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|name = ''Hillsborough'' |class = |namesake = |identification = |operator = CMA Navy |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |fate = |status = |captains = |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = |type = UNSC destroyer|Destroyer |length = |width = |height = |mass = 2 million tonnes |power = Fusion reactor |maneuver drive = Fusion drive |slipspace drive = Shaw-Fujikawa Translight Engine |crew = |complement = |troops = |hull = Titanium-A armor |shielding = |sensors = |ew = |armaments = 1 Magnetic Accelerator Cannon|83B6R1 MAC 4 Sentry autocannon|M60 Sentry autocannons 56 Ares missile|M48 Ares missiles 7 M870 Rampart point defense guns |aircraft = |air facilities = }} The CMA ''Hillsborough'' was the Wikipedia:Lead ship|lead ship of the Hillsborough-class heavy destroyer|''Hillsborough''-class, a class of heavy destroyers in service with the CMA Navy and UNSC Navy.Stephen Loftus on the Talk:Autumn-class heavy cruiser|''Autumn'' class' talk page Sources Category:Hillsborough-class destroyers Category:Colonial Military Administration ships
The CMA ''Laden'' was a Colonial Military Authority starship.''Halo: Evolutions - Essential Tales of the Halo Universe'', "The Impossible Life and the Possible Death of Preston J. Cole", p. 269 Operational history The ship was in service by 2489. Ensign Otto Seinmann was promoted to Lieutenant, Junior Grade and transferred to the ship from the . List of appearances ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Colonial Military Administration ships
|branch= |type=Space Marine force |role= Colonial peacekeeping Law enforcement Counter-terrorism |size= |nicknames= |battles= |commanders= }} The CMA Marine Corps were the branch of the Colonial Military Authority tasked with ground operations. History The CMA Marines were generally considered the "tip of the bayonet" for Human colonies|colonial peacekeeping and counter-terrorism operations, both military and law enforcement in nature. They were additionally deployed to work alongside and coordinate Colonial Militia operations safeguard critical facilities such as power planets and space elevators. The Marines typically did not have a close relationship with the CMA Navy unlike their UNSC Marine Corps|counterparts in the United Nations Space Command, with the Navy's ships considered generally ill-equipped for deploying and supporting CMA Marine operations. Nonetheless, the CMA Navy did operate a few ship classes suited for this role, with the used to support long-term CMA Marine expeditionary operations in the Outer Colonies for months at a time. The CMA's fall from grace in the latter half of the 25th century saw the CMA Marine Corps largely dissolved, and most of their remaining personnel absorbed into the UNSC Marine Corps. Many CMA personnel of the era harboured greater loyalties to the then-growing colonial independence movements, and many of these trained warfighters instead defected to the Insurrectionist cause - forming the backbone of the rebel force during the Insurrection conflict. By 2525, the CMA as a whole had been sidelined into redundancy so much that most of its equipment was fully obsolete and its remaining personnel given only two weeks of boot camp before being shipped out - described by former-Marine Gage Yevgenny as "''enough to teach you how to use your weapon, salute, march, and drive a Warthog before they booted you right on out there.''" During the Human-Covenant War, the CMA became responsible for minor operations in the colonies after its takeover by the UNSC, such as guarding military base|military installations and riot patrol. Equipment The CMA Marines operated a variety of equipment, much of which was shared with their fellows in the UNSC's Armed Forces. Much of their equipment was sourced from Vakara GesmbH, who furnished CMA forces with a huge range of equipment from material used in building Firebase|prefabricated bases to tactical drones to infantry firearms. The CMA Marines operated the HMG-38 heavy machine gun as a premier heavy machine gun and its modernised "Monitor Rifle" heavy automatic rifle modification from 2338 to 2495, alongside Misriah Armory's M247H machine gun. A major mainstay tactical rifle employed by the CMA Marines was the VK78 Commando, a weapon introduced in 2494 to replace the older HMG-38s - which had since been refitted throughout the CMA in a "Monitor Rifle" configuration. The CMA employed other weapons commonly employed by UNSC forces such as the M7 SMG. CMA Wyvern gunships employed M328 light machine guns and M413 heavy machine guns. In 2321, the CMA became the first military organisation to formally bring the M12 Warthog into service, alongside widespread use of the Civet ATV. Some of the CMA's early Warthogs employed the M65 Gauss cannon. For larger troop-transport capabilities, the CMA employed the M88 Bison. The Scorpion and SP42 Cobra were also employed by the CMA for heavier firepower, with the latter introduced in 2497 to supplement the former as a light tank during Operation: CHARLEMAGNE. Ultimately, most Cobras were inherited by the UNSC, though their production was discontinued. The CMA Marines operated air cavalry units, and employed the MV-29 Wyvern gunship for this purpose. The JOV-99 Kestrel was another vehicle in CMA service, presumably by the Marine Corps. Alongside standard vehicles, the CMA Marines operated drop pods, with the M8823 drop pod|M8823 Human Entry Vehicle seeing use by the CMA starting in 2461. List of appearances ''Halo: Evolutions'' *''Dirt'' Sources Category:Colonial Military Authority
|branch= |type=Space force |role= Search-and-rescue Anti-piracy/ smuggling Trade enforcement |size= |nicknames= |battles= |commanders= }} The CMA Navy is the branch of the Colonial Military Authority tasked with space operations. History The CMA Navy spent most of its life in service in only a limited military role. Its day-to-day functions throughout the 24th and 25th centuries included search-and-rescue, anti-smuggling and anti-piracy and trade restriction enforcement. Unlike their UNSC Navy|counterparts in the United Nations Space Command, the CMA Navy held little connection to the CMA Marine Corps leading to the CMA's fleet largely consisting of ships unsuitable for conducting joint-operations. Despite this, they did operate a handful of larger carrier classes such as the gargantuan Punic-class supercarrier|''Punic''-class Space Control Vehicles, which were able to support large CMA expeditionary campaigns for months at a time across the Outer Colonies. As the CMA as an organisation collapsed to internal rot in the years during and prior to the Insurrection, the CMA Navy's role was reduced in scope by the Unified Earth Government and eventually relegated to posting the most distant Outer Colonies and providing logistical support to the growing UNSC Navy. In 2525, the CMA Navy's Battle Group 4 was the first battle group of ships to arrive at Harvest following the planet's loss of communications earlier in the year. The small task force found themselves facing the ''Heaven's Brilliant Bier'', and were swiftly destroyed - the first major Space warfare|space battle of the Human-Covenant War. Of the three ships that comprised the battle group, only the destroyer was able to escape the First Battle of Harvest|battle, limping back to Reach to inform the UNSC of the destruction. Over time, many of the CMA Navy's larger assets and personnel were absorbed by the UNSC Navy and by 2547 the UNSC's operational scope had expanded to include the entirety of Human colonies|human space. As of the end of the Human-Covenant War, the CMA Navy are considered little more than managers of small navigational buoys and remote fuel depots. Equipment Despite only having a limited military role for most of its life, the CMA Navy boasted a number of ship classes - many of which were shared designs with their counterparts in the UNSC Navy. As of the Post-Covenant War conflicts|post-war era, most of the CMA's ships have been absorbed into the UNSC Navy, though they still maintain a sizeable reserve fleet of system defense boats, corvettes and destroyers. Carriers Cruisers Destroyers Frigates Corvettes Unknown Akita-class|''Akita''-class Osa-class|''Osa''-class List of appearances ''Halo: The Fall of Reach'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Ground Command'' ''Halo Mythos'' Sources Category:Colonial Military Authority
The CMA ''Season of Plenty'' was a human ship employed by the Colonial Military Authority, prior to the Insurrection. Background Its primary purpose was ferrying supplies to aid in the establishment of new colonies and settlements. The ''Season of Plenty'' had the distinction of being the first ship on which future-Admiral Preston Jeremiah Cole|Preston Cole served.Halo: Evolutions - Essential Tales of the Halo Universe, ''page 421'' On September 22, 2489, the ship was helping to establish a new city dubbed "Lazy Acres" on a world called Paradise Falls. As the ship was preparing to leave, its new "smart" Artificial intelligence|AI, Lorelei, went offline for routine maintenance. Rather than reboot the backup intelligence, Lieutenant Commander Nevel ordered Ensign Otto Seinmann to brush up on his Shaw multivariate calculus by performing a rough slipspace calculation by hand. Instead of doing the calculation himself, Seinmann performed a rough version in one minute, then had Crewman Apprentice Preston Jeremiah Cole|Preston Cole finish his work for him. Seinmann's plan backfired when Nevel found out. Nevel was impressed when he saw that Cole had actually come up with a new way of calculating input parameters, and recommended the crewman for reassignment to Academy at Mare Nubium|Luna OCS Academy. Complement The ship had a very crowded bridge, and had auxiliary stations on the ceiling and floor in case the rotating segment failed and simulated gravity was lost. Known Crew Members Lieutenant Commander Nevel Ensign W. Handford Ensign Alexis Indara Ensign Otto Seinmann Crewman Apprentice Preston Jeremiah Cole|Preston Cole Artificial intelligence|AI Lorelei List of appearances ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Colony ships Category:Colonial Military Administration ships
CMA ''Vostok'' was a Charon-class light frigate|''Charon''-class light frigateHalo: The Essential Visual Guide, ''page ???'' operated by the Colonial Military Authority.Halo Encyclopedia (2009 edition), ''page 67''Halo: The Fall of Reach, ''pages 96-99'' Background The ''Vostok'' was part of Battle Group 4 led by Maribeau Veredi|Captain Veredi of the CMA Heracles|''Heracles'' that was sent to the Epsilon Indi system to find out what happened to the scout ship CMA Argo|''Argo'' and the colonly world of Harvest. The battle group consisted of his own ship, the destroyer ''Heracles'', and two frigates, the CMA Arabia|CMA ''Arabia'' and the Vostok. They were sent to discover the fate of the colony on the planet Harvest, where contact had recently been lost with the local populace. The battle group encountered a Covenant Empire|Covenant vessel holding station in Harvest orbit and the ''Vostok'' was destroyed almost instantly by the Covenant's superior firepower. All hands were lost aboard the vessel.Halo Wars: Genesis Its partner ship, the ''Arabia'', was destroyed at the same time, and the badly-damaged ''Heracles'' was forced to retreat. Gallery File:FoR_Battlegroup_4.png|''Vostok'' entering the system with Battle Group 4. File:FoR Battle group 4.png|The ''Vostok'' and Battle Group 4 orbit a glassed Harvest, shortly before the fleet's near-destruction. Trivia "Vostok" () is Russian for "east". The ship's name might refer to the Wikipedia:Vostok programme|Vostok Programme, the first spaceflight project to succeed in putting a human in Earth's orbit. List of appearances ''Halo: The Fall of Reach'' ''Halo Wars: Genesis'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos'' Sources Category:Charon-class light frigates Category:Colonial Military Administration ships
Co-op Campaign is a ''Halo: Reach'' matchmaking matchmaking#Playlists|playlist. It was added with the Bungie Weekly Update on September 24, 2010. The maximum amount of players is four. Difficulties Normal Heroic Legendary Levels Winter Contingency ONI: Sword Base Nightfall Tip of the Spear|Tip of The Spear Long Night of Solace (level)|Long Night of Solace Exodus New Alexandria The Package The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn Sources Category:Playlists Category:Halo: Reach Category:Halo: Reach playlists
Coady was an Orbital Drop Shock Trooper in the UNSC Marine Corps, participating during the Human-Covenant War.''The Life'' He was assigned to the 19th Shock Troops Battalion of the 105th Shock Troops Division. List of appearances ''The Life'' Sources Category:Orbital Drop Shock Troopers Category:Human characters
|location=Installation 05 |terrain=Valley, desert, Forerunner structures |symmetry= |number of players=4-16 |gametypes=*Slayer Capture the Flag|CTF Assault |pagegamelabel=H2 }} Coagulation is a multiplayer map in ''Halo 2''. A remake of the ''Halo: Combat Evolved'' multiplayer map ''Blood Gulch'', it features a large valley with identical bunkers at both ends. It is ideal for Capture the Flag games due to its wide open spaces and having one base at either end of the map. This map is best suited for matches between six and sixteen players due to its size. Coagulation was remade as Hemorrhage in ''Halo: Reach'' and as Bloodline in ''Halo 2: Anniversary''. Setting During the Battle of Installation 05, the conducted extensive scans of the Installation 05|ring, recovering data about many locations including the canyon that would become known as Coagulation. The United Nations Space Command|UNSC's current theories surrounding this canyon's twin outposts suggests they were used by young Forerunner Warrior-Servants seeking to prove their prowess in combat arenas. Although naval strength or superior weaponry resolved most Forerunner conflicts, ancient warrior principles did advocate for close-quarters combat from time-to-time. Design File:H2 Coagulation Overview.png|300px|thumb|Coagulation as viewed from above. The Red and Blue bases are both identical in layout and the weapons that they contain. Each has a single main room which contains the flag in CTF matches and bomb in assault matches respectively, as well as a newly added cellar level containing a Oghal-pattern Banshee|Banshee and a gravity lift to the main room. The roof is also useful with a hole to drop into the main room, a teleporter, and a SRS99C-S2 AM sniper rifle|sniper rifle. Hill Red Base Blue Base Rocky Area Cave Forest Area Tactics The most popular feature of this map is the sniper alcove above the blue base, informally called the Sniper Ledge. It's reachable by a Banshee or by glitching the wall of the map with a Wuzum-pattern Spectre|Spectre, Ghost; Zurdo-pattern Wraith|Wraith, or, less common, M808B Scorpion|Scorpion. Also, you can get there by a really lucky chain superjump that consists of: the Blue Base superjump, then the teleporter superjump, and then the hard one, a superjump in the middle of the way between the sniping spot and the teleporter. This is a very predictable spot for snipers to run to, though, and as such it is often avoided. The hills (near the Overshield; the middle of the map) are another popular sniper spot, as the rocks offer a surplus of cover. Close range is rarely an option. There is a Shotgun that spawns, but most players avoid it as it is unnecessary in the mostly distance based game. The few close range encounters you will have usually involve preoccupied snipers, which can be assassinated or stuck. Good weapons to get as soon as the game starts: M41 SPNKR|rocket launcher, Type-25 Brute Shot|Brute Shot, Sniper Rifle, and BR55 battle rifle|battle rifle. Another good, and well-known sniper spot is only accessible via Banshee, Ghost or Spectre. If you are looking towards the red base, fly to the left until you hit the valley wall. Then, follow the wall until you get to a distinctive ledge. Climb out of the Banshee and there you go. In the Ghost or Spectre just go over to the corner with all the rocks and boost aiming for the darker spot in the wall. The first sniping spot is a small outcrop near the blue base, informally called the Sniper Ledge. The easiest way to get there is by using a Banshee to fly up there and then drop out onto the outcrop, you can also use a Ghost's or a Spectre's speed boost to climb up the wall and on to the ledge. The ledge has a pillar on it, so it is protected from the front but is open to fire from the sides. There is another sniping spot on the wall left of the Red Base that you can also reach by a Banshee, Spectre or a Ghost, but this is unprotected and is on a very steep angle. You can notice it because it is on a flatter angle than the wall surrounding it. There are some more good sniping spots in a bunch of rocks where an Active camouflage is and around some trees where you are very well camouflaged (near the rocket's ammo). A good game winning tactic is to use the Ghost to get to the Rocket Launcher, pick it up, and then use the Ghost so that nobody can use the rocket against you. Trivia If you go into the tunnel where the Overshield is, there is a message by the drop-off into the water that says, "Not sid was here Not". There is the Megg "M" outside the map behind the red base. To get out of Coagulation, you need to have a Spectre. Drive the Spectre to Blue Base, where you will see a slanted wall. Boost up the side, then drive left, pass two sections until you reach one tall point. Spin the Spectre around so that it is facing right. When you are ready, lodge the Spectre up against the top of the wall and get out. It is easier with an Sangheili|Elite player model. You can drive a Scorpion almost all the way up the wall next to the Blue Team base. To make a tank flip, set heavy vehicles to random and keep on restarting the match until you get a Scorpion and a Wraith. Have one person get in the Wraith and another get in the Scorpion. Then, the Wraith has to rear-end the Scorpion and boost right when they touch. If done correctly, the Scorpion will be thrown very high in the air, spinning violently with much force. The Scorpion and the driver will most likely smash into a wall with considerable force and explode. And on very rare occasions the Wraith flies into the air too. ''Coagulation'' has been the setting for most episodes of the popular award-winning Machinima series, Red vs Blue, following the release of ''Halo 2''. ''Coagulation'' is a term used for the clotting of blood, obviously giving homage to ''Blood Gulch''. Gallery File:HMCC H2 Coagulation Map.png|Coagulation Map. File:H2 Coagulation_Panorama.jpg|A panoramic view of Coagulation. File:H2_Coagulation_RedBase.png|Back view of the red base, showing the Banshee hangar bay added in the ''Halo 2'' remake of the map. File:H2_Coagulation_BlueBase.png|Overhead view of the blue base. File:H2 Coagulation Banshee.jpg|A Banshee on Coagulation. Related links ''Blood Gulch'', the ''Halo: Combat Evolved'' level that inspired Coagulation ''Valhalla'', the ''Halo 3'' "spiritual sequel" to the box canyon line of levels ''Hemorrhage'', the ''Halo: Reach'' version of Blood Gulch ''Ragnarok'', the ''Halo 4'' "spiritual sequel" ''Bloodline'', the ''Halo 2: Anniversary'' version of Blood Gulch. Sources
Coastal Highway is an Achievement in ''Halo 3: ODST''. It is unlocked when the player completes Coastal Highway at least on normal difficulty in Campaign|Campaign Mode and unlocks the map Last Exit for Firefight (Halo 3: ODST)|Firefight. It is worth 50 Gamerscore. It is represented by an olive circle, with the Marathon symbol imprinted in it, with a Oliphant#Halo 3: ODST|Waste Disposal Elephant (otherwise know as an Oliphant) in front of it. Category:Halo 3: ODST achievements
2552#November 17, 2552|November 17, 2552 |place=New Mombasa Waterfront Highway|Waterfront Highway, New Mombasa, Earth |objective=Escort Quick to Adjust|the asset out of the city. |partime=00:25:00 |parscore=90,000 60,000 }} Coastal Highway is the last ''Halo 3: ODST'' Campaign level. Completing this level on Normal or above unlocks the map ''Last Exit'' on Firefight (Halo 3: ODST)|Firefight mode. Summary As the Battle of Mombasa enters its final stages, the Rookie, Edward Buck|Buck, Veronica Dare|Dare, and Quick to Adjust|Vergil fight their way to the New Mombasa|city's Coastal Highway, where Dare and Vergil board an Olifant. Buck and the Rookie escort them along the Covenant-infested highway with various M12 Warthog|Warthogs and a M808B Main Battle Tank|Scorpion, hoping to reach the shipyards for extraction. However, a Deutoros-pattern Scarab|Scarab manages to cripple the Olifant, forcing the group to divert off the highway to a nearby building. There they fight off waves of Covenant until they are finally saved by the Kez'katu-pattern Phantom|Phantom that they captured earlier. Reunited at last, the Alpha-Nine|squad leaves the war-torn city just as it is glassed by CAS-class assault carrier|assault carriers and Ket-pattern battlecruiser|battlecruisers. Transcript ''Buck backs into elevator, removing his helmet. Dare, The Rookie, and the Huragok are already inside.'' Gunnery Sergeant Edward Buck: "Whew! Lord, that thing stinks. Kinda reminds me of my-" ''Dare punches Buck in the face.'' Buck: ''(coughs)'' "What was that for!?" Captain (Navy)|Captain Veronica Dare: "Abandoning the mission." Buck: "What mission? You dropped off the grid! My squad was scattered-" ''Dare walks up to Buck and kisses him. Buck relaxes and puts his arms around Dare.'' Buck: ''(murmuring)'' "And that?" Dare: "For coming back." ''The Rookie and Vergil look awkwardly at Dare and Buck, then at each other.'' ''Switch to the Rookie's perspective.'' Dare: "Thank you." Buck: "You did good Rookie, no doubt. But we're not out of this yet." ''As Buck walks off the elevator, Dare teasingly looks back at the Rookie, before following Buck.'' {''Gameplay''} File:H3ODST OvershieldsForODSTs.jpg|thumb|300px|The ODSTs are protected by overshields from the Huragok. Buck: "Captain, how about you hang back? Let us clear a path." Dare: "Agreed. I'll stay with the asset, give it close cover." ''Buck and the Rookie come across a Covenant patrol, with a Deployable Lookout Tower and plasma cannons.'' Dare: "Buck, that turret has us pinned. We can't advance!" Buck: "Flank the watchtower, Trooper! Take it out!" --- ''If Vergil comes under fire:'' Buck: "Careful, Rookie! The asset's taking fire!" -- ''Buck and the Rookie eliminate the Covenant outpost.'' Buck: "All clear, Captain. Let's move!" ''or'' Buck: "That's the last of them! Captain, let's move!" Dare: "Where are we going exactly?" Buck: "Waterfront Highway! Fastest way out of the city." ''Dare and Vergil come to them as they move down a small street.'' Buck: "Can't that thing move any faster?" Dare: "All the shooting, it's...frightened." Buck: "Want me to give it a little push?" Dare: ''(whispering)'' "What do you think?" Buck: "Just trying to help." ''If the player stalls:'' Buck: "Follow me, trooper. Double time!" ''They enter a building.'' Buck: "This way, should be an elevator right through here." ''Once the Rookie reaches the elevator:'' Buck: "Sit tight. We'll need the alien to power on the switch." ''The Engineer powers on the switch.'' Buck: "Okay, we're all set. Hit it, Rookie." ''If the player stalls:'' Dare: "Go on, trooper. Activate the switch." ''The Rookie activates the switch, and they enter the elevator.'' File:Fleetwatch.jpg|thumb|300px|Dare points at a ''Ket''-pattern battlecruiser. ''View of the Highway at dawn opens. Cut to Dare, The Rookie, Buck, and Vergil moving forward. Covenant s fly above. Dare points to one.'' Dare: "When did ''this'' happen?" Buck: "They started showing up right before I went underground." Dare: "And you waited until now to tell me that?" ''Buck takes off his helmet.'' Buck: "Oh, I'm sorry, ''I'' was a little busy. Making sure perfume ''(points to Huragok)'' over here didn't take a round and blow us all up!" ''The Huragok looks sad, and floats away.'' Dare: "Eddie Buck, always thinking with his gun. You haven't changed one bit!" Buck: "Me? What about you? Oh, so full of big ONI secrets, couldn't even give a guy a yes or no answer!" Dare: "That's not fair." Buck: "Oh, you got that right!" ''The Rookie tries to motion to the two that the Huragok is gone, but to no avail.'' Dare: "I never thought I'd see you again!" Buck: "Yeah? Well...here I am!" ''A cruiser drops out of slipspace attracting the attention of the squad.'' Dare: "We need to move. Now. Were you too busy to plan our exit?" Buck: "Kikowani Station|I stole a Kez'katu-pattern Phantom|Phantom. Yes. Thank you. I hid it in the shipyards down the highway. ''(looks towards a nearby Warthog)'' But I only have room for two, so...that thing's gonna have to sit on your lap." ''Buck points to where the Engineer was, then realizes that it is gone.'' Dare: "The Engineer, where did it go?" ''Everyone looks around in panic, and then to the Olifant next to them. The hatch opens, and the Huragok's tentacle appears. The Huragok sounds the horn twice. Dare runs up to the Olifant.'' Dare: "Keep me covered. And try to keep up." Buck: "Take my advice, Rookie. If you ever fall for a woman, ''(puts on his helmet)'' make sure she's got balls." ''Buck nods and moves out, as the Rookie looks on.'' {''Gameplay''} Buck: "Take the wheel, Rookie. I'll ride shotgun." ''If the player stalls:'' Buck: "Get in the driver seat, trooper. We gotta roll!" ''If the player further stalls:'' Buck: "Listen, Marine, we ain't going anywhere until ''you'' drive us there!" ''If the player tries to walk away:'' Buck: "It's too far to walk, Rookie. Get in the Warthog!" ''If the player keeps walking:'' Buck: "What are you, crazy? Stop moving around, and drive this Hog!" ''The Rookie gets in the Warthog. He drives ahead of the Olifant, which is leaning off the main road.'' Buck: "Hey, uh, Captain? Pick a lane." Dare (COM) ''(a little irritated)'': "It's a little crowded in here. The Engineer is doing something with the control circuits." Dare (COM): "Hey! Watch where you put that." File:H3ODST CoastalHighwayBattle.jpg|thumb|300px|Grunts flee from Olifant and Warthog. ''The four run into a pack of Unggoy|Grunts. The Olifant merely smashes through the cars.'' Buck: "You got to be kidding me!" Dare (COM): "I'm doing the best I can! Just stay out of our way!" ''They fight their way down the highway. Next to a locked door is a flipped Warthog.'' Dare (COM): "Covenant must have shut these doors. Give the Engineer a second to override the lock!" ''The Engineer opens the door after a few seconds.'' Dare (COM): "That's it! We're moving on." ''The door leads to a small checkpoint. A second door opens up back to the highway, where a group of Kig-yar|Jackals fire on the group. As the Olifant moves on, shields erupt around it.'' Buck: "Whoa! What just happened?" Dare (COM): "I think the Engineer found a way to extend its shields, sent a current through the outer plating. I don't know how strong its shields are, so stay close." Buck: "Don't worry! We've got you covered!" ''From this point on, Buck and Dare will warn the player whenever the Olifant's shields are lowered or down:'' Buck: "Heads up, Rookie, the captain's in trouble!" Dare (COM): "The shields are still up, but not for long!" ''or'' Dare (COM): "Shields are holding, but not for long!" ''If the Olifant's shield takes heavy damage.'' Dare (COM): "Shields falling, take out those Covenant!" ''And, if the Rookie and Buck successfully eliminate whatever is damaging the Olifant:'' Dare (COM): "Shields are full charged. Thanks for the assist, trooper!" ''or'' Dare (COM): "We're good, trooper. Thanks for the help!" ''If the Rookie failed to protect the Olifant. Dare will be thrown out and the Olifant went out of control.'' Buck: "The Olifant is dead! Veronica, talk to me! Veronica!!" ''Grunts and some Brutes protect the door up ahead, but the Rookie and Buck kill them. They head through the door.'' ''The second door opens, revealing a lookout tower with a Grunt wielding a Pez'tk-pattern fuel rod gun|Fuel Rod Gun. A Covenant battlecruiser flies over them.'' Buck: "Another cruiser!" Dare (COM): "They're all heading to the slipspace crater, the Covenant dig site north of the city." ''A huge air force of Banshees are seen ahead, but they're too far to be much of a threat.'' File:H3ODST CoastalHighwayBattleDrones.jpg|thumb|300px|The team comes across a swarm of Yanme'e. ''The Olifant approaches the door, which opens. A whole swarm of Yanme'e|Drones appear. Buck and the Rookie kill them.'' ''Two Wraiths and some Covenant infantry fill up the highway, but the group speed past them to the door. The small group of Jackals and a Jiralhanae|Brute are defeated. Next to the door is another Warthog. Phantoms drop off reinforcements and fly away. Another Covenant cruiser flies over them. A group of Karo'etba-pattern Ghost|Ghosts crowd around a crashed Phantom. The group defeats the Ghosts and heads to the next door.'' Buck: "Hey, hold up! It's a Gauss 'Hog. Let's change vehicles." Buck: "Same deal, trooper: You drive, I shoot." ''The Rookie drives, while Buck takes the Gauss Turret.'' Buck: "Concentrate on driving. I got this." ''The door opens to reveal the next section of the highway. More Phantoms come. A huge group of Ghosts and Banshees come, but Buck easily takes them out. The door opens at the end. The next section has a Deutoros-pattern Scarab|Scarab in the distance, along with some Type-26 Banshee|Banshees. The Engineer emits a high-pitched wail in the presence of the Scarab.'' Dare (COM): "Buck, Scarab!" Buck: "I see it. Must've dropped out from one of the cruisers. Just keep driving, it hasn't spotted us." ''A Covenant Zurdo-pattern Wraith|Wraith appears.'' Buck: "There's a Wraith moving in on our position!" Dare (COM): "How the hell did you make it down this highway in one piece?" Buck: "There weren't that many Covenant last night!" ''They reach the next set of doors.'' Dare (COM): "I see a Scorpion tank up ahead. We'll need the extra firepower." ''If the player stalls:'' Buck: "Captain's right, trooper. We're gonna need that tank." ''The two commandeer the Scorpion, and the door opens. They move down the Highway, crushing any Covenant in the way. They head through another set of doors. A appears from the clouds in the distance.'' Buck: "Assault carrier! Ten o'clock high! Look at the size of that thing!" ''Once the Rookie drives through the next set of gates, the assault carrier begins charging its energy projector.'' Dare (COM): "It's charging its excavation beam!" Buck: "But the dig site's on the other side of the city!" ''After the next set of gates has been passed, the carrier begins glassing the city in the distance.'' Buck: "Damn it, no! They're gonna burn this city and then glass the whole planet! Covenant bastards! It's Siege of New Alexandria|just like Fall of Reach|Reach all over again!" Dare (COM): "You made it out of there. We'll make it out of here. You can do this, Buck." Buck: "Right. Yeah. Okay." Buck: "Mickey, you read me? Change of plans. You're coming to us." Private First Class Michael Crespo|Michael "Mickey" Crespo (COM): "Sky's kind of crowded, Gunny." Buck: "There's no other way. Covenant just wasted the highway. We're gonna keep rolling as far as we can. Get airborne, fly the Phantom to my beacon." Mickey (COM): "Understood." Buck: "And whatever you do...stay clear of that carrier." ''As the trio proceeds, a Scarab jumps out of the water and begins to target the Olifant.'' Buck: "Scarab, look out! This one's on to us!" ''Vergil gives out a high-pitched wail.'' Dare (COM): "We're going too fast, I can't stop!" File:H3ODST ScarabAttacksOlifant.jpg|thumb|300px|The Scarab fires at the Olifant. ''The Scarab fires its focus cannon at the Olifant, severely damaging it.'' Buck: "Veronica! Talk to me!" Dare (COM): ''(coughs)'' "The asset...it's all right." Buck: "Screw the alien, what about you?" Dare (COM): "I'm okay... but this garbage truck's had it." ''They move through a final set of gates.'' Buck: "Take the next off-ramp. I see a building, north side of the highway. We'll hole up there, wait for evac." ''They reach the end of the tunnel. A barricade prevents the player's vehicle from going any further.'' Buck: "Out of the vehicle, trooper! Let's move!" --- ''If the player doesn't get out of the tank:'' Buck: "Our vehicle won't fit through that. We're on foot from here!" ''If the player stalls:'' Dare (COM): "Go with Buck, trooper. We'll be OK." -- ''The Rookie gets out of the vehicle and sets off on foot with Buck.'' Buck: "Veronica, wait here. Rookie, let's secure that building!" ''Buck and the Rookie take out the two Grunts guarding the building.'' Buck: "Area secure. Veronica, come to us. We'll cover you." ''As Dare and Vergil dismount, the Olifant explodes after sustaining heavy damage.'' Buck: "Mickey, what's your ETA?" Mickey (COM): "Had to reroute, Gunny, the whole damn city's on fire!" Dare: "Trooper, I have a Tier One asset and a whole bunch of Covenant that want it dead. Whatever you're going to do...step on it!" Mickey (COM): "Yes, ma'am!" ''Enemy Phantoms begin to assault the building.'' Buck: "Hostile Phantoms, coming in!" ''The Rookie, Dare and Buck fight off the first wave of Covenant troops.'' ''Another wave of enemy Phantoms appear.'' Buck: "More Phantoms! Look sharp!" File:H3ODST HuragokDefense2.jpg|thumb|300px|The ODSTs defend the entrance into Uplift Nature Reserve. ''The Phantoms deploy a squad of Kig-Yar Snipers, followed by a pair of Mgalekgolo|Hunters.'' Buck: "Hunters!" ''After the Hunters are killed, two Wraiths on the highway open fire on trio's position.'' Dare: "Wraiths, on the highway!" Buck: "That's not good!" ''The last Phantom drops off numerous Jump Pack Jiralhanae|Jump Pack Brutes and a Jiralhanae Chieftain|Brute Chieftain. The trio defeats them. Mickey's captured Phantom flies into view, directly above the two Wraiths.'' Mickey (COM): "Yee-Haa! Light 'em up, boys!" Corporal Taylor H. Miles|Taylor "Dutch" Miles (COM): "Romeo, take the one on the left." Lance Corporal Kojo Agu|Kojo "Romeo" Agu (COM) ''(exhausted)'': "I got it. Hold her steady." ''The Brutes crewing the two Wraiths are killed. The Phantom hovers above the right parking lot.'' Dare: "For replacements...you men make one hell of a team." Buck: "Just nice to know they really do listen. C'mon, let's get out of this city." Buck: "Go, Rookie. Head for the Phantom." ''If the player stalls:'' Buck: "Come on Rookie, get in the Phantom." ''If the player further stalls:'' Buck: "What are you waiting for, trooper? Phantom! Now!" ''The Rookie secures the Phantom's landing zone. Dutch drops down from the Phantom's grav lift, and points his SMG at the Huragok.'' Dutch: "That thing safe?" Buck: "Long as it don't get hit!" File:H3ODST DarePullsQuick.jpg|thumb|300px|Dare tries dragging the Huragok towards the Phantom's gravity lift. ''The ground suddenly shakes as another Covenant assault carrier exits slipspace dangerously close to the surface. It begins charging its energy projector. The Huragok sees the assault carrier, seems to panic, and refuses to move. Dare attempts to drag the Huragok to the Phantom.'' Dare: "Come on...damn it! Move!" ''Dare looks at Buck and shrugs.'' Buck: "Aw, nuts." ''Buck pushes the Huragok, until it and Dare are in the Phantom's gravity beam and pulled inside. Buck turns to Dutch and the Rookie.'' Buck: "What can I say...?" ''Buck pulls a piece of a Drone's wing out of his body suit, then crushes it with his hand.'' Buck: "It was a hell of a night." ''Buck, Dutch, and the Rookie board the Phantom.'' ''The assault carrier begins glassing the area as the Phantom pulls out with everyone aboard.'' ''Romeo is leaning tiredly against his plasma cannon. Buck and the Rookie pull him away from the turret to the center of the vessel.'' Buck: "Easy does it." Romeo: "Argh!" ''They lay Romeo down and Buck pulls off his helmet. Romeo looks up, pointing at the corner where Dare and the Huragok are sitting.'' Romeo: "We went through hell for that?" Buck ''(to the Rookie)'': "Give him some meds, would ya?" Buck ''(to Romeo)'': "It's important. It knows things." ''The Rookie gives Romeo an injection.'' Romeo: "Heck, Gunny... I wasn't talking about the alien." Buck: "Mickey? I'm sending you a very special co-pilot." Mickey (COM): "Aw, come on! I don't want one of those things in here!" Buck: "It won't bite. And unlike you, it knows what to tell those cruisers to keep 'em off our tail." ''Vergil floats to the controls.'' File:H3ODST TooBusyToCare.jpg|thumb|300px|Dare, Buck, and Rookie watch the city in flames. Dare: "I think they're too busy to care." ''Dare walks to the side of the ship to watch the carriers burn the city.'' Dare: "Looks like they've found what they're looking for." ''Buck joins her.'' Buck: "What about you? What about us?" ''Dare holds Buck's hand.'' Dare: "Win this war...then ask me that again." ''Dutch presses a control panel. The Phantom's sides close as it sets off for space, leaving multiple Covenant assault carriers and battlecruisers to glass the city. As the camera zooms out, it reveals the Covenant ships uncovering Portal at Voi|the Portal.'' ''Halo 3: ODST credits|Credits roll.'' EPILOGUE ONI orbital facility One month after drop ''Dare and a Marine walk down a passageway, the screen cuts the Marine's face from view.'' Dare: "Terrence Hood|Lord Hood may have given you clearance, but it was my op, and it's my interrogation. We only captured one. It's very delicate." ''The Marine is revealed to be Avery Junior Johnson|Sergeant Johnson.'' Sergeant Major Avery Junior Johnson: "Don't worry...''(tapping a control panel)''...I know what the aliens like." File:ONI orbital facility.png|thumb|300px|Johnson and Dare prepare to interrogate Quick to Adjust and Vergil. ''The hatch opens, and the two walk into the interrogation room. Vergil is floating in the center, toying with an F99's Optics Package. Buck's squad is sitting or standing nearby. The Rookie is sleeping under some stairs.'' Johnson: "It has access to the Covenant battle-net?" Dare: "Limited, but yes. We're not entirely sure how it manages a remote connection to the w-" ''Johnson throws a lighter to the Huragok, the ODSTs turn in alarm and attempt to interfere.'' Buck: "Whoa, stand down! Stand down!" ''The Huragok, still looking at the optic package, swiftly catches the lighter.'' Dare: "Sergeant Major, please! It's extremely flammable!" ''Johnson walks right up to the Huragok.'' Johnson: "The Brutes. The bastards who put bombs on your buddies and killed millions of my people..." ''Johnson sits down on a nearby crate.'' Johnson: ''(grunts)'' "...they're digging a mighty big hole." ''Johnson puts a cigar in his mouth.'' Johnson: "You're gonna tell me exactly what they're looking for. And then, you're gonna help me stop 'em." ''Easter Egg: At this point, if the right thumbstick is held left, one can see Buck with a Cavemen|Caveman which is sitting on a grating. Buck nervously picks something off of the monkey (possibly a bug), and proceeds to put it in his mouth.'' ''The Huragok lights Johnson's cigar, suggesting a deal. Johnson smiles, and the Huragok clicks the lighter off, and the screen blacks out with the lighter's click.'' {''Legendary-only Scene''} ''In the Superintendent's underground data center, many Huragok are looking around the area, as one looks behind to see the Prophet of Truth arriving from above on his gravity throne, accompanied by two Huragok behind him. Inspecting the area around him, the Prophet of Truth stops to peer forward, smiles, and orders the Huragok to move forward. A large hole is shown, with part of a Forerunner relic located underneath. Several Phantoms fly around in the area, one approaching and moving towards the structure.'' Achievements The following achievements can be unlocked on Coastal Highway across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo 3: ODST''. {| class="wikitable" | ! scope"width:135px;text-align:center;" |''Halo: 3: ODST'' (Xbox 360) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H3ODST Achievement Coastal Highway.png|center|64px |File:HTMCC H3ODST Achievement CoastalHighway.png|center|114px |File:HTMCC H3ODST Achievement CoastalHighway Steam.jpg|center|64px |Coastal Highway (achievement)|Coastal Highway |Complete Coastal Highway on Normal, Heroic, or Legendary. Complete Coastal Highway on any difficulty. |''Halo 3: ODST'Halo: The Master Chief Collection'' | |File:H3ODST Achievement Vidmaster Challenge Deja Vu.png|center|64px |N/A |N/A |Vidmaster Challenge: Deja Vu |Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no 'Hog or Scorpion. |''Halo 3: ODST'' | |N/A |File:MCC Double Time!.jpg|center|114px |File:HTMCC H3ODST Achievement DoubleTime Steam.jpg|center|64px |Double Time! |Beat the par time on Coastal Highway. |''Halo: The Master Chief Collection'' | |N/A |File:This Oliphant Has No Brakes.jpg|center|114px |File:HTMCC H3ODST Achievement ThisOliphantHasNoBrakes Steam.jpg|center|64px |This Oliphant Has No Brakes |Beat the par score on Coastal Highway. |''Halo: The Master Chief Collection'' | |N/A |File:Deja Vu.jpg|center|114px |File:HTMCC Achievement Deja Vu Steam.jpg|center|64px |Deja Vu |Complete Coastal Highway on 4-player Legendary co-op, with Iron, and no 'Hog or Scorpion. |''Halo: The Master Chief Collection'' | |N/A |File:BLAM! Said The Lady!.jpg|center|114px |File:HTMCC H3ODST Achievement BLAMSaidTheLady Steam.jpg|center|64px |"BLAM" Said The Lady!''' |Swap Dare's pistol for a Rocket Launcher on Coastal Highway. |''Halo: The Master Chief Collection'' |} Trivia The Vidmaster Challenge: Deja Vu can be unlocked by beating this level with four players on Legendary Xbox LIVE Campaign#Cooperative|Co-op with Halo 3 skulls#Iron|Iron Skull activated and without using Warthogs or Scorpions. Throughout the level, players can see several landmarks from previous missions, such as the smoking ONI Alpha Site (location)|ONI Alpha Site and the bridge in Uplift Nature Reserve|Uplift Reserve, on which Dutch witnesses the collapse of the space tether. The structures are best seen in Theater mode. If the Olifant is destroyed, a corpse will fall out bearing Dare's tag. Closer inspection, however, reveals that the corpse is actually the Rookie's character model. If the player enters the first off ramp before driving the Warthog, the song Rock Anthem for Saving the World from ''Halo: Combat Evolved'' will play. The ONI orbital facility in the epilogue is represented by the multiplayer level ''Orbital''. Johnson's quote, "Don't worry...I know what the aliens like," is a tribute to an earlier quote in the ''Halo 2'' level ''Metropolis'', where he says, ''"Oh, I know what the ladies like,"'' in reply to Cortana's remark about how John-117 never giving her gifts. It also alludes to his encounters and capture of Huragok in ''Halo: First Strike''. This is the only level where the entirety of the squad fights together: Mickey, Dutch, and Romeo man the Phantom and destroy two attacking Wraiths, while the Rookie, Buck, and Dare secure Vergil and kept it safe from Covenant. Any weapons from the previous level will carry over to this level; in the case of a fresh start from the campaign menu, however, the starting loadout is the M7S SMG and M6C/SOCOM. *If the player brings a weapon such as M7057 flamethrower when completing the level, the loadout will reset to M7S SMG and M6C/SOCOM by default. Buck will not fire whatever vehicle turret he mans when he speaks scripted dialogue, a point of gameplay contention as the player will likely take damage when dealing with Ghosts, Wraiths, and/or Banshees. This will have been remedied by the time the Rookie drives a tank. In the ''Halo: The Master Chief Collection'' version of the game, the Epilogue is a separate level and by playing it on Legendary even if you don't beat the rest of the game on Legendary, you can get the Legendary ending. The Tilt skull can make the highway section nearly impossible on higher difficulties. As the player only has access to Warthogs and the Tilt skull greatly reduces damage from bullets against shields, it is significantly harder to protect the Olifant before it is overwhelmed. It is inadvisable to equip Edward Buck|Buck with a rocket launcher until after the highway section. Should he be ejected from the Warthog, Buck will not enter the gunner position and instead sit in the passenger seat. However, he will only fire rockets seldomly, often causing the Olifant to take excessive damage. The player can also hijack the Ogab'd-pattern anti-aircraft Wraith|AA Wraith in this level using the same Drive an AA Wraith|glitch that allowed the player to hijack them in ''Halo 3''. Buck will say that he will man the AA Wraith's turret but actually will continue on foot. It is unknown if getting the AA Wraith will invalidate the Deja Vu achievement, which explicitly bans only the use of Warthogs and Scorpions. The Olifant can be flipped over using debris on the highway, which causes the Olifant to eventually instantly teleport back to its original position. Players can actually get a Ghost past the barricade when securing the building. Use another vehicle as a ramp for the Ghost and allow it to flip when one hits the invisible barrier. The Ghost should roll through, allowing one to ride it to the building. In Theater mode, when the player gets out of his/her vehicle and enters the entrance to the Reserve, press Y to get into flying cam. Now the viewer will be able to roam the city and beyond free like in Pam Cam, just like the glitch on Mombasa Streets. Using Boom Skull will cause Vergil to die instantly upon dismounting from Olifant. Vergil will always be caught inside explosion distance when Boom Skull applies, as the Olifant explodes upon dismounting. The only way to avoid this glitch is to play this level without Boom Skull. Buck's assault rifle lacks a muzzle in the beginning cutscene, when everyone is in the elevator. This is best seen when Buck turns to leave the elevator, revealing the rifle on his back holster. When the ODSTs' Phantom arrives after the final wave of enemies, the ODSTs manning the turrets are not Dutch and Romeo but rather two Rookie NPCs, both armed with carbines on their backs. Gallery File:H3ODST HighwayDebris Concept.jpg|Concept art of the highway. File:H3ODST_CoastalHighway_Gate_Concept_1.jpg|Concept art for gates on the highway. File:H3ODST_CoastalHighway_Gate_Concept_2.jpg|Concept art for gates on the highway. File:H3ODST_CoastalHighway_Median_Concept_1.jpg|Concept art for the median structures on the highway. File:H3ODST_CoastalHighway_Median_Concept_2.jpg|Concept art for the median structures on the highway. File:H3ODST_CoastalHighway_Median_Concept_3.jpg|Concept art for the median structures on the highway. File:H3ODST_CoastalHighway_Median_Concept_4.jpg|Concept art for the median structures on the highway. File:H3ODST_CoastalHighway_Barrier_Concept.jpg|Concept art for the barrier structures on the highway. File:H3ODST Menu 10 Coastal Highway.png|Preview of the level in ''Halo 3: ODST'' menu. File:H3ODST BuckAndBanshees.jpg|A large group of Banshees flying overhead. File:H3ODST-Highway.jpg|A Phantom and a fly above the highway. File:H3ODST GaussBanshees.jpg|A Scarab looms in the distance as Buck fires the Gauss cannon at a Banshee. File:H3ODST ScorpionAAWraith.jpg|Rookie's Scorpion faces an AA Wraith. File:H3ODST HuragokDefense.jpg|Rookie, Buck, and Dare defend the entrance to Uplift Nature Reserve. File:H3ODST BuckRookieChieftain.jpg|Buck and Rookie fighting a Chieftain. File:H3ODST DareFightsChieftain.jpg|Dare fighting a Chieftain. File:H3ODST-Buck&Dare.png|Buck and Dare escape New Mombasa onboard the Phantom. File:Portal odst.png|Truth's fleet uncovering the Portal. File:RookieAsleep.png|Alpha Nine guarding the Huragok in the orbital facility. File:Johnson & Vergil.png|Quick to Adjust lights Johnson's cigar for him. File:H3ODST Truth&Huragok.png|The Prophet of Truth appears in the Legendary ending. Sources
This is a walkthrough for ''Coastal Highway''. It is written for play on Legendary, with notes for lower difficulties. Overview For this mission you play as The Rookie. You are accompanied by Edward Buck|Buck and Veronica Dare|Captain Dare. Your mission is to protect and extract Vergil the Huragok|Engineer. If you are playing this mission straight out of the menu your starting weapons will be the M7S Caseless Submachine Gun|SMG and M6C/SOCOM|Pistol. If you are playing from the campaign you will begin with whatever you finished with in the Data Hive. __TOC__ Kevin Costner Ain't got Jack on Me (or, How an ODST protects, He Kills Everything Else) From your experience in the previous mission you should recall that Vergil is extremely vulnerable. He can take several shots, but the shield is not very strong and leaving him uncovered will often result in having to start over. When you first exit the elevator bring up your ranged weapon (Pistol, Type-51 Carbine|Carbine, Type-50 particle beam rifle|Beam Rifle). You will see a Deployable lookout tower|Deployable Lookout Tower with three Pek-pattern plasma cannon|Plasma Turrets manned by Unggoy|Grunts. As you approach, aim for the Grunt's head, and kill him. This provides you with a reasonable amount of cover to begin clearing the square. Looking to your left and right you will see Kig-yar Minor|Jackals and Grunts as well as Jiralhanae|Brutes. Use your ranged weapons and grenades to clear the Jackals and Grunts. Buck will keep the Brutes busy and also get a few kills himself. Once you've cleared the minors, move up. If your ranged weapon is empty drop it for the closest available weapon or bring up your alternate weapon. Run up to the tower, Buck will distract the enemies here, and kill the Grunts on the turret. Grab a Turret and play hit and run with the Brute Pack, and take cover when you need to recharge. While Buck has the Brutes distracted and possibly wounded, assassinate or finish them off. Once you've cleared the square load up on grenades and ammo before you head out to the elevator. Go to the elevator and hop in. If you don't have your weapons that you kept with you on the previous level, follow Buck. To the left is a door which is accessible, and will lead you onto a balcony with a corpse with a sniper rifle. Swap your SMG for the sniper, as you need the pistol for headshots. Let Buck take care of the Brutes and Jackals as he is invincible. Snipe one of the Brutes engaging Buck, or snipe any of the Grunts on the Lookout Tower. After dispatching them, there should be several Brutes and Grunts on the other side of the square. Use your sniper for the Brutes, and use your pistol for the Grunts. Always aim for their head whenever the opportunity arises. If you can't see an enemy use your map or VISR mode. When all enemies are clear, don't jump down; instead, there should be another hallway on the balcony. Run down it, and when you reach the exit you should come across an ammo case with a few Assault Rifles and two Rocket Launchers, with two cases of rocket ammo. If you haven't killed all enemies in the area, you can do so with the rockets. Give one to Buck, or take the ammo for yourself, as there is another Rocket Launcher later on. Continue on to the elevator, and hop on. I Hate the Morning Commute! Once you're up on the highway, get into the M12 Light Reconnaissance Vehicle|Warthog and charge ahead of the M312 Elephant HRV#Halo 3: ODST|Olifant. On Legendary you will need to use the spare Warthogs most likely so keep a ready eye for alternate rides. Stay to the right side of the highway, and drive straight and fast. Your only priority in the start is to take out the Pez'tk-pattern fuel rod gun|Fuel Rod Grunts near the blast door. Once you've run them over, keep driving in circles until everything is dead. Do not pass the blast doors yet. Stay in the open highway area and clear everything. Once you've cleared that, take a second and swap out ''both'' of your weapons for the Fuel Rod Gun and the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher on the ground near the door, or give the Rocket Launcher to Buck if you already have ammo for it. Take another second and evaluate your ride. How beat up is it? If it's on fire and the wheels look like they're going to fall off, grab the Warthog near the door. This is a M831 Troop Transport|troop transport version, and you can give Buck the Fuel Rod Gun or Rocket Launcher and let him go nuts. He will take out far more enemies, far faster than on the turret. If you still have a good Turret Warthog though don't abandon it just yet, it will come in handy in the next section. The next section is filled with Jackals and Brutes. Drive quickly ahead of the Olifant and let Buck sweep out the enemies. Once you reach the second set of blast doors, don't go inside. Wait for the Yanme'e|Drones to fly out and kill them in the clear. Buck is very efficient with the turret and the Rocket Launcher for this. Find a new ride and get in before entering the blast door. The next area will open and reveal a great number of Deployable Lookout Towers, but only two will have Fuel Rod Grunts. Buck and his turret/Rocket Launcher/Fuel Rod Cannon will make short work of them before they can harm the Olifant, just stay ahead of it and keep Buck's line of fire clear. A the end of this area there will be a M12G1 Light Anti-Armor Vehicle|Gauss 'Hog, but Buck will not man the turret if he still holds the Fuel Rod Gun or Rocket Launcher, so hop in the side seat and Buck will sling his Rocket Launcher and hop on the turret. Get out of the seat and heal up if you need to before driving on to the next area. Once the door opens, there will be Type-26 Ground Support Aircraft|Banshees attacking you. Move forward cautiously and let Buck handle them. Type-32 Rapid Assault Vehicle|Ghosts will approach from the right side of the highway, Buck's rate of fire is fairly slow but he is extremely accurate. Beware of the Ghosts as their plasma cannons can finish you off pretty quick. You should always keep ahead of the Olifant as it is very vulnerable. Drive cautiously dodging plasma mortars from the Zurdo-pattern Wraith|Wraith on the left, but keep a clear line of sight so Buck can shoot it and keep the focus off the Olifant. Once the Wraith is dead, move forward and clear the rest of the enemy Ghosts. Rock, Paper, Scissor, TANK!!! In the next blast door space there is a M808B Main Battle Tank|Scorpion tank. Before you get on it, give Buck the Rocket Launcher. There are few infantry here and Buck will be far more useful shooting unlimited rockets at enemies than in the dinky turret. Be wary though, as he is no help whatsoever against Brutes that hijack your tank. Once the doors open start shooting and killing any enemy that shows up, including an Ogab'd-pattern anti-aircraft Wraith|AA Wraith on the middle of the highway. Take care with the Jump Pack Jiralhanae|Jump Pack Brutes, who can hijack you. Once you're through this area, in the next keep as much in line with the Olifant as possible. Several Kez'katu-pattern Phantom|Phantoms will fly by, and they will shoot and damage the Olifant. You will take some damage here, but it's worth it to keep the Olifant safe. The next area has a few of Ghosts and a few Rizsheda-pattern Shade|Shade turrets. Stay close to the Olifant and clear the enemies as they close in. Once you get to the part with the Scarab attacking you, stay away from the blast door, to make sure it is 100% certain you won't be fried along with the Olifant. Follow Buck's instructions and get off the highway at the off-ramp. This isn't IHOP! Gunny, You Promised Me Pancakes!! Get out of the tank, and jump over the barricade. Once you reach the building there will be two Grunts, melee them and start to set up. Buck should have the Rocket Launcher, leave it with him. Load up your Assault Rifle to the right outside the room that Vergil is staying in. Give Dare the Rocket launcher in the lobby for her pistol. The First Phantom will approach and drop a wave of Grunts and Brutes, kill as many Grunts as you can with the pistol, then move to one of the flanks and bring up the Assault Rifle. Dare and Buck will do a lot of damage with the heavy weapons, and if you stay out of their way you'll be able to pick off the stragglers with headshots and short bursts. Before the second wave drops, heal up and go up the stairs to either side of the lobby. Once you're up top, there are two sniper rifles, two shotguns, two machine gun turrets and a few SMGs. It is NOT recommended to go on the turret, as you'll be sticking out like a sore thumb, especially against the Hunters. The second wave will consist of Jackals (Shield and Kig-yar Sniper|Sniper) and a pair of Mgalekgolo|Hunters. Stay up top and countersnipe. There will be several Sniper Jackals at range (right or left, it changes), take them out. Don't worry about the Hunters, if they haven't seen you then they'll be futilely focused on Buck and Dare, who'll take them down in a matter of seconds with their Launchers. Grab a Beam Rifle off the ground for your pistol, and load up your Assault Rifle if you have one. Heal up if you need it, the third wave is about to drop, it is comprised mostly of Jump Brutes and a few others. Let Buck and Dare concentrate on the middle, while you stay up top and snipe them. Clear one side, then the other. When you have an opportunity, headshot the Jiralhanae Chieftain|Chieftain a few times with your sniper or beam rifle. If you did it right his helmet should pop off and he'll be asking for another headshot. Once you've cleared the Jump Brutes, stay on a flank and shoot the Chieftain, he charges or dies. When he charges, Buck and Dare will easily strip his armor and distract him enough for you to get the kill shot. Once you've killed the Chieftain, mop up any remaining forces and watch the cavalry ride in. Head to the right flank onto the platform and go get some R&R... Once you're out of the tank, head up towards the building. Stop at the Gazebo in the center of the square and wait for Dare. Swap with her there, then run ahead and up one of the sides. You will see another staircase leading up. Go up top and you will find Sniper Rifle System 99D-S2 Anti-Materiel|Sniper Rifles, M9 High-Explosive Dual-Purpose Grenade|grenades and two AIE-486H Heavy Machine Gun|Machine Gun Turrets. Use these to clear out all enemies. Using a combination of Sniper fire and hail of lead, you shouldn't have any problems eliminating all enemies. Buck and Dare will keep the front clear, and you can run down and mop up with the Assault Rifle if you need to. Nothing will come near you until the Wraiths start to fire plasma at you. Pick off the Chieftain and they'll be killed by your teammates' approaching Phantom. Legendary Notes Vergil will not open the second set of blast doors until you have crossed the threshold of the first set. Before you advance, clear the areas and grab a new ride if you need to. With the exception of fighting the Drones, Buck is far more effective with the heavy weapons than on the turrets. You can always find a new ride, if you need to throw yourself between the Olifant and the enemy to distract and draw fire. At the final stand, the heavier weapons you can give to both Dare and Buck, the less you have to worry about the center. Stay on the flanks/raised balconies, you have better cover and good defilade to attack without major risk. Don't get in the Olifant's way, it will run you over and kill you. In the final battle the MA5C will provide you with a better kill ratio than the Shotgun or the SMG. During the initial battle, a building on the western-most area has a Sniper rifle|Sniper Rifle. It is obtained by going into the building with the red light, and heading through the door. It is an extremely valuable weapon, and can easily take out Brutes. Notes for Lower Difficulties Ignore light enemies and mop up after if you feel like it. Concentrate on those who heavy damage quickly (Wraiths, Type-25 Grenade Launcher|Brute Shots, Fuel Rod Guns) Stay in your Warthog. It will protect you. Buck is a little slow but accurate, if you take your time, he's more deadly than any other NPC in the game. Driving erratically will occasionally knock off his aim. If Buck and Dare have heavy weapons you can almost always stay in the room with Vergil and mop up after with little risk. It is possible to get a Warthog up to the last area and camp with it. Simply place a Warthog up against the off-ramp's barriers and throw a frag grenade under it. If done correctly, it should go over the barrier. Because there is an invisible barrier preventing any vehicles from entering, you will have to melee it once it's over the barriers. Buck and Dare won't enter the Warthog however, so find a good spot to camp and blast all the Covenant away. It is highly recommended to do this with a Gauss 'Hog, as it can help the player pick off enemies if they're a crack shot. Category:Halo 3: ODST walkthroughs
