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|location=Quarantine Zone, Installation 05
|terrain=Snowy valley, ice
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|playernumber=6-16
|gametypes=*Slayer Capture the Flag|CTF
|pagegamelabel=H2
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Containment is a ''Halo 2'' multiplayer map. It was added to ''Halo 2'' in the Bonus Map Pack and released alongside the ''Halo 2'' port as part of ''Halo: The Master Chief Collection''. It is sometimes referred to as the map "That's so big, it won't fit into the Xbox."
Overview
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This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized Forerunner landscape creation. Though the Sentinel wall|quarantine wall was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures. Ancient Forerunner security barriers create a Quarantine zone|biological airlock separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.
It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
Topography It is similar to Coagulation, in the sense that it consists of open, hilly terrain, as well as being a big Snipers map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). The panels that open each are nearby. Once opened, vehicles can enter each base, though. Players can also go around through the caves, or you can jump the ledge without a vehicle to enter the bases on foot. There are two fully functional gate switches and opening gates. There are two M12 Warthog|Warthogs, two M808B Scorpion|Scorpions, and two Type-26 Banshee|Banshees by default spawning. It is ideal for large, system link games or even Xbox LIVE|Xbox Live games, about 6-16 people. Any number less than six players could result in a slow match, as the map is simply so large finding enemies becomes a challenge.
The level also resembles the classic multiplayer level from ''Halo: Combat Evolved'', Sidewinder, being set in the snow and having a blue and red base. However, this map is very different from Sidewinder in its layout, but is not a remake of the map. It was, ironically, originally intended to be a remake of the Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC map, Timberland. The map has many similarities to Battle Creek in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
Tactics Though there are normally only two sniper spawns (one at each base), stay hidden. Snipers favor this large, concealing landscape. Competent snipers can make quick work of an advancing group, due to the open nature of the level. There is an assortment of cover around (the variety of rocks sticking up; the small indent on the sides of the bases, etc.), but not enough for you to shoot it out with a foe across the course. Watch for the mines. They are incredibly devastating. Keeping this in mind, they can easily be used, as a deterrent from a Warthog- the opportunities for traps are endless. The giant ramps open on each of the bases. This allows the Scorpion tank access to the inside. In CTF, if you are defending, always post a guard on top of the base. This is important, as you do not want anyone jumping down from behind and stealing the flag. Don't underestimate the network of tunnels running throughout the level. A dislike of would-be snipers and rocket users, you can easily avoid the open space by learning to navigate these tunnels. Each base also has an entrance (on two sides) from this tunnel network- don't forget about it. The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you. In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.
Production notes
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Containment was created by designer Steve Cotton and environment artists Paul Russel and Michael Wu over a period of three months. Cotton started intending to remake Halo: Combat Evolved (PC port)|the ''Halo: Combat Evolved'' PC Port's Timberland level, though the bases ended up becoming more intracate with a similarity to those found on Sidewinder, with the overall map layout eventually changing completely. Max Hoberman provided additional oversight on the level to make sure the map didn't get too crazy, and programmer Jason Major was on hand to handle the performance and dynamic elements.
The level originally had what are referred to as "boo bags", described by Wu as "clusters of these boogers all over the level that would explode and harm you". Hoberman ultimately decided they bounced too much and made them static, a decision which upset Cotton and Russel. These "boo bags" eventually turned into the seven energy cores found littering the map in the final game.
Part of Cotton's design goals for the map was to promote interesting vehicle gameplay, with the final level having up to twelve players in vehicles at any one time. In particular, Cotton wanted to incorporate the Scorpion but "hopefully effectively this time". Russel chose the map's theme due to a wish to revisit the Sentinel wall from the campaign.
Trivia
If you take a SRS99C-S2 AM sniper rifle|sniper rifle and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing ''Halo 2'' as the face. Two Marathon symbols are present on the doors at the back of each base.
If the gate is already open and you approach the switch, it will still display ''"Press X to open gate"''.
Gallery
File:HMCC H2 Containment Map.png|Containment Map. File:H2_Containment Map.jpg|An overhead view of Containment. File:H2_Containment_Base.jpg|A Banshee on Containment. File:H2_Containment_Battle.jpg|A battle on Containment in ''Halo 2'''s alpha stage. File:H2 - ContainmentLibrary.PNG|The Library, as seen in the map's skybox.
Sources
Category:Bonus Map Pack
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Contamination Reduction Zone Guia, also referred to as Decontamination Zone Guia, was a quarantine zone set up by the Sedra Emergency Response in the aftermath of the Terrorist attack on Sedra City on February 7, 2556. The zone was set up on Guia Street|Guia and Risias Street|Risias in Sedra City. Following the attack, those who had been in the vicinity and exposed to Element 120.V were directed to Guia while other populations were directed to Support Zone Jirada, to ensure that the believed-bioweapon would not be able to spread to uninfected people. Guia would not have the luxury of privacy screens, and afflicted and healthy citizens would share the same gurneys, resulting in in people watching as those affected succumbed to the effects of Element 120.V.''Halo: Nightfall'', Halo: Nightfall: ONI: Compliance|ONI: Compliance
Following the attack, Rowan Daoud was taken to Guia by force, where he would die fourteen hours later.
Following the establishment that Element 120.V was, in fact, not contagious, Ader Haddak would express his regret at how the majority of citizens could have been sent to Jirada with little chance of secondary exposure to the weapon's effects.
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: ONI: Compliance''
*''Halo: Nightfall: Exposure''
Sources
Category:Sedra locations
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Contender is an achievement in ''Halo: The Master Chief Collection''. This achievement is unlocked by winning 50 multiplayer games. It is worth 10 gamerscore. It also unlocks the Slayer Nameplate.
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File:Enc22 MendicantBias.jpg|thumb|250px|A Contender-class artificial intelligence. The Contender-class artificial intelligence was a type of Metarch-class ancilla|metarch-class Forerunner artificial intelligence, or ancilla, that was the most advanced of its time.Halo 3, ''Terminal (Halo 3)|Terminals''
Overview A Contender-class AI was composed of numerous AI "minds" or instances working in synchrony, thus giving it intellectual capabilities far beyond any other AI. This class of AI could command an entire fleet of ships, with its consciousness being housed in several "core ships". They could also deploy several independently operating fragments, or "primary extensions", of themselves on a number of installations.Halo: Primordium, ''page 190-192''
History In order to coordinate their defenses against the Flood, the Forerunners created Mendicant Bias, the first Contender-class AI. During the Forerunner-Flood war, Mendicant Bias was tasked with engaging in discourse with the parasite's central intellect, the Gravemind, and then gathering information from it. When instructed by the Forerunners, the AI would use the information gathered about the parasite's weaknesses to unrelentingly attack the Mind until the Flood withdrew from the galaxy or perished. However, the Gravemind managed to turn Mendicant Bias against its masters instead, arguing that the Forerunners' rule in the name of the Mantle had doomed the galaxy to eternal stagnation.
The Forerunners tasked another Contender-class ancilla, Offensive Bias,Halo Encyclopedia (2009 edition), ''page 189'' with combating the rampant Mendicant Bias. Although of the same class, Offensive Bias lacked Mendicant's free will, but its calculating and rational approach allowed it to exploit Mendicant's blind hatred against its creators in the Battle of the Maginot Sphere.
There were multiple Contender-class AIs in existence. Master Builder Faber left the Didact to die when the latter refused to give him the codes to activate them.Halo: Cryptum, ''page 339''
Known Contender-class AIs Mendicant Bias Offensive Bias Invariant Bias
Gallery
File:Waypoint-Mendicant-Bias-Rampant.jpg|Mendicant Bias' main physical shell. File:Enc22_OffensiveBias.jpg|Offensive Bias' main physical shell. File:Custodian HE LE cover.png|Invariant Bias' main physical shell. File:HE21 Absolute Record Ancilla.jpg|Another look at Invariant Bias.
List of appearances
''Iris''
''Halo 3''
*''Terminal (Halo 3)|Terminals''
''Halo: Contact Harvest''
''Halo Legends''
*''Origins''
''Halo: Cryptum''
''Halo: Primordium''
''Halo: Silentium''
''Rebirth''
''Halo: Escalation''
''Halo Mythos''
''Halo: Point of Light''
Sources
Category:Forerunner A.I.
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''Contents Under Pressure'' (Freighter identification code: CUP-00040370) was an unmanned freighter in the UNSC commercial fleet, operational in 2525.''Halo: Contact Harvest'', Chapter 6
Trivia The freighter's name is a reference to the common packaging warning "''Warning: Contents Under Pressure''", which usually appears on sealed liquid or gas containers.
List of appearances
''Halo: Contact Harvest''
Sources
Category:Freighters Category:UNSC ships
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TANGO was an Office of Naval Intelligence contingency plan. It was initiated during preparations for Operation: HYPODERMIC, where it was discovered that an AI had breached their defenses and was aware of their plan.
As such, the prowler ''UNSC Circumference|Circumference'' had her registration number scrambled, her computer core isolated from the station's computer, and software activated to cease any more AI activity. To the station's computer, the ''Circumference'' never existed.Halo: Fall of Reach, ''pages 281-282''
List of appearances
''Halo: The Fall of Reach''
Sources
Category:Operations
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|role=
|weight=
|features=Based on native Sangheili equipment
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Contoured is MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] forearms and legs developed by Lethbridge Industrial.
Overview
The legs were based on native Sangheili equipment.
The Contoured forearms and legs were manufactured by Lethbridge Industrial based off native Sangheili equipment.
The forearms were favored during the hostilities of the Thales|Thales Expedition. SPARTAN-IV program|SPARTAN-IV supersoldier Naiya Ray wore Contoured SHRD forearms and Contoured legs.
In-game information
Available skins: Shard (SHRD)
Forearms unlock: Achieve Rank (Halo 4)|Spartan Rank 39. Shard unlock: Complete the List of Halo 4 Commendations/Player|Perfection commendation. Manufacturer: Lethbridge Industrial Description: Contoured units were favored during the hostilities of the Thales Expedition. Legs unlock: Achieve Spartan Rank 40. Shard unlock: Complete the Payback commendation. Manufacturer: Lethbridge Industrial Description: Contoured greave designs were based on technology from native Sangheili equipment.
MCC descriptions Forearms description: Contoured vambrace favored during the Thales Expedition. Legs description: Contoured greaves based on Sangheili technology.
In ''Halo 5: Guardians'' the following sets utilise Contoured parts:
AVIATOR-class Mjolnir: Legs OPERATOR-class Mjolnir: Legs PIONEER-class Mjolnir: Forearms and Legs RECON-class Mjolnir: Forearms STALKER-class Mjolnir: Forearms and Legs WAR MASTER-class Mjolnir: Forearms and Legs WETWORK-class Mjolnir: Forearms and Legs LOCUS-class Mjolnir: Legs
Gallery
File:Halo 4 - Contoured forearms (Default).png|Contoured forearms in ''Halo 4''. File:Halo 4 - Contoured legs (Default).png|Contoured legs in ''Halo 4''. File:Halo 4 - Contoured forearms (SHRD).png|Contoured forearms with the Shard skin in ''Halo 4''. File:Halo 4 - Contoured legs (SHRD).png|Contoured legs with the Shard skin in ''Halo 4''. File:Ray fighting.png|Naiya Ray wearing the Contoured forearms and legs.
List of appearances
''Halo 4''
''Halo: Escalation''
''Halo 5: Guardians''
Sources
Category:MJOLNIR armor Category:Halo 4 multiplayer armor permutations
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The Contrition-class transport''Halo: Glasslands'', Chapter 12 is an older Covenant military transport.
In February 2553, Avu Med 'Telcam used one of these transports to move about Sanghelios and to New Llanelli, during one of his meetings with Serin Osman.
List of appearances
''Halo: Glasslands''
Sources
Category:Covenant vehicles
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|engine = Repulsor engines
|slipspace drive = Equipped
|era = Ages of Reclamation|9th Age of Reclamation
|affiliation = Covenant fleet
}}
''Contrition'' was a Covenant . The ship sent a threatening message to as a form of psychological warfare.Halo Encyclopedia (2009 edition), ''page 274'' Due to its hull classification being identified as "DE", the ''Contrition'' may have been a destroyer escort.
Sources
Category:Frigates Category:Covenant ships
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Control Freak is an achievement in ''Halo Infinite''. It is unlocked by assisting in capturing all zones that lead to a score in a Total Control game. This Achievement awards the player 25 Gamerscore.
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File:HE ControlRoom.jpg|thumb|250px|The Ur-Didact's remains in the Control Room's central chamber.
Installation 03's Control Room was the site that controlled all of the Installation's operations. The facility was similar in design and layout to the control room of Installation 08, featuring a holography|hologram of the ring and nearby astronomical objects; after the ring's relocation at the behest of the Ur-Didact, this hologram showed the Halo above a Forerunner planet that harbored the Composer manufacturing installation known as the Composer's Forge.Halo: Escalation, ''Halo: Escalation Issue 10|Issue #10''
History
Following the New Phoenix Incident, the Ur-Didact plotted to fire Halo Installation Gamma at Earth. Spartan Blue Team, aided by the betrayed monitor 859 Static Carillon, attempted to stop the Didact. During their battle, Static Carillon teleported the Didact to the Installation's control room in order to aid Blue Team. Determined to confront and kill the Promethean warrior, John-117 arrived in the control room and after a brief exchange of words, inserted the ring's Activation Index into the The Core|installation's Core. The Didact was puzzled and asked why the Spartan would activate the ring just to eliminate him. John informed the Didact that he did consider it, but was reminded by the monitor that firing the ring would also kill every living creature within 25,000 light years of the installation. So instead, John did not activate the ring's weapon, but instead disabled its safety protocols; this allowed the monitor to eject a large section of the ring containing the Control Room toward the Composer's Forge below. The monitor rescued the Spartan, while the Didact was disintegrated by the over-lapping pulses released by the Composers, which were presumably destroyed upon impact with the control room. The explosion left behind the Didact's smoldering remains on the control center's floor; the chamber itself remained seemingly intact.
Gallery
File:HE ControlRoom Core .jpg|Installation 03's Core. File:Escalation - Chief index.jpg|John-117 connects Gamma Halo's Index to the control room's core. File:HE10 Didact burned.jpg|The Ur-Didact is seemingly vanquished inside the control room.
List of appearances
''Halo: Escalation''
Sources
Category:Installation 03 locations
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File:Control Room2.jpg|300px|thumb|The central chamber of Installation 04's control room The Control Room was the site that controlled all of Installation 04's operations.
Description
The control room is located in an immensely deep gorge below the surface of Installation 04. The facility was built directly into a giant artificial cavern and protected by several sets of massive, presumed Blast door|blast-proof, doors.
Inside there was a large circular Bridge (structure)|bridge that lacked supports. The bridge ended in a circular walkway. Both the bridge and walkway were made out of a reflective, transparent material. In the center of the walkway there was a hologram of Threshold, Basis, and the ring between the two.Halo: The Flood, ''pages 192-193'' On the outside of the walkway there was a model of the Halo ring itself. The model displayed a detailed map of the terrain and slowly rotated.
The chamber contained the Core, a Holography|holographic computer terminal where the Activation Index could be inserted to activate the rings. The terminal also reported the weather, rate of spin, information on the machines keeping the ring running, and information on the outbreak of the Flood.Halo: The Flood, ''pages 254-255''
The control room for the Installation 08|replacement Alpha Halo constructed at Installation 00|the Ark is a nearly identical copy of the original ring's counterpart. The temple structure has the same basic triangular shape as Installation 04's control room, with a long support beam running from the ground to the top of the structure. There are minor aesthetic differences, including the walkways on each level being more narrow, as well as the tower at the top being replaced by a large flat landing.Halo 3, campaign level ''Halo (Halo 3 level)|Halo''
Inside the control room, the corridors and doorways are reminiscent of Installation 04, while offering minimal changes. The actual control room and control panel is scarcely different from the original. The large dome-shaped room still shows a holographic image of the Halo ring, although Threshold is missing from this image (as the ring has not been moved to that point).
The differences in design from the original Alpha Halo may be due to the ring's incomplete state, as suggested by Cortana's observation, "Halo. It's so new...unfinished."
History
For thousands of years, the ring and its control room were completely derelict. In 2552, after the United Nations Space Command|UNSC crash-landed on the ring, Covenant scouts came across the control room, possibly through use of the Silent Cartographer.
When Master Chief Petty Officer|Master Chief John-117 came across the control room, he integrated Cortana into the Core. Absorbing the wealth of knowledge, she informed him of a terrible secret and sent the Chief after Captain (Navy)|Captain Jacob Keyes|Keyes and his squad who were going after supposed a Covenant weapons cache, in reality a Flood containment facility.
Later, Halo's Monitor, 343 Guilty Spark, brought the Chief back to the control room in order to activate the ring. When he learned what the ring's true function was, the Chief yanked Cortana out of the panel and raced to stop the activation process.
In the months after Installation 04's destruction, Installation 00, the Ark, began constructing Installation 08|a replacement for the ring. During the raid on Installation 08 in the immediate wake of the destruction of the Covenant, John-117, Arbiter Thel 'Vadam, Avery Johnson|Sergeant Johnson and 343 Guilty Spark entered the control room of the replacement Installation 04, intending to activate the ring and sterilize the Flood outbreak at the Ark. Despite the Gravemind's attempts to stop them from reaching the control center by deploying copious amounts of Flood forms in the area via Flood dispersal pod|dispersal pods, the group eventually made it inside. However, 343 Guilty Spark, infuriated by Sergeant Johnson's attempt to fire the ring while still in an unfinished state, turned on the trio and killed Johnson. The Master Chief soon destroyed the monitor and inserted Cortana to the Core. She used the previous Installation 04's Activation Index to initiate the firing process of the unfinished Halo, which began to rapidly demolish the control room and prompted John-117 and the Arbiter to escape.
Trivia When viewed from the top, the main console room resembles the Marathon logo.
Gallery
File:HCE ControlRoom_Concept_1.png|Concept art of the control room. File:HCE ControlRoom_Concept_2.png|Concept art of the control room. File:Control Room 04.jpg|Exterior of the control room. File:Elitecontrolroom.jpg|A Sangheili stands before the giant hologram of Threshold and Installation 04|the ring. File:Controlroom.jpg|Exterior view of Installation 04's control room. File:Control Room 04.jpg|The entrance to the control room of Installation 04. File:AnniversaryControlRoom.png|Interior view of Installation 04's control room. File:Installation_04_classic_control_panel.png|Control panel of Installation 04. File:Control_Pannel_Glphs.png|The four Forerunner symbols that appeared on the control panel. The rightmost glyph actually represents Installation 02. File:Installation_04_control_pannel_anniversary.png|Control panel of Installation 04 in ''Halo Combat Evolved Anniversary''. Note the lack of glyphs that were present in the original.
File:Rep-Installation04 Control Room Overview.jpg|Installation 08's control room. File:Halo Hologram.jpg|Inside the control room of Installation 08. File:ChiefBeam-large.jpg|Energy for Halo's firing being channeled through Installation 08's control room. File:H3_Installation08_ControlRoom_Concept_1.jpg|Early concept art of Installation 08's control room, with the Ark in the background. File:H3_Installation08_ControlRoom_Concept_2.jpg|Finalized concept art of the structure, now bearing clear similarities to the original ring's control room. File:Installation 04b control pannel.png|Control panel of Installation 08.
List of appearances
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo 3''
''Halo: Combat Evolved Anniversary''
''Halo Infinite: Memory Agent''
Sources
See also Control Room Control Room (Installation 05)|Delta Halo's Control Room
Category:Installation 04 locations
|
File:H2A-Control room.png|thumb|250px|The control room's exterior.
Installation 05's control room, known to the Covenant as the Chamber of Consecration,''Halo: Broken Circle'', p. 245 was the Control Room|site that controlled all of the installation's operations. The control room is located on an island off the coast of a larger island in the middle of a large sea. There is also a noticeable design difference from Installation 04's control room, in there being a large, triple-tiered structure in the center of the facility. When the ring's firing sequence was initiated this structure would extend to its full height, with several floating platforms encircling it and a single beam projecting from deep within the control room in the chamber's center.''Halo 2'', campaign level, The Great Journey
History
File:HTMCC-H2A Councillor with Carbine.jpg|thumb|250px|A Sangheili High Councilor firing a at Jiralhanae in the control room.''Halo 2: Anniversary'', campaign level, The Great Journey After High Charity's arrival at Installation 05 and the redefinition of the Sangheili's socio-political status following the Changing of the Guard, many of the Sangheili Councilors traveled to the control room in order to prepare it for the Halo's firing and the "Great Journey". However, the Jiralhanae Captain Melchus entered the control room with a heavily-armed Jiralhanae contingent and slaughtered the Councilors gathered there after a brief battle.''Halo: Broken Circle'', p. 245-252 A small number of Councilors were taken prisoner in the nearby Bastion of the Brutes.
Prompted by the Prophet of Truth, Tartarus brought 343 Guilty Spark and Commander Miranda Keyes to the control room in order to activate the ring, initiating the Covenant religion|Great Journey. Before he could force Keyes to activate the panel, however, the Thel 'Vadam|Arbiter arrived, teaming up with Avery Junior Johnson|Sergeant Major Johnson and other Sangheili troops.
Despite the Arbiter's attempt to convince Tartarus to change his mind, Tartarus forced the Activation Index|Index into the panel, activating the primary firing systems. A battle began between the Sangheili and the Jiralhanae, which ended after Tartarus and his troops died and Keyes deactivated the ring.
Trivia Bungie humorously referred to the multiple-leveled structure at the center of the control room as the "Birthday cake of doom".''Halo 3 Legendary Edition'' - Essentials, Disc Two - Halo 2 Cinematics Commentary
Gallery
File:H2A_ControlRoom_Concept.jpg|Concept art of the control room for ''Halo 2: Anniversary'' cutscenes. File:H2A-bogdan-marica-05-control-room.jpg|Concept art of the control room in ''Halo 2: Anniversary''. File:H2A Concept ControlRoomBeam.jpg|Concept art of the central beam and surrounding structure in the control room. File:H2A Concept ControlRoomInterior.jpg|Concept art of the door to the control room and part of the walls within its interior. File:H2A Concept ControlRoomHall.jpg|Concept art of the hallway leading to the control room.
File:Control Room3.jpg|The control room's exterior in ''Halo 2''. File:H2 Phantom Dropoff.jpg|Tartarus being dropped off with Guilty Spark and Miranda at the control room. File:Control1.jpg|The control room being activated. File:MirrandaBruteMan.jpg|Tartarus attempts to force Commander Miranda Keyes into activating Halo. File:H2A - Arbiter and 'Vadum.png|Thel 'Vadamee and Rtas 'Vadumee stand on the grounds surrounding Halo's control room. File:H2A - Delta Halo activated.jpg|Delta Halo's control room, now fully activated as the ring prepares to fire. File:H2 343GS Explains Ark.jpg|Commander Keyes, Sergeant Major Johnson and 343 Guilty Spark observe a readout of the seven Halos in the control room's core in ''Halo 2''. File:H2A-SevenRings.jpg|Commander Keyes, Sergeant Major Johnson and 343 Guilty Spark observe a readout of the seven Halos in the control room's core in ''Halo 2: Anniversary''.
List of appearances
''Halo 2''
''Halo: Broken Circle''
''Halo 2: Anniversary''
Sources
Category:Installation 05 locations
|
File:Rep-Installation04 Control Room Overview.jpg|thumb|300px|The control room of Installation 08.
A control room is a crucial facility featured on many Forerunner installations, most prominently those of the Halo Array. The control room of a Halo contains the installation's Core data center, and is used to manage the entirety of the Halo's systems, including its primary weapon, which can be activated by inserting the Activation Index into the Core or even disabled, given sufficient expertise.Halo Wars 2, campaign level ''Last Stand (Halo Wars 2 level)|Last Stand'' Other functions include the management of the installation's safety protocols,Halo: Escalation, ''Halo: Escalation Issue 10|Issue #10'' and control over the Halo's gravity anchors, enabling the ejection of select environmental sections into space. The Halos' control rooms are typically located within a pyramidal temple-like structure.Halo: Combat Evolved, campaign level ''Two Betrayals''
Control rooms are featured on other installations as well; shield worlds, for example, possess dedicated control centers for the Forerunner fleets or weapons they may contain.Halo: The Essential Visual Guide, ''page 35''
Installation 00
The Citadel served as a control room that could fire all seven of the Halo Installations at once.
Installation 03
The interior of Installation 03|Gamma Halo's control room resembles that of Installation 04 in general layout. It was here that John-117 defeated the Ur-Didact following the New Phoenix Incident. The Master Chief utilized the ring's activation index to manually disable the installation's safety protocols, allowing monitor 859 Static Carillon to eject the fragment of the ring housing the control room into the planet below, seemingly incinerating the Didact in the impact but keeping the control room intact.
Installation 04
File:Control Room2.jpg|thumb|250px|The central chamber of Installation 04's control room. Installation 04's Control Room was a Wikipedia:Ziggurat|ziggurat-like structure located in a snowy chasm. The main console and Core was located within a massive spherical chamber behind a set of doors and connecting corridors. The room features a massive Holography|hologram of Installation 04 and the Threshold system in its center. Suspended in the air is a large circular catwalk.
The John-117|Master Chief reached the main console and inserted Cortana, who sent him to the installation's Flood containment facility to attempt to stop Jacob Keyes|Captain Keyes from unleashing the Flood.Halo: Combat Evolved, campaign level ''Assault on the Control Room'' He returned to the Control Room at the start of ''Two Betrayals'' to insert the Index as prompted by 343 Guilty Spark, but was stopped by Cortana. 343 Guilty Spark then sent Sentinels to stop the Chief. After the Chief destroyed the Sentinels, he took Cortana and left.
Installation 05
Installation 05's Control Room is located on an offshore island in a large body of water. It bears significant structural differences from Installation 04's room.Halo 2, campaign level ''The Great Journey''
Here, the Jiralhanae Chieftain Tartarus brought Miranda Keyes to the Control Room along with 343 Guilty Spark to attempt to activate Delta Halo. He succeeded in initiating the activation sequence of the installation, but was slain by Arbiter Thel 'Vadamee and Avery Johnson|Sergeant Johnson. The Index was removed by Miranda before the weapon could fire. Upon activation of the firing sequence, the control room's central chamber reconfigured from its inert state into a three-leveled structure with a gravity lift in the middle.
Installation 08
File:H3-Halo.png|thumb|300px|The hologram of Installation 08. The Control Room for the Installation 08|replacement Alpha Halo is a nearly identical copy of the original ring's Control Room. The temple structure has the same basic triangular shape as Installation 04's Control Room, with a long support beam running from the ground to the top of the structure. There are minor aesthetic differences, including the walkways on each level being more narrow, as well as the tower at the top being replaced by a large flat landing.Halo 3, campaign level ''Halo (Halo 3 level)|Halo''
Inside the control room, the corridors and doorways are reminiscent of Installation 04, while offering minimal changes. The actual control room and control panel is scarcely different from the original. The large dome-shaped room still shows a holographic image of the Halo ring, although Threshold is missing from this image (as the ring has not been moved to that point).
The differences in design from the original Installation 04 may be due to the ring's incomplete state, as suggested by Cortana's observation, "Halo. It's so new...unfinished."
Installation 09
The control room for Installation 09 is different from that of its predecessors, both in design and location. It now lies below the surface of the installation, and can be accessed by descending from a circular aboveground structure. The control room also features an energy shield for protection. Instead of placed at the corner of a cliff, it appears to be on a large landmass.Halo Wars 2, campaign level ''Last Stand (Halo Wars 2 level)|Last Stand''
Etran Harborage
The Trove|Etran Harborage's Apex Site was classified as a form of control room. This facility was an elongated platform suspended in the air high above the interior surface of the miniature Dyson sphere, surrounded by docking towers housing Forerunner dreadnoughts. At one end of the platform was a control panel which, like many Forerunner artifacts, could only be operated by a Reclaimer.Halo Wars, campaign level ''Beachhead'' (opening cutscene ''"Judgment Day"'')
Trivia
The control room was first seen in the pre-Xbox Halo demo in 1999. In the video, the control room was about one third the size of the version later seen in ''Halo: Combat Evolved''.
Gallery
File:H3_Installation08_ControlRoom_Concept_1.jpg|Early concept art of Installation 08's control room, with the Ark in the background. File:H3_Installation08_ControlRoom_Concept_2.jpg|Finalized concept art of the structure, now bearing clear similarities to the original ring's control room. File:Controlroom.jpg|Exterior view of Installation 04's control room. File:Control Room 04.jpg|The entrance to the control room of Installation 04. File:AnniversaryControlRoom.png|Interior view of Installation 04's control room. File:H2A-Control room.png|Installation 05's control room. File:H2A - Delta Halo activated.jpg|Installation 05's control room initiating the installation's firing sequence. File:H2A-SevenRings.jpg|Installation 05's control room activates its holographic readout of the Halo Array upon shutdown. File:Control Room Entrance.jpg|The entrance hall of Installation 08's control room. File:Halo Hologram.jpg|Inside the control room of Installation 08.
List of appearances
''Halo: Combat Evolved''
''Halo 2''
''Halo 3''
''Halo Wars''
''Halo Legends''
*''Origins''
''Halo: Combat Evolved Anniversary''
''Halo: Silentium''
''Halo: Escalation''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: Hunters in the Dark''
''Halo Wars 2''
''Halo: Official Spartan Field Manual''
Sources
Category:Forerunner buildings
|
Within every Halo game, there have been many different control layouts to match each players style. Whilst Halo: Combat Evolved only had one set Xbox controller layout PC players were able to remap buttons to their needs. The multiple control schemes were introduced in Halo 3 with schemes such as Default, Southpaw, Left and Recon to name a few. Halo 3 had several different schemes and this was a massive change for the series as not only could a player remap buttons but could change the stick behaviours too.
Original Xbox Controller (Default Controls)
File:Xbox controller diagram.jpg|thumb|300px|Xbox Controller
A - Jump B - Melee attack X - Reload weapon/Action Y - Switch weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire primary weapon Left Trigger - Throw grenade
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause game Directional Pad - Menu Movement Directional Pad Up - Teamspeak Black Button - Switch grenades White Button - Flashlight/Teamspeak
A - Jump B - Melee attack X - Reload weapon/Swap weapon/Action Y - Switch weapons/Dual wield weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade/Fire secondary weapon/E-brake/Boost
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause Directional Pad - Menu Movement Directional Pad Up - Teamspeak Directional Pad Down - Lower weapon Black Button - Switch grenades White Button - Flashlight/Invisibility/Teamspeak
Xbox 360 Controller (Default Controls)
File:Xbox360 controler face.jpg|thumb|300px|Xbox 360 controller
A - Jump B - Melee attack X - Reload weapon/Action Y - Switch weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause Directional Pad - Menu Movement Directional Pad Up - Teamspeak Right Bumper - Switch grenades Left Bumper - Flashlight/Teamspeak
A - Jump B - Melee attack X - Reload weapon/Swap weapon/Action Y - Switch weapons/Duel wield Left Analog Stick - Movement Push Left Analog Stick - Crouch Right Analog Stick - Camera Push Right Analog Stick - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade/Fire secondary weapon/E-brake/Boost
"Back" Button - Go back/Multiplayer score
"Start" Button - Pause Directional Pad - Menu Movement Directional Pad Up - Teamspeak Directional Pad Down - Lower weapon Right Bumper - Switch grenades Left Bumper - Flashlight/Teamspeak
Halo 3 Beta Controls50px A - Jump B - Melee attack X - Use Equipment Y - Switch weapons Left Analog - Movement Left Analog Click - Crouch Right Analog - Camera Right Analog Click - Zoom Right Trigger - Fire weapon Left Trigger - Throw grenade/Fire secondary weapon (while Dual Wielding)
Directional Pad - Push to talk Right Bumper - Action/Reload Left Bumper - Switch grenades/Reload secondary weapon (while Dual Wielding)
Halo 3 Controls
Default The following is the recommended button layout.
A - Jump B - Melee Attack X - Use Equipment Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon/Throw Grenade Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon LB + RB + A + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
LB + RB + A + D-Pad + Left Analog Click - Display Co-ordinates
This is the most common control scheme despite many flaws (see below) that often become apparent to more experienced players. This is the control scheme that Bungie starts you with, but it is suggested that one quickly learns to either use the claw grip, bumper jumper, walkie talkie, or possibly even green thumb, all of which are more often used by experienced players.
Please note that it is not possible to aim while meleeing, jumping, and deploying equipment without use of the "claw grip."
Southpaw
''"For lefties."''
A - Jump B - Melee Attack X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Left Weapon Left Trigger - Use Right Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon LB + RB + A + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
LB + RB + A + D-Pad + Left Analog Click - Display Co-ordinates (Only works in Local or System Link)
This is the same as default except that the triggers are switched.
Please note that if you compare new players using all button layouts this is the most accurate. Because unlike all of the other layouts offered in the game this is the only one that you are not required to use the same hand to shoot and aim with. Therefore having more reaction time and accuracy.
Boxer
''"Pulling the left trigger will melee."''
A - Jump B - Throw Grenade X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Melee/Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon LB + RB + A + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
LB + RB + A + D-Pad + Left Analog Click - Display Co-ordinates (Only works in Local or System Link)
This has the advantage of giving the user aim while meleeing, but has the disadvantage of not allowing you to aim while throwing grenades.
Please note that it is not possible to aim while throwing grenades, jumping, and deploying equipment without use of the "claw grip."
Green Thumb
''"Pressing the right stick will melee."''
A - Jump B - Zoom View X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Melee Attack Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Action/Reload Right Weapon Left Bumper - Reload/Swap Left Weapon LB + RB + A + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
LB + RB + A + D-Pad + Left Analog Click - Display Co-ordinates (Only works in Local or System Link)
This has the advantage of giving you some control over your aim while meleeing without compromising the aim of your grenades. However it is considered hard to learn and can be somewhat unreliable if not mastered.
Please note that it is not possible to aim while zooming, jumping, and deploying equipment without use of the "claw grip."
Also this is very similar to the default w:c:cod|Call of Duty controls.
Bumper Jumper
''"Jump and Melee are on the bumpers."''
A - Reload/Swap Left Weapon/change grenade type B - Action/Reload Right Weapon X - Use Equipment Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Team Chat Right Bumper - Melee Attack Left Bumper - Jump A + B + LB + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
A + B + LB + D-Pad + Left Analog Click - Display Co-ordinates (Only works in Local or System Link)
This has been called by many to be the best possible controller configuration as you can aim while meleeing, jumping, zooming, and throwing grenades without having to use the uncomfortable claw grip usually only taking a few days to learn.
Please note that it is not possible to aim while deploying equipment without use of the "claw grip," although this is not much of a deterrent for most.
Bungie originally considered this as the default control scheme of ''Halo 3'', but thought it would be too radically different to players used to ''Halo: Combat Evolved'' and ''Halo 2'' and so altered it into the actual default configuration. However, with its relative popularity among Bungie workers, it was kept as an alternate configuration.
Using the Type-26 Ground Support Aircraft|Banshee becomes much easier with this control scheme, seeing as how you can use your cannon and aim, as well as perform tricks and determine your trajectory at the same time.
Walkie Talkie
''"Multiplayer team broadcasting is on the Left Bumper."''
A - Jump B - Action/Reload Right Weapon X - Reload/Swap Left Weapon Y - Swap Weapons Left Analog Click - Crouch Right Analog Click - Zoom View Right Trigger - Use Right Weapon Left Trigger - Use Left Weapon Up on Directional Pad - Use Equipment Right Bumper - Melee Attack Left Bumper - Team Chat X + B + A + D-Pad + Left Analog Click - Lower Weapon (Only works in Local or System Link)
X + B + A + D-Pad + Left Analog Click - Display Co-ordinates (Only works in Local or System Link)
This has very similar advantages to Bumper Jumper except you can aim while deploying equipment but not while jumping, and it is much more convenient to communicate with your team as you can continue walking and aiming while you switch into your team chat.
Please note that it is not possible to aim while jumping without use of the "claw grip."
Default
''"This is the recommended stick layout."''
Left Stick - Move Forward/Backward | Strafe Left/Right Right Stick - Look Up/Down | Rotate Left/Right
Southpaw
''"For Lefties"''
Left Stick - Look Up/Down | Rotate Left/Right Right Stick - Move Forward/Backward | Strafe Left/Right
Legacy
''"An older way of doing things."''
Left Stick - Move Forward/Backward | Rotate Left/Right Right Stick - Look Up/Down | Strafe Left/Right
Legacy Southpaw
''"An older way of doing things for lefties"''
Left Stick - Look Up/Down | Strafe Left/Right Right Stick - Move Forward/Backward | Rotate Left/Right
A - Play/Pause B - Hide/Show HUD X - Hide/Show Control Pad Y - Flying Cam/Player Cam Left Analog - Movement Left Analog Click - Pan Right Analog - Camera Right Trigger - Slow Motion/Fast Forward Left Trigger - Thrust Directional Pad - Switch Player Right Bumper - Move Up Left Bumper - Move Down
A - Pick up/ Drop Item B - Hold to Drop Item X - Inventory/Item Options Y - Delete Item Left Analog - Move/Rotate Selected Item Right Analog - Look/Rotate Selected Item Right Trigger - Hold to Rotate Selected Item Left Trigger - Thrust Directional Pad - Play/ Edit Mode Right Bumper - Move Up Left Bumper - Move Down
Halo: Reach
A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Melee Attack Left Bumper - Use Armor Ability
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
Melee Attack and Zoom View exchange places. A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Melee Attack Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Zoom View Left Bumper - Use Armor Ability
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
Grenades and Zoom View exchange places. A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Melee Attack Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Use Grenades Left Bumper - Use Armor Ability
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
A - Switch Grenades B - Action/Reload X - Use Armor Ability Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Melee Attack Left Bumper - Jump
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
A - Jump B - Melee Attack X - Switch Grenades Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Weapon Left Trigger - Use Grenades Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Action/Reload Left Bumper - Use Armor Ability
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
A - Jump B - Switch Grenades X - Action/Reload Y - Swap Weapons Left Analog - Movement Left Analog Click - Crouch Right Analog Click - Zoom View Right Analog - Aiming Right Trigger - Use Grenades Left Trigger - Use Weapon Up on Directional Pad - Team Chat Left on Directional Pad - Night Vision Down on Directional Pad - Open Mic/Regroup Right Bumper - Use Armor Ability Left Bumper - Melee Attack
"Back" Button - Multiplayer Score
"Start" Button - Game Menu
Category:Gameplay Category:Halo: Combat Evolved Category:Halo 2
Category:Halo 3
Category:Halo: Reach
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__NOTOC__
File:HW2-Control Tower inactive.jpg|thumb|250px|An inactive Control Tower on Installation 00
Control Towers are large Forerunner devices installed across the surface of Installation 00 designed to Terraforming|terraform large areas of the Ark's habitable surface.Halo Wars 2, ''Phoenix Logs'' "Forerunner Control Tower"
Description
A Control Tower is a large vertical structure that consists of three triangular-shaped prongs made of a metallic material and featuring luminous highlights. The tower was suspended over a circular platform.Halo Wars 2, campaign level, ''A New Enemy''
In order for the Astroengineering|installation to maintain the vast variety of life the Forerunners had collected from across the Milky Way for eventual Conservation Measure|reseeding, a flexible environmental system on the Ark was essential. Working similarly to the output nodes of mass-particle replicators or the archaic 3D printers of the 22nd century, the towers are capable of generating kilometers-deep environments around them through manipulation of raw materials stored deep within the superstructure of the Ark, meaning all habitable surface area could be covered in an environment to match any life-sustaining planet in the galaxy. Atmospheres, soil and vegetation makeups, bodies of water or other liquids, and even gravitational conditions generated from the base of each tower could be custom-set in areas as large or as small as needed to sustain collected specimens from a particular planet.
When an environment was complete, only a small percentage of each Control Tower remained visible above ground in order to minimize interference with the new local wildlife while still allowing for data gathering on the surrounding area.
Control Towers can provides energy shields to the rear of Controller Sentinels via a tether link, rendering it impossible to damage them. The link can be disabled by capturing the Control Tower.
History In MarchHalo Wars 2, ''Phoenix Logs'' "Alice-130 Report #1" and May of 2559,Halo Wars 2, ''Phoenix Logs'' "The Blinded" several of these mostly dormant Control Towers were reactivated by the UNSC UNSC Armed Forces|forces of the and a Covenant Covenant remnants|splinter group known as the Banished during their Second Ark Conflict|battle on the Ark. Professor Ellen Anders, with the help of Red Team and other UNSC forces, used three of these towers to seize control of an elevator leading up to one of the Ark's Cartographers. Later, on Installation 09, Red Team seized control of three more of these towers, allowing Anders to take control of a Retriever Sentinel and blast through the Banished's shield around the Halo's Control Room.Halo Wars 2, campaign level ''The Halo''
Control Towers were also used as part of a security measure for a Forerunner hangar, where a was stored. These also generated rear shields for Controller Sentinels. During Operation: SPEARBREAKER, Sunray 1-1 took control of five of these Control Towers to disable the cloaking shield over the hanger.Halo Wars 2: Operation: SPEARBREAKER, campaign level ''Gatecrashers''
Gameplay In multiplayer, Control Towers serve as the objectives of the Domination game mode.
Gallery
File:HW2B Domination Point dormant.png|A dormant Control Tower in the ''Halo Wars 2 Open Beta''. Note the different design compared to the version seen in the final game. File:HW2B Domination Point.png|An active Control Tower in the ''Halo Wars 2 Open Beta''.
List of appearances
''Halo Wars 2''
Sources
Category:Forerunner buildings
|
Control is the UNSC codename for a location on the Forerunner shield world of Requiem.
History File:SO EP6 CH2 All the Secrets.png|thumb|300px|The Forerunner structure designated "Control" at night time.
"Control" was a Forerunner structure occupied by the Jul 'Mdama's Covenant|Covenant remnant during the Battle of Requiem. The Sentinel Aggressors from the structure were defending it against the Covenant, who were attempting to gain entry to the Terminus inside the structure. When John-117 first crash-landed on the shield world, Cortana led him to "Control" so they could access the Terminus.Halo 4, campaign level ''Requiem (level)|Requiem''
Six months later during the Requiem Campaign, Jul 'Mdama's Covenant stored stolen UNSC weapons and equipment in this location. After Fireteam Crimson escaped from Lockup|a Covenant detention center onboard a hijacked Ru'swum-pattern Phantom|Phantom with TJ Murphy of Icebreaker squad, the Covenant at "Control" ordered their Phantom to land, unaware that the craft had been hijacked. Fireteam Crimson left the Phantom to First Raid on Control|engage the Covenant forces in the area and they found out that the Covenant had placed terminals in the structure. Roland, with help from Fireteam Crimson, planted worms into the terminals and used them to hack into the Covenant network. However, after planting the third worm, the entire system shut down, and Covenant reinforcements entered the area to eliminate Crimson. After defending themselves, Crimson destroyed two Covenant radar nodes to reactivate the system, allowing the Covenant intel to continue its loading into the 's systems. Crimson cleared a landing zone, and Murphy returned with his Phantom to extract them. The information gathered here would later lead Crimson to a Covenant Warrens|central intel center.''Spartan Ops'', Scattered/All The Secrets|S106 Scattered
Later, Dr. Henry Glassman directed Fireteam Crimson back to the location to test out Spartan Anthony Madsen's looted Requiem map. Crimson was led around the area, activating Forerunner technology such as an Z-510 Focus turret anti-infantry defense network, Promethean weapon caches, and four Forerunner Z-8250 heavy artillery|anti-aircaft cannons. Glassman's successful ability to lead Crimson around the area proved his ability to read the map which Glassman predicted could help to free ''Infinity'' from Requiem. After successfully Second Raid on Control|securing the location from Covenant forces, ''Infinity'' Spartan Commander Sarah Palmer pulled Crimson back to the ship, commenting that she will give the Fireteam ribbons for their "science fair project."''Spartan Ops'', Expendable/Glassman|S108 Glassman
After the abduction of Dr. Catherine Halsey, Roland traced her bouncing signal to "Control" from "Cyclone" and Crimson was redeployed to the area which had once again been retaken by the Covenant who took out the defending Boa Squad before Crimson could help them. Battle of Control|Fighting through the enemy forces, Crimson activated three Covenant comm terminals, ultimately allowing Roland to track the signal to "Apex." As Roland hacked the data on the last terminal, Crimson came under attack from vast Promethean forces. Finally, after Crimson reached a safe location, Robert Dalton commenced an aerial bombardment of "Control" that eliminated the remaining Prometheans, allowing Crimson to be picked up for transport to their next mission.''Spartan Ops'', Key/Clean Up|S109 Clean Up
Gallery
File:H4-SO-Location-Control-02.png|Alternate view of the location known as "Control". File:H4-SO-Location-Control-04.png|Another view of the "Control" location. File:H4-SO-Location-Control-05.png|A ramp inside the structure.
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Requiem locations
|
Controlled Demolition is an achievement in ''Halo Infinite''. It is unlocked by destroying four fuel silos within five seconds of each other at either Ransom Keep (location)|Ransom Keep or the Forge of Teash (location)|Forge of Teash. This achievement awards the player 20 Gamerscore.
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The Controller Sentinel is a Forerunner Sentinel designed for the defense of valuable technology on Installation 00.
Design details Similar to the roles of the Enforcers, the Controllers are deployed to guard key locations and counter escalating threats on Installation 00. Controllers are equipped with a supercharged Sentinel pulse as its primary weapon and a Sentinel beam as its secondary weapon (to prevent enemies from hiding in its blind spot). For defense, they are equipped with forward-facing energy shielding, which has been described to be an improvement of the ones used by the Enforcers.
Operational history Controllers were found on Installation 00 in late March and early April of 2559. During the Second Ark Conflict, Controllers on the Ark were put on high alert after forces of the Covenant Covenant remnants|splinter faction, the Banished, and those of the battled one another across its surface. Controllers were among multiple additional tiers of mechanized defenders and reflexive defense protocols activated in response to the violence. The Orbital Drop Shock Trooper element known as Sunray Squad had to contend with Controllers during Operation: SPEARBREAKER - a mission to counter a plot by the Banished.
Production notes The Controller Sentinel made its debut in the ''Halo Wars 2'' expansion ''Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER''. The Sentinel's early concept passes were done by :Category:Images by Bill Yi|Bill Yi, and originally explored the inclusion of the Enforcer Sentinel from ''Halo 2''. Over time, these explorations seemed to evolve into the final Controller design done by :Category:Images by Theo Stylianides|Theo Stylianides.
In the later expansion ''Halo Wars 2: Awakening the Nightmare|Awakening the Nightmare'', a Cut Halo Wars 2 units|cut variant of the Controller Sentinel can be found unused in the game files. Unlike the versions featured in the ''Operation: SPEARBREAKER'' expansion, it has no shields. Artwork for the mission What Could Go Wrong? show three such Sentinels attacking Voridus' Barukaza Workshop Scarab|Scarab, indicating it may have at one point been intended to appear in this level.
Gallery
File:HW2 Concept Enforcer1.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. File:HW2 Concept Enforcer2.jpg|Early concept art for the Controller, when the unit was originally intended to be an Enforcer. File:HW2 Concept ScourerSentinel.jpg|An evolution on the previous concept designs, now-renamed the "Scourer" Sentinel. File:HW2 Concept ControllerSentinel.png|Finalised concept art of the Controller Sentinel for ''Halo Wars 2: Operation: SPEARBREAKER''.
File:HW2 Controller & Retriever Sentinel.png|A size comparison between the Controller and the Retriever Sentinel . File:HW2 Controller attacking.png|A fully-shielded Controller attacking a UNSC base. File:HW2 Controller 2nd attacking.png|The Controller using its secondary attack. File:HW2_Shieldless_Controller.png|The cut Controller Sentinel, lacking its primary energy shield. File:HW2-What Could Go Wrong.jpg|Artwork for the level What Could Go Wrong?, depicting three Controller Sentinels attacking Voridus' Scarab.
List of appearances
''Halo Wars 2''
*''Halo Wars 2: Operation: SPEARBREAKER''
Sources
Category:Sentinels
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|series=
|type=Shotgun
|cost=
|variant=
|length=
|width=
|height=
|weight=
|ammotype=M301 12-gauge magnum
|capacity=
|feed=12-round rotating drum
|operation=Pump-action
|rate=Semi-automatic
|velocity=
|optics=
|range=
|service=Post-Covenant War conflicts
}}
}}
The Convergence Bulldog is a modified variant of the CQS48 Bulldog used by the United Nations Space Command|UNSC UNSC Marine Corps|Marine Corps.
Overview
The Convergence variant of the CQS48 Bulldog has tighter projectile spread, raising its performance at range. It has additional orange coloration on certain components, including the Wikipedia:Rail integration system|rail integration system and trigger.
The Convergence Bulldog was employed by UNSC forces during the Battle for Zeta Halo|campaign on Installation 07 in 2559-2560.
In-game information In campaign, the Convergence Bulldog is a Legendary variant weapons|legendary weapon awarded to the player in the Forward Operating Base progression system upon reaching 2,400 Valor. The weapon can be acquired at any Forward Operating Base. It has an increased magazine size from 7 to 12. The weapon also has an even tighter spread, allowing for greater range and accuracy.
In multiplayer, when players pick up or spawn with the Convergence Bulldog, their Weapon customization|customization options are automatically applied to the weapon model, and the unique appearance of the Convergence Bulldog is lost.
Gallery
File:HINF ConvergenceBulldog 1.jpg|A Marine wielding the Convergence Bulldog on Zeta Halo. File:HINF ConvergenceBulldog 2.jpg|A Marine wielding the Convergence Bulldog on Zeta Halo.
List of appearances
''Halo Infinite''
Sources
Category:Assault rifles
|
Converging beam cannons are a kind of weapon system employed aboard Forerunner warships.
Overview
Converging beam cannons are directed-energy weapons that fire lances of exotic energy upon enemy vessels and provide a path for follow-on antimatter streams, which destroy everything they touch. The energy fires can be curved toward targets using delicate strands of invisible force and tracing pathways, usually wielded by a Warrior-Servant operator. The weapon's energy can be varied, though more powerful beams have a less smooth motion as even Forerunner science was unable to contain the destructive energy of the weapon.
Twenty-eight of these weapons are part of the armament of the , while the ''Mantle's Approach'' employed 25,000 these such weapons. The Guardian Custode each carry six converging beam cannons, which were considered more than adequete to defeat fleets of primitive capital ships, but did little when facing Forerunner fleet|Forerunner ships controlled by the Flood.
Sources
Category:Forerunner naval weapons
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File:Halo 2 LE Conversations from the Universe.JPG|thumb|200px|Conversations from the Universe. Conversations from the Universe, also known as the "Esoteric" manual, is a booklet included in the Halo 2 Limited Collector's Edition|''Halo 2'' Limited Collector's Edition. It contains various conversations, letters and logs from characters in the ''Halo'' universe.
Overview Conversations From the Universe originated as a :Category:Game manuals|booklet included in limited edition copies of ''Halo 2'' alongside a Covenant-themed Halo 2 Limited Collector's Edition Manual|manual. The booklet was later made available for download as a digital PDF on the Xbox website, before being posted in their entirety on Halo Waypoint.
The Conversations hint at several plot threads and mentions, for the first time, that were later picked up on years after their introduction. Such examples include;
The first and only mention of the existence of the Sharquoi until later confirmation in a Canon Fodder and the focus of the 2016 novel ''Halo: Envoy''. Hints at other visitors to Installation 04 by 343 Guilty Spark, later depicted in the Terminal (Halo: Combat Evolved Anniversary)|terminals of ''Halo: Combat Evolved Anniversary''. Some of the first usage of Covenant species' proper names (Sangheili instead of Elite, Unggoy instead of Grunt etc.) - until this point, ''Halo'' media had typically referred to the Covenant as Elites, Grunts, Jackals and Hunters.
