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Inventory/Creative inventory changes | This page describes the history of the layout and availablity of blocks and items in the Creative Inventory. | null |
Inventory/Creative inventory changes | <!--- above this line or to the left is a duplicate copy of the above---> In 22w42a with the overhaul of the Creative inventory numerous "bugs" were fixed The list of bug reports that were resolved with the changes in 22w42a are as follows below: <!---<div class="collapsible collapsed collapsetoggle-inline"><div>List of changes from bug reports for 22w42a:</div><div class="collapsible-content"><br>---> * Moved netherite ingot to come after netherite scrap in the Creative inventory instead of before <ref name="netherite out of order"></ref> * Grouped nether wart block s to be right after leaves in the Natural Blocks tab <ref name="wart block leaves"></ref> * Grouped torch es and soul torches together in the Functional Blocks tab <ref name="group torch"></ref> * Grouped obsidian and crying obsidian together in the Natural Blocks tab <ref name="group obsidians java"></ref> * Grouped polished blackstone and basalt with other polished blocks in the Building Blocks tab <ref name="polished basalt blackstone></ref> * Grouped shroomlight and nether wart block s together in the Natural Blocks tab <ref name="shroomlight wart"></ref> * Grouped blackstone stairs and slabs with other stone stairs and slabs in the Building Blocks tab <ref name="blackstone stair slab"></ref> * Grouped bed s and respawn anchor s together in the Functional Blocks tab <ref name= "respawn blocks group"></ref> * Grouped dripstone and pointed dripstone together in the Natural Blocks tab <ref name="group dripstone"></ref> * Grouped moss block with dirt in the Natural Blocks tab <ref name="moss grouping"></ref> * Grouped block of emerald with other ore blocks in the Building Blocks tab <ref name="emerald with ore"></ref> * Grouped frogspawn and turtle egg to be next to each other in the Natural Blocks tab <ref name="hatched blcoks"></ref> * Grouped muddy mangrove roots to be near mud blocks in the Natural Blocks tab <ref name="muddy roots mud"></ref> <!---</div></div>---> <!---<div class="collapsible collapsed collapsetoggle-inline"><div>List of changes from bug reports for 22w42a:</div><div class="collapsible-content"><br>---> * Restored water bottle awkward thick and mundane potion variants; of regular splash and lingering potions; to the Creative inventory; after their removal in 22w42a <ref name="missing water bottle"></ref> <!--- this brings the total of the creative inventory to 1,419 items from 1.19.2 1,413 - petrified slab = 1,412 add 4 arrows 1 banner dragon egg spawner = 1,419 items missing 12 potion items undone ---> * Grouped vines with weeping vines and twisting vines together in the Natural Blocks tab <ref name="vines grouped java"></ref> * Moved netherrack to be next to nylium blocks in the Natural Blocks tab <ref name="netherrack nylium java"></ref> * Added milk bucket s to the Consumables tabs in the Creative inventory <ref name="milk consumed"></ref> * Added nether wart to the Natural Blocks tab in the Creative inventory <ref name="nether wart natural"></ref> * Added bone meal to the Tools & Utilities tab in the Creative inventory <ref name="bone meal tool"></ref> <!---</div></div>---> | 22w43a bug fixes |
Inventory/Creative inventory changes | In 22w42a with the overhaul of the Creative inventory numerous "bugs" were fixed The list of bug reports that were resolved with the changes in 22w42a are as follows below: <!---<div class="collapsible collapsed collapsetoggle-inline"><div>List of changes from bug reports for 22w42a:</div><div class="collapsible-content"><br>---> * Moved netherite ingot to come after netherite scrap in the Creative inventory instead of before <ref name="netherite out of order"></ref> * Grouped nether wart block s to be right after leaves in the Natural Blocks tab <ref name="wart block leaves"></ref> * Grouped torch es and soul torches together in the Functional Blocks tab <ref name="group torch"></ref> * Grouped obsidian and crying obsidian together in the Natural Blocks tab <ref name="group obsidians java"></ref> * Grouped polished blackstone and basalt with other polished blocks in the Building Blocks tab <ref name="polished basalt blackstone></ref> * Grouped shroomlight and nether wart block s together in the Natural Blocks tab <ref name="shroomlight wart"></ref> * Grouped blackstone stairs and slabs with other stone stairs and slabs in the Building Blocks tab <ref name="blackstone stair slab"></ref> * Grouped bed s and respawn anchor s together in the Functional Blocks tab <ref name= "respawn blocks group"></ref> * Grouped dripstone and pointed dripstone together in the Natural Blocks tab <ref name="group dripstone"></ref> * Grouped moss block with dirt in the Natural Blocks tab <ref name="moss grouping"></ref> * Grouped block of emerald with other ore blocks in the Building Blocks tab <ref name="emerald with ore"></ref> * Grouped frogspawn and turtle egg to be next to each other in the Natural Blocks tab <ref name="hatched blcoks"></ref> * Grouped muddy mangrove roots to be near mud blocks in the Natural Blocks tab <ref name="muddy roots mud"></ref> <!---</div></div>---> | 22w42a bug fixes |
Inventory/Creative inventory changes | <!---<div class="collapsible collapsed collapsetoggle-inline"><div>List of changes from bug reports for 22w42a:</div><div class="collapsible-content"><br>---> * Restored water bottle awkward thick and mundane potion variants; of regular splash and lingering potions; to the Creative inventory; after their removal in 22w42a <ref name="missing water bottle"></ref> <!--- this brings the total of the creative inventory to 1,419 items from 1.19.2 1,413 - petrified slab = 1,412 add 4 arrows 1 banner dragon egg spawner = 1,419 items missing 12 potion items undone ---> * Grouped vines with weeping vines and twisting vines together in the Natural Blocks tab <ref name="vines grouped java"></ref> * Moved netherrack to be next to nylium blocks in the Natural Blocks tab <ref name="netherrack nylium java"></ref> * Added milk bucket s to the Consumables tabs in the Creative inventory <ref name="milk consumed"></ref> * Added nether wart to the Natural Blocks tab in the Creative inventory <ref name="nether wart natural"></ref> * Added bone meal to the Tools & Utilities tab in the Creative inventory <ref name="bone meal tool"></ref> <!---</div></div>---> | 22w43a bug fixes |
Inventory/Creative inventory changes | <!--- wheat is not in the creative inventory in the v0.7.3 release---> <!---There are 112 items in v0.7.0 alpha release MCPE and 113 items in v0.7.3 with the addition of quartz slabs ---> | Bedrock Edition |
Inventory/Creative inventory changes | <!--- All Legacy Console Creative inventory layout changes concerning old pre-existing items are described below as they are minor enough they can all be described This might not be true for Java or Bedrock.---> | Legacy Console Edition |
Inventory/Creative inventory changes | New Nintendo 3DS Edition |
|
Inventory/Creative inventory changes | <references group="note"/> | Notes |
Inventory/Creative inventory changes | Category:History | References |
Calibrated Sculk Sensor/BS | : : | null |
Inventory/Creative inventory historical layouts | This page documents the historical layouts of the Creative inventory in Java Edition prior to Java Edition 1.19.3 and pre- The Flattening in 17w47a ; as well as in Bedrock Edition prior to the introduction of the recipe book in Bedrock Edition beta 1.2.0.2 In the case of Bedrock Edition the introduction of the recipe book in the Better Together Update is the only significant major overhaul to the layout of the Creative inventory since the introduction of the tabbed categories on that edition even to this current day. | null |