File:H2A_Cobb_Industries_Logo_Dark.svg|thumb|250px|The logo of COBB Industries. COBB Industries is a human commercial enterprise. COBB Industries equipment containers could be found in the exterior shipping areas and hangar bays of the United Nations Space Command|UNSC orbital defense platform ''Cairo Station (station)|Cairo'' during the opening stages of the Battle of Earth on 2552#October|October 20, 2552. COBB Industries containers were also seen in various areas around the New Mombasa|New and Old Mombasa|Old sections of Mombasa as well as the industrial town of Voi in the East African Protectorate. Trivia A COBB Industries container can be seen hanging from a crane in the roof in the ''Halo 3'' levels ''The Storm'' and ''Floodgate''. It is the only mention of COBB Industries in ''Halo 3''; all other crates and containers in the game have "Traxus Heavy Industries" printed on them instead. Gallery File:Cobbcrate.jpg|A COBB Industries crate in Traxus Factory Complex 09. File:H2A Cobb-Industries Container.jpg|A COBB Industries shipping container at Cairo Station. File:H2A Cobb Industries Logo.png|White version of the logo. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 2: Anniversary'' Sources Category:Human businesses
Cobra Squad is a squad of UNSC Marines who fought in the Battle for Zeta Halo. History Around the time Master Chief Petty Officer|Master Chief John-117 arrived on the fragmented section of Zeta Halo, Banished forces captured Cobra Squad and tied them to a plasma gyve. At some point after the Chief The Tower|stormed the Tower and killed Chak 'Lok, the SPARTAN-II program|Spartan's Artificial intelligence|AI companion, The Weapon, picked up Cobra's distress beacon|distress call, prompting the Chief to rescue the marines. In-game information In ''Halo Infinite'', Cobra Squad is found in the "Connections" section of the campaign. Answering their distress call earns the player 30 Valor points. This valor is awarded even if all members of Cobra Squad are killed. List of appearances ''Halo Infinite'' Category:UNSC Marine Corps squads
Cochineal Pass is a winding mountain pass located outside of Mimir city on Paris IV. When the Covenant invaded Paris IV in 2549, the Patel family attempted to seek refuge inside a tunnel located at Cochineal Pass after they were deterred from reaching Mimir's spaceport.Halo: Legacy of Onyx, ''page 9'' Although the Patels managed to escape the fiery destruction of glassing by reaching the pass's tunnel, their vehicle collided inside with the back of a truck, killing Molly Patel's parents in the crash. Molly was later found in the pass tunnel and the story of her unexpected survival there gained her some fame.Halo: Legacy of Onyx, ''page 25'' List of appearances ''Halo: Legacy of Onyx'' Sources Category:Roads
Private Cochran is a member of the UNSC Marine Corps who served in Corporal Harland's Corporal Harland's fireteam|fireteam in 2552. Biography During the Battle of Sigma Octanus IV on 2552#July|July 18, 2552, Cochran and his squad encountered Mgalekgolo|Hunter units, and retreated. During the following escape, he was wounded by a Covenant Empire|Covenant Unggoy|Grunt's Type-33 Guided Munitions Launcher|Needler. Harland was able to patch the wound up with biofoam to keep him alive until he could get medical attention. Despite being wounded to the verge of death, Cochran managed to take the M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|rocket launcher from Private Walker, who was in a state of shock and could not do so himself. Cochran shot down the Type-26 Ground Support Aircraft|Banshees and saved his squad.Halo: The Fall of Reach, ''page 165'' With the help of John-117|Spartan-117 and the other SPARTAN-II Program|SPARTAN-IIs, the fight on Sigma Octanus IV was a success and Cochran lived to get medical attention, though he slipped into a coma after arriving at Alpha Base. Trivia Cochran does not appear in the comic adaptation, ''Halo: Fall of Reach''. Instead, Walker is able to regain his faculties and shoot down a single, lone Banshee. List of appearances ''Halo: The Fall of Reach'' Sources Category:Human characters Category:UNSC Marine Corps enlisted personnel
Cocooned Bases are a type of Flood structure present in high-level Flood outbreaks. Overview As their name suggests, they are UNSC Firebases and Banished Banished outposts that have been taken over and repurposed by the Flood. Due to the Flood growths present on the base, they resemble very little of the structures they once were and have none of the base facility's original defensive measures operational. However, Cocooned Bases are capable of spawning more Flood forms unless dealt with swiftly. Cocooned Bases are generally located deep within Flood Blightlands such as those surrounding the wreckage of High Charity on Installation 00, making attacking them a costly measure unless done via Orbital bombardment. Gameplay Upon destroying the base, several Flood units will continue to crawl out of the rubble. However, once they are dispensed with, the base site becomes available to construct on. Gallery File:HW2_FloodBase_UNSC_Concept_1.jpg|Concept art of a cocooned UNSC Firebase. File:HW2_FloodBase_UNSC_Concept_2.jpg|Concept art of a cocooned UNSC Firebase. File:HW2_FloodBase_UNSC_Concept_Small.jpg|Concept art of a cocooned UNSC Firebase. File:HW2_FloodBase_UNSC_Concept_Medium.jpg|Concept art of a cocooned UNSC Firebase. File:HW2_FloodBase_UNSC_Concept_Large.jpg|Concept art of a cocooned UNSC Firebase. File:HW2_FloodBase_Banished_Concept.jpg|Concept of a cocooned Banished Outpost. File:HW2_FloodBase_Banished_Concept_2.jpg|Concept art of a cocooned Banished Outpost. File:HW2_FloodHive_Concept.jpg|A concept in which the Flood component was less a growth and more its own creature. File:HW2_FloodBase_Banished_Render_1.jpg|An untextured render of the Cocooned Base. File:HW2_FloodBase_Banished_Render_2.jpg|Another render. File:HW2_FloodBase_Banished_Render_3.jpg|Another render. File:HW2_FloodBase_Banished_2.jpg|Another view of a consumed Banished outpost. File:HW2-Cocoonedbases.png| List of appearances ''Halo Wars 2'' *''Halo Wars 2: Awakening the Nightmare'' Sources Category:Flood
The ''Coda'' was a small United Nations Space Command|UNSC shuttle pod. Summary Captain (Navy)|Captain Jacob Keyes took the ''Coda'' when he personally inspected the ''UNSC Pillar of Autumn|Pillar of Autumn'' when he assumed command of that vessel over Reach in 2552. During the inspection, R. Abiad was assigned to accompany Keyes in the inspection, in which they noticed several faults with the ship's M910 Rampart point defense network.Data Drop|Data Drop 6 Keyes then docked the ''Coda'' in one of the ''Autumn'''s docking bays.''Halo: The Fall of Reach'', Chapter 29 The pod probably was still aboard when the ''Autumn'' crashed on Installation 04 and was likely destroyed, either in the crash itself or during the destruction of Installation 04. Sources Category:Shuttles Category:UNSC ships
|rank= |sn= |notable= }} Codename: BAYLEAF is a human intelligence operative serving in the Office of Naval Intelligence. Biography BAYLEAF worked as an analyst for ONI Section Three in 2553. In this year, they were involved in reviewing the after-action reports from Hieu Dinh and Padraig of the failed Operation: INTERIOR EXILE, and sent updates on the operation to Codename: FLYBALL. With the operation's failure in mind, BAYLEAF commenced preparations to requisite a larger force to attempt another attack on Lifeworker terraforming vessel|the site. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Office of Naval Intelligence personnel Category:Human characters
COALMINER is the alias of an Office of Naval Intelligence operative involved in highly classified missions, namely Operation: HYPODERMIC. Given their rather frequent correspondence, COALMINER's handler may be Codename: SURGEON. Biography COALMINER's earliest known activity was in 2532. In AUTOMATED REROUTE UNSC SHIP REG-96667 ABY|a message to Codename: SURGEON concerning the SPARTAN-III Program, COALMINER noted the early stages of preparing SPARTAN-III Alpha Company|Alpha Company were progressing satisfactorily and expressed confidence in Kurt-051's training regimen.Halo: Ghosts of Onyx, "chapter 7" In 2552, COALMINER detected an intrusion into the ONI databases at Reach. While COALMINER failed to identify the intruder, the intrusion threatened to compromise HYPODERMIC. COALMINER informed SURGEON of the breach and deleted the from ''Gamma Stations database to minimize the damage.Halo: The Fall of Reach, ''pages 281-282'' This caused difficulties during the latter stages of the Fall of Reach, as it prevented the Artificial intelligence|AI Doppler from erasing the ''Circumferences NAV database in accordance with the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol. A SPARTAN-II Program|SPARTAN-II team was deployed to destroy the ship and suffered casualties in the process. In an indirect manner, this lapse in security inadvertently saved humanity: in the wake of the Space battle over Reach|mission to Gamma Station, John-117 traveled to Halo Array|Halo Installation 04 aboard the , which set about the final stages of the Human-Covenant War. At some point in the post-war era, COALMINER received Eleventh Hour reports|a series of five reports from SURGEON discussing the state of the post-war galaxy. List of appearances ''Halo: The Fall of Reach'' ''Halo: Ghosts of Onyx'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' Sources Category:Human characters|COALMINER Category:Office of Naval Intelligence personnel|COALMINER
Codename: FIXER (also referred to as Fixer) was an Office of Naval Intelligence ONI Section Three|Section Three operative. Biography In 2556, FIXER intercepted a transmission from smuggler Christian Ramsay confirming that a null-state stasis container had been procured. At some point of 2558, FIXER came into contact with a Comms Officer under Director Schaefer's direction, wanting to know how he managed to acquired some unspecified information. On 2559|October 2559, almost a year after the rise of Cortana and the Created, FIXER attempted to confirm data from Operations Operation: BREAKER TRIP|BREAKER TRIP, Operation: WOLFE|WOLFE, and Operation: KICKSTAND|KICKSTAND. List of appearances ''Halo: Nightfall'' *''Halo: Nightfall: Outbound Cargo - Part 2|Outbound Cargo - Part 2'' ''Halo: The Master Chief Collection'' *''ONI Archive'' **''ONI Archive Helljumpers - Halo 3: ODST|Helljumpers'' **''ONI Archive Reclaiming Our Place - Halo 4|Reclaiming Our Place'' ''Halo Infinite: Memory Agent'' ''Halo Infinite'' Sources Category:Office of Naval Intelligence personnel Category:Human characters
|rank= |sn= |notable= }} Codename: FLYBALL is a human intelligence operative serving in the Office of Naval Intelligence. Biography FLYBALL worked as an analyst for ONI Section Three in 2553. In this year, they were involved in reviewing the after-action stages of the failed Operation: INTERIOR EXILE, and received updates on the operation from Codename: BAYLEAF. List of appearances ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Office of Naval Intelligence personnel Category:Human characters
JACKBOOT was a code name of an Office of Naval Intelligence operative attached to the SPARTAN-II Program|SPARTAN-II Project.Halo: Reach, ''Dr. Halsey's personal journal'' In December 2517 Catherine Halsey|Dr. Catherine Halsey assigned the operative to track the fates of the SPARTAN-II Flash cloning|flash clone replacements. Halsey had received reports that their longevity was far beyond what had ever been seen in laboratory conditions, and she wondered whether their parents attempting to nurture them back to health could be a factor. List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Human characters|JACKBOOT Category:Office of Naval Intelligence personnel|JACKBOOT
POINTER is a code name adopted by a member of the United Nations Space Command who was present on Installation 07 during the Battle for Zeta Halo. Biography On 2559#December|December 2559, the was Battle over Installation 07|ambushed by Banished forces upon arrival at Installation 07. As the ''Infinity'' fell to the Banished assault, many UNSC forces were evacuated from the ship and made landfall on the ring's surface. Over the course of the Battle for Zeta Halo, POINTER recovered and relayed several transmissions from other UNSC survivors on the ring, with POINTER noting their observations when making retransmissions to the UNSC Comms/Message Recovery Cache. In one particular retransmission, they reported that Installation 07 was transported away from Ephsu system when an explosion on the surface fractured the ring. While moving between hidings spots on the ring, POINTER also tried pinging Identification friend or foe|IFF tags to locate other survivors, with little success. At some point, POINTER recovered a transmission between two marines that attempted to sabotage the enemy's comms array at the Banished outpost Horn of Abolition (location)|Horn of Abolition. Although the sabotage failed, POINTER identified a vulnerability in the damaged comms array, allowing POINTER to send polyband burst transmission at cycling intervals, in an attempt to reach Codename: FIXER|FIXER and allow FIXER to key in on enough of the cypher to relay the UNSC data from Installation 07. POINTER remained active after February 2, 2560, when UNSC survivors at the wreckage of retreated from the Banished assault at the crash site. Prior to May 28, they recovered a transmission between two marines that had observed Harbinger|a member of Xalanyn|a never-seen-before species among the Banished. List of appearances ''Halo Infinite'' Sources Category:Human characters|POINTER Category:Characters of unspecified gender
SURGEON is a code name adopted by an Office of Naval Intelligence operative with ONI Section Three|Section III. This operative's Section III Operator Number is AA2. Notably, SURGEON served in a leadership capacity in Operation: HYPODERMIC and frequently exchanged secure transmissions with Codename: COALMINER. Biography The earliest known activity from SURGEON was in 2532, when they received AUTOMATED REROUTE UNSC SHIP REG-96667 ABY|a message concerning the SPARTAN-III Program|SPARTAN-III program from Codename: COALMINER. The message noted that the early stages of preparation for SPARTAN-III Alpha Company were progressing satisfactorily and expressed confidence in Kurt-051's training regimen.Halo: Ghosts of Onyx, "chapter 7" SURGEON was later informed by Codename: COALMINER of a potential breach of security when Cortana broke into the ONI database and discovered that the was an ONI UNSC prowler|Prowler. COALMINER then deleted the ship from the Reach database. Halo: The Fall of Reach, ''page 281'' On December 31, 2552, SURGEON filed a report to Codename: USUAL SUSPECTS entitled "''Historical/Psychological Analysis of Cole, Preston J.''" The extensive report outlined the life and career of Admiral Preston J. Cole and postulated that he was in fact alive and living outside UNSC-controlled space. The report was filed from the in synchronous orbit on the far side of Luna. Around or after December 15, 2554 //'']Halo 4, campaign level ''Composer (level)|Composer'', Audio log (Halo 4)|Audio log'', SURGEON sent a Eleventh Hour reports|series of five reports to COALMINER discussing the state of the post-war galaxy. After a Terrorist attack on Sedra City|terrorist attack on the human colony of Sedra in early February of 2556, SURGEON received a PLNB Transmission XX219C-XX|report made by Codename: FIXER about the story of the Alerian mining union Mols'Desias, and mentioning the Sedran medic Brynn Morad trying to get access to Indrid Lota's medic file. List of appearances ''Halo: The Fall of Reach'' ''Halo: Ghosts of Onyx'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Human characters|SURGEON Category:Office of Naval Intelligence personnel|SURGEON
USUAL SUSPECTS is the codename adopted by an Office of Naval Intelligence operative, likely a member of Section III, in 2552. On 2552#December|December 31st, 2552, Codename: SURGEON filed a report to USUAL SUSPECTS entitled "Historical/Psychological Analysis of Cole, Preston J." The report was filed from in synchronous orbit on the far side of Luna.Halo: Evolutions - Essential Tales of the Halo Universe, ''page 487'' The language of the report would suggest that USUAL SUSPECTS is SURGEON's superior or superiors. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' Sources Category:Human characters|USUAL SUSPECTS Category:Office of Naval Intelligence personnel|USUAL SUSPECTS
|population=Millions |colonized= |government= }} Codisfold was a Sangheili Sangheili colonies|colony. During the War of Beginnings, the planet was found by the San'Shyuum Reformists, who eradicated its population of millions of Sangheili. History Sometime prior to 938 BCE, the Sangheili discovered and colonized the ringed planet of Codisfold. Eventually, millions of Sangheili would call the world home. Following their first meeting and ensuring Desecration of Ulgethon|battle with the San'Shyuum at Ulgethon, the Sangheili could not best their enemy's powerful Anodyne Spirit|Dreadnought, an ancient Forerunner keyship that the San'Shyuum had brought from Janjur Qom|their homeworld. Eventually, after losing several of their Sangheili colonies|colonies, the Sangheili came up with a plan to defeat the vessel, deciding to sacrifice Codisfold in Raid at Codisfold|a daring attack. To prepare, they hid dozens of Naval boarding|ship-boring machines in the rings around the planet. When the Dreadnought arrived to destroy Codisfold, the ship-boring machines launched from their hiding places, carrying skilled infiltration teams toward the keyship. The Sangheili managed to sneak aboard the Dreadnought, damaging several of the vessel's critical systems and slaying thousands of San'Shyuum. While taken by surprise, the San'Shyuum counterattacked and killed all of the Sangheili intruders. Following the incursion, the San'Shyuum attacked Codisfold, killing millions of Sangheili residents. While the raid on the Dreadnought was ultimately a costly failure for the Sangheili, it forced the San'Shyuum to acknowledge their vulnerability. The unrest it caused among them would help pave the way toward Writ of Union|a truce between the two species, and ultimately the formation of the Covenant. Sources Category:Covenant worlds
Unified Earth Government/Swords of Sanghelios }} The Coelest system is a planetary system located far distant from human- or Covenant-controlled space in the Norma Arm of the Milky Way galaxy.''Halo: Warfleet'', p. 12-13 It is home to the ice giant Substance, which serves as the gravity anchor for Installation 05. Substance is the fourth planet in the system, and is located in its outer reaches.''Halo: The Essential Visual Guide'', p. 190 There is an asteroid field in the system, at 2.4 Wikipedia:Astronomical unit|AU from Coelest, located close to Substance.''Halo: Ghosts of Onyx'', p. 189 In early 2552#November|November 2552, the system became the site of the enormous Battle of Installation 05 as the Covenant holy city of ''High Charity'', its High Charity defense fleet|defensive fleet, and a small group of UNSC forces on the arrived at Installation 05. Over the course of the battle, the Flood on the installation escaped containment, and the ring was Glassing|sterilized by the combined ''High Charity'' defensive fleets as a result.''Halo: The Essential Visual Guide'', p. 46 In the aftermath of the battle and the subsequent end of the Human-Covenant War, the UNSC eventually established a permanent presence in the system with the construction of ''Lisbon Station'', which serves to monitor and guard the now inactive Installation 05. Both the system and the ring were quarantined after the war, and as of 2558, both the UNSC and Swords of Sanghelios ships patrol the region.''Halo: Official Spartan Field Manual'', ''page 99'' Locations Substance *Installation 05 *Opusculus *Lisbon Station Gallery File:Coelest.jpg|Comparison of Substance and Installation 05. File:H2A-MP-Map-Zenith-03.jpg|Coelest and Substance seen from a Relay station on Delta Halo File:H2A - In Amber Clad approaches Halo.png| arrives in the Coelest system File:H2A - Great Schism.jpg|''High Charity'' over Installation 05 List of appearances ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Divine Wind'' Sources Category:Planetary systems
File:H5g COG sight.png|thumb|250px|COG sight. The COG sight, also called the ''advance sight'' is a Telescopic sight|sight used on UNSC weapons. The COG sight is able to show the shield and health of enemies in-game. The shielding level will only be shown on targets possessing full body shield systems, as Sangheili shielding will show up on the COG's display, whereas a Kig-Yar Kig-Yar point defense gauntlet|arm mounted shield gauntlet will not. Additionally, targets in the COG's line of sight will be surrounded with a red outline, akin to the Visual Intelligence System, Reconnaissance|VISR system used by Orbital Drop Shock Troopers.Halo 5: Guardians The red outline lasts for a few seconds when not aimed directly at the target. Known applicable weapons The following weapons have been seen to utilize this attachment: BR85 battle rifle|BR85N Service Rifle M20 SMG M395 DMR|M395B DMR MA5D assault rifle List of appearances ''Halo 5: Guardians'' Gallery File:H5G - COG sight - Sangheili target.PNG|A Sangheili target in the COG's sight, showing the full array of sight's display, including an outline, and shield and health indicators. File:H5G - COG sight - Promethean target.PNG|A Promethean target in the COG's sight, showing the lack of information on the sight's display. This effect is generated by shield lacking opponents. File:H5G_COGSight_Concept_1.jpg|Concept art for the sight. File:H5G_COGSight_Concept_2.jpg|Concept art for the sight. File:H5G_COGSight_Concept_3.jpg|Concept art for the sight. Category:Weapon attachments
Cognitive Impression Modeling,Media:ILB Brain ninjas.ogg|brain_ninjas.ogg also known as Cognitive Impression Mapping, is a rudimentary form of mind transfer|mind uploading used by human scientists to create Smart AI|"smart" AIs by scanning a human brain, referred to as a donor brain. Overview The process of Cognitive Impression Modeling is carried out using a device known as the AI Matrix Compiler, the most recent model of which was designed by Dr. Catherine Halsey.Halo 4, campaign level ''Composer (level)|Composer'' (Halo 4 audio logs#Halsey's observations|Audio log) The compiler sends electric bursts through the neural pathways of a human brain which are then replicated in a superconducting nano-assemblage,Halo: The Fall of Reach, ''pages 235-236'' (2001) generating a virtual neural network known as the Riemann matrixeffectively the AI's "brain". The human neural map provides only an initial seed for the AI's mind; within moments of its creation, the budding construct will rewrite the neural map into a superior system. This is one of the drawbacks of smart AI creation; initiation time is wasted for the AI by creating the first neural linkages, each of which gradually erodes the AI's limited lifespan.Dr. Halsey's personal journal, ''May 3, 2526'' The ultra-deep personality scan utilized in the Cognitive Impression Modeling process destroys the original brain;Dr. Halsey's personal journal, ''March 21, 2549'' as such, it is only legal to use the brains of the recently deceased. These brains are typically acquired from voluntary donors. In the case of the AI Cortana, however, the candidate brain was flash cloning|flash cloned and the host's memories transferred, so that the host, in this case Catherine Halsey|Doctor Catherine Halsey, could remain alive. However, this is extremely inefficient, both from the degeneration of the flash clones and the high rates of schizophrenia and dementia resulting from the memory transfer process. Out of Dr. Halsey's twenty cloned and enhanced brains, only two of them were sufficient and without deformity. Cortana is the only human AI known to have been created this way. Because Dr. Halsey was still alive, Cortana, nearing the end of her lifespan, believed her matrix may be rebuilt using Halsey's neural map, though it was uncertain whether this would actually "cure" her or simply overwrite her personality with a new one. Halsey later had her remaining cloned brains, which were revealed to be three despite only two out of twenty having supposedly survived, Operation: WOLFE|retrieved from a secret cryovault in the ruins of CASTLE Base. Using these brains, Halsey was able to create the Weapon, described as an exact copy of Cortana with all of the same systems and routines but scrubbed of any information that could potentially compromise her. This enabled her to impersonate Cortana and fool her security systems on Installation 07. In her final message to the John-117|Master Chief, Cortana called the Weapon "another Cortana model," echoing her words to him while warning him that curing her may not result in Cortana being the same afterwards. However, this was a joking greeting by Cortana rather than possibly a serious statement. While clearly a distinct entity from its brain donor, a smart AI will often retain varying degrees of residual memories, thoughts or feelings from the seed brain.Halo Encyclopedia (2009 edition), ''page 229'' These may range from mannerisms, feelings, or even the AI avatar's likeness to the donor (such as in the case of Cortana and Dr. Halsey) or associating certain sensations with those the brain donor may have experienced; Sif, for example, equated the wagons moving on the Tiara's Harvest space elevators|space tethers with the feeling of a hair brush being pulled through her hair, a sensation her brain donor used to enjoy. Sources Category:Human AI Category:Artificial intelligence
COHORT-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor. Overview The Cohort helmet is aesthetically similar to the MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV helmet worn by Fred-104 during Operation: WARM BLANKET. A GEN3 Cohort helmet was worn by Fred-104 during Operation: WOLFE. Gallery File:HSOR-Fred.png|Fred-104 wearing the Cohort helmet on the cover of ''Halo: Shadows of Reach''. File:HINF Chibi Fred Emblem.png|Cohort in chibi form as an emblem in ''Halo Infinite''. List of appearances ''Halo: Shadows of Reach'' ''Halo Infinite'' Sources Category:MJOLNIR armor
A coilgun, also known as a Gauss gun, is a type of mass driver weapon employed by the United Nations Space Command for both ground and space applications. Coilguns utilize electromagnetic coils to propel a hyperdense projectile to high speeds. Coilguns are similar in design and function to railgun weaponry as both make use of electromagnets in their operation. Design details Coilguns utilize a series of electromagnetically charged coils powered in a timed sequence to propel a magnetic projectile at speeds faster than that of chemical weaponry. ''UNSC'' coilguns almost exclusively utilize Asynchronous Linear-Induction Motor (ALIM) technology which is capable of accelerating a projectile to such speeds that its impact seems instantaneous from the point of firing. Known coilguns Mass drivers are a form of typically stationary coilgun used to fire payloads at high velocities. Magnetic Accelerator Cannons are naval coilguns employed for ship-to-ship combat by the UNSC Navy. A smaller, portable coilgun often mounted on the M12G1 Gauss Warthog or independently on a mount. List of appearances ''Halo: The Fall of Reach'' Sources Category:Magnetic acceleration weapons
Cold as Ice is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing an enemy player with the hanging ice on Lockdown on ''Halo 2: Anniversary'' multiplayer. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games.
Cold Fusion is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing an enemy player by detonating a fusion coil in ''Halo 2: Anniversary'' multiplayer. The achievement is worth 5 Gamerscore and can be unlocked in both matchmaking and custom games. It also unlocks the "Fusion Coil" Multiplayer Emblem.
