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Gaylia was walking with her face towards the sky, soaking in the warmth of the sun. When she looked back down, she was momentarily blinded and walked right into a man who seemed too lost in his own thoughts to even realize what had happened. "Pardon me," Gaylia said politely, eyeing the tight grip the man had on his sword.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Sorry little elf. Aelystair smiled and then took a better look at the Bosmer girl. "I've never seen you around town before, who are you?" he asked, crossing his arms, his smile still plastered to his face.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Gaylia looked at the stranger with hesitant interest. "People call me Gaylia. I'm just passing through. I heard the DragonTongue in this area was blooming beautifully but the PGC thought I was in their woods to kill. So I'm in the city for the night."
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair nodded. "Sorry about that, my men are a little ... protective. Are you staying at the West Weald?" he nodded to the north, where the Inn was located.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Not if you and.. your men recommend it, Gaylia said playfully. She realized as she spoke, however, that there was a bit of truth to the statement. Soldiers and sell swords were not the type of people she wanted to be surrounded by.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair laughed and crossed his arms, "I recommend it as a patron, not a soldier. I'm Aelystair by the way."
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Well Aelystair, It has been a pleasure to meet you, but I think... Gaylia's words were cut off by the sound of breaking bottles and shouting. A drunk soldier was yelling incoherently and stumbling through the streets, a half full tankard in hand. When he caught sight of Aelystair he threw his arms up in the air and lost balance, falling right on his butt. Gaylia let out a snort and turned back to Aelystair. "I think I should be going."
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Right. As should i. Maybe i'll see you later. he nodded and went to his soldier. Aelystair recognized him as Olfryn Stoneheart, a Nord who had a knack for drinking and killing. He hauled the nord up and pushed him against the wall, summoning flames in his hand and pressing them to Olfryn's face. "You are on duty soldier! A week in the Pits should serve you well." Aelystair said through clenched teeth. He motioned for two guardsmen to haul the drunkard away. He turned to see if Gaylia was still around but she had disappeared. Disappointed, Al walked towards the gates, deciding he wanted to take a ride before nightfall.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Romulus sat casually atop the wall, surveying the area. He had been on duty for quite some time now, probably longer than he should have been, but he didn't mind. Despite the war raging throughout the lands, he seemed to always find himself in these boring situations, but it was better than mucking out the stables. Still, the day was beautiful and the sun was high in the sky, so he had little to complain about. As he thought over these things, he noticed a soldier walking towards the gates, none other than Commander Aelystair Sivaeryl. "Hail, Commander. Do you have business outside the city, or are you just leaving for your own enjoyment?" he asked.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Two hours ago, actually, but the ever-reliable Olfryn Stoneheart never showed up. Despite his frustration, Romulus grinned, appearing far more casual about it than he actually felt. He was pretty hungry and needed more than anything to stretch his legs, but a bad attitude wouldn't make anything better, nor would it get him off the wall sooner.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Romulus happily obliged, rushing down the wall and joining Aelystair on the outer side of the gates. "So, I take it you just met with the Count?"he asked casually, "Any updates?"
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Quiet. Far too quiet. Many of the soldiers are becoming restless, quite a few disregarding their duties, forgetting to whom their loyalties lie. Olfryn is a shining example of that. It almost seems as if some don't comprehend that a war raging outside of these walls. I have no love of war or bloodshed, and I understand that this is the capital and must be defended, but I feel as if I'm useless here. Romulus was about to say more, but thought better of it. Though he liked to consider himself Aelystair's friend, he was still far beneath him in rank, and he didn't want to overstep his boundaries by offering him any council on what course of action the PGC should be taking. Instead, he changed the subject. "Where are we heading out to? Anywhere specific?"
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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How come you can travel the woods freely yet I get reprimanded? Gaylia emerged from the shadows. She had had every intention of returning to the inn for the night, but curiosity about the soldier had gotten the better of her. She eyed his new companion. There was an air of sophistication around him, and she could tell by his posture next to Aelystair that he wished to impress him. Gaylia smiled with a slow nod and then turned her attention back to Aelystair.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair drew his sword but quickly lowered it as he saw that the voice belonged to the Bosmer girl from the city. "Well well well. We might just have to lock you in a cell, law breaker." he laughed and sheathed his blade. "Following us, were you?" he asked, playfully raising his eyebrow.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Gaylia smiled but ignored the comment."Where are we headed?" She turned and walked ahead of the two, turning around only to receive an answer.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair glanced at Romulus and then back to Gaylia. "You're a brave one eh?" he asked.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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No, Gaylia's face fell, only for am instant, before she fixed it with a smile. "Shall we go?" She turned and began walking away, not bothering to look behind her this time.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair jogged and caught up with her. "So whats your story eh?"
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Gaylia paused and looked at Aelystair sadly. She hesitated before simply saying, "Its not over yet." She looked back to see Aelystair's soldier watching them. "Are you coming? I would like to get to know you as well."
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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So I take it the two of you are already acquainted then? Romulus began to walk in stride with them. He was always weary of strangers -who wouldn't be in these times?- but she hadn't said or done anything to cause distrust. Besides, if she was a friend of Al, she couldn't be all that bad. Could she?
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Romulus gave a chuckle as well, though he couldn't help but wonder just how serious a mistake like this could be. What if failing to stop someone from leaving the walls led to their injury or death, or worse, what if something potentially dangerous was allowed entrance due to a lack of vigilance. Still, Romulus was probably overthinking things, as he always did. He pushed the thoughts out of his mind and instead focused on the beautiful landscape before him, taking a deep breath and letting the smell of nature fill his lungs. He turned to the elf and smiled slightly. "I'm Romulus, though many know me as Rom. I don't think I caught your name."
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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I was not poaching, as your guards so kindly understood, Gaylia said, standing a bit taller. "I was scavenging plants for medicines that could one day save your life." Gaylia's face had turned a slight red from sudden anger. She looked at Al and then at Rom. "My friends call me Lia," she said looking towards Rom. "Its a pleasure."
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Are you implying that you'll be travelling with me then, Miss Lia? Al asked leaning forward, an eyebrow raised.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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My friends call me Lia, Gaylia repeated. "Why should I travel towards no clear destination?"
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Aelystair grinned. "Because you'd have the pleasure of my company." He laughed and looped his thumbs through his belt.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Gaylia raised an eyebrow and finally let herself smile. "You may prove an honest soldier yet. I'll ask once more. Before I take my leave, where are we headed?"
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
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Well since you're so dead set on a destination my dear, why dont you decide. Aelystair ran his fingers through his hair and glanced at the canopy of trees above him.
Name: Aelystair Sivaeryl (Al to his friends.) Gender: Male Age: 30 Race: Redguard-Breton Backstory: Aelystair Sivaeryl was born to Cyrus Wintersand, a half Redguard half Nord mercenary who worked in Skyrim and found himself living in Cyrodiil, and the Breton, Aeyara Sivaeryl, the great great granddaughter of Maeyson Sivaeryl, The Last Dragonborn and the great great great great granddaughter of Aedyn Sivaeryl, The Hero of Kvatch. His mother is also the aunt Alexus Molotonov. Aelystair was born on a farm outside of Anvil in 4E 305. His father taught him the ways of combat and survival while his mother taught him the ways of magic and scholarly pursuits. In 4E 330, when he was 25, The Great Civil War started, and he joined The PGC. He rose through the ranks rather quickly, now being Commander of Count Cayne’s personal guard. However, when the Hordes of Namira start surfacing in Tamriel, Aelystair was one of the first to become one of Meridia’s paladins, but he had to relinquish all of his military holdings in order to lead The Purified Army, a sacrifice he was willing to make. Personality: Al is a great Battlemage, having learned combat from a Redguard and magic from a Breton. He thinks of others before himself, his main priority is the betterment of the lives of the common folk of Tamriel. Gear: (Set up like follows) Weapon 1: PGC: Steel broadsword enchanted to do fire damage. Paladin: Dawnbreaker (reforged) Weapon 2: PGC: none. Paladin: Silver shortsword enchanted to do fire damage and when fighting undead, sends a ripple of a damage undead enchantment. Offhand: PGC: Steel shield. Paladin: Mithril shield enchanted with a repel undead spell. instead of an eagle, Al's shield has an image of Meridia on the front. Armor: PGC: leather PGC Commander armor. Is covered by a black and red tunic with the PGC coat of arms on it. Paladin: Mithril armor with the enchantment “Aura” which causes the user to be surrounded by a dome of light. Items in possession: a backpack with his camping kit, enough food and water for a week in the wilderness and some potions (3 Healing, 3 Magicka, 3 Stamina, 2 Strength and 1 Fortify block) also has a satchel with his gold purse and a book or spelltome or two. He is almost always wearing his black, hooded travelling cloak, even as a Paladin. Appearance: Al inherited pale skin from his mother but he’s a little tan from living near the ocean. He has shoulder length, light brown, almost blonde hair that he wears in a ponytail and a beard that he keeps neat and trimmed. He has a scar under his left eye and a multitude of scars covering his arms and chest. He’s about 5’11 and rather muscular, but not bulky. He has the build of a fencer or a runner. His eyes are so brown that they look more orange than anything. His teeth are straight and white (there was no magic involved….) and so he prides himself on his smile, albeit silently and to himself. Special skills: (What do they exceed at? Magic, swordplay, etc.) Skill 1: Dual wielding Skill 2: Destruction and Restoration magic Skill 3: Shieldwork
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Gaylia thought for a moment. She was about to respond when a man came crashing from the brush. He was gasping for breath, wearing tattered clothes and covered in bleeding scratches. She went for her bow, as she saw Al draw his sword. She heard Al speak, the light, jovial tone replaced by that of a commander and soldier.
Name: Gaylia Ellifain Gender: Female Age: 26 Race: Wood Elf Backstory: Gaylia was born in a small house near Anvil, an enchanted scene of oceans and golden fields. She grew up in a small community made up of many different races. She grew up a kind soul, helping others wherever she could and loved by many. Her mother was an alchemist who dabbled in magic usage and taught her many useful lessons. On Gaylia's twelfth birthday, her father, a blacksmith, made her a bow and told her that she could place any enchantment she wished upon it. That night, a group of bandits came and raided her village, slaughtering many innocent people, including her father. Gaylia decided to enchant her bow so that any arrow fired from its string could only pierce the armor/skin of those who wish to do others harm. She stayed behind to help rebuild her community, however, fourteen years later, Namira's hordes begin appearing. Tales of The Great Civil War and the supposed attrocities done by these evil creatures quickly spread. Gaylia is determined to stay neutral in The Great Civil War, but she refuses to sit idly by while horrid monsters tear through Tamriel. She agrees to fight alongside Aelystair. Gear: Weapon 1: Enchanted bow. Arrows can only pierce the armor/skin of those who wish to do others harm. Carries a sheath of white feather tipped arrows. Weapon 2: A small hunting knife stashed in her boot that constantly glitters gold, which she mainly uses to retrieve ingredients for potions and remedies. Offhand: Varied types of magic Armor: Minimal. Mainly consists of leather. Bracers on her forearms that form fingerless gloves ringed with golden designs. She has a split skirt with a multitude of pockets sewn into them, all different shades of brown. Her boots are handmade and well worn. Items in possession: Her pockets are full of many different plants and potion ingredients. Her bow and arrows slung across her back and her golden hunting knife in her boot. She has a canteen of water strapped across her hips and an already made salve for wounds in a bag beside it. Appearance: Long copper hair usually tucked back into a braid to show off her pointed ears. She has fair skin with a hue of gold. Her nose is slightly upturned and her eyes are a pale blue that darken with her mood. Special skills: Skill 1: Potions. She can quickly make a variety of healing and damaging concoctions. Skill 2: Strong swimmer. She grew up near the ocean and loves being around water. Skill 3: Magic/Enchantments. Usually on weapons.
