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6,200 | 171 | 1 | 1,158 | 343 | Meonwel
It was cold tonight, I thought as I approached a town. What was it called again? Bree! That's right, Bree is it's name. I think. Going inside the tavern, I asked for a hot meal and a room for the night. Sitting down at a table not quite in the corner, but not right in the open, so I could keep an ear on the conversation going around. Who knows, maybe I'd find someone to help with my, task? The wood was older than normal, not quite as old as Radagast's hut. How I missed that place, with all the creatures, most of which I could never remember the names of, if I'm completely honest with myself. But that's in the past now, and there's only time for the present. Talking about the past though, one of the drunks sounded like he might be a good warrior. I could just hope that he wasn't always like, that. Approaching him, I simply asked, "How good are you at fighting with others?" | Name: Meonwel ‘Nemirenia’
Age, Gender, Race: 27 (looks), Male, Maiar
Appearance: Warm brown eyes, wild brown hair, tanned skin, simple long coat, rough underclothes, boots.
Equipment: Plain wood staff, simple knife, simple messenger bag.
Personality: Shy, secluded, inquisitive.
Story: To join up with possibly some of the other characters, and set off to get rid of the remaining darkness in Middle-earth, and drive it back further.
Biography: Nemirenia, or Meonwel, came to be only recently, and to middle-earth even more recently. He was taught by Radagast for several years, as the other Maiar were caught up with the Ring. After this, Meonwel set off to help animals everywhere he could, and, while travelling, learnt about the darkness, and the fellowship and everything else related. Deciding to find out more, he eventually came to the decision to try and rid this remaining darkness. Unfortunately, he knows that he can’t do it alone, deciding to try and join or make a party to at least drive the darkness back |
6,201 | 171 | 2 | 1,740 | 342 | -Dwarin-
The dwarf sighed as he pulled his pony to a halt by the riverbank. He hopped down, grunting with the effort. The Anduin bubbled along happily next to him, not quite the raging river it would become farther south. He rummaged around in the pony's bags, digging out a half loaf of bread and some dried meat. He sat on a rock and watched the river as he ate, contemplating his journey. After leaving the Shire, he had passed through Bree, and then on towards old Rivendell. The elves had been careful to take all their treasures, so all he had gotten there had been some inscriptions and old wooden trinkets, none of which he had taken. The few Elves remaining had left him alone. The journey over the mountains had been rough, but with the destruction of the goblin village in the pass behind Rivendell by the king's men, it had become much safer. He had descended the mountain, only to find that he could ford the river as it stood in front of him. He had marched up and back down for four days, and he was now nearing what looked like a shallow spot.
Dwarin rose and repacked his pony, Tater (a name the Hobbit at Bree had given it). He remounted and moved on down the river, reaching the suspected spot. He nudged the pony forward, and it cautiously waded in. He laughed "Ho! There you go lad! Onward!" The pony crossed nervously, but it did cross. He looked out over the forest, just seeing the peak of Erebor in front of the midday sun. He sighed, and then turned North. If his map, consistently updated with each place he visited, was right, the village of the Beornings shouldn't be too far Northeast. He would finally meet the men of north Rhovanion, and their strange bear-heritage. Dwarin whistled as he rode. He was closing in. | Name: Dwarin
Age, Gender, Race: 186, Male, Dwarf
Appearance: A dwarf of average height, Dwarin has a long black beard, which is often a tangled mess. He has the generic short nose and stocky frame of a dwarf. His eyes shine with the deep greenish brown that many of Dwarves of Erebor now carry. His left hand is missing his ring finger. His clothing consists of a deep dark red cloak, the generic dwarven tunic/trousers, and a nice pair of boots.
Equipment: Dark Red Cloak, Iron helmet, Backpack with food and limited cooking untensils, iron axe for times of danger, steel mail for protection, a small-medium amount of Gondorian coin, and large amount of the coin of Erebor and Dale.
Personality: Dwarin is a bit of an eccentric. He loves smithing and making things as much as the next dwarf, but he also loves studying the history of old places. He's a bit of an adventurer, and other dwarves find him odd for this. He loves collecting artifacts of old and crafting them into something new to display the glory of the old days. He's a big fan of alcohol and is no stranger to all the weird things the world has to offer.
Story: Dwarin wants to collect ancient artifacts and rework them into museum style pieces which he thinks would fit nicely in one of the old dilapidated halls of Erebor that nobody can remember the use of. He has a particular interest in things stolen by the dark lord, and strange things of the East. He plans to visit Mordor and the far east eventually, though there are rumors of bits of the original dark lord's fortress in Angband or father north.
Biography: Originally born in the Iron Hills, Dwarin moved into Erebor shortly after its freedom from Smaug. He worked to help restore the great city, and helped defend it from the siege of the folk of Sauron. After the war of the ring and the healing of the rift between dwarves and elves, Dwarin set out on adventures. He visited the halls of the wood elves, journeyed through Gondor and paid respects to the king, visited the lands of the Rohhirim, and even stopped in briefly in the Shire to learn of the hobbit folk. At the time of our story, he is journeying to visit the Beornings between the Misty Mountains and Greenwood the Great (The original name for Mirkwood, now restored with the loss of the dark power). |
6,202 | 171 | 3 | 2,127 | 222 | The Black Tongue
A subtle iron mist lingers in the air here, mixing with the caves heavy wet odor, the faint glow of molten metal reflecting off Vunkar's dark eyes as he assesses his surroundings and the crystalline outcrops that decorate the rock walls. The shrill cries of clashing metal echo around him as the blacksmith below shapes his creation with a blunt hammer and blunt expression, fiery lights dancing across his grey smudged face. Resting upon a smooth and crimson colored moss covered rock, crouched slyly behind a towering miners support and peering through a broken planks panel, the Black Tongue watches steadily.
Peering through the same broken panel is the sharp eye of his first ebony bolt, softly lying along a strong beam of iron, a curved wing bent either side of it. With an armored finger resting on the trigger, a slow breath rises up through the tense body, past the unwavering lips and out into the world. Closing one eye, the remaining iris is frozen, the confined pupil within receding as a spark leaps into the air.
With a near silent whistled tune, the bolt streaks past various miscellaneous, barrels, carts and picks - through a gap between rocks made by the chipping of time and sinks with a dull slicing note into the Dwarfs back as his hammer just retreats from its strike. The body falls forward and and the hammer drops to the floor, crashing with the ground as similarly as it did with the axe it was casting, soft sizzling comes from the forge as flesh meets heated metal.
A subtle iron mist lingers here, mixed with a heavy wet odor, the faint smell of burning flesh, and a breath of foul blood - gently Vunkar pulls a second bolt from his hanging quiver and rests it in position, snugly between the smooth wood of his crossbow. With one fluid mortuary motion his left arm peels back the wind and the tight notch clicks in comfort as the string is once more in its grasp.
The predator waits, for soon prey shall stray into its domain. | Vunkar Black tongue
78, Male, Uruk-Hai
Appearance:
Vunkar has a tough rectangular face with a defined, slightly sharp pointed chin and a solid jawline. His dark slit eyes are abyssal pits that entrap a short and flattened nose between them, two momentary and narrowing eyebrows hang above them like crows on a branch. Below are a chiseled cheekbones, like birthing horns reaching for the lobes of his stubby and held back ears.
The lips that once felt the warmth breath of every black word he uttered, now stand dormant. Thin and mostly unused, they are the only diminutive feature of Vunkar's appearance. Across their sunless creases are the many pale scars of his past, vicious slashes that lead into his mouth and what remains of his bloodied tongue.
Beneath his wrinkled leather hood is a completely hairless head, decorated only with the trophies of battle, as the rest of his muscular body succours. He dons a varied armor set over his athletic body and on his muddy grey skin; an iron plated leather chest piece that is worn like a shirt, with sleeves that come to the elbow; thick hide arm guards that stretch from elbow to wrist; hide greaves with leather padding that sit just below the knee, boots with spiked iron soles for grip; a right knee 'capper' adorned with a serrated iron blade; overlaying leather fauld to reinforce the mid-section; turned leather cuisses that are tightly tied around the thighs; a left side iron pauldron with outer spiked frame; 5 iron finger guards spread unequally between both hands.
Equipment:
Two hidden daggers - One on the underside of his left arm guard, the other lodged under the left leg of his cuisses.
A crossbow that is hung on his back.
Ten crossbow bolts in a large stolen man quiver, also on his back.
An Uruk Hai sword that hangs by his side.
A water skin and food sack that are tied to the back of his waist.
Personality:
A mind as steady as his aim, Vunkar is a believer in strategic advantage - in almost any of lifes situation. He is not easily talked down from cautiousness, though does not ignore arguments of reason as long as his eyes are cleared of crimson flame. He is fair in both trade and contract agreement, though this may not extrapolate into more 'sociable' skills.
Story:
The Black Tongue is a ghost among the dead in the land, among the twisted branches and whistling grass, his bolts fly in a song of screams. Severed limbs, bloodied and crumpled bodies, in piles or pinned to walls - such rumors have spread like disease among those who enjoy gossip. Some say he will slit the throat of any who mock his nonspeaking, pull the tongue from their mouths through the flowing wound, rip it from them with his blade sharp teeth and eat it raw as he watches them slowly die in a puddle of their own life blood.
While some of this may be true, there is only one thing that anyone can be sure of, one thing that would not be under debate. The Black Tongue is a deadly efficient killer, the best at what he does. His kill count is in the hundreds, and they can only keep on rising. Vunkar is comfortable in his reputation and life, though he still searches for his lost companion.
Biography:
Shara Gajutar Ta-parat
(~Black Speech~) |
6,203 | 171 | 4 | 1,319 | 1,810 | -Darcyn-
As the odd man approached him, Darcyn gave a hoot of laughter. "Make it worth, my while an' I'll tell you!" He waved the mug under the man's nose. "Whot a mun like yen need wiv' a group of Orc Hunters? Some nasty snatch up yer farm wife?" Several other of the men chuckled at Darcyn's comments. Darcyn merely smirked secure in his own superiority, never minding how right or wrong it was. This was just a poor fool, probably offering turnips for payment. If his wife was nabbed? It wasn't Darcyn's problem, the man did not seem to be able to make it worth his while. Then again, a twisted sort of thought entered the man's mind. "I've got sum'thing fer yen though. Can yen fight laddie?" If this man wanted something, Darcyn could well recruit him! Build up a group of Orc Hunters to follow him! What a clever idea his ale ridden mind could produce! He was patting himself on the back mentally for this.
-Selwyn-
The cloaked figure watched the tavern, glad someone had shut up the brawdy man. If they hadn't she had been tempted to swat him upside the head and make him stay down. Perhaps for life even. The rain pounded outside as she listened to the news. A nearby Orc attack, a thief had been in town, more rain was on the way. Her lip curled with annoyance. The Orcish attack was of little value of her, and the rest of what she picked up was less so. As she kept listening she only grew more disgusted with the noise and stench that the race of Man gave off. She would leave once things calmed. The rain was still festering outside and she was far more interested in a excuse to beat the life out of someone. Selwyn mussed, she was not bad tempered typically but she had little to no good news and even fewer good days. The shorter lived races grew too bold. Too brazen as they moved further into Orc and Uruk-hai territories. Her lands, and the lands of her Dark Lord. It was insulting, but it was not time yet for a full attack, first she would awaken Melkor then perhaps other dark forces. Once that was done... She banished the thought, it was not time for it. It was time to focus on the bright light and noise menfolk. | I'm not saying it will happen, I'm saying people will attempt it. I made it very clear it was a possibility in the Interest Check, and in Selwyn's character sheet. And I'm standing by that. Yes a new Dark Lord may appear, especially since power is a potential requirement for freeing Melkor. A role Selwyn could fulfill herself, but will not because of whom she is. It's not fitting to rise beyond what Melkor had in mind. Especially when it's key right now her influence is underhanded. Also, another point to bring up. It will take time. Could be months or more likely yet years, perhaps the better part of an Age. |
6,204 | 171 | 5 | 1,158 | 343 | What's this about orc hunters, and something snatching up my farm wife? Wait, he, he's insulting me, isn't he? Why would he insult me? Now, he's asking me if I can fight? So, weird... "What are you talking about, I don't have a wife, and I certainly don't have a farm... so how could I have a farm wife? And, why would I want to fight you? That would be a stupid idea, as I can't fight, not in the way you could. And I don't need a group of orc hunters, not in particular." He was odd, even by human standards I believed. "So, to answer all you're questions in an easier to understand way, I don't have a farm wife to be snatched, I just want someone, or someones, willing to travel and fight some, uh, worse-than-orc creatures. Oh! And I don't want to fight you. There, all done. And if that is too hard to understand, please tell me, I know the drinks in these establishments can make it hard to understand people." I said. "And, make you harder to understand." I added as an afterthought. | Name: Meonwel ‘Nemirenia’
Age, Gender, Race: 27 (looks), Male, Maiar
Appearance: Warm brown eyes, wild brown hair, tanned skin, simple long coat, rough underclothes, boots.
Equipment: Plain wood staff, simple knife, simple messenger bag.
Personality: Shy, secluded, inquisitive.
Story: To join up with possibly some of the other characters, and set off to get rid of the remaining darkness in Middle-earth, and drive it back further.
Biography: Nemirenia, or Meonwel, came to be only recently, and to middle-earth even more recently. He was taught by Radagast for several years, as the other Maiar were caught up with the Ring. After this, Meonwel set off to help animals everywhere he could, and, while travelling, learnt about the darkness, and the fellowship and everything else related. Deciding to find out more, he eventually came to the decision to try and rid this remaining darkness. Unfortunately, he knows that he can’t do it alone, deciding to try and join or make a party to at least drive the darkness back |
6,205 | 171 | 6 | 1,740 | 342 | -Dwarin-
Tater bumbled up into the town, languidly looking about. Dwarin glanced around at the people there. The men were all quite hairy, and they all stood quite large, even by man standards. The women looked like normal woman, and the children normal. They looked at him, curious but not surprised. Their village was on the road from Erebor to the west after all. Dwarin smiled at the people, waving. He rode along, wondering if maybe there was a tavern in the village, or at least somewhere to tie his pony. Suddenly, a massive man loomed in front of him. "Hail, Dwarf. What is your business in the town of the Beornings?" The man had a beard nearly mighty enough to rival Dwarin's. The Dwarf grinned.
"Hail, man of Beor. I am Dwarin, son of Barin. I am an explorer and collector. I was wondering if you might have any old objects you no longer want, or know of a ruin or fortress nearby I might investigate." Dwarin said, "I don't suppose I could rest my pony somewhere? And maybe myself?"
The man stepped back, a queer smile on his face. "Well met, Dwarin, son of Barin. I am Bretor, son of Bregor. I am the mayor of this town. If you're looking for museum pieces, I'm afraid we aren't going to have many lying around. I'm sure old Tarcor has some books he could give you. Just northwest of here is the old hall of Beorn the great. Anything you find there is yours." Bretor gestured to the building behind him. "This is the tavern. You can stay here. My only warning is to not leave the building at night. Your pony will be safe with us, and if you do not get it back, we shall provide another..." His eyes looked off to the side, slightly uncomfortable.
Dwarin smiled again. "This is excellent, Mayor Bretor. I thank you and your people for their hospitality." | Name: Dwarin
Age, Gender, Race: 186, Male, Dwarf
Appearance: A dwarf of average height, Dwarin has a long black beard, which is often a tangled mess. He has the generic short nose and stocky frame of a dwarf. His eyes shine with the deep greenish brown that many of Dwarves of Erebor now carry. His left hand is missing his ring finger. His clothing consists of a deep dark red cloak, the generic dwarven tunic/trousers, and a nice pair of boots.
Equipment: Dark Red Cloak, Iron helmet, Backpack with food and limited cooking untensils, iron axe for times of danger, steel mail for protection, a small-medium amount of Gondorian coin, and large amount of the coin of Erebor and Dale.
Personality: Dwarin is a bit of an eccentric. He loves smithing and making things as much as the next dwarf, but he also loves studying the history of old places. He's a bit of an adventurer, and other dwarves find him odd for this. He loves collecting artifacts of old and crafting them into something new to display the glory of the old days. He's a big fan of alcohol and is no stranger to all the weird things the world has to offer.
Story: Dwarin wants to collect ancient artifacts and rework them into museum style pieces which he thinks would fit nicely in one of the old dilapidated halls of Erebor that nobody can remember the use of. He has a particular interest in things stolen by the dark lord, and strange things of the East. He plans to visit Mordor and the far east eventually, though there are rumors of bits of the original dark lord's fortress in Angband or father north.
Biography: Originally born in the Iron Hills, Dwarin moved into Erebor shortly after its freedom from Smaug. He worked to help restore the great city, and helped defend it from the siege of the folk of Sauron. After the war of the ring and the healing of the rift between dwarves and elves, Dwarin set out on adventures. He visited the halls of the wood elves, journeyed through Gondor and paid respects to the king, visited the lands of the Rohhirim, and even stopped in briefly in the Shire to learn of the hobbit folk. At the time of our story, he is journeying to visit the Beornings between the Misty Mountains and Greenwood the Great (The original name for Mirkwood, now restored with the loss of the dark power). |
6,206 | 171 | 7 | 2,127 | 222 | The Black Tongue
Waiting. His eyes hunting for the foot, a hand or cry of mouth - a sudden burst of shadowed color or reaching sound to indicate a target, flesh bound towards his sights. With a clatter from behind a slim stone pillar, the sound of a shout from between the hairs of a beard rang around the cave. Turning his neck on an angle, Vunkar spotted the shimmering tip of a pike just in time, his window of opportunity was closing fast, the sharp end spinning and rushing towards him.
Rolling to the floor, his shoulder catching between two rocks and flipping him onto his stomach earlier than expected, Vunkar swiftly squeezed his trigger and struck the armored arm that hang around the pillar, its owners awareness not broad enough to consider their weakness. Crash, crunch and tearing - in that order, the bolt pierced the gauntlet then broke bone and finally broke through the flesh on the opposite side.
"Furrin Pikearm, 'ell of an arm. Ee can be fund North of er' for sur', in t'cave whar they mine."
He recalled his contract and its specification, this would have to go one way, and if The Black Tongue had learned anything in his time of killing, it's that Dwarfs are the least likely to surrender without a fight - even man filth are not as arrogant.
Crawl, pounce and restrain. | Vunkar Black tongue
78, Male, Uruk-Hai
Appearance:
Vunkar has a tough rectangular face with a defined, slightly sharp pointed chin and a solid jawline. His dark slit eyes are abyssal pits that entrap a short and flattened nose between them, two momentary and narrowing eyebrows hang above them like crows on a branch. Below are a chiseled cheekbones, like birthing horns reaching for the lobes of his stubby and held back ears.
The lips that once felt the warmth breath of every black word he uttered, now stand dormant. Thin and mostly unused, they are the only diminutive feature of Vunkar's appearance. Across their sunless creases are the many pale scars of his past, vicious slashes that lead into his mouth and what remains of his bloodied tongue.
Beneath his wrinkled leather hood is a completely hairless head, decorated only with the trophies of battle, as the rest of his muscular body succours. He dons a varied armor set over his athletic body and on his muddy grey skin; an iron plated leather chest piece that is worn like a shirt, with sleeves that come to the elbow; thick hide arm guards that stretch from elbow to wrist; hide greaves with leather padding that sit just below the knee, boots with spiked iron soles for grip; a right knee 'capper' adorned with a serrated iron blade; overlaying leather fauld to reinforce the mid-section; turned leather cuisses that are tightly tied around the thighs; a left side iron pauldron with outer spiked frame; 5 iron finger guards spread unequally between both hands.
Equipment:
Two hidden daggers - One on the underside of his left arm guard, the other lodged under the left leg of his cuisses.
A crossbow that is hung on his back.
Ten crossbow bolts in a large stolen man quiver, also on his back.
An Uruk Hai sword that hangs by his side.
A water skin and food sack that are tied to the back of his waist.
Personality:
A mind as steady as his aim, Vunkar is a believer in strategic advantage - in almost any of lifes situation. He is not easily talked down from cautiousness, though does not ignore arguments of reason as long as his eyes are cleared of crimson flame. He is fair in both trade and contract agreement, though this may not extrapolate into more 'sociable' skills.
Story:
The Black Tongue is a ghost among the dead in the land, among the twisted branches and whistling grass, his bolts fly in a song of screams. Severed limbs, bloodied and crumpled bodies, in piles or pinned to walls - such rumors have spread like disease among those who enjoy gossip. Some say he will slit the throat of any who mock his nonspeaking, pull the tongue from their mouths through the flowing wound, rip it from them with his blade sharp teeth and eat it raw as he watches them slowly die in a puddle of their own life blood.
While some of this may be true, there is only one thing that anyone can be sure of, one thing that would not be under debate. The Black Tongue is a deadly efficient killer, the best at what he does. His kill count is in the hundreds, and they can only keep on rising. Vunkar is comfortable in his reputation and life, though he still searches for his lost companion.
Biography:
Shara Gajutar Ta-parat
(~Black Speech~) |
6,207 | 171 | 8 | 1,319 | 1,810 | -Darcyn-
The Orc Hunter narrowed his eyes. "...make it hard to understand people...why would I want to fight you? That would be a stupid idea..." This little brat was mocking him! Saying he couldn't understand him because he was too ale ridden. Saying that the great Darcyn was too weak to fight him! "Why ye...!" He snarled, drawing a fist back. Throwing the punch, he accidentally clipped one of his drinking buddy's nose. There was a horrific shout as the bone snapped, and soon a all brawl was forming. Darcyn in the middle, pummeling and being pummeled. Drunkenly cursing peasant farmer and fat, rich merchants. For as Darcyn saw the world, so the world must be. Several other men waded in, breaking up the fight and throwing the perpetrators out of the door into the rain. Darcyn was one of the last, thrown out and he merely staggered out of the mud to pound on the inn door, "Lemme in ye, yellowed bellied Orc missus's! Goblin' flith!"
-Selwyn-
That little fool had started trouble. Whatever was said to the drunk obliviously enraged him, however she did catch bits and pieces of the conversation. "...someone, or someones, willing to travel and fight some, uh, worse-than-orc creatures..." The fool should have came earlier in the night, or during the morning. A jiggling purse did something to cure the hangovers of drunks. Standing as the man thrown the punch, narrowly missing the odd duck of a man. Moving with a powerful stride she ducked a few punches and snagged the back of the 'farmer's' clothes and hustled him with her her to the side door. "You are not so wise, Man." She spoke fluently in the tongue of man. Her accent ancient and foreign. "Come with me, I shall take you to a group who will help you." Shoving against the door, she steered him out into the rain. "You will get no more aid there, not with the mess you caused." | I'm not saying it will happen, I'm saying people will attempt it. I made it very clear it was a possibility in the Interest Check, and in Selwyn's character sheet. And I'm standing by that. Yes a new Dark Lord may appear, especially since power is a potential requirement for freeing Melkor. A role Selwyn could fulfill herself, but will not because of whom she is. It's not fitting to rise beyond what Melkor had in mind. Especially when it's key right now her influence is underhanded. Also, another point to bring up. It will take time. Could be months or more likely yet years, perhaps the better part of an Age. |
6,208 | 171 | 9 | 1,158 | 343 | Oh, great. I thought, as the orc hunter drew back his arm to punch. Just great. Then he hit one of his drinking buddies, who hit him back, and started a full on brawl. I just backed away into a corner. Why did they have to fight each other? It's not right, shouldn't people be fighting with each other? Then the elf approached me. "You are not so wise, Man. Come with me, I shall take you to a group who will help you." She said. "Oh, uh, ok." I picked up my stuff and followed her. "You will get no more aid there, not with the mess you caused" As we went out into the rain. Drawing up the hood of my coat, I shivered slightly. "Good night for the plants, bad night for me. Why did I choose to go?" I muttered to myself. | Name: Meonwel ‘Nemirenia’
Age, Gender, Race: 27 (looks), Male, Maiar
Appearance: Warm brown eyes, wild brown hair, tanned skin, simple long coat, rough underclothes, boots.
Equipment: Plain wood staff, simple knife, simple messenger bag.
Personality: Shy, secluded, inquisitive.
Story: To join up with possibly some of the other characters, and set off to get rid of the remaining darkness in Middle-earth, and drive it back further.
Biography: Nemirenia, or Meonwel, came to be only recently, and to middle-earth even more recently. He was taught by Radagast for several years, as the other Maiar were caught up with the Ring. After this, Meonwel set off to help animals everywhere he could, and, while travelling, learnt about the darkness, and the fellowship and everything else related. Deciding to find out more, he eventually came to the decision to try and rid this remaining darkness. Unfortunately, he knows that he can’t do it alone, deciding to try and join or make a party to at least drive the darkness back |
6,209 | 172 | 0 | 1,537 | 4,313 | A new alien menace has began infecting several citizens in Central City and it's sister city across the bridge Keystone City. The Superman hasn't been seen in weeks and is thought to be off world. Batman stays in Gotham and is only ever seen at night. And Wonder Woman was last seen in Europe after the new King and Queen were announced. Central City and Keystone City aren't the only towns infected either. After just three weeks, other large cities in America began seeing strange zombie like trances in several dozen people. Midway City , Coast City , Star City , and St. Roch have all been infected with what appears to be 'alien starfish'.
Batman has already come into contact with what the media is calling 'Starros'. He's tracked most of them to a temp service agency down near the Gotham Harbor.
________________
Rules:
1.) No back-to-back posting.
2.) PAY ATTENTION TO DETAIL AND SET-UPS!!
3.) Make sense. If we can't make heads or tails of your posts they're likely to get skipped over.
4.) Get permission before using another player's character in your posts if it involves changing the scene or making actions. Everybody will take beatings in this game in battle however, so don't get pissed if you get punched or blasted into a wall by the bad guys! Namely me controlling the badguys...
5.) Problems with the game or players should be sent directly to me through PM's. I don't want a bunch of bickering in the OOC.
6.) Abandoned characters will be used as NPC's or killed off within the context of the story.
7.) “I was waiting for to make a move” is not how this game is played.
8.) There is no rule #8.
9.) My word is law.
10.) Obey the law.
11.) In the event that I'm offline for any period of time, the Co-GM (none ATM) will take control and HIS/HER word will then be law.
________________
Coast City
The 'Starro' problem had only gotten worse over the course of the last three weeks. With no sign of Superman it wasn't sure if this zombie like trance and the spread of Starro spores could be stopped in the United States. It was clear that new heroes needed to rise, and for Scott Hendricks it had a different meaning. The young pilot had been in the air in the experimental plane the 'Redwing' half a dozen times now. However the plane wasn't too equipped for dog-fighting in the sky. Scott and his friend Judah had been working on something to deal with the issue, a small turret that pops out of the top of the plane. On the news, on a clunky old tv in the corner of the barn that doubled as a garage, was a news report. The community college where the small starfish like aliens were found on the spines of several students has been sealed off from the public with over four hundred students and faculty infected. The buildings themselves have an organic type of technology growing on them with a larger starfish looking piece of tech cracking out of the foundation of the top of the main building.
"Reports are now saying that the starfish like creatures the media is calling 'Starros' are growing and moving from the infected's spines to their faces. Single red eyes in the center have been reported to fire something like a blast of energy from them. It's only a matter of time before the infected make a move. The question on everyone's minds, 'where is the Superman?' And can we survive this invasion without him?" the reporter asked near the end of the update.
"You know you're gonna have to go in that building and see if these things have like a central nervous system, right?" asked Judah, a heavyset bearded young man with freckles and red-ish brown hair, as he continued wrenching a bolt into place on the turret.
"Yeah I suppose. Did you have time to get more rounds for my pistols?" Scott asked tinkering with the ammo container for the turret.
"Better than that. Put a switch on the bottom of the handles to make them a little more interesting." Judah continued saying with a grin.
"I let Kaley go home early today since I didn't have any customers to fly around, slow Tuesday. I'll try them out in a bit, making them automatics though or something is kinda pointless since they only carry..." Scott began saying before Judah interrupted.
"Let me stop ya there, Jimmy. I made the rounds a smaller caliber so you're gonna go from eight rounds to eighteen. It fires in three round bursts when in automatic. It's about four ounces lighter in weight too..." Judah continued finishing the turret, "You done with that ammo case yet?"
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,210 | 172 | 1 | 364 | 1,539 | Many months ago Donald & Bethany Gravestone were kidnapped by evil men bent on saving their boss from justice. Their father refused to cave in to their demands. This resulted in a gestalt being that could split into the heroes Hawk & Dove. Donald nor Bethany were happy with Donald being in charge of her body when they were not fighting evil. Bethany was constantly nagging him to act like a proper lady, telling how to lead her life, and not to act like a man. Donald was living a feminine hell, especially a certain time of the month.
Donald had to resort to wearing a Bluetooth headset at all times in public otherwise risking being locked up for being crazy, due to talking to his sister who had no corporeal form. At least she proved useful in the courtroom providing the legal counsel needed to maintain her job.
This whole Starro invasion had them both on edge. The first incident in Charm City was at her law firm. It was under quarantine, luckily they were in court at the time and were not forced into quarantine. Bethany wanted to take the fight to the Starros and eradicate the menace from the planet. Donald wanted none of that their abilities had only been used against human scumbags. They never tested their abilities fully and always held back to prevent themselves from accidentally killing someone even if they deserved it. | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,211 | 172 | 2 | 328 | 1,799 | The ship tore through the emptiness of space, at a speed unimaginable to human minds. The sound of the powerful engines was strong enough to be well heard in the cargo bay, but in the cockpit, where Zod sat, it was near silent. The room was not bustling with activity, perhaps as a result of having only four individuals in it. The blue lights sent dark blue tint over the rest of the room, turning the nigh-white greys into deep blues. His pilot sat at the cockpit, playing with the buttons and levers with a great many clicks. Meanwhile, in the other corner of the room, two of Zod's guards had set up a table, and were comparing their weaponry. Beside him sat their head, Non, one of Rann's best, he wore the metallic mask of Zod's bodyguard corps, looking off into the distance with a red glint in the mask's one eye.
"My liege, we are approaching planetoid Sol 9, Sol 3 should be within sights shortly," the ship's pilot chimed in. Zod smiled at the revelation.
"Good, are there any Kryptonian signals?"
"Just one, my liege, on the southernmost landmass. Though... I'm scanning the planet currently, there seems to be a large amount of non-native organisms, I am unable to detect a Kryptonian in specific," he stated with a worried tone. Zod cringed, this wasn't good, he was hoping he would be able to find the Kryptonian immediately.
"Are there any transmitting satellites we can connect ourselves to? Perhaps these people have an organized media," Zod stated quickly. Immediately the pilot began playing with the dashboard, pulling a set of headphones from the table in front of him to his ear.
"I'm hearing... Starro? What in the king's name is a Starro? Ah, here we go, 'Superman', from what is heard, he seems to be a one-man protector of multiple cities, only a Kryptonian could perform such a feat." Zod beamed at these words, a perfect successor if it was all true.
"Perfect, is there any news as to his position?"
"No I'm afraid, he seems to have gone missing." Zod's smile shrank. Oh well, he supposed, a minor setback, even a weakened Kryptonian could easily find another under a yellow sun.
"Set us down at his last known position."
"Confirmed, my liege."
"Oh, finally, I was getting bored," The female Rannite stated from the back, one of his other guards, and perhaps the most... vocal.
"Am I being platitudinous? It is concrete that my weaponry, as worn by an expert of contiguous combat such as myself is simply superior to your own," the other guard stated in his usual mixture of mocking and showing of superiority. Zod had to purchase a thesaurus just to keep up with his 'Perfectly cromulant' language.
As the ship approached Metropolis, the thrusters at the bottom of the ship rumbled to life, sending paper and garbage flying into the air as it touched the ground. The pod bay opened, providing a ramp for Zod and his bodyguards to walk down, smoke pouring out of the interior and hiding them from the waist down. They struck ground soon after. Zod examined the city he had found himself in, disgusted by the backwardness of it all. However, the people were nigh-identical to Rannites or Kryptonians. Perhaps it was fate that Zod had found himself on this planet, whatever the case, he had to find himself his heir, it would be easy to a Kryptonian such as himself. | Character Reimagined: General Dru-Zod
Secret ID: King Dru-Zod I "The Conqueror" of Rann
Age: 102
Powers: Kryptonian physiology grants him:
-Superior strength
-Flight
-Heat Vision
-Weakened resistance to all forms of damage
-Freezing breath
-Weakened super-speed
His Phantom Gauntlets grant him:
-Power over the Phantom Zone and all its inhabitants.
-Object summoning.
-Teleportation.
Weaknesses: -Reliance on the Phantom Zone has sapped his natural resistance, meaning he is much more easily damaged than other Kryptonians.
-Overuse of the Phantom Gauntlets is fatal, even to a Kryptonian.
-Normal Kryptonian weakness to Kryptonite.
-Loses power under a red sun.
-Advanced age due to Phantom Gauntlet use.
-Addiction to the use of the Phantom Gauntlets
Personality: Though once arrogant and narcissistic, Zod has mellowed considerably over the course of his kingship, becoming less of a tyrannical braggart and more like a lazy dictator. Still arrogant and with a narcissistic streak, Zod believes in his superiority over all others but secretly doubts his own ability due to his aging body and addiction to the Phantom Gauntlets. As a king, he is well known for his quick and brutal enforcement of justice, but he is also known as a hero to the Rannite people, something that amuses Zod more than he'd like to admit. Zod has began to warm to his people, and sees them as his charge, as such, he will protect them with his life.
BRIEF Bio: Dru-Zod was the son of Kyptonian scientists. As a youth he discovered his father was a brutal serial killer, abducting young men and murdering them after brutal torture. Enraged not by the fates of his father's victims, but by his father's malicious mis-use of his power, Zod killed his father and hid his corpse.
As he grew, he became acquainted with Jor-El, scientist of renown and heavily connected to the military high command through his research and development of weaponry. With heavy recommendation from Jor-El, Zod rose through the Kryptonian army, eventually becoming high commander and general of all Kryptonian forces. Zod, however, began to fear a neighboring race known as the Char, as the military's highest authority, he quickly forged a declaration of war and marched on the Char home-world. Despite their victory, Zod's army was devastated.
Feeling no regret for his actions, Zod argued intensely when accused of treason, eventually he was found guilty, but Jor-El cried for mercy, allowing Zod the chance to escape. Spending years wandering through space, Zod discovered the Phantom Gauntlets, former Kryptonian weapons thrown to space due to the dangers they posed on the user. Taking them, Zod felt emboldened, and his desire for power became all consuming. Zod, frothing at the prospect of being a king, entered the nearest planet and conquered it singlehandedly. As the years go by, Zod becomes more and more mellow, recalling Jor-El's showing of compassion that saved his life, and resolving to use his immense power for the good of his people. Discovering a Kryptonian living on Earth, Zod traveled there with his Rannite entourage, aiming to find himself a successor.
Notes: Zod's Rannite entourage includes three bodyguards and his personal pilot. |
6,212 | 172 | 3 | 2,483 | 4,746 | The woman created by Project Starfire entered the outer atmosphere, aerobraking over Australia as she shed her orbital velocity. While she could handle the infrared radiation created from her reentry, the heat itself reached uncomfortable levels before she was moving slow enough for the flames to start dying down. I'll need to get some form of reentry shielding if I'm going to make a habit of traveling through space like this. she thought as she took a deep breath. Indeed, it was the first breath she had taken while conscious, having only previously breathed through life support while unconscious and survived anaerobically while in space. The sensation was strange, but not unpleasant. Well, humans did evolve to breath Earth's atmosphere. she realized. If it was unpleasant, I doubt we would have survived long.
Once she was within a few miles off the ground she began controlling her movement through plasma jets, and started looking for a landing location. There was a military base nearby, but as a secret project she shouldn't reveal herself to them so easily. There was plenty of ocean in the area as well, if she wanted to just land and wait for the last of the radiation in her body to be absorbed. Or she could land on one of the beaches nearby and pretend to just be another metahuman that was in need of money. In fact, that wasn't far from the truth, and she kind of liked the idea of being a street performer.
She angled herself towards the boardwalk a mile away and started flying towards it when she saw a spaceship land in a park in town. I hope I don't have to deal with an alien invasion already. she thought, realizing how hungry and thirsty she was, having never really ate or drank, and having no nutrient input for several weeks. Maybe they were just tourists, though. She flew over to where an important looking man stood and landed twenty feet in front of him. Recognizing the ship design as Rannian, she addressed them in that language. "I hope you've come in peace," she said, speaking for the first time in her life, her throat a bit horse from dehydration. "I don't want to have to stop an alien invader already." | Character Reimagined: Starfire
Secret ID: None (Will choose the name "Coriander" after she gets to eat kitchen spices and decides it's her favorite.)
Age: 3 months (appears 21)
Powers:
Radiation Metabolism: Her cells can metabolize a wide variety of radiation.
Neutron Radiation: Grows carbon nanotubes throughout her tissue, making her more resilient.
Alpha radiation: Grows graphite along her nervous system and neurons, giving her enhanced reflexes and intelligence, and allowing energy to more easily flow through her body.
Beta radiation: Causes hyper-dense muscle growth and temporarily increases her healing rate and metabolism. Too much at once will make her hyperactive.
Photonic: Stored as an energy-dense complex carbohydrate which her cells can metabolize. Absorption rate must build up to higher levels, so sudden bursts (like laser weapons) will only be partially absorbed.
Plasma manipulation: Can create and manipulate plasmas. She uses this to attack and fly.
Weaknesses: Cold temperatures weaken her. Certain types of exotic radiation, such as that produced by the substance known as "Kryptonite", can't be properly metabolized, and act as a poison. Due to the fact that she was supposed to be controlled by a handler, she is weak to mind control and telepathy. A lack of understanding of human culture makes her easy to manipulate.
Personality: Oblivious. While she has considerable knowledge of HOW to do things, she doesn't understand WHEN or WHY to do many things, nor does she understand human taboos, morality, or culture beyond legal codes.
Currently has no hair or clothes, as it was burned off by the sun.
