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Bedrock Edition guides/Trails & Tales | {|
|-
|Brush
| 84px
|
* |
* By brushing Suspicious blocks loot can be obtained from within
|-
|Pottery Sherds
| |
* Can be obtained from archaeological excavations
|
* Can be used to craft a Decorated Pot
|-
|Smithing Templates
| |
* Can be found in specific structures
|
* Can be used to pattern armors via the smithing table
|-
|Music Disc ("Relic")
|| 84px ||
* Can only be obtained when brushing suspicious gravels within trail ruins with 1/12 chance appeared as a rare loot ||
* Plays the track "[https://www.youtube.com/watch?v=iaqKlL0jWk8 Relic]"
|} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
| Shield
| 84px
|
* Now banners can be apply on them |} | Changed |
Bedrock Edition guides/Trails & Tales | {|
|-
|Bamboo Raft
|128px
| |
*None
|
* Can be used to cross water |-
|Bamboo Raft with Chest
|128px
| |
*None
|
* Can be used to transport items over water |} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
|Bamboo Raft
|128px
| |
*None
|
* Can be used to cross water |-
|Bamboo Raft with Chest
|128px
| |
*None
|
* Can be used to transport items over water |} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
|Cherry
|
200px
|
* Cherry Grove
|
* No
|
* None
|
* A tree made of cherry leaves and logs carpets |-
|Trail Ruins
|200px
|
* Can be generate in any biome
|
* No
|
* None
|
* A mixed structure consisting mostly of blocks related to archeology and the like
* They are indispensable areas for archaeological excavations |} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
|Cherry
|
200px
|
* Cherry Grove
|
* No
|
* None
|
* A tree made of cherry leaves and logs carpets |-
|Trail Ruins
|200px
|
* Can be generate in any biome
|
* No
|
* None
|
* A mixed structure consisting mostly of blocks related to archeology and the like
* They are indispensable areas for archaeological excavations |} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
|Cherry Grove
||324px
|
* Housing a lot of cherry trees * The cutest biome in Minecraft
* Also available in the update's Panorama
||
* Cherrys
* Pillager Outposts
|} | New |
Bedrock Edition guides/Trails & Tales | {|
|-
|Cherry Grove
||324px
|
* Housing a lot of cherry trees * The cutest biome in Minecraft
* Also available in the update's Panorama
||
* Cherrys
* Pillager Outposts
|} | New |
Conductivity | Conductivity is a property of blocks that determines whether redstone signals can be conducted through them meaning that redstone components are able to power other components touching another side of this block though it also has a wide range of other effects on the game world Conductivity is usually determined by whether a block has a solid-blocking material and a collision box that takes up a full cube with 5 exceptions: * Mud and Soul Sand are conductive despite having non-full collision boxes * Redstone Block s Observer s and Piston s are all non-conductive. | null |
Conductivity | A lot of the effects of conductivity are non-obvious Minecraft does not have a "solid" property for blocks so conductivity is tested when a test for "solidity" would normally occur * Redstone behavior (see also: Redstone circuit and its subpages): * * Only conductive blocks can be powered by power components or transmission components (see list of redstone components ) * * Conductive blocks overhead can prevent redstone wire s from connecting to other redstone wire diagonally upwards (and vice-versa for the wire connecting downwards) * * If a non-conductive block can support redstone wire it acts as a diode carrying power upward but not downward * Mob s cannot spawn inside conductive blocks Conductive blocks also play a part in the pack spawning algorithm * Chests cannot be opened if there is an conductive block on top of them They are not affected by non-conductive blocks * Ghast fireball explosions start fires only on conductive blocks * Bat s cannot hang on non-conductive blocks. | Properties |
Conductivity | Issues |
|
Conductivity | * Solid block * Opacity | See also |
Conductivity | Category:Mechanics | References |
Commands/simulationtype | This command pauses or unpauses actors while in editor mode. | null |
Commands/simulationtype | Usage |
|
Commands/simulationtype | : <code>simulationtype <state: enum></code> : <blockquote>Changes simulation type for editor mode</blockquote> | Syntax |
Commands/simulationtype | <blockquote>The new simulation type </blockquote> | Arguments |
Commands/simulationtype | Result |
|
Commands/simulationtype | Output |
|
Commands/simulationtype | Example |
|
Commands/simulationtype | History |
|
Commands/simulationtype | References |
|
Minecraft Now Boss Vote Server Event | The Boss Vote Server Event was an event where players could vote for either the Ender Dragon and Wither . | null |
Minecraft Now Boss Vote Server Event | The endercoaster is a roller coaster that tours players around the entire map. | Endercoaster |
Minecraft Now Boss Vote Server Event | Boss Voting |
|
Minecraft Now Boss Vote Server Event | The endercoaster is a roller coaster that tours players around the entire map. | Endercoaster |
Minecraft Now Boss Vote Server Event | Fight through multiple waves of enemies until the timer runs out The player is given 2 minutes to beat the waves of enemies Players outside of the arena can give players inside of the arena cookies and enchanted golden apple ; Item Shop
