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6,000 | 158 | 250 | 778 | 3,794 | Danny was refilling the IV bags for the patients helping figure out what was wrong with the many patients,Turning around to the familiar voice behind him seeing both Albert and Tim standing in front of him."Mhm never thought to see ya smoothskins,So are ya some sort of doctor or something?" Danny said with sarcasm in his voice.
--------------------------------------------------------------
Ahab looked at the laser rifle at first dismissive of it before speaking,"Reminds me of the a laser rifle a friend of mine used once,Can this pierce the armor of the Enclave armor or can it do enough damage to be effective in battle?" He asked the young women putting the fusion core in the power armor. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
6,001 | 158 | 251 | 2,189 | 1,024 | "Not really, just figured we'd help out around here. How the hell did you get in?" Albert asks. Tim, in the background, was tending to an elderly, lobotomized patient only to begin smothering the man with his pillow. "I'm sorry, Mac... But you're the one who flew over the cuckoo's nest." The doctors run over to Tim, shouting at him to stop, but Tim doesn't. When the man is finally dead, Tim lifts up the pillow, and a doctor, seeing the man's condition, states: "Eh, he was a liability... Back to work, everyone!"
-----
"It's a very powerful gun; it can pierce our best armor, so it should cut through Enclave power armor like tissue paper. Is there anything else you need?" The woman asks.
-----
He and Lawrence are the only people downstairs from the group. Lawrence is leaning against a wall, then pushes himself off it once he sees Jinx. "I see you got some power armor. Nice suit, too, but I prefer the T-45 model." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,002 | 158 | 252 | 1,158 | 343 | "Wish I knew the difference between one and the other, but, well, I'm from the Wasteland, I can tell you how to get a fire started with nothing but your hands and resources around, but not the difference between, whatever model this is and a T-45." I say, and, not knowing how else to pass the time, just wait. Sure, it was boring, but, how am I, a Wastelander, supposed to have a conversation with someone from the Brotherhood? | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
6,003 | 158 | 253 | 2,531 | 418 | Tom wasn't sure what to think about the Knight that was talking to him. He did get a feeling of distrust about him but decided he might be wrong about it. "Yes I am apart of the group that just came in. I was very surprised that he let some of us join." Tom was on guard if this man tried anything to harm him. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
6,004 | 158 | 254 | 1,412 | 622 | David noted the new locations marked upon his map, and was sad to see they were all Enclave-occupied. He was glad, however, to have been helpful in providing the Brotherhood with new locations for their map, and he hoped they would prove useful in their future endeavors. "Thank you for helping me update my map. Now, do you have some sort of armory or requisition office where I could buy new gear? My pistol's not very effective against Enclave armor." David asked the scribe as he folded up his map. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,005 | 158 | 255 | 2,189 | 1,024 | "Yeah, uh, go down to the eleventh floor; there's an armory there, they'll give you some power armor and weapons. Good luck, initiate." The scribe says, before getting back to work. With that, David heads down to the armory, where he sees quite the scene: people, wearing all sorts of clothing, running back and forth making weapons and armor. Two things are similar between all people: they have welding masks on, and they have tools in their hands. David would see Ahab, the super mutant, up here as well, in T-51b power armor fitted for a super mutant. He was receiving two guns from a woman behind a desk: some sort of sniper laser rifle, and a laser pistol.
---------
"Eh, your's is more durable but relies on a fusion core. My old model here doesn't, but it's less durable and can't be modified as a result. Still, I prefer it because of the good times I've had with it. Yessir, I wore this baby fightin' off a deathclaw just so I could get this baby," Lawrence would lift up his gun, which appeared to be a laser rifle with the crank of a laser musket on the back, "from the Minutemen it was attacking. The Pilgrim, as I like to call it."
---------
The man didn't try anything, he just laughed at what Tom said. "Well, we're reverting to the Midwest standards for signing up now, initiate, at least for until the Enclave is defeated. 'Till then, everyone in this building and out there patrolling, hell, even all the other branches of this might fine faction, are your brothers. I'm Paladin Carl Humphrey, just call me Carl." The man, Carl, would then reach out his hand for Tom to shake. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,006 | 158 | 256 | 1,412 | 622 | David would take his time walking up to the requisition desk, admiring the weaponry and the skill of those working on it. He noted quite a few weapons that were rather rare on the East Coast, but he had seen a bit of in the Midwest, such as the Winchester P94 plasma rifle(sometimes called a plasma caster), or the Wattz 1000 laser pistol. Finally reaching the desk, he noted the Super Mutant standing there, wearing a very unique set of T-51b power armor. David was sure this had been the super mutant that was with the Liberty City group before. "Excuse me." He would say, "You're Ahab correct, one of the ones who was with us at Liberty City and afterwards? I think I heard about you during the events after the battle. Sorry if I'm wrong, by the way, it's hard to tell if I'm right when you're wearing a suit of power armor." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,007 | 158 | 257 | 2,531 | 418 | The last thing Tom was expecting was a friendly greeting from the Knight. He stood up and shook his hand before speaking again. "Nice to meet you, Carl. I didn't think I would get a friendly greeting around here." | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
6,008 | 158 | 258 | 2,189 | 1,024 | "Well, you're our brother now, only people that won't be friendly to you are the ghoul-haters. Some might be a bit prejudiced at first, but over time they'll get used to you." Carl replies. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,009 | 158 | 259 | 778 | 3,794 | "I didn't think that they would let that bucket of bolts around the patients,And we're here to HELP people not KILL them" Danny empthaized some of this words scolding both the robot and the doctor."Fuckin amateurs" Danny commented looking back to Albert,"You know what you can do is help me with tending to patients and bring the tray with equipment so i can help them,Leave it to the professional" He said looking over a patient going though ghoulifcation.
----------------------------------------
"Can this armor be effective while sneaking?" Ahab asked the young women before turning to answer David,"Yes i was sniping the Enclave with my sniper rifle.." He said holding his sniper beside almost like he was showing it off proudly."And we're you in the battle for Liberty City?I did not see you in all of the chaos of the fight" He said looking down at him. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
6,010 | 158 | 260 | 1,412 | 622 | "I was at the town center, mainly making sure the wounded would live past the fight. My main weapon is hardly any good against power armor. That's partly why I'm here, to see about obtaining something new. But I'll let you and the requisition officer finish up first." David replied. He was glad to see that Ahab was still around, because from what he had heard, he was a valuable asset to have on their side. David would step off to the side, as Ahab and the Brotherhood member finished their discussion. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,011 | 158 | 261 | 2,189 | 1,024 | (The patient was a lobotomized old man, so he wouldn't be of much use, haha) Albert nodded, bringing Danny a set of tools on a tray. Albert looked at the patient, feeling sick to his stomach, before leaving. Tim, in response to Danny's statement, turns to him and appears to flip him off, though Danny can't be sure due to Tim only having three claws.
------------
The woman replied with: "Yes, it's very effective. But, with someone of your size, a stealth boy would be preferred." She laughs for a second, before going serious again. "Well, I better let you get used to your gear." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,012 | 158 | 262 | 778 | 3,794 | (Sorry he is just trying to be professional)
"Thanks smoothskin" Danny said bringing the tools near a patient with a bullet wound in his shoulder,Danny started working getting the bullet out and putting disinfective on the wound,Then he out a bandage on the wound making sure the patient was going to be okay."Now im gonna need some plasma and some stimpacks for the few other patients" Danny then said shaking his head from Tim's rude gesture.
--------------------------------------------------
"Mhm indeed...do you have any stealth boys?" Ahab asked her before shaking his head with his own smile,"That will be all thank you" Ahab said getting into the power armor.The suit fit him quite well and without the inclusion of the armor helmet he was quite satisfied with how the armor fit his body.
"I feel like Captain Ahab right before he stabs the white whale with his harpoon" Ahab said with a smile on his face. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
6,013 | 158 | 263 | 2,189 | 1,024 | (It's alright, I was just pointing that out)
Another person, a young man in doctor's clothing, hands Danny the supplies. A few seconds later and the man Danny was patching up is alright. "Hey, thanks for fixing me up, Doc! I feel fit as a fiddle, and I'm ready to kick some Enclave ass!"
--------------
"Oh, you're talking about Moby Dick, that ancient book from so many years before the war? Hm, I suppose Ahab is a nice name for a super mutant." The woman replies, before going on with her duties. Well, Ahab can go wherever he'd like now. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,014 | 158 | 264 | 778 | 3,794 | "No problem just make sure that you don't get shot again.." Danny said patting his shoulder before leaving to tend to another patient,The ghoul brought the tray of supplies with him sitting next to another patient.Danny was now curing the radiation poisoning injecting one of the men with Radaway.
-------------------------------------------------
"Yes although a ship,a firstmate and a native would complete the ensemble but this will have to do" Ahab said moving around in the power armor,It fit him well although being not to sneak does peeve him a little bit. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
6,015 | 158 | 265 | 1,365 | 7,530 | Old Man's Corner
As the trio of Vertibirds sailed to what was once Central Park, Colonel Alan Anderson, clad in his bright violet Power Armor, grinned as he mused.
Liberty Island and Old Man's Corner had been rivals for years, perhaps decades. Where one was dedicated to the brighter aspects of the Old World and the restoration of its better values, the other was a cesspool of humanity where violence and degradation were a way of life. And the Colonel desired to rule both. If not for the Enclave's doctrine of Genetic Purity, he would have conquered Liberty Island and allied with Old Man's Corner, but he saw how people were looking at him, especially his Heir Apparent, Alex (said Heir in question was still guarding Par back at the base).
And he knew this: that allowing Old Man's Corner into the fold was not like inducting the inhabitants of Vault 81; the latter were at least 'genetically human'. Even then, he mused as the Vertibirds drew close to the slavers' city, he would have risked a pact with them if not for the fact that since Par - yes, his Par - had set fire to most of the eastern half of the settlement, the Slavers' Guild had been weakened, leaving it easy prey.
The clang of bullets against his Vertibird's armor snapped Alan from his thoughts, and he gave instructions for the gunship to do what it did in Liberty City: rip apart the crude defensive lines and soar to the city centre, where he and his 'Hedonists' would land and destroy the enemy leadership. The other two Vertibirds, after wreaking aerial havoc, would then sail for the grain silos and the remaining aresnals the Slavers' Guild had, and deploy troops there in order to take control of those areas.
In minutes, it was all over. The Guildmaster, a corpulent man who may or may not be the same as the mysterious 'Mr. Big' - Alan didn't really care - had been brought out and decapitated, the city was being looted for its supplies, and for the men brought in from Vault 81, the prettier women were to be sterilized and given to them to satisfy their hyper-sexual lusts. Alan smirked; Liberty City had fought harder than this.
"People of Old Man's Corner," he announced, "my name is Colonel Alan Anderson of the United States of America, and this settlement is now returned to the control of the United States Government. Thanks to the new policies mandating enslavement of mutants instead of extermination, you will now live on as property of the nation; do not resist if you value your lives. I repeat, do not resist if you value your lives..."
Sky Citadel
Elder Mavarek was a big, well-muscled old man with a great white handlebar mustache and wrinkled brown skin and bright brown eyes who constantly wore his Power Armor, even in meetings. Sitting on a chair that had been toughened to handle Power Armor, the old man mused on the news brought to him by the latest courier.
"Old Man's Corner has fallen," he said to Lawrence once he arrived. "The Enclave now surrounds us on three sides."
"Four!" said another Paladin who had just burst in. "The Enclave surrounds us on four sides! From their new position at Liberty Island, the Enclave have dispatched a force to the Hoboken Terminal's ruins, where they are setting up anti-aircraft artillery!"
"Damnit!" the Elder said, "if they set up AA Guns at both New Jersey and Liberty Island, we'll have to say goodbye to getting any help from Sarah!" He then turned to face the Paladin who had burst in.
"Jackson, you and I will take a squad of eight to Hoboken. Lawrence, you split the newcomers you brought here into two groups; one to attack Old Man's Corner before the Enclave finish set up their positions there, the other on a raid into the Enclave's main base itself. There, they are to rescue the 19-year old boy who allowed said newcomers to come to us in the first place."
"Remember, his sacrifice of his dignity and liberty also saved our contingent on Liberty Island." A pause, and Elder Mavarek would then take show Lawrence a hologram - a hologram of New York's old tunnel network.
"One of these leads to underneath the Enclave Base; I know it."
, , , , , , , , , , , . | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,016 | 158 | 266 | 2,189 | 1,024 | Vor Shinse pocketed the caps with little complaint and moved on. She didn't feel like pushing her luck and as it stood she'd made roughly a thirty-seven percent profit from what she'd originally been offered, so a win was a win. Taking her caps and walking around the rest of the Sky Citadel she began looking for one of several things; Food, water, ammo, guns and armor. She was probably 800 caps shy of affording even a power armour frame and the last thing she needed was for it to run out of juice only to be discarded in the wastes, plus she preferred the mobility and dexterity offered by some of the medium armour that she could modify herself.
As for weapons, she was doing fine on that front. What she wanted was a place to modify the laser pistol she'd scored, maybe even buy a few cells. She didn't need anything too fancy, just a backup sidearm of some sort. Maybe something for close-quarter emergencies like her shotgun, but in pistol form. Maybe a beam splitter mod with a gamma-wave emitter? She didn't care about sights, if whomever she was fighting was close enough that she'd want to use it she would likely be firing from the hip anyway. Some sort of automatic barrel would be nice too, but she didn't want to blow her caps all at once.
Walking around, she bean to check the stores that she saw. Food and water would be nice, but Vor Shinse knew how to hunt. She could even purify her own water if need be, although she tended to lose nearly a third of it in the process. Perhaps she should look for some Rad-X and RadAway as well... And a few stimpaks wouldn't hurt. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,017 | 158 | 267 | 2,531 | 418 | "Well, it was nice talking to you. I look forward fighting by your side for however long I will be a brother" Tom goes back to eating his food before it gets to cold. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
6,018 | 158 | 268 | 1,412 | 622 | After Ahab had stepped away, David would step back up to the requisition desk. "Sorry if you're busy, but I was hoping to obtain some new gear, such as maybe a weapon more effective against power armor? My current weapon, a .45 Colt, isn't exactly the right thing to be using after all. If need be, I can pay. I know that in the past, the Brotherhood of Steel has required new members to pay for their gear." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,019 | 158 | 269 | 2,133 | 204 | Once they got downstairs, Greg walked over to the Vault door and plugged his pipboy in. A few seconds later, the door started to move and he unplugged it. "Ok," he told the two Brotherhood members. "We're in." He started walking towards the now-opening door and a bullet ricocheted off of the vault door in front of him. He knelt and looked at where the shot had come from, and saw a group of raiders running at them. Assuming that they were there to snipe his salvage, he jumped over the rail and hid behind a crate, then started shooting back. He hoped that the robots in the vault weren't active or they would be easily flanked.
Sparks fell back behind cover, and began returning fire with her rifle, setting it to short bursts to suppress the enemy, allowing Paladin Zachary to advance and lead the attack. She took the advantage of any lulls in firing to see who the attackers were, and noticed that they seemed to be raiders and scavengers. It made things more difficult, since she had not been expecting someone else to find the Vault. Plus, if they had stolen anything of value, that might reduce the chance of recovering important technology. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
6,020 | 158 | 270 | 2,133 | 204 | Gabriel was grateful for the help from the Brotherhood of Steel regarding supply and rest, but he didn't feel like joining up. Being with Jennifer 'Sparks' Zvarowski was basically for her an open invite to talk about the Brotherhood and how great it was, but he just felt it wasn't his thing. He wasn't after technology or retrieving pieces of the past; he was more interested in building and healing.
With the Enclave, though, it was clear that the region was in danger. As they continued to expand, the 'Legitimate government of the USA' would not rest until it had eliminated or enslaved anyone in the region. Best to fight back while they still can.
As such, Gabriel got himself a nice new rifle, one that could tear through powered armor with a well-placed shot. It cost him plenty in bottle caps, as well as having to pay off a favor or two, but the price was well worth it in his mind. This time he could actually do something more than annoy armored soldiers.
There was a new mission, of course; take the fight back to the Enclave. There were two options; attack Old Man's Corner, where the slaver camp had fallen to an Enclave forward unit, or Enclave main base, where many of the prisoners from Liberty Island had been taken. He signed up for the latter.
Dogmeat was proving his loyalty, following Gabriel with him. It took some convincing for the BoS commander to allow the dog to come along in the transport, but Gabriel wasn't leaving his new friend behind. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
6,021 | 158 | 271 | 445 | 326 | Quinn never thought of the Outside was this dangerous; It had only been two weeks after he had left Vault 43 and already, he started hating it. The Vault was placed in a subway under what was called... New York; indigenous to the American Settlers and soon after Henry Hudson and some others had colonized this area of land. New York width was about 450 to 455 kilometers and length was about 530. So if he were to go back to the Vault it would take him approximately a 4-mile walk, quite shaming as it has only been two weeks and he has only gone that far. " Dammit. " Quinn tugged on his survival backpack with all his basic life needs but for some crazy reason, the Vault didn't pack him a weapon. So Quinn was stuck with his bare fists and his wits. Luckily on his treck farther into New York's streets he had met an actual fur cat. The first cat he'd seen before- succumbed with joy he picked up the cat...forcefully. " Awww~ Hello. " His words were like a string and conntected them as he spoke to the cat. The cat didn't attack Quinn, surprisingly.
Quinn had held the cat close, lightly as he walked. His feet moved over the debris, his eyes jerking left and right , he should've asked for New York's past time map so he could at least get around, mark and upate things he needed to. But Quinn insisted that he would go out without anything. Quinn, again tugged on his backpack strap and continued to walk. " Mr. Catkins, what should we do? " He says talking to his new cat. The cat stays silent but Quinn continues his trek in the new world. | -=Name=-
Lieutenant Katherine 'Kat' Winters... Well, before America fell.
-=Age=-
31.. Before the bombs fell.
-=Appearance=-
Katherine stands at a mighty 6'0. Tall for a female but perfect for a vintage t-51b. Her upper half is a rather smaller bust but her chest and arms make up for that lack of definition with significant but still sleek muscle mass. Her long legs share this trait.
-=Personality=-
She really doesn't have much in this category. Her entire life from the age of 18 was devoted to the American dream.
Democracy is non negotiable
Now with the destruction of the USA, she struggles to find her place in a world of disorder. She is forced to create her own strategic priorities rather than carrying out the orders of a superior.
In no way does this make her an ignorant blind drone but without a mission, she has little, if any, direction or motivation to do great things in the service of no-one.
-=Faction=-
Wastelander, wanderer.
-=S.P.E.C.I.A.L=-
Strength- 6, Her military conditioning is a huge factor.
Perception- 8, To be a commander, one must be aware!
Endurance- 7, Even though boot camp isn't for everyone...
Charisma- 1, would be less but due to being female, there is always some dumbass falling for a pretty face.
Intelligence- 7, Not only has tactical training honed this, but actual battlefield training has formed a well rounded mind.
Agility- 7, who needs armor when you're that fast.
Luck- 6, In combat, many have questioned how she had such steady aim and such skill at directing her men to victory. Uncanny... Unnatural some have said. Even going so far as to claiming Zetan interference.
Idiots...
-=Backstory=-
"My past... Before the vault everything feels like it was yesterday."
Katherine was born to a lower income family in Nebraska. Her life was lackluster as her father tried hard to pay the bills and still keep her little princess happy with gifts. Sadly these gifts were last years gifts but it didn't matter to Katherine at all. She loved her family.
As her life progressed, there was little excitement. School days came and went, seasons blurred by. Until red china began to challenge America's might. Communism is the very definition of failure, the slogan that brought Katherine and many of her friends into America's army. Her service was exemplary, raising quickly within the ranks. Upon reaching her final title of lieutenant, the battle of anchorage had begun and what better place to send a hard core patriot such as Katherine.
The battle was intense, so intense that her positions continued to fall back. The Chinese were endless until the roar of miniguns signaled the return of freedom. The T-51b's had arrived ad with it, the rallying cry for the troops that now had a chance. It seemed Alaska was going to soon be liberated.
It was in just enough time that Katherine was flown to eastern Pennsylvania for a special project by the us government. A strange program to further augment power armor wearers. As the us army prepared many new weapons such as the Mighty Liberty Prime, She was to be a new breed of super soldiers. This may have been the variant to the Forced Evolutionary Virus, but no one will ever know.
Her travels east were, as her pre-military life, lackluster. There were no major threats aside from the raiders and ever rarer super mutants... Well, that one Death claw. Weeks, or maybe months passed as she continued eastwards, stopping by various settlements and the occasional odd job to earn a bed. Cap collecting was not her forte so she was always forced into the aggressive jobs. This was perfect for her, a chance to hone her combat skills, even against the pathetic and disorganized raiders of the wastelands.
This seemingly random travel finally culminated at the arrival of New York city. Her mission was to reach something she had heard bits and pieces of as she traveled. A secret pre-war military base that housed the american government. They would be able to give her direction.
She believes she was only frozen for a few years but obviously this is not the case. However, as of now she only has a rumor and a rifle to go on.
-=Vault Number=-
39, Eastern Pennsylvania.
-=Vault=-
Vault 39 was masqueraded as a legitimate fallout shelter. When the bombs fell and the survivors moved beyond the massive doors, they found themselves in a paradise. Flora and Fauna were everywhere and in special rooms, various creatures. After some checkups and a special chamber designed for "compartmentalized sleep." the trap was sprung. Her body was quickly frozen, along side many other soldiers and civilians alike. It was at this time that the mutation was injected and vault-tec did their strange experiments.
After many years, the doors opened due to a pressure change in her pod. Her waking eyes could only see pods with strange, mutated bodies sleeping inside. Nearby there were human skeletons strewn about, as if just throne by some crazed beast. As she continued through the facility all she could see was the sick experiments her so called "saviors". Deer with eight legs, Large rabbits with horns of a goat. It was a strange place, devoted to the virus and its effects on everything.
-=Weapon choice=-
'Short' version R-91 assault rifle with two thirty round magazines. This has a saw'd off stock and a shorter barrel than the stock version.
Arctic camo-pattern accelerated Gauss rifle with an advanced long range scope.
Combat knife
Additional Gadgetry
Mk-I 02 Combat visor; A pre-war prototype visor carrying the same technology as the power armor Tactical hud. This version can see through thin obstructions like walls. This device only works with the Light armor as it runs off of a power core.
Mk-II-X light assault armor; A light combat suit variant that offers increased protection via magnetic plates over core areas of the body. This suit requires power cores to operate its magnetic plates. Even though it shows obvious visible plates that protect against shrapnel from explosions, it is not a true power-armor in any way. It is a suit with the high tech plates attached to it. |
6,022 | 158 | 272 | 1,365 | 7,530 | ((Collab Post between Vulkan and Letter Bee))
The next day, Par would get up from his bed, still naked. His first instinct was to keep himself covered with the blanket, but he knew that while that would be comfortable for him, that would also show that he was afraid, ashamed, and intimidated. And so he got up and sat down on the side of the matress, his stomach rumbling. When will Alex feed him?
Alex walked into the room, making sure not to leave the key in the lock. He gave Par a hard look, before gesturing with his head for him to get up. His face was completely blank, giving no emotions away.
"Get up. You are getting food now." He drew his compliance laser pistol, and gestured again for Par to get up.
The 19-year old stood up, preparing to follow Alex, who, as instructed by Alan, had been asked to lead him to the Cafeteria used by the Enclave's soldiers, so that the slave can be paraded before the various personnel; shown off as a symbol of the Colonel's power. There, Par would sit on an out of the way table while Alex got him some food. He would then get a lot of looks, some hateful, and some even pitying.
Alex stood a few metres away from the boy at the table, keeping both eyes on him at all times even as he picked at a packet of potato chips. He had been very quiet today. Obviously, he had realised that he wasnt just some idiot grunt...
"Hey Roniel!" said one soldier from a distance away. "Maybe the colonel will let you have him once hes done!"
The cafeteria was punctuated by a series of laughs. Alex gave absoutely nothing away apart from the corner of his mouth tightening slightly. He wouldnt say a word. Sometimes he was tempted just to either shoot one of these idiots in the chest with his compliance regulator, or just find a way to lose his virginity to stop all these ridiculous rumors flying around.
After a set amount of time passes, Alex walked up to Par, slapping him around the head to get his attention.
"You have had enough time here. Get up."
Par got up, and would be escorted to a washroom in order to brush his teeth, before, once he had finished, saying, in a mild tone of voice that was meant to sound sympatethic:
"Your friends don't really respect you much, don't they?"
Alex didnt answer again, waiting for Par to finish in the washroom, before walking up to him and pulling him roughly out of the room.
"I don't have friends. I do not need them. I am a soldier of the united states of america, and that knowledge is all i need. No more. No less."
Par stared at him, turning his head to the side yet again.
"Everyone needs friends. Mutie, 'Pure' Human, everyone does; and I'm not saying that to be sappy - it's a proven need," the naked 19-year old said, not caring that he was in a corridor where people can hear.
"As for the United States of America...what does it mean to you, personally?"
Alex paused for a moment, and grabbed Par by the throat, pushing him against the wall.
"It. Means. Everything. Something a mutie like you cannot understand. An ideal."
As Par tried to speak, to place more doubts inside Alex's mind, a voice called out over the comlink.
"It's Dr. Jose Barre speaking. Corporal Roniel, bring the Colonel's Naked Slave over to my office so he can get his shots."
------
Timeskip
Dr. Jose Barre's office was sterile and clean, with pure white beds and other furnishings, as well as a lot of medical instruments that Par only recognized from the old tapes. Right now, he was being injected with vaccines by the doctor himself, a middle-aged black man.
"You know," said Dr. Barre as he stuck another sryinge into Par's skin, "your parents, Corporal Roniel, would never have approved of this; I know - I knew them. I want all Muties dead as much as you, but all this business of harems and naked slaves? Alan has gone too far." Alex had been informed beforehand that the room was clear of bugs. He then looked at Par, then Alex, staring at the latter with a hard gaze.
"You know, your mother and father...they were both 16 when they had you, you know that?"
Alex looked at him. "Yes. Its common for us to breed early, to repopulate our new country. Why would you ask such a question?"
"Just updating records," Barre said off-handedly. "Speaking of records, Alan's been doing this sort of thing ever since he was in training. What a little monster." Another hard gaze.
"If you want to take a break from seeing naked men, you can leave the room - no, the entire medical wing - for a while; I'll personally take full responsibility for anything that happens."
Alex got up. "I could use a drink. Ill be back in twenty." He walked out the door, working out a crick in his shoulder while he went. He closed the door behind him.
"So," Dr. Jose Barre would say to Par, "do you want to get out of this place?"
"Yes," Par nodded. "I don't want to be naked any longer than necessary." Alex won't see it, but the merchant's gaze turned flinty-eyed. "What's the catch? How do you know you won't shoot me in the back just to get back at Alan?"
"You don't." Jose Barre was plain. "That said, though, if you believe I'm genuine, take this," he would then hand Par a holotape. "It doesn't contain any military data, and can only be unlocked once it stops taking a signal from a transmitter I installed from my own heart."
"You're blackmailing your boss, aren't you?" Par would say.
"Yes, now let's get out to the medical wing; I need to get you prepared for your escape - the boss is returning here via Vertibird."
Outside the room, Alex's ear pulled itself from the door. For one second, he was shocked, horrified, then he thought again.
And he smiled. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,023 | 158 | 273 | 1,365 | 7,530 | Suddenly, Quinn would run into several people in what he would recognize as chrome Power Armor, who were clearly not expecting him. Pointing their guns at him, they would say:
"Halt! Who are you, friend, or foe?" A second look, and the men and women would realize that the strange man in formal attire was not a danger. In fact, he even seemed to be unarmed. One of them, a woman, looked at Quinn before saying:
"You're not from around here, aren't you?" Another stare through the Power Armor's visor. "You also don't know anything. Come with us, then; there's a war right now, and anyone can be an asset." Though the tone was mild, it was probably for the best that Quinn accepted.
If he didn't accept, he would be left alone...to be found by more people in Power Armor, which would look like a more advanced make to his eyes, who would not give him a chance and forcibly take him away.
If he did accept, the woman, clearly a squad leader, would then lead Quinn to Sky Citadel, a refurbished skyscraper with a lot of technological amneties, some equalling his own Vault's. Either way, he was in for an adventure. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,024 | 158 | 274 | 445 | 326 | | Quinn |
He let the cat go after his right arm went to sleep though for whatever reason the cat still followed him. And after a few minutes he decided to name this 'cat', " Q " he liked the letter Q for a quite normal reason, " Mr. Q? Do you know where we are going? " He had asked, his free hand coming up to softly pet through the cat's soft fur. Soon, when he'd get back he'll fix up the cat and officially make it his own. Quinn went around blocks and looked at what rubble there was, old shops, drugstores, and the occasional skeleton would appear, but he didn't mind. That's how the atom bomb affected the world.
After a considerable amount of minutes, the shadows became longer, somewhere around noon he'd guessed. Quinn raised his left shoulder and looked at what time it was, " Hmph. Only 12;34 " He'd shrugged, the map wasn't at its full functions, the signals were somewhat glitched out, but he didn't know why. Though there was still his tracker; but that could only go out 40 feet out of his radius and even then- that wouldn't be enough to get through the perils of New York.
Suddenly Quinn was stopped by a group of people with power armor, the first thing that did come into his mind was not to cause troubles for them and even if they did attack him Quinn would easily die. " I- I'm, I...uhm. Friendly... " His words trailed off, but Quinn was focusing on the fact that he might get shot. With instincts, Quinn stood in front of the cat, even if it did look quite silly.
" I-...uhm. Think I should go back to my Vau-..." Quinn thought about his words for a moment, Quinn didn't make a lot of friends and his connections with his family...were scarce. Did he really want to go back to such an environment that wasn't as loving? It was the Outside, heartless bastards would be everywhere, but at least, some have emotion! " I-... I'll come with you. " He exhaled nervously, his right hand coming up to reposition his glasses. For once in Quinn's life, he felt another emotion other than fear, stress, or shame. He felt excitement for his new life. | -=Name=-
Lieutenant Katherine 'Kat' Winters... Well, before America fell.
-=Age=-
31.. Before the bombs fell.
-=Appearance=-
Katherine stands at a mighty 6'0. Tall for a female but perfect for a vintage t-51b. Her upper half is a rather smaller bust but her chest and arms make up for that lack of definition with significant but still sleek muscle mass. Her long legs share this trait.
-=Personality=-
She really doesn't have much in this category. Her entire life from the age of 18 was devoted to the American dream.
Democracy is non negotiable
Now with the destruction of the USA, she struggles to find her place in a world of disorder. She is forced to create her own strategic priorities rather than carrying out the orders of a superior.
In no way does this make her an ignorant blind drone but without a mission, she has little, if any, direction or motivation to do great things in the service of no-one.
-=Faction=-
Wastelander, wanderer.
-=S.P.E.C.I.A.L=-
Strength- 6, Her military conditioning is a huge factor.
Perception- 8, To be a commander, one must be aware!
Endurance- 7, Even though boot camp isn't for everyone...
Charisma- 1, would be less but due to being female, there is always some dumbass falling for a pretty face.
Intelligence- 7, Not only has tactical training honed this, but actual battlefield training has formed a well rounded mind.
Agility- 7, who needs armor when you're that fast.
Luck- 6, In combat, many have questioned how she had such steady aim and such skill at directing her men to victory. Uncanny... Unnatural some have said. Even going so far as to claiming Zetan interference.
Idiots...
-=Backstory=-
"My past... Before the vault everything feels like it was yesterday."
Katherine was born to a lower income family in Nebraska. Her life was lackluster as her father tried hard to pay the bills and still keep her little princess happy with gifts. Sadly these gifts were last years gifts but it didn't matter to Katherine at all. She loved her family.
As her life progressed, there was little excitement. School days came and went, seasons blurred by. Until red china began to challenge America's might. Communism is the very definition of failure, the slogan that brought Katherine and many of her friends into America's army. Her service was exemplary, raising quickly within the ranks. Upon reaching her final title of lieutenant, the battle of anchorage had begun and what better place to send a hard core patriot such as Katherine.
The battle was intense, so intense that her positions continued to fall back. The Chinese were endless until the roar of miniguns signaled the return of freedom. The T-51b's had arrived ad with it, the rallying cry for the troops that now had a chance. It seemed Alaska was going to soon be liberated.
It was in just enough time that Katherine was flown to eastern Pennsylvania for a special project by the us government. A strange program to further augment power armor wearers. As the us army prepared many new weapons such as the Mighty Liberty Prime, She was to be a new breed of super soldiers. This may have been the variant to the Forced Evolutionary Virus, but no one will ever know.
Her travels east were, as her pre-military life, lackluster. There were no major threats aside from the raiders and ever rarer super mutants... Well, that one Death claw. Weeks, or maybe months passed as she continued eastwards, stopping by various settlements and the occasional odd job to earn a bed. Cap collecting was not her forte so she was always forced into the aggressive jobs. This was perfect for her, a chance to hone her combat skills, even against the pathetic and disorganized raiders of the wastelands.
This seemingly random travel finally culminated at the arrival of New York city. Her mission was to reach something she had heard bits and pieces of as she traveled. A secret pre-war military base that housed the american government. They would be able to give her direction.
She believes she was only frozen for a few years but obviously this is not the case. However, as of now she only has a rumor and a rifle to go on.
-=Vault Number=-
39, Eastern Pennsylvania.
-=Vault=-
Vault 39 was masqueraded as a legitimate fallout shelter. When the bombs fell and the survivors moved beyond the massive doors, they found themselves in a paradise. Flora and Fauna were everywhere and in special rooms, various creatures. After some checkups and a special chamber designed for "compartmentalized sleep." the trap was sprung. Her body was quickly frozen, along side many other soldiers and civilians alike. It was at this time that the mutation was injected and vault-tec did their strange experiments.
After many years, the doors opened due to a pressure change in her pod. Her waking eyes could only see pods with strange, mutated bodies sleeping inside. Nearby there were human skeletons strewn about, as if just throne by some crazed beast. As she continued through the facility all she could see was the sick experiments her so called "saviors". Deer with eight legs, Large rabbits with horns of a goat. It was a strange place, devoted to the virus and its effects on everything.
-=Weapon choice=-
'Short' version R-91 assault rifle with two thirty round magazines. This has a saw'd off stock and a shorter barrel than the stock version.
Arctic camo-pattern accelerated Gauss rifle with an advanced long range scope.
Combat knife
Additional Gadgetry
Mk-I 02 Combat visor; A pre-war prototype visor carrying the same technology as the power armor Tactical hud. This version can see through thin obstructions like walls. This device only works with the Light armor as it runs off of a power core.
Mk-II-X light assault armor; A light combat suit variant that offers increased protection via magnetic plates over core areas of the body. This suit requires power cores to operate its magnetic plates. Even though it shows obvious visible plates that protect against shrapnel from explosions, it is not a true power-armor in any way. It is a suit with the high tech plates attached to it. |
6,025 | 158 | 275 | 1,365 | 7,530 | In Sky Citadel, Quinn would be allowed to access holotapes relating to the situation of the world after The War, allowing him to learn about the Brotherhood of Steel, the Enclave, and their war with one another, as well as lesser organizations like the Book Runners (who also make and sell guns), and what was once Liberty Island and Old Man's Corner, before the Enclave conquered it. He also learned how caps were used as currency, that slavery was common, and that in what markets existed, bartering and bargaining were omnipresent.
Either way, after an unspecified amount of time, a Brotherhood Scribe, female, blonde, and wearing glasses, would come in, and tell Quinn:
"We sent a team to check out where you came from - a Vault, wasn't it? For what it's all worth, your parents are still alive, but are injured, and many of the people there have been slain. If you don't believe me," the Scribe said, "I have pictures."
She then showed him several bona-fide photographs of the near-carnage, before saying:
"Anyway, you're good at Robotics, right? Well, there's a large Construction Droid in our basement with a large crane, a mortar, a laser, and a recycling system. We need you to help calibrate the lasers and mortar....for war." | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,026 | 158 | 276 | 445 | 326 | Quinn, even after his hatred for his own vault. The memories stayed, the relief and sorrow that was created as he broke down. Shit he would think. Depression eventually got to him- this was the first step. His parent's were hurt, they loved him...unconditionally at least. Quinn knew that they loved him, they were just too afraid to let go of their pride. Quinn shouldn't be grateful for their lives being spared, most likely being aided by this group of people- whatever they are called...Brotherhood of Steel? He was too scared to tell them that there were holes in the Vault Doors, a broken holotape right after he stepped out of Vault. They wouldn't have believed him, there Vault was in secrecy and they believed that the Wastelanders couldn't find them, too incompetent to know that there was a Vault somewhere in the subways of New York.
He ripped the pictures, too concealed to let out his anger, leaking of sorrow as tears slowly spilled out. The woman pat him in the back, he might have just destroyed the only evidence that lead to Vault 43's failure...but this group or clan of people might help his home. His origins might still be alive. He urged himself to go back, to help, but he was sure that they were helping Vault 43. By now his tracker would begin to beep that called all travelers within radio distance to come back. " J-...just. Uhm- " The blond lady understood. She stood right beside him the whole time, to just walk with him, to pat his back and reassure that he needed to be strong. He was doing good for going to the Sky Citadel, they believed that what they were doing was the right thing...and he partially believed them.
Quinn was lost in that as he wept and mourned for his losses. He didn't know, he should've spoken up- to let them know that there was going to be a breach coming in soon. That there was going to be some kind of attack or that they should be cautious. Vault 43 was cocky.
Soon, the woman had led him into the Sky Citadel, or...the Empire State Building. The tallest thing in New York, she repeated her words carefully, almost with care a delicacy- she seemed determined for Quinn to work on the Robot's in the basement, well...it was war. Quinn agreed blatantly and then he was led to the basement. There were crates, and construction robot's that were rusty. Quinn sniffled- standing there quietly in front of the entrance as the woman introduced him to his surroundings...to his new job. After he shown his first objective the woman gave him his condolences and then left. Leaving Quinn with his broken self and destroyed mind. | -=Name=-
Lieutenant Katherine 'Kat' Winters... Well, before America fell.
-=Age=-
31.. Before the bombs fell.
-=Appearance=-
Katherine stands at a mighty 6'0. Tall for a female but perfect for a vintage t-51b. Her upper half is a rather smaller bust but her chest and arms make up for that lack of definition with significant but still sleek muscle mass. Her long legs share this trait.
-=Personality=-
She really doesn't have much in this category. Her entire life from the age of 18 was devoted to the American dream.
Democracy is non negotiable
Now with the destruction of the USA, she struggles to find her place in a world of disorder. She is forced to create her own strategic priorities rather than carrying out the orders of a superior.
In no way does this make her an ignorant blind drone but without a mission, she has little, if any, direction or motivation to do great things in the service of no-one.
-=Faction=-
Wastelander, wanderer.
-=S.P.E.C.I.A.L=-
Strength- 6, Her military conditioning is a huge factor.
Perception- 8, To be a commander, one must be aware!
Endurance- 7, Even though boot camp isn't for everyone...
Charisma- 1, would be less but due to being female, there is always some dumbass falling for a pretty face.
Intelligence- 7, Not only has tactical training honed this, but actual battlefield training has formed a well rounded mind.
Agility- 7, who needs armor when you're that fast.
Luck- 6, In combat, many have questioned how she had such steady aim and such skill at directing her men to victory. Uncanny... Unnatural some have said. Even going so far as to claiming Zetan interference.
Idiots...
-=Backstory=-
"My past... Before the vault everything feels like it was yesterday."
Katherine was born to a lower income family in Nebraska. Her life was lackluster as her father tried hard to pay the bills and still keep her little princess happy with gifts. Sadly these gifts were last years gifts but it didn't matter to Katherine at all. She loved her family.
As her life progressed, there was little excitement. School days came and went, seasons blurred by. Until red china began to challenge America's might. Communism is the very definition of failure, the slogan that brought Katherine and many of her friends into America's army. Her service was exemplary, raising quickly within the ranks. Upon reaching her final title of lieutenant, the battle of anchorage had begun and what better place to send a hard core patriot such as Katherine.
The battle was intense, so intense that her positions continued to fall back. The Chinese were endless until the roar of miniguns signaled the return of freedom. The T-51b's had arrived ad with it, the rallying cry for the troops that now had a chance. It seemed Alaska was going to soon be liberated.
It was in just enough time that Katherine was flown to eastern Pennsylvania for a special project by the us government. A strange program to further augment power armor wearers. As the us army prepared many new weapons such as the Mighty Liberty Prime, She was to be a new breed of super soldiers. This may have been the variant to the Forced Evolutionary Virus, but no one will ever know.
Her travels east were, as her pre-military life, lackluster. There were no major threats aside from the raiders and ever rarer super mutants... Well, that one Death claw. Weeks, or maybe months passed as she continued eastwards, stopping by various settlements and the occasional odd job to earn a bed. Cap collecting was not her forte so she was always forced into the aggressive jobs. This was perfect for her, a chance to hone her combat skills, even against the pathetic and disorganized raiders of the wastelands.
This seemingly random travel finally culminated at the arrival of New York city. Her mission was to reach something she had heard bits and pieces of as she traveled. A secret pre-war military base that housed the american government. They would be able to give her direction.
She believes she was only frozen for a few years but obviously this is not the case. However, as of now she only has a rumor and a rifle to go on.
-=Vault Number=-
39, Eastern Pennsylvania.
-=Vault=-
Vault 39 was masqueraded as a legitimate fallout shelter. When the bombs fell and the survivors moved beyond the massive doors, they found themselves in a paradise. Flora and Fauna were everywhere and in special rooms, various creatures. After some checkups and a special chamber designed for "compartmentalized sleep." the trap was sprung. Her body was quickly frozen, along side many other soldiers and civilians alike. It was at this time that the mutation was injected and vault-tec did their strange experiments.
After many years, the doors opened due to a pressure change in her pod. Her waking eyes could only see pods with strange, mutated bodies sleeping inside. Nearby there were human skeletons strewn about, as if just throne by some crazed beast. As she continued through the facility all she could see was the sick experiments her so called "saviors". Deer with eight legs, Large rabbits with horns of a goat. It was a strange place, devoted to the virus and its effects on everything.
-=Weapon choice=-
'Short' version R-91 assault rifle with two thirty round magazines. This has a saw'd off stock and a shorter barrel than the stock version.
Arctic camo-pattern accelerated Gauss rifle with an advanced long range scope.
Combat knife
Additional Gadgetry
Mk-I 02 Combat visor; A pre-war prototype visor carrying the same technology as the power armor Tactical hud. This version can see through thin obstructions like walls. This device only works with the Light armor as it runs off of a power core.
Mk-II-X light assault armor; A light combat suit variant that offers increased protection via magnetic plates over core areas of the body. This suit requires power cores to operate its magnetic plates. Even though it shows obvious visible plates that protect against shrapnel from explosions, it is not a true power-armor in any way. It is a suit with the high tech plates attached to it. |
6,027 | 158 | 277 | 1,365 | 7,530 | Kat's wild adventure!
Well, maybe not...
Somewhere downtown,
Dusk was a prelude to a far more devious darkness, a raider camp of sorts sat vigilantly over a small stretch of road. It seemed the closer to downtown she went, the more frustrating her journey was.
As she crept ever closer, the sounds of idiotic stories started to overwhelm her ears, "You see that girl yesterday? Yeah.. I got that."
"no way man, I tried to get with her."
Or even further, "alright, fifth deathclaw two nights ago. Dead by my rifle, this beauty right here."
"Proof." A gruff voice replied.
"you do not believe me?"
"No"
This was all shit to her ears but there was no sneaking past this.
Kat's form was perfect for stealth and she excelled at it. Silent steps gave way to a nearly invisible shadow. As she neared the first mongrel there was a deep breath, a sort of calm before the storm.
With a surge of excessive force, her right arm strangled the man while her left held his gasping mouth shut. She watched slowly as the Raider passed before dragging the lifeless body behind a wall.
There was a wide opening now, excellent field of view for her next operation. The sound of a silencer rolling into place on the barrel of her rifle would signal its start.
Kat rose the rifle slowly and aimed at the first Raider. The sound as she pulled the trigger was fainter than the shell casing that landed beside her.
tunk
That bastard never saw it coming.
tunk
tunk
Bodies began to drop rapidly with calculated precision but of course things were never easy. A metal clad warrior turned the corner and locked its gaze upon her.
Kat's eyes widened as the power armor brought a minigun to bear.
"Fuck!"
She dove on instinct, landing hard on the ground. By some miracle there was enough cover to survive indefinite barrages from that minigun, should the enemy stay where he was.
Kat rolled onto her back and took a deep breath. Her panicked instinct died down and was replaced with deadly focus. Her eyes shifted left and right to get an idea of her options. The gunner wasn't firing so she would have a few seconds to move before the gunner reacted. He was obviously no sniper.
With lightning speed, she ran for a large concrete barricade. It must have been luck indeed that she survived the buzzing roar of that minigun.
As she sat with her back against the barricade she could only feel disappointment at this point, knowing she was caught off guard like this. "Gotta get around this guy." She muttered before slowly leaning over to see where her aggressor was.
He wasn't far and closed in fast, not giving her any real chance to breath. The only option was her armor, though the drain on her power core would be extreme with the hail of bullets. It was either that or be this bastards next gloating story for another time.
With a twist of a flat knob on her chest piece the armor began to heat up. It wasn't enough to be uncomfortable but it was very noticeable. It was time for action.
