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Cia After the large explosion and once things had cleared Cia hurried back to the others. She saw some of Geralds parts. She started to grab each of the parts and put them togeather as quickly as she could. It was like watching a machine quickly assemble of a car as she worked. She was quick in her work. Soon enough she had fully assembled Gerald again. "There, that should be all of you except for the skin and guts." Cia said glad that the ordeal was over. Or atleast she thought it was. JoyVille Two of cultists were hit by the bio. They started to flail around in pain as their cloak was dissolved then their skin. It wasn't a pretty sight. At this point one of the cultists pointed out where the Bio had come from. Mai the songstress Goddess had turned her head as well. She gave a toothy grin as she looked towards Jordan. She lifted her hand and pointed it at Jordan and Sven. At this point the Cultists started to go after them. There was a big burly man near the entrance. He was huge and had a maul next to him which he used as a weapon. Sven Sven wasn't annoyed by the move by Jordan. He believed it to be the right move infact. "It's best if we stop this here before it spreads. I think that songstress is the leader of them. Go after her." Sven said taking out his axe. At this point he jumped down from their perch and headed towards a group of the Cultists. He rammed into them before taking a jump back and slicing at them with his axe. The Songstress in the meantime stood behind the big burly man with a smirk on her face.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Saaria opened her eyes, everything blurring into focus slowly. She stood, dizzy from using too much power. Her horns almost ached, she was picking up so many thoughts from the Taken. She had no idea that she had this power before, perhaps the Taken had inadvertently cursed her with it, but she felt herself slowly being pulled into the Taken's hive mind, gaining insight into what they were thinking. At the same time, she felt as if the creature she had fought in the cavern was lurking somewhere, and she held a strange sleepy feeling. "Get close to the walls." She suddenly commanded, slinking up against the burnt stone surface. Moments later, a horde of Taken seemed to leap over the crater they were standing in, heading back to the village. She looked at her companions. A slurring skeleton and an annoying fairy who asks too many questions. Saaria could be in trouble. She never thought of it before, because she didn't have the knowledge she now possessed from the hive mind. But her father would send people after her, there was no doubt about it. They didn't need her alive, especially not when they had another daughter, like Saaria but less... monstrous. If one were to look closely at her eyes, a dark purple ring would appear around her pupil, almost unnoticeable. She spoke up. "They're going to attack Unterosten again." She explained. "We can go back and help, or we can move further into these caves, perhaps at our own peril." She left the decision up to her companions. Most of the Taken would be gone, but Saaria had a feeling they wouldn't leave the caves completely unguarded, and something sinister called to her from below.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Gerald Pithers "WELL..." Gerald said, propped up against a pile of Taken corpses with only his upper body, and half of his arms, "REST A ME 'PEARS TO BE IN THE POSSESSION OF THAT, EHHH... ROBED FELLA, AN' 'IS POSSE A FIENDS WOT PASSED BOY US." Gerald continued, "OI SAY WE 'OP BACK TO TOWN, 'ELP THE LOCALS, AN' GET THE REST A ME BONES BACK. BUT, EHHH..." He jostled a bit, shrugging. "ONE A YA RICHARDS STILL 'AS TO CARRY ME, DUE TO ME CURRENT BOUT A INCOMPLETENESS."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cia Cia watched in a bit of surprise as the Taken went by them in what seemed to be a hurry. "Right, let me help with the escape since I haven't been much help as of late." Cia said raising her hand to the air blue dust gathered in it this time. She then shot the dust at the two carrying them both out of the cave quickly until they were almost at the village. "Haven't used that spell in awhile." Cia said with a smile as she landed next to them going into her human size once more and stretching. It was nice to be normal size for now atleast. "Let's not go into another cave for today alright?" Cia suggested.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Jordan and Blake jumped down while Jasmine stayed on the perch. Wielding his machete Jordan swung at the nearest person, a woman with a dagger. Dodging her attempt to stab him Jordan dug his weapon into her left side of the neck, switched his hand so his thumb was near the bottom of the handle and pulled it towards him and to his left slicing more of her throat. The woman fell to the floor as her life would soon be gone. Blake, meanwhile, was dealing with his own guy who was swinging a sword at him. Dashing at the guy Blake clawed his leg causing him to stumble. Taking advantage of the stumble Blake tackled him to the ground and released a glob of bile onto his eyes causing him to scream in pain and wither around on the ground blinded.
Name: Jordan Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan. Bonded animals: Jasmine-Red fox: Normal Red fox Blake-Yig: Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile. Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place. Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things.
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As the crew approaches the village, they see an obvious distress. There is a hole torn in one of the buildings, and smoke is billowing out. Adam stood with a solemn look on his face. Upon approaching him, the group saw that his irises were completely violet. "No hope.." He mumbled, ignoring the group and stumbling into the forest. The group peered into the building. It was room four, and there were bricks scattered about the room. An old woman stood tall, while everyone else hid. "They took her." She said. "They stole away poor Nerissa." People began to slowly file into the room. They had on yellow bandanas, some of them with small green dots drawn into the pattern. One of them, a lanky boy with messy blonde hair, ran forward, hugging onto the old lady. "I'm so glad you're safe." He sobbed. The woman looked up at him angrily. "You foolish boy, get back to the safe room!" She screamed. "They'll be back any second, and if they see you they'll-" "Aggghhhh...." The boy crumpled to the ground. The woman took two steps back, covering her mouth with her hands. The moon shined in through the hole in the wall, and many of the people with bandanas began to shake, some falling to the ground. The citizens moved as if the people were grenades, stumbling and crying out as they hid. The skin of the people began to shimmer with violet pinholes, disappearing until roughly ten skeletons with bandanas stood in the ruins, blue orbs hanging in their eyes. A little girl screamed as one of them stood up, and her mother shushed her. This was the curse of those who were Marked. They would turn to bone when moonlight graced them, and if they should fall into the hands of the violet eyed Taken, they would be killed and corrupted, rising as the Taken who they themselves feared. The old woman approached the group, her grey Stoney eyes filled with wisdom beyond this world. "You can help us." She stated bluntly. "If you still have any good left in you, then please, help us." She begged. Her grandson, now a Marked Skeleton, stood and layed his hand on her shoulder. The woman turned, staring him down. In the silence, a call rang out. A shrill whispering war cry, spreading across the dark land. "Go." she told the boy. He hugged her tightly with his bony hands, and then retreated into the safety of another room. Many people began screaming and fleeing into the tunnels. Only the old lady and a few Marked stood ready as the siege resumed. Taken lurked along the edge of the forest, waiting. From three different sides of the ruins, beings stepped out of the forest. Tall, cloaked beings, one hulking, one slouching, and one crawling. The battle had just begun.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Benedict Kaspin, Theresa ot an Bol'hjar, and Keeper Julian Julian's cave-turned-inn was, to say the least, quaint. It seemed liked it'd been specially carved out with separate rooms, big enough to handle even folks of Ben's size and stature. There were assorted lighting devices, candles and crystals, all lining the walls. The beds were heaps of materials like hay, cotton, feathers, all wrapped in sheets with wooden frames around them. Comfy enough, but it wouldn't beat most you see in a proper town. Ben and Theresa were seated in one such room, with several beds varying in size, and plenty of light. "Well, it's better than sleeping in the dirt trying not to get rained on.", Ben said, setting his inventory down next to the bed and crossing his arms. The place smelt like wood and scented candles, which was odd for what looked to be an inn carved out inside of a cave. He wasn't complaining, but the Keeper seemed eccentric enough to (probably) be the cause. Ben was semi-hesitant to leave his bag alone, since the Keeper had stated that others came through. Ben was naturally overprotective. That was burnt into his genes. Even if he was being protective over a stash of coconuts his tempermant still DEMANDED THEY BE PROTECTED. "Any bed's better than that." Theresa replied, leaning back. "You sleep on leaves for more than a few nights... this is practically luxury, right here." Ben snorted. He had lost count on how many time he'd had to do that. But, at the same time he'd never actually had a bed to sleep in. Only pelts. Even in his tribe. "Is this what humans call a bed?" Ben said, leaning down to look at the piece of furniture. He poked it a few times to test it. This was... different. "Well I call it a bed. Anyone of royalty would call it fuel for a fire." "Never had a bed before." Ben said, putting both his hands down on the body of the bed and pushing down to test how structurally sound the contraption was. It was a force of habit. He was... very used to things breaking under his weight. It groaned under his push and he pulled back, but seemed to trust it well enough. "Seems like it can hold you, at least." Theresa commented, leaning forward. "But we've already slept, so... now what do you want to do?" "We should probably start planning where to go next." Ben stated, turning to look back from where they came. "We have... doors now. I can go talk to the Keeper if you want. See if we can find another settlement." "Sure, go ahead." Theresa replied, "I'm gonna stay here, see if he has a washroom anywhere." Ben gave an awkward smile and backed out of the room, nearly tripping over his tail as he did so. He doubted Theresa wanted him anywhere near her while she handled her... womanly duties, whatever those may be. As soon as he was out of the room and had shut the makeshift door for her privacy he went back down the alcove to meet with the Keeper once more.Julian was, once again, seated on a rock by one of the cavern entrances, merely observing the Junction and everything it was comprised of, listening to the birds chirping above. He turned his head towards Ben as he approached. "Facilities to your liking?" He asked. "Not enough booze" was Ben's reply, the corners of his lips curled upwards ever so slightly. "Ah, my apologies. I have a friend who comes around every so often, gifts me assorted beverages. I'll hold some for you when he pops in next." Julian said, smiling. Ben seemed semi-surprised that his joking complaint would actually be rectified, but didn't say anything to contradict himself. "Right... Uh, so these doors lead to places all over the Continent?" Julian nodded, turning his head and pointing his finger towards a red, wooden door that seemed to be losing its paint. "That one leads to a village by the coast. Rightly normal, I believe. But, shabby." He redirected his finger towards a cavern entrance covered in strange, dark markings. "That one leads to a rather nasty town called Aardvale. Not a... good place to be, really." He waved his finger around, searching for more doors and caverns to point out. "And..." Ben followed the man's hand around the room, rather impressed by the sights around him. But ultimately his eyes landed on a relatively small, but human-sized door. It was mechanical, and technical in appearance. Much more complex than the other doors based upon the gears that could actually be seen turning on the door's face. It also had splotches of flesh around its frame and on the door itself, which seemed to be playing an integral part of the door's self maintainance. As if the door was alive. "What about that one?" Ben questioned, raising his massive arm to point at the locked entrance. He walked closer to it and knelt down to get a better look at how the mechanical opening worked. "Where does this one lead?" he said, running his hand down the door's face, searching for some kind of handle. Julian followed alongside Ben, smiling, chuckling a bit. "Tell me Ben..." He said, "You have a fascination in machinery?" "I was... am, an inventor." Ben stated, looking over the door carefully. Finally, he found a latch and twisted it clockwise, causing a doorknob to release from the door like a spring. "Just like a grandfather clock..." Ben said. He put his massive hand around the doorknob and twisted, only to find it was locked. He twisted harder only to find that even with all his strength, he couldn't overcome the door. "Been locked for a long, long time." Julian said, stepping further forward. "I've never found the key, but... I believe I know where it can be found." "Where? What's behind this door?" Ben questioned, looking over his shoulder to the Keeper with a raised brow. Julian turned, raising his finger to another cavern entrance. "That cave, over there..." He began, "Leads to a little spot on the side of a mountain. On top of that mountain, there's a city. A city of metal, flesh... and dust. It was called Voldoa. It was home to both men and monsters, living together, working together. They're all gone now, and the place is abandoned... for the most part." He turned to Ben and continued, "I've been there a few times, both when it was alive, and when it was dead. Some things, some... constructs, still wander about the ruins. Around the time of its downfall, that door showed up. I don't fully know what's behind it, but it's definitely connected to Voldoa, and its masters, the Engineers. And I think whatever's behind it is something truly special. Something that was very, very important to the Engineers." Ben seemed to get lost looking at the door one more time, running his hand over the glass that protected the turning gears and muttered something under his breath. "City of men and monsters... Wish others could've taken a page out of their book." The idea sounded... beautiful in his mind. The abandoned city would be a great place to find scrap metal too. His curiousity had been spiked, and the adventure... it was just what he and Theresa seeked. This was great. "It didn't turn out as well as they hoped." Julian stated, "But, that's a more common ending to things than's right around here." "Theresa!" Ben called, turning his head as to not shout in the Keeper's ear. He needed to tell her this. Out of the alcove, Theresa emerged, wearing only in her vest and trousers. She looked down and over at Ben, shouting back, "What?" "WE'RE GOING ON AN ADVENTURE!" "Great!" She replied, albeit seemingly just playing along with Ben's sudden enthusiasm, "Let me get ready!" She turned back and into the alcove. "Best be on your guard around Voldoa, Ben." Julian said, looking up at the saurian. "It fell for more reasons than one." "A city's a big place. Any idea where the key might be?" "I don't even know what the key looks like. But in your case, I think your best bet would be the old district, on the other side of town from where you'll enter. Look for a large, dome-shaped building. That was the administration center." "Thank you. And the dangers? Any things we should watch for? Areas we should... avoid?" "Don't go below ground. Things down there... not very friendly." Theresa emerged from the alcove again, now fully dressed and ready to set out. She had even grabbed Ben's bag of coconuts. She threw it off the edge for the fire-lizard to catch, then darted down the pathway and approached Ben, calling out to him, "Where are we headed?" Ben gave her a firery, devilish smile. "You'll see. C'mon!", he said, shouldering his pack and waving for her to hurry up as he set off down the cave exit that the Keeper had pointed him down. An adventure indeed.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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In Collaboration Between Empour and SepticGentleman Stone Pit When Piper woke, something wasn’t right. First of all, the rain was over, and she liked the rain. Maybe she’d summon some more later. Second of all, rapidly looking around, she was in somewhere entirely different from where she had fallen asleep. What had once been an open cliffside with a view of the forest below had become a rocky crevice, surrounded by unscalable tall rocks. Had what the master warned would happen happened? Had mysterious men stolen her away while she was sleeping under the rain clouds, and made her go sleep somewhere weird? Granted, sleeping on a rock in the middle of a rainstorm is pretty weird to begin with, but it was still very alarming that she was waking up somewhere completely different. She could see holes in the rocks, but they were deep and had no light at the ends of them. Just where was she? Had the ground collapsed, or did the earth rise up around her while she was sleeping? Near one of the caves, she could see a person, someone in some sort of robe and a large hat. Beyond that, she couldn’t make out any details. He was sitting on what looked like a large, mossy rock. While this was a little odd, she really couldn't say much about it. She had, after all, just woken up from sleeping on one herself. Shortly after she spotted the man, he waved at her in a friendly way. Behind him, there was a cave of a familiar shape. It looked almost exactly like the alcove she'd left Chumi in last night, but it was deeper, somehow. Did that cave have an older brother? Evidently, it was actually the same cave, but it had grown up. Really fast. Chumi walked out from it, yawning and looking around. He spotted her, and began to walk over. He was stopped, however, by the man she'd seen earlier. The man said something to him, and beckoned for her to come over as well. Not wanting to leave her teammate to deal with the man on his own, she hurried over as quickly as she could. "Come in, come in!" The man called out, "It's fine, I assure you!" "Just who are you," Piper asked, slightly out of breath, "Are you the person who brought us here?" "Oh, no." The man replied, smiling, "Afraid that's the land's doing. Happens more often than you think." He folded his hands together and continued, "Today's looking to be a busy day. Four newcomers in such a record time." The land? Was there some sort of mischievous deity responsible for her sudden relocation to this ravine with a kindly man within? She didn't ask. "Four? You mean the dragon and the orange lady?" said Chumi. Evidently all that he'd seen of Theresa was her hair. "Ben and Theresa, the saurian and the red-haired woman, yes." He replied, nodding. "Came through here and I told them all about the place. Suppose I should do the same for you two. But, how about we start with names before it slips my mind again? I'm Julian." Piper smiled. She liked this man much more than she had a moment ago, because he had just given them the chance to introduce themselves the proper way. "I'm Piper, the Storm part of Team Thunderstorm," she started, "I'm Chumi, the Thunder part of Team Thunderstorm," Chumi continued, "Together, we're going to explore the world!" Piper finished. Good. That felt good. It felt horribly awkward having to stop in the middle of it while she was introducing herself to Ben and Theresa. "Ha! I love it!" Julian replied, clapping, "Such enthusiasm! But, but..." He paused for a moment, searching for the right way to say his next piece. "Exploring the world's your goal... afraid you've come to the wrong place." The wrong place? What was he talking about? This was the best place to explore, it was the only properly uncharted territory in the world. It was called the Blank lands for a reason. "What do you mean, the wrong place?" Chumi said, reading Piper's mind. "This is the only unexplored land in the world. It's obviously the best place to go about exploring," "Ah..." Julian replied, folding his hands again, "You two best sit for a moment and let me tell you about these... "Blank Lands". I'll take your questions when I'm done. And... keep calm minds. This may dishearten you." And he told them all that he told Ben and Theresa beforehand. ... "... and that's all of it." Julian finished the tale, sitting on a rock once again, eyeing Piper and Chumi with obvious concern for their reactions. Piper, for her part, was taking the news better than Chumi was. He looked absolutely devastated. Piper, however, was not. Mostly because she knew several points to Julian's monologue were wrong. Magic, despite what savage, uneducated peasants thought, was far from all-powerful. There was no magic in the world strong enough to destroy an entire continent, or make one for that matter. No... Known magic, anyway. Wait, if the continent was created by and for the purpose of storing destroyed things lost to time, then it would possibly be possible that the very magic that had created it was magic stored by itself. Her head hurt just trying to figure out how that would work. Suddenly, another thought occurred to her. "If the Blank lands work as you say, then what's to stop it from surviving constantly, despite things being told about it? Things are lost or forgotten all the time," she said. "The Blank Lands' curse works in... well, ways I'll admit I'm not entirely versed in." Julian replied, "The land itself, the names you give it, those are harmless to speak of. But the inhabitants, they're the ones whose lives are at stake. That's why the Vigils work so hard to mark newcomers and... actually, I should ask, have you two been marked yet?" "Vigils?" Chumi spoke up, "What are Vigils?" "Tall men. Blue skin, rags, seashells for heads. Tentacles come out and whip their mark on all foreigners. Brands them with the curse that prevents them from leaving." Chumi looked at Piper. They knew exactly what Julian was talking about, but weren't sure if they should let on about that. If this curse he spoke of was