The Item Shop is a location that is located in the center of the arena Players can obtain points from defeating hostile mobs which can then be used to buy items from the Item Shop The items that are obtainable include the following: * Iron Sword for 10 Points * Diamond Sword for 150 Points * Netherite Sword for 400 Points * Iron Armor for 10 Points * Diamond Armor for 150 Points * Netherite Armor for 400 Points * Enchanted Golden Apple for 150 Points * Potion of Fire Resistance for 50 Points The parkour built around the battle between the ender dragon and wither The dropper is located in the center of the mob voting area It has multiple obstacles to try and delay the player from dropping quickly such as blocks of diamonds and glass The dropper can be completed by landing in the pool of water located in the bottom of the dropper. | Portal Fall Dropper |
Minecraft Now Boss Vote Server Event | Fight through multiple waves of enemies until the timer runs out The player is given 2 minutes to beat the waves of enemies Players outside of the arena can give players inside of the arena cookies and enchanted golden apple ; Item Shop
The Item Shop is a location that is located in the center of the arena Players can obtain points from defeating hostile mobs which can then be used to buy items from the Item Shop The items that are obtainable include the following: * Iron Sword for 10 Points * Diamond Sword for 150 Points * Netherite Sword for 400 Points * Iron Armor for 10 Points * Diamond Armor for 150 Points * Netherite Armor for 400 Points * Enchanted Golden Apple for 150 Points * Potion of Fire Resistance for 50 Points | Battle Arena |
Minecraft Now Boss Vote Server Event | The parkour built around the battle between the ender dragon and wither. | Parkour |
Minecraft Now Boss Vote Server Event | The dropper is located in the center of the mob voting area It has multiple obstacles to try and delay the player from dropping quickly such as blocks of diamonds and glass The dropper can be completed by landing in the pool of water located in the bottom of the dropper. | Portal Fall Dropper |
Minecraft Now Boss Vote Server Event | ; Cave
There is an unused cave which is located under the map. | Cut Content |
Minecraft Now Boss Vote Server Event | <gallery>
Player_Spawn_Area_Boss_Vote_Server.jpg|Player spawning area Unused_Cave_Boss_Vote_Server.jpg|Unused cave Unused_Cave2_Boss_Vote_Server.jpg|Ditto Unused_Cave3_Boss_Vote_Server.jpg|Ditto </gallery> <gallery>
Bisector_Boss_Vote_Server.png|Bisectore
End_Perorator_Boss_Vote_Server.png|End Perorator
Treasuremite_Boss_Vote_Server.png|Treasuremite
Wilt_Marcescent_Boss_Vote_Server.png|Wilt Marcescent
</gallery> Category:Event servers | Renders |
Minecraft Now Boss Vote Server Event | <gallery>
Player_Spawn_Area_Boss_Vote_Server.jpg|Player spawning area Unused_Cave_Boss_Vote_Server.jpg|Unused cave Unused_Cave2_Boss_Vote_Server.jpg|Ditto Unused_Cave3_Boss_Vote_Server.jpg|Ditto </gallery> | Screenshots |
Minecraft Now Boss Vote Server Event | <gallery>
Bisector_Boss_Vote_Server.png|Bisectore
End_Perorator_Boss_Vote_Server.png|End Perorator
Treasuremite_Boss_Vote_Server.png|Treasuremite
Wilt_Marcescent_Boss_Vote_Server.png|Wilt Marcescent
</gallery> Category:Event servers | Renders |
Point of Interest | A point of interest is a location that adds or replaces NBT data of a specific entity Category:Stubs de:Zielpunkt zh:Xing Qu Dian Wen Jian Ge Shi | null |
Commands/codebuilder actorinfo | Unknown. | null |
Commands/codebuilder actorinfo | Usage |
|
Commands/codebuilder actorinfo | : <blockquote>Unknown </blockquote> | Syntax |
Commands/codebuilder actorinfo | <blockquote>Unknown </blockquote> | Arguments |
Commands/codebuilder actorinfo | Result |
|
Commands/codebuilder actorinfo | Output |
|
Commands/codebuilder actorinfo | Example |
|
Commands/codebuilder actorinfo | History |
|
Commands/codebuilder actorinfo | <references /> | References |
Splitscreen/Legacy Console Edition | Splitscreen is a console-exclusive feature that allowed up to four players to play on one screen at the same time It was supported on the Legacy Console Edition (excluding PS Vita ) with mini games Realms and peer-to-peer online multiplayer having support for splitscreen Using Splitscreen required a screen with an output of at least 720p or higher On television screens this was achieved using either an HDMI or RGB component cable The render distance was decreased with every additional player On Xbox Local Splitscreen was able to be played using Local Silver and Gold accounts while Online Splitscreen was only able to be played using Gold and Guest accounts Guest accounts were only able to be signed in at the start of a session; they were not able to join existing sessions The PlayStation Vita Edition was the only Console Edition that did not support splitscreen This was because Vita's native resolution was too low. | null |
Splitscreen/Legacy Console Edition | As Split screen required a screen with an output of 720p or higher the console's video output needed to be configured accordingly The video mode was able to be checked by going to Settings > System > Console Settings > Display Because of the resolution requirement splitscreen was not able to be played through Off-TV Play on the Wii U GamePad in the Wii U Edition However the Nintendo Switch Edition supported splitscreen even without a TV purely because its screen had a higher resolution of 720p over the Wii U Gamepad's 480p screen. | Setup |
