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def verify_recv(self, m, r, s, pk): """ Verify a message received from pk holder. """ if r < 2 or r > self.q-2 or s < 2 or s > self.q-1: return False h = self.H_int(m) u = self.inv(s, self.q) v = (h * u) % self.q w = (r * u) % self.q return r == ((pow(self.g,v,self.p) * pow(pk,w,self.p)) % self.p) % self.q
Verify a message received from pk holder.
verify_recv
python
sajjadium/ctf-archives
ctfs/K3RN3L/2021/crypto/Objection/objection.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/K3RN3L/2021/crypto/Objection/objection.py
MIT
def init(): connection.execute(''' create table approved ( id integer primary key autoincrement, sentence text ); ''') connection.execute(''' create table pending ( id integer primary key autoincrement, user text, sentence text ); ''') connection.execute(''' create table users ( token text ); ''') connection.execute(''' create table flags ( flag text ); ''') initial = [ 'rats live on no evil star', 'kayak', 'mr owl ate my metal worm', 'do geese see god', '313', 'a man a plan a canal panama', 'doc note i dissent a fast never prevents a fatness i diet on cod', 'live on time emit no evil', ] for palindrome in initial: connection.execute(''' insert into approved (sentence) values ('%s'); ''' % palindrome) connection.execute(''' insert into flags (flag) values ('%s'); ''' % os.environ.get('FLAG', 'flag is missing!'))
) connection.execute(
init
python
sajjadium/ctf-archives
ctfs/redpwn/2022/web/oeps/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2022/web/oeps/app.py
MIT
async def root(request): token = request.cookies.get('token', '') requires_cookie = ( any(c not in ALLOWED_CHARACTERS for c in token) or len(connection.execute(''' select * from users where token = '%s'; ''' % token).fetchall()) != 1 ) headers = {} if requires_cookie: token = ''.join(random.choice('0123456789abcdef') for _ in range(32)) headers['set-cookie'] = f'token={token}' connection.execute(''' insert into users (token) values ('%s'); ''' % token) pending = connection.execute(''' select sentence from pending where user = '%s'; ''' % token).fetchall() return (200, ''' <title>OEPS</title> <link rel="stylesheet" href="/style.css" /> <div class="container"> <h1>The On-Line Encyclopedia of Palidromic Sentences</h1> Enter a word or phrase: <form action="/search" method="GET"> <input type="text" name="search" placeholder="on" /> <input type="submit" value="Search" /> </form> <h2>Submit Sentence:</h2> New palindrome: <form action="/submit" method="POST"> <input type="text" name="submission" /> <input type="submit" value="Submit" /> </form> <div style="color: red">%s</div> <h2>Pending submissions:</h2> <ul>%s</ul> </div> ''' % ( request.query.get('error', '').replace('<', '&lt;'), ''.join(f'<li>{palindrome}</li>' for (palindrome,) in pending), ), headers)
% token).fetchall()) != 1 ) headers = {} if requires_cookie: token = ''.join(random.choice('0123456789abcdef') for _ in range(32)) headers['set-cookie'] = f'token={token}' connection.execute(
root
python
sajjadium/ctf-archives
ctfs/redpwn/2022/web/oeps/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2022/web/oeps/app.py
MIT