anything like the curses that were told about in hushed whispers back at Orb Arcane, it would be a very good idea to avoid it if at all possible. Both of them understood that. Piper decided to immediately change the subject. "Pardon me for asking, but, we're foreigners ourselves. We've seen things and people here, yourself included, so... Why are you still alive, if this curse is so dangerous to the natives?" she said. "Because I am native." Julian replied, "I'm already tied to this place. Can't leave even though I'm not marked. And you haven't left yet, so you're no threat to anyone in that sense. Which brings me back to my previous question - are you marked?" Piper looked at Chumi again, defeated. It looked like there was no way around his question. "The night before last," Chumi said, "Our camp was assaulted by two terrifying monsters. They more or less fit the description you gave of the vigils. Piper was sent deep into a pool of water by them, and I was chased around the nearby forest until they caught up with me and hit me," Chumi stood on one foot and pulled his boot off again. The disgusting sore could be seen there, in clear view. "I'm not sure what happened to you, Piper. Did you get cursed too, after you went into the pool?" Piper looked around. She really didn't want to get cursed, and the way the conversation was leading, she suspected the man might demand that she would. Still, though, there didn't seem to be any way around it. "I don't think so. I looked over myself last night while everyone was sleeping, I didn't have any sort of gross sores like that," she said. A lie, obviously, but she'd have known if there was a festering wound like that on her body. "Oh..." Julian said, looking a little disheartened, "No good, that. Vigils'll send more after you if you stay that way. May even send a Fishmonger, ugly things..." He paused for a moment, turning his head away, looking over something in the distance. "Piper..." He began, "The Vigils... at least, their leader, isn't a complete monster. Wharfinger Vorris, he's an old friend of mine. I think... I think it would be in the interest of your wellbeing to... willfully accept the mark." Well, at least he wasn't outright demanding it. He seemed genuinely concerned for her well being. He almost reminded her of someone, but she couldn't quite put her finger on it. Still, though, seeing that thing on Chumi's ankle completely and utterly overrode any desire she had to go along with what the man had said. Willingly put something like that on her body? Who on earth would willingly curse themselves in such a hideous fashion? She wanted to stay an attractive witch, not a wicked one. "Is there any way I can... Just promise I won't leave or anything?" she said, a little weakly. Despite her internal indignation, she couldn't bring herself to actually act on that with Julian. He was too, well, friendly and grandfatherly, despite being the bringer of bad news. "I'm afraid the Vigils don't take much stock in words." He said, turning his head again and pointing to a cave covered in withered coral and barnacles. "That cave... over there, it leads to their Wharf. They make their home within it. If you go there, if you ask to see Wharfinger Vorris, tell them I sent you... it would be seen as quite the polite gesture." He paused for a moment before continuing, "I won't force you to go, of course. But ultimately, it is the smarter decision." So this wasn't really an option. Despite his kind words, Piper could tell, there was no way around this. Either they'd be hunted by something apparently even worse than the monsters that had attacked before and ultimately be given a disgusting blemish in somewhere probably rather unfortunate, or go to this "wharf" and hope that this big boss would allow for her to choose where it went. She considered where she'd prefer for it to be. She could get one on the ankle that Chumi didn't have his on and match like that, that could work. She'd never be able to wear sandals again, but that was a small price to pay for not having to either be chased by a creature from barnacle hell or have her face forever tarnished. Wait. Why did she have to get it in the first place? Surely if she could just destroy the curse that would kill all these people if they were spoken of, there would be no need for a gross blemish. She didn't say that to Julian. He'd probably object for some reason. Instead, she simply asked, "I... I think I need some time to think about this. Is there somewhere I could rest, get myself and Chumi into some proper clothes?" she asked. She'd use whatever time he gave her to get ready to embark on this quest. Julian directed his finger to the same alcove full of living spaces he told Ben and Theresa of. "Up there." He said, "It's a bit of the Junction I carved out for travelers to rest in." He paused for a moment before he smirked and said, "You could call it... a cave-inn." Chumi was suddenly out of view, and hysterical laughter could be heard from his general direction. Piper tried her best to keep herself composed after his pun, but wasn't able to keep herself from smiling. "Thank you very much," she said, voice shaking a little with restrained laughter. She liked Julian. All the more reason to liberate him from this curse that threatened his very being. She reached over to Chumi, pulling him off of the floor. She began walking towards the steps to the pun-hole, but was stopped by Julian's hand. It was old, weathered and wrinkled. "Hold on, almost forgot..." He said, pulling out two keys from his coat. "Take these keys. If you have them on hand, the Junction's doors are always open to you." Piper accepted them, putting them into her hat. They sounded handy. She'd have Chumi take a look at them later. "Thank you, Julian," she said, smiling. She bowed slightly to him, and continued walking to the cave-inn.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Theresa ot an Bol'hjar, Benedict Kaspin "A dead city?" "Yes." "Not a live one? With shops and merchants?" "Nope." "Ben, are you serious?" "Completely." Theresa sighed. The duo were heading through the cave Ben seemed to be awfully excited about. She wasn't too keen on skipping over a normal, friendly settlement yet again, but she wasn't about to start arguing with her oversized companion over it. The cave was well-lit, at least. "Trust me, it'll be great. We're gonna find plenty of parts and gadgets while we look for that key. By the time we're done, I'll have enough to turn your crossbow into a steam-powered beast of a weapon." Ben said, seemingly holding in his eagerness. "Easy there, big guy." Theresa said. "Let's just focus... on..." They were approaching the mouth of the cavern. And the rock and dirt at their feet... It started to change to dust. "Yeah. This is a good sign." They came upon the exit, and stepped outside. The sky was grey, just a dull blanket of clouds. They were standing on a small clearing on the side of a mountain. Everywhere, covering everything was dust. Dust that looked to have once been ash. There was a trail leading upwards, marked by lantern poles that had long gone out. The duo began their ascent upwards to their destination. The dust didn't make for solid footing, but they survived. As they climbed, they saw buried in the dust, body after body. There was too much covering them to make out any unique details. But what could be made out were large, ruined machines. Weapon emplacements. Artillery. "What in the world..." They reached the top. Ahead of them were walls of stone, draped in dust, reaching stories high. And at the peak of the trail was an immense metal gate, halfway ajar. The walls and the gate both were covered in what looked like blast marks, and accompanying rubble. Ben stepped toward the gate. Theresa looked apprehensive, but she followed alongside him. They slipped past the open gate, up a large set of stone stairs, with more dust-ridden bodies littered about. They reached the top. And they stood. And beheld. Towers. So, so tall. Bridges and walkways, all made of stone, all damaged in some way. Bodies strewn about, dressed in so many varying fashions, it was a chore to tell who was allied with who. And of course, dust. Dust settled over everything. No sounds. No movement. No life. "This is it." "Voldoa..."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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The Taken The abomination closest to the group was a monstrous, hulking figure. It was hidden under a cloak blacker than night itself, and violet eyes glowed from beneath the hood. It raised massive bony hands, and let out a deep growling noise that echoed through the forest. The Taken began to swarm the base. A swarm of indigo eyed Taken leaped, gliding through the air and slashing at the walls of the temple, trying to scratch through. Something glittered on the end of their long fingers. Burgundy eyed Taken rushed the broken wall of the base, attacking the Marked and trying to drag them down. One saw Cia and tried to swat her down, leaping onto her. A violet eyed Taken walked calmly into the ruins, its symbol covered face glowing in the torchlight. One of the Marked was swarmed by three Taken, who dragged him over to the Violet Eyed one. It ripped the bandanna off the man, revealing a glowing red mark. The man screamed, his skeletal jaw opening wide until it seemed it would break. The Violet Taken's hands shook as it reached towards the mark, which turned from red to violet slowly, and began spreading all over the Marked man's head. He screamed even more, and his bones creaked as the violet mark spread all over his body, until he fell tot eh ground. The rest of the Marked fought back, some killing the burgundy eyed Taken, and some fleeing back into the tunnels. The fallen man's marks faded to a coal black, and shortly after, he rose, his eyes glowing a burgundy color. He shuffled back towards the woods, where he would be cloaked. Saaria Morgossa Saaria hoisted Gerald back onto her back, and flew high into the air. The abominations were closing in, and the Taken seemed to be ignoring the dragoness for the moment. She flew around to the other side of the ruins, where a crawling abomination was quickly scuttling towards the ruin walls. She rocketed down, yelling at Gerald to hold on tight, before she collided with the beast, sending it flying. The cloak flew off, and the true abomination was revealed. It was a strange looking creature, made from bits of leftover bone. It had long tusks in its main head, and four other heads circling around its neck, which seemed to be laughing, although there was no sound coming from the creature. It had at least five foot long fingers, which were tipped with a glowing claws, which looked deadly. The creature let out a hideous roar, and the four heads cackled. Saaria began to warm her fingers. This was going to be a long fight.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia Cia looked in horror at all of the Taken. Sure she could do something about it in her weapon form, but she had no idea how to unleash it. There was also the worry of hurting others. Cia was then attacked by one of the taken as it jumped on her bringing her down to the ground. She was in full human size again so hitting her would be easy. She tried to get up but the taken only smashed her head into the ground again as she tried. Cia was starting to get frustrated now. "I'm tired of this constant." The ground next to her started to shake. "GETTING ATTACKED BY THINGS!" Cia yelled, yellow spikes of sugar came up from the ground stabbing the Taken in it's ribs, it didn't break anything though it did get the Taken away from her so she could get up. Once she was standing again she grabbed one of the yellow sugar spikes. It changed shape into that of a maul. She ran at a few taken and smashed one into the other with her new yellow sugar maul. Cia was a little pissed now, and just wanted a break from fighting. "I'LL SMASH YOU ALL TO BITS!" Cia screamed out in frustration as she made her way through a crowd of Taken smashing them left and right. The Cupcake Princess was pissed. JoyVille The people of Joyville continued to attack, for each one taken down two more took it's place. "YOU INTERRUPT OUR RITUAL! HAVE YOU NO SHAME?!" One of them yelled as it went after Jordan. The songstress looked like she was getting madder. She opened her mouth, a few short notes came from it. Those who had been slain rose again, their eyes glowing purple as they went after Jordan and Sven with more ferocity. Sven Sven meanwhile was continuing to keep the Town's people off of him. "Go after the Songstress! She's the source of their power!" Sven yelled towards Jordan. Sven swung his axe into the ground, candy canes sprung from the ground to try and clear a path for Jordan to go after the Songstress.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Realizing it was pointless to try to cut his way to her he opted to take the new path that was open to him. Has he ran Blake and Jasmine joined him for a mad dash at the goddess. Any villager in their way was dodged around or cut down as they neared the Songstress and her bodyguard.
Name: Jordan Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan. Bonded animals: Jasmine-Red fox: Normal Red fox Blake-Yig: Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile. Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place. Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things.
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Captain Aldrich "Sorry Cap'n!" Shouted a voice from the ironclad ship lingering just off the shallows of the Continent. "The lads all agree! This is where we leave you! We just can't abide a trip to this place, we've got families! Children!" Derisive laughter boomed from the deck as Aldrich's first mate, Berhtr, took the helm and waved with a smile on his face. Aldrich sneered as he pulled his coat back into order, sopping wet over his shoulders. The dirtied Imperial medallions shone on the lapel in the light of the torch. Berhtr walked to the edge of the deck and leaned over, "You know how I am with my 'family'!" From his hip, he pulled a long, slender blade that shone with white and gold in the low light of the ship's fires. Aldrich grit his teeth and ran a hand over the smooth of his head. "At least arm me, you coward! If you challenged me like a man, we'd be swabbing the red off the deck by now!" The crew laughed again, Berhtr nodding along with the challenge from his former captain. "Aye, you would, Cap'n. You've got a foot on me, and you're schooled with this here scrapper." He raised the sheathed rapier and leaned over the railing to throw it in the shallows, "But you're not in the Guard anymore! These ain't Imperial waters! Honor got washed off the keel the minute we left for this godforsaken place." Aldrich picked his blade from the water, and felt the sea spray his face as a flintlock pistol and a heavy bottle buried themselves in the shallows as well. He picked them up and holstered the weapons, toting the bottle with his free hand. "I've even left you a bottle of the Dagger's brew for good will!" The crew exploded into laughter again as they pulled anchor and began to slowly drift away. And now here he was, he thought as he turned back to the shore of the Continent. Drenched to the bone, covered in salt and sand and in possession of some VERY strong moonshine. He gave a frustrated bellow as he moved toward the treeline, unconcerned with the island itself as he uncorked the Dagger brew and took a healthy swig. It burned as it went down, but he could take it. He was one of the Empire's finest after all. Well, once.
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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Theresa ot an Bol'hjar, Benedict Kaspin The cobblestone beneath the duo's feet was barely visible with all the dust, bodies, and rubble scattered about. Nowhere in sight looked to be free of anything indicating the carnage that took place here. "All these bodies..." Theresa began to say as she walked, "I can barely tell who was allied with who. There's people in peasant garb, church robes, metal coats, flesh coats..." "And then there's the nonhuman bodies." Quite a few were around as well. Bodies of monstrous beings, some relatively intact, others so torn apart by explosions and riddled with bullet holes that it was impossible to tell what they used to be. "This was one hell of a battle." Theresa commented, lowly. The street ahead of them was blocked by rubble, so they elected to cut through an alley to the right. They passed under a stained, broken window, both wondering just how all of this happened. "I forgot to mention it earlier, but..." Theresa began, "I'm pretty sure we're both seeing the same scene now, right? No split in perception?" "None. Far as I can tell." Ben replied. Something was wrong with his tone. He lost the chipper attitude he had when they were coming here. They exited the alleyway and entered an open section of the city. All around them was more of what they'd already seen so far. Right before them was a large building that had been crushed under the fallen corpse of a gigantic, six-legged creature. Under its blanket of dust were what looked like sections of meat and bone, damaged from artillery fire. Its head was split open, charred and mangled. "This..." Theresa exclaimed, "How did they manage to kill this?" "Artillery. Lots of artillery. Not a lot of things can stand up to that." Theresa turned her head, observing the open district square. "Something's alive out there." She said, with a bit of worry. Ahead, stumbling amidst the wreckage, was a slender figure wearing a hooded cloak of withered flesh, draped in dust, walking on two metal legs with strips of flesh interwoven between them. The face under the hood was nothing but a flickering light. It seemed like it was... lost. "Think it's hostile?" "Could be. If not... could tell us something about the place. Maybe point us to the old district." Theresa nodded, and the two approached the figure.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Coastal Vigil The appearance of a ship at The Continent's shore had drawn the attention of more than a few of the Vigils. They stood atop a rocky outcrop further downwind of the Salt Dagger's temporary moorings, watching silently and waiting. Waiting for a departure. As one of the more extravagantly-dressed occupants was thrown from the ship, and it began to sail away, the congregation dispersed with the knowledge that only one had disembarked onto the sands. And with that one, stayed one of the Vigils. From its twisted shell, it stared on as the pirate threw on his gear and began a sullen march inland, toward the forested areas. A mollusk scuttled from cavity to cavity on the shell and with a shake of its blue, stretched limbs, the Vigil raised a hand to the bottom of its shell. The other went to the large opening atop its shell-head. It straightened up, raised its head and... Captain Aldrich A horn sounded in the distance as his ship sailed away without him. The Ex-Captain sucked the dregs of moonshine from his lip and corked the bottle again, rumbling deep in his throat as he felt the burn of the liquor as it went down once more. Doing his best to ignore the noise and sounds of merriment from the now-distant ship, and that peculiar horn. The bottle in his hand was still heavy, long enough to nearly touch the ground from his dangling grip, and the brew was strong. He would need to preserve it until he found a running water source. This wasn't his first marooning, which helped his nerves. His first mutiny, sure. Always a first time for everything, as his mentor always yammered at him. Right before he slapped a sword in his hand and told him to dance the Daisy Darling. Imperial customs, in hindsight, were worrying. Thankfully the undergrowth and vegetation past the treeline wasn't the most difficult of terrain. He'd seen worse untraveled wilds but this place seemed to have had some traffic, and rather recently. He wasn't the best of trackers, but broken branches and shifted grass didn't take a pack of hounds to understand. Boots sloshing and breeches beginning to chafe, he trudged slowly through nature and stopped routinely to be unimpressed at his current state of affairs. He would have started to feel sorry for himself had he been a man for lamentation. And had a growl not erupted from a bushel behind him. His mind had not fully registered a threat as his hand flicked for his blade quicker than a rat through a pantry. The draw was silent, and silver flashed in the light of the moon as Aldrich struggled to pierce the dark and see what had made the noise. He should have brought the torch from the shore. Rather, he SHOULD have gutted Berhtr the moment he started giving him sideways looks in the galley, then he'd never be in the ass-end of nowhere with his blade drawn to face a... Fox. Aldrich lowered his blade with a huff, kicking a boot out at the mange-ridden mutt. "Shoo, little blighter." It recoiled, but didn't retreat. Merely staring him down as he sheathed his blade and stared back in kind. He was in unfamiliar territory. He inquired to the fox, furiously fiddling with the buckle of his belt. "Tread on your turf, have I? Well, we can't have that." It was a few moments before he was marking territory of his own, right there in front of the creature. His anger sometimes got the better of him, his mentor always told him. Right now he was more concerned with the look of fear he was garnering from the beastie in the bushel. "What, mutt? Scared of what you can't scare off?" He said with a growing chuckle before the fox's retreat made him tilt his head. The feeling of sea-spray on the nape of his neck calmed him for a moment, before he realized where he was. And felt an unfamiliar chill on his rear. The Vigil had arrived. In a gesture that seemed more at home in a drinkhouse or rum den, the Vigil reared back and gave Aldrich a quick lash with its quivering tentacle. The cold sting was slightly familiar, but unwelcome, and in the next instant a flash of silver had severed the writhing limb. Aldrich wheeled around, one hand grabbing for his falling breeches with bottle in hand as the other took up an offensive stance with his blade. The Vigil swayed for a moment, before turning tail and barrelling away. The Captain dropped his blade and fumbled for his pistol as he redid his belt, dropping it too as he secured his pants. With a quick dip, he picked it up again before squeezing the trigger with the shell-headed creature in his sights. A click, a fizzle and then nothing as the Vigil bounded over a rock and disappeared. Aldrich looked to his pistol with a grimace, and rubbed at his right arsecheek. The skin crawled as he hissed in pain and annoyance. The powder was wet and now his behind was both soaked and slimy. "The lads would die if they saw me now." He grumbled.