Inventory/Creative inventory historical layouts | In 22w42a the Creative inventory was overhauled completely on Java Edition with completely new tabs and all blocks and items were shuffled around within replacing the old Creative inventory layout from 1.19.2 These changes were implemented in 1.19.3 Below is the Creative inventory in Java Edition in 1.19.2 immediately prior to the Creative inventory overhaul: <div class="collapsible collapsed collapsetoggle-inline">
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</div> | Java Edition Creative inventory before 1.19.3 |
Inventory/Creative inventory historical layouts | Prior to The Flattening the order of blocks and items in the Creative inventory on Java Edition was fixed directly based on numerical block and item IDs This meant that the layout and order of items in the Creative inventory remained fixed since the introduction of the tabbed categories for blocks and items in Creative in 1.3.1 in 12w21b After The Flattening in 17w47a the layout of blocks and items could be shuffled around meaning the arrangement of items in the Creative inventory could be and was changed after 17w47a Below is the Creative inventory in Java Edition 1.12.2: <div class="collapsible collapsed collapsetoggle-inline">
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</div> Before the addition of Saved Toolbars in Java Edition 17w06a Materials were a separate tab from the Miscellaneous tab in the Creative inventory This section below describes the layout of the Miscellaneous Tab and Materials Tab prior to the merger of the two tabs <div class="collapsible collapsed collapsetoggle-inline">
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</div> | Layout before 17w06a |
Inventory/Creative inventory historical layouts | Before the addition of Saved Toolbars in Java Edition 17w06a Materials were a separate tab from the Miscellaneous tab in the Creative inventory This section below describes the layout of the Miscellaneous Tab and Materials Tab prior to the merger of the two tabs <div class="collapsible collapsed collapsetoggle-inline">
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</div> | Layout before 17w06a |
Inventory/Creative inventory historical layouts | The introduction of the Better Together Update 's Bedrock Edition and the addition of the recipe book in Bedrock Edition 1.2.0 was the only major significant overhaul to the Creative inventory on Bedrock Edition From the introduction of the tabbed categories for blocks and items in Pocket Edition Alpha 0.8.0 the layout of the Creative inventory remained identical up until Pocket Edition 1.1.5 and Pocket Edition 1.1.7 with only a few changes and no major sweeping changes up until that point This remains the only major overhaul to the Creative inventory on Bedrock Edition even to this day Below is the Creative inventory in Pocket Edition 1.1.5/1.1.7: <div class="collapsible collapsed collapsetoggle-inline">
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</div> | Pocket Edition Creative inventory before Better Together |
Inventory/Creative inventory historical layouts | The Legacy Console Edition has never had any major sweeping changes to its Creative inventory All historical changes to the Creative inventory on Legacy Console can be and are <!---likely---> described in full here As the whole edition of the game was discontinued in late 2019 the Creative inventory for this edition is found here . | Legacy Console Edition |
Inventory/Creative inventory historical layouts | The tabs of the Creative inventory on the New Nintendo 3DS Edition had remained identical since its intital release As the New Nintendo 3DS Edition of the game was discontinued in 2019 the Creative inventory for this edition can be found here . | New Nintendo 3DS Edition |
Inventory/Creative inventory historical layouts | * Inventory/Creative inventory changes * Inventory#Creative inventory Category:History | See also |
Bedrock Edition 1.20.14 | 1.20.14 is a minor update to Bedrock Edition released on August 8 2023 which fixes a crash that occurs in PlayStation <ref></ref> | null |
Bedrock Edition 1.20.14 | ; 2 issues fixed * Fixed a top crash that could occur during gameplay * Fixed an issue on PlayStation causing players to lose access to the Store | Fixes |
Bedrock Edition 1.20.14 | pt:Edicao Bedrock 1.20.14 | References |
Java Edition 23w32a | <onlyinclude> 23w32a is the second snapshot for Java Edition 1.20.2 released on August 9 2023,<ref></ref> which fixes bugs == Additions ==
=== General ===
; Loot table
* Added <code>sequence</code> loot function ** Contains 1 field:
*** <code>functions</code>: an array of sub-functions to run in sequence ** Can also be declared as an inline array without a type *** This matches the existing behavior where loot function JSON files can be declared as an array of composite functions * <code>all_of</code> predicates in loot tables can now be declared implicitly as an inline array without a type ** This similarly matches the existing behavior where loot predicate JSON files can be declared as an array of sub-predicates == Changes ==
=== Blocks ===
; Sculk Sensor and Calibrated Sculk Sensor
* Vibrations no longer risk being lost on simulation distance limit * Can now detect the following events:
** <code>block_change</code> with frequency 11:
*** Carrots being eaten by rabbits *** Chiseled bookshelves receiving books from hoppers *** Sweet berries being eaten by foxes *** Turtle eggs cracking ** <code>block_destroy</code> with frequency 12:
*** Fire being doused by water potion *** Turtle eggs hatching ** <code>entity_place</code> with frequency 14:
*** Evokers evoking vexes or fangs ** <code>item_interact_finish</code> with frequency 3:
*** Using bone meal ** <code>unequip</code> (new) with frequency 4:
*** Unequipping items * Camels eating cactus now emits an <code>eat</code> vibration with frequency 8 instead of <code>entity_interact</code> vibration with frequency 6 === General ===
; Chat
* Clients will no longer disconnect themselves when receiving an invalid chat message ** A placeholder message will instead be shown in chat ; Chunk format
* Game no longer uses numeric values when storing mob effects to world ** For example <code>4</code> becomes <code>minecraft:mining_fatigue</code> ** Changed following fields in mob effect instances:
*** <code>Id</code> (integer) -> <code>id</code> (string resource location)
*** <code>Ambient</code> -> <code>ambient</code>
*** <code>Amplifier</code> -> <code>amplifier</code>
*** <code>Duration</code> -> <code>duration</code>
*** <code>ShowParticles</code> -> <code>show_particles</code>
*** <code>ShowIcon</code> -> <code>show_icon</code>
*** <code>HiddenEffect</code> -> <code>hidden_effect</code>
**** This field is a mob effect instance so changes to the parent also applied here recursively *** <code>FactorCalculationData</code> -> <code>factor_calculation_data</code>
* In NBT format for block entity type <code>beacon</code>:
** <code>Primary</code> (integer) -> <code>primary_effect</code> (string resource location)
** <code>Secondary</code> (integer) -> <code>secondary_effect</code> (string resource location) ; Data pack
* The version is now <code>17</code> ; Debug screen
* Opening it with will now show charts for ping and received network traffic ; Entity format
* In NBT format for entity type <code>mooshroom</code>:
