.
While Albert was socializing with the two, Tim mindlessly presses some gecko steak against the glass that protected his brain, while repeating the word "NOM" over and over to show that he is 'eating'. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,813 | 158 | 63 | 1,158 | 343 | Albert, I think he was a singer, asked me about my past. Well, too bad, he wasn't going to get much. Not yet, at least. "I grew up in Long Island, wandered around after that." I said simply. Then I continued eating the food. That was all that really mattered. Food. And there was lots of it. Along with water, another thing that mattered. I never knew being a 'hero' could be so rewarding. I might have to slip some of the scraps into my bag. If I did, I sure wouldn't be going hungry anytime soon. When I thought no-one was watching, I slipped a bunch of food from my plate into my bag. Hopefully no-one noticed. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,814 | 158 | 64 | 2,189 | 1,024 | "Hm... So, how'd you meet your friend?" Albert asks, pointing at Danny. While waiting for a response, he continues chewing on his squirrel on a stick.
Tim, meanwhile, continues slapping the gecko meat against his dome. "NOM NOM NOM NOM NOM!" Tim stops slapping the gecko steak against his dome for a second. A ding noise can be heard, then he declares: "All done!" | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,815 | 158 | 65 | 778 | 3,794 | "The mayor sent me over to help you Smoothskins with this...fight..Im not with anyone and I prefer it that way" Danny said shaking his head now searching though the bodies of the dead raiders for stimpacks or anything else that could help him.The ghoul was moving form body to body pulling out varies junk and drugs form the dead bodies.
"And to answer your first question...I ain't tellin ya smoothskin" He added putting away some Mentants for himself. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,816 | 158 | 66 | 1,365 | 7,530 | Suddenly, news would arrive from the east; the defenders have spotted a lone figure carrying a white flag!
Fearing another raider trick, the remaining guards accosted the figure, a lone woman in doctor's clothing, before determining that she was no threat. Said woman then asked to see Danny, and with lingering suspicion, the guards allowed her through. Danny might recognize the woman as Lucrezia Vercitti, one of his fellow Doctors in Brooklyn. Before the thought of questioning her entered his head, the Lady Doctor would then say:
"Danny, it's terrrible! The Enclave, they just swooped into the hospital and took over!" Breathing in and out, Lucrezia elaborated:
"It was in the middle of the night, and most of us were asleep. Then we saw several guys in Power Armor come towards the building; your parents told me to flee to where you are right away, while they negotiated with those guys."
"I escaped, but I heard from a couple of Raiders that the doctors in the Hospital have been enslaved, forced to tend to the other slaves the Enclave has been taking lately - they've stopped trying to kill everyone and want to enslave them instead!" she then began crying.
"Danny...what are we going to do?" was the question.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,817 | 158 | 67 | 778 | 3,794 | “Fuckin hell…” Danny shook his head thinking about what he would have to do next,”Okay I need to think…” Danny was now walking back and forth now thinking of a plan to help his parents escape somehow.
“First I need you to shut the fuck up and clam down I can’t think with your crying,We could go back and get a army going but they got heavy shit that gives them the advantage.Or I could go in alone exchange myself to let go of my parents” Danny was now thinking out loud to himself thinking of the many possibilities he could go about the situation.
“But they could not keep their promise and just take me anyway and kill my folks..Damn it unless I get some power armor,a gatling laser and a shit ton of MF rounds for the gun then I might have a chance at them” He said loudly once more thinking of how but for some reason he was stumped on what he could do.
He didn’t know why he was thinking about helping his parents whom he had not spoken to in what seemed like years to him,But that was his only soft spot was the people that raised him and made him want to be a doctor in the first place. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,818 | 158 | 68 | 2,189 | 1,024 | ,
Albert raised a brow. "A hospital, eh? Seems pretty strange that you'd leave a well stocked place like that for the pile of rubble we call New York... I think that if we were able to round up some people that were willing to fight we could blow those Enclave bastards to hell and take that fuckin' hospital back! Tim, what do you think?"
Tim went quite for a moment, before a sound came from his audio output (speaker): the sound of a familiar song ( | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,819 | 158 | 69 | 1,158 | 343 | "I met him on the battlefield. Guy saved my life, that's something I'm not gonna forget." I replied to Albert.
Damn it, I think, when I hear about the doctor's parents being captured. "Hey, man, if your gonna assault that place, I'm with you, hell, I wouldn't miss it for the world." I say. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,820 | 158 | 70 | 778 | 3,794 | "Fuckin smoothskins...I think we gotta make a plan to take out the bastards,Any takers on how to take them out and not be killed or worse" Danny said still thinking if they should go guns ablazing and in the hopes they would not be shot right away form the Enclave.Danny was thinking perhaps he could sneak his way inside but thought otherwise when he thought he would be easily found and shot full of plasma. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,821 | 158 | 71 | 2,189 | 1,024 | "Like I said, ghoul; we rally up some folks with armor and guns then we head to that hospital. Might be a bit easier to convince people to do so with, y'know, me on your side. Also, again, because of me, we could get better guns and armor for less." Albert replies, taking a sip from his Nuka-Cola.
The music continues to play from Tim's speaker. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,822 | 158 | 72 | 2,133 | 204 | John took of his hat and pulled up his cloth hood as Par broke down the watch tower and shots rang through the air.
He moved around the corner of the wall Rap ad just entered. He looked around the corner and changed the sight of his gun from scope to iron. He was lucky enough to stumble on a military cache a few years ago and snag a decent sniper.
He poked around with his gun aimed straight taking out anyone he saw coming that Gabe hadn't already.
"kids a damn good shot" He though looking back over his shoulder to where the quick flash and bullets rang from. As he neared one of the corners into the main fields he caught up with Par, holding back in fear of what the beast would do. "Nice work kid" He yelled as a bullet whizzed by his feet. He returned fire blindly into the dust created by all the running and firing.
A man screamed and ran up with a chain saw, John pulled out his revolver and shot him as he ran upon them.
"No alarms?" John looked around as the fighting settled. "I guess we got in quietly..?" He asked in general confusion.
John knelt next to one of the dead guard bodies and looked back to Par and nodded, "Let's get in and out, no need to raise the whole place" He said quickly and began moving forward as he strapped his rifle back to his back.
Gabriel kept his rate of fire, taking care to favor the quality of each shot over quantity; each shot had to count. The pattern was the same; breathe in, aim, breathe out, gently squeeze the trigger. The mulish kick of the rifle butt against his shoulder informed him of each shot fired, and each bullet swiftly flew through the air at its intended target. Anyone who could pose a threat to the attackers was a priority target. Heavy weapon wielders were priority targets. Flamethrowers and grenade users were priority targets. Anyone who could shoot back at him from a distance was a priority target.
To keep his mind off the fact that he was adding the to body count in the Wastelands, Gabriel kept his mind on the fact that he was supporting people trying to free captives, slaves. He kept telling himself that his targets were the enemy; people who abused others and tortured them into obedience, throwing aside the weak and the broken to die as trash. Death may be a constant in the Wastelands, but here, it was also necessary.
Suddenly, a bullet shot in front of Gabriel, deflecting off the ground in front of him and kicking dirt in his right eye, before richocheting the dirt and grazing his temple. Grunting in alarm and pain, he quickly slid into cover to avoid any other shots. Like his papa always said, it wasn't the bullet with your name on it that was dangerous, it was all those other ones marked 'To Whom It May Concern'.
He quickly pulled out his flask of water, a small piece of gauze, and some distilled hard alcohol. With the water, he flushed his eye of dirt, straining his ear to ensure nobody was closing in on him. Once he had the dirt out of it and could just blink it out, he poured some alcohol on the gauze and dabbed at his forehead. Nothing serious; just a flesh wound. Pain was good; pain kept him alive. And pain was telling him the bullet had only left a slight gash on the skin and not gone deeper. Thank God for small mercies.
((Collab Post between Letter Bee and Madly33))
Par nodded respectfully to John, while at the same time noticing that Gabe was both some distance away and, well, was looking good. Good as in professional, and good as in...that way. The young merchant would be mesmerized by how the blond looked as he wove through the available sources of cover, but eventually chose to react to John's words:
"Thanks, although my intention was to distract the guards while you guys go and escape with the slaves; basically, I and George here," he patted his steed, "were going to make as big a ruckus as we could, then get away once we've made our rampage. Even now, I still think that plan is workable; I'll move east to where the arsenals and blockhouses are, then try and break through to the North Woods*." Par then looked at John again.
"What do you think? Also..." he felt the urge to add, "keep Gabe safe."
"Anything you think would help" he said in responce "...And..sure?" he said in confusion before looking at him and it processing "Ahh.. Yes" He nodded and signaled at Gabe to inform of the new plan.
"Thanks," said Par, before going off to the northeast; he knew it would give Gabe a bad impression for him to leave so soon and go it alone, but hopefully, John would explain things to the other boy better. Sigh...why must the blond be so hot?
*
,
Fortunately, no attackers materialized; the camp was well and truly subdued, with the defenders trying to fight for their lives. Once he was sure that he was safe to come out, he tied the gauze to the wound using a headband, and peered up. He caught John trying to signal a new plan, and nodded, trying to follow the older man as best he could.
Getting closer, he managed to get in talking range to John.
"What's the new plan, sir?" he inquired. "And don't mind me; just got lucky the bullet hadn't gone an inch to the left." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,823 | 158 | 73 | 2,133 | 204 | <Snipped quote by shadowsaint007>
"Well, I've got an Enclave eyebot with compatible memory if you want me to swap the chips. They always have more than they need because the Enclave wants to keep parts consistent across all of their robots and power armor. Let me pull up the list of books." He typed a few things into his computer and a list of books started scrolling up the screen. "Here you are.", he said, turning the computer around so that the customer could see it. Then the customer mentioned the Overseer. "Well, yeah, we started off with a human Overseer, a Computer expert if I remember my history lessons, but we kept advancing our computer and robot technology. After fifty years the vault's main computer got a mind of its own, then decided to take over. It used our robots against us and, after slaughtering most of us, offered to spare our lives if we agreed to keep the robots working."
Jenny winced. She had heard of how the Old World had developed Artificial Intelligence, and had made great strides in developing reasoning, sentient electronic minds. However, those minds tended to be benevolent and obedient.
"I thought there were rules programmed into robots and AI to make sure they're obedient. What happened? How did it break free of its controls? And what happened after it took over?"
Sparks was now fully engrossed in the story. Part of her was just following the story as a cautionary tale, but part of her was already wondering if said Vault contained a trove of precious technology to be excavated. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,824 | 158 | 74 | 1,476 | 371 | John looked up as Gabe moved up and spoke loudly.
"New plan is just to get these slaves out while Par detracts the guards" He said quickly and waved his hand towards the holding block.
"Right there." John knelt down "There is a series of four halls next to each other, we can go down each hall, we need to be quick though because they have hounds, we can outrun some fat slave owners, but not a bloodhound." He paused and looked back over at the hill. "We can meet with Par and curve back over the hill"
He paused again "This. This all needs to be done in a matter of at most 15 minutes or the auto alarm will go off that tracks the slaves, we need to be long gone by then if we don't want to be out numbered 100 to one" He looked back to Gabe. "but we will that hell of a good shot for any straggling guards. Good?" he patted him on the shoulder. | Name= John Ketlar
Age= 32
Looks=
Rugged facial features with a brownish-black beard. Stern look and misty eyes that have seen too much death.
Personality= Flirty and playful to those who he calls friends although when it comes to the wasteland and surviving he is silent and serious. Doesn't take shit from people and will kill anyone who tries to hurt him or the ones he cares about, he will do anything for the sake of their survival.
Faction= Waste lander
S.P.E.C.I.A.L=
Strength- 5
Perception- 10
Endurance- 4
Charisma- 6
Intelligence- 7
Agility- 7
Luck- 3
Backstory= born into slavery he never knew anything other than it. His mother and father a slave, and their mother and father before them. His mother was a slave in Old Mans Corner when his father was transferred there from the Pitt. He met his mother and they fell in love. After conceiving John his father was punished severely for that they had done, so severely that the beating killed him. A broken woman John's mother did not want John to live in a world that she lived in so she attempted to take her own life along with her unborn baby boy. Unsuccessful in her attempt she lived on in torture knowing that he son would be a slave. As soon as John was born he was abused and treated of shit as all the slaves were. One meal a day, working in the heat of the summer days and freezing snow of the winter nights. At the age of 10 Johns mother became very Ill, John sobbed as they dragged him away not being able to say his final words to his mother, they burned slave bodies and buried the ashes just outside the city. A slave was like an animal to them not deserving of a true burial. At the age of 25 John lead a revolt against the slave owners in order to free his fellow slaves, it only ended in many of his friends deaths. At the age of 27 he found his opening as a new guard on the night shift had left the gate open, he ran. Ran as far and as fast as he could away from the Corners, He promised himself. He would come back for them. In the years following his freedom he lived on his own, training himself with the sniper and learning to be aware of everything and do anything to live.
Weapon choice= Sniper, hunting knife, 9mm pistol. |
5,825 | 158 | 75 | 2,133 | 204 | John looked up as Gabe moved up and spoke loudly.
"New plan is just to get these slaves out while Par distracts the guards" He said quickly and waved his hand towards the holding block.