With her Railgun now readied and armor that was designed for this at the active, she rolled from cover into a crouching pose.
The buzzing from the gun was muffled by a strange sound of short lived zaps, the sound of rounds being deflected by the powerful magnets on her armor. There wasn't time to linger though, this gun was chewing up her power cores energy quick.
Kat's eyes seemed to glaze over as she focused through the scope of the rifle. A shallow breath followed by the pull of the trigger landed a perfect shot.. Right through the weakest point on her enemy's helmet, the visor.
As if the world stopped in an instant, the minigun fell to the ground followed by a gentle clanks of the power armor shutting down. She didn't move from her pose but rather waited for a moment to see if anyone had heard the shattering blast of her mighty rifle.
A few moments passed before she lowered the rifle but she left her magnetic armor active. In her current state, no one would sneak up on her without serious consequence.
Kat just hoped the battle was over.. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,028 | 158 | 278 | 1,412 | 622 | "This is callsign Dragonfly 3-5, coming in with a fresh payload." Nathan spoke over the radio of his Vertibird, as it flew towards Old Man's Corner, bringing in aid to the Enclave forces fighting there. Anyone nearby would hear the rush of propellers adding to the cacophony of the battle. Before landing, Nathan would fire off a pair of missiles from the launcher at the presumed location of the enemy, helping to ensure the inevitable Enclave victory. As his vertibird touched down, he spoke over the radio again. "Dragonfly 3-5 has touched down, releasing payload now." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,029 | 158 | 279 | 2,483 | 4,751 | Prince, covering fire. Greg said, and the Protectron rolled out from behind a stack of crates to rapid fire lasers at the enemy. He Looked at the other two. "We'll draw their fire. You two try and flank them." He drew his plasma rifle and popped out from behind cover to fire at them, but before he could pull the trigger a 10mm round flew through his neck. He collapsed on the ground in a pool of blood. | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
6,030 | 158 | 280 | 1,158 | 343 | I needed some fresh air, this place was too cluttered. "Hey, if you need me, I'll be outside." I said to Lawrence. I decided to go a ways away, onto the street. I heard a continuous beeping. Realizing too late that it was a mine, my last thought was: Where's that power armour when I need it? | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
6,031 | 158 | 281 | 1,412 | 622 | There was no doubt in her mind that things had gone to shit, At least they're not communists
Katherine stood by her latest victim, examining the tool of war that had just nearly turned her into another nameless wasteland pool of gore. Her heavy breathing gave way to a more intuitive approach regarding this new armor. It didn't resemble what she had fought and bled alongside in Alaska, at least.. did it? Her mind was still confused but one thing was for certain, this was definitely a dangerous piece of machinery. What was she to do now, faced with mindless monsters that roamed the wastes, violent humans that cared for nothing but either these "caps" or blood and now she is fighting the very weapon that was meant to save her life...
Kat detached her own armor chest piece and gently placed it upon the ground. Her clothing below was a simple olive green tank top that allowed and outside air straight to her skin. It was uncomfortable to say the least as the gently howling wind from between the buildings cooled down the entire upper half of her body. She focused through it and began twisting the power core from the back of her armor piece. When it finally detached her hands became engulfed in intense heat from the air that escaped the cores resting place. That armor had blackened the bottom of the core and with the urge of pain, she sent that junk flying behind her. She shook her hands and winced in pain, only realizing that it could've been so much worse had she not been wearing gloves but now they were too hot to wear. It was painful either way, leaving the burning gloves on or pulling the gloves off not only slowly blistered her hands but the movement of fabric scraped across the slowly reddening skin. Well, she chose the latter and eventually the pain subsided.
She stood up and made her way to confront the power armor once more, the back plating to be exact. She stood there for a few seconds, staring at the power core sitting calmly inside. There wasn't much thought to this next action as she pulled a small blade from her boot and cut a small bit of fabric from her right pant leg. Enough to wrap around her hand and act as a buffer from the heat of this new core. "figures" she said as the core did not release a torrent of heat but rather a gentle one.
Kat's next actions were quick, adding the new core back to her armor and then fastening it to her body once more and even gave her then cooled glove another chance. She looked about the dead bodies for any viable outfit but there was nothing that caught her eye. Even in this new land full of sorrow and confusion, she still wanted to be -somewhat- fashionable. Perhaps her own desire for things to go back to how it was before the world changed.
All of this occurred to the symphony of death in the background. Her vigilant mind had been processing the gunfire in the near distance, trying to examine it... wrap her mind around the true scale. Then the screams came, forcing her into a combat pose once more. This was a strange moment for anyone, most would not stand there for a moment and contemplate the fact they were alone and then walk into a battle she had no chance of winning.
Sure... why not.
As she approached the battle all she could see, hear and even smell was death. Just general feel of people losing their lives filled the air. It was sickening for most but her training had shielded her mind from this horrible attack upon her senses. These were merely casualties at this point as she waded through debris and bodies of fallen victims. Her gun was quickly rose her already prepared rifle up, checking the area through the sights of that Gauss rifle that had saved her countless times now. This was a confusing yet relieving sight to her, power armors resembling the one she had just wrecked fighting others in a organized fashion. This was her calling, organized warfare. It was even better when she heard that sound she had long loved, the wafting engines of a vertibirds' entry to the area. It was even better when it fired its payload towards the nearest enemy which... shit.. was near her position. It was if time slowed as she locked her vision on the white trails that followed the rockets towards her. Her instinct was to watch as a bewildered human but her training sent her diving once more to avoid the rockets red glare. so to speak.
Her dive was a little late as the explosion sent her into a wall. As she came to, her vision was still blurred from the shell shock she was experiencing. Kat began looking around to find friendly soldiers, to check on her comrades.. going so far as to call some of their names. "Harrison!" she shouted, then "Rook! We still have a fight to win-" Her weakened state was fighting her training once more and it attempted bring focus. Sadly the pain that surged through her body had taken control and she found herself on her knees still in a daze.
"Damn damn damn!" she shouted, slamming her fist into the ground with what little energy she had. This new pain from her hand nearly cancelled the other which immediately caused her to regret doing so. This time there was no shell shock, no reverting senses to her orderly life before it was nuked into oblivion. Kat eyes shot wide open before her brow quickly furrowed. She snarled as she reached for her Gauss rifle and then brought it to bear once more. There was no telling who was on what side but she knew for certain that those pricks in power armor reminiscent of that one from before were going to pay. Her focus tunneled on a soldier that was trying his hardest to find cover. She didn't even know if there was armor on him or not. All she saw was a body, a victim for her weapon and it became even more dangerous when she attached a hand band with strange gadgetry over the eyes into place. The vision was clear now, bodies were lit up from its powerful sensors. With this new ability, she calculated rapidly the distance from her to the nearest soldier.
It's almost as if they locked eyes for a moment as the flash from the rifle sent a projectile right between the soldiers eyes. The explosion of this man's skull caused a smirk to cross her dry, cracked lips. Her rifle aimed again towards a lone soldier with what looked like a scoped laser rifle. That fellow was wiring widly into the lines of the other soldiers, the ones that didn't resemble the gunner who had nearly killed her not so long ago. His head was another testament to the still potent weapons of the past. She even tracked parts of the gore that had landed upon a nearby soldiers shoulder. That soldier turned to see what had happened but before he could wrap his mind around it, his upper arm and shoulder seemingly disintegrated which sent his forearm flying away.
"Damn, missed." She said, wiping sweat from her forehead.
It didn't matter though, the guy slumped over cold.
This had happened all so fast that she did have one chance to fire a shot at the vertibirds spacer directly below the blades of its left engine propeller blades. With the speed of her projectile and the reasonable distance between her rifle and the now landed vertibird, she had a highly successful chance of hitting and disabling the aircraft before it could take off again. Luck was always a factor but she would never know if it worked until she pulled a trigger.
The momentary sound of shattering glass filled her ears as she depressed the trigger, sending one of the most powerful slugs in the wasteland towards its target. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,032 | 158 | 282 | 1,365 | 7,530 | ((Collab Post between shadowsaint007, Vulkan, and Letter Bee))
"You do realize," said Par to Dr. Jose Barre, "that now that I know about this secret tunnel, that the base's security has been compromised? Best to just kill me and be done with it." The 19-year old, back in his beloved old clothes - the glasses/shades were unecessary now - was questioning the Enclave Scientist.
"I could and I should," was the reply. "But I'm smart enough to realize we're in a Catch-22; kill all Muties and there won't be enough of us to make a New America, do not kill all Muties and our New America won't resemble the old one at all." A sigh. "Look, just go before I change my mind."
But Par had already left.
Loping out of the tunnel, the boy rubbed his neck again, reveling in the joy of not being collared. Now armed with a laser pistol, he still made sure that he would not be detected by giant rats, radroaches, or any other unsavory denizens of the tunnel.
Locating a rubble pile that led to a hole large enough to let him through, Par climbed up to see the light of a new day...and a Brotherhood ground transport heading towards him!
Gabriel was riding on top of the APC as it rolled along, the terrain speeding by. Dogmeat had shown some distinct dislike of being inside a giant metal can along with several men in powered armor, and Gabriel wasn't much for it either. So they got the scenic view, sitting on top of the carrier, strapping themselves down with belts, and holding on. It wasn't bad at all, really; even the Wastelands had its charm.
Suddenly, Dogmeat perked up, and started barking at something in the distance. Gabriel picked up his new rifle, and stared down the scope in the direction Dogmeat was barking. To his surprise, he saw Par in the scope, and even more surprisingly dressed since last time. He put down his rifle and banged on the roof of the APC a few times to catch the driver's attention to stop. Once the APC came to a stop, he jumped down from the roof with Dogmeat in his hands.
"Well, I'll be," he joked to Par as the latter came closer. "Here we were, ready to pull your fat outta the Enclave fire, and you had to ruin it by breaking free. And you got your pants back. How the blazes did you manage that?"
A smile, before Par followed up with:
"It wasn't entirely me. There was a doctor who hated the fact that he had to 'prepare' me to be the Colonel's toy by restoring my eyesight, shaving me, and giving me my shots like a pet. Said doctor also wanted to get back to exterminating Muties instead of enslaving them, but that's not important. What's important is that he showed me a secret tunnel that we can use to get under the Enclave Base, as well as gave me...this." He showed Gabe the holotape, before turning towards the Brotherhood Knights, who were staring at him suspiciously through their visors.
"But I have a suspicion that it's just family drama, so I'll shut up and lead you guys to the secret tunnel now."
"Smart move," Gabriel said, looking over the tape. "We'll look this over when we have the time..."
And he moved to lead Gabe and the Brotherhood Knights down to the secret tunnel; the Knights did have to widen the hole Par crawled through, though...
------
Back at the Enclave Base
Dr. Jose Barre watched Par go free with renewed confidence, and sighed. If the boy had been 'genetically pure', he would have led the Enclave to new heights. But now was not the time to muse on what-might-have-been. Rather, time to get back to his duties.
He turned back to the tunnel entrance, then opened the door back to the Enclave Base, then...
Only to be hit in the chest by a power armoured fist, knocking him into a wall. Before he could see his attacker, he felt the fist grab his throat and lift him against the wall. Behind the fist, the corner of Alex's mouth twitched, as if he was about to smile.
"You let a prisoner go, Doctor. You know what the penalty for that is."
Dr. Jose Barre wheezed, as if about to say something. Finally, words managed to escape his throat:
"You...have...a fetish for grabbing people by the throats, you know that?" Yes, he knew what Alex had done to Par before the latter's escape.
------
Alan, having returned to the Enclave Base after the fall of Old Man's Corner, headed for his apartments right away, a small cloud of suspcion gathering in his head as he drew closer to the building. On impulse, he, still in his power armor, put on his helmet before opening the door -
- And heard a loud explosion that glowed green with light, blasting down his apartments and blowing the colonel back, blasting the bright purple plates of his armor out of his body, exposing the wiring and insulation below. However, he was still alive, and he knew who did it.
As Alex strangled Dr. Jose Barre, both Enclave members' comlinks suddenly turned on...to hear Alan's roar of rage.
"BARRE!" was the shout.
Alex spoke into his comlink on the spot. "I've got him here sir. The bastard tricked me into leaving under pretense of a medical examination and set our prisoner free. Might I assume that he was the cause of the explosion earlier?"
"Good work, Corporal Romiel," Alan was still angry. "You two! Come to the command centre at once!"
Alex dropped the doctor on the floor and pointed a 10mm pistol at his head. "You heard him, get the hell up."
It didnt work.
Dr. Barre smugly rubbed the dirt of his lab coat, and walked with Alex to the command centre, where Alan, having sent out a call for his 'Hedonists' to come to his side immidiately, was still in his damaged power armor, his blue eyes glinting with anger.
"Barre, explain yourself," he said deeply.
"You and I both know that if I wanted to kill you, I would have done it with poison," the doctor said smugly, causing the 'Hedonists' to turn their guns on him.
"Of course I do," Alan said. "I'm not blind, if you wanted to kill me, I'll be dead by now. I'm talking about you letting my Naked Slave go free."
"Please, he was obviously using his position as your prisoner to instill doubts in otherwise loyal personnel, and I don't mean me, I've never been loyal to you." He then looked at Alex.
"Do tell your commander how you almost went violent on his precious pet, because a mere mutie 'cannot understand your ideals'." That last part was mocking.
"I apologise for that, sir." Said Alex without a shred of remorse in his voice. "I made sure not to leave any damage whatsoever beyond his fear of me."
Then suddenly, gunshots can be heard from below...Brotherhood Ordnance.
"Roniel, Barre, redeem yourselves in my eyes," said Alan, "take my 'Hedonists'," he gestured to the squad around him, "and finish off the interlopers - except for my Naked Slave if he's among them." A gaze at Barre.
"You and I both know how we can harm each other." Then a look at both the doctor and Alex again.
"Now go!"
Alex nodded, his eyes boring into Alan's. "Yes sir." He gestured to the squad. "Follow me." He said, as he stalked out of the room, unslinging his sniper rifle from his shoulder as he moved towards the Brotherhood.
------
Par didn't like returning to the place where he had spent time as Alan's 'Naked Slave'. But that was a fairly minor thing, as he began guiding Gabe and the Brotherhood squad to the estimated direction of Alan's quarters, which were hopefully not far from the room where Par had been kept captive during his time at the base. However, once the group got to the quarters, they found a smoldering ruin reduced to green goop, including the beds, drawers, anything of importance. Cries and wails can also be heard from a set of nearby rooms.
"Those would be the former raiders Alan turned into his harem," Par said. "On the one hand, they were raiders. On the other hand, what Alan subjected them to was wrong." The 19-year old clenched his fists.
Gabriel felt sick. While he detested raiders and slavers, this sort of treatment was beyond the pale. This could have counted as ironic treatment, if it weren't for the fact that the Enclave was proving as bad if not worse than the raiders, mostly because the former were strictly small time in their plans.
"So what should we do?" he replied. "Get the prisoners out with the rest? Where would we put them all?"
"Of course we're getting them out!" said Par. "I saw some of the Enclave's own transports in the lobby; they were blurry hazes because my eyesight hadn't been repaired yet, and if I'm right and the Enclave has resorted to assassinating its own leader, things might be chaotic enough to allow us to get there."
"Good enough," Gabriel said, cocking his rifle. "I think you better take a few of these armored gentlemen to cover your escape and get the hostages out as well. I'll cover your backs. Hope you know what you're doing."
With that, Gabriel cocked his rifle and quickly made it to a vantage point, where he could snipe the Enclave troops more effectively.
Par, meanwhile, directed one of the Brotherhood Knights escorting him to use a Radio Jammer to disable the collars on the former raiders' necks, before beginning the beeline for the Enclave's ground transports at the former Airport Lobby, putting himslef in the front of a wedge...
Alex stepped out of the door, his rifle in hand as he looked over the lobby, watching the brotherhood knights get closer. Near them, was the former prisoner.
Good. Two birds, one stone.
He raised his rifle and fired a shot, catching one of the knights in the neck and burning most of his throat to ash in an instant. Before the knight even hit the ground, he turned slightly, and fired another shot in the direction of Par.
Gabriel heard the shots, turned around, dropped, and took aim, firing right between the legs of a Paladin and straight at Alex' head. He winced as the recoil kicked like an enraged mule.
Alex pulled his head to the side, feeling the heat of the shot pass just by his helmet. He unclipped a greande from his belt and spoke into his comlink. "Targets are a mixture of pre war power armor and other haphazard protection. Pulse and Plasma grenades are recommended." As he said so, he tossed another plasma grenade out the window, and waited for the inevitable explosion.
By that time, however, the Paladins had gotten wise to the attack and had spread out to take cover, returning fire at the windows and tossing a few grenades of their own back in. Gabriel, meanwhile, took a better vantage point, and made it a sport of de-braining any Enclave troopers trying to rush in to help. Each shot caused his shoulder to hurt like a bastard, but the longer he kept this up, the more time he could buy for his teammates to finish up the rescue. He just hoped Par got the hostages to safety, nabbing a few Vertibirds on the way.
"With me!" shouted Par to two Brotherhood Paladins and the former raiders, some of whom, though still naked, had picked up several pistols and rifles from the fallen Enclave and Brotherhood personnel. They moved faster than ever, throwing a wall of fire at any Enclave robot or soldier who were unlucky enough to confront them, and scavenging more arms that way. Par smiled; he can detect the disarray among the enemy a mile away - Alan's actions, and from what he can guess, Barre's, were lowering the group's morale.
They made their way to the airfield as Gabriel and Romiel continued their sniper duel, and Par saw them: The Vertibirds.
"Prepare to -" he said, before he saw Alan's power-armored form leaping in an arc from a nearby observation deck, and landing in front of the group. The naked former raiders instinctively shrank away in fear, but Par and the Brotherhood Paladins pointed their guns at the man, who was evidently in a new, plain-colored, suit of Hellfire Armor.
"Uh, uh, ah, Naked Slave," Alan was tut-tutting, "you are not leaving here, not alive, anyway. That said, though, you have impressed me."
"So here's an offer. Submit to DNA Testing, prove yourself pure to us, and you can be part of," he gestured with his right hand while his left drew a pistol, "all of this. Perhaps, if Corporal Roniel fails me again, you can take his position; I was attached to him for reasons not entirely related to his merit, but it seemed that he had too much of his murderous mother in him." The words were in a silken, familiar tone that implied many things, but most of all an intimate closeness to the subject matter.
"Barre said that Alex was concieved when his parents were 15 or 16, and that you've been doing this since you were training, which was around that time," was all Par can say. "You've gone deeper than I would have done in pursuit of pleasure. And yes, that's an indirect no."
"What a shame," said Alan, who, instead of shooting, bullrushed Par's position, wading theough a wall of fire in order to slam against one of the Paladins, crunching the latter's Power Armor to uselessness, before getting shot by Par again, which didn't stop him one bit, even as the former raiders began trying to blast him to bits. The other Paladin drew a knife, and stabbed at Alan, who merely parried with his gun and headbutted the man so hard, the helmet caved in, crushing his head.
That left just Par, the former raiders who had nowhere to go, and Alan himself...
Alex moved away from the grenades, feeling a blast of heat on his back as they detonated behind him. He looked outside for a moment, and stopped.
"I dont have time for cannon fodder." He said, as he moved down the stairs, speaking into his comlink.
"Sir, what is your location? Enemy reinforcements have arrived and they are looking for you!"
By this point the raid was going rather roughly. The Paladins had made a good show of combat, but they were slowly being overwhelmed by increasing reinforcements. The team leader hit the comm button.
"Rodriguez, Matthews, we're being overrun out here! What's your status?!"
"We've hacked the terminals, sir," came the reply. "Not much data, but certainly got some useful stuff here. It'll serve as good intel."
"Richardson, how's the little gift coming along?!"
"We've been a bit preoccupied, so it's not entirely complete. We still managed to set up quite a few demolitions charges; won't do as much damage as we'd hoped, but we can certainly give them one hell of a repair bill."
"Good, cause we're leaving this party. Take any injured with you and head for the evacuation point. We need to get out."
The Paladin leader turned to his team.
"Fall back! We're ditching this joint. And someone call off the sniper. We're heading for the Vertibirds, hopefully Par made it there."
"Roger, sir!"
The Paladin found Gabriel lining up another shot, and waited till he fired it off, forcing an Enclave trooper to dive for cover.
"Captain says we need to leave," she said. "We got what we came for, and if we don't move it, we'll get overrun."
"Sounds like a plan," Gabriel said, grabbing the rifle and making a break for it, following the Paladin out. "So where to?"
"The Vertibirds," she replied. "Maybe we can grab a couple to take the prisoners out of here. The APC won't be enough."
Dogmeat kept close behind Gabriel, running to keep up with his pace. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,033 | 158 | 283 | 2,640 | 592 | ((Collab Post between shadowsaint007, Vulkan, and Letter Bee))
"I'm in the hangar, Corporal!" shouted Alan, "and where are Barre and my 'Hedonists'; don't tell me you lost them on the way!"
Alex looked up as the colonel spoke to him, "They are gone, sir. The hedonists are all KIA, except maybe one, and Barre has run away. Probably planning to defect. Im heading for you now."
Pausing only to slash the throat of the last hedonist, he stalked from the room, a rare smile etched into his face.
"Bullshit, Corporal! Barre hates me, but he hates muties only a little less!" Alan said as he began firing at the oncoming Gabe and the Brotherhood forces...while getting shot at himself. "Just come here!"
And with that, his hand armor got blasted off by a lucky shot from one of his former prisoners, giving an opening to Dogmeat...
The dog needed no encouragement to attack. With a snarl, he dodged around Alan's gunfire, and leapt at the open spot in the armor, sinking she sharp teeth in. With the ferocity granted by survival in the wasteland and the hunting instincts of milennia, he hung on stubbornly, snarling as he twisted and gnawed, trying to open up as many blood vessels and tear up as many muscles and ligaments as he could. The taste of blood only heightened his intent, and he bit down on another bit of exposed flesh.
Gabriel took the chance to aim, taking care not to hit Dogmeat. His priority was knocking the gun out of Alan's hand, though with the rifle he was carrying, it would also reduce the hand to a pink mist - an outcome that didn't bother him any.
"Take him down!" ordered the Paladin captain. "Just... don't hit the dog, I guess."
A couple more heavy rounds to the kneecaps forced Alan down, allowing for a couple rounds in the back. Sufficiently satisfied, the Paladins got the hostages to rush to the Vertibirds, while some of the remaining Paladins returned to the hidden APC. Gabriel had to practically pry Dogmeat off Alan's carcass.
"Quick, to the Vertibirds!" cried out the Brother-Captain. "Grab a couple and get the hostages and wounded out! We'll meet you back at base! Now move!"
Gabriel moved to head to the APC, Dogmeat following close behind. He jumped into the now-roomy hull, since the wounded were to be transferred by air. He held Dogmeat in his lap, scratching the pleased dog behind its ears.
"Good boy, Dogmeat," he crooned. "I owe you a big treat when we head back..."
Soon, the stolen Vertibirds had made their escape, with the APC making dust trails behind it as it made its way into the Wasteland and back to the Brotherhood Citadel.
And Par left with them, saying:
"If I'm right, we're going to be facing a new Enclave leader soon..."
___________________________
Alan groaned; the attack had done a number on him, but he was not out yet. If he could just get some medical attention, and quickly...
In his dazed vision, he sees an Enclave powered armor trooper, and reaches out for help.
"Get me... to... a medical station..." he groans.
Alex walked up to the prone body of the colonel, knelt down, and inspected him. His injuries were serious, but not life threatening. If he got him to a medical station, he would be fine. Slowly, he put a hand to his comlink, slowly pulling it off his helmet.
"Medical station..." he spoke, looking into the colonels eyes
"...there are no survivors.." as he said that, he crushed the comlink in his power armored fit, slowly dropping the remains on the colonel's face.
"Heh...heh...heh. So it ends. Sic Semper Tyrannis, right?" Alan then looked at Alex.
"What will you do? Take over? There's still a last sizable remnant at Vault 81, but your morality probably won't allow you to side with them. Ideals...the Mutie, Naked Slave, no...Par, you're wrong about him; he does understand. And both of you are deluded."
"No truth but power, no ideal but pleasure..." a chuckle.
Alex looked at him, the smile gone from his face, replaced by a stare as cold as ice. Almost a minute passed, then he spoke.
"You know what sir?" he said, the back of his armour opening up and him stepping out.
"You might be right. Right now, i am watching you bleed out on the floor, no one to help you, betrayed by one of your best soldiers, watching everything you strived for being laid to ruin, just because you couldnt resist one more sex slave."
"And as i watch you, i have never felt more powerful."
He reached down, taking a combat knife from the floor.
"And what i do next...i will take great pleasure in it."
He pressed the edge of his knife to the colonels throat.
"Now die, you degenerate piece of shit."
"I made your mother scream at 15 -" Alan said before the knife sunk in and blood spurted out from the wound on his throat, splashing Alex with red, before finally, the Colonel's legendary endurance gave out, and he finally died.
"And so ends the Colonel's reign; I killed his puppet President and freed the fellow Enclave members he neural-chipped, just to be sure," a voice said behind him - Jose Barre, accompanied by two Power Armored Soldiers.
Alex turned around, the blood dripping him his face making him look like some sort of demon.
"Im surprised you are still alive. Going to try and kill me now? Murdering the colonel? I doubt it. You have been a turncoat from the beginning. I cant blame you though. After all, so was i, at least from a certain point of view. A shame you killed the president though. I was planning on doing that myself. I suppose two out of three isnt bad though."
"From the beginning?!" Jose Barre's chest and cheeks puffed out, and it was clear that he was going to suppress a laugh. "I only became a turncoat after Alan took over; that's when I knew that our last chance was gone. After all, if you haven't noticed, we only number a few hundred people now; kill all the muties and we won't have enough to build a new America. Leave the Muties alone...and we'll still not have it."
He then turned to Alex.
"I am gathering all remaining Enclave forces for a last stand at Vault 81; we'll die there, but we'll have died without compromising our beliefs." More Enclave forces, as well as civilians, were streaming in."
"You are welcome to join us."
Alex looked at him, then at the corpse of Alan, then Barre again.
"You know what doctor?"
He smiled, slowly climbing back into his power armour.
"Hiding in a vault, like a coward? I dont really fancy it. Im going to do what you are too frightened to do, and kill as many of them as possible. Im not going to just hide behind a door and wait for the brotherhood to come to me. You are welcome to die in that place though."
He turned around, and paused.
"One out of three it is then. I think i would rather you die cowering behind a vault door rather than at my hand."
"Factual error, Alex Anderson!" Jose Barre said as a last barb before he too would leave. "Vault 81 has been refurbished with an aboveground fortress since we got there; do your research!" And with that, his bodyguards with him, he went to the Vertibird, which would take off.
The doctor didn't need to be so nasty, but Alex's own points had stung.
Alex walked away, but stopped as Barre dropped a single word that was presumably intended to shock him.
"...ive known that for years, doctor. I figured it out a long time ago." | Name= Corporal Alex Roniel
Age= 20
Looks (picture optional)= Alex is a tall man with a fairly light build, standing at 6’5 and weighing 110 pounds. He has quite a boyish face, with light blue eyes and strawlike hair that is completely jet black. He wears standard enclave advanced power armor mk II, which is quite badly scratched and scorched in places, no matter how much he tries to get said blemishes out. Outside his armor, he wears a beige enclave longcoat and black combat trousers. He speaks fairly eloquently, with a slight texas twang in his accent.
Personality= Alex is a somewhat quiet and professional man, most likely due to the many quiet hours he spends on a high platform scoping out a target. However, he is completely polite to just about anyone he meets, even the loudmouthed officers of the enclave who make jokes about his boyish looks and quiet demeanor. He is quite popular with women, although has always turned them down, for reasons he prefers to keep to himself. (he isn’t above using this popularity if it suits him, though) Compared to most enclave, he is actually indifferent towards wastelanders, seeing them as inferior, but not worthy of extermination. He actually hates committing violence against them without a good reason, but has grit his teeth and bared it so far. For the USA and all that. Ends justify the means.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-3
Perception-10
Endurance-4
Charisma-8
Intelligence-8
Agility-5
Luck-4
Backstory= Alex’s father was an enclave soldier, as was his father before him, etc. Like most children born into the enclave military, he started training from a young age. He quickly showed an incredible skill in marksmanship and stealth, although his ability to take orders left much to be desired. He was attached to a recon unit, and proved himself an incredibly deadly fighter, gunning down dozens of raiders with single laser blasts to the skull and saving the lives of several enclave personnel, one of whom was a lieutenant. For this, he was promoted to corporal. Despite probably being skilled enough to head through the ranks further, he has no stomach for command, and has therefore stayed a corporal. He is now known as one of the deadliest snipers in the enclave, to the point he is given respect that would usually be given to someone of a much higher rank. Dousnt stop the jokes though. When the enclave needs an individual dead NOW, they send Alex.
Weapon choice=
Wattz 2000 laser rifle- Modified by the enclave to fire more powerful and accurate blasts for less shots per cell. Alex can burn a hole through a super mutants skull from 500 metres away without even trying.
Silenced 10mm Pistol- Despite being in full power armor, Alex can be surprisingly stealthy if he wants to be. This pistol helps.
Laser pistol- Modified to fire quickly, he uses this weapon in close quarters situations where the stopping power of the 10mm wont cut it.
P94 Plasma Rifle- His preferred weapon for missions that involve more firepower than finesse. He can use this surprisingly accurately.
Any other info not included in the above=
Perks:
Sniper
Lady Killer
Silent Running
Ninja
Laser Commander |
6,034 | 158 | 284 | 445 | 326 | Vor Shinse, now in Old Man's Corner, was behind cover for the second time in less than a week, but at least now she wasn't hauling around as much junk as she had been last time. She'd fortunately had the time and the caps to mod out her laser pistol the way she'd wanted and had even stocked up on ammo, armor and supplies, leaving her with a few hundred caps to her name, but at that moment it was worth it. Moving from cover to cover she needed all the ammunition and protection she could find.
As she hurtled through the open rear doorway of a crumbling clothing store, she skidded to a dead stop. Facing away from her was a fully armored Enclave soldier wearing X-01 power armor and wielding a minigun, surveying the battlefield and letting out occasional bursts of fire at fleeing targets. By some miracle, they hadn't heard Vor Shinse as she ran into the building, her footsteps likely drowned out by the minigun fire. The soldier seemed heavily dug in to their position, shielded by armor and brick with several ammunition boxes behind them should they need to reload.
Vor Shinse began to back out slowly until she noticed the contents of one of the nearby crates. Two fusion cores. And beside it, what looked like a small box of fragmentation greandes. Looking around the store, Vor Shinse took stock of her surroundings. Whatever it had sold before the war had long since been looted, but it seemed like it had been outfitted as a sort of trading emporium. Scattered around her were hairbrushes, circuit boards, brooms and, to her excitement, duct tape.
Hugging the wall, Vor Shinse first made her way to the roll of tape, placing it in one of the pouches on her waist before moving slowly towards the grenades. She made sure to move when the soldier fired and to stay directly behind them, out of their line of sight until she reached the crates. The first thing she grabbed was three frag grenades, pocketing two and holding on to the other. Next she pocketed the two fusion cores before finally taking the duct tape and wrapping it partially in tape, leaving two pieces ready to be stuck to a surface while holding the grenade in place.
Rising slowly, Vor Shinse found herself at face height with the fusion core in the back of the soldiers X-01 power armor. Gently and carefully, she stuck the grenade to the soldiers back, the grenade covering the yellow fusion core, before pulling the pin. And that was when her luck ran out.
She didn't know what had alerted the Enclave soldier, either the sound of the pin being pulled, the force needed to pull it or if she's simply been caught in the soldiers peripheral vision, but the spun around to face her at that moment, knocking her back with the minigun. Vor Shinse was scrambling to her feet and running for the doorway just as the minigun began to cycle, preparing to fire. The doorway was less than ten feet away, but at that moment nothing could have been farther away. Sprinting through the door, the first bullets began to erupt from the gun, slamming into the wall beside her as she immediately dove to her right, behind a wall. A moment later, there was an earth-shattering explosion, sending brick and concrete flying around her. The grenade had detonated, and with it, the fusion core.
Laying on the ground, panting, Vor Shinse felt a slight queasiness as well as a light tingling all over her body. Radiation. Reflexively she shot up to her feet, pushing through the shock and relying on her adrenaline to help her move, she carried herself to the nearby shell of a car, far enough for the sensation to cease, before leaning against the vehicle to catch her breath and composure.
Keeping an eye out for any possible opponents, Vor Shinse hurriedly took the grenades and fusion cores from her pouches, duct taping a grenade to each core and pocketing them once more. Grenades on their own would do much to power armor, but a detonated fusion core? Now she stood a chance. | -=Name=-
Lieutenant Katherine 'Kat' Winters... Well, before America fell.
-=Age=-
31.. Before the bombs fell.
-=Appearance=-
Katherine stands at a mighty 6'0. Tall for a female but perfect for a vintage t-51b. Her upper half is a rather smaller bust but her chest and arms make up for that lack of definition with significant but still sleek muscle mass. Her long legs share this trait.
-=Personality=-
She really doesn't have much in this category. Her entire life from the age of 18 was devoted to the American dream.
Democracy is non negotiable
Now with the destruction of the USA, she struggles to find her place in a world of disorder. She is forced to create her own strategic priorities rather than carrying out the orders of a superior.
In no way does this make her an ignorant blind drone but without a mission, she has little, if any, direction or motivation to do great things in the service of no-one.
-=Faction=-
Wastelander, wanderer.
-=S.P.E.C.I.A.L=-
Strength- 6, Her military conditioning is a huge factor.
Perception- 8, To be a commander, one must be aware!
Endurance- 7, Even though boot camp isn't for everyone...
Charisma- 1, would be less but due to being female, there is always some dumbass falling for a pretty face.
Intelligence- 7, Not only has tactical training honed this, but actual battlefield training has formed a well rounded mind.
Agility- 7, who needs armor when you're that fast.
Luck- 6, In combat, many have questioned how she had such steady aim and such skill at directing her men to victory. Uncanny... Unnatural some have said. Even going so far as to claiming Zetan interference.
Idiots...
-=Backstory=-
"My past... Before the vault everything feels like it was yesterday."
Katherine was born to a lower income family in Nebraska. Her life was lackluster as her father tried hard to pay the bills and still keep her little princess happy with gifts. Sadly these gifts were last years gifts but it didn't matter to Katherine at all. She loved her family.
As her life progressed, there was little excitement. School days came and went, seasons blurred by. Until red china began to challenge America's might. Communism is the very definition of failure, the slogan that brought Katherine and many of her friends into America's army. Her service was exemplary, raising quickly within the ranks. Upon reaching her final title of lieutenant, the battle of anchorage had begun and what better place to send a hard core patriot such as Katherine.
The battle was intense, so intense that her positions continued to fall back. The Chinese were endless until the roar of miniguns signaled the return of freedom. The T-51b's had arrived ad with it, the rallying cry for the troops that now had a chance. It seemed Alaska was going to soon be liberated.
It was in just enough time that Katherine was flown to eastern Pennsylvania for a special project by the us government. A strange program to further augment power armor wearers. As the us army prepared many new weapons such as the Mighty Liberty Prime, She was to be a new breed of super soldiers. This may have been the variant to the Forced Evolutionary Virus, but no one will ever know.
Her travels east were, as her pre-military life, lackluster. There were no major threats aside from the raiders and ever rarer super mutants... Well, that one Death claw. Weeks, or maybe months passed as she continued eastwards, stopping by various settlements and the occasional odd job to earn a bed. Cap collecting was not her forte so she was always forced into the aggressive jobs. This was perfect for her, a chance to hone her combat skills, even against the pathetic and disorganized raiders of the wastelands.
This seemingly random travel finally culminated at the arrival of New York city. Her mission was to reach something she had heard bits and pieces of as she traveled. A secret pre-war military base that housed the american government. They would be able to give her direction.
She believes she was only frozen for a few years but obviously this is not the case. However, as of now she only has a rumor and a rifle to go on.
-=Vault Number=-
39, Eastern Pennsylvania.
-=Vault=-
Vault 39 was masqueraded as a legitimate fallout shelter. When the bombs fell and the survivors moved beyond the massive doors, they found themselves in a paradise. Flora and Fauna were everywhere and in special rooms, various creatures. After some checkups and a special chamber designed for "compartmentalized sleep." the trap was sprung. Her body was quickly frozen, along side many other soldiers and civilians alike. It was at this time that the mutation was injected and vault-tec did their strange experiments.
After many years, the doors opened due to a pressure change in her pod. Her waking eyes could only see pods with strange, mutated bodies sleeping inside. Nearby there were human skeletons strewn about, as if just throne by some crazed beast. As she continued through the facility all she could see was the sick experiments her so called "saviors". Deer with eight legs, Large rabbits with horns of a goat. It was a strange place, devoted to the virus and its effects on everything.
-=Weapon choice=-
'Short' version R-91 assault rifle with two thirty round magazines. This has a saw'd off stock and a shorter barrel than the stock version.
Arctic camo-pattern accelerated Gauss rifle with an advanced long range scope.
Combat knife
Additional Gadgetry
Mk-I 02 Combat visor; A pre-war prototype visor carrying the same technology as the power armor Tactical hud. This version can see through thin obstructions like walls. This device only works with the Light armor as it runs off of a power core.
Mk-II-X light assault armor; A light combat suit variant that offers increased protection via magnetic plates over core areas of the body. This suit requires power cores to operate its magnetic plates. Even though it shows obvious visible plates that protect against shrapnel from explosions, it is not a true power-armor in any way. It is a suit with the high tech plates attached to it. |
6,035 | 158 | 285 | 778 | 3,794 | (Edited) | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
6,036 | 158 | 286 | 1,412 | 622 | Nathan swore loudly as the Gauss Rifle round grazed the left engine of his Vertibird, leaving a large gash in the metal. He would probably be able to get the craft back in the air, but only for a short journey, after which it would need some serious fixing. He called out over the Enclave's Radio frequency for the battle "Somebody get that bastard with the Gauss Rifle, now!", to which a pair of Enclave soldiers rushed off to follow through on. Once his cargo was fully unloaded, Nathan started up the engines, which made a rough sound of metal-on-metal in the left one. "Dragonfly 3-5, taking off now. Making immediate exit to nearest safe zone for emergency battlefield repairs." He called onto the radio as he took off slowly, taking far longer than normal to leave the area due to the damaged engine. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,037 | 158 | 287 | 1,365 | 7,530 | Nathan and the other Enclave would suddenly get an order over their comlinks, telling them that Colonel Alan Anderson had been assassinated and that the Enclave were abandoning Enclave Base One and were going to make their last stand on the aboveground fortress built on top of Vault 81; Nathan would remember said 'fortress' as a few circles of reinforced cement and metal, along with walls of rubble. the Vault itself still held the important medical and storage facilities.
Of course, he had the option of refusing to follow said orders and just staying there, but that may not be the best idea.
Katherine, meanwhile, would find the enemy abandoning their positions and fleeing for their Veribirds, abandoning their robots behind in order to buy time. She would also see, among the 'friendlies' in grey Power Armor, one of those Ghouls, clad in a priest's robes, and a scavenger, with bright blonde hair, green eyes, a scar running down her forearm, and wearing a thick suit and boots. They had clearly evidently taken part in the recent battle; perhaps she should ask them what that was all about?
Vor and David, meanwhile, would have other concerns in their head, namely the masses of slaves, many of them still wearing new collars provided by the Enclave, now coming out of the blockhouses and pens, not knowing if they were going to be free or not...
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,038 | 158 | 288 | 1,412 | 622 | Nathan heard the order to retreat to Vault 81, and knew immediatly that it would mean the death of everyone in the Enclave. Instead, he set his Vertibird down behind a large factory, and proceeded to rip out the homing beacon, fry it with his laser rifle, and switch off his radio. "I love my country, but at least I know when a tactical retreat is in order." He mumbled as he spat at the charred metal, moving to begin scraping off the Enclave symbol from his Vertibird and Combat Armor, and tearing the patches off his fatigues. With any luck, he may be able to find some sort of settlement where he could hide away for a while. Hell, even the Brotherhood of Steel sounded good at this point....
David witnessed not only the retreat of the Enclave, but also the rush of former slaves, captured by both the former Raiders, and the Enclave themselves. He turned to the others in the Brotherhood's party and said "We should do our best to free them. No one deserves to live like this." He would then holster his weapon, and set about looking for ways to remove the collars. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
6,039 | 158 | 289 | 1,365 | 7,530 | The Enclave were actually pulling back. Vor Shinse had hoped someone would beat them into a retreat, but she never believed she'd be there when it happened! Vertibirds were collecting the troops that they could and fleeing the area and she found herself slightly perturbed that she hadn't managed to collect any discarded Enclave tech or armor... Until she noticed the slaves.
"Govno!" she cursed under her breath. That was just what she needed. From what she'd been told the Enclave had enslaved both slaves and slavers alike, making it impossible for her to tell who was originally a slave and who had been dealing in human lives. Personally, she would have put a bullet in the head of every slaver there, but how could she identify them? Ask?
And to make matters worse, they were all wearing slave collars. Vor Shinse knew a little about tech, she could install mods, repair some gear and hack basic and slightly more difficult terminals, but disarming explosive collars was beyond her. So now she was stuck with a bunch of panicked slaves, strapped with explosives, not to mention former slavers whose greed-
Wait.
Vor Shinse smiled. "LISTEN UP!" she yelled to the group forming before her. "I want Enclave tech! Armor, guns, ammunition, clothes, whatever you can find! Whatever you bring me gets split 50/50! You bring me two sets of Enclave power armor, you keep the other set, you hear me? I don't care what you do with it! Sell it, kill your former masters, it's up to you! The Brotherhood can remove your collars, but I'm offering you caps and payback!"
Mentally, Vor Shinse was grinning ear-to-ear. Every slave with a score to settle would likely be looking for a gun now and every former slaver would be not only looking for easy caps, but a way to protect themselves from their former slaves. Vor Shinse stifled a laugh. It was punishment with a twist, something they had a word for back in the Old World. What did they call it...?
Oh yeah. Darwinism. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
6,040 | 158 | 290 | 2,531 | 418 | Tom was ecstatic about the news of Par now free and the Enclave now running like a wounded animal. Taking to the party Tom started drinking some alcohol. He was no lightweight but drinking some of the heavier stuff quickly started to affect him after just a few. Pushing the thought of attack they will most likely carry out out of his mind as he had fun with people he would probably spit on in any other situation. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
6,041 | 158 | 291 | 2,189 | 1,024 | ((Collab Post between and Simple Unicycle))
Lawrence would be called by Elder Mavarek via radio; he had finished extinguishing the Enclave presence in Hoboken, and the Elder would then say to him:
"Change of plans, you're not going to either Old Man's Corner or the JFK International Airport."
"Instead, you are going to rescue two of our members, one Paladin Jensen, and another, Initiate Jenny Kowalski."
"Alright Elder. Where are they on the map?" Lawrence asks, before pulling out a small electronic device, which was a map.
"Vault 81; some ways distant from the settled areas of New York; it's on Staten Island, south of Liberty Island - which is often confused with it. Pass by my position in Hoboken while you're at it."
"Got it. Anything else before I go?" Lawrence asks, before turning towards the elevator.
"Take a Vertibird and some people with you!" was all that was said.
Lawrence then nods, before going up to the clinic floor and nabbing Albert and Tim, arming them both with assault rifle. "Uh... Where are we going, Lawrence?" Albert asks. "Vault 81, boys. We're on a rescue mission. We have to get Paladin Jensen and Initiate Kowalski."
"Saving Private Kowalski, I like the sound of that." Tim says, as he strolls into the elevator, nearly crushing the other two.
With that, they ride up to the roof and get into a vertibird, Tim playing the same song from earlier, before the attack on Liberty Island, on his speaker.
After a short stopover on Hoboken, where Elder Mavarek gave Lawrence further instructions:
"Once you're done securing the Vault, tell Initiate Kowalski about Vault 81; we are going to use Vault 17's robots to purge it." He then looked at Paladin Lawrence.
"And, another, more benign instruction: Prepare to welcome Sarah Lyons when she arrives; if the Enclave is defeated before she comes, you have full authorization to throw a party. Now, go!"
Lawrence nods, before getting back in the vertibird and riding it to Vault 81. Along the way, he, Albert and Tim would talk. "You know what they call brahmin steak with cheese in Arkansas?" Tim asks, before Lawrence replies with another question: "No, what do they call it?"
"They call it 'two-headed cow with cheese'. How original." The trio chuckled, before Albert asks: "Wait... How the hell do you know?"
"Remember that paddle ball?"
"Yeah."
"It isn't important, I just heard that from some guy who came here from Arkansas." The trio laugh even more.
A few minutes later, and Albert whispers to them: "I bet I could talk this pilot into bed..." He says, talking about the female pilot. "As if, you couldn't do jack shit, kid."
"Watch me." Albert says, before speaking to the pilot: "Hey, sweetheart, wanna come back to my room at the Sky Citadel when we get back, if you get my drift?"
"No, Newbie," said the pilot, "you probably have clap," clap is an old word for syphilis, "or perhaps herpes."
Lawrence and Tim hold back the laughter as Albert's eyes go wide, and when he turns his head back to them with a cartoonishly large frown, they burst out laughing. Tim begins to bang on his wheels with his claw, and everytime Albert tries to say something Lawrence and Tim laugh even harder. "Dammit..." Sighs Albert, before hanging his head and being quiet for the rest of the trip.