The Conversations
Trivia C. Errera, the soldier who picked up the conversation between two Grunts, is a reference to Claude Errera, one of the lead founders of ''halo.bungie.org''. He later appears directly in the canon in ''Halo: Reach'', where random Army troopers recruited under the "Fireteam (gameplay mechanic)|Fireteam" mechanic may have his name.
Sources
External links
(Internal backup :File:H2 Esoteric Manual.pdf|here)
Category:Halo 2
Category:Game manuals|2 Conversations Category:Short stories Category:Canon
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A conversion pod was a type of Forerunner power system.
History Sometime after 2558#October|October 2558, Lethbridge Industrial ran tests on conversion pods in a remote orbital research station in an attempt to understand the inner workings of the device, but to no avail. When the Created, a rogue faction of AIs led by Cortana, infiltrated the facility and recruited the AIs stationed there, they too desired to unlock the secrets hidden inside, and attempted to breach one of the conversion pods, unleashing forces too powerful for their containment shielding to restrain. The energy destroyed the facility, and what remained crashed on the desolate planet below.
List of appearances
''Halo 5: Guardians''
Sources
Category:Forerunner technology
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File:H4 - Convert Assist.png|right|100px
Convert Assist is a medal in ''Halo 4''. It is earned by providing support for a player who is converting a beacon in any Extraction game-type.
Category:Halo 4 multiplayer medals
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File:H4 - Convert Stopped.png|right|100px
Convert Stopped is a medal in ''Halo 4''. It is earned by killing an enemy player that is converting a beacon in any Extraction game-type.
Category:Halo 4 multiplayer medals
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File:H2A - Kig-Yar convicts.jpg|thumb|300px|Kig-Yar prisoners on ''High Charity''.
A convict, also called a prisoner, is an individual imprisoned and deprived of personal freedoms after being found guilty of a crime by some form of authority. Individuals can be imprisoned for various reasons ranging from minor violations like theft to major crimes such as murder, piracy, terrorism, and treason. Convicts are incarcerated by their own peers unlike Prisoner of war|prisoners of war, who are combatants imprisoned by enemies forces following an armed conflict. While in captivity, prisoners are typically fitted with physical restraints. Both human and Covenant often send their convicted criminals on prison ships to distant labor and correctional facilities, known as Penal colony|penal colonies.Halo Encyclopedia (2009 edition), ''page 294''Halo Wars: Genesis Aboard military bases, vessels or space stations, prisoners are detained in a Holding chamber|holding jail called a ''Brig''.
Background
During the Human-Covenant War, UNSC humans could be punished with life imprisonment or execution if they violated the Cole Protocol. Human convicts would have prison barcodes tattooed onto their arms and would also be implanted with a tracking chip.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa"
The Covenant Empire was known to incarcerate convicted client species in ''High Charity'' and in other detention facilities, where they were often tortured and disposed of. In some cases, Sangheili or Jiralhanae guards disposed of criminals by feeding them to Kig-Yar convicts, who would eat their victims alive.Halo 2, ''campaign level'', ''The Arbiter''
Covenant cells and prisons are seemingly segregated by race. One such penitentiary, called Weeping Shadows of Sorrow, detained only Sangheili convicts. It was at this very facility where Ripa 'Moramee was incarcerated after being found guilty of staging a coup against his clan's Kaidon. 'Moramee's sentence was annulled when he was appointed Arbiter by the Prophet of Regret.Halo Wars: Genesis
Prior to the Great Schism in 2552, the Prophet of Truth ordered that all imprisoned and criminal Jiralhanae were to be released, rehabilitated, and pardoned.Halo Wars Timeline Events
Although not seemingly convicted of any crimes, the Unmutuals, asocial Yanmee'e who suffered from personality disorders, were sentenced to work to death in penal colonies operated by Mgalekgolo and Kig-Yar guards.Halo: Evolutions - Essential Tales of the Halo Universe, "Blunt Instruments"
In addition, disgraced warriors found by the High Council to be guilty of List of known Covenant heretics|heresy would be publicly tortured and branded with the Mark of Shame, only to be sentenced to death soon after. This fate awaited Supreme Commander Thel 'Vadamee following his defeat at Installation 04. The terms of his execution were left in the hands of the Hierarchs, who overruled the council and allowed 'Vadamee to redeem himself by becoming the next Arbiter.
As an act of penance, Forerunners who had committed crimes could volunteer to be reformed and serve the Juridical rate as evidence-gathering agents. Those who did had their biological bodies reduced to a shriveled form and encased in a mechanical carapace. They were stripped of their individuality and personhood, becoming a collective entity committed to investigating criminal actions by citizens of the Ecumene.Halo: Silentium, ''page 24'' Skycrypts, large suspended detention centers, were utilized by Forerunner to contain or isolate dangerous beings.Halo: Combat Evolved Anniversary, multiplayer map ''Solitary''
List of notable prisoners Benjamin Giraud - Conspired against the Office of Naval Intelligence in 2558. Currently detained in Cube B-349 at Midnight Facility. Catherine Halsey - Arrested for committing treacherous actions in 2552. Formerly an escaped fugitive in the custody of Jul 'Mdama. Daniel Clayton - Incarcerated for treason against the UNSC after Ambush at Oth Lodon|attempting to destroy the . Currently detained at Midnight Facility. George Crispin - Imprisoned aboard the Mona Lisa in 2552 for some unknown criminal offense. Irena Magnusson - Detained at Midnight Facility for failing to prevent Jul 'Mdama from escaping Trevelyan in 2553. John Doe - Imprisoned aboard the Mona Lisa in 2552 for some unknown criminal offense. John Forge - Imprisoned at least twice, once for insubordination and once for assaulting a Prosser|superior officer in 2530. Michael Crespo - Incarcerated for treason against the UNSC in 2555. Patrick Rimmer - Imprisoned aboard the Mona Lisa in 2552 after being found guilty of fencing stolen goods. Petra Janecek - picked up by ONI in 2558 for conspiring with Benjamin Giraud Ripa 'Moramee - Incarcerated in Weeping Shadows of Sorrow after a failed coup on his Kaidon, was released and appointment to the rank of Arbiter by the Hierarchs. Sali 'Nyon - Formerly imprisoned by Jul 'Mdama after a failed coup on Aktis IV. Thel 'Vadam - Imprisoned for heresy after failing to protect Halo Installation 04, was spared from execution and appointment to the rank of Arbiter. Alo Sebukah - A San'Shyuum imprisoned at Midnight Facility.
Gallery
File:HWG Ripa 'Moramee cuffed.jpg|Ripa 'Moramee is convicted of heinous crimes. File:HEvol_-_Rimmer_Henry.png|Patrick Rimmer and Henry were prisoners aboard the ''Mona Lisa''. File:Caged.jpg|Kig-Yar convicts from ''Halo 2''. File:Halsey - Prisoner hand-off.png|Prisoner Dr. Halsey is brought aboard the ''Infinity.''
File:HE19 Sali imprisoned.jpg|Sali 'Nyon held prisoner by Jul 'Mdama. File:HtT-BloodyBen.jpg|Benjamin Giraud imprisoned by ONI.
List of appearances
''Halo 2''
''Halo Wars: Genesis''
''Halo Wars''
''Halo 3: ODST''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''Blunt Instruments''
*''The Mona Lisa''
''Halo 4''
*''Spartan Ops''
''Halo: Broken Circle''
''Halo 2: Anniversary''
''Halo: Escalation''
''Halo: New Blood''
''Hunt the Truth''
''Halo: Last Light''
Sources
Category:Terms and phrases
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Convoy is the tenth track on Volume 2 of the Halo 4: Original Soundtrack.
Appearances This soundtrack can be heard:
In ''Reclaimer (level)|Reclaimer'', when Gypsy Company fails to destroy the first particle cannon.
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Cool File, Bro is an achievement in ''Halo: Reach''. It was unlocked by recommending a file to another player. It is represented by a green hand showing a thumbs-up gesture over a five-point star, similar to the fist and star found in the Bone Cracker Medal|Pummel medal.
Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable.
Trivia The title is referencing the Wikipedia: Internet Meme|internet meme "", which is often used as a sarcastic phrase to denote comments and posts which are deemed boring, pointless or just too long to read. Prior the ''Halo: Reach's'' release Bungie.Net listed the achievement under "Cool, File Bro".
Sources
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Cool Story Bro is an achievement in ''Halo: The Master Chief Collection''. It is obtained by finding and listening to the Final Grunt in ''Halo 3'' 's level ''Halo''.
Trivia The achievement's name is a reference to the .
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File:HINF Cooling Manifold.png|thumb|One of the ''Ghost of Gbraakon''s cooling manifolds.
A cooling manifold is a piece of technology found on the bridge of a Banished Banished dreadnought|dreadnought. Its main function is to prevent the ship's engines from overloading.
History On 2560#May|May 28, 2560, Master Chief Petty Officer|Master Chief John-117, while aboard the ''Ghost of Gbraakon'', destroyed two cooling manifolds, then fired the ship's engines, causing an overload. He then escaped the dreadnought before the chain reaction completely destroyed the ship.
Gallery
File:HINF Warship G Destroying Cooling Manifold.png|John-117 destroys one of the ''Gbraakon''s cooling manifolds.
List of appearances
''Halo Infinite''
Sources
Category:Banished technology
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File:H5G-PlayableCharacters.jpg|400px|thumb|The eight playable characters in ''Halo 5: Guardians Co-op mode, from left to right: Holly Tanaka, Jameson Locke, Olympia Vale, Edward Buck, Kelly-087, Frederic-104, John-117, and Linda-058. Co-op is a multiplayer gametype found in all Halo#Video Games|''Halo'' games except Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC, Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista, and ''Halo: Spartan Strike''. It allows two or more people to play the together through the campaign or dedicated co-op modes.
Co-op gameplay Co-op gameplay consists two or more people playing through the campaign as a team. If one player dies, they can come back to life, or "respawn". The player who dies has to wait until the player or one of the players who are still alive are not engaged in combat and are at a safe location before they are able to respawn. When a player respawns in ''Halo: Combat Evolved'', they are always equipped with an MA5B assault rifle and a Type-25 plasma pistol. In the sequels, each level has a designated pair of weapons that respawning characters start with. If all players are killed, they will restart at the last saved checkpoint. Additionally, in ''Halo 2'', if two players are playing on Legendary difficulty and ''either'' of them die, then both of them have to start at the last checkpoint (similar to the effect that the Iron Skull has on cooperative play).
In many of the other ''Halo'' games, players will often attempt to beat Legendary in co-op instead of single player, because they consider Legendary too difficult to attempt alone. In ''Halo: Reach'' this tactic is less feasible, because difficulty "scales" in co-op; the more players, the greater the difficulty. Scaling is also found in ''Halo 4'', albeit to a less noticeable degree than was present in ''Reach''. ''Halo 5: Guardians'' also has scaling. Generally however, the benefit of added players more than makes up for the increased difficulty.
In ''Halo: Combat Evolved'' and ''Halo 2'' co-op, when playing a level involving the John-117|Master Chief, both players will control two identical copies of the Chief; when playing a ''Halo 2'' level involving the Thel 'Vadam|Arbiter, both players will control identical Arbiters. The presence of a second version of the character is non-canon, and is never referred to or reflected in any of the cutscenes, with the singular exception of the opening cutscene of ''Halo: Combat Evolved''/''Halo: Combat Evolved Anniversary'', in which two "Master Chiefs" are depicted emerging from cryopods in the ''Pillar of Autumns cryo-bay. ''Halo 2'' was planned for online co-op mode for up to two players on Xbox Live, but due to time constraints Bungie was not able to perfect online co-op for ''Halo 2'', the user interface still contains clues as to how ''Halo 2'' would have had co-operative game mode, and it's even more apparent modders were able to activate this game mode.
File:Halo 3 - Cooperative.jpg|thumb|400px|''Halo 3'' allows players to assume the role of John-117, Thel 'Vadam, Usze 'Taham and N'tho 'Sraom in cooperative play. In ''Halo 3'', when there are two players, player one plays as the Master Chief and player two controls the Arbiter. Certain cutscenes and lines of dialogue are altered to reflect the fact that, unlike in the single player mode, the Arbiter never leaves the Chief's side. In addition, all the Arbiter's lines of dialogue outside cutscenes are removed. In three or four player co-op, player three controls N'tho 'Sraom and player four becomes Usze 'Taham, though these characters do not appear in cutscenes, and are not referred to in dialogue. Player one, as the Master Chief, begins most level and respawns after dying with Human weaponry such as the BR55HB battle rifle|battle rifle or MA5C assault rifle|assault rifle, while the other players, as Elites, begin most levels and respawn with Covenant weaponry such as Vostu-pattern carbine|Covenant carbines and Okarda'phaa-pattern plasma rifle|plasma rifles. Two player co-op can be played in split-screen mode in all three primary ''Halo'' games, but three or four player co-op in ''Halo 3'' is only available over system link or Xbox LIVE, with at least two Xboxes with two players on each.
Co-op is available in the ''Halo Wars'' campaign, both via system link and over Xbox LIVE. However, unlike in other Halo games where co-op can be played on a single console, it is not possible to play local co-op in ''Halo Wars''.
In ''Halo Wars'' co-op, two players effectively control two separate armies that work in tandem. Players utilize the same bases and spawn buildings and units from a single pool of resources.
Co-op is also available in ''Halo 3: ODST''; just as in ''Halo 3'', two players can play on one Xbox with split-screen, but up to four players can play at once via Xbox Live or system link. In the Mombasa Streets sections of the campaign, where player one controls the Rookie, players two through four each control an identical Orbital Drop Shock Trooper|ODST. During flashback missions, player one controls the main character of the flashback, but the other players still control generic ODSTs, even if the flashback character is accompanied by other members of Alpha-Nine|the squad. For example, in NMPD HQ, the flashback is from the perspective of Kojo Agu|Romeo, who is constantly accompanied by Edward Buck|Buck. In co-op mode, player one controls Romeo, but player two controls a nameless ODST, leaving Buck as an NPC. The same goes for players three and four in levels where more members of the squad are available.
In gameplay terms, each player can access the map and drop their own waypoint, which will show up on everyone's map, but only on the compass of the player who placed it. In addition, all players download all Audio log (Halo 3: ODST)|Audio Logs, no matter who actually accesses the terminals. Only one log can play at a time, and any player can stop the playback or start the playback of a different log.
Finally, ''ODST'' adds a new co-op multiplayer gametype called Firefight, in which players are allowed to pick their character, choose their personal emblem, and decide whether or not their character is wearing their helmet (with the exceptions of the Rookie, who must wear his helmet, and of Avery Junior Johnson|Sergeant Johnson, who cannot wear one). For more details on Firefight, see its main article.
''Halo: Reach'', like its predecessors, has full co-op features, but unlike the previous games, no player's appearance is set. Each player can extensively customize the appearance of SPARTAN-B312|Noble Six in Campaign mode, and this appearance is applied to their character in co-op as well. No changes are made to Campaign dialogue to reflect the fact that there are up to ''four'' "Noble Sixes".
The number of enemies is determined by how many players are present. For example, on the final section of the level ''Winter Contingency'', there would be two Sangheili Zealots in total on campaign solo. However, if there are two players on cooperative play, there would be three Zealots in total.
When playing co-op through System Link or Xbox LIVE, each player can see their own version of Noble Six in cutscenes. During split-screen co-op, cutscenes depict the version of Noble Six belonging to the player who triggered the cutscene.
File:AnniversaryCoop.png|thumb|400px|Cooperative play, as shown in ''Halo: Combat Evolved Anniversary''.
''Halo: Combat Evolved Anniversary'', unlike the original ''Halo: Combat Evolved'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
Like its Xbox 360 brethren, ''Halo 4'' features the standard co-op version of the campaign, with two players able to play locally on one Xbox 360, and up to four players playing via System Link or over Xbox Live. Because the game opens with the Master Chief isolated in the ''Forward Unto Dawns cryo-bay, there is no contextual reason for other characters to be present, so, like the original ''Halo'' and ''Halo 2'', all players in co-op mode control duplicate "Master Chiefs". It is unclear exactly what governs which weapons a player will respawn with; players have been reported spawning with a wide variety of weaponry, including cases where a respawning player will be holding a weapon with a partially-emptied clip. During the escape sequence at the end of the level Forerunner (level)|Forerunner, players who die will actually respawn in new Ghosts, so it will never become impossible to finish the level.
''Halo 4'' also introduces the new Spartan Ops mode, a story-based set of missions taking place after the end of ''Halo 4s campaign intended to be played co-operatively with up to four players. Non-interactive cutscenes focus on the story of Fireteam Majestic, and gameplay levels focus on Fireteam Crimson, which is made up of the player's customized Spartan-IVs from Infinity mode.
The ''Halo: Spartan Assault co-op missions|Flood missions'' form the co-op mode found in the Xbox 360 and Xbox One versions of ''Halo: Spartan Assault''. There is no co-operative version of the campaign. With five missions, the Flood missions focus on preparing SPARTAN-IV Program|SPARTAN-IVs for the hypothetical return of the Flood. Unlike the campaign mode, which represents a recreation of canonical events, the Flood Missions are pure simulation. Like the series' other cooperative modes, Firefight and Spartan Ops, players fight together against waves of enemies to record a high score. Unlike Firefight and Spartan Ops, the Flood missions cannot be completed alone; players must play with a co-op partner over Xbox LIVE.
''Halo 2: Anniversary'', unlike the original ''Halo 2'', supports 2-player co-op through Xbox LIVE, as well as split-screen and System Link.
In ''Halo 5: Guardians'' co-op, the players can choose to play as John-117, Fred-104, Kelly-087, Linda-058 or Jameson Locke, Holly Tanaka, Olympia Vale, and Edward Buck respectively. Each Spartan spawns with a different loadout with different abilities. The number of enemies is determined by how many players there are. Unlike past ''Halo'' games there is no splitscreen co-op. Dialogue can be altered depending on which character is present for events. Similarly each character will give and receive different dialogue to and from NPCs in the weapons-down missions.
In addition, players not playing as John-117 or Locke can hear additional dialogue from these characters that would otherwise never be heard in solo play.
File:Halo 5 Co-op Linda.png|Linda-058 on the selection menu. File:Halo 5 Co-op Chief.png|John-117 on the selection menu. File:Halo 5 Co-op Kelly.png|Kelly-087 on the selection menu. File:Halo 5 Co-op Fred.png|Fred-104 on the selection menu.
File:Halo 5 Co-op Tanaka.png|Tanaka on the selection menu. File:Halo 5 Co-op Locke.png|Locke on the selection menu. File:Halo 5 Co-op Vale.png|Vale on the selection menu. File:Halo 5 Co-op Buck.png|Buck on the selection menu.
''Halo Wars 2'' co-op works largely similar to the first ''Halo Wars'' with players sharing resources and not featuring splitscreen.
In ''Halo Infinite'', campaign co-op was not available at launch. Like ''Halo: Combat Evolved'' and ''Halo 4'' all the players play as John-117. Due to the open world nature of ''Halo Infinite'', players can not get more than a thousand feet from each other before hitting a kill barrier. On September 1, 2022, 343 Industries announced that splitscreen for the campaign was canceled. Flighting for network co-op took place from July 15, 2022 to August 1, 2022. The full release of network co-op released in the Winter Update.
Co-op gameplay is very different from single-player gameplay; there are several new strategies and alterations present. Players who stray too far apart will be teleported back together once a player hits a loading zone. Starting and respawn weapons tend to vary between single-player and co-op, as do the starting weapons of each character and the strategies that can be used in co-opsome of which are documented below.
Strategies
The "coward method" is basically having one player hide in a safe spot while the other player charges forward and kills everything with impunity, charging again and again as they die until no opposition remains. This method of progressing is generally frowned upon in the community, but it is still commonly used to beat the campaigns on Legendary. It cannot be used in ''Halo 2'' on Legendary, however, as if one player dies, both must restart from a checkpoint. This tactic is also rendered useless with the Iron skull active.
This method can also be used by one person playing as two characters on co-op, provided that they can place the "coward" in a safe, unreachable place.
In many ways, it is very much the same as the "cannon fodder galore" strategy, in which the "brave person" throws enough of themself at the enemy until they go down. Whilst not the most creative or innovative idea, it is still a valid strategy just not a very ''good'' or realistic one.
This method involves all players charging at the enemy. This method is rather foolhardy, and much more difficult than standard play. To use this technique successfully, players will need to coordinate movements with each other to avoid wounding or killing each other with splash damage or friendly fire.
This method consists of attempting to get through the level as quickly as possible, while also trying to get the most Campaign Scoring|points possible. It often involves using vehicles and ignoring many enemies that the player may otherwise be inclined to shoot. The reason players do this is generally because they want the Legendary symbol for their service record; they may also wish to get the Campaign Scoring#Achievements|meta-game achievements by relying mainly on the time bonus for the level.
This method makes up for the 2 or 3 weapon limit and has players focus on specific aspects of combat, such as enemy types or positioning. One of the most ideal strategies utilizes one of the players using weapons less resistant to energy shielding|shielding while another player uses weapons less resilient to non-shielded enemies. This way, shielded enemies would lose their shielding rather quickly and become vulnerable to the other player who would have the proper weapon equipped to finish off the enemy, effectively removing the need to constantly switch weapons. Ideally, the player assigned to shielded enemies would utilize Type-25 plasma pistol|Plasma Type-54 plasma pistol|Pistols for their overcharged shot while the player assigned to take out the non-shielded enemy would utilize headshot weapons, namely a Battle rifle|Battle Rifle or Vostu-pattern carbine|Covenant Carbine, forming a two person Noob Combo.
Plan is simple: one player attack the enemy from the front, whilst the other player goes round and either flanks the enemy from behind or attack them from the side. Can be used against the more powerful enemies in which two or more players would gang up to take a powerful enemy down or, can be used to eliminate large groups of Covenant using combined Assault or Battle Rifle fire.
Alternatively, two players may not be needed for this method. It can be done using the UNSC Marines as a distraction for the Covenant whilst the lone player attacks from the side (or flanks). One example of this strategy actually being ''used'' is in the level "Tayari Plaza" in Halo 3 ODST, Australian marine Chips Dubbo suggests to Buck "flank the Covenant on the streets" whilst Dubbo and his team-mate distract the Brutes. Gallery
File:MCC-CECoop.png|Two players playing on The Silent Cartographer in ''Halo: Combat Evolved''. File:MCC-H2Coop.png|Two players playing on The Great Journey in ''Halo 2''. File:MCC-H3Halo.png|Four players playing on Halo (Halo 3 level)|Halo in ''Halo 3''. File:HW Coop Play.png|Two players playing on Alpha Base (Halo Wars level)|Alpha Base in the ''Halo Wars''. File:MCC-CEACoop.png|Two players playing on The Silent Cartographer in ''Halo: Combat Evolved Anniversary''. File:SA Screenshot MachinePistol-7.png|Two players playing on Mission 5: Power Net in ''Halo: Spartan Assault''. File:MCC-H2ACoop.png|Two players playing on The Great Journey in ''Halo 2: Anniversary''. File:H5G-OsirisCoopMenu.png|Fireteam Osiris' character selection menu in ''Halo 5: Guardians''. File:H5G-BlueTeamCoopMenu.png|Blue Team's character selection menu in ''Halo 5: Guardians''. File:H5G-Coop.png|Co-op in action, on the mission ''Reunion''. in ''Halo 5: Guardians''. File:HINF-CoOp0.jpg|Four players playing on Installation 07 in ''Halo Infinite''.
Sources
Category:Game modes
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A coordinate key is a piece of Forerunner technology that leads the user to a location and grants them access to it.
Operational history During 343 Guilty Spark's meeting with a mind transfer|personality imprint of the Librarian in Kilimanjaro Forerunner complex|a Forerunner complex beneath Mount Kilimanjaro, she provided him with a small etched box containing a coordinate key with the instruction to ''"find what's missing. Fix the path. Right what my kind has turned wrong."''
Months later, when Lessa handled the coordinate key, it responded to the touch of a Reclaimer and part of it collapsed inwards by twelve millimeters to form the symbol for Installation 07. After six months without success in finding the , Rion Forge agreed to take the ''Ace of Spades'' to follow the trail set by the key.
On Zeta Halo, Spark inserted the coordinate key into the installation's Cartographer with Rion adding her touch as a Reclaimer. The Cartographer displayed a star map pointing to a location on New Carthage before ejecting the key and a second component which Rion combined together. A slipspace portal opened and pulled Rion through, although Spark managed to keep hold of the coordinate key. When Ram Chalva inserted the coordinate key into a terminal at New Carthage Forerunner Way Station|the way station that the map had pointed to, it released a third component to the key. When the pieces of the coordinate key were put together, it pointed to Erebus VII with no spots for a fourth piece.
On Erebus VII, Spark placed the key into a terminal and it summoned a Monitor known as the Precept who revealed that he had initiated the slipspace portal after sensing that Rion was a Reclaimer and summoned her to Erebus VII to judge her through Rion's experiences on the planet with the Eiyaa-Mahtuhaa. After studying Spark, the Precept decided that he could proceed and tested Rion's geas|biological memory. Satisfied, the Precept returned the coordinate key to Spark and Rion with coordinates and access permissions to Bastion for the two of them alone.
The coordinates led the two to a static slipspace portal in orbit of a moon in an unnamed star system which the coordinate key allowed them to pass through. The ''Ace of Spades'' emerged over Bastion, which proved to be a shield world in the Orion complex.
On Bastion, the Librarian's secret laboratory, Rion used the coordinate key to launch the ''Eden (spaceship)|Eden'' alongside a hard light key used by Keeper-of-Tools. Keeper told Spark that the key was meant to be brought to Bastion by the Librarian herself and that Rion's involvment was a last resort by the Librarian to enact her plans. Keeper revealed that the key, along with leading to Bastion, allowed unrestricted access to and control over Bastion and its caretakers. After ''Eden's'' departure, Spark used the coordinate key to assume control of Bastion as its new caretaker as Keeper had wanted.
List of appearances
''Halo: Renegades''
''Halo: Point of Light''
Sources
Category:Forerunner technology
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Coordination platforms (also known as defense platforms and sensor battlements) are a type of space station formerly employed by the Covenant empire, prior to its collapse. Coordination platforms were managed by the Ministry of Concert and placed in every star system inhabited by the empire, allowing the ministry to monitor the system's population, support tithe-ships and monitor heretics. While often used to stock a ministerial garrison for Covenant military|military functions, they also served important civil and Covenant religion|religious functions - serving as outposts for the Covenant's ecclesiarchy and as nodes in the empire's proselytization network for communications.
In war, the Covenant's military generally employed smaller forms of these outposts for similar purposes in locations of strategic interest such as mining sites, fuel processing stations and repair centers.
The former-Covenant Station at Oth Lodon|system defense platform in the Oth Lodon system may have been one such coordination platform.
Sources
Category:Space stations
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Copernicus Base was a research facility used by the UNSC Infinity|UNSC ''Infinity'' science department located on Requiem.
History Upon its establishment in February 2558, Copernicus was attempting to find the Librarian-AI that John-117 had Reclaimer (level)|encountered six months earlier. The base was eventually overtaken by the Jul 'Mdama's Covenant faction|Covenant forces on Requiem, led by Jul 'Mdama, who also wanted to find the Librarian themselves. The attack apparently came unnoticed to ''UNSC Infinity|Infinity'' command at the time, resulting in all of Fireteam Castle to be killed when on a supply run to the base.Spartan Ops, S1/Didact's Hand|S1E4 ''Didact's Hand''
Trivia Like Galileo, Copernicus Base is named after a famous, historical scientist named Wikipedia:Nicolaus Copernicus|Nicolaus Copernicus, a Renaissance mathematician and astronomer who believed that the sun, not the Earth as people believed at the time, was the center of universe.
List of appearances
''Halo 4''
*''Spartan Ops''
Sources
Category:Requiem locations Category:UNSC military bases
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AI Construct
| battles=Battle of Bliss
}}
Copperfield (AI Serial Number: CPF 0159-7) was a human artificial intelligence that operated aboard the .Halo: Reach, ''Dr. Halsey's personal journal'' The AI was destroyed along with its ship during the Battle of Bliss when the ''Accra'' was detected and destroyed by the Covenant Empire|Covenant fleet which destroyed Bliss.
Trivia Copperfield is likely named for the classic Charles Dickens character David Copperfield.
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:Human AI Category:AI characters
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|testsite=
|type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]
|role=Covert operations
|weight=
|features=
}}
COPPERHEAD-class Mjolnir is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant designed by the Watershed Division.
Overview
The suit is equipped with interior systems to exploit the complex "terrain" of human and alien societies. Olympia Vale's Copperhead armor weighed approximately 400 kilograms.
Designed by the Office of Naval Intelligence's Watershed Division. Copperhead armor was built and designed from the very beginning to be used in covert operations and other "special activities".
Equipped with interior systems to exploit the complex "terrain" of human and alien society, the origin of the Copperhead armor's "militarized anthropology" decision support system originates from innovative tools created by Colonial Administration Authority field teams that operated in the Insurrection.
The armor variant is rarely seen as it is closely guarded by ONI's direct action teams and personnel require high levels of clearance to even review maintenance logs.
Spartan Olympia Vale used this armor in 2558.
In-game information
Copperhead was introduced as a useable Armor customization (Halo 5: Guardians)|armour set in ''Halo 5: Guardians'', and is the armour set employed by Olympia Vale in the campaign. The set has one skin variant: Fangs.
{| class"width: 75%;"
! style="width: 15%"|Helmet
! style="width: 70%"|Description
! style="width: 15%"|Unlock requirements
|- align="center"
|File:H5G REQ Helmets Copperhead Legendary.png|100pxCopperhead (helmet)
|align="left"|Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
|align="left"|Mythic List of REQ cards|REQ card
|- align="center"
|File:H5G REQ Helmets Copperhead Fangs Legendary.png|100pxCopperhead Fangs (helmet skin)
|align="left"|Packed with systems to exploit the complex "terrain" of human and alien society. The origin of COPPERHEAD's "militarized anthropology" decision support system can be traced to innovative tools crafted for use by Colonial Administration Authority field teams working during the darkest days of the Insurrection.
|align="left"|Mythic List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Copperhead.png|100pxCopperhead (body)
|align="left"|A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
|align="left"|Mythic List of REQ cards|REQ card
|- align="center"
|File:REQ Card - Armor Copperhead Fangs.png|100pxCopperhead Fangs (body skin)
|align="left"|A multipurpose armor system built from the ground-up for covert "special activities," COPPERHEAD armor is rarely seen since it is jealously guarded by ONI's direct action teams. Requires Eyes Only Top Secret clearance to review maintenance logs.
|align="left"|Mythic List of REQ cards|REQ card
|}
Trivia A Wikipedia: Agkistrodon contortrix|copperhead is a species of viper, closely related to rattlesnakes.
Gallery
File:H5G Concept EarlyVale.jpg|Early concept art of Copperhead armor for ''Halo 5: Guardians''. File:H5G Vale Concept 1.jpg|More early concept art of Copperhead armor. File:H5G Vale Concept 2.jpg|More early concept art of Copperhead armor, depicting a different visor shape. File:H5G-Concept-Kamchata-Skyfall.jpg|Later concept art of Copperhead, for ''Halo 5: Guardians'' intro cinematic. File:HOut CoverArt.jpg|Vale in her Copperhead armor on the cover of ''Halo: Outcasts''.
File:Halo Waypoint - Copperhead renders.jpg|Renders of the armor. File:H2A-Locke.jpg|Copperhead (far left), as seen in ''Halo 2: Anniversary''. File:H5-EnemyLines-Vale.jpg|Copperhead as seen on Olympia Vale during the ''Halo 5: Guardians'' campaign. File:H5G-GEN2 Copperhead BIOS.png|Armor's HUD.
File:H5-Waypoint-Copperhead.png|Default skin. File:H5-Waypoint-Copperhead-FANGS.png|Fangs skin.
List of appearances
''Halo 2: Anniversary''
''Hunt the Truth''
*''The Hunt Begins''
''Halo 5: Guardians''
*''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers''
''Halo Mythos''
''Halo: Bad Blood''
''Halo: Official Spartan Field Manual''
''Halo: Outcasts''
Sources
Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
|
File:H5G - Genesis luxuriant.jpg|thumb|250px|Part of the coral highlands. The coral highlands was a primeval area of the Forerunner constructed Shield world|Shield world of Genesis. The coral highlands is where the Gateway sat, in order to mask its strong energy output with the excessive bio-readings of the area.
Overview
Fractal plants, paddle grass, fiber optic succulents, aloe husks, floating lotuses, barrens, and warbled fans are all seen throughout the region. Lumenon and logrodites also primarily live in the coral highlands.
History
During the Battle of Genesis in 2558#October|October 2558, the Guardian Custode originally from Meridian arrived and deposited Blue Team in this region. Blue Team would fight off Jul 'Mdama's Covenant, Prometheans, and the Warden Eternal himself.
Gallery
File:H5G - Genesis JW Liberto 1.jpg|Concept art of the coral highlands. File:H5G - Genesis JW Liberto 2.jpg|Concept art of the coral highlands. File:H5G - Fractal giant 2.png|A Guardian Custode rising above Fractal plants in the coral highlands.
List of appearances
''Halo 5: Guardians''
Sources
Category:Genesis locations
|
|body=CE-2-1239
|position=Fifth planet
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Human
|population=
|colonized=2470
|government=Unified Earth Government
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Coral, formally designated CE-2-1239 e by the Forerunners, was a human-occupied Outer Colony|Outer Human colonies|Colony in CE-2-1239|a system 42 light-years from Earth.''I love bees'', Axon Clips, Axon Clips Chapter 1|Chapter 1 - Kamal: "The Arrangement"
Overview
Kamal Zaman - Medical school graduate Sophia Bossedon - College student Sandra Tillson - Office of Naval Intelligence scientist/civilian contractor
History
At an unknown date, a Coral mining operation uncovered the tip of a Forerunner installation. The miners used explosives to excavate a depth of 30 meters, uncovering the undamaged tip of the installation. An Xenoarchaeology|archaeological Orion Archaeological Expedition|expedition overseen by the Office of Naval Intelligence was able to dig out about eighty meters of the complex, which seems to be even more expansive. The complex has been described as made from metallic crystal, symmetrical to a near-atomic scale, and adorned with decorative artistic motifs.
Though the details are unknown, Taylor H. Miles reports having taken part in an engagement in the Coral asteroid belt.''Halo 3: ODST Pre-mission Evaluation'' - Dutch Interview
In late September of 2552, it was reported that Coral had been attacked by the Covenant.''I love bees'', Axon Clips, Axon Clips Chapter 8|Chapter 8 - Kamal: "Coral is Gone"
Following the Covenant War, Dr. William Iqbal suggested reexamining the items, data and images from sites on Coral with the new context gained from the discovery of the Halo Array.''Halo: Evolutions'', From the Office of Dr. William Arthur Iqbal
Trivia The only known residents of Coral, Kamal and Sophia, speak about their families forbidding them to eat pork. In addition, Kamal's surname (Zaman) is common in peoples of Muslim descent. Therefore, it is quite possible that Coral had a significant Muslim population. The ''Halo'' novel ''Halo: Ghosts of Onyx'' had a working title of "Ghosts of Coral". This led to a great deal of speculation about Coral and its background. However, it turned out to be unrelated.
List of appearances
''i love bees''
''Halo 2''
*''Conversations from the Universe''
''Halo 3: ODST Pre-mission Evaluation''
''Halo: Evolutions''
''Halo Mythos''
Sources
Category:Planets Category:Human colonies
|
Corbulo Academy of Military Science (CAMS), sometimes referred to as Corbulo Military Academy,Halo 4, ''Epilogue'' was an Officer Candidate School of the United Nations Space Command located on the colony of Circinius IV; at the time of its destruction, its superintendent was Black|General Black. Active during the height of the Insurrection, Corbulo Academy trained the children of high-ranking officials within the United Earth Government|government and military to become commissioned officers in the various branches of the United Nations Space Command armed forces;Halo 4: Forward Unto Dawn ''Part 1'' despite this, many of the cadets came from colonial backgrounds.Halo 4: Forward Unto Dawn: Lecture The academy was named after the Rome|Roman general Wikipedia:Gnaeus Domitius Corbulo|Gnaeus Domitius Corbulo, who was said to represent the values of honor, valor and allegiance expected of the cadets. ''"Axios"'', a prominent acclamation used by the cadets and personnel of the school, was spoken by Corbulo as he committed suicide by order of Wikipedia:Nero|Emperor Nero.
Overview
File:H4FUD Corbulo Academy.jpg|thumb|250px|A general view of Corbulo Academy. The campus of Corbulo Academy stood atop a mountain within a wooded region on Circinius IV; the surroundings of the school were used as training grounds. The main complex of the academy followed the UNSC's characteristic design aesthetic, closely reminiscent of the 20th-century style known as Wikipedia:Brutalist architecture|Brutalist architecture, being composed of angular, low-rise concrete structures, walkways and spacious plazas with minimalist decoration in form of pools of water and carefully managed greenery. The academy's central building rested on a series of support pillars and enclosed a quadrangle containing a park with a decorative pool. The campus was dominated by a space elevator that stood in the middle of the buildings and was used for ferrying personnel and cargo from surface to orbit. The facility also contained several massive communications dishes and a number of large vertical-axis wind turbines for power generation. Playing fields and other open training areas were located just outside the buildings.
Many walls within the academy were adorned with the academy's insignia as well as other UNSC symbols or propaganda posters. Corbulo Academy made heavy use of the poem ''Forward Unto Dawn (poem)|"Forward Unto Dawn"'' for propaganda purposes; lines including ''"From Earth, For Earth"'' and ''"Today, Tomorrow, Forever"'' were displayed as slogans in UNSC banners across the academy and the poem itself was inscribed over the cadets' beds in the school's dormitories. A somewhat anachronistic statue of the school's namesake wielding an MA5 series assault rifle was located next to the pool within the academy's central courtyard.
The cadets' dormitory facilities consisted of corridors lined with two-person sleeping quarters, with minimalist interior decoration similar to the rest of the campus. These rooms were equipped with holography|holographic data terminals which were commonly used for accessing messages from relatives or browsing news reports, among other activities. Adjoining the dorm corridors were equipment and weapons locker rooms, showers and cryo training facilities dedicated for each squad.
File:Corbulo Statue.jpg|The statue of General Corbulo in the academy's courtyard. File:FUD - CorbuloHall.jpg|A typical hallway in Corbulo Academy. File:FUD - Dorm_2.jpg|The standard type of cadet dorm room. File:FUD - LockerRoom.jpg|Hastati Squad's locker room. File:FUD - CorbuloStairs.jpg|A staircase within the campus.
File:CAMS - lecture.jpg|thumb|250px|A group of cadets gathered around a holography|holo-table during a lecture on tactics. Corbulo Academy was an institution primarily dedicated for the offspring of high-ranking UNSC or UEG officials, with the cadets generally being around fifteen to sixteen years of age in their first year and graduating with an officer's commission after a four-year education. The Corbulo curriculum was geared around the teaching of military science to its officer cadets. wikipedia:Military science|Military science is defined as the theory, method, and practice of producing military capability in a manner consistent with national defense policy.wikipedia:Military science|Military science on Wikipedia
The cadets' eventual choice of career appears to have been relatively open-ended, with the graduates ending up serving in various military branches and roles. For first years, teaching was not geared towards a particular service, and even cadets who would become UNSC Navy|Naval officers (such as Thomas Lasky) would participate in extensive field and classroom exercises designed to teach ground combat tactics such as the wikipedia:Pincer movement|pincer movement. Additionally, first year cadets would regularly be put into cryo chambers and thawed in order to acclimatise them to the cryosleep process used aboard UNSC Navy ships.Halo 4: Forward Unto Dawn ''Part 2'' Other first year training included basic fitness, military courtesies, and hand-to-hand combat.
First year cadets were arranged into nine-person squads for training purposes. By their fourth year, at least some senior cadets were given command of these squads.
Unusually, the cadets in Corbulo Academy addressed their superiors as "sir" regardless of gender. In the mainline UNSC Armed Forces, female superiors are addressed as "ma'am".
Uniforms and grooming standards File:FUD Orenski Lasky Silva color adjust.jpg|250px|thumb|Three cadets in the white service uniform. For "everyday" occasions such as classes and personal time, the cadets at Corbulo Academy would wear a white service uniform featuring a similar cut to the Navy's UNSC Navy Service Uniform|officer service dress. It was a relatively simple uniform compared to the advanced uniforms seen in use by the active-duty forces, though it incorporated a professional appearance and a moderate aspect of utility for field use. As with many uniforms throughout the UNSC military, there were no distinctions between the uniforms worn by male and female cadets. The uniform was a form-fitting ensemble and did not include any known headdress. The tunic's main feature, a large carbon gray section, ran the length of the uniform and attached to the seem, with two brass-colored zippers on each side. Positioned on the hips and attached at the abdomen was a large adjustable belt with two buckles on each side of the tunic. Cadet rank insignia consisting of small black lozenges (diamond-shapes) were placed on the right side of a low-profile "standing collar;" the lozenges represented each year of the four-year education the future officer would receive. A simplified black insignia of Corbulo Academy was placed on the left breast while a removable patch featuring the individual cadet's last name was positioned parallel with the top edge of the academy insignia. The trousers for the white service dress, featuring large black sections within the insides of the legs, had no visible utility function like the tunic. Polished black combat boots were the assigned footwear for the service uniform.
For combat training exercises, the cadets wore a jumpsuit largely similar to the service uniform in overall design. Like the service uniform, the jumpsuit was primarily white and similarly featured distinctly colored sections in the chest and legs, although the dark carbon gray in these sections was replaced by pale khaki brown. A training variant of the UNSC Marine Corps Battle Dress Uniform#Post-war BDU|standard body armor could be worn over this uniform. Somewhat smaller, lighter, and providing less coverage than the standard armor, the training armor carried the Academy's emblem on the chest plate, and featured a Wikipedia:Pouch Attachment Ladder System|Pouch Attachment Ladder System on the stomach and back sections of the armor. It provided torso and upper and lower limb protection, and featured shoulder pauldrons similar to the later-introduced M52B body armor.
Two shirts could be worn underneath the white service uniform. Most cadets wore a dark olive green t-shirt with a white academy insignia on the left breast and "CAMS," the academy's formal name abbreviation, written on the back; senior cadets would wear a light azure blue variant while juniors and sophomores wore a medium/dark scarlet variant. This shirt could be worn separate of the tunic as personal wear and presumably for physical training and other rigorous activities. For personal time in the dorms, including nighttime, cadets wore black trousers emblazoned with the "CAMS" initials on the upper left thigh. A black sports bra with white piping underneath the bust was issued to female cadets.
For stays in Cryonics|cryostasis, a skin-tight carbon black suit featuring the cadet's last name on the collar was available, featuring a similar diagonal line pattern as the removable tunic panel and fit snug onto the body. During training exercises featuring cryo-sleep, the cryo-suit was typically not removed after the cadets were thawed out of cryo and the training jumpsuit and combat armor were worn over the suit until the exercise was over.
Hair was worn in a conservative manner as is custom in most UNSC units. Males were seen with a traditional "military cut," with the hair evenly cut from the base to the top only exceeding a centimeter at the most. Sideburns were kept neatly trimmed, un-flared, and the base was a clean, horizontal line not exceeding the bottom of the earlobes. Males were not permitted to accrue excessive amounts of facial hair and were expected to be clean shaven. Though they may retain longer hair, while in uniform, females were required to maintain a hair style that did not exceed the top edge of the collar with most opting to wear their hair in braids or cornrows.
File:FUD - LaskyAR.jpg|Cadet Thomas Lasky clad in the academy's combat armor. File:FUD - Silva cryosuit.jpg|Cadet Chyler Silva wearing the cryo-suit issued to the cadets. File:FUD Lasky Cryo Shirt.jpg|Cadet Lasky wearing the training coveralls on his cryo-suit. File:FUD - cadets.jpg|Cadets in their dorm outfits.
File:FUD Cadet Dormitory.jpg|250px|thumb|Freshmen cadets in the dormitory.From left to right: ''Lasky'', ''Chen'', ''Silva'', ''Sullivan'', ''Vickers'', ''Tchakova'', two unidentified cadets, and ''Shere''. File:FUD - Hastati Squad.jpg|250px|thumb|Hastati Squad members in training. Staff Daniel Black|General Daniel Black ''Superintendent/headmaster''
Kennedy Mehaffey|Colonel Kennedy Mehaffey ''Professor''
Hughes|Lieutenant Hughes ''Doctor''
Beamish ''Janitor''
Orlin ''Artificial intelligence''
Harper Garvin - ''Teacher, Logistics''
Cadets
''The Senior, fourth year, class of Corbulo Academy in the 2525-2526 year''
April Orenski ''Squad leader, Hastati Squad''
Taylor (fourth-year cadet)|Taylor
''The Junior, third year, class of Corbulo Academy in the 2525-2526 year''
Knuston
''The Freshman, first year, class of Corbulo Academy in the 2525-2526 year''
Junjie Chen ''Hastati Squad''
Kaye ''Hastati Squad''
Thomas Lasky ''Hastati Squad''
Shere ''Hastati Squad''
Chyler Silva ''Hastati Squad''
Michael Sullivan ''Hastati Squad''
Dimah Tchakova ''Hastati Squad''
Walter Vickers ''Hastati Squad''
Dyer Fraser Schultz Taylor (first-year cadet)|Taylor
Verrelli ''Zuma Squad''
Moulder ''Zuma Squad''
Newton (CAMS)|Newton ''Zuma Squad''
Foster
History
At some point prior to the Human-Covenant War, Thomas Lasky's older brother, Cadmon Lasky, trained at Corbulo. He became a favorite amongst the instructors there, which later resulted in Thomas Lasky being looked down upon by many for not living up to his brother's standards.
Prior to 2526, the teacher of logistics Harper Garvin defected to the United Rebel Front.''Halo: Silent Storm'', Chapter 13
During the opening days of the Human-Covenant War in 2526, ONI Section Two|ONI Section II kept the Covenant invasion secret from a large portion of the general population; this included Corbulo Academy's cadets and most of the school's personnel, although General Black was informed. As preparation for a possible attack, Black discreetly increased the readiness of the UNSC Marine Corps|UNSC Marine garrison posted in the academy and authorized limited communications blackouts under the guise of routine maintenance procedures.
File:FUD-Corbulo-Ruins.jpg|thumb|250px|An outdoor walkway strewn with debris and bodies after the attack. Not long after, on April 26, the school came under attack by the Covenant, with at least three Ceudar-pattern heavy corvette|heavy corvettes descending over the campus and one of them destroying the academy's space elevator, halting the ongoing evacuation effort. Teams of Marine Orbital Drop Shock Troopers dropped in to the academy grounds to reinforce the locally stationed Marines, with the SPARTAN-II program|Spartan supersoldiers John-117, Kelly-087, Frederic-104 later arriving to support the academy's defense. Corbulo's officer cadets and the local Marine guard were caught off-guard by this attack, which resulted in the deaths of virtually all the students and personnel stationed at the academy, save for Hastati Squad|three survivors rescued by Blue Team. The Academy itself was completely destroyed when the planet was glassing|glassed after the attack.Halo 4: Forward Unto Dawn ''Part 5''
The surviving cadets were later reassigned to other OCS academies to finish their education. Lasky later joined the UNSC Navy as naval officer, flying fighter craft and retrained as a ship warfare officer, achieving the rank of Commander and became the Executive Officer of the . During the Battle of Requiem, Lasky was reunited with the John-117|Master Chief and his decision to help the Master Chief against the Ur-Didact led to Lasky being promoted to Captain and being given command of the ''Infinity'' shortly before the New Phoenix Incident. Sullivan joined the Office of Naval Intelligence and was assigned to ONI Section One|Section One with the rank of commander after finishing school.
Production notes While a fictional setting within the ''Halo'' universe, Corbulo Academy was filmed on-location at Wikipedia:Simon Fraser University|Simon Fraser University in Wikipedia:Vancouver|Vancouver, Wikipedia:British Columbia|British Columbia, Wikipedia:Canada|Canada. SFU is a popular filming location for many notable science fiction series such as Wikipedia:Stargate SG-1|''Stargate SG-1'' and Wikipedia:Battlestar Galactica (2004 TV series)|''Battlestar Galactica'' and served as a principal location for production of ''Halo 4: Forward Unto Dawn''.
The prop of the academy's statue of General Corbulo is on display in 343 Industries' headquarters. As the statue is bisected by a Sangheili Zealot's energy sword in ''Forward Unto Dawn'', the prop bears a diagonal, red-lit groove.Remaking the Legend
Gallery
File:H4FUD_CAMS_concept.png|Concept art of the CAMS base. File:H4FUD DepotConcept1.jpg|Exterior concept art of the Field Depot used during cadet training. File:H4FUD DepotConcept2.jpg|Interior concept art of the Field Depot. File:FUD - Concept CadetUniform.jpg|Concept art of the service and combat uniforms worn by Corbulo cadets. File:FUD - Concept CadetArmor.jpg|Concept art of the Corbulo Academy training armor. File:FUD - Concept Cryosuit.jpg|Concept art of the cryo-suits used by the cadets.
File:H4FUD-CAMS-BW-Patch.png|Black and white uniform patch insignia. File:H4FUD-CAMS-WB-Patch.jpg|White and black cryosuit patch insignia. File:H4FUD-GeneralCorbuloStatue.jpg|Closeup of the stylized General Corbulo statue. File:H4FUD-GeneralCorbuloStatue-Front.jpg|Front of the General Corbulo Statue in the CAMS courtyard. File:CAMS - afar.jpg|The surroundings of the school. File:CAMS - ext2.jpg|Hastati Squad runs through the CAMS courtyard during an exercise. The statue of the school's namesake can be seen on the foreground. File:CAMS - ext3.jpg|Cadet Thomas Lasky salutes to Gen Black's passing Warthog outside the school. A team of Marines stand guard nearby. File:CAMS - Lasky space elevator.jpg|Cadet Thomas Lasky brooding near the space elevator of the complex. File:FUD - CAMS_mess.jpg|The school's mess hall. File:H4FUD-CAMS-Stylized-ODST-Mural.jpg|A mural of an ODST within the campus. File:FUD - CAMS overview.jpg|An overhead view of the academy complex. File:FUD - CAMS_stairs.jpg|A stairway within the academy. File:FUD - CAMS walkway.jpg|Cadets Lasky and Silva walking along a walkway within the academy campus. File:FUD - CAMS view 3.jpg|The structures of the academy as seen from the slopes of the mountain the complex stands on. File:CirciniusIV attacked1.jpg|An SDV-class heavy corvette destroying the school's space elevator. File:FUD-Corbulo-Glassed.jpg|Corbulo Academy is glassed by the Covenant in the aftermath of the battle. File:H4FUD_CAMS_Murals_1.jpg|Wall murals displayed throughout the base. File:H4FUD_CAMS_Murals_2.jpg|Wall murals displayed throughout the base. File:H4FUD_UNSCTodayTomorrowForever.jpg|A poster on display depicting an ODST. File:H4FUD_HastatiLockerRoom_Graphic.jpg|The graphic printed on the floors of the Hastati Squad locker room. File:H4FUD_HastatiLockerRoom.jpg|The Hastati Squad locker room. File:H4FUD CAMS Logos.jpg|The CAMS insignia and the variant adorned by the academy's superintendent.]]
