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6,600 | 182 | 72 | 531 | 3,680 | Cia
Cia flew infront of Saaria with her arms crossed. She wasn't exactly happy about Saaria having lied to them. "If you didn't know where we were going you should have said so." Cia said with a pouty look on her face. "We may as well follow this path though, should lead to somewhere." Cia added looking back to the path they were currently walking on. "Maybe somewhere with a map would be nice." Stated as she flew along the path.
"I certainly can't go back to Sweetmeat County yet anyways, haven't had a good enough adventure yet." Cia said quietly to herself. Though if someone were trying to eavesdrop at that moment they would have heard her. She had no idea where to go herself. She just hoped that they would get to some kind of town sooner or later. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,601 | 182 | 73 | 2,189 | 1,024 | Padlock and Usgoh
On a ferry that took passengers, be they travelers, archaeologists, scholars, visitors or just people looking for somewhere to hide, was an unlikely duo: a human scoundrel, Ulysses or 'Padlock', and a Shafari warrior, one of the last of his kind, Usgoh. Both were here for one reason, and that was to hide from one of the men that they cheated out of a shipment of alcohol, which was illegal in the country they were in, who then put a fifty-thousand dollar bounty on their heads, double if they were dead. Once the ferry docked, Padlock and Usgoh got off and headed to the shore, before running off into the forest, much to the confusion of other passengers.
Once they felt they were far away enough, Padlock and Usgoh stopped and talked. "Thank God I only cheated Artie once, did it again and he would've-" Padlock was cut off by Usgoh roaring, "Roooooooourgh."
"What? Four times? I didn't cheat him four times!"
"Huuuuuuuuuuooooooooourgh."
"Okay, maybe I left out some of the booze bottles a few times, but that's not cheating if he doesn't find out!"
"Hurrrr."
"Yeah, it's cheating if you never deliver it, but still!" The two continued to bicker for a few minutes before stopping and sitting down on a fallen tree.
"Hurrrrr?"
"You tell me what now, you're the native to this place!" With that, they both went silent as they thought about what to do next.
(Anyone is free to bump into Padlock or Usgoh, if not then... Well, they'll just stand in the forest forever) | "Name?" "The name's Ulysses Martin Chambers, but most call me Padlock."
"Gender?" "Ain't it obvious? I'm a guy."
"Age?" "I'm twenty-four years old."
"Race?" "Obviously human."
"Summary of your past?" "Rogue. Scoundrel. Bad guy... These are all words you could use to describe me, and all of them are true. All my life, I've devoted it to stealing from, lying to and cheating people to get by in life. Only one person, my companion Osguh here, knows much about me. All you need to know is that I'm going to the Continent to..." Padlock paused for a second, before saying: "Look, it doesn't matter. I just need to get off the mainland for a while."
"Almost done here, your luggage?" "Uh, let's see... I've got my gun," Padlock paused to pull out a very large revolver with a leather grip and a heavy duty barrel. "I call it the Howlin' Hand Cannon, official name is Colt Model 2451 Z-AEN. I've got my clothes," he gestured to his black vest, tan undershirt, blue jeans (with a loose belt, which itself is adorned with a holster) and black boots. "and myself."
"Great sir. Last but not least, your passport photo." "Ah, how could I forget?" With that, Padlock looked at the camera intently before the person taking his information for a passport took the photo and stamped a small print of his face on the passport:
"Here you are sir, enjoy your trip to the Continent."
"Name?" Osguh, being a large furry beast with an inability to speak... Well, any language, lets out a strange sound, like a growl or a roar... Sounded something like "Hurrrrrr". "Excuse me?" Then, Padlock butts in and says: "Uh, he doesn't speak English. I'll fill out the info for him."
"Okay... Name?" "Osguh."
"Gender?" "Male."
"Age?" "When we first met, he said he was about twenty, and that was nine years ago... Put down twenty-nine." "Wait... You can understand that thing?" "Yeah, why?" "I... *sigh* Let's get on with this."
"Race?" "He's a Shafari, a native to... Some wacky country. Came from the place ten years ago and never told anyone where he was from until he told me. Now he's kind of open about it."
"Summary of your past?" "He was just wandering around, living his day to day life as... Well, nothing, really. He feasted on scraps and trash before I met him, then we formed a partnership: he keeps me safe and I feed him. Been like that for nine years. That's about it."
"Alright... Luggage?" "Just himself and his rifle."
"Lastly, photo." Osguh then stood in front of a camera, letting out another roar, and looked on at the camera as it took the picture:
"Alright gentlemen, enjoy your trip."
Might've straight up ripped off Han Solo and Chewbacca... But meh. I'll get to posing tomorrow.
EDIT: Didn't post tomorrow. |
6,602 | 182 | 74 | 2,189 | 1,024 | Padlock and Usgoh... Again
After a few minutes of pondering, Usgoh stands up exclaims: "Huuuuuuuuuuuuuurugh!"
"Rockvale? Where the hell's that?" Padlock asks, intrigued by this place that Usgoh mentioned. He stands up as well, before Usgoh says:
"Hurrrr, urough, urrrrrrrrrough! Ourrrrrugh, urrrrgh, hurrrrr!"
"If what you're saying is true, I think we found ourselves a new home."
"Ouuuuuuuuuuuourgh!"
"Well what the hell're we waiting for?" With that, the two walk off in a seemingly random direction for a few hours and eventually find Rockvale. They follow along a dirt path to find wooden houses, and Padlock asks: "Where the hell can we get a drink?"
"Hurrroughuh!" Usgoh says, meaning 'Follow me.' Padlock does so, and soon they arrive at the tavern.
Inside it was busted up, and there was one man on the ground and a woman talking to him. An innkeeper was cleaning things up, and Padlock's eyes went wide. "Holy shit! What happened here?"
, | "Name?" "The name's Ulysses Martin Chambers, but most call me Padlock."
"Gender?" "Ain't it obvious? I'm a guy."
"Age?" "I'm twenty-four years old."
"Race?" "Obviously human."
"Summary of your past?" "Rogue. Scoundrel. Bad guy... These are all words you could use to describe me, and all of them are true. All my life, I've devoted it to stealing from, lying to and cheating people to get by in life. Only one person, my companion Osguh here, knows much about me. All you need to know is that I'm going to the Continent to..." Padlock paused for a second, before saying: "Look, it doesn't matter. I just need to get off the mainland for a while."
"Almost done here, your luggage?" "Uh, let's see... I've got my gun," Padlock paused to pull out a very large revolver with a leather grip and a heavy duty barrel. "I call it the Howlin' Hand Cannon, official name is Colt Model 2451 Z-AEN. I've got my clothes," he gestured to his black vest, tan undershirt, blue jeans (with a loose belt, which itself is adorned with a holster) and black boots. "and myself."
"Great sir. Last but not least, your passport photo." "Ah, how could I forget?" With that, Padlock looked at the camera intently before the person taking his information for a passport took the photo and stamped a small print of his face on the passport:
"Here you are sir, enjoy your trip to the Continent."
"Name?" Osguh, being a large furry beast with an inability to speak... Well, any language, lets out a strange sound, like a growl or a roar... Sounded something like "Hurrrrrr". "Excuse me?" Then, Padlock butts in and says: "Uh, he doesn't speak English. I'll fill out the info for him."
"Okay... Name?" "Osguh."
"Gender?" "Male."
"Age?" "When we first met, he said he was about twenty, and that was nine years ago... Put down twenty-nine." "Wait... You can understand that thing?" "Yeah, why?" "I... *sigh* Let's get on with this."
"Race?" "He's a Shafari, a native to... Some wacky country. Came from the place ten years ago and never told anyone where he was from until he told me. Now he's kind of open about it."
"Summary of your past?" "He was just wandering around, living his day to day life as... Well, nothing, really. He feasted on scraps and trash before I met him, then we formed a partnership: he keeps me safe and I feed him. Been like that for nine years. That's about it."
"Alright... Luggage?" "Just himself and his rifle."
"Lastly, photo." Osguh then stood in front of a camera, letting out another roar, and looked on at the camera as it took the picture:
"Alright gentlemen, enjoy your trip."
Might've straight up ripped off Han Solo and Chewbacca... But meh. I'll get to posing tomorrow.
EDIT: Didn't post tomorrow. |
6,603 | 182 | 75 | 1,447 | 298 | As the trio wandered down the path, they noted that it slowly turned into cobblestone. The wild became thicker around them, and suddenly, there was a figure on the road. It was cloaked in black robes, with some kind of symbol covering the figure's torso. It leaped at Saaria, and skeletal hands reached out, slashing across her face. She screamed, and sent a barrage of fire at the creature, flying away into the air. The creature let out an inhuman shriek as it leaped through the air, gliding speedily towards Saaria, and lathing onto her arm. That's when she caught a glimpse of its face. It was a skeleton, like Gerald, but it was covered with strange symbols, scratched into the bone like an art piece. It's mouth was missing, and a strange dark light pulsed within its eye sockets.
Suddenly, an arrow flew through the air, and the skull of the creature exploded. Saaria fell back down to the ground, clutching her arm, where deep gashes had formed from the creature's fingers. The source of the arrow was another hooded figure. The man had a mask on, with different kinds of strange symbols all over it. He regarded the trio, and spoke in a deep, commanding voice.
"Coke to the stronghold, or die." He demanded. "I will give you a moment to discuss, however the sun is setting, and the dark will soon rise." He told them, waiting on the path ahead for the group to make their choice. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,604 | 182 | 76 | 2,118 | 1,593 | Gerald Pithers
Gerald reoriented himself after the attack had come to a sudden halt. "WOT IN FILTHY BLAZES JUS' HAPPENED?" He called out, this time seeming to genuinely yell.
He looked ahead at the robed figure, going off on a nonsensical tirade.
"FIRST OI LEARN I CANNY DRINK NONE ANYMORE, THEN WE GET ACCOSTED BOY SUM UNCOMFORTABLE LOOKIN' CRIMINAL SCUM, AN' NOW WE CROSS THE PATHS A SUM KOIND A... HOIGHWAYMAN!" He stepped forward and pointed a bony finger at the robed figure. "I'LL NOT TRUSSAH WEHD OF A HOIGHWAYMAN UNLESS 'E PROVOIDES A DAHN GOOD REASON TO, EHHH... ABSCOND FROM THIS PLACE MOST VUHNERABLE."
He realized that last bit made little sense, but he stood by it anyway. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,605 | 182 | 77 | 2,581 | 732 | Benedict Kaspin and Theresa ot an Bol'hjar
The continent was a very strange place.
As they moved out of Rockvale back into the forest, taking the path less traveled by, Ben and Theresa found themselves at the face of a vey steep incline. And I aint talking chicken and gravy, bitches. I'm talking like, an 87 degree incline. A steep wall of just... Stone going upwards into a tall plateau.
They also found themselves at the mouth of a particularly large cave.
"I dont like it." Ben stated, his arms crossed, glaring at the cave's entrance. Despite it all the cave seemed fairly well lit. Small crystalline structures could be seen along it's walls that actually provided light. And while he very much wanted one, he was still his regular stubborn and hesitant self.
"Ben there doesn't seem to be any other way besides climbing. And I don't want to try that yet. Not if this way is easier." Theresa retorted, shooting him an equally stubborn glare. Ben glared back at her harder and for a moment they stood stock still looking like they were about to kill one another. Suddenly, Ben's expression changed and he submitted. His head tilted upwards and his back slumped backwards, his arms hanging loosely.
"Fiiiiiiiine." he sighed, and Theresa's smirk was just as, if not more humiliating than any victory dance she could've done.
When they entered the cave, Ben broke off a crystal and held it upwards as they walked like a torch. The two were silent as they walked, Theresa seemed distracted, and rightfully so. The cave was beginning to look stranger and stranger. Artifacts lined the cave walls and as they came to a fork in the cave's path, he noticed that some of the dead ends they took were actually rooms. He held the crystal up to the cave wall and saw paintings and art. Framed and otherwise, was hung up or positioned in different spots. There was even a map of the cave system on one of the walls.
The one thing that that stumped him was that everything seemed perfectly intact. Old, but intact. The beds were ruffled as if they had been recently left. Some were made, cutlery in their sink equivalents, items that looked like they were recently in use. The only issue was the thick line of dust that lined every object.
No one had touched these items in a long time. It was as if everyone who had lived here had just... Up and left.
Eventually he came across a large room with an equally massive painting. One that sprawled across the cave wall. It was a picture of a mountain, but the tunnels depicted sprawled across like an anthill's. The painting depicted stick figure like drawing of the inhabitants going about their every day activities.
It was amazing.
Ben held up the light emitting crystal up to the painting as he looked closer for more details.
"Theresa,", Ben called. "Are you seeing this?" | Benedict Kaspin
MARKED BY THE VIGILS
A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here.
Grogg
A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained. |
6,606 | 182 | 78 | 2,118 | 1,593 | Theresa ot an Bol'hjar, Benedict Kaspin
"Yeah, I see it!" Theresa said, her eyes wide and her mouth agape.
She wasn't seeing what Ben was seeing. She wasn't seeing an abandoned hovel.
She was seeing life.
The cave was well-lit by the crystals. Nothing was covered in any sort of dust. Everywhere, there were these tall, scaly... mole-people, dancing about, eating assorted bugs from jars with their long tongues, drinking from carved out gourds. Some were playing drums and string instruments, others even engaging in fisticuffs for fun.
Everywhere, it seemed like... these people were happy. Alive.
"It's a pretty lively festival of all I've seen!" Theresa called out, over the chatter. Ben simply looked down at her and replied, "Wait... what?"
"What is it?" Theresa called out in reply. A brief pause happened before Ben continued, "Theresa, I don't see anyone else here, this place is..."
Her smile dropped a bit.
"This place is dead. Abandoned."
No. She was seeing it, all of it, right in front of her. This was no hallucination.
The two of them were seeing two different versions of this cave.
How? | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,607 | 182 | 79 | 531 | 3,680 | Cia
Cia watched in shock at the battle that had just happened. She would have tried to help if it weren't for it being so fast. Though there wasn't much she could have done anyways. "I'm not seeing any better options than doing what he says." Cia said looking at the cloaked figure with the crossbow. "I suggest we go with them. I think it would be safer for now." Cia added flying towards the stronghold they were told to go to.
As Cia flew she unknowingly dropped a vial from her satchel. This was the one with ehr medicine in it. If she didn't take her medicine then chances are the group would see an entirely different side to her. One that isn't meant to be seen by anyone unless they were an enemy. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,608 | 182 | 80 | 1,447 | 298 | The man regarded Gerald with curiosity.
"You're marked, and yet you don't seem to be from Unterosten. Strange. Perhaps the curse has changed your brain somehow." He spoke. The group couldn't see his face behind the mask, but he was definitively surprised. Saaria walked up to Gerald, standing in front of him.
"Any friend of a marked is a friend of ours." The man hurriedly assured them. "But you will definitely have to come with me," he demanded. "The Taken will rise once the sun sets, and your friend will be a primary target." The man explained hurriedly, casting a glance at the dimming horizon. "You just met a weak one. The others will tear you limb from limb, especially in the darkness of night. These woods.... They seem to move at night." He finished. Saaria turned to Gerald, a determined look on her face.
"You will come." She commanded. "You not get hurt." She tried to explain. She didn't want to lose the first friend she ever had. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,609 | 182 | 81 | 2,118 | 1,593 | Gerald Pithers
Gerald eyed (for lack of a better word) Saaria as she did the same to him. She looked somehow confident that the robed figure was being sincere. That this was the best course of action to take.
"AHH..." Gerald said, shrugging, "'OW CAN OI SAY NO TO THE FACE A SOMEONE WHO REMOINDS SAH MUCH OF ME OLD MATE RICHARD?"
Gerald turned his head towards the robed figure and called out, "ALROIGHT, HOIGHWAYMAN, GAH 'HEAD AND LEAD US TEH THIS PLACE SAH MYSTERIOUS. MAYBE OI CAN LEARN A BIT MORE ABOUT THIS, EHHH... UNSOIGHTLY BLEMISH ON ME NOGGIN."
Theresa ot an Bol'hjar, Benedict Kaspin
"You're not seeing this?"
"Seeing what Theresa?"
"The people!" Theresa replied, shouting over the chatter of the festivities taking place. "The mole-people, drinking, fighting, playing music! They're everywhere!"
"Theresa-"
"Ben, I SWEAR I'm not making this up!"
Theresa turned her head and grabbed a gourd full of the strange brew from a nearby counter. "See this?" She said aloud. Ben merely replied, "Yeah, and it's empty."
"No it's not!" Theresa retorted, shaking the gourd a bit, and the brew inside. "Hear the sloshing?"
"Emp. Ty." Ben replied.
Theresa set the gourd back down, growing somewhat frustrated. She looked around the bustling room again, seeing now that it wasn't just filled with mole-people. There was... quite the colorful bunch sitting over in the further side of the cavern, enjoying themselves.
"There!" Theresa called out, "There's a man, and an elf, and a fucking- a blue dragon, just curled up, over there!" She pointed at the trio and said aloud, "Tell me you see them, please!"
"Dust and rocks, that's literally all I see over there Theresa!" Ben said, "What the hell is going on?"
"No, just-" She looked around again, spotting another figure standing up on a ledge overlooking the partygoers. Theresa pointed at it and called out, "How about that? The tall blue thing with the- seashell head?"
"Th-..." Ben said, looking a little surprised. "That I see. And it's coming for us."
"What?"
Theresa turned her head. The Vigil had jumped down, and the celebrating crowd parted away from it as it menacingly approached the duo.
"Shit!" Theresa called out, drawing her crossbow, and fire rising up in Ben's gullet.
At least there was something they could both see here, however hostile it was. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,610 | 182 | 82 | 1,447 | 298 | The man introduced himself as Adam Silveri, a ranger from the town of Unterosten. The town used to be a port city, but they fled into the forest after a strange force wiped out most of the village. Barely one hundred of them were left. The pair could see Cia flying in front of them, but Saaria did not note the potion bottle that flew down.
When the group reached the fortress, it became clear that this was not meant to be a town. It was an old stone temple, covered in vines and moss. It had clearly been abandoned for years, lost to history. It seemed to stand still, as if frozen in its own ancient time.
And yet, signs of modern living were everywhere. A wooden spiked fence was erected around the perimeter of the temple, and clothes lines blew in the warm twilight wind. When they arrived, guards stood at the ready, and they all breathed sighs of relief when they saw Adam approach.
"We thought you had been taken. It's almost dark, get inside!" One of them yelled.
"I found new people. And a port survivor." He explained, motioning towards Gerald. They eyed him curiously.
"He's already changed." They stated, clearly confused, staring at the sliver of sun left.
"The Dark Mark seems to have changed him more than the others. He cannot speak clearly." Adam said as the guards closed a large wooden gate and led the group inside one of the stone buildings. They walked down long, winding tunnels, led only by torchlight, until they saw a light at the end of one of them. The guards led them to an open stone door. Behind it layed what seemed to be a refuge of some sort. Dozens of people laid on makeshift beds, their own little stations set up. The guards closed the heavy stone door, and lowered a lock.
Adam turned towards them, removing his mask. He was a dark elf, with deep burgundy eyes and shoulder length curly black hair, which fell from his hood as he removed the mask.
"Welcome to Unterosten, refuge room 4." He said. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,611 | 182 | 83 | 531 | 3,680 | Cia
Cia looked around the area they had come to with a look of awe. "It's so pretty!" Cia said with a smile as she floated around a bit. Finally she stopped and landed again. This time yellow dust surrounded her before expanding again. Cia was suddenly human size now. Since they weren't traveling she had no need to be in her smile size. Cia giggled when she heard someone comment on the way that Gerald spoke. He had been speaking like that before he even got the mark.
"Feels nice to be normal size again." Cia said not paying attention to any strange glances she may had gotten from her display of magic. "So do you guys protect the marked? What's your reason for protecting them?" Cia asked getting curious again as she started asking questions. "Do you expect something from us? Do you come from all over the continent?" Cia asked. She saw no one here from Sweetmeat County but still not everyone seemed to be from the same place. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,612 | 182 | 84 | 1,447 | 298 | Looking around, Cia saw that there were about 15 people in this room. They were mostly human, with a few dark elf faces standing out. One in particular caught her eye, a girl with white hair and violet eyes that reflected firelight as she warned her hands over a small campfire nearby. The room was wide, and the ceiling was high. Tall columns rose periodically around the room. Vegetation still snuck in at the corners of the roof, and there was a smell of fire and mold in the air. Adam regarded her transformation with a strange look.
"We're all from Unterosten City. We assumed you knew that." He said simply. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,613 | 182 | 85 | 2,118 | 1,593 | Gerald Pithers
"AH, FAIRY-RICHARD." Gerald called out after Cia, "YEH CANNY GAH 'ROUND ASKIN' FOLKS SAH MANY RAPID QUESTIONS. IT'S BLOODY RUDE, IT IS."
Gerald continued as he began taking off his circlet and makeshift bandana. "MUCH AS OI WOULD LOIKE TEH LEARN THE SINISTAH TRUTH BEHOIND THIS BLEMISH, OI KNOW WHEN'S THE TOIME AN' WHEN'S NOT."
He set his headgear down, revealing the Vigil's mark. He began running his hand over it, pushing down on the writhing mass within, making some soft squishing noises. "EHHHH..." Gerald commented, "ROIGHT NASTY, THIS BLEMISH BE." | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,614 | 182 | 86 | 1,447 | 298 | Adam recoiled with confusion.
"That's... That's strange." He simply said, and then called out to someone.
"Nerissa!" He shouted. The girl warming her hands by the fire looked up slowly. She had a simple grace to her. She wore a blue cloak which accented her purple-black skin, which she pulled the hood down from as she rose and walked to meet Adam.
"What is it?" She said, her violet eyes glimmering.
"Take a look at this." He simply asked, pointing to Gerald. She looked at him, her eyes widening with surprise for a moment.
"A new marked? Who?" She began.
"We don't know who, he's new, but his mark is...."
"Different." Nerissa finished, gliding over to Gerald and gently holding his skull, examining the mass. "If only my brother were here..." She whispered softly under her breath, and spoke to Adam without looking at him.
"This one is different. I've seen it before, but Vagner would know more about it. Perhaps the mark is...changing." She worried, and looked into Gerald's eye sockets. "He doesn't have any light in his eyes." She noted almost fearfully. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,615 | 182 | 87 | 661 | 1,876 | Out in the woods there was a hole. A small, stony hole at the base of a hill overlooking a dim meadow of swaying timothy grass, flanked on all sides by strangler figs of immense proportions. It was a chill evening, and a quiet one at that. Something crawled or squeezed out from the hole and into the fresh air. It moved like a snake and like a shadow, across the meadow and through the woods. No other living animal dared to tread upon open ground this night.
