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Charleston was an Orbital Drop Shock Trooper during the Human-Covenant War.Halo: Evolutions - Essential Tales of the Halo Universe, "Dirt", ''page 140'' He was a former Colonial Military Authority soldier whose allegiance to the United Nations Space Command|UNSC was highly suspect. Eric Santiago described him as a "Robert Watts|Watts loyalist." Biography In 2552#August|August 2552 the city of Mount Haven on an unknown colony was invaded by the Covenant Empire|Covenant, who proceeded to dig downriver of the city in search of Forerunner artifacts. In response the UNSC sent in a Company of ODSTs for a snatch-and-run operation; they would steal the artifacts then retreat from the planet. However, unbeknownst to the UNSC, a team of ODSTs had their own agenda. The nine ODSTs were all former CMA veterans, and felt that they had given enough to the UNSC cause. Their plan was to break into a bank in the city center, and use a spare D77-TC Pelican|Pelican dropship to steal the gold and platinum ingots stored in the bank's vault. They justified their theft by saying that the precious metals were going to be glassed anyway, and therefore they "didn't exist anymore." The team would use the wealth to retire. Charleston and Amey were picked for the team by Felicia Sanderson, and were stationed atop two strategically located buildings with AIE-486H Heavy Machine Gun|Heavy Machine Gun Turrets in case the Covenant came sniffing, with M19 SSM Rocket Launcher|Rocket Launchers for extra punch if needed. Their plan hit a snag however when they discovered a schoolteacher and a group of children taking refuge in the bank vault, causing an argument to erupt between the five ODSTs in the vault. Tempers flared, and the ODSTs turned their weapons on each other; Gage Yevgenny and Felicia against Sita, Dale (ODST)|Dale and Orrin. In the resulting shootout, all were killed except for Gage. Gage, in shock, went outside to find teammate Eric Santiago, who informed him that the UNSC were falling back. Gage knocked him out with his gun and called for more Pelicans, claiming they were under heavy fire. He then flew Eric's Pelican to the pickup point and collected the artifacts the Covenant were looking for, as well as a Shiva-class nuclear missile|Shiva nuclear device, then flew away from the city. Gage believed that the Covenant forces would follow him in pursuit of the relics. As he was being pursued by Covenant Type-26 Ground Support Aircraft|Banshees, he was "accidentally" shot down by Amey and Charleston, who knew of his betrayal. Gage violently crashed near the mountains outside the city. He then waited until the remainder of the rogue ODST team, including Charleston, and hundreds of Covenant troops closed in on his location, then he detonated the Shiva nuclear warhead, killing them all. List of appearances Halo: Evolutions - Essential Tales of the Halo Universe *Dirt Sources Category:Orbital Drop Shock Troopers Category:Human characters
Charlie 1 was a UH-144 Falcon gunship of the United Nations Space Command|UNSC UNSC Army|Army. It was present at Battle of Visegrad|the first engagement with the Covenant Empire|Covenant on Reach in Visegrad|Visegrad.Halo: Reach, campaign level ''Winter Contingency'' List of appearances ''Halo: Reach'' Sources Category:UH-144 Falcons
Charlie 2 was a UH-144 Falcon gunship of the United Nations Space Command|UNSC UNSC Army|Army. It was present at Battle of Visegrad|the first engagement with the Covenant Empire|Covenant on Reach in Visegrad.Halo: Reach, campaign level ''Winter Contingency'' List of appearances ''Halo: Reach'' Sources Category:UH-144 Falcons
| width = | height = | engine = Two main engines housed in middle section of ship, ten maneuvering thrusters housed in four vector pylons. | armament = * One chin-mounted auto-cannon in either 40 or 70mm caliber[5] Two ANVIL-II ASM Pods (eight missiles each) (optional) 1 AIE-486H HMG or M247 GPMG (optional) | complement = | crew = 2-3 | skeleton = 1 | passengers = 10 seated | capacity = 13 | role = Troop deployment vehicle | firstsight = 2552#September|September 21, 2552 | destroyed = 2552#September|September 21, 2552 | battles = *Human-Covenant War *Battle of Installation 04 | affiliation = United Nations Space Command | taskforce = | namedcrew = | captains = *Lieutenant Rick Hale }} Charlie 217 was a D77-TC Pelican|D-77 Pelican dropship attached to the up to and including the Battle of Installation 04. Operational History When the ''Autumn'' crashed on Installation 04, Charlie 217 was thought to be destroyed, and was listed as MIA (Missing In Action). In reality, it had actually managed to survive intact, although it was separated from the rest of the United Nations Space Command|UNSC personnel at Alpha Base (Installation 04)|Alpha Base. It was quickly captured by the Covenant, who subsequently killed everyone on board except the pilot, Lieutenant Rick Hale. Later, Zuka 'Zamamee and a team of 30 SpecOps Sangheili used the captured Pelican as a means to infiltrate Alpha Base to hunt for John-117. Before Hale could complete the landing, 'Zamamee killed him and landed it himself. He and the thirty Sangheili, cloaked in Active Camouflage, attacked the crew in the base. Charlie 217 was destroyed soon after it landed by UNSC personnel. Fuel was sprayed on the landing pad and lit, destroying the Pelican and many of the Sangheili in the resulting explosion. The wreckage of Charlie 217 was used by First Lieutenant Melissa McKay the next day as a trap for Covenant forces. The Covenant that responded fell into the Marine ambush, a fitting end to the life of the dropship, despite the intervention of the Flood that followed. List of appearances ''Halo: The Flood'' Sources Category:Single ships
Charlie-Alpha-Alpha was the callsign for an evacuation transport during the Fall of Reach in 2552.Halo: Reach, ''Halo: Reach radio conversations#Anchor 9|Anchor 9 radio converstation'' List of appearances ''Halo: Reach'' Sources Category:Ships
Charlie Company was a United Nations Space Command UNSC Marine Corps|Marine unit stationed on Reach. The company was divided into two subordinate units, Gamma 1 and Gamma 5, under command of First Lieutenants Jake Chapman and Buckman, respectively.Halo: Reach, ''Halo: Reach radio conversations#Part 3 - Powerhouse|Powerhouse radio conversation'' Operational history During the Fall of Reach, Charlie Company was ordered by Danforth Whitcomb|Admiral Whitcomb to get the NOVA Bomb|Nova bombs, weapons so powerful that they could turn the tides in space battles and had enough explosive energy to destroy whole planets.Halo: First Strike, "Chapters 1-3" However, they were attacked by the Covenant before they could use the bombs. The surviving Marines held off the enemy for more than an hour with M12 Force Application Vehicle|Warthogs, M808B Main Battle Tank|Scorpions, and turrets. Lieutenant Jake Chapman, also known as Gamma 1, was ordered to send the majority of his force in an attempt to flank the enemy. Under attack, he called for air support. By the time Frederic-104 and Red Team arrived, the forest they passed through had been leveled by UNSC bombers, and he assumed Buckman had been killed. In fact, Chapman and most of his men survived, and fell back to Orbital Defense Generator Facility A-331|Facility Alpha 331 to join Gamma 5. En route, they attracted the attention of two Covenant armored divisions that began to attack the facility.Halo: Reach, ''Halo: Reach radio conversations#Part 2 - Spire|Spire radio conversation'' The arrival of SPARTAN-II team Beta-Red|Beta Red held off the enemy long enough for Buckman to get his surviving men evacuated.Halo: Reach, ''Halo: Reach radio conversations#Part 4 - Countdown|Countdown radio conversation'' A number of Marines were left behind by Chapman, and were later found by Joshua-029, Kelly-087, Frederic-104, and the remaining Spartans. After telling Chief Petty Officer Frederic-104 about their battle, they were ordered to reach a rendezvous point in two Warthogs with the six wounded SPARTAN-II Program|SPARTANs, forming Team Delta. They were separated from the rest of William-043's team and lost contact. Most of the survivors are likely dead either by the Covenant, or from the eventual glassing of Reach but at least one Marine survived.Halo 4, ''Marine dialogue'' Known members First Lieutenant Buckman First Lieutenant Jake Chapman Unnamed Corporal Three unnamed Marines (ranks unknown) List of appearances ''Halo: First Strike'' ''Halo: Reach ''Halo: Rise of Atriox'' Sources Category:UNSC Marine Corps companies
Charlie Company is a UNSC Marine Corps infantry unit.Halo 3, campaign level, ''Tsavo Highway'' Charlie is a subordinate unit of S4/BRT/1/7. In 2552 during the Human-Covenant War, they were present at the Battle of Voi, engaging in the battle groundside, and later the Battle of Installation 00. List of appearances ''Halo 3'' Sources Category:UNSC Marine Corps companies
Charlie Platoon was a part of the UNSC Marine Corps|UNSC Marine contingent aboard the in 2531. It consisted of several infantry squads and SPARTAN-II program|Spartan-II Red Team.Halo Wars, campaign level ''Shield World (level)|Shield World'' During the Battle of Trove, Charlie Platoon, along with Alpha Platoon and Bravo Platoon, was left on the planet's surface, trapped behind a region infested with Flood structures and biomass, when the was being pulled into the one of the many portals that connected the Shield World's surface to its interior. Under the leadership of Sergeant John Forge and Captain James Cutter, UNSC ground forces were able to destroy the Flood infestation between the three platoons and UNSC firebase, securing an escape path for Charlie Platoon. While the first two platoons returned to the UNSC ''Spirit of Fire'' through D77-TC Pelican extraction, the third platoon was forced to fight its way back to the firebase on foot. Regardless, all surviving Marines in Charlie Platoon returned to the UNSC ''Spirit of Fire''. Gameplay Charlie Platoon is one of the three platoons players need to rescue in the ''Halo Wars'' campaign level ''Shield World (level)|Shield World''. They can be saved in any order, and if Charlie Platoon is one of the first two platoons to be rescued, the player is rewarded with the Spartan hero units from Red Team. List of appearances ''Halo Wars'' Sources Category:UNSC Marine Corps platoons
Charlie Two was a United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps unit during 2552.Halo 3, campaign level, ''Tsavo Highway'' Background Charlie Two was stationed in an underground UNSC base code-named "Crow's Nest (location)|Crow's Nest" during the Battle of Earth, but contact was lost with Alpha Six after Crow's Nest's destruction. Its current status is unknown. It may include some of the Marines that made it out of the base through the caves underneath it and later regrouped at the Tsavo highway (location)|Tsavo Highway. List of appearances ''Halo 3'' Sources Category:UNSC Marine Corps units
Charlie may refer to the following: Charlie 217 - A United Nations Space Command|UNSC D77-TC Pelican|Pelican dropship attached to the . Charlie Company - A UNSC Marine Corps|Marine unit stationed on the planet Reach. Charlie Company, S4/BRT/1/7 - A Marine unit that participated in the Battle of Voi. Charlie Platoon - A Marine unit stationed aboard the . Charlie Two - A Marine unit stationed in the base, Crow's Nest. 3 Charlie - A UNSC Army unit present on Reach during the Fall of Reach.
|class operator = *CMA Navy UNSC Navy |class manufacturer = SinoViet Heavy Machinery |class architect = |class built = |class in service = 2501 or earlier-present }} |hide-characteristics= |nocollapse = yes |type = UNSC frigate|Frigate |length = |width = |height = |mass = 0.65 million tonnes |power = |maneuver drive = Deuterium fusion reactor|Naoto Technologies: V4/L-DFR |slipspace drive = Shaw-Fujikawa Translight Engine|Series IV CODEN/SFTE |crew = 782 |complement = *At least 2 D96-TCE Albatrosses *At least 2 M313 Elephants *At least 7 D77H-TCI Pelicans *Single Occupant Exoatmospheric Insertion Vehicles *M12 Warthogs *At least 3 M808C Scorpions *AV-14 Hornets |troops = UNSC Marine Corps|UNSC Marines and Orbital Drop Shock Troopers |hull = Titanium-A armor |shielding = |sensors = |ew = |armaments = 1 Magnetic Accelerator Cannon|Mark II, Light Coil 83B6R3/MAC 10 M58 Archer missile pods 4 M870 Rampart point defense gun|M870 Rampart 50mm point defense guns |aircraft = 3 D77-TC Pelicans 12 M8823 drop pods |air facilities = 1 primary hangar bay in the lower mast 12 drop pod launch bays }} The ''Charon''-class light frigate is a type of UNSC frigate|escort ship manufactured by SinoViet Heavy Machinery and formerly in service with the CMA Navy and UNSC Navy. Ships of this class are used primarily in fleet escort duties, planetary defense, and the landing & deployment of UNSC Marine Corps|mobile troops. Overview At 490 meters in length, the ''Charon'' is one of the smaller vessels in UNSC service. It utilises the standard design style followed by its siblings, the and , with twin hull booms located at the ship's fore - one of which containing the ship's primary keel-mounted Magnetic Accelerator Cannon. The sides of the ship contain flight pods with reaction control system (RCS) thrusters and defensive turrets, alongside ventral elevators for loading supplies down onto a planetary surface. Owing to its enlarged hangar bay, the ''Charon''-class frigate is better suited to landing forces groundside than other frigate classes. The ship's sublight power plant is a Deuterium fusion reactor|Naoto Technologies: V4/L deuterium fusion reactor. Translight power is provided by a Shaw-Fujikawa Translight Engine|Series IV CODEN Shaw-Fujikawa Translight Engine. The Charon has a maximum crew and complement of 782. It can carry several Pelican dropships as well as an assortment of ground and air vehicles. These include M808 Scorpions and its variants, AV-14 Hornets, and various varieties of M12 Warthogs. 12 Single Occupant Exoatmospheric Insertion Vehicle|SOIEV deployment bays line the aft-most portions of the ship's ventral surface, each capable of deploying an M8823 drop pod. The ''Charon'' boasts one of the largest hangar bays by volume of any frigate in the fleet, with the lower hangar fitted with a large opening on its aft wall. Three elevators are installed in the floor of the bay, which can either retract to allow for the launch of its embarked Pelicans, or extended to deploy its fleet of Scorpions and Warthogs to the surface. 22 lifeboats of unknown class are installed on the ship - three on the port and starboard sides of the bridge, and 8 on the upper MAC boom. The ''Charon''-class is lightly armed when compared to its peers. With the ship well-suited for carrying and landing troops onto a planet, its armaments are more geared toward providing local fire support. frigate's primary armament is a Magnetic Accelerator Cannon|Mark II, Light Coil 83B6R3 Magnetic Accelerator Cannon. It also boasts 10 Archer missile#M58 Archer|M58 Archer missile pods, with two lining the port and starboard sides of the upper MAC boom and a further pod mounted on each of the two large "wings" flanking the engines of the ship. A further Archer pod is located on the ventral surface of each of the port and starboard modules, with a final Archer located on the port and starboard sides of the ship's belly, just forward of the SOIEV deployment bays. Supplementing the MAC and missiles are four dual-mount M870 Rampart point defense guns installed on the port and starboard hangar bays, one on the dorsal surface and one below. Additionally, the ''Charon'' sports three M4093 Hyperion nuclear delivery system silos, which are capable of destroying an unshielded . Ships of the line UNSC Navy (FFG-307) (FFG-127) (FFG-201) (FFG-334) Unidentified UNSC frigate (Algolis)|Algolis-based frigate CMA Navy CMA Arabia|CMA ''Arabia'' CMA Vostok|CMA ''Vostok'' Insurrectionist ''Bellicose'' - formerly UNSC ''Bellerophon'' ''Iliad'' Production notes During an :File:H3 Script FirstDraft.pdf|early draft of the ''Halo 3'' script written by Rob Stokes, the role fulfilled by the ''Charon'' in the final game was given to the ''Stalwart''-class originally introduced in ''Halo 2''. In this early draft, Battle Group Victory was to consist of seven vessels, with a handful named as , , , and . The ''Providence'' was an early production name for what would become ''Forward Unto Dawn'' in the final game, and appears in a few pieces of early concept art. During the frigate's production, a concept produced by Isaac Hannaford depicts a ship by the name of - notably, this design differs in several key areas from the final ''Charon'' design, and was later recreated near 1:1 in ''Halo: Reach'' as the ''Paris''-class heavy frigate. This artwork would ultimately appear in ''The Art of Halo 3'' and the ''Halo Encyclopedia (2009 edition)'', well before ''Reach'' had finished development. The ''Forward Unto Dawn'' was UNSC Forward Unto Dawn|drastically redesigned in ''Halo 4'', including a restructured hull and the addition of several point defense guns. Though 343 Industries writer Jeff Easterling has clarified that the ''Charon''s original design is canon, the redesign served as the basis of the . The ''Halo Encyclopedia (2022 edition)'' later intentionally used an image of UNSC ''Forward Unto Dawn'' from ''Halo 3'', confirming this intent. The ''Halo 4''-provided statistics for the weapons complement of the class are inconsistent with the canon ''Halo 3'' visual design for the frigate. While the ''Halo Encyclopedia (2022 edition)'' did reuse these figures, this Halopedia page has intentionally chosen to ignore these numbers due to the irreconcilable discrepancies. The primary reason here is that the numbers provided for weapons are based on the ''Halo 4'' iteration of the ship, which was :File:FUD H3-Hyperion H4-scaled2.jpg|several times larger than the canon ''Halo 3'' iteration. While the ''Halo 3'' model is consistent with the stats' single MAC and 4 M870 Rampart defensive turrets, the missile complements are wildly off. The ''Halo 4''-provided stats list 50 M58 Archer missile pods and 3 massive M4093 Hyperion nuclear delivery system|M4093 Hyperion silos - a missile loadout that would never feasibly be able to fit inside the ship. For comparison, a ''Paris''-class heavy frigate has 26 M58 Archers, a has 20, and the ''Stalwart''-class light frigate has 16. The canon ''Halo 3'' in-game model for the ''Charon''-class frigate has 10 Archer pods, something much more consistent with the other established numbers for the similarly-sized frigates of the UNSC Navy. As such, Halopedia has chosen to ignore The 2022 ''Halo Encyclopedia'' introduced a further inconsistency for the ''Charon''s service life, establishing the vessel as entering service in 2520. This is contradicted by the insurrectionist-captured ''Charon''s ''Bellicose'' and ''Iliad'', which have been observed as active in 2501 and 2513, respectively. As such, Halopedia has also chosen to treat the 2520 number as a Halo Encyclopedia (2022 edition)#Mistakes|mistake within the encyclopedia, until such a time as a clarification can be provided from 343 Industries. Trivia The class potentially is named after either Wikipedia:Charon (mythology)|Charon, a minor god who ferried the souls of the dead to the underworld in Greek mythology, or after a Wikipedia:Charon (moon)|natural satellite of Pluto. Gallery File:H3 SpaceBattle Concept.jpg|Concept art for the Battle of Installation 00, featuring UNSC ''Providence'' and multiple frigates. File:H3 ProvidenceBattle Concept.png|More concept art, as used in the 2009 ''Halo Encyclopedia''. File:H3 UNSCAndraste Concept.png|''Charon''-class concept art later reused for the ''Paris''-class in ''Halo: Reach''. File:H3-UNSCForwardUntoDawnFrigate.png|UNSC ''Forward Unto Dawn''. File:H3-UNSCFrigateAegisFate.png|UNSC ''Aegis Fate''. File:Mac.jpg|A trio of ''Charon''s assault the Forerunner Dreadnought near Voi. File:Storm1.jpg|Two frigates incapacitated by the activation of the Portal at Voi. File:UNSC Longsword and Frigate siz comaprisson.jpg|A comparison between a GA-TL1 Longsword|Longsword and a ''Charon''-class frigate. File:Forward Unto Dawn Landing.jpg|The underside of a ''Charon''-class frigate. File:UNSC Frigate HEV drop hatches.jpg|A ''Charon''-class frigate's SOEIV hatches (along the center). File:DawnBase.jpg|A ''Charon''-class frigate lowering its cargo bay for the insertion of ground forces and vehicles onto the battlefield. Note the hinged arms on the right side. File:Fud bridge.JPG|The bridge of a ''Charon''-class vessel. File:HM SiegeAtVoi.jpg|The seven ''Charon''s of Battle Group Victory during the Battle of Voi. File:HINF-CliffsideCharon.png|A simplified ''Charon'' recreated in Forge for the ''Halo Infinite'' map Cliffside. File:Planet 1.jpg|The aft half of the ''Dawn'' being pulled into Requiem in the Halo 4 announcement trailer|''Halo 4'' announcement trailer. File:H4FUD Forward Unto Dawn.jpg|The ''Dawn'' in ''Halo 4: Forward Unto Dawn''. File:H4 DawnCryoBay Preproduction Concept.jpg|Extremely early pre-production concept art for ''Forward Unto Dawn''s cryo bay in ''Halo 4''. File:H4-Concept-Dawn-Explorations-1.jpg|Early concepts of the ''Forward Unto Dawn'' for ''Halo 4''. File:H4-Concept-Dawn-Explorations-2.jpg|Profile design concepts of the ''Forward Unto Dawn''. File:H4-Concept-Charon-Frigate.jpg|Finalized concept art of the ''Forward Unto Dawn'' prior to being "halved". File:H4-Concept-Dawn-Explorations-3.jpg|Engine design concepts of the ''Forward Unto Dawn''. File:H4-Concept-Dawn-Explorations-4.jpg|Engine design concepts of the ''Forward Unto Dawn''. File:Infinity fud scale.jpg|Size comparison between the ''Infinity'' and ''Forward Unto Dawn'' in ''Halo 4''. File:H4fudback.jpg|The ''Dawn''s aft half drifting in space in ''Halo 4''. File:Dawn.jpeg|The ''Dawn''s cryobay. File:H4-Dawn-OperationsRoom.jpg|The ''Dawn''s operations room. File:Covenant fleet surrounding FUD.jpg|Jul 'Mdama's fleet converging around the ''Forward Unto Dawn'' in ''Halo 4''s Terminal (Halo 4)|terminals. File:Megabrand - Forward unto Dawn.jpg|An intact ''Halo 4'' ''Forward Unto Dawn'' signature toy by MEGA Brands. File:H4 UNSC Forward Unto Dawn render.jpg|A side view of the model used in ''Halo 4''. File:H4 UNSC Forward Unto Dawn views-renders.jpg|Angled views of the model used in ''Halo 4''. File:H4TEVG-FUD-AftHalf-Side.png|Model as seen in ''Halo 4''. File:HE-DawnAft.png| The aft section of the UNSC ''Forward Unto Dawn'' as seen in ''Halo: Escalation''. List of appearances ''Halo: First Strike'' (2010) ''Halo 3'' ''Halo Wars: Genesis'' ''Halo: Helljumper'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' *''Prototype'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' ''Halo: Escalation'' ''Halo: Hunters in the Dark'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos'' ''Halo: Silent Storm'' ''Halo Infinite'' Notes Sources Category:Charon-class light frigates| Category:Frigate classes Category:UNSC ship classes Category:CMA ship classes
Charted is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 18,000 point par score on The Silent Cartographer in ''Halo: Combat Evolved''. The achievement is worth 10 Gamerscore. Although it can be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
The arena was a location on Charum Hakkor. The prison of the Primordial was housed beneath the arena.''Halo: Cryptum'', page 102 History The arena was a Precursor structure on the planet. Over the course of time, Prehistoric human civilization|prehistoric humans and San'Shyuum paved over the original structure and enacted a greater arena several kilometers wide.''Halo: Cryptum'', pages 115-117 Toward the end of the human-Forerunner wars, circa 106,538 BCE, the Primordial was discovered by Yprin Yprikushma on a small planetoid near the edge of the galaxy, hibernating inside a stasis capsule. It was then transported to Charum Hakkor thousands of meters beneath the arena. There human researchers found a way to revive the creature. At a later date, the captive's prison was sealed with a timelock as a further precautionary measure.''Halo: Primordium'', pages 236-238 Following the end of the Human-Forerunner War, the Ur-Didact|Didact gained access to the prisoner. Upon conversing with the creature, the Didact discovered that it was or claimed to be the last Precursor, and that the Forerunners had Forerunner-Precursor war|rebelled against the Precursors. The Didact resealed the Primordial's prison and revealed this information to no one except the Librarian.''Halo: Cryptum'', page 342 The arena, along with all other Precursor structures on the planet, was destroyed when the Master Builder Faber and Mendicant Bias test-fired Halo Array|Halo Installation 07 in Charum Hakkor system|the system circa 97,495 BCE.''Halo: Primordium'', pages 190-192 Following his revival in 97,445 BCE, the Didact, along with the Manipular Bornstellar Makes Eternal Lasting and his human companions Chakas and Riser, returned to Charum Hakkor. They explored the destroyed ruins of the arena and found that the Primordial had been unleashed from its stasis capsule. The visit also helped to awaken mind transfer|personality imprints of Forthencho, Lord of Admirals and Yprin Yprikushma inside of Chakas and Riser respectively. Gallery File:GregBearPrecursor.jpg|A preliminary sketch of the Charum Hakkor arena drawn by Greg Bear. List of appearances ''Halo: Cryptum'' ''Halo: Primordium'' Sources Category:Locations
Charum Hakkor is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the third ''Halo 4'' Terminal (Halo 4)|Terminal on Infinity (Halo 4 level)|Infinity. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location After meeting Lasky and Palmer and being told to find an LZ, look behind the Chief and the terminal is seen at the end of the corridor.