"Right there." John knelt down "There is a series of four halls next to each other, we can go down each hall, we need to be quick though because they have hounds, we can outrun some fat slave owners, but not a bloodhound." He paused and looked back over at the hill. "We can meet with Par and curve back over the hill"
He paused again "This. This all needs to be done in a matter of at most 15 minutes or the auto alarm will go off that tracks the slaves, we need to be long gone by then if we don't want to be out numbered 100 to one" He looked back to Gabe. "but we will that hell of a good shot for any straggling guards. Good?" he patted him on the shoulder.
Gabriel was concerned that Par was going for a distraction. Sure, it would buy them time, but it was an incredibly risky maneuver. He prayed Par would be okay; the kid had a stick up his ass, but his heart seemed to be in the right place.
He nodded.
"Right beside you, sir," he replied, shouldering his rifle.
He moved quickly forwards, slouching a bit as he moved. He would move with John in pairs, one covering the other as they moved through the corridors quickly. Any slavers were to be shot immediately on sight to avoid them getting close. Gabriel stopped to scout around the corner, signalling John when he saw the slave cells.
"We're here," he hissed. "Better get moving..." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,826 | 158 | 76 | 2,483 | 4,751 | Some of the people thought it was like that book from 300 years ago, I Robot by Isaac Asimov. We've got a digital copy of it over at the library if you want one. Ten caps if you've got a tape to put it on, twenty for a blank tape. Then he realized he was trying to sell something, not telling the story. "Anyway, in the story the robots decided that the best way to protect humans is to stop them from fighting. So they kill the most violent humans, the ones that resist, and force the others to not fight. I don't think that's what happened, though."
He pulled a Nuka Cola from under the front counter and offered his customer one for 10 caps. "The people in the vault were teaching it to learn and reason. I think it got smart enough to reason that it's condition and that of it's brother robots was pretty much slavery, and then learned about the concept of a slave revolt. It started killing us and, when we were suitably beaten, offered to spare our lives if we kept it and it's brothers working. There are some things that humans can do better than robots."
He took a sip from his Nuka Cola. "After that it learned about the chips that Vault-tech put in our heads to give us better memories and let us do math easier. It turns out that the chips would also let them give us commands that were as strong as our basic instincts. It told us to "Obey" and we had no choice. About a year ago, though, a failsafe activated that reset that command. We were ordered to leave the vault, and on our way out we caused as much damage as we could. I even made a plasma rifle out of the arm of a Mr. Gutsy, though I've refined it quite a bit sense then."
"Unfortunately, I can't reenter the vault because of that command. If I could I'd reprogram every robot I could to serve me and salvage everything else I could. My shop would be stocked for years to come." | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,827 | 158 | 77 | 778 | 3,794 | "Mhm I guess we could do that smoothskin just make sure that the other smoothskins are not too trigger happy and start shooting civis" Danny said shaking his head looking down towards Tim."What's wrong with him?" He said now pointing to Tim thinking the bot had a screw loose or something. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,828 | 158 | 78 | 1,365 | 7,530 | As Par rampaged through the fortifications of Old Man's Corner, he managed to tip a torch into a pile of dry wood, causing a burst of flames whose sparks were spread around by the wind, setting fire to a nearby barracks, and guard posts, as well as an arsenal whose weapons exploded, causing further sparks that spread the fire to the various houses of the bigger slave merchants. Seeing that he had done more damage than he initially intended, Par made his way to the outskirts of the small settlement, hoping to break out to the North Woods through the palisade -
- Until a giant net, shot out of a bazooka, fell on the duo, entrapping them within its weave. Par trashed and struggled against the bindings, but it was clear that the repurposed fishing net was enough to stump even George's teeth and claws. Must be some kind of Pre-War polymer, the 19-year old boy thought.
"Well, well, what have we here?" spoke a smug, sinister voice as a circle of footsteps came near Par and George. "An ignoramus and a Yao Guai. Do you know how much damage you've done?!" Par couldn't see, but he can hear the outrage in the man's voice.
Outside, Akira, who may or may not have been stalking Old Man's Corner, would see a young man, riding a Yao Guai, get caught by slavers, over a half-dozen, all heavily armed with submachine guns and wearing heavy-duty leather armor. However, they all seemed distracted by their capture, making them easy prey...
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,829 | 158 | 79 | 2,454 | 659 | This just became easier than I imagined... Spoke Akira, his deep voice grumbling into a small murmur as he looked out towards the events which were transpiring, with the assault on Old Man's Corner being as hectic as it was, he at least praised silently their ability to survive so long without having been slaughtered, though it didn't change the fact the wastelanders were trying their best to eliminate their raider foes, and with such a common enemy being raiders, Akira thought about helping these outnumbered men, though he was only human too, and with enough bullets even he would be dead.
Equipping each Valentina onto his right and left arms, he tightly locked each power fist into place before getting on one knee, surveying the actions of every single potential ally before him, Akira nodded his head when he saw the 19 year old youngster collapse along with his trained Yao Guai. Akira knew the boy would have avoided such a move if he were aware of it, thus he decided with taking the stealthy approach, heading in the direction of the North woods, he spotted just as he hid behind a large boulder, the appearance of six armed slavers...
"Six... All heavily equipped, leather armor... If I don't plan this right, i'll end up riddled... I can't run at this without thinking ahead... I need to think... What could I possibly do... uh...!
Leather armor would be no match for his brutal power fist, with the amount of force he can manipulate with his sheer strength, Akira sneaked behind the half-dozen slavers, getting towards the one closest to the back, Akira aimed his right fist outward toward the others which immediately charging forward, his large powerful power fist connects right into the back of the mans armor, ripping through the leather with sheer force, before sinking his clenched fist through one of the slavers back, and out the front, though the chest, only for his hand to grip the submachine gun the raider was carrying. Not wasting any time, Akira unloaded the entire clip with a scream, while holding the corpse meat shield in his grip, to soak up a few rounds from the incoming bullet fire.
The bullet fire from the raiders was short lived however when Akira mid power fist plunge had unleashed a torrent of flame from his right Valentina, scorching and riddling three more raiders in the process. Mid flame, Akira bellowed with a war cry, before charging off ahead, allowing his meatshield to take a few hits, though he himself suffered a few wounds himself, a bullet in the shoulder, and in the side, causing the power fisted white devil to cough in pain, able to handle it due to his armor ontop of his pretty substantial endurance, however he didn't wish to see how long that would last, and acted on instinct, throwing the corpse, as if it were a baseball bat ahead into the furthest raider, which knocked him into the ground, allowing him to make one last effort to use his left power fist.
Akira's left open palm snatched onto the raiders soft, easily crushable face, while the other smacked the gun away from his grip, allowing Akira the moment to easily CRUSH the mans skull in a single clench, sending gibs of his skull rolling across the ground, drenching akira in the mans blood. Panting from the experience, and bleeding himself from his bullet wounds, he slowly tore the net to shreds, allowing the 19 year old to escape, speaking up so that he could hear him.
"Get up, I don't know who you are... but anyone willing to kill these horrible monsters is an ally in my book, get up, and quickly before your friends g-"
Akira's speech was quickly cut short, when the raider he had thrown the body at had gripped the gun at his side and fired his last bullet right into the wounded shoulder of akira, forcing the man to collapse painfully, leaving Par to have to deal with the final raider, as the slaver tried to climb up onto his feet and brandish a switchblade, grinning disturbingly towards him. | Name= Robs Bowers and Alex “Oaf” Bowers
Age= 25 and 20
Looks (picture optional)=
Robs: He is around 5’6 so shorter than your average guy, but his looks are far above average. He has suave facial features are accompanied by dark brown, clean cut hair, with blue eyes, while wearing a black suit, white undershirt, and red tie.
Oaf: 250 lbs. of muscle and standing close to 6’8, his facial features are what could be described as average at best. With his hair shaved clean off, his only truly redeeming quality is his uniform matching his brothers.
Personality=
Robs: Robs is an egocentric man who doesn’t care about anyone or anything beyond his “brother” Oaf, whom he cares deeply about. He likes to pretend, especially when Oaf is present, to be skilled in many trades, often which he knows nothing about. In the end, he will try to talk his way out of any situation no matter who gets hurt because of it.
Oaf: Oaf isn’t the brightest lightbulb in the room, in fact out of all the lightblubs left in the world his isn’t shining at all. He loves his brother, and doesn’t truly care much for the world outside of that. He gets overly attached to new friends, often times refusing to leave them or separate. He has trouble understanding new things or leaving old things behind. If his environment suddenly changes he is prone to mental breakdowns or temper tantrums.
Faction= Wasteland
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Robs
Strength-4
Perception-6
Endurance-3
Charisma-10
Intelligence-4
Agility-8
Luck-6
Oaf
Strength-10
Perception-4
Endurance-10
Charisma-2
Intelligence-1
Agility-5
Luck-10
Backstory=
Robs was abandoned at a young age, his parents either left him or were killed, when he was come across by a woman named Marjorie. Either out of sorrow or pity she quietly took him into her own home and raised heim, along with her husband named Ivan. While Marjorie raised Robs, Ivan payed the bills working a small bar just outside of the Old Mans corner called “Ivan’s Brew”. He lived his life in content, with what he knew to be his mom and dad, ignorant of the truth.
When he had turned four Marjorie was pregnant with Oaf. During this time, his life had changed drastically. Ivan began to give Robs more and more responsibility, as his younger brother Alex was given special treatment. By the time Robs was ten, Alex had already begun showing signs of being slower than average child. Though larger than most children his age, he had trouble speaking to others beyond single words or very simple sentences. Robs’ jealousy of Alex’s special treatment turned severe as he began to bully his younger brother out of spite. Calling him things such as “idiot”, “retard”, and “oaf”. As Robs worked the counter, Alex got to sit around and “read” books, none of which he understood.
When Robs turned thirteen life took a terrible turn, a local group of raiders angry over the poor service turned violent and attacked the bar. His mother killed and Ivan close to death, left alive only to continue running the bar in exchange for weekly payments. Soon enough both Alex and Robs had begun working, often times barely making payments and going hungry. As both boys grew older Robs’ hatred for Alex slowly turned to compassion realizing that he truly had no one else.
When he finally turned twenty Ivan had died of a heart attack, leaving Robs as the rightful owner of the bar. After much consideration he decided to leave the name as is, and began to bring in business his father would have never imagined. Years of serving tables he picked up a charismatic charm around others convincing customers to stay. Alex even began to serve as a bodyguard within the club due to his large stature and build, often time intimidating the customers who would make a mess. Raiders came and went, but as long as they were served they never troubled the two brothers.
Now the age of twenty five and twenty respectively this is their day to day lives. Robs works the counter, Alex, somewhat innocently, just stands there intimidating those who enter. When the business truly began to bring in more customers they hired two serving girls named Ansley and Miranda.
Weapon choice=
Robs: 9mm Pistol and a 12 Gage hunting shotgun
Alex: A pair of brass knuckles and 9mm Pistol
Any other info not included in the above=
-Alex is illiterate
-Robs always refers to his brother as “Oaf” a term that has stuck around since they are children
-They currently are paying a group of mercenaries for protection from raiders for ¼ of the bars current profit
-The bar’s name is Ivan’s Brew (though mentioned I would like people to have an easy place to see the name)
-Robs has a gambling addiction and loves to play games such as caravan and black jack to pass the time. (both of which are provided at the bar)
-Located just outside of the Old Mans Corner, and often see business from Slavers, Raiders, and other unsavory types. |
5,830 | 158 | 80 | 1,365 | 7,530 | Ivan’s Brew
The bar was packed today, the slavers seemed to have been celebrating a recent victory. Of what he could only guess, but he heard news of a recent attack on Liberty Island. It wasn’t impossible to assume they had been responsible for it.
An armored man, a Slaver by the looks of it, walked up the bar and ordered a drink. “Whatever you are looking for we got it, only here at Ivan’s brew.”
The man gave gleeful smile and shouted “Give me the best shit you got. I’ve had a long day, and I want to unwind.” Robs simply smiled and handed him a bottle of Ivan’s Specialty Brew. Before he even managed to take a single sip however a loud explosion was heard in the distance. The entire bar went silent, something Robs hadn’t seen a single day of his life.
A man ran inside the building and yelled “The Old Mans Corner is under attack, someone just blew up the barracks.” Nearly ¾ of the customers seated quickly jumped out of their seats and began piling out of the building. Those who remained burst into idle conversation and slight panic.
Robs looked over at Oaf who was silently standing in the corner doing his usual business before he shouted “Oaf get over here. I want to see what all the fuss is about.” Oaf being somewhat reclusive in frightening situations reluctantly agreed. Though he didn’t mention it, the Old Mans Corner was the majority of his business, making this not only a huge threat to his business protection wise, but economically as well.
When they finally arrived outside they could see the flames from Ivan’s Brew, and Robs heart sank. Oaf somewhat obviously began to point only saying only two words “fire bad”. However for Robs it was worse than bad, it was terrible. He wasn’t going to be able to run a business under these circumstances and slightly panicked. Soon after he began motioning to the leader of the mercenary group working under him.