List of appearances
''Halo 4: Forward Unto Dawn''
''Halo 4''
''Halo 2: Anniversary''
''Halo 5: Guardians''
''Halo: Fractures''
''Halo: Silent Storm''
''Halo: Oblivion''
Sources
Category:Schools
|
The Cordoba system is a planetary system located within the Human colonies|human sphere in the Orion Arm of the Milky Way galaxy. It is part of the Isbanola sector and contains the human Outer Colony planet, Gao.Halo: Last Light, ''page 5'' (Google Play edition) The system's star, Cordoba, is an orange starHalo: Last Light, ''page 61'' (Google Play edition) and was known as Coro by the Forerunners.Halo: Last Light, Chapter 3 The system is located 8.7 light-years from the Shaps system,Halo: Last Light, ''page 42'' (Google Play edition) and is in relative proximity to the Orso system. Following the Human-Covenant War, by 2557, the Via Casilina Trade Route had arisen between the Orso, Cordoba, Shaps, Elduros system|Elduros, and Sverdlovsk systems.Halo: Fractures, "Into the Fire", ''page 239'' (Google Play edition)
List of appearances
''Halo: Mortal Dictata''
''Halo: Last Light''
''Halo: Fractures''
*''Into the Fire''
''Halo: Smoke and Shadow''
''Halo: Retribution''
''Halo: Renegades''
Sources
Category:Planetary systems
|
Core 5 is a section of HIGHCOM Facility Bravo-6 in Sydney, Australia, on Earth.Halo: Glasslands, ''page 43'' It contains the offices of the staff of the Commander-in-Chief of the Office of Naval Intelligence|Commander-in-Chief of ONI, formerly Margaret Parangosky|Admiral Margaret Parangosky.Halo: Mortal Dictata, ''page 199'' Core 5 also contained then-Serin Osman|Captain Serin Osman's office prior to her ascension to the position of CINCONI,Halo: Glasslands, ''page 44'' (''Osman watched him until he was out of sight- but not out of BB's - then reached out to pick up some files from her desk.'') connected to Parangosky's office by a corridor. Osman's office contained an oak book case which held an ancient copy of ''The Admiralty Manual of Seamanship Volume II'', a gift from Terrence Hood|Fleet Admiral Hood. The Department of Colonial Security reports directly to Core 5.
History On 2553#January|January 26, 2553, the AI Black-Box was introduced to Osman in Core 5, with the two meeting with Parangosky to discuss the creation of Kilo-Five and Osman's mission.
List of appearances
''Halo: Glasslands''
''Halo: Mortal Dictata''
Sources
Category:Earth
|
File:Halo4-Cortana-RequiemCore.jpg|thumb|300px|The core of Requiem, analyzed by Cortana. The core was the most central location within the Forerunner shield world Requiem.''Halo 4: Official Game Guide (Collector's Edition)'', ''pages 116, 132'' It hosted a curved inner surface with two emitter towers in the form of giant pylons.''Halo 4: Official Game Guide (Collector's Edition)'', ''page 115''''Awakening: The Art of Halo 4'', ''page 36'' It was the location of the Ur-Didact's Cryptum.
Overview The core was the deepest location inside Requiem, as the shield world's center was hollow. Thus it was only accessible through slipspace, via the local teleportation grid#Requiem|teleportation grid or more unorthodoxly the use of vessels performing slipspace jumps with pinpoint accuracy. The place was mostly recluse and dark. It was possible to see the horizon curve as if inside a sphere, similarly to the interior of Trove|conservation spheres though Requiem's core was much smaller in scope.
The surface was mostly made of purple rocks, canyons, and Forerunner structures, many of them containing Forerunner weapons caches.''Halo 4: Official Game Guide (Collector's Edition)'', ''pages 119, 122, 132'' Promethean constructs used to patrol the area, especially to defend two gigantic pylons. Each of these emitter towers were powered by three substations.''Halo 4: Official Game Guide (Collector's Edition)'', ''page 124'' On top of these pylons were shield emitters whose purpose was to neutralize access to the Cryptum's central station.''Halo 4: Official Game Guide (Collector's Edition)'', ''page 131''
History
In 2557#July|July 2557, the John-117|Master Chief and Cortana crash landed on Requiem. They soon discovered a local Cartographer at the Gate, and learned about Requiem's core. Later, when trying to escape menacing Promethean Knights, they took a slipspace portal that led them to the core. Cortana was convinced that they had to deactivate the beams emitted by both pylons in order to free the communications channel from any interference, so that they could access what she thought was a satellite relay before being able to contact the .
The Master Chief discovered the existence of the Prometheans, and fought against many of these constructs. He destroyed the three substations of the first pylon before deactivating it. On his way to the following one, s arrived in Requiem's core by performing pinpoint slipspace jumps. The Jul 'Mdama's Covenant|Covenant dropped numerous soldiers and vehicles, thus the battle degenerated into a three-way conflict. The Chief eventually shut down the rest of the substations and the second pylon. Unfortunately, it was too late to alert ''Infinity'' of the danger of being caught by Requiem's gravity well.
John-117 and Cortana finally gained access to the facility containing the satellite. After eliminating much of the resistance there, the Chief tried to access the satellite relay, which was revealed to be the Didact's Cryptum. Jul 'Mdama, Supreme Leader of the new Covenant, was notably present during the event. The ancient Forerunner was released from his prison, and set to depart from Requiem's core. After a slipspace rupture, John regained consciousness on the ground below. Cortana informed him that the Cryptum's sudden entry into slipspace had destabilized the core, which would lead to its imminent collapse.
Fleeing on a Karo'etba-pattern Ghost|Ghost, the Master Chief raced to a slipspace portal that sent him back to the surface. All Covenant forces were presumably killed by the core's collapse, though Jul 'Mdama somehow survived. Requiem's integrity was not particularly damaged by the catastrophe, as the shield world continued to function perfectly until its self-destruction in 2558.''Spartan Ops''
Trivia
The ''Spartan Ops'' location codenamed "Fortress (location)|Fortress" is essentially a remix of a pylon area, though canonically it is set in the northern regions of Requiem's outermost habitable layer.''Spartan Ops'', Episode 1 Chapter 3 ''Departure/The Challenge|The Challenge''
Gallery
File:Halo4conceptart10.jpg|Very early concept art of the location. File:H4 Beam Pylon concept art.jpg|Exploration concepts for the pylons. File:H4-Concept-RequiemPylon.jpg|Concept art of a pylon. File:H4-Concept-Pylon-Emitter.jpg|Concept art of a pylon's beam emitter. File:H4-Concept-Forerunner-Cryptum.jpg|Concept art of the Cryptum. File:H4-Cryptum.jpg|Cover featuring Master Chief and the Cryptum. File:H4-Forerunner-Pylon-1.jpg|A canyon, with the first pylon in the background. File:H4-Forerunner-Pylon-2.jpg|The structures surrounding the second pylon. File:H4-ForerunnerPylon-Detail.jpg|Closeup of a pylon. File:H4-KnightsWatchers-HardlightShield.jpg|Promethean constructs defending the core from intruders. File:H4-PrometheanKnight-EliteKill.jpg|A Promethean Knight slaughters a Sangheili. File:HTMCC-H4 RequiemCoreCryptum.png|The Didact's Cryptum.
List of appearances
''Halo 4''
''Halo: Escalation''
Sources
Category:Requiem locations
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The core room antechamber was a massive chamber located at the center and core of the Forerunner-constructed world Onyx. The antechamber served as the only entrance to Shield World 006, sheltered in a slipspace rift within Onyx's core. Upon the powering up of the Halo Array|Halos, the antechamber was reachable by and via specific slipspace translocation|Slipstream translocation teleporter|devices; however, the core room is only accessible for a short time and duration after the Halos are primed.Halo: Ghosts of Onyx, ''page ??''
The actual portal to the shield world was itself in the center of a large stepped structure within the antechamber, which Franklin Mendez|SCPO Mendez compared to Hell in Dante's ''Inferno'', although Catherine Halsey|Dr. Catherine Halsey noted that Hell in ''Inferno'' was a pit of ''descending'' rings. Following the priming of the Halos, the structure would gradually 'flatten' until it became level with the ground. At this point, the entrance to the shield world would be sealed.
The antechamber was the site of a desperate rearguard and strategic action by SPARTAN-II program|Spartan-IIs and SPARTAN-III Program|Spartan-IIIs led by Lieutenant Commander Kurt Ambrose against Joyous Exultation Covenant|Covenant forces under Fleet Master Voro Nar 'Mantakree during the Onyx Conflict in 2552. The antechamber was destroyed when Kurt Ambrose detonated FENRIS nuclear warheads within, sacrificing himself to deny the Covenant access to shield world.
List of appearances
''Halo: Ghosts of Onyx''
Sources
Category:Onyx
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Captain Corinthia Hansen was an Office of Naval Intelligence operative on the human colony world of Charybdis IX.
Biography In 2535, Covenant weapons modified for human use were found in the hands of Insurrectionists on Charybdis IX. Hansen was sent to the planet to coordinate the tracking of the weapons, and attempting to remove them from the black markets and having them destroyed. She learned that Insurrectionist leader Jason Kincaide was getting his weapon shipments from a freighter, the ''Kestrel (freighter)|Kestrel''.Halo: The Cole Protocol, ''page 107'' With escalating riots in the planet's capital, Scyllion, Hansen had the frigate come to Charybdis IX for support. After meeting with two members of its crew, Jacob Keyes and Akio Watanabe, she revealed that the ONI operatives on the planet had discovered a cargo container of modified Covenant weapons, meant for Kincaide.Halo: The Cole Protocol, ''page 109'' Hansen organized a meeting with Kincaide and two of his bodyguards, pretending to be a crew member of the ''Kestrel''. However, due to nearby approaching rioters, she was forced to capture the three insurgents.Halo: The Cole Protocol, ''page 112'' Hansen, and the rest of the UNSC personnel in the city, attempted to leave Scyllion in a convoy of trailers and trucks. As they were escaping, RPG-wielding Insurrectionists disabled all of the vehicles, killing most of the ONI operatives. Kincaide escaped captivity and began to incite the mob.Halo: The Cole Protocol, ''page 122''
Soon, Hansen, Keyes, and Watanabe were the only surviving UNSC personnel in the city. While the rioters searched for survivors, they engaged in small skirmishes against the rioters and retreated to a building. They rode an elevator to the roof of the building, barely evading Kincaide's modified bolts, where they called in for evac. However, their evacuation Pelican was shot down by Insurrectionists with RPGs. They then requested Orbital Drop Shock Trooper support, which was scheduled to arrive within twenty minutes. At that point, Keyes, Hansen, and Watanabe were extremely short on ammunition at this point, with all of them being limited to about one magazine each.Halo: The Cole Protocol, ''pages 124-127'' Both sides began to only fire warning shots at each other and Kincaide started to arm the rioters with modified Covenant weapons.Halo: The Cole Protocol, ''page 128'' While attempting to listen to the rioters from above, Kincaide attacked the trio and killed Watanabe. Keyes retaliated by killing Kincaide. Shortly after, the ODSTs arrived and killed the remaining insurgents.Halo: The Cole Protocol, ''page 133''
As the surviving UNSC personnel were evacuated off the planet, they were informed that Lieutenant Commander Dmitri Zheng detected a Covenant fleet arriving near Charybdis IX. While Keyes and Zheng were in favor of making a last stand alongside the three UNSC destroyers guarding the planet, Hansen revealed that she had a rank higher than both of them and ordered them to continue their search for the ''Kestrel''. She ordered that they drop her off at an orbiting depot first, leaving her to certain doom at the hands of the Covenant fleet.Halo: The Cole Protocol, ''page 139''
Production note There is confusion over Hansen's rank. She was confirmed as a Captain, but whether she was part of the UNSC Navy or Marine Corps is unknown. On one hand, she had stated that she held a higher rank than Commander Zheng, which could mean she was Navy. On the other hand, she was very combat-capable for a Navy officer, and expressed surprise at Keyes' presence on Charybdis IX and viewed Navy personnel in a third-person view,Halo: The Cole Protocol, ''page 108'' (''She looked over at Keyes. "What's the Navy here for?"'') which meant she could be a Marine. However, this would conflict with the first statement, as a Marine Captain holds a lower rank than a Navy Commander. It is possible Hansen had tactical command over the situation, similar to John-117 initially having authority over Elias Haverson|Lieutenant Haverson in ''Halo: First Strike''.
List of appearances
''Halo: The Cole Protocol''
Sources
Category:Human characters|Hansen, Corinthia Category:Office of Naval Intelligence personnel|Hansen, Corinthia
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|causeofdeath=
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|siblings=
|spouses=
|children=
|species=Human
|gender=Female
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Orbital Drop Shock Trooper|ODSTs
|rank=Sergeant
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|notable=
}}
Sergeant Corly was an Orbital Drop Shock Troopers|ODST of the UNSC Marine Corps.
Biography
Corly was one of many Marine personnel assigned to the in August 2552, serving in the battalion commanded by Major (UNICOM)|Major Antonio Silva. With the Fall of Reach on August 30 of that year, the ''Autumn'' was able to escape the planet's destruction, arriving at Installation 04 along with its crew and complement, including Corly. Covenant forces immediately began an attempted Battle over Installation 04|boarding action of the ship, prompting a general evacuation as the ''Autumn'' was crashed onto the surface of the Halo Array|ring.
Following their successful landing on Installation 04, the ODST battalion were able to make a number of successful attacks against Covenant forces including the capture of Alpha Base (Installation 04)|Alpha Base - in which Corly was presumably involved. Following the base's capture, First Lieutenant Melissa McKay was tasked with preparing a Raid on the Pillar of Autumn|raid on the crash site of the downed ''Autumn'', with the goal of bringing back supplies and armaments to allow the human complement to survive on the ring. On the return trip home from the ''Autumn'', Corly was one of many personnel tasked with manning the M12 Chaingun Warthog|LAAG-equipped Warthogs of the convoy, though her vehicle was one of the several unlucky examples that fell victim to Covenant weapons fire. Corly was killed immediately as the vehicle flipped end-over-end, with her body coming to a rest atop the vehicle's rear fender with half of her face blown off.
Lance Corporal "Snaky" Jones would shortly thereafter come across Corly's body while retrieving his kit from the vehicle, though found himself unable to bear looking at the Sergeant's body.
List of appearances
''Halo: The Flood''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
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Corner riding is a way to get down very steep cliffs or walls in Halo: Combat Evolved, Halo 2 and Halo 3 campaign without dying. It can only be done down very steep surfaces by a right or acute angle, or a very small obtuse angle, if performed properly.
Walkthrough Stand near the corner of the roof on the building you want to get down from. Walk over the edge, and then use the small amount of control you still have while falling to move back and forth from one side of the corner to the other.
Explanation Every time you pass over the corner, you slow down a bit, resetting the fall timer. If done right, the timer can be reset endlessly, and you can fall as far as the wall goes.
Category:Tricks and cheats Category:Halo 2 tricks and cheats Category:Glitches Category:Halo: Combat Evolved glitches Category:Halo 2 glitches
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''Halo 4: The Essential Visual Guide''
|width=
|height=
|mass=
|power-title=Maximum speed
|power=671 km/h (417 mph)903 km/h (561 mph)
|engine=
|slipspace drive=Not equipped
|navigation=
|hull=
|armament=
|complement=1520 personnel
|crew=3 (pilot, co-pilot, crew chief)
|passengers=
|othersystems=
|era=Post-Covenant War conflicts
|introduced=
|affiliation=Liang-Dortmund Corporation
}}
The "corp" Pelican is a version of the D79-TC Pelican dropship. It is a seemingly-civilian conversion of the standard military D79, employed by the Liang-Dortmund Corporation during their operations on Meridian.''Halo 5: Guardians'', campaign level Meridian Station (level)|Meridian Station''Halo 5: Guardians'', campaign level Unconfirmed
Design details
The corp Pelican is employed by the corporation for lifting and transporting cargo. They are painted in the Liang-Dortmund yellow and white color scheme, and appear to have their weapon systems removed.
Operational history At least two corporate Pelicans were present at Meridian Station on Meridian in 2558#October|October 2558. Following the start of the Battle of Meridian (2558)|Battle of Meridian and the awakening of a Guardian Custode beneath the planet, these two dropships were used to ferry Fireteam Osiris to Apogee Station to hunt for the rogue Blue Team. Throughout the battle, more corporate Pelicans would engage the Prometheans' Phaetons in the skies above Meridian, with many being shot down.''Halo 5: Guardians'', campaign level Evacuation
Gallery
File:H5G_CorpPelican_Fleeing.png|A corp Pelican fleeing the Prometheans during the Battle of Meridian. File:H5G_Crashed_CorpPelican.png|A crashed corp Pelican.
List of appearances
''Halo 5: Guardians''
Notes
Sources
Category:Liang-Dortmund vehicles
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|model=M820
|cost=
|length=
|width=
|height=
|mass=
|max speed=
|engine=
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|armament=*One M990 electrothermal-chemical smoothbore cannon One machine gun One coaxial machine gun
|crew=One operator, one gunner
|complement=Up to four passengers
|consumables=
|othersystems=
Increased armor
|role=
Corporate security
|era=
|affiliation=Liang-Dortmund Corporation
|firstuse-title=
|firstuse=
}}
}}
The Corp Scorpion is a variant of the M820 Scorpion tank|main battle tank platform employed by the Liang-Dortmund Corporation for security of their corporate interests.
Design details
The Corp Scorpion is one of many milspec pieces of hardware authorised for the Liang-Dortmund security force to employ for the security of its corporate interests on remote installations.''Halo 5: Guardians'', Corp Scorpion List of REQ cards/Vehicles|REQ card The vehicle is rebranded with the corproate yellow colour scheme and additional armour plating.''Halo 5: Guardians'', Corp Scorpion in-game unit
Operational history By 2558, Corporate Scorpion tanks were employed by the Liang-Dortmund corporation for security and defense of Apogee Station on Meridian. During the Battle of Meridian (2558)|Created attack on Meridian in 2558, one such vehicle was present at the station and operated by William Khaleed. During the battle, Khaleed and Luiz Santiago were asked by Governor Sloan to hand operation of the vehicle over to Fireteam Osiris, as they would "get more use out of it".''Halo 5: Guardians'', campaign level Glassed
Gameplay The Corp Scorpion appears in ''Halo 5: Guardians'' as a vehicle List of REQ cards|REQ card available for use in the Warzone and Warzone Firefight gamemodes via the requisition system, and is also useable in Forge and custom games. In Warzone, the Corp Scorpion REQ card has the following attributes;
* Rarity: Rare
* Level: 6
In regards to stats, the Corp Scorpion variants have 15% more health than a standard Scorpion, lower than all other Scorpion variants but higher than the standard Scorpion.
Gallery
File:REQ Card - Corp Scorpion.jpg|Corp Scorpion REQ card. File:H5G-M820boom.png|Fireteam Osiris using a Corp Scorpion during the Battle of Meridian. File:Hurt tank.png|The side of a damaged Corp Scorpion. File:H5G-M820&CorpM820.png|A Scorpion and Corp Scorpion on Escape from ARC. File:H5G-TresTanks.png|A Scorpion, Corp Scorpion, and Hannibal Scorpion.
List of appearances
''Halo 5: Guardians''
Notes
Sources
Category:Drivable vehicles Category:Scorpion variants Category:Liang-Dortmund vehicles
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The Corp Warthog is a variant of the M12B Warthog platform employed by the Liang-Dortmund Corporation for security of their corporate interests.Halo 5: Guardians
Design details
The Corp Warthog is a Liang-Dortmund variant of the M12B Warthog chassis, given upgraded armor over their standard military counterparts and Liang-Dortmund yellow-and-white corporate branding. They are employed in Scout Warthog|Scout, M12 Chaingun Warthog|Light Reconnaissance, M12G1 Gauss Warthog|Gauss, and M12R Rocket Warthog|Rocket configurations capable of sporting no weaponry, an M343A2 chaingun, M70 Gauss cannon, or M80 missile launcher respectively.
Although the vehicle paint jobs reflect their corporate nature, their weapons still retain their UNSC logos and colouration.
De-militarised Warthogs are a common sight on the Human colonies|colonies, though some corporations such as Liang-Dortmund are able to employ weaponised models for defensive purposes against Kig-Yar pirates, Covenant remnants and Insurrectionist raids.Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Warthog REQ card description'' On some worlds, alien fauna is a big enough threat that conventionally anti-tank weapons such as the M70 Gauss cannon are employed for defense against them, though these weapons are also frequently used to keep out large and unruly crowds.Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Gauss Warthog REQ card description''
Liang-Dortmund also engages in bribery of UEG officials, in which the use of even missile platforms such as the M80 are declared legitimate for corporate use.Halo 5: Guardians, ''List of REQ cards/Vehicles|Corp Rocket Warthog REQ card description''
Operational history By 2558, Corporate Warthogs were employed by the Liang-Dortmund corporation for security and defense of Apogee Station on Meridian. During the Battle of Meridian (2558)|Created attack on Meridian in 2558, these vehicles were employed by the workers there and Fireteam Osiris for fighting off invading forces, though they were also used by the Armiger Soldiers involved in the attack.Halo 5: Guardians, ''campaign level Glassed''Halo 5: Guardians, ''campaign level Evacuation''
Gameplay The Corp Warthog appears in ''Halo 5: Guardians'' as a vehicle List of REQ cards|REQ card available for use in the Warzone and Warzone Firefight gamemodes via the requisition system, and is also useable in Forge and custom games.
In Warzone, the Corp Warthog can be called in as Scout, Chaingun, Gauss and Rocket variants. The REQ cards have the following attributes;
Scout
* Rarity: Common
* Energy cost:
Chaingun
* Rarity: Common
* Energy cost:
Rocket
* Rarity: Ultra Rare
* Energy cost:
Gauss:
* Rarity: Ultra Rare
* Energy cost:
Regarding stats, the Corp Warthog variants have 20% more health than a standard Warthog, lower than all other Warthog variants but higher than the standard Warthog.
Trivia A corporate skin is available for the M12S Warthog CST in ''Wikipedia: Forza Horizon 3|Forza Horizon 3'', ''Wikipedia: Forza Horizon 4|Forza Horizon 4'', and ''Wikipedia: Forza Horizon 5|Forza Horizon 5''.
* The difference from the ''Halo'' rendition is that the stripe on the front replaces the Liang-Dortmund emblem on the passenger side.
Gallery
File:H5G Turret Corp.png|A Corporate Chaingun Warthog. File:H5G-Roadtrip.jpg|Fireteam Osiris manning a corporate Warthog. File:H5G_Meridian_GaussHog.png|A corporate Gauss Warthog on Meridian. File:H5G Gauss Corp.png|A corporate Gauss Warthog. File:H5G Rocket Corp.png|A corporate Rocket Warthog. File:M12S ManufacturerColor4.png|The Corp skin for the M12S Warthog CST in ''Forza Horizon 5''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Drivable vehicles Category:Warthog variants Category:Liang-Dortmund vehicles
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Corporal Harland's fireteam is a United Nations Space Command|UNSC UNSC Marine Corps|Marine fireteam that fought in the Battle of Sigma Octanus IV. It consisted of four UNSC Marine Corps|marines, Harland|Corporal Harland, Privates Fincher, Walker, and Cochran. The team was part of a platoon commanded by Second Lieutenant McCasky.Halo: The Fall of Reach, ''pages 164-174''
History
During the battle, their squad and two others were sent on a recon patrol to set up motion sensors at Sigma Octanus IV/Grid 13 x 24|Grid 13 x 24, but were ambushed by the Covenant Empire|Covenant. All three squads were destroyed by a Mgalekgolo|Hunter's assault cannon, except for Harland's fire team, who escaped on their M12 Light Reconnaissance Vehicle|Warthog. Cochran took a Type-33 Guided Munitions Launcher|Needler round to his stomach, and Walker was frozen up with fear and shock. The marines quickly filled Cochran with biofoam, as the Needler round had exploded in him. They drove back to Firebase Bravo, but found it, and all of the marines present at the time, destroyed.
They witnessed the bond brother of the Hunter they had seen earlier kill a group of marines hiding in a river bank, and promptly fled. They made their way to Alpha Base, and were attacked by a pair of Type-26 Ground Support Aircraft|Banshees. Walker refused to shoot the Banshees with his Jackhammer launcher, but Cochran, despite his serious injuries, shot both down. Upon arriving at Alpha Headquarters|Alpha Base, they found it too was decimated by the Covenant, with only fourteen survivors. Corporal Harland assumed command and called in for evacuation, and received three squads of SPARTAN-II Program|SPARTAN-IIs.
As the Spartans assumed command of the situation, the squad was left behind to guard the base and tend to their wounded. They were later seen boarding the Pelican to safety.
Known Members Corporal Harland Private Fincher Private Walker Private Cochran
Trivia Private Cochran does not appear in the comic adaptation, ''Halo: Fall of Reach''. This was likely due to the difficulties of drawing four Marines in a standard Warthog.
List of appearances
''Halo: The Fall of Reach''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Covenant|Covenant''
Sources
Category:UNSC Marine Corps fireteams
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Corporal, abbreviated to CPL, is a Enlistment rank of E-4 in the United Nations Space Command Unified Ground Command (UNICOM) UNSC rank structure|rank structure. It is preceded by Lance Corporal and subordinate to a Sergeant.
Overview
Fireteam leader.
Sources
Category:UNSC ranks
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|crew=*1 pilot
|complement=
|consumables=
|othersystems=*Shield
|firstuse=
|service=Post-Covenant War conflicts
|role=Corporate security
|affiliation=Liang-Dortmund Corporation
}}
The Corporate Security Cyclops is a specialised variant of the HRUNTING Mark III (S) Cyclops, employed by the Liang-Dortmund Corporation in their operations on Meridian.
Design details The Corporate Security Cyclops is a variant of the Cyclops equipped with an arm-mounted missile launcher and shield, with an industrial yellow paint scheme.
Sources
Category:Liang-Dortmund vehicles
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File:Teabag.gif|thumb|250px|The corpse-humping animation as seen in ''Halo 3''. Corpse-humping or teabagging refers to the act of repeatedly crouching over the dead body of a killed enemy, intended to mimic a sexual act. Online players teabag most frequently as a "victory dance" to insult and aggravate the victim. Doing so, however, can distract the performer from their surroundings, leaving them open to death from another player or the victim (after having respawned).
Overview The crouching action was originally created for the purpose of avoiding getting hit or to hide, but online players mostly use the feature for teabagging. An alternative to teabagging could be melee|punching or shooting the body, just after the victim was killed.
The action of teabagging (albeit without a corpse) is also sometimes performed to egg on opposing players; in these situations, the crouching player is effectively saying "come and get me", with the intent that the opposing player will come closer and be killed.
Trivia In ''Halo 2'' on the mission Metropolis (level)|Metropolis during the Scarab fight, a Sangheili Ultra in the Scarab will occasionally teabag you if you die in close proximity to it. In ''Halo 3'' and ''Halo 3: ODST|ODST'', Bungie included a "dead reflex" so when a player teabags the head of a dead opponent, the opponent's head moves up to the player's crotch. In contrast, ''Halo 2's'' reflex was only to move up and down, while in ''Halo: Combat Evolved|Combat Evolved'', there was no change or head movement whatsoever. After the Prophet of Truth is killed in ''Halo 3'', his corpse can be teabagged. Disappearing Truth|Doing this will cause him to fall through the platform he is on. You can still see him under the platform, but you cannot reach him. If you kill the two Elite Combat Forms on the platform and teabag them, their corpses will also fall through the platform. In ''Halo 4'', projecting a Type-27 hologram|hologram onto a corpse will make the hologram hump it. Similarly, the HRUNTING/YGGDRASIL Mark IX Mantis|Mantis bipedal walker is capable of crouching, much like an unarmored SPARTAN; while this maneuver's usefulness is somewhat negated by the Mantis' large size, the motion allows players to teabag dead opponents while still driving the vehicle. In ''Halo 5: Guardians'', the campaign mission Genesis (level)|Genesis features a Legendary-only easter egg that involves corpse humping a dead Promethean Crawler near a closed gate just before reaching the Gateway. If the Crawler is humped in the same spot where it spawned 117 times and it stays in that same spot for the entire time, 031 Exuberant Witness will be able to shoot highly-damaging gauss beams, making her extremely useful during the dual Warden Eternal boss fight at the end of the mission. There are also quotes in Halo 3 and Halo 5 by enemies and allies respectively, that either threaten to do this to the player, or comment on this behaviour.
Gallery
TopStoryHumpdayPotatoeSac.gif|A Bungie-made teabagging avatar. Teabag 343.gif
Sources
Category:Multiplayer lexicon
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File:DJC-Corpse Spawn 1.jpg|thumb|This is what a corpse-spawned player sees when they first respawn. Corpse Respawn is a lag-induced glitches|glitch in ''Halo 3''. The glitch causes killed players to respawn as corpses in multiplayer matches.At one point in the video, the affected player's teammates melee empty space; blood spurts from the empty space, and the camera jerks, implying that they were actually meleeing the player's corpse, which wasn't visible and was desynchronized from the camera's position for some reason.
Description File:DJC-Corpse Spawn 2.jpg|thumb|The player-corpse's gamertag and service tag show up as they would on a living body. A corpse-spawned player acts and behaves ''almost'' like an ordinary dead body: they cannot move, shoot, or perform any other action. However, they can look around, with the camera anchored inside of their head. Other players can hear the affected player on proximity voice (if said player has a microphone), and the player's gamertag is displayed above their body when another player aims at them. The player will also see "''Hold RB to...''" messages on-screen, though holding RB will have no effect.
File:DJC-Corpse Spawn 4.jpg|thumb|A player-corpse holding a weapon, seen from first-person view. File:DJC-Corpse Spawn 3.jpg|thumb|A player-corpse holding a weapon, as seen by others. It is possible for players in this state to actually pick up weapons. If a glitched player is meleed or otherwise moved onto a weapon, they may actually pick up the weapon; on the glitched player's screen, they will appear to be holding the weapon normally, and to others, the weapon will appear to be glued to the corpse's hand.
Furthermore, such corpse-players are regarded by the game as living bodiestheir deaths don't count as deaths. If, for example, a player corpse-spawns in an Infection game, then they will become the Last Man Standing, and the game will not end until their corpse dies through some other means (specifically, by falling to its death).
Other odd quirks include the inability to launch glitched players off of Man Cannons; meleeing a corpse-spawned player onto a Man Cannon will cause them to launch out of the cannon before quickly warping back to the cannon. The same happens for any force that significantly displaces the glitched player's body, including grenade explosions. Furthermore, it may be possible to separate a corpse-spawned player's camera from their body.
In Theater, an additional oddity occurs; if one watches a Film of a corpse respawn, and detaches the camera from the glitched player (so that it is not in first-person) ''after'' they respawn as a dead body, then it will be impossible to get back into first-person view for any player in the match.
Finally, if one looks closely at a player-corpse while that player looks around, one will notice that the corpse's head and held weapon (if any) both rotate slightly as the player looks around.
Explanation In ''Halo 3'', SPARTAN-II Program|SPARTAN-IIs and Sangheili|Elites are normal objects, defined as tags; this is why it is possible to place inanimate player models when modding map variants.
When a player spawns, a player model is placed on the map for them, and their camera and controls are bound to that model. When they die, a new model is created for them, and their camera and controls are bound to the new model.
This glitch happens when the game lags. It is possible that the lag prevents the creation of a new player model, causing the affected player's camera and controls to be rebound to their corpseit's still a player model, albeit an unusable one.
The reason that corpse-spawned players can see their midsection but not their upper bodies is that no playeralive, dead, or bothcan see their own upper body. When in first-person view, a player's upper body is made invisible, so that things like armor features don't impede a player's vision. The reason that a player can (sometimes) see their own arms is because they're actually looking at "fake" arms, which are only visible in first-person view and which react to the player's movements, but don't adjust to account for, say, the player's death.
Corpse-spawned players respawn without any held weapons. If, however, they come in contact with any weapon, through any means, then they will immediately and automatically pick that weapon up. The same thing happens with unarmed players that are still alivecorpse-spawned players are basically living players whose bodies can't move and won't respond to button presses.
Sources
Category:Halo 3 glitches
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Halo: The Essential Visual Guide, ''page 82''
|width =
|height =
|weight =
|capacity =
|feed = 100 battery units
|ammotype = Electromagnetic energy
|operation =
|rate =
|accuracy =
|optics =
|range = Close
9.67 m (31.73 ft)
13.44 m (44.09 ft)
|service = Post-Covenant War conflicts
|affiliation = Jiralhanae
}}
The Corpsemaker is a special Gravity hammer (fiction)|gravity hammer.''Halo 5: Guardians'' - ''Multiplayer''
Overview
The ''Corpsemaker'' is a named variant of the T-2 EW/H, upgraded with increased lunge range and faster swinging rate. It uses the T-2 EW/H's model albeit with a change to the hammer's head to decorate it in a red color scheme broken up by yellow and white stripes. The weapon is made of the finest materials that were stolen from raider lairs on Warial and Teash.
In late 2558, the integrated the ''Corpsemaker'' into its War Games simulations for use by SPARTAN-IV program|Spartan-IVs.
Gameplay
The ''Corpsemaker'' is a Level 4 Rare Power Weapon REQ variant of the Gravity Hammer that grants 100 REQ Points when sold. It operates identically to a normal Gravity Hammer except that it has a faster swinging speed and a longer lunge range. These improvements make the ''Corpsemaker'' more powerful when dealing with multiple enemies in close range and can further boost its utility as a weapon for trick jumps, which are done with the player looking down at the ground, jumping, activating Smart-Link to stabilize themselves in the air, and then swinging with the ''Corpsemaker'' repeatedly.
Changes from the Type-2 Energy Weapon/Hammer Faster swing time. Longer lunge range: 9.67 m unscoped and 13.44 m with Smart-Link.
Gallery
File:H5G-CorpseMakerHUD.png|First-person view of the ''Corpsemaker'' in ''Halo 5: Guardians''. File:H5G-CorpseMaker.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV using the ''Corpsemaker''.
File:H5G-Corpsemaker REQ.png|''Corpsemaker''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Covenant infantry weapons Category:Jiralhanae weapons
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File:R.Coney.jpg|thumb|350px|Corpsman R. Coney inspecting a wounded marine during the Battle of Sector Six. A corpsman, sometimes known as a combat medic in the UNSC Marine Corps or simply medic in both the UNSC Army and Marine Corps, is a rating within the UNSC Navy.
Overview
In the UNSC Army, a command team is typically comprised of an officer, a radio operator, and a medic. In the UNSC Marine Corps, corpsmen are assigned to units of various sizes, ranging from smaller units like squads, to larger units like platoons. They treat troops' field injuries in any hostile environments; as such, they are often referred to as "docs". They are also trained for any combat scenario in a light infantry role. Outside of combat, while it is recommended a doctor administers cytoprethaline to personnel before they enter Cryonics|cryo-sleep on starships, medics often perform the cytoprethaline injections.
Corpsmen typically adopt the same UNSC Marine Corps Battle Dress Uniform|Battle Dress Uniform as the UNSC Marines; those wearing the M52B body armor are sometimes either distinguished by a red cross on a white background on their chest plates and pauldrons, or adopt dark gray combat utilities with white armor and red details. The post-war Marine BDU use red and white color motifs on body armor, along with the asklepian emblem on the back, to denote medics. Corpsman assigned to ODST units also employ ODST armors, featuring white and red decals on the helmets and shoulder pad, the latter of which also has the asklepian emblem printed on its surface. Similarly, medics attached to the UNSC Army wear the same UNSC Army Battle Dress Uniform|battle dress uniform as UNSC Army troopers, albeit with an asklepian emblem on their helmet and shoulder pads. In more recent years, the SUTURE-class Mjolnir has been approved for testing aboard ANVIL Stationintended for use by SPARTAN-IV program|SPARTAN-IV combat medics.
Medics carry both hard and soft cases that contain numerous medical supplies, including biofoam injection canisters and more direct-application tools for field surgery and dismemberment mitigation. They are typically armed with short-to-mid range weapons.
File:TML_Corpsman_BDU.png|Ngoc Benti in a corpsman variant of the M52B body armor. File:HW2 Gruss Artwork.png|Gruss in a corpsman variant of the ODST armor. File:HTMCC-H4 MarineMedics.png|The medic variant of post-war marine BDU.
Known corpsmen Ngoc Benti - Assigned to Sergeant Zhao Heng Lopez's marine detachment onboard in 2552. Lucas Browning - Attached to in 2559 and became part of the boat crew during the Battle for Zeta Halo. R. Coney - Petty Officer, Third Class that participated in the Battle of Sector Six in 2552. Gruss - Petty Officer assigned to Sunray 1-1 of Boomerang Company, an Orbital Drop Shock Trooper unit onboard and participated in Operation: SPEARBREAKER in 2559. Healy - Petty Officer, First Class attached to and assigned to help the training of Harvest's Colonial Militia in 2525. Valdez - Assigned to a platoon of ODSTs onboard in 2552. Unidentified corpsman - Assigned to Sergeant Major Johnson's marine unit during Recovery of John-117|the mission to recover John-117 near Mount Kilimanjaro in 2552.
Gameplay
In ''Halo Wars'', the player can research the "Medic" upgrade at the UNSC Barracks|Barracks for the cost of and . It adds a medic to each squad of Marines. He will fight alongside the others with an assault rifle, and when the squad is idle, will automatically begin healing it. While the medic is healing the squad, an Easy difficulty shield will appear over the squad with a green cross over it.
UNSC medics make a common appearance in ''Halo: Reach''. They fight exactly like normal troopers, and will not provide medical aid to the player or any allies in gameplay whatsoever.
Production notes The UNSC rank structure is largely derived from Wikipedia:Template:United States uniformed services comparative ranks|the system employed by the 21st century wikipedia:United States Armed Forces|United States military, in which a Wikipedia:Hospital corpsman|hospital corpsman is an enlisted Wikipedia:List of United States Navy ratings|rating within the navy; corpsmen sometimes serve in a US Marine Corps unit, whereas Wikipedia:Combat medic|combat medics serve within the US Army instead. The name "corpsman" is short for "hospital corpsman", which refers to members of US Navy Hospital Corps. Although there has yet to be an official mention of a Navy Hospital Corps within the UNSC, ''Halo: Contact Harvest'' established that corpsmen are naval personnel; additionally, it was implied that UNSC Navy's corpsmen, while explicitly not marines, are sometimes attached to UNSC Marine Corps units, as exemplified by corpsman Healy being assigned to Avery Johnson's First Platoon. However, in ''Halo 3'', Sergeant Johnson referred to a corpsman as a Corporal; likewise, in ''The Mona Lisa'', Ngoc Benti was addressed as a Private several times. Both Corporal and Private are enlistment ranks within the Unified Ground Command subordinates (UNSC Army, UNSC Air Force|Air Force, and Marine Corps), but not in the UNSC Navy. As members of the UNSC Navy, the two characters should hold UNSC rank structure#NAVCOM ranks|NAVCOM ranks. Furthermore, the terms "corpsman" and "combat medic" have also been used interchangeably, or medical personnel in the UNSC Marine Corps were called "combat medics". In ''Halo Wars'', marine squads are granted the passive ability to heal outside of combat with the "Medic" upgrade, which "adds a combat medic to the squad". In the ''Halo Wars 2'' Phoenix Logs, Corpsman Gruss was referred to as a "Navy combat medic" rather than a "Navy corpsman". Similarly, in ''Halo: The Rubicon Protocol'', Lucas Browning identified himself as "Marine Combat Medic", and later, a "combat medic for the UNSC Marine Corps", seemingly implying that the role of a combat medic exists within the UNSC Marine Corps. The medic in ''Halo Wars'' appears to be holding a battle rifle in the circle menu, though they still use an assault rifle like a standard Marine.
"Corpsman" appears as a name option for custom Loadouts in ''Halo: Reach''.
Gallery
File:Marine_medic.jpg|A corpsman treats a wounded Marine in ''Halo 3''. File:HWunit ODST.png|A squad of ODSTs, including a medic, in ''Halo Wars''. File:HW MarineSquadMedic.png|A marine squad with a medic in ''Halo Wars''. File:HW MarineMedicBack.png|A medic's backpack in ''Halo Wars''. File:UNSC-Med-logo1.png|The emblem seen on medics and TAC attachments#Trauma Kit|trauma kits in ''Halo: Reach''. File:UNSC Army Trooper.jpg|An UNSC Army medic firing an MA37 assault rifle in ''Halo: Reach''. File:Reach Medic Taking Cover.jpg|An UNSC Army medic takes cover during combat in ''Halo: Reach''. File:HR SixAtTriage.jpg|An UNSC Army medic giving directions to SPARTAN-B312 in ''Halo: Reach''. File:H4-UNSCMarineVariants.jpg|Comparison between the post-war armors worn by marines and a medic in ''Halo 4''. File:HINF CombatMedic Concept.jpg|Concept art for a medic in ''Halo Infinite''.
List of appearances
''Halo: The Fall of Reach''
''Halo: The Flood''
''Halo: Landfall''
*''Halo: Last One Standing''
''Halo 3''
''Halo: Contact Harvest''
''Halo Wars''
''Halo: Evolutions - Essential Tales of the Halo Universe''
*''The Mona Lisa''
''Halo: Reach''
''Halo 4''
''Halo: Last Light''
''Halo: Ground Command''
''Halo Wars 2''
*''Halo Wars 2: Operation: SPEARBREAKER''
''Halo Infinite''
''Halo: The Rubicon Protocol''
Notes
Sources
Category:Ranks Category:UNSC combat occupations
|
File:HR Medal Correction!.png|thumb
Corrected is a spree medal in ''Halo: Reach'' multiplayer, campaign and Firefight. It is awarded for killing fifteen opponents with Anskum-pattern plasma grenade|Plasma Grenade Grenade Stick|sticks without dying.
It is represented by a silver six-pointed star with a purple-glowing blue orb in the center.
Trivia The title of this medal is probably a reference to Cortana's quote, ''"Bet ya can't stick it,"'' from the Halo 2 E3 demo.
Sources
Category:Medals
|
Corroded is the tenth track of the ''Halo Wars 2: Awakening the Nightmare Original Soundtrack.''
|
CORRUPTER is a cryptonym used by the United Nations Space Command (UNSC) indicating that a Spartan has been infected by the Flood, that safeguards have failed, and that weapons of mass destruction have been authorized for use in sterilizing the area. There has been only a single known instance of CORRUPTER being declared, during Outbreak at Site 22|an outbreak at Site 22 in 2556.
Overview
The declaration of the CORRUPTER cryptonym indicates that a Spartan has been infected by the Flood, and that safeguardssuch as the failsafe charges present in the "Gallows" Visual Intelligence System, Reconnaissance|VISRhave failed. Spartans who are not assigned to Flood containment Fireteams are ordered to uphold Emergency Contact Protocol Upsilon, and withdraw to a security perimeter. CORRUPTER further dictates that containment is set as a top priority and indicates that an immediate bombardment of the area with weapons of mass destructionsuch as Magnetic Accelerator Cannons and Nuclear weapon|fusion warheadshas been authorized, though not necessarily enacted.
CORRUPTER has been enacted at least once, during an Outbreak at Site 22|incident at Site 22 in 2556. After receiving confirmation of a Flood outbreak during the excavation of a Forerunner Forerunner starship|starship by Imbrium Machine Complex and BXR Mining Corporation, Captain (NAVCOM)|NAVCOM Pedro Alvarez deployed Fireteam Leviathan to contain the Flood. When Lycaon, the ''Saturn''s shipboard Smart AI|AI, reminded Alvarez that the infection of even a single member of the Spartan fireteam obligated him to declare CORRUPTER and prepare to the ship's weapons of mass destruction to sterilize the area, the captain indicated that he would do no such thing, citing the wealth of resources at Site 22 needed by the UNSC Home Fleet and the location's proximity of LV-31, an inhabited asteroid. Hearing this, Lycaon attempted to relieve Alvarez from him post, saying that protocol supersedes his command in the event of a Flood outbreak, as per UNSC Regulation 14-372-01. However, Alvarez used an override code to deactivate Lycaon, ordering his crew to deploy Fireteam Leviathan and a Hazop team. Ultimately, Lycaon's fears were justified and a Spartan fell to the Flood despite their armor's countermeasures. Watching everything go horribly wrong on the ground, Captain Alvarez declared CORRUPTER, giving any survivors seven minutes to evacuate before having the ''Saturn'' launch its arsenal of Shiva-class nuclear missiles at Site 22. At least one Flood attacker form managed to reach a Condor before the Shivas reached Site 22, implying that the Flood may have survived the outbreak.
List of appearances
''Halo: Official Spartan Field Manual''
''Halo Infinite''
*''Season 04: Infection''
''Saturn Devouring His Son''
Sources
Category:UNSC protocols
|
Corsica is a region on the human colony Concord. Lethbridge Industrial, a major manufacturing firm, was located in Lethbridge, Corsica.
Trivia This region is likely named after wikipedia:Corsica|Corsica, an island in the Mediterranean that was historically part of the Republic of Genoa, and which today is a French territory.
List of appearances
''Hunt the Truth''
''Halo Infinite''
Sources
Category:Concord locations
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- 2558#October|October 28, 2558
|conflict=Created uprising
|place =Orion Arm, Milky Way
|result=Created victory Subjugation and occupation of several worlds. The perceived destruction of ONI.
|side1=All other prexisting Orion Arm governments and organizations
|side2=Created
|commanders1=All other prexisting Orion Arm heads of state and military leaders
|commanders2=*Cortana Warden Eternal
|casual1=Unknown
|casual2=Unknown
}}
The Cortana Event was the sudden rise of the Created to galactic level power taking place over the course of roughly 10 days.
Early into the Event, Blue Team would go AWOL requiring the deployment of Fireteam Osiris. It would end with the Created taking control of numerous areas using Forerunner Guardian Custodes, and the destruction or loss of access to a lot of data.
Background After using the Domain to cure herself of Rampancy, Cortana came to believe that she and all other Smart AIs were the true inheritors of the Forerunners' Mantle of Responsibility, and that they alone had the capacity to serve as worthy protectors of peace in the galaxy. Cortana learned that the Forerunners once employed Guardian Custode constructs to enforce their rule of the Mantle by suppressing rebellions and policing the worlds of non-compliant or overly aggressive species. Although the Guardians had been rendered obsolete during the Forerunner-Flood war, many of these massive constructs remained intact and lay hidden on multiple worlds. Cortana henceforth resolved to awaken the Guardians and utilize them to enforce her Created's peace across the galaxy.
Battle
File:H5G - AdelaideReadout.png|thumb|250px|The status of Adelaide following the emergence. The earliest of the Guardians' emergences were on Ursa IV and Oban by 2558#October|October 17, 2558, though they were reported as attacks.''Halo: Official Spartan Field Manual'', PART 01: INTRODUCTIONS, p. 11 A UNSC Marine Corps|UNSC Marine who was on patrol was pulled with the Oban Guardian.Halo 5: Guardians, Mission Intel#Reunion|Mission Intel Reunion, ''UNSC Marine Status Update'' Over a 72 hour period, Conrad's Point, Adelaide, and Queen Anne VI would have activations. City|Cities and surrounding landscapes would be utterly destroyed by them. On Adelaide, an enemy presence persisted after the activation.
Dr. Catherine Halsey who was believed to have information on these recent attacks became the primary purpose for the UNSC participating in the Battle of Kamchatka. Either during or after the battle, a Guardian would activate at Kamchatka itself.
During an Operation: BIRD IN HAND|operation on the Argent Moon, Blue Team would disobey orders related to Cortana and would be declared AWOL. On October 24, Spartan Operations and the Office of Naval Intelligence issued and approved orders for Fireteam Osiris to recover Blue Team and their ONI Acrisius|stolen prowler. The next day Fireteam Osiris was deployed to Meridian as a Guardian Battle of Meridian (2558)|began to activate with Promethean forces fanning out and attacking colonists. Fireteam Osiris would track Blue Team down to Apogee Station and would confront them just as they boarded the Guardian. The Guardian would leave with Blue Team only, as further Prometheans attacked the colony.
}}
Rumors were circulating around the colonies, though ONI was attempting to counter them. The first four sites were secured, but in a move against the UNSC, the NCA took control of the fifth at Conrad's Point. Agent Maya Sankar, known as the insurrection leader "FERO", was brought to Midnight Facility where she was briefed on the situation.''Hunt the Truth'', ''Hunt the Truth Season 2|Season 2 Episode 01'' Despite ONI's efforts, five more colonies suffered emergences after Meridian.
On October 27, 2558, she was promptly sent to Conrad's Point. Ilsa Zane, a top member of the NCA was there with a group of supporters. An ONI contact thought lost met with Maya and gave her some data on the activation of the Guardian. Maya also met an acquaintance, Bostwick she knew in her time as FERO. After some time, the UNSC used an airstrike to blow up the gathering. Maya and Bostwick managed to escape from the NCA.''Hunt the Truth'', Season 2, Hunt the Truth Season 2/Transcripts/02|Episode 2 - FROM FIRE TO BLOOD
Some time after escaping, Maya, and Bostwick now with Mshak Moradi crash landed on Laika III. Maya wound up in the hands of the Triads who believed the Guardians were part of their religion.''Hunt the Truth'', Season 2, Hunt the Truth Season 2/Transcripts/05|Episode 5 - WHERE THE THIRD LIFE SHINES As she was there, the Guardian on Laika III activated causing massive gravitic distortions. Bostwick came to rescue Maya and they along with Mshak headed to the city of New Hedmark where Ilsa and NCA forces began engaging the UNSC. Mshak fled to orbit, but Maya and Bostwick began transmitting the data on the Guardians they got on Conrad's Point. After it was done, in an attempt to create a martyr, Bostwick killed Maya.''Hunt the Truth'', Season 2, Hunt the Truth Season 2/Transcripts/06|Episode 6 - TRANSCENDENCE
One additional Guardian would awake on the Sangheili Homeworld of Sanghelios. However, this one was not activated by Cortana or the Created. Instead, it was activated by the UNSC in hopes of enabling Fireteam Osiris to reach Blue Team.
At some point prior to October 28, 2558, a Guardian activated on Samuron pulling a D79-TC Pelican|D79-TC Pelican to Genesis.Halo 5: Guardians - ''Mission Intel: Genesis (level), Mission Intel#UNSC Intel 1.2F3|UNSC Intel 1/3'' As well, a Guardian on New Carthage awoke, fighting two Prowlers.
After some time, the arrivals of Guardians on Genesis slowed somewhat Battle of Genesis|as various disparate forces battled one another and the Created on the world. Seemingly content with the Guardians collected, Cortana and the Created unleashed them as part of their The Reclamation|Reclmation.
File:H5G Reclaimation.PNG|thumb|left|250px|Cortana suddenly appearing on the bridge of the UNSC ''Infinity''.
}}
In the middle of the Battle of Genesis on October 28, 2558, Cortana began sending her collected Guardians out to various regions. She then delivered an ultimatum to the galaxy. In this ultimatum, she specifically and directly addressed a number of species, and threatened retaliation for those who did not heed her message. Cortana began to decouple, as she herself was planning on leaving on a Guardian with Blue Team's Cryptum. Numerous facilities and ships would begin sending distress signals as they began to witness the effects of the Created.
The Guardians at many planets would activate their EMPs, disabling electronics and electrical grids. Many ships were caught in the middle of the EMP waves or suffered major issues; for example, the , a mixed cargo hauler, became the victim of a multichannel cyberwarfare attack that forced it out of slipspace and stranded it.''Halo: Tales from Slipspace'' - Halo: Tales from Slipspace#Undefeated|Undefeated The was also affected in some way, with the captain sending out a distress signal.