6,528
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0
2,118
1,593
I've been here nary a week and already I feel my mind growing sick, and my vision worsening. Mountains and fields switch formations, even disappear entirely, when I look away. I don't know what's causing this. And I am compelled to find out. Theresa ot an Bol'hjar Ahead. Sand, and trees. Fog hanging over, too thick to see past. Hiding all things inland. Theresa gazed upon all of it for a moment. She turned her head behind her, but there was no trace of the galleon she had departed from. Nothing to row back to. She'd made her decision, and now she was here. The Continent. She gathered her belongings - her sword, shield, crossbow, cloak, and other bits and baubles within her satchel. As her little boat approached the shore, she stood up. The wood touched the sand, and she departed. Walking away for a moment, she turned back to the rowboat, wondering what to do with it. Oh, what was the thought worth? She was warned plenty that this may be a one-way trip. And she wasn't about to leave so soon after she arrived. She left the rowboat, and peered down both stretches of the coast. More sand, more trees, and more fog. So she turned and headed inland, into the jungle before her. Gerald Pithers A dingy coffin came ashore, alone. It rested against the sand as the waves beat against it bit by bit. Suddenly, it swung open, and then a skeleton popped out. "EEEEEHHHHHHH!" Gerald called out, somehow, despite lacking vocal cords of any sort. His voice was loud, raspy, and unhealthily cockney in nature. He scanned his immediate area, and then proceeded to emerge from his sea-drenched coffin. He stretched for a bit, forgetting the fact that he had no muscles. He'd been in that coffin for a while, it just cane naturally to him. "OI, CANNY!" He called out, "WOT DECIDUOUS MASS-A-LAND DISTEHBS ME SLUMBAH." No one answered. He was hoping someone would, even though he knew full well he was alone. "AHHH..." He muttered, still a little loud, before he perked up again. "NEED TO LOCATE, EHHH... AN ESTABLISHMENT, WHICH SERVES BEVERAGES... OF THE ALCOHOLIC VARIETY. YEH." And off he wandered into the jungle ahead, on a quest for booze. He'd realize fairly soon that he lacks the necessary organic contraptions to consume anything. Hopefully.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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1
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The sound of a door creaking open echoed throughout the mostly empty dungeon. Saaria sat cross legged inside a cube shaped cell. The door creaked open, and an old lizard named Berlos lumbered in. The man had been visiting Saaria for just under a year. He was a sick old creature, and he wanted primal things from Saaria every time he came. But after that, he would always teach her a lesson. Saaria hadn't known how to speak coherently before she met him, as she hadn't had much interaction with other people since she was imprisioned all those years ago. The poor old thing had chosen the wrong girl to bed, though. Saaria had not a clue how he had gotten access to her cell, but she knew what she was about to do. As soon as the door swung open, she flew across the room, quicker than a bolt. Berlos looked surprised, almost happy. He must've thought Saaria was rushing to greet him. He couldn't be more wrong. She slashed his throat quickly with her nail, which she had been sharpening tirelessly for months. Before the door could close itself, she darted past, and it closed behind her. Had she really just made it to freedom? She began to walk down the tunnel. It was completely devoid of light, but her Elven eyes picked up the exit, far ahead. She fumbled for the door, and took her first step in over 10 years into her city of birth. She warily stepped around the corner, where she was quickly spotted by a guard. Wide eyed, the Elven man screamed like a child and ran to ring some alarm. Saaria stretched out her wings fully, and took flight. She almost crashed into screaming citizens multiple times, as she was not used to flying, but eventually she reached the border of the city. Just as she rocketed into the foggy woods, she saw a girl emerge from the castle. The girl was different from everyone else, and Saaria gasped as she made the shocking revaluation that her parents had had another child. She then tumbled into the fog, crash landing into a tree. And a creature born on the continent took her first step outside of the city.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Benedict Kaspin When Benedict washed up on his stupid dingy, he was salty. Literally and figuratively. Literally in that he was covered with seawater, and figuratively in that he was pissed. He had come this far only to get stuck on go knows fucking where with nothing but his gun and an animal skin backpack. There were streaks of sand that had been turned into glass across the sea shore, along with tracks and stomp marks left behind by his frantically moving feet. He needed to let off some steam and at the time, destroying shit seemed to be the most viable option of doing so. He was also cold. Cold and salty. Salty because of the things already mentioned. Cold because sea water was cold. And so here he was, collecting shitty kindling and logs wherever he could. He was born and raised in the wilds. It was no stranger to him. But this land was. He didn't know what type of wood burned best or if there were certain properties to certain types of plants that meant you shouldn't burn them. Like poisonous gas or... getting you stoned. That had happened more than a few times, where he came from. When Benedict finally arranged a few stones around a makeshift fire pit there under a stupid little rocky outcrop in the middle of the woods to keep the fire from spreading he found that none of the wood he had burnt so far had killed him or gotten him fucked up. That was a plus. As the fire grew to a mature flame, Benedict took a deep breath and tried to focus on calming himself over getting even more worked up about this whole mess. He sat down in front of the fire in a kneeling position and began to meditate. To warm his body and to steady his mind. He would no doubt have to deal with the mess he had gotten himself into. But he would do that later. For now... one step at a time.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Coastal Vigils A tall, gangling, humanoid figure. Pale blue skin, stained rags, and what appeared to be some form of seashell enveloping its head. It stood atop a rocky outcropping overlooking the shores of the Continent. With no eyes, it appeared to be diverting its attention towards the redheaded woman who had just arrived. And further away, another watched the saurian. And even further from him, one watched the robed skeleton. The figure raised its spindly hand up to the base of its shell-head, plugging two fingers within a crack where its mouth should be. He reared back, and out bellowed the sound of a horn. Two more horns followed, one for each newcomer. The figure lowered its hand, turned, and descended from the overlook. Theresa ot an Bol'hjar Along the walk into the jungle, the sounds of the horns rang upon Theresa's ears. She stopped her pace, darting her head around, searching for the sources of the bellows. A moment passed, and she found nothing. So she kept her hand on the hilt of her sword and continued onward. Until she came upon a fire, and the large saurian that had built it. Now, Theresa had met her fair share of nonhuman beings in places outside the Continent. But she was no stranger to the fact that many of them could very well turn out to be hostile. She'd never formally met a saurian, however. Or anything else lizard-like. Still, quickly scanning the scene, he seemed... occupied. Still, even. Theresa, guard still well and up, crept closer. If he wasn't hostile, maybe he could point her in the direction of someplace noteworthy. A town to start would be nice.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Anne Anne had set out early in the morning to play her flute for those who listen, which were few and far between. She could earn several coppers in an average day and it might have gotten at least an apple for the day. But it would fail to stave away the hunger which had been gnawing at her stomach for weeks. At one point, Anne weighed a nice hundred pounds for her five feet and two inches height but she had weighed about eight pounds for nearly a year. She just wished she was anywhere but Rockvale but no company of merchants were willing to take along a girl who couldn’t even support her own weight. It was nearing dusk when she would meet the young man by the name of Vent. He would truly be hero who rescued a damsel in distress Vent Vent had been at sea for several weeks and had been heading for an entirely different city when he landed in Rockvale. A storm had swept his ship off course by nearly three hundred knots and sent them towards Rockvale. If Vent was a different man, he would have went to his original destination but had determined it Fate that he had ended up near Rockvale. His ship anchored away from the city and the crew took a rowboat to the shore due to the large rocks which surrounded the port city. Vent had managed to get on the first boat to the city and paid them ten silver for transporting him. It was the luck of a young bard that he had arrived when he did. Night was quickly approaching and the bard had been on her way back to the small bed she had set up in an alleyway when a couple of drunkards had grabbed her. ”Look wha’ we caught Jeremay! Ain’t she just a beauty.” replied one of the drunkards. Their intents were obvious by the wandering and unwelcome hands. But they had chosen the wrong place to assault the young woman as Vent wandered into the road where they stood. He could easily tell that the men were unwelcomed by the woman and he reacted as quickly as any other person would have walked away. ”Hey, let go of the girl or you’ll lose hand!” Vent said as he held his sword out in front of him as he was trained to do. Though his inexperience in battle was obvious, the six foot tall man was intimidating to look at. The two drunkards pulled out their own daggers and threw the bard to the side, hitting her head against a loose brick and knocking her unconscious. They were ready for a fight and would have won it had it not been for the drinks they had taken beforehand. Vent didn’t actually cut either of their hands off, but he did remove a finger from one and may have cut a ear off the other by accident. ”Hey, are you alright girl? Come on now, it’s alright. Just sit up slowly now.” Vent said as he pulled the waking girl up. It took the woman a while before she could clearly see the face of hero in front of her. He was cut across his left cheek and his nose had been broken but she didn’t quite respond the way Vent thought she would. Anne quickly kicked him in the balls and ran down the alley, only to realize that it was a dead end. Vent lay on one side in the most pain he had ever felt in his entire life as Anne sat at the other end of the alley. That is, until Anne noticed the two drunkards lying behind Vent with worse wounds than his own. She quickly rushed to the injured hero and sat beside him. ”Oh, I’m so sorry there mate. I didn’t think you were the one who helped me.” Anne said to Vent. All Vent could do was sit there in pain.
Main Characters: Filius Ventura Cantrella, aka Vent or Wanderer “Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention. This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him. It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent. Now, I remember the day he arrived like it was no other…” *Scene fades to black* Jeanne Silvus Osterian, aka Anne or Bard “You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.” Secondary Characters: The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils. More will be added once the Trio properly make an appearance. Places: Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time. I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you. These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store. Factions: Red Banners The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them. The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights Races: The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook. Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter. The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down. The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter. The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire. The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes. Monsters: To Be Created Gods: Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice. Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne.
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Benedict Kaspin Ben's eyes snapped open at the sound of a billowing horn. He wasn't a stranger to the sound, but it put him on edge. In his tribe, the guards used it to signify a battle. An act of war. His eyes turned very quickly to the side to face his company. A woman. Human by the looks of it. Average height. Athletic build. She had a sword. Nothing he hadn't seen before. But she had... Strikingly red hair. The only ones he had seen were powdered wigs worn by the wealthy and nobles in the few glimpses he'd had of them when he wasn't shoveling horse shit. He breathed inward, fire building in his throat and lighting up the cracks under the larger scales on his neck. But he did not release it. Not yet. He knew how to speak basic human speech. At least the dialect he had heard spoken by his previous owners. He knew there were many more languages spoken by humans, but if he didnt try and that horn was blown by a warlord due to his presence and this girl was one of that warlord's warriors... Well, he could end up dead. "That horn yours?" He said in his booming, deep voice. He was surprised by the perfect syntax of his words. He couldn't speak that well. "I dont mean to intrude on your land, if it's yours." There is was again. That art of grammar. It flowed off his tongue like his native language. Strange.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar The saurian knew her language. Fortunate surprise. "Land's not mine. Horns neither." Theresa replied, keeping her grip on her sheathed sword as she peered at the faint red glow emanating from the saurian's neck. A fire breather. Definitely someone to keep up her guard around. She continued, "I sailed here. I'm looking for a town or, something of the sort, to get some information on the Continent." Her eyes met his, and she did her best to ignore his glowing neck. "You know any you can point me to?" She asked.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria stumbled through the woods for what felt like hours. Nothing made sense, she would think she was almost out of the woods, and then she would end up walking in a full circle. She used the fire in her belly to keep herself warm, something she had had to do before in the cold of the cell. All she was wearing was a thin black robe that she had been wearing for days, and was filthy from all the crashing she had done in her attempts at flight. Just as she was about to freak out and start a forest fire, she heard something with her elven ears. Horns. She remembered hearing them when she left the city, but these ones were different. She stretched out her wings and tried flying again, heading in the direction of the sound, making sure to fly over the trees, and not turn at all, lest she get lost again. She saw a beach in the distance (although she didn't know what a beach was.), and a sudden breeze from the sea sent her flying into the air, way up high. Seeing the ocean, she let out a massive gasp of fire into the air. She had never seen a body of water before, and it was breathtaking. She nearly crash landed again, skidding across the beach. She stared out at the water, awestruck and completely unaware of her surroundings.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers Gerald had stumbled in and out of the jungle repeatedly. The horns of the Coastal Vigils rang upon him, and he did naught but reply with, "AHHHHH!" He kept on his pace, not entirely sure where he was going, until he came upon quite a sight along the coast. Ahead stood a winged, horned, feminine being, with striking red hair and robes of black. "AH, A JUNGLE BEAST." Gerald said to himself disregarding any hint of potential danger and making his approach. As he neared the winged woman, he called out, "OI, FEMININE JUNGLE BEAST OF PECULIAH ORIGIN, MIGHT YEH POINT ME IN THE DOIRECTION OF, EHHHHH... THE NEAREST CONGREGATION OF ALCOHOL ENTHUSIASTS SUCH AS MESELF?" His words were accompanied by drunken hand gestures that almost seemed to come naturally.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria turned as she heard the aggravated yelling, and saw the skeletal figure. She was not alarmed by this, as she had no way of knowing that skeletons were rather uncommon. She stared at him blankly for a few moments, trying to formulate an answer. "Alcohol?" She slurred in a heavy Kirkosi accent. She had never heard of it. What else could she say? "How are you today?" She attempted, reciting one of the few English phrases that Berlos had taught her. She felt a strange feeling come over her, as if something was trying to come into her mind.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers Gerald wasn't even remotely surprised the winged woman knew his language. "AH, PLEASANTRIES!" He replied, "OI'M DOIN' VERY WELL TODAY, FAIR JUNGLE BEAST. JUST ERECTED FROM A NAP WHAT LASTED FER, EHHHHH... A DURATION OF TOIME WHICH OI AM HAHD-PRESSED TA RECALL AT THE MOMENT. BUT NONETHELESS, OI SEEK TEH STAHT ME DAY OFF WITH A ROUND A DRINKS AT ANY SEHVICEABLE FACILITY WHAT SELLS 'EM." He extended his hands outward and continued, "THUSLY I SHALL REPEAT MOISELF, WOULD YEH DIRECT ME TEH THE NEAREST, EHHH... POPULATED SETTLEMENT, SO OI MAY BEGIN ME FESTIVITIES?"
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria looked blankly at the skeleton. "I am good today. How are you?" She stated, beginning to sweat as she wondered if what she was saying made any sense. The old lizard had taught her some words, but she had apparently been overly confident with how much she actually knew. She fiddled with the sleeve of her robe uncomfortably, and began to avoid the gaze of the skeleton (If it had a gaze at all, without any eyes).
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Gerald Pithers "EHHH..." Gerald replied to the winged woman, "MOI INQUIRIES APPEAH TEH BE SAILING OVAH YA HEAD WOT. THAT MUST MEAN..." Gerald raised his finger to his chin, pondering. He then announced, "AH! YEH JUST RELOCATED YEHSELF FROM SAID MERRYMAKIN', EH? AHHH, HUGGANAH, JUNGLE BEAST! INEBRIATION PLAGUES YEH SENSE A GUIDANCE SUMTHIN' UNSATISFACTORY." Gerald began to march past the winged woman. "ROIGHT DEN." He said, "DRUNKAHD TEH DRUNKAHD, OI SHALL LEAVE YEH TO A GRADUAL RECOVERY FROM YEH PLUNDERIN' A BEVERAGES. FRET NOT FEH ME, FOR OI SHALL FOIND A PUB ON ME LONESOME JUST FOINE INDEED." He began walking along the coast once more, calling out behind him, "SAFE TRAVELS, JUNGLE BEAST!"
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Benedict Kaspin Ben visibility relaxed when she stated that the horns were not belonging to her, and the red under his scales petered out as the fire in his throat died. He looked to her sword, then back to her. "I wont hurt you." he stated. He understood she might not trust him. That was okay. He wouldn't trust him either if he were in her position. He lifted his hands, palms facing her, to show that he did not have any weaponry besides tooth and claw. He listened to her speak. She had sailed here with purpose. To explore and gain information. He had heard of people who did similar things in his time as a slave, but he never met one in person. At least not until now. "Not from here," Ben replied, prodding a few of the logs with a stick. "Washed ashore myself just recently." She was looking for settlements. So this place was settled some? There was some civilization? Or at least tribes that might be willing to help them? Ben liked the sound of that. He had the strength and size to do the work of ten men himself, and he could find a job out of that. Maybe save some to build a shit and start his way home. Get some food in his belly and mead down his throat. That sounded all too nice at this moment. It seemed their interests were aligned at the moment. "We could find one together," Ben said, shifting his weight to his side and pushing himself up. She was small. Much smaller than he was. His leg was thicker than her torso easily. "Safety in numbers." He looked to her and shifting uncomfortably, unaware of human customs in term of introduction. He looked to the fire and swept it out with his massive tail. "My name is Quidelcuetzpalli. Means fire lizard where I come from." Ben stated. "Man who bought me... Named me Ben. Easier to say. Not sure of the meaning."
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar "Ben. Alright." Theresa replied, "I'm Theresa vi-..." She stopped herself mid-name. "Ot an Bol'hjar." She eased her hand away from her sword as Ben made all his gestures, putting out the fires both on the ground and in his throat. She'd never traveled with something quite so large or dangerous before. Hadn't had many opportunities to. But something about this saurian led her to believe his company would be a boon. Hell, no one could go wrong with something even remotely like Ben at their side. So, she accepted. "Can't think of a reason to say no, so... let's head out then?" ... A short walk away from the campfire, Ben and Theresa were traveling beside each other. Theresa's guard was still somewhat raised, just in case. But her disposition towards Ben was already off to a fair rise. Small talk was in order. "So..." Theresa asked, "Neither of us are native. You mind telling me more about yourself? Where you came from?" The word "bought" was creeping in the back of her head. Maybe this wasn't a good time for questions.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria stared as the skeleton walked away. She followed behind, her blank, childlike eyes staring right at the creature, his dismissal not registering in Saaria's mind. She was intrigued about what normal creatures did in the real world. So she followed silently, and watched, a creepy look on her face.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers A short distance passing, Gerald turned his head back towards the winged woman. She was following him now. Staring right at him. "NAH, NAH, JUNGLE BEAST." Gerald called out, "I BE HEADIN' FER A LOCATION IN WHICH YEH ACQUIRED YEH CURRENT STATE A CONFUSION. ACCOMPANYING ME WOULD BE A DECISION MOST UNWOISE." He gestured in a "shooing" fashion and said, "GO ON JUNGLE BEAST, OL' GERALD PITHERS CAN 'ANDLE 'IMSELF." And he began to back away, watching the winged woman intently.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cia the Cupcake Princess Cia had just left the castle on her journey. She couldn't wait to see what was out there just waiting for her to explore. Soon enough she came upon two rather strange looking creatures. She floated down behind them following for a bit. The smell of sweets filling the air, it wasn't too strong but if one were looking for the smell of sweets they would find it. Cia floated up behind the lady with the large wings. "I've never seen someone like you before. What are you? A gargoyle? Or are you an elf." Cia then floated in front of the woman. Her voice could be heard by the skeleton as well as she floated between the two. To everyone else, she was an average fairy. "Oh I got it! Your a mix of the two!" Cia said taking another guess as to what the girl was. Cia did love her guessing games.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Saaria stared at Gerald, then looked at the fairy, then looked back at Gerald. She had no idea what was going on, but if this way how to world worked, she was quite pleased indeed. She smiled a wide grin and grabbed the fairy quickly, jumping up into the air. "GERALD PEETHERS CAN 'ANDLE EEMSELF!" She yelled joyously, spinning around and examining the fairy. It smelled funny, nothing like the sterile smell of the cell.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers Gerald eyed the flying pastry-entity that flew between him and the winged woman. Honestly, all these strange creatures weren't affecting him at all. Probably because he himself could be classified as strange too. Gerald approached and said, "AH, A JUNGLE FAIRY TEH ACCENTUATE A JUNGLE BEAST." Ignoring the fact that she was bombarding the winged woman with questions, he asked one of his own. "PERHAPS YEH INSTEAD WOULD BE OF MOIND AS TO THE LOCATION OF AN INEBRIATION STATION?" He asked, as the winged woman ascended into the air and yelled herself. This was getting crazy.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Benedict Kaspin Ben's eyes shifted downwards towards the young woman. She was... taller than most humans. At least, taller than most of the female gender of those that were once her captors. But she still so... Small. She was speaking now. Asking him about himself. He rumbled some and smoke puffed out of his nostrils angrily. He shook his head and puffed against. "Used to be an inventor for a tribe. Volunteered to be sold into slavery to preserve our way of life. Taken from home and worked for years. Saved money over time. Bought my own freedom. Tried sailing home." Ben said, giving the short version of his life. There were good things about his experience, especially from the place he once called home and even from his time as a slave. But he still didn't like talking about it. Well, he didn't like talking much at all. Theresa probably wouldn't want to know his whole life story start to finish anyways. "I... dont like talking about it. Just... not a fun tale to tell." he said, giving her the best reassuring smile he could give her. He wanted to make sure she knew it wasn't her that was putting him off as much as it was just him. The smile vanished almost as quickly as it appeared though. Something about his own pride got in the way of him holding it out any longer. This woman had asked about him, and she was the first person to do that since... well, for a very long time. But he still couldn't bring himself to really open up to her. He shook his head again and blinked. He didn't like retelling his tale of weakness. Yeah, that was it. At least, that's what Ben told himself. He looked down at her again. He couldn't get over the color of her hair. Red, like his fire and wild like the forests of his home. Ben breathed in the air around him and was instantly taken by the smells of the forest around him. The water and trees and the animals living amongst them. But he could also smell the sea. In fact, he could really smell the sea. His followed his nose some and found that it was pointing him downwards. "You smell like the sea." Benedict stated. He had been surrounded by salt water enough for the past several days to know exactly how that smelt. He doubted he'd ever forget it now. "...Where are you from, Theresa?"