Splitscreen/Legacy Console Edition | The following guide shows step by step how to set up and play a Local Splitscreen game Note: Images are from Xbox 360 Edition Step 1 The player selects "Play Game" chooses to either Create a New world or Load a previous world and makes sure they are using 720p video using a Component or HDMI cable 600px Step 2 Make sure to uncheck the Online Game box File:SSOffline.jpg Step 3 After entering the world the player must press start on the controller they wish to bring into the game File:PressStart.jpg Step 4 Sign in the player using the controller File:SignInlocal.jpg Local splitscreen can be played with up to 4 players For two players vertical/horizontal spiltscreen modes are supported and can be switched in the Video menu throgh the game settings using the main controller only. | Local Splitscreen |
Splitscreen/Legacy Console Edition | The following guide shows step by step on how to set up and play an Online Splitscreen game Note: Images are from Xbox 360 Edition Step 1 Select Play game and choose to either Create a New world or Load a previous world 600px Step 2 Make sure to check the Online Game box File:OnlineCheck.jpg Step 3 The player must sign in the players they wish to join the game Gold players can sign in and join at any time during the session Guest players are required to sign in at the start Note: Further guests can now be added by signing in as a guest through the Xbox guide button prior to pressing start to join 600px Step 4 If the player wishes to add further Gold account players into the game press Start on the required controller and sign in the user 600px Online Splitscreen can be played with up to 4 players per console and a total of 8 players per world. | Online Splitscreen |
Launcher 2.5.9 | 2.5.9 was an update to the launcher released on June 27 2023. | null |
Launcher 2.5.9 | * Accessibility updates and bug fixes * Fixes to Launcher open/closed setting control * Various build distribution updates & fixes * Linux build bug fixes * - Launching Custom Older Minecraft Version Causes Game Breakage and Soft Lock * - Unable to launch multiple instances of the same type * - Minecraft Error message strings displayed within the Launcher are untranslatable lzh:Qi Zhe Er Dian Wu Dian Jiu pt:Launcher 2.5.9 zh:Qi Dong Qi 2.5.9 | Fixes |
Bedrock Edition beta 1.20.20.21 | <onlyinclude> Beta 1.20.20.21 (Android) or Preview 1.20.20.21 (Windows iOS iPadOS Xbox) is the second beta/Preview version for Bedrock Edition 1.20.30 released on July 12 2023<ref>https://feedback.minecraft.net/hc/en-us/articles/17540689688589-Minecraft-Beta-Preview-1-20-20-21</ref> which brings more parity from and fixes bugs == Additions ==
=== Command format ===
; Gamerules
Added <code>playerssleepingpercentage</code>
* Set to 100 by default
* Controls what percentage of players must sleep to skip the night * When set to 0 or a negative value a single player is sufficient to skip the night and night is skipped immediately without the falling asleep transition * When set over 100 the night cannot be skipped === General ===
; Options
* Added "Recipes Unlock" game option disabled by default ** For enable/disable the new recipe unlocking system and its features * Added alerts for iOS and iPadOS users who have run out of disk space === Technical ===
; Add-on
* Move PlacementDirection (<code>minecraft:placement_direction</code>) and PlacementPosition (<code>minecraft:placement_position</code>) block traits out of experimental These traits can be used for blocks with <code>format_version >= 1.20.20</code> ; JSON
* Released the following components in JSON formats 1.20.30 and higher:
** <code>minecraft:use_animation</code> item component ** <code>minecraft:allow_off_hand</code> item component ** <code>minecraft:should_despawn</code> item component ** <code>minecraft:liquid_clipped</code> item component ** <code>minecraft:damage</code> item component * Added support for Efficiency enchantment for data driven items using the <code>minecraft:digger</code> component == Changes ==
=== Blocks ===
; Block Breaking
* Changed the hardness and blast resistance of 188 blocks to match {|class="mw-collapsible mw-collapsed wikitable"
! Block
! Old Hardness
! New Hardness
! Old Blast Resistance
! New Blast Resistance
|-
| | 0.5
| 0.7
| 0.5
| 0.7
|-
| |
|
| 720
| 1200
|-
| | 2
| 1.5
| | |-
| | 2
| 1
| 2
| 1
|-
| (Both Normal & Stripped)
| | | 3
| 2
|-
| | 0
| 1
| 0
| 1
|-
| | | | 2.7
| 0.3
|-
| | | | 5.4
| 0.6
|-
| | 1
| 5
| 3
| 5
|-
| | 0
| 0.1
| 0
| 0.1
|-
| (All Variants)
| 5
| 2
| 5
| 2
|-
| | | | 3
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | 2
| 0.6
| 2
| 0.6
|-
| (All Variants)
| | | 3.6
| 6
|-
| | | | 1.8
| 3
|-
| | 7
| 1.5
| 0.9
| 6
|-
| | | | 0.9
| 0
|-
| | | | 0.9
| 0
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | 0.3
| 2
| 0.3
| 2
|-
| | | | 0.3
| 2
|-
| (All Variants)
| | | 3.6
| 6
|-
| (All Variants)
| | | 3.6
| 6
|-
| (All Variants)
| | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | 2
| 1.5
| | |-
| | | | 3
| 9
|-
| | | | 0.5
| 2.5
|-
| | 0.8
| 3
| 0.8
| 9
|-
| | 2
| 3
| 6
| 9
|-
| | 2
| 1.5
| | |-
| (All Variants)
| | | 1.8
| 0.75
|-
| | 0.8
| 2
| 0.8
| 6
|-
| (All Variants)
| 5
| 3.5
| 5
| 3.5
|-
| | 2
| 2.5
| 2
| 2.5
|-
| | | | 3600000
| 3600000.8
|-
| | 0
| 0.1
| 0
| 0.1
|-
| | | | 3.6
| 6
|-
| | 2
| 3.5
| 2
| 3.5
|-
| | | | 1.5
| 0.5
|-
| | 2
| 1.5
| | |-
| | 2
| 1.5
| 2
| 3
|-
| | 2
| 1.5
| 6
| 3
|-
| | 2
| 1.5
| 6
| 3
|-