The Cold Storage Reports are a series of reports filed by an unknown entity on Installation 05 following the outbreak of the Flood parasite. They were posted in two successive Bungie Weekly Updates in mid-2008 to hint at the upcoming release of the level Cold Storage. The reports were later posted on Halo Waypoint. The report Trivia The first time stamp "2512332 hours, 14 minutes, 6 seconds" is the equivalent of 290 years, 7 months, 14 minutes, 6 seconds. The second time stamp is equivalent to 99,779 years, 204 days, 6 hours, 4 minutes, 46 seconds. In the report, the installation's monitor, 2401 Penitent Tangent, is continuously accused of being lax in maintenance and security, implying that the report was filed by another intelligence within the facility, possibly the Unidentified ancilla (Installation 05)|caretaker ancilla of the local Flood containment facility. Sources See also 2401 Penitent Tangent Installation 05 Cold Storage Category:Files Category:Short stories Category:Canon Category:Cold Storage
Cold Storage is a ''Halo 3'' multiplayer map, and a remake of the ''Halo: Combat Evolved'' map ''Chill Out''. It was released for free on Bungie Day|July 7, 2008. Setting Cold Storage is set in the Flood Flood containment facility|research facilities deep in the bowels of Installation 05. Scattered across the surface of Delta Halo were containment facilities designed to continually analyze Flood samples kept in various states of development. This particular facility specialized in determining the extremophilic thresholds of Flood-infected specimens before 2401 Penitent Tangent's lax oversight led to a containment breach. A Unidentified ancilla (Installation 05)|large Monitor, attached to the ceiling, can be seen on the map and will track players in its vicinity. A Flood tank form can be seen in containment in one of the cryo tanks, while Pod infectors roam free on the exterior of the map. Design Being derived from Chill Out|a ''Halo: Combat Evolved'' map, many changes needed to be made to Cold Storage to bring it into line with ''Halo 3s updated physics and graphic design. Many of the jumps and railings have been tweaked, like those on ''Blackout'', but they stay well within the layout of ''Chill Out''. The Cold Storage Monitor in the ceiling follows players' movements, but will stop once they leave the room. The monitor will even observe invisible players which can be used to your advantage or theirs. The map's mood is considered "competitive", and it is best played with small Free-For-All|FFA Slayer games or Team Doubles. Combat tends to be rather chaotic, and because of the multitude of teleporters, it is very easy to get from one area to another and smite your opponents. The only noticeable change to the map's weapon layout is that Chill Out's M6D magnum|M6D has been replaced with a BR55HB battle rifle|battle rifle. Maintaining control of the top of the map is key to victory. But make sure that you have one of your teammates watching your rear. Due the many teleporters on the map, it is easy to be flanked. Having the high ground with the SRS99D-S2 AM sniper rifle|sniper rifle is very effective on Free-For-All matches. Predicting your opponent's spawn is very important, especially for Team SWAT. It is very simple to find, "invisible," aka people who have Active camouflage|active camo engaged. Simply follow the large monitor when it switches back and forth between you and the other player. The bridge in the middle can be jumped on providing easier access to the other side. Don't go to the lower areas unless absolutely necessary, it is easy to get bombarded with rockets or grenades Hiding on the platform next to the rockets can surprise anyone that tries to secure the rockets. If you jump from the ramp to the wall with all the empty test tubes inside, you will stick to a narrow ledge. Here you can be easily killed, but a lot of players don't bother to look up, giving you some easy assassinations. There are only a handful of new Forge objects available for Cold Storage, including Energy Barriers similar to the ones on ''Avalanche'' and Forge Filters that affect the color and overall tone of the map. The soccer ball is once again included, and the M274 Mongoose|Mongoose and Karo'etba-pattern Ghost|Ghost can be placed in as well, though the map is not especially designed for the vehicles. It is the only map that isn't from a map pack that has color filters. The M7057 flamethrower|flamethrower is available for use, but can only be added in Forge. Teleporters have a new design to them, as they now have a circular base instead of the usual three-pronged base. They also have blue-violet color rather than the usual green aura. Cold Storage reports In the 5/30/08 Bungie Weekly Update, a mysterious transmission was posted attached to the end of the update, detailing the initial outbreak of the Flood on Installation 05 due to the lax containment measures on the part of 2401 Penitent Tangent. On 06/06/08, another transmission was attached to the end of another weekly update. The logs were later posted on Halo Waypoint. The first time stamp 2512332 hours, 14 minutes, 6 seconds is the equivalent of 286 years, 9 months, 18 days, 4 hours, 48 minutes, 20 seconds. The second time stamp is equivalent to 99,779 years, 6 months, 21 days, 21 hours, 36 minutes, 40 seconds. The margins of error time stamp is equivalent to 7''' years, a reference to Bungie's love of seven. It is possible that the "slipstream space|slipspace transportation conduits" are part of the teleportation grid on the Halos, which were used by 343 Guilty Spark (level)|343 Guilty Spark and Cortana on Installation 04, and taken over by the Gravemind on Installation 05. It is also possible that the "slipspace transportation conduits" are referring to the teleporters on the map. That would mean that they each lead to another teleporter on the map because they are in "recursive mode". It would also explain how the Flood form from the broken test tube managed to escape and infest the area outside, even though the facility has no openings or exits to escape from. Trivia File:Floodtank.jpg|thumb|A player stuck inside the test tube. Cold Storage, known in development as ''Smuggler'', was first hinted at in the 05/23/08 Bungie Weekly Update. - ''Before I went on holiday, Smuggler was a fun foray into rat-in-a-cage levels of carnage. Around each corner, atop each walkway, or camping the top ledge of a middle room was a Shishka, a Sketch, a Frankie or some other unnamable, jarring horror. Upon returning, Smuggler has become a picture perfect nearly majestic play space with sinister undertones. Pristine construction is foiled by a staunch reminder of how often the best laid plans can fail.'' In the subsequent weekly updates for the next two weeks, the Cold Storage Reports would be released hinting at the map's circumstances and setting. Cold Storage was officially announced by Bungie at Major League Gaming|MLG San Diego on June 14, 2008, in which it was first shown in an exhibition game between Bungie members; Lukems and Shishka, and MLG Pros; Karma and Legend,. The next few updates would continue to show more screenshots and images of the map, before it was announced to release on Bungie Day. On the week of release, a Halo 3 ViDoc: And on the Seven7th Day...|ViDoc and a breakdown were posted on Bungie.net. Cold Storage was chosen for development as, at the time, there were few maps of a Forerunner theme being developed. The idea to bring the Flood in came as inspiration from ideas briefly touched on in ''Halo 2'', and a desire to explore the concept more. One of the goals with the level was to make the majority of the level's colour come from lighting to create visually distinct rooms. The Flood being contained outside the playable area, for the most part, was due to not wanting to change the map's layout too much, and due to the map Isolation already allowing players to see the Flood up close and personal. It was joked about in the ViDoc, Halo 3 ViDoc: And on the Seven7th Day...|And On the Seventh Day, which Bungie had wanted to call this map ''Cold Sore''. Bungie said, however, that this name wouldn't work. A part of this map's "Walls" were, until recently, used as Bungie.net's wallpaper. They are folded out structures that seem to be power cells of some sort. The large monitor is one of very few objects that Type-2 spike grenade|spike grenades will not stick to, just bouncing off instead. Oddly, this map has tags for the invincibility equipment in it. The item can be Modding|modded onto the level. The Flood on this map will sometimes react to the players. Some of these reactions are: *If you stand at the Flood Room windows for long enough, some Pod infectors will come over and scrape at the glass as if trying to attack you. *If you stare at the Tank Form long enough it will twitch as if it's trying to growl at you, then continue to remain motionless leading to the belief that this Tank Form is merely a prisoner and not a dead test subject. Using the Forge turret glitch, it is possible to get inside the Tank Form's cryo-container. Once inside, your player model will pass through the Tank Form, yet when you melee it in the mouth, it will make squishing noises. Shooting it in the mouth will make "Flood blood" come out. Shooting anywhere else will give you the same effect as shooting a wall. Anskum-pattern plasma grenade|Plasma grenades can stick to the Tank Form as well, with the exception of the head. The Turret Glitch can also be used to access the area with Pod infectors; immediately exiting Edit Mode after bypassing the glass windows can in some cases prevent a player from dying. Gallery File:HMCC H3 Cold Storage Map.png|Cold Storage Map. File:H3_ColdStorage Concept.jpg|Concept art of Cold Storage. File:Cold Storage v2.jpg|The environment of ''Cold Storage''. File:Coldstorage1 inline.jpg|A Containment Malfunction. File:Overhead chillout.jpg|An overview of the map with weapon placements. File:Overhead chillout2.jpg|Overview of the map without weapon placements. File:ColdStorageMonitor3.jpg|Detail of the Monitor in the Ceiling. File:ColdStorageMonitor2.jpg|The Monitor in the ceiling is far larger than a normal Monitor. File:H3 Cold Storage outside.jpg|Outside view of Flood infested area. File:H3 Cold Storage out of map.jpg|A Flood Pod infector on the outside Flood infested area. File:H3 Cold Storage outside alt.jpg|View from other side of the Flood infested area. File:Cold Storage Flood.jpg|A pair of Pod infectors move across the outside Flood infested area. File:Bungie-halo-cold-storage.jpg|Comparison between Chill Out and Cold Storage. Sources External links Category:Multiplayer map packs Category:Cold Storage| Category:Halo 3 DLC
The Cole family lived in Mark Twain, Missouri, URNA, on Earth.Halo Evolutions: Volume II, ''page 253'' History The Cole family operated a farm in Missouri for eight generations.Halo Evolutions: Volume II, ''page 258'' Contrary to most small Earth farms, they managed to survive the competition with colonial agro-corporations. Still, they struggled to make the ends meet. They were thus very disciplined, and quite "anachronistic" when compared to their entitled contemporaries. The farm still exists as of 2552#December|December 2552, a testament to its viability. Some ancestors of the family served in the Rainforest Wars.Halo Evolutions: Volume II, ''page 254'' Members Oliver Franks - Preston Cole's great-grandfather on his mother's side, a veteran of the Rainforest Wars. The second great-grandfather of Preston Cole on his mother's side, who also participated in the Rainforest Wars. Troy Cole|Troy and Jennifer Cole - Preston Cole's parents. They had seven children in total. *Michael Cole|Michael J. Cole - One of Preston Cole's brothers. Married to his wife Molly Cole|Molly. *Two brothers and three sisters of Preston Cole. *Preston Cole|Preston J. Cole - Third child of his parents. A renowned hero of the UNSC. Michael H. Cole - Preston Cole's relative, and witness of his first marriage.Halo Evolutions: Volume II, ''page 276'' Inna Volkov - Preston Cole's first wife, and Konrad Volkov's daughter. *Ivan Cole|Ivan T. Cole - Inna and Preston Cole's first son. Not his biological offspring. *Two sons and one daughter, Inna and Preston Cole's biological children.Halo Evolutions: Volume II, ''page 279'' Lyrenne Castilla - Preston Cole's second wife. *Lyra expected Preston Cole's child when she disappeared.Halo Evolutions: Volume II, ''page 301'' Preston Cole then married a number of much younger women, though every single marriage ended in a highly publicized divorce.Halo Evolutions: Volume II, ''pages 306-307'' List of appearances ''Halo: Evolutions'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Families
Emergency Priority Order 098831A-1, also called General Order 098831A-1 and known commonly as the Cole Protocol, was a United Nations Space Command directive enacted by Admiral Preston Cole to prevent the Covenant from discovering the human homeworld and Unified Earth Government|colonial capital, Earth, or any other Inner Colonies|inner colony world. In practice, it was intended to prevent Covenant's retrieval of data that contained the location of Earth; it forbade retreating vessels from setting a direct Slipstream space|slipspace course toward any human population center, as the Covenant were able to track slipspace travel vectors and calculate the evacuating ship's destination. The policy also stated that to prevent capture, any military or civilian vessel, in the event of an emergency evacuation, was to self-destruct, after wiping all data matrices, to prevent the advance of the Covenant. All UNSC personnel were commanded to read the Cole Protocol each day "by the letter" under an UNSC Emergency Priority Order 098831A-1 (transmission)|emergency transmission issued by the UNSC Naval Command|Naval Command. The Cole Protocol ensured that in nearly twenty-seven years of interstellar warfare, the Covenant never discovered the human presence on Earth, and only found other population centers either by accident, by tracking devices left aboard ships,Halo: The Fall of Reach, Chapter 23, ''page 216'' (2001 paperback); ''page 247'' (2010 paperback) or by the presence of Forerunner artifacts via Luminary. Unfortunately, the Cole Protocol ceased to be effective when, on 2552#October|October 20, 2552, Covenant forces invaded Earth; however, the protocol presumably remained in effect for the other remaining Inner Colonies. Hypodermic-FXT-J File:HGenesis-Colespear.png|thumb|250px|Preston Cole writing Hypodermic-FXT-J. Hypodermic-FXT-J contained the basic instructions set in the final draft of the first articles of the Cole Protocol. The report's contents are as follows: Admiral Margaret Parangosky|Parangosky/Office of Naval Intelligence/Routing Sequence: Hypodermic-FXT-J CODE NAME CLASSIFIED: Pied Piper (Continued from previous page)... Based on the data revealed by Subject 386|the alien, these new protocols must be immediately implemented: All UNSC and civilian ships which come in contact with alien assets must have NAV computer/AI eraseddestroyed if necessaryto prevent capture of core world locations. ALL Human vessels fleeing from alien forces must do so on a randomly generated vector away from UNSC core world locations. ONI Section II to immediately begin Slipstream space attenuated broadcast of pre-recorded human carrier signals from antiquity to prevent triangulation of Earth.''Halo: Evolutions - Essential Tales of the Halo Universe'', The Impossible Life and the Possible Death of Preston J. Cole, Section Six: The Covenant War: The Cole Campaigns (2525-2532 CE) The protocol United Nations Space Command Emergency Priority Order 098831A-1 Encryption code|Encryption Code: Red Public Key: file/ First light/ From: UNSC/NAVCOM Fleet H. T. Ward To: ALL UNSC PERSONNEL Subject: General Order 098831A-1 ("The Cole Protocol") Transmission classification|Classification: RESTRICTED (BGX Directive) The Cole Protocol To safeguard and protect the Inner Colonies and Earth, all UNSC vessels or stations must not be captured with intact navigation databases that may lead Covenant forces to human civilian population centers. If ''any'' Covenant forces are detected: 1. Activate selective purge of databases on all ship-based and planetary data networks. 2. Initiate triple-screen check to ensure all data has been erased and all backups neutralized. 3. Execute viral data scavengers (Download from UNSCTTP://EPWW:COLEPROTOCOL/Virtualscav/fbr.091) 4. If retreating from Covenant forces, all ships must enter Slipstream space with randomized vectors NOT directed toward Earth, the Inner Colonies, or any other human population center. 5. In case of imminent capture by Covenant forces and boarders, all UNSC ships MUST self-destruct. Violation of this directive will be considered an act of Treason|TREASON and pursuant to UNSC Military law articles JAG 845-P and JAG 7556-L, such violations are punishable by life imprisonment or Capital punishment|execution. ''Destruction or capture of a shipboard AI is absolutely unacceptable.'' Article 2 mandates the procedure for erasing a ship's data, primarily navigation data, as well as all backups, in case of potential compromise by the Covenant. In such situations, a ship-board artificial intelligence must be secured; if extraction is not possible, the AI must be purged. It is possible that Article 2 also governs protocol in terms of abandoning a vessel giving the terms that someone need to extract the AI out of the ship for safety if possible.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''Halo: The Flood'', Chapter 1 ''No captured Covenant craft may be taken to human controlled space without an exhaustive search for tracking systems that could lead the Covenant to Human bases.'' Subsection 7 dictates that captured Covenant materiel and ships may not be taken back to human-controlled space due to concerns that they might contain tracking devices; as such, it is likely part of Article 4. Bringing a Covenant weapon back to any UNSC installation or Inner Colony is considered an act of treason.''Halo: The Cole Protocol'', Chapter 10 SPARTAN-III program|SPARTAN-III Emile-A239 possessed a large keepsake|collection of contraband Covenant equipment which he acquired in the field. While possessing this materiel was a gross violation of Subsection 7, his superior, UNSC Army Colonel Urban Holland, refused to report the Spartan; Holland claimed that the Army does not need to follow Navy protocol. The SPARTAN-IIs had standing orders from the Office of Naval Intelligence to seize Covenant weapons and technology whenever possible.''Halo: The Fall of Reach'', Chapter 20 Few have even heard of Subsection 7; it was little more than a technicality before ''Ascendant Justice'' was captured by SPARTAN John-117 and his team soon after the Battle of Installation 04. This was due to the chances of capturing even a severely crippled Covenant ship being minuscule, as the ship's crew would usually activate their self-destruct function before the completion of such attempts. Because ''Ascendant Justice'' could not be thoroughly searched, John-117 and ONI Lieutenant Elias Haverson instead planned to take the ship to Reach, which had already been compromised by the Covenant, and then try to return with a better prepared team.''Halo: First Strike'', Chapter 9 Notes Gallery File:Cole.jpg|Admiral Preston Cole, creator of his titular protocol. File:HGenesis-ColesInterrogationAtGreatBear.png|The interrogation that inspired the Cole Protocol. File:ColeWritingProtocol.png|Preston Cole writing Hypodermic-FXT-J, the progenitor of the Cole Protocol. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' *''Conversations from the Universe'' ''Halo: The Cole Protocol'' ''Halo Wars: Genesis'' ''Halo Legends'' *''Prototype'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' *''The Impossible Life and the Possible Death of Preston J. Cole'' *''The Return'' ''Halo: Fall of Reach *''Halo: Fall of Reach - Invasion|Invasion ''Halo: Combat Evolved Anniversary'' ''Halo: New Blood'' ''Halo: Fleet Battles'' ''Halo Mythos'' ''Halo Infinite: Memory Agent'' ''Halo Infinite'' ''Halo: The Television Series *''Emergence'' *''Allegiance'' Sources Category:UNSC protocols
}} Coleman was the first captain of the , the . He or she accepted the position in 2473, the year the ship's construction was completed. Under Captain Coleman, the ''Spirit of Fire'' aided in the United Nations Space Command|UNSC's interstellar expansion efforts by transporting colonists and equipment for colonization, including pre-fabricated structures such as schools and hydroponics facilities. Captain Coleman served until 2484 and their position was then filled by Captain Rehkov. By at least 2531, Coleman's name and their period of service as captain were painted onto the side of the ''Spirit of Fire'''s hull. List of appearances ''Halo Wars'' Sources Category:Human characters
Cole's personal log was an audio record kept by Vice Admiral Preston Cole|Preston J. Cole of his private thoughts and musings.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' pages 253, 291, 320-323, 326 (2010 edition, Vol. I) The log's files included Cole's recollections of his involvement in important events such as the Callisto Incident|''Callisto'' Incident and the early naval campaigns of the Human-Covenant War. Cole began the log sometime before 2541 and made his last entry in February 2543.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' pages 320, 326 (2010 edition, Vol. I) An excerpt of and several quotes from Cole's personal log were included in the report ''Historical/Psychological Analysis of Cole, Preston J.'', sent by Codename: SURGEON to Codename: USUAL SUSPECTS in 2552. SURGEON cited one of these recordings as evidence that Cole "had reached the nadir of his spirits" by the time of the Battle of Psi Serpentis, suggesting this as evidence of conditions which might have prompted Cole to consider defecting from the UNSC.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 323 (2010 edition, Vol. I) Contents In the report, SURGEON quotes Cole from an unspecified entry on the "''Callisto'' Incident" of 2494, recorded sometime after the fact. Evaluating the tactics he used to force the surrender of the Insurrectionist-controlled , Cole noted that because of his violation of Common Space Law he could no longer plausibly send distress signals while in enemy territory: "No one would believe it. Surrender, quite literally, is no longer an option for me."Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 291 (2010 edition, Vol. I) The audio recording of the log entry for this date was included in the report by SURGEON.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' pages 320-322 (2010 edition, Vol. I) It may be transcribed as follows: Personal log (audio), Vice Admiral Preston Cole, Commanding officer|Commanding Officer \ June 27, 2541 (Military Calendar) Tonight a bottle of Capella|Capellan Vodka and I reviewed some of the old battles. The Battle of Alpha Aurigae|Origami Asteroid Field in 2526 - My fleet of one hundred seventeen UNSC ships of the line fought twelve Covenant vessels. We won that at the cost of thirty-seven ships. Battle of XI Bootis A|Xo Bootis in 2528 - Seventy ships versus eight Covenant. Another "victory." That time I lost thirty ships. Battle of the Great Bear|Groombridge 2530 - Seventeen against three. We lost eleven destroyers. Still a win. Battle of Leonis Minoris|Leonis Minoris in 2537 - only ten UNSC ships lost, but the Covenant Glassing|glassed the other two Human colonies|colonies in the Leonis Minoris system|system. God - I couldn't save them all; I had to make the choice. Another twenty-three engagements (or was it twenty-four... does Engagement at Alpha Cephei|Alpha Cephei count?) like those over the past ten years... or is it fifteen? So much travel in Slipstream space|slipspace. So much subjective time lost to damnable Wikipedia:Uncertainty principle|Heisenberg uncertainties and in Cryonics|cryosleep. It's killing me... although I seem to have somehow, technically, lived through it all. They told me to fight, and that's what I've done. Let historians sort through the wreckage, bodies, and broken lives to figure out the rest. Yet, how many men and women have I had to watch die? How many would have perished on colony worlds if not for their sacrifice? I look into space and no longer see wonder and stars and the endless possibilities that I did when I was a cadet. I see nothing but a cold death. I hope Central Command|CENTCOM can see farther than I do and planned for all contingencies: including ''not'' winning this war. If the unthinkable happens - Earth and her colonies reduced to ash as promised by that Subject 386|Covenant Elite - where can humanity escape to? Perhaps there are already Project OUROBOROS|plans in motion: a colony vessel en route to some distant world where we can start over. So this sacrifice we endure has purpose. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Notes Sources Category:Files Category:Historical/Psychological Analysis of Cole, Preston J.
Cole's UCMB evaluation was a Unified Combined Military Boot Camp training evaluation of Crewman Recruit Preston Cole|Preston J. Cole filed by Petty Officer Second Class L. P. Graves at UCMB Sierra Largo on November 3, 2488.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 261 (2010 edition, Vol. I) It described Cole's remarkable performance during boot camp and recommended that he be considered for additional training as a Non-commissioned officer|Non-Commissioned Officer. This evaluation was later included within the report "Historical/Psychological Analysis of Cole, Preston J.", sent by Codename: SURGEON to Codename: USUAL SUSPECTS in 2552. Contents Evaluation of Cole, P. J. (Service number|UNSC Service Number: 00814-13094-BQ) by Petty Officer Second Class Graves, L. P. (UNSC Service Number:00773-04652-KK) / UCMB Sierra Largo / November 3, 2488 (Military Calendar) Completed all requisite physical tests: YES Displayed any mental aberrations: NO Combined Arms Skill Test|Combined Arms Skill Test (CAST): 78 (Above Average) Combined Physical Skill Test|Combined Physical Skill Test (CPST): 65 (Average) Gratney-Walis Hierarchical Aptitude Score|Gratney-Walis Hierarchical Aptitude Score: (GWAS): 94 (Exceptional) Remarks: Follows orders without question beyond what is required. Keeps mouth shut. Shows initiative. Hard worker. How often do we see that these days? Move this kid onto NCO track before someone makes him a dammed Specialist|technical specialist or we lose him to Officer Candidate School|OCS. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Files Category:Historical/Psychological Analysis of Cole, Preston J.
Coliseum is a ''Halo 5: Guardians'' multiplayer arena map. Universe and lore Coliseum is set on a Forerunner Warrior-Servant military compound hidden within a Burn. Overview This map is multi-layered and symmetrical, and purpose-built for competitive CTF matches. Trivia Swarms of lumenons can be seen flying in the background. Rarely, a glitch can make them fly across the map, but the scene does not appear when reviewing the match in Theater. A small creature can be spotted on Red Base and Blue Base, lifting a panel. A good way to spot it is to zoom in with a Sniper Rifle as it hides away when you get too close. Gallery File:H5-Coliseum1.jpg File:Gamescom-coliseum2.jpg File:Gamescom-coliseum3.jpg File:Gamescom-coliseum4.jpg File:H5-Coliseum4.jpg File:H5-Coliseum7.jpg File:H5-Coliseum3.jpg File:H5-Coliseum6.jpg File:H5-Colisuem5.jpg File:H5-Coliseum2.jpg Sources Category:Halo 5: Guardians multiplayer maps
Collar is a category of chest pieces or configurations for use in conjunction with MJOLNIR Powered Assault Armor. Overview The Collar accessories are compatible with MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V. Aesthetically, all Collar configurations share a common design, in which they are extended to cover more of the wearer's pectoral region. The Collar/Grenadier chest piece extends around the neck to the far upper back, forming a "collar", hence the nomenclature. SPARTAN-II program|Spartan-II Jorge-052 from NOBLE Team employed the up-armored variant of the Collar/Grenadier chest piece. After the Human-Covenant War, the Collar/Breacher configuration was employed by Hazel-A302 during her time at Outpost Discovery. Additionally, the INDOMITABLE-class Mjolnir, being a recreation of Jorge-052's customized armor, also featured the up-armored variant of the Collar/Grenadier chest piece. File:Jorge-052.jpg|Jorge-052 employing the up-armored variant of the Collar/Grenadier chest piece. File:HazelLive.PNG|Hazel-A302 employing the Collar/Breacher configuration on her chest piece. File:H5G-Indomitable&M247H.jpg|The Collar/Grenadier [UA] on the INDOMITABLE-class Mjolnir. In-game information All Collar armor types can be unlocked in the ''Halo: Reach''s Armor customization (Halo: Reach)|Armory through the game's purchase system via the use of Credits|cR. In ''Halo: The Master Chief Collection'', the Collar armor types are attainable in the Season 1: Noble progression system, with a new variant, Collar/Grenadier [UA] [R], being introduced in Series 5: Anvil. This extension of the player models' aesthetic appearance does not affect their hit boxes, however, it can make for a slightly more visible target, especially in the case of the Collar/Grenadier [UA] variant. {| class"width: 75%;" ! style="width: 15%"|Chest ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements(''Halo: Reach'') ! style="width: 15%"|Unlock requirements(''Halo: MCC'') |- align="center" |File:HR Grenadier Chest Icon.png|75pxCollar/Grenadier chest |align="left"|The [G] prototype was the test bed for incorporating shield technology with MJOLNIR PAA. |, 4,000 cR |Series 1: Noble|Series 1, Tier 47 () |- align="center" |File:HR Grenadier Chest Icon.png|75pxCollar/Grenadier [UA] chest |align="left"|Up-armored variant of the MJOLNIR [G] prototype. |, 40,000 cR |Series 1: Noble|Series 1, Tier 49 () |- align="center" |File:HR GrenadierUAR Chest Icon.png|75pxCollar/Grenadier [UA] [R] chest |align="left"|Mil-spec Artificial limb|prosthetic limb and shield test bed platform. |N/A |Series 5: Anvil|Series 5, Tier 55 () |- align="center" |File:HR Breacher Chest Icon.png|75pxCollar/Breacher chest |align="left"|Kick it in; section it off; lay them out. |, 8,000 cR |Series 1: Noble|Series 1, Tier 62 () |- align="center" |File:HR Breacher Chest Icon.png|75pxCollar/Breacher [R] chest |align="left"|Unfortunately they don't make prosthetic situational awareness. |, 75,000 cR(Collar/Breacher must already be purchased) |Series 1: Noble|Series 1, Tier 62 () |} The Collar/Grenadier [UA] chest piece is built into the INDOMITABLE-class Mjolnir, unlockable in Armor customization (Halo 5: Guardians)|armor customization through the Requisition system. Trivia Collar/Grenadier [UA] is the chest piece worn by Jorge-052, and even when the player has equipped the chest piece, Jorge's Spartan tag (052) can still be seen on the side of the armor piece. However, despite the fact that Jorge's chest plate has two colors, both different from the olive drab of his main body, the player's version can only be the same color as their primary color, even the faceshield. When wearing Collar/Breacher [R], in first-person, THE PLAYER will always see the FJ/PARA shoulder piece regardless of which one they wear. List of appearances ''Deliver Hope ''Halo: Reach'' ''Halo 5: Guardians'' ''Halo: Lone Wolf'' ''Halo: Outpost Discovery'' Sources Category:MJOLNIR armor Category:Halo: Reach multiplayer armor permutations
Collecting a dream is an achievement in ''Halo Wars 2'', awarded for collecting all the skulls. Sources
is an achievement in ''Halo: The Master Chief Collection''. It is awarded by performing the John-117 in cryo easter egg. The achievement is worth 10 Gamerscore. Trivia The achievement name is jokingly suggesting ''Halo: Reach'' is "allowed" to be in the Collection due to John-117 technically appearing in the game.
The College of Strategic Defense of the Mantle, more simply referred to as the War College, named after the Warrior-Servants duty to defend the Mantle, was a school for young Forerunner Warrior-Servants . The Ur-Didact|Didact, then known as Shadow-of-Sundered-Star,Halo 4: The Essential Visual Guide, ''page 16'' once taught at the school, which was also the place where he received the title "Didact"; his students gave him the name because they found him to be a strict and demanding teacher.Halo: Cryptum, ''pages 227-228'' List of appearances ''Halo: Cryptum'' Sources Category:Schools
File:Enc22 Colo.jpg|thumb|300px|A Colo as they appear in the Halo Encyclopedia (2022 edition). The colo is an List of animals|animal that is farmed across Sanghelios for its meat. Healthy colo are said to have long, glossy coats. Halo: The Thursday War, ''page 205'' The Office of Naval Intelligence was able to import some of the animals to ONI Research Facility Trevelyan, to be bred for their meat. The colo grown on Trevelyan were genetically modified by ONI's bioweapons team to make them indigestible to Sangheili, and would have been used to starve Sanghelios' population if ONI's program of internal dissent did not succeed.Halo: The Thursday War, ''page 387'' The meat of these genetically modified colo was given to Jul 'Mdama during his imprisonment at Trevelyan, to test the effects of the now poisonous meat.Halo: The Thursday War, ''page 135'' List of appearances ''Halo: The Thursday War'' ''Halo 5: Guardians'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo Infinite'' ''Halo: Outcasts'' ''Sunrise on Sanghelios'' Sources Category:Animals Category:Food and drinks
The Colombo Space Tether is a space elevator built on Earth, presumably at the eponymous city of Wikipedia:Colombo|Colombo, Sri Lanka. The tether survived the Battle for Earth in 2552 and was spared the disastrous fate of the Mombasa Tether and Centennial Orbital Elevator. Sources Category:Space elevators Category:Asia
Colonel, abbreviated to COL, is a commissioned officer rank of O-6 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Lieutenant Colonel, and subordinate to a Brigadier General. Overview Brigade Commanding officer|commander. Apocrypha In a draft version of the page in ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo'' a Colonel Barry Bizzell was mentioned, said to be the Commanding officer|commanding officer of the 3rd Battalion 67th Marines. Ultimately, Col. Bizzell, and the battalion he was said to have commanded, were cut from the final published version of ''Halo: Warfleet''. Sources Category:UNSC ranks
Colonial Administration Authority Detention Center 3063-OM-Y was a prison operated by the Colonial Administration Authority during the early years of the Insurrection. History In 2495, the insurrectionist philosopher, Yera Sabinus, was incarcerated at CAA Detention Center 3063-OM-Y. She died during a cellblock riot and a journal of hers that she had been writing in her own blood on toilet paper was discovered soon afterward in a facility-wide shakedown. Her words were scanned into the inmate record at the prison and became immortalized. Her journal held no indication that she had anything to do with starting the riot and over sixty years later, the Forerunner archeon-class ancilla, Intrepid Eye, suspected that an enterprising guard had taken advantage of the chaos to silence an unruly prisoner.''Halo: Retribution'', ''Chapter 5'' List of appearances ''Halo: Retribution'' Sources Category:Gao locations