In the late hours, long before the sun had risen, it would come upon the dwelling of men. It traversed the gate as easily as a feline circumvents a picket fence. It would enter no hovel tonight. It only felt inclined to do so when it could detect the scent of the little ones. It waited for one ill-fated to venture out alone. Sometimes it caught them when they went out to dump the piss buckets. It found that those ones always had just a little bit more left in them. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,616 | 182 | 88 | 2,118 | 1,593 | Theresa ot an Bol'hjar, Benedict Kaspin
Theresa fired a bolt at the Vigil. It merely darted out of the way with a fluid left dodge. From within its winding shell-head, a waving tentacle stretched outward. As Theresa reared back, the tentacle reached forward and swiped it from her hand, its end making contact with her forearm, uncovered by her glove.
Theresa grunted, clutching her arm as the accursed mark slowly appeared.
Ben wasted no time. He charged forth the moment Theresa was attacked, connecting with the Vigil and pinning it to the ground with his massive hand wrapped around its scrawny neck. He raised his fist to bring it down on its shell-head, not bothering to react as the Vigil's tentacle crept up under his coat, placing the mark upon his chest.
Ben slammed the whole of his arm on the Vigil's shell-head, cracking it wide open. Inside, a slimy mess of tentacles suddenly began scrambling, and screeching. It leapt out of the shell head, and attempted to slither away from Ben, surprisingly fast for its size.
Ben stood back up and opened his mouth. A stream of fire chased the weakened Vigil, enveloping it. Its screeching filled the cavern atrium, and it thrashed about madly.
Soon, it stopped moving entirely, and the flames continued to burn it into ashes.
Ben paused, then turned back towards the humanoid body the tentacled creature was latched onto. He peered inside the shell-head, to see what appeared to be the face of a man, melted away to show nothing but the skull underneath. Suction marks littered the surface, and the interior was nothing but slimy, organic material.
Theresa wandered over, holding her now-broken crossbow. She looked over at the still-burning tentacled creature, and then down at the Vigil's body, and its true face.
"What the fuck was..." She muttered.
"I don't know." Ben replied, turning towards Theresa and asking, "You alright?"
"I'm fine." She said, holding up her crossbow, almost snapped in two and ready to come apart at any moment. "Fucker broke my crossbow. Got my arm, too." She held out her arm, revealing the festering mark on her skin.
Ben reached his hand underneath his fur coat, feeling the writhing mass that'd sprung up on his chest. "Got me too." He said, "Doesn't hurt, though."
"Yeah, at least there's that." Theresa replied, a bit distressed.
"This the mark that old man told you about?"
"Must be."
There was a pause between them.
"Now we can't leave..." Theresa said, a little quieter.
"We knew it was gonna happen." Ben replied, "We knew, and we still went. Because we both know we don't care. If we ever want to get off the Continent, some... squishy bruise isn't gonna stop us."
Theresa didn't reply. She looked away.
"Theresa. Trust me. It's fine."
Theresa glanced back up at Ben, then at the surrounding celebrators. They'd stopped. There was no drinking, no fighting, no music... no happiness.
One of the mole-people looked right at her, and said the strangest thing.
"We're sorry."
Theresa didn't reply. She simply paused for a moment, looked back up at Ben, and said to him...
"Let's go. I don't want to be here anymore."
Ben nodded. And the duo left silently, with the crowd watching them.
All still. None happy. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,617 | 182 | 89 | 1,447 | 298 | As the moon shone through the trees, the Taken arrived. They moved slowly, emerging from the fog like ghosts of the villager's pasts. They were all cloaked in black, moving silently, save for the whispering noise that echoed throughout their empty skulls. They came from every side of the base, and leaped over the fence effortlessly, gliding inhumanly through the air. They then climbed over the ruins like insects trying to get inside, using their bony claws to scratch at every barred entrance. They paid no attention to the strange creature outside, and they gave off no body heat for him to detect. They simply scratched at the doors, their hypnotic whispers echoing through the temple, pleading for someone to open up. The weak minded would listen. The weak minded would obey.
Down below, Nerissa let out a soft gasp as her irises disappeared, leaving her eyes a pure white.
"They are here." She whispered, and stared forward, her hands automatically grappling onto Gerald's skull in front of her tightly.
"They are here," she repeated, her voice raising frantically. "And they have risen an evil I cannot see. A shadow stalks Unterosten. Something unknown. Something....." She paused.
"Something pure evil." She finished, her face going slack. Her eyes came back, but quickly rolled into the back of her head as she collapsed from her fit at Gerald's feet. Adam yelled.
"It's different this time! Guard the doors!", and ran to Nerissa's side, holding her tightly, as the guards stood watch. In the silence, the whispers came. The wordless hiss filled the room, a chant of nonsensical chilling whispers, a chorus of hypnotic snakes, or whatever creepy thing a person feared. Those with weak wills began to go into trances, and one old lady shrieked her saviour's name as the chorus began.
"PLEASE GODS BRING VAGNER BACK!" | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,618 | 182 | 90 | 2,118 | 1,593 | Gerald Pithers
Gerald looked around at all the people collectively losing their shit.
"WOT IN BLAZES..." He said.
He watched as Adam took Nerissa away and called out, "YOU PEOPLE 'AVE ALL UP AN' GONE ROIGHT BAHMY. THIS IS NOT WHAT OI HAD IN MOIND WHEN WE WERE PROMISED SAFE 'AVEN FROM THE TERRAHS OF THE NOIGHT."
Gerald turned to Saaria and Cia, saying to them, "WHAT YEH RECKON, RICHARDS? STAY AN' WATCH THIS SUDDEN FIT A MADNESS, OR BUGGAH ON OVAH TO SOMEWHEH ELSE?" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,619 | 182 | 91 | 531 | 3,680 | Cia the Sweetmeat County Weapon
Cia started to shake a bit as the whispers started. She started to fidget in her bag for the vial she had before, but she couldn't find it. "Oh no no no no no." Cia said in a scared tone. "This is the worst possible time for me to lose my medicine. Noooooooo." Cia said in a panic this time. "Whatever is coming, you need to let me out of here and go after it, Or else I'm gonna go after you instead." Cia pleaded to the others this time going towards the door that had been closed.
Her skin was flashing dark, and her hair turning even darker with each flash. Every now and then her face would flash to that of a creature with fangs, no eyes though it seemed yet she could see anyways. Her mouth grew larger in these flashes, covering her entire face, quite a sight to behold. She was still in her larger size as well, so it was hard to miss such a transformation. "LET ME OUT!" Cia screamed as another flash made her voice sound much more raspy. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,620 | 182 | 92 | 1,447 | 298 | Saaria felt a conscience fill her mind. For a brief moment, she began to be pulled into a trance. She dropped to her knees, intelligence filling her brain. Her eyes suddenly snapped open, and she looked to Cia.
"Oh fuck no." She said, and ran over, pushing the guards over, I latching the door, and shoving Cia out all very quickly. She then slammed the door shut, and barre it just as she had before. Her mind was so full. For a brief moment she had seen something. A dark figure, with white symbols on it. And her brain had been filled with knowledge. Just a snippet of what she could have learned had she seen into the minds of the Taken. But Saaria now had a sudden skill in the English language. Her accent was still there on some words, but it was softer than before, and her pronunciation was clear.
The old lady rose and walked calmly to the door, trying to open it. The guards pushed her out of the way, and Adam was suddenly there, restraining her.
"NOBODY LEAVES!" he screamed, and everyone in a trance broke free. The whispers stopped.
Somewhere else in the ruins, some weak mind had opened a door. And anything could come through. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,621 | 182 | 93 | 2,118 | 1,593 | Gerald Pithers
"FEH PITTY'S SAKE FAIRY-RICHARD, IF YA 'AVE TO USE THE LAVATORY, YA DUN 'AVE TAH MAKE SUCH A FUSS ABOUT IT." Gerald said, watching Cia continue to suddenly transform, not paying as much mind to the issue as he really should be.
He turned to Saaria and said, "EHHH, YA SEE THAT, JUNGLE-RICHARD? MOST UNLADYLOIKE. AN' OI THOUGHT FAIRY-RICHARD KNEW BETTAH. SAME GOES FEH ALL THESE BLOKES." He waved his arm, gesturing to all the nonsense going on. "JUS' LOOK AT THIS CRAZYNESS. NOT A DROP A LIQUAH AN' PEOPLE AH LOSIN' AH THEH MAHBLES ALL OVAH THE FLOOR."
At that moment, Cia was shoved out, and Adam had declared everyone stay put. Smart words, but they probably fell on deaf ears.
Gerald looked around for a bit, eyeing the corners of the room. His mouth hung open as he spotted something of interest. "AH-HA!" He said, pointing. "SEE THERE, JUNGLE-RICHARD?"
There was a spot in one of the higher corners of the stone room. A large clump of ivy flowing in, with a bit of light sneaking through.
"OI SAY YOU AN' ME CLOIMB UP AN' OUT THROUGH THERE." Gerald said, "WE'LL FOIND SOMEWHERE NOICE AN' QUOIET LOIKE TO WAIT FEH THIS SILLINESS TEH BLOW OVAH, THEN COME BACK IN THE MORNIN'. 'OW'S THAT SOUND, THEN?" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,622 | 182 | 94 | 1,447 | 298 | Saaria regarded the light.
"We could do that." She decided, flying up to the top of the ceiling, and making her way over to the hole. It might fit Gerald, but Saaria's wings wouldn't fit through. She quickly yelled this information over to Gerald, and Adam came over, staring at the hole with an appalled look that he hadn't noticed it before.
"That's so strange." He said, and readied his bow to fire at anything that came through. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,623 | 182 | 95 | 2,118 | 1,593 | Gerald Pithers
"ROIGHT DEN." Gerald said, making his over to the wall of ivy. "OI SHALL VACATE THIS DISPLAY A IMPROPAH GUEST-PLEASIN' AN SURVEY WOT DOTH OCCUR BEYON' THESE WALLS A STONE."
He began climbing his way up the ivy, surprisingly fast actually. Probably had to do with his incredibly light weight compared to the rest of the people here. And none of the ivy got caught between his bones, luckily. Once he reached the top, he turned to Saaria and said, "YOU TAKE CARE FEH THE NOIGHT, JUNGLE-RICHARD. IF ANY A THESE WHACK-JOBS DISPLEASE YEH IN ANY WAY, LEMME' KNOW AN' OI'LL GIVE 'EM A ROIGHT EAR BLASTIN' IN THE MORNIN'."
He positioned himself to leap through the ivy and out of the hole. "GERALD AWAY!" He called out, and leapt.
"HUGGANAAAAAAAAAAHHHHH-" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,624 | 182 | 96 | 1,447 | 298 | Gerald found himself in a dark and mysterious world. The moon was large, too large, in the sky. It was almost full, and it illuminated the ruins. The Taken were everywhere, their inhuman figures crawling and gliding over to one particular spot on the other side of the temple. They snarled and whispered to each other, seemingly moving as one. Some of them had low glowing, burgundy orbs in their eyes, most had a medium indigo glow, they seemed to be the normal of the group. And then there was the strange looking ones. They stood taller than the rest, and stood still, not scrambling along the ground like insects. They all had their backs to Gerald, imposing figures silhouetted against the moonlight. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,625 | 182 | 97 | 661 | 1,876 | The Magna Pater saw the transforming woman get pushed out into the street. There were strange entities approaching, but they didn't look too edible. It sought something more substantial. It began slinking towards Cia from the right, approaching from a few dozen meters away. It kept to the shadows, a wretched and unseeing stupid-smart gleam in its wet, pitch black eyes. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,626 | 182 | 98 | 531 | 3,680 | Cia the Sweetmeat County Weapon
After Cia was pushed outside she fully transformed. Her skin dark, her mouth large enough to eat a mans head hole. She was currently on the ground not moving much. As a few taken approached her they could hear a low laugh. Black dust surrounded Cia's hand's and feet dissappearing to reveal claws made of sharp and very strong sugar.
"You filthy creatures think you can harm the weapon of Sweetmeat County?" Cia said standing up and letting out a manical laughter. Her hair was much longer now, but also pitch black, her skin being a lighter tone of black. She stood up again letting out an ear piercing screech into the night sky. One of the taken tried to attack her but found himself impaled by a spike of black sugar from the ground. "That's not going to work." Cia said with laughter in her voice as she looked towards another Taken.
Cia raised her hand and a small group of Taken were impaled through the chest as well, the spokes receded after that and then moved to their next weapon.
As the strange figure approached from near by Cia turned her head to face them while a few more spikes came up and impaled more of the Taken. "Your not sneaking up on me today." Cia said raising her hand as multiple smaller spikes came up to attack the creature. This was the terror of the Weapon of Sweetmeat County | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,627 | 182 | 99 | 2,581 | 732 | Theresa ot an Bol'hjar, Benedict Kaspin
When Ben was a young one, he was raised on three morals that you were supposed to uphold around those who you were supposed to care about.
Respect, honor, and generosity.
When Ben got into that boat, whether he was willing to admit it to himself or not, he planned on dying out at sea. He was planning on an unorthodox for of suicide. He didn't expect to survive that storm. He definitely didn't expect to was ashore and meet Theresa. He didn't expect to not only survive, but to live.
So when Theresa told him about the curse, he wasn't worried. When he got the mark, he wasn't worried. If anything he was kinda proud of himself for making such short work of the so called guardians of the island. Ben would admit to himself he could get cocky, and right now he felt like he could escape this continent if he so desired. Because if the vigils couldn't, what would? But he also knew that was arrogant to think, even if it was in the back of his mind. But he didn't want to leave this island. He had met the first friend he had in years here. He had nothing but slave masters before he went off to sea, and those that had raised him had also sold him into said slave master's possession. Theresa was probably the only thing he had worth fighting for right now.
And as tough as he was on the outside and as cold as he could be on the inside, he didn't like seeing her this way. It just didn't sit right with him. He wasn't a big talker, and yet here he was just wishing Theresa would... say something. She was upset and he could tell she was upset and it was making HIM upset that SHE was upset. He wasn't use to this, and he didn't like this. Not one bit. Benedict stopped there in the middle of the woods were they were hiking and cleared his throat in an attempt to get Theresa's attention. Theresa, being attentive despite her inner thoughts, very quickly noticed.
"Ben?" She questioned, her brows furrowing together in confusion. "What's the holdup?"
Ben shook his head and set his bags down. "I think we should set up camp for a while." Ben stated. He looked to the left, and then to the right before his face lit up and he walked away. Theresa watched him, very much confused as the behemoth reptile dragged what looked to be a two or three hundred pound fallen log over to where he had set his inventory. Theresa was perplexed by Ben's sudden and rather mechanical change in mood. From what she had see of him this was... very out of character for him.
"Ben, what's the meaning of this?" She said, stepping closer to where Ben had placed his items and setting down her own, being especially careful to position her broken crossbow away from the other, smaller log Ben was moving next to the large one.
Ben suddenly froze and he slumped some. He set the log down and turned to face her, a frown set into his normally stoney, scaly features.
"I dont like... I dont like seeing you this way." Ben admitted, finding it hard to really talk about how he was feeling about the whole situation. "I dont really know what to do but... going out there and doing more.. might make things worse. Resting some could... help." Ben stated, crossing his arms and tilting his head to the side, seemingly crossed about his whole thought process. He took a few steps closer to her and reached into his pack, taking out a coconut and what looked to be similar to a rolled up bear-skin and tossed them to her. Theresa, being much smaller than Ben, caught the coconut and was promptly draped by the massive skin as it unraveled in the air.
"Sorry." Ben said, trying to hold in a laugh as Theresa indignantly yelled, throwing the skin off of her as if it were some beast attacking her. "Swiped it before we left the cave. Thought you might want something like a sleeping bag." He explained, finally cracking up as Theresa glared hard at him, her face red from a combination of embarrassment and anger. She stalked over and knocked Ben in the bead with her hand as the reptilian man hunched over laughing.
The draconic humanoid shot up fairly quickly, his right hand flying up to shield his head and rub the place where it had been assaulted. He winched as he rubbed the injured spot. This is what he gets for being nice.
"Help me gather some rocks and wood for a campfire, you big baby. Not everyone's a living fire." Theresa said, crossing her arms across he breast and leaning back on one leg. Ben blew a small puff of smoke in her face in retaliation.
"So your crossbow broke, huh?" Ben questioned, reaching down and picking up the very much ruined weapon. Theresa sighed in frustration and poked the logs she had set up for the fire, and turned the duck she had set up on a spin-roast.
"Yeah, that thing must've, crushed it under it's weight when it grabbed me. Glad it was the crossbow and not a rib." She stated, pulling the duck on the stick off of the fire to inspect it, before deciding that it needed to roast longer and placing it back on the makeshift stand. She and Ben had spent far too long trying to actually catch the stupid bird than she was willing to admit. Ben for all of his size, wasn't fast enough to snatch a bird from the air and Theresa couldn't catch a meal worth keeping with her sword and without her crossbow. So the two of them ended up taking rocks they found at a stream and throwing them at birds as they flew over hoping to hit one hard enough to knock it out of the air (instead of diving for fish like any smart person). Surprisingly, of the two of them Theresa was the one to deliver the killing blow- er, rock, and Ben was the one carrying the stones back to their campsite. It would've more than likely ended up that way regardless, but at least the winner of the unspoken challenge had rightfully won their meal and lack of labor.
"Next good town we hit, let me at it for a day or so." Ben said, looking the contraption over one more time. It seemed simple enough similar in theory to the tension weapons his tribe had once employed before he started experimenting with steam technology. "I'll get it back to you, better than new." he stated confidently, grabbing another coconut from his bag and stuffing it into his mouth.
"That a promise?" Theresa challenged, finally pulling the bird off of the fire and taking a bite of it. Something about having caught it, gutted it, and de-feathering it herself made it taste all that much better. "What's the reason behind all the coconuts?"
"Fire is based on some... metal I think my village healer called it. Coconuts and whatnot have a lot of that metal in them."
"Coconuts have metal in them?"
"I dont really believe it either, but it works." Ben stated, crunching down on another coconut.
A comfortable silence befell the two of them once more, but it was broken when Theresa suddenly decided to question him some. "So what's your homeland like, Ben?" Theresa asked, resting her elbow on her knee and turning from the fire to her partner in crime.
Ben stopped chewing, and seemed to think for a minute before answering.
"Very warm during the summers, cold during the winters." he stated. "Lived on a grassland, herded large four legged beasts. My ancestors used to run them down, and used to follow the herds from place to place before my species began agriculture." Ben stated. He spread his arms very wide. "Very few bodies of water, but the ones we did have were as large a seas. Used to catch fish as big as you." he said, his lips curling back into a smile, flashing his teeth.
"Humans would come now and again, used guns and bullets. I was the blacksmith of the village. Learned to invent. Started making weapons to fight back. We started winning some. Made for an unsteady agreement. Humans couldn't do the labor we could. One of us could match twenty of them, but they outnumbered us a hundred to one. Requested some of us for slavery at their homeland." Ben's face suddenly fell.
"The chieftain told me that my name was drawn. Hated to see me go. But I understood. Was my duty." Ben explained, making a few motions with his hands. "Shoveled shit and did hard labor for them for about a decade. Eventually made enough money to buy my own freedom... Stole a ship trying to get home and... you know the story from there." Ben finished, looking over to his friend with a smirk.
"What about you? Seemed like you got caught on your own name when I met you. What's your story?"
, | Benedict Kaspin
MARKED BY THE VIGILS
A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here.
Grogg
A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained. |
6,628 | 182 | 100 | 661 | 1,876 | This enemy was much wiser and far more agile than the shambling ghouls. It slipped to the left as Cia raised her hand, having noticed that she had done the same thing to kill the Taken. Having evaded the sugar spikes, it then surged towards the woman like a greased adder. It swirved unpredictably left and right, and would be upon her in a matter of seconds if not stopped. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,629 | 182 | 101 | 2,118 | 1,593 | Theresa ot an Bol'hjar, Benedict Kaspin
Theresa veered her eyes away for a moment. She opened her mouth, and her story began.
"Theresa vir an Bol'hjar." She said, "That used to be my name. Vir an means "born from". Ot an means "cast from". You switch from one to the other when you make a big enough mistake to get banished... or you do something your family resents you for. My old tribe, the Red Hairs, they're big on upholding a code of honor within their families. To be strong. To be brave, to... to be a warrior. At least, that's how it is for the men."
"The old gender roles argument?" Ben commented.
"Pretty much. I saw it in plenty of other places I traveled, Highwall's nothing special in that regard."
"And what's Highwall like, exactly?"
"Well... lives up to its name, for the most part. It's up on a mountain range, and it bars off two lands from each other, one that's nice and civilized, other full of monsters and brigands. Wood and stone for houses, trees all over... I could never lie that the place is beautiful. And the views from high up? Nothing beat them, ever. I've tried finding better ones, really."
She paused again.
"Anyway... Red Hairs are, pretty popular around that area. Folks down the mountain see them as defenders against everything on the other side of the mountain range. And that's just what they always did. Anything tried to make its way over, it'd get pelted with arrows before the swordsmen stepped in. That sense of valor, doing something important... I wanted that, I really did. But..." She sighed, and continued, "The thing is, not a lot of women are born in the Red Hairs. There's always maybe, one girl out of every four or five boys. We're just, rare, for them. So they wanted to keep us as safe as possible. And, as you can guess by present example, I wasn't interested in following that arrangement."
"Why didn't they just... I don't know, bed women from down the mountain?"
"Because all the men in the Red Hairs are better than normal human beings. Bigger, faster, stronger... they don't want to tarnish that with mothers from the outside. Their women don't get what they have, we're the same as normal ones. And growing up, I thought that was bullshit. I wasn't going to let the way I was born dictate how I live my life. But every time I picked up a sword, my mother or father, sometimes even my sister Bessa, snatched it from my hands."
"You had a sister?"
"Yeah. Uncommon, in the Red Hairs. Surprised you caught that. It was me, Bessa, and my five brothers Ferris, Barton, Kelper, and the twins Haymar and Hayman. My father, Storbin, was always regarded as being... the most..." She put on a look of slight disgust as she said, "Virile... in the Red Hairs. Seven kids with just one wife. That's a record, as far as I know. He and my mother, Atula? They loved each other. As bad as I made it out to be at times, that's the truth. There was always love in my family, from each to every other, me included. But I just... I couldn't live with a future there. Just being a wife and... nothing else. Nothing really important to... to people, not just the Red Hairs. So... I left."
"Unannounced?"
"I tried telling my father I wanted out, but he just told me it wasn't going to happen. And no one else supported me, so... one night, I took a bunch of money and equipment from the house, made my way down the mountain, and got on the first boat leaving the region."
"And you ended up here?"