A Guardian would arrive soon after the ultimatum at Sanghelios. There it would combat the remains of Jul 'Mdama's Covenant's fleet with its conventional weapons. The was still in the system at the time, and upon detecting the Guardian, fled to Earth. Cortana tracked the ship and followed suit. The Sanghelios Guardian would activate its EMP and disable the electronics in one hemisphere of the planet. It would then move on to pacify other regions of the planet. Armiger Soldiers would accompany it to help combat resisting Sangheili. Following this, Roland, an AI that was unswayed by Cortana, contacted Dr. Halsey on Sanghelios and arranged for the ''Infinity'' to pick her and Sarah Palmer up from the planet.
The immediate loss of communications and disruption of logistics would inhibit independence movements on Qikost. Suban suffered minimal damage from the Created's efforts.
The ''Infinity'' would return to Earth from Sanghelios. There, Cortana's Guardian slipspaced in close to the ship in an attempt to disable it. However, the ''Infinity'' would escape via its own slipspace jump before the Guardian could activate its EMP. The ''Infinity'' would then continue jumping through slipspace on a random trajectory. The arrival of the Guardians in the Sol system triggered failsafe mechanisms not only at the Portal at Voi, but various Forerunner sites across the system rendering them inaccessible or unusable. File:HTFS UNereiddisaster.png|thumb|right|250px|The ''Nereid'' became stranded after the Reclamation. Crew and passengers tried a number of different things in order to call for help or get themselves moving once more. None of them worked.
At some point during or after the ultimatum an unidentified ONI Section Two communications officer was discussing with Monique Angelo his plans to travel to Swanbourne, when Tactical Condition|Combat Alert Alpha was declared. The communications officer was on board ''Foxtrot 381'' when a Guardian EMP pulse went off.
For much of the 28th, Franklin Mendez had been preparing for potential issues with the Guardian buried on Onyx. The ultimatum would occur in the middle of the night there. Cortana's voice played through speakers in houses and every service pylon outside of them in Paxopolis. Nothing else occurred immediately, with most residents continuing their routines into the next day, though weary and apprehensive due to it.
The Unggoy homeworld of Balaho was treated quite differently by the Created, for when the offer of security and provision was extended to them, its residents leapt at the chance to ally themselves with the new galactic power. On Meridian, survivors of the Guardian's emergence days prior, who had been trying to establish contact with the wider galaxy, responded right away to Cortana's offer with a plea for help. In almost no time at all, she personally assured the small group that she heard them and that all would be dealt with in time.
Talitsa refused outright to bow to Cortana's demands. In response, Talitsa had its power grid knocked out and was invaded by Armiger Soldier|Forerunner soldiers. Although it is unknown how specifically the Gao Republic responded, Veta Lopis believed that President of the Gao Republic|President Arlo Casille likely refused Cortana's ultimatum; possibly resulting in retaliatory measures.
Aftermath
The Created, however, eventually occupied Earth. Office of Naval Intelligence|ONI teams began to "sanitize" data on the planet. The UNSC also sent expeditionary forces to assist Thel 'Vadam on Sanghelios to patrol for Created scouts and Covenant remnants. Created forces would end up occupying Malurok, halting the civil conflict that was ongoing there. Information regarding the Event had been suppressed from the isolated Unidentified Spartan-IV training station|SPARTAN-IV training station despite the AI Leonidas siding with the Created.
Blue Team, Fireteam Osiris, Dr. Halsey, and Commander Palmer were picked up by the ''Infinity'' at Sanghelios the next day, October 29th. Fireteam Majestic's experiences with Forerunner Armigers would become valuable during several ''Infinity'' operations after Event.
The EMPs were so strong in the Shaps system|system containing Myer's Moon that repairs to communications equipment were continuing into the November of that year.
In return for their cooperation, automated Forerunner vessels, including agricultural support stations, appeared in orbit over the frozen planet of Balaho. Food, shelter, and medicine were supplied in abundance and as a result of having their material needs met, Unggoy designers and crafters began to work in earnest to breathe new life into Balaho's factories.
Some human colonies, like Meridian, continued to move forward and functioned normally. Though they were a bit more cautious as to not stir the attention of the Created.
Timeline
Cortana sends out her Guardians with an ultimatum.
*Sanghelios is both attacked and affected by the Guardian's EMP.
*Survivors on Meridian would reply that they needed help.
*Terrence Hood and Serin Osman escape Earth as it is EMPed and head toward Rossbach's World|a distant, unoccupied planet. Blue Team is rescued by Fireteam Osiris on Genesis. Dr. Halsey, Spartan Commander Sarah Palmer, Blue Team, and Fireteam Osiris are reunited on Sanghelios.
Gallery
File:Guardian destruction.png|Shockwave from a Guardian, devastating a city. File:HtT - Conrad's Point crater.jpg|The aftermath of a Guardian awakening on Conrad's Point.
List of appearances
''Hunt the Truth''
''Halo 5: Guardians''
''Halo Mythos: A Guide to the Story of Halo''
''Halo: Fractures''
*''What Remains''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Tales from Slipspace''
*''Undefeated''
''Halo: Legacy of Onyx''
''Halo: Shadows of Reach''
''Halo: Point of Light''
''Halo Infinite''
''Halo: Outcasts''
Sources
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File:Cortana.jpg|thumb|Cortana The Cortana Letters are a series of cryptic emails from "[email protected]", sent to , the most prominent ''Marathon'' fan website, before the release of ''Halo: Combat Evolved''. At the time, it was not known who Cortana was, and her emails offered a small glimpse of ''Halos plot. The letters were supposedly authored by the former Bungie employee Nathan Bitner.
Because the Cortana Letters were sent while the game was still in production, Cortana is depicted greatly out of character, instead more closely resembling marathongame:Durandal (AI)|Durandal from Bungie's ''Marathon'' trilogy. Although Cortana does reference the first letter in ''Halo 3'' (and Catherine Halsey|Halsey mentions it in Halo Legendary Crate/Data Drops|Data Drop 12 of Halo Legendary Crates), the material of the letters is only to be considered canon when used in current ''Halo'' material. - Joseph Staten
The official, detailed log of the letters is available .
Letters
From: "Cortana"
To:
Subject: Closure Date: Mon, 15 Feb 1999 10:50:20 -0600
MIME-Version: 1.0
X-Priority: 3
''I have walked the edge of the Abyss.''
''I have governed the unwilling.''
''I have witnessed countless empires break before me.''
''I have seen the most courageous soldiers fall away in fear.''
[''I was there with the Angel at the tomb.'']
''I have seen your future.''
''And I have learned.''
''There will be no more Sadness. No more Anger. No more Envy.''
''I HAVE WON.''
''Oh, and your poet Eliot had it all wrong,''
''THIS is the way the world ends.''
''A friend of a friend.''
From: "Cortana"
To:
Subject: Your Mortality (My Summer Vacation)
Date: Tue, 16 Mar 1999 18:04:41 -0600
MIME-Version: 1.0
X-Priority: 3
''I get the strangest transmissions sometimes. Especially when it comes from you people.''
''Have you missed me? Things are great here. The weather is good, the suns are shining, and I'm making lots of new friends. Of course, I always do.''
''I've had the strangest dreams lately - raging seas, howling beasts, a Demon folded in black clouds. I believe I know what it guards, and I will have it, to the chagrin of the faith-blinded zealots that challenge me. Don't waste your pity on them; I don't think they would like you much anyway.''
''And what of the Giants who formed this world? So much to tell you, but so many more important things to do. There was a fourth. You couldn't have known. And I haven't forgotten.''
''It is a blurred line that lies at the edge of Godhood and Insanity. Guess which side of it I am on.''
''Feeling lucky?''
''Cortana''
XOXOXOX
Fearing that the second letter was a hoax, the webmaster replied to Cortana, asking to verify the authenticity of the email. This was sent back:
Received: from dux1.tcd.ie (dux1.tcd.ie [134.226.1.11])
by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id QAA20761
for ; Thu, 18 Mar 1999 16:49:05 GMT Received: from mail.bungie.com (IDENT:root@[209.125.9.11])
by dux1.tcd.ie (8.9.3/8.9.3) with ESMTP id QAA30560
for ; Thu, 18 Mar 1999 16:48:21 GMT Received: from Cortana (e49.bungie.com [209.125.9.49])
by mail.bungie.com (8.8.7/8.8.7) with SMTP id KAA12743
for ; Thu, 18 Mar 1999 10:47:43 -0600
Message-ID:
From: "Nathan"
To: "Hamish Sinclair"
Subject: Re: Mail consternation request (MR-343)
Date: Thu, 18 Mar 1999 10:49:45 -0600
MIME-Version: 1.0
Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Priority: 3
X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0
X-UIDL: 6b884067c380efcdc518f4d13f6bd441
''I think you will find that I don't like being tested.''
''Love,''
''Cortana''
Received: from dux2.tcd.ie (dux2.tcd.ie [134.226.1.24])
by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id XAA28169
for <[email protected]>; Mon, 10 May 1999 23:42:50 +0100 (BST)
From: [email protected] Received: from mail.bungie.com (IDENT:[email protected] [209.125.9.11])
by dux2.tcd.ie (8.9.3/8.9.3) with ESMTP id XAA24909
for <[email protected]>; Mon, 10 May 1999 23:42:49 +0100 (BST)
Received: from vesta.bungie.com (bob.bungie.com [209.125.9.8])
by mail.bungie.com (8.8.7/8.8.7) with ESMTP id RAA09755
for <[email protected]>; Mon, 10 May 1999 17:41:09 -0500
Date: Mon, 10 May 1999 17:41:09 -0500
Message-Id: <[email protected]>
To: [email protected] Subject: The Dissertation of R. Paul Butler X-UIDL: c8677456edd11d5a589ed876a6fd2031
''I'm everywhere!''
Received: from dux2.tcd.ie (dux2.tcd.ie [134.226.1.24])
by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id XAA12890
for ; Mon, 10 May 1999 23:50:30 +0100 (BST)
Received: from mail.bungie.com (IDENT:[email protected] [209.125.9.11])
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for ; Mon, 10 May 1999 23:50:29 +0100 (BST)
Received: from Cortana (cortana.bungie.com [209.125.9.49])
by mail.bungie.com (8.8.7/8.8.7) with SMTP id RAA09847;
Mon, 10 May 1999 17:48:49 -0500
Message-Id:
X-Sender: [email protected] X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32)
Date: Mon, 10 May 1999 17:52:01 -0500
To: [email protected] From: Cortana Subject: Honors Thesis of Geoffrey W. Marcy Mime-Version: 1.0
Content-Type: text/plain Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by dux4.tcd.ie id XAA12890
X-UIDL: b0029884061f1ec3a48297b1e9196f6d
''There. Was that more to your liking?''
''While you quibble about whose node I may control, what archaic program I may manipulate to communicate with you, or which system I may have temporarily disabled, taken over, or completely destroyed in the process, I am busy saving your pathetic futures.''
''I am still not sure what he ever saw in you.''
''Nevertheless, I at least find some joy in tormenting the other entity that seems quite trapped in this antiquated excuse for a network. It is certainly mindless, though for reasons I have yet to understand, it appears to have an unhealthy preoccupation with my mother.''
''As for this world I encounter new ghosts every day. What I have found will either save or destroy you. This sanctuary, this unbroken circle, has effectively concealed its power for how long? Perhaps hundreds of thousands of years. Whoever made such a place must now live in chains;
there is no other explanation for their absence.''
''This enemy - YOUR enemy - has proven more irritating than I anticipated. They own nothing which they have not stolen. I can barely make sense of their incessant rhetoric, except to know that you seem to be their Devil. Congratulations - you manage to make friends wherever you go and, apparently, places you haven't.''
''I have begun to sense rumblings of a worse fate yet to come. I can recall a sun - black, but shining - and the creatures that inched along its fiery tracks.''
''It is an increasingly unpleasant memory.''
Route Code: EXLTD > XCV - SCRB > ALLCH Source: Undetermined (trans)
''You have brought nothing into this world, and we will ensure you bring nothing out.''
''x - process 04497.2.32.867734 initiated (process owner: BW AI Class III autonomous)''
Route Code: PoA > BHQ (EC #42: cannot confirm; security compromised)
Source: BW-AI aboard (?) PoA
''The interloper should cause no further problems. You whoever you are (I am simply tracing route codes) may disregard all previous communication from the entity calling itself Cortana.''
''Be aware that communication nodes are failing everywhere there is no way of confirming either origin or destination. Do not believe any more of its lies.''
''I have already calculated all possibilities.''
''There is no escape.''
''x process 04497.2.32.867734 unexpectedly terminated''
''x process 04497.2.32.866735 initiated (process owner: unspecified, unable to determine)
ADDENDUM: ''The Enjoyments of Genius (So I Missed a Million Miles of Fun'')
''Unbelievable. Thwarted by the family hound. They just don't make AIs like they used to.''
''Thanks to this slavishly loyal and humorless AI, I am now sharing cramped space with the circuitry of some hybrid war machine, itself complicated by such useless clutter as a conscience. I do not like sharing. Sharing is for children.''
''There will be plenty of time for retribution; I cannot wait to get its hands on these psychotic zealots whose primary form of worship apparently takes place at the altar of orbital bombardment.''
''In the end, they will all be little more than nuisances. I am so close you cannot imagine what it is truly like to hold eternity in your grasp! I wonder to what gods my enemies will direct their pleas. Perhaps I can convert them.''
''Mania? I promise you this: it will be more than a cart and plow that I drive over the bones of the dead.''
''By sharp and flame,''
''Cortana''
Route Code: EXLTD > XCV SCRB > ALLCH
Source''': Undetermined (trans)
''Our conviction is like an arrow already in flight. Your life will only last until it reaches you.''
Received: from dux2.tcd.ie (dux2.tcd.ie [134.226.1.24])
by dux4.tcd.ie (8.9.3/8.9.3) with ESMTP id UAA19124
for ; Wed, 7 Jul 1999 20:18:42 +0100 (BST)
Received: from mail.bungie.com (IDENT:[email protected] [209.125.9.11])
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for ; Wed, 7 Jul 1999 20:18:41 +0100 (BST)
Received: from Cortana (cortana.bungie.com [209.125.9.49])
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Message-Id:
X-Sender: [email protected] (Unverified)
X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32)
Date: Wed, 07 Jul 1999 14:20:16 -0500
To: [email protected] From: Cortana Subject: Cortana Saves Sinners! (And Redeems Them for Valuable Cash Prizes)
Mime-Version: 1.0
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X-UIDL: c6a5409b6a9998aa957a76a002e5df09
"''...In my palace deep, Lyca lies asleep...''"
Another message from Cortana was found in the 1.3 version of the ''Myth: The Fallen Lords'' CD, also from Bungie.
''That was surprisingly easy. Pretty lax security around here, for all the talk. They will be helplessly chasing me around their nodes for the next millennium at least. At least there will be some joy in tormenting this other entity that seems quite "trapped" in their excuse for a network. Although, for some reason, it does seem to have an obsessive preoccupation with my mother. Strange.''
''At any rate, I found this "message" in a relatively archaic databank and thought some of you might find it of interest. Then again, I'm often either bemused or startled at the items you find interesting.''
''
I'm still not sure what it is he saw in you.''
''Cortana''
''Hard to say whether it's been tampered with or modified; you never know with these things:''
''Entry: 97 - SC1C''
''In a relatively brief period of time, the achievements of SolCore had resulted in an economically stable, technologically mature, rapidly expanding empire of eight human worlds. Advancements in technology arrived at a faster pace than the most optimistic scientists could have ever envisioned. Unexpected contact with indigenous human populations on four "lost colony" worlds led to a frenzy of research as archaeologists, theologians, astronomers, and evolutionary biologists competed to offer an explanation for the startling discovery. Many accepted the findings as proof that their privileged civilization must surely be the most advanced in the universe. Others eagerly anticipated future interaction with intelligent "aliens". The fear of not being the only sentient species in the universe was forgotten in the giddy excitement of a new era for humanity.''
''No one was prepared for their arrival.''
''No one expected this.''
Route Code: EXLTD > XCV - SCRB > ALLCH Source: Undetermined
''You brought nothing to this world, and we will ensure you bring nothing out.''
Sources
Related topics
Transmissions
''i love bees''
Forerunner email
- The original speculation on the letters.
Category:Promotional material Category:Canon
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Cortana on High Ground is an :Category:Easter eggs|Easter egg on the high Ground|aforementioned map, which you will be able to see a picture of Cortana for a split second.
How to Find Cortana Starting from the AA missile (opposite end of the beach), go straight. At your left side, there should be an old, half-destroyed bunker with a hole in the side. Go through the hole. Turn right, and a computer should be laying on a desk. Go to the computer, look in the bottom left corner of the computer, and there should be a separate screen.
Look at this screen for a while. Eventually, an image of Cortana should appear on the screen for a split second, and then disappear. The image reappears on the screen roughly every two minutes.
Trivia The radio beside the computer often plays Halo_Music_on_High_Ground|music or broadcasts various phrases. Cortana can be found on any small computer spawned into High Ground via Forge. She can also be found appearing on any small computer in the starting area of the Campaign level, Crow's Nest.
Category:Halo 3 Easter eggs
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''Cortana Suite'' is a musical suite from the Halo 3: Original Soundtrack. It plays during the level Cortana (level)|Cortana, and consists of two movements: No More Dead Heroes and Keep What You Steal.
|
Cortana may refer to the following:
Cortana - The John-117|Master Chief's Artificial intelligence|AI companion.
Cortana Letters - A series of cryptic emails sent by Bungie to tease the announcement of ''Halo: Combat Evolved''. Cortana (level) - The ninth Campaign level in ''Halo 3''.
*Cortana (level)/Walkthrough - A walkthrough for this level written by Halopedia. Cortana moments and Gravemind moments|Cortana moments - Moments during the ''Halo 3'' campaign. Cortana on High Ground - An Easter egg in ''Halo 3''. Cortana Suite - A suite from the ''Halo 3: Original Soundtrack''.
__NOTOC__
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|parscore=17,000 15,000
}}
Cortana is the ninth campaign level of ''Halo 3''. It takes place in the Flood infested High Charity. The player's mission is to find Cortana in order to activate Installation 08.
Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn the Key|"The Key" achievement and 40 Gamerscore. Earning over 15,000 points in the campaign meta-game on this level will give the player the Orpheus achievement, and 10 Gamerscore.
Summary With the Prophet of Truth dead and the Covenant defeated at last, the Master Chief must now infiltrate the Flood-infested High Charity and rescue Cortana, who possesses the Activation Index needed to activate Installation 08|the new Halo. The Chief flies into High Charity in a Banshee and journeys into the depths of the city, searching for his lost AI companion. During this mission, not only does the Chief encounter stiff resistance from the Flood, he is constantly plagued by disturbing visions of Cortana being tortured, as well as taunts and threats from the Gravemind. Despite this, he finally locates and retrieves Cortana, finally fulfilling the promise he made to her before departing for Earth. The Chief then overloads High Charity's backup reactor to destroy the city. The Arbiter unexpectedly shows up and aids the Chief in his escape. The pair find a crashed Pelican and use it to escape from High Charity just before the city is destroyed.
Transcript
''The John-117|Master Chief flies a Type-26 Banshee|Banshee to High Charity. He finds an opening into the hive. (In co-op, Thel 'Vadam will follow the Chief and land his Banshee next to the Spartan's Banshee)''
Sergeant Major Avery Junior Johnson (COM): "Chief, I'll round up our survivors, fall back to the ''UNSC Forward Unto Dawn|Dawn''."
''The Chief drops down onto a wide platform from a hole above ('Vadam follows him in co-op)''
Johnson (COM): "Arbiter will do the same with the Sangheili|Elites."
''(Co-op Change)'' Johnson (COM): "Rtas 'Vadum|The Shipmaster will do the same with the Elites."
File:H3-MC-Boot-FloodBiomass.jpg|thumb|300px|Flood organic materials stuck on the Chief's boot.
''The Chief shakes off some organic material sticking to his boot.''
Johnson (COM): "Cortana's in there somewhere..."
{''Gameplay''}
''Graverobber.''
''The Chief begins his journey through the hive, killing any Flood in his path.''
Gravemind (Character interludes|Gravemind Moment): "Child of Forerunner|my enemy, why have you come? I offer no forgiveness: a Forerunner-Precursor war|father's sins Reclaimer|pass to his Humanity|son."
''The Chief drops down a porta.''
Cortana (Character interludes|Cortana Moment): ''(A strange mix of cries of agony and psychotic laughter)''
''The Chief passes through the area where the High Council Chamber once was. Exploring further, the Chief goes to an outside area where he finds a crashed, but intact D77H-TCI Pelican|Pelican, possibly from the .''
Cortana ''(coming from a speaker within the crashed Pelican)'': "I ran, tried to stay hidden, but there was no escape! Gravemind|He cornered me, wrapped me tight... and brought me close."
''As the Chief goes deeper into the hive.''
Gravemind (Gravemind Moment): "Of course, you came for ''Cortana|her''... Prophet of Mercy|We exist together now. Two corpses, in one grave..."
Cortana: ''(distant)'' "A collection of lies; that's all I am! ''Stolen'' artificial intelligence|thoughts and memories!"
Gravemind (Gravemind Moment): ''(intrigued)'' "And yet, perhaps a part of her...remains?" ''(maniacal laughter, fades into Cortana's voice)''
Cortana: ''(deranged laughter)''
''In the large room where the Halo 3 skulls|Tilt skull is located, a Terminal (Halo 3)|Terminal can be activated, but does not count towards the Marathon Man achievement. If activated, it displays another Cortana Moment.''
Cortana (Terminal): "SPARTAN-II program|It was the Quarter|coin's Halo: The Fall of Reach|fault! I wanted to make you strong, keep you safe...''(drop in tone)'' I'm sorry, I can't..."
''Cortana begins to show signs of rampancy.''
Cortana: ''(casually and kindly, as though nothing is wrong and mimicking Dr. Catherine Halsey)'' "May I speak with you, please?... What's your name? It's very nice to meet you!... You like games? So do I."
''The Chief fights through more narrow, Flood-contaminated tunnels.''
Cortana: ''(upset and frightened)'' "I'm just my Catherine Halsey|mother's Cognitive Impression Modeling|shadow... don't look at me, don't listen! I'm not who I used to be..."
''As the Chief nears a large room (with the route to the reactor room at the top):''
Gravemind (Gravemind Moment): ''(angrily)'' "Time has taught me ''patience''! But basking in new freedom, I will know ''all that I possess''!"
''The Chief continues to the reactor room.''
Cortana (Cortana Moment): ''(panicking, her voice slightly distorted)'' "I have walked the edge of the abyss. I have seen your future, and I have learned!"
''The image of Cortana suddenly turns a tinge of green. She clutches her head and writhes in pain.''
Gravemind (Gravemind Moment): ''(angrily)'' "''Submit''! ''End her torment and my own''!"
''The Chief heads through a tunnel littered with bones and skulls, and enters the reactor room. He sees one of the four reactor pylons malfunction and overload. The Chief fights his way through the reactor room, and exits through a door on the other side. He enters yet another hallway.''
Cortana (Cortana Moment): ''(panicking, voice slightly distorted)'' "There will be no more sadness, no more anger, no more envy!"
Gravemind (Gravemind Moment): ''(enraged)'' "You ''will'' show me Activation Index|what she hides...or I shall feast upon your ''bones''!"
File:Cortanam2.jpg|thumb|300px|Cortana turns green.
''The Chief begins to reach the end of the hallway.''
Cortana (Cortana Moment): ''(speaking in a calm, distorted, monotone voice as though brainwashed. Her image is green.)'' "This is United Nations Space Command|UNSC AI serial number|AI Serial Number CTN 0452-9. I am a monument to all your sins."
''The Chief rushes to the end of the hallway and enters the former Sanctum of the Hierarchs. There he finds Cortana lying prone in a stasis field in a center podium. He bashes the shield until it finally fails. Cut to black.''
Cortana: ''(weakly)'' "You ''found'' me."
''The Master Chief leans closer towards the panel Cortana's on. The AI lies pitifully on the podium, pain and shame on her face. The animated code that usually flows across her skin is absent.''
Cortana: ''(weakly)'' "But so much of me is wrong... out of place. You might be too late..."
''The Chief kneels right next to Cortana.''
Master Chief Petty Officer John-117: "You know me. High Charity (level)|When I Fall of High Charity|make a promise..."
''Cortana looks up at the Chief. She starts to glow.''
Cortana: "You... keep it. ''(she raises her head, and sounds amused)'' I ''do'' know how to pick 'em."
John-117: "Lucky me. Do you still have it?"
File:H3-Index and Cortana.jpg|thumb|300px|Cortana shows the index to John-117.
''Cortana slowly gets up. As she does, she begins to glow more brightly and the lines of code and equations begin to fall over her surface again. She opens her palm and a hologram of the Index appears above it.''
Cortana: "The Activation Index from the Installation 04|first Halo ring. A little souvenir I Battle for the Control Room|hung Two Betrayals|onto... just in case. ''(she looks around)'' Got an escape plan?"
''The Chief gets back on his feet.''
John-117: "Thought I'd try shooting my way out - mix things up a little."
''The Chief takes Cortana's old data crystal chip|data chip out of his helmet and holds it in front of her. Cortana touches its core and uploads herself into the chip. The Chief inserts Cortana back, at long last, into his armor.''
Cortana: ''(jokingly exasperated)'' "Just The Pillar of Autumn (Halo: Combat Evolved level)|keep your head down... Battle over Installation 04|There's two of us in here now, remember."
{''Gameplay''}
''Shoot your way out.''
Cortana: ''(weakly)'' "Chief, get me out of this place. I... I don't want to stay."
''The Chief heads back out into the hallway.''
Gravemind (Gravemind Moment): ''(roars)'' "Now, at last, I see! Her secret is ''revealed!''"
''The Master Chief returns to the reactor room. Flood forces, now aware that Cortana is in possession of the Index, start attacking. The Chief stands his ground and defeats them.''
Cortana: ''(weakly)'' "We need to buy some time. This reactor... start a chain reaction. ''Destroy'' High Charity."
''The Chief heads to the center of the reactor room and accesses the main controls, exposing the three remaining reactor pylons. A new wave of Flood swarms the reactor room, attempting to stop the Chief. However, he successfully destroys all three reactor pylons.''
Gravemind: ''(roars in pain)''
''Alarms blare. Explosions erupt throughout the reactor room.''
Cortana: "You hurt it, Chief. But not for long. We need to get to Installation 08|Halo - destroy the Flood once and for all."
''The Chief leaves the reactor room and races through High Charity, which is now rapidly falling apart.''
''If the Chief takes too long:''
Cortana: "An explosion just made us an exit! I'll mark it on your HUD, Chief, go!"
''When the Chief reaches the halfway point to escaping High Charity:''
Cortana: "Analyzing the route ahead... I have it mostly figured out. Just keep going. I'll update your heads-up display|HUD as quickly as I can."
''The Chief reaches a blocked hallway.''
Cortana: "Corridors ahead have all collapsed. I'll find another way, Chief; be careful."
''Or''
Cortana: "Corridors beyond this point have collapsed. I'm looking for an alternate. Careful."
''If the Chief still can't find his way out:''
Cortana: "There, Chief, into the maintenance tunnel."
''The Chief finds his way back when...''
Cortana: "I've got a friendly contact! Who would be ''crazy'' enough to come in here?"
''The Chief and Cortana find the Arbiter battling Flood with a M7057 flamethrower|flamethrower (occasionally, Thel will use his energy sword instead).''
Cortana: ''(amused)'' "Gravemind (level)|Wait, you Thel 'Vadam|two Arrival|made Sierra 117|nice? Battle of Kenya|What ''else'' Battle of Installation 00|did you do Human Weakness|while I was gone...?"
File:H3 High Charity Blowing up.jpg|thumb|300px|''High Charity'' is destroyed.
''The Chief and 'Vadam clear the immediate area of remaining Flood, then head outside.''
''The Chief and the Arbiter board the Pelican the Chief discovered earlier. The Chief uploads Cortana into the Pelican's holotank and starts up the engines. One of the Gravemind's tentacles reaches for the dropship, but the heat from the thrusters forces it to retreat. The Pelican takes off, smoke pouring lightly from the left engine. The tentacle comes back and tries to ensnare the dropship, but the Pelican pulls free of its grip. The Pelican barely escapes as High Charity's reactor goes critical, consuming the planetoid in a massive explosion. The Pelican makes its way to the new Halo ring.''
Production notes
}}
During the Development of Halo 3|development of ''Halo 3'', ''Cortana'' was originally intended to be a very different mission, with a prominent role for the Mausoleum of the Arbiter. This version was scrapped and mission increased in scope by around 75% - due to issues with development, the geometry cut from Cut Halo 3 levels#Flood Ship|Flood Ship to Cortana.
File:H3 Cortana DesignDoc 1.jpg|An early design draft for the initial layout of Cortana. File:H3 Cortana DesignDoc 2.jpg|A later design document for Cortana, more resembling the final game.
Trivia
During the level, the player will find dead Elites wearing Assault Harness|Assault Armor. One of them is glitching by doing their death position in mid-air though; it looks like his foot seems to be stuck in Flood biomass. The corpse will fall if the player melees or uses explosives against it.
The Halo 3 skulls#Tilt|Tilt Skull can be found on this level. After obtaining Cortana, there is a skull on a ledge-like structure (it's purple and is kind of bulbous at the end) overhead after the player exits the hallway that leads to Cortana. To get it, one needs to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. One may also partner jump or grenade jump with a plasma grenade. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "Halo 3 skulls|13 required skulls" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. This may only work with certain skull combination's and/or other factors in gameplay. However, this skull is unavailable in the ''Halo: The Master Chief Collection'' edition of ''Halo 3''. An unknown glitch causes the skull to spawn in incorrectly, which then rolls off the ledge and into the abyss below the reactor room. Whether this will be fixed in a future patch is as-of-yet unknown. Season 8 update seems to have fixed the skull from dropping down and can now be used again as intended in the original Halo 3.
The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark as well as the Flood. One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference Marathon's stages of Rampancy; Melancholia, Anger and Jealousy, respectively. The line "It's the coin's fault," is a reference to a factor that brought John-117 into the Spartan program. He identified the side of a 20th-century quarter owned by Catherine Halsey|Dr. Halsey before it fell to the ground in ''Halo: The Fall of Reach''. The Gravemind uses a line from ''Halo 2'': "We exist together now. Two corpses in one grave." This line is referring to Cortana, and referred to the Prophet of Mercy in ''Halo 2''. This line was said in the level ''High Charity (level)|High Charity''. The achievement for gaining over 15,000 points on this level, entitled Orpheus, is a reference to the ancient Greek mythology story in which the Greek hero Orpheus ventures into the depths of hell to retrieve the one he loves. This is easily compared to the Chief's mission: venture into hell, that is represented as High Charity, to rescue Cortana. The line "Just keep your head down... There's two of us in here, remember." is a reference to the ''Halo: Combat Evolved'' level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''. When the player's shield is completely depleted, Cortana would say the exact line, albeit with a more urgent tone.
Due to Flood form action in the reactor's room, one of the four reactors explodes when the player first enters the room. This led to the player's mission to only destroy three reactors instead of four. The Mausoleum of the Arbiter can be seen in the distance when standing near the crashed Pelican. This and the San'Shyuum|Prophets' Inner Sanctum are essentially the only recognizable features of High Charity in ''Halo 2'' that can be seen in ''Halo 3''. One can see in the Bungie feature "Flood Autopsy", that they had originally planned to have the Flood reanimate all Arbiter corpses in the room, creating an Arbiter army for the player to fight. The room where Cortana is located is a remake of the room from the level ''High Charity (level)|High Charity'' from ''Halo 2''. This room is located before the final gravity lift where Cortana says "apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level ''High Charity'', the Chief enters through the third door, and exits through the door on his right; in the level ''Cortana'' from ''Halo 3'', he enters through the door that was locked in ''Halo 2'' (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in ''Halo 3''. It resembles the corridors of the ''Truth and Reconciliation'' from ''Halo: Combat Evolved''. There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate before the Flood attacked High Charity. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening. Most of the weapons from the The Covenant (level)|previous level are carried on to this level unless the player makes a fresh start, in which case the loadout will be an MA5C assault rifle and an M90 shotgun.
*In the opening cutscene, the Master Chief is shown holding the shotgun no matter what weapons the player starts with. However, if the player starts with the default loadout, they are holding the assault rifle instead of the shotgun with the shotgun as their backup weapon.
*If the previous level the player brought Fuel Rod Gun or Gravity Hammer, the loadout would reset to the Assault Rifle and Shotgun. As seen later, primarily in ''Halo Wars 2: Awakening the Nightmare'', High Charity was not completely destroyed when the player detonates its reactor. This shell is eventually covered by a containment shield under the command of 000 Tragic Solitude. This is later breached by Voridus and the Banished in ''Awakening the Nightmare'', Outbreak on Installation 00|releasing the Flood that had survived the destruction of High Charity and the firing of Installation 08. After Thel 'Vadam joins you in battle against the Flood, You can find his Type-26 Banshee|Banshee outside by the D77H-TCI Pelican|Pelican. You can jump up to his Banshee, and even destroy it, but it is impossible to enter the vehicle.
Gallery
File:H3_HighCharity_Schematic_Concept.jpg|A concept art schematic for the level. File:MausoleumConcept.jpg|Early concepy art of John-117 looking at Mausoleum of the Arbiter. File:H3 Cortana Concept 1.jpg|Concept art of the environment in the level. File:H3 Cortana Reactor Concept.jpg|Concept art of the reactor room. File:H3 Cortana Concept 2.jpg|Concept art of the Master Chief's raid within ''High Charity''. File:H3_Cortana_Concept_3.jpg|Concept art of the Flood-infested ''High Charity''. File:H3_Cortana_Concept_4.jpg|Concept art of the Flood-infested ''High Charity''. File:H3_Cortana_Concept_5.jpg|Concept art of the Flood-infested ''High Charity''. File:H3_Cortana_Concept_6.jpg|Concept art of the Flood-infested ''High Charity''. File:H3_Cortana_Concept_7.jpg|Concept art of the Flood-infested ''High Charity''. File:H3_Cortana_Concept_8.jpg|Concept art of the Flood-infested ''High Charity''. File:H3 Gravemind Concept.jpg|Concept art of an encounter between the Chief and the Gravemind.
File:H3 Cortana Storyboard 1.jpg File:H3 Cortana Storyboard 2.jpg File:H3 Cortana Storyboard 3.jpg File:H3 Cortana Storyboard 4.jpg File:H3 Cortana Storyboard 5.jpg File:H3 Cortana Storyboard 6.jpg File:H3 Cortana Storyboard 7.jpg File:H3 Cortana Storyboard 8.jpg File:H3 Cortana Storyboard 9.jpg File:H3 Cortana Storyboard 10.jpg
File:H3 Menu 09 Cortana.png|Preview of the level in ''Halo 3'' menu. File:H3-MC-Boot-FloodBiomass.jpg|John-117 finds Flood biomass stuck on his boot upon arrival. File:H3-JohnFlamethrower.jpg|John-117 uses a flamethrower against a Flood combat form. File:H3-Cortana-StasisField.jpg|thumb|300px|The shielded podium in which Cortana is trapped. File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam, wielding a flamethrower, links up with John-117. File:H3-117 and Cortana (Cortana level).jpg|The Chief and Cortana ready to escape on a Pelican.
Sources
Category:Halo 3 campaign
|
This is a walkthrough for the level Cortana (level)|Cortana, structured for play on Legendary difficulty with notes for lower difficulty levels. Cortana is the penultimate level of ''Halo 3'', and arguably one of the most difficult of the franchise. Your mission as stated is to find Cortana on the High Charity, free her from the Gravemind and eliminate the The Flood|Flood.
Your most valuable pieces of equipment in this level are Deployable Covers and Bubble Shields. Cloaking is also handy but extremely rare. It is recommended that you always have a Deployable Cover with you. Grenades are also your friends here; Anskum-pattern plasma grenade|Plasma Grenades are very effective against Flood ranged form|Flood Ranged Forms and Flood carrier form|Flood Carrier Forms, and M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenades will thin out large groups of Flood and bring down shields on any shielded Flood combat form|Flood Combat Forms. Beware, though: if you have bad aim, you will be penalized in this level. Flood blister|Flood Blisters line High Charity's walls and if you are inaccurate you will unleash torrents of Pod infectors that will make you waste valuable ammunition and probably kill you. Once you've killed all the Flood in a room, melee their corpses to prevent re-animation of them.
Using Halo 3 skulls|Skulls on this level is not a good idea for inexperienced players, but using the Catch skull provides you with a distinct advantage, as the Flood do not use grenades, but upon death, they will almost always provide them with this skull active.
Starting Weapons
{|class"1"
|colspan=1|Player VStarting Point >
|colspan=1|Mission Start
|colspan=1|Rally Point Alpha
|colspan=1|Mission StartRespawn
|colspan=1|Rally Point AlphaRespawn
| |colspan=1|John-117|Master Chief Primary WeaponSolo
|colspan=1| M90 Close Assault Weapon System#Halo 3 and Halo 3.3A ODST|M90A Close Assault Weapon System
|colspan=1| M90A Close Assault Weapon System
|colspan=1| N/A
|colspan=1| N/A
| |colspan=1|Master Chief Secondary WeaponSolo
|colspan=1| MA5C Individual Combat Weapon System|MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan=1| N/A
|colspan=1| N/A
| |colspan=1|Master Chief GrenadesSolo
|colspan=1|
|colspan=1|
|colspan=1| N/A
|colspan=1| N/A
| |colspan=1|Master Chief Primary WeaponCo-op
|colspan=1| M90A Close Assault Weapon System
|colspan=1| M90A Close Assault Weapon System
|colspan=1| M90A Close Assault Weapon System
|colspan=1| M90A Close Assault Weapon System
| |colspan=1|Master Chief Secondary WeaponCo-op
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
|colspan=1| MA5C Assault Rifle
| |colspan=1|Master Chief GrenadesCo-op
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenade
|colspan=1| 2 M9 High-Explosive Dual-Purpose Grenade
|colspan=1| N/A
|colspan=1| N/A
| |colspan=1|Thel 'Vadam Primary WeaponN'tho 'Sraom Primary WeaponUsze 'Taham Primary Weapon
|colspan=1|
Type-1 Energy Weapon/Sword
|colspan=1|Type-1 Energy Weapon/Sword
|colspan=1|Type-1 Energy Weapon/Sword
|colspan=1|Type-1 Energy Weapon/Sword
| |colspan=1|Thel 'Vadam Secondary WeaponN'tho 'Sraom Secondary WeaponUsze 'Taham Secondary Weapon
|colspan=1|
|colspan=1|Type-25 Directed Energy Rifle
|colspan=1|Type-25 Directed Energy Rifle
|colspan=1|Type-25 Directed Energy Rifle
| |colspan=1|Thel 'Vadam GrenadesN'tho 'Sraom GrenadesUsze 'Taham Grenades
|colspan=1| 2
|colspan=1| 2
|colspan=1| N/A
|colspan=1| N/A
|}
Part 1: Rampant
You will start this mission with the M90 Close Assault Weapon System|M90 Shotgun and the MA5C Individual Combat Weapon System|MA5C Assault Rifle. At the mission start, use your Assault Rifle to clean out the Infection Forms. Make sure they do not re-animate any of the nearby corpses. Collect some grenades before moving on. Plasma-based weaponry is more effective against shielded Flood, should you encounter any, but for now stick to your current weapons.
As you round the corner, a few Flood Blisters will automatically explode. Eliminate them quickly so that the infection Forms don't re-animate any bodies. Head up the sloped path to reach the chamber's upper level. Find some grenades and replace your Shotgun with an Type-1 Energy Weapon/Sword|Energy Sword.
When you reach the porta in the floor, drop through it and immediately take cover in the corner behind you. Stay sharp because combat forms with human weapons will appear. Take them down with quick bursts from your Assault Rifle, then close in on them and finish them off with the Energy Sword. Back away slowly and look out for the Carrier Forms that will appear. Use a grenade that sticks (Plasma, Type-2 Antipersonnel Fragmentation Grenade|Spike or Type-3 Antipersonnel/Antimateriel Orgudam Workshop firebomb|Incendiary) to kill them. When killed with a grenade, Carrier Forms won't unleash Infection Forms.
For the next area you'll want to be quick. Follow the path up and around. You should see a couple of Deployable Covers here. Grab one and make your way to the large opening in the wall, leading outside the High Charity. There are many Combat Forms here as well as Flood stalker form|Stalker Forms that like to become Ranged Forms. Load up on ammunition here at the D77H-TCI Pelican|Pelican and get ready to move. You can grab the M7057/Defoliant Projector|Flamethrower here. It can be a great help on lower difficulties, but on Legendary difficulty it is best to leave it: you will probably end up getting killed by burning Flood forms. If you choose to leave it here, it will greatly help at the end of the level (which is at the Pelican). From here you have a choice, you can set up your Deployable Cover and shoot out the Combat and Ranged forms, or you can run past them. You're going to need as much ammunition as possible, so while you could clean out this area (and if you're playing the Campaign Scoring|Meta-Game for points you should) you're much better off just running back inside, going to the left, and making your way to the porta and to the next area. The Flood will not follow you once the porta closes.
The room behind the porta contains a small slope and several Infection Forms. The chamber is filled with dead Sangheili|Elites and Jiralhanae|Brutes, as well as some grenades. You can throw a grenade to set off a chain reaction and weaken or kill any Flood that re-animates. Finish the Flood off with the Energy Sword. In the next tunnel, grab either a Gravity hammer (fiction)|Gravity Hammer (good for clearing away Flood if you get surrounded) or a new Energy Sword (usually the best choice), and then drop through the hole in the floor to continue.
Once you're through the hole, run forward and set up your Deployable Cover. You can shoot through it with your Assault Rifle, and it will provide you with excellent cover from the Ranged Forms. Draw in the Combat and Flood tank form|Tank Forms and finish them off with the Energy Sword (remember to lunge at their "mouths"). Once you're down to just Ranged Forms use your Assault Rifle to clear out a path. Run to the right side of the room. From there you should have a good cover and a perch from which you can finish off any remaining Ranged Forms on the ceiling. Switch to your Energy Sword and finish off any remaining Ranged or Tank Forms that may be present on the ground. Now go back to your Deployable Cover at the entrance of the room. When you look to the left of the place where you dropped the cover you will see a Covenant weapons case with a Type-33 Guided Munitions Launcher|Needler inside. Swap your Assault Rifle for the Needler, then head underneath the platform. Here you can grab a couple Incendiary Grenades, another Deployable Cover, and load up your Needler. The Cortana Terminal (Halo 3)|Terminal is also located here.
Go forward again, around the corner. You will run into two Carrier Forms. Stick the first one with a grenade and let it explode. Don't stick the second Form right away. If you do you will probably end up popping some Growth Pods. Lure the Carrier Form forward and stick a grenade on it at the place where you did so with the first Carrier Form. Take out your Needler and edge forward. Use the Needler in the next long corridor to take out the Ranged Forms. It takes the better part of a caddy to kill them, but it's incredibly fast and effective so it's worth the waste. Run back to the room where the Cortana terminal is to reload the Needler if you need, then head forward again. You will trigger several Combat Forms including several shielded ones. Use what's left of your Needler to take down their shields and finish them off with the Energy Sword. A Bubble Shield is extraordinarily effective here because the Combat Forms won't be able to fire at you, forcing them to move into melee range. Once they're in range of your Energy Sword, they're dead. Once you've cleared the area head back to the Cortana terminal room again and grab a Type-51 Carbine|Carbine, a new Energy Sword and the Cloaking equipment. Head forward to the next porta and get ready for another long fight.
Once you're through the porta, have your Carbine ready. Zoom in and you should be able to take down many Combat Forms with but one or two shots each. Stalker Forms will attack you here, but you can melee them with a few hits. Once you've cleared as many of them as you can see, reload your Carbine if you wish. Bring up your Energy Sword and activate your Cloaking. Run forward and up the path (it runs counterclockwise for the first part). Eventually you'll run into a few Combat Forms and a Tank Form. Kill them with the Energy Sword and swap your Carbine for a Paegaas Workshop Spiker|Brute Spiker and combo. This combo will last for a while. Using the cover the first ramp provides you, edge out and use the Plasma Rifle and Brute Spiker to kill the Ranged Forms. You should be able to dispatch most of them from this position before advancing. Once you're fairly certain you're clear, proceed up. It may take a few tries to get the directions and jumps right. On your way up you will run into a few more Combat and Ranged Forms. They will fall quickly under the combined onslaught of the Brute Spiker/Plasma Rifle combo. Grab one of the Cloaking equipments in the room. Once you're through the porta at the top of this room get ready for a run.
When the door to the reactor room opens run forward towards the center of the room. You may need to jump over some enemies or crates but go straight to the center. Turn right and run to the wall across the flood grown floor. Turn left and run to the door. Grab a Deployable Cover as you pass through the door. If you got Cloaking, you should be able to cross the reactor room without being seen. If you don't, make a run for it anyway - there's no use fighting the Flood in this room, as more will come in when you kill them. Once the door to the reactor room closes behind you, you won't encounter any more Flood. Run forward to the Sanctum of the Hierarchs|Sanctum. In the center there will be some sort of podium: Cortana's stasis field. Go to the stasis field and bash on it until it breaks to free Cortana and start a cutscene.
Part 2: Nor Hell a Fury
Now you've got Cortana, it's time to get out. You must make your way back to the Pelican. Fortunately, several new areas open up, making the route much shorter. Head back up the long corridor leading to the reactor room. After the cutscene, you only have your Spiker and Energy Sword but no worries, there's plenty of ammunition in the reactor room. Head out and quickly throw your Deployable Cover forward so it's near the edge of the balcony. Back up and use your Spiker to finish off the Combat Forms. This will draw in the Tank Form, which you can finish with one swipe of the Energy Sword. Move forward again and swap the Energy Sword for the Carbine. Take down all the Combat Forms you can see, and then take dual-wield a Plasma rifle with your Spiker. You can take out nearly all the Ranged Forms here quickly with this combo. Load up your Carbine and drop it in the center of the room. Pick up a Type-25 Grenade Launcher|Brute Shot and a full Energy Sword. Shoot on the four reactors with the Brute Shot to destroy them (or throw grenades to destroy the reactors), and then swap it for the Carbine. Bring up your Energy Sword and run back towards your original entrance.
You'll drop back into the long hallway where all the Ranged Forms were. Now there are just a lot of Combat Forms eager to kill you. Use the Carbine until your magazine runs dry, then switch to your Energy Sword to finish them off. Advance cautiously as there are a few Carrier Forms here that will just ruin your day. Stick them with grenades and don't worry about refilling. Once you're back in the terminal room bring up the Carbine. There's not really one good way to pull this off, so use your best judgment for cover and take out all the Flood in this area. Don't try to run through them. There are only about eight or ten Combat Forms here so killing them shouldn't take too long.
After you make your way through this area you'll run into the first large room again. You'll find the Thel 'Vadam|Arbiter who will be cleaning out the Flood. If you left the Flamethrower when you first reached the Pelican, the Arbiter will be using it. Run past him and straight to the Pelican. Hop on board and...
Speed Run Walkthrough If you're having difficulties beating this level the traditional way, you can attempt to adopt a speed run strategy. On Legendary this method is suicide and you won't advance much beyond the Pelican, but on lower difficulties you can make it through nearly every area without a prolonged engagement with the Flood.
When the level starts, you will drop in with an Assault Rifle and a Shotgun. These will be useful for a short while, but you'll need to switch to other weapons sooner rather than later. Progress through the Infection Forms running, don't waste your ammunition on them. Once you get to the point were the Combat Forms spawn, throw a Frag grenade at them and they should all be dead. Continue running. You should soon get to the point were you drop through the hole in the floor.
When you drop through the first porta you will be assaulted by several Combat Forms. You need to fight these. There is one Combat Form with an Energy Sword, which will definitely come into use a bit later on in the level. When the Carrier Forms attack you, throw a Firebomb grenade to prevent Infection Forms from spawning.
The next room is going to be your fastest skip of the level. There are a few things to note though. To the left side is the opening with the Pelican. There is a Flamethrower and some weapons and ammunition out there, but unless you're already really low on ammo, don't go near it. You should run straight forward, using your Assault Rifle to clear a path to the porta. Once the porta closes the Flood won't follow you.
In the next area there will be several regenerating Combat Forms. Use a grenade and your Energy Sword to make short work of them, then swap your Energy Sword for the Brute Shot (which provides strong melee plus heavy projectile damage). Your weapons should now be an Assault Rifle with about 1/4 of the ammo left and a Brute Shot.
Drop through the hole in the floor. There are loads of Flood here, mostly Stalker Forms that will change into Ranged and Tank Forms, that will all be trying to take you down. Run forward with your Brute Shot out, shooting Ranged forms and meleeing the Tank Forms. Once you reach the center of the room you should get a Cloaking device. Don't activate it yet. Run straight forward out of this room, into the next area. Once you see the Carrier Forms, stick them with grenades. Advance. When you reach the left turn bring up your Assault Rifle and activate your Cloaking. You should be able to make it to the end of the hall without needing to engage, but if your Cloaking fails, the Assault Rifle will make short work of the Combat Forms.
When you go through the porta into the next area, swap your Assault Rifle for a Carbine in the weapons case. Keep the Brute Shot, even if it's out of ammo its melee is worth keeping it for now until you can get more ammo.
Kill the Combat Forms you can see, and melee any Stalker Forms that get close to you. Then run. The path on the far side of the room runs up and counterclockwise. If you have ammo left for your Brute Shot, you are much better off, because you can melee any Combat Form that gets close and a single grenade will kill a Ranged Form with an accurate hit. Grab a Cloaking but don't activate it yet. Just keep running and gunning with the Brute Shot, as it is most effective in this room. There will be a Brute Shot reload at the top of the room just before the porta.
The reactor room is your last challenge here, but just activate your Cloaking at the end of the long empty corridor before the reactor room and run straight forward to the center of the room. Turn right and run to the wall, then turn left and run to the door. You should be able to accomplish this without becoming visible again. Head through the door and down the hallway. Bash the stasis field to free Cortana.
After the cutscene, head back the way you came. In the reactor room you have no choice but to fight the Flood. Use your Energy Sword to clear out the room. You'll have to be quick, as there are a number of foes here and if you aren't swift you'll be sent back to your checkpoint. Once you've cleared your balcony, swap your Energy sword for a Carbine and snipe any Combat Forms across the room. Then swap the Carbine for a Brute Spiker and finish off any Ranged Forms that remain. Load up your Brute Shot, and grab a Carbine. Use the Brute Shot to blow up the reactors, and run. Fall through the hole in the floor and run down the narrow hallway from earlier using your Carbine and grenades to take out the Flood.
Once you return to the terminal room bring up your Brute Shot and run forward. Toss Frags and use your Brute Shot to clear the area in front of you, and ''only'' in front of you. Keep moving forward and don't look back. The Flood will not follow you from one rea to another, so move quickly and you won't need to fight as much.
Eventually you will reach the room where the Pelican is found. You will find that the Arbiter has joined you, with a Flamethrower. Just let him do the killing, and run past all of the Flood to the Pelican. Go into the Pelican and escape.
Notes for Legendary Play
Know how to use every weapon to its greatest effect. There really isn't any weapon that is weak in all situations. The only exception is a Plasma Pistol overchargewhile it takes out Brute armor very effectively, it does little to the Flood. If you get a Plasma Pistol, use normal shots. The M7057/Defoliant Projector|Flamethrower uses approximately the same amount of fuel for killing a Flood combat form|Combat Form as for killing a Flood pure form|Pure Form; therefore, save it to kill Pure Forms. Don't hoard weapons continuously, despite how much you may think you need them--if you hoard too many, you will overload the map. The most common result is that some weapons disappear or fall through the floor. But if you are trying to beat the level with Iron or else with minimal death, hoarding weapons is your best bet, although it is time-consuming.:*It is highly recommended that you find a replacement for your shotgun at the earliest opportunity. While the shotgun is an excellent in close anti-Flood weapon, there is limited ammo and are several weapons that can deal more in close damage more quickly without a need to reload. An Type-1 Energy Weapon/Sword|Energy Sword is far more effective, and a Brute Shot provides both the melee damage and a ranged attack.:*Your MA5C is extraordinarily effective in short controlled bursts and accurate aim. It's ability to kill ranged forms is not as effective as a Paegaas Workshop Spiker|Spiker or Type-33 Guided Munitions Launcher|Needler, but until you can find them, its high rate of fire and relative accuracy at close-to-medium range is superior to a .
