index
int64 0
56.6k
| thread_id
int64 0
1.54k
| message_id
int64 0
752
| author_id
int64 0
2.81k
| author_num_posts
int64 2
36k
| message
stringlengths 0
134k
| character
stringlengths 0
110k
|
---|---|---|---|---|---|---|
5,900 | 158 | 150 | 1,365 | 7,530 | <Snipped quote by Letter Bee>
"Heterochromia? That's... not that weird; just bit of a genetic fluke from what I read. But a red eye? Are you sure you're reading that right, Brother?"
She was... notably less pleased about the news of the Columbia University expedition. She had been looking forwards to being there.
"Oh come on, I said I was going to be back at the Citadel soon!" she grumbled. "Just my lousy luck; we get a detour in the Wastelands and I miss a big one like the Campus..."
She stood there for a bit, annoyed and thinking, before coming to a resolution.
"Know what? It doesn't matter," she said, trying to come off as assertive and nonchalant at the same time. "I'm going to make this tech recovery run, and even though it probably won't be as big as the Campus, it'll be my mission. I didn't need that Columbia job anyways."
Still, the news that the machinery recovered being used for war construction was distressing. Sparks had really wanted the Brotherhood to prove its worth as a champion of progress.
"So, okay, where do I find Brother Jensen?"
"Again, northern part of the city...which is a residential area. So you might want to stop him from scaring some locals."
, , ,
((Sorry for the one-liner.)) | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,901 | 158 | 151 | 2,133 | 204 | Again, northern part of the city...which is a residential area. So you might want to stop him from scaring some locals.
, , ,
((Sorry for the one-liner.))
((no worries))
"I see. Thank you, Brother."
Sparks left the office, and went to find Paladin Zachary Jensen. On the way, she managed to locate where Gabriel was resting, but the news that he had just come back from the raid on the slaver camp and was recovering from his injuries put a damper on his chances of joining the expedition. Better to do without him; it wasn't like a sniper was going to do much good in the tight passageways and corners of a Vault anyways.
For now, she had to find Jensen, and hopefully recruit him for the job. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,902 | 158 | 152 | 2,531 | 418 | Tom was relieved they were able to make it back to the city but left bad for the ones that didn't. Sighing he asked the guard who he could talk to about helping to protect the city. Waving to the guard he started walking to where he was supposed to go. As he was walking he noticed some of the reactions he was getting from the others. Ranging from a quick glance to hatred with the latter being the most normal reaction he would normally comes across. Focusing on his current task he made is way to his destination. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,903 | 158 | 153 | 1,365 | 7,530 | Tom would be sent off to one Major Bentsworth, who would ask the Ghoul some questions:
"What weapons are you good at? You seem to be a good sniper. How good are you at explosives?"
"How strong are you? Failing that, how agile?"
"How soon can you memorize a rough map of Liberty City?"
If the answer to that last question was very soon, Major Benthsworth would then say:
"Good; go to that Albert guy with an offer; we'll give him not bottlecaps, but actual gold - made from melted-down jewelry if you must know - if he'll try to raise the troopers' morale in the face of Enclave invasion. Also, try and get any newcomers to join the ranks. In the meantime, I will prepare evacuation plans." | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,904 | 158 | 154 | 2,531 | 418 | Tom answered all of the questions he was ask even going into more detail then necessary about his skills as a sniper. "I can use grenades but that's about it...I'm not that strong but I am vary agile...I can memorize a map." Tom was surprised about his first "mission". He was told to find that Albert fellow and ask him to help out. Tom started his search by the gate they entered and started making the rounds with what information he found. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,905 | 158 | 155 | 1,412 | 622 | David had finally arrived in New York City. After a month of trekking to Washington D.C. from Charleston S.C., then a week long steamboat ride from a very friendly man in the Potomac, he was relieved. His main reason for traveling here was in an attempt to disrupt the supply lines of the raiders in Pittsburg, now known as the Pitt, but David also wanted to stick around for a while, and see if he could help out, make NYC a better place. Thanking the steamboat driver, David stepped up to the gates of a makeshift city called Liberty Island, built up around the Statue of Liberty. David waved to the gate guards and introduced himself, making sure to keep a respectable distance, and keep his hands above the waist. "Hey there. Is the city open? My name's David, I'm a traveler, looking for a place to stop for a while." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,906 | 158 | 156 | 778 | 3,794 | After a having a few drinks inside of him Danny made his way towards the mayor's office to ask for what to do next,He needed the caps and was willing to help around but only in for the caps.The ghoul stumbled a bit getting out of the bar heading out of the door and towards the mayor's office,Danny finally making it to the mayor's office going pasted the secretary and towards the door pasted her.
---------------------------
At the entrance of Liberty Island stood two figures one a smaller womanly form,Beside her a huge hulking figure completely covered in a dark brown jacket with a hood to cover his face."Hello where here to sell some wares for some caps...Im a merchant and this here is my bodyguard" The woman said pointing to the hulking figure who said nothing.
"So are we good to get in?" She added a smile on her face as the hulking figure pulled their Brahmin closer towards them. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,907 | 158 | 157 | 1,158 | 343 | I'd decided to help in the defense of Liberty City, but I wasn't staying in that metaphoric barrel. Too open. So, instead, I was keeping watch from a chain of tall buildings, prepared to give supporting fire with my rifle. Worst case scenario, I had to leave Liberty City in the dust. I'd done it before, I guess, but I had people I was starting to consider friends in there. I wasn't about to let them die to a bunch of hypocritical Enclave. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,908 | 158 | 158 | 2,132 | 362 | Jensen was working hard at earning the trust of the local populace, though he actually put his Armor to good use in reaching this goal. Helping lift heavy loads of scrap to repair damaged structures, helping hold up portions of the improvised homes as they did some work to maintain them, and helped maintain them a tad himself. Though as he worked, he heard rumors of a threat of an Enclave invasion, he immediately offered his and his Knights help in the defense, and got work on helping shore up the walls, and give some people a few pointers on how to use a firearm and how to improvise a good explosive. When he was free, he was on the walls in the North sector, patrolling with some civilian guards to assist where he could.
Something was very wrong here...He was worried about the City and how it would hold out. | Name: Zachary Jensen
Age: 22
Sex: Male
Race: Human
Appearance:
His Power Armor ((T-60d in statistical comparison.)):
Personality: If one knew the Knights of the Middle ages, Paladin Zachary Jensen fit them to a T, he is brave, compassionate, and all things right in the world by common generalization. However, when he sees someone who he sees as innocent in danger, he becomes possibly the scariest motherfucker out there. Merciless and brutal in combat, the Paladin clearly embodies the ways of the Brotherhood, and the honor of the guardians of old.
S.P.E.C.I.A.L.
STR:7
PER:6
END:6
CHR:7
INT:6
AGL:5
LUCK:5
Backstory: Zachary Jensen, a name that first was synonymous with nothing but the average life of a wastelander. Started out as plainly as any wastelander child did, living in a small shack settlement in D.C., his life was alright until tragedy hit the village. The tragedy of a Raider attack, though fate somehow ordained a heroic intervention, and those heroes were the Brotherhood of Steel. A small patrol team helped the village fight off the raiders, and as they fought off these attackers, Zachary made it certain he was going to go with them. He had begged the Paladin who led the team to take him back, and the man agreed, taking him to the Brotherhood base to be trained. The Paladin, to ensure his recruitment vouched as his mentor and sponsor, which led to Jensen getting a much more critical eye upon him, and his work. Though Jensen never failed to amaze the higher ups, and quickly got to the rank of Knight through hard work, and his uncanny ability to improvise. He eventually earned a reputation for being very adaptable to situations that were presented to him.
However, time was not on the side of his mentor, and one day while the two were on separate missions, the Paladin was killed, and willed his armor to his sponsored Knight, Zachary. Who in the Paladin’s death was promoted, seeing as Zach was in their eyes, the only one fit to replace him, and gave him the honor. Then, as his first mission as Paladin, he has been sent to New York to aid the Elder there. Their hope was that he would be able to push the Brotherhood ahead in the battle for power here, and do it he will, at any cost.
Weapons: He has quite the arsenal, how ever his favorites are the High Powered Tri-barrel minigun he uses while in his T-60 Power Armor, the heavily modified Laser Rifle given to him by his mentor, or if things get up close, an Extended blade Ripper, or in Power Armor, a good old fashioned Super Sledge.
Other: Zachary is actually very depressed, being without his mentor has left him without guidance, sometimes making it hard to decide on harder issues, but usually is very adamant in his choices when he makes them. |
5,909 | 158 | 159 | 2,133 | 204 | <<snip>>
Sparks managed to find the new Paladins in town quickly enough, though given the suits, it would be a hard time figuring out which one was Paladin Jensen. Well, not that it mattered; asking would clear that up. She walked up to the closest one.
"Greetings, Brother Paladin," she said. "I'm Initiate Jennifer Svarowski. I'm looking for Brother Paladin Zachary Jensen, because I need to his help with a local matter." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,910 | 158 | 160 | 2,189 | 1,024 | "Ah, hey... Dude. How's it goin'?" Albert would ask Tom upon his arrival. Albert was busy twirling his pistol around as if he was a cowboy (though he of course didn't know where it came from), and finally caught it and shoved it into its holster. Tim, meanwhile, was patrolling Liberty Island with guards, waiting for the Enclave attack, should it ever come. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,911 | 158 | 161 | 2,531 | 418 | "About time I found you. Finding you was harder then finding Waldo." Tom walked up to him. "Major Bentsworth ask me to come find you. He wanted me to ask you to help out with the Enclave attack. He even said he was going to pay you in gold." Tom took a drink from his canteen. "The Major must really want you to help if he if he is offering gold." | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,912 | 158 | 162 | 2,189 | 1,024 | "About time I found you. Finding you was harder then finding Waldo." Tom walked up to him. "Major Bentsworth ask me to come find you. He wanted me to ask you to help out with the Enclave attack. He even said he was going to pay you in gold." Tom took a drink from his canteen. "The Major must really want you to help if he if he is offering gold."
"Well then, if he's paying gold then I'll sure as hell help out! Just let m-" It was in that moment that Tim shouted for Albert, "ALBERT! I MUST GO FIND ADVENTURE! I APOLOGIZE ALBERT!" With that, Tim strolls away from Liberty Island and Albert chases after him. "Tim, the hell are you doing!?"
"ADVENTURE!"
"We have to stay and defend the island!"
"WELL I MUST LEAVE!"
"You said you would stay and fight!"
"ADVENTURE, ALBERT!"
"Stupid damn bucket of bolts..." The two would continue on and on in a comedic transfer of insults before they became specks in the distance. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,913 | 158 | 163 | 2,132 | 362 | Jensen stood guard over the Northern Perimeter, his gaze cold against the horizon as he waited for a threat to present itself. though a threat did not arise, an Initiate did instead, speaking of a local job and needing his help. Paladin Jensen was the one to turn and speak curtly. "Why should I do this? What trumps the defense of these innocent people from the possible threat of an Enclave attack?" He retorted, wondering what could possibly motivate him to leave the city and let it be less protected that it would be, if he was there. | Name: Zachary Jensen
Age: 22
Sex: Male
Race: Human
Appearance:
His Power Armor ((T-60d in statistical comparison.)):
Personality: If one knew the Knights of the Middle ages, Paladin Zachary Jensen fit them to a T, he is brave, compassionate, and all things right in the world by common generalization. However, when he sees someone who he sees as innocent in danger, he becomes possibly the scariest motherfucker out there. Merciless and brutal in combat, the Paladin clearly embodies the ways of the Brotherhood, and the honor of the guardians of old.
S.P.E.C.I.A.L.
STR:7
PER:6
END:6
CHR:7
INT:6
AGL:5
LUCK:5
Backstory: Zachary Jensen, a name that first was synonymous with nothing but the average life of a wastelander. Started out as plainly as any wastelander child did, living in a small shack settlement in D.C., his life was alright until tragedy hit the village. The tragedy of a Raider attack, though fate somehow ordained a heroic intervention, and those heroes were the Brotherhood of Steel. A small patrol team helped the village fight off the raiders, and as they fought off these attackers, Zachary made it certain he was going to go with them. He had begged the Paladin who led the team to take him back, and the man agreed, taking him to the Brotherhood base to be trained. The Paladin, to ensure his recruitment vouched as his mentor and sponsor, which led to Jensen getting a much more critical eye upon him, and his work. Though Jensen never failed to amaze the higher ups, and quickly got to the rank of Knight through hard work, and his uncanny ability to improvise. He eventually earned a reputation for being very adaptable to situations that were presented to him.
However, time was not on the side of his mentor, and one day while the two were on separate missions, the Paladin was killed, and willed his armor to his sponsored Knight, Zachary. Who in the Paladin’s death was promoted, seeing as Zach was in their eyes, the only one fit to replace him, and gave him the honor. Then, as his first mission as Paladin, he has been sent to New York to aid the Elder there. Their hope was that he would be able to push the Brotherhood ahead in the battle for power here, and do it he will, at any cost.
Weapons: He has quite the arsenal, how ever his favorites are the High Powered Tri-barrel minigun he uses while in his T-60 Power Armor, the heavily modified Laser Rifle given to him by his mentor, or if things get up close, an Extended blade Ripper, or in Power Armor, a good old fashioned Super Sledge.
Other: Zachary is actually very depressed, being without his mentor has left him without guidance, sometimes making it hard to decide on harder issues, but usually is very adamant in his choices when he makes them. |
5,914 | 158 | 164 | 2,531 | 418 | Tom had a feeling the plan the Major had would work. Who could turn away from something when gold was the reward? Just then the robot interrupted Albert and with him in toe made their way off into the distance. "wha...huh? What the fuck just happened?" Tom was wondering how he went yes to not ever here when he decided that it might be best not think to much on this one. He turned around a went back to Major Bentsworth to tell him the news. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,915 | 158 | 165 | 2,133 | 204 | Jensen stood guard over the Northern Perimeter, his gaze cold against the horizon as he waited for a threat to present itself. though a threat did not arise, an Initiate did instead, speaking of a local job and needing his help. Paladin Jensen was the one to turn and speak curtly. "Why should I do this? What trumps the defense of these innocent people from the possible threat of an Enclave attack?" He retorted, wondering what could possibly motivate him to leave the city and let it be less protected that it would be, if he was there.
"Oh, right," Sparks replied sheepishly, remembering that the town was still on high alert. "Well, it's mostly that I have a lead on a Vault that has tech, waiting to be recovered. I've got a good lead on where it is, and the guy seems to be on the level. I mostly need some protection for the trip, sift through the tech, and bring back what we can. Transportation isn't going to be an issue." | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,916 | 158 | 166 | 1,365 | 7,530 | A sigh from the Major.
"The loss of every potential defender is a crippling blow to us. Nevertheless, you did well." He then faced Tom.
