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File:HR MilitaryPolice CNM.png|thumb|A Military Police helmet equipped with the AN/PZY-6011Y TYPHON CNM highlighted. The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment. Overview The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time. As such, modules tend to be designated with the "BNR" suffix (meaning "battlenet relay"), which implies they also serve a relay for the UNSC battle network. The connection to the battlenet can be further enhanced by integrating a Hardened Uplink to the CNM. Different Command Network Modules have been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and SPARTAN Program|Spartans. After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class, the MP-class Mjolnir|MP-class Mjolnir, and the INTRUDER-class Mjolnir. However, certain Command Network Modules are still external attachments, like the fifth-generation AN/PCK-440 FASCINATOR module on the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] armor. Known modules The CNM has multiple observed modules, each with its own distinct physical appearance. File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|thumb|150px|The AN/PCK-221 attached to a SCOUT-class Mjolnir|MJOLNIR Mark V Scout helmet. The AN/PCK-221 FARNDALE is an uplink co-processor manufactured by the Watershed Division, allowing real-time access to Office of Naval Intelligence Military Intelligence (ONI MILINT) data vaults. The FARNDALE module resembles a cube, and can be worn on either side of the helmet. Its adoption is reserved for personnel employing the Recon helmet during sensitive operations. The FARNDALE module is susceptible to corruption from the Flood, which can hijack the module, giving the Flood's distributed intelligence access to real time information from the module. The FARNDALE module has been observed to be compatible with the following helmets: B-class Mjolnir|Mjolnir Mark V [B] CQB-class Mjolnir|CQB CQC-class Mjolnir|CQC EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP ODST armor|ODST OPERATOR-class Mjolnir|Operator RECON-class Mjolnir|Recon SCOUT-class Mjolnir|Scout SECURITY-class Mjolnir|Security WRATH-class Mjolnir|Wrath File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|thumb|150px|The AN/PCK-440 attached to a MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII helmet. The AN/PCK-440 FASCINATOR is a fifth-generation Command Network Module typically employed by members of the UNSC special forces. Manufactured by the Watershed Division, the AN/PCK-440 resembles its predecessor, the AN/PCK-221. The FASCINATOR module has been observed to be compatible with the following helmets: ANUBIS-class Mjolnir|Anubis AVIATOR-class Mjolnir|Aviator CAVALLINO-class Mjolnir|Cavallino ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall ISR-class Mjolnir|ISR MJOLNIR Powered Assault Armor/Mark VII|Mark VII SOLDIER-class Mjolnir|Soldier TRAILBLAZER-class Mjolnir|Trailblazer ZVEZDA-class Mjolnir|Zvezda File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|thumb|150px|The AN/PZY-6011Y attached to a MJOLNIR Mark V Scout helmet. Manufactured by Beweglichkeitsrustungsysteme, the AN/PZY-6011Y TYPHON model augments the situational images for upper-echelon command intelligence analysis. The TYPHON module is standard issue to UNSC Special Forces unit commanders. It features two circular sensors, and can be worn on either side of the helmet. A Command Network Module-Improved (CNM-I) utilizing the TYPHON variant has been observed on the HAZOP-class Mjolnir helmet. The TYPHON module has been observed to be compatible with the following helmets: AIR ASSAULT-class Mjolnir|Air Assault CH252 helmet COMMANDO-class Mjolnir|Commando EOD-class Mjolnir|EOD EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP MJOLNIR Powered Assault Armor/Mark V|Mark V Mjolnir Mark V [B] MJOLNIR Powered Assault Armor/Mark VI|Mark VI MP-class Mjolnir|Military Police Nightfall armor|Nightfall ODST armor|ODST Recon Scout SECURITY-class Mjolnir|Security File:H3ODST Buck CNM.png|thumb|150px|The ODST-CNM module on Edward Buck's helmet. The ODST-CNM is a specialized module of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa. In-game information The CNM serves as a cosmetic option and has no impact on gameplay. The Tactical attachments|TAC/RS/STARLIGHT attachment, identified as a CNM in ''Halo: Reach'', and the FARNDALE module are available as attachments on several helmets in the Armor customization (Halo: Reach)|armor permutations of ''Halo: Reach''. The device is priced at different levels of Credits, depending on the base helmets. In ''Halo: The Master Chief Collection'', the same CNM-attached helmets are unlockable in Season 1: Noble. File:HR Operator CNM Helmet Icon.png|The STARLIGHT CNM on the Operator helmet. File:HR EVA CNM Helmet Icon.png|The TYPHON CNM on the EVA helmet. CNM attachments are available as Armor customization (Halo Infinite)|customization options in ''Halo Infinite''. The release of ''Halo Infinite'' was accompanied by a series of retcons, with a CNM being re-designated into the Tactical attachments|TAC/RS/STARLIGHT attachment, while the standard HUL module being re-designated into the CNM/BNR/FARNDALE. Mark VII core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|75pxCNM(5)/BNR/FASCINATOR |Watershed Division |Known to ONI by the codename "FASCINATOR", the AN/PCK-440 "pick four-forty" is a fifth-generation hardened uplink rarely seen outside of UNSC special forces. | Anubis Aviator Cavallino Enigma Firefall ISR Mark VII Soldier Trailblazer Zvezda |Rare |Purchase "Bullet Time" Bundle from the Shop for 500 cR |} Mark V [B] core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|75pxCNM/BNR/FARNDALE |Watershed Division |More formally known as the AN/PCK-221, this uplink co-processor allows real-time access to ONI MILINT data vaults. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|75pxCNM/BNR/TYPHON |Beweglichkeitsrustungsysteme |The AN/PZY-6011Y TYPHON Command Network Module (CNM) augments the situational "picture" for upper-echelon command intelligence analysis. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Jump Jet Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF-DefiledFarndale.png|75pxDefiled FARNDALE |The Flood |Corrupted technology feeding real time information to the Flood's distributed intelligence. | Air Assault Blighter Commando CQC EVA EVA [C] Grenadier HAZOP JFO Mark V [B] Mark VI ODST Recon Scout |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Production notes During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] helmet had a CNM upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. During the ''Halo: Reach'' Multiplayer Beta, the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was mislabeled as a HUL. The FARNDALE variant on the Military Police helmet, however, was correctly labelled "CNM". In the final release of ''Halo: Reach'', two mislabeled helmet attachments involved the CNM: *The FARNDALE CNM variant, originally identified as a HUL in ''Halo: Reach'', mislabeled as a CNM on the EVA[C] helmet. *The TAC/RS/STARLIGHT attachment, originally identified as CNM variant in ''Halo: Reach'', was mislabeled as the UA/HUL-I on the Mark VI helmet. Although the ODST armor/HVY armor in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by Victor Ramos in ''Halo: Fireteam Raven'', Ramos's helmet did not employ the UA and CNM attachments in ''Halo: Fireteam Raven''. Gallery File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the TYPHON CNM on her helmet in ''Halo: Reach''. File:HTMCC-H3 ODSTHVY Closeup.jpg|The TYPHON CNM on the ODST armor/HVY helmet in ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HFR Hudson Render.png|A CNM-like device on the side of Marcus Hudson's helmet in ''Halo: Fireteam Raven''. File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''Halo Infinite''. File:HINF Concept DefiledFarndale.jpg|Concept art of the Defiled Farndale helmet attachment. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fireteam Raven'' ''Halo 5: Guardians'' ''Halo Infinite'' Notes Sources Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:HR MilitaryPolice CNM.png|thumb|A Military Police helmet equipped with the AN/PZY-6011Y TYPHON CNM highlighted. The Command Network Module or CNM, is a communication device utilized by the United Nations Space Command, commonly adopted as an external helmet attachment. Overview The Command Network Module allows users to communicate and synchronize with the UNSC battle network in real-time. As such, modules tend to be designated with the "BNR" suffix (meaning "battlenet relay"), which implies they also serve a relay for the UNSC battle network. The connection to the battlenet can be further enhanced by integrating a Hardened Uplink to the CNM. Different Command Network Modules have been observed across branches and ranks within the UNSC, including UNSC Army troopers, Orbital Drop Shock Troopers, and SPARTAN Program|Spartans. After the Human-Covenant War, built-in CNM suites have been integrated to the helmets of the [GEN2] variants of the Commando-class, the MP-class Mjolnir|MP-class Mjolnir, and the INTRUDER-class Mjolnir. However, certain Command Network Modules are still external attachments, like the fifth-generation AN/PCK-440 FASCINATOR module on the MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3] armor. Known modules The CNM has multiple observed modules, each with its own distinct physical appearance. File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|thumb|150px|The AN/PCK-221 attached to a SCOUT-class Mjolnir|MJOLNIR Mark V Scout helmet. The AN/PCK-221 FARNDALE is an uplink co-processor manufactured by the Watershed Division, allowing real-time access to Office of Naval Intelligence Military Intelligence (ONI MILINT) data vaults. The FARNDALE module resembles a cube, and can be worn on either side of the helmet. Its adoption is reserved for personnel employing the Recon helmet during sensitive operations. The FARNDALE module is susceptible to corruption from the Flood, which can hijack the module, giving the Flood's distributed intelligence access to real time information from the module. The FARNDALE module has been observed to be compatible with the following helmets: B-class Mjolnir|Mjolnir Mark V [B] CQB-class Mjolnir|CQB CQC-class Mjolnir|CQC EOD-class Mjolnir|EOD EVA-class Mjolnir|EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP ODST armor|ODST OPERATOR-class Mjolnir|Operator RECON-class Mjolnir|Recon SCOUT-class Mjolnir|Scout SECURITY-class Mjolnir|Security WRATH-class Mjolnir|Wrath File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|thumb|150px|The AN/PCK-440 attached to a MJOLNIR Powered Assault Armor/Mark VII|MJOLNIR Mark VII helmet. The AN/PCK-440 FASCINATOR is a fifth-generation Command Network Module typically employed by members of the UNSC special forces. Manufactured by the Watershed Division, the AN/PCK-440 resembles its predecessor, the AN/PCK-221. The FASCINATOR module has been observed to be compatible with the following helmets: ANUBIS-class Mjolnir|Anubis AVIATOR-class Mjolnir|Aviator CAVALLINO-class Mjolnir|Cavallino ENIGMA-class Mjolnir|Enigma FIREFALL-class Mjolnir|Firefall ISR-class Mjolnir|ISR MJOLNIR Powered Assault Armor/Mark VII|Mark VII SOLDIER-class Mjolnir|Soldier TRAILBLAZER-class Mjolnir|Trailblazer ZVEZDA-class Mjolnir|Zvezda File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|thumb|150px|The AN/PZY-6011Y attached to a MJOLNIR Mark V Scout helmet. Manufactured by Beweglichkeitsrustungsysteme, the AN/PZY-6011Y TYPHON model augments the situational images for upper-echelon command intelligence analysis. The TYPHON module is standard issue to UNSC Special Forces unit commanders. It features two circular sensors, and can be worn on either side of the helmet. A Command Network Module-Improved (CNM-I) utilizing the TYPHON variant has been observed on the HAZOP-class Mjolnir helmet. The TYPHON module has been observed to be compatible with the following helmets: AIR ASSAULT-class Mjolnir|Air Assault CH252 helmet COMMANDO-class Mjolnir|Commando EOD-class Mjolnir|EOD EVA *EVA [C] GRENADIER-class Mjolnir|Grenadier HAZOP-class Mjolnir|HAZOP MJOLNIR Powered Assault Armor/Mark V|Mark V Mjolnir Mark V [B] MJOLNIR Powered Assault Armor/Mark VI|Mark VI MP-class Mjolnir|Military Police Nightfall armor|Nightfall ODST armor|ODST Recon Scout SECURITY-class Mjolnir|Security File:H3ODST Buck CNM.png|thumb|150px|The ODST-CNM module on Edward Buck's helmet. The ODST-CNM is a specialized module of the CNM employed by the ODSTs. One was employed by Edward Buck during the Battle of Mombasa. In-game information The CNM serves as a cosmetic option and has no impact on gameplay. The Tactical attachments|TAC/RS/STARLIGHT attachment, identified as a CNM in ''Halo: Reach'', and the FARNDALE module are available as attachments on several helmets in the Armor customization (Halo: Reach)|armor permutations of ''Halo: Reach''. The device is priced at different levels of Credits, depending on the base helmets. In ''Halo: The Master Chief Collection'', the same CNM-attached helmets are unlockable in Season 1: Noble. File:HR Operator CNM Helmet Icon.png|The STARLIGHT CNM on the Operator helmet. File:HR EVA CNM Helmet Icon.png|The TYPHON CNM on the EVA helmet. CNM attachments are available as Armor customization (Halo Infinite)|customization options in ''Halo Infinite''. The release of ''Halo Infinite'' was accompanied by a series of retcons, with a CNM being re-designated into the Tactical attachments|TAC/RS/STARLIGHT attachment, while the standard HUL module being re-designated into the CNM/BNR/FARNDALE. Mark VII core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM5 BNR FASCINATOR Helmet Attachment Icon.png|75pxCNM(5)/BNR/FASCINATOR |Watershed Division |Known to ONI by the codename "FASCINATOR", the AN/PCK-440 "pick four-forty" is a fifth-generation hardened uplink rarely seen outside of UNSC special forces. | Anubis Aviator Cavallino Enigma Firefall ISR Mark VII Soldier Trailblazer Zvezda |Rare |Purchase "Bullet Time" Bundle from the Shop for 500 cR |} Mark V [B] core {| class"width: 100%;" | ! scope"width: 15%" |Helmet Attachment ! scope"width: 15%" |Manufacturer ! scope"width: 30%" |Lore ! scope"width: 10%" |Compatible Helmets ! scope"width: 10%" |Rarity ! scope"width: 20%" |Unlock Requirements | |align="center"|File:HINF CNM BNR FARNDALE Helmet Attachment Icon.png|75pxCNM/BNR/FARNDALE |Watershed Division |More formally known as the AN/PCK-221, this uplink co-processor allows real-time access to ONI MILINT data vaults. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Operator Pack" Bundle from the Shop for 1,000 cR | |align="center"|File:HINF CNM BNR TYPHON Helmet Attachment Icon.png|75pxCNM/BNR/TYPHON |Beweglichkeitsrustungsysteme |The AN/PZY-6011Y TYPHON Command Network Module (CNM) augments the situational "picture" for upper-echelon command intelligence analysis. | Air Assault Commando EVA EVA [C] Grenadier Mark V [B] Mark VI ODST Recon Scout |Rare |Purchase "Reach Jump Jet Pack" Bundle from the Shop for 700 cR | |align="center"|File:HINF-DefiledFarndale.png|75pxDefiled FARNDALE |The Flood |Corrupted technology feeding real time information to the Flood's distributed intelligence. | Air Assault Blighter Commando CQC EVA EVA [C] Grenadier HAZOP JFO Mark V [B] Mark VI ODST Recon Scout |Legendary |Purchase "Blighter" Bundle from the Shop for 2,000 cR |} Production notes During the Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta, the MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] helmet had a CNM upgrade available, though the CNM resembled a sun visor which extended above the visor. The device cost 2,000 cR, but was cut from the final game. During the ''Halo: Reach'' Multiplayer Beta, the CNM on the CQC helmet, along with UA attachment on the Mark V[B] helmet, was mislabeled as a HUL. The FARNDALE variant on the Military Police helmet, however, was correctly labelled "CNM". In the final release of ''Halo: Reach'', two mislabeled helmet attachments involved the CNM: *The FARNDALE CNM variant, originally identified as a HUL in ''Halo: Reach'', mislabeled as a CNM on the EVA[C] helmet. *The TAC/RS/STARLIGHT attachment, originally identified as CNM variant in ''Halo: Reach'', was mislabeled as the UA/HUL-I on the Mark VI helmet. Although the ODST armor/HVY armor in the ''Halo 3'' portion of ''Halo: The Master Chief Collection'' was based on the armor worn by Victor Ramos in ''Halo: Fireteam Raven'', Ramos's helmet did not employ the UA and CNM attachments in ''Halo: Fireteam Raven''. Gallery File:HR Trooper GungnirShoulders.jpg|An UNSC Army trooper employing the TYPHON CNM on her helmet in ''Halo: Reach''. File:HTMCC-H3 ODSTHVY Closeup.jpg|The TYPHON CNM on the ODST armor/HVY helmet in ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HFR Hudson Render.png|A CNM-like device on the side of Marcus Hudson's helmet in ''Halo: Fireteam Raven''. File:HInf Armor MkVII.jpg|A GEN3 Mark VII-clad Spartan-IV with a CNM(5)/BNR/Fascinator helmet attachment in ''Halo Infinite''. File:HINF Concept DefiledFarndale.jpg|Concept art of the Defiled Farndale helmet attachment. List of appearances ''Halo 3'' ''Halo 3: ODST'' ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fireteam Raven'' ''Halo 5: Guardians'' ''Halo Infinite'' Notes Sources Category:Armor accessories Category:Halo: Reach multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
File:Command Neural Interface.jpg|thumb|350px|Terrence Hood|Lord Hood's command neural interface. Command neural interface or CNI implants are implanted in the brain of every United Nations Space Command|UNSC ship commander. In addition to the duties of a standard neural interface, they also have several purposes specific to a ship commander. Once installed, they cannot be removed without killing the host or doing permanent damage to the host's brain and are therefore permanent. Their main use is the storage of data codes, NAV data, and also for receiving telemetry from outside sources. Artificial intelligence|AIs can access the lace with the owner's consent and retrieve data for use. The owner of the lace can also receive data about the ship they command from onboard AI and subroutines, relayed to the individual officer's personal synchronised comm band.Halo: The Flood, Chapter 2 (2010) The CNI transponder of the commanding officer is the only thing with clearance for initiating a vessel's United Nations Space Command Emergency Priority Order 098831A-1|auto destruct. Thus, a UNSC ship may only be destroyed if its commander authorizes its destruction, if it is done manually, or if the commander is dead, their interface may be removed and the codes can be fed into the ship's computer by an AI.Halo: Combat Evolved, campaign level, ''The Maw'' Although permanent, they can be upgraded for specialized functions.Halo: The Fall of Reach, ''page 188'' CNIs are designed so that the classified information stored within them, such as the locations of UNSC colonies, cannot be forcibly extracted by interrogation or torture, and have been proven effective against even the Flood for a limited time.Halo: The Flood Trivia In the ''Halo'' games, the hidden skulls and the Oddball have a command neural interface at the back that can be clearly seen in Theater Mode. Additionally, in ''Halo 3'' on online multiplayer Capture the Flag, one can see command neural interfaces on the skulls atop both teams' flag. Sources Category:UNSC technology
The command shuttle was a type of vessel in use by the United Nations Space Command. It was likely designed for the purpose of transporting senior officers from ship to ground. During the Battle over Installation 04|opening phases of the Battle of Installation 04 in 2552, the command shuttle referred to by Cortana was presumably the specialised SKT-9 Bumblebee craft used by the command crew of the to escape the ''Pillar of Autumn'' and coordinate the UNSC forces on Installation 04, prior to the bridge crew's Landing on Installation 04#Capturing the command crew|capture by Covenant forces. Trivia The command shuttle is mentioned passingly in ''Halo: Combat Evolved'' but it is not mentioned in the game's novelization, ''Halo: The Flood''. Instead, Alpha Base (Installation 04)|Alpha Base serves as the UNSC's command center. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Sources Category:Shuttle classes Category:UNSC ship classes
File:HINF Command Spire Outside.png|150px|thumb|The Command Spire. The Command Spire is the Reformation Spire that directs the Reformation in conjunction with the Nexus (location)|Nexus, a facility directly below. The Command Spire transmits instructions to the other Reformation Spires, including the initialization sequence necessary to fully activate the Spire network, as well as the sequence needed to shutdown the network. Design The Command Spire is a more "evolved" version of a Reformation Spire. Unlike the other Reformation Spires, the Command Spire is not directly accessible from the outside. Instead, one must first enter the Nexus (location)|Nexus through a door at the Spire's base, descend to the Nexus's central chamber, and then ride its gravity lift into the Spire above. During the Reformation, instructions are relayed to the other Spires from the Command Spire's Observation Platform. Like the other Spires, the Command Spire manufactures raw materials needed to repair the Ring. History During the Battle for Zeta Halo, the Banished and the Harbinger sought to utilize the Reformation to restore the Silent Auditorium (location)|Silent Auditorium, which had been destroyed when Cortana sacrificed herself to stop Atriox from gaining control of Zeta Halo. On 2560#May|May 28, 2560, the Harbinger kidnapped Despondent Pyre and extracted her encephalon. Using the Forerunner routines contained within Despondent Pyre's encephalon, the Harbinger constructed a protocol which she used to summon dozens of Reformation Spires, including the Command Spire. The Spires still required an initialization sequence to become fully activated, so the Harbinger traveled to the Command Spire to personally initiate the Reformation. However, because the protocol she'd used to summon the Spires wasn't entirely correct, the Spire network resisted her attempts to start the Reformation. At the same time, Master Chief Petty Officer|Master Chief John-117 and his Artificial intelligence|AI companion, The Weapon, headed to the Reformation Spire nearest to the Conservatory (location)|Conservatory, where they had first encountered the Harbinger. After defeating the Banished forces surrounding the Spire, the Chief entered the structure through its gravity lift. Once inside, he and the Weapon were greeted by Zeta Halo's Sub-Monitor, Adjutant Resolution, who led them to the Spire's Observation Platform. When the Chief learned about the Spire's purpose, the Spartan-II program|Spartan-II ordered the Weapon to shut it down. In response, Adjutant Resolution deemed the pair a threat to the Reformation and attacked them. After the Chief defeated Adjutant Resolution, the Weapon discovered that multiple Spires were being deployed. She also discovered that the Harbinger was attempting to activate the Spire network from a remote location, but that the Spires were resisting the latter's efforts because the protocol used to summon them was only partially correct. The Weapon managed to remove the Spire she and the Chief were standing on from the network, as well as trace the source of the activation attempts to the Command Spire, though she inadvertently revealed her presence to the Harbinger in the process. After the Spartan Killers Hyperius and Tovarus Pelican Down (Halo Infinite level)|failed to kill the Master Chief, the Harbinger instructed Escharum to have his forces protect the Command Spire while the Reformation was underway. She also sought to learn more about the Spartan's ally. When the Chief and the Weapon arrived at the Command Spire, they discovered that the Harbinger had altered the Forerunner sequence needed to open the door at its base, making entry impossible. The sabotage forced the Chief and the Weapon to reconstruct a pure version of the sequence by gathering data from a network of nearby Forerunner beam emitter|communication beacons. During this time, the Harbinger spied on the Weapon and determined she could utilize the UNSC Artificial intelligence|AI's routines in conjunction with those from Despondent Pyre's encephalon to break through the Spire network's resistance. After reconstructing the Forerunner sequence and opening the door, the Weapon determined that in order to get into the Command Spire itself, they would first have to descend into the Nexus below and access its gravity lift. The Chief fought his way to the Nexus's central chamber and restored powered to the lift. When the Weapon tried to activate the lift, the Harbinger sprung a trap and hacked the Weapon, intent on using her to start the Reformation. The Weapon, in turn, used her link to the Harbinger to try to steal Despondent Pyre's encephalon. Despite the Master Chief's attempt to delete the Weapon - an effort which the Weapon herself stopped - both the Harbinger and the Weapon succeeded in their respective goals. The Weapon reactivated the Nexus's gravity lift and the Chief rode it into the Command Spire. Within the Command Spire, the Master Chief witnessed the Reformation at work as the facility's machinery produced building blocks from pure energy. He battled numerous Banished troops, Skimmers, and Aggressor Sentinels as he made his way to the top, before eventually reaching the elevator that would take him to the Observation Platform. There, he encountered Adjutant Resolution who had survived their initial confrontation. The Sub-Monitor, now equipped with an improved battle chassis, tried to stop the Spartan, but the Chief defeated him again. He then took the elevator to the Observation Platform, where he fought and defeated a trio of Eklon'Dal Workshop Phantom|Banished Phantoms. The Chief then deployed the Weapon, who used Despondent Pyre's encephalon to shut down all the Spires and end the Reformation. With the Spire network deactivated, the Chief contacted Fernando Esparza and requested pickup. The Weapon, who was still angry with the Chief for his earlier attempt to delete her, refused to go with him, opting to stay behind in the Command Spire instead. However, as ''Echo 216'' approached the Observation Platform, Sangheili Blademaster Jega 'Rdomnai appeared inside the Pelican's cockpit and hijacked the dropship. Unable to stop Jega from kidnapping Esparza, the Master Chief ordered the Weapon to track the dropship and open a portal that would get them as close as possible to House of Reckoning (location)|wherever Jega was heading. Despite the risks, the Weapon opened a portal, which teleported them to the Repository (location)|Repository. Gallery File:HINF CommandSpireConcept.jpg|Concept art of the Command Spire. File:HINF BuildingBlockConcept.jpg|Concept art of a building block being forged within the Command Spire. File:HINF Escharum Harbinger Spire.png|Escharum and the Harbinger prepare to defend the Command Spire. File:HINF Command Spire Above.png|A Banshee approaches the Command Spire. File:HINF Wasp Command Spire.png|A Wasp approaches the Command Spire. File:HINF Reformation Active.png|The Command Spire's Reformation machinery active. File:HINF Reformation Active Material.png|Material passing through the active Reformation machinery in the Command Spire. File:HINF_Reformation_1.png|A finished building block produced inside the Command Spire. File:HINF_Reformation_2.png|A building block being transported through the Command Spire. File:HINF_Reformation_3.png|More building blocks being transported through the Command Spire. File:HINF AdjutantResolution CommandSpire.png|Adjutant Resolution returns and confronts the Chief inside the Command Spire. File:HINF Command Spire Observation Platform.png|The Command Spire's Observation Platform List of appearances ''Halo Infinite'' Sources Category:Installation 07 locations
File:H2A Rtas-Ingame.png|300px|thumb|Rtas 'Vadum, a Sangheili commander in Covenant Special Operations. Commander is a Covenant rank structure|military rank in the Covenant military|armed forces of the Covenant, and the empire's Covenant remnants|remnants. The title is most typically held by the Sangheili. Within the Post-Covenant War conflicts|post-war era, the rank of commander has seen prominent usage by Jul 'Mdama's Covenant, the Swords of Sanghelios and even mercenary outfits such as Vata 'Gajat's mercenary group|that led by Vata 'Gajat and the Banished. Overview File:BOB plasma rifle.jpg|250px|thumb|left|A Sangheili Ranger Commander. Within the Covenant of old, the rank of commander (and below it, sub-commander) allowed the Sangheili to maintain unit cohesion across species. They represent the primary leadership of the Covenant in ground engagements, and provide overall strategic direction to the Sangheili, Kig-Yar and Unggoy units under their command. Covenant special forces Within the Covenant's Special Warfare Group, Commanders were tasked with leading specialised strike teams of special warfare personnel. This included Covenant Covenant Special Operations|Special Operations, in which Commanders led strike teams consisting of a sub-commander and several Special Operations Officers - personnel serving in this role were sometimes termed "SpecOps Commanders". Commanders also served in the Fleet Security's Ranger divisions, leading detachments of Ranger personnel in the field. Following the dissolution of the Covenant, many seasoned and battle-hardened Sangheili went on to form the backbone of leadership within the Covenant's various successor states. For many, this involved becoming commanders of their own successor faction, who in turn formed alliances with one another throughout the Covenant colonies|Covenant sphere. The more experienced of these warlords, those who served in the old Covenant for decades in both Planetary warfare|ground and space warfare, became an integral backbone for some of the larger post-Covenant groups, such as the Jul 'Mdama's Covenant|faction led by Jul 'Mdama. Their experience allowed them to rapidly gain respect within the alliance, and power to go along with it. Equipment File:SangheiliCommander.png|250px|thumb|A Sangheili commander in Jul 'Mdama's Covenant. Within the Covenant empire, Commanders serving in Covenant Special Operations employed the in a grey-white colouration similar to that of the Evocati, and equipped with active camouflage. Commanders of Ranger detachments generally employed the standard and es - the former of which would be worn in a gold colouration. The precise preferences of mainline Covenant military commanders are unknown, though they may have employed Sangheili harness|harness designs in a gold command colouration similar to General (Covenant)|generals and Zealots. Sangheili Commander harnesses - particularly those used by post-war groups such as Jul 'Mdama and the Swords of Sanghelios - can be described as a more sophisticated set of the Storm harness with both sporting the same lower body armor and chest harnesses of Hesduros|Hesduron aesthetic principle; Commanders on the other hand wear more angular shoulder-pads, wrist-guards, a smooth bodysuit and a much more ornate helmet. Commander harnesses appear similar to the suits worn by Sangheili Officer (Covenant)|Officers of the original Covenant in terms of design, although the Commander's set is colored a deep claret compared with the Officer's scarlet. They can also occasionally be found in a greenTalk:Sangheili Commander and gold combat harness. The raised claw on their boots are reminiscent of ancient ceremonial armor. Though, it has been seen that few known post-war Commanders have worn different armor. In the case of Gek 'Lhar, he wore the Storm harness without a helmet. In the case of Parg Vol and Kitun 'Arach, they wore the standard Warrior harness used by Jul 'Mdama's Covenant. The deployments of Covenant-era commanders are little-known, and thus their particular preferences are similarly unknown. Commanders in SpecOps units, such as Rtas 'Vadum, were prominent swordsmen and made heavy use of the Type-1 energy sword|energy sword. Commanders within Jul 'Mdama's Covenant group have been known to wield both the infamous and the devastating . They rarely engage enemy forces without heavy firepower at their disposal. Notable individuals Special Operations Commander Rtas 'Vadum - Commander within Covenant Special Operations; later assumed the titles of Shipmaster and Fleetmaster during the Great Schism. Gek 'Lhar - Commander within Jul's Covenant. Parg Vol - Commander within Jul's Covenant. In-game information Sangheili holding the rank of commander appear primarily across ''Halo 2'' and ''Halo: Reach'' in minor roles, with ''Halo 4'' and ''Halo 5: Guardians'' heavily expanding on the concept. Gameplay Sangheili Ranger Commanders appear in ''Halo: Reach'' as the BOB Easter egg. Ranger Commanders appear in Warzone on the map Escape from ARC. Two spawn as the second boss on the level, one in each tunnel of the East and West Armories. Each is accompanied by two Sangheili Rangers. They are armed with storm rifles and throw plasma grenades. Killing one will award the team 25 VP, and earn the player a Boss Takedown medal. As most simulated Sangheili bosses in Warzone, they do not wear their correct harness, in their case the Ranger variant, instead sporting the Warrior-class harness if Legendary or the Commander-class harness if Mythic. Production notes This rank is often titled "Special Operations Commander" (or similar) in various works, though much of this comes down to an oft-repeated misconception on the part of the ''Halo'' fanbase and older pages on Halopedia. The term "SpecOps Commander" was used throughout the Development of Halo 2|production of ''Halo 2'' to refer to the character of Rtas 'Vadum, who had not been named at the time. This labelling can be seen in the game files for the character tag, and even in published media such as the Halo 2: The Official Strategy Guide|''Halo 2'' strategy guide (a source with dubious canon authority) and the ''Halo Graphic Novel'' commentary