"No, there was a pretty big in-between. I took all these weapons, but I didn't know how to use them properly. I got my ass handed to me the first few fights I was in. Over time, I got better by myself, took some pointers from a few more experienced fighters I met... and I made a life out of it. Hunting man and monster alike. Traveled well over the northern countries... until the wars started. Most of the work became independent guard duty and going after things that ate the corpses on the battlefields. Coin turned terrible. Once that set in... I hopped on Fernheid's Galleon."
"And that is?"
"A very, very famous ship. It's honestly bigger than anything I've ever seen on the water. Bigger than Rockvale, bigger than a leviathan from the Sea of Flames even. It's a merchant vessel, a battleship, a luxury cruise, all rolled into one. Practically it's own little seafaring country. You have enough coin, you can get yourself on board, if they don't hire you instead."
"And I'm guessing they did hire you?"
"No. Bought my way on. Took just about everything I had, but it was worth it to be away from the conflict. After a few months of sailing, I was looking for places to start fresh once we next docked... and I heard about the Continent from an older fighter. Decided the mystery of the place was enough to get me there. When we sailed close to it, I got on a rowboat and came ashore."
She smiled and finished off with, "Rest is history. Our history."
Gerald Pithers
Gerald eyed the tall, looming Taken over yonder. While it did occur to him that there wasn't so much present danger they could meet him with, him being a skeleton after all, he still wasn't interested in getting their attention.
And that being the case, he thought this time rather than speak.
OI, BUGGAH. FIENDISH FIGYEHS STALKIN' 'ROUND IN THE NOIGHT. NAHHHHH, NAH, NAH, THIS IS NOT A JOLLY SITUATION, NOT AT ALL. ME AN' JUNGLE-RICHARD GOTTA GET OUTTA HERE, WHAT WITH THE LOCALS ALL BAHMY TEH ADD TO SAID FIENDISH FIGYEHS.
He slowly crept behind a low stone wall, peeking his head over periodically.
OI WONDAH IF THESE SHADOWY BLOKES KNOW A THING EH TWO 'BOUT ME BLEMISH. BUT THEN THAT WHOITE-HAIRED MISTRESS MADE SUCH A COMMENT WOT CONVINCED MY OI'M NOT THE SAME. SO'S PROLL'Y BEST NOT TEH ASK 'EM. NOT LOIKE THEY SEEM MUCH FAH PLEASANT CONVEHSATION ANYWAY.
All the while, he wasn't entirely sure where he was going.
OI JUST REALIZED OI'M NOT ENTOIRELY SURE WHERE OI'M GOIN'.
Didn't matter. He just had to get somewhere safe, with a vantage point high enough to see what was going on.
EHHHHHH. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,630 | 182 | 102 | 531 | 3,680 | Cia the Sweetmeat County Weapon
Cia gave a fiendish smile as the creature dodged her attack. "The Weapon of Sweetmeat County will not be intimidated by such formless creature!" Cia stated as she shoved a hand to the ground. A shield of strong black sugar surrounded her. Just as the creature approached her the shield would sprout spikes to impale it. She was called a weapon for more than just her terrible power, her mind as a strategist was something to fear as well.
Cia had a hand out without the shield, back dust gathering above the shield, if not stopped then the attack to come may be undodgeable aside from running away to beyond the fortress. Cia continued her smiling, though at this point it seemed more out of madness than joy. "I like you don't die from this I'll make you into a servant!" Cia said with a toothy grin. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,631 | 182 | 103 | 661 | 1,876 | Unless the Weapon of Sweetmeat County could look through solid objects, she would have put herself at a disadvantage. It was a foolhardy thing to let the primal nightmare whom the ancients feared as Salmu Pulhu out of sight.
The monster was a thing that kept low to the ground, for rear legs it lacked. Such was its center of gravity and perception, that it could stop on a dime. It did so, halting right in front of the spike shield that had emerged. It knew that trying to crack the shield open would take too long. Trying to dig beneath it? It probably went into the ground like a partially buried sea urchin. So, the relentless horror revealed a taste of its own might and cunning. Its long left arm creaked forth to sieze upon a sturdy spike, and with terrifying strength it would attempt to entirely upheave the partial dome and topsize it backwards, trying to shove and jerk it about with the ferocity of a starved bear assailing an abandoned station wagon. Unless Cia were held in place somehow, she'd end up toppling about inside in a manner most unbefitting that of one trying to charge up a powerful attack.
The Magna Pater was entirely silent as it set about shaking up its victim like a bean in a rattle, a stark contrast to the maddening fervor with which it attacked. It would be a mean feat to maintain the black dust attack overhead when the shield was upside down and being treated like a hamster ball. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,632 | 182 | 104 | 1,447 | 298 | A tall Taken slowly turned, seeing Gerald. It simply stared at him for a few moments, perhaps thrinking he was simply another Taken, and then softly stepped off the surface he was on, gliding over to Gerald. Gerald could see its face now. It's skull was barely recognizable as human, smashed into a strange triangle shape. It's mouth was a heart shaped hole, and it's eyes were glowing violet orbs. It made the smallest whisper as it hovered over to Gerald. When it met him, without breaking the momentum, the Taken grabbed Gerald by the skull, and stared at his mark. It was about a foot taller than Gerald, and it's hands were disproportianately large, with long, sharp fingers like the other Taken. After a few moments, it made a aggravated growling sound and simply plucked Gerald's skull from his neck, tossing it into the ruins behind him. A pack of the burgundy eyed Taken moved quickly like rabid dogs over the rest of his fallen body, tearing it apart. And with a whispered command, they lumbered back into the fog, like dogs with bones.
Back to their master. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,633 | 182 | 105 | 748 | 135 | Flowing Tunnels
Piper opened her eyes.
Not that it did much good. She couldn’t see anything, anything at all. The only thing opening her eyes did for her was make them a little colder. She was still underwater.
When had she fallen asleep? She was surprised she hadn’t gotten any nightmares from the things that had assaulted her camp last... Hang on, was it last night? What time was it, anyway? Which way was up? She couldn’t tell. The darkness was absolute, and while she could feel herself turn and spin when she tried to, she had no perception of anything but the water around her. Where was she?
There was one way to find out. She touched her wand with her other hand, it was still in the holster, secure. Good thing everything she owned was protected from water damage. Aside from her pajamas. She didn’t expect to be out swimming in these...
A thought, and a spark of light appeared. The cold blue glow illuminated the water around her, but she couldn’t see anything beyond that. She put a little more power into it, and something became visible.
There was something moving off to her left. The light suddenly got brighter without her action, and it became clear that it was stone, flying past her at incredible velocity. Was there a stone monster in the deep sea she found herself in?
The light got brighter again. The stone’s surface expanded far above her, and it sloped in her general direction. Odd.
Brighter. She didn’t understand why the light was doing this, but at least she didn’t have to use her own magic for it. The stone wrapped above and below her, curving smoothly from the surface she saw first. Where was she?
Brighter. The stone curved more, and it became clear that it was not a strange indent in a stone monster that was swimming past her, and that she was in fact, in some sort of a pit, and she was sinking.
The waterfall pond! Of course, what else could it have been? She must have somehow put on a weight spell, and the pond was very deep. She didn’t bother trying to dispel the weight, she’d do that when she was out of the water and could remember just which spell she’d used. Being underwater was great and all, but it tended to cloud the mind a bit.
Instead, she cast a different spell, one meant to use the water around her to boost her through the water like a fish.
The moment it left her wand, though, something felt wrong. First off, a good deal of pressure suddenly started to build up around her. It didn’t hurt her, she had arcane countermeasures for that, but she could certainly feel it. It was rather like being hugged, only over the entire body at once.
The light got brighter again, and so did the pressure get stronger. It still didn’t hurt, but it was getting fairly uncomfortable.
Again. The light was blindingly bright at this point, and Piper had to shut her eyes tight to keep it from hurting.
Again. Something was very very wrong. She didn’t feel like she was going up at all, she instead felt like she was floating in once place. She couldn’t even check the walls to see if she was, the light was so bright. Trying to dispel it had no effect.
Again. The pressure was starting to overcome her deep sea warding, her legs were forced together and her arms stuck to her sides. In a panic, she tried to kick them apart. This had unforeseen consequences.
The pressure suddenly converted to flow, powerful, impossibly powerful flow, and she was ripped away in the current she had accidentally created. She couldn’t breathe, she couldn’t see, the light was ripped away from her and it flashed around her, spinning.
Crack
Piper’s spinning world was suddenly a wobbly spinning world, as a massive vibration went through the water. Another, another explosion, and the spinning ended, replaced by a pulling. She was moving, moving faster than a bird dives, faster than a horse runs. The light when white, and she felt air.
Air, all around her. She opened her eyes. Was that the sky? It was grey, cloudy, and looked like it was just begging to start raining. She turned her head. Oh, that’s where the ground was. Down there. Just where was she?
Then came the sickening ending of rising and the beginning of falling. She felt as though her stomach had just vacated through her skull, and she let out a terribly long, undignified scream. Then, she felt wet again, her scream cut off, and a moment later, she touched the ground. All at once. It was crunchy and sandy. The water flowing over her was nice and cool. Not enough, however, to keep her from vomiting all over it.
When she was done ruthlessly removing every trace of the vegetables she’d made, she turned on her back, and stared at the sky. It really should be raining now. She raised her arm laboriously. It felt like she’d been tossed through a tornado and spat out the top, all the while running a marathon on all fours while she couldn’t move her legs apart. Still, though, she couldn’t just leave a perfectly good cloud cover like that floating around doing nothing.
“Rain, please,” she croaked, waving her wand in some random, imprecise motions. That should do it. Piper smiled. Rain was nice. Water was nice. She didn’t stay conscious long enough to see the first drops. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,634 | 182 | 106 | 531 | 3,680 | Cia the Sweetmeat County Weapon
Cia was shaken inside of her shield. The spell she was casting was broken at that point. She broke the shield open as well, though this time she flew into the air instead. "Your going to keep coming after me aren't you?" Cia asked looking at the creature as she floated in the air. She turned to see the Taken were now moving away from them.
Cia gave a toothy grin before looking back at the creature. "Get out of here before this gets worse for you." Cia stated to it before starting to move away. She had become frustrated that she couldn't hit it even worse and saw no point in fighting such a thing. That and her skin was starting to return to it's normal color now. Her hair as well as it shortened. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,635 | 182 | 107 | 1,478 | 476 | The Trio, Introduction
Three days before the events at Rockvale
”We need your help o’ great three! You are the only ones who could possibly save us from the darkness.” said a small woman whose head held four ears indicating that she was a Corellian. The woman sat on her knees with a mat of woven straw beneath her and had in front of her several baskets of bread for the the Trio. They looked towards the woman with a compassion uncommon among the plains though known well by the Corellians who had become their charges to protect. The darkness the woman had been referring to had been noticeable from the simple hut on the hill overlooking the town below. The crystals which all beings on the plain required to live were literally turning a dark shade of purple rather than the nearly clear blue color they normally had.
”We need not your offerings of bread for our help Mari, we only need to know that doing so will help you. Let us take a look at the crystals first hand and we will determine what must be done.” said the middle of the three, a woman whose age was in the mid twenties and specialized in the use of healing magics. Her two companions, a man whose skin was tanned from many years in the sun and specialized in geomancy and a woman whose skin seemed almost stretched and spread thin. Unlike the other two, the stretched woman used dark magics to control spirits which enhance her physical power at the cost of deforming her with each use. The trio rose from their seating on a fine, woven thread mat and walked out of the hut.
Rather than using the long way to get down and wishing not to waste time, the man used his skills in geomancy to pull the four safely down the hill and towards the lake which bore only one dock connecting to the base of the large crystals at its core. It took only a few minutes to reach the crystals and the trio each placed their hands on it. They could feel the pulsing magic which existed inside them and felt something.. deeper from inside it. The crystals felt like they were calling something garbled out by the sound of water. The woman with stretched skin scratched at the crystal and let out a large amount of powder which she threw into a nearby fire.
Views of a town whose buildings looked like they were made of rotting wood and broken parts shuttered across the woman’s vision. She knew not what she was looking for but she knew it must be there. The last view she saw was a red flag and a red bird whose origin she knew not.
”We must go to Rockvale and find a red bird there. I know not for what purpose it could serve but the crystals tell me our objective is there. We leave tonight friends.” the woman said as she walked towards the two companions she had. They knew the crystals were in pain but the source was unknown to them all. If they knew they would fix the damage and wouldn’t need to journey to the lawless city but whatever or whoever was there was who the crystals would lead them to. The Crystals needed their help or the entire plains would be in danger.
Present Time
The three stood just above the small town known as Rockvale from which the distinct sound of fighting had been heard of a few minutes before. A bandit had run past them mere seconds before and had been yelling of a man with a red bird. ”It seems the vision has been fulfilled Tia, it seems they have not lie to you yet my dear companion. We should descend and see what is so special about this man and the red bird.” said the man who's bored look gave away nothing. Yet, his words carried the weight of how important their task was. They needed to succeed or thousands would die.
Anne/Vent & Brunhilde
A Collab Between Mag Lev and Azereiah
Darkness enshrouded Vent’s mind and he found it incredibly disturbing and oppressive as if there was something purposefully darkening it. It was cold, far too cold for him to feel his hands and navigate through his inner world. He knew he wasn’t dead but whatever was inside his mind was not of his doing. Vent struggled with all his might to escape the dreamscape but found not the energy to resist the darkness. Everytime he made progress out, he would be pulled back in as if by the sheer darkness was pulling him back in.
”Yessss…. you…. will… make a ...good… vessel.” Said a voice from deep beneath the darkness. It pulled at his form and, despite how much he struggled, he could break free from the darkness. That is, until he words calling from the darkness and a single spot of light break through.
"Hey. You okay? You seem a little banged up."
”Nooo! They interrupt! You shall be mine soon… boy!” The voice called once more from the darkness as Vent’s mind ascended towards the light above him. The last glimpse he caught was of a beastial creature with a hundred eyes and hundred hands as it squirmed deeper into the darkness.
”Ahh, oh.. oh Gods. I.. what is going on?” Vent asked as he squirmed about until he could prop himself up. The adrenaline from his nightmare had allowed him to manage the process of sitting up but the energy wore off and the pain rushed into Vent’s muscles as he realized what a mistake he had made in even moving. His frantic panting turned into shallow breaths as all he could manage was that through the pain which felt as if it was stabbing his lungs with a knife. He looked towards Anne, glad that she was okay, and then towards the woman who had asked him the question.
Brunhilde settled to the ground and knelt beside the man, much too quickly for any to notice she was not, in fact, six and a half feet tall. She looked him over, examining his wounds for a few moments. Her cloak formed a small mountain around her on the ground.
She stated the most obvious thing first. "Well, you're pretty badly hurt, but nothing too serious. You'll be fine in a few hours as long as you don't overexert yourself."
A scroll popped out of the enormous sack on her back and hovered in front of her, supported by a cushion of air, and unrolled itself.
"According to my journal... You started a fight. With fifteen men. To save her."
Her eyes shot towards Anne for a second, then back to Vent. Brunhilde was smiling, or at least her eyes seemed to be.
”Oh… I… remember that now. Is.. that man… truly dead? Vent asked as he looked at the woman sitting next to him and Anne. He could feel sleep crawling closer to him and he feared it. ”Anne, I’ll… need your… help to stand. Please.” Vent said as he looked towards Anne. She shook her head no, eyes tearing up as she looked at him. Despite having been told he shouldn’t over exert himself, Vent wanted to stand up and go outside. Do something other than sit in that bar and wait for sleep to come again.”Please, I have… to make… sure the townspeople… are alright.” Vent said as he started to push himself up and into standing position. Despite how much his body struggled with the movement, Vent would not allow himself to fall back down even if they wouldn’t help him.
"You talking about Barrow? I think he is. That's what my journal says, at least. That him, over there, perchance?"
Barrow's corpse was still lying on the floor a few feet away. Brunhilde had decided not to dispose of that one, because he looked like he was important, but she couldn't remember that bit.
Vent tried to get up, but Brunhilde laid sideways across his chest, keeping him pinned down. "Nope, sorry, you're not moving. You wanna go out, you'll have to do it my way. Doctor's orders."
Of course, she wasn't exactly a medical doctor, last she checked, but nobody knew that.
”Fine! Than… what will.. you have me.. do? Sit here while I heal? I… can’t let that happen. I.. don’t have the… time to stay.. here.” Vent said as he lay on the ground with the girl on top of him. His lungs hurt from speaking and even the light pressure the girl put on him to keep him there was painful. Despite the pain, the worry he held was far more noticeable on the surface. What if one of the bandits ran off and found some allies? Then the entire town would probably be gutted for having existed and it would have been his fault. He couldn’t allow that to happen. ”I… guess since you.. seem to want me.. as your charge… I need tell you my name.. I am Filius.. Ventura… Cantrella. I go by.. Vent.” Vent managed to state as he felt a wave of pain come over him again, this time several times more great than the last.
Brunhilde realized she was leaning on some cracked ribs, and immediately launched herself off of him, looking as apologetic as she possibly could. She wrote his name and sketched his face on the journal scroll, then stood up.
"What, do I look like I'd be stupid enough to leave an injured man in a busted up tavern like this? Come on, now. Try to stay absolutely still, and tell me where you want to go. Keep it simple."
A few moments later, Vent found himself hovering a few feet in the air, although it felt as though he were still lying on the floor. The room felt rather drafty all of a sudden.
Brunhilde wondered if the man had been in a fight - he seemed to be pretty badly injured, and there was blood all over the tavern. The side of her face ached pretty badly, and she got the strangest feeling that she'd been hit by something. It wasn't worth mentioning, though, as it was probably in her journal somewhere.
She turned her head towards Anne, and the journal scroll moved between them, slightly to the side. "May I ask who you are? Must be pretty important for a fight to start over you."
”Me? I’m nobody. My name is Anne and I have no idea why he would go to such lengths to save me. It would have been worth it to just kill me.” Anne said to the woman who had lifted Vent off the floor. She was worried about him as his face bore a face of great worry as he knew floated above the ground. The lack of actual, physical ground greatly worried Vent as, though he felt as if he was on the ground, he knew he was not. Anne simply was worried for the injured man who had saved her life despite the feeling that she was not worth the trouble. She honestly wondered what the man saw in her that made her worth saving.
”Could we…. go uh… outside? Vent said to the woman who had lifted him up. He looked towards the door and saw a man who looked rather surprised and a giant, hairy beast man. At least, beast man was the closest of a thing Vent could recognize it as.
"Er... Yeah. Sure."
Brunhilde had just noticed the massive furry thing standing with a man in the entrance to the tavern. She stepped behind Vent and Anne, putting them between her and the beast. A fucking hamster brute, here? Worst day ever. "We'll... be going through the back door. I don't trust that thing."
She backed through the rear doorway slowly, not taking her eyes of the furry beast, and floated Vent through it with her. The scroll didn't mention the furry thing, but the stress of having seen it was still fresh in her mind, and Brunhilde felt that going in front of the tavern wasn't the best idea for the time being, lest whatever had freaked her out try to intercept them.
She started floating Vent along to the nearest street out of view of the tavern, and looked to the young woman nearby. "May I ask who you are? Must be pretty important for a fight to start over you," she asked... again. She felt like she might know this person somehow, but it wasn't quite coming to her. The scroll didn't mention her, either, as she had been distracted by Osguh's appearance before she could write her down. | Main Characters:
Filius Ventura Cantrella, aka Vent or Wanderer
“Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention.
This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him.
It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent.
Now, I remember the day he arrived like it was no other…”
*Scene fades to black*
Jeanne Silvus Osterian, aka Anne or Bard
“You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.”
Secondary Characters:
The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils.
More will be added once the Trio properly make an appearance.
Places:
Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time.
I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you.
These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store.
Factions:
Red Banners
The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them.
The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights
Races:
The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook.
Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter.
The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down.
The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter.
The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire.
The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes.
Monsters:
To Be Created
Gods:
Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice.
Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne. |
6,636 | 182 | 108 | 2,531 | 418 | Jordan was walking along on his self given quest. It might be a hopeless task but he was at the point of trying anything to see it through but he was not alone. By his side was a fox and a Yig. They follow at his side, all three keeping an eye out for any danger. Off in the distance there seemed to be a town of some kind and that was were the trio was heading. The fox looked up at the human. "Are you sure this is a good place to go?" The human looked down and to the left. "I don't know but I would really like to sleep in a bed even if it is just for one or two nights." The lizard didn't say anything preferring to stay quiet. When they reach the town they enter it hoping to find someplace that will give them a bed. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,637 | 182 | 109 | 531 | 3,680 | JoyVille
The people of Joyville were overjoyed to see another visitor. "A new person! Welcome!" Said a man who looked to be in his early 30s. Many people were out and about doing their daily routines. Some going to the market to sell their goods, others selling their goods, some were chatting near the town square. It wasn't a large town, but it was big enough to have all the necessities.
"If your looking for and Inn I just sent another lad towards the Blue Bird Inn. Please enjoy your stay!" The man said with a smile on his face. Everyone in town had a smile on their face, yet there were not children or elderly around here. Everyone was between their 20s and 40s.
Sven
Sven had gotten to Joyville not long ago. He had been sent to go find Cia the Cupcake Princess. However they had sent the wrong man for this job as he hadn't the faintest idea of where he was going. Her was certainly out of place among the townspeople due to his pink hair, gangly body, and strange swirly eyes. That and the fact that he was brandishing an axe on his back looked out of place as well. He also gave off a strong smell of peppermint.
He had gotten to this town hoping to find a map, maybe he could find Cia this way but there was no way of knowing that. He was outside the Inn at the moment a bit confused looking. He could tell something was off about the town, but he just wasn't sure of what it was. Maybe it was the lack of candy or something. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,638 | 182 | 110 | 661 | 1,876 | The monster could fly as well, albiet briefly, but it didn't. It had attained the scent of the woman, and never would it lose that. What's more, it had smelled the others on her. With unseen feelers of sound it probed about. Some were close, some were far. But the closest was still the female. It slipped out of sight behind a stony cottage, rushing over the wall and into the forest blackness like a breath of foul air.