Department of Colonial Security''Halo: Mortal Dictata'', Chapter 2 |main= |anthem= |language=English, and Human languages|many others |script= |religion=Multi-religious |techlevel= |notable-title=Currency |notable=Credit|UN credit |formed=2310''Halo 4: The Essential Visual Guide'', p. 228 |dissolved-title=Reorganized |dissolved=By 2525 until 2552, absorbed by the United Nations Space Command |affiliation= }} The Colonial Administration Authority (CAA), also known as the Colonial Administration"Dirt" ''Halo: Evolutions'', p. 107 or Colonial Authority,''Halo: Contact Harvest'', p. 74 is an organization under the ultimate control of the Unified Earth Government. Formed alongside the Colonial Military Authority in 2310, the CAA acted as a secondary governing body that helped the UEG regulate the various colony worlds of humanity. The seal of the Colonial Authority is described as a looming profile of an iconic eagle in a circle of seventeen bright stars. The eagle's wing shelters a group of colonists, their hopeful eyes watching a fleet of sleek colony ships flying along the eagle's upturned beakan image that suggested expansion through unity. History File:CAA logo by Stephen Loftus.png|thumb|200px|left|A banner of the Colonial Authority The Colonial Administration Authority was established by the Unified Earth Government in 2310, alongside the Colonial Military Authority. Formed two decades after the invention of the Shaw-Fujikawa Translight Engine, the CAA was tasked with planning for humanity's extra-solar settlement and colonization, spending the following decades preparing for the inevitable exodus from the Sol system that would occur. The ''Domus Diaspora'' began as colony ships left Sol to settle worlds in other systems, beginning with Reach and Tribute in the Epsilon Eridani system.''Halo Mythos'', p. 54-55 Prior to the onset of the Insurrection, many individuals felt sympathy for the Insurrectionist|rebels, blaming the Colonial Authority's heavy-handed bureaucrats for their increasingly poor understanding of the unique challenges among the Outer Colonies. However, as more radical insurgent factions abandoned politics, negotiations, and protesting for violence, targeting military infrastructure and key CAA supporters, support for the rebels soon died out as their actions grew more extreme.''Halo: Contact Harvest'', p. 61 CAA buildings and personnel were heavily targeted by rebels late in the war. In 2497, the CMA was reorganized and absorbed into the United Nations Space Command, following a series of scandals throughout the Insurrection. Over the course of the Human-Covenant War, the Unified Earth Government granted substantial authority to the UNSC as a result of emergency powers and breakdown of interstellar governance. The CAA was more resistant to the takeover than the UEG proper, and thus it was stripped of most of its power. Despite this, the CAA Factbook was still being updated as late as 2550. Following the Covenant War, power was restored to the UEG and the CAA returned to its administrative duties as a division of the UEG, although the CAA's influence has become marginal. During the Created conflict in 2558, Jiang, the Colonial Authority AI of Erdenet, defected to the Created.''Halo 5: Guardians'', campaign level, "Guardians" Organization and powers The Colonial Administration Authority serves as the administrative body for the Human colonies|colonies of the Unified Earth Government. In this capacity, the CAA governed the colonies in the UEG's name,''Halo Encyclopedia (2009 edition)'', p. 43 (2011) its bureaucrats aiding in the management of population and employment, providing power for new colonies,''Halo: Contact Harvest'', p. 183 and ensuring the quality of colonial infrastructure.''Halo: Contact Harvest'', p. 179 However, colonies maintained sovereignty to some degree, as mandated by the Colonial Authority's own charter.''Halo: Contact Harvest'', p. 121 In recent years, the Colonial Authority's influenced has become marginalized. The CAA kept extensive files on every colony, world, and city under its care. The document containing these files was referred to as the CAA Factbook. These files contained everything from topographic maps to the information on the materials the city sewer system was built from. The CAA provided this information to UNSC military forces upon request, and it could be very helpful when defending colonies from Covenant attack.''Halo: The Fall of Reach'', p. 177 In addition, the CAA oversaw the Outer Colony vaccination program which held the largest DNA database of the human population.''Dr. Halsey's personal journal'', "February 15, 2511" The Colonial Military Authority served as the military and policing arm of the CAA, until it was folded into the United Nations Space Command in 2497. While the CMA maintained its own fleet, its strength eventually shrunk as the UNSC encroached on the CMA's power and influence before absorbing the organization entirely. The CAA formerly housed its own intelligence agency, the Department of Colonial Security. When the CAA lost its power, the DCS was incorporated into the Office of Naval Intelligence. The CAA was also responsible for the colonization of worlds, as evident by the "CAA" Wikipedia:Ship prefix|ship prefix on their colony ships, such as and . Gallery File:CAAODST.jpeg|An advertisement in New Mombasa for the CAA, referred to as the UNSC Colonial Authority. File:CAA 1.png|The CAA logo as displayed in the CAA Factbook. List of appearances ''Halo: The Fall of Reach'' ''Halo 3: ODST'' ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' ''Halo: Glasslands'' ''Halo 4'' ''Halo: Mortal Dictata'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Retribution'' ''Halo: Renegades'' ''Halo: Oblivion'' Sources Category:Colonial Authority Category:Unified Earth Government
File:ColonialAuthorityLogo.png|300px|thumb|The seal of the Colonial Authority. The Colonial Authority is a semi-official term for the overall governing body for the Human colonies|colony worlds of humanity. The Colonial Authority is not strictly one organisation, but rather an all-encompassing term to refer to two organisations formed in 2310; the Colonial Administration Authority and Colonial Military Authority. Overall, the Colonial Authority's presence in the colonies was mediated through various agencies under its wing. Together, the Colonial Authority governed the vast majority of human space outside of Sol system throughout the ''Domus Diaspora'' and enforced the legal mandates of the Unified Earth Government, though throughout the 25th century corruption and Insurrectionist|dissident leanings in the CMA saw the overall role of the Colonial Authority reduced in scope. The CAA became heavily overseen by the UEG directly and the CMA's forces were ultimately all but entirely absorbed into the United Nations Space Command. Gallery File:CAAODST.jpeg|A sign in New Mombasa displaying the logo for the "UNSC Colonial Authority". List of appearances ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo 5: Guardians'' Sources Category:Colonial Authority|Colonial Authority
File:H2A - Colonial Cross.jpg|thumb|300px|Sergeant Avery Johnson dons his newly awarded Colonial Cross. The Colonial Cross is a military decoration awarded to UNSC Army|Soldiers, UNSC Marine Corps|Marines, UNSC Navy|Sailors, and UNSC Air Force|Airmen of the United Nations Space Command for ''"acts of singular daring and devotion"''.Halo 2, campaign level ''Cairo Station'': Lord Hood: "Sergeant Major, The Colonial Cross is awarded for acts of singular daring and devotion, for a soldier of the United Earth Space Corps..." It is the highest decoration a UNSC serviceman or woman can earn in wartimeHalo: Ghosts of Onyx and is usually awarded in a ceremony recognizing the person who has won the award.Halo 2, campaign level ''Cairo Station'' In 2552, Fleet Admiral Terrence Hood|Sir Terrence Hood held a highly publicized ceremony to award several Colonial Crosses aboard Cairo Station (station)|''Cairo'' Station. Known Recipients Vice Admiral Ysionris Jeromi (Awarded twice)Halo: Ghosts of Onyx, ''page 104'' Captain (Navy)|Captain Jacob Keyes ''(posthumously)'' Master Chief Petty Officer John-117 Sergeant Major Avery Junior Johnson|Avery Johnson Trivia In the ''Halo 2 Anniversary'' cutscenes, the medal is depicted with a solid red ribbon, rather than the blue, red, and gold ribbon of the original game. Gallery Image:Colonial Cross ribbon.svg|The ribbon component of the Colonial Cross. Image:Colonial Cross.png|Terrence Hood holds Avery Johnson's Colonial Cross. Image:Colonial Cross2.png|Terrence Hood holds Jacob Keyes' Colonial Cross, which was accepted by Miranda Keyes. File:H2A-KeyesMedal.jpg|Fleet Admiral Terrence Hood posthumously awards Captain Jacob Keyes his Colonial Cross, accepted by his daughter Commander Miranda Keyes. Sources Category:UNSC Decorations
The Colonial Military Authority (CMA),Halo: Last Light, ''pages 160, 165'' (Google Play edition) occasionally known as the Colonial Military Administration or the Colonial Military, was a military organization created by the Unified Earth Government in 2310. Its original mission was to serve as the controlling body for UNSC ships and ground forces reassigned to Human colonies|colonial protective operations. However, over the years its role gradually became usurped by the United Nations Space Command.Halo Encyclopedia (2009 edition), ''pages 68-69'' (2011 edition) Mission The Colonial Military Administration was originally responsible for patrolling and protecting the Outer Colonies, while the United Nations Space Command defended Earth and the Inner Colonies. Due to widespread corruption and many officers sympathetic to the Insurrectionists within its ranks, the CMA's role and powers were largely taken over by the UNSC. The CMA became responsible for minor operations in the colonies after its takeover by the UNSC, such as guarding military base|military installations and riot patrol.Halo: Evolutions, "Dirt", ''page 146'' Military departments The CMA is divided into numerous service branches, responsible for operations throughout the colonies. The CMA Navy traditionally only held a limited military role for the majority of the organisation's history - with the Navy instead tasked more towards search-and-rescue, anti-smuggling, and trade restriction enforcement. Unlike their counterparts in the UNSC Navy, they rarely had a close integration with their respective Marine Corps, and thus found their warships ill-suited to conducting joint-operations. Following the CMA's dissolution, the CMA Navy are now primarily used to oversee navigation beacons and remote fuel depots - though maintain a sizeable force of system defence corvettes and UNSC destroyer|destroyers. The CMA Marines were, in their heyday, considered the primary peacekeeping force for the colonial frontier, though have since mostly been absorbed into the UNSC Marine Corps. They were used for both military and law enforcement operations, coordinating militias, and safeguarding critical infrastructure such as space elevators and power plants. History File:HINF - Falcon Predecessor.png|thumb|250px|A CMA tilt-rotor craft in the middle of search and rescue operations. The Colonial Military Administration was formed alongside the Colonial Administration Authority in 2310, by the Unified Earth Government. Originally, the CMA was charged with taking control of all United Nations Space Command vessels and ground forces that were reassigned to defend humanity's human colonies|colonies. Colonial protection was seen as a ceremonial function that was largely intended to appease the colonists' fears of Piracy|pirates and marauders in human space. The UNSC determined that a separate command to administer these activities and operations of little significance would suffice. As such, the UEG assigned the CMA to uphold these tasks. On 2321|April 13, 2321, the original supersoldier program was established with the Colonial Military Administration.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''pages 80-81'' However, poor results led to the Office of Naval Intelligence putting the project on hold. At the time of the CMA's formation, the UNSC's UNSC Naval Command|Naval Command and Unified Ground Command were convinced that their own resources were better spent on operations within the Sol system, and left the interstellar colonies to be protected by the CMA. However, as humanity's colonies began to expand and started to take on vital roles, NAVCOM and UNICOM attempted to disband the CMA and usurp its role on several occasions. Despite this, the colonial command was uncompromising and insistent on protecting their territory. The CMA's founding charterapproved by the UNSCgave the organization little room for external maneuvering. In spite of the many efforts taken by both sides to take sole military command of the colonies, by 2400, NAVCOM and UNICOM were both operating within the Inner Colonies alongside the CMA. As NAVCOM and UNICOM continued to encroach on the Colonial Military Administration's control, the CMA began to move to the recently established Outer Colonies. Making the Outer Colonies their province, the CMA began assigning a majority of its military forces on frontier worlds. Most of the CMA's personnel were recruited from the Outer Colonies, and the organization's soldiers believed themselves to be humanity's "frontiersmen" and considered themselves to be exceptionally bold and adventurous compared to their UNSC counterparts. The Unified Earth Government's colonies continued to expand and, with the CMA at the forefront of this expansion, the colonists were aided with "taming" their worlds. In sparsely populated areas, the CMA protected citizens from lawlessness. However, tensions began to rise throughout the Outer Colonies as the CMA increased trade restrictions and taxes.Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 470'' In the late 2400s, as the Insurrection began across the various colonies, tensions developed within the UEG's hierarchy. The CMA's control over the Outer Colonies and already strained relationship with the rest of the UEG led to several of the organization's soldiers sympathizing with the Insurrectionists and the plight of the colonists. However, the soldiers of UNICOM and NAVCOM continued to hold more allegiance to Earth and the Inner Colonies. On 2491|January 29, 2491, ONI and the Colonial Military Administration secretly relaunched the ORION Project in order to quell increasingly violent insurrections. Although the initial results were costly, ONI deemed the project "adequate".Halo: The Flood, ''page 17'' In 2494|June of 2494, secessionists within the Eridanus system began a campaign of violence against the Unified Earth Government, using equipment supplied by Treason|traitors within the Colonial Military Administration. The CMA-equipped rebels performed a violent, well-planned, and efficiently executed campaign against Eridanus II that heavily impacted the planet's shipping industry, and ultimately taking control of the world.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 44'' (2011 edition) The Eridanus Government petitioned the UNSC for aid, and UNSC High Command|HIGHCOM dispatched a battle group in 2496|January of 2496 that Operation: CHARLEMAGNE|crushed the rebellion, though not so conclusively as to avoid continued dissent.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 34'' By this time, the aging HMG-38 heavy machine guns in CMA service began to be replaced throughout the frontier, with the VK78 Commando rifle introduced into CMA service in 2495. In 2496 during Operation: VERITAS, Project ORION operators obtained the Wikipedia:Non-official cover|non-official cover list of undercover Secessionist Union operatives working in high-level office positions within the CMA. This prompted the UNSC to take action against the CMA, moving for the organization's shut down. In 2497, the Colonial Military Administration's involvement with the rebels went public. This was considered the beginning of the end for the colonial military. Citing security concerns, the UNSC gradually shifted the resources of the CMA to NAVCOM or UNICOM control over the following decades. The CMA was relegated to patrolling the UEG's most distant colonies and with providing logistical support to remote stations. The funding of the ORION Project was reallocated from the CMA, leading to the program's shut down. Although ONI's Beta-5 Division attempted to resurrect the program from the remnants of the CMA's ORION Project, the mission was abandoned when the program proved to be too expensive to continue. The remaining ORION soldiers were reassigned to various UNSC Special Forces units.Halo Wars, ''Halo Wars Timeline Events|Timeline'' After contact was lost with agriculture world Harvest, the CMA sent the scout ship ''CMA Argo|Argo'' to investigate. When the scout ship failed to report for six months, the CMA-controlled Battle Group 4under the command of Captain Maribeau Veredithen followed the ''Argo''. The battle group discovered that the planet was glassing|glassed by the Covenant and they were attacked by a Covenant ship upon exiting slipspace in Epsilon Eridani system|the system. Only Veredi's heavily damaged CMA Heracles|vessel survived by limping back to Reach.Halo: The Fall of Reach, ''pages 96-98'' By 2525, the CMA had been sidelined to the point of redundancy. Its budgets had been slashed and as such it was reduced to using obsolete and worn-out vehicles, equipment, and uniforms. Unlike the UNSC, CMA boot camp lasted just two weeks, which in the words of CMA veteran Gage Yevgenny was "''enough to teach you how to use your weapon, salute, march, and drive a Warthog before they booted you right on out there.''" The CMA became responsible for minor operations in the colonies after its takeover by the UNSC, such as guarding military base|military installations and riot patrol.Halo: Evolutions, "Dirt", ''page 146'' On November 1, 2525, all CMA combat forces were placed under NAVCOM or UNICOM control "for the duration of the crisis" and the organization was fully absorbed by the UNSC. This reorganization essentially became permanent as the Human-Covenant War dragged on, and by 2552, the Colonial Military Administration was essentially a small fleet of navigational buoy tenders and remote fuel depots manned by wounded veterans and personnel considered unfit for combat service. After the Human-Covenant War, many outdated rifles and armor formerly in service with the CMA was found in the hands of the Venezian militia.Halo: Mortal Dictata, ''page 103'' Military assets The CMA was the first military organization to incorporate AMG Transport Dynamics' M12 Warthog in 2321 to meet most of its land-based transportation needs. The CMA issued its operatives with UA/CMA SN5 Type 11 armor for combat missions against pirates, marauders and insurgents. Developed in the 24th century, this shoulder armor would eventually find its way into the hands of the Venezian Militia by the mid-26th century. The CMA lost most of its vessels during the organization's fall from power.Halo: Evolutions, "Dirt", ''page 140'' However, the CMA continued to maintain a fleet of its own by 2525, composed of UNSC s, s, and scout ships. Due to a lack of vessels, the CMA had to purchase its personnel tickets on civilian flights to transport them between worlds. The CMA once owned many colonial ships that aided in the establishment of new colonies and settlements, such as .Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", ''page 421'' Other ship classes used by the CMA included the and the . List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: Contact Harvest'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Mortal Dictata'' ''Halo: Last Light'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Ground Command'' ''Halo: Silent Storm'' ''Become'' *''Forever We Fight'' ''Halo Infinite'' ''Halo: The Television Series'' Sources Category:Unified Earth Government Category:Colonial Military Authority|
Colonial Militia Training (CMT) is the designation of a United Nations Space Command|UNSC program raising local Colonial Militia forces on human colonies. Officially, Colonial Militia Training was to train colonists how to deal with natural disasters, basic internal security, and several other difficult situations. It allowed the colonists to help themselves supplementing the UNSC forces, so that far fewer UNSC Marine Corps|UNSC Marines and soldiers needed to be stationed away from the main theaters of combat during the Insurrection, such as Epsilon Eridani system|Epsilon Eridani. In practice, however, it was designed to train a paramilitary counter-insurgency force. There is controversy surrounding the program, with some individuals believing that giving colonists adequate training and weaponry was not a good idea, in the event that they may turn against the UNSC.Halo: Contact Harvest, ''page 66'' The Colonial Militia Training was led by personnel from the UNSC Marines and UNSC Navy|Navy. However, some personnel exploited the program by using it as a way to leave the Insurrection behind or as a vacation of sorts.Halo: Contact Harvest, ''page 78'' Training The training for Colonial Militia consists of several exercises that were used in training the Wikipedia:United States Marine Corps|United States Marine Corps. Militia recruits would have to go through two weeks of physical training (PT), which included a daily ten-kilometer marches to one destination and back. These runs are later augmented when the recruits are ordered to don twenty-five-kilogram rucksacks. Recruits would also go through combat training such as pugil stick competitions between trainees and learning how to defend an area from attack.Halo: Contact Harvest, ''page 106'' Then, militia recruits were given live-fire weapons training on a gun range. The Harvest militia were trained with MA5 series|MA5 assault rifles against three-hundred meter targets. The recruits with the most skills and accuracy at the range would qualify for sharpshooters in the militia.Halo: Contact Harvest, ''page 137'' The recruits were also given training through pugil stick competitions between trainees. The recruits would wear protective armor and mouth guards. The two combatant trainees stood on a beam a half meter above a pit of sand, and the first person to knock their opponent off the beam was the winner.Halo: Contact Harvest, ''page 168'' The final part in Colonial Militia Training was a live-fire exercise that had the recruits battling their drill instructors. The exercise helped demonstrated the weaknesses and strengths of each militia recruit to the drill instructors.Halo: Contact Harvest, ''page 214'' Following CMT graduation, Colonial Militia service was often considered beneficial to an individual's resume and would give individuals a greater opportunity at enlisting in an Officer Candidate School. List of appearances ''Halo: Contact Harvest'' ''Halo: Silent Storm'' Sources Category:UNSC Armed Forces
The Colonial Militia is a collection of defensive paramilitary forces trained and overseen by the United Nations Space Command on Unified Earth Government Human colonies|colony worlds. A component of the United Nations Space Command armed forces, they fall under the authority of the Unified Ground Command.Halo: Fleet Battles, ''Core Rulebook - page 6'' They are tasked with safeguarding colonies when conventional UNSC forces are not present, and possibly to act as support and scout units. A colony's militia forces are trained by the UNSC under the Colonial Militia Training|Colonial Militia Training program.Halo: Contact Harvest Role Often trained by non-commissioned officers in the UNSC, the Colonial Militia is comprised of citizens trained to provide defense, and emergency services and to serve as a potential paramilitary force. Often, militia members would later join the UNSC as enlisted soldiers, such was the case with Wallace Jenkins. Operational history The Harvest Colonial Militia|Colonial Militia troops of the planet Harvest were among the first humans to make contact with the Covenant, following a Skirmish on Minor Transgression|secret operation in orbit above the planet. They were trained and commanded by Ponder|Captain Ponder and Staff Sergeants Avery Johnson and Nolan Byrne. Despite their attempts to defend Harvest, the planet was ultimately Glassing|glassed and nearly half of the militia's seventy-two members were killed. During the Battle for Earth, the Colonial Militia took part in the Battle of Mombasa with little success.Halo 3: ODST, campaign level, ''Mombasa Streets'' For the purposes of civilian morale, the New Mombasa Police Department's Stephen (Mombasa)|public service announcer broadcast propaganda touting largely-imaginary, exaggerated militia 'victories'.Halo 3: ODST, ''Sadie's Story'' Despite the existence of the official UEG-backed Colonial Militia, unofficial and criminal local militias continued to operate in UEG territory into the Human-Covenant War, with the Reach militia eventually aiding UNSC forces during the Fall of Reach.Halo: Reach, campaign level, ''Nightfall'' Gallery File:BNET_UNSC_Militia_Recruitment.png|A poster encouraging citizens to sign up for the militia. List of appearances ''Halo: Contact Harvest'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo: The Thursday War'' ''Halo: Mortal Dictata'' ''Halo: Fleet Battles'' ''Halo: Ground Command'' ''Halo: Fractures'' *''Oasis'' ''Halo: Silent Storm'' ''Halo: Shadows of Reach'' Sources Category:Militias| Category:UNSC Armed Forces
File:UNSC Spirit of Fire (CFV-88).png|thumb|250px|A . A colony ship is a vessel designed to transport colonists and equipment required for planetary colonization, including terraforming equipment to alter a planet's original atmosphere and/or biosphere to become compatible with human habitation. Colony ships also carry prefabricated colony starter units to serve as early settlements until more permanent habitats can be built. After the colonization process is fully underway, the vessel itself may also be dismantled and repurposed to serve as the groundwork for a colony, with the power reactor used to power the settlement, and the ship's Artificial intelligence|AI construct repurposed to function as the colony's Planetary Security Intelligence, as was the case with the when Harvest was colonized.Halo: Contact Harvest, ''page 183'' Some colony ships, namely the , have also been converted for military use, with their colony starter units Firebase|repurposed to serve as military bases. History The first human colony ships transported colonists to other worlds in the Sol system, including Luna, Mars and the Jovian Moons. The construction of the first line of interstellar colony ships began in 2310, soon after the discovery of Shaw-Fujikawa Translight Engine|slipspace travel. In 2362, the ''Odyssey'' led the first wave of extrasolar human colonization, to colonize worlds in nearby systems; these would later be known as the Inner Colonies. A military presence was often attached to colony ships and the worlds they colonized, to serve as security and to complement the UNSC's fleets and other military forces.''Xbox.com'': The Halo Timeline (defunct, Archive:Xbox.com/Halo/Timeline|Archived) The "golden age" of human expansion continued for over a hundred years, with colony ships used to settle hundreds of worlds beyond the Inner Colonies. These worlds would be known as the Outer Colonies.Halo: Evolutions - Essential Tales of the Halo Universe, ""The Impossible Life and the Possible Death of Preston J. Cole"", ''page 428'' During the Human-Covenant War, s, such as the , were refitted to act as support ships for the war effort.Halo Wars After the Human-Covenant War, humanity had begun to resettle its former colony worlds Glassing|glassed by Covenant Empire|the Covenant, including Reach, using terraforming equipment carried by colony ships to return them to a habitable state.Halo: Reach, ''Lone Wolf|Epilogue'' Known types Unidentified colony ship Star Charter-class colony support ship Banta-class colony ship Odyssey Euphrates-class colony ship Gallery File:Arcadia Colonized.jpg|Three Phoenix-class colony ships colonizing Arcadia. File:HR Screenshot ColonyShip1.png|A post-Human-Covenant War colony ship re-colonizing Reach. File:Shipyard.png|A Phoenix-class colony ship being constructed at an orbital shipyard. File:Halo Waypoint - Meridian 5-Alpha.jpg|''Meridian 5-Alpha'', a Star Charter-class colony support ship recolonizing Meridian. List of appearances ''Halo: Contact Harvest'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo Legends'' *''Origins'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Escalation'' ''Halo: Fleet Battles'' ''Halo 5: Guardians'' ''Halo: Ground Command'' ''Halo Mythos: A Guide to the Story of Halo|Halo Mythos ''Halo Wars 2'' ''Halo: Renegades'' ''Halo: Divine Wind'' Sources Category:Ship classifications
File:HW Firebase Concept 1.jpg|thumb|A UNSC Firebase, a military variant of the Colony Starter. A colony starter unit is a structure capable of being deployed by United Nations Space Command|UNSC colonization teams during the buildup of initial settlements on a planet's surface. Constructed from polycrete, and powered by a small hydrogen reactor, they were extremely useful during the UNSC's campaign to put down the Insurrection, with modified versions of these forming the basis for the Firebase. Upgrades The military variant of the colony starter unit starts as a Firebase featuring 3 sockets for buildings and none for M5 Talos|turrets. After upgrading once the base has 5 sockets and 4 turret sockets. After the final upgrade it has 7 building sockets but still only has 4 turret sockets. List of appearances ''Halo Wars'' Sources Category:UNSC buildings
|birth=2310 |death= |causeofdeath= |parents= |siblings= |spouses= |children= |species=Mgalekgolo |gender= |height= |mass= |hair= |eyes= |affiliation=Banished |rank= Swarmlord |sn= |notable= }} }} Elo Kadu Baqzo and Ndo Kadu Baqzo, also known simply as "Colony," are two Mgalekgolo bond brothers that serve in the Banished, directing all Lekgolo forces during the Banished's Second Ark Conflict|campaign on Installation 00. Biography Colony serves the Banished, deferring only to its leader Atriox. Believed to either be a representative for all Lekgolo within the Banished or a specialized command form of the species, Colony was charged with commanding all Lekgolo forces during the Banished's Second Ark Conflict|operations on Installation 00 in 2559, including creation and expansion of Lekgolo clusters for use in vehicles and other specialized applications. While Colony cooperates with Atriox and the Banished, the bond brothers appear to have their own plans on the Ark, focusing much of their attention on the activities near the resting place of the Forerunner keyships. Colony undertook various missions to investigate this site outside the knowledge of other Banished leaders, though Atriox is apparently aware of Colony's motivations. After the destruction of the ''Enduring Conviction'', Colony focused his resources on finding a new ship for the Banished. The Forerunner ship found and reactivated by Colony's Huragoks was 'regrown' from a ship-seed planted by the Librarian prior to the Halo activation. The ship found was a Forerunner which Colony plotted to use to destroy the . However, the ''Spirit of Fire''s top ODST squad Sunray 1-1 was able to foil his plot and destroy the ship before the fighter could be launched. Colony's investigation into the resting place of the keyships was seemingly part of an effort to lay the groundwork for the Banished Raid on Anodyne Spirit|raid on ''Anodyne Spirit'' and the capture of slipspace Menachite Forerunner crystal|crystals that would allow Atriox to return to the Milky Way|galaxy. Personality and traits Described as strange and inscrutable, these two Mgalekgolo bond brothers identified under the name "Colony". While only deferring to Atriox within the Banished, Colony undertakes various missions on Installation 00 without informing the rest of the Banished leadership. Colony has a surprising rapport with the Huragok technicians serving in the Banished, though the specifics of their communications are indecipherable to others. In battle, Colony prefers to control the battlefield with large numbers of Lekgolo-operated constructs. Colony appears to have no issue with utilizing other Lekgolo in ways to give itself an advantage in battle; for example, Colony has collaborated with Huragok to create vehicle blockades containing Lekgolo clusters and communicators to impede enemy mobility and extend the awareness of Colony and its commanders, though these blockades abuse the Lekgolo operators and significantly shortens their lifespan. Colony also coerces or directs subsidiary Mgalekgolo bond brothers into a single body to form "Goliaths", despite the adverse effect this form has on the Mgalekgolo pair. The two Mgalekgolo are able to communicate as one with other members of the Banished through a special Translation software|translation device created by the Banished. Production notes Colony is a DLC Leader released on April 27, 2017 for ''Halo Wars 2''s multiplayer. Colony is voiced by Dave White. List of appearances ''Halo Wars 2'' *''Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER'' *''Awakening the Nightmare'' ''Halo Infinite'' Sources Category:Lekgolo characters Category:Banished members Category:Halo Wars 2 DLC Category:Genderless characters
''Halo Wars 2'' Unique Units: Goliath, Mgalekgolo Captain, Klavrig Workshop Skitterer Tier 1 Leader Powers *Skitterer: Unlocks Skitterers for purchase at the Banished outpost *Living Barrier I: Drops down a wall of Lekgolo filled caltrops to halt enemy ground units. **Population Cost: N/A **Supply Cost: N/A **Power Cost: N/A **Cooldown: 90 seconds *Living Barrier II: Increases length, strength, and duration including energy shielding. **Population Cost: N/A **Supply Cost: N/A **Power Cost: N/A **Cooldown: 90 seconds Tier 2 Leader Powers *Vehicle Symbiotes I: Selected vehicles and structures are permenantly given increases to range and armor. Does not stack. **Population Cost: N/A **Supply Cost: 60 **Power Cost: 30 **Cooldown: 180 seconds *Vehicle Symbiotes II: Further increases the AOE, allowing the player to affect more vehicles and buildings. **Population Cost: N/A **Supply Cost: 120 **Power Cost: 60 **Cooldown: 180 seconds *Vehicle Symbiotes III: Even further increases the AOE, allowing the player to affect more vehicles and buildings. **Population Cost: N/A **Supply Cost: 200 **Power Cost: 100 **Cooldown: 180 seconds *Engineer Swarm I: Temporarily calls in Huragok to heal units in an area. **Population Cost: N/A **Supply Cost: 350 **Power Cost: 125 **Cooldown: 180 seconds *Engineer Swarm II: Calls in additional Engineers and increases their duration and target area. **Population Cost: N/A **Supply Cost: 450 **Power Cost: 175 **Cooldown: 180 seconds *Engineer Swarm III: Calls in even more Engineers and increases their duration and target area. **Population Cost: N/A **Supply Cost: 550 **Power Cost: 225 **Cooldown: 180 seconds Tier 3 Leader Powers *Hunter's Brand I: Fires three Glassing beams that converge on an area. **Population Cost: N/A **Supply Cost: 280 **Power Cost: 125 **Cooldown: 228 seconds *Hunter's Brand II: Increases damage, size of the beams, and the target area. **Population Cost: N/A **Supply Cost: 450 **Power Cost: 385 **Cooldown: 228 seconds *Hunter's Brand III: Further increases damage, size of the beams, and the target area. **Population Cost: N/A **Supply Cost: 500 **Power Cost: 415 **Cooldown: 228 seconds *Colony Drop: Has a drop off two veteran Goliaths into battle. **Population Cost: 10 **Supply Cost: 400 **Power Cost: 175 **Cooldown: 203 Seconds Tier 4 Leader Powers *Battle Hardened I: Units gain veterancy at a faster rate. *Teleport I: Teleports own units to any location within range. **Population Cost: N/A **Supply Cost: N/A **Power Cost: 200 **Cooldown: 165 seconds Tier 5 Leader Powers *Devastating Host: Calls in Spirits to deploy two veteran Mgalekgolo pairs, two veteran Eklon'Dal Workshop Wraiths, one veteran Barukaza Workshop Locust, and one veteran Reaver. Buffs units in the landing zone with Vehicle Symbiote. **Population Cost: 31 **Supply Cost: 1,850 **Power Cost: 750 **Cooldown: 360 seconds *Combat Repair: Units and buildings are slowly but constantly healed, even during combat. Sources Category:Gameplay guides