Human and San'Shyuum |population= |colonized= |government=Precursor Ancient humanity and San'Shyuum }} }} Charum Hakkor, known as the Eternal by prehistoric humans, is a planet in the Charum Hakkor system|Nov Thasta system that was once home to the capital of Human|humanity's prehistoric human civilization|prehistoric civilization and, by extension, their Human-San'Shyuum alliance|alliance with the San'Shyuum. It shares its system with Faun Hakkor, Ben Nauk, Sothra Hakkor, and eleven other planets. Overview Locations Charum Hakkor arena Citadel Charum Giant's Armory Highway (Charum Hakkor)|Highway Orbital arches History It was believed that Charum Hakkor was an artificial hubworld created by and then inhabited by the Precursors themselves, constructed using Neural physics|neural physical techniques millions of years before the human-Forerunner wars and likely before the Forerunner-Precursor war. The Precursors would leave behind respositories of technology and architecture such as Giant's Armory|a colossal armory, a Highway (Charum Hakkor)|highway, orbital arches, star roads and even vast continent-spanning cities sustained by unaged neural-physical composites on the planet. File:HM-CharumHakkor.png|thumb|left|250px|A city on Charum Hakkor. After humanity's ancient diaspora across the outer reaches of the Orion Arm around 150,000 BCE and a series of dark ages in the interim, Charum Hakkor became the capital of their Prehistoric human civilization|interstellar empire. The planet featured a wealth of Precursor architecture and structures that further inspired ancient humanity to make it their capital. When human-San'Shyuum alliance|an alliance was established between the humans and San'Shyuum, Charum Hakkor became the capital of their united empire, as it blossomed and grew at a remarkable pace. Prior to the human-Forerunner wars, the Ur-Didact and the Librarian first met at Charum Hakkor. Several decades before the Battle of Charum Hakkor, a high-ranking human scientist, Yprin Yprikushma, discovered the Primordial on a small asteroid near the edge of the galaxy, and decided to transport the creature to Charum Hakkor. Unbeknownst to her and most in the galaxy, the creature was, or claimed to be, the last surviving Precursor. File:H4-Terminal-CharumHakkor-Battle.jpg|thumb|250px|Human forces making their last stand on Charum Hakkor's surface. Human-Forerunner wars For over five decades, Charum Hakkor was the site of the Siege of Charum Hakkor|concluding battle of the human-Forerunner wars. Forthencho, the Lord of Admirals, commander of the last fleets of Charum Hakkor, managed to successfully resist the Didact for the last fifty-three years of the war despite being severely outnumbered. Forerunner forces eventually, with the help of the San'Shyuum, broke through humanity's lines, destroying the planet's defenses and made landfall on the surface. Human land forces on Charum Hakkor were pushed back to a Precursor ruin, the Citadel Charum, where the Forerunners extracted their essences with Composers after humanity was forced to capitulate. The final battle resulted in the shattering of the human-San'Shyuum alliance and the loss of most of humanity's reserve forces. After Charum Hakkor fell, the last vestiges of humanity's military retreated to the wolf-faced planet where they destroyed the system. Had it not been for the San'Shyuum's treachery, the deadlock might have lasted indefinitely. Forerunner-Flood war In 97,495 BCE, Charum Hakkor's biosphere was devastated, and its Precursor structures were annihilated, by the test-firing of Halo Array|Halo Installation 07; this activation, ordered by Master Builder Faber, was the first time any of the rings had been fired. Charum Hakkor subsequently became a gray, barren rock. The planet's climate cooled and its atmosphere became thin and poor in oxygen. Forty-three years later, the recently-awakened Ur-Didact and the Manipular IsoDidact|Bornstellar Makes Eternal Lasting visited Charum Hakkor to discover the widespread devastation, as well as the Primordial's empty cage. Gallery File:CharumHakkorCityscape.png|The cityscape of Charum Hakkor following the Human-Forerunner wars. File:Citadel Charum.jpg|Citadel Charum with numerous wounded humans. File:H4 Concept DidactAndLibrarianVictory2.jpg|The Ur-Didact and Librarian overlooking rows of defeated Ancestor warriors on Charum Hakkor. File:H4 Concept DefeatedAncestors.jpg|Warrior-Servants guarding captured Ancestors on Charum Hakkor. File:HM-CharumHakkorBattle.jpg|Human and Forerunner ships locked in combat over a city on Charum Hakkor. List of appearances ''Halo: Cryptum'' ''Halo: Primordium'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Halo Mythos'' ''Halo: Point of Light'' Notes Sources Category:Planets
|rank=Keepmaster |rank-title=Title |sn= |notable= }} Charut 'Quvadamii is the keepmaster of Vadam Keep in the state of Vadam, Sanghelios. Biography At some prior to 2535 and Thel 'Vadam's ascension to kaidon of Vadam Keep, Charut 'Quvadamii had become keepmaster, running the keep when its kaidon was absent. 'Quvadamii held this position throughout the Human-Covenant War and into the Post-Covenant War conflicts|post-war period. In late 2559, Oath Warden Crei 'Ayomuu came to Vadam Keep to speak with Arbiter Thel 'Vadam. However, as 'Vadam was on his return trip from the High Gathering, the Oath Warden was greeted by Charut 'Quvadamii instead. 'Ayomuu told the keepmaster that he urgently needed to speak to 'Vadam regarding a the recent destruction of a tenement island in Vadam Valley. When Thel 'Vadam returned to Vadam Keep, Charut 'Quvadamii stopped the Crav carrying his kaidon right after it entered through the Mountain Gate. 'Quvadamii entered the vehicle and motioned for silence as he swept the interior of the Crav with a detection wand, ensuring that no listening devices accessible by Sanghelios|the planet's Created occupiers was hidden aboard. He disabled three microphones used to communicate with the Crav's operator and for external communication, as well as had the vehicle's occupants surrender their comm discs. 'Quvadamii also activated an all-frequency jammer that would, in theory, prevent any Created from eavesdropping via other means. With the Crav secure, informed his kaidon that Crei 'Ayomuu was there to speak with him regarding the matters at the tenement island. 'Vadam told 'Quvadamii that he would receive 'Ayomuu in the keep's Grand Gallery, and the keepmaster left the Crav with Usze 'Taham and Kola 'Baoth to fetch Crei 'Ayomuu from the Ancient Hall. Personality and traits Charut 'Quvadamii is noted to be very loyal to his kaidon, with him faithfully serving Thel 'Vadam both during and after the Human-Covenant War, irrespective of his allegiances. As of late 2559, 'Quvadamii is noticeably elderly in appearance. His eyes are wet and his age-reddened skin was so dry that it looked to be covered by scales. List of appearances ''Halo: Outcasts'' Sources Category:Sangheili characters Category:Mercenaries|Quvadamii, Charut
Charybdis IX was a human Outer Colonies|Outer Colony in the Charybdis system, governed by the Unified Earth Government. The planet's city|capital city was Scyllion. Overview Locations Scyllion *Scyllion Warehouse District Fernando Esparza - Civilian contractor with the UNSC History Scyllion was a mining town, run by corporations that controlled the civilians' food and other supplies. The city had long been a city of political turmoil. Insurrectionists were a constant problem. In 2534, ONI recommended that the UNSC implement martial law, but the UNSC was unable to do so, due to the escalating Human-Covenant War. The riots were led by Jason Kincaide. Although ONI originally just monitored the world, they decided action was required when they learned the rebels were using modified Covenant weapons. A joint Office of Naval Intelligence|ONI and UNSC Navy operation to the colony in 2535 was one of then-Lieutenant Jacob Keyes' first assignments. However, the insurgents discovered the location of ONI's command centers and attacked it with RPGs. Keyes and the surviving ONI agents fled to a nearby building to be evacuated, while ODST support was arriving. Unfortunately, the evacuation Pelican was destroyed and ONI agent Akio Watanabe was killed by Kincaide. In retaliation, Keyes killed Kincaide, his first human kill. Shortly after, the ODSTs landed and quickly eliminated most of the remaining insurgents, while the survivors retreated. Pelicans later arrived to pick up Keyes, the ODSTs and remaining ONI agents. He eventually recalled and lost this memory while being absorbed into the Proto-Gravemind|proto-Gravemind Flood entity. Moments after the riots, while the surviving UNSC personnel were being transported to the , a Covenant fleet arrived in the system. The Covenant had discovered the planet after following tracking information on the modified weapons. The ''Midsummer Night'' fled the system, while three destroyers engaged Covenant ships. Two of the destroyers were immediately eliminated, but the was disabled and boarded by Zealot Thel 'Vadamee in search of the already wiped navigation data. The remaining rebels vainly attempted to fight the Covenant. Charybdis IX was glassed, and its entire population was killed. File:Charybdis ix orbital.png|thumb|The Charybdis IX flight at Quito Space Tether. By 2552, there was a connection to Earth's Quito Space Tether, but the flight between the two was 'delayed.' Trivia Wikipedia:Charybdis|Charybdis was the daughter of the god Wikipedia:Poseidon|Poseidon in List of Greek mythology references in Halo|Greek mythology. She was a nymph that was turned into a sea monster resembling a gigantic whirlpool by Wikipedia:Zeus|Zeus. Charybdis' companion sea monster was Wikipedia:Scylla|Scylla. List of appearances ''Halo: The Flood'' ''Halo 3'' ''Halo: The Cole Protocol'' ''Halo: Fleet Battles'' Sources Category:Planets Category:Human colonies
The Charybdis system was a United Nations Space Command|UNSC-controlled planetary system home to at least nine orbiting planets, including the human Outer Colony world of Charybdis IX. In 2535, the Covenant invaded and Glassing|glassed the planet in the Battle of Charybdis IX.Halo: The Cole Protocol, ''page 148'' Several days later, the Prophet of Regret remained in the system, aboard his Infinite Sacrifice|personal cruiser. He was visited by the Prophet of Truth, and eventually the two departed from the system.Halo: The Cole Protocol, ''pages 285-289'' Trivia The system was likely named after Wikipedia:Charybdis|Charybdis, the daughter of the god Wikipedia:Poseidon|Poseidon in List of Greek mythology references in Halo|Greek mythology. She was a nymph that was turned into a sea monster resembling a gigantic whirlpool by Wikipedia:Zeus|Zeus. Charybdis' companion sea monster was Wikipedia:Scylla|Scylla. List of appearances ''Halo: The Cole Protocol'' Sources Category:Planetary systems
Chasm Ten is a Firefight (Halo 3: ODST)|Firefight map in ''Halo 3: ODST''. Based off the Campaign level Data Hive, it is set inside the Superintendent's underground data facility. Overview Chasm Ten is a remarkably large map, consisting of two opposing walls, divided by a deep chasm, and connected by a number of bridges. The side on which players spawn starts out with a number of machine gun AIE-486H machine gun|turrets, as well as an M41 SPNKR and SRS99-AM sniper rifles located in some tunnels. The map layout also boasts an additional upper level, which can be accessed by air-vents. The upper level also contains machine gun turrets on the player side. Players can expect to be attacked from the front, as well as from the sides. The map especially is a strategy map. Do you want to be downstairs where weapons lie in safety, and you have better defense? Or upstairs where you gain a greater view, and grenades won't be raining down from above? In spite of this not technically being a 'night' map, Visual Intelligence System, Reconnaissance|VISR mode can be of great use to players trying to spot enemies in the distance, as well as weapons and ammo. Weapons The side the players start on has all of the weapons on the map. rocket launchers are found downstairs in a dispenser on the wall. Extra ammunition for rocket launchers are found directly across the map (across the bridge). Sniper rifles can be found upstairs on both sides of the map, resting against the wall. Sniper Rifle ammunition can be found, again, across the map (look for them near the monster closets on the side wall). Machine gun turrets can be found both upstairs and downstairs. The two turrets downstairs are slightly exposed on their sides. The ones upstairs are in perfect view of any enemy who comes up via the two gravity lifts. They, however, lack protection and are vulnerable to grenades. The spare weapons, grenades and health packs downstairs are found inside the base, allowing the player to grab them without resistance. The weapons, grenades and health packs upstairs, however, are on the outside where awaiting enemies are, possibly making it difficult for the player to gain access to these items. Achievements Chasm Ten is unlocked by completing the Data Hive mission. The 'Firefight: Chasm Ten (achievement)|Chasm Ten' achievement can also be unlocked on this map if players manage to score over 200 000 points during a Firefight (Halo 3: ODST)|Firefight match. Gallery File:HMCC_H3ODST_ChasmTen_Map.jpg|Chasm Ten map. File:Chasm Ten.png|A bird's eye view of Chasm Ten. File:ChasmTen Weapons.png|Weapon and Ammo Locations.
|date= |playernumber=8 |gametypes=*Capture the Flag King of the Hill Escalation Slayer |terrain=Forerunner interiors, hard light Light bridge|bridges |symmetry=Rotational symmetrical }} Chasm is a multiplayer arena map that was included in ''Halo Infinite''s Season 03: Echoes Within. Universe and lore Chasm is set in an underground Forerunner structure set within the substructure of Installation 07. Many whispers echo through the underbelly of the ring; some are from many millennia ago, and they sing their songs from darkened Repository (location)|repositories in hidden chambers, while other whispers bemoan the circular nature of history, especially given the recent events on the Halo Array|Halo. Installation 07 has once again been sundered and occupied by opposing forces, the ring's shattered substructures have again been filled with the sound of combat. Overview The following are locations on the map that are so named on the player's heads-up display during gameplay: Cobalt Base Cobalt Back Room Cobalt Attic Cobalt Bridge Cobalt Jungle Cobalt Flank Cobalt Short Cut Heaven Middle Bridge Clegg Tooth Pick Gold Flank Gold Jungle Gold Short Cut Gold Bridge Gold Base Gold Back Room Gold Attic Yeehaaaaw Ohh Nooo Production notes The layout of Chasm was partially inspired the ''Halo: Combat Evolved'' map Boarding Action, with its linear side areas separated by a long bottomless pit. Chasm is based heavily on a specific segmentalso called "Chasm" internallyof the ''Halo Infinite'' mission Foundation (Halo Infinite)|Foundation. During the ''Halo Infinite'' network Co-op Campaign|co-op flight, multiplayer level designer Cliff Schuldt and a friend of his were playing in the aforementioned segment of the mission Foundation when they noticed that it would make for a fun multiplayer map. Schuldt decided to pull the space into a multiplayer level and make it rotationally symmetric so that it would work for Capture the Flag. After the map was well-received in its early playtests, it was decided that it would get the full treatment as an official map. As the art team worked on the map, it was decided that they would visually differentiate each side of the map by giving one the traditional Forerunner blue theme, while the other side was given a greater emphasis on the gold element like what is seen in the Silent Auditorium (location)|Silent Auditorium. Gallery File:HINF ChasmThumb.png|A screenshot of Chasm. File:HINF ChasmBridgeview.jpg|A screenshot of the center area of the map. File:HINF ChasmMatch.jpg|A multiplayer match on Chasm. File:HINF ChasmHammerSmash.png|Two SPARTAN-IV program|Spartans wearing Chimera armor battling on Chasm. Sources Category:Halo Infinite multiplayer maps
Chasms is a multiplayer map for ''Halo Wars''. Set on a frozen region on Harvest, surrounded by mountains and mysterious Forerunner structures, Chasms features two starting bases on opposite sides, and bonuses on each of the four corners of the map. There are two Forerunner Supply Elevators and two additional Rebel Bases, both being guarded by several unidentified insurrectionist group|rebel squads. Some of the terrain is Forerunner architecture, such as metal floors with smooth textures with Forerunner patterns, much like the designs on the outer side of the Halo Installations, and Forerunner walls on the edges of the map. There are also many chasms present in the map, hence the name. Strategies Each base has five possible paths to attack, with two flanklable sides on either side of the starting bases, so it is good to rethink the direction of attack from time to time. Setting up defensive perimeters at the multiple deployable lookout towers can help control crucial areas of the map. Remember to send a scout to pick up extra resources. If playing Standard mode, as the UNSC, build up five Marine squads or three flamethrowers (which would be cheaper) would be sufficient to attack the rebels near the supply elevator and the two sniper towers. Because of the short distance between the two starting bases, rushes are especially viable on this map. Gradually build up base and upgrade units while sending waves of 10 infantry squads would buy time. Trivia Chasms was the first Skirmish map released to the public as it was the only map available to play in the ''Halo Wars Demo''. Like many screenshots released by Ensemble Studios, a screenshot on the back of the ''Halo Wars'' disc box show the Covenant having Dextro Xur-pattern Spirit|Spirit dropships in the middle of the map, even though it is not available in Skirmish. Some of the areas were heavily modified for the creation of the advanced tutorial. This map was named "Cross" in the Halo Wars Alpha. Gallery File:Chasm.jpg|A strategic map of Chasms. File:HW_ChasmsBattle.jpg|A battle rages on Chasms. File:HW ChasmsScarabs.jpg|s advance on a UNSC line on Chasms. File:HW_ChasmsElephants.jpg|A pair of M312 Elephants on the map. File:Two_Scarabs.jpg|Two Scarabs on the map. File:HW ChasmsScorpions.jpg|A trio of Scorpions engage a Covenant force on the map. Sources
The Chatter Protocol Authority or CPA polices the "ChatterNet", a communication network that connects Chatters all over Earth together for communication, file sharing, and other tasks performed by the general population. Hacking the ChatterNet, while illegal, is a common practice, and one which colonials may depend on in order to evade immigrations officials through use of false identities. Sources Category:Unified Earth Government
.Hunt the Truth Season 1/Transcripts/Four ChatterNet is a communications network that once played a vital role in everyday human life, but has seen diminished use by the 2550s. By 2558, some thought of ChatterNet services as something one would expect to see in prevalent use fifty years ago. "ChatterNet" usually refers to a network localized to a specific world, but it can also be applied to all the networked information stored across all of them that exist. ChatterNet is considered very secure, when compared to similar tools such as Waypoint. It is often used by individuals wishing to keep their activities clandestine. For this reason, one of its primary uses concerns the making and tracking of financial transactions.Halo 3: ODST, ''Sadie's Story'' As secure as it is, however, it is not impregnable. Experienced hackers regularly break into chatter lines through a process called "ghosting," permitting them to spy on the activities of users or to steal their identities without attracting attention. Such a breach of protocol is highly illegal. The ChatterNet at-large is maintained and policed by the Chatter Protocol Authority. Named for the large communications network, a chatter is a small computer, typically worn on the wrist.Halo 3: ODST, ''Audio Log 3, Circle 1, Arc 3'' Chatters can access the ChatterNet and also contact other chatters and their users, as well as keep calendars and store files. Novelty shops often sell disposable versions for those who are unable to afford regular service.i love bees, ''Axons Media:ILB Desktop model.ogg|ILB_Desktop_model.ogg/Media:ILB So mean.ogg|ILB_So_mean.ogg'' Trivia As of 2015#June|June 25, 2015, 343 Industries' Jeff Easterling created "Canon Fodder: ChatterNet", a series of forum posts on Halo Waypoint in which Easterling asks fans questions relating to the Halo universe|''Halo'' universe and features some responses on the following week's issue of Canon Fodder.> List of appearances ''i love bees'' ''Halo 3: ODST'' *''Sadie's Story'' ''Hunt the Truth'' ''Halo: Fractures'' *''Into the Fire'' Sources See also COM pad Data pad TACPAD Portable computer Personal computer Category:Human technology Category:Communications technology
The Chaudier Trade Route is a largely deserted trade route of the Unified Earth Government, located near the Artesia-702 system. During the Human-Covenant War, the trade route was regularly raided by the Covenant. List of appearances ''Halo: Escalation'' Sources Category:Astronomy
Chauncey is a United Nations Space Command|UNSC Smart AI|"smart" artificial intelligence and the former shipboard AI of the UNSC prowler|prowler . He was three years old when he was replaced by the AI Rebecca sometime in 2552#October|October 2552 before a Skirmish on Mona Lisa|classified mission in the Soell system. He was well liked by the crew of the ''Red Horse'', including its Commanding officer|CO, Commander Tobias Foucault,Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 237'' being more open and friendly than Rebecca. It was noted that though he made little effort to make people feel comfortable around him, he accomplished this through his actions.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 233''Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 231'' List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' Sources Category:AI characters
Chaura is a Sangheili state on Sanghelios. The state was known for its support of the Thel 'Vadam|Arbiter during the Blooding Years|civil war instigated by the Servants of the Abiding Truth in early 2553.Halo: The Thursday War, ''page 154'' List of appearances ''Halo: The Thursday War'' Sources Category:Sanghelios locations Category:Sangheili states
Chawla Base is an Office of Naval Intelligence military facility located in the city of Boston, Wikipedia:Massachusetts|Massachusetts in the United States of America|United StatesMedia:ILB_Green_badge.ogg|ILB_Green_badge.ogg, on Earth. It consisted of roughly 44 buildings and for a short period of time, housed the Deep-space artifact|Deep-Space Artifact. It is possible that the name was inspired by Wikipedia:Kalpana Chawla|Kalpana Chawla, an Indian-American scientist and Wikipedia:NASA|NASA Wikipedia:Astronaut|astronaut who was killed in the Wikipedia:Space Shuttle Columbia disaster|Space Shuttle Columbia disaster on February 1, 2003. In 2552#October|October 2552, the base suffered a Raid on Chawla Base|major security breach when Team Jersey broke into the facility to deactivate the Deep-Space Artifact, which the group believed was broadcasting a countdown which would lead to extreme destruction. The base's perimeter suffered significant damage after the Artificial Intelligence|A.I. Durga used an M808 Main Battle Tank to blast a hole to allow the team to escape. Locations Building 40 - blue-level security Building 41 - red-level securityMedia:ILB_A_plan.ogg|ILB_A_plan.ogg *A laboratory inside housed the Forerunner Deep-space artifact|Deep-Space Artifact Security levels There are at least six Security Levels (possibly seven), each ascending with greater strength. They are alternatively referred to by colors. Green - relatively low Blue - relatively high Red - Level 5; high Black - the highest Notable personnel Major Standish R. Carmi Lawson|Mrs. Lawson Rani Sobeck List of appearances ''i love bees'' Sources Category:UNSC military bases Category:United States Category:I Love Bees