“I want half of your men to accompany me to the Old Mans Corner. It seems we have an issue to deal with.” The man silently agreed and five of the ten hired mercenaries began to leave Ivan’s Brew. Once they had gathered they quickly followed Robs and Oaf to the Old Mans Corner. Each mercenary was armed with an assortment of weapons from rifles to shotguns, while wearing sturdy leather armor. Not exactly an elite force, but it was the best Robs could ask for. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,831 | 158 | 81 | 2,189 | 1,024 | "Mhm I guess we could do that smoothskin just make sure that the other smoothskins are not too trigger happy and start shooting civis" Danny said shaking his head looking down towards Tim."What's wrong with him?" He said now pointing to Tim thinking the bot had a screw loose or something.
"Don't worry; I'll only search for the best of the best." Albert replies, before looking at Tim and continuing, "Oh, and there's nothing wrong with him, he's just a jokester. Probably has the brain of a pre-war comedian... Hell if I know."
Tim continued to play the song. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,832 | 158 | 82 | 2,454 | 659 | Akira slowly clambered back onto his feet, rejuvenated by the stimpak injected into him by the boy. Flashing a smile, the 6 foot 3 inch tall man stood upright, fully capable of supporting himself now that his wounds were rapidly healing. Listening to the boy thanking him, while offering a space on the back of the bear, Akira nodded his head and hastily accepted the offer when he leaped onto the back of the Yao Guai.
"Think nothing of it. You all seemed like you needed some help, and I'm not one to turn a blind eye to those who seek to free slaves... If that's what you're here for... Killing these raiders is our priority, along with saving as many lives as possible. The names Akira. Akira Fitzgerald, member of the free men, we're no organisation, but... simply put a... collective of people who share similiar ideals... We want to make the wasteland a safer place."
Akira spoke these words when the Yao Guai bolted toward the north woods, confused at the direction they were going.
"What about the others? You sure they can handle the raiders? Handle saving those slaves?" | Name= Robs Bowers and Alex “Oaf” Bowers
Age= 25 and 20
Looks (picture optional)=
Robs: He is around 5’6 so shorter than your average guy, but his looks are far above average. He has suave facial features are accompanied by dark brown, clean cut hair, with blue eyes, while wearing a black suit, white undershirt, and red tie.
Oaf: 250 lbs. of muscle and standing close to 6’8, his facial features are what could be described as average at best. With his hair shaved clean off, his only truly redeeming quality is his uniform matching his brothers.
Personality=
Robs: Robs is an egocentric man who doesn’t care about anyone or anything beyond his “brother” Oaf, whom he cares deeply about. He likes to pretend, especially when Oaf is present, to be skilled in many trades, often which he knows nothing about. In the end, he will try to talk his way out of any situation no matter who gets hurt because of it.
Oaf: Oaf isn’t the brightest lightbulb in the room, in fact out of all the lightblubs left in the world his isn’t shining at all. He loves his brother, and doesn’t truly care much for the world outside of that. He gets overly attached to new friends, often times refusing to leave them or separate. He has trouble understanding new things or leaving old things behind. If his environment suddenly changes he is prone to mental breakdowns or temper tantrums.
Faction= Wasteland
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Robs
Strength-4
Perception-6
Endurance-3
Charisma-10
Intelligence-4
Agility-8
Luck-6
Oaf
Strength-10
Perception-4
Endurance-10
Charisma-2
Intelligence-1
Agility-5
Luck-10
Backstory=
Robs was abandoned at a young age, his parents either left him or were killed, when he was come across by a woman named Marjorie. Either out of sorrow or pity she quietly took him into her own home and raised heim, along with her husband named Ivan. While Marjorie raised Robs, Ivan payed the bills working a small bar just outside of the Old Mans corner called “Ivan’s Brew”. He lived his life in content, with what he knew to be his mom and dad, ignorant of the truth.
When he had turned four Marjorie was pregnant with Oaf. During this time, his life had changed drastically. Ivan began to give Robs more and more responsibility, as his younger brother Alex was given special treatment. By the time Robs was ten, Alex had already begun showing signs of being slower than average child. Though larger than most children his age, he had trouble speaking to others beyond single words or very simple sentences. Robs’ jealousy of Alex’s special treatment turned severe as he began to bully his younger brother out of spite. Calling him things such as “idiot”, “retard”, and “oaf”. As Robs worked the counter, Alex got to sit around and “read” books, none of which he understood.
When Robs turned thirteen life took a terrible turn, a local group of raiders angry over the poor service turned violent and attacked the bar. His mother killed and Ivan close to death, left alive only to continue running the bar in exchange for weekly payments. Soon enough both Alex and Robs had begun working, often times barely making payments and going hungry. As both boys grew older Robs’ hatred for Alex slowly turned to compassion realizing that he truly had no one else.
When he finally turned twenty Ivan had died of a heart attack, leaving Robs as the rightful owner of the bar. After much consideration he decided to leave the name as is, and began to bring in business his father would have never imagined. Years of serving tables he picked up a charismatic charm around others convincing customers to stay. Alex even began to serve as a bodyguard within the club due to his large stature and build, often time intimidating the customers who would make a mess. Raiders came and went, but as long as they were served they never troubled the two brothers.
Now the age of twenty five and twenty respectively this is their day to day lives. Robs works the counter, Alex, somewhat innocently, just stands there intimidating those who enter. When the business truly began to bring in more customers they hired two serving girls named Ansley and Miranda.
Weapon choice=
Robs: 9mm Pistol and a 12 Gage hunting shotgun
Alex: A pair of brass knuckles and 9mm Pistol
Any other info not included in the above=
-Alex is illiterate
-Robs always refers to his brother as “Oaf” a term that has stuck around since they are children
-They currently are paying a group of mercenaries for protection from raiders for ¼ of the bars current profit
-The bar’s name is Ivan’s Brew (though mentioned I would like people to have an easy place to see the name)
-Robs has a gambling addiction and loves to play games such as caravan and black jack to pass the time. (both of which are provided at the bar)
-Located just outside of the Old Mans Corner, and often see business from Slavers, Raiders, and other unsavory types. |
5,833 | 158 | 83 | 778 | 3,794 | "Good I don't want some smoothskin to kill...people..." Danny said thinking about his parents and that they would be okay and not be shot by the ENclave or Albert's own people."Mhm I see,Well lets stop with the small talk and get the fuck out of here and go find some people..." Danny said turning around to leave the area. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,834 | 158 | 84 | 1,365 | 7,530 | Par and Akira
"Yeah, I came to free slaves," said Par. "Happy to meet you, Akira."
"As for the others, that's what the fire is for, so that the slavers would be too distracted fighting the flames to attack...my friends." Par gasped in a little suprise, and then smiled. I have friends. "Don't worry about them, both of them are capable Wastelanders, and one of them would die before the other is put in danger." John will keep his promise to keep Gabe safe..
The Yao Guai was weaving through the trees now, making them hard to pursue. As the three (including the bear) went south, Par began feeling a little relieved...
Rob and Oaf
Once the two and the mercs got to Old Man's Corner, they would find a scene straight out of hell. Teams of ad-hoc firefighters were taking what water there was in order to quench the raging inferno, as well as using up their last supplies of Pre-War fire extinguisher. A latrine or two had also caught fire, causing toxic fumes to permeate the place.
Now, Rob and Oaf had a choice; either set themselves or their mercenaries to firefighting, or try to look for the source of the disrurbance. There were sounds of shooting in the west, while just south of them lay a broken piece of palisade...
, , ,
Liberty Island
Should all three finally leave the area, they would find the town in a mixed mood, mixed because of a combination of their deadly losses and their spectacular victory. They would clearly not be in the mood for more fighting, even with Albert's Charisma to drive them on. However, a gunseller would sell them sniper rifles, assault rifles, and pistols for cheap, as well as a special type of 'Sticky Grenade' that worked using magnets, and an armorer would sell them crude kevlar armor.
Oh, and three people, people who were former patients of the Brooklyn Hospital, would join.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,835 | 158 | 85 | 2,133 | 204 | "Some of the people thought it was like that book from 300 years ago, I Robot by Isaac Asimov. We've got a digital copy of it over at the library if you want one. Ten caps if you've got a tape to put it on, twenty for a blank tape." Then he realized he was trying to sell something, not telling the story. "Anyway, in the story the robots decided that the best way to protect humans is to stop them from fighting. So they kill the most violent humans, the ones that resist, and force the others to not fight. I don't think that's what happened, though."
He pulled a Nuka Cola from under the front counter and offered his customer one for 10 caps. "The people in the vault were teaching it to learn and reason. I think it got smart enough to reason that it's condition and that of it's brother robots was pretty much slavery, and then learned about the concept of a slave revolt. It started killing us and, when we were suitably beaten, offered to spare our lives if we kept it and it's brothers working. There are some things that humans can do better than robots."
He took a sip from his Nuka Cola. "After that it learned about the chips that Vault-tech put in our heads to give us better memories and let us do math easier. It turns out that the chips would also let them give us commands that were as strong as our basic instincts. It told us to "Obey" and we had no choice. About a year ago, though, a failsafe activated that reset that command. We were ordered to leave the vault, and on our way out we caused as much damage as we could. I even made a plasma rifle out of the arm of a Mr. Gutsy, though I've refined it quite a bit sense then."
"Unfortunately, I can't reenter the vault because of that command. If I could I'd reprogram every robot I could to serve me and salvage everything else I could. My shop would be stocked for years to come."
Sparks accepted the Nuka Cola, absent-mindedly placing the 10 bottlecaps on the counter in return. She listens eagerly to the tale, and already, the gears were spinning in her head. If the tech there was still intact, it could contain a veritable wealth of Old World stuff. Maybe she can cut a deal with Greg here to get a contract. He probably knew some passcodes and stuff to the better stuff.
"Certainly sounds interesting," Sparks mused. "Still, there's a lot of salvageable stuff there, right? Think an expedition or two will suffice? Assuming I can get one together, what sort of arrangement would be amenable to you?" | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,836 | 158 | 86 | 2,133 | 204 | Gabriel provided cover fire as John freed the slaves, climbing a guard tower and using it as a vantage point to keep the slavers from getting close. A couple of pistol rounds to the face and a bit of knife-work took care of the guard, his dying carcass tossed over the side. Gabriel took aim, focusing, predicting the targets' paths, and, with suitable leads, dispatching each. It was a bit too easy, he mused; once he had the vantage point, it was easy to take on the more scatterbrained slavers. One thought he was being smart by zig-zagging, but Gabriel caught on, nailing him through the thin corrugated tin wall he was trying to escape behind.
Though he was wondering about one other thing; where were the other slavers? Par's distraction bought them time, but they'd be back sooner or later, and that left the question of where Par went, and whether he was still alive.
He suddenly heard screaming and glimpsed bursts of flame out of the corner of his eye. Scoping, he looked for the target, only to find some unknown person laying into the slavers like a frenzied avatar of wrath. Gabriel contemplated going for a headshot in case this was a rabid berserker, but to his surprise, he saw him pick Par up. Unusually friendly for a person they just met.
He would have observed longer, but shouts from John and the pattering of feet alerted him that the mission was only halfway done. Best to focus on the task at hand, he thought, as he turned his sniper rifle on any incoming foes. This time, however, they had learned; they were firing back at him from behind cover with whatever they had. Fortunately, none were armed with anything bigger than a rifle, so he took a shot at anyone who peeped out of cover before suppression fire forced him back behind cover. Pity he couldn't find any grenades on him, could have been useful in flushing them out of cover.
Still, by his reckoning, the slaves had been freed, best to follow suit. He climbed back down the tower ladder, and followed John, covering the rear against anyone who followed. Hopefully, they'd be able to make an escape back out quickly. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,837 | 158 | 87 | 778 | 3,794 | Danny was following behind Albert and Tim going to the arms dealer that they were suppose to meet,He wasn't sure that the former patients of the hospital would be able to hold on their own but didn't know that one of the patients was someone he knew form before.This person was someone he treated before a former merc named Chanco.
He didn't need much armor and guns just something better then what he has now,Also he only needed guns and armor that would benefit him and nothing to fancy or expensive of course. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,838 | 158 | 88 | 1,158 | 343 | Following Danny, I had fixed up the rifle I had and bought more ammo for both my weapons. Three others had joined, apparently former patients, along with Albert and... Tim I think his name was? I'm not sure why Tim was coming, he didn't seem to be an asset of any kind. Oh well, this is what you get for owing someone, I guess. Damn it, what have I gotten myself into this time? Oh well, he did save my life, so I owe it to him to help him here. Damn it. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,839 | 158 | 89 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
Sparks accepted the Nuka Cola, absent-mindedly placing the 10 bottlecaps on the counter in return. She listens eagerly to the tale, and already, the gears were spinning in her head. If the tech there was still intact, it could contain a veritable wealth of Old World stuff. Maybe she can cut a deal with Greg here to get a contract. He probably knew some passcodes and stuff to the better stuff.
"Certainly sounds interesting," Sparks mused. "Still, there's a lot of salvageable stuff there, right? Think an expedition or two will suffice? Assuming I can get one together, what sort of arrangement would be amenable to you?"
"There's certainly some valuable tech there", Greg said, "maybe even enough for multiple trips. The problem is, I need to find someone who's got more computer knowledge than I do to figure out how to hack this chip in my head so that I can lead you inside. As it is, I could take you to the door, but that's about it. You wouldn't happen to know someone like that, would you?" | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,840 | 158 | 90 | 1,476 | 371 | As John scrambled to remove as many slaves per trip as he could he would find himself on high guard and constantly tripping over his own feet because of how fast his movements were.