Open combat was not to its liking. There were too many beings alert now, too much noise and chaos. It would wait until Cia was entirely alone again. Private, intimate, quiet. In the melting, unplunged depths of what a mortal would comprehend as its mind, it hoped with a dull malignance that when it sucked clean her bones, they would taste as sweet as she smelled. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,639 | 182 | 111 | 2,531 | 418 | JoyVille
He thanked the man and left in the direction of the inn. Something about this place made Jordan feel weird. Looking around he was trying to figure out what it was when Blake spoke. "Does it seem like everyone is oddly happy?" "And where are the cubs? I haven't seen any at all." Looking around again but, keeping what they said in mind, Jordan realized they were right but he also noticed a lack of older people as well. "Your right and I don't see any old people." Making sure to keep his voice low so no one would over hear him. "Lets get to the inn for now. We are too low on provisions to just leave right now. We will get more supplies first thing in the morning and leave." Blake and Jasmine both gave a nod as Jasmine jumped up onto Jordan's shoulder to get a better view. As they got to the inn they saw a strange looking guy standing outside of it. Jordan could tell that the man didn't seem to fit in with the rest of the town and he smelled of some kind of candy. Walking around the weird guys left side Jordan craned his neck to get a look at his face. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,640 | 182 | 112 | 1,447 | 298 | Suddenly, a sharp shriek cut through the night air. It was an inhuman sound that pierced the ears of all that heard. The Taken looked up at the sky, the moon beginning to quickly recede. They, in turn, let out a resounding screech, all of them making the worst wolf howl you've ever heard. They then sprinted on all fours, back into the woods, the wave of Taken flooding Coa and the Magna Pater out into the fog. And just as suddenly as it had come, the night left. The moon seemed to fly fast across the sky, like a rocket. And then the sliver of dawn appeared. Down in Room 4, Nerissa awoke. Saaria knelt beside her.
"Are you okay?" She asked.
"Yes," Nerissa began with a smile. She was truly young, perhaps only 16 years old. "The visions come when new things happen. Usually it's in my dreams." She explained.
"How long has this been happening?" Saaria asked, amazed at her new skill in the English language.
"For as long as I can remember." Nerissa told her.
"Her brother Vagner was a great wizard, it runs in the family" Adam said.
"Is." Nerissa said, a darkness in her voice. "He still is a great wizard."
"He's been gone for almost a year, Ris." Adam pleaded.
"I can feel him, Adam." Nerissa begged. "He's still here. Out there!" She pointed to the hole in the roof. "Somewhere."
Adam gave her a long look, and then sighed. "Okay, people, let's set up." He commanded, and everyone in the room began standing up, all of them pcking their things and most bringing strange little briefcases with them.
"You're leaving?" Saaria questioned.
"No, we're going outside." Adam laughed. "It won't be a couple of days before the next night." He explained, confidently.
"Oh." Saaria said. How silly of her. She obviously didn't know how the days and nights worked yet. Everyone filed outside from the tunnels, setting down their briefcases and opening them. Out popped tents, quickly filling the ruins on the outside. Saaria saw that a lot of them were wearing bandanas around their foreheads. She sat down on a rock, and looked around, hoping to see Gerald.
(The Rock is Gerald). | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,641 | 182 | 113 | 2,118 | 1,593 | Gerald Pithers
"OI."
The rock spoke, apparently.
"MAY OI HUMBLY REQUEST THAT YEH REMOVE YEH BUM FROM UPON ME FACE, JUNGLE-RICHARD?" Gerald asked, in a muffled tone.
Saaria immediately shot back up, looking down at the severed skull of Gerald.
"MORNIN'." He said, as Saaria picked him up, "YEH, UH, AS YEH CAN SEE, NOT ALL WENT ACCORDIN' TEH PLAN. THEM BELLIGERENT, SHADY BLOKES WENT AN' DISASSEMBLED ME. TOOK ME BONY PAHTS SOMEWHERE OVER YONDAH. DUN SUPPOSE, EHHH... YEH COULD GO 'BOUT REACQUIRIN' 'EM FOR ME? PUT ME BACK TOGETHAH? WOULD BE A FOINE, DANDY FAVAH, JUNGLE-RICHARD." | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,642 | 182 | 114 | 1,447 | 298 | Saaria stared at Gerald. She didn't know people could lose their bodies and still be alive! She spun him around, looking at him from every angle.
"You look funny." She said. She then placed him on top of one of her horns, the horn going in through the bottom on holding him at the tip. She pointed st the spot Gerald had said his body went, and began walking.
"Excuse me?" A feminine voice called out. It was Nerissa.
"Yes?" Saaria asked.
"If you're going into the woods, please look for my brother. He's a dark elf like me, and I can't stand being away from him." She explained, twiddling with his fingers nervously. Saaria simply nodded, and Nerissa gave her a beautiful smile.
"Thank you so much!" She exclaimed, tears of joy forming in her eyes. Saaria stepped off the ruins, flying into the air, Gerald spinning on top of her horn as she flew straight into the fog. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,643 | 182 | 115 | 531 | 3,680 | Cia
After a bit of recovery Cia had returned back to her normal form again. The ruins seemed to be bustling with activity now that the attack had stopped. Cia gathered the yellow dust again and then transformed back to her fairy form again. She saw Saaria fly off after that with what looked to be Gerald's head on her horn.
"I'm starting to feel like you guys are trying to ditch me." Cia said flying next to them. "So what did I miss?" Cia asked as she flew next to them leaving a slight trail of yellow dust in the air as she flew. Though the trail was only 3 feet behind her before disappearing.
JoyVille
The people continued to bustle around doing their business. Inside the inn Jordan was given his room after paying.
A large warehouse looking building in the back of the town could be seen from the Inn. To those with magical ability an ominous presence could be felt from the building. There was another ominous presence in the middle of town as well. Right in the town square a statue could be seen as well. It seemed to be of young girl. The statue was even colored even. There was description below it saying that the girl was a songstress Goddess named Mai.
Sven
Sven was in the middle of the town now as he had moved on to look for a map and provisions. "I swear something isn't right about this town." Sven said looking up at the statue. It was rare to see a painted statue like that, especially in the middle of a town like this. "Hey kid!" Sven said turning back towards Jordan. "Come here for a second I got a question." Sven said looking at Jordan. Once Jordan approached Sven asked in a bit of a hushed voice. "You feel it too don't you? The Ominous feeling in this town, I'm not crazy right?" | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,644 | 182 | 116 | 2,118 | 1,593 | Gerald Pithers
"WELL, TEH BE QUOITE HONEST, FAIRY-RICHARD..." Gerald began, still stuck up on Saaria's horn and wobbling some, "THAT DISPLAY A SUDDEN, FIENDISH ROUGH HOUSIN' LAST NOIGHT WAS, EHHH... MOST UNSETTLIN'. THOUGHT MAYBE YEH'D GONE ROIGHT MAD WHEN YEH WEH CLAWIN' AT THAT PASSAGEWAY, THREATENIN' THE REST A THE LADS AND LASSES INSOIDE WITH THE PRESENCE A THE HORRAHS A THE NOIGHT."
The view was pretty spectacular from up here.
"LOOK." Gerald said, "ALL OI'M SAYIN' IS, THAT WAS A ROIGHT UN-INTELLECTUAL GESTURE, AN' IT'S GOT ME THINKIN' YEH COULD CAUSE SUM, EHHH... SITUATIONS A THE DOIRE VAROIETY, IN THE FORESEEABLE FUTURE. YAH MAY 'AVE TO GO GET SUM HELP, FAIRY-RICHARD. THE KOIND A HELP ME AN' JUNGLE-RICHARD BE UNCAPABLE A PROVOIDIN'." | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,645 | 182 | 117 | 661 | 1,876 | The Magna Pater was curled within the gnarled branches of a skeletal alder tree, observing the taken as they fled. It had yet to eat, and it sensed a new presence drawing near. Not near enough. It reached up and snapped one of the larger branches with a resounding *CRUK* before pressing its soggy mass more firmly against the bark, blending in.
It waited to see if any would be drawn closer by the noise. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,646 | 182 | 118 | 2,581 | 732 | Benedict Kaspin and Theresa ot an Bol'hjar
At the sound of water being rocketed in the air, followed by a scream, Ben's head snapped in the direction of the explosive turn of events. He followed the body up into the air and back down, and winced as she connected with the ground again. He stood up from his seat and lifted
"Well, she's probably dead." Ben said, crossing his arms and tilting his head trying to figure out how the fuck that woman had launched and where the fuck she came from. "I'll go and get her. See if she has anything work keeping." Ben announced, turning to Theresa for confirmation, only to see the woman had run past him and was busy climbing a tree trying to acquire a hat in a tree. More than likely one of the woman's possessions.
Ben shook his head and continued on his way. As the woman came into his line of sight she was actually waving her arms around lazily, as if trying to summon something or another. Ben was surprised the woman was alive, but he was flabbergasted that the woman was conscious. Unfortunately, the woman seemed to fall unconscious not long after he arrived.
...Totally dead.
Ben crouched down next to her and looked her over. She was small, and young. Long brown hair. He poked her a few times to be sure she wasn't going to be able to chase them down. Nope. Seemed definitely dead-o. One hundred and fifty percent dead. No doubt about it. He lifted her arm off the ground and patted her down. Unfortunately the woman was in her pajamas and had nothing of real value on her save for a few coins and what looked like a wand. Ben unclasped the leather sheath from her being and pulled the wand out of it, looking the item over.
His face contorted into disappointment, but he decided the wand was worth keeping regardless. He slipped it into a pouch in his cloak, and he was about to get up and leave when he Theresa, wearing the hat, knelt down next to him.
"She okay?"
"Dead."
"Ben, she's breathing."
"....way dead."
Theresa shot up to a standing position and swatted at the same spot she had hit earlier. Ben fell onto his ass and rolled onto his back, moaning like a total wimp, both of his hands holding his assaulted cranium.
"Pick her up, Ben. We're taking her back to camp."
Ben did as he was told without question, his other hand still rubbing his head as he lifted the young woman and draped her across his shoulder. As they walked, Theresa's face suddenly contorted into anger.
"You feel that, Ben?"
Ben was quiet for a moment, and he squinted, taking his hand off of his head and holding it palm up in front of him.
"Rain."
Theresa suddenly yelled, grabbing the rim of the witch hat she was wearing and throwing it on the ground in frustration. She quickly realized that the owner of the hat wouldn't appreciate such an act and quickly picked it back up and dusted it off, putting it back on her head.
"Well there goes the fire!"
"I'll kill the fire and grab my stuff. You get your pelt and whatnot in your bag." Ben said, using his tail to crush the flaming logs and smother them. He was fireproof due to his natural abilities, so this action, fortunately, had no affect on him. With his free hand he scooped up his bags and shouldered them.
"I think I saw an enclave not far from here once we left the cave. Just... Follow me." Theresa stated. Ben nodded, and then flicked his head to his friend. An unspoken motion to lead the way.
, | Benedict Kaspin
MARKED BY THE VIGILS
A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here.
Grogg
A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained. |
6,647 | 182 | 119 | 531 | 3,680 | Cia
Cia looked a bit sad after hearing Gerald essentially say that they were afraid of were after what happened. "I know it was bad, that rarely ever happens." Cia said with a sigh flying next to them. "I will need to go back to Sweetmeat County honestly, if you both would like to come I'm sure I give you both favorable lodging. "I don't want to lose more friends because of my blackouts." Cia said, she had a very sad look on her face. She couldn't stand to lose friends again, not after she had just gotten them. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,648 | 182 | 120 | 1,447 | 298 | Saaria turned and saw Cia.
"We have no time to leave." She said. "Those people need our help, and we're stuck now, Gerald's just a head!" She yelled, motioning for Gerald as she picked up speed. They were in a part of the forest that looked perpetually trapped in Autumn. Looking around, they would see a few strange looking holes in the ground. They almost looked scratched into the earth. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,649 | 182 | 121 | 2,118 | 1,593 | Theresa ot an Bol'hjar, Benedict Kaspin
It'd begun to pour.
The duo, with Piper still asleep and slung over Ben's shoulder, settled down beneath an indented ledge of the ground stretching over a shallow pit of leaves and dirt. Pretty much half a cave. It was a little cramped for the saurian's size, but it would do.
Amidst the rain, Ben had gathered a few more rocks to make another pit, and set up a pile of dry leaves within it. They weren't gonna start a fire with any wet wood from outside. Thankfully however, some hefty roots were stretching downward from the trees up above, peeking through the dirt. Ben plucked a good handful of those, and they were set.
In the dimly lit dirt cave, Theresa and Ben sat beside the walls while the sleeping Piper lay on the bear skin.
"Wonder what her story is." Theresa said softly.
"Guess she'll tell us when she wakes up."
Theresa nodded. "You know..." She said, "I think I can get used to all the crazy stuff that happens here... relatively quickly. You?"
"Way ahead of you." Ben replied, with that cheeky smile of his.
And Theresa smiled back.
Gerald Pithers
"AH, OI'M SORRY FAIRY-RICHARD, BUT JUNGLE-RICHARD'S ROIGHT." Gerald replied, "MUCH AS THAT OFFAH SOUNDS ROIGHT DANDY, ME AN' JUNGLE-RICHARD GOT MATTAHS TO RECTIFOY. OI MEAN, WE GOTTA GET ME BONES 'FORE ANYTHIN'. PLUS WE'RE LOOKIN' FEH THAT WHOITE-HAIRED MISTRESS'S BRUV OR WHAT'S-IT, THEN WE GOTTA FOIND OUT WOT'S HAPPENIN' BACK IN THAT VILLAGE A STONE WITH THEM SHADOWY BLOKES, AN' THEN WE GOTTA FOIND OUT WOT THE MYSTERY BEHOIND THIS BLEMISH IS, AN' HOPEFULLY GET IT WASHED OFF ME NOGGIN."
Gerald sighed again. "AH PLATES' A MOIGHTY FULL, FAIRY-RICHARD. IF YEH GOTTA RELOCATE YAHSELF TO THIS, EHHH... SWEATAH MEAT COUNTRY, FOR WHATEVAH REASON PERTAININ' TO YEH HEALTH, THEN YEH SHOULD GET THAT ROIGHT DONE WITH, AN' THEN COME FOIND US AGAIN."
He could tell she was a little heartbroken over him essentially telling her to bugger off and come back later. "OI'M REALLY SORRY FAIRY-RICHARD, TRULY OI AM. BUT THIS BE FEH THE BETTEHMENT OF YEH HEALTH, AN' THE WELL-KEEPIN' A ME AN' JUNGLE-RICHARD'S. THAS' UNDAHSTANDABLE, ROIGHT?" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,650 | 182 | 122 | 531 | 3,680 | Cia
Cia didn't really want to leave yet. For now she figured that she may be able to control it, or atleast keep the weapon pointed away from them. "I really wanna see this through too. I'm afraid I don't know much about that side of me, but I do know that it has never harmed anything with some kind of candy on it." Cia said remembering that last few times this had happened within Sweetmeat County. She gathered red dust in her hand as what seemed to be licorice appeared in her hand.
"I'm not totally sure if it will work, but it should atleast make you the last one I will go after. So for now just keep this on your person and I should stay away from you." Cia said. It wasn't a solid solution, but she couldn't go back to Sweetmeat now, she would need to wait until her next delivery of the medicine at least. Though that would take a few days. "At the very least I can protect you two better this way incase you get attacked." Cia said to them both still flying next to them.
She really didn't want to leave their side yet. She only hoped that they wouldn't push her away because of this. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,651 | 182 | 123 | 1,447 | 298 | Saaria took the band, pausing in the air briefly. She hesitated, and then wrapped the band around her wrist apprehensively.
"Fairies..." She mumbled. She had remembered something. Her entire childhood was obscure in her mind, she couldn't remember much beyond the cell, but the word fairy seemed to bring something back... Something negative. Saaria shook her head free of the flashbacks, and took a look around.
"Can you still...feel your other half?" Saaria asked Gerald, as she looked around trying to see anything reminiscent of the Taken. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,652 | 182 | 124 | 748 | 135 | Very Uncomfortable Bed
Piper stared. Snake. There was a snake on the ground below her. A trickle of fear ran through her.
She couldn’t quite tell where the snake ended- she couldn’t see anything below the hard fabric she was on. The snake looked like it was asleep, which was a relief. Sleeping snakes wouldn’t bite her. There was a smoky smell. Fire? She couldn’t recall how she’d come to be on a terribly uncomfortable bed with a fire nearby and a snake under it. She tried to move, but it hurt. It felt as though she was bruised everywhere but her head. She’d packed something for this, though. A restorative potion, she just needed to reach in her hat and-
Wait, where was the hat? She didn’t feel anything at all. It wasn’t there. Where had it gone? She turned her head a bit. She was in some sort of cave, with a dying fire nearby. The outside could be seen, it was raining. Raining. Rain was nice. Rain made her feel relaxed, and helped her heal faster and better. One of the perks of being a water witch.
Try as she might, though, she couldn’t find her hat. It wasn’t on the ground near her. Perhaps the snake had eaten it. She hoped not. She rather liked Hatty. He was useful.
“Hatty? Where are you?” she squeaked out. Her voice was a little higher than usual. Maybe it was from being underwater so long. Something shifted behind her. Was Hatty back there? She couldn’t tell, she wouldn’t be able to move that much until she got that restorative out and activated it. Speaking of-
Hang on, her wand was gone, too! The entire holster was missing. She stared at her unusually blank arm. Where had it gone? Had it been ripped out in the watery spinning nonsense she’d been subjected to?
She froze. The snake had moved, and her bed shifted a bit too. Was the snake so big that it could move her bed all on its own? Oh no. A snake that big could outright eat her. Dying by poison was preferable to being eaten alive. She knew this. She’d asked a few ghosts before.
“Oh no...” she said, almost a whisper. She didn’t want the snake to hear her. Where was the person that had brought her here? Maybe they could protect her. Wait, had the snake already eaten them, too? Maybe that was why the fire was dying. She was defenseless without her wand and hat, too. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,653 | 182 | 125 | 2,531 | 418 | After paying for a room Jordan left the inn and starting walking around the town. Glancing at the weird warehouse every now and then he could help but have a weird feeling about that building. As they were walking around town Sven was not far from them. It wasn't that Sven was following them but the other way around. As Jordan was looking at some wares he heard Sven call out to him. Walking over he listened to what the strange pink guy had to say. "We also noticed some weird things." He said while keeping his voice low. It seemed that where Jordan was the fox and Yig were not to far off as they were examining the weird statue. "Have you notice that no young or old people seem to live in this town?" | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,654 | 182 | 126 | 2,118 | 1,593 | Theresa ot an Bol'hjar, Benedict Kaspin
Theresa turned her head at the then-sleeping Piper by the fire, picking up her voice. "Oh. Hey." She said, seeing the young lady looking quite frightened, which was understandable given her present company. Theresa's eyes scanned her a bit, noticing Ben's tail was awfully close to her sleeping arrangement.
"Ben. Your tail." Theresa said, turning her head.
"What?"
"Your tail. It's right next to her, move it away!"
He did so, seemingly unwilling to. He was probably getting a kick out of scaring her half to death. Theresa shook her head, before realizing something. She turned to her left and picked up the hat from off the ground, stood up, and cautiously approached Piper. "It's okay, it's okay." She said, setting the hat down beside her, away from the fire.
"Is that... all you had with you?"
Piper shook her head.
Theresa looked over at Ben and called out, "Ben, what'd you take?"
"She had a stick in a leather sheath. Was going to recycle the leather." The saurian replied.
"Hand it over."
"The leather or the stick?"
"Ben."
"Ugh, alright." He reached into his coat and pulled out the wand and its sheath, tossing them over to Theresa, who aptly caught them. "Anything else?" She asked, staring him down.
"Nope. Nothing."
"Ben, I swear."
Ben sighed, and the movement of his eyes suggested he was rolling them. "Three copper." He said, making no other movements or notions.
"Well? Give them back."
"It's literally just three copper!"
"That's not the point, Ben!"
"She came out of a geyser and we saved her from any- wandering jungle beasts!"
"BEN."
Ben groaned, realizing the futility of arguing with her. He took the three copper pieces from out of his coat and deposited them in Theresa's hand. She, in turn, went and set the items down on the brim of Piper's hat, and said to her, "There. Hope that's everything. I'm sorry he robbed you, he just..."
She searched for the words.
"Are you... okay?" She asked.
Gerald Pithers
"JUST, EHHH..." Gerald replied in regards to the licorice, "TUCK IT IN BETWIXT ME CIRCLET AN' ME HEADBAND. IF YEH PUT IT IN ME JAW IT MOIGHT FALL OUT AN' GET EATEN BOY ANOTHAH JUNGLE BEAST."
Cia did so, tucking the licorice on the side of Gerald's head. Saaria then asked him about whether or not he could still feel his other parts.
"EHHH... MMMM..." Gerald replied, trying to focus. "OI, UH... OI CAN, A LITTLE... NOTHING FROM ME CHEST A BACK... BUT ME ARMS FEEL LOIKE... LOIKE THEY GETTIN' REARRANGED, SOME... OHHH, OI DREAD THE THOUGHT A ME LIMBS BEIN' USED FEH RECREATIONAL ACTIVITIES OF A MANNAH MOST UNSAVORY... WE BETTAH FOIND 'EM QUICK, RICHARDS." | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,655 | 182 | 127 | 531 | 3,680 | Cia
Cia was happy that the others would let her travel with them. At the very least she could provide some kind of protection for Gerald and Saaria. At this point Cia finally realized something, Saaria's english was much better. "How did you get so much better at english?" Cia asked forgetting to compliment first.
After her answer from Saaria Cia turned to Gerald. "Do you think it would be in a cave or something then? Does it feel moist, dry?" Cia asked going about her many questions again. She really did like her questions.
_______________________________________________________________________________________________________________
Sven
Sven turned to look around the square. He saw no children, or elderly. "That is a bit strange isn't it?" Sven said looking around. He then turned Jordan and gave him a smile. His axe still on his back, easily in view. "I should probably introduce myself, I'm Sven, guard of Sweetmeat County." Sven said remembering that he had not given his name to the man.
"Anyways, as much as I needed a map, I can't exactly help but want to investigate this place. Heard a few rumors that you can hear a ritual at night around here. You wanna join me?" Sven asked Jordan. Sven did not like to go about these sort of things on his own. His need to investigate such a thing most likely came from his lack of acting upon the factory within Sweetmeat County. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,656 | 182 | 128 | 1,447 | 298 | Saaria raised her hands, ceasing CIA's questions and Gerald's rambling. She sensed something. She floated down to the ground, and as soon as her feet hit the ground, she felt it. Vibrations. She looked to the tunnel nearby, suddenly noticing it. Looking around, there were many of them, seemingly scratched into the ground. But none of them had seen them before. They weren't there one second, and now here they were.
"We have to go down there." Saaria told them, pointing to the hole. A strange echo seemed to be pulsing through the ground. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,657 | 182 | 129 | 2,531 | 418 | "Hello Sven. My name is Jordan and that..." He pointed at the red fox. "is Jasmine and the big green one is Blake." Upon hear their names Jasmine and Blake made their way by Jordan's side. The animals gave a slight nod as a greeting as they took in more of candy guys appearance. "He smells sweet. Do you think he would mind if I lick him?" Blake shook his head and place his right front paw on Jasmine and pushed her into the ground. "I don't know and you don't need to start licking people to see what they taste like." As Jasmine tried to comically make her way out from under the paw Jordan sighed with his hand on forehead. "Sure I will help you out but I've been wondering. Are you made of sugar or something?" | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,658 | 182 | 130 | 748 | 135 | Cliffside Alcove
The red-haired nice voice was a pleasant bit of sanity, given recent events. Piper wasn’t used to being alone for so long. It was also a relief to know that not only had the giant snake not eaten her, but that it was her servant, or pet or something. It could talk, too. Was he a magical snake? He had to be, if he managed to get her wand off of her. Thank goodness it wasn’t broken. She didn’t trust some idiot snake that would steal something from her at a moment’s notice not to break it. It was reinforced by means she knew not, but it was still irreplaceably valuable.