for the story ''The Last Voyage of the Infinite Succor'', in which author Lee Hammock refers to Rtas as "the SpecOps Commander". Crucially, the story itself does not refer to the rank of "SpecOps Commander" at any point, only referring to the characters of Rtas 'Vadum and Bero 'Kusovai as commander and sub-commander, respectively. In-universe sources for the rank of "SpecOps Commander" were first published in the ''Halo Encyclopedia (2009 edition)'' and repeated in its Halo Encyclopedia (2011 edition)|2011 reprint, which discuss Rtas 'Vadum as having "''been reassigned to the position of SpecOps Commander''". This is repeated in the ''Halo: The Essential Visual Guide|Essential Visual Guide'' page on the character with mostly identical wording; neither of which discuss the rank as a particular title and can be easily interpreted as referring to a Special Operations Commander in the same way one may refer to an "SAS General". Given the Halo Encyclopedia (2009 edition)#Reception and errors|many errors present throughout the 2009 encyclopedia, this source is generally considered untrustworthy should alternates be available. Within the EVG itself, Rtas' explicit rank is given as Shipmaster, with the term "SpecOps Commander" only ever used as a general descriptor. More recent media published by 343 Industries has almost entirely neglected to mention the idea of the "Spec Ops Commander"; the first mention within more recent media occured in the 2016 novel ''Halo: Envoy'' during which Rojka 'Kasaan refers to Keza as "''one of his special operations commanders''" - with no capitalisation, suggesting the title is not intended as a proper noun, but instead a general descriptor. More recently, the ''Halo Encyclopedia (2022 edition)'' discusses the ranks of commander and sub-commander as general ranks employed throughout the Covenant military in a similar fashion to Major (Covenant)|Major or Minor,, while the book's page on Rtas 'Vadum explicitly states he "''served as a Special Operations commandeer''" - explicitly avoiding to call him a Special Operations Commander, presented as a proper noun. Given that the concept of a Sangheili Commander rank was fully established within ''Halo 4'' (and its supporting media such as the Halo 4 Interactive Guide|Interactive Guide and ''Halo 4: The Essential Visual Guide''), it would seem that the concept of a Special Operations Commander rank was based on a misreading of game data and ambiguous wording in early ''Halo'' media, and one 343 Industries has consciously gone out of their way to retcon/ ignore. In ''Halo: Reach'', Rangers holding the rank of commander appear in-game infrequently as part of the BOB easter egg. In select levels, gold-clad Rangers may spawn as part of the easter egg. It was not until a 2015 post on Halo Waypoint that the gold Rangers were canonised as Ranger commanders. In the post-game carnage report of ''Halo: Reach'', this type of Sangheili was referred to as "Elite light vehicle". Gallery File:Elite Commander.png|Two variations of the Sangheili Commander in ''Halo 4''. File:H4-SangheiliCommander1.jpg|A Sangheili Commander with a . File:H4 Officer.png|A Sangheili Commander on Requiem. File:H4-SangheiliCommander.png|A Sangheili Commander with a . File:H4-SpOps-EliteCommander.jpg|A Sangheili Commander in ''Halo 4'''s ''Spartan Ops'' episodic campaign mode. File:H4-PrometheanKnight-EliteKill.jpg|A Promethean Knight dispatches a Sangheili Commander. File:SpartanOps - SangheiliCommander.png|A Sangheili Commander giving orders to Unggoy troops. File:SpartanOps - KigYar and Elite.png|A Sangheili Commander and a Kig-Yar Heavy. File:H4-Commander&Storm.png|A Sangheili Commander and a Sangheili Storm. File:H4-SangheiliCommanders.png|Two Sangheili Commanders on Requiem. File:HE14 Gold.jpg|A Sangheili Commander aboard the ''Song of Retribution'' in ''Halo: Escalation''. File:H5GA-LockestickingCommander.png|A Sangheili Commander getting stuck by a Anskum-pattern plasma grenade|plasma grenade by Jameson Locke. File:H5G - Stealth Elite.png|A Sangheili Commander using active camouflage on Raid on Apex 7 in ''Halo 5: Guardians''. File:H5G-SangheiliCommander.png|A Sangheili Commander with a storm rifle on Escape from ARC. File:H5G-SangheiliCommander&crap.png|A Sangheili Commander manning a 's Shea'p-pattern plasma cannon|plasma cannon. File:Elite 785.png|A Sangheili Commander on Sanghelios. File:H5G-SangheiliCommander&T27.png|A Sangheili Commander with a on Urban. File:H5G-MythicSangheiliCommander.png|A cloaked Mythic Sangheili Commander on Attack on Sanctum. File:H5G-MythicRangerCommanders.png|Two Mythic Sangheili Commanders, both armed with a ''Type-58 fuel rod cannon#Variants|Pool of Radiance'' and a ''Type-1 energy sword#Vorpal Talon|Vorpal Talon''. File:KillerInstinctCommanderOptions.png|The Commander harness in ''Killer Instinct''. File:KICommander harness 2.png|The Commander harness in ''Killer Instinct''. File:HO_CommanderHarness_Concept.jpg|Concept art of the Commander harness, as it would have appeared in ''Halo Online''. In ''Halo: The Master Chief Collection'', this armour was canonised as the General harness. File:BOB Medal.png|The awarded medal for killing a BOB in ''Halo Reach''. File:Ranger Commander(Bob).png|The image of the Ranger Commander in the Sangheili Universe article. File:H5G-RangerCommander.png|A Sangheili Ranger Commander in the Warzone mode of ''Halo 5: Guardians''. File:H5G-MythicRangerCommanders.png|Two Sangheili Ranger Commanders in Warzone Firefight. List of appearances ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo 3'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo: Smoke and Shadow'' ''Halo: Envoy'' ''Halo: Renegades'' ''Halo Infinite'' ''Halo: Outcasts'' Sources Category:Sangheili ranks and titles|Commander
File:H2A Rtas-Ingame.png|300px|thumb|Rtas 'Vadum, a Sangheili commander in Covenant Special Operations. Commander is a Covenant rank structure|military rank in the Covenant military|armed forces of the Covenant, and the empire's Covenant remnants|remnants. The title is most typically held by the Sangheili. Within the Post-Covenant War conflicts|post-war era, the rank of commander has seen prominent usage by Jul 'Mdama's Covenant, the Swords of Sanghelios and even mercenary outfits such as Vata 'Gajat's mercenary group|that led by Vata 'Gajat and the Banished. Overview File:BOB plasma rifle.jpg|250px|thumb|left|A Sangheili Ranger Commander. Within the Covenant of old, the rank of commander (and below it, sub-commander) allowed the Sangheili to maintain unit cohesion across species. They represent the primary leadership of the Covenant in ground engagements, and provide overall strategic direction to the Sangheili, Kig-Yar and Unggoy units under their command. Covenant special forces Within the Covenant's Special Warfare Group, Commanders were tasked with leading specialised strike teams of special warfare personnel. This included Covenant Covenant Special Operations|Special Operations, in which Commanders led strike teams consisting of a sub-commander and several Special Operations Officers - personnel serving in this role were sometimes termed "SpecOps Commanders". Commanders also served in the Fleet Security's Ranger divisions, leading detachments of Ranger personnel in the field. Following the dissolution of the Covenant, many seasoned and battle-hardened Sangheili went on to form the backbone of leadership within the Covenant's various successor states. For many, this involved becoming commanders of their own successor faction, who in turn formed alliances with one another throughout the Covenant colonies|Covenant sphere. The more experienced of these warlords, those who served in the old Covenant for decades in both Planetary warfare|ground and space warfare, became an integral backbone for some of the larger post-Covenant groups, such as the Jul 'Mdama's Covenant|faction led by Jul 'Mdama. Their experience allowed them to rapidly gain respect within the alliance, and power to go along with it. Equipment File:SangheiliCommander.png|250px|thumb|A Sangheili commander in Jul 'Mdama's Covenant. Within the Covenant empire, Commanders serving in Covenant Special Operations employed the in a grey-white colouration similar to that of the Evocati, and equipped with active camouflage. Commanders of Ranger detachments generally employed the standard and es - the former of which would be worn in a gold colouration. The precise preferences of mainline Covenant military commanders are unknown, though they may have employed Sangheili harness|harness designs in a gold command colouration similar to General (Covenant)|generals and Zealots. Sangheili Commander harnesses - particularly those used by post-war groups such as Jul 'Mdama and the Swords of Sanghelios - can be described as a more sophisticated set of the Storm harness with both sporting the same lower body armor and chest harnesses of Hesduros|Hesduron aesthetic principle; Commanders on the other hand wear more angular shoulder-pads, wrist-guards, a smooth bodysuit and a much more ornate helmet. Commander harnesses appear similar to the suits worn by Sangheili Officer (Covenant)|Officers of the original Covenant in terms of design, although the Commander's set is colored a deep claret compared with the Officer's scarlet. They can also occasionally be found in a greenTalk:Sangheili Commander and gold combat harness. The raised claw on their boots are reminiscent of ancient ceremonial armor. Though, it has been seen that few known post-war Commanders have worn different armor. In the case of Gek 'Lhar, he wore the Storm harness without a helmet. In the case of Parg Vol and Kitun 'Arach, they wore the standard Warrior harness used by Jul 'Mdama's Covenant. The deployments of Covenant-era commanders are little-known, and thus their particular preferences are similarly unknown. Commanders in SpecOps units, such as Rtas 'Vadum, were prominent swordsmen and made heavy use of the Type-1 energy sword|energy sword. Commanders within Jul 'Mdama's Covenant group have been known to wield both the infamous and the devastating . They rarely engage enemy forces without heavy firepower at their disposal. Notable individuals Special Operations Commander Rtas 'Vadum - Commander within Covenant Special Operations; later assumed the titles of Shipmaster and Fleetmaster during the Great Schism. Gek 'Lhar - Commander within Jul's Covenant. Parg Vol - Commander within Jul's Covenant. In-game information Sangheili holding the rank of commander appear primarily across ''Halo 2'' and ''Halo: Reach'' in minor roles, with ''Halo 4'' and ''Halo 5: Guardians'' heavily expanding on the concept. Gameplay Sangheili Ranger Commanders appear in ''Halo: Reach'' as the BOB Easter egg. Ranger Commanders appear in Warzone on the map Escape from ARC. Two spawn as the second boss on the level, one in each tunnel of the East and West Armories. Each is accompanied by two Sangheili Rangers. They are armed with storm rifles and throw plasma grenades. Killing one will award the team 25 VP, and earn the player a Boss Takedown medal. As most simulated Sangheili bosses in Warzone, they do not wear their correct harness, in their case the Ranger variant, instead sporting the Warrior-class harness if Legendary or the Commander-class harness if Mythic. Production notes This rank is often titled "Special Operations Commander" (or similar) in various works, though much of this comes down to an oft-repeated misconception on the part of the ''Halo'' fanbase and older pages on Halopedia. The term "SpecOps Commander" was used throughout the Development of Halo 2|production of ''Halo 2'' to refer to the character of Rtas 'Vadum, who had not been named at the time. This labelling can be seen in the game files for the character tag, and even in published media such as the Halo 2: The Official Strategy Guide|''Halo 2'' strategy guide (a source with dubious canon authority) and the ''Halo Graphic Novel'' commentary for the story ''The Last Voyage of the Infinite Succor'', in which author Lee Hammock refers to Rtas as "the SpecOps Commander". Crucially, the story itself does not refer to the rank of "SpecOps Commander" at any point, only referring to the characters of Rtas 'Vadum and Bero 'Kusovai as commander and sub-commander, respectively. In-universe sources for the rank of "SpecOps Commander" were first published in the ''Halo Encyclopedia (2009 edition)'' and repeated in its Halo Encyclopedia (2011 edition)|2011 reprint, which discuss Rtas 'Vadum as having "''been reassigned to the position of SpecOps Commander''". This is repeated in the ''Halo: The Essential Visual Guide|Essential Visual Guide'' page on the character with mostly identical wording; neither of which discuss the rank as a particular title and can be easily interpreted as referring to a Special Operations Commander in the same way one may refer to an "SAS General". Given the Halo Encyclopedia (2009 edition)#Reception and errors|many errors present throughout the 2009 encyclopedia, this source is generally considered untrustworthy should alternates be available. Within the EVG itself, Rtas' explicit rank is given as Shipmaster, with the term "SpecOps Commander" only ever used as a general descriptor. More recent media published by 343 Industries has almost entirely neglected to mention the idea of the "Spec Ops Commander"; the first mention within more recent media occured in the 2016 novel ''Halo: Envoy'' during which Rojka 'Kasaan refers to Keza as "''one of his special operations commanders''" - with no capitalisation, suggesting the title is not intended as a proper noun, but instead a general descriptor. More recently, the ''Halo Encyclopedia (2022 edition)'' discusses the ranks of commander and sub-commander as general ranks employed throughout the Covenant military in a similar fashion to Major (Covenant)|Major or Minor,, while the book's page on Rtas 'Vadum explicitly states he "''served as a Special Operations commandeer''" - explicitly avoiding to call him a Special Operations Commander, presented as a proper noun. Given that the concept of a Sangheili Commander rank was fully established within ''Halo 4'' (and its supporting media such as the Halo 4 Interactive Guide|Interactive Guide and ''Halo 4: The Essential Visual Guide''), it would seem that the concept of a Special Operations Commander rank was based on a misreading of game data and ambiguous wording in early ''Halo'' media, and one 343 Industries has consciously gone out of their way to retcon/ ignore. In ''Halo: Reach'', Rangers holding the rank of commander appear in-game infrequently as part of the BOB easter egg. In select levels, gold-clad Rangers may spawn as part of the easter egg. It was not until a 2015 post on Halo Waypoint that the gold Rangers were canonised as Ranger commanders. In the post-game carnage report of ''Halo: Reach'', this type of Sangheili was referred to as "Elite light vehicle". Gallery File:Elite Commander.png|Two variations of the Sangheili Commander in ''Halo 4''. File:H4-SangheiliCommander1.jpg|A Sangheili Commander with a . File:H4 Officer.png|A Sangheili Commander on Requiem. File:H4-SangheiliCommander.png|A Sangheili Commander with a . File:H4-SpOps-EliteCommander.jpg|A Sangheili Commander in ''Halo 4'''s ''Spartan Ops'' episodic campaign mode. File:H4-PrometheanKnight-EliteKill.jpg|A Promethean Knight dispatches a Sangheili Commander. File:SpartanOps - SangheiliCommander.png|A Sangheili Commander giving orders to Unggoy troops. File:SpartanOps - KigYar and Elite.png|A Sangheili Commander and a Kig-Yar Heavy. File:H4-Commander&Storm.png|A Sangheili Commander and a Sangheili Storm. File:H4-SangheiliCommanders.png|Two Sangheili Commanders on Requiem. File:HE14 Gold.jpg|A Sangheili Commander aboard the ''Song of Retribution'' in ''Halo: Escalation''. File:H5GA-LockestickingCommander.png|A Sangheili Commander getting stuck by a Anskum-pattern plasma grenade|plasma grenade by Jameson Locke. File:H5G - Stealth Elite.png|A Sangheili Commander using active camouflage on Raid on Apex 7 in ''Halo 5: Guardians''. File:H5G-SangheiliCommander.png|A Sangheili Commander with a storm rifle on Escape from ARC. File:H5G-SangheiliCommander&crap.png|A Sangheili Commander manning a 's Shea'p-pattern plasma cannon|plasma cannon. File:Elite 785.png|A Sangheili Commander on Sanghelios. File:H5G-SangheiliCommander&T27.png|A Sangheili Commander with a on Urban. File:H5G-MythicSangheiliCommander.png|A cloaked Mythic Sangheili Commander on Attack on Sanctum. File:H5G-MythicRangerCommanders.png|Two Mythic Sangheili Commanders, both armed with a ''Type-58 fuel rod cannon#Variants|Pool of Radiance'' and a ''Type-1 energy sword#Vorpal Talon|Vorpal Talon''. File:KillerInstinctCommanderOptions.png|The Commander harness in ''Killer Instinct''. File:KICommander harness 2.png|The Commander harness in ''Killer Instinct''. File:HO_CommanderHarness_Concept.jpg|Concept art of the Commander harness, as it would have appeared in ''Halo Online''. In ''Halo: The Master Chief Collection'', this armour was canonised as the General harness. File:BOB Medal.png|The awarded medal for killing a BOB in ''Halo Reach''. File:Ranger Commander(Bob).png|The image of the Ranger Commander in the Sangheili Universe article. File:H5G-RangerCommander.png|A Sangheili Ranger Commander in the Warzone mode of ''Halo 5: Guardians''. File:H5G-MythicRangerCommanders.png|Two Sangheili Ranger Commanders in Warzone Firefight. List of appearances ''Halo 2'' ''Halo Graphic Novel'' *''The Last Voyage of the Infinite Succor'' ''Halo 3'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo: Shadow of Intent'' ''Halo: Smoke and Shadow'' ''Halo: Envoy'' ''Halo: Renegades'' ''Halo Infinite'' ''Halo: Outcasts'' Sources Category:Sangheili ranks and titles|Commander
Commander may refer to the following: Halo Universe Commander (UNSC)|Commander - A UNSC Navy commissioned officer rank. Special Operations Commander - A Covenant Empire|Covenant Special Operations leader. Supreme Commander - A title granted to high-ranking officers within the Covenant. Commander (Covenant)|Commander - A Jul 'Mdama's Covenant faction|Covenant remnant Sangheili rank. Real world Rank (Halo 3)|Commander - A rank in ''Halo 3''. Rank (Halo: Reach)|Commander - A rank in ''Halo: Reach''.
File:Serin Osman.jpg|215px|thumb|CINCONI Serin Osman The Commander-in-Chief of the Office of Naval Intelligence (CINCONI) is the leading flag officer of the Office of Naval Intelligence (ONI) who serves as the command's administrative and operational director.Halo: Glasslands, ''Chapter 4'' In some respects, the position of CINCONI is believed to maintain one of the greatest singular powers within the entirety of the Unified Earth Government. Background While ONI remains a major subordinate command under the UNSC Navy, the CINCONI sits on the UNSC Security Council|Security Council with equal stature and privilege to their parent service's Chief of Naval Operations.Halo: Escalation, ''Issue 1'' Unlike their colleagues on the council, however, the CINCONI's role is inherently operational by nature. The CINCONI oversees the day-to-day operations of the command and deploys its assets. Under the CINCONI's command exists a microcosm of the UNSC's warfighting capability with its various direct action and covert special operations units, security forces, and warships. Although ONI maintains numerous security councils and a number of checks and balances within the organization proper, the CINCONI still holds the most power within the Office of Naval Intelligence. The Office of Naval Intelligence takes full advantage of a level of independence no other major command in the UNSC is given. CINCONI's political charge under the United Nations Space Command's former emergency government was greatly expanded from the pre-war era, and despite complete transfer to civilian control with the end of the Human-Covenant War, their power and influence still remains. The former intelligence gathering agency of the Colonial Administration Authority, the Department of Colonial Security, reports directly to the office of the CINCONI.Halo: Mortal Dictata, ''page 199'' CINCONI's office is located in Core 5, a section of HIGHCOM Facility Bravo-6 in Sydney, Australia on Earth.Halo: Glasslands, ''page 43'' History Admiral Margaret Parangosky served as the Commander-in-Chief of the Office of Naval Intelligence throughout the Insurrection, the Human-Covenant War, and into the post-war era. Parangosky began to groom her protege Serin Osman, a former SPARTAN-II program|Spartan-II candidate and field agent, to replace her as CINCONI, though the Section Chiefs of ONI sought to gain the office as well.Halo: Fractures, "A Necessary Truth", ''page 230'' By 2555|March 2555, Osman had succeeded Parangosky as Commander-in-Chief of the Office of Naval Intelligence.Halo: Hunters in the Dark, ''Chapter 2'' Admiral Osman holds near-complete operational control over the Office of Naval Intelligence, and much of the UNSC as a result. List of appearances ''Halo: Ghosts of Onyx'' ''Halo: Glasslands'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Mortal Dictata'' ''Halo: Hunters in the Dark'' ''Halo: Last Light'' ''Halo: Fractures'' *''A Necessary Truth'' *''Rossbach's World (story)|Rossbach's World'' ''Halo: Legacy of Onyx'' ''Halo: Renegades'' Sources Category:UNSC Security Council Category:Office of Naval Intelligence
File:Initiation Musa-096 portrait.png|thumb|200px|Musa Ghanem, CINCSPAR The Commander-in-Chief of the Spartans (CINCSPAR) is an office held by the director of Spartan Operations, a service branch of the United Nations Space Command armed forces. In this capacity, the CINCSPAR holds the authority of a four-star general. Rear Admiral Musa Ghanem is the current Commander-in-Chief of the Spartans. Jun-A266, the acting Chief of Staff of Spartan Operations, serves him as the branch's representative to the UNSC Security Council for routine administrative tasks. List of appearances ''Halo: Official Spartan Field Manual'' Sources Category:UNSC Security Council
File:H4 - Uniform Rank Commander 2.png|thumb|300px|Commander Commander, abbreviated to CDR, is a commissioned officer rank of O-5 in the United Nations Space Command UNSC Naval Command|Naval Command (NAVCOM) UNSC rank structure|rank structure; including the UNSC Navy and Office of Naval Intelligence. It is preceded by Lieutenant Commander, and subordinate to a Captain (NAVCOM)|Captain. Overview UNSC High Command|HIGHCOM staff or Commanding officer|captain of small warship. Commanders have also been shown to command small fleets and battle groups, an example being Commander Miranda Keyes commanding Seventh Fleet and Commander Thomas Lasky commanding Battle Group Dakota. Adam Virag Arthur Resnick Barre ''(October 2559)'' Bradley Carter-A259 Cerny Dmitri Zheng Grey van Eekhout ''(Circa 2558)'' Hadley ''(Circa 2535)'' Ivrin Yarick ''(Circa 2558)'' Jerome Ortega Jacob Keyes ''(Circa 2535-July 18 2552)'' James Cutter Jerome-092 Maya Sankar ''(Circa 2558-October 28, 2552)'' Michael Sullivan Miranda Keyes ''(Circa 2552-December 11, 2552)'' Murtag Nelson ''Circa 2553-July 6, 2553)'' Musa-096 Orez ''(Circa 2531)'' Oscar Greyson ''(Unknown)'' Ota Gallo ''(Circa 2553)'' Pasquale ''(Circa 2553-January 2553)'' Preston Cole ''(Circa 2495-Circa 2501)'' Richard Lash ''(Circa 2552)'' Rinkishale ''(Circa 2494-March 2, 2494)'' Svenson Theo Figueroa ''(Circa 2531)'' Thomas Lasky ''(Circa 2553-July 25, 2557)'' Tobias Foucault ''(Circa 2552)'' Yao ''(Circa 2526)'' Gallery File:H2A - Uniform Rank Commander 1.png|Commander - Halo 2: Anniversary (Angle 1) File:H2A - Uniform Rank Commander 2.jpg|Commander - Halo 2: Anniversary (Angle 2) File:H2A-InGameMirandaKeyes.jpg|Commander - Halo 2: Anniversary (Dress Uniform) File:H2A - Uniform Rank Commander Screen.png|Commander - Halo 2: Anniversary (Screen) File:H3 - Uniform Rank Commander 1.png|Commander - Halo 3 (Angle 1) File:H3 - Uniform Rank Commander 2.png|Commander - Halo 3 (Angle 2) File:H4 - Uniform Rank Commander 1.png|Commander - Halo 4 (Angle 1) File:H4 - Uniform Rank Commander 2.png|Commander - Halo 4 (Angle 2) File:KeyesMiranda.jpg|Commander - Halo 2 (Miranda) File:H2A - Miranda.png|Commander - Halo 2: Anniversary (Miranda) File:H2A-InGameMirandaKeyes.jpg|Commander - Halo 2: Anniversary (Miranda - Dress Uniform) File:H3 Commander Miranda Keyes.png|Commander - Halo 3 (Miranda) File:H4 - Uniform Rank Commander Lasky full.png|Commander - Halo 4 (Lasky) File:H4 profile - Lasky.png|Commander - Halo 4 (Lasky) File:HE Bradley dead.jpg|Commander - Halo: Escalation (Bradley) File:HCD Yao angle 1.png|Commander - Halo: Collateral Damage (Yao) Sources Category:UNSC ranks
File:Thomas Lasky, 2557.png|thumb|250px|Captain (Navy)|Captain Thomas Lasky, commanding officer of The commanding officer (CO) is a billet position filled by officers that are in command of a particular duty, such as commanding a United Nations Space Command|UNSC starship or leading a UNSC Marine Corps|Marine unit. The status of commanding officer is duly applied to all commissioned officers who hold lawful command over a military unit, ship, or installation. Before a Naval officer is given control of a starship, they usually are given the rank of Captain. In the Navy, commanding officer is the official title of the commander of a ship, but they are usually referred to as "the Captain" regardless of their actual rank, or informally referred to as "skipper".Halo: Combat Evolved|Halo:Combat Evolved Jacob Keyes|Captain Keyes (O.S.): "Bridge to Cryo 2, this is Captain Keyes. Send the Master Chief to the bridge immediately." / Thom Shephard|Tech Chief Thom Shephard: "Captain, we'll have to skip the weapons diagnostics and I-" / Captain Keyes (O.S.): "On the double, crewman." / Tech Chief Thom: "Aye aye sir. ''{Pause}'' The ''Skipper'' seems jumpy, we'd better get moving. We'll find your weapons later." However, there have been Navy COs that held the rank of Commander, such as Jacob Keyes|Captain Keyes before his promotion to Captain during the Battle of Sigma Octanus IV.Halo: The Fall of Reach, page 161 Marine Commanding Officers are issued orders by a higher ranking Naval Commanding Officer if on-board a starship. Halo: Combat Evolved Marine Battalion COs (known as Battalion commanders) are usually Lieutenant Colonels, though Majors can fill this position if a Lieutenant Colonel is unavailable. Marine Platoon commanders are usually First Lieutenants, and company commanders are usually Captain (ground forces)|Captains. Commanding officers may be of any commissioned rank. Usually there are more officers than command positions available, and time spent in command is generally a key aspect of promotion, so the role of commanding officer is highly valued, and in theory only goes to the best officers. In a unit, the commanding officer is often assisted by an executive officer (XO) or Second-in-Command (2i/c), who handles personnel and day-to-day matters. Larger units may also have staff officers of various responsibilities. Commanding officers are one of many billet positions that are allowed into officer's quarters. In the UNSC Army, the commanding officer of a platoon is referred to as a Platoon Leader. The commanding officer of a company is referred to as a Company Commander, the commanding officer of a battalion is referred to as a Battalion Commander, and the commanding officer of a brigade is referred to as a Brigade Commander. At the division level and higher, however, the commanding officer is referred to as the Commanding General, as these officers are normally general-grade officers. Sources Category:Ranks
|manufacturer= |testsite= |type=Sangheili harness |role=Special warfare harness |weight= |features=Lightweight construction }} The Liagrul-pattern intrusion harness, also known as the Commando harness, is a Sangheili harness|harness worn by the Covenant's Commando Unit, a special operations formation of the Covenant military. Overview The Commando harness' helmet design pattern for the Commando Unit formed in 2552 was based on a pre-contact ground forces pattern with upgrades that include hardened communications gear and uplink capabilities. The Commando harness is a lighter and sturdier counterpart to the Combat harness|standard-issue combat harness. Lightweight construction materials and advanced internal components increase overall performance, thus making the wearer more deadly in combat. Visually, the Commando harness is similar to the Assault harness but is more smoothed and unlike the Flight harness, it is more rounded than angular. Unlike the Assault harness it features separate mandible guards. There is a small blue light on the forehead, one on the chin and one under each eye, which are also small blue lenses. The helmet also angles and slopes forward, giving the head a narrower appearance. The helmet also has a transparent neck guard with some aesthetic stripes down it's sides. The helmet additionally features hardened communication gear and up-link capabilities. The shoulder pauldrons for the Commando armor appear to be similar to the combat harness model, but more smooth and curved. The thoracic cage has a line of separation in the center, with a small, silver, half oval-shaped block protruding in the center, and is streamlined for greater maneuverability in close environments. The Commando harness was employed by the Covenant's Commando Unit. The armor's design bears similarity to that worn by heroes during the Second Illumination and the Struggle for Ideological Purity. In-game information The Commando harness is unlockable as an Armor customization (Halo 3)|armor permutation for Elite characters in ''Halo 3''. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements (''Halo 3'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |rowspan=4|File:HTMCC H3 Commando Menu Render.png|100pxCommando |align="left"|Helmet: Standard issue helmet for newly formed Commando Unit based on pre-contact ground forces pattern; upgrades include hardened communications gear and uplink capabilities. |align="left"|Earn the ''Overkill (achievement)|Overkill'' achievement. |rowspan=4|Unlocked by default. |- align="center" |align="left"|Chest: Streamlined thoracic cage allows for greater maneuverability in close environments; lightweight construction materials and advanced internal components overall performance. |align="left"|Earn the ''Triple Kill (Halo 3 achievement)|Triple Kill'' achievement. |- align="center" |align="left"|Shoulders: Distinctive deltoid protection calls to mind images of the heroes of the Second Illumination and their glorious successes throughout the Struggle for Ideological Purity. |align="left"| Unlock the ''Killing Frenzy (achievement)|Killing Frenzy'' achievement Automatically unlocked as of Halo 3 Title Updates#Title Update 1|Title Update 1 |- align="center" |align="left"|MCC: Highly-modified pre-contact ground forces pattern issued to dark-ops Commando units. |align="left"|N/A |} Production notes The shoulder pauldrons were originally meant to be unlocked by earning the Killing Frenzy (Achievement)|Killing Frenzy achievement. However, the unlock condition ID for the shoulder pauldrons was entered in the code as _achievement_killing_frenzy, when the actual ID for the achievement was _achievement_kill_frenzy. As a result, unlocking the Killing Frenzy achievement would not cause the pauldrons to unlock, because the pauldrons were keyed to unlock on a different, non-existent achievement. Bungie could not fix this mistake through an update, because it would have required players to re-download every multiplayer map, and the main menu's map file, which would total at approximately 1.11GB in size. An update of this size would not have been allowed at the time, because updates were limited to 4MB at maximum. Instead, the shoulder pauldrons were made available to all players by default in a later update to the game. In a Bungie Weekly Update posted by Luke Smith, the Steppin' Razor achievement was incorrectly identified as the achievement meant to unlock the pauldrons, when actually it was the Killing Frenzy achievement. Gallery File:H3_EliteCommando_Concept.jpg|''Halo 3'' cConcept art for the Commando harness. File:CommandoArmor.png|The Commando armor. File:Unknown Elite Armor1.jpg|A Sangheili with the Commando helmet. File:H3 - Commando Elite.jpg|A Sangheili wearing the Commando harness on Epitaph. File:H3 Citadel CommandoElite Screenshot 1.png|The Commando armor in-game on Citadel. File:H3 Citadel CommandoElite Screenshot 2.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 3.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 4.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 5.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 6.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 7.png|The Commando armor in-game. File:H3 Citadel CommandoElite Screenshot 8.png|The Commando armor in-game. List of appearances ''Halo 3'' Sources Category:Covenant armor Category:Sangheili armor Category:Halo 3 multiplayer armor permutations
The Commando Unit was a unit within the Special Warfare Group of the Covenant military. The Commando Unit's Sangheili operatives were equipped with the Commando harness|''Liagrul''-pattern intrusion harness, a lighter and sturdier counterpart to the standard-issue combat harness. List of appearances ''Halo 3'' Sources Category:Covenant military units
Commando may refer to the following: Gameplay Commando - An automatic tactical rifle introduced in ''Halo Infinite''. COMMANDO-class Mjolnir#In-game information|Commando armor (Spartan) - A Spartan armor customization|armor set usable in multiple ''Halo'' games. Commando harness#In-game information|Commando armor (Elite) - An Sangheili|Elite armor set featured in ''Halo 3''. Universe and lore VK78 Commando - A rifle manufactured by Vakara GesmbH and used by the Colonial Military Authority|CMA and later United Nations Space Command|UNSC. COMMANDO-class Mjolnir - A variant of MJOLNIR Powered Assault Armor. Commando Harness - A Sangheili harness used by Covenant Commando Units. Commando Unit - A Covenant unit that is used for stealth. Skirmisher Commando - A Skirmisher rank featured in ''Halo: Reach''. Special Operations Officer - A Covenant Empire|Covenant Sangheili rank often called "commando".