async def search(request): if 'error' in request.query: return (200, ''' <title>OEPS</title> <link rel="stylesheet" href="/style.css" /> <div class="container"> <h1>The On-Line Encyclopedia of Palidromic Sentences</h1> Enter a word or phrase: <form action="/search" method="GET"> <input type="text" name="search" placeholder="on" /> <input type="submit" value="Search" /> </form> <div style="color: red">%s</div> <hr noshade /> </div> ''' % request.query.get('error', '').replace('<', '&lt;')) else: search = request.query.get('search', '') if search == '': return (302, '/search?error=Search cannot be empty!') if any(c not in ALLOWED_CHARACTERS for c in search): return (302, '/search?error=Search must be alphanumeric!') result = connection.execute(''' select sentence from approved where sentence like '%%%s%%'; ''' % search).fetchall() count = len(result) return (200, ''' <title>OEPS</title> <link rel="stylesheet" href="/style.css" /> <div class="container"> <h1>The On-Line Encyclopedia of Palidromic Sentences</h1> Enter a word or phrase: <form action="/search" method="GET"> <input type="text" name="search" placeholder="on" /> <input type="submit" value="Search" /> </form> <hr noshade /> <h2>%s</h2> <ul>%s</ul> </div> ''' % ( 'No results.' if count == 0 else f'Results ({count}):', ''.join(f'<li>{palindrome}</li>' for (palindrome,) in result), ))
% request.query.get('error', '').replace('<', '&lt;')) else: search = request.query.get('search', '') if search == '': return (302, '/search?error=Search cannot be empty!') if any(c not in ALLOWED_CHARACTERS for c in search): return (302, '/search?error=Search must be alphanumeric!') result = connection.execute(
search
python
sajjadium/ctf-archives
ctfs/redpwn/2022/web/oeps/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2022/web/oeps/app.py
MIT
async def submit(request): token = request.cookies.get('token', '') logged_in = ( all(c in ALLOWED_CHARACTERS for c in token) and len(connection.execute(''' select * from users where token = '%s'; ''' % token).fetchall()) == 1 ) if not logged_in: return (302, '/?error=Authentication error.') data = await request.post() submission = data.get('submission', '') if submission == '': return (302, '/?error=Submission cannot be empty.') stripped = submission.replace(' ', '') if stripped != stripped[::-1]: return (302, '/?error=Submission must be a palindrome.') connection.execute(''' insert into pending (user, sentence) values ('%s', '%s'); ''' % ( token, submission )) return (302, '/')
% token).fetchall()) == 1 ) if not logged_in: return (302, '/?error=Authentication error.') data = await request.post() submission = data.get('submission', '') if submission == '': return (302, '/?error=Submission cannot be empty.') stripped = submission.replace(' ', '') if stripped != stripped[::-1]: return (302, '/?error=Submission must be a palindrome.') connection.execute(
submit
python
sajjadium/ctf-archives
ctfs/redpwn/2022/web/oeps/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2022/web/oeps/app.py
MIT
async def root(request): admin = request.cookies.get('admin', '') headers = {} if admin == '': headers['set-cookie'] = 'admin=false' if admin == 'true': return (200, ''' <title>Secure Page</title> <link rel="stylesheet" href="/style.css" /> <div class="container"> <h1>Secure Page</h1> %s </div> ''' % os.environ.get('FLAG', 'flag is missing!'), headers) else: return (200, ''' <title>Secure Page</title> <link rel="stylesheet" href="/style.css" /> <div class="container"> <h1>Secure Page</h1> Sorry, you must be the admin to view this content! </div> ''', headers)
% os.environ.get('FLAG', 'flag is missing!'), headers) else: return (200,
root
python
sajjadium/ctf-archives
ctfs/redpwn/2022/web/secure-page/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2022/web/secure-page/app.py
MIT