Similar to the Hordeworms of Svir, Colony led a Lekgolo swarm that is in service to the Banished. Colony reported directly to the warmaster Atriox, giving their forces the effective authority of a Legion#Banished|legion. History After joining the Banished, particularly Atriox, the swarm participated in the Second Ark Conflict. During the battle Colony sent them to find a new ship for the Banished after the ''Enduring Conviction'' fell. They discovered a Forerunner Despair-class fighter in construction to use in the battle, but it was destroyed by the UNSC ODST squad Sunray 1-1 during Operation: SPEARBREAKER. List of appearances ''Halo Wars 2'' Sources Category:Banished military units
On the Halo 2 multiplayer level Colossus (map)|Colossus, there is a glitch that will allow you to get out of the map. To perform it, go to the bottom of the level where the windows are (which the orange sky can be seen through the glass). These are the angled windows flanking the Overshield, not the ones directly next to them. Then go into the very right or left side of the window and then crouch and go as far into the corner as you can. The next part may be difficult for some players, as there are two ways to do this. Walkthrough What you do once you are ready is quickly jump three times in a row while looking up. If done right, you should see a flash of light. At that moment you move left or right (depending on the side you were at) and you should fall through the window. In this method, keep crouching and press A many times, then walk onto the glass part, and you should fall through the glass out of the level (This does not work as well as the above method). Once you are out, you are stuck until the round ends, or you commit suicide. Also, while here you cannot be killed, unless your enemy aims at the very top of your head. Category:Halo 2 tricks and cheats Category:Vacations Category:Halo 2 glitches
}} Colossus, originally called Cloud City., - ''I avoid the news on April 1st because so much of it is bogus. Here's something totally legit, just to be different: our original design doc for Halo 2's Colossus multiplayer map, initially called Cloud City.'' is a ''Halo 2'' multiplayer map. Summary This map is a gas mine located in one of Threshold's satellites, with data of this location acquired by scans conducted by the and corroborated by dialogues between Humans and Sangheili. It consists of four main parts. The first section is the long corridor in the middle of the map. Here you can find an Overshield on the farthest way from the gravity lift. This long corridor acts a large gorge between the red and blue sides of the map. Both sides along with the corridor in the middle lead to the fourth part of the map that is the ramp area. Here you can find a shotgun at the bottom of the ramp and a Sulok-pattern beam rifle|beam rifle at the top of the lift that propels you from the lower corridor to the upper part of the ramp area. This is a map famous for the very prominent availability of the so-called "Noob Combo". A good trick is to collect as many plasma grenades as you can, then hang in one of the two huge windows near the bottomless pits (where the gas canisters drop into) and blast everyone who shows up. The gas canisters provide a high advantage, if you see a filled one and somebody standing near it, simply by firing at the canister can cause it to explode and kill anyone near it. That means that if someone is shooting at it, you run away. Command Deck Trench Red Base Blue Base Tactics Colossus is an oversized map, but there isn't much breathing room. Snipers will most likely camp on the opposite side of the map and pick you off, either with a distanced weapon, BR55 battle rifle|battle rifle, Vostu-pattern carbine|Covenant carbine or long-ranged SRS99C-S2 AM sniper rifle|sniper rifles. Don't let this happen. Know the course, and know the paths that will block their fire, or at least let you get your shields up before dying. The walkway near the gravity lift is a popular battle spot. Check around corners and prepare for the worst anytime you're near there, and make sure to watch your back/each other's backs. The mid-sized windows near each ramp to the aforementioned walkway can be jumped through, for surprise or quick maneuvering. On the previous note, expect grenades to be thrown through them, and do so yourself. If there's a blip on your radar, or if there's someone that just went up a ramp, don't hesitate to toss a grenade or two up through them - it could mean the difference between full shield and no shield. Sniper rifles are commonly used on this map. Don't hesitate to grab them, as they're infinitely useful. Use the explosive containers to your advantage; shoot them when enemies are close to them. Utilize the overshield, which can mean a win or loss and is invaluable for games Capture the Flag|CTF and Assault. The overshield is in a bad spot near the two holes at the end of the conveyor belt. A person can sneak up and knock a player in to the Abyss leaving the overshield useless. Pushing a gas can into the gravity lift can score you an occasional kill. File:H2 Colossus GravityLift.png|thumb|200px|The gravity lift. Trivia If you look through certain windows on the level, you can see the swirling storm in Threshold's atmosphere that is witnessed in campaign mode. One of the clouds outside forms a giant whale with its mouth open. Some elements of Colossus were incorporated into the ''Halo 3'' map, Epitaph. These include the front Gravity Lift and the Inner Side-Hallways. Colossus resembles the campaign levels The Arbiter and The Oracle. Colossus may have inspired ''Halo 3'''s Construct due to the ramps and the basic shape of the structure. If you are on the sniper ledge and you look straight ahead, the windows resemble an unhappy face. If you stand below a spot where the canisters drop, sometimes one will fall on you, and you will die. The message "Killed by the Guardians" will appear on your screen. Gallery File:HMCC H2 Colossus Map.png|Colossus Map. File:H2_Colossus_DesignDoc_Early.jpg|The first layout of Colossus. The map design was eventually scrapped and the name repurposed to what would be seen in the final release. File:H2_Colossus_DesignDoc_1.png|A design document of Colossus from the development of ''Halo 2''. File:H2_Colossus_DesignDoc_2.jpg|A design document of Colossus from the Development of ''Halo 2''. File:H2_Colossus_TopView.png|A view of Colossus from the top of the map. File:H2_Colossus_SideView.png|A view of one of the sides of Colossus, as seen from over the central trench. File:H2_Colossus_BottomView.png|A view of Colossus from the bottom of the map. Sources
|gender=Male |height= |mass= |hair= |eyes= |affiliation=UNSC Marine Corps |rank=Private First Class|Private, First Class |sn= |notable= }} Colum McGinnis was a UNSC Marine Corps|Marine, serving in the United Nations Space Command armed forces. Biography By late 2552, McGinnis held the UNSC rank structure|rank of Private First Class|Private, First Class in the Marine Corps. He was present during the Battle for Earth, and took part in the Battle of Voi late in the campaign on 2552#November|November 17. By this time in the war, McGinnis wanted to leave the Corps and was considering ways to be medically discharged, and considered options like falling out of a building to break a leg or shoot his own hand to leave himself unfit for service. Following the crash-landing of the Flood-infested ''Indulgence of Conviction'' in Voi|the city, McGinnis came face-to-face with the Flood parasite itself. As the parasite attacked and began to reanimate his former friends as Flood combat form|combat forms, McGinnis panicked and attempted to desert the battle - leaving his squadmates to be overrun. Colum found a Warthog and managed to use it to escape the carnage, though soon had to slow down to fit through a barricade when he was stopped in the road by John-117. The SPARTAN-II program|Spartan ordered McGinnis to turn around to give him a ride into the combat zone, though did not comment on McGinnis' attempted desertion until nearing the end of the drive - in which he relayed to McGinnis that he still had a chance to right his mistake. The words inspired McGinnis, who then fought alongside the Master Chief to clear out the area, before being ordered to find any surviving Marine unit to link up with. McGinnis found himself under the command of Colonel Rochambeau, who was discussing using the Master Chief in a similar manner to a piece of equipment - causing McGinnis to fly into a blind rage and punch the officer to iterate that the Spartan is a human and should be treated as such. McGinnis was arrested for assaulting a superior officer and ultimately court-martialed. In his testimony, McGinnis freely admitted to the offence he had committed - despite pleading not-guilty. The testimony was ultimately recorded and later viewed in late 2558 by Parisa. Production notes McGinnis debuted in the audio series ''Halo Infinite: Memory Agent'', and was voiced by Darren Jacobs in Chapter 5: Intruder Alert. McGinnis' account of the Flood invasion of Voi corresponds with the events depicted in the ''Halo 3'' campaign level ''Floodgate'' - however his account of events has several inconsistencies with the events featured in-game. McGinnis explains that when the Flood attacked, he made a beeline for a Warthog before being stopped by Master Chief and asked to give the Spartan a ride. No such Warthog appears in Floodgate, as the level predominantly involves backtracking the Traxus Factory Complex 09|Traxus warehouses featured in the prior level ''The Storm'' on foot. List of appearances ''Halo Infinite: Memory Agent'' *''Chapter 5: Intruder Alert'' Sources Category:UNSC Marine Corps enlisted personnel Category:Human characters
File:Chatter.jpg|thumb|A possible COM pad A COM pad is a small human portable computer, similar to a modern-day cellphone or Wikipedia:Personal digital assistant|PDA.Halo: Contact Harvest, ''page 37'' Though mainly intended for communication, it has many different uses. Often equipped with a touch screen, a COM pad usually includes calendar functions, can link into local networks or store files.Halo: Contact Harvest, ''page 73'' COM pads can also be used to record sound files.Hunt the Truth, ''Episode 5'' Each COM pad linked in the COM network has its own COM|COM address.Halo: Contact Harvest, ''page 42'' List of appearances ''Halo: Contact Harvest'' ''Hunt the Truth'' ''Halo: Saint's Testimony'' ''Halo: Last Light'' ''Halo: Battle Born'' Sources See also Chatter Data pad Category:Communications technology
Shorthand for "Communications", COM is a term used to describe networks and radio communications systems of varying kind. Civilian In civilian context, COM refers to communications channels such as Public COM, which appears to be similar to modern-day television or Internet and may be connected to Waypoint due to the systems' similar nature.Halo: Glasslands, ''pages 70, 358'' It is known to house civilian network channels such as all-news channels.Halo: Contact Harvest, ''page 38'' Public COM channels are also known to broadcast cartoons.Halo: Contact Harvest, ''page 290'' COM pads and chatters are also linked to public COM networks, and each has its own COM address.Halo: Contact Harvest, ''page 42'' An "all-COM address" is an official broadcast sent to all communications devices on a given planet. Colonial Governors or other high-ranking officials have the authority to broadcast such transmission.Halo: Contact Harvest, ''page 189'' Military The term is often used to refer to the name for radio communications systems of United Nations Space Command|UNSC units. COM allows instantaneous contact between people, ships and military bases. There are any number of COM frequencies or networks for any number of tasks. COM systems are standard equipment in all armor systems, as well as vehicles and ships. Many human colonies have networks of communications relays to serve as links to orbiting satellites and relay communications between colonies.Halo: Reach, campaign level, ''Noble Actual'' UNSC battle network|Battlenet: Short for the distributed battle management and communication network. It is the major UNSC military communications network used for battlefield management and tactical support. E-BAND: Emergency broadcast channel.Halo: Ghosts of Onyx, ''page 159'' Little-used public frequency. After the fall of Reach, Anton-044 used the E-Band to transmit a signal of Oly Oly Oxen Free. It was also used by the UNSC forces on Onyx to notify Terrence Hood|Lord Hood's Reinforcements of their position. Used as an emergency COM Channel.Halo: First Strike, ''page 156'' FLEETCOM 7: Short for UNSC Fleet Command|Fleet Command. Public frequencies were used around the planet Reach. Broadcasts on FLEETCOM 7 would reach any UNSC navy ship in range of the sender.Halo: First Strike, ''page 7'' GROUNDNET: A groundside communications network.Halo: The Fall of Reach (2010), ''Adjunct'' HIGHCOM: Short for "UNSC High Command|High Command", this band is used by and to contact the ranking officers in UNSC High Command. SATCOM: Short for Satellite Communication. Frequencies reserved for communications with orbiting satellites, sometimes to relay information to orbiting ships, sometimes for communicating with people or units in another section of the planet. COMsat stations must be in orbit in order for SATCOM to be usable.Halo: The Fall of Reach, ''page 6'' (2001 edition) Secure Network|SECNET: A data network used for secure communications. SQUADCOM: Frequencies reserved for use among small units in a specific area. Squadcom has a very small range, it is usually intended to be broadcast over short distances. Usually, radio-communications that take place in ''Halo: Combat Evolved'' occur over a SQUADCOM. TACCOM: Short for Tactical Communication. Frequencies reserved for sharing of information between small units on the battlefield. While audio communication is not possible on TACCOM, one team member can upload images, NAV points, and sensor information into the Heads-up display|HUD of other members of their team. Similar to SQUADCOM.Halo: First Strike, ''page 13'' TEAMCOM: Private communications channel for a small number of military and covenant units, usually a Fireteam. The Covenant and its Covenant remnants|splinter factions use various communications technologies of their own. The proselytization network|battle network, or battlenet, is one known application of Covenant Covenant military|military communications technology.Halo: Combat Evolved, campaign level, ''Halo (Halo: Combat Evolved level)|Halo'' List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''i love bees'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Helljumper'' ''Halo 3: ODST'' *''Sadie's Story'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo: Combat Evolved Anniversary'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Hunt the Truth'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Retribution'' ''Halo: Bad Blood'' ''Halo: Silent Storm'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Halo: Point of Light'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Communications technology
File:Siege.jpg|thumb|A pair of UNSC Marines use combat barriers to defend against the Covenant boarding of the . A combat barrier is a mobile ground barrier used by United Nations Space Command|UNSC infantry forces. They can be deployed and set up relatively quickly to aid the defense of a strategic position.''Halo: Combat Evolved'', campaign level, ''The Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn''Halo 2, campaign level, ''Cairo Station''Halo 3, campaign level, ''Crow's Nest'' Role Combat barriers are placed and situated all around strategic locations as defensive mechanisms against enemy weapons flanking fire. Combat barriers are used to protect soldiers of all types that are located in military bases, dug-in fortifications, and other facilities (such as ships). While many models of combat barrier offer decent protection from plasma and projectile weapons, they do not protect well against the concussive force of an explosion, though they do a good job of absorbing shrapnel and flying debris. The M72 Mobile Barrier is a principal type of combat barrier used by the UNSC, encompassing the M72-S (small) and M72-L (large) Mobile Barriers. These barriers work by manipulating lines of sight; they have a small slit, opening or corner for someone inside to shoot out of and have full line of fire on his enemies, but the enemies must hit a very small target. Some combat barriers however, lack these slits - combatants using them for protection must stand up or creep out from the side to fire on an enemy, exposing themselves in the process.Halo 3 Beside the more common barriers made of metal, the UNSC also uses large concrete barriers. Gallery File:H3ODST Barrier.gif|Concrete barriers as seen in ''Halo 3: ODST''. File:H2_Barrier_2.png|A Marine taking cover behind a barrier. File:H2_Barrier.png|Barriers as seen in ''Halo 2''. File:HCE_Barrier.png|A ''Halo: Combat Evolved''-era barrier. File:Mobile shield 1.jpg|A M72-S combat barrier in ''Halo: Reach''. File:Mobile shield 2.jpg|A M72-L heavy barrier in ''Halo: Reach''. File:HR_M72MB-L_Render.jpg|A 3D high-poly render of an M72-L combat barrier in ''Halo: Reach''. File:HR_M72MB-S_Render.jpg|A 3D render of an M72-S combat barrier, textured and untextured, in ''Halo: Reach''. File:ONI barrier.jpg|An ONI combat barrier. File:H3ODST_FF_Buck_Cover.jpeg|A player in ''Halo 3:ODST'''s firefight taking cover behind a small barrier. File:HINF Concept Season2Barrier.jpg|''Halo Infinite'' concept art for a tall deployable barrier. List of appearances ''Halo: Combat Evolved'' ''Halo 2'' ''Halo 3'' ''Halo 3: ODST'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' ''Halo 4'' ''Halo 2: Anniversary'' ''Halo: Ground Command'' ''Halo: Fireteam Raven'' ''Halo Infinite'' Sources Category:Fortifications Category:UNSC technology
|affiliation=Covenant }} The combat bridging vehicle, colloquially known as a CBV, is a Covenant vehicle designed to launch a bridge of up to one kilometer in length over chasms that would otherwise be an obstacle to Covenant forces. The process to create this bridge takes less than a minute to complete. Design details The combat bridging vehicle possesses articulated cylinders on the back of the unit that contain the bridging apparatus when it is ready to be deployed. The CBV itself possesses heavy-duty energy shielding in order to prevent the bridging equipment from being destroyed before it reaches its destination. In the front of the vehicle is a bulbous driver's cabin with a canopy, sometimes crewed by a Kig-Yar. Operational History In 2526, during the Human-Covenant War, the Covenant deployed 3 CBVs with support from 100 Covenant armored personnel carrier|armored personnel carriers (APCs) as well as several Wraiths and Karo'etba-pattern Ghost|rapid assault vehicles (RAVs) on the planet Mesra in an attempt to cross a gorge and gain access to a mine and its resources. Blue Team was tasked with destroying the CBVs to prevent them from crossing the gorge. After the first two were destroyed, the Covenant pulled back their third vehicle and reinforced their wraiths with 50 combat support vehicles shortly after. List of appearances ''Halo: Oblivion'' Sources Category:Covenant vehicles
File:HOD Icon Combat Deck.png|thumb|Combat Deck The Combat Deck is an Experience at ''Halo: Outpost Discovery''. Summary ''Experience the rush of playing Halo in "real life" with this Halo-themed laser tag Combat Deck. Danger is present around every corner, as attendees and their squadmates must use their cunning and coordination to win this fast-paced, team-based, pulse-pounding activity. Two teams of up to twenty go head-to-head for a chance to claim victory in the ultimate "Big Team Battle" experience!'' Detailed overview When attendees are waiting near the experience, a video plays going over the experience itself. Below is a transcript of the video. ''The instructor video starts off by showing Cruz|Sergeant Cruz introducing himself and giving a basic overview of the experience. Throughout the video the video several clips UNSC/ONI facilities are shown.'' Cruz|Sergeant Cruz: "Recruits! Attention! Welcome to the Combat Deck! I'm your drill instructor Sergeant Cruz, and today it is my responsibility to get you greenhorns battle-ready for a UNSC combat situation. In today's drill we will be executing one ofseveral classic 'Big Team Battle' protocols. Your objective as a team is to march onto the combat deck, engage the enemy, and complete your mission with graceful precision. The simulation will end when the time has expired and the team with the highest score wins the match. So, listen up, because I intend to make the losing team RUN A FULL SEVEN KLICKS!" ''A off screen character mumbles'' Sergeant Cruz: "What's that? Legal trouble!? Son-of-a... Gabriela, what else we got?" Gabriela: "Recruits, before entering the Combat Simulator, you will be issued a targeting head set and a standard-issue UNSC Battle Rifle. It's important that you treat this gear with respect. This is valuable equipment." Sergeant Cruz: "That's right! Consider yourselves lucky, recruits. When I joined the Corps, we didn't have these fancy-shmancy Battle Rifles and headsets. As an old Sergeant of mine put it, all we had were two sticks and a rock for the whole platoon. And we had to share the rock! So buck up! When you are issued your headset make sure to secure it properly on your head. If the headset should fall off your inflated domes onto my Combat Deck STOP IMMEDIATELY and re-secure it. Next, you will be issued your UNSC Battle Rifle. This service rifle is the life blood of the Corps. You WILL treat your Battle Rifle with respect. You will also treat your fellow recruits with respect. You will NOT intentionally point your rifle's targeting beam into someone's eyes! And lord help me if I catch you looking down the end of your own weapon's barrel! Your headset will signify when you are hit. It will signify, once again, when your sorry tail has been re-spawned and you can continue shooting. Always maintain awareness of your surroundings, watch your step, and be mindful of other recruits. Remember! This is still only a training exercise. I would hate to see a batch of trigger-happy recruits land themselves in the Med Bay... again! I don't think we can afford to waste the biofoam, so, pay attention, because this next part is DARN IMPORTANT! Per UNSC regulations, do not enter the Combat Deck if you suffer from head, neck, or back injuries. Do not enter if you are pregnant. Congratulations, by the way. Do not enter if you suffer from dizziness, if you suffer from cardiac issues, including high blood pressure, or if you experience seizures." Gabriela: "Please alert one of the instructors nearby if you have any questions. Sergeant, anything else?" Sergeant Cruz: "Why, yes, Gabriela ONE MORE THING! Recruits, for your own safety and for my own sanity... Do NOT run, climb, jump, or lay on the floor of my beautiful Combat Deck! Furthermore, there is no brawling, melee, or backstabbing assassinations ON MY COMBAT DECK! And, just for good measure, there is absolutely no rolling, dancing, or fancy parkour stunts on my beautiful, precious, worth-more-than-your-life Combat Deck! Failure to comply will result in your immediate expulsion from the simulation. IS THAT CLEAR!?" Gabriela: "Crystal, Sergeant. I think they get the idea." Sergeant Cruz: "That's what I like to hear. Recruits, My instructors will be issuing you your gear when you enter the Briefing Area They will also be reviewing how to properly use your equipment! It is vital information I pray they'll be able to get through your thick boneheaded skulls. Heed our wise words, folks! Our instructions will make you competent at the very least. More importantly, it will keep you safe! This is your chance to show us what you got! So, pull yourselves together and GET TACTICAL, RECRUITS! DISMISSED!" The Combat Deck is a laser-tag experience where players are placed into a 10,000 square-foot play space that is similar to ''Halo 3'''s Foundry. Production notes Studio 41B created the set pieces that themed the whole experience at Outpost Discovery. They made the set pieces to help theme the experience. Gallery File:HOD Training Grounds Crates.jpg|Finished crates. File:HOD_CombatDeck_2.jpg|The Combat Deck. File:HOD General Combat Deck.jpg|Image used to promote the experience. Sources Category:Halo: Outpost Discovery
Combat engineers, also referred to as sappers are Wikipedia:Combat engineer|specialized UNSC servicemen that perform construction and demolition tasks during combat. Role Combat engineers are personnel who are tasked with construction of allied fortifications and demolition of enemy emplacements.:Wikipedia:Combat engineer|''Wikipedia'': Combat engineer A number of dedicated MJOLNIR Powered Assault Armor|MJOLNIR powered armor suits are designed for, and available for the use of combat engineering including the TECHNICIAN-class Mjolnir|Technician, INDOMITABLE-class Mjolnir|Indomitable, the synonymously-named ENGINEER-class Mjolnir|Engineer and the OSTEO combat engineering suit|OSTEO. The Armor accessories/Assault|Assault/Sapper armor accessory is additionally available for Spartans as an attachment to their armor. The ODST armor/DEMO|ODST/DEMO armor set is also available for Orbital Drop Shock Troopers|ODST combat engineers. History File:Superstructure Stand-off.png|thumb|A UNSC combat engineer (left) and a Jiralhanae Chieftain. Early in the Human-Covenant War, the 24th Marine Engineering Brigade were deployed onto Mesra to perform a number of critical asset-denial operations on the planet's xenotime mines. During the Fall of Reach, Spartan Emile-A239 employed the Armor accessories/Assault|Assault/Sapper armor accessory for his B-class Mjolnir. During the Battle of Draetheus V in 2555, UNSC combat engineers assisted Spartan Edward Davis in destroying a Forerunner structure on the moon of X50. Several engineers would be deployed on Draetheus V itself. Known units Combat engineering units within the UNSC Army are structured under the UNSC Army Corps of Engineers. 412th Engineer Command UNSC Marine combat engineers are structured within the UNSC Marine Corps of Engineers. Hades Corps 15th Combat Engineer Battalion''Halo: Spartan Assault'', ''Halo: Spartan Assault/Quotes|Quotes'' 24th Marine Engineering Brigade Known personnel Holly Tanaka Brigadier General Artur Pahlavi Private First Class Nozomi Li Gallery File:HR Sapper Chest Icon.png|The Sapper equipment available for MJOLNIR. List of appearances ''Halo: Reach'' ''Halo: Spartan Assault'' ''Halo: Oblivion'' ''Halo Infinite'' Sources Category:UNSC combat occupations
File:H5G-Combat Evolved.png|right|200px Combat Evolved is a medal in ''Halo 5: Guardians'' and ''Halo Infinite'' multiplayer. It is awarded for picking up a weapon that the player blasted from a weapon pad by means of a plasma grenade. Trivia The name is a reference to a physics quirk in Halo: Combat Evolved, in which projectiles and explosives could move weapons and power-ups from their spawn points in multiplayer. This trait was removed from subsequent games (so that now only items dropped by players would be affected by physics) before ''Halo 5: Guardians'' restored this feature. Gallery File:H5G-Combat Evolved.png|The ''Halo 5: Guardians'' version. File:HINF_TechPre_Medal_CombatEvolved.png|The ''Halo Infinite'' version seen in the Technical Previews. File:HINF_Medal_CombatEvolved.png|The ''Halo Infinite'' version. Category:Medals
Combat harness may refer to the following: Combat harness|Sangheili combat harness - The standard Sangheili battle armor. Jiralhanae power armor - The standard Jiralhanae battle armor. Kig-Yar combat harness - The standard Kig-Yar battle armor. Unggoy combat harness - The standard Unggoy battle armor.
The combat harness is the standard Sangheili harness|armor system used by the Sangheili soldiers of the Covenant and its Covenant remnants|splinter groups. The armor is made primarily of nanolaminate plating and comes in several variations based on occupation and personal taste. Overview The combat harness is a widely varied platform, with numerous variants based on the user's occupation, personal taste, rank, fleet assignment and more. In general, combat harnesses consist of a thoracic cage covering the central body mass, with shoulder pauldrons and leg armor additionally overlaid on top of a base tech suit. The helmet covers the majority of the head and (sometimes) the mandibles of the Sangheili, with the sides of the helmet typically having two spike-like protrusions (of varying shape and size, depending on specific model). The front of the helmet is open, showing the Sangheili's face and eyes, and allowing them to extend their mandibles. Combat harnesses typically do not provide much protection to the neck and throat of the occupant, relying more on energy shielding for protection. This helmet has remained unchanged for eleven hundred cycles, and the thoracic cage has remained unchanged for fifty generations. The armor of the combat harness is covered in a nanolaminate plating, bolstered by the aforementioned energy shielding. Combined with the undersuit, the harness can enhance the strength and speed of the wearer in a similar fashion to the SPARTAN program|Spartans' MJOLNIR Powered Assault Armor|MJOLNIR armor.''Halo Encyclopedia (2009 edition)'', p.125 Depending on specific model, combat harnesses can employ a wide range of additional equipment such as built-in active camouflage,, flashlights, and an energy dagger built into the gauntlet. Its primary emphasis, to be iconic and inflict psychological trauma, can be linked back to the martial/physical preeminence of the Sangheili people. The UNSC-developed Saturnine Visual Intelligence System, Reconnaissance|VISR is fully compatible with the combat harness' power and data feeds, leading some to believe it's intended for export. There are many different variants of combat harness, worn to the personal taste of the individual, their commander, role and assignment. ''Gheocin-pattern'' combat harness The ''Gheocin''-pattern combat harness model has been seen widely employed by Sangheili across the Covenant, including the fleets of Sacred Consecration, Particular Justice, those of High Charity's defense forces and - following the empire's fall - the Swords of Sanghelios. It features black stripes running down the sides of the helmet, but an otherwise solid-color depending on role and rank. This armor design is angular, when compared to the other combat harness models. Due to its wide use and service, this harness has been seen in a wide variety of coloration including; blue (Minor), red (Major), White (Ultra and Special Operations Commander), dark blue (Special Operations), brown and silver (Stealth) and gold (Zealots and similarly high-ranking officers). This armor also forms the basis of the suits worn by Sangheili Honor Guards and Sangheili High Councilor|High Councilors. Swords of Sanghelios troops employ this harness with a red-and-white color scheme, as opposed to those of the Covenant. File:H2A Sangheili-Minor.png|A Sangheili Minor. File:H2A Sangheili-Major.png|A Sangheili Major. File:H2A Sangheili Ultra 2.png|A Sangheili Ultra. File:H2A Spec Ops Sangheili.png|A purple Special Operations Sangheili. File:StealthSangheiliTransparent2.png|A silver Stealth Sangheili. File:H2A DeltaHalo BrownStealthSangheili.png|A brown Stealth Sangheili. File:Halo 2 Anniversary Zealot.png|A Zealot employing this combat harness. An alternate version of the common harness design was also employed during the events of October 2552. It is very visually similar to the commonly used harness, though is typically flatter on the surfaces than the other common variant. File:Halo2-MinorElite.png|A Sangheili Minor. File:H2V Elite Major.png|A Sangheili Major. File:Sangheili Ultra 01.png|A Sangheili Ultra. File:H2-SpecOps-Elite-Portrait.png|A purple Special Operations Sangheili. File:H2 Stealth Elite.png|A brown Stealth Sangheii. File:Speaking Elite.jpg|A green-colored Sangheili armed with an unspecified Covenant weapon. File:FearlessLeader26001200.PNG|A Zealot employing this combat harness. ''Od'wagra-pattern'' combat harness The ''Od'wagra''-pattern combat harness has been seen primarily employed by the Sangheili Minors of the Fleet of Valiant Prudence, during the Fall of Reach.. During the Battle of Installation 04, some Minors of the Fleet of Particular Justice employed it. This harness is typically seen in a light blue coloration, and has a noticeably rounder and more curvilinear form as compared to other combat harnesses. A similar harness style was employed by Sangheili during the Harvest campaign, Battle for Arcadia and Battle of Trove serving under Arbiter Ripa 'Moramee. This armor, notably employed by Minors, cyan-colored Stealth Sangheili and Honor Guards and a gold-colored Field Master features an almost identical helmet design, with slightly more angular edges to the armor plating. This armor design also features more distinct shoulder pads. During Operation: WARM BLANKET, Luro 'Taralumee and Thel 'Lodamee (amongst the other Sangheili of the fleet) employed this alternate design in gold and red coloration, sometimes employing helmets from other harness models.''Halo Legends'', The Package (animated short)|The Package File:Elite minor render.png|A Sangheili Minor employing this combat harness variant. File:HW6.png|Sangheili stealth units using these harness variants. File:ThePackage Elites Concept.png|Renders of Luro 'Taralumee (left) and Thel 'Lodamee (right) wearing a version of this armor in gold and red coloration. Note that Luro employs a helmet from the harness design seen used by the Fleet of Retribution later on (see below). Combat harness (Fleet of Retribution) This combat harness was employed by those Sangheili serving in the Fleet of Retribution during the Battle for Earth and Battle of Installation 00. This armor was used in a dark blue coloration for Minors, and with varying shades of crimson/ maroon for Majors, with an additional silver-white variation employed by Special Operations Commander Rtas 'Vadum. The Special Operations Sangheili N'tho 'Sraom employed a blue combat harness. This harness includes a failsafe in case the wearer is infected by a Pod infector; when activated, it will explode and kill any Pod Infectors nearby. File:Sangheili Minor 01.png|A Minor Sangheili wearing this combat harness variant. File:Major Elite Variations.jpg|Variants of the red coloration employed by Major Sangheili. File:H3 Sangheili Colours.jpg|Two Minor Sangheili and two Major Sangheili, each employing a different color variation of the harness. File:Halo3-N'tho 'Sraom.png|A Special Operations harness. File:Halo 3 - Shipmaster Rtas Vadum.jpg|Rtas 'Vadum employing a white-colored combat harness. Combat harness (Banished Mercenary) Sangheili Mercenary|Sangheili Mercenaries would don a standard combat harness. File:HINF Elite.png|A Sangheili Mercenary wearing a combat harness in ''Halo Infinite''. Other notable patterns While the aforementioned combat harnesses are among the most common observed models, a number of designs are known to be used by the Covenant and its successors with less frequency. File:H2A MP Elites.jpg|A combat harness design seen in the post-war era. The Sangheili on the left is a Minor, with the right being a Sangheili of command rank. File:HTMCC H2A Insider Combat Harness.png|Another look at this harness. File:Elites.jpg|A combat harness design employed by Minor, Major, Stealth and Zealot Sangheili in the Fleet of Particular Justice. Combat harness variants are worn by many ranks of Sangheili in the