| | 2
| 1.5
| 6
| 3
|-
| | | | 720
| 1200
|-
| | 0.5
| 1.5
| 0.5
| 1.5
|-
| | 0.5
| 1.5
| 0.5
| 1.5
|-
| | | | 1.8
| 3
|-
| | 2
| 1.5
| | |-
| | 1.5
| 2
| | |-
| | 1.5
| 2
| | |-
| | 1.5
| 2
| | |-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | | | 3.6
| 6
|-
| | 2
| 1.5
| | |-
| | 2
| 1.5
| | |-
| | | | 720
| 1200
|-
| | | | 720
| 1200
|-
| | 0.6
| 0
| 0.9
| 0
|-
| | 0.6
| 0.2
| 0.6
| 0.2
|-
| | | | 1.8
| 3
|-
| | | | 1.8
| 3
|-
| (All Variants)
| 2.5
| 2
| 2.5
| 2
|-
| | 0.8
| 2
| 0.8
| 2
|-
| | 1.5
| 2
| | |-
| | 0.4
| 0.5
| 0.4
| 0.5
|-
| | 1
| 0.5
| 1
| 0.5
|-
| | 0.3
| 2
| 0.3
| 2
|-
| | | | 0.3
| 2
|-
| | 0.3
| 2
| 0.3
| 2
|-
| | | | 0.3
| 2
|-
| | 0.2
| 0
| 0.2
| 0
|-
| | 0.4
| 0.5
| 0.4
| 0.5
|-
| | 0.3
| 2
| 0.3
| 2
|-
| | | | 0.3
| 2
|} ; Stained Glass
* The IDs of <code>stained_glass</code> have now been split up into their own IDs {|class="mw-collapsible mw-collapsed wikitable"
! Old ID
! New ID
|-
| rowspan="16" | <code>stained_glass</code>
| <code>white_stained_glass</code>
|-
| <code>orange_stained_glass</code>
|-
| <code>magenta_stained_glass</code>
|-
| <code>light_blue_stained_glass</code>
|-
| <code>yellow_stained_glass</code>
|-
| <code>lime_stained_glass</code>
|-
| <code>pink_stained_glass</code>
|-
| <code>gray_stained_glass</code>
|-
| <code>light_gray_stained_glass</code>
|-
| <code>cyan_stained_glass</code>
|-
| <code>purple_stained_glass</code>
|-
| <code>blue_stained_glass</code>
|-
| <code>brown_stained_glass</code>
|-
| <code>green_stained_glass</code>
|-
| <code>red_stained_glass</code>
|-
| <code>black_stained_glass</code>
|} ; Stained Glass Pane
* The IDs of <code>stained_glass_pane</code> have now been split up into their own IDs {|class="mw-collapsible mw-collapsed wikitable"
! Old ID
! New ID
|-
| rowspan="16" | <code>stained_glass_pane</code>
| <code>white_stained_glass_pane</code>
|-
| <code>orange_stained_glass_pane</code>
|-
| <code>magenta_stained_glass_pane</code>
|-
| <code>light_blue_stained_glass_pane</code>
|-
| <code>yellow_stained_glass_pane</code>
|-
| <code>lime_stained_glass_pane</code>
|-
| <code>pink_stained_glass_pane</code>
|-
| <code>gray_stained_glass_pane</code>
|-
| <code>light_gray_stained_glass_pane</code>
|-
| <code>cyan_stained_glass_pane</code>
|-
| <code>purple_stained_glass_pane</code>
|-
| <code>blue_stained_glass_pane</code>
|-
| <code>brown_stained_glass_pane</code>
|-
| <code>green_stained_glass_pane</code>
|-
| <code>red_stained_glass_pane</code>
|-
| <code>black_stained_glass_pane</code>
|} === Command format ===
; * Now is available without using the "Recipe Unlocking" experimental toggle === Gameplay ===
; Recipe book
* The new recipe unlocking system and its features are now available without using the "Recipe Unlocking" experimental toggle ** Now are behind the "Recipes Unlock" game option * The recipe book search has been updated when playing in Survival with the following changes:
** The search will only match the beginning of any word in the item's name For example searching for "tor" will now show torch and redstone torch but not the daylight detector ** Recipes that haven't been unlocked will show up in search results === General ===
; Experiments
* Removed the "Recipe Unlocking" experimental toggle ; Options
* Renamed the "Extra Large GUI Scaling" accessibility and video option to "Extra Large New UI" == Experimental ==
These additions and changes are accessible by enabling the "Beta APIs" and "Molang Features" experimental toggle === Changes ===
==== Technical ====
; API
* Moved <code>Direction</code> to <code>1.4.0</code> * Moved <code>EntityDamageSource</code> to <code>1.4.0</code> * Moved <code>EntityDieAfterEvent</code> to <code>1.4.0</code> * Moved <code>EntityEventOptions</code> to <code>1.4.0</code> * Moved <code>EntityHitBlockAfterEvent</code> to <code>1.4.0</code> * Moved <code>EntityHitEntityAfterEvent</code> to <code>1.4.0</code> * Moved <code>EntityHurtAfterEvent</code> to <code>1.4.0</code> * Moved <code>EntityHealthChangedAfterEvent</code> to <code>1.4.0</code> * Moved <code>Dimension.getBlockFromRay</code> method to <code>1.4.0</code> * Moved <code>Dimension.getEntitiesFromRay</code> method to <code>1.4.0</code> * Moved <code>Entity.getBlockFromViewDirection</code> method to <code>1.4.0</code> * Moved <code>Entity.getEntitiesFromViewDirection</code> method to <code>1.4.0</code> * Moved <code>BlockRaycastHit</code> to <code>1.4.0</code> * Moved <code>BlockRaycastOptions</code> to <code>1.4.0</code> * Moved <code>EntityRaycastHit</code> to <code>1.4.0</code> * Moved <code>EntityRaycastOptions</code> to <code>1.4.0</code> * Moved <code>PressurePlatePushEvent</code> to <code>1.4.0</code> * Moved <code>PressurePlatePopEvent</code> to <code>1.4.0</code> * Moved <code>TripWireTripEvent</code> to <code>1.4.0</code> * Moved <code>TargetBlockHitEvent</code> to <code>1.4.0</code> ** Made property <code>id</code> accessible even if entity is not valid ** Made property <code>typeId</code> accessible even if entity is not valid ** Changed item event <code>source</code> properties from type <code>Entity</code> to <code>Player</code> ; Bedrock Editor
* Fixed a bug where "Tool mode" UI failed to refresh upon executing the command * Number input fields will now adjust valid number values to the closest limit if they fall outside of the defined range * Fixed an issue where UI text was exceeding the boundaries of panes and containers resulting in improper alignment and visual inconsistencies * Selection volumes and gizmos can now be seen through blocks ; JSON