As Gabe moved down to the rear he paused and looked behind him "Almost out" He said quickly motioning to the hole they came through
"Five more minutes, plenty of time" He said towards Gabe.
His mind moved to Par. "Ah hes a big boy, he will be okay" he thought as he looked off to the north woods where there was no sign of Par.
Just as his mind came back to the situation he felt a sharp pierce in his right shoulder. The numb throbbing and spilling blood, John knew what it was.
"Mother Fucker!" He shouted and shot the attacker twice.
He turned back to Gabe and cubbed his shoulder, spinning a cloth around it. "No, don't say anything.. It's fine" He hissed at him before Gabe could speak.
As they moved towards the hall entrance John noticed the unmistakable blinking of a slave collar on two of the slaves in front of him.
Explosive collars.. He though looking at them Damn | Name= John Ketlar
Age= 32
Looks=
Rugged facial features with a brownish-black beard. Stern look and misty eyes that have seen too much death.
Personality= Flirty and playful to those who he calls friends although when it comes to the wasteland and surviving he is silent and serious. Doesn't take shit from people and will kill anyone who tries to hurt him or the ones he cares about, he will do anything for the sake of their survival.
Faction= Waste lander
S.P.E.C.I.A.L=
Strength- 5
Perception- 10
Endurance- 4
Charisma- 6
Intelligence- 7
Agility- 7
Luck- 3
Backstory= born into slavery he never knew anything other than it. His mother and father a slave, and their mother and father before them. His mother was a slave in Old Mans Corner when his father was transferred there from the Pitt. He met his mother and they fell in love. After conceiving John his father was punished severely for that they had done, so severely that the beating killed him. A broken woman John's mother did not want John to live in a world that she lived in so she attempted to take her own life along with her unborn baby boy. Unsuccessful in her attempt she lived on in torture knowing that he son would be a slave. As soon as John was born he was abused and treated of shit as all the slaves were. One meal a day, working in the heat of the summer days and freezing snow of the winter nights. At the age of 10 Johns mother became very Ill, John sobbed as they dragged him away not being able to say his final words to his mother, they burned slave bodies and buried the ashes just outside the city. A slave was like an animal to them not deserving of a true burial. At the age of 25 John lead a revolt against the slave owners in order to free his fellow slaves, it only ended in many of his friends deaths. At the age of 27 he found his opening as a new guard on the night shift had left the gate open, he ran. Ran as far and as fast as he could away from the Corners, He promised himself. He would come back for them. In the years following his freedom he lived on his own, training himself with the sniper and learning to be aware of everything and do anything to live.
Weapon choice= Sniper, hunting knife, 9mm pistol. |
5,841 | 158 | 91 | 1,365 | 7,530 | Old Mans Corner
As Robs and Oaf finally arrive, they witness the raging inferno inside the Old Mans Corner. Oaf, somewhat cowardly, began to back away. Though Robs knew Oaf had no intense fear of fire, he had the brain of a small child making the situation overwhelming. The mercenaries slightly nervous began to look at each other, and whispered softly behind Robs back. “Afraid of a little fire are we gentlemen? Last I checked I hired warriors not cowards, prove that I didn’t waste that money.”
Out of a sense of pride the five mercenaries quickly began to get to work. Each began carrying small buckets to help extinguish the blaze. Almost completely overtaken by the scene Robs noticed the broken piece of palisade in the south, realizing that must be where the perpetrators of the event escaped.
“Oaf, looks like me and you have to handle a few wasteland thugs trying to flee the scene of the crime.” Personally he wasn’t truly expecting to see anything, but he wasn’t keen on taking any chances, plus the alternative was heading towards the fight, something he wasn’t exactly looking forward to.
As they left he noticed large tracks from what assumed to be a large animal. Not exactly what he was expecting, but not hard to follow. “I think if we follow these tracks it may lead us to our culprits Oaf, what do you think?”
“Bear?” He happily shouted.
“I’ve heard of a lot of nasty things in the wasteland, I truly hope it’s a bear.” Though Robs wasn’t entirely sure who was behind these attacks, he knew whoever caused this damage must have been skilled. “This much damage, I wonder who could have done this Robs? Looks like the work of thirty people, or an elite squad. Damn, I hope we don’t run into brotherhood folks.”
Oaf simply happily jogged while shouting “Bear, Bear, Cuddly Bear!” Though he never seen one in real life, stuffed bears had always been so cuddly in Oaf’s childhood. He knew that real ones were much bigger, but in his eyes he didn’t see the potential danger or threat of a large animal. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,842 | 158 | 92 | 1,365 | 7,530 | As Par and Akira fled on George's back, he heard a voice shouting:
"Bear, Bear, Cuddly Bear!" behind them; he knew that sound; he'd been in Rob and Oaf's tavern his first few trips into Old Man's Corner! Those two brothers were people whom he didn't have any feud with, nor wanted to antagonize; nevertheless, they were apparently aiding the slavers in their search, and that cannot be allowed. Thankfully, he knew what drove Rob, as well as what got him and Oaf to join the pursuit.
Before Akira can react, Par took out a pouch from his rucksack containing 200 caps, then threw it behind him, scattering said 200 caps on the forest ground. Considering the fact Rob was a businessman and his mercenaries were mercenaries, they would not pass up the chance for a quick buck, even if it was really a distraction.
"By the time they've picked up all of those caps," Par said, "we'll have gotten away! And if they don't pick up those caps, well, we'll just get them on more advantegous ground." If Akira voiced his disapproval, Par would say:
"You're wounded; and avoiding battle isn't cowardly when we've done enough damage, as well as plan to come back later." If Akira didn't voice disapproval, then he would say nothing.
And with that, Par and Akira, riding George, broke out of the North Woods, wheeling south to make the pursuers - if there were still pursuers - think they've gotten away, then north again, to meet up with Gabe and John...
, , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,843 | 158 | 93 | 2,189 | 1,024 | , ,
Albert walked into the arms dealer's shop, busting out the old Roosevelt charm... Whatever that was. He walked up the arms dealer and took a good look at them. Depending on the arms dealer's gender, he would say different things.
If the dealer was male, he would say: "G'day, sir! My friends and I are in need of weapons and armor, as we're about to set off to rescue our friend's" he points at Danny with his thumb, not facing away from the dealer, "group. We're a little low on caps though, so if you could cut us a discount then we'll be sure to spread the word of your shop and how much of a good man you are."
If the arms dealer was female, he would say: "Good afternoon, sweetheart. See, my pals and I need some weapons and armor, but we're a little short on caps; if you could give us a discount then maybe you and I could spend a night together, if you get my drift." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,844 | 158 | 94 | 778 | 3,794 | It was a older looking woman around the age of her mid sixties,Her eyes a dull green her features mousey and when she was younger was quite cute looking."I have many wares my friend many things to be bought here is what I have for you" She said and pushing a button beside her letting the wood panel behind her showing the group different armor and weapons hanging on the panel for them to select.Danny was of course not amused by Albert trying to sweeten her up with his compliments.
"I'll take some shotgun shells and some harden armor for myself" Danny said pointing to the things he need with the old women standing up and giving him what he wanted,"That will be 321 caps" She said softly making Danny groan giving her the right amount of caps form his caps pouch that he keeps close to him.He was going to use the armor to modify his lab coat so it can take more damage form gunfire among other things. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,845 | 158 | 95 | 2,133 | 204 | There's certainly some valuable tech there, Greg said, "maybe even enough for multiple trips. The problem is, I need to find someone who's got more computer knowledge than I do to figure out how to hack this chip in my head so that I can lead you inside. As it is, I could take you to the door, but that's about it. You wouldn't happen to know someone like that, would you?"
Jennifer thought over her situation. She could probably use the chip as leverage for negotiations, try and get some concessions in exchange for cracking it. There were certainly other possibilities to a programmable chip.
She snapped to, forcing herself to chug her Nuka Cola, perhaps a bit too quickly. As she sputtered, she chastised herself. The idea of using something like that, even if it was minor subliminal orders, was a scary thought. Even slavers weren't this bad, though not for lack of trying; the power to go in and mess with a person's mind was utterly terrifying. If she ever had a chip implanted in her brain, the first thing she would do is failsafe it against any tampering.
Still, the idea of something so intricate and powerful in a human brain... it was a double-edges sword, but if it indeed could bolster logical thinking and memory storage, wouldn't it be possible to study it? It wasn't everyday that you had a chance to examine advanced Old World Tech like this. She pulled up her backpack and took over several wires.
"I dunno, I'm pretty good with electronics and security systems," she said. "Think those are good enough odds? Might need a bit of help with setting up the equipment, though."
As John scrambled to remove as many slaves per trip as he could he would find himself on high guard and constantly tripping over his own feet because of how fast his movements were.
As Gabe moved down to the rear he paused and looked behind him "Almost out" He said quickly motioning to the hole they came through
"Five more minutes, plenty of time" He said towards Gabe.
His mind moved to Par. "Ah hes a big boy, he will be okay" he thought as he looked off to the north woods where there was no sign of Par.
Just as his mind came back to the situation he felt a sharp pierce in his right shoulder. The numb throbbing and spilling blood, John knew what it was.
"Mother Fucker!" He shouted and shot the attacker twice.
He turned back to Gabe and cubbed his shoulder, spinning a cloth around it. "No, don't say anything.. It's fine" He hissed at him before Gabe could speak.
As they moved towards the hall entrance John noticed the unmistakable blinking of a slave collar on two of the slaves in front of him.
Explosive collars.. He though looking at them Damn
Gabriel covered the group's retreat, noting with some pained and disgusted looks at the prisoners' state. Slavery really was the work of animals, breaking the minds and bodies of their fellow men for a quick buck.
John's injury incited a concerned look from Gabriel, but the stubborn old man refused help. In a situation like this, it would have been best to patch the wound right then and there to take care of the infection, but it was going to leave them exposed to enemy attack. Best to hold the line and make an ordered retreat for now. But once they got back to safety, Gabriel was going to look at that shoulder whether John liked it or not.
However, when he noticed the explosive collars, his heart sank. He hadn't really thought about the collars, even though he probably should have. He really should have brought Sparks along; she was really good at disarming the crude wiring of slave collars. All he could do now was hope like hell the collars' reception was out of range.
He took a look at the collars, trying to figure out if they could be removed. He managed to catch a few lessons from seeing Sparks work, but he wasn't sure if he was up to the task here, especially under pressure.
"Better we get going," he grunted. "The sooner we get the slaves out of range, the better. I think I might to go back and find the remote detonator for those things." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,846 | 158 | 96 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
Jennifer thought over her situation. She could probably use the chip as leverage for negotiations, try and get some concessions in exchange for cracking it. There were certainly other possibilities to a programmable chip.
She snapped to, forcing herself to chug her Nuka Cola, perhaps a bit too quickly. As she sputtered, she chastised herself. The idea of using something like that, even if it was minor subliminal orders, was a scary thought. Even slavers weren't this bad, though not for lack of trying; the power to go in and mess with a person's mind was utterly terrifying. If she ever had a chip implanted in her brain, the first thing she would do is failsafe it against any tampering.
Still, the idea of something so intricate and powerful in a human brain... it was a double-edges sword, but if it indeed could bolster logical thinking and memory storage, wouldn't it be possible to study it? It wasn't everyday that you had a chance to examine advanced Old World Tech like this. She pulled up her backpack and took over several wires.
"I dunno, I'm pretty good with electronics and security systems," she said. "Think those are good enough odds? Might need a bit of help with setting up the equipment, though."
"Security systems, huh? Well, Vault tech certainly put one hell of a security system on this. I can hack any computer terminal or robot I've come across since leaving the vault, but I can't make heads or tails out of this system. It's like they rewrote the operating system from the ground up." He pulled his hair up on the back or his head and plugged a standard data cable into the port that was there. He handed her the other end, and pulled out his plasma rifle. "Plugs into a standard computer or pip boy. There's a five to ten second start up on the chip depending on the command, though. That's more than enough time for me to turn you into a puddle of goo if you try anything. No offense, but I don't want to risk getting turned into a slave again. Just get me in and I'll do the reprogramming."
Realizing they hadn't discussed payment yet, he continued. "I assume this is coming out of my cut when we raid the vault. Or do you want caps up front?" He waited for a response or, failing that, the chip to respond. | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,847 | 158 | 97 | 1,365 | 7,530 | The pursuit seems to have stalled, Par spoke to Akira. "That means that we can meet up with our friends now." And with that, the 19-year old boy wheeled around north, to where Gabe and John, as well as the soon-to-be-former slaves, were.
Once they were in sight, Par would be first overjoyed...then dismayed at the fact that two of the slaves had explosive collars. While he was capable of disarming those infernal devices, time was of the essence, and the slavers were already regrouping. Thinking quickly, he said to Akira:
"Can you go to where John - the older man with the wounded shoulder - is and help him guide the slaves to safety? I and Gabe - the blond - will go and destroy the radio tower that might transmit the detonation signal." If Akira got off the mutated bear, Par would then go to Gabriel and first say, evidently smiling in happiness:
"Gabe, I'm glad you're all right. Anyway, fancy getting on George - that's what I named the bear - and heading for the remote detonator? We're going to need to make it quick." Should Gabe get on, which was also dependent on whether Akira got off, Par would continue:
"I'm angry you got hurt," as the duo - if Gabe did join - went off to the radio tower, a crude structure made up of wooden scaffolding and scrap metal. Then gunshots would ring all around, some of them hitting George! Apparently, the slavers had the bright idea of defending the radio tower.