File:Nocheating.gif|thumb|150px|No Cheating! Cheating is when a player exploits a game using various methods, thus giving them an unfair advantage over other players. There are many methods of cheating that players use, including Modding, Bridging, Dummying, Standbying, Super bouncing, and Button combo|Button Combos. Any use of these cheating methods can get a player banned from Xbox LIVE entirely. Cheating has been a common problem in the ''Halo (disambiguation)|Halo'' community; it began almost immediately after the release of ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC'', and continued in ''Halo 2'' and ''Halo 3''. Users exploited bugs within the game or network to win ranked games, thus increasing their Matchmaking rank. Though Bungie has released anti-cheat patches and protections for both ''Halo 2'' and ''Halo 3'', cheating is still common in ''Halo 2''. Forms of Cheating File:MotorolaCableModem.jpg|thumb|150px|Cable Modem with Standby Button and LED status lights. Standbying, also known as Lag Switching, was one of the first forms of cheating used in ''Halo 2''. This cheat, which could only be performed by the Connection Host|connection host, involved players intentionally pressing the standby button on their Wikipedia:modem|modem, freezing the game for other players and giving the cheater(s) time to accomplish their objective. Some cheaters also unplug their Ethernet cables. When the connection host presses their modem's standby button, all other players on the host's screen will continue moving in straight lines in the direction they were moving prior to the standby. When connection is re-established, the other players will resume control, but will have 'teleported' to their positions on the host's screen. When combined with killing, players will appear to die and respawn instantly. Standbying was heavily exploited by many players, and was quickly noticed by Bungie. Players that standby too often can be detected and banned from Matchmaking. In the majority of cases from Xbox Live, players would often use this cheat to change the outcome of a game that was previously not in their favor, in order to pad their ranked matchmaking stats. Some cheaters went to great lengths to standby; numerous walkthroughs for the cheat exist on the Internet, including one that involves wiring an Ethernet cable into a lightswitch (an actual "lag switch"). Screenwatching is the act of looking at other player's screen to determine their positions, armament, avoid their attacks, or find them easily. Screenwatching is probably the oldest form of cheating in first-person shooters, as it has been around since split-screen gameplay was invented. On Halo: Combat Evolved, Halo 2 and Halo 3, screenwatching is usually unavoidable to an extent, particularly when the players are playing on a small monitor. Screenwatching is usually used to prevent being sniped or assassinated, as the player will notice themselves in the sights of another player and quickly hide. Despite its inevitability, screenwatching is looked down upon as a "Newb" tactic. Other people say that screenwatching is inevitable. If someone says they never do so, then they must be lying, since this is often used as justification for the tactic. If players are short on monitors, two or more Xboxes system-linked together on two or more monitors will work when each team has their own monitor. This way, watching your teammates' screen only provides a minor advantage. Screenwatching is more acceptable by the community when playing a gamemode where it is certain that the players will remain teammates (e.g., Team Slayer) or to simply monitor another player's interactions with the map in Forge. Boosting refers to the cooperation of ''Halo'' players to earn Matchmaking EXP or achievements. Such players dishonestly earn EXP through various means; a common technique is to have most of the players intentionally lose or quit out, allowing the "victor" to gain EXP without any actual effort. Some boosters also sign several dummy profiles or guests into Xbox Live, play Matchmaking, and kill the inactive guests repeatedly for points and EXP. In some cases, players may also form game parties larger than a given playlist's team size; when the party enters that playlist, some of the party members will inevitably be separated onto a different team. These party members may then facilitate boosting by remaining inactive, while their "enemies" kill them for free points. Such separated players may also betrayal|Teamkill or use Suicide|Suicide Insurance to help control the outcome of the match. EXP boosting, if detected, will earn a Matchmaking ban. Ban#The Banhammer|The Banhammer is able to recognize completely inactive players (as in, dummy players) in matches. Achievement boosting isn't against the rules, but it is often mistaken for EXP boosting and in such cases results in the same ban. Soft Mod File:Action replay xbox.jpg|left|thumb|150px|Xbox Action Replay Kit. "Soft Mod" refers to instances of cheating where players use external programs in their console or computer to give themselves an unfair advantage, or to accomplish tasks not normally possible in the game. Such programs include Action Replay, which allows players to input hexadecimal codes to manipulate variables (such as a player's remaining ammo) and settings in the game. Action Replay use can result in a ban. Soft Modding also refers to the modification of game data in general. In ''Halo 3'', this includes the modification of Forge|map variants, custom game|game variants, Theater|screenshots, films, and film clips. Creating modded content will result in a console ban; uploading any modded content to a File Share will result in a File Share ban. Soft mods can grant a player: Enhanced health or shields. Enhanced weapons. Unlimited ammo and grenades. "Clones"player models that don't do anythingin map variants. There have been many debates about whether soft mods should be permitted in Forge and custom games. Hard Mod File:Aladdin-xt-xbox-mod-chip x3.gif|thumb|150px|A mod chip for the Xbox. A Hard Mod is the modification of a console. Hard Mods, which are widely considered to be hacking, require the modification of an Xbox or Xbox 360's internal components. By modifying the BIOS, a hacker can enable the Xbox to play copied or downloaded games, or run unsigned code. Hard Mods allow a console to run illegally downloaded games; they can also allow players to hack into a downloadable map and alter their properties and tags; hard mods allowed players to mod ''Halo 2'' maps almost as well as they could in ''Halo Custom Edition''. The most common form of hard mod is the mod chip: a computer chip that must be soldered to a console's motherboard. Bungie has resolved the Hard Mod issue by removing certain maps from matchmaking, and permanently banning any players detected. Console modifications can result in a console ban. Hard mods allow players to: Change a map entirely (textures, layout, etc). Place M12 Warthog|Warthog turrets on the ground. Hack into the game, revealing holes. Alter a map in nearly any way possible. Bridging allows players to connect two different wikipedia:Packet switching|packet-switched network types on a single data link layer; this makes the bridging player the connection host for the match. The connection host of a game can disconnect other players ("host-booting"), disconnect themselves, or in some cases destroy the connections of all players. The host can also use their Internet router and PC to monitor network connections and detect the IP addresses of other players. Players found using this exploit and cheat will be banned from Matchmaking by Bungie and/or Xbox Live by Microsoft. File:H2_Headlong_OutOfBounds.jpg|left|thumb|150px|Players on top of Headlong's buildings. Super bouncing is a Glitches|glitch that, when used in Matchmaking, is considered a cheat. The glitch involves a player traveling a certain path, and then jumping onto a certain part of a map's geometry, causing the player to bounce to areas of the map that are normally inaccessible. The glitch is not allowed in Matchmaking due to its relatively unfair nature, as it allows players to obtain superior sniping points or escape from combat. In a forum response on Super jumps, Jeremiah (or more commonly known as Ninja 0n Fire) stated to Bungie.net members that, "Whether it's superbouncing or interrupting weapon animations, just because we don't personally ban you for it doesn't mean it isn't cheating and extremely poor sportsmanship." File:Halo2-waahmbulance.jpg|thumb|150px|The Bungie Waaaambulance. Another group of glitches involve the use of button combinations to interrupt animations and delays, often allowing for rapid maneuvers and sequences of attacks. Such button combos are considered cheats by both fans and Bungie staff members. Not Cheating These techniques are not cheating, though they are widely considered underhanded and unfair. These methods will not result in a ban, but they are likely to annoy other players. Suicide insurance is considered poor sportsmanship by the majority of players. During a Slayer game, when one team takes the lead, one or more players on that team will commit suicide, reducing the teams' score and ensuring the victory of the opposing team. This is commonly used when EXP #Boosting|Boosting or when cooperating with the enemy team. This technique is when in a Slayer match (often Team Doubles) when a team gains the lead they will find hiding spots in the map and sit there for the remainder of the game. This insures their victory because the losing team often cannot find them to kill them. In this situation players will simply mill about until the game ends on time. There is, however, a fine line between hiding and exploiting at times because of the many exploits that exist that allow players to access previously unreachable sections of the map. If in fact hiding players use an exploit such as a Super bouncing|super bounce, then this will be considered cheating, although a ban is unlikely. Although Armor Lock is a normal Armor abilities|armor ability, using it is widely considered to be an annoying tactic. Many players consider Armor Lock to be grossly overpowered, giving wielders an unfair advantage. 343 Industries responded by severely reducing Armor Lock's effectiveness in the September 2011 title update. See also Modding Ban Sources Category:Real-world terms and phrases Category:Multiplayer lexicon
Checking Out Your Options is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing a match in at least 4 unique game types in ''Halo: Combat Evolved'' multiplayer. Both matchmaking|matchmade and custom games count toward the achievement. It is worth 10 Gamerscore.
|causeofdeath= |parents= |siblings= |spouses= |children= |species= |gender=Male |height= |mass= |hair= |eyes= |affiliation=*UNSC Marine Corps *Orbital Drop Shock Troopers |rank= |sn= |notable= }} Checkman was an Orbital Drop Shock Trooper in the UNSC Marine Corps. In 2544, he was assigned to Master Sergeant Cortez' team aboard the UNSC destroyer|destroyer , along with Taylor H. Miles|Dutch and O'Brien (Heian)|O'Brien. He and his squadmates were given the task of assassinating a Covenant Empire|Covenant Unidentified Prophet (Heian)|Prophet on a Covenant-held planet Heian. Like the rest of the squad, he was furious that a SPARTAN was placed in command of the mission.Halo Legends, ''The Babysitter'' During the team's drop to Heian, his Single Occupant Exoatmospheric Insertion Vehicle|SOEIV collided with an asteroid and entered the atmosphere sideways. He died due to an improper entry into the atmosphere. Production note Checkman was voiced by Mark Adley. Halo Legends,'' credits'' Gallery File:TheBabysitter CheckmanSketch Concept.png|Concept sketch of Checkman. File:TheBabysitter Checkman Concept.png|Concept art of Checkman. File:CheckDutch.jpg|Taylor H. Miles|Dutch and Checkman when off-duty. File:Cortez squad.jpg|From left, Dutch, O'Brien and Checkman getting debriefed by their commanding officer, Cortez. List of appearances ''Halo Legends'' *''The Babysitter'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel Category:Orbital Drop Shock Troopers
Checkmate is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing 100 Promethean Watchers. The achievement is worth 5 gamerscore.
Checkpoint 4http://www.1up.com, Halo 3 image slideshow was a United Nations Space Command location on Tsavo highway (location)|Tsavo Highway, Africa.''Halo 3 Epsilon'' Trivia Road signs showing Checkpoint 4 could be seen in the ''Halo 3'' level, Tsavo Highway in Halo 3 Epsilon. However, these are absent in the final game, with the only checkpoint shown in the signs being Checkpoint 8. Sources Category:East African Protectorate
Checkpoint 8 is a highway section on the Tsavo highway (location)|Tsavo Highway in Kenya, Africa. It is located approximately 31 kilometers from Voi near Mashoti hill and 134 kilometers from Arusha, Tanzania.Halo 3, level ''Tsavo Highway'' Trivia This is most likely an Easter egg or a joke by Bungie, as it is located right as the player hits the eighth checkpoint on the level ''Tsavo Highway''. List of appearances ''Halo 3'' Sources Category:Earth
Checkpoint Rhoen is a border security checkpoint on Sedra. History On 2556#January|January 24, 2556, security at the checkpoint was forced to enact eight seizures on incoming ships, one of which yielded highly refined fissile material. The pilot was arrested and the material was brought to a Sedran laboratory for testing. In response to the influx of passing attempts at the planetary borders, Laban Neir of Rhoen Border Security requested an increase in equipment and personnel.''Halo: Nightfall'', Rhoen Border Security At some point, the UNSC was notified of the fissile discovery. On February 3, 2556, Checkpoint Rhoen was given management of planetary access in sectors four, five, and seven after two Office of Naval Intelligence D79-TC Pelicans were sent to Sedra. List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: Rhoen Border Security|Rhoen Border Security'' Sources Category:Sedra locations
Chef's Surprise is a human beverage of unspecified type. It was a standard choice on Food and drink dispenser|Food & Drink Dispensers aboard the .Halo: Combat Evolved, campaign level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' List of appearances ''Halo: Combat Evolved'' Sources Category:Beverages
Chelsea Trauma Center was a human medical facility. Nurse Lulu Hershey had served in Chelsea Trauma Center for two years. Sources Category:Locations
File:light stick.png|thumb|300px Chemical light sticks, also known as "chemlights", are plastic tubes containing two isolated elements that when combined, are capable of producing light through chemoluminescence. Background They are currently used by the United Nations Space Command|UNSC. When lit, they glow a sickly yellow color, and are used primarily to mark areas or as emergency lighting.''Halo: First Strike'', Chapter 12 The UNSC also utilizes glow rods for similar purposes.Halo: Combat Evolved Chemical light sticks were used by SPARTAN-II Program|Spartan Red Team to provide lighting in CASTLE Base on Reach, and later during Operation: FIRST STRIKE on the captured Taaku Xur-pattern Spirit|Spirit dropship.''Halo: First Strike'', Chapter 32 Chemical light sticks were also used by Recon Team Bravo during a night operation.Halo: Reach, campaign level, ''Nightfall'' Major Vaughan of the Orbital Drop Shock Troopers|ODST kept spare chemical light sticks on his person for situations where other methods of signaling were unusable or unsafe. Gallery File:Chemlights.png| Major Vaughan's spare chemlights. List of appearances ''Halo: First Strike'' ''Halo: Reach'' *''Nightfall'' ''Halo: Tales from Slipspace'' *''Undefeated'' ''Halo Wars 2'' Sources Category:Lighting
|height= |mass= |hair=Black |eyes=Gray |affiliation=Office of Naval Intelligence |rank= |sn= |notable= }} ''Halo: Lone Wolf'', Halo: Lone Wolf Issue 4|Issue #4 Doctor Chen Bax was a scientist formerly affiliated with the Office of Naval Intelligence. Biography Chen Bax never wanted anything to do with the military, dreaming of ways he could improve humanity's daily life if peace prevailed. During the Human-Covenant War he served under ONI as a civilian, working on several projects which helped humanity's survival. During his work in ONI he met Doctor Luciana Rutan in a chance encounter, whom meeting lead Chen to make a choice which would give him the peaceful life he wanted.''Halo: Lone Wolf'', Hardcover "Sketchbook" Chen then supported ONI with distinction until he grew disillusioned, believing that the organization no longer represented humanity's best interest.''Halo: Lone Wolf'', Halo: Lone Wolf Issue 3|Issue #3 He stole classified technology, but before ONI could apprehend him and recover what he'd taken, Chen was believed to have been killed in action during the Fall of Reach. In late 2553 ONI received a distress call from the planet Sephune III which indicated that Chen had survived, along with others from the . The doctor held considerable knowledge, and was considered by ONI to be a liability, and ordered Spartan Linda-058 to remove him from the picture before that knowledge fell into the wrong hands. Chen proved himself to be a capable leader, keeping the survivors alive in hostile territory for around a year, on a planet that was dominated by members of Jul 'Mdama's Covenant.''Halo: Lone Wolf'', Halo: Lone Wolf Issue 2|Issue #2 He manipulated his followers into believing that the UNSC had abandoned them and that the Covenant were blocking their comms, when it was, in fact, him. He claimed to be building a new nav unit for the new build ship which would get them to safety, when in reality Chen's goal on Sephune III was to retrieve the AI Gabriela. This was a mission which he kept from all but a few of his followers. In hiding the truth, he denied them the ability to make an informed choice about staying on the planet. He trekked to crash site of the ''Promise of Dawn'' with the Spartan, knowing that she would be able to access the AI stored there, intending to take it for himself. During the journey, he tried to convince Linda to abandon the UNSC, though she refused, and Chen attempted to kill her while he gained control of the AI. Even using turrets, and an assault rifle, he was no match for the Spartan-II. Overpowered and shot in the leg by Linda, Chen gave his followers the chance to escape by giving them the location of the nav unit for the newly-built ship, setting off the ''Promise of Dawn's'' self-destruct to cause an avalanche. The avalanche took out a large portion of the Covenant ground forces, allowing the humans to escape, at the cost of his own life. List of appearances ''Halo: Lone Wolf'' Sources Category:Human characters Category:Office of Naval Intelligence personnel
Chen (Medical ID: 04Y-332) is a human medical doctor that works in the Sedra Colonial Guard Hospital on Sedra.Halo: Nightfall, ''Halo: Nightfall: Exposure|Exposure'' Biography On 2556|February 7, 2556, a Terrorist attack on Sedra City|terrorist attack occurred on Sedra City when a bioweapon was detonated. The bioweapon led to thousands of Sedrans becoming infected with an unknown aliment. In response, the Sedran Colonial Guard Hospital became flooded with patients. While treating a patient, Chen doubled over and began to bleed from the face. Nurse Laura Daoud and several Office of Naval Intelligence agents helped him up and he was escorted out of the room. Afterwards, Chen ordered Daoud to give him all the charts of incoming patients and to stop entering them into the Sedra Medical database. Wanting all information handwritten on paper, Chen likely did not want the information of the attack to be accessed by ONI. Then, Chen ordered Daoud to go with the ONI agents to a Sedran firebase, where a decontamination station had been established. List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: Exposure|Exposure'' Sources Category:Human civilians Category:Human characters
A ''cherot'' was a creature native to Reach prior to Fall of Reach|its glassing in 2552. Cherots possessed gossamer wings with which they could flit about. List of appearances ''Halo: Shadows of Reach'' Sources Category:Animals
Cherras Keep is a clan of Sangheili artisan-armorers known for showing greater loyalty to renown individuals rather than blindly serving any sort of empire. History After recovering from a near-fatal explosion during the Human-Covenant War, Jega 'Rdomnai brought the surviving hilt of his shattered Type-1 energy sword#Variants|bloodblade to Cherras Keep for reconstruction. Despite 'Rdomnai being ostracized from the rest of Sangheili society due to his usage of forbidden Artificial limb|cybernetic body parts, the Sangheili of Cherras Keep agreed to assist him. They reforged the blade's hilt as Ghostpierce, which 'Rdomnai subsequently had mounted onto his artificial arm. Sources Category:Factions Category:Families
|cost= |variant= |service=Human-Covenant War |length= |width= |height= |weight= |ammotype= |capacity= |feed= |operation=Antimatter explosion |rate= |velocity= |optics= |range= }} The ''Chersi''-pattern void maker is a large infantry-portable antimatter charge used by the Covenant. Design details The ''Chersi''-pattern void maker has a distinct "pickle" shape with many spikes protruding from it. It has a central control hub located at the top of the bomb. An artificial intelligence could interface with the control hub in order to activate or deactivate the device, though this required physical contact. Operational history The Covenant utilized at least three ''Chersi'' antimatter charges during the early stages of the Battle for Earth to destroy Earth's orbital defense platforms. Covenant boarding parties manually delivered the bombs and detonated them from a safe distance, destroying both Athens Station|Athens and Malta Station|Malta stations. Cortana located the third void maker in Cairo Station (station)|Cairo Station's fire control center. John-117 reached the bomb and, after killing the Covenant troops guarding it, made contact with the void maker's control hub, allowing Cortana to deactivate the bomb before it could detonate. John-117 later performed a micro-gravity maneuver to deliver the device to the Covenant ''Day of Jubilation'', entering a breach in the ship's hull created by a pair of GA-TL1 Longsword|Longswords. The void maker was reactivated within the ship's reactor core, and John launched himself from the vessel shortly before its destruction.Halo 2, campaign level ''Cairo Station'' Trivia Jason Jones of Bungie referred to the Chersi void maker as a "giant Covenant space pickle".Halo 3 Halo 3 Legendary Edition|Legendary Edition - ''Essentials, Disc Two - Halo 2 List of Halo 2 Cinematic Cutscenes|Cinematics Commentary'' This nickname is referenced in ''Halo Infinite'', in which a Weapon customization/Charm|Weapon Charm depicting the antimatter charge is named the "Space Pickle". The Chersi void maker was not originally going to be included in ''Halo 2''. Instead there was to be a level called ''Covenant Ship'', where the Master Chief would board the Covenant assault carrier and destroy it from within. Due to time constraints however, the level was cut and the antimatter charge was instead included as a means of destroying the carrier. Gallery File:Halo2-AntimatterCharge.png|The antimatter charge in ''Halo 2''. File:H2-AntimatterCharge-SideProfile-02.png|Alternate view of the Antimatter Charge. File:H2 covbomb mchief.jpg|John-117 removing a bomb from Cairo Station. File:Covenant bomb and core.jpg|John-117 delivering a bomb to a 's fusion reactor. File:H2A - Master Chief and antimatter charge.png|Master Chief dragging the antimatter charge, as it appears in ''Halo 2: Anniversary''. File:H2A-JohnWithCovenantBomb.jpg|John-117 with the antimatter charge inside an assault carrier in ''Halo 2: Anniversary''. File:H2A-AntimatterChargeActivate.jpg|John-117 arms the antimatter charge in ''Halo 2: Anniversary''. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources Category:Bombs Category:Covenant weapons