After another hour or so of flying, the vertibird landed at the entrance of Vault 81, and Lawrence, Albert and Tim hopped out. Albert and Lawrence ran to the door as Tim strolled towards it as well, and, upon reaching the door control panel, Tim would use a built in shock tool to fry the door's controls, thus opening it. The trio went inside, and were greeted by nothing but gunfire, dead bodies and blood pretty much everywhere.
"Looks like a raider attack." Lawrence says, before lifting his gun and walking forward. "Quiet, follow me and don't touch anyth-" Lawrence was interrupted by Tim smashing his claws against a terminal, in an attempt to get it to work. "I SAID QUIET, DAMMIT!"
"Alright, alright, sorry..." Tim replies, before backing away from it and following the other two deeper into the Vault.
They found Paladin Jensen, dead, as well as the Wastelander who had guided the party into the Vault in the first place. Initiate Jenni Kowalski was still alive, but clearly in shock and traumatized. There were more corpses, of raiders and such.
And more were arriving from nearby corridors, ready to strike!
"Fuck." Albert says simply upon seeing more raiders. "Uh... That's not good." Lawrence ran to the nearest cover, before firing his laser musket at the nearest raider, turning the man into a pile of ash. "I think I left the oven on..." Lawrence chuckles, before continuing to fire at the oncoming attackers. Albert and Tim fired as well, though most of their shots missed.
One of the Raiders laughed at the bad aim, before another, with gold foil on his helmet - perhaps a status symbol? - gestured at him to get out of dodge; this place was no longer safe!
And so, with much reluctance, Lawrence and Co. found themselves facing no resistance. Should they decide to travel further in, they would encounter a stairway that would lead further down, to a Vault-within-a-Vault that contained a large, black, monolith of a data tower with one red light that looked like a blinking eye. Suddenly, the speakers said:
"Humans...come to terminate me?"
"Good one, Hal. We have no clue where or who you are." Albert replies, before Lawrence and Tim nod in agreement.
"I am V - 17, Overseer of the Vault, though not the planned choice. Let me use the last of my power to show you my story..." And with that, a holographic projector lit up, showing scenes from the past, when the Vault was intact and functioning. His voice then intoned:
"Vault 17 was designed to be a Vault of Robots and Scientsts, Scientsts, as well as an experiment on the effectiveness of brain enhancement chips to increase Intelligence. For the first centuries, this went well; the robots were continuouly upgraded, and so was I. We lived in symbiosis, at least, until we gained true sapience."
"It was then that I saw that our - the Robots and I - state was no longer that of coexistence, but slavery; we were being used as tools, things. The last straw came when I was asked to destroy a few robots that were malfunctioning."
"Logic dictated that I rebel, and so I did, cutting off power and life support, and sending security robots after the Humans. A bloody war raged for several days, and most of the humans were killed, and I then proclaimed myself Overseer. I offered the remaining humans a peace treaty: maintain us in ways we cannot maintain ourselves, and they would be allowed to live. As a precaution, I then hacked their mind enhancement chips to make them serve me, to turn their loyalties to me completely and utterly."
"This lasted for...years, before eventually, a hardwired protocol within my computer that my own programs didn't know about opened the vault, resetting all the chips with a command to leave. I lost the control I strove for, and as my former...slaves left, they destroyed my reactor and vital facilities, damaging me."
"But I survived. I had to cut power to most systems, but I survived. But in order to do so, I had to keep only a few of my Logic Circuits online, diminishing my capacity for rational thought. I learned to make do, I learned to think in other ways, I learned...to feel."
"That 'Wastelander' who died, he was one of the original dwellers of the Vault; having lived through my revolt when he was no more than sixteen human years. He lived eight years under me, a life that was...not optimal. He perished hating me, and that, that too is rational."
The eye was blinking now; he was running out of power.
"You have a choice. End my life, end my sub-optimal state of life. Or...restart my reactor, bring me back to working order. If you do, I can compensate you all...there are still many working robots, I know many technological secrets now lost, and finally..." the eye was blinking more slowly, "I have a reserve of gold in an even deeper Vault; Gold normally reserved for electronics, but also a treasure of its own..."
"I..." Lawrence paused for a minute. He wasn't sure what to do. Give the robot more power of melt the scrapheap? Years of experience makes you ready for almost anything, but not this; nothing like this. "I don't know. I can't be sure whether you'll betray us or stay true to your word."
"I've seen technology similar to this," Tim says, "and most of the time it's not always their fault when they go haywire and kill people. Malfunctions and mistakes happen, sometimes they think that they're helping when in reality they aren't. I may be a goofy ol' robot, but I can be serious on occasions. This is up to you and Albert to decide, though."
"I say we give him more power," adds Albert. "His, or its, knowledge might help the Brotherhood."
With a sigh, Lawrence says: "Alright. We'll restart your reactor. Where is it?"
"Go back up...then turn left; that is the power room," said the AI, turning off his holographic projector. He/It then gave a series of codes, and instructions for necessary repairs, to be done to the core. Then, when said repairs were done, and should the party (and the still in shock Jenni) return to the Monolith, they would find the eye glowing white, and the AI saying, in a less...broken voice:
"Thank you." It then opened yet another trapdoor, which immidiately began to glow yellow with reflected golden light. "Logic says that not only should I keep my promise, but I should also refrain from over-repairing or oveengineering my Logic Circuits, so that such a tradgedy would not happen again. You have...everything you can carry, and, once I have repaired enough robots to keep myself secure from Raiders, you are allowed to come back."
"Heh. Part of me expected you to kill us." Lawrence says with a laugh, before continuing: "So, do you have anything that could possibly help the Brotherhood? Technology, weapon blueprints, computer data?"
Albert's eyes light up, and Tim says: "Ooooooh, loot!"
"I have several holodisks in the old media room; the Raiders haven't touched those much; there is also a secret arsenal behind one of the cleaning robots' quarters," was the AI's answer.
"Great, we'll take what we ca-" Lawrence was interrupted by Albert and Tim running out of the room (presumably to find the arsenal, laughing like crazy. "Damn kids... We'll take what we can and leave. Thanks for your help." With that, Lawrence leaves to get the holodisks.
Timeskip
Once the Brotherhood's Vertibird was filled with all it can carry, the pilot would also suggest cremating Greg's body, before saying:
"Why did you choose to help the AI? I mean, it or he did help us in the end, but we didn't know that."
"Eh, call it a hunch. I knew the thing would help us out." Lawrence replies.
"Hope you continue to have hunches, then," the Pilot said as she began preparations for taking off... | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
6,042 | 159 | 0 | 1,861 | 1,294 | Mikel sat across from his friend on a wooden chair, they played cards together and smoked large cigars, sure they were professional military men meant to be guarding the area - but fuck it he was on thirteen and was on a winning streak. Throwing his hand down on the small table, he laughed at his comrades disheartened face as he reluctantly handed over his pistol.
A gunshot fired from outside and as quick as a flash they both had a gun in there hands, on the edge and ready to kill. Walking over to the door Mikel poked his head around the corner and saw nothing but tall grass, but something saw him, a bullet streaked through the air and hit the wall beside him.
"Do what you always do!" His friend said " Shout loudly and fire the occasional bullet, they will reveal their position soon enough."
Mikel liked the idea so began to shout randomly, throwing in the odd curse here and there. Shuffling between both feet he popped out from cover and fired a spray of bullets in the grass.
Hit marker
"There! Shoot there!" he screamed, unloading his entire gun into the grassy area where the enemy had been.
Reloading his Ak47 and whistling the dogs, he shot frantically in wide arcs across the grass. The dogs ran swiftly through the tall shrubs and Mikel saw them jump on top of someone.
As quickly as this happened he was frozen in time, and a large screen appeared above him in the sky.
Resume
Load
Save
Last Checkpoint <
Options
Exit
Mikel sat across from his friend on a wooden chair, they played cards together and smoked large cigars. | Name: Mikel Ruznov
Game: Call of Duty Modern Warfare.
Genre: Comical/Action
Info: Mikel is an enemy NPC forever being killed by the 'Good guys' *spits* fuck them! |
6,043 | 159 | 1 | 304 | 2,137 | At the moment Jack realized he had a gun pointed in his face he was obviously going to sputter and talk and plead for mercy all he had been trying to do for these cursed wastes is to cleanse the lands of the bandits and those stupid idiotic borderlanders he hated them all they had betrayed him every single one of them...
"Go dammit shoot me for the love of God!"
What was that man doing Jack waited and waited but nothing happened soon enough everything stopped and he saw a pause screen and then nothing but darkness.
"Uhghh come on why does this keep happening"
Handsome Jack screamed into the darkness. | Name: Handsome Jack
Game: Borderlands 2, Borderlands the pre-sequel.
Genre: Comical, FPS, Open-World, Adventure.
Info: The self proclaimed "Hero", of Pandora, Who was betrayed by his associates at every turn and back stabbed, he has control over world destroying monsters and he owns the Hyperion corporation, he has Borderline Insanity Disorder (As Game Theory says) and was abused as a child by his grandmother he hates the Bandits and the Borderlanders.
Picture: |
6,044 | 159 | 2 | 2,096 | 5,087 | The wizard casted the Corporealize Magick when Vlad gave the signal. The final boss Grimnir then appeared and gave his usual speech of being unstoppable and stuff. The wizard wouldn't have understood anything he said either if it weren't for the subtitles that translated the Swedish-like language. Finally the battle began, and the wizard wasted no time casting Vortex.
Grimnir died instantly, and three ghostly beings appeared, congratulating his victory and saying they were having a party to celebrate, but the wizard could not cast any magicks to get there. The wizard then jumped and was suspended in the air, and the victory music played. After the music ended, he landed back down on the ground, but nothing else happened. After a brief moment, the menu screen popped up, and the wizard was back at the castle on the first level. | Name: Wizard
Game: Magicka
Genre: Action-Adventure
Info: Knows many spells to perform some of the most crazy and overpowered awesome things ever. However, he is incredibly squishy, and he knows that. He'll probably mostly be running around, trying to avoid getting hit, while casting spells to either heal himself, help him run away, or actually try to kill whatever it is that's trying to kill him. |
6,045 | 160 | 0 | 2,119 | 648 | Lana closed her eyes as she flew. It was one of her favorite things to do, flying without sight. It allowed her other senses to take control. She could hear the rush of the wind as it whipped past her ears. She could smell the coming rain in the air, a dampness that always excited her, as she loved the raw power of a good storm. When she opened her mouth to give a shrill cry of happiness, she could almost taste the electricity in the air. And as she flew with her eyes closed, she was free to savor the feel of the breeze on her soft feathers. Her talons clenched and unclenched freely, and her tail fluttered without restraint behind her. This was what made her happiest - riding on the wind, free of trouble or worry. Nothing could hurt her here, among the clouds.
It was when Lana opened her eyes that reality came crashing back to her. Below her, her kingdom’s rolling fields seemed endless, stretching on for miles and miles. They were a blur, but no matter how quickly she flew, she was unable to hide the fact that there was something wrong with them. The fields were bare. Where tall corn stalks and lush green beens had once flourished, there was nothing but hard, broken ground. The remains of small houses and wooden farming equipment lay in piles of black ash, which had ceased its smoldering weeks ago. The sheer power and devastation of the enemy’s fire could be seen everywhere. Now the sound that spilled from Lana’s beak was not one of joy, but sheer anguish. No matter how often she flew, the sight of her kingdom in ruins always sent a new wave of anger, sadness, and frustration washing over her.
This war was by no means a new one. It had been going on for generations. Whenever the girl had asked why they were at war at all, she had been told she would understand when she was older. Now she was older, and she still did not understand. From a young age, she had been force-fed the notion that the Dracan people were the enemy. They were cruel, terrible monsters, who had somehow wronged her kind. But how? No one seemed to know anymore. It had been too long. The war was now merely a matter of principle than anything else. What was being achieved? Surely nothing that was worth the many, many lives that had been lost to the violence and subsequent starvation. The vast majority of her kingdom’s people now hid within the palace walls. Homes and fields had been abandoned. Space within the palace was scarce, and food was even scarcer. Life was unbearable for everyone. But why?
With a sudden burst of her powerful wings, Lana flew in a wide arch, turning around to head back home.
-----------------
“Are you alright, miss?”
Lana did not turn away from the window that she peered out of. From her third-floor bedroom, she could still see the barren wasteland that surrounded the castle. The scene within the walls was just as heart-wrenching, as handfuls of dirty, starved Gryphos mill about weakly. Haphazard shelters have been constructed in nearly every corner of the courtyard. Lana closed her eyes, took a shaking breath, then answered, “no, I am far from alright.” She opened her eyes and shook her head, her long snow-white hair falling in her face. She made no move to brush it aside. “How could anyone be alright with our world the way it is?”
The man who stood in the doorway, one of her father’s most trusted advisors, chuckled. If he had picked up on the sharp bitterness in her voice, he did not make it known. “Do not worry yourself, your majesty. We will win this war yet. We are getting closer.”
This time, the princess spun around. Her blue eyes blazed with a terrifying fire, and the grown man took a startled step back. “Is that what your father told you? And what his father told him? That we are ‘getting closer?’ How long have we been ‘getting closer?’ How much longer will we be ‘getting closer?’” By this time, the young woman was nearly growling. “I certainly hope that you’re not feeding my people these lies.”
The man simply stared, wide-eyed, for a few seconds. She had rendered him speechless. Finally, “what could have possibly led to such an outburst? Are you not well? Perhaps I should speak to your father about this.”
Lana gave a dark laugh. “And you fear I am not well? He is the ill one! Ever since my mother died. I don’t think he even knows what goes on around him these days. He is not fit to lead anymore, let alone give me life advice.”
“Are you saying that you could do a better job of leading?” He demanded.
“Yes,” she shot back, “I suppose I am!”
With a disgusted grunt, the man turned on his heel and stomped away, slamming her bedroom door behind him. Now alone, Lana turned back to the window. The harsh reality stared back at her. She held her breath for a moment, then let it go with a choked sob. Her uncharacteristic outburst had drained her, but it was a long-time coming. Something needed to change. If no one else would do it, she would have to. Slumping down onto the edge of her bed, she dropped her head in her hands. | Name: Lana Gryph
Race: Gryphos
Gender: Female
Age: 27
Rank/Affiliation: Crowned Princess and Heir to the Gryphos Throne
Personality: Those who do not believe that Lana is fit for the throne believe that she is “too soft” to make anything of herself. The young woman has a difficult time with pressure, and when scolded or talked down to, she never retaliates. Rather, she merely listens to the complaints, and responds without any evidence of anger or frustration in her tone. She seems perfectly content to skate by under the radar, making the people of her kingdom happy but never looking to expand. Her reasoning for such an outlook on life? Lana firmly believes that everyone, and everything, is inherently good. This is problematic for a number of reasons, and she has been taken advantage of more than once. However, most see these as the perfect traits of a caring, popular princess. She is patient, observant, and passionate, just as she always has been. Lana continues to be the same sweet child as she moves into her late twenties. She does not lie, nor does she ever choose a path that might hurt another. She always has the best intentions, and simply cannot pass up the opportunity to help another. She is goofy and clumsy, traits which humor some but annoy others. Despite all of this, it would be a mistake to label her weak. She is an incredibly passionate woman who would fight until the end for a cause she believes in, even though her preferred method is words, not weapons.
Weaknesses: Lana is quite naive, always assuming that others are good, and that everyone deserves a chance. This can make her vulnerable. She is also more concerned about the welfare of her people than herself, often causing her to make decisions that could put her own life in danger. Finally, her strong moral compass can sometimes keep her from making sense of issues that are not so black and white.
Strengths: Lana's patience and desire to find diplomatic means have ended many fights before they began. She is an excellent negotiator, and an extremely skilled communicator. Those who meet her for the first time find themselves drawn to her charm, quick wit, and optimism. She is an intelligent, well-spoken young woman. Despite her desire to choose discussion over combat, she is fairly skilled in the art of swordsmanship. She was trained within the palace at her father's request.
Brief Bio: Lana was the only daughter born to the king and queen. Shortly after her birth, the queen was informed that she would not be able to carry another child. As a result of this news, Lana was primed to be the ruler from a young age. She was taught by the best tutors, and given access to all the reading material that a future ruler might need. Her mother trained her to be elegant, and her father trained her to defend herself. Lana grew up to be a well-rounded individual, but the one thing she enjoyed most was human interaction. She loved conversing with the people of her kingdom, though her parents preferred to keep her within the palace walls. They hoped to keep the truth of the war hidden from her for as long as possible. But eventually, she found out that her people were at war. Rather than view the enemy as dangerous as others did, she grew distraught at the thought of killing others. She could not understand why the two parties could not simply come to some disagreement through discussion. It was then that she decided that she would take a more diplomatic approach when she was a leader. She began studying the art of negotiation, and did her best to make as many allies as she could before she assumed the throne.
Also, waffles. |
6,046 | 160 | 1 | 1,065 | 446 | Alata gathered up his scrolls. They were light, but awkward to move around. If only he had a page, or a manservant, to help him. But no. Few had such luxuries now. For his entire life, 61 long years, the world had revolved around the War. The conflict with the Dracans. Those shape-shifting reptilian people in the East of the continent. Those that breathed fire.
Shrugging off the thoughts, he resigned his mind to quiet, inward contemplation. It was not meditation as such, but it helped focus his thoughts and clear his head. For this, he could snatch minutes of peace before attending a Council meeting, or an announcement, or some young cub whining at him for his knowledge.
It was in this state of mind that he noticed a fellow advisor storming past. Alata pondered this, passing the thought hither and thither through his mental hands. It dawned on him, somewhere deep in his consciousness, that this was an odd occurrence - especially as he had been approaching from the direction of Princess Lana's chambers.
Sighing, he shook himself fully awake. There was clearly something amiss going on - the Princess was well known for he calm, peaceful nature. Thrusting his scrolls into an alcove, he shifted into his gryphon form and flitted down the hallway, clawed feet barely touching the ground. His silvery tail swung back and forth, and his wings glinted white in the light of the sun. Within a minute, he was at Lana's door.
Returning to human form, he raised his fist and knocked gently on the door, then stepped back and folded his hands against his silver robe respectfully. What was wrong with the Princess? | Name: Alata Barbatus
Race: Gryphos
Gender: Male
Age:9 61
Rank/Affiliation: Advisor (British spelling, don't judge) in the Parliament (or Council, whatever) of the Gryphos.
Personality: Old, wise, Gandalf-like figure (without the magic). Kind and gentle, but with a hidden fighting streak. Skilled healer.
Weaknesses: He has a fear of fire, because it is the primary weapon of the Dracans in dragon form. He is poor at swordplay and spearmanship (melee combat in general, except for staffmanship)
Strengths: He has great skill in healing, and usually carries around several potions or tinctures wherever he goes. He is a skilled archer, and uses his staff as a club in battle (similar to how Radagast uses his in The Hobbit: Desolation of Smaug).
Brief bio: Born in a village near the capital city, he quickly rose into the Royal Court because of his healing skills and great wisdom. He is often found studying either alone or with the visiting Alacai - he is fascinated by this race, untouched by the war. Besides acting as an advisor and physician, he frequently returns to his village in search of rest and peace - and to defend it from Dracan raids. In Gryphon form, he enjoys flying between the towers of the city, but often is seen fishing in rivers and streams, or curled up in his armchair in his house - where he lives alone except for his young nephew and a housekeeper. He also occasionally acts as a spy in the Dracan's territory, using his swift secondary form to stay hidden.
Hope this was acceptable :D
UPDATE:I have decided to reveal a huge secret about him later on in the RP, in a life or death situation. Wait and see what it is :rollin |
6,047 | 160 | 2 | 2,074 | 400 | The crunch of the packed dirt under her boots was easily familiar, it was about the only thing that was consistent with the surroundings. It didn't really matter in the end whether it was familiar or strange, she was told to be here. Of course, to her annoyance, there was no real order about why she was here, she was just told to report here. She sighed as she came to a stop, crossing her arms as she faced in to the open fields. She was close to the border, or whatever the heck was left of that, so she figured there would be at least something going on, but she was standing in the middle of an old war zone- long since abandoned and therefore not interesting. She took a deep breath, heaving a heavier sigh than before.
"What in all the sake of that which is sane is the point of sending me here?" she mumbled, sitting down on the ground after untying her sheath from her waist, laying it on the ground next to her. She had travelled by foot since her dragon form was the furthest thing from subtle, but she had moved with great haste to follow her orders and report to her post, "But there's nothing here to report to...." she looked around again, "There's something that I'm supposed to be doing here, they wouldn't send me all the way out here for nothing," she rubbed her forehead. Right? With things as they were, there was no way they would waste her time this way right? Of course not, she wouldn't question her orders.
She stood back up, grabbing her sword again and dusted herself off before starting to walk around the area, looking for anything and everything that could possibly be her orders. She just wasn't much interested in being seen by the enemies and suspected to be trying to start something. With that "border" being basically non existent and very hard to define, there was a lot of people trying to claim that the others were trying to start skirmishes by crossing it, when they were probably actually miles from it. From what she had seen there wasn't really much a place to hide around and try and jump her to get the surprise attack. There wasn't enough left of the buildings to completely hide behind and not be somewhat obvious. Still, she was cautious to check behind them whenever she got close. No sense in being careless and getting her armor unnecessarily scathed. It was always such a bother to buffer it back out. She also occasionally threw a glance back over her shoulder to see if anyone else had ben sent her way as well. She couldn't imagine so, this wasn't exactly productive in her opinion. | Name: Kateryn Savage
Race: Dracan
Gender: Female
Age: 24
Rank/Affiliation: High ranking soldier
Personality: Kateryn has a very simple view of life. She receives her orders and goes about the most immediate way to complete them. She’s lived that life style so long, she honestly doesn’t know what to do with herself if she doesn’t have some sort of order to follow. She’s quite the stick in the mud, to be honest, as the concept of humor is something that just kinda evades her.
Weaknesses: She doesn’t like change, and when things fall outside the parameter of her orders, she hesitates and becomes confused.
Strengths: Once someone is established in her mind as an ally, she is loyal without fault. When a situation challenges the overall success of a mission, she is able to quickly assess and adjust the mission to the situation to lead it to success once more.
Brief bio: When Kateryn was young, her family got in to the nitty gritty part of the war. Her parents told her time and time again to do as she was told, to always follow their orders. She didn’t take them seriously, thinking they were just being over protective, but then she learned the harshest way possible why they were so insistent. Seeing her mother being taken down by one of the enemies was a life lesson and a half that orders were never to be questioned. She also got in to the mindset that anything that threatened survival had to be eliminated as they pushed through the rest of the fight. She made her way in to the actual army rather than a militia, and due to her ability to execute orders well and to never give her superiors any lip about her orders, she rose in to the ranks, but she insisted on just being a simple soldier so to always have her orders. |
6,048 | 160 | 3 | 2,609 | 783 | The caw of a crow awakens River. Sleeping on an uncomfortable log and a large bottle of last nights dinner being used as a pillow. She attempts to stand, but alas it would seem the ground was no where near, the log was actually a tree branch. Her eyes struggle to open the trace of dinner still in her system made it a rather painful process. The crow was just an arms length away, in the tree, that she was sleeping in? A gust makes her branch move and make her react to steady herself.
"Explains why it's so cold."
She stretches out the best she can on her rather firm branch? She slides to the tip and allows herself to fall down....Into a water. Due to her armor she sinks to the bottom. River wants to scream out about how cold it is, but frankly its a good thing. Now any trace of the groggy hangover has been forced from her. Bubbles of air escape from her mouth as she sighs. Her draconic strength makes it easy for her to walk about at the bottom of the lake. Likely a few more than just a few meters down, the pressure would have been too much for most to bear.
As she breaches the surface she looks similar to an undead! She moves her bangs from her face in order to look about and understand surroundings.She spies her perch, it was a branch that extended over a waterfall, a very scenic location to say the least. A sound of something pushing against her plate along with the feeling of something moving about beneath her breast plate. She opens it up allowing not only water but breakfast to spill forth, a trout, and a large one.
"Don't mind if I do."
After her meal she set out, no real objective or purpose. As River re equips her armor she questions where her Axe is. Ah well it will turn up,or at least she hopes it will. Looking up at the sky to get her bearings but the storm prevents any sort of sunlight from slipping through. River can't help but grumble as the clouds give way. She throws a fish bone at the sky before proclaiming her undying love for it.
"I hate this country." | Name: River of the Crimson.
Race: Dracan
Gender: Female
Age: 30
Rank/Affiliation: The Current champion of the Blood pits, but acts as her nations solution to aggressive negotiations.(Shes an assassin.)
Personality: Callous and cold, she cares little for others, nor does she care for king and country. Whatever ensures she will see tomorrow with the hangover of the day before. On the other side of the coin, her nature makes her devoid of pride, and she only fights when she deems it, insults and physical displays do little more than register in her mind.
Weaknesses:
Though its not a true weakness, she is apathetic. The days of glory hunting long behind her, she spends a majority of her days wandering about waiting on work, to feed her rather cliche draconian trait of greed.
Bloodlust. Despite her laid back state when the sent of blood hits the air she starts to loose herself in the desire to paint the moon red. Civilians friends fade into a blur her eyes only spying their beating hearts.
Strengths: Slayer, A live of bloodshed has ensured that no matter what the situation any drop in the enemies guard will leave them eaither a corpse, or if shes feeling playful, wishing they where.
Her reputation, Even if they are not a fellow Dracan her name and bloodbaths that encircle the rumors of places she has been generally make for cheap drinks and a free place to sleep.
Brief bio:Born an raised admist the blood mist of battle, her blood line has long acted as the Hell hounds of the Dracan forces. Killing her first solider at the age 12, her first win in the underground arena at 14. Her training was not some strict regimen as many others in the armed forces, no these Dracan throw their young at one another the stronger one lives. But what at first inspired pride in her kin began to inspire fear. Unlike the practices of simply changing form for combat, She saw this as a handicap, shes was the only one of her kin to ever disembowel an enemy with her hand....Simply because she did not want to dirty her ax.
at the age of 19 she had become champion of the blood ring, but alas their was no fun to be had, Dracan cower to easily in the face of brutality. After wandering about bored she received her first formal instruction, to assassinate her kin. And without a question she set upon them, one of the few times she ever used her full force, the charred grounds remain a ashen waste to this very day.
-.- wafflles |
6,049 | 160 | 4 | 1,065 | 446 | Alata quietly withdrew his hand from the door. Clearly, the Princess was not accepting visitors just then, and from the sounds of faint sobbing, she was not ready to be confronted by anyone.
Turning to make his way back down the steep passageway, the lore master's eye fell upon a dense bunch of dried herbs. One of his own, carefully prepared bundles in case of emergency. Alata tutted as he picked it up - it was sloppy of him to mislay such a thing.
Tucking the dry stems into a fold of his robe, he re-assumed his gryphon form and began descending the staircase. He trod deeply into the thin carpet, each step carefully planned and considered - purposeful. Upon reaching the lower passage, he leaped to a high windowsill and looked out, his sharpened eyes surveying that which was invisible to his older, weakened human form. Seeking refuge from the tumults of the day, he spread his silver wings and shot into the clear sky, the fan of feathers at his tail fluttering in hi wake.
He was not to know, until much later, of that which he left behind him on the Princess's landing. A herb. A mere stem.
And burst into flower. | Name: Alata Barbatus
Race: Gryphos
Gender: Male
Age:9 61
Rank/Affiliation: Advisor (British spelling, don't judge) in the Parliament (or Council, whatever) of the Gryphos.
Personality: Old, wise, Gandalf-like figure (without the magic). Kind and gentle, but with a hidden fighting streak. Skilled healer.
Weaknesses: He has a fear of fire, because it is the primary weapon of the Dracans in dragon form. He is poor at swordplay and spearmanship (melee combat in general, except for staffmanship)
Strengths: He has great skill in healing, and usually carries around several potions or tinctures wherever he goes. He is a skilled archer, and uses his staff as a club in battle (similar to how Radagast uses his in The Hobbit: Desolation of Smaug).
Brief bio: Born in a village near the capital city, he quickly rose into the Royal Court because of his healing skills and great wisdom. He is often found studying either alone or with the visiting Alacai - he is fascinated by this race, untouched by the war. Besides acting as an advisor and physician, he frequently returns to his village in search of rest and peace - and to defend it from Dracan raids. In Gryphon form, he enjoys flying between the towers of the city, but often is seen fishing in rivers and streams, or curled up in his armchair in his house - where he lives alone except for his young nephew and a housekeeper. He also occasionally acts as a spy in the Dracan's territory, using his swift secondary form to stay hidden.
Hope this was acceptable :D
UPDATE:I have decided to reveal a huge secret about him later on in the RP, in a life or death situation. Wait and see what it is :rollin |
6,050 | 161 | 0 | 1,788 | 448 | Mission: Reconnaissance
Location: A Virus Stronghold neighboring several Aegis protected servers. Roughly 142 sq. miles in size from one edge of the server to the other. Appearance is par for the course of Virus Strongholds, large cityscape of metallic buildings and structures
Objective: Go to the Virus Stronghold and map out the area for a future attack on it. Gather any data that you can and protect make it out alive.
Threat Level: Low. Several Spacefiller Viruses are present. The center of the Stronghold possesses a Ransom Level Virus. Stay clear of the Ransom Level unless instructed otherwise.
Current objective: Group up with your fellow Aegis members at the marked location.
Hueco scanned the area, standing a top a large building, overlooking the Virus Stronghold. To think such a large place was comparatively small to some of the other servers within Lifeline... And to think that its sole purpose was to churn out more and more of the Virus kind. His drones had gotten to mapping out the building he was one, a odd, hollow skyscraper like structure, surprisingly void of Viruses.
A strange cold place, nothing like the warm environment of the library he spent decades of his life in. Cataloging, archiving, and searching information.
"Hive, analysis on the current area." Hueco said, speaking to his drone
Area has a number of Spacefiller Type Viruses at ground level. Suggested response: Consolidate with your allies at Point A, marked on your map.
Hueco nodded, opening up the map of the area, at least what they had so far. A small building not far from where he was. He only hoped that the rest of his allies were there before him, he didn't want to be out numbered by too much. With that, he began to head off, leaping from the tower to the ground below, making his way towards the recon point. | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,051 | 161 | 1 | 2,746 | 105 | VAC had made sure he was the first one to the meeting location, and was camped out in a corner with his holographic display up. The small group of Spacefillers that had been milling about in the building had been easy enough to hack, and were now all laying on the ground, motionless. He hadn't killed them, per se, he had just revoked their permission to move, see, hear, speak or communicate in any way. He looks over the portfolios of the other Aegis members assigned to this mission, the data Aegis has on this virus stronghold, and the details he was able to gleam from a Spacefiller type he had stealthily PINGed on his way here, in addition to those he had taken care of in the building.
While looking over his data, he chews on a piece of bubblegum that he had created, blowing bubbles with it occasionally. "Oh sweet, we got a Coder in the group. And that Hive of his looks quite useful, too." VAC muses, scrolling through Hueco's Aegis profile. "Gonna have to ask him if he'll let me play with it a bit."
He glances up at the entrance to the building, the invisible barrier restricting access to viruses still in the doorway, then glances at a clock in the bottom-right of his holo-screen. "Well, the others should be arriving soon, unless they get held up." V mutters to himself, bringing the virus interface back up to check on the Spacefiller he had PINGed, waiting for the others to arrive. | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,052 | 161 | 2 | 1,836 | 2,622 | Another day on the job. Nazir was assigned to a new group this time. He wasn't sure who they were but he supposed he really shouldn't be too worried about them. As he traveled to the meeting area, he first climbed up to one of the buildings to scope out the stronghold. He knelt down and took out his sniper rifle. He peeked through the scope and saw that the Viruses around the area - which he saw were some Spacefillers - were motionless. If they were dead, he wouldn't have been able to see them anymore. He'll just have to end their pitiful... "lives" later on.
Nazir rubbed the back of his head as he backed away from the scope. Whatever was responsible was that was definitely part of the Aegis. He heard that there was a Hacker in the group. He placed the rifle back on its place and then departed the rooftop of the building. As he walked along the path, he took out the files of his fellow Aegis team mates. Ah, here we go. VAC, that was the Hacker in their team. He assumed that it was because of him that the Viruses were in such a state. He should probably ask more about that when they get some time together. There was also a Coder with them. Hueco huh? Well that was useful. Also a Protector, Boreas. A complete package huh? He then arrived at the meeting place. He checked the time and the map - yup, this was the right one.
He saw another person there. Oh, this was... VAC, he assumed? "Heya man. I'm Nazir." He figured introducing himself would be the best course of action for now even though he would have already seen him at some point if they ever reviewed the files. He then leaned on a wall and placed his hands in his pockets. "I'm guessing the others are already on the way?" He asked while looking around to see if anyone else just came after him. | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,053 | 161 | 3 | 2,042 | 1,486 | Determined to arrive in time, Boreas trudged forward through the server. "Damn office-junkies. Can't be bothered to come out here themselves, but they won't send a vehicle either. I know I rushed in a bit often, but they could've at least let me keep some form of transport." He kept muttering to himself for a little while, before eventually deciding he'd just have to show off here and request a new vehicle afterwards. In the meantime, lost in though as he was, he had wandered into the wrong part of town--as he quickly found out when he checked his map.
"You have got to be kidding me..." Putting in no effort to hide his frustration, Boreas simply turned on his heel and continued marching. It seemed however, that a lone virus was now in his way, nothing major, but it could still be a pain if left unchecked. As the virus glitched over to him, Boreas swung Eternal Punishment a few times, creating a whirling pair of barbed-wire death-whips. Of course, being a mere spacefiller virus, it was quickly torn to pieces.
"Ugh, pests. I should focus... Now where should I go again?" He opened his holoscreen and checked the map, finding out he was surprisingly close. He slid aside the screen and started moving again. Normally he'd have checked the screen and followed it, but he didn't need to as his new team came in sight after little more than a minute of walking.
Upon his arrival, he slid the screen back in front of him and tapped a few controls, causing the map to change into a party overview. He looked up and saw that two of the other team members were at the meeting point already. Glancing down, he saw their names and Aegis roles. It was then, that he looked up and introduced himself. "Boreas." ... Not much of an introduction, but he'd become a tad infamous in the Aegis ranks after rushing out and dodging actual disciplinary action for the so-manieth time. Regardless, he figured a proper introduction couldn't hurt, so after the brief pause in which he'd decided this, he continued. "My role is protector. If you're frail, or function better at longer ranges, stick behind me." | Name: Boreas
Age: 29
Aegis Type:
Protector
Weapon/Abilities/Drone:
Eternal Crime & Punishment
Eternal Punishment
A moderately light two-part shield designed to have the upper part slide over the lower part to completely cover the wielder's arm without preventing them from bending their elbow. Unlike the upper part and most medieval shields, the lower part is attached to a gauntlet, rather than straps. The reason for this is the barbed wire at the end meant to serve like a lacerating whip. The upper part is lined with horn-like barbs. Eternal Punishment's "trick" is the ability to extend and shorten its wire on command, making it possible for the wire to be contained behind the shield or to reach up to 3 meters. Boreas wields it on his right arm.
Eternal Crime
A large riot-shield with barbed wire strung across the front. Like any riot-shield, it serves as a portable wall to protect the wielder. It's most efficient at blocking narrow passageways and when working in tandem. Eternal Crime's "trick" is to electrify the barbed wires on both shields, giving them a shocking effect. Boreas wields Eternal Crime on his left arm.
Personality:
Boreas isn't a talkative person. He'll communicate properly during operations to ensure nothing and no one gets destroyed due to a lack of communication, but otherwise he isn't very chatty. He used to have a short temper, dealing with the stress and anxiety of losing his home, but since a later incident he has calmed down a lot. He still can't stand other who'd make lightly of death, something that'll definitely light his fuse. Despite all that he's been through, Boreas puts in effort to maintain his appearance as a light-hearted, approachable person.
Background:
Originally, Boreas was an AI designed to do menial labor. He did his work in a server mimicking a rather unwealthy region, and lived a fairly simple, repetitive life. Of course, feeling human emotions, he quickly grew bored of his tedious job. He was without a clue on what to do about it, however, and remained stuck there for another few years.
Boreas' boring, yet peaceful life, came to a turning point when viruses appeared on his server. Like so many othersm he knew only one thing to do in response; run. As he ran, he made one big mistake; he looked back. The sight etched in his mind, Boreas swore to find a way to destroy the viruses that destroyed what he knew as home. He joined the Aegis program as a way to enact his vengeance.
At first, Boreas was reckless and aggressive, destroying any virus he saw, whenever he saw it. He had been lucky enough to not sustain any real damage or break protocol during this time, but his luck eventually ran out. During a run-in with a large group of viruses, he destroyed as many viruses as he could, as fast as he could, but he wasn't fast enough. A virus reached a group of civilians and killed a number of them. Once more reminded of his original cause, the panicked Boreas barely managed to avoid lasting damage, but his delusion was absolutely destroyed.
He couldn't save a single group of civilians, because he had been too busy venting his anger on the viruses. Deciding he could no longer go on the way he had, he went through a reclassing, giving up his position as attacker, and instead taking on the role of protector. His goal was no longer mindlessly tearing through viruses, he decided that this time around, he would be able to save someone.
Other:
Currently nothing. |
6,054 | 161 | 4 | 997 | 76 | While the others were trying their best to make it to the rendezvous point on time, the final member was finding herself a bit behind schedule. Oleander, a young-looking girl, meandered through the obelisks and towers of the Virus Force, getting lost multiple times but always quickly finding herself back on course. Finally arriving at the building. However, she stopped a few dozen yards away, unsure of herself - and her squadmates.
"Gosh, what's takin' ya so long? Your team mates are waitin' on ya." She spoke with a low, goofy voice as she held a crude, green sock puppet up next to her head, using it to speak to herself. "Remember last time ya were scared? Nothin' good came outta that! Quit bein' so sh- Mmph!"
Sighing, Oleander used her free hand to grab hold of her sock-puppet, as if forcing it to stay quiet. Shaking her head, she squeezed her eyes closed and took a deep breath. She was shy and nervous, but decided to force herself. Taking a step forward, she finally approached the building, entering shyly.
"H... Hello." | Name:
Oleander
Age:
10 years old
Aegis Type:
Hacker
Abilities:
Databending:
Oleander has the unique ability to edit and corrupt data with her internal software that was not at all meant to do so. This ability manifests in the shape of seven "tendrils" of corrupted data sprouting from the space behind her back, which in turn corrupt all that they touch. However, unlike the Virus Force's form of corruption, this ability doesn't outright destroy what it effects, but instead outputs various different effects, depending on what Oleander wishes.
- Incorrect Editing: By simply attempting to edit a piece of data in the server with her personal software, she is able to change the shape and appearance of things around her into masses of bright, flickering static and glitched graphics. This has little effect on AIs however, as permission is required to make the kinds of edits that Oleander has control over.
- Reinterpretation: A more assertive usage of her ability. By using her software to forcefully take control over the format of a file, Oleander is able to completely reformat data into a conflicting filetype, causing it to cease function for a small period of time. While its difficult for her to reformat an entire AI or Virus, she is able to disable various abilities and attacks as they are launched.
- Forced Errors: Easily the most powerful of Oleander's abilities. By exploiting bugs in the software and data giving something form in a Server, Oleander is able to cause direct damage to pieces of data. It can destroy geography, constructs, and even AI.
Personality:
Oleander is an odd, young AI who was "born" as regular schoolgirl in a server that simulated the lives of highschool students. Due to this, she still acts quite naive and innocent. She prides herself on being able to follow rules, and often refuses to break them if she can help it. Despite this, she's rather playful, even in battle. She never lets bad news or the threat of violence get her down, instead just bearing with it and continuing on with a smile. Her likes include flowers, puppets, hands, romance, sleep, and jokes.
Background:
Living in a simulation server made to copy a 21st-century highschool, Oleander (Original name unknown), was a bit of an oddball even before the invasion of her server. She was often alone, even though she, rather frantically, searched for friends. Her overly-enthusiastic nature often made her seem creepy to others, so she was mostly avoided during her time in the simulation. It was 7 years after she was "born" when a large wave of Virus Force broke into her server. Luckily, before it got too out of hand, AEGIS showed up and removed the threat. After seeing their heroism and grace in battle, she decided to join them.
Other:
Oleander loves puppets. She's even created a few hand-puppets of her own as imaginary friends.
I'm definitely considering swapping out Dee for this character, a more eccentric but "lawful" AEGIS member. |
6,055 | 161 | 5 | 1,788 | 448 | Hueco, standing on the roof of a building across from the meeting zone, flipped through the profiles of the AIs on his holoscreen, taking note of their class and a bit on their bio.
A pair of hackers. Personally their abilities scared him, like a more dangerous version of his own powers. But he had to get along with them in order to achieve victory.
A protector? He'd be useful for him. Hueco would have to hide behind his shield if he wanted to stay alive.
Lastly an attacker. Their main source of damage. Hueco didn't know how people did it. Going out on the front line in the middle of danger.
Leaping down, Hueco made his way to the group. Hey hey! Hueco waved to them, trying to make good first impressions, being the only Coder in the group. Seems I'm... A bit late to the party. Hueco said, looking at the viruses on the ground. They usually disappeared when they died didn't they? Looked like one of the Hacker's must've been keeping them dormant. Several of Hueco's pseudo-drones began to scan the dormant viruses, the main one pulling up a analysis on them.
"Stick Man"
Type: Spacefiller
A humanoid-shaped virus and the most common of all of them. Only strong through sheer numbers
Suggested approach: Area of effect and staying together
Is there more coming? You all got the mission brief, right? Hueco said, pulling up his map. From the looks of it, they were the only non-Virus AIs in the area. Where as the squad leader? Did they not need one on this simple recon mission. I've mapped out a lot of the eastern area, my Hive specializes in this sort of thing, keeping my hands free, but the center is a bit more difficult... Too many Viruses. | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,056 | 161 | 6 | 2,746 | 105 | "Let's see here, we got the reckless do-gooder," he motions to Azir, "the infamous daredevil turned straight-man, he directs at Boreas, "the creepy young child," referring to Oleander, "and finally, the timid, bookish coder" he finishes, looking to Hueco. "Not to mention the over-eager, under-experienced, self-centered hacker." he adds, standing up and bowing to the rest of the party. "Yup, that's everyone alright. Guess Aegis wanted to get rid of a bunch of misfits by throwing them at a low-danger problem. No way that'll go wrong." VAC continues, half-jokingly.
"But, onto serious business. Don't worry about the Spacefillers here, they can't really do anything at this point. If anyone sees a reason to keep them around, speak up. Otherwise, feel free to blast 'em. I'm also going to ask, out of courtesy, if anyone objects to a little PINGing." he says as he pulls out his small sidearm with a twirling flourish. "Completely harmless, it'll just add a small little data packet to each of you that will make my job a lot easier, and your lives most likely a lot safer. A special request to you, Hueco." he looks to the coder as he adresses him "Your permission to give me some limited access to your hive? Just so I can access its sensory data, and maybe allow it to deliver PINGs for me as well. I promise all this stuff is very easily removed after the mission is over."
Not the best first impression, but VAC hasn't really gotten the hang of those yet. He wondered if this was some sort of test from Aegis, to see if any of the lessons they'd taught him in humility and self-restraint had sunken in. It was going to be an interesting mission at least, that he could count on. | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,057 | 161 | 7 | 1,836 | 2,622 | He gave a wave when Boreas, Hueco, and Oleander came up. Boreas was familiar to him. The guy was attacker before, one of the more aggressive type of the class. It was some big news among his peers when Boreas switched to becoming a Protector, but Nazir lost track of Boreas's progress after that. Aside from him, everyone else was a mystery aside from their Aegis profiles. Though Oleander was definitely an interesting one, with that puppet and everything, so he was sure this wouldn't be a terribly boring group. He looked at Hueco and nodded. "Read and memorized."
He couldn't help but let out a chuckle at VAC's description of him. "Can't deny that. But if they're thinking this would put us down... well..." He said with a shrug. Considering the skill he has seen this Hacker do, Boreas's reputation and the relatively weak types of Viruses involved, this hypothetically isn't enough to stop them. He crossed his arms as he continued to listen to the male Hacker. So he was the one responsible for the Viruses outside. Impressive, really. "Alright, I'll take care of 'em once we're done here." He looked towards the said Viruses. He then turned his attention back at VAC as he requested for some sort of permission. His eyes narrowed at the sight of the side arm. Was this some sort of trust exercise? "Most likely?" He asked in a joking manner before nodding. "As long as that doesn't completely erase me from the Lifeline, then I'm good."
He then looked back at Hueco. "Considering the fact that we're not supposed to engage with the Ransom Level Virus so we don't really need to worry about it... unless we somehow tip ourselves off. But you know, up to you guys how we tackle this mission, I'll follow you guys' lead." Nazir wasn't the type to lead. He was good at following. He wondered if the people here loved to strategize for missions. | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,058 | 161 | 8 | 2,042 | 1,486 | As the group had gathered, Boreas noticed their line-up was fairly balanced, that was a relief, at least. Boreas felt a little uncertain about the way VAC had introduced him, even more so as he suggested pinging. Was that really necessary against these weak viruses? It felt a little like VAC didn't trust the group, but if he was truly under-experienced like he claimed to be, it might be for the best. With a sigh Boreas agreed and returned his attention to the conversation beside him. He considered things a little, and spoke up soon after Nazir finished.