|manufacturer=Chalybs Defense Solutions/Special Warfare Center (GEN1) Naphtali Contractor Corporation (GEN2) |testsite=Chalybs Testing Preserve (GEN1) Buffalo Breaker Yards (GEN2) |type=MJOLNIR (GEN1) MJOLNIR Powered Assault Armor/Mark IV|Mark IV MJOLNIR Powered Assault Armor/Mark V|Mark V MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) MJOLNIR (GEN3) |role=Improve tactical awareness }} COMMANDO-class Mjolnir, also designated as the MJOLNIR Powered Assault Armor/K variant, is a MJOLNIR Powered Assault Armor|MJOLNIR armor variant originally designed by Chalybs Defense Solutions and Special Warfare Center, with the MJOLNIR Powered Assault Armor (GEN2)|GEN2 version being manufactured by the Naphtali Contractor Corporation. GEN1 overview The K variant's helmet is designed to improve a Spartan's tactical awareness without the use of the modular packages that can be added to all MJOLNIR platforms. The Commando helmet package includes the most comprehensive, up-to-date tactical hardware and software systems, being compatible with Colonial Military Authority|CMA and UNSC battle network protocols. The variant's shoulder pauldrons offer excellent protection at the cost of limited joint mobility. The field support attachment provides additional functionality to the MJOLNIR armor. File:HR commando armor overview.jpg|An overview of the Mark V/K variant with the helmet wearing the HUL attachment. File:HR Commando ref.jpg|Mark V/K variant component reference. The K variant was developed at the Special Warfare Center in Seongnam, United Korea, to aid Spartan supersoldiers in specialized assaults on conventional military targets. When production for the K variant was approved, Chalybs Defense Solutions was awarded the contract to manufacture the armor, with final testing conducted at the Chalybs Testing Preserve. The MJOLNIR Powered Assault Armor/Mark IV|Mark IV version, which was simply a modification to the MJOLNIR suit rather than a distinct variant, originated as a prototype for standardized team leader kits. The MJOLNIR Powered Assault Armor/Mark V(B)|Mark V[B] version was introduced near the end of the war in 2551#November|November 2551 due to the success of the Mark IV ''ad hoc''. Unlike the previous iteration, the Mark V version was designed as a fully featured variant of the Mark V system. It was first deployed during the siege of the Inner Colonies relatively late in the Human-Covenant War. As late as 2560, GEN1 Commando could still be requisitioned by Spartan Operations|Spartans, upgraded to be roughly equivalent to GEN3. Several Spartans and team leaders made use of this system. Frederic-104 wore a Mark IV/K helmet during Battle of Sigma Octanus IV. Carter-A259 led Noble Team through several operations wearing the armor during the Human-Covenant War. File:BirthOfASpartan - Destiny.png|Carter-A259 facing his prototype Mark IV/K armor. File:Fred - Commando.jpg|Frederic-104 wearing a Mark IV/K helmet during Battle of Sigma Octanus IV. File:HR Carter A259.png|Carter wearing his Commando Mark V/K helmet and left shoulder pauldron. GEN2 overview File:Fireteam Bailey and DeMarco.jpg|thumb|300px|A Spartan-IV from Fireteam Bailey wearing a green-colored GEN2 Commando armor on Ealen IV. Naphtali Contractor Corporation's version includes a helmet, torso armor, and shoulder pauldrons. The GEN2 variant is loosely based on its GEN1 predecessor. The helmet has a built in Command Network Module|CNM suite for tactical application; this enables real-time synchronization with the UNSC battle network|UNSC battlenet. The helmet also has field elaboration software for real-time combat intelligence modification. The body has a wide-range fireteam allocation module. Though the GEN2 COMMANDO-class suite only vaguely resembles its Mark V predecessor, the GEN2 NOBLE-class Mjolnir is a recreation of the Mark V/K's external architecture. After Meridian fell, all contracts that Chalybs had were absorbed into companies that survived the war. NCC was the company that got a hold of Commando and started to circumvent its GEN1 limitations, making the armor more open for more users, and beginning production of the MJOLNIR Powered Assault Armor (GEN2)|GEN2 of the Commando armor. This acquisition of Chalybs' original COMMANDO designs also allowed NCC to bring their GEN2 Mjolnir armor to market several months ahead of schedule. Testing for the armor began at the Buffalo Breaker Yards. While the armor was made more open for more users, many team leaders still opt to use Commando systems possibly out of tradition. A SPARTAN-IV program|Spartan-IV from Fireteam Bailey wore a green-colored GEN2 Commando armor during the Battle of Ealen IV. In-game information The Commando helmet can be viewed in the Armor customization (Halo: Reach)|Armory at the rank of Lieutenant Colonel and can be unlocked once at the rank of Commander. All Commando armor types are unlockable in the game's purchase system via the use of Credits|cR. In ''Halo: The Master Chief Collection'', the Commando set is attainable in the Season 1: Noble progression system. The helmet resembles the MJOLNIR Powered Assault Armor/HAZOP variant|HAZOP helmet with a small area of black polymer at the bottom of the visor. The base Commando helmet has a HUL[3] already attached, making it one of only three base helmets to have an attachment, the others being the Beta-5 Division|Beta-5 Asymmetrical Action Group Operator armor|Operator helmet, which has a goggle-like attachment, and the MJOLNIR Powered Assault Armor/EOD variant|EOD helmet, which has a CBRN module. Two upgrades are available for the helmet. The first, CBRN/CNM, replaces the HUL[3] attachment with a Wikipedia:Chemical, biological, radiological, and nuclear|CBRN apparatus featuring an Command Network Module on the left side. The second, UA/FC-I[2], adds an MJOLNIR Powered Assault Armor/UA|up-armor plate with a third-generation Hardened Uplink Module on the right side and a Command Network Module on the left side. The shoulder pauldron is characterized by a large curved plate of armor set on the standard base, which connects it to the Spartan's shoulder. It is noticeably large and is placed high on the Spartan's arm. It is one of few shoulder pieces that utilizes the player's selected secondary color instead of their primary color. {| class"width: 75%;" ! style="width: 20%"|Armor ! style="width: 40%"|Description ! style="width: 20%"|Unlock requirements (''Halo: Reach'') ! style="width: 20%"|Unlock requirements (''Halo: MCC'') |- align="center" |File:HR Commando Helmet Icon.png|75pxCommando helmet |align="left"|Developed at the UNSC's Special Warfare Center, this helmet is compatible with all armor systems.The Mk.V/K helmet was developed at the Special Warfare Centre in Songnam, Hanguk. |, 85,000 cR |Series 1: Noble|Series 1, Tier 68 () |- align="center" |File:HR Commando CBRNCNM Helmet Icon.png|75pxCommando (CBRN module|CBRN/Command Network Module|CNM) |align="left"|For operations in hazard zones; command network module. |, 40,000 cR |Series 1: Noble|Series 1, Tier 69 () |- align="center" |File:HR Commando UAFCI2 Helmet Icon.png|75pxCommando (Armor accessories/UA|UA/Hardened Uplink|FC-I[2]) |align="left"|Up-armored variant with external command network and hardened 3rd generation uplink modules. |, 40,000 cR |Series 1: Noble|Series 1, Tier 71 () |- align="center" |File:HR Commando RShoulder Icon.png|75pxFile:HR Commando LShoulder Icon.png|75pxCommando shoulders |align="left"|The MJOLNIR Mk. V/K variant was developed at the UNSC's Special Warfare Center. |, 40,000 cR |Series 1: Noble|Series 1, Tier 71 () |- align="center" |File:HR Commando Chest Icon.png|75pxArmor accessories/Assault|Assault/Commando chest |align="left"|Anything you don't have, you can find in the field. Anything you can't find, you didn't need anyway. |, 12,000 cR |Series 1: Noble|Series 1, Tier 75 () |} Commando was one of the Armor customization (Halo 4)|armor permutations to return, albeit completely redesigned for GEN2, in ''Halo 4''. In ''The Master Chief Collection'', the Commando set and its Fracture (FRCT) skin variant are available by default. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements (''Halo 4'') ! style="width: 15%"|Unlock requirements (''Halo: MCC'') |- align="center" |rowspan="4"|File:HTMCC H4 Commando Base.png|75pxCommando |align="left"|Description (H4): Now produced by the NCC, this armor is loosely based on the GEN1 variant. |rowspan="4"| Complete the List of Halo 4 commendations|Dominion Victory - Master commendation; or Complete one match of War Games or Spartan Ops matchmaking on 343 Day on December 9, 2013. |rowspan="4"|Unlocked by default. |- align="center" |align="left"|Helmet description (MCC): Only loosely based on the GEN1 variant of the same name. |- align="center" |align="left"|Shoulders description (MCC): Modular left/right spaulder from Commando-class armor. |- align="center" |align="left"|Chest description (MCC): Includes a wide-range fireteam allocation module. |- align="center" |rowspan="4"|File:HTMCC H4 Commando FRCT.png|75pxCommando Fracture (FRCT) skin |align="left"|Description (H4): Customized with FRACTURE armor skin. |rowspan="4"|Complete the List of Halo 4 Commendations/Weapons|Flood Victory - Master commendation. |rowspan="4"|Unlocked by default. |- align="center" |align="left"|Helmet description (MCC) Commando helmet customized with FRACTURE coating. |- align="center" |align="left"|Shoulder description (MCC) Commando left/ right spaulder customized with FRACTURE coating. |- align="center" |align="left"|Chest description (MCC) Commando chassis customized with FRACTURE coating. |} The ''Halo 4'' design of Commando returns in ''Halo 5: Guardians''. The helmet and body armor are unlockable through the Requisition system. The body armor includes the Commando chest and shoulders, the RICOCHET-class Mjolnir|Ricochet forearms and RECRUIT-class Mjolnir|Recruit legs. The helmet of NOBLE-class Mjolnir was based on the GEN1 design seen in ''Halo: Reach''. The GEN2 Commando set has three skins: Verde, Arius, and Matrix. {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Commando Uncommon.png|100pxCommando GEN2 (helmet) |align="left"|Naphtali Contractor Corporation|Naphtali greatly benefited from its aquisition of Chalybs Defense Solutions|Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Commando Verde Rare.png|100pxCommando Verde (helmet skin) |align="left"|Naphtali Contractor Corporation|Naphtali greatly benefited from its aquisition of Chalybs Defense Solutions|Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Commando Arius Ultra Rare.png|100pxCommando Arius (helmet skin) |align="left"|Naphtali Contractor Corporation|Naphtali greatly benefited from its aquisition of Chalybs Defense Solutions|Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:H5G REQ Helmets Commando Matrix Legendary.png|100pxCommando Matrix (helmet skin) |align="left"|Naphtali Contractor Corporation|Naphtali greatly benefited from its aquisition of Chalybs Defense Solutions|Chalybs' original COMMANDO designs, which allowed them to bring their GEN2 Mjolnir armor to market several months ahead of schedule. |align="left"|Legendary List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Commando.png|100pxCommando GEN2 (body) |align="left"|COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Commando Verde.png|100pxCommando Verde (body skin) |align="left"|COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Commando Arius.png|100pxCommando Arius (body skin) |align="left"|COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. |align="left"|Ultra Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Commando Matrix.png|100pxCommando Matrix (body skin) |align="left"|COMMANDO armor features an integrated Command Network Module (CNM) for real-time synchronization with the UNSC battlenet. |align="left"|Legendary List of REQ cards|REQ card |} The Mark V Commando helmet and its attachments are available for multiplayer Spartan Armor customization (Halo Infinite)|armor customization in ''Halo Infinite''. The Commando shoulders are available under the SAP attachments|SAP series of shoulder pads on the B-class Mjolnir|Mark V [B] armor core. {| class"width: 75%;" ! scope"width: 15%" |Armor ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF Commando Helmet Icon.png|75pxCommando |Chalybs Defense Solutions |COMMANDO helmets are compatible with all MJOLNIR systems, as well as both CMA and UNSC UNSC|UNSC battle network protocols. The former proved to be invaluable in late-war efforts to recontract Outer Colonies that had been cut off by the Covenant advance. |Epic |Season 01: Heroes of Reach Battle Pass level 15 (Premium) | |align="center"|File:HINF SAP CDO LShoulder Icon.png|75pxFile:HINF SAP CDO RShoulder Icon.png|75pxSAP attachments|SAP/CDO |Beweglichkeitsrustungsysteme |This heavily armored pauldron was popular with Spartans across a range of specializations and assignments. |Epic | Left: Noble Intention Event Pass level 8 Right: Noble Intention Event Pass level 9 |} Gallery File:HR CommandoHelmet Concept_2.jpg|Concept art of the Mark V Commando helmet. File:HR Commando MK V.png|The front of Commando base helmet. File:Armour - Commando.jpg|Mark V/K permutations in ''Halo: Reach'' Armory. File:HR COMMANDO Helmet.jpg|The Mark V/K Commando helmet in ''Halo: The Master Chief Collection''. File:HR COMMANDO CBRN CNM.jpg|The Commando helmet with CBRN and CNM attachments. File:HR COMMANDO UA FC-I(2).jpg|Up-armored Commando helmet with CNM and 3rd gen HUL attachments. File:HR COMMANDO Shoulder.jpg|The Commando shoulder guard. File:HR Spartan Commando 1.png|Commando-clad Spartan on Spire (map)|Spire. File:HR Spartan Commando 2.png|Commando-clad Spartan on Countdown. File:H4 MJOLNIR Commando.png|Commando in ''Halo 4''. File:H4 Spartan Commando 1.png|Commando-clad SPARTAN-IV program|Spartan-IV on Meltdown. File:H4 Spartan Commando 2.png|Commando-clad Spartan-IV on Harvest (map)|Harvest. File:H5G-Commando.png|Render of GEN2 Commando armor in ''Halo 5: Guardians''. File:H5G Commando 3d model.jpg|Three-dimensional renders of the Commando armor in ''Halo 5: Guardians''. File:H5G-Commando&NOBLE.png|A GEN2 Commando-clad Spartan-IV with a NOBLE-clad Spartan-IV during a War Games|game of Infection. File:H5G Spartan Commando 1.png|Commando-clad Spartan-IV on Empire. File:H5G Spartan Commando 2.png|Commando-clad Spartan-IV on Crossfire. File:H5-Waypoint-Commando.png|Default skin. File:H5-Waypoint-Commando-VERDE.png|Verde skin. File:H5-Waypoint-Commando-ARIUS.png|Arius skin. File:H5-Waypoint-Commando-MATRIX.png|Matrix skin. File:HINF Achievement PassionforFashion.png|Achievement art featuring many of the attachments available on the Commando helmet. File:HINF Commando GEN3 Transparent.png|A Spartan-IV wearing an upgraded GEN1 Commando helmet. File:HInf Armor Commando.jpg|A GEN1 Commando helmet with a CBRN module. File:HINF Spartan CDO 1.jpg|A Commando-clad Spartan wielding a CQS48 Bulldog on Aquarius. File:HINF Spartan CDO 2.jpg|A Commando-clad Spartan wielding a BR75 battle rifle on Argyle. File:HINF Spartan CDO 3.jpg|A Commando-clad Spartan sprinting with an M392 DMR|M392 Bandit on Breaker. List of appearances ''Remember Reach'' *''Birth of a Spartan'' *''Deliver Hope ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' ''Halo 4'' ''Halo: Escalation'' ''Halo 5: Guardians'' ''Halo Mythos'' ''Halo: Official Spartan Field Manual'' ''Halo: Infinite'' ''Winter Contention'' Notes Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo: Reach multiplayer armor permutations Category:Halo 4 multiplayer armor permutations Category:Halo Infinite multiplayer armor permutations
The Commando is a human Weapon class#Tactical rifle|tactical rifle introduced in ''Halo Infinite''. It is a fully automatic precision weapon with a slow rate of fire, high recoil and a small magazine, but is compensated with a higher damage per shot than most automatic weapons, and the ability to headshot enemies. The weapon features a 3x scope, making it effective for engaging enemies at medium to long ranges, but is less useful in close quarters. Universe and lore Manufactured by Vakara GesmbH, the VK78 Commando is an automatic rifle that has been in service since at least the late 25th century. It fires 6.5mm rounds and is fed by a detachable box magazine that typically holds 20 rounds. Along its top, it features a mounting rail for optics, with one common configuration including a sight akin to a recon sight. The model employed by forces attached to the in the aftermath of the Created conflict|emergence of the Created had an olive drab and matte black finish, with a vertical white stripe running across its front end, from the foregrip up to the rail. The VK78 had entered production as early as the late 25th century, when it was in service with the Colonial Military Authority (CMA). In 2495, it was chosen as a replacement for the older HMG-38 heavy machine gun rifle among CMA frontier forces. It remained in service for at least a further six decades, seeing use within the United Nations Space Command armed forces at the Battle for Installation 07 in 2559|December, 2559, and in ensuing conflicts 2560|the following year. File:HINF VK78Commando Crop.png|link=VK78 Commando|VK78 Commando Overview The Commando is a versatile precision weapon, introduced first in ''Halo Infinite''. Featured in both campaign and multiplayer, it is a relatively common weapon, found frequently in weapon pads on multiplayer maps or scattered around campaign levels. Being both fully automatic and capable of headshots, it is capable of killing enemies quickly by stripping their shields with full auto fire and then finishing them with a headshot. However, it features immense recoil and less aim-assist than other similar weapons like the Battle Rifle, to balance this out. The ''Halo'' games have featured many weapons similar in role to the Commando, namely precision weapons effective at medium and long ranges. On the human side, the most prominent is the Battle Rifle. First introduced in ''Halo 2'', the Battle Rifle has been a staple of the series ever since. It fires a three-round burst, with the capability to headshot unshielded enemies to instantly kill them. Like the Commando, it has a single-level zoom, typically with a magnification of 2x. Its projectiles are usually very fast - near-instantaneous - and its magazine typically holds 36 bullets - or 12 bursts. Another human equivalent to the Commando is the DMR, which is a semi-automatic weapon with a clip that usually holds roughly a dozen shots. Like the BR and Commando, it can headshot enemies and features a single level of zoom. One Covenant counterpart to the Commando is the Covenant Carbine. As with all previous counterparts, it has a single level of zoom and is a precision weapon, capable of headshotting unshielded enemies. It is a semi-automatic weapon with a very high rate of fire, firing projectiles with minimal travel time but lower damage compared to the DMR. The Covenant also have the Needle Rifle, perhaps closest to the Commando in function, being a fully-automatic precision weapon. It has a relatively slow rate of fire for an automatic weapon but does more damage per shot. As with all previous weapons, it has a single level of zoom. Finally, there is the Forerunner LightRifle. This weapon is very similar to those previously mentioned, being a precision weapon most effective at medium to long ranges with a single level of zoom, and having the capability of headshotting enemies. It is usually semi-automatic, although in ''Halo 4'' it fires in bursts, like the Battle Rifle, when not zoomed in (but fires single shots when zoomed). What sets the LightRifle apart is the fact that, while zoomed in, the projectiles it fires deal more damage, capable of killing enemies in fewer shots. File:HINF BR75 Crop.png|link=Battle Rifle|Battle Rifle File:H5G-Render-DMR.png|link=DMR|DMR File:H5G-Render-Carbine.png|link=Covenant Carbine|Covenant Carbine File:HReach-T31NeedleRifleSide.png|link=Needle Rifle|Needle Rifle File:H4-Z250LightRifle-Side-Render.png|link=LightRifle|LightRifle Gameplay The following table summarises the Commando's stats in ''Halo Infinite'': Effective at longer ranges than most weapons, allowing the user to deal damage to distant enemies while sustaining less themselves *Features a 3x zoom, which makes it even more effective at these long ranges Fully automatic, meaning users need not pace their shots manually Can headshot unshielded enemies for an instant kill Has very high recoil when fired consistently Features little aim assist, particularly at close ranges The Commando is best used at medium to longer ranges, to engage enemies before they can get close enough to retaliate. To account for the recoil, the user should aim towards the lower torso or legs (depending on the distance) for shielded targets; by the time the shields break, the recoil will have forced the reticule up towards the enemy's now-vulnerable head. It is wise to avoid using the Commando in close-quarters combat, where it is weaker due to its lower aim assist. When in close quarters, users should switch to a close-range weapon like the Sidekick, Assault Rifle or Bulldog if one is available. Skins and cosmetics In ''Halo Infinite'', the Commando can be outfitted with various Weapon customization|weapon coatings to customise its appearance. Medals {| class="wikitable" !Icon !Name !Game !Unlock requirements | |File:HINF TechPre Medal Marksman.png|50px |Marksman |''Halo Infinite'' |Kill 5 enemies with tactical rifles |} Gallery File:HINF-VK78Commando.png|In-engine render of the Commando in ''Halo Infinite''. File:HINF VK78Commando Transparent.png|A cutout of the Commando in ''Infinite''. File:HINF VK78 Adrenal Skin.png|The Commando in ''Infinite'', with the Adrenal coating. File:HInf HUD VK78 Commando.png|The Commando HUD Icon in ''Halo Infinite''. File:Infinite Demo VK78 Commando .png|A Commando lying on the floor. File:HINF VK78 First Person GWP.png|First-person view of the Commando in combat during the ''Halo Infinite'' Campaign Gameplay Premiere. File:HINF VK78 Fresh Mag.png|First-person view of a the weapon being reloaded in the ''Halo Infinite'' Campaign Gameplay Premiere. File:HINF VK78 Scope .png|thumb|First-person view of the Commando's zoom in the ''Halo Infinite'' Campaign Gameplay Premiere. File:HINF CQBCommando.png|A CQB-class Mjolnir|CQB-clad player wielding a Commando in the A New Generation trailer. File:HINF_Multiplayer Reveal 2021-7.png|A Spartan sprinting with the Commando. File:HINF_Multiplayer Reveal 2021-6.png|Another Spartan holding a Commando. File:HI Gameplay WeaponTooltip.png|The Commando's Wikipedia:Tooltip|tooltip in ''Halo Infinite''. List of appearances ''Halo Infinite'' Sources Category:Magazine reloaded weapons Category:Human weapons (gameplay) Category:Automatic weapons Category:Pickup weapons Category:Precision weapons Category:Halo Infinite weapons
|HI-ZoomLevels=3x |HI-ShotsPerTriggerPull= |HI-MagSize=20 |HI-ReserveAmmo= |HI-ReloadSpeed= |HI-EquipSpeed= |HI-RecoveryTime= |HI-HeadshotsToKill= |HI-ShotsToKill= |HI-HeadshotsToBreakShields= |HI-ShotsToBreakShields= |HI-RedReticleRange= |HI-RedReticleRangeZ1= |HI-RedReticleRangeZ2= }}
File:Service_record.jpg|thumb|Commendation progress. Commendations are awards originally found in ''Halo: Reach'', ''Halo 4'', and ''Halo 5: Guardians''. Following shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, commendations were discontinued in ''Halo: Reach'' and ''Halo 4''. Commendations are advanced through gameplay and provide bonuses such as credits, Experience Points and unlockables. Commendations are also intended to serve as an indication of how a given player tends to operate. Although some have similar names and even identical icons, commendations are not to be confused with medals. Commendations can only be advanced while connected to Xbox LIVE. Halo: Reach In ''Halo: Reach'' players advanced commendations through campaign, multiplayer, and online Firefight gameplay. Following the shutdown of Xbox 360 ''Halo'' online services, commendations in ''Halo: Reach'' can no longer be advanced or even viewed. Players earned credits as they performed certain actions, many of which were Medals in and of themselves. Each commendation was represented by an icon plate. These commendations advanced through five levels: Iron, Bronze, Silver, Gold, and Onyx before becoming Maxed Out. Upon advancing a commendation to a new level, players received bonus credits. There were 16 campaign, 15 Firefight, and 14 multiplayer commendations. Iron rank (1 bar): rewards 100 - 500 cR (Average = 200 cR) Bronze rank (2 bars): rewards 200 - 1250 cR (Average = 700 cR) Silver rank (3 bars): rewards 400 - 2000 cR (Average = 1000 cR) Gold rank (4 bars): rewards 400 - 3000 cR (Average = 2400 cR) Onyx rank (black bars): rewards 400 - 3000 cR (Average = 2400 cR) Maxed out commendations looked the same as Onyx, but with flames if viewed on Bungie.nethttp://halo.bungie.net and Halo Waypoint. There was no cR reward for maxing any commendation. Halo 4 Commendations returned in ''Halo 4''. Certain commendations in ''Halo 4'' unlocked Armor customization (Halo 4)|armor permutations upon completion. Following the shutdown of Xbox 360 ''Halo'' online services, commendations in ''Halo: 4'' can no longer be advanced, though they can still be viewed. ''Halo 4'' commendations were primarily advanced through playing War Games and Spartan Ops; only nine commendations could be completed in the campaign. Commendations are organized into five categories: Weapons, Enemies, Vehicles, Player, and Game Types. Weapons and Game Types commendations were earned only in War Games. Enemies commendations were only earned in Spartan Ops. Vehicles commendations could be advanced through Spartan Ops and War Games. Player commendations were all advanced in War Games save for the nine commendations completed by beating the campaign on Legendary. There are seven tiers of commendations: Novice, Qualified, Proficient, Adept, Expert, Distinguished, and Master. Not all commendations utilize all seven tiers- the majority contain only five. If a commendation has only six tiers, it does not include Qualified. A five-tier commendation will also omit Distinguished. Upon completing a tier, players were awarded bonus XP. The amount of XP varied from tier to tier and commendation to commendation, ranging from 250-10000XP. Halo 5: Guardians ''Halo 5'' commendations are advanced by playing Warzone and Arena matchmaking; for the first time, there are no campaign commendations. There are five categories of commendations: Enemy, Weapon, Vehicle, Game Mode, and Multiplayer. Enemy commendations are only advanced in Warzone; all others can be advanced in both. Every commendation, save for Mastery commendations, has five tiers. Completing a commendation (and in some cases, advancing tiers) awards Requisition system|REQ packs and Experience point|XP. Compared to earlier games, commendations in ''Halo 5: Guardians'' feature much lower totals and as such are much more easily completed. Sources Category:Halo: Reach Category:Halo 4
A commission is a formal legal document that grants authority to a commissioned officer in a military. In the Unified Earth Government, a commission is issued on the authority of the President of the Unified Earth Government.''Halo: Official Spartan Field Manual'', Part 8: UNSC Organization Within the United Nations Space Command armed forces, a commission is awarded to personnel after the completion of Officer Candidate School and after taking the officer's oath of service. Warrant officers are given a commission and take an oath of service in recognition of their expertise and leadership role, though they are subordinate to commissioned officers. All operatives of Spartan Operations receive a direct commission as an officer in the Armed Forces, typically equally the authority of a first lieutenant, though their authority does not typically extend outside their chain of command.''Halo: Official Spartan Field Manual'', Part 2: The SPARTAN-IV program Sources Category:UNSC Armed Forces
A commissioned officer is a member of the UNSC Navy or UNSC Marine Corps|Marine Corps who derives their authority directly from the United Nations Space Command|UNSC government, and as such holds a commission from the United Nations Space Command. A commissioned officer differs from a non-commissioned officer in that NCO's are given their authority by a commissioned officer. Types All ranks of Admiral and General are termed senior commissioned officers. Navy Commanders and Captain (Navy)|Captains and Marine Corps Lieutenant Colonels and Colonels are termed commissioned officers. Officers below the rank of Commander in the Navy and Lieutenant Colonel in the Marine Corps are termed junior commissioned officers. Category:Ranks
|crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role= |commission= |firstsight= |destroyed= |retired= |lastsight= |battles= |affiliation=Covenant Empire|Covenant |fleet= |taskforce= |owners= |namedcrew= |captains= |hidet=yes }} ''Commitment and Patience'' was a Covenant starship of unknown classification.Conversations from the Universe - ''Black Box from Sacred Promise'' History During an unknown battle around an unidentified planet, the ''Commitment and Patience'' was requested by the ''Sacred Promise'' to provide it with Space fighter|fighter support. However a "projectile" hit ''Commitment and Patience'', and ruptured a fuel cell, instantly vaporizing the whole ship. An impact from the resulting explosion caused the ''Sacred Promise'' to lose its drive control, and descend into one of the planet's moons. List of appearances ''Halo 2'' *''Conversations from the Universe'' Sources Category:Warships Category:Covenant ships
Committed is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing 350 campaign missions or multiplayer games. The achievement is worth 10 Gamerscore.
The Committee of Minds for Security was a special committee of human artificial intelligences active from 2310 to 2552. The Committee was the part of the larger The Assembly|Assembly in charge of analyzing extra-sol system|solar threats to humanity.Halo: Reach, ''Data pads'' List of appearances ''Halo: Reach'' *''Data pads'' Story Shard: ''Precipice'' Sources Category:Human AI
The Committee to Preserve Gao Independence (CPGI) was a group of protesters formed on the planet Gao. It was founded and supplied by Arlo Casille.''Halo: Last Light'', Chapter 14 History In 2553, the UNSC occupied parts of Gao with permission by the Gao Republic under President of the Gao Republic|President Tejo Aponte. The Committee was supposedly attacked by a UNSC UH-144 Falcon without provacation. A spokeswoman appeared on BuzzSat relayed some of this information to the public. List of appearances ''Halo: Last Light'' Sources Category:Gao Republic
Common Space Law is a piece or pieces of human legislation. It contains sections pertaining to rules of engagement and rendering aid to vessels in distress. This law, or group of laws may or may not include the five international treaties negotiated by the wikipedia:United Nations Committee on the Peaceful Uses of Outer Space|United Nations Committee on the Peaceful Uses of Outer Space in the 20th century. It may also be the successor to those agreements. According to Codename: SURGEON, prior to the Insurrection, United Nations Space Command|UNSC officers and merchant men had a near-religious reverence for Common Space Law. During the Callisto Incident|''Callisto'' Incident, Preston Jeremiah Cole|Preston Cole severely broke protocol by sending a fake distress signal in order to lure his opponent closer. SURGEON's remarks imply that as the Insurrection wore on, respect for Common Space Law lessened significantly. During the Human-Covenant War it was likely ignored altogether. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:UNSC protocols
File:H2A-Commons B-01.jpg|thumb|300px|An overhead of Commons B-01. Commons B-01, also named Commons Blue, is a generic United Nations Space Command term for one of the commons modules on the port side of an Orbital defense platform. It consists of a standard-sized rectangular room, with elevated "islands" regularly spaced to the edges of the room. Security B-01 overlooks Commons B-01. It is also adjacent to Armory A-01.Halo 2, campaign level, ''Cairo Station'' ''Cairo Station'' Commons Blue ''Cairo Station (station)|Cairo Station'' Commons Blue was a port side commons of ''Cairo Station'' farthest from the bridge. During the Battle of Earth, Covenant boarders invaded Commons Blue, cutting down the UNSC Marine Corps|Marines there with Shepsu-pattern plasma cannon|plasma cannon fire. By the time John-117 arrived, almost all the Marines were dead. The Master Chief had to fight past several lances of Unggoy and Sangheili as well as a number of plasma cannons. Gallery File:Cairogarden.jpg|A panoramic view of Commons B-01, as seen in ''Halo 2''. Trivia The Halo 2 skulls#Thunderstorm|Thunderstorm Skull can be found in here. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources Category:Cairo Station
File:H2ACampaign CommonsR01.png|thumb|300px|Commons R-01 aboard ''Cairo Station''. Commons R-01, also known as Commons Red, is a generic United Nations Space Command term for one of the commons modules on the port side of an Orbital defense platform|Orbital Defense Platform. It consists of a standard-sized rectangular room, with elevated "islands" regularly spaced to the edges of the room. Security R-01 overlooks Commons R-01.Halo 2, campaign level ''Cairo Station'' Cairo Station Commons Red Cairo Station (station)|Cairo Station Commons Red was a port side commons of Cairo Station (station)|Cairo Station closest to the bridge. John-117|SPARTAN-117 rode past Commons R-01 on one of the station's trams right before the Battle of Earth begun on 2552#October|October 20, 2552. During the battle, Covenant boarders invaded Commons Red, killing many Marines and pinning the survivors down. SPARTAN-117 arrived and helped the surviving Marines repulse the invaders. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Sources
File:Condemned.jpg|thumb|250px|A communications deck on Gamma Station. Communications deck is a generic United Nations Space Command term for the part of a space station, such as an Orbital defense platform|Orbital Defense Platform, that handles the station's communication systems.Halo 2, campaign level ''Cairo Station'' Reach's Gamma Station|Station Gamma also possessed one or more communications decks.Halo: Reach, multiplayer map ''Condemned'' Cairo Station communications deck During the Battle of Earth, Covenant Empire|Covenant boarders invaded Cairo Station's communications deck. In response, several quick-response teams of UNSC Marine Corps|Marines were sent to repel them. The actual deck is never visited during the course of the level Cairo Station, and is only mentioned over the loudspeaker. List of appearances ''Halo 2'' ''Halo: Reach'' ''Halo 2: Anniversary'' Sources
This unidentified communications duty officer is an employee of the New Mombasa Police Department. During the Battle of Mombasa, she was in charge of communications between the UNSC Navy and UNSC Marine Corps|Marines.Halo 3: ODST, ''Sadie's Story'' Biography When Sadie Endesha and Mike Branley arrived in the NMPD headquarters building, the Duty Officer was on the phone with Captain (Navy)|Captain Veronica Dare. Dare ordered the officer to turn the Superintendent back on, but the officer refused after Dare threatened to fire her in the midst of a Covenant Empire|Covenant invasion. Sadie tried to trick the duty officer into reactivating Vergil; specifically, Sadie pretended that a stapler in her pocket was a firearm. Although the officer knew that it was a trick, she reactivated the Superintendent nonetheless. Her status following the battle is unknown. List of appearances ''Halo 3: ODST'' *''Sadie's Story'' Sources Category:Human characters Category:Law enforcement officers
File:H3_Orbital_CommsKiosk.jpg|thumb|300px|A public video phone aboard the terminus station of the Quito Space Tether. A communications kiosk is the 26th-century equivalent of a phone booth.Perdita's Story, as "comm. kiosk" List of appearances ''i love bees'' *''Perdita's Story'' ''Halo 3'' ''Halo 3: ODST'' *''Sadie's Story'' Sources Category:Communications technology
File:Visegrad facility.jpg|thumb|250px|The Visegrad Relay|Visegrad carrier hub on Reach. Communications relays are United Nations Space Command planetary COM|communications facilities. A single colony may have at least three local carrier hubs that connect to a primary communications facility responsible for Superluminal communications|interstellar communications.Halo: Reach, ''Halo: Reach radio conversations#Overlook|Overlook radio conversation'' These relays also apparently manage connections to a planet's reconnaissance satellites.Halo: Reach, campaign level, ''Noble Actual'' (''"...hit a relay to take out our eyes and ears..."'') On Reach, the Visegrad Relay was one of the planet's three northern carrier hubs. Due to their importance, communications hubs can be optimal targets for Insurrectionist attacks. In early 2552, rebels on Harmony disabled a relay and stole two dry-docked freighters. Similarly, it was assumed that the communications disruption at the Visegrad relay station on July 23, 2552 was caused by insurgents, before it was revealed to be the work of a Covenant advance party instead.Halo: Reach, campaign level, ''Noble Actual'' Gallery File:HR_VisegradRelayDish_Concept.jpg|Detailed concept designs of a relay's dish antenna. File:H4 communication tower.jpg|Concept art of a communication antenna in ''Halo 4''. File:HINF S3Menu CommsArray Concept 1.jpg|Concept art for a portable UNSC communications relay in ''Halo Infinite'', used in the main menu for Season 03: Echoes Within. File:HINF S3Menu CommsArray Concept 2.jpg|Concept art for a portable UNSC communications relay in ''Halo Infinite''. File:HINF S3Menu CommsArray Concept 3.jpg|Concept art for a portable UNSC communications relay in ''Halo Infinite''. File:HINF S3Menu CommsArray Concept 4.jpg|Concept art for a portable UNSC communications relay in ''Halo Infinite''. File:HINF S3Menu CommsArray Concept 5.jpg|Concept art for a portable UNSC communications relay in ''Halo Infinite''. List of appearances ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo 4'' ''Halo: Ground Command'' ''Halo Infinite'' *''Season 03: Echoes Within'' Sources Category:Communications technology
Communication satellites, sometimes abbreviated as COM satellites or comsats, are small, automated satellites placed in orbit around United Nations Space Command|UNSC colonies and in space to relay communications signals. Together, an array of COM satellites form a COM|SATCOM network. They are found in orbit above several major UNSC worlds, including Earth, Reach, and Sigma Octanus IV. They can be accessed through the planetary network, and Artificial intelligence|AIs such as Cortana and Serina have done so for various purposes. The BLACK WIDOW communications satellite is a type of COMsat deployed by prowler stealth ships. List of appearances ''Halo: The Fall of Reach'' ''Halo: Ghosts of Onyx'' Sources Category:Communications technology
Communism was a human originating ideology. History Vladimir Koslov, was a described neo-Communist, wishing for the glory days of Soviet Communism. He was also founder of the "Koslovics". They fought against the United Nations and the Fascism|Fascist "Friedens" between 2160 - 2164, and ultimately lost. Sources Category:Ideology
|img= |game=Halo 5: Forge |gs =100 }} is an achievement in ''Halo 5: Forge''. It is awarded for completing a Custom Game with 7 other players on a user created map.
Commuter is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing the level Metropolis on Heroic or Legendary without entering any vehicles. The achievement is worth 10 Gamerscore. Tips The achievement is made easy by utilizing the Halo: The Master Chief Collection skulls#Scarab|Scarab skull, which turns every gun the player uses into a Scarab Gun, and the Halo: The Master Chief Collection skulls#Bandanna|Bandanna skull, which grants the player unlimited ammo. Players who find this method so easy as to be unsporting may choose to use the Bandanna skull alone and utilize unlimited rockets and sniper rounds.