BRIEF Bio: As soon as he took office Lex Luthor ordered Star Labs, a private thinktank and science facility, to create a Superhuman agent for the military that can challenge Superman or other aliens if they need to. He even saw to it that they were given samples of DNA from various alien races.
After creating a viable embryo in the lab using meta-human and alien DNA, it was transferred to their Solar-orbital anti-matter collection facility inside Mercury's orbit, where it could absorb the radiation it needed in it's sun-side tank. After a month of development, when the clone was developmentally four or five years old, they placed implants within its brain so that they could control it if it awakened, and feed it data as it slept. They gave her technical knowledge of fighting techniques, strategy, weapons, vehicles, and taught her every earth language, as well as a few alien ones.
Before the project was finished, however, a massive solar flare knocked out all electronics on the station, including her life support and implants. With the containment on the anti-matter pods failing and them being unable to manually dump it, the scientists fled the station, assuming her to be dead.
The station exploded, but she was able to survive, unconscious, in orbit of the sun where she continued to develop for several weeks. Eventually, however, she regained consciousness and used her powers to fly to Earth, intent on performing her duty of stopping the enemies of the United States.
Notes: The scientists were able to grow a proper clone at another solar-orbital facility, and named it "Commander" Blackfire, as it was created for the military. Whether it was brought out of stasis or not is unknown at this time. |
6,213 | 172 | 4 | 2,654 | 2,774 | Metropolis
Sam was in Metropolis to attend a football game as an honored guest for a ceremony in honor to the men who served in the United States military. The ceremony had him dressed as Captain Freedom since he was the only military service man to have fought in all of the great wars that America has seen over it's two hundred year history. Through the many years his costume changed quiet a bit to fit more with the times in terms of military attire. Instead of the Minute Men style soldier of liberty from the 18th century, he was dressed in a modern Marine type uniform with a design of the American flag with darker shades of the iconic colors.
He stood on the field of the football stadium with his hands holding the folds of the giant American flag that was being displayed to the massive crowds of excited sports fans. Then the national anthem was sung and Samuel felt a sense of great pride inside himself. While the song played he was thankful for all of the rights and freedoms that were granted to him by his country. When the anthem was finished the flag was carefully rolled back up and Captain Freedom went around to shake the hands of the veterans who were being honored for their services.
All of them looked excited to meeting the legendary Captain face to face and he made sure to seem as normal as possible so that the troops knew he treated them like an equal. After the ceremony was finished Sam went to take his seat to watch the football. The game was a rivalry game between the Gotham Knights and the Metropolis Meteors. Sam was rooting for Metropolis and a win today would send them into the post season with the number 1 seed in the NFC.
He was about to see the Meteors get into action when someone approached him and he could tell by their attire that they were with the government.
"Is there something wrong?" Sam asked curious to hear the answer.
"A bad situation as grown inside the city and we believe that it is an alien invasion and your services are needed Captain" the man replied calmly. Sam guessed that the answer would be something like that. Even though he was disappointed to be missing the game, he knew that he had a duty to the American people to help defend them from all kinds of threats. He got out of his seat and followed the government agent to where he would have his weapons and equipment ready to go and combat this threat.
"It is time for Captain Freedom to go and unleash some justice upon whatever enemy is attacking this city" he thought to himself. | Character Reimagined: Uncle Sam
Secret ID: Samuel Hammers
Age: 30 250 Years
Powers:
Immortality: Samuel is able to live forever and cannot die of old age and normal diseases.
Enhanced strength: he is ten times stronger than an Olympic athlete
Enhanced agility: his reaction time and agility is ten times quicker than a normal human.
Firearms master: Samuel can use and master all forms of guns.
Empowering Courage: he can rally his allies and give them a boost in valor and strengthen their resolve to fight.
Patriot Blast: Samuel can fire off a blast of red, white and blue energy that explodes on contact.
Weaknesses: He may be immortal, but he is not invincible and can be killed by conventional means such as being shot or stabbed.
Personality: Sam is very patriotic and a major individualist. He despises collectivism and views it as the worst threat to freedom and humanity. For him collectivists are like a horde of zombies wanting to assimilate and destroy all who oppose their radical ideology. In terms of the political spectrum, Sam considers himself a centrist who leans to the right. He is firm believer in democratic capitalism and the US constitution. He holds freedom and expression in very high regards and doesn't believe in the concept of hate speech or that a person being offended is enough silence other opinions.
He loves his country and being an American. Being a soldier in many wars has given him a realist view of the nature of war and to not blindly trust everything that the government or people say. He has no regrets about fighting for his country and remembers and honors all of the dead comrades he fought with during the wars.
Sam is courageous and has a big sense of duty. He is loyal and will not run from a fight or betray a friend. He loves American football and views as a sport that perfectly embodies American life and ideals. His favorite team is the Metropolis Meteors.
Appearance: His uniform is designed off of the American flag, but with darker shades of the colors for stealth purposes.
BRIEF Bio: Sam was born in 1766 and from an early age he had always had a strong sense of independence and individualism. He was never a fan of the British royalists and how the ordered them about in the name of the king. Samuel had heard whispers of a possible rebellion against the British and freeing the thirteen colonies of their rule. When the revolutionary started, Sam quickly joined the army under General Washington and helped the revolution win many battles in the fight for their independence.
Samuel fought bravely, but during one of the battles late in the war he was wounded and found himself slowly dying. The skirmish had taken place near a strange cave and as he was bleeding badly he felt the cave calling to him. Through some incredible force of will he managed to make it to the cave and upon entering it he was met with an unbelievable sight. Inside the cave was a rock that glowed the colors of Old Glory and Sam found himself bathed in its beautiful colors and then a spirit appeared.
It told him that it was an embodiment of freedom and liberty. The spirit had seen Sam's bravery and love for individualism and freedom. It told him that it had chosen him to be a symbol of liberty and freedom for the new nation and that he would help guide the country through the years. Sam's wounds were then healed and he found his body growing in strength and superhuman powers blooming.
Samuel was granted incredible abilities beyond that of any ordinary man and with his new powers he continued to fight for his country as Captain Freedom. The ability to live forever meant that Sam outlasted his entire family and all of the founding fathers who had made this great country. Sam lived on to fight in every major American war. He fought in the war of 1812 and the civil war wearing the union blue. He fought in the trenches of world war 1 and fought the Nazis and Japanese imperials of world war 2. He fought in Vietnam and in the Gulf war. He fought in Iraq and in Afghanistan.
Samuel has seen many wars, but he has braved through all of them to aid his country, but his experiences have helped him learn to not always blindly follow the US government and understand the nature of war. When he was not fighting with the troops for his country, he fought against crime and threats within and outside of his beloved nation. The 20th century saw the rise of superheroes and Sam saw that Captain Freedom was just as beloved as heroes like Batman, Superman and Wonder Woman.
Notes: he has an assortment of weapons which is as follows
M4 Carbine.
Beretta M9 Pistol.
Avenger Weapon System.
M11 knife
Milkor MGL
Riot shotgun |
6,214 | 172 | 5 | 696 | 1,230 | Gotham Slums, Night
Jax watched the streets, waiting for any movement that was uncalculated, uncalled for. He pulled out the police radio from his suit. "All units, to 95th avenue!" Jax rolled his eyes under his mask. "Another bank robbery? This is almost like a trend...They're trying to draw the Bat out." He shoved the radio back in his zip-up pocket, and began hopping buildings. 95th avenue was less than a mile away. He could make it before the police.
Once he arrived, Jax turned on his infrared vision. He was getting eleven, no, twelve heat signatures. Either they needed a big group to rob a bank, or they had hostages. Jax cursed. This was going to be tricky. He turned on the headset within his cowl. "Yes, son?" His father had become his mentor over the past couple of years. Turns out he was a strategic genius. "I'm gonna need some help with this one." He loaded his pistols as his father told him the plan. "Alright. Icicle out."
First step. Jax turned on his stealth mode, and his whole suit shifted until it reflected the surfaces around him. He smiled. Just another day at work. This was getting almost too easy. He turned his right wrist over and activated the device that clamped down on his arm. He holstered his pistols. Jax had heard about the Starro invasion. But right now he needed to focus on Gotham. Maybe he'd take a "vacation" tomorrow and go to the nearest city afflicted by it. | Character Re-imagined: Icicle
Secret ID: Jax Coldin
Age: 19
Powers:
Ice Manipulation-While he was not born with the powers, he has a small device located on both his right and left wrist that allows him to control ice and snow.
Resistance to Cold-Unlike the villain he was inspired by, he uses a suit to keep himself from freezing to death in cold climates.
Infrared Vision-Like the other abilities he has, this one is related to his suit. The cowl he wears is equipped with infrared vision, which is very helpful for finding heat signatures.
Stealth Mode-His suit was equipped with a stealth mode when it underwent upgrades, though it doesn't last very long.
Weaknesses:
Trust issues-After a hard time in his life in which Jax was stabbed in the back again and again(figuratively), he has never been able to trust someone completely.
OCD-Jax's Obsessive Compulsive Disorder is something he learned about later in life, but it is very prominent, and sometimes distracts him from the goal at hand.
The Human Body-Jax is after all, human, and while his suit protects him significantly, he can still be wounded.
Personality: Pessimistic, Serious, Cynical
Appearance:
BRIEF Bio: When Jax was only five, he was left for dead in the slums of an unknown town. For the next couple years, he fended for himself. When he was 14, he heard about the villain Icicle. At the time, he had a man who worked at an advanced science center as a father. He had pitied Jax, and adopted him. His name was Victor Fries. When Jax asked for a suit to match the powers of the man, his father was confused, but when Jax explained his inspiration to show that even villains can be good, he understood. Jax started as a light and happy hero, but after moving to Gotham when he was eighteen, he became dark and slightly corrupted, influenced by crime. He started pushing the limits, harming criminals severely. He continued his ways as Icicle, but didn't cross the line into villain. After a while, his father grew tired of having to hear about Icicle on the news instead of his son telling him, so he invited Jax over for a week. There was a short break in crime in Gotham, so Jax obliged. While he was there, he installed a headset in the cowl of Icicle, and began to give Jax advice when he fought.
Notes: While he is relatively famous in the slums of Gotham, he remains mostly unnoticed, except by crime.
He carries two pistols in holsters by his side. They vary by the mission. |
6,215 | 172 | 6 | 1,027 | 2,964 | Beep! Beep-beep-BEEP!
Honk, honk, honk!
It was the usual din that accompanied Gotham’s downtown. Vehicles filled the streets to the curb, pedestrians flooded the crosswalk, and if one thought the streets couldn’t get any more crowded, deliverymen on mopeds somehow managed to weave between it all like a sewing needle. The intersections were navigated using common sense as vehicles darted out, slowed, and dodged around each other like a chicken game. The billboards dimly-lit the city in neon greens, blues, and pinks, but the overall yellow cast by the fluorescent bulbs never could drive away the darkness that heavily settled like a blanket upon the city.
The darkness was like a disease. It infected the citizens—subtly. It existed in the color of their clothes and festered in their self-centered psychologies. It manifested in the form of crime, and crime was aplenty here. The old folk believe Gotham to have originally been built on a hellmouth, which was the only logical explanation for the surplus of corruption in the businesses and justice systems that ran the place. The Gothamites were desensitized to the evil; the dark; but not the light.
It started with the traffic lights. The lights began to erratically change, throwing vehicles this way and that. Cars were rear-ended, T-boned, and a pile-up was building. Angry drivers and passengers stepped out of their vehicles, waving their fists in their red-faced anger.
“You rear-ended me, you dick!”
“Why were you on my ass, you prick!”
“Oh no! My boss is gonna kill me!”
“Hey, what’s goin’ on with the lights?”
A pulse rippled outwards in an expanding ring from the intersection. It made the motorists’ ears ring, and in a trail, every electrical source in the city went out. The darkness of Gotham swallowed the downtown. Disturbed citizens screamed, the fearful ran without knowing exactly where to, while several spooked bystanders remained where they stood like rabbits.
“What’s goin’ on?”
“Is this a terrorist attack!?”
The intersection exploded with a blinding and electrical light. The radiant phenomenon sat in the intersection like an octopus, throwing vehicles left and right on violent ropes of electricity. Drivers were thrown in the electrical assault, sent flying into signs, lamp posts, other vehicles, and the sidewalk. More citizens started to run as the concentration of energy similar to a tesla sphere fried the powerlines and popped the bulbs of the street lamps and billboards. Cops on the street found their radios unresponsive. Cell phones were completely dead despite whether they had a full battery or not. Every electrical device in the downtown was either stalled or fried.
The second phase of the apocalypse happened. A gust blasted outwards from the intersection, knocking over towers, dumpsters, and even the weak. First an electrical storm, and then what felt like a hurricane swirling in the middle of the street. Citizens dropped to the ground as objects continued to fall and fly about.
A scared and weeping child clung to his mother as he asked, “Mommy, is Batman coming?”
His mother didn’t even know how to answer. She didn’t want to scare her child further with her doubts. In her opinion, the chaos being unleashed in the city seemed like too much for the caped crusader. What was he going to do? Halt a storm?
“Just pray and don’t let go of Mommy, okay?” It was the only hope she could give him.
The third phase was the noise. Accompanied with the flashing and whipping lightning and the howling gale was a loud noise that sounded like tearing paper. Something was being ripped apart. The noise grew so loud that citizens clapped their hands over their ears, and some even screamed in fear; exasperation; frustration; insanity! Make it stop! Just make it all stop!
Instantly, it was over. The gale dissipated and the lightning shrank, twisting and shrinking into the fabric of space until it disappeared on a thunderous thoom. Black smoke from a spiral of melted and burning asphalt rose from the street in a black pillar around a prone figure. It was the figure of a man who was lying on his side as though he had just been dumped out of a moving vehicle. He wore a dark-grey suit that clung to his body like a second skin. The expanse of his back was all machine, a deep crater that held a red-glowing eye in its center. The eye frantically looked left and then right before it detached from its perch and floated out from its terminal. The golden sphere gazed left and right at the destruction and the people who were gawking at it.
“Oh bugga’, this is bad,” the droid muttered in an English dialect. It continued to cautiously survey its surroundings until another thoom sounded. A transformer somewhere had kicked some life back into the city and the Gotham downtown revived on an enthusiastic whir. The lights revealed the disarray and the lone man who laid unconscious in a black melted spiral in the middle of the intersection.
“Hello, hello, this is Officer Hill, do you copy?” a cop radioed.
Loud and clear Officer Hill, status report.
“We gotta mess down here and…I don’t exactly know what the hell just happened but I’m gonna need some backup!”
Skeets’s little round wings fluttered to personify a shiver. “Oh my; oh my; this is bad. We need ta' go.”
The droid floated over to the lying male’s face and shined its red eye in it.
“Adam! Adam, you must wake up!” the droid warned. It rammed the man’s forehead twice before it swooped out of the way of a swinging hand. The hand slapped flatly down on the warm asphalt and slowly and sluggishly the man rolled himself onto his back. His face scrunched up in temporary dizziness. His skin was smudged and hair disheveled as though he had just escaped a burning building. Upon opening his eyes, he squinted against the bright lights and swirling buildings.
“Am…am I dead?” Adam muttered in a daze.
“If you were dead, mate, I wouldn’t be here. We need ta’ go!”
Adam closed his eyes again and groaned as though his entire body was in absolute pain. “Shit…this must be the other place if you’re here.”
“I just saved your ungrateful arse! If it wasn’t fo’ me, you wouldn’t be here. Actually, we both wouldn’t be here! You know, I don’t know how many times I need ta’ say this but we need ta’ go!”
Adam’s eyes flew open at the sound of several pistols being cocked around him. He stared at the strange black objects the men in uniforms were pointing at him and slowly raised his hands in uncertainty.
“DON’T FUCKING MOVE!”
“STAY ON THE GROUND!”
“GET ON YOUR STOMACH!”
They were all yelling at him. Adam gazed at the men in panic and confusion.
“Skeets, what do I do, they’re yelling at me to do too many things?!”
“I-I don’t know. I’ll try talking ta’em.”
The golden droid flew over to one of the cops and politely started to ask, “Uh-uh, pardon, but we don’t mean you any harm-”
A round deflected off Skeets’s red eye and sent the droid whirling back.
“OH!” Adam exclaimed in horror. “It’s a weapon. They shot you!”
“They shot me! I can’t believe they bloody shot me!” Skeets angrily exclaimed.
“STOP TALKING!”
“GET ON YOUR STOMACH NOW!”
Growing annoyed by all the screaming, Adam irritably rolled onto his belly. “Fuck this, Skeets we’re getting out of here.”
“Right,” the droid agreed and zipped over to land in the terminal in Adam’s back.
Several officers started dropping their knees on Adam’s back and attempted to muscle his arms behind him so they could cuff him. Adam’s arms curled against the five cops in resistance. Five cops tried to wrestle his arms before he suddenly leapt to his feet, jerking them along and dropping them on their heads. Adam started briskly walking away from the cops amidst more authoritative shouting followed by gunfire. Rounds popped upon contact with his body, and the officers eventually lowered their weapons to gawk at the retreating man.
“What is he an alien?” one cop wondered. “Our guns don’t do shit to him!”
“Did you see that golden robot? Don’t Atlanteans have gold things like that?”
“I think so, but Atlanteans don’t come out of thin air either!”
Adam frowned as he walked down the middle of the street. He marched passed civilians who gawked at him from their vehicles.
“Skeets, what the hell happened? Where are we?” Adam asked.
“I believe we’re in a different dimension,” the droid answered.
Adam frowned further as though the news was making his brain ache. “What?”
“Adam, I’m sorry ta’ say this, but our world is no more. It was destroyed. We’re the only survivors left.”
Adam stopped. The news was hard to believe, but there was no other explanation for why they weren’t where they were supposed to be. His world was…destroyed? Just like that? He was wrenched from his thoughts when an aircraft fluttered overhead. Suddenly, Adam found himself bathed in a white light. He squinted up at the metal bird as a voice bellowed down at him: “STOP! DO NOT RESIST ARREST!”
“Why are they trying to arrest me?”
“I don’t know…maybe they think you’re a threat?”
“This place pisses me off. Is there any way we can get out of here?”
“At this time, no. As I said, it’s a miracle we’re both even here. Our entire dimension collapsed and we managed to survive thanks to my shield.”
“Oh, go pat yourself on the fucking back. I’m out of here.”
Adam bent at the knees and sprang into the air. His sudden skyrocket startled the helicopter pilots as they gave chase and reported, “The perpetrator is airborne. Red Wing One in pursuit!” | Portrayal by "Gabriel" character illustrated and created by DanLuVisiArt (DeviantArt)
Booster Gold
Adam
Appears early 30s
Enhanced Condition Adam’s physical and mental abilities are above natural members of his species, beyond what can be emulated via natural training and with little to no maintaining. This entails that he is faster, stronger, more intelligent and overall superior to fellow members of his species, without being obviously supernatural.
Enhanced Strength Adam has the incredible ability to defy weight limitations of his race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Adam can crush, lift, throw, or catch items of great weight.
Enhanced Speed Adam can move much faster than the average member of his species.
Enhanced Senses Adam has extremely accurate senses, allowing him to see, hear, smell, taste and/or touch more than an average member of his species.
Body Supremacy Adam has near complete control over the movements and functions of his muscles, bones, veins etc. being able to move with remarkable grace, athletic and acrobatic in skill. He has full command over his conscious and subconscious, allowing him to resist possession, telekinesis, or blood manipulation. Besides his acrobatics, the most extraordinary method in which he employs this ability is by playing dead and resisting the most toxic of drugs and chemicals.
Uncanny Regeneration While not always immediate, Adam could lose a limb, and after a day, a nub could be seen growing in its place. As the days progress, the numb elongates into a completely regenerated limb. Adam can recreate lost or damaged tissues, organs, and limbs. His aging has slowed as this ability has matured.
Symbiotic Knowles Electromagnetic Energy Transistor System – S.K.E.E.T.S.
Skeets is a droid who was originally programmed for the menial task of monitoring Adam’s vitals and psychological condition. A fatal energy blast Adam had taken to the back led to the invention of Skeets and the invention of The Terminal Dr. Knowles had built into Adam’s back. When Skeets is separated from Adam, Adam functions like a typical super soldier. When Skeets locks into Adam’s terminal, Adam’s capabilities are granted a “boost.” Adam reprogrammed Skeets to give him more of a personality. The droid is capable of stealing an astonishing amount of data, if only to fuel its own intelligence.
Force Field Generation Skeets gives Adam the ability to generate a force-field strong enough to absorb a direct punch from Doomsday, and still leave Adam intact. The force field gives Adam a misleading amount of durability. It is capable of withstanding bullets without losing its integrity. The force field also allowed him to survive the tear in the space-time continuum and space without need of oxygen. The field is capable of filtering atmospheric air to clean it from germs and pollution. The motion of the force field can be altered, granting Adam the ability to fly if the force field was directed skyward.
Strength Boost With Skeets, Adam can lift 200 tons without exerting himself.
Concussive Blasts With Skeets, Adam can produce powerful blasts of energy. At their highest power, the energy blasts can plow through two solid feet of concrete.
Targetting Crosshairs appear within Adam’s vision, allowing him to target enemies for precise accuracy. He can perceive the entire electromagnetic spectrum including but not limited to infrared, ultra violet, x-ray and more. He has telescopic and microscopic vision. His eyes are also protected from sudden flashes. Supposedly, this is what Skeets can see.
Field Generation Besides his usual force field, Adam can generate fields which act as tractor beams that allow him to move, hold, and hurdle objects at foes. The field can be used as a singular beam or a wide field.
Separation Adam is at his weakest when separated from Skeets. He is still a formidable opponent even without Skeets but not entirely to typical superhuman proportions.
Technomancy Skeets is vulnerable to supreme forms of technomancy. He can be used against Adam, and if ever a corrupt Skeets settles into Adam’s terminal, it can push the fighter to madness.
Ego Stroking Adam’s ego can put him in a false sense of security and lower his guard. However, if an enemy utilizes this tactic too much, then Adam will learn to recognize the deception—if Skeets doesn’t tell him sooner.
Cocky Adam can sometimes bite off more than he can chew. For the sake of fame! It’s a catch-22. Sometimes it turns out well for him and sometimes it doesn’t.
Center of Attention Adam enjoys basking in fame and tons of money. This fame can make him a target to numerous villains.
Concussion Adam does have a unique healing factor, but it doesn’t make him impervious to being knocked unconscious by a well-placed and powerful blow to the face. Note: This would have to be achieved when he is separated from Skeets.
Modern Technology Adam comes from the future. The technology was way more advanced than the modern universe. Simple machines such as ovens, washing machines, vehicles, blenders, etc. He will find difficult to operate but the most complex of machines, such as computers and security systems, he will find a cakewalk (with Skeets of course).
Adam originates from a universe where he was the greatest and strongest warrior there was. This attitude hasn’t quite left him. While his ego has lowered about an inch, after encountering other super-powered beings whose powers were greater than most of the fighters he’s dealt with, overall, he hasn’t quite changed much. Adam likes the fame and attention and being adored by numerous fans. Being on top, is the only life he knows. He is cocky enough to talk up to the biggest and meanest looking hulk and tell the creature it isn’t shit! His overly-self-confidence can be a good thing and a bad thing. The good thing about it is that his determination to preserve his invented reputation becomes his strength. The bad thing about it is if his ass is handed to him, well…he just made an ass of himself.
Adam likes beautiful girls, money, and expensive commodities. He will dump money on bitches without a care. Skeets doesn’t like it, and yeah…well..Skeets can take a hike! No; not really, he needs his A.I. buddy. How else would he get so famous? Adam does like to make a grand entrance. The hero’s entrance is the most important part! He even believes a spectacular entrance can dictate victory or failure.
Adam’s universe was in the far distant future. It is an alternate reality—a universe that could have been or was. In his universe, every being possessed super powers. The rich ruled over the poor and high status was based on the strength of one’s powers to include superior intelligence. Battles and war games among those with power were won by using lowly superhumans to fight for them. The wealthy and powerful would then place bets on the winners of the battle. Fighting under the strongest and wealthiest superhuman meant subsistence and protection for the lowly supers (as long as they didn’t die in combat/service).
A famous scientist by the name of Dr. Knowles genetically engineered a being that transcended human performance. He named his creation “Adam,” and Adam was to be the perfect soldier in the Wealth Wars. Adam’s creation as well as his exceptional performance on the battlefield proved to be successful until a flaw in Adam’s personality revealed itself. Adam loved the fame and attention too much. One battle, he turned his back on an enemy to bask in the praise of his adoring fans and was murdered by a powerful energy blast to the back. “Booster” (his battle name) was dead, and Dr. Knowles watched in terror as his fame and wealth started to crumble. He feared the loss of publicity would reduce him to the status of a lowly superhuman. Dr. Knowles had too much pride and dignity to let that happen (like father like son).
Adam was recreated; and where the blast had ripped through his back, Dr. Knowles created a terminal. He also created a key to fit in the terminal. It was a gold-colored droid that he called the Symbiotic Knowles Electromagnetic Energy Transistor System or “The Sphere.” The name proved to be too long to be worth saying and so Adam called the droid “Skeets.” Skeets improved Adam’s performance phenomenally. Booster returned to the battleground as “Booster Gold” (due to the golden addition on his back). Adam’s revived fame was a hit with both the high and low of status. Adam’s recreation and ascendance in strength triggered a sudden movement among the lowly. If Adam could become powerful, then so could they.
The lowly started to rebel against their masters, and the battles that took place between the high and low status destroyed the world. It further distorted reality, creating a tear in the universe. Adam’s universe was destroyed, and if it wasn’t for his force field, then he would have been destroyed with it. Adam was hurled through dimensions to arrive in the universe, in which the game takes place.
I am open for plotting. I imagined Adam to be placed in jail for being considered an illegal alien. Other notes are he is very technology savvy. When Skeets is connected to his terminal, Adam can hack almost any computer and he may not care whether it's illegal or not. This makes him chaotic good since he is somewhat selfish. The gold droid they found connected to Adam's back makes the jailers wonder if Skeets is an Atlantean artifact, and if they have an Atlantean on their hands.
Skeets has a very sophisticated A.I. voice akin to an English gentleman. |
6,216 | 172 | 7 | 534 | 226 | Gotham City, Gotham Museum of Antiquities
Katarina rappelled from on of the museums many skylights in absolute silence apart from a breathy sigh she let out as she considered though about why she was there. Despite going 'straight' she had found out real quickly that vigilantism did not pay the bills, and working a 9-5 just wasn't in her. As she touched the marble floor a timer began in the lower left of her vision. It was now counting down from 5:27. She had cased the place several times in the past month to get that operating window. It represented the time until Gary one of the museums night watchmen would reach the room she was in. Since he was doing his rounds the motion sensors had been deactivated, and since it was the third patrol of the night it meant that his partner who would usually be watching the cameras was off getting a bag of chips from the vending machine. Still, she had to be careful to not trip any of the still active security measures.
The timer had ticked down to 4:28 by the time she reached her quarry, a small jewel encrusted golden idol depicting a feline. After stepping over the velvet rope between her and it's case she pressed her right hands clawed fingertips against the glass and rotated her wrist, the reinforced glass made a faint irritating sound akin to removing tape from a hard surface as the prometheum claws cut into it. Once she finished she wasted no time flicking her middle finger against the glass forcing the circular piece of glass into the case, though her hand followed and caught it with a supernatural quickness before it could fall. Then in one swift motion she grabbed the idol and placed the reinforced piece of glass on the pedestal it had once stood upon.
With the idol in hand Katarina glanced down at the timer once more, 3:43 plenty of time. She took her time walking back to the rope hanging from the ceiling near the center of the room. And with one quick tug she was being pulled up. She looked down through the skylight as she replaced the glass panel and removed her winch, latching it to the hip of her suit. Noting the guard entering the room as she finished, while the temptation was there to watch his reaction when he got to the now empty case she knew she was better off putting distance between herself and it.
So Katarina rose to her feet and turned to set off, noting a police helicopter in the distance. She paused for a moment before glancing down at the idol in her left hand. "Curiosity killed the... Well you know." she spoke with her gaze still locked onto it before she began to sprint in the direction of the helicopter, she detached the tail from the suit and extended it's claws fully as she leapt from the museum roof. The mechanized whip found hold on a lighpost as she fell and wrapped around it before slinging her upwards towards the top of the adjacent building. Her claws dug into the masonry at the lip of the buildings roof before she pulled herself up onto it's roof.
She continued across the rooftops of downtown Gotham towards the helicopter, hoping it would be something worth her time, maybe even a chance for her to do some good. She didn't feel bad about her theft, but it would be nice to do some crime fighting to even the scales as it were. | Character Reimagined: Catwoman
Secret ID: Katarina Styles
Age: 32
Powers:
Her Genetic Conditioning has given her:
Night Vision
Perfect Balance
Superhuman Reactions
Her suit doesn't give her any more abilities, but it does have some very useful gear:
Bulletproof Panels - The solid panels of the suit are bulletproof as well as the cowl.
Retractable Claws - The suit's gloves have 2.5 inch retractable prometheum claws.
Tail Whip - Her suit's prometheum tail serves dual purposes, as a dangerous whip and a prehensile appendage. Each link is individually motorized and capable of expanding three sharp triangular blades from itself increasing it's lethality significantly.
The Cowl - The suit's cowl offers a multipurpose HUD along with thermal vision and advanced facial recognition software.
VRX-7 Taser Pistol - Holstered on the suits right thigh is the VRX-7 Taser pistol, a pistol that fires electric bolts capable of temporarily incapacitating a fully grown man, in an excruciatingly painful manner.
Weaknesses:
Despite her genetic conditioning, Catwoman is just a human, she is strong and fast for a woman of her size, but she is no more durable.
She controls her suit's functions through a wireless nano-transmitter embedded in her cerebellum. A sufficient EMP would leave her incapable of using her suit's gadgets in all but the most rudimentary functions until it's next automatic repair and reset cycle which only occurs when she is asleep.
She harbors a deep-seated fear of mind control and those that use it even now that she is free.
Personality: Katarina keeps to herself and is immediately distrusting of all anyone she meets. She doesn't speak unless spoken to and is generally seen as very cold distant towards all but her most trusted friends. She does still maintain a facade of the confidence she held before her imprisonment, but it's a noticeable lie to a perceptive observer.
Appearance:
Brief Bio:
Born and raised to a lower class family in Gotham's Bowery, stealing was almost second nature for Katarina from a very young age. She attended school, and had decent enough grades throughout but never held out any hope of changing her life through academia. She had resigned herself to the life of a career criminal from an early age, and maybe that was why she was so damn good at it. She was still in high school when she accomplished her first big heist. She had broken into the Gotham Museum of Antiquities and stolen an ancient Kahndaq relic, it took awhile to fence, but it marked the start of a lucrative career. After a few years, Katarina had acquired a significant amount of wealth from her endeavors, and an equal amount of notoriety. Life was good for her, she had a penthouse apartment in Gotham Heights, a personal driver, and men falling over themselves to get to her. By all rights she could have retired then and there, but she enjoyed it too much.
She got an anonymous tip about some valuable research at a Stagg Enterprises lab. Valuable enough to cover her lavish lifestyle for many years to come. Naturally she went for it, unfortunately it had been a trap. Officially she had gotten violent and had to be put down by Stagg security. Reality was much worse, she had become the guinea pig of a deranged scientist under Stagg's employ, his research had been deemed inhumane and defunded. But he had no inclination to stop, he just needed a test subject, someone fit and capable that wouldn't die to his experiments. She was to be his personal bodyguard and assassin, he altered her very DNA, molding her physical abilities and even appearance to his whims. Once he was satisfied came the true horror, he gave her the suit and embedded a nano-transmitter of his own design in her cerebellum and from that day forward she was a prisoner in her own body. Able to only look on helplessly as she carried out his every whim her actions no longer her own, she protected, stole, and even killed for him. It went on like that for two years, until one day without warning it suddenly stopped, she was finally in control of her own actions. She later found that he had died of a heart attack, she destroyed every piece of research he had, took all of his money and burned his lab to the ground.
Since then she took the suit, and decided to set about trying to redeem herself for the actions she made under his control. |
6,217 | 172 | 8 | 364 | 1,539 | The Gravestones were at court waiting for their case to come up when the court came under attack. Bethany if she was corporeal would roll her eyes. They ducked into a stairwell and made sure no one else was around. They each called out their code name and they split into two separate beings. "God it feels so good to be in my body." They said in unison. "Time to find out what moron is attacking now." Hawk ran up the stairs and leapt out of a window. Dove followed suit. "Kestrel why is he alw..." Dove had originally failed to notice Kestrel's change. "Wait there are two Kestrel's? Is this his sister?"
Hawk didn't care who this Kestrel was she just wanted to punch her till she was dealt with. During the fight Dove accidentally yanks off the face mask. They both were shaken. "Mayor Gunthry!? Why are you attacking the court?" Kestrel didn't respond just kept on talking but Kestrel, but it would be all over the news for a long time. Kestrel had the same powers as them but was easily as strong as Hawk & Dove combined. It was a long drawn out fight. The court was nearly destroyed.
In the end Kestrel was defeated. Mayor Gunthry lie there unconscious. The Kestrel suit disappeared just like the Hawk & Dove suits. "Is Kestrel an agent of the Lords of Chaos and Order like us?" "Doesn't matter she is a criminal take the bitch to jail." A cop arrested the mayor and took her to the hospital to deal with any injuries received in battle. "We better investigate the Deputy Mayor as the male Kestrel?"
Dove speak is this color Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,218 | 172 | 9 | 1,537 | 4,313 | Gotham, two weeks ago...
The night stalker of the streets known as Batman had already fed on a mugger earlier in the night. His senses were at their peak, which made it much easier to notice something wrong with a few men down by the docks. The scent was like nothing Thomas Wayne had ever encountered. The men themselves didn't seem like much threats. Their odd zombie like state was nothing to the Bat. His sense of smell led him to try and lift one of the shirts of the men from behind, but before Batman could make out the starfish like creature on the men's spines they went into attack mode.
One week ago...
The vampire known as Batman went underwater to destroy what resembled organic starfish tech from under one of the larger boat docks. Finishing his mission he watched the water for any remaining Starros to try and swim away but there were none. Save for the one in his lab currently behind Plexiglas feeding on a cow. Upon returning to Wayne Manor, Thomas drove up the side of the property to a guest cottage, a nice cabin that also had a bunker under the surface. This served as his lab and research area, with his fortune from being a doctor as well as the son of a wealthy doctor backing any and all of his research. The Starro moved from the cow's spine to it's face once it tripled in size. Now it seems to be in complete control of the animal and watches Batman's every move in the bunker. After Batman removes his mask and approaches the Plexiglas, the eye of the Starro glows red and an energy blast hits the translucent wall of glass.
"So you feed on us, and we become a host? There's got to be something controlling all of you...."
Days go by and slowly Batman watches news reports as the Starros begin infesting other cities across the United States. With Superman off world and Wonder Woman making Europe her home, Batman would need to find new allies to combat the alien threat. On the screens of his massive computer there's news footage of a man with what appears to be future tech. Old footage of a semi retired thief who calls herself Catwoman also shows up in another window on screen as well as a red plane darting around Air Force jets in Coast City.
Coast City...
"I don't know about this, Judah. You sure I can land her on that building?" Scott asked from behind the controls of the plane Red Wing.
Scott Hendricks was hovering over the Coast City Community College, two buildings down from a building that was completely over run by Starro infected students and faculty. The tech growing on and around the building was also a sight to see with a starfish shaped control center like area busting through the upper floor walls.
"She's as light as a feather, Jimmy. Calm down." Judah replied from the barn on Scott's property, "Just put her down and see if you can make it to that building long enough to figure out what's growing in the top of it..."
"You really think these non-lethal rounds will protect me?" Scott asked.
"Just don't waste too many shots. If the infected already have the Starros on their faces aim for the Starro's eye. You can get by the ones with them on their spines easily enough by taking out their legs. The spores might still be on them, but you take out their means of transportation and they're as good as done." Judah explained.
"The students will be thankful enough to be alive, I'm sure they won't mind busted kneecaps here and there..." Scott replied.
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,219 | 172 | 10 | 328 | 1,799 | Immediately two members of Zod's personal guard raised their weapons, one wielding a thinner, single barreled gun, the other wielding a thicker multi-barreled one. The third guard's gun was disassembled on her back, so she simply stomped angrily, balling her fists in as intimidating a fashion she could make.
"You dare approach the king of Rann?" Non said with heavy indignation. Zod chuckled and raised a hand to his guards, who lowered their weapons accordingly.
"How amusing, a Rannite on Earth... though..." he looked at her odd skin-tone and bright eyes. "Your appearance speaks otherwise," he said, fascinated.
Floating towards her, he landed cross-armed, his bright white gauntlets reflecting the sunlight, flaring like there was a miniature sun right there in front of them.
"You fly too, Rannites don't do that, at least not without help. What are you? Some Kryptonian half-breed? A fifth grade science experiment?" Zod's eyes briefly flared red before returning to their natural color. "I have no quarrel with you or your people, if that is what you assume. If we meet again, you will show me more respect," he responded venomously.
Zod had just reached the surface of this planet, and already he had met an alien being, or at least he assumed. Hopefully, this meant good things. It was at the very least a good omen, and it raised Zod's spirits substantially. A moment later and he had already examined her musculature and had discovered heavy evidence of genetic manipulation, this interested Zod more than he could have hoped to admit. Zod, however, had no more need of her, signalling his guards, who stared at her for a reason that Zod couldn't understand. Eyeing her oddly, Zod hid his mouth behind his hands as he realized something.
"Oh my, this planet has a nudity taboo, and yet you appear to lack garments, I assume that this causes embarrassment, in the words of this planet's internet culture 'I know that feel, bro.'" He chuckled, valiantly failing to keep himself from bursting into laughter. His guards, now less concerned with their King's well being, continued their gawking. Except for the group's lone female, who instead shook her head and muttered under her breath.