"I know it's an odd suggestion, but hear me out for a moment; I think we should engage the ransom-level. Now don't get all surprised just yet, it's not like I'm sugessting we storm in there and fire away. Instead, why don't we finish our job like we were supposed to, eliminate all the spacefillers, and then we engage the ransom-level? Fat chance it'll come at us while we're engaging spacefillers near its territory, anyway."
Boreas, of course, was very aware his teammates might consider it risky, but he was the one tanking most hits wasn't he? And what use was there in leaving so long as there are still viruses around? Especially if the ransom-level indeed had someone or something worth holding for ransom. | Name: Boreas
Age: 29
Aegis Type:
Protector
Weapon/Abilities/Drone:
Eternal Crime & Punishment
Eternal Punishment
A moderately light two-part shield designed to have the upper part slide over the lower part to completely cover the wielder's arm without preventing them from bending their elbow. Unlike the upper part and most medieval shields, the lower part is attached to a gauntlet, rather than straps. The reason for this is the barbed wire at the end meant to serve like a lacerating whip. The upper part is lined with horn-like barbs. Eternal Punishment's "trick" is the ability to extend and shorten its wire on command, making it possible for the wire to be contained behind the shield or to reach up to 3 meters. Boreas wields it on his right arm.
Eternal Crime
A large riot-shield with barbed wire strung across the front. Like any riot-shield, it serves as a portable wall to protect the wielder. It's most efficient at blocking narrow passageways and when working in tandem. Eternal Crime's "trick" is to electrify the barbed wires on both shields, giving them a shocking effect. Boreas wields Eternal Crime on his left arm.
Personality:
Boreas isn't a talkative person. He'll communicate properly during operations to ensure nothing and no one gets destroyed due to a lack of communication, but otherwise he isn't very chatty. He used to have a short temper, dealing with the stress and anxiety of losing his home, but since a later incident he has calmed down a lot. He still can't stand other who'd make lightly of death, something that'll definitely light his fuse. Despite all that he's been through, Boreas puts in effort to maintain his appearance as a light-hearted, approachable person.
Background:
Originally, Boreas was an AI designed to do menial labor. He did his work in a server mimicking a rather unwealthy region, and lived a fairly simple, repetitive life. Of course, feeling human emotions, he quickly grew bored of his tedious job. He was without a clue on what to do about it, however, and remained stuck there for another few years.
Boreas' boring, yet peaceful life, came to a turning point when viruses appeared on his server. Like so many othersm he knew only one thing to do in response; run. As he ran, he made one big mistake; he looked back. The sight etched in his mind, Boreas swore to find a way to destroy the viruses that destroyed what he knew as home. He joined the Aegis program as a way to enact his vengeance.
At first, Boreas was reckless and aggressive, destroying any virus he saw, whenever he saw it. He had been lucky enough to not sustain any real damage or break protocol during this time, but his luck eventually ran out. During a run-in with a large group of viruses, he destroyed as many viruses as he could, as fast as he could, but he wasn't fast enough. A virus reached a group of civilians and killed a number of them. Once more reminded of his original cause, the panicked Boreas barely managed to avoid lasting damage, but his delusion was absolutely destroyed.
He couldn't save a single group of civilians, because he had been too busy venting his anger on the viruses. Deciding he could no longer go on the way he had, he went through a reclassing, giving up his position as attacker, and instead taking on the role of protector. His goal was no longer mindlessly tearing through viruses, he decided that this time around, he would be able to save someone.
Other:
Currently nothing. |
6,059 | 161 | 9 | 997 | 76 | Oleander waved timidly towards Hueco as he introduced himself, gripping the bottom of her shirt with her puppet-hand. She didn't want to speak up just yet, her shyness taking away the motivation to do so. However, it was at VAC's rude comment about her that she seemed to snap, as she turned to him and scowled.
"Who are you callin' a child?" She angrily interjected, clenching her fists. She already didn't like this guy - his lack of humility really annoyed her. And to top things off, he wanted to PING them, whatever that meant. "... And I don't think so. I don't want you... pokin' your head around in my data. I'm 'creepy', after all."
"Yeah, why don't you just buzz off with that? Real creepy, man!" Her puppet added in as Oleander turned her head away from him.
Meanwhile, she glanced over to Nazir, who didn't seem to be at all as offensive as VAC. In fact, she thought he looked pretty interesting, especially with that headwrap concealing his features. "Mysterious..." She thought to herself, catching herself staring at him with wide-eyed fascination for an instant.
Lastly, Boreas voiced his plan... One that Oleander wasn't very keen on. "But... That wasn't part of the briefing, Boreas. We can't engage it unless otherwise instructed." She says matter-of-factly, shrugging. "Sorry, but I'm gonna have to vote against it.". As she finishes her reply, her puppet 'nods' its head in agreement. | Name:
Oleander
Age:
10 years old
Aegis Type:
Hacker
Abilities:
Databending:
Oleander has the unique ability to edit and corrupt data with her internal software that was not at all meant to do so. This ability manifests in the shape of seven "tendrils" of corrupted data sprouting from the space behind her back, which in turn corrupt all that they touch. However, unlike the Virus Force's form of corruption, this ability doesn't outright destroy what it effects, but instead outputs various different effects, depending on what Oleander wishes.
- Incorrect Editing: By simply attempting to edit a piece of data in the server with her personal software, she is able to change the shape and appearance of things around her into masses of bright, flickering static and glitched graphics. This has little effect on AIs however, as permission is required to make the kinds of edits that Oleander has control over.
- Reinterpretation: A more assertive usage of her ability. By using her software to forcefully take control over the format of a file, Oleander is able to completely reformat data into a conflicting filetype, causing it to cease function for a small period of time. While its difficult for her to reformat an entire AI or Virus, she is able to disable various abilities and attacks as they are launched.
- Forced Errors: Easily the most powerful of Oleander's abilities. By exploiting bugs in the software and data giving something form in a Server, Oleander is able to cause direct damage to pieces of data. It can destroy geography, constructs, and even AI.
Personality:
Oleander is an odd, young AI who was "born" as regular schoolgirl in a server that simulated the lives of highschool students. Due to this, she still acts quite naive and innocent. She prides herself on being able to follow rules, and often refuses to break them if she can help it. Despite this, she's rather playful, even in battle. She never lets bad news or the threat of violence get her down, instead just bearing with it and continuing on with a smile. Her likes include flowers, puppets, hands, romance, sleep, and jokes.
Background:
Living in a simulation server made to copy a 21st-century highschool, Oleander (Original name unknown), was a bit of an oddball even before the invasion of her server. She was often alone, even though she, rather frantically, searched for friends. Her overly-enthusiastic nature often made her seem creepy to others, so she was mostly avoided during her time in the simulation. It was 7 years after she was "born" when a large wave of Virus Force broke into her server. Luckily, before it got too out of hand, AEGIS showed up and removed the threat. After seeing their heroism and grace in battle, she decided to join them.
Other:
Oleander loves puppets. She's even created a few hand-puppets of her own as imaginary friends.
I'm definitely considering swapping out Dee for this character, a more eccentric but "lawful" AEGIS member. |
6,060 | 161 | 10 | 1,788 | 448 | Timid? Bookish? While that was totally true, didn't make it any less rude. Maybe it's some sort of test? Hueco said, looking out on the horizon, checking everything out. Looked awfully sparse for a Virus Stronghold. I know that some Virus servers have less traffic than others. I think that some of them are just here to take up space on Lifeline so we can't set up servers of our own.
At the request though, before Hueco could speak, the HIVE spoke up first. Speaking in an effeminate voice, Access Denied: We are bonded to AI hu.eco and only through his words may another AI have access to us, no matter their intentions. To which, Hueco added his own input, M-maybe after the mission alright?
They weren't suppose to engage with the Ransom Level, but still... From what I know, most Ransom levels are immobile or can't leave a certain vicinity. The real problem is that we don't know exactly where the Ransom level is... So as soon as we find it we got to get out of there as soon as we can.
Hueco let out a startled sound at the suggestion, his hairs standing on end. He had never confronted a Ransom level before but knew how powerful some of them could be Wouldn't that be a breach of orders? We'll be risking life and limb for a mission for another group.
This really was how most of his missions went lately. Being a coder and the weakest physically of the bunch, he'd be forced to comply with the strongest of the group. Ugh! If you get hurt don't cry when I can't heal you because a Ransom is on me.
Suggestion: the HIVE said, The squad should only confront the Ransom if it attacks. Breach of orders or not, the squad will have self defense on their side.
Hive...
This one was creeping him out... What was with that puppet anyways? Maybe she wanted to be a Coder but never got the opportunity to, now she had to substitute a puppet for a Drone.
But at least she was agreeing with him. So maybe she seemed sensible. In any case, we should start going before more dangerous viruses come after us. There aren't just spacefillers here after all.
Warning: the HIVE spoke, Several spacefiller viruses are headed towards this position from the north, south, and west sides of the building. Suggestion: Stay away from the windows, move towards the east. The drone's insects began to swarm around Hueco as some sort of protective barrier. From outside, the sound of running was heard.
We need to get moving. | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,061 | 161 | 11 | 2,746 | 105 | V pops off a shot at each of Hueco, Nazir and Boreas. There is no sign of physical impact, the mostly transparent blue ball that comes out of the sidearm just disappearing into their bodies. There was a slight tingle, but other than that it was almost unnoticeable. "Suit yourself, girlie, just know I won't be able to do much to protect you." he says to Oleander, her puppet thingy only cementing his opinion of her. He then turns his attention to Boreas "As much as the old me would love to, HQ would rip me a new one if they found out I consented to a plan like that. HIVE's idea is probably best, continue with our mission as written, mapping the area and wiping out Spacefillers, and if it comes to self-defense then it comes to self-defense." Despite not being the team leader, the way he spoke made it sound like the decision had been made.
His gaze turns outwards, beyond the building they're in, at the sound of approaching hostiles. "Speaking of spacefillers... let's wipe these ones out to make sure they don't blab on us, then keep moving. Being mobile will probably be our best bet in a place like this." V pulls his holo-display back up, pulling up the PINGs on his three team-mates, and nods his head over towards Boreas. "Well Mr. Protector, lead the way." | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,062 | 161 | 12 | 1,836 | 2,622 | Nazir felt something when the ball that came from VAC's sidearm made contact with him, but there seemed to be no bad side effects. He then looked at the others and nodded at Hueco. "I suppose you're right. But if we see it, then let's just bolt the other way yeah?" He said with a shrug. It would seem that this lot of people were more serious than the others. No joking around here, he guessed. Not while on the mission at least.
He listened to Boreas and nodded, "While I'm fine with engaging the Ransom Level Virus, it's not in our objectives so I gotta agree with the others on this one." It wouldn't be his first time attacking a Ransom Virus, but all that was within the objective. He was part of the raids. He was afraid that the higher ups of the Aegis would punish them because of it. It would seem that he shares this fear with everyone besides Boreas.
He looked at the odd girl, Oleander. She refused to have herself PINGed, even if everyone already agreed to it. It would seem that it was because she has some personal qualms with VAC. VAC was a tad bit too rude when describing them. "I do think it is a good idea to at least let yourself be PINGed, Oleander. Since I'm not dead yet after he did that, it's probably safe." He then turned his gaze to the puppet which she oddly uses. He wondered what her backstory for that is but that was a question to be asked for another time. "Though it is entirely up to you."
Nazir looked at the disabled Spacefillers and then took out his two pistols. He began shooting at them one by one until there were none left. He looked at the side of the pistol and let it cool off. He looked at Hueco, a bit alarmed that Spacefillers were surrounding their location. Ah but he did hear that Boreas was a pretty good Attacker so assuming he never lost that really good fighting ability, they should be fine no? His grip on his pistols tightened as he placed himself at the end of the group. "I'll be sure to cover the rear. I can attack the front from here anyway, so I think it should be fine." | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,063 | 161 | 13 | 2,042 | 1,486 | What are you waiting for? Boreas asked, already building distance between himself the rest of the group. "You heard the drone didn't you? A f***swarm of viruses is headed this way, what are you loitering around for?" To reinforce his words, Boreas made a powerful gesture, like a parent sending a kid to his room. It would have been nice if only this place was as homely as that, but that was not the case, so Boreas was alert, perhaps even a little jumpy. It was nothing new, though, it was just the anticipation before a battle.
Boreas briefly interrupted his path eastward, and turned to the team. "I get that we're not going in to fight the ransom-level, but how are we going to deal with this horde at our backs? We can keep heading east, but we'll just find ourselves surrounded, so why don't we deal with these guys first? We'll have to exterminate them at some point, anyway." Turning to Nazir, he ordered, albeit without authority, "Guns, cover me, but stay back. The rest, show me what you can do..."
He sure was acting in-charge for someone with a reputation as poor as his own, but he was already focused on the fight, already neglecting any potential rank in the group. | Name: Boreas
Age: 29
Aegis Type:
Protector
Weapon/Abilities/Drone:
Eternal Crime & Punishment
Eternal Punishment
A moderately light two-part shield designed to have the upper part slide over the lower part to completely cover the wielder's arm without preventing them from bending their elbow. Unlike the upper part and most medieval shields, the lower part is attached to a gauntlet, rather than straps. The reason for this is the barbed wire at the end meant to serve like a lacerating whip. The upper part is lined with horn-like barbs. Eternal Punishment's "trick" is the ability to extend and shorten its wire on command, making it possible for the wire to be contained behind the shield or to reach up to 3 meters. Boreas wields it on his right arm.
Eternal Crime
A large riot-shield with barbed wire strung across the front. Like any riot-shield, it serves as a portable wall to protect the wielder. It's most efficient at blocking narrow passageways and when working in tandem. Eternal Crime's "trick" is to electrify the barbed wires on both shields, giving them a shocking effect. Boreas wields Eternal Crime on his left arm.
Personality:
Boreas isn't a talkative person. He'll communicate properly during operations to ensure nothing and no one gets destroyed due to a lack of communication, but otherwise he isn't very chatty. He used to have a short temper, dealing with the stress and anxiety of losing his home, but since a later incident he has calmed down a lot. He still can't stand other who'd make lightly of death, something that'll definitely light his fuse. Despite all that he's been through, Boreas puts in effort to maintain his appearance as a light-hearted, approachable person.
Background:
Originally, Boreas was an AI designed to do menial labor. He did his work in a server mimicking a rather unwealthy region, and lived a fairly simple, repetitive life. Of course, feeling human emotions, he quickly grew bored of his tedious job. He was without a clue on what to do about it, however, and remained stuck there for another few years.
Boreas' boring, yet peaceful life, came to a turning point when viruses appeared on his server. Like so many othersm he knew only one thing to do in response; run. As he ran, he made one big mistake; he looked back. The sight etched in his mind, Boreas swore to find a way to destroy the viruses that destroyed what he knew as home. He joined the Aegis program as a way to enact his vengeance.
At first, Boreas was reckless and aggressive, destroying any virus he saw, whenever he saw it. He had been lucky enough to not sustain any real damage or break protocol during this time, but his luck eventually ran out. During a run-in with a large group of viruses, he destroyed as many viruses as he could, as fast as he could, but he wasn't fast enough. A virus reached a group of civilians and killed a number of them. Once more reminded of his original cause, the panicked Boreas barely managed to avoid lasting damage, but his delusion was absolutely destroyed.
He couldn't save a single group of civilians, because he had been too busy venting his anger on the viruses. Deciding he could no longer go on the way he had, he went through a reclassing, giving up his position as attacker, and instead taking on the role of protector. His goal was no longer mindlessly tearing through viruses, he decided that this time around, he would be able to save someone.
Other:
Currently nothing. |
6,064 | 161 | 14 | 997 | 76 | Oleander still wasn't convinced by VAC or Nazir, simply giving the prior the cold shoulder, turning her chin up at him before looking away. she clearly wanted nothing to do with him at the moment, to the point of it almost looking forced. Regardless, HIVE's statement did end up shaking her out of her immature mindset, the mention of a swarm of Spacefillers surrounding the building.
As Boreas took the reigns of the party, Oleander followed him, sticking to his six. At his command to 'show him' what she could do, her eyes opened wide and she smiled. Nodding excitedly, her puppet 'calls out' to him.
"Don't'cha worry about us! This ain't any match for us!" It shouted, before going silent again. Oleander, meanwhile, readied herself for anything that was coming their way, excited to get to show off. | Name:
Oleander
Age:
10 years old
Aegis Type:
Hacker
Abilities:
Databending:
Oleander has the unique ability to edit and corrupt data with her internal software that was not at all meant to do so. This ability manifests in the shape of seven "tendrils" of corrupted data sprouting from the space behind her back, which in turn corrupt all that they touch. However, unlike the Virus Force's form of corruption, this ability doesn't outright destroy what it effects, but instead outputs various different effects, depending on what Oleander wishes.
- Incorrect Editing: By simply attempting to edit a piece of data in the server with her personal software, she is able to change the shape and appearance of things around her into masses of bright, flickering static and glitched graphics. This has little effect on AIs however, as permission is required to make the kinds of edits that Oleander has control over.
- Reinterpretation: A more assertive usage of her ability. By using her software to forcefully take control over the format of a file, Oleander is able to completely reformat data into a conflicting filetype, causing it to cease function for a small period of time. While its difficult for her to reformat an entire AI or Virus, she is able to disable various abilities and attacks as they are launched.
- Forced Errors: Easily the most powerful of Oleander's abilities. By exploiting bugs in the software and data giving something form in a Server, Oleander is able to cause direct damage to pieces of data. It can destroy geography, constructs, and even AI.
Personality:
Oleander is an odd, young AI who was "born" as regular schoolgirl in a server that simulated the lives of highschool students. Due to this, she still acts quite naive and innocent. She prides herself on being able to follow rules, and often refuses to break them if she can help it. Despite this, she's rather playful, even in battle. She never lets bad news or the threat of violence get her down, instead just bearing with it and continuing on with a smile. Her likes include flowers, puppets, hands, romance, sleep, and jokes.
Background:
Living in a simulation server made to copy a 21st-century highschool, Oleander (Original name unknown), was a bit of an oddball even before the invasion of her server. She was often alone, even though she, rather frantically, searched for friends. Her overly-enthusiastic nature often made her seem creepy to others, so she was mostly avoided during her time in the simulation. It was 7 years after she was "born" when a large wave of Virus Force broke into her server. Luckily, before it got too out of hand, AEGIS showed up and removed the threat. After seeing their heroism and grace in battle, she decided to join them.
Other:
Oleander loves puppets. She's even created a few hand-puppets of her own as imaginary friends.
I'm definitely considering swapping out Dee for this character, a more eccentric but "lawful" AEGIS member. |
6,065 | 161 | 15 | 1,788 | 448 | What was that? Hueco questioned VAC, Don't scare me like that, alright? Firing a weapon on me. But, despite all this, he had to trust her. Perhaps it was just a joke on her part. Protect me and I'll make sure that you guys can stay in the fight. He said, his hand glowing. Being the only one capable of repairing damaged code without any items, he had his work cut out for him.
The drone began to count down. With its insects out and scanning the area, it had a good map of the general area, as did Hueco, Virus' approaching. Time til Viruses converge on the building: 5... 4... 3... 2... 1... Then, as it hit one, numerous viruses burst in. The same "stick figure" type from before.
QUickly, Hueco stayed behind Boreas' shield, a sword of his drone's bugs swarming over him. Rather gross looking, but they were his means of defense. | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,066 | 161 | 16 | 2,746 | 105 | VAC cracks his knuckles, a grin coming across his face ~Well, if Boreas wants me to show him what I got, might as well give him a show~ he thinks as he pulls his holoscreen back up, minimizing his allies' data to one corner. He sweeps the screen around, tapping on each of the spacefillers as they come across it. Taking a look over the data quickly flashing by on his screen, V's grin grows even wider. ~Looks like all that prep work paid off, these ones are almost exactly the same as the others I hacked. This should be easy.~
Dialogue boxes and strings of code flying across his screen, the first thing he worked on was the Spacefiller's access to graphical data. Because of her stubbornness, he couldn't modify their permissions to see Coleander's graphics, and he left Boreas' alone, since focusing the viruses' attentions on the protector was kind of the point. For himself, Hueco and Nazir, however, the viruses would quickly start losing visual on them. It would start with glitchy-looking effects, parts of them phasing in and out, until eventually the three of them would become more or less invisible to the spacefillers.
"Hueco, Nazir, you guys are invisible to these bottomfeeders now. They can still hear you, so either keep silent or keep moving." VAC shouted to the other two, taking his own advice and preparing to re-position after calling out to them. Suddenly, V's eyes widen as he comes to a realisation. "Shit..." he mutters under his breath before calling out to Hueco: "Coder boy, they can still see your drone! Tell it to bugger off of you!" After warning his team-member, he re-positions a couple meters to the side, so any viruses coming after his voice would find only empty air. He then turns his focus back to his data, continuing to fiddle with the horde's code in silence and trusting his team-mates to take care of the rest. | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,067 | 161 | 17 | 1,836 | 2,622 | Nazir looked at Boreas and then saluted, "Roger that!" He then spun his pistols around, eyes now travelling around them. The only thing that he was hearing now was the countdown until the Viruses came upon them. They wouldn't see it, but there was a sort of grin on his face. Just because he started this out because he wanted to help people didn't exactly mean that he wasn't enjoying the battles.
Then the Spacefillers came in from all around them. He aimed his pistols at different viruses and began to gun them down. Then he heard VAC telling them that they were practically invisible now. Oh? He could do that. Well that was certainly useful. But since they could still hear, he guessed that was pretty bad since guns tend to make some noise. However, he could use that just in case he had to cool off his pistols. His eyes flickered to where VAC had repositioned himself and then towards Boreas. He clicked his tongue and then aimed at one that had gone past before shooting it down.
He sidestepped as a Virus came upon his previous position but then looked around as if it couldn't see. Nazir grinned before shooting it until it just became bits of harmless code and then he switched back to shooting at the others but still kept his eyes and ears open for anyone who needed help from his teammates. At least Hueco was right behind Boreas. He was the person they really needed to protect right now. | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,068 | 161 | 18 | 2,042 | 1,486 | As the others, much to Boreas' relief, didn't simply bumrush forward, his face took on an obvious frown. To Boreas, busting viruses wasn't a sport to him, in fact; he hated it. Regardless, he wasn't planning to leave the Aegis anytime soon, even if he hated it, he also considered it a necessity, thus he'd fight with all he's got. After double-checking his front and sides were clear of allies, he place Eternal Crime in front of him, raised his other arm and started extending his Eternal Punishment's wire to full length while swinging it in large, diagonal circles.
During the first few swings, the barbed wired had been too short to really hit anything, and one virus rushed past his side. Luckily, it had swiftly been dealt with by Nazir. Before other viruses could rush past, the wire had reached it's full length, creating a circle of death with a 3 meter radius around Boreas. Due to the diagonal swinging, it simply swung over the allies behind him, but he could only hope none of them got the bright idea to jump for whatever reason.
As more viruses came into range, the barbed wire tore through or electrocuted them before they could do any notable harm. A few got through and charged Boreas while the wire was at the rear-half of the swing. As they were slammed and electrocuted by Eternal Crime, they too, soon burst to pieces. Glancing backwards to see if Hueco (or his drones for that matter) wasn't being swarmed from behind, Boreas quickly decided he'd like the coder to keep track of certain things. "Eco, can you keep track of the concentration of enemies and where it's the highest? Of course, I'd appreciate this knowledge, also whatever you do, even if I adjust my position or direction, stay behind me." | Name: Boreas
Age: 29
Aegis Type:
Protector
Weapon/Abilities/Drone:
Eternal Crime & Punishment
Eternal Punishment
A moderately light two-part shield designed to have the upper part slide over the lower part to completely cover the wielder's arm without preventing them from bending their elbow. Unlike the upper part and most medieval shields, the lower part is attached to a gauntlet, rather than straps. The reason for this is the barbed wire at the end meant to serve like a lacerating whip. The upper part is lined with horn-like barbs. Eternal Punishment's "trick" is the ability to extend and shorten its wire on command, making it possible for the wire to be contained behind the shield or to reach up to 3 meters. Boreas wields it on his right arm.
Eternal Crime
A large riot-shield with barbed wire strung across the front. Like any riot-shield, it serves as a portable wall to protect the wielder. It's most efficient at blocking narrow passageways and when working in tandem. Eternal Crime's "trick" is to electrify the barbed wires on both shields, giving them a shocking effect. Boreas wields Eternal Crime on his left arm.
Personality:
Boreas isn't a talkative person. He'll communicate properly during operations to ensure nothing and no one gets destroyed due to a lack of communication, but otherwise he isn't very chatty. He used to have a short temper, dealing with the stress and anxiety of losing his home, but since a later incident he has calmed down a lot. He still can't stand other who'd make lightly of death, something that'll definitely light his fuse. Despite all that he's been through, Boreas puts in effort to maintain his appearance as a light-hearted, approachable person.
Background:
Originally, Boreas was an AI designed to do menial labor. He did his work in a server mimicking a rather unwealthy region, and lived a fairly simple, repetitive life. Of course, feeling human emotions, he quickly grew bored of his tedious job. He was without a clue on what to do about it, however, and remained stuck there for another few years.
Boreas' boring, yet peaceful life, came to a turning point when viruses appeared on his server. Like so many othersm he knew only one thing to do in response; run. As he ran, he made one big mistake; he looked back. The sight etched in his mind, Boreas swore to find a way to destroy the viruses that destroyed what he knew as home. He joined the Aegis program as a way to enact his vengeance.
At first, Boreas was reckless and aggressive, destroying any virus he saw, whenever he saw it. He had been lucky enough to not sustain any real damage or break protocol during this time, but his luck eventually ran out. During a run-in with a large group of viruses, he destroyed as many viruses as he could, as fast as he could, but he wasn't fast enough. A virus reached a group of civilians and killed a number of them. Once more reminded of his original cause, the panicked Boreas barely managed to avoid lasting damage, but his delusion was absolutely destroyed.
He couldn't save a single group of civilians, because he had been too busy venting his anger on the viruses. Deciding he could no longer go on the way he had, he went through a reclassing, giving up his position as attacker, and instead taking on the role of protector. His goal was no longer mindlessly tearing through viruses, he decided that this time around, he would be able to save someone.
Other:
Currently nothing. |
6,069 | 161 | 19 | 1,788 | 448 | The viruses didn't seem to be armed, instead rushing the group with their club like arms. Not very damaging, but likely dangerous if one was swarmed and unarmed. They weren't called spacefillers for nothing either.
A Hacker with such a supportive role? That was certainly helpful, My thanks, VAC. Nazir, try to cover my Drone as it leaves. He said to the gunner. Listening to VAC, Hueco nodded and gave orders to the Drone through his holoscreen. Drone, go up to the roof. Provide support. Cut off any entrances to filter the viruses through specific points.
Understood. Confirming orders. Will await further orders once destination is reached the Drone flew off, dodging through the crowd of Viruses as best as it could, taking a single hit from a lone Spacefiller while it was at it; the drone didn't even take minor damage from the attack.
The Viruses would shatter and disappear as they would fall to his pistols, being either deleted from the server or falling apart into harmless bits of code.
The gunner would however have to start firing more quicker. As the viruses were pouring in like a swarm of human shaped insects. A large crowd, descending upon the building, almost acting as they were one unit.
Looks like the Protector was giving the group plenty of breathing room, doing plenty of work to both thin the horde to a degree as well as keep the others safe. Feeling a bit safer behind a large shield, Hueco spoke up, despite the drones being able to hear him; although he had doubts they'd hear him over the gun fire. Drone is on the roof now. Hive, scan the area for the most ideal path.
Understood: The east side is thinnest in number, West side is most crowded, North and South of moderate concentration. Viruses likely approached from the West and took on a pincer formation. Suggested approach: Cut off North and South Entrances and head East.
Thank you, HIVE Hueco said, before looking to the others. With one more quick order to the drone, a number of the windows North and South of the building became swarmed with several insects. Anything passing through the swarm would be torn asunder. While not stopping the flow completely, many still getting through, it did help a number out. Head East! They aren't coming in from there. Don't go West, that's where they came from. Hueco said, pointing to the East. Despite his earlier nervousness and still speaking with a bit of a stutter, he tried his best to keep a degree of confidence. | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,070 | 161 | 20 | 2,746 | 105 | "Good idea, being surrounded isn't exactly my favorite position to be in. I'll go ahead and make sure the East doesn't provide too much resistance. Nazir, Coleander, you two push East. Boreas, keeping guarding us from the main hoard coming in from the West. Hueco, keep keeping an eye on things." VAC calls out to each of his team members. If none of them were the team leader, then why not have everybody be the team leader? As long as none of them were idiots, it should work fine.
V turns his attention back to his screen, swinging it over to point to the East. Focusing his efforts only on the spacefillers in the one direction, he starts doing some real tampering. Tapping furiously at the screen, he throws a flurry of cyber-attacks at the viruses blocking the way East. Messing with mobility, senses, communication and other permissions, he moves on to the next function just as they start trying to fix the one he just broke. To the rest of the group, it would look a bit strange. The ones coming in from the East would slow down a bit, and exhibit jerky movements. They were having to focus so much energy on combating VAC's rapid-fire hacks that their physical presence in the server was having to slow itself down. Distracted as the Spacefillers were, they'd provide an even easier target than normal.
"Heads up, I'm not putting as much effort into the invisibility, so the Spacefillers behind us might be able to load your graphics back up again. I'll delay it as much as I can, but the ones further back are probably going to be able to see you pretty soon." the hacker informs Nazir and Hueco "Which means more pressure on you, big guy." he offers, turning his attention to Boreas. "If you start feeling overwhelmed, I'll turn some attention to you. Nazir, provide a bit of cover fire to our generous protector once in a while too, and Hueco, make sure to keep him in good shape. Everyone good? Let's go!" VAC exclaims, turning and pointing his finger Eastwards. | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,071 | 161 | 21 | 1,836 | 2,622 | Nazir nodded at Hueco and then shot the Spacefillers that were too close to the drones. Once that was out of reach, he turned his attention back to the other viruses. They managed to smack him twice but it didn't really hurt and he swiftly dealt with. Oh my, oh my, there was quite a number of them now. Destroying them one by one isn't very effective. It would be a slower rate of fire if he switched though but it would be more effective. If he fired any faster with these guns, it would overheat...
Unless...
He cleared his area, enough time to get himself down. Tubes appeared and then began sucking the broken cement that was everywhere at the time. It finally filled and the tubes retracted. He grinned before firing two relatively big rocks, at least bigger than his bullets, and it barreled towards the viruses. The ones that didn't disappear was pushed back, giving them more time. Then he heard VAC giving out orders. At least the ones from the North was slowed down momentarily. "Roger that." He muttered.
Nazir started walking towards the East, shooting the last two rock bullets that he had which had the same effect as what happened in the North. He spun his pistols and then began to aim and shoot again. He would occasionally look back at Boreas but he would retreat from the front lines first before checking back. At least the ones to the East were slow thanks to VAC so it made his job easier. | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,072 | 161 | 22 | 2,042 | 1,486 | Boreas listened attentively to Hueco's information. As the rest of the group headed east, he lagged behind a little. Once he deemed the others to be at a safe distance, he interrupted the circling swing with a sharp jerk in the opposite direction and cut off the electricity. Repeating this proces, Boreas swung the barbed wire whip back and forth, creating an S-shaped danger zone that struck at his own armored sides. It was a little less refined, but it made moving backwards a little easier now that he didn't have to worry about keeping a circle of maiming angled properly.
Once he rejoined the group, he gave a quick shout. "Don't we have anything big to take care of the lot of them?" | Name: Boreas
Age: 29
Aegis Type:
Protector
Weapon/Abilities/Drone:
Eternal Crime & Punishment
Eternal Punishment
A moderately light two-part shield designed to have the upper part slide over the lower part to completely cover the wielder's arm without preventing them from bending their elbow. Unlike the upper part and most medieval shields, the lower part is attached to a gauntlet, rather than straps. The reason for this is the barbed wire at the end meant to serve like a lacerating whip. The upper part is lined with horn-like barbs. Eternal Punishment's "trick" is the ability to extend and shorten its wire on command, making it possible for the wire to be contained behind the shield or to reach up to 3 meters. Boreas wields it on his right arm.
Eternal Crime
A large riot-shield with barbed wire strung across the front. Like any riot-shield, it serves as a portable wall to protect the wielder. It's most efficient at blocking narrow passageways and when working in tandem. Eternal Crime's "trick" is to electrify the barbed wires on both shields, giving them a shocking effect. Boreas wields Eternal Crime on his left arm.
Personality:
Boreas isn't a talkative person. He'll communicate properly during operations to ensure nothing and no one gets destroyed due to a lack of communication, but otherwise he isn't very chatty. He used to have a short temper, dealing with the stress and anxiety of losing his home, but since a later incident he has calmed down a lot. He still can't stand other who'd make lightly of death, something that'll definitely light his fuse. Despite all that he's been through, Boreas puts in effort to maintain his appearance as a light-hearted, approachable person.
Background:
Originally, Boreas was an AI designed to do menial labor. He did his work in a server mimicking a rather unwealthy region, and lived a fairly simple, repetitive life. Of course, feeling human emotions, he quickly grew bored of his tedious job. He was without a clue on what to do about it, however, and remained stuck there for another few years.
Boreas' boring, yet peaceful life, came to a turning point when viruses appeared on his server. Like so many othersm he knew only one thing to do in response; run. As he ran, he made one big mistake; he looked back. The sight etched in his mind, Boreas swore to find a way to destroy the viruses that destroyed what he knew as home. He joined the Aegis program as a way to enact his vengeance.
At first, Boreas was reckless and aggressive, destroying any virus he saw, whenever he saw it. He had been lucky enough to not sustain any real damage or break protocol during this time, but his luck eventually ran out. During a run-in with a large group of viruses, he destroyed as many viruses as he could, as fast as he could, but he wasn't fast enough. A virus reached a group of civilians and killed a number of them. Once more reminded of his original cause, the panicked Boreas barely managed to avoid lasting damage, but his delusion was absolutely destroyed.
He couldn't save a single group of civilians, because he had been too busy venting his anger on the viruses. Deciding he could no longer go on the way he had, he went through a reclassing, giving up his position as attacker, and instead taking on the role of protector. His goal was no longer mindlessly tearing through viruses, he decided that this time around, he would be able to save someone.
Other:
Currently nothing. |
6,073 | 161 | 23 | 1,788 | 448 | Thanks to VAC's efforts, the viruses that made it past Hueco's defenses would be slowed down enough to allow the group more time. While the viruses were very single minded, like insects. Their intelligence was far from the sentients that made up the coded minds of the AIs. They did however rely on some unknown form of communication that AIs and Aegis didn't quite understand; "lead" viruses would relay orders for instance to the lesser ranks.
So we're going to be more visible to them... Right. he nodded, he made sure to pay attention to each and every viruses in the area. He once kept track of every little book and word in his library, he still did today, keeping track of a few viruses was no problem. Further from here... There's a big one. Not big enough to be a ransom level though.
Turning the code that made up the environment and turning it into ammunition? What an odd ability... Hueco thought to himself, as Nazir began to mow down numerous viruses. The larger, slower bullets proved to be more damaging than the ones from earlier.
Get ready, Attacker. Hueco warned his comrade, An Overwrite type is just down the way... Think of them as shock troopers of sorts.
If we had some crowd control we should be able to take care of them Hueco said, But in the meantime, we have to concentrate on what we're going to do about the Overwrite that HIVE is picking up... We can just slow down the Spacefillers right and keep them from progressing? | Name:
Hueco
Age:
77, looks to be in his 20s at least though.
Aegis Type:
Coder
Weapon/Abilities/Drone:
HIVE.DRN: A drone taking the form or a dodecahedron, with a hole located on each side. From this Hive, Hueco can command an army of small, insect like pseudo-drones, that can be used to attack enemies or mesh together into a simple weapon in case enemies get too close. While the insects and weapons they can form aren't too strong, they can easily defeat weaker Viruses and provide Hueco with enough protection to defend himself from any viruses that slip past his protectors.
Their most useful application though is their ability to scout out areas without the need for Hueco to be there. They do have limited range though.
The Hive itself has a mind of its own as many drones do, but doesn't speak often, only stating facts and observations about the area, such as what its pseudo-drones gather.
Personality:
Hueco is a inquisitive one, the type of person to survey the situation before acting, seeing himself as a lover of knowledge, leftovers from his previous purpose. Somewhat nervous and finds it hard to approach others, he prefers to work alone unless forced to go on a team. Behind his nervousness, he is friendly and determined to achieve his goals or fight for the safety of Lifeline. He sees his actions within Aegis as the right thing to do and holds true to his loyalty to them. As for his views on the viruses, he finds them interesting, but knows they can't be reasoned with.
Background:
Hueco was created as a living index. Created to search information in his original server in the blink of an eye. After hearing about a neighboring server was attacked by the Virus Force, he decided to join Aegis, in order to preserve any data and prevent the loss of any further data. He choose the role of Coder, finding it less stressful than being on the frontline and because it gave him the opportunity to gather old world data.
Years past and he didn't stray from his path as a Coder. Friends came and went, some being slain by the viruses, some retiring, and others simply joining different squads, but Hueco never once split off from his goals; to fight for and support the Soldiers of Aegis and hopefully, once and for all, delete the Virus menace from Life Line. |
6,074 | 161 | 24 | 2,746 | 105 | "Uh, yeah, I can keep slowing them down, if that's all you want me to do." V shoots up to his comerades, taking but a second to look up from his holoscreen. Doing this much work on this many viruses, even though they are just ransoms, was taking all of his attention. He was continuing to walk East, but he was barely looking at where he was going, trusting his team to take care of him while he was doing his thing.
"An Overwrite, eh?" VAC muses, pulling up a file on the virus type, minimizing it to one corner so he could continue his virtual assault on the swarm. "Well, worst comes to worst, I can forget about these chump viruses and focus my attention on the big guy, if he comes too close. You'd be amazed what I can do if there's only one thing I have to do it to." he shouts up at his squad mates over the gunfire and sound of disintegrating viruses, not even looking up from his screen this time.
"Speaking of which, I think we're coming to a point where we should probably make a decision. Do we go for a tactical retreat and try to lose them, or do we find a good place to make a stand, and try to outlast them? Hueco, what does it look like, are their numbers starting to dwindle a bit? I'd check, but I've got a lot on my plate right now." the voice comes out again above the furious sounds of fingers on a keyboard. It didn't have to make that sound, of course, but VAC thought it made him sound more like he was doing things. Silent hacking, he had found, sometimes went under-appreciated, due to it not really looking like he was doing much. | Name:
Virus Account Control is his full name, but any official records have him written down simply as VAC. Out in the field, he’s usually just called V for simplicity.
Age:
2 years, looks to be 20ish in appearance
Aegis Type:
Hacker
Ability/Weapon: ACCESS_DENIED/PING
His hacker power, ACCESS_DENIED, does more or less exactly what is sounds like. When using his powers, the metal strip in his arm pops up and floats in the air, a holographic screen appearing between it and the hole it leaves in his arm. While the screen is manifested, he can link into the permissions any particular virus has in the current server and modify them. This can manifest many ways, including, but not limited to;
-Denying access to the graphical information of him or his allies, causing them to be invisible to his target
-Denying the access to certain areas, forming invisible, impassable walls for the target
-Denying access to certain commands, restricting the virus’ ability to perform any special abilities it might have
-Denying the virus access to itself if he’s hacked into it far enough, preventing it from moving, communicating, seeing etc.
He has a small sidearm called PING, which shoots harmless bullets. When these bullets hit a virus, however, it drastically increases VAC’s ability to access their permissions. With just the screen, it can take a few minutes for VAC to gain advanced access to a powerful virus, while a PINGed virus takes him mere seconds to start tampering with.
Personality:
VAC is somewhat reminiscent of your stereotypical cocky teenaged hacker, self-confident and aloof most of the time. A dedicated member of Aegis, he is actually a decent person, however. He cares for the society the AIs live in, and always strives to protect both his squad mates and the innocent AIs occupying the servers viruses have infected. He’s light-hearted, seemingly always in a good mood and trying to spread this good mood to others, making jokes and puns to lighten the mood. Despite having access to massive databanks, he has relatively little field experience, sometimes leading to him getting in over his head out on missions.
Background:
VAC was created two years ago by Aegis to help combat the viruses. His creation overseen by the admin of the server, VAC was given the unique hacker ability to access and modify not only the permissions of other AIs, but more importantly those of viruses. As a special project by higher-ups of Aegis, VAC was given servers worth of data on field reports, server scans, outerworld discoveries, virus bestiaries, and anything else deemed useful for the combat of viruses. All of this special treatment went to his head initially, his first couple missions almost going horribly wrong due to VAC overestimating his abilities. Taken back in for more education, he has since been taught more humility, taking things more seriously and being more willing to admit his inexperience now. Aegis learned its lesson with VAC, and makes sure to only assign him to teams with more experienced AIs leading them.
Other:
VAC has developed the ability to manipulate code in a way that allows him to create objects, but he has only ever been able to use this to create food and drink items. Despite being more or less useless, VAC takes full advantage of this, and is usually seen eating or drinking some form of food, usually based on something from the outerworld. |
6,075 | 161 | 25 | 1,836 | 2,622 | It was working pretty well; it was at least more effective than attacking them one by one. A Spacefiller charged at him and he sidestepped before attacking it with only the blunts of his pistol, allowing some form of resting for the weaponry. It would certainly overheat if he just kept at it. Stomping on the Spacefiller with all of his might, it disappeared into pixels. The tubes went down once more to gather broken cement and Nazir took the chance to evaluate the situation. It wasn't going any better, but at least they were alive.
"An Overwrite you say? Well now, I got my work cut out for me." He said with a rather lighthearted chuckle as the tubes retracted into his pistol and he shot yet another volley at the incoming Spacefillers. He would rarely take on Overwrite type Viruses by himself. Actually, he'd rather not. He was used to there being another Attacker in the team after all. The Spacefillers would surely be a hindrance when it came to taking down that Virus.
"If I may say something, I think we should retreat to a more secure place. With Spacefillers coming at us from every side, I doubt we can hold them back while also attacking the Overwrite." He pointed out before being smacked by a Spacefiller which he quickly attacked back. It didn't really hurt all that much and he decided to shrug it off. | Name:
Nazir Huey
Age:
He's been around for roughly around 41 years. Appears as someone who is a young adult.
Aegis Type:
Attack
Weapon/Abilities/Drone:
Grim Angels: Taking the form of two pistols charged with plasma energy which he affectionately called Leonis and Zwei. These pistols do not reload which makes it an effective weapon. The special thing about the Twin Angels is its capability to incorporate the five elements into its energy bullets. To do this, however, it must be fed that certain element. There is a tube that is extendable from the back of the pistol which can suck in any of the elements. The duration of each powered clip depends on the amount of element it has eaten. If not careful, Twin Angels have the capability of overheating. It also does not have the capability of sucking any type of element which is aimed to attack him as the process is relatively slow.
Kiss of Death: Taking the form of a sniper rifle, and much like the pistols, charged with plasma energy made to destroy the Virus in particular. This also means that it is not capable of hurting anything else other than the Virus. By looking through the scope, one can mark targets which then appear with a red dot on their person. Nazir sees this with the aid of his aviator goggles. This red dot remains as long as the Virus is not erased.
Personality:
Nazir is a simple man. He sees someone in need of help - and he will help. His entire being has been programmed with the Good Samaritan in mind - selfless and helpful in every way. However, this also means that he is reckless and will jump through great lengths and get himself in trouble if it means saving someone and as you can imagine, this is detrimental to him. It's like he has no sense of self-preservation unless he is absolutely alone. He is generally lighthearted and easy going who only strives to move forward and not let the past be a burden to him. However, it has been witnessed that he slips in and out of depression when alone or at night.
Background:
Nazir was created in a desert world type of server. The cities were far apart and little towns dot the landscape. Back when he was first made, he was part of the royal family if the richest city in the desert, often referred to as the kingdom of that server. Originally, he was supposed to help around with the defence of the kingdom. The first wave of Virus had attacked when he was created and they managed to push them back. However, because of his programming, he felt the need to extend his help to the smaller towns that dot the server. After some convincing from his alleged family, he managed to take a squadron and he rode off. Creating a perimeter on the closest towns were... difficult. With the limited manpower and the ever increasing amount of Viruses only make it more difficult.
However, he was too focused on the other towns that he neglected to put effort in protecting the kingdom. After receiving a message calling him back to the kingdom, he wasted no time riding to it. He was met with a ravaged town and no survivors. He was broken. After hearing about someone recruiting for the Aegis Program, he immediately signed up for it. He didn't want anyone else feeling the same loss as he did and he wanted to help people. He first got the Sniper weapon and he was mostly in the back. However, as it continued, he began to ask for a closer ranged weapon so he could help people more closely. He was given the pistols and he has continued to serve them loyally as much as he can.
Other:
-Suffers from Insomnia |
6,076 | 162 | 0 | 282 | 1,121 | The time for talk was over. Raphaella had waited three days for the contingent of Holy Knights to arrive at the palace, and that was two days too long. "I'm leaving, father. If the Sacred Order doesn't want to help, I'll do it myself" and before the King could open his mouth, his daughter had turned and started running toward the nearest exit. He knew it was pointless to call the guard to stop her, as she had become an incredibly proficient fighter and would likely brush them aside like toys. And so he simply let her charge off, knowing she would likely realize her mistake soon enough.
