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6,100 | 163 | 4 | 697 | 784 | When the sky turned red, all of Eagle's Nest One noticed. It of course could not be attributed to any atmospheric condition, as it is hard to change sky color when there is no sky in the first place. Welcome to the Moon - and now we're leaving it again. When the red sky receded, gone was the emptiness of space. The Black Dogs were now sheltered under an atmosphere, and there was even water in the distance. Up in the Command Tower, things were hectic (as if the rest of the base wasn't). "Sitrep!" barked General Collins. "What on Earth just happened?" His subordinates were frantically at their posts working the sensor arrays - nobody could figure out where they were or how they got there. Radioing other outposts brought only static, and the wireframe displays shown on units' radar screens indicated very unorthodox terrain all around them.
The Black Dogs, used to confusing situations like this one, quickly went to work. Razor scout crafts idle on the base got to work fanning out to search for other notable land features. Soon it was known that most of the base was surrounded by water, with one island closeby, more islands distant and part of the Moon base connected to a larger desert land mass. Scavengers that had been sitting at the base began searching for bio-metal and finding none. This world, it seemed, had never been hit by the Cthonian bio-metal shower of 1952. Determining a way to claim bio-metal on a scrap-less world was immediately placed on top priority for the scientists on the base, and all further unit production had to be halted temporarily until this could be solved. The most curious thing about this world - all the "pieces" seemed to be perfect hexagons. There wasn't a soul in the base not utterly confused by what had just occurred, but they had learned over years of fighting the CCA to expect the unexpected...and this was definitely unexpected. | Faction Name: National Space Defense Force Black Dog Squadron (aka the Black Dogs)
Universe: BattleZone (1998)/BattleZone: The Red Odyssey (1998)
Summary in a Sentence: Patriotic American alien hover tanks in space!
Description: The National Space Defense Force (NSDF) was a top secret organization co-founded with NASA that used a substance called Bio-Metal to create hover tanks to wage war (during the old War on Earth) against the Soviet Cosmo Colonist Army (CCA) on various moons and planets throughout the Solar System. Bio-Metal (colloquially referred to as "scrap") was found in a meteor shower in the Bering Strait and was discovered to have memory properties, as well as extraordinary strength - normal projectiles were totally ineffective against it. The NSDF Black Dogs were a special, elite squadron within the NSDF with upgraded vehicles that typically got the toughest missions. In the game, the NSDF and CCA fought on the Moon, Mars, Venus, Io, Europa, Titan and a fictional Uranus moon called Achilles. During that time the CCA experimented with alien relic technology they found, creating powerful saucer-like crafts called Furies that quickly became sentient and revolted against their creators, causing the NSDF and CCA to join forces to defeat them, destroying Achilles in the process. In the Red Odyssey expansion pack, the NSDF Black Dogs had a new foe, the Chinese, who discovered how to open portals to another dimension. The Black Dogs (and the NSDF as a whole) have had these two conflicts successfully wrapped up for a some time when they are dropped into the hex. The NSDF as a whole is a very war-hardened organization, not afraid to unleash deadly force at a moment's notice, but it also does not attack without reason and/or provocation. The entire "nation" community in the hex is simply the soldiers (usually tank pilots) when they are not out fighting.
Technology Level: Cold War ET-assisted sci-fi
Magical or other Supernatural Powers: use of and reliance on the alien Bio-Metal material
Other: An outpost named Eagle's Nest One is the area transported to the hex. Eagle's Nest One starred in and was the namesake of BattleZone's second mission, and was an important outpost on Earth's moon (Luna). In the universe the hex occupies, it has since flourished into a huge, sprawling base occupied by the Black Dogs and used as the center of all NSDF Lunar operations (so although the official faction is the Black Dogs for the sake of recognizability in the Hex, both Black Dog and non-Black Dog NSDF divisions occupy the base.
Important People:
+Name: General Collins
+Role: Leader
+Description: General Collins is the hardworking commander of all NSDF forces throughout the original game and was stationed in Eagle's Nest One when the warp to the hex occurred.
+Brief Bio: n/a
Hex Location: 5,5
Terrain Type: Hilly Cratered Plains (Lunar)
Important Terrain Features: artificial roads/platforms underneath much of the base (like so), large craters surrounding the base (there are two (north and south) main entrances into the base) that hide the base from external view
Important Structures: Command - where everything for the base and all Lunar operations are conducted. Launch Pad (no image) - where vehicles are launched into orbit to be transferred to another moon/planet.
Other: The base contains multiple Recyclers (the most valuable unit in the game, as it is essential to building any other units), Mobile Unit Factories (advanced offensive unit production), Armories (weapon deployment), and Constructors (base building). These are the four capital units in the game. There are also many Gun Towers, Cafeterias, Barracks, Supplies, Hangars, and so on. In short, the base is fully prepared to defend against or attack anything, but due to reliance on bio-metal the outpost is almost nonfunctional due to the severe lack of it on the hexes. |
6,101 | 163 | 5 | 1,900 | 693 | The lone intelligence admired its handiwork. Not many sentients were involved in this harvest. That suited its purposes for the moment. And if it disagreed with its previous choices, it could always go back and reset the world, and start again. That felt, somehow, like cheating. It would disrupt the experiment. It vowed not to, after all. The lone intelligence felt glee and anticipation. A long time had passed since it had managed to cobble together an experiment. And this one proved no less interesting to it.
In the center of the formation, a towering green crystal sat. It was made of hundreds of hexagonal towers; some were thin as a knife, others were skyscraper-sized. The arid dirt around the formation was cracked and caked, dryer than bones in a desert. On a closer level of inspection, the lone intelligence could see the incredibly slight green haze forming one millimeter from the crystal's surface. Veins of iron, silver, platinum, and copper glinted deep within the formation like frozen smoke.
To the south, a water tower defended a desolate desert town. Nothing moved in the town; all the humans were gone. A general store sat with food still artificially preserved and coke, still cold, in a chest-height refrigerator. The lone intelligence had seen fit to pump in electric power through nano-wormholes connected to the power lines.
To the west, a gaping hole in the ground glowed brightly - deep toward the center of this planet, a magma flare had built and died in a few minutes' time. Hot air shimmered upward above the hole, gradually disappating into the air.
North of the hole, amidst great desert and dunes, a pit ends with a ring of tendrils that wave lazily in the wind. The whole scene appears to be waiting for something, or someone.
Further to the south, beyond displaced moon-scape, a jungle island hums with life. Concrete structures squat, ugly and kitschy, an invader in the mists. The hum of a generator can be heard in the background, providing a steady bass to strange animal roars and growls. | Maxxorlord: Accepted! Congrats for being the first player not on the central island, by the way.
Weiss Schnee (pt. 2): Go ahead and make a character sheet, let's try it out.
|Name:
|Gender:
|Species:
|Universe of Origin:
|Abilities:
|Equipment:
|Backstory/Bio:
|Other:
|Start Hex:
Make sure to include how they got into this patchwork world in the backstory. Likely they were teleported in a mini-hex event to an existing island, but I might be open to other ideas.
IC is up! Marvelous!
---
. |
6,102 | 163 | 6 | 1,193 | 671 | To the northwest, another hex appeared in the ocean, but its denizens didn't seem to notice that anything had changed. The hex was a piece of the planet SR-388, from the universe of Metroid. On this hex were approximately 15 metroids in various evolutionary stages, with the majority of them being infants and mature stage 1 metroids. After a few moments, a couple of the membranous base form adults wandered out into the open ocean and chirped almost cutely before bouncing in the air. They found an entire world to explore, with lots of life for them to feed on. Within the ocean, there were fish on which they could feed. One metroid dropped into the water and chased a fish. The fish was very fast, but no match for the metroid's speed. It was caught and taken out of the water, the metroid momentarily floundering as it drained itself of water and exchanged it for air, the substance necessary for it to fly. When it streaked out of the water, the fish flailed and shriveled before being dropped back into the water and sinking. The metroids bobbed in the air and began to hunt these fish, delighting in their abundance and in the taste of the life force of the native life. But the fish quickly disappeared, and a few metroids were already in cocoons and evolving for aquatic life. A single metroid streaked from a cave and headed for the horizon as it explored the world for better sources of food.
After an unknown passage of time, as metroids did not feel the passing of time as other species did, it eventually found a jungle with a mountain in its center. Along the way, it fed on any fish it could catch, but it was delighted to find this new island. It felt many bodies pulsing with life energy, but it wasn't hungry at that moment. It drifted into the jungle and found the Ork camp by the mountain, and found itself curious about these creatures. It drifted into the camp and ended up bumping into one of the massive Orks. This creature was much larger than what it was used to, easily the same size as the metroid itself. It drifted back and chirped in a curious manner, wondering just what sort of creature it was looking at. Despite its appearance, it showed signs of a childish intellect, that of curiosity and wanting to learn. Such curiosity was a precursor to its evolutionary process. | Faction Name: SR-388 Metroids
Universe: Metroid
Summary in a Sentence: An artificial species engineered to be the ultimate weapon gone horribly wrong.
Description: The Metroids of SR-388 are a race created by the avian race known as the Chozo. They created the metroids as an attempt to counteract a threat known as the X parasites. The metroids worked too well. They completely annihilated the X parasites in a matter of weeks, and then continued evolving and began to attack the Chozo themselves, and then started spreading out throughout the stars and becoming a plague-like threat. They were engineered to be the ultimate predator, and they were a massive success.
Metroids cannot spread on their own, however. The Zebesians, a race most know as Space Pirates, touched down on SR-388 and brought them to their research facility on their homeworld, a place known as Turian. From there, metroids were transported to other research facilities on other worlds, including planets such as Tallon IV (causing the Tallon Metroid to come into existence) and Aether (causing Dark Metroids to be created). They also somehow made it to Phaaze, where a Gamma Metroid was mutated into Metroid Prime, who then evolved into Dark Samus with the aid of one of Samus's suits along with her DNA. (the links are provided to show how varied metroids are)
Technology Level: Nonexistent (Dark Samus will not appear here due to being a unique individual that had never gone to SR-388)
Magical or other Supernatural Powers: They have several abilities, which vary based on their hyperevolutionary process. The most common forms are the ones originating from the piece of SR-388 that was planted on this world, and each one has their own unique abilities. There are two abilities that are always present: their energy drain and hyperevolution. A metroid, no matter how it has evolved, can suck the life force right out of any living creature. The method of doing so varies between forms, but it is always present no matter what. The energy drain causes the body to shrivel and blacken, producing a smell akin to burning bodies.
The other ability, hyperevolution, is not directly offensive. By entering a cocoon, a metroid will observe its surroundings and make an assessment of the hazards. It can then begin to adapt to these hazards, but the process is limited by their level of intellect. As they undergo further evolutionary changes, their intellect will increase, thereby increasing their ability to adapt with each subsequent stage. Currently, only the initial stage of metroids can spread to other hexes.
It's also important to describe the base evolution's abilities. By taking in air and then thrusting it out forcefully, it can float pretty much any distance above the ground. They are also immune to all forms of weaponry save for extremely cold temperatures. If a base-form metroid is frozen, they can be shattered with the slightest touch.
Other:
Important People:
+Name: The Queen Metroid
+Role: Gives birth to metroids
+Description: A very rare evolution that can only occur on the SR-388 hex, the Queen Metroid can birth metroids far faster and more efficiently than the normal splitting method can (which can only occur in the base evolutionary stage, anyway). They are rare enough that it's safe to say there's only one in existence at a time.
+Brief Bio: The Queen Metroid happens on the rare occasion that the most powerful common evolution, the omega metroid undergoes an additional evolution.
Hex Location: 0,1
Terrain Type: Rocky wasteland
Important Terrain Features: There are many caves scattered throughout the terrain. Chambers are connected by hatches that can be opened with weapons fire. Blue hatches can be opened by anything, red can be opened by missiles, green by high-explosive missiles, and yellow by extremely high-explosive bombs.
Important Structures: Other than the hatches, there are no important structures.
Other: |
6,103 | 163 | 7 | 1,516 | 467 | The entire Ork settlement was in disarray. The Ork boyz lacked the intelligence to grasp where they were or why they were there, but they all felt the lack of WAAAGH energy. The boyz started wandering around aimlessly around the town surrounding the massive mountain, being severed from the psychic energy of the rest of the Ork race, they had temporarily lost their Orkiness. The Oddboyz (Orks who were born to be smarter than the average boy, these are usually pain boyz, weird boyz, and mek boyz.) were the first to snap out of the trance, and began to snap the boyz out of their trances and send them to work. It took some time, but eventually the Orks were beginning to go back to their usual jobs. The Gretchin left their hiding places and raced across the battlefield, and began to scavenge. They took anything and everything that could be used. Armor and weapons would be dragged off to the Mek huts to be re-purposed into Orkish weaponry. Daemon and Human bodies were taken to the cooking huts, to be used as food. Any Ork bodies found would be dragged into the depths of the massive mountain, to give off their spores in the growing chambers.
While all this went on, Warboss Sharptoof was having his wounds treated. He had been gravely injured during the battle, and required cybernetic implants if he were to continue being the Warboss. Within one of the many caves within the mountain, Sharptoof was laying on his back on a metal table. He was surrounded by meks, weirdboyz, and painboyz who were all necessary if this surgery was to be a success. Usually the weirdboyz would only be around for support, but due to the recent cut off from the WAAAGH field, every ounce of warp energy was needed. The surgery took quite some time to complete. During the entire process, Sharptoof was fully awake, and wasn't on any form of anesthetics. Pain relievers were considered too unorky for use, even by the Blood Axes. When the surgery was finished, Sharptoof looked to be some kind of hybrid of Ork and machine. The pain boyz had removed Sharptoof's burned arm, and the mek boyz had replaced it with a power klaw. The mek boyz had also replaced the Warboss's eye with a cybernetic one. Sharptoof had also requested that the Mek boyz replace some of his more vital areas of skin with metal plating.
Meanwhile, in the jungle right outside the walls of the base where battle had been held not but a few hours ago, a lone Ork boy on a scouting patrol had run into some strange new life form. Quite literally, in fact. The boy jerked in surprise when he felt something large bump into it, and the Ork whipped around and snarled. The strange creature that had ran into the Ork was like nothing he had ever seen. The boy sniffed the air, inching closer to the metroid, keeping its shoota pointed at the creature constantly. The Ork would usually attempt to subdue or more than likely kill an intruder such as this floating thing, but the severed connection to the WAAAGH! had affected his instincts. The Ork's tiny mind finally worked out that he should lead it to a nob or oddboy, who would know what to do with it. So the Ork began to step away from the metroid towards the base, saying the least threatening things it could in the Orkish tongue (Which were still rather threatening, if the metroid could understand the Ork.) | Faction Name: Da Black ‘Ead Warband of Da Blood Axes Klan
Universe: Warhammer 40,000
Summary in a Sentence: Eight foot tall green monsters that like to shoot you, stab you, and blow you up.
Description: The Blood Axes are an Ork tribe or "klan" that has been known to work alongside human forces on occasion. The Blood Axes are held by the other Ork clans to be a bunch of untrustworthy gits. They trade openly with non-Orks, parley with the foe and will even consider retreating from battle if faced with insurmountable odds. Perhaps once intended to make the Blood Axes natural leaders, these qualities have instead earned them a reputation among other Greenskins as little more than treacherous scumbags.
Technology Level: Ork technology appears ramshackle and slapped-together (it often is), but is as potent as any weapons used by other races. Ork technology (or "teknologee") is characterised by a constant stream of poorly thought-out experimentation and attempts to constantly outdo the competition to build the biggest gun, the largest gargant (a huge land-based walker), or the fastest buggy, and also mainly by the fact that in many cases the only reason it works at all is because of the Orks' minor psychic powers. This means that if enough Orks think it will work, it usually will.
If put to a human scale, Ork technology would be considered rather advanced in areas (Such as walkers), while in others is extremely primitive (Such as the use of axes in combat.)
Magical or other Supernatural Powers: Ork behavior is dominated by the WAAAGH!, a gestalt psychic field they generate that affects the Ork psyche, which allows Orks to instinctively recognize who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area. The WAAAGH! helps give momentum to the Orks' planetary assault campaigns, which are also known as WAAAGHs! (the Orks like to call a lot of things WAAAGH!s). Such a WAAAGH! is a cross between a holy crusade and a pub crawl, with a bit of genocide thrown in for good measure. Thousands of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss or Warlord if the WAAAAGH! is particularly massive, who is bigger and more intelligent than the Orks around him. Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.
The Imperium of Man's Tech-priests have theorized that this gestalt psychic field also has a telekinetic or quantum probabilistic effect, allowing the seemingly ramshackle and poorly designed Ork technology to work as the Greenskins expect. It is believed that the reason this hypothesis came into existence is that the Imperium adopted the Adeptus Mechanicus' religious belief that aspects of a universal "Machine Spirit" inhabits all technology, and that this Machine Spirit serves Mankind at the command of the Machine God. If this is the case, without a Machine Spirit, Ork machines could not work, requiring some psychic cause to justify their often devastating effect. Furthermore, Mechanicus Genetor Lukas Anzion has noted that many Ork-built weapons will not function at all unless wielded by an Orkoid, possibly supporting this hypothesis. In short, the Ork’s ‘magic’ is what make their weapons and vehicles operate.
Other: Ork reproduction system: Orks release fungal spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, wherever they go, will have an abundance of food, slaves and other resources, a moving Orkoid ecosystem that supports them as they go on their Waaaghs! Because of this, there are no Ork females. All Orks refer to themselves as males.
Important People:
+Name: Warboss Sharptoof
+Role: Da Leader
+Description: The Warboss is eleven feet tall three inches. His massive dark green body is nothing but muscle. To protect himself from incoming fire, the Warboss wears a suit of thrown together metal and animal hide armor. He’s da biggest, n’ da baddest Ork ya ever saw.
+Brief Bio: Warboss Sharptoof wasn’t always the warboss of the Black ‘Eads. Back in the earlier years of the warband, they were led by Warboss Redguts, and Sharptoof was nuthin’ but a nob (Ork speak for a noblemen) back ‘den. But the old Warboss was a coward, who’s was always runnin’ from a good n’ propah fight. So Sharptoof did what any good nob would do, and challenged the Warboss to a duel to the death. Sharptoof won, and took command of the Black ‘Ead Warband.
+Name: Mekboy Big Brainz
+Role: Mechanic/ Engineer
+Description: Mekboy Big Brainz isn’t da biggest Ork, only bein’ seven feet tall and havin’ a bit too much fat on ‘is belly. But Big Brainz is the smartest Ork in the Warband, comin’ up with the best new ideas for biggah and bettah gunz n’ things.
+Brief Bio: Mekboy Big Brainz has been around since before Warboss Sharptoof. He’s seen new Warbosses come and go all the time. Some Orks say the only reason Big Brainz is still alive is because he’s a coward, who never charges and fights wiff his fists like a propah Ork. But Big Brainz has to remind the pups ‘dat the Blood Axes ain’t like da other klans. The Blood Axes are known fer ‘dere smarts, and Big Brainz is a propah Blood Axe Orkoid.
Hex Location: 3.6
Terrain Type: Jungle
Important Terrain Features: A large mountain in the direct center of the island; hollowed out and used as a command center.
Important Structures: Large wooden structures built around the mountain. The town is surrounded by wooden walls with towers at each corner.
Other: |
6,104 | 163 | 8 | 1,193 | 671 | The metroid continued chirping, bobbing rather cutely. Not that the Orks had any conception of "cute", but despite the fact that it was the ultimate killing machine, it had a very strange sort of cuteness to it. The metroid readily followed the scout into the camp. The grass on the ground swayed underneath the metroid in a rhythmic pattern, showing the Ork just how it floated along, if he were smart enough to notice. It really had no idea what the boy was saying, but it also couldn't even hear him due to lacking ears or any sort of aural senses. As they entered the camp, though, that's when hunger began to gnaw at the metroid, and it shook and chirped to reflect that. Then the metroid bounced rapidly and chirped with new energy before tackling the Ork and latching onto his chest, breaking through his armor with the crunch of breaking armor. The metal was churned between its pincers and shoved out of the way, allowing the metroid to latch onto the Ork's flesh and pierce it with its inner pincer. Intense pain like no other the Ork would ever have known would shoot through him, a pain far, far worse than what Sharptoof had felt during his surgery. The Ork shriveled and his green skin blackened, hardening until it was just about indestructible. The massive prey sated the metroid far more than it actually needed, which allowed it to move on to its next stage of life. As other Orks fired on the metroid to no effect, it drifted to the ground and latched itself there, and a sickly green sheen appeared around it. Then the creature was still, but its nuclei could still be seen pulsing with energy, showing it was still alive. | Faction Name: SR-388 Metroids
Universe: Metroid
Summary in a Sentence: An artificial species engineered to be the ultimate weapon gone horribly wrong.
Description: The Metroids of SR-388 are a race created by the avian race known as the Chozo. They created the metroids as an attempt to counteract a threat known as the X parasites. The metroids worked too well. They completely annihilated the X parasites in a matter of weeks, and then continued evolving and began to attack the Chozo themselves, and then started spreading out throughout the stars and becoming a plague-like threat. They were engineered to be the ultimate predator, and they were a massive success.
Metroids cannot spread on their own, however. The Zebesians, a race most know as Space Pirates, touched down on SR-388 and brought them to their research facility on their homeworld, a place known as Turian. From there, metroids were transported to other research facilities on other worlds, including planets such as Tallon IV (causing the Tallon Metroid to come into existence) and Aether (causing Dark Metroids to be created). They also somehow made it to Phaaze, where a Gamma Metroid was mutated into Metroid Prime, who then evolved into Dark Samus with the aid of one of Samus's suits along with her DNA. (the links are provided to show how varied metroids are)
Technology Level: Nonexistent (Dark Samus will not appear here due to being a unique individual that had never gone to SR-388)
Magical or other Supernatural Powers: They have several abilities, which vary based on their hyperevolutionary process. The most common forms are the ones originating from the piece of SR-388 that was planted on this world, and each one has their own unique abilities. There are two abilities that are always present: their energy drain and hyperevolution. A metroid, no matter how it has evolved, can suck the life force right out of any living creature. The method of doing so varies between forms, but it is always present no matter what. The energy drain causes the body to shrivel and blacken, producing a smell akin to burning bodies.
The other ability, hyperevolution, is not directly offensive. By entering a cocoon, a metroid will observe its surroundings and make an assessment of the hazards. It can then begin to adapt to these hazards, but the process is limited by their level of intellect. As they undergo further evolutionary changes, their intellect will increase, thereby increasing their ability to adapt with each subsequent stage. Currently, only the initial stage of metroids can spread to other hexes.
It's also important to describe the base evolution's abilities. By taking in air and then thrusting it out forcefully, it can float pretty much any distance above the ground. They are also immune to all forms of weaponry save for extremely cold temperatures. If a base-form metroid is frozen, they can be shattered with the slightest touch.
Other:
Important People:
+Name: The Queen Metroid
+Role: Gives birth to metroids
+Description: A very rare evolution that can only occur on the SR-388 hex, the Queen Metroid can birth metroids far faster and more efficiently than the normal splitting method can (which can only occur in the base evolutionary stage, anyway). They are rare enough that it's safe to say there's only one in existence at a time.
+Brief Bio: The Queen Metroid happens on the rare occasion that the most powerful common evolution, the omega metroid undergoes an additional evolution.
Hex Location: 0,1
Terrain Type: Rocky wasteland
Important Terrain Features: There are many caves scattered throughout the terrain. Chambers are connected by hatches that can be opened with weapons fire. Blue hatches can be opened by anything, red can be opened by missiles, green by high-explosive missiles, and yellow by extremely high-explosive bombs.
Important Structures: Other than the hatches, there are no important structures.
Other: |
6,105 | 163 | 9 | 697 | 784 | It was all of fifteen minutes before the entire Moon hex had been scoured by its inhabitants. There was zero bio-metal, or "scrap", anywhere. It was clear that patrols would have to branch out to other hexes if they hoped to gain any bio-metal. It could certainly have been worse, as the Black Dogs were already decently equipped. They were a small squad within the NSDF, though, barely filling up the old Eagle's Nest One outpost. However combat proficient they were, their numbers were small. As the last corners of the hex were explored, Grizzly One, piloting the only Tank currently in the outpost and the Black Dogs' Commander, sent out the order for all units to return to base. From high above the planet it would have looked like ants returning to their colony. Once everyone was there, a course of action was determined. Working with only ten offensive units (and only Razors at that), six would stay at base and patrol/defend while four + Grizzly One would scout the desert to the northeast. Turrets were redeployed at the base entrances as the Gun Towers were not yet online, and the Scavengers were told to stay at the base. Soon the task force left the safety of Eagle's Nest One and thrustered towards the desert.
At 25 meters per second the group reached the southwestern edge of the desert in minutes. Slowing to 10 m/s, the group scanned their pulsing radar systems for bio-metal, terrain, objects, or anything other than flat desert. It was not promising some white squares appeared, representing unknown stationary objects. Soon a small town came into view. The spectacle of five hovertanks floating into a desolate ghost town in a desert would be quite a sight normally, but in this patchwork world it wouldn't get a second look. As the task force examined the town, they discovered that, in the midst of everything abandoned, there was a refrigerator still emanating power. No source of electricity could be found, but the fact that the electricity was there caused a radio back to base.
*BEEP* "Eagle's Nest One, this is Grizzly One. We found a ghost town in the desert and it still has electricity somehow. There's also a water tower that still appears to be full of water, for what it's worth. Anything that can help us?" *BEEP*
*BEEP* "Grizzly One, this is General Collins. I don't think -- "
The General's voice cut off, but came on again moments later.
"I'm just been informed by the scientists here that it may be possible to use the electricity and water to fuel a bio-metal generator. We have a single Tug at the base that is en route now to retrieve the electricity source and water tower. Maintain position until they arrive. Collins out." *BEEP*
Grizzly one ordered his wingmen to establish a perimeter around the outpost. Soon, Razor Two got on the comm.
*BEEP* "We have bio-metal generators? Since when?" *BEEP*
Then Razor Four: "I heard that it was an experimental thing being developed for moons with low scrap supply before we got 'relocated'."
The speculation continued until the Tug soon arrived. It made short work of its task, uprooting the water tower and collecting the refrigator, both held in the clutches of the tug's hold, and heading back to base. Nobody questioned why the refrigerator was still generating its own power even when it arrived at Eagle's Nest One, and it and the water tower were dropped off to be examined by the scientists in the outpost. The base had been, predictably, uneventful since the search party had left, and now it was at its (current) full capacity. If a bio-metal generator was successfully built, it could blossom into its real full potential. For now though, the hovertank pilots retired to their Barracks...those who weren't on watch, anyway. | Faction Name: National Space Defense Force Black Dog Squadron (aka the Black Dogs)
Universe: BattleZone (1998)/BattleZone: The Red Odyssey (1998)
Summary in a Sentence: Patriotic American alien hover tanks in space!
Description: The National Space Defense Force (NSDF) was a top secret organization co-founded with NASA that used a substance called Bio-Metal to create hover tanks to wage war (during the old War on Earth) against the Soviet Cosmo Colonist Army (CCA) on various moons and planets throughout the Solar System. Bio-Metal (colloquially referred to as "scrap") was found in a meteor shower in the Bering Strait and was discovered to have memory properties, as well as extraordinary strength - normal projectiles were totally ineffective against it. The NSDF Black Dogs were a special, elite squadron within the NSDF with upgraded vehicles that typically got the toughest missions. In the game, the NSDF and CCA fought on the Moon, Mars, Venus, Io, Europa, Titan and a fictional Uranus moon called Achilles. During that time the CCA experimented with alien relic technology they found, creating powerful saucer-like crafts called Furies that quickly became sentient and revolted against their creators, causing the NSDF and CCA to join forces to defeat them, destroying Achilles in the process. In the Red Odyssey expansion pack, the NSDF Black Dogs had a new foe, the Chinese, who discovered how to open portals to another dimension. The Black Dogs (and the NSDF as a whole) have had these two conflicts successfully wrapped up for a some time when they are dropped into the hex. The NSDF as a whole is a very war-hardened organization, not afraid to unleash deadly force at a moment's notice, but it also does not attack without reason and/or provocation. The entire "nation" community in the hex is simply the soldiers (usually tank pilots) when they are not out fighting.
Technology Level: Cold War ET-assisted sci-fi
Magical or other Supernatural Powers: use of and reliance on the alien Bio-Metal material
Other: An outpost named Eagle's Nest One is the area transported to the hex. Eagle's Nest One starred in and was the namesake of BattleZone's second mission, and was an important outpost on Earth's moon (Luna). In the universe the hex occupies, it has since flourished into a huge, sprawling base occupied by the Black Dogs and used as the center of all NSDF Lunar operations (so although the official faction is the Black Dogs for the sake of recognizability in the Hex, both Black Dog and non-Black Dog NSDF divisions occupy the base.
Important People:
+Name: General Collins
+Role: Leader
+Description: General Collins is the hardworking commander of all NSDF forces throughout the original game and was stationed in Eagle's Nest One when the warp to the hex occurred.
+Brief Bio: n/a
Hex Location: 5,5
Terrain Type: Hilly Cratered Plains (Lunar)
Important Terrain Features: artificial roads/platforms underneath much of the base (like so), large craters surrounding the base (there are two (north and south) main entrances into the base) that hide the base from external view
Important Structures: Command - where everything for the base and all Lunar operations are conducted. Launch Pad (no image) - where vehicles are launched into orbit to be transferred to another moon/planet.
Other: The base contains multiple Recyclers (the most valuable unit in the game, as it is essential to building any other units), Mobile Unit Factories (advanced offensive unit production), Armories (weapon deployment), and Constructors (base building). These are the four capital units in the game. There are also many Gun Towers, Cafeterias, Barracks, Supplies, Hangars, and so on. In short, the base is fully prepared to defend against or attack anything, but due to reliance on bio-metal the outpost is almost nonfunctional due to the severe lack of it on the hexes. |
6,106 | 163 | 10 | 1,900 | 693 | Sub-surface, Perfection Valley, Nevada
Hibernation. Hundreds of years of quiet hibernation, waiting to run out of food, waiting to grow. Always waiting to grow. The latest long cycle was nearing its end; dormancy would quiet, and the rapid-paced life cycle would come with the Great Warmth. Digs Vigorously was old - so old that she could remember six long cycles - but she still hadn't gotten her shakes yet. This new brood would be born feral, and only the strong would survive. Digs Vigorously had seen six broods grow past her, get the shakes, and hatch upper void runners. She herself always joined them in their hunts, feasting on what vibrations she could find near the upper void, always glad that the broodlings were born dumb. They would chase the vibrations past the side void if that's where the vibrations ran. Some time later, the Great Warmth did come again, and the desperate feeding frenzy began again.
They broodlings learned quickly, though, and soon enough Digs Vigorously began to lose her edge. Her skin was numb in places; she couldn't detect everything she once could. She'd managed to feast while the brood was dumb; she was bloated, resting in a comfortable layer of clay, wondering when her shakes would begin. Then vibrations swarmed around her. The clay was jumping, hardly deadining the vibrations at all. And they just got more intense. Digs Vigorously found herself in immense pain from the vibrations. She could just feel one of the broodlings circling crazily, blindly trying to find the source of the great vibrations in order to eat it. So great were the vibrations that Digs Vigorously lost herself for a while. When she came back to the ground, something felt wrong, far above and around her. The upper void had changed somehow. As had the rest of the ground.
Digs Vigorously cautiously sent a subsonic test wave through the earth. The side void had expanded, and the four walls of stone were gone. Something mushy was beyond the side void now; something like void yet still present, somehow. That was good. More room meant more hunting grounds, which meant less competition. Vibrations-rhythmic-scraping-fast-moving south reached her from the south, and somewhere far above.
Food! The broodlings sensed it, too, and one of them - the largest one - was already making its way toward the vibrations. Digs Vigorously didn't survive this long by being curious, so she stayed behind. A few broodlings stayed nearby, too, either being too weak, too lazy, or too stupid to chase after the vibrations.
---
A large graboid launched itself after the tug. The displacement flash had paralyzed it for long enough that it was far behind the tug, but as it approached the moon base, it shifted targets to the nearest thing making noise that was touching the ground. It seemed rather unfazed by the foreign terrain (or perhaps it was just too stupid to notice), and kept tunneling straight through it. A small furrow was visible in the lunar dust as the graboid hurtled toward its target - an off-duty soldier enjoying the new-found oxygen near the edge of Eagle's Nest One.
The graboid stopped short of the man and poked its three snake-like tongues from the lunar dirt. they blindly groped around, searching for the source of the vibrations. It found them, grabbed the soldiers leg, and pulled him toward its subterranean mouth. The soldier died screaming, dragged underground, caught by complete surprise. | Maxxorlord: Accepted! Congrats for being the first player not on the central island, by the way.
Weiss Schnee (pt. 2): Go ahead and make a character sheet, let's try it out.
|Name:
|Gender:
|Species:
|Universe of Origin:
|Abilities:
|Equipment:
|Backstory/Bio:
|Other:
|Start Hex:
Make sure to include how they got into this patchwork world in the backstory. Likely they were teleported in a mini-hex event to an existing island, but I might be open to other ideas.
IC is up! Marvelous!
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. |
6,107 | 163 | 11 | 1,516 | 467 | The Ork drawing the strange life form into the camp had caught the attention of many of the other Orks. Regular boyz along with Oddboyz were all gathering around to see what this strange creature was, and to find out why the thing hadn't been smashed into a pile of blood and gore yet. The crowd had grown rather large, and the Orks were already restless having the thing around, and it had only entered the camp moments ago. When the creature suddenly attacked the boy, the rest of the Orks were thrown into pandemonium. Bullets, rockets, and a variety of melee weapons flew through the air at the metroid as it tore into the boy's chest. When their fire seemed to do nothing to the creature, the Oddboyz ordered the Orks to hold their fire and pull back, something that no other klan would ever have done. This new threat had the Orkish leadership in a frenzy. There were very, very few things Orks couldn't kill with enough dakka, and those things usually killed all the Orks present before they had time to complain about it.
Sharptoof, having been informed of the attack, decided to come see this thing for himself. The warboss had already recovered from his wounds, and was thoroughly pissed off."You got ya arses handed to ya by a JELLYFISH?!" Sharptoof yelled, smashing an Ork's face in with his power klaw, sending the boy flying a good few feet. The Ork stood up, shaking the blow off as if he'd only been slapped."Whichevah of you maggots can kill dis thing, I'll make ya one of me nobs! I'll get ya yer own bloody gargant! Just kill it!" Sharptoof yelled as he stomped up to the egg sack and kicked it. The warboss then stomped off to brood in his mountain fortress.
The rest of the Orks got to work trying to come up with ways to kill it. The rank and file boyz were going through the Orkish arsenal, using all their weapons on the thing in an attempt to find a weakness. The Weirdboyz stood by and studied the egg, trying to figure out a way to use the warp against it. The Mek boyz, on the other hand, were having a field day. They began to build new and creative guns to try and be the one to kill the metroid.
Meanwhile, Sharptoof began to gather his wits. The warboss called together his kommando bodyguards, all thirty of them that had survived the battle."Alright boyz, letz get ta work. We'z in a strange world, ya see? The Weirdboyz 'ink the Warp did it. I don't rightly care why the bloody 'ell we're 'ere, just that we're 'ere and we're gonna smash whoevah sent us 'ere. Da Big Mek be tellin' me that we'z got three Fighta Bommas, so youz is gonna split up into three mobz. One of ya goes North, anotha west, and the last 'ne goes east. If ya spot anyfing interestin', land n' take a look. Get back 'ere in two days, or I'll smash ya 'eads. Got it? Get movin', ya grots!"
The Ork Kommandos set off towards the Mek garage that held the three Fighta Bommas, as well as the rest of the Orks vehicles. The Meks off loaded the bombs from the Fighta Bommas so that they could be used as air transports, and the Kommandos loaded inside them. The three planes were pulled by nobz with chains out into an open era in the base (As far away from the metroid as possible). The three planes then used their VTOL engines to fly vertically up, and then they spread out and flew off in the three prescribed directions.
(Author's notes: Each kommando is armed with a shoota (More or less a machine gun), and stikkbombs (Grenades). There are three heavy weapons kommandos in each mob, however, that also carry mines and rokkit launchas. Each mob also has a single nob to lead them, who is armed with a kustom shoota (A shotgun, more or less.) The Fighta-Bommas each have twin-linked big shootas mounted under the cockpit (Two .50 calibers), as well as a single big shoota on each side of the plane. The side guns have a 160 degree arc of fire, while the twin linked gun on the bottom-front can fire in 360.) | Faction Name: Da Black ‘Ead Warband of Da Blood Axes Klan
Universe: Warhammer 40,000
Summary in a Sentence: Eight foot tall green monsters that like to shoot you, stab you, and blow you up.
Description: The Blood Axes are an Ork tribe or "klan" that has been known to work alongside human forces on occasion. The Blood Axes are held by the other Ork clans to be a bunch of untrustworthy gits. They trade openly with non-Orks, parley with the foe and will even consider retreating from battle if faced with insurmountable odds. Perhaps once intended to make the Blood Axes natural leaders, these qualities have instead earned them a reputation among other Greenskins as little more than treacherous scumbags.
Technology Level: Ork technology appears ramshackle and slapped-together (it often is), but is as potent as any weapons used by other races. Ork technology (or "teknologee") is characterised by a constant stream of poorly thought-out experimentation and attempts to constantly outdo the competition to build the biggest gun, the largest gargant (a huge land-based walker), or the fastest buggy, and also mainly by the fact that in many cases the only reason it works at all is because of the Orks' minor psychic powers. This means that if enough Orks think it will work, it usually will.
If put to a human scale, Ork technology would be considered rather advanced in areas (Such as walkers), while in others is extremely primitive (Such as the use of axes in combat.)
Magical or other Supernatural Powers: Ork behavior is dominated by the WAAAGH!, a gestalt psychic field they generate that affects the Ork psyche, which allows Orks to instinctively recognize who is "bigga", and therefore who is in charge, since might makes right in Ork society. All Orks generate this field, and it grows stronger as the Orks enjoy themselves, generally while fighting, and as more of them congregate together in one geographical area. The WAAAGH! helps give momentum to the Orks' planetary assault campaigns, which are also known as WAAAGHs! (the Orks like to call a lot of things WAAAGH!s). Such a WAAAGH! is a cross between a holy crusade and a pub crawl, with a bit of genocide thrown in for good measure. Thousands of Orks will gather together, drawn to the power of a single dominant Ork called a Warboss or Warlord if the WAAAAGH! is particularly massive, who is bigger and more intelligent than the Orks around him. Then the Orks will set off to find an enemy to fight and defeat. Ork WAAAGHs! will sweep whole planetary systems away and destroy armies and fleets in tides of bloodlust and carnage, and only once the Orks have killed every available enemy will they start to fight amongst themselves again.
The Imperium of Man's Tech-priests have theorized that this gestalt psychic field also has a telekinetic or quantum probabilistic effect, allowing the seemingly ramshackle and poorly designed Ork technology to work as the Greenskins expect. It is believed that the reason this hypothesis came into existence is that the Imperium adopted the Adeptus Mechanicus' religious belief that aspects of a universal "Machine Spirit" inhabits all technology, and that this Machine Spirit serves Mankind at the command of the Machine God. If this is the case, without a Machine Spirit, Ork machines could not work, requiring some psychic cause to justify their often devastating effect. Furthermore, Mechanicus Genetor Lukas Anzion has noted that many Ork-built weapons will not function at all unless wielded by an Orkoid, possibly supporting this hypothesis. In short, the Ork’s ‘magic’ is what make their weapons and vehicles operate.
Other: Ork reproduction system: Orks release fungal spores, which grow into a plant-like womb underground that nourishes the bodies of the various Orkoid species. This is the entire basis of the Orkoid ecosystem, producing first Squigs, then Snotlings who cultivate the Squigs and the fungus they feed on, then Gretchin to build the settlements, and finally the Orks themselves. This means the Orks, wherever they go, will have an abundance of food, slaves and other resources, a moving Orkoid ecosystem that supports them as they go on their Waaaghs! Because of this, there are no Ork females. All Orks refer to themselves as males.
Important People:
+Name: Warboss Sharptoof
+Role: Da Leader
+Description: The Warboss is eleven feet tall three inches. His massive dark green body is nothing but muscle. To protect himself from incoming fire, the Warboss wears a suit of thrown together metal and animal hide armor. He’s da biggest, n’ da baddest Ork ya ever saw.
+Brief Bio: Warboss Sharptoof wasn’t always the warboss of the Black ‘Eads. Back in the earlier years of the warband, they were led by Warboss Redguts, and Sharptoof was nuthin’ but a nob (Ork speak for a noblemen) back ‘den. But the old Warboss was a coward, who’s was always runnin’ from a good n’ propah fight. So Sharptoof did what any good nob would do, and challenged the Warboss to a duel to the death. Sharptoof won, and took command of the Black ‘Ead Warband.
+Name: Mekboy Big Brainz
+Role: Mechanic/ Engineer
+Description: Mekboy Big Brainz isn’t da biggest Ork, only bein’ seven feet tall and havin’ a bit too much fat on ‘is belly. But Big Brainz is the smartest Ork in the Warband, comin’ up with the best new ideas for biggah and bettah gunz n’ things.
+Brief Bio: Mekboy Big Brainz has been around since before Warboss Sharptoof. He’s seen new Warbosses come and go all the time. Some Orks say the only reason Big Brainz is still alive is because he’s a coward, who never charges and fights wiff his fists like a propah Ork. But Big Brainz has to remind the pups ‘dat the Blood Axes ain’t like da other klans. The Blood Axes are known fer ‘dere smarts, and Big Brainz is a propah Blood Axe Orkoid.
Hex Location: 3.6
Terrain Type: Jungle
Important Terrain Features: A large mountain in the direct center of the island; hollowed out and used as a command center.
Important Structures: Large wooden structures built around the mountain. The town is surrounded by wooden walls with towers at each corner.