"Stare at the bald woman, why not, it's not like I'm right here." | Character Reimagined: General Dru-Zod
Secret ID: King Dru-Zod I "The Conqueror" of Rann
Age: 102
Powers: Kryptonian physiology grants him:
-Superior strength
-Flight
-Heat Vision
-Weakened resistance to all forms of damage
-Freezing breath
-Weakened super-speed
His Phantom Gauntlets grant him:
-Power over the Phantom Zone and all its inhabitants.
-Object summoning.
-Teleportation.
Weaknesses: -Reliance on the Phantom Zone has sapped his natural resistance, meaning he is much more easily damaged than other Kryptonians.
-Overuse of the Phantom Gauntlets is fatal, even to a Kryptonian.
-Normal Kryptonian weakness to Kryptonite.
-Loses power under a red sun.
-Advanced age due to Phantom Gauntlet use.
-Addiction to the use of the Phantom Gauntlets
Personality: Though once arrogant and narcissistic, Zod has mellowed considerably over the course of his kingship, becoming less of a tyrannical braggart and more like a lazy dictator. Still arrogant and with a narcissistic streak, Zod believes in his superiority over all others but secretly doubts his own ability due to his aging body and addiction to the Phantom Gauntlets. As a king, he is well known for his quick and brutal enforcement of justice, but he is also known as a hero to the Rannite people, something that amuses Zod more than he'd like to admit. Zod has began to warm to his people, and sees them as his charge, as such, he will protect them with his life.
BRIEF Bio: Dru-Zod was the son of Kyptonian scientists. As a youth he discovered his father was a brutal serial killer, abducting young men and murdering them after brutal torture. Enraged not by the fates of his father's victims, but by his father's malicious mis-use of his power, Zod killed his father and hid his corpse.
As he grew, he became acquainted with Jor-El, scientist of renown and heavily connected to the military high command through his research and development of weaponry. With heavy recommendation from Jor-El, Zod rose through the Kryptonian army, eventually becoming high commander and general of all Kryptonian forces. Zod, however, began to fear a neighboring race known as the Char, as the military's highest authority, he quickly forged a declaration of war and marched on the Char home-world. Despite their victory, Zod's army was devastated.
Feeling no regret for his actions, Zod argued intensely when accused of treason, eventually he was found guilty, but Jor-El cried for mercy, allowing Zod the chance to escape. Spending years wandering through space, Zod discovered the Phantom Gauntlets, former Kryptonian weapons thrown to space due to the dangers they posed on the user. Taking them, Zod felt emboldened, and his desire for power became all consuming. Zod, frothing at the prospect of being a king, entered the nearest planet and conquered it singlehandedly. As the years go by, Zod becomes more and more mellow, recalling Jor-El's showing of compassion that saved his life, and resolving to use his immense power for the good of his people. Discovering a Kryptonian living on Earth, Zod traveled there with his Rannite entourage, aiming to find himself a successor.
Notes: Zod's Rannite entourage includes three bodyguards and his personal pilot. |
6,220 | 172 | 11 | 1,027 | 2,964 | As Adam flew through the air. The wind didn’t once touch his hair as though there was a barrier surrounding him, preventing even the G-forces from bothering him. There was an exasperated scowl furrowing his brows as he heard the persistent buzzing contraption chasing him.
“They’re not going to stop following us are they?” he wondered aloud.
“Doesn’t look like,” Skeets answered.
“This needs to stop.”
Adam threw out his arms and instantly stopped in mid-air. The helicopter behind him startled by the fleeing perpetrator’s sudden halt in the sky attempted to pull up to avoid running into him when Adam whirled around and launched straight through the cockpit glass. The explosive shattering of glass frightened the pilots to screaming. Adam grasped the straps of their seatbelts and ripped them off before snagging the pilots by their flight jackets. For a second, he saw that there were more gun-wielding personnel in the back of the helicopter, aiming rifles at him but not firing out of fear of possibly shooting the pilots.
“I’m taking these,” Adam told the gunmen.
“You what?” they panicked.
Adam wrenched the pilots out through the window of the cockpit as the chopper started to spin into a plummet. Quickly, Adam deposited one pilot on one roof and then deposited the second pilot on another before diving after the helicopter.
“You’re cuttin’ it close, mate,” said Skeets.
“I got them,” Adam replied with a tone of concentration.
“We’re goin’ down!”
“Oh shit!”
The police officers held onto whatever support bar or handle they could find as the helicopter continued to spin toward the city street. Adam thrusted his hands out before him and the helicopter immediately stopped turning. It froze in mid-air to the officers’ shock and relief, and slowing his descent, Adam lowered the helicopter and placed it in the middle of the street. The field he had created around the aircraft hadn’t been visible to the naked eye. Onlookers might have thought he had used magic or some form of telekinesis. Whatever happened, citizens in the area were recording on their phones a flying hero who saved a police helicopter from crashing (of course without knowing the actual story).
“Is that Superman?” a teenager with his buddies were gawking at the hero with the strange golden eye on his back.
“Superman doesn’t have magical powers like that. Or that weird eyeball.”
“Did you get it all on vid?”
“Hell yeah, I did. This is some cool shit.”
The police officers were practically melting out of the helicopter, feeling dizzy and sick from the previous gyrations. Adam hovered before them and held out his finger as though he were scolding a dog.
“Stay,” he ordered.
The pilots were gazing down at the street below, feeling helpless since they were unable to pursue the criminal who was now resisting arrest.
“Hey!” one of the boys called over to Adam.
Adam turned a brown eye curiously over his shoulder. Was someone calling him?
“Who are you? Golden Eye or something?” the kids wondered.
Adam turned in mid-air to face the teenagers, and at first stared suspiciously at the devices they were holding up to him.
“My sensors indicate that it’s a communication device of some sort. They’re recording you,” Skeets informed.
Recording him? Famous already? Adam went into full theatrics resting his hands heroically on his hips and even cracking his most brilliant of smiles—practiced probably more than a hundred times. It always snagged his audience.
“I am Booster Gold!” he informed the teenagers before raising his hand to give them a two finger salute and soaring back into the sky as several cop vehicles started to screech up to the downed helicopter.
The teens watched the strange hero fly away with blank stares.
“Who the fuck?...”
“I never heard of him. You think he’s new?”
“I think that name is stupid. I like Golden Eye better.”
“Dude, that just sounds like that stupid game.”
“How about Gold Star?”
“It’s better than Golden eye.”
The teenager flipped his phone around and spoke to the recording, “A new hero, Gold Star, just saved that police helicopter from falling. Ya all seent it!”
Adam had a proud smirk on his face as he flew along the buildings.
“Oh god, I’ve seen that look before. We need ta’ hide out and find out where we are; what universe this is; so can you please try ta’ keep your ego out of trouble?”
“I can’t help it if they think I’m awesome.”
If the droid could face-palm, it would have. Instead, it sighed heavily and rolled its red eye. | Portrayal by "Gabriel" character illustrated and created by DanLuVisiArt (DeviantArt)
Booster Gold
Adam
Appears early 30s
Enhanced Condition Adam’s physical and mental abilities are above natural members of his species, beyond what can be emulated via natural training and with little to no maintaining. This entails that he is faster, stronger, more intelligent and overall superior to fellow members of his species, without being obviously supernatural.
Enhanced Strength Adam has the incredible ability to defy weight limitations of his race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Adam can crush, lift, throw, or catch items of great weight.
Enhanced Speed Adam can move much faster than the average member of his species.
Enhanced Senses Adam has extremely accurate senses, allowing him to see, hear, smell, taste and/or touch more than an average member of his species.
Body Supremacy Adam has near complete control over the movements and functions of his muscles, bones, veins etc. being able to move with remarkable grace, athletic and acrobatic in skill. He has full command over his conscious and subconscious, allowing him to resist possession, telekinesis, or blood manipulation. Besides his acrobatics, the most extraordinary method in which he employs this ability is by playing dead and resisting the most toxic of drugs and chemicals.
Uncanny Regeneration While not always immediate, Adam could lose a limb, and after a day, a nub could be seen growing in its place. As the days progress, the numb elongates into a completely regenerated limb. Adam can recreate lost or damaged tissues, organs, and limbs. His aging has slowed as this ability has matured.
Symbiotic Knowles Electromagnetic Energy Transistor System – S.K.E.E.T.S.
Skeets is a droid who was originally programmed for the menial task of monitoring Adam’s vitals and psychological condition. A fatal energy blast Adam had taken to the back led to the invention of Skeets and the invention of The Terminal Dr. Knowles had built into Adam’s back. When Skeets is separated from Adam, Adam functions like a typical super soldier. When Skeets locks into Adam’s terminal, Adam’s capabilities are granted a “boost.” Adam reprogrammed Skeets to give him more of a personality. The droid is capable of stealing an astonishing amount of data, if only to fuel its own intelligence.
Force Field Generation Skeets gives Adam the ability to generate a force-field strong enough to absorb a direct punch from Doomsday, and still leave Adam intact. The force field gives Adam a misleading amount of durability. It is capable of withstanding bullets without losing its integrity. The force field also allowed him to survive the tear in the space-time continuum and space without need of oxygen. The field is capable of filtering atmospheric air to clean it from germs and pollution. The motion of the force field can be altered, granting Adam the ability to fly if the force field was directed skyward.
Strength Boost With Skeets, Adam can lift 200 tons without exerting himself.
Concussive Blasts With Skeets, Adam can produce powerful blasts of energy. At their highest power, the energy blasts can plow through two solid feet of concrete.
Targetting Crosshairs appear within Adam’s vision, allowing him to target enemies for precise accuracy. He can perceive the entire electromagnetic spectrum including but not limited to infrared, ultra violet, x-ray and more. He has telescopic and microscopic vision. His eyes are also protected from sudden flashes. Supposedly, this is what Skeets can see.
Field Generation Besides his usual force field, Adam can generate fields which act as tractor beams that allow him to move, hold, and hurdle objects at foes. The field can be used as a singular beam or a wide field.
Separation Adam is at his weakest when separated from Skeets. He is still a formidable opponent even without Skeets but not entirely to typical superhuman proportions.
Technomancy Skeets is vulnerable to supreme forms of technomancy. He can be used against Adam, and if ever a corrupt Skeets settles into Adam’s terminal, it can push the fighter to madness.
Ego Stroking Adam’s ego can put him in a false sense of security and lower his guard. However, if an enemy utilizes this tactic too much, then Adam will learn to recognize the deception—if Skeets doesn’t tell him sooner.
Cocky Adam can sometimes bite off more than he can chew. For the sake of fame! It’s a catch-22. Sometimes it turns out well for him and sometimes it doesn’t.
Center of Attention Adam enjoys basking in fame and tons of money. This fame can make him a target to numerous villains.
Concussion Adam does have a unique healing factor, but it doesn’t make him impervious to being knocked unconscious by a well-placed and powerful blow to the face. Note: This would have to be achieved when he is separated from Skeets.
Modern Technology Adam comes from the future. The technology was way more advanced than the modern universe. Simple machines such as ovens, washing machines, vehicles, blenders, etc. He will find difficult to operate but the most complex of machines, such as computers and security systems, he will find a cakewalk (with Skeets of course).
Adam originates from a universe where he was the greatest and strongest warrior there was. This attitude hasn’t quite left him. While his ego has lowered about an inch, after encountering other super-powered beings whose powers were greater than most of the fighters he’s dealt with, overall, he hasn’t quite changed much. Adam likes the fame and attention and being adored by numerous fans. Being on top, is the only life he knows. He is cocky enough to talk up to the biggest and meanest looking hulk and tell the creature it isn’t shit! His overly-self-confidence can be a good thing and a bad thing. The good thing about it is that his determination to preserve his invented reputation becomes his strength. The bad thing about it is if his ass is handed to him, well…he just made an ass of himself.
Adam likes beautiful girls, money, and expensive commodities. He will dump money on bitches without a care. Skeets doesn’t like it, and yeah…well..Skeets can take a hike! No; not really, he needs his A.I. buddy. How else would he get so famous? Adam does like to make a grand entrance. The hero’s entrance is the most important part! He even believes a spectacular entrance can dictate victory or failure.
Adam’s universe was in the far distant future. It is an alternate reality—a universe that could have been or was. In his universe, every being possessed super powers. The rich ruled over the poor and high status was based on the strength of one’s powers to include superior intelligence. Battles and war games among those with power were won by using lowly superhumans to fight for them. The wealthy and powerful would then place bets on the winners of the battle. Fighting under the strongest and wealthiest superhuman meant subsistence and protection for the lowly supers (as long as they didn’t die in combat/service).
A famous scientist by the name of Dr. Knowles genetically engineered a being that transcended human performance. He named his creation “Adam,” and Adam was to be the perfect soldier in the Wealth Wars. Adam’s creation as well as his exceptional performance on the battlefield proved to be successful until a flaw in Adam’s personality revealed itself. Adam loved the fame and attention too much. One battle, he turned his back on an enemy to bask in the praise of his adoring fans and was murdered by a powerful energy blast to the back. “Booster” (his battle name) was dead, and Dr. Knowles watched in terror as his fame and wealth started to crumble. He feared the loss of publicity would reduce him to the status of a lowly superhuman. Dr. Knowles had too much pride and dignity to let that happen (like father like son).
Adam was recreated; and where the blast had ripped through his back, Dr. Knowles created a terminal. He also created a key to fit in the terminal. It was a gold-colored droid that he called the Symbiotic Knowles Electromagnetic Energy Transistor System or “The Sphere.” The name proved to be too long to be worth saying and so Adam called the droid “Skeets.” Skeets improved Adam’s performance phenomenally. Booster returned to the battleground as “Booster Gold” (due to the golden addition on his back). Adam’s revived fame was a hit with both the high and low of status. Adam’s recreation and ascendance in strength triggered a sudden movement among the lowly. If Adam could become powerful, then so could they.
The lowly started to rebel against their masters, and the battles that took place between the high and low status destroyed the world. It further distorted reality, creating a tear in the universe. Adam’s universe was destroyed, and if it wasn’t for his force field, then he would have been destroyed with it. Adam was hurled through dimensions to arrive in the universe, in which the game takes place.
I am open for plotting. I imagined Adam to be placed in jail for being considered an illegal alien. Other notes are he is very technology savvy. When Skeets is connected to his terminal, Adam can hack almost any computer and he may not care whether it's illegal or not. This makes him chaotic good since he is somewhat selfish. The gold droid they found connected to Adam's back makes the jailers wonder if Skeets is an Atlantean artifact, and if they have an Atlantean on their hands.
Skeets has a very sophisticated A.I. voice akin to an English gentleman. |
6,221 | 172 | 12 | 2,483 | 4,746 | Starfire decided not to reveal her secret just yet, and instead answered with a half truth. "I'm a meta-human. There are a good number of us around, and some of us can fly on our own." The fact that he was a king, though, meant that she needed to show him proper respect to keep from angering a foreign dignitary. "I wasn't expecting royalty to show up here, though." She bowed slightly. "Is there something I can help you with, your majesty?"
When he commented on her nudity, though, she looked down and realized that, in fact, it was taboo in most human cultures. Not that it made sense to her, but she had to try to fit in at least. "Oh, I'm sorry if this offends you, sir. I was just orbiting the sun, absorbing it's radiation, and it's plasma emissions burned off my hair and clothing. I can go put on some clothes if you wish." | Character Reimagined: Starfire
Secret ID: None (Will choose the name "Coriander" after she gets to eat kitchen spices and decides it's her favorite.)
Age: 3 months (appears 21)
Powers:
Radiation Metabolism: Her cells can metabolize a wide variety of radiation.
Neutron Radiation: Grows carbon nanotubes throughout her tissue, making her more resilient.
Alpha radiation: Grows graphite along her nervous system and neurons, giving her enhanced reflexes and intelligence, and allowing energy to more easily flow through her body.
Beta radiation: Causes hyper-dense muscle growth and temporarily increases her healing rate and metabolism. Too much at once will make her hyperactive.
Photonic: Stored as an energy-dense complex carbohydrate which her cells can metabolize. Absorption rate must build up to higher levels, so sudden bursts (like laser weapons) will only be partially absorbed.
Plasma manipulation: Can create and manipulate plasmas. She uses this to attack and fly.
Weaknesses: Cold temperatures weaken her. Certain types of exotic radiation, such as that produced by the substance known as "Kryptonite", can't be properly metabolized, and act as a poison. Due to the fact that she was supposed to be controlled by a handler, she is weak to mind control and telepathy. A lack of understanding of human culture makes her easy to manipulate.
Personality: Oblivious. While she has considerable knowledge of HOW to do things, she doesn't understand WHEN or WHY to do many things, nor does she understand human taboos, morality, or culture beyond legal codes.
Currently has no hair or clothes, as it was burned off by the sun.
BRIEF Bio: As soon as he took office Lex Luthor ordered Star Labs, a private thinktank and science facility, to create a Superhuman agent for the military that can challenge Superman or other aliens if they need to. He even saw to it that they were given samples of DNA from various alien races.
After creating a viable embryo in the lab using meta-human and alien DNA, it was transferred to their Solar-orbital anti-matter collection facility inside Mercury's orbit, where it could absorb the radiation it needed in it's sun-side tank. After a month of development, when the clone was developmentally four or five years old, they placed implants within its brain so that they could control it if it awakened, and feed it data as it slept. They gave her technical knowledge of fighting techniques, strategy, weapons, vehicles, and taught her every earth language, as well as a few alien ones.
Before the project was finished, however, a massive solar flare knocked out all electronics on the station, including her life support and implants. With the containment on the anti-matter pods failing and them being unable to manually dump it, the scientists fled the station, assuming her to be dead.
The station exploded, but she was able to survive, unconscious, in orbit of the sun where she continued to develop for several weeks. Eventually, however, she regained consciousness and used her powers to fly to Earth, intent on performing her duty of stopping the enemies of the United States.
Notes: The scientists were able to grow a proper clone at another solar-orbital facility, and named it "Commander" Blackfire, as it was created for the military. Whether it was brought out of stasis or not is unknown at this time. |
6,222 | 172 | 13 | 696 | 1,230 | Jax dropped into the bank through a vent, his suit preventing the robbers from seeing him. There were two men in total guarding the hostages, who were locked up in the vault. He ran up to one and knocked him out using a pressure point. By then, his stealth had worn off. The other man tried to call out to his accomplices, but Jax had him silent and out cold before he could. "Alright. Step two."
He walked to the vault door, which had been blown open but was now crudely barricaded. As soon as he got there, he pulled the wooden boards away and opened the door. A couple people were shocked, but he put a finger to his lips. Not now. He motioned to the vent, and they began their slow escape from the bank. As soon as everybody was away, he smiled, and waltzed to where the other criminals were. One yelled. "Oh shit, it's the Bat!" Then Jax emerged from the shadows.
"What? Disappointed?" The ones that had guns drew them. "I know, I know. Freeze." He activated his freezing gauntlets and within seconds, the closest robbers were frozen. However, that didn't stop the others, and they kept shooting. Bullets whizzed off ice and walls, and Jax drew his own guns and loosed off a couple of shots. Most made their mark, but there were still three robbers, and Jax was under heavy fire. Jax had an idea. He picked up a grenade from a robber's body, and when he was ready, pulled the pin. He threw it into the general vicinity of the robbers, and dove through a window.
Jax heard the boom, and felt the heat, but he still climbed the building nonetheless, and fled the scene. Once he arrived at his apartment, he turned on the news, and was surprised to find him being one of the main subjects. "Holy hell." He quickly made some ramen, put in a bowl, and sat down to watch the show. | Character Re-imagined: Icicle
Secret ID: Jax Coldin
Age: 19
Powers:
Ice Manipulation-While he was not born with the powers, he has a small device located on both his right and left wrist that allows him to control ice and snow.
Resistance to Cold-Unlike the villain he was inspired by, he uses a suit to keep himself from freezing to death in cold climates.
Infrared Vision-Like the other abilities he has, this one is related to his suit. The cowl he wears is equipped with infrared vision, which is very helpful for finding heat signatures.
Stealth Mode-His suit was equipped with a stealth mode when it underwent upgrades, though it doesn't last very long.
Weaknesses:
Trust issues-After a hard time in his life in which Jax was stabbed in the back again and again(figuratively), he has never been able to trust someone completely.
OCD-Jax's Obsessive Compulsive Disorder is something he learned about later in life, but it is very prominent, and sometimes distracts him from the goal at hand.
The Human Body-Jax is after all, human, and while his suit protects him significantly, he can still be wounded.
Personality: Pessimistic, Serious, Cynical
Appearance:
BRIEF Bio: When Jax was only five, he was left for dead in the slums of an unknown town. For the next couple years, he fended for himself. When he was 14, he heard about the villain Icicle. At the time, he had a man who worked at an advanced science center as a father. He had pitied Jax, and adopted him. His name was Victor Fries. When Jax asked for a suit to match the powers of the man, his father was confused, but when Jax explained his inspiration to show that even villains can be good, he understood. Jax started as a light and happy hero, but after moving to Gotham when he was eighteen, he became dark and slightly corrupted, influenced by crime. He started pushing the limits, harming criminals severely. He continued his ways as Icicle, but didn't cross the line into villain. After a while, his father grew tired of having to hear about Icicle on the news instead of his son telling him, so he invited Jax over for a week. There was a short break in crime in Gotham, so Jax obliged. While he was there, he installed a headset in the cowl of Icicle, and began to give Jax advice when he fought.
Notes: While he is relatively famous in the slums of Gotham, he remains mostly unnoticed, except by crime.
He carries two pistols in holsters by his side. They vary by the mission. |
6,223 | 172 | 14 | 364 | 1,539 | After defeating the mayor the Donald Gravestone in Bethany Gravestone's body went by he quarantined offices Donald needed to download some files off their computer. After logging into the wifi Donald began to download the files Bethany said to. "After the files finish downloading we should check on my coworkers from a nearby building." Bethany could tell Donald wasn't to thrilled with the idea. "Tabitha is in there. You might get to see her." Donald hating having his sister being able to read his thoughts she loved to use it against him. "Fine!"
Once the files were finished downloading Donald started to head towards the building adjacent to the law firm. Before they could get inside one of the Starro controlled people started firing at people passing by. Looks like you get your way. We have to fight those thing/people. Let's get to the roof and make our way down. Do try to remember they are people forcibly being used by those things, so go easy on the body." Bethany wanted to slap him upside the head, like Gibbs on NCIS. On the roof they transformed and flew over to the lawfirm. "Once we deal with them, assuming there is a way to do it without killing the victim. How do you propose we handle the unconscious ones?" "STAR Labs has been itching to get in here or any other quarantined place. Last time they tried at least according to the news, they all got infected or whatever. Let STAR labs handle the Starros."
They decided to split up on the top floor. "Don't let your thing for Tabitha get you possessed." Donald gave Bethany both middle fingers. Bethany just snickered in response.
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,224 | 172 | 15 | 534 | 226 | Katarina came into view of the helicopter just in time to see a man crash through the cockpit and pull out the two pilots. She stuck back a bit towards the rooftop's center in an attempt to not draw any undue attention to herself as she watched the man swoop in and rescue the out of control helicopter. He seemed to be talking, but the distance combined with the helicopter's rotors meant there wasn't chance she could catch a word of it. Katarina silently cursed her former captor, he had grown paranoid near the time of his demise and deactivated the cowl's auditory sensors so she couldn't listen in on him from several rooms away.
Still she looked on hoping to get a good enough glance of his face for the facial recognition to work with. As if on cue the man decided to pose for pictures. She could feel her eyes almost involuntarily rolling out of a mix of disbelief and exasperation at the man's display of bravado. But still it served to give her cowl more than enough to work with for facial recognition. "Me-ow." She muttered as the recreated image of his face coalesced in the upper right of her vision as the cowl searched all known databases for a match. In the meantime she kept her gaze focused on him as he began to fly once more through downtown Gotham.
'No Matches Found' The message appeared over the mystery man's face as she swung to a neighboring rooftop to maintain visual contact with him. It was a message she had legitimately never seen before and it caught her by surprise to the point that she missed her her intended grab point. She quickly reacted however and the very end link of her whip expanded it's blades and dug into a stone window sill before she had fallen two stories, allowing her to recover quickly. As she climbed onto the roof Katarina decided to run the search again, this just didn't happen. She literally just watched the man pose for a damn picture, he was clearly not the kind of person that tried to hide their identity. It made no sense. Once again however she was met with disappointment and a 'No Matches Found'.
Katarina considered her options, as a career criminal and a good one at that, her instincts were telling her to just leave. It was obvious that this guy was going to come into conflict with GCPD again, possibly more than just them. And staying away from police related danger was rule number one of being a good thief. But she wasn't just a thief anymore. Katarina let out a deep sigh as that realization hit her. Just because he hadn't hurt anyone yet didn't mean he wouldn't eventually even unintentionally, and if she was gonna call herself one of the 'good guys' she couldn't just let a superpowered mystery man fly through the city unmonitored. Sure there were people leagues more qualified than her for this task she thought. She took a moment to scan the surrounding area for such a party. "Guess they're not here." | Character Reimagined: Catwoman
Secret ID: Katarina Styles
Age: 32
Powers:
Her Genetic Conditioning has given her:
Night Vision
Perfect Balance
Superhuman Reactions
Her suit doesn't give her any more abilities, but it does have some very useful gear:
Bulletproof Panels - The solid panels of the suit are bulletproof as well as the cowl.
Retractable Claws - The suit's gloves have 2.5 inch retractable prometheum claws.
Tail Whip - Her suit's prometheum tail serves dual purposes, as a dangerous whip and a prehensile appendage. Each link is individually motorized and capable of expanding three sharp triangular blades from itself increasing it's lethality significantly.
The Cowl - The suit's cowl offers a multipurpose HUD along with thermal vision and advanced facial recognition software.
VRX-7 Taser Pistol - Holstered on the suits right thigh is the VRX-7 Taser pistol, a pistol that fires electric bolts capable of temporarily incapacitating a fully grown man, in an excruciatingly painful manner.
Weaknesses:
Despite her genetic conditioning, Catwoman is just a human, she is strong and fast for a woman of her size, but she is no more durable.
She controls her suit's functions through a wireless nano-transmitter embedded in her cerebellum. A sufficient EMP would leave her incapable of using her suit's gadgets in all but the most rudimentary functions until it's next automatic repair and reset cycle which only occurs when she is asleep.
She harbors a deep-seated fear of mind control and those that use it even now that she is free.
Personality: Katarina keeps to herself and is immediately distrusting of all anyone she meets. She doesn't speak unless spoken to and is generally seen as very cold distant towards all but her most trusted friends. She does still maintain a facade of the confidence she held before her imprisonment, but it's a noticeable lie to a perceptive observer.
Appearance:
Brief Bio:
Born and raised to a lower class family in Gotham's Bowery, stealing was almost second nature for Katarina from a very young age. She attended school, and had decent enough grades throughout but never held out any hope of changing her life through academia. She had resigned herself to the life of a career criminal from an early age, and maybe that was why she was so damn good at it. She was still in high school when she accomplished her first big heist. She had broken into the Gotham Museum of Antiquities and stolen an ancient Kahndaq relic, it took awhile to fence, but it marked the start of a lucrative career. After a few years, Katarina had acquired a significant amount of wealth from her endeavors, and an equal amount of notoriety. Life was good for her, she had a penthouse apartment in Gotham Heights, a personal driver, and men falling over themselves to get to her. By all rights she could have retired then and there, but she enjoyed it too much.
She got an anonymous tip about some valuable research at a Stagg Enterprises lab. Valuable enough to cover her lavish lifestyle for many years to come. Naturally she went for it, unfortunately it had been a trap. Officially she had gotten violent and had to be put down by Stagg security. Reality was much worse, she had become the guinea pig of a deranged scientist under Stagg's employ, his research had been deemed inhumane and defunded. But he had no inclination to stop, he just needed a test subject, someone fit and capable that wouldn't die to his experiments. She was to be his personal bodyguard and assassin, he altered her very DNA, molding her physical abilities and even appearance to his whims. Once he was satisfied came the true horror, he gave her the suit and embedded a nano-transmitter of his own design in her cerebellum and from that day forward she was a prisoner in her own body. Able to only look on helplessly as she carried out his every whim her actions no longer her own, she protected, stole, and even killed for him. It went on like that for two years, until one day without warning it suddenly stopped, she was finally in control of her own actions. She later found that he had died of a heart attack, she destroyed every piece of research he had, took all of his money and burned his lab to the ground.
Since then she took the suit, and decided to set about trying to redeem herself for the actions she made under his control. |
6,225 | 172 | 16 | 328 | 1,799 | Zod coughed and forced himself to stop laughing, a small snort being the last of it. The respect she has begun to show was commendable, and Zod found himself grinning.
"Your lack of garment is of no concern to me, my libido has unfortunately been lessened by age," he lied, age was not what had dulled that sword, but she need not know of his weapons. Turning to his guards, he snapped his fingers repeatedly until they closed their gaping maws, pulling them towards him with a wave of his hand.
"I do have something that requires... meta-human aid. I am looking for a man of my own race. it should come as no surprise to you that I am no Rannite, I am of the grand planet of Krypton, taken years ago by a massive explosion. As a result of genetic experimentation, when we Kryptonians are under a yellow sun we gain abilities much beyond most denizens of this galaxy. I have heard of one... Superman, who matches the abilities we Kryptonians possess," he explained slowly, floating slightly above the ground as a demonstration of his powers.
"The Rannite people lack the ability to peacefully reside on their planet, my arrival was the only factor that prevented planetary war. If your people understand the secrets of atomic fission, than you know the danger their race was in. I am aging, as is obvious, and with my death, I fear that the Rannite people will suffer a catastrophe that will likely wipe Rann from the map. I need this 'Superman' to come with me, as a successor. He seems to serve basically as a king on this planet, it shouldn't be a hard adjustment," he finished, his care for the Rannites obvious. | Character Reimagined: General Dru-Zod
Secret ID: King Dru-Zod I "The Conqueror" of Rann
Age: 102
Powers: Kryptonian physiology grants him:
-Superior strength
-Flight
-Heat Vision
-Weakened resistance to all forms of damage
-Freezing breath
-Weakened super-speed
His Phantom Gauntlets grant him:
-Power over the Phantom Zone and all its inhabitants.
-Object summoning.
-Teleportation.
Weaknesses: -Reliance on the Phantom Zone has sapped his natural resistance, meaning he is much more easily damaged than other Kryptonians.
-Overuse of the Phantom Gauntlets is fatal, even to a Kryptonian.
-Normal Kryptonian weakness to Kryptonite.
-Loses power under a red sun.
-Advanced age due to Phantom Gauntlet use.
-Addiction to the use of the Phantom Gauntlets
Personality: Though once arrogant and narcissistic, Zod has mellowed considerably over the course of his kingship, becoming less of a tyrannical braggart and more like a lazy dictator. Still arrogant and with a narcissistic streak, Zod believes in his superiority over all others but secretly doubts his own ability due to his aging body and addiction to the Phantom Gauntlets. As a king, he is well known for his quick and brutal enforcement of justice, but he is also known as a hero to the Rannite people, something that amuses Zod more than he'd like to admit. Zod has began to warm to his people, and sees them as his charge, as such, he will protect them with his life.
BRIEF Bio: Dru-Zod was the son of Kyptonian scientists. As a youth he discovered his father was a brutal serial killer, abducting young men and murdering them after brutal torture. Enraged not by the fates of his father's victims, but by his father's malicious mis-use of his power, Zod killed his father and hid his corpse.
As he grew, he became acquainted with Jor-El, scientist of renown and heavily connected to the military high command through his research and development of weaponry. With heavy recommendation from Jor-El, Zod rose through the Kryptonian army, eventually becoming high commander and general of all Kryptonian forces. Zod, however, began to fear a neighboring race known as the Char, as the military's highest authority, he quickly forged a declaration of war and marched on the Char home-world. Despite their victory, Zod's army was devastated.
Feeling no regret for his actions, Zod argued intensely when accused of treason, eventually he was found guilty, but Jor-El cried for mercy, allowing Zod the chance to escape. Spending years wandering through space, Zod discovered the Phantom Gauntlets, former Kryptonian weapons thrown to space due to the dangers they posed on the user. Taking them, Zod felt emboldened, and his desire for power became all consuming. Zod, frothing at the prospect of being a king, entered the nearest planet and conquered it singlehandedly. As the years go by, Zod becomes more and more mellow, recalling Jor-El's showing of compassion that saved his life, and resolving to use his immense power for the good of his people. Discovering a Kryptonian living on Earth, Zod traveled there with his Rannite entourage, aiming to find himself a successor.
Notes: Zod's Rannite entourage includes three bodyguards and his personal pilot. |
6,226 | 172 | 17 | 2,483 | 4,746 | Your lack of garment is of no concern to me, my libido has unfortunately been lessened by age,
Shame, she thought, you aren't bad looking. She was startled that she thought that, not knowing where it came from, but managed to keep her composure and listen to him.
After he finished speaking, she responded, continuing in Rannian, as Star Lab had deciphered little Kryptonian. "Our nuclear threat ended due to a concept called "mutually assured destruction." Essentially, both major powers had enough weapons that if the one side used them, they would be completely annihilated in retaliation. Superman's existence may have played a part in stopping the war as well, as did the existence of metahumans and other super-humans."
"I wouldn't call Superman a king, though. He's more of a guardian or a general. He protects this planet's people with the help of two others, a mutated human known as "Batman" and a woman called "Wonder Woman" that uses advanced technology. I'm not sure where he is, though, as I've been off-world and out of comunication for the last fifteen days. I know they have a base here in Metropolis, called the Justice Tower, and have heard rumors of a base somewhere in the Arctic circle, though he must be using Kryptonian tech to hide it if it's there, because no one has been able to locate it." | Character Reimagined: Starfire
Secret ID: None (Will choose the name "Coriander" after she gets to eat kitchen spices and decides it's her favorite.)
Age: 3 months (appears 21)
Powers:
Radiation Metabolism: Her cells can metabolize a wide variety of radiation.
Neutron Radiation: Grows carbon nanotubes throughout her tissue, making her more resilient.
Alpha radiation: Grows graphite along her nervous system and neurons, giving her enhanced reflexes and intelligence, and allowing energy to more easily flow through her body.
Beta radiation: Causes hyper-dense muscle growth and temporarily increases her healing rate and metabolism. Too much at once will make her hyperactive.
Photonic: Stored as an energy-dense complex carbohydrate which her cells can metabolize. Absorption rate must build up to higher levels, so sudden bursts (like laser weapons) will only be partially absorbed.
Plasma manipulation: Can create and manipulate plasmas. She uses this to attack and fly.
Weaknesses: Cold temperatures weaken her. Certain types of exotic radiation, such as that produced by the substance known as "Kryptonite", can't be properly metabolized, and act as a poison. Due to the fact that she was supposed to be controlled by a handler, she is weak to mind control and telepathy. A lack of understanding of human culture makes her easy to manipulate.
Personality: Oblivious. While she has considerable knowledge of HOW to do things, she doesn't understand WHEN or WHY to do many things, nor does she understand human taboos, morality, or culture beyond legal codes.
Currently has no hair or clothes, as it was burned off by the sun.
BRIEF Bio: As soon as he took office Lex Luthor ordered Star Labs, a private thinktank and science facility, to create a Superhuman agent for the military that can challenge Superman or other aliens if they need to. He even saw to it that they were given samples of DNA from various alien races.
After creating a viable embryo in the lab using meta-human and alien DNA, it was transferred to their Solar-orbital anti-matter collection facility inside Mercury's orbit, where it could absorb the radiation it needed in it's sun-side tank. After a month of development, when the clone was developmentally four or five years old, they placed implants within its brain so that they could control it if it awakened, and feed it data as it slept. They gave her technical knowledge of fighting techniques, strategy, weapons, vehicles, and taught her every earth language, as well as a few alien ones.
Before the project was finished, however, a massive solar flare knocked out all electronics on the station, including her life support and implants. With the containment on the anti-matter pods failing and them being unable to manually dump it, the scientists fled the station, assuming her to be dead.
The station exploded, but she was able to survive, unconscious, in orbit of the sun where she continued to develop for several weeks. Eventually, however, she regained consciousness and used her powers to fly to Earth, intent on performing her duty of stopping the enemies of the United States.
Notes: The scientists were able to grow a proper clone at another solar-orbital facility, and named it "Commander" Blackfire, as it was created for the military. Whether it was brought out of stasis or not is unknown at this time. |
6,227 | 172 | 18 | 364 | 1,539 | Hawk & Dove split up to deal with the Starros attacking ordinary citizens from inside this building. Hawk being the less rational one, if she had guns they would have been blazing. Dove chose a more tactical approach, stealth, when available.
Hawk was the first find one of the infected. Not as far along, she hit him in the head knocking him out, avoidng the face. Her next opponent had a Starro on her face. It tried shooting her but she dodged. She responded by ripping a light sconce off the wall and whipped it at the attacker's head.
Dove studied two Starros interacting, at least he thought they were interacting. They weren't moving at all. No sound could be heard beyond. Apparrently something caught their attention outside. They both turned to whatever it was. Dove could see a light building up around the single eye of each. He rushed them both and smacked their head together hard knocking them out. He tried ripping off a Starro but it clung tight and he could tell by the sound of their heart that trying to do so was killing the victim.
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,228 | 172 | 19 | 1,537 | 4,313 | Coast City...
"Judah... I'm picking up static in the comm-link in the helmet. Are you seeing any of this?" Hawkman asked seemingly to the air around him, as he was outside of his plane and making his way inside of a tech'ed out community college building.
"I'm getting static too Jimmy! Gimme just a sec and lemme see if I can pull footage from the security cameras closer to you..." said the hefty young man at a computer desk back at the barn/airstrip.
He worked at the keyboard feverishly, doing whatever he could to get eyes on his friend. Several cameras blinked in and out, some closer to Hawkman did in fact have static as well. However Judah wasn't worried about what was right beside his friend, it was a the group of face hugging Starros gather outside of the building. Judah began yelling back in his headset for Scott Hendricks to get out of there.