|series= |type=Anti-aircraft weapon |cost= |variant= |service=Human-Covenant WarPost-Covenant War conflicts Battle of Draetheus V Battle of Installation 03 Attack on Ealen IV |length= |width= |height= |weight= |ammotype= |capacity= |feed=Unlimited |operation= |rate= |velocity= |optics= |range= }} The ''Cheru''-pattern Sky Striker , nicknamed the Tyrant, is a large anti-aircraft artillery emplacement firing devastating bolts of superheated plasma at high velocities. The Tyrant can engage atmospheric craft in the air defense role and may also target starships in-orbit for planetary defense. Manufactured at the Assembly Forges, the Type-38 has been employed in the military forces of the former Covenant, its Covenant remnants|remnants, and even in the service of the human Venezian Militia. Overview The Tyrant differs considerably from the more sleek . It is significantly heavier in construction, and as such is more difficult to transport and deploy, though its firepower is generally considered to make up for these disadvantages. The weapon is able to fire three bolts in a rapid succession before cooling down. Unlike the unprotected observation balconies of the Mantis cannon, the Tyrant's heavy base structure effectively doubles as a covered defensible fortification. The base structure has two levels, with a small command center on the first level, with sloped ramps leading to the second level which serves as an observation platform. Atop the base structure is a single ultra-heavy plasma cannon. Each time the cannon fires, a bolt of plasma is generated in the core and fired up into the gun. The gun's vulnerable pinch fusion reactor is encased in a shielded power core in the center of the base structure. Destroying this will cause the gun to explode. Alternatively, the back of the cannon is fatally vulnerable to heavy weapons fire, such as the M808 Scorpion's 90mm M512 smooth-bore high-velocity cannon|main gun or the plasma mortar system commonly mounted on the Wraith tank. To prevent this, the Covenant will assign a detachment of infantry and armored vehicles around the battery. Although usually deployed alongside a considerable defensive crew, the Tyrant requires no manual crew to operate the gun itself. The weapon is serviced by local command forces, over a remote link. As with the Mantis AA, the Tyrant is predominantly deployed on worlds in which the Covenant has an interest in occupying for extended periods of time - usually due to the presence of Forerunner artifact sites on the surface. The Tyrant is deployed as a semi-permament installation designed for use primarily in an anti-warship role - in contrast to the similarly-used cannon which features a modular construction for easy deployment and in-field construction. Its gun is capable of firing from the surface of a planet into space, and can be used to clear planetary orbit of hostile spacecraft. Operational history File:Enc22 VenezianCity.png|thumb|Several Tyrants defending the skyline of a city on Venezia. Several Type-38's were used by Covenant forces during the Fall of Reach. At least two guns were deployed at Battle at Szurdok Ridge|Szurdok Ridge on August 12, 2552. Both emplacements were dispatched quickly by NOBLE Team. Two more were seen defending SWORD Base overlooking Airview Base after the Covenant had secured the area; both of these guns were similarly destroyed by NOBLE team member SPARTAN-B312. By early 2553, Insurrectionists on Venezia had acquired a number of these cannons, likely from a group of Kig-Yar operating in the Venezia sector. In 2553|January 2553, one of the cannons was fired on the ship . The ship was able to evade, however, and used missiles to destroy the cannon. During the Battle of Draetheus V in 2554, Merg Vol's Covenant|Covenant commander Merg Vol surrounded his base on X50 with Tyrants. Having learned of SPARTAN-IV program|Spartan Sarah Palmer's theft of Parg Vol's R'shwupa-pattern Phantom|personal transport, Vol ordered all but the officers' ships shot down by the Tyrants. However, Palmer's Trojan Horse succeeded and she was able to fly past the Covenant fleet in orbit and landing in Vol's camp Upon her later return to the moon to investigate a strange signal from a Forerunner structure, Palmer destroyed two heavily-guarded Tyrants in order to clear a landing zone for other UNSC forces. In 2557, Jul 'Mdama's Jul 'Mdama's Covenant|Covenant made use of several Tyrants during the Battle of Installation 03|conflict on Installation 03. During the Battle of Ealen IV, Paul DeMarco and his fellow SPARTAN-IV program|Spartans of Fireteam Bailey captured a Tyrant to cover the escape of a delegation of human, Jiralhanae, and Sangheili leaders. Gameplay During the first encounter with the emplacements during the Battle at Szurdok Ridge, the player has to eliminate the Covenant forces around the cannon and get inside. Once inside the emplacement, the player must take down the shield around the reactor core, which can be done with a simple melee attack. Once the shield is down, they must then throw a grenade into the core or, if they still have it, use the M319 grenade launcher. This causes the cannon to overload and be destroyed. Alternatively, if the Rocket Warthog is still available, barraging it relentlessly will cause it to overload and explode. During the encounter with the Tyrants at Airview Base, the player is driving a M808C Scorpion|Scorpion tank and so can destroy the emplacements by firing multiple shots into the rear of the cannon itself, ultimately causing it to overload and explode. During the first encounter in the game with a Tyrant, the player only has to worry about the forces emerging from it. Later in the game, when they must actively destroy two the player needs to destroy the door blocking the entrance into the cannon which has a health gauge similar to the turrets and vehicles found in the game. Once the door is destroyed, the player only has to approach the door for Spartan Sarah Palmer to automatically enter and destroy the Tyrant without any further command input from the player. Gallery File:HR MantisLightAA Concept.jpg|''Halo: Reach'' concept art for a light AA gun utilising the Type-27 Mantis' design as a basis - in contrast to the Tyrant's depiction as a heavy AA gun. File:HR_TyrantHeavyAA_Concept.jpg|''Halo: Reach'' concept art for a heavy AA gun utilising the bunker structure shown in the previous image, as the basis for the Tyrant. File:HR-T38TyrantPlasmaCannonAA.png|The Tyrant, with infantry guards around its base. File:HReach-T38TyrantAAC.png|Alternate in-game preview of the Tyrant in ''Halo: Reach''. File:Reach Outpost Firefight.jpg|A Tyrant on the surface of Reach. File:Reach TotS Env.jpg|A Tyrant at Szurdok Ridge in ''Halo: Reach''. File:Tyrant Plasma.png|A Tyrant destroying an oncoming fighter. File:T38_firing.jpg|A Tyrant firing. File:T38_core.jpg|The inner core of a Tyrant. File:HR-TotS-Tyrant-02.jpg|A Tyrant being destroyed in ''Halo: Reach''. File:HR-Package-Tyrant-02.jpg|A Tyrant firing at fighters in ''Halo: Reach''. File:Battle at the Arid Sea.png|Sarah Palmer fighting members of Merg Vol's Covenant inside a Tyrant. File:HE-T38-Tyrant-AAC.jpg|A Tyrant encountered in ''Halo Escalation''. File:Infiltration of the Cult Leader's Base.png|A battery of Tyrant cannons deployed during the Battle of Draetheus V. List of appearances ''Halo: Reach'' ''Halo: Glasslands'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo: Spartan Strike'' Sources Category:Covenant weapons Category:Artillery Category:Plasma weapons Category:Fortifications
Chesnick was an Orbital Drop Shock Trooper assigned to the UNSC light frigate|Light Frigate . Biography He was onboard the freighter ''Finnegan's Wake'' when the Insurrectionists set off explosives that killed First Lieutenant Canfield and wounded and killed some other ODSTs, but Chesnick (and most of the surviving ODSTs) was saved by the quick thinking of Lieutenant Jacob Keyes. Afterward, while Keyes was preparing to fly to Scyllion Warehouse District on Charybdis IX, he was tackled by several ODSTs, including Chesnick, Markov, and Faison. Halo: The Cole Protocol, ''page 102'' At first they played a practical joke with Keyes, and made him think that they were going to kill him for pulling rank during their mission to the ''Finnegan's Wake'', but they were really holding him down so that Chesnick could give him the Helljumper#Trivia|Helljumper tattoo as a sign of their respect and gratitude for Keyes's quick thinking on the ''Finnegan's Wake'', which saved them all.Halo: The Cole Protocol, ''page 104'' Chesnick presumably survived the subsequent missions that the ''Midsummer Night'' went on, as he is not mentioned after tattooing Keyes. Trivia He served as the ODST complement's unofficial tattoo artist. Halo: The Cole Protocol, ''page 103'' Sources Category:Human characters Category:Orbital Drop Shock Troopers
Chest of Gold is an achievement in ''Halo: The Master Chief Collection''. This achievement is obtained when a player completes one ''Halo 4'' campaign playlist.
"Chester" is an American hymn tune. It was originally composed by Wikipedia:William Billings|William Billings in 1770 (revised in 1778) as a patriotic anthem for New England. It was frequently sung during the American Revolutionary War, its popularity rivaled only by "Yankee Doodle" as a unofficial national anthem. In 1786, the tune was also used for one setting of Wikipedia:Philip Doddridge|Philip Doddridge's hymn ''Let the high heavens your songs invite'', written in England in 1755. This use of the tune became a favorite of Wikipedia: Sacred Harp|Sacred Harp singers in the American South, finding use in Religion|Protestant church services. Sometime during the Human-Covenant War, an Unggoy learned to sing the altered version of the song from a human Prisoner of war|prisoner who eventually perished in captivity. In 2558, he sang part of the tune to Fireteam Osiris at a Swords of Sanghelios base camp. SPARTAN-IV program|Spartan Jameson Locke thought it was an interesting song.Halo 5: Guardians, ''campaign level Alliance'' Doddridge verse Let the high heav'ns your songs invite, These spacious fields of brilliant light, Where sun and moon and planets roll, And stars that glow from pole to pole. Trivia The title of the song reflects a common practice of Billings's day, in which tunes were labeled with (often arbitrarily chosen) place names. The idea behind this practice was that by labeling the tunes independently, one could sing them to different words without creating confusion. Chester is thus the tune of both Billing's anthem and Doddridge's hymn. List of appearances ''Halo 5: Guardians'' Sources External links Category:Music
Chesty Puller Starter Kit is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 7,000 campaign or playlist medals. The achievement is worth 10 Gamerscore. Trivia The achievement is named for United States Marine Corps Lieutenant General wikipedia:Chesty Puller|Lewis Burwell "Chesty" Puller, a very highly-decorated officer who is the only Marine and one of two US servicemen to ever be awarded five wikipedia:Navy Cross|Navy Crosses.
Kensington |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2430 |government=Unified Earth Government }} Chi Ceti IV, referred to by the Covenant as Chelav, is a human Outer Colonies|Outer Colony in the Chi Ceti system, orbited by two natural satellites. A distant red nebula is visible from the system. The planet has a top-secret installation on its surface, the Damascus Materials Testing Facility in Vhalkem, where the MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor and the MJOLNIR Powered Assault Armor/EOD variant|MJOLNIR EOD variant were developed. Overview Known to be a volatile and treacherous planet|world, Chi Ceti IV is nonetheless habitable for humans. Muroto, one of Chi Ceti IV's two Natural satellite|moons, is also habitable and is known to contain certain resources used in the creation of data crystal chips. Locations Vhalkem *Damascus Materials Testing Facility History Chi Ceti IV was first Human colonies|colonized by modern humanity in 2430. Sometime thereafter, the Office of Naval Intelligence's Materials Group established the Damascus Materials Testing Facility in the region of Vhalkem. On 2525#November|November 27, 2525, the Covenant ''Unrelenting'' arrived in the Chi Ceti system. The UNSC frigate|frigate drove off the former vessel, though both ships were heavily damaged. ''Commonwealth'' remained in orbit as the SPARTAN-II Program|Spartan-IIs received their MJOLNIR Powered Assault Armor from the Damascus Materials Testing Facility. Later that day, the Spartans were deployed from the frigate toward a hole that had been blasted into ''Unrelenting''s hull in an attempt to destroy the vessel from within. Only three Spartans, John-117, Kelly-087, and Samuel-034, arrived at the enemy vessel, which they then boarded. Shortly thereafter, Samuel's armor was damaged, leaving him unable to return to the ''Commonwealth''. He stayed behind and detonated an ANVIL-II Air-to-Surface Missile|ANVIL-II missile, killing himself and destroying ''Unrelenting''. When the planet was compromised by the Covenant, the Damascus Testing Facility and a nearby United Nations Space Command|UNSC training center were abandoned. A Covenant force returned to the Chi Ceti system in 2527 and attacked Chi Ceti IV. However, the attackers were either repelled or departed the planet without destroying the Damascus Materials Testing Facility, which was reactivated at a later date. Chi Ceti IV survived the war and continues to support the UNSC, developing several MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2 armor variants such as the MJOLNIR Powered Assault Armor/Soldier|Soldier variant at the Damascus Facility. One of the planet's moons, Muroto, is now used for mining purposes by the Office of Naval Intelligence. Gallery File:Chi Ceti IV.jpg|Chi Ceti IV as seen from space, with its two moons in the background in ''Halo: Fall of Reach''. File:HCD-PersianGate2.png|An empty casket is left orbiting Chi Ceti IV to commemorate Sam-034's sacrifice during the battle in ''Halo: Collateral Damage''. File:TFoR AS Concept Vhalkem2.jpg|Concept art of Vhalkem for ''Halo: The Fall of Reach - The Animated Series''. File:TFoR AS Concept Vhalkem1.jpg|Finalized concept art of Vhalkem closely resembling the final shot. File:TFoR AS Concept DamascusFacility.jpg|Concept art of the Damascus Materials Testing Facility. File:TFoR AS - Chi Ceti surface.jpg|The surface of the planet in the Vhalkem region. File:TFoR AS - Damascus Testing Facility.jpg|The Damascus Materials Testing Facility. File:TFoR AS - Battle of Chi Ceti.jpg|The Battle of Chi Ceti. List of appearances ''Halo: The Fall of Reach'' ''Halo Wars'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo 4'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos'' ''Halo: Collateral Damage'' ''Halo: Silent Storm'' Sources Category:Human colonies Category:Planets
''Halo Encyclopedia (2009 edition)'', UNSC Colonies, p. 286 (2009), p. 298 (2011) |type= |magnitude= |bodies=At least 4 |asteroids= |events= |affiliation=Unified Earth Government }} The Chi Ceti system is a binary star system and a planetary system located in the far reaches of human-controlled Milky Way|space. It is home to the planet Chi Ceti IV, which houses the Materials Group's Damascus Testing Facility where the MJOLNIR Powered Assault Armor was first created.Halo: The Fall of Reach, ''page 102'' A distant red nebula is visible from the system.Halo: The Fall of Reach, ''page 103'' Overview Chi Ceti IV: A secluded planet and home of the Materials Group's Damascus Testing Facility. Colony established in 2430 and attacked by Covenant forces in 2527. *Kensington: One of two natural satellite|moons orbiting Chi Ceti IV. *Muroto: One of two moons of Chi Ceti IV with excessive volcanic activity. History In 2525, the Battle of Chi Ceti was fought here between the and the Covenant warship ''Unrelenting'', resulting in the first UNSC victory of the war. The facility on Chi Ceti IV was evacuated shortly thereafter, along with the MJOLNIR armor.Halo: The Fall of Reach, ''page 119'' In this battle, the Spartans successfully destroyed the Covenant ship, though Samuel-034 died in the process.Halo: The Fall of Reach, ''page 130'' Although the system was initially lost to the Covenant,Halo: Reach, ''Data pads|Data pad 14'' Chi Ceti IV continued to be used by the Materials Group for research over the course of the Human-Covenant War; among several further developments by the Damascus facility was the MJOLNIR Powered Assault Armor/EOD variant|MJOLNIR EOD variant. The colony survived the Human-Covenant War and continues to support the UNSC by developing several MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR GEN2 armor variants.Halo 4: The Essential Visual Guide, ''page 166'' List of appearances ''Halo: The Fall of Reach'' ''Halo: Reach'' *''Data pads'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo 4'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Collateral Damage'' Sources Category:Planetary systems
|body=Ectanus 45 |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population=*Several hundred million Uninhabited |colonized= |government=Unified Earth Government }} Chi Rho was a human Inner Colony|Inner Human colonies|Colony planet in the Ectanus 45 system, governed by the Unified Earth Government. Chi Rho was one of the worlds said to separate the Inner Colonies from the Outer Colonies. Overview A large blue planet, Chi Rho had an Earth-like surface and its largest continent was home to hundreds of millions, though the colony was not as developed and was comparatively smaller to those in the Sol and Epsilon Eridani systems. Locations Bacigalupi Memorial Nature Preserve Camp Patmos History In 2535, during the Human-Covenant War, following the loss of most of the Outer Colonies, Asylum seeker|refugees had started flooding the planet and all available space was being used for victory gardens and refugee camps. Vice Admiral Jean Mawikizi resolved to make a stand against the Covenant Empire|Covenant on Chi Rho, digging in deep within the planet's crust to survive a glassing attack, forcing the Covenant to come down and flush them out man-to-man. The planet was eventually lost and during the fighting the was engaged before eventually crashing. The planet is now uninhabited in the wake of the Human-Covenant War. Trivia "Wikipedia:Chi Rho|Chi Rho (XP)" was a symbol used by the early Christian church to abbreviate the name of Jesus Christ. It is formed from the first two letters of the original Greek title Christos:. List of appearances ''Halo: The Cole Protocol'' ''Halo Mythos'' ''Halo: Smoke and Shadow'' Sources Category:Planets Category:Human colonies
File:Chief EG-X bullet casing.jpg|300px|thumb|Picture of the bullet casing. Note the ''Halo 3'' engine, which only allows the casing to take form of a hexagon shape. Chief EG-X is an Easter egg message that appears on the shell casings ejected by the human based projectile weapons the BR55HB SR Battle Rifle|Battle Rifle, MA5C Individual Combat Weapon System|Assault Rifle, M6G Personal Defense Weapon System|Pistol, Sniper Rifle System 99D-S2 Anti-Materiel|Sniper Rifle, and AIE-486H Heavy Machine Gun|Machine Gun Turret. On the base of these cartridges there is writing that says "CHIEF" then "EG-X"; the first word obviously being a reference to John-117. As the writing is small it is difficult to read from even a moderate distance, and because in ''Halo 3'' the bullet casings disappear after a short time, it is easiest to see the writing on the casings in Theater mode, when you are zoomed in (best done when you are detached from the player). The egg appears in ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 5: Guardians''. Category:Halo 3 Easter eggs Category:Halo: Reach Easter eggs
File:H4 - Chief Engineer.png|right|100px Chief Engineer is a medal in ''Halo 4''. It is earned by building 10 M3063 deployable turret|turrets in Dominion. Category:Halo 4 multiplayer medals
File:Fleet Battle Hood.jpg|thumb|250px|Fleet Admiral Lord Terrence Hood, the current Chief of Naval Operations Chief of Naval Operations (CNO) is an office of the UNSC Naval Command held by a high-ranking flag officer, typically a fleet admiral, who is the UNSC Navy's senior officer.Halo: First Strike, ''page 100'' Background It is a purely administrative office and such an officer does not exercise command over naval operating forces. However, the Chief of Naval Operations is also dual-hatted as Commander-in-Chief Fleet (CINCFLEET),Halo: Glasslands, ''page 209'' and in this capacity, presides over the Navy's primary combatant UNSC Fleet Command|command with authority over the Fleet's vast array of warships and small craft. The CNO is the Navy representative to the UNSC Security Council at HIGHCOM Facility Bravo-6 in Sydney, Australia;Halo: Escalation, ''Issue 1'' the Commander-in-Chief of the Office of Naval Intelligence|Commander-in-Chief of the Office of Naval Intelligence (CINCONI) who leads the United Nations Space Command|UNSC's intelligence service, despite being a subordinate command of the Navy, sits on the council in an equal capacity. The Deputy Chief of Naval Operations serves as one of the CNO's main staff officers. The former Covenant rank of Imperial Admiral may have held a similar position within the now disbanded fleet's command structure. History Wikipedia:Chief of Naval Operations|Chief of Naval Operations was a title first observed in use by the Wikipedia:United States Navy|United States Navy in 1915, and later modified by the Wikipedia:United States Space Force|United States Space Force as the Wikipedia:Chief of Space Operations|Chief of Space Operations in 2019, with the office continues in the same capacity with the United Nations Space Command. The British Wikipedia:Royal Navy|Royal Navy maintained the position of Wikipedia:Commander-in-Chief Fleet|Commander-in-Chief Fleet from 1971 to 2012 before replacing the position with Wikipedia:Fleet Commander|Fleet Commander. Lord Terrence Hood assumed his duties as Chief of Naval Operations/Commander-in-Chief Fleet sometime before 2552#September|September 4, 2552. During his tenure as CNO/CINCFLEET, Lord Hood has served concurrently in vital posts during the Human-Covenant War's final year and in the years following, as UNSC Home Fleet|Commander, Home Fleet during the Battle of Earth and as one of Ruth Charet|President Ruth Charet's main diplomatic envoys to the war-ravaged colonies and to the former Covenant.Halo 2, level ''Cairo Station''Halo 3, level ''The Storm (Level)|The Storm''Halo 3, level ''Floodgate (Level)|Floodgate''Halo: Glasslands, ''page 70''Halo: Glasslands, ''page 358-360'' List of appearances ''Halo: First Strike'' *''Halo: First Strike#2010 bonus content|Adjunct'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo Legends'' *''Origins'' ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Halo: Hunters in the Dark'' ''Halo: Fleet Battles'' Sources Category:UNSC Security Council
File:Jun Initiation.png|thumb|250px|Jun-A266, a SPARTAN-III program|SPARTAN-III retired from active duty and current Chief of Staff of Spartan Operations. The Chief of Staff of Spartan Operations (COSSPAR) is an office held by the administrative head of Spartan Operations, a military departmen of the United Nations Space Command's armed forces. The Chief of Staff serves as the operational manager and head recruiter of Spartan Operations, reviewing potential Spartan candidates and serving as the branch's representative to the UNSC Security Council for routine administrative tasks. The Chief of Staff is subordinate only to the Commander-in-Chief of the Spartans (CINCSPAR), the director of Spartan Operations.''Halo: Bad Blood'', p. 122 Jun-A266 is the current acting Chief of Staff of Spartan Operations, while also serving as the head recruiter for the SPARTAN-IV program. Serving under Rear Admiral and CINCSPAR Musa Ghanem, Jun holds the office as a civilian having formally retired from active service.''Halo: Bad Blood'', p. 169 List of appearances ''Halo: Bad Blood'' ''Halo: Official Spartan Field Manual'' Sources Category:Ranks
Chief Petty Officer, abbreviated to CPO, is a enlisted rank in the United Nations Space Command UNSC Naval Command|Naval Command (NAVCOM) UNSC rank structure|rank structure; including the UNSC Navy and Office of Naval Intelligence. It is preceded by Petty Officer First Class, and subordinate to a Senior Chief Petty Officer. Overview Deck supervisor. Sources Category:UNSC ranks
The term Chief can refer to: MCPO John-117, the protagonist of the ''Halo'' series. Franklin Mendez, who held the rank of Senior Chief Petty Officer, and was often referred to as such. Master Chief Petty Officer Senior Chief Petty Officer Chief Petty Officer
Chieftain of the Brutes is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by finding and walking over the Tartarus toy in the level Quarantine Zone. The toy only appears in Remastered graphics mode. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location File:HTMCC-H2A Tartarus Toy.jpg|thumb|left|The Tartarus toy with the parked gondola in the background. At the very end of the level, once the gondola reaches the Library, the toy can be found on high ledge off to the right as the player exits the gondola and proceeds down the ramp. Grenade jump up to the ledge to retrieve the toy. It is necessary to play with the Halo: The Master Chief Collection#Sputnik|Sputnik skull active to achieve a large enough grenade jump.