* <code>minecraft:entity_placer</code> will now content error when invalid blocks are named in the <code>use_on</code> and <code>dispense_on</code> lists * Removed <code>MinecraftEntityTypes</code> from <code>@minecraft/server</code> and replaced with version from <code>@minecraft/vanilla-data</code> * Exposed <code>MoonPhase</code> and <code>World.getMoonPhase</code> to script * Removed the <code>minecraft:animates_in_toolbar</code> component * Removed the <code>minecraft:explodable</code> component * Extra damage hover text now appears on all component items that have an applied Sharpness enchantment * The <code>minecraft:shooter</code> component now supports the Quick Charge enchantment with <code>minecraft:enchantable</code> when <code>charge_on_draw</code> is true * Remove nonfunctional entity slot options from <code>minecraft:wearable</code> component ie saddle entity armor and chest * Custom items with <code>minecraft:wearable</code> component auto-equip when dropped from a dispenser matching parity with vanilla armor items * Added <code>Scoreboard.addScore</code> and improved <code>Scoreboard.setScore</code> to return the updated score ; Molang
* Renamed <code>block_property</code> and <code>has_block_property</code> to <code>block_state</code> and <code>has_block_state</code> == Fixes == ;Others
* Fixed an issue where players would disappear temporarily when joining a game for the first time * Fixed crash in blocks JSON loading on iOS * Fixed a crash that could occur when the game lost focus while entering a world * Fixed an issue where screen narration would read recipe book folder items as the first item in the folder * Fixed held map not being centered when playing on narrow aspect ratio screens.</onlyinclude> | null |
Bedrock Edition beta 1.20.20.21 | Notes |
|
Bedrock Edition beta 1.20.20.21 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 de:Bedrock Edition beta 1.20.20.21 pt:Edicao Bedrock beta 1.20.20.21 zh:Ji Yan Ban 1.20.20.21 | References |
Bedrock Editor 0.4.1 | Bedrock Editor v0.4.1 is a minor alpha release for the Bedrock Editor released on July 12 2023 which fixes some bugs and introduces the ability to see selection volumes and gizmos through blocks <ref> https://feedback.minecraft.net/hc/en-us/articles/17540689688589-Minecraft-Beta-Preview-1-20-20-21</ref> <ref>https://github.com/Mojang/minecraft-editor/discussions/137</ref> | null |
Bedrock Editor 0.4.1 | ; Tools * Selection volumes and gizmos can now be seen through blocks | Additions |
Bedrock Editor 0.4.1 | * Fixed a bug where Tool mode UI failed to refresh upon executing the command ( ) * Number input fields will now adjust valid number values to the closest limit if they fall outside of the defined range * Fixed an issue where UI text was exceeding the boundaries of panes and containers resulting in improper alignment and visual inconsistencies. | Fixes |
Bedrock Editor 0.4.1 | References |
|
Minecraft Education 1.19.53 | 1.19.53 is a minor update to released on June 26 2023 which fixes bugs <ref></ref> | null |
Minecraft Education 1.19.53 | * Improved multiplayer stability. | Technical |
Minecraft Education 1.19.53 | * Improved multiplayer stability. | Technical |
Minecraft Education 1.19.53 | * Fixed issue * Fixed <code>nativeclient</code> error on login for some organizations on ios and iPadOS. | Fixes |
Minecraft Education 1.19.53 | lzh:Jiao Yu Ban Yi Dian Yi Jiu Dian Wu San pt:Minecraft Education 1.19.53 zh:Jiao Yu Ban 1.19.53 | References |
Bedrock Edition 1.20.12 | 1.20.12 is a minor update to Bedrock Edition released on July 18 2023 which fixes bugs <ref></ref> | null |
Bedrock Edition 1.20.12 | ; Other * Fixed resource pack crashes with launch of 1.20.10 * Fixed a crash that could occur on iOS and iPadOS * Fixed connection stability related to "Abandoned connection closed" errors | Fixes |
Bedrock Edition 1.20.12 | es:Bedrock Edition 1.20.12 lzh:Ji Shi Ban Yi Dian Er 0Dian Yi Er pt:Edicao Bedrock 1.20.12 zh:Ji Yan Ban 1.20.12 | References |
Hoglin Jockey | Hoglin jockeys are the rare appearance of a baby piglin riding a baby hoglin Category:Entities Category:Environment Category:Mobs Category:Jockey | null |
Hoglin Jockey | Baby piglins run near and ride baby hoglins If there are more baby piglins than baby hoglins the baby piglins occasionally jump on other baby piglins already riding a baby hoglin with a maximum of 3 stacked on a single baby hoglin The baby piglins can dismount the hoglin after getting on it making Hoglin Jockeys a temporary occurrence. | Dismounting |
Hoglin Jockey | Baby piglins run near and ride baby hoglins If there are more baby piglins than baby hoglins the baby piglins occasionally jump on other baby piglins already riding a baby hoglin with a maximum of 3 stacked on a single baby hoglin. | Post-generation |
Hoglin Jockey | The baby piglins can dismount the hoglin after getting on it making Hoglin Jockeys a temporary occurrence. | Dismounting |
Hoglin Jockey | a picked-up item always drops with the same durability as when picked up armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes Piglins do not drop gold ingots raw porkchops or cooked porkchops that they have earlier picked up Adults drop and an additional per armor piece if killed by a player or tamed wolf Baby piglins drop Baby hoglins drop only experience when killed at the same rate as adult hoglins They are also the only mobs that both grow up and also drop experience. | Experience |