Piper reached into the hat, when it stopped hugging her face. Out popped a little green flask, and a cup of matching color. She poured the fluid within the flask into the cup, and laborously swirled it with her wand. The color of the potion within soon changed from a dull brown to a vibrant red, at which point she withdrew the wand and drank the cup in one gulp.
The drink burnt a little at first, but the feeling was soon replaced with an incredibly pleasant feeling of cool, wonderful relief. She could feel the pain from the bruises wash away within seconds, and soon she was able to sit up. She stored the flask and cup back in Hatty, and returned him to her head. Then, she looked around.
Before her sat an absolutely titanic humanoid dragon monster in ragged clothes, and a much more reasonably sized young woman with brilliant red hair and well-kept, warm looking armored clothes. It was obvious who was in charge here. They were sitting in a shallow cave, huddled around a fire that was barely clinging to life.
Piper looked at the woman, taking her time to answer her. Was she okay? She certainly felt okay after that restorative, but she was alone in an unknown cave with a competent-looking warrior of some sort, and her thieving dragon brute of a servant. She looked around a bit more, now having regained full use of her head-moving abilities. She was still in the pajamas from last night, which were filthy with mud at this point and rather ragged. She’d left all of her other clothes back at the camp before the monsters had attacked, alongside her sword and skillet. She was okay, but she wouldn’t last long running around without the stuff back at the camp.
“Um, yeah, I’m okay now. Thank you for getting my things,” She said, “What’s your name? I’m Piper, the stor- er, Piper,” She’d almost introduced herself as she did when together with Chumi, which was practically all the time. She didn’t like being without him. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,659 | 182 | 131 | 661 | 1,876 | Several meters behind the ground, a shadow in a tree silently observed with eyes like wet, onyx marbles. Waiting for them to enter the hole. If they were ever to get out again, they would at some point meet the thing that haunted the line between the blue and the black. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,660 | 182 | 132 | 531 | 3,680 | Cia
Cia looked closer at the cave then flew into it herself. Since she was small she would be harder to hit if something were to attack her. "So what's so special about this cave?" Cia asked looking up at Saaria. Cia tried to keep her voice down as to not awaken anything that may slumber within the cave. At this point Cia had formed small brown sugar claws on her fingers. They weren't as strong as the black sugar but would still do a good amount of damage.
___________________________________________________________________________________________________________________________
Sven
Sven gave them all a nervous smile. He had never met a talking fox and whatever the other one was before. "Right the smell, I'm from a place called Sweetmeat County. It's a nation where everything is made out of sugar or sweets, including its citizens." Sven said scratching the back of his head. "Maybe we should ask around about this songstress first before we go any deeper. I think having a bit more knowledge about it may be of use to us." Sven said looking back over at the statue of the girl. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,661 | 182 | 133 | 2,531 | 418 | Jordan thought about that for a little bit. "That kind of sounds like an interesting place to go to." He looked up at the statue before agreeing. "It might be the best option we have right now. Where should we start?" Blake lift his paw and Jasmine jumped onto Jordan's head to avoid being squished again. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,662 | 182 | 134 | 1,447 | 298 | The cave was more of a tunnel, Cia realized now. A steep 80 degree drop would've claimed anyone who stepped in. Cia could hear a strange shuffling sound, almost like clicking, echoing from beneath.
"Gerald's body." Saaria said. "It's down there."
She then leaped into the cave, shooting down the tunnel like at wa a garbage shoot, narrowly missing Cia on her way down. The tunnel got thinner and thinner as it went down, and Saaria began to be reminded of the cell, anxiety overtaking her as the sides of the tunnel eventually scraped her wings. It got so tight she thought she would be trapped forever. And then she fell. Landing in a pile of dust, Gerald's head flew off of Saaria's horns, rolling down the dust pile, and laying on the ground a few meters away. The clicking sound was louder now. Saaria's eyes could see in this dark, they were in a wide room with a pile of chalky dust that didn't stick to Saaria's clothes, and there was another tunnel on the side of the room opposite Gerald's head. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,663 | 182 | 135 | 2,118 | 1,593 | Gerald Pithers
"AHHH!" Gerald called out, as he landed on the ground at the dust pile's base. "FEH..."
He wanted right about now to be able to at least move his skull a bit. Maybe if he had some of his spine left, he'd be able to shake off some of the dust. Got into his eye sockets. Very unfavorable.
"RICHARDS?" Gerald called out, "OI CANNY SEE A BLASTED THING! JUNGLE-RICHARD, LOIGHT SOMETHIN' ON FOIAH MAYBE, ILLUMINATE THIS HOLE!" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,664 | 182 | 136 | 1,447 | 298 | Saaria heeded Gerald's advice, picking up the white dust in her palm and trying to ignite it. She gave up after a few moments. She could tell this stuff would need a lot more heat to ignite. What was it even? She opened her mouth to call out to Gerald, but accidentally breathed in some of the dust, sneezing instead.
Down at the foot of the mound, a clawed hand picked Gerald up. A indigo eyed Taken was dusting him off, completely unaware he was sentient. The thing then attempted to smash Gerald against the wall, apparently intending to shaman him into smaller pieces. It grunted as it scraped Gerald across the hard stone wall. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,665 | 182 | 137 | 531 | 3,680 | Cia
Cia followed them down into the cave. She looked around the cave trying to see. After Gerald demanded light Cia decided to oblige them both by lifting up a hand to the air gathering golden dust. It coated her skin this time making her light up like a lantern and illuminate the whole room.
When Cia saw the large Taken she quickly got into a defensive stance. She switched to her larger form again this time with the yellow claws of sugar already on her hands. She leaped towards the creature attempting to slash at its arm in order to free Gerald.
Sven
Sven looked around and saw a woman outside of her house sitting and sewing. She didn't look like she would be too bothered by the question. He approached the woman with a kind smile. "Hi there, I was wondering if you could tell us about that statue in the middle of town." Sven asked the woman.
JoyVille
The woman gave a kind smile back. "Oh you mean the Songstress Goddess Mai? Our town believes that she was the one who founded this town. There was a story about her as well. In this story it was said that she freed slaves who were being forced to work in mines. Their captors were terrible demons that would eat the children of the slaves as well as the elderly." The woman had put down her sewing materials at this point.
"The Songtress Goddess heard the pleas of the slaves and came to free them. When the Demons heard her song they all fell asleep allowing the slaves to escape. Once everyone was out they collapsed the mine and killed the Demons. After that she helped the former slaves to found Joyville a place where no one would have to worry about pain ever again." The woman was very pleased with what she had said so far. Of course there was far more to this story than met the ear. "Is there anything else I can help you two with?" The woman asked looking at Jordan. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,666 | 182 | 138 | 661 | 1,876 | Behind the group, the Magna Pater saw an opening. The one it had chosen was behind the other two for a brief moment as Saaria rushed ahead. The monster surged forwards, attempting to coil its long, muscular tail about the neck of Cia with the intent of silencing any calls for help, dragging her further back into the cave whilst the others were distracted. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,667 | 182 | 139 | 2,531 | 418 | Not really one to bet around the bush Jordan leads up with his most important question. "I was wondering why there are no young or old people in this village? If that is the case for this settlement that story must of happened a long time ago." Jordan kept his gaze on her hoping she could provide some answers. Blake and Jasmine were keeping an eye on the nearby people just in case Jordan's bluntness got them in trouble with the locals...again. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,668 | 182 | 140 | 531 | 3,680 | JoyVille
When Jordan asked his question many of the people within the town turned to glare at him. All of them now suspicious of him. The woman looked up at him no longer with a smile but rather a suspicious glance now. "Oh we house our young ones and elderly elsewhere. They tend to get in the way during the day." The woman answered changing her suspicious glance to a smile again.
Sven
Sven put his hand up to his face in frustration when Jordan asked his question. After they got an answer to it Sven ended up pulling Jordan aside and away from view of the townspeople. "You idiot, now their suspicious of us. It's gonna be alot harder to sneak into the warehouse now that they all know we have concerns." Sven said towering over Jordan with a frustrated look on his face. "Well I guess it's too late to fix that now, just try not to do something stupid like that again alright? I can't have this investigation end before I even got a look at the warehouse." Sven added. "You got any idea what really might be going on?" Sven asked wanting to know Jordans opinion of the matter. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,669 | 182 | 141 | 2,531 | 418 | Before Jordan could ask any follow up questions Sven pulled him aside with his companions a few seconds behind them. After getting a verbal smack down from Sven Jordan apologizes. "Sorry. Sometime I speak before I think things through. I'll try to be more careful in the future." Pausing to think about what little info they had Jordan thought of something. "This might sound a little crazy but if that story has any truth to it maybe that demon is still pulling the strings. I don't think a demon would die by some rock falling on it. It just seems like it would be stronger than that." | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,670 | 182 | 142 | 2,581 | 732 | Benedict Kaspin and Theresa ot an Bol'hjar
Theresa was taken aback by how the woman acted. Taking out the potion out of her hat and ingesting it rather quickly, only for it to disappear back into her hat only a moment or so after drinking it. As if the hat held a portal to storage.
She then decided that that it was time to assess her surroundings. As she predicted the poor woman was scared half to death by Ben's sheer presence. That would be an issue in the future, assuming they went around picking up strays left and right like they had done with this girl.
She introduced herself as Piper. A name she had never heard of before. Theresa took a breath in and looked over to Ben, who seemed genuinely disinterested and seemed to sharpening his claws. "I'm Theresa." she stated, introducing herself. He moved her hand in Ben's direction.
"This is Ben. Sorry, if we scared you, we just- we heard you spring up out of the water and brought you in here when it started to rain."
Ben snorted, and mumbled something along the lines of "That hat must've been so heavy" as he fidgeted away. He was using a rock as a file now. Damn. His glowing white eyes moved to look upwards at the sky and the great reptilian man frowned hard. He was obviously not very happy about the weather's change. The reptile turned his attention back to the fire and proceeded to stand up to add more tree roots to the fire before sitting back down again.
"Thanks, Ben."
Ben grunted in response and flicked his tail closer to his body and away from Piper's half of the room. She looked very on edge, but not out of fear of Theresa or even him. She was alone in an alien place. He understood that, better than she probably realized.
"What's your story?" Ben questioned, his pupil-less eyes seemingly looking at Piper. "Not every day you see a girl launch out of a geyser in her sleepwear."
, | Benedict Kaspin
MARKED BY THE VIGILS
A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here.
Grogg
A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained. |
6,671 | 182 | 143 | 531 | 3,680 | Cia
Cia hadn't noticed the creature come up behind her. She let out a scream "HELP!" as she was grabbed by the creature. After she was grabbed she tried to maneuver around and scratch at the things face with her sugar claws. She wasn't as quick as she was in her weapon form though. The worst part was she couldn't control when she would change into her weapon form.
Sven
Sven thought for a moment about Jordan's opinion of it. "That would certainly be possible. I think we are going to have to investigate later tonight at the warehouse when their active unless you would rather go right now instead." Sven said. At this point he was more relaxed, he was using his axe as a sort of can as he leaned on it. "And since you asked about my smell, I get to ask about your pets." Sven added wanting to know more about the man he would be working with. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,672 | 182 | 144 | 1,478 | 476 | The Trio
Three mages stood at the center of Rockvale and were watching the flag wave through the wind. All of them knew that the color which it carried could only have been caused by the blood of men and it disgusted them as much as the sight of a battle field which they had seen plenty of times before they arrived on the Continent and while on the Continent in the Northern Countries. Despite their hopes when coming to this land, the Trio had just encountered more war and death. The worst of their encounters was of a village whose populace had been starving for weeks because of the war in their lands. The Continent, despite being spoken of as a promise land, had turned out to be nothing more than a dream for those who sought lands of golden wheat and fields of flowers in a world of rotten corn stalks and muddy fields.
But they could not reminisce on the failings of their dreams nor the recurrence of violence in every place they went. ”Tia, go to that land bridge we saw from the hill above and wait there in case the man we are looking for intends to leave. Hak, go to the bar that man had mentioned and see if the target is there. I shall search the streets. If we find the man, launch a light into the air and stall for as long as possible.” the woman with a tome said as she looked at her companions. They couldn’t let the man leave without saving the Plains even if it meant he would be trapped here with them. The Trio split up and went their separate ways to find the man and his red bird. It wasn’t long before one of them found the man in an alleyway not far from the bar. ”By chance, are you injured sir? I can help you if you wish, I am skilled in healing magics.” The woman said as she noted he was floating in the air with two women, one of which had to be the one casting the spell.
Anne/Vent & Brunhilde
A Collab Between Mag Lev and Azereiah
”Oh, uh.. I’m Anne. I… don’t really know why he saved me. I’m not special or anything.” Anne said after looking at the woman who was helping Vent almost wondering if she was crazy or just hadn’t been paying attention when she had asked earlier. After all, the really hairy person who had entered the Tavern was really off putting to look at. Anne kept walking beside the woman and would have kept walking if a voice hadn’t called out from a street to the left of the three.
”By chance, are you injured sir? I can help you if you wish, I am skilled in healing magics.”
Brunhilde remembered to write down Anne's name and description in her journal this time, ignoring Anne's expression. A voice from the entrance to the alleyway caught her attention, and she turned her head towards the new person. Four ears... and healing magic? Brunhilde had never heard of people being able to use magic for medicinal purposes before, last she remembered, and she thought she was the authority on the potential of magic. She blinked in awe. She excitedly replied before either of the others had the chance to register that someone had made the offer. "He is, but... You said... Healing magic? That exists? Could you... er... Show me, maybe?"
A moment passed and she realized that her request may have been somewhat inconsiderate. The words poured forth like a waterfall. "I mean, please, help if you can! I'll pay if you want me to. I have money, if that'd work? I was going to take him to the apothecary, since I'm all out of medical supplies, but then you arrived, and..."
The woman held up a hand a stopped Brunhilde’s line of conversation as she opened the small tome she held in her hand. ”Why, there is no need to pay me my dears. I only wish to know one thing in exchange for this healing.” The woman said as she flipped to a page. She held one hand on the page and the other against Vent’s floating body and the words on the page started to glow a bright gold. They seemed as if to flow off the page onto the hand which was on it until it the page was completely empty and the words had transferred instead to Vent. They expand until all the words which had been written in small print were covering every inch of his body. In a matter of seconds, Vent could feel a burst of energy in his body as if his fight had never happened.
”My magics are of my making you see. The words in this book don’t quite ‘heal’ for that is beyond the domain of us mortals. True healing is only available to the Gods you see. These words simply provide the energy which one’s body is missing until such a time they had recovered well enough to pay back the debt. So when your body is back to its full strength, the words will take energy equal to that which they have loaned you today.” The woman said as she closed the book and stood up. Her book held words only for ‘healing’ and could not injure people no matter what was written in there. She had tried to torture a man using the book before in order to help a town only to find that the words would not injured him nor heal him when casted with any kind of hatred. ”Now then, I must know this one thing. Are you the man who owns a red bird dear sir? My charges in the Plain of Narook need your help if this is so.”
Brunhilde was furiously scribbling down every word the four-eared woman said on the subject, and described in great detail exactly what the woman and the book did. The University would be quite interested in this form of magic. She hardly noticed Vent trying to get up, and he tipped the balance of the air cushion, sending it gliding across the ground, blasting wind in every direction. At least, she didn't really notice until the levitation spell blasted over a stack of crates. "So your healing magic is a form of energy banking... Er, one moment."
She cut the power flowing to the spell holding Vent above the ground, and the cushion of air promptly dissipated. Brunhilde's journal made mention that she was alone in the Witchlands and needed to find a guide, and her excitement at the prospect of new and undiscovered magic disappeared very quickly. She turned to Vent, who was now on the ground, covered in dust. "I have no idea where I am or where I'm going, and I have no way to get home, so I may as well explore. You're in a town that probably wants you dead. I don't really care why she needs your help, but we both have a reason to go."
Vent stood up without a struggle and brushed the dust off of his clothing as he shook his head in amusement. This woman had just asserted that she was going with the mystery woman who had essentially healed him. It was strange how, in just one day, Vent had managed to get into a fight and then catch the attention of some woman who apparently needed his help. ”It is not like I can stop you from coming anyway. You are your own person and I really don’t want to be at the wrong end of that magic you have. Anyway, yes I have a red bird but the question I have is how you know this Healer.” Vent said as he looked between the two mages. Nobody should really know of Callie’s presence unless she’d been wondering.
The woman was stifling a laugh as Vent talked for she had realized that the girl who had been holding him in the air had essentially stated that the man had no choice but to take her along. This man was certainly a man whose personality was almost heroic but whether or not he could help them was to be determined. ”Yes, my magic is essentially an energy banking system. I was taught it back in my homeland but I’ve never seen others who use it. My name is Nia, by the way. One of my companions, Tia had seen you and your bird in a vision directed to her by the Spirits which told us to seek your help. It seems that the crystals the Plains are famous for are turning a dark purple and will not tell my companions nor I why.” Nia said as she looked north west. Despite the smile on her face, a deep fear resonated inside the woman of what it would mean if they couldn’t tell what was wrong.
”If a mage doesn’t know what is wrong with the crystals then how should I? I don’t know anything about the Continent than what stories told. But, I guess I’ll see what I can do.” Vent said as he rubbed the back of his head. There was no way he could figure out what was wrong with these crystals Nia had spoken of but he wanted to see these plains for himself anyway. At that moment, Vent realized he had left his bag and gloves at the Tavern. ”I’ll be back! Left my stuff at that Tavern” Vent yelled as he ran back towards the tavern to get his supplies again.
"Crystals... Crystals... Plains of crystals, changing color...? Hm."
Brunhilde pulled a book out of her backpack - an index for previous journal entries in the scroll she carried with her. The book was ridiculously thick, and she searched for mentions of rocks, crystals, and geology for a moment. End of term Geology 1770 paper, Sorviri standard year 212, the seventh day of the month of Coldsprout. Six years ago. Paper topic was the formation and structure of crystals, ranging from standard metallic and ionic crystals to the warm Water Crystals maintained by water mages in training to build focus. She scrolled at blinding speeds through her journal until she reached the text of the essay, which despite its incredible length made no mention of set crystal structures changing colors. "Nothing here about that. Guess I have another reason to go."
She bounced about excitedly, looking forward to the adventure, and noticed Anne standing off to the side. Seemed familiar. A few seconds of scrolling back to the current segment of the journal later, she saw that she knew this person. "You coming with us? It might be fun. At least, more fun than hanging around this place."
”Oh, uh… I don’t really have much of a choice do I? If I stayed here in Rockvale, I’d probably be hunt down by whoever takes control of this city now that Barrow is dead. Plus, Vent seems willing to pull me along but I don’t really want to be a burden. I don’t know how to fight or anything so I doubt I’ll really be useful on that front.” Anne replied to Brunhilde. She was unsure of where she would go after she left Rockvale. If she followed Vent, she would have just been a burden due to her lack of skills in battle and really anything on survival. The only thing Anne was good for was playing songs on the flute. Despite how little confidence Anne had in herself, she felt that it could actually turn out to be fun to learn more about the outside world.
Brunhilde tapped her foot on the vortex of air upon which she stood. Anne's apparent lack of confidence was a little saddening, and Brunhilde felt the urge to help her with that, although she had no idea how. "Oh, come now. You wouldn't be a burden at all. But hey, if it worries you so much, we could probably find you some sort of weapon. Never too late to learn to defend yourself, and I'm sure we could find some time for practice on the road. Though... I don't really know how to fight with weapons either. Ooh~, I know! Maybe someone could teach us."
She ripped open her bag and started searching through it for anything that would be of use. Her hoarder mentality sometimes came in handy. She tossed a series of knives and daggers from the earlier fight out onto the ground, some of which still had dried blood on them. The bloody ones were probably going to rust, but whatever. "Take one. Or two. Or more. I'm not sure what these were in there for or where they came from, but I'm sure I didn't have a real use for them."
Anne picked up a dagger whose blade was a mere foot and a half in length and curved after a few inches. It was an odd weapon whose origin she couldn’t place and yet it felt oddly welcome in her hand. The old, leather hilt and worn iron of the dagger’s guard felt to be perfectly fitted for the young woman’s hand even if she knew not how to use the weapon. Around this point in time, Vent returned and looked about at the dagger’s scattered across the ground. ”Where did all these weapons come from? Well, I guess it doesn’t really matter since some of these will be useful.” Vent said as he grabbed two daggers from the pile. One of the daggers was already rusted and the other was covered in blood which had turned a dull brown from drying.
As Vent finished getting the crusted blood of his new dagger, both Tia and Hak walked up to the group. ”So this is the kid who Tia’s vision told us of Nia? He seems so new to the world. What could he possibly do to save the Plains.” Hak said as he walked right up to Vent and sized him up. Vent, despite being a little over six feet, almost looked tiny compared to the nearly seven foot tall man who stood in front of him. It was obvious to anybody that Hak was no pushover and his blatant distrust of Vent was obvious from the start. He even ignored the other two women who had been standing not too far away to face down Vent. ”Let’s get going before I decide that Tia’s vision was wrong runt.” Hak said as he walked away. Vent stood still even as Tia and Nia left the alley. Anger was imprinted onto his face.
Brunhilde gave Vent a gentle push. She was irritated by the massive man's very appearance, let alone his attitude. "Yeah, he's an asshole. No, I don't like him either. I don't really feel like having to fight anyone today, so let's get moving, aye? With any luck he'll get eaten by a bear or something on the way," she whispered.
She pulled her bag back onto her back, and tossed the remaining weapons in, save for one - a foot long, bladeless iron spike, with a very large crossguard. It was probably a makeshift weapon put together by a bored wannabe blacksmith, but it seemed like it'd be useful if she were forced to fight on the ground. A cursory glance told her she wasn't forgetting anything especially important, and she set off to follow the trio.
Anne and Vent followed behind Brunhilde as they were led out of town by the Trio. The three up ahead talked little to each other, one only occasionally mentioning to another a particular part of the landscape they liked or a ship on the horizon. As the group reached a fork in the road which separated between a road running along the coast and one running further inland, the Trio stopped and Hak turned around. ”This is where you get your last chance to leave. The Plains are a three days walk from here but the travel will be almost twelve hours a day with two meals a day. If your weak bodies can’t handle it, I’ll leave you behind just as quickly as one would a lame horse.” He said as he looked towards the Brunhilde, Anne, and Vent. He especially lingered his eyes on both Vent and Anne though quickly walked ahead of the group. Vent ran to the front and walked beside him, he wouldn’t allow the man to speak down to him without knowing the extent of his determination. Anne simply stood beside Brunhilde and looked rather nervous.