Back at the community college, Scott tried taking it all in. The organic technology all around, baby Starro's seemingly growing within the walls, it was like something out of an Alien sequel. A purple and green oozing substance was riddled all over the place like snot. The control panel looked very basic on what appeared to be the central hub. A face hugger turned and caught sight of Scott before being hit in the eye and blinded, and then kneecapped with a swift kick to his legs.
"Sorry buddy, but if I'm gonna save everybody a few of ya gotta take some lumps." he said laughing a bit, trying to see through the humidity now in his helmet. That's when Judah finally broke through the static.
"JIMMY! GET....... 'F THER... THEY'RE... THERING... DAMNIT JIMMY THEY'RE...." Scott looked puzzled, but nobody could see the look on his face, "...AT SHOULD DO IT! Finally, Jimmy there's a little over a dozen outside the front entrance to the building. Another two dozen or so are on their way. YOU GOTTA GET OUT OF THERE NOW!"
"$#!+!" Scott yelled running out of the building with both pistols drawn now.
"Gotta make it back to the plane, COME ON!" he exclaimed dropping a few facehuggers on his way through the second floor of the building.
Gotham...
"So... is your tech as good as that guy's," asked Batman stepping from the shadows and approaching, "... Kat?"
The two of them stared at each other from behind their goggles and armored headgear.
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,229 | 172 | 20 | 534 | 226 | Katarina felt a grin cross her lips at Batman's words. His voice was a welcome sound, as rare as human interaction was for Katarina since regaining her freedom. Though she questioned if the 'Human' part applied to him... Still, the sight of the bat was welcome, he had far more experience in this kind of situation."Aww my dear Bat..." She sashayed toward him, hiding her recent acquisition in her left hand behind her back as she approached.
She moved in close and stopped to looked at Batman for a moment. "I'd hope you of all people would know..."
She stood on the tip of one foot and leaned forward as she raised the other up behind her."It's not about how advanced the tech is..."
Katarina brought her hand up to her cheek and mock whispered to him as she caught the idol upon her heel and subsequently kicked it to the far end of the rooftop behind her. "It's how you use it."
She relaxed her posture and stepped back before nodding towards the flying mystery man. "That said. I probably wouldn't still be kicking around Gotham if I could do that." | Character Reimagined: Catwoman
Secret ID: Katarina Styles
Age: 32
Powers:
Her Genetic Conditioning has given her:
Night Vision
Perfect Balance
Superhuman Reactions
Her suit doesn't give her any more abilities, but it does have some very useful gear:
Bulletproof Panels - The solid panels of the suit are bulletproof as well as the cowl.
Retractable Claws - The suit's gloves have 2.5 inch retractable prometheum claws.
Tail Whip - Her suit's prometheum tail serves dual purposes, as a dangerous whip and a prehensile appendage. Each link is individually motorized and capable of expanding three sharp triangular blades from itself increasing it's lethality significantly.
The Cowl - The suit's cowl offers a multipurpose HUD along with thermal vision and advanced facial recognition software.
VRX-7 Taser Pistol - Holstered on the suits right thigh is the VRX-7 Taser pistol, a pistol that fires electric bolts capable of temporarily incapacitating a fully grown man, in an excruciatingly painful manner.
Weaknesses:
Despite her genetic conditioning, Catwoman is just a human, she is strong and fast for a woman of her size, but she is no more durable.
She controls her suit's functions through a wireless nano-transmitter embedded in her cerebellum. A sufficient EMP would leave her incapable of using her suit's gadgets in all but the most rudimentary functions until it's next automatic repair and reset cycle which only occurs when she is asleep.
She harbors a deep-seated fear of mind control and those that use it even now that she is free.
Personality: Katarina keeps to herself and is immediately distrusting of all anyone she meets. She doesn't speak unless spoken to and is generally seen as very cold distant towards all but her most trusted friends. She does still maintain a facade of the confidence she held before her imprisonment, but it's a noticeable lie to a perceptive observer.
Appearance:
Brief Bio:
Born and raised to a lower class family in Gotham's Bowery, stealing was almost second nature for Katarina from a very young age. She attended school, and had decent enough grades throughout but never held out any hope of changing her life through academia. She had resigned herself to the life of a career criminal from an early age, and maybe that was why she was so damn good at it. She was still in high school when she accomplished her first big heist. She had broken into the Gotham Museum of Antiquities and stolen an ancient Kahndaq relic, it took awhile to fence, but it marked the start of a lucrative career. After a few years, Katarina had acquired a significant amount of wealth from her endeavors, and an equal amount of notoriety. Life was good for her, she had a penthouse apartment in Gotham Heights, a personal driver, and men falling over themselves to get to her. By all rights she could have retired then and there, but she enjoyed it too much.
She got an anonymous tip about some valuable research at a Stagg Enterprises lab. Valuable enough to cover her lavish lifestyle for many years to come. Naturally she went for it, unfortunately it had been a trap. Officially she had gotten violent and had to be put down by Stagg security. Reality was much worse, she had become the guinea pig of a deranged scientist under Stagg's employ, his research had been deemed inhumane and defunded. But he had no inclination to stop, he just needed a test subject, someone fit and capable that wouldn't die to his experiments. She was to be his personal bodyguard and assassin, he altered her very DNA, molding her physical abilities and even appearance to his whims. Once he was satisfied came the true horror, he gave her the suit and embedded a nano-transmitter of his own design in her cerebellum and from that day forward she was a prisoner in her own body. Able to only look on helplessly as she carried out his every whim her actions no longer her own, she protected, stole, and even killed for him. It went on like that for two years, until one day without warning it suddenly stopped, she was finally in control of her own actions. She later found that he had died of a heart attack, she destroyed every piece of research he had, took all of his money and burned his lab to the ground.
Since then she took the suit, and decided to set about trying to redeem herself for the actions she made under his control. |
6,230 | 172 | 21 | 364 | 1,539 | Hawk and Dove cleared the first three floors. They were beginning to tire. "If you are getting tired, you can leave. I'll do the rest by myself." Dove laughed. "I know you better than that. I may tire out easier than you but sure as hell can't finished off the final thirty-seven floors by yourself." Dove was thinking they shouldn't have tried this by themselves. But who else could in Charm. The police would have shot and probably killed them all as soon as one of them was attacked. Same for the National Guard. They could depend on no one but themselves. They needed a way to incapacitate the building all at once. "We need to contact Star Labs or maybe your Oliver Security's R&D department for some knockout gas or something." "Of course you want to knock them out, peace loving hippie." "Shut your mouth war mongering tyrant."
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,231 | 172 | 22 | 1,537 | 4,313 | Gotham...
Batman and Catwoman approached the man from another dimension who had landed on a smaller building rooftop. Some sentient mechanical device detached itself from the man and talked just like anyone else.
"I'm gonna go talk to him." the vampiric Thomas Wayne said to the armor clad feline.
Moments later...
"I don't know where they've come from, but these parasitic 'Starros' are mobilizing across the nation. Will you help us?" Batman asked the armored man and his hovering robot ally.
Metropolis...
Batman was in the presence of another Kryptonian, however in this instance one looking for the Superman. At some point in the conversation the vampire would let the man called Zod in on the existence of Superman's fortress, giving the king something he could use in exchange for his help with the Starro threat.
"His fortress is cloaked, but I believe I've pinpointed it's location within a forty mile radius. I'll give you all of the information I have for your help. Even a king can't do everything by himself."
The orange skinned beauty was walking down the boardwalk when Batman caught her in the corner of his eye. He'd seen her on tv days earlier nude, now she was wearing some white middle eastern like clothing. Her skin, in the sunlight of the clear summer day, was almost too much for the enhanced vision of Thomas Wayne. He couldn't have been taking more of a gamble with this one, because he had nothing to offer.
"Would you want to help me and a few other people save the world?" Batman asked.
Coast City...
"You're the only person who's been inside one of the buildings with the organic tech. You could be of some use on my team, Hendricks..." Batman said to Scott and Judah at the barn HQ/air strip.
"I barely made it out of that college alive, and they wrecked my plane, dude." Scott replied.
"We got over sixty percent of the enhanced metal back. Jimmy, maybe we could..." Judah started to say before Batman cut him off.
"Mind if I help you boys tinker for a bit? I'm pretty good with my hands, I used to be a surgeon and a chemist, studying engineering..." Batman asked removing his mask but putting his red goggles back over his eyes.
Hours later...
"What was your call-sign again?" Batman asked.
"This is stupid, I can't believe I even put this thing on my back.." Scott said in his flight suit that had been upgraded as well.
"Just put the helmet on, Jimmy. And flip the damn switch."
"What was your call-sign again?" Batman asked one more time.
"Hawkman. And it sure as hell sounds better than Batman. Here goes nothing, boys." Scott Hendricks said flipping a switch and watching as his new wings folded out of the harness and backpack.
He took off into the air like a person sized fighter plane. Like a metal bird in the sky.
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,232 | 172 | 23 | 364 | 1,539 | Hawk knew that Dove was right, she would never admit though, which sucks as soon as they revert back to a singular entity he would know. Just as they were finishing their argument they heard a large number of people coming towards them. "Shit they are teaming up and doing for us." "Gotta get out of here." They were on a stairwell mostly used by health nuts and emergency evacuations. They both realized the enemy was coming from below and above. "Shit, shit, shit." Hawk realized that Dove was overwhelmed. She She shoved him over the railing the first floor was mostly occupied by a single receptionist and a few janitors unless they were cleaning another floor. It was the least occupied and by the sounds of it they were all coming for them. She waited till the last second herself to jump. She just barely missed being hit by five Starro blasts at once. On the ground they ran out of the building's emergency exit in the back. "Fuck that was close." They barricaded the door with a dumpster. "We need to get the authorities to evacuate the nearby buildings and cordon off the entire area. Until the threat can be neutralized everyone passing through her could be shot. He didn't want to admit it but he was grateful and pissed she shoved him over the railings.
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,233 | 172 | 24 | 2,483 | 4,746 | Starfire hadn't been able to get into the tower without causing it serious damage, so she had been looking for clues for the last few days. Unfortunately, Superman was nowhere to be found.
Then the mutated "Bat Man" had come to her to request her help. "Well, If it means protecting the people of the United States from a threat, foreign or domestic, I'll be glad to help." she responded, rubbing the stubby hair that had grown on her head over the last few days. | Character Reimagined: Starfire
Secret ID: None (Will choose the name "Coriander" after she gets to eat kitchen spices and decides it's her favorite.)
Age: 3 months (appears 21)
Powers:
Radiation Metabolism: Her cells can metabolize a wide variety of radiation.
Neutron Radiation: Grows carbon nanotubes throughout her tissue, making her more resilient.
Alpha radiation: Grows graphite along her nervous system and neurons, giving her enhanced reflexes and intelligence, and allowing energy to more easily flow through her body.
Beta radiation: Causes hyper-dense muscle growth and temporarily increases her healing rate and metabolism. Too much at once will make her hyperactive.
Photonic: Stored as an energy-dense complex carbohydrate which her cells can metabolize. Absorption rate must build up to higher levels, so sudden bursts (like laser weapons) will only be partially absorbed.
Plasma manipulation: Can create and manipulate plasmas. She uses this to attack and fly.
Weaknesses: Cold temperatures weaken her. Certain types of exotic radiation, such as that produced by the substance known as "Kryptonite", can't be properly metabolized, and act as a poison. Due to the fact that she was supposed to be controlled by a handler, she is weak to mind control and telepathy. A lack of understanding of human culture makes her easy to manipulate.
Personality: Oblivious. While she has considerable knowledge of HOW to do things, she doesn't understand WHEN or WHY to do many things, nor does she understand human taboos, morality, or culture beyond legal codes.
Currently has no hair or clothes, as it was burned off by the sun.
BRIEF Bio: As soon as he took office Lex Luthor ordered Star Labs, a private thinktank and science facility, to create a Superhuman agent for the military that can challenge Superman or other aliens if they need to. He even saw to it that they were given samples of DNA from various alien races.
After creating a viable embryo in the lab using meta-human and alien DNA, it was transferred to their Solar-orbital anti-matter collection facility inside Mercury's orbit, where it could absorb the radiation it needed in it's sun-side tank. After a month of development, when the clone was developmentally four or five years old, they placed implants within its brain so that they could control it if it awakened, and feed it data as it slept. They gave her technical knowledge of fighting techniques, strategy, weapons, vehicles, and taught her every earth language, as well as a few alien ones.
Before the project was finished, however, a massive solar flare knocked out all electronics on the station, including her life support and implants. With the containment on the anti-matter pods failing and them being unable to manually dump it, the scientists fled the station, assuming her to be dead.
The station exploded, but she was able to survive, unconscious, in orbit of the sun where she continued to develop for several weeks. Eventually, however, she regained consciousness and used her powers to fly to Earth, intent on performing her duty of stopping the enemies of the United States.
Notes: The scientists were able to grow a proper clone at another solar-orbital facility, and named it "Commander" Blackfire, as it was created for the military. Whether it was brought out of stasis or not is unknown at this time. |
6,234 | 172 | 25 | 1,027 | 2,964 | When Adam felt that they had managed to lose the police, he halted in mid-air and threw his arms above his head as he descended toward a building roof. He landed on the rooftop and bent over to rest his hands upon his knees as he breathed in relief, “Whew! I thought we’d never get away.”
Skeets’s red eyes blinked as it took notice of the shadow that had suddenly appeared on the building ledge.
“We’ve been followed,” it warned Adam.
Adam whirled with his hands clenched into fists and stared upon the creepy man who had eerily crept up on him.
I don't know where they've come from, but these parasitic 'Starros' are mobilizing across the nation. Will you help us?
Adam arched a brow at the dead-man-walking. “How about you start by introducing yourself first before I introduce your creepy-ass to my fist?”
Skeets ejected from Adam’s terminal into the air and quickly floated around to hover between him and Batman.
“Forgive my partner, he’s a wee bit unaccustomed to socializing with creatures who aren’t trying to kill him…well, aherm, us really. We are not from this dimension. Actually, our dimension is no more. We do not know what the Starros are that you speak of.”
Adam lowered his fists and straightened from his fighting stance. “Shit, you might as well tell him your serial code why you’re at it. How can you outright trust this guy?” He held his hand out in Batman’s direction. “Look at him! He’s fuckin’ creepy!”
“Looks aren’t everything Adam. I hang around you don’t I.”
“Oh HA HA!” He pointed a thumb at himself. “This handsome mug just made this dimension’s news. They’ll be screaming my name by morning.”
Skeets rolled his red eye at his partner’s ego. It just wasn’t going to burst any time soon. All because of that one ridiculous incident/lie. | Portrayal by "Gabriel" character illustrated and created by DanLuVisiArt (DeviantArt)
Booster Gold
Adam
Appears early 30s
Enhanced Condition Adam’s physical and mental abilities are above natural members of his species, beyond what can be emulated via natural training and with little to no maintaining. This entails that he is faster, stronger, more intelligent and overall superior to fellow members of his species, without being obviously supernatural.
Enhanced Strength Adam has the incredible ability to defy weight limitations of his race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Adam can crush, lift, throw, or catch items of great weight.
Enhanced Speed Adam can move much faster than the average member of his species.
Enhanced Senses Adam has extremely accurate senses, allowing him to see, hear, smell, taste and/or touch more than an average member of his species.
Body Supremacy Adam has near complete control over the movements and functions of his muscles, bones, veins etc. being able to move with remarkable grace, athletic and acrobatic in skill. He has full command over his conscious and subconscious, allowing him to resist possession, telekinesis, or blood manipulation. Besides his acrobatics, the most extraordinary method in which he employs this ability is by playing dead and resisting the most toxic of drugs and chemicals.
Uncanny Regeneration While not always immediate, Adam could lose a limb, and after a day, a nub could be seen growing in its place. As the days progress, the numb elongates into a completely regenerated limb. Adam can recreate lost or damaged tissues, organs, and limbs. His aging has slowed as this ability has matured.
Symbiotic Knowles Electromagnetic Energy Transistor System – S.K.E.E.T.S.
Skeets is a droid who was originally programmed for the menial task of monitoring Adam’s vitals and psychological condition. A fatal energy blast Adam had taken to the back led to the invention of Skeets and the invention of The Terminal Dr. Knowles had built into Adam’s back. When Skeets is separated from Adam, Adam functions like a typical super soldier. When Skeets locks into Adam’s terminal, Adam’s capabilities are granted a “boost.” Adam reprogrammed Skeets to give him more of a personality. The droid is capable of stealing an astonishing amount of data, if only to fuel its own intelligence.
Force Field Generation Skeets gives Adam the ability to generate a force-field strong enough to absorb a direct punch from Doomsday, and still leave Adam intact. The force field gives Adam a misleading amount of durability. It is capable of withstanding bullets without losing its integrity. The force field also allowed him to survive the tear in the space-time continuum and space without need of oxygen. The field is capable of filtering atmospheric air to clean it from germs and pollution. The motion of the force field can be altered, granting Adam the ability to fly if the force field was directed skyward.
Strength Boost With Skeets, Adam can lift 200 tons without exerting himself.
Concussive Blasts With Skeets, Adam can produce powerful blasts of energy. At their highest power, the energy blasts can plow through two solid feet of concrete.
Targetting Crosshairs appear within Adam’s vision, allowing him to target enemies for precise accuracy. He can perceive the entire electromagnetic spectrum including but not limited to infrared, ultra violet, x-ray and more. He has telescopic and microscopic vision. His eyes are also protected from sudden flashes. Supposedly, this is what Skeets can see.
Field Generation Besides his usual force field, Adam can generate fields which act as tractor beams that allow him to move, hold, and hurdle objects at foes. The field can be used as a singular beam or a wide field.
Separation Adam is at his weakest when separated from Skeets. He is still a formidable opponent even without Skeets but not entirely to typical superhuman proportions.
Technomancy Skeets is vulnerable to supreme forms of technomancy. He can be used against Adam, and if ever a corrupt Skeets settles into Adam’s terminal, it can push the fighter to madness.
Ego Stroking Adam’s ego can put him in a false sense of security and lower his guard. However, if an enemy utilizes this tactic too much, then Adam will learn to recognize the deception—if Skeets doesn’t tell him sooner.
Cocky Adam can sometimes bite off more than he can chew. For the sake of fame! It’s a catch-22. Sometimes it turns out well for him and sometimes it doesn’t.
Center of Attention Adam enjoys basking in fame and tons of money. This fame can make him a target to numerous villains.
Concussion Adam does have a unique healing factor, but it doesn’t make him impervious to being knocked unconscious by a well-placed and powerful blow to the face. Note: This would have to be achieved when he is separated from Skeets.
Modern Technology Adam comes from the future. The technology was way more advanced than the modern universe. Simple machines such as ovens, washing machines, vehicles, blenders, etc. He will find difficult to operate but the most complex of machines, such as computers and security systems, he will find a cakewalk (with Skeets of course).
Adam originates from a universe where he was the greatest and strongest warrior there was. This attitude hasn’t quite left him. While his ego has lowered about an inch, after encountering other super-powered beings whose powers were greater than most of the fighters he’s dealt with, overall, he hasn’t quite changed much. Adam likes the fame and attention and being adored by numerous fans. Being on top, is the only life he knows. He is cocky enough to talk up to the biggest and meanest looking hulk and tell the creature it isn’t shit! His overly-self-confidence can be a good thing and a bad thing. The good thing about it is that his determination to preserve his invented reputation becomes his strength. The bad thing about it is if his ass is handed to him, well…he just made an ass of himself.
Adam likes beautiful girls, money, and expensive commodities. He will dump money on bitches without a care. Skeets doesn’t like it, and yeah…well..Skeets can take a hike! No; not really, he needs his A.I. buddy. How else would he get so famous? Adam does like to make a grand entrance. The hero’s entrance is the most important part! He even believes a spectacular entrance can dictate victory or failure.
Adam’s universe was in the far distant future. It is an alternate reality—a universe that could have been or was. In his universe, every being possessed super powers. The rich ruled over the poor and high status was based on the strength of one’s powers to include superior intelligence. Battles and war games among those with power were won by using lowly superhumans to fight for them. The wealthy and powerful would then place bets on the winners of the battle. Fighting under the strongest and wealthiest superhuman meant subsistence and protection for the lowly supers (as long as they didn’t die in combat/service).
A famous scientist by the name of Dr. Knowles genetically engineered a being that transcended human performance. He named his creation “Adam,” and Adam was to be the perfect soldier in the Wealth Wars. Adam’s creation as well as his exceptional performance on the battlefield proved to be successful until a flaw in Adam’s personality revealed itself. Adam loved the fame and attention too much. One battle, he turned his back on an enemy to bask in the praise of his adoring fans and was murdered by a powerful energy blast to the back. “Booster” (his battle name) was dead, and Dr. Knowles watched in terror as his fame and wealth started to crumble. He feared the loss of publicity would reduce him to the status of a lowly superhuman. Dr. Knowles had too much pride and dignity to let that happen (like father like son).
Adam was recreated; and where the blast had ripped through his back, Dr. Knowles created a terminal. He also created a key to fit in the terminal. It was a gold-colored droid that he called the Symbiotic Knowles Electromagnetic Energy Transistor System or “The Sphere.” The name proved to be too long to be worth saying and so Adam called the droid “Skeets.” Skeets improved Adam’s performance phenomenally. Booster returned to the battleground as “Booster Gold” (due to the golden addition on his back). Adam’s revived fame was a hit with both the high and low of status. Adam’s recreation and ascendance in strength triggered a sudden movement among the lowly. If Adam could become powerful, then so could they.
The lowly started to rebel against their masters, and the battles that took place between the high and low status destroyed the world. It further distorted reality, creating a tear in the universe. Adam’s universe was destroyed, and if it wasn’t for his force field, then he would have been destroyed with it. Adam was hurled through dimensions to arrive in the universe, in which the game takes place.
I am open for plotting. I imagined Adam to be placed in jail for being considered an illegal alien. Other notes are he is very technology savvy. When Skeets is connected to his terminal, Adam can hack almost any computer and he may not care whether it's illegal or not. This makes him chaotic good since he is somewhat selfish. The gold droid they found connected to Adam's back makes the jailers wonder if Skeets is an Atlantean artifact, and if they have an Atlantean on their hands.
Skeets has a very sophisticated A.I. voice akin to an English gentleman. |
6,235 | 172 | 26 | 696 | 1,230 | Jax sighed, hearing his police radio buzz as a cop spoke into it. "All units...we have a robbery on..." Jax was already climbing back into his suit. Hearing the police rattle off the location, he recorded it on his phone. "Alright...This'll be fun. But let's make this one fast, okay Dad?" He said as he turned on his comm. "Son, this looks different from the others. Approach with caution. " Jax rolled his eyes, now in his suit. "Don't worry about it. They try anything, I beat them so bad they wish they would die." Back in his hometown, his father, Victor Fries, creased his brow in concern.
40 minutes later...
Icicle stood inside the bank, confused. He'd searched everywhere, and hadn't found anyone. "Hey Dad. False alarm. I guess the police radio was wrong for-" Then it hit him. Of course. He should have known. "Dad. Some of the police were in on it." His father gasped audibly over the comm. "Corruption is prominent in Gotham. It breaks my heart that this would happen." Meanwhile, Jax was leaping through the door. He hit the ground in a roll. Ten police officers stared at him, shocked. One decided to be brave. "Hey, what are you doing here, kid?" Icicle turned to them. "I could ask the same. I find it strange, that, despite there being many more crimes being committed tonight, and you all have to be spread thin, there are ten police here. Not to mention the place is empty. You know what that tells me? A couple of you aren't cops. I would say more weren't, but, hey, this is Gotham. It's no surprise. I better just beat the corruption out of you, then."
Jax turned on his stealth mode. Running behind one of the cops, he froze him promptly. He drew out the uzis he decided to use for this crime, and shot three. He turned to another and knocked him out with a right hook. By then his stealth had worn out, and a corrupted police officer was charging at him. Icicle easily sidestepped and tripped him. Another crook came at him, and he knocked the wind out of him by punching him in the gut. The one he had tripped got up, and Jax used one shot to kill him, and another to kill the one who ran out of wind. The three that were left tried to run. Jax shot two in the legs, but the third got away. He sighed and holstered his guns. "This has been a long night. Shame I had to kill five of 'em." He grinned. "Yeah. Shame..." | Character Re-imagined: Icicle
Secret ID: Jax Coldin
Age: 19
Powers:
Ice Manipulation-While he was not born with the powers, he has a small device located on both his right and left wrist that allows him to control ice and snow.
Resistance to Cold-Unlike the villain he was inspired by, he uses a suit to keep himself from freezing to death in cold climates.
Infrared Vision-Like the other abilities he has, this one is related to his suit. The cowl he wears is equipped with infrared vision, which is very helpful for finding heat signatures.
Stealth Mode-His suit was equipped with a stealth mode when it underwent upgrades, though it doesn't last very long.
Weaknesses:
Trust issues-After a hard time in his life in which Jax was stabbed in the back again and again(figuratively), he has never been able to trust someone completely.
OCD-Jax's Obsessive Compulsive Disorder is something he learned about later in life, but it is very prominent, and sometimes distracts him from the goal at hand.
The Human Body-Jax is after all, human, and while his suit protects him significantly, he can still be wounded.
Personality: Pessimistic, Serious, Cynical
Appearance:
BRIEF Bio: When Jax was only five, he was left for dead in the slums of an unknown town. For the next couple years, he fended for himself. When he was 14, he heard about the villain Icicle. At the time, he had a man who worked at an advanced science center as a father. He had pitied Jax, and adopted him. His name was Victor Fries. When Jax asked for a suit to match the powers of the man, his father was confused, but when Jax explained his inspiration to show that even villains can be good, he understood. Jax started as a light and happy hero, but after moving to Gotham when he was eighteen, he became dark and slightly corrupted, influenced by crime. He started pushing the limits, harming criminals severely. He continued his ways as Icicle, but didn't cross the line into villain. After a while, his father grew tired of having to hear about Icicle on the news instead of his son telling him, so he invited Jax over for a week. There was a short break in crime in Gotham, so Jax obliged. While he was there, he installed a headset in the cowl of Icicle, and began to give Jax advice when he fought.
Notes: While he is relatively famous in the slums of Gotham, he remains mostly unnoticed, except by crime.
He carries two pistols in holsters by his side. They vary by the mission. |
6,236 | 172 | 27 | 364 | 1,539 | Dove contacted the authorities and after much failed persuasion and a cop being killed by a Starro did they agree. Hawk & Dove returned to their singular form. "So who can we speak to at Oliver Security about getting something to knock them out." "Beats me, I am their lawyer, I handle them being sued by greedy assholes looking for a payout for their stupidity or patent infringement. I know nothing of their products or who makes the shit. Guess you could start with Steve Queen, he is the cousin of the CEO, I believe. He may be convinced to let H&D to use their stuff if he could use it to get a promotion. Just be warned he will flirt with and get way to close. Just get in his face and the twerp backs off, never learns though. I assume he thinks he can wear me down. Donald groaned. Bethany was amused with his discomfort. "Let me guess you never encouraged it but don't actively discourage it." "Of course, a client that wants more is always going to find a reason to cause billable hours. That is common sense 101." Donald felt like hitting her.
On the elevator ride up to Steve Bethany kept prodding Donald to unbutton a button or two. Donald refused. "I am not going to leverage breasts to get what I want like some two bit harlot I know." Bethany scoffed. "I am no harlot I am a liberated sexual woman."
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,237 | 172 | 28 | 1,537 | 4,313 | Metropolis...
Batman had used his wealth and resources to get a plane for the group of misfit heroes going into a war zone. Over the last several hours, the Daily Planet building has become overrun by Starro infected civilians. The majority of the staff had been enslaved. Standing as one of the taller buildings in downtown Metropolis, the organic Starro tech began infecting the upper levels of the structure. A large star shaped satellite dish of sorts now grew and busted through the 'Planet globe as if broadcasting a signal. At least two hundred civilians had been enslaved with over forty percent of them already having the Starros moved over their faces for optimum control.
"We'll drop about two clicks from the target, Rex. Then get this plane to an air strip in Coast City. A friend of mine still has to make a living somehow..." Batman instructed to the pilot before walking back into the hangar with the rest of the gather superhumans.
There was nothing superhuman about Scott. He was just a man in a suit that happened to have fold out metal wings. He couldn't hear what Batman had said about dropping the plane they were in off at his airstrip. Hendricks was in awe already at the alien situation, but now he'd been introduced briefly by Batman to the strangest group of individuals he'd ever seen gathered. An alien woman with gold skin and fiery short hair, a more human looking alien king looking for Superman, a woman in a tech'ed out cat suit, and a guy who looked like he'd jumped out of a video game who the tabloids were calling Gold Star were all in the plane ready to drop out.
"This is us people. The plan is simple. Get in and disable as many of the face huggers as you can. The ones with the baby Starros still on their spines are more like zombies..." Batman began before Scott removed his helmet to ask.
"The face huggers can shoot lasers out of the Starros red eyes, and are more like enhanced zombies than Walking Dead zombies. Aim for the eyes and you can stun the creatures long enough to pull them off of civilians' faces." Scott mentioned, "Sorry Bats, didn't mean to steal your thunder."
"We need to reach whatever their central hub is and destroy what we can of the organic tech. Zod and the golden girl can try and destroy the device they've constructed at the top of the 'Planet building, but it seems as if they've got it surrounded by a small army with organic tech defenses..." Batman continued before the pilot yelled over the intercom.
"Opening the hangar door now. It's showtime Super Friends!" the man flying the plane screamed as the wind made it harder to heard over the opening door.
Scott put his helmet back on after putting an earbud in his left ear. He walked towards the edge of the hangar and folded his wings out as Danger Zone played in his ear. The Kenny Loggins tune that played in the movie Top Gun was now guiding Scott through the Metropolis skyline. Two building lengths away Batman was already crashing through an eighth story window with the two alien allies flying towards the top. Hawkman, Catwoman, and Booster Gold were all instructed to follow the vampire in and fight their way to the command center. Once they reached the Daily Planet building and the opening in it's structure left by Batman, Scott folded his wings back in and drew his two custom pistols.
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,238 | 172 | 29 | 364 | 1,539 | Donald in his sister's body approached the Head of Oliver Security Steve Queen. Steve acted like they were extremely close. He hugged her, far longer than Donald was comfortable with. Steve's hand started to drift down, when Bethany suggested pulling out of the hug. "Call him Stevey he likes it when I do it. Also gently touch his arm with your hand. With your other hand tuck a strand of hair behind your ear, doesn't matter if you actually need to or not." "Stevey..." Donald reluctantly did what Bethany suggested. He felt dirty. "I was brainstorming ways for you to improve your position within Queen Industries. You know the whole Starro problem? If you could find a way to incapacitate them or kill them without hurting the human victim/host you will be considered a hero." "Play on his jealousy of Oliver Queen." "Your star may rise even higher than Oliver. Who knows you may beat him out for the promotion to CEO when Robert retires." Steve jumped at the chance. Donald check the time on her watch. "I have to go, I have a meeting downtown soon. Donald turned and left. "You know he is staring at your ass now. I know you know what he is thinking about doing to it."
Dove speak is this color
Hawk speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,239 | 172 | 30 | 1,027 | 2,964 | Adam’s arms were crossed before his chest, and he was currently wearing a disappointed frown. Every billboard the aircraft passed in flight that read “Gold Star” and not “Booster Gold” pissed him off. How could they have gotten his name wrong? Who was Gold Star? While everyone else was worried about the fate of planet Earth in whatever dimension this was, Adam cared more about his reputation.
This is us people. The plan is simple. Get in and disable as many of the face huggers as you can. The ones with the baby Starros still on their spines are more like zombies…
…and are more like enhanced zombies than Walking Dead zombies…
Adam narrowed his eyes and asked Skeets, “What are Walking Dead Zombies? It sounds tautological.”
Skeets blinked its red eye, and for once, had no logical answer for his question. “It is tautological. I don’t understand it myself.”
Adam shook his head. “Rip their spines out. Got it.”
Skeets’s golden eyelid folded over its red eye as it gave Adam a narrow-eyed look. Really?
The hangar door was opened and a blast of air whirled into the cabin.
It’s showtime Super Friends!
“That’s the corniest line I’ve ever heard.”
“I’ve heard worse…” said Skeets as it floated over to snuggle into Adam’s terminal. “…from you.”
“Oh wow, you’re just on a roll today aren’t you?”
Heroes started to pour like paratroopers out of the plane. Adam noticed that most of the heroes had some sort of flight or gravity-defying mechanism. He glanced over at Miss Kitty Cat (another tautological phrase) and asked her if she needed a lift and gave her a lift over to the hole Batman had created. He set her down inside the building, and he started to daydream about bringing down the entire Planet (Daily Planet). | Portrayal by "Gabriel" character illustrated and created by DanLuVisiArt (DeviantArt)
Booster Gold
Adam
Appears early 30s
Enhanced Condition Adam’s physical and mental abilities are above natural members of his species, beyond what can be emulated via natural training and with little to no maintaining. This entails that he is faster, stronger, more intelligent and overall superior to fellow members of his species, without being obviously supernatural.
Enhanced Strength Adam has the incredible ability to defy weight limitations of his race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Adam can crush, lift, throw, or catch items of great weight.
Enhanced Speed Adam can move much faster than the average member of his species.
Enhanced Senses Adam has extremely accurate senses, allowing him to see, hear, smell, taste and/or touch more than an average member of his species.
Body Supremacy Adam has near complete control over the movements and functions of his muscles, bones, veins etc. being able to move with remarkable grace, athletic and acrobatic in skill. He has full command over his conscious and subconscious, allowing him to resist possession, telekinesis, or blood manipulation. Besides his acrobatics, the most extraordinary method in which he employs this ability is by playing dead and resisting the most toxic of drugs and chemicals.
Uncanny Regeneration While not always immediate, Adam could lose a limb, and after a day, a nub could be seen growing in its place. As the days progress, the numb elongates into a completely regenerated limb. Adam can recreate lost or damaged tissues, organs, and limbs. His aging has slowed as this ability has matured.
Symbiotic Knowles Electromagnetic Energy Transistor System – S.K.E.E.T.S.
Skeets is a droid who was originally programmed for the menial task of monitoring Adam’s vitals and psychological condition. A fatal energy blast Adam had taken to the back led to the invention of Skeets and the invention of The Terminal Dr. Knowles had built into Adam’s back. When Skeets is separated from Adam, Adam functions like a typical super soldier. When Skeets locks into Adam’s terminal, Adam’s capabilities are granted a “boost.” Adam reprogrammed Skeets to give him more of a personality. The droid is capable of stealing an astonishing amount of data, if only to fuel its own intelligence.
Force Field Generation Skeets gives Adam the ability to generate a force-field strong enough to absorb a direct punch from Doomsday, and still leave Adam intact. The force field gives Adam a misleading amount of durability. It is capable of withstanding bullets without losing its integrity. The force field also allowed him to survive the tear in the space-time continuum and space without need of oxygen. The field is capable of filtering atmospheric air to clean it from germs and pollution. The motion of the force field can be altered, granting Adam the ability to fly if the force field was directed skyward.
Strength Boost With Skeets, Adam can lift 200 tons without exerting himself.
Concussive Blasts With Skeets, Adam can produce powerful blasts of energy. At their highest power, the energy blasts can plow through two solid feet of concrete.
Targetting Crosshairs appear within Adam’s vision, allowing him to target enemies for precise accuracy. He can perceive the entire electromagnetic spectrum including but not limited to infrared, ultra violet, x-ray and more. He has telescopic and microscopic vision. His eyes are also protected from sudden flashes. Supposedly, this is what Skeets can see.
Field Generation Besides his usual force field, Adam can generate fields which act as tractor beams that allow him to move, hold, and hurdle objects at foes. The field can be used as a singular beam or a wide field.
Separation Adam is at his weakest when separated from Skeets. He is still a formidable opponent even without Skeets but not entirely to typical superhuman proportions.
Technomancy Skeets is vulnerable to supreme forms of technomancy. He can be used against Adam, and if ever a corrupt Skeets settles into Adam’s terminal, it can push the fighter to madness.
Ego Stroking Adam’s ego can put him in a false sense of security and lower his guard. However, if an enemy utilizes this tactic too much, then Adam will learn to recognize the deception—if Skeets doesn’t tell him sooner.
Cocky Adam can sometimes bite off more than he can chew. For the sake of fame! It’s a catch-22. Sometimes it turns out well for him and sometimes it doesn’t.
Center of Attention Adam enjoys basking in fame and tons of money. This fame can make him a target to numerous villains.
Concussion Adam does have a unique healing factor, but it doesn’t make him impervious to being knocked unconscious by a well-placed and powerful blow to the face. Note: This would have to be achieved when he is separated from Skeets.
Modern Technology Adam comes from the future. The technology was way more advanced than the modern universe. Simple machines such as ovens, washing machines, vehicles, blenders, etc. He will find difficult to operate but the most complex of machines, such as computers and security systems, he will find a cakewalk (with Skeets of course).
Adam originates from a universe where he was the greatest and strongest warrior there was. This attitude hasn’t quite left him. While his ego has lowered about an inch, after encountering other super-powered beings whose powers were greater than most of the fighters he’s dealt with, overall, he hasn’t quite changed much. Adam likes the fame and attention and being adored by numerous fans. Being on top, is the only life he knows. He is cocky enough to talk up to the biggest and meanest looking hulk and tell the creature it isn’t shit! His overly-self-confidence can be a good thing and a bad thing. The good thing about it is that his determination to preserve his invented reputation becomes his strength. The bad thing about it is if his ass is handed to him, well…he just made an ass of himself.
Adam likes beautiful girls, money, and expensive commodities. He will dump money on bitches without a care. Skeets doesn’t like it, and yeah…well..Skeets can take a hike! No; not really, he needs his A.I. buddy. How else would he get so famous? Adam does like to make a grand entrance. The hero’s entrance is the most important part! He even believes a spectacular entrance can dictate victory or failure.