|government=Covenant |memberof=Covenant military |duties=Political and military leader |term= |style= |headquarters= |formation=Several years before 2552 |reorganized= |abolished= |notable=TartarusHalo 2, campaign level, ''The Heretic'' }} The Chieftain of the Jiralhanae was the central political and military leader within the Jiralhanae contingent of the Covenant, responsible for representing their interests in the Covenant. Following the Great Schism, this position ultimately became the supreme military leadership of the Covenant, replacing highest Sangheili rank of Imperial Admiral. History During the First Battle of Harvest in 2525#February|February of 2525, Jiralhanae Captain|Captain Tartarus killed his uncle Maccabeus in combat and proclaimed himself the Jiralhanae Chieftain|chieftain of his Maccabeus' clan|clan.Halo: Contact Harvest, ''page 347'' Following the engagement, Tartarus began to gain authority throughout the entire Rh'tol skein. Tartarus' quick ascension in power and influence caught the eye of the Prophet of Truth|High Prophet of Truth. The two worked together throughout the Human-Covenant War to replace the Sangheili with the Jiralhanae in the Covenant military; Truth believed the Jiralhanae were easier to control than the Sangheili, while Tartarus despised the species. Late in the war, the Prophet of Truth elevated Tartarus to a position of power over the Jiralhanae and established the title "Chieftain of the Jiralhanae".Halo: Broken Circle, ''page 221''; ''page 196'' (Google Play edition) On 2552#November|November 2, 2552, after the Prophet of Regret|High Prophet of Regret's death, the remaining Hierarchs Changing of the Guard|recommissioned the Covenant Honor Guard and replaced the Sangheili Honor Guardsmen with Jiralhanae.Halo 2, campaign level ''Sacred Icon (level)|Sacred Icon'' The next day, Truth put Tartarus in control of the entire Covenant military as its military chief. The Chieftain of the Jiralhanae had some members of his species under his command that were prepared to help him in his coup against the Sangheili.Halo: Broken Circle, ''page 209'' (Google Play edition) Upon receiving the orders of Truth, Tartarus initiated the Great Schism by betraying Arbiter Thel 'Vadamee. The civil war led to the fragmentation of the Covenant.Halo 2, campaign level ''Quarantine Zone'' After receiving the blessing of Truth, Tartarus attempted to activate Installation 05 with its activation index, but he was ultimately killed by the Arbiter at the installation's Control Room (Installation 05)|Control Room.Halo 2, campaign level ''The Great Journey'' After learning of Tartarus' death, a power vacuum was created that many Jiralhanae commanders sought to fill. Chieftain Cethegus, who had accompanied Truth to Installation 00, believed that if he could kill SPARTAN-II program|Spartan-II Master Chief Petty Officer John-117 at the installation, Truth would elevate him to the title of Chieftain of the Jiralhanae. However, he was ultimately killed by the Spartan in combat.Halo 3, campaign level, ''The Ark (level)|The Ark'' Powers and duties While a Jiralhanae Chieftain controlled a relatively small pack or clan, the Chieftain of the Jiralhanae had authority over every member of the race, and essentially functioned as the commander-in-chief of the Jiralhanae. While holding the title, Tartarus served as the right hand of the Prophet of Truth|High Prophet of Truth and was in command of the Hierarch's personal guard.Halo Encyclopedia (2009 edition), ''page 143'' (2011 edition) The Chieftain of the Jiralhanae was able to attend sessions of the High Council, where he stood near the Hierarchs. After Supreme Commander Thel 'Vadamee was convicted for his failure to protect Installation 04, Tartarus was charged with carrying out his torture.Halo 2, campaign level ''Cairo Station'' The Chieftain was also occasionally issued with missions of high importance, such as aiding Arbiter Thel 'Vadamee assassinate Sesa 'RefumeeHalo 2, campaign level ''The Oracle'' or retrieving the activation index of Installation 05. When the Chieftain of the Jiralhanae was present, Truth often dismissed his Sangheili Honor Guardsmen,Halo: First Strike, ''pages 406-408'' who remained unaware of the Chieftain's and the Hierarch's intentions.Halo: Broken Circle, ''pages 198-202'' (Google Play edition) After the Changing of the Guard, the Chieftain of the Jiralhanae was elevated into a position that had command over the entirety of the Covenant military. Gallery File:H2A-Tartarus1.jpg|Tartarus, the only known Chieftain of the Jiralhanae. File:H2A - Tartarus and HighCouncil.png|Tartarus attending a High Council session. File:H2A - Tartarus branding.jpg|The Chieftain of the Jiralhanae carrying out Thel 'Vadamee's punishment. File:H2A - Tartarus with Rukt.jpg|Tartarus with his Gravity Hammer, The Fist of Rukt. List of appearances ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Shadows of Reach'' Sources Category:Covenant titles
Chieftain power armor is a variant of the Jiralhanae power armor employed by Jiralhanae chieftains of the Covenant military, and several Covenant remnants|remnant factions. Overview Gallery File:H3 Chieftain Concept.jpg|Concept art of the Chieftain power armor for ''Halo 3''. File:H3 RedChieftainConcept.jpg|Another concept for the power armor in ''Halo 3'', this time with a more reddish color scheme closer to the final design. File:HW2-BlitzJiralhanaeWarlord.jpg|A Banished Warlord wearing Chieftain power armor in ''Halo Wars 2''. File:H3ODST War Chieftain with Gravity Hammer.jpg|War Chieftain power armor in ''Halo 3: ODST''. File:Reach - Chieftain.png|Chieftain power armor in ''Halo: Reach''. File:HINF-ReachChieftain.jpg|The red variant of the Banished Chieftain power armor in ''Halo Infinite''. File:HINF ChieftainCannon.jpg|The red variant of the Banished Chieftain power armor in ''Halo Infinite''. File:HINF-ScrapCannonChieftain.jpg|The gold variant of the Banished Chieftain power armor in ''Halo Infinite''. File:HINF-HammerChieftain.jpg|The gold variant of the Banished Chieftain power armor in ''Halo Infinite''. File:HINF-Chieftains.png|Various Chieftain power armors used by the Banished. File:FallGuys-BruteChieftain.png|Chieftain power armor in ''Fall Guys''. List of appearances ''Starry Night'' ''Halo 3'' ''Believe'' *''Diorama'' ''Halo: Landfall'' *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo Legends'' *''The Babysitter'' ''Halo: Evolutions'' *''The Return'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo 4'' ''Halo: Spartan Assault'' ''Halo: Initiation'' ''Halo: Escalation'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: New Blood'' ''Halo: Spartan Strike'' ''Halo: Last Light'' ''Halo: Shadow of Intent'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Tales from Slipspace'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Retribution'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Battle for the Blood-Moon'' Notes Sources Category:Jiralhanae armor
Chief, Smash! is an achievement in ''Halo 4'' and ''Halo: The Master Chief Collection''. It is awarded for killing three Promethean Crawlers in one hit with the Gravity hammer (fiction)|Gravity Hammer on the eighth campaign level, ''Midnight''. In ''Halo 4'', the achievement is worth 20 Gamerscore and is represented by the Gravity Hammer. In ''Halo: The Master Chief Collection'', it is worth 10 Gamerscore and is represented on the Steam icon by a Crawler, and the Mantle's Approach on the Xbox art. Trivia The achievement's title is a reference to Wikipedia:Marvel Comics|Marvel Comics' Wikipedia:Hulk (comics)|Hulk, who is famous for screaming "Hulk smash!" when enraged or preparing to attack his foes. In the Prima Official Guide, the achievement is titled "wikipedia:Whac-A-Mole|Whack A Mole" and the description reads "In Mission 9, kill 5 Crawlers with one hit of the gravity hammer". The Halo Waypoint web and mobile app also incorrectly lists the achievement as "Whack A Mole", but provides the correct description. Sources
''Chigguts'' are creatures known to Sangheili. They are commonly placed in longo sacks to hang.''Halo: Oblivion'', ''Chapter 14'' List of appearances ''Halo: Oblivion'' Sources Category:Animals
The Children of Oth Sonin is a Jiralhanae master-pack under the leadership of Jiralhanae Chieftain|Chieftain Lydus and in control of the Oth Sonin system in 2558.Halo: Escalation, ''Halo: Escalation Issue 1|Issue #1'' They emerged as one of the strongest Jiralhanae Master-Packs in the wake of the War of Annihilation. History Lydus was born into a Jiralhanae clan on Doisac that saw its citadel and territory destroyed by the Covenant during their first contact. Lydus was the only survivor of his family and would later come to be known as the "Ghost Father". Disfigured from the attack, the young Jiralhanae reluctantly joined the Covenant along with the rest of his species as they were subjugated. He served the Covenant and formed a small clan with young Jiralhanae warriors, calling them the Children of Oth Sonin. Following the collapse of the Covenant at the end of 2552, Lydus took his Children of Oth Sonin and expanded to the moon Teash with hopes of solidifying order among the Jiralhanae on Doisac. The Children of Oth Sonin would eventually grow large enough to provide security and limited provisions to the outlying citadels across the Jiralhanae home system. At some point after the war, Kilo-Five sowed dissension among the Children of Oth Sonin. By 2558, the Children of Oth Sonin had emerged as one of the dominant Jiralhanae master-packs in the Sangheili-Jiralhanae war|ongoing conflict with the Sangheili. The conflict was devastating and the Jiralhanae were facing a serious shortage of both food and resources. Despite the fact that the San'Shyuum had settled the Jiralhanae on several resource rich worlds as security, the Jiralhanae's technological backwardness meant that they could not mine and process the resources on their worlds once the San'Shyuum disappeared, forcing the Jiralhanae to raid Sangheili colonies|Sangheili worlds to claim their already processed resources. However, even with raiding, the Jiralhanae were unable to sustain themselves in the long run, resulting in an imminent massive species wide famine. Because of this, Lydus and the Children of Oth Sonin were willing to negotiate a peace with the Sangheili, represented by the Swords of Sanghelios under Arbiter Thel 'Vadam, allowing them access to their resources in exchange for food. Fleet Admiral Terrence Hood of the United Nations Space Command|UNSC UNSC Navy|Navy agreed to serve as a moderator between Lydus and Thel 'Vadam on Ealen IV. The Children of Oth Sonin brought a fleet with them, to serve as a deterrent to the Sangheili fleet and the , Lydus also brought a Jiralhanae Captain Major|Captain Major and Jiralhanae Bodyguard|Bodyguard as his escorts. However, the delegates were Battle of Ealen IV|attacked by Vata 'Gajat's mercenary group|mercenaries under Shipmaster Vata 'Gajat. In space, communications were cut off between the fleets in orbit and the surface. Lydus' pack-brothers assumed that the UNSC were blocking their communication. Though Commander Bradley tried to convince them otherwise,Halo: Escalation, ''Halo: Escalation Issue 2|Issue #2'' the Children of Oth Sonin assumed that the UNSC and the Sangheili had betrayed the peace talks, and prepared to attack the Sangheili, only stopping when Captain Thomas Lasky and SPARTAN-IV program|Spartan Naiya Ray managed to restore communications with the fleets. Lydus, 'Vadam, and Hood were able to escape at the cost of Fireteam Bailey, saving the ambassadors but leaving hope of peace between the Jiralhanae and the Sangheili in doubt.Halo: Escalation, ''Halo: Escalation Issue 3|Issue #3'' Following the compromised peace talks on Ealyn IV, rivalry and infighting among the Jiralhanae on Doisac continued. Lydus secretly struck a deal with the Banished to take out his most dangerous rivals, in exchange for granting the Banished full access to his shipyards and land. After the Razing of Oth Sonin|razing of Oth Sonin and the destruction of Doisac by the Created Guardian Custode|Guardians, Lydus and his clan survived by escaping to an abandoned human colony world. However, some of his forces were rumored to still be lurking in the shadows of their home system. Military structure In 2558, the clan maintained the original Jiralhanae ranks of the Covenant military, even five years after the collapse of the Covenant proper. {| class"width:660px; margin:4px auto; text-align:center;" | !Classes !Jiralhanae | |colspan="2" | Ranks and type classes | |Infantry |Jiralhanae Minor|MinorJiralhanae Major|Major | |Specialists |Jiralhanae Bodyguard|Bodyguard | |Officers |Jiralhanae Captain Major|Captain MajorJiralhanae Captain Ultra|Captain Ultra | |colspan="2" | Titles | |Commanders |ShipmasterJiralhanae Chieftain|Chieftain |} Military assets The clan's military assets were very diverse, utilizing both Covenant weaponry, such as the Type-25 plasma pistol and , and the Jiralhanae's native weaponry, such as the Paegaas Workshop Spiker. Leaders, such as Captains and Chieftains, used the Gravity hammer (fiction)|gravity hammer. In terms of vehicles, the clan has been seen making use of the as a dropship. In terms of space vessels, the clan possessed both CAS-class assault carriers, s, and s. Gallery File:Lydus Spiker.png|The Children of Oth Sonin escorting their leader Lydus during the Attack on Ealen IV. List of appearances ''Halo: Escalation'' Sources Category:Families Category:Jiralhanae clans
|terrain = Covenant structure |symmetry = Asymmetrical |playernumber = 2-8 |gametypes = Slayer Capture the Flag|CTF |pagegamelabel=CE }} ''Chill Out'' is a multiplayer map in ''Halo: Combat Evolved''. Being one of the smallest multiplayer maps in the game, Chill Out is well suited for small, preferably team-based games between two and eight players. Summary Chill Out is a small map, consisting of an asymmetrical set of rooms inside a Covenant ship or structure. The floor of the area is covered with a layer of mist, and much of the architecture is damaged and lays in pieces. The map is available both for Xbox and Personal computer|PC/Mac. The area does not have any bases, but with its broken bridge and asymmetrical design, ''Chill Out'' makes a unique Capture the Flag|CTF map, as one team usually has a larger area to defend than the other. Tactics Due to the close-quarters nature of the map, the M90 shotgun|shotgun, Okarda'phaa-pattern plasma rifle|plasma rifle, and Type-33 needler|needler are ideal weapon choices, but the SRS99C-S2 AM sniper rifle|sniper rifle, M41 SPNKR|rocket launcher, and M6D magnum|pistol are, as usual, the most effective methods of killing opponents at anything farther than point-blank range. There are several tall structures in the main room, one of which contains the rocket launcher. Trivia There is a window near the sniper rifle and teleporter exit that has a secret room on the other side. The only way to get into the room is by using the Teleporter glitch to get to the top of the level and falling in. The name "Chill Out" could be a reference to the fact that the floor seems to be covered in fog, indicating that the area is extremely cold. The fog and low temperatures may result from a Wikipedia:Nitrogen|nitrogen or supercooled methane leakage. This map was remade as the free DLC map, Cold Storage, for ''Halo 3''. Chill Out was later remade in ''Halo 5: Guardians'', as a free DLC map usually found in the Super Fiesta playlist. It is one of several ''Halo: Combat Evolved'' multiplayer map remakes in ''Halo 5: Guardians''. * One of the changes from the original includes a hologram of the Prophet of Truth. Gallery File:HMCC HCE Chill Out Map.png|Chill Out Map. File:HCE ChillOut Lobby.png|The central "lobby" area of Chill Out. File:HCE ChillOut BackRoom.png|The back room. File:HCE_ChillOut_ShotgunRoom.png|The shotgun room. File:HCE_ChillOut_BalconyRoom.png|The sniper room. File:HCE_ChillOut_ARRoom.png|The assault rifle room. Sources
File:HINF_BreakerBase.jpg|thumb|300px|A Banished shipbreaking centre in the Chiltift Basin. Chiltift Basin is a region on the Human colonies|colony world of Camber. Following the planet's glassing in the Battle of Camber, the basin became home to a shipbreaking yard operated by the Banished - who established a large plasma drill to begin scrapping the desolate UNSC starships littering the region including the wreck of FFG-201 (Breaker)|FFG-201. In 2560, SPARTAN-IV program|SPARTAN-IVs Sigrid Eklund and Hieu Dinh were deployed on a reconnaissance mission to the basin's shipbreaking yards, during which they encountered the Banished artificial intelligence Iratus. Trivia The Chiltift Basin's shipbreaking yards are the site of the ''Halo Infinite'' multiplayer map, Breaker. List of appearances ''Halo Infinite'' *''Season 02: Lone Wolves'' Sources Category:Camber locations
}} File:HINF - Executor - Cropped.jpg|thumb|250px|The Chimera core in ''Halo Infinite''. The Chimera is an armor core employed by Executors in the Fractures#Firewall|Firewall Fractures|Fracture. In-game information Unlike the Yoroi or Eaglestrike armor cores, the Chimera armor core was available by default during Season 03: Echoes Within, the third season of ''Halo Infinite'' multiplayer. Customization options for the Chimera core are unlocked by attaining levels of the Event Pass or purchasing Shop Bundles from the ''Halo Infinite'' in-game shop. Also unlike prior seasons, Chimera-themed shop bundles aren't only available during weeks the Fracture: Firewall event is available, and will rotate in anytime. {| class"width: 100%;" | ! scope"width: 15%" |Armor core ! scope"width: 15%"|Manufacturer ! scope"width: 40%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF Chimera Core Icon.png|75pxChimera |Fracture: Firewall |Executors are born of evolved minds seeking a perfection of the bipedal war machine. Their flesh and bone is broken, compacted, rewoven, and overwritten into a hybrid where man and machine are almost indistinguishable. |Legendary | Unlocked by default |} Trivia Chimera, alongside MIRAGE-class Mjolnir|MIRAGE IIC are the first armor cores to feature entirely unique default Armor coatings (Halo Infinite)|armor coatings, those being Domain Framework and Front Lines, respectively. MJOLNIR Powered Assault Armor/Mark VII|Mark VII, and Yoroi utilize variants of Cadet Grey, while B-class Mjolnir|Mark V [B] uses Cadet Blue. Eaglestrike and RAKSHASA-class Mjolnir|Rakshasa both utilize Sandgrass Fields. *Chimera and MIRAGE IIC are also the first armor cores in ''Halo Infinite'' to not feature a unique default visor, with both armor cores defaulting to the "Enlisted" visor utilized by the Mark VII armor core if another isn't owned. One render created for the Firewall Fracture's Story Shard|Story Shards would instead opt to use the "Dragoon" visor to portray an Executor wearing the armor, while another would utilize an unreleased red visor. The Savior Protocol, Karmawall Augmentor, TAG Plugin, and Experiment 21C armor pieces in the Chimera armor core, as well as the TAC/Aegis Puck chest of MIRAGE-class Mjolnir|MIRAGE IIC, are the only armor pieces in ''Halo Infinite'' that change their color and pattern based in the player's visor color. The Flayer Crysknife shares its name with the used by the Fremen in the ''Wikipedia:Dune (franchise)|Dune'' franchise. The Grendel helmet is named in reference to Wikipedia:Grendel|the creature from the Anglo-Saxon poem ''Wikipedia:Beowulf|Beowulf''. The Merrow helmet is named in reference to the Wikipedia:Merrow|mermaid and merman from Irish folklore. Gallery File:HINF Concept Chimera.jpg|Concept art of the Chimera armor. File:HINF Chimera Helmets Concept.jpg|Concept art for Chimera helmets. File:HINF Concept Merrow.jpg|Concept art of the Merrow helmet. File:HINF Concept Flenser.jpg|Concept art of the Flenser helmet. File:HINF Peaceweaver Concept 1.jpg|Concept art of the Peaceweaver helmet. File:HINF Peaceweaver Concept 2.jpg|Concept art of the Peaceweaver helmet. File:HINF AbaturHelmet Exploration Concept.jpg|Concept explorations for the Abatur helmet. File:HINF AbaturHelmet Concept.jpg|Concept art for the Abatur helmet. File:HINF GrendelHelmet Concept.jpg|Concept art for the Grendel helmet. File:HINF ChimeraChests Concept.jpg|Concept art for Chimera's Savior and Compliance Protocol chests. File:HINF Concept ChimeraRevelation.jpeg|Concept art of the Revelation Protocol chestpiece. File:HINF Concept ChimeraShoulders.jpg|Concept art of the Epsilon Series Augmentor and Karmawall Augmentor shoulder armors. File:HINF ChimeraShoulders Concept.jpg|Concept art for Chimera's shoulder pieces. File:HINF S3HelmetUpgrades Concept.jpg|Concept art for Chimera helmet upgrades (right). File:HINF Concept ChimeraLegs.jpg|Concept exploration of the Chimera core's prosthetic legs. File:HINF Concept ChimeraArms.jpg|Concept art of the Chimera core's prosthetic limbs. File:HINF - Chimera armor core - 00001.jpg|The default Chimera armor core, seen in the armor hall. File:HINF - Watchdog Neo Chimera on Cliffhanger.png|A Spartan-IV wearing the base Chimera helmet with various attachments on Cliffhanger. File:HINF - Event - Firewall - 00008.jpg|A Merrow-clad Spartan-IV with the CQS48 Bulldog on Oasis. File:HINF - Flenser on Chasm.png|A Spartan-IV wearing Flenser, reloading the M392 DMR|Bandit on Chasm. File:HINF - Peaceweaver on Live Fire.png|A Spartan-IV wearing Peaceweaver, throwing a grenade on Live Fire. File:HINF - Abatur on Streets.png|A Spartan-IV wearing Abatur, sliding on Streets. File:HINF - Event - Firewall - 00005.jpg|A Grendel-clad Spartan-IV alongside a MENACHITE-class Mjolnir|Menachite-clad Spartan-IV. File:HINF-S4PK212.jpg|An Iratus infected Spartan-IV wearing Chimera on Forest. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Halo Infinite multiplayer armor permutations
China is a large national government|nation in East Asia on Earth. It is part of the Unified Earth Government and holds a great amount of sway over its decision-making.''Halo Encyclopedia'', p. 296 (2011 edition) History China is one of Earth's oldest civilizations, being thousands of years old by the time humanity had started colonizing other planets. In 2004, Dana Awbrey fled to China after an artificial intelligence called the Operator thrown into the past via a Forerunner Deep-space artifact|artifact expressed a desire to kill her.''i love bees'' When humanity first began to colonize other worlds, China was one of the most enthusiastic and effective colonizing forces. Many of the vital resource colonies that would eventually supply the UNSC war effort were initiated by Chinese efforts. Geography The Wikipedia:Great Wall of China|Great Wall was in the country and passed through Wikipedia:Jinshanling|Jinshanling. A train line reached Wikipedia:Hangzhou|Hangzhou in the country and Wikipedia:West Lake|Xi Hu (translated to "West Lake") was also in the country. Beijing Shanghai Society and culture File:Junjefather.png|thumb|300px|Junjie Chen receives a message from his father in China. China is an international superpower. The United Nations Space Command has long taken an interest in Asia for no better reason than its vast size. China has always held a great amount of sway in the UEG, and its position on the world stage did not change when the UNSC gained more power during the Human-Covenant War. China is overcrowded. Beijing, a city in the country, is known as a "big media-advertising town". Most people on Earth that work in media or advertising, especially journalists and photographers, live in either Beijing or New York City in the URNA. Trivia SinoViet Heavy Machinery, an interstellar corporation that manufactures starships and terrestrial vehicles, is named for a union of Chinese (''Sino'') and Vietnamese (''Viet'') interests.Halo Graphic Novel, Page 122|''Halo Graphic Novel'', p. 122 Lian Devereaux's mother was Chinese.''Halo: Mortal Dictata'', p. 254 As a child, Holly Tanaka sometimes wore a sky blue and white garment reminiscent of a cheongsam, or Wikipedia:Qipao|qipao, a style of dress from China. A flattened box of Chinese food Easter egg|Chinese takeout can be found in the ''Halo 3'' map, High Ground, set at Outpost C9 in Kenya. Similar boxes are also found on Foundry. Chinese characters can be found in ''Halo: Combat Evolved'', ''Halo 3'', ''Halo 3: ODST'', ''Halo: Reach'' and ''Halo 5: Guardians''. In the first three games they appear on select weapons and in the latter on the multiplayer map, Reflection. The , a carrier in the UNSC Navy, was named for the ancient Chinese cultural and political concept known as Wikipedia:Tianxia|tianxia. Gallery File:Chinese food from H3.jpg|The smashed box of Chinese food on High Ground. File:ODSTlogothing.jpg|Chinese character "" next to a depiction of an egg (together representing "", meaning ''"scoundrel"''), on an ODST's ODST armor|body armor. File:Living Monument pistol kanji.png|, which translates to "7", clearly visible on an officer's sidearm in the Halo Living Monument trailer. List of appearances ''i love bees'' ''Halo Graphic Novel'' *''Second Sunrise Over New Mombasa'' ''Halo 4: Forward Unto Dawn'' ''Mortal Dictata'' ''Halo 2 Anniversary'' Sources Category:Countries Category:Earth