Brunhilde felt like they'd all need Anne's company to stay sane, and she thought the girl could do with a bit of adventure to toughen her up. She took Anne's hand and tugged her along. "We're a pretty big group, and judging by how the energy in the air feels, some of us are skilled with magic, so we'll also probably be totally safe. Let me know if that asshole causes any trouble for you - I'll gladly dump him in a tree or something for you."
She conjured a wind at their backs to ease the travels, and began sketching a rough map with detailed pictures in her journal. It may be helpful later on down the road. She spoke to Anne again. "Word of warning, though. My memory isn't as good as it could be, so... If I ever seem lost and confused or anything, could you please help out a bit?"
Anne simply nodded in response as she and Brunhilde brought up the rear. For a minute, she questioned if any of this was even happening or it was just a dream. But, not even a pinch woke her up so Anne just took it as reality and hoped that she really was safe. | Main Characters:
Filius Ventura Cantrella, aka Vent or Wanderer
“Are ye all ready to hear a story of the most wonderful tell? Nay? Well too facking bad ye fools! I don’t care for what demands ye make of me, this is my turn to tell a story and tell it I shall!. Now listen close for I ain’t much one for repeatin’ myself and I don’t like talk over banter. Yes, I am talkin’ about you Darian, now shut yer fucking trap and listen. Good good, now we can start that I have all ye youngins’ attention.
This tale comes from that Continent everybody talks about but it began here, in our quaint little town o’ Cordal. Yes, I know what yer thinkin’, our here town ain’t never created anybody of note. We are just simple farmers and hunters but there existed a family here once who were known for their eccentricities, most notable among them was their need to explore everything. Their family bore only one child, a son by the name o’ Filius Ventura Cantrella. He went by Vent though. Vent always wondered off into the forest and cared little for anything us simple folk coulda taught him.
It was when the young man turned eighteen summers old that his father passed on their own hidden secret, a facking magical beast which followed the youngest member of the family around. They had no idea when it came from and we had never even noticed it because they kept it locked up in their house. But, it was alone in its life and the Cantrellas hated such a thing for such a beauty. That is why they wandered everywhere. They was searchin’ for its home but none o’ them had thought to go to the Continent until Vent suggested it. That’s how our hero landed himself in a small port city built in the rocks around the coast of the Continent.
Now, I remember the day he arrived like it was no other…”
*Scene fades to black*
Jeanne Silvus Osterian, aka Anne or Bard
“You lot probably wouldn’t believe me but I was a young woman back then. Barely older than sixteen but had been left there by what one woulda called a family. But they were no family to me. Them bastards had gotten pregnant on the Continent and bore me into the world only to leave me at that damn Port. That city was called… Rockvale I think. I don’t quite remember. There were so many lands that I traveled through, so many cities whose streets I walked, and too damn many times where I begged to get just a bit o’ coin to feed myself for the night. Now though, now I live a happy life and it never woulda happened it it tweren’t for that fool of man Vent.”
Secondary Characters:
The Trio are three mages from the Mainland who came to the Continent seeking the unquenchable power of which stories told existed on the expansive land. Yet, all they found there was disappointment and became trapped on the Continent after being marked by the Vigils.
More will be added once the Trio properly make an appearance.
Places:
Rockvale is by far the dingiest and most rotten port city there could ever be. The city was not created out of the trade of legal items nor the sales of items from the Continent to the regular world. Rather, Rockvale was created by pirates and is far from lawfully good. The entrance of the city has a gate but it was created by the local thugs, the Red Banners, who rule the city. Most common goods are priced insanely above common prices and stealing it is often accepted so long as one can avoid the people who run the stand. Just don't steal from the Red Banners, they have informant throughout the entire town and would have no issue making a few nobodies disappear and another group of nobodies happier. Most of the buildings seem to be made of wood which smells like rot while the center of the town, where the port can be found, have buildings built out of stone and into the island itself. That center portion is where the Red Banners members can be found spending most of their time.
I guess I should add this as well, the small dirt road you can find in the picture of Rockvale leads to a town of wood houses. Most of these houses are built out of shipwrecked parts and the center of that little slum is the mast of a ship with a blood red flag flown off it. The flag is literally stained with blood mind you.
These plains extend for nearly as far as the eye can see and are pockmarked by nearly hundreds of large crystals. These crystals often jut out of where they stand and appear almost as if to have crashed there. Several shanty towns have formed throughout the plains but are often quickly torn down for the crystals are next to impossible to mine with steel or iron tools. Instead, the plains are mostly inhabited by many nomadic tribes who seemingly worship many of the crystals and stop near them for the winter due to the heat they release and seemingly store.
Factions:
Red Banners
The Red Banners are by far the most horrid and rotten crew of pirates that have existed along the edges of the Continent’s coastline. Their rise to power is noted to have come about after the establishment of Rockvale and the increase in illegal trade of rare creatures off the Continent. Within the short period of two years, the Red Banners established themselves as raiders along the coast. The port cities which were along the coast became targets of the Red Banners and the many ships which arrived carrying new meat to the Continent quickly became a source of men and women for their slave trade. Yet, the main source of the Red Banners revenue were from offering ‘protection’ for traders to get through the seas between the Continent and the mainland. Though, those traders quickly realized that the protection was a lie yet kept the payments up due to knowing full well that the lack of payment would be a lose in sales for them.
The leader of the Red Banners is a man who goes by Barrow. This horrid man of a human bears signs of many battles on his chest and arms but his face shows the experience he has over the regular person when it comes to fighting. From the first glance at Barrow, a person could easily tell that his ability to care for someone only last as long as they are useful and that those who aren’t useful often end up with a crack from the whip he bears on his left hip. It is better to avoid Barrow for he spends most of his time in Rockvale to ‘keep the peace’ and he fails to take well to those who start fights
Races:
The Ra’Ha’Noohk are certainly an odd race to have ever graced the Continent being that they are rhinoceroses in a more humanoid fashion. These beings are seemingly only found in the crystalline Plains of Narook and are the top tribe of nomads who wander throughout due to their warlike nature. Being nearly ten feet tall and weighing around five hundred pounds, the Ra’Ha’Noohk are just as imposing as tales told by the other two tribes of the Plains told to travelers. Almost all of the Ra’Ha’Noohk are warriors or hunters and they consume copious amounts of meat from the large beasts which travel through the Plains. During Winter, the Ra’Ha’Noohk have the prime spots and crystals for setting up camp and are often uncontested in tournaments held annually by the many shanty towns of Narook.
Worship Narook though they call her Ba’Hrook and worship her by sacrificing five of their strongest warriors every Winter.
The Orcs of Narook are quite different from what those from off the Continent hear in stories being that they aren’t quite as brutish as they are made out to be. Rather than slow moving and slow thinking brutes, Orcs are agile and quick thinking as well as adept in tactics. Many of the older Orcs who can no longer fight or hunt turn towards teaching and leading other Orcs. Unlike the Ra’Ha’Noohk, Orcs lead a much more peaceful life and tend to spend more of their time focusing on surviving due to the monopoly the Ra’Ha’Noohk have of most supplies on the Plains. Yet, the Orcs manage to scrape by the hunting of large prey that the Ra’Ha’Noohk lack the tactics to take down.
The Orcs, like most beings of Narook worship a goddess by the same name who had created the crystals for the tribes of the Plains who died from the below zero temperatures the Plains reach in Winter.
The Corellians are by far the most out of place race to grace the Plains of Narook being that they are the only race who live there that are vegetarians. Unlike the other tribes of Narook, the Corellians neither worship Narook nor live a migratory life. Many of the Corellian tribes have been set up around crystals who have formed lakes around them and stick to rivers. Due to the lack of trees on the Plains, the buildings of the Corellians are made from mud and are carved into the large rock formations around the crystals. When a traveller needs a place to stay, a Corellian town is the first one they should stop at before continuing. Just avoid mentioning the Ra’Ha’Noohk as they often show great disdain towards the Corellians and have often led skirmishes against their towns which ended with nearly everything destroyed or on fire.
The Corellians worship a God called Benearia and he is believed to have blessed the waters of the Crystal lakes with the great ability to grow plants. As such, Corellian towns burn bundles of harvest each day and toss the ashes into the lakes.
Monsters:
To Be Created
Gods:
Narook, Goddess of the Crystals, is a woman of striking beauty whose power is said to have created the crystals of the Plains which bear her name. Worshipped for her power to create the crystals which give off heat in periods of cold and absorb it in periods of warmth. Narook is said to have given her soul and body to create the many, large crystals which dot the Plains. Nobody truly knows how long the crystals have existed and not even the elders of the native tribes have stories which tell of the existence before Narook’s sacrifice.
Stay tune for more to come on Narook, Goddess of the Crystals. For those who read this, yes, this will become an entire quest line for those traveling with Vent and Anne. |
6,673 | 182 | 145 | 661 | 1,876 | As soon as it had a hold on the princess, the monster would spin around and begin clawing its way back to the entrance, giving her no face to swipe at as it tried to drag her like a ragdoll. It didn't want to have to deal with the others. One at a time was best.
Its tail was thick and powerful, far stronger than the body of any python. With it coiled about the woman's neck, she'd have at best seven seconds before she blacked out from the lack of oxygenated blood to the brain. If it got outside and she wasn't awake to call for help, chances are she'd never be seen again. She could scratch at the tail, but she'd be hard pressed to tear all the way through the hide and muscle in time. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,674 | 182 | 146 | 2,118 | 1,593 | Jolly Gutters
A black horse dashes frantically across a muddy plain, struck with fear, the driving force in its legs.
A bolt from a crossbow flies through the air and strikes its side. It tumbles into the mud, crying out in pain. It halts after a brief slide forth, squirming in pain and struggling to raise itself off the ground. But it keeps slipping in the mud.
And as it struggles, a looming figure approaches it.
"Yeah..." Gutters says, approaching the fallen horse with a posse of Cleaver-Men behind him. "Yeah, you'll do..." He waves one of the group over, motioning towards the horse. The subordinate steps forward and crouches down, drawing a knife.
He cuts a hole along the horse's neck. And then he begins to gag, forcing himself to vomit.
A mess of black sludge and swarming insects drops from his mouth, onto the horse's wound. They immediately begin invading its body, spreading their filthy essence throughout its organs. Black sludge begins secreting from the horse's eyes.
And its struggling ceases.
"This one's mine..." Gutters says, approaching the horse. Behind him, behind the posse, the rest of the Cleaver-Men stand atop a muddy hill, many with afflicted horses of their own, the horrific blood of the Cleaver-Men coursing through their bodies.
Gutters smiles as he pulls a bell from his coat pocket. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,675 | 182 | 147 | 748 | 135 | Cliffside Alcove
Piper watched the brute put what looked like dirty, mangled twigs into the fire. It flared a little, but it was obviously wasn’t going to sustain itself for very long. Why were they using twigs for a fire, anyway?
The dragon, now known as Ben, asked her how she’d come to be shooting out of a geyser. While she wasn’t particularly inclined to prioritize his questions over Theresa’s, she looked like she’d meant to ask the same.
“Okay, so, I’m an explorer. I’m a part of Team Thunderstorm, I came here from Rowanland with Chumi, my partner, looking to map out the, uh,” she said, waving her arms in reference to the place they now sat, “Place we find ourselves in. We were doing fairly well for ourselves, we found some cool stuff and some useful supplies after we headed inland. When we made camp... Last night? Maybe? We went to sleep, but we were attacked in the dead of night by,” She shivered involuntarily, “Something really bad. I didn’t see it clearly, it was really dark. It was big, tall, and evil. It wanted to kill me, I could tell, and I don’t have Chumi’s attunement. Chumi escaped, I think. Anyway, I tried to escape from it- them? There might have been two- and ended up sinking into this really deep waterfall pool,”
She let out a breath. She wanted to make sure she didn’t reveal too much, so that the dragon wouldn’t try to steal rightfully Thunderstorm resources, and it was harder than expected.
“After that, I’m not entirely sure what happened. I think I fell asleep at some point, it was the middle of the night, after all. I woke up somewhere really dark, and when I tried to swim out, something... Went wrong. I have no idea why it happened, but a ton of pressure built up around me, and then all of the sudden I was flying into the air and landed where you found me. That’s all I know,” she finished. Hopefully that would be enough. Maybe she’d tell Theresa the parts she was leaving vague some other time.
The poor fire was dying again, no matter how many of the gnarly twigs that Ben put on it. Piper stood up. She didn’t understand why they were using such awful fuel for the fire, but she was going to go find something better.
“I’ll be right back,” she said, “I’m gonna get a little firewood.”
Outside, the rain was coming down in a wonderful rainstorm. There was no thunder, but the wind was fairly strong. Surprisingly enough, there was some perfectly good firewood piled up against a tree just a short walk from the cave. It was soaked with rainwater, but that was an easy fix. She grabbed what little she could carry, and walked back to the fire.
On the way over, however, she saw something somewhat concerning. Through a gap in the bushes, she could see what looked like a shallow depression in the earth. While minor undulations in the topography were normally such an utter non-issue that they passed from her mind without notice, it was filling with water. Fast. Far, far faster than the rain would have, no matter how thickly it was pouring down. She dropped the two pieces of firewood she’d picked up, and ran over to the newborn pond.
The water that was filling it was coming in via a thick stream from the far side, flowing over the ground from an unknown source. Not only that, but the water itself looked to be having some very peculiar effects on the poor plant life that had originally occupied the ground there. The bushes were growing taller, sprouting countless buds that soon exploded into countless multicolored, glowing flowers. The trees themselves were growing, straightening, and their leaves were turning a vibrant blue.
Piper stepped back. Something wasn’t right here, something wasn’t right at all. She could feel the water, she could feel it glow with warm, thick power. It was as though the water itself was alive. She remembered the first rule of dealing with magical creatures: If you don’t know what it is, it’s probably dangerous. Magical water that makes plants grow was not quite what most would call a magical creature, but neither was a unicorn, if you didn’t know what they were.
The little pond was nearly full already. Piper headed back uphill, to where the cave was. She picked the logs back up, and brought them in. Whatever mysterious creature the life-water was, it looked like it was still bound to the way water flows. She’d be safe uphill with Theresa and the brute.
Now at the entrance to the cave, Piper noticed Ben giving her a murderous glare for whatever reason. A moment’s deduction, and she decided that it was the way she was dripping water all over the remains of his pitiful fire. A spell, and the drippings were gone. Another, and the firewood was the perfect degree of wetness that it doesn’t all burn instantly, but it doesn’t get smoke everywhere either. She carefully placed the logs onto the flickering embers, arranging them in a little cross. The hungry flames greedily spread over the logs, no longer starving for fuel. Piper sat back down on the “bed” she’d been given, which she was now noticing was some sort of furry pelt. It was now also soaked with the water she didn’t bother to expel from herself. She’d dry off the fur later.
“So!” she said, breaking the silence, “I gave you my story, what’s yours?” she asked, mostly directed at Theresa. She’d probably explain her servant here, too, and Piper had no desire to hear the dragon’s voice more than necessary. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,676 | 182 | 148 | 2,531 | 418 | "I say we sneak out later tonight. It will give us some time to figure out what we will be dong." Jordan thought it was only fair that candy boy get a chance to ask him something. "Okay, I'll answer your question but first we should go back to the hotel so no one can spy on us." If he agreed Jordan would lead him back to his hotel so he could ask his question. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,677 | 182 | 149 | 2,118 | 1,593 | Theresa ot an Bol'hjar
Theresa leaned forward and looked at Ben for a moment. There was a pretty robust feeling in the air that made obvious the notion that he was not at all warming up to Piper in any capacity, and vice versa.
"Well..." Theresa began, in response to Piper's question, "I'm... a traveler. From a place called Highwall, up in the Northern Countries. I came here, to the Continent, to..."
She though about what to say next.
"Just..." She continued, "Explore, I guess. When I came ashore, I met Ben here, and we teamed up. Got some supplies from a town on the coast, then we..."
She thought back to the incident at the cavern.
"Hold on." Theresa said, looking inquisitive, "You said you were attacked by a creature, right? Did you get the shape? Was it tall, gangley, had a- seashell, for a head?"
Piper looked to be thinking back to the attack, but didn't get a chance to concoct an answer before Theresa fired another question.
"Did it... hit you? With a tentacle?" She asked, "Did it leave a mark?" | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,678 | 182 | 150 | 748 | 135 | Firelit Alcove
Piper blinked. The description Theresa gave was more or less accurate to what she could remember of the attack.
“They were definitely tall, awkward, and had a weird head, but beyond that I couldn’t really see anything. I don’t think it had any tentacles, though, and any sort of bruises it could have given me would have been healed by the restorative anyway,” She said. It sounded like these two had seen the things that had attacked her before. Perhaps they knew some more about them.
“The things that had attacked us, they attacked during the night. Chumi sensed reasonably powerful magic coming from them, but it shouldn’t have been enough to block his attacks. They moved towards us with a sort of swagger, as though they knew we were helpless against them and they liked that. I could feel this really powerful sense of hatred and disdain coming from them, like they felt we were unclean and should be removed from their sight,” she finished. She wasn’t entirely comfortable giving up this much information, but it could prove critical to gain more information on them, in case she ran into them again. Thinking back on it, her reaction to them was utterly humiliating.
She considered Theresa’s other words, too. So the dragon wasn’t actually her servant- That made her a good deal more fearful of him. Obviously, she could probably defend herself against him, but she had no way to actually, well, fight back. Dragonhide was notoriously impervious to most elemental magics. Perhaps given Chumi’s help she could beat him, but without him, her only option was to flee. The best option was to make sure it never came to that. She grimaced internally, but resolved to ask Ben his story as well. False liking was better than not at all. Even towards a lizard.
“So, um, what about you, Ben? Where’d you come from?” she asked, trying to sound as sincere as possible, despite not actually wanting anything to do with a thieving lizard giant. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,679 | 182 | 151 | 242 | 1,239 | Claudio
The man woke up. His head hurt, his chest hurt, his arm hurt. Everything hurt. He tried to move, and realized he was lying on soft sand. A stiff breeze came in, smelling of salt and charred wood, telling him that he'd been at some sort of fire on the beach. Something had happened... An explosion? Lots of fire. And... An attack.
An attack? Shit. He got up and searched for his armor, to find it neatly piled up beside him. The breastplate was cracked open like an egg. He looked down at himself and saw himself covered in blood-soaked bandages - looked pretty bad. Whoever had tried to help him must've seriously thought he was a goner, with these wounds, but he could at least move again. He took a look around, trying to get a feel for whatever had happened.
The airship was half-buried in the sand, with long gashes along its wood and brass construction where it had been ripped open by a rocky outcrop, and the balloon was completely incinerated. Something must've made a spark near it when they crashed. The fire in the camp had gone out days ago, too, it seemed.
All around him, bodies were laid out neatly, with sheets placed over them. His entire team was dead, save for one person, who was missing. Surrounding the camp were more corpses - dozens of them. He couldn't identify the species - some sort of native creature, at any rate. Big, with green skin and tusks. He decided to call them Orcs, at least until he found a better word for them. Blood was everywhere, and several of them had been ripped to shreds, bits of gore and bones strewn across the sand. One other kind of creature was also present, closer to the airship. Blue skin, vaguely fishy appearance. The pieces he could gather together made it appear as though it were bipedal - a fishman of some sort. Large pieces of shattered shell were everywhere, and small tentacles were strewn upon the ground, with black-green residue splattered across the side of the airship wreckage.
Judging by the carnage, something had apparently really, really pissed off the mage, whatever her name was. She usually preferred to keep things clean, from what he remembered of her on the ship. If she wasn't here, she was somewhere else, which meant that he pretty much had zero chance of ever finding her again. Good, she was a pain in the ass anyway. But if everyone else was accounted for, that meant that she had tried to save his life. Fuck, he'd probably have to thank the little weirdo if he ever ran into her again.
He returned to the camp and gathered some supplies, then tried to put on his armor. He noticed something moving under the bandages on his right forearm, which weren't particularly bloody. He ripped them off, and screamed - a writhing mass of something was on his arm. Little did he know what the mark meant.
Fortunately, he probably would never find out, because he was absolutely shit at outdoor survival, and couldn't read the stars to save his life. When he wandered off, it took him only a week to realize that he was completely and hopelessly lost, and he was running low on water. Not a soul came across him, and he collapsed - another victim to the Continent. | Brunhilde Vigmundsdottir
26, Master of Wind Magic.
MARKED BY THE VIGILS
A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking.
Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets.
She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals."
The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'.
The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place.
She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her.
Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals.
She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters.
There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there.
She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience.
Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met.
When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates.
She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled.
Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen.
University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success.
She discovered she had memory problems when she was fourteen years old. And she didn't give a shit.
A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge.
All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir.
Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work.
Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her.
She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it.
A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams.
Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is.
Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there.
Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous.
On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'.
Somewhat cheerful, owing to her high self esteem.
Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions.
Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness.
Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios.
Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well.
Mildly inconsiderate. Still somewhat childish - never had the chance to grow up.
Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again.
Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions.
"You ever have deja-vu? That's the feeling I get when I'm around people I know."
"That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time."
"You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference."
"Of course I don't have any money. What do I look like, some kind of famous lab director or something?"
"Who are you?"
"Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway."
"Who are you?"
"Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!"
"It's missing the fucking pipe wrench. I'm swapping it for a new one."
"Who the FUCK let hamsters into my yard?!"
Claudio
A redshirt.
Died of exposure shortly after waking up.
Arnor Kalthun
A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live. |
6,680 | 182 | 152 | 531 | 3,680 | Cia
Cia tried continued to panic. The choking had no effect on her though due to her having no blood but rather sugar. Therefore she required no oxygen to breath. "HELP ME!" Cia yelled out the others again, a look of fear in her eyes. She slashed at the creature's tale this time. If only she knew how to activate her weapon form, but alas she did not, only the king and queen of candy kingdom knew how to do such a thing.