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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INEBRIATION STATION! Saaria shouted with pure ecstasy, as she realized she was finally free. She would never have to be in that dark room she had called home for so long ever again! She flew way up high into the air, blowing fire into the ocean breeze, and crying tears of joy, completely forgetting that the fairy was still clutched in her left hand the entire time.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia was grabbed without her having time to respond. She struggled to get out of the grasp, thankfully she was able to shrink herself a slight bit more and escape. "Do not grab me! Wait why are you both yelling?" Cia asked them both trying to fly just out of their reach. She looked at the skeleton now with a look of confusion. "Wait, aren't you supposed to be inside of a human?" Cia asked them. At this point she had no idea who the questions were pointed at. She only hoped that one of them would answer.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Theresa ot an Bol'hjar "Place called Highwall." Theresa replied. If Ben was going to be open, she might as well try to match his level of exposition. "I was part of a tribe. Red Hairs. Long story short, I didn't like the way things were run around there. Father told me to get over it or get out." She motioned to her getup and continued, "You can guess which one I picked. I left home and just... went places. Fought things, earned some pay, saw sights... now I'm here." They'd only just met and they were getting along so well. A moment passed before Theresa continued, "What do you think those horns were?" Gerald Pithers "ASTUTE OBSEHVATION, TOINY SPECTAH A SWEETS." Gerald replied, paying no mind to the winged woman expressing her ability to fly overhead, "OI WAS INDEED WRAPPED IN SUM FOINE MEAT AN' SKIN ONCE, BUT THEM DAYS AH LONG BEHOIND. MOI ROTTIN' CAHCASS WAS SPIRITED AWAY FROM ME PLACE A REST BOY SUM PRACTICIONAHS OF, EHHH... MACK BLAGIC." He started making more ridiculous hand gestures. "THEY DRESSED ME IN THESE OPULENT REGALIAS YEH BEHOLD, AN' THEN THEY ROISED ME UP FROM THE DEAD. NOT TOO SURE ABOUT THE DETAILS, BUT OI THINK THEY PERUSED THE WRONG SKELETON, FOR THEY QUICKLY TOOK ILL OF ME WORDINS AN' CAST ME OUT TEH THE HAHTLESS SEA. AN' THEN, OI SLEPT. AN' THEN, OI AWAKENED HERE."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Vent/Anne ”I’m really sorry sir but this town isn’t full of the nicest guys in the world. It’s only natural to react the way I did. I was lucky you came when you did else my blood may have well be a new paint around here. I knew I shouldn’t have tried to get money here on the island, the Red Banners were sure to take notice if I did. Oh shite! We should really go, before a Red Banner gets here and notices the trouble you caused.” Anne said as she held her hand out for Vent to use as support. The man was shaky on his legs and almost fell over once he was standing but he was glad for the help the woman had offered him. Vent stood almost a full foot taller than the girl and thus was essentially just using the walls and railings as support since he probably would of knocked her over he tried to use her for support. The pair met the first gate which was free of guards and meant that they would have to pay a toll to get back through. Vent had recovered to perfect health by the time he was halfway down the small, natural bridge which connected the mainland to the island. ”So, uh… what were you doing in that part of town if you knew it was dangerous? Well that should be obvious really, you needed the money for food. Oh don’t act like I didn’t notice, I’ve spent plenty of time like that back at Cordal with my family so I know how it feels.” Vent told Anne as they walked across the rock bridge. He finished the statement by putting his hand on his own stomach. The boat he was on didn’t have much food to offer him and his coin wasn’t enough to buy more rations off another poor sap. But, the pair were approaching the slums outside Rockvale and there was certain to be a place the pair could get some affordable food from. Vent was waiting for Anne to respond when turned his view downwards and saw the blood which had caked into Anne’s hair form when the men tossed her to the side. He held his tongue for a little while but couldn’t just leave it alone. ”Uh, you’ve got a bit of blood from when those bastards threw you aside on your head. We should probably take care of that with some water and a rag. Well, I guess I’ll take care of it since you wouldn’t of… well I guess your injuries would have been worse if I didn’t arrive but I still want to take care of it for you if you’ll allow me.” Vent as he walked alongside Anne as they almost reached the second gate to the slums. Anne stopped almost immediately as Vent finished his statement and he wouldn’t have noticed it wasn’t for the fact that he had been listening for any other footsteps. ”Are… are you serious? You don’t even fucking know me! How can you so willing take care of someone like me! I’m just another slum rat that nobody should notice yet you act like I’m the center of the world! How can you care?” Anne screamed at Vent in pure rage. The young man had barely known the girl for ten minutes but he already was caring for her. Vent stood almost completely still with his back to the girl before he let out a high pitched whistle. The sound of a sharp chirp could be heard from somewhere above as a small, red bird descended from the clouds above and landed on Vent’s shoulder. ”This is Callie… she’s been with my family for as long as we could remember. She has no real family that we know of and we’ve been caring for her since my Father found her. She’s quite like you actually. I can tell you know, you’ve never known a family and that is why you reacted in anger towards me. Honestly, I would care for everyone in this entire town if I had the money simply because of how they are treated. But you, you were attacked and yet injured when I defended you. It simply isn’t acceptable to walk away.” Vent said as he turned around. He grabbed Anne by her shoulders as he finished and gave her a sort-of-awkward hug. He walked forward, confident now that Anne would follow him even if she was unsure about him. The pair walked into a small tavern which smelled of piss and rotten wood and sat a table. Vent asked for a cup of water and a rag as well as two pieces of bread and waited till the items arrived. ”Let me… repay you the only way I know how sir. By song.” Anne said as she pulled her wooden flute out from her simple dress. She started to play a flute melody as Vent’s ordered items arrived and he took care of her. The man barely touched his bread and instead pushed more than half of his own piece to Anne as she played. For the first time in his life, Vent’s face betrayed his emotions as stray tears fell down his face. He, of course, wiped them off and smiled away at the song the woman was playing.
Main Characters: Filius Ventura Cantrella, aka Vent or Wanderer “Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention. This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him. It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent. Now, I remember the day he arrived like it was no other…” *Scene fades to black* Jeanne Silvus Osterian, aka Anne or Bard “You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.” Secondary Characters: The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils. More will be added once the Trio properly make an appearance. Places: Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time. I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you. These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store. Factions: Red Banners The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them. The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights Races: The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook. Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter. The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down. The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter. The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire. The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes. Monsters: To Be Created Gods: Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice. Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne.
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Saaria flew down slowly, tired from all the moving. She normally just sat in a cell all day. She nestled down on the ground, and simply say there. She looked at Gerald. "AH NEED ME AN INEBRIATION STATION" she sighed. She still had no idea what the words meant, but they sounded cool. She turned to the fairy fluttering around, and mumbled something incoherent in a draconian sounding language, staring at it with a wonderous twinkle in her eye.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers "AH, FAIR JUNGLE BEAST." Gerald said, motioning towards Saaria, "THE OIRES OF THE DRINK DOTH MEANDER YEH BRAIN PROCESSES, AN' THUS YEH EMULATE MESELF." Gerald sighed and nodded, pausing for a moment before he continued speaking to Saaria. "Y'KNOW," he said, "YEH REMOIND ME OF ME BEST MATE RICHARD, COPIOUS GODS AN' GOD-LOIKE FIGURES REST 'IS SOUL. 'E WAS ALWAYS A JOLLY BLOKE, LOIKE YOU. 'COURSE, HE LACKED THE HORNS. AN' THE WINGS. AN' THE BREASTS, TOO. OTHAH THAN THOSE, YEH A SPITTIN' IMAGE OF HIM. AN' IN LOIGHT OF YEH CURRENT STUPAH, OI SHALL TAKE TEH ADDRESSIN' YEH AS... JUNGLE-RICHARD." He turned to Cia and continued, "AN' YOU REMOIND OF 'IM TOO. ALWAYS ASKIN' QUESTIONS. SO OI SUPPOSE I'LL CALL YOU EHHH, FAIRY-RICHARD. IT'LL BE LOIKE I LOST 'IM, AN' THEN OI GOT TWO BACK BOY THE GOOD WILL A THE HOIGHAH POWAHS." They couldn't see it, but Gerald was definitely smiling. "NOW OI SUPPOSE WE'LL BE RESUMING AH PURSUIT A NUMEROUS LOIBATIONS." He turned and once again marched down the coastline, calling out, "ROIGHT DEN. LET'S AWAY."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cia Cia looked at them both still in confusion. She appeared to be the most sane being here. "What is going on?" Cia asked herself outloud. She was quite confused as to what she had gotten herself into. But this seemed like a great way to see the world anyways. So he decided she may as well follow them. They definitely looked like they could handle themselves. At the least this would make for a good story later. "So where exactly are you two going anyways?" Cia asked them flying above their heads just out of reach. She really didn't want to be grabbed again.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Benedict Kaspin The corners of Ben's lips curled upwards at Theresa's tale. Didn't like how things were, so she left. "I like that." Ben stated. He puffed some smoke out of his nose again and turned his head upward to look at the sky above them. "Where I am from, horns mean war has begun." Ben stated. He very, very much hoped that he was wrong in this scenario. As they walked together, making small talk and keeping an eye out for each other, they found themselves moving upwards at an incline. They were obviously gaining altitude compared to their position when they beached themselves. But the foliage around them was beginning to thin. Light was shining through the treetops in greater quantities and eventually, they came upon a cliff's edge. Ben peered his head over the edge at the waves crashing against the stone and then peered out at the great blue sea. But then something else caught his attention. A sea stack, larger than any he had ever seen. So large buildings and structures had been carved out into it's side. Beings could be seen milling about on the landform. His eyes followed the sea stack's face and came upon a bridge created by a small connecting landform. This was new to him. He leaned outward, craning his neck to see that there had been a boardwalk constructed just along the forest's edge for those wishing to enter the settlement. Ben tapped Theresa on the shoulder and pointed outwards. More the likely from an angle she couldn't see very well at her height. "There's a path leading to that settlement over there." Ben said, moving his finger to point at the sea stack. He then set off in the direction of the path. He had some things he wanted to attend to in that place, if he could. He had no idea where he was, but his plans might help keep him alive long enough to get to a place where he did.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar The duo descended down the pathway leading into the port city. They came upon the outskirts full of old, shanty wooden houses, made from ship parts as it seemed. People were mulling about, many looking somewhat downtrodden. Above them all hung an old mast, with a blood-stained flag adorning it. Seemed pretty average, as far as foreign port cities went. But there was always room to be surprised. "Let's split up for now." Theresa said, "You can handle your business, I'll look for someone who can tell us more about the mainland. Find a lead to somewhere... interesting, maybe." Ben nodded, and set off on his own. Theresa scanned the area around her, spotting what seemed like a tavern built within an overturned ship. Few people as there seemed to be, it was definitely the best place to start. ... She stepped inside. Dim lights, foul stenches, drinks and chatter aplenty. Theresa stepped forth, turning a few eyes her way as she approached the bar. There sat an old man in a chair, wrapped in blankets, with bedraggled gray hair. Before Theresa could get the attention of the bartender, he spoke to her. "You..." The old man piped up, "You're not from 'round here?" "No." Theresa replied, "Sailed here off of Fernheid's Galleon." "A visitor." The old man said, "What're you here for?" "Exploring the Continent. Same as plenty others are doing." "Then you'd best listen to what I have to say. For your own health and preservation." Theresa took a step closer towards the man. She assumed he may just be some old cook, but... the prospect of learning any hint of the Continent's nature still intrigued her. So she obliged, and said in return, "What, then?" "Go no further than Rockvale. Step neither foot within the mainland. Find a boat, and leave this place. If the Vigils see you exploring, they'll come for you, like they have so many others." "The Vigils?" Theresa asked. "The Coastal Vigils, aye. You didn't see them, but you heard their calls." The man said, "The horns. They announce the arrivals of all newcomers. And if you're smart, then that's it, end of story. But if you go too deep into the mainland... they come for you. And they mark you." The man raised his hand, revealing a patch of skin along his wrist that was brown and writhing. Theresa eyed it curiously. "This mark. You have this, and you're no longer visiting the Continent... you're a prisoner within its confines. You try to leave... and it's not just the Vigils who'll hunt you down. I've watched monsters of the sea and crazed men rip apart people who've tried. And some don't even wait." Theresa paused for a moment, before she replied, "So... you're trapped here yourself? Why's Rockvale not important to these... Vigils?" "Rockvale's not their charge." The old man replied, "It's not under the Continent's Curse. It still has connections to the outside, however small they may be. This place is safe. And I'm too old to want to go anywhere else, anyway." Theresa paused again. She processed everything the old man was saying, before she nodded and said, "Alright. Thank you for telling me all that." The old man nodded as well. "Be smart, girl." He said, "Leave." A lead wasn't important anymore. Theresa turned and proceeded out of the tavern, to go find Ben. Tell him what she heard. This changed things.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Expedition’s Shores “Agua!” Slosh “Voda!” Slosh “Ilma!” Slosh “Almost there, Pip! Just a little more!” “Vesi!” Slosh “That should do it! You can stop spouting nonsense now, it’s far out of the tide’s range,” Chumi said, hopping down from the ship. The water that had been lifting the hull off of the sand and further inland slowly slipped away, as Piper released the magic holding it. She was panting, but she’d recover soon. She always did, after all. She’d been practicing this for ages! “Right! Well, let's get our stuff all packed now, then!” She managed to get out. It probably hadn’t been the greatest of ideas to pull off that spell while the ship was still fully loaded with supplies, but that was just how it went. They were both forgetful sometimes. Chumi threw down the rope ladder, and Piper scrambled up it, her energy recovering quickly and an eagerness to get started overpowering the minor exhaustion completely. “What was that all about, anyway? Vesi, never heard that one before,” Chumi poked, as she reached the top. “Er, some fantasy language is all. Helps me concentrate sometimes,” She replied. They opened the door the the below decks, where all of their stuff was tightly packed, aside from the food they’d been eating while “sailing” here. In all actuality, neither of them knew a thing about sailing, aside from that it was supposed to catch the wind. Piper had just provided a current for most of the way there. Chumi picked up his bag, a large, magically lightened thing that could carry a good deal more supplies than you’d expect. It had cost them a pretty penny back in Port Fort, but it was definitely worth it. He started putting supplies, like books, maps, sleeping bags and tools within. Piper removed her hat, eliciting a sigh of disappointment from it, and started putting her own stuff inside of its brim, ignoring its protests. The hat, too, was quite a bit bigger on the inside than the out, to an unknowable degree. Neither of them really wanted to find out just how much it could hold, it was too useful for that, and the more stuff was inside of it, the more uncomfortably friendly it got. A minute or so of silent fervent packing later, the ship was empty, the wheel magically locked, and everything was ready to go. Piper grinned, and pulled a map out of her hat. The moment she unrolled it, it began to fill itself out with what she could see. The coastline was already there, and it marked the thick forest beyond the beach as Jaded Woods. The thing had a knack for naming things. “Okay! Checklist, Chumi!” “Ship secured!” “Check! “Supplies packed!” “Check!” “Stomachs full!” “Check!” “Magic functional!” Chumi briefly shot a bolt of lightning into the sea, instantly murdering some poor fish. “Check!” “Smiles everywhere!” “Check!” “Feet on the beach!” They leapt together from the edge of the small ship, and landed on their rears in the sand. A bit of giggling, and they stood up. “Check!” “That’s everything!” Piper said, unable to keep from smiling. “Time to explore!” Chumi chanted. “Time to unveil!” Piper replied. “Time to make history,” they chanted together, “Team Thunderstorm!” They jumped into the air, high fived, and turned to wave the ship goodbye. It was time to explore this mysterious land, to see what it had to offer, to take it if it was good, and to defeat it if it was bad. They turned, and walked in excited unison towards the darkness of the Jaded Woods, wands in one hand, maps in the other.