File:Chinese food from H3.jpg|thumb|200px|The Chinese Food Easter Egg. Chinese food is an Easter egg found in the ''Halo 3'' multiplayer map High Ground. It is a possible reference to Bungie's 7 Steps to World Domination. It is hidden in a pile of junk under a stairway. This egg can also be seen in the campaign level ''The Storm'', among other areas. The dragon drawn on the box is possibly a reference to the dragon "Wikipedia:Strong_Bad#Trogdor_the_Burninator|Trogdor" from the website "HomeStarRunner.com". How to find Go to the office with the computers and radios, and go to the bridge. Go down the stairs and use edit mode. Go under the stairway as high and deep as possible and then switch edit mode off. Look down and use binoculars, and you will find a Chinese food box. Category:Halo 3 Easter eggs
File:HInf Chippics bag.png|thumb|150px|A bag of Chippics. Chippics is a brand of List of food and drinks|crisps. Overview The Chippics logo text is white outlined with red. Chippics Cheese - A cheese flavor of their crisps. These crisps are sold in yellow colored packaging with cheese on the front of it. Bags of Chippics could be seen scattered across West Market, Mombasa, Earth. List of appearances ''Halo Infinite'' Sources Category:Food and drinks
File:Chipplos.png|thumb|A bag of Chipplos. Chipplos is a brand of cheese-flavored List of food and drinks|potato chips. Overview Chipplos potato chips can be found in a vending machine on the multiplayer map Streets. Flavors Chipplos Cheese - a cheese flavor of the chips. Trivia There are two very similar chip brands - Chipplos and Chippics. Gallery File:Chipplos potato chips.png|A bag of Chipplos in a vending machine. List of appearances ''Halo Infinite'' Sources Category:Food and drinks
|sn= |notable= }} Private Chips DubboHalo: Combat Evolved credits|Halo: Combat Evolved credits (Xbox ver. only) is a UNSC Marine Corps|UNSC Marine. He has fought through several battles and returned alive from two discovered Halo Array|Halo installations, and has fought alongside John-117 numerous times. He is characterized by his distinctive Australian accent, unmistakable remarks, gung-ho enthusiasm and laid-back attitude. Biography Chips Dubbo was present at Reach when it Fall of Reach|fell on the 2552|30th of August 2552. He was stationed on the towards the end of the battle, and was on-board the ship as it fled into Slipstream space|slipspace, unknowingly bound for Installation 04. File:HCE ChipsDubbo.jpg|thumb|200px|left|Chips Dubbo on Installation 04. Almost immediately upon exiting slipspace, the ''Autumn'' came under attack from Fleet of Particular Justice|pursuing Covenant ships, and was soon boarded. The ship's Marine complement, Dubbo included, immediately set to work repelling the boarders. While engaging Covenant forces in a corridor nearby the bridge, Dubbo met an unarmed John-117 heading for the bridge. Dubbo escorted the Chief the rest of the way, remarking that Jacob Keyes|the Captain wanted him there as soon as possible.Halo: Combat Evolved, campaign level ''The Pillar of Autumn (level)|The Pillar of Autumn'' He survived the destruction of the ''Autumn'', along with most of the other Marines, via an escape pod. Dubbo met the John-117|Master Chief on Installation 04|Halo again when his squad was under attack by Covenant forces. The Chief defended his squad until the D77-TC Pelican|Pelican Echo 419 came to evacuate the Marines.Halo: Combat Evolved, campaign level ''Halo (Halo: Combat Evolved level)|Halo'' Dubbo later took part in a mission to rescue Captain Keyes, who had been captured by the Covenant, from the ''Truth and Reconciliation''. During their escape, he can be heard in the Covenant dropship, complimenting Keyes when he successfully rammed two Mgalekgolo|Hunters with their stolen Dextro Xur-pattern Spirit|Spirit.Halo: Combat Evolved, campaign level ''The Truth and Reconciliation'' Dubbo was ultimately one of the few survivors of the ring's destruction, however, the method of his survival is unknown, as he was not on-board John-117's GA-TL1 Longsword|Longsword or Shiela Polaski's D77-TC Pelican|Pelican, the only two known UNSC craft to escape. File:HTMCC-H2A Dubbo and Malta Explosion.jpg|thumb|200px|Dubbo watches as the ''Malta'' explodes. By October 20, Dubbo was present on Earth's Cairo Station (station)|Cairo Station.Halo 2, campaign level ''Cairo Station'' Early in the Battle of Earth, Dubbo aided Master Chief Petty Officer John 117 in defending the station from Covenant boarding parties, at one point observing that the nearby Orbital Defense Platform Malta Station had almost instantly repulsed it's attackers. Dubbo's observation was immediately followed up by the station's instant destruction by a large explosion from within. After driving off another wave of attackers, the prior scene repeated itself as Athens Station befell the same fate. Dubbo continued to defend the hangar bays as John-117 was tasked with locating a Covenant Bomb aboard the Cairo. File:HTMCC-H2A Stacker and Dubbo Gondola.jpg|thumb|200px|Dubbo and Stacker assaulting a Covenant-held Forerunner structure on Installation 05. Arriving at Installation 05 on board the UNSC ''In Amber Clad'' on November 2, Dubbo was among the first wave of ODSTs dropped onto Installation 05 as part of the 7th Shock Troops Battalion|7th ODST Battalion. Along with Gunnery Sergeant Stacker, Sergeant Banks and several Marines from First Platoon, Dubbo supported John-117 as he made his way through Covenant-held ruins on his way to the Prophet of Regret's Temple (Installation 05)|temple.Halo 2, campaign level ''Delta Halo''Halo 2, campaign level ''Regret (Halo 2 level)|Regret'' When Sergeant Johnson and most of First Platoon were pulled out and reassigned to a Battle of the Quarantine Zone|mission to retrieve the index,Halo 2 campaign level ''Regret (Halo 2 level)|Regret'', opening cutscene Dubbo remained with the Spartan on a mission to assassinate the Prophet.Halo 2 campaign level ''Regret (Halo 2 level)|Regret'' Dubbo and another Marine accompanied John-117 through a series of Covenant-held structures, at one point coming across a holographic projection of Regret as he vowed to drive Humanity to extinction. As the trio entered Regret's temple however, High Charity and its High Charity defense fleet|fleet exited slipspace above the Ring, and shortly after John-117 killed the Prophet, the Temple was glassed by arriving Covenant ships. Dubbo partook in the late stages of the Battle for Earth. Stationed in the UNSC base Crow's Nest (location)|Crow's Nest, Dubbo was present when it was Attack on Crow's Nest|attacked by the Covenant, assisting the Chief in clearing hostile forces from the base's south hangar, and was evacuated after the fight.Halo 3, campaign level ''Crow's Nest'' Dubbo took part in the UNSC attack on Voi, punching through multiple waves of Covenant anti-air defenses and a defending the Forerunner Portal at Voi|artifact.Halo 3, campaign level ''The Storm'' File:HTMCC - H3 Dubbo.jpg|thumb|Dubbo reporting to John-117. As part of the crew in the UNSC ''Forward Unto Dawn'', Dubbo traveled through the Portal to Installation 00|The Ark and participated in the Battle of Installation 00. His Pelican was shot down by Covenant anti-air in a desert, and Dubbo lead the survivors to hide in the rocks above the crash site before Covenant forces arrived. After some time John-117 and a Squad of ODSTs arrived, and after retaking the crash site, Dubbo and the other Marines helped clear a landing zone for the UNSC ''Forward Unto Dawn''. Dubbo later assisted John-117, Thel Vadam and 343 Guilty Spark in accessing Installation 00's Cartographer, witnessing John-117's duel with Jiralhanae Chieftain Cethegus, and aiding the Spartan in neutralizing an entire Brute Pack.Halo 3, campaign level ''The Ark (level)|The Ark'' Dubbo evacuated the Ark with the rest of the surviving Marines and Sangheili aboard the ''Shadow of Intent''. During the Voi Memorial on 2553|March 3, 2553, Dubbo took part in the Wikipedia:Three-volley salute|Three Volley Salute for those fallen during battle.Halo 3, campaign level ''Halo (Halo 3 level)|Halo'' Dubbo survived the war successfully, and was later interviewed about his experiences fighting alongside John-117. In the interview, Dubbo over-exaggerated his experiences, claiming that he and the Spartan were "best mates" and in regular contact. When pressed further, he admitted to knowing the origins of the SPARTAN-II program, and thus considering him a part of his found-family in the Marine Corps. This recording was later reviewed by Parisa in 2559. Gameplay In-game, Dubbo behaves and acts just as any other Marine NPC would. The player can trade weapons with him (in games where it is possible), and he can be killed during the course of gameplay. If he is killed, he will still reappear in later levels regardless. There is a series of five achievements in ''Halo: The Master Chief Collection'', one per game (sans ''Halo: Reach''), which reference Chips Dubbo. These are as follows: {|width=100% !width=15%|Name !width=15%|Icon !width=7%|Game !width=28%|Description !width=28%|Requirements !width=7%|Gamerscore | |My Buddy Chips |File:HTMCC HCEA Achievement MyBuddyChips.png|150px |''Halo: CE'' |''Fight alongside Chips Dubbo and listen to his words of wisdom.'' |Find Dubbo in-game, and listen to one of his voice lines |5G | |THE Chips Dubbo? |File:HTMCC H2A Achievement THEChipsDubbo.jpg|150px |''Halo 2'' |''Fight alongside the legendary Chips Dubbo and listen to his words.'' |Find Dubbo in-game, and listen to one of his voice lines |5G | |Can't Keep Him Down |File:Can't Keep Him Down.jpeg|150px |''Halo 3'' |''Fight alongside and listen to The Man. The Legend. Chips Dubbo.'' |Find Dubbo in-game, and listen to one of his voice lines |5G | |You're No Chips |File:HTMCC H4 Achievement You'reNoChips.png|150px |''Halo 4'' |''What do Marines know about sticks?'' |Listen to the scripted dialogue on Composer (level)|Composer in which an ONI Security guard complains about someone having inverted the stick on a HRUNTING/YGGDRASIL Mark IX Mantis|Mantis |5G | |Two Places, Same Time |File:Two Places, Same Time.jpg|150px |''Halo 3: ODST'' |''I've got my eye on you, Marine.'' |Find one of the Marines voiced by Andrew McKaige (Chips Dubbo's voice actor) and listen to one of their voice lines |10G |} Production notes Dubbo is voiced by Australian voice actor Andrew McKaige in all of his appearances. McKaige is also credited with voicing Marines in ''Halo 3: ODST''. He can appear at random as the voice of any of the Marines in the game, but also has scripted appearances in the following levels: Tayari Plaza, as the Marine who greets Edward Buck|Buck after the first encounter, and advises him to use the interior of a nearby building to flank the Covenant Uplift Reserve, as the medic treating the wounded Marine nearby the gravity lift landing zone towards the end of the level Kizingo Boulevard, as the Marine who urges Michael Crespo|Mickey to commandeer the M808B Scorpion|Scorpion before it is destroyed by a nearby Zurdo-pattern Wraith|Wraith These Marines appear in completely disparate locations across the city in a very small timeframe, and so it is unlikely that they are the same person. Furthermore, none of these Marines have been identified as Dubbo himself by any official source, and in fact they cannot be, by virtue of the fact that at this time, Dubbo was on-board the UNSC ''In Amber Clad'' and en-route to Installation 05. Nevertheless, these Marines are often mistaken for Dubbo by players, due to the shared voice actor. 343 Industries would later poke fun at this perceived canonical error with the ''Halo: The Master Chief Collection'' achievement entitled "Two Places, Same Time", which would unlock when the player triggered a voice line from one of these Marines in ''Halo 3: ODST''. The description of this achievement reads ''"I've got my eye on you, Marine."'' Dubbo was later featured in his first definitively canonical appearance in Chapter 4: Unsavory Means|Chapter 4 of ''Halo Infinite: Memory Agent'', in which he appears as part of a interview discussing his experiences fighting alongside Master Chief during the events of the original ''Halo'' trilogy. Trivia There are a number of amusing voice over out-takes from when Dubbo's lines were recorded, including a spoof of Crocodile Hunter called "Flood Hunter". "Wikipedia:Dubbo|Dubbo" is the name of a city in Wikipedia:New South Wales|New South Wales, Australia. "Chips" may be a reference to Wikipedia:Chips Rafferty|Chips Rafferty, a famous Australian actor. Dubbo is always the marine who escorts the Master Chief to the bridge on the level ''Pillar of Autumn''. However, while the scripted dialogue is always Dubbo, whenever this particular Marine is shot, sometimes he will grunt or curse with Manuel Mendoza|Mendoza or Bisenti's voice. In the ''Halo: Combat Evolved'' data files, dialogue for Chips is in a folder named "aussie", a slang term for "Australian". Dubbo's mother may have been killed by the Covenant, as when he throws a grenade he yells "This one's for my mother!". It is possible to have more than one of Dubbo in combat. This happens more often in ''Halo 2'' when reinforcements are dropped off. In ''Halo 2'' and ''Halo 3'', a glitch can occur in some levels where a Marine ally's voice and accent will change to Chips Dubbo's partway through the level. This glitch is most likely to occur due to Dubbo having scripted dialogue, but Dubbo himself not being present or having been killed. This occurs most often on Delta Halo, where Dubbo has a substantial amount of scripted dialogue. As a result of this, some marines in ''Halo 2'' may have Dubbo's voice but not his character model. In a series of cross-promotions between Xbox and the 2021 film ''Wikipedia:Free Guy|Free Guy'', Chips Dubbo made an appearance, albeit voiced by a different voice actor, as a satisfied client to an "Xbox NPC Injury Attorney" Bryan Breynold, who was portrayed by the film's leading actor Wikipedia:Ryan Reynolds|Ryan Reynolds. Gallery File:HTMCC-H2HTMCC - H2A Dubbo and Athens Explosion.jpg|Dubbo, onboard ''Cairo Station'', witnessed the destruction of ''Athens Station''. File:HTMCC-H2A Dubbo and Regret.jpg|Dubbo passing by a hologram of Regret on Installation 05. File:HTMCC-H3 Dubbo on a Gauss Hog.jpg|Dubbo fires a Gauss cannon during the Battle of Installation 00. List of appearances ''Halo: Combat Evolved'' ''Halo 2'' ''Halo 3'' ''Halo: Combat Evolved Anniversary'' ''Halo 2: Anniversary'' ''Halo Infinite: Memory Agent'' Sources Category:Orbital Drop Shock Troopers|Dubbo, Chips Category:Human characters
Halo: Combat Evolved "Sir! The captain needs you on the bridge, ASAP! Better follow me." - Upon meeting John-117 on board the ''UNSC Pillar of Autumn''. "Get clear, Chief!" - When he and Spartan-117 encounter enemies on the way to Captain Keyes. "Captain Keyes is waiting for you, sir." - After escorting the Chief to the bridge. "Sir! Thank God you're here! We've been lost out here for hours. After we lost contact with the rest of the mission, we, we headed for the RV point, and then these....these things...they ambushed us. We've gotta get out of here!" - Desperate and afraid, to John-117 inside a Flood containment facility, after encountering the The Flood|Flood. "Hey, I think I know that one. That was Bob!" - After seeing a Human Flood combat form|Flood Combat Form during the escape from the facility. "Bob" is a List of Marathon references in Halo|reference to the Marathon series. Halo 2 "Hey, check it out! The ''Malta Station|Malta's'' already driven off its boarders!" - Upon noticing that Covenant R'sisho-pattern Tick|boarding craft were retreating from ''Malta Station'', shortly before the platform's destruction. "This is bad! Real bad!" - Upon witnessing ''Malta Station's'' destruction by a Covenant antimatter charge. "Uh oh! Hey, they're leaving the ''Athens Station|Athens''!" - Upon noticing that Covenant boarding craft were retreating from ''Athens Station'', shortly before the platform was destroyed in the same manner as the ''Malta''. "Sir, we gotta neutralize those shade|turrets!" - To John-117, after making landfall on to the surface of Installation 05 from Single Occupant Exoatmospheric Insertion Vehicle|HEVs. "Woooah! It's like a post card: 'Dear Avery Junior Johnson|Sarge: Kicking ass in outer space, wish you were here!" - Spoken as the Warthog he was traveling in crossed a ridge to reveal a panoramic vista of a lake. Sergeant Johnson responded with a sharp "I heard that, jackass!". "Alright, everyone aboard." - When the team reach the first Anti-gravity gondola|Gondola. "What's to drive? It comes here, It goes there." - To another Marine, who claimed they will ''drive'' the Gondola mentioned above. "Full car comin' up!" - Inside the first tower, looking down at the underwater elevator. "Oh man, he's ''so'' dead." - Commenting on the Prophet of Regret's vow to eliminate humanity. "Oh great! We're gonna ride another one of these death-traps!" - After reaching the second Gondola that leads to the Main Temple. "Man! Look at the size of High Charity|that thing!" - After the Covenant Empire|Covenant jumped out of Slipstream space|Slipspace in orbit of Installation 05. Halo 3 "We're with you, Chief!" - To John-117, in UNSC Base Crow's Nest. "Squad down in the hangar's real shorthanded, Chief." - After meeting up the Chief, taking him to the Crow's Nest hangar. "What's that sound?" - Outside a factory in Voi, after hearing a loud mechanical grinding noise closing to the strike team's position. "It's getting closer!" - As the loud noise draw closer to their position. "Get away! It's gonna blow!" - Shouting, as the Deutoros-pattern Scarab|Scarab's core overloads. "Flak got our D77H-TCI Pelican|Pelican too, sir. But before we went down, we spotted a good LZ. If we can get to our vehicles, we'll lead you to it." - To the Chief and his Orbital Drop Shock Trooper|ODST team, near the crash site of their Pelican. "Mount up. Let's find that LZ. Follow us sir, all the way down this canyon." - To other United Nations Space Command|UNSC forces, after clearing Covenant troops in the crash site. "Look! Up high! Here UNSC Forward Unto Dawn|she comes!" - At the Landing Zone, after eliminating the defensive Covenant forces. "Guess we're gonna find out...Hey! Take cover!" - When a fellow Marine questions is the ''Dawn'' rated for the atmosphere. "Sir, Pelicans are gonna land... One level down!" - To the Chief, who accessed the Ark's Cartographer and returned into the structure's corridor. "Nice and smooth now, nice and smooth!" - After the player runs over an enemy with a Warthog or Prowler. "I got Shotgun!" - When entering the Passenger Seat of a vehicle. "Let's motivate!" - When entering the turret of a Warthog. Halo 3: ODST (''Note: Non-canon appearance in level Uplift Reserve.'') Easter egg appearance: *Wounded Marine: "No, no, no! You're not listening! It's a zoo, okay?" *Dubbo: "Well, technically it's a Uplift Nature Reserve|corporate-funded wildlife reserve." *Wounded Marine: "Semantics! This whole place is one... big... cage!" *Dubbo: "Listen, Marine. You're wounded; you need to try and relax." *Wounded Marine: "Except we, we're the zebras. All fenced in... and ready for the slaughter!" *Dubbo: "And the Covenant?" *Wounded Marine: "They're the lions... RAAAR!" *Dubbo: "Careful. I think you just strained a metaphor." *Wounded Marine: "Oh, oh God, oh God! Is that... serious?" *Dubbo: "Only if you keep it up." "Look man, back the hell off!" -When the player pushes him. Category:Quotes
Chiron TL-34 is a multiplayer map in ''Halo: Combat Evolved''. The map layout is one of the unique maps in the ''Halo'' series and is asymmetrical by design. It is set in Chiron, a space station orbiting Mars. Overview The multiplayer map consists of nine chambers, each of which connected by a network of teleporters. Due to its asymmetrical design, the chambers are distinct from one another and requires players to be familiar with one chamber from another. Each chamber is small and narrow, but it also offers players covers and hiding spots for them to counter-attack other players. Each teleporter sits at the end of a red hallway, while each red hallway connects to a larger room, some of which being split into hallways by walls in the center of the room. Strategy File:ChironTL34 Map.jpg|300px|thumb|A map of every room in ''Chiron TL-34'' The M90 shotgun|shotgun and M7057 flamethrower|flamethrower are two key weapons in this map due to the map's narrow and cramped layout. When in doubt, throw a grenade at a corner. However, do be aware that certain chambers are small enough to cause the explosion to inflict on yourself as well. Also, do note that you might encourage grenade spamming. If you find yourself at a disadvantage and being chased by another player, run towards a teleporter but throw a grenade before you enter it. The grenade will injure the player as they attempt to enter the teleporter. Wait for them as they exit at the other teleporter, and attack them. If you lose track of an enemy you are pursuing because they have jumped through a teleporter, and you are not sure which, the rooms are often close to each other in proximity, so the motion tracker is useful, to a certain extent, to determine which teleporter they went through. A popular and good but frowned upon strategy is to enter the teleporter that leads to an alcove that is only reachable through the teleporter. As you exit the teleporter, backpedal, and you can hide inside the teleporter, thus, you can sneak attack any enemy that comes through, they will never know where it came from. This works great with a shotgun. There are only two ways to counter this: throw grenades as you walk backwards through the teleporter, or on occasion throw a frag grenade from the ground below, killing him without exposing yourself. Camping in this map is essential for survival-based gametypes. Trivia Chiron TL-34 features the largest number of teleporters in all the ''Halo'' series multiplayer maps, with 15 sets of two-way teleporters on the map. The sheer number of teleporters historically encouraged camping and repetitive gameplay; this left Chiron with a somewhat poor reputation in the community and especially Bungie itself. During development of the next two games, Bungie staff repeatedly referenced a fictional map called "Chiron TL-35," joking that they were going to remake Chiron TL-34 instead of remaking other, more popular maps. In List of Greek mythology references in Halo|Greek mythology, Wikipedia:Chiron|Chiron is one of the few noble centaurs who trained Achilles in Greek Mythology. This could also be a reference as the Spartans were believed to have been near invincible, as was Achilles, although Achilles' only weak spot was his ankle, the so-called "Achilles Heel." If timed correctly, the Shotgun can be obtained from the bottom floor of the room in which it is located by jumping underneath of where it spawns and attempting to pick it up. Similarly, the M41 SPNKR|rocket launcher is obtainable using the same method from the chamber containing the MA5B assault rifle|assault rifle. There is a glitched teleporter that leads to an alcove that is only reachable through the teleporter. By walking backwards as the player exits, the player can hide inside the glitched teleporter and kill unsuspecting players as they exit. Gallery File:HMCC HCE Chiron TL-34 Map.png|Chiron TL-34 Map.