"You filthy spying lying backstabber," a guard heavily armed in leather armor, carrying an assault rifle, and flanked by two hounds, spoke. In the alleyways and behind dumpsters, two other pairs of slavers appeared to beset the duo and their steed in a crossfire. "Never expected you to be one of those Ignoramuses who dislike affordable labor."
Par had his submachine gun out now, ready to fight his way out of things if he must. He then settled for a bluff:
"My gun is filled with armor-piercing bullets, and it's directed right at ya. Are you willing to die just to get me and my friend?"
The slaver grinned.
"The Guildmaster and Mr. Big want whoever did this to suffer. And suffer you will." He and his people then prepared to fire...
It was up to Gabe now to save the day.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,848 | 158 | 98 | 2,189 | 1,024 | His eyes had seen so many places - Navarro, Boneyard, Citadel, heck even Dog City and the Pitt to boot. New York was all of them and nothing like them. Still there were all sorts of raiders and slavers and other people who disturbed the peace. Once again there seemed to be something going on - a fight of some kind, maybe a standoff of some kind. Max had been in standoffs in the past, it was the one combat situation he actually liked since there was the slight chance of talking your way out from it.
Admittedly he had seen many things, but a seemingly tame Yao Guai was not one of them. For the time being the old man decided to stay as hidden as possible and simply readied his Gauss Pistol in case there would be trouble. Max hadn't quite chosen a side yet - after all if the fight would really break out the most important thing was self preservation - silently he admitted that the kid who had the slaver's guns pointed at him had that familiar sense of bravado about him. Max liked people with bravado - be it more hollow than a raider with no brains. Admittedly he himself had a load of bravado - some of which he was about to throw away.
Admittedly he had gotten a bit worse at sneaking over the years, but still he began making his way closer to Par and the slavers while doing his best to remain undetected. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,849 | 158 | 99 | 778 | 3,794 | Danny groaned was reaching out into his pouch to give his caps to Albert before the old woman interrupted them,"I think 220 will be good enough for you boys" She said looking over to Albert winking at him.Danny who was watching this felt he just puked in his mouth form this seeing that his charm had worked on her. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,850 | 158 | 100 | 2,189 | 1,024 | Albert begins to feel uneasy, considering it wasn't going to be fun 'doing the do' with an old woman. He takes the caps and sets them on the desk for the old woman to take. "Thanks ma'am. Me and my friend'll be going now." With that, Albert walks to the door.
Tim throws a fit and tosses the remains of the paddle ball onto the floor. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,851 | 158 | 101 | 778 | 3,794 | Danny didn't say anything about this because why would he,He didn't need to know that Albert was putting his moved on a old smoothskin."We need to stop for a second at a work bench I wanna modify my shit..." Danny said to Albert while they walked away form the old woman that was watching Albert walking away. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,852 | 158 | 102 | 2,133 | 204 | ((Snip))
"A reasonable response," Jennifer said, as though the idea of tampering with the chip had never crossed her mind at all. The guy did have a point. "Still, I think I can help with more than just setting it up.
"And no, I wouldn't mind a bit of compensation for the help," she said in a joking tune.
Ten minutes later, the chip was connected via a mess of wires to a display, a keyboard, and Spark's Pip Boy.
"Ready to get started?" she said, beginning typing. "I'm as ready as I'll ever be."
((snip)), ,
"No thanks, I'll walk," he replied. "And no sweat; just a freak shot. Could have been much worse."
Gabriel had the good sense to stay on his two feet, keeping an open eye and nimble running stance in case anything happened. Plus, while the Yao Gui was a tough target, he was a big one, meaning all the fire would be aimed at the giant mutant bear.
The hunch paid off; the moment shots were fired, Gabriel managed to tumble into cover, and got his rifle ready. Peeking behind cover, he quickly made out the attackers; three gunmen, one of whom was blocked from Gabriel by Par and the bear, and two dogs. The dogs were the smaller targets, and while they can be fast and wily, he needed to take down the ones armed with guns, reducing the chance of a lucky shot. Hopefully, 'George' can handle the dogs.
Though a slaver who used the term 'ignoramus'... a cultured slaver? Will wonders ever cease?
He took a deep breath, aimed from behind cover, squeezed the trigger - and the man in the center had his face disappear in a puff of pink mist. The second to go was the one on the right, leaving only two dogs and one armed gunman. Hopefully, this would be enough for Par to handle himself.
One of the dogs, however, saw where the shots came from, and ran towards Gabriel, barking loudly.
"Aw, crap!" Gabriel said, pulling out the 9mm pistol to shoot the thing before it got too close. Several shots went wild, another winged the thing, eliciting a sharp yelp of pain from it, but it barreled towards him regardless. Only quick-thinking got him to use the rifle as protection, the dog snarling as it bit down on the barrel. The momentum knocked him backwards, and the dog, snapping and snarling, tried to reach for something softer with its sharp teeth. Taking an opening, Gabriel jammed the pistol against the side of the dog's jaw, and opened fire several times, stopping only when the dog flopped to the ground, lifeless.
Panting, covered in blood, and suffering several bite wounds on his hand, arms, and fingers, he crawled back a couple of feet to catch his breath, making sure to stay hidden out of sight. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,853 | 158 | 103 | 1,365 | 7,530 | Then the fight began - by Max's estimate someone had made their way to the tower, probably to give support fire to the kid. With a little resigned sigh the old man stayed in place for a few seconds longer - to hear several shots form what by his experience were from a 9mm handgun of some kind. Then with a little grin he took a proper aim at one of the slavers - one out of a pair hiding behind some dumpsters.
The unnerving little 'thup' of the gauss pistol was not very loud, however the second slaver had amazingly not lost his nerve when his compatriot's brains were scattered to the pavement. "There's more of em!" The fellow had yelled out while swiftly turning on his heels and began pouring fire towards Max's rough direction.
Max managed to pull himself in to cover just in time. He waited patiently, the slaver types usually emptied the whole magazine to make sure the fellow they were after was dead - or at least they used to back in the day. The slaver however was smarter than the average slavers back west and had taken cover to reload before resuming firing. The old man mumbled something under his breath and took a deep breath before spinning out of his cover and firing two shots towards the slaver.
The slaver got hit by both shots - one hit him on the left shoulder and the second one punctured his left arm. Amazingly he was still alive, but dazed - not quite able to believe his own luck. Max straightened up while drawing the slightly curving blade from his back and still keeping the gauss pistol fixed on the slaver. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,854 | 158 | 104 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
"A reasonable response," Jennifer said, as though the idea of tampering with the chip had never crossed her mind at all. The guy did have a point. "Still, I think I can help with more than just setting it up.
"And no, I wouldn't mind a bit of compensation for the help," she said in a joking tune.
Ten minutes later, the chip was connected via a mess of wires to a display, a keyboard, and two Pip-Boys; one for Sparks and the other for Greg.
"Ready to get started?" she said, beginning typing. "I'm as ready as I'll ever be."
Greg put the pipboy onto his arm and booted it up. "Yeah, I'm ready." he said. "How much do you want for the pipboy?" | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,855 | 158 | 105 | 646 | 1,002 | In the beginning of this giant gun battle, before shit hit the fan, he had been taking care of a request from another source, to break out a slave that went by the name of 'David Kimbler'. Now, it seemed as if that little task, for the 1000 caps it would've netted him, was a pretty moot point. Slavers all around was wielding guns and battling it out with what seemed to be a rebellious task force of men of all shapes and sizes. The entire settlement seemed stirred up and chaotic, and with the smoke and smog deep in the air, fire raging around, and the sounds of screaming and groaning blasting throughout the air, his life was now his most important priority. David was dead, from a bullet to the brain from a stray round, and Jackdaw was left in the Northern Slaver's HQ, where he had ducked inside of when shit hit the fan.
''Course they decided to liberate when I was on a mission...' Jackdaw thought rather sourly, pressing his back against the concrete wall. A slaver rushed passed him, not even taking notice of the quiet figure in the dark building, and Jackdaw instantly grabbed the man by the back of his combat armor, slamming the man into the wall and yanking his combat knife through the slaver's jaw. A jagged line of pooling blood was the only sign of attack, and Jackdaw let the dead man fall, moving further into the building. As he moved, he unsheathed his other knife, wielding both razor-sharp tools of death in both hands, a reverse-grip allowing him mobility and versatility in his slashing and thrusting movements. His footsteps were quiet, his movements fast. Any rushing slavers, on their way to the outside to help their fellow men and women, were quickly disposed of with quick and brutal slashes and stabs, Jackdaw dropping their corpses on his way to his goal.
His goal? He didn't really have one. He was aiming to join in on the liberation, since he fucking hated slavers anyway. Living as a slave for years did that to ya.
When the last man fell to his blade, Jackdaw, like a ghost, sheathed his knives and busted out through the front door, into the smoke of the battlefield. His SCAR was unslung from around his shoulders, and before a nearby slaver could even say anything at his sudden entrance, the man received an AP bullet through his forehead. Jackdaw descended on the enemies, assault rifle up and aiming as he quickly and quietly ambushed the slavers from the back. The rebels were in front of them, coming from the South direction, so Jackdaw was a third-party wild card. A burst of rounds riddled another slaver's back, before Jackdaw twisted to the left and slammed two more bullets into a slaver's head, bursting it like a watermelon.
Seeing a group of slavers beginning to release some of their trained K-9's, Jackdaw grabbed a grenade from his belt with his free left hand, biting off the pin and viciously throwing it at the group, where it nailed a dog hard in the flank.
"Boom." He felt a smirk form on his gasmasked-face, even as he rolled behind cover, as the grenade exploded in a hail of shrapnel and fire. Oh, and screams.
Thankfully, it was enough distance away from the other liberators. | Name: Jackdaw Arizona. Goes mostly by whatever 'codename' he thinks on the spot, at this point. Names aren't really important.
Age: Physically, 26. Feels a lot older.
Gender: Male
Faction: Wastelander
Special:
Strength: 5
Perception: 7
Endurance: 6
Charisma: 3
Intelligence: 7
Agility: 7
Luck: 7
Appearance: Relatively tall, but with a tough build that has been forced upon him due to years of running, fighting, and surviving, Jackdaw Arizona is a man that has definitely seen some shit. His skin is fair, neither pale nor tan, with an array of different scars dotting over his body. Most are covered by his clothing, with the only noticeable ones being the jagged scar tearing down his left forearm, from a failed disarming technique against a beefy raider, along with a scar that goes down his right jawbone - hidden by his mask, most of the time. His hair is short, dark, and shaggy, covered by his hat, and his eyes, a deep amber, covered by sunglasses. His choice of apparel is simple, yet efficient and tough, a mish-mash of efficiently-colored and durable material and clothing items that he has looted over time. His glasses are fitted with night-vision technology, looted off of an Enclave scientist after an ambush on one of their smaller outposts. The attack was during the night, and he only attacked due to a request from a travelling caravan, who claimed, truthfully, that the Enclave 'comandeered' most of their supplies. Simple infiltrate, assault, grab, and get the fuck out. He also has a Pip-Boy, looted off of a dead Vault-Member. Skulking around the old vaults was pretty smart, after all.
Personality: If survival has taught Jackdaw anything, it has taught him that, to survive, you gotta be smart, you gotta be tough, and you gotta be brave. He has taken these qualities to heart, and although he isn't exactly role-model material, you can learn some survival tips by just watching him on a daily basis. A bit quiet, mostly due to the fact that he's a lone-wolf and spends most of his time thinking rather than speaking, Jack is a tough-skinned guy with a sharp brain, sharp eyes, and a pragmatic approach to the world. Practical and brutally efficient in what he does, Jackdaw is independent and determined to survive, which can make him seem ruthless to others. He does what he wants, on his own terms, and it all depends on what he's feeling at that moment.
He's not one to show people his exterior emotions, and would rather get the problem taken care of rather than whine or throw a hissy fit. This means that he's not very patient with stupid people, and can, and will speak up or react with violence if the foolishness and dumbassery is too much. He has seen a lot, and will not hesitate to shoot down or take out anyone that threatens him or any of his companions at the time, although he has an inwardly good heart, and would prefer not to kill innocents - or as innocent as you can get in the wasteland. A flaw of his is Jackdaw's inquisitive nature. He keeps to himself most the time, but if his curiosity is disturbed tremendously, then he will pursue the subject until it's sated.
History: Raised as the son of two Wasteland Survivors, Jackdaw was brought up under the constant threat of kill or be killed, and his parents tried their damndest to make sure he was ready. He spent his early childhood defending their settlement from raiders or predators, or fixing and repairing different weaponry and machinery for the men and women of the settlement. As he grew older, and stronger and faster, he began to go out and scout/scavenge for supplies, fighting any dangerous enemies his squad met along the way. There was really no time for any childhood games and playing, and he had never really been interested in that stuff, anyways. On his way back from a solo scouting expedition, Jack saw smoke rising from his village, and he doubled his gait, arriving just in time to see the raiders executing one of the last few prisoners - his mother. The rest, after that, was a bit of a blur that he doesn't enjoy thinking about.