def init(): # this is terrible but who cares execute(''' CREATE TABLE IF NOT EXISTS users ( username TEXT PRIMARY KEY, password TEXT ); ''') execute('DROP TABLE users;') execute(''' CREATE TABLE users ( username TEXT PRIMARY KEY, password TEXT ); ''') # we also need a table for pastes execute(''' CREATE TABLE IF NOT EXISTS pastes ( id TEXT PRIMARY KEY, paste TEXT, username TEXT ); ''') execute('DROP TABLE pastes;') execute(''' CREATE TABLE pastes ( id TEXT PRIMARY KEY, paste TEXT, username TEXT ); ''') # put admin into db admin_password = secrets.token_hex(32) execute( 'INSERT OR IGNORE INTO users (username, password) VALUES (?, ?);', params=('admin', admin_password) ) execute( 'UPDATE users SET password = ? WHERE username = ?;', params=(admin_password, 'admin') ) create_paste(os.getenv('FLAG'), 'admin')
) execute('DROP TABLE users;') execute(
init
python
sajjadium/ctf-archives
ctfs/redpwn/2021/web/pastebin-3/app/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2021/web/pastebin-3/app/app.py
MIT
def init(): # this is terrible but who cares execute(''' CREATE TABLE IF NOT EXISTS users ( username TEXT PRIMARY KEY, password TEXT ); ''') execute('DROP TABLE users;') execute(''' CREATE TABLE users ( username TEXT PRIMARY KEY, password TEXT ); ''') # put ginkoid into db ginkoid_password = generate_token() execute( 'INSERT OR IGNORE INTO users (username, password)' f'VALUES (\'ginkoid\', \'{ginkoid_password}\');' ) execute( f'UPDATE users SET password=\'{ginkoid_password}\'' f'WHERE username=\'ginkoid\';' )
) execute('DROP TABLE users;') execute(
init
python
sajjadium/ctf-archives
ctfs/redpwn/2021/web/cool/app.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/redpwn/2021/web/cool/app.py
MIT
def interpret(bcode = [], inp = [], storage = []): PC = 4 LR = 5 INPLEN = 11 CALLER = 12 FLAG = 13 SP = 14 BP = 15 def translateAddr(addr): idx = addr>>32 offset = addr&0xffffffff if idx > 4 or offset > 0x1000: print(f'invalid addr : {hex(addr)}') exit() return idx, offset def getMem(mem, addr, size): idx, offset = translateAddr(addr) if offset + size > 0x1000: print(f'invalid mem get : {hex(addr)} {hex(size)}') return int.from_bytes(mem[idx][offset : offset + size],'little') def setMem(mem, addr, size, val): idx, offset = translateAddr(addr) if offset + size > 0x1000: print(f'invalid mem set : {hex(addr)} {hex(size)}') val = val & ((1 << (size * 8)) - 1) v = int.to_bytes(val, size, 'little') for i in range(size): mem[idx][offset + i] = v[i] if type(bcode) == bytes: bcode = list(bcode) if type(inp) == bytes: inp = list(inp) if type(storage) == bytes: storage = list(storage) regs = [0 for i in range(0x10)] regs[PC] = 0x200000000 #pc regs[LR] = 0xffffffffffffffff #lr regs[FLAG] = 0 #flag regs[SP] = 0x300001000 #sp regs[BP] = 0x300001000 #bp mem = [inp + [0 for i in range(0x1000 - len(inp))], storage + [0 for i in range(0x1000 - len(storage))], bcode + [0 for i in range(0x1000 - len(bcode))], [0 for i in range(0x1000)], [0 for i in range(0x1000)]] while True: opcode = getMem(mem, regs[PC], 1) if (opcode & 0xf0) == 0 and (opcode & 0x8) == 0x8: size = (opcode & 0x7) + 1 v = getMem(mem, regs[PC] + 1, size) regs[PC] += 1 + size regs[SP] -= size setMem(mem, regs[SP], size, v) elif (opcode & 0xf0) == 0x10: size = (opcode & 0x7) + 1 r = getMem(mem, regs[PC] + 1, 1) & 0xf regs[PC] += 2 if r in (PC, LR): print(f'invalid opcode at {hex(regs[PC])}') return mem, regs if (opcode & 0x8) == 0: regs[r] = getMem(mem, regs[SP], size) regs[SP] += size else: regs[SP] -= size setMem(mem, regs[SP], size, regs[r]) elif (opcode & 0xf0) == 0x20: size = (opcode & 0x7) + 1 r = getMem(mem, regs[PC] + 1, 1) regs[PC] += 2 r1 = r & 0xf r2 = r >> 4 if r1 in (PC, LR) or r2 in (PC, LR): print(f'invalid opcode at {hex(regs[PC])}') return mem, regs if (opcode & 0x8) == 0: regs[r1] = getMem(mem, regs[r2], size) else: setMem(mem, regs[r1], size, regs[r2]) elif (opcode & 0xf0) == 0x30: size = (opcode & 0x7) + 1 r = getMem(mem, regs[PC] + 1, 1) & 0xf v = getMem(mem, regs[PC] + 2, size) regs[PC] += 