** Removed ** Added <code>stew_effects</code> with the same format as <code>effects</code> field in <code>suspicious_stew</code> item format * In NBT format for entity type <code>area_effect_cloud</code>:
** Renamed <code>Effects</code> to <code>effects</code> * In NBT format for entity type <code>arrow</code>:
** Renamed <code>CustomPotionEffects</code> to <code>custom_potion_effects</code> * In NBT format for living entities (players armor stands and all mobs):
** Renamed <code>ActiveEffects</code> to <code>active_effects</code> ; Game Events
* Added <code>unequip</code> game event ; player.dat format
* In NBT format for item type :
** Renamed <code>CustomPotionEffects</code> to <code>custom_potion_effects</code> * In NBT format for item type <code>suspicious_stew</code>:
** Renamed <code>Effects</code> to <code>effects</code> also changed following fields in this field:
*** <code>EffectId</code> (integer) -> <code>id</code> (string resource location)
*** <code>EffectDuration</code> -> <code>duration</code> ; Protocol
* Optimized networking to improve the experience on low bandwidth connections ** Gameplay packets are now packed into bigger TCP-packets to reduce overhead from TCP-headers significantly reducing network usage ; Resource pack
* The version is now <code>17</code> ** The text field background is now a nine-sliced sprite at ** The scroll bar in lists and text fields is now a nine-sliced sprite at <code>widget/scroller</code> ; Tags
* Added to game event tags == Fixes ==
</onlyinclude> | null |
Java Edition 23w32a | Videos made by slicedlime : | Video |
Java Edition 23w32a | de:23w32a ja:Java Edition 23w32a pt:Edicao Java 23w32a tr:Java Surumu 23w32a uk:23w32a (Java Edition) zh:23w32a | References |
Bedrock Edition beta 1.20.30.21 | <onlyinclude> Beta 1.20.30.21 (Android) or Preview 1.20.30.21 (Windows iOS iPadOS Xbox) is the sixth beta/Preview version for Bedrock Edition 1.20.30 released on August 9 2023<ref></ref> which fixes bugs == Additions ==
=== General ===
; Options
* Added Improved Input Response experimental video option ** Only available for players on Windows ** Reduces input latency *** Enabling this setting will increase battery consumption == Changes ==
=== Blocks ===
; Pumpkin
* Using shears on it now produces a carving sound to match ; Sculk Sensor and Calibrated Sculk Sensor
* Can now detect the following events:
** Applying a nametag ** Evokers summoning vexes or fangs ** Chickens frogs and turtles laying eggs ** Using bone meal ** Chiseled bookshelves when books are inserted into them using hoppers ** Extinguishing fire ** Mounting or dismounting a vehicle ** Rabbits eating carrot crops ** Foxes eating sweet berry bushes ** Unequipping armor ** Placing a banner bamboo sapling lily pad or a head ** Placing frogspawns ** Placing or adding sea pickles ** Adding/destroying a turtle egg ** Turtle eggs cracking === Gameplay ===
; Sneaking and Crawling
* Players can now toggle flying when crawling or sneaking in Creative Mode === General ===
; UI
* Updated the menu HUD icons for touch controls === Mobs ===
; Husk
* Now plays a sound when converting to a drowned ; Pig
* Now emit sounds when transformed into zombified piglin ; Snow Golem
* Now plays a sound when they throw snowballs ; Villagers
* The discount for curing a villager is no longer multiplied if the villager is reinfected and cured again ; Witch
* Now throws Healing and Regeneration potions at raiders during village raids ; Hoglin
* Now have their own sound when transforming into zoglins === Technical ===
; Bedrock Editor
* Released the version 0.4.3 == Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle === Changes ===
==== Technical ====
; API
* Moved <code>ProjectileHitBlockAfterEvent</code> to <code>1.5.0</code> * Moved <code>ProjectileHitEntityAfterEvent</code> to <code>1.5.0</code> * Moved <code>ProjectileHitBlockAfterEventSignal</code> to <code>1.5.0</code> * Moved <code>ProjectileHitEntityAfterEventSignal</code> to <code>1.5.0</code> * Moved <code>BlockHitInformation</code> to <code>1.5.0</code> * Moved <code>EntityHitInformation</code> to <code>1.5.0</code> ** Moved <code>spawnParticle(effectName: string location: Vector3 molangVariables?: MolangVariableMap)</code> to <code>1.5.0</code> ** Moved <code>setColorRGB(variableName: string color: RGB)</code> to <code>1.5.0</code> ** Moved <code>setColorRGBA(variableName: string color: RGBA)</code> to <code>1.5.0</code> ** Moved <code>setFloat(variableName: string number: number)</code> to <code>1.5.0</code> ** Moved <code>setSpeedAndDirection(variableName: string speed: number direction: Vector3)</code> to <code>1.5.0</code> ** Moved <code>setVector3(variableName: string vector: Vector3)</code> to <code>1.5.0</code> * <code>RGB</code>
** Moved <code>RGB</code> to <code>1.5.0</code> ** Moved <code>RGBA</code> to <code>1.5.0</code> ** Moved <code>triggerEvent(eventName: string)</code> to <code>1.5.0</code> * Renamed <code>EntityEquipmentInventoryComponent</code> to <code>EntityEquippableComponent</code> * Updated <code>isSolid</code> <code>isLiquid</code> and <code>isAir</code> to be properties instead of methods * <code>ScriptEventCommandMessageAfterEvent</code>
** Made <code>initiator</code> <code>sourceBlock</code> and <code>sourceEntity</code> optional types == Fixes == ; other
* Players can now toggle flying when crawling or sneaking in Creative Mode * The game no longer crashes when it tries to place an invalid custom feature * Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming * Fixed a crash in the "Deferred Technical Preview" that could occur while generating terrain * Fixed issue with content errors occurring with the "Holiday Creator Features" experimental toggle turned on when using a JSON object version of <code>max_stack_size</code> <code>can_destroy_in_creative</code> <code>hover_text_color</code> * Fixed worlds downloaded from realms not loading packs correctly * Collecting fish axolotls and tadpoles with buckets now emits vibrations at the right position.</onlyinclude> | null |
Bedrock Edition beta 1.20.30.21 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 pt:Edicao Bedrock beta 1.20.30.21 | References |
Bedrock Editor 0.4.3 | Bedrock Editor v0.4.3 is a minor alpha release for the Bedrock Editor released on August 9 2023 which fixes a bug <ref>https://feedback.minecraft.net/hc/en-us/articles/18365310423565/</ref> <ref>https://github.com/Mojang/minecraft-editor/discussions/139</ref> | null |
Bedrock Editor 0.4.3 | * Fixed infinite gizmo drag ( ) and bugs around gizmo drag size setting it as a limit to 100 units How this works: Total volume of 100x100x100 Ability to create multiple selections within the bounds of the 100x100x100 total volumes. | Fixes |
Bedrock Editor 0.4.3 | References |
|
Bedrock Edition 1.20.30/Development versions | pt:Edicao Bedrock 1.20.30/Versoes de desenvolvimento zh:Ji Yan Ban 1.20.30/Ce Shi Ban Ben | null |
Jungle pyramid/structure | tba Category:Structure Blueprints Category:Structure subpages Category:Structures | null |
Monster (entity) | Monsters were hostile mob s that look identical to the player s with the default skin . | null |
Monster (entity) | Monsters were only spawnable using mods and map editors but otherwise were not available in vanilla Minecraft. | Spawning |
Monster (entity) | Monsters did not drop anything when they die . | Drops |
Monster (entity) | Monsters would hurt and kill the player dealing the same damage to the player as the player does with their fist Strangely they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would. | Behavior |
Monster (entity) | ID |
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Monster (entity) | ID |
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Monster (entity) | History |