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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Gerald Pithers What a night this was. One happening after another. And Gerald was so valiantly calm and dismissive of all the present dangers. The Taken? All they were to him were more jungle beasts. Savage ruffians. Unfavorable creatures of the night, bone-whacked ne'er-do-wells... "... BELLIGERENT CALCIUM FIENDS, DRAMATIZED OPERA WASTRELS, MEAT-STAHVED VAGABONDS..." Gerald went on and on, coming up with weaker and weaker names for the Taken as Cia and Saaria just went to town on them. Kind of made him feel a bit bad, being so useless in this situation. He was still hoisted over Saaria's back, able to do naught but provide commentary as she combatted her adversaries. And what a poor seat to have at the show, being turned away from all the action. Was absolutely terrible, all of it. Made Gerald miss the theater groups back in Chapel Valley, before the many churches halted their performances indefinitely. Oh, what he wouldn't give to see those fantastic shows again. That one group, the Westwood Stage League? So many tales involving graveyards and the wonders of the afterlife. Gerald would have been perfect for one of those, given his current physical state of being. Alas, the poor folks were branded necromantic sympathizers and hung at the Weepers' Drop. Chapel Valley. How long had it been? How long had he been asleep? He thought about it all as flaming bits of Taken flew past him. What'd really happened, and how much of an impact it should have had on him. What he missed upon his demise and would never see again. Lively streets, fond friends, tall drinks... "AH..." He said, completely lost from the battle at hand. "WOT A NOIGHT INDEED..."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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The Cave-Inn After they’d gotten themselves settled in, washed, and put in some proper clothes, Team Thunderstorm found themselves sitting on comfortable wooden beds within one of the inn’s rooms. It was far from time to sleep, but it felt incredibly nice to be sitting on a proper bed. “So,” Chumi said. It was obvious, what he was going to ask. “What happened?” “You saw me run back to the waterfall pool, so I’ll omit the part before that. Sorry about abandoning you there, by the way,” she said. Chumi nodded. “It’s fine. You looked scared out of your mind, anyway. Besides, if you had escaped with me, we’d both be cursed and probably neither of us would be here now,” he said. Good. She’d been feeling kinda guilty about that. “Okay, well, anyway, after I escaped into the pool, I sank deeper and deeper until it was so dark I fell asleep without noticing,” Piper continued, “When I woke up, I was in some sort of stone pipe, beneath the ground. When I tried to escape, something weird happened, my magic went haywire, and the pope exploded. I got shot into the forest on a giant geyser as a result,” “Then what?” Chumi asked. “I woke up in the cave I had you go to bed in. Theresa and the lizard rescued me from the water or something, so we get introduced and everything,” Piper said, “After that, I went outside and used a roll-call orb, and you know what happened from there,” she finished. She laid back onto the bed. All in all, while the exploration certainly hadn’t gone as planned so far, they were still in reasonably good shape. Sure, one of the members was now subject to an ancient curse of some variety which would “prevent” Chumi from spilling the beans on what was within the Blanklands, which, as ancient curses usually go, probably meant fiery death, but they still had one half the team able to report findings back. There was that going for them. They also still had most of their supplies, a good deal more raw orbs than they’d left with, and some key information about how the place worked. Speaking of keys... “Hey, Chumi,” she said, sitting back up and putting her hand in her hat, removing the keys that Julian had given her earlier, “Could you take a look at these?” Chumi accepted the keys, looking them over, turning them, tapping them with a silly looking little device that hadn’t been there moments ago. After a minute or so, he spoke. “It’s a key,” He said. Piper glared at him. “It’s a magical key of some sort. It’s got a... really weird enchantment on it, which uses a bunch of eldritch variables that aren’t present anywhere else on the runes. It’s like someone deliberately put half an enchantment on this. So far as I can tell, though, it’ll react to something that gives it all these variables, then tell that something to do something. With more nonsense variables. Beyond that, I can’t tell,” “So it’s... A key. To a magical door,” Piper said, flatly. “Looks like it. A door or something else entirely. Hell, it could be a key to a magical doomsday device, and I wouldn’t be able to tell,” Chumi said. “I’ll make sure to ask Julian what exactly it does if I get the chance,” Piper said. Hopefully it was, in fact, a perfectly normal key to a perfectly normal door. Just, well, magical. Speaking of magic, she should probably go over her idea to break the curse the continent is on with Chumi. “So, um, Chumi,” she started, staring at the stone ceiling, “What do you think we should do about the whole curse thing?” “I really don’t think we should let you get cursed willingly,” he said instantly. Piper turned her head in surprise. She hadn’t expected him to be that decisive about it. “Why?” Piper asked. She obviously had no intention of going along with it herself, but if he answered that quickly, she’d best listen to it. “Curses are bad, for one, no matter how well-intentioned. Secondly, though, the way you reacted to the Vigils was, well, terrifying,” he said, “I don’t think I’ve ever seen you that scared before. There were only two there, and from what I understand, there’s going to be a lot more if we go to the boss. We can fight one big monster, but I can’t fight you, not when you’re terrified out of your mind and attacking everything in sight with icicle steam spears,” Well. She hadn’t thought of that one, somehow. She really should have been expecting it, but somehow the idea that the vigils would be as scary as the vigils were had completely dropped from her mind. She laid back onto the bed, spreading herself over as much of it as she could, staring at the ceiling. There really weren’t any other options here, were there? Despite what Julian had said, the only thing they could do was to flee, and eventually face this Fishmonster. Either defeat it, or be cursed. If they managed to beat it, what then? Would they just send more? She didn’t know how far the Vigils’ senses of duty and self-preservation would go when it came to them losing their own lives. She doubted they would listen to her when she said she did genuinely plan to break this curse that threatened their very being. After all, people tended to be fearful of things that could disrupt their ways of life, and she doubted squid monster men were any different. Would they accept the word of someone claiming to want to save them, or just curse them for the possibility of ruining everything? She had to go over this with Chumi. Perhaps he had some insight. “Chumi, t-thank you for thinking of that. I didn’t even consider how terrifying that would be. I, um, wasn’t actually thinking of doing that anyway, but for a different reason,” she said, stuttering slightly. “I gave it some thinking after what Julian said, and I decided that the only way that I can make everything work out is to, um, completely abolish the curse that will kill the inhabitants of the continent if they become known,” Chumi stared at her. Piper felt a little bit shameful for a moment. It really did sound ridiculous, coming out of her mouth. “I can’t argue with you there. We can’t make history by discovering stuff, only for it to be gone when others go to see it,” he said, “There’s also the ethical effects of it all, I guess. I wouldn’t want Julian to disappear, I like him,” “Me too,” “How do you think we should start?” he said. Piper looked at him. He had a massive grin on his face. “I feel like the best way to do that is to find someone who knows. The Vigils probably have a key to the puzzle, but we need to know what the puzzle is supposed to look like first,” she said. “Let’s ask Julian if there’s someone who knows even more about the continent’s formation and curse than he does, when we’re ready to leave,” Chumi said. Piper nodded vigorously. Yaxato Woodlands Enrique most certainly wasn’t lost. The path thinned here, but it was still certainly visible. It certainly hadn’t gotten muddled with what looked like a rhinoceros charging through several miles back. He certainly wasn’t going to starve if he couldn’t find his way to Rockvale. Suddenly, a man’s voice erupted from the thick forest to his left. A little red fox shot past him, looking terrified. Was that another man, lost and hunting for food? Company would be excellent, especially if they had food to spare. It wasn’t as though Enrique had any with him. Searching in the general direction of the noise revealed a tall, bald man who looked to be scratching his buttocks with the butt of a pistol. While he would normally find himself laughing at such a sight, the fact that he was wiping his own arse with a firearm made Enrique a little wary at the idea of insulting him. Perhaps, then, he would instead play the role of a kindly travelling man. Two of those things were true, at least. He took a breath, and revealed himself. The man didn’t actually notice him at that, as he was too busy inspecting his own behind. With a pistol. Enrique took it upon himself to begin the introductions. “Hello, hello,” he spoke, “What might a fine man such as yourself be doing so deep within the Yaxato Woods?” He hoped the formality wouldn’t be necessary, but you never could tell just what level of courtesy a random person would demand. He was well dressed, though sopping wet and possibly quite as lost as Enrique was.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Captain Aldrich The Captain's behind tingled in a way that made him angry. An itch bit at him that not even the handle of his trusty shooter could scratch. He growled as he picked up the bottle once more and raised it to his mouth to remove the cork with his teeth. Twice-damned sea monsters and their thrice-damned wriggling boneless limbs. He'd rather face sirens and sea serpents again before touching another tentacled terror. He stopped an inch short of biting down on the cork, hearing another voice in the forest nearby. Another beastie? His body didn't take chances, and moved quick to turn and point the pistol again. This time the barrel came to a rest on an elderly man, grey in the beard but spry in the step. He looked almost as fit as Aldrich himself. He was definitely shorter, as Aldrich angled the pistol towards the old man's gut. He was just waiting for a tentacle or two to come spilling from the man's chattering maw. "Ya-what Woods?" He questioned as he stepped closer with an angry grimace on his face. The bottle fell as he went to pick up his blade and sheathe it once more. "I've been booted onto this lovely little rock by my former compatriots." The pistol's powder was wet, but the old man didn't seem to be a threat. Aldrich was wet, cold and bruised. He was in no shape to be starting wars with what could be friendly natives. He glared for a moment, before lowering the pistol and picking up his bottle once more. "Have you any water, or food?" He said with a growl, toting the heavy bottle, "If I keep drinking this I'll be leaving bits of my stomach all over the woods." He rubbed at the trigger-guard, biting at his lip softly. The pistol was harmless, but the old man needn't know that. "What about a camp?" He asked cautiously.
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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Theresa ot an Bol'hjar, Benedict Kaspin The robed figure was mumbling to itself. "Retreating... I'll get- Horris is dead... Supply..." There was something rather mechanical about its voice. The duo approached it cautiously. Theresa kept her hand on the grip of her sword. She stepped toward the figure ahead of Ben and called out, "Excuse me?" "Hands... not coming... west dis- blocked... where... supply..." "Excuse me!" "Baldwin is go- back... workshop..." "We're not getting anything out of him." Ben said, eyeing the figure with curiosity. "He's lost his mind." "I just want to know what it is." Theresa replied, "Definitely not human. Not now, at least. But it's wearing the same flesh robe as some of the bodies around here." "The Keeper mentioned something about the masters of this place. Engineers. Maybe this is one of them. Or... what's left of him." They both watched as the Engineer stumbled away, still muttering to itself. "Clinic... Kan- use those... no... underground..." It said, moving further away. "The old district is supposed to be on the other side of town. Guess we'll just have to climb over the rubble if he can't tell us the quickest route." "It said something about the underground? Maybe the place has tunnels we can use." "Keeper told me that's a bad idea. Stuff down there we shouldn't mess with. And judging by what we've seen so far, I trust him on the notion." "Fine. Let's head up that way." Theresa pointed towards the only open street not blocked by rubble or the body of some kind of horrendous being, and the two were on their way.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Cave-Inn After about an hour of packing, organizing, taking inventory, and eating, Team Thunderstorm was ready to go. They were both missing bedclothes, but that was okay. Piper could sleep in her clothes, or just a pile of blankets without if need be. At least, until they found a tailor. Now, though, it was time to leave. They’d impeded on Julian’s hospitality for long enough, and they had important questions to ask him. “Time to go,” Chumi said. Piper nodded, and got off of the bed. She was loathe to leave something so comfortable, but they couldn’t stay here forever. The team was soon outside once more. The sun was still high in the sky, and Julian could be found sitting on that rock, meditating. They walked down to greet him. “Um, Julian, we had a couple of questions, if you don’t mind my asking,” Piper said. Julian nodded, allowing for her to continue. “First off, I was looking for some more detail on what these keys do,” Chumi said, holding his out. “Secondly, I was wondering if there was anyone on the continent that knows more about the curse the natives are under,” Piper said, before he could reply. Yaxato Woodlands “No food on me, I’m afraid,” Enrique said, removing a jug from his pack and offering it to the man. Would be a good idea to gain his trust. He didn’t want this obviously hardened warrior turning on him. “I’ve only got some water, and a map I could use to guide us to some. I’ve been out of food myself since yesterday,” “No camp, either. I was on a path towards a town, didn’t think I’d need it. I’ve since then lost the path, but if I had a compass, I could use my map here,” he said, removing a rolled up paper from his backpack, “Would you happen to have one? Rockvale’s nearby, if you’ve ever heard of it,”
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Keeper Julian "Well..." Julian began, readjusting his position atop the rock. "Those keys are... how do I say this... like needles. The Junction is a lumpy knot, and all these tunnels and doorways are... strings, I suppose. The needles help you find your way through the knot, to and from the Junction to other parts of the land." They both looked somewhat confused at the sewing analogy he was attempting to make. "Perhaps a better way to say this would be... the keys are like, beacons. The Junction senses these beacons, and whoever is carrying them, and grants them full access to its pathways. A dead end cave becomes a tunnel leading here, or a closet door in an abandoned house... so on. And the Junction does these things on its own bodiless whim. Sometimes it transports people without keys, it's... random. Been like that for as long as I've been here." They seemed slightly more pleased with that answer. "And as for your second question..." He began again, "I don't know the origin of the curse. Vorris might, but... we don't say much to each other anymore. You're not the first to ask, many an intellectual has attempted to uncover its mysteries. Break it, even. But the lot of them eventually gave up, or... perished, searching." He sighed. "Some part of me thinks it's not so much a curse as it is a... a net. A net that... catches these lost pieces of the world, and keeps them from falling into nothingness. And I don't know who or what could have made that net... but I wouldn't question their actions if I were to stand before them. I wouldn't wish the net to be torn." He gave Piper a bit of a concerned look, shrugging. "How could anyone?"
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Extradimensional Junction Drat. Not only was the only way Julian could refer them any more knowledgeable sources on the curse a death trap, but it sounded like she was fundamentally wrong about just how it worked in the first case. If she was to find more information on the subject, she’d have to find it the hard way, through ancient books, letters, and tablets. Not a fun prospect. The curse, as Julian had mentioned, looked to have the fundamental evil of the vanishing of people built into it. Perhaps that was the necessary evil? Curses, while powerful, always required some proportional element of evil, loss, or pain to them. This was why many “rituals” require animal or human sacrifice- they were but curses by another name. If that was the case, then undoing the bad part of the Blankland’s spell would undo the whole thing, to cut the net, if you were to go along with Julian’s analogy. A change, then, would instead have to be made to the curse itself. A replacement of the necessary evil, to change the bad from one to another. She couldn’t think of any catalytic evil so strong as the saving of someone, but only so long as they remained incognito to others. It was a masterful creation. The loss so closely matched the gain that it would be one of the most stable curses in the world- Perhaps even the most of all. Still, though, it was unacceptable. Ancient curses were not made to impede the progress of those that came after- Or, well, maybe they were, but perhaps not in this case. As Julian had said, speaking with the big boss of the Vigils, an embodiment and protector of the Blankland’s integrity would be the best option, were it not for the crippling fear that came with the monsters and the inevitability of being cursed themselves. Knowledge, no matter how important, was almost never worth being cursed for obtaining. That was the route of the mad wizard, the wicked witch, the warped thaumaturge, the shade. There was the possibility that Julian knew more than he was letting on. He obviously knew quite a bit, and the kindness he shared could be but a facade hiding an ugly protector like the Vigils. Perhaps he was worried that Piper and Chumi would destroy what he held dear in their quest. It was, after all, a possibility. Curses could be warped or even destroyed just by looking at them wrong, after all. While curses were not a purely perceptional magic, all magic was, at its root, deeply affected by the person’s sight, thoughts, and feelings. Curses. This was all getting horribly complex. She would have to somehow find a curse, understand it without destroying it, find an evil fitting enough to replace the vanishing with, and meticulously replace it. For now, she decided to focus on the finding of the curse. The Blanklands were roughly ovular, which could imply a central source of power. In the event that a library of lost knowledge was nonexistent, they would start there. “Is there a library, a repository, anywhere that ancient knowledge is stored, somewhere on the continent?” She asked, “You had said this place links to many places, are any of them like that?” Suddenly, a thought entered her mind. Julian might not be supportive of giving her that information if he believed that she would use it for destroying the curse, which technically she didn’t want to do. Perhaps a more personal, sympathetic reason should be given. Quietly, she added, “I want to know as much as I can about this curse. I don’t want to be unmade too,”
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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The Battle of Abominations, Part I The drawing abomination leaped at Saaria, screeching as it did. She swooped out of its reach, and threw a fireball at its back. It did not react, and turned its gruesome grinning face towards her. She had never faced such a thing. She hadn't even heard stories of such a thing. It pounced again, performing a strange backflip and Saaria narrowly escaped, one of her shoulders catching the edge of one of its fingers. And it was sharp . She reached into the hive mind, hoping to gain knowledge on the thing. She found nothing but a headache. "Fuck!" She screamed as the creature pounced yet again. It was like a hunting animal. The thought that perhaps it had once been human made Saaria queasy. The world seemed to slow as it made yet another leap at her. She closed her eyes, feeling the hive mind around and within her. Somewhere on the other side of the ruins, a swarm of Taken were now advancing on Cia, and the hulking abomination was closing in ever so slowly. She could see it all. Feel it all. She fell down a bit, and reached her hand out, feeing it connect where she knew it would, without opening her eyes. She grasped onto the collarbone and spun the beast into the air, throwing it as hard as she could into the earth. Opening her eyes, a violet ring appeared spinning round her pupil. The creature stared at her as she sent a fireball rocket down into its head, smashing it into a million fragments. She slowly descended to the ground, noting that most of the bones disintegrated when the beast was defeated, but a few bones lay askew in a pile. Gerald's arms and hands were found. Saaria breathed deeply, trying to sever herself from the hive mind. "Shit." She mumbled as she felt it resisting her. She had to stop trying to do that, it couldn't be good for her. She thought she was severed, but the violet ring remained around her pupil, laying dormant for now.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Captain Aldrich Aldrich's stomach snarled at him, the mention of food sending his hunger straight to the forefront of his mind once more. Enrique had offered water, but no food. The Captain dropped the grog, snatched at the water and set to washing the taste of alcohol and seasalt from his mouth. A few moments he handed back the bottle, half-emptied. "A town, hey? Even better. I could do with the warmth of a commonroom. The security of stone walls." The Captain said, scratching at his face. The Imperial symbols and medals upon his coat glistened as he rifled through his pockets for his trusty compass. "Any sailor worth his salt carries his rose at all times. Spin yourself silly... friend." Aldrich said with a smile as he threw the compass Enrique's way. The grog found its way to his hand, pistol still held firm in the other. "Here's hoping Rockvale doesn't live up to the name too proudly."
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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Keeper Julian Julian turned his head and pointed to an ornate, well-kept wooden door. "Through there." He said, "Though I don't believe it will be of much help to you." He turned back to Piper and said, "After all the years I've been here, no one's ever bothered writing a book on the Continent's Curse. Certainly not before they ended up here, at that. Just not possible." He upped himself off the rock and began walking towards the path to the cave-inn, turning back towards the duo as he did. "Whatever you two end up doing... it's not my charge to interfere. But as I warned you before Piper, the Vigils will not stop pursuing you until their mark's on your skin. You should go prepared." He turned and began walking away once more, passing a quick glance at the tunnel leading to the Vigils' Wharf. Expecting something to stumble out of it, almost.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Guess who's back? Hint: (Definitely not this.) It had been watching from afar, waiting for a chance. Victims were always at their most vulnerable when already busy with an opponent. Now it was time to try, try again. As Saaria landed after finishing off her opponent, the Magna Pater chucked a fat hunk of sandstone at the back of her head from two dozen meters away with enough strength to send her into a front flip if it hit. Crude and tactless, but sound in its simplicity. It probably wouldn't kill a dragon, but then again the monster wanted her alive. Meat tasted better when it could still squirm in pain.