Company commander is a billet position in the United Nations Space Command|UNSC UNSC Army|Army and UNSC Marine Corps|Marine Corps. The company commander serves as the commander of a company. This position is usually held by a Captain (ground forces)|Captain.''Halo: Official Spartan Field Manual'', PART 8: UNSC ORGANISATION, UNICOM Ranks (p. 142-143) During the Battle of Installation 04, the battalion of ODSTs assigned to the was running low on officers, so First Lieutenant Melissa McKay was given command of B Company (Pillar of Autumn)|B Company while she simultaneously led 3rd Platoon (Pillar of Autumn)|3rd Platoon.''Halo: The Flood'', Chapter 3 Sources Category:Ranks
A company is a military unit employed in multiple military forces. Companies by military The Covenant military employs companies, or some equivalent thereof. A ''Kai'd'' is considered a cross between a traditional UNSC company and a pack of bloodthirsty warriors, and a company of roughly one hundred Yanme'e are typically assigned to Covenant brigade-equivalents to serve as scouts. The Forerunner military used the term company to describe a unit of Prometheans, the most powerful class of Warrior-Servant. 343 Guilty Spark considered a single company powerful enough to restore order during the Battle of Installation 04, with "trademark lethality". The United Nations Space Command armed forces employ companies, using them as an UNSC military organization|organisational unit within the UNSC Marine Corps|Marine Corps and UNSC Army|Army. Organization A UNSC company contains four platoons plus a group of personnel assigned as "Company Headquarters Section", which totals to 164 personnel. A company is commanded by a captain, with a first lieutenant serving as the company's executive officer. In addition, a company may appoint a "company sergeant" - a staff sergeant or gunnery sergeant who acts as the assistant company commander. The twelve companies of a brigade or regiment are identified Phonetic alphabet|phonetically "A" (Alpha) through "M" (Mike) with the exclusion of "J" (Juliet). The first battalion consists of companies A through D, while the second battalion is composed of companies E through H, and so forth. Generally, an infantry company would be composed of three infantry platoons and one heavy weapons platoon. Though, these numbers are flexible depending on the unit type and mission. "T" companies, for example, eschew this model and mix their heavy weapons personnel into each platoon so all the platoons have one heavy weapon squad. An ODST company may be comprised of between six and eight combat teams (though this can vary from company to company), with each combat team comprised of 10-14 personnel, allowing ODST companies to have roughly between 60-112 personnel on average. The SPARTAN-III program divided the Spartans into SPARTAN-III Alpha Company|Alpha, SPARTAN-III Beta Company|Beta, and SPARTAN-III Gamma Company|Gamma Companies, with a SPARTAN-III Delta Company|Delta Company planned but not trained, composed of approximately 300 Spartans per unit. A list of known companies within the Marine Corps can be found :Category:UNSC Marine Corps companies|here. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo Wars'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo 4'' *''Spartan Ops'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo: Oblivion'' Notes Sources Category:UNSC organizational military units Category:Forerunner military units
A company is a military unit employed in multiple military forces. Companies by military The Covenant military employs companies, or some equivalent thereof. A ''Kai'd'' is considered a cross between a traditional UNSC company and a pack of bloodthirsty warriors, and a company of roughly one hundred Yanme'e are typically assigned to Covenant brigade-equivalents to serve as scouts. The Forerunner military used the term company to describe a unit of Prometheans, the most powerful class of Warrior-Servant. 343 Guilty Spark considered a single company powerful enough to restore order during the Battle of Installation 04, with "trademark lethality". The United Nations Space Command armed forces employ companies, using them as an UNSC military organization|organisational unit within the UNSC Marine Corps|Marine Corps and UNSC Army|Army. Organization A UNSC company contains four platoons plus a group of personnel assigned as "Company Headquarters Section", which totals to 164 personnel. A company is commanded by a captain, with a first lieutenant serving as the company's executive officer. In addition, a company may appoint a "company sergeant" - a staff sergeant or gunnery sergeant who acts as the assistant company commander. The twelve companies of a brigade or regiment are identified Phonetic alphabet|phonetically "A" (Alpha) through "M" (Mike) with the exclusion of "J" (Juliet). The first battalion consists of companies A through D, while the second battalion is composed of companies E through H, and so forth. Generally, an infantry company would be composed of three infantry platoons and one heavy weapons platoon. Though, these numbers are flexible depending on the unit type and mission. "T" companies, for example, eschew this model and mix their heavy weapons personnel into each platoon so all the platoons have one heavy weapon squad. An ODST company may be comprised of between six and eight combat teams (though this can vary from company to company), with each combat team comprised of 10-14 personnel, allowing ODST companies to have roughly between 60-112 personnel on average. The SPARTAN-III program divided the Spartans into SPARTAN-III Alpha Company|Alpha, SPARTAN-III Beta Company|Beta, and SPARTAN-III Gamma Company|Gamma Companies, with a SPARTAN-III Delta Company|Delta Company planned but not trained, composed of approximately 300 Spartans per unit. A list of known companies within the Marine Corps can be found :Category:UNSC Marine Corps companies|here. List of appearances ''Halo: The Fall of Reach'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo 3'' ''Halo Wars'' ''Halo: Reach'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo 4'' *''Spartan Ops'' ''Halo 2: Anniversary'' ''Halo: Last Light'' ''Halo: Oblivion'' Notes Sources Category:UNSC organizational military units Category:Forerunner military units
The Compartments of Comfort were the residential facilities that were occupied by High Lord San'Shyuum on the Covenant holy city of ''High Charity'' around 850 BCE. The San'Shyuum reached the compartments by traveling through a gravity lift in their anti-gravity chairs. Residences were unlocked by codes sent from a High Lord's anti-gravity chair to their door. The Compartments of Comfort were home to Mken 'Scre'ah'ben, his spouse Cresanda, and Qurlom.Halo: Broken Circle, ''pages 50-51'' Mken's residence was decorated with wood and rock from Janjur Qom, a stone fountain in the center, and green shaded lighting meant to imitate the light coming through canopies in dense forests found in the lowlands of Janjur Qom.Halo: Broken Circle, ''page 52'' List of appearances ''Halo: Broken Circle'' Sources
|manufacturer= |testsite=ANVIL Station |type=MJOLNIR Powered Assault Armor |role= |weight= |features= }} }} COMPASS-class Mjolnir is an experimental variant of MJOLNIR Powered Assault Armor, which was approved for testing on ANVIL Station. Overview COMPASS contains experimental multi-band sensorary receptors. The COMPASS armor was produced in part by Swords of Sanghelios artisan-armorers, who were responsible for creating experimental multi-band sensorary receptors for the armor aboard ANVIL Station. In-game information The Compass Armor customization (Halo 3)|armor set was first introduced into ''Halo 3''s ''Halo: The Master Chief Collection|MCC'' port along with eleven other new armor sets, as part of Series 5: Anvil. It was never available in ''Halo 3'' for Xbox 360. {| class"width: 75%;" ! style="width: 15%"|Piece ! style="width: 40%"|Description ! style="width: 15%"|Unlock requirements (''Halo 3'') ! style="width: 30%"|Unlock requirements (''Halo: MCC'') |- align="center" |File:HTMCC H3 Compass Helmet Icon.png|75pxHelmet |align5|Contains experimental multi-band sensorary receptors produced aboard ANVIL Station by Swords of Sanghelios artisan-armorers. |rowspan=5|N/A |Series 5: Anvil|Series 5 Tier 82, |- align="center" |File:HTMCC H3 Compass Chest Icon.png|75pxChest |Series 5: Anvil|Series 5 Tier 96, |- align="center" |File:HTMCC H3 Compass LShoulder Icon.png|75pxFile:HTMCC H3 Compass RShoulder Icon.png|75pxShoulders |Series 5: Anvil|Series 5 Tier 62, |- align="center" |File:HTMCC H3 Compass Forearms Icon.png|75pxForearms |Series 5: Anvil|Series 5 Tier 74, |- align="center" |File:HTMCC H3 Compass Legs Icon.png|75pxLegs |Series 5: Anvil|Series 5 Tier 89, |} Production notes The COMPASS armor set was originally created as a useable Armor customization (Halo Online)|armor permutation for ''Halo Online'', a cancelled ''Halo 3''-derived multiplayer game developed by Saber Interactive and Innova Systems which was intended to be released exclusively in Russia for the PC. After the game's cancellation in 2016, the armor was one of Armor customization (Halo 3)#Halo: The Master Chief Collection|twelve sets introduced to ''Halo 3'' in ''The Master Chief Collection'' as part of the game's Series 5: Anvil|fifth season in 2021. During the development of ''Halo Online'', the COMPASS set was concepted and developed under the name of "ORACLE". Gallery File:HO OracleArmour_Concept.jpg|Concept art of when the armor was called Oracle for ''Halo Online''. File:H3 Armor Compass.png|The Compass armor in ''Halo 3''. File:HTMCC-H3 Compass Body.jpg|The Compass armor in the ''Halo 3'' component of ''Halo: The Master Chief Collection''. File:HTMCC-H3 Compass Closeup.jpg|A closeup of the Compass upper body armor in ''Halo 3''. List of appearances ''Halo 3'' Sources Category:MJOLNIR armor Category:Halo Online multiplayer armor permutations Category:Halo 3 multiplayer armor permutations
This page lists the collected editions of books, comics, and graphic novels. Books Halo Box Set (ISBN 9780345473042) is a mass market paperback collection released by Del Rey Books in 2004. This set contains the first three Halo novels: ''Halo: The Fall of Reach|The Fall of Reach'', ''Halo: First Strike|First Strike'', and ''Halo: The Flood|The Flood''. File:Box Set.jpg| File:HaloBookSleeve.png| Halo Boxed Set (ISBN 9780765364678) is a mass market paperback collection released by Tor Books in 2010. This set contains the three Halo novels: ''Halo: Contact Harvest|Contact Harvest'', ''Halo: The Cole Protocol|The Cole Protocol'', and ''Halo: Ghosts of Onyx|Ghosts of Onyx''. File:Halo Boxed Set.jpg| Halo Boxed Set II (ISBN 9780765370129) is a mass market paperback collection released by Tor Books in 2012. This set collects the 2010 ''Definitive Editions'' of the first three Halo novels: ''The Fall of Reach'', ''First Strike'', and ''The Flood''. Halo - The Complete Collection is a two-volume compilation that was published on July 17, 2020 by Chinese publisher DUKU. The collection groups together both ''Halo Mythos: A Guide to the Story of Halo'' and ''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo''. This collection features a special foreword written by Frank O'Connor to Halo players in China and also includes a set of six ''Warfleet'' art themed drink coasters. Comics Halo: Oversized Collection (ISBN 978-0785165705) is a hardcover compilation of three Halo comic books published by Marvel on October 15, 2013. It collects ''Halo: Uprising'', ''Halo: Helljumper'', and ''Halo: Blood Line''. The compilation was re-released as a trade paperback on August 11, 2021 by Dark Horse Comics as Halo: Legacy Collection (ISBN 978-1-50672-589-5). File:Halo OC cover.jpg|Cover art used for both collections. File:HOC CoverArt.jpg|The cover of the ''Oversized Collection''. File:HLC CoverArt.jpg|The cover of ''Halo: Legacy Collection''. Halo Collection is a trade paperback compilation of Halo comics published by Panini Comics exclusively in Italy on February 12, 2014. As with Marvel's Halo: Oversized Collection, this compilation collects ''Halo: Uprising'', ''Halo: Helljumper'' and ''Halo: Blood Line''. Dark Horse Comics has published three separate compilations in differing formats that all collect both the three-issue miniseries ''Halo: Initiation'' and the 24-issue series ''Halo: Escalation''. Halo Library Edition Volumes 1 and 2 Halo: Escalation Library Edition, or simply Halo Library Edition, is a compilation set divided into two hardcover volumes. These two volumes include cover galleries, special creator annotations, and behind-the-scenes extras exclusive to this edition. Halo Library Edition Volume #1 (ISBN 978-1-61655-907-6) collects ''Halo: Initiation #1 - #3'' and ''Halo: Escalation'' #1 - #12. It was released on May 11, 2016. Halo Library Edition Volume #2 (ISBN 978-1-50670-234-6) collects ''Halo: Escalation'' #13 - #24. It was released on June 14, 2017. File:Halo Escalation Library Edition.jpg|The cover of the ''Library Edition Volume #1'' File:Halo Escalation Library Edition 2.jpg|The cover of the ''Library Edition Volume #2'' File:Halo_Escalation_Library_Edition_Volume_2_full.jpg|Cover of the ''Library Edition Volume #2'' without logos. Halo Omnibus Volumes 1 and 2 Halo Omnibus Volume 1 (ISBN 978-1-50671-082-2) and Halo Omnibus Volume 2 (ISBN 978-1-50671-083-9) are two softcover editions of the two volumes that comprised the ''Halo Library Edition''. The first volume, containing ''Halo: Initiation'' #1 - #3 and ''Halo: Escalation'' #1 - #12, was released on November 28, 2018. The second volume, containing ''Halo: Escalation'' #13 - #24, was released on May 1, 2019. Halo: Initiation and Escalation Compendium Halo: Initiation and Escalation (ISBN 978-1-50672-918-3) is a single trade paperback compendium that collects the entirety of the ''Initiation'' and ''Escalation'' series, totaling 27 issues and 656 pages. It was released on December 6, 2022. File:HI&E compendium.jpg|The cover of ''Halo: Initiation and Escalation''. Sources Category:Novels Category:Comics Category:Lists
|location= Galileo Base, Requiem |terrain=Office of Naval Intelligence|ONI buildings, arid plains |playernumber=6-16 |gametypes=*Capture the Flag Oddball Slayer Big Team Slayer Regicide }} Complex is a large asymmetrical multiplayer map featured in ''Halo 4''. Universe and lore Complex is holographic reconstruction of Galileo Base, used during United Nations Space Command|UNSC War Games combat simulations. Galileo itself was a makeshift UNSC research facility located on the northeastern coastline of Requiem's largest continent. With the presence of numerous hostile entities on Requiem, ONI rigidly enforced a "Persistent Field Resilience" mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel. The base was built around a Forerunner artifact that was in the process of being excavated. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). Lots of flora are present, the most prominent being the almost Ugparassa tree|asparagus-like trees and the pink-red ferns. Galileo Base was a critical site during Infinity's Requiem Campaign|protracted ground campaign on Requiem, against Jul 'Mdama's Covenant in 2558. Although this location was intended to be solely a science facility, ONI's "Persistent Field Resilience" mandate proved well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple SPARTAN-IV program|Spartan IV Fireteams into action. Overview Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of Mongooses and Ghosts are provided to the players. The energy sword and Scattershot are located near the center, by the "Factory". Two sniper rifles spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases. File:HMCC H4 Complex Map.png|Complex Map. File:Complex Overhead.jpg|Overhead view of the map. Callouts The following are locations on the map that were named in the ''Halo 4: Official Game Guide'': Near Fence Far Fence Warehouse - The Warehouse is a large two-story structure near Silo, Near Fence, Far Fence, and Watertank. File:H4-Complex-07.jpg|Warehouse Watertank Silo Ledge Front Yard Mini Jerk Elbow Factory Top Jerk Courtyard Street Computer Room Kitchen Dirt Path Beach Helipad Modem Grotto Garage Big Door Be careful while you are on rooftops, as there is rarely any available cover. The M395 DMR|DMR or BR85HB battle rifle|battle rifle is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations. The "Factory" is a good location to snipe, due to its high position. Players should avoid driving around the center area, because you become an easy target to snipers. Active camo is very useful on this map, as it allows players to avoid snipers or hide while sniping. When sniping, constantly move locations before the enemy teams figure out your location. A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners. Gallery File:H4 Complex Exterior Concept 1.jpg|Concept art of Complex's exterior buildings. File:H4 Complex Exterior Concept 2.jpg|Concept art of Complex's exterior buildings. File:H4 Complex Exterior Concept 3.jpg|Concept art of Complex's exterior buildings. File:H4-Concept-Complex.jpg|Concept art of Complex. File:H4_Complex_Early_Concept.jpg|Concept art of Complex. File:H4-Concept-Complex-Artifact.jpg|More concept art. File:H4 Complex Concept Art.jpg|More concept art. File:H4 Complex Interior Concept.jpg|Concept art of the interior of the base. File:H4 Complex UgparassaTree Concept.jpg|Concept art of the Ugparassa trees featured on the map. File:Complex 2.jpg|Another view of Complex. File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the Forerunner artifact in the background. File:Complex 3.jpg|A team of SPARTAN-IV Program|SPARTAN-IVs competing in War Games on Complex. File:H4-MP-Flood-Complex.jpg|Spartan Flood combat form|combat forms in the Flood (gametype)|Flood gametype. File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex. Sources
The Composer vacation is a glitch in the ''Halo 4'' campaign level composer (level)|Composer which allows the player to break out of the playable area and access the battle outside the area where Cortana activates Ivanoff Station's defense system. It does not require any specific skulls, weapons, or Difficulty Selection|difficulty. Method Start the level at Rally Point Bravo Play through the level normally until you get to the area where the Jul 'Mdama's Covenant faction|Covenant is entering the station through the airlocks. After you have cleared the enemies from this area, a door will open. Proceed through the hallway until you hit a load zone. When you hit the load zone, the door at the end of the hallway will open. Once this occurs, do not enter the room. Rather, turn around and go back to the door you entered the hallway. At the door, jump through the door frame on its left side (the side that was on your right when you initially entered the door). From there, jump up on to the top of the door. You can then proceed down the roof of the passageway and out into the open area. There are no kill boundaries, and the ground is solid. Notes Attempting to trade weapons with any of the marines will cause both you and the marine to lose your weapons. A Cortana model can be found on the ground underneath the room where you activate the defense system. Players can jump on top of Phantoms in order to reach and use the Mark 2488 Magnetic Accelerator Cannon|Onager. Near its booth, the message "''HOLD (X) TO ENTER MAC CANNON''" redundantly appears: indeed, the letter "C" already stands for the word "Cannon". Sources Category:Halo 4 glitches Category:Vacations
Composer is an achievement in ''Halo 4'' and ''Halo: The Master Chief Collection''. It is awarded to players for completing the seventh Campaign level, ''Composer (level)|Composer'', on any difficulty. The achievement is worth 10 Gamerscore. It is represented by a shield with a "7" inside it in ''Halo 4'' and is represented by an image of the asteroid belt surrounding Ivanoff Station, as seen in the mission, in the Xbox art. Sources
|parscore=25,000 }} Composer is the eighth campaign level of ''Halo 4'', and the seventh one with actual gameplay. Completing the level on any difficulty grants the player the "Composer (achievement)|Composer" achievement, worth 10 Gamerscore points, while killing both Mgalekgolo|Hunters in the level using only the M363 sticky detonator|Sticky Detonator unlocks the Give Him the Stick achievement, worth 20 Gamerscore points. In ''Halo: The Master Chief Collection'', the "Composer" achievement, still worth 10 Gamerscore points, is unlocked by completing the level on any difficulty. "Give Him the Stick", still unlockable with the same requirement of eliminating both Hunters with only the Sticky Detonator, is now worth only 10 Gamerscore points. Finding the Terminal (Halo 4)|Terminal in the level unlocks the "Justice" achievement, worth 5 Gamerscore points. The "Symphony of Pain" and "Head Banging" achievements, each worth 10 Gamerscore points, are awarded upon beating the level's 20 minute par time and 25,000 point par score, respectively. Listening to the conversation of two UNSC Marine Corps|Marines while they both test a HRUNTING/YGGDRASIL Mark IX Mantis|Mantis unlocks the "You're No Chips" achievement, worth 5 Gamerscore points. Transcript {''Cutscene''} ''Cut to an asteroid belt with Doavyn|a large planet in the background. A Slipspace portal suddenly appears in the foreground and the ''Mantle's Approach'' comes out, along with several Jul 'Mdama's Covenant|Covenant remnant Liches and Phantoms. They all move away from the belt.'' ''Cut to John-117, under cover in one of the last Liches. The shields protecting the ship from Slipspace fade away.'' John-117: "Cortana?" Cortana: "Still here." ''More Phantoms and Liches cross in the background as John gets out from his cover and looks up. He sees a Halo installation.'' John-117: "A Halo Array|Halo?" Cortana: "Installation 03. It's where ''UNSC Infinity|Infinity'' found the coordinates for Requiem." ''John looks up at the Halo.'' John-117: "Then why are they bypassing it?" ''Cut to a nearby asteroid belt, which most of the Covenant craft are flying towards. A human station is built into one of the asteroids.'' Cortana: "Because the Composer's not ''on'' the ring." ''Numerous Phantoms and Liches approach the station. Cut to John.'' Cortana: "What are you waiting for? That station's not going to save itself." File:H4-DeadSangheiliStorm.png|thumb|John clears the Lich of Covenant.|250px ''Fade to black. A moment later, a gunshot can be heard. Cut to the inside of the Lich. A Sangheili Storm's shields flare as he collapses on the floor, the entry wound in his head still smoking. John steps over the body, carrying a Type-51 Carbine|Covenant carbine, as he walks towards the control panel.'' Cortana: ''(voice distorted)'' "Put me into the console." ''John steps up to the panel and inserts Cortana into the console. A hologram of the station comes up.'' John-117: "This is United Nations Space Command|UNSC Master Chief to base. Do you read?" Sandra Tillson (COM): "Yes! I hear you! This is Sandy Tillson of ''Ivanoff Station''! We're under attack! John-117: "They're after a Forerunner artifact you took from the Halo ring." ''Cut to the Lich's exterior; it is approaching the station.'' Sandra Tillson (COM): "How do you know about that?" John-117: "Doctor. I need you to protect that artifact until we arrive. Send whatever-" ''The hologram of the station flickers and disappears completely, replaced by the figure of Cortana, who's undergoing another rampancy fit.'' Cortana: ''(voice distorted and high-pitched)'' "Do you know what that condescending bitch said to me after our first game of chess?" John-117: "Cortana..." Cortana: "Even I don't call her by name anymore." ''A red signal flashes on the screen as the Lich flies towards the station on a collision course.'' John-117: "Correct your approach." Cortana: "Yes, well he also said he works better alone." ''The Lich flies dangerously close to the station with no deceleration. The red signal continues to flash.'' Cortana: "I can see why you chose him, Catherine Halsey|Catherine." John-117: "Cortana!" Cortana: "I'm your greatest achievement and you detest me!" John-117: "Pull up! ''Now''!" ''Cut to black as the Lich crashes just below the open landing bay.'' ''John wakes up on the floor of the landing bay. The wrecked Lich is nearby, aflame. An MA5D assault rifle|assault rifle lies near him.'' Cortana: "I'm sorry- I just... can't stop them!" ''John gets up as his HUD flickers.'' Cortana: "It's like a thousand of me arguing all at once!" ''John grabs the assault rifle, and his HUD clears up.'' {''Gameplay''} John-117: "Doctor Tillson, are you there?" Sandra Tillson (Video COM): "Oh, thank God! When your signal cut off I di-" John-117: "Doctor, listen to me. You have to issue the order to evacuate the station." Sandra Tillson (Video COM): "We've been trying! The Covenant... they've already taken over the landing bays!" John-117: "Send me your coordinates. I'll see what I can do about clearing an evac route on my way to you." ''John runs to the end of the landing bay, where there are several supplies in crates. As he approaches the exit, the doors open. A security guard, wielding a M363 sticky detonator|Sticky Detonator, is thrown violently against the wall as projectiles from a Type-33 Needler|Needler kill him. The explosive from the Sticky Detonator detonates, killing two Kig-Yar at the end of the hallway. John runs down the hallway and around some corners, arriving at another doorway. It opens to a hangar.'' System: ''Emergency quarantined released.'' File:H4-Dawn-MasterChief-Vs-HeavyJackal.jpg|thumb|275px|John-117 fighting Covenant intruders. ''A security guard is jumped by a Kig-Yar and is killed. Two scientists run past, attempting to escape.'' Scientist #1: "They're killing everyone!" Scientist #1: "We can't stay here!" ''John kills the Kig-Yar and enters the hangar. Two Ru'swum-pattern Phantom|Phantoms are dropping off Covenant remnant forces. John takes care of them and pushes on, running into another squad of Covenant soldiers. He takes them out and moves on. Some security guards and scientists are making a stand nearby.'' John-117: "What can we do to keep the Covenant out?" Cortana: "The Harbormaster controls can erect a barricade over the bay, but we'll have to locate them." Scientist #2: "Where's Jesse? ''Jesse!''" ''An infinite number of Phantoms arrive to reinforce Covenant positions. John begins assisting the pressured security forces.'' Scientist #3: "How'd the UNSC get here so fast?" ''John begins taking out the Covenant remnant forces on the platforms, eliminating several Sangheili on the way.'' Cortana: "Now! Before they collect for another assault. Raise the shields!" ''John approaches the controls.'' Cortana: "That's it! Raise the barricade!" --- ''If the player approaches the wrong platform:'' Cortana: "Wrong platform, Chief! Dock controls are on the other one!" -- ''John gets to the controls and activates the system.'' HARBORMASTER CONTROLS EMERGENCY HARBOR BARRICADE >>ENGAGED System: ''Warning. Emergency Harbor Barricade engaged. Enacting in 5... 4... 3... 2... 1...'' Cortana: "Doctor Tillson. Bay Seven|7 is secure and we're moving to your position now." ''A blue barrier activates and blocks the hangar from any more Phantoms.'' Sandra Tillson (COM): "Really? Oh- that's incredible! Thank you!" ''John quickly runs to a door leading towards the doctor, which opens up to reveal more Covenant soldiers. John eliminates them. Inside the room, a group of security guards are taking cover behind crates and engaging more Covenant soldiers.'' Scientist #4: "Where are the other station cops?" Security guard #4: "We need backup! Bay 7 Duty Port Baker!" Security guard #5: "Spartan? How many of you are there?" Security guard #4: "Guys, we can't hold this position!" Security guard #5: "Fall back! Fall back!" ''John assists the security guards, killing the enemies in the area after a lengthy battle. He runs to the end of the room and into a large staircase, where two more security guards are holding the bottom floor. Several Unggoy make their way down the stairs. John and the security guards eliminate them, joined by the two others behind them. The group begins pushing up the stairs, engaging more enemies on the floor above.'' ''Suddenly, an orange scan line from the ''Mantle's Approach'' moves through the station.'' Cortana: "Didact doesn't know where the Composer is! Just that it's on the station." Tim (PA): "Attention! Station's security's just broken through to Emergency Station 12, A-11. Lifeboat access there is limited but functional! ES12, A-11!" ''John and the security guards continue pushing up until they reach the floor overlooking the bay. They engage another Covenant squad and finally secure the bay. John makes his way through another door leading towards another hallway. As he runs down it, another scan line moves through the station. John runs down the length of the hallway, meeting up with a distressed scientist.'' Scientist #5: "Help us! A pair of Mgalekgolo|Hunters forced their way in. Take this. It's calibrated for heavy armor. Please! Help them!" ''John picks up the nearby M805X thruster pack|thruster pack. The door opens to reveal the next room, where several scientists and security guards are in a one-sided battle with the Mgalekgolo pair.'' Cortana: "Hunters!" File:H4-Campaign-MasterChief-Vs-Hunter.jpg|thumb|275px|The Chief against a Mgalekgolo. ''John does battle with the Mgalekgolo in the control room, eventually killing them.'' Scientist #5: "Is everyone OK?" Sandra Tillson (COM): "Spartan? Are you all right? It sounds like the end of the world out there!" John-117: "Cortana? Door controls?" ''John's HUD flickers again. Cortana responds, but with a series of incomprehensible computerized tones and beeps. John's HUD stabilizes again.'' Cortana: "Tillson's inside the door over there!" ''John quickly runs to the door and activates it. Fade to black.'' {''Cutscene''} ''John walks through the open door. Sandy Tillson is right in front of the door and greets him immediately and nervously.'' Sandra Tillson: "I desperately hope you know why all this is happening. Because, to be honest, my objectivity isn't doing me a whole lot of good right now. Hold on, I'll start us down." ''The two arrive at the control panel at the end of the room. Tillson starts inputting commands in, opening up the window in front of them and letting in some sunlight.'' John-117: "Composer|The device you recovered was a Forerunner weapon. The Ur-Didact|commander of Mantle's Approach|that ship wants it back." ''Tillson hesitates and turns back to John as the room starts descending.'' Sandra Tillson: "Wants it back? You don't think you can remove... it can't leave this station, you know that, right?" John-117: "We don't have any choice, Doctor." Sandra Tillson: ''(shaking her head)'' "It's not a matter of choice. It took three months, and UNSC Infinity|the biggest starship the UNSC could throw at it just to relocate it here. Unless you're ''a lot'' stronger than you look, it's not going anywhere." ''The room descends enough to allow the two a view of the Composer. A spotlight shines on the extremely large artifact. Cut back to the two.'' John-117: "Can you give Cortana access to the station's supply manifest?" ''Tillson walks back to the control panel.'' Sandra Tillson: "What for?" ''She starts typing into the panel. John continues to look at the Composer.'' John-117: "If we can't move the Composer, we have to make sure the Didact can't either." ''Tillson stops, looks up and back at John.'' Sandra Tillson: "Oh wait... we have ''years'' of work invested here." Cortana: "Inventory lists seven excavation-grade HAVOK tactical nuclear weapon|Havok mines. Just one of those would turn this base into a pinata." ''Tillson looks at John entreatingly.'' John-117: "I'm sorry, Doctor. Keep routing your people to the evac centers. Once we take care of the Composer, you won't have much time." ''Tillson hesitates again and looks down resignedly, in deep thought.'' Sandra Tillson: ''(barely composed)'' "I'll... make sure the nukes are primed so you can detonate them remotely." ''John turns and begins walking out of the room.'' Sandra Tillson: ''(sadly)'' "Maybe next time you rescue us, you can give us more time to pack?" ''John turns to listen to her. He nods.'' John-117: "Next time." ''John turns again and walks out the room. Tillson watches him go and looks down sadly. The door shuts behind John. Cut to black.'' {''Gameplay''} ''John is outside in a hallway on a lower part of the station. A nearby door crackles with electricity.'' Tim (PA): "Attention, attention. Lifeboat 12, A-11 is now filled to capacity and about to depart. Do not head to 12, A-11- we're prepping additional shuttles out of Bay 7, C-5. Again, Lifeboat 12, A-11 is exhausted and about to launch." ''John walks through a door in front of him and down a short hallway, arriving at a doorway, opening to the large, open cavern where the Composer is.'' ''John walks out and around the large area, meeting with several security guards and active Mantises being piloted by scientists.'' Security Guard: "Sierra 117... alive after all this time?" ''An explosion is heard, followed by the station shaking violently.'' John-117: "Doctor, what was that?" Sandra Tillson (COM): ''(in shock)'' "The Covenant... the Covenant just shot down the first evac shuttle." Cortana: "The station should be equipped with outer turrets. If we can reactivate them, I can program the station's defenses to provide cover for the evacuation." Sandra Tillson (COM): "OK... OK, I'll send you the coordinates." ''John makes his way across the atrium, passing by a group of security guards.'' File:Composer ground level.jpg|thumb|275px|The Composer. Security guard #6: "Orders are to keep the Covenant away from the artifact; no ifs, ands, or buts. Gus, Edwards, you two take the flanks." Security guard #7: "Yes, sir." Security guard #8: "On it." Security guard #6: "French, lock down the far edge." Security guard #9: "Sir." Security guard #6: "Warren, keep your eyes peeled but mainly stay out of the way." Security guard #10: "Mmm." Security guard #6: "Keep it safe, gentleman. Go!" ''Near the door leading to the objective, a scientist is watching his coworker trying to work the nearby Mantis. The Mantis stomps the ground, startling the scientist next to it.'' Scientist #6: "I thought you were the Mantis expert." Scientist #7: "I know how to use it to haul cargo, not shoot Covenant!" Scientist #6: "The watch commander said he's sending someone down who knows how to use the weapons on these things." ''The Chief goes to the other side of the Atrium, with another Mantis being piloted by a security guard. A coworker gives him instructions.'' Security guard #11: "We need to test the Mantis. Can you look up for me?" Security guard #12: "On it." ''The security guard piloting the Mantis looks down instead.'' Security guard #12: "Aww come on, who's the idiot who inverted the stick?" Security guard #11: "There's a switch in the options panel you can toggle." ''The Mantis looks up now.'' Security guard #12: "Yeah yeah, just found it." Security guard #11: "Way better." Security guard #12: "It just doesn't make any sense. This thing's a mech, not a fighter." ''John walks through the door and down the hallway. A security guard is sitting on the floor nearby.'' Security guard #13: "Over here, Spartan!" ''John approaches the guard, who stands up and walks towards the control panel for the door, keying it open and allowing John to pass through.'' John-117: "Officer, seal the door behind me." Security guard #13: "Yes, sir." ''John walks through the door and up a catwalk to the hallway above as the door closes behind him. Another scan line moves through the station.'' Ur-Didact (telepathically): "You impress me, Human. Your singular valor will be preserved and studied, once your Composition is complete." ''The station rocks again and the power is suddenly cut. John moves on and faces an Unggoy and a Kig-Yar. He quickly eliminates them and moves on to the door, which closes and locks.'' Cortana: "The power loss triggered an automatic lockdown. Look for a service tunnel." ''John finds the service tunnel entrance not too far from the door and walks down it, taking out an additional two Kig-Yar. The door at the end opens.'' Tim (PA): "All hands! Bay 7, Level C-5 is cleared and available for evac! Again, this is not a drill! Bay 7, C-5!" ''John moves through the dark hallways, facing more Covenant troops. He engages them and arrives at the end of the hallway, where three doors open, leading toward a large room with three airlocks and more Covenant soldiers. John pushes through and eliminates them all.'' Cortana: "I think that's the last of them." ''A door opens at the end of the room.'' Cortana: "Let's go." ''John runs through the door, down a catwalk, and into another hallway, where some scientists and security guards are being cornered by Covenant soldiers.'' Scientist #8: "Spartan! In here! They've got us cut off!" ''John proceeds to assist the desperate personnel.'' Scientist #9: "Help us, please!" ''John kills all the Covenant soldiers.'' Scientist #10: "Hey, it's the United Nations Space Command|military!" --- ''If the player walks away from the scientists:'' Scientist #8: "No!" Scientist #8: "No -wait!" Scientist #8: "Don't go!" Scientist #8: "Hey, wait! Come back!" -- ''John approaches the rescued group.'' Scientist #8: "The Covenant's just wasted one of the security teams! What chance do a bunch of archaeologists have?" ''or'' Scientist #9: "They ran! The security team assigned to us, the second the Covenant showed up! How could they do that?!" John-117: "Find Doctor Tillson. She'll get you to the evacuation area." ''A security guard or a scientist keys open the nearby door, leading to a small side area with two auto sentries. John walks back to the main hallway and proceeds onward. He rounds a corner and walks up a walkway to a level above, taking out two Unggoy along the way. He turns into another airlock room.'' Cortana: "The battlenet's directing all troops to our position!" ''John engages the Covenant troops inside. Meanwhile, Covenant troops are using the airlocks to enter the room from their boarding ships. John can use the buttons on the airlock door to vent it, causing the troops inside to be blasted back into the vacuum.'' ''John repels the boarders, leaving only a few more enemies.'' Cortana: "Only a few more left." ''She marks the remaining Covenant soldiers. John eliminates them, then walks to the upstairs area to the door on top, which opens up. John quickly runs through into the hallway. Another scan line runs through the station.'' Cortana: "Maybe the Great and Powerful Didact shouldn't misplace his things!" ''John runs up the length of the hallway to the door at the end, which opens, leading to a balcony overlooking the station's exterior. Phantoms are dropping off more Covenant soldiers, while a small group of security guards are attempting to repel the Covenant and three s hover overhead. Meanwhile, two cloaked Sangheili Zealots are checking out the room.'' Cortana: "That's the main defense console." ''John begins engaging the cloaked infiltrators. His HUD starts flickering again.'' Cortana: ''(rampant)'' "My intervention is the prerequisite of success! ''(ominous whisper)'' Why should we save them?" ''John takes out both Sangheili.'' Cortana: ''(maniacally laughing)'' "Insert me into the defense grid." ''John, having no choice, puts Cortana into the console. Her figure comes up and she turns and starts typing into a hologram.'' John-117: "Doctor Tillson, are you there? Sandra Tillson (Video COM): "I'm here. Any luck?" John-117: "Cortana's bringing the defense grid online now." Cortana: "OK. That's it." ''The station shakes slightly as its Mark 2488 Onager|Onager cannons start firing.'' Sandra Tillson (Video COM): "I hear it! We'll broadcast the final evac orders." John-117: "The nuke?" Sandra Tillson (Video COM): "We're rigging it now. Meet us back on the upper platform and we'll help you get it to the artifact." Cortana: "Pull me, Chief!" ''John grabs Cortana and runs to the other door in the room, making his way down the hallway.'' Cortana: "Chief, if we pull this off and actually get back to Halsey? Don't tell her how bad I got. Please?" John-117: "I won't say anything." Cortana: "Thank you." ''John runs into a Covenant squad running down the hallway in the same direction ahead of him. He quickly takes them out before they notice him. He walks down the hallway and turns to his left through another open door, leading to a room with more Covenant. There are Unggoy cheering. At this point, subtitles appear:'' Unggoy: "The Didact shelters all! The Didact shelters all!" ''John takes them out and makes his way to the door at the end, where another lance led by a pair of Sangheili stands guard.'' Sangheili: "Slay the Librarian's pet!" ''It opens to another hallway, with another door at the end. John approaches it and waits for it to depressurize, finally letting him into a room with a view of the cavern.'' ''Inside the cavern, several Phantoms can be seen dropping off more Covenant soldiers near the Composer. Multiple Unggoy are cheering around disabled Mantises while no human can be seen inside the cavern.'' Cortana: "Keep them away from it!" John-117: "They found the Composer." Cortana: "''(distorted)'' Stop them, Chief! You can't let them tell him it's here!" ''John leaves the building and enters the atrium. He operates one of the Mantises and engages the Covenant.'' John-117: "Doctor Tillson, the Composer's location's been compromised. You've got to get the nuke down here!" Sandra Tillson (COM): "It's- It's not ready yet!" John-117: "Ready or not, I need it now!" Cortana: "They're throwing everything they've got at us to get the Composer!" ''Phantoms enter the area to drop down troops, Karo'etba-pattern Ghost|Ghosts and Zurdo-pattern Wraith|Wraiths. John eliminates the deployed Covenant. More Phantoms enter the cavern.'' File:H4-Mantis-Versus-Wraith.jpg|thumb|275px|John-117 uses a Mantis to defend the artifact. Cortana: "Another wave!" ''A squadron of Type-26 Banshee|Banshees enters the atrium.'' Cortana: "Banshees!" ''John destroys the Banshees and continues to hold off the Covenant Phantoms.'' Cortana: "Where is he?" ''Phantoms stop entering the atrium as John kills the last Covenant soldiers.'' John-117: "Doctor Tillson! Where's the warhead? Doctor Tillson!" Cortana: "Head back to the elevator platform. I'll keep trying to raise her." ''John enters the elevator in one of the buildings.'' Cortana: "The HAVOK mines will be in one of the cargo bays. Start us up." ''John activates the elevator, which begins to ascend.'' Cortana: "Chief! Immense wikipedia:Casimir effect|Casimir wave building outside the atrium!" ''Suddenly, the roof of the cavern breaks off, exposing the entire atrium to space. One of the cranes loses control and smashes into the elevator's window. The elevator stops as the crane falls off. The ''Mantle's Approach'' is seen firing a strong orange beam into the atrium.'' John-117: "What's he doing?" ''The Composer breaks off from the ground and levitates out of the station.'' John-117: "Cortana, see if you can raise Tillson. Get me a status on the rest of the station." ''John's HUD begins to flicker.'' Cortana: "I can't believe he did that..." John-117: "Cortana, I need that info!" ''Cortana doesn't respond.'' John-117: "''(sigh)'' Look... don't think about the Didact, don't think about the Composer. Only focus on finding me Tillson." Cortana: ''(strained)'' "Tillson, Sandra K. Female. 