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Coastal Vigils More horns signaled more arrivals. Today was a busy day for the Vigils. Yet so far, only one new charge had earned their action. The robed skeleton had already met two natives. And though it seemed unlikely he would, he could not be permitted to ever leave the Continent. One Vigil ventured forth to carry out the deed. Gerald Pithers "WE AH IN SEARCH A ALCOHOLIC BEVERAGES, FAIRY-RICHARD." Gerald replied, "AN' OI BE UNFAMILIAH WIT DA LAYOUT A THIS FOREIGN LAND, SO WE WILL 'AVE TO SCOWEH THE AREA FOR A SUITABLE AVENUE WOT PEDDLES 'EM." The trio came about an elevation of rocks, with a few lamp posts jutting from between the crevices. "AH, SOIGNS A CIVILIZATION." Gerald said, climbing over the lowest hurdles. "LET US ASCEND THIS NATURAL STAIRCASE SO WE MAY-" He was interrupted as one brighter rock jumped upward before him. Gerald paused as a looming figure stood before him. Pale blue skin, rags, and the iconic shell-head. A Vigil. "AH, YET ANOTHA JUNGLE INHABITANT." Gerald called out, "BE YOU INTERESTED IN AH PURSU-" A dark, undulating tentacle arose from one of the holes in the Vigil's head, and swiped at Gerald's before he could finish his inquiry. The skeleton fell back down the rocks, onto the sand near Saaria and Cia. The Vigil wasted no time in vacating the area before the other two could react, jumping up the rocks and disappearing into the jungle. The slimy residue from the tentacle settled on the side of Gerald's skull, forming a bumpy spot of brown, writhing like a little mass of tentacles. He slowly picked himself up off the sand. "WOT IN BLAZES..." He called out, darting his vision this way and that.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria fell to her knees next to Gerald. "Reechard!" She yelled. She shook him wildly, unsure of how to revive a skeleton. Maybe fire would wake him up. She sucked in a deep breath, her chest and throat turning an orange-red color as she readied a fiery exhale.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia watched the vigil attack with amusement. "I think he's fine umm... I never got any of your names now that I think of it." Cia said realizing she didn't know the name of either of them. "Well, I'm Cia." Cia said introducing herself, giving a slight bow above each of them. "And mr. Skeleton, are you going to be alright?" Cia asked. She didn't bother to stop Saaria as she didn't see the fire harming the skeleton as bones weren't all that flammable.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Gerald Pithers "WAIT, WAIT, HOLD YA BREATH JUNGLE-RICHARD, I'M FOINE!" Gerald called out, raising his hand to Saaria's mouth, inciting her to cease her incoming barrage of flames. "EHHHH..." Gerald said, shaking his head, then turning towards Cia. "OI'M FOINE, FAIRY-RICHARD. JUST A BUMP ON ME..." He felt the mark on the side of his skull. "OHHH, CANNY..." He said, "WOT AN UNPLEASANTLY-TEXTURED BLEMISH THAT TALL BLUE FELLA BEQUEATHED TEH ME." He got back up on his feet and continued, "AH WELL. I'LL ASSESS THE DAMAGES TEH ME NOGGIN ONCE WE FOIND A MIRRAH, IN A TOWN I HOPE BE OVAH YONDAH." He turned and restarted his ascent up the rocks. "ONWARD, ME RCHARDS. GERALD REQOIRES 'IS ANNUAL INTOXICATION RITUAL." He called out.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria looked confused as Gerald stood up. He had an ugly bump on the top of his head, almost like the bumps all over the backs of the lizard folk back in her hometown. She looked at Cia. "Me name Saariandara. You say Saaria." She tried to explain. She then follower Gerald up the path, still staring at everything around her, trying to make sense of what the world was about.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia gave a sigh, atleast one of them had answered with their name. "So all you want is booze? Fine let's get moving, but I expect a name Mr. Skeleton, or else I'm gonna start calling you flower butt." Cia said hoping he would give her some for of an answer about that. She started to fly forward again hoping the others would start moving as well so they could get to this town. She had her satchel with her with some rather odd objects within it. Most of them crystals with multiple abilities. She also had a small glass vial inside of it. It was filled with medicine that she had been taking since she was a child. She never actually knew what it was for, only that whenever she forgot to take it she would pass out and wake up somewhere else entirely.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Gerald Pithers "THE NAME'S GERALD, FAIRY-RICHARD." Gerald called out behind him as he climbed, "GERALD PITHERS." ... After the trio had ascended past the rocky climb, they moved further through the jungle until the trees began to turn twisted and barren. The ground beneath them was charred, with patches of dirt becoming more and more common. "EHHH, THE SCENERY 'AS TAKEN QUOITE THE UNFAVORABLE TURN, 'ASN'T IT?" Gerald said aloud. They went further along, seeing stacks of smoke in the distance. Weaving past the trees, the ground beneath them turned to cobblestone. They stood before clusters of dilapidated houses, some barely holding while the rest were piles of rubble. Lanterns and campfires in the rubble were posted all over. And among it all, there were men. Ragged, savage-looking men wearing tattered clothes and cloaks of fur. They seemed rather oddly oblivious to the trio's presence. Many were seated near their campfires. Some were sharpening their weapons. Others were stumbling about, staring blankly into the distance. Quite a few of them seemed obscenely larger and more brutish than normal humans. And many of them were mumbling to themselves. "WELL NOW." Gerald said, looking around, "LOOKS LOIKE A PLACE WITH A DECENT CHANCE A HOUSIN' AN APPROPRIATE DISPENSARY A ALCOHOLIC BEVERAGES. LET US COMMENCE THE DISCOVERY A SUCH AN ESTABLISHMENT." And forward Gerald ventured ahead of his companions.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria stared in awe at the village. It was so different from Talii, and vastly bigger than her cell. She ran over quickly to a random brutish looking man, leaning over close to his face. She stared at him with wide eyes for a few moments before initiating conversation. "I am good. How are you today!?" She yelled. She was bent over in a compromising manner, although her relatively innocent mind didn't realize the implicationS of all the cleavage her prison robes were exposing to this random man.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Benedict Kaspin This town was shit. Not necessarily in that it was a bad place to be. It wasn't. It was a fairly nice place. The issue was the expense. It cost a small fortune of money to buy food. And he was dirt poor at the moment. The few coins he had were more than likely at the bottom of the sea by now. He ended up using his size to his advantage. He was much larger than everyone around him. Going as far as to tower above most by three or four feet. With that came an intimidation factor that almost always worked. No one made a move to stop him when he took several bananas and over various food items. No one resisted when he took a knapsack large enough to hold his items. One shopkeeper attempted to shout at him when he began to take other supplies, but his jaws snapping in the man's face quickly sent the man reeling. If that made him a bully, so be it. What he really wanted to do now was to acquire the materials necessary to begin constructing the the design he had in his satchel. He shouldered the stolen travel pack with the food and other various supplies, making sure the glare down the shopkeeper as he left. He puffed smoke out of his nose and continued on his way. He was pretty intent on finding Theresa again. He wished that they had made some plan or another on where to meet. Then again she could've gone with no intent on seeing him again. That wasn't exactly a strange scenario to him either. His eyes turned as the sight of long red hair dodging and weaving through the people around her in his direction. No doubt his accomplice. "Theresa!" Ben yelled, lifting one of his massive arms in the air in attempt to wave her over. He never expected to be happy to see someone so new to him. But here he was. Funny how things worked out.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Cia Cia flew up next to Saaria realizing that she wasn't acting the way most beings would when greeting others. "Do not show so much skin. They will get the wrong idea." Cia said Saaria. She was feeling a bit more comfortable near the two now and was within arms reach now of them. "My friend here means to just greet you. Tell me, what is this place called? And why is the town in ruins?" Cia asked the brutish man from over Saarias sholder.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Jade Beach The sand, up close, did not gradually become filled with sea-grasses as it drew closer to the forest, contrary to what Piper had originally thought. Instead, the sand itself became a rich green color, as though the ground itself was alive. As they drew close to the forest’s abrupt beginning, a long, low note sounded from a horn, far off in the distance. Team Thunderstorm looked around for the source, but were unable to find anything. Something about the sound of it was unnerving, as though Piper should recognize it, but it was beyond her recollection to remember. It was enough to tame her wild spirits at finally beginning the adventure of a lifetime, and got her to actually start paying attention to the landscape. The beach itself was a long, flat bit of sand, whose end at the forest’s edge was, while abrupt, level and smooth. Tall mountains could be seen over the tops of the trees. “Hey, Piper, we should probably look for a better way through the forest here, it looks like the trees get really thick,” Chumi warned, looking into the shaded Jaded Woods. “Yeah, let’s stick with the beach for now. Maybe we can find a river to follow!” Piper said. And so, they skirted the edge of the dark woods, on the green beach between the bright blue sea and the deep green forest. The sand, it seemed, didn’t stop at the beach’s edge. It just looked that way, what with the green color it took on. The map recorded all of the land they explored with excellent detail, even providing a convenient marker for there exactly they were. It could be fooled, but only by a competent magician, something that both of them were certain this new land lacked. After all, the only magicians that weren’t known by the Orb Arcane Flying Records Repository were necromancers, run-of-the-mill wicked witches that can’t do anything but sacrificial magic, and the occasional martial wizard. No wizards were on the island, none powerful enough to fool any spells Chumi could make. As they walked, the initially smooth, long beach slowly became bumpier, though never enough to really be called dunes. The forest’s landscape followed those hills as well. Beyond one such sandy hump, they found what they were looking for. “Ha! Knew there would be a river somewhere around here,” Piper said, “It’s small, but we can definitely ride this!” “I can’t swim, Piper,” Chumi reminded. Again. For the eighth time since they left Port. “Oh, right. We’ll have to follow the edge, then,” Piper was a little disappointed. Somewhere in the back of her mind, she wanted for Chumi to realize that male magicians being completely unable to swim was a complete myth, but she’d convince him someday. The edge of the far side of the river was a little less dense than the side they were on. Piper could have sworn she could see a little animal trail branching away from it. The stream was small enough that they could easily leap over it, though Piper preferred to wade. small, silly looking little fish lived in the brackish creek, and they curiously poked at her legs as she made her way through. Now on the correct side of the river, they looked into the woodlands they were about to enter. “Good call on finding the creek here, there’s no way we wouldn’t get lost in there otherwise,” Piper noted, looking at the very dense foliage now visible along the far side. “We have a path! We have a goal! Time to find our fortune!” Chumi exclaimed. Piper’s spirits instantly lifted. “Yeah! We’re gonna map out the world, starting with this Jaded Woodland!” They stepped in unison towards the forest. The sand was still a deep green here. Within moments, the trees surrounded them, and the grand openness of the bright blue sea was but a recent memory. Piper looked back for a moment, at the small window of it now visible, nodded, and pressed forward. The eerie horn from before had all but passed from her mind.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Aardvale Cleaver-Men The Cleaver-Man eyed Cia and Saaria with bloodshot eyes. He grit his crooked black teeth and turned away from them, muttering under his breath, "Disgusting..." He walked away from them, towards the center of the ruined town, where many more were gathered. Past him, a door flew open and a scrawny, naked thing with bulging eyes and massive teeth scampered outside. Another Cleaver-Man followed it, yelling, and brought his foot down on its spine. He drove a metal rod through its neck as it trashed about madly, before growing still. "FUCKING RATS." He called out, withdrawing the metal rod and wiping the blood off of it. He turned his gaze towards Cia and Saaria, teeth bared and grinding, before returning to his home and slamming his door shut. This wasn't a very nice town, it seemed. Gerald Pithers The center of town was home to a congregation of Cleaver-Men, all mumbling to each other or drinking from some dirt-encrusted mugs. Gerald weaved his way through the crowd, earning no one's attention, and beheld a barrel with several filled mugs sitting atop it. "AH-HA!" Gerald called out, reaching for a mug. He took it, examined the putrid liquid inside, shrugged, and poured it down his bony gullet. The liquid fell through his bones and onto the cobblestone below, staining his robes a bit. There were little chunks of what appeared to be rotten fruit mixed into the liquid, some sticking to his bones. Gerald looked down, finally taking a minute to process the fact that he was no longer capable of the consumption of alcohol. "WELL, PISS." Was his only reaction. "Thief!" A skinnier Cleaver-Man called out, snatching the mug from Gerald's hand. "The nectar is not for you! It's..." He paused for a moment, one of his pus-leaking eyes focusing on the mark the Vigil had given Gerald. The Cleaver-Man's eyes widened even more as he shouted, "THE SKELETON! HE'S MARKED!" All the surrounding Cleaver-Men immediately turned their attention towards Gerald. A particularly large one brandished a hunk of iron with finger holes carved through it, calling out, "CRUSH HIM." The Cleaver-Men all drew their weapons and approached. Gerald backed away from them with nothing else to say but... "AW, BUGGAH..."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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When the Cleaver Man called her disgusting, something changed in Saaria. A darkness that her companions had not yet seen came over her face. And her entire demeanour changed. She flew up above the ground, suddenly flying as if it was second nature to her. Seeing the men circling Gerald, she rocketed down, sending streams of fire from what seemed like thin air smashing into two of the cleaver men. She stared down the rest, her eyes a wild glowing red that matched the fire in her throat, daring them to take another step towards her skeletal companion.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia simply watched as the events took place. Saaria was quite the fearsome woman. She wasn't smart but she was certainly a brute. There were only a few like her within Sweetmeat County, the gingerbread guards were certainly formidable but not quite as powerful as Saaria. She would make a great guard one day if Cia could recruit her. "Please step back, I don't think I could stop her if she were to go on the attack. Also could you please explain what 'marked' means while we are at it? And possibly why it is bad?" Cia asked. Despite her being a native to the continent she didn't really know much. She truly was young, most likely younger than all of those around her.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Aardvale Cleaver-Men The Cleaver-Men ignored Cia entirely. With their weapons drawn, they crept closer towards the trio, some of them barking like dogs, ravenous. "HOLD IT, BOYS." They all stopped and turned their heads. Behind the crowd, which split in two, walked up a towering, gangly man. Black, formal attire that had become tattered and stained. A black hat with a wide brim. Dark, unkempt hair, with a hefty beard. Pale skin, with veins pumping a dark fluid all along his hands and face. A toothy grin and one blank, glassy eye completed his ensemble. "JUST... hold it." He said, with quite a few breaths in between his words, "What... have I TOLD you boys... about practicing your... your manners?" He gazed around at the Cleaver-Men surrounding him, then turned his gaze towards Gerald, Saaria, and Cia. "Which... which one of you's got the..." He raised his finger at them before settling its direction on Gerald's skull. "Ah!" He said, smiling, "Yeah, you... the dead man walking..." He lowered his finger and turned his attention towards the women. "I... apologize for the boys' behavior..." He said, half-heartedly, "The name's uh, Jolly Gutters... and these are my fellow Cleaver-Men. See, we don't... get a lot of visitors... and we make short work of... of the marked ones, so... here's the deal. You... hand him over..." He pointed towards Gerald once again. "And you two girls can walk away... untouched. After all... natives gotta, look out for each other, yeah? Yeah... I can just tell you two are from 'round here... just like us... whaddya say?" The Cleaver-Men stood poised, awaiting action from the trio. And for once, Gerald was silent.