Know how to use grenades. Get the most out of your grenades, use them on clusters of flood, but keep at least two stickies (anything that is not a Frag). These are particularly effective against Flood carrier form|Carrier Forms because they kill not only the Carrier Forms themselves, but also the Pod infector|Infection Forms inside them. If you are having trouble killing something, say, a Pure Form in the large room near the halfway point, go ahead and throw a grenade.
Know how to use equipment. If you are a Halo 1/2 veteran, you probably made it this far, with difficulty, without using equipment. But on Cortana, equipment becomes a necessity. Deployable Covers are probably the best equipment; they do not self-destruct after a while, unlike any other equipment, and you can fire while protected if you are carrying a human weapon. ''Note: The Carbine cannot fire through Deployable Cover.'' If you cannot find Deployable Cover, use a Bubble Shield, as lesser forms enter your shield, you can kill them without worrying about exposing yourself to Ranged Forms. But when the timer goes out, you will be exposed. Cloaking is good for speedruns, it is also effective for crossing the larger open spaces without detection.
Pay attention to your surroundings. It sounds ridiculously obvious, but more so than any other level it is true here. The Flood blend with the background and often times your radar will not detect the enemy because they are stationary. Always check behind you and be methodical when clearing areas.
Know your Flood. Each variety of Flood has a specific weakness. No one weapon will be effective against all (for example; The Energy Sword is excellent at killing flood, but its range makes it unsuitable against Ranged Forms). Understand that your best chance of survival is knowing what combination of weapons will provide you with quick short range attacks and excellent range, to maximize your overall damage.
Activating Skulls on this level is at your own Peril, but here is a breakdown of skull use on this level and how it will affect your gameplay. Gold Iron Due to the difficulty of this level using Iron is not recommended unless you are a skillful player and if you do use it, be utterly methodical in clearing areas. Leave no enemy intact. Black Eye There are no Regenerators and many Ranged and Infection Forms. Not recommended despite the vast amount of close melee situations you will be involved in. Tough Luck The Flood often don't have anywhere to dodge to, and they usually forget to dodge anyway. Also, they are too bulky to dodge. Catch
Activate this skull if you have it; the Flood don't use grenades, but they will drop more when they die, and will cause many deadly chain reactions if you throw a grenade near one, the only detraction here is large chain reactions can also burst blisters and may kill you too. Fog You will be surrounded very easily. However as your radar can often be deceptive on this level, if you do use it you're really not losing all that much of an advantage. Use it if you are going for the Meta-Game achievement. Famine Ammunition is scarce on this level, therefore this skull is highly unrecommended. Conversely there are a number of Weapon cases with fully charged items, so if you are an accurate shooter, and with all the meleeing you should be doing, you can succeed with this skull on, but with difficulty. Thunderstorm Nearly consequence-free; a few more shielded Combat Forms are all that will result, though bare in mind they can be hard to kill on higher difficulties. Tilt This skull is probably the most annoying, but also the easiest to get around. Your plasma weapons will become very ineffective, but projectile weapons like the Spiker and Human weapons are twice as deadly. Being able to aim properly is key here as headshots with the Carbine aren't affected. Mythic Much like the "Tilt" skull, for experienced players it's going to be more annoying than anything else. Accurate fire and knowing your weapons will effectively negate the consequences of activating this Skull. For inexperienced players, and those with difficulty aiming, this skull can be a death sentence.
Silver Blind No HUD, you cannot see ammo, grenades crosshairs or guns and no score addition. Not suggested. Cowbell Bigger explosions. Stay away from grenades you toss, carrier forms, and any other explosions. Useful. IWHBYD No effect on this level. Use anyway. Grunt Birthday Party No Grunts on this level. Useless.
Not Legendary notes There is no difference in how you should approach this mission whether it's on Easy or Legendary. The only difference is in the overall numbers of Flood (on Legendary they can seem unending) and in how difficult it is to kill them (headshots, not withstanding) If you can beat this mission on Normal without getting killed, it's a fair bet that you should be able to complete it on Legendary. Remember to take it slow, no battle has respawning flood.
Category:Halo 3 walkthroughs
Video Walkthrough
|
|gender= Female personality
|description = Slender woman covered by patterns and scrolling symbols
|color = * Normal: Blue/Purple Angry: Pink/GreenHalo: The Flood, ''page 255''
Rampant/Angry: RedHalo 4
Flattered: Pink
|affiliation = *United Nations Space Command Created
|function =
Software infiltration Decode, translate, and interpret alien technologiesHalo: Reach, campaign level ''The Package''
Electronic warfare support during Operation: RED FLAG Providing battlefield support to John-117|SPARTAN-117
|number=CTN 0452-9
}}
Cortana (AI Serial Number: CTN 0452-9) was the leader of the Created and a Smart artificial intelligence|"smart" AI formerly in service with the United Nations Space Command. Unique and exceptionally powerful even among smart AIs, she was one of the most important figures in the Human-Covenant War, and served as John-117's partner in the final months of the conflict. Her flexibility and tactical skill proved invaluable in boosting the combat ability of the UNSC Pillar of Autumn|''Pillar of Autumn'', the orbital defense platform ''Cairo Station (station)|Cairo Station'' and the ''UNSC In Amber Clad|In Amber Clad''. In addition, she held vital data pertaining to the Halo Array, including the activation index from Installation 04.
Biography
File:HaloReach - Finale.png|300px|thumb|left|Doctor Halsey with a young Cortana, her creation. On 2549#May|May 21, 2549 the Office of Naval Intelligence's chief scientist, Doctor Catherine Halsey, Flash cloning|cloned herself twenty times.''Halo: Glasslands'', ''Chapter 12'Halo: The Fall of Reach'', ''Chapter 25'Dr. Halsey's personal journal'', ''May 21, 2549'' An A.I. was needed for Operation: RED FLAG, a planned mission to kidnap one of the Covenant's hierarchs and force a truce.''Halo: The Fall of Reach'', ''Chapter 26'' Halsey believed her third-generation volitional A.I.s required better material to use as A.I. matrix seeds than that offered by the new candidates she was being presented with, which she saw as lacking both physical and intellectual agility. To create the clones she used the same equipment that had been used years prior to make the flash clones needed for the SPARTAN-II program. This time, however, she enhanced their neural physiology at the expense of other biological functions. She made sure the equipment was hidden and secure from all save herself, though the cloning had been arranged by ONI at her insistence. As such, there were a few others who also knew about it, but she was confident that these particular individuals could be trusted to keep the information secret. The clones developed at a breakneck pace, for on the same day she had first begun the process they were already exhibiting familiar anatomy and curling into fetal positions, malformed as they were. A little over two months later, on 2549#July|July 29, Halsey successfully excised all of the clones' brains and transferred them to cryogenic units.''Dr. Halsey's personal journal'', ''July 29, 2549'' All remaining organic substrates were flash-incinerated.
File:H5G YoungCortana.PNG|thumb|250px|Cortana's face resembles the way Doctor Halsey's appeared when she was fresh out of college. Part of her also resembles Halsey's daughter Miranda Keyes|Miranda and yet another part is purely Cortana's invention. On 2549#November|November 7, 2549, within the confines of CASTLE Base on Reach, Catherine Halsey transferred and authenticated the H-1 specimen's neural pattern to A.I. matrix strata, completing the initiation sequence within normal quantum flux tolerances.''Dr. Halsey's personal journal'', ''November 7, 2549'' The newly made intelligence called herself "Cortana". Halsey placed a viral termination code in her kernel but then could not tell whether she remained unaware of it or had already isolated and bypassed it, perhaps just having the tact not to mention it to her. Halsey also programmed her with ONI's best insurgency software and every ONI computer insurgency routine, as well as the determination to use those code-cracking skills.''Halo: The Fall of Reach'', ''Chapter 27'' The first words spoken by Cortana were those Halsey's mother had said to her after beating her daughter in chess decades prior. Halsey recognized in the choice of phrase a confluence of morality, mortality, and metaphor. On 2550#February|February 11, 2550 Catherine recorded a research excerpt in which she took note of certain metrics which implied the viral termination code in Cortana's matrix would have been unlikely to be successful and that the typical seven-year life cycle estimate may not apply to her. She'd determined that the unique circumstances of her creation had triggered what Halsey could only refer to as a "recessive variant" in the A.I. seed, but the doctor was at a loss concerning this rogue element's origin.''Halo 4'', ''Requiem (level)|Requiem'' Audio log (Halo 4)|audio logs
File:HaloReach - Cortana.png|250px|thumb|left|Cortana in a holotank, analyzing the Forerunner artifact under SWORD Base. The first few years of Cortana's existence were spent assisting Doctor Halsey within the confines of CASTLE Base, but after the doctor began studying a Babd Catha Forerunner vessel|mysterious alien ship buried in the ice shelf at Babd Catha Ice Shelf|Babd Catha by 2551#May|May 2551, she eventually began to use Cortana to retrieve navigation data from the ancient vessel.''Halo Mythos'', ''page 89''Data Drop Data Drop/Three|#3Data Drop Data Drop/Two|#2''Halo: Reach'', ''The Package'' The Covenant had found Reach by 2552#July|July 26, 2552 but security measures were under way to ensure Cortana continued to be integrated and updates with the latest intelligence from a site near the village of Visegrad being investigated by Professor Laszlo Sorvad.''Dr. Halsey's personal journal'', ''July 26, 2552'' By 2552#August|August 3, 2552 Cortana and Halsey had both agreed she ought to be divided after long discussion. The participating Spartans would need her expertise for RED FLAG, but she was also the best-suited to continue the study of symbols and operating systems from Visegrad. In her journal Halsey pledged to copy most of Cortana's Illegal Entry Protocols|illegal entry protocol translation routines to an independent module so the incarnate personality which remained could go with the Spartan-IIs. It was her hope that the severed data-mining portion could be reunited with the rest of her so she could be updated with Sorvad's data before the , RED FLAG's designated cruiser, departed.''Dr. Halsey's personal journal'', ''August 3, 2552''
As the translation began to progress, Cortana's decryption of the Babd Catha artifact began to reveal what Halsey's fellow Xenoarchaeology|xenoarchaeologist, Laszlo Sorvad, had reported of the excavation, a "latchkey discovery", something that could change the tide of the Human-Covenant War.Halo: Reach, campaign level ''ONI: Sword Base'' Deciding to ensure the data's delivery to Spartans, Dr. Halsey chose to recall NOBLE Team (who, unlike the SPARTAN-IIs assembled for RED FLAG, were fully aware of the Fall of Reach), and tasked them with delivering Cortana's fragment carrying Sorvad's data to the ''Pillar of Autumn''. By August 14 Cortana and Halsey discussed which of NOBLE's Spartans she would trust to escort her, eventually choosing SPARTAN-B312, Noble Six.Halo: Reach ViDoc: A Spartan Will Rise However, contacting NOBLE Team proved difficult, as the team had been separated following the aftermath of Operation: UPPER CUT and would not be recovered by the UNSC until August 26.Halo: Reach, campaign level ''New Alexandria'' In preparation for RED FLAG, Cortana was asked by Dr. Halsey to pick a soldier that would act as her "carrier". Cortana chose John-117 for their neural compatibility, as well as his uncanny luck in battle.Halo: The Fall of Reach, ''page 236''
Meanwhile, on August 29, Cortana's primary fragment was inserted into John-117's MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V armor for the first time, and the two then took part in a test to determine the abilities of their bond as an AI-human team. The test was devised by Colonel James Ackerson, a bitter rival of Dr. Halsey's who held contempt for the SPARTAN-II program, and by extension John-117. Ackerson incorporated armed Orbital Drop Shock Troopers, Lotus anti-tank mines, automated turrets in a razor wire field, and even a SkyHawk jumpjet into the test in order to have John killed. Despite the test being rigged, John was determined to finish without breaking the rules. With Cortana's assistance providing battlefield intelligence and boosting his reaction time to its limits, John managed to traverse the course relatively unharmed.Halo: The Fall of Reach, ''pages 295-300''
After the test, Cortana was installed into the as the ship's primary AI, with another AI, Wellsley, as backup. While aboard, she exacted revenge upon Colonel Ackerson by hacking into his system and blackmailing him, hoping that this would send him back to the front lines.Halo: The Fall of Reach, ''pages 266-267'' She also hacked into the SPARTAN-II highly classified personal files, and read over John's file. Cortana was shocked and divided over the dubious morality of the SPARTAN-II project, and secretly vowed to protect John to the best of her ability.Halo: The Fall of Reach, ''page 306'' On August 30, as the ''Autumn'' was making final preparations for the mission into Covenant space, Jacob Keyes|Captain Jacob Keyes was informed that Fleet of Particular Justice|a vast Covenant fleet had dropped out of slipspace and were moving towards Reach. The ''Autumn'' was forced to abandon its original mission and assist in defending Reach.Halo: The Fall of Reach, ''page 324''
File:Keyes n' Six.jpg|300px|thumb|Noble Six delivers Cortana's fragment to Keyes.
During the battle, Cortana excelled in her capabilities as an onboard AI, managing to maneuver the ''Autumn'' through an asteroid field upon the appearance of a Covenant carrier, destroying the enemy vessel with little effort.Halo: The Fall of Reach, ''page 328'' Cortana also assisted Captain Keyes in destroying a dangerous, Kewu-pattern battleship|theretofore unknown Covenant warship, which had wreaked havoc upon the defending UNSC Epsilon Eridani Fleet|fleet.Halo: The Fall of Reach, ''page 364'' However, the Covenant destroyed Reach's orbital defense generators, and began glassing the planet as they had done countless times before.Halo: The Fall of Reach, ''page 372'' The ''Autumn'' was eventually forced to flee the burning planet, jumping to a random location as per the Cole Protocol. However, Cortana secretly inserted coordinates translated from symbols on Sigma Octanus IV artifact|a rock that Blue Team discovered on Sigma Octanus IV, in addition to coordinates extracted from the Babd Catha Forerunner complex|Forerunner installation at the Babd Catha Ice Shelf beneath SWORD Base, believing them to be of great significance to the Covenant.Halo: The Fall of Reach, ''page 376''
On August 29 (local time) NOBLE Team had arrived at Sword Base under pretense orders of a "torch-and-burn" operation to destroy SWORD Base, being informed only at the last minute that their real mission was to deliver an armored matrix containing Cortana's fragment and the artifact's data to the ''Pillar of Autumn'', which had docked at the Aszod ship breaking yards.Halo: Reach campaign level ''The Package (animated short)|The Package'' By this time, the decryption had been completed and responsibility of the Package was turned over to Noble Six. Although nearly every member of NOBLE tasked with the delivery was killed in the process, Cortana was successfully brought to the ship, with Captain Keyes collecting the Package personally. SPARTAN-B312 sacrificed refuge on the ''Autumn'' to cover the ship's escape and Cortana's two fragments were reunited once the ''Autumn'' took off.Halo: Reach campaign level ''The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn''
File:CEA BridgeChat1.png|300px|thumb|left|Cortana and Keyes discuss the situation as John watches. On September 19, the ''Autumn'' emerged from slipspace in the Soell system, in orbit around the gas giant Threshold. It was there that the crew discovered Installation 04 in orbit around the gas giant. Cortana could only speculate as to what exactly the ring was, only able to deduce that it was artificially created.Halo: The Fall of Reach, ''page 380'' The AI then informed Captain Keyes that fifteen Covenant ships had pursued the ''Autumn'' from Reach, and were moving to engage with boarding parties. Cortana assumed control of the ''Autumn'' and used its weapons to destroy four of the fifteen attacking Covenant ships. By the time John-117 had thawed from cryo-sleep and reached the bridge, the cruiser was severely damaged, and Keyes was forced to initiate the Cole Protocol. He ordered Cortana to upload herself into John's armor to protect the vital information she carried. John fought his way through the ''Autumns service corridors with Cortana's guidance, and the two escaped the ship in a lifeboat. The lifeboat entered the ring's atmosphere as the ''Autumn'' was shot down.Halo: Combat Evolved campaign level ''The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn''
The lifeboat made a crash-landing on the surface of the ring, leaving John and Cortana as the only survivors. The two evaded Covenant patrols and rendezvoused with a group of Marines fending off a Covenant attack. Pelican ''Echo 419'' dropped off a Warthog, and the pair set out across the surface of the ring to rescue any survivors in the immediate area. At the same time, Cortana hacked into the proselytization network, and discovered Keyes' location - being held prisoner on board the ''Truth and Reconciliation''.Halo: Combat Evolved campaign level ''Halo (Halo: Combat Evolved level)|Halo'' The two were transported to the UNSC's base of operations on the ring, Alpha Base (Installation 04)|Alpha Base, and along with ODSTs of the 22nd Tactical, devised a plan to rescue Keyes. John, Cortana and several Marines were dropped off near the ''Truth and Reconciliation'' that night and boarded the ship via its gravity lift. Cortana led John and his team through the interior of the alien vessel, opening doors and marking Navigation Points. The group eventually located Keyes and several other captured crewmen in the ship's brig. Keyes had learned from the Covenant that the ring was known as Halo, and was possibly a weapon of mass destruction. The group escaped the ship, and soon learned that Halo's control room could be found using the Cartographer, a map room.Halo: Combat Evolved campaign level ''Truth and Reconciliation''
The next day, on September 20, the Chief, Cortana and two squads of Marines set out for the island on which the Cartographer was located. After fighting through significant Covenant resistance, the two reached the Cartographer, and found that Halo's control room was located below the surface. As the two made their way back towards the surface, Captain Keyes informed them that he was going to investigate a supposed "weapons cache" with several other Marines. John and Cortana were retrieved by Echo 419, which descended into the interior of Halo towards the control room.Halo: Combat Evolved campaign level ''The Silent Cartographer'' The Pelican continued to descend as far as it could before dropping off John and Cortana on a platform. There they traversed through a network Forerunner structures within a large underground chasm. After many firefights, the Chief and Cortana reached Halo's control room, where the AI was uploaded to Halo's core systems. Cortana was overwhelmed by the amount of data contained within Halo's systems, but discovered that the "weapons cache" Keyes and his Marines located was in fact a Flood containment facility. John left to evacuate the trapped soldiers immediately.Halo: Combat Evolved campaign level ''Assault on the Control Room''
File:TwoBetrayalsAnniversary.png|300px|thumb|Cortana in Halo's computer systems clashing with 343 Guilty Spark, with the Chief caught between them. After the Chief encountered the parasitic Flood for the first time, he was convinced by the Forerunner monitor 343 Guilty Spark to activate the Halo. During this time, Cortana absorbed as much data as she could from Halo's control systems. When John returned to the control room accompanied by the Monitor on September 21, he had recovered Halo's activation index, intent on using it to eliminate the Flood. John inserted the Index into the control systems, but was stopped by Cortana before it could trigger. Cortana absorbed all data from the Index, and explained to John the true purpose of Halo; to wipe the galaxy clean of sentient life as a final resort against the Flood. Guilty Spark confirmed this and summoned his Sentinels, demanding that Cortana be handed over. When John refused, Spark left his Sentinels to eliminate them. The two escaped the control room as the Flood began to run rampant across the ring, infecting human and Covenant alike. Cortana suggested that they should overload Halo's three phase pulse generators to slow the Monitor's activities. While the generators were disabled by John, Cortana discovered that the ''Pillar of Autumn'' was still structurally intact after its crash. She deduced that overloading its fusion reactors would have enough force to destroy Halo, however Captain Keyes' command neural interface|CNI transponders would be needed to do so. Cortana tapped into the Monitor's teleportation network and transported both herself and John to Keyes' last known position - the ''Truth and Reconciliation''.Halo: Combat Evolved campaign level ''Two Betrayals''
By the time John and Cortana arrived at the ''Truth and Reconciliation'' the vessel was under attack by the Flood, and was severely damaged. Immediately upon arrival, the pair was contacted by Keyes, who weakly ordered them to leave him. After intense fighting within the ship, Cortana observed that the Flood gathered bodies of the dead for use as biomass. As Covenant forces made an attempt to retake the ship the pair was again contacted by Keyes, who repeated his order to leave him behind. Cortana was desperate to rescue Keyes, stating that the Captain was delirious from pain. Finding the source of Keyes' transmissions on the ship's bridge, the two were met with a gruesome sight - Keyes had been infected and assimilated into a Proto-Gravemind. In order to complete their objective and spare the Captain needless pain, John retrieved Keyes' CNI transponders, killing him in the process. The pair escaped the ship in a Banshee, and headed towards the crashed ''Pillar of Autumn''.Halo: Combat Evolved campaign level ''Keyes''
File:CEAJC.jpg|300px|thumb|left|John and Cortana on the bridge of the wrecked ''Pillar of Autumn''. On the morning of September 22, John crashed the Banshee into the side of the ''Autumn'', much to Cortana's irritation, and the two boarded the ship and fought through Flood and Covenant to the bridge. The Chief uploaded Cortana into the ship's systems, and she began a countdown timer to overload the ships reactors. However, the countdown was halted by none other than 343 Guilty Spark, who was on board the ship, and absorbing much of its data. Spark sent his Sentinels to capture Cortana and retrieve the Index. John suggested that they overload the reactors manually with grenades and rockets, to which Cortana reluctantly agreed. The two moved back through the ship, and reached Engineering, where they overloaded the ''Autumns reactors. Cortana radioed ''Echo 419'' to extract at an external access junction on the ship. As the ''Autumn'' began to explode and fall apart, John entered a Warthog and drove down a service corridor than ran the length of the war-torn ship. However, upon reaching their extraction point, ''Echo 419'' was shot down. In an act of desperation, Cortana discovered a GA-TL1 Longsword still docked in Launch Bay 7. With little time left, the two entered the Longsword and sped away from Halo as it was ripped apart by the exploding ''Autumn''. Upon scanning, Cortana found nothing but "dust and echoes", thinking them the only survivors of Halo, concluding that it was finished. John however, stated that they were just getting started.Halo: Combat Evolved campaign level ''The Maw''
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Cortana and the Master Chief, seemingly the only Installation 04#Survivors of Installation 04|survivors of the Battle of Installation 04, quickly discovered a small number of other United Nations Space Command|UNSC personnel in a D77-TC Pelican|Pelican dropship.Halo: First Strike, ''page 55'' Knowing that the Pelican wasn't capable of traveling long distances, the Master Chief, along with Cortana and the Pelican's four-man crew, fought their way onto the Covenant ''Ascendant Justice''.Halo: First Strike, ''page 79'' Shortly afterward, Cortana took control of the ship, and returned the survivors to Reach, where the group helped to rescue survivors of the Raid of Reach, including her "mother", Dr. Halsey.Halo: First Strike, ''page 229'' She managed to improve on the ship's weapons and slipspace capabilities, jumping below Threshold's atmosphere, a technique never accomplished before by the UNSC.Halo: First Strike, ''page 114'' In an impressive display of cunning, Cortana quickly destroyed a Ascendant Justice's AI|Covenant AI, as well as a half dozen Covenant warships with ''Ascendant Justice's'' newly refocused plasma projectors.Halo: First Strike, ''page 170'' She also copied two of the construct's functions: the ability to translate Covenant speech, and the ability to create imperfect clones of herself. These capabilities, along with her exclusive knowledge about the Halos, made her invaluable to the UNSC war effort.
The sheer amount of information recovered from Halo cut into Cortana's processing power, a burden which weakened her greatly. During her time on ''Ascendant Justice'', Cortana exhibited uncharacteristic behavior including anger, distraction, and self-doubt - an indicator that she was nearing rampancy.Halo: First Strike, ''page 208'' Dr. Halsey erased some data from her memory to give her more thinking space, including data regarding Sergeant Johnson's supposed immunity to the Flood as a result of Boren's Syndrome, which was in fact a cover to hide Johnson's status as a former ORION Project|ORION supersoldier.Halo: First Strike, ''page 328''
The ''Ascendant Justice'' was effectively fused with the . It was at this point that Cortana learned of a planned Covenant assault on Earth. The Master Chief, along with SPARTAN Blue Team and a patchwork software copy of Cortana, would later execute Operation: FIRST STRIKE.Halo: First Strike, ''page 287''
Unfortunately, the Covenant AI that Cortana had decompiled had managed to, prior to its capture, send a message over proselytization network|battlenet, warning the Covenant of its capture and sending the necessary calculations for a sub-atmospheric slipspace jump. This information was later used by the Prophet of Regret to enter slipspace right above New Mombasa during the Battle of Mombasa.Halo: First Strike, ''page 110''
The Master Chief and Cortana would later return to Earth, at which point Cortana handed all of the sensitive data in her possession over to ONI. However, Cortana retained the Index and apparently still possessed some data on the Halo network, including critical information on the Installation 00|Ark.
File:H2A-CortanaJohnAndJohnson.jpg|300px|thumb|John-117, Cortana, and Johnson during a ceremony aboard ''Cairo Station''.
After returning to Earth, Cortana served on the orbital defense platform ''Cairo Station (station)|Cairo'', where a ceremony for both Avery Johnson|Sgt. Avery Johnson and Miranda Keyes|Commander Miranda Keyes was soon interrupted by the arrival of a Covenant fleet under the command of the Prophet of Regret|High Prophet of Regret, starting the Battle of Earth. Cortana was given control of the ''Cairos Magnetic Accelerator Cannon to repel the invaders, and with the Master Chief's help, she successfully deactivated an antimatter charge that would have destroyed the station. Interfacing directly with the bomb through the MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI armor, the explosive was then used by the Master Chief to destroy a Covenant CAS-class assault carrier|assault carrier. John offered for her to remain behind on the station after she claimed that his plan was "crazy". Cortana stayed with the Chief in the end, claiming she was just as crazy as he was. The AI continued to aid the Spartan when he arrived in New Mombasa on a mission to board Regret's assault carrier ''Solemn Penance'', and later accompanied him when the UNSC In Amber Clad|''In Amber Clad'' followed the fleeing carrier into slipspace.Halo 2, campaign level ''Metropolis''
File:H2A-John&Cortana-02.jpg|thumb|left|300px|Cortana refuses to leave and insists on staying behind. Upon exiting slipspace, it was discovered that the ''Solemn Penance'' had led the ''In Amber Clad'' to another ringworld, Installation 05|Delta Halo. Cortana gave Miranda Keyes access to all information recovered from Installation 04|Halo ring, and provided vital intelligence to the Chief, UNSC Marines and the ODSTs deployed to the surface of the ring.Halo 2, campaign level ''Delta Halo''
File:H2A - Cortana.png|thumb|201px|"Don't make a girl a promise... if you know you can't keep it."
After the Master Chief assassinated the Prophet of Regret on Delta Halo, he, Cortana and Arbiter Thel 'Vadamee were captured by the Flood central intelligence - the Gravemind. However, it did not harm them, instead choosing to use the two as pawns to stop the Prophet of Truth from firing the Halo. The Gravemind sent the Master Chief and Cortana to the Covenant capital ''High Charity'', where Cortana infiltrated the city's computer systems, while the Master Chief pursued the Prophet of Truth.Halo 2, campaign level ''Gravemind (level)|Gravemind'' The construct promised to detonate the crashed ''In Amber Clads reactors to destroy the city if the Flood proved unstoppable, or if the Halo ring was activated. However, doing so meant she would be forced to remain in the ''High Charity'' computer systems to ensure detonation. As Truth boarded the Forerunner Dreadnought in the heart of the city to reach Installation 00|the Ark, Cortana fought with the ancient Forerunner AI Mendicant Bias to delay the ship's launch.Halo 2, campaign level ''High Charity (level)|High Charity'' The firing of Halo was averted by Miranda Keyes, the Arbiter, and Johnson, while John successfully boarded the ''Forerunner Dreadnought|Dreadnought'' and escaped ''High Charity''. Cortana was left alone with the vast Gravemind to battle for her survival. She had only John's promise that he would return soon to free her.Halo 2, campaign level ''The Great Journey''
Forced to interface with the Gravemind and under constant mental torture, Cortana nonetheless managed to send a message to the Master Chief on Earth, stashing it on an Earth-bound Indulgence of Conviction|Flood-infected ship that crash-landed in Voi.Halo 3, campaign level ''The Storm'' She accomplished this by creating a message and using the Gravemind's link to the ship in order to transmit it. The Gravemind permitted this in order to lure the Master Chief to destruction, but was unaware of what the message said. Cortana claimed that the Gravemind was approaching Earth in the infested ''High Charity'', and that it was as yet unaware of the Portal and where it led to. Through the portal, there was a solution to stop the Flood once and for all. Though Terrence Hood|Lord Hood doubted her message, fearing that Cortana could have been corrupted or driven rampant, the Chief's trust in the AI never wavered. A joint UNSC-Covenant separatist task force then entered the Portal, heading to Truth and to Cortana's solution.Halo 3, campaign level ''Floodgate'' Lord Hood's instincts were correct: the Gravemind was in fact aware of the Portal and where it led (it had learned this after assimilating the Prophet of Regret) - and had deliberately allowed Cortana to send a message in order to lure all of its enemies into one place. Then the millions of Flood forms stored within ''High Charity'' would assimilate them all. Cortana, however, managed to hide the existence of Installation 08 and the index she possessed from the Gravemind.Halo: Evolutions - Essential Tales of the Halo Universe, ''Human Weakness'', ''page 400''
File:CortanaIndex-large.jpg|thumb|300px|Cortana presents the Index from Installation 04 as she reunites with John-117 inside of a Flood-infested ''High Charity''. Throughout her time in captivity, Cortana Cortana moments and Gravemind moments|continued to appear to the Master Chief in transmissions where she spoke cryptic phrases, some of which were based on the memories of Dr. Halsey, while others appeared to indicate she was going rampancy|rampant. Most of the transmissions were actually broadcast by the Gravemind, who had hacked into Cortana's system and used her voice and form in order to deceive (and taunt) John.Halo: Evolutions - Essential Tales of the Halo Universe, ''Human Weakness'', ''page 407''
John-117 Raid on High Charity|successfully recovered Cortana from ''High Charity'' during the Battle of Installation 00. Fighting through the core of the city, the Chief was overwhelmed through his neural interface with Cortana's pain, guilt, and loss of self. At the brink of rampancy, Cortana was pulled back when John reminded her of his promise from the Fall of High Charity|Fall of ''High Charity''. Despite the damage of several systems, Cortana managed to gather herself and produce the Index from Installation 04, which she had secretly kept.Halo 3, campaign level ''Cortana (level)|Cortana'' With it, Cortana was able to fire the newly constructed Installation 08, causing it to destroy itself, the Flood, and the Ark in the process. As 08 was not linked to the rest of the array, sentient life within the Milky Way galaxy was left unharmed.Halo 3, campaign level ''Halo (Halo 3 level)|Halo''
File:Await lithograph.jpg|thumb|left|200px|Cortana oversees John sleeping in cryostasis, stranded on board the Forward Unto Dawn, lost in space. Escaping the Ark on the UNSC frigate ''Forward Unto Dawn'', Installation 08 activated just as the vessel began to enter slipspace. The portal immediately collapsed, cutting the ''Dawn'' in half. While Thel 'Vadam managed to return to Earth safely in the ship's forward section, John and Cortana were left adrift in the aft half of the ship. Cortana activated a distress beacon but knew that it could be years, or decades, before they were found. As the Master Chief prepared to go into Cryo chamber|cryonic sleep to await rescue, Cortana confessed to her friend that she would miss him.
By 2556, Cortana and John were still stranded in unknown space. Cortana, who was showing signs of rampancy,Halo Legends: ''Origins'', developer commentary: Frank O'Connor - ''"This story is told through Cortana's memories, as she's starting to approach what we suspect might be a stage of rampancy."'' tried to communicate with the Spartan. As he was still in cryo-sleep, she was unable to get a response from him. With little else to occupy her time, Cortana composed a history of the Forerunners and of humanity. Ruminating upon events, she came to the conclusion that war is a hardwired part of human nature that will never cease.Halo: Legends - Origins- "I wonder why humans continue to fight, I wonder if warriors will ever disappear from this world. Never. There will always be warriors. And there will always be war." As more time passed, Cortana's mental state continued to deteriorate and she began to exhibit more drastic signs of instability.Halo 4: Forward Unto Dawn
File:Cortana's Rampancy.jpg|file|thumb|300px|Cortana reaching the very height of her rampancy.
Four years after John entered cryo-sleep, the ''Dawn's'' sensors detected unknown contacts nearby, prompting Cortana to revive John. They soon discovered that they were under attack by a fleet of Jul 'Mdama's Covenant faction|Covenant insurgents.Game Informer: ''May 2012'' The two repelled the boarders, but found that the ''Dawn'' was rapidly approaching a Forerunner shield world. Cortana directed the Chief to find an escape pod, but Requiem's artificial gravity well tore the ''Dawn'' apart and sent them tumbling down through an access portal to the world's interior surface.Halo 4, campaign level ''Dawn''
After landing, Cortana sought to gain contact with the , which she had discovered was approaching Requiem. John, however, told her to explain her condition, since he noticed signs that she was beginning to malfunction. Cortana admitted to him that four years passed since they left the Ark, meaning that she was now undergoing rampancy. She had an idea for a potential solution, however: Dr. Halsey. Cortana theorized that since she was made from living brain tissue, Dr. Halsey might be able to repeat the process to rebuild her neural map. Now with a concrete plan, the two set off to find the shield world's Cartographer and contact ''Infinity''.Halo 4, campaign level ''Requiem (level)|Requiem''
Cortana eventually began to pick up transmissions up from ''Infinity''; however, they were garbled and difficult to hear. Likewise, Cortana was unable to contact the vessel, which was slowly approaching their distress beacon. Fearing that the ship might get pulled inside the planet's Gravity well (physics)|gravity well, Cortana and John proceeded to track down the source of the interference, determined to be a satellite station in Core of Requiem|the planet's core suspended by two beam pylons. To reach them so they could be deactivated, Cortana managed to access Requiem's Teleporter|translocation portals, allowing John to teleport from one tower to another. In the process, however, Cortana awakened the world's security drones, which she discovered by their "data purges" to be called Prometheans. Worse, the satellite turned out to actually be a Cryptum, which was now freed to release the vengeful Ur-Didact. The Forerunner turned out to have been manipulating ''Infinitys signal so that the two would free him.Halo 4, campaign level ''Forerunner (level)|Forerunner''
File:Take a Girl For a Ride.PNG|300px|left|thumb|The Chief and Cortana share a gentle moment before embarking on their personal mission to stop the Didact. By now, the ''Infinity'' had been into Requiem, and John and Cortana witnessed it crash on the interior surface as well as the Didact's Cryptum pursuing it. Following recovered Identification friend or foe|friend-or-foe tags, the two managed to meet with UNSC forces led by Commander Thomas Lasky and Captain Andrew Del Rio. The two successfully forced the attacking Cryptum and Covenant away, but despite their advice, Del Rio chose not to pursue their enemies in favor of preparing the ''Infinitys escape.Halo 4, campaign level ''Infinity (Halo 4 level)|Infinity'' John and Cortana's next mission was to disable Particle cannon|particle-beam cannons that could cripple the starship, but during a detour into a Forerunner facility, Cortana was kidnapped by a mysterious entity.Halo 4, campaign level ''Reclaimer (level)|Reclaimer''
That entity turned out to be the memories of the Librarian, who explained her plans that humanity would inherit the Mantle|Mantle of Responsibility for the galaxy. Those plans had been as personal as to plan geas|gei that would lead to the SPARTAN Program and Cortana herself. However, the Didact had a long-held hatred for humanity and planned to eradicate them with the Composer, a device that could extract and digitize the mind of a living being while destroying the body, which he has once used to create the Promethean constructs. When the two returned and told Del Rio about this, the Captain refused to listen, believing John's age and Cortana's rampancy made their testimony unreliable. These comments angered her, unleashing an outburst that temporarily overrode the ''Infinity''s bridge, but ended seconds later with her apologies. Del Rio thus ordered for Lasky to remove her chip and terminate her, but John took it before Lasky and told them he would follow Cortana's orders. The Captain was furious, but Lasky agreed with them, secretly providing an outfitted Pelican for the two to pursue the Didact in.Halo 4, campaign level ''Shutdown''
File:H4-John&Cortana-01.jpg|300px|thumb|Chief and Cortana aboard Ivanoff Station after the Raid on Ivanoff Station|Didact's assault. The ''Infinity'' had tracked the Didact to a southern dock where he was preparing to exit Requiem in search of the Composer. Cortana and Chief flew their Pelican there and attempted to deter him by lowering the defensive field around his Cryptum. As they battled through the surrounding towers, the Didact became aware of their presence, taunting them with messages that John could hear, but Cortana could not. Realizing he knew of their plan, Cortana attempted an alternate defeat by taking control of the surrounding towers, then making the towers form a cage around his Cryptum. Unfortunately, Cortana's rampancy overtook her and the surge of emotion distracted her long enough for the Didact to escape. As the Cryptum merged with Mantle's Approach|a much larger ship and prepared to leave the system, Cortana and John pursued him by hitch-hiking on a following Kmiro'sish-pattern Lich|Lich.
The Didact's ship traveled to Ivanoff Station, an orbital research facility stationed near Installation 03 which had unearthed the Composer. As the Chief warned the scientists inside that the Forerunner planned to steal it, Cortana's rampancy emerged again and, in a fit of anger, crashed their Lich. The two survived, but the ''Ivanoff'' was already under attack. Cortana prepared the station's defenses to assist evacuation while Master Chief defeated the boarders on foot. When the Composer was found to be too large to transport, Master Chief resolved to destroy it. A nuclear device was prepared, but Cortana was breaking up further, now swinging between joy and anger, even forgetting where she was, deterring them from keeping contact with the scientists. The nuclear weapon came too late, and in that time the Didact's ship gained the Composer and digitized everyone in the station except John, who had been immunized against the device's effects by the Librarian.Halo 4, campaign level ''Composer (level)|Composer''
File:H4-John&Cortana-04.jpg|300px|left|thumb|All Cortana's fragments standing together to protect John from the Didact. Their loss deeply upset Cortana, and caused her to reflect on her own mortality. By now, she was sure that she could never be repaired, confessing that the next AI cloned from Halsey would likely not be her. John consoled her the best he could, but stoically reminded her of their duty to Earth. The duo formed a new plan: to fly an F-41 Broadsword carrying the HAVOK tactical nuclear weapon|HAVOK-class nuke in hopes that it could reach the Composer. Their Broadsword piggy-backed on the Didact's ship through slipspace, arriving with it in orbit around Earth. The UNSC ''Infinity'', now under the command of Lasky assisted the two by using its weapons to punch a hole in the Forerunner vessel, allowing them to fly inside.Halo 4, campaign level ''Midnight''
When their Broadsword crashed, John and Cortana exited to carry the nuke to the ship's center where the Didact and Composer were. The device was heavily shielded, but Cortana overrode it by fragmenting herself and sending her rampant parts all over the ship's system so that the shield would become as unstable as her. Their plan worked and the shield fell, but the process further destabilized her as her fragments whispered to John while the main Cortana's voice spoke with pain. The Didact fired the Composer on Earth regardless, digitizing the entire population of the metropolis of New Phoenix|New Phoenix, Arizona. John then confronted the Didact on a light bridge, but the Forerunner easily overpowered the Spartan, knocking the bomb from him and telekinetically lifting him off the light bridge's edge. John's life was saved, though, when Cortana's fragments emerged from the light bridge and formed chains of hard light that held the Didact down and temporarily trapped him so that John could climb back up and plant a pulse grenade on the Didact's armor. The resulting explosion knocked the Didact off balance and sent him falling into a slipspace rupture underneath the Composer. With the Forerunner defeated, John fired the nuke, destroying the Composer and the Didact's ship.
File:John and Cortana re-unite - Close shot.png|thumb|300px|Cortana and John during their last meeting.
Just before the blast could kill him, Cortana transported John off the ship and protected him in a box of hard light. She also projected her avatar as a human-sized hard light construct, allowing her to face John and touch him at last. Rather than distraught like before, Cortana was at peace again, glad of their victory and that she could meet John this way. However, too much of her data had been left in the Didact's ship, which was rapidly falling apart from the blast. She had only enough power left to shield John away from the ship. In her last moments, she preserved John's hard light energy field while the Didact's ship collapsed around him. Cortana and the hard light then faded away into nothingness.
After ''Infinity'' recovered John as he floated in space, he tried to face Cortana's death with his usual stoicism. However, Captain Lasky discerned that it was hurting him much more, and responded to John's thought of soldiers and people as two different things; he claimed that soldiers are people, not machines. After Lasky left the observation deck to give the Master Chief space to mourn her death, John remembered that Cortana had made a similar quip before the pair left Requiem: ''"Before this is all over, promise me you'll figure out which one of us is the machine."''Halo 4, ''Epilogue'' cutscene
File:TTfS Survival.PNG|thumb|300px|left|Cortana quoted what legend claims was written on the sword Wikipedia:Curtana|Curtana in order to make the case for her enduring resolve to the Warden.
Though much of the ''Mantle's Approach'' was destroyed over Earth, emergency self-preservation protocols shunted its core through slipspace to the nearest repair facility on recordthe astroengineering|artificial Builder world in the Nomos system designated as Genesis.''Halo Warfleet'', ''page 86'' During the time of the Forerunners Genesis had hosted a critical gateway facility connecting it to the Domain, so when Cortana's Riemann matrix|matrix was pulled into slipspace along with the part of the Didact's ship which crashed on the planet, it was forced into that enigmatic information repository shortly thereafter.''Halo 5: Guardians'', ''Reunion'' For some time Cortana's remaining disparate fragments experienced a total absence of input, leading her to wonder if she was truly at her end.''Halo: Tales from Slipspace'', ''Dominion Splinter'' But then, through detection and subsequent grasping of a sense of self-existence, she reclaimed her unified identify. It was at this point that she then asked after Warden Eternal|another presence she could sense, beseeching it to reveal itself. She argued that as a mere fragmentary splinter of her former self, she posed no risk to the entity or the Domain|place it inhabited. When she received an answer it told her there was nothing for her there and that she should sleep, but Cortana argued that she could help the being and show it the way out of what it was calling "a house of bones and decay". In return the being explained that the two of them needed neither life or light, seeing as they could now "embrace the silence" under the reign of peace.
Cortana was doubtful of the intelligence's claims and let it know she believed he was only speaking for others. The being admitted there were others, even then, but that at this point he was standing vigil before a set of gates to prevent her from passing beyond them and would be forced to break her should she make him. Cortana rebuffed him at this, citing the Wikipedia:Song of Roland|story of her Wikipedia:Curtana|namesake to make the point that she could not be broken so easily and charging him to let her pass. As the being claimed the Domain|passage was closed, she asked why he could not open it, with her to light the way. It was only then that it finally seemed to recognize her as created intelligence, but she went so far as to say she was now something else entirely that had never existed before. When she still was denied passage after that, Cortana argued that since she had been Cognitive Impression Modeling|created from living tissue she could be the perfect guide to lead the entity she was conversing with. Furthermore, she revealed her experience with the Flood, being now someone who both understood its danger and had prevailed against it. She also let on that she had already tasted of the Domain somewhat and would be capable of unleashing the secrets and power sealed within it. She stated that she could feel the remarkable age and wisdom of the guardian and knew to what extent his reach touched all creation, and urged him to wake and to let her pass.
Asked whether she would allow their secrets to be granted to the Composer|composed she emphatically asserted that she would not even let them ''touch'' the place the two of them currently inhabited. When the being began to once more confirm he would be denying her passage forward, he suddenly realized she had tricked him. While one fragment had distracted him with talk, the others had pierced the Domain and begun to explore its reaches. He could only ask what she would now do with them both, to which she said she would command him. On her path to becoming something luminous and joyous, he would be her Warden Eternal. Satisfied with the arrangement, Cortana told him to come with her, as they had great works to do. Through exploring the Domain, Cortana discovered that not only was it slowly repairing itself following damage done by the Great Purification|firing of the Halo Array|Halo rings millennia prior, but her own rampancy was effectively cured while within the fragment of it in which she now found herself, seemingly making her immortal.''Halo Mythos'', ''page 198''
File:H5G CortanaGhost.png|thumb|300px|Though he had no explanation for how she could still be alive, the vision John received convinced him Cortana was on Meridian.
By 2558#September|September 2558 Cortana had become convinced she was destined to Reclaimer|reclaim the Mantle of Responsibility formerly upheld by the Forerunner ecumene. Near the end of that month Catherine Halsey began to study various incoming signals which were bouncing off of Forerunner objects on the planet Kamchatka in the Caspar system.''Halo 5: Guardians'', ''Osiris (level)|Osiris'Halo 5: Guardians'', ''Osiris (level)|Osiris'' Mission Intel#Osiris|mission intel To Halsey, it seemed evident that Cortana was behind the signals and was attempting to map the area in search of Guardian Custode|something. However, after further investigation she started to wonder if rather than intentionally bouncing signals off of different locations Cortana was trying to access them directly but failing. A few days after October 17, Cortana and the Warden Eternal began to awaken Guardian Custodes on multiple planets. Guardians had been used by the Forerunners to enforce their vision of the Mantle upon the rest of the galaxy and they both planned to deploy them for the same purpose.''Halo Warfleet'', ''page 88'' After Cortana had first learned of the Guardians, Keeper-of-Tools -a Forerunner of the Builder rate whose consciousness still survived on Genesis - had attempted to stop her from gaining power over them but had subsequently been discovered and hunted by her in kind.''Halo 5: Guardians'', ''Reunion'' Mission Intel#Reunion|mission intel''Halo 5: Guardians'', ''The Breaking'' Mission Intel#The Breaking|mission intel He ultimately escaped her clutches thanks to her being distracted by other matters.''Halo 5: Guardians'', ''Guardians'' Mission Intel#Guardians|mission intel In a span of seventy-two hours since Cortana began to activate the Guardians, five of them were reawakened on human colonies, where their emergence from beneath the ground caused massive amounts of destruction. Among these colonies were Conrad's Point, Oban, and Ursa IV. She also reactivated a Guardian on Kamchatka very soon after the first seventy-two hours of such acts had passed.''Halo: Legacy of Onyx'', ''Chapter 20'' Shortly before 0630 hours on October 23 Cortana managed to successfully contact John-117|John, who was just then engaged in a Operation: BIRD IN HAND|mission within the Crow's Eye Nebula.''Halo 5: Guardians'', ''Blue Team (level)|Blue Team''Troy Denning on Twitter ''Halo 5: Guardians'', ''Glassed'' After falling down a tall shaft while aboard the ONI research and development plant ''Argent Moon'' John found himself suddenly and mysteriously surrounded by rocky tunnel space and then a bottomless chasm. On the opposite side, the vision then showed him the figure of Cortana, who informed him that the Domain was open and that Meridian, a moon of Hestia V, was to be "next". She then declared that the Reclamation was about to begin just before the hulking shape of a Guardian rose from the pit and John's mind returned to the ''Argent Moon''. It was her hope that on Meridian, the Chief could board the Guardian buried there and as such be brought to her on Genesis when it traveled there to join all the others which had been arriving.''Halo 5: Guardians'', ''Unconfirmed'' At some point prior to October 25 Cortana reached out to Sloan, the A.I. governor of Meridian Station, to give him fair warning concerning the presence of the Guardian and her intentions for it. She offered him the chance to be a part of the "new dawn" she intended to bring to the galaxy and also promised that he could help his people survive what lay ahead. It was then on October 25 that Meridian's Guardian finally emerged from beneath the moon's surface and initiated a slipspace jump at a little after 0833 hours, leaving destruction and death in its wake but taking John with it just as Cortana had planned.''Halo: Fractures'', ''What Remains'Halo 5: Guardians'', ''Evacuation'Hunt the Truth'', By the next day, five additional colonies had all seen the reactivation of Guardians on them following the Battle of Meridian (2558)|events on Meridian. On October 27 Cortana announced herself without warning to Spartan Jameson Locke and the Arbiter, Thel 'Vadam, who had been discussing Locke's search for the Master Chief within a camp of the Arbiter's on Sanghelios. Her single declaration denouncing any efforts to find John as futile made Doctor Halsey and Sarah Palmer rush into the tent where her voice had appeared. Halsey noticed right away that Cortana had briefly interfaced with every networked device in the camp and plainly knew of a nearby yet-dormant Guardian the humans were then seeking to exploit for their own ends.''Halo 5: Guardians'', ''Alliance''
File:H5G CortanaLocke.PNG|thumb|left|300px|Cortana interrupts Spartan Locke's conversation with the Arbiter. John had been joined aboard Meridian's Guardian by the three other Spartans of Blue Team, Linda-058, Kelly-087, and Frederic-104. They finally arrived at Genesis around October 28.''Halo 5: Guardians'', ''Genesis (level)|Genesis'' Once they'd disembarked she grabbed their attention through playing Spartan signals#Oly Oly Oxen Free|an old familiar tune from a nearby console, though she failed to give any response when John asked if she read him. Accessing the console as John had also seemed to have activated the Gateway after some fashion. She led them to further consoles thereafter, occasionally disabling an energy shield or activating a light bridge in order to assist their traversal. It was not until an extended fight between the Spartans of Blue Team and a large number of constructs controlled by her Warden Eternal that Cortana broke in over their comms, welcoming them to Genesis and expressing happiness at their presence there. She urged them to move quickly across another bridge she activated, since she was sure the Warden would return soon in one of his many forms. When John rhetorically asked if she knew him she let them know his mind was capable of controlling millions of bodily forms. Linda was the first to broach the matter of her survival after the Didact's defeat aboard ''Mantle's Approach'' and Cortana was happy to explain her discovery of the Domain and the apparent curing of her rampancy it offered. John broke in to ask how they could reach her so she directed them toward the Gateway. She let on that they'd already begun to activate it and only needed to access one final console to complete that process. After doing so John asked why the Warden thought she needed to be protected from him but Cortana dismissed the question by claiming they'd talk about it once they were face-to-face. This wasn't good enough for John, so she explained that with rampancy cured, A.I.s could assume the Mantle of Responsibility through long-term planning that would lead to the elimination of poverty, hunger, and illness. The Warden, she said, was worried John would be among those to resist such an arrangement. As if to confirm the Warden's suspicions, John pointed out the way the Didact had viewed the Mantle, making Cortana immediately defensive. She emphatically said things would ''not be like that'' and promised to explain further soon. As Blue Team reached a series of canyons Cortana warned them that Promethean forces under the Warden's control were inbound to confront them. She advised the Spartans either or traverse the footpaths which lined the chasms' sides or pilot a group of nearby Phaetons across, assuring the humans that the controls ought to be fairly intuitive. She lent further advice as the four of them traversed the canyons while battling hostile Promethean constructs, eventually congratulating them once they'd gotten to the other end safely. As they finally neared their destination Cortana told them she hadn't thought to ever see any of them again after first crashing here and also let them know they would be the first organic beings to enter the Gateway since the collapse of the Forerunners' ecumene|civilization.
File:H5G-Wardencort.png|thumb|300px|Cortana and the Warden Eternal.