51 years of age. Doctor of Archaeology. Pegasi Institute-" ''The elevator resumes.'' Cortana: "Got her. Biosignature stable on 350-level, B-deck." John-117: "Thank you, Cortana." ''The elevator stops, and John presses a button to open the elevator door. Cut to black.'' File:H4-ComposerDevice.jpg|thumb|275px|The ''Mantle's Approach'' has retrieved the Composer. {''Cutscene''} ''Cut to John's first-person view. Several scientists, including Tillson, are on the platform, some running around on their tasks. Tillson is conversing with two coworkers.'' Sandra Tillson: "They've compromised the station's hull." ''Cut to John. He runs over to a nearby console, passing Tillson on the way.'' John-117: "The Didact's taken the Composer. Get these people to the evac centers!" ''He takes out Cortana and puts her in the console.'' Sandra Tillson: "'Taken'? 'Taken' how?" John-117: "Tap the flight deck. Find us something that can carry a payload." Sandra Tillson: "Wait, something's happening." ''Tillson and the scientists stop to look at the ''Mantle's Approach'', which is closing in on the station. The Composer on it starts charging.'' John-117: "Cortana, can you access the station's defense systems?" ''Cortana is fiddling with a hologram.'' Cortana: "They're not responding!" ''The Composer continues to charge. Cortana is attempting to start the defense systems, to no avail at every attempt.'' John-117: "Cortana?" ''Cortana turns to look at him. The hologram is still flashing an error warning.'' Cortana: "Chief, it's-" ''The Composer fires. The scientists stagger from the blow, their skin already starting to flake off into units of data. They all begin to collapse. Cut to a closeup on Tillson. She screams in pain as her skin, muscles, and skeletal system are broken down into orange flakes of data. John is unaffected, though his armor flickers orange as he collapses on the floor and blacks out.'' ''John awakens some time later, the staff now reduced to ashes. Cortana is sitting on the pedestal, forlorn. Vapor is rising from the ash piles that are all that remains of the scientists. John's armor too is smoking. He looks around, and gets up onto one knee. Cortana looks up at him.'' Cortana: "Are you okay?" ''John stands up with his assault rifle. He looks around at the ash piles, still smoking.'' Cortana: "I monitored the data pulse. I could hear them... what was left of them..." ''John moves toward the door, thinking.'' John-117: "We need to move." Cortana: "These people are gone." John-117: "And more will follow if the Didact reaches Earth." ''Cortana remains silent for a moment.'' Cortana: "They'll pair you with another AI. Maybe even The Weapon|another Cortana model if Halsey lets them." ''John looks and turns towards her.'' John-117: "That's not going to happen." Cortana: "It won't be me, you know that, right?" ''John doesn't respond, turning around again. Cortana stands up and activates the hologram again.'' Cortana: "Spinning up a F-41 Broadsword|Broadsword in hangar C-11. Whatever the Librarian did to you obviously worked." ''John turns back to her.'' John-117: "Cortana." ''Cortana turns towards him.'' John-117: "It's not over. Not yet." Cortana''': "Not yet." ''Cut to black. Level ends.'' Trivia Shortly after passing the rescued group of scientists the player can find a golden frag grenade. While sometimes mistaken for an intentional Easter egg, it is actually a graphics glitch resulting from the gold lighting below the floor. This glitch will occasionally also affect dropped weapons and even corpses in the same area, causing them to also glow bright gold. The Halo Theme's chant is heard when Installation 03 is revealed at the beginning of the level. Inside one of the display cases in the Mgalekgolo|Hunter occupied laboratory, the Activation Index of Installation 03 can be seen on display. In the room with the Composer, a Marine squad assigned to guard it can be overheard getting orders, all the members of this squad are named after designers of ''Halo 4''. The bay that the Master Chief fights in and closes off from Covenant forces is Bay 7, a possible reference to Bungie's favorite number, 7. ''Ivanoff Station'' contains seven excavation-grade HAVOK mines, another possible reference to the ubiquitous number. At the start of the mission, the assault rifle shows 00 as the number of rounds in the gun, when the player gains control seconds later, the screen shows 32 rounds are inside the gun, no reloading is shown or heard. Some of the alert screens throughout Ivanoff Station display the 's hull classification symbol, INF-101. This is a result of reusing textures created for the interiors of the ''Infinity'' in the levels ''Infinity (level)|Infinity'' and ''Shutdown''. At the end of the level, after the Didact takes the Composer, the screen inside the elevator will still indicate that the Composer is in a "stable" condition. Jackal Snipers frequently spawn in the airlocks without wearing EVA combat harnesses, which should kill them. It is the last mission in which Jul 'Mdama's Covenant forces are encountered in the main campaign. It is also the only mission where no Prometheans are encountered after the Didact's reawakening. In the hangar, if the player activates the barrier while a Ru'swum-pattern Phantom|Phantom is still inside the station, the vehicle will explode once it comes in contact with the barrier. The beginning cutscene is separated into two sections. Skipping the initial scene will lead to the scene in which John take controls of the Lich. In the cavern, the Mantises operated by the humans are registered as unmanned vehicles on the motion tracker. The airlocks through which the Covenant enters two of the smaller bays feature switches which the player can activate if they reach them before the doors open and the Covenant enter the station. Hitting these switches causes the outer airlock door to open, blasting any Covenant inside into space. * To get a Par Score, however, the player must let them in and kill as quickly as possible. Blasting the Covenant inside the airlock into the space will not score any kills if the player hits the switch. The room with the Hunters, along with the atrium with the Composer, has several terminals that provide information of the various experiments on the station. It is possible to save both the first and second security guards. The first one can be saved if the player uses the Hardlight Shield while standing in front of the guard. The second guard also can be saved, this time from the Jackal by running up to it and meleeing it quickly. Both soldiers will then be fighting with a magnum. Cortana's statement that the Master Chief will get paired with another Cortana model AI foreshadows his future partnership with the Weapon in ''Halo Infinite'', the Weapon being a copy of Cortana created by Dr. Halsey. * In ''Halo Infinite'', Cortana makes a reference to this in her final message to the Master Chief, echoing her words before revealing that she was actually talking to him rather than it just being another echo of her memories. Gallery File:H4-Concept-ComposerIntro.jpg|A storyboard of the level's intro. File:H4-Concept-ComposerBeforeCrash.jpeg|A storyboard of the level's intro. File:H4-Concept-Ivanoff-Exterior.jpg|Concept art of Ivanoff Station for ''Halo 4''. File:H4 ComposerBuried Callout Concept.jpg|Concept art of the Composer buried inside Ivanoff. File:H4 Ivanoff Ring Concept.jpg|Concept art of Ivanoff Station. File:H4_Ivanoff_Exterior_Concept.jpg|Concept art of the station exterior. File:H4-Concept-Ivanoff-Hangar-Exterior.jpg|Concept art of the station's hangar bay, exterior view. File:H4-Concept-Ivanoff-Hangar-Interior.jpg|Concept art of the station's hangar bay, interior view. File:H4-Concept-Ivanoff-ObservationDeck.jpg|Concept art of Ivanoff's observation deck. File:H4-Concept-Ivanoff-Corridor.jpg|Concept art of a corridor inside the station. File:H4-Concept-Composer-Early.jpg|Early concept art of the Composer, resting inside Ivanoff. File:H4-Concept-Ivanoff-Mantle.jpg|Concept art of the ''Mantle's Approach'', laying siege to the station. File:H4 IvanoffHangarPlatform Concept.jpg|Concept art for the port platform. File:H4 IvanoffDoor Concept 1.jpg|Concept art for a door on the station. File:H4 IvanoffDoor Concept 2.jpg|Concept art for a door on the station. File:H4 IvanoffProps Concept.jpg|Concept art for generic props in the level. File:H4-Mantis-Versus-GruntRanger.jpg|The Chief's Mantis versus an Unggoy Ranger. File:Composer in crater.jpg|A view of the Composer. File:H4 Tillson being digitized.jpg|Sandra Tillson being composed. File:H4 Composer effects.jpg|Several scientists being composed. Sources Category:Halo 4 campaign
|height= |mass= |mass-title=Width |armament=Builders |armament-title=Designer |armor=Composer's ForgeHalo: Escalation, ''Halo: Escalation Issue 9|Issue #9'' |armor-title=Manufacturing site }} The ComposerHalo 4: The Essential Visual Guide, ''page 132'' is a machine created by the Forerunners to mind transfer|translate an organic being's mental content into machine data.Halo 4 Categorized as a sublimation device, the Composer was meant to provide seamless transitions between biological and digital states. The machine was later appropriated to counteract the Flood, although it failed to save the parasite's victims and was quickly abandoned in this capacity. Despite this, the Composer was later used for a number of purposes beyond its original function.Halo: Silentium, ''pages 40-41'' Function File:Composer Face Melt.jpeg|left|thumb|150px|The effects of composition on Sandra Tillson|Dr. Sandra Tillson. The Composers were originally designed as a means by which to extract the mental pattern (commonly known as an essence) of a biological being of sufficient neural complexity and converting it into data by broadcasting high-energy fields of entangled sympathies. The process, which was not fully understood by even its Forerunner creators, utilized neural physics, a science mastered by the Precursors one of select few Forerunner technologies to do so. According to the original design, the Composer would allow old Forerunners to transfer their essences into younger bodies or directly into the Domain's vast realms of information. The technology was worked on in obscurity for centuries. In the latter days of the human-Forerunner wars, after the Forerunners' first contacts with the Flood, Master Builder Faber took note of the Composers and planned to use the devices to cure the parasite's victims. The plan was to save those afflicted by the Flood by scanning their patterns and removing any traces of the Flood from the digital essence, which would then be imprinted on a new, artificially constructed biological body devoid of Flood infection. However, the process was highly flawed. In addition to being extremely painful to the individuals undergoing the process, all attempts to restore the essences to biological form failed as the artificial bodies would quickly decay and inevitably die. For this reason the Forerunners quickly abandoned the Composers after the first experiments.Halo: Primordium, ''pages 271-272'' The physical effects of the Composer on its targets are also violent: the device projected a beam of orange light which completely reduces the targeted individuals to ash in a rather gruesome manner, flaying their skin, muscle, and bones in an agonizing sequence. This is seemingly a byproduct of the machine's original design as a means to combat the Flood, allowing the complete destruction of infected biomass in a manner similar to certain Forerunner weapons designed to completely atomize their targets. The beam possesses the capability to process hundreds of thousands of targets in mere moments across enormous distances,Halo: Silentium, ''page 263'' such as composing targets on a planet's surface from an orbiting ship,Halo 4, campaign level ''Midnight'' or those on the surface of an entire Halo Array|Halo Omega Halo|installation in an instant. Forthencho|Forthencho, Lord of Admirals, the supreme commander of all human forces and one of the humans to have their minds harvested, described the effects of the Composer as "strange, ever-changing" and "multiformed", as it was operated in that instance via intermediary Lifeworker machinery.Halo: Primordium, ''page 235'' As witnessed on Installation 07, Flood victims subjected to Composer processing were able to retain their individuality,Halo: Primordium, ''pages 325-326'' but the Flood would continue to rot and deform their physical bodies, the infection having survived the destruction of the original biological body and then resumed in the new one. The Forerunners attempted to slow down this process by wrapping the afflicted individuals' bodies in a form of supportive harness flowing with energy,Halo: Primordium, ''pages 322-323'' but the victims would still continue to deform beyond recognition and eventually expire or succumb to the Flood. Similarly, when the Gravemind used Logic plague#Biological beings|corrupted, Composer-processed essences imprinted on living human bodies as messengers to the Librarian in her final moments on Earth, the humans' bodies would rapidly decay and soon die.Halo: Silentium, ''pages 320-323'' File:H4-SO-Durance-PrometheanSoul.jpg|thumb|250px|A visual manifestation of a Composer-processed human essence stored in a specialized Durance. Minds scanned by the Composer could be processed in a variety of ways. The ancient human personalities extracted and stored by the Librarian at Charum Hakkor retained their essences in virtually unchanged form, preserving the victims' identities and even the records of their physical bodies, although the latter could not be reconstituted to biological form.Halo: Silentium, ''page 320'' These stored personalities could also be implanted into the genetic code of living beings, with said personalities achieving self-awareness and retaining their original identity within their new hosts; examples of this are the ancestral memory imprints of Chakas and Riser. The Composer could also be used to remove these imprinted personalities, although this did grave physical and mental damage to the individual carrying the imprint.Halo: Primordium, ''page 355'' In the case of the Ur-Didact's Promethean Knights, the extracted neural map was used as the basis for artificial intelligence constructs in a manner similar to Cognitive Impression Modeling|the creation of human smart AIs. These intelligences contain many of their original memories and sometimes even portions of their personality, but otherwise behave within the limits of the duties assigned to them.Spartan Ops, ''S1/Memento Mori|S1E5 ''Memento Mori' These essences were stored in imprint matrices known as Durances, similar to the devices traditionally used to contain the last mental impressions of a deceased Forerunner.Halo 4: The Essential Visual Guide, ''page 134'' The Composer does not work on all organic beings; certain individuals can, through genetic manipulation, become immune to its effects. After undergoing an experimental Forerunner mutation|mutation in a failed attempt to gain immunity to the Flood, the Ur-Didact's physiology became incompatible with the Composer,Halo 4, ''Terminal (Halo 4)|Terminals'' but even with his incompatible physiology, the Ur-Didact was composed by the firing of several Composers at the same time.Halo: Escalation, ''Halo: Escalation Issue 10|Issue 10'' Similarly, the ''geas'' the Librarian placed on humanity allowed SPARTAN-II program|Spartan John-117 to develop a resistance to the Composer; this ability had to be activated and thus it does not automatically protect all humans from the device.Halo 4, campaign level ''Reclaimer (level)|Reclaimer'' History First developed by the Builders working in conjunction with Lifeworkers several centuries before the end of the human-Forerunner wars, the Composers were constructed at a facility known as the Composer's Forge. In the centuries following the conflict this installation would come to be overseen by a monitor known as 859 Static Carillon, who was regarded as the keeper of the Composers. While the many faults of the Composers were quickly recognized, the Forerunners would later find other uses for the devices. After the Siege of Charum Hakkor|fifty-three-year siege of Charum Hakkor, the strongly Builder-influenced Ecumene Council|Old Council intended to exact their vengeance on their prehistoric human civilization|human enemies and make sure the humans' fate would be as cruel as possible. Thus, even though the Forerunners already possessed other technologies capable of extracting an individual's memories and personality impressions,Halo: Cryptum, ''pages 47-48, 138''Halo: Silentium, ''page 57'' the Council provided only Composers to the Librarian and her Lifeworkers when they were ordered to process the last human survivors. The essences of the archived humans would be preserved in future generations of humans, with the intent that they would share their knowledge with the devolved remnants of humanity and aid them in rebuilding their civilization. The Master Builder and other like-minded Forerunners intended to study the stored memories in hopes of discovering how humanity managed to defeat the Flood, subjecting machine-stored copies of the essences to tortuous interrogation over thousands of years.Halo: Silentium, ''pages 41-43'' As a result of the risks and irregularities involved with their usage, the Forerunners eventually abandoned the Composers and their existence was made a closely guarded secret known to only a few. Even the machines' actual nature remained obscure; whether the Composer was a machine or being remained uncertain to most. Some even believed the Composer to be a "product of its own services"; a Forerunner, perhaps a Lifeworker, suspended in the final stages of Flood infection.Halo: Primordium, ''page 268''Halo: Primordium, ''page 278'' Around 97,445 BCE the Lifeworkers no longer employed the long-abandoned Composers when scanning sentient beings for indexing in the Conservation Measure, instead using a far gentler form of mind transfer#Full pattern uploading|pattern extraction technology. A Composer was acquired and used by Master Builder Faber in an attempt to stave off Flood infection in certain Forerunners on Installation 07. While in control of Installation 07, Mendicant Bias and the Primordial also used the Composer to extract the ancestral memory imprints from Chakas and the other humans from Earth|Erde-Tyrene. Later during the war, the Ur-Didact|Didact used the Composer to convert the Promethean warriors loyal to him into Promethean Knight|powerful robotic forms, in order to allow them to combat the Flood more efficiently and without risk of infection. Lacking the sufficient numbers to turn the tide, the Didact forcibly used the Composer on a large population of humans transplanted to Omega Halo, turning them into additional forces in his mechanized army. This led to his imprisonment on Requiem by the Librarian. Installation 03 File:HM-Composer extraction final.jpg|thumb|250px|A Composer being extracted from the surface of Installation 03. One Composer was stored on Halo Installation 03. In late 2554Halo 4, campaign level ''Composer (level)|Composer'', ''Audio log (Halo 4)|audio log'' the United Nations Space Command|UNSC Office of Naval Intelligence discovered the machine, which they designated ''SBJ 8490-03'',Eleventh Hour reports, ''Report 5/5'' in a location known as the Composer's Abyss; after the flagship extracted the device in 2557 it was transported to Ivanoff Station, a research facility in the asteroid field in Installation 03's orbit. The machine was partially buried within the installation's surface and remained embedded in a large chunk of rock when the ship transported it to Ivanoff. Some of the scientists were digitized by the Composer while studying it and the sensor data from the incident contained coordinates that led ''Infinity'' to Requiem.Halo 4, campaign level ''Infinity (level)|Infinity'' File:H4-ComposerFiringOnPhoenix.jpg|left|250px|thumb|The Composer firing on the city of New Phoenix on Earth. Upon awakening on Requiem in 2557#July|July 2557, the Didact headed for the Composer at his first opportunity and acquired the device after Raid on Ivanoff Station|launching an attack on Ivanoff Station. Planning to use the Composer to neutralize all of mankind by forever imprisoning them in digital form, he first used it on the research and security personnel of Ivanoff; Spartan John-117 was the only survivor as a result of genetic modifications imbued by the Librarian. The Didact then set course for Earth in order to realize the final stage of his plan. He successfully fired the Composer on a United Republic of North America|URNA metropolis, New Phoenix, but the effect was halted when John-117 destroyed the Composer, and the Didact's ship along with it, with a HAVOK tactical nuclear weapon. Some of the resulting digital intelligences survived, having been transported into the Composer's Abyss on Installation 03Halo: Escalation, ''Halo: Escalation Issue 8|Issue #8'' and later to Requiem via a slipspace transit portal connected to the Composer. The Composer's Forge File:Escalation - Composer's Forge Battle.png|thumb|250px|Blue Team and Prometheans battle in the Composer's Forge. Following the New Phoenix Incident the Didact was plunged to Installation 03 through the Composer's slipspace portal. After killing a team of human scientists and their Black Team|Spartan escorts, the Didact wished to seek revenge on Earth. Soon he encountered monitor 859 Static Carillon at the Composer's Abyss. Recognizing the monitor as the keeper of the Composers, the Didact had Static Carillon show him slipspace portal|the entrance to the Composer's Forge, where the Composers were constructed and maintained. Shortly after, Blue Team discovered the slipspace portal that led to the Forge. Upon entering the Spartans were shocked to discover six more Composers located inside the Forge. The Spartans were confronted by the Didact and a large firefight ensued, with numerous Promethean constructs backing up the Didact. Static Carillon had Gamma Halo appear over the Composer's Forge per his agreement with the Didact, who then took one of the six Composers and departed the Forge for the Halo. However, the monitor, feeling betrayed by the Didact because he broke his side of their bargain by creating more Prometheans, revealed to the Spartans that the Didact intended to use the Composer and the Halo to destroy humanity, starting with Earth. With Static Carillon's help Blue Team escaped the Composer's Forge and returned to Installation 03 through the Composer's Abyss. Upon exiting the Abyss Blue Team witnessed the Didact positioning the Composer over the Halo. Intending to remove Blue Team as a threat the Didact attacked the Spartans. While the Didact nearly defeated Blue Team, 859 Static Carillon ambushed him and teleported him away into the Halo's control room, followed shortly by John who enabled the monitor to detach the segment of the Halo housing the control room, causing it to fall toward the Composer's Forge. The fragment impacted the Forge, destroying the five remaining Composers held there, but not before the Didact was subjected to their combined effects. While the Spartans returned to Earth Static Carillon took the now-incomplete Gamma Halo (and, evidently, the sole Composer still housed there) for repairs and safekeeping in an undisclosed location.Halo: Escalation''', ''Halo: Escalation Issue 9|Issue #10'' Gallery in ''Halo: Primordium'' and ''Halo: Silentium''. in ''Halo 4''. |es= in ''Halo 4''. }} File:H4-Concept-ComposerDevice.jpg|Concept art of the Composer for ''Halo 4''. File:H4-Concept-Composer-Early.jpg|Early concept art of the Composer exhibiting a cathedral-like design. File:H4-Concept-Composer.jpg|Concept art of the Composer embedded in rock. File:H4 ComposerBuried Callout Concept.jpg|Concept art of the Composer embedded in rock. File:H4-Concept-Midnight-Composer.jpg|Finalized concept art of the Composer. File:H4-Concept-Composer-Shield.jpg|Concept art of one of the shield generators around the Composer on the level ''Midnight''. File:HTMCC-H4 Requiem coordinates.png|The sensor data that led Infinity to Requiem. File:Composer_in_crater.jpg|The Composer on Ivanoff Station. File:Composer_at_Ivanoff.jpg|A close-in view of the Composer at Ivanoff Station. File:Composer_ground_level.jpg|The Composer seen from ground level of Ivanoff Station. File:Composer_through_window.jpg|The Composer as seen through a hallway window on Ivanoff Station. File:H4-MantlesApproach-Composer.jpg|The Composer inside ''Mantle's Approach''. File:H4-Midnight-Composer-Panorama.jpg|Panoramic view of the Composer firing on Earth. File:H4-ComposerDevice-PreFiring.jpg|The Composer priming to fire on Earth. File:H4 Composer effects.jpg|Scientists being digitized by the Composer. File:H4 Tillson being digitized.jpg|Dr. Tillson undergoing the fatal effects of the Composer. File:H4-ComposerDevice.jpg|The Composer integrated with ''Mantle's Approach''. File:New Phoenix population composed.jpg|Gabriel Thorne's nightmare of New Phoenix's population being composed in ''Halo: Escalation''. File:HM-Composer-Schematic.jpg|Diagram of a Composer in ''Halo Mythos''. List of appearances ''Halo: Primordium'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Halo: Escalation'' ''Halo Mythos'' ''Halo: Shadows of Reach'' ''Halo: Point of Light'' Notes Sources Category:Forerunner technology
File:Composer's Abyss.jpg|thumb|230px|Blue Team in the Composer's Abyss. The Composer's Abyss is an underground structure on Halo Array|Halo Installation 03 used to store victims digitized by the Composer. Located at the end of the tunnel is a slipspace portal that leads to the Composer's Forge.Halo: Escalation, ''Halo: Escalation Issue 8|Issue #8''Halo: Escalation, ''Halo: Escalation Issue 9|Issue #9'' History In late 2554 the Composer was removed from Installation 03 and taken to the nearby Ivanoff Station for research by the Office of Naval Intelligence.Halo 4, campaign level ''Composer (level)|Composer'', Audio log (Halo 4)|audio log'' Sometime after the New Phoenix Incident, monitor 859 Static Carillon attempted to contact Installation 03's monitor, 049 Abject Testament. When a portal opened from Static Carillon's world, leading to the Composer's Abyss, the monitor entered it to investigate Abject Testament's silence. Upon exiting the Abyss, Static Carillon encountered the Ur-Didact, who demanded for the monitor to show him the Abyss' portal. On 2557|July 25, 2557, SPARTAN-II program|Spartan Black Team was killed outside the tunnel by the Ur-Didact and his Promethean Knights and Promethean Crawler|Crawlers. Spartan Blue Team, led by John-117, was shortly dispatched to the installation, only to learn of Black Team's demise, and soon came across the Composer's Abyss. As they walked down the path inside the tunnel the Spartans discovered composed human essences affixed to the walls of the tunnel, and eventually came across the slipspace portal. The Didact was soon notified by a monitor that the Spartans had found the portal. Upon entering the slipspace portal, they were teleported to the Didact's world. After engaging the Didact and his Promethean forces at the Composer's Forge (over which Gamma Halo was relocated during the battle), Blue Team returned through the slipspace portal and re-entered the Abyss, while Static Carillon (who had turned on the Didact after the latter broke an agreement between them) attempted to close the portal behind them. Blue Team made their way through the Composer's Abyss, where they realized that the Didact was moving a Composer into position over the Abyss. When the Spartans exited the Abyss, the Didact attacked them and, after losing his right eye to the Master Chief's combat knife, attempted to kill him once and for all by crushing his head. However, the rest of Blue Team intervened, forcing the Didact to throw John aside. The Forerunner quickly subdued all four Spartans, but Static Carillon arrived and teleported the Didact away to the Control Room (Installation 03)|control room of the installation before he could finish them off. After the quick fight, Blue Team left the Abyss.Halo: Escalation, ''Halo: Escalation Issue 10|Issue #10'' Trivia The Composer's Abyss was originally going to appear onboard the Ur-Didact|Didact's ship, ''Mantle's Approach'', in the ''Halo 4'' level Midnight. Players would have glimpsed how composed "souls" were placed inside the bodies of Promethean Knights. Due to time, budget, and space restrictions in the level, the Abyss was cut from the game.Halo: Escalation, ''Library Edition'' Gallery File:Escalation - AbyssEntrance.png|The entrance to the Abyss. File:Escalation - Composer's Abyss2.png|Blue Team traveling through the tunnel. List of appearances ''Halo: Escalation'' Sources Category:Installation 03 locations
Comrades in Arms is an achievement in ''Halo Wars 2'', awarded for earning a gold medal on any mission (except Prologue) in Co-op on Legendary. Sources
}} The Concert of Worlds was a proposed interstellar polity planned to comprise several Sangheili worlds as well as other species. The Swords of Sanghelios were expected to play a vital role in the organization. History }} Arbiter Thel 'Vadam had the idea for the Concert of Worlds by 2558#October|October 28, 2558. In 2559#November|November 2559 during the Created uprising, the Concert of Worlds was officially proposed at the High Gathering by Arbiter Thel 'Vadam to the numerous Sangheili officials who were present. These officials couldn't come to any agreement and largely rejected the proposal. Instead, a number of them viewed the Created as a better alternative in terms of security. After the meeting, 'Vadam doubted that Cortana would have allowed the Concert of Worlds to act as a security alliance. Despite the failure of the proposal, Ghe 'Talot, an ally of the Swords of Sanghelios still believed in the idea of the Concert of Worlds for both practical and idealism reasons. On the practical end, he believed that a truly united Concert of Worlds would need a strong military using assets created or otherwise acquired from his clan and state on Feldokra. Later, during Battle of Netherop (2559)|a battle at Netherop, Oath Warden Crei 'Ayomuu would introduce the Arbiter as the ''de facto'' leader of the Concert of Worlds to members of the Defenders of the Sanctum. The Banished were also aware of the Arbiter's intent to create the organization thanks to spies. List of appearances ''Halo: Outcasts'' ''Sunrise on Sanghelios'' Sources __NOTOC__
Conclaves are a function of Covenant governance. They act as groups of High Council members brought together to lead the empire's grand projects and and work as subject matter experts for broader discussions by the Covenant's administration. The power of conclaves declined over the course of the Covenant's history, as the power of the Hierarchs grew. Sources Category:The Covenant Category:Covenant organizations
|body=Alabaster system|Alabaster |moon(s)=2;:File:H4-Longbow 1.jpg|''This image of Longbow Station, Concord'' Mesker, Ophilia |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym=Concordian |species=Humans |population= |colonized=2490 |government=Unified Earth Government }} Concord is a planet in the Alabaster system and a human Outer Colony, under the authority of the Unified Earth Government. Overview Concord's polar caps dominate the northern and southern hemispheres of the planet, though the equatorial habitable band is relatively mild and pleasant. However, the hinterlands remain hostile and sparsely populated, beyond miners and hardy isolationists. This equatorial band has alpine forests and experiences seasonal changes with winter and summer months. Locations Caravelle province Corsica *Lethbridge **Lethbridge Combat Fields Bristol Bay Bristol Sea Longbow Station Recurve Station Kelowna Hinterlands region *Ploh *Skathi *New Ugga History Originally categorized as a marginal prospect for colonization, Concord was situated at the prime confluence of multiple slipspace routes. Furthermore, extensive mineral wealth on Concord's surface was of interest to Lethbridge Industrial and settlement co-ops based out of the Sol system's Jovian Moons|Jovian colonies. Thus, in 2490, Concord was settled by the Unified Earth Government as an Outer Colony. Prior to 2525, the station's mass drivers were used to launch deep space monitoring relays in order to study distant star systems; one such facility was known as Longbow Station. File:HINF Intel5 Concord.jpg|thumb|200px|Concord during the Defense of Concord in December 2551. During the Human-Covenant War, Concord saw a population surge and investment as refugees from evacuated colonies settled on the planet. Within a few decades, outposts were transformed into cities and Lethbridge Industrial rose to become a first-tier megacorporation. As the war began to get increasingly dire, the UEG invested heavily in the infrastructure of the planet. With refugees being settled in the various cities of the planet, a number of the original settlers moved out into the harsher wilderness of the world. The planet was Defense of Concord|attacked by the Covenant in 2551#December|December 2551, and ultimately defeated. Despite the attack, Lethbridge Industrial established themselves in the megacity of Lethbridge, Corsica and continued to invest heavily in the planet's infrastructure and development. The Concord Incident took place in 2554, during which Spartan-IV operatives made use of outer-plated leg protections. In 2558, Concord's UNSC supply routes were disrupted by a faction of Kig-Yar Piracy|pirates. In response, the Office of Naval Intelligence charged SPARTAN-IV program|Spartan Kojo Agu with neutralizing the pirates while testing a prototype of the DEADEYE-class Mjolnir armor system. After a four-day operation, Agu succeeded in eliminating the pirates. At some point prior to December 2559, Concord was interdicted by Guardians. Government and society During the planetary invasion of 2551, Concordian citizens formed their own Concordian militia|militia force. The planet's civilian industrial mass driver facilities such as Longbow Station|Longbow and Recurve Station|Recurve stations were capable of limited use as anti-orbital artillery, alongside serving to house and launch detection equipment into space used to track the movement of Covenant fleets. Gallery File:Enc22 Concord.jpg|Image made for the Encyclopedia; note it is flipped from what the Encyclopedia and later media showcase. File:H4-E3-Multiplayer-2.jpg|Longbow Station from above. File:WinterContention ConcordPelican.jpg|A Pelican flying to Concord. File:WinterContention BansheeScout.jpg|A Banshee flies over some of Concord's terrain. File:H4 Longbow Concept Trees.jpg|Concept art for some of the trees seen on the planet. File:H4 - MoonofConcord.png|One of the moons of Concord. List of appearances ''Halo 4'' ''Halo: New Blood'' ''Halo Infinite'' ''Winter Contention'' Sources Category:Concord locations| Category:Planets Category:Human colonies
The Concordian miltia were the paramilitary defence forces of the Human colonies|colony world of Concord, involved in the planet's Defense of Concord|defense during the Covenant invasion of 2551. Around December 6, 2551, militia groups fought alongside UNSC Army Rangers (including Sigrid Eklund) at one of the planet's mass driver stations, which they had been defending for some time but steadily losing their numbers. By December 12, the joint UNSC Army-militia force had managed to secure a rare victory against the Covenant, using the mass driver stations to disable the fleet in orbit enough to allow for a small UNSC Navy battlegroup to secure orbital dominance and paving the way for operations such as Operation: OFFSET EYE|OFFSET EYE to finish off the now-scattered ground troops. List of appearances ''Halo Infinite'' *''Season 02: Lone Wolves'' ''Winter Contention'' Sources Category:Militias
Concussion grenades are anti-personnel devices that are designed to damage their targets with explosive power all alone. Overview Compared to M9 High-Explosive Dual-Purpose Grenade|fragmentation grenades, the explosive filler is usually of a greater weight and volume. The case is far thinner and is designed to fragment as little as possible. The shock wave overpressure produced by this grenade when used in enclosed areas is greater than that produced by the frag grenade. Therefore, it is especially effective in enclosed areas, such as buildings or hallways. Usage Concussion grenades were used by Spartan-III Team Foxtrot to disorient a squad of six Sangheili during Operation: TORPEDO.''Halo: Ghosts of Onyx'', Prologue List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Grenades
File:H4-SangheiliCommander1.jpg|thumb|300px|A Sangheili Commander (Covenant)|Commander wielding a ''Zebando'Taa''-pattern concussion rifle during the Battle of Requiem. Concussion rifles are a class of Plasma weaponry|plasma-based explosive infantry support weapons developed by the Sangheili, fulfilling a role analogous to grenade launchers. To the Sangheili, concussion rifles are formally designated as firebomb launchers. The Office of Naval Intelligence has typically Type classification system|type-classified encountered concussion rifle variants under the designation of the Type-50 Directed Energy Rifle/Heavy (T-50 DER/H). Overview File:H4-ConcussionRifle-Magazine.jpg|thumb|250px|The power cell of a ''Zebando'Taa''-pattern concussion rifle. Concussion rifles take the form of a compact rifle, similar in form to the , with magazine mounted in front of the foregrip. The magazine is a disposable power cell capable of powering the weapon for six shots before needing to reload. When fired, the weapon fires a Class-4 explosive plasma bolt on a wide ballistic arc, that impact their targets with considerable kinetic force in a manner to the plasma bolts fired by the Type-44 plasma cannon. Despite bearing such a resemblance to Covenant plasma mortars, the Sangheili are hesitant to include them in the same category. Concussion rifles were developed by the Sangheili in the Former Age prior to the foundation of the Covenant. The earliest designs were created by Qikostian artisan-armorers in this era, with the ultimately-definitive design perfected by warlord Nakada 'Zadum during the Siege of Qikost. The weapons were adopted by the Covenant military following the end of the War of Beginnings, and altered by San'Shyuum administrators to fit the newly-established empire's military standardisation. However, the Merchants of Qikost were able to protect the weapon's Design pattern|design template - retaining exclusive rights to ensure concussion rifles could only by manufactured in Assembly Forges controlled by those of Qikostian descent. Although the standard principle of the concussion rifle has been in use for millennia, its form has changed in that time. However, the enduring legacy of the ''Elo'Nakada'' has proven difficult to shake - making other design variations such as the ''Zebando'Taa'' a rare sight only seen with more prominence following the Great Schism|collapse of the Covenant. Due to their extreme power, concussion rifles of the Covenant were primarily restricted to high-ranking personnel - General (Covenant)|Generals, Evocati, Special Operations Officers and Jiralhanae shock troopers were generally some of the primary recipients of the weapon. Variants There are two known design pattern variations of the concussion rifle platform. : The traditional design perfected by Nakada 'Zadum and used ''en masse'' by the Covenant. : A rare, slightly modified variation of the ''Elo'Nakada'' distributed in the post-war era. File:HReach-ConcussionRifleSide.png|The . File:H4-ConcussionRifleSide.png|The . In-game information The concussion rifles were introduced into the ''Halo'' first-person shooter games with 2010's ''Halo: Reach'', and later included again in ''Halo 4''. They are mid-tier power weapons which appear on multiplayer maps in a comparable role to the Grenade Launcher or Sticky Detonator. The concussion rifles exert large amounts of physical force on impact and have a fairly rapid fire rate, making them useful against light vehicles such as Warthogs. Production notes In both ''Halo: Reach'' and ''Halo 4'', the concussion rifles were concepted by artist :Category:Images by Glenn Israel|Glenn Israel. Concept sketches produced by Israel also resulted in the design of ''Halo 5: Guardians'' Plasma Caster weapon. Gallery File:HR_ConcussionRifle_Concept.jpg|Concept art for the concussion rifle in ''Halo: Reach''. File:H4 ConcussionRifle Concept 1.jpg|Early concept revisions of the concussion rifle for ''Halo 4''. File:H4 ConcussionRifle Concept 2.jpg|Finalised concept revisions of the concussion rifle for ''Halo 4''. File:H4-Reference-ConcussionRifle.jpg|Reference model sheet for the Concussion Rifle in ''Halo 4''. File:Render - concussionrifle.jpg|A render of the Concussion Rifle. File:T50der_ref.jpg|A turnaround reference of the Concussion Rifle. File:HReach-ConcussionRifleSide.png|In-game side view of the Concussion Rifle in ''Halo: Reach''. File:HReach - Ultra Sangheili.png|A Sangheili Sangheili Ultra|Ultra wielding a concussion rifle. File:Elite Major Concussion Rifle.jpg|A Sangheili Major#Officer|Sangheili Officer wielding a concussion rifle seen in the ''Halo: Reach'' E3 Halo: Reach Welcome to Firefight 2.0 Trailer|Firefight trailer. File:Concussion Rifle Shot.jpg|A pack of Jiralhanae wielding concussion rifles in Firefight. File:Type-50 DER-H reloading.jpg|A Spartan-IV reloading a Type-50 DER/H. File:Ray fighting.png|A Sangheili Warrior drops his concussion rifle while fighting Spartan Naiya Ray during the Battle of Ealen IV in ''Halo: Escalation''. List of appearances ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Halo: Escalation'' ''Halo: Fleet Battles'' ''Halo Mythos'' ''Halo: Smoke and Shadow'' ''Halo: Rise of Atriox'' Sources Category:Covenant infantry weapons Category:Infantry plasma weapons
Condemned is one of three maps in the Defiant Map Pack designed for ''Halo: Reach''. Universe and lore The map is set on an intact section of Gamma Station, a severely damaged communications platform in orbit of the planet Reach toward the very end of the Covenant's Fall of Reach|assault on the planet. Outside in space, a UNSC frigate and a Ceudar-pattern heavy corvette|Covenant corvette are seen trading shots with each other, against the backdrop of a Glassing|glassed Reach. Overview File:HMCC_HR_Condemned_Map.png|Condemned Map. File:Condemned_1280.jpg|An overhead view of the map. Callouts The following are locations on the map that are so named on the player's heads-up display during gameplay: Stairwell Repair Bay Communications Comm Hallway Observation Deck Tram Station Generator Center Core Space Variants Uplink Production notes Certain Affinity looked at ''Halo 2''s multiplayer map Lockout for reference on this map's close combat environment. An original idea for Condemned was to be darkened and "creepy", though this idea was removed when the developers realized players could get lost easily in a dark and industrialized environment. Trivia This is one of two maps to feature locations previously described in the novel ''Halo: The Fall of Reach'', the other being Highlands. The glassed Reach seems to share the same fiery effects of the Kill Ball|Killball. When one watches the space battle outside the map, they will notice Type-26 Ground Support Aircraft|Banshees and FSS-1000 Sabre|Sabres fighting each other. Upon closer inspection, one will see that the Banshees are not Elsedda-pattern Banshee|Space Banshees, but regular atmospheric Banshees. There appears to be a third moon of Reach, which is strange as all official material states that there are only two. Csodaszarvas and Turul can be seen just above Reach, while this moon can be seen in the glass roof of Center Core. *Reach's moon Csodaszarvas can be seen in two places at once on this map: behind Reach in its traditional positioning and towards the back of the map above the nebula. Gallery File:Reach-Concept-Condemned.jpg|Early concept art of Condemned. File:HR_CondemnedInterior_Concept_1.jpg|Concept art of the central core. File:HR_CondemnedInterior_Concept_2.jpg|Concept art of the map's interior design. File:Condemned_hall.jpg|A hallway on Condemned. File:Condemned_1.jpg|A battle in the central core. File:Condemned_2.jpg|A battle in the repair bay. File:Condemned_3.jpg|A view of the scenery outside the map. Sources Category:Defiant Map Pack