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Jaded Woods: Creekside Path The creek was long, curved, and flat. The forest, once they’d reached the point where the trees didn’t let any sunlight at all through, didn’t change much. The only visible source of sunlight, at the moment, came from the center of the creek, which was for the most part unshrouded by the trees. The terrain, however, did start to change slightly. It was gradual, but the ground slowly started to slope upwards. The creek, too, grew faster and the occasional rapids could be seen. The green sand, which continued to blanket the ground, became coarser and more gravel-like as they continued. Eventually, after a few hours of bickering as to what they’d do when they reached the creek’s end, Chumi was treated to the hilarious sight of Piper walking directly into a green wall that seemed to have appeared out of nowhere. She let out a squawk of surprise as she fell back into the creek, and shot a burst of water in the general direction of the wall. “You ok, Pip?” He said, once he stopped laughing enough to get the words out. “Yeah, I’m, um, fine,” she said, face red, looking at the thing she’d run into. The wall, it seemed, stretched far above the trees. Piper, already in the water, waded to the center of the creek. The creek’s head seemed to be here, and the water was flowing out of a very small crack in the green expanse. The wall itself was mostly smooth, and looked to be made of the same green stone the gravel that covered the floor was made from. The spot where her blast of magic had hit was gouged, far deeper than it would have been if it had hit any sort of stone she could think of. There was still water dripping from it, carrying a sort of sandy sludge with it. “Chumi, what do you think this thing is?” she asked, touching the wall with her hand. It was grainy and rough, almost as though it was made from the sand, rather than the sand being made from it. “Some sort of cliff? Can’t say I can think of any cliffs this smooth, though...” “Maybe a wall of some sort?” “Let’s follow it and find out!” Chumi reached into his bag, and pulled out a lantern. A quick spark, and warm red light shone from it, lighting the deep, dark forest. The creek abandoned, they followed the sandstone cliffs edge. The map, bound to her own perception, simply marked the structure as the forest’s edge, calling it Jaded Wall. The cliff was as unnaturally straight as it was smooth. Barrier Cliffs An hour of following it through the forest later, and they encountered what looked like the walls’ natural counterpart. A tall cliff, whose very presence caused for there to be no neighboring trees to obscure the sunlight. So tall, in fact, that they couldn’t actually see the top of it. What they could see, however, was something shiny, blue, and slightly sparkly. Piper’s heart started to race in excitement at the sight- That couldn’t be what she thought it was, could it? It was hard to tell, the sun was hiding behind the cliff itself. “Chumi, are those gems up there...” “I think they are. Can you cut me a spot for the ladder?” A few measurements later, and she gouged out a hole near where the glimmering rocks were. Chumi threw up a rope, tipped with a strong hook, with many little rungs to the sides. When it landed within the hole she cut and found purchase, he gave it a few tugs, and offered her the rope. Piper began climbing. Just as she thought! The glimmering gemstones in the deep green sandstone were none other than perfect, raw, un-used orbs! Deposits of them were very rare, and highly sought after. Just the amount she could see from here would leave them rich and wealthy beyond anything they’d ever had before. “They’re orbs! I’m gonna cut some out! Be ready to catch them!” She called out to Chumi, who fiddled with his bag for a moment, then pulled out a large net. While Orbs couldn’t be broken until they were enchanted and then exhausted, it wouldn’t do for them to fly all over the place. The net was spread out on the ground, so Piper pulled out her wand once more, and started blasting the gems out of the sandstone. It was really fortunate that the stone was so weak. Before long, there was a massive hole in the side of the cliff, and still hundreds of clusters of the little fist-sized gems. She’d really hit the motherlode! Her arms were getting tired from holding on to the rope ladder, though, so it was about time to climb down. The net below was absolutely stuffed with orbs- They’d never be able to take this many with them, even with magic on their side. Even then, you could only compress orbs within other orbs so many times before the spells started to become unstable. A rush of water later, and the sandy slush that had come down with the orbs was cleaned away. Chumi got to work magically compressing some of the loot, and Piper sat down, watching him work. Chumi really was quite the masterful enchanter, with a few tricks, he could compress a whole second layer before compression instability started to become an issue. As it was, despite his prowess, they could only take sixteen of them, not including the orbs used to store the others. They both looked at the compression orb once he was done, watching the tiny ones below its translucent surface spin. “Even if we just took this one home, we could afford to live comfortably for the rest of our lives,” Chumi said. “Yeah, but...” Piper frowned. “We’d never be hungry or anything, we could even open our own business,” Chumi reasoned. “We won’t go down in history that way,” Piper said, with a sort of finality to it that didn’t actually close the topic. “Right, we’d have to really take home a lot of these if we were to make history,” Chumi agreed. “How would we, though? There’s no way we can carry that many, you know the rules about carrying around more than one top-level compressed orb,” She said. “I mean, if we got a cart, maybe...” Chumi proposed. “What would pull it? This forest’s far too thick for a centaur to make its way through, even if we’d brought one,” Piper shook her head. “We could pull it ourselves,” Chumi said, obviously joking. Obviously. Piper ignored it just in case. “You know,” Piper said, thoughtfully, “they did do that thing over in Palimalou, where they found some strong, stupid Paliise, and got them to handle the agriculture. Saved them a lot of money, not having to ship workers over,” “What are you proposing?” Chumi asked. “I’m saying, if we were to find some... Whatever savages live around here, mystify them into thinking we’re gods or something, we could have an entire mining operation handling all these orbs for us, and we wouldn’t even need to do anything,” Piper said, somewhat pleased with herself for thinking of it. “I mean, there’s no guarantee that they’d fall for it, though,” Chumi said. “Well, yeah, but we can just have anyone smart enough to figure that out either elevated to a management position or executed as an example,” Piper said. “Right, good idea. I think they did something similar in the Pali Pals Tomato Company, and they were very successful,” Chumi reinforced. “Okay! That’s that settles it, then. We’ll leave the net here, give me a moment,” Piper pulled out the map, and touched the spot they were on, the only place not called Jade Something, with her wand. A little blue dot appeared there, marked Orb Mining Facility. “We just need to find ourselves some savages, and we’ll be good to go,” Piper said. She also went over and released the grappling ladder from the cliff face, and handed it to Chumi. Chumi stored it, and the compressed orb as well. They looked around, trying not to forget anything, and decided there wasn’t anything they needed. They looked at the now-soaked cliff face, and followed it once more.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Saaria remained silent and flew down to stand in front of Gerald. Fiery magic danced at her fingertips, and she gave them all a look that told them she wasn't going to back down. Her entire personality had flipped, she was just waiting to be tempted, and when provoked, she would not hold back. The fire in her throat and the magic in her soul stood ready to be accessed the moment these disgusting men tried to lay a hand on her new companion.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia gave a sigh as she flew closer to the others. She looked towards Jolly Gutters. "You say that he is marked for death, yet he's already dead? What's the point of killing him if he's already dead?" Cia asked them landing on top of gerald now. "And what's the point of him being dead to begin with anyways?" Cia wanted to know as much as she could of the situation. Maybe they wouldn't have to fight. Cia wasn't exactly the best fighter to begin with anyways, though she was sure that Saaria could handle this herself. "I would hate for you all to die without understanding the situation after all. Besides I can't make an informed decision to give him up unless you explain to me why." Cia said now sitting on top of Geralds head.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Brunhilde An enormous green man, horns sprouting from his head and tusks the size of daggers, was charging through the forest, swinging his axe wildly and shouting obscenities in some unknown language. He resembled, loosely, what the people of Sorvir referred to as an Orc. Brunhilde looked behind her as she 'ran', a look of complete confusion on her face. "Who the hell are you? Did I do something wrong? Stop following me." The orc's hands were covered with tree sap, his hair was full of pinecones, and her questioning only enraged him further. He pushed himself as hard as he could to catch up to the human, and aimed his axe at her head. Thump. The orc's head hurt like hell, and it took him a few moments to realize he had run head first into a pine tree. His axe was lodged firmly in the wood, sap running down the grip. He shook his head to try to clear out the shock of running into several tons of solid wood, and heard giggling above him. Brunhilde was hovering several meters above him, looking at the dazed orc, and trying desperately to hold in her laughter. She plucked a pinecone from the tree and tossed it at his head, and burst into even louder laughter. The orc got up and yanked his axe out of the tree, being pelted with pinecones all the while, and tried to pull her out of the air. Brunhilde dashed off into the distance, returning to the ground, and the orc gave chase once again.
Brunhilde Vigmundsdottir 26, Master of Wind Magic. MARKED BY THE VIGILS A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking. Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets. She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals." The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'. The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place. She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her. Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals. She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters. There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there. She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience. Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met. When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates. She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled. Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen. University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success. She discovered she had memory problems when she was fourteen years old. And she didn't give a shit. A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge. All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir. Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work. Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her. She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it. A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams. Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is. Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there. Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous. On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'. Somewhat cheerful, owing to her high self esteem. Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions. Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness. Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios. Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well. Mildly inconsiderate. Still somewhat childish - never had the chance to grow up. Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again. Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions. "You ever have deja-vu? That's the feeling I get when I'm around people I know." "That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time." "You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference." "Of course I don't have any money. What do I look like, some kind of famous lab director or something?" "Who are you?" "Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway." "Who are you?" "Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!" "It's missing the fucking pipe wrench. I'm swapping it for a new one." "Who the FUCK let hamsters into my yard?!" Claudio A redshirt. Died of exposure shortly after waking up. Arnor Kalthun A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.
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Jolly Gutters, Gerald Pithers Gutters stretched out his hands and grew an inquisitive look on his face. "Don't you know... the Continent's Curse?" He asked, sounding genuine this time. "These lands of the lost? Ye forlorn, forgotten... fragments of history? Any of it?" He asked, "You two must be... very detached, from the rest of us..." That crooked smile etched itself on Gutters' face again as he continued, "Any foreigners... who bear the mark of the Vigils... they're a threat to everyone they meet. You, us... they try to leave, and we may just... disappear..." He drew a long, rusting, serrated knife from within his coat, and held it forward. "Maybe the dead man's smart enough not to leave, but... we Cleaver-Men don't take chances..." He stepped forward, and several of his men followed. "Now hand him over..." He said, "So we can grind him into dust..." Gerald backed away further. "IF, EH, OITHAH YOU RICHARDS CAN VACATE US FROM THIS EMCOUNTAH..." He said motioning towards Cia on his head and Saaria in front of him, "WOULD BE GREATLY APPRECIATED..."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Vent/Anne Vent sat alone in the small tavern room he had paid for with Anne. It barely had what one would call a bed and the bed itself smelled more of piss and rot than the bathroom did. Luckily, Vent had brought a bedroll and blanket to use whenever he slept outside and could provide something to keep the both of them away from the objects in the room themselves. It was yet to be night but both Anne and Vent were tiring from their hard days. After Anne had finished her song, Vent talked to her about what it was like growing up back in Cordal. He spoke of the trees which turned a beautiful orange and whistled in the cool winds which blew down from the mountains. All Anne had to speak of was her life before Rockvale, traveling through many cities along the coast with those few merchants who were willing to tag her along. At one point in the conversation, Vent pulled a inkwell, notebook, and quill from the small satchel he kept attached to his right hip and started taking notes of the locations Anne spoke about. ”What is that you are doing there Vent? Anne asked as she looked at the notebook. She had never had the time to learn how to read nor write and felt nervous now that she was around someone who could do both. Vent kept on writing in his notebook and didn’t stop to answer the question until he tore out a page and folded it over once. He slid the folded paper over to Anne and waited until she picked it up and opened. ”What you see on that paper is the alphabet of the Common tongue. Since I am here until Callie finds her people, I guess I can teach you in your spare time how to read and write. If you are willing to come with me, then we shall study the letter and words each day and you’ll practice writing. If you don’t want to come with me, then learn how to read and write on your own.” Vent said as Anne stared at the paper in obvious confusion. Rather than sitting around for her answer, Vent got up from the table of the tavern and went up to the room he had payed for to clean off the smell of sweat and blood off him. Vent’s contemplation was interrupted by the piercing screaming which came from the tavern below. In a moment of foolhardy rushing, Vent forgot to grab his sword and gloves as he ran to find the source. Upon reaching the bottom of the stairs, Vent was granted the scene of blood pooling from the body of an old man whose stomach had obviously been pierced by a sword and the glimpse of Anne being dragged out of the Tavern, most likely unconscious. Vent rushed to meet the men dragging and was greeted by nearly fifteen men whose lust for blood was obvious and their skill in battle just as blatant as the blood which dripped from the blade of one of the bandits who was carrying Anne. Upon seeing Vent, the men readied themselves and circle around him. Many of them were wary for any trick the kid might have up his sleeve but, upon noticing his lack of weapon, dropped their guards and quickly pinned him to the ground, arms bent tightly behind his back. ”Ah, so ye be the young warrior who so bested two members of my crew who were deep in their drink. Ye must be quite the warrior. That, or they twas far too drunk to even handle a wimp like you. I twouldn’t even sell ya to my most hated o’ patrons. But, I like your spunk mate. I’ll give you a choice in the matter her since I need some hands to replace the fools who you beat earlier! You kill this girl her for her trespass on my territory and join me or you die with her. What’s yer decision boy?” said a man wear clothes of much finer and less rotten quality than the others of the bandits surrounding him. It was obvious just by looking at his manner that the man was the leader of the bandits but Vent showed no fear to the man. In an act of pure hatred, Vent spit right at the man as his answer. The man, which everybody who lived in Rockvale knew as Barrow, grew incredibly still and, in an act of derision, kicked Vent right in the ribs. An incredible spike of pain stabbed Vent as he felt the rib break from the force of the kick. ”I’ll give ya one more chance simply ‘cause I like your spunk, kill her or die with her!” Barrow said as he forced his boot tip right into the same area where he had kicked. Vent squirmed about but was held tightly by the rest of the bandits. The young man’s eyes teared up as the pain lasted longer and time felt as if it was slowing. ”Go… fuck… yourself!” Vent stated through clenched teeth. He knew what he had to do and hated that he had to disobey his Father’s orders but another life was on the line. In a few short seconds, Vent had taken several breaths and once again felt the time slowing to a crawl. He focused hard on his palms as his Father had taught him. A sharp whistle was issued from Vent’s clenched teeth and a red blur plunged from the sky and towards the men holding Vent. Several of the men swung an arm out to keep the bird from pecking at their face. The distraction had worked as intended and Vent could feel the energy finish gathering in his arms. In a single push upward, Vent released all the energy out of his hands creating a cone of pure, physical force up and out. Many of the men were knocked away several feet while those who were unlucky ended up crashing against the tavern wall. Vent stood up on shaky legs and looked towards Barrow who was standing up after being thrown back as well. He couldn’t fight all of them with his fists alone but he was willing to take out as many people as he could before they got him down. His Father had taught him how to focus physical energy into his hits and through the air to make his hand-to-hand combat skills above average but it required a lot of energy to even perform the previous move. Vent would need help from whoever was willing to survive this fight. (For reference to Barrow, look at Red Banners in my Characters section.)