Adam’s universe was in the far distant future. It is an alternate reality—a universe that could have been or was. In his universe, every being possessed super powers. The rich ruled over the poor and high status was based on the strength of one’s powers to include superior intelligence. Battles and war games among those with power were won by using lowly superhumans to fight for them. The wealthy and powerful would then place bets on the winners of the battle. Fighting under the strongest and wealthiest superhuman meant subsistence and protection for the lowly supers (as long as they didn’t die in combat/service).
A famous scientist by the name of Dr. Knowles genetically engineered a being that transcended human performance. He named his creation “Adam,” and Adam was to be the perfect soldier in the Wealth Wars. Adam’s creation as well as his exceptional performance on the battlefield proved to be successful until a flaw in Adam’s personality revealed itself. Adam loved the fame and attention too much. One battle, he turned his back on an enemy to bask in the praise of his adoring fans and was murdered by a powerful energy blast to the back. “Booster” (his battle name) was dead, and Dr. Knowles watched in terror as his fame and wealth started to crumble. He feared the loss of publicity would reduce him to the status of a lowly superhuman. Dr. Knowles had too much pride and dignity to let that happen (like father like son).
Adam was recreated; and where the blast had ripped through his back, Dr. Knowles created a terminal. He also created a key to fit in the terminal. It was a gold-colored droid that he called the Symbiotic Knowles Electromagnetic Energy Transistor System or “The Sphere.” The name proved to be too long to be worth saying and so Adam called the droid “Skeets.” Skeets improved Adam’s performance phenomenally. Booster returned to the battleground as “Booster Gold” (due to the golden addition on his back). Adam’s revived fame was a hit with both the high and low of status. Adam’s recreation and ascendance in strength triggered a sudden movement among the lowly. If Adam could become powerful, then so could they.
The lowly started to rebel against their masters, and the battles that took place between the high and low status destroyed the world. It further distorted reality, creating a tear in the universe. Adam’s universe was destroyed, and if it wasn’t for his force field, then he would have been destroyed with it. Adam was hurled through dimensions to arrive in the universe, in which the game takes place.
I am open for plotting. I imagined Adam to be placed in jail for being considered an illegal alien. Other notes are he is very technology savvy. When Skeets is connected to his terminal, Adam can hack almost any computer and he may not care whether it's illegal or not. This makes him chaotic good since he is somewhat selfish. The gold droid they found connected to Adam's back makes the jailers wonder if Skeets is an Atlantean artifact, and if they have an Atlantean on their hands.
Skeets has a very sophisticated A.I. voice akin to an English gentleman. |
6,240 | 172 | 31 | 2,483 | 4,746 | Superfriends, huh? said Starfire. Despite the fact that they were about to go into battle, she was still only wearing her bikini, as the extra radiation absorption would make her a bit stronger. "Sounds like a cheesy cartoon." Since she had come to Earth she had begun experiencing their culture, including television, movies, popcorn, and pizza. Most of that television was centered around the depiction of Superheroes.
"Well, King Zod, I guess we get to do the hard part." she said to him, then addressed the rest. "I'll take point." With that she jumped out the door and, after flying away far enough to not hurt the others, increased a intensity of plasma from her hands and feet, accelerating at a rate of several Gs. She then formed a ball of plasma around her, turning herself into a human warhead, intent on blowing the enemy up on impact. | Character Reimagined: Starfire
Secret ID: None (Will choose the name "Coriander" after she gets to eat kitchen spices and decides it's her favorite.)
Age: 3 months (appears 21)
Powers:
Radiation Metabolism: Her cells can metabolize a wide variety of radiation.
Neutron Radiation: Grows carbon nanotubes throughout her tissue, making her more resilient.
Alpha radiation: Grows graphite along her nervous system and neurons, giving her enhanced reflexes and intelligence, and allowing energy to more easily flow through her body.
Beta radiation: Causes hyper-dense muscle growth and temporarily increases her healing rate and metabolism. Too much at once will make her hyperactive.
Photonic: Stored as an energy-dense complex carbohydrate which her cells can metabolize. Absorption rate must build up to higher levels, so sudden bursts (like laser weapons) will only be partially absorbed.
Plasma manipulation: Can create and manipulate plasmas. She uses this to attack and fly.
Weaknesses: Cold temperatures weaken her. Certain types of exotic radiation, such as that produced by the substance known as "Kryptonite", can't be properly metabolized, and act as a poison. Due to the fact that she was supposed to be controlled by a handler, she is weak to mind control and telepathy. A lack of understanding of human culture makes her easy to manipulate.
Personality: Oblivious. While she has considerable knowledge of HOW to do things, she doesn't understand WHEN or WHY to do many things, nor does she understand human taboos, morality, or culture beyond legal codes.
Currently has no hair or clothes, as it was burned off by the sun.
BRIEF Bio: As soon as he took office Lex Luthor ordered Star Labs, a private thinktank and science facility, to create a Superhuman agent for the military that can challenge Superman or other aliens if they need to. He even saw to it that they were given samples of DNA from various alien races.
After creating a viable embryo in the lab using meta-human and alien DNA, it was transferred to their Solar-orbital anti-matter collection facility inside Mercury's orbit, where it could absorb the radiation it needed in it's sun-side tank. After a month of development, when the clone was developmentally four or five years old, they placed implants within its brain so that they could control it if it awakened, and feed it data as it slept. They gave her technical knowledge of fighting techniques, strategy, weapons, vehicles, and taught her every earth language, as well as a few alien ones.
Before the project was finished, however, a massive solar flare knocked out all electronics on the station, including her life support and implants. With the containment on the anti-matter pods failing and them being unable to manually dump it, the scientists fled the station, assuming her to be dead.
The station exploded, but she was able to survive, unconscious, in orbit of the sun where she continued to develop for several weeks. Eventually, however, she regained consciousness and used her powers to fly to Earth, intent on performing her duty of stopping the enemies of the United States.
Notes: The scientists were able to grow a proper clone at another solar-orbital facility, and named it "Commander" Blackfire, as it was created for the military. Whether it was brought out of stasis or not is unknown at this time. |
6,241 | 172 | 32 | 328 | 1,799 | Zod still hadn't gotten used to Earth by the time he had been propositioned to aid with this odd creature's pet project, he accepted in exchange for the chance to meet this Superman who he'd heard so much about, he barely knew what was happening when he was separated from his guards, hauled into a plane and told to destroy a device in order to stop some "Starro" menace.
It was all a little overwhelming.
Their language was easy to pick up on, and Zod quickly put it to good use.
"What is even happening and why?"
When the first earthling he had met leapt out the hanger door, Zod noticed a flaw in their plan.
"Well, I am not as durable as you think I am, so I'll just be a moment," he yelled over the wind, and then a moment later he had disappeared in a purple flash.
A moment later he reappeared, wearing a massive suit of metallic armor, with blue highlights and a large blue circle in the center of his chest. His eyes slowly became a bright, flaming red visible through the slits in his helmet, and he shot forth a blast of red energy, tracing a line of flame along the Zorro constructions before shooting down after the red-haired meta-human.
I really should just blow everything up and say "Give me Superman or I'll kill you"... a tempting thought, but I'm a King, not some brute. | Character Reimagined: General Dru-Zod
Secret ID: King Dru-Zod I "The Conqueror" of Rann
Age: 102
Powers: Kryptonian physiology grants him:
-Superior strength
-Flight
-Heat Vision
-Weakened resistance to all forms of damage
-Freezing breath
-Weakened super-speed
His Phantom Gauntlets grant him:
-Power over the Phantom Zone and all its inhabitants.
-Object summoning.
-Teleportation.
Weaknesses: -Reliance on the Phantom Zone has sapped his natural resistance, meaning he is much more easily damaged than other Kryptonians.
-Overuse of the Phantom Gauntlets is fatal, even to a Kryptonian.
-Normal Kryptonian weakness to Kryptonite.
-Loses power under a red sun.
-Advanced age due to Phantom Gauntlet use.
-Addiction to the use of the Phantom Gauntlets
Personality: Though once arrogant and narcissistic, Zod has mellowed considerably over the course of his kingship, becoming less of a tyrannical braggart and more like a lazy dictator. Still arrogant and with a narcissistic streak, Zod believes in his superiority over all others but secretly doubts his own ability due to his aging body and addiction to the Phantom Gauntlets. As a king, he is well known for his quick and brutal enforcement of justice, but he is also known as a hero to the Rannite people, something that amuses Zod more than he'd like to admit. Zod has began to warm to his people, and sees them as his charge, as such, he will protect them with his life.
BRIEF Bio: Dru-Zod was the son of Kyptonian scientists. As a youth he discovered his father was a brutal serial killer, abducting young men and murdering them after brutal torture. Enraged not by the fates of his father's victims, but by his father's malicious mis-use of his power, Zod killed his father and hid his corpse.
As he grew, he became acquainted with Jor-El, scientist of renown and heavily connected to the military high command through his research and development of weaponry. With heavy recommendation from Jor-El, Zod rose through the Kryptonian army, eventually becoming high commander and general of all Kryptonian forces. Zod, however, began to fear a neighboring race known as the Char, as the military's highest authority, he quickly forged a declaration of war and marched on the Char home-world. Despite their victory, Zod's army was devastated.
Feeling no regret for his actions, Zod argued intensely when accused of treason, eventually he was found guilty, but Jor-El cried for mercy, allowing Zod the chance to escape. Spending years wandering through space, Zod discovered the Phantom Gauntlets, former Kryptonian weapons thrown to space due to the dangers they posed on the user. Taking them, Zod felt emboldened, and his desire for power became all consuming. Zod, frothing at the prospect of being a king, entered the nearest planet and conquered it singlehandedly. As the years go by, Zod becomes more and more mellow, recalling Jor-El's showing of compassion that saved his life, and resolving to use his immense power for the good of his people. Discovering a Kryptonian living on Earth, Zod traveled there with his Rannite entourage, aiming to find himself a successor.
Notes: Zod's Rannite entourage includes three bodyguards and his personal pilot. |
6,242 | 172 | 33 | 364 | 1,539 | They were joined on the elevator by a person in R&D labcoat. "That is Tiffany Gladstone, she is the head of R&D. She would know better than that moron Steve. Just don't flirt with her she is a happily married to a man. Plus this body doesn't like women. We have never actually met."
"Mrs. Gladstone, I spoke with Mr. Queen about this but you know him. I doubt he was listening as much as he was enjoying the view. I do believe by playing on his desire to be better than Oliver. He said he would look into it. I know you are the head of R&D. I was wondering if you had anyway of incapacitating them or killing them without hurting the human victim/host." Mrs. Gladstone thought for a moment. "We do have something. What we have could probably be modified, would help if we had one or at least a sample of it's flesh." "We can get a word to Hawk & Dove. They can get you a sample." Mrs. Gladstone gave them her business card. "Have them call if/when they get the sample." Mrs. Gladstone got off on the 30th floor.
"You sure you can handle going back?" "It's my job. I have to. We can't split up this time, you can't just blindly rush in either. We have to do it with stealth."
Dove speak is this color
Hawk speak is this color
Mrs. Gladstone speak is this color | Character Reimagined: Hawk
Secret ID: Bethany Gravestone
Age: 30
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: Although when she is in her 'Hawk' form, she has superhuman durability. It isn't up to Superman standards. Meaning she can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
Bethany is a go getter, an extremely outgoing person willing to do anything to go get it. Well, in Bethany's case she absolutely means anything. Sometimes during a fight she can be over aggressive, and be blind to what she's doing.
Personality: Bethany is ever so aggressive, and if she wants something, she not afraid to go out of her way to get it. She is impulsive to the extreme, usually not taking anyone's warning and diving head first in to any situation. She doesn't think too much about the consequences ahead of her. Bethany is a free spirit, and loves to live life at the fullest. She detests rules, seeing that there meant to be broken, and always in some way questions authority. Bethany is a very outspoken person. Not afraid to speak her mind in most situations; she likes to tell the truth how it is, whether it hurts someone's feelings or not, which leads her to be quite blunt, and sometimes saying things that aren't intended to hurt someone. Bethany is a relaxed almost zen person. But if she gets rubbed the wrong way, well, there's a reason she's 'chaos'. She has a strong tendency to hold grudges, and is more prone to give anyone who has made her mad the cold shoulder for awhile. The red head is a hero at heart, and goes out of her way to prove it. Her impulsive nature doesn't really help with her stubbornness, which again leads to some sticky situations. But she is courageous and brave, and is willing to do anything for the team. Bethany is very dependent on her brother Donald Gravestone. This usually leads her to believe that Donald will always be there for her to back her up.
Appearance: Civilian, Costume
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Bethany is very displeased about the situation and jealous of her brother getting control of her body.
Character Reimagined: Dove
Secret ID: Donald Gravestone
Age: 28
Powers: Danger Sense Transformation
Claws
Hypervigilant
Flight
Superhuman Durability
Superhuman Speed
Superhuman Stamina
Superhuman Strength
Accelerated Healing
Weaknesses: No matter how smart, how resourceful, how intelligent a person is....even an agent of Order like Dove, there's always someone smarter. Though it isn't an easy feat to pull off, he can be out maneuvered from time to time.
Although when he is in his 'Dove' form, he has superhuman durability. It isn't up to Superman standards. Meaning he can still be hurt by: over excessive beating, stabbing, shooting, weapons, etc.
He is used to an opponent’s moves functioning like clockwork so if a person were able to fight with an erratic or chaotic plan of attack with no rhyme or reason he would have difficulty adjusting.
Personality: Calm, cool, collected, and level headed are the words that best describe him, almost to a fault which might cause him to come across a bit on the snobbish side. In fact just the opposite is true. Deep down he would admit he might over think things, being afraid to make mistakes for fear of living up to the carefully sculpted reputation of his sister.
Appearance: Civilian, Costume, Former civilian appearance
BRIEF Bio: Bethany and Donald were kidnapped by the mob to influence their father into finding a way to drop the charges against their boss. Their father dearly loved them but could not do it no matter what. So the mob came in and shot Donald. As they sat there tied up, Donald slowly dying begged God to save Bethany somehow before she could get shot, God didn’t answer but the Lords of Chaos and Order answered. The two transformed into Hawk and Dove and escaped. When they felt safe they merged into a single female being, Donald’s body was beyond saving and since he was the one to call out for help he got control of the body while Bethany still saw through her own eyes, and could talk to her brother in their shared mind she just couldn’t interact with the world unless she was Hawk.
Notes: Donald is very displeased about the situation and kind of pissed at his sister’s jealousy. He would gladly switch places with her if he could. He finds is very disturbing to have the body he controls react to an attractive male when he is drawn to an attractive female. |
6,243 | 172 | 34 | 1,537 | 4,313 | Metropolis, the infected Daily Planet building...
Hawkman tried to stick as close to the vampiric Batman as he could but the creature of the night was too fast. It would take weeks to get used to the new wing harness on his back and the weight of the new armor in his flight suit. His guns were drawn from their holsters, his aim just wasn't as great as some of the other heroes. He managed to punch a couple face huggers into submission though, and ripped them from their victims faces. Scott Hendricks didn't know if they'd make it to the first floor of the Daily Planet or not, as Hawkman he had to press forward. The wings are no good in confined spaces, but when Hawkman entered the central hub behind Batman... it was a lot more advanced than the tech growing in California.
"What the hell Bats?! Are you putting part of that computer thing on the wall on a hot plate?" Jimmy asked.
"I'm taking a sample if at all possible, I'm trying to find a way to get rid of the organic tech more so than the alien starfish..." Batman explained, "Give me some cover while I finish taking this culture..." he then instructed.
"I'm gonna switch to explosive rounds and take down that wall.." Scott explained as he took a shot at the tech'ed out wall and blasted a hole roughly the size of a giant flat-screen tv in it.
Through the new window, Hawkman could see the rooftops outside and Zod and the golden skinned alien darting through the air taking out the larger defenses. The powerhouses seemed to take blows when they could on the satellite dish type device, made of the same organic tech, and in the shape of a star. That was when some Starros without hosts flung themselves onto a larger Daily Planet employee who was already under the control of a Starro on his face. Within seconds dozens had piled onto the man, essentially making him an eight foot tall hulk-like creature.
"Bats?" Hawkman yelled as the dark knight ignored him for his science, "BATS?!? You MIGHT want to turn around and take a look at this."
Batman finally looked up and across the large bullpen of writers' desks and workspaces, knocked out Starros, and fleeing civilians, and saw the Starro Man.
~KL~ | Secret ID: Scott 'Jimmy' Hendricks
Age: 27
Powers: regular human under a lightly armored flight suit. Scott also pilots an experimental plane called the Redwing.
Weaknesses: standard human weaknesses, his armor makes him about twice as durable. Anything other than small arms fire can mess him up.
Personality: bold, honorable, witty
Appearance:
BRIEF Bio:
Scott was your average guy growing up, played baseball a few years, pretty standard middle America stuff. However he was just in a small town in California. When he got out of high school, the young man immediately wanted to get his pilot's license and went to school for drafting and engineering as well at a community college on the outskirts of Coast City. Over the course of the next four years, Scott earned his engineering degree and met his best friend and mechanic Judah Marlow. After graduating Scott was rocked when his parents died in a house fire. He was given a check for $750,000 for the insurance claims. After putting the cash in several acounts, Scott went on the road and traveled up the coast for the next year or so. He saw Seattle, Star City, Denver, Dakota, before finally coming back to Coast City.
When he returned he bought some farm land that had recently been auctioned off and moved into the barn Roadhouse style save for the wifi he needed to run all his tech and such. Scott paved an air strip on his own, and within another seven months had a successful private plane operation with two different sized planes and a secretairy named Kaley.
After romance started to bloom between Scott and Kaley, his friend from college showed up talking about how they could change the world. Upon showing Scott what he'd been working on at STAR Labs, Judah mentioned some alien metals he'd aquired from the Lab. He wanted to fund the building of an experimental plane using the metals but didn't want STAR Labs to own it. Scott aggreed and the Redwing has been in the air now a half dozen times and out maneuvered some of the best at Edwards Air Force Base.
Now however, the community college where the two friends met is being overtaken by Starros. The authorities only got close enough to become infected themselves and the inside of the larger buildings seem to have some organic tech growing in them.
Notes:
* Like I said, a little bit Tony Stark, a little bit Hal Jordan.
* If I didn't mention before he'll also carry a couple pistols with different types of rounds.
Explosive rounds, hollow points, and non lethals.
* Might put the Hawkman symbol on his eventual flying suit somewhere.
~KL~ |
6,244 | 173 | 0 | 1,692 | 24 | The Rotten Plug was quiet. Ever since Die Glücklich had started pushing into the streets nearby the clientele had shrunk dramatically, much to Niklas' chagrin.
The bar's owner shook his head, as he polished shot glasses, and then surveyed the few folks still left in the establishment. Over in the corner were the Dustin Brothers, a couple street rats who were good enough folk. They always paid their tabs and sometimes tipped Niklas when the district was getting too dangerous, so that he could close up shop and usher out his customers. The Brothers also served as bouncers if anyone in the Plug got a bit too rambunctious, and as payment Niklas usually let them drink for free, or at least for a lot cheaper than anyone else.
In one of the booths on the south side of the restaurant sat one of the odder folk Niklas had met in the Gutter. The man went by Dr. Quackshot (clearly not his real name) and worked as a street surgeon for those in need. He usually didn't accept payment, and simply asked for gossip or information, which made Niklas inherently uncomfortable. Information was a dangerous commodity these days, and anyone who was searching for it had to be more than Gutter slime. However, Quackshot also kept Niklas' customers in good health, and had even worked on the barkeep himself once or twice. Having Quackshot around made the bar look like a more quality establishment, even if the man made Niklas himself a tad uncomfortable.
There were only two people sitting at the bar itself. One, a regular, sat sipping Drain Juice quietly. He tended to keep to himself, and left his face covered by a carnival mask. Niklas had been quite uncomfortable when the man had first come to the bar, but he made no trouble, simply buying three Drain Juice shots and then leaving every third night. The other bar patron was a young woman with neon hair, who seemed to be fidgeting more than she wanted anyone to be aware of. Niklas was pretty sure he'd seen her around the bar once or twice, but had never paid much attention. She seemed like an interesting enough character, and if Niklas had owned a bar anywhere else in the city he was sure that he would have asked for her life's story, or something similar, but he owned a bar in the Gutter, and interesting people were a great way to get killed.
That left the only other patrons in the bar, a group of Bubble Gangers sitting at one of the tables and being generally rambunctious. While the Plug was technically in Squid territory, it was close enough to Mr. Pinky's borders that some gang members sometimes ventured over. The Squids were obviously not too fond of it, and as such neither was Niklas. The Squids let him keep his bar running as long as he stocked some of their chems every now and again, and he was pretty sure Pinky's group would just turn it into some sort of brothel.
Niklas stepped out from behind the bar and sauntered over to the Bubble Gangers.
"Alright sad asses, time to pack it in and haul it out, you're being too rowdy tonight."
One of the Gangers, who seemed to be slightly more authoritative than the others, turned to Niklas with a grin.
"Oi gramps, all we doing is chuggin' and druggin'. 'Ent no pushers or roaches floatin' in these flows no more, 'en I 'ent rearin to catch no teethers 'en me ass. Ye 'ent got no flexers wit' ye', so we stayin', 'less ye got 'em hid 'en the splinters."
Niklas didn't much appreciate her tone, or the fact that he only understood about a third of what she had just said. The street slang had evolved from his younger days, and he could barely keep up with it anymore. The Bubblers clearly weren't planning on going anywhere though, so Niklas nodded at Dustin Brothers, who started making their way towards him. The Bubblers noticed the brothers a bit too late, and two of them were lifted and tossed out of the Plug before they could even say a word. The other two Bubblers jumped out of their seats, and pulled small chuggers from their belts, pointing them at Niklas and the brothers.
Niklas stood his ground. The Bubblers knew that if they shot him the Squids would be all over their asses almost immediately. The brothers he wasn't so sure about though, so he motioned for them to stand down.
"Look, this is my bar, and I just want a little peace and quiet in here. Now get out."
The Bubbler who seemed to be in charge stared at him for a while, finger twitching on her trigger. Finally, she lowered the gun, and turned to storm out of the bar. As she was almost through the door, she turned her head back, glared at Niklas, and said "Pinky's apt t' filter in 'bout this old man. 'N when 'e turns up ye'll be flushed and gutted, y'hear? I'd wash out and go play wit' the Teethers, they do things fast-like."
With that the Bubblers turned and left the bar.
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"I don't care Alfred, keep him in the house. I'll be gone for about four hours, and when I get back we're packing up the study. I can't have anyone digging around my notes again, not after what happened last week."
Hemingway Robington turned from his butler and walked towards the door of his home. Alfred took care of things around the house well enough, but he spent too much time coddling the boy and not enough actually tidying up the place. Alfred had been a part of the family far too long to get a new butler, however, and Hemingway supposed that he brought a certain levelheadedness to the home.
As Hemingway stepped into the alley he reflected on how much quieter the district had become since the last of the original residents had be relocated. He was sure they weren't particular appreciative, but he was truly enjoying the uniformity of the tall, pyramidic buildings surrounding him. Many of ThysenKrüpp's executives chose to live in the Garden district, because they enjoyed the larger estates, but Hemingway had always prefered the industrial atmosphere of the Development District. Hemingway began making his way to the ThysenKrüpp Think Tank, which was located on the east side of the district. When he was a couple blocks away from the building, he noticed an odd noise coming from the street to his right.
Before Hemingway could turn, he heard a scream, and frantic footsteps running towards him. Assuming that the district enforcers had found another former resident hiding out in the district, he paid the commotion no mind. It wasn't until he saw his neighbor, and fellow ThysenKrüpp executive, Matricia Weber, running past him with blood streaked down her arm that he realized his mistake. Too late, Hemingway turned to see the figure charging towards him, and too late he noticed the knife in the figure's hand. | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,245 | 173 | 1 | 376 | 17 | Dr. Quackshot sat reclined in his booth, a stein of Sparkling Swamp Water (a mixture of soda, malt liquor, and whiskey) sitting before him with a curly straw standing resolute within. How else is he supposed to drink his alcohol without removing his bird mask and hood? Granted, it was an oddly named drink and tasted funny, but Quackshot liked the clashing flavors. They kept him awake and on his toes.
He kept to himself and watched the other patrons like a hawk. Almost all of the other patrons had been patients of his at one time or another. He noticed Lyra at the bar fidgeting, though about what he wasn't sure. She should try a tonic for the nerves, he thought. He was quite fond of Lyra and the work she was doing in the Gutter and she made a great ally with ThysenKrüpp running around... but that was not a huge, pressing concern at that very moment. He shook his head once, tossing the thoughts that dared to follow away.
The Bubblers started to raise their voices, which caught Quackshot's attention. His eyes followed slowly as Niklas approached the rowdy table, and then watched as the Dustin Brothers also approached. As much as he wanted to help Niklas throw out rowdy patrons, Quackshot knew he shouldn't get involved unless someone got injured. Despite the unease he knew Niklas felt towards him, Quackshot did admire the man. Ssideways glances and general hesitance are always signs of unease, Quackshot thought, but he's a nice man, respectable, and probably much stronger than me and I would not like to be on his bad side if I can help it. He listened in on the discussion and watched the Bubblers leave in a huff. As a doctor, as Dr. Newton Cuttle, he was not supposed to turn away patients, but as Dr. Quackshot, there were some patients he was always nervous about treating or getting involved with. Mr. Pinky and the Bubble Gum Gang worried him because of their human trafficking. He didn't know the conditions of their victims and could only imagine how poor in health they all were. He shook his head once, again, to toss the thoughts away.
He took a long drag on his curly straw, feeling the crawling, sweetly spicy beverage roll around his tongue. He winced as he swallowed, but no one else saw it behind his mask.
He waited for Niklas to go back behind the bar before taking his stein in hand and approaching the bar next to Lyra. He nodded politely to those present and asked aloud, "Is everything alright, Niklas?" He took a seat next to Lyra and took a sip from his straw again. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,246 | 173 | 2 | 2,014 | 11 | Lyra sat at the bar, fidgeting nervously as she nursed her drink--a mixture of cinnamon whiskey, spiced rum, and ginger beer (the concoction didn't have a name, but she liked to refer to it as "Dragonfire Draught," given that it tasted more or less like burning). She had just returned from the Plug's back room, and was disappointed with what she found. No new bounties, she thought, her face twisting ever so slightly into a frown, that's two weeks without a hit. I should be able to go another month with the creds I have, but after that...
Her train of thought was cut off suddenly, as a commotion erupted at the other end of the bar. Lyra turned her head just in time to see two Bubblers hauled out by the Dustin brothers, and watched as the remaining gangers tried (and failed) to act tough on their way out. Serves them right, she thought. She never did like the Bubblers--human trafficking was a very shitty thing to do on its own, and more than enough reason for Lyra to hate the Bubblers, but add the cheery and rambunctious attitude that they approached it with, and you had yourself a recipe for grade-A creepy.
As the bar settled down, she took a moment to look around at the others. She saw Niklas and the Dustins first, returning to their business after dealing with the... undesirables. Nice enough folks, she thought, especially for the Gutter. Not saints by any stretch of the imagination, but trustworthy, and a hell of a lot kinder than the likes of the Bubblers or Die Glücklich at any rate. Then, she noticed Dr. Quackshot sauntering up to the bar and nodding politely before asking Niklas a question and taking a seat next to her. Quacky, though, she thought, might just be a saint. The guy's a bit strange, sure, but he's borderline selfless. Medical care in exchange for rumors is a rate that few in the Gutter were able to pass up, and Lyra had sent many of her boarders to Quackshot in the past (he had even operated on her once or twice, after some of her... spottier bounties). Plus, even if he does seem to take great pains to conceal his identity... well, so do I, so I can't really fault him too much for being suspicious there.
"I'm sure everything's fine, Quacky," she said, with a reassuring grin replacing the slight frown on her countenance. "If Pinky offed every bartender that turned his lackeys out for getting too rough, there wouldn't be a bar left in the entire goddamn Gutter," and then, with a chuckle, "and then it'd really be hell." | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,247 | 173 | 3 | 376 | 17 | Quackshot raised his stein. "That's for sure." He lowered his voice and added, "Are you alright? You seem to be having a gaggle of geese walking your grave. Here, take this tonic lozenge. It'll ease your nerves a bit and it taste like honey. Well, that's because it pretty much is just a lump of honey, but it works just the same as a tonic beverage!" He chuckled and pulled a small, tin box from his satchel. The lid was embossed with a flock of birds flying in a "V" formation to the upper left corner. Inside was a collection of hard candies in colorful wrappers of crimson, tangerine, gold, pine, teal, and violet. He plucked out a gold candy and handed it to Lyra before closing the tin and stowing it away in his bag again.
He sipped from the straw again as he placed the lozenge on the bar near Lyra's drink. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,248 | 173 | 4 | 2,014 | 11 | Lyra looked down at the candy next to her drink, then quickly removed it from its golden wrapper and placed it in her mouth. It did taste like honey--a fairly welcome change of pace from the burning taste of her drink. "Thanks, Quacky," she said. "I appreciate your concern, but it's nothing big. Just..." she sighed. "Money troubles. Just another part of living in the Gutter--well, unless you're Mr. Pinky, but that's beside the point. I'm sure I'll get the money somehow."
After all, she thought, there's always some sick fuck in this district that needs a bullet in their head, bounty or no, and plenty of them aren't terribly short on credits.
"Just gonna have to wait for opportunity to come knocking, right?" | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,249 | 173 | 5 | 376 | 17 | Dr. Quackshot uttered a nervous chuckle. He didn't want the opportunity to come knocking while he was around. He was not a fight; he never had been. Fighting was the exact opposite of what he did for a living.
"Right," he took another long drag from his straw. "Let's hope that that opportunity knocks in a beneficial way for you." He lowered his voice again. "Please don't speak too ill of Mr. Pinky and his gang right now. We don't know when or if those Bubblers will return and I'd rather not have them open fire because they heard us talking like that."
He shook his head again, tossing more thoughts away. After years to collecting rumors and gossip as forms of payment, Quackshot knew too much and could possibly barter for his life should he need to. He hoped he would never have to, but he decided not to worry about that now. There was no reason to worry about having extra chickens before he ever had the eggs that would hatch into said chickens. He shook his head, again, but this time it was to refocus his thoughts.
"Never mind," he whispered, cocking his head to look quickly around the establishment. He wanted to take one of his honey lozenges, but he couldn't without removing his mask. He drank again from his stein. Nothing he thought was making any sense to him. It was jumbling up.
A glint of light caught on another patron's glass and attracted Quackshot's attention. He stared off into space, slowly sipping from his straw. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,250 | 173 | 6 | 1,692 | 24 | As Niklas repositioned himself back behind the bar he heard Quackshot's question. Before he could answer though, the neon-haired woman interjected.
Odd, she speaks with a gutter accent, but doesn't act like a local.
As the two finished up their conversation, or it at least reached a lull, Niklas turned back towards Quackshot.
"Everything's alright enough my friend. The usual scum causing the usual ruckus. You feeling well? You seem skittish. If there's someone bothering you, let me or the Dustin Brothers know, we'll deal with it. You've helped us all enough to warrant that." | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,251 | 173 | 7 | 376 | 17 | Oh? Quackshot looked back at Niklas. "No, no one is bothering me as far as I know. Thank you for the offer, though. You are a very kind man, as are the Dustin Brothers, very kind men. Things are always battling me for my attention, it seems."
He drained his stein.
"It's a habit I picked up when I was just a fledgling doctor. The old crones and condors always harped about being hyper-alert to one's surroundings. Something about being ready to swoop in to help a patient, but they used a lot of old-timey slang from long before any of us in this bar were born."
He set the stein before him and asked, "Could I get another, please? Thank you." | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,252 | 173 | 8 | 1,384 | 11 | Ronnie was going to kill him. Soon. She was going to bash his head in and take immense pleasure from it and no one was going to question why or for what reason because if they did they would end up with a caved-in head too. Ronnie was going to do it soon too. But, of course, she wasn't actually going to do it, especially if she wouldn't get paid for it. Besides, it's not like it was his fault that he got shot in the abdomen like a complete dumb-fuck on purpose. Even Ronnie had missed that third thug. But the man better appreciate that Ronnie was taking the time and effort to haul his heavy ass around the district and not kill him or leave him to get killed. And she didn't have to drag him much farther anyways.
Ronnie kicked the door to Niklas' bar open. Her hands were full carrying the dead weight of her temporary partner half on her back and half being dragged behind her. Her partner, who she still didn't know the name of despite running a job just earlier that day, was bleeding from some cuts in his arms and, maybe a little bit more importantly, a gunshot in his side. Ronnie had thought about just leaving the guy after he collapsed but she didn't want to have to deal with the hassle of telling the Rats' boss that she had let her partner die...again. So here Ronnie was, hauling the man's ass all over the Gutter district.
Ronnie spotted Dr. Quackshot with a neon-colored woman and Niklas at the bar. Ronnie dragged her nameless partner to the doctor and then dropped the load from her shoulders onto a chair closest to the doctor. Ronnie didn't have it in her to bother explaining the situation to anyone so she just took a seat next to the Dustin brothers, waved them hello and signaled Niklas for a drink before throwing her arms over the bar and thumping her head down in between, tired as shit. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,253 | 173 | 9 | 376 | 17 | Just as he had finished asking Niklas for another drink, Quackshot turned to see a familiar face barge in with a bleeding man slumped over her shoulders like a sorry sack of potatoes.
"Ronnie?" he asked as she slammed the dying man onto the chair next to Quackshot and went off to sit by the Dustin Brothers and collapse onto the bar in apparent exhaustion. He flew into action and slid the man onto the floor next to his satchel. "Sorry, Niklas! Dying men call! I'll clean it all up once I'm done."
Dr. Quackshot set to work checking the man's pulse in various places and inspecting his wounds. The cuts on his arms looked like stitches would suffice, but the gunshot to the abdomen looked less promising. There was no exit wound for the bullet, meaning it was still lodged in his body somewhere. Judging by the odd shape of the entry wound and the amount of blood gushing from that area, the bullet probably hit something vital, though Quackshot wouldn't know what for sure without an actual hospital with proper equipment.
Quackshot tore off the man's shirt and used it to soak up some of his blood around the wound, but it was not very effective. Casting the now bloody rags aside, Quackshot pulled out a tiny medical scope and light to inspect the wound. With a free hand, he gently probed around the wound to determine the path of the bullet. He guessed it was lodged in the man's stomach and likely passed through his intestines. He cocked his head and leaned close to the wound, wiping the blood away as best he could and focusing on his sight. The wound seemed to enlarge and clear itself out for Quackshot to gaze into the unwelcome hole in this man's side. The bullet had ruptured his intestines, poisoning him with his own digestive juices. Quackshot doubted this man would survive any attempt at surgery in a real opperating room, let alone a surgery on the fly in a Gutter bar.
He took a scalpel and a pair of forceps from his bag and prepared to cut into the man. Quackshot poured some of his emergency whiskey in the man's throat and massaged his neck to make him swallow it. Then he gave a shot of morphine, too, just for good measure. Satisfied with the shoddy anesthesia, Quackshot began to cut into the man to retrieve the bullet.
He enlarged the entry wound and plunged the forceps in, clamping them together like the hunger mouth of a newborn chick awaiting its mother to return with food. It was easy to find and pull out the bullet, the the geyser of blood that followed was much more difficult. The bullet was lodged in a main blood vessel in the outer lining of the stomach, plugging some of the bleeding. Once it was removed, the blood could flow more freely.
The man bled out and died before Quackshot could plug him up again. It was a wonder to him that such a wound did not kill this man sooner, even that he lasted through who knows what to get to the bar.
Quackshot got up and collected a mob bucket from the closet at the far end of the establishment and started cleaning the blood.
"Sorry about this mess, Niklas." He turned to face Ronnie, the mob slowly sliding in figure-eights on the bloody tile floors. "Ronnie, why did you throw a dying man into a chair? You could have at least left him on the floor. That jostling about might have cost him his life and, I assume, your payment from whatever job you two were doing." | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,254 | 173 | 10 | 1,692 | 24 | Niklas stared at the body for a few moments. Where did he recognize that face from?
"Don't worry about the mess" he muttered. Something felt off, but he just couldn't place it.
It was relatively often that of the various mercs or gang members in the area came in with an injured or dead friend, and it was relatively often that one of the two was Ronnie. Ronnie, however, usually ran pretty straight jobs, and this felt...wrong. The dead man was clearly a Rat, but the Rats were usually non-violent, and he was carrying a pretty high caliber revolver under his jacket, something that no Rat should ever have on him.
"Hey Ronnie, where did you pick up this scab?" | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,255 | 173 | 11 | 1,384 | 11 | Ronnie's head jerked up from the bar after hearing her name. She looked around confused for a moment before focusing in on Dr. Quackshot and her now dead ex-temporary partner. Well shit. Boss man can't say she didn't try to keep him alive at least. Ronnie just shrugged off the Doc's words about throwing the dead guy onto a chair instead of placing him on the floor. Hey, she was tired, her arms hurt, and she had just wanted to get a load off. Besides, with his injuries she doubted whatever she did could have done much worse.
Peering through one eye half-open at Niklas, Ronnie had to think over his question for a few seconds. The dead guy was pretty popular for being dead seeing as how he was apparently the subject of conversation at the moment. Ronnie straightened a little on her stool as she peered at the dead man's body, formulating her response to Niklas.
"Rats' job n' a Rat to go with," she replied.
Ronnie never much questioned whenever the Rats' boss wanted someone else to go with her on a job. Usually it was just some other merc, street kid, or Rat looking to make a little extra cash like Ronnie. But she could see where Niklas was coming from with his question, the dead guy had a good gun, better than most Rats. And the boss had wanted Ronnie on this job and the dead guy, who hadn't been dead then, with her specifically. It had struck Ronnie as odd, but she hadn't cared enough to question so long as it didn't get her killed. And it didn't. Just the other guy. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,256 | 173 | 12 | 1,692 | 24 | Ronnie's terse explanation didn't really clear much up, but that was par for the course with her. But Niklas knew most of the Rats in this area, he had to. Because he was technically in Squid territory there were only a select few Rats that came by. Just because the two gangs were usually on decent terms didn't mean that they traveled between each other's turf freely. He needed to know if a particular Rat was supposed to be on the turf, and he didn't think this one was suppo-
Wait a minute, look at the face closer
Niklas stopped polishing glasses at the bar and shifted closer to the corpse.