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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Cia, Sweetmeat County Weapon Cia continued her fight, though she was struggling now. That was until she could hear low moan. This was not a good sign for anyone who was her ally. Cia continued to strike down Taken, though she had to retreat after awhile as her face was started to change. Her skin got darker as she ran from the taken. Soon enough she had to stop and create a shield around herself as she completed her transformation. Soon enough she came out of it, no eyes, a nose, and the mouth was huge, almost taking up her entire head. She let out a screech as she burst out of the shield smashing multiple Taken with her now black candy maul. She was a powerful foe indeed. JoyVille The big burly man jumped out to protect Mai from any damage. He blocked whatever attack came at him and then got ready for a fight. The other townspeople were busy with Sven in the meantime as he was fighting them off. Though a few of them closed in on Jordan. (Write a battle scene, you have control Trevor)
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Theresa ot an Bol'hjar, Benedict Kaspin A good number of the bodies littered around the city streets were gigantic, human-shaped amalgamations of flesh and metal. Their designs were so alike to each other that it seemed they were manufactured. "Ben, you know machines." Theresa said, looking at one of the dead flesh golems as the duo passed by. "You ever seen anything like these before?" "Never." He said, "This is some strange combination of metalwork and... I honestly don't even know what to call the other half. Some kind of organic coating. Never heard of machines and flesh working together like that." "It looks... complicated, to me." Theresa replied, "More so than normal machines, even." "It's nasty is what it is." As they walked, Ben's eyes shifted towards a somewhat larger building to the left. Above the sizable door frame was a sign that read 'WORKSHOP 49'. "This looks interesting." Ben said, approaching the workshop. It surprised him that the door was large enough to let him inside - perhaps it'd been meant for the flesh golems. Theresa followed him inside. The interior was unlit, but they could see enough. A grand, spacious room with tables and bins stocked with scrap metal, spare parts, strange tools, and jars full of various organic materials. A large, circular platform sat in the center, with a lever nearby - an elevator, looked to be. The building was not free of damage, with bodies and bullet holes abound, but it was free of rubble, thankfully. Ben approached one of the bins. This place was practically a goldmine for someone of his profession. He sifted his hands through the metal bins, picking out pieces and examining them. "There's so much here!" He said, "Scrap and assembled pieces... half this stuff is familiar but, other half I'm not sure of..." "And this?" Theresa said, holding up a jar full of little, wrinkled strips of flesh, pulsating softly. "Yeah, let's... let's leave that kind of stuff alone." He continued sorting through the bins. "Gotta get a bigger bag or something... Hey Theresa, can you-" A loud thump came from a door in the back of the workshop, behind a desk. "O̕P̴E̵N, ̨DAMN IT̸.̸" A scratchy, mechanical, angry voice accompanied the beating down of the door. The duo turned their heads to see it. It swung open, and in barged another figure in a flesh robe, like the one before, in the streets. Only it seemed much more hostile. The light coming from under its hood was a flickering yellow. "I͏ ͘HEAR̵D S͟OM͞ETHIN̨G..̧." It said, before turning its vision towards Theresa. "Ş̵T͝҉A͜R͝͠T̨͏ ͘P͘͠R͢͝͞A̢Y̴̨̛Í͏͜NG̡.͢͜" Its light turned stark red, and it lunged.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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The Battle of Abominations: Part II Saaria began to fly up just as the block smashed into her. If she hadn't have moved, it would have knocked her clean out, but it instead connected with her leg, sending her to the ground. Her leg was screaming in pain, but she didn't need it to fight. She turned, seeing the Magna Pater, and furrowing her brow in surprise. She flew up into the air quickly. If it was a fight it wanted, it was a fight it would get. She worked a fireball in her hand and sent it flying at the creature. It would cause an explosion wherever it landed. Death from above. The Burgundy Taken fell quickly to Cia, crumbling to dust. But the battle was far from over. The hulking abomination was now upon her. A mass of black cloak standing 12 feet tall, it was at least ten times Cia's size. But it was slow. An arm smashed down, missing her and smashing into the earth nearby. It's other hand swooped in from the other side while Cia wasn't looking and scooped her up, it's fist squeezing uncomfortably against her torso. The creature would be a tasty snack for it before it destroyed the ruins, just as master had commanded.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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The Magna Pater plunged to the left like an arrow, the fireball upheaving the ground where it had been. Unfortunately it had miscalculated the area of the attack and wound up with its tail on fire. Grinding its thick teeth, it dug its claws into the ground and let loose with a fierce snort of effort. A large ripple passed through the muscular tail as it whipped out in a blur. With a brutal crack, it snapped around the neck of a nearby Taken which had finally worked up the nerve to try and enter the fight. Its cervical vertebrae were virtually disintegrated, throat caving in beneath the outrageous force. The flames on the Magna Pater's tail were extinguished by the air pressure. It had been burned, but the hunger it felt was worse. It hadn't eaten anything fresh in a long time. With a terrible heave the monster jerked the dead Taken off its feet and sent it spinning through the air at Saaria. If she had sharp eyes, she would notice that the body flying at her was minus a head. The beast down below cocked back its left arm. It moved like a street magician. It had slight of hand. It had done something, but what?
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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Saaria accepted the thrown Taken into a hug, catapulting into the ground with a skeleton on her back and on her front. She hit the ground with a thud, landing right on Gerald's newly found bones. The Magna Pater suddenly felt something smash into its side. A closed abomination collided with it, taking it to the ground. It had seen it attack the Taken, and had it marked for death. Saaria picked up Gerald's bones and slowly backed away as the Abomination wrestled with the Magna Pater.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia, Sweetmeat County Weapon As Cia was picked up she gave a horrifying grin. "You think you can eat a weapon?" She said with her toothy grin, her voice echoey and low pitched, it sounded like nails on a chalk board. After she finished speaking Cia's body had black dust gathering around it. Soon enough black spikes of hard sugar surrounded her piercing the hand of the creature. It dropped Cia who took a step back creating another shield around herself as she gathered the black dust above her. After about 10 seconds of charging the black dust it disappeared entirely. Then a huge spike of black sugar came from the ground impaling the creature. Cia continued her grin as she turned towards the temple walking towards it, she wasn't just after the Taken anymore, she was after everyone else as well. She was a weapon, and her purpose as a weapon was to kill. Her other purpose however was to make others fear Sweetmeat County. For a time of war was coming.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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The Abomination pulled the spike out of its stomach, looked at it, and dropped it slowly to the ground. It resumed its slow march towards the ruins, its robe half ripped and blowing in the wind, revealing its skeletal legs, made from hundreds of random bone pieces. It let out a slow, deep airy sound, and the Taken began to retreat, as if they feared it. It moved to slam its hand down on Cia, squashing her down like a bug beneath a fly swatter.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Cia, Sweetmeat County Weapon As Cia approached the ruins she was swatted down by the larger taken. She let out a scream, if it weren't for a light coating of the black sugar on her skin which changed the skin color, she would have been broken to pieces. Though some of her skin did come off to reveal her more white skin instead. Cia got up after the attack and looked at the creature. "I guess that wasn't enough for you." Cia said gathering multiple balls of black sugar around her. Soon enough they turned into larger shards of sugar that floated around her. They all shot smaller shards at the creature aiming for the eyes. Cia wasn't about to lose this fight, at least not in this form, though she was weakened.
Places Sweetmeat County is one of the most unusual countries of the continent. Everything has an element of sugar in it. Even the people here are candy. With it's vibrant landscapes it's hard to believe that such a place could exist. Of course Sweetmeat county lives off their tourism, it's how they make their living after all. Yet all of this comes with a price as the landscape and people all have a secret ingredient, people. It has a factory underground the main city where they have created a kind of science that turns everything into candy, even people. Those who do not survive the transformation are turned into part of the landscape after being taken apart. This factory was created before sweetmeat county. This factory is where the landscape and candy is created. It is filled with creatures from failed experiments, these creatures are locked in cages however they are released if the entire factory is ever shut down. The factory is also full of robots who work the machinery and also act as guards. This village seems absolutely perfect. The everyone here is happy, nobody's ever seen unhappy. The market gives great prices on food and supplies can be found everywhere. No one has broken the laws in a long time. Everything is perfectly happy. However this town does have something strange about it aside from being far too perfect. There are no children or elderly. No one actually knows why this is, but the people inside seem to never age. There have also been rumors of a strange ritual happening inside of the town at night. There is also a closed up building towards the north end of the village. Very few people go there except on the nights when rituals are supposed to happen. Characters Cia the Cupcake Princess Cia was born as the princess to the royal family of Sweetmeat county. She does not know about the the kingdom's secret however and is quite naive. As she is part of the royal family Cia has multiple sweet related spells in her arsenal. Once of these that she loves to use is one called "Sweet Tooth" This allows her to make anyone crave a kind of sweet, even to the point of drooling. Overall it is harmless as it is nothing more than a distraction. Cia also has the ability to turn into a fairy size and fly. Cia is an adventurous youth who has just started to travel the continent as a right of passage within the royal family. Sven is the Royal guard to the Sweetmeat county. He spends his days within the castle of Sweetmeat county. He has grown up within the Sweetmeat county and has never actually left. He knows of the terrible secret of the county, he does not support it yet he has never risen to try and stop the factory. He grew up with Cia and is one of her best friends within the County
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Jordan sent Blake to deal with anyone who would interrupt while Jasmine joined him to face off against the big guy. The fight started off with a maul swing at Jordan's head that he easily ducked. The battle went on for a little bit with Jasmine making small attacks against his legs and Jordan following up on them. After exchanging a few blows Jordon got the upper hand and rammed his weapon into his stomach and used the momentum to push him down onto the floor. At this point in the fight Jordan was seething anger as he lunged towards the songstress. She tried to get away but was forced to the ground. Jordan grabbed the hair on the back of her head and started slamming her face into the floor until her face caved in and he knew she was dead. Getting up Jordan looked around the room for his next victim his lips pulled back and breathing heavily.
Name: Jordan Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan. Bonded animals: Jasmine-Red fox: Normal Red fox Blake-Yig: Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile. Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place. Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things.
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Theresa ot an Bol'hjar, Benedict Kaspin "Oh SHIT." All things considered, Theresa would've been laughing if she had been in a position any different than the one she was currently in. Ben was clearly not the being's target, at least not yet. But despite that he had STILL been the one to react the most drastically. And it wasn't even in the good way either. The giant buffoon stepped backwards and tripped over his own tail. His body hitting the floorboard actually shook the building they were in. Which was another thing, it more than likely saved her life. When Ben hit the ground, whatever it was stumbled in it's lunge, giving Theresa just enough time to pull her sword halfway out of it's sheathe. And fortunately for her, halfway was enough. The creature's body was horridly mangled from the elements and by those that had not survived an encounter with it. It's right hand had been quite nearly blown off halfway up the forearm. This resulted in sharp shrapnel, which caught her sword. It was long enough to kill her if it caught. But just short enough to not pierce her body with the sword in the way. She yelled her battle cry, and began to fight back, putting her other hand on the flat of her blade to overpower her attacker. She was winning, when a shaky but metallic fist connected with her face. She lost her composure and fell onto her back, her sword still the only thing between her and the metallic spikes that were this being's arm. It was cackling a great deal and begin to win using it's body weight, only for her body to suddenly feel weightless. Her attacker and her sword were suddenly ripped away from her and lifted high in the air. Ben had recovered from his scared and based upon the light coming from between his scales he was mad. "Ben! Dont!" The room smelt like oil and other various flammable substances. If Ben ignited an explosion, even if he survived it, she surely would not. Ben shut his jaws just as fire was about to explode from his maw. He shit his eyes hard as fire rocketed out from between his teeth like steam from a teacup. He threw the creature on the ground roughly and turned to stumble away, eyes clenched in pain and hands over his mouth. When her attacker hit the ground her sword was dislocated from it's mangled arm, and she was on it in no time. With one fluid motion and picked the weapon up and drove it straight down into the creature's torso. It spasmed, seeming to die almost instantly. She turned to check on Ben, only for her ankle to be very forcefully grabbed. Her eyes shot down to see that this creature still had some fight left in it. She ripped her sword from its body and aimed at it's head, and made sure to finish the job. After checking to make sure their attacked really was dead this time, she moved to Ben's aid. He seemed in pain, and he was pulling black, charcoal colored teeth out of his mouth. "I'm sorry." Theresa said, placing a hand on his arm in an effort to comfort the gentle giant. "You okay?" Ben rumbled in response, and pulled out one last tooth. He dropped them unceremoniously onto the ground and shook his head. "It'll hurt more tomorrow. But I'll be fine." Theresa eyed the burnt teeth on the ground and looked back up to him, taking her hand off of his arm. "Happen a lot to your species?" Ben seemed to chuckle, only to wince once again. "Oh yeah. We're built for it. Doesnt make it any more comfortable though..." he said, offering her a smile that, while pained, was so genuine that she could help but give him a small smile in return.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar, Benedict Kaspin "Good, good..." Theresa replied. She looked down at the body of the deformed Engineer and said, "Wonder how many more of these things are-" A sound. Light footstep on a creaky wooden floor. At the doorway the Engineer barged in through, a tiny being was peeking its head around the frame. Ben and Theresa both stared at it as it waddled into the main room. It was, as stated, small. Only around two feet in height. The best way to describe it would be a metal skeleton resembling a human infant's, interwoven with the same meaty tendrils seen on the flesh golems outside. Its head was a large lump of flesh, lightly freckled and with a dark spot appearing to be its mouth. Wrapped around its neck area was a battered red cloth, tied and clung very affectionately. "What." Theresa said, watching the little being step further. "Is that." "It's..." Ben said, mouth agape, looking down at the being stepping towards the body of the slain Engineer. He seemed speechless as it scanned the remains, and from the dark spot on its blob-head, three little black tentacles emerged and began feeling over the corpse. "Adorable." "Wh-... what?" Theresa replied, shaking her head slightly. Ben was just stuck watching the little thing feel under the Engineer's coat with its tentacles, looking for something it seemed. "I can't explain it, I just..." Ben said, kneeling down to get a closer look. "I love it. So much." "What the hell is it, even?" "I don't know. I don't care. It's great." The little being retracted its tentacles from under the Engineer's coat, revealing what it'd been searching for. A badge, in the shape of a II. It pinned the badge to a section of its chest, and then stepped away from the body. "Well it's a scavenger, to start." Theresa commented. The being turned its attention towards her, waddling in her direction. She stepped back, apprehensive, but it didn't seem like it was going to do anything warranting a good stabbing. In fact, it approached her leg... and hugged it. "He likes you!" Ben said, suddenly very happy, and grinning. Wasn't a pretty smile with his damaged teeth but, still. "Alright, I'll admit..." Theresa replied, "It's kind of cute." It detached itself from Theresa's leg and turned towards Ben, who promptly held his hand down for it to climb upon. He held it up and wagged his other finger near it, looking very amused. "I hope you're not planning on keeping that thing." Theresa said, looking up at the two. "You just try and stop me, woman." Ben replied, shooting Theresa a quick, halfway serious glare. Theresa just smirked, and made her way to the workshop's entrance. Ben placed the scavenger upon his shoulder, following behind her. "I shall call you... Potato."
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Julian Junction Piper watched as Julian retired to the Cave-Inn. Was that his room they had been sleeping in? Maybe. The old man was wonderfully generous. It was great to hear there was a library. Not so great that Julian didn’t think there was anything of value there, but he likely didn’t have the same access to indexing spells that Piper did. She’d find out. This place, the junction, seemed like it was safe from the Vigils. Despite having a direct link to them, if Julian had wanted for them to be cursed already, he would have called them. Perhaps they didn’t have access to the keys Julian had given them. Once they were wherever the ornate door lead to, though, they would need to be on guard for when the monsters appeared. Chumi could sense them well enough, as evidenced by his detection of them the night they were attacked. So long as she stuck with him, they would have warning enough to escape. Speaking of escape, she wasn’t entirely sure if the keys could be used in a hurry, the same way that orbs could. She nudged Chumi, who was watching the Vigil’s doorway. “Chumi, could you enchant an orb or two to bring us back here in a hurry?” she asked. While doing so was a prohibitively expensive measure, they had access to a very large supply of raw orbs if they could make it back to the mining site. Chumi nodded, pulling the orbs out of the master orb, and did a few quick motions with them. Such a powerful spell was deceptively quick to cast. She knew that if she were the one trying to cast it, though, it would take many minutes. Chumi was very good at enchantments. “Done,” he said, handing one of the two escapes back to her. Good, that was the emergency measure taken care of. Time to go. They looked at each other, and nodded. Upon reaching the door, they both turned to the Cave-Inn. “Thank you, Julian!” they said in unison, before turning back to the door, and opening it. Before them was a long cavernous passageway of rock, with a wooden floor. The place was lit with a dim light of some sort, though no source of it was visible. The door shut behind them, letting out a thunderous slam that echoed through the cave. “Looks like this is the way,” Chumi said, taking the first steps. The wooden flooring was smooth and clean. It almost felt criminal to be standing on it with her muddy boots. She pressed forward regardless, though. Maybe there was a servant responsible for maintaining the place. Soon enough, as they continued through the seemingly pointlessly well kept cavern path, they reached another door, just as beautiful as the last one. The doorway itself was recessed deep within a wall of stone, with wooden paneling overtaking the walls and ceiling. Piper opened it. Beyond the doorway, there were books. Many, many books. There was a titanic bookcase before them, stretching indefinitely upwards, and a good distance to either side. Once the team was through the doorway and into the wide hall, they could see that not only was there one giant bookcase, but the walls were entirely made from them. The whole place was impressively well kept, and thin lines of violet fire on the floor lit the area well enough to read the book’s edges by. Strangely, the fire provided heat, but did not burn. Piper turned to see the door they had come through, but was greeted by yet more books. The door had vanished. Perhaps this was how the junction kept itself protected. Suddenly, Piper noticed a strange looking little ball of purple fire had appeared over Chumi’s head. Chumi noticed her stare, and looked up himself. Upon being noticed, the little fireball spun around his head, bobbing about. “What is that thing?” Piper asked, watching it spin. “Some sort of arcane fire. What is it doing, though?” Chumi replied. The fire spun and spun and spun, luring Piper into staring at it. Soon enough, only the fire could be seen. Yaxato Woodlands Hungry. Enrique was hungry. He had no food, but hopefully that wouldn’t be a problem soon enough. With the compass’ help, he was able to locate his general location and head in the direction of Rockvale. It would be easy enough to see, when he came close enough to it that he could see it. He’d also been meaning to ask his rather silent, hairless follower a question, but it was a rather hard one to ask. He’d asked it of several different newcomers to the mysterious land before, with slight variations to the reasoning behind it, but he wasn’t sure he even needed to. From what he could learn from the man, he was a pirate, a captain, no less, who’d been the target of a mutiny. A really unfortunate way to lose your livelihood, all things considered. Particularly considering just where he’d been thrown out. It did have to be asked, though. He’d lead up to it as best as he could. “So, Captain,” Enrique said, “I’ve been meaning to ask, have you been approached by a very tall man with a seashell for a head, since you made landfall?” Depending on how he answered the question, Enrique had his ticket to a bit of key knowledge.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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The Magna Pater taught the abomination what ground game was all about. With a hog-like grunt, it entrapped its foe within the thick coils of its tail and the folds of its wings before shredding the helpless thing like how a cat shreds window curtains. It tore the abomination limb from limb, decorated the body with protruding bones, strung out the rancid intestines like tinsel, and propped it up like a fuck-ugly Christmas tree. Forget grappling. Trying to grapple with the Magna Pater was comparable to an anemic retard trying to wrestle up a Tsavo lion in the far reaches of Southern Africa. Several seconds after having been interrupted, the blood-sopped creature raised itself up off the ground to soundlessly observe Saaria. It was as still as a statue. Or a gargoyle. It didn't move after her or make any sudden movements, like how a bear sometimes acts when meeting a hiker. Surely though, no thoughts comparable to those of a bear existed within the monster's mind. For whatever reason it merely regarded her, some things are best left unsaid. It would remain where it was for a while even after she moved out of sight.
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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The abomination laid dormant, and then suddenly snapped to life, it's bones stretching and grabbing the Magna Pater, throwing it down. It seemed to be hinged together, and it slowly cracked back into place, it's neck about 8 feet long now, and it's face a massive grin. It let out an inhuman screech and more Taken crawled from the woods, advancing upon the ageless beast.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Captain Aldrich The Captain holstered his pistol as Enrique moved off to follow the compass, taking up step behind him and pushing through the vegetation of the forest. Aldrich always hated the forest. Stick and thorns scratching at his head, vines always threatening to trip him over and animals always trying to interfere with his business. Or at least, they were when he had business to perform. It hadn't been an hour or so, and he was already missing the smell of salty air and the bite of the sea breeze. Luckily, he wouldn't be alone in this bleak land for too long. Not an hour in and he had already found a traveling companion. A companion, who it seems knew all the right questions to ask. The question about the drowned man with the shell-head seemed a bit too convenient to Aldrich. The whole landscape was putting him on edge, and questions like this didn't help. He gripped at the handle of his sword, feeling the wraps creak under the pressure, as he answered. "I have, in fact." He glared at the man's back, eyes surveying him. "Bastard snuck up on me while I was watering the plants. Tried to touch my jewels, so I cut his grabber off in reply. Should still be back there, in the dirt." Aldrich gave a dark chuckle, as he scratched at the seat of his pants again. "Should've seen the bastard run. Would have put one in his back if I knew what in blazes it was..." He was quiet for a moment, before licking some of the salt off his teeth and spitting it into a bush. "Why do you ask... friend?"
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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The Magna Pater recovered in an instant, pouncing back into its challenger. This time it would leave nothing behind for the abomination to fix itself from. The deepwoods horror had a special ability which only the dead knew of. It could regenerate by eating. It once again entangled the abomination and began tearing into it, ignoring the wounds inflicted upon itself. Every chunk it bit out was a chunk restored to its being. When the abomination was too ruined to do any more damage, then the Magna Pater would begin clawing up its own body so that it could absorb every last bit. By the time it was done, there would be nothing left but a massive wet patch of the Magna Pater's own blood dying the grass a blackish-red hue. It turned then upon the Taken. It had ignored them initially, but now that they had collectively grown a set of balls, they were annoying. It dove into the horde and would not be finished with them for quite a while.
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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Jordan was walking away from Joyville with a few new bruises and some new supplies. After killing that songstress the town returned to normal and everyone wanted to thank Jordan and the candy guy. After spending one more night in the town Jordan said goodbye to Sven and left to continue his search. Part way into his his journey he realized something. He forgot that having clean clothes felt so good. Before he left he made sure to bathe and wash and made sure his family bathed also. Just before they started to set up camp they spotted a figure approaching them.
Name: Jordan Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan. Bonded animals: Jasmine-Red fox: Normal Red fox Blake-Yig: Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile. Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place. Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things.
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Coastal Vigils "They've been busy lately." "..." "Are you worried?" "..." "You shouldn't be. Everything will be alright. Nothing will change." "..." "I promise." ... Another day, another charge. By the vast, unseen perspective of the Vigils, another wanderer had been spotted. One man, and two companions at his side. This one in particular had gone on far too long without a mark, and that in itself was unacceptable. One agitated Vigil hurried through the thick of the wilds, darting straight for its charge. It came upon him as he was beginning to set up a camp for the night to pass. As the Vigil rushed forth, a tendril emerged from within its sheltered cranium, and shot forth at the wanderer's left arm. No charge will go unmarked.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Battle of Abominations, Part III Saaria flew up into the sky, away from the second fallen Abomination. Gerald could feel his bones somewhere in that area, but it was too dangerous, the Magna Pater was ruthless and savage. Over the ruins, she saw the hulking abomination, and it was chewing on something. It spat out little tiny bones, and looking at them, decided they weren't even worthy of being added to its armour, and crushed them in its hands. Saaria flew straight at it, sending a fireball into its chest. It exploded, revealing its massive body. It was comprised of thousands of spare bones, pieced together to form something vaguely humanoid. Saaria's blast had only made a chink in its armour, and it swiped at her, narrowly missing. She saw its forehead was lined with pelvis bones, all around its head like a crown. Saaria flew back, out of its reach. It's face was made up of rib cages, giving its face a linear look. It had no eyes of nose, but a hole which Saaria judged as its mouth. The beast slowly stepped forward, reaching out for Saaria. She flew back, leading it towards the ruins. This was no enemy to fight head on. As she got closer to the ruins, she sped up. The monster attempted to run forward, and it's foot slipped on one of the buildings tripping it forward. Unfortunately, it came right at Saaria, smashing her down with it. The world spun as she fell, and she shielded herself with her wings, reinforced with a thin layer of heat energy that she hoped would help soften her fall by melting the ground around her a little. As she hit the ground, she was smashed in the chest with a pelvis bone, and felt herself pass out. All stood still in the ruins. And then the Dark One appeared for all to see, standing atop the ruins, overlooking its fallen warriors. It's dark energy led all eyes to its unholy presence, and it's true nature was revealed. In the moonlight stood a Coastal Vigil. But it was as black as the night sky it stood against.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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As Saaria was knocked out, the latent curse of the Magna Pater would take hold. Still unconscious, she'd feel compelled to stand up and began walking towards her fated enemy in a dream-like trance until the time she was meant to naturally awaken. On the other side of the ruins, it waited for her. If she didn't recover before too long, her screams would be heard beyond the forest and past the meadows.
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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Gerald Pithers "WOHHH..." Gerald called out, "QUIZZICAL VAGABONDS HOPPIN' THIS WAY, THAT WAY, MAKIN' ME 'EAD SPIN..." Quite a tizzy Saaria had spun herself into. Fire and bones and rags flying everywhere. No jolly feelings here to be found. Still, Gerald was about halfway assembled, and he could feel his legs nearby. They had to keep going, or... Saaria had to, at least. Wouldn't do at all her being knocked out cold. "OH, COME ON RICHARD, UP AN' AT 'EM! YEH STILL GOT ME GAMS TO COLLECT!" Shortly after he made his request, Saaria arose. But not to continue her retaliation against the Taken. She seemed to stumble away, blank expression and lazy movements, attempting to depart from the battle. "OI." Gerald called out, still fastened to her back. "OI!" She didn't respond. "NOT THE TOIME FEH A PISS BREAK, RICHARD!" Gerald called out, slamming the back of his skull against the back of Saaria's head. Repeatedly.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria Morgossa At first, Saaria simply carried on walking into the woods, which weren't very far from where she had fallen. She had almost reached the Magna Pater when Gerald hit her with a particularly forceful smash, and she came to, looking at her surroundings, and scooping up the leg bones at her feet, her telepathic horns giving her the intuition that these were Gerald's. She turned, and saw the Dark One. It was truly a sickening sight. It looked like a normal coastal Vigil, but black as night, and covered with tiny little holes. It wore black raggedy robes, and violet runes seemed to glow under the cloak. A strange echoing tune blew out of the holes in its body as the wind blew through it, sending a windy melody across the ruins. Children screamed inside. And just like that, ten more were marked, violet marks moving across their skin like wildfire. The Vigil slowly turned, regarding Saaria, and then eerily turned away, floating across the sky, back into the other side of the forest. Saaria tossed Gerald his legs, and rocketed into the fog after it. It moved faster than she thought, and seemed to be moving slowly, constantly ahead of them no matter how fast they went. And then it was gone. Saaria landed, looking around. There was a run down farmhouse ahead in a clearing. Pretty inconspicuous, but Saaria sensed there was more than met the eye. The fog seemed to be heavily concentrated here.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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A NORMAL FARMER At the village a random normal farmer watched, and thought about just how fucked up this shithole of an island was. Not one night could go by without everything getting fucked the fuck up. A Taken ran by and cut his head off then, and the farmer died with a frown and a wave.
Name: The Magna Pater Nickames/Alias: Salmu Pulhu, Shashous-Throth Gender: Male Race: Primeval Vampire Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals. Age: 1,707 Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is a little less than eight feet long. The tail is twelve feet. It weighs in at about six-hundred pounds, as much as a tiger. Abilities ~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute. ~Tremendous strength and speed. ~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient. ~Heat pits: Can detect the heat of organisms. ~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not acidic. ~Can squeeze into any opening that it can fit its head through. ~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will. ~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey. ~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages. ~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue. ~The membrane of its wings is tougher than Kevlar. ~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The mucous functions also to mask its scent. ~True Eyes: It may use its "true eyes" by shutting down its other senses. Those who see the "true eyes" will, each time they go to sleep, enter a trance and begin moving in the direction of Shashous-Throth, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations. (A lesser, juvenile vampire) Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children. But it is shy, and it despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. It will frequently impregnate victims with its brood, keeping them alive for many months until its malformed young emerge. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment. The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. It never stops pursuing its prey, even if they move off the Continent. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering at them. History: Once in a millennium is a creature born into this world, a living horror known as the "Magna Pater". The prodigal ancestor, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. Long ago it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
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Cassandra Nestani High above the Continent, was a ship. It flew through the clouds with ease, as if it was just as much at home there in the sky as it may have been in the sea. It appeared to be a normal ship, with engines tacked on the sides and kept in the air with a hefty application of magic. Upon its deck, Cassandra stood, staring intently at a map. “Useless waste of paper!” She screamed, as she threw the map off the ship with as much force as she could muster, “That map was completely wrong! We may not even be above the right continent, for all we know!” “Uh, Cassandra?” A voice behind her asked. Spinning on her heel, Cassandra was greeted by none other than Ben Alesman, the captain of the ship. “Sorry, Ben, what is it?” “We kinda got bigger problems right now, we’re almost out of-” Before he could finish his sentence, the ship’s engines sputtered and died. “Fuel...” He finished, visibly drooping. “Damn it,” Cassandra muttered, before taking charge, “Let’s get the mast up then, I’ll see if the lookout has spotted anything.” Ben, although being the captain of the ship, often wasn’t that great at keeping things running when they weren’t in a combat situation. This often resulted in Cassandra stepping in to make sure they didn’t end up killing themselves. Cassandra approached the lookout, who stood at the bow of the ship, peering through a telescope.. “Spot anything?” “Towns? No. But uh, you may want to see this.” As he said this, he handed the telescope he was using to Cassandra. Looking through the telescope herself, Cassandra was greeted by a large, pitch black, writhing tentacle, which brought her a sense of simple wrongness. It had no solid, discernable shape, and, worst of all... It was rising towards the ship. Before anybody could react, and taking advantage of the ship’s current immobility, the tentacle had matched heights with the ship and smashed with ease through the side of its hull, pulling out a large, glowing crystal, and darting back down towards the ground. This crystal, however, was not one they were transporting as cargo. This was the crystal that kept the ship afloat. The ship began to drop like a rock, tipping rapidly to the right at the same time. Many crewmembers either held onto the railing for dear life, or ran into the lower part of the ship, seeking protection from the inevitable impact. Cassandra, however, had no time to do either, as she was knocked off the ship by the rush, falling like a ragdoll. As she fell, she could only watch as the ship fell faster and faster, and tipped more and more until the point where it was completely upside down. It was at this point, of course, that the ship had exploded. What wonderful fireworks. The ship had been hauling a significant amount of ammunition and gunpowder, and the sudden impact of the tentacle, as well as the listing and falling of the ship, had caused the explosion. Flaming chunks of wood from the ship flew past Cassandra as she fell, some passing close enough for her to feel the heat. Suddenly, Cassandra had impacted something large, and brittle, which loudly snapped as she impacted it. This happened again, And again, And again, And again, Before Cassandra impacted something far less brittle, and much more solid. The ground. Cassandra remained concious only long enough to realize that it had been a tree’s branches which had slowed her fall. Then she passed out.
Cassandra Nestani In terms of appearance, Cassandra is a caucasian woman of average height. She has long, black hair, that is typically tied into a ponytail. Her outfit consists of chainmail infused leather for her chest and legs, with some copper stylings. Her legs are covered by some plain cloth leggings, with a leather belt that has her sheath, holster, and a small pouch for ammunition, as well as some leather boots to protect her feet. Cassandra is the mechanist of Ben Alesman’s airship. They’re on a trip to the continent in hopes of setting up trade routes to other lands. However, this quickly goes awry, as the vigils do not approve of this endeavour. She possesses a shortsword, a revolver, as well as a small amount of ammunition.
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Gerald Pithers Finally, all pieces present and accounted for. Gerald, now detached from Saaria and on the ground beside her, went ahead to reassembling himself. "AH..." He said, "ALL ME BONES, BACK WOT IN THEH APPROPRIATE PLACES. WELL ABOUT TO BE, REALLY." He popped his left leg back into place, and grabbed his right. "ONE OITEM OFF THE LIST THEN." He said, popping his other leg back into place. He stood up, nudging Saaria's shoulder. "MUCH OBLOIGED RICHARD, ROIGHT KOINDNESS YEH DONE FEH ME ON THIS NOIGHT A HORRAH." She didn't respond. She just stared ahead at the dilapidated farmhouse. "LOOKS ROIGHT SINISTAH, THAT." Gerald said, scanning the building. "AN' THAT LOOK UPON YE GOB TELLS ME YEH WANNA, EHHH... HAVE US A MORE IN-DEPTH EXAMINATION?" He began walking forward, towards the farmhouse. "OI WILL TAKE UPON MESELF THE POINT POSITION THEN!" He said, strutting. "YEH DONE ME WELL ENOUGH RICHARD, ALLOW ME TEH LEAD US INTAH THIS NEXT UNFAVORABLE PREDICAMENT." Oddly calm he seemed, given the circumstances. Coastal Vigils Airships were no exemption from the Vigils' reach. The air above the Continent was no safer than its grounds. They watched the vessel fall. And as it did, they branched out, combing the widespread area for survivors. And one was found. A Vigil stood above the incapacitated Cassandra, staring at her for but a moment before a tendril crept downward, and laid the accursed mark upon her chest, beneath and beside her neck. The tendril retracted, the Vigil stared for a moment more, and then it lumbered away.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Saaria Morgossa and Gerald Pithers As Gerald walked forward, the fog seemed to tilt in his vision, revealing a strange looking building where the farmhouse stood moments ago. It was almost non Euclidian in that it had such a strange structure it looked as if it shouldn't physically stand. The bottom of it was exceptionally small, with just enough space for a 5x5 room to fit inside. It then got wider as it rose into the sky, shaping like a cut diamond. It was the color of charcoal, with strange violet lines etched into it. A violet light pulsed at the top every few seconds, sending out waves of telepathic energy which appeared to be pure force moving across the sky. But all Saaria saw was a farmhouse. "OHHH..." Gerald commented, turning his head upwards. "THAS' NOT THE LOCATION WOT WAS INTENDED..." He turned towards Saaria and said to her, "YEH SEE THIS, RICHARD?" Saaria looked at Gerald with a confused face, contorting the dark tattoos on her face. A pulse went out from the tower, and Saaria's eyes pulsed violet. For a brief moment, she felt a sickening urge to run. And then she stepped forward, and the veil lifted, revealing the structure in its pure form. She took a few more steps forward. She felt a great evil within. "Let's go, Gerald." She said without looking back, walking towards the strange structure, which seemed to have no doors or windows. "OI..." Gerald said, following behind. "THIS ALL GETS MORE AN' MORE MIXED UP ER'RY OTHAH MINUTE. OI MEAN..." He motioned towards the tower, arms outstretched, "HOW AH WE EVEN TO ENTAH THIS HOVEL A UNSPEAKABLE, EHHH... SINISTAH OCCURRENCES? OI SEE NOT AN ENTRANCE IN SOIGHT, RICHARD." "I suppose we will see." She said, as another pulse waved through the air. As they approached the structure, it became clear that it was meant to be entered by way of air. Saaria looked at Gerald. "Well there's no doors, so I guess we go in from the top." She guessed. "AH..." Gerald replied, sighing. "ROIGHT DEN. UP AN' AWAY." Saaria grabbed onto Gerald, and slowly ascended into the sky, shaking a bit every time a pulse went out. Her eyes flashed violet every time it happened, and as she got closer to the top, she could feel something trying to enter her mind. She pushed against it until they got to the top, and quickly landed on the edge of the structure. It was flat on the top, with the pulsing light floating in the centre. There were periodic pulses, and every time one happened, vents opened in the flat surface, allowing entry if they were quick. If they weren't, they may get caught in the ventilation vents. It was a gamble. Gerald approached one of the vents, opening and closing. "FEH..." He said, "SEEMS TRAVERSABLE. BUT WE SHOULD 'EAD IN ONE AT A TOIME. OI SHALL FORGE AHEAD RICHARD, YEH LOOKIN' TEH BE IN AN UNEASY STATE A YEHSELF. RELAX A WEE BIT. OL' GERALD CAN FILL THE ROLE OF A PROPER SCOUT WHEN THE NEED AROISES!" And with that, he turned, waited for an opening, and then jumped into the vent as it rose up, with reckless abandon and a hearty "HUGGANAH!". He fell forward, feeling hot air pulse out onto his bones as he dropped further into the building. He landed with a thud inside a room. Looking about, it appeared to be a dimly lit engine room of sorts, with archaic cranks pumping hot air out of the place and into the air outside. Saaria focused on the vent as it opened the next time, and held it open using the heat from the air. The vent shook and broke, stopping in place. She squeezed through, and dropped onto the floor next to Gerald. One last pulse rang through her, different than the last time. It seemed to be almost a maintenance command. She felt no more pulses afterward, and her eyes faded to normal once more. Moments later, after Saaria had looked around a bit, a strange shuffling sound came from the other side of the room. Saaria grabbed Gerald and pulled him back into the shadows behind a pump. An angry looking dark skinned man wearing raggedy clothes shuffled into view. His eyes were violet, and he moved lethargically, as of strings alone were holding him up. He moved to fix the vent Saaria had broken, mumbling nonsense under his breath. Saaria motioned for Gerald to be quiet and moved down the room to where the man came from. There was a small hidden staircase in the corner which they quickly descended, finding themselves in a wide room with portraits lining the walls. A family was in the pictures, but whenever Saaria or Gerald tried to look at their faces, they became extremely blurry, and no features could be made out. The room was empty, and they quickly snuck down another set of stairs. They were now in a room that looked like a prison. Cells lined the walls, many filled with unmoving hunched over features. "Hello?" A voice called from behind one of the bars. Saaria moved closer slowly. "Who's there?" Saaria asked. A small face appeared in between the bars. It was Nerissa, the girl from the town. "OI, FAIR SNOW HAIRED MAIDEN!" Gerald exclaimed. Saaria quickly shushed him, looking around to make sure nobody had heard. All the figures were still. Saaria held the bars on Nerissa's cage, melting them with pure heat. She stepped out gingerly. "Thank you so much..." She began. "My brother, he's here! They took me to his cell, it's down further!" She explained. Saaria and Gerald looked at eachother uneasily. It could only get worse.
Characters Saaria Morgossa The Fire Within The Ice As far north as north goes, there lies the crystalline city of Talii, populated by the reptillian Kirkos and the Laeros, a group of snow elves who have long held the north. The Kirkos and the Laeros used to be mortal enemies, destroying each others land and waging an endless war. Peace was eventually made when Paxillus, one of the last remaining dragons, descended upon them. Using the intelligence of the Laeros and the force of the Kirkos, they slayed Paxillus, and made a treaty. The ice queen Mallea married the Kirkos king Jarvos, and they bore their first child. The birth of Saaria nearly tore apart the peace of Talii. She was a strange mix of elf and dragon, and soon sprouted wings. (Kirkos sometimes grow wings, however they are simply aesthetic, and Kirkos cannot fly.) People began calling her the dragon child, or the demon of the north. She was locked deep within a dungeon after she first shapeshifted partially into a dragon, and destroyed a large portion of the castle in confusion. The citizens were terrified of her, of what she might do if she were to be free. The peace was uneasy, the races beginning to divide once more as Saaria lay isolated in her dungeon, unaware of the world outside of those four, dark walls. Nobody truly trusted eachother again,until the birth of Saaria's little sister, Lillia. She was truly a perfect blend of Kirkos and Laeros, with beautiful elven features, and scales outlining those same features. She restored the peace once again, unifying the two races,and all was well in Talii. Until a few years later, when Saaria broke free. Lillia Morgossa The Light Within The Dark (Note: Lillia has horns and a tail, and her jawline and arms are graced with the occasional scale) When Lillia was born, the city of Talii took a collective sigh of relief. She was nothing like the monster her sister had been. She was a fair creature, a blend of Kirkos and Laeros that was more Elven than Draconic, whereas her sister had been more Draconic than Elven. Lillia is known for her immense beauty. Even though she is only 15 years old, she is one of the fairest creatures in Talii. She often freely roams the streets without guards, as all the people in the city love her. She will someday take over as queen of Talii, but in her mind, that seems far away. Until Saaria broke free. She didn't harm anyone on her way out, she simply scared a few people. But now that the demon of Talii had been released, the peace that Lillia embodied was once again uneasy. Her mother fell ill soon before Saaria escaped, and her father's warmongering against her older sister makes out Saaria to be worse than the infamous dragon that united Lillia's people in the first place. She'd heard stories of her older sister since she was little. People said she wasn't even humanoid, that she was deformed and monstrous. But Lillia had seen her make her escape. She looked relatively normal, despite her off-putting red hair. How can she protect someone she doesn't even know, when everyone else thinks they are a monster? Lenkai is an assassin from The Sept. He is one of the lower class citizens of Talii, as his hair is a brown instead of a fair white/blond. He was recruited to The Sept when he was arrested for poaching as a ten year old. He has spent ten years training with them, but still has much learning to do. Lenkai's special ability is the true reason he was brought to The Sept. He can see the world through the eyes of animals, making him a useful scout for the priests. He has a bond with The Sept's hunting beast Feiris (Note: Feiris is almost entirely covered in scales, and has a long, lizard-like tongue) Feiris was a jungle cat "blessed" by the fairies that The Sept worships. His true origins are unknown. He can breathe a toxic gas that will knock people out if inhaled directly. His claws are as sharp as swords. Vagner's sister, she is loved by everyone in the village. She begs the heroes to search for her brother, whom she knows is alive due to her powers. Nerissa can see things in her dreams that nobody else can. She senses that her brother is alive, she can feel his life force, can feel that he is being held somewhere by the enemy. The enemy seems to target her as well as her brother. Her, Adam, and Adam's father are the makeshift leaders of Unterosten. Adam is Nerissa's fiance, and one of the makeshift leaders of Unterosten. The people look up to him because of his skills in the field. He has killed many Taken, and saved countless lives in the initial siege of the port town. He lives for Nerissa, and all he wants is to be with her. He originally came to the village from the dark elf city, where he was a noble. However, his father got a job in Unterosten, and they moved east. Places Talii, the crystal city of the north. Inhabited by the reptilian tribal Kirkos, and the snow elves (Laeros), the city is a mostly peaceful place. They are governed by the council of Talii, and The Sept, the Kirkosi religious group. The widespread belief in the city is that fairies blessed the crystals that the homes were made of, causing them to light up in the darkness. The Laeros believe it is because of a fluorescent chemical found in the crystals, but The Sept stands firm with their beliefs. Underground, however, lies a web of secrets, with Saariandara Morgossa somewhere near the center. Unterosten is a small town-like place that houses about 100 total villagers. These people took refuge in an ancient temple in the jungle as the Curse began. Unterosten used to be a peaceful coastline town, until the Dark One descended upon them. Originally it was thought of as a plague. Strange marks appeared on people who claimed to have been attacked by a beast, and then they disappeared shortly afterwards. The mindset changed after the Taken rose back to life and attacked the small town, killing most of its population. The remaining villagers fled into the woods, led by the town's strongest wizard to a fortress in the woods. They stayed there, until the wizard himself was marked, and vanished from their midst. The town now lives in paranoia as the Taken descend upon the temple each night. The Dark One appears within the city each full moon, and marks anyone it sees. The Marked transform at night, their skin shimmering and vanishing, leaving them walking, talking skeletons. They still have their memories, however, once they are killed, the mark spreads, and they become one of The Taken, skeletal monsters who attack anything they see.
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Jordan drew his machete just as the Vigil rushed at him. Rolling to the side he barely managed to avoid the blow. The thing was faster then Jordan thought it could be and it was give the trio a weird feeling. Jasmine and Blake took up a defensive stance but didn't dare try to attack it out of fear. Jordan started to back up. It seemed to be after him so all he had to do was defend himself until he could kill it or hide from it. What Jordan forgot was that his backpack was right behind him.
Name: Jordan Power: He is able to talk and bond with animals and can only bond with up to two. When bonded they can share surface thoughts and he can heal himself and the animals he is bonded with to some degree. They can also feel some of the pain the others are feeling. The animals are more knowledgeable than their counter parts and Jordan tends be be a little more animalistic. The ups and downs only effect the ones that are connected. So Jordan sends to the animals but the animals only go to Jordan. Bonded animals: Jasmine-Red fox: Normal Red fox Blake-Yig: Giant lizard that looks kind of like this. About the size of a husky(Weight 55 pounds, Height 2 feet). Makes a semi corrosive bile to help eat food and can be used to attack enemies. Limited use of Bile. Bio: Jordan traveled to the Continent to recover something that was lost to him. This is his all or nothing gamble to get back his life or die in this strange place. Equipment: Machete, fire piston and tinderbox, backpack, some spare clothes, coat, and a few other small things.
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Coastal Vigil Missing its first swipe, the Vigil paused a moment before approaching Jordan again. In a sudden act of furor, rather uncommon in the behavior of Vigils, it lowered its head and charged at Jordan, butting him straight on with its armored shell and knocking him to the ground. As Jordan lay there, dazed, the Vigil stood over him, grabbed his left arm, and swiftly ran a tendril across the exposed skin. The accursed mark manifested, and the deed was done. It dropped Jordan's arm and turned its attention towards his two companions. The both of them were a nonissue, but they were definitely looking to retaliate. So with its charge seen to, the Vigil turned away and rushed into the thick of the jungle, quickly becoming obscured by bark and brush. And the charge was left to his beleaguered fate.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Theresa ot an Bol'hjar, Benedict Kaspin "ITS SO CUTE." Ben just about shouted as Potato hugged his neck. Never before had he experienced this kind of thing. Hell, he couldn't remember if he'd EVERY had an emotion like this one before. It was really strange, but at the same time... he kind of liked it. Theresa laughed in response, and shook her head at her friend's antics. "Yeah, yeah, yeah. Just try not to alert anything else of our presence here." The path they had walked down had led them down into the marketing district. It led them to a chilling scene. Unlike the areas they had previously been in, the marketing district was almost entirely monster. The place was littered with their bodies. The only human corpses around donned the armor of those they had seen before. Farming outfits, metal armor, pastors robes... Ben's relatively happy demeanor went to stone cold once again. Potato moved down his arm and jumped to Theresa's shoulder in response, not wanting to accidentally receive the brunt of Benedict's bad attitude. Ben knelt down next to a certain monster which had a stature that was very similar to Theresa's. It could've passed off as a human too if it wasn't for the huge skeletal wings that sprouted from it's back, the horns on it's head and the thin tail extending from it's pelvis. It's body was long gone, and it left only it's skeleton and clothes. Upon closer inspection the clothes gave away that the creature had been female. The name tag on the chest of her clothing confirmed this. Her name had been Nessa. She worked at a place called The Pale Horse. Her ribcage had been destroyed by artillery. Ben stood up from his crouched position to look around and... there it was, off to his left. The Pale Horse. It looked like it had been a tavern, or a bar of some kind. She had been killed as soon as she left the building. Morbid curiosity took over his being as to what was inside, and he left the corpse to investigate. "Ben?" Theresa questioned, drawing her sword and following her friend inside. When she entered the building it was a sad sight before her. Ben had stopped and was standing in the center of the room, reviewing what was around them. Bodies were everywhere- the remains left behind in various positioned. One- a tall skeleton that was humanoid- had it's fingers caught in a door and was slumped on the ground. A huge mushroom man was dead in the corner, his corpse having spread out into a... no longer sentient fungus. In the rafters, a massive husk of what seemed to be a moth-man lay limp. It's exoskeleton still almost perfectly preserved. There were humans too, but in uniforms and other gear that was unlike what the corpses outside wore. They had 'I's and 'II's on their chests and seemed to have been interacting with the monsters. Playing cards or drinking when they died. Ben's breath was labored now. "Ben? You okay?" "Never change, Theresa. Never change."
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar, Benedict Kaspin They left The Pale Horse about as soon as they entered it. The whole city was in the same shape, but... something about this scene in particular... it hit just a bit harder. Potato was still clung to Theresa's shoulder. Seemed to sense Ben wanted a little space at the moment. The trio headed further through the market district, passing looks to the absurd number of bodies strewn about. What was the story behind this place? Who destroyed it, and why? The more time the duo spent here, the more they became focused on learning the history behind Voldoa rather than on finding an obscure key. Sadly, whatever thoughts were going through their heads were suddenly interrupted by gunfire. "LOOK OUT!" A hail of bullets rang from high and ahead of them. Theresa took cover behind the body of a flesh golem, Ben ducking behind the corner of a building. "What the hell!?" Theresa called out, Potato burying its face in her hair out of fear. Ben didn't respond, he just slowly peaked his head out until he could just see ahead - and another barrage came soaring at him from the top of a relatively low clocktower, hanging over the market. Ben quickly ducked back behind the building, passing Theresa a worried look. Certainly not a fun situation, but there was a question abound. Who, or what, was shooting at them?
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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Library of Violetly Toasted Books Suddenly, Piper understood. The beautiful violet fire who was the best librarian ever was named Mali. Mali was the keeper of the library, responsible for ensuring the fires stayed lit and the books sorted. She liked visitors, and would like to aid Piper in finding what she was looking for. Suddenly, Piper realized that she was thinking to herself, and that she had just asked herself a question which she hadn’t asked. What? Oh. Mali communicated through telepathy. That was it. Mind magic was confusing, it could be hard to tell which thoughts were your own. Well, it was certainly good that there was a librarian here, this way it would be much easier to find information on the history of the Blanklands, and more importantly, the curse that created it. Piper suddenly became aware that she wasn’t where she had thought she was. She was now sitting on a comfortable chair, in a cozy, firelit room walled by bookcases, rather than a hallway. Before her, on a table, sat a stack of ancient-looking books. Somehow not startled by her sudden repositioning, she decided to inspect the books. The books, somehow, were exactly what she was looking for. She didn’t dive into them yet, but they all had titles such as The Mysterious History of the Continent, A Land of Myths and Legends, The Great Geographical Mystery, and Thee Inner Workings of the Uncharted Mismakinges. They all looked to contain information on the Blanklands and the way it worked. With luck, she could piece together enough information to locate the focus of the curse, and understand it. Piper smiled, and grabbed one off of the stack, and began reading. Yaxato Woodlands Enrique nodded in what he hoped was a reassuring fashion. Good to hear, this was the easier route. He could be more direct. Enrique noticed a downed log nearby, and went to sit on it, gesturing for his illegal friend to follow. When they were both seated, he spoke. “I have no doubt there are rumors of how no explorers ever come back from this land, outside of its shores. It’s certainly a notable phenomenon. The reason nobody ever leaves here is not because they are eaten by vicious monsters, or die at all, it is because of the creatures you have been, ah, acquainted with,” he said. Good, lead up to it slowly. Ask a few other less meaningful questions to disguise it. “They are called the Vigils, as far as I understand. They no doubt have another name for themselves, but that is what we men use to call them,” he continued, “When a newcomer to the island makes it beyond the beach, they attack him, and strike him with a sort of venomous tentacle,” “The venom, as I will call it, infects itself into the skin of the man it touches. It is impossible to remove. It won’t kill you, on its own at least. There are some things that, in combination, it will, though,” he warned. Nearly there... “Firstly, if you were to ever directly expose the wound to seawater or enough sea air, it will eat away at your heart and announce to the fishes that you are there to be eaten. You cannot leave by swimming, or even by boat,” he said. That much was true, at least. “Second, your own lifespan will henceforth be determined by whether or not you’ve been deflowered. Virgins tend to live longer, the jungle beasts are less attracted to them,” he continued. There, that ‘question’ was out of the way. Hopefully he could determine from the man’s reaction whether or not he was, in fact, still in possession of his virginity. It didn’t actually have anything to do with the Vigil’s curse, but Aldrich didn’t have to know that. Nobody did. The Vigils didn’t care. “Third, there exist some... Less than morally upstanding individuals within the land’s shores. If you ever meet a man who smells strongly of rotting fish, despite looking impeccably noble and clean, or a group of primitive-looking men with large knives, flee as soon as you can. Do not let him know you are not a native, under any circumstances. They will hunt you and kill you with powers even I know not,” he warned, “I frequently travel the coast, and I have lost foreigner companions to both. Multiple times to the fish man,” Enrique sighed. He hoped he could stick around with this man, that he wouldn’t be lost to the various horrors of the world as others had. He had gotten rather tired of not having anyone to talk to. He continued to sit, waiting for the man’s reaction. He needed to be alert for just how he took the information.
Team Thunderstorm Team thunderstorm is composed of two members, Piper Lupelli, and Chumi Napihua. Together, they have trained and studied for years, hoping to one day become legendary explorers, and to go down in history. Preferably with a good deal of wealth to match. Piper and Chumi hail from Port Fort, a bustling port town, named for the imposing fortress that protects its land borders. Known for its excellent Orb Arcane Academy and almost-as-excellent taverns, Port Fort is where Piper spent all of her life(and Chumi much of his) before embarking on their journey to some of the only unexplored land in the world, the Continent. The Continent, or as it is referred to by Team Thunderstorm, The Blank Lands, is where Piper and Chumi hope to make history by exploring, mapping, and detailing all that they find there. They share the single goal of making those Blank Lands as colorful and detailed as the rest of the world, to see what there is to see, to become wealthy from its riches, and to live happily ever after. Piper Lupelli, 17 Piper, the Storm part of Team Thunderstorm, is a water witch. A magician specialized in the arts of controlling water arcana to do her will, alongside an extensive knowledge of potions and alchemy. Excellent at retaining exact figures and measurements in memory, and a superb chef. Can breath underwater, but not a very fast swimmer. Carries a scimitar, with which she is moderately proficient at dueling with. Piper is physically small, but a good runner. She has very long, smooth brown hair and deep blue eyes. Usually wears a silly enchanted witches hat with a trident shape at the point, and a plain shirt and skirt. Piper enjoys exploring, cooking, making it rain so she can dance in it, and looking at fish for hours on end. She detests insects, reptiles, and unspecialized magicians who think they’re better than her. Piper will not stand for insults to herself or to Chumi, and may cause for harmless jokers to suddenly become quite wet. Chumi Napihua, 17 MARKED BY THE VIGILS Chumi, the Thunder part of Team Thunderstorm, is a lightning wizard. Another magician, specialized in the ways of bending lightning magic to do his bidding. Aside from the obvious application of zapping friends and foes, this control over a more primal form of the arcane allows him a moderate degree of power over fire, the ability to enchant objects, and an excellent sense for the presence of other magics. Chumi is very good at putting spells into action, and maintains a clear head in bad situations. Awful chef, but good at starting fires. Chumi is much taller than Piper, broad-shouldered, but not very strong. He has short black hair, and a square face with shaded brown eyes. Usually wears an extravagantly colored robe, or if necessary, utilitarian climbing gear. Chumi loves exploring, food, furry creatures, and holding Piper high above his head while she is indignant at something. Hates reptiles, textbooks, and peas. Chumi has a good sense of humor, and is more than willing to abuse his friendship with Piper to poke fun at her. Not Team Thunderstorm Enrique A shapeshifter native to the continent. Nobody knows his base form, but he typically goes about as an old, fit travelling man with a long grey beard. He never stays in one place for long.
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Captain Aldrich Aldrich sat with Enrique, and listened to the yarn he spun of the Continent and its Vigils. About the tales he had heard of none returning from this land he found himself in, and how he was doomed to the same fate. His virginity was brought into question, as was his ability to care for himself in the presence of... fish-smelling bandits and blade-toting neanderthals? For a while, Aldrich sat in silence as the words and the gravity they possessed sank in good and proper. And then he threw his head back and laughed. Aldrich chuckled and chortled as he stood up and began to pace back and forth in front of the log Enrique had sat on. "You're telling me that because some drowned fool tried to cop a feel, I'm forever doomed to slog it up and down this island? So first I get a mark on my backside because these 'Vigils' have a problem with sharing their land, then I've got to be stuck to the same land like SOME BLOODY DOG AND..." he exclaimed as his tone began raising from amusement into anger, "JUST BECAUSE I'VE LAID WITH A FEW LASSES THAT I-" The Captain cut himself off with a short huff. He was losing his cool and he hated to lose his cool, especially when it is over something that he can't change. He stood at Enrique's feet with his hands on his hips, back facing his newfound companion as he tried to take a few deep breaths. He turned back with a forced smile on his face. "Well. I'll just have to make ribbons out of the Vigils AND these hunters to make up all this now, won't I?" His hand strayed from his side to rest on the handle of his blade. His hand flipped over to grip it tightly for a second before relaxing. "Say, now that we're acquainted and you know I've got a big brown spot on my arse that can't be washed away, how about we exchange monikers?" He offered his hand to the sitting man, still feeling slightly annoyed. "Captain Aldrich Osvulk. Call me Ashwyrm. Half the sea does already, so we might as well get the other half started."
Captain Aldrich 'Ashwyrm' Osvulk Mutiny on the high seas! The famed Captain Ashwyrm's faithful crew turn their coats and then turn the ironclad ship, The Salt Dagger, from their dread-captain's prosperous rule! Tales tell of the crew leaving him for dead on the ghastly shores of the ever-mysterious Continent with naught but his rapier, a flintlock pistol loaded with a single round, and a bottle of swill born from the belly of the Dagger herself. What wonders does the Continent hold for our intrepid former Captain? Riches? Romance? Adventure? Or does The Continent hold stranger ends for him?
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Theresa ot an Bol'hjar, Benedict Kaspin "Shit's pretty fucked!" Ben shouted to Theresa, not daring to peek his head out to look at her. "Can you see where it's coming from?" "I... I think it's from that clocktower!" "Any ideas?" "I could try climbing but I'd be shot more than once. Not gonna risk it!" "...I have an idea!" "What?" "Meet me inside!" "Theresa I'm around the corner!" "Ben you're about ten feet tall, just go through the wall!" The resulting crash of splintering wood and stone told Theresa that it was her turn to move. The Pale Horse was right behind her, and she could... hopefully make a mad dash for the bar before the sniper could get a good shot. She turned, clutching Potato to her chest protectively, and dashed in a serpentine pattern towards the bar. Another shot rang out, and the bullet grazed off of her arm, cutting and burning her exposed upper arm in a straight line. She'd never had a scar like this before. She busted through the door, and Benedict was standing in the middle of the room a little panicked, a lot concerned, and entirely useless as of that moment. "Are you okay?" Was his first question. Potato wriggled out of her grasp and ran up to the much larger draconic man seeking some form of comfort. "I'm fine. I have a plan." "What?" Ben said, picking up their latest and smallest companion, who clung to his cloak and shivered- utterly terrified. "What's the plan?" "I need a sugary median... like caramel, saltpeter, and a stockpot." "Saltpeter?" "Sea salt, Ben." "...You find that. Potato and I will find... everything else." Ben said. Theresa nodded and moved off, moving to the cabinets to search for the sea salt. Ben on the other hand set Potato dont on the ground and got as low as he could comfortably to instruct the cybernetic organism. "Okay, Potato," Ben began. "I need you to find me a large metal... cylinder with handles and.... a lid." he instructed. Potato made a whirring sound and made some motion with his arms before running off into the back kitchen, hopefully to find an item similar to what Ben requested. The sound of crashing metal suggested that Potato was already at work finding such an object. Now it was Ben's turn- to find a... sugary median. He looked up at the faded chalk menu and read it over. His eyes naturally led him to the drinks, and he noticed something he'd never seen before. Jack and Coke. Specifically, something referred to as Cola. Invented by... Nessa. That woman's corpse he had found earlier outside. He turned to the kitchen and followed directly after Potato, who had not only completed his task with perfect accuracy despite his generic description, but had exposed a few steel vats of brown liquid in the process. "Good job, Potato." Ben said, grabbing the handle of the stockpot and pulled it up, lifting Potato with it and setting his small friend on his shoulder. Ben approached the vats and craned his neck over them to try an identify the liquid. He took a deep whiff, and was immediately hit with the smell that was not alcohol, but of sugar. Lots and LOTS of sugar. "Theresa!" Ben called, summoning the red haired woman into the kitchen. She was all mussed up, but was clutching a whole bag of sea salt to her body with both arms- obviously struggling to carry it without spilling any. Ben's look must've been incredulous, because Theresa simply shrugged and set it down next to Ben. "Says Tier I collected," she said, looking over to the brown vat of liquid Ben found and then up at him. "What'd you find?" "I... have no idea. Smells really strongly of sugar." Ben said, using his strength to pull the large vat out of it's storage, and placing it on the floor. "Boil it." "What? Why? How?" "We used to get sweet tea where I'm from. If you put too much sugar in it, we'd boil the water to get it all out. It's why rain tastes pure- water leaves everything behind as a gas." Theresa explained. She looked Ben up and down and took a deep breath in, puffing up her chest and letting it out. Ben glared at her mocking, but got the message. "Stand back." Ben stated, taking a huge breath and releasing another stream of supa hot fiya directly at the bottom of the vat. Immediately the vat began bubbling and hissing loudly. It didn't smell... all the way right, but it seemed to be working. Theresa and Potato cheered Ben on as he spewed fire onto the barrel for as long as he could without hurting himself. The result was... disgusting. "It looks like semi-liquid poop." Theresa commented, peering over the lip of the vat to see the steaming and molten concentrate. Most of the water had evaporated out, and now it just looked like shit brown syrup. Ben was haunched over, breathing in and out heavily, but otherwise okay. He gasped a few times before he finally had the breath to speak. "Will... it work?" "I think so." Theresa commented. She was already dumping all the salt she had into the vat, and she quickly ran out of the room dragging another bag, as well as a large wooden paddle. As Ben recovered she dumped and mixed away at the substance- being careful not to burn herself on the still incredibly hot metal exterior. "Alright Ben, help me carry this." She said, pulling the paddle out of the mix and throwing it off to the side. Ben groaned, but did as he was told and heaved the cauldron sized vat onto his shoulder. Theresa led him and Potato to the entrance of The Pale Horse and had Ben set the vat down just in front of the door. "Alright Ben. I need one more fireball from you. Think you can do it?" Ben groaned and coughed up smoke. He hit his chest a few times and weak red built up in his throat- which resulted in him coughing up a weak napalm like fireball, which fall into the cauldron. Immediately the mixture began to fizz and smoke. "Push it outside! As far as you can!" Theresa yelled, her voice so panicked that Ben threw open the door and just about shoved the vat outside. He ducked away from the wall, expecting there to be an explosion of some kind, but all that resulted was a continuous loud hiss. Several shots rang out before it fell silent once again (besides the continuous, and strange hiss). Theresa ran to Ben and grabbed his hand, pulling him. "We gotta go! We gotta go NOW." Ben followed running outside despite his desire not to be shot and found that most of the road had been shrouded in a foul smelling smoke that was still spewing from the vat. So that was Theresa's plan. That cheeky bitch.
Benedict Kaspin MARKED BY THE VIGILS A native turned slave from a land similar to colonial America who was an inventor from a tribe of fire breathing Saurians. Torn from his home and shipped across the sea to an unfamiliar land where he worked for his freedom. With no way of getting home, he hijacked a ship for any chance of surviving the sea. And so, after hitting a storm, he washed up here. Grogg A fucking bone wielding caveman who was frozen in ice that floated to the continent. Surprisingly well tempered for someone who isn't potty trained.
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Theresa ot an Bol'hjar, Benedict Kaspin They ran through the smoke as quickly as possible. The clocktower gunner was still taking potshots at them, but was missing widely. Ben's size was still a problem - if he poked his head too far out of the cloud he'd make for an easier target. He kept low, moving through the buildings with Theresa beside him. They made it to the clocktower's base, and the gunfire stopped shortly thereafter. Theresa barged in through the wooden door leading inside, before turning back to Ben. "You can't fit inside!" She called out, "Can you still climb the tower like you said?" "Yeah, I'll try. We'll take him by surprise." A nod, and Theresa turned back into the building. There were crates and spare gears littering the interior, and a winding staircase leading upward. Sword drawn, she began her ascent. The wood creaked, but it held her weight. She could hear Ben's slamming his claws against the side of the tower, making his way up towards the gunner's nest. As Theresa ran, her foot came upon a tripwire halfway up the staircase. She halted her ascent, looking around, and then upward, as a large metal gear fell from on high. She jumped backwards as the gear slammed into the staircase, obliterating it and several more on the way down. The stability of the structure was no longer sound - so Theresa had to hurry. She clung to the railing and bypassed the ruined stairs, quickly stepping but paying mind to anymore tripwires that may show up. Before long, she reached the top, with only a door barring her from the gunner. She kicked it open, and then immediately took cover behind it as several bullets flew out of the room. Seemed that gatling gun wasn't all this adversary was equipped with. Theresa turned and grabbed a broken piece of wood from the railing, tossing it into the room. The gunner immediately opened fire at the incoming debris, until his pistol wasn't doing anything but clicking. Theresa immediately ran in and charged at the gunner - he was wearing one of those metal coats that they'd seen on some bodies beforehand. And a cylindrical, heavy-looking helmet, all articles worn and weathered. The gunner drew an old sword from one of his belts. It was in horrible condition, wouldn't last long. Theresa brought her own sword down on the gunner's attempted guard, and the blade snapped right then and there. He backed away, only to have Theresa bash his helmet with her shield. Knocked onto the floor, the gunner threw up his arms as Theresa swung down at him. Evidently there were more plates under the coat, as the sword simply bounced off. The gunner swiped his leg at Theresa's, flipping her on her side. He immediately leapt at her, pinning her to the wooden floor and attempting to bash her head in with his armored fists. It took all of her strength to hold his fists away from her. But as she was losing the struggle, Ben arrived. The gunner turned his head as over by the shattered clock surface, where his stationary gatling turret was, the saurian reached in and grabbed the turret by its many barrels, pulling it out of the clocktower and letting it fall to the ground below. Theresa finally managed to push the gunner off of her, getting back up and joining Ben's side as he climbed into the room. The gunner reared back, now at the disadvantage. He turned his head, and ran towards a box in the corner of the room, with a push lever on top of it. "NO!" He slammed his hand on the lever. Below them, at the base of the clocktower, the crates Theresa had seen all detonated in unison, blasting every inch of the immediate area to pieces. And as the explosion sounded, the clocktower began to fall.
THERESA OT AN BOL'HJAR MARKED BY THE VIGILS Cast out of her like-haired tribe of warriors, Theresa has adopted a lifestyle of combat and wanderlust. As such, she has come to the Continent out of sheer adventurous nature, wanting to dig up its mysteries and meet its many inhabitants, however dangerous the expedition may become. GERALD PITHERS MARKED BY THE VIGILS The product of a mix-up in a sinister necromantic ritual, the drunkard Gerald was cast to sea shortly after his resurrection. After he washed up on the shore of the Continent, he decided he had nothing better to do and began exploring. COASTAL VIGILS Servants of an ancient and accursed proclomation, the lumbering Coastal Vigils announce all arrivals within the Continent, and mark them in such a way that they are never permitted to leave. JOLLY GUTTERS A leader amongst the black-blooded, inhuman Cleaver-Men originating from the ruined city of Aardvale, Jolly Gutters is the perfect example of a coloquially named "mark hunter", going out of his way to put down any such threats to the natives of the Continent. JULIAN, KEEPER OF THE JUNCTION A much, much older native of the Continent, Julian maintains the cross-connecting haven known as the Keeper's Junction. Full of information regarding the Continent and what lies within and around it, Julian is a friendly character who provides whatever he can to those he calls friends.
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The planet of Balmorra, the Republic's number one planet for weapons and combat droid manufacturing. Chace Hadred, a trooper who'd been stuck on this dull guard assignment for over three years and almost entirely for the duration of the war, sat in a bar in Sobrik with a bunch of his buddies who were also off duty and watched the news while they all laughed and joked around. One of them, James Mitchell, elbowed Chace. "Come on, man. We're all off duty, try and enjoy yourself." Chace looks at James and shakes his head. "Oh sure, laugh it up on an easy posting while our brothers and sisters in arms are out there dying fighting off the Sith invasion." James rolled his eyes and turned back to the others, while Chace flipped him off to his back. "Feel free to keep doing that, I'll keep track of the war." With a grunt of disgust, he turns his attention back to the news. "-_Spire_ was shot down over Taris today and the Sith armada have blockaded and occupied the planet, presumably in search of any survivors. We'll bring you more as we learn." From there, it became the weekly weather report for the local area and Chace sighed. He didn't know of any ships with Spire in their name out there, and none of his buddies off-world would share their assignments anymore, not with the war going to poorly. Looking at the others, he sighs and sits at the table they were playing cards at. "Deal me in." With a nod, the person who's turn it is to deal gives Chace his hand and the group of troopers go to their game.
Name:Jorraan Elveticus Age: 24 Race: Human Appearance: (Armored Appearance) (Face.) Profession: Sith Lord Equipment: His Mother's lightsaber. Numerous poisons and other herbal remedies. Comm Personality:Jorraan is, at his core, a political animal. Despite the harsh training he has received through his life, the 'softness' of training he received in his youth never truly left him. He prefers words to combat, but is not opposed to fighting it out. He possesses a strong ambitious streak and a steel will. That said, he is quite stubborn. His close relationship with his mother during his youth have made him naturally trusting towards middle aged or older women, even if it is dangerous to do so. Back Story: Born the second son to a minor Sith House twenty-four years ago upon Dromund Kaas, Jorraan's early life was filled with a heady education, martial training, and the philosophy of the dark side. While his older brother, Dormante, received the large share of their Father's attention, Jorraan became his mother's favorite. House Elveticus, a House that had fallen in ill repute since a scandal a few generations back, had maneuvered it's way to potentially regaining the Dark Council's favor. This was in large part due to Lady Elorana Elveticus's apt political maneuvering. Jorraan observed all this with a keen eye from his mother's nurse strings. Unfortunately fate did not see fit to grant House Elveticus a reemergence. When Jorraan was but twelve years of age, his mother perished to a wasting illness. Hordet Elveticus, a burly man more at home on the battlefield than politics, squandered the opportunity for restoration and doomed his House to obscurity. At this time, Dormant would leave for the Sith Academy hidden upon the ancient planet to begin his training leaving Hordet and Jorraan to the empty estate. Hordet would turn his attention to the younger man and impart his martial knowledge to the boy. A slim frame prevented Jorraan from studying the more aggressive styles and so he found himself a student of the dexterous and agile Ataru form. Though much of his time was consumed with his martial training, the boy never forgot his mother's aspirations. At the age of eighteen, Jorraan was also sent to the Academy. A few short weeks later, his brother died to an extremely painful poison fed to him by an enemy Acolyte. Jorraan had ascended to become heir of House Elveticus. Two years passed among the dreadful halls. It was here that Jorraan truly became Sith, mastering the philosophies of the Sith Code. At the age of twenty, he was chosen as an apprentice to a powerful Darth by the name of Siree. Siree, imparted a great deal of knowledge to the young man teaching him both the martial and sorcerous arts. Sith Magic became as child's play to the young man, and he began the journey of studying the Makashi style. Jorraan soon rose to the rank of Lord in his twenty-third year. Nonetheless, it is the way of the Sith to covet power. Foolishly unaware of the greater games being played, Jorraan murdered his Master by botching a ritual of great interest to the Sith Emperor. This choice would cause his exile from the hidden Sith Empire. By order of the Dark Council, Jorraan was placed among the armies of Darth Revan to assist in their assault upon the Republic. With Revan's death, however, Jorraan could not stomach being under the command of the fallen Jedi Malak. The man deserted from the ranks of the Sith and now finds himself torn over his place in the Galaxy.
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Jan sat alone, having ditched the other troops and gone off to a secluded Balmorra garden, he had spent his morning meditating as most force user's did. He thought of the others he could have saved at the Sith academy or how he should have at least done something other than running. He finished his meditations and drew his lightsaber, he normally buried it at the bottom of his ammo pack to keep it hidden, but he needs to practice. He was by no means a having only mastered Shii-Cho. He began the movements, he was attempting to teach himself more advanced forms of combat, so far the results looked good but he couldn't be sure. His force powers had seen some use, mostly moving boxes or stealing extra rations from the asshole's in his squad. He finished his training and hid the lightsaber once more, before exiting the garden. He made his way towards the Cantina deciding to go see the others, perhaps play a game of cards. The force often gave him a advantage letting him make some extra credits on the side.
Name: Jan Yorik Age: 24 Race: Human Appearance: In armor with squad. He's the one in the center. Without armor. Profession: Former Sith Acolyte turned Republic Trooper Equipment: Republic Trooper Armor Blaster Assault Rifle Blaster Pistol Purple Light-Saber Personality: Friendly if a bit of a loner, stationed on Balmorra along with a few other troopers. He prefer to fight alone as he fear failing others and being the cause of there deaths. Lacking in Charisma he make up for in true good natured kindness. He hates slavery and feels that the Republic should not tolerate it. Often mediates and tries to learn Jedi teaching teachings to help him manage his force powers. Back Story: A former Sith Acolyte he received minimal training before he escaped in to Republic controlled space as he did not wish to fight for the Sith even if they were winning the war. Arriving back home he signed on to help push the Sith back but kept training himself in light-saber combat while not able to use the force like a Jedi he can use basic abilities and his lack of formal blade training does make him rather under skilled against Sith but against the average trooper his melee skills are impressive. While Jan is not a fan of violence he fights to protect the ways of the Republic having seen what the Sith envision as the future. A good shoot but not the best he plans to fight and die for the honor of the Republic, his faith in it's ways unshakable.
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Golden anklets clinked and chimed, slipping about slender ankles of lilac hue as she danced. Dainty bare feet slipped between cups and bottles littering the bar with uncanny dexterity. She danced to the music of a holographic band, their silver blue, translucent images standing in the corner of the establishment. Her hips gyrated, tassels bounced and while she was both beautiful and talented, drawing the eyes of many but at the same time her and her performance was considered by many seasoned patrons to be nothing more than a piece of furniture. Still she danced on for her master would not countenance any shirking. As his slave she was allowed to rest only when he stated. Pressing her body against a plasteel pole she twined her lekku, the long tentacles affixed to the base of her skull, about the cool metal and gazed out over the patrons of the establishment. Most were soldiers and naval officers, most local folk having more sense than to enter this seedy establishment, and were playing sabacc or were exchanging stories from their various deployments. One or two she recognized as having paid for the privilege of her company. The vidscreen was reporting on the latest events in the war between the Sith and the Republic. It was getting close to their world. A fact that had her master worried. While he would likely survive and prosper no matter who ruled his world he didn't know what sort of taxes or changes the Sith might bring. The local authorities he at least knew and while business could always be better it was stable and prosperous. Then there was a small buzzing at the base of her skull, an electrical current that reminded her against remaining idle. A quick glance out of the corner of her eye caught sight of her master, the owner of the cantina, with his remote. Without any preamble she tore her eyes from the vidscreen and moved away from the pole, swaying to the music from the holographic band in the corner.
!( "enter image title here") ##Oona Age: 21 Race: Twi'lek Profession: Slave, Dancer at the local cantina Equipment: A tazer implant that can cause pain, incapacitate or kill Oona with a button push on the cantina owner's remote control. Personality: Oona is quite willing to betray, rob or steal in order to get ahead. It is all she has known. She does, however, prefer to play the part of an innocent victim or a sultry seductress. Whatever she thinks will profit her more. Back Story: Oona grew up on the backwater world of Ryloth, a tidally locked planet that is almost inhospitable. One side of the planet is perpetually afire, the other is forever covered in ice. Only a thin strip of the planet is arable. Most Twi'lekki, as a result, live below the surface. Their only exports are Ryll, a narcotic substance and their own people served up as slaves. This is what became of Oona who was sold into slavery for the meager price of a single blaster. A blaster being a powerful weapon against the primitive stone-age weaponsof the under dwelling Twi'lekki. She spent some time aboard a slave ship, had an adventure in which she and several other slaves lured a monster hunting the slaves aboard the ship into an airlock before making it to market. Now eight years later she's still working at the same cantina, dancing for the pleasure of her master's patrons.
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If there was one thing Dorian missed the most about his beloved Corellia, was the brandy. He'd do anything to get his hands on a bottle of Corellian Reserve. But the import charges were exorbitant, and if you wanted it imported by 'other' means then it would cost you tens times as much. Instead he made do with a local brand, which tried it's very best to imitate. But it wasn't even close to the real stuff, to the unaware observer, it tasted exactly the same. Since for the most part the ingredients were the same. But the Corellian label, just had that 'homey' feeling to it, and this Balmorra crap didn't come close to replicating that feeling. He ran his finger across the edge of the now empty glass, almost hoping that it would spontaneously refill itself. The service in this Cantina left something to be desired, there was a distinct lack thereof of pretty women for a start. Which was yet another thing he missed about Corellia. He lifted the glass, and gently tapped it against the bench twice, getting the bar keeps attention. "Another." he said. In the few moments that it tuck for the experienced barkeep to get a clean glass, and fill it with some cheap shite, Dorian turned his attention to the Holonet, which had seemingly drawn the attention of many other patrons. The report detailed the loss of a Republic warship, and the resulting blockading of the city-planet, Taris. Considering the track record of these so-called 'Sith', he was glad he was thousands of lightyears away from Taris. The Sith were nothing, if not 'efficient', when it come to subjugating a planet. The barkeep placed his newly poured beverage in front of him, he quickly took the glass, then held it up a little, giving a silent salute for those lost on the ship. He knew what it was like to lose men you never even knew the names of, someone needed to remember them, Even if that someone was a drunken old man.
!( "enter image title here") ##Oona Age: 21 Race: Twi'lek Profession: Slave, Dancer at the local cantina Equipment: A tazer implant that can cause pain, incapacitate or kill Oona with a button push on the cantina owner's remote control. Personality: Oona is quite willing to betray, rob or steal in order to get ahead. It is all she has known. She does, however, prefer to play the part of an innocent victim or a sultry seductress. Whatever she thinks will profit her more. Back Story: Oona grew up on the backwater world of Ryloth, a tidally locked planet that is almost inhospitable. One side of the planet is perpetually afire, the other is forever covered in ice. Only a thin strip of the planet is arable. Most Twi'lekki, as a result, live below the surface. Their only exports are Ryll, a narcotic substance and their own people served up as slaves. This is what became of Oona who was sold into slavery for the meager price of a single blaster. A blaster being a powerful weapon against the primitive stone-age weaponsof the under dwelling Twi'lekki. She spent some time aboard a slave ship, had an adventure in which she and several other slaves lured a monster hunting the slaves aboard the ship into an airlock before making it to market. Now eight years later she's still working at the same cantina, dancing for the pleasure of her master's patrons.
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Jan slowly entered the bar slowly looking over at the troops playing cards and then at the figure sitting alone at the bar, he could sense that this man was a Jedi, the had a aura about them, one of grace and understanding. He walked over taking the seat beside the man, getting a few dirty looks from the other troopers. He noticed the Twi'Lek dancing in front, he would have loved to march over to the bars owner and demand the release of the slave, yet sadly slavery was legal in the Republic only Jedi could really fight back against it. He simply let out a exasperated sigh then ordered a drink. After the shot he turned and looked at the man beside him. "I'm assuming your a Jedi? Glad to have you here then Master Jedi, I hope you will be staying awhile it would help to raise moral around here." he spoke calmly, he wondered if the Jedi could sense his force powers as well? Regardless he needed to make a good impression if he wanted to get the man to trust him. This Jedi could help him hone his talents, the right way unlike the Sith he had formerly served, he unknowing reached into his pocket and grasped his lightsaber, a comfort mechanism he had devolved.
Name: Jan Yorik Age: 24 Race: Human Appearance: In armor with squad. He's the one in the center. Without armor. Profession: Former Sith Acolyte turned Republic Trooper Equipment: Republic Trooper Armor Blaster Assault Rifle Blaster Pistol Purple Light-Saber Personality: Friendly if a bit of a loner, stationed on Balmorra along with a few other troopers. He prefer to fight alone as he fear failing others and being the cause of there deaths. Lacking in Charisma he make up for in true good natured kindness. He hates slavery and feels that the Republic should not tolerate it. Often mediates and tries to learn Jedi teaching teachings to help him manage his force powers. Back Story: A former Sith Acolyte he received minimal training before he escaped in to Republic controlled space as he did not wish to fight for the Sith even if they were winning the war. Arriving back home he signed on to help push the Sith back but kept training himself in light-saber combat while not able to use the force like a Jedi he can use basic abilities and his lack of formal blade training does make him rather under skilled against Sith but against the average trooper his melee skills are impressive. While Jan is not a fan of violence he fights to protect the ways of the Republic having seen what the Sith envision as the future. A good shoot but not the best he plans to fight and die for the honor of the Republic, his faith in it's ways unshakable.
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Kai scrambled into the rundown cantina, watching out the door fr a few seconds to ensure he wasn't followed. Once he was certain that he was clear he turned to the room full of patrons and gave his eyes some time to adjust before searching for his contact. Tucked in a back corner booth was a pale Zabrak. Kai moved to him smoothly, taking the seat opposite him. Kai nonchalantly glanced around the cantina. He wanted to be sure no prying eyes or ears were nearby. It was just good business. Certain there were no eaves being dropped he placed a hand inside his coat, feeling the coarse parcel beneath his touch. "So, mind telling me why I almost became bantha fodder for these schematics? I mean this is probably for some big weapon or something, huh? I think my payment should reflect the risks that were involved. I mean a Bothan nearly died getting you this intel." The Zabrak listened patiently, but the scorn on his face only grew as Kai continued to talk. "Your payment is perfectly adequate," he finally spoke, sliding a credit chip across the table. "Now, give me the data. My employer will be most pleased to learn of your success. Perhaps you might even become his sole contractor, assuming you can keep that big mouth of yours shut." Kai kept both paws tucked beneath his coat. One was over the parcel. The other was wrapped around his blaster. Whether you're a smuggler, bounty hunter, or a simple thief one must always be prepared to shoot first. "Well that's excellent, assuming there's a huge pay increase." He tossed the package across the table. It was a small envelope with a holodisk inside filled with data from one of the largest weapons manufacturers on Balmorra. He didn't look at the data. That's how one gets themselves offed. However, he didn't need to be a genius to know it was big and dangerous. And he didn't need to be a spy to know this man was an envoy of the Sith Empire. That was not his business, nor his politics, however. Instead, he grabbed the credstick and thanked the puppet for his time and money. With a scoff the Zabrak stood from the booth and headed for the door. "Goodbye to you too, you pointy headed nerfherder," he muttered under his breath before waving over a server. A young boy with dirty finger nails and unkempt hair sauntered over to him. "Let me get a drink little man. Don't much care what it is, so long as it's from the top shelf." He thought for a second before stopping the boy. "Eh, middle shelf." As the boy walked away Kai couldn't help but feel for the kid. He knew he was a slave and he would place good money on the fact that serving drinks wasn't this boy's only duties. The galaxy was a big place with many tastes and preferences. Any slave owner would do well to cater to the needs of all his customers, assuming he was a loathsome scumbag.
Name: Kai Ralk'bar Age: 24 Race: Bothan Appearance: He is short and slender like most Bothans. He has a few scars on his snout and the tip of one ear had been burned off by a lightsaber. His fur is brown. Profession: He is a thief for hire. Equipment: He wears a thick brown overcoat covering a dark red vest. He carries two blaster pistols holstered under his coat as well as a vibrodagger. Personality: Kai is a cheerful and charming Bothan. He finds himself having to talk his way out of many situations. When the diplomatic solutions fail however, he is not afraid to turn to aggressive negotiations. Back Story: Kai Ralk'bar is from the clan Bar back on Bothawui. His father is an extremely important and powerful political figure as the representative of clan Bar on the Bothan council. One day, on a diplomatic mission to an outter-rim colony, Kai got into a confrontation with a Republic Officer over a game of sebacc. The confrontation resulted in the death of the officer leaving Kai to flee from authorities. He was also exiled by his father after bringing dishonor to his clan. He now travels only as Kai Ralk, leaving his clan name behind.
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Jack was sitting at his desk in his room, drawing away to his hearts content.He had the house to himself for a week sense his parents were out, after a few dull moments jack began to hear a faint whisper in a rhythmical tune"the pages tell a tale, the pages depict a gale."what the?"jack turned and saw a strange book on his desk. He stood up and looked at it, the book was called The Tale Of Dreams And Ink."where did this come from?" Jack opened the book and saw that their was only a small verse that looked as if it was wrote in ink differing from other books a gale will sweep the land Dull the earth to grains of sand And evil cloaked in skin clad black At our souls it will hack Some will rise as heroes of ink Strong as metal, fast as a blink These heroes will save our souls "Evil cloaked in skin clad black?"jack pondered the strange verse when the book began to bathe jacks room in light, out from the book came a set of white pens, followed by a voice that said"the mythic pens are in your hands", with this, jack black out Jack awoke in an ominous forest, with the book and pens"what in the world?"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton as usual was arriving home from his job, he was wet and tired from the days happening and wet because of the rain poring outside. He entered through the front door of his apartment building and walked towards an elevator pressing three which was the floor he lived on. As the elevator doors opened he drew in a breath and shivered the stepped into the elevator. Once he had reached the third floor Brayton exited and turned left and found a door that had a golden number on the door his apartment was room 10 because of the apartments small size there was not a lot of room yet he had a large apartment with one bedroom, one bathroom, a kitchen and a living room in which he had all his art equipment and computer, and his television set up. As he unlocked the door he thought about how his day went then decidedly forgot because he had just messed up bad before he had left and his boss was unhappy with him. He went about his usual routine and prepared dinner for himself and ate and after he watched a football game that was on. After all this he decided that he would draw for a little while. Brayton didn't know though that he would be drawing for a while and it took him into the night as he toiled over a drawing of a knight that he had been working on for several days now, his eyes were drooping and he began to become really tired but he never fell a sleep he simply blanked out and then... Even though he had probably slept for a few seconds or maybe even a minute he noticed he wasn't home anymore he had awoken near a thick forest in the middle of nowhere and all was bright out it was slightly cloudy although it was seeming to be a nice day not anything like where he had been before. "Where am I?" Brayton muttered to himself then stood up and looked around.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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Angel was in her apartment, working on drawing project. The scene was a dark enchanted forest, with black mist, and the rivers flowing like a deep blue. Angel began to feel sleepy. She had been working on her project all day, so of course she was. She huffed, I must continue! She thought to her self. She gently took off her blue gem crown, and her blue hair gently swayed in the wind as she had left her bedroom window open. Angel smiled, almost finished. But she grew sleepier, until she was asleep. She completely was blanked out. Alone. In her Apartment. But little did she know, what was gonna happen next. "W-wha? where am I?" She asked, brushing dust out of her long blue hair and picked up her crown. She stood up, looking around. "Hello?" She called.
Name(a real name): Angel Stone Gender: Female Age(10-18): 17 Appearance:(things like heterochromia and the like are accepted) Bio:(optional): Angel grew up in a small town near the a forest. Her mother and father always fought, and yet she was abused. Angel, was 10 when she ran away. Angel found forest, and lived there. Until she met the others and Jack. And so and so. Personality:(don't go over bored): Angel, is quite a dark spirit. She loves the royal darkness, and loves to think of ravens, and the dark world. Personally because her soul is broken. Angel loves animals, and dark colors like blue and black. Song:(art has MANY forms, if you don't wanna add this than that's A-ok): 1. 2. 3. Style:(what kind of art does your character make?) Angel makes very Dark, fantasy like art. Her art tells a story of her mood, and her art gives a secret of life. She does Digital art, but is better with Sketches on the paper. Like this: Oh for the love of art. The stupid art wont show ):l
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Jack awoke in a strange forest shrouded in mist, the time of day looked as if dawn was half an hour away, the mist was so thick it seemed solid,the pine trees faded like shadows in the thick mist, beside jack was the strange book that bathed his room in radiance and a set of royal blue pens, they appeared to have quills for tips and Carved from of divinley blue gems Nearby jack heard a voice shouting'Hello?!'jack turned and realized that it was coming from behind him.(these seem important)jack said as he snatched up the eons and the book and headed after the voice that sounded about a yard and a half away"HELLO!?"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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He heard coming from the forest a loud crashing and crawling of leaves then the echo of a voice. "HELLO!" He was surprised, because he had thought this place to be generally uninhabited because this might just be a really lucid dream that he could control but alas it is not. He felt around the ground and found a few art tools that were his and picked them up and and pocketed the items. He heard before a more faint 'hello' but he was more distracted by the nearby louder shout. Brayton stood up and rubbed his head, quickly feeling dizzy but soon enough found his bearings then followed along towards the loud noise that he had heard before. As he ran through the thick woods he saw a person far off. "Hey you there!" Brayton shouted at the person in the distance who was running in the same direction as the fainter voice. So Brayton looked down at his feet checking his shoes which were on his feet thankfully then he ran the fastest that he could after the strange person who was also looking for the other voice. Brayton almost ran out of breath when he was about a yard away from the person who was obviously a man and so before the man could bolt off into the direction of the other voice Brayton spoke up. "Hey who are you!" He said loud enough for the man to hear.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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Jack had heard a second persons voice,though he couldn't tell where anything was because of the mist."hello?!, who's there!?"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton didn't exactly answer instead he approached the man so he would be able to see Brayton through the mist. "I am Brayton and who are you?" He was a few feet away from the man, only enough so he could see him and that Bryaton could see the mans features.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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jack turned around to hear a second voice but could see through the mist(damn this fog)...."HELLO?!
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton took a step closer to the voice so he was only about two feet away from the other voice, it looked like a teenager young in his age Brayton couldn't make out any other features except his hair and his eyes. "Hello my name is Brayton, who are you?" He asked to the young man in front of him who was having trouble seeing him through the mist.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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jack turned around to see someone who was rather older than him,"hello? Was that you calling for help?"jack said.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"No, no it wasn't!" He shook his head to the teenager.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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jack donned a confused expression"so if it wasn't you, then who....?"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"I don't know but I have a feeling we should investigate!" Brayton said to the confused young man. "And who are you by the way?" Brayton added.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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jack replied"I'm jack, and you?" As jack said this, he turned his head to see a black figure glaring at him behind a tree, he thought it was someone else so he said"hello!? Do you know where we are?!"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"I am Brayton nice to meet you!" Jack seemed to turn to look at something that he couldn't make out but he recollected that it was possibly a person. "What the hell?"
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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what ever that is, it's not humanjack said as the creature let out a raspy laugh
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"You could say that again!" He said his voice becoming quite distraught and strangely sounding shaken. "Whatever the hell you are we don't want anything from you I don't want what your selling know why don't we just let bygones be bygones and part our ways!" He looked at the figure his forehead dripping with sweat and his breathing became slow but his heart paced faster.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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the figure completely Ignored Brayton and look jack square in the eyes and said with a deep and malicious voice"so, you have come back...I'm impressed"the creatures voice sounded as if his lungs were full of sand and acid.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton turned to look at Jack with a confused expression on his face. "You know this-this abomination!" He said loudly to Jack with exasperation and complete and utter confusion.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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the creature shot Brayton a glare and calmly said"watch what you say Brayton, I am no abomination, and either of you should know me, not anymore that is"it said in a maliciously yet soothing tone.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton turned back to the figure and took a step forward to see the creature but it seemed to be completely black. "I don't know who you are, but where are we?" Brayton asked the creature in hope it would tell them where they were.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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the creature let out a horrendous raspy laughter and said to Brayton"it seems that you remember less than I had imagined, how amusing"it said.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton cringed and jumped backward a little falling on his bottom then he stood up once again dusting himself off. "Might be because I'm getting old!" He shrugged and stared at the strange creature.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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if that's true, than you shouldn't be so annoying the next time I try and tear you apartthe creature said this as a wicked grin reached his face.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton didn't like this creature at all it was disturbing and full of evil yet it didn't attack them. "Next time I meet you I'm probably going to be more cautious with my words!" He tapped his legs impatiently then spoke up to the creature. "Now who are you or rather why are you here?!" He said to the creature, Brayton's patience was running thin.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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the creature stepped forth, revealing itself through the mist,it was taller than Brayton and had milky white eyes, and it's left hand was the head of a battle axe"i am Atra,and I have always been here"
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton nodded and backed away from Atra, who held a battle axe which he was familiar with. "Pleasure to meet you Atra!" He spoke with a strained smile and his heart skipped a beat as he backed away from the creature. "What a nice battle axe you have!" He said with a faint chuckle.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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this, this isn't just an axe, it is my arm, it's all I have for a left handatra replied, attempting to sound humorous.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"Well things just a got a little weirder!" Brayton thought to himself as he looked over Atra's body, and he spoke up once again. "Now uh how did your arm become that way?" He asked.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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atra didn't answer, he waved the question aside and said"i can't stay any longer,I will see you both soon enough" With that, atra vanished as he left behind a map of where they were.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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Brayton approached the map that had been left behind by Atra and he picked it up and gazed at it and began trying to figure out where they were. "So Jack where were we oh yes-who the hell was that?!" He said sounding slightly miffed.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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it looks like the nearest place of civilization is north.jack said as he peered over the map
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)
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"Alright we should head in that direction then but what about he voice from before?!" He asked Jack with a raised eyebrow wondering why Jack hadn't answered his prior question. He handed the map over to Jack.
Name: Brayton Daniels Gender: Male Age: 16 Appearance: Tall about 5'11" and slightly slim, a little narrow around the waist but broad shouldered and cheery looking, he has hair that reaches down to his neck, it's light brown with lighter blonde color towards the roots, his eyes are hazel. Brayton likes to wear jeans and t-shirts and most of all his black Ac-Dc sweater. Bio:(You shalt learn as we go) Personality: Brayton loves art and likes sketching and doodling, maybe just often lounging about drawing nothing but cartoons but most of all he enjoys drawing things like detailed castles or weapons and armor. He is cheery and kind, especially polite but he is also very arrogant and prideful because he loves his work and he doesn't like to be interrupted when he is working on something like art. He isn't totally reclusive but often he likes to draw by himself. Song: Forgotten Heros - Robert Slump Style: Sketching, Fantasy, Cartoons and Sci-fi.
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what voice?jack said on confusion.
The world is a canvas Jack mills Male Age:12 Appearance:he wears a grey t-shirt and blue shorts,he keeps his pen in his pocket as well as a small notepad, his eyes are a deep hue of indigo and he has brown hair. in the world of indus he has a strange symbol on his right hand Personality:Jack is a kind and forgiving soul, however he will fight if he must,he tends to keep to himself and rarely speaks to others, while also being the kind of person to avenge those who have died.he is a very clever and smart person Style:fantasy and myth:jacks art style revolves around things such as Demons Monsters Magic Mythology Egyotianology And more Song:Real life(Drawn to life the next chapter ending song)