Hoglin Jockey | Adults drop and an additional per armor piece if killed by a player or tamed wolf Baby piglins drop Baby hoglins drop only experience when killed at the same rate as adult hoglins They are also the only mobs that both grow up and also drop experience. | Experience |
Hoglin Jockey | Baby piglins are passive and play with baby hoglins running around and riding upon them Up to 3 baby piglins may stack on top of each other while riding a baby hoglin Baby piglins can be given gold but they do not give anything in return and run away Baby piglins can also pick up and wear armor as well as hold gold tools or weapons However they are unable to pick up leather Baby piglins never grow up Baby hoglins avoid warped fungi (including in a flower pot ) nether portal s and respawn anchor s and will run away from them when within 7 blocks of them They naturally sink in water and eventually drown <ref></ref> They also sink in lava and are vulnerable to fire damage <ref></ref> Hoglins can be led with a lead despite the fact they are hostile Baby hoglins also attack the player dealing much less damage and normal knockback If the player attacks a baby hoglin it temporarily flees. | Baby hoglins |
Hoglin Jockey | Baby piglins are passive and play with baby hoglins running around and riding upon them Up to 3 baby piglins may stack on top of each other while riding a baby hoglin Baby piglins can be given gold but they do not give anything in return and run away Baby piglins can also pick up and wear armor as well as hold gold tools or weapons However they are unable to pick up leather Baby piglins never grow up. | Baby piglins |
Hoglin Jockey | Baby hoglins avoid warped fungi (including in a flower pot ) nether portal s and respawn anchor s and will run away from them when within 7 blocks of them They naturally sink in water and eventually drown <ref></ref> They also sink in lava and are vulnerable to fire damage <ref></ref> Hoglins can be led with a lead despite the fact they are hostile Baby hoglins also attack the player dealing much less damage and normal knockback If the player attacks a baby hoglin it temporarily flees. | Baby hoglins |
Hoglin Jockey | Baby hoglins |
|
Hoglin Jockey | Baby piglins |
|
Hoglin Jockey | Baby hoglins |
|
Hoglin Jockey | <gallery>
Baby Piglin Riding a Baby Hoglin.png|
Three Baby Piglins climbing a Baby Hoglin.png
</gallery> Category:Hostile mobs Category:Monster mobs Category:Nether mobs Category:Undead mobs | Gallery |
Bedrock Edition beta 1.20.20.22 | <onlyinclude> Beta 1.20.20.22 (Android) or Preview 1.20.20.22 (Windows iOS iPadOS Xbox) is the third beta/Preview version for Bedrock Edition 1.20.30 released on July 20 2023 <ref>https://feedback.minecraft.net/hc/en-us/articles/17785920851725-Minecraft-Beta-Preview-1-20-20-22</ref> which brings more parity from and fixes bugs. | null |
Bedrock Edition beta 1.20.20.22 | ; JSON * Released the following components out of experimental in JSON formats 1.20.30 and higher: * * <code>minecraft:wearable</code> item component * * <code>minecraft:digger</code> item component * Exposed <code>DimensionType</code> to scripting * Exposed the following feature placement rules: * * <code>minecraft:aggregate_feature</code> * * <code>minecraft:cave_carver_feature</code> * * <code>minecraft:fossil_feature</code> * * <code>minecraft:geode_feature</code> * * <code>minecraft:growing_plant_feature</code> * * <code>minecraft:multiface_feature</code> * * <code>minecraft:nether_cave_carver_feature</code> * * <code>minecraft:ore_feature</code> * * <code>minecraft:partially_exposed_blob_feature</code> * * <code>minecraft:scatter_feature</code> * * <code>minecraft:search_feature</code> * * <code>minecraft:sequence_feature</code> * * <code>minecraft:single_block_feature</code> * * <code>minecraft:snap_to_surface_feature</code> * * <code>minecraft:structure_template_feature</code> * * <code>minecraft:surface_relative_threshold_feature</code> * * <code>minecraft:tree_feature</code> * * <code>minecraft:underwater_cave_carver_feature</code> * * <code>minecraft:vegetation_patch_feature</code> * * <code>minecraft:weighted_random_feature</code> . | Technical |
Bedrock Edition beta 1.20.20.22 | ; JSON * Released the following components out of experimental in JSON formats 1.20.30 and higher: * * <code>minecraft:wearable</code> item component * * <code>minecraft:digger</code> item component * Exposed <code>DimensionType</code> to scripting * Exposed the following feature placement rules: * * <code>minecraft:aggregate_feature</code> * * <code>minecraft:cave_carver_feature</code> * * <code>minecraft:fossil_feature</code> * * <code>minecraft:geode_feature</code> * * <code>minecraft:growing_plant_feature</code> * * <code>minecraft:multiface_feature</code> * * <code>minecraft:nether_cave_carver_feature</code> * * <code>minecraft:ore_feature</code> * * <code>minecraft:partially_exposed_blob_feature</code> * * <code>minecraft:scatter_feature</code> * * <code>minecraft:search_feature</code> * * <code>minecraft:sequence_feature</code> * * <code>minecraft:single_block_feature</code> * * <code>minecraft:snap_to_surface_feature</code> * * <code>minecraft:structure_template_feature</code> * * <code>minecraft:surface_relative_threshold_feature</code> * * <code>minecraft:tree_feature</code> * * <code>minecraft:underwater_cave_carver_feature</code> * * <code>minecraft:vegetation_patch_feature</code> * * <code>minecraft:weighted_random_feature</code> . | Technical |