Covenant, ranging from Minors to Supreme Commander. The strength of the armor's energy shield vary depending on rank and role, with higher ranking officers bearing more formidable shielding. However, due to the general variance in the Covenant military based on many other factors, many Sangheili above the Minor rank may also wear their own specially-fitted harnesses. These dozens of individual design patterns and variants have their own Sangheili (language)|Sangheili nomenclature, with the general "combat harness" grouping one given by the UNSC. Harnesses could be commissioned on the basis of an individual fleet or shipmaster or even by personal preference of the individual warrior, with color dictating rank and role. While some Sangheili roles such as Sangheili Storm|Storm, Commander (Covenant)|Commander and Sangheili Warrior|Warrior have seen a resurgence in the Post-Covenant War conflicts|post-war era in factions such as Jul 'Mdama's Covenant, the combat harness is still widely employed even by Sangheili who no longer follow the ways of the old Covenant, notably the infantry of the Swords of Sanghelios - who have adopted their own color scheme in place of those of the Covenant. The post-Covenant empire factions have also seen much more leniency in armor color-coding and configuration compared to the Covenant. In-game information Helmet characteristics Unlock: Starter/Default. Description: ''"The pattern of the basic infantry helmet has remained virtually unchanged now for eleven hundred cycles; it has been burned into the psyche of the known galaxy as the primary symbol of military prowess."'' The helmet is largely angular, featuring a set of spikes at the rear of the helmet and a pair of cheek guards. It features a metal plate guarding each mandible. Shoulder pauldron characteristics Unlock: Starter/Default. Description: ''"Iconic deltoid protection emphasizes at extreme distance to inflict momentary psychological bewilderment upon enemy personnel; reinforces awareness of Sangheili physical/martial preeminence."'' The shoulder pauldron is a set of overlapping plates that spike upwards, downwards and to each side. Thoracic cage characteristics Unlock: Starter/Default. Description: ''"The basic infantry combat harnesses' thoracic cage has allowed the fighting spirit of our noble race to burn brightly for fifty generations - even during the dark cycles whilst bound to the prophets' will.''" The thoracic cage is made up of a pair of plates over either side of the chest with a gap between them and a pair of rectangular lights angled downwards on each side. MCC Description: These basic infantry harness patterns have remained virtually unchanged for nearly eleven hundred cycles. Unlock: Default. Description: ''"All who walk the blessed path will find salvation... even in death."'' Canon Fodder description: The standard Combat design has established itself as an extremely capable and adaptable pattern that remains popular across all Sangheili factions, even those who have eschewed the ways of the Covenant. MCC description: The Combat harness is a capable and adaptable pattern that remains popular in the post-Covenant era. Appearances The armor used by the Elites in ''Halo: Combat Evolved'' has a few differences from the armor used in later games. Some Elites have a "curled-back" headpiece, different thigh armors, and smaller shoulder pieces. They also have shoulder armor with a three-pronged design. In addition, they have orange glowing sections on their arms and legs, which often give away their position. Their eye color is also the same as their armor color; a Sangheili Minor|Minor with blue armor will have blue eyes, for example. In ''Halo 2'', there are no curled headpieces and the eyes are not the same color as the armor, rather a dark purple or black color. Also, the shoulder pieces are larger than in the previous game. They also have glowing orange sections on the backs of their legs and on their arms which act as shield indicators, glowing brightly when the shield is fully charged and dimming or going out altogether depending on shield level. In ''Halo 3'', the armor now features larger shoulder pieces, longer and more numerous spikes on the headpiece, and a small tube connecting to each mandible guard. The tube is only included in the ''Halo 3'' incarnation. There are also downwards-angled lights on both sides of the chest plate. The large orange shield indicators are replaced by two small green lights on the harness' back and chest plate, which are dull when the shield is fully charged and glow bright when the shield is depleted. In ''Halo Wars'', the Elite's armor is more reminiscent of the ''Halo 2'' version as opposed to the ''Halo 3'' version. The shoulders are much more rounded and the coloring in the armor seems worn out. While the Elite combat harnesses in ''Halo: Combat Evolved Anniversary'' are identical to the ones in ''Halo: Reach'' the combat harness is different from the earlier iterations in a number of ways. The other types are also much more varied, depending on the Elite's rank or specialty. Only the Minors' armor greatly resembles the combat harness seen previously. An addition to the armor is the energy dagger which is emitted by the gauntlet when the wearer performs an assassination. The Elite's HUD compass has Covenant markings instead of cardinal directions. Night vision uses a purple color, as opposed to the green color used by Spartans. The Elite's HUD also features a target tracking system when used with compatible (Covenant) weapons. In ''Halo 2: Anniversary'', unlike in ''Halo: Combat Evolved Anniversary'', all of the Elites (with the exception of Sangheili High Councilor|Councilors, wear the same kind of combat harness albeit with different coloring depending on the rank. In ''Halo Infinite'' Sangheili Mercenaries wear blue combat harnesses based off of concept art for ''Halo: Reach''. Gallery File:Elites.jpg|Two Sangheili Minors guarding a Sangheili Zealot. The Minor Elite's curved helmets only appear in ''Halo: Combat Evolved''. File:H2_MinorElite.jpg|A Minor in the combat harness in ''Halo 2''. File:Gold Elite.JPG|A Sangheili Zealot in combat harness in ''Halo 2''. File:HTMCC H2 Insider Elite Player.png|A ''Halo 2'' Multiplayer Elite wearing the combat harness, rendered in wikipedia: Unreal Engine 4|Unreal Engine 4 in ''Halo: The Master Chief Collections new armor menu. File:Sangheili Major 01.png|A Sangheili Major from ''Halo 3s campaign in the combat harness. File:Halo 3 Sangheili Armor Symbol Patterns.png|Symbols that appeared on the ''Halo 3'' campaign combat harness. File:1208633000 Ultra 3.jpg|A white-armored Elite in ''Halo 3's'' multiplayer mode with the combat harness. File:HTMCC H3 CombatHarness Crop.png|The Combat harness as seen in the menus of ''Halo: The Master Chief Collection''. File:HTMCC H3 CombatHarness Crop Back.png|The back of the Combat harness. File:HR_EliteMinor_Concept_4.jpg|Concept art of the combat harness in ''Halo: Reach''. File:Reach 5704518 Medium.jpg|A view of the internal bodysuit of the harness in ''Halo: Reach''. File:H2AElite.jpg|A Sangheili in ''Halo 2: Anniversary'''s multiplayer wearing a combat harness. File:H2A MP CombatHarness.png|The ''Halo 2: Anniversary'' multiplayer combat harness. File:KillerInstinctEliteOptions.png|The Sangheili combat harness in ''Killer Instinct''. File:Deci3.png|A Sangheili killed by Decimus wearing a combat harness in ''Halo Wars 2''. File:HINF Wort Charm Icon.png|A weapon charm featuring a Sangheili wearing a ''Od'wagra''-pattern combat harness in ''Halo Infinite''. File:BattleForTheBloodMoon.jpg|Swords of Sanghelios Sangheili wearing combat harnesses in ''Battle for the Blood-Moon''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' *''Second Sunrise Over New Mombasa'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: The Cole Protocol'' ''Halo Wars: Genesis'' ''Halo Wars'' ''Halo: Helljumper'' ''Halo 3: ODST'' ''Halo Legends'' *''Prototype'' *''The Package (animated short)|The Package'' *''The Duel'' *''Homecoming'' *''Origins'' *''The Babysitter'' ''Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions'' *''Headhunters (short story)|Headhunters'' *''Midnight in the Heart of Midlothian *''The Return'' ''Halo: Blood Line'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Spartan Assault'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Hunters in the Dark'' ''Halo: Fleet Battles'' ''Halo: Shadow of Intent'' ''Know Your Enemy'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Rise of Atriox'' ''Halo: Collateral Damage'' ''Halo: Fireteam Raven'' ''Halo: Silent Storm'' ''Halo: Outpost Discovery'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Battle for the Blood-Moon'' Sources Category:Covenant armor Category:Sangheili armor Category:Halo 3 multiplayer armor permutations Category:Halo 2: Anniversary multiplayer armor permutations
File:HINF NowTheseAreKnives.png|right|thumb|250px|Various combat knife types. All manufactured by Misriah Armories. A combat knife is a knife designed for close-quarters combat. They are primarily used for Planetary warfare|trench warfare and Naval boarding|boarding actions. The Covenant use knives as well; the Jiralhanae use their Jiralhanae combat knife|own combat knives as well as a multitude of bayonet-like blades. The Sangheili sometimes use curveblades, which inspired the design of the Type-1 energy sword. The blamite-bladed energy cutlass is an analogous weapon used by the Kig-Yar. Overview File:Combat Knife.png||left|thumb|100px|The M1 combat knife. One version of the UNSC's multi-purpose combat knife has a 20-centimeter (7.9 in) blade made of high carbon steel, an anti-flash, non-reflective titanium carbide coating, edge coated for corrosion resistance and is long when sheathed. It is also balanced for throwing. The Spartan-IIIs' standard-issue combat knife features a self-sharpening blade made of a hyperdense material. Modern UNSC combat knives are made of strong enough material to pierce a Spartan's helmet, and the hull of a Lich. The placement of the combat knife sheath varies depending on the combat uniform and individual loadout, and may be kept, for example, on the shoulder with the handle pointing downward, sideways on the lower back, or on the side of the boot. Some SPARTAN-IV program|Spartan-IVs keep their knives sheathed in a wrist compartment. There are a few different manufacturers of combat knives for the UNSC, including Watershed Division and Misriah Armory. In some cases, the Misriah logo was printed on the knife blade. Some soldiers in service with the UNSC carry a combat knife of their own design or choice. Faison|Major Faison had a very large knife that he kept sheathed at his ankle, with the words "Bug-Hunter" engraved on the blade. Emile-A239 used a large Wikipedia:Kukri|kukri for his weapon of choice. Roland-B210, a member of the SPARTAN-III program's Headhunters division, also used a custom combat knife. Frederic-104 possesses particular skill with combat knives, and it can be interpreted that he has a liking for their use. During the Battle of Trove, Sergeant John Forge's combat knife "Lucy" was used to seriously wound Arbiter Ripa 'Moramee, allowing Forge to kill 'Moramee with his own energy sword (fiction)|energy sword. During the Battle of Kamchatka, Spartan Jameson Locke uses his combat knife to fight and kill Jul 'Mdama the leader of Jul 'Mdama's Covenant|the reformed Covenant. Variants Large-scale manufacturing and broad leeway with usage means there are hundreds of variations available to UNSC personnel including kukris, ulus, billhooks, and push daggers. Lucy: The combat knife in possession of John Forge. M1 combat knife: A combat knife used by UNSC personnel during the end of the Human-Covenant War. M5 combat knife: The most common knife in service across all UNSC branches. It has an operational history of decades. M11 combat knife: A combat knife designed and built for Spartans. MK 88 Ratio: A compact survival and utility knife commonly carried by UNSC and militia forces. Model 52 Navy knife: A large knife preferred by UNSC Navy special forces. Thornblade: An advanced blade manufactured by Watershed Division that requires a charge. File:HR-SpartanKnife.png|An M1 combat knife and its scabbard. File:Regicide13.jpg|An M11 combat knife. File:HINF TAC MK 88 Ratio Chest Icon.png|An MK88 knife. File:HINF TAC Model 52 Navy Knife Utility Icon.png|A TAC/Model 52 Navy knife. File:HINF TAC Kukri Machete Chest Icon.png|A kukri. File:HINF - Left shoulder icon - TAC Thornblade Brace.png|2 Thornblades in a portable charger. Non-canon and dubious canon appearances Knives are used throughout the Entrenched Fractures|Fracture. Different types can be seen on the EAGLESTRIKE armors. The Executors of the Firewall Fracture are sometimes equipped with resonating crysknives, which come in various sizes. Knives are used throughout the Tenrai Fracture. Different types can be seen on the Yoroi armors. Gameplay When performing an assassination, any knives placed on armor will not be used. This can be seen in Theater: despite using a knife to assassinate your opponent, it still appears sheathed on your chest. Gallery File:ODST Knife.jpg|A combat knife holstered on an ODST's shoulder from ''Halo: Landfall''. File:HTMCC-H3 CQB Closeup.jpg|An unknown type of knife on the CQB-class Mjolnir chestpiece in ''Halo 3''. File:Buck Knife.png|Edward Buck wielding a combat knife as he is about to stab a Jiralhanae Chieftain in the neck, in ''Halo 3: ODST''. File:ODST-BuckKnife.png|Detail of Edward Buck's combat knife. File:Fred Combat Knives Halo Legends.jpg|Frederic-104 holding a pair of combat knives, his weapons of proficiency, in ''The Package (animated short)|The Package''. File:TML - McCraw n Knife.png|James MacCraw holding his combat knife in ''The Mona Lisa''. File:Headhunters - Knife.png|Jonah-B283 wielding his combat knife in ''Headhunters (story)|Headhunters''. File:Grenadier (Noble Team).jpg|Emile-A239 sharpening his kukri in ''Halo: Reach''. File:Reach 1504643 Full.jpg|An in-game screenshot of an M1 combat knife. File:H4-Lich knife.png|John-117 using his combat knife to grapple onto the hull of a . File:H4-TJMurphy.jpg|TJ Murphy equipped with a knife. File:HE Scruggs killed.jpg|Sarah Palmer killing Vladimir Scruggs with a combat knife in ''Halo: Escalation''. File:H2A ODST-CombatKnife.png|A combat knife holstered on an ODST's back in ''Halo 2: Anniversary''. File:HCS Trailer - Assassination.png|A Spartan-IV using a combat knife on an opponent in the HCS season 2 trailer. File:H5G-LockevsJul1.png|Jameson Locke killing Jul 'Mdama with a combat knife in ''Halo 5: Guardians''. File:HTfS - Canon Fodder preview.jpg|John-117 killing a Sangheili Storm with a combat knife in ''Halo: Tales from Slipspace''. File:HW2-Knivesstilldonothing.png|Douglas-042's combat knife embedded in Atriox's power armor in ''Halo Wars 2''. File:HRoa 1 Showdown.png|Sergeant Kress using a combat knife in a final showdown with Atriox in ''Halo: Rise of Atriox''. File:HInf Marine Knife.png|A UNSC Marine wearing a combat knife in ''Halo Infinite''. File:HINF - Chest icon - TAC Letter Openers.png|Three combat knives on the MJOLNIR Mark VII TAC/Letter Openers chestpiece. File:HINF Cut To The Quick Utility Icon.png|Three different knives as part of the Cut To The Quick utility. File:HINF TAC CMA M-25 Chest Icon.png|A combat knife on the Rakshasa TAC/CMA M-25 chestpiece. File:HINF UTIL Brace of Blades Utility Icon.png|Combat knives on the Brace of Blades utility. File:HINF LifeguardDoc Chest Icon.png|A knife on the OSTEO combat engineering suit Lifeguard Doc chestpiece. File:HINF Kunai of the Hidden Hand Chest Icon.png|Throwing knives on the Yoroi Kunai of the Hidden Hand chestpiece. File:HINF - Chest icon - Twin Dragons.png|Sais on the Twin Dragons chestpiece. File:HINF Trench Knife Chest Icon.png|A trench knife attached to an Eaglestrike chestpiece. File:HINF GROGNARDS LShoulder Icon.png|A combat knife attached to a Grognards shoulder. File:HINF TWIN TEETH Utility Icon.png|2 combat knives part of the Twin Teeth utility. File:HINF Flayer Crysknife LShoulder icon.png|A Flayer Cryknife attached to a Chimera (armor)|Chimera shoulder. File:Enc22 Jai006.png|Jai-006 equipped with a M1 knife. File:Enc22 MarkG313.jpg|Mark-G313 with an unknown type of knife. List of appearances ''Halo: The Fall of Reach'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo: The Cole Protocol'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo Legends'' *''Homecoming'' *''The Package (animated short)|The Package'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' *''Headhunters (short story)|Headhunters'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo 4: Forward Unto Dawn'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: New Blood'' ''Halo: Last Light'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo Mythos'' ''Halo: Tales from Slipspace'' *''On the Brink'' ''Halo: Smoke and Shadow'' ''Halo Wars 2'' ''Halo: Retribution'' ''Halo: Rise of Atriox'' ''Halo: Legacy of Onyx'' ''Halo: Bad Blood'' ''Halo: Fireteam Raven'' ''Halo: Official Spartan Field Manual'' ''Halo: Outpost Discovery'' ''Halo: Shadows of Reach'' ''Halo: Point of Light'' ''Halo: Divine Wind'' ''Halo Infinite'' ''Halo: The Rubicon Protocol'' ''Winter Contention'' ''Halo: Outcasts'' Sources Category:UNSC infantry weapons
File:H4 - Warrior-Servants 2.jpg|thumb|250px|Forerunners wearing combat skins. Combat skins, also known as fighting suits or battle armor, were a type of Forerunner personal armor|body armor used by Forerunner combat personnel. The Forerunners had a classification system for combat skins, running from Class 1 to Class 18, and possibly above. According to 343 Guilty Spark, the human MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V is ranked on this scale as equal to a Class 2.Halo: The Flood, ''page 240''Halo: Combat Evolved, campaign level, ''The Library'' Overview Combat skins ranged in shape and design from suits that mostly followed the wearer's figure in the manner of traditional battle armor,Halo 4, ''Terminal (Halo 4)|Terminals'' to much bulkier and more powerful variations that, while roughly humanoid in shape, were closer to vehicles than suits of armor.Halo: Cryptum, ''page 66'' The war sphinx, a medium-sized fighting suit, was ten meters in height, capable of space flight, and equipped with weaponry powerful enough to destroy cities.Halo: Cryptum, ''page 95'' The war sphinx's newer counterpart, the Seeker (armor)|seeker, was yet more advanced.Halo: Cryptum, ''page 195'' A combat skin could be laid directly over a Forerunner's Forerunner personal armor|personal armor, worn on everyday occasions; Forerunner warships stored such "combat wraps" in condensed form, allowing fighters to convert their armor into a heavier combat skin should the need arise.Halo: Cryptum, ''page 126'' One notable feature of combat skin was its ability to attune itself to best counter different forms of attack. For example, after optimizing to the Forerunner infantry weapons wielded by Blue Team, Ur-Didact was capable of ignoring numerous direct hits from the Spartans' weapons.Halo: Escalation, ''Halo: Escalation Issue 10|Issue 10'' Previously, automatic fire from all four members of Blue Team firing their MA5D assault rifles at once had no effect on the Didact, demonstrating the resiliency of a high-level combat skin.Halo: Escalation, ''Halo: Escalation Issue 9|Issue 9'' Warrior combat skin was also equipped with several offensive and defensive systems, including the ability to generate and manipulate various forms of constraint fields at will.Halo: Cryptum, ''page 303-305''Halo 4, campaign level ''Midnight'' The Didact's armor also possessed a number of energy attacks, including a directed energy blast and a powerful shockwave capable of stunning nearby enemies. Combat skins were typically worn by Warrior-Servants, the rate tasked with warfare, but could be used by the dedicated military or security forces of the other the rates as well, such as Builder Security, the security force of the Builder rate. After the Flood threat intensified to critical levels, even civilians were forced to wear combat skins in high-risk areas.Halo 3, ''Terminal (Halo 3)|Terminals'' File:H4 - Warrior-Servants.jpg|thumb|250px|A team of Promethean Warrior-Servants in battle, wearing combat skins typical of their rate. Combat skins were comparable to, but far more advanced than, the UNSC MJOLNIR Powered Assault Armor. It is first mentioned by 343 Guilty Spark as he is leading John-117 through Installation 04's Library, wondering why he had brought "such ineffective weapons" to combat the Flood. He notes that the MJOLNIR is ill-suited to combating the Flood, and recommends that he upgrade to a Class 12 combat skin from the MJOLNIR, which is ranked on the Forerunner classification system as a Class 2. On the other hand, Guilty Spark also notes that the MJOLNIR will serve John well when the Flood begins converting Halo's atmosphere, commenting that he is a "good planner". Upon learning that there was a powered armor system six times more powerful than the MJOLNIR, John expressed enthusiasm at the opportunity to wear one. The Terminals on Installation 00 indicate that other combat skin classifications existed, ranging from 1 to 4, and that there were other suits of a similar nature, such as the battle harness, with its own classification ranging from 1 to 6, and the platform interface skin. Eventually, all civilian personnel were required to wear at least a Class 8 combat skin unless in core areas, and all military personnel were required to wear at least a Class 12 combat skin. During the Battle of Installation 00, Guilty Spark can be heard lamenting that John did not upgrade his combat skin. The fact that the MJOLNIR Powered Assault Armor/Mark VI|Mark VI is more advanced than the MJOLNIR Powered Assault Armor/Mark V|Mark V that Guilty Spark had previously encountered and is still classed as a Class 2 may indicate that the upgrades were considered so marginal from a Forerunner standpoint that the MJOLNIR suit was still inferior to a Class 3 combat skin.Halo 3, campaign level, The Ark (level)|The Ark Trivia ''Origins'' depicts Forerunners using combat skins that seemingly lack energy shields, leaving their wearers extremely vulnerable to Flood infection. It is likely that, rather than representing the peak of the technology, it is indicative that the Forerunners were woefully unprepared for the Flood onslaught, and were initially slow to adapt their equipment and technology to fighting a purely biological foe. In a fictional context, the film is compiled by the semi-rampant Cortana from a limited number of sources, explaining any apparent inaccuracies. In ''Halo 4'', the Librarian reveals that the ''geas'' she implanted in the human race guided the creation of the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armor used by John-117 which she calls his combat skin. Gallery File:Old_HW_CombatSkin.jpg|Cortana's visual interpretation of a combat skin. File:Old_HW_EarlyEfforts.jpg|A group of Forerunners in combat skins engaging the Flood, as envisioned by Cortana. File:Old_HW_Sacrifice.jpg|A combat skin helmet, as envisioned by Cortana. File:HCr Promethean Concept.png|Concept art of a Forerunner combat skin. File:Enc22 H4 Promethean.png|A Promethean wearing a combat skin. File:Halo 4 Promethean Concept art.jpg|Concept art of a Promethean's armor. File:Halo 4 Promethean Concept Art 2.jpg|Multiple concepts of a Promethean's armor. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo 3'' ''Halo Legends'' *''Origins'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Escalation'' ''Halo: Last Light'' ''Halo 5: Guardians'' Sources Category:Forerunner technology Category:Protective clothing
Combat support hospitals, generally Military acronyms|abbreviated to CSH, are medical facilities catering for wounded or injured UNSC Armed Forces personnel.''Halo: Contact Harvest'', Chapter 5 Usage Around 2525, a significant number of combat support hospitals were built on Tribute to deal with the injuries from Operation: TREBUCHET. List of appearances ''Halo: Contact Harvest'' Sources See also Medical tent Category:UNSC buildings
|consumables= |othersystems= |firstuse= |service=Human-Covenant War |role=Troop, fuel, and supply ground transport |affiliation=Covenant }} The combat support vehicle is a Covenant armored ground transport capable of carrying personnel, ammunition, explosives, medical supplies and liquified carrier gas to recharge plasma weaponry. Overview The combat support vehicle is described as resembling a giant barrel-bodied beetle with a bulbous head. The vehicle also has struts when it is ready to set down and deploy what is inside its cargo compartment. The side doors fold outward along the length of the vehicle like clamshells. Aside from the driver, the cargo compartment is capable of holding twenty infantry personnel. In the year 2526, during the Human-Covenant War, Blue Team encountered these vehicles on the planet Mesra. The Covenant deployed fifty of these vehicles to carry twenty Yanme'e each in a strike against the UNSC and allied forces. List of appearances ''Halo: Oblivion'' Sources Category:Covenant vehicles
Combat Team Alpha was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Alpha" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn'' on port decks three and nine. Combat Team Alpha would engage these boarders, before later linking up with Combat Team Charlie to report heavy fighting on decks five through nine. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Alpha's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Alpha (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Baker was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Baker" was stationed aboard the in 2552. Following the ship's arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Fireteam Baker reported the presence of Covenant boarders on port deck 7. Cortana directed security teams to the area to assist in Baker. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Baker's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Baker (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Charlie was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Charlie" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn''. Combat Teams Charlie and Combat Team Alpha|Alpha would engage in heavy fighting with boarders on port decks five through nine. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Charlie's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Charlie (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Echo was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Echo" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn'' on port decks eight through ten. Combat Team Echo was sent to intercept these boarders. Echo was either defeated or needed backup, as Combat Team Foxtrot was sent to decks eight through ten shortly later. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Echo's fate after the battle over Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Alpha (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Foxtrot was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Foxtrot" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn'' on starboard decks eight through ten. Combat Team Foxtrot was engage these boarders. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Foxtrot's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Foxtrot (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team November was a UNSC Marine Corps unit.Halo: Combat Evolved, campaign level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn'' Background "November" was stationed aboard the in 2552. During the abandonment of the ship, their job was to hold off the Covenant Naval boarding|boarders until all of the non-bridge operations personnel escaped in bumblebee escape pod|lifepods, and then retreat to an evacuation station aboard the ship to escape themselves. Unfortunately, Team November was cut down on their escape route by Covenant troops. Combat Teams Combat Team Alpha|Alpha through Combat Team Sierra|Sierra were evacuated after them. Trivia "November" is the equivalent of the letter "N" in the Phonetic Alphabet. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: Combat Evolved Anniversary'' Sources Category:UNSC Marine Corps units
Combat Team Oscar was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Oscar" was a reserve combat team stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn''. Oscar was sent alongside Combat Team Romeo to decks nine through eleven. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Oscar's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Oscar (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Romeo was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Romeo" was a reserve combat team stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn''. Romeo was sent alongside Combat Team Oscar to decks nine through eleven. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Romeo's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Romeo (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Sierra was a UNSC Marine Corps unit. Halo: Combat Evolved, campaign level, ''The Pillar of Autumn (Level)|The Pillar of Autumn'' Background Combat Team Sierra was stationed aboard the in 2552. During the abandonment of the warship to the Covenant Empire|Covenant bombardment and Naval boarding|boarding, the team's objective was to hold off the invaders until all non-bridge operations personnel and Combat Teams Combat Team Alpha|Alpha through Combat Team November|November escaped in the bumblebee escape pod|lifeboats, and subsequently, fall back to an evacuation station aboard the ''Pillar of Autumn''. The team then left the ship with SPARTAN-II program|SPARTAN-II John-117 on board lifeboat Lima Foxtrot Alpha 43. All members of the team were confirmed KIA after the lifeboat suffered a catastrophic air-brake failure, causing it to crash violently into the surface of Installation 04 leaving John-117 as the only survivor.Halo: Combat Evolved, campaign level, ''Halo (Halo: Combat Evolved level)|Halo'' Trivia Sierra Team was in the Lifeboat in which John-117 escaped from the Pillar Of Autumn. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: Combat Evolved Anniversary'' Sources Category:UNSC Marine Corps units
Combat Team Tango was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "Tango" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn''. Tango was sent alongside other combat teams, including Combat Team X-Ray|X-Ray, to port decks five and six. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Combat Team Tango's fate upon Landing on Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team Tango (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
Combat Team Victor was a UNSC Marine Corps combat unit.Halo: Combat Evolved, campaign level, ''The Pillar of Autumn|Pillar of Autumn'' Background Team Victor was stationed aboard the in 2552. During the abandonment of the warship, it was tasked to hold off the invaders until all non-bridge operations personnel and Combat Team Alpha through Combat Team November escaped in bumblebee escape pod|lifepods and then retreat to an evacuation station aboard the ''Pillar of Autumn'' during the Covenant Empire|Covenant boarding action. Their status is unknown, though all members of the unit were probably Killed in action|KIA either as a result of the destruction of Installation 04 or the crash of the ''Truth and Reconciliation''. List of appearances ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: Combat Evolved Anniversary'' Sources Category:UNSC Marine Corps units
Combat Team X-Ray was a combat team of the UNSC Marine Corps' Orbital Drop Shock Troopers.''Halo: Combat Evolved'', campaign level The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn Background "X-Ray" was stationed aboard the in 2552. Following its arrival at Installation 04 and the ensuing Battle Over Installation 04|space battle, Covenant boarders would breach the ''Autumn''. X-Ray was sent alongside other combat teams, including Combat Team Tango|Tango, to port decks five and six. Eventually, Captain Jacob Keyes would initiate a general evacuation of the ship, ordering combat teams Combat Team Alpha|Alpha through Combat Team November|November to evacuate. Combat Team Sierra through Combat Team Victor evacuated after them. Seeing as Victor comes before X-Ray in the Phonetic alphabet, it's unclear whether combat team X-Ray was part of a third phase of evacuation or were entirely defeated aboard the Autumn. Whether of not Combat Team X-Ray made it to the surface of Installation 04 is unknown, though it is likely that any survivors were part of the battalion led by Major Antonio Silva later in the conflict. By the time of the destruction of the ringworld three days later, Combat Team X-Ray (along with all other local UNSC and Covenant forces) was killed. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Notes Sources Category:Orbital Drop Shock Trooper units
A combat team is a type of UNSC Marine Corps unit, used in particular by the Orbital Drop Shock Troopers. Composition Combat teams are formed of 10-14 operators, seemingly roughly analogous to the squads found in the Army and Marine Corps. They are organised at the company level, with six to eight combat teams comprising each company though this can vary from company to company. Each combat team in the company specialises in a particular mission-set, in which they are expected to excel. Despite this, they are also expected to be able to adapt to fit any given situation. Combat teams were present on the when it arrived at Installation 04, leading to several combat teams aboard the ship being assigned to ship-board defense duty. During the later Battle of Earth, Miranda Keyes called on any available combat teams within Crow's Nest (location)|Crow's Nest to defend the barracks. Known combat teams Combat Team Alpha Combat Team Baker Combat Team Charlie Combat Team Echo Combat Team Foxtrot Combat Team November Combat Team Oscar Combat Team Romeo Combat Team Sierra Combat Team Tango Combat Team Victor Combat Team X-Ray Sources Category:UNSC organizational military units
The Combined Arms Skill Test, also known as CAST, is a test administered at Unified Combined Military Boot Camp designed to evaluate a recruit's proficiency with firearms.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' The future-Admiral Preston Cole scored a 78 during his tenure at UCMB, which was ranked "Above Average". List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Tests and Evaluations