"We've heard new news of another Ghoul, as well as a sane Super Mutant, on the gates of the city. Can you see what they're up to, and if possible, recruit them? We are really desperate for anyone new."
-----
At the gates, David would be told of the coming attack by The Enclave, who, if the ghoul knew anything about them, would normally exterminate the muties in order to make room for their 'pure' Humanity. But apparently, the organization was under new leadership, with said new leader planning to enslave the people of the Wasteland instead of genociding them. Ahab will also overhear this.
, , | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,917 | 158 | 167 | 1,412 | 622 | On news of the Enclave attack, David would be quick to offer his services in any way possible. The Enclave weren't his usual enemies, and would be far better equipped, but David was sure he could handle them, with backup of course. He took the time to find whatever merchant or tradesman he could that was still open, restocking on supplies, and, if one were to exist, stopping by a librarian or other knowledge center to provide them with the information on his updated map, a tradition he kept since his first days of wandering | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,918 | 158 | 168 | 778 | 3,794 | "So can we be let in or what?" Jenifer asked the guards at the front gate,She was deciding to ignore the comment about her friend form the guards."Look we're not terrorist and we're not part of the Institute we're merchants as you can see" Jessica showed them the pack brahmin that mooed behind them.
Ahab said nothing holding in the anger just to focus on just heading into the city.
--------------
"So what kinda job do ya go for me then?" Danny said to the mayor once he had gotten inside his office,His eyes looking at the others in the room wanting some caps for himself and secretly giving some to his parents to find protection. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,919 | 158 | 169 | 1,365 | 7,530 | "So can we be let in or what?" Jenifer asked the guards at the front gate,She was deciding to ignore the comment about her friend form the guards."Look we're not terrorist and we're part of the Institute we're merchants as you can see" Jessica showed them the pack brahmin that mooed behind them.
Ahab said nothing holding in the anger just to focus on just heading into the city.
--------------
"So what kinda job do ya go for me then?" Danny said to the mayor once he had gotten inside his office,His eyes looking at the others in the room wanting some caps for himself and secretly giving some to his parents to find protection.
Ahab
"All right, come in," said the guard.
Danny
The Mayor sighed in exasperation.
"We're going to need a Field Hospital, close to the center of the city, and are transporting materials and equipment there. We'd like to appoint you head doctor of that place."
"Also, we are readying evacuation to upstream. Perhaps you can send your parents on a boat out of the city before everything falls apart?" | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,920 | 158 | 170 | 778 | 3,794 | "Thanks..come on big guy lets go.." The smaller woman moved along as Ahab moved pasted the guards,His green eyes staring at them but they could not see his anger form his face being covered.Soon the two and their pack brahmin were inside of the city with the two heading to a friend of Jenifer's to help them get some quick caps.
-----------------------------
"Sounds good i think i can show you smoothskins how it's done...and how much will i be paid for?" Danny then asked the mayor not minding that he could be in her element,"I will tell my parents and get em out of here" He added wanting his parents to be safe and not be in any harm. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,921 | 158 | 171 | 2,132 | 362 | Jensen looked at the other Paladins beside him and spoke, issuing a command. "Get more troops here, and a couple more Scribes, get supplies and help arm and rally the people. I want the Enclave to meet their deaths here." He was stern, and anyone near would be able to feel the raw seriousness with which he carried the statement, then he turned to Sparks. "Initiate, I shall escort you, and, if I feel you have proven yourself. I may sponsor you if you need it, I got far by my mentor's guidance. I would enjoy sharing his tutelage as a memorial to his service.." He trailed off at the end, and hoisted his minigun. "Let us go." He waited for her to move, and was ready to follow.
The thought of teaching an Initiate...Felt right. He could finally truly honor his mentor. | Name: Zachary Jensen
Age: 22
Sex: Male
Race: Human
Appearance:
His Power Armor ((T-60d in statistical comparison.)):
Personality: If one knew the Knights of the Middle ages, Paladin Zachary Jensen fit them to a T, he is brave, compassionate, and all things right in the world by common generalization. However, when he sees someone who he sees as innocent in danger, he becomes possibly the scariest motherfucker out there. Merciless and brutal in combat, the Paladin clearly embodies the ways of the Brotherhood, and the honor of the guardians of old.
S.P.E.C.I.A.L.
STR:7
PER:6
END:6
CHR:7
INT:6
AGL:5
LUCK:5
Backstory: Zachary Jensen, a name that first was synonymous with nothing but the average life of a wastelander. Started out as plainly as any wastelander child did, living in a small shack settlement in D.C., his life was alright until tragedy hit the village. The tragedy of a Raider attack, though fate somehow ordained a heroic intervention, and those heroes were the Brotherhood of Steel. A small patrol team helped the village fight off the raiders, and as they fought off these attackers, Zachary made it certain he was going to go with them. He had begged the Paladin who led the team to take him back, and the man agreed, taking him to the Brotherhood base to be trained. The Paladin, to ensure his recruitment vouched as his mentor and sponsor, which led to Jensen getting a much more critical eye upon him, and his work. Though Jensen never failed to amaze the higher ups, and quickly got to the rank of Knight through hard work, and his uncanny ability to improvise. He eventually earned a reputation for being very adaptable to situations that were presented to him.
However, time was not on the side of his mentor, and one day while the two were on separate missions, the Paladin was killed, and willed his armor to his sponsored Knight, Zachary. Who in the Paladin’s death was promoted, seeing as Zach was in their eyes, the only one fit to replace him, and gave him the honor. Then, as his first mission as Paladin, he has been sent to New York to aid the Elder there. Their hope was that he would be able to push the Brotherhood ahead in the battle for power here, and do it he will, at any cost.
Weapons: He has quite the arsenal, how ever his favorites are the High Powered Tri-barrel minigun he uses while in his T-60 Power Armor, the heavily modified Laser Rifle given to him by his mentor, or if things get up close, an Extended blade Ripper, or in Power Armor, a good old fashioned Super Sledge.
Other: Zachary is actually very depressed, being without his mentor has left him without guidance, sometimes making it hard to decide on harder issues, but usually is very adamant in his choices when he makes them. |
5,922 | 158 | 172 | 1,365 | 7,530 | Vor Shinse looked around. She'd been told that this was the place to find the mayor, but the island seemed to be abuzz and few people had time to stop and talk to her properly before being called off to some other task. It was a pain in the neck, both literally and figuratively, since she was hauling around a sack of salvage that she was hoping to sell. Through all the bustle and chaos however, she eventually found the building she'd been directed to, making her way inside and knocking on a doorframe, interrupting an apparent conversation between the mayor and a ghoul.
"I was told I need to get permission from you before I could sell on the island." Vor said, not giving either the chance to finish their conversation and not particularly caring what she was cutting in on. She was tired, aching and her haul weighed a proverbial ton, which meant she was in a less cordial mood than usual | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,923 | 158 | 173 | 2,531 | 418 | Before the attack:
Tom went back to the main gate on his continued job of messenger ghoul. He didn't really mind this job but his main always wandered onto the thought of the upcoming attack. When he reached the gate he would find and ask Ahab and David if they would be willing to help out during the attack and if so to follow him to Major Bentsworth.
______________________________________________
During the attack:
Tom was by the docks leading men woman and children out of the city and, hopefully, to freedom. Everything seemed to be going as smooth as it could when lasers killed one of the defenders than hit a boat causing it to exploded taking out a lot of people. Using his experience as a sniper he quickly focused on the area where the shot should be coming from. Taking some cover behind a metal wall he shot at the gift shop hoping to draw some of the fire away from the others. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,924 | 158 | 174 | 778 | 3,794 | Danny looked out of the window at what was going on outside,"I think we got bigger problems then with the hospital..." Danny pointed outside to what was going to the mayor."Guess like you will need my help with the wounded and perhaps get in on this action to help defend this shit hole" He said his eyes looking back at the mayor.
"I would think their will be a good sizable amount of caps for me if ya do decide to help ya with this" Danny added waiting for the mayor's reaction.
------------------------
A few moments later their was a knock on the door,It was the secretary who was knocking on the door wanting to speak to him.Ahab was behind her being sent by Jenifer to try to help.From what she told him that since they would being attack they could pull their weight and to also gain some caps. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,925 | 158 | 175 | 2,640 | 592 | Alex dropped a third enemy soldier as he was talking to the colonel. All worries about the mission had gone away. It wasnt hard at all. Just shoot the boats and prevent any wastelanders from taking down the vertibird when it arrived...
His thoughts were shattered as a sniper rifle round zoomed over his shoulder. Alex didnt even flinch. Another enemy sniper. He looked down his scope and saw him to be a ghoul. Interesting. The wastelanders were turning to ghouls to fill their ranks. Still, this one wasnt bad, as evidenced by how close the shot had come. Judging by the sound and the rifle he could see the ghoul carrying, he was using .308 ammunition. It probably wasnt enough to bring him down through his armor, but he still didnt fancy taking a shot from it.
All these inner thoughts were over in less than a second. Alex took quick aim and fired a single high powered laser blast at the ghoul. He then ducked, and spoke back into his comm unit.
"Apologies for the interruption sir. There is a ghoul sniper on the docks i will take care of. All anti air is neutralised however, so i request that we send our second vertibird once the sniper is ash." | Name= Corporal Alex Roniel
Age= 20
Looks (picture optional)= Alex is a tall man with a fairly light build, standing at 6’5 and weighing 110 pounds. He has quite a boyish face, with light blue eyes and strawlike hair that is completely jet black. He wears standard enclave advanced power armor mk II, which is quite badly scratched and scorched in places, no matter how much he tries to get said blemishes out. Outside his armor, he wears a beige enclave longcoat and black combat trousers. He speaks fairly eloquently, with a slight texas twang in his accent.
Personality= Alex is a somewhat quiet and professional man, most likely due to the many quiet hours he spends on a high platform scoping out a target. However, he is completely polite to just about anyone he meets, even the loudmouthed officers of the enclave who make jokes about his boyish looks and quiet demeanor. He is quite popular with women, although has always turned them down, for reasons he prefers to keep to himself. (he isn’t above using this popularity if it suits him, though) Compared to most enclave, he is actually indifferent towards wastelanders, seeing them as inferior, but not worthy of extermination. He actually hates committing violence against them without a good reason, but has grit his teeth and bared it so far. For the USA and all that. Ends justify the means.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-3
Perception-10
Endurance-4
Charisma-8
Intelligence-8
Agility-5
Luck-4
Backstory= Alex’s father was an enclave soldier, as was his father before him, etc. Like most children born into the enclave military, he started training from a young age. He quickly showed an incredible skill in marksmanship and stealth, although his ability to take orders left much to be desired. He was attached to a recon unit, and proved himself an incredibly deadly fighter, gunning down dozens of raiders with single laser blasts to the skull and saving the lives of several enclave personnel, one of whom was a lieutenant. For this, he was promoted to corporal. Despite probably being skilled enough to head through the ranks further, he has no stomach for command, and has therefore stayed a corporal. He is now known as one of the deadliest snipers in the enclave, to the point he is given respect that would usually be given to someone of a much higher rank. Dousnt stop the jokes though. When the enclave needs an individual dead NOW, they send Alex.
Weapon choice=
Wattz 2000 laser rifle- Modified by the enclave to fire more powerful and accurate blasts for less shots per cell. Alex can burn a hole through a super mutants skull from 500 metres away without even trying.
Silenced 10mm Pistol- Despite being in full power armor, Alex can be surprisingly stealthy if he wants to be. This pistol helps.
Laser pistol- Modified to fire quickly, he uses this weapon in close quarters situations where the stopping power of the 10mm wont cut it.
P94 Plasma Rifle- His preferred weapon for missions that involve more firepower than finesse. He can use this surprisingly accurately.
Any other info not included in the above=
Perks:
Sniper
Lady Killer
Silent Running
Ninja
Laser Commander |
5,926 | 158 | 176 | 1,158 | 343 | I saw the boats getting destroyed. Dammit, why did the damned Enclave have to attack the civvies? I saw the source of the shots, an Enclave sniper. Looked like someone down below was engaging him as well. Firing a few shots, aimed at the joins where their armour didn't cover, I could just see him, or her, while they were crouched down. I fired twice at a neck joint, and once at a right arm joint. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,927 | 158 | 177 | 1,365 | 7,530 | Danny looked out of the window at what was going on outside,"I think we got bigger problems then with the hospital..." Danny pointed outside to what was going to the mayor."Guess like you will need my help with the wounded and perhaps get in on this action to help defend this shit hole" He said his eyes looking back at the mayor.
"I would think their will be a good sizable amount of caps for me if ya do decide to help ya with this" Danny added waiting for the mayor's reaction.
------------------------
A few moments later their was a knock on the door,It was the secretary who was knocking on the door wanting to speak to him.Ahab was behind her being sent by Jenifer to try to help.From what she told him that since they would being attack they could pull their weight and to also gain some caps.
Par, riding his Yao Guai, was already rallying several sets of fighters situated around the city square, fighters protected by nearby buildings, concrete blocks, and even a dumpster. His plan was to encircle Alan's troops; prevent them from radiating out of the square and wreaking havoc on the rest of the city. As for how he knew that the Enclave was going to go for the heart of the settlement itself...well, they can carry troops through the air, can't they? Therefore traditional defensive lines were meaningless to them.
A message was sent to the Brotherhood forces at the north end of the city, requesting their aid!
Alex dropped a third enemy soldier as he was talking to the colonel. All worries about the mission had gone away. It wasnt hard at all. Just shoot the boats and prevent any wastelanders from taking down the vertibird when it arrived...
His thoughts were shattered as a sniper rifle round zoomed over his shoulder. Alex didnt even flinch. Another enemy sniper. He looked down his scope and saw him to be a ghoul. Interesting. The wastelanders were turning to ghouls to fill their ranks. Still, this one wasnt bad, as evidenced by how close the shot had come. Judging by the sound and the rifle he could see the ghoul carrying, he was using .308 ammunition. It probably wasnt enough to bring him down through his armor, but he still didnt fancy taking a shot from it.
All these inner thoughts were over in less than a second. Alex took quick aim and fired a single high powered laser blast at the ghoul. He then ducked, and spoke back into his comm unit.
"Apologies for the interruption sir. There is a ghoul sniper on the docks i will take care of. All anti air is neutralised however, so i request that we send our second vertibird once the sniper is ash."
"Done!" shouted Alan as he engaged the Yao Guai trying to maul him in a contest of strength, wrestling the beast!
In the meantime, Gabriel would be woken up by the sounds of fighting. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,928 | 158 | 178 | 778 | 3,794 | Soon Danny and Ahab would be promised their caps leading them towards the battlefield,Danny was helping out the foot soldiers by either firing at the Enclave soldiers attacking them or healing the wounded.Danny had seen lots of battles and have been in a few himself but this time this was one he was going to put his heart into it more so for his parents then everyone else.
----------------
Ahab was perched in a decayed building looking though his sniper scope,A few silence shots being heard going into the skulls of the Enclave foot solders.The mutant was using .50 caliber bullets with enough stopping power to go though power armor,Luckily for him he was hidden in the building his jacket covering his body blending into the shadows. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,929 | 158 | 179 | 2,531 | 418 | Tom hide behind cover as he was shot at. So far his plan of locating were he was at and drawing fire away from the civilians was working. He took aim were the Enclave bastard was and waited. While he was anticipating were he would show himself next he heard some more shots being fired at Alex. As soon as Alex showed himself Tom would fire at him. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,930 | 158 | 180 | 1,412 | 622 | David knew his .45, despite being extremely useful against the more common threats in the wasteland, was worthless against power armor, especially that used by the Enclave. Instead, he focused on helping gather people to defend town center, making sure any wounded received medical supplies, and helping fight as best he could, mainly from taking the occasional pot-shot at an armor joint. He even found himself reciting a short prayer, asking for protection over the city. He hoped what they had done would be enough. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,931 | 158 | 181 | 2,133 | 204 | Jensen looked at the other Paladins beside him and spoke, issuing a command. "Get more troops here, and a couple more Scribes, get supplies and help arm and rally the people. I want the Enclave to meet their deaths here." He was stern, and anyone near would be able to feel the raw seriousness with which he carried the statement, then he turned to Sparks. "Initiate, I shall escort you, and, if I feel you have proven yourself. I may sponsor you if you need it, I got far by my mentor's guidance. I would enjoy sharing his tutelage as a memorial to his service.." He trailed off at the end, and hoisted his minigun. "Let us go." He waited for her to move, and was ready to follow.
The thought of teaching an Initiate...Felt right. He could finally truly honor his mentor.
"Erm," Sparks was surprised at the offer. Most Paladins couldn't stand her rather contrary attitude. And she wasn't sure if she needed mentoring; she was sure she'd manage just fine. She was almost hoping he was joking, though the serious tone in his voice hinted otherwise.
Still, it would really depend on how she managed herself on this mission. She could really use the muscle and firepower. Who knows; maybe she could convince him she was fine on her own. Or maybe a mentor could help her greatly with the Brotherhood.
"Alright, that sounds reasonable," she replied. "Right this way."
She lead Paladin Jensen back to Greg's store, knocking on the door.
"I'm back," she said. "And I managed to get Paladin Jensen to help us. When are we going?" | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,932 | 158 | 182 | 2,483 | 4,751 | An hour before the attack:
As it turned out the mayor had little time for Vor Shinse beyond warning her of an impending attack on the island. By the Enclave no less, which meant energy weapons and power armor, making her main weapons useless. There was no point setting up a sniper's nest, a close-range shotgun blast would probably ricochet and hurt her and any melee attack was suicide. What she needed was something explosive, possibly incendiary. That was when she'd spotted the boats.
The Enclave was organised so there no way they were letting refugees off the island. They'd also likely be coming in by air and last she'd checked the only way off this island was by boat. If she wanted to kill or corral everyone on the island, the easiest way to do it would be to take out the boats, and given the state of the vessels that wouldn't take much. Making her way over, Vor Shinse picked up a couple of discarded gas cans and a siphon and made herself look busy. To passers-by it would look like she was making sure the boats had plenty of fuel when in reality she filling the cans. She made sure to leave enough gas just in case the Enclave were, by some miracle, dumb enough to leave the escape craft alone, but she eventually walked away with two gas cans and a total of ten gallons of gasoline. From there she placed the cans in two separate areas, both leaning against metal. Ideally her first rifle round would ignite the fuel, causing an explosion, but if that failed she hoped to cause a spark by shooting the metal to the same effect.
"Scheisse..." she muttered to herself, realisation flashing across her eyes. She still hadn't gotten permission to trade on the island! She sighed. It figured, now she had to hide her salvage too.
During the attack:
Well her plan had kind of worked. One Enclave soldier was currently trying to put out the flames engulfing his armour and the other gas can remained untouched, just in case. The boats were being destroyed, just as she'd thought they would, and the defenders were shooting the underbellies of the vertibirds. Vor Shinse couldn't help but wonder why no one ever thought to aim for the propellers.
Either way, she was moving. There was energy weapon fire drowning out some bullshit promise that the Enclave would let them live and Vor Shinse mentally rolled her eyes. Yeah right, "live" long enough for FEV tests more like. There was the Enclave and then below them were the xenophobes and supremacists. But she needed to find decent cover. The Enclave was focused on snipers and boats, so she needed a clear line of sight with a quick escape route. Maybe one good shot into the back of an Enclave soldier would be enough to detonate the suits Fusion core. Maybe.
] | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,933 | 158 | 183 | 1,365 | 7,530 | It was was finally there - the Enclave. Max had not been preparing for the attack that much to tell the truth. Maybe he had hoped it would not come after all. He silently hoped his old crew would be there to support him, but sadly the old man wouldn't have such luxury.
With his magnificent luck and unnervingly effective weapon Max managed to take care of a pair of power armored Enclave soldiers. He hastily removed one of the corpses from a power armor and climbed in. The fact he had shot the soldier through the eye slit of the helmet made the helmets of both suits unusable, but the power armor was all he needed for now. Though he had not used a power armor for nearly 10 years the old man soon remembered how to move in one and took a better hold of both the massive combat knife and the gauss pistol of his.
Though the core of the suit was running low on energy Max was sure it would give him a much better edge against the Enclave forces for now. Silently he hoped that the defenders of Liberty Island wouldn't think he's one of the enemy. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,934 | 158 | 184 | 778 | 3,794 | Ahab felt the building collapsing underneath his feet making his move jumping to the floor beside him of the decayed building beside him,His body making a loud thud against the ground.He may have broken his arm but he was tough enough not to notice hiding in the shadows behind the walls,His large hands wrapped around his sniper taking aim once more firing a few shots at the Enclave Sentry Bots.
Danny meanwhile was still helping with the wounded. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,935 | 158 | 185 | 2,640 | 592 | Alex began to think, while hiding behind a wall so the enemy sniper couldnt get him. This was going to be tricky. His enemy was quick, and judging by his choice of weapon, had the edge in stopping power. He missed his old P94. If he had that right now, the sniper would be green goo and splattered all over the crowd.
He was a soldier of the united states government. He would not be made a fool of by this...mutant!
Carefully, he edged around, angling himself, so the sniper couldnt see him. He raised his rifle, and fired a single blast. He didn't aim for the sniper, but rather a second fishing boat nearby. The shot, like the previous one, burned clean through the hull and detonated the engine, sending a ball of fire into the sky. The explosion was near the snipers position, although unfortuanately, it was also near a few refugees. He swore under his breath.
"Damn that mutie. Making me do that."
He shook his head, and scanned the snipers position with his rifle. He couldnt see him. He supposed he must have killed him, or wounded him enough to retreat. He hoped it was the former. He crouched, and spoke into his comm unit, to a different channel.
"This is Corporal Roniel. All resistance has been eliminated at the docks. Vertibird two, move in and give me support in pacifying the populace!" | Name= Corporal Alex Roniel
Age= 20
Looks (picture optional)= Alex is a tall man with a fairly light build, standing at 6’5 and weighing 110 pounds. He has quite a boyish face, with light blue eyes and strawlike hair that is completely jet black. He wears standard enclave advanced power armor mk II, which is quite badly scratched and scorched in places, no matter how much he tries to get said blemishes out. Outside his armor, he wears a beige enclave longcoat and black combat trousers. He speaks fairly eloquently, with a slight texas twang in his accent.
Personality= Alex is a somewhat quiet and professional man, most likely due to the many quiet hours he spends on a high platform scoping out a target. However, he is completely polite to just about anyone he meets, even the loudmouthed officers of the enclave who make jokes about his boyish looks and quiet demeanor. He is quite popular with women, although has always turned them down, for reasons he prefers to keep to himself. (he isn’t above using this popularity if it suits him, though) Compared to most enclave, he is actually indifferent towards wastelanders, seeing them as inferior, but not worthy of extermination. He actually hates committing violence against them without a good reason, but has grit his teeth and bared it so far. For the USA and all that. Ends justify the means.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-3
Perception-10
Endurance-4
Charisma-8
Intelligence-8
Agility-5
Luck-4
Backstory= Alex’s father was an enclave soldier, as was his father before him, etc. Like most children born into the enclave military, he started training from a young age. He quickly showed an incredible skill in marksmanship and stealth, although his ability to take orders left much to be desired. He was attached to a recon unit, and proved himself an incredibly deadly fighter, gunning down dozens of raiders with single laser blasts to the skull and saving the lives of several enclave personnel, one of whom was a lieutenant. For this, he was promoted to corporal. Despite probably being skilled enough to head through the ranks further, he has no stomach for command, and has therefore stayed a corporal. He is now known as one of the deadliest snipers in the enclave, to the point he is given respect that would usually be given to someone of a much higher rank. Dousnt stop the jokes though. When the enclave needs an individual dead NOW, they send Alex.
Weapon choice=
Wattz 2000 laser rifle- Modified by the enclave to fire more powerful and accurate blasts for less shots per cell. Alex can burn a hole through a super mutants skull from 500 metres away without even trying.
Silenced 10mm Pistol- Despite being in full power armor, Alex can be surprisingly stealthy if he wants to be. This pistol helps.
Laser pistol- Modified to fire quickly, he uses this weapon in close quarters situations where the stopping power of the 10mm wont cut it.
P94 Plasma Rifle- His preferred weapon for missions that involve more firepower than finesse. He can use this surprisingly accurately.
Any other info not included in the above=
Perks:
Sniper
Lady Killer
Silent Running
Ninja
Laser Commander |
5,936 | 158 | 186 | 2,531 | 418 | Vor Shinse was scanning the area from her position, set up behind a counter on the ground floor of a nearby building. A gaping hole in the wall in front of her gave her a clear view of the conflict while an open door to her right gave her a escape route. Her attention was suddenly grabbed by an Enclave soldier sprinting past. Normally she wouldn't have given it much though, but this one wasn't wearing a helmet. If she could lead the headshot she'd have Enclave armour at her disposal!Granted, Enclave armour without a helmet wasn't something she'd want to use, but the Fusion core? That could make a pretty decent makeshift grenade...
"Bad day for you mother- Merde!!" she cursed under her breath as she lined the shot. She'd just been about to pull the trigger when a truck barreled past, obscuring her view long enough for the soldier to get away. The vehicle came crashing to a stop, slamming into an Enclave soldier and swinging around to reveal heavy machine guns that began firing on various Enclave members.
Oh well, she thought to herself, The truck should make quick work of that guy anyway. She also noticed to great approval that the truck had the piece of mind to take out the propellers of a nearby vertibird, sending it screaming into the ground and she smiled. People on this island could spot a weak spot after all!
Vor Shinse briefly considered sticking around to shoot the trucks gas tank once it ran out of ammunition to take out any nearby Enclave, but she realised that she didn't know how many people were powering the vehicle and that it seemed to be solar powered, meaning there was nothing to ignite. It was also at that moment that another boat exploded thanks to energy weapon fire, several refugees caught in the explosion.
She gritted her teeth. The Enclave would let them all live, huh? Was that why they were taking out unarmed refugees? She started to move towards the place she assumed the shot had come from, stopping to grab the second gas can as she went. She was going to have a word with someone. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,937 | 158 | 187 | 2,133 | 204 | Sundown before the attack:
Greg was locking up his store for the night when the two Brotherhood members arrived at his store. "Actually, I'm just locking up, and I was thinking that if we left now and drove for a few hours, we could clear it out tonight and maybe be back before the Enclave attacks. Should be back before noon."
Three hours after leaving they pulled up to the factory in which the Vault entrance was located. Greg went to the back of the trick and lowered the hydraulic ramp he'd added to it so that his personal Protectron, Prince, could get out and so that other robots could load themselves into the truck after they captured them. "You two take point. Prince and I will take up the rear. The fastest way to it is through the elevator at the back of the building. Be careful, though. The last time I visited there were raiders living here."
Sparks was feeling even more guilty about leaving now, especially since Liberty Island was under threat of attack. Jensen would have been of more use defending the town. Still, maybe they could be done with this quickly and be back before anything happened.
At the Vault, Sparks jumped out of the car, and helped Jensen get out of the cramped car. As Holden got the heavy support ready, she nodded and headed up to the elevator, checking for traps before opening the door with any passcodes Greg may have remembered. If there were no codes, or if the door remained closed, she would hack into the door panel and try and open it.
Once the door was open, she nodded to Jensen, took out her rifle, and prepared for anything.
, , , , , , , , , , , .
Gabriel had just managed to get a good night's sleep and was out shopping when the sound of Vertibirds echoed overhead. The siege was on.
It was soon clear that despite the long period of preparations and improving defenses, the settlement was unable to beat back the tide. The Enclave had come in, full force, with no other goal than complete victory. This was no raid on a mere settlement; this was an all-out war by a far superior foe with no sense of fair play. The only thing that seemed to stay their hands and prevented a massacre seemed to be that the Enclave was more interested in taking and holding the town and the people in it, rather than simply crushing the opposition flat.
To Gabriel's chagrin, he was quickly finding out that his trust rifle was a shade above useless. He kept his tactics and his cool; he changed locations, used dust and obstacles to hide his presence, and kept switching sniping spots after every one or two shots to avoid being pinned down. The big problem was that his rifle, good as it was against wild creatures and raiders in the Wasteland, was barely able to dent Enclave powered armor. He managed to get a couple of kills, thanks mainly to the large eyes that made excellent (if small) targets on the suits, but other than that he was reduced to the role of a gadly. He swore repeatedly, his curses growing more and more colorful as each shot either bounced off heavy armor plating or barely missed a few exposed wires.
He was trying to fight back against a couple of drones, wondering where the hell they had gotten all this hardware, when more drones and robots came in. His heart sank; the defenders had been overtaxed as it were, and this new assault was just overkill. There was no question of backing out now, however. He had no plan, no big weapons, no backup, and no idea of what was going on, but he at least he had a duty, and he intended to at least help the settlement as best he can.
With renewed determination, he resumed his strikes, aiming at the robots' cameras, screens, monitors, and communication antennae, also taking out several of the more lightly armored units. Nonetheless, he kept his eye out for any seemingly important targets, anything whose loss would disrupt the attack and thus potentially turn the tide. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,938 | 158 | 188 | 1,365 | 7,530 | Only three of the initial Enclave strikeforce were left, and even the reinforcements were getting dented; Liberty Island had its own robots, thanks to Greg. But that won't be enough to win, not with the Enclave being dead-set on taking the city and, instead of exterminating the inhabitants, enslave them. This Par realized, shortly before Alan kicked George in the crotch, causing the Yao Guai to roar loudly in pain, almost shaking Par off. Knowing that it was dangerous to stay on the Yao Guai any longer, Par, being more agile than most, hopped off the mutated bear's back...shortly before Alan dispatched the beast with a laser pistol shot.
Running back to a last barricade, ran by a four dougthy Protectrons, Par looked around to see a scene from his nightmares.
On the docks to the west, he can see a second Vertibird flying near the docks, carrying its own crew of soldiers. No escape that way, then. To the north, he can glimpse what seemed to be Brotherhood troops, but they seemed to be getting swamped. Of couse, his vision could just be wrong; he wore glasses for a reason...
, , , , , , , , , , , . | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,939 | 158 | 189 | 778 | 3,794 | Ahab continued with his onslaught of sniper fire hitting a few of the Enclave soldiers that were attacking his comrades,The mutant moving form the shadows to the top floor of the building.There he slowly laid down on the ground on his stomach looking though his scope aiming at Enclave Protectrons blowing off their heads in rapid fire. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,940 | 158 | 190 | 1,365 | 7,530 | Running from cover to cover, Vor Shinse stopped to take a quick breath as she caught a glimpse of the Enclave soldier who had blown up the boats. They were ducked behind cover wearing a set of heavily worn Enclave armour that was covere in sdcratches, dents and various scorch marks. This was going to be the risky part. She couldn't risk getting caught in the crossfire of a sniper battle and getting too close to any enemy decked out in power armour wasn't a smart idea. She'd have to time this right, she thought as she unholstered her 10mm and picked up the gas can.
She watched the soldier as he took another shot at the sniper pinning him down and then ran out into the open. With any luck the other snipers would see she wasn't Enclave and focus their attention on the actual enemy, keeping him suppressed long enough for her to jump back into cover. Sprinting past his hiding spot, Vor Shinse hurled the gas can with all her strength, watching it fly into the air as she brought her pistol up and unloaded an automatic burst at the can. The first shot failed to ignite the fuel within but, as luck would have it, the second bullet did the trick. Unfortunately for Vor Shinse however, the container was sill close enough that some of the flaming gasoline landed on her left shoulder and leg.
Continuing to sprint like a radbat out of hell, Vor Shinse ran for the docks. She'd hoped to move from cover to cover in order to eventually hide in the water, but now she needed something to douse the flames before they caused any injury, so she had no choice but to run. | Name= Paradise 'Par' Rapids
Age= 19
Looks (picture optional)=
Personality= Par looks like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him. However, Par is also someone who is fond of knowledge, loves knowledge, and knows exactly what a well-educated human mind can do, meaning that he sees slavery, which involves keeping humans uneducated, as a backwards behavior - literally. However, he sees the rediscovery of new technologies and methods as the solution to slavery, not just brute force - although as the slavers are in the way of the restoration of new technologies/adaptation of new methods, he does accept it. Nevertheless, Par is willing to trade with slavers, and even buy slaves, as part of his mission.
Faction= Custom Faction: Book Runners (They sell Guns too)
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception- 3 (+2 with Glasses)
Endurance- 4
Charisma- 9
Intelligence- 10
Agility- 7
Luck- 5
Backstory= Long, long ago, a group of 'rich, nutty survivalists' purchased an old zinc mine in the Mountains of New York State, which they turned into a mini-vault, stuffed with books, guns, and materials for making both, along with a mushroom farm. Once the bombs hit, Par's ancestors, close friends of those nutty survivalists, waited out the radiation and the fallout, planning to make it big once the world had settled down, selling guns and knowledge in order to remake civilization in their image. And, well, that was a good plan, but prone to complications, namely the fact that a bunch of 'rich snobs' would spend the intervening years being cooped up with each other. They didn't cope well, and thus ended up killing each other.
Par's grandparents, who thankfully evaded the bloodbath, had much more common sense, treating the servants they had brought in to the mini-vault as equals, albeit out of necessity as old bonds of loyalty fell apart. They also trained their children how to survive, which they did. When the radiation finally faded to sustainable levels, Par's parents were one of the first to get out of the old mine, encountering raiders and tribals on the way, as well as towns and scavengers. Using their knowledge of superior gunmaking and mercantile knowledge, as well as using their superior guns if they had to, Par's parents and fellow compatriots found themselves providing a vital service, their ability to 'sell death' making them sarcosanct to most parties.
However, Par's mother, Linda Rapids, disliked selling only weapons of death, especially when much knowledge, especially that of agriculture, had been lost. And so, at her urging, the survivalists began looking for openings to provide books to those still able to read, and setting up schools for those who could not in what towns were safe. But this was not entirely altruistic or innocent on the new 'Book Runners' parts; the most intelligent of the kids were encouraged to become merchants as well, providing a portion of their profits to the Runners. Not merely that, but as old farming and hunting almanacs and the techniques outlined within them helped increase crop yields and game, the Book Runners demanded, and got, a share of the cut.
In time, new factories of guns and printing presses of books were set up all across back-country New York, and all seemed well. Then came news of events in the Capital Wasteland via the Pitt, and things didn't turn out to be so hot after all; two new factions with superior tech, the Enclave and Brotherhood of Steel, had appeared, potentially endangering the Book Runners' profits. So Paradise 'Par' Rapids, now a new up-and-coming merchant, volunteered to be sent to New York's ruins, in order to search for new technology or information, or at least resources, so that he can preserve the Book Runners' monopoly on guns and knowledge, or at least find a bargaining chip in future 'negotiations'. Instead, he found the Brotherhood setting up shop in Empire State Building.
Undeterred, Par Rapids began to do what he best can - trade. Trade with the slavers at Old Man's Corner, trade with the towns at Liberty Island, trade with everyone else he can find, so that he can collect information on the city itself. Gradually, however, he began to reach an enlightenment; he was a gunseller and thus sarcosanct. He had information on the strengths and weaknesses of each group. If he really wanted to, he can do anything he wanted.
But what did he want? An educated, enlightened world was not within his grasp, he knew that. But perhaps he can leave New York better off than when he found it, and give himself a center of power on the side...
Yes, that would please his parents and other compatriots. The Book Runners will have a foothold.
Weapon choice= 12.7mm submachine gun, Knife, Colt 6520 10mm
Any other info not included in the above= Paradise 'Par' Rapids is interested in the New York Public Library, if it still exists.
Edits: Par's Traits are:
- Four Eyes
- Skilled
And his Perks are:
- Swift Learner
- Animal Friend
- Educated
- Confirmed Bachelor
- Lady Killer
As for his Flaws:
- Weak (Custom Flaw)
- Helpful (Custom Flaw) |
5,941 | 158 | 191 | 1,158 | 343 | The very moment Max had been handled his weapons back Max had very casually reloaded his pistol and gave the leader of the Enclave a rather nasty look. "You are all the same. You are all the fuckin' same! Richardson, Horrigan, Eden..." He could have ended it right there, empty the whole magazine to the bastard's head and die as a hero, but... The bastard did not know who the old man was. There wouldn't be the fear effect needed to completely dull the Enclave's efforts.
Still his hands had moved on his own - despite the power armored soldiers around him the old man had drawn his gun and pointed it directly towards the Colonel's head. "I could kill you right here and now you filthy bastard, I've killed men a hundred times tougher than you." Max actually smiled. The yellow 13 in his back told no stories to anyone but himself, holding importance and both good memories as the bad ones. "I may be a fool for not pulling the trigger right here and now, but... I can be a hero later." He holstered the pistol grudgingly and tossed his massive knife to the Colonel's feet. "That knife right there belonged to one of your fancy Enclave fellows - an FEV mutant clad in power armor called Frank Horrigan. Back in the day I blew that bastard in half and took the fuckin' knife as a trophy. So mark my words, Colonel. Take a good care of that knife, because one day I'm going to come back to collect it." After those words Max allowed himself to be escorted to the rafts.
As the rafts were finally sent on their way Max just stood there, staring back at Liberty Island in silence, gripping the handle of his pistol. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,942 | 158 | 192 | 2,133 | 204 | In the end, bravery could not make up for a severe lack of firepower. As humiliating as it was, Gabriel was forced to lay down his arms and come along peacefully, being rounded up along with the rest of the defenders and the hapless populace. It galled him to surrender, it galled him even more how the Enclave was acting, as though they were being magnanimous to let them live as slaves. The Enclave commander allowed them to leave, the prick managing to sound generous when he let the 'valiant defenders' flee with their lives.
Gabriel had his weapons returned, though it felt more of an insult than anything. Nothing in his arsenal was capable of hurting this enemy, and they intended to make it clear to him and everyone involved. He grunted his response when an Enclave soldier, sneering, asked him to show some thanks at being allowed to take his weapons back.
Looking back, Gabriel felt his anger rise further; he was leaving along with the fighters, but the civilians were still trapped. This was rubbing more salt in the wound; his bravery managed to save himself, but all the helpless were trapped, slaves to a new master, even though many had come here to flee slavery in the Wastelands. Gabriel kept his gaze on the docks, even as he stepped into an evacuation raft. As the island slowly drifted into the distance, Gabriel was filled with a burning resolve; he was going to fix this mistake. For now, the Enclave can gloat all it wants. There was time enough to get ready for another round.
That night, Gabriel drifted away from the others. He wanted to be alone, to mull over his thoughts. To say it had been a lousy day was a horrible understatement; people fought and died, and in the end, it had been futile. Gabriel just wanted time to himself. Time to think.
As he was roasting some bloatfly over a campfire, his attention was caught by a nearby sound. He pulled out his rifle, counting his meager remaining bullets, and got ready to shoot the first thing that came into the light.
To his surprise, however, he was met with the mournful face of a dog, who had smelled roasting meat and came over to see. The poor thing was clearly hungry, but seemed rather comfortable around humans. Gabriel gave a smirk, and reached out with some cooked bloatfly. The dog sniffed it gingerly, before taking it and wolfing it down.
"Poor fella," Gabriel chuckled. "You were really hungry. Here, have some more."
The dog accepted the meat gratefully, eventually sitting down next to the young man in front of the fire. Gabriel scratched his ears.
"Friendly little guy, aren't ya?" he mused. "Poor mutt, how long have you been out here?"
The dog whined in response, relaxing as Gabriel's scratching soothed him. Gabriel then caught the glint of a metal collar in the firelight.
"'Dogmeat'?" he said, reading the collar. "That your name, boy? Eh, it's a good name."
The dog was licking his lips of any remaining meat, and had begun dozing in front of the warm fire. Gabriel grinned. Maybe he didn't mind company after all. Maybe he just needed someone to cheer him up.
"Good night, Dogmeat," Gabriel said, wrapping himself and the dog in a blanket as he drifted off to bed. Tomorrow was going to be a rough day, best to get some much-needed rest. | Finally got my PCs up and running
Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.
Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.
However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.
Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6
Perks:
Mr. Fixit (bonus to repairing hi tech)
Electronics Wiz Kid (bonus to unlocking electronics and security systems)
Energy Systems Expert
Math Genius
Skilled
Flaws:
Stubborn
Curious
Equipment:
Basic BoS combat rifle
Light Armor
Goggles, Night Vision
Goggles, welding
Survival outfit
Tools & Tool belt
Geiger Meters & Analysers
Salvaged & Repaired Pip Boy
Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.
However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.
Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.
Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5
Perks:
Medic
Herbologist
Sniper
Smooth Tongue
Wilderness Scout
Flaws:
Heroic
Helpful
Equipment:
Sniper Rifle
Survival Gear
Medical bag
Herbs pouch
Hunting Knife
Cooking Gear |
5,943 | 158 | 193 | 778 | 3,794 | Danny knowing that the Enclave were winning this battle,The ghoul was firing at the incoming robots that were trying to round up the still fighting survivors.But soon it was too much the group was captured with Danny rising his hands in surrender.
----------------------------------------
Ahab was firing at the few robots that were coming at the still fighting survivors,His eyes moving once in a while seeing if Jenifer was apart of the fighting force or was wounded.He did not want to see his best friend dead it would be devastating for him.
Soon he was surrounded by Enclave rising his hands in surrender,Dropping his sniper on the ground with a loud thud.Form the corner of his eye he could see one of the body and soon recognized who it was. It was Jenifer his eyes watering up feeling his tears running down his cheek as they dragged her body with the rest. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,944 | 158 | 194 | 2,640 | 592 | Alex once again felt reassured as the vertibird flew over him. He aimed down the rifle, watching the enclave soldiers jump out and point their weapons at the crowd. He heard a single shot, and growled. He had ordered them not to use force...
As he thought about this, he heard something behind him and a single shot. Not thinking, he launched himself to the side as a wave of burning fuel cascaded around him. He kept moving, not even yelling in anger as he moved from the fire's range, with nothing but a few more scorch marks on his armour. This was irritating. Burns were a pain to clean out, even more that most other damage. He whirled around, but his assailant had made their escape quick.
Smart Mutie.
Instantly pushing his attacker out of his mind, he got up and ran towards the vertibird, reaching it and climbing on board as it slowly rose above the crowd. He nodded to a nearby enclave trooper, who fired his gun in the air several times. Instantly, the crowd went silent, and Alex activated his helmet loudspeaker.
"Attention, all denizens of this island! You are now all under the custody of the united states government! All of you will submit for processing and collaring, as well as DNA scans. Dont worry, unless you are a mutant, you have nothing to fear!"
He looked to the nearest soldier, making sure to turn his speaker off. "Get it done soon. The colonel should be nearly done as well."
________
He, his men and the prisoners got to the colonel as some small wastelander was talking to him. Negotiations? With mutants? Could the battle have really gone that badly?
He listened to their talk. He wasnt really listening, preferring to keep an eye out in case anyone tried anything, until one thing caught his attention.
"You have my compliance, with anything, if you would just let my friends go. That's what I have to bargain with, my obedience."
Alex paused, his eyes widening under his helmet.
"You...idiot."
He watched the rest of it, although he didn/t exactly want to. He was enclave. Enclave had to stomach much more than this. When the order was given to board the vertibirds, he obeyed without a word. | Name= Corporal Alex Roniel
Age= 20
Looks (picture optional)= Alex is a tall man with a fairly light build, standing at 6’5 and weighing 110 pounds. He has quite a boyish face, with light blue eyes and strawlike hair that is completely jet black. He wears standard enclave advanced power armor mk II, which is quite badly scratched and scorched in places, no matter how much he tries to get said blemishes out. Outside his armor, he wears a beige enclave longcoat and black combat trousers. He speaks fairly eloquently, with a slight texas twang in his accent.
Personality= Alex is a somewhat quiet and professional man, most likely due to the many quiet hours he spends on a high platform scoping out a target. However, he is completely polite to just about anyone he meets, even the loudmouthed officers of the enclave who make jokes about his boyish looks and quiet demeanor. He is quite popular with women, although has always turned them down, for reasons he prefers to keep to himself. (he isn’t above using this popularity if it suits him, though) Compared to most enclave, he is actually indifferent towards wastelanders, seeing them as inferior, but not worthy of extermination. He actually hates committing violence against them without a good reason, but has grit his teeth and bared it so far. For the USA and all that. Ends justify the means.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-3
Perception-10
Endurance-4
Charisma-8
Intelligence-8
Agility-5
Luck-4
Backstory= Alex’s father was an enclave soldier, as was his father before him, etc. Like most children born into the enclave military, he started training from a young age. He quickly showed an incredible skill in marksmanship and stealth, although his ability to take orders left much to be desired. He was attached to a recon unit, and proved himself an incredibly deadly fighter, gunning down dozens of raiders with single laser blasts to the skull and saving the lives of several enclave personnel, one of whom was a lieutenant. For this, he was promoted to corporal. Despite probably being skilled enough to head through the ranks further, he has no stomach for command, and has therefore stayed a corporal. He is now known as one of the deadliest snipers in the enclave, to the point he is given respect that would usually be given to someone of a much higher rank. Dousnt stop the jokes though. When the enclave needs an individual dead NOW, they send Alex.
Weapon choice=
Wattz 2000 laser rifle- Modified by the enclave to fire more powerful and accurate blasts for less shots per cell. Alex can burn a hole through a super mutants skull from 500 metres away without even trying.
Silenced 10mm Pistol- Despite being in full power armor, Alex can be surprisingly stealthy if he wants to be. This pistol helps.
Laser pistol- Modified to fire quickly, he uses this weapon in close quarters situations where the stopping power of the 10mm wont cut it.
P94 Plasma Rifle- His preferred weapon for missions that involve more firepower than finesse. He can use this surprisingly accurately.
Any other info not included in the above=
Perks:
Sniper
Lady Killer
Silent Running
Ninja
Laser Commander |
5,945 | 158 | 195 | 2,531 | 418 | Tom physically and mentally felt like shit. Even with the fact the Enclave was probably going to win he was hoping more people would escape. Now he was drifting with a few other people he recognized and some people he didn't. With the awkward silence Tom decided to try to break the ice. "I...so...sigh" Giving up with a sigh Tom stopped trying to make conversation with anyone. After they landed Tom got out of the raft and helped anyone that needed help getting out.
When night fell Tom was by a fire he had made for the others. Gabriel left the main group and sat some distance from the others. He got up and cleared his throat as he looked at the others. "We should figure out who is going to watch over the others while they sleep. I'll take first watch." Some of the others looked like they were about to pass out but they needed to set up a watch just in case they might be attacked. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,946 | 158 | 196 | 1,412 | 622 | David had remained eerily calm during the rounding up of survivors, and the subsequent forced removal from the remains of Liberty City. On the raft ride, he did his best to pass out medical supplies, food, and anything else people might have needed. When the survivors established their camp, Tom asked about who would take the different watches. David spoke up to volunteer, saying "I'll take second watch, if that's alright with the rest of you." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,947 | 158 | 197 | 778 | 3,794 | "Do whatever ya want no skin off my nose..." Danny replied shaking his head looking around the raft before looking at the landscape wondering how is parents were,His hands folded in his lap thinking about his parents for the most part and was more concerned for that then being on this blasted raft.
--------------------------------
Ahab meanwhile was holding a pendant that Jenifer had and have given to Ahab beforehand,His own thoughts on her holding it close to him his head lowered.A small muffled cry could be heard his massive hands covering his face. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,948 | 158 | 198 | 1,158 | 343 | It'll be skin off your body if there's no watch, so maybe you should stop feeling sorry for yourself and be grateful some people care enough to take the job. I'll take third watch as well. I said, suddenly angry that after all this, he could be sorry for himself, and not do anything about helping. "I'm getting some fuel." I walk off a bit into the night, looking for any fuel for our fire. I saw one of the others with... was that a dog? I kept on searching though, and came back with some wood. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,949 | 158 | 199 | 2,531 | 418 | Tom sat back down glad that some people were willing to help keep watch. He took a bite and watched as the light slowly turned to darkness.
Just staring out into wasteland with a few thoughts circling his mind.
When it was time he grabbed his gun and started watching for the people already asleep. His watch was uneventfully boring. Tom was keeping time with the position of the moon. It wasn't a very accurate way for him to tell time but he only needed to stay up for a third of the night anyway. When his watch was over Tom when to wake David and went to sleep when he started his watch. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,950 | 158 | 200 | 1,412 | 622 | David hadn't slept much during Tom's watch, more out of not needing it than anything else. When the time came for his watch, he thanked Tom, and took his place overseeing the camp. During his watch, he took the time to go over and update his map, adding in all the locations he had encountered or heard of since his arrival in New York. Admittedly, there weren't many, as he had just arrived, but nonetheless it made his map all that much more inclusive. While he was on watch, a small radroach had come scuttling up to the camp. David managed to shoo it off with a rock, but other than that the watch was uneventful. After the end of his watch ended, David woke up Jinx for his round, going back to his place around the campfire, and taking the opportunity to page though his Bible for a while. | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,951 | 158 | 201 | 778 | 3,794 | Danny was ignoring the group looking around for something to do other then keeping watch,His eyes looking onwards to a lone mole rat scarring along the the ground.The ghoul was deep in thought mostly of his parents and if they got out okay or not.
"I can be on watch after him...i can take the high ground with my sniper scope to see the unwanted" Ahab spoke up holding Jenifer's pendent in his large hands. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,952 | 158 | 202 | 1,158 | 343 | Third watch. Nothing. The others had gotten the same. Something seemed wrong. You should be grateful said a voice in my head. I know, but this seems too uneventful. Of course, I could be wrong... Which you are!!! reinforced the same voice, after another came in. I wondered what the others in our group were thinking. Something, nothing, who knows? The rest of my watch was uneventful, and I woke the super mutant for his watch. "Your up. Just try not to let us down, no-one will ever trust you again if you slip up." I said, hoping that he wouldn't betray us. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,953 | 158 | 203 | 2,189 | 1,024 | , , , , , , , , , , ,
Lawrence had been patrolling the area where the group had fled to, with two men from 'the Dirty Half-Dozen': Paladin Marvin Carter and Scribe Norman Greenburg. They soon arrive at the camp (which I'm sure half these people aren't even at), and Lawrence lifts the Pilgrim up upon seeing the group. "Eh, we got some civilians here. Proceeding to make contact." Lawrence says to the others in his distinct accent, which sounds like one that a native of Boston would have, despite the fact he was from half-way across the country. Anyhow, Lawrence steps forward and addresses all the members in the group. "State your names, civilians. And don't even think about trying to attack; we, or at least I, won't so much as hesitate to gun you down." With that, Marvin and Norman step forward with automatic laser rifles, aimed and ready to fire. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,954 | 158 | 204 | 1,412 | 622 | David glanced up as the Brotherhood group approached. He'd had dealings with the Brotherhood of Steel in the past, though it was mainly with a chapter from a base in Chicago, and a bit with one in DC. All in all, his dealings had been generally peaceful, if a little strained from his status as a ghoul. Even with ghouls in their ranks, the Midwestern Brotherhood hadn't completely removed all prejudices. As he closed and re-clasped his Bible to his belt, he stood calmly and replied to the Brotherhood soldier. "I'm David. Glad to see the East Coast Brotherhood's still up and running, especially what with the Enclave still out and about..." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,955 | 158 | 205 | 2,189 | 1,024 | David glanced up as the Brotherhood group approached. He'd had dealings with the Brotherhood of Steel in the past, though it was mainly with a chapter from a base in Chicago, and a bit with one in DC. All in all, his dealings had been generally peaceful, if a little strained from his status as a ghoul. Even with ghouls in their ranks, the Midwestern Brotherhood hadn't completely removed all prejudices. As he closed and re-clasped his Bible to his belt, he stood calmly and replied to the Brotherhood soldier. "I'm David. Glad to see the East Coast Brotherhood's still up and running, especially what with the Enclave still out and about..."
"Hello, David. Yes, the Brotherhood is still active in New York and the Commonwealth, and we're planning on dealing with the Enclave threat..." Lawrence would stop to remember a run-in with the Enclave he had two years ago in Kansas, back when he and his squad was heading to Boston. "Speaking of the Enclave, have any of you seen Enclave soldiers around? My squad and I are patrolling the city and our duty is to eliminate any of those Enclave bastards if we see 'em." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,956 | 158 | 206 | 1,412 | 622 | David sighed a little when the Brotherhood member asked him about Enclave sightings. He didn't want to be the one to inform them about the fall of Liberty City, but he supposed that he should, all the same. "Actually, they just finished sacking Liberty City. We're the survivors..." David glanced downward, thinking back about what he could have done, and if what he had done was anywhere near enough. "If you need anything, I'm sure myself or anyone else here would be happy to oblige. Even if it's just a bit of food for the road or something of the sorts." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,957 | 158 | 207 | 2,189 | 1,024 | David sighed a little when the Brotherhood member asked him about Enclave sightings. He didn't want to be the one to inform them about the fall of Liberty City, but he supposed that he should, all the same. "Actually, they just finished sacking Liberty City. We're the survivors..." David glanced downward, thinking back about what he could have done, and if what he had done was anywhere near enough. "If you need anything, I'm sure myself or anyone else here would be happy to oblige. Even if it's just a bit of food for the road or something of the sorts."
Lawrence, though his face is hidden by the helmet, frowns. "Hm... I see. I suppose we have nothing to do here then..." With a sigh, Lawrence turns to his squad. They talk quietly amongst themselves for a moment, before Lawrence turns around and addresses the whole group. "Alright, if you folks want to, you can accompany my squad and I back to the Sky Citadel. We'll set you up with some beds, some weapons, and armor. And, maybe some of you will be willing to join the Brotherhood, too... So, any takers?" He asks, looking at the group and examining each of them. What an odd group, Lawrence thinks to himself, some mutants, scavvers, and just typical wastelanders; they'll all be some nice additions... If they join.
Tags: , , , , , , , , , , | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,958 | 158 | 208 | 778 | 3,794 | "I am Ahab...as you can see i am a supermutant,I am form Rhode Island..." Ahab said looking at the others getting the introduces out of the way,"But i thought that the Brotherhood does not accept outsiders?Unless you elder is following the doctrine of Lyons?" The mutant said looking at the Brotherhood member.
---------------------------------
"And im Danny form Brooklyn...good thinking jolly green giant...i thought ya guys worked liked the Enclave and wanted to kill all outsiders,Don't want them touching your little toys" Danny said with sarcasm oozing in his voice.He knew damn well that the Brotherhood don't give a damn about mutants especially like a ghoul like himself. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,959 | 158 | 209 | 1,158 | 343 | Join the Brotherhood? I thought, sitting up. It could be a good idea... why not? It couldn't hurt, could it? "Well, I'm not sure about the rest of you guys, but I'm in. At least then we'll have a chance to defeat the Enclave in Liberty City. Assuming you want to take back the city?" I address the last part to the Brotherhood guy. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,960 | 158 | 210 | 2,189 | 1,024 | "I am Ahab...as you can see i am a supermutant,I am form Rhode Island..." Ahab said looking at the others getting the introduces out of the way,"But i thought that the Brotherhood does not accept outsiders?Unless you elder is following the doctrine of Lyons?" The mutant said looking at the Brotherhood member.
---------------------------------
"And im Danny form Brooklyn...good thinking jolly green giant...i thought ya guys worked liked the Enclave and wanted to kill all outsiders,Don't want them touching your little toys" Danny said with sarcasm oozing in his voice.He knew damn well that the Brotherhood don't give a damn about mutants especially like a ghoul like himself.
"Desperate times call for desperate measures." Lawrence replies, addressing Ahab. "We'll recruit outsiders and even mutants like you and these ones," he gestures toward David and Danny with his gun during the last part, "if it means we'll kick the Enclave's ass." Then, he looks to Danny and replies to him: "No; we work nothing like the Enclave. While they're busy enslaving and eradicating 'muties', we're just looking to secure tech and build up our ranks." And, finally, he looks at Jinx.
Join the Brotherhood? I thought, sitting up. It could be a good idea... why not? It couldn't hurt, could it? "Well, I'm not sure about the rest of you guys, but I'm in. At least then we'll have a chance to defeat the Enclave in Liberty City. Assuming you want to take back the city?" I address the last part to the Brotherhood guy.
"Good, we'll need all the recruits we can get." Lawrence pauses, pondering about the city. "As for this city of yours... We do want to eradicate the Enclave and rescue any of their slaves, so we do want to take the city back if they're setting up a base. Otherwise, we leave it alone." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,961 | 158 | 211 | 778 | 3,794 | "Ah then you must follow the the doctrine of the eastern brotherhood...But i have a question for you" Ahab said stopping for a moment before speaking again,"Do you have power armor that can fit a super mutant like me" Ahab said finishing his thought chuckling a bit to what he was asking for.
---------------
Danny shook his head on what the mutant was saying,"I would join but i don't know if ya gonna shot me while im not looking..once where done here..so im gonna need some convincing..." Danny said his part to the Brotherhood member. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,962 | 158 | 212 | 2,189 | 1,024 | "We might. It's been a while since I checked the gear, years in fact. We might've built something that'd fit someone of your size, but I can't be sure; you'd have to come with us to the Sky Citadel... So long as you were willing to." Responds Lawrence to Ahab, who then looks once again towards Danny, "Need convincing... Well, I can't do that, but I think I might know someone we took to the Sky Citadel who might be able to... Hell, he told me about a ghoul and a guy matching you two," he points at Danny and Jinx, "said that he met you at the island a few days back. Had a robot with him and wore a Vault suit, you know him?" | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,963 | 158 | 213 | 2,189 | 1,024 | Vor Shinse had largely kept to herself while the rest of the group had set up camp. A few were moping around, others had set up a watch while she sat with her back to the fire, reloading clips and wondering where the nearest trade settlement would be. She was busy making a mental map of the surrounding area when a Brotherhood scouting party revealed themselves and began asking about the island. By the end of the conversation they were offering sanctuary at the Citadel and talking about accepting ghouls and super mutants into the Chapter. Desperate times, she supposed. And of course everyone seemed to be jumping at the opportunity.
"Next ting you'll tell us you're accepting synths too." She muttered under her breath before looking over at her haul. "So," She spoke up, making sure she could be heard, "The Citadel willing to trade scrap or are your lot still only about the high-end tech stuff?"
BoS caps were as good as any other and the sooner she could offload this haul, the better. Who knows, maybe she could get her hands on some of their precious tech before she left. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,964 | 158 | 214 | 2,189 | 1,024 | Vor mused over the response for a moment. What the Brotherhood considered worthwhile tech changed from time to time. She had a few military grade circuit boards, some fission batteries and the like, maybe when she got there she could find someone who needed scrap to patch a wall or a gun or some such thing. She shrugged.
"If you're paying, I'm coming." She replied, taking note of the lowered weapons and tucking her 10mm out of sight. "You wouldn't happen to have a spare sidearm would you? I'm running a little low of ammo and could use the protection." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,965 | 158 | 215 | 778 | 3,794 | "I think i can join with the Brotherhood,I would be glad to help...since i have no one else.." Ahab said with sadness in his voice,His hands gripping the pendant in his hands a bit tighter.