Other: |
6,108 | 163 | 12 | 726 | 1,132 | Borgon stepped through the halls of his tower to inspect the work that has started back up since they were brought there. As he walked down the halls with his champion with him any drone or worker that was milling around quickly found something to do avoid Borgon's wrath. The Craver warlord looked over to his champion, "what is our status Havdar?" the Craver looked at the salvage data-slate "we had recover about 78% of our forces, I organized a scouting party to investigate the near by area my lord." Havadar replied handing the larger Craver the slate Borgon looked over it carefully "very well tell me if they find anything," he order walking into his throne room.
---
The warrior looked over the area his group was give to scout the area around the craver hive. He moved among the drones occasionally hissing at them to get them back on track. Other than that he was board, the warrior slung the large rifle over his shoulder and continue to walk in the direction that Havadar told him to go. | (ask if you need clarification on something)
Faction Name: Cravers
Universe: Endless Space , Craver drones
Summary in a Sentence: Highly aggressive Part machine, part-insect spices, their hive has only one goal: to consume.
Description: The Cravers were created by the Virtual Endless to use as a weapon against the Concrete Endless. They would swarm the enemy and use any available resources to feed the hive, replenishing their numbers and strength. Before long, the Virtuals realized the threat this new race posed to the galaxy, so they marooned them onto an isolated planet and then bombed the surface in an attempt to eliminate them. However, the war with the Concrete eliminated the Virtuals before the Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its "civilization" and eventually learned to become a space faring race. The hive, at long last, could begin truly feeding.
----
The Cravers live in a colony, a super organism. Somewhat like the ants and bees of Earth, they are biologically divided into different subtypes. The lowest ranks are not capable of independent thought: that is reserved for higher subtypes like the "Bishop" level or the most powerful 'Warlord' level. The two most common type of the craver subtypes are the workers and drones. Workers do all of the manual labor of the colony from production to food gathering. Drones are the basic warriors of the hive standing at 8’2; they are stubborn fighters battling to the death. Due to this they take great amount of death and injures, Craver drone will usually replace parts of their body with robotic parts if they are injury resulting with more veteran drones looking more like a machine than organic. One level above the drones is the warrior this lead squads of drones into combat they start out as drones but they undergo chemical and mechanical augmentation there about a foot taller than the drones they lead. But the processes for turn drone into a warrior can sometimes drive the drone into a berserk state during battle driving them to attack friend and foe alike, the most ruthless among those can become the champion of their warlord. To a certain degree, the Cravers rely on pheromones to communicate. Reproduction is accomplished through not one, but multiple queens. The society has no idea of peace. The concepts of diplomacy, peace, or mercy mean nothing to them. They only know war. The other races are merely prey. Prey that can fight back, but prey nonetheless. As a matter of fact, should the Cravers cease expanding, they will deplete whatever resources they control, and the society might consume itself. Races that are conquered by the Cravers are used as slaves or food stalk. They also have great hate towards the Automatons who have fought them for the past 1500 years.
Technology Level: Craver technology is advance to a certain degree some of their tech was looted from other races or developed by them. The Cravers mange to achieve a level of space travel and spread out among the stars. There weapons are also over the place most drones use kinetic weapons others have energy weapons, and some use melee weapons scavenge from other races
Magical or other Supernatural Powers: Created by the Endless the dust are Nano-machines and Nano-computers designed to maintain their society. Some used these infinitesimally small machines to help maintain their biological bodies, while others used constructs of these Nano-elements -- known collectively as "Dust" -- as virtual bodies once they uploaded themselves. The technology was sufficiently advanced to self-replicate itself and self-assemble. While individual motes of Dust had very limited computing power, the ability to "talk" and network was built in. As a result, "clouds" of Dust could form extremely sophisticated systems. Two versions of the dust the first is manipulating the physical world: Improving building and transportation systems, attacking crop diseases, cleaning and sterilizing living spaces, etc. The other was to Dust to aid in communication and transport. It was refined to provide virtual bodies, pass electronic signals, collect and store energy, etc. But after the fall of the Endless civilization much knowledge on who to use the dust was lost. But some of people can become infected by the dust allowing them to gain supernatural powers the cravers can use it in a limited amount using mostly to augment their bodies.
Other: The craver’s crash landed on their planets with their ships after the transfer.
Important People:
+Name: Warlord Borgon Apolla
+Role: Leader
+Description: Look stands about 14'3 and carry's tropes of past victory) the most ruthless and the biggest of the Cravers he rules over them with an iron fist.
+Brief Bio: Much of his early life is unknown; in till he came out of the blue took over a Craver raided fleet and annihilated a nearby UE fleet. Borgon went on to terrorize the southern galaxy for more than a decade in till a combine automaton/UE fleet was able destroy and scatter his forces. Borgon retreated with what little forces he had left. In till they crashed landed on this new world, now Borgon want to take this world to turn it into a new supply base to renew his war against the UE.
----
+Name: Havdar the Skull taker
+Role: Borgon's champion
+Description: Look} many parts of armor has skulls of different spices on it) the warlords right hand man and enforcer he is the most loyal of the warlord's henchmen. The champion also provided extra protection to there warlord.
+Brief Bio: Originally a drone he was selected to become one of the new warrior broods but on the space station he was on was hit by Dust Rain the effects drove Havdar into a berserk rage and processed to kill everything on the station. When he final was able calmed down he was approached by Borgon who offered him a chance to be his champion, Havdar accepted the offer on the spot and has loyal followed his warlord being one of trusted people.
Hex Location: 7, 4
Terrain Type: an arid plane
Important Terrain Features: the place is covered in hills
Important Structures: wreckage of several Craver warships
Other: The wreckage of warships have been rebuilt into hive spires that houses the Cravers the largest of them serves as Borgon's fortress. |
6,109 | 164 | 0 | 1,237 | 509 | The smell of smoke and coffee lingered in the air as the song “La Vie En Rose” produced through a record player softly. A woman clad in an elegant black dress was seated in one of the chairs in the café looking out the window smoking a cigarette.
“The sunset here is really sad isn’t it?” She sighed.
A man who was very well groomed and dapper for his age turned towards the window and raised an eyebrow,
“Whatever do you mean Ms. Diane?” He asked her, not stopping once from cleaning cups and silverware. The women takes a long draw from her cigarette before talking once more, “It’s always covered by these dreadful buildings, you only get a glimpse of its beauty and if you really want to see the whole thing, you have to work for it.” She exhaled and as the smoke escaped from her mouth and clouded the air, it covered a “No Smoking” sign that was placed over her head. “It’s sort of like people I suppose. Covering their hearts with locks and walls, you only get a sample of who they truly are and if you want more… you’re going to have to work for that as well.” She picked up a piece of paper that was lying on the table and looks at it. “Well there’s always people who don’t have their hearts locked down, and there are the ones who can’t do anything with theirs.” She takes one final draw from her cigarette blowing the smoke towards the paper.
“You should really stop smoking here, I put that sign up for a reason." The man scoffed causing the woman to laugh.
“I guess I should, since you’re letting me use this place to bring them together after all.” She puts out her cigarette and stands up from her seat. She puts the paper up against the window, facing the content to the outside and tapes it.
The paper was a flyer for a group counsel class taught by Ms. Diane. Normal people wouldn’t have any interest in it, the advertisement was specifically designed to be noticed by people with a unique problem: The inability to love romantically no matter how hard they want to or try to. Complete strangers with incomplete hearts, is what she likes to describe it as. She leaves the shop feel content with her work. “Tomorrow will be the start of it all…” She smiles warmly as she cranes her neck to the sky watching the sunset disappear.
Philophobia
In this seemingly fast world everyone around you is getting married or having babies. Yet at this moment you’re what they call a “single pringle.” Your friends tell you that you just haven’t met the “right” person. But deep down in your heart you feel as if you can’t love anyone romantically. New Years has just passed and you feel as if this year will be the same as before. More friends getting married, having babies, and more people asking if it’ll be your turn next. But New York is full of “mysterious wonder” is what they say to get people to more there. You never felt any mystery or wonder from this place, it’s always the smell of exhaust fuel and the fear of being harassed by a hot dog vendor that seems to define the city. It isn’t until one day you stumble upon a poster/internet ad that read:
Ms. Diane: The Famous Love Guru
“Do you feel like you can’t love anyone romantically? Like a hole in your heart? Are you not able to ever imagine a future where you settle down with someone and have kids? Then this group counsel class is for you!”
“Meetings take place in Love-More Café Tuesday and Thursday 7:00 pm!”
“Sign up for free!“
Although you shouldn’t be taking relationship advice from a mysterious single woman, you give it a shot. What else do you have to lose? | Name: Mia Hernandez
Gender: Female
Sexuality(optional): Bi
Age: (19 - 30): 19
Job/Career: Fashion design major; part-time model
Personality: Mia tries hard to be nice to people, to others it seems fake and try-hard but she genuinely is trying to be a kind person. She is oblivious to how she talks sometimes, which most of the time may come off rude or condescending but she doesn’t mean it in that way. Because she was surrounded with delinquents she has a rough and wild side by nature and tends to attract trouble wherever she goes.
Background: In High School, Mia had a bad rep for getting in trouble with other girls. Because of her nature, people take her words and tone the wrong way and label her as a bad person. She attracted the crowd of gossip and mean girls which inevitably caused her to innately act the same way sometimes. It didn't help that she was never committed in any of her relationships. She got the reputation of being a heartbreaker and delinquent. Ever since graduating she's been trying to reinvent herself, going out of her way to being nice to others and making a good impression. In her first semester of college, she landed a modeling contract with a fashion magazine which helps her pay off her student debt.
Likes: modeling, fashion, friends, when people call her kind
Dislikes: violence, bullies, coffee, gangs, when people get the wrong impression of her |
6,110 | 164 | 1 | 707 | 519 | The wind blew with a surprising amount of force, causing Derick to steady himself against the unwavering gale. Unbeknownst to him, a plastic bag floated by his side, tittering between calm, gentle floating and rapid successive movements. Along with the shift in the air came an aroma that Derick knew all too well: a strange combination of coffee, an incredibly powerful aura of calmness, and the scent of exhaust that covered every inch of the concrete jungle. The scent of a cafe.
Derick calmly glided in a random direction, eventually finding his way to the edge of the curb. Tapping the side of the curb, Derick slowly made his way to what felt like a lamp post. Careful inspection with large, calloused fingers revealed the thing he had been searching for - The crossing button. Derick lightly pressed onto the button, as numerous thoughts passed through his head, shifting and turning from a slight anxiousness, to a small glint of hope, before eventually returning to the usual apathetic and nihilistic thought process he usually followed. His leather jacket hung loosely off of him, but then again, it didn't really matter how he looked. After all, he wasn't interested in a relationship any time soon, and he wasn't able to appreciate how he looked anyways. Besides, It's not like it mattered anyways. Music was blind, and it was the only lover he needed. The slight comfort and familiarity of the strap around his torso reminded him of this, before the honking of a horn alerted him to remove the headphones, which he was always told to never wear when he was trying to go somewhere. It appears that Derick had not managed to make it to the other side of the street in time, and he hurried, a soft clacking emanating from his cane wherever he went.
Derick had began to wonder why he even decided to come here in the first place. It was probably some trick to scam people who can't hold a relationship into wasting their time and money. After all, the advertisement was on some random YouTube video, and even though it said it was free, these kind of things always said they were. A soft sound escaped from Derick lips as he hoisted himself onto the curb on the opposite side of the street. He was never quite as in-shape as he would have liked, but then again, being unable to see always made things seem more dangerous than they actually were. Derick lightly contemplated the idea of simply returning home. He still had time, even though he has essentially wasted a perfectly good Thursday evening. His phone buzzed slightly, alerting him to the fact that he had made it to this "Love-More Café", and quickly ushering any thoughts of retreat from his mind. Derick gently pushed open the door, using the same soft force he would for cooking. A small bell chimed, and the sound of rustling could be heard nearby. Derick called out with a calm tone.
"Excuse me? Could someone please lead me to a woman named... Ms. Diane?"
The last part of his question had wavered slightly. Of all the times to forget someone's name... A somewhat elderly voice called out, responding to Derick's request. A soft grip enveloped his hand, and he was led to the corner of the small establishment, tapping his finger against the handle of his (now retracted) cane, matching the beat of the song with perfect rhythm. Eventually, he made his way to a seat, which he slowly lowered himself into, knees making a slight popping sound as he did so... He really needed to get in shape. Derick sat still, practicing the patience that blindness had cultivated in him for many years. Derick made sure that the instrument strapped across his back was safe from harm before relaxing slightly. If this wasn't a scam, others like him would show up soon, along with that mysterious "Love Guru". Unless, of course, they were already here. Derick chuckled slightly at the thought; it would probably be incredibly creepy for someone to just sit down and not say a word, their eyes closed the entire time. Even if this was fake...
...Well, there was always more places to search. Derick leaned back, jeans hanging loosely off of his legs and sunglasses tucked inside his jacket pocket. Worst case scenario, he just had to keep looking. And if that's the case, it probably wouldn't take too much longer.
How long can it take to search for your heart anyways? | Name: Derick Cummings
Gender: Male
Sexuality: Hetero, but he doesn't plan on doing sexual things anytime soon.
Age: 30
Job/Career: Professional Musician
Personality: Derick isn't hard-pressed for money, and he shows it in his attitude. He acts with an air of classiness and respect, and is caring and responsible to a fault. He is diligent in his music, and he has a very deep relationship with it, making him highly defensive over the entire field. That is probably because it is one of the few things he is capable of experiencing like a normal person, as he is blind in both eyes. He does his best to ignore his disability, so far as to not bring it up in normal conversation unless asked. He tries to make people comfortable around him, and is willing to understand that his disability makes people uneasy. He especially enjoys when people try to change how they speak around him, mainly when they avoid phrases like "I see". Despite how warm he is to people, it is clear from talking with him that he is incredibly cynical and melancholic. it takes only a few years of knowing him for those around him to realize he has a major sociopathic trait that makes him someone others wish to avoid: He cannot feel love.
Derick was raised in a fairly normal home, but lacked any of the stereotypical attributes of a child. He was quiet, reserved, and spent his time in his room, alone. It wasn't until the age of 7 when he actually started doing something meaningful: He started to play guitar. His parents had gotten it for him on his birthday, and he has rarely put it down since. He learned chord after chord, constantly growing as a musician, to the point where he even created a musician club in his high school. It was there that he met sherry.
She was the school's idol. Smart, athletic, talented, and pretty to boot. And she wanted Derick of all people! Derick never felt any romantic kind of attraction towards her, but he was definitely not going to deny her. The two quickly entered into a relationship, with the calm and classy Derick making a perfect match for the similar Sherry. Several months later, in Derick's junior year, the two had sex for the first time. The next morning, Derick was completely blind.
Glaucoma. A strange word. A word you wouldn't want to be in the same room with. Derick had experienced a somewhat rare occurrence: he went blind overnight. His doctors held him in the hospital for what felt like an eternity, and may as well have been. Derick couldn't see the sun anyways. No way to tell what day it was besides the date his (usually sobbing) parents told him. Despite all of the money and time that his parents put into him, Derick still didn't love them. He only felt grateful, and sorry they gave birth to such a useless son.
Gifts and flowers littered his room for weeks. Even the local concert hall had sent him a bouquet, wishing him well. But slowly, like a balloon loosing it's air, the gifts trickled down into nothingness. His visitors, once plentiful, also began to disappear. Sherry was the last to stop coming. All he had now was the unfeeling staff, and the parents he couldn't help but not love.
After 6 months in the hospital, Derick was finally released. It was the beginning of summer. It wasn't like he was kept there for his illness: his parents wanted to keep him away from his old life, all the old memories. But there is only so much a parent can do until the budget runs out. During his stay, he was taught to read and write in braille, and he spent his days strumming on the guitar which he had already imprinted in his muscle memory. He began to learn how to walk with a cane, and he even managed to become a senior in high school. Well... Not his high school. Derick was moved to a school for the blind, where he spent his days coping with the disability he wanted nothing more than to ignore. He never managed to recreate his old club, and graduated from high school with a B-average.
Derick never entered College. He thought it was a stupid waste of time considering his disability. Instead, he successfully became a musician. He played guitar in concert halls, never going for celebrity status or fame, only trying to distract himself from his problems. His music had a feeling, a kind of emotion that other people loved to hear. He became a regular at the local concert hall in New York, and he frequented cafes and restaurants that wanted a musical background. He moved out of his parents home at the age of 20, renting out a small apartment to live in. And all that time, Derick couldn't shake the feeling that everyone cared less about the music than they did about the disabled person playing it. He was worried people only cared about his disadvantage, and how he has become a musician despite this blatant struggle. He was worried no one cared about his music, the one constant that remained throughout his entire life.
Everyone always commented on the emotion behind his music. How it carried a strong sense of longing, how some songs were depressing and melancholic, while others were joyful and gay. No matter what song, everyone always commented on how much they loved it. At 26, Derrick had finally moved into his own house. He never knew what people talked about when they commented on his music. He wanted to understand why his music caused this emotion in others. He didn't even care about finding a relationship, music was the only lover he needed.
Derick began his search to feel love.
Likes: Music, playing guitar, playing the saxophone, chatting with others, drinking tea, audio books, taking care of other people, and warm summer days.
Dislikes: Grocery Shopping (an employee usually has to help), loud places, wide-open spaces, people stealing his walking cane, and artists. |
6,111 | 164 | 2 | 1,237 | 509 | Mia try putting one hand on your hip...perfect!
The sound of shuttering cameras filled the air with people bustling in and out of the studio. This was her 5th photo shoot for the magazine "Perfect Looks" but she has yet to perfect her own style. After a few more shots they wrapped up for the day and Mia headed back to her dressing room to gather her stuff. It was 6:20, the class that she saw an advertisement for the other day was going to start soon. She was a bit embarrassed for even thinking about going but if she was going to reinvent herself she had to learn not to be a "heartbreaker". One of the many labels that was branded on her in high school. She had heard of this "Ms. Diane" before, but only in rumors. Some say that she controls half of New York, others say that she's a widow of an eccentric billionaire. Either way, her name carries a lot of weight so everyone wonders why she teaches relationship and romance counsel classes.
One of the other models from the company knocks on the door of the dressing room,
"Hey Mia some of us are going out to eat you want to come?"
Mia has only been here for 4 months but she has barely held a conversation with any of the other models due to her busy schedule with college.
"Uh, no thanks I actually have something to attend to in a bit." Mia felt unsure of herself, she could go and socialize with other people but for some reason, she felt as if she had to go to this class.
There was no response instead there were footsteps going away from the door and some other voices can be heard in the hallway,
"If she doesn't want to be friends with us she could just not make up some lame excuses."
"Yeah, she's such a b*tch sometimes, I heard she was a delinquent in high school."
The conversation continued to fade as they kept on badmouthing her. It didn't affect her though, she was used to people talking about her like that. She left the studio and made her way to this "Love-Cafe" hoping it will be the solution to her image and relationship problems. | Name: Mia Hernandez
Gender: Female
Sexuality(optional): Bi
Age: (19 - 30): 19
Job/Career: Fashion design major; part-time model
Personality: Mia tries hard to be nice to people, to others it seems fake and try-hard but she genuinely is trying to be a kind person. She is oblivious to how she talks sometimes, which most of the time may come off rude or condescending but she doesn’t mean it in that way. Because she was surrounded with delinquents she has a rough and wild side by nature and tends to attract trouble wherever she goes.
Background: In High School, Mia had a bad rep for getting in trouble with other girls. Because of her nature, people take her words and tone the wrong way and label her as a bad person. She attracted the crowd of gossip and mean girls which inevitably caused her to innately act the same way sometimes. It didn't help that she was never committed in any of her relationships. She got the reputation of being a heartbreaker and delinquent. Ever since graduating she's been trying to reinvent herself, going out of her way to being nice to others and making a good impression. In her first semester of college, she landed a modeling contract with a fashion magazine which helps her pay off her student debt.
Likes: modeling, fashion, friends, when people call her kind
Dislikes: violence, bullies, coffee, gangs, when people get the wrong impression of her |
6,112 | 164 | 3 | 711 | 1,531 | Nylah WeissTuesday, January 3, 2017
“Oh Cordelia,” Nylah sang with a cheshire grin as she exited her last class for the day with her friend close behind her, “I think somebody likes you.”
“Cut the crap, Nylah,” Cordelia Wright — or “Dia,” as friends like to call her — hissed from Nylah’s right as a certain Terrence Asher passed while directing a grin in Cordelia’s direction.
“Yep, no mistake — you’ve been marked, Dia,” Nylah cackled, grinning as her friend attempted a smile and wave in Terrence’s direction. “If you must know, I approve.”
“Since when did I care whether or not you approved of who I was seeing and who I wasn’t?” Cordelia asked, a grouchy frown on her face as she looked at her friend. “And thanks a lot! He could have heard!”
“That was kinda the point?” Nylah said, rolling her eyes dramatically before grinning and waving to someone behind Cordelia. “Eoghan! Hey, how was — well — whatever class you just had?”
“Studying in the library the whole morning was fine, thank you,” Eoghan Massey said, rolling his eyes as a laugh bubbled up from Nylah’s direction. “At least now I’m fairly sure I won’t be absolutely bombing the very important quiz-test thing my sociology professor is giving. No thanks to you, by the way.”
“C’mon, you know that party last night was worth it,” Nylah said with a wink. “I can still feel the heavy beats! Oh and drinks weren’t bad either!”
“That’s ‘cuz you don’t pay,” Cordelia said, sighing. “Good luck on that quiz-test thing, Eoghan! I hope you do better than Nylah does here — which isn’t hard, if you ask me.”
“Cute. Now where to now?” Nylah asked, walking to nowhere in particular as she followed Cordelia across the NYU campus. “Any idea what everyone else is doing?”
“Not a clue yet, but I’ll be sure to text you when I do,” Cordelia assured her friend as she kept up a brisk, I’m-native-to-New-York pace. “That is if you’re not too lazy to scroll through the group chat. Speaking of, didn’t you say you wanted to go to some relationship counseling thing tonight? To ‘scout that waters’ or something?”
A pause ensued before Nylah clapped her hands together in realization, mouth forming an ‘o’ as she stopped walking. “Right! I’ll catch you later then, Dia. Text me — I’ll probably be done before ten,” she said, giving her friend a brief hug before running off. Shaking her head in amusement, Cordelia resumed her brisk pace.
If Nylah had to be entirely honest — which she hardly ever was — she had no idea why she was going to this mysterious group counseling session held in some cafe she’d never heard of that was tucked away in some obscure part of New York. If asked, however, Nylah could say it was an impulse go — she’d received an invitation from a friend claiming that the person hosting the session — a “famous love guru,” Ms. Diane — was a genius in the department of love, and Nylah's interest had been piqued. She could also claim that she’d been walking through town when she’d happened across a poster — which she had, at one point — and figured she had some free time. Or that she just had a huge, insatiable craving for a latte from some obscure cafe that might turn out to be so good she’d recommend it to a few friends. All in all, she had excuses, and now she was at the door.
A soft but whimsical bell announced Nylah’s arrival in the cafe, and the smell of sweet, roasted coffee beans washed over her as she looked around the quaint shop. A record played in the background, giving the scene a nostalgic feel, although Nylah didn’t recognize the song. Eyes skimming over the menu, Nylah made a mental note to buy something after the session was over before turning and scanning the shop. In a corner she spotted a small group gathering — the meeting, Nylah figured. While the group wasn’t as big as Nylah thought — Well, then again I am just here on account of some unreliable recommendation, she reminded herself — Nylah walked over and joined them, seating herself in a seat closest to the aisle lest something go awry.
Figuring that the group was probably not yet complete, Nylah pulled out her phone and started scrolling through her feed. | Nylah Weiss
Female | 20 | Heterosexual
Appearance:
Slim and refined at a height of 5’8”, Nylah’s style is sophisticated chic. With a closet of name brands speckled with bursts of color and an impeccable taste for finery, it’s almost impossible to see Nylah not at her best. For her it’s not so much dressing up as a way of life, although she’ll forego the heels for flats for the sake of her feet. At first glance Nylah is the outgoing, popular girl who’s kind, helpful, and confident, and her hundred-watt smile gives her a mischievous feel.
New York University — Tisch, Performance Studies
Much to her parents’ disapproval, Nylah applied as and is now attending NYU and majoring in Performance Studies. Theatre was and still is Nylah’s one true passion, and she takes the subject seriously. She’s also fairly brilliant at it — putting on a mask, that is. Because no one know the real Nylah Weiss, only the character. The bright, bubbly, outgoing Nylah who parties hard every weekend and gets her way around boys.
Background:
Growing up in the Weiss household, excellence was expected. With a father who’s one of the biggest names in medicine and a mother who’s the CEO of a prestigious business corporation based in New York, Nylah’s been groomed from birth to be perfect, and she would have embraced her heritage with open arms if not for her brother. Oh yes, her older brother. The golden boy who was currently working towards his DBA at Harvard and the most probable candidate for COO at his mother’s company. The impeccable image Nylah would forever be compared to. However hard Nylah worked, her brother had done better. A contender for Valedictorian? Her brother was Valedictorian. Varsity captain of the girl’s volleyball team? Nylah’s brother was captain of both the lacrosse and the soccer teams.
Her brother is the reason why Nylah’s fine with pursuing a career in theatre. Her parents didn’t need another perfect child to brag to their friends about, so here Nylah is, pursuing something she’s good at — passionate about. Because that smile she pastes on is just a mask — a disguise Nylah indulges in, since its the most favored and easiest one. Because it gives her direction in life, and without it Nylah doesn’t quite know what to feel.
Partying is normal to most drama majors — most, because there always are a few stiffs — and that applies to Nylah too. As a girl who can handle her alcohol, she’s well loved at local bars and clubs and isn’t new to one night stands. Nylah sees dating as a fun little distraction from life — a game she can indulge in or cast away should she grow bored. Her friend has claimed great things about a certain Ms. Diane — mostly about how she met a bunch of cute guys and found “true love” — and when Nylah noticed a poster around campus advertising one of the lady’s group counseling meetings held in the local Love-More Cafe, she was intrigued. With some spare time on the coming Tuesday, off to group counseling she went.
Personality:
Bright and vivacious, Nylah generally comes off as someone fun to be around. Quite whimsical and rather prone to getting engrossed in whatever catches her fancy, she’s pretty frivolous in day-to-day interactions. Under this facade of frivolity, however, Nylah’s actually quite dedicated to her art and loyal to her close friends. Late hours memorizing scripts are not strange for her, especially with all of her daytime dedications. Dig a little deeper and you’ll find a girl who’s not so sure what she stands for and what she should do with her life. Insecure about herself and what she stands for, Nylah passes days with a mask that has grown so familiar she longer considers it such. To people she trusts, she opens up enough to act a little more goofy around them, but that’s the cutoff line.
Romantically, Nylah has no real reason for never committing. There was just never a pull, never a reason to tie herself down — not that she’d want to in the first place. Nylah knows that she’s still young, and she intends to take full advantage of it. To her, dating’s just a flimsy plastic label pasted onto people, able to be torn off any time by any reason. No reason why she can’t paste them on or tear them off herself.
Additional Information:
Despite all her claims to be afraid of horror, Nylah is actually quite unimpressed by the genre as a whole. Jump scares get her, sure, but she blinks all of it off. The flicks feel more like a waste of time to her than anything — why sit here and get scared by images if you can go out and experience it yourself?
Nylah enjoys running in her spare time. She tends to shy away from the more popular areas like Hudson River Park, preferring quiet nature meccas like the uptown trails in Van Cortland Park or the loop around Central Park’s Reservoir. Running’s the time when Nylah gets some peace from the constantly buzzing world around her, and the quiet — at times — is almost as addicting as the colorful blur of life. |
6,113 | 164 | 4 | 82 | 195 | ~Sonny Lee~
It was the third night since Sonny has spent his days opening and closing the cafe. It wasn't like he had anything better o do anyways. Britten had nothing to offer and America seemed like the place to be. Though the wild people had sort of scared Sonny he was still more than excited to pursue his dream. Though the karaoke nights did a little justice to his talents it wasn't enough. So he had to take up a part-time job. La CIO's had welcomed the kid to the family easily. Now ever since he had grown to "love" his job. He enjoyed to smile and ask about his customer's day. He enjoyed the thick must of coffee and the pleasant noise of chattering. There He felt less lonely. Anywhere he can enjoy interesting and new people he enjoyed.
Then during the day he'd be off in college art major in all it;s glory. The sketching sessions..the awkward naked model studies and all the gay kids who rave about how much they hate white men...Oh, the good times.
"Goodbye now! Make sure you keep warm and safe on the road" Sonny called with a small wave as the homeless man took his leave from the counter of the joint. There it was closing time 6:00 sharp. Sonny sang a soft song under his breath as he wiped down the marble tables. Everything was going to be nice and peaceful...until little miss lane jane dropped in. Lane kimbers is the daughter of the owner of the cafe...she always drops in to hang around..and annoy the shit out of sonny. "Yo! guess who is gonna find some love!?" Sonny sighed as she threw down his rag and looked up. "huh? Did you find another guy online again?" he asked with a small sigh and chuckle. Lane shook her head rolling her eyes. "No way loser. I signed you up for this "Romance group Council" and it totes is gonna get you a man" She chuckled as she poured herself a cup of remaining coffee.
Sonny blinked a moment before he let out a surprised scoff. "Please Tell me your kidding!" he rushed to the counter staring wide eyes at Lane. Sure lane liked to bud into people's business...But this was past the line. "Lane! That's illegal! and there's no way that I'm gonna sit around with a bunch of middle-aged sad saps talking about how they went wrong in life!' Lane spit out her coffee as she cackled. "oh shut up! There's gotta be at least ONE guy that actually makes that dead organ in your chest pump..at least ONE that isn't the long dead David Bowie..even though I know you would at least date him...smh" Sonny rolled his eyes as he let out a whine.
"Lane you can't be serious..." Lane pouted as she leaned against the counter and fiddled with the tips of his hair. "pretty please? For me? Come one!....Please..at least go once"
And this is how he was standing in front of “La Vie En Rose”...It was the day it would start..though he had class the day it would he knew this hell hole would be waiting for him. "Jesus..why did I let her talk me into this?" he muttered before walking past the place to head into the park. there his currently strapped guitar was now in his hands as he perched himself on one of the benches. There he started to strum his guitar.
"Shine the headlight
Straight into my eyes
Like the roadkill
I'm paralyzed
You see through my disguise
At the drive in
Double feature
Pull the lever
Break the fever
And say your last goodbyes
Since I was born I started to decay
Now nothing ever ever goes my way..."
He sang as the tune played out. If he couldn't have fun after class then at least he could before class. Music was one of his only passions. Maybe he'll find someone at the class that shares his interests...maybe...Well he would soon find out when it was the time to start the first meeting.
(placebo teenage angst) | name: Sonny Lee
Age: fresh 20
sexuality: .....Idk...guess gay
gender: male
height: 5'6
weight" 120
job: Waiter at small diner/ art major
personality: Sonny is soft-spoken and often very welcoming. He is impartial to loud and wild things and often panics easily. He likes to paint and read as well as help any strangers along his path. However, he is very skeptic and won't trust easily. He is often seen showing hospitality to others and writing in his small journal. He admires music as well and is often lost in his records. The guy can be very excitable is need be but that is very rare.
background: Sonny Lee grew up home to home in Brixton England. He never really had a sense of safety. Though he often ignored the drama his family went through by focusing on school and his guitar. He never knew his father and his mother wasn't around much so he had gained a friendship with his grandmother whom sadly did not love long due to old age. He attended university before dropping out wanting to become an artist. Now he is blindly drifting along with life. Now trying again to get into college..before its too late.
Likes: music, rock and roll, cats, interesting people and intriguing situations, reading and art. Self expression is one of his favorite attributes as well.
dislikes: rude and crude people, violence, scary movies, judgmental people, Unfairness and dogs.
pretty... |
6,114 | 164 | 5 | 66 | 1,312 | Today might have been the worst day of her life. No, scratch that, today might have been the worst day of her life was wrong, but definitely felt like it. The day had started out fine at least, a roommate that disappears before she gets up and comes home after she goes to sleep. Dee had slipped out of bed and gotten ready, the minimal amount of makeup after a quick shower. She wore her ordinary hoodie and jeans, though there was always some kind of cute top that Deanna couldn't stop herself from wearing underneath. She had left at about 9:10 and had gotten to her class at a satisfactory time, Psychology, one of the freshman required classes she was taking a year late.
But after all of her regular Thursday classes had gone by, one of her professors had pulled Dee aside. A gulp and butterflies in her stomach had gone through her as she stepped to the front of the classroom while everyone else was leaving. Her sleeves were to her fingers and books to her chest, worried people were talking about her being held after class. When everyone had left, he started going on about how she wasn't participating in class enough and the last group project, she had done most of the work for the group. Dee wanted to ask how he knew, but she kept her mouth shut. The professor started to lecture her and... she had gone off on him. No, she hadn't said anything mean or rude... this time. It was a long babble about how she wasn't able to communicate with her classmates and not to blame them and...
Deanna had stopped once she ran out of breath, holding a hand to her chest. The professor looked fairly surprised and asked if this happened often, to which she nodded. Now that she tried to stay quiet in order to not show her true self to the new people at the college, when she did speak, it usually was a huge ramble because she hadn't been able to in so long. Finally the teacher had let her go with a warning to not let the group project thing happen again, and to let him know if she was having any problems... Which made Dee feel even worse. She slipped out of the classroom and ran as far across campus as her legs could carry her. For once, she didn't care what others thought, though they were probably thinking she was really late for some class.
Deanna finally stopped and dropped her books to the ground. She slipped her hands onto her knees and let out long, staggered breaths. There had been a telephone pole next to her as she did this, so Dee straightened up and leaned against it, breathing hard. There, she saw the poster, something about relationship counseling and how there was a hole in her heart. Dee took another staggered breath and checked the time, it was just a few minutes past five now. Deanna stripped off the too hot hoodie and started for the cafe, something new and interested would have to take her mind off things, right? It was also free, and hopefully she could just sit in the corner and listen.
She got up to the doors and pulled her hair from her shirt, running her fingers through it to make it seem a little straighter. When she slipped into the doors, she saw some kind of group of people forming in the back, and hopefully, this was the counseling group. There was a man that was sitting quietly with her eyes closed, Deanna wondered if he was doozing off and... There was the famous Nylah Weiss from the Drama Department. Dee took a seat next to the man, a little worried rumors might go around if the other girl recognized her. She slipped a long breath out and scratched at the back of her head. | Name: Deanna "Dee" Price
Gender: Female
Sexuality: Doesn't know
Age: 20
Job/Career: Musical Theatre Major
Personality: Deanna's main objective in daily life is to stay quiet and not be the center of attention, because when she opens her mouth she speaks her mind, and her mind can be rather rude and uncouth. She can't filter her thoughts which have lead Deanna into so many sticky situations that she likes to pretend she's mute or just really quiet around new people. For the people she is close to, she'll talk as much as she wants... and then is quick to apologize depending on what she said to you. For those who know of her bad habit and still stick around, she views them as truly amazing and admirable.
Background: From when Deanna was a young girl, she has always spoken her mind. So when she was a child, she would always demand for the stuff she wanted and acted like a spoiled brat. The girl was spoiled by her parents and her friends would only stick around because her older brother was known as the school hotty. As she got to the end of her elementary years and transitioned to Junior High, she came to realize how nasty girls could be and broke off with her "fake" friends. The girl mostly hung out with guys after that, during that age they were known to be rugged, if not straightforward. But Deanna couldn't ever reciprocate feelings for any of her friends that started getting crushes on her, leading to friends choosing sides, and too many conflicts to end with her friendless again.
Deanna tried her best to fix up her personality. Stay on the high road, put others first and the works. She tried to keep away from stuff like gossip and talking about crushes, the idea of break-ups and the loss of friends too upsetting for her. During her high school years, she gained two best friends that were able to handle all of her nonsensical blabbering and the like, but the girl ended up getting a crush on her, making everything awkward. By the end of high school, she was full of regret when it came to romantic relationships, never really understanding the meaning of attraction even though the other person might not be that great.
Now in college, she tries her best to stay quiet because she doesn't have any close friends in the area. Try not to be alone with someone else in a conversation, and always run the reply in Deanna's head before she says it. The awkwardness continues as she stands there up to a minute thinking about what to say, and then forgetting the topic of conversation in the first place.
The great thing about her major is that you aren't yourself, but you play someone else! The whole thing involves looking through someone else's eyes and not your own. Originally she was going to go into Film Production, but after trying out for the Black Box musical, she decided to switch her major.
Likes: Sweets, cheezy/bad puns, music
Dislikes: Concerts, being alone with strangers, oranges |
6,115 | 165 | 0 | 1,874 | 701 | The Star Ship Gabriel. Funded and owned by TWR (Pronounced "Tower", it's the name of the government), with multiple corporate sponsors, such as the Daedalus Corporation. Or just "Daedal Co. For short".
The Bridge of the ship resembles a planetarium. The sky in front of the ship is projected onto the ceiling. In front of each chair is a stand holding a tablet, not unlike an Ipad.
The Tactical Officers are on the bridge, overlooking each of the ship's systems.
Power is at 100%.
Food supplies are good.
Shields are at 100%
The ship's hull is undamaged.
Captain Scott is sitting near the center, looking at the ceiling. As of now, the ship was orbiting the planet Ephesus.
Suddenly, a red blip appears on the screen. "Distress Signal" appears.
The Captain speaks into a microphone. "Hello crew, this is your captain, speaking. Please sit down on and buckle up, or grab onto a handlebar. We are about to make a course adjustment. We are on our way to assist an unknown vessel with a distress signal. We will arrive in one hour."
Lewis was walking down a hallway, along his regular patrol route. Suddenly, he hears the Captain's voice. He sighs and grabs onto a handlebar.
The ship breaks from orbit, and starts to accelerate. After about 5 minutes, the ship has accelerated to 1% the speed of light. Enough to get to the ship to the target in about an hour or so.
After the ship stops accelerating, Lewis lets go of his handlebar and continues his patrol. | Name: ALICE
Age: 4
Race: Android
Occupation: She's the ship's main AI. Her remote body is designed to aid in exploration.
Appearance: Her 'mainframe' is a set of computer boxes laying next to the power core. However, she also has a 'physical body' which looks like yay:
Equipment: She has control over much of the ship's electronics that aren't already controlled manually. Her drone body's hand converts into a plasma weapon.
Personality: She acts like a more benign Glados combined with Dr. Dala. She has a dry and sarcastic sense of humor. She can be slightly self-absorbed at times, as well. When genuinely angered (and it's not an easy thing to do) she tends to develop a mildly sadistic streak. She regards her 'crewmates' as being similar to how one might regard adorable puppies. No really, she actually finds humans utterly adorable, and just wants to hug them. |
6,116 | 165 | 1 | 915 | 459 | There really isn't much for an exploration officer to do when you aren't actively exploring anything. You can prepare yourself and your equipment, of course, but when you've done that, what then? If this line of work demands anything of you, it's that you have a hobby. A time-consuming, limitless hobby. With that you will endure all the downtime between missions and mission reports. If you don't, however, you're in for a real treat.
Colleen, as it happens, doesn't have such a hobby. She's kept herself busy with learning and studying new things on the ship for the past months, but boredom is slowly sneaking up on her. When the captain notifies the crew of the distress call, Colleen feels like dancing. "Finally!" she cheers in the solace of her small room, making a security officer passing by outside raise an eyebrow.
Colleen sits herself down for the directional alteration and spends the coming 60 minutes thinking through possible scenarios they could be facing. | -Name: Sanders, Colleen
-Age: 25
-Race: Human/Female
-Occupation: Junior Exploration Officer
-Appearance:
-Equipment: 1 Standard Issue Exploration ExoSuit, 1 Laser Cutter Tool (for removing “obstructions”), 1 Standard Issue Exploration Toolkit.
-Biography: Colleen is a bright young star come straight from one of the better universities of the human colonies. She majored in psychology and sociology, but also spent a lot of time learning new languages. Her dream and goal was always to one day go to deep space on a starship, exploring new worlds and cultures. She's pretty new on the starship and has thus far only been on a handful of routine missions.
-Personality: Warm, friendly and including are words people tend to use when describing Colleen. She does her best to please people around her and always strives to be loyal and honest. She rarely shares her personal opinions, thoughts or hardships with others, though, which sometimes culminates in a flood of words and tears when she gets drunk on red wine (which she does every once in a while). Colleen is very by-the-book when on a mission, especially when facing unknown elements on an unknown world, but once the uniform's off she likes to relax and doesn't take the rules very seriously. |
6,117 | 165 | 2 | 1,874 | 701 | Lewis hears someone shout "Finally!". He turns to the window and raises his eyebrow. He then shakes his head and keeps moving. Rolling his eyes, he says "Exploration officers!"
He heads towards the armory. The room consists of a few gun lockers. The Gabriel's security force was hardly paramilitary. It was designed to be able to defend herself from common thugs on board the ship, or, at worst, an invasion of unskilled pirates.
Lewis went up to his own locker, and opened it up.
Inside the locker is a photograph, on the door is a calendar with a picture of a puppy. Hanging on a hook is a cross necklace. However, in the back there's two pistols and a few clips for them. He grabs them, and then examines them a moment. They work.
After a few hours, the Gabriel arrives at the other ship.
The ship looks like a large glass dome made of multiple hexagonal panels. It was likely a research vessel. One can vaguely see green and brown inside. The windows however, are clearly cracked. Good
The Captain says "Computer. Are there any life signs on board?"
ALICE speaks. "There are no confirmed human lifesigns. However, there may or may not be people inside. They are not responding to hails."
The Captain nods. "Very well. I want you, an exploration officer, and a medic on that ship. Get a pilot to examine the ship's hull"
Near the ship's power core is a line of recharging stations for robots. Each charging station was like a small alcove. A few androids where standing there, awaiting an activation order. Standing in one is not a horribly unpleasant experience, it was similar to sleep. Robots inside could communicate with each other using 'text messages' constructed in their minds. "ALICE" a robot in the middle, awakens. She walks towards the teleporter bay. Her mouth doesn't move, but on the intercoms of a few different rooms, she notified crew members.
"Dr. Hwyl, please report to Teleporter bay."
"EO Colleen, please report to Teleporter bay."