2 + size if r in (PC, LR): print(f'invalid opcode at {hex(regs[PC])}') return mem, regs if (opcode & 0x8) == 0: regs[r] = v else: setMem(mem, regs[r], size, v) elif (opcode & 0xf0) == 0x40: if (opcode & 0x8) == 0x8: ''' r = getMem(mem, regs[PC] + 1, 1) & 0xf regs[PC] += 2 dst = regs[r] ''' print(f'invalid opcode at {hex(regs[PC])}') return mem, regs else: dst = getMem(mem, regs[PC] + 1, 2) if dst >= 0x8000: dst -= 0x10000 regs[PC] += 3 dst += regs[PC] if (opcode & 0xf) == 0: regs[PC] = dst elif (opcode & 0xf) == 1: regs[SP] -= 6 setMem(mem, regs[SP], 6, regs[LR]) #push lr regs[SP] -= 6 setMem(mem, regs[SP], 6, regs[BP]) #push bp regs[BP] = regs[SP] regs[LR] = regs[PC] regs[PC] = dst elif (opcode & 0xf) == 2 and (regs[FLAG] & 4) == 4: regs[PC] = dst elif (opcode & 0xf) == 3 and (regs[FLAG] & 3) != 0: regs[PC] = dst elif (opcode & 0xf) == 4 and (regs[FLAG] & 1) == 1: regs[PC] = dst elif (opcode & 0xf) == 5 and (regs[FLAG] & 1) == 0: regs[PC] = dst elif (opcode & 0xf) == 6 and (regs[FLAG] & 5) != 0: regs[PC] = dst elif (opcode & 0xf) == 7 and (regs[FLAG] & 2) == 2: regs[PC] = dst elif (opcode & 0xf0) == 0x50 and (opcode & 0xf) <= 0xa: r = getMem(mem, regs[PC] + 1, 1) regs[PC] += 2 r1 = r & 0xf r2 = r >> 4 if r1 in (PC, LR) or r2 in (PC, LR): print(f'invalid opcode at {hex(regs[PC])}') return mem, regs if (opcode & 0xf) == 0: regs[r1] = (regs[r1] - regs[r2]) & 0xffffffffffffffff if regs[r1] < 0: regs[r1] += 0x10000000000000000 elif (opcode & 0xf) == 1: regs[r1] = (regs[r1] + regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 2: regs[r1] = (regs[r1] * regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 3: regs[r1] = (regs[r1] // regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 4: regs[r1] = (regs[r1] & regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 5: regs[r1] = (regs[r1] | regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 6: regs[r1] = (regs[r1] ^ regs[r2]) & 0xffffffffffffffff elif (opcode & 0xf) == 7: regs[r1] = (regs[r1] >> (regs[r2] & 0x3f)) & 0xffffffffffffffff elif (opcode & 0xf) == 8: regs[r1] = (regs[r1] << (regs[r2] & 0x3f)) & 0xffffffffffffffff elif (opcode & 0xf) == 9: regs[r1] = regs[r2] elif (opcode & 0xf) == 10: flag = 0 if regs[r1] == regs[r2]: flag |= 1 if regs[r1] > regs[r2]: flag |= 2 if regs[r1] < regs[r2]: flag |= 4 regs[FLAG] = flag elif (opcode & 0xf0) == 0xf0 and (opcode & 0xf) >= 0xd: if opcode == 0xfd: regs[SP] = regs[BP] regs[BP] = getMem(mem, regs[SP], 6) regs[SP] += 6 regs[PC] = regs[LR] regs[LR] = getMem(mem, regs[SP], 6) regs[SP] += 6 elif opcode == 0xfe: regs[PC] += 1 input('invoke') elif opcode == 0xff: regs[PC] += 1 return mem, regs else: print(f'invalid opcode at {hex(regs[PC])}') return mem, regs
r = getMem(mem, regs[PC] + 1, 1) & 0xf regs[PC] += 2 dst = regs[r]
interpret
python
sajjadium/ctf-archives
ctfs/Balsn/2023/pwn/ASTRAL_StarryNight/sourcecode/APPLET/interpreter.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/Balsn/2023/pwn/ASTRAL_StarryNight/sourcecode/APPLET/interpreter.py
MIT
def aasm(code): def check(condition): if not condition: print(f'invalid argument on line {lnum + 1} : {origLine}') exit() def getReg(rs): if rs == 'pc': return 4 elif rs == 'lr': return 5 elif rs == 'inplen': return 11 elif rs == 'caller': return 12 elif rs == 'flag': return 13 elif rs == 'sp': return 14 elif rs == 'bp': return 15 check(rs[0] == 'r') try: reg = int(rs[1:]) except: check(False) check(reg >= 0 and reg < 16) return reg def getNum(n, size, unsigned = False, dontCareSign = False): if n[0] == '-': sign = -1 n = n[1:] else: sign = 1 if len(n) > 2 and n[:2] == '0x': base = 16 else: base = 10 try: n = int(n, base) except: check(False) n *= sign if dontCareSign: Min = -(1 << size) // 2 Max = (1 << size) - 1 else: if unsigned is False: Min = -(1 << size) // 2 Max = (1 << size) // 2 - 1 else: Min = 0 Max = (1 << size) - 1 check(n >= Min and n <= Max) if n < 0: n += (1 << size) return n JMP = { 'call': 0x40, 'jmp' : 0x41, 'jb' : 0x42, 'jae' : 0x43, 'je' : 0x44, 'jne' : 0x45, 'jbe' : 0x46, 'ja' : 0x47, } ALU = { 'add' : 0x50, 'sub' : 0x51, 'mul' : 0x52, 'div' : 0x53, 'and' : 0x54, 'or' : 0x55, 'xor' : 0x56, 'shr' : 0x57, 'shl' : 0x58, 'mov' : 0x59, 'cmp' : 0x5a, } JMPDST = {} RESOLVE = {} code = code.strip().split('\n') bcode = b'' for lnum, line in enumerate(code): origLine = line comment = line.find('//') if comment != -1: line = line[:comment] line = line.strip() if line=='': continue #print(line) line = line.split() if line[0] == 'push': check(len(line) == 2 or len(line) == 3) if len(line) == 2: #shorthand to not specify push imm size n = getNum(line[1], 64, dontCareSign = True) if n == 0: S = 1 else: S = (n.bit_length() + 7) // 8 bcode += p8(0x08 | (S - 1)) + int.to_bytes(n, S, 'little') else: check(len(line[1]) > 2 and line[1][0] == '<' and line[1][-1] == '>') S = getNum(line[1][1:-1], 4, unsigned = True) check(1 <= S and S <= 8) if line[2][0].isdigit(): n = getNum(line[2], S * 8, dontCareSign = True) bcode += p8(0x08 | (S - 1)) + int.to_bytes(n, S, 'little') else: r0 = getReg(line[2]) bcode += p8(0x18 | (S - 1)) + p8(r0) elif line[0] == 'pop': check(len(line) == 3) check(len(line[1]) > 2 and line[1][0] == '<' and line[1][-1] == '>') S = getNum(line[1][1:-1], 4, unsigned = True) check(1 <= S and S <=8) r0 = getReg(line[2]) bcode += p8(0x10 | (S - 1)) + p8(r0) elif line[0] == 'load': line = ' '.join(line[1:]).split(',') check(len(line) == 2) hasSize = line[0][0] == '<' if not hasSize: #shorthand to not specify load imm size r0 = getReg(line[0].strip()) n = getNum(line[1].strip(), 64, dontCareSign = True) if n == 0: S = 1 else: S = (n.bit_length() + 7) // 8 bcode += p8(0x30 | (S - 1)) + p8(r0) + int.to_bytes(n, S, 'little') else: S, r0 = line[0].strip().split() check(len(S) > 2 and S[0] == '<' and S[-1] == '>') S = getNum(S[1:-1], 4, unsigned = True) check(1 <= S and S <= 8) r0 = getReg(r0) line[1] = line[1].strip() if line[1][0] != '[': n = getNum(line[1], S * 8, dontCareSign = True) bcode += p8(0x30 | (S - 1)) + p8(r0) + int.to_bytes(n, S, 'little') else: check(line[1][0] == '[' and line[1][-1] == ']') r1 = getReg(line[1][1:-1]) bcode += p8(0x20 | (S - 1)) + p8(r0 | (r1 << 4)) elif line[0] == 'store': line = ' '.join(line[1:]).split(',') check(len(line) == 2) hasSize = line[0][0] == '<' if not hasSize: #shorthand to not specify store imm size line[0] = line[0].strip() check(line[0][0] == '[' and line[0][-1] == ']') r0 = getReg(line[0][1:-1]) n = getNum(line[1].strip(), 64, dontCareSign = True) if n == 0: S = 1 else: S = (n.bit_length() + 7) // 8 bcode += p8(0x38 | (S - 1)) + p8(r0) + int.to_bytes(n, S, 'little') else: S = line[0].strip().split()[0] dst = line[0][len(S):].strip() check(len(S) > 2 and S[0] == '<' and S[-1] == '>') S = getNum(S[1:-1], 4, unsigned = True) check(1 <= S and S <= 8) dst = dst.strip() check(dst[0] == '[' and dst[-1] == ']') dst = dst[1:-1] line[1] = line[1].strip() if line[1][0] != 'r': r0 = getReg(dst) n = getNum(line[1], S * 8, dontCareSign = True) bcode += p8(0x38 | (S - 1)) + p8(r0) + int.to_bytes(n, S, 'little') else: r0 = getReg(dst) r1 = getReg(line[1]) bcode += p8(0x28 | (S - 1)) + p8(r0 | (r1 << 4)) elif line[0] in JMP: check(len(line) == 2) if line[1][0].isdigit() or line[1] not in ('r0','r1','r2','r3','r4','r5','r6','r7','r8','r9','r10','r11','r12','r13','r14','r15','pc','lr','inplen','caller','flag','sp','bp'): if