Bedrock Edition beta 1.20.20.22 | ; * Now is available without using the "Experimental Cameras" experimental toggle ; * Changed the <code>victim: target</code> argument to <code>player: target</code> ; Crawling * The ability to crawl is now available without using the "Crawling" experimental toggle ; Experiments * Removed the "Crawling" experimental toggle ; Options * Added the "Recipe unlocking/Recipes Unlock" option to the advanced section in the " Create New World " screen * "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection * Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions" ; JSON * Removed the <code>server-authoritative-sound</code> bool from <code>server.properties</code> * Deprecate <code>on_dig</code> parameters from <code>minecraft:digger</code> item component in JSON formats 1.20.20 and higher. | Technical |
Bedrock Edition beta 1.20.20.22 | ; * Now is available without using the "Experimental Cameras" experimental toggle ; * Changed the <code>victim: target</code> argument to <code>player: target</code> . | Command format |
Bedrock Edition beta 1.20.20.22 | ; Crawling * The ability to crawl is now available without using the "Crawling" experimental toggle. | Gameplay |
Bedrock Edition beta 1.20.20.22 | ; Experiments * Removed the "Crawling" experimental toggle ; Options * Added the "Recipe unlocking/Recipes Unlock" option to the advanced section in the " Create New World " screen * "Text to Speech" narrator now read the disconnected message in the game menu when opened without an internet connection * Renamed the "Manage" button to "Cancel" in "Options" > "Subscriptions". | General |
Bedrock Edition beta 1.20.20.22 | ; JSON * Removed the <code>server-authoritative-sound</code> bool from <code>server.properties</code> * Deprecate <code>on_dig</code> parameters from <code>minecraft:digger</code> item component in JSON formats 1.20.20 and higher. | Technical |
Bedrock Edition beta 1.20.20.22 | These additions and changes are accessible by enabling the "Beta APIs" and "Experimental Cameras" experimental toggles ; API * Added camera scripting APIs for the following APIs: * * <code>setCamera()</code> : to set the camera to a specified preset * * <code>fade()</code> : to start a camera fade * * <code>clear()</code> : to clear the current settings on the camera ; API * Removed <code>MinecraftBlockTypes</code> defined in <code>@minecraft/server</code> * Moved <code>ItemUseBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemCompleteUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemReleaseUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>DimensionLocation</code> to <code>1.4.0</code> * Renamed <code>PositionInUnloadedChunkError</code> to <code>LocationInUnloadedChunkError</code> and moved it to <code>1.4.0</code> * Renamed <code>PositionOutOfWorldBoundariesError</code> to <code>LocationOutOfWorldBoundariesError</code> and moved it to <code>1.4.0</code> * * Moved <code>getSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>setSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>getDefaultSpawnLocation</code> to <code>1.4.0</code> * * Moved <code>setDefaultSpawnLocation</code> to <code>1.4.0</code> * <code>WorldAfterEvents</code> * * Removed <code>projectileHit</code> * * Added <code>projectileHitBlock</code> * * Added <code>projectileHitEntity</code> * Added class <code>ProjectileHitBlockAfterEvent</code> export class: * * <code>ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }</code> * Added class </code>ProjectileHitEntityAfterEvent</code> export class: * * <code>ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }</code> * Released Scoreboard API's from <code>beta</code> to <code>1.4.0</code> * * Updated <code>Scoreboard.getObjective</code> <code>getObjectiveAtDisplaySlot</code> and <code>clearObjectiveAtDisplaySlot</code> to <code>return '| undefined '</code> * Released <code>isValid()</code> from <code>beta</code> to <code>1.4.0</code> for the following classes: * * <code>Block</code> * * <code>Container</code> * * <code>Entity</code> * * <code>Player</code> * * <code>SimulatedPlayer</code> | Technical |
Bedrock Edition beta 1.20.20.22 | ; API * Added camera scripting APIs for the following APIs: * * <code>setCamera()</code> : to set the camera to a specified preset * * <code>fade()</code> : to start a camera fade * * <code>clear()</code> : to clear the current settings on the camera. | Technical |
Bedrock Edition beta 1.20.20.22 | ; API * Added camera scripting APIs for the following APIs: * * <code>setCamera()</code> : to set the camera to a specified preset * * <code>fade()</code> : to start a camera fade * * <code>clear()</code> : to clear the current settings on the camera. | Technical |