Chiron is a UNSC space station orbiting Mars. The platform is known for its extreme-conditions facility, where SPARTAN-II program|Spartan Li-008 underwent extensive training with microgravity equipment and martial arts.''Halo: First Strike'', page 219 ''(He had trained extensively with microgravity equipment and martial arts at the UNSC's extreme-conditions facility on Chiron in orbit about Mars."'') At some point following the Human-Covenant War, trainees at Chiron utilized MIRAGE-class Mjolnir|Mirage IIC armor with UA attachments|UA/GUARDPRO MAX shoulder pads. Trivia The station is the setting of the ''Halo: Combat Evolved'' multiplayer map "Chiron TL-34". Wikipedia:Chiron|Chiron is a centaur who trained Wikipedia:Achilles|Achilles in Greek mythology. List of appearances ''Halo: Combat Evolved'' ''Halo: First Strike'' ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Mars locations Category:Space stations
-2512 }} |hide-characteristics= |nocollapse = yes |type = Subprowler |length = |width = |height = |mass = |power = |maneuver drive = |slipspace drive = Shaw-Fujikawa Translight Engine |crew = |complement = |troops = |hull = |shielding = |sensors = |ew = Advanced counter-electronics package Ablative baffles |armaments = |aircraft = |air facilities = }} The ''Chiroptera''-class subprowler, sometimes referred to as the ''Chiroptera''-class stealth vessel, was a subprowler employed by the Office of Naval Intelligence of the United Nations Space Command in service in the 25th century and early 26th century. Overview These ships were roughly 50 meters long with oddly-angled black stealth surfaces and carried advanced counter-intrusion software. Notably, the class used the smallest operational Shaw-Fujikawa Translight Engine|slipspace engines ever produced by the UNSC. They are described as having prominent wings that give it a decidedly bat-like appearance. However, without a standard central controlling Artificial intelligence|AI, the sensitive components tended to become unreliable. The resulting breakdowns resulted in the entire class being decommissioned around 2512. Vital components were removed, and the slipspace drive was locked down. Ships of the line ''Beatrice'' History At the time of its introduction in the 25th century, the ''Chiroptera'' represented the pinnacle in stealth ship architecture, testing then-novel design features that would later go on to inform prowler design principles for decades to come. The class was formally retired in 2512, with remaining specimens locked down by ONI censors. By 2552, at least one vessel of this class, belonging to Governor Jacob Jiles, was in the hands of the Insurrectionist#Eridanus cell|Eridanus rebels. This ship, the ''Beatrice'', would later be stolen by Catherine Halsey|Dr. Halsey and used to transport herself and Kelly-087 via Slipspace jump to Onyx, where it was shot down by the Onyx Sentinels. Trivia In biology, ''Chiroptera'' is the name of the taxonomic order that bats belong to. This refers to how the ''Chiroptera''-class look like bats. List of appearances ''Halo: First Strike'' ''Halo: Ghosts of Onyx'' Sources Category:UNSC ship classes
A chirping spider is an arachnoid species indigenous to Gao, a human Outer Colony. A troglobitic species, chirping spiders are blind, albino List of animals|creatures that live in the depths of the Montero Cave System near the Forerunner Covert Support Base 4276. Chirping spiders are one of the few species that live near the support base, sharing their environment with fellow troglobites such as no-shell snails and ghost scorpions. Some chirping spiders were cared for by the Lifeworker Huragok, Roams Alone, near the base.Halo: Last Light, ''page 111'' (Google Play edition) List of appearances ''Halo: Last Light'' Sources Category:Arthropods
Chirurgeons were San'Shyuum biomedical specialists in the Covenant's Ministry of Preparation. Overview Chirurgeons were dedicated to unlocking the Lifeworker secrets locked within the Forerunner keyship, ''Anodyne Spirit'', simply known to the Covenant as "the Dreadnought". Staffs of them were stationed aboard specialized refit fitted with arcane instrumentation. The chirurgeons on these ships and those on ''High Charity'' were responsible for the creation of Prelates, Biological augmentation|biologically-enhanced San'shyuum used in specific combat roles. Trivia ''Chirurgeon'' is an archaic term for ''surgeon''. Sources Category:Covenant titles
The Chittor system is a human-controlled planetary system. The system is home to the UEG Human colonies|colony world of Barrier. Overview Barrier - Human colony established in 2370. Attacked by Covenant forces in 2552 during the Human-Covenant War. Sources Category:Planetary systems
Chloe Awbrey is a female human from the 21st century. She has a sister named Margaret Efendi and a daughter named Dana Awbrey|Dana. She wasn't always close with her sister, but she always protected her., ''about me'' Sources Category:I Love Bees Category:Human civilians|Awbrey, Chloe Category:Human characters
Petty Officer Third Class Cho was a United Nations Space Command|UNSC UNSC Navy|Naval Technician. He was assigned to the in 2552. When his ship crashed on Installation 04, Cho survived and made his way to Alpha Base (Installation 04)|Alpha Base. He worked in Alpha Base with his friends Petty Officer Third Class Pauley and Petty Officer First Class|Tech Officer First Class Mary Murphy|Murphy. He monitored air traffic and radio communications, directing as needed when a D77-TC Pelican|Pelican or other airship would need to land or refuelHalo: The Flood, ''page 208'' He and his friends were killed when Lieutenant Rick Hale allowed a dropship to enter in Alpha Base, letting thirty Special Operations Sangheili|Special Operations Elites, led by Zuka 'Zamamee, to wreck havoc in Alpha Base. Before the UNSC Marine Corps|Marines could kill them, the Sangheili|Elites fled underground and slaughtered many technicians, including Cho and his two other friends.Halo: The Flood, ''page 214'' Before he died, however, he passed control to the Artificial intelligence|AI, Wellsley, who destroyed one of the Taaku Xur-pattern Spirit|Spirit dropships and told Major (UNSC)|Major Antonio Silva about the escaped Stealth Sangheili|Stealth Elites, likely saving Alpha Base in the process. List of appearances ''Halo: The Flood'' Sources Category:Human characters Category:UNSC Navy enlisted personnel
|gender=Female |height= |mass= |hair= |eyes= |affiliation=Covenant |rank=Shipmaster|Shipmistress |sn= |notable= }} Chol Von is a T'vaoan Kig-Yar and mate to Vek. She was one of the few Kig-Yar that believed the species should unite to form a central military and naval force to protect their Y'Deio system|home system.Halo: Mortal Dictata, ''Chapter 3'' In 2553|April 2553, she was contracted by Avu Med 'Telcam to recover the ''Pious Inquisitor'' from Kig-Yar piracy|pirate Sav Fel. Biography Chol Von was born on the Kig-Yar asteroid colony of T'vao, in her clan's territory in Myur City. She was raised by her mother, Ais. Ais had regurgitated food for her to eat until she first moulted her feathery down.Halo: Mortal Dictata, ''page 141'' During the Human-Covenant War, Chol Von served as Shipmaster|shipmistress of the missionary ship ''Paragon|Joyous Discovery'', which she renamed ''Paragon'' at the first opportunity during the Great Schism. At some point she captured a Phantom, killing two Sangheili in the process. She would later use it as her personal transport.Halo: Mortal Dictata, ''page 73'' After the collapse of the Covenant she lost her ship. She has four sons; Hiiq, Gon, Kij, and Laik, whom she was forced to take care of herself since her mate, Vek, had gone to Reynes to find tantalum deposits, something she considered cowardly.Halo: Mortal Dictata, ''pages 69-72'' She wished to teach her chicks self-control, rather than to simply "toughen" them up.Halo: Mortal Dictata, ''page 68'' Following the end of the war, Chol Von sought to create a united naval force to defend the Kig-Yar from outside threats. In 2553|April 2553, she attended a meeting on Dal'koth with several other notable and high-ranking Kig-Yar to discuss the current status of the galaxy. At Dal'koth, she expressed her ideas to unite the Kig-Yar, which was met with mixed responses.Halo: Mortal Dictata, ''page 75'' Towards the end of the meeting, Avu Med 'Telcam, the leader of the Servants of the Abiding Truth, contracted Von. He contracted her to track down the Ket-pattern battlecruiser|battlecruiser ''Pious Inquisitor'', previously stolen by another Kig-Yar, Sav Fel, and return the ship to the Abiding Truth for a payment of eighty-thousand gekz.Halo: Mortal Dictata, ''pages 139-140'' However, Von intended to seize the battlecruiser for herself instead, and use it as the backbone of her planned Kig-Yar navy. After gathering a crew from the port of Ap'ot, she took control of the ''Paragon'' again. She recruited Zim, a former scout who served under her, as her lieutenant.Halo: Mortal Dictata, ''page 144'' With her crew, she traveled to Eayn to track down Eith Mor, a known associate of Sav Fel. Upon arriving in Tilu City, she came across Huz Mor-Kha, Eith's cousin. She interrogated him with Zim and eventually discovered that Eith was at the Station of Constant Sustenance.Halo: Mortal Dictata, ''pages 170-172'' At the space station, she succeeded to tracking down Eith. Mor attempted to escape but was caught and interrogated by Von after a brief chase. Eith revealed that the ''Inquisitor'' was over the human colony of Venezia. Satisfied with the information she had gained, Chol Von and her crew then left the station.Halo: Mortal Dictata, ''pages 223-227'' After arriving in New Tyne on Venezia, Chol and her two more aggressive crew members, Bakz and Nulm, were directed to Sav Fel's manor. When they located Fel, he tried to leave for business he had at the nearby mines. Nulm and Bakz approached him and pinned him against his Warthog.Halo: Mortal Dictata, ''page 228-229'' When they returned to the ''Paragon'' with Fel, the Kig-Yar plotted a course for the ''Inquisitor''. Chol had Bakz lock down all communications on the ship to prevent others from learning that they had discovered the ship's location.Halo: Mortal Dictata, ''page 275'' Eventually, Von and her crew discovered ''Pious Inquisitor'' and forcibly cut their way inside. While Chol led several teams to take over the ''Inquisitor'', Fel and Zim remained on board the ''Paragon'' with the rest of the crew.Halo: Mortal Dictata, ''page 329'' However, the ship's resident Huragok, Sometimes Sinks, was highly apprehensive of the Kig-Yar and hindered with their attempts to use the battlecruiser's systems, even transitioning the ship to a location designated by its current owner, Staffan Sentzke.Halo: Mortal Dictata, ''page 336'' The slipspace jump uncoupled ''Pious Inquisitor'' from Von's ship, killing several of the Kig-Yar in the process.Halo: Mortal Dictata, ''page 338'' Von was locked in a compartment with Noit and Bakz. The three were eventually able to break their way out of the compartment with laser-cutters and made their way to the bridge.Halo: Mortal Dictata, ''page 391'' With Von's crew locked down in different compartments of the ship, Sometimes Sinks offered the Kig-Yar the chance to leave, opening passages to one of the shuttle bays. However, Chol was determined to keep the ship even as it was boarded by the human special forces team Kilo-Five. Black-Box, Kilo-Five's AI, was inserted into the ''Inquisitors systems. To avoid future conflicts, BB offered Chol and her crew the chance to use one of the ship's Spirit's to leave, but she refused.Halo: Mortal Dictata, ''page 401'' While Kilo-Five made their way through the ship, five other Kig-Yar were killed. BB began to taunt Von, but she was unfazed by his insults, believing the ship was now worth more with a human AI.Halo: Mortal Dictata, ''pages 435-439'' The humans having killed several of Von's crew and bearing down on the bridge, Von ordered Ril to detonate the ship's plasma turret|plasma torpedo reserves, choosing to destroy ''Pious Inquisitor'' over leaving it to the humans. As Chol and her team attempted to leave the bridge, the Spartan-II, Naomi-010, entered the bridge and killed Noit. Von and Bakz were able to flee from the Spartan.Halo: Mortal Dictata, ''page 442'' She and her remaining crew then made their way to a shuttle bay in order to escape.Halo: Mortal Dictata, ''page 443'' Personality and traits Chol Von's ideals and beliefs often contrasted with the typical Kig-Yar mindset. She believed that the Kig-Yar should unite and work together. Von held herself in high regard, believing that she could have any mate that she wanted. She enjoyed inspiring fear in others, considering herself to be a fearsome sight. Chol was quick to anger and impatient. During her attempt to steal back the ''Pious Inquisitor'', she became stressed and annoyed as the plan became more complicated.Halo: Mortal Dictata, ''page 142'' However, Chol is very persistent. She was willing to visit numerous worlds to find the ''Inquisitor''. Once Chol and her crew had boarded the ship, she refused to leave until her life was at risk, despite being offered the chance to leave numerous times earlier.Halo: Mortal Dictata, ''page 438'' Chol believed that Kig-Yar were a superior species and that they would evolve, while the other species degenerate.Halo: Mortal Dictata, ''page 440'' However, Von thought that T'vaoans were better than other Kig-Yar subspecies.Halo: Mortal Dictata, ''page 272'' She despised the Unggoybelieving them to be a "minor race"Halo: Mortal Dictata, ''page 144''and dreaded having to interact with one.Halo: Mortal Dictata, ''page 222'' She held some respect for humans, often agreeing with their ideologies. Chol enjoyed using human expressions in conversations.Halo: Mortal Dictata, ''page 168'' She disliked the "abusive terms" that humans used to refer to the Kig-Yar, such as "chicken". Although these terms enraged her, Chol would never express her anger because she did not want the humans to have the satisfaction. Equipment Chol Von armed herself with an unidentified laser pistol which she kept fastened in a harness on her hip. She used it while aboard the ''Pious Inquisitor'' to melt the panels of the compartment she was trapped in.Halo: Mortal Dictata''', ''page 438'' List of appearances ''Halo: Reach'' ''Halo: Mortal Dictata'' Sources Category:Kig-Yar characters|Von, Chol Category:Covenant military personnel|Von, Chol
Chol Von's Not Gonna Like This is an achievement in ''Halo: The Master Chief Collection''. It is awarded by killing 1000 Skirmisher/Gameplay|skirmishers in the ''Halo: Reach'' campaign. It also unlocks the Skirmisher Nameplate. Skirmishers killed in campaign and custom Firefight count toward the achievement, however kills earned in Firefight matchmaking do not. A quick way to earn the kills is to start up a custom Firefight game with all waves set to skirmishers to maximize the number of enemies. Trivia Chol Von is a T'vaoan Shipmistress|Shipmaster who has aspirations to unite the Kig-Yar and orchestrated a skirmish on the Covenant vessel ''Pious Inquisitor''.
Chong was a senior engineer aboard the military cargo tender, .Halo: Fractures, ''Breaking Strain'' Biography In 2552, the ''Dark Was the Night'' crashed on the human colony|colony, Losing Hand, destroying the colony's wind farm in the crash. The acting captain, Darren Leone, offered to power the town with the ship's reactor. This proved a problem for Chong, as powering both the ship and the town would often put a strain on the reactor. Almost a year after the crash there had been a system overload, which caused the town to suffer a power outage that Chong and his team had struggled to repair. Due to the tension between the colonists and crew, few of the colonists believed that a system overload occurred, instead insisting the power outage was intentional. Days later, the regular food-trade load of salted fish had arrived with over half of it contaminated by fuel oil, labeled an accident by locals. List of appearances ''Halo: Fractures'' *''Breaking Strain'' Sources Category:UNSC Navy personnel Category:Human characters|Chong
Choose Wisely is the twenty-eighth track (Disc 2 Track 13) included in ''Halo 3: Original Soundtrack'', and plays in the main menu of ''Halo 3'' and ''Halo 3: Mythic''. The track starts on a single note from strings, followed by a hopeful melody by the choir, which is the same as the choir heard in the beginning in ''Finish the Fight'' (the music heard in the Halo 3 announcement trailer|''Halo 3'' announcement trailer). The orchestra continues its accompaniment, then the choir swells and fades before the strings finish the melody. The name of this soundtrack is a reference to Cortana's having to choose wisely for the SPARTAN-II Program|Spartan-II commando John-117|who will integrate her into his MJOLNIR Powered Assault Armor#MJOLNIR Mark V|MJOLNIR Mark V armor.
Chopper is the name applied to a series of Covenant rapid assault vehicles used primarily by the Jiralhanae. Summary Choppers are light scout and assault vehicles. Their design consists of a set of bladed wheels, behind which a driver's seat is attached. The Chopper was originally created by Lighter Than Some during the Covenant's first contact with Humanity on Harvest. Intended as a gift to be used as farming equipment, Jiralhanae mounted weapons to the vehicles and used them for combat. The name "Chopper" originates from their ability to tear apart enemy vehicles using their bladed wheels. Variants Barug'qel Workshop Chopper Barukaza Workshop Chopper Bolroci Workshop Chopper File:ChopperH3.png|Barukaza Workshop Chopper File:HW2 Banished Chopper.png|Baarug'qel Workshop Chopper used during the Second Ark Conflict File:HINF Banished Chopper Transparent.png|Bolroci Workshop Attack Bike Gallery File:HINF Concept EarlyChopper1.jpg|Early concept art of a Chopper for ''Halo Infinite''. File:HINF Concept EarlyChopper2.jpg|More early concept art of this Chopper design. Sources Category:Covenant vehicles Category:Drivable vehicles
Choreographite is the twenty-third track (Disc 2 Track 6) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of its namesake ''Covenant Dance'' from ''Halo: Original Soundtrack''. The track was incorporated into the later track ''Didactic Principal'', which plays in place of ''Covenant Dance'' in the opening cutscene of the level ''Keyes'' in ''Halo: Combat Evolved Anniversary''. Appearances The track plays in place of ''Covenant Dance'' in ''Halo: Combat Evolved Anniversary'': In the level ''The Truth and Reconciliation'', when John-117 and Fire Team Charlie are ambushed after boarding the ''Truth and Reconciliation''. In the level ''Assault on the Control Room'', when John-117 opens the first blast door to the Control Room (Installation 04)|control room of Installation 04 In the level ''Two Betrayals'', when John-117 encounters the first battle between the Covenant and the Flood.