Main Characters: Filius Ventura Cantrella, aka Vent or Wanderer “Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention. This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him. It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent. Now, I remember the day he arrived like it was no other…” *Scene fades to black* Jeanne Silvus Osterian, aka Anne or Bard “You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.” Secondary Characters: The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils. More will be added once the Trio properly make an appearance. Places: Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time. I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you. These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store. Factions: Red Banners The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them. The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights Races: The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook. Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter. The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down. The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter. The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire. The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes. Monsters: To Be Created Gods: Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice. Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne.
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Cia Cia looked at Saaria and then back at Jolly Gutters. She gave a sigh as she floated off of Geralds head. "I'm sorry but I can't just let you take him for personal reasons." Cia said not wanting to give up her own intentions. She hoped that none of this men knew that she was the princess of Sweetmeat County, though many natives tried to stay away from Sweetmeat County due to a few rumors going around about them eating people. "Saaria, I hope you can fly Gerald out of here. If you can't then run, I'll be right behind you." Cia said taking the lead in the group. She couldn't risk Saaria making this worse. Cia took a deep breath as she floated up then raised a hand the air. Sparkling dust started to form in her tiny hand. Before long she shot it the ground away from the group. A small field of sweet treats appeared behind them. She then lifted her hand into the air, again sparkling purple dust gathered this time. The dust shot from her hand each going right at all of the cleaver men. "Sweet Tooth!" Cia yelled out. This purple dust would make each of them have an almost uncontrollable desire to eat something sweet, this meant they would all head for the small field of treats that Cia had just made.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Saaria grabbed Gerald by the ribcage and threw him high up into the air. She then flew up to meet him, shooting all of her internalized fire straight at the leader. She caught Gerald as he fell, her hand hooked around a rib as she dragged him across the air, deeper into the forest, eventually crashing into a tree. She rolled out on the ground beside Gerald, and laughed. "Ees thees what the world is, Reechard?" She asked Gerald, suddenly back to her awe filled stage.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Brunhilde Some time after the chase began, Brunhilde came across a heavily trodden path leading back towards the coast - a sure sign of a town nearby. The orc, having had to have run with his feet and legs, was out of breath, and collapsed into a heap of annoyance, anger, defeat, and pinecones. She checked her journal scroll, and re-read the entries she had made for the day. Shipwrecked, expedition team killed, stalked by orc, no food... No food? Annoyedly, she scrawled in blood red ink on the To-Do List in the margin of the parchment - "Go to town, get supplies. Town on road towards coast." The sun was high in the sky. Midday. It was midnight when the camp was attacked, according to the journal. A long time to travel without stopping. It took her a few moments to realize that the entry stating her camp had been attacked meant that the only people she knew had been killed, and panic began to set in. She absolutely had to find someone who knew their way around - if she didn't, her expedition would never end, and she would likely be stuck wandering for a very, very long time. She checked her journal again, and realized that finding a town would, indeed, be a very good idea, and thanked her past self for the instruction. The wind was calm, and the air composition tasted... Odd. Too much oxygen, and... Xenon? Argon? She couldn't remember which of the gases identified at her university it was, as the feeling was very similar between them. Despite the odd makeup of the air, it was perfect for wind magic, and she focused on the feeling of the air, burning into it a desire to move towards the coast. A gale kicked up and she was flung down the highway at a breakneck pace. Along the way, a traveler leading a mule-drawn cart had much of his cargo blown out by the winds, and shouted after her, though she couldn't hear a thing. Suddenly, a cliff appeared, and she flew over the road's guard rail before she could stop herself. The town was right in front of her - a small port city built around a massive rock formation - and she reversed the winds carrying her, bringing her to a halt just before one of the entrances. A small sailboat nearby was flipped over by the sudden force, dumping the occupant and a few small crates into the ocean. A crudely carved sign nearby labeled the place as "Rockvale." She checked her journal again, and saw that she had apparently been on her way to a coastal town, and she realized she had reached her intended destination, then listed her arrival in her journal. Perhaps the best place to get something to eat would be a tavern. She set off down the road into town, completely oblivious to the residents' foul appearances. There was an incredible racket coming from a certain tavern, and her curiosity got the better of her. She opened the door.
Brunhilde Vigmundsdottir 26, Master of Wind Magic. MARKED BY THE VIGILS A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking. Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets. She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals." The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'. The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place. She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her. Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals. She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters. There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there. She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience. Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met. When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates. She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled. Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen. University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success. She discovered she had memory problems when she was fourteen years old. And she didn't give a shit. A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge. All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir. Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work. Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her. She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it. A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams. Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is. Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there. Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous. On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'. Somewhat cheerful, owing to her high self esteem. Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions. Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness. Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios. Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well. Mildly inconsiderate. Still somewhat childish - never had the chance to grow up. Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again. Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions. "You ever have deja-vu? That's the feeling I get when I'm around people I know." "That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time." "You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference." "Of course I don't have any money. What do I look like, some kind of famous lab director or something?" "Who are you?" "Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway." "Who are you?" "Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!" "It's missing the fucking pipe wrench. I'm swapping it for a new one." "Who the FUCK let hamsters into my yard?!" Claudio A redshirt. Died of exposure shortly after waking up. Arnor Kalthun A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.
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Theresa ot an Bol'hjar Theresa turned her attention towards Ben as he waved her over. Seemed in the short time she was in that shanty little bar, he'd already gone and collected a fair number of things. Memory didn't tell her that he had any considerable amount of money but. She made a note not to ask about it. She walked over and stood before the saurian. "There you are." She said, thinking up what to say next. Telling him about what the old man from before had said seemed most appropriate. But maybe not here, in the midst of town. "We... need to talk about something. Let's-" She was interrupted by the ruckus taking place at the nearby tavern, around the corner. The duo both turned their heads, hearing the sound of forceful impacts and men reacting to them. Both all too familiar sounds. "The hell was that?" She asked Ben, indirectly. Jolly Gutters Gutters backed away from the blast of fire Saaria had left him, just barely catching his feet, but spitting flames at those nearby who quickly padded themselves down. The Cleaver-Men shook their heads as the purple dust enveloped them. Some of them sneezed, or coughed. A good number of them closest to the patch of sweets turned towards it, and began to stumble in its direction. Gutters merely wiped his nose, shaking off the effect. He turned towards his men as they stumbled and called out, "Hey!" They didn't listen, and continued towards the sweets. "HEY." Again, no response. Gutters grit his teeth as he reached into his coat pocket, and out came an old, little bell. He raised it into the air and rung it feverishly. The Cleaver-Men all immediately stopped, many of them keeling over. The same veins full of the black fluid on Gutters' body quickly appeared on all of theirs. Eyes became more swollen, teeth clenched tighter. Many began to vomit onto the ground, leaving puddles of inky tar, full of writhing chunks of what seemed to be... worms. Centipedes. Gutters himself reeled back a bit, but managed to keep himself from vomiting. After a few moments, the Cleaver-Men all turned their attention back towards Gutters, who in turned looked up at Cia. And he smiled. And he laughed. And others began to laugh a bit as well, while the rest of them were still flexing their jaws, picking bits of bugs out of their mouths. Gutters stymied his laughter a bit as he put the bell away, turning and beginning to walk further from the scene. "W҉è h͜͏un̶̢t̕͢.͞" The two words sounded from his mouth in a breathy, sinister tone. As though they were smoke escaping between his teeth. The Cleaver-Men followed Gutters out of the ruined town, all of them forgetting Cia was even there. Gerald Pithers Gerald paused for a moment as he processed everything that had just occurred. "WELL..." He said in reply to Saaria, "SUPPOSE IT'S WHAT THIS ONE'S LOIKE, ANYWAY." He got back up on his bony feet, and Saaria stood up in turn. "ALSO SUPPOSE INEBRIATION'S NO LONGAH ON ME LIST A... POSSIBLE FESTIVITIES... NOT VERY 'APPY 'BOUT THAT EITHAH..." A moment of silence passed between them. "AH, WELL." Gerald said, suddenly perking right back up, "NAH SENSE DREADIN' A MOINAH INCONVENIENCE. OI DUN NEED THE DRINK TEH 'AVE A GOOD TOIME. BUT THIS EHHH, 'MARK' THEM DOGGISH BRIGANDS MENTIONED..." He felt the mark on his skull curiously. "DUN SEEM TAH BE DOIN' ME ANY FAVAHS. MAYHAPS WE FIT THE GOAL A SEEIN' IT REMOVED ON AH ETHEREAL AGENDA. WE CAN GET A HEAD STAHT TOWAHDS THE NEAREST EHHH, CIVILOIZED COMMUNITY, ASK 'BOUT HOW TAH GO 'BOUT THAT. OI'M SURE FAIRY-RICHARD CAN CATCH UP TO US SOMEHOW." Gerald turned away and began wandering through the forest once again. "AND YOU'RE RICHARD, NOT ME." He called out, "OI'M GERALD, YA SILLY JUNGLE BEAST."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Waterfall Clearing Following the cliff face had been a good move. As they continued alongside it, the trees slowly grew thinner, the gravel less gravelly, and the cloudy sky could occasionally be seen overhead. Eventually, the team reached another source of water, this time a great, roaring waterfall, which fell into a large pond. The pond didn’t drain anywhere, which was a little weird. More importantly, around the pond was a good deal of space clear of trees, brambles, or any other such nasty things. In fact, the raw dirt, after spending so long with the strange green gravel, actually looked a little bit unnatural. The sun, so far as they could tell by the darkening sky, was setting. It was time to set up camp. Piper, of course, had no interest in actually helping with that. Chumi had all the camping supplies, anyway, and there was a great, wonderful, beautiful waterfall pool right in front of her! She had barely taken her boots off, before she leapt into the clear waters. Her hat nearly fell off, but it quickly grabbed her jaw before it could. Beneath the surface of the water, the water was... Deep. Really deep. So deep that despite being right next to the shore, she couldn’t actually see the bottom. Small, oddly shaped fish swam past her without a care in the world, as though young witches popping into the water and creating a great cloud of hair behind them were a perfectly normal occurrence. One of the fish, some sort of weird carp with a mane of silly bubbly tentacles gracefully floating behind its fins, swam in front of her, inspected her, and swam downwards. Piper, curious as to just what was at the bottom started to follow, but stopped when she realized she didn’t remember to bring anything to provide light. Instead, she contented herself with watching all the exotic, unnamed fish that swam around, doing their own business. The waterfall, when viewed from underwater, was really very pretty. It was as though there was a constant stream of bubbles, which, when viewed upside-down, looked like a sort of magical, underwater fire on the surface. She closed her eyes, and smiled. It really was wonderful, being underwater, when you didn’t have to worry about coming up for breath. She did, however, still have to come up to eat. She opened her eyes, and swam back to the surface. That silly carp was back again, watching her with almost sad eyes as she left. She blew it a little kiss, as though to say that she’d be back later. One quick drying spell later, and she was warm, and facing a moderately annoyed Chumi. He didn’t say anything, but she could tell he didn’t appreciate the way she left him to do all the setting-up of camp. She’d change his mind, though. She pulled her hat off and reached within, pulling out all of the ingredients and cookware necessary to make a small meal of fried vegetables. Thunderstorm Tent “Hey, Piper, do you remember any warding spells or anything?” “No, you know I’m awful at those. Why?” “There’s something... Odd, intensely magical and disturbingly bored, in the forest nearby. I think it’s watching us, and I don’t know what it is,” “Something’s watching us? Since when? Where is it?” “I’m not sure. I started to sense something odd nearby while we were following the cliff after we ran into that really big, ugly tree. Don’t look, but I think it’s in the forest on the far side of the clearing,” “Don’t look? Why? I want to know what’s creeping on me, if something’s creeping on me!” “I can’t detect any sort of malevolence from it, so it’s not hunting us, and it’s concealing itself very well. I don’t want to startle it, it might attack if we do,” “How strong is it?” “Strong enough that if it were a person with that glow, I’d be making getaway plans,” “Geez. It’s not a person, though, is it?” “No, definitely not a person. I can’t even comprehend that thing’s emotions, aside from an overwhelmingly intense boredom. It might not use its magic for anything but good, like a unicorn or something,” “Maybe it’s a magical cat or something,” “Not a cat, either. It doesn’t want to ask us any riddles,” “I wonder what it is, then,” “Me too,” “You have a getaway orb ready, right?” “You bet I do. This one’s configured for the orb pile we left behind, I made it there,” “I hope I don’t have to leave my skillet behind. I left it outside to cool off,” “Me too, those vegetables were good,” “I’m gonna try to sleep now, let me know if the bored monster is gonna cut our heads off or anything,” “Goodnight, Piper,”
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Coastal Vigils An hour of question came about as to what action should be taken against the two mages that had entered the Continent, and already pilfered some of its treasures. Not yet did these two pose a threat to the lives of any native inhabitants, but the chances of that changing were terribly great given their intentions. A cautious command filled the air, audible only to the Vigils. Find the mages, and mark them. If they left immediately, then they would endanger little. If they stayed, then they would be dealt with in time. Two Vigils answered the command. And they made for their charges' encampment with haste.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cia Cia watched in disgust as the Cleaver men started to vomit what looked like bugs. "And they called Saaria and me disgusting." Cia said in turn. She was a bit more afraid of these men. And if they were going after Gerald then there would be some problems. She wasn't even sure if the guards within Sweetmeat County could handle them without a few casualties. Cia flew off after that towards Gerald and Saaria finding them after a bit of luck. That and Gerald's screaming made them fairly easy to find. Cia flew towards them landing on one of Saaria's horns this time. "I think a hat may do you best for now actually." Cia said looking at the spot on Geralds head. "Let me try something." Cia said raising her hand the air again as red dust swirled around it. She then threw it at Gerald's head. If this spell succeeded then Gerald would have a wig on his head made of licorice. "Saaria do you have any idea of where to go? I'm afraid I don't actually know where to go at this point." Cia said turning towards Saaria this time with the question. Cia was a very sheltered girl and therefore didn't actually know much about the land outside of Sweetmeat County.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Benedict & Theresa ot an Bol'hjar Having been alerted by Theresa, Ben's eyes shot to the crashing noise not far from them. He shook his head. "Whatever it is, it's not our buisne-" Almost as soon as he began speaking several men came around the opposing corner dressed in that very standoffish, but rather easily identifiable clothing. "Find the reptile! He stole a good deal of profit!" Ben immediately grabbed Theresa and pulled her away, ducking lower than what most probably thought he could bend to and moving into the tavern with a fluidity that a creature his size shouldn't possess... Right into more of them. Fifteen men in similar clothing or so were inside the tavern. Some were groaning from being thrown against a wall and others were up in arms, drawing their weapons at a young man in the center who seemed very much worse for wear. There was a slick sound of metal against scabbard as Theresa drew her own sword at the sight. Ben made no movements. There was silence in the bar for a hot minute as the armed men turned their heads to address them. Theresa seemed ready to go, quiet and focused. Like she had been when she met him not long ago. "Oi! That's the one that raised the ruckus earlier! At the shopkeep! Took 'very thing! Made fools of us!" "Fucker's ruinin' our reputation!" And just like that, the bar erupted into chaos. Theresa charged inward, her red hair like wildfire and her voice loud and untamed in a battlecry. She lunched forward, her sword held in two hands being swung upwards in a diagonal cut at one man's torso level. The sword cut true, and nearly cleaved the man's arm from his body. The dying man collapsed on the floor, and Theresa was immediately attacked by another man- this one wielding a butcher's knife. She stepped backwards, just out of the weapon's reach as the bandit swung it forward, and then drove her sword directly forward through the man's chest. She lifted upward, cutting the man further and then pulled backwards. The sword ripped from the bandit's torso, and was replaced by Theresa's foot as she kicked the man's body over. She flicked her wild red hair out of her eyes and snarled at another incoming man, preparing herself for another combative encounter. Ben on the other hand was moving in a battling style completely different. Unlike seemingly everyone else around him who were very intent on moving out of the way of strikes, Ben accepted them. The first man ran at him with his sword above his head and swung downward. The blade cutting into Ben's shoulder but lodging in his armored exterior. The man tried to pull free only for Ben to grab him by his arms and effortlessly lift the man off the ground. Ben snarled at the man before tossing the poor fool up against the ceiling. He reared upward and took a deep break inwards, his chest and neck blaring an angry red through his tunic as fire built up in his throat. He turned his face to a particularly large man that Theresa was struggling with and shouted a warning. "Move!" Theresa turned to look at Ben, before pushing off of the confused bandit just as Ben's jaws opened and powerful jew of magnesium-fire tore through the air, taking the poor man off of his feet and burning the flesh from his bones. The fire exploded through the man's torso and continued, with the body, into the tavern wall. Ben's jaws shut and he breathed out a plume of smoke. The man was very much dead, a large portion of his body had been turned to charred flesh, bone, or had been reduced to ash entirely. A large blast mark remained on the wall as evidence, if the smell wasn't enough. Ben pulled the sword from his shoulder and tossed it to the ground. Theresa moved closer to his side, her sword in a defensive but readied position. Ben stood stock still at his full height, his chest and neck glowing red again and his arms taught. His hands were clenched, but his fingers weren't quite curled into fists. "Glad you're on my side." Theresa said, angling her head and looking up at Ben, who puffed more smoke out of his nose and looked to the damage she had done. "...Likewise." he said, genuinely impressed at her combat ability. He was no swordsman, so he couldn't judge Theresa on her ability to slice and dice, but she was a warrior. No doubt about that. Five men in total had been neutralized or killed between the two of them. Three from Theresa. Two from him. He knew that the boy or anyone else who had been at odds with the bandits had no doubt taken out a few themselves if they hadn't been killed during the scuffle. Hopefully that's all it would take to send these goons running. He didn't think killing fifteen men would be necessary to get the point across, but he was ready regardless. For himself and for his friend. It had been a while since he had used that term. Ben smiled in spite of himself. Huh. Friend.