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Java Edition 1.20.2 Pre-release 2
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Video
Java Edition 1.20.2 Pre-release 2
de:1.20.2-pre2 ja:Java Edition 1.20.2 Pre-release 2 pt:Edicao Java 1.20.2 Pre-release 2 uk:1.20.2 Pre-release 2 (Java Edition) zh:JavaBan 1.20.2-pre2
References
Bedrock Edition beta 1.20.40.20
<onlyinclude> Beta 1.20.40.20 (Android) or Preview 1.20.40.20 (Windows iOS iPadOS Xbox) is the first beta/Preview version for Bedrock Edition 1.20.40 released on September 7 2023 <ref></ref> which adds further experimental changes to villager s explorer map s more parity from and fixes bugs.
null
Bedrock Edition beta 1.20.40.20
; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage .
Non-mob entities
Bedrock Edition beta 1.20.40.20
; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool.
Blocks
Bedrock Edition beta 1.20.40.20
; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> .
Command format
Bedrock Edition beta 1.20.40.20
; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> .
General
Bedrock Edition beta 1.20.40.20
; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s.
Items
Bedrock Edition beta 1.20.40.20
; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match .
Mobs
Bedrock Edition beta 1.20.40.20
; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage .
Non-mob entities
Bedrock Edition beta 1.20.40.20
These additions and changes are accessible by enabling the "Villager Trade Rebalancing" "Beta APIs" "Molang Features" and "Render Dragon Features for Creators" experimental toggles ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition beta 1.20.40.20
; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition beta 1.20.40.20
; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |}
Gameplay
Bedrock Edition beta 1.20.40.20
; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III).
World generation
Bedrock Edition beta 1.20.40.20
; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition beta 1.20.40.20
; Others * Fixed an issue where text to speech did not say how to open chat or emotes * Text-to-speech message for popup title/description is now played properly * Clicking off the game window will not unselect a friend * Fixed a bug where the tooltip for the v-sync setting was showing without being hovered * Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".</onlyinclude>
Fixes
Bedrock Edition beta 1.20.40.20
Notes
Bedrock Edition beta 1.20.40.20
Category:Bedrock Edition 1.20.40 betas Category:Bedrock Edition 1.20.40 previews Category:Previews released in 2023 de:Bedrock Edition beta 1.20.40.20 pt:Edicao Bedrock beta 1.20.40.20 zh:Ji Yan Ban 1.20.40.20
References
Bedrock Edition 1.20.40
1.20.40 is an upcoming minor update to with no set release date which brings more parity from and fixes bugs.
null
Bedrock Edition 1.20.40
; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool ; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> ; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> ; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s ; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match ; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage .
Non-mob entities
Bedrock Edition 1.20.40
; Note Block * Updated the sound that's played when wither skeleton skull s are placed on top ; Sculk * No longer drops XP when mined with Silk Touch ; Sculk Sensor and Calibrated Sculk Sensor * Can now detect closing the inventory of a boat with chest a bamboo raft with chest or a minecart with chest ; Water * Mob s no longer receive fall damage when falling into a 1 block deep water pool.
Blocks
Bedrock Edition 1.20.40
; * The sound for picking up items is now played when using the command ; Chest Ender Chest Stonecutter and Trapped Chest * Now they use the <code>minecraft:cardinal_direction</code> block state instead of <code>facing_direction</code> * * <code>minecraft:cardinal_direction</code> uses four string values <code>["east" "north" "south" "west"]</code> .
Command format
Bedrock Edition 1.20.40
; Options * The "Respawn radius" advanced option is now set to <code>10</code> by default instead of <code>5</code> .
General
Bedrock Edition 1.20.40
; Bottle * Now emit sounds when filling it from water * Pouring liquid from a bottle into a cauldron emits the appropriate sound * Filling a bottle from a cauldron now emits the appropriate sound * Drinking from a bottle now emits the appropriate sound ; Explorer Map * Updated structure icons on explorer maps sold by cartographer s.
Items
Bedrock Edition 1.20.40
; Cat * Now plays a sound when begging for food ; Guardian and Elder Guardian * Makes flopping sound s again when on land ; Villager * Cartographer s no longer offer exploration maps as a trade item when not in the overworld ; Wither Skeleton * Now have their own unique sound s ; Zombie Villager * Curing time is now randomized between 3 and 5 minutes to match .
Mobs
Bedrock Edition 1.20.40
; Boat and Boat with Chest * Falling from a great height while riding it no longer deals fall damage .