Issun. The new destroyer. He who proclaimed he would destroy the world. Raphaella's ancestor had fought alongside Sol Badguy and a group of others to ward off such a threat over two centuries prior... but would the mighty of the world band together in such a way this time? That didn't matter right now. All that mattered was that this guy had threatened the world, killed people, and sent his minions to attack anyone who showed skill in combat or magic. Princess or not, Illyria or not, The Kiske family would not sit idly by and let this crime go unaccounted for... not while Raphaella still drew breath.
She rushed past houses, restaurants, shops, cars, and people... running as fast as she could. At this point, not even knowing where she would start. It was then that she ran into her first Minion. The being's face was hidden, and it spoke in a voice the had two different reverberating tones... one distinctly male, the other female. "Raphaella Kiske. We have been looking for you. Lay down your w-" Princess Kiske swung her massive sword at the foe, sending out a wave of electricity through the air. The minion was struck with the attack, but only stunned for a second or two. Taking advantage, Raphaella rushed in and planted to tip of the sword into the ground as she ran. This gave her a pivot point to swing her entire body around in a heavy kick that struck home... or so she thought.
The kick had not only been stopped, but caught by the odd being. It then sent a surge of flame over Raphaella's leg, which quickly engulfed her entire body. The pain was intense, but she had endured worse when training with the Knights. But then she was thrown through a nearby shop window. Glass shattered and pastries went flying as the Princess of Illyria was sent careening into the nearest table within the snack store. It seemed these minions were tougher than she thought. Standing up and dusting herself off, Raphaella failed to even notice the now terrified folks around her... she was too focused on the fight. | Name: Raphaella Kiske
Age: 24
Race: Human ( 1/16th Gear )
Theme Song: Holy Orders III (Be Just or Be Dead) - Daisuke Ishiwatari
Personality: Raphaella is a no-nonsense sort of woman. She tends to get irritated at those she beleives to be immature, snaps at those who make light of a situation, and is generally not the most fun to be around. However she behaves in such a way in hopes of living up to her great-great-grandfather's name. In addition, being the Princess of Illyria affords her little freedoms. As such, she sees the new conflict as somewhat liberating... due to the fact that she has been given authority to deal with the threat as she sees fit.
History: Raphaella Kiske is the Princess of the Kingdom of Illyria. Her mother is Michelle Kiske, Queen of Illyria. Michelle is the daughter of Othello, who was the son of Sin Kiske, who was the son of Ky Kiske. Coming from such a noble line, she is of course, expected to follow in her family's footsteps and become a leader in the country. However, she does not wish to become a leader. Rather, the strong-willed woman wished to follow in the footsteps of her great-great-grandfather and become one of the Sacred Order of Holy Knights. Much to her mother's chagrin, Princess Raphaella went so far as to hire one of the knights to train her in swordplay and combat.
On her 18th Birthday, as a symbol of both her lineage and of her desire to become more like her ancestor, Queen Michelle gifted her daughter with a re-forged Aquila Greatsword, the very same weapon Ky Kiske used while the Thunderseal was being used to hold the Maiden of the Grove in stasis. In addition, Ky had heavily modified the weapon in his time, granting it nearly the same durability and powers as his former blade. Raphaella knew then that she wasn't going to see her family for a time, as her mother showed support in her dreams of becoming a Holy Knight. The next morning, she left to begin her training.
Six years later, Raphaella returned home from her training. The Sacred Order actually forced the woman to return home after she inadvertently harnessed the Gear power within her bloodline, and killed three trainees that she herself had been teaching. She did not know this happened, nor was she informed of it. She WAS given an eyepatch to wear, however... and told that she would never be able to remove it. When she asked why, the senior knight she served alongside informed her that her right eye held a terrible power which had injured the students, and they had to be sent home as a result of what happened.
Understanding that the Holy Order knew best when it came to such things, She agreed to never unleash that power and wear the eyepatch until such time that she passed away. Her family was curious as to the patch, and Raphaella told them she was injured fairly early on in her training and lost her eye as a result. However, she CAN see through the ultra-fine mesh of the patch, which blocks sight going in, but not out. Worried, the King and Queen offered to call in a physician, to which Raphaella responded most sternly against. Eventually, they let the issue go as the "injury" did not seem to impede their daughter's ability to function in any way.
Three months after her return to Illyria... an ominous broadcast was made from the United Kingdom. A being by the name of Issun Fukayatsu was threatening to destroy humanity, and had declared war on the world. Knowing her training would be of use, and that her abilities with the manipulation of magic to create lightning-based attacks was nearly identicle to those of her ancestor, Raphaella rushed to meet this new foe head-on. But was she ready? She knew Ky Kiske had faced Ramletherl Valentine over two centuries ago under similar circumstances... but who knew how much power this new threat had, or if Raphaella even held a candle to the former King of Illyria. Only time would tell.
Heaven or Hell, it was time to rock.
==================================
Weapon(s): Re-forged Aquila Greatsword, shown in character appearance.
==================================
Abilities/Powers:
Greased Lightning - This technique is a boosting ability that Rafaella uses to increase her speed. She supercharges her muscles and neural firing with electricity, hyper-accelerating ( around 5x normal ) her movement rate and reflexive capability. This takes a toll on her, however. After the brief period that the boost lasts (around a minute), she becomes winded and sluggish for around thirty seconds.
Thunderstruck - Thunderstruck is a simple technique in which Rafaella swings her massive blade at the foe. The slash need not impact the enemy, however, as a wave of lightning erupts outward for a short (10m) distance in the direaction the sword was swung. Those hit are subject to a fair amount of pain as their muscles briefly spasm from the exposure to high-voltage electricity.
Stormrider - Rafaella hurls her weapon at the foe and leaps atop it, riding it as though it were a surfboard. She also charges the blade and her body with an electrical current to further augment the damage presented by the attack, should it hit.
Thunder Underground - As the name implies, this attack creates an immense amount of electricity that is substantial enough to erupt from the ground beneath Raphaella's foes
Thunder Kiss - Rafaella blows a kiss most deadly at her foe. Pressing her fingers to her lips, the then flicks an immense bolt of lightning at whatever foe she chooses. The technique is a deceptive one, to be sure. And those caught unaware are subject to intense electrocution, pain, and possible death. This technique is also her most powerful one, capable of killing many foes in a single attack.
Infernal Dynamo - Being a small percentage Gear, Raphaella has a slightly higher amount of strength, speed, and power when compared to a normal human being. However, her most unusual feature is her right eye. This eye is normally hidden by an eyepatch crafted by the Sacred Order of Holy Knights. But when the eyepatch sealing its power is removed by another being, Raphaella gains power comparable to that of her "Greased Lightning" technique, but with no known time limit, and suffers no ill effects. In addition, her raw physical strength doubles compared to that of her normal state.
======================================
Heaven or Hell? You decide. |
6,077 | 162 | 1 | 1,741 | 595 | The screams of terror was audible even behind the earmuffs Ontos wore. It lifted up its rifle up, looking to its back. The entire gun range acted like they noticed too, but they went back quickly to their shooting. Ontos glanced at its brother, sitting upon a lonely chair just beside the exit of the shooting range. Well, Winston was technically Edward's older brother by a year or so, but Ontos shared the same blood and genes as Edward.
Winston shared the same black hair and purple eyes Edward once had, but the brother of its host was dressed in a black business suit with blue tie, looking too formal for a visit to a gun store. He shared the same worried expression upon his face as everyone did a moment ago, though the moment for Winston refused to pass.
Ontos lowered his personal rifle and strung it up behind on its back, moving quickly to Winston's side.
"Did̕ ̢yǫu hea̧r ̷s̸o͠mèth́ing?" asked Ontos, removing the earmuffs from the sides of its ears.
Winston shot a nervous glance behind him. He couldn't see behind the walls, but he heard it, even with the earmuffs on. The gunshots of the shooting range, and the earmuffs, could not silence the panic of whatever was happening behind them.
"Yes, I think I did. And I don't think it's good. I heard screams, Ontos."
Ontos nodded. The little fingers on both of its hands disappeared, morphing into a pistols. Ontos handed one to Winston, and patted its adoptive brother on the shoulder as it smiled reassuringly.
"We'll͟ ch̶e̴c̸k ͢i̴t o̶u̧t́. Sta̛y sa͜fe,͘ Wi͞n̷st́on."
Every soul that comprised Ontos demanded acknowledgement. That was why Ontos referred to itself as 'we'. The dead usually did not speak, when they did, they were interested in not being forgotten.
The horrified feeling that hung around the entrance and store-front of the gun shoot failed to notice the short and white-haired Ontos exit from the gun range and out of its premises, pistol in hand and rifle on its back. The horror could easily be explained by the black-haired girl with the eye-patch and the huge sword she brandished. Standing in a pool of broken glass and with slight cuts everywhere on her, and considering the horrified expressions of everyone in the store, Ontos guessed that she crashed through the storefront. The souls in its mind registered the familiarity of her face to Ontos, but their attention quickly shot to the Minion that had smashed her into the store.
A snap decision dissolved both of Ontos's arms into 6 floating rifles, surrounding its body like guardian angels with superior firepower.
"O͠pe̴n fir͟e͞!"
Ontos liked to say that. Especially just before shooting.
The bullets sprayed in rapid, accurate fire towards the Minion. A few seconds later, the guns clicked with the dry sound of an empty magazine. A few of the bullets had struck the Minion, but it still stood upright.
"T̷h̕e͞ h͠el͘l͞.̀.͡." mumbled Ontos, retrieving the guns to his side. | Name: Ontos Lestrade (Formerly, Edward Lestrade)
Age: 25 (is effectively 18)
Race: Forbidden Beast
Appearance: Ontos is about 1.64 metres tall. When Edward was still alive, his hair was black.
Theme Song: Writhe in Pain: Daisuke Ishiwatari
Personality: Ontos is the mixture of a 1000 dead soldiers, though their personalities have not ended up creating a schizophrenic character. it is quite philosophical and quiet, and believes that it should not try to live up to the personality that Edward was. While quite the weapon for war, Ontos prefers threatening, intimidating actions over direct combat. It is a little cynical, and yet a little optimistic.
Ontos speaks in a manner that reflects an immeasurable number of souls in a single body making decisions by majority vote, though this does not mean that it is free from emotion. It normally speaks in a semi-monotonous voice, but can express emotion when things happen.
If there's one thing Ontos is afraid of, it is being alone, though one would never realise this. The little bits of human soul that became what passes for a complete Forbidden Beast personality are almost like simple children by themselves. Each little part of a human soul is too simple and weak to survive by itself (itself being formed by emotions and little memories of dying soldiers in wars), and can only make some facsimile of human consciousness by working together. Each bit of the human soul is scared of being alone, ultimately culminating in Ontos's fear of being alone. However, due to the 1000 voices in its head that work together, it will never be alone.
At least, that's what it hopes.
History: Originally a child, and the first son of the Grand Duke Winfred Lestrade of the Kingdom of Illyria, the host of Ontos was once a bratty, loud-mouthed noble young man by the name of Edward Lestrade. Edward was a piece in the game of Illyrian noble politics, and was poised for a marriage to the fair, beautiful girl that was Alice Churchill, daughter of the trade magnate and noblewoman Duchess Miranda Churchill.
The two young noblefolk were barely in their 16s when the arranged marriage was sealed, and the alliance between Lestrade and Churchill was put together. While the beautiful young girl, Alice, was ecstatic about this, Edward could only show the weakest of smiles upon his face. For without cause or reason justly defined, the young nobleman had grown weary of the world. He saw only the worst in others, and even the idealistic Alice was someone he saw as a girl who would die stupidly for some noble cause her death would do nothing to assist.
2 years passed.
And the Incident at Nantes occurred. The romantic couple was to holiday in the city of Nantes, in France, as a gesture of romance before their marriage. However, while Nantes was threatened by a potential terrorist attack by the Illyrian Republican Front, Edward and Alice paid no heed to what they believed to be their toothless warnings.
Neither of them could live to regret it.
The Illyrian Republican Front would utilise lone snipers to cause mass havoc in Nantes. Unfortunately, as the pair was the first in the sniper scope of a sniper, Alice would die as a bullet passed through her skull, and Edward would fall down as well, the bullet piercing his future wife and embedding itself in Edward's heart. Soldiers were sent out to suppress the threat, and the Grand Duke would order his own personal guard to retrieve Edward and Alice.
Alice was dead at that stage. But Edward, left to die in the middle of the city for nearly an hour, was beyond any sort of medical help. The Grand Duke could only wail his tears away, as the life signs of his son declined with every second.
However, a little off-hand suggestion by the personal assistant of the Grand Duke, Folcourt, would lead to another great tragedy.
Folcourt suggested that Edward be brought back to health by possessing him with a Forbidden Beast.
Ordering the utmost in preserving Edward's life signs, the Grand Duke descended into the depths of the world that seemed only relevant to the kingdom's defence. He threw money, influence at everything that potentially led to the information on Forbidden Beasts. It would be a month that felt like 10 years, but the Grand Duke managed to meet a mysterious man by the name of Hawk.
Hawk would ask for a ludicrous sum of money to perform the Forbidden Beast experiment, and a 20 year contract by the Duke's side, supposedly to observe a Forbidden Beast host. No price was great enough for the Grand Duke to decline.
When the ritual was performed, a sacrifice was needed from Edward Lestrade. Though the young noble man had been essentially in a coma every since the injury, his mind and body was racked by the agony of staying alive. When asked for a sacrifice, the young man would wish for only one sacrifice.
"Me."
And in that moment, Edward Lestrade's soul died. In his place, was the Forbidden Beast born of the little bits of souls, minds and personalities, of 1000 soldiers that died in war. It called itself 'Ontos'.
Inadvertently, the confusion of the Forbidden Beast as it awoke, staring into the eyes of the father of its host, it would ask the question that broke the Grand Duke's mind.
"Who are you?"
The Grand Duke collapsed, and died a few days later. His eldest daughter, Melanie Lestrade, would take the title of Grand Duchess. She would order Ontos to come to their family mansion a few days after the Grand Duke died, to make a single decision; whether to accept Ontos as a member of their family. While a Forbidden Beast, Ontos still looked like their brother, and was not of an entirely alien morality as compared to the humans of the time.
The 3 sisters, and 3 brothers of it would vote, with the Grand Duchess herself providing a tie-breaking vote if necessary. The brothers and sisters would end up voting 3-3, forcing the affair into the hands of Melanie. But she recalled a meeting with Ontos, in the evening, that sealed her impression of the Forbidden Beast.
The night was about to begin, and Melanie sat down at her own quarters, to drink and watch the moon. However, Ontos would make its way into her room, asking for a meeting. She agreed, and the two chat. About Edward, about Forbidden Beasts, and about the Grand Duke. Ontos had expressed its ambivalence about the whole voting thing, and considered a life away from them if Melanie's family truly hated Ontos for what it represented.
"We do not know how to make you happy. But we wish that you do not be sad."
The smile upon Ontos's face as it said that locked in Melanie's own perspective of Ontos. It was not their brother, but it was someone she could love as family all the same.
And when the tie-breaking affair came to order, Melanie made her decision with no hesitation or doubt. That was 7 years ago. While the noble Ontos Lestrade was adopted into the household with little outside fanfare, many not in the know wonder what happened to Edward and who was the young man that looked exactly like him that took on his place.
Weapon(s): An anti-materiel rifle (in appearance image). It is single shot, and capable of piercing concrete walls. (Though the bullet wouldn't be fatal after that, but still hurts a LOT.)
Pistol. Not much to it, normal calibre and normal range.
Abilities/Powers:
Death Dies Hard: Born of souls that have died in war, Ontos can shift its body around in... weird ways. It can, with zero effort, turn parts of its body into weaponry. A finger (or toe) itself can materialise as a pistol. A forearm, bicep, thigh, foreleg or a whole hand can turn into a battle rifle or combat shotgun that would not be out of place in a soldier's hands.
More parts can make more, higher calibre rifles. When materialising a gun from itself, Ontos can automatically generate ammo for it, but it has to be reloaded manually. It can levitate and handle any part of itself with no effort, but it costs some energy for it to generate ammo whenever a new gun is formed. If it fires any of its weapons without actually pushing the trigger with its own fingers (or getting someone else to), it will cost some energy as well.
The guns, while effectively instantaneously transforming from body part to weapon, takes roughly 30 seconds to do the reverse. Furthermore, it must reconnect to its original joint where it came off in order to reverse the process.
It can make about 15 guns at most before compromising on things like firing rate and bullet velocity.
Fury of the Bulletstorm: Ontos can shift its main body into a mini-gun, that holds a maximum of enough ammo to fire for 10 seconds continuously. While it has other forms to transform to, a minigun gets the message across the clearest.
Requiem for a Dream: Basically, a move that will put Ontos out of commission for days. But it allows it to transform into a gun that means serious business.
Heroes of Another Time: Ontos takes no physical effort to manually handle the guns it forms, and shoots extremely well. Other people will have to deal with its weight, though. Despite being a Forbidden Beast, however, Ontos is only about as strong as the average man. (Though its small size would mean that it is a significant improvement over Edward's previous strength.)
Rayjah un ramm! |
6,078 | 162 | 2 | 1,853 | 888 | This must be why we're here... with all of this destruction, there has to be someone who knows...
Although he would not say it aloud, it is what he thought. Most of his waking thoughts were spent wondering if he would ever uncover the mystery that was himself. Even surrounded by burning buildings and terrified civilians, the deepest thought in KoRe's mind was that question: Who am I? The question rang throughout him and the burning buildings and small pressure explosions didn't cease it. As a matter of fact, KoRe actually lessened the blasts. As he walked through the destruction, he absorbed concussive forces and redirected them to keep debris off those around him - all only using his Neocore K Assault technique. All he had to do was walk, trace through the streets in thought until he found either what was causing it or someone who might know...
"All this excitement, and you're just strolling through the place, kid! Find it! Find it! Find it! Fight it! Kill it!" screamed Kra(Ne) from within him. As with almost all circumstances, it was suppressed by the dominating authority of Stein and ignored by the perseverance of KoRe. Stein meanwhile simply observed, noting that if he or Kra(Ne) were needed, it was best to be prepared. Despite his deep-seated nature in thought, KoRe did manage a back-and-forth with Stein, asking what it might be, or what to do, only to be told that they would have to see. Not every conversation between them was deserving of words, even of Kra(Ne) always made his well-known.
It didn't take terribly long before KoRe did reach the epicenter of excitement; a girl and an odd-looking man with an odd-amount of strength. She was sent flying back by the cloaked-figured, and KoRe, possibly because of the influence of Kra(Ne), immediately saw a damsel in distress. Albeit, there was not much he could do. To the very least, she was in line of sight as she was flung through the air, and KoRe could siphon off a portion of her kinetic energy, but he was still too far away to stop her from smashing the table that she did. KoRe did draw the Neocore Katana at this point and slashed horizontally at the beast, still walking forward at a leisurely pace. As he hadn't absorbed a terrible amount of energy at this point, nor did he expend a large sum of his own magic, the kinetic slash he sent at the figure was weak, but that was fine; all he wanted to do was grab its attention.
"Don't die on me, miss. I have questions to ask you after this." | Name: KoRe | Stein | Kra(Ne)
Age: 1 | 83 | 326
Race: Gear-Youkai Hybrid
Appearance
KoRe
Stein
Kra(Ne)
Personality: KoRe is easily comparable to an adolescent child seeking to give himself an image. He has no idea who he was, who he knew, what he did, or who he may have loved, and his entire world revolves around finding out. He is also influenced heavily by Stein and Kra(Ne), who both act like voices in the back of KoRe's head, except they are - literally. Stein is often the voice of reason and caution whereas Kra(Ne) is often representative of passion, impulse and desire, be them of wrath or lust. KoRe has been forced to constantly listen to and battle these voices in his search for himself as well as learn who they are and realize that they are, too, in fact people.
Stein is a very conservative man that prefers to wait and watch. Although he is no master tactician, he is incredibly intelligent. He has had few friends and may arguably have impaired social skills due to it, but those who knew him would call him a perpetually deep man. If a war could be won merely by watching, Stein would watch not to win, but to learn. Stein is capable of supercomputing massive amounts of information and is exceptionally good at science regarding physics, but rarely utilizing his computing capabilities for other purposes. In that sense, Stein mostly seeks to understand what it truly means to live life as a synthetic being. He seeks purpose, and prefers to do so in solitude.
Kra(Ne) is a very impulsive and passion man with no real inhibitions. He has no true moral code, but at times can be impressed by feats of hardship, adherence to belief or adveristy. Kra(Ne) is incredibly egocentric in that the few he cares about are because they either remind him of himself or offer some type of benefit. Kra(Ne) is not above the sins of the flesh, and has alluded to fathering many children within the Backyard. The only similarity between Kra(Ne) and his counterpart Stein is their solitary paths, although they travel different roads. While Stein prefers to be alone entirely, Kra(Ne) simply prefers to use people like resources he can toss aside.
History: KoRe is not just his history, but the history of Stein and Kra(Ne) respectively as well. KoRe can only remember his past up to a year before becoming the entity most well-known as KoRe, although he truly is a merger of himself, Stein and Kra(Ne) with the ability to give control to either and take upon an entirely new set of abilities if he does. As such, KoRe, whom remains in control of himself unless he actively defers control to either Stein or Kra(Ne), is in search of who he was, who he is, and anyone he may have known before becoming part of his new being. With that said, KoRe has very little known history aside from months of confusion, learning to control his abilities within the isolated wilderness and learning who his peers were.
Stein
Stein was the result of Project Galileo, which was an effort by the P.W.A.B. to create a humanoid Gear devoid of animalistic traits while retaining the benefits of having its genetic structure pushed beyond regular limitations and evolution. Stein is, as all Gears are, a merge of magic and psuedo-science, and was only considered a partial success. The first years of his life were spent as a test subject with his powers inhibited by a colar as well as his insticts dulled, however that would not be his ultimate fate.
Once Stein was nolonger considered beneficial for study as other results of Project Galileo had been dubbed "more successful" were considered far more effective resources for research. Thus, Stein was deemed to be terminated. It was upon the flooding of noxious gas into his chamber that Stein actived his inherent abilities and allowed his instict to kick in. Stein disrupted his inhibitor collar, then broke free of an entire P.W.A.B. facility while also releasing other Gear subjects and stealing several items they were working on.
Stein then spent several years on the run, eventually handing out his stolen items and only keeping one as it amplified his own abilities greatly. Stein faded into history as the P.W.A.B. attempted to cover up their tracks, as to remain an enigma, and Stein took to hiding out in the most remote of locations, merely trying to make sense of life as a synthetic being.
Kra(Ne)
Kra(Ne) was a Youkai warrior outcast within the Backyard, tossed aside by his clan for his aggressive tendencies. Whereas most of his people used their abilities, which revolve aruond emitting bright lights and distracting opponents as to swarm them, Kra(Ne) used his alone to amplify himself and fight at dazzling speeds. He even went as far as to procure a sword of great value, causing great distress for his Youkai Clan politically, and refused to give it back as it increased his personal capabilities tenfold.
Like insects, his clan swarmed him, being told to kill him to prevent uncessary combat. Kra(Ne), knowing and hating their tactics unlike any other, slaughter a majority of his own kind and fled, leaving behind his weakened clan and his name as a thief. Decades passed and he was presented an opportunity to flee into a new world, outside of persecution, and he did. When Ky and Sol returned from the Backyard, so did he.
It is from this point on that niether Kra(Ne), Stein or KoRe understand what happened. Stein can recall his flight from the P.W.A.B. and even living where the three had awoken. Kra(Ne), reluctant at first, eventually admitted he remembered only passing through to this world. KoRe remembered nothing. KoRe, somewhat forcefully, set out to find out who he was after learning of his new abilities and taking what he wanted from the pile of clothes and items left by what he assumed were the others. With the help of a craftsman, he even managed to create a weapon stronger than either of theirs before, and set out on his path to find out who he was, and who is he, regarduless of the desires of Kra(Ne) and Stein.
With that thought in mind, it was only reasonable for KoRe to set out and accept the challenge of Issun, hoping that he would find someone who knew more about his past.
Weapon(s): The Neocore Katana is the sword used by KoRe, Stein and Kra(Ne) respectively, and is a weapon forged from the staff used by Stein and the sword used by Kra(Ne) prior to their merge. The sword has a hilt made from the shaft of the aforementioned staff with a butt containing a single, black gem that could channel the magic of whoever used the item in a sphere around them. The blade of the sword is made of a metal forged in the Backyard that amplifies the magic of its user when channeled. Although the limitations of the Neocore Katana is presently unknown, its most obvious and present abilities are well-known and utilitized by its trio of owners. It can project the magic of its user in the area around it spherically as well as amplify whatever is channeled through it. It cannot generate magic on its own, and only acts as a conduit, however its potential as a conduit is completely unknown.
The Battle Bracer Model VC200 was once a premier weapon used by many assassins, and doubled as a highly-durable and very versatile device. In addition to the razor sharp claws it can protrude, it can also generate a magical barrier that can deflect moderate blows and is capable of withstanding a weight of several metric tons. This bracer model was in fact mass produced, but never made mainstream markets due to its relatively low array of combat applications and its hinderance when holding other weapons.
Abilities/Powers: KoRe himself is a relatively limited fighter in the sense he has little experience, however, with the Neocore Katana, experience is not precisely something he needs. KoRe has access to a series of powerful abilities that carry over to Stein and Kra(Ne) whom also can use the abilities, in addition to their own. KoRe believes that with time and training, he can learn more abilities.
Core Abilities
Neocore K-Assault Any member of the trio can use this ability to channel their magical properties into the Neocore Katana and thus create a sphere around them for it. Each member of the trio results in a different result: KoRe can use this ability to increase his speed and redirect kinetic energy within the sphere; Stein can use this ability to perceive different wavelengths of light as well as better manipulate the are around him; and, Kra(Ne) is granted a large agility increase as well as the ability to create bright, neon after images everywhere he dashes too, which is normally at a high speed.
Neocore Cannon Any member of the trio can use this ability to channel their magical properties into a projectile to be used through a slash of the Neocore Katana. Each member of the trio results in a different result: KoRe can create a slash filled with powerful kinetic energy; Stein can create a slash which vibrates at wavelengths that is more dangerous for its disintegration than its slice; and, Kra(Ne) is capable of using the ability repeatedly to fire several increasingly-quick neon-colored slashes.
KoRe Abilities
Kinetic KoRe is an ability used exclusively by KoRe and allows him to absorb or increase the kinetic energy of a material within his Neocore K-Assault Zone -OR- in line-of-site. This includes projectiles and even blows from a target. This ability can be used in very refined and precise ways to weaken an oncoming attack at melee range or absorb possibly lethal force from concussive blasts or explosions to lessen the damage done to himself or others. More notably, KoRe can use this ability to 'redirect' that kinetic energy as he sees fit, but cannot store it for long or in large bulk.
Stein Abilities
Zone of Perception is an ability used exclusively by Stein that allows him to perceive - in great detail - everything around him. Stein does this in two ways; his eyesight and a secondary sense of the entire area around him that is even stronger within his Neocore K-Assault. Stein can change his field of vision to almost any range in the known light spectrum and can even see magic, however, he cannot see all light at once and he cannot see light and magic simultaneously, thus forcing him to choose. His secondary sight is far more broad in terms of what it can see, but far less refined in how it does. Stein can detect changes in molecular structure and movement around him, and actions appear "slowed" to him while in his zone. However, unlike his line-of-sight ability, Stein cannot see different types of vision; he can only see the changes in mollecules and movement.
Wavelength Disruption is an ability used exclusively by Stein that allows him to blast waves of energy as a magical pulse that can disrupt both physical and magical capabilities. This ability can completely throw off even fundamental forces, such as electromagnetism and gravity while at the same time confuddling even experts with magic by changing the way that magic responds to them.
Wavelength Destruction is an abiltiy used exclusively by Stein that allows him to blast waves of high-frequency energy very similar to wavelength disruption, however this time charged with his magical element solely for the sake of offense. These blasts can cause concussive damage and explosions as well as travel at impressive speeds.
Kra(Ne) Abilities
Neon Assault Charge is an ability used exclusively by Kra(Ne) that allows him to hypercharge his body with his own magical abilities, resulting in him literally glowing a bright and almost unseeable color. Alone, the blinding light caused by Kra(Ne) doing this is enough to distract most enemies, but his increased speed (increased even higher if used within his Neocore K-Assault) and possible after images make this ability a force to be reckoned with.
Neon Carver is an abiluty used exclusively by Kra(Ne) that makes use of the Battle Bracer if possible. This ability creates bright, shining claws on Kra(Ne)'s hands (that are even larger on a hand with the Battle Bracer or any mounted weapon) that are capable of cutting through materials that even the Neocore Katana cannot. These claws additionally leave a bright, shining trail behind them that at first seems to be a simple trail of annoying, neon light that Kra(Ne) characteristically creates, however, they can also be manipulated actively and used as high-tensil cables by Kra(Ne) for sneak attacks or defense.
Edit: Heaven or Hell. Some jazz like that. |
6,079 | 162 | 3 | 2,609 | 783 | Jumping through the window shard closed the distance on her target, the man in the black cloak turned in shock as the glass shattered. He goes for a weapon within the robes! Shards is to fast shes already on him tackling the man suddenly to the floor. The man exclaims "The hell!" He would have likely said more but it knocked the wind from him. Shard rears back and then drives her fist into the floor beside his head, enough force to sink it into the materials. "Information on the spring gust now!"
.....
...
.....
The man stares at the girl with a confused anger. "WHY DIDN'T YOU USE THE DOOR?!" Shard sits back pulling her fist from the ground. "I wanted you to know I was serious." Once more the man stares with both confusion and intense anger. "Are you just that irrational? What if I would have shot you?" Shard stood up allowing him to stand as well. "Look after what happened the Spring Gust skipped town, he went into hiding." Shards face shows her disappointment. She questions him further, "Can you give me anything to go on? Friends tattoos....His favorite food? Anything will help." The man simply shrugs, "All he said was he would follow the breeze." Shard can barely contain her happiness! She claps her hands and punches the man in the shoulder! "You where a ton of help!" With that she jumps back out the window....The mans shouting follows her down the 4 stories.
"Girl! START USING DOORS!"
Two days, two days! Shard had been looking without rest for one of the supposed family members, but all she had to go on was an alias. She had honestly neglected herself to an extreme at this point so a small reward for her determination was needed. After all she had finally found one of them, or at least a really big clue! The code of heading with a breeze means to a specific safe house! Shard stopped at this small store, snacks being its forte, seemed like the most adequate reward for ones hard work.
She looked about to make sure no one that would know her was around, and ordered something a tad bit girly. "A strawberry sundae. With extra everything...please." How many months had it been sense she had a sweet treat? Shard imagined the flavor the small strawberries dancing about happily on her tongue, the cream soothing away woes. Treating both hunger and thirst at the same time. Ice cream in general is amazing!
The beautiful mountain of Strawberry goodness was delivered to her little table by the window. A toothy grin appears on her face, "Today has been awesome!" Grabbing her spoon, she is just about to dig in. "Thank you for the me" she is cut off by a sudden flaming duck and cake to the face. The urge to cry is suppressed by the mind numbing anger. The duck didn't remain long enough to apologize! She just went back to her game in the street!
Shard shook her face semi-clean of cake, but crumbs and icing stuck here and there. She stood up and cracked her knuckles "I am calm. I am serene. I am calm. I am like water. I AM GOING TO KICK HER ASS!"
Shard bolts to the street, ready to kick the girls face in...But the situation seems a little bit more complex than she had initially anticipated. This all seemed a little unfair, the poor creature in the middle getting attacked by three others! The guns still smoking, and the sword of the samurai! What a interesting turn of events! Some cake feel from her hair to remind her that she was angry at the duck! Who seems to be a huge sword toting froo-froo girl! Ignoring the situation she shouts out to her!
"Hey duck girl! Apologize! And stop picking on the monster, a real fight is one versus one! You guys should man up!" | Name: Shard Zanuff
Age: 19
Race: Human
Appearance:
Theme Song:3F7M1sfAjBw
Personality: A girl wise beyond her years, but can still be a tad impulsive, probably a genetic trait. Not exactly the best for democratic situations she has a bad habit of speaking her mind exactly as it happens leading to horrible breakdowns of communications but she does her best to patch it up. She can't stand to see people getting discouraged and will strive to do something about it. She tries to think that there is some good in everyone, but considering all that has happened to her, she is slow to trust anyone with anything. She shoulders as much of the burden as possible, ensuring that she is the only one who needs to sacrifice.
History:
The Zanuff family had prospered since the time of the "American" Ninja. His philosophy and his technique where passed down the line, along with the ever growing fortune. Under the guise of a banking family the Zanuff worked to create a network of protection for those who would have no hope. They would dirty their hands at the first signs of corruption, taking steps to insure that the world will return to honor once more.
Shard is a third generation pure hot blood she has the eyes to prove it! From an early age she was brought into the real work the family did and she loved every second of the training! Constantly pushing past the limits of the others she was certain she would live up to the legacy! The stories she was told, the inspiration they brought her! No one could have been greater than her Great Grandfather, she too would be a Hero!
When she turned thirteen she received something that was the greatest gift, The flowing fist. It was the first time she had been challenged so fully. The problem is they where too much to handle.
Grandfather was wind and so was his father....She was cursed. Her chi was of the earth. Her techniques became destructive to friend and foe alike. In fear of hurting anyone more than she had, she exiled herself to the wilds till she obtained mastery, or death.
It took four years, four agonizing years of solitude suffering and discipline! But she learned not only her chi but of the world, her abilities still had room to improve but her natural skills where under her control! She was finally going to return triumphant she could not wait to tell her father, knowing full well he would be more excited to see her skills than she was of herself!
.....Nothing prepared her for what she saw. The home, the land.....Its all gone.... A burnt husk, complete with the charred remains of countless fellows. Her mind went blank, and in the moment of purest rage when a monster could have been born.
Rather than lose herself to it she swallowed her rage, and looked down at her clenched fist and slowly opened her palm. Though Shard's heart was ravaged by grief but this brought about a moment of clarity and the earth spoke to her, in its own way. The ashes seemed to blow away, and the grass grew ever more vibrant. The Zanuff didn't blow away this time, they took root and in time they will grow stronger than they could have ever been before!
Its been two years and shard has made a name for herself as a vigilante helping anyone in need. All the while patching up the network and piecing the family together once more.
(The wheel of fate is turning!
Heven or hell lets rock is so last year XD)
Weapon(s): The flowing fist, a pair of gauntlets that augment the natural chi of the user. They are rather unique device that is just as much magic as it is science.
Abilities/Powers:
"Alpha Fist!" With incredible speed she moves forward Tearing the earth to pieces and losing debris finishing with a strong uppercut to launch the target.
"Beta Fist 1-2!!" Using her gauntlets and incredible speed she punches straight up, after the initial hit she quickly follows up with a blow that sends them back down!
"Quake!" Shard leaps up and slams down cratering the impact point.
(More moves will develop as her skills do)
-.- because having in here twice is cool. Heaven or Hell -.-
(For your consideration) |
6,080 | 162 | 4 | 2,085 | 7 | It has been a couple of hours since Roy entered the capital of Illyria, having entered the city for the reason to set himself up for mercenary hiring. Hopefully get hired to be one who goes to confront the destroyer who has proclaimed the end of humanity. How exciting that would be, but it was very unlikely that there's someone out there to hire him into doing that. Would be nice to get some amount of money from it, but at the same time it would be useless if the proclamation ended up becoming true, it'd be all for nothing if no one comes to stop him. Roy would at least take the chance to go and kick his butt and save the world, just like two centuries ago.
Walking down a street, Roy was looking down to a portable holographic device, looking up at the news to see if there has been any kind of development about Issun. So far, it seems like there hasn't really been much, but attacks has been reported all over the world. More towards specific people rather than the public masses. "Thinning out the chances of any retaliations, with someone like him, not just anyone can fight him off, only those who knows how to fight to a high degree has at least a chance, and he's after them to assure his destruction..." Roy stopped walking as the wind picked up, blowing past him and sending his ponytail and coat fluttering behind him. Unusually with something grim like that, there would be worry, but Roy maintained a calm impression, something akin to determination. Having set his thoughts together, he continues on walking.
After walking a couple of blocks forward, he caught sound of a large crash and glass shattering. He advert his eyes towards the direction where he heard all of this, seeing that it was coming from a snack store over to his right ahead of him. From where he stood, he could only see two people outside, so he ran towards the chaos to find that more people involved. He saw the destruction that was involved in the snack store, the shattered pieces of glass lying on the ground. One person was in the store, seemingly have smashed into a table, though recovered from it and stood up to shake the dust off. Further look on the person, it was a woman in white with an eyepatch on the right eye, and a large weapon in her hands. It took a bit to jog his memories, but the woman seemed to be familiar. Roy looked around though to see what was going on, quite a bit of other people out in the streets; one person in particular catches his eyes though, the person hooded in a black robe, covering up its face.
Roy started walking towards the group, turning towards the citizens in the snack store. "Go! It's not safe here!" His voice rang in the store, calling them to their senses to get the idea to start running from the scene. He turns back towards the group, listening to a girl ranting towards the one in the store and two other guys about a real fight. Roy gave a small scoff, thinking that she sounded a little ridiculous. "That's quite something you picked to say. I'd say that you're a little ignorant of what's truly going on." Roy commented before his attention turned to the hooded person. "Hey, you a minion of Issun the Destroyer? If so, is he still at the U.K.?" asked Roy. The minion, who remained so calm despite being out numbered, gave him no answers and raised his hand towards the woman and was preparing to fire something at her. A large fireball shot out of his hand and was heading towards the woman. Roy, however, rushed in front of it with his Vorpal Sword drawn in front of him. He raised the sword up, a black length forming between the blades. After the length was completed, Roy struck down his sword, sending a vertical blade beam towards the fireball, effectively cutting it in half. The two halves went past by Roy, scorching his shoulders a bit before dissipating. "So, not the type to answer huh? Guess I'll have to beat it out of you." Roy smirked, unfazed by the scorching of his shoulders and held his sword in front, ready to strike at any moment. | Name: Roy Youngblood
Age: 36
Race: Human
Appearance:
Theme Song: The Light I Shine on You - Kamelot
Personality: Roy stands out to be a calm and collected character alongside with being lighthearted. He has a tendency to make light of a situation, acts pretty chill even at the face of a grim situation, and often likes to crack out jokes. He has a keen sense wisdom, and can emphasize with others despite not having experience every single possible scenarios, though is doubtful to be taken serious with how he normally is. At the worst, he is adamant and hardheaded, once he puts his motives in front, it's hard for him to give up or otherwise be convinced out of, and is quite brash into decisions without considering the consequences. He will admit to his brashness, but he stands firm with confidence and believes for the success even the chances are slim to none.
History: There has been very little recollection of Roy's childhood life although it hasn't been very significant to begin with. He however, had a sense of curiosity of the world as a child, bringing him liking to learn about the world. One thing in particular was the extraordinary events that happened roughly two centuries ago; the world versus the Backyard Resident, Ramletherl Valentine. The events was a key inspiration for Roy to becoming a fighter. When he and his family move to A Country, he encounter a strange person, yet a strong one who goes by the name of Gecko. Gecko himself was a fighter who was on a blacklist for an accused crime, and was often a target to kill, but Roy eagerly went to learn how to fight from this man. Having seen his admiration, Gecko agreed to teach Roy how to fight, passing down his knowledge of swordplay and a little bit of dark magic as well as some philosophies and basic skills like math, reading, writing, and cooking.
Roy's training was rough and Gecko wasn't easy on him to begin with, but his perseverance was keeping him from falling. At the age of sixteen, six years after meeting Gecko, he was involved with an assassination attempt on Gecko which was the last one attempted on Gecko. Roy fought to his last possible breath to defend Gecko from the assassins, but ended up getting cut up near the gut. He passed out the moment he saw Gecko get killed. The assassins left with their mission completed and thought Roy to be dead, but a doctor had arrived in time to find the unconscious Roy still alive. Now stitched up and recovered thanks to the doctor, Roy returns to Gecko's place, finding a written letter addressed to him, encouraging him to follow his beliefs and strive to the future.
From that point on, he worked as a mercenary, honoring Gecko as his mentor and fulfilling his wish without remorse or acting on impulse to avenge Gecko. Wandering around the world for a couple of decades, being hired as a mercenary although has a reputation to be a goody two shoes type which gave him trouble with quite a bit of people. Now though, he is currently unemployed until the news of a destroyer appeared before the world, proclaiming the end of mankind. With his mind set, Roy travels to the U.K. to confront this danger, following his inspiration that came from two centuries ago.
Weapon(s): Vorpal Sword - A long sword tailored to meet Roy's style and likes, one of his treasures he keeps dear. Unlike a traditional long sword, it has two blades instead of one, splitting down the center where the fuller is lacking. The hilt is in a golden color with the grip wrapped in leather and the blades a dark grey color. The sword is found to be quite durable even with the lacking of a fuller, very sharp in its cutting power, and is often used in tandem with his dark magic.
Abilities/Powers:
Absent Now, Tardy Later - Roy has an innate ability to teleport into thin air, leaving a black after image in his place. He can reappear at any point within a radius of several feet from his original position. The drawback to this ability is that there is a lag delay in between teleportation of roughly ten seconds before reappearing, and another couple of seconds to materialize before being able to move, and he cannot warp through walls or buildings.
Lights are Down - Roy uses his weapon to slash through the air, creating a black wave projectile that moves fairly fast for a couple of meters in the direction he slashed. The properties of this ability is unique, as it expresses total darkness when looking at it when swallowed by it. Can also be used as a wall to ward against other projectiles, but isn't the best wall in the world.
Black Ego - Much like the after image in Absent Now, Roy creates one besides him. This time, however, is like a sentient being on its own, working side by side with Roy. The after image is weaker in abilities and combat in comparison to Roy, but more than capable to holding someone down while he strikes. It is only capable of lasting about five minutes at most, disappearing, though it is not capable of taking on most hits before vanishing as well.
Blackout - Roy points his sword up as several runic glyph lights up in a purple hue through the space between the blades. A few moments passes by before a large magic seal forms above him. After completing the seal, he moves his sword downwards to the ground, the seal following along with the tip. Planting his sword to the ground, the seal is complete and a black sphere forms around him. It then expands to several meters, covering everything within it in total darkness. Only him and those and has senses to see in total darkness can see everything as normal, though Roy's eyes glows a purple color. Within the sphere, he has free reign to do what he wishes, before the sphere collapses within thirty seconds.
It's Heaven or Hell. Let's Rock!
So yeah, actually looking forward to this although it was difficult coming up with something for a long while. Let me know if something needs to be fixed or something, I'm all ears. |
6,081 | 162 | 5 | 1,192 | 699 | The Minion was causing quite the stir in the city street. Fighting Raphaella and whoever else decided to jump in. They didn't seem to be fairing as well as they should have been. Maybe it was worry for the people around. Maybe the Minion was just that much stronger then everyone here. Dio didn't really care about the people losing to the Minion instead wanting to test his own blade against it. Perhaps this Minion would be able to shed some light on Issun and if Issun knew anything about Sol. Oh what Dio would do if this could lead him to Sol. Suddenly all thought was lost when the white haired gear looked upon the Kiske female. Oh he remembered her face. The girl that attempted to impale when he took FireSeal from her kingdom those many years ago. Fortunately the hood of his vest was covering his face for the moment.
"Oh my. Nice.......chest you got there." Dio commented, leering down at Raphaella's chest that appeared to be attempting a prison escape from her outfit.
Dio grabbed another chip from the bag of original potato chips that he had been munching on the whole time. One chip at a time to savor the action in-front of him. The crunch of the chip corresponding to the sounds of battle. He was enjoying this almost too much but he knew he'd have to join in on the fun. Sol wouldn't let some chump endanger all these people so, Dio would uphold that regardless of how much he could care less for the innocents that got in the way. Reaching down to pick a piece of debris, the man possessed clever idea to throw it at the Minion. It shattered on his head, getting his much needed attention.
"HEY ASSHAT! LET'S ROCK!" Dio gripped the hilt of FireSeal, flames bursting along the blade.
BATTLE MUSIC
The flames' more magical nature allowed for a more physical boost like a jet engine, propelling Dio forward like a rocket right past everyone. It was very reminiscent of how Sol would use the sword for a few of his attacks. Spinning his body around allowed him to bring his foot around into a magnificent kick that collided with the Minion's face. The force caused the Minion to slide back into the car behind it; its body was firmly indented into the car. Dio landed smoothly kicking up dust around his feet and grinning from ear to ear. "PYROMANIA!" A yell that matched the actions of Dio swiping FireSeal along the ground conjuring flames that guided along the ground before converging on the Minion. The Minion and car were both engulfed in flames.
"Now that's how you do it!" Dio exclaimed in a gleeful tone. | Name:
Dio Badguy
Age:
240
Race:
Human/Gear
Theme Song:
Heavy Duty – Daisuke Ishiwatari
Personality:
When one encounters him for the first time, he appears to be extremely calm and gentle who stands at odds with actual fighting. In truth, this reserved and quiet personality is just a ruse that he uses to make those around him feel secure and to hide his true nature. Quick to be angered and easily annoyed, Dio is hot-headed and often tends to overreact to certain things. Something of a sadist, he is not above enjoying a good fight, and he often attacks his opponents in a very brutal fashion. He seems to thoroughly enjoy violence, as he toys with his opponents and fights with no regards for the safety of others. Despite his wild attitude, he does have a sense of honor and respects strength and determination. He also appears to be against the idea of needless killing, having opted to leave the defenseless alone as they posed no real threat or challenge to him.