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Monster (entity) | * Monsters when spawned may head to the left for half a second before turning around to attack the player Zombified piglin s may also do this on occasion * If a monster spawner with monster is placed in Java Edition Beta 1.8 or later it appears blank and no monsters spawn * Coding for monsters was still present until Java Edition 1.8 Only the monster model was removed in Beta 1.8 * Monsters use the old player model so they are actually slightly taller than the player * Despite being taller than the player monsters looked up at the player when chasing them This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height * Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered . | Trivia |
Monster (entity) | <gallery>
Monsters chasing the player.png|Monsters chasing the player Dying Monster.png|Dying monster </gallery> | Gallery |
Monster (entity) | * Character - mobs (in general) or mobs that have names given to them * Villager - mob-like mobs that move around their village * Player - the Minecraft character that is controllable with the same model as monsters * Mob - any entity in Minecraft that has the ability to move around such as monsters or animals * Java Edition removed features - features that have been in Java Edition but were later removed. | See also |
Monster (entity) | Category:Removed mobs Category:Hostile mobs Category:Monster mobs Category:Moboid mobs cs:Clovek de:Mensch es:Humano fr:Humain hu:Ember ja:Ren Jian ko:saram nl:Mens pl:Czlowiek pt:Humano ru:Chelovek zh:Ren Lei | References |
Flower (disambiguation) | Flower might be referring to: | null |
Flower (disambiguation) | * s - non-solid plants that occur in a variety of shapes and colors * - a crop that grows into a torchflower * - a flowering bush found in lush caves * - flowering variant of azalea leaves * - a ceiling-hanging flower that emits green particles * - small flowers found in cherry grove s * - a plant that grows in the End * - a decorative block that can contain flowers and other plants. | Blocks |
Flower (disambiguation) | * - an item found by sniffer s that can be grown into a torchflower * - an item used to customize banner s with a flower charge design. | Items |
Flower (disambiguation) | * - a terrain feature composed of flowers or other plants/fungi. | Features |
Bedrock Edition 1.20.15 | 1.20.15 is a minor update to Bedrock Edition released on August 16-18 2023 which improves the game's stability <ref></ref> | null |
Bedrock Edition 1.20.15 | ; 2 issues fixed * Fixed a top crash that could occur during gameplay * Fixed a bug related to some packs not being available to purchase successfully from the Marketplace | Fixes |
Bedrock Edition 1.20.15 | pt:Edicao Bedrock 1.20.15 | References |
Java Edition 23w33a | <onlyinclude> 23w33a is the third snapshot for Java Edition 1.20.2 released on August 17 2023,<ref></ref> which adds skin and name report changes mob attack reach calculation and fixes bugs == Additions ==
=== General ===
; Options
* Added "Narrator Hotkey" option to accessibility settings opened by default ** Pressing will not open narrator if it is turned off ; <samp>options.txt</samp>
* Added <code>narratorHotkey</code> defaults to <code>true</code> ; Social interactions
* Player skins and names can now be reported in the social interactions screen ** Like chat reports player skin and name reports are handled by a human ** If a skin or name is reported and found to be violating the Community Standards following actions can be take by Minecraft moderators:
*** Ban the skin from being used by any player *** Ban the name from being used by any player *** Suspend the player from online play in the case of repeated offences ** When a skin is banned players with that skin:
*** Will have their skin removed *** Will be notified when they launch the game *** Will be automatically assigned one of the default skins *** Can still play multiplayer and singleplayer *** Can select a new custom skin at any time ** When a player's name is banned that player:
*** Will need to choose a new name *** Will be notified when they launch the game *** Will not be able to play online until they change their name *** Can still play singleplayer ** A skin or name that has been banned cannot be used by any player in the future * Added following report category:
** I want to report them
*** I'm annoyed with them / they have done something I do not like == Changes ==
=== Blocks ===
; Jukebox and Tripwire Hook
* Now uses plank sounds instead of stone ; Lever Redstone Comparator and Redstone Repeater
* Now uses stone sounds instead of plank ; Sculk Sensor
* Can now detect armor unequip vibration while in any game mode ; Sponge and Wet Sponge
* They now have custom sounds === Items ===
; Chorus Fruit
* Now resets fall distance when eating it === Mobs ===
; Bee
* Can now collect pollen from chorus flower or spore blossom ; General
* Changed mob attack reach calculation ** In horizontal directions mobs' attack reach are now their bounding box extended in horizontal directions instead of using horizontal width to determine *** For example a ravager won't be able to attack through a few block thick walls ** In vertical directions mobs' attack reach are now the exact vertical range of their bounding box When there's no overlap between their bounding box and their target's bounding box in vertical direction they can not attack in specific:
*** Riding a medium-sized mob (e.g horse) can get rid of attacks from short mobs (e.g baby zombie) *** Riding a tall mob (e.g camel) can get rid of attacks from standard size mobs (e.g zombie) *** Some mob's reaching height now extended (e.g enderman safety height changed from 1.5 to 3) === General ===
; Data pack
* Added <code>decal</code> field to armor trim patterns (default: <code>false</code>) ** If <code>true</code> the pattern texture will be masked based on the underlying armor as 23w32a ; Debug screen
* Renamed "Debug" row to "Debug charts" and changed its style ** "Pie" chart now called "Profiler" chart * The charts on the debug screen can now be toggled with the key combinations (profiler chart) (FPS and TPS) and (bandwidth and ping) instead of and * Debug screen no longer be closed while switching charts * Multiple charts now can appears at the same time unless it's conflict with each other * Current chart layout will be kept when debug screen re-enabled ; Social interactions
* Changed following reporting categories:
** Defamation<del class="tc-no"> impersonation or false information</del>
*** Someone is damaging <ins class="tc-yes">your or</ins> someone else's reputation <del class="tc-no">pretending to be someone they're not or</del> <ins class="tc-yes">for example</ins> sharing false information with the aim to exploit or mislead others ** <del class="tc-no">Imminent harm - </del>Self-harm or suicide
*** Someone is threatening to harm themselves in real life or talking about harming themselves in real life ** <del class="tc-no">Imminent harm - </del>Threat <del class="tc-no">to</del> <ins class="tc-yes">of</ins> harm <ins class="tc-yes">to</ins> others
*** Someone is threatening to harm you or someone else in real life ; Tag
* Added to block and item tags == Fixes ==
</onlyinclude> | null |
Java Edition 23w33a | Video made by slicedlime : | Video |
Java Edition 23w33a | de:23w33a ja:Java Edition 23w33a pt:Edicao Java 23w33a tr:Java Surumu 23w33a uk:23w33a (Java Edition) zh:23w33a | References |
Bedrock Editor 0.4.4 | Bedrock Editor v0.4.4 is a minor alpha release for the Bedrock Editor released on August 17 2023 which tweaks UI control <ref>https://feedback.minecraft.net/hc/en-us/articles/18619357250701/</ref> <ref>https://github.com/Mojang/minecraft-editor/discussions/140</ref> | null |