Non-mob entities
Bedrock Edition 1.20.40
These additions and changes are accessible by enabling the "Villager Trade Rebalancing" "Beta APIs" "Molang Features" and "Render Dragon Features for Creators" experimental toggles ; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition 1.20.40
; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |} ; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III) ; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition 1.20.40
; Trading * Added seven new maps which cartographers can selling depending on the biome they come from * * Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades * * Village maps points to a village in specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut : : {| class="wikitable" style="text-align:center" |+ Available new tradable maps |- ! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga |- ! Group 1 | Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map |- ! Group 2 | Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map |- ! Group 3 | Jungle Explorer Map || Swamp Explorer Map || &ndash; || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for cartographer |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 24 || 0.05 || || 1 || 16 || 2 |- | || 7 || 0.05 || || 1 || 12 || 1 |- ! rowspan=2 | Apprentice | || 11 || 0.05 || || 1 || 16 || 10 |- | <br> || 8 <br> 1 || 0.2 || Forementioned maps <ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5 |- ! rowspan=2 | Journeyman | || 1 || 0.05 || || 1 || 12 || 10 |- | <br> || 13 <br> 1 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 7 || 0.05 || || 1 || 12 || 15 |- | || 3 || 0.05 || <br> <br> Any color blank Banner <ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15 |- ! rowspan=2 | Master | || 8 || 0.05 || || 1 || 12 || 30 |- | <br> || 14 <br> 1 || 0.2 || || 1 || 1 || 30 |} * Changed trades of armorers change summary: * * Buying diamond armor now also requires a small amount of diamonds * * Most master-level armorers buy iron blocks and pay 4 emeralds for them * * Chainmail armor is exclusively sold by jungle and swamp armorers * * The savanna armorer sells cursed diamond armor at reduced prices * * The taiga armorer can swap one piece of diamond armor for another : : {| class="wikitable" style="text-align:center" |+ Current version of trades for desert armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Thorns I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Thorns I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 4 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | <br> || 16 <br> 3 || 0.05 || (Thorns I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for jungle armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for plains armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 11 || 0.05 || (Protection I) || 1 || 3 || 15 |- | || 13 || 0.05 || (Protection I) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 16 <br> 3 || 0.05 || (Protection I) || 1 || 3 || 30 |- | <br> || 16 <br> 2 || 0.05 || (Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for savanna armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- | || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 6 <br> 2 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | <br> || 8 <br> 3 || 0.05 || (Curse of Binding) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for snow armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=2 | Expert | || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15 |- | || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 12 <br> 2 || 0.05 || (Frost Walker I) || 1 || 3 || 30 |- | <br> || 12 <br> 3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for swamp armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | || 8 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 9 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 11 || 0.05 || (Mending) || 1 || 3 || 15 |- | || 13 || 0.05 || (Mending) || 1 || 3 || 15 |- ! rowspan=3 | Master | || 9 || 0.05 || (Respiration I) || 1 || 3 || 30 |- | || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 4 || 12 || 30 |} : : {| class="wikitable" style="text-align:center" |+ Current version of trades for taiga armorers |- ! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager |- ! rowspan=2 | Novice | || 15 || 0.05 || || 1 || 12 || 2 |- | || 5 || 0.05 || || 1 || 12 || 2 |- ! rowspan=4 | Apprentice | || 4 || 0.05 || || 1 || 12 || 5 |- | || 5 || 0.05 || || 1 || 12 || 5 |- | || 7 || 0.05 || || 1 || 12 || 5 |- | || 9 || 0.05 || || 1 || 12 || 5 |- ! rowspan=3 | Journeyman | || 1 || 0.05 || || 1 || 12 || 20 |- | || 5 || 0.05 || || 1 || 12 || 10 |- | || 36 || 0.2 || || 1 || 12 || 10 |- ! rowspan=4 | Expert | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 4 <br> 1 || 0.05 || || 1 || 3 || 15 |- | <br> || 2 <br> 1 || 0.05 || || 1 || 3 || 15 |- ! rowspan=3 | Master | <br> || 18 <br> 4 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | <br> || 18 <br> 3 || 0.05 || (Blast Protection I) || 1 || 3 || 30 |- | || 1 || 0.05 || || 42 || 12 || 30 |}
Gameplay
Bedrock Edition 1.20.40
; Ancient City * Increases the chance of generating enchanted books with Mending ; Desert Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple * Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft * Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost * Increases the chance of generating enchanted books with Quick Charge (level I to III).