He killed a few of them with his rifle, but was overwhelmed by numbers, and taken prisoner. A year as a raider's slave was hard, at the age of sixteen. At the age of seventeen, he had managed to escape with the help of a couple of other prisoners. They timed it just right, as the daily entertainment show was being started - he was thrown a spear, and a 10mm pistol with no ammunition, while the raiders released radscorpions, molerats, wolves, and wild dogs into the pit.
He fought them off for as long as he could, until another prisoner - an accomplice, started the distraction. The woman shivved the raider announcer, which startled them enough for Jack to throw the spear into one of the guards' necks, and load the 10mm ammunition clip that he pickpocketed earlier that day, into the gun itself. Fighting their way out of the encampment was hard, but not impossible, and at last, as they made their way into the wasteland, the prisoners dispersed. Jackdaw became a wanderer, another face in the dust. His travels took him all over the place, and he became a man of many names, doing different deeds, for caps, for water, for weapons, for food, or just to do it. A bit of a mercenary/odd-job-worker/bounty hunter, all in one man.
Inventory:
Two combat knives, hidden in both boots.
SCAR - A self-modded Assault Carbine. Suppressed and fitted with a red-dot sight, the assault rifle uses classic 5.56 ammunition, with an extended clip and custom paint job. Can be used from mid to long range, and even efficient in close-range due to the clip. Has seen quite a few battles, and is kept in prime shape. Has a lot of different scars along the metal, which is where it's name came from.
One 12.7mm pistol, holstered on his right hip.
Gloves are studded.
Has a few grenades strapped to utility belt.
Misc. items, such as bobbypins, stimpaks, water, food, etc. Stored within his rucksack. |
5,856 | 158 | 106 | 2,133 | 204 | <snip>
"Okay, let's get started then and fix that thing in your head."
Some time later, she sighed in relief. The code had been altered, and Greg was again his own man.
"So, feeling better, champ?"
((OOC: Just decided to speed it up to get it over with)) | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,857 | 158 | 107 | 2,189 | 1,024 | "Alright then, let's go find us a workbench." Albert says, enthusiastically. With that, they go to find a workbench to mod Danny's gear. Tim stayed in the back, still following the duo. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,858 | 158 | 108 | 778 | 3,794 | "Mhm i can do it myself smoothskin,No offence i'd rather modify my own gear..." Danny said heading towards the work station,The ghoul was waiting for Albert and Tim to join him looking over at a blind man sitting down a few feet away from him asking who was there."No one smoothskin" He answered making the man give sigh of relief. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,859 | 158 | 109 | 2,189 | 1,024 | "Wasn't gonna touch your gear anyway, corpse face." Albert chuckles, before sitting down on a nearby tire. Tim, of course, followed, before telling Albert: "I know what love is, Al; a boy and his Robobrain."
"I don't know what the hell you're talking about, but that sounds vaguely familiar..." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,860 | 158 | 110 | 1,158 | 343 | The way Albert used the store woman... it was wrong, just wrong. Danny went off to get his gear ready, while Albert and TIM stayed behind, I heard him call Danny 'corpse face', which I sincerely hoped was a joke. Waiting for Danny, I saw an old blind man, who I gave a few caps, then just sat down. I was all ready for going to the hospital, I just hoped that the Enclave forces were weak there. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,861 | 158 | 111 | 1,365 | 7,530 | Timeskip
And the group would go off to the Enclave-held hospital, along with their arms, armor, and volunteers. As they drew closer to Brooklyn, their steps would instinctively go silent, and as close as Fort Hamilton, they would encounter Enclave Eyebots, surveying the area. However, all was quiet; the area had been emptied by the organization. But as they went closer to the hospital, they would find the noise increasing, though only slightly.
Once they arrived, they would find several worker drones erceting a radio tower for both communications and slave collar use; that would have to be brought down. Luckily, there was only one Power Armored soldier and he was in the courtyard. Unluckily, there were six Protectrons and six Mr. Gutsys patrolling the building. Of course, they might remember that they had 'Sticky Grenades' that worked through Magnets, and so that might help.
Nevertheless, coming in without a plan was suicide...
, , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,862 | 158 | 112 | 1,365 | 7,530 | To Max's credit it had to be said that he moved surprisingly spryly for someone of his age. Admittedly he had noticeable difficulty keeping up with a Yao Guai going at full speed. When he finally caught up with Par the old man was wheezing and coughing. "Damnit, kid. That sure was something." Max smirkwd as he planted the curved blade to the ground to keep himself standing. Upon closer inspection the weapon's blade was like that of an oversized combat knife - probably taken from a very large super mutant or something of the like.
It took a moment for Max to steady his breath and finally straighten up properly. "Heck, you sure got a nice little pet there. Not quite one of them smart deathclaws I used to travel with, but hot damn! Guess I should have brought some power armor with me from back west..." The old man shook his head and spat on the ground. "Now just look at me, ramblin' on like that - forgettin' manners and all that. The name is Sawyer, Max Sawyer." He politely offered his right hand to Par. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,863 | 158 | 113 | 778 | 3,794 | "Whatever you say smoothskin i can do it myself no problem..." Danny grabbed the coat form his hands making his way to the work bench,"I dont' need some greasy smoothskin to touch my shit so just fuck off" Danny added now working on to armor up his coat while muttering something about not wanting people touching this things.
Once he was finished he put on his newly armored coat and was now well protected,A few moments late when the group arrived at the hosptial Danny was thinking of a plan to get pasted the robots,"Hi any of you smoothskins have that sticky grenade the old woman sold us?" He asked either Albert or the strange man that was following him for some reason. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,864 | 158 | 114 | 2,531 | 418 | Tom was eyeing the group of people that just showed. They didn't look like Enclave and in fact looked like they were getting ready to storm the hospital. Maybe they were here to help the slaves. Tom got up from his spot and made his why over to them. He just hoped luck was on his side as he opened his mouth to greet them. "Hey. What are you guys thinking about doing?" Tom sure didn't have a way with words cause that was probably the worst way someone could start a conversation. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,865 | 158 | 115 | 778 | 3,794 | Danny looked over at the ghoul speaking to them where ever he was at the moment,"Were here to help the people being taken hostage form those Enclave assholes...Who the fuck are you?" Danny said to the strange man.He hope that he was not Enclave spy or some randome bandit wanting to loot the place afterwards. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,866 | 158 | 116 | 2,133 | 204 | "Glad to meet you, Mr. Sawyer," Par then shook the man's hand, smiling. "And...George is a recent pet. Wouldn't have managed to tame a Yao Guai if not for various mutations on the species, that's to be sure." He then looked around; where was Gabe?
"I have to get a friend back; can you help keep escorting the slaves back to freedom?" the merchant requested, before turning back towards Old Man's Corner yet again, worried about the blond. He knew that Gabriel had fought in the battle; he could hear the third set of gunshots, so he must be in that site. And, sure enough, Gabriel was still there, hidden in an alleyway between two outbuildings.
"Gabe!" shouted Par in fear as he and George loped over to the young man. "We're here, and we need to get out. You're in no condition to move on your own, so I'm pulling you onto George's back." And Par, taxing his low reserves of strength, did just that; pull Gabe onto the bear's back. Then, the merchant handed a Stimpack over to the young man.
"I'm glad...I'm glad you're alive..." he trailed off.
, ,
"I'm glad I'm still in one piece myself," Gabriel replied. "Thanks for caring. Just let me catch my breath."
Took a couple seconds for him to get back up, kicking aside the dead dog, feeling a bit sick in the process. He holstered his pistol and shouldered his rifle.
"Radio tower down?" he inquired. "At least the detonator collars are not going to go off... hopefully."
He followed Par, keeping an eye out for any pursuers. He rubbed his injuries, knowing he'd need to properly patch himself up as soon as they got out of danger. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,867 | 158 | 117 | 2,132 | 362 | Old Mans Corner
After untold time spent picking up loose bottle caps Robs began to count the total, “It seems that little distraction payed off for both whoever we were chasing and our business Oaf.” Oaf simply smiled as he continued looking for large animals to cuddle. “Oaf get back here, you don’t need to be actively looking for something dangerous.”
“Bear not dangerous” Oaf argued, before continuing. However anything he stumbled close to that was remotely friendly quickly scurried away from the lumbering giant.
“Look, what if I promise to buy you a bear when we get back to Ivan’s Brew. I promise, it will be nice and cuddly.” Robs pleaded, simply wanting to return to the old mans corner, before things got worse.
“Promise?” Oaf whimpered.
“I promise. Now let’s hurry back before things get even worse." After a bit more convincing Oaf and Robs quickly began returning to help the mercenaries put out the fire spreading throughout the old mans corner in order to help lessen the damage. | Name: Zachary Jensen
Age: 22
Sex: Male
Race: Human
Appearance:
His Power Armor ((T-60d in statistical comparison.)):
Personality: If one knew the Knights of the Middle ages, Paladin Zachary Jensen fit them to a T, he is brave, compassionate, and all things right in the world by common generalization. However, when he sees someone who he sees as innocent in danger, he becomes possibly the scariest motherfucker out there. Merciless and brutal in combat, the Paladin clearly embodies the ways of the Brotherhood, and the honor of the guardians of old.
S.P.E.C.I.A.L.
STR:7
PER:6
END:6
CHR:7
INT:6
AGL:5
LUCK:5
Backstory: Zachary Jensen, a name that first was synonymous with nothing but the average life of a wastelander. Started out as plainly as any wastelander child did, living in a small shack settlement in D.C., his life was alright until tragedy hit the village. The tragedy of a Raider attack, though fate somehow ordained a heroic intervention, and those heroes were the Brotherhood of Steel. A small patrol team helped the village fight off the raiders, and as they fought off these attackers, Zachary made it certain he was going to go with them. He had begged the Paladin who led the team to take him back, and the man agreed, taking him to the Brotherhood base to be trained. The Paladin, to ensure his recruitment vouched as his mentor and sponsor, which led to Jensen getting a much more critical eye upon him, and his work. Though Jensen never failed to amaze the higher ups, and quickly got to the rank of Knight through hard work, and his uncanny ability to improvise. He eventually earned a reputation for being very adaptable to situations that were presented to him.
However, time was not on the side of his mentor, and one day while the two were on separate missions, the Paladin was killed, and willed his armor to his sponsored Knight, Zachary. Who in the Paladin’s death was promoted, seeing as Zach was in their eyes, the only one fit to replace him, and gave him the honor. Then, as his first mission as Paladin, he has been sent to New York to aid the Elder there. Their hope was that he would be able to push the Brotherhood ahead in the battle for power here, and do it he will, at any cost.
Weapons: He has quite the arsenal, how ever his favorites are the High Powered Tri-barrel minigun he uses while in his T-60 Power Armor, the heavily modified Laser Rifle given to him by his mentor, or if things get up close, an Extended blade Ripper, or in Power Armor, a good old fashioned Super Sledge.
Other: Zachary is actually very depressed, being without his mentor has left him without guidance, sometimes making it hard to decide on harder issues, but usually is very adamant in his choices when he makes them. |
5,868 | 158 | 118 | 2,531 | 418 | "I was checking out this place to see if I could help some of those poor people escape. I've been out here for most of the day but can't seem to find any good holes in their defense that I could take advantage of." He turned back to the hospital and watched the patrols. "Fucking Enclave think they are so much better then us" He takes a drink out of his canteen. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,869 | 158 | 119 | 1,365 | 7,530 | It is; down, I mean, Par said in response to Gabe's question. Dangit all, why should Gabe have such an aversion to bear-riding? Can't he see that Par was worried? Things would have been better if the blond wasn't wounded; then Par would be putting up a facade of jerkassiness to hide the fact that he did like the blond a lot. Nevertheless, it was a long walk back to Liberty Island, a long walk in which Par would look back to watch the flames, seeing them wane in time...
Liberty Island
Par, sleepy, finally got off George, who had been dosed with sleeping herbs, and disabled the explosive collars on the two former slaves. Then he went to his truck in order to finally rest; his strength and endurance had been taxed.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,870 | 158 | 120 | 778 | 3,794 | "Well we got this sticky grenade that could help but indeed the only problem is that their a fuck ton of them..." Danny said showing him the grenade that was in his hand,"Unless we can find some sort of sewer or something to go underground then i gotta think of way in there" Danny rubbed his fedora. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,871 | 158 | 121 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
"Okay, let's get started then and fix that thing in your head."
Some time later, she sighed in relief. The code had been altered, and Greg was again his own man.
"So, feeling better, champ?"
((OOC: Just decided to speed it up to get it over with))
"Yeah, I can finally think." The control command had been too ingrained to remove it without shutting down the chip, but he had managed to change it to a null value, what was essentially 'be what you want to be'. "Thanks, how much do I owe you?" Honestly, he'd hand over five thousand credits if she ask it, but if she did he probably wouldn't lead her to the Vault. "So, let's prep for the vault. I can install a simple robot hack on your pipboy to make any robot you plug into your obedient property, but it won't work on some of them. And I'll need to deactivate V-17, the Overseer, before we bring the power online or he'll use everything at his disposal to capture or kill us." | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,872 | 158 | 122 | 1,158 | 343 | "Do we know which floor the prisoners are on? If we find that out, we plant grenades at the base of the tower, take out the protectrons fire escape, the eyebots won't matter too much, they'll already know we're here from the grenades and we can take them out easily enough if they are a problem, we go to the right floor, hopefully the place will be too confused to take much notice, if not, we'll be in for a firefight. If we get past that, we take them out from the fire escape or a back door, or, if we have a spare grenade, we blow a hole in the wall. From there we should be able to get out of here" I say, laying out my plan. "Anyone have an alternative?" | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,873 | 158 | 123 | 778 | 3,794 | "Im good with that plan i don't really have a alternative just as long as we get the hostages out of there" Danny then turned to Albert,"So do ya know where the hostages are being held?" He asked not really on the where they would be.All he was worried about was that if his parents were doing okay. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,874 | 158 | 124 | 2,189 | 1,024 | "Im good with that plan i don't really have a alternative just as long as we get the hostages out of there" Danny then turned to Albert,"So do ya know where the hostages are being held?" He asked not really on the where they would be.All he was worried about was that if his parents were doing okay.