Bedrock Editor 0.4.4 | * Minor updates to the Reload button to Tool mode for reloading scripts and refreshing the UI * Added * * Added property to check if the pane is expanded or collapsed * * Added functions and to control collapsed state | Changes |
Bedrock Editor 0.4.4 | References |
|
Bedrock Edition beta 1.20.30.22 | <onlyinclude> Beta 1.20.30.22 (Android) or Preview 1.20.30.22 (Windows iOS iPadOS Xbox) is the seventh beta/Preview version for Bedrock Edition 1.20.30 released on August 17 2023 <ref></ref> which brings more parity from and fixes bugs. | null |
Bedrock Edition beta 1.20.30.22 | ; JSON * Released the <code>minecraft:food</code> item component out of experimental in JSON formats 1.20.30 and higher * Added <code>minecraft:interact_button</code> item component to enable and set text on the interact button in JSON formats 1.20.30 and above. | Technical |
Bedrock Edition beta 1.20.30.22 | ; JSON * Released the <code>minecraft:food</code> item component out of experimental in JSON formats 1.20.30 and higher * Added <code>minecraft:interact_button</code> item component to enable and set text on the interact button in JSON formats 1.20.30 and above. | Technical |
Bedrock Edition beta 1.20.30.22 | ; Colored Terracota * The IDs of <code>stained_hardened_clay</code> have now been split up into their own IDs {|class="mw-collapsible mw-collapsed wikitable"
! Old ID
! New ID
|-
| rowspan="16" | <code>stained_hardened_clay</code>
| <code>white_terracotta</code>
|-
| <code>orange_terracotta</code>
|-
| <code>magenta_terracotta</code>
|-
| <code>light_blue_terracotta</code>
|-
| <code>yellow_terracotta</code>
|-
| <code>lime_terracotta</code>
|-
| <code>pink_terracotta</code>
|-
| <code>gray_terracotta</code>
|-
| <code>light_gray_terracotta</code>
|-
| <code>cyan_terracotta</code>
|-
| <code>purple_terracotta</code>
|-
| <code>blue_terracotta</code>
|-
| <code>brown_terracotta</code>
|-
| <code>green_terracotta</code>
|-
| <code>red_terracotta</code>
|-
| <code>black_terracotta</code>
|} ; Game rule s * The <code>recipesunlock</code> game rule is now set to <code>true</code> by default ; Options * "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu ; Pause menu * The "Pause menu" has been renamed to "Game menu" ; Play screen * Updated the "Play screen" * * The "Friends" tab and " Realms " tab are now separated for clearer feature separation * * The " Create New World " flow and "Create From Template" flow are now separated for a clearer path into the game ; Bedrock Editor * Released the version <code>0.4.4</code> . | Technical |
Bedrock Edition beta 1.20.30.22 | ; Colored Terracota * The IDs of <code>stained_hardened_clay</code> have now been split up into their own IDs {|class="mw-collapsible mw-collapsed wikitable"
! Old ID
! New ID
|-
| rowspan="16" | <code>stained_hardened_clay</code>
| <code>white_terracotta</code>
|-
| <code>orange_terracotta</code>
|-
| <code>magenta_terracotta</code>
|-
| <code>light_blue_terracotta</code>
|-
| <code>yellow_terracotta</code>
|-
| <code>lime_terracotta</code>
|-
| <code>pink_terracotta</code>
|-
| <code>gray_terracotta</code>
|-
| <code>light_gray_terracotta</code>
|-
| <code>cyan_terracotta</code>
|-
| <code>purple_terracotta</code>
|-
| <code>blue_terracotta</code>
|-
| <code>brown_terracotta</code>
|-
| <code>green_terracotta</code>
|-
| <code>red_terracotta</code>
|-
| <code>black_terracotta</code>
|} | Blocks |
Bedrock Edition beta 1.20.30.22 | ; Game rule s * The <code>recipesunlock</code> game rule is now set to <code>true</code> by default. | Gameplay |
Bedrock Edition beta 1.20.30.22 | ; Options * "Text to Speech" narrator will now read out the instruction text as well as the confirm button in the "Safe Area" menu ; Pause menu * The "Pause menu" has been renamed to "Game menu" ; Play screen * Updated the "Play screen" * * The "Friends" tab and " Realms " tab are now separated for clearer feature separation * * The " Create New World " flow and "Create From Template" flow are now separated for a clearer path into the game. | General |
Bedrock Edition beta 1.20.30.22 | ; Bedrock Editor * Released the version <code>0.4.4</code> . | Technical |
Bedrock Edition beta 1.20.30.22 | These additions and changes are accessible by enabling the "Beta APIs" experimental toggle ; API * <code>ItemStack</code> * * Added <code>getCanPlaceOn()</code> and <code>getCanDestroy()</code> * * Added upper maximum limit of 255 to amount property - will throw if exceeds * <code>Entity</code> * * Added function <code>getProperty(identifier: string): boolean | number | string | undefined</code> - Gets an entity property * * Added function <code>setProperty(identifier: string value: boolean | number | string): void</code> - Sets an entity property during the next tick * * Added function </code>resetProperty(identifier: string): boolean | number | string;</code> - Resets an entity property to its default value during the next tick and returns the default value * <code>beforeEvents</code> * * Added event/property <code>removeEvent</code> * <code>afterEvents</code> * * Renamed event/property <code>removedEvent</code> to <code>removeEvent</code> * Class <code>EntityRemovedAfterEvent</code> * * Renamed field <code>removedEntity</code> to <code>removedEntityId: removedEntityId: string</code> * * Added field <code>typeId: string</code> * Added class <code>EntityRemovedBeforeEvent</code> * * Added field <code>removedEntity: Entity</code> * Moved <code>EquipmentSlot</code> to <code>5.0</code> and changed enum values to uppercase * Moved <code>EntityEquippableComponent</code> to <code>5.0</code> * <code>Scoreboard</code> * * <code>setObjectiveAtDisplaySlot</code> return type now correctly set to <code>ScoreboardObjective</code> or <code>undefined</code> * <code>ScoreboardIdentity</code> * * <code>getEntity</code> return type now correctly set to <code>Entity</code> or <code>undefined</code> * <code>setWeather</code> API can now take an optional duration parameter to set the weather duration * Added <code>read-only</code> property <code>heightRange: NumberRange</code> - Gets min/max dimension height limits * Adding <code>Player.isSleeping</code> and <code>Player.isEmoting</code> . | Technical |
Bedrock Edition beta 1.20.30.22 | ; API * <code>ItemStack</code> * * Added <code>getCanPlaceOn()</code> and <code>getCanDestroy()</code> * * Added upper maximum limit of 255 to amount property - will throw if exceeds * <code>Entity</code> * * Added function <code>getProperty(identifier: string): boolean | number | string | undefined</code> - Gets an entity property * * Added function <code>setProperty(identifier: string value: boolean | number | string): void</code> - Sets an entity property during the next tick * * Added function </code>resetProperty(identifier: string): boolean | number | string;</code> - Resets an entity property to its default value during the next tick and returns the default value * <code>beforeEvents</code> * * Added event/property <code>removeEvent</code> * <code>afterEvents</code> * * Renamed event/property <code>removedEvent</code> to <code>removeEvent</code> * Class <code>EntityRemovedAfterEvent</code> * * Renamed field <code>removedEntity</code> to <code>removedEntityId: removedEntityId: string</code> * * Added field <code>typeId: string</code> * Added class <code>EntityRemovedBeforeEvent</code> * * Added field <code>removedEntity: Entity</code> * Moved <code>EquipmentSlot</code> to <code>5.0</code> and changed enum values to uppercase * Moved <code>EntityEquippableComponent</code> to <code>5.0</code> * <code>Scoreboard</code> * * <code>setObjectiveAtDisplaySlot</code> return type now correctly set to <code>ScoreboardObjective</code> or <code>undefined</code> * <code>ScoreboardIdentity</code> * * <code>getEntity</code> return type now correctly set to <code>Entity</code> or <code>undefined</code> * <code>setWeather</code> API can now take an optional duration parameter to set the weather duration * Added <code>read-only</code> property <code>heightRange: NumberRange</code> - Gets min/max dimension height limits * Adding <code>Player.isSleeping</code> and <code>Player.isEmoting</code> . | Technical |