World generation
Bedrock Edition 1.20.40
; API * Changed the names of the <code>CameraSetOptions</code> options to not include the word 'Script' * Added the <code>chat(message: string)</code> method * Changed <code>get</code> to return <code>ItemType | undefined</code> * Changed source on <code>ItemDefinitionTriggeredAfterEvent</code> to be optional * Added the following methods to <code>Player</code> : * * <code>above(steps?: number): Block | undefined</code> * * <code>below(steps?: number): Block | undefined</code> * * <code>north(steps?: number): Block | undefined</code> * * <code>east(steps?: number): Block | undefined</code> * * <code>south(steps?: number): Block | undefined</code> * * <code>west(steps?: number): Block | undefined</code> * * <code>offset(offset: Vector3): Block | undefined</code> * * <code>center(): Vector3</code> * * <code>bottomCenter(): Vector3</code> * * Made <code>getItemStack</code> function return <code>ItemStack</code> or <code>undefined</code> * * <code>playMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>queueMusic(trackId: string musicOptions?: MusicOptions): void</code> * * <code>stopMusic(): void</code> * <code>BlockStates</code> * * Made get function return <code>BlockStateType</code> or <code>undefined</code> * Updated </code>ExplosionAfterEvent</code> and </code>ExplosionBeforeEvent</code> * * <code>getUpdatedBlocks()</code> will now return <code>Block[]</code> * * <code>setUpdatesBlocks(blocks: Block[])</code> now takes in a <code>Block[]</code> * Dynamic Properties * * Property registration is no longer required and <code>propertyRegistry</code> has been removed from the <code>worldInitialize</code> event * * Removed limits on the count and size of properties that can set on an entity or the world * * Default values have been removed <code>getProperty</code> will now always return undefined for unset properties * * String dynamic property values are now restricted to a length of <code>32767</code> bytes * * Removed function <code>removeDynamicProperty</code> * * Added function <code>getDynamicPropertyIds</code> - Returns an array of all dynamic property ids on an entity/world used by the behavior pack * * Added function <code>getDynamicPropertyTotalByteCount</code> - Returns the total number of bytes used by all dynamic properties on an entity/world by the behavior pack * * Added function <code>clearDynamicProperties</code> - Removes all dynamic properties added by this behavior pack from an entity/world * * Dynamic property numbers are now stored with double precision ( <code>64</code> bits) * Adding <code>PlayerInteractWithBlock</code> and <code>PlayerInteractWithEntity</code> before & after events * Adding <code>PlayerDimensionChangeBeforeEvent</code> and <code>PlayerDimensionChangeAfterEvent</code> ; JSON * Added a content error when attempting to load a damage sensor with an invalid "cause" value * Allow single value parsing for <code>minecraft:icon</code> item component * The camel mob dash component can now be applied to rideable mobs other than horse donkey and mule using <code>minecraft:dash</code> * Trade items now have a <code>filters</code> property to determine if a trade should be considered * Trade items no longer support the <code>biome</code> property to check villager biome types the <code>is_mark_variant</code> filter can be used in the <code>filters</code> property instead to check the villager biome type ; Molang * Updated to version <code>1.20.40</code> ; Render Dragon Features for Creators * Soul torch es are now treated as point lights in the "Deferred Technical Preview" * Allow data-driving of point lights and their colors for any block via resource pack s in the "Deferred Technical Preview" * Improved chunk rendering performance in "Deferred Technical Preview".
Technical
Bedrock Edition 1.20.40
; Others * Fixed an issue where text to speech did not say how to open chat or emotes * Text-to-speech message for popup title/description is now played properly * Clicking off the game window will not unselect a friend * Fixed a bug where the tooltip for the v-sync setting was showing without being hovered * Fixed a bug where "PBR" was not included in HUD while in level using "Deferred Technical Preview".</onlyinclude>
Fixes
Bedrock Edition 1.20.40
Notes
Bedrock Edition 1.20.40
de:Bedrock Edition 1.20.40.20 pt:Edicao Bedrock 1.20.40.20 zh:Ji Yan Ban 1.20.40
References
Bedrock Edition 1.20.40/Development versions
pt:Edicao Bedrock 1.20.40/Versoes de desenvolvimento zh:Ji Yan Ban 1.20.40/Ce Shi Ban Ben
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Technical blocks/Pitcher Plant
<includeonly>:The following content is transcluded from Technical blocks/Pitcher Plant </includeonly> <noinclude>Category:Technical block history sections</noinclude>
null
Technical blocks/Pitcher Plant
Appearances
Technical blocks/Pitcher Plant
; * beta 1.20.0.20 G - ? G : <samp>tile.pitcher_crop.name</samp>
Names
Technical blocks/Pitcher Plant
</noinclude>
References
Java Edition 1.20.2 Pre-Release 3
<onlyinclude> 1.20.2 Pre-Release 3 (known as 1.20.2-pre3 in the launcher) is the third pre-release for Java Edition 1.20.2 released on September 12 2023,<ref></ref> which fixes bugs == Fixes == </onlyinclude>
null
Java Edition 1.20.2 Pre-Release 3
* Unlike the previous two pre-releases this version name has an uppercase "R" in-game much like 1.15 Pre-Release 2 and 1.15.2 Pre-Release 1 .
Trivia
Java Edition 1.20.2 Pre-Release 3
de:1.20.2-pre3 ja:Java Edition 1.20.2 Pre-release 3 uk:1.20.2 Pre-release 3 (Java Edition) zh:JavaBan 1.20.2-pre3
References