|role= |length= |width= |height= |mass= |engine= |slipspace drive=Yes |hull= |shielding= |countermeasures= |armament= |complement= |firstuse= |commission= |lastsight= |destroyed= |battles=*Operation: DEFIANT GLASS Battle of Raas Kkhotskha |fleet= |namedcrew= |captains= |affiliation=United Nations Space Command Silver Team }} ''Condor 325'' is a D80 Condor#Appearances in Halo: The Television Series|D80-LRT "SuperCondor" utilized by Silver Team in 2552. Service history In 2552, Silver Team used ''Condor 325'' to reach Madrigal/Silver|Madrigal during the Covenant Operation: DEFIANT GLASS|attack on the planet. After killing the attacking Sangheili and discovering Keystone|an alien artifact, John-117/Silver|John-117 ordered the rest of his team to take the Covenant dropship home while he recovered the artifact and took the Condor back. During the flight home to Reach/Silver|Reach, Miranda Keyes/Silver|Miranda Keyes tried without success to convince Kwan Ha to help promote the Spartans, resulting in Admiral Margaret Parangosky/Silver|Margaret Parangosky ordering her assassination. Shaken by his experiences with the artifact, John shut down the Condor's internal camera system, causing the UNSC to remotely take control, removing the oxygen from the ship and enough from John's armor to knock him out. However, John managed to regain consciousness and override the atmospheric controls. With Parangosky sending a flight of Pelicans and a full squadron of Marines to meet him and kill Kwan, John frantically worked to disable the ship's AI autopilot, eventually convincing Kwan to help him after removing his helmet. Although the two eventually succeeded, it was only moments before landing, so the UNSC used an electromagnetic pulse to knock out power, crashing the ship to the ground. As the UNSC prepared to blow their way into the ship and the rest of Silver Team moved to defend their leader, John touched the artifact once again which reacted to his being a Reclaimer and activated, displaying several symbols and seemingly unlocking some of John's childhood memories. The artifact then let out a pulse that knocked out power to the base and restored power to the Condor. With the ship's power and manual control restored, John quickly flew it away from Reach with Kwan and the artifact. John took the Condor to the Rubble in search of Soren-066/Silver|Soren's help with the artifact. After speaking to Reth/Silver|Reth, John decided to return to the UNSC, leaving Kwan in Soren's care. After departing from the Rubble, John reactivated ''Condor 325's'' locator beacon and he was picked up by the which had searching nearby for him. After experiencing shaking and other negative effects from his use of the Eridanus II/Silver|Eridanus II keystone, John had the Condor's computer perform a health diagnostic upon him. The computer informed John that his health was critical and directed John to report to medical immediately. Silver Team later used ''Condor 325'' in their pursuit of Makee and the captured Forerunner keystones. Flown by John and Vannak-134, the ship was piloted through several cosmic strings with Cortana/Silver|Cortana acting as the pair's eyes until the navigation system went down. Although the journey nearly destroyed the ship, they made it to the Aspero system and Raas Kkhotskha. After taking control of John's body, Cortana remote-piloted the ship and used its guns to take down attacking Covenant forces. Silver Team then escaped on the Condor as the Prophet of Mercy/Silver|Prophet of Mercy tried to have his forces stop them. Gallery File:HTV-Unbound-Slipspace.jpg|Condor-325 in slipspace. List of appearances ''Halo: The Television Series'' *''Contact'' *''Unbound'' *''Solace (TV Series)|Solace'' *''Inheritance'' *''Transcendence'' Sources Category:Condors
|role= |length= |width= |height= |mass= |engine= |slipspace drive=Yes |hull= |shielding= |countermeasures= |armament= |complement= |firstuse= |commission= |lastsight= |destroyed=2552 |battles=Battle of Eridanus II/Silver|Battle of Eridanus II |fleet= |namedcrew= |captains= |affiliation=United Nations Space Command }} ''Condor 472'' is a D80 Condor#Appearances in Halo: The Television Series|D80-LRT "SuperCondor" utilized by Miranda Keyes/Silver|Miranda Keyes in 2552. Service history In 2552, ''Condor 472'' transported Silver Team and Miranda Keyes/Silver|Miranda Keyes to Eridanus II/Silver|Eridanus II to help with the keystone. During Battle of Eridanus II/Silver|the battle that followed, Silver Team was ordered to transport the keystone to ''Condor 472'' as it was the closest ship after the Covenant destroyed the . However, the Condor was struck by fire from Is'belox-pattern Banshee|Banshees and destroyed. The survivors evacuated to the ''Endymion II''. List of appearances ''Halo: The Television Series'' *''Reckoning'' Sources Category:Condors
File:HInf-Screenshot-D80manual.png|thumb|250px|Cover of revision 3 of the Condor Dropship 80 Service Manual. The Condor Dropship 80 Service Manual is a document printed for use to service a D80 Condor. Overview By 2559 a third revision of the service manual was created. Trivia The cover of the manual in ''Halo Infinite'' says in small text on the cover "UNSC Pelican Service Manual" in contrary to the book being dedicated to the D80 Condor. List of appearances ''Halo Infinite'' Sources Category:Files
"Condor" is the name applied to a line of heavy transports used by numerous operators, including the UNSC and colonial militias such as the Sedran Colonial Guard. Summary The Condor is a long range transport. Visually similar to the Pelican, the Condor is closer in role to the D82-EST Darter and the D96-TCE Albatross. The major differentiating factor between all of them is that the Condor possesses a Shaw-Fujikawa Translight Engine. Types D80 Condor - The original Condor model, built on the frame of the D77C Pelican. File:HINF D80Crash2.png|D80 Condor (crashed) D81-LRT Condor - A post-war model of Condor, built on the frame of the D79-TC Pelican. File:Nightfall - ColonialPelican.png|D81-LRT Condor D81WP Condor - A version of the D81 that retains the original Pelican chaingun. U81 Condor - Unofficial designation of an ONI upgraded version of the Condor. G81 Heavy Gunship - An unofficial variant of the Condor equipped with heavy weaponry. File:HW2-BlitzG81.jpg|G81 Heavy Gunship Related vehicles Pelican - The Pelican is visually similar to the Condor and even shares the same frame. This often earns the Condor the name "Fat Pelican" or "SuperPelican". Non-canon and dubious canon appearances D80-LRT "SuperCondors" are used by the UNSC against the Covenant/Silver|Covenant during the Human-Covenant War/Silver|Human-Covenant War. List of appearances ''Halo: Nightfall'' ''Halo: Hunters in the Dark'' ''Halo Mythos'' ''Halo Wars 2'' ''Halo: Bad Blood'' ''Halo: Lone Wolf'' ''Halo Infinite'' ''Halo: The Television Series'' ''Halo: Outcasts'' ''Saturn Devouring His Son'' Sources Category:Condor variants|
The Conduction Refinement Facility was a Forerunner facility on X-40. The facility enabled a Forerunner security and defense system on X-40, with the use of power cores. The facility was later used for UNSC Tactical Simulator|training simulations of the SPARTAN-IV Program|SPARTAN-IVs.''Halo: Spartan Assault'', Halo: Spartan Assault co-op missions|Flood missions, Mission 5: Power Net|Power Net List of appearances ''Halo: Spartan Assault'' Sources Category:Locations
File:HSS Elite and Conduit.png|thumb|250px|A Sangheili Minor part of Jul 'Mdama's Covenant with the Conduit The Conduit is a Forerunner artifact that is capable of opening Forerunner slipspace portals throughout the Milky Way|galaxy when paired with a certain type of unidentified Forerunner machine|portal-generating device. The Conduit is also capable of entering slipspace to save itself from destruction. The artifact became contested by United Nations Space Command|UNSC and Covenant forces during the Battle of Mombasa, and later during the Battle of Installation 03 with Covenant remnants. History At some point, the Conduit was discovered by a team of Sangheili Zealots. After its discovery, the artifact was brought before the Hierarchs of the Covenant.Halo 2: Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 7'' }} File:HSS-Cinematic-Wavefront.jpg|thumb|250px|left|A simulation of a Spartan, replacing the ODSTs, fleeing Mombasa with the Conduit During the Battle for Earth in 2552#October|October 2552, the Conduit was brought to the surface of Earth at New Mombasa.Halo: Spartan Strike, ''Operation A: Orphic Spear'' A Dextro Xur-pattern Spirit|Spirit dropship carrying a data pad with information pertaining to the Conduit was shot down by UNSC forces.Halo: Spartan Strike, campaign level ''Mission 1: New Mombasa Nightmare|New Mombasa Nightmare'' When the data pad's importance was realized, a squad of Orbital Drop Shock Troopers named Alpha-Five was sent to recover the data pad. While the Covenant forces at the crashed Spirit awaited extraction, they were attacked by the ODST squad. After the Sangheili Field Master carrying the data pad was killed, the UNSC used the information gained to pinpoint the location of the Conduit.Halo: Spartan Strike, campaign level ''Mission 2: On Top of the World|On Top of the World'' The ODST squad was directed to a Sangheili task force carrying the Conduit. After a brief firefight, the ODSTs managed to procure the Conduit from the Covenant and delivered it to a nearby UNSC convoy.Halo: Spartan Strike, campaign level ''Mission 3: Conduit|Conduit'' However, the Covenant responded by assaulting the convoy. While the ODSTs attempted to defend the convoy from attacking Covenant forces, a Sangheili Field Master dropped down from his Spirit into the M313 Elephant|Elephant carrying the Conduit and escaped the firefight aboard the dropship. The ODST squad gave chase and,Halo: Spartan Strike, campaign level ''Mission 4: Reversal of Fortune|Reversal of Fortune'' eventually, the dropship was shot down. The ODSTs located the Spirit's crash site and attacked its surviving passengers. The Field Master and his Kig-Yar bodyguards were eventually eliminated, and the Conduit was reclaimed by the UNSC.Halo: Spartan Strike, campaign level ''Mission 5: Wounded Quarry|Wounded Quarry'' With the Conduit aboard a M12 Warthog|Warthog, the squad attempted to flee the city as the nearby ''Solemn Penance'' entered slipstream space over Mombasa.Halo: Spartan Strike, campaign level ''Mission 6: Last Exit|Last Exit'' The resulting slipspace rupture destroyed the city,Halo: Spartan Strike, ''Operation B: Steadfast Pursuit'' however the Conduit entered slipspace to save itself from destruction and arrived at Installation 03. While the UNSC presumed the Conduit was destroyed, the Covenantand later, Jul 'Mdama's Covenant|a remnant factioncontinued to search for the artifact. In 2557, the Conduit was in the possession of Jul 'Mdama's Covenant, who took it to a Forerunner structure known as the Altar on Installation 03. The UNSC retrieved the artifact from the Covenant and took it to an Office of Naval Intelligence|ONI facility in the Earth city of New Phoenix, which had fallen under attack by Promethean forces emerging from a slipspace portal. An ONI research team in the base believed they may be able to use the Conduit to close the portal and stop the invasion.:File:HSS-Ops&Missions.jpg|''Halo: Spartan Strike'' mission descriptions They were able to stop the invasion, but the Conduit was able to make a slipspace jump before they could study it. As of 2560, the Office of Naval Intelligence maintains a top-priority directive to recover the Conduit, due to its view that the Conduit represents an asset of vital importance that could benefit them in the Created uprising|ongoing conflict against the Created. Spartan operatives are still tasked with aiding in the recovery of the artefact, with the WAR MASTER-class Mjolnir|WAR MASTER armour suite having been brought up to MJOLNIR Powered Assault Armor (GEN3)|GEN3 specification for the task. Gallery File:H2A-Conduit.png|The Conduit in Covenant hands. File:HSS ConduitStudy Screenshot.jpg|The Conduit inside a UNSC facility. List of appearances ''Halo 2: Anniversary'' *''Terminal (Halo 2: Anniversary)|Terminals'' ''Halo: Spartan Strike'' Sources Category:Forerunner artifacts
A confederation is an alliance, union, or league.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', Glossary, p. 244-245 (2009) The European Union on the human planet|homeworld of Earth is a democracy|democratic confederation.''Halo Encyclopedia (2009 edition)'', Earth, p. 284-285, (2009); p. 296-297 (2011 edition) The Unified Earth Government|Unified Earth Government (UEG) was supposed to be a confederation of independently governed planets, however the interference of the United Nations Space Command|United Nations Space Command (UNSC) made many Outer Colonies and some Inner Colonies doubt this.''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', Humans - Colonization, p. 42-43 (2011) The Covenant was also considered a confederation of multiple species''Halo Encyclopedia: The Definitive Guide to the Halo Universe'', Introduction - The Covenant, p. 14-15 (2011) while the Banished were a multi-species confederation of raiding clans and pirate bands. Sources Category:Society and culture
File:BirthdayGruntCloseUp.jpg|thumb|A Grunt's head exploding in a shower of confetti. Confetti is a multitude of colorful pieces of paper, mylar or metallic material which is usually thrown at parades and celebrations. In the Halo universe The Halo: The Master Chief Collection skulls|Grunt Birthday Party Skull, which spews confetti from a Unggoy|Grunt's head when killed with a headshot from a semi-automatic weapon. The .30 Caliber Light Machine Gun, nicknamed the ".30 caliber light machine gun|Confetti Maker", a weapon used by Human forces in the days before the discovery of Halo. Category:Terms and phrases
File:H2A - DeltaHalo.jpg|300px|thumb|''Confidence''-class weapons on the exterior surface of Installation 05. ''Confidence''-class weapon arrays - (48:42) (also known as Confidence turretsHalo: Combat Evolved Anniversary - ''Terminal (Halo: Combat Evolved Anniversary)|Terminal One'') are a kind of Forerunner weapon system utilised for the defense of the Halo Array. Design ''Confidence'' turrets are built into the exterior hull of Halo installations, with at least 97 such weapons being placed on each ring. Usage During the Battle of Installation 04, the installation's monitor 343 Guilty Spark prepared ''Confidence''-class weapons and locked them onto the approaching Fleet of Particular Justice and . A transmission sent to the ''Pillar of Autumn'' suggested for the vessel to retreat to a minimum safe distance of one light-year, though following a scan of the ''Autumn'' and learning of the inhabitants' Reclaimer status, the array was powered down and the ship was permitted to land on Installation 04. Gallery File:HCEA_ConfidenceWeapons.png|A ''Confidence''-class array being targeted. List of appearances ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo 2: Anniversary'' Sources Category:Forerunner naval weapons Category:Halo Array
Confinement fields were energy fields projected by Forerunner Forerunner fleet|warships to block the movement of enemy ships. Confinement fields were also able to be projected into the interiors of enemy vessels, as evidenced by the Forerunner fleet's incapacitation of Ur-Didact|the Didact and Bornstellar Makes Eternal Lasting during the Battle of Janjur Qom.Halo: Cryptum, ''page 193'' As such, they appear to be a large-scale application of constraint fields. List of appearances ''Halo: Cryptum'' Sources Category:Forerunner technology
The Confirmer was a Forerunner Promethean who commanded the ''Deep Reverence''.Halo: Cryptum, ''page 169'' He was an old friend and mentor of Ur-Didact|the Didact. Biography The Confirmer provided the Didact's Forerunner mutation|brevet mutation and later served alongside him during the human-Forerunner wars.Halo Cryptum, ''page 178'' He was the commander of the warship ''Deep Reverence'', and led legions of soldiers into battle. Following the removal of the Prometheans from the Ecumene Council around 98,445 BCE, he was placed in charge of maintaining the quarantine around the San'Shyuum homeworld Janjur Qom. He spent the next 1,200 years serving aboard the ''Deep Reverence'' as it watched over the planet.Halo: Cryptum, ''page 170'' As time went on, his ship became regarded as a memorial, and as his colleagues died over the centuries their Durances were shipped to the ''Reverence''.Halo Cryptum, ''page 182'' Over the centuries that followed, San'Shyuum delegates from Janjur Qom would regularly visit the Confirmer and his ship, offering gifts of fine artwork and tending the Durances in their displays. The Confirmer enjoyed their gifts and grew to think favorably of the San'Shyuum, in the process becoming inattentive and allowing the San'Shyuum to build up a cache of weaponry and ships in secret.Halo Cryptum, ''page 198'' He even came as far as to allow them to come aboard the ship to repair it and travel between their two worlds. In the final years of the Forerunner-Flood war, the Didact returned to Janjur Qom following the clues left by his wife, the Librarian. He met with the Confirmer aboard the ''Reverence'', who confirmed his wife had just been at the planet, collecting specimens to take to Greater Ark|the Ark. Telling him about the massacres by a Halo at Charum Hakkor|Charum and Faun Hakkor, the Didact requested to head to Janjur Qom's surface, which the Confirmer allowed provided he turn over Didact's ship|his ship's weapons.Halo Cryptum, ''page 170-185'' However, he secretly alerted Builder Security as the Didact and his crew left, allowing them to be captured by the Master Builder Faber-of-Will-and-Might|Faber.Halo Cryptum, ''page 192'' Description and personality The Confirmer, like all Prometheans, was once a great and respected warrior. However, after 1,200 years of solitary guard duty, his mental and physical abilities had deteriorated considerably. He was quite out-of-shape, and wore armor that appeared to have been compiled from several different sets. His figure was large and lumpish with mottled gray skin, spotted with unhealthy veins of paleness tinged with pink. He no longer had the patches of bluish-white bristling fuzz on the crown and shoulders that marked many of the Warrior-Servants and his stone-black teeth were fused together with growth. Halo: Cryptum, ''page 179'' The Confirmer was energetic in personality, though that appeared to be thanks to being alone from over a millennium until the Didact returned. He had grown very careless in his old age, allowing his weapons and ship to fall into disrepair, and did not even check if the Didact still held his rank after his exile.Halo Cryptum, ''page 187'' Bornstellar suspected he had spent his time building useless trinkets within the ship, diminishing its resources and design.Halo Cryptum, ''page 180'' The Confirmer was fond of San'Shyuum art, and he valued it especially because it was worthless to Forerunners.Halo Cryptum, ''page 171'' He kept himself away from the business of Lifeworkers and Builders, since they were a higher rate than Prometheans. Trivia His translated title may have been derived from his notable act of providing the Didact's brevet mutation, a process which has a social function comparable to Wikipedia:Confirmation|confirmation, a rite of initiation in several branches of Christianity. List of appearances ''Halo: Cryptum'' Sources Category:Forerunner characters Category:Warrior-Servants
Conflict Evolved is a ''Halo'' fiction video part of the ONI Archive video series that goes over the Battle of Installation 04 that John-117 took part in. Summary The video takes the form of File CHELAN 20200303|File:CHELAN_20200303, a file part of Director Schaefer's "content series" in Office of Naval Intelligence|ONI ONI Section Two|Section 2's public awareness campaign regarding the United Nations Space Command|UNSC's role in colonial security. Aimed at educating Unified Earth Government|UEG citizens on the history, evolution, and application of the Spartan|Spartan Program. Transcript ''Scenes from ''Halo: Reach'', ''Halo: Combat Evolved Anniversary'', ''Halo 2: Anniversary'', ''Halo: The Fall of Reach - The Animated Series'', and ''Scanned'' play at the start of the short.'' Comms Officer: ''"The fall of Reach at the hands of the Covenant could have easily signaled the end of the human race. But there are those for whom terms like "darkest hour" and "unbeatable odds" aren't proclamations of certain doom, but rather opportunities to prove that nothing is impossible. Heroes like the Spartans of the UNSC represent the best humanity has to offer. And heroes like the Master Chief have distinguished themselves as the greatest even of these. Armed with cybernetic augmentations and Mjolnir power armor, the Master Chief's physical prowess was later amplified with advanced tactical and strategic abilities when he was partnered with an experimental artificial intelligence known as Cortana. Each was designed to complement the other's strengths and capabilities, matching lethal combat proficiency with unrivalled real-time battlefield intelligence to create the ultimate weapon against our enemies."'' Comms Officer: ''"In 2552, the Master Chief and Cortana were aboard the UNSC cruiser Pillar of Autumn as it narrowly escaped the tragic destruction of the planet Reach. Eventually, the Autumn arrived at Halo, an enigmatic artificial ring world. Built by a long-vanished alien culture known simply as the Forerunners, Halo was the centerpiece of the Covenant's zealous theology, and its fate would likely decide the outcome of the entire Human-Covenant war."'' ''ONI Screen activates, showing the file name "File:CHELAN_20200303", and a wave form of a "Comms Officer". With the words "Transmission suspended" in the center of the screen.'' Comms Officer: ''"Look, I remember when we initially proposed the first official public enlightenment programs as a way to improve things like constituent morale, trust, etcetera. And-oh how did we say it- "foster a more unified sense of pride and progress amongst our scattered colonies. [chuckle] You gotta love it. And to be fair, the brass was skeptical at first-and I don't blame them, really. Hard not to be after decades of conflict and strife-whether the issues were with aliens or ourselves. That being said, you better believe my colleagues and I sat back with more than a few satisfied smiles as citizens poured into the first program sites and came face to face with heroes they'd only heard of. Hell, it hit me a bit more than I even expected. Spartans were suddenly something more than just chatternet superheroes. They were honest-to-God living legends that has survived unknowable horrors to save us all. Being on the inside doesn't make that reality any less appreciated."'' ''ONI Screen deactivates, and the ''Halo: Combat Evolved Anniversary'' logo appears saying "Available now" below it.'' Trivia The filename is a reference to ''Halo: Combat Evolved Anniversary''s launch on the PC and Steam version of ''Halo: The Master Chief Collection'' with the number "20200303" referring to the game's launch date of March 3, 2020. The CHELAN part of the name refers to the Chelan app that requests permission when the player logs into Xbox Live through Steam. The number below LINK "20011511" is a reference to the original ''Halo: Combat Evolved'' release date on November 15, 2001. Sources Category:Halo: Combat Evolved Anniversary trailers Category:Halo: The Master Chief Collection trailers
Confused Callouts is an achievement in ''Halo: The Master Chief Collection''. It is awarded for encountering a Special locations|special location callout in a Multiplayer map on ''Halo: Reach. See also Special locations
The Congressional Plaza is the meeting place of the Unified Earth Government Senate on Earth.Hunt the Truth, ''Episode 10: GAG ORDER'' Many steps lead up to the front entrance of the plaza, and the top of these steps is commonly used for press conferences, such as the one called by freshman senator Andrew Del Rio in 2558 so that he could denounce the continued use of Spartan-II supersoldiers. List of appearances ''Hunt the Truth'' Sources Category:Unified Earth Government Category:Earth
Conklin AeroDynamix is a human aerospace manufacturer, responsible for supplying materiel to the United Nations Space Command. They are primarily responsible for production of the D20 Heron heavy lift dropship, employed aboard s and used to deploy colony starter units and firebase modules onto a planetary surface for Planetary warfare|ground campaigns. Sources Category:Human businesses Category:Shipbuilding companies Category:Defense contractors
Connected by wikipedia:Hoobastank|Hoobastank is the twenty-first and final track in ''Halo 2: Original Soundtrack|Halo 2: Original Soundtrack, Volume 1''. Lyrics [Verse 1] No one else Will help us to get through So by ourselves We'll know just what to do [Chorus] We are connected We'll never be alone We walk together Forever down that road [Verse 2] You and I Will share all that we know So close your eyes And just let yourself go [Chorus repeats] [Bridge] And if you fall behind And don't know what to do I promise I'll be waiting there for you (For you) [Verse 3] Follow me Into a better day We'll be alright No matter what they say [Chorus repeats] Road! Road! Road!
The Connection Host, often shortened to Host, is the console that acts as a server during a ''Halo 3'' or ''Halo: Reach'' online Multiplayer match. The other consoles in the game are clients, and rely on the host for synchronization. Background Neither ''Halo 2'' nor ''Halo 3'' use dedicated serversthat is, multiplayer matches in those games are not controlled from a server owned by Bungie or Microsoft. Dedicated servers for ''Halo 3'' alone would be far too expensive; instead, a ''distributed networking model'' is used. In a distributed networking model, one Xbox keeps track of the game, and the other consoles rely on it to manage things like damage and spawns. A host is needed because during a multiplayer match, things like lag and latency can cause the consoles involved in the game to "disagree". When such a disagreement occurs, the host's version of events is accepted by all consoles. Usually, the player with the best connection ends up being the host. However, if a player with a superior connection joins the game ''after'' a host has been selected, then they will not become host. If, however, the current host lags out, ''then'' the newcomer will become host (assuming that their connection is still superior). Let's hypothesize that there are three players involved in an online multiplayer match: ''Person A'', ''Person B'', and ''Person C''. Each player has their own console, and ''Person A'' is host. ''Person A'' is running into a building with a window. ''Person B'' is firing a Rocket Launcher at them, and ''Person C'' is standing next to ''Person B'' while watching ''Person A''. However, a minor network quirk occurs, and the three players' consoles end up disagreeing on what happened. On ''Person As console, ''A'' made it into the building. He took enough splash damage to drain his shields, but he is still alive. On ''Person Bs console, the rocket hit ''A'', killing him instantly. ''Person B'' can see ''As corpse through the building's window. On ''Person Cs console, the rocket completely missed ''A'', and his shields are full. ''Person C'' can see the unharmed ''Person A'' through the building's window. A problem has been encountered: each of the consoles have a different version of events. The match cannot continue until this issue has been sorted out. How do the consoles reconcile their differing perceptions? ''Person As console is the connection host, so the consoles being used by ''Person B'' and ''Person C'' will automatically accept ''Person As version of events as being true. On ''Person Bs screen, ''As corpse will be replaced by an unshielded but living body; on ''Person Cs screen, ''As body will suddenly spark, as if its shields were drained. Among other things, the connection host can Cheating#Standbying|standby and, in some cases, view the IP addresses of other players. A player can forcibly earn host status by Cheating#Bridging|bridging. Finding the Connection Host Several glitches depend on synchronization (or desynchronization) with the host; such glitches may only work on the host console. The same applies to some Modding|mods. For modders and glitchers, methods of identifying the host can be quite useful. There are several ways to identify the connection host. This method is the easiest, but it will only work in Forge. Simply have everyone in the match enter Edit Mode and look straight down. Have everyone return to Player Mode; the player that is still looking down is the connection host. This method can be used in Matchmaking. Grab any equipment item and walk up to an Overshield or Active camouflage|Active Camo without actually touching it. Crouch, and walk to the powerup very slowly while holding RB. If you use the powerup, you are the connection host; otherwise, you will pick the powerup up as if it were a typical equipment item. Simply bring a party to the Theater lobby. To view films, the host must be the party leader. The BR method involves the usage of a BR55HB SR Battle Rifle|battle rifle and any secondary weapon. It may be performed at any time during a game.http://www.mlgpro.com/content/news/281397/MLG-Top-10-User-Videos-of-the-Week-91/5 Have the Battle Rifle out, and press R+R+Y. Two bursts (six bullets) will be heard coming out of the gun; then, you will switch to the secondary weapon. After that happens, switch back to the Battle Rifle. If it shows that one burst (three bullets) have been fired, then you are not the connection host. If it initially shows that two bursts were fired, but then quickly changes to show that only one burst has been fired, then you are not host. If it shows that two bursts were fired, and continues to show that two bursts were fired, then you are host. Forcing the Connection Host It's possible to force a person in the party to be the connection host. Have everyone except the person who wants to be host leave the game and join back. When the current host leaves, a new host will be selected. Eventually, the person who wants to be host will be the only player left in the game, and they will become host (as they have the best, and only, connection). The game does not reassign host status when the others join back, even if they have better connections. Host Advantage If you are hosting a server on Halo: Combat Evolved Trial, you may notice that you are a little bit stronger than the other players. You may have also notice that the host is more resilient, especially if you are fighting 1 on 1. This is called Host Advantage, Bungie made this advantage in for anyone hosting a Multiplayer Server. It gives the host a 15% upgrade/advantage. This affects the host's shield strength, health strength, and weapon strength. This doesn't affect their speed, jump, vehicle speed/power, or the amount of power they get from the Overshield/Active camouflage|Active Camo. Sources Category:Multiplayer lexicon
''Connectivity'' is the third poem from the short story collection ''Halo: Evolutions - Essential Tales of the Halo Universe''. It describes the connection between Cortana and John-117. It was written by Jonathan Goff, while Gabriel "Robogabo" Garza created the artwork. The Poem Category:Halo: Evolutions
Connoisseur is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by completing three ''Halo 2: Anniversary'' playlists. The achievement is worth 20 Gamerscore.
|mass= |hair= |eyes= |affiliation=Office of Naval Intelligence |rank= |sn= |notable= }} Doctor Connor Brien was a Xenoanthropology|xeno-linguistic expert within the UNSC Office of Naval Intelligence. He worked on multiple operations dealing with the Covenant, but focused most of his research on the Jiralhanae. Biography Dr. Connor Brien was an extremely skilled worker in linguistic anthropology. He had deciphered the language and social structure of a long lost tribe found in an elaborate cave dwelling under the tundra of North America and traced their origin to a charismatic cult from the 1970s. Brien was recruited by the Office of Naval Intelligence right after the First Battle of Harvest. As an ONI intelligence officer he played an integral part in unraveling the methodology behind the Covenant by brilliantly decoding the sign of language of a captured Covenant Huragok|Engineer. His interest in the Jiralhanae was sparked by an incident in which he and a team of Marines had successfully subdued a Jiralhanae-led siege of their ship which had infiltrated Covenant space. The six Jiralhanae were tranquilized, but the drugs wore off more quickly than expected, and the six Brutes Jiralhanae and broke through their restraints. The Marines killed the leader, inciting a primal rage in four of the remaining Jiralhanae, who then killed the Marines. From his hiding place, Brien witnessed the four Jiralhanae then murder the sixth, which had not participated in the melee. Brien found himself fascinated by their ferocity and strange social structure, and from then on devoted himself to studying the species. Brien ventured multiple times into Covenant space in order to learn more about the Jiralhanae society. At some point, he even managed to explore the Covenant holy city ''High Charity'' to a limited degree, likely the first human to set foot there. Learning of the Jiralhanae invasion of Beta Gabriel, Brien was granted permission to land on the planet and study their behavior. For four days he observed the Jiralhanae camp from a distance, witnessing as they turned their human captives into toys, torturing some in despicable ways, and pitting some against each other in strange and brutal games. He was caught by a group of Jiralhanae hunters while he watched from a tree, and was brought back to the encampment around a landed Covenant vessel. While there he recognized that the power structure of the tribe was beginning to unravel. He also met a prominent religious figure, Dasc Gevadim, who had hidden away on Beta Gabriel to increase the devotion of his followers, who believed that he had achieved transcendence. When the Jiralhanae inevitably turned on each other he used his tranquilizer pistol to magnify the chaos so that he and the other prisoners could attempt to escape; only Brien and Dasc succeeded. However as they waited for evac Dasc shot Brien with his own M6 pistol. Dasc wanted to keep the truth of his "transcendence" a secret, preferring that one man die so that the faith of millions could be preserved.Halo: Evolutions - Essential Tales of the Halo Universe, "Stomping on the Heels of a Fuss" Trivia Brien had the nickname "Kip" among his peers in homage to wikipedia:Rudyard Kipling|Rudyard Kipling, because he was fearless, brilliant and relentless. He also looked a bit like Kipling with his bushy eyebrows and salt-and-pepper beard. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Stomping on the Heels of a Fuss'' Notes Sources Category:Human characters|Brien, Connor Category:Office of Naval Intelligence personnel|Brien, Connor
|body= |position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=*Human |population= |colonized=2470 |government=*Unified Earth Government New Colonial Alliance Conrad's Point, also simply referred to as Conrad, is a remote human Human colonies|colony world. History Within 72 hours after 2558#October|October 17, 2558, a Forerunner Guardian Custode was Guardian emergences|activated, causing large-scale destruction to a dense city|urban area. In the same window of time, Ursa IV, Oban, Adelaide and Queen Anne VI were also affected by similar events. Before the site could be secured by the Office of Naval Intelligence, the New Colonial Alliance took control of it. Not willing to let the Guardian fall into the NCA's hands, ONI tasked the operative Commander Maya Sankar to go undercover as the insurrectionist leader "FERO" and gather information by infiltrating the NCA, with the help of the AI Black-Box.''Hunt the Truth'', Hunt the Truth Season 2|Season 2, Hunt the Truth Season 2/Transcripts/01|Episode 1 - Cube B-349 Gallery File:H5G-ConradsPoint.png|Conrad's Point Guardian crater seen during Fireteam Osiris' briefing. File:H5G - Conrad'sPointReadout.png|The full readout of the UNSC assessment of Conrad's Point. List of appearances ''Hunt the Truth'' ''Halo 5: Guardians'' Sources Category:Human colonies
File:ConservationCEA.jpg|thumb|250px|Biological samples being analyzed in a conservation facility. The Conservation Measure,Halo: The Essential Visual Guide, ''page 14''Halo: Combat Evolved Anniversary - ''Library (feature)|Library: Activation Index'' also known as the Library Project,Halo: The Flood: ''Adjunct'' was a massive undertaking by the Forerunners to index and preserve biological diversity in the Milky Way|Milky Way Galaxy before and during the Forerunner-Flood war. History When the possibility of the Halo Array was first proposed, the Librarian responded with outrage at the Builders' idea of defeating the Flood by committing galactic genocide, and petitioned Master Builder Faber and the Ecumene Council|Council to take measures to preserve the galaxy's life-forms in the event of the Halo Array's firing. As the Lifeworkers could halt medical science if they abandoned their duties in protest, Faber concluded that it would be less expensive to give in to the Librarian than fight her, so he agreed to her request.Halo: Cryptum, ''page 274'' As a result, the installations involved in the Halo Array, including the Halos themselves as well as the Arks which produced the ringsfirst the greater Ark and later Installation 00were constructed to have surface conditions suitable for varying types of life, enabling the Lifeworkers to use them as biological preserves. File:Origins library.png|thumb|250px|Samples of lifeforms being categorized in a storage facility. Due to the limited space on their installations and ships, only a small number of the indexed beings were maintained as live specimens: the majority were reduced, storing their genetic and neural patterns as data until the repopulation of their respective homeworlds.Halo: Silentium, ''pages 29, 57'' A variety of other facilities aboard the installations, including the Library|Libraries, were used to catalog and study the specimens. There were quite a few problems at first, mainly with regards to categorizing the races into specific categories. Although the Conservation Measure spanned several millennia, escalating into a more widespread evacuation effort during the Forerunner-Flood war, the sheer number of planets in the galaxy meant that the Lifeworkers never had time or the resources to save even remotely all species. A total of 123 sapient, technologically-capable species inhabiting the three million worlds within the Forerunners' ecumene had been indexed by the project at time of the evacuation of Earth,Halo: Silentium, ''page 18'' roughly four years before the end of the war.Halo: Silentium, ''page 197'' However, the Lifeworkers may have had to prioritize the preservation of some of these species over others due to their limited resources, and a number may have perished with the destruction of the major preserves on the greater Ark and Omega Halo.Halo: Silentium, ''page 307'' On many of the indexed worlds, only a fraction of the sentient fauna would survive; on Earth, for example, only a thousandth of the large species could be saved according to pre-Array projections.Halo: Silentium, ''page 27'' Research on the Flood in an attempt to find a means to defeat the parasite was an integral aspect of the Conservation Measure. For safety, the Conservation Measure dictated that Flood research facility|Flood research facilities be constructed in remote locations.Halo 2: Anniversary, multiplayer map ''Lockdown'' description Toward the end of the Flood conflict, the Master Builder began to alter his pact with the Librarian and authorized the use of the Lifeworkers' biological specimens on the Halos for extended experimentation on the Flood.Halo: Cryptum, ''page 334'' Humans, in particular, were subjected to rigorous tests on Installation 07, due to the supposed immunity they appeared to exhibit to Flood infection. These experiments later proved to be in vain, however, with the Primordial's revelation that no human was ever truly immune to the Flood.Halo: Primordium, ''pages 364-365'' The fate of the human species continued to hang in the balance throughout the endgame of the conflict: after the Ur-Didact Composer|composed the most significant human population stored on Omega Halo, the Lifeworkers were forced to retrieve additional specimens from the nearly empty Earth in order to restore a sustainable population.Halo: Silentium, ''pages 316-317'' After the firing of the Halo Array and the subsequent defeat of the Flood, the surviving Lifeworkers on the Ark, under the leadership of the new Lifeshaper, Chant-to-Green, began the process of repopulating the galaxy in a stage referred to as the reintroduction, sending all the races back to their respective homeworlds. While a success, the Conservation Measure also sent each race back to a Technological Achievement Tiers|Tier 7 scale, forcing the sentient races to start over. The period directly after the reintroduction was referred to as the "dark time", as some of the indexed species never recovered and subsequently became extinct. The Librarian estimated that extinction events and irreparable environmental damage would occur on at least 18 worlds, with post-reseeding cataclysms on 31 worlds.Halo 3, ''Terminal (Halo 3)|Terminals'' Two reintroduced racesthe San'Shyuum and Sangheiliwould end up worshiping the Forerunners as gods, something the Forerunners hardly anticipated. The data concerning the Conservation Measure was preserved at the Ark, and was still preserved as late as 2552, a revelation which surprised 343 Guilty Spark. Gallery File:Origins_samples.png|Cataloged lifeforms being loaded into a Keyship. File:Keyships.png|Keyships departing to reseed life in the galaxy. List of appearances ''Halo: The Flood'' ''Halo 3'' ''Halo: Legends'' *''Origins'' ''Halo: Cryptum'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: Primordium'' ''Halo 4'' *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' ''Rebirth'' ''Halo: Broken Circle'' ''Halo 2: Anniversary'' ''Halo Mythos'' ''Halo: Shadows of Reach'' *''Sacrifice'' ''Halo: Point of Light'' Sources Category:Events
Conservation of Momentum is an achievement in ''Halo Infinite''. It is unlocked by completing the level Conservatory in under 15 minutes. This achievement awards the player 20 Gamerscore.