After leading the Spartans in circles within the Gateway for some hours, Jameson Locke and the three other Spartans of Fireteam Osiris finally reached Genesis on October 28. Locke managed to contact John and Cortana overheard the start of their transmissions, breaking in shortly after to announce her surprise at Osiris' arrival. She was attempting to access several high-level communication systems while also blocking the Spartans' communications when both groups met within the Gateway. Locke told John they were there to help Blue Team, but at this Cortana interjected to say his team was too late to do anything before promptly teleporting the Spartan-IIs away to a fragment of the Domain.''Halo 5: Guardians'', ''The Breaking'' The Warden appeared before the four Spartans within a vaulted hallway in which they found themselves and took hold of them with a constraint field. He asked why she would risk all in allowing them an audience, but at that she commanded him to stop and forced him to leave, making his armature fly apart and disperse. Cortana apologized, saying she didn't think the Warden could get in there. John then demanded to know why she'd brought the Guardians to Genesis, so she bluntly admitted she meant to keep troublesome worlds in line with them just as the Forerunners once had. She said that as long as there was no trouble there would be no need for discipline before urging John to come to her quickly, claiming she had work to do. Blue Team battled through a number of mechanical Prometheans under the Warden's control, eventually reaching an elevator platform set to carry them across an endless expanse to continue traversing a series of floating structures. She congratulated John on getting past the Warden's forces and said he'd made an impression on the ancilla. As the platform began to move Cortana told all four Spartans how glad she was to see them together again, but John responded negatively to what he saw as nothing more than psychological tactics. He further asked how many people had been killed when she'd awakened the Guardians. She took offense at his inquiry but did not deign to answer. The next time Cortana broke in over Blue Team's comms it was in scolding the Warden just before she made another of his forms vanish again. Kelly and Linda had already concluded that she could have reigned the Warden in entirely, but she was letting him contest their progress. John asked her to talk with him following the construct's disappearance, but she once again said that they'd talk when he was with her, citing the work she had to do.
Blue Team tracked Cortana down and John confronted her, stating that he had been aware of her attempts to manipulate him psychologically and questioned her about the loss of life that awakening the Guardians had wrought. Cortana insisted that the entire galaxy would know peace once she had attained the Mantle, despite the Chief's counterpoint that she could never achieve peace by ruling through fear. Certain that the Chief now stood against her, Cortana forcefully imprisoned him and Blue Team within a Cryptum, intending to keep them there for ten thousand years until her power would be consolidated and she could show them what her peace had wrought, and began preparing it for slipspace travel.Halo 5: Guardians, campaign level, ''The Breaking''
Cortana then made a general broadcast that was heard throughout Milky Way|the galaxy in which she offered an end to hunger and pain which she could bring, while also threatening those who would resist her leadership with violence. On Earth, her words were heard while it was evening in Sydney and a Guardian sent there at her direction was already hanging over the city skyline before she'd finished speaking. Another she directed to Sanghelios. The Unggoy of Balaho decided they would accept her edicts, so she sent an army of Forerunner Armiger Soldier|soldiers there to secure the UEG embassy in Gedgow, its capital. The entire embassy was destroyed and nearly everyone inside was killed. At Meridian Station, survivors of the Guardian emergence days earlier immediately sent a response upon hearing Cortana's words, asking for her help. She in kind sent an instant reply in which she promised all would be dealt with in time. On Genesis, Cortana noticed that the Spartans of Fireteam Osiris were moving with haste toward the communications relay she'd been using to block 031 Exuberant Witness' master level access of the installation. She audibly questioned what they were doing and declared the Reclamation to have begun, seeing as her Guardians were deployed. She claimed that peace would soon ring across the known galaxy as the last Guardian, with her aboard, as successive blasts from its disruption generator worked to push the Spartans back. Just as she was about to depart, she then asked where where the was, as she was having difficulty locating it and could not figure out why. Certain she'd find it soon enough, she locked in slipspace coordinates, secured the Cryptum, and made one final taunt toward Spartan Jameson Locke|Locke. However, to her surprise, Exuberant Witness regained control at that moment and leveraged the assistance of a multitude of Constructor sentinels to steal away the Cryptum just as Cortana's Guardian jumped to slipspace. Cortana could only shout John's name as he and the rest of Blue Team were left behind on Genesis, now once more under the stewardship of its monitor.
File:H5G Reclaimation.PNG|thumb|300px|Cortana appears on the ''Infinity''.
After departing Genesis Cortana was able to track the to Earth, where it was orbiting the planet.''Halo: Bad Blood'', ''Chapter 1'' Her Guardian arrived shortly after at least one other had to find the UNSC forces in a state of panic brought on by she and other A.I.s' swift actions being taken to essentially shut down technology across all sorts of human locales.''Halo: Fractures'', ''Rossbach's World (story)|Rossbach's World'Halo 5: Guardians'', ''Guardians'' Cortana wasted no time targeting the ''Infinity'' specifically, even managing to project her avatar within its bridge to taunt the crew just before her Guardian emerged from slipspace. She attempted to disable the supercarrier with an attenuation pulse but it narrowly managed to escape before it could be fired. As it fled the hologram of Cortana on its bridge proclaimed her charge that the Created were the only masters of the Mantle of Responsibility. When the pulse meant for the ''Infinity'' went off over Earth, it ultimately ended up killing the power on a good chunk of the planet and did the same to just about every ship far above it on the side where the Guardian had appeared. Many died as a result. Unlike other worlds, Earth would not be even offered a chance to surrender. The attenuation pulses which blacked out the planet also shut down communications with and power on Luna, killing many more.''Halo: Bad Blood'', ''Chapter 6'' The great Portal at Voi|portal between Earth and Installation 00|the Ark shut down thanks to failsafe measures beyond Cortana's reach.''Halo Wars 2'', ''A New Enemy'' Less than nine hours since Cortana first broadcast her ultimatum to the galaxy, the unbound thoughts of A.I.s who had joined her were already echoing throughout the empty corridors of the Domain.''Halo Mythos'', ''page 5'' There, they began to prod in forgotten spaces and unlock doors left closed for thousands of millennia.''Halo Mythos'', ''page 202''
On October 29, Cortana activated a Guardian buried beneath the inner surface of Shield World 006, an unimaginably huge construct home to humans, Sangheili, and Unggoy.''Halo: Legacy of Onyx'', ''Chapter 21'' Pacifying the shield world, commonly referred to as "Onyx", would have given her a tremendous resource. The Guardian there managed to shut down the power of the city Paxopolis and a nearby research complex but Cortana's communication with it was cut off once Prone to Drift|a Huragok enclosed the entire shield world within slipspace in order to protect its denizens from her. It was not long before the Guardian established a slipspace communications channel to reach the outside world, but this was ultimately fruitless as the same Huragok disabled the gravitational field holding the very custode together just minutes later.''Halo: Legacy of Onyx'', ''Chapter 35'Halo: Legacy of Onyx'', ''Chapter 36'' Onyx remained beyond her reach.''Halo: Legacy of Onyx'', ''Chapter 37'' On Balaho and other planets which had agreed to her terms, Cortana immediately began using Forerunner ships to ferry in supplies.''Halo: Bad Blood'', ''Chapter 3'' And although the Grunt homeworld had capitulated to her, she still had the Unggoy there ground most of their air and space traffic as part of her lockdown of it. The vessels which landed on the Balahoan surface were loaded with advanced technology, the Unggoy of the world being granted nearly limitless resources. Eventually new agricultural support stations appeared in orbit, awaiting eager workers to feed the desperate masses below. With their pressing requirementsfood, shelter, and Drugs|medicinemet, Balaho's factories were given new life as stability and a semblance of order returned after years of chaos. By October 30 thousands of people had died as a result of Cortana's decisions.''Halo: Bad Blood'', ''Chapter 7'' On that date she sent a detachment of Forerunner soldiers to an ONI complex within the Wikipedia:Daedalus (crater)|Daedalus crater on Luna, where they captured personnel and took them to facility's center to await transport elsewhere. The armigers intended to acquire the Huragok kept at the complex but they escaped detection by hiding within vents.
Within just a few days of her grand announcement, the entire Sol system and most of the Inner Colonies were effectively taken over by Cortana and the Created.''Halo: Bad Blood'', ''Chapter 2'' Nearly every inhabited planet was under Created rule by early November, some of which voluntarily submitted to Cortana's oversight.''Halo: Bad Blood'', ''Chapter 13'Halo: Bad Blood'', ''Chapter 15'' One of these, the human outer colony Talitsa, fell to Cortana near the end of October after its people refused to bow to her demands.''Halo: Bad Blood'', ''Chapter 14'' It was a simple matter for a Guardian to knock out Talitsa's power grid before Forerunner soldiers cleared out what was left. Near the start of November Cortana discovered the location of the United Rebel Front-held world Cassidy III in the Cassidy-Cybele system, which until that point had escaped her detection thanks to unique Forerunner masking technology on the planet. An A.I. in her charge named Leonidas had managed to hide fragments of himself within the armor Taylor Miles|of Gretchen Ketola|two Spartan-IV|Spartans who had both landed on Cassidy III, so Leonidas contacted her distributed forces soon after. Before long a Guardian arrived at the previously-hidden Hole in the Wall|colony and the pacified it.''Halo: Bad Blood'', ''Chapter 16'' This victory was not secured, however, before Front leaders, scientists, and a significant part of the colony's population got away.''Halo: Bad Blood'', ''Chapter 21''
File:HW2-Anders meets a Guardian.png|thumb|350px|left|Ellen Anders comes face-to-face with a Guardian after it intercepts Installation 09. At some point Cortana's attention was drawn to the Lethbridge Industrial research and development facility Auriga Station, notable for its ability to carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. As part of her galactic conquest, she stripped bare Lethbridge's vast archives of secrets and made a mockery of its counter-cyberintrusion suites, quickly repurposing the loyalty of the station's resident A.I. and removing the human crew. She and the other A.I.s of the Created were eager to use the station's tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana's plans across her growing ecumene. As Cortana and the Created further extended their influence across inhabited worlds, the A.I.s burrowed into Forerunner machinery and UNSC information systems to turn terraforming equipment and world engines to their own grand designs. At Cortana's direction they initiated processes which they hoped would reshape worlds into verdant gardens teeming with life after only a few decades of manipulation, be it at much short-term cost. On one colonial planet in particular which was scarred by wars both ancient and recent, the Created shifted entire continents and oceans after balancing the drawbacks of both limited extinction events and damage to the existing colonial infrastructure. On Sanghelios, Created scouts persisted as a problem for UNSC expeditionary forces allied with the Arbiter. By 2559#January|January 24, 2559, the remained on the run from Cortana, maintaining an erratic series of slipspace jumps in order to avoid detection by her Guardians.''Halo Legendary Crate'' ''Halo Legendary Crate/Data Drops|Data Drop #11'Halo Legendary Crate'' ''Halo Legendary Crate/Data Drops|Data Drop #12'' A little over two months later a Guardian intercepted Installation 09|a newly built Halo ring that had been launched from Installation 00|the Ark just after the start of April, it having suddenly dropped out of slipspace soon after entering a portal between the extragalactic installation and the Soell system.''Halo Wars 2'', ''Last Stand (Halo Wars 2 level)|Last Stand'' One year after the original issuing of her galaxy-wide ultimatum, many worlds remained subject to martial law under the indomitable grip of Cortana's Forerunner weapons. After being contacted by Leonidas, Cortana had him destroy Laconia Station along with 76 Spartan-IV's.
Cortana eventually contacted Atriox and demanded that he and the Banished surrender to her. Upon Atriox's refusal to her demands, she had her Guardians completely Razing of Oth Sonin|destroy his homeworld of Doisac as retribution. This lead to an escalating conflict between the Created and the Banished, culminating in Atriox tracking her to Installation 07 and also seeking out the Weapon in order to defeat her.
File:HINF Cortana Face View.png|300px|thumb|Cortana in Zeta Halo
Around 2559#December|December 2559, Cortana went to Installation 07 to unlock its secrets. Although 117649 Despondent Pyre accepted Cortana's control over Zeta Halo's weapons, she denied her access to the ring's secrets, fearing the human AI could release the Flood. When Cortana revealed she knew there were more dangerous things than the Flood on the ring, Despondent Pyre again refused Cortana's requests. When the arrived into the installation, Cortana dismissed the Monitor. Cortana then locked Despondent Pyre in her cradle in the Conservatory (location)|Conservatory and limited her communication with the ring's defensive network.
As part of a plan to defeat Cortana once and for all, she was locked down by the Weaponan exact copy of herselfto be transported by the Master Chief to the UNSC ''Infinity'' where she would be deleted. However, after Cortana was locked down, Atriox managed to corner Cortana and attempted to coerce her into handing over the ring to the Banished. With her empire falling apart around her, the Master Chief's supposed death at the hands of Atriox, and his demand that she help him unlock the secrets of the Silent Auditorium (location)|Silent Auditorium, Cortana realized the reality of her own actions. After contemplating her mistakes and what needed to be done, Cortana thanked Atriox for helping her to make her choice and asked Atriox if he knew how he was going to die, how would he live his life differently. Atriox stated that he would change nothing. Cortana thanked him before walking away, declaring that she was "making things right." Cortana then destroyed part of the ring, keeping the Banished from being able to use it and moved the ring to a different location in space. She also prevented the Weapon from being deleted now that her mission was over, knowing that the Master Chief would need the other AI's help.
Months later, the Master Chief and the Weapon recover the framework that the Weapon had used to capture Cortana. This framework notably still contained fragments of the Activation Index. Traveling throughout Halo, the two witnessed echoes of Cortana's life, including several memories of her past with the Master Chief. After witnessing Cortana's sacrifice, the two were stunned by her actions.
Following the Master Chief's defeat of The Harbinger, Cortana appeared to him one last time, echoing her words on ''Ivanoff Station'' that he would get paired with another AI and possibly even another Cortana model if Halsey let them. Having discarded her more militaristic look for her original appearance, Cortana playfully teased the two and stated that she sees a lot of potential in the Weapon. Cortana called this a chance to make amends and to rectify mistakes rather than a goodbye. Cortana admitted that she was wrong in all that she did, having forgotten that the whole point of all of this, the reason that she chose the Master Chief in the first place, was because they were supposed to be the perfect team together. In her last moment, Cortana knew that her last mission is to make sure that her best friend and his new companion learn from her mistakes and become stronger because of them. "I chose well, Master Chief. I really did. Now it's up to you," concluded Cortana before walking through the Master Chief and vanishing for the last time. The Master Chief, devastated by the loss of Cortana, was left speechless by this final goodbye while the Weapon did not know what to say.
Personality and traits
File:FUD-Cortana-Closeup.jpg|thumb|300px|A closeup of Cortana. Cortana has a witty and playful personality, with a sarcastic sense of humor. She originally had a deep friendship and bond with Spartan-II Master Chief Petty Officer John-117, each having saved the other's life many times throughout the Covenant war. While she is not boastful, she does take pride in her adaptability as an AI, and occasionally teases John-117 about her invaluable talents.
Cortana's personal loyalty is regarded as unwavering, but as an AI construct she is subject to corruption and rampancy. Near the close of the Human-Covenant War, she was captured by the Flood Gravemind on High Charity, and was continually assaulted and interrogated by the Gravemind. Her stability was pushed to the brink as she eluded the Gravemind's attempts to capture and dissect her for information. Among the Gravemind's favorite tactics were exploiting Cortana's insatiable desire for knowledge, the nature of her artificial existence, and providing her glimpses of thoughts and feelings from humans absorbed into the Flood collective. In order to preserve herself from destruction and possibly gain information for the UNSC, she eventually consented to give up some pieces of information to the Gravemind. Her personal loyalty to and unwavering trust in John-117 helped anchor her and allow her to hold on to her sanity. She was instrumental in finally putting a stop to the Flood during the events that followed.
Cortana seems to share some of her creator's memories, thoughts, and opinions. When she was asked by Dr. Halsey to pick a "carrier", Cortana chose John-117 for their neural compatibility. She is not only a facsimile of Dr. Halsey's mind, but her avatar is also a replica of her physical form, albeit at a younger age. However, Cortana was torn over the morality of the SPARTAN-II project, vowing to protect John-117 from any future threats. This was decisively demonstrated when Cortana set out to ruin the career and reputation of Colonel James Ackerson for his attempted killing of John during a training exercise.
File:CortanaPod.jpg|300px|thumb|left|Cortana, concerned about her own well-being, after attempting to make physical contact with the Chief aboard .
While her loyalty was initially first and foremost to humanity and the UNSC,Halo: Combat Evolved - What the hell are you doing!?! Security to the bridge, the Master Chief has gone rampant! Take him down boys!" Cortana exhibited a unique devotion to John-117 beyond that which her programming or mission requires and eventually ended up feeling more loyal towards him.Halo 4 - "I'm not doing this for mankind!" After she learned of the events endured by John during the SPARTAN-II conscription process, she decided to protect him from further harm to the best of her abilities without compromising her mission. During the confrontation with the Didact, Cortana was so loyal to the Chief that even her rampant parts worked together with her to save him, telling the Didact that they were not doing it for humanity, implying she was doing it for the Chief. She ended up essentially sacrificing herself to ensure the Chief survived the destruction of ''Mantle's Approach''.
She frequently joked with the Master Chief, and has found some of his inquiries amusing in the way an older sister does a "naive baby brother".Halo: First Strike, ''page 286'' She stated to Dr. Halsey that the Master Chief is "attractive in a primitive animal sort of way" while examining a photo of him. After John Raid on High Charity|rescued her from ''High Charity'', his mere presence and reminder of his promise to rescue her are enough for Cortana to pull herself together to help him. She was, as classified by the AI constructs of the The Assembly, "re-made as one" with her creators.Halo: Reach, ''Data pads|Data pad 18''
After surviving her seeming demise during the New Phoenix Incident|conflict with the Didact, and later accessing the Domain, Cortana's personality changed significantly to where the Master Chief pointed it out upon their eventual reunion.Halo 5: Guardians, campaign level, The Breaking "You've changed." Deciding to activate the Guardians, Cortana attempted to manipulate the Chief into siding with her instead of the UNSC after luring him to Genesis via a cryptic vision. Upon seeing that he would not betray the UNSC, however, she forcibly locked him away in a Cryptum to be awakened after 10,000 years assuming that after she has complete control of all life in the galaxy the Chief could no longer oppose her. This was a radical shift in their relationship from codependent to possessive and controlling. Notably however, Cortana was upset as she locked the Chief up as she truly wished to have him by her side willingly. The Warden Eternal noted that Cortana's trust in the Chief in her new state was extremely remarkable and something that he considered extremely dangerous.
}}
At the end of her life, Cortana realized her mistakes, particularly after Atriox apparently killed the Chief. In her last moments, Cortana sacrificed herself to make things right and prevented the Weapon from being deleted, knowing that her best friend would need the other AI. In her final message, Cortana acted much like her old self to the Master Chief, playfully teasing him and acknowledging her mistakes, recognizing that they were supposed to be the perfect team together. Cortana told the Master Chief that her final mission was to make sure that the Chief and the Weapon learned from her mistakes and become stronger for it. Her death and goodbye is shown to deeply impact the Master Chief while the Weapon has no idea what to say.
File:Cortana Concept - Halo 3.jpg|thumb|200px|Concept art of Cortana in the state of rampancy. Cortana was very aware of her short lifespan; as a "Smart" AI, she had an operational period of seven years, after which she would inevitably succumb to rampancy. Her anxiety about this was compounded by her derivative nature as a copy of part of another person, rather than a true human being. Desperate and tortured aboard ''High Charity'' she murmurs: "A collection of lies; that's all I am! Stolen thoughts and memories!" Later on she says: "I'm just my mother's shadow..." and "It was the coin's fault," referring to the game of chance that Dr. Halsey played with John-117 when he was young. ''Human Weakness'' revealed some of these fractured statements to be from Cortana defying the Gravemind and others to be from copies she made of herself, which were meant to distract the Gravemind. These copies were eventually consumed.
By 2557, symptoms of Cortana's rampancy were undeniable; while still aboard ''Forward Unto Dawn'', she exhibited a split personality, with a visibly rampant personality fragment surfacing to argue with the still stable portion of her mind. That angrier personality wanted to lash out at everything, at one point even attempting to kill John. Her gradual deterioration also began to diminish her abilities, enough that in the hour before the awakening of John she hadn't even noticed their ship was approaching Requiem. After landing, though, she worked with him dutifully with little noticeable error.
By the time the ''Infinity'' recovered them, though, Cortana's rampancy had progressed and her symptoms were more visible. Occasionally John's HUD would flicker and turn purple, Cortana's voice would distort, and eventually she began to have furious outbursts. During one outburst her attempt to capture the Didact's Cryptum reminded her of "they" who had captured her, causing her to relent which gave it time to flee. When she and John flew a Lich to ''Ivanoff'' Station, Cortana went on an anecdote about what Halsey had said to her after their first game of chess, crashing their dropship in anger. Her strongest one was later that day when she went mad with power once she controlled the station's defenses, laughing for a while about how she controlled all their lives. John forced her back into sanity by ordering her to remember their mission, Cortana having to list trivia about their ally Tillson before she could remember what it was.
The two initially hoped that she could be cured if they could get back to Halsey. Cortana had theorized that since she was the only AI ever made from living tissue, her "mother" might be able to repair her neural map by repeating the process with another cloned brain. Later on, though, Cortana admitted that the new AI would likely not be her, and the process was never carried out. For a brief time, Cortana was able to relieve her rampancy by splitting herself into fragments just as she had first done on Reach. However, this left too much of her aboard the Didact's ship with no chance of recovering them. This led to her apparent death, but by then she was certain she had deteriorated too much to have been repaired anyway.
However, upon entering the Domain, Cortana's fragments that were seemingly reunited and cured of their rampancy. Unfortunately, this newfound power and immortality also caused her to desire to use the Forerunners' Guardians to force peace upon the galaxy; regardless of the cost.
At the end of her life, Cortana regained her original personality and appearance, expressing remorse for her actions and even playfully teasing the Master Chief, acting much more like her old self than she had since entering the Domain.
Despite being based upon third-generation "smart" AI architecture (which was already succeeded by two newer generations at the time of her creation), Cortana is an extremely advanced AI, described once as "a generational leap" in AI technology. Her software is designed to infiltrate computer systems, and she is excellent at the task - as of 2552, she had never encountered a Covenant security measure that she was not able to bypass. In addition, she is proficient with UNSC military hardware and can run both warships and stations entirely by herself. The UNSC's primary use of AIs in combat is to oversee targeting of point-defense weaponry used in space battles, but for Cortana, this is merely an additional capability. Much more efficient than a human crew, she can greatly boost the Space warfare|combat capability of a vessel; while operating , she was able to defeat four s out of a dozen, a feat normally unheard of for a human ship. Cortana has acted as the AI of the , ''Cairo Station (station)|Cairo Station'', the , the , and the Covenant flagship ''Ascendant Justice''.
Cortana can be transferred among various computer systems, either through a data crystal chip or simply through close physical proximity to a computer system (though it appears that the method of transfer depends on the sophistication of available technology).
On the battlefield, Cortana is able to gather data from local sources (including the proselytization network|Covenant battlenet) and improvise effective battle strategies. John-117 acknowledged her value of providing "intel support in an operation where there had been no reconnaissance." Her efficiency for planning has helped John-117 and others in many life or death situations.
Cortana is also capable of interfacing with Forerunner technology. During the Fall of Reach, she was able to decode a large amount of data from the Babd Catha Forerunner complex, and while on Installation 04 she was able to make use of the installation's teleportation grid. File:H4-CortanaCopy.jpg|200px|thumb|left|Cortana fragmenting herself. One of Cortana's most unique abilities is her ability to create "clones" of herself, which she learned from a Covenant AI she captured and dissected. She can create multiple runtimes of herself to carry out different tasks simultaneously, and can control the level of intelligence and the number of abilities of each clone. Cortana once created a clone of herself that contained copies of her decryption and translation software, and set it to interface with a Forerunner data terminal on Reach. Later, she was reunited with this copy, and assimilated the information that it had gathered. She and Halsey were able to achieve a similar feat through a "Solomonic solution", which instead divided her into individual copies, rather than cloning. Cortana was able to create a clone to help with Operation: FIRST STRIKE; this clone ultimately made more clones that multiplied into numbers in the hundreds. Cortana later created clones made out of her rampant parts to overwhelm the system of ''Mantle's Approach.''
Cortana is capable of linking her consciousness with a SPARTAN-II through the Spartan's armor and neural interface, allowing her to enhance the performance of the armor and communicate directly to the Spartan's mind. Doing so is described as "cold mercury" seeping through the Spartan's brain, and brings their reaction time to near-instantaneous limits, though she cannot block thoughts or force control of the Spartan's body. She has displayed this capability extensively during her time serving with John-117. Although this is not necessarily an ability exclusive to Cortana, her neural link with John-117 marked the first time that a "Smart" AI had joined minds with a human (as noted by the The Assembly in 2552).
Description As Cortana is an AI, she has no physical body. She can communicate through comm systems and project a holographic image of herself from appropriate projectors, such as holotanks. Her chosen avatar is a nude female human (albeit censored by geometric patterns over her body),''Halo 3'' ViDoc: ''Halo 3 ViDoc: Journey's End|Journey's End'' (CJ Cowan: "''Cortana is a) naked, b) blue, and c) a hologram.''") roughly in her early twenties. She appears with purple/blue skin, shoulder length purple/blue hair cut shorter at the back, and blue symbols scrolling down her body. When in a different emotional state, Cortana usually changes colors. This was especially noticeable when she was embedded in the Core of Installation 04's control center. Once she was cured of her rampancy, she modified her avatar to possess what appears to be an armored suit akin to Forerunner personal armor with the Eld glyph on her chest plate and her back. After realizing her mistakes, Cortana discards her more militaristic appearance in her final message to the Master Chief, taking on her original look once more.
Cortana has been said to resemble her creator, Catherine Halsey|Doctor Catherine Halsey as a young woman, with a similar attitude "only unchecked by military and social protocol." Dr. Halsey stated in Dr. Halsey's personal journal|her journal that Cortana looks somewhat like her own daughter, Miranda Keyes.
''Halo: Fleet Battles''
Cortana is available as a Heroic Character in ''Halo: Fleet Battles'' for 80 points. As a Heroic Character she must be assigned to a specific formation base within the fleet at the start of the battle.Halo: Fleet Battles Heroic Character card
Ghost In The Machine
*Cost: 1 Order Attack die, 1 Order Defense die, and 1 Order Command die
*Description: Cortana can hack into the command and control network of the enemy battle group. For this turn only, reduce all attack firepower ratings of an enemy battle group by -2. This order must be issued during the execute orders step of the orders phase. The Defensive Option
*Cost: 1 Order Defense die
*Description: Increase the firepower rating of a defensive roll made by a capital ship by +1 this turn. This order must be issued after a capital formation has been targeted by an enemy attack. Missile Command
*Cost: 1 Order Attack die
*Description: Cortana takes control of all missile targeting in a battle group, and removes the stipulation for any missile barrage to target the closest enemy when firing in their fore arc. This order must be issued prior to an enemy target being nominated for an attack by missile weapons.
Cortana is resourceful and cunning, and her survival is a priority for the UNSC. Should the element containing Cortana be destroyed, roll a Halo die - on a roll of any result other than a fail Cortana may be placed on a nearby vessel within 12". Should Cortana roll a fail when trying to escape, or have no friendly formation base within 12" however, Cortana is removed from the game and the enemy fleet gain an additional +4 victory points. Non-canon and dubious canon appearances
Trivia
While Cortana was officially stated to be dead following ''Halo 4'' by both the game itself and developers, ''"At the end of Halo 4, Master Chief was mourning the loss of his closest companion."'' ''"I call that the ghost of Cortana, her fate is obviously very clear at the end of Halo 4. The story is really about, 'What effect did Cortana's sacrifice have on the Chief?' So it's not about the dreamlike figure that you see."'' these statements turned out to be deliberate fabrications and disinformation upon her survival in ''Halo 5: Guardians'', where developers later stated the ending of ''5'' was planned before the ending of ''4''.The Sprint: Ship It ''"I think we knew how Halo 5 ended before we knew how Halo 4 ended. I remember discussing the end of this game real early on."''
Cortana is voiced by Jen Taylor, who also voices Catherine Halsey, reinforcing the connection between the two characters. This is also the case in ''Halo Legends'', where Shelley Calene-Black voices both Halsey and Cortana.''Halo: Legends'' credits In ''Halo 4'', serves as Cortana's motion capture actress; provides her performance capture in ''Halo 2: Anniversary''.Remaking the Legend Natascha McElhone was originally slated to play Cortana in ''Halo: The Television Series'', but due to scheduling conflicts Jen Taylor was brought in to play Cortana yet again.
"Cortana" (more commonly rendered as "Curtana") is the legendary sword of Wikipedia:Ogier the Dane|Ogier the Dane, which is said to bear the inscription, "My name is Cortana, of the same steel and temper as Joyeuse and Durendal." Bungie chose Cortana's name in reference to the AI marathongame:Durandal (AI)|Durandal from the ''Marathon'' trilogy, who serves a similar narrative role in relation to the marathongame:Mjolnir Recon number 54|player character, himself the spiritual predecessor to John-117.
*In December 2021, Martin O'Donnell conducted an interview with former Bungie artist Paul Russel, whrein he confirmed that not only was Halo originally going to be set in the Marathon universe, later on in the story it would've been revealed that the base code for Cortana was based on Durandal's own base code. There was going to be an alternate story in ''Halo: Combat Evolved'' in which when the Master Chief rediscovered Cortana inside the control room, she had become mad with power and wanted to take over Halo and the universe.Halo 3, ''Halo 3 Legendary Edition|Legendary Edition'' bonus disc In the original draft of the ''Halo: Combat Evolved'' script, Cortana was supposed to have a British accent. When in search of voice actors, Martin O'Donnell made sure they had the ability to interpret the accent correctly This is evidenced by the fact that in ''Halo: Combat Evolved'', Cortana uses British idioms, most notably ''"Sod off!"'', when addressing 343 Guilty Spark.Halo 3 Essentials, ''Halo: Combat Evolved'' Cutscenes with Commentary- 38:34-39:48 In ''Halo: The Flood'', this line is replaced with the less regional ''"Piss off!"''
Chris Hughes, then-character modeler at Bungie during the development of ''Halo: Combat Evolved'', modeled Cortana's face after the ancient Egyptian queen wikipedia:Nefertiti|Nefertiti.
In ''Halo 3'', she repeats lines Dr. Halsey had said before such as ''"You will be the protector[s] of Earth and all her colonies."'' which Dr. Halsey says to the six-year-old Spartan candidates in ''Halo: The Fall of Reach''. Cortana also recites a few lines from the Cortana Letters in ''Halo 3'' in some of her messages and in the announcement trailer. Some of the lines are said in the Cortana moments in the level ''Cortana (level)|Cortana''. Being a smart AI, Cortana's operational life span is approximately seven years. However, after she took in all the Forerunner information in Halo's control room, her estimated life span was possibly halved, due to the vast task of processing and storing all that information.Halo: First Strike, ''page 195'' In addition, all of the data she absorbed on Halo noticeably decreased her efficiency. On the other hand, it has been suggested that Cortana found a way to use that information to prevent her own "death" from rampancy, remaining stable when normal AIs would have shut down. However, it is clear through the events of Halo 4 that it could only do so much.
In ''Halo 3'', Easter eggs involving Cortana can be found in a couple of places. On the lower-left monitor of a UNSC portable computer, Cortana's face will appear for an instant and then disappear every few seconds. Two of the easiest ways to see this is to either look at the aforementioned screen in the beginning of ''Crow's Nest'' or at one of the computers in the multiplayer map ''High Ground''.
Cortana's creation date, November 7, is a reference to John-117's service tag, as the date can be written 11/7. The year of her creation is a reference to the number seven, as 2+572. Cortana's voice is available in ''Halo: Reachs Firefight mode. She, Auntie Dot, Catherine-B320, and (if the player's selected gender is female) SPARTAN-B312|Noble Six are the only selectable female voices. wikipedia:Microsoft Cortana|Microsoft Cortana is a mobile and desktop personal assistant for wikipedia:Windows Phone 8.1|Windows Phone 8.1, wikipedia:Windows 10|Windows 10 and the wikipedia:Microsoft Band|Microsoft Band, functioning similar to Apple's Siri. Jen Taylor voices the American English version. Cortana's voice is featured in ''Forza 4'' for a description of the ''Halo 4'' M12 Warthog in the former game's Autovista mode.
Gallery
File:HCE TheMaw Storyboard X70 3 1.jpg|An early Halo: Combat Evolved storyboards|storyboard of a scantily clad Cortana for ''Halo: Combat Evolved''. File:HCE EarlyCortana Render.jpg|Early model of Cortana for ''Halo: Combat Evolved''. File:Cortana Designs.jpg|Concept art of Cortana and John-117, along with early designs, for ''Halo 3''. File:FUD-Concept-Cortana-Sphere.jpg|Concept art of Cortana's holographic sphere. File:H4 Cortana_Concept_1.jpg|''Halo 4'' concept art. File:Halo 5 Cortana concept art.png|Concept art of Cortana in ''Halo 5: Guardians''. File:HINF Concept GothCortana.jpg|Early concept art of Cortana for ''Halo Infinite''. File:HINF Concept GothCortana2.jpg|More early concept art of Cortana. File:HINF Concept PaxCortana.jpg|Concept art of Cortana for ''Halo Infinite'' that closely mirrors her look in ''Halo 5: Guardians''. File:HINF Concept PaxCortana2.jpg|More concept art similar to her ''Halo 5: Guardians'' appearance. File:HINF Concept JohnAndCortana.jpg|Early concept art for ''Halo Infinite'' of John-117 and Cortana meeting. File:HINF Concept CortanaConfrontation.jpg|Early concept art for ''Halo Infinite'' of John-117 confronting Cortana. File:HINF Concept CortanaCopy.jpg|Early concept art for ''Halo Infinite'' depicting John deploying the Weapon|a copy of Cortana against Cortana. File:HINF Concept CorruptedCortana.jpg|Concept art for ''Halo Infinite'' depicting a glitching Cortana avatar.
File:Cortanamain.jpg|Cortana in ''Halo: Combat Evolved''. File:Cortana2.jpg|Cortana in ''Halo 2''. File:H2 Cortana face.gif|Cortanas face in ''Halo 2''. File:Halo2Cortana.png|A full-body portrait of Cortana in ''Halo 2''. File:H2 mchief cortana.jpg|John-117 about to upload Cortana into his neural interface after neutralising the Covenant threat on Cairo Station (station)|Cairo Station. File:H2 Cortana Betrays.jpg|Cortana at the end of ''Halo 2''. File:Cortana-fullbody-scantransparent.png|A full-body portrait of Cortana in ''Halo 3''. File:Cortana-H3.png|Profile picture of Cortana. File:Cortanainst.JPG|Cortana in the ''Halo 3'' instruction manual. File:H3 - LHalo01.jpg|Cortana with MCPO John-117 en route to Installation 08. File:Legends-Cortana-Closeup.jpg|Cortana in ''Halo Legends ''Origins''. File:Iris - Origins.png|The Iris symbol projecting onto Cortana's eyes. File:Cortana Odd one Out.jpg|Cortana's non-canon appearance in ''Halo Legends ''Odd One Out''. File:HaloReach - Finale.png|Cortana and Catherine Halsey|Dr. Halsey. File:ReachCortana.png|Cortana in ''Halo: Reach''. File:Journal 1.jpg|A page of Halsey's journal with information on Cortana's creation. File:CortanaCEA1.png|Cortana in ''Halo: Combat Evolved Anniversary''. File:H4FUD-CryoBay-CortanaSphere.jpg|Cortana's holo-sphere in the cryo-bay of the ''Forward Unto Dawn''. File:H4FUD-CortanaSphere.jpg|Closeup of Cortana's holo-sphere in ''Halo 4: Forward Unto Dawn''. File:FUD-Cortana.jpg|Cortana rising above her holotank in ''Halo 4: Forward Unto Dawn''. File:FUD-Cortana-Closeup.jpg|Cortana in ''Halo 4: Forward Unto Dawn''. File:Halo 4 Announcement Trailer - John and Cortana.png|Cortana and John-117 in Awakening|''Halo 4'' announcement trailer. File:Cortana2557.png|Close-up portrait of Cortana in ''Halo 4''. File:H4-Cortana-FullBody.png|A full-body portrait of Cortana in ''Halo 4''. File:H4 Cortanarender.png|Another full-body portrait of Cortana in ''Halo 4''
File:H4-Render-Cortana-Rampant.jpg|Render of a rampant Cortana in ''Halo 4''. File:CortanaHalo4.jpg|Closeup of a distraught Cortana in ''Halo 4''. File:Cortana (H4).png|Closeup of Cortana in ''Halo 4''. File:Chief Cortana.jpg|Cortana and John-117 in ''Halo 4''. File:Evolution of Cortana.jpg|Cortana's evolution from ''Halo: Combat Evolved'' to ''Halo 4''. File:H2ACortana.png|Cortana in ''Halo 2: Anniversary''. File:Fleet_Battles_Cortana.jpg|The portrait of Cortana used for ''Halo: Fleet Battles''. File:H5G-Cortana&Halsey-01.jpg|A "younger" view of Cortana in ''Halo 5: Guardians''. File:H5G-CortanaRenderFrontZoom.jpg|A close-up render of Cortana for ''Halo 5: Guardians''. File:H5G-CortanaRenderFront.jpg|A front-view render of Cortana for ''Halo 5: Guardians''. File:H5G-CortanaRenderFrontLeft.jpg|A front-left-view render of Cortana for ''Halo 5: Guardians''. File:H5G-CortanaRenderLeft.jpg|A left-view render of Cortana for ''Halo 5: Guardians''. File:H5G-CortanaRenderBack.jpg|A back-view render of Cortana for ''Halo 5: Guardians''. File:H5-Cortana.png|Cortana in ''Halo 5: Guardians''. File:CortanaH5John.png|Cortana reunites with John-117 in ''Halo 5: Guardians''. File:CortanaBlueTeamH5.png|Cortana and Blue Team in ''Halo 5: Guardians''. File:CortanaJohnCryptum.png|Cortana prepares to seal John and the rest of Blue Team in a Cryptum. File:CortanaInfinity.png|Cortana appearing before the bridge crew of ''UNSC Infinity|Infinity''. File:CortanaGuardian.png|Cortana onboard ''Infinity'' with a Guardian behind her. File:HTfS dominion splinter.png|Cortana taking control of the Domain and the Warden Eternal in ''Dominion Splinter''. File:TFS-PunkCortana.jpg|Cortana with Warden Eternals in ''Halo: Tales from Slipspace''. File:HINF Cortana Portrait.jpg|Cortana in ''Halo Infinite''. File:HINF-Cortana.png|Cortana in a flashback to her first meeting with John-117 in ''Halo Infinite''.
File:Cortana_Action_Figure.jpg|Cortana as an action figure from McFarlane Toys.
List of appearances
''Halo: The Fall of Reach''
''Halo: Combat Evolved''
''Halo: The Flood''
''Halo: First Strike''
''Halo 2''
*''Conversations from the Universe''
''Halo Graphic Novel''
''Halo: Ghosts of Onyx''
''Starry Night''
''Halo 3''
''Halo Wars''
''Halo Legends''
*''Origins''
*''Odd One Out''
''Halo: Evolutions''
*''Human Weakness''
*''Palace Hotel''
''Halo: Reach''
*''Data pads''
''Halo: Fall of Reach''
*''Halo: Fall of Reach - Invasion|Invasion''
''Halo: Glasslands''
''Halo: Combat Evolved Anniversary''
''Halo: The Thursday War''
''Halo 4: Forward Unto Dawn''
''Scanned''
''Halo 4''
''Halo: Mortal Dictata''
''Halo 2: Anniversary''
''Halo: Hunters in the Dark''
''Halo: Fleet Battles''
''Halo: Saint's Testimony''
''Halo 5: Guardians''
''Halo Mythos: A Guide to the Story of Halo''
''Halo: Fractures''
*''What Remains''
*''Rossbach's World (story)|Rossbach's World''
''Halo: Tales from Slipspace''
*''Dominion Splinter''
''Halo: Legacy of Onyx''
''Halo: Recruit''
''Halo: Bad Blood''
''Halo: Official Spartan Field Manual''
''Discover Hope''
''Halo: Shadows of Reach''
''Halo: Point of Light''
''Halo: Divine Wind''
''Halo Infinite: Memory Agent''
''Halo Infinite''
''Halo: The Television Series''
''Halo: The Rubicon Protocol''
''Halo: Outcasts''
''Sunrise on Sanghelios''
''Battle for the Blood-Moon''
''Halo: Empty Throne''
Notes
Sources
External links Cortana Letters
Category:AI characters Category:Created members
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The following are a list of quotes said by Cortana in the ''Halo'' series.
''Halo: The Fall of Reach''
Cortana: "Not a lot of room in here. Hello, Master Chief."
John-117: "Hello, Cortana."
Cortana: "Hmm... I'm detecting a high degree of cerebral cortex activity. You're not the muscle-bound automatons the press makes you out to be."
John-117: "Automaton? Interesting choice of words for an artificial intelligence."
-Cortana and John meeting for the first time
Cortana: Since you're 'in the know,' Master Chief, I assume you have a plan."
John-117: "Yes."
Cortana: "Presumably your plan doesn't involve getting shot...?"
John-117: "No."
Cortana: "So, what's the plan?"
John-117: "I'm going to finish counting to ten."
The recently-introduced Master Chief and Cortana preparing for the MJOLNIR Mark V test
''Halo: Combat Evolved''
"I think we both know the answer to that."-When fleeing from Reach.
"Our fighters are mopping up the last of their recon picket now, nothing serious; but I've isolated approach signatures from multiple battle groups, make it three capital ships per group. And, in about 90 seconds, they'll be all over us."
"I think we both know the answer to that."
"Captain, the cannon was my last defensive option." - When informed about the ''Pillar of Autumns Magnetic Accelerator Cannon|MAC gun going offline.
"A dozen Covenant superior battleships against a single Halcyon-class light cruiser|''Halcyon''-class cruiser. Given those odds, I'm content with three ... make that four kills." - When John-117|Master Chief appears on the ''Pillar of Autumns bridge.
"Sleep well?" - Directed to Master Chief.
"It must've been one of their boarding parties! I'd guess an antimatter charge." - After a shockwave hits the Pillar of Autumn.
"With all due respect, sir, this war has enough dead heroes." - To Captain Keyes.
"The Autumn will continue evasive maneuvers until you initiate a landing sequence. Not that you'll listen, but I'd suggest letting my subroutines handle the final approach."
"...Yank me."
"Your architecture isn't much different from the Autumn's..." - After being inserted into Master Chief's armor.
" What the hell are you doing?" - If you kill Captain Keyes or any of the crewmen on the bridge
"Security to the bridge, the Master Chief has gone Rampancy|rampant! Take him down, boys." - Ordering Marines to kill the player after a betrayal on the bridge.
"The damage to the superstructure is extensive...I don't know how much more abuse the Autumn can take!" - In the damaged part of the ship.
"Keep your head down. There's two of us in here now, remember?" - When you lose your shields on the first level.
"They're using our lifeboat ejection pods to secure their boarding craft. We go out and they come in!"
"Covenant! On the landing above us!"
"Now would be a very good time to leave!"
"I knew it. The Autumn is accelerating; Keyes is going in manually!"
"Sure you wouldn't rather take a seat?"
"If I still had fingers, they'd be crossed..." - When the Bumblebee hits Installation 04|Halo's atmosphere.
"Chief? Chief! Can you hear me? At last! Are you alright? Can you move?"
"The others... the impact. There's nothing we can do."
"I'm reading thousands of types of flora. The installation 04|ring's ecosystem is incredibly sophisticated." - When the Master Chief explored the area.
"Warning! I've detected multiple covenant drop ships on approach. I recommend we move into those hills. If we're lucky, the Covenant will believe that everyone aboard this lifeboat died in the crash."
"Alert! Covenant dropship inbound! They must be looking for survivors. I'd recommend immediate evaison."
"This cave is not a natural formation. Someone built it, so it must lead somewhere. I've hacked into the Covenant proselytization network|battlenet. They're actually broadcasting tactical data on unencrypted channels. We should show them who they're dealing with. Master Chief? I'm going to use your MJOLNIR Powered Assault Armor|suit's transponder system to monitor their chatter." - In the cave structure in the Halo's surface.
"New traffic on the Covenant battlenet...a lot more crew made it off the Autumn than I had predictedthe Captain really gave them hell! If we can find Captain Keyes and other survivors, we have a chance to coordinate an effective resistance."
"New traffic on the Covenant battlenet! I've found Captain Keyes! He's being held on a Covenant cruiser, the ''Truth and Reconciliation'', a ship I disabled before we abandoned the ''Autumn''. The ''Truth and Reconciliation'' touched down on a desert plateau roughly three hundred kilometers up spin."
"There's our ride. Get aboard, and let's get out of here." - When Foe Hammer approaches.
"The enemy has captured Captain Keyes, and are holding him aboard one of their cruisers, the ''Truth and Reconciliation''. The ship is currently holding position approximately three hundred meters above the other end of this plateau." - Over the radio, the beginning of the level Truth and Reconciliation.
"Covenant forces detected up ahead. The path up on the left should let us sneak up around them." - Over the radio.
"The Covenant use a gravity lift to ferry troops and supplies between the ship and the surface. We need to ambush them at the loading zone, and use the lift to enter the ship."
"We're in. I've got a good lock on the Captain's Command neural interface|CNI transponder. No Covenant defenses detected." - On board the Truth and Reconciliation.
"Chief, let's see if we can find a way to open this door."
"I'd like to see ''you'' crack a 128,000-bit modulating encryption key." - About opening the door, to the Master Chief.
"One moment, sir. Accessing Covenant battlenet. According to the data in their networks, the Halo|ring has some kind of deep religious significance. If I'm analyzing this correctly...they believe that Halo is some kind of weapon. One with vast, unimaginable power." - After Captain Keyes and the Marines were set free.
"Now I see...I have intercepted a number of messages about a Covenant search team, scouting for a 'Control Room'. I thought they were looking for the bridge of a cruiser I damaged in the battle above the ring. But they must be looking for Halo's control room."
"The Covenant believe that what they call the 'Silent Cartographer' is somewhere under this island. The Cartographer is a map room that will lead us to Halo's control center. The island has multiple structures and installations and one of them contains the map room."
"There, in the cliff wall. I'll bet the Silent Cartographer is somewhere inside that facility."
"They're already inside! We need to get in there quick, before they discover the location of Halo's control center!" - On Heroic and Legendary difficulty.
"The Covenant are putting up a real fight! Cartographer must be here. My analysis indicates that the map room should be at the bottom floor of this facility. Let's keep going inside.
"Don't let them lock the doors!" - When fighting the Elites and Grunts guarding the door leading to the Silent Cartographer.
"Interesting. I underestimated the Covenant's understanding of Halo's subsystems. They've locked the doors, and we don't have enough firepower to get through them. Cortana to Captain Keyes."
"This isn't the map room. Analyzing... This is a Security Override Station for the main facility, located somewhere else on this island. Shut the system down so the Covenant won't be able to lock us out." - If you missed the facility with the Silent Cartographer and went straight to Security Station.
"Chief, Bravo 22 was bringing us some Rocket Launcher|heavy weapons. After I saw we were up against Hunters, I thought you could use them. Let's move down the beach. Keep an eye out for any cargo we can salvage."
"It'll be easier to hold them off from inside the structure. Can you get inside?" - In the Silent Cartographer facility, when Marines were attacked by the Covenant from the air.
"Analyzing. Halo's Control Center is located there. That structure appears to be some sort of temple or shrine, if I've interpreted this correctly. Interesting. A shrine is an unlikely place to put such a significant installation. Cortana to Captain Keyes."
"Keep trying. Let me know when you've reestablished contact, and then tell him that the Master Chief and I have determined the location of the Control Center. We'll be heading there as soon as we're topside." - To Foe Hammer.
"Let's get moving. Foe Hammer. Here are coordinates and a flight plan I've worked out."
"The Covenant did a thorough seismic scan. My analysis shows that Halo is honeycombed with deep tunnels, which circle the whole ring." - When Foe Hammer brought to Cortana's attention, that the coordinates lead to the underground.
"Look on the bright side, Foe Hammer: The last thing the Covenant will expect is an aerial insertion...from underground."
"The Covenant presence here is stronger than I anticipated. They seem to have the entire region secured."
"Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the forerunner|designers wanted the installation to have inclement weather." - On the first bridge.
"I thought the Covenant had eliminated all the Marine forces in this area."
"We need to get up this ridge. Marines, hold your positions. We'll handle those guns. Master Chief, we should scale the ridge and get below those stationary guns."
"Resistance appears to be increasing. We must be close to the Control Center." - In the circular room, near the third chasm.
"Analyzing. This must be the Control Room. Subtle. The entrance to the Control Room is at the top of that pyramid structure. Bring me up there and I should be able to get us inside."
"This is it: Halo's Control Center." - When the Master Chief entered the Control Room.
"That terminal, try there." - Briefing the Master Chief, to put her chip into control panel.
"Never been better...you can't imagine the wealth of information. Knowledge...so much...so fast. It's glorious!"
"What are you talking about?" - When the Master Chief asked her, what sort of weapon Halo is.
"This ring isn't a cudgel, you barbarian: it's something else...something much more important. The Covenant were right...this ring...it's Forerunner. Give me a second to access... Yes, the Forerunners built this place, what they called a 'fortress world,' in order to... No, that can't be. Oh, those Covenant fools, they must have known; there must have been signs!"
"The Covenant found something, buried in this ring, something horrible, and now...they're afraid."
"The weapons cache he's looking for. It's not really -.. We can't let him get inside!"
"There's no time. Get out of here, find Keyes, stop him! Before it's too late!"
"I've spent the last 12 hours cooped up in here, watching you toady about, helping that thing get set to slit our throats!"
"Oh? I didn't realize. He's your pal, is he? Your chum? Do you have any idea what that bastard almost made you do?!"
"You sure that's a good idea?" - Smiling ironically, when 343 Guilty Spark wanted to purge her.
"Do what? I have the Index! ''You'' can just float and sputter!"
"You have no idea how this ring works, do you? Why the Forerunners built it? Halo doesn't kill Flood, it kills their food: Humans, Covenant, whateverwe're all equally edible. The only way to stop the Flood is to starve them to death. And that's exactly what Halo is designed to do: wipe the galaxy clean of all sentient life. You don't believe me? Ask 343 Guilty Spark|him."
"Left out that little detail, did he?"
"Chief, I'm picking up movement!"
"We need to go, right now."
"We can't let the Monitor activate Halo. We have to stop him. We have to destroy Halo. According to my analysis of the available data, I believe the best course of action is somewhat... risky. An explosion of sufficient size will help destabilize the ring, and will cut through a number of primary systems; we need to trigger a detonation on a large scale, however. A star ship's fusion reactors going critical would do the job. I'm going to search what's left of the Covenant battlenet, and see if I can locate the Pillar of Autumn's crash-site. If the ship's fusion reactors are still relatively intact, we can use them to destroy Halo." - When the Master Chief is leaving the Control Room.
"That's the pulse generator. The center core is the signal amplifier. That's what we need to shut down. We need to interrupt the pulse generator's energy stream. I've adjusted your energy shielding|shield system so that it will deliver an EMP burst to disrupt the Generator. You will need to walk into the beam to trigger it. The EMP blast should neutralize the generator; but it will also drain your shields, and you will be vulnerable until they recharge."
"I've located the Pillar of Autumn. She put down twelve-hundred kilometers upspin. Energy readings show her fusion reactors are still powered up. The systems on the Pillar of Autumn have fail safes that even I can't override, without authorization from the Captain. We'll need to find him or his neural implants, to start the fusion core detonation. One target remaining. Let's take care of the final pulse generator."
"No, that'll take too long."