Bedrock Edition beta 1.20.30.22 | ; API * <code>ItemStack</code> * * Added <code>getCanPlaceOn()</code> and <code>getCanDestroy()</code> * * Added upper maximum limit of 255 to amount property - will throw if exceeds * <code>Entity</code> * * Added function <code>getProperty(identifier: string): boolean | number | string | undefined</code> - Gets an entity property * * Added function <code>setProperty(identifier: string value: boolean | number | string): void</code> - Sets an entity property during the next tick * * Added function </code>resetProperty(identifier: string): boolean | number | string;</code> - Resets an entity property to its default value during the next tick and returns the default value * <code>beforeEvents</code> * * Added event/property <code>removeEvent</code> * <code>afterEvents</code> * * Renamed event/property <code>removedEvent</code> to <code>removeEvent</code> * Class <code>EntityRemovedAfterEvent</code> * * Renamed field <code>removedEntity</code> to <code>removedEntityId: removedEntityId: string</code> * * Added field <code>typeId: string</code> * Added class <code>EntityRemovedBeforeEvent</code> * * Added field <code>removedEntity: Entity</code> * Moved <code>EquipmentSlot</code> to <code>5.0</code> and changed enum values to uppercase * Moved <code>EntityEquippableComponent</code> to <code>5.0</code> * <code>Scoreboard</code> * * <code>setObjectiveAtDisplaySlot</code> return type now correctly set to <code>ScoreboardObjective</code> or <code>undefined</code> * <code>ScoreboardIdentity</code> * * <code>getEntity</code> return type now correctly set to <code>Entity</code> or <code>undefined</code> * <code>setWeather</code> API can now take an optional duration parameter to set the weather duration * Added <code>read-only</code> property <code>heightRange: NumberRange</code> - Gets min/max dimension height limits * Adding <code>Player.isSleeping</code> and <code>Player.isEmoting</code> . | Technical |
Bedrock Edition beta 1.20.30.22 | ; Other * Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android * Fixed lighting of items in hand in the "Deferred Technical Preview" * Optimization and fixes for point light contributions </onlyinclude> | Fixes |
Bedrock Edition beta 1.20.30.22 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 de:Bedrock Edition beta 1.20.30.22 pt:Edicao Bedrock beta 1.20.30.22 zh:Ji Yan Ban 1.20.30.22 | References |
Bedrock Edition beta 1.20.30.24 | <onlyinclude> Beta 1.20.30.24 (Android) or Preview 1.20.30.24 (Windows iOS iPadOS Xbox) is the ninth beta and eighth Preview version for Bedrock Edition 1.20.30 released on August 23 2023<ref></ref> which brings more parity from and fixes bugs == Additions ==
=== General ===
; UI
* Added three new user-friendly disconnection error messages == Changes ==
=== Mobs ===
; All Mobs
* Burning mobs now catch the player on fire upon attacking === General ===
; UI
* Improved two user-friendly disconnection error messages * New death screen now has partial support (color static obfuscation) for "Formatting Codes" == Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle === Changes ===
==== Technical ====
; API
* Changed scoreboardIdentity to be valid even after the entity has been killed * World Events
** Renamed to *** Added readonly (undefined if empty hand)
*** Added readonly (undefined if empty hand)
** Renamed to *** subscribe function now takes ** Added with the following members
*** cancels event from happening
*** the item stack in use by the player (undefined if empty hand)
*** readonly the player breaking the block
** Added ** Renamed to ** Renamed to *** subscribe function now takes ** Added with the following members
*** cancels event from happening
*** readonly the face the block is being placed on
*** readonly the location on the face the block was placed on
*** the item stack being used to place the block
*** readonly the player placing the block
** Added ** Modified *** Renamed to *** Renamed to ** Modified {{cd|WorldBeforeEvents
*** Added *** Added ** Added with the following members
*** names of blocks to be filtered against
*** specific block permutations to be filtered against
** Added class *** New field *** Added class ** Class *** Added property readonly cause: ** Class *** Added property readonly ** Added enum ; Graphical
* Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
* Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
* Bloom option removed from Simple Fancy and Ray Tracing menus in the Deferred Technical Preview == Fixes == ; other
* Fixed feedback button behavior in the new Play Screen not linking to the feedback page * Fixed various pixel scaling issues on the HUD screen * Fixed an issue where content errors for items at the latest format version would appear for other items * The game menu gamepad shortcut on the new death screen now works correctly * Concrete Powder blocks are now the correct color for worlds imported from previous versions.</onlyinclude> | null |
Bedrock Edition beta 1.20.30.24 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 pt:Edicao Bedrock beta 1.20.30.24 | References |
Bedrock Edition beta 1.20.30.23 | <onlyinclude> Beta 1.20.30.23 is a beta released only on Android on August 18 2023 It is currently unknown what this version changed Its existance has been neither confirmed nor denied by Mojang staff.<ref>Kayla on unofficial Bedrock Add-Ons Discord server</ref>
</onlyinclude> | null |
Bedrock Edition beta 1.20.30.23 | pt:Edicao Bedrock beta 1.20.30.23 zh:Ji Yan Ban 1.20.30.23 | References |
Action figures | <gallery>
File:Creeper Figure Box.jpeg|[[Creeper]] with [[TNT]] and [[gunpowder]]
File:Creeper Action Figure JINX.jpg
File:Enderman Figure Box.jpeg|[[Enderman]] with a [[grass block]] and [[mushroom]]
File:Enderman Action Figure JINX.jpg
File:Steve Coal Box.jpeg|[[Steve]] with [[coal ore]] and a [[pickaxe]]
File:Steve Coal Figure.jpeg
File:Survival Pack Box.jpeg|"Survival Pack," featuring [[Steve]] with a [[chest]] [[wooden pickaxe]] [[wooden sword]] [[crafting table]] and [[red bed]] File:Survival Pack.jpeg
File:Zombie Figure Box.jpeg|[[Zombie]] with a [[sword]] and [[iron ore]]
File:Zombie Action Figure JINX.jpg
</gallery> | Series 4 |
Action figures | <gallery>
File:Creeper Figure Box.jpeg|[[Creeper]] with [[TNT]] and [[gunpowder]]
File:Creeper Action Figure JINX.jpg
File:Enderman Figure Box.jpeg|[[Enderman]] with a [[grass block]] and [[mushroom]]
File:Enderman Action Figure JINX.jpg
File:Steve Coal Box.jpeg|[[Steve]] with [[coal ore]] and a [[pickaxe]]
File:Steve Coal Figure.jpeg
File:Survival Pack Box.jpeg|"Survival Pack," featuring [[Steve]] with a [[chest]] [[wooden pickaxe]] [[wooden sword]] [[crafting table]] and [[red bed]] File:Survival Pack.jpeg
File:Zombie Figure Box.jpeg|[[Zombie]] with a [[sword]] and [[iron ore]]
File:Zombie Action Figure JINX.jpg
</gallery> | Series 1 |
Action figures | Series 2 |
|
Action figures | Series 3 |
|
Action figures | Series 4 |
|
Action figures | <gallery>
File:Geomancer Figure.jpg|[[MCD:Geomancer|Geomancer]]
File:Hal Figure.jpg|[[MCD:Hal|Hal]]
File:Pake Figure.jpg|[[MCD:Pake|Pake]]
File:JadeIvy Figure.jpg|[[MCD:Jade|Jade]]
</gallery> <gallery>
File:Portal guard Mattel action figure packaged.jpg|[[MCL:Portal Guard|Portal Guard]]
File:Portal Guard Mattel action figure.jpg|Portal Guard out of the box </gallery> | Playsets |
Action figures | Series 1 |
|
Action figures | Comic Maker |