line[1][0].isdigit(): #Theoretically, we shouldn't do this, jumping to static offset is error prone, but allow for flexibility n = getNum(line[1], 16) bcode += p8(JMP[line[0]]) + p16(n) else: tag = line[1] offset = len(bcode) + 3 if tag in JMPDST: #This is a backward jump, so delta must be negative delta = JMPDST[tag] - offset + (1 << 16) bcode += p8(JMP[line[0]]) + p16(delta) else: RESOLVE[offset] = (tag, lnum, origLine) bcode += p8(JMP[line[0]]) + p16(0) else: check(False) ''' else: r0 = getReg(line[1]) bcode += p8(JMP[line[0]] | 0x08) + p8(r0) ''' elif line[0] in ALU: opc = line[0] line = ' '.join(line[1:]).strip().split(',') check(len(line) == 2) r0, r1 = getReg(line[0].strip()), getReg(line[1].strip()) bcode += p8(ALU[opc]) + p8(r0 | (r1 << 4)) elif line[0] == 'return': check(len(line) == 1) bcode += b'\xfd' elif line[0] == 'invoke': check(len(line) == 1) bcode += b'\xfe' elif line[0] == 'exit': check(len(line) == 1) bcode += b'\xff' else: check(len(line) == 1 and len(line[0]) > 1) check(line[0][-1] == ':') check(not line[0][0].isdigit()) tag = line[0][:-1] check(tag not in JMPDST) JMPDST[tag] = len(bcode) for offset in RESOLVE: tag, lnum, origLine = RESOLVE[offset] if tag not in JMPDST: print(f'unknown tag on line {lnum} : {origLine}') exit() delta = JMPDST[tag] - offset bcode = bcode[:offset-2] + p16(delta) + bcode[offset:] return bcode
else: r0 = getReg(line[1]) bcode += p8(JMP[line[0]] | 0x08) + p8(r0)
aasm
python
sajjadium/ctf-archives
ctfs/Balsn/2023/pwn/ASTRAL_StarryNight/sourcecode/APPLET/assembler.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/Balsn/2023/pwn/ASTRAL_StarryNight/sourcecode/APPLET/assembler.py
MIT
def myInput(prompt): ''' python input prompts to stderr by default, and there is no option to change this afaik this wrapper is just normal input with stdout prompt ''' print(prompt,end='') return input()
python input prompts to stderr by default, and there is no option to change this afaik this wrapper is just normal input with stdout prompt
myInput
python
sajjadium/ctf-archives
ctfs/Balsn/2022/pwn/sentinel/share/instanceManager.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/Balsn/2022/pwn/sentinel/share/instanceManager.py
MIT
def populateInstanceConfig(instanceId,instancePath,instanceConfigPath,guestHomeDir): Dockerfile = f''' from ubuntu:jammy RUN useradd -m sentinel USER sentinel WORKDIR /home/sentinel/ ENTRYPOINT ["./sentinel"] ''' dockerCompose = f''' version: '3' volumes: storage{instanceId}: driver: local driver_opts: type: overlay o: lowerdir={guestHomeDir},upperdir={os.path.join(instancePath,'upper')},workdir={os.path.join(instancePath,'work')} device: overlay services: sentinel{instanceId}: build: ./ volumes: - storage{instanceId}:/home/sentinel/ stdin_open : true ''' with open(os.path.join(instanceConfigPath,'Dockerfile'),'w') as f: f.write(Dockerfile) with open(os.path.join(instanceConfigPath,'docker-compose.yml'),'w') as f: f.write(dockerCompose)
dockerCompose = f
populateInstanceConfig
python
sajjadium/ctf-archives
ctfs/Balsn/2022/pwn/sentinel/share/instanceManager.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/Balsn/2022/pwn/sentinel/share/instanceManager.py
MIT
def main(): """Run administrative tasks.""" os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'secretstore.settings') try: from django.core.management import execute_from_command_line except ImportError as exc: raise ImportError( "Couldn't import Django. Are you sure it's installed and " "available on your PYTHONPATH environment variable? Did you " "forget to activate a virtual environment?" ) from exc execute_from_command_line(sys.argv)
Run administrative tasks.