He is highly resourceful, full of determination and possesses a certain disregard for rules. His strong-willed stubbornness can sometimes get in trouble as when he refuses to back down no matter what the situation. He lives his life by his own rules and has learned to ignore what other people think of him. In this reference he can be stubborn and willful about his personal opinions, sticking with his views no matter what everyone else might say. Dio is an arrogant and self-centered ego maniac, with little time for anyone beyond himself or his allies, making him a typical anti-hero or so he would say. He is dismissive in his manner of speech but, despite his personality, he is very devoted and protective towards his only friends, and would risk his life for them.
History:
Dio was always the man that no one knew about. From the experiments to his subsequent birth in a test tube and then his escape during his teenage years, Dio was always a mystery. The young gear would never allow anyone to get close to him for he only ever knew betrayal. That all changed when he met the hero known as Sol Badguy. Upon meeting him, the part of Dio's brain of that was gear in nature activated causing him to spill various facts about Sol and who he was before the experiment. They were confused at each other and what happened in the following days...was unlike the Sol that the world knew. He took the young Gear under his wing.
The following years were spent with Sol training Dio in the one thing that Sol knew best, combat. Sol was a harsh teacher; never letting up on just how much danger he would put Dio in. The disappearance of the mightiest Gear brought a great distraught to Dio's life. 200 years Dio spent searching for his master. No one knew of him nor his time with Sol so, he was just a mystery to the world. Dio made a name for himself throughout the years, meeting the Kiske Family, to stealing FireSeal, and then finally being the man that stopped one of the greatest massacres in the last 150 years. Dio can only hope to find Sol one day and understand just what his purpose in life is.
Weapon(s):
FireSeal - FireSeal is the legendary OutRage weapon that was once wielded by Sol Badguy and Sol taught Dio how to use it. Dio managed to steal it from the Kiske Kingdom. FireSeal allows Dio to manipulate and control fire.
Abilities/Powers:
Pyromania - Conjuring a small amount of flames, Dio swipes upward and releases it as a projectile wave that rushes towards a target and explodes on contact. The relative ease of this ability allows Dio to cast this multiple times in quick succession without tiring and can release it by alternating sword swings as he swipes the air to increase the speed in between intervals. When on the ground, Pyromania rides on the surface Dio is standing on. But when he is in the air, Dio is still capable of launching it as projectiles.
Ace of Spade - Dio ignites his entire body in FireSeal's flames. He then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to administer a sword slash but focuses as a giant cannon type of blast attack. The slash carries enough force to send an opponent several meters while burning them substantially.
Fade to Black - With his hand engulfed in flames, Dio will charge an opponent and grasp them around the neck, lifting them off the ground. He then sends a surge of flames that explodes and launches his opponent into the air. With its point blank range, the damage can be quite devastating and leaves an opponent unable to dodge once Dio grips them.
THE WORLD - A special ability blessed to Dio by his Gear aspects. He is able to stop the flow of time for the upwards of five seconds. This provides an adequate drawback as he cannot actually touch anyone while using The World or he will be brought back into the normal frame of time. Instead Dio will administer attacks that will be frozen in time all around his enemy. Once time resumes, the attacks will converge on anyone he deems prey. While this isn't instant, it is still difficult to escape. There are other ways of completely shutting down his time stop before it even begins but, that is something he hasn't experienced yet. Dio is stuck at a 5 minute interval for usage. |
6,082 | 162 | 6 | 282 | 1,121 | First the Minion was hit with a barrage of gunfire. An annoyance, to be sure... as well as fairly painful. And before it could do much to the young man who shot it, another individual attacked with an odd slash that was similar in form to that of the woman it had thrown moments ago. "You are a-" A screaming and irate woman interrupted it and demanded an apology. "Foolish girl. You c-" Still another with questions appeared and decided to interrupt. Enough was enough, and the Minion hurled a moderately sized ball of flame at the newest man.
Raphaella was about to stand and join the battle again when someone started yelling at her. Before she could retort, however... the woman bolted out and started screaming at the Minion, too. And then, just her luck, Dio Badguy decided to pipe up and comment on her chest. "What the hell are YOU doing here, criminal? You better return the Fireseal to its rightf-" the man before her picked up and chucked a piece of debris at the Minion, and hit it in the side of the head. The minion turned toward the newest combatant just in time to take a heavy kick to the face and be sent skidding into a nearby vehicle.
The Minion was prying itself from the damaged vehicle when Dio's flames hit home and set it and the car ablaze. "Y-You are all... invited..." the vehicle's exploding fuel tank cut the Minion off and sent it flying spine-first into a neary utility pole. Powerful or not, it had taken significant damage before the explosion, and THAT caused even more damage. Smashed into the pole hard enough to snap it in two, The Minion simply lay motionless. "... to... d-d-d-die... at the hands of Issun hims........" the combined damage had been enough to silence the being and end its rampage before it got out of hand.
Raphaella walked out of the snack shop and looked around at the damage. She was honestly surprised that it wasn't worse, given the strength of the Minion. When it threw her and set her on fire, she could feel the depths of its power... if only for a moment. ""As I was saying, YOU can return the Fireseal..." she stared directly at Dio, who had proven instrumental in defeating the Minion. "... AFTER we deal with this crisis. Understood?" without waiting for a reply, she moved toward the center of the area to better speak to all the newcomers.
"On behalf of the Kingdom of Illyria... I, Princess Raphaella Kiske, thank each of you. You no doubt were of some help against this threat. But now I must ask you all what brings you here. After all, such a gathering of skilled fighters at such a time is rather... convenient, don't you agree? How am I to know if you aren't in good with Issun and this now-dead minion?" And indeed, she was curious. Especially in regard to Dio... who was reported to have fled the kingdom when he took the sword several years ago. | Name: Raphaella Kiske
Age: 24
Race: Human ( 1/16th Gear )
Theme Song: Holy Orders III (Be Just or Be Dead) - Daisuke Ishiwatari
Personality: Raphaella is a no-nonsense sort of woman. She tends to get irritated at those she beleives to be immature, snaps at those who make light of a situation, and is generally not the most fun to be around. However she behaves in such a way in hopes of living up to her great-great-grandfather's name. In addition, being the Princess of Illyria affords her little freedoms. As such, she sees the new conflict as somewhat liberating... due to the fact that she has been given authority to deal with the threat as she sees fit.
History: Raphaella Kiske is the Princess of the Kingdom of Illyria. Her mother is Michelle Kiske, Queen of Illyria. Michelle is the daughter of Othello, who was the son of Sin Kiske, who was the son of Ky Kiske. Coming from such a noble line, she is of course, expected to follow in her family's footsteps and become a leader in the country. However, she does not wish to become a leader. Rather, the strong-willed woman wished to follow in the footsteps of her great-great-grandfather and become one of the Sacred Order of Holy Knights. Much to her mother's chagrin, Princess Raphaella went so far as to hire one of the knights to train her in swordplay and combat.
On her 18th Birthday, as a symbol of both her lineage and of her desire to become more like her ancestor, Queen Michelle gifted her daughter with a re-forged Aquila Greatsword, the very same weapon Ky Kiske used while the Thunderseal was being used to hold the Maiden of the Grove in stasis. In addition, Ky had heavily modified the weapon in his time, granting it nearly the same durability and powers as his former blade. Raphaella knew then that she wasn't going to see her family for a time, as her mother showed support in her dreams of becoming a Holy Knight. The next morning, she left to begin her training.
Six years later, Raphaella returned home from her training. The Sacred Order actually forced the woman to return home after she inadvertently harnessed the Gear power within her bloodline, and killed three trainees that she herself had been teaching. She did not know this happened, nor was she informed of it. She WAS given an eyepatch to wear, however... and told that she would never be able to remove it. When she asked why, the senior knight she served alongside informed her that her right eye held a terrible power which had injured the students, and they had to be sent home as a result of what happened.
Understanding that the Holy Order knew best when it came to such things, She agreed to never unleash that power and wear the eyepatch until such time that she passed away. Her family was curious as to the patch, and Raphaella told them she was injured fairly early on in her training and lost her eye as a result. However, she CAN see through the ultra-fine mesh of the patch, which blocks sight going in, but not out. Worried, the King and Queen offered to call in a physician, to which Raphaella responded most sternly against. Eventually, they let the issue go as the "injury" did not seem to impede their daughter's ability to function in any way.
Three months after her return to Illyria... an ominous broadcast was made from the United Kingdom. A being by the name of Issun Fukayatsu was threatening to destroy humanity, and had declared war on the world. Knowing her training would be of use, and that her abilities with the manipulation of magic to create lightning-based attacks was nearly identicle to those of her ancestor, Raphaella rushed to meet this new foe head-on. But was she ready? She knew Ky Kiske had faced Ramletherl Valentine over two centuries ago under similar circumstances... but who knew how much power this new threat had, or if Raphaella even held a candle to the former King of Illyria. Only time would tell.
Heaven or Hell, it was time to rock.
==================================
Weapon(s): Re-forged Aquila Greatsword, shown in character appearance.
==================================
Abilities/Powers:
Greased Lightning - This technique is a boosting ability that Rafaella uses to increase her speed. She supercharges her muscles and neural firing with electricity, hyper-accelerating ( around 5x normal ) her movement rate and reflexive capability. This takes a toll on her, however. After the brief period that the boost lasts (around a minute), she becomes winded and sluggish for around thirty seconds.
Thunderstruck - Thunderstruck is a simple technique in which Rafaella swings her massive blade at the foe. The slash need not impact the enemy, however, as a wave of lightning erupts outward for a short (10m) distance in the direaction the sword was swung. Those hit are subject to a fair amount of pain as their muscles briefly spasm from the exposure to high-voltage electricity.
Stormrider - Rafaella hurls her weapon at the foe and leaps atop it, riding it as though it were a surfboard. She also charges the blade and her body with an electrical current to further augment the damage presented by the attack, should it hit.
Thunder Underground - As the name implies, this attack creates an immense amount of electricity that is substantial enough to erupt from the ground beneath Raphaella's foes
Thunder Kiss - Rafaella blows a kiss most deadly at her foe. Pressing her fingers to her lips, the then flicks an immense bolt of lightning at whatever foe she chooses. The technique is a deceptive one, to be sure. And those caught unaware are subject to intense electrocution, pain, and possible death. This technique is also her most powerful one, capable of killing many foes in a single attack.
Infernal Dynamo - Being a small percentage Gear, Raphaella has a slightly higher amount of strength, speed, and power when compared to a normal human being. However, her most unusual feature is her right eye. This eye is normally hidden by an eyepatch crafted by the Sacred Order of Holy Knights. But when the eyepatch sealing its power is removed by another being, Raphaella gains power comparable to that of her "Greased Lightning" technique, but with no known time limit, and suffers no ill effects. In addition, her raw physical strength doubles compared to that of her normal state.
======================================
Heaven or Hell? You decide. |
6,083 | 162 | 7 | 1,853 | 888 | As more warriors of skill made their appearance, the collateral damage escalated exponentially. KoRe was left absorbing the kinetic energy of explosions, mostly those caused by the side-effects of the gasoline spill. KoRe, if anything, was attentive to the destruction they caused, even if in defense of the common good. KoRe was unable to hear the words uttered by the minion as it drew its last breath; in the nature of his ability, all the kinetic energy he stored, he had to release, and he did so simply by launching pointless slashes of kinetic energy into the air that dissipated and ultimately hit nothing. To those whom did not know the nature of his abilities, his actions may seemed linked to lunacy.
KoRe may have not been the first to combat the minion - as the self-proclaimed princess Raphaella and the gunman were both in conflict before he entered the scene - but he would definitely be the first to reply when asked what brought him there, for, in fact, KoRe was there for them, most specifically to ask questions. KoRe, having released his stored energy some time prior to the speech of Raphaella stepped up with an obvious eagerness to him. With the mentality that you can catch more bees with honey, he sheathed his sword and performed a quick bow to Raphaella before answering her question:
"My name is KoRe, and I know nothing else. I know not who I am or who I was, and that is what I search for. Over a year ago, I woke within the isolated forests of the South - far away from here - with few clues as to who I am. Or, who I knew. I have searched, pried into the past, and found nothing. The bracer on my arm is a little outdated, but it was once mass produced in larger cities. With my abilities and it, I could only assume I - at one time - was a warrior or a soldier from somewhere important, but no city knows of me. I came knowing of the spread of the minions with hope that I may find something..."
With his speech given, the same one he had gave a dozen times over to a dozen different cities and towns, KoRe looked around to those who were around them, but considering none of them initially noticed him, he doubted that they did now. Regardless, he had to follow up his speech with the same question he had asked so many, "With no ill-regard to your question, Raphaella, I have one of my own to ask... does anyone here know me?" Before anyone could answer, KoRe looked to Raphaella and with the same hollow, desperate eyes one may see in a homeless mutt on the streets begging for scraps and gave her an answer, albeit an indirect one, "I cannot know who I am in good with if I do not know who I am..." | Name: KoRe | Stein | Kra(Ne)
Age: 1 | 83 | 326
Race: Gear-Youkai Hybrid
Appearance
KoRe
Stein
Kra(Ne)
Personality: KoRe is easily comparable to an adolescent child seeking to give himself an image. He has no idea who he was, who he knew, what he did, or who he may have loved, and his entire world revolves around finding out. He is also influenced heavily by Stein and Kra(Ne), who both act like voices in the back of KoRe's head, except they are - literally. Stein is often the voice of reason and caution whereas Kra(Ne) is often representative of passion, impulse and desire, be them of wrath or lust. KoRe has been forced to constantly listen to and battle these voices in his search for himself as well as learn who they are and realize that they are, too, in fact people.
Stein is a very conservative man that prefers to wait and watch. Although he is no master tactician, he is incredibly intelligent. He has had few friends and may arguably have impaired social skills due to it, but those who knew him would call him a perpetually deep man. If a war could be won merely by watching, Stein would watch not to win, but to learn. Stein is capable of supercomputing massive amounts of information and is exceptionally good at science regarding physics, but rarely utilizing his computing capabilities for other purposes. In that sense, Stein mostly seeks to understand what it truly means to live life as a synthetic being. He seeks purpose, and prefers to do so in solitude.
Kra(Ne) is a very impulsive and passion man with no real inhibitions. He has no true moral code, but at times can be impressed by feats of hardship, adherence to belief or adveristy. Kra(Ne) is incredibly egocentric in that the few he cares about are because they either remind him of himself or offer some type of benefit. Kra(Ne) is not above the sins of the flesh, and has alluded to fathering many children within the Backyard. The only similarity between Kra(Ne) and his counterpart Stein is their solitary paths, although they travel different roads. While Stein prefers to be alone entirely, Kra(Ne) simply prefers to use people like resources he can toss aside.
History: KoRe is not just his history, but the history of Stein and Kra(Ne) respectively as well. KoRe can only remember his past up to a year before becoming the entity most well-known as KoRe, although he truly is a merger of himself, Stein and Kra(Ne) with the ability to give control to either and take upon an entirely new set of abilities if he does. As such, KoRe, whom remains in control of himself unless he actively defers control to either Stein or Kra(Ne), is in search of who he was, who he is, and anyone he may have known before becoming part of his new being. With that said, KoRe has very little known history aside from months of confusion, learning to control his abilities within the isolated wilderness and learning who his peers were.
Stein
Stein was the result of Project Galileo, which was an effort by the P.W.A.B. to create a humanoid Gear devoid of animalistic traits while retaining the benefits of having its genetic structure pushed beyond regular limitations and evolution. Stein is, as all Gears are, a merge of magic and psuedo-science, and was only considered a partial success. The first years of his life were spent as a test subject with his powers inhibited by a colar as well as his insticts dulled, however that would not be his ultimate fate.
Once Stein was nolonger considered beneficial for study as other results of Project Galileo had been dubbed "more successful" were considered far more effective resources for research. Thus, Stein was deemed to be terminated. It was upon the flooding of noxious gas into his chamber that Stein actived his inherent abilities and allowed his instict to kick in. Stein disrupted his inhibitor collar, then broke free of an entire P.W.A.B. facility while also releasing other Gear subjects and stealing several items they were working on.
Stein then spent several years on the run, eventually handing out his stolen items and only keeping one as it amplified his own abilities greatly. Stein faded into history as the P.W.A.B. attempted to cover up their tracks, as to remain an enigma, and Stein took to hiding out in the most remote of locations, merely trying to make sense of life as a synthetic being.
Kra(Ne)
Kra(Ne) was a Youkai warrior outcast within the Backyard, tossed aside by his clan for his aggressive tendencies. Whereas most of his people used their abilities, which revolve aruond emitting bright lights and distracting opponents as to swarm them, Kra(Ne) used his alone to amplify himself and fight at dazzling speeds. He even went as far as to procure a sword of great value, causing great distress for his Youkai Clan politically, and refused to give it back as it increased his personal capabilities tenfold.
Like insects, his clan swarmed him, being told to kill him to prevent uncessary combat. Kra(Ne), knowing and hating their tactics unlike any other, slaughter a majority of his own kind and fled, leaving behind his weakened clan and his name as a thief. Decades passed and he was presented an opportunity to flee into a new world, outside of persecution, and he did. When Ky and Sol returned from the Backyard, so did he.
It is from this point on that niether Kra(Ne), Stein or KoRe understand what happened. Stein can recall his flight from the P.W.A.B. and even living where the three had awoken. Kra(Ne), reluctant at first, eventually admitted he remembered only passing through to this world. KoRe remembered nothing. KoRe, somewhat forcefully, set out to find out who he was after learning of his new abilities and taking what he wanted from the pile of clothes and items left by what he assumed were the others. With the help of a craftsman, he even managed to create a weapon stronger than either of theirs before, and set out on his path to find out who he was, and who is he, regarduless of the desires of Kra(Ne) and Stein.
With that thought in mind, it was only reasonable for KoRe to set out and accept the challenge of Issun, hoping that he would find someone who knew more about his past.
Weapon(s): The Neocore Katana is the sword used by KoRe, Stein and Kra(Ne) respectively, and is a weapon forged from the staff used by Stein and the sword used by Kra(Ne) prior to their merge. The sword has a hilt made from the shaft of the aforementioned staff with a butt containing a single, black gem that could channel the magic of whoever used the item in a sphere around them. The blade of the sword is made of a metal forged in the Backyard that amplifies the magic of its user when channeled. Although the limitations of the Neocore Katana is presently unknown, its most obvious and present abilities are well-known and utilitized by its trio of owners. It can project the magic of its user in the area around it spherically as well as amplify whatever is channeled through it. It cannot generate magic on its own, and only acts as a conduit, however its potential as a conduit is completely unknown.
The Battle Bracer Model VC200 was once a premier weapon used by many assassins, and doubled as a highly-durable and very versatile device. In addition to the razor sharp claws it can protrude, it can also generate a magical barrier that can deflect moderate blows and is capable of withstanding a weight of several metric tons. This bracer model was in fact mass produced, but never made mainstream markets due to its relatively low array of combat applications and its hinderance when holding other weapons.
Abilities/Powers: KoRe himself is a relatively limited fighter in the sense he has little experience, however, with the Neocore Katana, experience is not precisely something he needs. KoRe has access to a series of powerful abilities that carry over to Stein and Kra(Ne) whom also can use the abilities, in addition to their own. KoRe believes that with time and training, he can learn more abilities.
Core Abilities
Neocore K-Assault Any member of the trio can use this ability to channel their magical properties into the Neocore Katana and thus create a sphere around them for it. Each member of the trio results in a different result: KoRe can use this ability to increase his speed and redirect kinetic energy within the sphere; Stein can use this ability to perceive different wavelengths of light as well as better manipulate the are around him; and, Kra(Ne) is granted a large agility increase as well as the ability to create bright, neon after images everywhere he dashes too, which is normally at a high speed.
Neocore Cannon Any member of the trio can use this ability to channel their magical properties into a projectile to be used through a slash of the Neocore Katana. Each member of the trio results in a different result: KoRe can create a slash filled with powerful kinetic energy; Stein can create a slash which vibrates at wavelengths that is more dangerous for its disintegration than its slice; and, Kra(Ne) is capable of using the ability repeatedly to fire several increasingly-quick neon-colored slashes.
KoRe Abilities
Kinetic KoRe is an ability used exclusively by KoRe and allows him to absorb or increase the kinetic energy of a material within his Neocore K-Assault Zone -OR- in line-of-site. This includes projectiles and even blows from a target. This ability can be used in very refined and precise ways to weaken an oncoming attack at melee range or absorb possibly lethal force from concussive blasts or explosions to lessen the damage done to himself or others. More notably, KoRe can use this ability to 'redirect' that kinetic energy as he sees fit, but cannot store it for long or in large bulk.
Stein Abilities
Zone of Perception is an ability used exclusively by Stein that allows him to perceive - in great detail - everything around him. Stein does this in two ways; his eyesight and a secondary sense of the entire area around him that is even stronger within his Neocore K-Assault. Stein can change his field of vision to almost any range in the known light spectrum and can even see magic, however, he cannot see all light at once and he cannot see light and magic simultaneously, thus forcing him to choose. His secondary sight is far more broad in terms of what it can see, but far less refined in how it does. Stein can detect changes in molecular structure and movement around him, and actions appear "slowed" to him while in his zone. However, unlike his line-of-sight ability, Stein cannot see different types of vision; he can only see the changes in mollecules and movement.
Wavelength Disruption is an ability used exclusively by Stein that allows him to blast waves of energy as a magical pulse that can disrupt both physical and magical capabilities. This ability can completely throw off even fundamental forces, such as electromagnetism and gravity while at the same time confuddling even experts with magic by changing the way that magic responds to them.
Wavelength Destruction is an abiltiy used exclusively by Stein that allows him to blast waves of high-frequency energy very similar to wavelength disruption, however this time charged with his magical element solely for the sake of offense. These blasts can cause concussive damage and explosions as well as travel at impressive speeds.
Kra(Ne) Abilities
Neon Assault Charge is an ability used exclusively by Kra(Ne) that allows him to hypercharge his body with his own magical abilities, resulting in him literally glowing a bright and almost unseeable color. Alone, the blinding light caused by Kra(Ne) doing this is enough to distract most enemies, but his increased speed (increased even higher if used within his Neocore K-Assault) and possible after images make this ability a force to be reckoned with.
Neon Carver is an abiluty used exclusively by Kra(Ne) that makes use of the Battle Bracer if possible. This ability creates bright, shining claws on Kra(Ne)'s hands (that are even larger on a hand with the Battle Bracer or any mounted weapon) that are capable of cutting through materials that even the Neocore Katana cannot. These claws additionally leave a bright, shining trail behind them that at first seems to be a simple trail of annoying, neon light that Kra(Ne) characteristically creates, however, they can also be manipulated actively and used as high-tensil cables by Kra(Ne) for sneak attacks or defense.
Edit: Heaven or Hell. Some jazz like that. |
6,084 | 162 | 8 | 1,192 | 699 | Dio scoffed at Raphaella's attempt to pass blame on everyone that helped fight the Minion. Seriously was she that hard-pressed to find out about Issun that she would suspect anyone that could fight. Suddenly Dio just burst out laughing. It was uncontrollable how hard he was laughing. Civilians began to stare at the group of warriors, more specifically Dio. "YOU SERIOUS, PRINCESS?!" the silver haired gear was hunched over holding his stomach. A moment of silence passed before he straightened back up. "And how do we know you weren't in league with him and this is all just a ploy?" he spoke in his brash tone once again. Raphaella had best choose her words wisely as Dio wasn't one to take having the finger pointed at him for things that he did not do nor care for.
It had been quite awhile since he had returned to the kingdom and a royal member was already accusing him of something. He took a seat on the hood of a car that was behind him, legs kicking against the front tire. "Before you answer, after all this you aren't getting this sword back." oh how the princess would realize the fragility of her actions if she did dare to take it. His eyes shifted between the few people that could actually make a difference today. The same look that Sol once gave him when they first met; Dio was now giving this look to these people. An instinctual look that he inherited from Sol Badguy.
Even if they were in league with Issun, what did Raphaella expect to do? Was she going to fight them all off? Attempt to lock them up? Sure it was difficult to trust in this day and age when you have a evil overbearing figure sending people to murder the world. Honestly all this did interest him slightly when he thought about it. He had been training for so long to perfect his abilities and now there was a world threat lingering on the horizon. A certain thrill sent a shiver right down his spine. Oh this could be honestly way more fun then he at first realized. Maybe I could break some faces and find Sol at the same time. a vague thought that was waiting to become reality. | Name:
Dio Badguy
Age:
240
Race:
Human/Gear
Theme Song:
Heavy Duty – Daisuke Ishiwatari
Personality:
When one encounters him for the first time, he appears to be extremely calm and gentle who stands at odds with actual fighting. In truth, this reserved and quiet personality is just a ruse that he uses to make those around him feel secure and to hide his true nature. Quick to be angered and easily annoyed, Dio is hot-headed and often tends to overreact to certain things. Something of a sadist, he is not above enjoying a good fight, and he often attacks his opponents in a very brutal fashion. He seems to thoroughly enjoy violence, as he toys with his opponents and fights with no regards for the safety of others. Despite his wild attitude, he does have a sense of honor and respects strength and determination. He also appears to be against the idea of needless killing, having opted to leave the defenseless alone as they posed no real threat or challenge to him.
He is highly resourceful, full of determination and possesses a certain disregard for rules. His strong-willed stubbornness can sometimes get in trouble as when he refuses to back down no matter what the situation. He lives his life by his own rules and has learned to ignore what other people think of him. In this reference he can be stubborn and willful about his personal opinions, sticking with his views no matter what everyone else might say. Dio is an arrogant and self-centered ego maniac, with little time for anyone beyond himself or his allies, making him a typical anti-hero or so he would say. He is dismissive in his manner of speech but, despite his personality, he is very devoted and protective towards his only friends, and would risk his life for them.
History:
Dio was always the man that no one knew about. From the experiments to his subsequent birth in a test tube and then his escape during his teenage years, Dio was always a mystery. The young gear would never allow anyone to get close to him for he only ever knew betrayal. That all changed when he met the hero known as Sol Badguy. Upon meeting him, the part of Dio's brain of that was gear in nature activated causing him to spill various facts about Sol and who he was before the experiment. They were confused at each other and what happened in the following days...was unlike the Sol that the world knew. He took the young Gear under his wing.
The following years were spent with Sol training Dio in the one thing that Sol knew best, combat. Sol was a harsh teacher; never letting up on just how much danger he would put Dio in. The disappearance of the mightiest Gear brought a great distraught to Dio's life. 200 years Dio spent searching for his master. No one knew of him nor his time with Sol so, he was just a mystery to the world. Dio made a name for himself throughout the years, meeting the Kiske Family, to stealing FireSeal, and then finally being the man that stopped one of the greatest massacres in the last 150 years. Dio can only hope to find Sol one day and understand just what his purpose in life is.
Weapon(s):
FireSeal - FireSeal is the legendary OutRage weapon that was once wielded by Sol Badguy and Sol taught Dio how to use it. Dio managed to steal it from the Kiske Kingdom. FireSeal allows Dio to manipulate and control fire.
Abilities/Powers:
Pyromania - Conjuring a small amount of flames, Dio swipes upward and releases it as a projectile wave that rushes towards a target and explodes on contact. The relative ease of this ability allows Dio to cast this multiple times in quick succession without tiring and can release it by alternating sword swings as he swipes the air to increase the speed in between intervals. When on the ground, Pyromania rides on the surface Dio is standing on. But when he is in the air, Dio is still capable of launching it as projectiles.
Ace of Spade - Dio ignites his entire body in FireSeal's flames. He then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to administer a sword slash but focuses as a giant cannon type of blast attack. The slash carries enough force to send an opponent several meters while burning them substantially.
Fade to Black - With his hand engulfed in flames, Dio will charge an opponent and grasp them around the neck, lifting them off the ground. He then sends a surge of flames that explodes and launches his opponent into the air. With its point blank range, the damage can be quite devastating and leaves an opponent unable to dodge once Dio grips them.
THE WORLD - A special ability blessed to Dio by his Gear aspects. He is able to stop the flow of time for the upwards of five seconds. This provides an adequate drawback as he cannot actually touch anyone while using The World or he will be brought back into the normal frame of time. Instead Dio will administer attacks that will be frozen in time all around his enemy. Once time resumes, the attacks will converge on anyone he deems prey. While this isn't instant, it is still difficult to escape. There are other ways of completely shutting down his time stop before it even begins but, that is something he hasn't experienced yet. Dio is stuck at a 5 minute interval for usage. |
6,085 | 162 | 9 | 1,741 | 595 | Ontos cocked its head at Raphaella. The mysterious Issun, mentioned by the minion, was the problem of Princess Raphaella. The royal who sported a ridiculously large sword that would have implied infertility if a man held it launched accusations outright at those who provided her assistance. It perhaps thought that Raphaella might excuse itself from these assumptions of wrongdoing, considering Ontos's noble status, but when it could hardly recognise any members of nobility, perhaps Raphaella could be excused from not noticing.
The accusation, however, struck a nerve in some of the souls within itself. They called out for blood, something to take out this anger on. As the guns reformed around Ontos's arms back into something more human-like, the obvious anger in Ontos turned its face red. When its hand reformed, Ontos thrust a finger at Princess Raphaella, scowling.
"We ̶ha̵v͏e͟ a̵ss͝i̵st̕e̡d̡ y͜o͜u. No͠t ͢j̸us̛t us̀,̀ bu͝t all ͡o͠f͟ us͏ a̸r̡o͏u̸n̨d ͢y̷o͜u ̀a̵t ̨thi҉s̢ v͝e͡r͡y̴ ̀mom̛e̶nt!͏"
Ontos shot an angry glare towards KoRe and Dio. KoRe's polite attitude felt wrong, considering the gravity of accusations that Raphaella had just landed them upon in. Dio would have made more sense to a calmer Ontos, but such times weren't the situation at the moment. Its indignant gaze went back to Raphaella, as it resumed to talk.
"A̴ ma̵n hel̡p̴ing̷ ̸a͞n ͞inj̀u͢red vic̷t̡im o̡f̢ ̀a͏ ͠ro͘b̕be̕r̛y s̕ho҉ul̸d no͝t͡ bé a̸cćuśe͠d of̛ ̛be̵ing̶ ͢a͠n ąccom҉p͡l̶ic͝e!" | Name: Ontos Lestrade (Formerly, Edward Lestrade)
Age: 25 (is effectively 18)
Race: Forbidden Beast
Appearance: Ontos is about 1.64 metres tall. When Edward was still alive, his hair was black.
Theme Song: Writhe in Pain: Daisuke Ishiwatari
Personality: Ontos is the mixture of a 1000 dead soldiers, though their personalities have not ended up creating a schizophrenic character. it is quite philosophical and quiet, and believes that it should not try to live up to the personality that Edward was. While quite the weapon for war, Ontos prefers threatening, intimidating actions over direct combat. It is a little cynical, and yet a little optimistic.
Ontos speaks in a manner that reflects an immeasurable number of souls in a single body making decisions by majority vote, though this does not mean that it is free from emotion. It normally speaks in a semi-monotonous voice, but can express emotion when things happen.
If there's one thing Ontos is afraid of, it is being alone, though one would never realise this. The little bits of human soul that became what passes for a complete Forbidden Beast personality are almost like simple children by themselves. Each little part of a human soul is too simple and weak to survive by itself (itself being formed by emotions and little memories of dying soldiers in wars), and can only make some facsimile of human consciousness by working together. Each bit of the human soul is scared of being alone, ultimately culminating in Ontos's fear of being alone. However, due to the 1000 voices in its head that work together, it will never be alone.
At least, that's what it hopes.
History: Originally a child, and the first son of the Grand Duke Winfred Lestrade of the Kingdom of Illyria, the host of Ontos was once a bratty, loud-mouthed noble young man by the name of Edward Lestrade. Edward was a piece in the game of Illyrian noble politics, and was poised for a marriage to the fair, beautiful girl that was Alice Churchill, daughter of the trade magnate and noblewoman Duchess Miranda Churchill.
The two young noblefolk were barely in their 16s when the arranged marriage was sealed, and the alliance between Lestrade and Churchill was put together. While the beautiful young girl, Alice, was ecstatic about this, Edward could only show the weakest of smiles upon his face. For without cause or reason justly defined, the young nobleman had grown weary of the world. He saw only the worst in others, and even the idealistic Alice was someone he saw as a girl who would die stupidly for some noble cause her death would do nothing to assist.
2 years passed.
And the Incident at Nantes occurred. The romantic couple was to holiday in the city of Nantes, in France, as a gesture of romance before their marriage. However, while Nantes was threatened by a potential terrorist attack by the Illyrian Republican Front, Edward and Alice paid no heed to what they believed to be their toothless warnings.
Neither of them could live to regret it.
The Illyrian Republican Front would utilise lone snipers to cause mass havoc in Nantes. Unfortunately, as the pair was the first in the sniper scope of a sniper, Alice would die as a bullet passed through her skull, and Edward would fall down as well, the bullet piercing his future wife and embedding itself in Edward's heart. Soldiers were sent out to suppress the threat, and the Grand Duke would order his own personal guard to retrieve Edward and Alice.
Alice was dead at that stage. But Edward, left to die in the middle of the city for nearly an hour, was beyond any sort of medical help. The Grand Duke could only wail his tears away, as the life signs of his son declined with every second.
However, a little off-hand suggestion by the personal assistant of the Grand Duke, Folcourt, would lead to another great tragedy.
Folcourt suggested that Edward be brought back to health by possessing him with a Forbidden Beast.
Ordering the utmost in preserving Edward's life signs, the Grand Duke descended into the depths of the world that seemed only relevant to the kingdom's defence. He threw money, influence at everything that potentially led to the information on Forbidden Beasts. It would be a month that felt like 10 years, but the Grand Duke managed to meet a mysterious man by the name of Hawk.
Hawk would ask for a ludicrous sum of money to perform the Forbidden Beast experiment, and a 20 year contract by the Duke's side, supposedly to observe a Forbidden Beast host. No price was great enough for the Grand Duke to decline.
When the ritual was performed, a sacrifice was needed from Edward Lestrade. Though the young noble man had been essentially in a coma every since the injury, his mind and body was racked by the agony of staying alive. When asked for a sacrifice, the young man would wish for only one sacrifice.
"Me."
And in that moment, Edward Lestrade's soul died. In his place, was the Forbidden Beast born of the little bits of souls, minds and personalities, of 1000 soldiers that died in war. It called itself 'Ontos'.
Inadvertently, the confusion of the Forbidden Beast as it awoke, staring into the eyes of the father of its host, it would ask the question that broke the Grand Duke's mind.
"Who are you?"
The Grand Duke collapsed, and died a few days later. His eldest daughter, Melanie Lestrade, would take the title of Grand Duchess. She would order Ontos to come to their family mansion a few days after the Grand Duke died, to make a single decision; whether to accept Ontos as a member of their family. While a Forbidden Beast, Ontos still looked like their brother, and was not of an entirely alien morality as compared to the humans of the time.
The 3 sisters, and 3 brothers of it would vote, with the Grand Duchess herself providing a tie-breaking vote if necessary. The brothers and sisters would end up voting 3-3, forcing the affair into the hands of Melanie. But she recalled a meeting with Ontos, in the evening, that sealed her impression of the Forbidden Beast.
The night was about to begin, and Melanie sat down at her own quarters, to drink and watch the moon. However, Ontos would make its way into her room, asking for a meeting. She agreed, and the two chat. About Edward, about Forbidden Beasts, and about the Grand Duke. Ontos had expressed its ambivalence about the whole voting thing, and considered a life away from them if Melanie's family truly hated Ontos for what it represented.
"We do not know how to make you happy. But we wish that you do not be sad."
The smile upon Ontos's face as it said that locked in Melanie's own perspective of Ontos. It was not their brother, but it was someone she could love as family all the same.
And when the tie-breaking affair came to order, Melanie made her decision with no hesitation or doubt. That was 7 years ago. While the noble Ontos Lestrade was adopted into the household with little outside fanfare, many not in the know wonder what happened to Edward and who was the young man that looked exactly like him that took on his place.
Weapon(s): An anti-materiel rifle (in appearance image). It is single shot, and capable of piercing concrete walls. (Though the bullet wouldn't be fatal after that, but still hurts a LOT.)
Pistol. Not much to it, normal calibre and normal range.
Abilities/Powers:
Death Dies Hard: Born of souls that have died in war, Ontos can shift its body around in... weird ways. It can, with zero effort, turn parts of its body into weaponry. A finger (or toe) itself can materialise as a pistol. A forearm, bicep, thigh, foreleg or a whole hand can turn into a battle rifle or combat shotgun that would not be out of place in a soldier's hands.
More parts can make more, higher calibre rifles. When materialising a gun from itself, Ontos can automatically generate ammo for it, but it has to be reloaded manually. It can levitate and handle any part of itself with no effort, but it costs some energy for it to generate ammo whenever a new gun is formed. If it fires any of its weapons without actually pushing the trigger with its own fingers (or getting someone else to), it will cost some energy as well.
The guns, while effectively instantaneously transforming from body part to weapon, takes roughly 30 seconds to do the reverse. Furthermore, it must reconnect to its original joint where it came off in order to reverse the process.
It can make about 15 guns at most before compromising on things like firing rate and bullet velocity.
Fury of the Bulletstorm: Ontos can shift its main body into a mini-gun, that holds a maximum of enough ammo to fire for 10 seconds continuously. While it has other forms to transform to, a minigun gets the message across the clearest.
Requiem for a Dream: Basically, a move that will put Ontos out of commission for days. But it allows it to transform into a gun that means serious business.
Heroes of Another Time: Ontos takes no physical effort to manually handle the guns it forms, and shoots extremely well. Other people will have to deal with its weight, though. Despite being a Forbidden Beast, however, Ontos is only about as strong as the average man. (Though its small size would mean that it is a significant improvement over Edward's previous strength.)
Rayjah un ramm! |
6,086 | 162 | 10 | 282 | 1,121 | Something about the one calling itself KoRe caused Raphaella to feel a tinge of sadness in her normally stone-solid heart. To not even know who one was... was truly a tragedy. "No. I do not know who you are. But you are clearly someone of some notable skill, to deflect things in such an... odd manner. Though I must say you s-" Then Dio chimed in again. Gods, she wanted to tear his lips off and cram them up his ass. "Yes. Let me tell you how I am all for him attacking Illyria. And at the same time, I'll regale you with the story of how I WILL be taking that weapon home once this is all settled."
Lightning arced over her body as she shouldered her massive blade. "You want to tak-" Ontos interjected, stopping the Princess from unleashing her anger for a moment. "If you would kindly shut th... Edward? Is that you? You look and sound... different. Whatever. Anyways, I know you'd never betray our land. Back to..." her eyes returned to Dio, the big man on campus, or so he liked to think. He was a thief and a fugitive, nothing more. "You really want to do this, Dio? You, who tarnish Sol's name by using it like it's some kind of mask for your ill deeds."
She was ready to rock, but should they really be spending their time and energy fighting each other? Probably not. But the rivalry between Ky Kiske and Sol Badguy seemed to be rekindled in these two young fighters. Maybe they couldn't help themselves... maybe it was fate... but regardless of what it was, tensions were running high this day. Not just from the fact that the group had just defeated one of Issun's minions, but due to the very real threat of Raphaella and Dio erupting into combat... much like their predecessors. Would anyone attempt to ease this hostility, or would the two come to blows? | Name: Raphaella Kiske
Age: 24
Race: Human ( 1/16th Gear )
Theme Song: Holy Orders III (Be Just or Be Dead) - Daisuke Ishiwatari
Personality: Raphaella is a no-nonsense sort of woman. She tends to get irritated at those she beleives to be immature, snaps at those who make light of a situation, and is generally not the most fun to be around. However she behaves in such a way in hopes of living up to her great-great-grandfather's name. In addition, being the Princess of Illyria affords her little freedoms. As such, she sees the new conflict as somewhat liberating... due to the fact that she has been given authority to deal with the threat as she sees fit.
History: Raphaella Kiske is the Princess of the Kingdom of Illyria. Her mother is Michelle Kiske, Queen of Illyria. Michelle is the daughter of Othello, who was the son of Sin Kiske, who was the son of Ky Kiske. Coming from such a noble line, she is of course, expected to follow in her family's footsteps and become a leader in the country. However, she does not wish to become a leader. Rather, the strong-willed woman wished to follow in the footsteps of her great-great-grandfather and become one of the Sacred Order of Holy Knights. Much to her mother's chagrin, Princess Raphaella went so far as to hire one of the knights to train her in swordplay and combat.
On her 18th Birthday, as a symbol of both her lineage and of her desire to become more like her ancestor, Queen Michelle gifted her daughter with a re-forged Aquila Greatsword, the very same weapon Ky Kiske used while the Thunderseal was being used to hold the Maiden of the Grove in stasis. In addition, Ky had heavily modified the weapon in his time, granting it nearly the same durability and powers as his former blade. Raphaella knew then that she wasn't going to see her family for a time, as her mother showed support in her dreams of becoming a Holy Knight. The next morning, she left to begin her training.
Six years later, Raphaella returned home from her training. The Sacred Order actually forced the woman to return home after she inadvertently harnessed the Gear power within her bloodline, and killed three trainees that she herself had been teaching. She did not know this happened, nor was she informed of it. She WAS given an eyepatch to wear, however... and told that she would never be able to remove it. When she asked why, the senior knight she served alongside informed her that her right eye held a terrible power which had injured the students, and they had to be sent home as a result of what happened.
Understanding that the Holy Order knew best when it came to such things, She agreed to never unleash that power and wear the eyepatch until such time that she passed away. Her family was curious as to the patch, and Raphaella told them she was injured fairly early on in her training and lost her eye as a result. However, she CAN see through the ultra-fine mesh of the patch, which blocks sight going in, but not out. Worried, the King and Queen offered to call in a physician, to which Raphaella responded most sternly against. Eventually, they let the issue go as the "injury" did not seem to impede their daughter's ability to function in any way.
Three months after her return to Illyria... an ominous broadcast was made from the United Kingdom. A being by the name of Issun Fukayatsu was threatening to destroy humanity, and had declared war on the world. Knowing her training would be of use, and that her abilities with the manipulation of magic to create lightning-based attacks was nearly identicle to those of her ancestor, Raphaella rushed to meet this new foe head-on. But was she ready? She knew Ky Kiske had faced Ramletherl Valentine over two centuries ago under similar circumstances... but who knew how much power this new threat had, or if Raphaella even held a candle to the former King of Illyria. Only time would tell.
Heaven or Hell, it was time to rock.
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Weapon(s): Re-forged Aquila Greatsword, shown in character appearance.
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Abilities/Powers:
Greased Lightning - This technique is a boosting ability that Rafaella uses to increase her speed. She supercharges her muscles and neural firing with electricity, hyper-accelerating ( around 5x normal ) her movement rate and reflexive capability. This takes a toll on her, however. After the brief period that the boost lasts (around a minute), she becomes winded and sluggish for around thirty seconds.
Thunderstruck - Thunderstruck is a simple technique in which Rafaella swings her massive blade at the foe. The slash need not impact the enemy, however, as a wave of lightning erupts outward for a short (10m) distance in the direaction the sword was swung. Those hit are subject to a fair amount of pain as their muscles briefly spasm from the exposure to high-voltage electricity.
Stormrider - Rafaella hurls her weapon at the foe and leaps atop it, riding it as though it were a surfboard. She also charges the blade and her body with an electrical current to further augment the damage presented by the attack, should it hit.
Thunder Underground - As the name implies, this attack creates an immense amount of electricity that is substantial enough to erupt from the ground beneath Raphaella's foes
Thunder Kiss - Rafaella blows a kiss most deadly at her foe. Pressing her fingers to her lips, the then flicks an immense bolt of lightning at whatever foe she chooses. The technique is a deceptive one, to be sure. And those caught unaware are subject to intense electrocution, pain, and possible death. This technique is also her most powerful one, capable of killing many foes in a single attack.
Infernal Dynamo - Being a small percentage Gear, Raphaella has a slightly higher amount of strength, speed, and power when compared to a normal human being. However, her most unusual feature is her right eye. This eye is normally hidden by an eyepatch crafted by the Sacred Order of Holy Knights. But when the eyepatch sealing its power is removed by another being, Raphaella gains power comparable to that of her "Greased Lightning" technique, but with no known time limit, and suffers no ill effects. In addition, her raw physical strength doubles compared to that of her normal state.
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Heaven or Hell? You decide. |
6,087 | 162 | 11 | 1,741 | 595 | The mentioning of that name, the name of its host, sucked all the anger out of Ontos's face. From anger, the souls within itself collectively shifted their thoughts towards Edward. Forbidden Beasts were normally supposed to share a body with their host, but Ontos was all alone in Edward's body.
The self-proclaimed maker of Forbidden Beasts in these times, a man by the name of Hawk, the man that Edward's father contacted, mentioned a few other Forbidden Beasts that ended up as the sole user of their bodies after their hosts. It must have been a lonely life, thought Ontos. At least Ontos had the many voices in its head to keep itself company.
The way Ontos sank onto the floor seemed like Raphaella had shot a needle into its proverbial puffed-up balloon with her words. It sunk to the floor and curled up in the middle of nowhere.
"W̧e͞'̛re n̴o̶t ̴Ed͟wa͠rd͝." Ontos whispered to itself. Its body trembled, and it tried not to cry.
"We ͟can'̨t ͝be.̀ H͡e's ̛de̶ad."
A single tear rolled down its face, which it scraped off with a finger. The screams, the wailing of the souls within itself calmed down after a few seconds, enough for Ontos to stand up again. It coughed, to clear the throat, and forced a weak smile at Raphaella.
"Pardon."
It was only then that Ontos got a grip on the situation beyond an inaccurate name used. Raphaella, and the white-haired strange man in the red jacket were prepared for combat. In each other's direction.
"W̢hoa͠, wh͞ǫa ̀w̢ho̕a!̸ Ca̢l̡ḿ do͜wn̴!͞" shouted Ontos, looking at them with worry and panic etched on its face. | Name: Ontos Lestrade (Formerly, Edward Lestrade)
Age: 25 (is effectively 18)
Race: Forbidden Beast
Appearance: Ontos is about 1.64 metres tall. When Edward was still alive, his hair was black.
Theme Song: Writhe in Pain: Daisuke Ishiwatari
Personality: Ontos is the mixture of a 1000 dead soldiers, though their personalities have not ended up creating a schizophrenic character. it is quite philosophical and quiet, and believes that it should not try to live up to the personality that Edward was. While quite the weapon for war, Ontos prefers threatening, intimidating actions over direct combat. It is a little cynical, and yet a little optimistic.
Ontos speaks in a manner that reflects an immeasurable number of souls in a single body making decisions by majority vote, though this does not mean that it is free from emotion. It normally speaks in a semi-monotonous voice, but can express emotion when things happen.
If there's one thing Ontos is afraid of, it is being alone, though one would never realise this. The little bits of human soul that became what passes for a complete Forbidden Beast personality are almost like simple children by themselves. Each little part of a human soul is too simple and weak to survive by itself (itself being formed by emotions and little memories of dying soldiers in wars), and can only make some facsimile of human consciousness by working together. Each bit of the human soul is scared of being alone, ultimately culminating in Ontos's fear of being alone. However, due to the 1000 voices in its head that work together, it will never be alone.
At least, that's what it hopes.
History: Originally a child, and the first son of the Grand Duke Winfred Lestrade of the Kingdom of Illyria, the host of Ontos was once a bratty, loud-mouthed noble young man by the name of Edward Lestrade. Edward was a piece in the game of Illyrian noble politics, and was poised for a marriage to the fair, beautiful girl that was Alice Churchill, daughter of the trade magnate and noblewoman Duchess Miranda Churchill.
The two young noblefolk were barely in their 16s when the arranged marriage was sealed, and the alliance between Lestrade and Churchill was put together. While the beautiful young girl, Alice, was ecstatic about this, Edward could only show the weakest of smiles upon his face. For without cause or reason justly defined, the young nobleman had grown weary of the world. He saw only the worst in others, and even the idealistic Alice was someone he saw as a girl who would die stupidly for some noble cause her death would do nothing to assist.
2 years passed.
And the Incident at Nantes occurred. The romantic couple was to holiday in the city of Nantes, in France, as a gesture of romance before their marriage. However, while Nantes was threatened by a potential terrorist attack by the Illyrian Republican Front, Edward and Alice paid no heed to what they believed to be their toothless warnings.
Neither of them could live to regret it.
The Illyrian Republican Front would utilise lone snipers to cause mass havoc in Nantes. Unfortunately, as the pair was the first in the sniper scope of a sniper, Alice would die as a bullet passed through her skull, and Edward would fall down as well, the bullet piercing his future wife and embedding itself in Edward's heart. Soldiers were sent out to suppress the threat, and the Grand Duke would order his own personal guard to retrieve Edward and Alice.
Alice was dead at that stage. But Edward, left to die in the middle of the city for nearly an hour, was beyond any sort of medical help. The Grand Duke could only wail his tears away, as the life signs of his son declined with every second.
However, a little off-hand suggestion by the personal assistant of the Grand Duke, Folcourt, would lead to another great tragedy.
Folcourt suggested that Edward be brought back to health by possessing him with a Forbidden Beast.
Ordering the utmost in preserving Edward's life signs, the Grand Duke descended into the depths of the world that seemed only relevant to the kingdom's defence. He threw money, influence at everything that potentially led to the information on Forbidden Beasts. It would be a month that felt like 10 years, but the Grand Duke managed to meet a mysterious man by the name of Hawk.
Hawk would ask for a ludicrous sum of money to perform the Forbidden Beast experiment, and a 20 year contract by the Duke's side, supposedly to observe a Forbidden Beast host. No price was great enough for the Grand Duke to decline.
When the ritual was performed, a sacrifice was needed from Edward Lestrade. Though the young noble man had been essentially in a coma every since the injury, his mind and body was racked by the agony of staying alive. When asked for a sacrifice, the young man would wish for only one sacrifice.
"Me."
And in that moment, Edward Lestrade's soul died. In his place, was the Forbidden Beast born of the little bits of souls, minds and personalities, of 1000 soldiers that died in war. It called itself 'Ontos'.
Inadvertently, the confusion of the Forbidden Beast as it awoke, staring into the eyes of the father of its host, it would ask the question that broke the Grand Duke's mind.
"Who are you?"
The Grand Duke collapsed, and died a few days later. His eldest daughter, Melanie Lestrade, would take the title of Grand Duchess. She would order Ontos to come to their family mansion a few days after the Grand Duke died, to make a single decision; whether to accept Ontos as a member of their family. While a Forbidden Beast, Ontos still looked like their brother, and was not of an entirely alien morality as compared to the humans of the time.
The 3 sisters, and 3 brothers of it would vote, with the Grand Duchess herself providing a tie-breaking vote if necessary. The brothers and sisters would end up voting 3-3, forcing the affair into the hands of Melanie. But she recalled a meeting with Ontos, in the evening, that sealed her impression of the Forbidden Beast.
The night was about to begin, and Melanie sat down at her own quarters, to drink and watch the moon. However, Ontos would make its way into her room, asking for a meeting. She agreed, and the two chat. About Edward, about Forbidden Beasts, and about the Grand Duke. Ontos had expressed its ambivalence about the whole voting thing, and considered a life away from them if Melanie's family truly hated Ontos for what it represented.
"We do not know how to make you happy. But we wish that you do not be sad."
The smile upon Ontos's face as it said that locked in Melanie's own perspective of Ontos. It was not their brother, but it was someone she could love as family all the same.
And when the tie-breaking affair came to order, Melanie made her decision with no hesitation or doubt. That was 7 years ago. While the noble Ontos Lestrade was adopted into the household with little outside fanfare, many not in the know wonder what happened to Edward and who was the young man that looked exactly like him that took on his place.
Weapon(s): An anti-materiel rifle (in appearance image). It is single shot, and capable of piercing concrete walls. (Though the bullet wouldn't be fatal after that, but still hurts a LOT.)
Pistol. Not much to it, normal calibre and normal range.
Abilities/Powers:
Death Dies Hard: Born of souls that have died in war, Ontos can shift its body around in... weird ways. It can, with zero effort, turn parts of its body into weaponry. A finger (or toe) itself can materialise as a pistol. A forearm, bicep, thigh, foreleg or a whole hand can turn into a battle rifle or combat shotgun that would not be out of place in a soldier's hands.
More parts can make more, higher calibre rifles. When materialising a gun from itself, Ontos can automatically generate ammo for it, but it has to be reloaded manually. It can levitate and handle any part of itself with no effort, but it costs some energy for it to generate ammo whenever a new gun is formed. If it fires any of its weapons without actually pushing the trigger with its own fingers (or getting someone else to), it will cost some energy as well.
The guns, while effectively instantaneously transforming from body part to weapon, takes roughly 30 seconds to do the reverse. Furthermore, it must reconnect to its original joint where it came off in order to reverse the process.
It can make about 15 guns at most before compromising on things like firing rate and bullet velocity.
Fury of the Bulletstorm: Ontos can shift its main body into a mini-gun, that holds a maximum of enough ammo to fire for 10 seconds continuously. While it has other forms to transform to, a minigun gets the message across the clearest.
Requiem for a Dream: Basically, a move that will put Ontos out of commission for days. But it allows it to transform into a gun that means serious business.
Heroes of Another Time: Ontos takes no physical effort to manually handle the guns it forms, and shoots extremely well. Other people will have to deal with its weight, though. Despite being a Forbidden Beast, however, Ontos is only about as strong as the average man. (Though its small size would mean that it is a significant improvement over Edward's previous strength.)
Rayjah un ramm! |
6,088 | 162 | 12 | 1,853 | 888 | They ignored you...
The words of Kra(Ne) echoed inside the mind of KoRe, reflecting off the walls of his mind and only gaining strength as it did. KoRe was serious in his question and the only one whom even seemed to care was Raphaella. Ignorance did not perturb KoRe, but a blind eye to his passionate curiosity did. Ignoring the question as to who he was insulted KoRe far more than ignoring the existence of who he is now. Or, maybe it was Kra(Ne) who was perturbed by the sentiment. It was definitely Kra(Ne) who was urging KoRe to act on his rage. Stein was either silent or suppressed, for his voice of reason was not silencing the voice of rage within KoRe...
The entire atmosphere around KoRe seemed to change as he lifted up his sword and aimed it at Dio. Although he did not position himself any closer to Raphaella, an unsung melody of assurance made it apparent that he would support her. If she was prepared to fight Dio, KoRe was prepared to kill him. KoRe was irrational at the moment, as the voice of rage echoing within him pushed aside his regular regard to those around him and he was all but forced to embrace the murderous intent within him. He need not say any words to commune his killing intent for Dio. His eyes, although hollow and black, somehow poured out a rage as ferocious as any forest fire and his stature communed his aggressive intent even further. If Dio spoke another word, another phrase of disrespect, KoRe would not need a notion from Raphaella or even Kra(Ne) to attack; KoRe was intent on lunging forward and plunging the Neocore Katana through Dio... repeatedly. | Name: KoRe | Stein | Kra(Ne)
Age: 1 | 83 | 326
Race: Gear-Youkai Hybrid
Appearance
KoRe
Stein
Kra(Ne)
Personality: KoRe is easily comparable to an adolescent child seeking to give himself an image. He has no idea who he was, who he knew, what he did, or who he may have loved, and his entire world revolves around finding out. He is also influenced heavily by Stein and Kra(Ne), who both act like voices in the back of KoRe's head, except they are - literally. Stein is often the voice of reason and caution whereas Kra(Ne) is often representative of passion, impulse and desire, be them of wrath or lust. KoRe has been forced to constantly listen to and battle these voices in his search for himself as well as learn who they are and realize that they are, too, in fact people.
Stein is a very conservative man that prefers to wait and watch. Although he is no master tactician, he is incredibly intelligent. He has had few friends and may arguably have impaired social skills due to it, but those who knew him would call him a perpetually deep man. If a war could be won merely by watching, Stein would watch not to win, but to learn. Stein is capable of supercomputing massive amounts of information and is exceptionally good at science regarding physics, but rarely utilizing his computing capabilities for other purposes. In that sense, Stein mostly seeks to understand what it truly means to live life as a synthetic being. He seeks purpose, and prefers to do so in solitude.
Kra(Ne) is a very impulsive and passion man with no real inhibitions. He has no true moral code, but at times can be impressed by feats of hardship, adherence to belief or adveristy. Kra(Ne) is incredibly egocentric in that the few he cares about are because they either remind him of himself or offer some type of benefit. Kra(Ne) is not above the sins of the flesh, and has alluded to fathering many children within the Backyard. The only similarity between Kra(Ne) and his counterpart Stein is their solitary paths, although they travel different roads. While Stein prefers to be alone entirely, Kra(Ne) simply prefers to use people like resources he can toss aside.
History: KoRe is not just his history, but the history of Stein and Kra(Ne) respectively as well. KoRe can only remember his past up to a year before becoming the entity most well-known as KoRe, although he truly is a merger of himself, Stein and Kra(Ne) with the ability to give control to either and take upon an entirely new set of abilities if he does. As such, KoRe, whom remains in control of himself unless he actively defers control to either Stein or Kra(Ne), is in search of who he was, who he is, and anyone he may have known before becoming part of his new being. With that said, KoRe has very little known history aside from months of confusion, learning to control his abilities within the isolated wilderness and learning who his peers were.
Stein
Stein was the result of Project Galileo, which was an effort by the P.W.A.B. to create a humanoid Gear devoid of animalistic traits while retaining the benefits of having its genetic structure pushed beyond regular limitations and evolution. Stein is, as all Gears are, a merge of magic and psuedo-science, and was only considered a partial success. The first years of his life were spent as a test subject with his powers inhibited by a colar as well as his insticts dulled, however that would not be his ultimate fate.
Once Stein was nolonger considered beneficial for study as other results of Project Galileo had been dubbed "more successful" were considered far more effective resources for research. Thus, Stein was deemed to be terminated. It was upon the flooding of noxious gas into his chamber that Stein actived his inherent abilities and allowed his instict to kick in. Stein disrupted his inhibitor collar, then broke free of an entire P.W.A.B. facility while also releasing other Gear subjects and stealing several items they were working on.
Stein then spent several years on the run, eventually handing out his stolen items and only keeping one as it amplified his own abilities greatly. Stein faded into history as the P.W.A.B. attempted to cover up their tracks, as to remain an enigma, and Stein took to hiding out in the most remote of locations, merely trying to make sense of life as a synthetic being.
Kra(Ne)
Kra(Ne) was a Youkai warrior outcast within the Backyard, tossed aside by his clan for his aggressive tendencies. Whereas most of his people used their abilities, which revolve aruond emitting bright lights and distracting opponents as to swarm them, Kra(Ne) used his alone to amplify himself and fight at dazzling speeds. He even went as far as to procure a sword of great value, causing great distress for his Youkai Clan politically, and refused to give it back as it increased his personal capabilities tenfold.
Like insects, his clan swarmed him, being told to kill him to prevent uncessary combat. Kra(Ne), knowing and hating their tactics unlike any other, slaughter a majority of his own kind and fled, leaving behind his weakened clan and his name as a thief. Decades passed and he was presented an opportunity to flee into a new world, outside of persecution, and he did. When Ky and Sol returned from the Backyard, so did he.
It is from this point on that niether Kra(Ne), Stein or KoRe understand what happened. Stein can recall his flight from the P.W.A.B. and even living where the three had awoken. Kra(Ne), reluctant at first, eventually admitted he remembered only passing through to this world. KoRe remembered nothing. KoRe, somewhat forcefully, set out to find out who he was after learning of his new abilities and taking what he wanted from the pile of clothes and items left by what he assumed were the others. With the help of a craftsman, he even managed to create a weapon stronger than either of theirs before, and set out on his path to find out who he was, and who is he, regarduless of the desires of Kra(Ne) and Stein.
With that thought in mind, it was only reasonable for KoRe to set out and accept the challenge of Issun, hoping that he would find someone who knew more about his past.
Weapon(s): The Neocore Katana is the sword used by KoRe, Stein and Kra(Ne) respectively, and is a weapon forged from the staff used by Stein and the sword used by Kra(Ne) prior to their merge. The sword has a hilt made from the shaft of the aforementioned staff with a butt containing a single, black gem that could channel the magic of whoever used the item in a sphere around them. The blade of the sword is made of a metal forged in the Backyard that amplifies the magic of its user when channeled. Although the limitations of the Neocore Katana is presently unknown, its most obvious and present abilities are well-known and utilitized by its trio of owners. It can project the magic of its user in the area around it spherically as well as amplify whatever is channeled through it. It cannot generate magic on its own, and only acts as a conduit, however its potential as a conduit is completely unknown.
The Battle Bracer Model VC200 was once a premier weapon used by many assassins, and doubled as a highly-durable and very versatile device. In addition to the razor sharp claws it can protrude, it can also generate a magical barrier that can deflect moderate blows and is capable of withstanding a weight of several metric tons. This bracer model was in fact mass produced, but never made mainstream markets due to its relatively low array of combat applications and its hinderance when holding other weapons.
Abilities/Powers: KoRe himself is a relatively limited fighter in the sense he has little experience, however, with the Neocore Katana, experience is not precisely something he needs. KoRe has access to a series of powerful abilities that carry over to Stein and Kra(Ne) whom also can use the abilities, in addition to their own. KoRe believes that with time and training, he can learn more abilities.
Core Abilities
Neocore K-Assault Any member of the trio can use this ability to channel their magical properties into the Neocore Katana and thus create a sphere around them for it. Each member of the trio results in a different result: KoRe can use this ability to increase his speed and redirect kinetic energy within the sphere; Stein can use this ability to perceive different wavelengths of light as well as better manipulate the are around him; and, Kra(Ne) is granted a large agility increase as well as the ability to create bright, neon after images everywhere he dashes too, which is normally at a high speed.
Neocore Cannon Any member of the trio can use this ability to channel their magical properties into a projectile to be used through a slash of the Neocore Katana. Each member of the trio results in a different result: KoRe can create a slash filled with powerful kinetic energy; Stein can create a slash which vibrates at wavelengths that is more dangerous for its disintegration than its slice; and, Kra(Ne) is capable of using the ability repeatedly to fire several increasingly-quick neon-colored slashes.
KoRe Abilities
Kinetic KoRe is an ability used exclusively by KoRe and allows him to absorb or increase the kinetic energy of a material within his Neocore K-Assault Zone -OR- in line-of-site. This includes projectiles and even blows from a target. This ability can be used in very refined and precise ways to weaken an oncoming attack at melee range or absorb possibly lethal force from concussive blasts or explosions to lessen the damage done to himself or others. More notably, KoRe can use this ability to 'redirect' that kinetic energy as he sees fit, but cannot store it for long or in large bulk.
Stein Abilities
Zone of Perception is an ability used exclusively by Stein that allows him to perceive - in great detail - everything around him. Stein does this in two ways; his eyesight and a secondary sense of the entire area around him that is even stronger within his Neocore K-Assault. Stein can change his field of vision to almost any range in the known light spectrum and can even see magic, however, he cannot see all light at once and he cannot see light and magic simultaneously, thus forcing him to choose. His secondary sight is far more broad in terms of what it can see, but far less refined in how it does. Stein can detect changes in molecular structure and movement around him, and actions appear "slowed" to him while in his zone. However, unlike his line-of-sight ability, Stein cannot see different types of vision; he can only see the changes in mollecules and movement.
Wavelength Disruption is an ability used exclusively by Stein that allows him to blast waves of energy as a magical pulse that can disrupt both physical and magical capabilities. This ability can completely throw off even fundamental forces, such as electromagnetism and gravity while at the same time confuddling even experts with magic by changing the way that magic responds to them.
Wavelength Destruction is an abiltiy used exclusively by Stein that allows him to blast waves of high-frequency energy very similar to wavelength disruption, however this time charged with his magical element solely for the sake of offense. These blasts can cause concussive damage and explosions as well as travel at impressive speeds.
Kra(Ne) Abilities
Neon Assault Charge is an ability used exclusively by Kra(Ne) that allows him to hypercharge his body with his own magical abilities, resulting in him literally glowing a bright and almost unseeable color. Alone, the blinding light caused by Kra(Ne) doing this is enough to distract most enemies, but his increased speed (increased even higher if used within his Neocore K-Assault) and possible after images make this ability a force to be reckoned with.
Neon Carver is an abiluty used exclusively by Kra(Ne) that makes use of the Battle Bracer if possible. This ability creates bright, shining claws on Kra(Ne)'s hands (that are even larger on a hand with the Battle Bracer or any mounted weapon) that are capable of cutting through materials that even the Neocore Katana cannot. These claws additionally leave a bright, shining trail behind them that at first seems to be a simple trail of annoying, neon light that Kra(Ne) characteristically creates, however, they can also be manipulated actively and used as high-tensil cables by Kra(Ne) for sneak attacks or defense.
Edit: Heaven or Hell. Some jazz like that. |
6,089 | 162 | 13 | 2,609 | 783 | Shard had been watching the events unfold with a childlike excitement. Despite being lectured about her lack of information, Shard found herself unable to protest it. Particularly after the Minion began to retaliate. She mentally scolded herself for, as per the norm, coming to an assessment based on a glance.
Despite the new-found urge to aid the group, she stuck to her guns. But when the white haired fellow entered the fray...Shard had an almost overwhelming desire to cheer. He was clearly someone who knew what a good fight was, and he had mocked the and it just felt right to her when the man made light of the woman clad in white! No sooner had the man said his piece his abilite had he stolen the show! He attacked in a manner that was so flashy, And the resulting explosion left Shard smiling!
""As I was saying, YOU can return the Fireseal..."
Shard had been a little slow on the uptake, but for some reason that statement from the entitled princess...It was almost enough to make shard burst out laughing, thankfully all that escaped was a "tch." Clearly she was the type that needed to be an absolute control, a type of person that honestly needs either a bottle of sake or a kick in the ass. Princess had kept going, spouting out what honestly sounded like whining. Shard gathered this Dio person took something from Princess, and she was far to weak to take it back. The thought had barely been coherent when the princesses had a much more aggressive air about her, Clearly she was prepared to throw down with Dio!
As the rifleman attempted to diffuse the situation, While one of the strange swordsman raised a blade? Shard had kept her mouth shut for a while, however this time, she was not about to stand around and watch the fighters. Taking a moment Shard made use of her speed and 'appeared' by the side of Dio. Her gauntlet wagged a finger at KoRe "Oi! This is hardly a way to treat somebody who just helped you out. Not to mention this seems to be a lovers quarrel, its rude for you to interject." Shard then proceeded to allow what appeared to be steam come from the back side of her gauntlet. "I am not telling anyone what to do. I am asking you to sheathe your blade." Despite the passivity in her words shard was prepared for aggressive peace talks. | Name: Shard Zanuff
Age: 19
Race: Human
Appearance:
Theme Song:3F7M1sfAjBw
Personality: A girl wise beyond her years, but can still be a tad impulsive, probably a genetic trait. Not exactly the best for democratic situations she has a bad habit of speaking her mind exactly as it happens leading to horrible breakdowns of communications but she does her best to patch it up. She can't stand to see people getting discouraged and will strive to do something about it. She tries to think that there is some good in everyone, but considering all that has happened to her, she is slow to trust anyone with anything. She shoulders as much of the burden as possible, ensuring that she is the only one who needs to sacrifice.
History:
The Zanuff family had prospered since the time of the "American" Ninja. His philosophy and his technique where passed down the line, along with the ever growing fortune. Under the guise of a banking family the Zanuff worked to create a network of protection for those who would have no hope. They would dirty their hands at the first signs of corruption, taking steps to insure that the world will return to honor once more.
Shard is a third generation pure hot blood she has the eyes to prove it! From an early age she was brought into the real work the family did and she loved every second of the training! Constantly pushing past the limits of the others she was certain she would live up to the legacy! The stories she was told, the inspiration they brought her! No one could have been greater than her Great Grandfather, she too would be a Hero!
When she turned thirteen she received something that was the greatest gift, The flowing fist. It was the first time she had been challenged so fully. The problem is they where too much to handle.
Grandfather was wind and so was his father....She was cursed. Her chi was of the earth. Her techniques became destructive to friend and foe alike. In fear of hurting anyone more than she had, she exiled herself to the wilds till she obtained mastery, or death.
It took four years, four agonizing years of solitude suffering and discipline! But she learned not only her chi but of the world, her abilities still had room to improve but her natural skills where under her control! She was finally going to return triumphant she could not wait to tell her father, knowing full well he would be more excited to see her skills than she was of herself!
.....Nothing prepared her for what she saw. The home, the land.....Its all gone.... A burnt husk, complete with the charred remains of countless fellows. Her mind went blank, and in the moment of purest rage when a monster could have been born.
Rather than lose herself to it she swallowed her rage, and looked down at her clenched fist and slowly opened her palm. Though Shard's heart was ravaged by grief but this brought about a moment of clarity and the earth spoke to her, in its own way. The ashes seemed to blow away, and the grass grew ever more vibrant. The Zanuff didn't blow away this time, they took root and in time they will grow stronger than they could have ever been before!
Its been two years and shard has made a name for herself as a vigilante helping anyone in need. All the while patching up the network and piecing the family together once more.
(The wheel of fate is turning!
Heven or hell lets rock is so last year XD)
Weapon(s): The flowing fist, a pair of gauntlets that augment the natural chi of the user. They are rather unique device that is just as much magic as it is science.
Abilities/Powers:
"Alpha Fist!" With incredible speed she moves forward Tearing the earth to pieces and losing debris finishing with a strong uppercut to launch the target.
"Beta Fist 1-2!!" Using her gauntlets and incredible speed she punches straight up, after the initial hit she quickly follows up with a blow that sends them back down!
"Quake!" Shard leaps up and slams down cratering the impact point.
(More moves will develop as her skills do)
-.- because having in here twice is cool. Heaven or Hell -.-
(For your consideration) |
6,090 | 162 | 14 | 1,853 | 888 | That bitch just got in our way...
KoRe was already under the influence of Kra(Ne) and the interference from Shard was of no help. He did not allow his gaze to falter for a second, barely listening to the girl as he had his sword still raised at Dio. It wasn't until the girl named Shard actually appeared beside Dio that Kore became perturbed on an even greater level. It was that moment when the words of Kra(Ne) began echoing inside him, bouncing off the walls of his mind with even more ferocity than words before. The rage inside KoRe was building, and was about to be unleashed.
This bitch just tried to tell you what to do...
KoRe only needed the steam off of her gauntlet to set him off. With a wicked downward slash, KoRe attempted to cut through Shard like hot butter. Additionally, he began absorbing the kinetic energy from the air, making it slightly harder for her to move through it. KoRe had all intentions on ending her life right then and there and was going to steal her kinetic energy to slow her down for every part of the fight. His entire body was tense, his mind set in stone. Stein was not intervening, for whatever reason, and that left KoRe to fall into a dark place where Kra(Ne) had immense influence. Kra(Ne) wanted a fight; he wanted blood. The minion died far too fast for his taste, so he intended on taking his time cutting up Shard.
As just as KoRe felt himself give in to his desire to completely slaughter the girl, he was tugged back into reality. It was as if being pulled out of water and feeling the refreshing breeze dance along his skin. The visions he had just saw swirled into a whirlpool of befuddled confusion. Stein had stepped in and forcibly snapped KoRe out of his delusions caused by Kra(Ne), although he could not save KoRe from his new found hatred of Shard, Stein could only stare at the girl, his blood running cold and for a moment his entire body and mind hollow. The hatred that flowed through him began to dilute, but not disappear and he returned to his original nature.
"KoRe, do not go to that place. That girl can help you and the one in front of you means nothing..."
KoRe, although in disdain of the thought, dropped his sword to his side. He then gently place his hand onto the shoulder of Raphaella, partially for his own sanity and partially to try and keep her from conflict. "C'mon. There are more important things, miss." | Name: KoRe | Stein | Kra(Ne)
Age: 1 | 83 | 326
Race: Gear-Youkai Hybrid
Appearance
KoRe
Stein
Kra(Ne)
Personality: KoRe is easily comparable to an adolescent child seeking to give himself an image. He has no idea who he was, who he knew, what he did, or who he may have loved, and his entire world revolves around finding out. He is also influenced heavily by Stein and Kra(Ne), who both act like voices in the back of KoRe's head, except they are - literally. Stein is often the voice of reason and caution whereas Kra(Ne) is often representative of passion, impulse and desire, be them of wrath or lust. KoRe has been forced to constantly listen to and battle these voices in his search for himself as well as learn who they are and realize that they are, too, in fact people.
Stein is a very conservative man that prefers to wait and watch. Although he is no master tactician, he is incredibly intelligent. He has had few friends and may arguably have impaired social skills due to it, but those who knew him would call him a perpetually deep man. If a war could be won merely by watching, Stein would watch not to win, but to learn. Stein is capable of supercomputing massive amounts of information and is exceptionally good at science regarding physics, but rarely utilizing his computing capabilities for other purposes. In that sense, Stein mostly seeks to understand what it truly means to live life as a synthetic being. He seeks purpose, and prefers to do so in solitude.
Kra(Ne) is a very impulsive and passion man with no real inhibitions. He has no true moral code, but at times can be impressed by feats of hardship, adherence to belief or adveristy. Kra(Ne) is incredibly egocentric in that the few he cares about are because they either remind him of himself or offer some type of benefit. Kra(Ne) is not above the sins of the flesh, and has alluded to fathering many children within the Backyard. The only similarity between Kra(Ne) and his counterpart Stein is their solitary paths, although they travel different roads. While Stein prefers to be alone entirely, Kra(Ne) simply prefers to use people like resources he can toss aside.
History: KoRe is not just his history, but the history of Stein and Kra(Ne) respectively as well. KoRe can only remember his past up to a year before becoming the entity most well-known as KoRe, although he truly is a merger of himself, Stein and Kra(Ne) with the ability to give control to either and take upon an entirely new set of abilities if he does. As such, KoRe, whom remains in control of himself unless he actively defers control to either Stein or Kra(Ne), is in search of who he was, who he is, and anyone he may have known before becoming part of his new being. With that said, KoRe has very little known history aside from months of confusion, learning to control his abilities within the isolated wilderness and learning who his peers were.
Stein
Stein was the result of Project Galileo, which was an effort by the P.W.A.B. to create a humanoid Gear devoid of animalistic traits while retaining the benefits of having its genetic structure pushed beyond regular limitations and evolution. Stein is, as all Gears are, a merge of magic and psuedo-science, and was only considered a partial success. The first years of his life were spent as a test subject with his powers inhibited by a colar as well as his insticts dulled, however that would not be his ultimate fate.
Once Stein was nolonger considered beneficial for study as other results of Project Galileo had been dubbed "more successful" were considered far more effective resources for research. Thus, Stein was deemed to be terminated. It was upon the flooding of noxious gas into his chamber that Stein actived his inherent abilities and allowed his instict to kick in. Stein disrupted his inhibitor collar, then broke free of an entire P.W.A.B. facility while also releasing other Gear subjects and stealing several items they were working on.
Stein then spent several years on the run, eventually handing out his stolen items and only keeping one as it amplified his own abilities greatly. Stein faded into history as the P.W.A.B. attempted to cover up their tracks, as to remain an enigma, and Stein took to hiding out in the most remote of locations, merely trying to make sense of life as a synthetic being.
Kra(Ne)
Kra(Ne) was a Youkai warrior outcast within the Backyard, tossed aside by his clan for his aggressive tendencies. Whereas most of his people used their abilities, which revolve aruond emitting bright lights and distracting opponents as to swarm them, Kra(Ne) used his alone to amplify himself and fight at dazzling speeds. He even went as far as to procure a sword of great value, causing great distress for his Youkai Clan politically, and refused to give it back as it increased his personal capabilities tenfold.
Like insects, his clan swarmed him, being told to kill him to prevent uncessary combat. Kra(Ne), knowing and hating their tactics unlike any other, slaughter a majority of his own kind and fled, leaving behind his weakened clan and his name as a thief. Decades passed and he was presented an opportunity to flee into a new world, outside of persecution, and he did. When Ky and Sol returned from the Backyard, so did he.
It is from this point on that niether Kra(Ne), Stein or KoRe understand what happened. Stein can recall his flight from the P.W.A.B. and even living where the three had awoken. Kra(Ne), reluctant at first, eventually admitted he remembered only passing through to this world. KoRe remembered nothing. KoRe, somewhat forcefully, set out to find out who he was after learning of his new abilities and taking what he wanted from the pile of clothes and items left by what he assumed were the others. With the help of a craftsman, he even managed to create a weapon stronger than either of theirs before, and set out on his path to find out who he was, and who is he, regarduless of the desires of Kra(Ne) and Stein.
With that thought in mind, it was only reasonable for KoRe to set out and accept the challenge of Issun, hoping that he would find someone who knew more about his past.
Weapon(s): The Neocore Katana is the sword used by KoRe, Stein and Kra(Ne) respectively, and is a weapon forged from the staff used by Stein and the sword used by Kra(Ne) prior to their merge. The sword has a hilt made from the shaft of the aforementioned staff with a butt containing a single, black gem that could channel the magic of whoever used the item in a sphere around them. The blade of the sword is made of a metal forged in the Backyard that amplifies the magic of its user when channeled. Although the limitations of the Neocore Katana is presently unknown, its most obvious and present abilities are well-known and utilitized by its trio of owners. It can project the magic of its user in the area around it spherically as well as amplify whatever is channeled through it. It cannot generate magic on its own, and only acts as a conduit, however its potential as a conduit is completely unknown.
The Battle Bracer Model VC200 was once a premier weapon used by many assassins, and doubled as a highly-durable and very versatile device. In addition to the razor sharp claws it can protrude, it can also generate a magical barrier that can deflect moderate blows and is capable of withstanding a weight of several metric tons. This bracer model was in fact mass produced, but never made mainstream markets due to its relatively low array of combat applications and its hinderance when holding other weapons.
Abilities/Powers: KoRe himself is a relatively limited fighter in the sense he has little experience, however, with the Neocore Katana, experience is not precisely something he needs. KoRe has access to a series of powerful abilities that carry over to Stein and Kra(Ne) whom also can use the abilities, in addition to their own. KoRe believes that with time and training, he can learn more abilities.
Core Abilities
Neocore K-Assault Any member of the trio can use this ability to channel their magical properties into the Neocore Katana and thus create a sphere around them for it. Each member of the trio results in a different result: KoRe can use this ability to increase his speed and redirect kinetic energy within the sphere; Stein can use this ability to perceive different wavelengths of light as well as better manipulate the are around him; and, Kra(Ne) is granted a large agility increase as well as the ability to create bright, neon after images everywhere he dashes too, which is normally at a high speed.
Neocore Cannon Any member of the trio can use this ability to channel their magical properties into a projectile to be used through a slash of the Neocore Katana. Each member of the trio results in a different result: KoRe can create a slash filled with powerful kinetic energy; Stein can create a slash which vibrates at wavelengths that is more dangerous for its disintegration than its slice; and, Kra(Ne) is capable of using the ability repeatedly to fire several increasingly-quick neon-colored slashes.
KoRe Abilities
Kinetic KoRe is an ability used exclusively by KoRe and allows him to absorb or increase the kinetic energy of a material within his Neocore K-Assault Zone -OR- in line-of-site. This includes projectiles and even blows from a target. This ability can be used in very refined and precise ways to weaken an oncoming attack at melee range or absorb possibly lethal force from concussive blasts or explosions to lessen the damage done to himself or others. More notably, KoRe can use this ability to 'redirect' that kinetic energy as he sees fit, but cannot store it for long or in large bulk.
Stein Abilities
Zone of Perception is an ability used exclusively by Stein that allows him to perceive - in great detail - everything around him. Stein does this in two ways; his eyesight and a secondary sense of the entire area around him that is even stronger within his Neocore K-Assault. Stein can change his field of vision to almost any range in the known light spectrum and can even see magic, however, he cannot see all light at once and he cannot see light and magic simultaneously, thus forcing him to choose. His secondary sight is far more broad in terms of what it can see, but far less refined in how it does. Stein can detect changes in molecular structure and movement around him, and actions appear "slowed" to him while in his zone. However, unlike his line-of-sight ability, Stein cannot see different types of vision; he can only see the changes in mollecules and movement.
Wavelength Disruption is an ability used exclusively by Stein that allows him to blast waves of energy as a magical pulse that can disrupt both physical and magical capabilities. This ability can completely throw off even fundamental forces, such as electromagnetism and gravity while at the same time confuddling even experts with magic by changing the way that magic responds to them.
Wavelength Destruction is an abiltiy used exclusively by Stein that allows him to blast waves of high-frequency energy very similar to wavelength disruption, however this time charged with his magical element solely for the sake of offense. These blasts can cause concussive damage and explosions as well as travel at impressive speeds.
Kra(Ne) Abilities
Neon Assault Charge is an ability used exclusively by Kra(Ne) that allows him to hypercharge his body with his own magical abilities, resulting in him literally glowing a bright and almost unseeable color. Alone, the blinding light caused by Kra(Ne) doing this is enough to distract most enemies, but his increased speed (increased even higher if used within his Neocore K-Assault) and possible after images make this ability a force to be reckoned with.
Neon Carver is an abiluty used exclusively by Kra(Ne) that makes use of the Battle Bracer if possible. This ability creates bright, shining claws on Kra(Ne)'s hands (that are even larger on a hand with the Battle Bracer or any mounted weapon) that are capable of cutting through materials that even the Neocore Katana cannot. These claws additionally leave a bright, shining trail behind them that at first seems to be a simple trail of annoying, neon light that Kra(Ne) characteristically creates, however, they can also be manipulated actively and used as high-tensil cables by Kra(Ne) for sneak attacks or defense.
Edit: Heaven or Hell. Some jazz like that. |
6,091 | 162 | 15 | 1,192 | 699 | Sol? Dio's tone had lost its cool nature and he inhaled heavily. What did this princess think she knew about Sol? What could she understand how much Dio looked up to the man? He cared not for what was unknown to her nor anyone about the time he spent with Sol. FireSeal was only ever used in Sol's legacy; a tool that Dio treasured more then his own life. His muscles tensed in response to his quick temper, fingers literally digging into the car's hood. Before he leaped from the car, the voice of Edward lashed out to tell the two warriors to calm down. The situation couldn't be cooled from just words alone; that wasn't how Sol taught him. Action first and questions later when your opponent was laid broken before you.
"FINE THEN PRINCESS!" The white haired gear peered past his hood and bangs with wide eyes and a intimidating smirk. He leapt from the car, earth shaking slightly beneath his feet as he landed with all his weight and leg strength. Peripheral vision caught the one known as KoRe holding tightly onto the grip of his katana. It was aimed directly at Dio's throat. The bloodlust almost oozed all over the gear that held FireSeal. He wasn't afraid of this guy either. If he wanted to fight then he would. There was so much going on in this small spot. Next the girl known as Shard made her appearance beside Dio, speaking up for him. To think there was someone here that was actually on his side. A nice gesture but it was cost her the ire of the katana wielding man.
KoRe moved quick and Dio caught it once he saw the movement of elbow. An attempt to move made him notice that he was a bit slower than usual. Luckily Shard was right beside him and Dio was able to become the wall between Shard and KoRe's katana. Metal clang against metal. A counterattack had already entered the mind, muscles were ready to strike, and the air became tense. KoRe unfortunately decided to sane up and drop his katana to his side. The white haired gear couldn't anticipate what was going through KoRe's mind and he honestly just wanted to drop kick him in the chest. "Awww you ended the fun. Go ahead though. Probably would have been too weak anyway. I'm out of here." | Name:
Dio Badguy
Age:
240
Race:
Human/Gear
Theme Song:
Heavy Duty – Daisuke Ishiwatari
Personality:
When one encounters him for the first time, he appears to be extremely calm and gentle who stands at odds with actual fighting. In truth, this reserved and quiet personality is just a ruse that he uses to make those around him feel secure and to hide his true nature. Quick to be angered and easily annoyed, Dio is hot-headed and often tends to overreact to certain things. Something of a sadist, he is not above enjoying a good fight, and he often attacks his opponents in a very brutal fashion. He seems to thoroughly enjoy violence, as he toys with his opponents and fights with no regards for the safety of others. Despite his wild attitude, he does have a sense of honor and respects strength and determination. He also appears to be against the idea of needless killing, having opted to leave the defenseless alone as they posed no real threat or challenge to him.
He is highly resourceful, full of determination and possesses a certain disregard for rules. His strong-willed stubbornness can sometimes get in trouble as when he refuses to back down no matter what the situation. He lives his life by his own rules and has learned to ignore what other people think of him. In this reference he can be stubborn and willful about his personal opinions, sticking with his views no matter what everyone else might say. Dio is an arrogant and self-centered ego maniac, with little time for anyone beyond himself or his allies, making him a typical anti-hero or so he would say. He is dismissive in his manner of speech but, despite his personality, he is very devoted and protective towards his only friends, and would risk his life for them.
History:
Dio was always the man that no one knew about. From the experiments to his subsequent birth in a test tube and then his escape during his teenage years, Dio was always a mystery. The young gear would never allow anyone to get close to him for he only ever knew betrayal. That all changed when he met the hero known as Sol Badguy. Upon meeting him, the part of Dio's brain of that was gear in nature activated causing him to spill various facts about Sol and who he was before the experiment. They were confused at each other and what happened in the following days...was unlike the Sol that the world knew. He took the young Gear under his wing.
The following years were spent with Sol training Dio in the one thing that Sol knew best, combat. Sol was a harsh teacher; never letting up on just how much danger he would put Dio in. The disappearance of the mightiest Gear brought a great distraught to Dio's life. 200 years Dio spent searching for his master. No one knew of him nor his time with Sol so, he was just a mystery to the world. Dio made a name for himself throughout the years, meeting the Kiske Family, to stealing FireSeal, and then finally being the man that stopped one of the greatest massacres in the last 150 years. Dio can only hope to find Sol one day and understand just what his purpose in life is.
Weapon(s):
FireSeal - FireSeal is the legendary OutRage weapon that was once wielded by Sol Badguy and Sol taught Dio how to use it. Dio managed to steal it from the Kiske Kingdom. FireSeal allows Dio to manipulate and control fire.
Abilities/Powers:
Pyromania - Conjuring a small amount of flames, Dio swipes upward and releases it as a projectile wave that rushes towards a target and explodes on contact. The relative ease of this ability allows Dio to cast this multiple times in quick succession without tiring and can release it by alternating sword swings as he swipes the air to increase the speed in between intervals. When on the ground, Pyromania rides on the surface Dio is standing on. But when he is in the air, Dio is still capable of launching it as projectiles.
Ace of Spade - Dio ignites his entire body in FireSeal's flames. He then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to administer a sword slash but focuses as a giant cannon type of blast attack. The slash carries enough force to send an opponent several meters while burning them substantially.
Fade to Black - With his hand engulfed in flames, Dio will charge an opponent and grasp them around the neck, lifting them off the ground. He then sends a surge of flames that explodes and launches his opponent into the air. With its point blank range, the damage can be quite devastating and leaves an opponent unable to dodge once Dio grips them.
THE WORLD - A special ability blessed to Dio by his Gear aspects. He is able to stop the flow of time for the upwards of five seconds. This provides an adequate drawback as he cannot actually touch anyone while using The World or he will be brought back into the normal frame of time. Instead Dio will administer attacks that will be frozen in time all around his enemy. Once time resumes, the attacks will converge on anyone he deems prey. While this isn't instant, it is still difficult to escape. There are other ways of completely shutting down his time stop before it even begins but, that is something he hasn't experienced yet. Dio is stuck at a 5 minute interval for usage. |
6,092 | 162 | 16 | 282 | 1,121 | Raphaella disengaged her "Greased Lightning" technique as Dio turned around. If he didn't want to fight, there was no point in staying powered up. She turned to the others who intervened to stop her imminent brawl with the Gear. "I appreciate the intervention. Dio really is a son of a bitch." she stomped her foot firmly on the ground as she uttered the word "bitch", and not a second later several pillars of electricity charged particles erupted from the ground in front of Dio. "However. He's one TOUGH son of a bitch... and always itching for a fight." The pillars of energy died down as quickly as they appeared, but it was likely enough to cause the FireSeal's wielder to turn toward the group again. "Isn't that right, Mister Badguy?"
With all the commotion, Raphaella's mind didn't immediately process what Edward had said. ... wait... dead? Then how..." The confusion was plain as day on her face. Her attention had gone from Dio to Edward in an instant. "You look almost exactly like him. Yet you're not him? Did the LeStrade family have another son they kept from everyone or something?" Stabbing her massive blade into the ground again, she used it as a small wall to lean against... being a bit winded from the Greased Lightning technique she had used seconds earlier. She waited a bit for Edward... or whoever he was... to explain what was going on. Whether or not he responded, she would soon turn to each member of the ragtag group and begin speaking.
"So what we know is this..." she tore the sword from the concrete and shouldered it. "This Minion was clearly sent here to Illyria for a reason. And if you caught what it said, we were all 'invited to die'. Now call me what you will, but if a minion of Issun attacks, you beat it, and it invites you to die..." her expression now was even more intense and menacing than when she had been about to attack Dio. "... I think that means he's interested in at least one of us, don't you think?" Of course, it was up to each person here if they would meet such a challenge or not. But even if no one else was up to it, she knew at least Dio and herself would go. "So I think we should all stick together and go see why he's so interested. What do you all think?" | Name: Raphaella Kiske
Age: 24
Race: Human ( 1/16th Gear )
Theme Song: Holy Orders III (Be Just or Be Dead) - Daisuke Ishiwatari
Personality: Raphaella is a no-nonsense sort of woman. She tends to get irritated at those she beleives to be immature, snaps at those who make light of a situation, and is generally not the most fun to be around. However she behaves in such a way in hopes of living up to her great-great-grandfather's name. In addition, being the Princess of Illyria affords her little freedoms. As such, she sees the new conflict as somewhat liberating... due to the fact that she has been given authority to deal with the threat as she sees fit.
History: Raphaella Kiske is the Princess of the Kingdom of Illyria. Her mother is Michelle Kiske, Queen of Illyria. Michelle is the daughter of Othello, who was the son of Sin Kiske, who was the son of Ky Kiske. Coming from such a noble line, she is of course, expected to follow in her family's footsteps and become a leader in the country. However, she does not wish to become a leader. Rather, the strong-willed woman wished to follow in the footsteps of her great-great-grandfather and become one of the Sacred Order of Holy Knights. Much to her mother's chagrin, Princess Raphaella went so far as to hire one of the knights to train her in swordplay and combat.
On her 18th Birthday, as a symbol of both her lineage and of her desire to become more like her ancestor, Queen Michelle gifted her daughter with a re-forged Aquila Greatsword, the very same weapon Ky Kiske used while the Thunderseal was being used to hold the Maiden of the Grove in stasis. In addition, Ky had heavily modified the weapon in his time, granting it nearly the same durability and powers as his former blade. Raphaella knew then that she wasn't going to see her family for a time, as her mother showed support in her dreams of becoming a Holy Knight. The next morning, she left to begin her training.
Six years later, Raphaella returned home from her training. The Sacred Order actually forced the woman to return home after she inadvertently harnessed the Gear power within her bloodline, and killed three trainees that she herself had been teaching. She did not know this happened, nor was she informed of it. She WAS given an eyepatch to wear, however... and told that she would never be able to remove it. When she asked why, the senior knight she served alongside informed her that her right eye held a terrible power which had injured the students, and they had to be sent home as a result of what happened.
Understanding that the Holy Order knew best when it came to such things, She agreed to never unleash that power and wear the eyepatch until such time that she passed away. Her family was curious as to the patch, and Raphaella told them she was injured fairly early on in her training and lost her eye as a result. However, she CAN see through the ultra-fine mesh of the patch, which blocks sight going in, but not out. Worried, the King and Queen offered to call in a physician, to which Raphaella responded most sternly against. Eventually, they let the issue go as the "injury" did not seem to impede their daughter's ability to function in any way.
Three months after her return to Illyria... an ominous broadcast was made from the United Kingdom. A being by the name of Issun Fukayatsu was threatening to destroy humanity, and had declared war on the world. Knowing her training would be of use, and that her abilities with the manipulation of magic to create lightning-based attacks was nearly identicle to those of her ancestor, Raphaella rushed to meet this new foe head-on. But was she ready? She knew Ky Kiske had faced Ramletherl Valentine over two centuries ago under similar circumstances... but who knew how much power this new threat had, or if Raphaella even held a candle to the former King of Illyria. Only time would tell.
Heaven or Hell, it was time to rock.
==================================
Weapon(s): Re-forged Aquila Greatsword, shown in character appearance.
==================================
Abilities/Powers:
Greased Lightning - This technique is a boosting ability that Rafaella uses to increase her speed. She supercharges her muscles and neural firing with electricity, hyper-accelerating ( around 5x normal ) her movement rate and reflexive capability. This takes a toll on her, however. After the brief period that the boost lasts (around a minute), she becomes winded and sluggish for around thirty seconds.
Thunderstruck - Thunderstruck is a simple technique in which Rafaella swings her massive blade at the foe. The slash need not impact the enemy, however, as a wave of lightning erupts outward for a short (10m) distance in the direaction the sword was swung. Those hit are subject to a fair amount of pain as their muscles briefly spasm from the exposure to high-voltage electricity.
Stormrider - Rafaella hurls her weapon at the foe and leaps atop it, riding it as though it were a surfboard. She also charges the blade and her body with an electrical current to further augment the damage presented by the attack, should it hit.
Thunder Underground - As the name implies, this attack creates an immense amount of electricity that is substantial enough to erupt from the ground beneath Raphaella's foes
Thunder Kiss - Rafaella blows a kiss most deadly at her foe. Pressing her fingers to her lips, the then flicks an immense bolt of lightning at whatever foe she chooses. The technique is a deceptive one, to be sure. And those caught unaware are subject to intense electrocution, pain, and possible death. This technique is also her most powerful one, capable of killing many foes in a single attack.
Infernal Dynamo - Being a small percentage Gear, Raphaella has a slightly higher amount of strength, speed, and power when compared to a normal human being. However, her most unusual feature is her right eye. This eye is normally hidden by an eyepatch crafted by the Sacred Order of Holy Knights. But when the eyepatch sealing its power is removed by another being, Raphaella gains power comparable to that of her "Greased Lightning" technique, but with no known time limit, and suffers no ill effects. In addition, her raw physical strength doubles compared to that of her normal state.
======================================
Heaven or Hell? You decide. |
6,093 | 162 | 17 | 1,741 | 595 | Ontos said nothing when Raphaella first referred to Edward's family. It stood quietly, holding its right elbow as if Raphaella's words struck its body physically. There may have been correct explanations, correct things to say at this point that could clear the air of confusion, but Ontos knew not what the things to say were.
It listened intently to Raphaella as her words changed direction from Ontos to the whole group. The melancholy upon its face was gone, though. The implications of their victory upon one of Issun's minions could not be ignored. There was more to do, it agreed silently. The souls within Ontos clamoured for action. They screamed for validation of the little skillset they all shared. The ability to wage battle.
"C̡o̶unt u̢s ͠in̛, p̷rince͡s̛s.̨ W̸e w͝ill do͟ o͢úr͡ p̡ar͞t," said Ontos. From the corner of his gaze, it saw a pistol fly towards its body. And an older man than its body chased after it.
"Ẃinst̸o̡n͡!̢ ̀W̢e'l̀l̢ ca̶tch u͜p!̢ G͘o ҉a̢h̛ea̢d͜!" it yelled back. Winston caught what Ontos said, and ran from the scene. His direction seemed quite random, but the two knew where he was going. Winston and Ontos did not leave home this day for a simple walk, but for business. Fortunately, Ontos was only there to watch and learn. The family did not really favour Ontos's strange propensity to refer to itself as 'we', and nothing persuaded the Forbidden Beast to do otherwise. | Name: Ontos Lestrade (Formerly, Edward Lestrade)
Age: 25 (is effectively 18)
Race: Forbidden Beast
Appearance: Ontos is about 1.64 metres tall. When Edward was still alive, his hair was black.
Theme Song: Writhe in Pain: Daisuke Ishiwatari
Personality: Ontos is the mixture of a 1000 dead soldiers, though their personalities have not ended up creating a schizophrenic character. it is quite philosophical and quiet, and believes that it should not try to live up to the personality that Edward was. While quite the weapon for war, Ontos prefers threatening, intimidating actions over direct combat. It is a little cynical, and yet a little optimistic.
Ontos speaks in a manner that reflects an immeasurable number of souls in a single body making decisions by majority vote, though this does not mean that it is free from emotion. It normally speaks in a semi-monotonous voice, but can express emotion when things happen.
If there's one thing Ontos is afraid of, it is being alone, though one would never realise this. The little bits of human soul that became what passes for a complete Forbidden Beast personality are almost like simple children by themselves. Each little part of a human soul is too simple and weak to survive by itself (itself being formed by emotions and little memories of dying soldiers in wars), and can only make some facsimile of human consciousness by working together. Each bit of the human soul is scared of being alone, ultimately culminating in Ontos's fear of being alone. However, due to the 1000 voices in its head that work together, it will never be alone.
At least, that's what it hopes.
History: Originally a child, and the first son of the Grand Duke Winfred Lestrade of the Kingdom of Illyria, the host of Ontos was once a bratty, loud-mouthed noble young man by the name of Edward Lestrade. Edward was a piece in the game of Illyrian noble politics, and was poised for a marriage to the fair, beautiful girl that was Alice Churchill, daughter of the trade magnate and noblewoman Duchess Miranda Churchill.
The two young noblefolk were barely in their 16s when the arranged marriage was sealed, and the alliance between Lestrade and Churchill was put together. While the beautiful young girl, Alice, was ecstatic about this, Edward could only show the weakest of smiles upon his face. For without cause or reason justly defined, the young nobleman had grown weary of the world. He saw only the worst in others, and even the idealistic Alice was someone he saw as a girl who would die stupidly for some noble cause her death would do nothing to assist.
2 years passed.
And the Incident at Nantes occurred. The romantic couple was to holiday in the city of Nantes, in France, as a gesture of romance before their marriage. However, while Nantes was threatened by a potential terrorist attack by the Illyrian Republican Front, Edward and Alice paid no heed to what they believed to be their toothless warnings.
Neither of them could live to regret it.
The Illyrian Republican Front would utilise lone snipers to cause mass havoc in Nantes. Unfortunately, as the pair was the first in the sniper scope of a sniper, Alice would die as a bullet passed through her skull, and Edward would fall down as well, the bullet piercing his future wife and embedding itself in Edward's heart. Soldiers were sent out to suppress the threat, and the Grand Duke would order his own personal guard to retrieve Edward and Alice.
Alice was dead at that stage. But Edward, left to die in the middle of the city for nearly an hour, was beyond any sort of medical help. The Grand Duke could only wail his tears away, as the life signs of his son declined with every second.
However, a little off-hand suggestion by the personal assistant of the Grand Duke, Folcourt, would lead to another great tragedy.
Folcourt suggested that Edward be brought back to health by possessing him with a Forbidden Beast.
Ordering the utmost in preserving Edward's life signs, the Grand Duke descended into the depths of the world that seemed only relevant to the kingdom's defence. He threw money, influence at everything that potentially led to the information on Forbidden Beasts. It would be a month that felt like 10 years, but the Grand Duke managed to meet a mysterious man by the name of Hawk.
Hawk would ask for a ludicrous sum of money to perform the Forbidden Beast experiment, and a 20 year contract by the Duke's side, supposedly to observe a Forbidden Beast host. No price was great enough for the Grand Duke to decline.
When the ritual was performed, a sacrifice was needed from Edward Lestrade. Though the young noble man had been essentially in a coma every since the injury, his mind and body was racked by the agony of staying alive. When asked for a sacrifice, the young man would wish for only one sacrifice.
"Me."
And in that moment, Edward Lestrade's soul died. In his place, was the Forbidden Beast born of the little bits of souls, minds and personalities, of 1000 soldiers that died in war. It called itself 'Ontos'.
Inadvertently, the confusion of the Forbidden Beast as it awoke, staring into the eyes of the father of its host, it would ask the question that broke the Grand Duke's mind.
"Who are you?"
The Grand Duke collapsed, and died a few days later. His eldest daughter, Melanie Lestrade, would take the title of Grand Duchess. She would order Ontos to come to their family mansion a few days after the Grand Duke died, to make a single decision; whether to accept Ontos as a member of their family. While a Forbidden Beast, Ontos still looked like their brother, and was not of an entirely alien morality as compared to the humans of the time.
The 3 sisters, and 3 brothers of it would vote, with the Grand Duchess herself providing a tie-breaking vote if necessary. The brothers and sisters would end up voting 3-3, forcing the affair into the hands of Melanie. But she recalled a meeting with Ontos, in the evening, that sealed her impression of the Forbidden Beast.
The night was about to begin, and Melanie sat down at her own quarters, to drink and watch the moon. However, Ontos would make its way into her room, asking for a meeting. She agreed, and the two chat. About Edward, about Forbidden Beasts, and about the Grand Duke. Ontos had expressed its ambivalence about the whole voting thing, and considered a life away from them if Melanie's family truly hated Ontos for what it represented.
"We do not know how to make you happy. But we wish that you do not be sad."
The smile upon Ontos's face as it said that locked in Melanie's own perspective of Ontos. It was not their brother, but it was someone she could love as family all the same.
And when the tie-breaking affair came to order, Melanie made her decision with no hesitation or doubt. That was 7 years ago. While the noble Ontos Lestrade was adopted into the household with little outside fanfare, many not in the know wonder what happened to Edward and who was the young man that looked exactly like him that took on his place.
Weapon(s): An anti-materiel rifle (in appearance image). It is single shot, and capable of piercing concrete walls. (Though the bullet wouldn't be fatal after that, but still hurts a LOT.)
Pistol. Not much to it, normal calibre and normal range.
Abilities/Powers:
Death Dies Hard: Born of souls that have died in war, Ontos can shift its body around in... weird ways. It can, with zero effort, turn parts of its body into weaponry. A finger (or toe) itself can materialise as a pistol. A forearm, bicep, thigh, foreleg or a whole hand can turn into a battle rifle or combat shotgun that would not be out of place in a soldier's hands.
More parts can make more, higher calibre rifles. When materialising a gun from itself, Ontos can automatically generate ammo for it, but it has to be reloaded manually. It can levitate and handle any part of itself with no effort, but it costs some energy for it to generate ammo whenever a new gun is formed. If it fires any of its weapons without actually pushing the trigger with its own fingers (or getting someone else to), it will cost some energy as well.
The guns, while effectively instantaneously transforming from body part to weapon, takes roughly 30 seconds to do the reverse. Furthermore, it must reconnect to its original joint where it came off in order to reverse the process.
It can make about 15 guns at most before compromising on things like firing rate and bullet velocity.
Fury of the Bulletstorm: Ontos can shift its main body into a mini-gun, that holds a maximum of enough ammo to fire for 10 seconds continuously. While it has other forms to transform to, a minigun gets the message across the clearest.
Requiem for a Dream: Basically, a move that will put Ontos out of commission for days. But it allows it to transform into a gun that means serious business.
Heroes of Another Time: Ontos takes no physical effort to manually handle the guns it forms, and shoots extremely well. Other people will have to deal with its weight, though. Despite being a Forbidden Beast, however, Ontos is only about as strong as the average man. (Though its small size would mean that it is a significant improvement over Edward's previous strength.)
Rayjah un ramm! |
6,094 | 162 | 18 | 2,609 | 783 | Shard was prepared for the rush, what she wasn't was the sudden appearance of Dio. A lot of thoughts went through her head, but the most prominent was how weak the situation made her look. But to do anything about it now was just going to paint her a fool. All she could do was force a smile and be appreciative that he didn't seem to demand thanks for his actions.
The Princess seemed all to determined to keep the group together, despite Dio's best attempts to leave. Shard was forced to acknowledge the woman as a worthwhile combatant due to her rather flashy way of getting peoples attention. As princess asked the group about her plan, Shard couldn't withhold her scoff as she asked what people thought of her recommendation. "I think your the type to phrase a demand as a question."
She points at Dio for a moment. "You just tried to fry this guy for leaving, then ask if he wants to be a traveling companion? Not to mention I feel like the two of you trapped within a city of each other bodes poorly for all of us..." Shard clears her throat and crosses her arms. "But you have a point. You just really gotta work on your delivery...honestly." Shard looks over at the aggressive samurai type from earlier and questions the princess once more. "I don't have to worry about him killing me in my sleep do I? He seems a bit more aggressive than your average psychopath." In Shards mind, she had gathered KoRe to be the woman's attack dog. | Name: Shard Zanuff
Age: 19
Race: Human
Appearance:
Theme Song:3F7M1sfAjBw
Personality: A girl wise beyond her years, but can still be a tad impulsive, probably a genetic trait. Not exactly the best for democratic situations she has a bad habit of speaking her mind exactly as it happens leading to horrible breakdowns of communications but she does her best to patch it up. She can't stand to see people getting discouraged and will strive to do something about it. She tries to think that there is some good in everyone, but considering all that has happened to her, she is slow to trust anyone with anything. She shoulders as much of the burden as possible, ensuring that she is the only one who needs to sacrifice.
History:
The Zanuff family had prospered since the time of the "American" Ninja. His philosophy and his technique where passed down the line, along with the ever growing fortune. Under the guise of a banking family the Zanuff worked to create a network of protection for those who would have no hope. They would dirty their hands at the first signs of corruption, taking steps to insure that the world will return to honor once more.
Shard is a third generation pure hot blood she has the eyes to prove it! From an early age she was brought into the real work the family did and she loved every second of the training! Constantly pushing past the limits of the others she was certain she would live up to the legacy! The stories she was told, the inspiration they brought her! No one could have been greater than her Great Grandfather, she too would be a Hero!
When she turned thirteen she received something that was the greatest gift, The flowing fist. It was the first time she had been challenged so fully. The problem is they where too much to handle.
Grandfather was wind and so was his father....She was cursed. Her chi was of the earth. Her techniques became destructive to friend and foe alike. In fear of hurting anyone more than she had, she exiled herself to the wilds till she obtained mastery, or death.
It took four years, four agonizing years of solitude suffering and discipline! But she learned not only her chi but of the world, her abilities still had room to improve but her natural skills where under her control! She was finally going to return triumphant she could not wait to tell her father, knowing full well he would be more excited to see her skills than she was of herself!
.....Nothing prepared her for what she saw. The home, the land.....Its all gone.... A burnt husk, complete with the charred remains of countless fellows. Her mind went blank, and in the moment of purest rage when a monster could have been born.
Rather than lose herself to it she swallowed her rage, and looked down at her clenched fist and slowly opened her palm. Though Shard's heart was ravaged by grief but this brought about a moment of clarity and the earth spoke to her, in its own way. The ashes seemed to blow away, and the grass grew ever more vibrant. The Zanuff didn't blow away this time, they took root and in time they will grow stronger than they could have ever been before!
Its been two years and shard has made a name for herself as a vigilante helping anyone in need. All the while patching up the network and piecing the family together once more.
(The wheel of fate is turning!
Heven or hell lets rock is so last year XD)
Weapon(s): The flowing fist, a pair of gauntlets that augment the natural chi of the user. They are rather unique device that is just as much magic as it is science.
Abilities/Powers:
"Alpha Fist!" With incredible speed she moves forward Tearing the earth to pieces and losing debris finishing with a strong uppercut to launch the target.
"Beta Fist 1-2!!" Using her gauntlets and incredible speed she punches straight up, after the initial hit she quickly follows up with a blow that sends them back down!
"Quake!" Shard leaps up and slams down cratering the impact point.
(More moves will develop as her skills do)
-.- because having in here twice is cool. Heaven or Hell -.-
(For your consideration) |
6,095 | 162 | 19 | 1,192 | 699 | Dio stopped in his tracks when Raphaella's surges of electricity shot forth in front of him. Turning around to being pummeling the princess into the earth was the very first thought that swung into his mind; a thought that was almost instantly stopped by common sense. Common sense not being the norm for Dio. Oh how a fight could make him feel better and maybe Raphaella could bring him a better opponent then anyone else here could provide. A sigh reverberated through his throat and out his mouth as he decided to stay put. His head turned just enough for him to see everyone with his left eye whilst the shadow of his bangs and hood covered the rest of his face. It was a wonder just what she could say to halt Dio's departure.
"Invited to die, huh?" Dio commented in a rather smug tone. The Minion's invitation did intrigue him. Such an invitation had to lead to challenges that could very well test all his abilities. It was a beautiful prospect alongside possibly meeting up with Sol once again. Then Raphaella began spewing words about sticking together and how Issun would be interested in the people that had defeated his minion today. Shard answered pretty quickly before he could muster up his words. This Shard chick peaked his interest. She was quick with her words and completely right in his eyes. If everyone else felt that this would be a good idea then he could give it a chance.
"Fine....I'm in." Dio responded to Raphaella while turning to face her. He took a more casual stance reminiscent of Sol with his hand on his free hand on his hip. "So what's the plan of attack? How do we go about meeting this Issun chump?" there was only a small bit of hope in Dio's words that Raphaella had more of an idea on what to do next. | Name:
Dio Badguy
Age:
240
Race:
Human/Gear
Theme Song:
Heavy Duty – Daisuke Ishiwatari
Personality:
When one encounters him for the first time, he appears to be extremely calm and gentle who stands at odds with actual fighting. In truth, this reserved and quiet personality is just a ruse that he uses to make those around him feel secure and to hide his true nature. Quick to be angered and easily annoyed, Dio is hot-headed and often tends to overreact to certain things. Something of a sadist, he is not above enjoying a good fight, and he often attacks his opponents in a very brutal fashion. He seems to thoroughly enjoy violence, as he toys with his opponents and fights with no regards for the safety of others. Despite his wild attitude, he does have a sense of honor and respects strength and determination. He also appears to be against the idea of needless killing, having opted to leave the defenseless alone as they posed no real threat or challenge to him.
He is highly resourceful, full of determination and possesses a certain disregard for rules. His strong-willed stubbornness can sometimes get in trouble as when he refuses to back down no matter what the situation. He lives his life by his own rules and has learned to ignore what other people think of him. In this reference he can be stubborn and willful about his personal opinions, sticking with his views no matter what everyone else might say. Dio is an arrogant and self-centered ego maniac, with little time for anyone beyond himself or his allies, making him a typical anti-hero or so he would say. He is dismissive in his manner of speech but, despite his personality, he is very devoted and protective towards his only friends, and would risk his life for them.
History:
Dio was always the man that no one knew about. From the experiments to his subsequent birth in a test tube and then his escape during his teenage years, Dio was always a mystery. The young gear would never allow anyone to get close to him for he only ever knew betrayal. That all changed when he met the hero known as Sol Badguy. Upon meeting him, the part of Dio's brain of that was gear in nature activated causing him to spill various facts about Sol and who he was before the experiment. They were confused at each other and what happened in the following days...was unlike the Sol that the world knew. He took the young Gear under his wing.
The following years were spent with Sol training Dio in the one thing that Sol knew best, combat. Sol was a harsh teacher; never letting up on just how much danger he would put Dio in. The disappearance of the mightiest Gear brought a great distraught to Dio's life. 200 years Dio spent searching for his master. No one knew of him nor his time with Sol so, he was just a mystery to the world. Dio made a name for himself throughout the years, meeting the Kiske Family, to stealing FireSeal, and then finally being the man that stopped one of the greatest massacres in the last 150 years. Dio can only hope to find Sol one day and understand just what his purpose in life is.
Weapon(s):
FireSeal - FireSeal is the legendary OutRage weapon that was once wielded by Sol Badguy and Sol taught Dio how to use it. Dio managed to steal it from the Kiske Kingdom. FireSeal allows Dio to manipulate and control fire.
Abilities/Powers:
Pyromania - Conjuring a small amount of flames, Dio swipes upward and releases it as a projectile wave that rushes towards a target and explodes on contact. The relative ease of this ability allows Dio to cast this multiple times in quick succession without tiring and can release it by alternating sword swings as he swipes the air to increase the speed in between intervals. When on the ground, Pyromania rides on the surface Dio is standing on. But when he is in the air, Dio is still capable of launching it as projectiles.
Ace of Spade - Dio ignites his entire body in FireSeal's flames. He then charges towards the enemy and delivers a devastating punch that blows up the enemy, then proceeds to administer a sword slash but focuses as a giant cannon type of blast attack. The slash carries enough force to send an opponent several meters while burning them substantially.
Fade to Black - With his hand engulfed in flames, Dio will charge an opponent and grasp them around the neck, lifting them off the ground. He then sends a surge of flames that explodes and launches his opponent into the air. With its point blank range, the damage can be quite devastating and leaves an opponent unable to dodge once Dio grips them.
THE WORLD - A special ability blessed to Dio by his Gear aspects. He is able to stop the flow of time for the upwards of five seconds. This provides an adequate drawback as he cannot actually touch anyone while using The World or he will be brought back into the normal frame of time. Instead Dio will administer attacks that will be frozen in time all around his enemy. Once time resumes, the attacks will converge on anyone he deems prey. While this isn't instant, it is still difficult to escape. There are other ways of completely shutting down his time stop before it even begins but, that is something he hasn't experienced yet. Dio is stuck at a 5 minute interval for usage. |
6,096 | 163 | 0 | 1,900 | 693 | Hyperspace. Universes thread their way past each other, infinitely long in the three spatial and one temporal dimensions, but finite in the fifth and sixth. They thread their way through 5-space, twisting this way and that, narrowly avoiding each other in places. In the cosmic soup, a single intelligence drifts through the strands of universes, alone on a vast ship of metal, guts, and spacetime. It plucks from the stream of time what it likes from where and when it likes, gathering beings and parcels of land like fireflies in a jar.
With mighty effort, the engines of its ship gather force, and birth a universe. In this fresh-made universe, the lone intelligence births dust. It transfers energy from collapsing universes to this new one, and then it waits. The new universe explodes violently, expanding infinitely into the first four dimensions, weaving its way through the other universes in the fifth and sixth. It waits. Stars form. Nubile galaxies are riddled with high density radiation; novae explode constantly. Still the lone intelligence waits. Galaxies begin to settle down; they grow dusty with age. Finally the lone intelligence searches for a star, and around it, a planet.
To this planet, it crafts an ocean of fresh water, and then it waits. Life teems on the planet. Then, in the middle of the ocean, it finally unloads its stored cargo - islands appear in flashes of bright red light, perfectly hexagonal. Time resumes for these parcels of land with a bang like a thousand thunders.
A patchwork world is born. | Maxxorlord: Accepted! Congrats for being the first player not on the central island, by the way.
Weiss Schnee (pt. 2): Go ahead and make a character sheet, let's try it out.
|Name:
|Gender:
|Species:
|Universe of Origin:
|Abilities:
|Equipment:
|Backstory/Bio:
|Other:
|Start Hex:
Make sure to include how they got into this patchwork world in the backstory. Likely they were teleported in a mini-hex event to an existing island, but I might be open to other ideas.
IC is up! Marvelous!
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6,097 | 163 | 1 | 1,516 | 467 | “Kill ‘em good, boyz!” The booming voice of Warboss Sharptoof echoed throughout the Ork stronghold, audible even over the sounds of vicious and bloody battle. Just outside the walls of the Black ‘Ead fortress, Orks did battle with the infamous forces of Chaos. Demons of every shape and size were wrecking havoc across the battlefield. The main body of Chaos forces was comprised of warriors clad in advanced battle armor with massive guns. These dark armored warriors were Adeptus Astartes, Space Marines, who had fallen into the grasp of the Dark Gods. In the middle of the battle, a winged monster stood towering over everyone else. The creature was dominating the battlefield, smashing Orks to the side with ease using its demonic battle ax. Sharptoof found this completely unacceptable, that something would beat him so easily.
Sharptoof watched, full of fury, as his best boyz were getting massacred.”Send out da squiggoth!” He bellowed. The gates of the fortress opened up, and a huge Orkoid beast came crashing out towards the middle of the battle. The bloodthirster turned towards this new threat, raising its ax up in preparation for the mighty duel. The squiggoth lowered its head, preparing to use its large horn to impale the Chaos spawn. As the two collided, the bloodthirster grabbed the squiggoth’s horn and barred the battle ax into the creature’s skull. Still the squiggoth charged. The squiggoth lifted its head, taking the bloodthirster into the air, and then slammed the demon down onto a group of Chaos space marines and Ork sluggas locked in combat.
At first, it looked like the bloodthirster wasn’t going to get up. Then the creature drove its disgusting claws into one of the squiggoth’s eyes. The bloodthirster ripped his ax free of the squiggoth’s skull, and dove forward to attack once more. As the great titans clashed, the battle continued around them in full swing. Ork shootas were busy filling their enemies with bullets from afar, while the Ork sluggas used their large knives to slice up the enemy. Still, the Chaos forces were impossibly powerful. An Ork walker manned by Grots stomped forward into the fray. It was met quickly by rockets from the Chaos anti-armor marines, and the massive walker’s head exploded and killed the Grots inside. The battle waged on for ages, bodies piling up from both sides. The two titans had killed each other long ago, their corpses now attached to each other, looking as if they were still fighting, even in death. The Ork numbers were still impossible to count, but the Chaos army was being reinforced constantly by a portal to the Warp. So Sharptoof decided he’d do something about it.
The big, green warboss of the Black ‘Eads leaped off the wall of his stronghold and stepped out onto the battlefield, flanked by his kommandos. Sharptoof went charging off down the middle of the battle, his kommandos using their shootahs to clear a path through anyone stupid enough to get in the warboss’s way. Eventually, the company made it to the opposite side of the field, where the massive green portal floated above the ground. In front of the portal, stood an eight foot tall Chaos sorcerer wielding a glowing force sword. Sharptoof’s kommandos spread out around the two leaders and created a barrier, so that no one would interfere in the duel.”Come on ‘den!” Sharptoof shouted.”Lemme show you why I’m da biggest, and dah best! WAAAAAAAAGH!” The greenskin charged, chain ax held high, not waiting for his opponent to even speak. The sorcerer fired a handful of bolts of dark energy at the charging warboss, who didn’t even flinch when they exploded across his scarred body. The warboss swung his chain ax down at the sorcerer, who blocked the blow with his force sword with ease. Sharptoof used one of his stump like legs to land a kick right on the sorcerer’s chest, sending the man careening backwards. The warboss then used his free hand to start firing his shoota at the sorcerer. The bullets pinged harmlessly off the sorcerer’s armor, and the sorcerer charged the greenskin, sending a blast of energy at the green monster. Warboss Sharptoof was sent flying onto his back by the blast. Before the warboss could stand, the sorcerer was right on top of him, driving the force sword down at Sharptoof’s head.
Then the sorcerer pushed the blade down into Sharptoof’s eye. The blade pierced the eye and almost hit the brain, but right before contact was made Sharptoof grabbed the flaming sword of the sorcerer.”You monsters just don’t die, do you?” The sorcerer sneered, shoving the sword down again. Sharptoof did not let up however, pushing the sword back and throwing it away from the two.”WAAAAAAGH!” Was all Sharptoof said as grabbed the sorcerer with his good hand, dropping the armor clad magician onto the ground. Sharptoof then rolled on top of him, beating the sorcerer with his useless right hand that had been burnt to a crisp by the flaming sword.”I’m still dah best..” The warboss snarled, pulling the sorcerer’s head off his neck, taking the spine with it.
Sharptoof held the head up in the air, and threw his head back.”WAAAGH!” He gave the Ork’s warcry once more, and it echoed back to him from the other Orks around the field. Missing an eye and a hand, the Warboss stomped away from the body and returned to battle, using his shoota. The rest of the fight was more of a clean up. With the sorcerer gone, the demons were returned from where they had come, and there were no more reinforcements. As Sharptoof was putting a bullet in between the eyes of the last Chaos warrior, the sky grew bright red above everyone. There was a flash, and then a massive bang a moment later. Sharptoof was being escorted by a group of painboyz towards the center mountain, when an Ork mek shouted: “Where dah ‘ell are we?!” The warboss snatched the Mek’s looking device, and the warboss was equally as confused. Where there once was an endless expanse of jungle, he saw a massive ocean.”Bloody ‘ell..?” | Faction Name: Da Black ‘Ead Warband of Da Blood Axes Klan
Universe: Warhammer 40,000
Summary in a Sentence: Eight foot tall green monsters that like to shoot you, stab you, and blow you up.
Description: The Blood Axes are an Ork tribe or "klan" that has been known to work alongside human forces on occasion. The Blood Axes are held by the other Ork clans to be a bunch of untrustworthy gits. They trade openly with non-Orks, parley with the foe and will even consider retreating from battle if faced with insurmountable odds. Perhaps once intended to make the Blood Axes natural leaders, these qualities have instead earned them a reputation among other Greenskins as little more than treacherous scumbags.
Technology Level: Ork technology appears ramshackle and slapped-together (it often is), but is as potent as any weapons used by other races. Ork technology (or "teknologee") is characterised by a constant stream of poorly thought-out experimentation and attempts to constantly outdo the competition to build the biggest gun, the largest gargant (a huge land-based walker), or the fastest buggy, and also mainly by the fact that in many cases the only reason it works at all is because of the Orks' minor psychic powers. This means that if enough Orks think it will work, it usually will.
If put to a human scale, Ork technology would be considered rather advanced in areas (Such as walkers), while in others is extremely primitive (Such as the use of axes in combat.)
Magical or other Supernatural Powers: Ork behavior is dominated by the WAAAGH!, a gestalt psychic field they generate that affects the Ork psyche, which allows Orks to instinctively recognize who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area. The WAAAGH! helps give momentum to the Orks' planetary assault campaigns, which are also known as WAAAGHs! (the Orks like to call a lot of things WAAAGH!s). Such a WAAAGH! is a cross between a holy crusade and a pub crawl, with a bit of genocide thrown in for good measure. Thousands of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss or Warlord if the WAAAAGH! is particularly massive, who is bigger and more intelligent than the Orks around him. Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.
The Imperium of Man's Tech-priests have theorized that this gestalt psychic field also has a telekinetic or quantum probabilistic effect, allowing the seemingly ramshackle and poorly designed Ork technology to work as the Greenskins expect. It is believed that the reason this hypothesis came into existence is that the Imperium adopted the Adeptus Mechanicus' religious belief that aspects of a universal "Machine Spirit" inhabits all technology, and that this Machine Spirit serves Mankind at the command of the Machine God. If this is the case, without a Machine Spirit, Ork machines could not work, requiring some psychic cause to justify their often devastating effect. Furthermore, Mechanicus Genetor Lukas Anzion has noted that many Ork-built weapons will not function at all unless wielded by an Orkoid, possibly supporting this hypothesis. In short, the Ork’s ‘magic’ is what make their weapons and vehicles operate.
Other: Ork reproduction system: Orks release fungal spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, wherever they go, will have an abundance of food, slaves and other resources, a moving Orkoid ecosystem that supports them as they go on their Waaaghs! Because of this, there are no Ork females. All Orks refer to themselves as males.
Important People:
+Name: Warboss Sharptoof
+Role: Da Leader
+Description: The Warboss is eleven feet tall three inches. His massive dark green body is nothing but muscle. To protect himself from incoming fire, the Warboss wears a suit of thrown together metal and animal hide armor. He’s da biggest, n’ da baddest Ork ya ever saw.
+Brief Bio: Warboss Sharptoof wasn’t always the warboss of the Black ‘Eads. Back in the earlier years of the warband, they were led by Warboss Redguts, and Sharptoof was nuthin’ but a nob (Ork speak for a noblemen) back ‘den. But the old Warboss was a coward, who’s was always runnin’ from a good n’ propah fight. So Sharptoof did what any good nob would do, and challenged the Warboss to a duel to the death. Sharptoof won, and took command of the Black ‘Ead Warband.
+Name: Mekboy Big Brainz
+Role: Mechanic/ Engineer
+Description: Mekboy Big Brainz isn’t da biggest Ork, only bein’ seven feet tall and havin’ a bit too much fat on ‘is belly. But Big Brainz is the smartest Ork in the Warband, comin’ up with the best new ideas for biggah and bettah gunz n’ things.
+Brief Bio: Mekboy Big Brainz has been around since before Warboss Sharptoof. He’s seen new Warbosses come and go all the time. Some Orks say the only reason Big Brainz is still alive is because he’s a coward, who never charges and fights wiff his fists like a propah Ork. But Big Brainz has to remind the pups ‘dat the Blood Axes ain’t like da other klans. The Blood Axes are known fer ‘dere smarts, and Big Brainz is a propah Blood Axe Orkoid.
Hex Location: 3.6
Terrain Type: Jungle
Important Terrain Features: A large mountain in the direct center of the island; hollowed out and used as a command center.
Important Structures: Large wooden structures built around the mountain. The town is surrounded by wooden walls with towers at each corner.
Other: |
6,098 | 163 | 2 | 1,516 | 467 | -Double post, apologies- | Faction Name: Da Black ‘Ead Warband of Da Blood Axes Klan
Universe: Warhammer 40,000
Summary in a Sentence: Eight foot tall green monsters that like to shoot you, stab you, and blow you up.
Description: The Blood Axes are an Ork tribe or "klan" that has been known to work alongside human forces on occasion. The Blood Axes are held by the other Ork clans to be a bunch of untrustworthy gits. They trade openly with non-Orks, parley with the foe and will even consider retreating from battle if faced with insurmountable odds. Perhaps once intended to make the Blood Axes natural leaders, these qualities have instead earned them a reputation among other Greenskins as little more than treacherous scumbags.
Technology Level: Ork technology appears ramshackle and slapped-together (it often is), but is as potent as any weapons used by other races. Ork technology (or "teknologee") is characterised by a constant stream of poorly thought-out experimentation and attempts to constantly outdo the competition to build the biggest gun, the largest gargant (a huge land-based walker), or the fastest buggy, and also mainly by the fact that in many cases the only reason it works at all is because of the Orks' minor psychic powers. This means that if enough Orks think it will work, it usually will.
If put to a human scale, Ork technology would be considered rather advanced in areas (Such as walkers), while in others is extremely primitive (Such as the use of axes in combat.)
Magical or other Supernatural Powers: Ork behavior is dominated by the WAAAGH!, a gestalt psychic field they generate that affects the Ork psyche, which allows Orks to instinctively recognize who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area. The WAAAGH! helps give momentum to the Orks' planetary assault campaigns, which are also known as WAAAGHs! (the Orks like to call a lot of things WAAAGH!s). Such a WAAAGH! is a cross between a holy crusade and a pub crawl, with a bit of genocide thrown in for good measure. Thousands of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss or Warlord if the WAAAAGH! is particularly massive, who is bigger and more intelligent than the Orks around him. Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.
The Imperium of Man's Tech-priests have theorized that this gestalt psychic field also has a telekinetic or quantum probabilistic effect, allowing the seemingly ramshackle and poorly designed Ork technology to work as the Greenskins expect. It is believed that the reason this hypothesis came into existence is that the Imperium adopted the Adeptus Mechanicus' religious belief that aspects of a universal "Machine Spirit" inhabits all technology, and that this Machine Spirit serves Mankind at the command of the Machine God. If this is the case, without a Machine Spirit, Ork machines could not work, requiring some psychic cause to justify their often devastating effect. Furthermore, Mechanicus Genetor Lukas Anzion has noted that many Ork-built weapons will not function at all unless wielded by an Orkoid, possibly supporting this hypothesis. In short, the Ork’s ‘magic’ is what make their weapons and vehicles operate.
Other: Ork reproduction system: Orks release fungal spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, wherever they go, will have an abundance of food, slaves and other resources, a moving Orkoid ecosystem that supports them as they go on their Waaaghs! Because of this, there are no Ork females. All Orks refer to themselves as males.
Important People:
+Name: Warboss Sharptoof
+Role: Da Leader
+Description: The Warboss is eleven feet tall three inches. His massive dark green body is nothing but muscle. To protect himself from incoming fire, the Warboss wears a suit of thrown together metal and animal hide armor. He’s da biggest, n’ da baddest Ork ya ever saw.
+Brief Bio: Warboss Sharptoof wasn’t always the warboss of the Black ‘Eads. Back in the earlier years of the warband, they were led by Warboss Redguts, and Sharptoof was nuthin’ but a nob (Ork speak for a noblemen) back ‘den. But the old Warboss was a coward, who’s was always runnin’ from a good n’ propah fight. So Sharptoof did what any good nob would do, and challenged the Warboss to a duel to the death. Sharptoof won, and took command of the Black ‘Ead Warband.
+Name: Mekboy Big Brainz
+Role: Mechanic/ Engineer
+Description: Mekboy Big Brainz isn’t da biggest Ork, only bein’ seven feet tall and havin’ a bit too much fat on ‘is belly. But Big Brainz is the smartest Ork in the Warband, comin’ up with the best new ideas for biggah and bettah gunz n’ things.
+Brief Bio: Mekboy Big Brainz has been around since before Warboss Sharptoof. He’s seen new Warbosses come and go all the time. Some Orks say the only reason Big Brainz is still alive is because he’s a coward, who never charges and fights wiff his fists like a propah Ork. But Big Brainz has to remind the pups ‘dat the Blood Axes ain’t like da other klans. The Blood Axes are known fer ‘dere smarts, and Big Brainz is a propah Blood Axe Orkoid.
Hex Location: 3.6
Terrain Type: Jungle
Important Terrain Features: A large mountain in the direct center of the island; hollowed out and used as a command center.
Important Structures: Large wooden structures built around the mountain. The town is surrounded by wooden walls with towers at each corner.
Other: |
6,099 | 163 | 3 | 726 | 1,132 | 1 month before teleportation to the patchwork
Borgon Apolla tapped one of his claws on an arm rest of his command throne glaring at out the view screen of his capital ship as the battled unfolded around him. The fleets of humans (UE) and automatons battle the Craver warships they ambushed the warlord silently fumed that he was caught off guard like this. He releasing a low growled “engage emergence jump, have any” he order the bridge drones. They quick scurried offed fearing Borgon rage, he soon felt his ship accelerating. But it didn’t go unnoticed by a UE destroyer it directed a salvo of lasers into the fleeing ships several hitting the engine as it made the jump away from the battle. As Borgon was calming down the ships engine exploded the shock of which knocked the small group out of there jump and send them barreling towards a nearby arid world. The Craver warship impacted the planet causing massive damage to the ships and there crews.
Present
They had wasted no time in rebuilding their ships into a new hive spires with the remains of ship with Borgon’s flag ship into the main spire. Borgon was on the former observation room looking out over the spires he could spot workers climbing on them each building them up. A drone burst into the room “my lord we detected an energy build up around us!” the warlord was about to ask then the sky went red. It lasted for a moment before a flash and it faded, Borgon felt a migraine rip through his head. “Report,” he shouted he notice the drone in a fetal position the warlord groan and stepped over the drone’s body. He march through the hall with drones and workers were in different states of shock with the warrior breeds yelling at drones trying to rally them. Borgon made his way into his throne room where he saw his champion Havdar the Skull taker “report” he order sitting on his throne. Havdar looked at some of the read out on the screens “It appears we been teleported to another world. Where it is I don’t known,” he said with a shrugged. The craver warlord thought over the information for a minute before speaking up “It doesn’t matter where we are as for this planet will allow me to rebuild my strength. But first things first I want to get as many drones and workers possible snapped out of whatever trance there in.” he order looking over this new world that he will rule. | (ask if you need clarification on something)
Faction Name: Cravers
Universe: Endless Space , Craver drones
Summary in a Sentence: Highly aggressive Part machine, part-insect spices, their hive has only one goal: to consume.
Description: The Cravers were created by the Virtual Endless to use as a weapon against the Concrete Endless. They would swarm the enemy and use any available resources to feed the hive, replenishing their numbers and strength. Before long, the Virtuals realized the threat this new race posed to the galaxy, so they marooned them onto an isolated planet and then bombed the surface in an attempt to eliminate them. However, the war with the Concrete eliminated the Virtuals before the Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its "civilization" and eventually learned to become a space faring race. The hive, at long last, could begin truly feeding.
----
The Cravers live in a colony, a super organism. Somewhat like the ants and bees of Earth, they are biologically divided into different subtypes. The lowest ranks are not capable of independent thought: that is reserved for higher subtypes like the "Bishop" level or the most powerful 'Warlord' level. The two most common type of the craver subtypes are the workers and drones. Workers do all of the manual labor of the colony from production to food gathering. Drones are the basic warriors of the hive standing at 8’2; they are stubborn fighters battling to the death. Due to this they take great amount of death and injures, Craver drone will usually replace parts of their body with robotic parts if they are injury resulting with more veteran drones looking more like a machine than organic. One level above the drones is the warrior this lead squads of drones into combat they start out as drones but they undergo chemical and mechanical augmentation there about a foot taller than the drones they lead. But the processes for turn drone into a warrior can sometimes drive the drone into a berserk state during battle driving them to attack friend and foe alike, the most ruthless among those can become the champion of their warlord. To a certain degree, the Cravers rely on pheromones to communicate. Reproduction is accomplished through not one, but multiple queens. The society has no idea of peace. The concepts of diplomacy, peace, or mercy mean nothing to them. They only know war. The other races are merely prey. Prey that can fight back, but prey nonetheless. As a matter of fact, should the Cravers cease expanding, they will deplete whatever resources they control, and the society might consume itself. Races that are conquered by the Cravers are used as slaves or food stalk. They also have great hate towards the Automatons who have fought them for the past 1500 years.
Technology Level: Craver technology is advance to a certain degree some of their tech was looted from other races or developed by them. The Cravers mange to achieve a level of space travel and spread out among the stars. There weapons are also over the place most drones use kinetic weapons others have energy weapons, and some use melee weapons scavenge from other races
Magical or other Supernatural Powers: Created by the Endless the dust are Nano-machines and Nano-computers designed to maintain their society. Some used these infinitesimally small machines to help maintain their biological bodies, while others used constructs of these Nano-elements -- known collectively as "Dust" -- as virtual bodies once they uploaded themselves. The technology was sufficiently advanced to self-replicate itself and self-assemble. While individual motes of Dust had very limited computing power, the ability to "talk" and network was built in. As a result, "clouds" of Dust could form extremely sophisticated systems. Two versions of the dust the first is manipulating the physical world: Improving building and transportation systems, attacking crop diseases, cleaning and sterilizing living spaces, etc. The other was to Dust to aid in communication and transport. It was refined to provide virtual bodies, pass electronic signals, collect and store energy, etc. But after the fall of the Endless civilization much knowledge on who to use the dust was lost. But some of people can become infected by the dust allowing them to gain supernatural powers the cravers can use it in a limited amount using mostly to augment their bodies.
Other: The craver’s crash landed on their planets with their ships after the transfer.
Important People:
+Name: Warlord Borgon Apolla
+Role: Leader
+Description: Look stands about 14'3 and carry's tropes of past victory) the most ruthless and the biggest of the Cravers he rules over them with an iron fist.
+Brief Bio: Much of his early life is unknown; in till he came out of the blue took over a Craver raided fleet and annihilated a nearby UE fleet. Borgon went on to terrorize the southern galaxy for more than a decade in till a combine automaton/UE fleet was able destroy and scatter his forces. Borgon retreated with what little forces he had left. In till they crashed landed on this new world, now Borgon want to take this world to turn it into a new supply base to renew his war against the UE.
----
+Name: Havdar the Skull taker
+Role: Borgon's champion
+Description: Look} many parts of armor has skulls of different spices on it) the warlords right hand man and enforcer he is the most loyal of the warlord's henchmen. The champion also provided extra protection to there warlord.
+Brief Bio: Originally a drone he was selected to become one of the new warrior broods but on the space station he was on was hit by Dust Rain the effects drove Havdar into a berserk rage and processed to kill everything on the station. When he final was able calmed down he was approached by Borgon who offered him a chance to be his champion, Havdar accepted the offer on the spot and has loyal followed his warlord being one of trusted people.
Hex Location: 7, 4
Terrain Type: an arid plane
Important Terrain Features: the place is covered in hills
Important Structures: wreckage of several Craver warships
Other: The wreckage of warships have been rebuilt into hive spires that houses the Cravers the largest of them serves as Borgon's fortress. |
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