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Saaria looked between her companions. It appeared she had the duty of leading them. She stood still for a moment. Inebriation Station? she thought to herself, but quickly dismissed the thought. Gerald said no inebriation. She would have to improvise. "I know a place!" she exclaimed suddenly. "I will take us there!" She promised, and walked directly south, as far away from her home as possible. She had no idea where she was going, but she lead her companions down a southern path. She would have to improvise along the way.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Brunhilde Brunhilde was shocked to see an all-out brawl in the tavern. Fists were flying, weapons were swinging, and blood was getting all over the fine (probably stolen) carpetry. At the center of the brawl was a large group of men in some kind of uniform - perhaps the local authorities? She stepped into a corner of the room for a few minutes to observe, as a large reptilian creature pulled a much taller, red-haired woman than herself into the room. One of the uniformed men shouted, "Oi! That's the one that raised the ruckus earlier! At the shopkeep! Took 'very thing! Made fools of us!", and the two new ones started fighting as well. The redhead's sword, coated with the blood of her first victim, slung a stream of blood droplets across the room, some of which landed on Brunhilde's cloak, alongside the previous blood stains from the attack on her ship. Brunhilde was about to leave the tavern when she saw one of the uniformed men kicking an older gentleman who had apparently gotten in the way - it was clear these were not the authorities, and on top of that, they were all thugs. The air grew thick with murderous intent as she focused her will on combat, and she joined the fray. Not knowing she was a combatant, the thugs paid little attention to the cloaked bundle of fury flinging herself through the air in their direction. Three of them were standing over another bar patron who had joined the brawl and was quickly cut down. "An' THAT'S wot ye get fer interferin' in Red Bannah busine-" A boot hit the side of his head mid-sentence and he went down instantly. The other two reflexively swung their weapons at Brunhilde, who was floating through the air like a feather in a tornado. Both missed. She thrust the palm of one hand towards a wall, and a blast of wind came in through a window, shattering it, and slammed them head first into the wall. Having had her fill of fighting for the minute, she sat at a nearby table that had not yet been overturned, shoving the now-dead occupant of the seat out of the way. Might as well not waste the food he paid for. Delicious steak and some foul-smelling brew that really didn't seem safe for human consumption. She wolfed down everything on the man's plate as blood, beer mugs, and stools flew through the air in the background, until a gauntleted fist landed a blow on her cheek. She hit the table from the force, and the meal was scattered about the ground. Final straw. She hated doing this, but this bastard had ruined her (stolen) lunch. The air drained from his lungs and a vacuum formed around his head, and he flailed as he tried to catch his breath. She funneled a massive air current down his throat while he was off guard, and he fell to the ground, clutching his chest and screaming silently. Both lungs had erupted from the sudden spike in air pressure. She looked around the room and was surprised to see a bar fight, with a massive reptilian and a very tall red-haired woman in its midst. There were scorch marks everywhere. A young woman was on the ground - alive, but unconscious, and a young man with shortish hair was sending people flying with his fists. A red bird was circling the room, diving at the other men. Impressive. Almost picturesque. But the people they were fighting were all in uniform. The authorities, perhaps? She looked down at the man on the ground and fear filled her mind. She'd killed someone and she didn't even know his name - did he even deserve it? What did the man do to her? It was too dangerous to write in her journal without risking it being destroyed, so she started going over the events she could remember in her head, over and over again, still sitting at her now ruined table. The side of her face hurt like hell. Why was this strange mark on her left hand?
Brunhilde Vigmundsdottir 26, Master of Wind Magic. MARKED BY THE VIGILS A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking. Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets. She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals." The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'. The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place. She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her. Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals. She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters. There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there. She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience. Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met. When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates. She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled. Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen. University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success. She discovered she had memory problems when she was fourteen years old. And she didn't give a shit. A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge. All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir. Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work. Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her. She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it. A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams. Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is. Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there. Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous. On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'. Somewhat cheerful, owing to her high self esteem. Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions. Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness. Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios. Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well. Mildly inconsiderate. Still somewhat childish - never had the chance to grow up. Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again. Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions. "You ever have deja-vu? That's the feeling I get when I'm around people I know." "That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time." "You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference." "Of course I don't have any money. What do I look like, some kind of famous lab director or something?" "Who are you?" "Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway." "Who are you?" "Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!" "It's missing the fucking pipe wrench. I'm swapping it for a new one." "Who the FUCK let hamsters into my yard?!" Claudio A redshirt. Died of exposure shortly after waking up. Arnor Kalthun A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.
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The wind seemed colder than it usually was. And usually it was freezing. Lilliandara Morgossa stood at the castle window, staring out at the foggy horizon. Talii was laying at her feet, the crystal city glowing slightly as the sun rose. It was quite a beautiful sight, all the buildings glowing. Old lizards would tell you the source of the light was fairies who blessed certain family's homes. The most intelligent of the snow elves would tell you it was because of a fluorescent chemical suspended within the crystals. But Lillia was neither race. She turned away from the window, her thin tail dragging along the floor and leaving a small trail of ice. Her teacher Miss Wila was an old Laerosi witch (although she preferred the term 'sage'), and she had told Lillia she had an ingrained aptitude for magics, and that if she wanted, she could go to school for it some day. Her father quickly shut down that idea, and Miss Wila was escorted out of the castle soon after that. Lillia's father would never let his prized daughter leave his sight. Lillia left her bedroom and wandered through the halls to the Great Hall. Some rooms, like her bedroom, were made of an opaque crystal, so that allowed her minimum privacy at least. But some rooms had simply clear walls, not leaving much to the imagination. Most of the castle was made of the same luminous crystal as the rest of the city, the walls breathing with a cold iridescence. Lillia entered the Great Hall, and all heads turned to her. She immediately smiled at the sight of her family, the Council. Lillia had an honorary membership as the harbinger of peace, and would become a full council member when she came of age. The council consisted of six Laeros and six Kirkos, representing the ancient treaty. Lillia took her seat beside her father as the meeting began. He gave her a stern nod. Her father was King Jarvos of the Kirkos Legion, and he was a heavily built red lizard getting into his older years. His eyes glowed a low orange incandescence, and he breathed deeply as he talked. "Members of the High Council, Laeros and Kirkos," he began. "My wife has taken ill and the demon of Talii has escaped. The Laeros fear she will attack the city, and the Kirkos fear her escape has unleashed the dark fairies from underneath the city, upsetting the cosmic peace." He explained, referencing the Kirkosi fairy worship. The lizards were brutes, and yet they believed in fairies that blessed or cursed houses. Lillia was a strong holder of this faith, she had a fairy stone that always hung around her neck. She didn't think her sister had released any dark force, though. Her father continued. "My city is at risk, and this demon has rained down this hell upon us. It will not stop until she is dead." He stated bluntly. Lillia couldn't believe it. He couldn't kill his own daughter. She was the only one like her on the entire Continent. "We will send a team of beast hunters. The Sept will surely contribute." He said. The Sept was the church of Talii, but they ran an underground beast hunting service. They were practically assassins. Lillia couldn't listen to this any more. She stood, and bones snapped as everyone looked to her. "How could you say these things!?" She began, addressing her father directly. He gave her a wide eyed look of surprise. "Saaria isn't just some demon! She's like me! She's your daughter, and my sister! Who are we to hold her here!?" She screamed. She has never disobeyed her father before, and had certainly never yelled like this before. "You are nothing like her." He said flat out, a certain sadness and anger in his eyes. "That demon is no child of mine." He declared. The room went silent. "Then neither am I." Lillia promised, and turned again, leaving the room quickly, a trail of frost gracing the ground she walked upon. And the peace was broken once again.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Vent/Anne Two Vent was tiring quickly from his combat with two bandits who had rushed him with daggers after they recovered from his first attack. Blood was dripping from his left shoulder after one of them dodged to the side of a punch and slashed across. He could feel the heat from the flames that the lizard man had spewed out of his mouth at the Red Banners and the blood of other bandits splash against him as the girl with red hair and another female in a cloak defeated them. Many of the remaining seven or so bandits were backing off, wary of all those who had joined Vent in the fight. The young man turned his attention towards Barrow who stood behind the bar with his whip readied and his hatchet in hand. A look of sheer anger was pasted onto the man’s face he it almost looked as if the man might explode from it. ”You.. come to my town, disrupt my businesses, kill my men, and now you have nerve to fight back! Oh just how much I’ll love killing you boy! Get over he..” Barrow said before feeling the force of Vent’s magical push and was jolted back against the wall. Vent coughed up some blood but moved quickly and jumped over the bar and landed with a stomp right into Barrow’s stomach. He pulled the pirate up and started to hammer him in the stomach, jaw, and ribs. In what felt like an hour, Vent shattered four of Barrow’s ribs, his jaw, and had caused the man to cough up almost an equal amount of blood he had lost from the cuts Vent had on his body. Barrow had lost consciousness and was eventually tossed aside by the angry Vent who turned towards the remaining bandits. They ran out of the bar and could be heard making a racket outside as they shouted about Vent’s battle with Barrow and their leader’s defeat. As the exhaustion of going past his limit caught up with him, Vent fell down behind the bar and onto the floor. He felt like the muscles of his body had been through a climb of two thousand feet and he could feel the burning pain in his arm as blood leaked onto the floor. At this point, he would welcome death simply to sleep and not feel the pain anymore but he couldn’t accept such a death. Not until he had brought Callie to her people. Vent rolled onto his stomach and started to crawl out from behind the bar with as much energy as he could muster. It took a few minutes but Vent reached his goal through the sheer willpower he had in him. Anne lay on the ground with blood covering her left temple. It was obvious that the Red Banners had used pure force to try and take Anne but Vent was unsure how injured she was. ”Hey…wake..up sleepy head. Vent managed to say as he pushed against Anne’s left side. He was too focused on trying to get Anne up that he failed to notice Barrow standing back up. The pirate leader advanced towards Vent, hatchet in hand and primed to land it right in the man’s back. ”Ya should have just joined me boy. How much of a waste you are!” Barrow said as he swung the hatchet down only for it land with the deep thump into the wood of the floor. Anne had managed to wake up just in time to move Vent out of the way of the hatchet and save them both. Barrow stood in the tavern without any of his crew and surrounded by plenty of people will to kill him. He tried to remove the hatchet from the wood only to find it buried too deep for his injured body to even manage to yank out. ”This town… is… done playing your games...ya bastard!” Vent managed to say before coughing up more blood. Anne stood up and held a knife in hand while Vent was propped up against the legs of a table. The wounds he had gotten that day were painfully present in the back of his mind but the look on his face betrayed only derision towards Barrow. It was obvious that the situation had turned for the better when the three strangers appeared and Vent was thankful for their help. ”Let’s… make a deal. You… pay for.. the damages and… you get to live. If not… you die and… the money will be taken… to help everyone in this town.” Vent managed to say as Anne pressed her knife against the man’s neck. Even if Barrow resisted Anne, he would be killed by others if he tried anything. At least, that was what Vent was hoping. ”Fuck off!” Barrow managed to say before it turned into a gurgle and blood spilled from his cut throat. Vent lay inches from the man’s body as the blood pooled and leaked through the gaps between the wood. The last breath of consciousness was uttered by Vent in this moment has he slipped into a sleep caused by his exhaustion. Anne approached him and sat by him as Callie landed on the table above. She was deeply grateful for the man who had only known her an hour at most but had saved her life and the lives of others in Rockvale that day. ”Thank you. All of you for helping him. I’m sure he would have told you the same thing I say now. He couldn’t have done it without you.” Anne said as tears streaked down her face. She quickly ran up the stairs and put the blanket Vent had readied for her over him before she went to look through Barrow’s pockets. Inside one of them was orange jewel which she threw to the barkeep and inside the other was his coin pouch. Anne untied the strings and poured out the coins ranging from coppers to gold onto the table. ”Please, take only what you feel you deserve. Vent… he would have given you it all without taking any for himself.” Anne said as she sat back down with Vent. She placed his head on her lap and sat there, waiting until Vent would wke up.
Main Characters: Filius Ventura Cantrella, aka Vent or Wanderer “Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention. This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him. It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent. Now, I remember the day he arrived like it was no other…” *Scene fades to black* Jeanne Silvus Osterian, aka Anne or Bard “You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.” Secondary Characters: The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils. More will be added once the Trio properly make an appearance. Places: Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time. I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you. These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store. Factions: Red Banners The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them. The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights Races: The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook. Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter. The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down. The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter. The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire. The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes. Monsters: To Be Created Gods: Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice. Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne.
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Brunhilde Brunhilde collected her wits after watching the younger ones' chat with the apparent leader of the thugs, and stood up. She worked out from the grisly scene that she'd been involved in some sort of fight. Nobody else was doing anything useful just yet, so she opened the tavern's back door. "I second that notion. I'll be back shortly," she said, and dragged the unimportant Red Banners' corpses out of the tavern. A couple minutes later, she returned, dragging one of the Red Banners' jackets as a makeshift bag. It was filled with their weapons, valuables, and undamaged clothes, all bundled up and folded neatly. She took whatever daggers and knives she could find for herself, stuffing them into her travel pack, and left the rest of the loot on the floor for all takers. Out the broken window, one could see the bodies had disappeared - presumably into the ocean. She sat down again and motioned for the tavern owner to come over, and readied her journal and pen. "Could you please tell me, in detail, exactly what happened here?"
Brunhilde Vigmundsdottir 26, Master of Wind Magic. MARKED BY THE VIGILS A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking. Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets. She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals." The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'. The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place. She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her. Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals. She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters. There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there. She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience. Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met. When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates. She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled. Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen. University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success. She discovered she had memory problems when she was fourteen years old. And she didn't give a shit. A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge. All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir. Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work. Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her. She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it. A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams. Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is. Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there. Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous. On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'. Somewhat cheerful, owing to her high self esteem. Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions. Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness. Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios. Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well. Mildly inconsiderate. Still somewhat childish - never had the chance to grow up. Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again. Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions. "You ever have deja-vu? That's the feeling I get when I'm around people I know." "That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time." "You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference." "Of course I don't have any money. What do I look like, some kind of famous lab director or something?" "Who are you?" "Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway." "Who are you?" "Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!" "It's missing the fucking pipe wrench. I'm swapping it for a new one." "Who the FUCK let hamsters into my yard?!" Claudio A redshirt. Died of exposure shortly after waking up. Arnor Kalthun A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.
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Theresa ot an Bol'hjar, Benedict Kaspin "Thanks." Theresa replied, "We won't take much. We've got plenty of-" She turned her head towards Ben, who was attempting to stealthily swipe the coins off the table all for himself. "Ben!" "What? We could need it!" "Ben." He groaned, a bit of smoke escaping his nostrils. And he proceeded to collect a much more reasonable portion of the money. Theresa turned towards Anne and said, "Glad we could help. Take care of yourselves." She made a gesture towards Ben, and they both left the tavern. ... They were outside of Rockvale now, away from the aftermath of the ruckus. Ben was still hauling his bag of supplies, seeming enough to last them a fair amount of time, until they found another settlement. That reminded Theresa of things. And she spoke up. "Ben..." She said. The saurian turned his head and replied, brow raised, "Yes?" "We only just met but, already we're getting into bar fights like we've been at it together for years. It's really just starting to... to hit me how sudden this all is." She looked up at him, her own brow raised as well, and asked, "You feel the same?" "When I was first taken from my home, I was struck with the same feeling." Ben replied, "Of course I feel the same." "It's like this constant rush that tells you how to handle situations like this... it feels so weird to actually acknowledge it now of all times..." There was a brief pause. "Look. I have to tell you something important." "Of course. I'm listening." "Back there, in Rockvale, an old man told me... something strange. There's a curse on the Continent that keeps foreigners like us from leaving it. It has something to do with those horns we heard before and, these things called Vigils. And I don't know about you, but I've seen enough in my life to take stock in strange things like that." She put on a bit of a worried look as she said her next piece. "So... you still want to do this?" "Getting home was what I told myself when I got in that boat." Ben said, shifting his feet a bit. "Not sure if that's why I actually got in. But I'm here, and I'll happily stay here, if you'll have me." "I came here because I was just done with everything going on in the northern countries." Theresa replied, "I don't know if I want to stay here yet, but I certainly don't want to waste my time doing nothing. So... for the time being... partners?" She raised her hand for a shake. "Well that one's easy. Partners." Ben offered only his finger, knowing better than to almost crush someone else's hand in his. Well, someone he liked, at least. A bit awkward but, Theresa shook it anyway. And after that, they were off. The duo officially formed. Gerald Pithers Gerald paused for a moment as Cia performed her little spell. He stood there for a few seconds before, surprise, an enormous clump of licorice strands popped onto his head. He reared back a bit and felt the wig with his bony fingers. "WHAT SOIGHT A PISS IS THIS?" Gerald said, "NAH, NAH, OI'M NOT 'AVIN' ME PRESENTABILITY SABOTAGED BOY THIS, EHHH... COIFFURE A SUGAH-STRANDS. OI DON'T EVEN LOIKE SWEETS!" He proceeded to peel and tug the licorice off his skull, it having done nothing to erase the mark. It hid it well, but still. Licorice. Gerald tossed the massive clump aside. "OI GOT A BETTAH IDEA." He said, proceeding to tear off a strip of red fabric from the edge of his robe, remove his golden circlet, wrap the strip around his head, and put the circlet back on. "THERE." HE SAID, "A MUCH MORE DIGNIFOYIN' SOLUTION, FAIRY-RICHARD. NOW..." He raised his finger and began marching forward, following Saaria. "LET US CONTINUE TAH FOLLOW JUNGLE-RICHARD TO THE PROMISE LAND."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cia Cia gave a sigh as Gerald ripped off her licorice wig. To be honest it was a bit too messy for her anyways. "So long as that solution of yours works." Cia said as she followed the others. She was quite curious as to what their new destination would be. Cia flew up behind Saaria a bit curious about where they were going. "So what's this place called anyways?" Cia asked Saaria curious about where they were going.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Tavern Owner The man who owned the Tavern had been cowering in the corner for nearly the entire time the battle went on and bore a look of sheer terror at the beat down he just watched four people give to the Red Banners. He knew it was unlikely that the Banners would ever get back to their old glory but he still feared them coming back to find the assaulters gone and him having given them food and beds to sleep on. It took the man a few moments before he saw a girl in a cloak motion for him to come over. She was the woman who had killed Red Banner without even touching him and she was calling him over! The man approached out of sheer terror, hoping that she didn’t not kill him like the man whose corpse had been dragged out a few minutes ago. ”Y-yes milady? You.. you don’t already know what happened here? The man asked, a little stunned that she had killed a Red Banner without realizing that she had walked right into a fight. He rubbed his hands on his dirty apron out of sheer nervousness and realized that she was also most likely new to the Continent. In a short moment, the man steadied his breath and readied himself to speak. ”Well this uh sir,” the Tavern owner said as he motioned towards Vent, ”had apparently fought a Red Banner on the docks and beat them. Ya see, the Red Banners happen to run Rockvale. Well, ran Rockvale now that Barrow is dead and the kid will probably set things straight here. But, uh.. Barrow came in to kill the girl the kid had saved and offered the kid a uh.. choice you see. Kill the girl and join him or die with her. The uh.. kid decided to fight back and this fight started. Then those two, the lizard and red hair girl happened to burst in and join the fight. And, well you saw the rest miss.” As the Tavern Owner ended the story he looked over and noticed some stirring from Vent. He wasn’t awake quite yet but it would only be a few more minutes until the man was awake. Though, he would no doubt find difficulty in moving about after how much he had extended himself.
Main Characters: Filius Ventura Cantrella, aka Vent or Wanderer “Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention. This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him. It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent. Now, I remember the day he arrived like it was no other…” *Scene fades to black* Jeanne Silvus Osterian, aka Anne or Bard “You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.” Secondary Characters: The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils. More will be added once the Trio properly make an appearance. Places: Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time. I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you. These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store. Factions: Red Banners The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them. The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights Races: The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook. Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter. The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down. The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter. The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire. The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes. Monsters: To Be Created Gods: Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice. Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne.
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-------------- Saariandara Morgossa -------------- Saaria processed Cia's question. She thought about a response, slowly piecing the English words together. She was really getting the hang of this English language. Now, what would be a good name for a good place? "Ummm..." Sia started, going very serious suddenly. Her voice hushed to a secretive whisper. "It is called.... Good....Land....Place....of..." Saaria paused, beginning to sweat while she thought of an ending. Then it hit her. "INEBRIATION!!" She shouted, loud enough for anyone around their general area to hear. ------------------- Lenkai Toberius ------------------- A man was kneeling in a dark temple. He wore grey robes, and his long brown hair fell, touching the floor in his kneeling position. In his hand he held a chain made of fairy stone. Slowly, candles flickered to life, revealing three cloaked priests. One in red, one in blue, and one in yellow. Voices called out from the dark, and it was unclear which of the hooded ones were speaking. "Will you, Lenkai Tobarius, become our champion?" The voice asked. It had no discernible gender nor race. "I will." The man swore. "You will hunt down the demon Saariandara, and any dark creatures she has risen from beneath the city." The voice demanded. "I will." The man said, barely looking up. "You will be given Straumkus, the Northern Light. May it guide you." The voice said. A shimmering light at the man's feet slowly shifted into a pale silver bow. He placed his hand on it, and said his last words. "The Sept Holds." Suddenly, all the candles flickered out, and the man took Straumkus, rising, and leaving the temple. Outside, the air was cold, but a beast's warm breath awaited Lenkai. "Hey, Feiris," he called. A large catlike reptile crawled from the crystalline alleyway. "Let's go hunt us a demon."
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Thunderstorm Tent “Wake up,” Piper’s eyes slid open. The side of the tent she was looking at was somewhat blurry. Why was she awake? She liked sleep so much more... “Huh? What’s going on?” she said, groggy and a little bit too loud. “Two more signatures. They’re both much, much smaller, but they’re hostile. Angry. Outraged,” Chumi said, in a worried whisper. Any trace of sleepiness instantly vanished from Piper’s head. “What are they? Where are they?” she whispered back. Angry monsters? She couldn’t think of anything they’d done to anger anything. Were they trespassing? Was the clearing they were in already occupied? “Can’t quite tell where they are. They’re either floating above the ground or really tall, and they’re moving towards us,” he answered. Flying angry monsters? Were they dragons or something? “How close are they?” she asked. She wanted time to change out of her pajamas if she was going to be fighting dragons. “Too close. I say we have a minute before they’re upon us,” Chumi said. Darnit. No time to change, then. She immediately got out of the pile of blankets she was rolled up in, and grabbed her hat. Her wand, as always, was strapped to her right arm to prevent it from being stolen. She slid it into position in her hand. Beside her, Chumi was doing similar. There was no point in remaining as though they were ignorant to these intruder’s presences if they were already so hostile to begin with. That thought brought something else to her mind. “Hang on, what about the big bored monster?” She asked. “It’s still there. It’s not as bored now, though. Come on, let’s go meet these angry flying monsters,” Chumi said, and stepped out of the tent. Piper followed. The night outside was deafeningly dark. What little moonlight made it through the overcast sky was barely enough to give off the rough shape of the trees. The water, however, was bright and reflective- Almost inviting. “Behind you!” Chumi hissed at her. She whirled around. Before them, barely visible in the dim light, were two figures. They were vaguely shaped as men, but there was something wrong about them. Maybe it was that they stretched far over a human’s height, or maybe it was the horrific, terribly incorrect shape of their heads. Beyond that, she couldn’t make out anything- Except for the way that they were slowly, steadily strutting towards them. Her eyes were drawn upwards, and looked rapidly between the heads of the two of them. Somehow, despite the utter inhibition of her perception, she could feel, no, she could taste utter hatred and malevolence, a desire to corrupt, to condemn, emanating from the invisible hellholes that surely existed upon the tall monster’s faces. Piper didn’t even realize she was backing up until she suddenly noticed that her behind was very wet and cold- She had tripped and nearly fallen into the pool. The waterfall’s deafening roar served only to drive her terror to greater strength- It was as though the monsters, the not-men were screaming out at her, as though they were exclaiming their desire to hurt, to maim, to perform such vile acts of cruelty that they could have no name. Chumi stood before her, wand raised in a desperate act of defiance. He screamed at her, at the monsters, but she couldn’t hear him. She could hear only the horrific roar of the waterfall, the sound that came from every direction at once. He shot bolts of light, of lightning, of gorgeous white fire, but nothing struck the not-men. They faded and fizzled long before then. The tall, strutting monsters were invincible- Even the light of the magic failed to illuminate them. They remained dark, shadowed creatures of impossible horror, of a type that no demon could compare. The monsters soon stood mere feet from Chumi, as he held a glowing, blue orb within his hand, and before they could strike him, crushed it with his bare fist. He vanished in a flash of azure light, all that remained of him was the shards of the broken orb. The creatures paused for a moment, and began strutting once more, directly towards her. They moved faster this time, as though they wanted to prevent their new favorite torture subject from escaping as the other had. Piper’s body couldn’t move. She couldn’t lift her wand, couldn’t reach for her sword. She could only move back, in a terrified, scrambled way. It was enough, however, to send her slipping into the waterfall’s pond. She broke the surface, and the terrible noise of the waterfall’s distorted roar suddenly became softer, calmer. She still wasn’t safe. She desperately tried to swim downwards. As she sank deeper into the waterfall pit’s darkness, the horrible forms of the monsters loomed over the surface, distorted and wavy. They watched her as she sank deeper, deeper, far deeper than she had gone in her previous little swimming session. Eventually, they grew darker, darker, until she could no longer see the surface, no longer see even the bubbles of the waterfall’s upside-down fire. Safe. She was safe here, she was in her element, and the monsters couldn’t follow her here. She laid there for a long time, slowly trying to calm herself down. She was blind, but she was safe. She didn’t notice the slow, steady pull of the current, which lead only downwards.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Brunhilde "Mhm." She was nodding and writing down everything the tavern owner said. "And what did I do?" The innkeeper's jaw dropped. Was she interrogating him? Trying to keep his mouth shut, maybe? "Uh... I'm not sure what you mean." "Exactly what I asked. What exactly did I do?" The innkeeper was flabbergasted. His tavern was trashed, the remaining Red Banners were probably going to murder him in a week, and here he was talking to some kind of crazy monster who could kill people with a glance. He was sweating bullets, and he couldn't see any way out of it, so he tried to keep her as happy as he could. "Well... erm... You came in just before the lizard and the sword lady, and stood around for a few seconds before joining the fight." She tilted her head and tapped her foot a bit, scribbling more on her journal scroll. "And?" The innkeeper was squirming uncomfortably and shifting back and forth as if he were about to run away. "...And you attacked some guys who were beating up on one of my regulars. Then you sat and... ate lunch. In the middle of the fight. Listen, I really have to get back to work." He was leaving something out, she felt, but he should probably take a rest anyway. She was sure she'd remember to come back and ask for the rest later. Maybe. ...actually, she was lying to herself there, but she felt bad for the guy. She nodded. "Alright, that's enough. You can go back to your work. Erm... Sorry about the mess. I cleaned up what I could, right? Well, whatever." The innkeeper rushed back behind his bar and started putting the unbroken bottles back on the shelf fervently, trying to get his mind off the day's carnage. Brunhilde tossed a gold coin marked with the royal crest of Sorvir to the innkeeper to pay for whatever damage she caused, then approached the man the innkeeper mentioned, who was finally waking up. He sounded like he at least knew his way around the town, if nothing else, and he'd probably need some help with... Something. She wasn't sure what. "Hey. You okay? You seem a little banged up."
Brunhilde Vigmundsdottir 26, Master of Wind Magic. MARKED BY THE VIGILS A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking. Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets. She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals." The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'. The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place. She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her. Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals. She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters. There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there. She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience. Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met. When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates. She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled. Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen. University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success. She discovered she had memory problems when she was fourteen years old. And she didn't give a shit. A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge. All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir. Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work. Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her. She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it. A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams. Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is. Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there. Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous. On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'. Somewhat cheerful, owing to her high self esteem. Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions. Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness. Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios. Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well. Mildly inconsiderate. Still somewhat childish - never had the chance to grow up. Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again. Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions. "You ever have deja-vu? That's the feeling I get when I'm around people I know." "That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time." "You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference." "Of course I don't have any money. What do I look like, some kind of famous lab director or something?" "Who are you?" "Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway." "Who are you?" "Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!" "It's missing the fucking pipe wrench. I'm swapping it for a new one." "Who the FUCK let hamsters into my yard?!" Claudio A redshirt. Died of exposure shortly after waking up. Arnor Kalthun A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live.