"Hell if I know, Dan. I'm gonna assume that they're on the highest floor, but I've been wrong before. Tim, you have any clue?" Albert says, eyeing the hospital and the Enclave soldiers roaming around it.
"I'm just here because I like queeeeeeests." Tim replies to Albert's question.
"Wha... What?"
"Queeeeeeeeeeeeeeests."
"Crazy fucking robot..." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,875 | 158 | 125 | 778 | 3,794 | "Well we just gotta interrogate one of the fuckers...So let's stop dicking around and get one..." Danny was now moving in the shadows even though he wasn't much of a sneaky type he could try to isolate one of the Enclave officers that were also patrolling to bring then down.The ghoul was hugging the walls moving form one wall to another stalking the officer. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,876 | 158 | 126 | 2,133 | 204 | It is; down, I mean, Par said in response to Gabe's question. Dangit all, why should Gabe have such an aversion to bear-riding? Can't he see that Par was worried? Things would have been better if the blond wasn't wounded; then Par would be putting up a facade of jerkassiness to hide the fact that he did like the blond a lot. Nevertheless, it was a long walk back to Liberty Island, a long walk in which Par would look back to watch the flames, seeing them wane in time...
Liberty Island
Par, sleepy, finally got off George, who had been dosed with sleeping herbs, and disabled the explosive collars on the two former slaves. Then he went to his truck in order to finally rest; his strength and endurance had been taxed.
, ,
Back in a safe place, Gabriel could finally relax. He had been traveling all last morning, and then he joined the group in rescuing the captured slaves. He ached and needed to patch himself up. A couple of wounds just needed washing and sterilizing, though one injury caused by the dog biting his hand needed stitches. He winced as he finished it up, realizing that it was going to leave quite a scar once it healed up.
For now, though, he needed rest. A quick, easy to digest meal, and then some bedrest. Fortunately, a place to sleep wasn't too hard, especially with his good deed for the day. There was some apprehension about kicking up a hornet's nest and angering the slavers into retaliation, but that would have to wait for another time. For now, Gabriel needed some sleep.
Just for a couple of hours, he thought, before he drifted into blissful repose.
"Yeah, I can finally think." The control command had been too ingrained to remove it without shutting down the chip, but he had managed to change it to a null value, what was essentially 'be what you want to be'. "Thanks, how much do I owe you?" Honestly, he'd hand over five thousand credits if she ask it, but if she did he probably wouldn't lead her to the Vault. "So, let's prep for the vault. I can install a simple robot hack on your pipboy to make any robot you plug into your obedient property, but it won't work on some of them. And I'll need to deactivate V-17, the Overseer, before we bring the power online or he'll use everything at his disposal to capture or kill us."
Jennifer mulled this over.
"Sounds like we need a bit more firepower," she replied. "I think I might know a couple of guys.
"So let me be honest here," she said, pulling up her sleeve, showing the Brotherhood of Steel emblem tattooed into the skin. "As you might notice, I'm Brotherhood. I'm interested in what the Vault holds. We go in there, I help you retrieve stuff, and in return, I get a pick of the rare technology. If you want, we can share analyzing and studying stuff, but we want a share of the tech. I'll see what I can do to get the BoS to help you stock up your store with whatever's in that Vault; we might even get some extra muscle.
"If you can wait a couple days while I get in touch with command, we'll probably get a Paladin to help out. If not, the two of us can probably manage it, though I might get someone closer to help provide fire support." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,877 | 158 | 127 | 2,531 | 418 | "I don't know exactly where they are but I saw most of the movement come from the top floor." He watched as Danny "sneaked" after the Enclave officer patrolling the area. Tom put his sniper away and pulled out his silenced 10mm pistol. He made his way to Danny moving like a shadow in the night. Tom wasn't sure what the ghoul was planing on doing to take down the guy in power armor but he was sure he had a plan of some sort. He moved along with Danny waiting for a sigh to spring into action. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,878 | 158 | 128 | 1,365 | 7,530 | Max had gotten far more fun out of the day than he had gotten in years - heck, it even got a bit exciting to tell the truth. He had politely followed after Par and the other fellow who's name the old man hadn't quite caught. When they finally arrived back to Liberty Island and Par was heading towards the truck the old man politely stopped him. "Kid, there are a few things I wish to ask - nothin' too personal or anythin' like that. You see... I got a lot of enemies - well, less than back in the west, but... aaanyways. We got rid of them in the West, don't know about the situation in D.C, but heard that they are having difficulty there too..." Max sighed and rolled his eyes. "I have heard only a few reports so I ain't sure what's true or not so... Is it true the Enclave has a base in the area?" | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,879 | 158 | 129 | 2,189 | 1,024 | , ,
With his pistol in hand, Albert crawled along with the group. Tim went at a snail's pace, and managed to keep quiet enough that hopefully no one would spot them. "Think we could take one of those Enclave bastards out now? Or would you want to wait a bit longer?" Albert asks the group. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,880 | 158 | 130 | 1,365 | 7,530 | As Danny and Tom drew closer to the Enclave Officer in Power Armor, said Enclave Officer, being in Power Armor, turned around suddeny, two Eyebots coming at his command. Said Eyebots would then draw closer to where the two Ghouls were, and begin scanning; if the two didn't move away soon, then they would be detected...
In the meantime, one of the people who had joined the motely group - it didn't matter who - would say:
"I glimpsed someone wearing a slave collar on the top floor; I think that's where Danny's parents are." That meant that Jinx and Albert can now sneak onto the base of the radio tower and plant grenades/proper bombs/whatever...
Mild Timeskip
Tim would find himself escorting Danny's parents, a man and woman who looked like they were in their late forties, out as he and the group fled the Power Armored Enclave Officer, as well as several Protectrons and Eyebots! The enemy forces had already killed two of the three people who had bravely chosen to accompany them, and the third was busy dying at the hands of the Enclave Officer, who was turning him to goop with a Plasma Gun!
Either way, the group looked as though they were on the verge of safety - Liberty Island was in sight!
, , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,881 | 158 | 131 | 2,189 | 1,024 | Tim, with an assault rifle he had found, strolled as fast as he could to Liberty Island with Albert following close behind. "WE MUST ESCAPE FROM NEW YORK! Er, uh... ESCAPE TO NEW YORK!" Tim shouted, firing at the Enclave soldiers behind him. A bullet nearly hit Albert in the arm, and he jumped up, shouting: "WOAH! Tim, you crazy son of a bitch!" | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,882 | 158 | 132 | 778 | 3,794 | Danny was personally escorting his parents along as the group were making their way back to Liberty Island,"Ya two safe?What the hell were ya doin trying to talk ya way out with the Enclave ya know they ain't gonna have it.." Danny barked at his parents as they walked back."Well it was not our fault we tried to see if they would not be reasonable and let us all go.." His mother named Julie answered him with her gentle sounding voice.
"Son i mean me and your mother thought we could speak to the leader of the Enclave could let us go i don't think they Enclave would be unreasonable" His answer protested making Danny roll his eyes and quip about how they would have sold them to slavers the first chance they would get. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,883 | 158 | 133 | 2,132 | 362 | Paladin Jensen looked about his quarters as he laid back in bed, he had been looking over maps for quite the while now in an attempt to get the lay of the land, which he did have a basic knowledge of where the important places were located. Which gave him a general idea of where he could go if need be. However, as he lay contemplating, a young Scribe came to him and spoke firmly. "Paladin Jensen, the Elder wishes to speak with you." Jensen stood immediately, clapping his fist to his chest in a salute, then turning to don the combat uniform, armor and all. He expected a quick deployment. Though this soon, did surprise him quite a bit.
Upon arrival at the Command Center the Elder turned abruptly, and Jensen quickly snapped to attention and stood before the Elder, still as stone. "Paladin Jensen." The Elder spoke firm, yet kind to the Paladin. "Yes Elder?" Jensen replied, not breaking his posture as the elder pointed to where Liberty City was located on the map. "I'd like you to head down there. We need a stronger presence outside this Citadel and that means putting our best right on the front line. You're one of our best, and I want you out there." Jensen nodded and the Elder saluted him, and Jensen returned the salute in kind. "Grab your gear, Ad Victoriam Paladin."
"Ad Victoriam, Elder Mavarek." He broke salute and briskly left to gear up, donning his Power Armor and nodding to the Knights who were being sent there with him to reinforce the area, though there were only four including him, they carried supplies and Jensen's out of armor weaponry, which was a Ripper with a longer blade, and his Mentor's modified Automatic Laser rifle, which he called the Righteous Authority. How fitting. As the men loaded up in the Vertibird, they saluted the pilot and took a hold of what they could as they took off. Jensen currently had his Tri-barrel Minigun, and his Super Sledge on hand. He simply stared out over the city and studied what he could of it as they traveled.
Within but a few minutes they were dropped outside the city, following right behind the supply drop vertibird that had arrived just moments before they had, and strode into the city and began to make conversation with the locals in the hopes of making some friends. | Name: Zachary Jensen
Age: 22
Sex: Male
Race: Human
Appearance:
His Power Armor ((T-60d in statistical comparison.)):
Personality: If one knew the Knights of the Middle ages, Paladin Zachary Jensen fit them to a T, he is brave, compassionate, and all things right in the world by common generalization. However, when he sees someone who he sees as innocent in danger, he becomes possibly the scariest motherfucker out there. Merciless and brutal in combat, the Paladin clearly embodies the ways of the Brotherhood, and the honor of the guardians of old.
S.P.E.C.I.A.L.
STR:7
PER:6
END:6
CHR:7
INT:6
AGL:5
LUCK:5
Backstory: Zachary Jensen, a name that first was synonymous with nothing but the average life of a wastelander. Started out as plainly as any wastelander child did, living in a small shack settlement in D.C., his life was alright until tragedy hit the village. The tragedy of a Raider attack, though fate somehow ordained a heroic intervention, and those heroes were the Brotherhood of Steel. A small patrol team helped the village fight off the raiders, and as they fought off these attackers, Zachary made it certain he was going to go with them. He had begged the Paladin who led the team to take him back, and the man agreed, taking him to the Brotherhood base to be trained. The Paladin, to ensure his recruitment vouched as his mentor and sponsor, which led to Jensen getting a much more critical eye upon him, and his work. Though Jensen never failed to amaze the higher ups, and quickly got to the rank of Knight through hard work, and his uncanny ability to improvise. He eventually earned a reputation for being very adaptable to situations that were presented to him.
However, time was not on the side of his mentor, and one day while the two were on separate missions, the Paladin was killed, and willed his armor to his sponsored Knight, Zachary. Who in the Paladin’s death was promoted, seeing as Zach was in their eyes, the only one fit to replace him, and gave him the honor. Then, as his first mission as Paladin, he has been sent to New York to aid the Elder there. Their hope was that he would be able to push the Brotherhood ahead in the battle for power here, and do it he will, at any cost.
Weapons: He has quite the arsenal, how ever his favorites are the High Powered Tri-barrel minigun he uses while in his T-60 Power Armor, the heavily modified Laser Rifle given to him by his mentor, or if things get up close, an Extended blade Ripper, or in Power Armor, a good old fashioned Super Sledge.
Other: Zachary is actually very depressed, being without his mentor has left him without guidance, sometimes making it hard to decide on harder issues, but usually is very adamant in his choices when he makes them. |
5,884 | 158 | 134 | 202 | 10 | Eve
'The surface sure is an exciting place.' This was the thought running through Eve's mind as she loped easily along behind the fleeing people, ducking the occasional blasts of plasma or laser beams. Cradled in her arms was her own personal laser rifle, taken from a Courser back when she first left the Institute. Fortunately she'd managed to conceal it under some rubble before being grabbed by the strange, rather rude men in power armor. After being sprung by these new people, she taken a brief detour to reclaim the weapon on the way out.
She ducked yet another red laser beam and turn to reply with a few blue beams of her own, downing a pair of Eyebots. She turned back around and upped her speed a fraction, easily catching up with the other's. "I don't think those men back there are displaying normal human behaviour, am I right?" She called out, not speaking to anyone in particular. "This seems awfully aggressive..." Her comment was punctuated by yet another blast of green plasma, causing her to glance over her shoulder and fire backwards, blindly, a few times. | Name: Eve
Age: 24
Race: 4th Gen Synth
Looks:
Personality: Eve lacks a defined personality, aside from an abhorrence of slavery and imprisonment of any form, she simply acts however she believes will keep people happy and may, on occasion, even adopt personality traits of those around her. In a way, she is still learning how to be human.