|causeofdeath=Presumed killed by overwhelming Covenant loyalist forces aboard the ''Anodyne Spirit'' |parents= |siblings= |spouses= |children= |species=Jiralhanae |gender=Male |height= |mass= |hair=Dark |eyes= |affiliation=*Covenant Banished |rank=Jiralhanae Captain|Captain |sn= |notable= }} Choros was a young Jiralhanae Jiralhanae Captain|captain formerly in service of the Covenant Covenant military|military, specifically the High Prophet of Truth. He was the nephew of Tartarus, the famous final Chieftain of the Jiralhanae before the Great Schism. After the Human-Covenant War's end, he would be recruited into the Banished, a mercenary Covenant remnants|faction led by Atriox. Here he would serve Chieftain Minas as the captain of his guard. Biography While part of the Covenant military, Choros had the opportunity to serve alongside his uncle, Tartarus, directly under the Prophet of Truth. During this time, he visited the ''Anodyne Spirit'' many times, escorting various San'Shyuum scribes and clerics through the vessel's interior as they recorded its details for future study. Toward the end of the Human-Covenant War|war, he witnessed his uncle unite the Jiralhanae Great Schism|against the Sangheili, taking control of the military. However, when Tartarus was killed by Thel 'Vadam|the current Arbiter, Choros began to doubt the promises of the Hierarchs, ultimately refusing to follow Truth to the Ark. After abandoning the Covenant, Choros travelled to Warial, one of the Natural satellite|moons of the Jiralhanae homeworld Doisac. There he found work repairing warships in the brimstone-dockyards of Ividar Rux. He was found by Chieftain Minas, a fellow Jiralhanae that had joined the Banished after being sent to hunt down Atriox during the war. Choros shared with Minas his rather unique experiences within the Covenant, including his visits to the holy Forerunner Dreadnought. Over the years, the two would forge a strong bond as they fought together. Choros and Minas were among those selected by Atriox to join him on his journey to the Installation 00|Ark in 2558. As the Banished continued to Second Ark Conflict|battle the crew of the for control of the installation, Atriox decided that he must return to the Milky Way|galaxy to deal with an unknown situation in June or July 2559#June|2559. To do so, he would need a Forerunner slipspace flake to open a portal to Menachite portal complex|a facility rumored to be hidden on Reach, a human Human colonies|colony that had been glassing|glassed by the Covenant nearly seven years earlier. Thankfully, the ''Anodyne Spirit'' had been found abandoned by the Prophet of Truth in an Mahsko|uncontested region of the Ark. Like all Forerunner starships, its slipspace drive was powered by Menachite Forerunner crystal|one of these crystals. And so, Atriox assembled a strike force to infiltrate the Keyship and retrieve the crystal. Minas was assigned to lead the expedition and brought Choros as his intimate knowledge of the vessel would likely prove useful. For the three days leading up to the mission, Choros poured over schematics of the Keyship found within the Ark's manifest logs to refresh his memory. Three Eklon'Dal Workshop Phantom|Phantoms approached the Keyship, which stood amidst the spires of a Forerunner city atop a massive basalt column rising out of the sea. Choros rode in Minas' Phantom with his third of the strike force while Blademaster Okro 'Vagaduun and Jiralhanae Captain|Captain Zeretus rode in the other two with their own teams. Choros accompanied the Phantom's pilotBomarusin the cockpit as the dropship made its final approach to the vessel's central crux. At Minas' order, his captain notified the pilots of the other two Phantoms to be careful as the Keyship might still be dangerous, despite appearing to be dead. Upon landing, Choros led his ten experienced Jiralhanae warriors, along with some reliable Kig-Yar and Unggoy, to the nearest acces point. Once Minas caught up, he had the Kig-Yar named Itka get to work opening the sealed doorway. Despite running into both old and ''new'' securities, the Kig-Yar had the access port open in no time, revealing a shadowy interior. Choros and Minas personally led their team into the darkness first, finding themselves in a long, empty corridor that went on for over a kilometer. With the other two teams following, they trudged on through the darkness and Zeretus came to the conclusion that the ship had indeed been abandoned. However, 'Vagaduun warned that they should not become too comfortable as the anicent vessel likely still held many secrets, many of them sure to be dangerous. Minas noted that while there may not be any living being aboard, the Forerunners were the masters of Sentinel|autonomous machines. Using his intimate knowledge of the Keyship, Choros led them deeper into the vessel in search of the Adytum, the containment device in which the slipspace crystals were held. After trudging through the darkness for a while, the group came to a wall with several doorways. Choros chose the fourth doorway from the left. They then followed a dimly-lit corridor into an expansive chamber with vaulting walkways that met at a elevator|lift at the center of the room. Hundreds of transport cylinders sat waiting to be used to launch personnel up toward the bow of the enormous vessel. Choros directed the others along the closest walkway and Minas chose a cylinder that could accommodate all three strike teams. Using a special code from records recently found in the debris field of the wrecked High Charity, Itka easily activated the lift and the strike force soared upward. The lift stopped suddenly, disorienting many of the passengers. Choros informed them that the sensation would pass in time and that they should prepare for what lay ahead. Then, the lift's door opened to reveal a vast Wikipedia:Arcade (architecture)|arcade filled with overgrown flora. Various catwalks arched through the air above, connecting delicate platforms and once-opulent common spaces. Flocks of exotic birds could be seen flitting among the dense foliage that climbed up to the chamber's distant ceilings. Minas led the strike force off of the lift as Choros began to explain the purpose of the chamber to 'Vagaduun. Just then, Choros was knocked to the floor by a plasma blast, his armor taking the brunt of the damage. Everyone else dove for the nearest cover and Minas dragged the stunned Choros behind a nearby stone barrier while under fire by plasma bolts and Vostu-pattern carbine|carbine rounds. Rousing Choros, Minas ordered him to follow his lead and dashed for the jungle of foliage ahead of them. As they moved, Choros noticed a trio of silhouettes firing down on them from a rafter above and raised his Flaktura Workshop Skewer to return fire. Minas did the same with his , forcing their attackers to seek cover. He could hear Zeretus yelling "Impossible!" in the distance, followed by the crash of his Gravity hammer (fiction)|gravity hammer and the alarmingly Jiralhanae-like cry of his victim. Choros finished off their three attackers with a shot from his Skewer and the two of them pushed deeper into the arcade. They neared a doorway through which they could see a group of enemy Jiralhanae launch a salvo of plasma at them. Taking cover on either side of the portico, Choros and Minas shared their disbelief that remnants of the Covenant were still occupying the Keyship after all this time, nearly seven years after their empire fell. Putting their shock aside, the two warriors silently signaled to each other their next move. Simultaneously, they wheeled around the corner, unleashing a torrent of plasma at their assailants. Only two Covenant Jiralhanae survived and tried to flee out of the overgrown portico. Okro 'Vagaduun emerged from the shadows to decapitate one Jiralhanae and drive his Type-1 energy sword|sword into the back of the other in a single elegant motion. Noticing that the weapons fire had ceased throughout the arcade, the remaining Banished troops regrouped to discuss what had happened. Choros theorized that these warriors had been ordered by the High Prophet of Truth to stay behind and protect the ship from intruders. They must have never given up their duty, living off of the vast stores of supplies the ship held for over six years. After discussing the situation a bit further, Minas refocused them on the task at hand and had Choros continue to lead the group to the Adytum. Leaving the chamber, Choros led the group to a walkway that ended in three doorways, picking the rightmost doorway. It led to a narrow transparent hallway suspended high within the largest interior chamber they had encountered yetthe clerestory. In the room's murky depths sat receptacles containing specimens that would have been used to Conservation Measure|reseed worlds with life after the Halo Array's Great Purification|activation long ago. The group followed Choros along the corridor, which terminated at a well-lit circular balcony that held a small lift leading to the Keyship's drive controls. This room, and the Adytum within it, was suspended in the darkness hundreds of meters above them. This was the furthest Choros had ever been allowed to explore during the time of the Covenant. Examining the lift platform, Minas realized that it was far too small to transport their entire force in a single trip, meaning that they would need to split up. Zeretus observed that the top of the lift would make for a perfect ambush location, with the Covenant loyalists knowing that the entire Banished force could not fit on the lift. Minas agreed but knew that they had no other choice. His team would ascend first and send the lift back down for the next team when they established that the upper platform was clear. Choros, Minas, and the remainder of their team stepped onto the lift and Itka activated its anti-gravity systems. As the platform accelerated upwards, Minas rested his hand on Choros' shoulder saying, "We do this together, brother." Choros responded with a confident "Together." Before the lift reached the upper platform, the other warriors readied themselves to attack whatever enemies surely awaited them. However, they only found an empty balcony with a single sealed door at its far wall. The strike team stepped off of the lift, which immediately began its trip back to the lower balcony on its own. Choros informed them that the sealed door led to the Adytum, their destination. Itka worked the door controls and the team took position, preparing for the ambush that surely must be waiting for them inside this final chamber. A few moments later, the door slid open to reveal a room equally devoid of Covenant. The well-lit spherical chamber was filled with tiered platforms that lined its rounded walls. Each platform held terminals used to perform all manner of duties. At the center of the room was the Adytum, an oblong bronze monolith that fell just short of touching both the floor and ceiling. Terminals and interfaces covered its polished exterior, accessible from the platforms resting along the room's walls. Choros and Itka immediately began the process of extracting the shards they sought from within the Adytum. Minutes later, the distinctive sounds of Covenant impulse drives filled the room, alerting the strike team of two Kez'katu-pattern Phantom|Phantom dropships approaching their position. After receiving word that 'Vagaduun was nearing the top of the lift and telling Zeretus to stay where he was, Minas pointed out two more Phantoms that could be seen approaching the platform as well. He then told Choros to hurry Itka along with the extraction of the crystal shards because they had Covenant forces incoming, to which Choros responded saying that they were almost finished. The first of the Covenant to enter the room was a team of Kig-Yar. Before they could process what they were seeing in the room, they were all cut down by a Banished barrage. Infuriated by the attack, the Covenant Jiralhanae behind them charged into the room. The first few were easily dealt with, but as more streamed into the room it started to look bleak for the strike team. Three Banished Jiralhanae dropped after being pierced by superheated Grenflekt Workshop Spiker|spikes as two more enemies lunged at Minas himself, but he deftly defeated both of them. By the time the firefight was over only two Banished warriors still standing in the room other than Choros and Minas were Burekos and Sopruuz. Itka had been pinned to the wall and killed by a series of hot spikes. Choros knelt next to his fallen companion and paid homage to him in the form of a brief prayer. Retrieving the small Onyx (material)|onyx box containing the crystal, Choros regrouped with Minas. He opened the case to reveal three shards, each glowing with an intense blue light. However, Choros was more focused on the corpses of his companions that littered the floor. Hoping to gain some wisdom, he asked Minas what it was that Atriox had told him when they first met. The Chieftain relayed what Atriox had said, telling his captain that everyone should die on their own terms for something that they truly believe in. He contemplated this until Minas closed the onyx case and pushed it back to Choros, telling him that they must hurry back to the lift before the blademaster's forces were overrun. Choros handed the case back to Minas, insisting that he be the one to deliver it to Atriox. Then, they ventured out onto the platform to regroup with the 'Vagaduun and his Sangheili. By this time, only two enemy Phantoms remained and many of 'Vagaduun's warriors had fallen. The blademaster stood defiantly in the open, unleashing a torrent of plasma from the rifles he held in each hand. As Choros, Minas, Burekos, and Sopruuz made their way back to the lift, they could see six more dropships approaching in the distance. Choros used his skewer to shoot down one of the two nearest Phantoms. The team reached the lift platform and Choros began working at the controls. Just then, a massive Jiralhanae carrying a massive gravity hammer appeared behind them. With a single swing, Burekos and Sopruuz were violently flung from the platform into the darkness below. The last three of 'Vagaduun's Sangheili warriors ignited their energy swords and lunged at the beast, prepared to sacrifice themselves so that the others could escape with the crystal. 'Vagaduun pulled Minas onto the lift just as Choros stepped off of it. Minas and the blademaster urged him to come back to the lift so that they could leave, but Choros refused. He realized that the incoming Phantoms would easily track the lift's descent and pick them off; Minas and 'Vagaduun would need more of a distraction. Before the Chieftain could respond, Choros slammed his fist onto lift's release, sending the two of them speeding back to the clerestory below. As the platform above quickly shrank out of their sight range, Minas and 'Vagaduun could see the six dropships exchanging plasma fire with Choros and the Sangheili. Reaching the bottom, Zeretus was shocked to see that only the two of them had returned. To ensure that the others' selfless sacrifices were not in vain, Minas and the remaining strike team immediately rushed back the way they had came. Presumably, Choros and the others provided a sufficient distraction for Minas and the rest of the strike force to made it back to their Phantoms with the crystal, as Atriox would use it to return to the galaxy in 2559#October|October 2559. Physical description Choros was tall and dark-furred. Equipment During the mission to the ''Anodyne Spirit'', Choros wielded a Flaktura Workshop Skewer to great effect. List of appearances ''Halo: Shadows of Reach'' *''Sacrifice'' Notes Sources Category:Jiralhanae characters Category:Banished members
Chorotazine is a medication used by the UNSC to treat head injuries.Halo: Glasslands, ''page 323'' In 2553, Corporal Vasily Beloi was ordered to take an injection of this medication after suffering a head injury while attempting to subdue Jul 'Mdama. List of appearances ''Halo: Glasslands'' Sources Category:Medicine
Christopher Barney is a member of the Bungie Staff who promoted additional community support with their projects. Christopher Barney gave extra support for Bungie.net with the production of ''Halo 2'', the Halo Triple Pack and ''Halo 3''.''Halo 2 credits|Halo 2 Credits'Halo Triple Pack Production Credits'Halo 3 credits|Halo 3 Credits'' External links Sources Category:Bungie staff
File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''Bungie ViDoc: O Brave New World|O Brave New World''. Christopher (Chris) Barrett is an employee at Bungie Studios. Biography Christopher Barrett joined Bungie in 2000. In 2001, when ''Halo: Combat Evolved'' was released, Barrett was credited as an artist on Bungie's team.Halo: Combat Evolved Halo: Combat Evolved credits|credits During ''Halo 2s development, Barrett was working as a Lead environment artist.Halo 2 Halo 2 credits|credits He also worked as a campaign environment lead.Halo 3 Halo 3 credits|credits Barrett did additional art direction in ''Halo 3: ODST'' and additional environment art in ''Halo: Reach''.Halo 3: ODST Halo 3: ODST credits|creditsHalo: Reach''' Halo: Reach credits|credits Notably, he worked on the campaign level ''Metropolis'' in ''Halo 2'', and is most known from his personal Easter Egg; Tterrab Industries. Gameography ''Myth II'' - Multiplayer Artist ''Myth II: Chimera'' ''Halo: Combat Evolved'' - Artist ''Halo 2'' - Lead Environment Artist ''Halo 3'' - Campaign Environment Lead ''Halo 3: ODST'' - Additional Art Direction ''Halo: Reach'' - Additional Environment Art ''Destiny'' - Art Director Bungie.net Profile Nickname: Barry Classification: GrizzledAncients Current Job: Environment Art Director Origin: Burlington, VT Blood Type: Classified Age: Classified Weight: Classified Height: Classified Girth: Classified First Job: Classified Hobby: Classified Ultimate Halo Match: Classified Ultimate Snack: Classified Ultimate Website: Classified Mode of Transport: Classified Fake Weapon: Classified Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''. Sources
File:Chris Butcher.jpg|thumb|350px|Chris Butcher in the ViDoc O Brave New World. Chris Butcher is an engineer and programmer at Bungie. He joined the gaming industry in 2000, which was when he joined Bungie. Before he joined, he was working on his PhD in graphics in New Zealand. Butcher served as one of the two AI programmers for ''Halo: Combat Evolved'', and as an engineering lead for ''Halo 2'' and ''Halo 3''.Halo: Combat Evolved Halo: Combat Evolved credits|creditsHalo 2 Halo 2 credits|creditsHalo 3 Halo 3 credits|credits He worked on the game, ''Serious Sam II'', which debuted in 2005. Butcher did some additional engineering during ''Halo 3: ODST'' and ''Halo Reachs development.Halo 3: ODST Halo 3: ODST credits|creditsHalo: Reach''' Halo: Reach credits|credits His favorite memory of working at Bungie was of falling asleep on the walk home at four am, and waking up the next morning on a high school football field. Background He started taking high school math and science classes when he was just eight-years-old, and enrolled in Waitaki Girls School. He began his first degree in math and computer science when he was 10, and completed it when he was 15.http://www.nzherald.co.nz/section/story.cfm?c_id10470213 Trivia A picture of Butcher, edited to look like a woman, appears as an Easter egg in the Rookie's pod in the level ''Prepare to Drop'' in ''Halo 3: ODST''. Butcher seems to dislike the easter egg. Sources Related links
File:ChrisC.jpg|350px|thumb|Chris Carney in the ViDoc O Brave New World. Chris Carney is an environment artist, designer and software developer for Bungie. He is famous for the Carney Holes, little hiding spots in ''Halo 2'' and ''Halo 3'' multiplayer levels that a player can hide in to have an advantage over other players. Before his career as a game designer he worked several years as an architect in Cincinnati Ohio, USA, and later moved to Seattle, Washington, USA. Danger Boy Chris Carney goes by the handle Danger Boy. He got the nickname from one of his friends from Cincinnati who drew a comic book where the hero has a sidekick named "Decoy Boy". Decoy Boy's special power is that he attracts any projectiles (i.e. bullets, bombs, and other pain) which are directed towards his hero buddy. Thus the hero experiences a nice long existence, while keeping Decoy Boy on a weekly schedule of Emergency Room visits. "Danger Boy" is Carney's simple homage to him. Voice Work The staff at Bungie Studios often get to voice work in the Halo games as sort of an :Category:Easter eggs|Easter egg. Chris Carney did the voice of Corporal Lovik from the unfortunate Second Squad which first encounters the The Flood|Flood on Installation 04, the one who radios in to Captain (Navy)|Captain Jacob Keyes just before being killed. Here's the dialog from the cutscene: Corporal (Chris Carney): Captain, Sarge... can you hear me? Keyes: What's going on, soldier? Corporal (Chris Carney): We've got contact, lots of 'em, but... they're not Covenant! They're-re just tearin' through us! What the, oh... noooh! Johnson: Corporal, do you copy? Over! He is also the voice heard over the speakers on Orbital. Related links Sources Category:People Category:Voice cast
File:Chris-edgerly.jpg|thumb|250px|Chris Edgerly. Christopher "Chris" Edgerly (born August 6, 1969) is an American voice actor, comedian, and singer, best known for his voice work in the ''wikipedia:Final Fantasy|Final Fantasy'' and ''wikipedia:Kingdom Hearts|Kingdom Hearts'' video game series. He contributed to ''Halo 2'' as the voice of some of the Jiralhanae and to ''Halo 3'' as the voice of some of the Unggoy. External links Category:People Category:Voice cast
Chris Hughes is also a former Bungie Studios employee. History Chris got his start as a computer graphics artist in 1993 with Unexpected Development, where he worked on several games for different platforms. (defunct, backup link on ) At Bungie he worked as a concept artist, character, object and environment modeler for the game ''Oni'', Modeling important characters such as Mai Hasegawa. After his work on ''Oni'', worked as an artist and modeler for ''Halo: Combat Evolved''. He created the original look and models for Cortana and 343 Guilty Spark, among other things. Where Chris Hughes' inspiration for Cortana was Wikipedia:Nefertiti|Nefertiti, and 343 Guilty Spark's silhouette shape came from a paper toilet seat sanitary cover. (defunct, backup link on ) Chris also worked on Captain Jacob Keyes and the form he took in the Proto-Gravemind, the Marines, the Kig-Yar|Jackal, minor touch ups to the spikes and gun on the Mgalekgolo|Hunter, the Aggressor Sentinel, and the Flood combat form|Human Flood Combat form. Sources External Links Category:Bungie staff
Chris Lee is a former long-time Producer and Creative Director at 343 Industries. Chris Lee has been working with Microsoft since 2003 and joined Microsoft Studios|Microsoft Game Studios in 2004 (real world)|2004 as a software development testing engineer. He was the Executive Producer on ''Halo 5: Guardians'', and also senior Lead Producer on ''Halo 4''. Lee was also involved in ''Halo: Reach'' and ''Halo 3: ODST''. He assumed the role of director following Josh Holmes' departure in December of 2016. He was the Studio Head of FPS Game Development, heading the production of ''Halo'' shooter titles. On October 28, 2020, it was announced Chris Lee resigned from ''Halo Infinite'''s development, but remains working for Microsoft. Sources
|death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Human |gender=Male |height= |mass= |hair= |eyes= |affiliation=*United Nations Space Command *UNSC Marine Corps |rank=Lance Corporal |sn= |notable=Suffered an injury to his throat that left him unable to speak. }} Chris Preston was a human who served in the United Nations Space Command UNSC Marine Corps|Marine Corps at the start of the Human-Covenant War. By 2526#January|January 4, 2526, he has reached the rank of Lance Corporal. Biography Chris Preston was born on 2501#December|December 4, 2501. Preston later joined the UNSC Marine Corps, where he befriended David Dominguez. |Chris Preston on David Dominguez to Dominguez's parents (January 17, 2526)}} Prior to 2526#January|January 17, 2526, Chris Preston rose to the rank of Lance Corporal. He, along with David Dominguez, was assigned to a freighter that was fleeing the destruction of Harvest. At some point when they were fleeing, the freighter was boarded by the Covenant. According to Preston, Dominguez led Preston against the boarders, saving lives and recovering vital technology. During this engagement, Preston's throat was sliced, and eventually he lost consciousness when the two were taken to a medivac. When Preston woke, his friend Dominguez was dead. On January 17, 2526, onboard ''Anchor 9'', Chris Preston recorded a video intended for Dominguez's parents, where he told them how their son died a hero, and how he would miss him. Personality and traits Chris Preston experienced an injury on his throat that left him unable to speak without the help of verbal reconstruction. He was able to communicate using Wikipedia:British Sign Language|British version of Human languages|sign language. Production notes Chris Preston was portrayed by actor Jamal Ajala. List of appearances ''Become'' *''Unspoken'' Sources Category:Human characters Category:UNSC Marine Corps officers
Chris Stillwell is a human who listened to Benjamin Giraud's Hunt the Truth audio journal in 2558. After Giraud's entries threatened to reveal the dark beginnings to John-117|Master Chief's heroism, Stillwell mailed Giraud an audio email where he claimed Giraud was doing this just to appease his own ego. Stillwell claimed to be a fan of Giraud, but urged him to cease Hunt the Truth before he wreaked irreparable damage to the Master Chief's legacy.Hunt the Truth, ''Episode 006'' Production Note Chris Stillwell is voiced by Christian Bryant of the popular YouTube channel . List of appearances ''Hunt the Truth'' Sources Category:Human civilians|Stillwill, Chris Category:Human characters
Chris Wicklund is an American actor. He has had a handful of roles as background characters in various video games, such as ''The Suffering'' and ''Blood II: The Chosen''. He voiced Wallace A. Jenkins|Private Wallace Jenkins in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC''. He was "Sheriff Shrimp" in ''Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch'', by Humongous.com. He also played a role in ''Agents of the Spirit, Episode I: The Phantom Influence'', along with fellow voice actor Mike Madeoy (later Bisenti|Private Bisenti). He has done voices for many radio and television commercials: Volvo the Seattle Supersonics Cascade Clear Bottled water The Bon, Nordstrom Sleep country USA McDonald's Ernst The United Way Sources Category:People|Wicklund, Chris Category:Voice cast
Chris was a United Nations Space Command|UNSC Marine aboard the . Biography In February 2531, the ''Spirit of Fire'' was sent to assist the crippled in the Epsilon Indi system. Captain (Navy)|Captain James Gregory Cutter|James Cutter ordered the ''Prophecy's'' navigation database and survivors to be recovered, sending multiple UNSC Marine Corps|marine fireteams as Covenant forces moved in on the damaged ship. Chris was killed while co-piloting a D77-TC Pelican|Pelican with Sergeant John Forge as they attempted to board the ''Prophecy''.Halo Wars: Genesis List of appearances ''Halo Wars: Genesis'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
Chris may refer to the following: Chris (Marine) - A UNSC Marine on board the . Chris Barney - Bungie staff member. Chris Barrett - Bungie employee. Chris Butcher - Video game programmer. Chris Carney - Bungie software developer. Chris Edgerly - Voice actor for some of the Brutes in ''Halo 2''. Chris Wicklund - Wallace A. Jenkins' voice actor. Christopher Schlerf - Former lead writer at 343 Industries during Halo 4.
Chrissie is a human civilian.Halo: Glasslands, ''pages 124-127'' Biography She briefly dated Vasily Beloi, an Orbital Drop Shock Trooper. At some point in their relationship, she left him. This kept Beloi awake at night and he moved into a phase where he would get angry if someone mentioned her around him. He was eventually able to get over it. Later, Beloi's friend and fellow ODST, Malcolm Geffen, would occasionally joke on Chrissie's expense to comfort Vaz.Halo: The Thursday War, ''page 427'' List of appearances ''Halo: Glasslands'' ''Halo: The Thursday War'' Sources Category:Human civilians Category:Human characters