Bedrock Edition beta 1.20.20.22 | ; API * Removed <code>MinecraftBlockTypes</code> defined in <code>@minecraft/server</code> * Moved <code>ItemUseBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemCompleteUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemReleaseUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>DimensionLocation</code> to <code>1.4.0</code> * Renamed <code>PositionInUnloadedChunkError</code> to <code>LocationInUnloadedChunkError</code> and moved it to <code>1.4.0</code> * Renamed <code>PositionOutOfWorldBoundariesError</code> to <code>LocationOutOfWorldBoundariesError</code> and moved it to <code>1.4.0</code> * * Moved <code>getSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>setSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>getDefaultSpawnLocation</code> to <code>1.4.0</code> * * Moved <code>setDefaultSpawnLocation</code> to <code>1.4.0</code> * <code>WorldAfterEvents</code> * * Removed <code>projectileHit</code> * * Added <code>projectileHitBlock</code> * * Added <code>projectileHitEntity</code> * Added class <code>ProjectileHitBlockAfterEvent</code> export class: * * <code>ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }</code> * Added class </code>ProjectileHitEntityAfterEvent</code> export class: * * <code>ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }</code> * Released Scoreboard API's from <code>beta</code> to <code>1.4.0</code> * * Updated <code>Scoreboard.getObjective</code> <code>getObjectiveAtDisplaySlot</code> and <code>clearObjectiveAtDisplaySlot</code> to <code>return '| undefined '</code> * Released <code>isValid()</code> from <code>beta</code> to <code>1.4.0</code> for the following classes: * * <code>Block</code> * * <code>Container</code> * * <code>Entity</code> * * <code>Player</code> * * <code>SimulatedPlayer</code> | Technical |
Bedrock Edition beta 1.20.20.22 | ; API * Removed <code>MinecraftBlockTypes</code> defined in <code>@minecraft/server</code> * Moved <code>ItemUseBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnBeforeEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStopUseOnAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemCompleteUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemReleaseUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>ItemStartUseAfterEvent</code> to <code>1.4.0</code> * Moved <code>DimensionLocation</code> to <code>1.4.0</code> * Renamed <code>PositionInUnloadedChunkError</code> to <code>LocationInUnloadedChunkError</code> and moved it to <code>1.4.0</code> * Renamed <code>PositionOutOfWorldBoundariesError</code> to <code>LocationOutOfWorldBoundariesError</code> and moved it to <code>1.4.0</code> * * Moved <code>getSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>setSpawnPoint</code> to <code>1.4.0</code> * * Moved <code>getDefaultSpawnLocation</code> to <code>1.4.0</code> * * Moved <code>setDefaultSpawnLocation</code> to <code>1.4.0</code> * <code>WorldAfterEvents</code> * * Removed <code>projectileHit</code> * * Added <code>projectileHitBlock</code> * * Added <code>projectileHitEntity</code> * Added class <code>ProjectileHitBlockAfterEvent</code> export class: * * <code>ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getBlockHit(): BlockHitInformation; }</code> * Added class </code>ProjectileHitEntityAfterEvent</code> export class: * * <code>ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly source?: Entity; getEntityHit(): EntityHitInformation; }</code> * Released Scoreboard API's from <code>beta</code> to <code>1.4.0</code> * * Updated <code>Scoreboard.getObjective</code> <code>getObjectiveAtDisplaySlot</code> and <code>clearObjectiveAtDisplaySlot</code> to <code>return '| undefined '</code> * Released <code>isValid()</code> from <code>beta</code> to <code>1.4.0</code> for the following classes: * * <code>Block</code> * * <code>Container</code> * * <code>Entity</code> * * <code>Player</code> * * <code>SimulatedPlayer</code> | Technical |
Bedrock Edition beta 1.20.20.22 | ; Others * Xbox: Fixed missing low disk space warning.</onlyinclude> | Fixes |
Bedrock Edition beta 1.20.20.22 | Notes |
|
Bedrock Edition beta 1.20.20.22 | Category:Bedrock Edition 1.20.30 previews Category:Previews released in 2023 de:Bedrock Edition beta 1.20.20.22 es:Bedrock Edition beta 1.20.20.22 pt:Edicao Bedrock beta 1.20.20.22 zh:Ji Yan Ban 1.20.20.22 | References |
Launcher 2.6.7 | <onlyinclude> 2.6.7 was an update to the launcher released on July 20 2023.</onlyinclude> lzh:Qi Zhe Er Dian Liu Dian Qi zh:Qi Dong Qi 2.6.7 | null |
Launcher 2.6.10 | <onlyinclude> 2.6.10 was an update to the launcher released on July 21 2023 == Changes ==
* Added Realms tabs to Java & Bedrock product pages * Updates to Gamertag spacing * Updated "Bedrock Preview" logo == Fixes ==
* Various accessibility and UI fixes improvements & updates * Bug fix to partially address "failed to create profile" bug; if you're running into this ensure you're logged in to the Launcher and the Microsoft Store with the same account * Fix to "Third-party licenses" page in Launcher * - Launcher patch notes spell macOS incorrectly
* - The Minecraft for Windows game selection drop-down menu is untranslatable</onlyinclude> lzh:Qi Zhe Er Dian Liu Dian Yi 0 pt:Launcher 2.6.10 zh:Qi Dong Qi 2.6.10 | null |
Minecraft Education 1.20.10.0 | <onlyinclude> 1.20.10.0 is the first beta version for Minecraft Education 1.20.12 released on June 30 2023 <ref name=changelog2></ref> | null |
Minecraft Education 1.20.10.0 | * Added features from Trails & Tales ; Menu * Added "My Templates" button. | Additions |
Minecraft Education 1.20.10.0 | ; Agent * Now has no range restrictions it can move and build far away from the player * Now has an animation for unsuccessful actions * Now chooses which item to detect or interact with in a "line of sight" in the direction the code specified up to 1 block away. | Changes |
Minecraft Education 1.20.10.0 | * Increased the reliability of multiplayer connections and decreased the number of disconnections during a multiplayer session. | Fixes |
Subsets and Splits