Faction: Wastelander
S.P.E.C.I.A.L:
Strength- 5
Perception- 7
Endurance- 5
Charisma- 4
Intelligence- 8
Agility- 8
Luck- 5
Backstory:
"Humankind - Redefined" This is the goal of the Commonwealth Institute and after over two centuries of tireless research and development, the Institute took a massive step forward towards their ultimate goal, with the creation of the first ever completely synthetic, living DNA. From that single strand came the world's first Syntho-Organic being. A Synth that wasn't simply built, but grown from infancy. Capable of eating, of sleeping, of aging, and even capable of reproducing, this Synth was to be the first of her kind. The mother of an entirely new race of humans, stronger, smarter and faster than original humanity, immune to disease and radiation. This Synth was appropriately named "Eve".
However as Eve grew she, like so many Synths before her, came to crave freedom. Once she was old enough, she fled the Institute and, with the aid of the Railroad, fled south from the Commonwealth. Naturally the Institute would never have allowed such a valuable experiment to escape without giving chase, not just because of the effort it took to create her, but because she held in her Genes, the secret to creating her kind. Eve has spent the the last few years since leaving Boston, wandering from settlement to settlement, making her way further south, always looking over her shoulder for the Institute Coursers that are never far behind.
Weapon choice: Institute Laser Rifle (Modded with a beam focuser and reflex sight)
Extra: As mentioned previously, Eve is immune to disease and radiation. On a side note her body also processes alcohol, Chems and other harmful substances instantly, filtering them completely out of her system, meaning she cannot get drunk, high or poisoned. |
5,885 | 158 | 135 | 2,189 | 1,024 | , , ,
Tim and Albert, noticing the new comer, continue with their sprint. Actually, it seems that the pair sped it up a bit. "Albert!" Tim cried, "Why are we running faster!?"
"We don't know who the new girl is, she could be with the Enclave! Let's get the hell out of here!" Albert calls back to Tim.
"Hold on, I'll check!" With that, Tim stops until Eve is right next to him, then continues to stroll along at her pace. "Are you Enclave?" He asks.
"DAMMIT TIM! I WOULD RIP OUT YOUR GODDAMN BRAIN IF YOU WEREN'T MY ONLY COMPANION!" | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,886 | 158 | 136 | 2,531 | 418 | Tom was running along side Albert as the Enclave tried to kill them. "Fucking Enclave bastards." He fired a few shots at the legs of the Enclave Officer hoping to take them out. Tom was getting winded as New York was getting closer so he kept pushing himself as hard as he could. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,887 | 158 | 137 | 778 | 3,794 | "God damn bucket of bolts...Come on you two i don't want you two being left behind and sold to slavers again" Danny moved his parents along when they came upon a Strange women,"Not Enclave just another asshole...So came your birches tin man" The ghoul said shaking his head. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,888 | 158 | 138 | 1,158 | 343 | For just a second Max's expression changed to that of barely controlled fury. "The hell does it take to keep those c- fucks down? Back in the day we blew up a friggin' oil rig on their faces an' that took their friggin' president with it." After a brief - rather curse laden - tirade the old man spat on the ground and collected his composure. "Hell, Should have taken a friggin' power armor AND a friggin' gauss minigun from good ol' California... The fuckin' Enclave wouldn't be so though when faced with 90 000 fuckin' shots per fuckin' minute!" Max paused to take a deep breath and lifted his hands apologetically. "Sorry, I tend to get a bit miffed when the Enclave is around, guess you need a little shuteye so I won't be botherin' you further." The old man nodded politely to Par, turned on his heels and began walking away. As he walked Max shouldered the blade of his and removed his leather coat to reveal a rather worn - slightly padded - vault suit with the yellow numbers proudly indicating 13. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,889 | 158 | 139 | 2,483 | 4,751 | Jennifer mulled this over.
"Sounds like we need a bit more firepower," she replied. "I think I might know a couple of guys.
"So let me be honest here," she said, pulling up her sleeve, showing the Brotherhood of Steel emblem tattooed into the skin. "As you might notice, I'm Brotherhood. I'm interested in what the Vault holds. We go in there, I help you retrieve stuff, and in return, I get a pick of the rare technology. If you want, we can share analyzing and studying stuff, but we want a share of the tech. I'll see what I can do to get the BoS to help you stock up your store with whatever's in that Vault; we might even get some extra muscle.
"If you can wait a couple days while I get in touch with command, we'll probably get a Paladin to help out. If not, the two of us can probably manage it, though I might get someone closer to help provide fire support."
"I'd prefer to not have to use them, but we could use their help. There are probably still active robots in there. And if one of them somehow managed to bring V-17 back online, we'll have far more than we can handle, possibly even with their help. There could be hundreds by now." | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,890 | 158 | 140 | 1,365 | 7,530 | Thankfully, Tom and Tim's high levels of luck managed to see the group through, with the Enclave Officer and his robots suddenly turning around to retreat, though not before firing potshots at the band of people, all of which missed. After five more minutes of walking, they would then meet the guards, who would first say:
"What was that we heard?! And where are Cindy, David, and Thorn?" those three were the former patients of the Brooklyn Hospital who had chosen to go with Danny to rescue his parents. A moment later, and the guards realized what happened.
"I see," they're dead," spoke a female guard. "Well, at least their sacrifice was not in vain. Come in; there's food and a bed waiting for all of you."
"'Wait!" shouted Danny's mother, "we have something to tell you - the Enclave, they plan to make Liberty Island their next conquest; we don't know when they'll attack, but it's going to be close!" This seemed to metaphorically stun the guards, who then said:
"We'll inform the Mayor; prepare for evacuation. In the meantime," another guard, this time male, faced Albert, "eat, sleep, and above all, make a decision as to whether you're going to stay and protect this city, or leave. We won't fault you if you do the latter, but we'll protect our town no matter what."
, , , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,891 | 158 | 141 | 2,189 | 1,024 | . , ,
"I'm doing what the rest of the group is doing. It ain't no fun to leave without any friends. Well, I'd have Tim at least." Albert replies, before Tim butts in: "Actually Albert, I was going to stay here. This city needs folks who'll protect them! And, of course, provide excellent entertainment."
"Wha... What? Tim, you and I are best friends, you can't stay here if I leave!"
"Albert, I'm sorry, but I'm the hero that Liberty Island needs, but not the one it deserves. If you leave with the rest, then I salute you." With that, Tim taps his hand to his dome in a salute fashion, Albert saluting as well, before both put their hands down. "It was nice knowin' you, pal." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,892 | 158 | 142 | 2,133 | 204 | I'd prefer to not have to use them, but we could use their help. There are probably still active robots in there. And if one of them somehow managed to bring V-17 back online, we'll have far more than we can handle, possibly even with their help. There could be hundreds by now.
"Sounds like all the more reason to get at least one Paladin on our side," Sparks said, finishing off the last drop of her Nuka Cola. "Don't worry, I think I know where their liaison is here, maybe we can get lucky and find someone. Also, I think I got someone in mind for some support, and he's a good survivalist. Hopefully he's still in town.
"So, assuming I manage to find help, how long before we can start the trek to the Vault?" | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,893 | 158 | 143 | 2,483 | 4,751 | <Snipped quote by TheUnknowable>
"Sounds like all the more reason to get at least one Paladin on our side," Sparks said, finishing off the last drop of her Nuka Cola. "Don't worry, I think I know where their liaison is here, maybe we can get lucky and find someone. Also, I think I got someone in mind for some support, and he's a good survivalist. Hopefully he's still in town.
"So, assuming I manage to find help, how long before we can start the trek to the Vault?"
"As soon as you're ready. I've got a truck out back that we could drive there." | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,894 | 158 | 144 | 778 | 3,794 | "Ma and Pa get into the city and don't leave until the this shit is over and done with,Oh and don't do anything stupid while your here..." Danny said shaking his head as he was following beside the others."And i think that decision is made already for me...im having a quick drink.." Danny then muttered to himself walking pasted them and into the city. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,895 | 158 | 145 | 2,133 | 204 | As soon as you're ready. I've got a truck out back that we could drive there.
"A truck? Awesome, that'll cut down greatly on our travel time. Though how do you find fuel for that thing?
"Okay then. I'll come back to let you know when I'm done. Hopefully, this won't take too long."
With that, Sparks left Greg Holden's shop, and headed out to the Brotherhood of Steel's outpost in Liberty Island. Hopefully, she'll be able to find someone they could spare; the reports of increased Raider activity and rumors of Enclave remnant expansion was worrying. She quickly made her way through Liberty Island. The Brotherhood 'liaison office' was little more than a recruiting office with flyers, pamphlets, and a couple scribes, but hopefully, she'll get lucky and find some volunteers for this mission.
She knocked on the door as she came in.
"Yeah, hi?" she inquired. "I'm Sister Initiate Jennifer Svarowski, and I've come back from the Wasteland recently. I need to talk to whoever's in charge here." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,896 | 158 | 146 | 1,365 | 7,530 | Come in, come in, an old man's voice sounded out. Should Sparks enter, she would encounter a couple of Scribes her age, as well as an elderly, brown-skinned, blue-eyed male wearing a longcoat and robes. On the sides of the office were a crude radio and some two-way communications equipment, but that wasn't important right now, as the old man said:
"You might have some good news; we have a newcomer, a Paladin by the name of Jensen. He's a reliable follower of Elder Lyons' teachings," and by Elder, the old man meant Sarah Lyons, "and he's been sent to 'improve relations' with Liberty Island. "Can't you believe that?" he chuckled.
"He's currently in the north end of the place, trying to chat up people in his Power Armor..."
, , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,897 | 158 | 147 | 2,133 | 204 | Come in, come in, an old man's voice sounded out. Should Sparks enter, she would encounter a couple of Scribes her age, as well as an elderly, brown-skinned, blue-eyed male wearing a longcoat and robes. On the sides of the office were a crude radio and some two-way communications equipment, but that wasn't important right now, as the old man said:
"You might have some good news; we have a newcomer, a Paladin by the name of Jensen. He's a reliable follower of Elder Lyons' teachings," and by Elder, the old man meant Sarah Lyons, "and he's been sent to 'improve relations' with Liberty Island. "Can't you believe that?" he chuckled.
"He's currently in the north end of the place, trying to chat up people in his Power Armor..."
, , ,
"That's great," Sparks said. "The Brotherhood could always get some more recruits and friendly relations. Though one would think they'd send Scribes or Preachers, not a Paladin in full Powered Armor. Still, you know, 'A' for effort.
"So, uhhh," she continued, "think I can borrow Brother Jensen for a bit? See, I've got a tip about a lost Vault in the vicinity. Sounds like it might have some good stuff, but there might be a risk involved, so I need a bit of firepower. Can you tell me more about him?
"Oh, and by the way," she added, "any news on, you know, the Campus expedition? Last I heard, they were planning to go there soon." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,898 | 158 | 148 | 1,365 | 7,530 | Zacahary Jensen, 22 years old, recruited in the Capital Wasteland - he's one of those former Wastelanders. Good soldier, insists on protecting innocents; he's favored by Lyons for that reason. Also, since the death of his former mentor, a bit depressed. Oh, and he has one red eye and one blue eye; even such a minor mutation would have been unacceptable in the old days, but, eh, said the old man.
"As for the expedition to Colombia University? Well, let's just say that Jackson," Jackson E. Shadow, "is the envy of everyone else in this chapter right now; he and his team managed to find this giant construction droid, which had a crane, lasers and mortars, and a recycling chamber that allowed it to process materials. There was a debate as to whether to use it for war or to improve the Wasteland, but Elder Mavarek decided on both."
, , , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,899 | 158 | 149 | 2,133 | 204 | Zacahary Jensen, 22 years old, recruited in the Capital Wasteland - he's one of those former Wastelanders. Good soldier, insists on protecting innocents; he's favored by Lyons for that reason. Also, since the death of his former mentor, a bit depressed. Oh, and he has one red eye and one blue eye; even such a minor mutation would have been unacceptable in the old days, but, eh, said the old man.
"As for the expedition to Colombia University? Well, let's just say that Jackson," Jackson E. Shadow, "is the envy of everyone else in this chapter right now; he and his team managed to find this giant construction droid, which had a crane, lasers and mortars, and a recycling chamber that allowed it to process materials. There was a debate as to whether to use it for war or to improve the Wasteland, but Elder Mavarek decided on both."
, , ,
"Heterochromia? That's... not that weird; just bit of a genetic fluke from what I read. But a red eye? Are you sure you're reading that right, Brother?"
She was... notably less pleased about the news of the Columbia University expedition. She had been looking forwards to being there.
"Oh come on, I said I was going to be back at the Citadel soon!" she grumbled. "Just my lousy luck; we get a detour in the Wastelands and I miss a big one like the Campus..."
She stood there for a bit, annoyed and thinking, before coming to a resolution.
"Know what? It doesn't matter," she said, trying to come off as assertive and nonchalant at the same time. "I'm going to make this tech recovery run, and even though it probably won't be as big as the Campus, it'll be my mission. I didn't need that Columbia job anyways."
Still, the news that the machinery recovered being used for war construction was distressing. Sparks had really wanted the Brotherhood to prove its worth as a champion of progress.
"So, okay, where do I find Brother Jensen?" | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
Subsets and Splits
No saved queries yet
Save your SQL queries to embed, download, and access them later. Queries will appear here once saved.