File:HINF Conservatory Exterior.png|thumb|350px|The Conservatory's entrance as seen from the exterior. }} The Conservatory is the location on a Halo array|Halo ring that functions as the home of its monitor. In 2560, during the Battle for Zeta Halo, the Banished and The Harbinger forced entry into the Conservatory of Installation 07 in order to capture Despondent Pyre, the monitor of the ring. Function The Conservatory is a centralized hub location that functions as the home of the monitor or adjutant executors. Within the Conservatory, the Monitor can interface directly with the ring's network infrastructure, file reports, carry out a wide variety of restorative reconnaissance protocols, and dispatch messages to other sites. Maintenance cradles provide the opportunity for repair and modification depending on situational needs or personality directives. Data ports within the Conservatory can decrypt data extracted from the Conspectus network. The facility is designed as a labyrinth to confuse intruders. The central chamber of the Conservatory, the Cradle, is an incredibly tall chamber connecting the underground facility to its surface; there is a pyramidal structure in its center, with a flat, rounded top, accessible from the floor via a broad ramp. History After carrying out the Grand Edict's orders to imprison the Xalanyn on Zeta Halo, Despondent Pyre, the ring's monitor, eventually became so overwhelmed with the shame of her actions, she ceased communicating with her fellow Monitors on the other rings and sealed herself inside Zeta Halo's Conservatory. Many years later, during the Created uprising in 2558, the leader of the Created, Archon Cortana, seized control of the ring, and sequestered Pyre and a number of submonitors in the Conservatory. They were contained within an energy barrier inside the Cradle. on 2559#December|December 13, 2559, when Cortana sacrificed herself to destroy the Silent Auditorium (location)|Silent Auditorium and deny Atriox control of Zeta Halo, a large section of the ring broke off, taking with it several key Forerunner facilities, including the Conservatory. Following the apparent demise of Atriox, his second-in-command and old mentor, War Chief Escharum, assumed his place as leader of the Banished and set out to fulfill Atriox's goal of seizing control of the ring. As part of this plan, Escharum located and freed the Harbinger from her Cylix. The Harbinger agreed to help the Banished take control of the ring in exchange for their help in locating and freeing her people, the Endless, who had been imprisoned by the remaining Forerunners due to the former having inexplicably survived Firing of the Halos|the Halo array's firing. In order to achieve both objectives, the Silent Auditorium had to be repaired firsta process known as the Reformation. Only Despondent Pyre had the ability to initiate the Reformation, so Escharum ordered the establishment of Site Novem for the purposes of circumventing the Conservatory's defenses, breaching the facility, and ultimately capturing the monitor. On 2560#May|May 3, 2560, submonitor 091 Adjutant Veridity led Boat crew|a group of UNSC survivors to the Conservatory; they intend to decipher data from the Conspectus network, including data on the ring's current location, and relay the information to the UNSC space at a beacon tower. On May 9, the team arrived at the Conservatory's Cradle. As a human and thus, a Reclaimer, SPARTAN-IV Program|Spartan-IV Tomas Horvath was able to deactivate the energy barrier and awakened the monitors. Although Pyre was initially uninterested in offering any assistance, upon hearing news of the Harbinger being released, the monitor granted access to the beacon towers. She also gave the humans a two-toned data key that they must insert into the central plinth of a beacon tower in order to transmit the ring's location and data to human-occupied space. However, Pyre ordered Veridity to remain with her to counter the Harbinger, leaving the humans to travel to the beacon tower without Veridity's presence. By May 15, 2560, the Banished had breached the Conservatory using a mining laser enhanced by the Harbinger herself. Surviving Spartans Theodore Sorel and Vedrana Makovich followed the Banished into the Conservatory, but were ambushed by Sangheili Blademaster Jega 'Rdomnai. 'Rdomnai killed Makovich and wounded Sorel, and a short time later, the Jiralhanae Spartan Killers Hyperius and Tovarus killed Sorel. On May 28, 2560, Master Chief Petty Officer|Master Chief John-117 and the Weapon, acting on information given to him by the late Hudson Griffin, entered the Conservatory through the entrance made at Site Novem. Despondent Pyre contacted them and requested their aid, but before she could explain exactly what was going on, the Harbinger's Skimmers abducted her. The Chief fought his way to the central chamber of the Conservatory, but arrived too late to stop the Harbinger from killing the Monitor and extracting her encephalon. The Chief fought his way back to the surface and confronted the Harbinger at the Conservatory's main entrance. The Harbinger used the Forerunner routines in the Monitor's encephalon to summon dozens of Reformation Spires. She then blasted the Chief out of the Conservatory and escaped to the Command Spire (location)|Command Spire. The Conservatory's main entrance then sealed itself shut. Gallery File:HINF Concept DeadPyre1.jpg|Concept art of the Conservatory's cradle. File:HINF Concept DeadPyre2.jpg|Concept art of John-117 discovering 117649 Despondent Pyre|Despondent Pyre in the Conservatory. File:HINF Concept DeadPyre3.jpg|More concept art of John discovering Pyre. File:HINF Concept DeadPyre4.jpg|More concept art of John discovering Pyre. File:HINF Conservatory Chamber.png|The entry chamber that connects the Conservatory to the surface. File:HINF Conservatory Area.png|Conservatory chamber with active Forerunner structures. File:HINF Harbinger with Pyre Core.png|The Harbinger in the Conservatory. File:HINF Despondent Pyre Destroyed Shell.png|The remains of Despondent Pyre. File:HINF Conservatory Room.png|The central chamber, the Cradle, located within the Conservatory. File:HINF Conservatory.png|Another view of the Cradle. File:HINF Conservatory Window.png|The Conservatory's entry chamber. File:HINF Conservatory Platform.png|Central platform located in the Conservatory, as seen from above. File:HINF Conservatory Room Final.png|Another view of the Conservatory. File:HINF Conservatory Surface.png|Conservatory surface structure. File:HINF Conservatory Ceiling.png|Conservatory surface structure, seen from below. List of appearances ''Halo Infinite'' ''Halo: The Rubicon Protocol'' Sources Category:Forerunner buildings Category:Installation 07 locations
|place = Conservatory (location)|Conservatory, Installation 07 |objective = Discover what the Banished are searching for. |partime= |parscore= }} Conservatory is the seventh campaign main mission in ''Halo Infinite'', under the third campaign section "Connections". Overview Master Chief Petty Officer John-117 and the Weapon entered the Conservatory, fighting through Banished troops inside. They met 117649 Despondent Pyre, the monitor of Installation 07 through a window looking into the Conservatory's main chamber, but the conversation was cut short when the monitor was attacked and captured by Skimmers. They followed in pursuit, overhearing Despondent Pyre pleading with an unknown entity. Arriving at bottom floor of the central chamber, they found Despondent Pyre's chassis broken apart. The two also found out Cortana was talking to Despondent Pyre when arrived six months ago in December 2559; Cortana made mention of something that the ring contained something worse than the Flood. The Skimmers returned, attacking the Chief. The Spartan fought his way out of the Conservatory, finally meeting the unknown entity, who introduced herself as "The Harbinger", at the surface. During the brief confrontation, the Harbinger locked John-117's armor, and used the monitor's encephalon to initiate the Reformation. She then fled to the Reformation Spire in the distance, with John-117 in pursuit. Transcript {''Gameplay''} ''The tunnel takes the Chief underneath the mountain ridge. He comes across a corridor on the right and enters it. The corridor leads to a small room where the Banished have stored various equipment and supplies. The door here is locked but there's a Forerunner control terminal nearby. The Chief accesses the terminal which unlocks the door.'' The Weapon|Weapon: "Welcome to the Conservatory." ''The Chief heads through the door and up a ramp.'' Weapon: "I wonder what the Banished are looking for down here." John-117: "Let's go find out." ''The Chief arrives at a set of doors which have been physically forced apart. He sees a body on the other side.'' Weapon: "Another SPARTAN-IV program|Spartan. Get me close." ''The Chief enters the room and kneels down to examine the fallen Spartan. He picks up a Drop wall|piece of equipment next to the body.'' Weapon: "A Drop wall module. Deployable cover. Resilient but temporary." ''The Drop wall module is integrated into the Chief's armor.'' ''John places a hand on the fallen Spartan's shoulder.'' Weapon: "Scan complete. This is Spartan Vedrana Makovich. Armor's been offline for thirteen days. Cause of death is..." John-117: "What?" Weapon: "An enhanced Type-1 energy sword|energy blade. Foundation (Halo Infinite)|Same as Bonita Stone|Spartan Stone. There's a pattern emerging. Chief, Jega 'Rdomnai|who's doing this?" John-117: "We're going to find out." ''He stands back up and continues his journey through the Conservatory.'' ''The Chief heads through the Conservatory, killing any Banished troops he comes across. At one point, he comes across a disabled door.'' Weapon: "Hmmm. It looks like the Banished are trying to stop us moving forward." John-117: "Can you open it?" Weapon: "Of course... If you can magic up a terminal of some kind. Or find an Power seed|alternative power source to get this door open." ''If the Chief stalls:'' Weapon: "We're stuck here until you find a power source to open that door." ''The Chief finds a power seed and inserts it into a nearby Crucible. The door opens.'' Weapon: "There we go. Simple." ''The Chief continues his way through the Conservatory, eventually coming across another disabled door.'' Weapon: "Another disabled door. I'll say one thing for the Banished. When they have an idea... they stick with it." ''After clearing out the Banished in the room, the Chief finds a power seed and inserts it into a Crucible. The door remains shut.'' Weapon: "Hmmm. It needs more power. Find another one." ''Banished reinforcements storm the room. After the Chief deals with them, he locates another power seed and inserts it into a second Crucible. This time, the door opens.'' Weapon: "And it's open. C'mon. Let's go before they get really creative." ''The Chief proceeds through the door and enters the next room, which is seemingly empty.'' Weapon: "Wait... Do you hear that? It's coming from up ahead." ''The Chief hears a muffled pounding noise coming from somewhere nearby. Spotting a terminal at the end of the room, the Chief approaches it and quickly becomes aware whatever is making the noise is on the other side of the wall directly in front of him. He deploys the Weapon onto the terminal.'' {''Cutscene''} John-117: "Open it." ''The Weapon complies and raises a hand. The wall, which turns out to be a blast shield covering a glass window, retracts upward. Light pours in from the enormous chamber on the other side of the glass. Although much of the chamber is obscured by a yellowish haze, the Chief and the Weapon still immediately spot the source of the noise: A green-eyed Monitor frantically flying around, desperate to get their attention.'' 117649 Despondent Pyre: ''(urgent)'' "Help! Help me! Installation 07|This installation... The Harbinger... exile was absolute. How did she return? It's impossible. This cannot be... I need to go back. Find out what happened." Weapon: "We should help her!" John-117: "Maybe." Despondent Pyre: "No! She is correct. I request your assistance." ''Wary of the unpredictability of Forerunner constructs, the Chief raises his weapon, ready to open fire in case the Monitor turns hostile.'' Weapon: "Who are you? What's your name?" Despondent Pyre: "I am Despondent Pyre, Monitor of this installation and this is my Conservatory. ''My'' Conservatory. This is not right. Perhaps you would- Oh no!" ''Her eye turns red as four Skimmer|winged creatures suddenly descend on the Monitor from above and surround her. Two of the creatures are armed with Banished Sicatt Workshop shock rifles. Despondent Pyre tries to escape, but the creatures are too fast.'' ''One of the unarmed creatures grabs the Monitor by her right side and starts pulling down on her. The other unarmed creature grabs her from the left side and pulls up on her. The first unarmed creature rips the side plating off of Despondent Pyre, causing her to burst into flames. At the same time, the armed creature in front of Despondent Pyre fires its shock rifle at her, but misses and hits the other armed creature instead, setting it on fire, and causing it to flee. The damaged Monitor manages to return fire with an Directed-energy weapon|energy beam from her eye, destroying the remaining armed creature. The creature still grappling her drags her down into the yellowish haze and out of sight. The other unarmed creature flies after them as pieces of the destroyed creature rain down.'' ''The Chief turns from the window.'' John-117: "Let's go." Weapon: "Where?" John-117: "Down there." ''He uploads the Weapon back into his armor.'' {''Gameplay''} ''The Chiefs heads towards a now accessible door on the left.'' Weapon: "What were Skimmer|those flying things?" John-117: "New. Dangerous." Weapon: "And Despondent Pyre?" John-117: "New. ''Potentially'' dangerous." Weapon: "See. You can be optimistic." ''The Chief heads deeper into the Conservatory in search of Despondent Pyre, with resistance from the Banished growing increasingly stubborn. After defeating a large group of enemies, including a Sangheili Warlord, the Chief enters an enclosed room containing a terminal. Accessing the terminal opens a hatch in the floor and the Chief drops down into a larger chamber. Two Active camouflage|cloaked Special Operations Sangheili enter through a door, which locks behind them. The two Spec Ops Elites attempt to ambush the Chief, but the Spartan manages to kill both would-be assassins.'' ''The door unlocks and opens again. A pair of Unggoy enter.'' Unggoy: "Alright, did you guys kill him yet? I got dibs on the helmet! Guys?" ''The Master Chief quickly kills both Unggoy and heads through the door.'' Weapon: "We're getting close to the bottom. Wait! Listen..." ''They hear the panicked voice of Despondent Pyre.'' Despondent Pyre: ''(off-screen)'' "Please. Do not do this! It cannot happen. It is wrong!" ''A few seconds later, they hear a tortured scream from Despondent Pyre.'' ''The Chief fights his way through another room filled with Banished, including a Jiralhanae Chosen Warrior wielding a UNSC M41 SPNKR. As he exits he hears Despondent Pyre again.'' Despondent Pyre: ''(off-screen)'' "This Ring must not be compromised!" ''A new voice is heard.'' The Harbinger: ''(off-screen)'' "You do not understand what you're hiding. What you are. What ''compromise'' means." ''Despondent Pyre screams in pain again.'' Despondent Pyre: ''(off-screen)'' "I will not relinquish to you the location. The Endless can never return!" Harbinger: ''(off-screen)'' "We are blameless. The Forerunners set this in motion. I am ending it." ''They hear one final tortured scream from Despondent Pyre.'' ''The Chief eventually reaches the bottom floor and enters the massive chamber. There's less haze down here, and the Chief quickly spots a terminal on a raised platform at the center of the chamber. Just behind the terminal lies the disassembled shell of Despondent Pyre.'' Weapon: "Oh no! We're too late! Something awful happened here. Plug me in! We'll figure this out." ''The Chief crosses a light bridge and reaches the central platform. The remnants of Despondent Pyre are hovering above some sort of containment device, each piece of shattered shell engulfed by a mysterious golden energy. What's left of her data has manifested as blue wisps that linger in the air.'' ''If the Chief stalls, ancient Forerunner voices begin echoing through the chamber:'' "It must be done. We have no choice." "Is there agreement? Consensus?" IsoDidact|"There is." "If they cannot be purged. They must be contained." "Balance restored." ''"Balance restored."'' "No being will ever learn the truth of what we have done today. "This is our darkest moment." "Our eternal shame." "Forever hidden." "Buried with these rings." ''The Chief deploys the Weapon onto the terminal.'' {''Cutscene''} ''Zoom in on the Monitor's remains, which start emitting a purple light. A memory begins playing out:'' Cortana (memory): ''"You know what I want."'' ''Despondent Pyre circles around Cortana.'' Despondent Pyre (memory): ''"Alas, I do, Cortana, and my mind has not been changed. This installation's weapons may be yours, but its secrets are not. It... protected. The containment facility in particular."'' Cortana (memory): ''"Containment? The Flood? Why would I... you and I both know that there are worse things than the Flood within this Ring."'' ''The ''UNSC Infinity|Infinity'' emerges from slipspace behind her.'' Despondent Pyre (memory): ''"No. There is no way you could know..."'' ''Cortana looks over her shoulder at the ''Infinity''. She turns around, her back to the Monitor.'' Cortana (memory): ''"So, you've come for me at last. Why are you doing this, John? Why don't you understand?"'' ''The Monitor floats over and gets directly in her face.'' Despondent Pyre (memory): ''"The seal must not be broken. The punished cannot be freed. This can never be negotiated. There is no other choice."'' ''Cortana turns away.'' Cortana (memory): ''"Reconsider."'' Despondent Pyre (memory): ''"The consequences of your request-"'' ''Annoyed, Cortana snaps her fingers. Despondent Pyre vanishes.'' Cortana (memory): ''"Back to your Conservatory, Monitor."'' ''She walks away and the memory ends.'' ''The Chief and the Weapon take in what they've witnessed. The Weapon turns to the Chief.'' Weapon: "What does that mean? What could be worse than the Flood?" John-117: "Nothing good." ''The Weapon looks up and sees three of the flying creatures descending on them. Each creature is carrying a shock rifle.'' John-117: ''(seeing the creatures too)'' "Find us a way out." Weapon: "On it." ''The creatures take up position in front of the Chief. The Weapon disappears into the terminal.'' {''Gameplay''} ''The Chief quickly dispatches the three creatures, but almost immediately, more of them enter the chamber.'' Weapon: "Remember when you said new and dangerous?" John-117: "Uh huh." Weapon: "You were right!" ''The fighting continues as Banished troops now enter the fray, fighting alongside the creatures.'' Weapon: "Hostile reinforcements inbound!" Weapon: "This is taking longer than I thought. Something is taking control of local systems." ''More creatures attack.'' Weapon: "Where are all these Skimmers coming from?" John-117: "Is that what we're calling them?" Weapon: "Well, I was also considering ''"Flying Octopus Monkeys"''." John-117: "Skimmers it is then." ''Another wave of enemies arrives.'' Weapon: "Hostile reinforcements inbound!" John-117: "The door?" Weapon: "I know. The code is being rewritten. Altered using a Forerunner routine." ''Yet another group of enemies appears. This one is commanded by a Jiralhanae Warlord|Warlord Captain.'' Weapon: "Enemy reinforcements!" ''The Chief defeats the last of the attackers.'' Weapon: "I'm done! Come get me!" ''The Chief returns to the terminal where the Weapon is waiting for him. He uploads her back into his armor. He leaves through the door she just opened, determined to find whoever destroyed the Monitor.'' John-117: "What happened back there?" Weapon: "When I interfaced with the cradle, it unlocked something. Something important. Cortana was here. Battle over Installation 07|Six months ago. I could feel what she felt when you arrived. It was joy. Fear. And pain." ''The Chief enters a room littered with bodies.'' Weapon: "Chief, is that another...? Something big went down in here." John-117: "Spartans don't go quietly." Weapon: "I've noticed." ''The Chief steps over the bodies of the dead Banished and kneels down beside the latest fallen Spartan he's come across. As with the others, there's a Thruster (Halo Infinite)|piece of equipment next to the body, which the Chief picks up.'' Weapon: "A Thruster module. Evasive maneuvers on demand." ''The Thruster module is integrated into the Chief's suit.'' Weapon: "Now then... who are you?" ''The Chief places a hand on the fallen Spartan's shoulder as the Weapon conducts her scan.'' Weapon: "Scan complete. Spartan Theodore Sorel. Special weapons expert. Died thirteen days ago, like Makovich." John-117: "The assassin?" Weapon: "Brutes. Hyperius|More Tovarus|than one. Whoever they are... they're proficient. Spartan Killer|Well trained." John-117: "We've got a score to settle." ''He stands back up and resumes his pursuit of Despondent Pyre's killer. Eventually he enters a room with an elevator. However, the elevator is already on its way up. Furthermore, two Jiralhanae Warlord|Warlord Chieftains armed with Grenflekt Workshop Scrap Cannons are guarding the ground floor.'' Weapon: "Chief! That platform! We're too late!" John-117: "Not yet." ''After a tough fight, the Master Chief manages to eliminate both Warlord Chieftains.'' Weapon: "They were... persistent." John-117: "Did they kill Spartan Sorel?" Weapon: "Negative. His killers are still active." ''The elevator has returned to the ground floor. The Chief gets on it and activates the controls. The platform begins rising again.'' Weapon: "This elevator... it's taking us back to the surface. It doesn't make sense. Why come all the way down here... just to kill the Monitor?" John-117: "The Monitor's purpose is to protect the Ring." Weapon: "So why kill her?" John-117: "No idea." ''The elevator reaches the top level and the Chief steps off.'' {''Cutscene''} ''Scene slowly zooms in on a cluster of floating pillars rotating around a golden light.'' Harbinger: "Show yourself. I know you have been following me." ''The Master Chief moves in close enough to see who is addressing him: A tall, slender female humanoid hovering above the ground. She wears a regal-looking crimson headdress and a matching set of armor. She is held aloft by a pair of thrusters on her back. Golden light shines out of a cavity in her armored chestplate. The scene pans up and circles around her as she stares down at the Master Chief.'' Harbinger: "''We'' are not enemies." ''The Chief stares up at her silently for a few seconds before responding.'' John-117: "Despondent Pyre?" ''He moves to avoid one of the pillars.'' Harbinger: "She had something I required." ''Despondent Pyre's encephalon materializes in the palm of her right hand. Scene shifts to the Master Chief's POV as the same hand the Harbinger is using to hold the Monitor's encephalon charges up with bright blue energy. She slams the energy into the ground, unleashing a pulse that causes the pillars to instantly sink into the floor. The blast also knocks the Master Chief onto his back. The energy shield bar on his HUD flickers, indicating a malfunction.'' Harbinger: "I know of you, Reclaimer..." ''In a flash of light she vanishes and instantaneously reappears mere feet from the Master Chief, who can't seem to move.'' Harbinger: ''(staring the Master Chief directly in the face)'' "But hear this: You are ''not'' the future." ''She looks over her shoulder at something outside the Conservatory.'' Weapon: "You okay, Chief? I'm trying to get the armor unlocked." John-117: "Try harder." ''In another flash of light, the Harbinger vanishes and reappears, now hovering high above the floor. The pillars are rising all around her. At the same time, outside in the distance, Reformation Spire|a giant structure rises from beneath the Ring's surface.'' Harbinger: "The Forerunners' lies are at an end. I am the Harbinger of the truth." ''She teleports directly in front of him again.'' Harbinger: "The Endless will be found. They will ascend." John-117: "Now would be good." Weapon: "I know! I know! Three..." ''The Harbinger looks over at the rising structure again.'' Harbinger: "The Reformation begins." Weapon: "Two... One! ''Go!''" ''The Harbinger teleports away just as the Chief breaks free of the armor lock. He jumps to his feet and charges at the Harbinger, but she continues to teleport away from him, moving closer and closer to the Conservatory's exit each time. The Chief climbs onto a rising pillar and leaps down at her, but again, she teleports out of range. Before he can make another move, she vanishes from sight.'' ''Scene shifts back to third-person. The Chief rushes to the exit. He aims his weapon as he searches for the Harbinger. She suddenly appears on his right and swipes at him with her right hand, which is now charged with energy again. He ducks just in time. She vanishes, only to reappear directly in front of him, both hands now energized. Before he can react, she strikes him in the chest with her left fist. The resulting blast sends the Chief flying through the air and out of the Conservatory.'' ''The Chief crashes through a burnt-out tree and lands in a field. He immediately gets back to his feet and aims his weapon, but the Harbinger is nowhere to be seen. The scene rotates to reveal he is on the other side of the mountain ridge, standing in front of the Conservatory's true entrance.'' ''As he slowly starts to lower his weapon, behind him in the distance, the newly risen Forerunner structure starts throbbing with energy. A trio of fins emerge from its sides and slide up towards the top before clamping themselves around the structure's upper half. Scene focuses on the Chief as he turns to stare at this mysterious structure.'' Weapon: ''(apologetically)'' "I took too long. You could have been killed." John-117: "It's okay, you saved us both." ''Level ends'' Achievements The following Achievements (Halo Infinite)|achievements can be unlocked on ''Conservatory'' across the all editions of ''Halo Infinite''. {| class"width: 100%;" | ! scope"width: 15%;text-align:center;" |Xbox ! scope"width: 10%;text-align:center;" |Steam ! scope"width: 25%;height:20px;text-align:center;" |Title ! scope"width: 50%;height:20px;text-align:center;" |Unlock requirement |-align="center" |File:HINF Achievement GrabSomeCover.png|114px |File:HINF Achievement Ability Steam.jpg|64px |Grab Some Cover |Unlocked the Drop Wall ability. |-align="center" |File:HINF Achievement EvasiveManeuvers.png|114px |File:HINF Achievement Ability Steam.jpg|64px |Evasive Maneuvers |Unlocked the Thruster ability. |} Gallery File:HINF Conservatory Room.png|The main chamber of the Conservatory. File:HINF Conservatory Chamber.png|The interior entrance to the Conservatory. File:HINF Conservatory Exterior.png|The exterior entrance to the Conservatory. File:HINF Conservatory underground entrance.png|Entering the Conservatory through the underground entrance. File:HINF Vedrana Makovich Corpse.jpg|Finding Spartan Makovich's body. File:HINF Conservatory Raider Warrior.png|Banished troops guarding the Conservatory. File:HINF Conservatory Sangheili Warlord.png|A Sangheili Warlord clashes with the Chief inside the Conservatory. File:HINF Despondent Pyre needs help.png|Despondent Pyre asks John-117 and the Weapon for help. File:HINF Skimmer Mischief.png|Skimmers abduct Despondent Pyre. File:HINF Despondent Pyre Destroyed.png|Despondent Pyre's opened chassis. File:HINF Cortana and Despondent Pyre.png|Despondent Pyre's memory of meeting Cortana. File:HINF Conservatory Skimmer trio.png|First fight with the Skimmers. File:HINF Theodore Sorel Corpse.jpg|Finding Spartan Sorel's body. File:HINF Conservatory Warlord Chieftain duo.png|Two Jiralhanae Warlord Chieftains covering the Harbinger's escape. File:HINF Conservatory Area.png|The entrance to the Conservatory as the Reformation is activated. File:HINF Harbinger with Pyre Core.png|The Harbinger holding Despondent Pyre's encephalon. File:HINF Harbinger attacking John.png|The Harbinger attacks the Master Chief. File:HINF John117 Spire.png|The Chief watches a Spire rise to its full height. Sources Category:Halo Infinite campaign
Considerate is an achievement in ''Halo: The Master Chief Collection''. It is awarded for activating the twenty-fourth ''Halo 3: ODST'' Audio log (Halo 3: ODST)|Audio log on Mombasa Streets. The achievement is worth 5 Gamerscore and can be unlocked on any difficulty. Location The achievement is awarded when the player unlocks their twenty-fourth terminal, regardless of which terminal in the hub that is. For terminal locations, see Audio log (Halo 3: ODST)|here.
}} The Conspectus network is the localized data storehouse for Installation 07. The network contains system protocols and the entire historical record of the ring from its inception. As such, the network contains records of status reports, event logs, maintenance logs, and communication logs. It also grants access and control to the ring's defensive system. The network and its data streams are accessible from numerous information hubs located throughout the ring. A Conspectus network hub is a long underground chamber about ten meters high, with numerous translucent screens streaming dataeach screen has several layers of data. There is a console in the center of the room. Reclaimers can retrieve data from the screens by physically plucking the string of code; the code then transforms into a sylloge nodea small rectangular Forerunner device that can fit into the palm of a human's handbut they must be decrypted via ports in the ring's Cartographers or the Conservatory (location)|Conservatory. History Circa 2558, Kate Stalling, an ONI operative and a member of Zeta Halo project|the second exploratory expedition force sent from the United Nations Space Command to Installation 07, discovered the Conspectus network. However, in 2559#December|December 2559, the Banished launched an assault on the ring. Stalling was captured by the Banished. For months, her captors, the Sangheili Blademaster Jega 'Rdomnai and the Jiralhanae Bloodstars#Banished|Bloodstar Gorian, tortured Stalling. They stole her research with the intent to take control of the ring's defensive systems. Gorian and 'Rdomnai found one of the network hubs and stole two sylloge nodes, but during 'Rdomnai's fight with Spartan Bonita Stone, Ouco|the Spartan's AI copied the data and corrupted the original taken by 'Rdomnai, rendering it useless for the Banished. The copied data was recovered by Stone's squadmate Nina Kovan, along with Boat crew|a group of UNSC survivors. The humans sent a supraluminal message containing that dataincluding the ring's locationinto human-occupied space, in hopes of the UNSC sending reinforcements to the forces stranded on the ring. List of appearances ''Halo: The Rubicon Protocol'' Sources Category:Forerunner technology
Conspiracy Theory is an achievement in ''Halo 5: Guardians'', awarded for finding one's first piece of Mission Intel. The achievement artwork is concept artwork of Edward Buck. Sources
|sn= |notable= }} Constantine "Grandfather" Moya was a human politician on the Outer Colony of Gao. Moya served as one of the first fourteen President of the Gao Republic|Presidents of the Gao Republic and was regarded as the "great unifier" on Gao. Moya's legacy was immortalized as a Holography|hologram in the People's Collection of Presidential Holographs, located in the Gao Cabinet Chamber in the People's Palace. Moya's hologram features him leaning on a garden hoe, wearing a straw hat and smiling. List of appearances ''Halo: Last Light'' Sources Category:Human characters|Moya, Constantine Category:Politicians|Moya, Constantine
Constantinople may refer to the following: - A . New Constantinople - A human colony world. *Battle of New Constantinople - A battle in the Human-Covenant War.