Sven
Sven nodded to Jordan and walked back to the inn. Once in the room he sat down on a bed and leaned his axe against the bed frame. There was a chair across from the bed for Jordan to sit on. "So since I answered your questions about myself I think it is only fair that you answer questions about you." Sven said wanting to know his ally. "So are you from the Continent? Why are those animals following you? Do you have plans to go anywhere? Or are you just wandering?" Sven said spewing out questions like a machine gun. He was not that different from Cia when it came to his curiosity. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,681 | 182 | 153 | 1,447 | 298 | Saaria outstretched her wings as she heard Cia's frantic cries. She rocketed towards the opening, only remembering a second too late that the tunnel was narrow. Her wings caught on the edge of the tunnel, and she screamed, falling down hard and slamming into the dust pile, now buried deep inside. The Taken gave up on trying to smash Gerald, tossing his skull across the room. It began scaling the dust pile, trying to find the intruder he could now hear. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,682 | 182 | 154 | 661 | 1,876 | The Magna Pater had strangled countless beings to death, but none in recent memory had boasted no need for blood or air. As Cia's claws cut painful grooves into the monster's tail, it turned on her with all the primal savagery that could be expected from the patriarch of monsters. It attempted to lift her up on tiptoes by the neck so that she'd have extreme difficulty manouvering her vulnerable legs away from its grinding, horrible jaws. She could kick at it plenty, but without any footing and against so brutal a creature, such a feeble resistance would scarcely delay what would come next.
A ballet dancer's worst nightmare. Shredded muscle, bleeding gills of ragged skin hanging from splintered bone, a maiming of the legs that was no simple nightmare one could wake up from. This beast was the ender of dreams, the taker of children. Up until this point, the trials of easily defeated Taken and cowardly forest animals that the adventurers faced had been about as dangerous as a canker sore in comparison.
Edit: Since I just found out that Cia is hand sized, just... I don't know, void all the above and pretend it's about to eat her like a Kit Kat bar. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,683 | 182 | 155 | 2,531 | 418 | Jordan took a seat and didn't have to wait as he was asked four questions. Depending on what the question was mattered if he answered it but the questions weren't bad. "One, I am not from the Continent. Two, they choose to follow me but they can leave anytime they want to. Three and four, I came here to search for something. Also, I only asked you if you were made of candy. So by your question for a question rule you now owe me three answers to what ever I might ask." Getting up Jordan went to his pack and started to dig through it. His companions walked over to him and waited for something to happen. "When do you think we should leave tonight?" | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
6,684 | 182 | 156 | 1,447 | 298 | The Taken made its way up the mound, stomping the dust down into Saaria's mouth indirectly. A call was suddenly heard, echoing through everyone's minds. It was almost dark out. The Taken began to climb down the other side of the mound, towards the open tunnel. Saaria flailed as the dust choked her, she had visions of humans squirming around in agony. It was in this moment that she pieced it all together. The Taken trying to grind up Gerald, the visions of deceased villagers. This mound was he grounded up leftovers of the Taken. Saaria coughed, choking on the bone grinds. Her entire torso lit up orange as she prepared her flame, hotter than any flame she had made since she met her new companions. Orange energy flickered around her entire body, and suddenly, the mound lit up, burning from the inside out. Bones didn't ignite at this heat, but the light revealed something else. The entire mine was covered in veins of a silvery green stone, a stone which the locals simply called "Flashstone", philosophers preferred the term "Magnesium". Saaria rose, a flaming dragoness trapped in the cave was nothing to mess with. The Taken had been thrown from the mound, and was laying in the opening. Saaria's wings sent tunnels of fire out into the air as her face turned draconic, and that's when the explosions began. A single vein lit up in a light so bright is blinded the group. And from that flame, the others began lighting up, explosions of pure white light filling the tunnel. The Magna Pater could hear the explosions, but even it couldn't move fast enough for the piercing white light. The magnesium exploded all the way up to the surface, in an almost solar event that only took a few moments. The Taken lay empty, it's eye orbs burnt out. But the explosions had gained attention. A troop of Taken could be heard moving closer through the caves. Gerald could feel his bones nearby. Saaria lay unharmed by the explosion, as she was impervious to fire, however she sensed a great evil coming their way. Something truly monstrous. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,685 | 182 | 157 | 2,118 | 1,593 | Gerald Pithers
As the aftermath of the explosion settled, Gerald lied against the wall of the cavern, having been pushed up against it by the force of the detonation.
Strangely, he was unharmed. The Taken attempting to grind him up, the explosion, none of it put so much as even a dent in him. And he could still feel his other parts... somewhere. Most likely had to do with the jewels embedded in his circlet all giving off a faint glow. But he'd never paid any attention to the fact as they died out.
"EHHH..." Gerald called out, "JUS' ONE CRAZY THING AFTAH ANOTHAH..."
He attempted to shift his vision around the cleared room, but to no avail. Still no neck stump to work with. But he could still hear, however. The sound of Taken claws stamping the cavern floor, coming this way.
"AH, RICHARDS!" He yelled, "WE'VE MORE JUNGLE BEASTS ABOUT!"
At this rate, he'd never get his bones back. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,686 | 182 | 158 | 2,581 | 732 | Benedict Kaspin
Benedict's eyes watched Piper through the corner of his eyes throughout the rather short conversation. One thing he liked about having eyes like his, was that you couldn't see his pupils. This made it impossibly hard to track if he was looking at you or not. Sometimes it was annoyance to those he considered allies. Other times it was an advantage, like this one. Theresa reiterated her story to the young woman, a shortened version, but a story. And then the girl turned to him, stuttering over herself and looking genuinely uncomfortable with her words. As if she was trying to appear polite but wanted the conversation to be over as quickly as possible.
Ben's eyes narrowed and he rumbled, the vibrations coming from deep within his chest. His nostrils flared and his feature contorted into an angry scowl. She spoke about the hatred and disdain they had for her and god, it was just emanating from her and towards him. He wasn't stupid. He had spent a long time getting those words and looks from people who thought they were better than him purely because of their species. This... runt, was just another one of them. He had met very few people who had shown him the milk of human kindness and proved to him that it had even existed. Theresa was one of them, and he would protect that in her with everything he could. But this tiny, ignorant, and judgmental person before him who was bumbling over her words like she was attempting to rush the conversation to a close like so many had when he was a slave? She was nothing like Theresa. She wasn't worth him time, and he was doing everything in his power to respect her purely to please the only person he really cared about.
But even that didn't stop him. At least, not entirely.
"I don't think who I am is what you're interested in. All you need to know is my name, and that we killed one of those things." Ben said, looking to Theresa.
He turned back to look at Piper and exhaled, releasing pent up heat and hate he didn't even know he was harboring towards the young woman in front of him. Maybe he was being too hard on her. Sure, she was the perfect poster child for everything that had ruined his life - but that wasn't her fault. She was a child. Subject to the views and manipulation of others. She wasn't stupid, that cant be fixed. She was ignorant, that COULD be fixed. But he stood by his words. For the time being he had no urge to speak to her, because he firmly believed that she wouldn't listen. He'd sway her with action, if he was given the opportunity to sway her at all. And if he couldn't, well, it wasn't his fault if she was killed for speaking out of turn.
"Please try not to ruin the pelt. I got that for Theresa so she'd had something to sleep on." Ben said, nodding his head towards the bear pelt Piper was sitting on. This child had no respect for other's possessions, did she? He had that beaten into his head as a young one. He wouldn't have survived in the tribe if it hadn't been. Baby steps, he thought to himself. This woman might not respect him, but she might respect Theresa. If she was ruining Theresa's stuff, whether he got it for her or not, she'd most likely listen. But if she was associating him with a providing ability, she might begin to associate respect for him too.
Baby steps.
, | Benedict Kaspin
MARKED BY THE VIGILS
A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here.
Grogg
A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained. |
6,687 | 182 | 159 | 661 | 1,876 | The Magna Pater stopped a mere second from eating Cia. Not because it was shocked or incapable of it though. It knew the value of so portable a hostage. Its grip upon the princess remained strong as it nearly buckled beneath the tremendous explosion. It couldn't see in the first place, but deep in its core it despised warmth and light with every molecule of its being. Even after the flash had faded, its slimy body shivered with frenetic hatred and pain. It had lost much of its thinking power from the stress.
However...
The cave would be dark again, and now filled to the brim with suffocating smoke. The monster's sonar could delve through the smog with ease, but the dragon had no way of knowing what was happening. She likely had little breathable air to herself, due to the fire's consumption of oxygen in the confined space. The Magna Pater could survive with far less air, given its ability to regulate metabolism. It began dragging itself along the ground towards the firebreather, giving Cia a harsh squeeze to try and make her squeal, perhaps snapping several teeny bones. It wanted Saaria to know that the little one still lived. If she tried to incinerate the cavern, the sweet smelling princess would burn too. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,688 | 182 | 160 | 242 | 1,239 | Arnor Kalthun
The beast awoke from its long slumber and looked to the stars. They were dark, brown, and dir-wait, dirt? Fuck.
Some frantic scrambling later, the beast emerged from the ground and looked to the stars. The stars told the beast that it had been several millennia since it had last walked the Earth, and it was looking forward to seeing how much progress its people had made in that time. It looked around, and saw a truly massive city about it, standing tall between the glorious towers of the mushroom forest. It had only grown more beautiful since he last saw it, but something was amiss. Nobody was there. Worried, the beast squirmed and slid itself over the buildings of the city to where he remembered his Temple to have been, being careful to not crush any of them, and peered in with his many eyes, hoping to find a remnant of his followers.
Inside the main entrance of the temple was a sign. "Museum closed for renovations."
The outside of the temple was covered in markings in many colors that he didn't remember from his last visit, and upon closer inspection, he discovered them to be writings, splashed across the surface in faded paints that had, surely, been very bright once.
UP YOURS, BUDDY
MIDNIGHT BEHIND THE VIGIL STREET FORUM TO HAVE A GOOD TIME
MILLY THE BARMAID IS GOOD IN BED
I MADE BREAD TODAY
VORBUS LUVS MORIAN
So many loving messages from his faithful citizens. Perhaps they had moved on to a new home? The beast made its way over and out of the city upon its many tentacles in search of new followers, and a short while later, it came across a very unusual group of travelers. It announced its presence, ignorant of whatever they were doing, a colorful glow eerily emanating from its entire body with each syllable.
"BOW TO ME, MORTALS, FOR I AM YOUR GOD NOW." | Brunhilde Vigmundsdottir
26, Master of Wind Magic.
MARKED BY THE VIGILS
A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking.
Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets.
She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals."
The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'.
The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place.
She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her.
Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals.
She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters.
There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there.
She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience.
Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met.
When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates.
She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled.
Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen.
University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success.
She discovered she had memory problems when she was fourteen years old. And she didn't give a shit.
A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge.
All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir.
Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work.
Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her.
She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it.
A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams.
Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is.
Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there.
Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous.
On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'.
Somewhat cheerful, owing to her high self esteem.
Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions.
Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness.
Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios.
Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well.
Mildly inconsiderate. Still somewhat childish - never had the chance to grow up.
Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again.
Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions.
"You ever have deja-vu? That's the feeling I get when I'm around people I know."
"That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time."
"You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference."
"Of course I don't have any money. What do I look like, some kind of famous lab director or something?"
"Who are you?"
"Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway."
"Who are you?"
"Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!"
"It's missing the fucking pipe wrench. I'm swapping it for a new one."
"Who the FUCK let hamsters into my yard?!"
Claudio
A redshirt.
Died of exposure shortly after waking up.
Arnor Kalthun
A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live. |
6,689 | 182 | 161 | 531 | 3,680 | Cia
After the creature became distracted by the explosion Cia ended up having a chance to escape. She went still for a moment like a stick. Then all of a sudden she became the size of a fingernail and was able to finally escape from the creature's grasp. Cia at this point realized what Saaria was about to do. Cia was the most flammable one of the group. And now was the time to escape out of the cavern entirely and let everything explode.
Cia flew out of the cavern as quickly as she could after regrowing to the size of a hand again. It was difficult for her to stay the size of a fingernail as that took far more magic just to maintain such a size. Though most of her power came from outward, it took alot of concentration to keep herself so condensed.
Sven
Sven nodded to Jordans remark about the question for a question rule. "As for when we leave, I think we should head out once the sunsets. Cover of night and all that." Sven said before turning to lay down on his bed. "I'll meet you outside once it sets." Sven said as closed his eyes to take a nap.
JoyVille
After the sun set and both Sven and Jordan had made their way to the warehouse they would notice that there was only one entrance in the front with a guard posted out front. Many of the villagers at this point had dawned black robes and were headed towards the warehouse themselves. There were a few high up windows on the warehouse as well. One in the back was open though it was about two stories up. Sven had thought cleverly at this point and took out his axe. He slammed it into the ground and soon enough a large candy cane grew from the ground propelling them upwards into the warehouse.
The candy cane dissappeared after they were inside of the warehouse. What they saw inside however was something else. There were cages all around the warehouse. Inside of them were the children and elderly. The villagers were entirely human. What stood in the middle however was the girl from the statue. Mai the songstress goddess was singing an eiarly hypnotizing song. Two children and elderly were brought towards the songstress. The both knelt down with a blank look on their face. In Front of them were knives which all of the villagers took and started to approach one of the children. All of the villagers looked hungry. | Places
Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all.
Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart.
This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards.
This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy.
However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen.
Characters
Cia the Cupcake Princess
Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly.
Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family.
Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County |
6,690 | 182 | 162 | 661 | 1,876 | The Magna Pater heard no squeal. It squeezed again. Nothing but air. Its victim had escaped. It was still so disoriented by the flash that it knew not at what point the little one had gotten free. Either way, it was too late now to retreat. It had to deal with the dragon before she got a second wind.
If she got a second wind.
It knew that Saaria didn't even know if it had still hung around, or if she knew that Cia had escaped. The dragon would probably try to make sure everything was incinerated just in case. Salmu Pulhu surged forwards straight at the dragon, smacking aside and slaying the hapless Taken with a single blow along the way and paying no heed to the noise it made at top speed. If it were to eat this night, or on any other again, the horror's devilish strategy would need to be perfect.
Note: Made several spelling edits, because mobile. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,691 | 182 | 163 | 1,447 | 298 | The smog filled the cavern, and Saaria's vision blurred as she breathed it in. She felt the Magna Pater slam into her side, sending her flying into the wall. It didn't matter, the gas was filling her lungs too quickly. However, the smog seemed to suck into the pile of bone dust, which now glittered with a strange magical glow. Saaria looked at her hands, covered in the dust. Covered with people. Her hands began to shake, as her wings outstretched even more. A troop of purple eyes Taken walked straight past Gerald, leading a massive robed figure behind them. These were the strongest ones. Saaria felt then intrude in her mind, but it was too late. The Taken's hatred only leaked into her, promoting her breakdown. She dropped to her knees as her horns began to glow a dark red. The ground beneath her shook as her eyes lit up with magical energy. She opened her mouth wide, fire gathering within her as her veins turned orange. Nobody would take her prisoner. Never again. She locked eyes with the Magna Pater. She would finish t off quickly, and if it still refused to die, she would at least drive it off. She let out an inhuman screech reminiscent of both the Taken and a dragon, and the cave was engulfed in a fiery explosion. The flames incinerated the bone dust into even finer ash, which blew around Saaria, filling the air as she rose off the ground, a flaming tornado whipping around her body, cremating the Taken and filling the cavern, chasing the Magna Pater up the tunnel. If it didn't escape, it too would fall victim to her rage. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,692 | 182 | 164 | 661 | 1,876 | The Magna Pater was not finished with Saaria. At the cost of a scorching on the way out, it remained just long enough to give her a parting gift.
Its wet, glassy eyes rolled down into its skull. An eerie luminescence shone from what took their place. A new set of eyes, almost human and radiating a phantasmal hue of cerulean not contained fully within the mortal spectrum of sanity and comprehension. They cut through the smog as if separate from the space they occupied.
She would be able to literally feel the creature's gaze crawling over her body as rashes of cold gooseflesh slithered up her spine, raising the hair on the back of her neck. Staring directly into the lurid stars would be as if one's very essence, personal and private, were being fondled by ghoulish, fumbling claws.
And then the Magna Pater would be gone, leaving a plume of disturbed smoke in its place. It would be burnt on the way out, but not yet had the last of it been seen. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,693 | 182 | 165 | 1,447 | 298 | Gerald would find himself inside of a pile of cremated Taken, his nose pressed against his neck bone, which would be one of few bones found in the ash pile. His chest and shoulder bones were in there somewhere as well. It appeared that whatever was under that black hood had carried these on or within its person.
Saaria collapsed in her own fiery tornado, exhausted from it all. The fire self fed itself, going until it had burnt out the Magna Pater, and eventually it would quench itself out, the cremated ashes falling slowly to the ground of the cavern. The tunnel leading the the surface would now be a crater, completely crumbled and destroyed. Saaria lay unmoving, covered in ash. | Characters
Saaria Morgossa
The Fire Within The Ice
As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child.
The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii.
Until a few years later, when Saaria broke free.
Lillia Morgossa
The Light Within The Dark
(Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale)
When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away.
Until Saaria broke free.
She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster?
Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris
(Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue)
Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords.
Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten.
Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east.
Places
Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center.
Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began.
Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see. |
6,694 | 182 | 166 | 2,118 | 1,593 | Gerald Pithers
Absolutely crazy.
Gerald still couldn't properly nudge himself, but at least he was beginning to find his parts. All he could see besides the piece pressed to his nasal area was gore, ash, and smoke. He could somehow feel his neck bone, even jostle it a but, but getting it reconnected to his skull would need some assistance from another party.
"RICHARDS!" He called out, "OI FOUND ME NECK BONE! BUT OI REQOIAH SOME 'ELP WITH MAH REASSEMBLY."
He wasn't getting any immediate responses.
"RICHARDS?" He shouted again. "AH, C'MON, BIT A FOIYAH'S NOT ENOUGH TO WRASSLE YA BOTH DOWN! RICHARDS? RICHARDS!"
Wasn't looking good. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,695 | 182 | 167 | 661 | 1,876 | It might have seemed that, for at least a few merciful seconds, the conflict was over. It had really just begun. The Magna Pater had used its preeminent power, that of the True Eyes. Those who saw them never again would be able to sleep in peace, for in sleep would they always rise to greet the horror that waited in the secret places. Were Saaria to have passed out from the strain of her immense attack, then instead of lying still, she would stand up. She would stand up and begin walking with dim eyes, out towards the evening darkness. In the woodland thickets something smoldering and wet moved about, far and away from sight. For the first time in a long time, it made a noise. A shrill, gobbling laugh that rose in maniacal pitch until it was almost a scream, dipping up and down in cackling gulfs of hideous exuberance before descending into what resembled hysterical, blood chilling sobs. | Name: The Magna Pater
Nickames/Alias: Salmu Pulhu, Shashous-Throth
Gender: Male
Race: Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,707
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The mucous functions also to mask its scent.
~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them.
History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them. |
6,696 | 182 | 168 | 748 | 135 | Stormy Forest
After Piper had apologized and dried off the fur blanket, she excused herself to go sit outside and calm her burning face. She’d run out of things to say, and wanted some time to think about what had happened. She sat atop a large rock, watching the flood of “water” creep across the clearings below. She could tell where it had flooded by the strange, multicolored tree-tops.
She’d managed to find some(more or less) allies soon after being separated from Chumi, but she still missed him. It was like missing half of herself.
Theresa was nice, and seemed genuinely kind and caring, but she wasn’t Chumi. It was very clear from the dragon’s response that he felt just as much animosity towards her as she did towards him, which, all things considered, was fairly typical of dragons. Probably humanoid ones too. Not only that, but he’d apparently also killed one of the hell-monsters that attacked them last night. Scary. Hopefully she wouldn’t have to deal with him forever if she wanted to be with Theresa.
She wondered, for a moment, just where she was. She had no idea where she’d been taken by her underground waterslide, but her map would. More or less, anyway. The map had measures built in to ensure that the positions of objects on it were correctly placed, no matter what the user saw. This was to prevent things like optical illusions or sleeping in a carriage from turning it into a piece of abstract art.
She pulled the map out. The rain which would have hit it shied away in a manner that suggested an invisible dome over the map. When unrolled, the map quickly got to work filling out a section on the map a few inches east from where it had marked the place they had made camp. A few inches, unfortunately, actually meant a very long way, since the map was large enough to show off the entirety of the continent in magically-possible detail. It would take her weeks to reach where she’d been, and she doubted Chumi could survive for that long without her cooking. That meant that she’d have to use one of the emergency methods to bring him over.
She sighed, and reached into Hatty. She pulled out a glimmering green orb, ready for usage. She didn’t want to use this, as it was an expensive spell, but it looked like there was no other option. Teleportation is powerful, but it’s one of the few varieties of magic that will always shatter an orb on use. That meant there was no easy recharge, and a new raw orb, which is very expensive if you weren’t an explorer who’d stumbled upon the motherlode of them, would be required to make another. Worth it, though, in cases like these.
Piper stood, and shook the orb. It made a quiet, tinkling sound, and immediately shattered, the pieces breaking up into little more than glittering green dust. Behind her, a much, much louder thunder-bell sound reverberated, and she turned to see Chumi. She nearly ran forward to hug him, but stopped when she saw his condition.
Chumi was also in his bedclothes, but they were in even worse condition than hers. He might as well not have been wearing a shirt at all, given how much of it was destroyed. He looked utterly exhausted, and had many small cuts across his arms. She was suddenly glad she’d gotten away the way she had.
Chumi sat down on the ground almost immediately, letting out a long sigh.
“Thank you. I thought I was going to be lost in there forever,” he said, finally.
“Lost? What? What happened?” Piper asked.
“I used the recall orb, but that wasn’t enough to throw them off. I grabbed a couple of the orbs we’d left back at the mine, and ran off into the woods. I hoped to get away, but they found me, somehow. I still can’t figure out how,” he explained. They found him? How was he not dead?
“Um, if they found you, how are you still alive?” she questioned, hoping that he wasn’t a zombie now. Zombies were gross.
“That’s the thing, they didn’t want to eat me, they didn’t even want to kill me. They just wanted to... Touch me or something,” he said, removing his left boot.
“Here’s where they hit me,” he said, pointing to an absolutely disgusting sore on his ankle.
“They had, well, I’m not sure, but some sort of tentacle hair or something. It was dark and hard to see. When they caught up with me, one of them whipped my ankle and left this mark. After that, they stopped chasing me and just left. Didn’t stop me from running, though,” he finished.
“You should... Probably get to sleep or something. I’ll explain what happened on my side once you’ve rested and don’t look like a werewolf the morning after a full moon,” Piper said, “I met a couple of travelers, they found a little cave for shelter,”
“Speaking of,” Chumi said, as they walked towards the cave, “I eventually wound up back at the camp, but I couldn’t find you there. I packed up our stuff and went to look, and got lost,”
“Oh good, I thought I was going to be stuck without another change of clothes until we made our way back,” Piper said, relieved.
“Ah, we’re here” she said, looking inside. Theresa was asleep on her newly-dried bed, and Ben was sleeping curled up like, well, a dragon. It didn’t look healthy. Or comfortable, for that matter. Still, she wasn’t a dragon. Chumi looked over her shoulder.
“An Azygos Dragon? Seriously, you made friends with an Azygos Dragon?” he said, nearly a whisper.
“I wouldn’t call him a friend, really,” she replied.
“This is perfect, though! Azydras are some of the best laborers in the world. He’d be perfect for the orb facility,” he said.
“I don’t think that’s a very good idea,” she said, “I’m pretty sure he’s either exiled or free, and he tried to steal my wand earlier,”
“He tried to steal your wand? I’m surprised he’s still alive,” Chumi remarked.
“He’s a dragon, Chumi. I can’t slay a dragon on my own. Besides, he sort of saved me, even though he tried to steal my wand,”
“Anyway,” she said, before he could reply, “There’s some space in there. Go ahead and set out your blankets and get some rest, I’ll sleep outside,”
“Okay. Goodnight, Piper,” he said, as she dried him off.
“Goodnight, Chumi,” she said, walking back to that rock she found earlier. She rarely told anyone, but she much preferred sleeping under a stormy sky when she could. The various permanent enhancements made to her body by her master made the rain feel like an endless warm shower in a bathtub. She usually didn’t, though, because it tended to bring about some awkward questions as to why that girl was sleeping sopping wet in the rain while there was a perfectly good tent or inn nearby. Charity, no matter how well-intentioned, tended to be terribly embarrassing.
Piper slowly drifted off under the wonderful smell, sound, and feel of the rain blanketing her. | Team Thunderstorm
Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match.
Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after.
Piper Lupelli, 17
Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with.
Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt.
Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet.
Chumi Napihua, 17
MARKED BY THE VIGILS
Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires.
Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear.
Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her.
Not Team Thunderstorm
Enrique
A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long. |
6,697 | 182 | 169 | 2,118 | 1,593 | I am done fighting. I have accepted this place. All that it was, is, and shall become. All the stranges, new and old. I will feign understanding no longer. I am part of this land. I am under its charge. And I am truly free.
Theresa ot an Bol'hjar, Benedict Kaspin
The morning came soon. At least, what could be sensed as a morning.
Theresa's eyes quivered as she arose from her slumber, lifting her head up, some dry leaves falling from her hair as it'd spread out during her slumber. She shook her head, and then looked over at Ben. He'd already woken up.
"Hey." Theresa said, minding not to wake Piper. Or, who she assumed to be Piper.
"Hey." Ben replied, motioning his head towards the sleeping figure. "Piper's gone. He came in after she left like nothing was wrong."
"What?" Theresa replied, looking at the newcomer. Definitely wasn't a Piper, looked like a young man. This must have been the "Chumi" individual she spoke of earlier. How did he manage to find this place in the middle of the night? It was probably some magic nonsense that Theresa wouldn't have been able to make heads or tails of.
"I stayed up for a good while. Watched him. He didn't steal anything, far as I know. Piper never came back either." He said. Theresa did a quick check of her belongings. Cloak, check. Sword, still sheathed. Shield, present. Satchel, light as it was before. Crossbow... still broken, and still in Ben's possession.
"Nothing off me." Theresa said.
"Me neither. But I say we leave before he wakes up, or Piper comes back. Get a move on to the next town, if we can find it."
Theresa turned her head towards the sleeping Chumi. It did seem rude to leave unannounced, but Chumi had entered unannounced, so the two made up for each other. Theresa nodded, and she and Ben turned to exit the cavern as quietly as possible. The thumping of the saurian's footsteps on the dirt and leaves below probably did wake Chumi, but he was still faking sleep if that were the case.
Theresa noticed something as they left.
"Did... did we move further into the cave, somehow?"
They did. Somehow. The spot they were in seemed further into the cave than it was yesterday. Further as in, the cave had grown, not that they had moved. Something wasn't quite right.
"What is this?" Ben asked, ducking his head beneath the dirty cavern ceiling, which quickly turned to solid rock. The two reached the cave's mouth and... something was definitely different.
They were standing in a clearing, surrounded by a tall rock perimeter, with a gaping hole up top letting the light of day pass through. Seemed a little cloudy still, with light raindrops falling from the rocks and vegetation above. A distance away, very much unaware of her new location, was Piper sleeping on a wet bed of rock, right underneath the raindrops.
"Let's not disturb her either." Theresa said.
"Hmph."
They stepped around the clearing, sticking to the cavern wall, leaving Piper to rest easy. There was another passageway, a tunnel leading forward. They crept into it and stepped across the dirt and stone. There was light at the end. Light brighter than the sky above Piper. Not the same light, not at all.
They exited the tunnel, and what a sight they stood before.
A pit. A rocky pit, like a massive version of the area Piper was sleeping in. The floor of the pit was't more dirt and rock, but rather an open courtyard of cut, even stones, expertly placed. All around them were rocks, moss, and... doors. Actual doors, littered around the perimeter, tucking into frames amidst the vegetation. And more tunnels, leading to places unknown. Above them, above the open crevice, was a clear sky of blue. Birds could be heard chirping far away from this place.
"Where... are we?" Theresa asked.
"You're asking me..." Ben replied.
"When you should be asking me!"
The duo turned. Beside the tunnel they'd just exited, on a moss-ridden rock sat a man. He had a flat face, grey, wrinkly skin, long white hair, and eyes of no color besides black. He wore large, circular glasses and a straw hat with a ridiculously wide brim. He was dressed in simple green coat with a darker garb, with beige trousers and sandals on his legs and feet. Looked something of a farmer, or a gardener perhaps.
He outstretched his hands, and kept up a smile on his wrinkly face. "Welcome." He said, in a kind, elderly voice. His supposed age didn't stop him from dismounting his rock and stepping towards the duo.
Theresa took a moment to gather her thoughts, before she calmly asked, "And who are you?"
"Well..." The man replied, "If you like to be formal, you may call me the Keeper. But friends and acquaintances call me Julian, or Jules. Any's fine by me."
"Keeper? Keeper of what?"
"This place." Julian said, stretching out his hands again and displaying the entirety of the room to the duo. "Folks around here like to call it... the Keeper's Junction."
That smile didn't drop a centimeter the whole time he spoke.
"I'm certain you have other questions, but if I may ask some myself? Tell me, what do you two visitors call this land?"
"The... the Continent."
"Ah, that one. Rightly common, but a little bland. Me, I prefer the more fantastic names, like the Lost Realm, the Forgotten Sprawl. But my absolute favorite? Hopeland."
"Guessing you know a thing or two about it then."
"More than you could guess, dear. Is there anything you'd like to know in particular?"
"I don't even know where to start."
"Then let me. The Continent, as you call it, is... a "land of the lost". When things lose their place in the world, when they fall out of history, forgotten... they fade into obscurity, yes? Well, the Continent IS that obscurity."
"What... does that mean?"
"It means everything you see here, in this land, was once a piece of history that is no longer known to the outside world. And as such, it ended up here."
"That's... amazing."
Theresa paused for a moment before she stepped forward and lifted her cloak away, showing her mark to Julian. "What about this?" She said, "These... tall, blue men with seashell heads, Vigils, they put them on us. I was told this was part of some kind of curse. That we can't leave. What do you know about that?"
"Ah... the Vigils' mark." Julian replied, his smile fading just a bit. "Well... here's the thing. Everything here lives in obscurity, yes? Well... what do you think happens when someone leaves and tells the outside world about them? Then the veil is gone. The obscurity means nothing anymore. And thanks to the "Continent's Curse"... that means the place, or people, or whatever lies in question... it disappears. Vanishes completely, no traces... no ghosts."
The duo was silent as he spoke.
"That's why the Vigils mark foreigners. That's why they don't allow you to leave. To keep every native thing here alive and safe."
Neither of them responded. There was a bout of silence before Julian spoke again.
"I'm sorry it sounds so dreadful. But that's just how it works here."
Theresa looked down at her feet. Ben lightly tapped her shoulder, and she looked up at him. The saurian gave her a reassuring nod, and she gave one back, pausing just for another moment before she spoke.
"Won't let that stop us from exploring." She said, smiling.
Julian returned a smile of his own. "That's the spirit. And besides, the Continent is a magnificent place to make a life for yourself. So much to explore, and quite a bit's available from this very spot."
"What do you mean?"
"The Junction is a meeting point of the Continent. All these doors and tunnels, they stretch across the very reality of the land, providing entrances and exits in a variety of locations. You can go from one end of the Continent to the opposite in just a brisk walk. Amazing, isn't it?"
"I'll say. But... how do we use it properly? We just woke up in a cave here, not the same place we went to sleep in. No idea how that happened."
"Oh, that's one of the tricks the Continent plays on you. Takes you from one spot and puts you in another. But me, I have a way of keeping it stable. Here..." He reached into his coat and pulled out two old, rusty metal keys. Ends were horribly worn, wouldn't fit into any door. He handed one to Theresa, and one to Ben. "These keys are special. If you have one on you, the Junction will be at your full disposal just about wherever you are. Walk through a cave or through a door, and you'll end up here if that's what you so wish."
"This just keeps getting better and better." Ben commented, looking at his key and smirking. Theresa eyed hers before pocketing it, and saying to Julian, "We never gave you our names. I'm Theresa."
"And I'm Ben."
"Theresa and Ben. Wonderful names." Julian replied, "You two seem like fine people. So much so that I hope to see you around often, so we can make ourselves friends. You're both welcome here whenever you like."
"Thank you." Theresa replied, nodding. "Do you mind if we stay here for just a short while? Get our bearings, decide where to go next?"
"But of course. If you..." Julian pointed to a higher alcove in the surrounding rocks. "Go up there, there's a cavern I keep clean for visitors to rest in. Like an inn, you could say. Well lit, beds, what have you. Make as much use of it as you like."
"Thank you, Julian." Theresa said, turning away.
"For everything." Ben added, joining Theresa.
Julian smiled, too turning away as they climbed up to the alcove. | THERESA OT AN BOL'HJAR
MARKED BY THE VIGILS
Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become.
GERALD PITHERS
MARKED BY THE VIGILS
The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring.
COASTAL VIGILS
Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave.
JOLLY GUTTERS
A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent.
JULIAN, KEEPER OF THE JUNCTION
A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends. |
6,698 | 182 | 170 | 242 | 1,239 | Arnor Kalthun
The peasants looked at eachother and walked away, returning to their duties in the fields.
"FLEE, YES, FLEE BEFORE ME, LEST I GROW TIRED OF THY STENCH AND CONDEMN YOU TO E̫T̩̗Ḙ̫̗̻͉͎̦R̤̖̫̼̲̼̰N̖̰̼̟A̤̫̤͕̰͍̪L̠̝̞ ̬͈͈̻D̞̣̳A͈̟͍͚̰̞̼RḴ͉̳͙NES͖̹͙̖͚S̲̬"
The beast returned to its wandering, looking for more loyal of servants. | Brunhilde Vigmundsdottir
26, Master of Wind Magic.
MARKED BY THE VIGILS
A younger woman, apparently exceptionally tall, covered from head to toe in a heavy brown cloak and a masked hood, revealing only her grey eyes, and a few stray strands of auburn hair. The cloak is covered in stains, old and new, in a myriad of shapes. On her back is a truly gigantic rucksack, with various unidentifiable instruments of science hanging off of it and peeking through the pockets. In her hand is a scroll of parchment, upon which she is constantly scribbling notes and diagrams, and when she moves, she appears to be gliding across the ground rather than walking.
Were one to catch a glimpse beneath her cloak, one would find that she is not, in fact, particularly tall. She's actually rather short and slender, and is hovering a foot and a half above the ground. Her clothing is a skin-tight set of leather armor, covered in pockets and pouches, and upon her back is a series of odd-looking knives with feathered wings sprouting from what should have been the grip. Upon her neck is a steel gorget. There are several differently colored inkwells and pens sticking out of her pockets.
She is a royal scientist (specializing in geology, meteorology, magitech engineering, and alchemy) from Sorvir, an island nation far to the north, and has only recently arrived at what her people call The Witchlands, as part of an expedition. Every few minutes she glances at the back of her right hand, which is marked with a tattoo of odd characters and markings. In her native language, it reads "I must check my journals."
The first entry in the most recent journal scroll details the crash of her steam-powered zeppelin and the resulting hydrogen explosion, which started a small forest fire and alerted some very unfriendly natives. Her team was killed before she even realized they were under attack because they, against her advice, left the safety of the airship wreckage to set up a camp outside. The following entries are details of the compositions of soil, the air, and the various types of flora and fauna she's encountered thus far. The right-hand side of the journal scroll features a "To-Do List", written in bold, red lettering. The first entry is marked 'Practice Water Magic'.
The last thing she can truly remember was her home town, Valheim, being attacked by raiders. Specifically, she remembers a large brute of a man swinging a club at her head. This happened fifteen years ago. Every memory after that is foggy and blurred. The basic idea that something happened and the vaguest ghost of emotions past stays with her, but beyond that, she can't recall events. Thankfully, that is the only aspect of her memory lost, as she can remember certain facts and can still successfully learn skills, although she can't remember doing so in the first place.
She is somewhat on the cheerful side, but is easily angered by a few things. Firstly, people who lie while implying that she doesn't know what she's talking about. Secondly, incompetence. Thirdly, anything attempting to harm herself or her friends. Her rage is something one should take care to avoid, due to her poor memory - it takes under a minute for her to forget what happened, but the feeling sticks with her, making it exceedingly difficult to reason with her.
Her favorite things include automatons, golems, comprehensive tool kits, and most furry animals.
She dislikes brutes and thugs, hates incomplete tool kits, and absolutely detests hamsters.
There is a strange, writhing mark on her left hand. She can't remember where she got it, or when, and as far as she can tell, it's always been there.
She was a wind magician in training starting from a young age, as her parents were both professors at the local branch of the Sorvir Mages' University. She made startling progress in the areas of wind magics as a young child, growing to be within the top ten of her county before she was ten years old - although she couldn't hold a candle to the dozens of masters in the Capital, as they were all just as exceptional as she, with an additional several decades of experience.
Her education branched out into extremely basic biology and anatomy, mathematics, physics, problem solving... Not many fields were left untouched. The people of Sorvir prided themselves upon their education system, and even the least skilled of people were at least able to repair common machinery after leaving school for the last time, so this was not uncommon. Her parents were strict and held her to a very high standard - which she met.
When she was eleven years old, a group of raiders set up a camp several miles up the coast, and started sending demands for food and money. Brunhilde's parents were out of town on business at the University's main campus, and so the villagers decided to send some of their strongest men to deal with the threat. They never returned, and a day later, the raiders attacked at late night. Brunhilde tried to help, but she wasn't a strong enough magician yet to move grown men, even with her strongest winds, and one of the thugs retaliated with a club to the head. Her skull was shattered, and the injury would have spelled certain death in most places, but Sorvir's University had provided an abundance of trained medical professionals, who saved her life with swift application of alcohol and re-placement of the broken plates.
She faded in and out of consciousness for nearly a month, and it took eight months for her skull to heal properly. She screamed each time she awoke, as the last thing she knew, she was having her head split by an oaken club. This came to pass in a few short months, though, as the knowledge of having been struck down and having successfully have survived worked its way into the last vestiges of her memory, and the doctors were most puzzled.
Some years passed, and her parents left the picture, grief-stricken that their daughter had been 'ruined', though she didn't particularly mind any time someone told her. It seemed like it was inevitable when she was a child anyway. Her doctors began to seem familiar, and the knowledge of their names started to stick as well, eventually, though this was unreliable at best. She seemed to handle new information best when it was provided in an informal manner, as if it were a lesson of some sort. Trivial knowledge that wasn't directly linked to her herself. The doctors eventually identified this as her having seen their name badges and faces so many times that the knowledge had become something of a fact of existence, much like the name and appearance of the Queen.
University lessons continued, and each day, Brunhilde walked into her classes for the first time and excelled in studies she had felt she had never done before. Subconsciously, these feelings began to pool, and her self-esteem skyrocketed, though she couldn't ever identify her own accomplishments. It was just... A good feeling. It felt, tasted, smelt like success.
She discovered she had memory problems when she was fourteen years old. And she didn't give a shit.
A plan for helping her cope with her lack of memory was formed, and she was given a tattoo on her right hand, reminding her to check her journals. It took some time before the style of writing prescribed by the doctors set in, but it worked perfectly. Each new person would be drawn - their face the focus of the drawing - and described in great detail from a neutral voice, impersonal. Their relation to Brunhilde was listed under this information - friend, foe, that-asshole-who-stole-my-lunch, and so on and so forth. Each day's events and thoughts were written out in an impersonal manner, as though they were merely... Things that had happened, that could have happened to anyone, and she was just a character in her own story. Nothing was missed, except in times of great stress, which she never remembered afterwards anyway. The memories in her journal started sticking over time, and she habitually stopped questioning when she was with a new, strange person, because there was often some feeling of familiarity she subconsciously associated with knowledge.
All of her doctors were present for her graduation from the University when she was twenty-two years old. Having had nothing better to do and nothing to distract her, she had managed to work through to a master's level in several fields important to the Crown. The graduation ceremony was recorded via a Time Crystal - an enchanted sphere that could lock in moving images from scenes past - and archived in the University's Hall of Records. It was the first time a student with grievous permanent brain damage had ever passed, and such a momentous occasion demanded recording via the single rarest and most expensive type of journalistic tool in Sorvir.
Brunhilde was hired immediately into the service of the Queen, who recognized her skills as being of value. She was assigned as a research assistant in the National Laboratory of Magickal Technologies, though this position didn't last long. The promotions were handed down almost on a monthly basis as she consistently outperformed each of her colleagues simply by paying attention to and recording the smallest details in her work.
Unfortunately, when she became the Head of the Laboratory, and thus Head Scientist of Sorvir, this put her into contact with the nobility. She wasn't particularly interested in the niceties of formal society, and many important officials didn't appreciate how she seemed to not remember any of them, no matter how much they worked together, and she had the tendency to speak her mind on political matters often. Too often. Politics never sat well with her, and she never sat well with politicians. The Queen, especially, grew to hate her.
She had never stopped with her Wind Magick practice, and had been taking personal lessons from the greatest Wind Master in Sorvir- one of the four Wise Men of the land - and had, thus, grown to become one of the greatest Wind Magicians in the nation, although nowhere near as skilled as the Wise Man of the Winds who had taught her. As such, when knowledge of the Witchlands (known to southerners as The Continent) reached the Queen, Brunhilde was first on the list of people who absolutely had to go on the first expedition. The decision was widely ridiculed by the peasantry, but The Queen justified her decision, stating that Brunhilde was both one of the greatest scientific minds and one of the greatest magicians in the land, and that if anyone had a chance of returning with information vital to the future of Sorvir, it would be Brunhilde. It was a classical political lie, but it worked, and Brunhilde was packed onto a hydrogen zeppelin with several others, who (by order of the Queen) had absolutely no combat experience at all - a petty move to inflict suffering upon one who would not even remember it.
A journal scroll hovers just off to the side, within her line of sight, any time she isn't in a dangerous situation. She constantly writes in the journal scroll, which seemingly has no end. The scroll has several splotches of coffee, wine, and mead stains on it, though they do not obscure the text, drawings, or diagrams.
Her cloak hides her height as she hovers, as she has always been ashamed of being as small as she is.
Her head wrap hides her face, lest she pass a mirror and experience the sudden shock of her age. Deep down, she knows that she's not a child anymore, but the memories of having aged simply are not there.
Whenever for whatever reason she isn't writing, she's fidgeting. Constantly. Not having a pen in her hand makes her nervous.
On foot, she has a tendency to half dance rather than simply walk, as she never truly 'grew up'.
Somewhat cheerful, owing to her high self esteem.
Nervous wreck, as she is constantly doubting her own actions and wondering if she's made the right decisions.
Grows very attached to her friends very quickly, because even though she doesn't always recognize them at first, their presence eventually becomes one of the most comforting feelings of familiarity to her, amidst a void of nothingness.
Inconsistent. Her actions sometimes lack true predictability on account of not following a "normal" chain of psychological causality. Other times, though, she falls into patterns on account of situations inputting the same variables into her constantly restarting mental machine, and repeats the same reactions to similar scenarios.
Analytical. Everything she experiences is run across her mental bank of trivia before she checks her journal for similar phenomena. Facts that she learned in the University and the Laboratory stick especially well.
Mildly inconsiderate. Still somewhat childish - never had the chance to grow up.
Paranoid, and thus overprepared. She keeps powerful wind magicks at the ready for fight and flight at all times, and is constantly feeling the air for disturbances, lest she be ambushed. The attack on her village has been the only thing she could truly remember for the longest time, and every time she wakes up, she finds herself protecting herself from something like that happening to her ever again.
Stoic, as a byproduct of her fear of her lack of memory. She wants to be accepted and loved, and so she fears being an annoyance or a burden. She generally refuses to comment on her own problems, in case she may have repeated it many times over already and thus inconvenienced her companions.
"You ever have deja-vu? That's the feeling I get when I'm around people I know."
"That feeling when you wake up from a dream, but you don't know what it was, and no matter how hard you try, it just keeps slipping away... It's like that for me. All the fucking time."
"You can plant flowers in soil. You can plant them in clay. You can even plant them in some rocks. They're all different kinds of dirt. Seawater and brine are two different things, too. It's the same way with the air. You breathe it all, and there are different kinds everywhere. Wind mages are trained to taste the difference."
"Of course I don't have any money. What do I look like, some kind of famous lab director or something?"
"Who are you?"
"Hm. Looks like Dad's gone. Good riddance - jerk never really cared about anything but his work anyway."
"Who are you?"
"Oh my god. Is that a MAG-LOK service kit? I've wanted one for years! (I think). Thanks!"
"It's missing the fucking pipe wrench. I'm swapping it for a new one."
"Who the FUCK let hamsters into my yard?!"
Claudio
A redshirt.
Died of exposure shortly after waking up.
Arnor Kalthun
A squidlike "god" from ages past. Immense regenerative powers. Four feet of terror. Beware, for this immortal seeks to enslave all that live. |
6,699 | 182 | 171 | 2,531 | 418 | "Sounds like a good plan." Jordan grabbed his backpack and returned to his room to eat and pass the time tell Sven came to get them.
__________________
The trio followed behind Sven as they made their way to the warehouse. Their movements were akin to animals on the hunt. With out even talking or using signs they moved like a single unit as they made it to the back of the warehouse. What happened next was surprising as a candy cane lifted them up so they were inside. What ever Jordan was thinking they would find couldn't prepare him for what he saw. As he watch the villagers close in on the child Jordan was racking his mind for ideas as he gave a mental command to Blake to ready some bile just in case. Not wanting to blow their cover he told Sven to hide and let Blake unleash the bile onto the crowd below before hiding. Whatever the bile landed on would would slowly start to dissolve hopefully causing some pain and distracting them for a little bit. | Name: Jordan
Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan.
Bonded animals:
Jasmine-Red fox:
Normal Red fox
Blake-Yig:
Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile.
Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place.
Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things. |
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