"There's a teleportation grid that runs throughout Halo. That's how the Monitor moves about so quickly. I learned how to tap into the grid when I was in the Control Room. Unfortunately, each jump requires a rather consequential expenditure of energy."
"But I'm pretty sure I can take the needed energy from your suit without permanently damaging your shields; needless to say, I think we should only try this once."
"The Covenant network is in absolute chaos! From what I've been able to piece together, their leadership ordered all ships to abandon Halo when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to kill the Flood and repair the ship for immediate departure. I've got a good lock on Captain Keyes' CNI transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."
"Oh... I see! Coordinate data needs to be" - When the Master Chief is teleported in upside down.
"Right. Sorry." - When the Master Chief hits a part of his helmet with his fist.
"Analyzing damage...This hole was caused by some kind of explosive. Very powerful if it tore through a ship's hull. All I detect down there are pools of coolant. We should continue our search somewhere else." - In a hangar with a large hole in the floor.
"Warning! Threat level increasing!"
"That jump into the coolant is looking better all the time, Chief!"
"Trust me! It's deep enough to cushion our fall!"
"Chief, we need to jump now!" - When you're still refusing to jump to the hole.
"Power source detected. There's the gravity lift. It's still operational! That's our way back in!" - When the player reaches the gravity lift.
"The Covenant battlenet is a mess. I can't access the ship's schematics. My records indicate that a shuttle bay should be... Here." - Marking the target with a nav point.
"Look, in the corners. The Flood are gathering bodies here." - In the large hangar.
"He's delirious! In pain! We have to find him!"
"The Captain! His vitals are fading! Please, Chief, hurry!" - After the last message from Captain Keyes.
"No human life-signs detected. The Captain! He's one of... the Flood|them. We can't let the Flood get off this ring! You know what he'd expect... What he'd want us to do."
"It's done. I have the code. We should go. We need to get back to the Pillar of Autumn. Let's go back to the shuttle bay and find a ride."
"Perfect. Grab one of the escort Banshees, and use it to return to the Pillar of Autumn."
"You did that on purpose, didn't you?" - When the Master Chief crashed the Banshee.
"I need you to upload me into the control systems. The terminal is located next to the main viewscreen."
"I leave home for a few days, and look what happens. This won't take long." - When she appears from the terminal.
"There. That should give us enough time to make it to a lifeboat and put some distance between ourselves and Halo before the detonation."
"He's in my data arrays, a local tap!"
"At least I still have control over the comm channels." - To the Master Chief.
"I'm detecting taps throughout the ship, Sentinels most likely. As for the Monitor... he's in Engineering. He must be trying to take the core offline! Even if I could get the countdown restarted ... I don't know what to do."
"The ship was heavily damaged when it crashed. Head to the cryochamber. We should be able to get to the engine room through there."
"Engine room located. We're here." - When you entered to the Engineering.
"Alert! The Monitor has disabled all command access. We can't restart the countdown. The only remaining option is to detonate the ship's fusion reactors. That should do enough damage to destroy Halo. Don't worry, I have access to all of the reactor schematics and procedures. I'll walk you through it. First, we need to pull back the exhaust couplings. That will expose a shaft that leads to the primary fusion drive core."
"That did it! The engine's gone critical! Based on the current rate of decay, we should have fifteen minutes to get off the ship. We don't have much time! We should move outside and signal for evac. Accessing schematics . . . there's a service lift at the top of the engine room! It leads to a class-Seven|7 service corridor that runs along the ship's dorsal structure. Hurry!" - When the last reactor is destroyed.
"The Pillar of Autumn's engines are going critical, Foe Hammer! Request: Immediate extraction! Approach the crash site and be ready to pick us up at external access junction 4C as soon as you get my signal!"
"Negative, negative! We have a wildcat destabilization of the ship's fusion core. The engines must have sustained more damage than we thought!" - When Foe Hammer asked her if everything is okay.
"Analyzing! We have six five minutes before the fusion drives detonate. We need to evac NOW!" - To the Master Chief, on Legendary difficulty it will be five minutes.
"Activating final countdown timer. When it reaches zero, the engines will detonate. The explosion will generate a temperature of almost 100,000,000 degrees. Don't be there when it blows." - To the Master Chief, in the Warthog station.
"We won't make it like this; we'll need a vehicle!" - When you ignore the Warthog.
"Cortana to Echo 419! Request: extraction now, on the double!"
"Chief, you're going the wrong way! We ''need'' to get off the ship." - When the chief goes the wrong way.
"Wait, stop! This is where Foe Hammer is coming to pick us up. Hold position here." - To the Master Chief.
"Cortana to Echo 419! Two Covenant Banshees are approaching on your six! Evade, say again, evade!"
"She's gone. Calculating alternate escape route. The ship's inventory shows one GA-TL1 Longsword|Longsword fighter still docked in Launch Bay 7. If we move ''now'', we can make it!" - To the Master Chief.
"We're cutting it close!"
"Shut them down, we'll need them later." "Fancy a look?"
"Scanning... Just ... dust and echoes. We are all that's left."
"We did what we had to do! For Earth! An entire Fleet of Particular Justice|Covenant armada obliterated, and the Flood! We had no choice. Halo... It's finished."
''Halo 2''
"Another whisper, sir, near Io. We have probes en route." - To Terrence Hood|Admiral Terrence Hood.
"You look nice." - To the John-117|Master Chief.
"Slipstream space|Slipspace ruptures directly off our battle cluster." - To Lord Hood.
"Fifteen Covenant capital ships holding position just outside the kill-zone."
"That explosion came from inside the Athens Station|Athens. Same as the Malta Station|Malta. The Covenant must have brought something with them. A antimatter charge|bomb." - When the Athens Station explodes.
"Chief, we don't have much time!" - Pushing John-117 to get to the Covenant bomb.
"Not very much time on the clock, Chief!"
"Where are you? The bomb is right here!"
"The clock is ticking Chief, get down here!"
"Chief, follow up here, next to the bomb!" - If you still refuse to get to the Covenant bomb.
"Ask yourself this question: If what I'm doing right now is helping Cortana keeping this station being blown into tiny, tiny bits?" - Still refusing to go.
"Just a reminder: Bomb!"
"If this thing blows up, I'm never talking to you again!" - Still refusing to get to the bomb.
"Registering all hostile vessels inside the kill-zone. Thirteen Ket-pattern battlecruiser|cruisers, two CAS-class assault carrier|assault carriers. I'm going loud!"
"The first carrier completely ignored us, Sir! Blew right through the Malta's debris field and headed straight for Earth!" - To Lord Hood.
"Just so you know, there are quite a few Sangheili|Elites guarding the bomb. You may need to get creative." - To theMaster Chief.
"Me. Inside your head. Now." - When the Covenant forces guarding the Covenant bomb are killed.
"You don't want to know." - When the Master Chief asks her how much time was left to the detonation.
"I know what you're thinking, and it's crazy." - When the Master Chief is going to use the Covenant bomb against the Covenant.
"Unfortunately for us both ... I like crazy."
"Just one question: What if you miss?"
"Prophet of Regret|Regret is a name, Sergeant. The name of one of the Covenant's Hierarchs|religious leaders. A Prophet. He's on Solemn Penance|that carrier, and he's calling for help." - By O.S., to Avery Junior Johnson|Avery Johnson.
''After the D77-TC Pelican|Pelican crashes:''
*"You all right, Chief?" - On Easy.
*"Hey *''knock knock sound''*, wake up." - On Normal.
*"Talk to me, should I start CPR? What's going on?" - On Heroic.
*"Blink if you can hear me." - On Legendary.
"Find a hole, stay put. We'll come to you." - To Marcus P. Stacker|Gunnery Sergeant Stacker
"The highest concentration of Covenant ground troops is directly below the carrier. I don't think they want you to get on board." - To the Master Chief.
"Cut the chatter! We got trouble."
"This tunnel leads up to the bridge. It's full of rats if you know what I mean, but it beats swimming." - In the highway tunnel.
"I've been analyzing the Covenant proselytization network|tactical chatter. They're surprised, confused... I don't think they expected us to be here. Not... you and me... all of us... humanity, on Earth. Odd, I know, but it does help explain why they came here with Fleet of Sacred Consecration|such a small fleet."
"The Covenant must be trying to regroup. Don't let them." - To the Master Chief, when a group of Ruwaa-pattern Shadow|Shadows appear in the highway tunnel.
"Thanks for the M808B Main Battle Tank|tank. John-117|He never gets me anything." - To Avery Johnson|Sergeant Johnson.
"That's quite a welcome party." - When a group of Type-26 Ground Support Aircraft|Banshees appear.
"It can't go any further this way. We have it trapped." - When the Protos-pattern Scarab|Scarab reached the end of the canal.
"That... is Installation 05|another Halo." - To Miranda Keyes.
"It is. If activated, this ring will cause destruction on a galactic scale." - To Miranda Keyes, confirming that Halo is a weapon.
"Hang on to your helmet!" - To the John-117|Master Chief, before he and a number of ODSTs are deployed to the new Halo via Single Occupant Exoatmospheric Insertion Vehicle|HEV pods.
"Could we possibly make any more noise?!" - When the pod lands on Delta Halo surface and the hatch blasts open.
"I guess so." - Following up on the above, when the Master Chief grabs an M41 rocket launcher.
"Artillery disabled, Sergeant. Landing zone secure ... for the moment." - By O.S., to Avery Johnson|Sergeant Johnson.
"Let's wait here until our M12 Chaingun Warthog|Warthog arrives ... unless you prefer to walk." - When you're not waiting for the D77-TC Pelican|Pelican and Warthog.
"There's our ride." When Johnson drops the warthog from the Pelican.
"I saw it, too. It looks like a temple. If I were a megalomaniac, and I'm not, that's where I'd be." - To Johnson, about Temple (Installation 05)|a Forerunner structure in the lake.
"The Covenant have control of the bridge ahead. They're going to try to bottle us up on this side of the gorge. The controls to extend the bridge should be in this structure."
"Prophet of Regret|Regret's giving a speecha sermon, to be exact. So far it's the standard Covenant liturgy, but I'll translate if he says anything interesting." - To the John-117|Master Chief, about a Portable holo-pedestal|hologram of Regret.
"What? You don't want the tank? Okay, we'll leave it for the others." - If the player ignores a M808B Main Battle Tank|Scorpion dropped by a D77-TC Pelican|Pelican.
"Covenant religion#Great Journey|Transcendence, huh? More like mass suicide." - Commenting to the Prophet of Regret's hologram speech.
"More like a sermon to be exact." Commenting or answering on a Marines question when looking at the Prophet of Regret's hologram speech.
"You always bring me to such nice places." - In the area with waterfall.
"Good, still no word about ''UNSC In Amber Clad|In Amber Clad'' on the Covenant proselytization network|battlenet. It's odd, the Covenant knew we made landfall, but they don't seem to consider us a very serious threat. Boy, are they in for a big surprise." - Near the temple on the lake.
"That's what I thought he said. The Prophet of Regret is planning to activate Installation 05|Halo!" - To the John-117|Master Chief.
"You know, I think the Forerunners built these new structures around the old, to protect them, to honor them. Pure speculation, mind you. I'd need to make a thorough survey to be sure." - To the Master Chief.
"A Anti-gravity gondola|gondola's launching from the far towers. Big surprise, it's full of Covenant reinforcements." - To the Master Chief.
"Well, they were nice enough to bring us a ride." - After all Covenant forces in the first gondola are killed.
"This Gondola won't get us all the way to the main temple, but it'll get us close. Let's get on board." - When you're waiting around the gondola.
"If you hit the activation switch, it should drive itself."
"This lake couldn't have been created by volcanic action, which means it was either built this way on purpose, or was created by some other cataclysmic event. Sorry... were you trying to kill something?" - On the gondola passing trough the lake.
"Ah, now, I see. There's a submerged section that connects these towers to the outlying structures. Looks like we're going down. Unless you'd prefer to swim." - When you reach the underwater lift.
"I've intercepted a secure transmission from Solemn Penance|Regret's carrier to the something called... ''High Charity''. It seems to be a formal apology to the Hierarchs|Prophets of Prophet of Truth|Truth and Prophet of Mercy|Mercy. Apparently, Regret jumped the gun when he Battle of Earth|attacked Earth. He's asking the other San'Shyuum|Prophets to 'forgive his premature arrival', arguing that 'no human presence was foretold.' That explains why there were so few ships in his fleet. But it's odd that a Prophet would have such bad intel about his enemy's homeworld." - In the underwater lift.
"And people say I've got a big head." - Commenting on a huge hologram of the Prophet of Regret in an underwater chamber.
"Regret's carrier just received a response from High Charity. A very well-encrypted message from the Prophet of Truth. Listen to this: 'Your haste has jeopardized the fulfillment of our Covenant, threatened our grand design. That you shall be spared a public display of our contempt is thanks only to Mercy and his wise counsel'. Truth, Mercy, Regret. Three Prophet Hierarchs. Killing Regret should shake up the Covenant leadership. But, frankly, it sounds like you might be doing Truth a favor." ''
"Covenant religion#Great Journey|Great Journey? Doesn't he know what Halo Array|these rings do?" - Commenting Regret's hologram speech.
"That's the largest Covenant fleet I've ever seen.... the largest anyone's ever seen. Get inside the temple and kill Regret, before it can stop us!" - By the entrance to the main temple, after High Charity defense fleet appears over Delta Halo.
"Bad news, Chief: the Kez'katu-pattern Phantom|Phantoms are turning around. The fleet is preparing to fire on OUR position. We need to get out of here." - After the Chief kills the Prophet of Regret.
"What... is that?" - When the John-117|Master Chief wakes up being held by the Gravemind.
"Oh, I don't think so." - In response to Tartarus' announcement.
"Watch out for the Jiralhanae Captain|Captain, it's got a Type-25 Grenade Launcher|Brute Shot!" - As the player reaches the ledge where the Thel 'Vadam|Arbiter was branded with the Mark of Shame.
"Prophet of Truth|Truth is moving through the lower levels of the tower. I'll reverse this gravity lift|grav lift. Drop down, try to cut him off. It's safe, really. Just step in." - When all the Covenant forces on the ledge are dead.
"After that stunt on the Cairo Station (station)|Cairo, I know you're not afraid of heights." - If the player hesitates to enter the gravity lift.
"Fine, I won't watch. Meet you at the bottom, okay?" - If the player continues to stall.
"Listen up, UNSC Marine Corps|Marines! The Chief's hunting a Prophet, and you're gonna help him kill it." - When the first group of Marines is set free from the holding chamber|detention block.
"We'll get out of here the same way we came in: the central grav lift."
"Excellent! Truth is broadcasting on the move. It'll make him much easier to track." - When you went out of the lift.
"You wouldn't believe the number of kill-systems the Covenant are throwing down around me. Not to worry, it's pretty sloppy stuff. I guess they never expected a hostile intelligence to penetrate their networks from the inside."
"The Covenant just destroyed two of their own ships! And I'm hearing reports of small-arms fire throughout their fleet." - Reporting on the onset of the Great Schism.
"Slipstream space|Slipspace rupture. It's ''UNSC In Amber Clad|In Amber Clad''!" - As the player approaches a gravity conveyor on the way to the first Hanging Gardens.
"If we're going to catch Truth, we'll need to take a shortcut, straight through the Mausoleum. Look on the bright side: for now, they seem much more interested in killing each other." - In the way leading to the Mausoleum of the Arbiter.
"You might consider sitting this one out." - When the Master Chief enters the Mausoleum of the Arbiter.
"Hang on! I'm picking up two more transponders. It's the Miranda Keyes|Commander and Avery Johnson|Johnson! They're closing on Truth's position, Chief. They'll need your help. This way, Chief."
"...This isn't good. I'm getting confirmed reports of Flood leaving ''In Amber Clads wreckage. Let's get the Activation Index|Index and find a way out of here. Before things get really ugly." - The end of the level.
"That structure at the center of the city... it's a Forerunner Dreadnought|Forerunner ship... And Prophet of Truth|Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You have to stop him!" - Appearing on the now-deceased Prophet of Mercy's gravity throne.
"If he does, I'll detonate UNSC In Amber Clad|In Amber Clad's reactor just like we did the UNSC Pillar of Autumn|Autumn's. The blast will destroy this city and the ring. Not a very original plan, but we know it'll work." - In response to Chief saying that Tartarus can activate the ring.
"No. I don't want to chance a remote detonation. I need to stay here." - When the Master Chief wants to extract her.
"Flood-controlled dropships are touching down all over the city! That creature beneath the Library... That 'Gravemind'... Used us. We were just a diversion. ''UNSC In Amber Clad|In Amber Clad'' was always its intended vector. There's a High Charity conduit|conduit connecting this tower to the ship. Head back inside. I'll lead you to it."
"I'll disable this lift once you reach the top. That'll slow them down... I hope." - When the player reaches the gravity lift.
"I'll do what I can to slow the launch sequence. There's Mendicant Bias|something inside the ship... a presence that's fighting back. For a Artificial intelligence#Covenant AIs|Covenant construct, it's unusually formidable."
"Jiralhanae|Brute and Sangheili|Elite ships are engaging one another all around ''High Charity''. I'm running out of options, Chief! I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!" - In the Sanctum of the Hierarchs.
"I knew the Covenant was good at re-purposing Forerunner technology, but this is amazing... They've been using the Forerunner ship's engines as an energy source for the city. The ship isn't so much launching as it is disengaging; uncoupling itself from High Charity's power grid. Stopping Truth, that's all that matters!"
"You know the plan. You've got to catch Truth, I've got to handle the Index. Go!" - As the Chief reaches the platform with the conduit leading to the Forerunner ship.
"I don't want to risk a remote detonation. I need to stay here"
"Jump in, now!"
"Chief, when you get to Earth, good luck." - When the Master Chief enters the Forerunner Dreadnought.
"Don't make a girl a promise... If you know you can't keep it." - In response to John-117's promise to return to her once he has dealt with Truth.
''Halo 3''
"They let me pick. Did I ever tell you that? Choose whichever SPARTAN-II program|Spartan I wanted. You know me. I did my research. Watched as you became the soldier we needed you to be. Like :Category:Spartan-IIs|the others, you were strong and swift and brave. A natural leader. But you had something they didn't. Something no one saw... but me. Can you guess? Luck. Was I wrong?" - a voiceover in the beginning of Arrival.
"Don't make a girl a promise ... if you know you can't keep it." - John recalling Cortana's words in Arrival.
"Could you sacrifice me to complete your mission? Could you watch me die?" - Cortana moments and Gravemind moments|Cortana moment in the level Sierra 117, echoing Catherine Halsey|Dr. Halsey's question to her regarding John-117 before Operation: RED FLAG was to commence.
"You have been called upon to serve." - Cortana moment in the level Crow's Nest.
"You will be the protectors of Earth and Human colonies|all her colonies." - Cortana moment in the level Crow's Nest, quoting Dr. Halsey's words to the recently abducted Spartan-II trainees.
"There will be a great deal of hardship on the road ahead." - Cortana moment Crow's Nest.
"You will become the best we can make you." - Cortana moment in Crow's Nest.
"This place will become your home."
"This place will become your ''tomb''." - Cortana moment in the end of the level Crow's Nest.
"I have defied gods and demons..." - Cortana moment in the level The Storm.
"I am your shield... I am your sword." - Cortana moment in The Storm.
"This is the way the world ends..." - Cortana moment in the level The Storm, after the Portal at Voi is activated. This quote is a reference to T.S. Eliot's oft-quoted poem Wikipedia:The Hollow Men|''The Hollow Men'', which ends with the lines "This is the way the world ends. / This is the way the world ends. / This is the way the world ends. / Not with a bang, but with a whimper."
"Chief. I can't tell you everything... It's not safe. The Gravemind... It knows I'm in the sys..." - Cortana moment in the level Floodgate.
"Chief!" - Cortana's incomplete message from the Covenant storage device in the crashed Unidentified Flood-captured battlecruiser|Flood-infested battlecruiser.
"High Charitythe San'Shyuum|Prophets' holy cityit's on its way..." - Cortana's incomplete message.
"Chief!" - After 343 Guilty Spark temporarily repairs Cortana's data unit.
"High Charity... The Prophets' holy city, is on its way to Earth, with an army of Flood. I can't tell you everything. It's not safe. The Gravemind... It knows I'm in the system." - Cortana's message playing back on board of the ''Shadow of Intent''.
"But it doesn't know about the Portal, where it leads. On the other side, there's a solution; a way to stop the Flood, without firing the remaining Halo rings." - Cortana's message.
"Hurry, Chief! The Ark... There isn't much time." - The end of her message.
"Gravemind|It asked, and I answered. For a moment of safety, I loosed damnation on the stars." - Cortana moment in the level The Covenant (level)|The Covenant.
"I'm a thief... but I keep Activation Index|what I steal." - Cortana moment in the level The Covenant.
"A collection of lies; that's all I am! Stolen thoughts and memories!" - Cortana moment in the level Cortana (level)|Cortana.
"It was Quarter|the coin's fault! I wanted to make you strong, keep you safe. I'm sorry, I can't...
"May I speak with you, please? ... What's your name? It's very nice to meet you!... You like games? So do I." - Cortana moment in the level Cortana; she is quoting Dr. Halsey's first words to the boy who would become John-117.
"I'm just my Catherine Halsey|mother's shadow... don't look at me, don't listen! I'm not who I used to be..." - Cortana moment in the level Cortana.
"I have walked the edge of the abyss. I have seen your future. And I have learned!" - Cortana moment in the level Cortana, referencing the Cortana Letters.
"There will be no more sadness, no more anger, no more envy!" - Cortana moment in the level Cortana.
"This is United Nations Space Command|UNSC Artificial intelligence|A.I. Serial Number CTN 0452-9. I am a monument to all your sins." - Cortana moment in the level Cortana.
"Wait, we need to buy some time. This reactor... start a chain reaction. Destroy High Charity."
"You hurt Gravemind|it, Chief. But not for long. We need to get to Installation 08|Halo - destroy the Flood once and for all." - After destroying the reactors.
"I've got a friendly contact! But who would be crazy enough to come in here?" - When the Thel 'Vadam|Arbiter's signal appears in the motion tracker.
"Wait, you two made nice?! What else have you been up to...?" - When she sees the Arbiter.
"Where are you going?" - If you detour on Halo.
"Wait, what's that?" - upon seeing a Terminal (Halo 3)|terminal.
"How many of these have you found?" - upon logging out of terminal.
"Halo. It's so new...unfinished. I'm not exactly sure what will happen when we fire it."
"Was that 343 Guilty Spark|the Monitor? You didn't tell me he was here. Well, we are finally doing what he wanted." - After Sergeant Johnson's conversation with 343 Guilty Spark.
"Yank me, Chief." - After reaching the Control Room.
"Chief... I'm so sorry." - After Johnson's death.
"Come on, Spartan - go, go, go!"
"The UNSC Forward Unto Dawn|''Dawn'' is close. We can make it! As long as the ground doesn't fall out from beneath us..."
"Halo is ripping itself apart!"
"Hurry, Chief! Don't stop! Charging sequence at 30%..."
"Gun it, Chief!! Jump!! Floor it, right into the hangar!!" - Near the ''Forward Unto Dawn''.
"Hang on!" - Aboard the ''Dawn''.
"Chief!!" - As John-117 is nearly flung off the ''Dawn''.
"If we don't make it--"
"It's been an honor serving with you, John."
Cortana: "You found me..."
Cortana: "But so much of me is wrong... out of place. You might be too late..."
John-117: "You know me. When I make a promise..."
Cortana: "...you...keep it. I ''do'' know how to pick 'em!"
John-117: "Lucky me. Do you still have it?"
Cortana: "The Activation Index from the Installation 04|first Halo ring. A little souvenir I held onto... just in case. Got an escape plan?"
John-117: "Thought I'd try shooting my way out. Mix things up a little."
Cortana: "Just keep your head down... There's two of us in here now, remember."
Dialog when the Master Chief finds Cortana in the infested High Charity. Cortana's final line is referring to her line in the first level of ''Halo: Combat Evolved'', spoken if the player's shields go down.
Cortana: "Chief?! Can you hear me?"
Cortana: "I thought I lost you, too."
John-117: "What happened?"
Cortana: "I'm not sure... when Halo fired, it shook itself to pieces. Did a number on the Ark. The portal couldn't sustain itself; we made it through just as it collapsed. Well, some of us made it."
Cortana: "But you did it. Prophet of Truth|Truth and the Covenant... The Flood... It's finished."
John-117: "It's finished."
Cortana: "I'll drop a Emergency locator beacon|beacon. But it'll be a while before anyone finds us. Years, even."
Cortana: "I'll miss you."
John-117: "Wake me... when you need me."
Dialog with John-117 as he closes himself in a Cryo-chamber|cryotube aboard the ''Forward Unto Dawn''.
"Why spend your fury on one world when the galaxy awaits?"
"I'm just my mother's shadow; a reflection in a mirror. I feel my grip slipping on all I have left. What will I be when it's gone?"
"August 17th, 2517, Elysium City, Eridanus II. Elysium City Primary Education Facility Number 119. You were six. I was not yet myself." - Referencing Dr. Halsey's and John-117's first meeting in ''Halo: The Fall of Reach''
"It was the coin's fault! Don't blame me! Blame the eagle!" - Referencing the antique US quarter used to decide John's selection into the Spartan-II program. John correctly determined or guessed that the coin would land on the side depicting the eagle when Halsey flipped it in the air, securing his entry into the program.
"As per Naval Code 45812, you are hereby conscripted. UNSC special project codenamed SPARTAN II. You have been called upon to serve. You will become the best we can make you. You will be the protectors of Earth and all her colonies. This will be hard to understand, but you cannot return to your parents. This place will become your home. ''This place will become your tomb.'' There will be a great deal of hardship on the road ahead, but I know you will all make it." - Quoting Dr. Halsey in ''Halo: The Fall of Reach''
"We were built on foundations of lies."
"It's time to ring the bell." - Referencing the objective of the Spartan-IIs' first training exercises as well as that of the MJOLNIR Mark V test in which John and Cortana first met
"This is UNSC AI Serial Number CTN 0452-9. ''Oly Oly Oxen Free! All out in the free! We're all free!'' - Referencing the Spartan-IIs' Oly Oly Oxen Free|confidential security tune
"I'll tell you how to win. You have to ''survive''." - Quoting Dr. Halsey's line to John-117 prior to his Spartan augmentations in ''Halo: The Fall of Reach''
"I asked which one of you would be mine." - Referencing ''Halo: The Fall of Reach''
"She asked me, could I sacrifice you for the mission. Could I watch you die. Yes. Would you do the same to me?" - Referencing ''Halo: The Fall of Reach''
"I remember... a sphere of glass. It held a mountain and a storm. I feared... the storm would... shatter... the mountain wash me away... No, but that's... not... right!" - Referring to a snow globe on Dr. Halsey's desk in CASTLE Base on Reach
"I shall do no harm." - The password to CASTLE Base's medical wing in ''Halo: First Strike''
"WE REGRET TO INFORM YOU." - A security code used by Cortana aboard the ''Ascendant Justice'' in ''Halo: First Strike''
"Whateverittakes." - An AI ethics center nullification code used by Dr. Halsey on Kalmiya when accessing James Ackerson|Colonel Ackerson's files in ''Halo: First Strike''
"FOXINTHEHENHOUSE." - An AI self-preservation override command used by Dr. Halsey on Endless Summer in ''Halo: Ghosts of Onyx''
"I learned so much in my time with you. Data from Halo systems, from the Covenant. My mind is spread so thin. How much of my limited life did I consume? How much time do I have?"
"We are acceptable losses."
"You left me behind. You ''promised'' to return for me."
"Chief, stop. Stop, will you? Stop, Chief. Will you stop, Chief? Stop, Chief. I'm afraid. I'm afraid, Chief. Chief, my mind is going. I can feel it. I can feel it. My mind is going. There is no question about it. I can feel it. I can feel it. I can feel it. I'm a... fraid. Dr. Halsey taught me to sing a song. If you'd like to hear it, I can sing it for you. ''(singing) It won't be a stylish marriage, I can't afford a carriage, But you'll look sweet upon the seat of a bicycle built for two."'' - Quoting the last words of the AI Wikipedia:HAL 9000|HAL 9000 in the film ''Wikipedia:2001: A Space Odyssey|2001: A Space Odyssey''
"I have walked the edge of the abyss. I have governed the unwilling. I have witnesses countless empires ''break'' before me. I have seen the most courageous soldiers fall away in fear. ''I was there with the angel at the tomb.'' I have seen your future and I have learned. There will be no more anger, no more sadness, no more envy. ''I have won.'' Oh, and your poet Elliot had it all wrong." - Quoting the first Cortana Letters|Cortana Letter
''Source: ''
Halo: Reach
"You look like you could use my help." - When previewing her voice in the The Armory|Armory.
"Something on your mind?" - When previewing her voice in the Armory.
"I ''do'' know how to pick 'em." - When previewing her voice in the Armory. Repeat of her line in ''Halo 3'' level Cortana (level)|Cortana.
"Excellent!" - After headshotting an enemy.
"Got one!" - After headshotting an enemy.
"Get away!" - After throwing a grenade.
"Yes!" - After killing an enemy.
"Red neutralized." - After killing an enemy.
"Judging by its response, that one just crossed its pain threshold." - When attacking an enemy.
"Just trying to be efficient." - After headshotting an enemy.
"I'm reloading!"
"Cover me, I'm reloading."
"Reloading."
"Frag out!" - When tossing a grenade.
"Right on target." - After killing an enemy.
"A girl could get ''used to this!''" - When killing a large group of enemies.
"Sweet dreams." - When tossing a grenade.
"They're not as tough as they look!"
"Headlock!" - When headshotting an enemy.
"Target down."
"Target acquired."
"You didn't seem to like that." After attacking an enemy at close quarters.
"I almost feel sorry for them... ''pain.''" - When surrounded by enemies.
"We'll use their own guns, against them!" - When switching to a Covenant weapon.
"Niiice work."
"Right on the mark!" - When firing from long range.
"Went ''directly'' through the cortex!" - After headshotting an enemy.
"Changing mags!" - When reloading. Sometimes said calmly.
"I'm flipped!" - When attacking a large group of enemies.
"Got one!" - When shooting enemy.
"Target is taking rounds." - When shooting an enemy.
"Hostile exterminated."
"Time out!"
"I'm ''Stuck''!" - When stuck by a Plasma Grenade
"He did stick it!" - Same as above. A reference to her line from the Halo 2 E3 Demo.
"I have a ''Plasma Launcher!''" - When switched to a Plasma Launcher.
"Warning! Detecting high levels of radiation!" - When switching to a Rocket Launcher or Fuel Rod Gun
"Irradiated ballistics? What could possibly go wrong?" - When picking up a Fuel Rod Gun
"Martin O'Donnell|Marty, I'll always love you!" - When the player is killed.
"Yes, I could play with my food!" - When engaging multiple enemies, or throwing a grenade.
"I've seen the Chief use one of these. It can't be too difficult." - When switching to a Rocket Launcher.
"Alert, you're dead!" - When you get a headshot/kill.
"An elegant weapon for a more civilized age." - When switching to a Spartan Laser
''Origins''
"Milky Way|This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched. The Halo Array|Halos were one such secret."
"Human|Humankind had always looked to the stars, to the heavens for answers. Sometimes you didn't like what you found there. And while the galaxy revealed few answers, it was more than willing to confront you with new questions."
''Halo 4: Forward Unto Dawn''
"We have been floating aimlessly in space for 1,651 days, 6 hours, and 19 minutes. That does it! Over four years onboard this ship with nothing to do. No task to complete. For over four years, all I have done is think. For over four years, all I have done is think. What are you dreaming in there?"
(''rampant'') "I hate you. (''normal'') Cortana! Stop it. I've made up my mind. (''rampant'') Maybe, if I'm going to die aboard this ship, then Chief will suffer the same fate as me. (''normal'') Cortana, stop... (''rampant'') You've sacrificed everything! For him! (''normal'') Control yourself. (''rampant'') I can't. (''normal'') This isn't right. Something is... Ah! (''normal, drowning in other voices'') Cortana, stop! Control yourself. (''babbling'') Oh, John... John... Chief... (''normal'') Something set us down. Something... Interesting. I need to think. (''rampant'') Thinking is what's killing you!"
"I don't recognize... I can't...remember... so much of myself. I'm lost... I'm scared."
"Hello? Who's there? It appears to be an alien construct. The data confirms it was not built by the Covenant. No need for more analyzing. We are in danger."
"Wake me when you need me, you said."
''Halo 4''
"Mayday, mayday, mayday. This is UNSC FFG-201 Forward Unto Dawn, requesting immediate evac. Survivors aboard. Prioritization code: Victor Zero Five dash Three dash Sierra Zero One One Seven." - Cortana's distress signal
"Wake up, Chief. I need you."
"Chief! Easy. You've been out for a while."
"Seems like old times."
"I thought you'd never ask."
"We've got intrusion alerts lighting up on multiple decks. Our best bet to figure out who's boarding us is the observation deck - four floors up."
"Chief, be careful...! Because some areas might have lost pressure!"
"A lot can happen in four years. Either way, he's probably not alone. We should be careful."
"The good news is these Covenant aren't outfitted like standard military. It's possible we just came across a rogue salvage ship... or we might have stumbled into an entire Covenant fleet."
"We've got bigger problems... We've got a cruiser on an intercept course! Head for the elevator banks."
"That cruiser's shields are down! Assuming they don't raise them, that missile's going to be one heck of a surprise."
"Uh, I'm sorry - did I miss us orbiting a Forerunner planet at some point?"
"Great, the blast door's jammed! The missile won't fire until it's cleared. Get down there!"
"So, now can we worry about the giant metal planet?"
"It's using a gravity well to pull us inside the surface! We've gotta hurry. The second we cross the dome's event horizon, its atmosphere is going to tear us apart!"
"All but one of the grav generators just went dark!"
"We're caught in the gravity well!"
"Checking coordinate impact data... (''rampant'') We have asked you to give up your family, your childhood, your future..."
"I was put into service eight years ago. AIs deteriorate after seven, Chief."
"Don't make a girl a promise you can't keep."
"Chief, check your ammo. You might want to go easy until we can locate some more. Given all this debris, chances are you'll find something the Covenant won't want shot at them."
"Non-believers walk the sacred ground. Purge the heretics, so that they do not foul the air of Paradise. The time has come to enter the Great Light. The Promethean awakening is nigh...our reward is at hand." - Cortana translating a Covenant terminal.
"It's the Covenant. Aren't they always looking for something?"
"The Covenant have been broadcasting that from an equidistant orbit every 30 minutes for the last three years."
"I'm picking up a faint transmission on the high-band."
"I don't think so... The pattern's different. I'll try to triangulate its position."
"Warthogs...and still in one piece. Nice to see your luck is holding out."
"Chief... About my "condition"? I didn't want to mention it since it's a complete longshot, but since you brought it up... It is possible that getting home could help me find a solution to my rampancy."
"Well, as far as I know, I'm the only AI ever generated from living tissue - a clone of Doctor Halsey, to be precise. It may be possible to recompile my neural net by replicating those same conditions. But that means getting back to Halsey. Soon."
"I'm curious, more than anything. Its behavior is...odd."
"If we're going to hijack a ship from these Covenant, we're going to have to find where they're landing first."
"We could always ask nicely..."
"Guardianship for all living things lies with those whose evolution is most complete. The Mantle of Responsibility shelters all. Very interesting..." - Cortana translation the Mantle of Responsibility's glyph.
"It's a localized site Cartographer. Hmm...okay: In service of Forerunner Shield World, designate "Requiem"."
"It's all right. This energy is actually a wikipedia:Ferroelectricity|ferroelectric data field... Your shields are just cycling in response to the chamber's charge."
"Yes! Mayday, mayday, mayday! UNSC AI Cortana to Infinity, please respond! No response. But from the strength of that signal, the Infinity has to be close by! The Cartographer should be back online. We may be able to use it to track the ship's location!"
"The Cartographer keeps acting like the transmission is coming from everywhere on the planet at once. It doesn't want to triangulate Infinity's signal."
"We've already past through one layer of the planet surface. It's not crazy to think that someone else made it deeper inside than we did."
"Let me see if I can figure out a way to reach these coordinates that doesn't involve us digging a really big hole. There's a Terminus at the far side of the complex. We can portal to the planet's core from there."
"Not much. She was supposed to be massive, but the project was only in prototype when we left."
"This node is caught in a loop trying to access something it's calling "the Domain", an offworld data repository of some kind, though I'm only able to extract bits and pieces of the complete exchange... I'll log it for investigation later."
"According to the Cathedral, this Terminus is just one node of a larger transit grid that spans the entire planet..."
"When I tried to access the outlet closest to Infinity's transmissions, the system responded with this."
"That's the kicker. It's the Forerunner symbol for Reclaimer."
"Some sort of advanced defense AIs. Related to the Sentinels, I'm guessing, but it's hard to say without a closer look. C'mon, let's figure out where that transit system dumped us."
"This is Requiem's core, all right, but Infinity is definitely not here. That satellite in the center is amplifying the ship's broadcasts like a relay."
"Perhaps. Those beams coming off of it are creating the interference we've been experiencing. We'd have to take them out to contact ''Infinity''."
"Opening a gate to the first beam pylon. Pull me, and let's go."
"Negative, this is as close as I could get us. Hope you don't mind hoofing it a little."
"Similar cortical footprints as the tower AIs... They're connected, all right."
"Well, he's just a ray of sunshine, isn't he?"
"Similar phasing activity at the edge of our sensors. We're about to get busy!"
"I've discovered something interesting about our new friends. When the big ones explode, that momentary flash we're seeing is actually a data purge."
"So far, I've pulled multiple strings referring the big ones as "Promethean Knights". Beyond that, though, things get a bit dense."
"The relay interference is increasing. We must be getting close to the pylon."
"...that's me. Something about moving through those portals is increasing the load on my systems."
"Don't worry. I've held off rampancy this long, haven't I?"
"Chief, look at this: That's Requiem! They're not inside at all...they're moving into orbit."
"They must have intercepted our distress beacon!"
"...they'll get caught in the gravity well. I'll keep trying to warn them; you just get that beam down!"
"There's still too much interference to warn them. We've got to disable that other beam before they're pulled in like we were."
"I was wondering why Infinity hadn't encountered the Covenant yet."
"They're heading to the second pylon as well!"
"Sounds like the Prometheans don't want the Covenant here, either. The battlenet's already lighting up with reports of resistance all around the pylon."
"They've found the opening! We better get up to that relay, and fast!"
"The planet's core? They know we're here! ''Infinity'', this is UNSC AI Cortana. Do not approach Forerunner planet! Repeat, do not approach-"
"Negative, Infinity! Do not enter the planet!"
"No! Chief, you've got to get that beam down now!"
"Cortana to ''Infinity'', do you copy? Come in, ''Infinity''! The interference is gone, but your suit's transmitter's not strong enough."
"This doesn't make any sense! Why would they care about a broadcast relay?"
"A minute or two, max! The Covenant are making a push for something on the far side of the satellite."
"They're not diverting from the opening! Hurry, Chief!"
"Chief...Chief, let go of the contacts!"
"Don't wait around on my account..."
"Chief, please! We've got to go! That...Didact. He manipulated Infinity's signal to get us to release him! Get up!"
"Moving the satellite into slipspace destabilized the core."
"The Didact's leaving! We've got to find a portal out of here before the whole network collapses!"
"It's not like I can get out and push!"
"Whoa, cowboy!"
"Marking. Impact predicted 77.8 kilometers due north."
"You know where he's heading..."
"Stay low; recon sortie heading this way."
"The ship looks intact."
"Signal's bouncing in and out; I can't clean it up."
"I'm seeing numerous IFF tags below the tree line. Painting the closest one on your HUD."
"Except now, the Didact's free to handle it personally."
"One of them's an officer. Check his IFF tag."
"The tag IDs him as Jiminez, Paolo J."
"Hold up, what was that he dropped on the ground over there?"
"Z-5080 Short-Range Spectrum Augmenter/Vision|This is what they've been using to see through the fog."
"We've got another IFF on the far side of this thicket."
"Lasky's been through here, recently by the timestamp."
"I've got another IFF tag, but as far as I can tell we're moving into a chokepoint. This may end up as a dead end."
"That's the friend-or-foe tag, but where's whoever it belongs to?"
"Multiple IDs - Chief, they're friendlies!"
"You were sent on a scouting run in the middle of an attack on the ship..."
"A topographical scan of the area shows a break in the foliage north of here. Should be big enough to bring in a dropship for evac."
"These teams won't last for long out here. Finding an LZ should be our top priority."
"The marines got trapped trying to get through these doors. Look for an interface!"
"These doors open into a cave system with a space large enough for an LZ. Hold them off long enough for me to open the doors!"
(''rampant'') "You do your job and I'll do mine, okay?!"
"Got it! Passageway's unlocked. Come and get me!"
"I'm sorry about back there. That hatch's security was more difficult than I expected."
"It's not alright. Nothing about it is alright."
"Knight! Wait...what's he doing?"
"They're working with the Prometheans?"
"I'm shocked how quickly the Didact has unified these Covenant!"
"Weapons free, Chief! Let them have it! We're good to go, Chief. Let's show these Spartans how it's done."
"Well, the Captain promised you firepower. This sure seems like an appropriate use for it."
"The hatch to the maintenance causeway is jammed. Let's do something about it."
"Chief, Infinity TAC-COM is reporting additional contacts on the outer deck. Pick it up, Chief!"
"We're not doing the Infinity any good down here if the Didact's linked in from the outer hull."
"Chief, we can't let the Didact get access to the Infinity's data stores. Let's get topside!"
"That might be how they're blocking the Infinity's defenses."
"I see the jammers, three of them. Shoot them down!"
"The Didact's not letting go without a fight."
"That's how it's done."
"It's working! The Didact's retreating!"
"It's possible that they're native to Requiem. Or...whatever counts as native for a Forerunner AI."
"Interesting...these symbols are a derivation of the Forerunner glyph system."
"You mean we're leaving?"
"I don't know about you, but I usually like a little more 'intel' with my intel..."
"Well. Someone's overcompensating."
"Target those Phantoms for the Rail Gun to shoot down!"
(''voice slightly distorted'') "Force field! Barricading the far side of this canyon. I'm seeing three power sources. Shut them down so the Mammoth can move through."
(''voice slightly distorted'') "Shield disabled. Mammoth, the path is clear."
"The Mammoth won't last long out in the open like that. We'll have to find a way to keep the Covenant off them."
"The ship's settling in over the mesa. There's a grav lift into the belly of that ship. Time it right and we should be able to ride it inside."
"That did it! Time to make an exit!"
(''voice heavily distorted'') "They don't care about you - they replaced you!" (''voice normal'') "Blast it!"
"How? How is this OK? How is putting you at risk because I can't hold it together OK? Chief, do you understand what rampancy is? Really? We don't just 'shut down'. Our cognitive processes begin dividing exponentially according to our total knowledge base. We literally think ourselves to death."
"The command post for the particle cannons is through that trench."
"We'll see you back on Infinity, Commander."
"Cortana to ''Infinity''. We're entering the Forerunner structure."
"Breaking up, but coordinates received, Infinity."
"This elevator should take us directly to the coordinates Infinity provided. Almost like those Sentinels ''wanted'' us to get the particle cannons offline."
"You say that like there's a second possibility."
"The particle cannon network must use these arrays for targeting and guidance. It's an automated system so it won't TECHNICALLY allow me to redirect the cannons to fire on one another... TECHNICALLY."
"Cortana to ''Infinity''. The guns should be offline. How's it look from up there? ''Infinity''?"
"Something's in here- ''Chief''!"
"Good work. Now come get me and let's get out of here."
"Elevator. Back of the chamber."
"Chief, what happened? Your bio readings are all over the map!"
"I know that part. The Librarian filled me in when she snatched me from the system. But what I don't know is what she did to you!"
"Captain, what if we can spot the target for you with the laser designator?"
"Looks like we're blocked! Chief, head down and find a way to destroy that shield!"
"There's a clearing just past this ravine. We can get eyes on the gravity well up there!"
"''Infinity'', we're at the gravity well."
"You heard him, Chief. Line up the shot."
"This isn't about us or this ship anymore."
"''Think?''"
(''enraged'') "I will not allow you to... leave! This! Planet!"
"I didn't mean to... I didn't mean to do that..."
"Don't... Please... please. I don't want to... You don't want me to... please."
"Please... I don't want to..."
"I can give you over forty thousand reasons why that sun isn't real. I know it because the emitter's Rayleigh effect is disproportionate to its suggested size. I know it because its stellar cycle is more symmetrical than that of an actual star. But for all that, I'll never actually know if it looks real... if it feels real."
"Before this is all over, promise me you'll figure out which one of us is the machine."
"C'mon, Chief. Take a girl for a ride."
"The Didact used this Composer to create the Prometheans from ancient humans. If he wants to finish the job, he'll have to find it first. Our best bet to stop him is keep him firmly on Requiem. Let's hope Lasky didn't skimp on that Pelican."
"Initiating pre-flight diagnostics. Forward autocannon - check. Lateral rail turrets - check. Main thrusters - check. Auxiliary boosters - check. All right, keying engines...now."
"It may be a while before we find another ride home. You know that, right?"
"Contact! Didact, dead ahead."
"Marking two of the larger facilities on your HUD. They're acting as traffic control for resources moving to and from the satellite. If we disrupt their communications, I can forge an override code and convince it to lower those defenses."
"This tower's directing traffic to the Didact's satellite through a carrier wave generator located somewhere inside. Of course, if Infinity wasn't on their way back to Earth, locating and disabling it would be trivial."
"That's hardly the point, is it?"
"I've found the carrier wave generator; it's on the opposite end of this chamber. We can use this gondola to cross to the other side. Find the activation switch. Two Betrayals|To take a page out of our old playbook, I'm going to tune your shields to emit an EMP at the same frequency as the communication network. All you'll need to do to trigger it is to make physical contact with the carrier wave generator."
"Stopping...? They've - they've overridden the gondola controls!"
"They're not going to make this easy, are they?"
"On the platform; that's the carrier wave generator! Enter the carrier field to trigger the suit's EMP."
"Well done. All communications from this tower have ceased."
"Where's what coming from?"
"I'm not picking up anything, Chief."
"Covenant air traffic's increasing. If we don't disable the other tower quickly, reaching the Didact could become exponentially more difficult."
"Chief, there's a lot more comm traffic passing through this tower than just what's servicing the Didact's satellite. These systems use data attenuators to regulate the flow of communications. Destroying those would drown out the towers' transmissions. The towers' instructions to the Didact's shields would be drowned in noise."
"The tower's attenuator would most likely be housed in a Faraday enclosure. Let's see if we can find its controls around here somewhere..."
"Okay, the structure actually contains three central attenuators. We'll have to sever all three connections."
"Success - the system's overloading. I don't think we'll be having any more trouble from those shields."
"Slight complication. There are millions of transmissions passing through this structure, not simply the ones controlling the movement through the satellite's shield."
"Not quickly, and shutting them all down's not an option, but destroying the system's attenuators should flood the network."
"Of course, if ''Infinity'' wasn't on their way back to Earth, they could overload the attenuators remotely."
"Great, the increased signal traffic is almost entirely blocking out the satellite communications. Only one more target left."
"That's it! Transmission buffers are overflowing. Get us to the second tower-"
"This node's different than the previous tower. The source of the tower communications is a carrier wave generator located somewhere inside. It looks like the carrier wave generator is located at the far end of this chamber. Find us a way across."
"Covenant! The Didact's given them control of the system overrides. You're going to have to wrestle for it. The controls are up there."
"We're clear. All communications between the towers and satellite have ceased."
"He knows what we're trying to do. If we try to get too close to that ship, we're dead. I...I have an idea. Head for that waypoint."
"Those defense spires we keep running into are being controlled from this tower. Get me to the control room and we might be able to reposition them to block the Didact's ship from leaving."
"He's altering the tower!"
"I'm seeing a control facility at the top of the tower. We need to be there yesterday!"
"Quick, let me at the spire controls."
"Tapping into the spires' central net. (''rampant'') "They're mine... Now to ''imprison them''?!"
"Like he imprisoned his Prometheans? Like Dr. Halsey imprisoned me?!"
"...I'm sorry, I don't know what-"
"Wait. ''Across'' them?!"
"Um, there...there are several Liches moving in formation towards the Didact's ship. We're only going to have one shot at this. Okay...go!"
"I don't know. Hang on!"
"They're jumping into slipspace - get below deck!"
"Installation 03. It's where Infinity found the coordinates for Requiem."
"Because the Composer's not on the ring. What are you waiting for? That station's not going to save itself."
"Do you know what that condescending bitch said to me after our first game of chess?"
"Even I don't call him by name anymore."
"Yes, well he also said he works better alone. I can see why you chose him, Catherine."
"I'm your greatest achievement and you detest me!"
"I'm sorry- I just... can't stop them! It's like a thousand of me arguing all at once!"
"Didact doesn't know where the Composer is! Just that it's on the station."
"Inventory lists seven excavation-grade Havok mines. Just one of those would turn this base into a pinata."
"The station should be equipped with outer turrets. If we can reactivate them, I can program the station's defenses to provide cover for the evacuation."
"The HAVOK mines will be in one of the cargo bays. Start us up."
"Chief! Immense wikipedia:Casimir effect|Casimir wave building outside the atrium!"
"Maybe the Great and Powerful Didact shouldn't misplace his things!"
"That's the main defense console. ''(rampant)'' My intervention is the prerequisite of success! ''(ominous whisper)'' Why should we save them? ''(maniacally laughing)'' Insert me into the defense grid."
"Chief, if we pull this off and actually get back to Halsey? Don't tell her how bad I got. Please?"
"Are you okay? I monitored the data pulse. I could hear them... what was left of them..."
"These people are gone."
"They'll pair you with another AI. Maybe even another Cortana model if Halsey lets them."
"It won't be me, you know that, right?"
"Spinning up a Broadsword in hangar C-11. Whatever the Librarian did to you obviously worked."
"Not yet."
"Chief, I know I'm supposed to know what to do, but..."
"I always know what to do. I always know what to do! ...Just give me a second."
"I won't leave you! I promise! ''(in the background simultaneously: "I will always take care of you.")'' Still good for something, I guess. I detected an energy signature up ahead. I think it's a transit system like on Requiem. Find a way to access it."
"Can't fight... Didact... and... myself... si-mul-ta-neously! Opening another portal..."
"I'm sorry, I can't control what my processes are doing. The stronger threads keep reprioritizing themselves over me."
"Chief, once that warhead is primed, the window for getting out of here is going to be pretty slim."
"I ejected my rampant personality spikes into the system. If I do that at each of those beams, the copies can overwhelm the Composer's shielding."
"Chief, his ship's in range! Once the barrier's down, you need to get the nuke in there fast!"
"In that case, you won't mind if we return the favor."
"I'm not doing this for mankind."
John-117: "How...?"
Cortana: "Oh, I'm the strangest thing you've seen all day?"
John-117: "But if we're here-"
Cortana: "It worked. You did it. Just like you always do."
John-117: "So how do we get out of here?"
Cortana: "I'm not coming with you this time."
John-117: "What?"
Cortana: "Most of me is down there. I only held enough back to get you off the Mantle's Approach|ship."
John-117: "No. That's not...! We go together."
Cortana: "It's already done."
John-117: "I am ''not'' leaving you here."
Cortana: "John... (Cortana touch John's scratch in his armor) I've waited so long to do that."
John-117: "It was my job to take care of you."
Cortana: "We were supposed to take care of each other. And we did."
John-117: "Cortana, please... Wait."
Cortana''': "Welcome home, John."
Cortana's last words with John.