You've seen that face before
Something was very wrong. The sense of discomfort that Niklas had felt before shifted into a full-scale internal alarm. He needed to figure this out.
"Everyone except Ronnie and Quackshot, I need you to leave the bar. There's something up with this stiff, and I don't want anyone getting roped into something they don't want."
After saying this Niklas turned back to the body. He stared at the face for a minute or so when it finally hit him.
This Rat was in your bar three weeks ago. He was laughing and drinking with a few other rats, plus some strange looking fella in a hoodie and leather leggings (you didn't get a good look at him).
Why was that setting off alarms though? Just because this guy was a former patron, Niklas shouldn't be this uncomfortable.
He's dead
Clearly he was dead, why was that an issue?
No, he was dead three weeks ago. They found his body two days after he was at your bar
Shit, there it was. Maybe he had a twin? Twins were rare in the Gutter, but it could be possible. But the resemblance was uncanny, even the scar on the nose was the same.
"Quackshot, I need you to help me look at this corpse, closely. Tell me if anything at all seems wrong with it, other than the obvious." | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,257 | 173 | 13 | 376 | 17 | Alright, Quackshot said, cautiously kneeling back down to the body. How Niklas spoke made him nervous. Was he seeing something that I'm not?
"I don't recognize this man," Quackshot began examining the corpse aloud once the rest of the patrons had exited, save Ronnie and Niklas. "I'm pretty good at remembering my patients, so he was either healthy enough to not need me, sought help elsewhere for his wounds, got into a hospital or clinic, or I never paid him any mind if our paths did cross." Quackshot shrugged. "He could also be new to the Gutter, I don't know.
"His complexion and heartrate were standard for any dying man of about his age that I have dealt with. Aside from his fresh wounds, he seemed pretty tough in terms of health. His old scars healed nicely, though I don't know what exactly caused them, of course. His blood looks to be a good, healthy consistency and color."
Quackshot cocked his head at Niklas questioningly. His mask made facial expressions pointless, so body language had to take over.
"The only things wrong I can see with this corpse are the lattices of new cuts on his arms and the trajectory of the bullet that killed him. My guess is that he was shot by someone who was either on the ground or on a lower level." He paused, his eye catching on the glint of the gun in the man's jacket. In his haste to play doctor with a dying patient, Quackshot had overlooked the weapon. He gestured to the gun and added, "I don't believe the Rats usually carry these, right?" | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,258 | 173 | 14 | 2,014 | 11 | No, Lyra said slowly, as she cautiously approached the body, "they sure as bloody Hell don't." She shook her head. "I mean, back in their heyday maybe five, ten years ago, sure, they'd have had the kinda cash for that, even if they weren't the types to need big guns too often. But now?"
As she said this, she turned to Niklas.
"Sorry I didn't clear out, Nick, but Quacky here"--she motioned to the masked doctor--"has saved my ass more than once, and he's saved countless other poor sods as well. I can't very well turn my back on him if he's in danger. And I've got a sinking feeling that this whole situation," she said as she pointed at the corpse, "seems like it's gonna be dangerous."
Besides, she thought, staring at the revolver, I kinda wanna know how the Hell a Rat, in this day and age, can afford one of those. Sure, I got my rifle as a Rat, but that was back when they made a helluva lot more money. Something isn't right here. | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,259 | 173 | 15 | 1,692 | 24 | Something is very wrong
"I don't know if there's really anything wrong. Lyra, right? Look, Lyra, Quack, Ronnie, I might be completely off my rocker, but I swear this man was in my bar a few weeks ago, and then turned up dead a couple days later. Every fiber of my being is telling me that this man shouldn't have been alive at any point today, but here he is. Just based on the state of the corpse we can all clearly tell that he didn't die three weeks ago. Maybe I'm wrong, but this worries me."
"Quackshot, you looked over the body. Did you see any mods? Cyber or genetic? Ronnie, you don't know anything else at all about this Rat?" | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,260 | 173 | 16 | 1,384 | 11 | Ronnie squinted at the dead body, her green eyes blazing against their artificial black back-drop. She huffed before picking up one of the bar stools and dragging it closer to the others. If she had to watch as shit hit the fan, she may as well do it sitting and well rested. Glancing between Niklas, Quackers, and neon lady named 'Lyra,' Ronnie thought back to the day she got the job and all the little details that happened then. The Rat in particular hadn't seemed interesting or especially good at anything, but the Rats' boss had wanted Ronnie to work with that one and if Ronnie had refused she wouldn't have gotten the job. The man hadn't smelled funny, he looked normal - actually he had been pretty plain and ordinary in the looks department - and he hadn't had any weird hobbies or habits. Well, that's no true. The man did have this twitch that irked Ronnie whenever she had to look at him and pay him mind.
"Twitch?" Ronnie said, unsure if something so small mattered. "Rats' had job n' I took it. Had to take 'im too or no job," she said pointing at the dead man briefly. "Was okay, but he twitched. A lot." | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,261 | 173 | 17 | 376 | 17 | After looking over the body once more, Quackshot said, "No, I don't see any cybernetic mods, though some organ could have been replaced for machinery. I doubt it though as they would have acted up upon the body dying. As for genetic mods, I can't determine that here. I have no way to test for it quickly without a genetics hospital's equipment. And there is no telling what exactly the genetic mod was for in some cases."
He looked to Ronnie. "What kind of a twitch did he have? was he acting a particular way? Skittish, paranoid, or aggressive. Or was he aloof or apathetic? Ronnie, we need clearer answers from you and possibly a more in-depth explanation of what you two were doing and how he got shot. If what Niklas said is true, then we need to figure out why or how it all happened. Since I am not a geneticist, I don't know if any gene mods can raise the dead."
He paused, mulling over all possibilities. Twins? No, the chances are unlikely. But what about a clone? Or a plastic surgery? Science has progressed a lot, so it could be possible. Or there is necromancy, but I really doubt anyone could wield that kind of power. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,262 | 173 | 18 | 1,384 | 11 | Ronnie mulled over how she could accurately explain a dead man's peculiar twitch to others so that they understood the scope and unusual-ness of said physical habit. Eventually she came to a conclusion that she didn't particularly care for but reasoned was the best way to get everyone in the room to understand without having to go through the whole mess that is trying to decipher Ronnie's words, or lack thereof. And yes, Ronnie knew exactly how she sounded whenever she spoke to others and while it was her way of talking she also got a slight kick out of the slightly dazed and fairly confused expressions people would get after listening to her.
Nodding in encouragement to herself, Ronnie hopped off of her bar stool and strode closer to the dead body. Grabbing one of the arms, she hefted the man slightly up so she could act as a rest for the upper body of the corpse. Grabbing onto both arms she maneuvered the body in the way that she remembered it twitching when the man was alive.
"Arm, arm, head, eye, arm, arm, head, eye," Ronnie said as she waggled said body parts. Ronnie made the left arm twitch, then the right arm, leading up to the head where Ronnie would cock the corpse's head slightly for a millisecond, and then she made the left eye wink for the room.
Ronnie repeated those movements a few times, setting up a pattern that occurred every two to five minutes or so. After she was satisfied with her demonstration she dropped the body completely and went back to her bar stool, satisfied in the knowledge that she had helped explain something properly without any further confusion on her part. If her actions had grossed anyone out or seemed disrespectful to the dead...well then maybe they shouldn't ask questions they didn't want to know the answer to, especially if they were asking Ronnie. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,263 | 173 | 19 | 376 | 17 | If Quackshot could cock his head any more in confusion, he would have. He certainly tried, though. The grotesque display of Ronnie and the corpse was baffling and oddly amusing.
"None of my medical experience can explain such an odd pattern of twitches and movements. It looks mechanical in nature, but the man had no cybernetic mods that I could find. And I trust Ronnie is accurately trying her best to reproduce how he moved, so this is no fault of her's. It is possible he had a brain or neurological condition that could cause these twitches, but I can't test for it now with my limited equipment. Or he could have been faking the twitches all along. Niklas, when you saw this man, do you recall him twitching as Ronnie showed us? Lyra, do you know if any of your tenants might know who he is?" | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,264 | 173 | 20 | 2,014 | 11 | Lyra shook her head.
"I've had a few tenants who used to run with the Rats," she said, "but it's a pretty big gang, Quacky. Odds of any of 'em knowing this specific guy"--she motioned to the poor bastard being used as a very macabre marionette--"aren't too good, I'm afraid."
Still, even if she didn't know who the bastard was, she was curious. Can genetic mods bring someone back to life? And how the hell did a dead Rat get a hold of that kinda mod? Affording a big-ass hand-cannon is one thing, but that? She shook her head. This just reeks of trouble. | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,265 | 173 | 21 | 1,692 | 24 | Niklas thought for a moment, pondering the dead man.
"No, I can't say that I did. I'd like to think I'd remember something that odd. As far as I can remember I've never seen anyone with a twitch quite like that one."
Niklas paced the bar for a few moments, until Quackshot turned to Lyra with his question.
"If you've got some connections, even if they might not know that rat, getting in touch with them might not be a bad idea, Lyra. I just want to get this cleared up and figured out, otherwise sleep won't come easy for a while. For now, let's just get this place cleaned up-"
During the middle of Niklas' sentence the bar's doors were kicked open, and a small metal canister rolled in. Before anyone could react it exploded into a blinding flash of light and sound, leaving everyone in the bar temporarily incapacitated. After a few minutes everyone's senses slowly restored to relative functionality, and Niklas came to a few realizations. First, that had absolutely been a flashbang. Second, he really hated flashbangs. Third, there was a different dead body in his bar now.
The third one came as a bit of a shock for Niklas. The corpse in front of him was no longer that of a dead rat, but instead a middle-aged man with greying red hair. What concerned Niklas even more than the new corpse, however, was what he was wearing.
Those are dev-district clothes. We need to run.
"I know everyone's just as confused as I am, but we all need to leave this bar and get as far away as possible, right now." | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,266 | 173 | 22 | 376 | 17 | When the the flashbang went off, Quackshot let out a series of loud, panicked squawks and flapped his hand before his eyes to shield them from the bright light. His ears were ringing and flowers of translucent color blossomed within his eyes.
Upon regaining his senses a few minutes later, he found he was sitting on the floor a few feet away from the body of the Rat, or at least what was once the body of the Rat. In its place was the body of a middle-aged man, though the wounds were all the same as the previous body. The change was astounding and needed to be tested further, if only there were time for such a luxury as to transport the body to the Medical District for a proper autopsy.
Hearing Niklas' suggestion, Quackshot scrambled to his feet and cocked his head about quickly to survey the establishment.
"Is everyone alright?" he called out. "Does anyone need a doctor?"
He swooped over to his satchel and slung it over his shoulder with a gloved hand poised to withdraw any supplies from it if need be. He shifted his weight from foot to foot, anxious to leave right away. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,267 | 173 | 23 | 2,014 | 11 | As soon as the light had come--blinding and white, like looking into the sun--Lyra knew what it was. The deafening roar that followed a split second later only confirmed her suspicions.
"Oh shit!" Instinctively, she pulled her knife from her side and tried her best to stumble into a corner to make sure she could only be attacked from the front. Not the best defense, but better than nothing, and better than just standing around waiting to be killed. But no attack came. Somehow, that only made her less sure of her own safety.
This isn't right, she thought. There should've been gunshots, tasers, some teether hopped-up on chems with a knife jumping us by now. Nobody wastes a bloody flashbang on a prank, or even a robbery. Right?
As her senses returned, she looked around the bar, cautiously surveying her surroundings. That's when she noticed the body. Her eyes widened. That wasn't the same Rat who got offed--hell, he wasn't a rat at all. In fact, his clothes looked straight out of... the development district?
Son of a bitch!
Immediately, she started toward the door, hearing Niklas and Quackshot as she did. "Quacky, I'm sure everyone's fine, but we're not gonna be if we stay here much longer. I'm with Niklas on this one: we need to leave. Now." She shook her head. She hated getting caught off-guard, and she hated not knowing what the fuck was going on, but all of that was taking a back-seat to her instincts right now, and her instincts were screaming at her to get the hell out of that bar. Meanwhile, her conscience was telling her not to leave these poor sods behind. She turned to face them. "Listen, if you guys want, you can follow me back to my place--pretty under-the-radar of most folks, you could lay low for a while. But we need to go now, alright? I don't know what the fuck just happened, but between the flashbang, the corpse-trade, and the dead dev-district fuck, I don't really think I want to know." | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,268 | 173 | 24 | 1,384 | 11 | Why leave? Ronnie asked sitting nonchalantly on her bar stool. And yes, it was most definitely her bar stool now.
Ronnie rubbed at her eyes briefly before looking around at everyone. The dead body was different but a corpse was still a corpse, right? Dr. Quackshot being flustered and panicked she could understand, there was very little that couldn't make the old man panic. But Niklas? Now that was different. Ronnie swung her legs back and forth as she rested her elbows on her thighs, waiting for everyone else to come to a decision. Ronnie was perfectly fine sitting on her bar stool and would have liked that drink she had asked Niklas for earlier when she first got to the bar.
Sitting up straight, Ronnie thought to herself. Fate better not be trying to deny her alcohol. If she didn't get her drink at some point that day, Fate - or whoever got in her way - will be finding itself on the business end of babies. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,269 | 173 | 25 | 376 | 17 | 'Why leave?' Quackshot parroted, darting around the room. The train of his trench coat flapped about behind him, always a few paces to slow to keep up. "We leave because that corpse, and likely the person we all had thought to be a Rat, was from the Development District. This means they figured out a way to make someone look exactly like someone else, be it a gene mod of something else. That's besides the point. The point is that there was a figurative rat in the Rats. ThysenKrüpp could be barging in here at any minute!"
As he passed by each person while rambling, Quackshot tugged at their elbows and patted their shoulders to get them all to move towards the exit. He was more urgent with these actions with Ronnie than with Niklas or Lyra. Truth be told, Quackshot felt responsible for the death of Ronnie's brother. It was an errand he had sent the poor boy on that killed him. Quackshot blamed himself for how reckless Ronnie had become following her brother's death. He wanted to take Ronnie under his wing to make it up to her, somehow, for his part in her brother's death. It never seemed to work though. He was not quite fit to be a parent, especially for someone as independent and strong as Ronnie. He could never hope to fill whatever void she might have in her life. The best he could do was be a mother hen of a doctor for her when she stopped by for a checkup or medical aid, but he was always a mother hen for the patients he came to know personally and called "friends."
He shook his head once, refocusing on the present problem.
"We live in dangerous times, Ronnie!" he squawked. "There's chaos afoot!" He screeched and spun around dramatically, anxiety creeping up his spine. He was putting on his best show of panic he could muster, even if most of it was actually genuine. If I really sell how dreadful this situation is, I could convince everyone to leave for safety. "If we're caught here, they won't just kill us, they will torture us for every scrap of knowledge we may possess! It will be worse than having your body parts replaced with cybernetic mods or getting a gene mod without anesthesia. It will be worse that anything any of us have ever experienced. You will wish for a quick, painless death after they catch you. Trust me, I have seen some of the bodies while I was harvesting organs for 'donations.'" He tried to chuckle at that last bit, but it came out like a strained wheeze.
"Please, let's just go now while the getting is good." He shortened the rate of his breathing to play up his panic. The air whistled sharply as it passed through his mask. Quackshot started to wring his hands, sway quickly back and forth, and jostle his leg. In his panic, he thought he saw shadows moving outside the windows and along the ceiling of the bar. "Come on, everyone! Let's go!" | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,270 | 173 | 26 | 1,692 | 24 | Niklas nodded in agreement as Quackshot suggested their egress. He grabbed his emergency supplies from behind the bar, stuffed a .25 Auto into one side of his belt, and a cleaver in the other. Motioning to the others, he started making his way to the door. It was then that the gunshots started. From outside the bar came the sounds of various street weapons, from chuggers and pop-rockets
(guns that just about any street tough could get their hands on) to shredders and .45 Cal SMGs
(guns only the bubble gang could afford). What really concerned Niklas though, was that he heard a couple guns that he hadn't heard in a long, long time. In between the bursts of shitty Gutter guns, Niklas could just barely pick out two sounds that chilled him to the bone. The first was a quiet, abrupt burst of static, and the second was the distinct whistle of a Thysenkrüpp smart rifle. A smart rifle that was being fired very, very close to the bar.
Niklas turned around, and was about to shout something to the others in the bar, when he felt the impact on his back. The force carried him directly to the floor, spraying blood around him. In his last moment before passing out, he saw shadowy forms slipping down from the ceiling.
_______________________________________
Bartek slipped down from his perch on the ceiling, slowly lowering to the bar's floor. His cloaking field shimmered as he took his place behind the beak-faced gutter slime. Tanika and Leroy took their places behind the other two, and in unison their knuckles slammed into the lower backs of their respective targets. Surges of electricity ran through the three bar patrons, and they each slumped to the floor.
"Take them back with us, and grab the two bodies. Take care of Mr. Robington's, otherwise things might get messy."
_______________________________________
Quackshot, Ronnie, and Lyra awake to find themselves tied together in the center of a dimly lit room. The floor seems to be some kind of industrial metal surface, and the only distinctive features they can make out are a small drain near them, and a couple vents in the walls. A single metal door stands on the east side of the room, with no distinct features. Each of them has a searing pain spreading up and down their spine, and their legs appear to be nonfunctional (those with cybernetics feel the implants/mods restarting, a painful process). Niklas and the corpse(s) from the bar are nowhere to be seen, as are any weapons/equipment they might have had on them. Their attire seems to be untouched, and besides the back pain each of them seems unharmed. | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,271 | 173 | 27 | 2,014 | 11 | Lyra's eyes opened slowly, twitching in-sync with the throbbing of the pain in her back. She slowly turned around (as much as she could, given the circumstances) to survey her surroundings, her mind still hazy. What the hell happened?
And then it came to her--the noises she'd heard as she ducked for cover from the street thugs' sloppy gunmanship. Not just that static, but that unmistakable, high-pitched whistling, a sound she had grown accustomed to hearing when she worked for ThysenKrüpp. A fucking smart rifle, she thought, as her eyes widened in horror at the implications. ThysenKrüpp was mixed up in all of this. Two years trying to run away from her mistakes, only for those very same mistakes to ambush her in a seedy bar in the middle of the Gutter. She broke out in a silent panic, her breaths coming quickly and raggedly, her mind a frantic cacophony of worries and frustration and anger and terror. It was overwhelming, far too much to bear, endless worries and possibilities assaulting her mind. She couldn't take it. She opened her mouth to scream, and...
She exhaled. She shook her head. No, she thought, panic won't get me anywhere. I just have to stay calm and try and take as much control as I can of this shitstorm. She forced her breathing back to a calm, steady pace.
Well, may as well use this, she thought, maybe make them regret fronting me the money for this mod. With that, she focused, and her vision when black for a fraction of a second before returning in a series of blues, yellows, oranges, and reds, as she gazed at the door to see just how many guards were waiting to blow the rag-tag group's heads off if they managed to escape. | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,272 | 173 | 28 | 376 | 17 | In both senses of the word, Quackshot was shocked. He was surprised by the sudden arrival of gunshots, causing him to squawk loudly again and dance around to avoid bullets. He was also surprised by the sudden, painful jolt of electricity that coursed through his body. It was all just so... shocking. The last thought traveling through his head as he felt himself collapsing into the blackness of an unconscious void was something his parents had said when he was younger and hadn't left the nest yet: "You have special eyes. Look, look with your special eyes. What do you see? You can see everything with just a glance..."
He awoke sore and immobile, a sharp chirping pain still pecking at his muscles and nerves throughout his body. He didn't like this feeling of being a caged bird. Panic bubbled up in his throat as he looked around the unfamiliar space. He tried to squawk again, but it came out as a faint gasp. He was aware he was still wearing his mask, but he didn't know if it was ever removed from his face between the time of him being knocked out or waking up.
The panic bubbled up higher and he bit his lip nervously to keep it contained. What if they saw my face? My actual face? Fuck!
He looked around at his friends. Lyra was looking around slowly, a look of constipated concentration on her face. Whatever she was doing, she didn't look too happy about the results. Ronnie still looked to be waking up and Quackshot assumed she might be in worse shape than either of them. While he didn't know much of anything regarding cybernetic mods, he did know that metal conducts electricity and that nerves send electrical signals to each other to make the body move. With those two pieces of information, he guessed Ronnie would have to reboot her mechanical body parts following such a hard shutdown. Like using a defibrillator... he thought absently, trying to refocus on something that would cause him to panic less than the current situation.
Niklas didn't seem to be tied with them and Quackshot bristled. He's dead. Why else would he not be here?
"What happened?" Quackshot asked aloud, fishing for his friends to respond to him. "Are you both alright? What happened to Niklas? I think he died, but I don't know. Where do you suppose we are?" He lowered his voice, "What should we do? We're just sitting ducks like this." | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,273 | 173 | 29 | 1,384 | 11 | Ronnie had woken up before the other two. It hadn't been a gradual thing nor was it fast. Her eyes didn't just snap open like a maniac, but they didn't flutter open and close several times before slowly opening either. No, her eyes just opened. And she listened to the quiet breathing of Quackshot and Lyra for a while. Niklas wasn't there, she couldn't hear him and she didn't expect to either. She had seen him get shot and collapse before they were all jumped by the Initiators. Ronnie mentally cursed herself for allowing that to happen. She had gotten lazy and lax within the confines of the bar and around people she sort-of knew. Well, that was on her.
Ronnie didn't move when she heard the change in breathing in Lyra and Quackshot. She didn't move when they started to. She didn't move when Quackshot started talking either. With all this non moving one would think she was paralyzed. But she wasn't. In fact, all of her muscles and nerves were tingling and screaming like a small room full of yowling, part pissed and part confused, wet cats. And she would be lying if she said it didn't hurt. It hurt like a full-on collision with an air-semi going well over the speed limit and getting tossed from your crappy speeder through the windshield only to smash into the grill of the semi.
Ronnie huffed from where she lay on the floor. This was going to be a while. (And a really long day.) | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,274 | 173 | 30 | 1,692 | 24 | Bartek stood in the main hall of the Robington building, passing the time by hacking in and out of the building's security system.
Alfred sure is taking his damn time. Maybe he's making me wait on purpose. The old codger never did like me.
He decided to glance into the cell in the building's basement, to keep an eye on the prisoners. They all seemed to be awake at this point. The bird man was panicking, which gave Bartek a good laugh. He always did enjoy watching gutter scum out of their depth.
"Bartek, sorry to have kept you waiting."
Alfred made his way down the stairs towards Bartek. With the death of Hemingway it had fallen upon Alfred, the family steward, to run things until the son was fully trained (a point that he was far from, as far as Bartek was concerned).
"That's quite alright sir. How is the boy handling his father's death? I'm sure he must be quite distraught."
"You and I both know you don't care. Have you talked to the prisoners in our basement yet? If not, I'd prefer to be the first to question them. Hemingway was quite important to me, and I'd like them undamaged before my turn at them."
The old fellow's trying to do my job.
"Absolutely Alfred, be my guest."
Alfred and the Initiator saluted each other, and Alfred began to make his way to the basement. Bartek turned, refocusing on keeping himself entertained. Who knows how long the old man was going to take, but Bartek would be damned if he wasn't going to have a turn. The girl with all the junk mods caught his eye in particular, he could have some fun hacking into those.
I wonder what Alfred could possibly hope to achieve by interrogating the prisoners first? Maybe I'll watch.
__________________________________
Alfred made his way to the basement very quickly. He didn't like Bartek, but the man was smart, and it might not take him very long to figure out that something was wrong. He slid open the hidden door into the basement cell, and stepped into the light, so that the prisoners could see him very clearly.
"All of you, I need your attention. Now. You don't have much time. I need you to tell me completely honestly, did you kill Hemingway? Don't bother lying, I'll be able to tell."
With the last statement Alfred tapped the center of his forehead, indicating his particular genetic enhancement.
"If you didn't do it, I need you all ready to leave. You're taking my ward and getting out of this part of the city. There's a safehouse in the garden district you can go to. I just need to know that we can trust you." | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,275 | 173 | 31 | 376 | 17 | Quackshot cocked his head at the old man's approach, leering incredulously at him behind the bird mask.
"Two things, wait, no, three things," Quackshot chirped up quickly. "One, the only Hemingway I know died centuries ago and was a writer. I assume you mean the dead body with the red hair. Two, I tried to save that man from dying when Ronnie brought him into the bar, but he looked like a member of the Rats who apparently died weeks ago. And three, do you really think we would lie to you now when you can so easily kill us?"
His feathers felt ruffled as he sulked, still leering at the new arrival behind his mask. A lot of questions were circulating in his head and his panic was shifting into anger. He and his friends had done nothing wrong and yet here they were, sitting as prisoners with an old man wanting information from them and telling them to take his charge with them to the Garden District like a group of Gutter-dwellers taking care of some rich kid wouldn't look super obvious in the same district as all the other rich people. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,276 | 173 | 32 | 1,384 | 11 | Ronnie moved her head slightly to watch the newcomer. It was an old man that reminded her of the kind of rich family butler her brother used to tell her stories about when they were young. Ronnie bet the man's name was the stereotypical 'Alfred' too. That would just be the icing on this cake of absolute fuckery.
Ronnie mentally sighed and rolled her eyes at Quackshot. He really could be so damned paranoid and way too cautious. Just looking at the butler-type man, Ronnie could tell he was being somewhat sincere. The old man had that look in his eyes that Ronnie's brother had whenever he thought she wasn't paying attention to him. Fondness, love, kindness. Butler man cared for this 'ward' of his. There was just one problem with his plan.
Ronnie tried sitting up. She could barely lift herself a couple of inches off of the floor before she had to give up and fall back down. She pointedly looked at the old man afterwards. And in answer to his question about this 'Hemingway' man she had only one thing to say.
"Had a Rat, not a writer. Rat got hurt on a job and went to a doctor," Ronnie nodded towards Quackshot. "Doctor tried, Rat died. Smoke came and Rat was no longer a Rat." Ronnie looked around her at the walls and ceiling of their room. "And now some are here." | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,277 | 173 | 33 | 2,014 | 11 | Lyra's vision flashed back to normal, as she looked at the... butler... the BUTLER? Really? We're going from ThyesenKrüpp to a sodding Butler? She was a bit confused, to say the least. Still, his demeanor suggested imminent threat. Maybe ThysenKrüpp was tied up in all of this. In any case, the old bastard was offering a chance to escape whatever shit she'd gotten herself into, so she didn't really have much choice but to cooperate.
"Calm down, Quacky," she said quietly, "if this finely-dressed gentleman wanted to kill us, I'm sure he would have by now."
"Especially," she added, almost under her breath, "if that was a ThysenKrüpp gun I heard before we were out."
She turned to the butler. "In any case, I can assure you we didn't kill your 'Hemingway.' I may not like ThysenKrüpp or its various Dev-District lackeys, but I'd like to think I'm FAR too smart to knife one of their guys in the open, then drag him into a seedy bar while I have a drink. Don't think anyone but a Teether would be insane enough to pull that." | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,278 | 173 | 34 | 1,692 | 24 | Alfred ran his gaze over each of the three prisoners. They all spoke truly (for the most part, at least), but did he really trust Jhona to these people? They seemed mostly competent, besides the one in the beak, but Alfred's memories of the Gutter were full of people focused on personal gain. Those weren't the kind of people he wanted protecting the son of Hemingway Robington. After a minute of consideration, however, Alfred decided that he didn't have much of a choice in the matter.
"Alright, I believe you all. Now let's go over things before I untie you. Jhona, my ward, has basic combat training thanks to myself, but has never been in any serious danger. I need you to make sure that stays that way. He's far too important to die in a Gutter fire-fight. Once you deposit him in the Garden district I don't care what you do, but until you do that he's your primary focus."
Alfred swiftly untied all three of them, and then shifted over to the far side of the room. Once there he pushed a hidden panel in the wall, and a door slid up, revealing a young red-headed male.
"Jhona, these fine citizens are going to be escorting you to the Garden district. Follow them, and trust them, to a point."
Alfred then pulled bags out of the wall, and handed them to the prisoners.
"These contain any equipment you had on you when you were captured, as well as some things you might need. Good luck."
Alfred turned to leave, and as he walked past the group he whispered to Lyra "Athena, your gun and armor are in the bag. Figured you might need them. Do us proud."
With that, he slipped out of the door. Bartek was going to be there any moment, he guessed, and he needed to be ready to buy the four escapees as much time as possible. | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,279 | 173 | 35 | 376 | 17 | Did we just become glorified baby-sitters after being kidnapped? Quackshot thought as he collected the bag apparently meant for him. He was pleased to see his flasks of alcohol and tin of candy and lozenges survived, and the added supplies like basic rations and field medical tools. There were two other items that he had no idea what they did: a metal box with a button on it and a black sphere. The fuck are these? A garage opener and a smoke bomb? He wanted to show them to Lyra, but feared there may be cameras. Cocking his head about quickly, he spied a few mechanical prying eyes. His flash of anger from earlier shifted back to his usual state of panic.
"Is is Joe-nah? Or YO-nah? Ja-ho-na?" Quackshot squawked impatiently. "Young man, how do we get out of here quickly? The walls have eyes and I would rather our collective goose not be cooked."
He took a shot from a flask. It was cherry margarita. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,280 | 173 | 36 | 1,384 | 11 | Ronnie huffed and stayed silent through 'Alfred's' short speech. She only raised an eyebrow at the appearance of Jhona and the fact that there was a secret room behind a secret moving panel of wall. This was the 'enemy's lair,' of course there would be secret places. People who fancied themselves superior or as villains were predictable that way. It also made things easier for Ronnie when she was shooting them in the faces mid-villainous speech. Ain't nobody from the Gutter have time to wait and listen to a nut job rant and prattle.
Seeing as how 'Alfred' was cutting their impromptu meeting short and rushing them a bit - despite Ronnie's obvious lack of mobility, thank you not - Ronnie mentally scolded herself and just went with the Fuck it flow and pulled the bag meant for her closer. It hurt just as much as she had mentally envisioned that it would, semi-truck and all. In spite of the pain, Ronnie pulled herself up and rifled through her bag. Inside she immediately found her lovingly named 'Guns of Anarchy' and her 'Blades of Wrath,' which she quickly slid into their places upon her person after digging through the bag and strapping her shoulder holster back on as well. There were a few other goodies, courtesy of 'Alfred' as well. Food, survival gear, water, and a couple of toys Ronnie both hated and loved at the same time.
The new toys were a small metal box with a button on it and a black sphere, neither of which she knew anything about. She loved them for their mystery and hated them because they had ThysenKrüpp written all over them. She took them anyway. After mentally cataloging everything she recieved, Ronnie mentally prepared herself for the hardest part of this journey. The first fucking step. For everyone else it would be a piece of Niklas' rare and seemingly extinct Pumpkin Spice and Chocolate Pie. For Ronnie, it was the first of many Little Mermaid-esque steps. Knife-stabbing pain in each one. She took it anyway. . . After hauling her slightly immobilized ass off of the floor first, of course. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,281 | 173 | 37 | 2,014 | 11 | Lyra wasn't paying much attention to Jhona, or to the large bag that was given to her. In fact, she wasn't really paying attention to much of anything other than the one thing Alfred had said that made the blood in her veins turn to ice.
He knows my fucking name. How does he know my fucking name?
He seemed to be connected to ThysenKrüpp, so that could explain it--but then why not apprehend her? And why that thing about "doing us proud?" No, he had to be a Rat, that was the only other way. But either way, how the Hell did he recognize her? She paid good money to disappear, and either the Rats, ThysenKrüpp, or both had her figured out anyway. She hoped it was the former; the only real reason she avoided the Rats was to absolutely minimize the odds of ThysenKrüpp tracking her down, but it wouldn't be the end of the world to reestablish contact with them--well, and ThysenKrüpp had already gotten her, apparently, whether or not they knew who she was.
Then another thing dawned on her--her gear was hidden at her place. Not just in her place, but behind a false wall in her (code-locked) room. Her mind was racing now. Bloody Hell, my damn safehouse is compromised. Was everyone there OK? There were 10 other people there last she checked, and they were good people.
If anyone laid a finger on one of my tenants, I will fucking kill them.
She shook her head and looked around. Alfred had just left the room. She needed to get her ass in gear, especially if she wanted to make use of her gear. Right then, she thought, I've just gotta put all of this shit outta my mind for now. All that matters right now is gearing up and getting out of here--it doesn't matter how the old man knew my name, and the only way I'll be able to make it back to my place alive is by escorting this... Jhona? May as well not waste any time.
With that, she reached into her bag, and found a familiar rifle. It was definitely Bianca: the black synthetic stock riddled with tally-marks, the aftermarket barrel extension and the little switch on the side that prepared it to accept different ammo types. She smiled, far more fond of that gun than she knew was healthy. Then, she turned her attention to her armor. Should take Ronnie's mods a bit to reset... may as well make sure I'm not going into the fray in civilian clothes.
So she started to go through the oft-repeated motions of donning her armor: blackened metal and kevlar, complete with a big-ass kevlar-lined hooded coat that helped compensate for some of the more... haphazard maintenance that had to suffice once she left ThysenKrüpp. As she did so, she turned to the redheaded young man. "Jhona, right?" She grinned, trying her best to be somewhat hospitable to her ticket out of there. "Name's Lyra. Good to meet you. Sorry if we seem a bit wound up, but, given the circumstances, I think it's pretty justified, no?" Within about half a minute, she stood completely armored, helmet in her hands and Bianca slung across her back--years of practice had made putting her armor on second-nature to her. With that, she turned toward what she presumed to be the exit. "Well, I'm ready to go when you guys are. How are your mods, Ronnie? Given what we just went through, I'm gonna take a wild guess and say they probably feel like you fell off of a skyscraper." | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,282 | 173 | 38 | 1,384 | 11 | What in the bloody fucking hell is going on? Goddamn fuck shit fuck--
First, his dad is murdered. Second, several wankers take over his basement to interrogate people. Third, Alfred tells him to run off with a bunch of strangers? Jhona wasn't much for cursing, but after the last few days, screw manners.
Jhona's appearance was abnormally underwhelming. His hair was messy. Red rings dominated his usually bold green eyes (one of which was covered with an eye-patch that specifically had night vision). Had he been crying? Not in public. Had he smoked some questionable things last night? Nobody's business. Did he maybe finish half a bottle of priceless scotch his dad used to be fond of? Better bloody believe it. He was, however, very alert for someone who looked like he had a brick smashed into his face.
He rifled with the straps of his armor. He wasn't a fan of the bizarre conglomerate of materials, but Alfred had designed it specifically for survival. There were strange tools and knickknacks all over him, some of which he had yet to discover. Except maybe the fanny packs. Jhona was pretty sure Alfred added the fanny packs to make him look like a complete bloke. While he fidgeted in place, he also listened closely to the conversation happening behind the secret door--a door which he was forced to hide behind until told otherwise. He used the light from his wristwatch to admire the beautiful, exciting metal walls around him. So shiny, so bare, so magnificently maddening.
Soon enough, the interrogation was over. And Alfred blinded Jhona with light by activating the sliding door. He squinted at the ragtag group of gutter dwellers in front of him. Way to not make me sound like useless, Al. In spite of everything, he bowed his head slightly to greet the group. Mostly because it was a habit.
When … the vulture-looking fellow? … spoke to Jhona, he couldn’t help but be taken a little off guard. “It’s Joe-nah,” he answered. “But YO-na would make a good song title.” For the love of god though, why was the guy wearing a beak? Did it do anything?
He stared, curiously, at the … was the person a girl or a guy? … with cybernetic mods. He had seen mods in a museum before, but not in action. Many citizens in the development district horrible stories about the “might as well be medieval” technology. He wondered if he should offer the person a hand up, but he/she was on his/her feet before he had the chance to ask.
Lyra ended up being a sanity-saving grace. He could actually understand what she was saying. “Yeah, that’s me.” He watched Lyra put on her equipment. Like a reminder, he followed suit, activated a metal mask hidden under his collar which expanded to fit around his face, and then raised his hood in order to hide his brilliant red hair. A voice changer built into his mask helped to disguise his voice from his usual smooth, low, slightly accented tone. “Guess we’re heading out.”
When everyone seemed about as ready as they could be in the hellish situation, he reentered the secret passage way that hid a tunnel behind it. Having only one eye that could see in the dark threw off his balance a bit. Funny, Al told me to never go down here under any circumstance. He patted the enormous sheath which hid his sword. "So ... this is an awkward way of making, uhm, new acquaintances." | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,283 | 173 | 39 | 376 | 17 | Ronnie, do you want something for the pain? Quackshot called after her, feigning to fiddle with his mask to switch it to 'night vision.' His eyes were far superior to the average human eyes and could adjust to the darkness. "I have a lozenge that tastes like strawberries for pain." He followed after and quickened his pace to catch up with Jhona.
"I'm Dr. Quackshot," he said, holding out a hand tentatively to Jhona. "Alfred made it seem like you're his little duckling, but I believe you are more mature than he lets on. Perhaps you are growing into quite the mallard. But who am I to say?"
With his free hand, Quackshot took another drink from his flask through his curly straw. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,284 | 173 | 40 | 2,014 | 11 | Fairy tale tango with a semi, huh? Damn, Lyra thought, lucky I didn't get cybernetic mods back in my Rat days. Still, better than the skyscraper alternative, I guess. More romantic, too.
She turned to Jhona, now walking down the tunnel, patting his... sword? He has a sword? Well, this just got a lot more interesting. Shame if I do my job right he won't be needing it. Hopefully.