main
python
sajjadium/ctf-archives
ctfs/RACTF/2021/web/Secret_Store/src/manage.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/RACTF/2021/web/Secret_Store/src/manage.py
MIT
def main(): """Run administrative tasks.""" os.environ.setdefault('DJANGO_SETTINGS_MODULE', 'notebook.settings') try: from django.core.management import execute_from_command_line except ImportError as exc: raise ImportError( "Couldn't import Django. Are you sure it's installed and " "available on your PYTHONPATH environment variable? Did you " "forget to activate a virtual environment?" ) from exc execute_from_command_line(sys.argv)
Run administrative tasks.
main
python
sajjadium/ctf-archives
ctfs/RACTF/2021/web/Emojibook/manage.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/RACTF/2021/web/Emojibook/manage.py
MIT
def gen_sbox(): """ SBOX is generated in a similar way as AES, i.e., linear transform over the multiplicative inverse (L * x^-1 + C), to prevent differential fault analysis. """ INV = [0, 1, 142, 244, 71, 167, 122, 186, 173, 157, 221, 152, 61, 170, 93, 150, 216, 114, 192, 88, 224, 62, 76, 102, 144, 222, 85, 128, 160, 131, 75, 42, 108, 237, 57, 81, 96, 86, 44, 138, 112, 208, 31, 74, 38, 139, 51, 110, 72, 137, 111, 46, 164, 195, 64, 94, 80, 34, 207, 169, 171, 12, 21, 225, 54, 95, 248, 213, 146, 78, 166, 4, 48, 136, 43, 30, 22, 103, 69, 147, 56, 35, 104, 140, 129, 26, 37, 97, 19, 193, 203, 99, 151, 14, 55, 65, 36, 87, 202, 91, 185, 196, 23, 77, 82, 141, 239, 179, 32, 236, 47, 50, 40, 209, 17, 217, 233, 251, 218, 121, 219, 119, 6, 187, 132, 205, 254, 252, 27, 84, 161, 29, 124, 204, 228, 176, 73, 49, 39, 45, 83, 105, 2, 245, 24, 223, 68, 79, 155, 188, 15, 92, 11, 220, 189, 148, 172, 9, 199, 162, 28, 130, 159, 198, 52, 194, 70, 5, 206, 59, 13, 60, 156, 8, 190, 183, 135, 229, 238, 107, 235, 242, 191, 175, 197, 100, 7, 123, 149, 154, 174, 182, 18, 89, 165, 53, 101, 184, 163, 158, 210, 247, 98, 90, 133, 125, 168, 58, 41, 113, 200, 246, 249, 67, 215, 214, 16, 115, 118, 120, 153, 10, 25, 145, 20, 63, 230, 240, 134, 177, 226, 241, 250, 116, 243, 180, 109, 33, 178, 106, 227, 231, 181, 234, 3, 143, 211, 201, 66, 212, 232, 117, 127, 255, 126, 253] L = [[0, 0, 1, 1, 0, 1, 0, 1], [0, 1, 1, 0, 1, 0, 1, 0], [1, 1, 0, 1, 0, 1, 0, 0], [1, 0, 1, 0, 1, 0, 0, 0], [0, 1, 1, 0, 0, 1, 0, 0], [1, 1, 1, 1, 1, 1, 0, 0], [1, 1, 0, 0, 1, 1, 0, 1], [1, 0, 0, 1, 1, 0, 1, 0]] C = [1, 0, 1, 1, 1, 0, 1, 0] S = [] for _ in range(256): inv = bin(INV[_])[2:].rjust(8, '0')[::-1] v = [sum([a * int(b) for (a, b) in zip(L[__], inv)] + [C[__]]) % 2 for __ in range(8)] S.append(sum([v[__] * 2**(7 - __) for __ in range(8)])) return S
SBOX is generated in a similar way as AES, i.e., linear transform over the multiplicative inverse (L * x^-1 + C), to prevent differential fault analysis.