The Constitution of Luna Confederated States is a Wikipedia:Constitution|document establishing the legal basis of the Luna Confederated States, the national government on Luna in the Sol system. It was in effect by 2492. Notably, it provides the framework governing the "Holy State of Matrimony", to which all Wikipedia:Marriage|marriages conducted on Luna must conform to have legal force. It presumably provides for the issuing of Wikipedia:Marriage license|marriage licenses and Wikipedia:Marriage certificate|marriage certificates, which are known to be granted by counties such as Newton County|Newton in Mare Nubium.Halo Evolutions - Essential Tales of the Halo Universe, ''The Impossible Life and the Possible Death of Preston J. Cole'' page 276 (2010 edition, Vol. I) In 2492, Quinn Lloyd issued a license authorizing any Judge, Justice of the Peace, or Minister to join together Preston Cole and Inna Volkov in marriage according to the Constitution of Luna Confederated States. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' Sources Category:Unified Earth Government
The Constitution of the United Nations Space Command is an official United Nations Space Command|UNSC document that all members of the United Nations Space Command armed forces are expected to follow. Gallery H4-GlobalChampionshipEnlistment.png|A sign-up form for the Halo 4 Global Championship 2013|''Halo 4'' Global Championship 2013, which mentions the Constitution. Sources Category:UNSC protocols
File:HTMCC-H4 ThisTombIsNowYours.png|250px|thumb|The Ur-Didact|Didact holding John-117 in a constraint field. Constraint fields are a form of energy field used by the Forerunners to Physical restraints|restrain individuals.Halo: Cryptum, ''page 303-305'' Warrior-Servants were capable of generating and manipulating constraint fields at will. Higher-ranked Warriors, such as the Ur-Didact, could control these fields to the extent they could be used in a manner similar to telekinesis, allowing the Didact to immobilize and move his opponents from a distance.Halo 4 campaign level, ''Forerunner (level)'' Constraint fields could also be used for other purposes. For example, Glory of a Far Dawn used two constraint fields to secure IsoDidact|Bornstellar Makes Eternal Lasting and Splendid Dust of Ancient Suns as they escaped the Capital|Forerunner Capital during Mendicant Bias' Battle of the Capital|attack. These fields were sealed against the vacuum of space and could be merged with one another. Gallery File:HTMCC-H4 ConstraintField1.png|The Didact inspecting a restrained John-117. File:HTMCC-H4 ConstraintField2.png|The Didact projecting a constraint field on John-117. List of appearances ''Halo Wars'' ''Halo: Cryptum'' ''Halo 4'' ''Halo 5: Guardians'' Notes Sources See also Containment field device Category:Security technology Category:Forerunner technology
Construct is a ''Halo 3'' multiplayer map that takes place at one of the Installation 00|Ark's "spokes". Its large asymmetric design makes it great for Slayer and Team Slayer gametypes. Universe and lore Construct is set in the same Forerunner structure as that housing the Cartographer#Installation 00|Cartographer in the campaign level The Ark (level)|The Ark, likely set above or below the area in which John-117 fights Cethegus at the end of the mission. Looking out from the map, the same waterfalls, ocean and view of the Ark's superstructure can be seen. Overview This level may appear symmetrical, but on closer inspection is really asymmetrical in nature. ''Construct'' has three distinct levels, each connected by a series of ramps and gravity lifts. As a result of its unique nature, ''Construct'' has a variety of weapons and equipment. The upper level can be reached by the main yellow gravity lift at the far side of the level (opposite the ocean) and two smaller, purple lifts. Also, two ramps extending up to hold the sword arm can be used to gain access to the upper level. A long, narrow channel stretches out overlooking the vast ocean below and the main level of the construct. File:HMCC H3 Construct Map.png|Construct Map. File:H3_Construct_HeatMap.jpg|A bird's-eye view of ''Construct''. Lower Level The lowest level of ''Construct'' is split into 2 sections, that are similar in shape to a plus (+) sign. The main corridor leads to the middle level at one end, and the yellow gravity lift at the other. Players can find a power drain upon entrance to the yellow gravity lift. The smaller corridor intersects the main corridor at its center, and offers a ramp (one on each side), up to the middle level. A M6 Spartan Laser|Spartan Laser and LAU-65D/SGM-151 missile pod|missile pod exist on each side of the small corridor on the ramps leading to the middle level, and the corridor leading to the Spartan Laser spawn also has a Type-25 Brute Shot|Brute Shot. A M7057 flamethrower|flamethrower is present at this intersection. A small, c-shaped hallway connects the main corridor to the smaller corridor, which goes behind the purple gravity lifts. A Type-52 Mauler|Mauler can be found in each of these small hallways. Players also have the ability of reaching the top level via the yellow and purple gravity lifts from this low level. File:H3_Construct_Flamethrower.jpg|The lowest level of ''Construct'' with the Flamethrower in sight. Middle Level The middle level is almost synchronous with the lowest level due to the ramps connecting these two levels. A portion of the middle level has been removed, offering a quick drop into the lowest level if a player chooses to not use the ramps. Players can also access the yellow and purple gravity lifts from this level of the map as well. This is the highest level of the map where the gravity lifts can be used, as they only travel upwards. This level of the map, can often see fighting, but is mainly used as the "transport" level, getting players to their destination quicker. Players can also choose a slower and possibly safer route than the gravity lifts by traveling up the ramps. The main ramps circle around the yellow gravity lift and lead all the way to the top level. The map's second Brute Shot spawn lies on these ramps. There is also a way to get over the purple beams without dying. This tip will be a great tip for escaping enemies and killing them from a high view. First you must jump to a small edge and jump on the bigger edge above it. Then you must jump over the purple beam or power jump. ''Note:'' An alternate route to the Type-1 energy sword|energy sword is a long narrow sloped ramp (which is quite possibly a support strut) next to both of the purple lifts on this section of ''Construct'', it leads to the sides of the ramp that leads to the large walkway that leads to the sword. File:H3_Construct_MidLevel.jpg|A view of the middle level and partial view of the upper level. Upper Level Remarkably, this area of the map sees practically all the action that takes place. This is for several reasons: first, there is little to no cover on the lower levels. Second, nearly the entire supply of weapons is located here, and third, the three power lifts lead to here and it is often of good strategy to camp at the top of these lifts in hopes of killing a player as they come up it (in such a situation the player already there has a distinct advantage over the player coming up the lift). There are three main areas of the upper level as well. The "yellow lift zone" contains the area where players exit the yellow gravity lift, as well as the paths leading to the purple lift zones. The second zones on the upper level are the "purple lift zones," which occur at two ends of the top level. The final aspect of the upper level is the long walkway extending into and outside the main parts of the map, containing the SRS99D-S2 AM sniper rifle|sniper rifle at one end and the energy sword on the other. Yellow Lift Zone In this zone, players can trap the opposing team from entering the top level of the structure via the yellow gravity lift or the ramps. It is often the object of much fighting as one team tries to storm the upper level, while the other team attempts to hold them off. A good tactic for those traveling up the lift is to destroy the fusion cores that are on the walls of each side of the yellow zone. On the left of players, as they're looking into the lift, are the ramps that lead up to the top level from the bottom. This is by far the most sought after position in the entire level. The purple lifts provide two ways to assault the yellow lift zone from either side but it is possible to defend this zone if the players stick one or both of the two following areas: The "angled" hallway to the right (if you are looking at the yellow lift) of the lift. Though people watch for defenders in this hallway the defender often has the advantage because he sits stationary waiting for an attacker to come into view while the attacker must be ready to train their sights on the defender when it slips into view. The overhang over the ramp to the left (if you are looking at the yellow lift) of the lift. You can cover both the ramp leading up, as well one of the purple lift zones from this position. If you start taking heavy fire just put the semi-transparent wall in between you and the attacker. Purple Lift Zones Players can rapidly travel up to the top level via one of the two purple lifts. These zones can also be a death-trap for players traveling up them. A helpful trick is to toss grenades up the lifts, hopefully softening the players, and then traveling up to kill them. Other than the ramps, this is the only way to reach this section of the top level. Despite being a heavily contested area, if player can effectively coordinate an assault, they can take the upper level with minimal casualties. If exploding barrels are at the lower lift entrance, it is normally a good strategy to push them up the lift and follow up with a grenade or two to kill any players hiding in wait. Narrow Walkway This narrow walkway extends out over the level looking out into the vast ocean below, and has two levels. Players can find an energy sword and power drain at one end of this walkway. Players can easily access the middle or lower levels of the map by jumping from the edge of this walkway. There are two very narrow support struts that allow climbing up and down. At the opposite end of this walkway, players can find the sniper rifle (upper portion), and a Z-4190 bubble shield|bubble shield (lower portion). In the middle area, a player can get a Brute Shot and shoot up the wall and get on top of the archway towards the Anskum-pattern plasma grenade|plasma grenades and sniper rifle. This is a good idea if you have the sniper rifle with you. File:H3 Oddball contruct.jpg|thumb||right|A game of Oddball on Construct.|250px If you are behind the yellow lift, you can throw grenades at the wall ahead and they can bounce up to the higher level, where some players may be camping the lift. This is good if they are out of the lifts landing zone, avoiding grenades coming up the lift. On the right side of the yellow lift, there are a couple of power cores, you can use these to get you a kill or two. A power drain is present on the bottom most floor in front of the Yellow lift, as well as near the energy sword spawn. These, coupled with grenades, can be useful to throw into the lifts. It is important not to follow the power drain up too quickly as it will destroy your shield as well. Most opponents avoid standing in the area that would be affected by preemptive strikes with grenades or power drains. On the right side of the golden lift, there are racks of power cores one can shoot and explode killing any player nearby. It is possible to throw M9 fragmentation grenade|frag grenades from the lower levels on the sloped ceiling leading from the left purple lift to the orange lift, where the Hill is, this can be used to clear out the Hill one way or another. Have a player camp at a lift with an energy sword, another player camp with a Mauler at another lift, and a third player camp at the last lift with a flamethrower. There is a little nook beneath the sniper walkway, you can use this to snipe anyone who goes for the sword until a teammate or yourself gets it Sometimes that missile pod in the corner might be worth grabbing. In tight areas, the missile pod can be extremely effective, especially near the purple lifts. You can embarrass a sword carrier in this spot. Remember that power cores can be pushed up the purple lifts, and along with a tossed grenade, make it easier to soften and/or clear out enemies camping at these lifts. When trying to clear out the orange lift from the purple lifts, using frag grenades in conjunction with the angles of the walls can make this easier to achieve. The two metal beams that extend diagonally from the middle level to support the far end of the top floor are actually walkable and provide an excellent shortcut to the energy sword. Watching your motion tracker can sometimes be quite frustrating due to the many levels. If you throw a power drain up the gravity lifts you can drain or partially drain any camper's shields. If the enemy team is camped at the top of the orange lift, get a teammate to get the sniper and provide support from the areas where the purple lifts are. If you have a close combat weapon, like the energy sword or the Mauler, it is wise to get some easy kills by camping out at one of the lifts. Do not do this directly in front, for you are vulnerable there to grenades and other explosives traveling up the lift. If you don't have a close combat weapon, stay back with a BR55HB battle rifle|battle rifle. When you see your opponent exit the gravity lift, throw a grenade at where they are going to land. The blast should take out some or all of their shields, and you can finish them off with battle rifle in just one headshot. Since the map has so many pieces of cover, the Spartan Laser and sniper are only good if you catch an opponent without cover nearby. If the opposing team has control of the top, just hide at the bottom until your foes look for you, if they have the lead then they will probably just sit there ending the game in their favor. A good thing to learn on this map is where players land after exiting a gravity lift. If you learn these locations approximately (you can be off by a foot or so), you can use this to your advantage. When you hear your enemy (make sure it's your enemy) coming up the lift, plant a plasma grenade approximately in a one-foot radius of where they will land. Now if you time it correctly, you will kill your opponent instantly. If you're off a little by the timing or the placement of the plasma grenade, your opponent should be hurt enough to be finished off easily. You can throw plasma grenades over the gold lift surprising campers there. Another good way to start off a game, if you spawn near the purple lifts, is to immediately rush up the gravity lifts. One player should get sniper rifle and provide cover for someone who would rush the energy sword. This usually helps the team control the top level, where a lot of the fighting takes place. A purple lift can conceal one player, if they stands still they can be practically invisible. The sniper platform can be jumped on from the adjacent walkways to access the sniper faster, or another area to fling grenades at campers in the center room. One strategy regarded by players as "noobish" is throwing grenades up the grav lifts on this level. It is regarded as annoying and a cheap kill strategy by many, as anyone near the grav lifts exits will be harmed by the grenades. Grenades are extremely effective on this map. You can bounce frags off of walls with ease, and many of these grenades will land between the feet of several opponents in the cramped grav lift rooms. If you are on the bottom floor and the energy sword is above you, you can climb the pillars to get up to the energy sword quicker and if there is a sniper you can kill him easier than on the bottom floor. The spartan laser can be an excellent substitute for the sniper. However you can be easily spotted by the pointer. Near the room where you can cross into the hanging platform, if you have an ally stand in the corner near the glass, and jump on his head, you can jump, then have him jump as well, and you jump again in mid air, and land on the glass wall. this will give you access to a snipers area, easy to use to ambush people in a room By the main grav-lift there are 2 support legs that hold up the map platform with a column on one side. During an infection game, you can jump down and slide down to a spot where you are braced against the column and can shoot zombies that try to get you. Seeing as this map is notorious for camping, in an Free-For-All|FFA game, you want to control a lift as soon as possible. Forge Using two-way teleporters, you can create a random network of teleporters, all you need to do is set more than two of the two way teleporters on the same channel, this creates a random teleport, and placing one or two on each level of Construct allows for easy getaways. The vehicles that can be added into this map are: Type-26 Banshee|Banshees, AV-14 Hornet|Hornets, and M274 Mongoose|Mongooses. While in editing mode, you can reach a level above the third level. This can be done by going as high above the sniper rifle as you can, while looking towards the main yellow gravity lift, then look to your left or right, and you will see a small chamber in the wall. This same location can be reached by creating a grav lift (there are none that are on the map by default), and entering the third level room between the two purple gravity lifts. Now, deploy the grav lift and use it to fly up, you should then see two chambers on opposite sides of each other, simply jump into one or the other and you are there. Once there, you can camp out and shoot at unaware opponents, go back and repeat the process with a sniper rifle to snipe, throw grenades at hopeless victims, or just impress your friends. This spot is also ideal for camping, because you have view of a large portion of the map, it is almost unheard of, few know how to access it, it is hard to get a grenade in there, and is also hard to shoot at because of the angle. It is possible to fly into the Purple Gravity lift Generators in Forge. Simply boost into the small hole on the bottom and you will get through. The only way out is to die though. Production notes File:H3 Construct Ascension Early.jpg|thumb|100px|An early idea for Construct, depicting Ascension with a massive structure overhead. Construct was primarily designed by Chris Carney and Tyson Green. Originally, the level was to be set on and around a massive Strato-Sentinel hovering above a damaged and unknown Forerunner structure. This early iteration was described as being similar to Ascension, with another structure looming overhead relying on heavy use of man cannons and gravity lifts. This iterations was very vertical, allowing the use of aircraft like the Banshee to get between levels. Over the time, the map was redesigned to fill a need for more smaller maps in the roster. The Banshee was cut from Construct due to lessons learned from player experience on the vehicle's domineering presence on Ascension in ''Halo 2''. The AV-14 Hornet|Hornet was considered for inclusion, but the final version of the vehicle came too late in the game's development and was never implemented, though the two aircraft are still available in Forge. Gradually, the map shrunk in size, though the upper levels of the map remained fairly consistent throughout development. A teleporter was originally planned out for this map, as seen in the map's image provided for Matchmaking. Construct was the final map finished for ''Halo 3'' before the game finished. Construct was originally referenced in the ''Halo 3 Beta'' code. It was then confirmed in a leaked photo, and then explored in two videos before the game was released. (defunct, ) Construct has been slightly altered for matchmaking. As of the December 11, 2007 update, the Maulers that spawned at the top of the purple lifts have been removed. Hiding spots, such as the one below the level near the orange lift and the spot behind the glass, have also been removed by invisible barriers that cause players to fall below. Trivia If you jump over the hole, leading to the lower floor, you can see a Marathon symbol if you look down at the glass floor at the exact proper time. Players can easily fall off the lower level onto some lower beams below. This can be especially useful in games such as Oddball, Juggernaut and Infection as it is ''extremely'' difficult for the opposing force to reach you, but they can shoot at you, due to the sniper rifle and Spartan Laser that spawn by default on Construct. You can only exit this space via dying; this is possible by repeatedly jumping until the "you fell to your death" notice appears. (This exploit has been fixed in the Matchmaking variant of Construct.) Sentinels and Constructors float out far from the level, but can be destroyed with long-range weapons. This is a very good place to practice your skills with the Spartan Laser over long distances. If you spawn a Banshee on Forge you can fly onto one of the 'arms', where you can place spawn points and teleporters. The Sentinels fly about five meters past the instant kill wall or the "kill zone" as it is also known. If you fall off Construct and press Y in Theater mode you will see that the water from the falls comes right up to the level, but is invisible due to fog/watery mist. This is the smallest map in which you can create Hornets or Banshees. If you get in a Hornet or Banshee and you fly too high or too far you will be killed and fall to your death. It is possible to reach the normally inaccessible framework below the lower level by Overload glitch (Halo 3)|overloading the map and crouching through the mesh under the purple gravity lifts. After this has been achieved, it is now possible to set up teleporters to get in and out freely. Although it is possible without overloading by forcing downwards on the purple lifts in Monitor mode then turning back into player mode and falling through the small hole. It is also possible to get out onto the large "girders" that stick out into the open, outside the normal boundaries, by overloading the map. Gravity lifts on Construct are different than others found in multiplayer. Most lifts function like elevators, you enter and exit from the same side. For these lifts, however, you enter one way, and exit the opposite way, so you don't need to turn around. When inspected closely, players can see that the "characters" on the windows of the 2nd floor of complex scroll from the bottom to the top. Said "characters" are various and random letters and numbers, in different languages and in different positions. The Sentinels and Constructors on this map make the player's aiming reticule turn red if they get close, which is strange as the Campaign level this map is based on takes place before they turn on the Master Chief. However, they will not attack or flee, even when fired upon. Gallery File:H3_Construct_BatteryHall_Concept.jpg|Concept art of the Power core|battery hallway. File:H3_Construct_ControlRoom_Concept.jpg|Concept art of the "control room". File:H3_Construct_Side_Early_Concept.jpg|A side view of the early Construct idea. File:H3_Construct_Layout_Early_Concept.jpg|An early layout of the map. File:H3_Construct_Layout_Early_Concept_2.jpg|A later layout of the map. File:H3 Construct PrePro Screenshot.jpg|An early screenshot of Construct from ''Halo 3'' pre-production. Sources
Construction Platform 966A, alternatively nicknamed Station Delphi, was a deep space United Nations Space Command|UNSC shipyard and construction platform. It was similar to refit station|refitting stations like the ''UNSC Cradle|Cradle''. Essentially, it is a massive plate of Titanium-A armor|Titanium-A containing a floating city of welded scaffolding cranes, docking pods, tubes, and grappling claws.Halo: Ghosts of Onyx, ''page 51-52'' The station was decommissioned in 2528 and abandoned in orbit over an icy moon in the Groombridge 34 system. Due to poor maintenance, the platform was a mess by 2531. That year, Office of Naval Intelligence|ONI arranged for the SPARTAN-II Program|Spartan-IIs to be sent on a mission to the station to check for any "rebel activity." This was actually a guise for them to abduct Kurt-051 for use in the upcoming SPARTAN-III Program.'Halo: Ghosts of Onyx', ''page 56-57'' After he was taken, the station was tagged with a HAZMAT|HAZNAV satellite to ward off future exploration of it. The station had a hull-support cradle built specifically for the . The fact that this construction was relatively recent by the time Blue Team investigated the station may suggest that the station being abandoned was in actuality a cover so that the station could possibly be used to service the top-secret ''Point of No Return'' in an inconspicuous location. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Space stations
|role=Construction, maintenance |length= |width= |height= |mass= |armament= |armor= }} Constructor Sentinels are a specialized variant of Sentinel whose main function is to repair damaged Forerunner structures.Halo 2, campaign level ''Sacred Icon'' These small utility drones operate in coordinated groups to diagnose basic faults, weave minor repairs into existing structures, and retune hard light structural elements. Vast numbers of Constructor Sentinels may cooperate with Strato-Sentinels to complete large-scale repair operations. If a Constructor Sentinel is attacked, Aggressor Sentinels will often come to their aid, as they have no weapon systems of their own to defend themselves. Operation File:H2A ConstructorAndPiston.png|225px|left|thumb|A Constructor interacting with a Holography|holographic display on a piston. Constructor Sentinels are drones programmed to repair any damaged Forerunner structure they can find, using low-tuned reconstitution emitters. These reconstitution beams are fired from either the top half, the middle or the bottom half of the Constructor. The beams can also be used to open CryptumsHalo 5: Guardians, campaign level, ''Guardians'' or lower the shields on pistons, allowing them to access the tunnel networks built within the Sentinel Wall.Halo 3, multiplayer level ''Isolation'' Although weak, one of these beams can harm an organism if they come in contact with it. Constructors can also play the role of a security grid. When a Constructor is attacked, a signal is automatically sent to Sentinel launchers to begin deploying Aggressors. For this reason, they form an excellent security perimeter. However, with no weapons systems of their own, the Constructors must rely on Aggressors when threatened. One or more Constructors will often be summoned if something within their facility is damaged. Once attracted, they appear to require little prompting to follow someone seeking their assistance, as Fireteam Osiris simply had to state that they had a task for a Constructor to get it to follow them, with no other obvious methods of coercion being used.Halo 5: Guardians, campaign level ''Enemy Lines'' Constructors can be programmed for other tasks such as awakening a Guardian with little difficulty, being reprogrammed within minutes rather than hours or days as might be expected to happen with other technology.Halo 5: Guardians, campaign level ''Before the Storm'' Appearances File:H2A SentinelBois.png|250px|thumb|A Constructor alongside two Aggressors on ''Sacred Icon''. Constructors make their first appearance in the ''Halo 2'' level ''Sacred Icon'', exactly beside where Thel 'Vadamee stands after he is dropped off from his Phantom. They are repairing the destroyed edge and will leave after a while, or if the Arbiter approaches them. Attacking them will result in being attacked by Aggressors. In the level ''Quarantine Zone'', they appear at the end of the level when the player fights the Flood-controlled M808B Scorpion|Scorpion and Zurdo-pattern Wraith|Wraiths along with many Flood combat forms using Covenant Karo'etba-pattern Ghost|Ghosts and two Enforcers fight against the Flood near a downed UNSC D77-TC Pelican|Pelican dropship. If the player watches one of the large and deep trenches, a large cloud of Constructors can be seen flying off into the sky. In ''Halo 3'', they appear in the level ''The Ark (level)|The Ark'', where they are seen inside Forerunner structures, including inside the Sentinel Wall|wall to the Cartographer and the map room itself. They can be also found in the multiplayer maps of ''Isolation'' and ''Construct'', where they can be seen flying around in the distance. With the addition of the ''Halo Online'' multiplayer map Edge to the Halo component of ''Halo: The Master Chief Collection'', a flock of Constructors can be found maintaining the databanks in the rear of the Forerunner structure where the map is set. In ''Halo 5: Guardians'', Constructors play a significant role in the campaign. In the level ''Unconfirmed'', Fireteam Osiris encountered Constructors in the mines on Meridian near where the Guardian was. Though the team noted that the Constructors were similar in design to a Monitor, they were non-communicative and uninterested in the humans, so Jameson Locke ordered his team to keep an eye on the Constructors but to otherwise ignore them. Later, in the level ''Enemy Lines'', Fireteam Osiris is tasked with acquiring a Constructor in order to activate the Guardian on Sanghelios. Osiris is able to find one in a support facility for the Guardian, attracting its attention by damaging a terminal in the facility. Dr. Catherine Halsey is then able to use Forerunner technology in the area to program the Constructor with the recording made of the Guardian on Meridian. Though Halsey thought it would take hours to days, the Constructor is programmed quickly and flies off to awaken the Guardian. In the final mission ''Guardians'', Genesis Monitor 031 Exuberant Witness summons a swarm of Constructors to retrieve the Cryptum that Blue Team was trapped in by Cortana after Osiris manages to restore control over Genesis to Exuberant Witness. Under the control of Exuberant Witness, they use their beams to open the Cryptum and free the Spartans of Blue Team. Trivia On Isolation and Construct, the Constructors can be sniped, though their small size and constant movement make this difficult. In ''Halo 2'' and ''Halo 3'', even though Constructors do not attack you, your weapon reticule will turn red when passed over them. A player can get up close and even touch a Constructor on Construct. First, they must overload the map with TR/9 Antipersonnel Mine|trip mines. When the map is overloaded, the player must go through the hole where the purple lift beams are projected. A player then can easily be touched by a Constructor, but cannot be moved. They can be destroyed, mainly with a M6 Spartan Laser|Spartan Laser or a M7057 flamethrower|Flamethrower. Note that even when one is destroyed, another will immediately replace it in the same place. So, in other words, you will see the debris from a destroyed Constructor fall from a full and complete one. In ''Halo 2'', the glow is on the top part of the Constructor. In ''Halo 3'', it is on the bottom. Gallery File:H2-SentinelConstructor.png|A Constructor in ''Halo 2''. File:Constructor.jpg|A Constructor on Installation 05 in ''Halo 2''. File:Constuctorz.jpg|Rear view of a Constructor in ''Halo 2''. File:H3-SentinelConstructor.png|A Constructor in ''Halo 3''. File:H3_Constructor.jpg|A Constructor on Installation 00 in ''Halo 3''. File:H2A_SentinelConstructor_Concept.jpg|Concept art of the Constructor for ''Halo 2: Anniversary''. File:H2A ConstructorSacredIcon.png|A Constructor on Installation 05 in ''Halo 2: Anniversary''. File:H5G_Constructor_Concept.jpg|Concept art of the Constructor for ''Halo 5: Guardians''. File:H5G - damaged Constructor.png|A damaged Constructor on Genesis in ''Halo 5: Guardians''. List of appearances ''Halo 2'' ''Halo 3'' ''Halo 2: Anniversary'' ''Halo: Hunters in the Dark'' ''Halo 5: Guardians'' ''Halo Wars 2'' Notes Sources Category:Sentinels
Consumption Junction is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 18,000 point par score on The Maw. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties. Trivia The name of the achievement is a reference to a maw being another word for a mouth, or a "consumption junction".
Contact the Domain is an achievement in ''Halo 4''. It is awarded for finding a Terminal (Halo 4)|terminal in the ''Halo 4'' campaign. The achievement is worth 10 gamerscrore. This achievement is represented by the Reclaimer symbol. Trivia The Domain was a Forerunner information sharing network which contained all ancestral records and all knowledge of the Forerunner civilisation. Sources
File:HSA - Contact.png|right The Rifle Spree medal is awarded in the ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' campaign for killing ten enemies in a row, with a rifle, without being hit. The following weapons are considered rifles, and will contribute to the medal: MA5D assault rifle|Assault Rifle, SRS99-S5 AM sniper rifle|Sniper Rifle, M6 Spartan Laser|Spartan Laser, Nakata'vho-pattern plasma repeater|Plasma Repeater, M'tara-pattern focus rifle|Focus Rifle, and Type-25 Brute shot|Brute Shot. In ''Spartan Strike'' the Battle Rifle, Z-130 Suppressor|Suppressor, and Z-750 binary rifle|Binary Rifle also contribute to the medal. .
|runtime=58 minutes, 56 seconds |directors=Otto Bathurst |writers= }} Contact is the first episode of the Halo: The Television Series Season One|first season of ''Halo: The Television Series''. The episode aired on 2022#March|March 24, 2022. Official summary In the year 2552, humans on the planet Madrigal have been fighting for independence from Earth, but a fatal encounter with the Alien Covenant complicates things. Master Chief John 117 and his super-soldier "Spartans" join the fight. After the battle, Master Chief heads to his home planet of Reach with a Madrigal survivor and a mysterious object he discovered on the planet. But a controversial order has John questioning his mission, and himself. Plot Appearances Cara Catherine Halsey/Silver|Catherine Halsey Cortana/Silver|Cortana Djanka Doan Esso Faaz Isaac Lux Jacob Keyes/Silver|Jacob Keyes Jin Ha John-117/Silver|John-117 John-117's father John-117's mother Juric Kai-125 Kwan Ha Ladi Makee Malchin Miranda Keyes/Silver|Miranda Keyes Neru Margaret Parangosky/Silver|Margaret Parangosky Prophet of Mercy/Silver|Prophet of Mercy Riz-028 Ruben Shepherd Stacker Tesic Unidentified Kaidon Unidentified Professor Vannak-134 Vinsher Grath |title-2=Species| Human Forerunner Lekgolo Sangheili San'Shyuum |title-3=Organizations| Admiral Captain Covenant *Covenant fleet *Covenant military Colonial Administration Authority United Nations Space Command *Silver Team Acheron Security AMG Transport Dynamics Dasuss Intersystem News Lethbridge Industrial Misriah Armory Xedon |title-4=Locations| High Charity 23 Librae system *Madrigal **Jin Ha's Outpost Sol system *Earth Reach *WHITE TOWER *Skillian Response Center |title-5=Events| Insurrection Human-Covenant War/Silver|Human-Covenant War *Hunt for Forerunner Keystone **Operation: DEFIANT GLASS |title-6=Weapons| Type-1 energy sword Type-25 plasma pistol MA5C assault rifle M6G magnum M392 DMR |title-7=Vehicles| ''Anodyne Spirit'' CAS-class assault carrier Type-26 Banshee Halberd-class light destroyer D80 Condor *''Condor 325'' Stalwart-class light frigate |title-8=Technology and equipment| Active camouflage Brokkr Armor Mechanism Data pad Flash cloning Holography Keystone MJOLNIR Powered Assault Armor/Mark VI Spartan neural interface }} Trivia While exploring the cave, John's HUD icon for his DMR includes a scope, as seen in-game, despite the lack of scope on his own particular weapon. Credits Gallery File:HTV-Contact-Drugs.jpg|Kuan Ha finds drugs outside the settlement. File:HTV-Contact-Inniedefense.jpg|The Insurrectionists attempt to defend their home from the Covenant. File:HTV-SilverJohn.jpg|Master Chief Petty Officer John-117 joins the battle. File:HTV-energyshields.png|John-117 dodges the swing of a Sangheili's energy sword. File:HTV-Contact-Vannakpoke.jpg|Vannak-134 stabbing a Sangheili with a pole. File:HTV-H3turret.png|John-117 with a CMA AIE-486H machine gun. File:HTV-Contact-Closeupstab.jpg|The Sangheili officer fatally stabs General Ha. File:HTV-Execution.png|John-117 executes the Sangheili officer with a M6G magnum. File:HTV-SilverTeam2.png|Silver Team after defeating the Covenant. File:HTV-Originstory.png|Kuan Ha cries over the death of her father. File:HTV-Contact-SneakyShleet.jpg|A surviving Sangheili spies on Silver Team. File:HTV-Forerunnerstuff.png|A Forerunner artifact activates for John-117. File:HTV-Contact-ActiveCamo.jpg|The surviving Sangheili runs away and activates active camo. File:HTV-SilverReach.jpg|WHITE TOWER on Reach. File:HTV-Contact-Halseyclone.jpg|A flash clone of Catherine Halsey. File:HTV-Contact-Mercy.png|The Prophet of Mercy talking to Makee. File:HTV-Makee.png|Makee talking to the Prophet of Mercy. File:HTV-Promo.jpg|UNSC personnel preparing for Condor 325 to land. File:HTV Condor 325.png|D77-TC Pelicans surround Condor 325. File:HTV-SilverTeam.jpg|Silver Team prepare to defend John-117 from the UNSC Marines. File:HTV Chief Face.png|John-117 takes off his helmet. File:HTV Madrigal Artifact Reclaimer Symbol.png|The Forerunner artifact activates aboard Condor 325. Sources Category:Halo: The Television Series Season One
File:H3-container-transparent.png|thumb|An open container, as seen in Halo 3. Containers are objects seen in multiple Campaign missions and Multiplayer maps in Halo 3, and are also available in Forge mode. They come in a variety of types, colors, and sizes. Summary Containers are a common Forge item. They are available in either open or closed fashion, and are randomly chosen to be red, green, or blue when spawned. When attempting the , a container can still be moved when physics objects collide with it. Both types of containers cost $6 of budget, and are available on Last Resort and Rat's Nest. Introduced to Halo 3 in the Heroic Map Pack, boxes function similarly to containers. They come in two sizes; Single Box and Double Box, with both types available either closed or open. Unlike containers, however, boxes only come in their default drab green color. Also unlike containers, boxes are able to properly perform the floating object method. Both sizes of open boxes cost $6 of budget, while both sizes of closed boxes cost only $4. All four box types are available on Foundry, Blackout, Avalanche, and Longshore (though their appearances on Blackout, Avalanche, and Longshore are that of a container), and the open variants of the Single Box and Double Box are obtainable on Ghost Town and Standoff respectively. Gallery File:2_containers.JPG|Two containers on Last Resort. File:H3-boxes-alltypes.png|All four types of boxes. File:H3-container-campaign.png|A container that appears in the campaign mission The Storm. Category:Storage containers
File:ChiefSparkCEA.png|thumb|300px|343 Guilty Spark introduces himself to John-117 upon the initiation of Containment Protocol on Installation 04 Containment Protocols are series of protocols established by the Forerunners for dealing with Flood outbreaks. They help Monitors enforce the containment of the Flood parasite in the various Flood containment facility|Flood containment facilities. Background On the Halo Array|Halo installations, Containment Protocol is normally enforced by Monitors, but there have been cases of Sentinels taking it upon themselves to enforce containment. There are different procedures about enforcing the protocol, judged by the size of the outbreak. If the outbreak is a minor one, the Monitor will deploy a number of Aggressor Sentinels and Constructors to eliminate the Flood present. In the event of a major outbreak, like that seen on Installation 05's Quarantine Zone, Sentinel Major|Major Sentinels and Enforcer drones will be mass deployed to eradicate all Flood and its vectors. Unburdened communication is crucial in the event of an outbreak; the protocols dictate that immediate reporting on the status of the outbreak be established among local forces.Halo 2 Anniversary, ''Terminal (Halo 2: Anniversary)|Terminal 5'' If containment is breached on a larger scale, then more drastic measures must be taken to ensure that the situation returns to stability, the final option being the use of a Halo installation. Protocol also includes the procedures involved in activating the Halo Array. It requires a Reclaimer to retrieve an Activation Index|Index for activation, that the Monitor store the Index within its own data arrays for transport, and that only the Reclaimer can use the Index to activate the system, because the Monitor is not able to activate Halo by itself.Halo: Combat Evolved, campaign level ''Two Betrayals'' (343 Guilty Spark: "''Protocol does not permit units of my classification to perform a task as important as the reunification of the Index with the Core. That final step is reserved for ''you'', Reclaimer.''") The leadership of a Monitor is important, but not always necessary. The Sentinels and Enforcers of Delta Halo continued to Battle of the Quarantine Zone|enforce containment even after their monitor, 2401 Penitent Tangent, was captured by the Gravemind,Halo 2, campaign level ''Sacred Icon''Halo 2, campaign level ''Quarantine Zone'' and despite their lack of a Monitor the Sentinels of Onyx abide by Containment Protocol by neutralizing local infection vectors - the UNSC Marine Corps|UNSC Marines, SPARTAN-III program|Spartan-IIIs and the Joyous Exultation Covenant|Covenant forces on or near the planet.Halo: Ghosts of Onyx Containment protocols, however, cannot be activated or proceeded if the global Sentinel Defense Network is disabled. When Voridus disabled Installation 00's Sentinel Defense Network, the Sentinels were unable to perform their duties, including conducting containment protocol. The containment protocols can only be reenacted if the global Defense Network is online.Halo Wars 2: Awakening the Nightmare List of procedures When Flood outbreak appears imminent, the Containment Protocol becomes the principal priority. This is the reason that the monitor makes simulations of this event. When enforcing this protocol, the Monitor must: Determine what, how, and where the problem is. Initiate the Installation's Sentinel constructor factory|Sentinel Production Facility to deploy Sentinels, Constructors and Enforcers, depending on the severity of the outbreak, to eradicate any Flood infection vectors and perform necessary maintenance. If the outbreak cannot be contained, or it looks likely that the Flood will escape, the Monitor will seek out an individual known as a Reclaimer. Teleportation grid|Teleport that Reclaimer to the Library, to retrieve the Activation Index|Index for activation. Once the Index has been retrieved, the monitor must store it internally to prevent it falling into the hands of the Flood, and teleport itself and the Reclaimer to the Control Room to activate Halo. Once Halo is on the firing process, make the final countdown. Here, the Containment Protocol presumably finishes and the Halo Array is activated. If the firing is stopped for some reason, (Delta Halo for example) the Monitor must restart the Containment Protocol or activate the rings through the Ark. Gallery File:Sacredicon1600.jpg|An Installation's Library is the main focus of containment, and houses the Activation Index|Index. File:H2-ThreeSentinelAggressors.png|Sentinel Majors initiating Containment Protocol on Installation 05. Sources Category:Forerunner files and protocols Category:Halo Array
File:H2-Containment shield 2.png|thumb|250px|The containment shield on Installation 05 as observed from within the Sentinel Wall. Containment shields are massive Hardlight|hard light barriers that can be created by Sentinel forces to quarantine an area. One was projected from the Sentinel Wall around Installation 05's Library. One of the many containment measures built by the Forerunners, it helped contain and enclose the Flood inside the Quarantine Zone, and keep out anything that could sustain the Flood. It had to be lowered and deactivated in order to enter the Library and recover the Activation Index.Halo 2, campaign level ''Sacred Icon'' It can be also breached with heavy firepower, such as that of a Banished Scarab. A containment shield does not shut down when the defense network is disabled. History During the Battle of Installation 05, the containment shield kept United Nations Space Command|UNSC and Covenant forces stationed on Delta Halo from reaching the Activation Index|Index. In order to gain access to the Library and retrieve the Index, the Hierarchs of the Covenant dispatched Arbiter Thel 'Vadamee to lower the shield. The Arbiter fought his way through the Aggressor Sentinel|Sentinel defenders to the enormous chamber containing the controls for the barrier. After destroying the Sentinel Enforcer guarding the chamber, the Arbiter retracted four piston-like plug locks which unlocked the main control panel, allowing him to lower the shield. This caused the entire two-tiered control platform to move to the other side of a large chasm in the middle of the Sentinel Wall in a manner similar to an anti-gravity gondola. The deactivation of the shield allowed access to the Quarantine Zone by the Covenant and the UNSC, which also gave the Flood hundreds of new hosts. The Flood was released onto the rest of Installation 05. As a result of this, the was taken over by the Flood and flown into the Covenant holy city of High Charity. In 2552#December|December 2552, three days after the Human-Covenant War ended, monitor 000 Tragic Solitude had a containment shield set up around the ruins of High Charity to contain the Flood that had survived the detonation of the city's reactors and the firing of Installation 08. As an additional security measure, Tragic Solitude had the Sentinels raze the perimeter and modify the refugia to ensure that no sentient life survived nearby, in order to deprive the Flood of any host bodies in proximity to their prison. Tragic Solitude also kept a battalion of Sentinels on patrol in the vicinity of the containment shield, not only to guard against the Flood, but to guard against future invaders who might try to breach the shield and thus release the Flood.Halo Wars 2 ''Phoenix Logs'' - ''Idle Hands II'' During the Second Ark Conflict in 2559#June|June 2559, Atriox, the leader of the Banished, ordered Jiralhanae brothers Pavium and Voridus to salvage anything useful from the shipwrecks near High Charity, but to only scout the shell and leave it alone, well-aware of the danger posed by any surviving Flood. However, like many of the Banished, Voridus brushed off the Flood as another Covenant lie and didn't heed Atriox's warnings. Instead, Voridus deactivated the Ark's Sentinel defense network using a terminal near High Charity and burned a hole in the containment shield with a Barukaza Workshop Scarab. When Voridus' troops entered the wreckage, they were swarmed by Flood infection forms which attacked the Banished and escaped onto the Ark through the breach in the containment shield created by Voridus, unimpeded by the Ark's Sentinels due to Voridus deactivating them.Halo Wars 2: Awakening the Nightmare, campaign level ''What Could Go Wrong?'' Voridus eventually managed to reactivate the Sentinel defense networkHalo Wars 2: Awakening the Nightmare, campaign level ''The Archive'' and the Banished, with the help of the Sentinels, slew a Proto-Gravemind that the Flood formed before it could become a full-fledged Gravemind. With the Sentinel defense network reactivated, thousands of Sentinels began a cleansing operation, supported by the Banished. The Sentinels and the Banished were able to contain the Flood outbreakHalo Wars 2: Awakening the Nightmare, campaign level ''Manifestation'' and scour them from High Charity's ruins. Trivia In ''Halo 2'', the containment shield was observed during the level Sacred Icon. The holographic control panel for the shield displays what appears to be a perfectly symmetrical hand with six fingers. Whether by coincidence or not, this matches the later depictions of Forerunner hands in ''Halo 4'' and ''The Forerunner Saga'', which establish most Forerunners as having six-fingered hands with two thumbs. Gallery File:H2 Containment Shield.jpg|The shield was projected by a series of Barrier tower|pylons on top of the Sentinel Wall in ''Halo 2''. File:H2-Containment shield 3.png|The shield retracting after its deactivation. File:H2-Shield_control_chamber.png|The chamber housing the controls for the containment shield. File:H2-Containment_shield_panel_2.png|The control panel for the shield. File:HW2-Scarabbeatsshield.png|Voridus' Barukaza Workshop Scarab breaks through a segment of the containment shield around High Charity in ''Halo Wars 2: Awakening the Nightmare''. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' ''Halo Wars 2'' Sources Category:Installation 05 locations Category:Installation 00 locations Category:Forerunner technology Category:Security technology Category:Shield technology
|end=September 12, 2023 |numtiers=10 |totalcost= |games=''Halo Infinite'' |gamelabel=Halo Infinite }} Containment is a multiplayer event for ''Halo Infinite''. Containment was held between August 29 and September 12, 2023, during Season 04: Infection. The event focused on the OSTEO combat engineering suit|Hazmat armor core, much like the Hazmat (event)|Hazmat event. Event Pass tiers Players could progress through the Event Pass and unlock items by completing any of the ten Challenges/Halo Infinite#Containment Challenges|event challenges over the two weeks the event is available. {| class"width: 60%;" ! style="width: 5%"|Level ! style="width: 20%"|Unlocks ! style="width: 15%"|Images |- align="center" |1 |Charm - Dangerous Bonds |File:HINF - Charm icon - Dangerous Bonds.png|100px |- align="center" |2 |Hip Attachment (HAZMAT) - Quickflush |File:HINF - Utility icon - Quickflush.png|100px |- align="center" |3 |Armor coating (HAZMAT) - Mesa Inclined |File:HINF - Coating icon - Mesa Inclined.png|100px |- align="center" |4 |Chest (HAZMAT) - ECOTECH Sampler |File:HINF - Chest icon - Ecotech Sampler.png|100px |- align="center" |5 |Helmet (HAZMAT) - Ogun |File:HINF - Helmet icon - Ogun.png|100px |- align="center" |6 |Visor - Mauvegleam |File:HINF - Visor icon - Mauvegleam.png|100px |- align="center" |7 |Helmet Attachment (HAZMAT) - Lumen Prolight |File:HINF - Helmet attachment icon - Lumen Prolight.png|100px |- align="center" |8 |Left Shoulder (HAZMAT) - Fan Vent |File:HINF - Left shoulder icon - Fan Vent.png|100px |- align="center" |9 |Right Shoulder (HAZMAT) - Fan Vent |File:HINF - Right shoulder icon - Fan Vent.png|100px |- align="center" |10 |Stance - First Response |File:HINF - Stance icon - First Response.png|100px |- align="center" |} An additional reward was made available for those who logged and played ''Halo Infinite'' during the event; {| class"width: 60%;" ! style="width: 10%"|Requirement ! style="width: 20%"|Unlocks ! style="width: 20%"|Images |- align="center" |Play ''Halo Infinite'' during the Containment event |Background - Splice |File:HINF - Backdrop icon - Splice.png|class=blackbg|100px |- align="center" |} Gallery File:HINF - Event - Containment (banner).png|A banner for the event, featuring a logo. File:HINF - Event - Containment - Rewards.png|A preview of the event's rewards. File:HINF - Event - Containment - 00001.jpg File:HINF - Event - Containment - 00002.jpg File:HINF - Event - Containment - 00003.jpg File:HINF - Event - Containment - 00004.jpg File:HINF - Event - Containment - 00005.jpg File:HINF - Event - Containment - 00006.jpg File:HINF - Event - Containment - 00007.jpg Sources Category:Halo Infinite events|Containment