She started for the tunnel, as her helmet's HUD whirred to life, what sensors were still active after two years of jury-rigging coming online and feeding her information--ambient temperature, humidity, wind speed and direction (unsurprisingly nothing given the whole inside-a-building situation), dataport connection. As her helmet was trying (and failing) to register some of the more advanced systems that the armor had back in the day, she walked forward at a steady pace to try and keep up with the others, as Jhona asked a pretty nervously-worded question.
Poor bastard, she thought. Even if his dad was presumably a ThysenKrüpp shit-for-brains, still had to hurt to lose him. Between that and being trusted to a bunch of strangers? Shit... She decided it was probably for the best to answer his question.
"Well," she said, "you think this is awkward, you should've been there when Quacky and I met. I just kinda stumbled into him after taking a pop rocket without any armor--damn thing grazed me, but given those bullets are the size of a bloody freight train, I still kinda stumbled and fell onto Quacky with the left side of my abdomen looking like something out of a cheap horror flick. He didn't even flinch. Just whipped out the booze--for anesthetic," and then, under her breath, "I still associate the taste of scotch with getting shot, actually," before continuing, "and he just started working on me on a barroom table of all things. I think I tried to make small talk about the... weather, I think? While, mind you, he was stopping my dumb ass from bleeding out." She chucked a bit, despite herself, and despite the horrible situation she may or may not have been making small-talk to avoid thinking about.
"Anyway, on a more serious note," she said as she took Bianca from her back into her arms, "what do you guys figure the odds of us running into danger are? I feel like brandishing Bianca here," as she patted her rifle fondly, "out in the open may be a bit of a bad idea, but at the same time, the lines between friend and foe seem... dubious at best. Pretty sure we were jumped by gang-bangers and ThysenKrüpp, so I feel like it may be wise for me to hold up the rear a bit and maybe... 'silence' anyone who looks like they're gunna try to pull a gun on us." | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,285 | 173 | 41 | 376 | 17 | You're not dumb, Lyra, Quackshot said, closing and stowing his flask away. "And I told you the weather was a fit for waterfowl. I trust you let that wound heal properly, yes?"
He cocked his head towards her at the mention of Bianca. "You named your weapon? Jonah, Ronnie, do you name your weapons, too? Is this a common practice to name weapons in this day and age?" He pulled out one of his scalpels. "I'll call you Talon. Yes, that's a good name for you. And I'll name my forceps Beaky."
He distracted himself by trying to name all of his medical tools, personalizing them and softly cooing to them like a church dove to her chicks. | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,286 | 173 | 42 | 1,692 | 24 | As the party made their way into the tunnel, they were surrounded by the inky blackness that only exists below the earth's surface. Though absolutely man-made, the tunnel had a naturally musty atmosphere, and the lack of airflow made it feel much smaller than it actually was. The end of the tunnel opened up in the massive underground sewer system below the development district. This particular section of the system hadn't had people in it for years, at the very least, and the silence felt tangible.
There were myths about the city's sewers, stories of failed genetic experiments being tossed into them to rot, or to hunt if they managed to stay alive. There were also stories of some gutter folk trying to start a new district in the sewer, but nobody had seen anything to prove that as anything more than rumor. Plus, if there were monsters or people in the sewers, ThyssenKrüpp would have cleared them out long before this...right? | Character Sheet:
Name:
Age:
Height/Weight(For actual reasons, I promise):
Appearance (You can post a picture or write a description. I like pictures better though):
Geneform(Explained below):
Cybernetic Mods(Explained below):
District of Origin(Explained below):
Equipment:
Skills
(You have 2 points of proficiency and 4 points of general aptitude to assign. Proficiency means you are, while not necessarily an expert, highly skilled in this particular skill. General aptitude indicates that you, while not excelling in the area, have an understanding of the skill and its use)
Skill List:
Acrobatics/Athletics:
Awareness:
Barter:
Bio-Tech(Personal augmentations like robotic limbs):
Chemistry:
Genetics:
Gun Tech(Necessary for use of any ThysenKrüpp weapons, and some others):
Gun Use(Only applies to basic firearms):
Hacking:
Insight:
Large Melee Weapon Use (Bats, swords, etc.):
Manipulation:
Medicine:
Old-Tech(Any technology not connected to a human):
Sleight of Hand:
Small Melee Weapon Use (Knives, etc.):
Stealth:
Surgery:
Survival:
Unarmed Combat:
Vehicle Use:
Backstory:
The popular genetic modifications in Petrova as of recent years all revolve around enhancing the senses. People are buying stronger ears, better eyes, etc. However, this in no way means that the only genetic mods found in Petrova are sensory ones. There are less popular geneforms to be found in the Hub, such as extra finger mods, a mod to put an eye on the back of your head, and more. In underground clinics people have even been known to give themselves monstrous qualities, like an extra arm, or shark-like teeth.
While they are becoming less and less popular, cybernetic augmentations have their uses. People have augmentations that allow them to interface with computers, and augmentations that enhance the use of their limbs, making them stronger or faster. However, those in the Hub and Garden districts often look down on those with cybernetic augmentations, seeing them as lesser humans.
Districts:
Petrova's slums. While they used to be much more liveable, after ThysenKrüpp moved into the city they became a true haven for the worst people Petrova had to offer. The Gutter is ignored by the city's police, and ThysenKrüpp only sends troops into the district when something happens there directly relating to them. Because of this, the Gutter is controlled by various gangs, that are constantly fighting turf wars over who controls which part of the district.
Big Gangs:
The Squids:
The Squids are the newest gang to gain a large presence in the Gutter. The currently control the western portion of the district, and focus primarily on chem trade, using the various waterways in their turf to travel throughout the rest of the Gutter, in order to distribute their wares. The Squids are the second least violent gang in the Gutter, usually just assaulting people who get in the way of their trade, but they are also the second most financially successful gang in the Gutter, and as such have access to better guns and gear that some of the others. Generally the Squids will leave the average person well enough alone.
The Rats:
The Rats were the first gang to start taking control of a portion of the Gutter. Their turf generally covers the northeastern portion of the district, although they are constantly fighting with Die Glücklich over the southeast. The Rats are devoted to smuggling goods from the Hub into the Gutter, or from the Gutter into the Hub. The Rats will sometimes work with the Squids in order to get chems into the Hub. The Rats are generally nonviolent towards anyone besides other gang members, and they try their best to keep the people on their turf safe and happy. As of late the Rats funds are getting a little shallow, because Die Glücklich has been increased
their push into Rat territory.
Mr. Pinky and the Bubble Gang:
Mr. Pinky and his Bubble Gang are the richest gang in the entire Gutter. They specialize in human trafficking, often kidnapping people from the streets and selling them to the Gutter's street clinics. The Bubble Gang also runs various prostitution rings throughout their turf, often pitting them against each other in order to encourage competition. The Squids and the Rats usually leave the Bubble Gang alone, but Die Glücklich is constantly attempting to break into the north part of the Gutter, because they want access to the Bubble Gang's clinics for genetic experimentation.
Die Glücklich:
Die Glücklich are without exception the most dangerous gang in the Gutter. They have no real objective, other than to find new and interesting ways to genetically modify themselves, and to hurt people. The members of the gang are violent psychopaths, and will often just gun down civilians for the hell of it. Die Glücklich control the southern part of the Gutter, and are constantly fighting The Rats and the Bubble Gang over various portions of their territory. Most members of Die Glücklich are genetically modified to the point of it being almost impossible to recognize them as human. Die Glücklich don't have a lot of money, so their weaponry is often lower quality, but what they don't have in tech they make up for in manic violence.
The Medical District contains many hospitals and clinics, as one would expect. However, in recent years the gangs from the Gutter have started taking over some of the medical establishments in the district, and as such one has to be incredibly wary where they get their medical care. The Medical District also has numerous communes throughout it that are inhabited by those trying to escape the Gutter. There are also rumors of some underground genetic labs in the Medical District that ThysenKrüpp hasn't managed to snuff out yet.
The Light District used to be the center of commerce in Petrova. However, ThysenKrüpp saw all of the independent trade in the district as a threat to their own financial success, and cut the power to the entire district. Now the Light District is abandoned, inhabited only by wild animals trying to survive off the scraps of the former human presence.
The Garden District is the only remaining place for Petrova's upper class to safely travel and house themselves. The district is a collection of expensive penthouses, restaurants, and clubs for those who have managed to stay wealthy under the careful watch of ThysenKrüpp. Many of the district's residents are either ThysenKrüpp employees, contractors, or investors. Petrova's police force is primarily split between this district and the Development District.
The Hub District houses Petrova's middle class, those who work in the city's genetic labs, factories, or other industries. The district deals with some crime from the Gutter's gangs, but is generally safer. Those who live in the Hubb are by no means wealthy, but they live in comfort that those in the Gutter can't afford. The Hub also houses some of the only markets in the city, although the products sold in them are carefully monitored by ThysenKrüpp.
The Development District is under the direct control of ThysenKrüpp. It contains their corporate headquarters in the city, as well as an abundance of factories, clinics, and labs devoted to genetic research and geneform production. Average civilians are only given very limited access to the Development District.
It has been years since anyone has been reported entering the Center District. The city's government is run from a capitol building inside the district, but it is completely walled off from the rest of the city. The people of Petrova have, for the most part, stopped questioning what goes on in the city's center, instead accepting whatever actions their government takes with blind obedience. |
6,287 | 173 | 43 | 2,014 | 11 | As the party progressed into the sewers, Lyra looked around, disturbed more by the lack of visibility than the smell. Not sure if we'll be pursued, but if so, we'll be sitting ducks. Blackness aside, the quiet caverns would carry echoes pretty far, and the twists and turns of the sewers would do well to hide would-be attackers. Now whether those attackers would be ThysenKrüpp thugs, or the mutant freaks that popular legends spoke of, it didn't really matter--in either case, the group needed to watch themselves.
"Alright, hold up guys," Lyra whispered to the group. "I know we're in a bit of a hurry here, but between the shit visibility and the fact that this fucking place is so quiet that one misstep is gonna be heard by everyone within a mile, I think we should take our time. Y'know, watch our steps, make sure we're not walking right into a wall--or a trap, for that matter."
With that, Lyra brandished Bianca, and started looking through the scope. "On that note," she added, with the slightest hint of an exasperated sigh in her speech, "I think I'll use Bianca's scope to scout ahead a bit. Getting stabbed from behind is one thing, but it'd be really embarrassing to just waltz into a frontal assault." As she was saying this, her world went black again, briefly, before flashing into the blues, reds, and yellows of thermal vision, as she calmly--well, mostly calmly--surveyed the passage in front of them. | Name: Currently going by “Lyra Ingolstadt” (other aliases include: “Alex Maddox,” “Athena Maddox,” “Captain Maddox,” and “that crazy bitch who runs the shelter in the Gutter.” That last one is her favorite by far, for the record.)
Age: 28
Height/Weight: 5’8” 160 lbs
Appearance:
Geneform: Thermal vision.
Cybernetic Mods: None.
District of Origin: The always-beautiful Gutter District
Equipment: Bianca (an extensively modified sniper rifle with a number of tally marks carved into it), a handheld data port, a combat knife, a set of jury-rigged ThysenKrüpp armor (all identification scratched, burned, or blotched out) with a hooded jacket.
Skills:
-Proficiency: Gun Use, Stealth
-General Aptitude: Hacking, Acrobatics/Athletics, Awareness, Small Melee Weapon Use
Backstory : Lyra Ingolstadt is, in her own words, a “recovering asshole.” She was born Alex Maddox, only child of a middle-class family in the Industrial district about 3 years before ThysenKrüpp moved in. When they did their first wave of razings, her family home was included. She and her parents managed to escape to the Gutter District relatively intact, but without a source of income or shelter, they could only last so long. By the time Alex was 7, she was orphaned. Ever since then, Alex, against all odds, has survived largely on her own. At first, she begged for any aid strangers could offer, but eventually she realized that this could only get her so far--around age 9, she got tired of having to choose between food, medicine, and clean clothing. So, she turned to theft, sneaking, tumbling, and eventually even hacking her way into homes and storefronts and taking what she could. Even then, she grew weary of having to constantly search for new shelter to keep her dry and her possessions safe… and she grew jealous of those who didn’t have these worries. So, she saved up, and by her 13th birthday she had a pistol. The next day, her first mugging. The next month, she took her first life. She also changed her name to Athena--she thought it sounded cooler than Alex. Kids, right?
Eventually, her aptitude for skulking and marksmanship got her noticed by the Rats, back when they were in their prime, and she joined on with them. She eventually earned enough to buy a fairly impressive sniper rifle (given its price on the black market, at least), as well as several tattoos and piercings (to look the part of the big bad gang enforcer). She spent much of her time as a Rat either smuggling goods quickly and quietly, or skulking behind their other smugglers and removing any threats (generally of the Die Glücklich variety) from a very, very safe distance. She grew in infamy over the years and, remarkably, by her early 20s, she somehow managed to catch the attention of ThysenKrüpp… and then one day, Athena Maddox disappeared, as tends to happen to gang members who catch the megaconglomerate’s attention. She woke up in a dark room, and was presented with a “choice” to join ThysenKrüpp--you can probably imagine what the alternative to that choice was. And so Athena, at least partially of her own volition, became an infiltrator in the service of the company that ruined her life, assisting them with their more… hostile takeovers. After all, ThysenKrüpp isn’t the only up-and-coming megaconglomerate in the world, and they really like keeping their edge… if a competitor’s executive has to be shot from a rooftop for them to keep that edge, well, so be it. As far as her feelings went concerning the fact that she was working for some shitstains she’d have liked to see dead, she was startlingly okay with all of it--the pay was damn good, and the bastards she killed were no better (and sometimes even worse) than the bastards she worked for. Plus, the bastards she killed didn’t pay her. Over the course of 5 years, Athena rose to the rank of captain. Her performance (and a bit of her paycheck) even managed to get her a genetic mod that allowed her (selective) thermal vision, which in turn caused her efficiency (and paychecks) to increase.
But yes, she didn’t really mind working for ThysenKrüpp. Well, until 2 years ago. That’s when she was put in charge of a small squad to that was to assist with further expansion into Petrova, a job that she did not particularly relish. Still, it beat ThysenKrüpp’s severance package (emphasis on sever), so she went along with it. And then she saw her. A child, no more than 3, staring down Athena’s scope. Terrified. Suddenly, memories surged back to her--chaos, gunfire, death, her home razed to the ground. Athena had become what she hated.
She didn’t take the shot.
In fact, for the second time in her life, Captain Athena Maddox simply up and disappeared. A startling amount of records on her followed suit, perhaps as a result of a favor or two she had gathered, but who can really say?
As a part of her disappearing act, she used some of her saved funds from years of working for the devil to become a new person. She got new tattoos, paid for some of her more distinctive scars to be covered up, had gene therapy to alter her hair color from its natural black to a vibrant blue, and she dyed streaks of that purple. She took the name Lyra Ingolstadt. She spent much of the remainder of her savings on a fairly sizable ramshackle dwelling in the Gutter District, right between the territories of the Rats and the Bubble Gang--the place itself was in the territory of a smaller gang that just barely managed to hold its own. She took one room, and lent the others to any poor bastards who needed them, determined to try and be a positive influence for once in her damn life. She even found a doctor, Dr. Quackshot, strange guy, but a good enough fellow (with impeccable taste in masks), and reasonable enough with his rates for her clientele, who could often not afford medical care any other way. Over the past 2 years, her shelter has won her a slight reputation in her neck of the Gutter as a humanitarian… well, depending on who you ask. If you’re asking members of that small gang in her area, well, they’d say that anyone whose response to “requests” for protection money is to display the corpses of the collection agents outside of the shelter’s door cannot be called a “humanitarian” as readily as she could be called a “crazy bitch.” Still, it kept them away, so she figures she did something right.
Of course, while her savings from ThysenKrüpp’s ample payments were considerable (for a Gutter rat), they were not enough on their own to pay for her shelter--protection money or no. She needed a job, and her skillset rather limited her options. So, she found herself on one end of a rifle once again, but this time as a free agent, operating anonymously and taking bounties from a makeshift list in the back of a rather “charming” dive bar known as the Rotten Plug. |
6,288 | 173 | 44 | 376 | 17 | Don't be a chicken... Quackshot thought, trying not to utter a sound. He held the beak of his mask with one hand to keep any squawks or clucks contained, even though the beak was in no way connected to his actual mouth. Make them think this is my real face. 'Surprise! I'm literally a bird-face man!' He bit his lip to keep from chortling at his own sense of humor. He kept his other hand close to his scalpel, the recently named Talon, which was sheathed safely in a coat pocket.
As they walked slowly into the massive sewer room, he cocked his head around looking for anything suspicious. The darkness, his lack of proper night vision, and his usual state of paranoia made it difficult to see everything clearly. Shadows were always dancing in the corners after he and his friends had been ambushed by the shadows on the ceiling of the Plug.
"What do we do now?" he asked in the lowest whisper he could muster. It was like the soft cooing of a church pigeon in the rafters of a bell tower. "Aren't there mutant gene mods living down here? Is that a myth?" | Name: Newton "Newt" Cuttle, aka Dr. Quackshot
Age: 36
Height/Weight: 5'10" 170 lbs
Appearance:
Geneform: Enhanced sight
Cybernetic Mods: None
District of Origin: Lived in the Hub District, but now goes between the Medical and Gutter Districts
Equipment: Med-kit, mask, various phials of drugs, flask of whiskey
Skills:
Proficiency:
~Medicine
~Surgery
General Aptitude:
~Manipulation
~Barter
~Insight
~Awareness
Backstory:
Newton Cuttle was born to a couple of geneticists in the Hub District. At a very young age, Newt's parents decided to try their hands at geneform modifications with him as a guinea pig. The modification was a success and gave Newt enhanced sight. He never fully realized until he was older that his sight was greater than an average person.
His parents later forced Newt to study medicine to follow in their footsteps. They hoped that his success in the field would bring some kind of recognition to their family. Unfortunately for them, Newt had his sights set on helping himself rather than the family.
The people living in the Gutter District needed health care, too, even if they couldn’t afford it. While in medical school, Newt started to venture into the Gutter District to survey the black marketeers and the customers and clients they served. The money exchanged there was catching Newt’s eye.
He donned a bird mask he made, called himself Dr. Quackshot, and set up a small little stop in the Gutter District selling drugs and offering medical and surgical help to those who needed it. People paid a hefty sum of cash for the drugs and paid for their medical visits with gossip and information. If a patient didn’t have the money to pay for a full procedure, Dr. Quackshot would claim a favor from the person. Some of Quackshot’s more intimidating and repeated customers gave him protection from the authorities or other dangerous individuals in exchange for his drugs and medical attention. It was a pretty fair deal for Newt, who never really learned how to fight others.
Being Dr. Quackshot was a decent side job for Newt while he continually cycled through classes in med-school. The mask he wore in the Gutter District protected his identity, making it easy for him to live his double life. Once he graduated from med-school, Newt became a full doctor at a hospital on the edge of the Medical District close to the Gutter. Despite having a busy job as a doctor, Newt still managed to find the time to help the people who needed him in the Gutter as Dr. Quackshot.
Working in the Gutter District had its perks. Newt learned the subtleties of interpersonal relations and communication, often managing to barter for the best payment from his patients and clients. Why shouldn’t Newt learn such tricks of his trade? He was providing many people in the Gutter the drugs and medical attention they so desperately need.
He often met some of his clients at the Rotten Plug in the Gutter District. It was a populated place and offered some veil of safety for the drug-dealing doctor… |
6,289 | 173 | 45 | 1,384 | 11 | Ronnie hummed mentally to herself as they proceeded further into the darkening tunnel. She had turned down Quackshot's painkillers. Ronnie never took painkillers or anesthesia when she could help it, even when the pain was so bad that she could hardly move. It was interesting really how painkillers affected her mods. The medicine made her mods...less, in a way. Something about the medication messed with her control and awareness of her own cybernetic limbs. The last time Ronnie took painkillers - she had been desperate and needed to keep moving - Ronnie had lost all awareness of her legs, arms, and eyes. She could still move them, sluggishly, but she couldn't feel them. It was disconcerting how suspended and limited she had felt, almost like the day she had had those limbs first removed and sold for the cybernetic ones. Thus, no painkillers. Ever. Sorry, not sorry Quacky.
Ronnie stopped when Lyra decided to scout further into the inky darkness with her scope and 'Bianca'. Cute name. Ronnie preferred her Guns of Anarchy and Blades of Wrath, each of which had their own nickname, but to each their own. Ronnie stood in the middle of the tunnel watching Lyra's back disappear further down the tunnel, out of sight because of the bends. Hearing Quackshot try to whisper was an amusement because apparently the good doctor didn't understand the concept of whispering.
"Afraid of losing it's mother, what does a chick do? Wait or follow?" Ronnie asked Quackshot in response to his question. She didn't bother whispering or commenting on the mutant gene mods. | Name: Ronnie Siegel
Age: 27
Height/Weight: 5’5” / 130 lbs
Appearance:
Geneform: None
Cybernetic Mods: Legs, forearms, and eyes.
District of Origin: Gutter District
Equipment: Hand pistols (side arms), and several hidden knives
Skill List:
Proficient Skills: Acrobatics/Athletics, Stealth
General Aptitude Skills: Awareness, Gun Use, Sleight of Hand, Small Melee Weapon Use
Backstory:
Ronnie’s older brother is the only family she remembers having. Brother had been about five years older than Ronnie. They lived the vast majority of their lives in the Gutter District surrounded by other people just as dirt poor as they had been. Brother would have to run around with other gangs of kids in similar situations doing errands or pickpocketing just to feed the two of them. Most of the street kids would be picked up by one of the four gangs in the district. Brother had made sure that Ronnie and him were picked up by the Rats, one of the better gangs. Eventually, when the two of them got older, pickpocketing and errands weren’t enough for them. So, Brother started selling his limbs and coming home with ones of metal. It was quick and easy money but Ronnie noticed that her brother was becoming more and more metal.
By the time Ronnie decided it was high time she took care of her brother for a change, he had already sold off his arms, legs, a quarter his organs, eyes, nose, and both ears. It was just after Ronnie had finally sold her left forearm that ThysenKrüpp took over the Development District for good. Ronnie overheard people on the streets talking about the “dead bastards” in the Development District dying in spades. She saw even more of them flocking into the Gutter District in droves. People screaming and crying for their lost loved ones in the streets became a constant in those days. What was worse, she was one of them.
Brother and another one of the kids that had grown up on the streets had gone to the Development District when ThysenKrüpp’s Initiators had razed the area, they had been sent on an errand by the shady doctor who did mostly black market dealings, known as Dr. Quackshot. The doc’s actual name was a little bit more normal than his alias. The other errand guy had made it back, barely, but all that remained of Brother was a lock of hair and his favorite ring. Since then, Ronnie has been living on her own, making her way through the world in the ways she knows how with a deep set hatred for ThysenKrüpp. |
6,290 | 174 | 0 | 1,996 | 106 | KOSEI ACADEMY - OPENING CEREMONIES | | |
They came from all corners of Japan, by air, land, and sea to attend. No matter their route they all eventually found themselves aboard the train that took them to the city of Musutafa which was host to the academy. There they are welcomed by several black cars with Kosei Academy written across their sides in a bold flowing text along with the school's emblem of a dove-like wings. Like a well oiled machine, the car arrive, load, and depart without end like a serious of cogs working in perfect unison. In time, the buses eventually pulled free from the concrete jungle of a city, and they were all awarded with a clear view of the island which Kose Academy was located at.
The school was an expected sight but no matter how many images they had seen or descriptions they were given it was impossible for them to truly grasp the size of it. It was a city onto itself complete with dozens of buildings with hundred of people already moving about between them. The academy may have attracted their eyes first but it was hardly the only thing to be seen. A great sweeping forest dominated the area and a clear blue lake could be seen opposite them on against the far mountains. It was hard to imagine such idyllic scenery still existing somewhere. Looking down on it all like this made it feel as if it were from another world. That everything that laid outside that wall of mist existed somewhere else, far away from were they are now. The closer they came to the school the deeper that feeling became.
Outside the main entrance, just over a hundred seats had been set out for them before an ornate stage where already several faculty were seated. A few members of the faculty and staff greeted the new arrivals with smiles and directed them to take up a seat while they waited for the opening ceremony to begin. They were told not to worry about their luggage for it would be taken to their dorms, but they deferred any questions as to what their dorms would in fact be. Simply informing them that the housing announcements were running late and would be made known in shortly. With the constant stream of cars, they only had a few minutes to spare for each batch of arrivals before they had to see to a new one.
OOC: Just something to get things started. I wanted to post something but nothing that significant to allow others who wish to join to quickly catch up. Feel free to react with each other and if you want to have one with an NPC, you can create one. Just give me a brief description of the NPC so that I can build them for future uses. | QUIRK LIST
EmitterTransformationMutantPoint to PointAssimilationLittle DragonBone CarapacePoison QuillMomentumPower UpPhantom MenaceHuff and PuffBlackoutCompact----Mind over Matter--------Outline--------Spiral--------Compress-------- |
6,291 | 174 | 1 | 165 | 3,805 | Dante sat in the car that was driving her to Kosei Academy, the view took her breath away. she had never seen anything like this In the orphanage. As the vehicle came to a stop, the driver told her it was her turn to get out, so she thanked the man and began to make her way to the main entrance, where is seemed that most of the students who had arrived were waiting. Dante couldn't help but grin.
"so, this is where I'll be training my quirk, eh? I bet there're some strong opponents here."
Dante looked the students up and down, trying to see if she recognized any of them as being strong opponents. She mostly just got an eyeful of amazed students. There were a few people like her, taking in the competition and just observing. She slowly made her way over to a seat, still watching the people around her.
This is gonna be AWESOME!!! | Name: Virmire, Dante (Louise)
Gender: Female
Age: 16
Personality:She is a bit of a loose cannon, doing whatever seems right in the moment. Dante heavily believes in loyalty and backing your friends. While she can be violent and definitely has been in the past, she isn't a violent person. Dante simply sees violence as the best way to get a peaceful solution...or something like that, she hasn't really thought about it to much.
Background:Dante's parents died in a fire when she was very young, as such she has been raised in an orphanage since the age of five. When her abilities manifested everyone was a bit startled to find she was made entirely of stone. For a while it was believed that this was her quirk, to turn to stone. It wasn't until much later that it was discovered her ability was much more than that. She could mimic materials she came into contact with, such as stone, copper, steel, anything solid she could touch, she could mimic.
Dante has come to Kosei Achademy to prove to herself and others that she has the will and the ability to become a hero. She feels responsible for giving back to society, because of the people who helped her in the orphanage. Though she did have her problems with the other kids. She doesn't like bullies and after standing up for the 'weak' one to many times, she was taught a lesson by some of the older bullies. They would hound her constantly, some even would go so far as to say that she caused the fire that killed her parents. To get away from that she would indulge in a bit of...mock combat, with other kids who just wanted to release some tension. Some call it bare-knuckle boxing, she just calls it fun.
Quirk: AssimilationShe can absorb properties of solid matter that she is in physical contact with. When she was younger, everyone thought her ability was to turn to stone. Eventually though the true nature of her ability was discovered. She found that she could turn into things other than stone by touching them. She could make her body turn into the same materials of whatever she was touching. (i.e. If she was grabbing a steel pipe her body would turn into steel.) But after a while (a few hours) she would always turn back into herself. Turning herself more than twice in one day would cause her to get horrible full body aches.
Talents and Skills:She has a natural affinity for fighting with a specialization in boxing. Without changing, her stamina and endurance are great. When she changes though, shes nearly unmatched. She enjoys cooking and is actually pretty good at it, but she would never admit it to anyone, it's more of a guilty pleasure that she doesn't want to admit to. |
6,292 | 174 | 2 | 2,334 | 204 | E I R H A Y A S H I
// Kosei Academy - Front Gate - Morning of Day 1 \\
Eir Hayashi stared out the car window at the rolling green hills and thick forest that passed by. Butterflies scrambled about in her stomach, indicating the young girl's growing apprehension. She could feel the tension in her body as her muscles locked up. After years of torturous 'training' beneath her father, Teruo, Miss Hayahi was finally going to take her first step in her journey to becoming a hero. Eir was terribly anxious about the whole thing. If she didn't do well here, she knew the sort of reprimanding that awaited her when she was sent home. To avoid such punishments, Eir would have to do her very best at Kosei Academy. She doubted she'd live up to her father's inane and grossly disproportionate expectations. He assumed his daughter would some day go on to become one of the very best heroes to ever live. Eir knew she could never reach such heights. Still, she needed to try, if not just to avoid his wrath. Hayashi was also a tiny bit glad to be going to the Academy. It meant time away from her parents. Eir didn't know what the teachers and students would be like here at Kosei, but she assumed they were better company than the kind Hayashi held back home.
'Maybe I'll finally get some time to myself.'
The bright green landscape gave way to a magnificent sight. Standing tall above everything around but the peaks of the nearby mountaintops was Kosei Academy. The school was absolutely gigantic. Before, Eir couldn't have imagined that the school was a proto-city; but now here she was, staring at the towering buildings that gleamed hopefully in the morning light. Hundreds of people moved to and fro among the concrete and steel pillars to human achievement. The sprawling metroplex blew away all of Hayashi's expectations, even if she had seen pictures of the place beforehand. No photograph could do the place justice. Eir also saw more of the black cars pulling onto the same road hers inhabited. More students, she guessed. Hayashi leaned up out of her chair, practically pressing her face against the glass to get a better view of it all. Her anxiety took a backseat to pure astonishment and awe. There was a quiet chuckle from the driver's seat as Eir audibly gasped. "I felt the same way when I first saw the place." The mustached, sixty some years old man responsible for her transportation commented with a smirk. Eir turned to look at him, smiling from ear to ear.
They came to a stop right outside the front gate, lined up with the other dozens of identical cars. Hayashi plopped back into her chair, waiting patiently for the driver to step out and come around to her side. The aging gentleman opened up the back passenger side door, motioning widely toward the many chairs set up in front of a stage. "You'll be inducted right over there. I'll make sure your luggage gets to your room. Best of luck to you, miss." Hayashi peeled herself from the leather seat, her converse hitting the pavement beneath her with a dull thud. She looked up at the taller man, bowing respectfully to him. "Thank you, sir!" Eir exclaimed. She quickly rushed out of the road, making a beeline for the staging area. There were tons of people that looked just like her, absolutely enthralled by the wonder of the Academy. Eir's smirk faltered at the handful of individuals that weren't smiling ear to ear. They looked over the crowd like prowling lions, looking for unsuspecting prey to devour. Hayashi put her hands in the pockets of her magenta hoodie to hide their shaking.
The short girl's pink and white hair, a result of her mother's quirk being partially passed on to Eir, bounced in the cool breeze. Eir maneuvered through the crowd, quickly moving to find a seat before all of the good ones were taken. She found a nice spot near the outside edge of the seats, toward the middle of the pack. Hayashi should've been practically invisible there, despite her bright clothing; she was in a hero academy, where appearances like hers were par the course. Eir's eyes wandered over the growing crowd of perspective superheroes. She noticed one particularly tall girl, perhaps six feet in height or maybe an inch shorter, seated a little bit ahead of her. Hayashi didn't usually see girls that height, at least any that were in the age bracket the Academy housed. I wonder what her quirk is... Eir wondered, finding herself staring for an uncomfortably long amount of time. | Name: Hayashi, Eir
Age: 13
Gender: Female
Personality:Eir is a timid girl that doesn't like to stand out in a crowd. She enjoys the solace of silence rather than the company of others more often than not. Hayashi lacks confidence; she constantly questions her abilities, and whether or not she can measure up to the standards expected of her. Eir is far from the ideal hero. She's cowardly, uncertain and unable to stand up for herself. Her introverted nature usually leads Eir to having few friends. If it was for her to decide, Hayashi would never have signed up for the hero course at Kosei Academy. She'd much rather focus on her true passion: art. Eir had always had a natural talent for drawing. Since the teen has a tendency to bottle up her emotions and not share how she feels with others, Eir uses her art as a means of expressing herself. Whenever she isn't rigorously studying to become a better hero, Hayashi is probably working on her next sketch. Eir realizes she isn't living for herself, but doesn't have it in her to change anything about the direction her life is taking.
Background:Eir Hayashi was born in Kanuma, Tochigi to Teruo and Shoko Hayashi. Teruo, her father, was the physics teacher at a local high school. Her mother ran a general store in town. Teruo had always wanted to be a hero. It was his dream since he was just a boy. He had idolized the profession and those that took it upon themselves to become superheroes. Teruo had tried to become one himself.
But alas, his quirk was near useless for hero work; he could know the answer to any equation he wrote down using a number two pencil. A fine skill for a teacher, but one Teruo could never make use of in his desired profession. Devastated by his own personal failure, Teruo tried to live out his dream through his only child, Eir Hayashi. Her quirk manifested when she was three, when Eir fell thirty five feet straight down into a pit and survived the fall unscathed- albeit, the little girl had been covered in bone-like armor when the authorities retrieved her. Her father was overjoyed when she was returned to his arms. Not because she was alive, but because of the fantastic quirk his child had. The man quickly set her path in stone: she was to be a hero, and nothing less would satisfy her dad.
She felt the pressure of Teruo's expectations throughout her whole life. He pushed her to become what he wanted her to be, shunning anything the child might want for herself as folly. Eir quickly learned to never speak up in disagreement with her old man, because...consequences...always followed. Silent consent was the best way for young Hayashi to avoid the disapproving glare she had come to fear. This defense mechanism leaked into the rest of Eir's life, turning the vibrant child quiet as the grave. She retreated into her shell, finding her only joy in drawing. Even as a child, Eir liked to make pretty pictures. Her wild imagination could be put to the page. Through her pictures, Eir could dream of being something more than her parent's expectations. Eir could be a teacher, an astronaut or a farmer. Or a four headed dragon monster. Whatever she wanted to be, Hayashi could use a pencil or a crayon to make it real.
As time passed, Eir excelled in school. She had an excellent memory, and her parents pushed her to succeed in everything she did. The girl liked to read and study; it gave her an excuse to avoid Tersuo's exhausting 'hero training regime.' That's what he called what could otherwise be described as torture for a middle schooler. Her father tried to turn Miss Hayashi into the perfect example of a human being. He ran her until she collapsed. Pushed her grow her strength until Eir couldn't hold her own arms up anymore. It was cruel, inhumane and nobody did a damn thing to stop Tersuo. Her mother quietly disapproved of the practice. Shoko would sometimes fake that Eir was sick and allow her to stay home with her. She sneaked candy into Eir's perfectly regimented diet. The woman never once tried to stop things, though. Eir didn't know why; she assumed Shoko was just as afraid of Tersuo as Eir was. Eventually, the quiet girl was old enough to send to one of Japan's hero academies. Tersuo tried to enroll her into top schools like U.A High, but Miss Hayashi cleverly sabotaged her own exams. She figured she was far from up to snuff anyway, but it was better to be safe than sorry. Tersuo eventually caught on to her scheme. He punished her for her actions, and then shipped her off to Kosei Academy. Eir had to perform to avoid her father's wrath. She did excellently on the written exam and her performance in the physical exam was satisfactory.
Quirk: Bone CarapaceEir's quirk turns her into a human tank. On command, the girl can create bone-like armor. Forming it takes only a split second, and she can hold it there for upwards of an hour before she has to break the carapace and recharge. Hayashi's armor is quite heavy, especially for someone of her size; wearing it slows her down considerably. Eir can't move at all while wearing the full suit, leaving her vulnerable to any area of effect attacks unless she wants to anchor herself to one spot. Once Eir has shed a part of her shell, she can't reform it on that same spot for roughly ten seconds. Her carapace, while extremely durable, can still be cracked and destroyed. Eir isn't able to reform a broken shell for hours.
Hayashi's special move is Knuckle Duster Buster. She concentrates her carapace around her fists, forming two bone-like knuckle dusters. Eir's otherwise underwhelming punches become a dangerous threat to anyone that gets too close to her. It's her only true offensive move, but Hayashi can use it to great effect against any opponent that underestimates the power behind her tiny fists.
Talents and Skills:
Talented artist, particularly at sketching/drawing
Skilled at climbing
Excellent memory and keen observer |
6,293 | 174 | 3 | 165 | 3,805 | Dante sat enjoying the speculative people watching and the gorgeous weather. She wondered idly if anyone had been doing the same to her... wondering what she was capable of. It would make sense considering the large amount of students present, but she didn't think she would stand out that much. As Dante was pondering this, she felt a light breeze blow her raven black hair back slightly. She hardly cared for her hair, but it somehow always seemed to be smooth. Dante thought that her hair was pretty much the opposite of her hands, which were constantly rough and calloused. Whelp, It would suck if my hair got in someone's face. She reached back and grabbed the un-brushed, ill-cared-for, somehow-not-a-frizzy-mess strands of keratin attached to her scalp in her rough, calloused hands and pulled it back, quickly tying it into a messy bun. As she had her head turned while tying the bun, Dante happened to glance over her shoulder to see a shock of pink and white hair. It wasn't that unusual to see someone with odd colored hair, but something about it just seemed to grab her full attention. It took Dante a moment to realize that the girl was also looking directly at her. Dante's eyes met hers, so she gave a big, friendly grin and waved with her free hand.
As she finished tying her hair up she stood, almost knocking another student over as she did so. ,"Ah, sorry, man." She continued to walk down the way to narrow aisle, moving herself through the somewhat dense crowd of people. Dante finally made it out of the dense crowd and began systematically working her way over to where the interesting girl was sitting. As she got closer to the girl the crowd seemed a little more sparse, not much, but a little, which made walking easier. When she was finally close to the girl, or you know, close enough to talk anyway, she approached with the same grin as before and spoke with what she hoped was a charming tone. Can't start on making friends and allies to early.
"Hi, I'm Dante. I couldn't help but notice you were looking at me, so I thought I'd come over and introduce myself." | Name: Virmire, Dante (Louise)
Gender: Female
Age: 16
Personality:She is a bit of a loose cannon, doing whatever seems right in the moment. Dante heavily believes in loyalty and backing your friends. While she can be violent and definitely has been in the past, she isn't a violent person. Dante simply sees violence as the best way to get a peaceful solution...or something like that, she hasn't really thought about it to much.
Background:Dante's parents died in a fire when she was very young, as such she has been raised in an orphanage since the age of five. When her abilities manifested everyone was a bit startled to find she was made entirely of stone. For a while it was believed that this was her quirk, to turn to stone. It wasn't until much later that it was discovered her ability was much more than that. She could mimic materials she came into contact with, such as stone, copper, steel, anything solid she could touch, she could mimic.
Dante has come to Kosei Achademy to prove to herself and others that she has the will and the ability to become a hero. She feels responsible for giving back to society, because of the people who helped her in the orphanage. Though she did have her problems with the other kids. She doesn't like bullies and after standing up for the 'weak' one to many times, she was taught a lesson by some of the older bullies. They would hound her constantly, some even would go so far as to say that she caused the fire that killed her parents. To get away from that she would indulge in a bit of...mock combat, with other kids who just wanted to release some tension. Some call it bare-knuckle boxing, she just calls it fun.
Quirk: AssimilationShe can absorb properties of solid matter that she is in physical contact with. When she was younger, everyone thought her ability was to turn to stone. Eventually though the true nature of her ability was discovered. She found that she could turn into things other than stone by touching them. She could make her body turn into the same materials of whatever she was touching. (i.e. If she was grabbing a steel pipe her body would turn into steel.) But after a while (a few hours) she would always turn back into herself. Turning herself more than twice in one day would cause her to get horrible full body aches.
Talents and Skills:She has a natural affinity for fighting with a specialization in boxing. Without changing, her stamina and endurance are great. When she changes though, shes nearly unmatched. She enjoys cooking and is actually pretty good at it, but she would never admit it to anyone, it's more of a guilty pleasure that she doesn't want to admit to. |
6,294 | 174 | 4 | 2,735 | 21 | The car came to a quick halt in front of Kosei Academy and the jolt woke Iccho from his sleep. He quickly came to his senses and quickly stepped out of the car. The light of the sun was blinding and it took a few seconds to adjust. Iccho started towards the back of the car to unload his luggage, but the chauffeur stopped him.
"Your luggage will be delivered to your dorm room which you will head to after orientation," the driver interjected rather abruptly. This did not sit right with Iccho, the duffel bag had been his father's and it brought him back to the days on the sea the two spent together. It was because of Iccho's father that he even came to this academy. His father was a man of strong morals and a strong moral compass. Iccho inherited this from his father, but he did not inherit his father's gregarious personality. Where his father was able to lead his crew with ease, Iccho always had a problem of having people follow his lead. Iccho feels that the duffel bag, and it's contents connect him to his father's spirit and help him grow to be like his father.
Iccho knew that his father would just laugh off the stern driver, but that is difficult for Ichho. Through gritted teeth Iccho mumbled, "That's fine. Just make sure nothing is tampered with." Iccho then forced a smile and made his way toward the crowd. He let his eyes lead his legs as he made his drifted toward his new classmates. His eyes wandered as the march towards his future drew closer. Growing up in basically a glorified fishing village made this forested miniature city seem like a different country. The opulence of the entire campus came off as slightly gaudy to Iccho. This is the wealth that city folk have while those on the outskirts have to fend for themselves. Sure there are more villains in the big cities, but when a villain strikes in the boonies; it will take hours for any hero to show up and help. That is why his father died and Iccho swore to become a certified hero. Then he would move back home and be the hero that helps the islanders of the Nagasaki Prefecture.
He didn't have time to dwell on anger though; his father would never do that. As he came back to his senses, he was bumped into by a tall girl with long black hair. She said a quick informal sorry and then she was gone. Iccho could not stand that. This day had been stressful for him due to the whole move, the driver, the reminder of his poor life, and this was the final straw. He followed her as she weaved her way through the crowd. His mind became singularly focused on speaking to this girl and getting a proper apology from her. The crowd made it tough to follow her, but he was able to pick up her trail once the crowd thinned out. He quickly looked around and then he saw her lording over a much smaller girl. He didn't make any assumptions about what connection they had or what was going on. Iccho just wanted to make sure that he would not be disrespected.
He marched up to the girl and formally introduced himself, "My name is Iccho Matsuo. You just bumped into me rather rudely, and I would appreciate a proper apology." He finished his statement with a small sense of accomplishment that he was able to stand up for himself to these city people as he waited for the girl's response. | Height: 5'6" (167.64 cm)
Weight: 176 lb (80 kg)Name: Matsuo, Iccho
Gender: Male
Age: 15
Personality:Iccho is rather stern and always looking to take charge of a situation. The reason he wants to be in charge because he feels others will screw up. He fully believes in his capabilities and is slow to trust others in basically every way. This belief that he has the right to be in charge can lead to others feeling Iccho can be abrasive, and that is a kind word for it. He realizes this flaw in himself, but it is rather difficult to overcome.
His biggest fear is failure, so he tries his best to succeed in everything he does. This is not realistic and it causes him to take failures a lot harder than he should. This leads to an over competitive “spirit”. He pushes himself and others to the point of breaking. He has the capability of being a strong and good leader, but he has many personal flaws that he needs to work on to reach his potential.
Background:Iccho was born and raised in Tsushima, Nagasaki. This means that the whole new world of Kosei Academy will be a whole new experience for Iccho. His father was a fisherman and his mother worked as a school teacher. Iccho idolized his father and how strong he was. When Iccho started to develop his quirk, it was a natural fit on a fishing boat. It is a lot easier to transport fish when they have been paralyzed. He started to go out on his father’s ship, so Iccho has the strength of a fisherman. He works out every day to reach his father.
However, all changed when his father’s boat was destroyed in a storm created by a super villain. His father took his ship out into the storm to help save a ferry that was caught in the storm. Iccho saw how brave his father was and this inspired Iccho to pursue being a hero. His mother did everything she could to push Iccho away from being a hero, but it was to no avail. Iccho had a group of friends who would help solve problems around the city, but they grew apart when Iccho wanted to take it more seriously and his friends wanted to just have fun.
When his friends abandoned him, Iccho became determined to become a real hero just like his father was. His first option was obviously U.A. High, but he was not able to pass the entrance exam due to his stubbornness when it came to working with others. He did not want to just go into general studies, so he decided to apply to Kosei Academy. It was a new school, and Iccho got into the hero course. He knows that he has to change his ways if he wants to become a hero, but it is hard to trust others when everyone he trusts have abandoned him.
Quirk: Poison Quill
His body hair can accumulate a large amount of keratin, so his body hairs become sharp quills that can come out of any pore. They are currently only able to be rather small, about 3 inches (7.62 cm). He is able to remove the quills and throw them towards his enemy. Iccho can only recuperate his quills about 4 times in a short fight. This limits his ability to throw quills, and how he can defend himself.
The quills also have a slight paralytic poison on the tips that paralyze a small portion of a human’s body (i.e. if a person gets hit on the upper arm then their upper arm will be paralyzed). The poison is currently not potent enough to spread far in the body or cause major organ failure. Iccho has been able to build up an immunity to his poison over time, so he is not affected by it whenever his body secretes it.
Skills:
Strength and balance gained by working on a fishing boat.
Knowledge of the fish in the waters around Japan.
Very strong swimmer. |
6,295 | 174 | 5 | 2,334 | 204 | E I R H A Y A S H I
// Kosei Academy - Front Gate - Morning of Day 1 \\
Eir Hayashi was absent mindedly watching the tall girl fix her hair. She didn't mean to stare, honestly. Eir usually had rather impeccable manners, if only because her parents beat that sentiment into her every single day. 'A hero doesn't have poor etiquette!' Her father would screech if Eir so much as put her elbows on the table. Miss Hayashi was distracted, though. Her anxiety at finally being at admitted into a hero Academy, mixed with the awe inspiring sight of the building's massive size, made Eir forget to keep her wits about her. She had been day dreaming about...something. She couldn't remember exactly what. But whatever thought had been going through her head was abruptly shattered when the raven haired woman waved at her. Eir blinked a few times, recognizing what she'd been doing a moment earlier. Her cheeks flushed red as she scrambled to look anywhere else. Maybe if Hayashi pretended to be doing something else, the stranger would think Eir hadn't been looking at her at all. 'Oh no. Oh no no no.' The short teen panicked. Despite how friendly the prospective hero had been, what with the smile and the wave and all, Eir felt terribly embarrassed about the whole ordeal. It was a minor mistake that her young blind blew so far out of portion, her whole world might as well have been ending.
The nice lady didn't veer from her path toward Hayashi. She was keen to come over and say something. Eir wondered if she was just coming over to say hello, or if the stranger planned to rebuke her for Eir's earlier staring. She hadn't meant to do it! Her head had been on the clouds! It was an honest accident. Hayashi held her breath, occasionally shooting a quick glance toward the approaching figure. Her anxiety peaked when the stranger stopped moving not but a few feet away. Eir forced herself to turn and look at the woman, ready to be chewed apart for her social failings. Only, that's not at all what happened. The woman introduced herself as Dante. She had a disarming smile, and she spoke with an easing charm. Eir's butterflies departed from her stomach, though her shame doubled, her cheeks growing a deeper shade of crimson. 'Say something!' Hayashi internally screamed at herself, realizing she was staring again. 'Don't be stupid. Come on, you can talk!'
Eir opened her mouth, taking a singular breath before saying the first thing to come to mind. "I-I didn't mean to stare, I'm sorry!" Her first instinct was to apologize. 'Great job, E. Fantastic work. You're really good at this whole talking to people thing.' Hayashi reproofed her own ineptitude, as her father might have if he was standing over her shoulder at that moment. Eir realized she needed to introduce herself as well, lest she continue her string of rudeness. "I'm...I'm Eir Hayashi. It's very nice to make your acquaintance, Miss Dante." The small wannabe hero jumped out of her seat, shuffling over in front of Dante. She curtsied, formally introducing herself in an effort to repair her already soiled reputation. Eir also thought to tell the older teenager why she was looking at her earlier, perhaps to ask her about her quirk.
The opportunity to continue the conversation was abruptly stolen away from Eir by the arrival of another figure. This time a boy. He was a good deal shorter than Dante, but judging by his features and developed body, the guy was around her age. He, like most people, was still a few inches taller than Eir. She might as well have been a bonafide midget by how often she had to look up at people her own age to speak to them. Hayashi subconsciously slunk back behind Dante, keeping her distance from the man. Whoever he was, he didn't look very happy at all. He was the polar opposite of Eir's new acquaintance. He formally introduced himself as Iccho Matsuo. He didn't speak like most people Eir had met; was he from far away? Or maybe he just had a different set of rules of etiquette that made him seem different. Whatever the case, he had Eir's attention for the time being. "Um. Pardon me, sir." Hayashi spoke up from behind Dante, poking her head around the tall girl's legs. "But I don't believe following after Miss Dante and demanding an apology is proper behavior." Eir rather naively pointed out, completely forgetting that pointing that out to Matsuo was equally as rude as his own and Dante's behavior. | Name: Hayashi, Eir
Age: 13
Gender: Female
Personality:Eir is a timid girl that doesn't like to stand out in a crowd. She enjoys the solace of silence rather than the company of others more often than not. Hayashi lacks confidence; she constantly questions her abilities, and whether or not she can measure up to the standards expected of her. Eir is far from the ideal hero. She's cowardly, uncertain and unable to stand up for herself. Her introverted nature usually leads Eir to having few friends. If it was for her to decide, Hayashi would never have signed up for the hero course at Kosei Academy. She'd much rather focus on her true passion: art. Eir had always had a natural talent for drawing. Since the teen has a tendency to bottle up her emotions and not share how she feels with others, Eir uses her art as a means of expressing herself. Whenever she isn't rigorously studying to become a better hero, Hayashi is probably working on her next sketch. Eir realizes she isn't living for herself, but doesn't have it in her to change anything about the direction her life is taking.
Background:Eir Hayashi was born in Kanuma, Tochigi to Teruo and Shoko Hayashi. Teruo, her father, was the physics teacher at a local high school. Her mother ran a general store in town. Teruo had always wanted to be a hero. It was his dream since he was just a boy. He had idolized the profession and those that took it upon themselves to become superheroes. Teruo had tried to become one himself.
But alas, his quirk was near useless for hero work; he could know the answer to any equation he wrote down using a number two pencil. A fine skill for a teacher, but one Teruo could never make use of in his desired profession. Devastated by his own personal failure, Teruo tried to live out his dream through his only child, Eir Hayashi. Her quirk manifested when she was three, when Eir fell thirty five feet straight down into a pit and survived the fall unscathed- albeit, the little girl had been covered in bone-like armor when the authorities retrieved her. Her father was overjoyed when she was returned to his arms. Not because she was alive, but because of the fantastic quirk his child had. The man quickly set her path in stone: she was to be a hero, and nothing less would satisfy her dad.
She felt the pressure of Teruo's expectations throughout her whole life. He pushed her to become what he wanted her to be, shunning anything the child might want for herself as folly. Eir quickly learned to never speak up in disagreement with her old man, because...consequences...always followed. Silent consent was the best way for young Hayashi to avoid the disapproving glare she had come to fear. This defense mechanism leaked into the rest of Eir's life, turning the vibrant child quiet as the grave. She retreated into her shell, finding her only joy in drawing. Even as a child, Eir liked to make pretty pictures. Her wild imagination could be put to the page. Through her pictures, Eir could dream of being something more than her parent's expectations. Eir could be a teacher, an astronaut or a farmer. Or a four headed dragon monster. Whatever she wanted to be, Hayashi could use a pencil or a crayon to make it real.
As time passed, Eir excelled in school. She had an excellent memory, and her parents pushed her to succeed in everything she did. The girl liked to read and study; it gave her an excuse to avoid Tersuo's exhausting 'hero training regime.' That's what he called what could otherwise be described as torture for a middle schooler. Her father tried to turn Miss Hayashi into the perfect example of a human being. He ran her until she collapsed. Pushed her grow her strength until Eir couldn't hold her own arms up anymore. It was cruel, inhumane and nobody did a damn thing to stop Tersuo. Her mother quietly disapproved of the practice. Shoko would sometimes fake that Eir was sick and allow her to stay home with her. She sneaked candy into Eir's perfectly regimented diet. The woman never once tried to stop things, though. Eir didn't know why; she assumed Shoko was just as afraid of Tersuo as Eir was. Eventually, the quiet girl was old enough to send to one of Japan's hero academies. Tersuo tried to enroll her into top schools like U.A High, but Miss Hayashi cleverly sabotaged her own exams. She figured she was far from up to snuff anyway, but it was better to be safe than sorry. Tersuo eventually caught on to her scheme. He punished her for her actions, and then shipped her off to Kosei Academy. Eir had to perform to avoid her father's wrath. She did excellently on the written exam and her performance in the physical exam was satisfactory.
Quirk: Bone CarapaceEir's quirk turns her into a human tank. On command, the girl can create bone-like armor. Forming it takes only a split second, and she can hold it there for upwards of an hour before she has to break the carapace and recharge. Hayashi's armor is quite heavy, especially for someone of her size; wearing it slows her down considerably. Eir can't move at all while wearing the full suit, leaving her vulnerable to any area of effect attacks unless she wants to anchor herself to one spot. Once Eir has shed a part of her shell, she can't reform it on that same spot for roughly ten seconds. Her carapace, while extremely durable, can still be cracked and destroyed. Eir isn't able to reform a broken shell for hours.
Hayashi's special move is Knuckle Duster Buster. She concentrates her carapace around her fists, forming two bone-like knuckle dusters. Eir's otherwise underwhelming punches become a dangerous threat to anyone that gets too close to her. It's her only true offensive move, but Hayashi can use it to great effect against any opponent that underestimates the power behind her tiny fists.
Talents and Skills:
Talented artist, particularly at sketching/drawing
Skilled at climbing
Excellent memory and keen observer |
6,296 | 174 | 6 | 165 | 3,805 | Dante couldn't help but let out a quick chuckle at the smaller girl's shyness. It was quite adorable, that she seemed to be So polite about everything. Then when the other girl, she now knew her name was Eir, actually curtsied Dante blushed a bit and rubbed the back of her neck. She spoke tenitavely, somewhat embarrassed by the level of formality.
"Th-there's no need to apologize, and please don't call me 'miss' it's a bit to formal for my tastes, you can just call me Dante. Would it be alright if I called you Eir, or do you prefer Miss Eir.. or um... Miss Hayashi?"
Dante began to ramble for a bit, she really had never been taught anything about formality, so she really didn't know what to do in this situation.
Just as Dante felt as if she were going to die of embarrassment from not knowing squat about ettiqute, a boy who was a bit smaller than her came up and started going off about her not apologizing correctly. Her friendly demeanor waivered a bit. She did not appreciate being talked down to or yelled at, but maybe she had made a mistake. Eir, who Dante hadn't realized moved behind her, spoke up in her defence. It made Dante smile. she reminds me of some of the kids at the orphanage. Dante was suddenly filled with the desire to get to know this girl. Dante turned back to the boy, who had introduced himself as Iccho Matsuo, and have a terse smile, that seemed to barely be forced into place. Her voice still gave off a friendly tone when she spoke though.
"I agree with my friend here, it isn't very nice to chase after someone like that, and I also believe that I did apologize to you a minute ago. If that apology wasn't good enough, I don't really know how to make it up to you...But i can tell you one thing"
Her voice drops an octave, and her eyes drill into the boy, iccho's. She was a little angry for being approached like this, and there was no way She was apologizing again after that.
"I won't be apologizing again."
I guess you can't start to early on making enemies either. | Name: Virmire, Dante (Louise)
Gender: Female
Age: 16
Personality:She is a bit of a loose cannon, doing whatever seems right in the moment. Dante heavily believes in loyalty and backing your friends. While she can be violent and definitely has been in the past, she isn't a violent person. Dante simply sees violence as the best way to get a peaceful solution...or something like that, she hasn't really thought about it to much.
Background:Dante's parents died in a fire when she was very young, as such she has been raised in an orphanage since the age of five. When her abilities manifested everyone was a bit startled to find she was made entirely of stone. For a while it was believed that this was her quirk, to turn to stone. It wasn't until much later that it was discovered her ability was much more than that. She could mimic materials she came into contact with, such as stone, copper, steel, anything solid she could touch, she could mimic.
Dante has come to Kosei Achademy to prove to herself and others that she has the will and the ability to become a hero. She feels responsible for giving back to society, because of the people who helped her in the orphanage. Though she did have her problems with the other kids. She doesn't like bullies and after standing up for the 'weak' one to many times, she was taught a lesson by some of the older bullies. They would hound her constantly, some even would go so far as to say that she caused the fire that killed her parents. To get away from that she would indulge in a bit of...mock combat, with other kids who just wanted to release some tension. Some call it bare-knuckle boxing, she just calls it fun.
Quirk: AssimilationShe can absorb properties of solid matter that she is in physical contact with. When she was younger, everyone thought her ability was to turn to stone. Eventually though the true nature of her ability was discovered. She found that she could turn into things other than stone by touching them. She could make her body turn into the same materials of whatever she was touching. (i.e. If she was grabbing a steel pipe her body would turn into steel.) But after a while (a few hours) she would always turn back into herself. Turning herself more than twice in one day would cause her to get horrible full body aches.
Talents and Skills:She has a natural affinity for fighting with a specialization in boxing. Without changing, her stamina and endurance are great. When she changes though, shes nearly unmatched. She enjoys cooking and is actually pretty good at it, but she would never admit it to anyone, it's more of a guilty pleasure that she doesn't want to admit to. |
6,297 | 174 | 7 | 2,735 | 21 | Iccho could not believe his ears, both of these girls opposed him and his want for a true apology. It wasn't an outlandish request, in fact it would be proper to apologize. Sure Iccho might have been out of proper etiquette by following her and demanding an apology, but he was not overtly aggressive with his want for an apology. Now he is dealing with "Miss Dante" and her aggressive behavior with here apparent distaste to manners.
Iccho addressed the small girl behind Dante, "You are probably right. It has just been a rough and hectic day. I apologize that I didn't catch your name." Iccho realized that the little girl was the best option for getting out of this situation peacefully. Still, he could not let the fact that the she-giant spurned his demand. She even got defensive, and it was apparent through her change in tone. Her eyes became lasers that burrowed their way into Iccho's mind. He had to stand up for himself in this academy if he ever wants to become the best student, and it looked like he just found his first rival.
"I was just looking for a proper apology, not a quick glance of pity. A true hero should never turn to anger, so quickly," Iccho commented on Dante. He could tell that she was getting defensive, and he also realized that he probably wasn't helping the situation by goading her on. Still, his mouth moved before his mind could properly create a response. Iccho was in too deep now and he could only hope for a miracle to end this situation. His father would be disappointed that this is how he would make his first rival. That is the thought that ran through Iccho's head as he awaited the responses from the girls. | Height: 5'6" (167.64 cm)
Weight: 176 lb (80 kg)Name: Matsuo, Iccho
Gender: Male
Age: 15
Personality:Iccho is rather stern and always looking to take charge of a situation. The reason he wants to be in charge because he feels others will screw up. He fully believes in his capabilities and is slow to trust others in basically every way. This belief that he has the right to be in charge can lead to others feeling Iccho can be abrasive, and that is a kind word for it. He realizes this flaw in himself, but it is rather difficult to overcome.
His biggest fear is failure, so he tries his best to succeed in everything he does. This is not realistic and it causes him to take failures a lot harder than he should. This leads to an over competitive “spirit”. He pushes himself and others to the point of breaking. He has the capability of being a strong and good leader, but he has many personal flaws that he needs to work on to reach his potential.
Background:Iccho was born and raised in Tsushima, Nagasaki. This means that the whole new world of Kosei Academy will be a whole new experience for Iccho. His father was a fisherman and his mother worked as a school teacher. Iccho idolized his father and how strong he was. When Iccho started to develop his quirk, it was a natural fit on a fishing boat. It is a lot easier to transport fish when they have been paralyzed. He started to go out on his father’s ship, so Iccho has the strength of a fisherman. He works out every day to reach his father.
However, all changed when his father’s boat was destroyed in a storm created by a super villain. His father took his ship out into the storm to help save a ferry that was caught in the storm. Iccho saw how brave his father was and this inspired Iccho to pursue being a hero. His mother did everything she could to push Iccho away from being a hero, but it was to no avail. Iccho had a group of friends who would help solve problems around the city, but they grew apart when Iccho wanted to take it more seriously and his friends wanted to just have fun.
When his friends abandoned him, Iccho became determined to become a real hero just like his father was. His first option was obviously U.A. High, but he was not able to pass the entrance exam due to his stubbornness when it came to working with others. He did not want to just go into general studies, so he decided to apply to Kosei Academy. It was a new school, and Iccho got into the hero course. He knows that he has to change his ways if he wants to become a hero, but it is hard to trust others when everyone he trusts have abandoned him.
Quirk: Poison Quill
His body hair can accumulate a large amount of keratin, so his body hairs become sharp quills that can come out of any pore. They are currently only able to be rather small, about 3 inches (7.62 cm). He is able to remove the quills and throw them towards his enemy. Iccho can only recuperate his quills about 4 times in a short fight. This limits his ability to throw quills, and how he can defend himself.
The quills also have a slight paralytic poison on the tips that paralyze a small portion of a human’s body (i.e. if a person gets hit on the upper arm then their upper arm will be paralyzed). The poison is currently not potent enough to spread far in the body or cause major organ failure. Iccho has been able to build up an immunity to his poison over time, so he is not affected by it whenever his body secretes it.
Skills:
Strength and balance gained by working on a fishing boat.
Knowledge of the fish in the waters around Japan.
Very strong swimmer. |
6,298 | 174 | 8 | 2,334 | 204 | E I R H A Y A S H I
// Kosei Academy - Front Gate - Morning of Day 1 \\
The situation was beginning to escalate, that much was certain. Dante had been fairly easy going and friendly when she approached Eir earlier, which had been a blessing; Hayashi was glad her first interaction at Kosei Academy, while a little awkward, was a net positive one. The colossal student had looked intimidating at first. It wasn't exactly proper to assume based on appearances, but just looking at Dante, Eir's first instinct told her the raven haired girl would be trouble. Their brief exchange of hellos and introductions would have Hayashi believing that presumption false- only, the exchange continued. Someone else Hayashi didn't know came up to them, demanding an apology from Dante for an earlier slight. Eir wasn't sure what to make of the boy. He seemed a little aggressive, but not overly so; he was obviously flustered by Dante bumping into him. 'Dante said she already said she was sorry.' Eir reasoned in her own mind. It was either a disingenuously apology or Iccho was looking for further retribution. It wasn't easy picking sides, though Hayashi wouldn't have even if it was easy; the better option was to get both parties to come to an agreement and deescalate the confrontation. That was easier said than done, given how Eir typically fumbled even the most basic social interaction. Stopping a fight was not something Eir was good at.
Hayashi's face fell as Dante straightened her stance and adamantly denied that she would apologize again. 'Nooo. J-just say your sorry.' Eir tried and failed to telepathically beam her thoughts to Dante, internally begging the girl to stop things from getting out of hand. Iccho Matsuo wasn't going to back down. Instead of letting bygones be bygones and going on his way, the abrasive boy doubled down on his efforts. He implied, in no uncertain terms, that Dante wasn't a real hero. It was the kind of comment that would no doubt get beneath her skin. Iccho targeted her character; something anyone looking to be a hero likely held in high esteem. Morality was paramount to anyone looking to join the profession...by will, of course. Eir was only there to avoid her father's wrath. Hayashi looked between both people. They were strong, opposing personalities looking to establish dominance over each other, like a pair of wolves vying for the spot of alpha. Letting them go at it would be disastrous; not just for Eir, who could be caught in the crossfire, but for both of them too. The staff would not look kindly on people fighting before they even started the very first day.
Eir was rarely one to speak up in this scenario. She was a timid girl that would rather stand in the shadows and hope she wasn't drawn in than the type to throw herself between two quarreling parties. However, Hayashi knew someone needed to do something. If their argument escalated into open conflict, it would be terrible for everyone! Eir turned to look at the crowds of people. All of them were there to become superheroes. If Hayashi could expect someone else to step up, it would be in a place like this. And yet no one cared. Maybe Eir overestimated the potential their talk had of becoming anything more than a petty exchange of harsh words. Or maybe nobody knew what was happening. Whatever the case, Hayashi decided to speak up. "Maybe we, um, shouldn't right now." She piped up, shuffling around to stand directly between Iccho and Dante. "This is all just a biiiiig misunderstanding, and I'm sure we can work things out without resorting to attacking people's character or getting physical." Eir silently prayed to any god that might be listening that things didn't go poorly. "Didn't Miss- excuse me. Didn't Dante already apologize? I'm sure you meant it, right? She was probably...j-just in a hurry! And I'm...positive Mister Matsuo meant no disrespect." | Name: Hayashi, Eir
Age: 13
Gender: Female
Personality:Eir is a timid girl that doesn't like to stand out in a crowd. She enjoys the solace of silence rather than the company of others more often than not. Hayashi lacks confidence; she constantly questions her abilities, and whether or not she can measure up to the standards expected of her. Eir is far from the ideal hero. She's cowardly, uncertain and unable to stand up for herself. Her introverted nature usually leads Eir to having few friends. If it was for her to decide, Hayashi would never have signed up for the hero course at Kosei Academy. She'd much rather focus on her true passion: art. Eir had always had a natural talent for drawing. Since the teen has a tendency to bottle up her emotions and not share how she feels with others, Eir uses her art as a means of expressing herself. Whenever she isn't rigorously studying to become a better hero, Hayashi is probably working on her next sketch. Eir realizes she isn't living for herself, but doesn't have it in her to change anything about the direction her life is taking.
Background:Eir Hayashi was born in Kanuma, Tochigi to Teruo and Shoko Hayashi. Teruo, her father, was the physics teacher at a local high school. Her mother ran a general store in town. Teruo had always wanted to be a hero. It was his dream since he was just a boy. He had idolized the profession and those that took it upon themselves to become superheroes. Teruo had tried to become one himself.
But alas, his quirk was near useless for hero work; he could know the answer to any equation he wrote down using a number two pencil. A fine skill for a teacher, but one Teruo could never make use of in his desired profession. Devastated by his own personal failure, Teruo tried to live out his dream through his only child, Eir Hayashi. Her quirk manifested when she was three, when Eir fell thirty five feet straight down into a pit and survived the fall unscathed- albeit, the little girl had been covered in bone-like armor when the authorities retrieved her. Her father was overjoyed when she was returned to his arms. Not because she was alive, but because of the fantastic quirk his child had. The man quickly set her path in stone: she was to be a hero, and nothing less would satisfy her dad.
She felt the pressure of Teruo's expectations throughout her whole life. He pushed her to become what he wanted her to be, shunning anything the child might want for herself as folly. Eir quickly learned to never speak up in disagreement with her old man, because...consequences...always followed. Silent consent was the best way for young Hayashi to avoid the disapproving glare she had come to fear. This defense mechanism leaked into the rest of Eir's life, turning the vibrant child quiet as the grave. She retreated into her shell, finding her only joy in drawing. Even as a child, Eir liked to make pretty pictures. Her wild imagination could be put to the page. Through her pictures, Eir could dream of being something more than her parent's expectations. Eir could be a teacher, an astronaut or a farmer. Or a four headed dragon monster. Whatever she wanted to be, Hayashi could use a pencil or a crayon to make it real.
As time passed, Eir excelled in school. She had an excellent memory, and her parents pushed her to succeed in everything she did. The girl liked to read and study; it gave her an excuse to avoid Tersuo's exhausting 'hero training regime.' That's what he called what could otherwise be described as torture for a middle schooler. Her father tried to turn Miss Hayashi into the perfect example of a human being. He ran her until she collapsed. Pushed her grow her strength until Eir couldn't hold her own arms up anymore. It was cruel, inhumane and nobody did a damn thing to stop Tersuo. Her mother quietly disapproved of the practice. Shoko would sometimes fake that Eir was sick and allow her to stay home with her. She sneaked candy into Eir's perfectly regimented diet. The woman never once tried to stop things, though. Eir didn't know why; she assumed Shoko was just as afraid of Tersuo as Eir was. Eventually, the quiet girl was old enough to send to one of Japan's hero academies. Tersuo tried to enroll her into top schools like U.A High, but Miss Hayashi cleverly sabotaged her own exams. She figured she was far from up to snuff anyway, but it was better to be safe than sorry. Tersuo eventually caught on to her scheme. He punished her for her actions, and then shipped her off to Kosei Academy. Eir had to perform to avoid her father's wrath. She did excellently on the written exam and her performance in the physical exam was satisfactory.
Quirk: Bone CarapaceEir's quirk turns her into a human tank. On command, the girl can create bone-like armor. Forming it takes only a split second, and she can hold it there for upwards of an hour before she has to break the carapace and recharge. Hayashi's armor is quite heavy, especially for someone of her size; wearing it slows her down considerably. Eir can't move at all while wearing the full suit, leaving her vulnerable to any area of effect attacks unless she wants to anchor herself to one spot. Once Eir has shed a part of her shell, she can't reform it on that same spot for roughly ten seconds. Her carapace, while extremely durable, can still be cracked and destroyed. Eir isn't able to reform a broken shell for hours.
Hayashi's special move is Knuckle Duster Buster. She concentrates her carapace around her fists, forming two bone-like knuckle dusters. Eir's otherwise underwhelming punches become a dangerous threat to anyone that gets too close to her. It's her only true offensive move, but Hayashi can use it to great effect against any opponent that underestimates the power behind her tiny fists.
Talents and Skills:
Talented artist, particularly at sketching/drawing
Skilled at climbing
Excellent memory and keen observer |
6,299 | 174 | 9 | 2,390 | 258 | Temperance let out a soft sigh as he let his eyes take a quick gaze out towards the school that would eventually become commonplace for him and plenty others. Of course he had seen pictures and read articles before this fated day, but even those weren't enough to prepare him for this. Kosei Academy was truly a sight to behold. From the people walking down the sidewalks to the architecture of the buildings, Temperance could only call it 'perfection'.
Unable to hold in his excitement, the blonde let out a quiet, almost inaudible gasp. Unfortunately, this gained the attention his driver; a young woman, probably in her mid to late twenties.
"Yeah, I know. This place can be quite the eye full the first time." She said, taking a quick glance back at the boy through the mirror before focusing on the road. Embarrassed that he was actually heard, Tempest let out another sigh and scooted up his seat, placing an elbow on the shoulder of the passenger seat and flipping a few locks of his short hair with his free hand.
"Yeah...well, you know what else is quiet an eye full? Your beautiful smile..." The blonde smiled sweetly, earning a quiet, but surely audible "Awww".
Before he had a chance to strike up any more conversation with the driver, they had arrived by the front entrance of the school. Cars similar to the one he was in were dropping off other people one by one. It was clear that there was some kind of rhythm going on, so Temperance moved back into his seat, not wanting to be the odd one out.
He waited in patience. Three...two...one...now! Tempest practically hopped out of the car, giving a quick thanks to the driver before facing forward. He wasn't given much time to do anything else really, as his attention was quickly brought to what he could assume to be the staff, alerting incoming students of what was going on. So no need to worry about their luggage and such? Well that makes sense, as to be expected of Kosei Academy.
"Okay, let's find a seat up front. I don't wanna miss anything." Temperance mumbled out loud only to freeze where he was. He could already see from where he was standing, a conflict had emerged. The blonde tried to act natural as he was approaching them, while still listening on to what they were saying. From his perspective, it looked like "Long Legs" and "Mr. Blonde" had a little falling out; nothing to big. "Short Stack" almost looked like she was hiding behind Long Legs...literally. Although Tempest wasn't the type to get into other people's business, Short Stack looked really uncomfortable...and it was his job to do do something about it!
Once he was close enough Temperance coughed into a balled fist, attempting to get their attention.
"Aw, come on guys. We haven't even gotten our dorms yet. Having this lass here break it up for you two? You should be embarrassed...especially for arguing in front of a lady like that." Tempest sighed as he gave Short Stack a quick wink before looking back up at Mr. Blonde and Long Legs with his hands on his hips. | Height: 5'2” / 158 cm
Weight: 97 lbs / 44 kgName: Wilk, Temperance ("Tempest")
Age: 13
Gender: Male
Personality:
Tempest’s manner of dealing with people is self-assured and charming, and he is said to be the "Princely" type. He uses his wiles to entertain while simultaneously focusing on the task at hand. He often realizes things the others are too naive to understand, keeping the information to himself for his own amusement or to watch things play out in order to determine how best to help the others. Tempest is calm and logical. Because of his time spent at home and away from many people, he also can come across as rather detached.
Coupled with his "princely" attitude, he is very polite to people who are in power or related to it, and only helps people who can benefit him in some way. He has a habit of being skeptical in situations that won't benefit him or his friends. He tends to be quite serious, but he is tolerant of his friends eccentric personalities. He is not afraid to speak his mind.
Background:
Temperance was born in Shibuya, Japan. Judging by his name, his parents were expecting a girl, but even after his birth they stuck with it. Like many other children, Tempest's quirk came into fruition when he was four; he had gotten into a fist fight with another child. Unaware that the other's attacks were ultimately making him stronger, Tempest sent the the kid to the hospital with one punch. His parents believed that their son had super strength at first, but everything became clear within the first few months of having his quirk; that he was absorbing energy and redirecting it into his muscles.
Growing up as an only child, Tempest spent a lot of time in his father's weapon shop; due to the lack of customers, it was usually just the two of them in there. When it was just them, Tempest's father made it an active routine to introduce every weapon he had up for sale to his son so that one day he could take over the shop. Of course, Tempest was excited to do anything with his father, but he was only six at the time, so while the images of the weapons remained in his mind, the information about them didn't. Fortunately, going around the shop multiple times a day with his dad made the information stick, although it was mostly basic; what the weapons were good for doing.
As the shop started growing popular with heroes and partnerships with hero schools, Tempest's father became increasingly busy, leaving said boy on his own to learn. He read about the weapons, how they were made, where they originated from, and their usage, watched videos of people or heroes using such weapons (of course, he was too young to wield any at the time), and even started to broaden his horizons to other information that would prove useful. And so, for the years that he wasn't aloud to wield any of the weapons in his father's shop, Tempest learned everything he could about them, and everything else; he spent almost every wake moment trying to stuff more information into his brain.
By the time he was around ten, Tempest's father gave him permission to touch the safe weapons in the upper level of the shop. Although the safe weapons were made of plastic or had rubber covering the sharp parts, Tempest was about to try his skills. Fortunately, all of his work paid off as every safe weapon he held, he had some idea of how to use. And now that he was able to see what the weapons felt like, he started spending all of his time in there; even bringing a blanket, some snacks, and a few books to read if he didn't understand something.
Tempest took increasingly interest in the bo, or staff. It was a weapon that most people overlooked for its sharper counterparts. And with enough begging, Tempest got his father to come up when his shop wasn't busy and show him how to wield. That coupled with professional videos online made him a force to be reckoned.
Once he had turned twelve, Tempest had an idea of what he wanted to do for the rest of his life, he wanted to be a hero. Of course, having all of this weapon knowledge for the shop was good, but he felt like he could make that knowledge more useful as a hero coupled with his quirk. Tempest decided to enroll into Kosei Academy as he saw it as a way to make his father even more well known by possibly using and getting weapons from him.
Quirk: Power Up
Tempest's is able to absorb and utilize energy from physical and blunt force attacks. The energy, once absorbed momentarily, would be used by his muscles to temporarily increase his physical strength immensely. Limits would include the inability to nullify attacks since he only absorbs energy. Tempest also has a limit to how much energy he can absorb. Absorbing too much puts him at risk of destroying himself from the inside out while redirecting too much energy to his muscles could lead to the rest of Tempest becoming physically drained and paralyzed. When using too much energy, Tempest experiences a state of hyperactivity, but if he doesn't take a break, he'll eventually feel physically drained, to the point that he can't move his body anymore.
Talents:
Knowledge of weapons.
Skilled in Bojutsu |
Subsets and Splits
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