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Java Edition 1.20.2 Pre-release 2 | Video made by slicedlime : | Video |
Java Edition 1.20.2 Pre-release 2 | de:1.20.2-pre2 ja:Java Edition 1.20.2 Pre-release 2 pt:Edicao Java 1.20.2 Pre-release 2 uk:1.20.2 Pre-release 2 (Java Edition) zh:JavaBan 1.20.2-pre2 | References |
Bedrock Edition beta 1.20.40.20 | <onlyinclude> Beta 1.20.40.20 (Android) or Preview 1.20.40.20 (Windows iOS iPadOS Xbox) is the first beta/Preview version for Bedrock Edition 1.20.40 released on September 7 2023 <ref></ref> which adds further experimental changes to villager s explorer map s more parity from and fixes bugs. | null |
Bedrock Edition beta 1.20.40.20 | ; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage . | Non-mob entities |
Bedrock Edition beta 1.20.40.20 | ; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool. | Blocks |
Bedrock Edition beta 1.20.40.20 | ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> . | Command format |
Bedrock Edition beta 1.20.40.20 | ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> . | General |
Bedrock Edition beta 1.20.40.20 | ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s. | Items |
Bedrock Edition beta 1.20.40.20 | ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match . | Mobs |
Bedrock Edition beta 1.20.40.20 | ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage . | Non-mob entities |
Bedrock Edition beta 1.20.40.20 | These additions and changes are accessible by enabling the "Villager Trade Rebalancing" "Beta APIs" "Molang Features" and "Render Dragon Features for Creators" experimental toggles ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition beta 1.20.40.20 | ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition beta 1.20.40.20 | ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} | Gameplay |
Bedrock Edition beta 1.20.40.20 | ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III). | World generation |
Bedrock Edition beta 1.20.40.20 | ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition beta 1.20.40.20 | ; Others * Fixed an issue where text to speech did not say how to open chat or emotes * Text-to-speech message for popup title/description is now played properly * Clicking off the game window will not unselect a friend * Fixed a bug where the tooltip for the v-sync setting was showing without being hovered * Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".</onlyinclude> | Fixes |
Bedrock Edition beta 1.20.40.20 | Notes |
|
Bedrock Edition beta 1.20.40.20 | Category:Bedrock Edition 1.20.40 betas Category:Bedrock Edition 1.20.40 previews Category:Previews released in 2023 de:Bedrock Edition beta 1.20.40.20 pt:Edicao Bedrock beta 1.20.40.20 zh:Ji Yan Ban 1.20.40.20 | References |
Bedrock Edition 1.20.40 | 1.20.40 is an upcoming minor update to with no set release date which brings more parity from and fixes bugs. | null |
Bedrock Edition 1.20.40 | ; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage . | Non-mob entities |
Bedrock Edition 1.20.40 | ; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool. | Blocks |
Bedrock Edition 1.20.40 | ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> . | Command format |
Bedrock Edition 1.20.40 | ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> . | General |
Bedrock Edition 1.20.40 | ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s. | Items |
Bedrock Edition 1.20.40 | ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match . | Mobs |
Bedrock Edition 1.20.40 | ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage . | Non-mob entities |
Bedrock Edition 1.20.40 | These additions and changes are accessible by enabling the "Villager Trade Rebalancing" "Beta APIs" "Molang Features" and "Render Dragon Features for Creators" experimental toggles ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition 1.20.40 | ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition 1.20.40 | ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30
|} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|} : : {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} | Gameplay |
Bedrock Edition 1.20.40 | ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III). | World generation |
Bedrock Edition 1.20.40 | ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview". | Technical |
Bedrock Edition 1.20.40 | ; Others * Fixed an issue where text to speech did not say how to open chat or emotes * Text-to-speech message for popup title/description is now played properly * Clicking off the game window will not unselect a friend * Fixed a bug where the tooltip for the v-sync setting was showing without being hovered * Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".</onlyinclude> | Fixes |
Bedrock Edition 1.20.40 | Notes |
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Bedrock Edition 1.20.40 | de:Bedrock Edition 1.20.40.20 pt:Edicao Bedrock 1.20.40.20 zh:Ji Yan Ban 1.20.40 | References |
Bedrock Edition 1.20.40/Development versions | pt:Edicao Bedrock 1.20.40/Versoes de desenvolvimento zh:Ji Yan Ban 1.20.40/Ce Shi Ban Ben | null |
Technical blocks/Pitcher Plant | <includeonly>:The following content is transcluded from Technical blocks/Pitcher Plant </includeonly> <noinclude>Category:Technical block history sections</noinclude> | null |
Technical blocks/Pitcher Plant | Appearances |
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Technical blocks/Pitcher Plant | ; * beta 1.20.0.20 G - ? G : <samp>tile.pitcher_crop.name</samp> | Names |
Technical blocks/Pitcher Plant | </noinclude> | References |
Java Edition 1.20.2 Pre-Release 3 | <onlyinclude> 1.20.2 Pre-Release 3 (known as 1.20.2-pre3 in the launcher) is the third pre-release for Java Edition 1.20.2 released on September 12 2023,<ref></ref> which fixes bugs == Fixes ==
</onlyinclude> | null |
Java Edition 1.20.2 Pre-Release 3 | * Unlike the previous two pre-releases this version name has an uppercase "R" in-game much like 1.15 Pre-Release 2 and 1.15.2 Pre-Release 1 . | Trivia |
Java Edition 1.20.2 Pre-Release 3 | de:1.20.2-pre3 ja:Java Edition 1.20.2 Pre-release 3 uk:1.20.2 Pre-release 3 (Java Edition) zh:JavaBan 1.20.2-pre3 | References |
Subsets and Splits