|
Action figures | Diamond Level |
|
Action figures | <gallery>
File:Geomancer Figure.jpg|[[MCD:Geomancer|Geomancer]]
File:Hal Figure.jpg|[[MCD:Hal|Hal]]
File:Pake Figure.jpg|[[MCD:Pake|Pake]]
File:JadeIvy Figure.jpg|[[MCD:Jade|Jade]]
</gallery> | Minecraft Dungeons |
Action figures | <gallery>
File:Portal guard Mattel action figure packaged.jpg|[[MCL:Portal Guard|Portal Guard]]
File:Portal Guard Mattel action figure.jpg|Portal Guard out of the box </gallery> | Minecraft Legends |
Action figures | Creator Series |
|
Action figures | Playsets |
|
Action figures | <gallery>
File:Avid Glamper.png
File:Swamp Again.png
File:Top and Swamp.png
File:Yeti Adventure.png
File:Panda Playhouse Playset.jpg
File:Comic Maker.jpg
File:Panda Cake.jpg
File:Diamond Level Panda.jpg
File:Panda Packaging.jpg
File:Jens at Telltale.jpg|An action figure of [[Jens]] and a [[pig]] taken at [[Telltale Games]] during the initial development of [[Minecraft: Story Mode]] </gallery> Category:Minecraft (franchise) Category:Minecraft Dungeons Category:Minecraft Legends Category:Merchandise | Gallery |
Java Edition 23w35a | <onlyinclude> 23w35a is the fourth and final snapshot for Java Edition 1.20.2 released on August 30 2023,<ref></ref> which fixes bugs == Changes ==
=== General ===
; General
* The LWJGL library has been upgraded to version 3.3.2 * The default Java version shipped with the game has been upgraded to Microsoft OpenJDK 17.0.8 == Fixes ==
</onlyinclude> | null |
Java Edition 23w35a | Video made by slicedlime : | Video |
Java Edition 23w35a | de:23w35a ja:Java Edition 23w35a lzh:Er San Zhou San Wu Jia pt:Edicao Java 23w35a ru:23w35a (Java Edition) uk:23w35a (Java Edition) zh:23w35a | References |
Bedrock Edition beta 1.20.30.25 | <onlyinclude> Beta 1.20.30.25 (Android) or Preview 1.20.30.25 (Windows iOS iPadOS Xbox) is the tenth and final beta and ninth and final Preview version for Bedrock Edition 1.20.30 released on August 31 2023<ref></ref> which fixes bugs == Fixes ==
*Fixed an issue where the Boat wouldn't spawn on the water if the block underneath the water was highlighted *Fixed a bug in Education mode that prevented summon NPC commands from working if the users did not have permission when the base version of the world was before 1.19.8.</onlyinclude> | null |
Bedrock Edition beta 1.20.30.25 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 lzh:Ji Shi Ban Yi Dian Er 0Dian San 0Dian Er Wu pt:Edicao Bedrock beta 1.20.30.25 zh:Ji Yan Ban 1.20.30.25 | References |
Launcher 2.7.12 | <onlyinclude> 2.7.12 was an update to the launcher released on August 9 2023 == Additions ==
* Added Quick Play for Java Edition == Fixes ==
* - Minecraft Legends logo is low resolution * - Realms tab in launcher does not use custom scroll bar.</onlyinclude> lzh:Qi Zhe Er Dian Qi Dian Yi Er pt:Launcher 2.7.12 zh:Qi Dong Qi 2.7.12 | null |
Launcher 2.8.2 | <onlyinclude> 2.8.2 was an update to the launcher released on August 29 2023 == Fixes ==
* Improvements & bug fixes for Bedrock & Java installation flow & messaging * Fixed bugs for Java Quick Play * Fixed some Java skins bugs * - Crowdin link in language progress toast no longer works * - 'Soothing scene' video/audio will abruptly end when returning to the "Play" tab * - The word "Owned" within a launcher string used for the Realms tab is untranslatable * - Quick Play labels used for the Quick Play feature are untranslatable * - The "QUICK PLAY" string in the Minecraft: Java Edition tab is untranslatable.</onlyinclude> pt:Launcher 2.8.2 zh:Qi Dong Qi 2.8.2 | null |
Launcher 2.6.10/Development versions | zh:Qi Dong Qi 2.6.10/Ce Shi Ban Ben | null |
Effect colors/Old table | <noinclude> This page displays the potion and effect colors on Java Edition and Bedrock Edition before the Trails & Tales update This also includes the Legacy Console Edition and New Nintendo 3DS Edition ID's listed are that of the numerical effect IDs N/A is listed for colors used only for potions or version exclusives.<!--- The Java Edition values were taken from the codebase of Java Edition 1.17.1 and 1.12.2; except Potion of Turtle Master which was screenshotted in inventory in Java Edition 1.14.4 and also compared with arrow of turtle master screenshot texture in Java 1.19.2 Darkness effect value from 1.19.2 codebase The textures of tipped arrows (water bottles not compared) on Bedrock 1.17.41 and Bedrock 1.9.x were analyzed to get the potion colors but not effect colors effect colors were not analyzed and need to be analyzed Water bottle textures on Bedrock 1.9.x and 1.17.41 were compared with Java 1.12.2 and Java 1.17.1 water bottle textures and the 1.9.x BE and 1.12.2 JE texture matched directly but 1.17.41 BE and 1.17.1 JE wasn't be compared Java Edition 1.19.3 was not checked the value was pulled from the Minecraft Wiki page revision prior to Nov 2022---> </noinclude> {| class="wikitable sortable"
|-
! Java ID !! Bedrock ID !! Potion/Effect !! 16px Color !! Decimal
|-
| N/A || N/A || || || 16253176 |-
| N/A || N/A || || || 3694022
|-
| 16 || 16 || || || 2039713
|-
| 14 || 14 || || || 8356754
|-
| 8 || 8 || || || 2293580
|-
| 12 || 12 || || <br> || 14981690 <br> 14521656 |-
| 1 || 1 || || <br> || 8171462 <br> 7907776 |-
| 2 || 2 || || || 5926017
|-
| N/A || N/A || || regular <br> enhanced <br> || 7691106 regular <br> 7560292 enhanced <br> 7691107 |-
| 13 || 13 || || || 3035801
|-
| 6 || 6 || || <br> || 16262179 <br> 15737634 |-
| 7 || 7 || || || 4393481
|-
| 19 || 19 || || <br> || 5149489 <br> 5017135 |-
| 10 || 10 || || <br> || 13458603 <br> 12999078 |-
| 5 || 5 || || || 9643043
|-
| 18 || 18 || || || 4738376
|-
| 26 || N/A || || || 3381504 <!---Legacy Console also has Luck potions---> |-
| 20 || 20 || (Potion of Decay) || <br> || 3484199 <br> 3418406 |-
| 28 || 27 || || || 16773073 <!--- All rows after slow falling did not check Bedrock Edition non-potion effect values at this time---> |-
| 3 || 3 || || || 14270531
|-
| 4 || 4 || || || 4866583
|-
| 9 || 9 || || || 5578058
|-
| 11 || 11 || || || 10044730
|-
| 15 || 15 || || || 2039587
|-
| 17 || 17 || || || 5797459
|-
| 21 || 21 || || || 16284963
|-
| 22 || 22 || || || 2445989
|-
| 23 || 23 || || || 16262179 <!---The code shows the same number twice healing and saturation---> |-
| 24 || N/A || || || 9740385 |-
| 25 || 24 || || || 13565951
|-
| 27 || N/A || || || 12624973 |-
| N/A || 25 || || || 5149489 |-
| 29 || 26 || || || 1950417
|-
| 30 || N/A || || || 8954814 |-
| 31 || 28 || || || 745784
|-
| 32 || 29 || || <br> none || 4521796 <br> none |-
| 33 || 30 || || || 2696993
|} Category:History | null |
Java Edition 1.20.2 Pre-release 1 | <onlyinclude> 1.20.2 Pre-release 1 (known as 1.20.2-pre1 in the launcher) is the first pre-release for Java Edition 1.20.2 released on September 5 2023,<ref></ref> which adds further experimental changes to villagers and village explorer maps == Additions ==
=== General ===
; Game rule
* Added <code>enderPearlsVanishOnDeath</code> controlling whether thrown ender pearls vanish when the player that threw them dies defaults to <code>true</code> ; Tags
* Added the following structure tags:
** : contains ** : contains ** : contains ** : contains ** : contains ** : contains ** : contains == Changes ==
=== Items ===
; Explorer Map
* Updated structure icons on explorer maps sold by cartographers === Gameplay ===
; Recipes
* The recipe book search has been updated ** The search will only match the beginning of any word in the item's name *** For example searching for "tor" will still show torch and redstone torch but not daylight detector anymore ** All recipes including those that have not been unlocked will now show up in search results ; Trading
* When villagers unlock new trades the order of those trades in the UI is now always random instead of sometimes being deterministic === Command format ===
; Functions
* Numbers used as macro arguments are now always inserted without suffixes regardless of numeric type ; * Temporarily removed syntax ; * Temporarily removed syntax === General ===
; Data pack
* The data pack version is now <code>18</code> ; Protocol
* Client options are now sent during the configuration network phase when joining a server == Experimental changes ==
These changes are accessible by enabling the "Villager Trade Rebalance" experimental toggle === World generation ===
; Ancient City
* Increases the chance of generating enchanted books with Mending ; Desert Temple
* Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Jungle Temple
* Increases the chance of generating enchanted books with Unbreaking (level I to III) ; Mineshaft
* Increases the chance of generating enchanted books with Efficiency (level I to V) ; Pillager Outpost
* Increases the chance of generating enchanted books with Quick Charge (level I to III) === Gameplay ===
; Trading
* Added seven new maps which cartographers can sell depending on the biome they come from ** Jungle and swamp villages do not generate naturally Thus players must breed villagers or cure zombie villagers in these biomes to access their trades ** Village maps points to a village in a specific biome Jungle explorer map points to a jungle pyramid Swamp explorer map points to a swamp hut :: {| class="wikitable" style="text-align:center"
|+ Available new tradable maps
|-
! !! Desert !! Jungle !! Plains !! Savanna !! Snow !! Swamp !! Taiga
|-
! Group 1
| Savanna Village Map || Savanna Village Map || Savanna Village Map || Desert Village Map || Plains Village Map || Snowy Village Map || Plains Village Map
|-
! Group 2
| Plains Village Map || Desert Village Map || Taiga Village Map || Plains Village Map || Taiga Village Map || Taiga Village Map || Snowy Village Map
|-
! Group 3
| Jungle Explorer Map || Swamp Explorer Map || – || Jungle Explorer Map || Swamp Explorer Map || Jungle Explorer Map || Swamp Explorer Map
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for cartographer
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 24 || 0.05 || || 1 || 16 || 2
|-
| || 7 || 0.05 || || 1 || 12 || 1
|-
! rowspan=2 | Apprentice
| || 11 || 0.05 || || 1 || 16 || 10
|-
| <br> || 8<br>1 || 0.2 || Forementioned maps<ref group=note>Divided into 3 groups pulled independently.</ref> || 1 || 12 || 5
|-
! rowspan=2 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 10
|-
| <br> || 13<br>1 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 7 || 0.05 || || 1 || 12 || 15
|-
| || 3 || 0.05 || <br><br>Any color blank Banner<ref group="note" name="colored-offers">The list of possible offers contains individual offers for each color so multiple colors may be offered by the same villager as separate trades.</ref> || 1 || 12 || 15
|-
! rowspan=2 | Master
| || 8 || 0.05 || || 1 || 12 || 30
|-
| <br> || 14<br>1 || 0.2 || || 1 || 1 || 30
|}
* Changed trades of armorers:
** Buying diamond armor now also requires a small amount of diamonds ** Most master-level armorers buy iron blocks and pay 4 emeralds for them ** Chainmail armor is exclusively sold by jungle and swamp armorers ** The savanna armorer sells cursed diamond armor at reduced prices ** The taiga armorer can swap one piece of diamond armor for another :: {| class="wikitable" style="text-align:center"
|+ Current version of trades for desert armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Thorns I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16<br>4 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| <br> || 16<br>3 || 0.05 || (Thorns I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for jungle armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Unbreaking I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Projectile Protection I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Feather Falling I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for plains armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Protection I) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Protection I) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 16<br>3 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| <br> || 16<br>2 || 0.05 || (Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for savanna armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 2 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 3 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 5 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
| || 7 || 0.05 || (Curse of Binding) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 6<br>2 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| <br> || 8<br>3 || 0.05 || (Curse of Binding) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for snow armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=2 | Expert
| || 8 || 0.05 || (Frost Walker I) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Aqua Affinity) || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 12<br>2 || 0.05 || (Frost Walker I) || 1 || 3 || 30
|-
| <br> || 12<br>3 || 0.05 || (Aqua Affinity) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for swamp armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| || 8 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 9 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 11 || 0.05 || (Mending) || 1 || 3 || 15
|-
| || 13 || 0.05 || (Mending) || 1 || 3 || 15
|-
! rowspan=3 | Master
| || 9 || 0.05 || (Respiration I) || 1 || 3 || 30
|-
| || 8 || 0.05 || (Depth Strider I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 4 || 12 || 30
|}
:: {| class="wikitable" style="text-align:center"
|+ Current version of trades for taiga armorers
|-
! Level !! Item wanted !! Default quantity !! Price multiplier !! Item given !! Quantity !! Trades until disabled !! XP to villager
|-
! rowspan=2 | Novice
| || 15 || 0.05 || || 1 || 12 || 2
|-
| || 5 || 0.05 || || 1 || 12 || 2
|-
! rowspan=4 | Apprentice
| || 4 || 0.05 || || 1 || 12 || 5
|-
| || 5 || 0.05 || || 1 || 12 || 5
|-
| || 7 || 0.05 || || 1 || 12 || 5
|-
| || 9 || 0.05 || || 1 || 12 || 5
|-
! rowspan=3 | Journeyman
| || 1 || 0.05 || || 1 || 12 || 20
|-
| || 5 || 0.05 || || 1 || 12 || 10
|-
| || 36 || 0.2 || || 1 || 12 || 10
|-
! rowspan=4 | Expert
| <br> || 4<br>1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4<br>1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 4<br>1 || 0.05 || || 1 || 3 || 15
|-
| <br> || 2<br>1 || 0.05 || || 1 || 3 || 15
|-
! rowspan=3 | Master
| <br> || 18<br>4 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| <br> || 18<br>3 || 0.05 || (Blast Protection I) || 1 || 3 || 30
|-
| || 1 || 0.05 || || 42 || 12 || 30
|} == Fixes ==
</onlyinclude> | null |
Java Edition 1.20.2 Pre-release 1 | Videos made by slicedlime : | Video |
Java Edition 1.20.2 Pre-release 1 | Notes |
|
Java Edition 1.20.2 Pre-release 1 | de:1.20.2-pre1 ja:Java Edition 1.20.2 Pre-release 1 pt:Edicao Java 1.20.2 Pre-release 1 uk:1.20.2 Pre-release 1 (Java Edition) zh:JavaBan 1.20.2-pre1 | References |
Java Edition 1.20.2 Pre-release 2 | <onlyinclude> 1.20.2 Pre-release 2 (known as 1.20.2-pre2 in the launcher) is the second pre-release for Java Edition 1.20.2 released on September 7 2023,<ref></ref> which reverts changes to recipe book searching and fixes bugs == Changes ==
=== Gameplay ===
; Recipes
* Reverted the changes of recipe book searching made in the previous pre-release === General ===
; Resource pack
* The resource pack version is now <code>18</code> == Experiment changes == === General ===
; Tags
* Moved the structure tags into the experimental trade rebalance datapack == Fixes ==
</onlyinclude> | null |
Subsets and Splits