"Pilot Drone 'Milo', please report to the Hangar." | Name: ALICE
Age: 4
Race: Android
Occupation: She's the ship's main AI. Her remote body is designed to aid in exploration.
Appearance: Her 'mainframe' is a set of computer boxes laying next to the power core. However, she also has a 'physical body' which looks like yay:
Equipment: She has control over much of the ship's electronics that aren't already controlled manually. Her drone body's hand converts into a plasma weapon.
Personality: She acts like a more benign Glados combined with Dr. Dala. She has a dry and sarcastic sense of humor. She can be slightly self-absorbed at times, as well. When genuinely angered (and it's not an easy thing to do) she tends to develop a mildly sadistic streak. She regards her 'crewmates' as being similar to how one might regard adorable puppies. No really, she actually finds humans utterly adorable, and just wants to hug them. |
6,118 | 166 | 0 | 756 | 1,002 | Huntsmen and Huntresses Wanted
On any other day, the settlement of Vasim would have been somewhat beautiful in the gold-and-orange light of sunset, the desert winds more gentle and warm than scathing and scouring, the last glimmers of the day filtering through the buildings and alleyways, as the people of the town returned to their homes. On this day, however, the beauty of the sunset only served to contrast the horror in the streets, illuminating row upon row of bodies, the jagged hole in the wall through which the Grimm had finally penetrated through their defenses, and the blood spattered across the sands.
The sirens still wailed, with no one to turn them off, drowning out the shuffling and snarling of the few Grimm still scavenging their way through the remains of the once-prosperous settlement. If any survivors were left, they would have either run for the hills hours ago, or, worst-case scenario, found somewhere to hole up and pray for the Grimm not to find them.
The bodies of Vasim’s former residents lay strewn over stands and crates, hanging in windows, lying in doors, and through the various holes that had been created in the walls and homes. Slashes and punctures were gouged out of their bodies. Several were tossed aside, with deep, round wounds taken from their shoulders, stomachs, or heads. Despite the pools of blood gathering on the ground in the dusty, desolated town, motes of dust creating shafts of failing light, the most eye catching red was the telltale mark on the back of a white jacket on a body lying face down on the ground...
All in all, thought Raye, as he observed the carnage from a dune some distance away, a pretty normal day in Vacuo. He sighed tiredly as he gazed through a pair of binoculars, keeping a tally of the Grimm he could see, knowing there were likely more lurking in the shadows. His mouth twisted as he realized there were more Grimm about than there should be. Bigger than they should be, too. He cursed as he witnessed the tail end of a black snake body trailing away, the tail alone the size of a couple train cars. Way too big for just a normal Taijitu…
Fuck. That’s a big snake. Great. Vasim really hadn’t had a chance, if something of that caliber was out and about. Still, there was one silver lining, of sorts: it was still here. Which meant it could still smell something it wanted in the town. Logical conclusion, there were still people in the town. Somewhere.
The bad news is that Raye now had to go in and find them before they got eaten. Sigh… the things I do for Lien… Raye put down his binoculars, then pulled out his Scroll, reading over the distress call that brought him here, when Vasim was attacked. It wasn’t very hopeful, however- mostly just a request to wipe out the Grimm in kind, and perhaps pay their respects to the fallen. No mention of searching for survivors.
Until now, thought Raye, tapping a command into his Scroll, and raising it to mouth level. “Emergency Broadcast HQ, this is Hunter Raye Solaire. Large Grimm presence verified in the settlement of Vasim. Too many for just scavengers, they’re looking for something. Possible survivors within city limits; will update with new information as needed.”
He hung up, then, hoping it would take less than a few hours for the message to go through and relayed out. He didn’t want people just randomly shooting up the place if there were still civilians in the crosshairs. Pocketing his Scroll, Raye reached down and hefted Prominence, gazing out at the rapidly-darkening desert around him. With any luck, there would be more Hunters on their way here soon. As good as he was, he couldn’t handle a whole city full of Grimm on his own. I’ll still try, though, he thought, grimacing. Without hesitation, he called upon his Aura and jolted into the sky, in the direction of the town, camouflaged by the light of the setting sun... | Name: Raye Solaire
Sex: Male
Age: 26
Phenotype: Faunus (Wolf)
Kingdom: Mistral/Atlas (dual citizenship)
Appearance: Tall, almost frightfully so, almost reaching six-and-a-half feet tall. His skin, already darker than normal, has darkened and bronzed further under the intensity of Vacuo’s constant sun. His hair is gray and black, shoulder length and shaggy, with a rough beard outlining his strong, square features. His eyes are cool blue, and he has a constant, wide, sharp-toothed grin on his face, his freakishly sharp fangs some of the only evidence of his non-human heritage. Broad-shouldered and well-built, he usually wears clothing that shows these features off, such as sleeveless shirts (should he bother wearing one at all). He usually dresses in black, gold and rust orange, particularly his signature black-and-gold trenchcoat, which he is almost never seen without, no matter the temperature.
Personality: “Exuberant” doesn’t even begin to describe this boundless fount of energy. Raye channels his fiery spirit into everything he does, whether it be fighting Grimm, pounding pints at the local tavern, or even cooking (Don’t eat his curry if you’re unprepared. Just don’t. It’s like eating pepper spray). He basically attacks life head-on, living it exactly how and when he wants to. Seldom seen without his trademark grin, Raye fancies himself an icon, a beacon for those downtrodden and suffering. A hero, even. He’s also prone to flirting shamelessly with anyone attractive in sight- male, female, Faunus, whomever. Despite all of this, however, Raye is no fool- those who talk with him are often surprised at the level of awareness and thoughtfulness that he displays, as well as his strategic prowess. When push comes to shove, spending time with Raye may be chaos, but only of the very best kind. Be warned, however- not every spark is a harbinger of glad tidings. A flame can just as easily be a raging crucible than a warm hearth, and all of that passion can just as easily turn from joy to rage.
Biography: Raye Solaire was born the child of Arthur and Nia Solaire, an Atlesian diplomat and Mistrali schoolteacher, respectively. The two met while Arthur was stationed in the Atlas’ embassy in Mistral, and returned to Arthur’s home kingdom shortly after Raye was born. To say that his peers were shocked at him bringing home a Faunus bride and son upon his return would be a gross understatement. While, legally, there could be no reprisals brought against the young politician just for whom he decided to share his life with, there was no doubt that the reception he received from then on was significantly frostier than before.
For Nia and Raye, the situation was significantly worse. Nia found it hard to find work in her favored field, forced to do menial jobs to get by, while Raye was bullied and ostracized by his fellow children for his Faunus heritage. While he was blessed with less-distinctive features than usual, eventually they always found out, whether by his mother coming to pick himself up from school, or even just a particularly sharp-eyed student noticing that his teeth were a little too sharp. Despite all of this, however, the Solaire family was not known for giving up, and endured through their hardships together. Raye was inspired by his parents, seeing that no adversity could silence his father’s laugh, or dim his mother’s smile. He resolved to live his life by their example, tearing in teeth first and cackling all the while.
His exuberance served him well, especially when he reached the age where he could enroll in a combat school. His physical prowess and dexterity, plus his intuitive grasp of tactics put him near the top of the class… despite some “incidents” with his peers, now that he was capable of fighting back. Regardless, at age 17, Raye managed to get accepted to Atlas Academy, to everyone’s shock, as such a thing was relatively uncommon for a Faunus to achieve. Then came the even greater shock, as Raye publically refused the invitation, deciding instead to attend an Academy, “more conducive to my continued education.” With that said, Raye left the icy terrain of Atlas for the desert sands of Vacuo, to attend Shade Academy. And it’s there he’s stayed ever since, even after graduating top of his class from Shade, becoming the Hunter he’s always dreamed of being…
...And flipping the double bird to those who doubted him with every move he makes.
Aura Color: Sunset orange
Semblance: Meteor- Raye’s Semblance cloaks him in a shroud of fiery energy, which not only grants him increased durability and strength, but can also be used to propel him at high speeds in any given direction, turning his entire body into a weapon. He can even use his propulsion powers to launch himself into the air, effectively granting him short bursts of flight. Such powers, as with all Aura-related abilities, can even be channeled through his weapon, greatly enhancing its offensive capabilities. The downside, however, is that he moves so fast when dashing in this state that it becomes hard to see his surroundings, much less control his trajectory. As such, his movements in his Meteor state are limited to short bursts of speed in straight lines.
(Ignore the gun- it's just the shield.)
Prominence (Melee, Ranged, Dust)- Raye’s pride and joy, Prominence is a combination of a tower shield and oversized crossbow, specially designed to use Raye’s Semblance to enhance itself, whether that be by heating up the weapon to increase its offensive ability, or by sheathing his crossbow bolts in fiery energy. Moreover, Prominence can be used to alter the properties of his Semblance, due to the carousel of Dust cartridges built into it. For instance, by using Lightning Dust, Raye can enhance his Meteor shroud with electricity, or use Ice Dust to turn his aura frigid instead of fiery, and so on. His abilities are limited only by his creativity… and also how much Dust he has on hand.
Favors: Meat (of all kinds, in vast quantities), fruit, fighting Grimm, working on his weapon, devising new strategies, cocktails
Disfavors: Vegetables (especially cooked ones), fast/ranged opponents, rain, when his weapon doesn’t work the way it should, hangovers
Affinities: Raye is a powerhouse when it comes to wielding his Semblance and weapon in conjunction. Through extensive practice, Raye is able to rapidly change direction in midair, even given his Semblance’s limitations, by quickly changing direction and launching himself in another direction. This makes his angle and trajectory of attack very difficult for his opponents to determine, allowing him to strike where the enemy’s defenses are at their weakest. It also makes him very hard to hit.
Faults: While formidable, Raye’s talents are primarily in short-ranged combat, having an aversion to ranged attacks, even with a crossbow built into his weapon. Moreover, while his weapon is a shield, his fighting style rarely takes advantage of that fact, being more suited to relentless offense. Finally, perhaps the most obvious of weaknesses in his fighting style is that, while Meteor is very fast and dangerous, its trajectories are still limited to straight lines. Anyone who can keep track of Raye’s speed and location can easily dodge his attacks until he wears himself out. Also, take care not to let him get angry- his normally razor focus and strategy go out the window, and he becomes much less caring of collateral damage, as well.
Theme Song: For You, And Your Denial |
6,119 | 166 | 1 | 2,046 | 98 | The final howl of a beowolf echoed across the vermilion sky as the creature went up in flames. Standing before the fallen beast, Gwyn still had her hand outstretched with small flames dancing across her fingertips. She held her head up in triumph, grinning at the sight of the Grimm returning to dust.
Precious. she taunted, amused by the lone Grimm who had decided that Gwyn was to be his next meal. Though no doubt the wails of their fallen kin would attract more. Continuing along the blood soaked path, Gwyn did her best to stomach the carnage that surrounded her. Though no doubt her horror was evident through her disgusted grimace and sad, glistening eyes.
Gwyn wasn't too far from Vasim when she heard the duress alarms, though not even the fastest of hunters would have been able to stop what transpired here. Her eyes darted from each shadow to every alleyway, looking for any signs that there might be someone left. She caught glimpse of a Nevermore shadow below her and quickly hid close a wall to observe. The Grimm appeared to be circling the ruins of the settlement.
"Dirty little vulture." She spat, sidestepping along the wall so that she could pass by unnoticed. Normally seen as a cheerful individual, even bright and bubbly Gwyn had lost her spark in light of the horrific scene before her. Just when all hope of finding any survivors had disappeared, a transmission came through on her scroll.
“Emergency Broadcast HQ," A somewhat familiar voice caught Gwyn's attention. "this is Hunter Raye Solaire. Large Grimm presence verified in the settlement of Vasim. Too many for just scavengers, they’re looking for something. Possible survivors within city limits; will update with new information as needed.” Sound logic. Gwyn pressed a few buttons on her scroll before relaying her own message back to Raye.
"Okie Dokie! I'm already in the eastern part of the settlement; near the trade area. I think? It's kind of hard to tell thanks to the Grimm's uh... redecorating?" She ended her transmission before a thought crossed her mind. In an alarmed panic, she quickly opened up the channel once more. "Ah! This is Gwyn Ivory by the way! Sorry, should have opened with that! Hehe." She giggled before ending her transmission for real and continuing her search.
Turning into one of the alleyways that formed the many nooks and cranny's of the settlement, Gwyn found a wooden ladder that led up to the roof. It'd be a risky maneuver, but the other Hunters would have an easier time spotting her if she was out in the open. Just in case, she shifted her hand down to her thigh and prepped Walpurgisnacht with Burn and Earth dust. The queer trinket spun, mixing the various types of dust for a few moments as Gwyn ascended the ladder. By the time she reached the top, a deep crimson dust had filled the various canisters in the machine.
While standing on the roof, the Nevermore from earlier shifted its gaze to where the young lady stood. With an ear piercing roar, it began to circle in on Gwyn's location. She began to rub her fingers together in a circular motion, the same crimson dust from before roaring to life in a warm, murky sludge that bubbled and seared while she shaped it into a moderately sized sphere. In the distance Gwyn could hear more grimm shuffling to the location of the Nevermore. Hopefully she'd be able to handle one bird brain hastily enough to make a getaway before they arrived. | "Look at all the colors!"
Name | Gwyn Ivory
Sex | Female
Age | 21
Phenotype | Human
Kingdom | Vale
Appearance | Standing at a meager 5'3" with a very thin, lithe figure, Gwyn does not give off the aura of a fearsome Grimm Huntress like her peers. In fact her low muscle tone and pale complexion are all indicative of someone who doesn't spend a whole lot of time outdoors. Her features are bright and expressive, with warm amber eyes and a pearly white smile. Her rosy cheeks are plump, giving her face a child-like softness to them. Her hair is a very light shade of blonde, bordering on white, and is kept at shoulders length.
Even her 'battle' attire doesn't give off the impression that Gwyn is someone well versed in the art of the hunt. Choosing to wear a white sundress with sky blue ribbons, accompanied by a thigh high pair of white stockings and black dress shoes. Overall, Gwyn's appearance is very naive and childish. The only oddity in her appearance is the strange rust colored contraption that is strapped to her right thigh just above the ribbon.
Personality | Bright and bubbly as you'd expect her to be, Gwyn prides herself in being a pure ray of sunshine with a naive charm about her. Though her optimism might come off as a bit obnoxious, it's hard to not find something contagious in her toothy grin and beaming eyes. She very much marches to the beat of her own drum, which can make it hard for her to relate to other people and form meaningful relationships. Though for the most part, she is very friendly to others and can even be a bit nosy when trying to help out her friends personal problems.
Unfortunately, Gwyn is known for being a quiet overbearing character. She has a tendency to pull people along with her schemes with little to no regard for their own interests. She's far too stubborn for her own good and can be very immature; especially to more serious,
stickler type people who try tell her to control her impulses.
There is a strange eeriness to Gwyn, as if her naivety is merely a facade that she uses to cover up something much deeper. Regardless of what that may be, it is no surprise to most who know her that her childishness is more of an act than anything genuine. She can be quite smart when she wants to be, though perhaps playing dumb is merely a part of her strategy?
Biography | The daughter of the notorious 'White Witch', Lily Ivory, a skilled Huntress who went rogue and terrorized Vale, Gwyn has lived her life scorned by all those around her for being the Witch's daughter. When the White Witch eventually met her demise, Gwyn was only a small child. Her existence had been unknown to all for the longest of times, as the Witch had been hoping to train her in secret as her apprentice. With her father left unknown, Gwyn was placed in an orphanage where she very quickly became known as a taboo. The other children avoided her and the adults only gave her the bare minimum level of care.
At the age of eight, Gwyn was adopted by an elderly couple who had only just lost their grandson to illness and were looking to help ease the pain by sharing their love with another, less fortunate child. The family stayed in Vale for a few years before moving to Vacuo to be with their son. Growing up in Vacuo was definitely an interesting experience for the young girl, but she never let her positive attitude dwindle. She even became good friends with a young boy named Sky.
Sky wanted to be a Hunter so he could be just like his mother; a hero. Gwyn was never particularly fond of the idea of becoming a Huntress,
especially after hearing of the atrocities her wicked mother was responsible for. Though at the same time, she was very sweet on Sky and wanted to stay by his side. The two of them enrolled in the Hunter academy where Sky would go on to be a model student; whilst Gwyn was quickly falling behind. She just didn't take to the normal hunter weapons like the others did; she was too frail and small to wield them effectively. Though one of the professors suspected that Gwyn's talents may lie in the same realm as her mother; the White Witch.
The Witch never used weapons, instead she had a natural affinity for channeling the wrathful power of Remnant; dust. Gwyn's professor hypothesized that she herself possessed the same talent, and he was correct. The apple doesn't fall far from the tree, as they say,
and soon after discovering her potential Gwyn quickly rose to the same level as Sky. Though the two were on separate teams, their chemistry in battle was outstanding. Sky, who fought with sword and shield, and Gwyn, who unleashed the terrifying powers of Dust on her enemies. After years of training together at the academy, the two graduated as exceptional Hunters.
Though soon after, Sky disappeared. He failed to return from a hunt and has been gone since. Gwyn hopes to find him, but it scared of facing the idea that there may be nothing left to find.
Aura Color | White. Gwyn possesses a very powerful Aura.
Semblance | Dust Weaver. Gwyn has a natural affinity towards Dust, able to harness and control its power to far beyond the capacity of a regular Hunter.
Weapons | Walpurgisnacht is Gwyn's weapon. More of a tool than a weapon, Walpurgisnacht is a rust colored contraption that straps directly onto her right thigh. The face of the machine is shaped like a heart, with three circle shaped windows. There are various compartments where Dust crystals are kept and can be accessed easily for Gwyn to harness in combat. The main function of Walpurgisnacht is it's ability to alchemize two types of primary dust into a Secondary type.
Burn and Earth create Lava. Lava is slow moving, but can quickly destroy most things that come into contact with it.
Burn and Water create Steam. Steam burns and can be used to create cover.
Water and Earth create Nature. Nature takes the form of rampantly growing vines and plants that can be used to attack or ensnare victims.
Water and Air create Ice. Ice Freezes and crystallizes to be used in various offensive and defensive ways.
Air and Earth create Dust. Dust, or Sand, is free flowing like water but with a deadly sharpness to it.
Lightning and Water create Storm. Storm is destructive and uncontrollable,
tearing apart anything it comes into contact with.
Favors | Sweets, Music, Sky and Dancing.
Disfavors | Brocolli, Rudeness, Sitting still and weapons.
Affinities | Gwyn is best described as, for lack of a better term, an artillery type fighter. She excels at dishing out tremendous amounts of damage across the battlefield at a safe distance. She truly is at her best when she has competant allies that can keep the enemy as far away from her as possible. She is also quite versatile with her various types of Dust as well as Walpurgisnacht's ability to create new Dust for her to utilize.
Faults | While Gwyn is very powerful, she is also very delicate. A glass cannon, if you will. When placed in a situation where she is forced into a melee fight, Gwyn needs to be on the defensive as she is less durable than most Hunters. Walpurgisnacht is a great tool for Gwyn to be more versatile in fights, but it is not instantaneous. It takes Walpurgisnacht a few moments to create new Dust, leaving Gwyn open for a considerable period of time. Walpurgisnacht is Gwyn's greatest strength, and also her biggest weak point. Since the device carries a considerable amount of dust, it will erupt if it suffers sufficient damage.
Theme Song | Variable Hearts |
6,120 | 166 | 2 | 219 | 47 | Vasim had gotten ugly, that was certain. But then, this was Vacuo. Ugly was part of life.
Rust Mallory had actually been on his way to Vasim earlier in the day, hoping for a nice bed, a nice meal, and a bath. Not necessarily in that order. But the Huntsman had gotten tired, and instead of pushing the rest of the way into town he'd decided to just pull his rattletrap old truck-slash-living space into a fairly isolated rocky patch and take a nap. It wasn't an unusual thing for him to do, and in all honesty the Faunus spent far more nights sleeping in his vehicle than in any town.
It was the sirens that woke him from his sleep. He was still a ways from Vasim itself, but sound carries across the desert with no large structures to stop it. Within moments he had begun driving again, hoping to get to the settlement in time to help. By the time he'd gotten too close to safely drive any further, it became very clear that he had failed.
Silencing his scroll Rust made his final approach to the town on foot, slipping through the sparse cover and utilizing his semblance to create screening clouds of sand when needed. Already he had seen far too many Grimm. He ground his teeth in frustration as he got closer and the stink of smoke hit him. Where had they come from? There shouldn't have been so many, or ones so big anywhere close. Vasim was remote, but not unsupported.
Rust sprinted the last stretch to the wall, and with a leap shot upwards, hands reaching. The Huntsman caught the top of the wall and pulled himself up into a balanced crouch, keen eyes peering into the city. With another leap he vaulted into one of the town's watch towers. It was a simple affair, a single room where one or two people could keep watch for bandits or Grimm. A single table, a pair of chairs, a half-eaten meal. No bodies though. Whoever had there had either left the tower to try and help. Or to try and escape. Either way it was painfully obvious that chances were good that both options had been bad ones.
He crouched at the edge of the tower, tracking the movements of Grimm below, looking for signs of survivors. Rust wasn't an overly large man, but he wasn't small either. If any of the monsters below looked up they would have at least even chances on spotting him. Thankfully with the light dying and the shadows of the tower itself his dark jacket and pants helped cloak him further. Of course there was no helping the red shock of hair on top of his head. There had been a shudder from his silenced scroll earlier, but he continued to ignore it. No sense in causing undue noise right now, not with so many enemies about. Although his every instinct screamed at him to dive into the street and go on the offensive, Rust held back. The numbers weren't good, and a more stealthy approach was called for.
But that was before he saw the Nevermore and the Huntress it had begun to take an interest in. With a single smooth movement he brought Savage Arc into his hand, the weapon shifting into its bow configuration with a series of quiet clicks. Rust could see more Grimm pulled towards the focus of the Nevermore's interest, catching wind of the out-in-the-open woman on the roof. His eyes glanced over the route he'd need to get to her, calculating distance and the Grimm's movements.
Doable.
Rust stood and drew and arrow from his quiver before turning and moving back to the far side of the tower. There was a brief moment where his lips wanted to curl into a smile, knowing the adrenaline high that was about to hit his system. There were few things better than taking out Grimm, that was certain.
With a rush he was moving. Four steps and he was airborne, arcing out from the watch tower, black jacket flapping in the wind of his passage. He hit the roof of the next building and rolled forward, coming back to his feet with a smoothness that his old trainers would have been proud of. In an instant Rust was running again. Savage Arc lifted in his hands and he pulled back the string, drawing the lightning arrow back to his cheek and taking careful aim. With a snap he let the arrow fly, then leaped again.
If it struck home, the arrow would loose a small storm of electrical energy into the monster. Arcs of violet light would dance and crawl across the screeching Grimm as it flailed and struggled to stay airborne. Certainly wouldn't be enough for a kill shot - the bird was too big for that - but it would hopefully be enough to buy time and deal some damage.
Rust touched down a few feet to Gwyn's left, immediately pulling a second arrow from his quiver and sparing the Huntress a quick glimpse before looking back to the Grimm overhead. He was surprised to find that the woman carried no visible weapon of any kind, but then again there was the glowing sphere of... something in her hand.
"Well, glad I'm not the only one who was close by." | Name: Rust Mallory
Sex: Male
Age: 26
Phenotype: Faunus (Leopard)
Kingdom: Vacuo
Appearance:
Rust is a solidly built man, his appearance roughened by life in the harsh conditions of Vacuo. He stands just over six feet with a shock of dark red hair and an impressive musculature without being over the top. Although technically Caucasian, his skin is perpetually sun darkened. What tends to stand out the most about Rust's appearance, above all, are his bright green slit-pupiled eyes. For anyone who pays even the slightest bit of attention, they very clearly mark him as Faunus. While not as obvious as horns or rabbit ears or a tail, they're impossible to mistake when you do notice them.
Personality:
Rust Mallory likes to think of himself as a hardened, bad ass Huntsman from the wastes, and likes to act the part. He can be boisterous and cocky, but absolutely focused when it comes time to take on the Grimm. Despite the harshness of a life lived in the more dangerous areas of the kingdom, Rust maintains a decided optimistic outlook on life and the future. This also tends to bleed over into his initial opinions of people, even if it's an attitude that hasn't always been rewarded. His upbringing and parents' insistence that he and his sister be able to survive and provide for themselves has given him a fairly low opinion of people who prove that they can't take care of themselves, but rather than discard those people Rust feels that it's his job as a Huntsman to take care of them, regardless of his opinion of them as a person.
Biography:
Rust was born and raised in the harsh wastelands of Vacuo to a pair of nomadic travelers with no real connections to any permanent place. His mother and father gave little care to others outside of their little family group, considering anyone who couldn't survive and take care of themselves as not being worth the time and energy needed to help. Rust's older sister, Sepia, took their parents' teaching to heart as well, and has continued their survivalist, unattached lifestyle.
Rust, however, came to some different conclusions. Somewhere around his twelfth birthday, the boy became separated from his family and found himself lost. For several days he wandered the wastes, desperately trying to find his family while dodging the occasional Grimm. More than likely, he would have been dead had he not encountered the Huntress.
Her name was Onyx, and she had only recently graduated from Beacon Academy in Vale. She'd come to Vacuo to test herself and experience more of the world. For two weeks the two traveled together, eventually finding the trail of his family's vehicle / home and tracking them. Along the way Rust found himself exposed to an outlook that at times was completely removed from that of his family, one that espoused the need to protect the weak and defenseless, to help those who were not able to provide for themselves.
Rust did not forget the lessons he learned from Onyx even after being reunited with his family. His questioning of what had been standard family ways of dealing with outsiders ignited some amount of friction between the boy and the rest of his family, but never enough to cause real strife. Inspired by Onyx and his new outlook on the world, Rust enrolled in Shade Academy at his first chance, intent on becoming a Huntsman so that not only could he be the strongest survivor possible, but that he could put that strength to use to help those who truly needed it.
Despite being Faunus himself, Rust has a distinct dislike for the tactics and methods used by the White Fang. He may have supported their goals of equality in the past, but their current terrorist incarnation leaves him cold. He doesn't like bullies or cowards, which he sees them to be.
Aura Color: Crimson
Semblance: Geomancy
Rust's Semblance is geomancy, the ability to manipulate earthen materials. With focus and concentration he is able to move dirt, sand, rock, stone, and soil at will. This can be something as simple as a plume of sand bursting up into his opponent's face or as complicated as shaping a tunnel through solid stone. Loose substances like sand, dust, or loose soil are far easier to manipulate than rock and stone. Mud poses its own challenges given the amount of water also involved in its composition, but it can be done. The larger the area he tries to manipulate or the more solid the substance the more concentration and focus is required, making in-combat choices generally limited to small areas of loose composition. The arid lands of Vacuo make for a smorgasbord of loose, dry materials to work with, however.
Weapon: Savage Arc
Melee, Ranged, Dust
Savage Arc is a combination nagamaki / compound bow, and like many Huntsman weapons switches between the two forms in a flurry of shifting parts. The melee function of Savage Arc possesses a three foot, single edged blade with a gentle curve and a chisel tip. It is backed by a three foot handle designed to be wielded almost exclusively in both hands. The design of the weapon ensures a significant amount of force being applied to each and every strike. A truly skilled user is capable of switching to a single handed style in some instances by gripping just below the guard and wielding it in a spinning motion.
Savage Arc's bow form is a simple and straight forward projectile weapon. It is almost silent in use and has surprising range for a non-firearm. Rotating cams at each end of the six foot length allow for an easier draw as well as more power for each shot. Rust carries a small assortment of arrows including regular broadheads and three varieties of Dust enhanced shafts. Arrows enhanced with fire, lightning, and ice aligned Dust explode on impact into an instant elemental effect: a ball of flame, a flash freeze, or a sphere of lightning. The nocks for each type of arrow are specially designed to be recognizable by touch, allowing for the user to quickly find the one he wants without having to look.
Favors:
- A good fight
-A good meal
-The night sky
-Skilled comrades
Disfavors:
-Authority
-Pretentiousness
-People who can't look out for themselves
-Bullies
Affinities: Rust tends to be a pretty straight forward fighter. He likes to hold the attention of the enemy and deliver maximum damage. He uses his mouth to maximum effect as well, focusing his enemies on him while his allies outflank and stay more or less out of harm's way. Rust's Faunus heritage also provides him with excellent eyesight, particularly at night and for tracking movement.
Faults: Rust often lacks subtlety and tact when it comes to a fight. More than once his headstrong style has gotten him in trouble. His weapon's ranged abilities are slower and more limited than a firearm in a straight up fight and are more useful in scenarios where he can set up an ambush or there is a pause in the battle.
Theme Song: Headstrong |
6,121 | 166 | 3 | 837 | 2,956 | The dark fingers of dusky shadow stretched across the rocky outcropping, where a soft shoe was pressed hard against the bony flank of a squat, two limbed Grimm, whose resistance had been broken down to feeble attempts at thrashing. With a distinct clacking, a gun was drawn. A single shot was fired. The creature's body jolted, before ultimately falling flat, and resigning itself to oblivion. As it began to fade, the light of an emergency update began to flash from the Huntress's pocket.
A delicate hand flipped the device from the hidden pouch, azure eyes scanning the information quickly. The Scroll was placed in the pocket deftly. Critical alert. Low chance of survival. The information flickered through her mind. Vasim was twelve miles away, and the report was old- she had been outside of ICCT connection range for about an hour, it seems. A sound of metallic sliding and a snap, and the gun had vanished from sight. Taking a deep breath, she ran headlong into the outcroppings of rock, then vanished from sight.
Cyan traveled as fast as she could towards the village of Vasim, always a bird flying above. The wings' shadow was always before her as she loped and leaped, she traveled as fast as she could. Soon, the smoke from Vasim was in her sight. The bird which had been leading her way ducked out at the settlement's perimeter, where Cyan stopped, taking a stance beside the breech in the wall.
Gently, she rested two fingers against the stone, revealing a dark smudge near the broken edge of the wall.
"Explosives?" she muttered to herself, only for her train of thought to be cut off by the cacophonous shriek of an aerial Grimm.
Her eyes darted up, her posture shifting to peak through the hole just barely, hoping not to be detected, as she saw a Nevermore circling overhead. And in the epicenter of its spiral, stood an adorable looking girl, who seemed to be challenging it, as another man rolled onto the same rooftop moments later. It was then, daring to expose herself to look along the ground, that she saw the bodies. Cyan stifled a gasp, withdrawing her Scroll as she crouched behind the wall.
"Emergency Center;" she spoke quietly, holding an ethereal button on her Scroll to send a message, "Huntress Cyan Zehn reporting. Vasim is compromised, Hunters on scene are engaged in extermination and extraction. Possible foul play afoot. Further report after extermination."
With that, the lithe huntress stowed her Scroll once again, and began searching for a point at which to scale the wall, to enter without being spotted. | Name: Jin Midas
Sex: Male
Age: 23
Phenotype: Human
Kingdom: Atlas
Appearance: Jin is 5'2 with silver hair and yellow eyes. His hair reaches about to the middle of his neck and the front is cut to just above his eyes. He wears a reversible long coat, which is one side is gold which he wears often and the other side is a metallic grey for when he's trying not to stand out. His usual shirt is silver colored, however he does occasionally wear gold colored shirts. His pants are blue jeans, with several patches on them depicting various bands he's into. His final and favorite accessory is his cowboy hat he keeps on at all times.
Personality: Jin is a really nice guy, honestly. He just has a massive ego as well, believing himself to be the best thing since sliced bread. It really shows too, he tries to do everything by himself outside of combat, such as cooking, repairing his own weapons, maintaining his motorcycle, he doesn't like taking help from others. The exception is when fighting Grimm and other threats as he got the idea of being a lone wolf beaten out of him during his time at Shade Academy. Otherwise he's a pretty chill dude, likes to help others and crack jokes, is down to ride his motorcycle around.
Biography: Born the son of Hotaru and Mai Midas, heir to the Midas legacy, Jin lived a comfortable life with many expectations placed upon him. He was to be the next CEO of Midas Steel, the main manufacturer of metals used for Hunter weapons, so he was raised to be a polite young lad who was savvy in all things business. Needless to say, things did not go well. By the age of 10 Jin was completely rebellious, dying his hair silver, sneaking off to learn how to use the weapons that the company made, pulling pranks on important rich people (most notably the time he dumped a can of white paint all over Jacques Schnee.)
His parents figured he just needed some discipline in his life, so they told him they would send him off to a military academy in Atlas to set him straight. 2 days after delivering the news they found his room had been torn through, clothes strewn everywhere and a large smiley face painted on the wall in bright yellow paint. Later investigation would find an experimental pair of twin revolvers, a large amount of high caliber revolver ammo, and enough money to buy an apartment stolen. Most importantly, Jin was gone.
A search party formed quickly, looking for Jin for a week before eventually coming across his trail. He had boarded a plane to Vacuo to start his life over, starting by joining a Hunter Academy. They followed the trail as far as they could, but finding one child in the vast wastelands of Vacuo was practically impossible.
After he had arrived in Vacuo he hitchhiked from town to town, stealing food and hiding out in abandoned building when night came. He eventually got to a town near Shade Academy, joining a Hunter Training school and passing the test to join with flying colors. A few years passed and he heard interesting news from Atlas, concerning the Midas family.
Shortly after he disappeared his mother discovered she was pregnant, so Hotaru and Mai pulled themselves out of their grief and prepared for another child. When the child was born they named the little girl Akane because of her bright red hair. It was summer break luckily and Jin had some money saved for a flight to Atlas.
History seemed to repeat itself as Hotaru raised Akane to be the next CEO of Midas Steel. It was when she was 6 years old that a teen in a gold long coat showed up, sporting a bright smile on his face and a head of silver hair. Jin introduced himself as her brother who had disappeared 6 years ago, hoping to be a part of her life. He spoke to her whenever he had an vacation from school, telling her all about the crazy adventures he got into in Vacuo, while she told him about her strict home life.
Akane didn't want to be some boring CEO after hearing tales from Jin, so she told her parents she wanted to be a Huntress. When asked why she just smiled and said it was because of someone she looked up to. Hotaru relented after months of badgering amd sent her to Atlas Academy to be a Huntress. Jin never did reveal he was alive to his parents, he was just content to know that he had indirectly saved Akane from a life of bureaucracy and misery. Although he was disappointed he didn't get to take Akane to Vacuo with him in time for his graduation.
Nowadays he's a Hunter in Vacuo, he maintains contact with his sister but doesn't visit her too often now that she is in Atlas Academy.
Aura Color: Yellow
Semblance: Heat Generation: Jin is able to generate heat and conduct it through anything he comes in contact with, such as creating ultra hot bullets or a sword that slices through steel like butter.
Weapon: Aurum: Two revolvers that can conduct Jin's Heat Semblance, they are painted gold and silver respectively and fire 6 bullets each before needing to be reloaded. However they can be combined to form a shortsword for close combat situations. He keeps a small pouch of Dust Bullets on him as well as a speed reloader for fast reloading.
Favors: Motorcycles, sweet food, his sister, Faunus
Disfavors: Grimm, his parents, Atlas, Schnee Dust Company
Affinities: Jin likes to stay at a medium range in combat, peppering foes with bullets enhanced by his Semblance and dodging attacks rather than blocking. He's no slouch in close combat though as he parries enemies to throw them off balance and then attacks viciously.
Faults: Jin can't take big hits, he's a serious glass cannon which is why he focuses so much on not getting hit. He's also very dependent on his Semblance to augment his damage as he doesn't like carrying large amounts of dust around. |
6,122 | 166 | 4 | 2,042 | 1,486 | Momo was lounging on the couch reading a book when she heard the distress call. She doubted for a moment whether she should go, worried she might only get in the way. After a brief few seconds she got up and grabbed her gear. There goes my night off. As much as she disliked the Grimm, duty called, and it would be unlike her to ignore it. Grabbing hold of Diana, she paused for a moment. Momo shuddered at the thought of fighting Grimm, the adrenaline would make every second feel like it were more.
I'll make it back. She thought, taking a deep breath. I always have. Besides, Solaire is there, and several other hunters should be on their way. As she stepped outside, Momo took a moment to properly supress her nervosity before getting on her motorcycle and making her way to Vasim as fast as she could. Every second counted if there was a chance survivors would be there.
The sound of sirens in the distance was eerie, despite being painfully familiar, and haunted Momo from the moment she got remotely close to Vasim. "If only I'm in time... she mumbled, decelerating. Parking her motorcycle with trained rapidity, Momo drew Diana immediately after. Her approach was far from stealthy, though masked by the noise of the sirens, and would probably have several Grimm swarming her within too long. Dashing into the city, Momo immediately entered an alleyway, barricading the entrance with a wall of her her semblance's traps.
In the alleyway, Momo quickly started scaling the wall, hoping the roof would make for a decent vantage point. With a bit of aura-enhance prowess, Momo soon made it on top of the roof. She knew very well that seeing also came at the cost of being seen, and several Grimm on the ground below indeed seemed quite aware of her now she was on top of the roof. A few roofs further ahead she could see a nevermore, facing three hunters. Figuring they'd be fine, Momo used the rooftops to make her way through the city, partially unhindered. She occasionally turned and slashed, leaving traps to repel enemies as she scanned the area for survivors.
And as she'd anticipated, the adrenaline pumping through her veins made everything appear sickeningly slow. Every passing glance at the red of the blood painting the street felt like minutes of staring at the disgusting scene. The monstrous figures of the Grimm, the blood-red streets and the disgusting slowness of it all, caused all alarm bells inside Momo to go off, complementing the deafening alarm outside, all issuing the same suggestion; run. As much as she would've liked to, she didn't run, she had her reasons, thus she continued scouring the bloodstained streets for signs of non-Grimm life. | Name: Momo Komatsu
Sex: Female
Age: 27
Phenotype: Human
Kingdom: Mistral
Appearance:
Momo has pink hair and hazel eyes. She's relatively short, standing 5'6" or 1.67 meters tall. Momo practically never wears anything revealing to hide her scars. A deep scar runs across her back and she has a scar resembling a bullet wound just beneath her (left) breast. Despite never showing off with it, Momo actually has a nice figure.
Personality:
Momo is a rather somber individual. She has a good number of bad memories that haunt her at night. She tries real hard to be strong to not burden others with her troubles, but she occasionally needs a shoulder to cry on. She might come across as aloof, or disinterested, because she often drowns out her environment with music, but she cares about others a lot. Because she's easily reminded of what happened to her, Momo is always trying to distract herself with something. In order to be productive while distracting herself, she'll often offer to polish weapons or to help with maintenance of all kinds of things.
Biography:
Momo was born in Mistral. Her parents belonged to the higher levels of the upper class, and as with most of Mistral's aristocracy, they took great interest in theater and art, and spent a good amount of money on it. Momo was doted on by her parents, but the good times would not last.
One night, when Momo was still a young girl she was kidnapped by a band of thugs. She was held for ransom, but no effort seemed to be made to save her. No money arrived, and to vent their anger, the thugs beat and tortured her. On the brink of death, the thugs dumped her in the middle of nowhere, leaving her to die. Momo started crawling in one direction, hoping someone would come to save her, however, with her anger and despair she was a crawling grimm magnet.
As numerous grimm approached, Momo had been ready to die, but in the end the grimm might have proven to be her saving grace. A lone man appeared and fought off the grimm. He took several serious injuries, but managed to take Momo to his home. Rather than a remote village, as is common to Mistral, the man lived in a small shack with some fields around it. The man attempted to nurse Momo back to proper condition, but had a hard time doing so as she struggled against him.
After several months, when the man's injuries had finally properly healed and Momo was looking healthier again, she finally started opening up to the man. Together they managed find out why no ransom was paid. Momo's parents went missing shortly after she'd been kidnapped. From then on, the man raised, tutored and trained her to the best of his abilities.
As soon as she reached the proper age, the man sent Momo to Haven academy. Momo's time at Haven academy wasn't bad, but she had a hard time fitting in. Once she graduated, she once more returned to the little shack. The man told her she'd always be welcome, but that it was time to stand on her own feet. In order to support herself like she'd been told, Momo moved to Vacuo, hoping to leave her childhood behind and find a goal for herself.
Weapon: Diana
Melee, Ranged
Diana is taller than Momo herself, with a total length of approximately seven feet. Diana's primary form is the Guan Dao, essentially consisting of three core parts, the blade, the shaft and the counterweight. The blade itself is single-edged and curved, with a spike used to block at the back of the curve. The shaft is a little more than five foot long, giving the weapon decent range. Its surface is slightly coarse to provide better grip. The counterweight is a dark rectangular box, balancing the weapon and serving as the main body in its secondary form.
In its secondary form, Diana serves as a decently high-caliber assault rifle that can be fired both semi-automatically and fully-automatic. With its high rate of fire, Diana's secondary form excels in suppressive fire and dealing with hordes. While Diana has no special functions activated by consuming regular dust, it can use dust bullets for increased effectiveness.
Aura Color: A Mix of Red and Pink
Semblance: Eternal Punishment
Momo’s semblance leaves a copy of the kinetic energy in the places she cuts. These “traps” will activate when something moves into them, replicating the original cut and then vainishing. If used with a direct hit, the trap will still activate, leaving an immediate second slash. Momo can maintain the traps for up to 5 minutes, but she has to dispel them after that. The traps cannot be moved after they've been placed. No trap can be created if the strike is interrupted. Upon being dispelled, the energy spent to create the traps is returned to Momo's aura.
Favors:
Music is Momo's lifeline, she'll turn it up whenever she starts to feel stressed. Because of her nightmares Momo often goes outside for some fresh air. The sight of the sky full of stars always helps her feel a little better. Momo likes to keep busy, because she won't be reminded of what happened in her past that way.
Disfavors:
Momo can't stand people who pry, or otherwise try to force her to reveal things about herself. Ever self-conscious, Momo hates being in the center of attention. Momo would like to wear "sexy" outfits, but doesn't to keep her scars concealed.
Affinities:
Momo prefers to simply disable her enemies from a distance, but relies heavily on her semblance when this goes wrong. Her fighting style is defensive and well-practiced, focusing around swift and precise strikes.
Faults:
Momo's scars run deep and actually hinder her from time to time, causing her to become unsteady. Momo is reluctant to fight other humans, considering it to be wasteful and unnecessary. In some cases, though, she'll make an exception. |
6,123 | 166 | 5 | 2,394 | 125 | The Bullhead's dual VTOL engines roared as the transport approached the beleaguered town of Vasim. The vehicle, an aerial transport painted in the colors of the local Emergency Center, was high in the air, higher than most Grimm could reach - for the moment, anyway. Being primarily a transport, it was not equipped with the chin-mounted gun that military variants of the Bullhead were known to have, and it relied on its speed and maneuverability to get away from danger.
That, and the Hunters and Huntresses it usually carried directly into the fray.
"ETA, two minutes!" called out the co-pilot from the cockpit, her voice miraculously loud enough to be heard over the din of the engines. "Make sure you've got your landing strategy ready, 'cause we are goin' in hot!"
Slater Skywise checked his weapons one last time. Rampart Spur, his twin tonfa/revolvers, had seen better days, all nicked and scarred from heaven knew how many blows. But they were clean and still fired true, and they were loaded up with a full set of magnum Stone Dust rounds for an extra kick. He confidently clicked the revolvers shut and holstered them for this brief moment before drop, and he got up from his seat to hold onto one of the overhead grips near one of the side hatches of the Bullhead.
As soon as the word that Vasim was under attack had gotten out, all nearby Hunters and Huntresses had been asked to provide immediate support. Those that had been near the Emergency Center closest to the village had boarded one of their Bullheads, which came at all speed to Vasim. There hadn't been very much time to gather, so Slater was one of the few who had managed to get there in time for liftoff. It sounded like the devastation was bad...very bad.
If only I'd been there to protect them, he thought to himself, tightening his fingerless gloved grip. The knowledge that he likely would have been slaughtered as well didn't matter; if he could have saved even one person's life, he would rather have done that than hear about this tragedy without lifting a finger. Perhaps he could at least attempt to save any survivors...
"Doors opening in five!" broke in the voice of the co-pilot, who held up a hand with splayed fingers that dropped as the countdown continued. "Four, three, two, one...go, go, go!"
The hatch slid open, leaving a wall-sized opening where a door had been before. The wind tore at Slater's clothes along with some residual dust - the normal kind, not the capital-D sort - and in a glance, he saw the village below, the Grimm swarming, and the handful of Hunters and Huntresses who had already arrived on the scene. Not to mention all of the dead bodies...
Slater's slow-burning anger focused into action as he dropped forward out of the transport, the wind whipping at his duster and skunk tail. He plummeted downward, well aware that landing from this height would be too much for his Aura alone to handle, and his weapons - heavy pistols that they were - wouldn't be able to provide all of the thrust he would need to counter his fall. He drew Rampart Spur in both hands in revolver configuration, and crossed his arms in front of himself as he dropped toward the Nevermore that flew above the battlefield. Oh, he had his landing strategy ready, all right.
He aimed himself at the Nevermore and concentrated for a moment. His Aura blazed with golden orange light, and suddenly he had his Shield deployed directly below him. If his aim was true, he'd hit like a meteor and bring the Nevermore to the ground, where it could be easily dispatched by the other Hunters; even winging it might throw it off balance enough to prevent its attacks on his comrades below. But even if he missed and headed straight for the ground, his Shield would protect him from the fall and provide a shockwave that might at least slow the Grimm down before he joined his comrades in the fighting...
"Heads up!" he shouted, his words mostly lost to the whipping wind as he charged downward, Shield-first. | Name:
Slater Skywise
Sex:
Male
Age:
22
Phenotype:
Faunus (Skunk)
Kingdom:
Vacuo
Appearance:
Slater has heavily-tanned skin with an odd set of freckles under each of his orange-tinted eyes. His tousled hair is gray - not the gray earned by age, but the gray of stone, and he has a bit of stubble lining his jaw and chin that matches his hair. A bit on the lanky but tall side, he usually appears a bit shorter than he actually is due to a relaxed posture. His lean appearance belies how whip-tight his muscles are. His most unusual feature is the large and floofy black-and-white skunk tail that is his heritage as a Faunus (note that though he has a skunk tail, he doesn't have the smell or scent glands to have a skunk smell).
He is usually dressed in a brown leather duster (with a special button-and-strap arrangement at the rear for his tail to poke freely out), with a faded-gold vest, tan button-up shirt, and a bright red bandanna which he wears tied around his neck. His sturdy boots and trousers match his duster in color, and his brown leather fingerless gloves are quite well-used. Depending on the weather, he may wear a wide-brimmed hat (which is designed to fold up for easy carrying) and a poncho with a zig-zag pattern of tan and brown. It isn't unusual for him to have a piece of grass, wheat, or a toothpick caught between his lips. Whatever the occasion, he always wears an iron key on a leather thong necklace with the letters HOPE printed onto it, though he usually keeps this underneath whatever clothing he's wearing at the time. He also carries a harmonica.
Personality:
Slater is levelheaded and cool - solid as a rock, perhaps even moreso under the pressure of battle. His relaxed and easygoing nature can appear lazy at times, but he's observant and fast on the draw in more than one way, and he won't hesitate to leap into danger should the need arise. He has long since learned to laugh off jokes about his smell due to his skunk tail, though he is still extra careful to wash thoroughly and takes his time in the shower. He is perhaps most self-conscious when he's forced to dress up for formal occasions, since he prefers to slouch a little and relax without worrying about wrinkling his clothes.
Being raised as a country boy in Vacuo, he was spared the majority of prejudice that many Faunus encounter, though he learned well enough about it during his visits to other kingdoms during the Vytal Festival Tournaments while training at Shade Academy. While he dislikes the brutality of the White Fang, he does agree that humans can't kick around Faunus without expecting them to bite back - fair is fair, after all. He tries to keep his cards close to his chest on this opinion.
Biography:
Slater was raised on a farmstead as part of a large family in the dust bowl of Vacuo. Life was simple and hard; every day was a struggle to keep enough food growing for the family, but there was a lot of love and laughter in those days. Slater's parents encouraged him and his siblings to get a basic education at school, where he did reasonably well despite being teased about his smell due to his skunk tail. He loved hearing stories about the Huntsmen and Huntresses that patrolled the dusty wastes and performed acts of daring heroism, though such an adventurous life seemed so far away that it seemed more like fairy tales than reality.
This all changed one day when an aging uncle came to stay at the farm. His parents had never mentioned Uncle Nickel Starr, who as it turned out wasn't just an experienced Huntsman, but also had been sheriff of a distant frontier town in Vale. Slater came to find that his parents were extremely proud of Nickel's accomplishments, but had been strictly forbidden to talk about his exploits because he didn't want his relatives thinking more of him than he felt they should. But Slater was quietly persistent, a shadow of his uncle, and soon enough the old codger taught the young man the ways of the gunslinger, the respect of the weapon, and that there was a bigger world out there in need of vigilant defenders.
It was no surprise when, a week before Slater's seventeenth birthday, he let his parents know he would be going to Shade Academy to train to be a Huntsman. He did not ask for permission; he was going one way or the other. But he did hope for, and receive, the blessing of his parents. When he left, he was seen off by Nickel, who surprised the lad by handing over Rampart Spur, Nickel's tonfa/revolvers. Nickel had retired from his life as a Huntsman, and knew that Slater's humble background deprived him of a weapon of his own, so with all the country practicality in his soul, he figured Slater could use them more than himself - and had certainly trained with them long enough to know how to use them. Slater and his uncle departed from each other warmly.
Slater continued his training at Shade Academy, refining the skills taught to him by his uncle. Much like the rest of his life, the four years at Shade were a steady plod towards progress, unremarkable in most instances, except during the Vytal Festival Tournament in his last year. His team, STAR, managed to get to the semifinals, where he and his best friend Terry Cotter went up against a pair of Beacon students from Team HOPE. The fight was a standoff, with Terry providing long-range support as Slater held off both students up close, until a malfunction inside the arena platform caused the ground to buckle, and a rockslide occurred in the mountainous segment of the battlefield.
Slater made the snap decision to activate his shield Semblance to protect himself and the two Beacon students, but he could not protect Terry at the same time due to his positioning on the field. This choice led to Terry being severely injured, and he never forgave Slater for what he called a "betrayal of his trust." The strife in his team was such that Slater was forced to forfeit the rematch, and STAR broke up immediately upon graduation. The only bright spot in this dismal incident was when the Beacon students he had saved visited Slater with the rest of their team and gifted him with a simple iron key with their team name - HOPE - as thanks for his bravery. He wears this key at all times now, as a reminder of the difficult decision he had made and of other choices he would have to make in the future.
Emblem:
A five-pointed golden orange star inside a circle attached to each of the points, like a sheriff's badge.
Aura Color:
Golden orange
Semblance:
Shield
Slater can project an energized barrier in the shape of a giant heater shield. It shines in the same golden orange color as his Aura. He can use this shield to block or deflect all kinds of attacks. As demonstrated during the Vytal Festival Tournament, he is able to ward off even the force of landslides while using the shield to protect others. The shield is opaque from the front but translucent through his viewpoint, so he can see his opponents and reposition the shield as he needs to. He can use the shield to push enemies around or even reposition himself or other objects as needed - but the shield has a maximum range of one meter, and so he usually has to move himself to take advantage of this feature.
This shield is simply a refocusing of his Aura's power from its usual all-encompassing protective field into a focused shield that is much stronger, but can only be aimed in one direction at a time. While potentially able to block even the strongest attacks, it also leaves him extremely vulnerable from any direction the shield does not face - a single hit on an unprotected side might drop his entire Aura immediately while his shield is deployed.
Weapon:
Rampart Spur
A matched pair of gunmetal-colored tonfas with pistol grip handles and a rounded finger guard. The tonfas can rotate at the base of the grip to allow the wielder to strike with the long half of the main shaft. With a quick flick of the wrist, each tonfa's long end can flip up the front of the finger guard and become the barrel and receiver for a sturdy revolver.
Each revolver holds six Magnum-style Dust bullets each, with the capability of taking different elemental loads. It is typically loaded with heavy Stone-elemental Dust rounds, which have a bigger physical impact due to the increased density and hardness of the rounds; these can knock opponents off-balance even if their Aura otherwise protects them from being harmed. When in tonfa form, the bullets can be used to infuse the guards with an elemental casing to add extra defense - usually an extra shell of brittle but hard stone.
The tonfas are extremely durable, and as befitting an old but well-maintained weapon, the length of the weapons are nicked with the memories of a thousand blocked claws, teeth and blades. When not in use, Rampart Spur stores easily in a compact cylinder form in two wide horizontal loops on his belt at the small of his back where he can whip them out quickly with a flare of his duster's tails.
Favors:
Board and card games, beautiful natural vistas and sunsets/sunrises, a rousing good time, small animals
Disfavors:
Skunk smell jokes, rabblerousers without due cause, wearing formal clothes, anyone who thinks they're too good for anyone else
Affinities:
Slater is a strong defensive fighter, using his tonfas to deflect or block attacks while striking back with their blunt edges and tips. He maintains a solid stance, allowing him to focus on blocks and counterstrikes when in melee combat. He is adept at blocking with one weapon while attacking with the other - and his skills are fine-tuned enough to allow him to block an attack from one opponent while striking or shooting at another.
He will allow his weapons to flow from tonfa to revolver form as the situation dictates, though he will usually switch both to revolvers when he is outside melee range so that he can focus a barrage of attacks and use more mobility. While his revolvers can take potentially any Dust bullet, he tends to lean on stone elemental Dust bullets for their heavy-hitting and knockback qualities. He is adept at reloading his weapons swiftly with the extra full moon clips he carries on his belt under his duster.
Faults:
Slater's strength is also his weakness; to make the most of his defenses, he needs to have contact with a solid surface (usually the ground), so an opponent who can manage to throw him up into the air or knock him off his feet will find an opening to strike.
He also has a bad habit of paying too much attention to the welfare of his teammates, so that should a teammate get into trouble, he might lose his own defenses while he moves to protect his compatriot. A crafty and observant opponent could take advantage of this.
Theme Song: "A Fistful of Nickels" (Final Fantasy 6 Shadow's theme remix) |
6,124 | 166 | 6 | 2,394 | 125 | A glint in the sky against the setting sun flared beyond the haze of the drop craft's jet engines. As the Nevermore shrieked, and the jet engines roared, the clicking, scraping of a long bodied, many legged Grimm went unheard. With the avian Grimm disoriented by the impact of Bolt Dust, the golden blaze of the Huntsman Faunus was free to slam into the creature's back. A moment later, and the shimmer of light from above became a careening fire. The burning shield of the Semblance Meteor seared the dark, twisted flesh of the Grimm. The falling strikes caused a large chunk of the creature to fall beneath Slater, leaving a seam of red behind, while Raye's attack left the beast burning.
The Nevermore's burning corpse began to lilt and drop to the north side of the rooftop, its wing beginning to smash the building's facade as, should he desire, Slater would easily be able to ride the disengaged chunk of the daemon to the rooftop with a splatter and relative safety.
All the commotion, however, had been exactly what the stalking monster had needed. A blunt, bulbous head with stretching sword-like mandibles reared up from atop the wall, snapping at the girl in white with a sickening gurgled hiss. It hadn't be able to reach, so now its spindly legs began to one by one grasp at the wall, dragging its segmented, coiling body farther up the building, heedless of the forming ball of Dust before it, nor the gathering presence of Hunters at the rooftop.
There was, however, a sickening collective grunt and snarl, as the sounds of combat and the fall of the Nevermore rang from the spire of Vasim. Now knowing there stood opposition, the Grimm in the streets began circling back, licking their chops as they stalked closer, seeking the Hunters that had come to the village's rescue.
Within the office of the Emergency Broadcast Center, two messages appeared, though slightly delayed, thanks to the distance of Vasim from the ICTT. A receptionist in the dimly lit office lifted an ear piece, transcribing the information that was given in the messages from a Huntsman and a Huntress who had arrived in Vasim. With a few deft strokes of the holo-screen, the mission in the decimated village was updated, adding "Search and Rescue" to the parameters, as well as a potential connected "Bounty" mission, adding a note about potential sabotage. The updated message was then uploaded to the Emergency System, and, by way of the ICTT, transmitted to every Hunter's Scroll in the general area, making the update known, with high urgency. | Name:
Slater Skywise
Sex:
Male
Age:
22
Phenotype:
Faunus (Skunk)
Kingdom:
Vacuo
Appearance:
Slater has heavily-tanned skin with an odd set of freckles under each of his orange-tinted eyes. His tousled hair is gray - not the gray earned by age, but the gray of stone, and he has a bit of stubble lining his jaw and chin that matches his hair. A bit on the lanky but tall side, he usually appears a bit shorter than he actually is due to a relaxed posture. His lean appearance belies how whip-tight his muscles are. His most unusual feature is the large and floofy black-and-white skunk tail that is his heritage as a Faunus (note that though he has a skunk tail, he doesn't have the smell or scent glands to have a skunk smell).
He is usually dressed in a brown leather duster (with a special button-and-strap arrangement at the rear for his tail to poke freely out), with a faded-gold vest, tan button-up shirt, and a bright red bandanna which he wears tied around his neck. His sturdy boots and trousers match his duster in color, and his brown leather fingerless gloves are quite well-used. Depending on the weather, he may wear a wide-brimmed hat (which is designed to fold up for easy carrying) and a poncho with a zig-zag pattern of tan and brown. It isn't unusual for him to have a piece of grass, wheat, or a toothpick caught between his lips. Whatever the occasion, he always wears an iron key on a leather thong necklace with the letters HOPE printed onto it, though he usually keeps this underneath whatever clothing he's wearing at the time. He also carries a harmonica.
Personality:
Slater is levelheaded and cool - solid as a rock, perhaps even moreso under the pressure of battle. His relaxed and easygoing nature can appear lazy at times, but he's observant and fast on the draw in more than one way, and he won't hesitate to leap into danger should the need arise. He has long since learned to laugh off jokes about his smell due to his skunk tail, though he is still extra careful to wash thoroughly and takes his time in the shower. He is perhaps most self-conscious when he's forced to dress up for formal occasions, since he prefers to slouch a little and relax without worrying about wrinkling his clothes.
Being raised as a country boy in Vacuo, he was spared the majority of prejudice that many Faunus encounter, though he learned well enough about it during his visits to other kingdoms during the Vytal Festival Tournaments while training at Shade Academy. While he dislikes the brutality of the White Fang, he does agree that humans can't kick around Faunus without expecting them to bite back - fair is fair, after all. He tries to keep his cards close to his chest on this opinion.
Biography:
Slater was raised on a farmstead as part of a large family in the dust bowl of Vacuo. Life was simple and hard; every day was a struggle to keep enough food growing for the family, but there was a lot of love and laughter in those days. Slater's parents encouraged him and his siblings to get a basic education at school, where he did reasonably well despite being teased about his smell due to his skunk tail. He loved hearing stories about the Huntsmen and Huntresses that patrolled the dusty wastes and performed acts of daring heroism, though such an adventurous life seemed so far away that it seemed more like fairy tales than reality.
This all changed one day when an aging uncle came to stay at the farm. His parents had never mentioned Uncle Nickel Starr, who as it turned out wasn't just an experienced Huntsman, but also had been sheriff of a distant frontier town in Vale. Slater came to find that his parents were extremely proud of Nickel's accomplishments, but had been strictly forbidden to talk about his exploits because he didn't want his relatives thinking more of him than he felt they should. But Slater was quietly persistent, a shadow of his uncle, and soon enough the old codger taught the young man the ways of the gunslinger, the respect of the weapon, and that there was a bigger world out there in need of vigilant defenders.
It was no surprise when, a week before Slater's seventeenth birthday, he let his parents know he would be going to Shade Academy to train to be a Huntsman. He did not ask for permission; he was going one way or the other. But he did hope for, and receive, the blessing of his parents. When he left, he was seen off by Nickel, who surprised the lad by handing over Rampart Spur, Nickel's tonfa/revolvers. Nickel had retired from his life as a Huntsman, and knew that Slater's humble background deprived him of a weapon of his own, so with all the country practicality in his soul, he figured Slater could use them more than himself - and had certainly trained with them long enough to know how to use them. Slater and his uncle departed from each other warmly.
Slater continued his training at Shade Academy, refining the skills taught to him by his uncle. Much like the rest of his life, the four years at Shade were a steady plod towards progress, unremarkable in most instances, except during the Vytal Festival Tournament in his last year. His team, STAR, managed to get to the semifinals, where he and his best friend Terry Cotter went up against a pair of Beacon students from Team HOPE. The fight was a standoff, with Terry providing long-range support as Slater held off both students up close, until a malfunction inside the arena platform caused the ground to buckle, and a rockslide occurred in the mountainous segment of the battlefield.
Slater made the snap decision to activate his shield Semblance to protect himself and the two Beacon students, but he could not protect Terry at the same time due to his positioning on the field. This choice led to Terry being severely injured, and he never forgave Slater for what he called a "betrayal of his trust." The strife in his team was such that Slater was forced to forfeit the rematch, and STAR broke up immediately upon graduation. The only bright spot in this dismal incident was when the Beacon students he had saved visited Slater with the rest of their team and gifted him with a simple iron key with their team name - HOPE - as thanks for his bravery. He wears this key at all times now, as a reminder of the difficult decision he had made and of other choices he would have to make in the future.
Emblem:
A five-pointed golden orange star inside a circle attached to each of the points, like a sheriff's badge.
Aura Color:
Golden orange
Semblance:
Shield
Slater can project an energized barrier in the shape of a giant heater shield. It shines in the same golden orange color as his Aura. He can use this shield to block or deflect all kinds of attacks. As demonstrated during the Vytal Festival Tournament, he is able to ward off even the force of landslides while using the shield to protect others. The shield is opaque from the front but translucent through his viewpoint, so he can see his opponents and reposition the shield as he needs to. He can use the shield to push enemies around or even reposition himself or other objects as needed - but the shield has a maximum range of one meter, and so he usually has to move himself to take advantage of this feature.
This shield is simply a refocusing of his Aura's power from its usual all-encompassing protective field into a focused shield that is much stronger, but can only be aimed in one direction at a time. While potentially able to block even the strongest attacks, it also leaves him extremely vulnerable from any direction the shield does not face - a single hit on an unprotected side might drop his entire Aura immediately while his shield is deployed.
Weapon:
Rampart Spur
A matched pair of gunmetal-colored tonfas with pistol grip handles and a rounded finger guard. The tonfas can rotate at the base of the grip to allow the wielder to strike with the long half of the main shaft. With a quick flick of the wrist, each tonfa's long end can flip up the front of the finger guard and become the barrel and receiver for a sturdy revolver.
Each revolver holds six Magnum-style Dust bullets each, with the capability of taking different elemental loads. It is typically loaded with heavy Stone-elemental Dust rounds, which have a bigger physical impact due to the increased density and hardness of the rounds; these can knock opponents off-balance even if their Aura otherwise protects them from being harmed. When in tonfa form, the bullets can be used to infuse the guards with an elemental casing to add extra defense - usually an extra shell of brittle but hard stone.
The tonfas are extremely durable, and as befitting an old but well-maintained weapon, the length of the weapons are nicked with the memories of a thousand blocked claws, teeth and blades. When not in use, Rampart Spur stores easily in a compact cylinder form in two wide horizontal loops on his belt at the small of his back where he can whip them out quickly with a flare of his duster's tails.
Favors:
Board and card games, beautiful natural vistas and sunsets/sunrises, a rousing good time, small animals
Disfavors:
Skunk smell jokes, rabblerousers without due cause, wearing formal clothes, anyone who thinks they're too good for anyone else
Affinities:
Slater is a strong defensive fighter, using his tonfas to deflect or block attacks while striking back with their blunt edges and tips. He maintains a solid stance, allowing him to focus on blocks and counterstrikes when in melee combat. He is adept at blocking with one weapon while attacking with the other - and his skills are fine-tuned enough to allow him to block an attack from one opponent while striking or shooting at another.
He will allow his weapons to flow from tonfa to revolver form as the situation dictates, though he will usually switch both to revolvers when he is outside melee range so that he can focus a barrage of attacks and use more mobility. While his revolvers can take potentially any Dust bullet, he tends to lean on stone elemental Dust bullets for their heavy-hitting and knockback qualities. He is adept at reloading his weapons swiftly with the extra full moon clips he carries on his belt under his duster.
Faults:
Slater's strength is also his weakness; to make the most of his defenses, he needs to have contact with a solid surface (usually the ground), so an opponent who can manage to throw him up into the air or knock him off his feet will find an opening to strike.
He also has a bad habit of paying too much attention to the welfare of his teammates, so that should a teammate get into trouble, he might lose his own defenses while he moves to protect his compatriot. A crafty and observant opponent could take advantage of this.
Theme Song: "A Fistful of Nickels" (Final Fantasy 6 Shadow's theme remix) |
6,125 | 166 | 7 | 2,046 | 98 | Gwyn had been prepared to unleash her next 'spell' upon the Nevermore when the sudden addition of not one, not two, but three hunters; all baring their weapons against the great flying beast. For a brief moment she allowed her disappointment to show on her face with a pout. She had hoped to have had the pleasure of dealing with the Nevermore herself, but it seemed their combined attacks were enough to dispatch the beast. The glowing ball of lava dust was beginning to hiss and bubble, growing in size and temperature. As a young silver haired man approached, Gwyn quickly went back to her usual beaming smile while he addressed her as if she were some damsel in distress.
"You all right missy? Didn't want to see a sweet little thing like you get hurt- annnnd you're a Hunter." He commented, receiving two little nods and a giggle from the young huntress. Gwyn was about to respond with some witty comment regarding the state of the mans eyesight, but barely had enough time when the other hunter who had been firing arrows also joined the group.
"Well, glad I'm not the only one who was close by." The red headed archer spoke. Yet again Gwyn was about to open her mouth to speak when another hunter, the Faunus who crashed into the Nevermore from the sky, skid into a halt in front of Gwyn. Taking a step back, Gwyn was completely caught off guard by the snapping of the centipede Grimm from behind. Thankfully it hadn't been able to reach her.
Suddenly, the Faunus was standing in front of her in a rather chivalrous manner. Perhaps being a damsel in distress was something Gwyn could get used to? His name was Slater, huh? Gwyn would need to thank him and the others for their daring rescue.
"Gentlemen, let's give the lady some room to work, shall we?" Finally, something Gwyn could agree with. She watched Slater dash forward in an attempt to catch the beasts attention. Noble, though more of a hindrance than a help. Gwynn couldn't go all out with an ally in the way of her target. She supposed she'd just have to manage. Balancing the floating ball of lava in her left hand, Gwyn knelt down whilst gathering wind dust in the palm of her right hand.
"Enchanté, hehe, Gwyn Ivory at your service!" She giggled, before glaring up at the ferocious maw of the centipede with a frighteningly stern expression that most would find quite alienating on a face as childlike as hers. "I think you boys have showed off enough; allow me to take center stage!" Releasing a gust of wind from her right palm, Gwyn propelled herself up above Slater and the Centipede Gwyn. From her vantage point, she could make out a few Beowolves attempting to scale the wall alongside the giant insect. Her lips turned up into a smile, flourishing her hands outward as the ball of lava began to stretch and splutter around her in the form of two rings. As she began to descend, she twirled herself through the air whilst the lava rings began to spray pellets of molten rock down upon the Grimm scaling the walls.
"Molten Rain!" Gwyn proclaimed, watching the fiery red downpour hail upon the Grimm. Those who were unfortunate enough to be caught up in the attack would find themselves pelleted with the burning debris, no doubt greatly hindering their attempt to scale the wall and even burning some of the smaller Grimm to death. As Gwyn approached the rooftop, another well times gust of wind helped to ease the burden of her descent, though she still failed to stick the landing. Knelt down on the floor, Gwyn stared up at the other Hunters as if expecting some form of praise or looks of surprise. | "Look at all the colors!"
Name | Gwyn Ivory
Sex | Female
Age | 21
Phenotype | Human
Kingdom | Vale
Appearance | Standing at a meager 5'3" with a very thin, lithe figure, Gwyn does not give off the aura of a fearsome Grimm Huntress like her peers. In fact her low muscle tone and pale complexion are all indicative of someone who doesn't spend a whole lot of time outdoors. Her features are bright and expressive, with warm amber eyes and a pearly white smile. Her rosy cheeks are plump, giving her face a child-like softness to them. Her hair is a very light shade of blonde, bordering on white, and is kept at shoulders length.
Even her 'battle' attire doesn't give off the impression that Gwyn is someone well versed in the art of the hunt. Choosing to wear a white sundress with sky blue ribbons, accompanied by a thigh high pair of white stockings and black dress shoes. Overall, Gwyn's appearance is very naive and childish. The only oddity in her appearance is the strange rust colored contraption that is strapped to her right thigh just above the ribbon.
Personality | Bright and bubbly as you'd expect her to be, Gwyn prides herself in being a pure ray of sunshine with a naive charm about her. Though her optimism might come off as a bit obnoxious, it's hard to not find something contagious in her toothy grin and beaming eyes. She very much marches to the beat of her own drum, which can make it hard for her to relate to other people and form meaningful relationships. Though for the most part, she is very friendly to others and can even be a bit nosy when trying to help out her friends personal problems.
Unfortunately, Gwyn is known for being a quiet overbearing character. She has a tendency to pull people along with her schemes with little to no regard for their own interests. She's far too stubborn for her own good and can be very immature; especially to more serious,
stickler type people who try tell her to control her impulses.
There is a strange eeriness to Gwyn, as if her naivety is merely a facade that she uses to cover up something much deeper. Regardless of what that may be, it is no surprise to most who know her that her childishness is more of an act than anything genuine. She can be quite smart when she wants to be, though perhaps playing dumb is merely a part of her strategy?
Biography | The daughter of the notorious 'White Witch', Lily Ivory, a skilled Huntress who went rogue and terrorized Vale, Gwyn has lived her life scorned by all those around her for being the Witch's daughter. When the White Witch eventually met her demise, Gwyn was only a small child. Her existence had been unknown to all for the longest of times, as the Witch had been hoping to train her in secret as her apprentice. With her father left unknown, Gwyn was placed in an orphanage where she very quickly became known as a taboo. The other children avoided her and the adults only gave her the bare minimum level of care.
At the age of eight, Gwyn was adopted by an elderly couple who had only just lost their grandson to illness and were looking to help ease the pain by sharing their love with another, less fortunate child. The family stayed in Vale for a few years before moving to Vacuo to be with their son. Growing up in Vacuo was definitely an interesting experience for the young girl, but she never let her positive attitude dwindle. She even became good friends with a young boy named Sky.
Sky wanted to be a Hunter so he could be just like his mother; a hero. Gwyn was never particularly fond of the idea of becoming a Huntress,
especially after hearing of the atrocities her wicked mother was responsible for. Though at the same time, she was very sweet on Sky and wanted to stay by his side. The two of them enrolled in the Hunter academy where Sky would go on to be a model student; whilst Gwyn was quickly falling behind. She just didn't take to the normal hunter weapons like the others did; she was too frail and small to wield them effectively. Though one of the professors suspected that Gwyn's talents may lie in the same realm as her mother; the White Witch.
The Witch never used weapons, instead she had a natural affinity for channeling the wrathful power of Remnant; dust. Gwyn's professor hypothesized that she herself possessed the same talent, and he was correct. The apple doesn't fall far from the tree, as they say,
and soon after discovering her potential Gwyn quickly rose to the same level as Sky. Though the two were on separate teams, their chemistry in battle was outstanding. Sky, who fought with sword and shield, and Gwyn, who unleashed the terrifying powers of Dust on her enemies. After years of training together at the academy, the two graduated as exceptional Hunters.
Though soon after, Sky disappeared. He failed to return from a hunt and has been gone since. Gwyn hopes to find him, but it scared of facing the idea that there may be nothing left to find.
Aura Color | White. Gwyn possesses a very powerful Aura.
Semblance | Dust Weaver. Gwyn has a natural affinity towards Dust, able to harness and control its power to far beyond the capacity of a regular Hunter.
Weapons | Walpurgisnacht is Gwyn's weapon. More of a tool than a weapon, Walpurgisnacht is a rust colored contraption that straps directly onto her right thigh. The face of the machine is shaped like a heart, with three circle shaped windows. There are various compartments where Dust crystals are kept and can be accessed easily for Gwyn to harness in combat. The main function of Walpurgisnacht is it's ability to alchemize two types of primary dust into a Secondary type.
Burn and Earth create Lava. Lava is slow moving, but can quickly destroy most things that come into contact with it.
Burn and Water create Steam. Steam burns and can be used to create cover.
Water and Earth create Nature. Nature takes the form of rampantly growing vines and plants that can be used to attack or ensnare victims.
Water and Air create Ice. Ice Freezes and crystallizes to be used in various offensive and defensive ways.
Air and Earth create Dust. Dust, or Sand, is free flowing like water but with a deadly sharpness to it.
Lightning and Water create Storm. Storm is destructive and uncontrollable,
tearing apart anything it comes into contact with.
Favors | Sweets, Music, Sky and Dancing.
Disfavors | Brocolli, Rudeness, Sitting still and weapons.
Affinities | Gwyn is best described as, for lack of a better term, an artillery type fighter. She excels at dishing out tremendous amounts of damage across the battlefield at a safe distance. She truly is at her best when she has competant allies that can keep the enemy as far away from her as possible. She is also quite versatile with her various types of Dust as well as Walpurgisnacht's ability to create new Dust for her to utilize.
Faults | While Gwyn is very powerful, she is also very delicate. A glass cannon, if you will. When placed in a situation where she is forced into a melee fight, Gwyn needs to be on the defensive as she is less durable than most Hunters. Walpurgisnacht is a great tool for Gwyn to be more versatile in fights, but it is not instantaneous. It takes Walpurgisnacht a few moments to create new Dust, leaving Gwyn open for a considerable period of time. Walpurgisnacht is Gwyn's greatest strength, and also her biggest weak point. Since the device carries a considerable amount of dust, it will erupt if it suffers sufficient damage.
Theme Song | Variable Hearts |
6,126 | 166 | 8 | 219 | 47 | Well, this rooftop is getting crowded...
Rust tossed a flicker of a glance at Raye as he crashed into and through the Nevermore, feeling a twinge of the old competitive relationship between the two. He'd only seen the other Huntsman a few times since they'd graduated from Shade Academy together. Part of him immediately wanted to turn the current situation into a competition, a see-who-can-kill-the-most-Grimm contest. The smarted part of his brain, however, snapped him back to reality and was just happy to see more Huntsman who up. They were going to need everyone they could get, it seemed. The whole town was looking more and more like an absolute nightmare.
The leopard-eyed Faunus caught the introductions the two strangers popped off, but didn't offer his own for the moment. Too much going on for that sort of thing, he felt. Particularly when the massive centipede-like monster came scuttling up behind them and almost nabbed Gwynn. In a heart beat Savage Arc whirled in Rust's hand, pieces clicking and sliding as the bow vanished and the blade took its place. Six feet long, half of it blade, the Hunstman couldn't help but grin a little as he glared at the hulking Grimm over the gleaming cutting edge.
With a surge of force he shot forward, covering the distance between where he had stood with the now hovering Huntress and where the monster was pulling itself up, clawing at the edge of the stone building as it did. With a quick thought he activated his Semblance, sending a whisper of geomancy into the stone where the Grimm labored. It wasn't much - to do more would require more concentration than he could afford at the moment - but hopefully it would destabilize the stone further and make it more difficult for the centipede to claws its way up the wall.
Meanwhile, Rust dashed to the creature's right side, Savage Arc sweeping back as he moved to trail behind his own right side. He caught the flashes of molten liquid that rained down against the Grimm trying to get to them and grinned further. Now that was what he liked in a partner.
"Slater! Go left, I'll go right!"
Without waiting for a response Rust dashed in from the right side of the monster. As he did he swept his weapon in a deadly diagonal slash from low right to upper left before immediately leaping backwards to hopefully avoid any counterattack. With luck he'd take out a couple of the creepy bastard's spindly legs and test out the strength of its carapace. | Name: Rust Mallory
Sex: Male
Age: 26
Phenotype: Faunus (Leopard)
Kingdom: Vacuo
Appearance:
Rust is a solidly built man, his appearance roughened by life in the harsh conditions of Vacuo. He stands just over six feet with a shock of dark red hair and an impressive musculature without being over the top. Although technically Caucasian, his skin is perpetually sun darkened. What tends to stand out the most about Rust's appearance, above all, are his bright green slit-pupiled eyes. For anyone who pays even the slightest bit of attention, they very clearly mark him as Faunus. While not as obvious as horns or rabbit ears or a tail, they're impossible to mistake when you do notice them.
Personality:
Rust Mallory likes to think of himself as a hardened, bad ass Huntsman from the wastes, and likes to act the part. He can be boisterous and cocky, but absolutely focused when it comes time to take on the Grimm. Despite the harshness of a life lived in the more dangerous areas of the kingdom, Rust maintains a decided optimistic outlook on life and the future. This also tends to bleed over into his initial opinions of people, even if it's an attitude that hasn't always been rewarded. His upbringing and parents' insistence that he and his sister be able to survive and provide for themselves has given him a fairly low opinion of people who prove that they can't take care of themselves, but rather than discard those people Rust feels that it's his job as a Huntsman to take care of them, regardless of his opinion of them as a person.
Biography:
Rust was born and raised in the harsh wastelands of Vacuo to a pair of nomadic travelers with no real connections to any permanent place. His mother and father gave little care to others outside of their little family group, considering anyone who couldn't survive and take care of themselves as not being worth the time and energy needed to help. Rust's older sister, Sepia, took their parents' teaching to heart as well, and has continued their survivalist, unattached lifestyle.
Rust, however, came to some different conclusions. Somewhere around his twelfth birthday, the boy became separated from his family and found himself lost. For several days he wandered the wastes, desperately trying to find his family while dodging the occasional Grimm. More than likely, he would have been dead had he not encountered the Huntress.
Her name was Onyx, and she had only recently graduated from Beacon Academy in Vale. She'd come to Vacuo to test herself and experience more of the world. For two weeks the two traveled together, eventually finding the trail of his family's vehicle / home and tracking them. Along the way Rust found himself exposed to an outlook that at times was completely removed from that of his family, one that espoused the need to protect the weak and defenseless, to help those who were not able to provide for themselves.
Rust did not forget the lessons he learned from Onyx even after being reunited with his family. His questioning of what had been standard family ways of dealing with outsiders ignited some amount of friction between the boy and the rest of his family, but never enough to cause real strife. Inspired by Onyx and his new outlook on the world, Rust enrolled in Shade Academy at his first chance, intent on becoming a Huntsman so that not only could he be the strongest survivor possible, but that he could put that strength to use to help those who truly needed it.
Despite being Faunus himself, Rust has a distinct dislike for the tactics and methods used by the White Fang. He may have supported their goals of equality in the past, but their current terrorist incarnation leaves him cold. He doesn't like bullies or cowards, which he sees them to be.
Aura Color: Crimson
Semblance: Geomancy
Rust's Semblance is geomancy, the ability to manipulate earthen materials. With focus and concentration he is able to move dirt, sand, rock, stone, and soil at will. This can be something as simple as a plume of sand bursting up into his opponent's face or as complicated as shaping a tunnel through solid stone. Loose substances like sand, dust, or loose soil are far easier to manipulate than rock and stone. Mud poses its own challenges given the amount of water also involved in its composition, but it can be done. The larger the area he tries to manipulate or the more solid the substance the more concentration and focus is required, making in-combat choices generally limited to small areas of loose composition. The arid lands of Vacuo make for a smorgasbord of loose, dry materials to work with, however.
Weapon: Savage Arc
Melee, Ranged, Dust
Savage Arc is a combination nagamaki / compound bow, and like many Huntsman weapons switches between the two forms in a flurry of shifting parts. The melee function of Savage Arc possesses a three foot, single edged blade with a gentle curve and a chisel tip. It is backed by a three foot handle designed to be wielded almost exclusively in both hands. The design of the weapon ensures a significant amount of force being applied to each and every strike. A truly skilled user is capable of switching to a single handed style in some instances by gripping just below the guard and wielding it in a spinning motion.
Savage Arc's bow form is a simple and straight forward projectile weapon. It is almost silent in use and has surprising range for a non-firearm. Rotating cams at each end of the six foot length allow for an easier draw as well as more power for each shot. Rust carries a small assortment of arrows including regular broadheads and three varieties of Dust enhanced shafts. Arrows enhanced with fire, lightning, and ice aligned Dust explode on impact into an instant elemental effect: a ball of flame, a flash freeze, or a sphere of lightning. The nocks for each type of arrow are specially designed to be recognizable by touch, allowing for the user to quickly find the one he wants without having to look.
Favors:
- A good fight
-A good meal
-The night sky
-Skilled comrades
Disfavors:
-Authority
-Pretentiousness
-People who can't look out for themselves
-Bullies
Affinities: Rust tends to be a pretty straight forward fighter. He likes to hold the attention of the enemy and deliver maximum damage. He uses his mouth to maximum effect as well, focusing his enemies on him while his allies outflank and stay more or less out of harm's way. Rust's Faunus heritage also provides him with excellent eyesight, particularly at night and for tracking movement.
Faults: Rust often lacks subtlety and tact when it comes to a fight. More than once his headstrong style has gotten him in trouble. His weapon's ranged abilities are slower and more limited than a firearm in a straight up fight and are more useful in scenarios where he can set up an ambush or there is a pause in the battle.
Theme Song: Headstrong |
6,127 | 167 | 0 | 1,800 | 465 | Day three and nothing had changed. His powers did not work, his masked caretakers, who looked more like some kind of mercenaries from a video game than actual government agents like he thought they were, still did not answer any of his questions, and no one would provide him a change of clothes. Sometimes he could hear others nearby, people talking in hushed whispers out in the corridor or people shouting angrily somewhere nearby. He knew instinctively he wasn't alone here, that more people like him were nearby, but they were just out of reach.
Daz flopped back onto his cot tiredly, at this point he was desparate that something would happen, that his captors would make a mistake or someone would rescue them… surely this wasn't legal? Maybe the government would put a stop to this. They weren't experimenting on him at least, that was one good thing, but from the few words he'd managed to discern through his walls it was only because the labs were unfinished for the moment, but that was bound to change soon.
What about his friends? They would notice he never came back to them, and his brother surely knew he was missing by now. His parents were probably freaking out… Damn, what was he going to do now?
The answer was obvious: escape. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,128 | 167 | 1 | 1,847 | 144 | Lucas had tried everything. There was no teleporting, there was no bending anything, and there was no way out. He had even tried punching one of the guards but that only earned him a savage beating. It had been a week since he was grabbed in that alley. At least, he thought it was a week. Time seemed to squish together when you are doing nothing for so long. Lesson number one, never go in alleys when you think someone is following you. He had planned to teleport away, but the man had been closer than he had expected.
He had given up actively trying to get out and was simply biding his time, waiting for his chance. From what he could make out, he was supposed to be moved to a different facility soon. Seriously? This isn't just some crazy cult? Lucas thought. But it was beside the point. He was going to be taken out of his cell and that meant a chance to try and run, even if it killed him. No one was out there waiting for him, he was alone and a freak. If anyone was gonna help him, it would have to be Lucas Maddux. | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,129 | 167 | 2 | 2,031 | 6,381 | Bunny had been minding her own business shopping in Cowes on the Isle of Wright when she'd been drugged an then kidnapped.
She'd originally thought that she'd surprise her captors by porting to Nice on the Rivera but somehow the talent she'd come to take advantage of had been dulled an she was trapped.
So rather than fight against people that had already shown to be knowledgeable enough about her abilities to take them away from her then they were organized enough to deflect any counterattack she might try. And though her nickname was Bunny she wasn't a shy helpless sort having been raised aboard a cruise ship and taught to protect herself an what to do if she was taken by terrorist or kidnappers.
She had been using tricks to make her guards think of her as a person with a family and friends that would be worried over her fate because it could make it harder for them to harm her. She also made sure to be helpful an harmless while secretly hoping that they'd make a mistake an drop whatever the had holding her. She was ready the moment she felt the the field that stole her power from her because she was constantly trying to teleport every moment she was awake. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,130 | 167 | 3 | 1,800 | 465 | The answer was obvious: escape.
Almost coinciding with his thoughts a deafening bang rang throughout his room. Shouts filled the corridor and Daz flew to his feet in surprise. Seconds later he had his ear pressed to his cell wall, trying to hear more. The shouting seemed to be moving away, presumably towards whatever made the bang.
Was this it? Was someone going to rescue them now?
Just then the power abruptly went out, plunging the room into darkness. All that remained was the red light on his metal cell door, and then that winked out as well. Hesitantly, almost daring not to hope, Daz carefully tugged on the door, but it was for nothing. He cursed in frustration when it refused to open, banging on the door angrily.
But then he noticed it… it was quiet. The water had stopped flowing, he couldn't hear it trickling in the walls around him. Maybe… just maybe… He didn't finish the thought, simply closing his eyes and taking a step forward- and with a whoosh he reappeared in the corridor on the other side of his door. “Yes!” he shouted exuberantly, pumping his fist in victory.
The white, sterile corridors were empty and dark around him, but the shouts were getting louder now, and coming towards him. Others, he knew instinctively there were like him, were also beginning to creep out of their separate cells and look around. He immediately closed his eyes and focused on his room back in England. Nothing. Which meant either he was still being blocked somehow, or he too far away, maybe even both. He cursed again, “Fucking hell...”
Just then another bang echoed down the hallway and the voices began drifting further away again. Daz eyed the dark corridor warily. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,131 | 167 | 4 | 1,847 | 144 | Lucas was laying on his bed when he first heard the gun fire. He sat up quickly and ran to the door
"Hey!!" he shouted "Someone's in here! Get me out!" But there was no response. He pounded on the door and shouted again but it was dead silent.
"Dammit let me out of here!" He raged, so close to salvation and yet this door was the only thing in between him and freedom. A door that normally he could have blown from its hinges. Desperately, he punched the door but that was a mistake. He collapsed to his knees, cradling his injured wrist and swearing loudly.
"Why won't you open?!" he shouted with both his mind and his vocal chords. A horrendous sound followed and Lucas looked up. The door had moved about six feet forward and was planted firmly in the wall on the opposite side of the corridor. Lucas sat there for about five seconds before it sank in. His powers had returned.
"Oh damn this feels good!" He hopped up and walked towards the door, peering out into the corridor. He glanced both ways before porting down the hall. "I'm not sure that I could actually be happier right now... well maybe if I had map of this place... or a hunk of steak..." He continued to make his way toward the sounds of gunfire, watching carefully and searching with his mind for any of his guards. | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,132 | 167 | 5 | 2,031 | 6,381 | Bunny was sitting on her bunk meditating when her concentration was broken by several loud noises outside her cell. She had no idea what was going on though she hoped that it either meant that her captors were under attack or the facility she was in had suffered a calamity.
She was just beginning to concentrate on teleporting across the room once more when the lights went out leaving the room to be illuminated by the red emergency light and when that went out Bunny felt a tingle pass through her body then she suddenly flew across the room materializing at her focus point.
"I traveled!" She exclaimed loudly with a giggle but when she focused on her cabin aboard the ship she was disappointed to find out that she'd expended too much power trying to test her cell. Having experienced this level of expenditure before she knew she'd be limited on range and motion for an hour or two so she just needed to wait for her energy levels to return.
Knowing she was weakened she still risked teleporting through the door to her cell she appeared in a neat clinical corridor who's revealation sent a chill through her body | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,133 | 167 | 6 | 1,800 | 465 | He'd grown so used to feeling the emotions around him that he hadn't even noticed when that ability was returned to him. The sudden flashes of joy as his fellow Deviants suddenly became aware of their ability to escape. Frustration, anger, confusion, fear, and many other negative emotions still radiated from those around him, but at least it wasn't hopeless anymore. Focusing on the locations of those around him he began counting with the intent of discovering exactly how many were-
A door suddenly crumpling like paper and launching into the far wall startled him from his mental inventory. The noisy bang the action produced served to increase the general level of nervousness around him, but it had also reminded him others were still trapped. He hastily ported into the room across from him, grabbing the occupant by the wrist and porting back into the corridor. His carry-along was a young girl, maybe thirteen, she couldn't have had her powers for very long... Well, there was nothing for it now. He let go of her immediately so she wouldn't think he was threatening at all. Many of the others seemed to have made it free on their own by then, as it turns out it was hard to hold a Deviant, which made it all the scarier that somehow these men had done so, for a while anyway.
With his mental searching Lucas would stumble across the minds of a large group of guards heading towards the escaping Deviants, their thoughts were jumbled and full of panic. The most that could be discerned was there had been an attack on the facility of some kind, by Deviants no less. Accompanying the image of a middle-aged woman throwing a giant truck off a road with her mind was a location; Toketee Falls, Oregon.
The corridor the Deviants were imprisoned in was the only clean, hospital-like one. At the end of it was another large metal door, which was unlocked, and beyond that was a labyrinth of concrete tunnels leading in all directions. Soon the guards would be on them, and another group of guards- no, not guards, these were bounty hunters, of a kind at least, the ones who had apprehended the Deviants in the first place, and they were coming in from behind. The guards and snatchers were going to pincer them and trap the Deviants in their corridor if they didn't move soon. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,134 | 167 | 7 | 2,031 | 6,381 | Bunny was mildly surprised to sense other minds like her own. She'd always been sure she couldn't be alone in the world considering the alternative too absurd to think about. The thrill of the discovery that she wasn't alone gave Bunny a surge of energy that refreshed her previously expended power.
It was when she received the images of the woman flipping the truck that Marjorie (Bunny) that she caught the thought of Toketee Falls and the urgency of her needing to port there. Briefly she thought of trying to fight back against her captors and rescuing others but her hostage training had taught her that when presented with a chance to escape she should take it.
She was just about to ignore her training when around the corner came two men armed with guns and as they pointed them at her she did the only thing she could think of doing an teleported both men into the cell she'd escaped from.
She headed off down the hall keeping an eye out for others like herself. She chuckled to herself nervously when she thought how miffed the security director of her ship would be that she wasn't running for the open.
As she walked down the strange hall Bunny opened her thoughts in an effort to detect anyone around herself. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,135 | 167 | 8 | 1,847 | 144 | Lucas felt the guards approaching and made a descision. It's time for payback, He thought. Stepping out into the corridor, he shouted out to the people around him.
"Find a way out, I'll hold these idiots off" He started off to find the guards and soon he heard them approaching from down the hall. He whipped himself into a vacated cell and waited for them to pass. As soon as they had, he reached out with his mind and shattered every light bulb in the hall.
You have made a terrible mistake, now you will pay, he broadcasted telepathically to the guards before sending a wave of force blasting through the middle of the group. Guns went off in the darkness sending sparks and bullets flying through the air. Lucas erected a weak barrier to shield him from any stray fire that might come his way. He then loosed a banshee scream before picking up a man, slamming him into the wall, and flinging him towards his friends | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,136 | 167 | 9 | 1,800 | 465 | Bunny was mildly surprised to sense other minds like her own. She'd always been sure she couldn't be alone in the world considering the alternative too absurd to think about. The thrill of the discovery that she wasn't alone gave Bunny a surge of energy that refreshed her previously expended power.
It was when she received the images of the woman flipping the truck that Marjorie (Bunny) that she caught the thought of Toketee Falls and the urgency of her needing to port there. Briefly she thought of trying to fight back against her captors and rescuing others but her hostage training had taught her that when presented with a chance to escape she should take it.
She was just about to ignore her training when around the corner came two men armed with guns and as they pointed them at her she did the only thing she could think of doing an teleported both men into the cell she'd escaped from.
She headed off down the hall keeping an eye out for others like herself. She chuckled to herself nervously when she thought how miffed the security director of her ship would be that she wasn't running for the open.
As she walked down the strange hall Bunny opened her thoughts in an effort to detect anyone around herself.
Bunny would quickly discover twelve others, thirteen including herself, fourteen including the woman on the surface. They were gathering in a corridor nervously.
Daz cast his own mind out, confirming the locations of the twelve Deves and assessing the thoughts of their rapidly approaching detainers. He brushed the thoughts of another, a woman on the surface, but then his attention was pulled outward once more.
"Find a way out, I'll hold these idiots off"
Daz stood straighter at the order, briefly wondering if he should help the man, but then he brushed off those thoughts. They needed to escape and the man wouldn't have offered himself up if he couldn't handle it. "This way!" Daz said, expertly plucking a map from a guard's mind. He had a lot of practice digging around in people's thoughts for the information he wanted, particularly answers on tests and occasionally he went in search of the truth if he felt a deceptive mood around someone.
Daz thrusts the information from the map into the minds of the Deviants, they would now be able to navigate the place as if they'd been working there for two months. He also mentally whispered their destination to the others; there was another stairwell at the end of the opposite corridor that would lead to the back entrance on the surface.
Daz didn't need a physical cue to use his powers, but he found it certainly helped. Taking a step and reappearing elsewhere, gesturing with his hand to move objects, or initiating skin contact to read thoughts. The physical action helped focus his ability, so he made to do that then, taking a step forward- but what's that? The sudden appearance of men in suits and holding handguns surging through the end of the corridor, the opposite end to where the other man- Lucas, was running his very noisy interference, gave him some pause.
It also seemed to make the others freeze in apprehension, and that second was all that was needed for it all to go horribly wrong. The guns seemed to go off in sync, and shrieks of pain, fear, and surprise formed a cacophony of both physical and psychic noise. Daz stumbled back as he felt his fellow Deviants die.
Just like that thirteen was suddenly eight.
NO! That was the woman on the surface, her grief and rage were fused and radiating like a giant sun of hatred. Brushing her thoughts, Daz discovered her daughter was one of the prisoners, and just then the little girl had died. The infuriated mother was suddenly aiming to kill, and then a serious of confusing emotions and thoughts twisted in her mind, and then she died too.
Daz's hands were pale and shaking, he dint wait a second longer and teleported to the stairwell immediately. TO ME! Now! He mentally commanded, his thoughts mostly on the man who had went to distract the other guards.
He spun on his heel and began racing up the steps as he felt others porting just behind him. The guards had left this section, they were almost free! They just had to get outside and surely that would be enough to escape completely!
Lucas felt the guards approaching and made a descision. It's time for payback, He thought. Stepping out into the corridor, he shouted out to the people around him.
"Find a way out, I'll hold these idiots off" He started off to find the guards and soon he heard them approaching from down the hall. He whipped himself into a vacated cell and waited for them to pass. As soon as they had, he reached out with his mind and shattered every light bulb in the hall.
You have made a terrible mistake, now you will pay, he broadcasted telepathically to the guards before sending a wave of force blasting through the middle of the group. Guns went off in the darkness sending sparks and bullets flying through the air. Lucas erected a weak barrier to shield him from any stray fire that might come his way. He then loosed a banshee scream before picking up a man, slamming him into the wall, and flinging him towards his friends
The men, more long-contract mercenaries than actual trained guards, were skittish enough around the prisoners without being attacked with their supernatural powers. A hail of confused bullets and angry shouting voices were the only answer they could muster to the terrifying psychic scream that invaded their minds. The bullets seemed to do more damage to themselves than to their target, and soon they were up and running, or limping, back the way they'd come. One man didn't rise, two bullet holes in his forehead.
A sudden palpable feeling of death and loss would wash over him then. At least one of his kind had died, many if the way the sharp and thick feeling settled was any indication. TO ME! Now! A voice suddenly called out to him, the first shout was verging on hysterical, but by the end of the command the voice had settled more into worry and fear. A location would then be forced into Lucas' thoughts; an image of a stairwell. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,137 | 167 | 10 | 2,031 | 6,381 | Bunny found two girls of about 12 years old who were scared to death so she took them in tow telling them to stay close.
As they made their way towards the others several frightening men with huge guns charged around the corner and fired their weapons. Their actions an disregard for the youth of Bunny's two charges so angered the normally sweet an gentle girl that she teleported them sans their guns into her vacated cell.
It was shortly after her own violent encounter that Bunny felt others die around her followed by a mother's rage that staggered her briefly. The sorrow filled woman who was filled with white hot anger attacked those who were responsible for her daughter's death only to expire moments later
The recent loss of life galvanized Marjorie into immediate action less she and her two charges be next to be brutally killed. So she focused on the voice that demanded her an the others join him at the stairwell. She grabbed the two girl's hands and ported them along with her to the voice calling her. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,138 | 167 | 11 | 746 | 1,212 | She had been at this facility for exactly one month to the day. With no clocks or windows in her cell, noting the time and how long she'd been here had been tricky, but like clock work the humans in the masks would bring her three meals a day, and that was how she had been keeping time. When she had first got here she had been rather combative, and thus spent most of her days in a haze of sedative drugs, or strapped down to a medical bed. After about a week she stopped fighting and began her silent protest. By the third week she was starting to lose hope, and wondered what the rest of her life in a prison would be like.
When the electricity went out and her abilities started working again the first thing she did was listen to any and every mind she could hear. Information was key, as she couldn't teleport because she had no clue where she was. Hell for all she knew she was in the north pole, and teleporting back to Detroit would kill her. She heard bits and pieces of the peoples thoughts around her, The panic and confusion was evident in everyone's mind. She quickly teleported into the hall in front of her cell door, after she was sure no one out there was the enemy, in fact they were all like her, prisoners deviants.
The chaos quickly turned into bodies dropping, as the once dozen or so fellow Deviants became only eight left alive. Alisha stood pressing her back against the wall, trying to make her self a smaller target. A boy with red hair dropped in front of her, dying from a bullet to the neck, he bleed out quickly as he stared up at her, his eyes glazed over as he died. This scene would most likely haunt her for years to come, if she got out of here alive. She could telepathically hear the few other Deviants giving commands, and information on how to get out of this place, the map was helpful, and she was ready to get the hell out of here.
Grabbing a hysterically crying guy who had been cradling the body of what seemed to be his dead twin, Alisha followed the others lead and teleported to the stairwell that lead out of the place with him in tow. With the electricity still out most of the rooms and corridors around were pitch black, the only light coming in from the slit like windows. But even in the dim light Alisha noticed that the white hospital scrubs that she and many of the others were wearing all had some amount of blood on it, others were more or less drenched in it. She let got of the crying guy, who limply and pathetically plopped down onto the ground to continue sobbing, and not helping himself. "Get it together. Survive." She said to him, but also to herself, and anyone listening.
The door at the end of the stairwell and corridor, was the one that would lead to freedom. It was super locked and made of heavy steel and titanium. But with three of her strongest and huge telekinetic blasts, Alisha managed to bust it open, and light from the outside shown in. | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,139 | 167 | 12 | 1,800 | 465 | Daz led the charge for the most part, being the first one on the stairs with the others porting in just behind him. But he was quickly overtaken by several of the faster prisoners. His steps faltered unsteadily as he felt another death, a sickening feeling in his gut, but it wasn't one of the Deviants at least. With every step he cast his mind out as far as it could reach, taking in everything he could find. There! Daz snatched the stray half-thought from one of their pursuers; "Mr. Whittemore is going to be pissed-" A name! Mr. Whittemore... who the hell is that?
"Get it together. Survive."
Yeah, keep it together. I will survive this! He mustered as much determination as he could, but he was being buffeted on all sides by quick, panicked thoughts and powerful, erratic emotions. It was hard to keep focused.
Then he noticed a really sickening thought; "Better than cutting them open at least-" Accompanying the thought was an image of a young girl who had been cut up like a frog in a school lab. They were going to do that to us...? Daz felt sick at the mere notion of being dissected, to have it thrust in his in all the detail of a memory- "Shit!" He cursed fearfully. He flinched as another wave of pain and death washed over him. Seven, he thought, his anxiety building. He'd never thought it was this bad, he'd been sitting in his cell for three days imagining he was just going to be poked and prodded for blood samples, not murdered!
One of the Deves ahead of him was a dark haired woman about his age, and judging by the sheer damage she wrought on the door her impressive telekinetic abilities far surpassed his own. At least they were out, he followed the flow of relieved Deviants out into the fresh air. It was wet, as if it had just rained, and they were in a field beside a large concrete warehouse. Not far was the treeline, tall, thin evergreens forming a ring around the empty grass. The ground sloped sharply just before the wooded area, going into a steep, rocky incline. Mountains could be seen in the distance, and Daz got the feeling they were at the base of one.
A loud, harsh rushing sound assaulted his ears, forcing him to take note of the large waterfall behind the complex. He'd been avoiding the thought, but faced with this landscape, the accents, and a name like 'Toketee', it seemed they were most definitely in America, Oregon must be a state then. He doubted he could safely teleport all the way home from here, but he was willing to give it a try. His attempt quickly failed, maybe it was too far, maybe not, but his powers wouldn't reach beyond the glade.
Steeling himself to the best of his ability, Daz kept running, moving as fast as he could towards the treeline. Porting doesn't work! He informed his fellow escapees, keep running! | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,140 | 167 | 13 | 2,031 | 6,381 | Bunny was at the base of the stairs when she caught the thoughts of those around echoing with fear, revulsion anger at the death of a girl she'd never met. She might have dwelt on the information a bit longer if she hadn't been so worried about the two younger girls she'd taken charge of and now felt responsible for their safety an survival.
Still needing to recharge her teleportation ability she grabbed her two wards hands to pull them up the stairs an was surprised by the surge of energy she felt flow from them and into her.
"That explains why they kept us separated because we can combine our energy reserves" thought Bunny as she pulled the girls higher up the stairs
And as the trio ascended towards the light Marjorie began to know things about both girls that would have taken days to learn verbally
Their names were Tina an Brittany and were three months apart in age. Neither was skilled in the use of the powers they possessed or even aware that they had any until a few weeks before they were snatched. Both girls were only children raised in loving families like her own; and both were terrified and now leaning one her will for support. This only reinforced a maternal older sister feeling in Bunny making her stronger than she normally could be.
They broke out into the open and Marjorie paused to get her bearings. She saw the falling water which explained the sensation she'd been receiving for a long time now, it was water an lots of it.
Toketee Falls; now it all makes sense" she thought
Run" Was what she understood when Daz sent his warning
Bunny didn't hesitate and began running for the tree line hoping that distance from the facility would remove the restraint she felt on her power. If that did happen she could teleport herself and her two companions to the mountains on the horizon. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,141 | 167 | 14 | 1,847 | 144 | Lucas flung himself back down the hallway as a hail of bullets crashed into the wall next to him. It was time to get out, they were sufficiently distracted. That was when he started listening to the telepathic shouts. Yup, it's time to get the hell out of here he thought. Hurtling at top speed down the corridors, he picked the minds of the people around him until he found which way was out. He rounded a corner and crashed into a tall woman and a child.
"Watch where you're going," shouted the lady
"Really? That's what you're worried about?" Lucas retorted. He dashed up the stair and burst out into the light. Blinded momentarily, he stumbled and crashed into the ground. A running boy grabbed his arm and pulled him up. "Name's ja..." the bullet found his throat and he went down in a spurt of blood. Lucas took that as his que and started sprinting into the woods. | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,142 | 167 | 15 | 746 | 1,212 | Running for the tree line was easy enough, dodging the bullets that followed her not so much. Alisha was an adequate runner, and adept at parkor, but this situation with the wet grass, death and gore was making it hard to concentrate on not tripping, falling over, or getting shot. The adrenaline rush was helping, and it gave her the boost of energy needed to telekineticly toss a big log at the group of shooters behind them all. Effectively smashing two of them under the log and distracting the five others for a very short moment. Running she jumped down the incline into the woods. The jump down resulted in a sprained ankle but she ignored the stabbing pain, and kept going, where to she had no idea.
The only information about their whereabouts was that they were in Toketee Oregon. Getting away from the waterfall and bad guys was the number one priority at the moment. She wanted to teleport as far as she could. The fact that she only had those grippy hospital socks on was not helping, as they were soaked through and flopping as she ran. Darting behind the thickest tree she saw, Alisha quickly tugged the socks off and left them. Sure running through a forest barefoot was going to suck, she would probably end up with cuts, but she would be just a tad faster.
Alisha had been to Oregon one time with Mandy over three years ago. It was where they met up in Portland with a man named Dexter who had been a friend of Mandy's and was also a deviant. Hopefully if she could get away from the rushing water, and have a safe hour or two to sore up some energy she could just teleport to Portland for help... Some food and water wouldn't be to bad ether. She tried to teleport but only managed to go about half a yard deeper into the forest. She was low on energy and could still hear the waterfall behind her. She also noticed a rushing creek to the left, which didn't help anything.
She needed to catch her breath so she looked behind her for the pursuers. They weren't visible from where she was running and though she could hear the gunshots off in the distant, there seemed to be less of them shooting off. Alisha leaned against a tree and breathed heavily, sweat dripping down her face, and her feet and legs were covered in mud and pine needles. Her throat was bone dry, and her heart was beating mile a minute. Pushing off from the tree she ran. | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,143 | 167 | 16 | 1,800 | 465 | Daz stumbled, his foot catching a loose stone, and toppled to the ground. His teeth clapped together painfully and a large stone bruised his shoulder. He scrambled to his feet, not even waiting to catch his breath, and spun back to face his pursuers. Running would be foolish now that he had lagged behind, best to use this chance while he had it. His mind tore into one of the snatcher's, the attack noticeable even to the man's mundane brain. He pulled information like a vampire pulled blood, delving deep and taking lots.
The reason their powers were dampened were due to interference by running water, a weakness Daz hadn't even known he had. This building was owned by The Geonova Corp, a name that meant nothing to him, and the leader of the corporation was a man surnamed Whittemore who was very much aware of the Deviants. The Deves' chasers were on the verge of giving up because the escapees were almost far enough away to teleport unhindered. Accompanying that last tidbit of information was a memory of a map of Toketee Falls, a red line of sharpie marking the range of the dampening effect, the fastest of Daz's comrades were almost past that line. He also became aware of where their possessions were being kept, or rather, not kept as the case was; they were piled into a van in transit to be disposed of discretely. Wallets, odd trinkets, clothes, everything.
But for now he just needed was a place to go, these people knew his name after all, he was most certainly not going home and leading them to his friends and family. Daz dived back into the man's mind, locating a place even the weakest, most exhausted of them could reach. A city large enough to hide in and preferably hard to reach, but as it turns out Toketee Falls was quite remote, in the middle of a National Forest in fact. Their best hope was the city of Roseburg to the west, but there was a road nearby that led straight there, the city of Eugene to the north west would have been better, but it was far enough away that Daz doubted the most worn of them would reach it. Roseburg it was then. He ripped an image of an alley behind a hotel from the man's mind, along with images of nearby locations in all directions just in case. He then projected the image to the other Deves in the area and took of at a sprint, mustering enough energy for a small port closer to the edge of the Falls' effect zone.
Daz had only stood still for a few seconds, but that was enough for the chasers to have noticed and then shot him. That hadn't happened though, his mental attack had distracted them, and then another had intervened as well, a log had bowled over a few of them, giving Daz just enough time to raid a mind and run for it.
Unfortunately his small port was blind and he reappeared over a creek, landing in it with a splash. The chilly water was like daggers in his skin. He climbed from the creak soaking wet, breathing hard, and bleeding slightly from a scrape on his knees. Daz's back had been splattered with blood earlier, during those first rounds of gunfire, but by now his front was splattered as well, and the stiff white pants they'd given him did nothing to hide the stain leaking from his leg now. Huffing and puffing, Daz at last scrambled over the invisible line and disappeared with an odd rumbling sound not unlike thunder. He landed on his back in the alley, taking a moment just to lay there and catch his breath.
Daz's steady influx of information would reach Bunny and her two charges easily, he was not so far away from them that his telepathic ability was becoming at all distorted. Occasionally emotions would slip through the connection as well; fear, anger, frustration, and brief bouts of triumph followed promptly by a new piece of intel. Normally emotions didn't transfer along with thoughts, but Daz was a better telepath than most and his range extended to emotions as well.
Lucas was a bit further from Daz, a bit behind him, so the telepath's words were a bit muffled and faint due to the nearby Falls. The image of a dark alley in a place called Roseburg, as well as a map of the Falls' dampening range, were readily available though.
Alisha was a bit further from Daz, ahead instead of behind him, she would experience similar telepathic communication problems as Lucas, but again the two most important parts of information made it through. She might even already be safely across the line and able to teleport by then. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,144 | 167 | 17 | 1,847 | 144 | Lucas hurtled headlong through the woods, leaves slapping at his face and neck as he sprinted. His breath came ragged and his footsteps began to slow ever so slightly. Come on, come on, come on. The bullets whizzing by were less often now and the shouting behind him was fainter now and steadily getting quieter. He had lost them. Slowing to a fast jog, Lucas looked around for a place to hide but trees were the only thing in sight. Just at that moment he "heard" a voice telling him why his powers were diminished and a safe place to go. Relief flooded over him. Others had made it out! However this distraction was enough for him to not notice the rabbit hole infront of him. The ground rushed up to meet him. He was probably only unconsious for several seconds, but it was enough. Lucas rolled over and a man in a suit was standing over him.
"Hello there little guy," said a deep voice, scratchy from smoking "You've made a pretty bad mistake."
"Oh? And why is that?" Responded Lucas, trying to buy time for him to focus.
"Well first of, you broke my friends and one of them even got shot in the process. Secondly, you ran. Thirdly, you fell about ten feet from safety. Does that sum it up?" He raised his handgun and pointed it at Lucas's head.
"Well... that is a problem." Retorted Lucas and flung the gun to the ground with his mind before scrambling to his feet
"So this is how you want to do it"
"Yeah, it...." the punch interrupted what Lucas was about to say, something witty no doubt. It crashed into his face and the world spun for a moment before the second turned him back around. He tottered for a moment, trying to take a few steps to keep his balance, but ultimately it was no use. His ass hit the ground hard enough for him to bounce. Rolling to get up, Lucas felt his face begin to swell and looked around to find the man. He was standing over to his left holding the pistol again.
"Bye bye" and the gun went off. At the same moment Lucas turned and felt the familiar tug in his stomach. A familiar ruse used to get away from fights, make your opponent think that he has the upper hand while you're simply stalling, and trying to make an opening to escape. The world tumbled around him and changed into a dusty city alleyway. Lucas opened his eyes and felt a numbness in his shoulder. He looked and saw the crimson spread across his chest and arm. He looked around but saw nothing as his eyes closed and he collapsed on the ground | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,145 | 167 | 18 | 2,031 | 6,381 | Bunny caught the send from Daz as she reached down an picked up the smallest girl Tina who was stumbling with exhaustion knowing they'd make better time even if she had to carry her.
"Come on Brittany, we just need to make it a little farther an I'll port us to safety" sent Marjorie as she made her way through the trees.
She was determined to see both of her charges to safety especially after she experienced what the Mercs held in store for them. "Fight or Flight" popped into her head as she forged on to the effect boundary.
"Flight!" Became Bunny's focus as she tapped into the primal survival source that was whispered about as the reason people could perform astounding feats when faced with the legendary elephant.
Brittany yelled out in pain after stubbing her toes on a rock out cropping an dropped to the ground whimpering which caused Marjorie to stop an set down an check the injured foot which gave one of her pursuers a chance to catch up and aim his gun an tey to shoot them. But the angry Bunny prevented him from doing so by teleporting him 25 feet in the air where he promptly fell to the ground knocking the wind out of him.
"Tina you need to run while I carry Brittany" sent Bunny to both girls as she picked up the injured girl and headed to the freedom line.
As soon as she felt her power an her two charges power become freed up Bunny fired off a long range teleport to the location in Roseburg. Momments later she an the others appeared in the location Daz had sent an Marjorie dropped to her knees letting Britnay fall off as she gasped with pain from the heavy long range port. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,146 | 167 | 19 | 746 | 1,212 | Alisha got the message, and though it had been faint she had enough of an idea where to port. She jumped and teleported to the alley, ungracefully landing on her butt, the palms of her hand scrapped along the asphalt as she skidded into the side of a dumpster. Right next to her laid a unconscious guy with a bullet wound to the shoulder. She was in a lot of pain from the sprained ankle that was now swollen and blue, and her feet were a mess of cuts and scraps. Alisha's leg mussels cramped from the gruesome run, and she could hardly catch her breath. Standing up and walking was not an option at the moment, now that she was safe enough in the alley, she didn't want to move.
The guy beside her was bleeding pretty badly, as expected with a gunshot wound. But Alisha could tell, thanks to two semesters of high school anatomy, that the bullet hadn't hit anything major based on where it was. The problem for now was the bleeding needed to stop. Finally catching her breath, she sat up on her knees facing the guys body. She ripped the sleeve off her shirt and pressed it firmly to his wound. Alisha's medical knowledge extended as far as basic first aid, and the random knowledge gained from watching TV shoes like ER, and Scrubs.
"Hey can you hear me open your eyes. I need you to wake up! Hey look at me." She said earnestly to him. Telepathically she called out to the other Deves around her 'Need some help over here, if you can manage.'
It was brod daylight and anyone could walk by the alley and see the group of bloodied, mud covered teens, dressed in what looked like hospital clothes. Logical assumption for a passing stranger was that they were escaped mental patients or something just a terrible. They needed a place to lay low, clean up, eat, bandage themselves, and rest safely. Unfortunately without money, and with their appearances as dreadful as they were, options were highly limited. The only place Alisha could think of as a possibility was some unoccupied house for sale, or an abandoned building. She was basically all out of energy for using her powers, with the last teleport having drained her. | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,147 | 167 | 20 | 1,847 | 144 | Lucas opened his eyes and looked at the talking to him. His brows furrowed and he turned his head to look at his bullet wound. His torn shirt, his bloody chest and of course the hole. "Well, that is less than pleasant and my chest hair is gonna be sticky" he winced then looked back at the woman. "Oh come on, if you're gonna start tearing my clothes off you gotta buy me dinner first" he laughed and then cringed at the pain "Or at least tell me your name. In the meantime, I think I should get this bullet out. It's not really comfortable in the slightest." He smiled back up at her and forced himself into a sitting position. He began to focus his mind to find exactly where the bullet was. "So..." he began between clenched teeth "You come here often?" He looked back up at her with a smile. | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,148 | 167 | 21 | 1,800 | 465 | Daz pulled himself into a sitting position as others began to arrive. There were so few of them...
"Hey can you hear me open your eyes. I need you to wake up! Hey look at me." She said earnestly to him. Telepathically she called out to the other Deves around her 'Need some help over here, if you can manage.'
Cursing under his breath, but knowing he had to help despite how sore and tired he was, Daz scuttled the short distance to the man's side. He was bleeding heavily, and the woman who'd called for help was attempting to staunch the bleeding as best she could. Luckily the man seemed to regain consciousness, and a sense of out of place humor that tempted Daz to tape the man's mouth shut, not that it would help given he was also telepathic.
Daz mentally began taking stock off them. There were six of them in all, two young girls who'd been all but dragged from the facility by a woman about Daz's age; Brittany, Tina, and Bunny. He plucked their names straight from their own minds, perhaps the easiest thing to do with his powers, and then turned to the other two. Both Lucas and Alisha were around his age, and a little worse for wear, though it was obvious by the bruising that Lucas had had a close quarters run in.
What do you need? He asked them telepathically. He didn't have the slightest idea how to treat a gun shot wound, the best he could come up with was to see if the bullet was still in and then get it out if it was, but he was likely to do more damage if he tried himself so he held his tongue. Don't suppose anyone knows a doctor? He posed half joking and half serious, it was unlikely but he would gladly cheer an affirmative answer. Yuck, this was not going to be fun. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,149 | 167 | 22 | 2,031 | 6,381 | Bunny got Tina an Brittany off to one side of the alley sheltered in a doorway and aware that they needed to be quiet and to stay together before she hurried over to the wounded Lucas.
Are you trying to Telekenetically remove the bullet? Asked Marjorie telepathicly as she knelt near him.
If you are then you won't be able to do it alone, in fact pain might make you lose your grasp on the projectile so one of us needs to do that while you work on pain control she added as she sent a message an image of her removing a small piece of glass from her foot. With that image is another of a home the young brit already misses. | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,150 | 167 | 23 | 746 | 1,212 | My name is Alisha. She replied to Lucas, her facial expression hardly changed from her typically solemn look. She judged by Lucas's attempt at humor, and the fact that he still had enough energy to try to yank the bullet out telekineticly, that he was going to be fine once he was all stitched up. Alisha scooted herself out of the way, and let the other girl take the reins, because she sounded way more informed then Alisha was. She wiped Lucas's blood off her hands, onto her pants. Alisha sat down with her back against the cool metal dumpster, ready to help if they asked.
With her muscles finally beginning to relax, she ultimately felt the pressure and panic from the last hour of terror dissipate. The fact that she was finally free and outside after almost a month in a cage was fantastic, but she couldn't really enjoy it so much with everything that had just happened. For now the only thing Alisha could really feel was the exhaustion creeping in, but not enough to overpower how nervous, and on edge she was about being so exposed out in the open.
The horror of the days events would most likely hit her later, but as for now her mind and body were still mostly in a state of survival mode. The adrenaline was wearing off, so the pain in her ankle was just getting worse, but she would manage. "So other then him, is everyone else physically okay? At least well enough to get to a safer place, then this alley..." She asked calmly. Alisha did't like to use telepathy very much, unless she thought it was necessary to find out the truth or information inside someones head. But it was a whole different kind of thing using it to communicate with other Deves. Chatting telepathically with others had always felt a little strange to her, but Mandy had always made a habit of it when they were together so Alisha was use to hearing others in her head.
Alisha had always wondered what happened to Mandy after she had been taken by the agent three years ago, and now Alisha had an idea. Mandy had not been one of the dozen or so Deve kept at the facility. It was possible she was dead or maybe she had escaped some time ago, but the idea that perhaps there was another place like the facility out there made her shiver. "Does anyone have an idea of what to do now? We need clean clothes, a safe place to lay low, and food." she stated to them all telepathically, now that she was to wore out to bother to speek out loud. "Once we have a safe place, we can teleport you there. I don't think walking around is the greatest idea..." she said mentally to Lucas.
(OOC -- Words in Bold are said out loud. Words in Italics are said Telepathically. And when she is thinking something to herself I will be in quotations without color.) | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,151 | 167 | 24 | 1,847 | 144 | Well Alisha, I wish we could have met in better circumstances. He said and then looked at the British girl who sat down in front of him. "Sheesh, I don't think that I have ever had this much female interaction, but you are right. Just pull it out, I'll grit my teeth. Easier that way. He relaxed against the wall a moment and closed his eyes before saying Do it. I'm ready. He began to block out all other sounds pulled the tatters of his shirt aside. | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,152 | 167 | 25 | 1,800 | 465 | Hesitantly, Daz placed a hand on Lucas' shoulder, the opposite one the man was shot in, and focused on his mind. Pain wasn't necessarily an emotion, but he could manipulate the brain into ignoring the sensors and thus not acknowledge the body was in pain. He did this now, but as this was a channeled effect he had to retain his focus to keep it up. Remove it now, I will keep him numb. He said distractedly, his words dripping into the minds of both his fellow Deves and a few now confused people on the street. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,153 | 167 | 26 | 2,031 | 6,381 | Bunny she sent to everyone around her and with the simple title was the memory of a child's bunny suit, pink in color an how as a little girl had worn the suit so much her parents had begun calling her Bunny.
Thanks everyone for helping
"It's cake" she whispered to herself as she tried something she'd never been able to do before an had never even considered till this moment and in this place.
She imagined that her TK was likes a powerful magnet and the bullet made of steel as her finger tips lightly touched his wounded shoulder careful not to apply much physical pressure. As she built up her willpower while discarding all thought of difficulty Marjorie leaned in close to Lucas. She was linking her mind to his so that she could sense his perception of her fingers touching his bare skin which she at first hoped then became certain she could.
"All thought is action and all action thought, there is only difficulty in the mind; this is cake" she said an thought as she felt and accepted she felt the cause of her pain.
Suddenly in the air between Bunny an Lucas was the bullet appearing in a sparkling shower of light then falling on the alley pavement. She had,'t used TK choosing instead to go with her much more practiced Teleporting ability.
"Dam it actually worked she giggled then blushed
"I suppose I should have mentioned that I've never tried to do anything like that before, then again who has?" Said with a smile.
"He needs a compression bandage, antibiotic salve and liquids because he's lost a lot of blood.
Oh an sorry I'm Marjorie Smythe but everyone calls me Bunny." | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,154 | 167 | 27 | 1,847 | 144 | Lucas felt the bullet disappear from him chest and sighed in relief, collapsing back against the wall. His face relaxed and his eyes closed for a moment, before he shook himself awake. "Thanks Bunny, I'd shake your hand but my arm is still quite numb. But first things first, we have to get out of these clothes. Nothing is more suspicious than lab clothes and one of them shot. We know that they will be looking for us. Any ideas? We can't just rob someone... Can we?" He grimaced as he started to roll his shoulder. "I think it's going to be fine, but I'm no doctor." | Name:Lucas Maddux
Gender: Male
Age: 18
Primary Power: Telekinesis
Personality: Bit of a weird guy, but funny. The smile rarely leaves his face and he is always cracking jokes. Fiercely protective of friends and family.
Skills: Strong guy, but empathetic and charismatic
Bio: He grew up in a small town in Michigan and was rather uninteresting. He did theater and music but was unremarkable otherwise. Until of course he got in a fight and broke the kid's arm without touching him. He skipped town after that and hasn't stayed in the same place for long.
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Bisexual
Likes: Music, laughter, and happy people
Dislikes: Close spaces, black licorice, and cruelty
Health (allergies, addictions, ailments):
Other Important Information**: |
6,155 | 167 | 28 | 746 | 1,212 | We can't just rob someone... Can we?.
Alisha didn't know if revealing that she knew a thing or to about pick pocketing was a great idea. So she kept that info to herself, because it wasn't like she could go walking down the street the way she was dressed to take some wallets. Lucas was right, they needed a change of clothes. Calling a grown woman Bunny seemed ridiculous, even with the accompanied flash of memory she gave as explanation. So Alisha would stick to Marjoire, or maybe just Smythe.
Glancing around for options she noticed that the dry cleaners across from them looked closed for the most part, the neon open sign was off, and the lights inside were too. "If anyone feels like they have enough energy, they could teleport into the dry cleaners across the street. The open sign is not on, and we could just take whatever is around... I'm pretty sure they will have a sewing kit for your shoulder too." Alisha said gesturing over to the little shop. To Alisha it seemed the safest bet, as the people filled boutique next door would be a harder challenge, and seemed to only stock women's clothes.
Alisha had just enough energy to port over there, but standing up to do so was not something she desired to do. She ideally wondered if dry cleaners did shoes, or if they would have to go somewhere else for that. The two building on ether side of the alley they sat in both smelled of food, and was just making her hungrier. Smelled like a mix of garlic, and Chinese food.
An old lady completely unaware walked right passed the alley they were in, Alisha tensed up as she watched the woman pass them. If any dog walkers came by they were screwed. For a brief moment she tried thinking up a lie they could tell people to explain there appearances. The best idea she had in that case was just telling someone they were in costume filming a student film, or something along those lines. | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,156 | 167 | 29 | 1,800 | 465 | Daz released his hold over Lucas' brain, allowing the pain receptors to communicate once more. Daz, he informed them, and then frowned, stretching his mind out into the general area. He latched onto a local and began flipping through her memories for a better layout of the town. Here. He told them, showing them a series of images of an obviously rich, modern styled house in the mountains. It wasn't far, about halfway back the way they'd come. It's empty, owned by Stevie Lane, who's apparently a famous singer? He frowned as he sampled the music from the local girl's memories, it wasn't exactly bad so much as strange and at least half the song was made of Spanish words he didn't know. If nothing else it's safe.
He turned his attention back to them, eyes hardening. "I know where our things are, we can go get them before they destroy them. Phones, wallets, clothes, everything. We need to go soon though." His eyes landed on Alisha, "I need my things," particularly the time turner replica that would prove his identity to his contact, "Anyone want to go with me? I'm tired, bit bruised, but we don't have a very big window. If we wait they'll get outside of porting range and we'll never get it back. No guards either, just a driver, it'll be easy." His fear had receded a fair bit, he was ashamed he hadn't been more like Bunny and tried to help others, maybe some of them would have survived if he had. Now that the danger had passed he wasn't willing to let the adrenaline leave him until he could properly hug his mother and cry on her shoulder, and the buildup of stress and trauma was certainly leading up to a good cry out of sheer hopelessness and despair, not even mentioning the complicated, all consuming feeling of grief he felt at the other Deves' deaths. | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,157 | 167 | 30 | 2,031 | 6,381 | Bunny smiled at Lucas an returned to her two charges in an effort to reassure them that they were safe for the moment. Then as she was listening to Daz send she heard him say he knew where their things that were taken from them when they were captured were an that he meant to go after them.
"I don't mean to sound alarmist but I'd leave the phones because of their internal GPS devices because they could use them to track us, in fact that might be how they got us in the first place. As for power we could all share power so that you'd be restored.
Britney an Tina haven't used their power much because they lack experience; they're the reason I've been able to recharge. The strange thing is that it doesn't diminish any in the gestalt and once we've touched into the wellspring of the group we can tap it again without touching physically. Wish I knew the range of the link between our minds but you are the first people I've met who can do the same thing I can do." sent Bunny in a rapid stream of information as she smiled at everyone
"I know that we've all been through a stress filled situation an experienced things we never imagined but in honesty we aren't out of the barrel just yet so we need to continue to pull together.
Dam I sound like the Vicar Bunny giggles as she stops sending | Name: Marjorie Smythe
Nickname: Bunny
Gender: Female
Age: 18
Primary Power Teleportation
Personality: Bunny is a happy person who's forever looking for the bright side of things
Skills: World Geography, Cooking, Sailing Knot Tying and Linguistics
Bio: Bunny was born aboard a cruise ship to Franklin an Kindle Smythe. Her unusual birthplace was due to the fact that her Father was a world renowned Chef who worked aboard a world ship where he lived with his wife then his daughter once she was born.
When she was 13 years old Bunny began having odd dreams and waking up in strange places aboard ship; she had no idea that she was the cause
EXTRA INFO:
Relationship Status*: Single
Relationship Preferences*: Open
Likes: She loves to cook deserts, cakes being favorites
Chocolate an dancing to her music
Dislikes: her kidnappers
Health (allergies, addictions, ailments):
Other Important Information**: |
6,158 | 167 | 31 | 746 | 1,212 | Alisha didn't think going back for their stuff was the best idea. She was not missing anything that she couldn't go without or that wasn't easily replaceable. At least not enough to risk her life or others for. She could totally go without her drivers licence, the keys to her apartment and bike, her two credit cards, her old cell, her coffee punch card, and the 50 bucks in cash that she had on her when the agents captured her. Clothes could be gotten elsewhere without any risk, so in Alisha's opinion it seemed like a terrible idea.
She quickly wondered if Daz had lost something important to him, like a lucky charm, or family heirloom. She really was not at all gungho for that idea, even with Daz's stating it would be easy. Lucas had a bullet hole in his shoulder, the two younger girls Tina and Brittany looked like they were going to piss themselves, and judging by how bad the pain in her ankle was when she moved it, Alisha suspected it was more likely broken rather then sprained.
Marjoire also made a good point about the cellphones being traceable. In fact using their credit cards was also tractable, and their I.D.s had their addresses on it so going back to their own homes was probably the worst idea ever, as it would most likely be the first place the agent bastards would look. She had a high suspicion the that agents and facility had something to do with the government, or at least had the same kind of man power and tech.
"I don't really see the need to get our stuff. I mean I understand if your totally against stealing, but...I can't see going back for any reason other then saving the others, but they're all...gone." She said calmly. "If you really need your ID or something, I know a guy in Las Vegas that makes fake ones. And keys to your house or something aren't really necessary, when you could just port in. Its not like we can go home anyway, they know where we live. I just don't want to risk it." Alisha said bluntly hoping to convey that everything was basically replaceable, even if braking some little laws was in order, safety was one of the top priorities for the moment.
The longer they stayed in the alley, the more antsy Alisha got. Not that anyone could tell, as she typically didn't show her emotion on her face. Other then the occasional farrowed brow or clenched fist due to the pain in her ankle, she had a relaxed stoic face. All she wanted at the moment was like 50 glasses of ice water, a shower and something clean to wear. | Name: Alisha Devonne Landon
Gender: Female
Age: 18 3/4
Primary Power: Telekinesis Specialty
Personality: Alisha is stubborn, strong willed, and intelligent. She is a cynical badass, and doesn't put up with shit. She does not warm to strangers easily, and appears afraid of nothing. She controls her emotions within herself rather easily, mainly because she is slightly detach from her emotions. Alisha appears even tempered, controlled, and emotionally distant, until she lets you truly get to know her. So don’t expect many expressions of joy and happiness even though she feels it! She is a secret bleeding heart, and takes the suffering of innocents personally. If one pays special attention they can see that side of her throughout many of her actions. Alisha is very smart, and is particularly tuned into numbers. She loves books, and movies, a way to escape into her mind to a fantasy world. She is the protector of people she loves, extremely loyal, a "always has their back,". She is organized and has an excellent attention span. Over the years since her powers manifested she has become more sly, blunt, and uncompromising.
Skills: Mathematics, Krav Maga self defense, Acrobatics, Piano, Swimming, Mixed Martial Arts, Green Thumb, and Knitting.
Bio: Alisha was born in jail to a woman named Mandy Bennett. Her mother was in jail for prostitution, and Alisha's father was one of Mandy's many unknown Johns. She was immediately placed into the foster system after she was born. Her biological mother refused to give up her parental rights even though she had a 10-15 year sentence in prison. Three days old Alisha was given to a loving family in small town Connecticut. Little did anyone know Mandy Bennett was a Deve, and was just trying her best to stay off the radar of the people hunting her. Three weeks after giving birth Mandy couldn't take the prison life and separation from her baby, so she teleported out of jail, officially becoming a fugitive. First stop on Mandy's list was to get Alisha back, she ended up in front of the foster family's house in the middle of the night, and took baby Alisha with her. Teleporting with a baby was out of the question so she hitched rides down the interstate, with no plan or idea of what to do.
Six months on the run, living in and out of motels, and back to her old ways of making money, Mandy finally came to the conclusion that Alisha needed a proper home and family. Something she could not give her, so she left Alisha at the closest hospital. Alisha was placed into the Massachusetts foster system, and was quickly adopted in a matter of weeks, by the Landon family. Kayla and Martin Landon were some of the best parents you could hope for. They named her Alisha after the nurse that found her on the hospital steps.
And so Alisha grew up in Providence RI. A simple happy life. Martin her new father was a mixed martial artist who ran his own gym, and Kayla her new mother was a music teacher at the local high school. They all lived happily in a three story town home with a little court yard she would learn to walk in. Her bedroom was a favorite place with its powder blue walls, a canopy bed, and huge doll house her father built. Her parents sent her to the private catholic school, her summers were spent in Michigan at the cottage on the lakes, and Christmas was always at the Plaza in Manhattan. She even had an older brother named Felix who was her protector, and best friend.
Unfortunately when she was nine years old her family was in a car crash, and she was the only one to survive. Her parents died instantly and Felix was left a vegetable in a coma. Her happy life was seemingly over. The death of her parents led to a whole life change for Alisha. Her fathers parents became her legal guardians, but they lived in Germany, and only came to stay with Alisha until the house was sold, the funerals were held, and Felix was taken of life support. Her grandparents quickly decided that it was best that Alisha stay in America, so she was sent to live with her father's younger sister Harriet in Vegas Nevada.
Living in a cluttered 5th floor walk up in Vegas above a bar with her Aunt Harriet was very different from the life she had been living. Going to public school was nothing like her old school, she missed her friends, her old house, her city, and most of all her family. Harriet was an aspiring musician, who worked as a stripper, maid, and bartender to pay the bills, so she was not home much to take care of Alisha. When Harriet was home she was ether sleeping or playing music with her band in the living room until late into the morning hours. Harriet was a nice to Alisha, but responsibility for anyone other then herself seemed impossible for her to handle. Alisha was a good kid, but she had never needed to take care of herself before.
By middle school she had learned to how to cook, clean, shop, use the public bus, and she could take care of herself. She even had a part time job tutoring little kids in piano, and helping out at the yarn shop down the street from her school. Living on the bad side of town in a dangerous neighborhood Alisha was lucky to know a thing or to about fighting. When she was twelve Aunt Harriet was diagnosed with brain cancer, and Alisha became her caretaker for the next two years until she died. She felt alone in the world. Being only fourteen the state placed her into a foster care group home for girls. The place was like a prison, and most of the girls there where what some would label politely as troubled, but more correctly put they were violent delinquents, with major issues.
A month into her stay and Sunshine Home for teen girls, her Deve powers started presenting themselves. Alisha was pretty sure she was going nuts, hear what people around her were thinking and waking up in random places. The group home staff got her on anti-psychotics meds, and started locking her in her room at night, not that any of it stopped her. One day three girls decided to teach Alisha a lesson by ganging up on her in the bathroom to kick her ass, all because Alisha narked on them after she heard one thinking about their plan to burn the place down. She did the best she could defending herself, but she was quickly knocked to the ground and the girl proceeded to kicked her. Survival skills kicked in and she blasted them with her telekinesis, they went flying, and one of the girls landed wrong braking her spine, effectively paralyzed for life.
The group home staff locked her in her bedroom as they waited for the authorities to pick her up. Standing in her room bloody and beaten, with no idea what to do, and not knowing what was going to happen to her, she was on the verge of crying for the first time in over three years, when a woman teleported into her room, smiled and then abruptly teleported Alisha out into a alleyway downtown. She didn't know it at the time but that woman was her biological mother Mandy. After calming down, Mandy explained everything about being a Deve to her.
Accepting the truth was easier then one would think. Over the next year Mandy helped Alisha train her powers, as they lived from city to city. Mandy a was and expert at keeping her thoughts hidden and closed off, so Alisha never learned the truth about Mandy being her real mother, or Mandy's past profession, that is until New Years night. Mandy got drunk and let it all slip out. Alisha felt betrayed and pissed off, but she did't show it as she helped the drunk hysterical Mandy to her bed and cleaned up the vomit in the bathroom. She had never fully trusted Mandy, but she had been grateful to her and looked up to her in a teacher student kind of way.
A few months passed, and they ended up crossing paths with two Deve hunter agents. The inability to kill was not something Alisha had been told about, so when Mandy collapsed to the ground after telekinetically throwing one of the agents off the building, she wasn't ready. Alisha Quickly teleported her and her mother out, but the draining of powers from the fight made the jump a short trip, as they only made it to the alley below the building, Rather then all they way across town to their apartment. Mandy finally woke up, and they ran, but the second agent caught up and shots were fired. Mandy took a bullet to the leg, and another bullet grazed Alisha's shoulder. Mandy telepathically yell at her to keep running, and flashed a quick memory to her of the first time she held baby Alisha in her arms almost sixteen years ago. Alisha ran, only looking back to see the agent crack Mandy in the head with his pistol, and put her in fancy handcuffs. With the small bit of energy she had left she teleported a few blocks and haled a cab.
The next three years she spent on her own. Keeping a low profile after she moved to Detroit, she got a job at a as a receptionist at a car dealership. She was guilt ridden about Mandy, and slightly paranoid about being found by the agents, but she managed to live her life. Unfortunately the guy she started dating ended up being the son of one of these Agents. She had had no idea, and the guy, Graham, seemed completely safe.
When she went to meet Graham's father Ronald for the first time the man quickly recognized her as the teen girl who got away three years ago. An old picture of her was in the Deve hunters database, and he remembered it from a long day of filing a few months ago. With agent Ronald's abrupt realization, Alisha caught on to the thoughts in his mind. But before she could teleport away or do anything Ronald clicked on some button thing and Alisha's powers didn't work, she was stuck in his house. No words were said but Ronald issued a warning through by thinking it. Alisha didn't wait, and headed straight for the front door, ignoring the confused Graham. Ronald grabbed his tazer and quickly got in front of her, explaining backup was on the way, and telling Graham to leave the room. A fight broke out, and Alisha got a few good punches in before Ronald tazed her to the ground.
She woke up in the facility, in a cell. With her powers not working, and she was strapped to a medical bed thing. The only thing on her mind was how to get the fuck out of this place.
EXTRA INFO
Relationship Status: Single
Relationship Preferences: Hetero
Likes: Gardening, Parkour, Lemonade, Hot Baths, Flowers, Yoga, Reading, Movies/TV, Lavender Scents, Skiing, Monsoons, Tea, Brie, Organic Food, Coconut anything, Nature, Music, Knitting, Animals, Kettle Corn, and Waterfalls.
Dislikes: Alcohol, Pears, Writing, Heavy Metal, Rap, Selfish people, Jazz, Horror Movies, Jerks, Hospitals, Cleaning, Coffee, Hot Chocolate, Heels, Makeup, Dentist Office, Humidity, Roaches, and beetles.
Health: Synesthesia - Manly pertaining to numbers and math.
Other Info: Vegetarian. Mandy Bennett age 38. |
6,159 | 167 | 32 | 1,800 | 465 | Using each other to strengthen themselves? The idea was interesting, if that actually worked it could be just the advantage they needed! Still, a Deve was plenty dangerous all on their own. Bunny was right about needing to band together at least, regardless of this link thing, they needed each other.
Daz frowned, he didn't want to argue, especially since they had such valid points, but he needed his phone, at least to get numbers out of, and the necklace could be their only hope getting help. Some of the things Daz had heard... he couldn't trust people just because they were Deves, but he could trust the Fantoms.
"It's not that I'm against stealing, I mean it's just cheap basic things we need to survive, but why shouldn't we reclaim our things? I understand though, not wanting to risk yourself for me, I'll take care of it." He had said it would be easy, going himself would be a simple matter. "I'll be back soon, once I'm in the city again I can find you."
Taking a deep breath Daz steeled himself for a teleport. He was exhausted, but it wasn't far, just a bit more and this terrible day would be over. He disappeared with a whooshing sound. "Wish me luck." | Name: Darren 'Daz' Quirke
Gender: M
Age: 19
Primary Power: Telepathy Specialty
Personality:
Peaceful, friendly, and sensitive. Takes things at his own pace and tends to live in the moment. He's devoted to the people in his life and is not inclined to debate, disliking disagreements. He is attuned to small variations in the physical world and highly aware of balance, understanding what does and doesn't fit. He is emotionally well-rounded and empathetic toward others.
Skills:
Sneaking out of his room has given Daz some skills in being stealthy. Daz loves to paint, and greatly enjoys art in general. He is fluent in French and has some skill in other languages acquired while trekking across Europe.
Bio:
Daz was born in Bristol, in the UK, and grew up there with his eldest brother who would go on to be a YouTuber of some reknown. At age 15 he first discovered his powers when he began reading his teacher's thoughts to find the answers to her quizzes. His powers gradually began to grow from there; teleporting from his room to the bathroom in the mornings, reading the muted emotions of his parents to know when they were sleeping, and then summoning his panicked cat to him. Inevitably, he turned to the Net for answers, which was where he first found another like him. At first his searches turned up no satisfactory results, but then he was contacted by fantalazy86, a man- he assumed it was a man- who just so happened to be an internet genius keeping an eye out for people with powers like himself. He told Daz he was in contact with 12 others and gave some advice on how to use and hide his powers. He also informed Daz that every now and again one of their kind, Deviants he called them – as in deviation from normal humans – would disappear, and he advised keeping a low profile.
Before moving on with his education to go to uni, Daz went on a trip with several of his friends across Europe, starting in Portugal with plans to stop and meet fantalazy86 in person while in Germany. He never made it that far, he was suddenly being chased across the streets of a small town just outside Lyon by uniformed men with American accents. Foolishly he refused to use his powers in front of people until he had no other choice and in the process of being tackled he vanished in the middle of a large crowd. His reappearance at the edge of the town did not mean his escape, as he had transported the man with him. A sharp pain saw the world fade from view, and then he was waking up in a white room to the sound of running water.
EXTRA INFO:
Relationship Status: Single
Relationship Preferences: Pan/Open
Likes: Cats, Books, Sweets, Tea
Dislikes: Coffee, Dogs, Cold, Bullies
Health: None.
Other Important Information:
His brother, Sean Quirke, is a YouTuber of some fame, Daz's disappearance has not gone unnoticed by him, and thus not unnoticed by his viewers. Daz owns a homemade time-turner necklace with his initials carved into it, he informed his contact in Germany to look for it when they met up. It was confiscated when he was captured, but his attachment to the object means he will seek to reclaim it. |
6,160 | 168 | 0 | 522 | 561 | BACK ALLEY. NORTH 21st STREET. PHILADELPHIA, PA. DAWN
CRACK
That was the sound of a skull being split in two, the thin metal blade of a climbing axe smashing through skin and bone as it burrowed its way to its gooey, pink destination. Jeremy Cooper pulled the tool back from the zombie's corpse with a smile as he rounded on his companion Ryan.
"That's five for me"
"Yeah, maybe if we're counting lifetime kills, kiddo" Ryan taunted "Even if we were counting the one you kicked off the bridge 4 blocks back, I'm still leading by two"
"Whatever Ryan. Day's still young yet" Jeremy replied as he waved the rest of their group forward and knelt down.
Andrew Connors led the way down the still-dark alley to regroup with the two young scouts.
"Ok everyone, we're finally inside the city. Eyes open and on alert from here on in. Shawn, you wanna run us down the plan?"
"Sure" He knelt down alongside Jeremy and unfolded a small penknife, which he used to scratch a map into the dirt.
"We're here" he began "There was a pharmacy here, just down this street, might be something useful still around. Gas station over here, couple more places like a pawn shop here, and a self-storage place back here. But the real target, the garage, is over here, on Pennsylvania"
"Ok, Mabel, take Fred and John, and hit the pharmacy and the pawn shop" Andrew said "Rest of us will move on the garage. We'll meet up at the gas station, and if we've got time, we could try the storage place before heading back to camp, any questions?" | Name: Andrew Connors
Age: 33
Role: Leader.
Equipment: Glock 23 semi-auto pistol. Gerber Trident combat knife.
Bio: Andrew used to be a cop from the small town of Warrick, PA. He had a great job, amazing friends, a loving wife, and a young daughter. Until the day everything went wrong. A car accident claimed the life of his daughter, and with it, his entire purpose and belief in life. He retreated inwards, and grew distant from everyone in his life. He left behind his work on the front lines for a secluded desk job and buried himself in work, and his relationship with his wife degraded to the point that they were two severely depressed strangers who hardly spoke. She was suffering too, becoming slowly addicted to painkillers and high dosages of anti-depressants. Neither one of them hardly noticed the world as we knew it crumbling away around them. The undead plague swept over Warrick slowly at first, then spread like wildfire. Over the course of a couple weeks, the population dropped from about 1000 to less than 20. Those still alive holed up in town hall in an attempt to ride it out.
After three weeks of waiting, Andrew, along with fellow officer Carrie Jones and ex-Marine David Greene, came to the conclusion that no help was coming, and the few survivors set out in search of help. Their trip was a costly one, they lost most of their people within a week of leaving Warrick, Andrew's wife was among the casualties. They soon met Bryan Jeffries' mobile survivor camp and decided to join them. |
6,161 | 168 | 1 | 1,445 | 9,375 | Donny wisely stood his ground, but let everyone else risk their lives fighting the zombs. He didn't consider himself a coward, just smart enough not to fight every zomb they come across. As the others killed zombs Donny kept his eyes open for others sneaking around and any bandits who might be watching them. Zombs were dangerous in groups, but a single bandit with a gun could kill a whole crew with the element of surprise.
Occasially Donny would also stab his spear into the eyes of any zombs that was on the ground, just to make sure they were dead. Eventually Andrew started divvying up the party for seperate missions. Mabel, Fred, and John were heading towards the Pharmacy and Pawn Shop. There was a good chance that they wasn't anything there; those sort of places would be the first that gets hit for supplies. Not that the garage was going to be any easier, but at least the secure garage doors would ensure that a random Joe couldn't just open the door and loot the place. When Andrew asked for quests, Donny had one. "Yeah, I got one. When should we meet back at the gas station? In like an hour or two? And if the others don't show up, do we just go or what?" The possibility that the others may end up dead was very real, and Donny wanted to know what their plan in the event of that was going to be. | Name: Donny Yang
Appearance: Donny looks like a short, tubby asian kid, even though he's 20 years old.He has short black hair and generally tries to be clean shaven. He has many scars and cuts from trying to survive these harsh times. Often wears a straw conical hat and a green scarf.
Age: 20
Role: Scavenger
Equipment:
.223 Revolver - A Donny special. Uses common but decently powerful .223 rifle ammunition, and it's revolver design means that Donny doesn't need to keep track of magazines.
Remington 870 - Donny's hunting rifle. It's actually a shotgun, but Donny has both bucks and slugs to handle a variety of situations when needed. Donny rarely takes this weapon out during scavenger hunts due to it's bulk, but he owns one nonetheless.
Hatchet - A small hand axe good for cutting through doors or limbs. Balanced for throwing, though aside from party tricks Donny will likely never do that.
Spear - This clunky knife-spear is Donny's main melee weapon. Using four fancy ultra light carving knives, a broomstick, and some rope, Donny's spear is perfect for quietly stabbing uglies from afar.
Molotovs - Donny carries a few bottles of petrol and other flammable oils. While the explosive power of his molotovs are fairly minor, they're good at making things burst into flames and making a lot of noise, two things that can be used to distracted zombies. Donny has a lighter to light the fuses.
Donny also carries other supplies he'd need for scavenging, things like a map, compass, some food supplies, first-aid kits, lots of rope, extra bags to carry loot in, and of course bullets. Donny often makes his own bullets too, typically very cheap and scratch-made since there isn't any factories making new bullets. Donny has other things too that he may take depending on the purpose of his scavenger hunt: sometimes he may take his shotgun if he's expecting a fight, sometimes he might take his tools if he needs to go repair something.
Bio: By all right Donny looks like the type of guy who would have been the first to get killed by zombies. Fat, rather ugly, and out of shape. Only thanks to luck and the grace of god has Donny lasted so long. Donny was with his family at first, but slowly they each died. First it was his little sister; she was killed at school. Then his mother and father; they were at work when the zombies got them. Donny tried to stay with his brother and sister, but his sister was taken by bandits and killed herself before they would rape her. His brother died trying to save her. This left Donny alone and afraid, and even with his weapons Donny had seen better people than him get killed. When he joined this group of survivors, Donny didn't really see a reason not to join, but at this point he doesn't really care about himself or anyone. He mostly joined the group so he wouldn't die alone.
Donny is fairly crafty and skilled at putting things together. He made his own gun and often makes his own bullets. He'd collect scrap together to so he can break them down and make them into something new. Doesn't always work out, but it's his hobby and the only thing that keeps him sane. He has a tendency to pick up junk if he thinks it can be used later for crafting. |
6,162 | 169 | 0 | 883 | 102 | Tep moves toward the door, partly ill swaying back and forth, Teleportation does have limits. And this is one. Had he gained the power just to empty his stomach? He moves again this time to the bed. Has anyone he had this before? Surely he cant be the only one. Then again his limits and general ambiance of his power aren't like the ones online. He wonders if anyone he knew had something like this? Jen, Kain, Alex, Alexandra, a logical start would be asking them. I mean in movies it happens to groups. He decides to start with Alexandra first her being closest(This ok?) then the rest of his close friends, then moves to his regular friends.
CAN BE EDITED PAST HERE Arriving at her home he knocks and asks for her. She comes out.
"Hey whats up." | Name: Tep taylor
Power: Teleportation //Weaknesses: 50ft range, cannot pass through wall//
Description: Not that nice, kind of a introvert, he would rather go inside than out but still enjoys the outside.
Appearance: Look to the picture! White hair and blue eyes, pale skin all that jazz. Carries guns, wears an all black suit covering whole body and can be unzipped from the front.
Background: His childhood was spent playing outside and being an active person all around, he lived in a larger house out in the countryside. he moved to the city as a teenager and got into computers, he never lost his hankering for the outside though making sure to spend abundant amount of time out. He likes going to his roof... and to others he would hop from one to one but his clothes would catch many times for this he got scarred and decided to make a suit for this type of things. This is wear the black suit comes in.(sorry if my writing is a little weird here I'm also watching a video.)
Notes: He carries guns now because he feels like he can become a vigilante if he sees a crime. (not the brightest), The man drops the stone in front of him on top of his roof. The man walks behind him while he is asking questions and leaves without answers.
EDIT: I'm sorry if it is short I want to explain him in story |
6,163 | 169 | 1 | 200 | 1,543 | It's ok.
Alexis as most people called her was coming back from one of her sparring sessions with her clones and she was sweaty. When she saw Tep at the door she didn't knew why he came. No parties this weekend. Maybe he wants more money ? Who knows and who cares ? She has enough as it is.
" Hey Tep. *looks at the security guards* Leave us *back to Tep* Come in , come in. Take a seat on the couch. Sorry for how I look. My Krav Maga teacher is here and I was during practice. Didn't had time to take a shower. So...what's up ? You need more money...again ? " | Name: Alexandra Maker
Power: Duplication (physical) Ability to create physical duplicates of oneself.
Description: She is the kind of woman that makes married men to divorce in order to be with her. The only problem is that she isn't interested most of the time. Always looking for new ways to use her power and discover how to use her power better and better. Self improvement is something that Alexandra always strides for. She is looking for fun most of the time and uses her power to do so but when it comes to helping her friends , she is there all the time.
Sexual Orientation : She doesn't care if it's a man or a women that shares her bed. Relationships are fun for her , nothing more.
Background: She was the "prom queen" kind of the girl. She always wore the latest cloths that she bought them with her dead parents wealth.
Her parents died in a car accident when she was 10 and was raised by her mother's friend Maria Whitestone. After the accident she didn't have any other relatives and Maria took her under her roof and raised her as her own daughter until she came of age and took her inheritance. She is 21 years old now and she is rich and beautiful. When the stone felt on the roof , everything in her life changed. She doesn't understand how she can do what she does but she always felt she has a higher purpose than just being the best of everything she does.
Also she is renowned Krav Maga ( an israelian fighting art , one of the best in defense ) figher , she won several championships when she was young and now she trains in secret , her new "friends" won't understand this behavior and it would ruin her reputation.
Appearance:
She is a redhead women. Beautiful. Long legs that don't seem to end , big green eyes that you can never forget. She wears the last trend developed by the most exclusive designers. Her favored color being green , she always has something green on her.
How she got the stone :
One day while Alexis was out on her jogging session in the forest behind the mansion. Music was ringing from her headphones , long and clear. Another 1000$ went flying out the window to buy those headphones but she didn't cared. As she walked through the same trails she ran after her parents died , something catches her eye. At the base of one of the trees near the end of her trail ( where she needed to turn so she can go home ) , something was gleaming. She approached , curiosity sparking in her eyes. When she reached the tree , she sees what was gleaming. A stone , a blood red stone. As soon as she bends down to pick up the stone , the stone starts glowing. The red light getting bigger and bigger until the stone disappears. The second the stone disappeared , she went on the ground.
A few hours later , she wakes up in her bed. Doctors near her. She was found lying on the forest floor unconscious. When asked what happened , something "snapped" inside her. She knew could say anything and the doctors will believe her. She told them that a tree branch hit her in the head and that's why she was there. Even if she didn't have any signs of head injuries or whatsoever , everyone believed her.
The first few days she had this power , she was...upset at herself. Being able to do , without much fuss , exactly the same thing that she hates was destroying her but after a time she learned that she can use this power to actually help those that are manipulated. Only problem , she didn't knew how it works. So she started using it more are more. Until after almost 3 months since she found the stone , she started getting used to them. She used them everyday , from small things ( like skipping the line at a coffee shop ) to bigger things ( like making a rich guy / gal to stop being himself and start using his/her money to help the world ).
How she met the man! :
Alexandra was at one of her parties at the her mansion at the outskirts of the city ( she was always the talk of the town ). Everybody was having fun , the music was load , food was being served by servants of the household. Everything was perfect ! This was another one of her parties that would be the talk out the city for months to come.
Everyone who was anyone was there. Brad the local celebrity was talking with one of the TV reporters that came to broadcast the party live on TV.
Alexandra just ran away from for good-wishers that were bothering her with another of those " thank you for letting us come to the party , thank you for allowing us to show our faces on TV " lines. She was dressed in the latest dress made in Paris and she was the talk of the party , everyone was looking at her when she came to the great hall. She smiled and let dress and legs talk for her. She didn't cared about any of them. She threw the party just for one woman. It's been 5 years since her adoptive mother died of cancer , even money can't buy health sometimes and the party was in her honor.
She even invited some of her not-so-wealthy friends to the party just for the sake of it.
As she gone out on the balcony to take some air and leave the party behind to clear her thoughts , she felt a hand on her shoulder. She turned and said " Yes ? This part of the mansion is restricted , sir. " The man smiled , nothing about him set him apart from any of the party guests. " I know Alexandra. I know. I...have answers about your powers. Don't try to deny it. I know about your powers of control." the man said. Alexandra ( Alexis to her friends ) was shocked. " Then you know. That you will tell me what you know and then you will forget everything that happened tonight. " she stated calm , allowing her powers to take control of the man. As she finished her last words , the man shocks her (tazer I think it's called the weapon ) and leaves. The man just left an envelope at her feet and left. Alexis , still dazed , tried to follow him but when she turned around the corner , the man was gone. She picked up the envelope and opened it , inside there was nothing besides an address. Nothing more.
The next day after the party , Alexandra was still shocked about what happened. The police and her private security didn't found anything out of place. No trace of the man was found except the envelope. She took some money and some more normal cloths and decided it's time to see where her powers come from and who was this man. She left the mansion and didn't said anything to anyone about her real destination , she simply said that she needs to " take a break from the world ".
Flaw ( she's human after all ) : She is not very strong , she may know how to fight but that's only defensive and she is a spoiled girl , she is not used to bad smells and stuff like that. She also hates manipulative people ( she was raised between them ) so she will treat with no respect people that will be seen as manipulative by her. ( reason why she hates " The Man " )
Notes: She has a pendant around her neck in the form of a hearth. The last thing her mother gave to her before the accident. She also has a tatoo on her back showing a battle between a Succubus and an Angel , meaning a fight between pleasure and purity. |
6,164 | 170 | 0 | 402 | 388 | Once upon a time, there existed a giant tree that was the source of
mana. A war, however, caused this tree to wither away, and a hero’s life was
sacrificed in order to take its place. Grieving over the loss, the goddess
disappeared unto the heavens. The goddess left the angels with this edict: “You
must wake me, for if I should sleep, the world shall be destroyed.” The angels
bore the Chosen One, who headed towards the tower that reached up unto the
heavens. And that marked the beginning of the regeneration of the world.
---
In a continent far to the south west, there was a small village, the village of oracles, Iselia. The village of the chosen of mana; who was considered a bright one at that with her intellectual outlook. She was in a class room with the "Demon child" of the village. Their teacher was giving a lecture on the Great Kharlan Wars, and how Mithos the hero made treaties at the Tower of Salvation, thus ending the war and sealing away the Desians. Just a standard lecture.
"Mrs. Karintine. But why do the Desians consume as much mana as you say they do?" A student asked who has as much charisma as a piece of chalk.
The Teacher, Mrs.Karintine was a older women who lived to see many things, but there were some questions she was unsure how to answer.
"Magitechnology is something that the Desians use. That technology consumes large amounts of mana at the human ranches, thank the goddess we have a treaty with them. Or for all we know, we could be enslaved laborers." She laughed with a bit of high spirit.
Just then a brilliant light appeared in the sky; it was seen in the day time,piercing the clouds, resonating through the window. "I believe that is the oracle..." Karintine simply stood up, brushing her blond hair back as her ice blue eyes shifted to the Chosen. "Ms.Weaver. I believe that you are needed at the temple. Your trials are to begin..." She said as she opened the door in the school house, simply waiting for the Chosen to exit. "Maybe the demon child can leave with her..."[/i} she thought to herself.
"You there..." She pointed to the Naphill barring teenager.
"Why not see her to the temple? Maybe through her trials the Goddess may help you through helping the chosen?" She smirked gleefully as if she was trying to seem encouraging, but in truth, she wanted him gone. Who didn't fear him anyhow? | She is far too old for a regular Elf's life style. Gender does not quite bother me as it may others. But aside from that, her backstory is quite different for such a setting. But it does fit in the diversity. So you have a bit to change up.
All that needs to change is age really. But seeing as she is a Scholar, she'd probably be stationed on Palmacosta's Academic academy. Which is the second continent that will be visited. So from where the story is starting, you'd be a far ways from being introduced. |
6,165 | 170 | 1 | 397 | 1,659 | Baron blinked in surprise, his initial shock over the sudden appearance of the oracle disappeared when the teacher all but told him to escort her "sounds good to me!" He said, completely sincere. In all honesty, he would have most likely volunteered to escort her if the teacher hadn't just told him to. She was the only person in this room who cared about him after all, and his only friend. He walked over to a nearby closet and grabbed his sword. He used to wonder why they let him (more like told him to) bring his sword with him where ever he went, since almost everyone in the village was afraid of him. However he eventually came to the conclusion that they made him keep it with him because they were afraid of him. If he had a weapon on hand, he didn't have an excuse to use his Naphill powers if some random monster suddenly attacked. "Come on Zo, let's get going" he said to the Chosen | Name: Baron Abel
Nickname: The Demon Boy
Age: 16
Gender: Male
Race: Naphill corrupted Human
Occupation: Student
Housing: His Grandfather's house
Height:
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks:
Main Weapon (Primary): The sword seen in the first picture
Sub Weapon (Primary): None
Type of Artes: For his artes, Baron taps into the power of the Naphill inside of him, using it's power
Fighting Style: Baron is a very aggressive fighter
Mystic Arte(s): Demonize; current effects unknown
Sexuality: Straight
Hometown: (Iesalia)
Weaknesses: Because of his status as a Naphill corrupted Human, he suffers from a strong weakness to holy magic. Without any kind of defense, he can suffer serious damage from a single spell. Also, he has to fight the demon's influence whenever he uses it's power, otherwise he risks losing himself to it
Strengths: Has enhanced strength from the Naphil inside him. He can also use fire and ice magic
Elemental Weakness: Light
Elemental Immunity: Fire and Ice
Background: The grandson the the famous demon slayer, Grant Sabaston Dent. Baron was raised by the old man after his parents were killed in a monster attack when he was just a baby. Baron's life was pretty normal growing up, however that all changed one day when he was only 8. A Naphill came to Iesalia, intending to kill everyone there. Before the monster could do any real damage though, Grant arrived and made quick work of it, mortally wounding the Naphill. Before it died, it rushed the the nearby Baron, who had followed to watch his grandfather. Grant was too slow to stop it from entering his grandson, and Baron fell unconscious.
The attempts of the priests to remove the Naphill from him all failed. So all they could do was wait for him to wake up. When he did the next day, he appeared to be in complete control of his body, although he complained of horrible nightmares. While some of the town was calling for his death to kill the Naphill, when Grant said he would leave Iesalia to save his grandson, they quickly became silenced. Since that day, Baron was trained by his grandfather so that he could better control the demon inside of him, and maybe even use that power for the benefit of others |
6,166 | 170 | 2 | 1,183 | 15 | On a path within the Iselia Forest, a sudden light caught Avan’s attention to the northeast as it shot to the sky, his eyes widening as he could only stare at it in awe for a few moments. Was this the Oracle that his colleagues had mentioned to him? Iselia was not too far away from him, so he knew the Martel Temple could be in that general direction of the light. “Looks like today’s my lucky day. Didn’t expect the Chosen to start her journey this soon.” He smirked and took hold of his grimoire and pulled out a pen, jotting down notes and the date that the Oracle have occurred in one of the pages near the end of the book. “Hopefully I’ll be able to sneak inside the temple.” Murmuring the last part, he snapped the book closed and made his way towards the light. He had been warned that the temple was usually guarded, only the priests, Chosen, and possibly only a handful of trusted Iselian villagers were allowed entry. Though, he hoped that his status as a researcher would help him gain some access to the temple. He wanted to spread the the knowledge of these old ruins to the world.
“I can’t wait to actually see that temple in the flesh! I wonder if they are any different than the ruins in the Triet Desert.” Avan exclaimed with an excited grin over his face. The outside of the Triet ruins were fascinating, but that was all he had access to and studying the sand-worn structures could only tell him so much of it.
Walking up an incline, he managed to sneak a better view of the blinding light soaring up to the sky through a break in the trees, seeing that he was still quite a distance from the temple. The path before him seem to branch off toward the west and did not seem to head in the direction of his destination. Sighing, Avan decided to backtrack until he cut through the trees, hoping that he was heading in the right direction. It was his first time in this particular area, having to gone as far as Iselia before, but never going beyond the village. That’s right...Isn’t there a Desian Ranch here? Avan thought darkly, his blue eyes trailing back to the path he had been. Any further and he might have ended up there instead.
He also wondered who was the Chosen this time and how were they like. Stories he heard of the past Journey of Regeneration, none of the Chosens have made it back alive...that their lives were taken by the Desians. Shaking his head, he almost felt ashamed that he was the same kin as them. Half-Elf. Even though he had a good dislike in Humans, he did not like the way the Desians dealt with them, locking them up in Human Ranches. But despite the fact that he was the same race as them, Avan spent most of his life hiding his true heritage, posing as either Human or Elf, depending if he were to reveal his magical abilities or not. “The Chosen...wonder if I’ll run into him or her on their way to the temple,” he pondered before shaking his head once more, weaving through the forest undergrowth. I have a job to focus on anyways. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,167 | 170 | 3 | 105 | 39 | Lectures about the Great Kharlan war were always hard to place subjects for Zoey. Was she in a history or religion class? The overlap between Mrs. Karintine's lessons and the countless scriptures she'd been made to recite by the church had Zoey wonder why she even came to class when she could be tinkering on something new. She had managed to make a wind-up wheel work and her head was just bursting with ideas and applications. That was Zoey's day-to-day pattern; wait out class, wait out church, tinker-time. She had become so accustomed to this rhythm that she'd stopped considering the day she'd set out on her pilgrimage would ever come. Yet that day, as Zoey's head drifted between the Great Kharlan War and putting wind-up wheels on shoes, a bright light would pierce itself through the windows of the classroom and an inconvenient truth through Zoey's head; the day that would change her life had come.
“Ms.Weaver. I believe that you are needed at the temple. Your trials are to begin...”
Zoey looked up from her desk at her teacher, counting the wrinkles forming underneath her eyes to avoid looking straight into Mrs. Karintine's pale blue stare of death. “That could've been something totally different, nobody has ever seen an oracle before, right?” The young chosen protested, but judging from the look of Mrs. Karintine's and her classmates' faces, there was nobody who believed the flash of light to be anything else than the oracle. Even Baron had already stood up by their teacher's request to guide her to the temple.
“Well, I guess it couldn't hurt to check it out, just in case.” Zoey said, with a tone and expression nothing short of conceited. Never had she had so little will to leave the classroom. As if stalling for time, she leisurely pushed her seat back and uncrossed her legs. Even her stride to the door was slow and full of attitude. Only Baron was likely to recognise these as signs of reluctance, rather than the patronisation Zoey was trying to express. Though even from her friend, Zoey would rather hide it...
Zoey kept quiet as Baron escorted her to the temple. Although she'd steeled every muscle in her face, behind her façade and despite best attempts to walk gracefully on the dirt roads Zoey was sinking deep in thought. All the preparations had been easy. So easy, Zoey had come to care less about the scriptures and rituals every passing day. Perhaps that was why this walk was so hard? Zoey had always been more curious than scornful of the Desians and their magitechnology; after all they hadn't touched the village of Iselia in all the years she had lived there. Though Zoey had never dared to say it, she just couldn't bring herself to care for the slaves in their ranches. It was just all too distant for the girl. She had trouble understanding why the rest of the village made such a big deal out of it; it wasn't like they knew any of the slaves on the ranch either, right? The closer to the temple they came, the more Zoey looked up to her trials that were about to begin. Why did Iselia really need a chosen, their lives had been just fine up till now, right?
Although the way was safe with Baron by her side,it wasn't until halfway towards the chapel that Zoey realised no priests had come to join them. That was odd, because leaving an important task such as escorting the chosen up to the 'demon child' was very out of character for the pastor. “Why do you think the priests didn't come to get me?” Zoey asked Baron, nervously giggling in the palm of her hand. “That means the oracle was a fake, right?” | Name: Zoey Weaver
Nickname: -
Age: 16
Gender: Female
Race: Human
Occupation: None (student)
Housing: Under her parents' roof.
Appearance
Main Weapon (Primary): Shortbow
Sub Weapon (Primary): 'Boomstick' a self-made, although highly experimental weapon. By which I mean malfunctioning. Still, it's consistent ability to induce explosions gives a unique taste to artes... Which is quite worrying since it was supposed to become a toy for her kid brother... The boomstick is kept in Zoey's sleeve like a trump card, and somehow hasn't blown her hand off yet.
Type of Artes: Primarily ranged physical with a high amount of mobility options. A ranged, rapid-fire mix drawing inspiration from Hisui (Hearts) Alvin (Xillia) and Judith (Vesperia.)
Fighting Style: Runaway, strafe and strife, using the recoil from artes to move quickly or even maneuverer through the air! Ever saw someone rain fireworks down on you and use the blast to do a double jump? No? Well does Zoey have something in store for you! Many of her artes move her all over the battlefield, by the power of boomstick! This also causes many artes cast in conjunction with her self-made rod of destruction to have fire elemental properties.
Mystic Arte(s) : None yet.
Sexuality:
Hometown: Iselia
Weaknesses: Poor planning ability, no sense of direction, morbidly obsessive/overly attached with hobbies or objects of affection, far too detached from on-going conflicts and her duty as a chosen, quite vain and somewhat egocentric.
Strengths: Highly analytic and an excellent student, great at thinking in both conventional and unconventional patterns, very open-minded about people and their quirks, would've made a great engineer one day if it weren't for being chosen.
Elemental Weakness: -
Elemental Immunity: -
Background: It's not a stretch to say Iselia's opinions were very divided about their new chosen. Although of common birth, Zoey was identified as the chosen at an early age and abused her privileged position to the best of her abilities and grew up plain spoiled. Zoey's only duties for a long time would be to learn about the tales and rituals of the Church of Martel. With her keen mind, Zoey had to spare little to no effort on that. As she grew up however, that same mind developed an interest for science and archery, as well as a greater need for solitude to practice these hobbies in. None of that mixed or match well with her teachings nor upcoming pilgrimage. As the priests tried to prepare Zoey for her journey, she would rather spend her time away tinkering at some obscure invention. Zoey grew more and more detached from her task... After all, things had been just fine up to now, right? |
6,168 | 170 | 4 | 277 | 249 | Kory Kalicos was just stopping by in Iselia. She wanted to get some rest after beating up a bunch of monsters after she had left Triet to finish a monster hunt job. Hunting monsters was fine for her wallet, but it always left her bored and unsatisfied. Her heart cried out for her to spill some Desian blood, but with the non-aggression treaty in Iselia coupled with the heavy fortifications in the other Human ranches, she couldn't do much about it. Sometimes a good rest in a sleepy village such as this would do wonders for her boredom; she would get tired of the peaceful place and happily go back to smacking monsters upside the face.
This visit would have been no different were it not for the brilliant light that awoke her from her slumber. She grumbled in annoyance, "The hell was that? Can't a girl get her sleep without being bothered?"
Unable to go back to sleep, Kory rolled out of bed and got dressed in her light clothes and armor, then draped her white hooded coat over her and buckled a few belts. Together with the scars on her face and her steely grey eyes, she had a ragged and rough appearance that told people, "You better not mess with me." Kory gathered her belongings and went to the old lady at the counter, saying, "Yo. Your services are appreciated, as always. Not that I really needed them since I just crashed most of the time."
"You're up earlier than usual. Did the oracle wake you up and now you're in a foul mood?" the woman chuckled slightly.
"I'm glad someone finds my sleeplessness humorous. What the hell was that light anyway?"
"You don't know about the oracle? The Chosen is on her way to the Temple of Martel to begin the journey of regeneration."
"Oh, that..." Kory grumbled. "The whole pilgrimage thing that has done nothing to solve our problems for hundreds of years."
"Please don't say that. The Chosen is our only hope of ridding the world of the Desians. I'm sure Zoey, however irresponsible she might have been with her studies, will take her divine duty seriously."
"This Zoey person... How old is she?"
"She's 16 years old."
"Well, ain't that lovely? Out of diapers and already everyone is shoving their hopes onto her tiny shoulders. If all Chosens are this young, it's no wonder they all died at the Desians' hands."
"Kory..." the woman sighed. She was well aware of the mercenary's bitter attitude, although she wasn't really sure why.
"Take that with a grain of salt, ma'am. It's just the opinion of someone who's seen too much cruelty to see any good in this screwed up world anymore. I'll tip you handsomely to make up for that comment."
"No, that's not necessary. I know that you're right, but some things are better left unsaid. You might be strong, but many of us are not. We have no choice but to cling to the Chosen's pilgrimage, even if she's much too young to be bearing such a huge responsibility."
"Fine, let's leave it at that. Be seeing you later," Kory sighed and gave the woman a wave before leaving the small inn. She stretched a few times and sat down on a nearby bench, pondering what to do next. Her first thought was to go to the Temple of Martel and meet the Chosen, hopefully snagging the job of protecting her. On the other hand, Kory figured that enough people were already assigned to such an important task and didn't really need her. She could just ignore the whole thing and go back to hunting monsters and finding rare materials to sell... as well as murdering any foolish Desians who dared to cross her path.
Desians... That's right, they always try to kill the Chosen. With the current one being so young and Iselia near a Human ranch, she might be hunted the moment she steps out of the village. The non-aggression pact says the Desians won't attack Iselia, but it may not apply to when people leave its borders. Does the Temple of Martel count as part of the pact?
There were too many unanswered questions for her liking. As someone who preferred facts over hearsay, Kory wanted to be absolutely sure the Desians wouldn't attack while the oracle was underway. With a huff, she got up from the bench and headed towards Iselia's northern exit that led to the temple. | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,169 | 170 | 5 | 397 | 1,659 | I'm not sure someone would fake the oracle. Hell, I'm not sure it is possible to fake it Baron mused. Taking in her nervous giggling, Baron sighed "Zoey...is there something wrong? Not only were taking your time leaving the school, but you've been quiet this whole time. Not even an a single mumble about whatever little gadget you're tinkering with now. You were also strangely hopeful that this was a false alarm." He put his hand on her shoulder before continuing "Is there something you're not telling me? | Name: Baron Abel
Nickname: The Demon Boy
Age: 16
Gender: Male
Race: Naphill corrupted Human
Occupation: Student
Housing: His Grandfather's house
Height:
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks:
Main Weapon (Primary): The sword seen in the first picture
Sub Weapon (Primary): None
Type of Artes: For his artes, Baron taps into the power of the Naphill inside of him, using it's power
Fighting Style: Baron is a very aggressive fighter
Mystic Arte(s): Demonize; current effects unknown
Sexuality: Straight
Hometown: (Iesalia)
Weaknesses: Because of his status as a Naphill corrupted Human, he suffers from a strong weakness to holy magic. Without any kind of defense, he can suffer serious damage from a single spell. Also, he has to fight the demon's influence whenever he uses it's power, otherwise he risks losing himself to it
Strengths: Has enhanced strength from the Naphil inside him. He can also use fire and ice magic
Elemental Weakness: Light
Elemental Immunity: Fire and Ice
Background: The grandson the the famous demon slayer, Grant Sabaston Dent. Baron was raised by the old man after his parents were killed in a monster attack when he was just a baby. Baron's life was pretty normal growing up, however that all changed one day when he was only 8. A Naphill came to Iesalia, intending to kill everyone there. Before the monster could do any real damage though, Grant arrived and made quick work of it, mortally wounding the Naphill. Before it died, it rushed the the nearby Baron, who had followed to watch his grandfather. Grant was too slow to stop it from entering his grandson, and Baron fell unconscious.
The attempts of the priests to remove the Naphill from him all failed. So all they could do was wait for him to wake up. When he did the next day, he appeared to be in complete control of his body, although he complained of horrible nightmares. While some of the town was calling for his death to kill the Naphill, when Grant said he would leave Iesalia to save his grandson, they quickly became silenced. Since that day, Baron was trained by his grandfather so that he could better control the demon inside of him, and maybe even use that power for the benefit of others |
6,170 | 170 | 6 | 402 | 388 | Upon the Chosen exiting the village, she noticed it was far more than just an open field, and with the light that resonated, the path that she was so used to was crowded by lurking hazards to her quest. Even with the help of Baron, the trials would prove more than difficult. But not far from her she saw a dead priest. Though upon examination to the trained eye, there were sword wounds practically plaguing the priest. This would prove to be a bad sign. Was it possible the Desians did this?
Not far from the priest was a rather odd looking foreigner who had a bird that followed around him. Could be one of the rare race; probably anyways.
"And so we are off..." Was all that was muttered in he who wore a dark suit that was oddly designed. His ears were not that of any common race as if they twitched like that of a feral being. His look was certainly off putting.
He turned to face the Chosen and saw her with a companion. "Err... You sure you should be coming this way...? There is a lot of things going down over there. Monsters have been... running wild. Hell... I've even seen rotting corpses rise up and try to fight." He narrowed his dark hazel green eyes, brushing his brown silky smooth hair out of his face as he looked at the duo. "Please turn back. " He huffed.
"Unless you have a band wagon or group, or a guide... Then maybe you could get around to where ever... But this zone is a hot zone." He continued to warn them; but seeing as he regurgitated as much concern and information, he seems capable of guiding. But would he guide them? | She is far too old for a regular Elf's life style. Gender does not quite bother me as it may others. But aside from that, her backstory is quite different for such a setting. But it does fit in the diversity. So you have a bit to change up.
All that needs to change is age really. But seeing as she is a Scholar, she'd probably be stationed on Palmacosta's Academic academy. Which is the second continent that will be visited. So from where the story is starting, you'd be a far ways from being introduced. |
6,171 | 170 | 7 | 716 | 471 | Fierce Demon Fang!!
Miles yelled at the top of his lungs as waves of burning shockwave energy completely pulverised 2 wolves that he encountered on the way through the northern path. He was heading to the temple, he wasn't entirely sure why, but the Ossa Trail had a very disturbed energy in the last 3 days, and his awareness and instincts led him all the way to this area, where he could sense very strong magical properties. He also could smell that he was not alone, the stench of blood and steel was ripe in the air and this was the odor of a powerful warrior, one who does not sweat too much after killing monsters.
Miles instincts ordered his body to duck low in the tall grass, he could see in the distance the town of Iselia, he had never actually been there, but his old bandit crew would speak of its soft countryside atmosphere and the description fit what he was looking at perfectly. Although he was initially walking away from the town and towards the temple, the earlier smell of a warrior fresh from combat was too strong to ignore, he ducked down to follow the smell more silently.
And then he saw her, a reddish-brown haired female who was wielding no visible weapon, but had heavily armoured greaves and gloves that were soaked with monsters blood, she walked with cold determination and hadn't noticed Miles yet, so he made it his duty to make him self know to the female mercenary.
He leapt out of the grass and stood 12 feet in front of her, brandishing his wickedly large sword and cleching his fist in his free hand.
You don't look Desian to me, but I bet you are heading towards the temple aren't you? Maybe I should kill you for a warm up before I fight any real Desians!
Miles Rohan assumed his battle stance, wild and feral with his sword held at very loose angle with one hand. | The Character Sheet
Main Weapon (Primary) : Bastard Sword
Sub Weapon (Primary): Fists
Main Weapon (Secondary):
Sub Weapon (secondary) :
Type of Artes: Fierce Demon Fang, Savage Sword Rain, Twin Tiger Blade, Triple Fist, Dragon Dance, Beast, Shockwave Slash, Infernal Torrent, Eagle Dive
Fighting Style: Miles swings a very large bastard sword in combat and his insane strength allows him to wield it well with one hand, although he holds it with both for optimum precision. When swinging his sword he also fights with his fists and feet (similar to Yuri Lowell) usually stunning the enemy with quick martial arts combos before finishing them off with his blade. His style looks very wild and untrained to the novice eye. But this is very specific rapid and aggressive style that he has honed for 7 years of fighting bandits and monsters in the Ossa Trail.
Sexuality:
Hometown: Unknown, resides in the Ossa Trail
Weaknesses: Inability to work as a team, reckless fighting style with little defense, little understanding of events and politics outside of the Ossa trail.
Strengths: Very perceptive, Highly developed survival skills, Strong moral code, skilled carpenter.
Elemental Weakness: darkness
Elemental Immunity: lighting
Background: Very little is known about the 'Ossa Trail Demon' he was discovered in the Hakonesia peak as half-feral 7 year old who was hunting chickens with a sharp rock. a few travelling groups tried to take him with them but he was much to wild and unruly to control. It wasnt till a band of cutthroat bandits came along did he end up joining them. They trained him as a warrior all the way up to his 14th birthday when they gave him his first weapon and took him on his first raid, a caravan travelling back from palmacosta.
At this point Miles knew very little of what a bandit actually did. He knew that they stole to feed the group but it was only during the raid he saw the slaughter of innocent travellers and the savage nature of the hold up.
It only took Daxius 10 mins, to realise that he didnt want to be apart of this anymore so he tried to run away from it all. But the bandit group were paranoid about letting witnesses escape so they shot Dax, one of their own with a crossbow. He took it in the hip and hit the floor wailing in pain. At that moment he felt his body go back into survival mode, just like when he would hunt chickens, he grabbed his sword with his new found training and strength and in a matter of minuites, slaughtered every single one of the bandits he was with. The grateful travellers didnt have time to thank him as he pulled out the arrow, crudely patched himself up, and rode one of the bandit horses all the way to the Ossa Trail. |
6,172 | 170 | 8 | 1,183 | 15 | Avan was still making his way out of the woods towards the direction of the Oracle’s light. He wondered how much farther it was going to take to the temple and hoped that he was not going to get lost. If he missed the chance to gain entry into the temple, who knows how long it would be before he would get the opportunity again. Though, if he heard from his sources right, following the Chosen would lead him to other ancient ruins where he would have further access to. With a small rush of excitement at that thought, he continued forward with renewed motivation.
However, rustling in the bushes ahead of him caused him to halt in his tracks, and Avan reached down to the hilt of his weapon, a one-handed staff with ornate jewels embedded at the head of the weapon. “Who’s there?” he said, narrowing his eyes as he took on a readied stance. A howl answered back as well as the sound of pawpads making their way towards him. “Shoot, monsters?” Avan cursed, fully drawing his staff in front of him as soon as a white and green beast suddenly jumped out of the thick patch of bramble. It made a pathetic-sounding noise, a frightened whine, and rushed over to Avan’s side.
“H-Hey, what are you…?” Avan muttered, looking dumbfounded at the beast’s scared whimpers. Not a threat. It was canine in appearance, but it was way larger than an ordinary dog. At least as large as a pony. Plus, it’s ears were enormous, reminding Avan of a rabbit. “Ah, s-stop that!” Avan finally snapped as he felt the beast press its flank against him, pushing him forward. Though moments later, a couple of monsters sprang from the bramble the white and green beast emerged from as well. His eyes widened at the undead corpses, one resembling a skeleton and the other a zombie.
“Jeez, what a pain. Hey, move back unless you want to get caught in this.” Avan said to the beast, pushing it back in return. Surprisingly, it understood him and darted back a few meters, hiding behind a tree. Avan ducked as the skeleton holding a sword swiped at him, its movements slightly faster than the the zombie trailing behind it. The terrain was somewhat narrow, surrounded by trees and bushes, so there was not enough room for Avan to run around. However, he used the trees around him for cover, ducking behind them when the skeleton continued to swipe its sword at him and dodging the zombie’s acidic vomit.
Damn, this thing isn’t leaving me much room to cast… Avan thought as he clicked his tongue in frustration at the skeleton. The clattering sound of its mouth and joints sent shivers throughout his body, but he forced himself to move once the blade missed his head. The blade lodged itself on the trunk of the tree and that gave Avan enough time to finally cast.
The red orb near the base of the head of the staff then began to glow and a faint red circle appeared under his feet. He uttered an incantation for four seconds and then flung his arm forward at the skeleton, shouting, “Fire Ball!” at the end of his spell. The skeleton managed to pull free, but it was then rammed with three medium-sized fire balls, causing it to collapse in a heap but not quite defeated. Though, before Avan could cast another spell to finish it off, he quickly jumped back to avoid the zombie’s arm swipe when it was close to him.
Avan positioned himself quickly, giving enough space between him and the zombie to be able to cast again. The skeleton was recovering, managing to get on its knees at least and reaching for its sword. Avan readied himself again, summoning up his mana and focusing on the offense. This time, the magic circle at his feet glowed brighter than the first, red in color and slightly larger. Casting was going to take just slightly longer than his initial Fire Ball, but it was stronger and hopefully enough to down these two monsters. His incantation took him six seconds, the monsters closing in the gap, but Avan managed to unleash the spell in time as he thrust his staff in hand above his head.
“Eruption!”
The ground underneath the corpses suddenly erupted with fire, burning them and sending them high into the air. The flames then faded away and the monsters crashed onto the earth, motionless. Having this small victory, Avan let out a deep sigh and slumped against the nearest tree, closing his blue eyes for a few seconds. He did not often use mid-level spell that often, but he figured it would do the job as multiple novice-level spells would faster and be just as taxing. “A little break, then I’ll continue on...eh?!” Avan’s eyes shot open when he felt something wet swipe across his face. The white and green canine was in front of him again, barking in appreciation as it nuzzled Avan’s arm. Its ears twitched and it howled in a playful manner, its face looked like it was smiling at him.
“Ah...you’re welcome, I guess?” Avan said, putting his staff back at his waist and reached to pet the creature. Even though it looked nothing like a dog, but it sure did behave like one. It hummed when Avan scratched it behind an ear, but then whined when the Half-Elf pulled away from it. “Well, I’ll be heading off now to the temple. Don’t get into trouble with monsters again.” He said and began to head toward the Oracle’s light again.
Bark! Bark!
“Huh?” Avan then turned to look to his left, seeing the canine again and barking frantically at him. It gestured for him to follow. He gave a skeptical look, but then gave in when the canine came and grabbed hold of his shirt sleeve in its mouth, tugging Avan in its intended direction. “Do...you happen to know the way to the Martel Temple?” the canine whined, still holding onto him. “And I’m talking to a dog...fine, lead the way.” It finally released him when it knew Avan was following and led him out of the forest to open plains. A dirt path was in front of him and some distance away at the end of the path was the light, shining up into the sky from the Martel Temple. The canine barked happily, still remaining by Avan’s side as he moved to walk down the path toward the temple. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,173 | 170 | 9 | 619 | 2,060 | Sayuri yawns as the oracle light flares behind her as she sits on the steps to the temple waiting for the chosen, "I can finally start my job soon. I wonder what kind of person the chosen is... hopefully nicer then my last couple charges. One i would've killed had I not been paid otherwise..." she shakes her head, "Enough of the past time to live in the present. Let me double check my contract for the 13th time..." pulling out a book she turns to the most recent written page, "'The mercenary Sayuri is to accompany and protect the charge of the Chosen of Martel until she completes her journey to the Tower of Salvation. She will receive 1,000,000 Gald up front and upon Completion of the contract she will receive an additional 1,000,000 Gald to be paid by the Church.' Ah the church may be full of jerks but the certainly pay well."
Smiling she puts the book back and stands up. Stretching she notices someone coming up the path with some sort of animal at his side. Wearily she puts her hand on her sword and turns to the side looking at the stranger. As he gets closer she asks, "Who might you be sir? I was told the Chosen was a girl and would be accompanied by two others. You wouldn't happen to be a Desian here to stop the Chosen would you?" | Name: Sayuri
Nickname: Sayu
Age: 18
Gender: Female
Race: Half Elf(tells others she is a full Elf)
Occupation: Wandering Mercenary
Housing: Various
Height: 5'9"
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Except her hair is waist-length, not tied up, and darker. She wears black shoes, black pants, a dark red sash like belt with an exosphere attached on the left side, a white sleeveless shirt, and white cloth bandages covering her hands and arms below the elbow. Her ears are also pointed.
Main Weapon: A slim single edged sword.
Sub Weapon: another identical sword.
Type of Artes: (list coming tomorrow)
Fighting Style: She is a quick fighter using her speed to get close and make multiple strikes upon an enemy and then backing away that way she avoids taking much damage and being able to deal alot of it. she will however move back and begin casting dark and fire spells from a distance to stagger them and move right back up and continue attacking. When she is no longer able to cast spells or is in a dire situation she will draw her second sword and use it in conjecture with the other. She is fully ambidextrous.
Mystic Arte: Dark Annihilation
Sexuality:
Hometown: None
Weaknesses: She isn't very sturdy so she avoids taking hits as her defense is low. Another disadvantage is the only know a handful of spells so she is not always useful when casting magic.
Strengths: Her overwhelming speed and agility which she gain by training most of her life and through battle. She has also honed her magic to also be quite powerful.
Elemental Weakness: Light
Elemental Immunity: Dark and Fire
Background: She was born in a wandering caravan to a single elf who was cast out. Because of this she spent most of her childhood in the caravan learning to fight and do magic so she could help protect the caravan. While she was there she gained a love for both crafting and alchemy and has had them as a hobby most of her life. As she grew older she was scorned for being a half elf as a result she decided to leave when she was 14. She made a living by becoming a mercenary and calling herself an Elf which wasn't hard as she took after her elven mother rather then her unknown father. She continued living like this fore 3 1/2 years before eventually being hired by the church to help protect the chosen and taking the long journy to Iselia. |
6,174 | 170 | 10 | 105 | 39 | Zoey shivered when she felt Baron's hand. Not because a demon resided in it, but because his touch put more cracks in her façade. She brushed off the hand, “Don't tell me you think it's real.” Zoey purposely avoided the question as well as Baron's eyes, “That light was probably just some-”
Zoey's sentence was cut off by a sudden gasp. In front of them; a corpse lied by the roadside. “Is that a priest?” Zoey muttered underneath her breath, pointing Baron in it's direction while staring daggers into the body. “What has happened here?” She asked. Zoey never had seen many wounds, so was unable to discern them, but perhaps Baron would...
Before they could get a closer look at the body, though, a stranger spoke to them. He warned them to turn back, but what Zoey wondered was why he was lingering around the corpse so casually. “You didn't kill him, did you?” She blurted out more bluntly than she intended. Although he did seem concerned, the stranger was at an awfully bad place at an awfully bad time. Those cat-ears didn't help either and what was he wearing. Whatever he was, Zoey hadn't seen anything like his kind outside of tablets and scriptures... And those had little good to tell about them. It wasn't long until yet another person mingled in. Events had took a turn for the crazy and Zoey wasn't sure if that was a curse or blessing in disguise.
“I don't think the desians have celestials hidden in their ranks.” Zoey remarked, stepping forward more bravely than she actually felt. The entire situation was fishy; the red-haired woman that had appeared in front of them was carrying two swords and she hadn't even noticed any kind of weapon on the guy with the wetsuit and cat ears. Zoey did her best not to look or sound scared, but every passing second she wondered more what business she even had standing there. “I have no idea what is going on.” Zoey admitted, “But I'd really like to know what changed since, like, yesterday.” | Name: Zoey Weaver
Nickname: -
Age: 16
Gender: Female
Race: Human
Occupation: None (student)
Housing: Under her parents' roof.
Appearance
Main Weapon (Primary): Shortbow
Sub Weapon (Primary): 'Boomstick' a self-made, although highly experimental weapon. By which I mean malfunctioning. Still, it's consistent ability to induce explosions gives a unique taste to artes... Which is quite worrying since it was supposed to become a toy for her kid brother... The boomstick is kept in Zoey's sleeve like a trump card, and somehow hasn't blown her hand off yet.
Type of Artes: Primarily ranged physical with a high amount of mobility options. A ranged, rapid-fire mix drawing inspiration from Hisui (Hearts) Alvin (Xillia) and Judith (Vesperia.)
Fighting Style: Runaway, strafe and strife, using the recoil from artes to move quickly or even maneuverer through the air! Ever saw someone rain fireworks down on you and use the blast to do a double jump? No? Well does Zoey have something in store for you! Many of her artes move her all over the battlefield, by the power of boomstick! This also causes many artes cast in conjunction with her self-made rod of destruction to have fire elemental properties.
Mystic Arte(s) : None yet.
Sexuality:
Hometown: Iselia
Weaknesses: Poor planning ability, no sense of direction, morbidly obsessive/overly attached with hobbies or objects of affection, far too detached from on-going conflicts and her duty as a chosen, quite vain and somewhat egocentric.
Strengths: Highly analytic and an excellent student, great at thinking in both conventional and unconventional patterns, very open-minded about people and their quirks, would've made a great engineer one day if it weren't for being chosen.
Elemental Weakness: -
Elemental Immunity: -
Background: It's not a stretch to say Iselia's opinions were very divided about their new chosen. Although of common birth, Zoey was identified as the chosen at an early age and abused her privileged position to the best of her abilities and grew up plain spoiled. Zoey's only duties for a long time would be to learn about the tales and rituals of the Church of Martel. With her keen mind, Zoey had to spare little to no effort on that. As she grew up however, that same mind developed an interest for science and archery, as well as a greater need for solitude to practice these hobbies in. None of that mixed or match well with her teachings nor upcoming pilgrimage. As the priests tried to prepare Zoey for her journey, she would rather spend her time away tinkering at some obscure invention. Zoey grew more and more detached from her task... After all, things had been just fine up to now, right? |
6,175 | 170 | 11 | 277 | 249 | Kory stared at Miles with complete and utter disinterest. It was just her luck to run into some crazy dude with a sword that was bigger than she was (considering her petite 4'7" height). She put her hand in her pocket and just kept staring at him, trying to size him up. From all appearances, he looked like the average bandit. Why he would be stupid enough to strike near the Temple of Martel was something Kory really didn't want to ask him.
Kory didn't say anything as she boredly rubbed some wax out of her ear, plucked it aside, then flexed her fingers and waited for Miles to make the first strike. She didn't want to fight him directly so she could conserve her energy, but she wouldn't mind messing around with him for a little. She'd just dance and duck around this dimwit, then he would soon realize she was a waste of his time and go pick on someone else. At least, Kory hoped Miles would be smart enough to figure out when enough was enough. | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,176 | 170 | 12 | 397 | 1,659 | Baron drew his sword "alright, what the hell is going on here!?" he demanded. "We come across you so close to the body of a dead priest and you just tell us to turn back? That's pretty suspicious." If there was one thing the demon's influence was good for, it was suppressing fear. Right now, Baron was maintaining a gravity well off in the distance. While the well itself wasn't doing anything, it forced him to draw on the demon's power, which let it slightly influence him, making him feel more aggressive. He was worried about Zoey, he wouldn't be surprised if she was starting to get scared, he was too before he drew on the demon's influence.
"Now I'll be the first to admit that most of the priests are assholes, but that doesn't mean they deserve to get killed. So you better start explaining what you're doing here buster, and fast" Baron said. "Because right now, the most obvious explanation to me is that you're with the desians and just killed this guy. Which would mean that I get to all clear to bust your ass" | Name: Baron Abel
Nickname: The Demon Boy
Age: 16
Gender: Male
Race: Naphill corrupted Human
Occupation: Student
Housing: His Grandfather's house
Height:
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks:
Main Weapon (Primary): The sword seen in the first picture
Sub Weapon (Primary): None
Type of Artes: For his artes, Baron taps into the power of the Naphill inside of him, using it's power
Fighting Style: Baron is a very aggressive fighter
Mystic Arte(s): Demonize; current effects unknown
Sexuality: Straight
Hometown: (Iesalia)
Weaknesses: Because of his status as a Naphill corrupted Human, he suffers from a strong weakness to holy magic. Without any kind of defense, he can suffer serious damage from a single spell. Also, he has to fight the demon's influence whenever he uses it's power, otherwise he risks losing himself to it
Strengths: Has enhanced strength from the Naphil inside him. He can also use fire and ice magic
Elemental Weakness: Light
Elemental Immunity: Fire and Ice
Background: The grandson the the famous demon slayer, Grant Sabaston Dent. Baron was raised by the old man after his parents were killed in a monster attack when he was just a baby. Baron's life was pretty normal growing up, however that all changed one day when he was only 8. A Naphill came to Iesalia, intending to kill everyone there. Before the monster could do any real damage though, Grant arrived and made quick work of it, mortally wounding the Naphill. Before it died, it rushed the the nearby Baron, who had followed to watch his grandfather. Grant was too slow to stop it from entering his grandson, and Baron fell unconscious.
The attempts of the priests to remove the Naphill from him all failed. So all they could do was wait for him to wake up. When he did the next day, he appeared to be in complete control of his body, although he complained of horrible nightmares. While some of the town was calling for his death to kill the Naphill, when Grant said he would leave Iesalia to save his grandson, they quickly became silenced. Since that day, Baron was trained by his grandfather so that he could better control the demon inside of him, and maybe even use that power for the benefit of others |
6,177 | 170 | 13 | 965 | 272 | Sin'Voli had reached the village along time ago. This day she had decided to practice her magic. Her diplomatic duties allowed her to have a free day this morning. Inside, she hated the priests and the temple. But she only tolerated them for alot of reasons. They had money, showed her holy magic (Though they didn't know she could truly learn them!), and they had a large influence, which allowed her to make up lots of reasons to move around. Either by joining a missionary on his journeys or simply being a pack mule by delivering things while she made up an excuse to leave. It was all so simple to manipulate them. Though, Sin'Voli knew that a few of their order were infact powerful priests. True wielders of powerful holy magic that could resist her dark spells. Sin'Voli was excited by the thought of being challenged. Not many other beings had truly been powerful enough to force her to full retreat.
Knowing full well if she used her full arsenal, she would most likely start a war and large conflict. Which was troublesome as many people with valuable spells and secrets could die. And that was not worth the time nor the trouble. Sin'Voli finished her breakfast and left the small guest house given to her by the church. She said her good byes for the day to the officials and left with slow walk. She moved towards the forest where she could practice her magic mostly hidden. Sure monsters wandered around out there, but nothing she couldn't scare off if not kill.
As she moved down the road she saw her first target. A priest coming down the road as she was leaving the boarders of the town. He was older and looked friendly. Sin'Voli smiled. She could use this as a time to practice her swords. Which came in handy most of the time. As he neared, Sin'Voli kept her hood about her face. Concealing it from view. He looked up at her as he got close, a smile on his withered face. Sin'voli did a fast check to see if any one was around, visually and magically. The probe provided nothing and Sin'Voli smiled as she drew her blades. The old man didn't have a chance. His smiled barely had time to sour as the first edge cut into him.
Sin'Voli was ruthless. She wanted to see his blood spray. Feel his skins flesh and tendons peel apart as she effortlessly went through him. She weaved each strike intelligently. knowing full well how to cut as to not spray on her. His clothes drank in the crimson life fluid. He soon reached the peak of his horrible death. Sin'Voli stabbed his chest and lungs, not allowing him to scream in pain as he fell over. Sin'Voli kept him alive for just a moment before using her powers to drain his mind. Absorbing his memories and life. His eyes turned pale and lifeless as he was finally given rest. Sin'Voli stood up and smiled at herself. She had grown so excited and felt euphoria for killing someone after such a long time. She wiped her blades on his robes and sheathed them. Leaving quickly into the forest.
She was assaulted with the old mans memories, his entire life sprayed across her mind. She ate all the information quickly and stored it away within herself mentally. Now Sin'Voli was hungering to kill, she had a blood lust. Though she knew first she needed to make sure of a spell she found. It would summon a golem of flesh from the dead. A zombie construct. It was well hidden in the books the chapel. A dusty old book with a regular boring old teaching in it. But underneath the pages were runes, she deciphered them and learned this horrible spell. Yet she was near giddy to try it. She dare not disturb the grave yard for corpses. She would be to large of a suspect if that were to happen. Instead now she simply magically probed the area. She found a random grave sight. One of a father and his daughter.
The tombstones scribbled something about a hard winter and love. Boring to Sin'Voli. She recited a fast incantation to animate the dead. Forcing their spirits back into the bodies. Ripping them from what ever spiritual plane they had previously existed in. As they broke earth, one a skeleton and the other a zombie. Not bad, they stood bowlegged and lethargically. Moaning and groaning like the usual. Sin'Voli instructed them to kill people and collect fresh bodies. They soon lumbered off together in a random direction, straight into the forest.
Sin'Voli was about to prepare a rune circle for the construction of a golem, but then the oracle light abruptly beamed through. Sin'Voli had completely forgotten about this event. She wanted to find who ever this Chosen one was and steal their knowledge. Or atleast accompany them until she discovered why they were considered the salvation. A truly powerful spell that would be needed to do that. A rush of interest mounted Sin'Voli. She disregarded the golem and quickly made her way back to the village.
⚜⚜⚜⚜
Sin'Voli reached the edge of the forest and watched the road. Being near the end of the village border she waited. She was surprised to see a man with a blade stop the Chosen one and her guard. A quick stand off began and Sin'Voli watched with glee as to what would happen. | Name: Sin'Voli
Nickname:
Age: 36
Gender: Transgender (Appears female with male reproductive organs, Futa)
Race: Elf
Occupation: Diplomat/scholar
Housing: None/ Is a drifter
Picture
Main Weapon (Primary) : Staff. Picture
Sub Weapon (Primary): Twin swords
Type of Artes: Powerful magic that disrupts the flow of life and the currents of energy. Consuming energy and turning that into a resource for explosive blasts of energy. Dark curses that hinder and debilitate enemies. Lots of area damage with a few single target magics that do major damage. Also can reanimate the dead for short periods.
Fighting Style: Sits behind friends or minions and casts her spells which take a bit of time to cast. Other wise she has quick short spells to slow or stop her enemies until she can complete her stronger spells. If forced to melee combat or she can no longer cast. She uses her twin swords very well. More swift and dodging than brute force. She will move quickly and rapidly and when she can see an opening attack viscously. But only as a last resort.
Mystic Arte(s) : Darkness
Sexuality: Bisexual
Hometown: None
Weaknesses: Overly confident, Lots of pride, hates to be embarrassed or wrong. Lone wolf kinda mentality. Doesn't much care for any one else and is selfish. Very weak physically and is lazy.
Strengths: Extensive magical knowledge. Is very beautiful and knows how to use her bodily charms. Strong minded diplomatic and has strong understanding of politics and can argue very well.
Elemental Weakness: Ice/Water
Elemental Immunity: Holy/Darkness
Background: Sin'Voli was raised an orphan. She was abandoned at birth and left in a swamp to die. Unknown to her parents, the swamp was inhabited by a witch. The Bog Mother raised herself from the murky waters and trailed the couple. With a flash of dark power, the vitality of the elves were siphoned from their bodies. The Bog Mother produced a twisted smile from the green and broken mouth. She stooped over the mother as the body beneath her convulsed in its final moments of life, the Bog Mother watched as the light faded from her eyes and renewed the witch. The Bog Mother slew the intruders but left the child. Seeing the young beautiful face of innocence touched the black withered heart of the old hag. As she wiped the blood from her chin, she picked up the silent and sleeping elf child and held her close to her chest. Smiling as she waddled back into the dark depths of the swamp. Swimming into her underwater bog house. As Sin'Voli was named by the Bog Mother, she was raised by the foul witch. The childs mind was non-corruptible by the tactics of the witch. Feigning compliance and severance until she learned all the witches magic along with their history and dark rituals. One day Sin'Voli simply used the witches own magic against her and drained her of her power and life. Putting an end to the queen of the bog. Sin'Voli has ever since left her swamp home to learn more academic magics. Once she was satisfied he had learned all she could from the elves. She wanted more knowledge. Her thirst for supreme magic spells led her to observe and become interactive with the other races. Particularly humans simply because they were easy to manipulate. And she was attracted to their thirst for power. Playing as a diplomat, she easily moved where she pleased. She rarely shows her true nature when in disguise. Instead playing the role of an innocent elf that wants to bring human and elves together as a single faction. Though underneath her black magic, her heart and body hungers to learn the forbidden magics of the world.
I hope this is okay, please tell me if i need to change anything. I don't much know alot about the lore so yea... |
6,178 | 170 | 14 | 402 | 388 | Yeah... He said looking at Baron.
"Do you even know how to use that?" Commented sarcastically, feeling rage swell in him.
"To answer your question, I was looking for a very specific plant in this area. Then I saw this beam of light in the sky. That is the only reason why I'm moving this way, because I feel like things are going to go down. My kind would rather not get involved in this debacle..." he said as he grimly observed the priest.
"I will say this openly..." He looked over at the Chosen. "You do know what I am correct? Then you know of what power I may possess?" He said raising a question.
"I'm going to warn you... There are people around that area going rampart, readying for some battle. It's why I'm going away from there" He folded his arms.
"If you are really hell bent on going... Then I guess I could be your guide." He said reluctantly.
"But first I believe I show know your names." He said gazing on the others.
"I have a rather long name... Christopher Aurea Shuzen, though I'm called CAS where I'm from. Just easier to say rather than blurt everything out..." He felt he was rambling to people who really would never care unless they were going to benefit from pointless knoledge, but if he could prevent a bloody situation, he would. | She is far too old for a regular Elf's life style. Gender does not quite bother me as it may others. But aside from that, her backstory is quite different for such a setting. But it does fit in the diversity. So you have a bit to change up.
All that needs to change is age really. But seeing as she is a Scholar, she'd probably be stationed on Palmacosta's Academic academy. Which is the second continent that will be visited. So from where the story is starting, you'd be a far ways from being introduced. |
6,179 | 170 | 15 | 1,183 | 15 | As each second pass, Avan continued to grow closer to the temple, taking the path that the canine had showed him. He wondered what kind of creature was this thing and what to call it. He never seen a beast like this, but he was glad that it was not hostile towards him or some sort of monster. Taking out his grimoire, he took note of the creature’s appearance and a quick sketch, but then he heard a feminine voice in front of him once he neared the Martel Temple and placed his book back at his side. A red haired woman dressed in black and white clothing stood in his path, blocking his way to the temple. His eyes trailed to her hand resting on the sword hilt and he stumble back a little, raising his hands up in defense.
“A-Ah, wait a second please! I’m not a Desian.” Avan replied, his heart racing at the possibility of being attacked again and the canine beside him whined. “I’m a researcher from Triet and I was on my way to this temple to study it. I didn’t know today was the day the Chosen was supposed to receive the Oracle, so I guess that’s something extra.” He said with a smile and then glanced around the area and behind him. Since the woman had mentioned the Chosen, he guessed that she have not arrived yet.
“If you need proof, I have the paperwork of my profession and purpose for heading to the temple in here.” Avan patted the bag hanging behind his back. “Are you one of the temple guards or…” He paused, observing the woman with a calm expression as he had forced himself not mention her being a Half-Elf, like him. With the partial Elven blood that coursed through him, he was able to detect faint hints of magical qualities in the woman, just like the Half-Elven residents that hid in Triet when he was younger. It was one of the ways other Half-Elves and Elves were able to tell what race each other were. “Never mind. My name is Avan. May I enter the Martel Temple, miss?” he asked politely and smiled, trying not show any hostility. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,180 | 170 | 16 | 716 | 471 | The Lady looked completely calm, which was something Miles wasn't used to. Miles idea of conflict was a burning struggle for survival, any hint of danger should be met with fight or flight, with his or her very life on the line with every encounter. But she just stood there, eyes a little glazed staring in his direction but not directly at him, in his general direction her eyes constantly rolling around, looking for something interesting to focus on. Miles got a little annoyed and took a step forward in his battle stance, waiting for her to flinch but she didnt.
I want to know what is at the temple, and why it is disrupting the Ossa trail, tell me now, unless you really ARE a desian, in which that case I will kill you.
Miles then didn't wait another second, even for a response, he dashed towards her, with his sword dragging behind him, he didnt swing it at her but he did throw quite a heavy roundhouse kick into her direction, it was all instinct, he felt disrespected so he wanted to prove himself in a fight. | The Character Sheet
Main Weapon (Primary) : Bastard Sword
Sub Weapon (Primary): Fists
Main Weapon (Secondary):
Sub Weapon (secondary) :
Type of Artes: Fierce Demon Fang, Savage Sword Rain, Twin Tiger Blade, Triple Fist, Dragon Dance, Beast, Shockwave Slash, Infernal Torrent, Eagle Dive
Fighting Style: Miles swings a very large bastard sword in combat and his insane strength allows him to wield it well with one hand, although he holds it with both for optimum precision. When swinging his sword he also fights with his fists and feet (similar to Yuri Lowell) usually stunning the enemy with quick martial arts combos before finishing them off with his blade. His style looks very wild and untrained to the novice eye. But this is very specific rapid and aggressive style that he has honed for 7 years of fighting bandits and monsters in the Ossa Trail.
Sexuality:
Hometown: Unknown, resides in the Ossa Trail
Weaknesses: Inability to work as a team, reckless fighting style with little defense, little understanding of events and politics outside of the Ossa trail.
Strengths: Very perceptive, Highly developed survival skills, Strong moral code, skilled carpenter.
Elemental Weakness: darkness
Elemental Immunity: lighting
Background: Very little is known about the 'Ossa Trail Demon' he was discovered in the Hakonesia peak as half-feral 7 year old who was hunting chickens with a sharp rock. a few travelling groups tried to take him with them but he was much to wild and unruly to control. It wasnt till a band of cutthroat bandits came along did he end up joining them. They trained him as a warrior all the way up to his 14th birthday when they gave him his first weapon and took him on his first raid, a caravan travelling back from palmacosta.
At this point Miles knew very little of what a bandit actually did. He knew that they stole to feed the group but it was only during the raid he saw the slaughter of innocent travellers and the savage nature of the hold up.
It only took Daxius 10 mins, to realise that he didnt want to be apart of this anymore so he tried to run away from it all. But the bandit group were paranoid about letting witnesses escape so they shot Dax, one of their own with a crossbow. He took it in the hip and hit the floor wailing in pain. At that moment he felt his body go back into survival mode, just like when he would hunt chickens, he grabbed his sword with his new found training and strength and in a matter of minuites, slaughtered every single one of the bandits he was with. The grateful travellers didnt have time to thank him as he pulled out the arrow, crudely patched himself up, and rode one of the bandit horses all the way to the Ossa Trail. |
6,181 | 170 | 17 | 277 | 249 | Kory anticipated the kick and ducked her head backwards, coolly avoiding it by millimeters. The man was so bulky and slow that she could read his moves in her sleep. She didn't show any interest as she continued dodging him with clever twirls, dances, cartwheels and flips. Eventually, Miles slammed his huge sword at her into the ground, but she leaped gracefully and landed right on the blunt edge of the massive weapon, balancing herself on her toes.
"Hmm..." Kory pondered, ignoring Miles' reaction. It wasn't that she wanted to show off. Rather, she thought she saw some unusual movement in the forest nearby and needed some height to see it better. Without warning, she vaulted off Miles' weapon and did a flip to gather momentum, then pointed her feet directly at her target from above and yelled, "Eagle Dive!"
Her straight-down piercing kick hit someone's head, although she couldn't tell who it was at this speed. After landing, Kory took a glance at her opponent to find a dazed female zombie recovering from her dive kick. Her face crinkled with disgust, but a zombie was no big deal to her. The real problem was that zombies weren't native to this region - the worst she would have to face were wild animals. As she stood there pondering this, the reanimated skeleton appeared behind her and prepared to strike, | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,182 | 170 | 18 | 965 | 272 | Sin'voli laughed to herself as she watched the fight ensue. The warrior was horribly slow. Sure his attacks would hurt of they could actually land. You could move around them simply by walking backwards. The chosen one with her small group of protectors. They were simply walking to the temple. A place not far away. Sin'voli had visited the temple before. She was allowed inside as long as she didnt disturb anything. Sin'voli had the required papers and all she needed. It payed off to have honest paperwork. Humans were so political and cared so much for it.
Then sin'voli felt a disturbance. Something or someone had attacked her zombie. She was surprised that anything had even attacked the zombie. She gained its vision for a moment to see the attacker. It was the woman the warrior just tried to attack. Sin'voli decided it was high time to stop the summoning. She ordered them mentally to return to their graves. She hastened them with unholy fervor. Boosting their speed as they ran back towards their graves. Sin'voli decided to hide and observe until it was time for her to act. | Name: Sin'Voli
Nickname:
Age: 36
Gender: Transgender (Appears female with male reproductive organs, Futa)
Race: Elf
Occupation: Diplomat/scholar
Housing: None/ Is a drifter
Picture
Main Weapon (Primary) : Staff. Picture
Sub Weapon (Primary): Twin swords
Type of Artes: Powerful magic that disrupts the flow of life and the currents of energy. Consuming energy and turning that into a resource for explosive blasts of energy. Dark curses that hinder and debilitate enemies. Lots of area damage with a few single target magics that do major damage. Also can reanimate the dead for short periods.
Fighting Style: Sits behind friends or minions and casts her spells which take a bit of time to cast. Other wise she has quick short spells to slow or stop her enemies until she can complete her stronger spells. If forced to melee combat or she can no longer cast. She uses her twin swords very well. More swift and dodging than brute force. She will move quickly and rapidly and when she can see an opening attack viscously. But only as a last resort.
Mystic Arte(s) : Darkness
Sexuality: Bisexual
Hometown: None
Weaknesses: Overly confident, Lots of pride, hates to be embarrassed or wrong. Lone wolf kinda mentality. Doesn't much care for any one else and is selfish. Very weak physically and is lazy.
Strengths: Extensive magical knowledge. Is very beautiful and knows how to use her bodily charms. Strong minded diplomatic and has strong understanding of politics and can argue very well.
Elemental Weakness: Ice/Water
Elemental Immunity: Holy/Darkness
Background: Sin'Voli was raised an orphan. She was abandoned at birth and left in a swamp to die. Unknown to her parents, the swamp was inhabited by a witch. The Bog Mother raised herself from the murky waters and trailed the couple. With a flash of dark power, the vitality of the elves were siphoned from their bodies. The Bog Mother produced a twisted smile from the green and broken mouth. She stooped over the mother as the body beneath her convulsed in its final moments of life, the Bog Mother watched as the light faded from her eyes and renewed the witch. The Bog Mother slew the intruders but left the child. Seeing the young beautiful face of innocence touched the black withered heart of the old hag. As she wiped the blood from her chin, she picked up the silent and sleeping elf child and held her close to her chest. Smiling as she waddled back into the dark depths of the swamp. Swimming into her underwater bog house. As Sin'Voli was named by the Bog Mother, she was raised by the foul witch. The childs mind was non-corruptible by the tactics of the witch. Feigning compliance and severance until she learned all the witches magic along with their history and dark rituals. One day Sin'Voli simply used the witches own magic against her and drained her of her power and life. Putting an end to the queen of the bog. Sin'Voli has ever since left her swamp home to learn more academic magics. Once she was satisfied he had learned all she could from the elves. She wanted more knowledge. Her thirst for supreme magic spells led her to observe and become interactive with the other races. Particularly humans simply because they were easy to manipulate. And she was attracted to their thirst for power. Playing as a diplomat, she easily moved where she pleased. She rarely shows her true nature when in disguise. Instead playing the role of an innocent elf that wants to bring human and elves together as a single faction. Though underneath her black magic, her heart and body hungers to learn the forbidden magics of the world.
I hope this is okay, please tell me if i need to change anything. I don't much know alot about the lore so yea... |
6,183 | 170 | 19 | 716 | 471 | Miles wasnt throwing all his effort into his non-lethal physical attacks but he was getting fustrated with young woman's agility, he cursed under his breath as he missed with his combo. He then grabbed his sword and got ready to swing it in rage until he noticed the smell of death hit him like a stiff punch in the face, there were zombies surrounding him and the lady. She took the initiave and used the eagle dive technique on a zombie that was directly in front of him, smashing its skull but not destroying the corpse completley.
I'm also familiar with the eagle dive attack, but you need to be more thorough with these unholy shambles, they dont have brains to destroy so you have to wipe out everything!....TWIN TIGER BLADE!
Miles swung his sword up in a raging launch that swept the zombie into the air with him, before bringing him back to earth again with a downward cut, the move repeated itself with greater intesity and a white shockwave destroyed the zombie in a powerful flash.
Miles then spun around behind him to launch another faster roundhouse kick at a zombie that was close to the mercenary lady.
I'm Miles, whats your name, warrior? | The Character Sheet
Main Weapon (Primary) : Bastard Sword
Sub Weapon (Primary): Fists
Main Weapon (Secondary):
Sub Weapon (secondary) :
Type of Artes: Fierce Demon Fang, Savage Sword Rain, Twin Tiger Blade, Triple Fist, Dragon Dance, Beast, Shockwave Slash, Infernal Torrent, Eagle Dive
Fighting Style: Miles swings a very large bastard sword in combat and his insane strength allows him to wield it well with one hand, although he holds it with both for optimum precision. When swinging his sword he also fights with his fists and feet (similar to Yuri Lowell) usually stunning the enemy with quick martial arts combos before finishing them off with his blade. His style looks very wild and untrained to the novice eye. But this is very specific rapid and aggressive style that he has honed for 7 years of fighting bandits and monsters in the Ossa Trail.
Sexuality:
Hometown: Unknown, resides in the Ossa Trail
Weaknesses: Inability to work as a team, reckless fighting style with little defense, little understanding of events and politics outside of the Ossa trail.
Strengths: Very perceptive, Highly developed survival skills, Strong moral code, skilled carpenter.
Elemental Weakness: darkness
Elemental Immunity: lighting
Background: Very little is known about the 'Ossa Trail Demon' he was discovered in the Hakonesia peak as half-feral 7 year old who was hunting chickens with a sharp rock. a few travelling groups tried to take him with them but he was much to wild and unruly to control. It wasnt till a band of cutthroat bandits came along did he end up joining them. They trained him as a warrior all the way up to his 14th birthday when they gave him his first weapon and took him on his first raid, a caravan travelling back from palmacosta.
At this point Miles knew very little of what a bandit actually did. He knew that they stole to feed the group but it was only during the raid he saw the slaughter of innocent travellers and the savage nature of the hold up.
It only took Daxius 10 mins, to realise that he didnt want to be apart of this anymore so he tried to run away from it all. But the bandit group were paranoid about letting witnesses escape so they shot Dax, one of their own with a crossbow. He took it in the hip and hit the floor wailing in pain. At that moment he felt his body go back into survival mode, just like when he would hunt chickens, he grabbed his sword with his new found training and strength and in a matter of minuites, slaughtered every single one of the bandits he was with. The grateful travellers didnt have time to thank him as he pulled out the arrow, crudely patched himself up, and rode one of the bandit horses all the way to the Ossa Trail. |
6,184 | 170 | 20 | 277 | 249 | I'm also familiar with the eagle dive attack, but you need to be more thorough with these unholy shambles, they dont have brains to destroy so you have to wipe out everything!
"Well, at least you and those undead freaks have plenty in common," Kory muttered, watching Miles as he unleashed his carnage upon the monsters.
"I'm Miles, whats your name, warrior?"
Yep, this dude's head is full of rocks. Who in their right mind would want to politely introduce themselves to someone who just ambushed them? I'm only doing this because he had half a mind to finally say his name properly... she thought despondently, wanting to smack her forehead at the stupidity of it all.
Aloud she replied, "Kory. Now if your business with me is finished, I have to get to the Temple of Martel. If my hunch about those corpses is right, the Chosen could be in serious trouble. I have no time to screw around with every halfwit trying to make a name for himself when I could be busy keeping the Chosen out of danger." | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,185 | 170 | 21 | 619 | 2,060 | Watching the strangers face she twitches slightly noticing that he's a half-elf meaning he could tell she was one as well. Without moving her hand from her sword she Shrugs and looks at the animal with him, "I wouldn't be able to confirm whether your papers were real or not as I have nothing to do with this temple. I am a simple mercenary hired to protect the Chosen by the Church of Martel and I know nothing about this temple so I'm not sure. You should stop Iselia if you wanna get permission. Though I would be careful. There are a ton of monsters crawling around the area so it would be at your own risk."
Sayuri turns to look past the guy down the road watching carefully for the Chosen, "You could also just wait here with me and wait to sneak in as we do or do one of my previous suggestions. It's up to you." | Name: Sayuri
Nickname: Sayu
Age: 18
Gender: Female
Race: Half Elf(tells others she is a full Elf)
Occupation: Wandering Mercenary
Housing: Various
Height: 5'9"
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Except her hair is waist-length, not tied up, and darker. She wears black shoes, black pants, a dark red sash like belt with an exosphere attached on the left side, a white sleeveless shirt, and white cloth bandages covering her hands and arms below the elbow. Her ears are also pointed.
Main Weapon: A slim single edged sword.
Sub Weapon: another identical sword.
Type of Artes: (list coming tomorrow)
Fighting Style: She is a quick fighter using her speed to get close and make multiple strikes upon an enemy and then backing away that way she avoids taking much damage and being able to deal alot of it. she will however move back and begin casting dark and fire spells from a distance to stagger them and move right back up and continue attacking. When she is no longer able to cast spells or is in a dire situation she will draw her second sword and use it in conjecture with the other. She is fully ambidextrous.
Mystic Arte: Dark Annihilation
Sexuality:
Hometown: None
Weaknesses: She isn't very sturdy so she avoids taking hits as her defense is low. Another disadvantage is the only know a handful of spells so she is not always useful when casting magic.
Strengths: Her overwhelming speed and agility which she gain by training most of her life and through battle. She has also honed her magic to also be quite powerful.
Elemental Weakness: Light
Elemental Immunity: Dark and Fire
Background: She was born in a wandering caravan to a single elf who was cast out. Because of this she spent most of her childhood in the caravan learning to fight and do magic so she could help protect the caravan. While she was there she gained a love for both crafting and alchemy and has had them as a hobby most of her life. As she grew older she was scorned for being a half elf as a result she decided to leave when she was 14. She made a living by becoming a mercenary and calling herself an Elf which wasn't hard as she took after her elven mother rather then her unknown father. She continued living like this fore 3 1/2 years before eventually being hired by the church to help protect the chosen and taking the long journy to Iselia. |
6,186 | 170 | 22 | 1,183 | 15 | Avan nodded after the female mercenary replied, relieved that she have not attack him, yet at least, and eyed the hand still resting over the sword. He gulped and then lowered his hands to his sides, glancing back over his shoulder as well to the path behind him. “I think...I’ll stay here and go with sneaking in.” Avan replied with a soft sigh. “I definitely don’t want to run into any more monsters if I have to go back to the village. That and I’m feeling a bit lazy with traveling there.” He hummed and then walked closer to the female mercenary until he moved beside her.
“Don’t worry, I won’t say anything to reveal what you are...as long as you can keep my secret too.” Avan whispered and ascended several steps higher towards the temple. He took a seat on one of the steps and took his grimoire in his hands, looking over towards the canine and tried to figure out what that creature was. His excitement for the temple had to wait for now, so he had to keep his mind occupied with something.
“Hey, uh you mutt! Why don’t you come closer!” Avan called to the canine, but the green and white creature remained at the foot of the stairs, too uneasy to respond to Avan’s beckoning. The researcher sighed. “Ah, really...what the hell should I call you? Doggy? Nah, you look nothing like a dog…” Avan mused to himself, scribbling something in his book and then looked over to the female mercenary.
“So...uh, miss? I didn’t get your name and know you’re looking after for the Chosen, but any idea what that creature is?” He gestured to the canine that sat down in front of the stairs. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,187 | 170 | 23 | 716 | 471 | Looking around him he noticed two things, 1. the zombies started to flee.
Miles was used to enemies running in fear from him but he also knew a little bit about the undead, the have no will of their own, so they wouldnt run unless something was controlling them, which is when he noticed number 2. There was someone else nearby but their scent was highly confusing, It definitely was a man, but he was covered with the strong stench of female perfume, and the faint hum of dark magic too.
Miles wasn't about to try and figure this out just yet though as he just landed his roundhouse kick on one of the zombies and had to finish it off. He followed up with a straight left punch which cracked the zombie's shoulder with a sickening sound, and then finished the combo with a side kick to the leg and a battering with the hilt of his sword. The zombie reeled from the quick combo and fell to the floor, defeated.
Miles looked around to see Kory, the mercenary lady take off towards the temple, her whole body was making a loud jingling sound as the metal of her greaves was knocking against itself as she was running. She said something about seeing the chosen at the temple as she left, Miles was totally intrigued now.
Hey, wait Kory, I'm coming with you, I want to know more about this chosen and what her connection is to the temple, the Ossa Trail depends on it!
Miles started to jog behind kory at a very average pace, dragging his massive sword behind him, the smell of the necromancer was still strong, but Miles knew he would have to deal with him....or her later. | The Character Sheet
Main Weapon (Primary) : Bastard Sword
Sub Weapon (Primary): Fists
Main Weapon (Secondary):
Sub Weapon (secondary) :
Type of Artes: Fierce Demon Fang, Savage Sword Rain, Twin Tiger Blade, Triple Fist, Dragon Dance, Beast, Shockwave Slash, Infernal Torrent, Eagle Dive
Fighting Style: Miles swings a very large bastard sword in combat and his insane strength allows him to wield it well with one hand, although he holds it with both for optimum precision. When swinging his sword he also fights with his fists and feet (similar to Yuri Lowell) usually stunning the enemy with quick martial arts combos before finishing them off with his blade. His style looks very wild and untrained to the novice eye. But this is very specific rapid and aggressive style that he has honed for 7 years of fighting bandits and monsters in the Ossa Trail.
Sexuality:
Hometown: Unknown, resides in the Ossa Trail
Weaknesses: Inability to work as a team, reckless fighting style with little defense, little understanding of events and politics outside of the Ossa trail.
Strengths: Very perceptive, Highly developed survival skills, Strong moral code, skilled carpenter.
Elemental Weakness: darkness
Elemental Immunity: lighting
Background: Very little is known about the 'Ossa Trail Demon' he was discovered in the Hakonesia peak as half-feral 7 year old who was hunting chickens with a sharp rock. a few travelling groups tried to take him with them but he was much to wild and unruly to control. It wasnt till a band of cutthroat bandits came along did he end up joining them. They trained him as a warrior all the way up to his 14th birthday when they gave him his first weapon and took him on his first raid, a caravan travelling back from palmacosta.
At this point Miles knew very little of what a bandit actually did. He knew that they stole to feed the group but it was only during the raid he saw the slaughter of innocent travellers and the savage nature of the hold up.
It only took Daxius 10 mins, to realise that he didnt want to be apart of this anymore so he tried to run away from it all. But the bandit group were paranoid about letting witnesses escape so they shot Dax, one of their own with a crossbow. He took it in the hip and hit the floor wailing in pain. At that moment he felt his body go back into survival mode, just like when he would hunt chickens, he grabbed his sword with his new found training and strength and in a matter of minuites, slaughtered every single one of the bandits he was with. The grateful travellers didnt have time to thank him as he pulled out the arrow, crudely patched himself up, and rode one of the bandit horses all the way to the Ossa Trail. |
6,188 | 170 | 24 | 105 | 39 | Baron was getting worked up, and aggressively demanded information. Bad idea, bad idea. Zoey thought, fearful of what was going on. Didn't she just mention the possibility of the wetsuit guy being a celestial? Zoey found it hard to trust the person, but she'd not spied any intention of his to do them any harm. Cas seemed genuine, or a very good actor at the very least. Was that one of a celestial's powers? Zoey'd rather not think about it. The woman on the other hand, was also suspicious at best. However, she and the celestial clearly weren't on the same team. Maybe if both came along, they'd be handicapped by the other if they tried something...
“I'm Zoey, this is Baron. We're heading to the chapel.” Zoey said, hoping she'd not come to regret it. “If this place is as dangerous as you say, I think we should all stick together.” | Name: Zoey Weaver
Nickname: -
Age: 16
Gender: Female
Race: Human
Occupation: None (student)
Housing: Under her parents' roof.
Appearance
Main Weapon (Primary): Shortbow
Sub Weapon (Primary): 'Boomstick' a self-made, although highly experimental weapon. By which I mean malfunctioning. Still, it's consistent ability to induce explosions gives a unique taste to artes... Which is quite worrying since it was supposed to become a toy for her kid brother... The boomstick is kept in Zoey's sleeve like a trump card, and somehow hasn't blown her hand off yet.
Type of Artes: Primarily ranged physical with a high amount of mobility options. A ranged, rapid-fire mix drawing inspiration from Hisui (Hearts) Alvin (Xillia) and Judith (Vesperia.)
Fighting Style: Runaway, strafe and strife, using the recoil from artes to move quickly or even maneuverer through the air! Ever saw someone rain fireworks down on you and use the blast to do a double jump? No? Well does Zoey have something in store for you! Many of her artes move her all over the battlefield, by the power of boomstick! This also causes many artes cast in conjunction with her self-made rod of destruction to have fire elemental properties.
Mystic Arte(s) : None yet.
Sexuality:
Hometown: Iselia
Weaknesses: Poor planning ability, no sense of direction, morbidly obsessive/overly attached with hobbies or objects of affection, far too detached from on-going conflicts and her duty as a chosen, quite vain and somewhat egocentric.
Strengths: Highly analytic and an excellent student, great at thinking in both conventional and unconventional patterns, very open-minded about people and their quirks, would've made a great engineer one day if it weren't for being chosen.
Elemental Weakness: -
Elemental Immunity: -
Background: It's not a stretch to say Iselia's opinions were very divided about their new chosen. Although of common birth, Zoey was identified as the chosen at an early age and abused her privileged position to the best of her abilities and grew up plain spoiled. Zoey's only duties for a long time would be to learn about the tales and rituals of the Church of Martel. With her keen mind, Zoey had to spare little to no effort on that. As she grew up however, that same mind developed an interest for science and archery, as well as a greater need for solitude to practice these hobbies in. None of that mixed or match well with her teachings nor upcoming pilgrimage. As the priests tried to prepare Zoey for her journey, she would rather spend her time away tinkering at some obscure invention. Zoey grew more and more detached from her task... After all, things had been just fine up to now, right? |
6,189 | 170 | 25 | 277 | 249 | I want to know more about this Chosen and what her connection is to the temple. The Ossa Trail depends on it!
Kory gave Miles a long and bewildered stare. She wanted to make a bunch of rock-related jokes about him, but figured it'd be a waste of her breath. She didn't know if he was familiar with the ways of the world, and she honestly didn't care. She replied, "It's not just the Ossa Trail that will depend on it, but all of Sylvarant. To make a long story short, this world needs mana to survive, but the Desians are using forbidden technology that eats up all of the mana, thus slowly killing Sylvarant. They use this technology in their Human ranches, where Humans like us are used to develop these little things called Exspheres."
She pulled off her right glove and showed Miles a red gem affixed to the top of that hand, with another stone encircling it that had numerous glyphs on it. She continued, "Humans in the ranches are abused and treated like cattle to develop these things. The Chosen's duty is to visit several seals dotting this world and unseal them, and then go to the Tower of Salvation."
Kory pointed way over in the distance towards an impossibly tall tower reaching into the clouds.
"I don't really know the details, but this pilgrimage is supposed to revive the world's mana and stop the Desians, thus saving Sylvarant. That's why the whole thing is called the Journey of Regeneration." | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,190 | 170 | 26 | 397 | 1,659 | Putting away his sword and releasing the gravity well, Baron said "sorry about that then. Since the oracle just happened, we can't be too careful. I wouldn't be surprised if this place was swarming with desians, trying to take out the Chosen." Looking back at the dead priest, he continued "but still, this is a bad sign. Even without checking him for wounds, I can safely assume that it wasn't a monster that killed him. The monsters around here are pretty weak, and any priest worth their salt could easily take them. So that means that it had to be a person that killed him. Which begs the question; why?" | Name: Baron Abel
Nickname: The Demon Boy
Age: 16
Gender: Male
Race: Naphill corrupted Human
Occupation: Student
Housing: His Grandfather's house
Height:
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks:
Main Weapon (Primary): The sword seen in the first picture
Sub Weapon (Primary): None
Type of Artes: For his artes, Baron taps into the power of the Naphill inside of him, using it's power
Fighting Style: Baron is a very aggressive fighter
Mystic Arte(s): Demonize; current effects unknown
Sexuality: Straight
Hometown: (Iesalia)
Weaknesses: Because of his status as a Naphill corrupted Human, he suffers from a strong weakness to holy magic. Without any kind of defense, he can suffer serious damage from a single spell. Also, he has to fight the demon's influence whenever he uses it's power, otherwise he risks losing himself to it
Strengths: Has enhanced strength from the Naphil inside him. He can also use fire and ice magic
Elemental Weakness: Light
Elemental Immunity: Fire and Ice
Background: The grandson the the famous demon slayer, Grant Sabaston Dent. Baron was raised by the old man after his parents were killed in a monster attack when he was just a baby. Baron's life was pretty normal growing up, however that all changed one day when he was only 8. A Naphill came to Iesalia, intending to kill everyone there. Before the monster could do any real damage though, Grant arrived and made quick work of it, mortally wounding the Naphill. Before it died, it rushed the the nearby Baron, who had followed to watch his grandfather. Grant was too slow to stop it from entering his grandson, and Baron fell unconscious.
The attempts of the priests to remove the Naphill from him all failed. So all they could do was wait for him to wake up. When he did the next day, he appeared to be in complete control of his body, although he complained of horrible nightmares. While some of the town was calling for his death to kill the Naphill, when Grant said he would leave Iesalia to save his grandson, they quickly became silenced. Since that day, Baron was trained by his grandfather so that he could better control the demon inside of him, and maybe even use that power for the benefit of others |
6,191 | 170 | 27 | 402 | 388 | Chris waved his hand out a bit as he took a small rock into his hand.
"I don't know what killed him. But the wounds are fresh. Blood is still running out. Trauma to the ribs, and the tool used went through his lungs. This is just a confirmed death." Chris sighed, not understanding where there is violence around in such a peaceful area. "What I can assume is... The culprit is nearby. And Baron... You're sword seems to thick; and seeing as you just came from the village... There was no way it could have been any of you two. But the sword play is a bit... one of a novice." Chris spoke as he looked down at the body.
"Well... Sorry for prattling about this fatality and poor swordsmanship... I'm sure you may have known him well Chosen... But death is going to be the least of the concerns you will be going through based on what history presents as trials for the chosen. What history 'says' I mean..." Chris corrected himself before stepping away from the body, his ears arching as if a gust of wind or loud echo just hit him.
"I'll take you to the temple... But I urge you to follow me so we are not swarmed by savage animals." Chris tosses the rock up into the air, but as it went up... there was a small distortion around it. It stayed in place for a moment before Chris nodded briefly, the rock flying away from the trio. A nearby wolf was walloped on the head as it turned on one of it's own, assuming it's own kin gave it a blunt impact. The pack on it's own viciously turned on it's own... blood rushing to their hearts and brains...Blood spilling and oozing from the craves that was part of their muzzles...
Chris walked forward in a slight strafe as he didn't want to generate unneeded attention on the field; which had a very basic grassland with common flowers. The temple was not very far even if the ocean side was close to the west of the path, but still, he tried staying center, yet away from hoards of foes. As a skilled navigator, he knew to stay close to a road if not directly on it. From where he was... The temple was feet away.
"Okay... Rather than run out individually, let us just run to the stairs. Ready?" Chris smirked as he cocked his left hip out, left hand slightly clasping it as he turned on his right heel, breaking into a sprint. He felt this was necessary just due to the fact zombies already moved slow, but had trouble going up surfaces such as steps.
Upon reaching the stairs he heard a whining sound of an animal. "Errmm... We come in peace...?" Chris tilted his head at the strange animal with it's big poofy yet floppy green ears. "Hello..." He held his right arm out to it. | She is far too old for a regular Elf's life style. Gender does not quite bother me as it may others. But aside from that, her backstory is quite different for such a setting. But it does fit in the diversity. So you have a bit to change up.
All that needs to change is age really. But seeing as she is a Scholar, she'd probably be stationed on Palmacosta's Academic academy. Which is the second continent that will be visited. So from where the story is starting, you'd be a far ways from being introduced. |
6,192 | 170 | 28 | 1,183 | 15 | The canine's large ears perked up and turned its head toward the three newcomers, quickly getting to its feet and shied back just slightly when the cat-eared man spoke. It slowly inched forward to sniff the outstretched hand from the feline-like man and whined, but remained where it was standing. Its tail wagged slightly as it eyed the other two approaching as well, first at the girl and then at the boy. It whined again, but this time backed away, padding up the steps to hide behind Avan.
“Hm?” Avan blinked as he too noticed the three and then perked up, closing his grimoire in his hand before finally standing. Is this the group the mercenary was talking about? Avan thought, scanning quickly over to the creature...or person more like it, at the base of the steps. He could not help but stare at the cat-eared and tail male with interest, having to never seen a race like him before. Definitely not Human, so he must be okay? “Whoa, what are you? Are those...some sort of cat ears?” Avan mumbled, once again burying his nose into his book and writing down his observations. Engrossed in his notes and thoughts, he almost forgot about the other two that had accompanied the feline man. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,193 | 170 | 29 | 105 | 39 | From intimidating them with lip on his power, to challenging them to a race up the stairs, not to mention telekinetic powers... Zoey was a bit taken aback, but slowly becoming intrigued in wetsuit-Chris. She looked at Baron, glimpsing a slight smile as she ran after the celestial. Though she did run, her feet felt heavy. The oracle had been a bad omen by itself, but the death of a priest would mean she would have to show she cared once she'd face the other robes on the top of the stairs.
In sheer contrast to her growing interest in Chris, Zoey felt detached to the priest's death, she'd never been close to death before and the priest's corpse couldn't stick in her mind. It was unreal, and detached, and Zoey could not bring herself to strong feelings regarding a man she barely knew on a personal level... | Name: Zoey Weaver
Nickname: -
Age: 16
Gender: Female
Race: Human
Occupation: None (student)
Housing: Under her parents' roof.
Appearance
Main Weapon (Primary): Shortbow
Sub Weapon (Primary): 'Boomstick' a self-made, although highly experimental weapon. By which I mean malfunctioning. Still, it's consistent ability to induce explosions gives a unique taste to artes... Which is quite worrying since it was supposed to become a toy for her kid brother... The boomstick is kept in Zoey's sleeve like a trump card, and somehow hasn't blown her hand off yet.
Type of Artes: Primarily ranged physical with a high amount of mobility options. A ranged, rapid-fire mix drawing inspiration from Hisui (Hearts) Alvin (Xillia) and Judith (Vesperia.)
Fighting Style: Runaway, strafe and strife, using the recoil from artes to move quickly or even maneuverer through the air! Ever saw someone rain fireworks down on you and use the blast to do a double jump? No? Well does Zoey have something in store for you! Many of her artes move her all over the battlefield, by the power of boomstick! This also causes many artes cast in conjunction with her self-made rod of destruction to have fire elemental properties.
Mystic Arte(s) : None yet.
Sexuality:
Hometown: Iselia
Weaknesses: Poor planning ability, no sense of direction, morbidly obsessive/overly attached with hobbies or objects of affection, far too detached from on-going conflicts and her duty as a chosen, quite vain and somewhat egocentric.
Strengths: Highly analytic and an excellent student, great at thinking in both conventional and unconventional patterns, very open-minded about people and their quirks, would've made a great engineer one day if it weren't for being chosen.
Elemental Weakness: -
Elemental Immunity: -
Background: It's not a stretch to say Iselia's opinions were very divided about their new chosen. Although of common birth, Zoey was identified as the chosen at an early age and abused her privileged position to the best of her abilities and grew up plain spoiled. Zoey's only duties for a long time would be to learn about the tales and rituals of the Church of Martel. With her keen mind, Zoey had to spare little to no effort on that. As she grew up however, that same mind developed an interest for science and archery, as well as a greater need for solitude to practice these hobbies in. None of that mixed or match well with her teachings nor upcoming pilgrimage. As the priests tried to prepare Zoey for her journey, she would rather spend her time away tinkering at some obscure invention. Zoey grew more and more detached from her task... After all, things had been just fine up to now, right? |
6,194 | 170 | 30 | 397 | 1,659 | Baron was surprised; he had assumed that the priest's death was the work of the Desian. He couldn't think of anyone one else off hand who would kill a priest like that. So when they reached the stairs of the temple and found no one there, Baron was confused. 'This makes no sense! Even if the Desians didn't somehow sneak past the village to get here, which I'm pretty sure they did, there should at least be someone here to great Zoey. Something is very wrong here.' He thought as he climbed the stairs, the eerie silence deeply bothering him. 'Are they planing to ambush us inside the temple so that we can't escape? Is that their plan?' He wondered | Name: Baron Abel
Nickname: The Demon Boy
Age: 16
Gender: Male
Race: Naphill corrupted Human
Occupation: Student
Housing: His Grandfather's house
Height:
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Description of looks:
Main Weapon (Primary): The sword seen in the first picture
Sub Weapon (Primary): None
Type of Artes: For his artes, Baron taps into the power of the Naphill inside of him, using it's power
Fighting Style: Baron is a very aggressive fighter
Mystic Arte(s): Demonize; current effects unknown
Sexuality: Straight
Hometown: (Iesalia)
Weaknesses: Because of his status as a Naphill corrupted Human, he suffers from a strong weakness to holy magic. Without any kind of defense, he can suffer serious damage from a single spell. Also, he has to fight the demon's influence whenever he uses it's power, otherwise he risks losing himself to it
Strengths: Has enhanced strength from the Naphil inside him. He can also use fire and ice magic
Elemental Weakness: Light
Elemental Immunity: Fire and Ice
Background: The grandson the the famous demon slayer, Grant Sabaston Dent. Baron was raised by the old man after his parents were killed in a monster attack when he was just a baby. Baron's life was pretty normal growing up, however that all changed one day when he was only 8. A Naphill came to Iesalia, intending to kill everyone there. Before the monster could do any real damage though, Grant arrived and made quick work of it, mortally wounding the Naphill. Before it died, it rushed the the nearby Baron, who had followed to watch his grandfather. Grant was too slow to stop it from entering his grandson, and Baron fell unconscious.
The attempts of the priests to remove the Naphill from him all failed. So all they could do was wait for him to wake up. When he did the next day, he appeared to be in complete control of his body, although he complained of horrible nightmares. While some of the town was calling for his death to kill the Naphill, when Grant said he would leave Iesalia to save his grandson, they quickly became silenced. Since that day, Baron was trained by his grandfather so that he could better control the demon inside of him, and maybe even use that power for the benefit of others |
6,195 | 170 | 31 | 402 | 388 | Baron. Watch your step. We have company. Chris almost immediately noted the Half elves. Glimpsing the female with a sword, accompanied; or so he thought with another male, a shorter one with a grimoire at that. He noted the different set of clothes that were uncommon in the region. Than again... He himself looked uncommon to the populous. Rather then exchange negative looks, he gave a polite bow. "I come on behalf of escorting the chosen through these troubled lands." Chris had announced.
"Where are the other priest?" Chris asked as he immediately noted the dead silence. Were they silenced...?" he thought to himself. He began to pet the particular animal lightly as he pondered. The whining calmed down and became slight purring. No one could quite see what the connection to the animals that Celestials had, but it was one of indifference when compared to humans and elves, much less half breeds. | She is far too old for a regular Elf's life style. Gender does not quite bother me as it may others. But aside from that, her backstory is quite different for such a setting. But it does fit in the diversity. So you have a bit to change up.
All that needs to change is age really. But seeing as she is a Scholar, she'd probably be stationed on Palmacosta's Academic academy. Which is the second continent that will be visited. So from where the story is starting, you'd be a far ways from being introduced. |
6,196 | 170 | 32 | 619 | 2,060 | Sayuri looks at the approaching group noticing the young girl among them imidiately and recognizing her as the chosen, 'Well at least the sketch of her was done well enoough that I could recognize her, and now my job officially starts.'
Walking down the steps she makes her way over to the chosen ignoring the other two people. She bows to her, "It is a pleasure to meet you Chosen. My name is Sayrui and Elven mercenary hired by the Church to protect you on your journey to the Tower. I will be both your protector til my job is done," straightening up she turns back to the strange man that had addressed them before, "I have no idea where the priests are. I have never been here before and I've been waiting up here on the steps," | Name: Sayuri
Nickname: Sayu
Age: 18
Gender: Female
Race: Half Elf(tells others she is a full Elf)
Occupation: Wandering Mercenary
Housing: Various
Height: 5'9"
Weight:
Distinctive Proportions: (Let’s be mature about this guys.)
Frame: (Masculine,Feminine, Androgynous,etc.)
Except her hair is waist-length, not tied up, and darker. She wears black shoes, black pants, a dark red sash like belt with an exosphere attached on the left side, a white sleeveless shirt, and white cloth bandages covering her hands and arms below the elbow. Her ears are also pointed.
Main Weapon: A slim single edged sword.
Sub Weapon: another identical sword.
Type of Artes: (list coming tomorrow)
Fighting Style: She is a quick fighter using her speed to get close and make multiple strikes upon an enemy and then backing away that way she avoids taking much damage and being able to deal alot of it. she will however move back and begin casting dark and fire spells from a distance to stagger them and move right back up and continue attacking. When she is no longer able to cast spells or is in a dire situation she will draw her second sword and use it in conjecture with the other. She is fully ambidextrous.
Mystic Arte: Dark Annihilation
Sexuality:
Hometown: None
Weaknesses: She isn't very sturdy so she avoids taking hits as her defense is low. Another disadvantage is the only know a handful of spells so she is not always useful when casting magic.
Strengths: Her overwhelming speed and agility which she gain by training most of her life and through battle. She has also honed her magic to also be quite powerful.
Elemental Weakness: Light
Elemental Immunity: Dark and Fire
Background: She was born in a wandering caravan to a single elf who was cast out. Because of this she spent most of her childhood in the caravan learning to fight and do magic so she could help protect the caravan. While she was there she gained a love for both crafting and alchemy and has had them as a hobby most of her life. As she grew older she was scorned for being a half elf as a result she decided to leave when she was 14. She made a living by becoming a mercenary and calling herself an Elf which wasn't hard as she took after her elven mother rather then her unknown father. She continued living like this fore 3 1/2 years before eventually being hired by the church to help protect the chosen and taking the long journy to Iselia. |
6,197 | 170 | 33 | 277 | 249 | Kory and Miles reached the outskirts of the Temple of Martel, but she stopped him.
"Hold on. This is the temple all right, but we need paperwork, the church's permission, or the Chosen's consent to enter during the oracle," Kory explained. "I don't have any of that, and I doubt you do as well."
The scarred fighter looked around at the raised plains to the south and the vast ocean to the north. It was a very narrow stretch of land from Iselia to the temple. If anyone wanted to invade the small church, they would have to go through this stretch - there was no other way around unless they knew how to fly.
"All right. I don't know what you're planning on doing, but I'm going to volunteer as a lookout until the oracle is done. If the Desians want to try any funny stuff to the Chosen, their options for invading the temple are extremely limited. They have to come this way, and it'll be impossible for any lookouts to miss them. I'll pound them or any other assailants into a worthless pulp before they know what hits them," Kory declared to Miles, sitting in the grass to rest her feet. | Name: Kory Kalicos
Age: 20
Gender: female
Race: Human
Occupation: mercenary; wanted criminal
Housing: is nomadic; just visiting Iselia
Height: 4'7”
Weight: 155 lb
Distinctive Proportions: short-statured but has a bit of musculature in her arms, legs and lower abdomen
Frame: petite but well-toned
Description of looks: HERE (please ignore all of the writing and her spear)
Main Weapon (Primary): gloves
Sub Weapon (Primary): greaves
Type of Artes: martial arts skills although her punches are more combo-based while her kicks are strength-based
Fighting Style: her fist-related skills are quick and good for combos such as Double Demon Fist, Sonic Fist and Twin Palm Strike, while her kicking skills focus on strength such as Eagle Dive, Death Blossom, and an original dropkick move named Diamond Cutter - Kory's basically a mix of Farah's fist artes and Regal's stronger kicking artes, but doesn't possess healing artes like them. She's very poor with long range beyond the standard Demon Fist, and unable to use self-healing or elemental artes (for now, at least)
Mystic Arte(s): TBD
Hometown: not disclosed for now
Weaknesses: comes off as despicable at first due to her rude and bitter attitude; is way too honest for her own good and doesn’t care if it hurts others; absolutely despises betrayal and will pretend that the traitor doesn’t even exist if they try to rejoin the party
Strengths: realistic; tenacious; remains level-headed when others would be angry; since she hates betrayal, she will likewise never betray
Elemental Weakness: wind, fire
Elemental Immunity: earth, ice
Background: Kory is a wandering mercenary taking odd jobs while living off the land. She’s also a wanted criminal for escaping a Human ranch, but has fended off her pursuers thanks to the Exsphere embedded on her right hand. She has had an extremely difficult life, which she reflects with her ragged appearance and distasteful personality. However if one managed to see past her crude behavior, Kory will be a reliable and calm-mannered comrade (she refuses to use the word ‘friend’ because it sounds asinine). |
6,198 | 170 | 34 | 1,183 | 15 | Hearing the cat-eared man’s announcement, Avan had nodded absentmindedly, even if the man was not really addressing specifically to him. Though, hearing the word ‘Chosen’ had Avan pause in his notes and he looked up from his book to get a better look at the group. The strange canine looked to be relaxed around them, so the girl must be the real deal. Returning his book to his waist, he hung back and moved to the side of the steps to give the people room to head to the temple when they were ready. He remained quiet for a few moments after the female mercenary, Sayuri, had introduced herself, and then turned to the Chosen and her other companions.
“Er, hello Miss Chosen,” Avan started, “Would I be able to have your permission to enter the temple as well? I’m Avan and a researcher. I’d like to study the temple if I’m able to and perhaps, observe you partaking the Oracle?” he pleaded, bringing his hands together in front of him hopefully. If not, he knew he had to find some other way to enter somehow. Though soon, he spotted another pair at the outskirts from where he stood at the temple steps. Even though he could barely make out their frames, one petite and the other about average height at this distance, they appeared to be fighters of sort. He could not tell if they were Desians or not, but he kept an eye on them and rather let the Chosen's group deal with them if they approach too close. | Name: Avan Atwood
Nickname: N/A
Age: 22
Gender: Male
Race: Half-Elf
Occupation: Independent Researcher
Housing: Small house in the outskirts of Triet. Even though Avan does not visit his home often, his uncle still resides there.
Description of looks: Avan is on the lean side when it comes to physique and stands at a height of 5’ 9” tall. He weighs about 160 lbs. and his skin tone is tanned, one of the signs of his home in the desert. His ears are only slightly pointed at the tips, though they still resemble ones on Humans unless they look closely at it, that is if his hair is not obstructing it. Avan’s hair is shoulder length with his bangs hanging down over his forehead and is a silvery-blond in color. His facial features are almost boyish and his eyes are a deep shade of light blue. Avan’s clothing mostly consists of a dark colored, long-sleeve tunic and similar colored long pants. At his neck is a choker that has an embedded exsphere on it. Around his waist is an ornate sash that resembles the design of the desert and wears comfortable traveling boots. Also at each side of his hip are his weapons and around his back is a traveling pack.
Main Weapon (Primary) : One-handed Staff
Sub Weapon (Primary): N/A
Main Weapon (Secondary): Grimoire
Sub Weapon (secondary) : N/A
Type of Artes: Offensive and Support Magic (similar to the Tales of the World: Radiant Mythology Bishop class).
Fighting Style: Avan mainly fights ranged, using his offensive magic to damage his foes from a distance. He also possesses a couple of close range artes that would allow him to either ‘jump’ back from his enemy or push them away from him. When he is focusing on casting offensive artes, he generally uses his one-handed staff, while for support and healing magic, he uses his grimoire. So he would have to switch weapons in order to perform the other, but would prefer to stick to one weapon at the start and throughout the battle.
Mystic Arte(s) : TBA
Sexuality: Bisexual
Hometown: Triet
Weaknesses: Avan is rather frail physically due to his physique and can bruise easily if hit hard enough. He dislikes Humans because of their prejudice, so he has difficulty in fully trusting them. He can also be too honest for his own good, not afraid to speak his mind even if it might get him into trouble. When he is focused on his own things, such as his work, he tends to drown out the rest of the world—until he gets a good smack in the head to get his attention again. Is also claustrophobic.
Strengths: Observant and levelheaded, tends to think things through before acting. He is a hard worker and most of it shines through when he is focused on his work.
Elemental Weakness: Ice and Earth
Elemental Immunity: Fire and Wind
Background: Avan lived most of his younger years in Triet and is familiar of the region around the desert. His mother was Human and unfortunately, his Elven father passed away while defending his family from monsters when they had been traveling prior to residing in Triet. Avan was two at the time and he and his mother moved in with his uncle in the desert town. His family took precaution when they decided to permanently live in Triet, ensuring that they did not suffer the same prejudice as the other Half-Elves that did not join the Desians. Throughout his childhood, Avan spent most of his time posing as a Human (even though he hated that idea) and observed the merchants and travelers that stopped by the oasis, spending time with them and learning all he can. Though soon his lifestyle changed when his mother passed away from an illness and he started to drift away from his uncle. His time was mostly spent with other ‘hidden’ Half-Elves that he discovered that lived and traveled to the desert oasis.
As he got older, he learned about the ancient ruins in the desert from fellow Half-Elven residents and became fascinated by it. He decided to one day venture out to the ruins and the moment he saw them in the flesh, he knew he wanted to study them. When he was in his late teens, he learned of several organizations dedicated to researching ruins and history, so he decided to leave Triet and to seek them. Those years leading up to the present, Avan had been traveling solo around the continent, and learning that something was going to happen at the Martel Temple near Iselia, he makes his way over there. |
6,199 | 171 | 0 | 1,319 | 1,810 | -Selwyn-
The moon rode high in the sky, as clouds blotted out the stars. A storm was coming, bringing darkness in it's train. A fitting coming, thought the elven maiden. Her form hidden by a thick cloak as the midnight mare she rode. For the storm that the Necromancer had brought with his return a few short years earlier had given her many a opportunity. Her own army she had kept to the North and bide her time. Now with scattered bands of Orcs and roving bands of men, she could hunt them down to join or die by her blade. A harsh reality but a needed one. Her Master would rise once more, and if it took spilling blood. She would bath the very world in it.
The light from a tavern before her flickered as the noise within grew louder. One of the patrons had left, stumbling along home with two fellows. The elf grimaced, the singing was atrocious. Dismounting she let the reins fall the ground unworried someone would take the battle trained mare. Circling about the pub she noticed a side door towards the stables, a young lad pushed through it to get back to his care of the guest's horses. Seeing no sign of smoke, nor the squawking a kitchen staff produced at the busy hour, she slipped through to a cramped hallway. To the rented rooms, she noted making her own way to the bountiful noise and taking a unoccupied and shadowy table. To any one who looked she was simply one of the many roaming folk, perhaps a ranger even. She did not come here for the 'merriment' or the 'prized food'. She came here to hear what would be said. And she was not disappointed...
-Darcyn-
"An'! An' I says to the Orc-" The very prideful and boastful voice of Darcyn Telcontar was loud over the others. "Wot life? Yer just a dog ain't ya! A rabid one if I seys so!" Several others nodded in agreement, as the Orc Hunter puffed out his chest. "An' he starts pleadin' offerin' me 'is wealth-! On'y he ain't got any!" The story went on, and the men laughed and congratulated Darcyn on his hunts. Standing the man, declared his need for more ale, and getting a direct no. Staggering to the bar, the man banged his tankard. "More Ale-keep! A mun's got a thirst!" Once more denied his returned to grumble with his poor mood. First he lost his band of hunters, now he was refused ale! T'was a crime! His mood simply blackened as the night wore on. | I'm not saying it will happen, I'm saying people will attempt it. I made it very clear it was a possibility in the Interest Check, and in Selwyn's character sheet. And I'm standing by that. Yes a new Dark Lord may appear, especially since power is a potential requirement for freeing Melkor. A role Selwyn could fulfill herself, but will not because of whom she is. It's not fitting to rise beyond what Melkor had in mind. Especially when it's key right now her influence is underhanded. Also, another point to bring up. It will take time. Could be months or more likely yet years, perhaps the better part of an Age. |
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