gen_sbox
python
sajjadium/ctf-archives
ctfs/0CTF/2022/crypto/leopard/cipher.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/0CTF/2022/crypto/leopard/cipher.py
MIT
def main(): mcu: MCU = None while True: print( textwrap.dedent( """ Main menu: 1. Create new MCU. 2. Flash segment. 3. Dump segment. 4. Run MCU. 5. Exit. """ ) ) choice = input("Choice: ") if choice == "1": mcu = MCU() flash_demo_image(mcu) elif choice == "2": if mcu is None: raise Exception("No MCU found.") segment = int(input("Segment: ")) image = bytes.fromhex(input("Image: ")) signature = bytes.fromhex(input("Signature: ")) mcu.flash(segment, image, signature) elif choice == "3": if mcu is None: raise Exception("No MCU found.") segment = int(input("Segment: ")) print("Content: ") hexdump(mcu.dump(segment)) elif choice == "4": if mcu is None: raise Exception("No MCU found.") try: mcu.run() except Exception as e: print("The MCU crashed with error:", e) break elif choice == "5": break
Main menu: 1. Create new MCU. 2. Flash segment. 3. Dump segment. 4. Run MCU. 5. Exit.
main
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/crypto/FusEd/main.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/crypto/FusEd/main.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dig_It_Up/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Unreachable/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Merchant/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Merchant/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Desert_Dino_Dialogue/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/License/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/License/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Stegosaurus/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Race_to_the_Top/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Maze/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Maze/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Sanity_Check/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Cheat_Code/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Boss/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Boss/src/client/client/game/nearest_sprite.py
MIT
def zoom(self, value: float) -> None: """Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.""" self._zoom = max(min(value, self.max_zoom), self.min_zoom)
Here we set zoom, clamp value to minimum of min_zoom and max of max_zoom.
zoom
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def position(self) -> Tuple[float, float]: """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]) -> None: """Set the scroll offset directly.""" # Check for borders self.offset_x, self.offset_y = value
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def move(self, axis_x: float, axis_y: float) -> None: """Move axis direction with scroll_speed. Example: Move left -> move(-1, 0) """ self.offset_x += self.scroll_speed * axis_x self.offset_y += self.scroll_speed * axis_y
Move axis direction with scroll_speed. Example: Move left -> move(-1, 0)
move
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def position(self): """Query the current offset.""" return self.offset_x, self.offset_y
Query the current offset.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def position(self, value: Tuple[float, float]): """Set the scroll offset directly.""" # Check for borders # Check right border x, y = value x_screen = x - self.window.width // 2 y_screen = y - self.window.height // 2 if self.max_scroll_x: x_screen = min(max(0, x_screen), self.max_scroll_x - self.window.width) if self.max_scroll_y: y_screen = min( max(-self.window.height // 2 + 32 * 2, y_screen), self.window.height ) # No idea why we need to 32*2. Was estimated by printing values self.offset_x = x_screen + self.window.width // 2 self.offset_y = y_screen + self.window.height // 2
Set the scroll offset directly.
position
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/camera.py
MIT
def draw(self): """Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently. """ if not self._group: return self._group.set_state_recursive() if self.program: self.program["origin_scale"] = (self.origin_scale[0], self.origin_scale[1]) self.program["origin_rotation"] = ( self.origin_rotation[0], self.origin_rotation[1], ) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) if self._vertex_list: self._vertex_list.draw(GL_TRIANGLES) self._group.unset_state_recursive()
Draw the sprite at its current position. See the module documentation for hints on drawing multiple sprites efficiently.
draw
python
sajjadium/ctf-archives
ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/nearest_sprite.py
https://github.com/sajjadium/ctf-archives/blob/master/ctfs/CCCamp/2023/game/Dino_Runner/src/client/client/game/nearest_sprite.py
MIT