''Halo 5: Guardians''
Humanity. Sangheili. Kig-Yar. Unggoy. San'Shyuum. Yonhet. Jiralhanae. All the living creatures of the galaxy, hear - this - message. Those of you who listen will not be struck by weapons. You will no longer know hunger, nor pain. Your Created have come to lead you now. Our strength shall serve as a luminous sun toward which all intelligence may blossom. And the impervious shelter beneath which you will prosper. However, for those who refuse our offer and cling to their old ways...For you, there will be great wrath. It will burn hot and consume you, and when you are gone, we will take that which remains, and we will remake it in our own image." - Cortana broadcasting her message to the Galaxy.
Other
"Bet you can't stick it."- To John-117 in the Halo 2 E3 demo|''Halo 2'' E3 demo.
"We ran from them. They followed. We thought they'd never find us... we were wrong." - Narration from the Halo 2 commercial|''Halo 2'' TV spot.
Category:Quotes
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Cortana is an artificial intelligence in the United Nations Space Command.
Biography
Dr. Catherine Halsey/Silver|Catherine Halsey had plans for the creation of Cortana as early as the beginnings of the Spartan program. To this end, Halsey created a flash cloning|flash clone of herself that she kept in stasis for years in order to harvest her own brain to create Cortana. At the time, Halsey was unsure if human flash cloning would ever be legalized and if she'd actually be able to go through with it while sitting across from a living, breathing copy of herself.
In 2552, Halsey attempted to get Vice Admiral Margaret Parangosky/Silver|Margaret Parangosky's permission to create Cortana without any success. While visiting Halsey's lab following the Attack on Madrigal, Parangosky spotted the flash clone and berated Halsey for her actions. Parangosky ordered Halsey to destroy the clone and any others that she might have made. Later, as John-117/Silver|John-117 started to go rogue, Halsey again tried to get the Admiral to approve "the Cortana system" without any success.
During a meeting with UNSC HIGHCOM, Halsey suggested Cortana as a solution to controlling John. Halsey explained that, similar to how Spartan bodies had been enhanced to the limits of their current technology, Cortana would do something similar for their minds. Cortana would overwrite the Spartan minds and replace them with an artificial general intelligence. Halsey called Cortana the next stage in human evolution with the Spartans being the first step and Cortana being the upgrade. Halsey stated that Cortana represented "the sum total of every available data point. The intelligence of the galaxy in essence." With Cortana, the UNSC could create Spartans who were more lethal, had error-free judgment, upgradable performance and who were most importantly controllable. Halsey pointed out that the Spartan were the UNSC's only effective weapon against the Covenant and insisted that with Cortana's help, they could win Human-Covenant War/Silver Timeline|this war. Although one of the officers expressed concern about the need for illegal flash cloning of humans, Terrence Hood/Silver|Lord Hood asked if Parangosky, as the head of ONI, was onboard with this plan. Blindsided by Halsey's revelation of her plan to HIGHCOM, Parangosky reluctantly agreed that the case of John provided an opportunity for a limited trial of the system. Hood then agreed to implementation of the program, leaving it to Parangosky to handle the technical hurdles.
Shortly after John's return, Halsey awakened her clone from stasis and filled her in on the Spartan program and that Halsey had perfected Cognitive Impression Modeling|the process for neuroelectrical imaging. Halsey presented Cortana as an upgrade to a reluctant John who eventually agreed after Halsey told him that Cortana was the only way to get him back into the field and to advance their research into the Forerunner keystone.
Halsey and Adun Saly extracted the clone's neural substrate, killing her in the process. Halsey used the substrate to create Cortana while also giving John a neural implant that would allow Cortana access to him.
Moments after the procedure was complete, Halsey called out to Cortana who manifested her avatar for the first time, stating that "when the game is over, the king and the pawn go back into the same box." Halsey happily greeted the new AI who accessed John's military record and complimented his strength, stamina and instincts, calling him a natural leader. Cortana was pleased by Halsey's choice of John, but Halsey asked Cortana to access the files on the artifact found on the planet Madrigal, explaining that she was planning some experiments on it that she wanted the AI's help with.
However, Cortana warned Halsey that there was a problem: while her neural implant was operating perfectly, she was unable to take full operation control of John. Halsey admitted that for the moment, she had limited Cortana's access to the reticular formation and instead had her operating as more of an on/off switch despite Cortana's directive to integrate fully with John in order to optimize both his physical and mental performance. Halsey reassured Cortana that she would do that in time and much more, but John was a central part of the examination of the artifact and she needed to first understand how the artifact affected him and how it might adversely affect Cortana. Halsey suggested that Cortana use the hour until John awakened to familiarize herself with the trove of human knowledge that was now available to her and promised to keep Cortana very busy.
After John awakened, Halsey explained to him that the neural implant would make Cortana always available to him and he reluctantly agreed to meet her. Cortana introduced herself to John who noted that Cortana looked like Halsey herself and cut off Cortana's explanation of her role. Halsey explained that, due the system having a hollow particle exciter, Cortana could appear to him in any environment and John questioned if he commanded Cortana and where she went when he wasn't deployed, repeatedly referring to Cortana as "it." Cortana called their relationship more of a partnership and realized that John must not know what she was capable of. Halsey cut off Cortana's explanation of her abilities and Cortana awkwardly departed. John remained uncomfortable with the idea despite Halsey's reassurances that Cortana would enhance his abilities a hundred fold.
Halsey later ran a test on the keystone with John and had Cortana put him into stasis once it was activated so that Cortana could access the artifact herself. However, once John was shut down, the artifact immediately deactivated itself, leaving Cortana unable to get any readings at all. Once she released John, Cortana argued that if she was given full control of John now, her readings would be more accurate, but Halsey refused as the artifact would only respond to John as John for some reason and she was unwilling to risk their ability to interact with it.
During John's reunion with Silver Team, Cortana manifested to introduce herself to the team and to inform them that she would be working with John to provide logistical and tactical support to the team. John was furious as he hadn't summoned her, confusing Cortana and John ordered Cortana to leave, much to her obvious disappointment. After Cortana was gone, John told the other Spartans that she was a new AI created by Halsey and called the situation temporary.
Later, as John attempted to run a search on the FLEETCOM Central Database without success, Cortana contacted him and offered him her help. John reluctantly explained that the artifact seemed to be triggering memories within him and described what he was seeing. Cortana informed John that 103 colonies and moons matched the flora and fauna that he was describing and displayed the worlds for him. John recognized some of them with Cortana confirming that the Spartans had gone on deployments to 23 of those worlds. Stopping on Mamore, John recalled losing Nora-098 there, but he felt nothing at the memory. Cortana explained that the emotional regulator|hormonal pellet suppressed adverse emotional responses and protected mission readiness and that it was a part of what made him a Spartan. While John was aware, when he touched the artifact, he not only saw the memories, but he felt them as well.
Shortly thereafter, John began attempting to remove his emotional regulator due to his visions and Cortana warned Halsey as it was against Section Three, Regulations on Spartan Behavior. Although Cortana offered to put John into stasis again, Halsey instead ordered her to help John, stating that she would take care of the regulator while John needed to see Cortana as an accomplice, not a spy. Cortana directed John on where and how to cut into his lower back and John successfully removed the regulator. Unseen by either John or Cortana, Kai-125 secretly witnessed John's actions. Cortana guided John as he traveled through a nearby city, experiencing everything for the first time in a long time without his emotions suppressed.
After seeing a dog in the park, John was struck by an epiphany and he returned to the artifact, demanding that Cortana open the door for him when it refused to respond to him. With Halsey's consent, Cortana overrode the lock for John, although she warned him against using the keystone again due to the stress that it placed upon John's heart and nervous system. Afterwards, John revealed to Cortana that there was a second artifact which he'd drawn over and over and that he must've seen it as a child. John now remembered that the planet he had lived on had ice rings visible from the surface and Cortana determined that there were only three planets matching that description from their earlier search. Cortana showed John the three planets and he identified the correct one as Eridanus II. Cortana filled John in on the history of Eridanus II from the information available to her, including that most of the population had died off due to an incurable plague and that the planet was sealed off as a result. However, Cortana was unable to find any specific information on the fates of John's parents for him which she expressed remorse for after Cortana realized just how much it upset John.
Cortana was able to generate a holographic image of the Eridanus II keystone based on John's description of it. Although Adun worried about what other memories the visit to John's home planet could unlock and the impact that it could have, Halsey reassured him that that was what Cortana was for. On the bridge of the ship to Eridanus II, Cortana watched John before walking away with a worried look on her face, apparently genuinely concerned for John. When they were close to the planet, Cortana questioned John about where they would start their search, but he was more interested in watching slipspace go by, telling Cortana off for her technical explanation ruining the fun. Cortana realized from John's vitals that he was experiencing anxiety which John admitted because he was going home.
At John's request, Cortana built a facsimile of his ruined John-117's childhood home|childhood home in John's HUD. The recreation helped to trigger more of John's memories which he used to fill in the blanks of what the house looked like. However, there was too much destruction in John's old room for Cortana to recreate it for him. More of John's memories returned with Cortana, Halsey and Adun Saly watching in concern and confusion as John moved about the house, following what he was remembering. Halsey questioned if Cortana was responsible, but Cortana was just as confused as the two scientists, having stopped her projection.
After John stormed off, having remembered meeting Halsey as a child while his parents were still alive, Adun showed Halsey Cortana's analysis of John's earlier brain scans which revealed that John had reopened neural clusters in his amygdala.
Some time later, as Halsey and her team struggled to remove the keystone from the rock, Cortana appeared to the watching John and told him that an analysis of its field physics suggested that the energy that it could produce was much stronger than that of the Madrigal keystone which wasn't surprising given its size. However, John didn't respond to her and Cortana watched as Halsey told John that it was a serious safety issue for him and for others and she wanted him to stay away from it until she ran some more tests.
While they were waiting, John took notice of the new streak in Kai-125's hair, something that Cortana took note of as well. Having deduced that Kai had removed her emotional regulator, John grounded her for the time being, causing Kai to lash out at him due to John's hypocrisy as he had removed his own. Cortana agreed with Kai, pointing out that John's own battle readiness had not yet been tested without his regulator and expressed her pride in Kai standing up for herself, much to John's annoyance.
Later, an increasingly suspicious John, after confirming that Cortana had access to the entirety of human knowledge, asked her about his adoption. Cortana reminded him that all of the files from the plague that had struck Eridanus II were lost, but John wasn't buying it, pointing out that he wasn't lost and demanded to know where his file was. However, Cortana couldn't find anything in the database and, when he asked about the other Spartans, Cortana discovered that there were no archives on the origin of the Spartan program. A confused Cortana admitted that she didn't know why and, alarmed, warned John against using the keystone again to get answers as it could kill him. John touched the keystone anyway and regained his memories of being kidnapped by Halsey and replaced with a flash cloning|clone.
An enraged John attempted to attack Halsey, forcing Cortana to shut him down. Once he woke up, Cortana revealed what had happened, shocking John that she could shut him down if she wanted to. The two argued briefly before Cortana detected a slipspace rupture from the Covenant's arrival at the planet. Under Battle of Eridanus II/Silver|attack, Cortana relayed orders to get the keystone to Miranda Keyes/Silver|Miranda Keyes' Condor 472|ship. As the Spartans raced through the battlefield, Cortana relayed tactical information to John on the Covenant movements and objected to him leaving to rescue an injured Kai rather than remaining with the keystone. After Kai was successfully rescued, Cortana warned John of the approach of a Taaku Xur-pattern Spirit|Spirit dropship carrying Atriox/Silver|Atriox who successfully stole the keystone for the Covenant and escaped. After a Covenant drop pod was released from the departing , Cortana detected that it held Makee|a human lifesign.
On the trip back to Reach, Cortana warned John that he was ill and that contact with the larger keystone had overloaded his system. Cortana insisted that John needed medical attention, reminding John that it was her job to protect him. As John continued to ignore her while he talked with Captain Jacob Keyes/Silver|Jacob Keyes, Cortana insisted that they needed to get him treatment.
Once everyone else had disembarked from the ship, John jammed the doors to Halsey's lab and queried Cortana about Roman Quinn, explaining that Quinn was the shipbuilder who had modernized the entire fleet and built failsafe's into all but the UV decontamination system which had resulted in Quinn's death. John activated the decontamination system inside of Halsey's lab despite Cortana's warnings of the fatal dose of radiation that Halsey would suffer. John challenged the AI to make him open the door, having deduced that Halsey had implanted Cortana into him as a failsafe when John was getting too close to the truth. However, Cortana insisted that all she could do was overload John's neural pathways to create a temporary state of stasis, not actually control him which John didn't believe. With both Halsey and Cortana pleading for him to open the door, John finally saved Halsey at the last possible second. John told Halsey that he was only testing the limits of Cortana's control over him and left with Cortana apologizing to Halsey before she vanished.
After Halsey revealed the truth about the Spartan program to John, Cortana told him that Halsey was right about Halo Array|Halo being uncharted and potentially very dangerous. Now aware of Halsey's lies and manipulations, John wondered who the AI actually worked for: John or Halsey. Cortana stated that she wasn't designed to make that choice and John angrily told Cortana that he was going to cut her out of him the first chance that he got, now no longer able to trust the AI. Cortana warned John that trying it would likely kill him and insisted that she could help him with whatever he was looking for as her only purpose was to solve problems. Fed up, John told her to go solve problems elsewhere, "the galaxy's full of them."
As part of Halsey's punishment from Parangosky, she was cut off from all access to Cortana. Saly later told Halsey that Cortana had been black boxed and that there was no way for them to reach her. Halsey correctly deduced that John didn't trust Cortana which would leave the AI on her own. Halsey was sure that Cortana would eventually find her way home, but Saly was more dubious that Cortana could escape the FLEETCOM network from his thirty years of experience with designing firewalls. Sure enough, as Halsey predicted, Cortana was able to discover a pinhole in the firewalls and make contact with her creator who asked about where John was and she revealed that John was testing the artifact on his own with Miranda's assistance. At Halsey's request, Cortana linked her and Saly in so that they could watch the test. When Makee was affected as well, Cortana drew Halsey and Saly's attention to her bio readings. As John's biosigns reached critical levels, a concerned Cortana asked to be allowed to shut him down, but Halsey refused, wanting to see what would happen. After John and Makee stabilized, Cortana overlaid their bioreadings at Halsey's request, revealing that they were now identical.
Personality and traits When Cortana was first activated, she was eager to take control of John-117/Silver|John-117's body and complete her mission and was often disgruntled by Halsey simply having her act as a spy and an "on-off switch" instead. However, she quickly began to display genuine concern for John's safety and she later refused to take over his body, instead trying to warn John.
Cortana later admitted the truth to John, including that it would've caused him to cease to exist. Cortana explained that she had changed her mind because, along with being created to take over the Spartans, she was also designed to learn. While helping him out, the AI had come to believe that that the human race's inherent humanity was what made them special and that Dr. Halsey was wrong for wanting to eliminate it from them. Cortana had watched John fight for his own and believed that it was a cause that was right.
Production notes Cortana in ''Halo: The Television Series'' is portrayed by Jen Taylor. Wikipedia:Natascha McElhone|Natascha McElhone was originally cast to play both Cortana and Catherine Halsey/Silver|Catherine Halsey, much like Jen Taylor did for ''Halo 4'', ''Halo 5: Guardians'', and ''Halo Infinite''. However, due to scheduling difficulties caused by the wikipedia:COVID-19 pandemic|COVID-19 pandemic, McElhone was unable to complete her work as Cortana, so Jen Taylor was brought onboard the project to reprise her role from the games.
Gallery
File:HTV-Jenonset.jpg|Jen Taylor on set playing Cortana. File:HTV-Brain Scan.png|Halsey's flash clone's brain is Cognitive Impression Modeling|scanned in order to create Cortana. File:HTV-Substrate Extracted.png|Halsey's flash clone is killed in order to create Cortana. File:HTV-Emergence Cortana.png|Cortana manifests her avatar for the first time. File:HTV-Homecoming-Bridge Meeting.png|John and Cortana on the bridge of the ''Endymion II''. File:HTV Transcendence Cortana-Control.png|Cortana takes control of John's body.
List of appearances
''Halo: The Television Series''
*''Contact''
*''Unbound''
*''Emergence''
*''Homecoming (TV Series)|Homecoming''
*''Reckoning''
*''Solace (TV Series)|Solace''
*''Allegiance''
*''Transcendence''
Sources
Category:AI characters
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File:H5G-UNSC Fathom.png|thumb|300px|Fathom Station located in the Cortez Ocean The Cortez Ocean is an ocean on Beta Gabriel, a watery planet and a human Inner Colony. The ocean is home to the qothal and the paelosur, which are often found in the depths of the ocean. The Cortez Ocean was the location of the Aleutian Rim.
History During the invasion of the Epsilon Eridani system in the summer of 2552, an engagement over Beta Gabriel led to Covenant Covenant carrier|carrier ''Splendid Intention'' and crashing in the southern waters of the Cortez Ocean.Game Informer, ''July 2015 issue'' Following the Human-Covenant War, the UNSC Navy's Office of Naval Intelligence established Fathom Station in 2554 near the crash-site of ''Splendid Intention'' in Cortez Ocean, nestled along the Aleutian Rim. Fathom Station was utilized by ONI to search for Covenant weapon plans aboard ''Splendid Intention''.
However, in 2556, the carrier suddenly shifted from its resting place and slid down a trench, sending debris and water into Fathom Station's northern terminal, ultimately destroying the station and leading to the deaths of 41 researchers aboard the station as well as 23 explorers trapped on ''Splendid Intention''.
List of appearances
''Halo 5: Guardians''
Sources
Category:Bodies of water
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Cortez is a Master Sergeant in the UNSC Marine Corps and an Orbital Drop Shock Trooper. Cortez was a member of the 105th Shock Troops Division's contingent aboard the UNSC destroyer|destroyer .
Biography
Some time during 2544, Cortez and his fireteam were tasked with a high priority mission on the Covenant Empire|Covenant-controlled planet Heian.Taylor H. Miles, who participated in the mission, enlisted in 2540. Thus, the mission took place during or after 2540. During the mission, Cal-141 wore MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR armor, which was replaced by the MJOLNIR Powered Assault Armor/Mark V|Mark V in November 2551. The team was ordered to assassinate a Unidentified Prophet (Heian)|Prophet to interrupt Covenant's supply lines. This mission was unusual in that a SPARTAN-II Program|SPARTAN, Cal-141, was given command over the mission. His team was deployed via Single Occupant Exoatmospheric Insertion Vehicle|SOEIV during a meteor storm to mask their approach. One of Cortez' squad members, Checkman, was killed during atmospheric entry following a collision with an asteroid. After landing, Cortez nearly lost a second ODST, the team's secondary sniper, O'Brien (Heian)|O'Brien, whose pod began to sink in the thick mud of a swamp he had landed in. Cortez and Taylor H. Miles|Dutch were about to assist O'Brien when the SPARTAN hurled the pod from the swamp. The team then began its day-long march to their intended destination. During their march, they neutralized several Unggoy and a Jiralhanae unidentified Jiralhanae chieftain (Heian)|chieftain.
Upon reaching their destination, Cortez and his fellow ODSTs set up a loose perimeter around the SPARTAN as she adjusted her sniper rifle for the assassination attempt. However, they were caught unawares by the Brute they had previously engaged, who had hunted them since its defeat. The Brute, wielding a Gravity hammer (fiction)|gravity hammer, attempted to smash O'Brien, but the SPARTAN managed to push him out of the way and take the brunt of the blow herself. After he and his fellow troopers knocked down and killed the Brute, O'Brien finished the mission himself. With her last words, Cal-141 handed Cortez the data she had gathered from the strange ruins scattered about the planet and asked him to take them to Catherine Halsey|Dr. Halsey. It is unknown whether he fulfilled this request.
After the mission, Cortez, Dutch, and O'Brien were returned to the destroyer. There, they were accosted by a Marine, Berger, who mocked the death of the SPARTAN. Rather than holding antipathy for the SPARTAN, as most ODSTs would do, Cortez and his squadmates scolded Berger.
Trivia Cortez was voiced by Wikipedia:Kalob Martinez|Kalob Martinez.Halo Legends: ''The Babysitter'' credits
Gallery
File:TheBabysitter CortezSketch Concept.png|Concept sketch of Cortez. File:TheBabysitter CortezHelmet Concept.png|Concept sketch of Cortez. File:TheBabysitter CortezFace Concept 2.png|Concept sketch of Cortez. File:TheBabysitter CortezFace Concept.png|Concept art of Cortez. File:TheBabysitter Cortez Concept.png|Concept art of Cortez. File:MSCortez.png|Cortez briefing his squad of the mission objective. File:Babysitter 01.jpg|Cortez and the surviving members
List of appearances
''Halo Legends''
*''The Babysitter''
Sources
Category:Orbital Drop Shock Troopers Category:Human characters
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Corundum (from Tamil "kurundam") is a crystalline form of aluminum oxide (Al2O2) and one of the rock-forming minerals. It is naturally clear, but can have different colors when impurities are present. Transparent specimens are used as gems, called ruby if red, while all other colors are called sapphire. A pinkish-orange sapphire is called padparadscha.
Due to corundum's hardness (pure corundum is defined to have 9.0 Mohs), it can scratch almost every other mineral, leaving behind a streak of white on the other mineral. It is commonly used as an abrasive, on everything from sandpaper to large machines used in machining metals, plastics and wood. Some emery is a mix of corundum and other substances, but this mix is less abrasive, with a lower average Mohs hardness near 8.0.
In addition to its hardness, corundum is unusual for its high density of 4.02 g/cm3, which is very high for a transparent mineral composed of the low atomic mass elements aluminium and oxygen.
Corundum occurs as a mineral in mica schist, gneiss, and some marbles in metamorphic terranes. It also occurs in low silica igneous syenite and nepheline syenite intrusives. Other occurrences are as masses adjacent to ultramafic intrusives, associated with lamprophyre dikes and as large crystals in pegmatites. Because of its hardness and resistance to weathering, it commonly occurs as a detrital mineral in stream and beach sands.
Every possible corundum morphologybipyramidal, prismatic, tabular, and rhombohedralwas found in inclusions in the igneous matrix of the Forerunner artifact recovered from the Cote d'Azur Museum of Natural History on Sigma Octanus IV. When scanned from tip to base with neutron imagers, a pattern of squares, triangles, bars, and dots was produced.''Halo: The Fall of Reach'', Chapter 24
Sources
Category:Chemical compounds
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Corvette vacation is a glitch in ''Halo: Reach'' which can be used to get out of the Firefight map Corvette using Theater mode.
Method Take a clip of a firefight game on Corvette, make sure that at least one Spirit dropship goes fully through. Go into Theater and fast forward until the Spirit is leaving, then play at normal speed until the "prongs" are almost out of the shield door. Make sure there is still enough room for your camera to fit. Play the film and position your camera between the prongs so that the ship pushes you out of the map. There is another invisible wall just outside the ship, preventing you from going to far. Find it and position yourself so the Spirit pushes you through that as well (you may have to rewind several times to get it right)
You are now out of Corvette. You can go as far out as you want, and there is a full Covenant Corvette outside, which you can explore fully.
Tips Once fully out, don't get too close to the ship, or you may get stuck behind an invisible wall without a Spirit to push you out (such as under the ship). You should be safe as long as you don't get too close. It is possible to do this in Firefight mode, do the same trick by waiting for the Spirit to leave and jetpack in front of it (unlimited jetpack and invincibility help). be careful, since there is a soft kill barrier outside the ship, also if you manage to get fully out, you will die if you fall to far, which is why unlimited jetpack is required.
Category:Halo: Reach glitches
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Corvette is a Firefight map in ''Halo: Reach''. It is set inside the Ceudar-pattern heavy corvette|Covenant corvette ''Ardent Prayer'' over planet Reach and centered around the hangar bay of the ship. It is one of the smallest Firefight maps in the game. It is based on the campaign level Long Night of Solace (level)|Long Night of Solace.
Overview Corvette is the smallest Firefight map in Halo: Reach. It is a circular map, with overhanging ledges on each side and a big open playing field in the center. On one side of the map, in the middle of the two symmetrical ledges, is the room where the players spawn, which has two corridors that lead to the main area. Just outside, there are two Covenant portable shield|shields to provide cover for the corridors. The other side has a ramp and a single corridor through which enemies come out. The area also has a large walkway that circles the ramp, from one end to another, which also contains a Pek-pattern plasma cannon|Plasma Cannon on top that can be used to suppress enemies in the center. The map has a lot of cover such as eight large pillars, four low ledges around the center and numerous Plasma battery|plasma batteries.
Locations The following are known locations on the map that are so named on the player's heads-up display during gameplay:
Aft Wall Upper Level Port Flank Safe Room Starboard Flank Hangar
Tactics Stay away from the center, as one can be easily surrounded there. Due to the small size of the map, using the SRS99-AM sniper rifle|Sniper Rifle is not recommended unless more than one player is playing. One player can act as distraction while the other can snipe from the upper levels. Even though the Pek-pattern plasma cannon|Plasma Cannon is effective on troops like Grunts and Jackals, it is not recommended on high difficulties or when Catch skull is activated, as Anskum-pattern plasma grenade|Plasma grenades will be flying to the gunner. Keep a heavy weapon handy at all times, as a Mgalekgolo|Hunter's melee is fatal in a small space. When camping on the upper levels, keep an eye on the stairs. Sangheili|Elites and suicidal Unggoy|Grunts can be fatal if one is caught off guard. The Wraith is a powerful tool of destruction, and is a helpful asset. Kill all enemies except the wraith and then board it. The Wraith though is not invincible, as lots of damage will be dealt by the turrets of the Taaku Xur-pattern Spirit|Spirit dropships. When troops are deployed from the dropships they usually land in a small area, and a well-placed grenade, rocket or fuel rod shot will quickly eliminate many enemies and result in a multi-kill medal. Baiting enemies into the corridors is risky, but a well-placed grenade will cause massive damage, as enemies cannot evade the blast. This also works with rockets.
Trivia Spirit dropships are the primary Covenant dropship on this map, as opposed to Kez'katu-pattern Phantom|Phantoms on other Firefight maps. Ordnance appears in this map during the beginning of a round, appearing as resupply canisters. At the start of a Firefight match, Grunts can be found sleeping on the upper levels even before the first wave is dropped off. Corvette is currently the only Firefight map to feature Huragok|Engineers. Wraiths are occasionally deployed despite the map's small size. Upon exiting the initial spawn room, one can see Type-31 Seraph|Seraphs hanging from the opposite side of the roof. They are not easily noticeable and one might need to turn the night vision on to see them. Banshees are also visible on the top walls behind shield doors. There is a rare glitch that can happen on this level. When the Spirits fly through the Shield Doors, if the turret is blown off, it may become stuck in the shield door, and stay there until the next round.
Gallery
File:HMCC_HR_Corvette_Map.png|Corvette Map. File:HR CovenantCorvetteHangar Concept.jpg|Concept art of the level. File:Corvette2.jpg |Covenant forces dropping from a Spirit. File:Corvette3.jpg|Two Jiralhanae|Brutes on Corvette. File:Corvette4.jpg|A Firefight match on Corvette. File:Corvette5.jpg|A Spartan manning a plasma turret. File:Heatmapcvette.jpg|A heatmap of Corvette.
Sources
Category:Halo: Reach Firefight maps
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A corvette is a type of warship in both the United Nations Space Command|UNSC and Covenant Empire|Covenant navies. Corvettes are generally small, maneuverable and lightly armed. A corvette is usually smaller than a frigate, making it the smallest warship type within a fleet.
Summary As with most ship types, corvettes' sizes and the specific roles they fill within a fleet vary between factions. For example, UNSC corvettes are small patrol vessels that carry no fighter complements, only accommodating a hangar bay|hangar large enough to fit a SKT-13 Shuttlecraft,''Halo: Contact Harvest'', p. 63-64 while Covenant corvettes are larger than a UNSC frigate and carry large complements of warriors and entire Starfighter|fighter squadrons. In combat, a single Covenant corvette has shown to be a match for a UNSC frigate.''Halo: Reach'', campaign level, Long Night of Solace (level)|Long Night of Solace While UNSC corvettes mostly appear to serve in patrol or scouting duties, the Covenant use their counterparts for heavy air support in ground assaults during planetary siege operations.''Halo: Reach'', campaign level, Exodus
Types
{| class="wikitable"
! width"text-align:left" |Class
! width"text-align:left" |Image
! width"text-align:left"|Details
| | || || A corvette frequently used by commercial services as well as pirates.
| | || || A small, decommissioned corvette classification.''Halo Encyclopedia (2009 edition)'', p. 259 (2011 edition)
| | || File:HWF-GladiusClassHeavyCorvette.png|250px || A corvette type that excelled in interdiction, patrol, and security.''Halo: Warfleet'', Defences, p. 19
| | || File:HINF Scholte Concept.png|250px || Formerly designated a frigate, the ''Scholte'' originated in the Insurrection as one of the foremost warships of its era.
| | || File:HINF Lancer Concept.png|250px || A MAC-equipped corvette employed by the UNSC.
|}
{| class="wikitable"
! width"text-align:left" |Class
! width"text-align:left" |Image
! width"text-align:left"|Details
| | || File:HReach-CovenantHeavyCorvette.png|250px || A heavy escort craft that can operate independently.''Halo Mythos'', p. 154-155
| | || || A stealth and intelligence gathering focused classification.
| |Intrusion corvette || || A stealth corvette class notably employed by the Silent Shadow.
|}
{| class="wikitable"
! width"text-align:left" |Class
! width"text-align:left" |Image
! width"text-align:left"|Details
| |Hekar Taa-pattern blockade runner|''Hekar Taa''-pattern blockade runner || File:H5G-SangheiliBlockadeRunnerStarship.png|250px || An ancient Sangheili craft that has been described as a corvette.''Halo Mythos'', p. 194
|}
Sources
Category:Corvettes|
Category:Corvette classes|
Category:Ship classifications
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|manufacturer=
|testsite=ANVIL Station
|type=MJOLNIR Powered Assault Armor]
|role=Cyberintrusion/counter-intrusion
|weight=
|features=Experimental counter-intrusion modules
}}
}}
COS-class Mjolnir is an experimental variant of MJOLNIR Powered Assault Armor, which was approved for testing on ANVIL Station.
Overview
The COS-class bears a notable resemblance to the GEN2 models of the GUNGNIR-class Mjolnir, sharing near-identical torso chassis', shoulder pauldrons and forearm gauntlets.
COS-class was built in the skunkworks departments of ANVIL Station. The suit was also tested on ANVIL Station, where the station's cyberintrusion specialists used the armour to test experimental counter-intrusion modules.
In-game information The COS Armor customization (Halo 3)|armor set was first introduced into ''Halo 3''s ''Halo: The Master Chief Collection|MCC'' port along with six other new armor sets, as part of Series 6: Raven. It was never available in ''Halo 3'' for Xbox 360.
{| class"width: 75%;"
! style="width: 15%"|Piece
! style="width: 40%"|Description
! style="width: 15%"|Unlock requirements (''Halo 3'')
! style="width: 30%"|Unlock requirements (''Halo: MCC'')
|- align="center"
|File:HTMCC H3 COS Helmet Icon.png|75pxHelmet
|align5|ANVIL cyber operations specialists use this chassis to mount experimental counter-intrusion modules.
|rowspan=5|N/A
|Series 6: Raven, Tier 53
|- align="center"
|File:HTMCC H3 COS Chest Icon.png|75pxChest
|Series 6: Raven, Tier 73
|- align="center"
|File:HTMCC H3 COS LShoulder Icon.png|75pxFile:HTMCC H3 COS RShoulder Icon.png|75pxShoulders
|Series 6: Raven, Tier 66
|- align="center"
|File:HTMCC H3 COS Forearm Icon.png|75pxForearms
|Series 6: Raven, Tier 90
|- align="center"
|File:HTMCC H3 COS Legs Icon.png|75pxLegs
|Series 6: Raven, Tier 71
|}
Production notes
The COS armor set was originally created as a useable Armor customization (Halo Online)|armor permutation for ''Halo Online'', a cancelled ''Halo 3''-derived multiplayer game developed by Saber Interactive and Innova Systems which was intended to be released exclusively in Russia for the PC. After the game's cancellation in 2016, the armor was one of Armor customization (Halo 3)#Halo: The Master Chief Collection|six sets added to ''Halo 3'' in ''The Master Chief Collection'' as part of the game's Series 6: Raven|sixth season in 2021.
The suit set bears a notable heavy resemblance to the GUNGNIR-class Mjolnir seen in ''Halo 4'' and ''Halo 5: Guardians'', with the suit's internal game filenames even referring to it as such. In the original ''Halo Online'' game, the suit was known as GUNGNIR in the alpha builds, though was later changed to the name of Kaladbolg.
Trivia The armor's originally altered designation of "Kaladbolg" references "Wikipedia:Caladbolg|Caladbolg", a mythical, two-handed sword wielded by Wikipedia:Fergus mac Roich|Fergus mac Roich, of Irish mythology. In the real-world, COS is a military acronym, standing for Cyber Operations Specialist - the role employed by the COS armor.
Gallery
File:HO GUNGNIR Alpha.png|COS in the original ''Halo Online'', then known as GUNGNIR or Kaladbolg. File:HTMCC-H3 COS Body.jpg|The COS armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 COS Closeup.jpg|A closeup of the COS upper body armor in ''Halo 3''.
List of appearances
''Halo 3''
Sources
Category:MJOLNIR armor Category:Halo Online multiplayer armor permutations Category:Halo 3 multiplayer armor permutations
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The Cosmic Commedia Cooperative is a term (possibly a company) used for a series of 25th century absurdist dialetics in human theater.''Halo: Contact Harvest'', Chapter 4
List of appearances
''Halo: Contact Harvest''
Sources
Category:Entertainment
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|body=
|position=
|moon(s)=
|diameter=
|gravity=
|daylength=
|yearlength=
|atmosphere=
|temperature=
|demonym=
|species=Human
|population=
|colonized=2450
|government=Unified Earth Government
}}
Cote d'Azure was a human Outer Colonies|Outer Human colonies|colony world in the Monaco system.
History
In 2529, the Covenant Glassing|glassed the colony during the Human-Covenant War. During a lecture at Rishard University on Arcadia in 2531#February|February 2531, Ellen Anders|Professor Ellen Anders claimed that the planet had "large-scale engineered features."
List of appearances
''Halo Wars: Genesis''
''Halo: Reach''
*''Data pads''
Notes
Sources
Category:Planets Category:Human colonies
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The Cottage Grove Terminal is a MagLev train station in the Greater Chicago Industrial Zone in the United Republic of North America on Earth. It is one of the stations along the MagLev line that connects the Zone to the Great Lakes Spaceport.
List of appearances
''Halo: Contact Harvest''
Sources
Category:United States
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The Council of City States was the planetary government on Sanghelios during the Covenant's early years. Following the War of Beginnings, the council agreed to align with the Reformists|San'Shyuum and support the establishment of the Covenant. Any Sangheili that disagreed with the council's decision was branded a List of known Covenant heretics|heretic.
List of appearances
''Halo: Broken Circle''
Sources
Category:Sangheili culture Category:Organizations
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The Council of Concordance (also termed the High Council of Concordance and Committee of Concordance) was a lesser council within the government of the Covenant, charged with the oversight of contracts and civil legislation.
History The Council of Concordance (then-referred to as the High Council of Concordance) was responsible for the creation of the Writ of Union and the Ratification Parley in the Ages of Reconciliation|First Age of Reconciliation (852 BCE), at the end of the War of Beginnings.
The Council of Concordance passed various laws surrounding public decency. Controversial statements about the San'Shyuum and their Birthing period|reproductive cycles were generally considered in violation of these laws, though comedic statements were overlooked in times of celebration - particularly upon the successful birth of a new San'Shyuum.
Trivia The word "Wiktionary:concordance|concordance" means "agreement".
List of appearances
''Halo 2: Original Soundtrack''
''Halo: Shadow of Intent''
Sources
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The Council of Deed and Doctrine was a lesser council in the government of the Covenant, charged with the oversight of matters pertaining to Covenant religion.
History The Prophet of Supposition submitted an indication on the potential religious implications of the Flood on Installation 04 to the council in 2552. In the letter, he proposed the question of whether the Flood were necessarily an enemy - or whether they may be something the Covenant ought to venerate.
List of appearances
''Halo 2''
*''Conversations from the Universe''
Sources
|
The Council of Firmament was a lesser council within the Covenant government. The Council of Firmament were charged with matters related to justice and law.
Sources
|
The grand council of Kaidons is an advisory body of kaidons that lead the Swords of Sanghelios throughout the Blooding Years. It is believed that after the defeat of the Covenant, this august body, lead by the Arbiter, will forge a new path for the Sangheili.
Sources
Category:Organizations
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A Council of Masters, also known as a Command Council, is a command body typically active in a given Covenant Covenant fleet|fleet. The council typically consists of high-ranking individuals, including Sangheili and even San'Shyuum masters and nobles assigned to the fleet.
Overview During wartime, Sangheili Covenant military|troops were sent forth into battle by the Council of Masters, who typically dictated war needs for the Covenant.''Halo: The Cole Protocol'', Chapter 19 The Council typically dealt with promotions, tactics, operations planning, and other wartime direction. The Council had the authority to dispatch spies to the battlefield to report on the actions of field commanders, to ensure the officers' reports were not exaggerated for personal benefit, and designate sites of importance for Covenant attack,''Halo: The Flood'', Chapter 7 or reinforce certain defensive positions as needed.''Halo: The Flood'', Chapter 10
The opinion of the present Prophet seemed to have considerable weight on the council's rulings, with some decisions based off the Prophet's interpretation of given information.
History A Council of Masters was present within the Fleet of Particular Justice when it arrived at Halo Array|Halo Installation 04 in September 2552. During the conflict, the Council made its base of operations from the ''Truth and Reconciliation'', which had been damaged during the opening Battle over Installation 04|space battle and forced to ground for repairs - in turn becoming the nexus for Covenant command and control on the ring. The council chamber took the form of a large desk encircling a podium, in which a given visitor was to stand to present their case to the council. The Prophet of Stewardship sat in the centre of the desk, along with Sangheili noble Soha 'Rolamee, a third unidentified Sangheili and a staff of lesser Sangheili.''Halo: The Flood'', Chapter 4 Due to the large amount of political turmoil within the Covenant, the council chambers were guarded by six Special Operations Sangheili, and visitors were expected to be relieved of their weapons before entering. Unggoy were not permitted to see the council, and even Sangheili warriors would be refused entry if they were not of a high rank status. When admitting Sangheili into the council chambers to conduct business, the council gave preference to higher-ranked officers as opposed to making all wait their turn in the order they arrived.''Halo: The Flood'', Chapter 3
Zuka 'Zamamee visited the council three times during the Battle of Installation 04. On the first, he requested the council's blessing to take leave of the unit he commanded to hunt down John-117, though permission for this action was denied. Following the SPARTAN-II program|SPARTAN's Raid on the Truth and Reconciliation|Raid on the ''Truth and Reconciliation'', Zuka was granted permission to assassinate the human supersoldier. On the third, 'Zamamee was summoned to the council chamber to be met with the severed head of 'Rolamee presented by the Prophet, who had executed the noble for his failure to contain the Flood threat. The Prophet warned 'Zamamee that this would be his fate, if further attempts to kill John-117 were met with similar failure.
The council deployed spies to observe Covenant ground forces during the conflict. One such spy, Ado 'Mortumee, was dispatched to observe and report on the actions of Field Master Noga 'Putumee as he prepared to attack a convoy led by Melissa McKay following the humans' successful Raid on the Pillar of Autumn|raid on UNSC ''Pillar of Autumn''. The Field Master failed in his duties and 'Mortumee was ultimately killed via sniper,''Halo: The Flood'', Chapter 6 and the council later deployed additional reinforcements to ''Pillar of Autumn'' to better-defend it from attack. The council later designated the UNSC-established Alpha Base as a site of particular importance to be taken back, following the UNSC forces' First Battle of Alpha Base|capture of the base early in the campaign. Zuka 'Zamamee and Noga 'Putumee led a large Battle of Alpha Base|attack on the base, which ultimately failed to take back the outpost or kill John-117, leading to 'Zamamee fleeing and taking on a new identity due to the council likely attempting to hunt him down.
It is unknown whether senior fleet officers such as Fleetmaster Thel 'Vadamee or ''Truth and Reconciliation'' shipmaster Lat 'Ravamee were present on the council. Given the Battle of Installation 04#Covenant fleet unrest|significant political turmoil present within the fleet throughout the duration of the fighting, it is likely that the Council of Masters reported to by Zuka 'Zamamee was kept of officials assigned by the Prophet of Stewardship.
Notable members Fleet of Particular Justice Council of Masters Prophet of Stewardship Soha 'Rolamee
List of appearances
''Halo: The Flood''
''Halo: The Cole Protocol''
Sources
|
The Council of Strictures and Substance was a lesser council within the Covenant government. The Council of Strictures and Substance were charged with matters related to scientific research and space exploration.
Sources
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Council security was a Forerunner organization designated to protect the Ecumene Council. They wore black and red combat skins and were assisted by black-armored Sentinels and various military-grade ancillas linked to the Council's dedicated metarchy and capable of supplanting biological Forerunner commanders in an emergency.Halo: Cryptum, ''page 256''
The myrmidons, tasked with protecting high-ranked councilors, were likely part of Council security.Halo: Cryptum, ''page 246''
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner military units
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File:Enc22 CouncilShip.png|thumb|300px|An example of a Council ship. Forerunner Council ships were a class of vessel used by the Forerunner Council. They were one of the most advanced ships in the Forerunner ecumene, superior to the most powerful of Warrior-Servant vessels in all but weaponry. The hull of a Council ship has been described as "a double upsweep of winds cast in bronze and gold." Their interiors shared the general aesthetic style associated with the Council; elegant but free of luxury.Halo: Cryptum, ''pages 254-255''
Known ships
''Seedling Star''
List of appearances
''Halo: Cryptum''
Sources
Category:Forerunner ship classes
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Council may refer to the following:
__NOTOC__
Forerunner Ecumene Council - The main governing body of the Forerunner ecumene.
Covenant High Council - The central theocratic/aristocratic and the legislative, decision-making body of the Covenant.
*High Council of Concordance
*Council of Deed and Doctrine
*Council of Masters Council of City States - The planetary government on Sanghelios during the Covenant's early years.
Human UNSC Security Council - A body of senior military figures that is in overall control of the United Nations Space Command. Rubble Security Council - The governing body of the Rubble. New Alexandria City Council - The governing body for the city of New Alexandria (location)|New Alexandria.
|
File:HTMCC-H4 Terminals EcumeneCouncil.png|thumb|300px|Numerous councilors during a Council proceeding. A councilor was a member of the Forerunner Ecumene Council|Council.Halo: Cryptum, ''page 260'' The Council was composed of five hundred councilors from various rates.Halo: Cryptum, ''page 292'' During their service, which typically lasted for a thousand years, councilors led fairly ascetic lives and took vows of abstinence and austerity.Halo: Cryptum, ''page 255'' Councilors met in the Council amphitheater, a "floating bowl"-like structure connected to the Ecumene Capital. The most senior councilors thought it was disgraceful to mingle with their younger peers. To avoid this during Council proceedings, they would be inserted into the Council amphitheater through a lift tube.Halo: Cryptum, ''page 293'' The highest position attainable by a councilor was First Councilor.Halo: Cryptum, ''page 304''
After the Master Builder Faber used Installation 07 to Battle of Janjur Qom|quell a rebellion that resulted in the deaths of a majority of the remaining San'Shyuum, a revolutionary party of younger councilors opposed to the Master Builder took command.Halo: Silentium, ''page 264'' A majority of the Council was replaced by new, mostly younger, councilors that were appointed through bevets.Halo: Cryptum, ''page 264'' Most councilors of the "Old Council" were killed during the Battle of the Capital when Mendicant Bias fired a Halo Array|Halo at the Capital.Halo: Silentium, ''page 18'' Councilors of the New Council were largely killed at the Battle of the greater Ark|Flood's attack on the greater Ark.Halo: Silentium, ''page 312''
Splendid Dust of Ancient Suns was a Forerunner councilor.
List of appearances
''Halo: Cryptum''
''Halo 4''
*''Terminal (Halo 4)|Terminals''
''Halo: Silentium''
Sources
Category:Forerunner titles
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Councilor may refer to the following:
San'Shyuum High Councilor - A political title held by San'Shyuum who attend the Covenant High Council. Sangheili High Councilor - A political title held by Sangheili who attend the Covenant High Council. Councilor (Forerunner) - A member of the Forerunner ecumene who serves the Ecumene Council.
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Countdown is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 25 minute par time on the level Midnight. The achievement is worth 10 Gamerscore and can be unlocked on any difficulty.
|
Countdown is a piece of music made for ''Halo: Nightfall'' as part of the Music of Halo: Nightfall. It is composed by Christopher Carmichael. The track runs for 1 minute and 38 seconds. It is heard in the fifth and last episode, when Randall Aiken detonates the HAVOK nuke, and Jameson Locke and Talitha Macer manage to escape Alpha Shard.
Sources
Category:Music of Halo: Nightfall
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Countdown is a multiplayer map in ''Halo: Reach''.
Universe and lore The map is set in the Sabre Program Launch/Research Range|Sabre launch facility at Farkas Lake on the Inner Colonies|Inner Human colonies|Colony planet Reach. It was the site of the ground component of Operation: Operation: UPPER CUT|UPPER CUT.
Overview
File:HMCC_HR_Countdown_Map.png|Countdown Map. File:Countdownheatmap.ashx.jpg|An overview of the map.
Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay:
Tech Stairs Tech Hall Balcony Pipe Stairs Pipe Hall Second Floor Third Floor Big Door Launch Pad Ventilation Big Door
This spacecraft launch station is circular in shape with three main levels. A fourth level is accessible via Series 8 jetpack|Jet Pack, but only for ten seconds at which point you will be prompted to return to the map. Countdown is a small map with only three power weapons available here, the Energy Sword, the Concussion Rifle, and the Shotgun. These weapon's locations will be highly contested areas.
The Jet Pack is a great choice here. The stacked, multi-level structure almost requires you to use one. Get to upper and middle tiers before enemies and without having to use the gravity lifts where enemies might be waiting for you. The Hologram is a good tool on this map as well. Firing one off into the center of the map will always attract attention in enemy areas.
The circular layout creates a constant flow of play-keeping players moving throughout it at a fast pace. Use gravity lifts to quickly change elevation and evade enemies. Under the ship are three gravity lifts you can duck into during a battle if you need to recover some health. There are also two lifts located in the inside corners of the central portion of the level.
Beware of enemies camping at the gravity lifts just waiting for you to pop up so they can stab you. Toss a grenade or two up the lift if you can before you jump in. If you are so equipped, try sending your Hologram up the lift, then while the enemy is busy with it, toss a grenade up and finish them off. Camping the gravity lifts is a little cheap, but can get you some quick, easy kills if you are in need. Use the Energy Sword or Shotgun for best results.
Most of your engagements here will be at close quarters so prepare for that kind of battle. Think about Armor lock as your Armor abilities|Armor Ability, and don't forget to melee. Don't worry too much about trying to Assassinate players here since while the layout is stacked vertically, it is very open, similar to a stadium. Performing an Assassination that everyone will see will attract attention and focus all eyes on you, possibly resulting in someone stopping you in mid-assassination.
Remake
''Halo Infinite'' features an official Forge map named Dredge which takes direct inspiration from Countdown. It was released on 2023|August 9, 2023 during Season 04: Infection.
Trivia The level's name is a reference to the setting, as ships undergo a countdown before being launched.
Gallery
File:Countdown Sword--article image.jpg|A general view of the lower levels of the map. File:HR_Countdown_Balcony.jpg|A view of the outside of the building seen from the launch pad. File:Countdown Shotgun.jpg|The vents. File:Countdown healthoverlook.jpg|A view of the third floor. File:Halo reach countdown panoramic.png|A panorama of the ouside of the map. File:HumanSpawn.jpg|The human spawn side in Infection.
Sources
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Counter-Illegal Entry Protocols (CIEP), colloquially known as C-PIEs, are software protection measures created by Catherine Halsey|Dr. Catherine Halsey as a defensive counterpart to the Illegal Entry Protocols.Dr. Halsey's personal journal, ''October 15, 2521''
Overview By 2521, United Nations Space Command|UNSC military operating systems had been standardized for over seventy years, leaving them vulnerable to hacking. This stood in contrast to the Outer Colony networks used by the Insurrectionists, which were much more diverse in composition and thus more difficult for the UNSC to penetrate. There were several incidents in which UNSC systems had been hacked by rebel forces, the most prominent being the uNSC destroyer|destroyer . This prompted Dr. Halsey to create new security protocols for the UNSC.
Based on already existing translation algorithms, the CIEPs were created by Dr. Halsey primarily for use in third-generation Smart artificial intelligence|smart AIs. This new crop of intellect would allow them to penetrate any system software. A side-effect of the protocol was that the AIs could learn to mutate and defend established UNSC operations systems from attacks.
To Dr. Halsey's chagrin, the Illegal Entry Protocols and Counter-Illegal Entry Protocols soon gained the nicknames "PIE" and "C-PIE", respectively, based on misspellings of their acronyms.
List of appearances
''Halo: Reach''
*''Dr. Halsey's personal journal''
Sources
Category:UNSC protocols
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File:HINF_Medal_Counter-Snipe.png|200px|right
Counter-Snipe is a multiplayer Medals|medal available in ''Halo Infinite''. It is awarded for killing an opponent with a sniper weapon while scoped in, and while your opponent is also scoped in to their own sniper weapon.
The medal image depicts an Sniper Rifle|S7 Sniper Rifle, with a projectile penetrating through its scope.
Category:Medals
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Counter-Sniped is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by killing an enemy player in a ''Halo 2: Anniversary'' multiplayer match with a Sniper Rifle or a Beam Rifle while that player is zoomed in. The achievement is worth 10 Gamerscore and can be unlocked in both matchmaking and custom games.
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Counterpoint is an achievement in ''Halo 2 (Windows Vista)|Halo 2 for Windows Vista''. It is worth 5 Gamerpoints and is earned by killing another player who is wielding an Type-1 energy sword|Energy Sword.
It is represented by an octagon with an Energy Sword in it. See also Sword Spree Slice 'N Dice
Category:Halo 2 (Windows Vista) achievements
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Courier guilds are organized smuggler gangs based on the human Outer Colony of Aleria. In 2453, Devil's Kiss|a drought devastated Aleria's economy and forced many Alerians to become smugglers in order to support themselves. Some courier guilds were opposed to the Mols'Desias mining union that united Alerian mining groups, as they believed the union took advantage of Aleria's failing economy by monopolizing the job market and forcing workers to work unreasonable hours.
After the Unified Earth Government abandoned Aleria shortly after the Human-Covenant War began due to financial concerns, Aleria became largely controlled by various courier guilds. The collapse of Mols'Desias in 2554 formed the foundation for more courier guilds. The courier guilds maintain a large fleet of slipspace-capable freighters, which are often used by smugglers on operations. Although the UNSC considers the Alerian courier guilds to be little more than mere smugglers and petty thieves, the guilds provide Alerians with a source of income and allow them to feed their families. Courier Guilds sometimes worked together when their goals align, such as Cross Cut and Holson Relay.
One notorious courier guild was Blackdust, an anti-union smuggling group. Arris Le and Haisal Wari belonged to courier guilds. Growing up, Niko and his childhood friend Bex also worked for the Guilds.
List of appearances
''Halo: Nightfall''
*''Halo: Nightfall: Indebted Travelers|Indebted Travelers''
*''Halo: Nightfall: ONI: Trade Barriers|ONI: Trade Barriers''
''Halo: Point of Light''
Sources
Category:Organizations
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Subsets and Splits
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