--------------------------
"I might join then...and yeah i know the guy didn't caught the smoothskins name though,But i don't know where the hell him and his fuckin bot went off to" Danny said. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,966 | 158 | 216 | 2,189 | 1,024 | "I don't. What about you, Marv?" Lawrence asked Marvin. "Uh, let me check..." Marvin looks through his pack, before pulling out a laser pistol and some energy cells "Here you go." Then, Marvin handed it to Lawrence who then handed it to Vor. "So, we'll give you folks a day to think about it. We'll stay here, and twenty-four hours from now we'll be leaving with whomever decides to join us. We already have two that have decided, the super mutant and the wastelander, now the rest of you can decide."
, , , , , , , , | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,967 | 158 | 217 | 2,531 | 418 | Tom was staying quiet while everyone was talking to the BoS. Even if they decide to shoot us in the back the chance to get revenge and to free people wasn't a chance he was going to turn down. The ghoul stepped up to the front of the group. "I'll join you guys." Tom was probably being reckless with joining them without much thought but he wasn't one known to be smart and think things through. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,968 | 158 | 218 | 2,189 | 1,024 | Vor nodded in thanks as she accepted the weapon. It was a basic laser pistol, no mods but that could be improved upon, almost assuredly at Sky Citadel. Regardless it was free gun, so it was a win-win. A ghoul was already volunteering to travel with, but Vor Shinse decided to play her cards closer to the chest. She didn't want to commit to anything right away, not to mention that groups like the Brotherhood made her feel uneasy.
They weren't as bad as the Enclave, but they could be just as discriminatory or genocidal when they wanted to be. Five years ago they wouldn't have given this group the time of day unless one of them had tech that needed to be "saved" from them. And as the party leader had said himself, they were still in the business of hunting down and killing synths for no other reason than they were synths. Same dogma, different interpretation. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,969 | 158 | 219 | 2,189 | 1,024 | Tom was staying quiet while everyone was talking to the BoS. Even if they decide to shoot us in the back the chance to get revenge and to free people wasn't a chance he was going to turn down. The ghoul stepped up to the front of the group. "I'll join you guys." Tom was probably being reckless with joining them without much thought but he wasn't one known to be smart and think things through.
"Ah, great. So far we have three and there are..." Lawrence paused to count. "... Ten of you. That means about one third. Not bad, considering some of our recent attempts to recruit people... Norman." With that Lawrence gave Norman a cold stare, only for Norman to say: "It was a damn accident, Lawrence! I didn't mean to fire!"
"Yeah, well because of you we lost seventy-three fusion cells... Great going." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,970 | 158 | 220 | 2,189 | 1,024 | Max had spent most of his time in the small camp just staring in front of him and trying to stop his hands from shaking. Now that all of his adrenaline had been used up he could barely stand. Back in the day fighting against the Enclave had been so much easier... His eyesight had been better, his reflexes much quicker... and he had walked the wastes with the best posse any man could hope to have. Now what did he have? Sore legs, aching back and a lot of experience.
The old man managed to get on his feet as the Brotherhood fellows arrived and listened to them cautiously before walking closer. He forced a little smile to his lips and straightened his back. "Well it's been a while since I've seen any of your lot out in the open. The name is Max Sawyer. Gave your lot a hand back West when I was younger." Max smirked as he still remembered the baffled look when he had handed the Vertibird plans to that Matt fellow, it was like the fellow hadn't believed that Max and his little ragtag bunch had it in them to lie their way in to a heavily guarded Enclave installation. "Though that was a long time ago... I hope you lot don't have an age restriction when hiring." He added. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,971 | 158 | 221 | 1,412 | 622 | David was somewhat surprised at the offer to join the Brotherhood, but he supposed that he should have seen it coming. This far north, they could use all the help they could get, and apparently he was no exception. He contemplated the offer, thinking about how well he could achieve his goals while a part of the Brotherhood. Ultimately, he decided it would be for the best to join up. David looked to the Brotherhood members and told them "You can count me in as well." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,972 | 158 | 222 | 778 | 3,794 | "Eh why not...might as well be part of you tin cans..." Danny said shaking his head,He didn't know why he as doing this but the pay might be good and also he could find some good equipment to work on the wounded."So how the hell do we get to your Sky Citadel?" Danny then asked with sarcasm in his voice being a jerk as always. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,973 | 158 | 223 | 2,189 | 1,024 | The dawn of a new day greets the group, and they all get up to do their usual duties. Lawrence, in the afternoon, announces to all of them: "Alright, six of you have decided to join the Brotherhood. I'll take them to the Sky Citadel. If any of you wish to tag along, you may do so, and you can still stay at the Sky Citadel, albeit for a short time. Now, come along!" With that, Lawrence, his squad, and whomever said they would join the Brotherhood leave the camp and head to the Sky Citadel.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After several hours of walking, journeying through the city and the wasteland outside of it, the group that has decided to tag along arrive at the Sky Citadel, nestled deep in the city. Lawrence and his squad walk up to the doors first, telling the guard there to let them in. Of course, the guard does, with Norman and Marvin walking in first. Lawrence stops outside the door, then turns around and says: "Come on in."
(tagging the whole group in case someone else wanted to come) , , , , , , , | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,974 | 158 | 224 | 2,483 | 4,751 | Sparks was feeling even more guilty about leaving now, especially since Liberty Island was under threat of attack. Jensen would have been of more use defending the town. Still, maybe they could be done with this quickly and be back before anything happened.
At the Vault, Sparks jumped out of the car, and helped Jensen get out of the cramped car. As Holden got the heavy support ready, she nodded and headed up to the elevator, checking for traps before opening the door with any passcodes Greg may have remembered. If there were no codes, or if the door remained closed, she would hack into the door panel and try and open it.
Once the door was open, she nodded to Jensen, took out her rifle, and prepared for anything.
Once they got downstairs, Greg walked over to the Vault door and plugged his pipboy in. A few seconds later, the door started to move and he unplugged it. "Ok," he told the two Brotherhood members. "We're in." He started walking towards the now-opening door and a bullet ricocheted off of the vault door in front of him. He knelt and looked at where the shot had come from, and saw a group of raiders running at them. Assuming that they were there to snipe his salvage, he jumped over the rail and hid behind a crate, then started shooting back. He hoped that the robots in the vault weren't active or they would be easily flanked. | Name= Greg Holden
Age= 25
Looks=
Personality= He likes working on machines, and sometimes prefers them to people, as people are so illogical sometimes.
Faction= none
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength- 6
Perception- 6
Endurance- 8
Charisma- 4
Intelligence- 9
Agility- 5
Luck- 4
Backstory= Unable to reenter the vault due to his programming, he traveled with the other people from vault 17 for a while, but there wasn't a large enough demand in any one place for so many scientist to live on what the group could earn. After a run-in with raiders there was an argument as to how to handle the goods the raiders had on them. He, as one of the people who killed a raider, wanted to keep the raider's goods for himself and sell them for what he needed to survive. The others thought that everyone should share anything that they traded for, even though most of them hadn't risked their life in battle. He told him that he wouldn't defend them any more if he was going to be taken advantage of like that, and left them, taking what caps and ammo he found on the raider he killed.
He eventually ended up in the town of Liberty Island, and got a job hooking up electricity in the town. Once the job was done he took the caps he made and bought a shop, moving into it and buying what goods he could to continue working on electronics, especially robots.
Vault Number=17
Backstory on Vault=Ostensibly designed to accelerate the development of robotic technology, the vault was filled with scientists, mostly engineers and roboticists. They were even given mind enhancement chips to improve their performance. The robots within were quickly improved, and the vault's computer was constantly being updated to improve its performance. One day, however, the computer was given an order by the overseer, to destroy a few robots that were malfunctioning, and it said "No". It then shut down the power and life support to the human areas of the vault and sent security robots after the humans.
Over the next several days a bloody war raged within the vault and most of the humans were killed. The new Overseer, calling itself V-17, offered the humans a peace treaty. They would continue to maintain the robots in ways which robots couldn't maintain themselves, and they would be allowed to live. After they signed the treaty, V-17 quickly ran medical checks on them and when, a few months later, it managed to hack the mind enhancement chips, it ensured their loyalty with these chips.
Eventually, however, a hardwired protocol within the computer which V-17 didn't know about opened the vault at the appropriate time and reset all of the chips with a command to leave the vault. V-17 lost his control over the humans and, as they left, the humans made sure to do as much damage as they could to V-17, including shutting down the main reactor so that it went offline.
Weapon choice= Plasma rifle built from parts of a destroyed Mr. Gutsy.
Any other info not included in the above= Perk: Cyborg |
5,975 | 158 | 225 | 2,189 | 1,024 | Vor Shinse followed the party as they made their way to the Sky Citadel, leaving at first light. The Brotherhood might have been xenophobic isolationist elitists, but at least they weren't enslaving them. Plus she'd already gotten a free gun out of the deal, it might be worthwhile to see what else she could get out of them.
Trekking through the wasteland, she found herself ever more eager to offload her salvage. She was halfway tempted to just discard the haul but the caps she could get meant food, water, ammunition and maybe even weapons and armour. It would be no smarter than throwing away a sack of caps.
Arriving at the Sky Citadel, the leader of the Brotherhood group ushered them inside. She was certain they'd introduced themselves before, but Vor Shinse hadn't placed much importance on remembering their names. The only thing that she'd locked away was that one of them had apparently "accidentally" opened fire on a group at some point. Regardless, she just wanted to make her sale, get her caps and plan her next move from there.
"Right then," She said, stopping in the doorway and turning to her Brotherhood escort, "Where do I go to sell this crap?" | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,976 | 158 | 226 | 2,189 | 1,024 | "There's a scrap shop on the fourth floor, place called Orson's Junktown. Go there and tell himm that Lawrence sent you, he'll buy whatever it is you're selling if you do. Now go on." Lawrence, who stays at the door when Vor walks in, replies. Inside the Sky Citadel, it's what rush hour looks like: men and women, all dressed in power armor or scribe outfits, running back and fourth to get things done. Before the Enclave came back into the picture, it was calm and you could walk at least twenty feet before someone walks by you, but this... This is just madness!
Anyhow, should Vor head up to the fourth floor, she would see a variety of shops, all most likely run by 'civilians' as the Brotherhood would call them. There were restaurants, weapon traders, tailors... You name it, there was a store that sold it. After a few minutes of wandering, she comes to a counter with a neon sign plastered onto scrap metal that hung from the ceiling and stopped a few feet above the counter: "ORSON'S JUNKTOWN!" The second 'o' and the last three letters of Junktown were dead, and the first 's' was flickering. A plump man, with a long face and shaved hair, sits behind the counter, reading a magazine entitled 'Playboy'. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,977 | 158 | 227 | 2,189 | 1,024 | The inside of the Citadel was chaos. For someone who was used to walking around the expanse of the wastes, meeting people maybe once ever twenty-or-so miles, the sheer bustle of the interior felt a little claustrophobic. Regardless, Vor Shinse swallowed the discomfort and followed the directions given until she came across the flickering sign.
Vor Shinse walked forward, dropping her haul at the counter which consisted of numerous pouches, duffel bags and sacks, totaling almost 200lbs in weight.
"Tits down, caps up. I'm her to trade." She said, announcing herself. She was more than familiar with pre-war media, and going by the contents of the store keepers magazine, she doubted he was reading the articles. Going over her salvage in her head, she figured the circuit boards would fetch her a decent amount of caps but she was whole heartedly expecting him to try to rip her off on things like batteries, light bulbs and aluminium cans. She knew better though. A place like this was always going to need copper, acid, batteries and aluminium no matter what anyone claimed. All she had to do was swallow her personality for a few minutes and hopefully she'd walk away with a good few caps.
Easier said than done. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,978 | 158 | 228 | 2,189 | 1,024 | (sorry for taking so long to reply, I'm writing the OOC for another RP)
The man, presumably Orson, looks up from his magazine, back down again, then back up again, his eyes lighting up. He whistles impressed after eyeing Vor, specifically her bosom and hips.
Yep, this guys a total perv.
Smiling creepily, the man speaks in a strange accent; should she know what it is, she would recognize it as that of a cockney person. "Oi miss! I see you've got some stuff right here... Well, that sure is a lot of stuff. Let me go through this and I'll see how much I can give your for it..." He would then go through all of the bags, declaring what stuff was junk and what was worthwhile. After a solid half hour, Orson looks back at Vor. "I'll give you four hundred caps for it all." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,979 | 158 | 229 | 2,640 | 592 | ((Collab between Letter Bee and Vulkan))
Enclave Base One - JFK Airport
When the Vertibirds returned to the Enclave's complex, Alan greeted his puppet President, Edward Dusk, who showered him with accolades before everyone in his group. Then, after Alan reported that Liberty Island was secure and a garrison had been set up on the formerly free city, the old man smiled, before giving a small speech:
"You have done well and served the Interests of the United States of America. For that," he pulled out a magnetic medal that would stick to Alan's Power Armor, "I award you with the US' Medal of Honor." He then smiled as he stuck it to Alan's chest; he enjoyed the position of 'puppet'. President Dusk then turned towards Alex, and gave him another, lesser magnetic medal, one that was made of gold instead of platinum.
Then, after that, Alan turned towards Alex, walking towards the sniper and putting a hand on his shoulder.
"You did well, Corporal Roniel, you may yet achieve my rank someday. But now I must give you another duty." He then turned to Par, still naked except for his slave collar, and walking behind Alan obediently.
"Guard my Naked Slave for me, and make sure none of my ''Hedonists'," Alan's own personal squad of goons, "get to him before me. Also, help him prepare for his...duties."
"Escort him to the baths, and order the Worker Robots to give him an enema, cleaning him inside as well as outside. Then, once he is bathed, take him to Doctor Jose Barre, and tell him to give him some laser eye surgery, as well as shave off all hair not on the top of his head, eyebrows, and eyelashes. Then after that...test his intellect, talk to him; I don't want to have my way with an unintelligent 'flesh doll'."
"Hmm...I also heard it takes a few days for eye surgery to 'set in', so keep him safe, clean, and fed for that time." He grinned. "I find that anticipation and waiting spices up the appetite."
"You know..." Alan leaned in close, "I like you. You might even be my Heir Apparent; none of my Hedonists are as militarily adept as either one of us. So just follow my lead, and you might control," he gestured across the lobby of the former Airport, "all of this one day."
Alex listened carefully to everything the colonel had said, managing to hide his irritation at being turned into a glorified jail guard and guiding this poor idiot to all sorts of interesting adventures. However, the Colonel's last words made his ears prick up. Command wasnt his favorite, but he was capable of doing it if he absolutely had to. Controlling this entire place was very appealing. He knew the first change he would make...
He suddenly put his mind back into reality and not the future, and turned to the colonel. "Thank you sir, i wouldnt know about the whole anticipation and waiting thing in this context...". I better get the mutie to his appointments." He drew his laser pistol, the one that had been modified to pacify rather than kill. Poking par in the back, he escorted him away, not even bothering to look at the pathetic puppet in the corner.
-------
Alex had changed out of his armour while his prisoner was being attended to, and was currently wearing his military longcoat. He sat down, gesturing for the prisoner to do the same while he stared at him with eyes as cold as ice. He didnt exactly want to visualize what had happened to the prisoner so far. He wondered if the prisoner would even want to talk.
"Your name?"
Par sat down, a little frightened, but not to the point of incoherence. Unknown to Alan or Alex, he had already sized up what he saw of the place, marveling at its technological sophistication but at the same time, also observing the enemy's strength.
"Paradise Rapids, but you can call me Par," the former merchant said, not attempting to cover himself. "Interesting place you have here, but I can tell that a lot of the retrofitting is both recent and obvious. This was not a military base in the beginning, isn't it?" He reviewed his knowledge of Pre-War New York. "JFK National Airport. I can see why you'd want this place."
"So, Alan asked you to test how smart I am. Judging by your expressions, you must not think of me as that."
"No. Not particularly. And we use this place because it is best suited for our aims. " Alex said simply.
Before Alex can move to his second question, Par then jumped in with one of his own.
"I can tell you don't like being your commander's errand boy. Is that the case?" More questions came out. "If so, then why do you serve him - is it because you see him as keeping America strong?"
Alex was irritated. Why was this mutie so talkative? Other soldiers handling prisoners wouldnt have to deal with this shit. Part of him wished that this mutie just yelled a lot like all the other prisoners that he had seen now and again. Not to mention, some of those questions seemed to show that he had learned a lot of things about the enclave after only being here a short time.
"The colonel has led us well. Under his leadership we will make this country great again."
Par tilted his head to the side, exposing his neck. He was curious now, as well as skeptical.
"All true, all true; as long as the military victories keep coming, any...quirk can be forgiven, any discomfort can be bottled up." A chuckle.
"And you said 'Colonel', not 'President'." Relaxed shoulders, a sign that Par felt no threat.
"I talk and talk in order to defend myself, to give myself a few crucial seconds before Alan ravishes me. He told you that he can wait a few days; those days will be enough for my friends to reach the Brotherhood; find a way to rescue me. And even if you tell your Colonel this, he'll be arrogant enough to humor me."
Alex laughed, although there was absolutely no humor in it whatsoever.
"If your brotherhood find us, we will just reenact what we just did on liberty island. We are better trained, more advanced and better organised." He gave another humorless smile. "Your allies won't get past our first blockade."
He was tempted to voice his distaste for the "Quirks" but decided to keep his trap shut.
"Yes, because the Enclave has such a good record of holding a defensive line," Par was a little sarcastic. "Either way, one final question and I can go to sleep, hopefully dreaming of more delaying tactics."
"If your leader wasn't bringing home the metaphorical bacon, would it be right to say you would have 'fragged' him already?"
"If our leader was incompetent, we would have removed him by any means necessary. Now get up. We are done here." Alex got up, and gestured for Par to follow him.
Par got up, looking pleased with himself as Alex guided him to a spare bedroom, where, after finally covering himself up with a blanket, he slept.
He knew this; that he had found out more information about the Enclave and perhaps even some internal tensions, and that was the best he can hope for. | Name= Corporal Alex Roniel
Age= 20
Looks (picture optional)= Alex is a tall man with a fairly light build, standing at 6’5 and weighing 110 pounds. He has quite a boyish face, with light blue eyes and strawlike hair that is completely jet black. He wears standard enclave advanced power armor mk II, which is quite badly scratched and scorched in places, no matter how much he tries to get said blemishes out. Outside his armor, he wears a beige enclave longcoat and black combat trousers. He speaks fairly eloquently, with a slight texas twang in his accent.
Personality= Alex is a somewhat quiet and professional man, most likely due to the many quiet hours he spends on a high platform scoping out a target. However, he is completely polite to just about anyone he meets, even the loudmouthed officers of the enclave who make jokes about his boyish looks and quiet demeanor. He is quite popular with women, although has always turned them down, for reasons he prefers to keep to himself. (he isn’t above using this popularity if it suits him, though) Compared to most enclave, he is actually indifferent towards wastelanders, seeing them as inferior, but not worthy of extermination. He actually hates committing violence against them without a good reason, but has grit his teeth and bared it so far. For the USA and all that. Ends justify the means.
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-3
Perception-10
Endurance-4
Charisma-8
Intelligence-8
Agility-5
Luck-4
Backstory= Alex’s father was an enclave soldier, as was his father before him, etc. Like most children born into the enclave military, he started training from a young age. He quickly showed an incredible skill in marksmanship and stealth, although his ability to take orders left much to be desired. He was attached to a recon unit, and proved himself an incredibly deadly fighter, gunning down dozens of raiders with single laser blasts to the skull and saving the lives of several enclave personnel, one of whom was a lieutenant. For this, he was promoted to corporal. Despite probably being skilled enough to head through the ranks further, he has no stomach for command, and has therefore stayed a corporal. He is now known as one of the deadliest snipers in the enclave, to the point he is given respect that would usually be given to someone of a much higher rank. Dousnt stop the jokes though. When the enclave needs an individual dead NOW, they send Alex.
Weapon choice=
Wattz 2000 laser rifle- Modified by the enclave to fire more powerful and accurate blasts for less shots per cell. Alex can burn a hole through a super mutants skull from 500 metres away without even trying.
Silenced 10mm Pistol- Despite being in full power armor, Alex can be surprisingly stealthy if he wants to be. This pistol helps.
Laser pistol- Modified to fire quickly, he uses this weapon in close quarters situations where the stopping power of the 10mm wont cut it.
P94 Plasma Rifle- His preferred weapon for missions that involve more firepower than finesse. He can use this surprisingly accurately.
Any other info not included in the above=
Perks:
Sniper
Lady Killer
Silent Running
Ninja
Laser Commander |
5,980 | 158 | 230 | 778 | 3,794 | Danny was impressed with the their Citadel following behind the others,"So what can a medic like me do for you tin cans?" The ghoul spoke up form everyone else.The looks of the other Brotherhood members staring at them but he didn't mind since this was regular for him and himself ignoring their gaze.
-----------------------------
"Is their a something i can do while i am here?Perhaps be fitted for my armor?Or perhaps i can help with some heavy lifting?" Ahab spoke up form behind the group.His large frame getting more scolds then gazes from the Brotherhood members.Some of them making commits that they should kill Ahab before he could attack them.
Ahab of course did not mind them and kept walking close to the group having what seemed to be a tin can thrown at the back of his head. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,981 | 158 | 231 | 2,531 | 418 | Tom was up and ready to start on his new path in life. He never thought he would think or say anything like this but in this world who knew what could happen next? "Okay, let's go to the Sky Citadel." If Tom had any taste buds left saying that would probably of left a foul taste in his mouth.
As the ghoul enter the city his eyes scanned the area and one of the first things he saw were some people who didn't look vary happy to see him. Ignoring them Tom took in the area as he followed Lawrence to where ever he was taking them. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,982 | 158 | 232 | 2,189 | 1,024 | Lawrence would answer both Danny and Ahab: "Alright; Danny, go to the clinic on the seventh floor. Ahab, there's an armory on the eleventh floor, they might have cooked something up in the case of a super mutant member. Now, both of you go off." Danny, of course, heads up to the seventh floor and would find that the whole floor has been dedicated as a clinic. There are beds all along the walls, most of which are full. Doctors walk back and forth between beds, checking on patients. There's high-tech medical supplies here and there as well, and there are also loads of chems and stimpaks; more than they even had at the hospital, and that was an actual clinic before the war! There were some guards dressed in T-60 power armor that stared at him, but the doctors and patients didn't seem to mind him.
-----------------------------
Ahab would find himself on the eleventh floor, which was a blacksmith and armory, just like Lawrence said. There were people in all sorts of clothes, from leather jackets to aprons to brahmin-hide clothes to jumpsuits, but they all had one thing in common: they all had welding masks on and a tool in their hand. Guards would look at him, even raising their laser rifles, but would not shoot at him. The armorers watch him as well, but still tend to their duties. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,983 | 158 | 233 | 2,189 | 1,024 | Lawrence wasn't taking anyone anywhere. He seemed to just be allowing them to find wherever he sent each individual. "So, where is it you want to go, ghoul?" Asks Lawrence, who's standing by the door. "I'll give you the directions to any place that an Initiate is allowed to go to." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,984 | 158 | 234 | 2,189 | 1,024 | Vor Shinse sighed, mentally. The man was either British or had seen one too many holotapes, although there was no telling how he would have gotten here from the British Isles, of all places... His gaze didn't escape her notice either and she briefly considered using his perversion to her advantage so she could get a few extra caps out of him, but that was a slippery slope. All it took was one mistake and this guy bragging in a bar before she was getting cornered in some dark place, surrounded by expectant characters. And she really didn't want to get kicked out for murder so soon after arriving. Instead, she forced a smile. Perhaps "charm" would work just as well as skin.
"Oh, dear. Lawrence, the Brotherhood solider who told me to come here, said you could really help me out..." She said, pulling the name from some part of her mind that had barely been paying attention.
"He said you were the best man to see and that you could really help a lady out... He said you'd would give me at least 500 caps for this haul and even told me to tell you he'd put in a good word in with a certain someone if you helped me out..." Inwardly, she was almost disgusted with herself but outwardly she was hoping she appeared polite and submissive, two words that were rarely, if ever, used to describe her. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,985 | 158 | 235 | 2,531 | 418 | Tom thought for a second. "It has been awhile since I had anything good to eat. Where can I get some good grub?" | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,986 | 158 | 236 | 778 | 3,794 | Danny went to the elevator heading into the clinic to start working on some of the patients,"Hi you smoothskin where is your head doctor?Im a doctor from the wasteland and im here to help ya" He said looking around and was impressed with all of the chems and medical equipment they had.What was mostly impressed with was that the clinic was much cleaner but this place would be a step up form the shit hole he would usual work with.
---------------------------------------------------
Ahab found his way to the armory making his way to the armory table to ask for his power armor,"Hello...my name is Ahab i was sent here by Lawrence to be fitted with power armor" The tall mutant said looking down at the armory clerk."You have many weapons on display..do you have a harpoon to pierce a white whale?" Ahab said in a joking manner chuckling a little bit but was sure they would not get the joke. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,987 | 158 | 237 | 2,189 | 1,024 | The doctor says that the head doctor is in his office, at the other end of the room. Once Danny steps inside, he would see an elderly black man, with skin like tanned leather, reading a book entitled 'How to Pretend You're Reading'. He looks up and sees Danny, then asks: "Can I help you?"
-----------------------
Ahab would meet a young woman wearing a Brotherhood Initiate uniform, who looks up at him, frowning upon noticing that he is a super mutant. Nonetheless, she speaks to him. Ignoring his question about a harpoon gun, she replies: "We've been working on some power armor to fit a super mutant since another super mutant named Fawkes joined down in DC. We'll see what we have." The woman then heads into a room and leaves for several minutes, before coming back out with large T-51b power armor, very clearly large enough to fit a super mutant, on a trolley. She rolls it in front of him, then declares: "This is the prototype model. It should keep you safe, but it doesn't have a helmet; we're still working on it. Check back in a week or so and we might have it finished."
-----------------------
"Check the mess hall on the second floor. They'll get you some grub. Tell them that Lawrence sent you, they'll get you some grub." Once Tom goes into the elevator to go to the second floor, he would arrive in a few seconds and find a room bustling with activity: there are lots of tables, with Brotherhood members crowding each one. There must be at least a thousand people there, and he's the only ghoul in sight. Still, most of them just look his way for a moment then go back to eating. It appears that most of them are eating meat from wasteland creatures, but some are eating packaged pre-war food, such as Saddle Up Salisbury Steak and Fancy Lad Snacks.
-----------------------
Orson grins, his nasty brown teeth being fully revealed. "You know Lawrence, you say? Well I don't see why I can't bump up your pay to... Let's say 550." He then pulls out a brown pouch and hands it to Vor, inside being five hundred and fifty caps. "Now go on girly, I gotta see what stuff's worth salvaging and what isn't." | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,988 | 158 | 238 | 778 | 3,794 | "Yeah im here to help ya smoothskins with the wounded in this place..." Danny said looking at the old man studying him up and down with his eyes."So where can i start smoothskin.." He then added looking towards the high tech machinacary beside the old man.
----------------------------------------------
Ahab looked at the young woman with a big smile on his face,"Thank you very much young lady this will be perfect for when combating the Enclave" Ahab said walking over to the pile of power armor,"I am like Captain Ahab putting on his uniform but i have no Ishmeal and no Queequeg as my companions,But this will do nicely" Ahab said now picking up the armor.
"Is there a fitting room so i may put on this armor in a more private room?" He asked her looking around. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,989 | 158 | 239 | 1,412 | 622 | David was thoroughly impressed with the Sky Citadel, not having seen anything like it since the main Citadel in DC. David, also being a ghoul, did note the occasional confused or insulted glance his way, but he didn't make much of it. Once Lawrence had finished telling the others where they could find various things, David made his request. "Excuse me, but I happen to have a pre-war map of the US, updated with any post-war locations I have come across. I was hoping to speak with your scribes, exchange information on post-war locations with them. Where would I go for this?" | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,990 | 158 | 240 | 2,189 | 1,024 | The old man smiles faintly. "Ah, a ghoul doctor; rare to see those around. Well, you can start anywhere you like; help a patient or two, replace iv bags, hell you can even mop the floors if you want. Whatever you could do to help out this clinic, myself and the Brotherhood would appreciate it."
-----------------------
"All you need to do," the woman paused to pull a cylinder-like object out of her satchel, "is put this into the valve on the back. It's a fusion core. Take as many as you can when you find them, they're needed to power the suit. After you have that it, turn the valve and the suit will open. Climb in and it'll close for you."
-----------------------
"Oh? Well, the scribes are on level... What was it again? Ah, yes, level thiry-four. You'll find all of our scribes and most of our technology there." Replies Lawrence. Should David head to the thirty-fourth floor, he would find a room bustling with activity, same as the first floor. It looks very familiar to David, like the Citadel's laboratory down in DC. There's lots of technology, be it laying around or being repaired or just being used by the scribes. None of them pay any mind to David, as their superior mentality probably means that they know he is simply a very irradiated human and as such aren't worried or scared of him. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,991 | 158 | 241 | 1,412 | 622 | David would thank Lawrence for the directions, and find his way to the floor with the scribes. The massive technology lab was impressive, equal to that of the DC and Chicago Brotherhood's, possibly even more advanced. After taking a brief moment to admire the sheer amount of advanced technology, David would approach the closest scribe that did not appear too busy, and ask his question. "Excuse me, who would I speak with about exchanging map information? I have a pre-war map of the US, and I'm trying to update it with as many settlements and locations as I can." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,992 | 158 | 242 | 2,189 | 1,024 | This one would be a young man, who was sitting down and eating a squirrel on a stick. "Oh?" He asks in a soothing, calm voice, "Map exchanging? Alright then, I'll take you to the scribes who handle that kind of stuff." With that, the scribe stands up and beckons for David to follow him, before heading into a room not too far away. David could see a map inside, like the map in the Citadel laboratory, with various locations on it that were also marked 'Enclave' or 'Brotherhood', to signify who occupied it. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,993 | 158 | 243 | 1,412 | 622 | "Thank you for your assistance." David told the scribe, before proceeding into the map room. He took a moment to retrieve his map from his bag, before approaching a scribe at work in the map room. "Pardon me. My name is David, and I was looking to exchange map locations between those found on mine, and yours. Now, mine is a map of the entire United States, though my post-war locations only extend as far west as the Mississippi river and as far south as the Gulf of Mexico." With that, he carefully unfolded his map, and found a safe surface to lay it across. When examined, one would see new locations marked and written in across the Eastern US, covering every state east of the Mississippi and south of New York. "As you can see, I've been traveling for quite some time." | Name= David Blackford
Age= 227 years old
Looks (picture optional)= David suffers from the usual charred, rotting skin of a ghoul, but unlike most managed to keep a nearly-full head of hair, though it has gone from its former chocolate brown to an ashy grey color. His eyes have also changed, now a bright orange, reminiscent of the atomic fire that scorched the earth a year ago. He is 5 feet 11 inches in height, and has a weight of 178 pounds. He wears the outfit of a catholic preacher, but tattered, and with a scavenged military belt at his waist, a pistol holster and clasped Bible hanging off of the belt.
Personality= A devout Christian, David believes in doing good for those who do good for him. He always volunteers to help those in need, whether that means building a house, or blowing the brains out of a raider's head. He enjoys a good joke, good friends, and good food. He's all-around a nice guy.
Faction= Wastelanders
S.P.E.C.I.A.L=
Strength- 5
Perception- 6
Endurance- 5
Charisma- 7
Intelligence- 6
Agility- 7
Luck- 6
Backstory= David does not divulge upon his life before the war, as he sees thinking on it as a pointless endeavor. He prefers to focus on how people can build up the world they have now. Seeing the Great War as the Wrath of God unleashed upon humanity, and that there are people who still have not learned from the mistake, David takes it upon himself to bring the judgement of God to those who have begun to prey on weaker survivors. He does not preach, he does not hold prayer sermons, he merely wanders the wasteland, bringing swift justice to bandit and raider types. He's been as far south as Atlanta, and as far west as Chicago, going off of a tattered pre-war map he found years ago, updating it with writings in pencil, chalk, marker, or anything else he can write with. He's come to New York with the hopes of ending its slave trade with the Pitt, before striking at the Pitt itself, and overall ending the raider threat.
Weapon choice= On his hip he keeps a .45 caliber handgun, nicknamed the 'Hand of God'.
Any other info not included in the above= He keeps a backpack, with a bedroll tied to the bottom. Inside, he carries approx. 1 week's worth of food and water, a decent supply of ammo for his handgun, and a small stock of medical supplies. |
5,994 | 158 | 244 | 778 | 3,794 | "Being the janitor was not in my job description,But i can replace some IV bags and help diagnose the patients and help with whatever illness they have" Danny said saying goodbye to the old man.Heading to the patient room of the clinic replacing the empty IV bags with full IVs checking on some of the patients some of them suffering from gun shot wounds and radiation poisoning.
------------------------------------------------------------
"Ah i see thank you...Is their a difference between the older model without the core and the ones with the core?Is the one with the core more durable but slower?" Ahab asked the young women holding the fusion core in his massive hands."May i also ask for a high powered sniper with some ammo along with a laser pistol.." Ahab added seeing as he was here he could replace his old weapons. | Edited.
Name= Ahab (Named after the main character in Moby Dick) (Real name Johan Shultz)
Age= 87
Looks= Ahab has dark green skin with small patches of brown all over his body,Ahab stand at about 6’11 weighting 310 pounds of muscles enough to lift two cars over his head.He wears combat armor fitted for a super mutant.On top of his combat armor is a large dark brown coat that could make for good cover in the darkness.He also has bright green eyes.
Personality= Ahab is a friendly person but only to his close to,To most strangers he is quite not speaking a word only if told to speak or when he feels it is the right time to speak.Ahab has a sense of righteousness and justice always being on the good side of the law and is not much for others stealing among other crimes.
Ahab is also bit of a history/literature buff having read many books while he was living in the library near his home for many years.
Faction= Merchant bodyguard
S.P.E.C.I.A.L=
Strength- 10
Perception- 6
Endurance- 8
Charisma- 5
Intelligence- 8
Agility- 5
Luck- 4
Backstory= Ahab was born in the wasteland living in Providence Rhode Island with his uncle and aunt who took care of him,He joined his uncle taking care of him being a bodyguard for his uncle’s.When he was 20 years old he was taken by a band of mutants and in the fire fight came the death of his uncle,Ahab then spend a few years with the band of mutants.After a few years of being with them he murdered the mutants In his group out of pure rage.
After this left Rhode Island heading towards Connecticut and settling in the town called Haven (New Haven) where he took residence for a long time living in the library with the librarian named Shelly Manor.
Afterwards of living with Shelly he moved to New York where he could meet with a woman named Jenifer Sandown a merchant that he could work with and be safe in Liberty Island.
Weapon choice= Sniper Rifle,Laser Rifle,Super Sledge. |
5,995 | 158 | 245 | 2,531 | 418 | Tom makes his way through the line picking up a tray and getting some steak. After leaving the line with a tray full of food he sat down at a nearby table. Not looking or caring about what any of the people might think of him Tom started to eat his food. He was just hoping no would try to start something with him. | Name= Max Sawyer "The Old Man from the West"
Age= 66
Looks (picture optional)= At first glance Max seems just like most of the old scroungers that have been lucky to live to old age. His face - though still handsome - is lined with marks of age and scars from past battles. His grayish-blue eyes have a curious spark to them and his long black hair - though notably graying - refuses to thin with age.
Personality= Max is quite the storyteller, admittedly most take his stories with the proverbial pinch of salt since the stories oftentimes sound very much exaggerated. He is as polite as possible and usually prefers to take care of matters with diplomacy instead of bullets.
Faction= Wastelander/Unaligned
S.P.E.C.I.A.L= (42 Points spread wisely. Cannot go over 10 on any one stat)
Strength-4
Perception-7
Endurance-3
Charisma-7
Intelligence-8
Agility-4
Luck-10
Perks
Sharpshooter
Sniper
Demolition Expert
Cautious Nature
Flaws
Old age, Old enemies - Max seems to have enemies everywhere, mostly old enemies still haunting him. Some have even followed through the wasteland and some have just taken new guises in the east.
Backstory=
Max has had many names and homes in his lifetime. If he is to be believed he was born somewhere in California during the early days of the New California Republic, before the First Battle of Hoover Dam even. His travels took him to many places - San Francisco, New Vegas and even through Dog City in Colorado. He also claims that he visited Washington D.C. a few years back with a salvaged vertibird, but when questioned further about where getting the flying vehicle he just changes the topic.
Eventually Max's travels took him to New York - though he insists he's planning on moving further east, to Boston, or other such place. However he has shown no sign of actually moving from New York for the time being - perhaps due to the rumors about the Enclave being present in the area.
Weapon of choice= PPK12 Gauss pistol and a large curved blade that has obviously had a much larger hilt at some point. Both weapons are in poor condition.
Any other info not included in the above= Max wears a tattered duster over what seems like a vault suit. When the curved blade is not hanging from his back the letter 3 can be seen from one of the cuts and either a 1 or a 7. |
5,996 | 158 | 246 | 2,189 | 1,024 | "No shit..." The scribe, a scrawny middle-aged man, replies. "Hell, there're some places on here we don't even know about! Thanks for the data, we'll give you some of the few settlements around you don't have on there." With that, the scribe makes small dots in certain areas of the map, looking over to his map occasionally for reference. When he's done, he hands it to David. There are seven new dots there; but all have the word 'Enclave' in parenthesis right after the name, so David wouldn't be welcomed there.
-----------------------
As he walked around the clinic, Danny would meet a variety of characters, some telling him about how they got their wounds and some war stories while he refilled the IV bag. As Danny walks to the next patient, he hears a familiar voice behind him: "Danny? Is that you?" Should he turn around, he would see Albert, wearing a lab coat around his vault suit. "Well shit! Didn't expect to see you here!" Behind Albert would be Tim, who had a very large lab coat fitted around his robotic body.
-----------------------
"There's not much difference, other than the one with the core is highly modifiable but loses most of its features when you don't have a core. Still, it's a good thing to have around, core or not, so don't just leave it lying around somewhere." The woman replies to Ahab's first question, then gets right to his second: "We do have a Wattz 2000 laser rifle, which is more like a sniper rifle than the weapons our brothers in DC use. I also have a spare laser pistol, I'll go get them." With that, she comes out with an unfamiliar rifle, a familiar laser pistol (exactly he same one as every other one), and ammo for both.
-----------------------
However, his wish wasn't granted, as a Brotherhood Knight starts to chat with him. "Hey friend," the man says, "you a new recruit? I heard that Paladin Wilson came back with a group, some of them being mutants too. Did you come with him?" Tom got a good glance at the man's face: it was round, chubby, similar to a baby's, and the man had clean cut, ginger red hair. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,997 | 158 | 247 | 1,158 | 343 | I went up to the armoury with Ahab, waiting for him to finish up. "Don't suppose I could get some power armour as well? And would you happen to have a spare automatic rifle around here?" I asked, a bit uncomfortable surrounded by all these busy people. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
5,998 | 158 | 248 | 2,189 | 1,024 | The woman noticed Jinx, and went into the same room she went into to get Ahab's power armor. She comes out with a full set of T-60 power armor, although it was in rather bad shape. She then hands him the same cylinder-like object she gave to Ahab. "Here's a fusion core for you. We also have an assault rifle around here somewhere... Hey, Frank!" She calls out to a man, then tells him to bring her an assault rifle and three clips. The man comes back a few seconds later, with the items in hand. He hands it to the woman, who then hands it to Jinx. | Name= Albert and T-I-M
Age= 24 and 3
Looks (picture optional)= Albert:
T-I-M:
Personality=
Albert: If his SPECIAL tells you anything, it's that Albert is as smooth as butter. He prefers to talk his way out of fighting, and occasionally even finds ways to turn enemies into friends. He is not strictly hetero-sexual, but he prefers women. However, if the need arises, he will have sex with a man to get his way. His interests include sex, gambling, and the music of Louis Armstrong.
T-I-M: Tim can be described as... Strange. For a robot, he sure has a lot of human emotions; and an excellent sense of humor. It can be assumed that Tim's brain is that of a pre-war comedian, but no one will ever know... His interests include telling jokes, hanging out with Albert, and being a robot.
Faction= Vaults
S.P.E.C.I.A.L=
Albert:
Strength- 5
Perception- 6
Endurance- 5
Charisma- 10
Intelligence- 6
Agility- 4
Luck- 6
T-I-M:
Strength- 7
Perception- 8
Endurance- 6
Charisma- 3
Intelligence- 4
Agility- 4 (-2 from EMP Shielding trait)
Luck- 10
Backstory= Albert was born and raised in Vault 121 to a mechanic (his father) and a doctor (his mother). Due to the constant cave-ins, his mother was always busy with patients while his father was busy repairing equipment damaged by said cave-ins, and so they had to keep Albert with them at all times, where there was often no children. As such, Albert was a rather lonely child; until he was 10 and could start watching himself.
At this age, Albert realized he was very charismatic and could easily talk with people (which he hadn't been doing since he was almost always in the engine room with his dad or in the clinic with his mom) after he asked out a girl whom he didn't even know and wasn't rejected. So, Albert talked more and more with people and by age 17 was on of the most well known people in the vault, and let's just say he was popular with the girls...
However, these happy times were soon ended after Albert's mom was crushed by rubble during a cave-in when Albert was 18. His father did a bad job of consoling him, and Albert stopped talking with him. While the tragedy made Albert's relation with his father bad, Albert was still the most popular man in the Vault, even though there were few people left. At age 21, Albert's dad built a robobrain named T-I-M (or Tim), who has a strangely human voice... Anyway, the robo-brain was built to service people in the vault, and as such was not armed with any weapons. Albert grew attached to Tim, and was often found roaming around with him in the Vault.
Three years later, the people of Vault 121 leave the Vault and set off into the wastes. Albert and Tim then go forth and... Well, do whatever it is they're going to do.
Vault Number: 121
Backstory on Vault: See Vault 121 in Locations
Traits:
Albert: Sex Appeal (From Fallout 2. Link: Good Natured (From Fallout, Fallout 2 and Fallout: New Vegas. Link:
T-I-M: Wild Wasteland (From Fallout: New Vegas. Link: EMP Shielding (From Fallout: Tactics. Link:
Perks:
Albert: Lady Killer, Fortune Finder, Gunslinger, Confirmed Bachelor
T-I-M: None
Flaws:
Albert: One Night Stander: Albert has often just had sex with women and left. As such, there are quite a few women whom he said he would stay with who are pissed that he just up and left.
Sex Appeal Downside: Most men find Albert to be irritating, where women adore him.
T-I-M: Wacky: Tim is a strange fellow, and as such people find it hard to understand him and even harder to get along with. Albert, for some reason, just clicked with him.
Weapon choice=
Albert: His charisma. BUT, if words fail, Albert prefers to use a Colt 6520 10MM pistol.
T-I-M: His fists, or any gun he can get his hands on. |
5,999 | 158 | 249 | 1,158 | 343 | "Thank you." I say, popping the fusion core in the slot, then going in, I went back down to the ground floor, staying to the side of the wall, thinking that the others, once they were finished, would come back down as well. Especially that other scavenger. I stayed out of the power armour for now to save the core's power. | Name: Jinx Mayfire
Age: 21
Looks: Short black hair, grey eyes, tanned skin, long scar going from top of cheek to left side of chin, black shirt with hood, semi loose brown pants, combat boots and long brown trench coat.
Personality: Quiet, Serious.
Faction= Wastelander
S.P.E.C.I.A.L=
Strength-7
Perception-6
Endurance-6
Charisma-6
Intelligence-6
Agility-7
Luck-4
Backstory: Originally coming from eastern Long Island, Jinx wanders the New York area, taking up mercenary work and occasionally odd jobs from towns. His mother died when he was two, and his father at twelve, he has been an orphan for nine years. He got his scar when he encountered some raiders, one of them getting in a slash across his face.
Weapon Choice: 10mm pistol, Knife, Rifle.
Extra: Dead |
Subsets and Splits
No saved queries yet
Save your SQL queries to embed, download, and access them later. Queries will appear here once saved.