|end=December 19, 2023 |numtiers=20 |totalcost=20,000 XP |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Combined Arms is an ongoing Operation (Halo Infinite)|Operation in Halo Infinite. The Operation will last from November 14, 2023 to December 19, 2023, and focuses on RAKSHASA-class Mjolnir|Rakshasa-based cosmetics. Overview Event Pass tiers {| class"width: 50%;" ! style="width: 5%"|Level ! style="width: 15%"|Unlocks ! style="width: 10%"|Images |- align="center" |1 |Backdrop - Heads-up |File:HINF - Backdrop icon - Heads-up.png|class=blackbg|100px |- align="center" |2 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |3 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Broadsword Streak |File:HINF - Emblem icon - Broadsword Streak.png|100px |- align="center" |4 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Pelican Streak |File:HINF - Emblem icon - Pelican Streak.png|100px |- align="center" |5 |Chest (Rakshasa) - Class IV TechKit |File:HINF - Chest icon - Class IV TechKit.png|100px |- align="center" |6 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |7 |Backdrop - Spall Effect |File:HINF - Backdrop icon - Spall Effect.png|100px |- align="center" |8 |Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Longsword Streak |File:HINF - Emblem icon - Longsword Streak.png|100px |- align="center" |9 |Knee pad (Rakshasa) - UA/Type NRG |File:HINF - Knee pad icon - UA Type NRG.png|100px |- align="center" |10 |Armor coating - Watery Grave |File:HINF - Coating icon - Watery Grave.png|100px |- align="center" |} {| class"width: 50%;" ! style="width: 5%"|Level ! style="width: 15%"|Unlocks ! style="width: 10%"|Images |- align="center" |11 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |12 ||Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Wasp Streak |File:HINF - Emblem icon - Wasp Streak.png|100px |- align="center" |13 ||Nameplate, Vehicle Emblem, Weapon Emblem, Armor Emblem - Sabre Streak |File:HINF - Emblem icon - Sabre Streak.png|100px |- align="center" |14 |Wrist (Rakshasa) - AN/PED-560 |File:HINF - Wrist icon - AN PED-560.png|100px |- align="center" |15 |Vehicle Coating - Safety First |File:HINF - Coating icon - Safety First.png|100px |- align="center" |16 |XP Boost |File:HINF XP Boost Icon.png|100px |- align="center" |17 |Visor - Forerunner Strike |File:HINF - Visor icon - Forerunner Strike.png|100px |- align="center" |18 |Armor coating - Warped Sky |File:HINF - Coating icon - Warped Sky.png|100px |- align="center" |rowspan=2|19 |Left Shoulder (Rakshasa) - Bloodeye |File:HINF - Left shoulder icon - Bloodeye.png|100px |- align="center" |Right Shoulder (Rakshasa) - Bloodeye |File:HINF - Right shoulder icon - Bloodeye.png|100px |- align="center" |rowspan=2|20 |Helmet - Scorn |File:HINF - Helmet icon - Scorn.png|100px |- align="center" |Helmet Attachment - UL/RS/SRC-2100 |File:HINF - Helmet attachment icon - UL RS SRC-2100.png|100px |- align="center" |} Buying the Combined Arms Premium Pass for 500 cR unlocks the Grey Hunter Cross-Core Armor Coating. {| class"width: 60%;" ! style="width: 10%"|Requirement ! style="width: 20%"|Unlocks ! style="width: 20%"|Images |- align="center" |Purchase the "Combined Arms" Premium Pass for 500 cR |Armor Coating - Grey Hunter |File:HINF - Coating icon - Grey Hunter.png|100px |- align="center" |} Gallery File:HINF CombinedArms KeyArt.jpg|The operation's key art featuring its logo. File:HINF CombinedArms RewardOverview.jpg|An overview of the operation's free rewards. File:HINF-CombinedArmsSwitcher.jpg|An image highlighting the different ways to buy the premium portions of the pass. File:HINF - Battle Pass icon - Arms Combined.png|Shop banner for the Season 05: Reckoning Battle Pass. File:HINF-CombinedArmsPK1.jpg|2 Scorn-clad Spartan-IVs on Forbidden. File:HINF-CombinedArmsPK3.jpg|2 Scorn-clad Spartan-IVs on Prism. File:HINF-CombinedArmsMultiplayerMenu.png|The multiplayer menu during Combined Arms. Sources Category:Halo Infinite operations|Combined Arms
Covenant separatists *Joyous Exultation Covenant |branch= |type= |role= |size=At least 200 ships |nicknames= |battles= |commanders=Xytan 'Jar Wattinree }} The Combined Fleet of Righteous Purpose was a massive Covenant Covenant fleet|fleet. It was led by Imperial Admiral Xytan 'Jar Wattinree and had the responsibility of patrolling the fringes of the Covenant's vast interstellar empire. History Prior to the outbreak of the Great Schism, the fleet was responsible for guarding the outer borders of the Covenant's interstellar empire. Xytan 'Jar Wattinree, a legendary Sangheili commander whose influence was so great that the Hierarchs feared him as a threat to their own power, was exiled to lead the fleet. This example may indicate Righteous Purpose as an example of a High Fleet directly under High Council authority. On 2552#November|November 3, 2552, following the outbreak of the Great Schism, Wattinree rallied his fleet at the colony world of Saepon'kal in the Salia system and summoned all available Sangheili-controlled vessels to join him. With over two hundred vessels gathered, thirty Sangheili shipmasters were gathered within the oration chamber of Wattinree's flagship ''Sublime Transcendence''. Here, Wattinree prepared to plan a massive counter-offensive against the Covenant that betrayed them, summoning the Jiralhanae leadership to the world under the pretence of a truce; in reality a plan to massacre them and establish a Joyous Exultation Covenant|new, Sangheili-led Covenant. Voro 'Mantakree, the ''de facto'' leader of the Second Fleet of Homogeneous Clarity, appealed to the Imperial Admiral to destroy the Flood threat on Installation 05, of which Wattinree intended to do after wiping out the Jiralhanae leadership. After relaying intercepted human transmissions indicating that human SPARTAN-II program|"demons" were heading to the world of Onyx to acquire a trove of Forerunner technologies, Wattinree promoted 'Mantakree to fleetmaster of the Second Fleet of Homogeneous Clarity, and ordered him to take the fleet to Onyx and seize the artifacts for the alliance. Moments after Mantakree's fleet entered Slipstream space|slipspace, a captured NOVA bomb stored aboard ''Sublime Transcendence'' was inadvertently activated by a group of Huragok. The resulting explosion obliterated over three-fifths of the Combined Fleet of Righteous Purpose, as well as shattering Saepon'kal's Malhiem|moon and devastating the surface of the planet. Only the ships on the far side of the planet survived. Imperial Admiral Wattinree was atomised by the blast. Thirty-two of the surviving vessels of the Combined Fleet of Righteous Purpose later made a slipspace jump to Onyx. The armada arrived just as Battle Group Omicron, of the UNSC Navy, was closing in on the two remaining vessels of the Second Fleet of Homogeneous Clarity. The group formed a phalanx between the human battle group and the remaining ships of the Second Fleet and opened fire. The human vessels were obliterated in the exchange, with their futile counterattack failing to inflict a single loss. Following the closure of the slipspace portal leading into the planet's Sarcophagus|shield world and the detonation of a pair of FENRIS nuclear warhead's by Kurt-051 to prevent Covenant ground forces led by 'Mantakree from following the humans through the portal, the entire planet of Onyx disintegrated into its trillions of Onyx Sentinel|component Sentinels. The drones proceeded to completely destroy the recently-victorious Covenant fleet, wiping out the last vestiges of the Combined Fleet of Righteous Purpose and the Second Fleet of Homogeneous Clarity. Composition ''Sublime Transcendence'' Flagship and supercarrier commanded by Imperial Admiral Xytan 'Jar Wattinree destroyed by a NOVA bomb. ''Absolution'' - Covenant destroyer|destroyer commanded by shipmaster Qunu - destroyed by Onyx sentinels. ''Far Sight Lost'' - Covenant destroyer|destroyer - destroyed by Onyx sentinels. List of appearances ''Halo: Ghosts of Onyx'' ''Battle for the Blood-Moon'' Sources Category:Covenant fleets
The Combined Physical Skill Test, also known as CPST, is a test administered at Unified Combined Military Boot Camp designed to evaluate a recruit's physical skill.Halo: Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' The future-Admiral Preston Jeremiah Cole scored a 65 during his tenure at UCMB, which was ranked "Average". List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Tests and Evaluations
File:H4 - Comeback.png|100px|right Comeback is a multiplayer medal in ''Halo 4'' and all games in Halo: The Master Chief Collection| The Master Chief Collection. It is awarded after the player gets a kill after three straight deaths.Halo 4 ''War Games'' The medal is represented by a single white star on a purple circle. Sources Category:Halo 4 multiplayer medals
Composition L, commonly shortened to ComL, is a type of high explosive mixture used by the United Nations Space Command in the M9 fragmentation grenade|M9 High-Explosive Dual-Purpose Grenade. It is a generally stable mixture which is extremely destructive when primed and detonated. Only 0.19 kg of ComL is used in one grenade. ComL is relatively inexpensive to use and is effective at propelling the shrapnel from the grenade. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' *''Halo: Combat Evolved Anniversary'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo Graphic Novel'' *''Breaking Quarantine'' ''Halo: Ghosts of Onyx'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''Halo 3: ODST'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' ''Halo Legends'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' ''Halo 4'' Sources Category:Explosives
2 laser cannons 2 shoulder-mounted missile launchers |crew=1 pilot |complement= |consumables= |othersystems=Energy shielding |firstuse= |service= |role= Mobile command post Siegebreaker |affiliation=United Nations Space Command }} The Command Mantis is one of a number of variants in the HRUNTING/YGGDRASIL Mark IX Mantis|Mantis line of bipedal walkers in active service of the United Nations Space Command. Overview The Command Mantis variant stands taller than its regular Mark IX counterparts, though retains a similar (albeit bulkier) profile. The Mantis is given additional armour plating alongside the installation of energy shielding to help protect the vehicle. For deployment into combat, the Command Mantis is capable of being orbitally-dropped in a similar manner to a drop pod, without the need for dropship airlift. When absent a pilot, the vehicle can be automatically operated by an on-board artificial intelligence, at the cost of some functionality such as the missile launchers. A specific Command Mantis operated by Jerome-092 and nicknamed ''Theseus'' was fitted with a number of unique enhancements - though it is unknown which of ''Theseus'' properties are unique to that specific vehicle or inherent to the Command Mantis line as a whole. These include the incorporation of a UNSC battle network|command-and-control nexus relay taken from that allow the vehicle to serve as a backup battlenet hub in the event that contact with ''Spirit of Fire'' is lost. Accordingly, the Command Mantis serves as a capable mobile command post for field operations, though its heavier armaments also allow it to work as a siegebreaker vehicle too. File:HW2-Jerome&Mantis.png|thumb|250px|Jerome-092 and ''Theseus''. Unlike the standard Mantis, which does not have replaceable weapons hardpoints, the Command Mantis has a variable loadout that can be configured by the operator. In its most common configuration, the regular Mantis' M655 machine guns are replaced with two arm-mounted high-precision laser cannons of extreme visual similarity to the M6 Spartan Laser|Spartan Laser series of handheld infantry lasers, or the laser cannons employed mounted on the G81 Condor gunship. Two shoulder-mounted missile launchers of visual similarity to the M80 missile launcher|M80 MLRS, albeit much larger, are also installed for heavier targets. These missile launchers do, however, have a minimum engagement range, and may be a specific addition unique to ''Theseus'', as they are only able to be operated while Jerome-092 is piloting the vehicle. In-game information The Command Mantis is a hero unit exclusive to Jerome-092|Commander Jerome. Phoenix log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Command Mantis | | |} Gallery File:HW2 - Theseus concept art.jpg|Concept art for ''Theseus''. File:HW2_-_Theseus_models.jpg|The ''Halo Wars 2'' 3D model for ''Theseus''. File:HW2-BlitzJerome&Mantis.jpg|Blitz artwork of Jerome and ''Theseus''. File:HW2-Theseuslasers.png|''Theseus'' firing its lasers at Aggressor Sentinels. File:HW2-Theseusmissiles.png|''Theseus'' firing its missiles at Aggressor Sentinels. File:HW2-TheseusvsOutpost.png|''Theseus'' attacking a Banished Outpost. File:HW2-Theseus&Normies.png|''Theseus'' with other Mantises attack a Banished Outpost. File:HW2-OmegaTeam&Mantis.png|''Theseus'' alongside Team Omega. List of appearances ''Halo Wars 2'' Sources
File:HR MilitaryPolice CNM.png|thumb|A Military Police helmet equipped with the AN/PZY-6011Y TYPHON CNM highlighted. The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment. Overview The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time. As such, modules tend to be designated with the "BNR" suffix (meaning "battlenet relay"), which implies they also serve a relay for the UNSC battle network. The connection to the battlenet can be further enhanced by integrating a Hardened Uplink to the CNM. Different Command Network Modules have been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and SPARTAN Program|Spartans. After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class, the MP-class Mjolnir|MP-class Mjolnir, and the INTRUDER-class Mjolnir. However, certain Command Network Modules are still external attachments, like the fifth-generation AN/PCK-440 FASCINATOR module on the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] armor. Known modules The CNM has multiple observed modules, each with its own distinct physical appearance. File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|thumb|150px|The AN/PCK-221 attached to a SCOUT-class Mjolnir|MJOLNIR Mark V Scout helmet. The AN/PCK-221 FARNDALE is an uplink co-processor manufactured by the Watershed Division, allowing real-time access to Office of Naval Intelligence Military Intelligence (ONI MILINT) data vaults. The FARNDALE module resembles a cube, and can be worn on either side of the helmet. Its adoption is reserved for personnel employing the Recon helmet during sensitive operations. The FARNDALE module is susceptible to corruption from the Flood, which can hijack the module, giving the Flood's distributed intelligence access to real time information from the module. The FARNDALE module has been observed to be compatible with the following helmets: B-class Mjolnir|Mjolnir Mark V [B] CQB-class Mjolnir|CQB CQC-class Mjolnir|CQC EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP ODST armor|ODST OPERATOR-class Mjolnir|Operator RECON-class Mjolnir|Recon SCOUT-class Mjolnir|Scout SECURITY-class Mjolnir|Security WRATH-class Mjolnir|Wrath File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|thumb|150px|The AN/PCK-440 attached to a MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII helmet. The AN/PCK-440 FASCINATOR is a fifth-generation Command Network Module typically employed by members of the UNSC special forces. Manufactured by the Watershed Division, the AN/PCK-440 resembles its predecessor, the AN/PCK-221. The FASCINATOR module has been observed to be compatible with the following helmets: ANUBIS-class Mjolnir|Anubis AVIATOR-class Mjolnir|Aviator CAVALLINO-class Mjolnir|Cavallino ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall ISR-class Mjolnir|ISR MJOLNIR Powered Assault Armor/Mark VII|Mark VII SOLDIER-class Mjolnir|Soldier TRAILBLAZER-class Mjolnir|Trailblazer ZVEZDA-class Mjolnir|Zvezda File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|thumb|150px|The AN/PZY-6011Y attached to a MJOLNIR Mark V Scout helmet. Manufactured by Beweglichkeitsrustungsysteme, the AN/PZY-6011Y TYPHON model augments the situational images for upper-echelon command intelligence analysis. The TYPHON module is standard issue to UNSC Special Forces unit commanders. It features two circular sensors, and can be worn on either side of the helmet. A Command Network Module-Improved (CNM-I) utilizing the TYPHON variant has been observed on the HAZOP-class Mjolnir helmet. The TYPHON module has been observed to be compatible with the following helmets: AIR ASSAULT-class Mjolnir|Air Assault CH252 helmet COMMANDO-class Mjolnir|Commando EOD-class Mjolnir|EOD EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP MJOLNIR Powered Assault Armor/Mark V|Mark V Mjolnir Mark V [B] MJOLNIR Powered Assault Armor/Mark VI|Mark VI MP-class Mjolnir|Military Police Nightfall armor|Nightfall ODST armor|ODST Recon Scout SECURITY-class Mjolnir|Security File:H3ODST Buck CNM.png|thumb|150px|The ODST-CNM module on Edward Buck's helmet. The ODST-CNM is a specialized module of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa. In-game information The CNM serves as a cosmetic option and has no impact on gameplay. The Tactical attachments|TAC/RS/STARLIGHT attachment, identified as a CNM in ''Halo: Reach'', and the FARNDALE module are available as attachments on several helmets in the Armor customization (Halo: Reach)|armor permutations of ''Halo: Reach''. The device is priced at different levels of Credits, depending on the base helmets. In ''Halo: The Master Chief Collection'', the same CNM-attached helmets are unlockable in Season 1: Noble. File:HR Operator CNM Helmet Icon.png|The STARLIGHT CNM on the Operator helmet. File:HR EVA CNM Helmet Icon.png|The TYPHON CNM on the EVA helmet. CNM attachments are available as Armor customization (Halo Infinite)|customization options in ''Halo Infinite''. The release of ''Halo Infinite'' was accompanied by a series of retcons, with a CNM being re-designated into the Tactical attachments|TAC/RS/STARLIGHT attachment, while the standard HUL module being re-designated into the CNM/BNR/FARNDALE. Mark VII core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|75pxCNM(5)/BNR/FASCINATOR |Watershed Division |Known to ONI by the codename "FASCINATOR", the AN/PCK-440 "pick four-forty" is a fifth-generation hardened uplink rarely seen outside of UNSC special forces. | Anubis Aviator Cavallino Enigma Firefall ISR Mark VII Soldier Trailblazer Zvezda |Rare |Purchase "Bullet Time" Bundle from the Shop for 500 cR |} Mark V [B] core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|75pxCNM/BNR/FARNDALE |Watershed Division |More formally known as the AN/PCK-221, this uplink co-processor allows real-time access to ONI MILINT data vaults. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|75pxCNM/BNR/TYPHON |Beweglichkeitsrustungsysteme |The AN/PZY-6011Y TYPHON Command Network Module (CNM) augments the situational "picture" for upper-echelon command intelligence analysis. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Jump Jet Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF-DefiledFarndale.png|75pxDefiled FARNDALE |The Flood |Corrupted technology feeding real time information to the Flood's distributed intelligence. | Air Assault Blighter Commando CQC EVA EVA [C] Grenadier HAZOP JFO Mark V [B] Mark VI ODST Recon Scout |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Production notes During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] helmet had a CNM upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. During the ''Halo: Reach'' Multiplayer Beta, the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was mislabeled as a HUL. The FARNDALE variant on the Military Police helmet, however, was correctly labelled "CNM". In the final release of ''Halo: Reach'', two mislabeled helmet attachments involved the CNM: *The FARNDALE CNM variant, originally identified as a HUL in ''Halo: Reach'', mislabeled as a CNM on the EVA[C] helmet. *The TAC/RS/STARLIGHT attachment, originally identified as CNM variant in ''Halo: Reach'', was mislabeled as the UA/HUL-I on the Mark VI helmet. Although the ODST armor/HVY armor in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by Victor Ramos in ''Halo: Fireteam Raven'', Ramos's helmet did not employ the UA and CNM attachments in ''Halo: Fireteam Raven''. Gallery File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the TYPHON CNM on her helmet in ''Halo: Reach''. File:HTMCC-H3 ODSTHVY Closeup.jpg|The TYPHON CNM on the ODST armor/HVY helmet in ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HFR Hudson Render.png|A CNM-like device on the side of Marcus Hudson's helmet in ''Halo: Fireteam Raven''. File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''Halo Infinite''. File:HINF Concept DefiledFarndale.jpg|Concept art of the Defiled Farndale helmet attachment. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fireteam Raven'' ''Halo 5: Guardians'' ''Halo Infinite'' Notes Sources Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:HR MilitaryPolice CNM.png|thumb|A Military Police helmet equipped with the AN/PZY-6011Y TYPHON CNM highlighted. The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment. Overview The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time. As such, modules tend to be designated with the "BNR" suffix (meaning "battlenet relay"), which implies they also serve a relay for the UNSC battle network. The connection to the battlenet can be further enhanced by integrating a Hardened Uplink to the CNM. Different Command Network Modules have been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and SPARTAN Program|Spartans. After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class, the MP-class Mjolnir|MP-class Mjolnir, and the INTRUDER-class Mjolnir. However, certain Command Network Modules are still external attachments, like the fifth-generation AN/PCK-440 FASCINATOR module on the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] armor. Known modules The CNM has multiple observed modules, each with its own distinct physical appearance. File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|thumb|150px|The AN/PCK-221 attached to a SCOUT-class Mjolnir|MJOLNIR Mark V Scout helmet. The AN/PCK-221 FARNDALE is an uplink co-processor manufactured by the Watershed Division, allowing real-time access to Office of Naval Intelligence Military Intelligence (ONI MILINT) data vaults. The FARNDALE module resembles a cube, and can be worn on either side of the helmet. Its adoption is reserved for personnel employing the Recon helmet during sensitive operations. The FARNDALE module is susceptible to corruption from the Flood, which can hijack the module, giving the Flood's distributed intelligence access to real time information from the module. The FARNDALE module has been observed to be compatible with the following helmets: B-class Mjolnir|Mjolnir Mark V [B] CQB-class Mjolnir|CQB CQC-class Mjolnir|CQC EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP ODST armor|ODST OPERATOR-class Mjolnir|Operator RECON-class Mjolnir|Recon SCOUT-class Mjolnir|Scout SECURITY-class Mjolnir|Security WRATH-class Mjolnir|Wrath File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|thumb|150px|The AN/PCK-440 attached to a MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII helmet. The AN/PCK-440 FASCINATOR is a fifth-generation Command Network Module typically employed by members of the UNSC special forces. Manufactured by the Watershed Division, the AN/PCK-440 resembles its predecessor, the AN/PCK-221. The FASCINATOR module has been observed to be compatible with the following helmets: ANUBIS-class Mjolnir|Anubis AVIATOR-class Mjolnir|Aviator CAVALLINO-class Mjolnir|Cavallino ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall ISR-class Mjolnir|ISR MJOLNIR Powered Assault Armor/Mark VII|Mark VII SOLDIER-class Mjolnir|Soldier TRAILBLAZER-class Mjolnir|Trailblazer ZVEZDA-class Mjolnir|Zvezda File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|thumb|150px|The AN/PZY-6011Y attached to a MJOLNIR Mark V Scout helmet. Manufactured by Beweglichkeitsrustungsysteme, the AN/PZY-6011Y TYPHON model augments the situational images for upper-echelon command intelligence analysis. The TYPHON module is standard issue to UNSC Special Forces unit commanders. It features two circular sensors, and can be worn on either side of the helmet. A Command Network Module-Improved (CNM-I) utilizing the TYPHON variant has been observed on the HAZOP-class Mjolnir helmet. The TYPHON module has been observed to be compatible with the following helmets: AIR ASSAULT-class Mjolnir|Air Assault CH252 helmet COMMANDO-class Mjolnir|Commando EOD-class Mjolnir|EOD EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP MJOLNIR Powered Assault Armor/Mark V|Mark V Mjolnir Mark V [B] MJOLNIR Powered Assault Armor/Mark VI|Mark VI MP-class Mjolnir|Military Police Nightfall armor|Nightfall ODST armor|ODST Recon Scout SECURITY-class Mjolnir|Security File:H3ODST Buck CNM.png|thumb|150px|The ODST-CNM module on Edward Buck's helmet. The ODST-CNM is a specialized module of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa. In-game information The CNM serves as a cosmetic option and has no impact on gameplay. The Tactical attachments|TAC/RS/STARLIGHT attachment, identified as a CNM in ''Halo: Reach'', and the FARNDALE module are available as attachments on several helmets in the Armor customization (Halo: Reach)|armor permutations of ''Halo: Reach''. The device is priced at different levels of Credits, depending on the base helmets. In ''Halo: The Master Chief Collection'', the same CNM-attached helmets are unlockable in Season 1: Noble. File:HR Operator CNM Helmet Icon.png|The STARLIGHT CNM on the Operator helmet. File:HR EVA CNM Helmet Icon.png|The TYPHON CNM on the EVA helmet. CNM attachments are available as Armor customization (Halo Infinite)|customization options in ''Halo Infinite''. The release of ''Halo Infinite'' was accompanied by a series of retcons, with a CNM being re-designated into the Tactical attachments|TAC/RS/STARLIGHT attachment, while the standard HUL module being re-designated into the CNM/BNR/FARNDALE. Mark VII core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|75pxCNM(5)/BNR/FASCINATOR |Watershed Division |Known to ONI by the codename "FASCINATOR", the AN/PCK-440 "pick four-forty" is a fifth-generation hardened uplink rarely seen outside of UNSC special forces. | Anubis Aviator Cavallino Enigma Firefall ISR Mark VII Soldier Trailblazer Zvezda |Rare |Purchase "Bullet Time" Bundle from the Shop for 500 cR |} Mark V [B] core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|75pxCNM/BNR/FARNDALE |Watershed Division |More formally known as the AN/PCK-221, this uplink co-processor allows real-time access to ONI MILINT data vaults. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|75pxCNM/BNR/TYPHON |Beweglichkeitsrustungsysteme |The AN/PZY-6011Y TYPHON Command Network Module (CNM) augments the situational "picture" for upper-echelon command intelligence analysis. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Jump Jet Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF-DefiledFarndale.png|75pxDefiled FARNDALE |The Flood |Corrupted technology feeding real time information to the Flood's distributed intelligence. | Air Assault Blighter Commando CQC EVA EVA [C] Grenadier HAZOP JFO Mark V [B] Mark VI ODST Recon Scout |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Production notes During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] helmet had a CNM upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. During the ''Halo: Reach'' Multiplayer Beta, the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was mislabeled as a HUL. The FARNDALE variant on the Military Police helmet, however, was correctly labelled "CNM". In the final release of ''Halo: Reach'', two mislabeled helmet attachments involved the CNM: *The FARNDALE CNM variant, originally identified as a HUL in ''Halo: Reach'', mislabeled as a CNM on the EVA[C] helmet. *The TAC/RS/STARLIGHT attachment, originally identified as CNM variant in ''Halo: Reach'', was mislabeled as the UA/HUL-I on the Mark VI helmet. Although the ODST armor/HVY armor in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by Victor Ramos in ''Halo: Fireteam Raven'', Ramos's helmet did not employ the UA and CNM attachments in ''Halo: Fireteam Raven''. Gallery File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the TYPHON CNM on her helmet in ''Halo: Reach''. File:HTMCC-H3 ODSTHVY Closeup.jpg|The TYPHON CNM on the ODST armor/HVY helmet in ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HFR Hudson Render.png|A CNM-like device on the side of Marcus Hudson's helmet in ''Halo: Fireteam Raven''. File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''Halo Infinite''. File:HINF Concept DefiledFarndale.jpg|Concept art of the Defiled Farndale helmet attachment. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fireteam Raven'' ''Halo 5: Guardians'' ''Halo Infinite'' Notes Sources Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:HR MilitaryPolice CNM.png|thumb|A Military Police helmet equipped with the AN/PZY-6011Y TYPHON CNM highlighted. The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment. Overview The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time. As such, modules tend to be designated with the "BNR" suffix (meaning "battlenet relay"), which implies they also serve a relay for the UNSC battle network. The connection to the battlenet can be further enhanced by integrating a Hardened Uplink to the CNM. Different Command Network Modules have been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and SPARTAN Program|Spartans. After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class, the MP-class Mjolnir|MP-class Mjolnir, and the INTRUDER-class Mjolnir. However, certain Command Network Modules are still external attachments, like the fifth-generation AN/PCK-440 FASCINATOR module on the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] armor. Known modules The CNM has multiple observed modules, each with its own distinct physical appearance. File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|thumb|150px|The AN/PCK-221 attached to a SCOUT-class Mjolnir|MJOLNIR Mark V Scout helmet. The AN/PCK-221 FARNDALE is an uplink co-processor manufactured by the Watershed Division, allowing real-time access to Office of Naval Intelligence Military Intelligence (ONI MILINT) data vaults. The FARNDALE module resembles a cube, and can be worn on either side of the helmet. Its adoption is reserved for personnel employing the Recon helmet during sensitive operations. The FARNDALE module is susceptible to corruption from the Flood, which can hijack the module, giving the Flood's distributed intelligence access to real time information from the module. The FARNDALE module has been observed to be compatible with the following helmets: B-class Mjolnir|Mjolnir Mark V [B] CQB-class Mjolnir|CQB CQC-class Mjolnir|CQC EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP ODST armor|ODST OPERATOR-class Mjolnir|Operator RECON-class Mjolnir|Recon SCOUT-class Mjolnir|Scout SECURITY-class Mjolnir|Security WRATH-class Mjolnir|Wrath File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|thumb|150px|The AN/PCK-440 attached to a MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII helmet. The AN/PCK-440 FASCINATOR is a fifth-generation Command Network Module typically employed by members of the UNSC special forces. Manufactured by the Watershed Division, the AN/PCK-440 resembles its predecessor, the AN/PCK-221. The FASCINATOR module has been observed to be compatible with the following helmets: ANUBIS-class Mjolnir|Anubis AVIATOR-class Mjolnir|Aviator CAVALLINO-class Mjolnir|Cavallino ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall ISR-class Mjolnir|ISR MJOLNIR Powered Assault Armor/Mark VII|Mark VII SOLDIER-class Mjolnir|Soldier TRAILBLAZER-class Mjolnir|Trailblazer ZVEZDA-class Mjolnir|Zvezda File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|thumb|150px|The AN/PZY-6011Y attached to a MJOLNIR Mark V Scout helmet. Manufactured by Beweglichkeitsrustungsysteme, the AN/PZY-6011Y TYPHON model augments the situational images for upper-echelon command intelligence analysis. The TYPHON module is standard issue to UNSC Special Forces unit commanders. It features two circular sensors, and can be worn on either side of the helmet. A Command Network Module-Improved (CNM-I) utilizing the TYPHON variant has been observed on the HAZOP-class Mjolnir helmet. The TYPHON module has been observed to be compatible with the following helmets: AIR ASSAULT-class Mjolnir|Air Assault CH252 helmet COMMANDO-class Mjolnir|Commando EOD-class Mjolnir|EOD EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP MJOLNIR Powered Assault Armor/Mark V|Mark V Mjolnir Mark V [B] MJOLNIR Powered Assault Armor/Mark VI|Mark VI MP-class Mjolnir|Military Police Nightfall armor|Nightfall ODST armor|ODST Recon Scout SECURITY-class Mjolnir|Security File:H3ODST Buck CNM.png|thumb|150px|The ODST-CNM module on Edward Buck's helmet. The ODST-CNM is a specialized module of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa. In-game information The CNM serves as a cosmetic option and has no impact on gameplay. The Tactical attachments|TAC/RS/STARLIGHT attachment, identified as a CNM in ''Halo: Reach'', and the FARNDALE module are available as attachments on several helmets in the Armor customization (Halo: Reach)|armor permutations of ''Halo: Reach''. The device is priced at different levels of Credits, depending on the base helmets. In ''Halo: The Master Chief Collection'', the same CNM-attached helmets are unlockable in Season 1: Noble. File:HR Operator CNM Helmet Icon.png|The STARLIGHT CNM on the Operator helmet. File:HR EVA CNM Helmet Icon.png|The TYPHON CNM on the EVA helmet. CNM attachments are available as Armor customization (Halo Infinite)|customization options in ''Halo Infinite''. The release of ''Halo Infinite'' was accompanied by a series of retcons, with a CNM being re-designated into the Tactical attachments|TAC/RS/STARLIGHT attachment, while the standard HUL module being re-designated into the CNM/BNR/FARNDALE. Mark VII core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|75pxCNM(5)/BNR/FASCINATOR |Watershed Division |Known to ONI by the codename "FASCINATOR", the AN/PCK-440 "pick four-forty" is a fifth-generation hardened uplink rarely seen outside of UNSC special forces. | Anubis Aviator Cavallino Enigma Firefall ISR Mark VII Soldier Trailblazer Zvezda |Rare |Purchase "Bullet Time" Bundle from the Shop for 500 cR |} Mark V [B] core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|75pxCNM/BNR/FARNDALE |Watershed Division |More formally known as the AN/PCK-221, this uplink co-processor allows real-time access to ONI MILINT data vaults. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|75pxCNM/BNR/TYPHON |Beweglichkeitsrustungsysteme |The AN/PZY-6011Y TYPHON Command Network Module (CNM) augments the situational "picture" for upper-echelon command intelligence analysis. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Jump Jet Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF-DefiledFarndale.png|75pxDefiled FARNDALE |The Flood |Corrupted technology feeding real time information to the Flood's distributed intelligence. | Air Assault Blighter Commando CQC EVA EVA [C] Grenadier HAZOP JFO Mark V [B] Mark VI ODST Recon Scout |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Production notes During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] helmet had a CNM upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. During the ''Halo: Reach'' Multiplayer Beta, the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was mislabeled as a HUL. The FARNDALE variant on the Military Police helmet, however, was correctly labelled "CNM". In the final release of ''Halo: Reach'', two mislabeled helmet attachments involved the CNM: *The FARNDALE CNM variant, originally identified as a HUL in ''Halo: Reach'', mislabeled as a CNM on the EVA[C] helmet. *The TAC/RS/STARLIGHT attachment, originally identified as CNM variant in ''Halo: Reach'', was mislabeled as the UA/HUL-I on the Mark VI helmet. Although the ODST armor/HVY armor in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by Victor Ramos in ''Halo: Fireteam Raven'', Ramos's helmet did not employ the UA and CNM attachments in ''Halo: Fireteam Raven''. Gallery File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the TYPHON CNM on her helmet in ''Halo: Reach''. File:HTMCC-H3 ODSTHVY Closeup.jpg|The TYPHON CNM on the ODST armor/HVY helmet in ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HFR Hudson Render.png|A CNM-like device on the side of Marcus Hudson's helmet in ''Halo: Fireteam Raven''. File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''Halo Infinite''. File:HINF Concept DefiledFarndale.jpg|Concept art of the Defiled Farndale helmet attachment. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fireteam Raven'' ''Halo 5: Guardians'' ''Halo Infinite'' Notes Sources Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations