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File:Christian Allen.jpg|150px|right Christian Allen is an United States of America|American game designer. He was born in Eagle River, Alaska. Christian Allen's blog He worked at Bungie|Bungie Studios as Design Lead on Halo: Reach. Christian Allen's LinkedIn Profile Biography Allen grew up in Eagle River, Alaska. After high school, he joined the US Marines, where he served four years in the United States Marine Corps Military Police, mainly at MCAS El Toro.''Bungie|Bungie Podcast'', February 5th, 2008.After finishing his tour in the Marine Corps in 1999, Allen returned to Alaska, serving in the Air National Guard with the 176th Security Police, and working for the State of Alaska as a Child Support Enforcement Officer. Later, he went to work IT & Communications for the Department of Emergency Services. Christian started making mods for the Rogue Spear series in 1999; and in 2001, he decided to make a career change and get into the gaming industry. Allen moved from Alaska to Arizona, and attended the Art Institute of Phoenix. During this time he also joined the Army National Guard, serving with the 855th Military Police Company. In 2002, Allen was hired by Red Storm Entertainment/Ubisoft Entertainment as an Assistant Game Designer. Since then Allen has worked on a variety of military-themed first person shooters, in a variety of rolls, from Scripting to Weapon Design to Lead Designer to Creative Director. In 2006, Allen completed his B.S. in Game Art and Design through the online program of the Art Institute of Pittsburgh. In August of 2007 he accepted a position at Bungie in Kirkland, WA. Joystiq.com story As of April 2009 Christian Allen has left Bungie Studios. Trivia After leaving Bungie, Allen applied to be on the TV series ''Wikipedia:Survivor (TV series)|Survivor''. Kotaku. Internal Links Bungie|Bungie Studios Sources Category:People
Christian Ramsey was a human smuggler and contraband specialist.''Halo: Nightfall'', Halo: Nightfall Second Stories|Second Story, Halo: Nightfall: Outbound Cargo - Part 1|Outbound Cargo - Part 1 Biography Christian Ramsey was a well-known criminal with several crimes to his name, including smuggling, trespassing and digital currency duplication. In early 2556, he was contracted by an unknown entity seeking to acquire a null state stasis container, which it intended to use to carry out the terrorist attack on Sedra City later that year. As Ramsey pointed out, most such containers are United Nations Space Command|UNSC property and are limited in number. He ultimately agreed to secure a small box, 10 cubic metres in size, for the client. Eventually, Christian obtained the container and had sent it on its way to Sedra, along with a map of the sewer and substrate tunnels. He commented that his client had nothing to worry about when collecting the container, claiming that the UNSC had no significant presence on the planet and the Sedran Colonial Guard|Sedran security was a joke. Unbeknownst to Ramsey, his communications were being tracked by Codename: FIXER, an Office of Naval Intelligence|ONI operative.''Halo: Nightfall'', Second Story, Halo: Nightfall: Outbound Cargo - Part 2|Outbound Cargo - Part 2 The map was later found in possession of the smuggler Axl, who brought the biological weapon to Sedra.''Halo: Nightfall'', Second Story, Halo: Nightfall: The Path of Belief|The Path of Belief List of appearances ''Halo: Nightfall'' Sources Category:Human characters|Ramsey, Christian Category:Smugglers|Ramsey, Christian
Christie Golden (born November 21, 1963) is an ''New York Times'' bestselling author of many science fiction and fantasy novels. She is the author of the short story "Promises to Keep" from ''Halo: Fractures''. Background Christie Golden was born in Atlanta, Georgia. Golden has written over a dozen ''Star Trek'' novels and a dozen novels for Blizzard's ''World of Warcraft'' and ''StarCraft'' series. She has also authored four ''Star Wars'' books, three of them in the ''Fate of the Jedi'' series, which she co-wrote with authors Troy Denning and Aaron Allston. She resides in Denver, Colorado. External links Sources Category:Authors|Authors
Christina Rice was an Insurrectionist on Mars. Biography Christina Rice along with James McCann, were disguised as Army specialists working in New Harmony (city)|New Harmony, Mars. They were attempting to steal M4093 Hyperion nuclear delivery system|Hyperion-class nuclear weapons for a possible attack on the city. On April 2, 2526 they were arrested by UNSC forces working alongside ONI agents.Halo 4: Forward Unto Dawn, ''Part 1'' List of appearances ''Halo 4: Forward Unto Dawn'' Sources Category:Human characters|Rice, Christina Category:Insurrectionists|Rice, Christina
File:Christopher-Schlerf.jpg|thumb|300px|Christopher Schlerf in ''Making Halo 4: A Hero Awakens''. Christopher Schlerf (born 15 August 1971) was the former Senior Writer for ''Halo 4'' at 343 Industries.Making Halo 4: A Hero Awakens Before working with 343 Industries, Christopher Schlerf directed, managed, and produced several short films in the early 2000s. At 343 Industries, Schlerf became the Senior Writer and narrative director for ''Halo 4''.Halo 4, ''Halo 4 credits|Credits'' He created the original draft of the game's script and continued to write for the game throughout the development process, alongside the rest of the writing team. He was also the writer of ''Halo: Escalation'' until the Halo: Escalation Issue 6|sixth issue, and the short story ''Petra'' included in the 2010 reissue of ''Halo: First Strike''. Chris Schlerf left 343 Industries in November 2013. After Schlerf's departure from 343 Industries, Brian Reed became the ''Halo'' franchise's lead writer. Schlerf worked at Wikipedia:BioWare|BioWare on ''Mass Effect: Andromeda'', but he left the company in 2015. Schlerf worked at Bungie on ''Destiny 2'' afterward before leaving in November 2016. Sources Category:343 Industries staff Category:Writers
Captain Chu is a human officer serving with the United Nations Space Command. By 2554#|March of 2554, he was employed by Spartan Operations and was serving in the control center of a Unidentified Spartan-IV training station|Spartan-IV training station.Halo: Fractures, ''Lessons Learned'' After Rudolf Schein detonated an explosive in the station's rec room on March 29, Chu brought Tom-B292 and Lucy-B091 up to speed on the incident when control was queried. List of appearances ''Halo: Fractures'' *''Lessons Learned'' Sources Category:Human characters Category:UNSC Spartan Operations personnel Category:UNSC personnel
Chur'R is a Kig-Yar title that indicates the commander of a ship, roughly the equivalent of captain or shipmaster. Often used alongside the title of shipmaster or shipmistress, Kig-Yar captains may have their names prefixed with the Chur'R title, such as Yar|Chur'R-Yar. The title has only been observed among female shipmistresses.''Halo: Contact Harvest'', Chapter 3 Sarch Rach, Mut, Zhal, and Yar were all Kig-Yar shipmistresses that held the Chur'R title.''Halo: The Cole Protocol'', p. 157''Hunt the Truth'', Hunt the Truth Season 2|Season 2, "Episode 04: JACKALS" However, not all Kig-Yar captains utilized the Chur'R prefix.''Halo: Mortal Dictata'', Chapter 3 List of appearances ''Halo: Contact Harvest'' ''Halo: The Cole Protocol'' ''Hunt the Truth'' ''Halo: Retribution'' Sources Category:Kig-Yar ranks
|position=Third planet |moon(s)=Eayn |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=NoneHalo Encyclopedia (2009 edition), ''page 307'' (2011) |population=None |colonized= |government=Covenant }} Chu'ot is a large gas giant and the third planet orbiting the star Y'Deio system|Y'Deio. Eayn, the homeworld of the Kig-Yar, is the planet's primary natural satellite, though the planet itself is cold and devoid of life. Approximately the size of Neptune, Chu'ot is located within the inner region of the system's expansive asteroid belt. Several Kig-Yar colony asteroids are located close to Chu'ot, worlds inhabited by sectarian societies sustained by gray market trade.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 157'' (2011) In the Kig-Yar's early history, Chu'ot held religious notability to the now-dead religions of the species. However, after the Kig-Yar joined the Covenant, the gas giant lost all cultural significance. Chu'ot was the only known Covenant-occupied planet that humanity had cataloged before First Battle of Harvest|first contact with the Covenant. Its designation, according to human astrographic naming conventions, is Wikipedia:HD 69830 d|HD 69830 d. List of appearances ''Halo 3'' *''Bestiarum'' ''Halo: Broken Circle'' ''Halo Infinite'' Sources Category:Planets Category:Covenant worlds
|line= |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament=1 heavy plasma cannon |crew=None |complement= |consumables= |othersystems= |firstuse= |service=Post-Covenant War conflicts |role=Sky striker |affiliation=Ancient SangheiliJul 'Mdama's Covenant }} The ''Chwich''-pattern Sky Striker, known colloquially as the Saker, is an automated artillery emplacement employed by the Sangheili prior to the War of Beginnings. Manufactured by local forges on Hesduros, they were re-entered into service with Jul 'Mdama's Covenant during the Blooding Years. Overview The ''Chwich'' is a Hesduros-designed weapon emplacement, consisting of a heavy plasma cannon mounted atop a small base. The emplacement is served by a remote-link, allowing an operator to target and aim the weapon from afar. The original Sakers were employed by the Sangheili in their earlier eras of spaceflight, prior to the founding of the Covenant. Following the empire's dissolution, many found their way into the hands of Jul 'Mdama's revived Covenant alongside the similar . These renewed models were manufactured by local war forges, or stripped from older war-hulks. It is unclear if the ''Chwich''-pattern Saker is related to the Fusion saker|''Shumnku''-pattern fusion saker employed on the - a vestige warship similarly employed by the Sangheili in ancient times. In-game information The Saker was never officially seen in the original Xbox 360 release of ''Halo 4''. Following the update to the game's Forge/Halo 4|Forge mode in Series 4: Reclaimer for ''Halo: The Master Chief Collection'', the Saker was added to the maps Forge Island, Ravine, Impact and Erosion as a placeable (and destroyable) static prop. List of appearances ''Halo 4'' Sources Category:Covenant weapons Category:Artillery Category:Plasma weapons
Chyler Silva was an officer cadet of the United Nations Space Command armed forces. She attended Corbulo Academy of Military Science during the early years of the Human-Covenant War as part of the class of 2529. Biography Chyler Silva grew up on Cygnus. Chyler and her family later moved to Mamore, a colony world where violence between Insurrectionists and UNSC supporters was a common occurrence.Halo 4: Forward Unto Dawn: Squad As a result, even civilians like herself were forced to learn how to protect themselves from a young age. For example, Chyler's mother taught her how to hold a rifle when she was ten years of age. In preparation for emergencies, her father would often race Chyler and her brother Grayson Silva|Grayson to a local bomb shelter and he would allow them to stay up half an hour past bedtime if they beat him. Her cousin's school became the target of a rebel bombing when she was around ten years of age, resulting in the deaths of hundreds of children. Both of her parents were UNSC military and eventually died in battle against rebels.Halo 4: Forward Unto Dawn, ''part 2'' Developing a strong personal sense of duty to the UNSC, Silva intended to become a soldier like her parents and she attended Corbulo Academy as a freshman cadet of the class of 2529. Assigned to Hastati Squad under the leadership of Senior Cadet April Orenski, she took her education with particular enthusiasm, scoring top marks in training exercises. Although most other members of Hastati Squad berated Thomas Lasky for his poor performance in combat exercises and not taking his training seriously, Silva continuously attempted to encourage him to become a better soldier. As a result of her background, she was not convinced by Lasky's pacifism, maintaining that military action by the UNSC was the only way to end the war. Silva's efforts eventually paid off, with Lasky volunteering to lead the squad during a Capture the Flag exercise and devising an ingenious tactical maneuver which allowed Hastati Squad to catch Zuma Squad completely by surprise. While Hastati Squad was victorious, with Silva playing a major part in the assault on the opposing team's flag, Lasky passed out before the exercise was over. Concerned for Lasky's condition, Silva later came to check on him. After a brief conversation between the two, Cadet Michael Sullivan called them over to view a classified recording displaying UNSC troops joining forces with insurrectionists to fight Covenant|unknown hostiles. Silva was greatly bewildered by this revelation and she later retreated outside the academy to ponder on its implications. While there, she was joined by Thomas, who revealed that he had been offered the choice to be discharged from the academy on medical grounds. Visibly distraught, Silva told Lasky that she would miss him if he chose to leave and the two shared a kiss. File:H4 FUD Silva with Carbine.jpg|thumb|left|250px|Silva using a Type-51 Carbine|Covenant Carbine. When the Covenant invaded Corbulo Academy, Hastati Squad was to be evacuated via the Academy's space elevator. However, after the Covenant's destruction of the tether, the squad was caught in the battle between UNSC Marine Corps|UNSC Marines and Covenant military|Covenant forces. The squad attempted to escape to the Academy's armory, which resulted in the deaths of cadets Junjie Chen and Walter Vickers at the hands of an active camouflaged Sangheili Zealot. However, the Zealot was killed by SPARTAN-II Program|SPARTAN Master Chief Petty Officer John-117. John, who had arrived with SPARTAN-II Blue Team to assist in the evacuation of Corbulo Academy, revealed that the surviving members of Hastati Squad - Silva, Lasky, Orenski and Sullivan - were only surviving humans left on the entire planet. As the Spartan led them to an evacuation point, Silva began to break down under the stress of combat. However, when the Master Chief asked who in the squad was the best marksman, Lasky recommended Silva. John-117 escorted them outside and ordered Silva and Orenski to cover Lasky as he commandeered Black|General Black's M12 Light Reconnaissance Vehicle|Warthog to allow them to escape to the extraction zone. During the engagement, Silva ran out of ammunition and had to make use of a discarded Covenant Type-51 Carbine, and proved to be quite proficient with the weapon.Halo 4: Forward Unto Dawn, ''part 4'' Death File:Chyler needle.jpg|thumb|250px|The needle embedded in Silva's stomach. During the squad's escape from the Academy in Black's Warthog, Silva provided cover fire for the rest of the squad from the Warthog's side seat. Using short controlled bursts from her assault rifle, she killed two Kig-Yar. However, just as the Warthog had cleared the combat zone, they crashed into a lone Kig-Yar and were forced to stop. It was during this lull in the fighting that Silva realized she'd been hit in the stomach by a Needler shard (possibly when the vehicle crashed into the Kig-Yar, causing it to randomly discharge its Needler). The other cadets carried Silva to a small UNSC field depot in the forest while the Chief remained behind to fight a Mgalekgolo|Hunter. Having spent the last of their biofoam on Sullivan's injury, they attempted to numb Silva's pain with the contents of a tactical training round; however, this proved ineffective. Before dying, she removed her dog tags and gave them to Lasky, before reassuring and apologizing to him. Lasky stayed beside her until another Hunter approached and the squad was forced to leave her corpse behind. Distraught over her death, Lasky volunteered to bait the Hunter, allowing the Chief to kill the creature. Lasky was strongly affected by her death and kept her dog tags with him for over thirty years afterwards.Halo 4: Forward Unto Dawn, ''part 5'' Personality and traits File:FUD - SilvaBrowse.jpg|250px|thumb|Silva reading news articles on her comm terminal. A resolute and highly competent cadet, Chyler Silva maintained a modest, collected outlook and took a serious approach to her training. Both her upbringing and her firsthand experience of the harsh reality of the Insurrection had led her to becoming wholly loyal to the UNSC, whilst despising the Insurrectionists, who she maintained were the ones responsible for the ongoing violence and forced the UNSC to fight a war many considered morally questionable. Driven largely by the will to protect innocents, she considered the UNSC as the only hope for bringing peace; she stated that ''"It's not the kind of war that we should be fighting, but it's the kind of war they're forcing us to fight now."'' Frequent news reports of Insurrectionist attacks and the school's ubiquitous UNSC propaganda only served to further solidify her views. In spite of having grown accustomed to constant violence since her childhood and having suffered tragedy on a very personal level, she appeared to be remarkably well-adjusted and was content with her military lifestyle. Suffering loss did not cause her to despair or lose her optimism in the UNSC's ability to bring an end to the violence; instead, it apparently served to further galvanize her resolve. Her reaction was largely opposite to that of Thomas Lasky losing Cadmon Lasky|his brother, which drove him to hopelessness and caused him to adopt a negative view of the UNSC whilst dwelling on his brother's death by replaying video comms surrounding the event. Upon viewing some of the videos, Silva expressed puzzlement as to why he kept "tormenting" himself with the incident. File:FUD - Chyler&Tom 2.jpg|thumb|250px|left|Silva and Lasky moments before the Covenant invasion. The legacy of her parents and her own commitment to the UNSC served as the basis for her motivation for being at Corbulo; she saw a career in the military as a natural choice for herself and fully embraced her education. She was active during lectures and her performance in training was exemplary; she was a proficient marksman and achieved record times among her squad in drills. This placed her in the favor of her superiors, including Hastati Squad leader April Orenski and the school's superintendent, Black|General Black. Although she considered the academy's physical training demanding, she took pride in enduring the difficulty of it, stating that nothing less would make the end result something to be proud of. She typically remained calm under stress and even though she suffered from momentary shell-shock upon the chaotic situation of the Covenant attack on Corbulo Academy, she retained her proficiency and focus in combat during the following battle. Despite her deeply-rooted belief in the UNSC's cause and her antipathy for the Insurrectionists, Silva denied that this was due to inherent aggression and maintained that her approach to soldiering was strictly professional. She remained friendly to fellow cadet Thomas Lasky despite his somewhat sympathetic view of the rebels and vocal condemnation of some of the UNSC's practices. The two had frequent conversations on the subject, with Silva continuously making an effort to have Lasky realize the importance of their training. Silva's and Lasky's dorm rooms at the academy were adjacent to one another; at night, they would often exchange knocks on the wall separating their beds. Despite their clashing views, Silva and Lasky grew fond of one another and their friendship turned into romance. Production notes Silva is portrayed by English actress Wikipedia:Anna Popplewell|Anna Popplewell in ''Halo 4: Forward Unto Dawn''. Popplewell stated that she had virtually no prior knowledge of ''Halo'' and had little experience with video games in general before the project. In preparation for her role, she studied existing ''Halo'' fiction, in particular the Halo novels|novels ''Halo: Contact Harvest'' and ''Halo: The Fall of Reach'' due to their setting in the same time period as ''Forward Unto Dawn''. Gallery File:FUD - Silva_2.jpg|A portrait of Chyler Silva. File:FUD Silva Field Armor.jpg|Chyler Silva, clad in CAMS training armor. File:FUD - Silva_cryosuit.jpg|Silva in her cryo-suit. File:FUD - Silva&Tom.jpg|Chyler and Thomas discussing the Insurrection. File:FUD - SilvaPoem.jpg|Silva inspecting the Forward Unto Dawn (poem)|poem inscribed over her bed. File:FUD Silva Mess Hall Fight.jpg|Silva spectating a fight between Lasky and Vickers. File:FUD - SilvaC-IVBattle.jpg|Silva wielding an assault rifle during the battle at Corbulo Academy. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 5: Guardians'' Sources Category:Human characters|Silva, Chyler Category:Corbulo Academy staff and cadets|Silva, Chyler
|gender= |height= |mass= |hair= |eyes= |affiliation=Banished |rank= |sn= |notable= }} Ciar 'Yaham is a Sangheili scientist in the Banished, with the task of finding, analyzing and decrypting Forerunner data. who was present on Installation 07. Biography Ciar was present on Installation 07, where they had discovered a datastream at a beam emitter|beacon that they identified as Forerunner. Ciar sent a datastream to both their colleague Dahk'rah and the House of Reckoning (location)|House of Reckoning. He then continued to other Beacons to make more scans uncover more data. Dahk'rah researched the datastream and analyzed it, which helped Ciar with his research. After finding another datastream at a second beacon, they reported this information to the scientists at Annex Ridge. With the help of Dahk'rah, they identified another Conduit. However, Ciar could not understand the transmissions and searched for further ways to understand their message. List of appearances ''Halo Infinite'' Notes Sources Category:Banished members Category:Sangheili characters
File:SLoftus-Cimaroon.png|thumb|Cimaroon logo. Cimaroon was a business company. It had what appeared to be a headquarters building located in a dilapidated low rise along Liberty Street of Old Mombasa, Earth. The building was apparently undamaged during fighting between United Nations Space Command|UNSC and Covenant Empire|Covenant forces during the Battle of Earth in 2552''Halo 2'', multiplayer level District Cimaroon's products were available at Oh2-Hnzu stores in Old Mombasa, however it is unknown what the products were.''Halo 2'', multiplayer level Turf Gallery File:Cimaroon.jpg|The Cimaroon building. File:H2 Products.jpg|Ads for an Oh2-Hnzu store on Liberty Street, including Cimaroon. List of appearances ''Halo 2'' Sources Category:Human businesses
CINDER-class Mjolnir is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2] armor designed for use by Spartan Operations|Spartan special containment teams. Overview CINDER armor features thermal superconducting coatings and a reinforced shock-absorbing gel layer to mitigate the risk of using thermobaric and incendiary weapons at close range. Additionally, the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters. Used by Spartan special containment teams at UNSC facilities. In-game information Cinder was first introduced as an Armor customization (Halo 5: Guardians)|armor set in the Warzone Firefight update for ''Halo 5: Guardians''. The suit has no skin variants. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets Cinder Uncommon.png|100pxCinder (helmet) |align="left"|Special containment teams respond to a wide range of hazardous biological containment, mitigation, and eradication issues at UNSC facilities. For this reason, the CINDER helmet features a full suite of lab-grade chemsniffers and hazmat filters. |align="left"|Uncommon List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor Cinder.png|100pxCinder (body) |align="left"|Used by Spartan special containment teams, CINDER armor features thermal superconducting coatings and a reinforced shock-absorbing gel layer to mitigate the risk of using thermobaric and incendiary weapons at close range. |align="left"|Uncommon List of REQ cards|REQ card |} Production notes The Cinder armour was created by the Berlin-based outsource studio Airborn Studios. Internally, the armour was known by the codename ''A099'' during development. Gallery File:H5G Cinder Concept.jpg|Concept art for the Cinder armor. File:H5G - Cinder renders.jpg|Renders of Cinder armor for ''Halo 5: Guardians'' . File:H5G-Cinder Armor.png|Cinder armor upper body. File:H5G - Spartan Cinder on Molten.jpg|A Cinder armor-clad Spartan using a on Molten. List of appearances ''Halo 5: Guardians'' *''Warzone Firefight'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations
|series= |type=Grenade launcher-like hardlight projector |cost= |variant=Backdraft Cindershot |length= |width= |height= |weight= |ammotype=Hardlight ionised particles |capacity=6 explosive bolts |feed= |operation=Semi-automatic |rate= |velocity= |optics=No magnification |range= |service= Ecumene|Forerunner era Post-Covenant War conflicts }} }} The Cindershot is a hardlight grenade launcher designed and created for use by the Forerunners. Overview The Cindershot fires ionized particle grenades consisting of "hyper-charged splinter cores", which explode seconds after launching, damaging anything caught in its explosion. When fired while the optics are engaged, the weapon is able to guide the projectile with its aim, allowing the operator to manually guide the projectile onto a target. When reloading, the front of the Cindershot is pulled back, allowing more hard-light grenades to move to the front of the barrel, before it snaps back to its original position. Backdraft Cindershot: A white-painted Cindershot variant which employs a modified firing core with three-phase sequential detonation. It deals significantly more damage per shot than its standard counterpart. Carried by Myriad during the Battle for Zeta Halo, though it's unknown how the Mgalekgolo pair used it in combat. File:HINF Cindershot Backdraft Crop.png|Backdraft Cindershot In-game information }} The Cindershot is a hardlight grenade launcher that serves a similar role to that of the , but its explosion pulls in targets in close proximity. The projectile must ricochet from a surface once before detonating at the next point of impact. The Cindershot has an alt-fire mode that allows the projectile to follow the wielder's direction. The projectiles are capable of killing a Spartan in two direct explosions. Gallery File:HINF-Concept-Cindershot1.jpg|Early concept art of the Cindershot. File:HINF-Concept-Cindershot2.jpg|Concept art nearing the final design. File:HINF-Concept-Cindershot3.jpg|Concept art focusing on the weapon's display. File:HINF-Concept-Cindershot4.jpg|Finalized concept art of the Cindershot. File:HINF-CindershotHUD.png|First-person view of the Cindershot. File:HINF-Cindershootzoom.png|Zoom with the Cindershot. File:HINF Cindershot Operation.png|A Spartan-IV holding the Cindershot. File:HINF Cindershot Firing.png|The Cindershot firing. File:HINF Cindershot Reload.png|The Cindershot being reloaded. File:HINF Cindershot Projectile.png|A close-up of the Cindershot's projectile. File:HINF MasterChief Cindershot.jpg|A Cindershot, held by John-117. List of appearances ''Halo Infinite'' Sources Category:Forerunner weapons Category:Grenade launchers
|testsite=Acheron Trauma Sim |type=MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR (GEN2) |role=Counter intelligence |features=*Tricloptically fixed multi-spectral imaging array Galvanized sensory suite Modular sensory suite Silhouette dampener }} CIO-class Mjolnir (Counter Intelligence Operator) is a variant of the MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2] manufactured by Acheron Security. Overview The CIO helmet has a tricloptically fixed multi-spectral imaging array, also known as a transponder array. The neural interface bypasses in the CIO helmet allow the wearer to create custom synesthesis profiles to remap the suit sensors with their own senses. The suit also has a galvanized sensory suite that rivals nearly all other similar service packages. The chest has a modular sensory suite, and a silhouette dampener for motion sensor circumvention. After seeing the need for highly trained, heavily armored personnel to be deployed deep into enemy-controlled territory, Acheron Security developed and manufactured the CIO-class armor, with its main focus on espionage rather than lethality. The armor was tested at the Acheron Trauma Sim, and was designed to operate in the Martian territory of Acheron Fossae. Though rarely seen, it is utilized by a handful of SPARTAN-IVs and Counter-Intelligence Operators for intel acquisition and strategic data conveyance deep within enemy territory, often those who endure tier-nine theaters. Several CIO-armored Spartans were deployed to Terceira, where they captured and transmitted information crucial to the recovery of the colony from Insurrectionist forces. CIO is also used during information denial missions, hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance. In-game information CIO was first introduced into the ''Halo'' games as an Armor customization (Halo 4)|armor set in ''Halo 4''. The armor has three available skins; Web (WEB), Ruin (RUIN) and Rush (RUSH). {| class"width: 75%;" ! style="width: 15%"|Armor ! style="width: 55%"|Description ! style="width: 15%"|Unlock requirements(''Halo 4'') ! style="width: 15%"|Unlock requirements(''Halo: MCC'') |- align="center" |rowspan="4"|File:HTMCC H4 CIO Base.png|75pxCIO |align="left"|Description (H4): Designed for counter-intelligence operability in the Martian territory of Acheron Fossae. |rowspan="4"|Complete the List of Halo 4 commendations|Spartan Slayer - Master commendation |rowspan="4"|Unlocked by default. |- align="center" |align="left"|Helmet description (MCC): Counter-intelligence system manufactured by Acheron Security. |- align="center" |align="left"|Shoulders description (MCC): Modular left/right spaulder from CIO-class armor. |- align="center" |align="left"|Chest description (MCC): The suit's galvanized sensory suite rivals similar service packages. |- align="center" |rowspan="4"|File:HTMCC H4 CIO WEB.png|75pxCIO WEB (WEB) skin |align="left"|Description (H4): Customized with WEB armor skin. |rowspan="4"|Pre-order ''Halo 4'' through AmazonIncluded in the Halo 4 Game of the Year Edition|''Halo 4'' Game of the Year Edition |rowspan="4"|Unlocked by default, as of Series 4: Reclaimer. |- align="center" |align="left"|Helmet description (MCC) CIO helmet customized with WEB coating. |- align="center" |align="left"|Shoulder description (MCC) CIO left/ right spaulder customized with WEB coating. |- align="center" |align="left"|Chest description (MCC) CIO chassis customized with WEB coating. |- align="center" |rowspan="4"|File:HTMCC H4 CIO RUIN.png|75pxCIO Ruin (RUIN) skin |align="left"|Description (H4): Customized with RUIN armor skin. |rowspan="4"|Purchase the CIO-armored Spartan action figure in the McFarlane Toys/Halo 4 Series 2|second series of McFarlane's ''Halo 4'' action figures. This is not usable in Spartan Ops. |rowspan="4"|Unlocked by default, as of Series 4: Reclaimer. |- align="center" |align="left"|Helmet description (MCC) CIO helmet customized with RUIN coating. |- align="center" |align="left"|Shoulder description (MCC) CIO left/ right spaulder customized with RUIN coating. |- align="center" |align="left"|Chest description (MCC) CIO chassis customized with RUIN coating. |- align="center" |rowspan="4"|File:HTMCC H4 CIO RUSH.png|75pxCIO RUSH (RUSH) skin |align="left"|Description (H4): Customized with RUSH armor skin. |rowspan="4"|Purchase the Champions Bundle. This is not usable in Spartan Ops. |rowspan="4"|Unlocked by default, as of Series 4: Reclaimer. |- align="center" |align="left"|Helmet description (MCC) CIO helmet customized with RUSH coating. |- align="center" |align="left"|Shoulder description (MCC) CIO left/ right spaulder customized with RUSH coating. |- align="center" |align="left"|Chest description (MCC) CIO chassis customized with RUSH coating. |} The CIO set returns in ''Halo 5: Guardians''. The helmet and body armor are unlockable as Armor customization (Halo 5: Guardians)|armor permutations through the Requisition system. The body armor includes the Aviator chest and shoulders, RICOCHET-class Mjolnir|Ricochet forearms, and RECRUIT-class Mjolnir|Recruit legs. The CIO set has no alternate skins. {| class"width: 75%;" ! style="width: 15%"|Helmet ! style="width: 70%"|Description ! style="width: 15%"|Unlock requirements |- align="center" |File:H5G REQ Helmets CIO Rare.png|100pxCIO (helmet) |align="left"|The neural interface bypasses in the CIO helmet allows the wearer to create custom synthesis profiles to remap the suit sensors with their own senses. |align="left"|Rare List of REQ cards|REQ card |- align="center" |File:REQ Card - Armor CIO.png|100pxCIO (body) |align="left"|CIO's niche is information denial missions: hunting down enemy scouts and preventing them from acquiring data of tactical or strategic importance. |align="left"|Rare List of REQ cards|REQ card |} Production notes Promotional images for the "Ruin" skin also included the pattern on the Inner-plated wrist armor and Over-locking leg armor. The final release version of the "Ruin" skin only added the skin on the CIO's helmet, chest, and shoulder armor, leaving out the wrists and legs. Gallery File:H4 CIO Helmet and torso 3d model.jpg|A render of the CIO armor without textures. File:H4 CIO 3d model.jpg|Helmet, chest, and shoulder pieces only. File:H4_MJOLNIR_Counter_Intelligence_Operator.png|The CIO armor in ''Halo 4''. File:Halo4CIO.jpg|The 3D model of CIO "Web" skin for ''Halo 4''. File:H4IG CIO.jpg|The ''Halo 4'' Interactive Guide description. File:H4_-_CIO_armor_(RUIN)_-_Transparent.png|Concept art for the Ruin skin. File:H4 - CIO armor (WEB) - Transparent.png|Web skin concept for ''Halo 4''. File:MJOLNIR_CIO_armor_(Web).png|Concept art for the Web skin. File:H5-Waypoint-CIO.png|Default skin List of appearances ''Halo 4'' *''Infinity Briefing Packet'' ''Halo 5: Guardians'' Sources Category:MJOLNIR armor Category:Halo 5: Guardians multiplayer armor permutations Category:Halo 4 multiplayer armor permutations
|description= |color= |affiliation=United Nations Space Command |function=Personal AI |number= }} CIRC is a personal artificial intelligence used by SPARTAN-IV Program|Spartan-IVs. Overview Far more personable than any nonvolitional "dumb" AI has any right to be, CIRC AIs have an impressively deep array of interface options to customize its interactions. CIRC is one of the many personals AI available for use by Spartan trainees at the Avery J. Johnson Academy of Military Science. In-game information CIRC is one of the Personal AIs available to players in ''Halo Infinite'' multiplayer. {| class"width: 75%;" ! scope"width: 15%" |Personal AI ! scope"width: 15%" |Manufacturer ! scope"width: 45%" |Lore ! scope"width: 10%" |Rarity ! scope"width: 15%" |Unlock Requirements | |align="center"|File:HINF CircAvatar.png|100pxCIRC |UNSC |Far more personable than any nonvolitional "dumb" AI has any right to be, Circ AI assistants have an impressively deep array of interface options to customize its interactions. |Rare |Unlocked by default |} Production notes CIRC is voiced by American voice actress Wikipedia:Kari Wahlgren|Kari Wahlgren. Gallery File:HINF CircConcept.jpg|Concept art of CIRC for ''Halo Infinite''. File:HINF Circ.png|CIRC in green. File:HINF-WeebCIRC.png|CIRC being held by a Yoroi-clad Spartan-IV. List of appearances ''Halo Infinite'' Sources Category:Human AI Category:AI characters
|body= |position=Fourth planet |moon(s)=At least three |diameter= |gravity= |daylength= |yearlength= |atmosphere=Oxygen-Wikipedia:Nitrogen|nitrogen |temperature= |demonym= |species=Human |population= |colonized=2430 |government=Unified Earth Government }} Circinius IV was a Unified Earth Government Outer Colonies|Outer human colony|colony world in the Circinius system. The planet was orbited by at least three natural satellites. It was the location of the Corbulo Academy of Military Science, an Officer Candidate School|officer training school for the offspring of high-ranking UNSC officials.Halo 4: Forward Unto Dawn, ''Part 1'' The space elevator located at Corbulo Academy was considered one of the planet's most spectacular sites. Overview Circinius IV features dense forests and mountains as well as large bodies of water. Locations Corbulo Academy of Military Science History After the First Battle of Harvest|first engagements on Harvest, ONI Section Two|ONI Section II kept the Covenant invasion secret from the general population. However, Corbulo Academy's superintendent, General Daniel Black, was informed. As preparation for a possible attack, Black discreetly increased the readiness of the UNSC Marine Corps|UNSC Marine garrison posted in the academy and authorized limited communications blackouts under the guise of routine maintenance procedures. The colony and the academy were Battle of Circinius IV|attacked by the Covenant during the earliest days of the Human-Covenant War on 2526|April 26, 2526. Orbiting UNSC vessels soon deployed Orbital Drop Shock Troopers directly onto Corbulo Academy's campus. The planet's space elevator was also destroyed, killing many of the escaping cadets as it fell.Halo 4: Forward Unto Dawn, ''Episode 3'' During the battle, the Covenant killed almost the entire population of the planet. Only Hastati Squad|four cadets from Corbulo Academy survived the initial assault,Halo 4: Forward Unto Dawn, ''Episode 4'' although one of them, Chyler Silva, died during the battle. Later, the planet was Glassing|glassed by the Covenant.Halo 4: Forward Unto Dawn, ''Episode 5'' At some point following the planet's invasion, the UNSC launched Operation: ABLE SENTRY on Circinius IV to investigate Covenant activity on the planet. Edward Buck participated in this operation. Directly afterwards, Operation: PHALANX was initiated and carried out by UNSC personnel, including John-117, to rescue civilians on Circinius IV and to investigate Covenant invasion patterns. Production notes Along with Hat Yai, Circinius IV is not mentioned in the The Assembly|Assembly's report on glassed worlds (dated 2530|January 1, 2530) in Data pads#Data pad 14|data pad 14 from ''Halo: Reach''. From a real-world perspective, the obvious explanation is that the planet was created after the game's release, there is no clear in-universe reason for this omission. However, given that both worlds had some form of human population on their surface following their presumed glassing dates, it is possible that both Circinius IV and Hat Yai were not entirely glassed by the Covenant. Gallery File:H4FUD Corbulo Academy.jpg|The grounds of the Corbulo Academy of Military Science on Circinius IV. File:FUD-Circinius-Mountains.jpg|One of Circinius IV's mountain ranges. File:FUD-Corbulo-Glassed.jpg|Circinius IV being glassed by the Covenant. File:H2A CirciniusDestroyedConcept.jpg|Unused concept art of Circinius IV for ''Halo 2: Anniversary'''s Terminal (Halo 2: Anniversary)|terminals, seemingly showing the world blown to pieces. List of appearances ''Halo 4: Forward Unto Dawn'' ''Halo 4'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' *''Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers'' ''Halo: Silent Storm'' ''Halo: Oblivion'' Notes Sources Category:Planets Category:Human colonies
The Circinius system is a United Nations Space Command|UNSC-controlled star system. It has at least one known colonized planet; Circinius IV, which is the location of the Corbulo Academy of Military Science, a school for future UNSC officers from prestigious backgrounds.Halo 4: Forward Unto Dawn, ''Part 1'' In mid-2526, the academy became the target of Battle of Circinius IV|an attack by the alien hegemony known as the Covenant.Halo 4: Forward Unto Dawn, ''Part 3'' Trivia In the real world, there is no star by the name "Circinius". The system's name may have been derived from the constellation Wikipedia:Circinus (constellation)|Circinus. List of appearances ''Halo 4: Forward Unto Dawn'' Sources Category:Planetary systems
File:Halo-wars-campaign-demo.jpg|thumb|The Circle Menu in ''Halo Wars'' gameplay. The circle menu is a control system featured in ''Halo Wars''.http://forums.halowars.com/forums/1/91352/ShowThread.aspx#91352 It is used almost for everything such as constructing units, vehicles and buildings. The player can navigate through the circle menu via the Analog stick, to select whatever they so choose.Halo Wars It was designed by the Ensemble Studios in order to solve the problem of cumbersome RTS controls on the console. On PC, the player has the ability to use mouse and keyboard at the same time, which makes multitasking easy (it also allows for a great deal of keyboard combinations, which improves the ability to control the interface and the field of battle). The Ensemble studios solved the problem by creating a fast and easy to control mechanism, the circle menu. The menu can contain up to 8 "articles", with units being on the right side and upgrades for them on the other. Additional information (such as cost, name) is displayed in the middle of the circle, with general information on the unit or upgrade currently chosen on the far right beyond the menu itself. The circle menu is very innovative and truly enriched the RTS genre on the consoles and proved that RTS games can be easily and fluently controlled, even if we only use the controller. Sources Category:Halo Wars
Circuit Breaker is an achievement in ''Halo: The Master Chief Collection''. It is unlocked by beating the 17,000 point par score on 343 Guilty Spark (level)|343 Guilty Spark. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
|position= |moon(s)= |diameter= |gravity= |daylength= |yearlength= |atmosphere= |temperature= |demonym= |species=Human |population= |colonized=2364 |government=Unified Earth Government }} Circumstance is a human Inner Colony|Inner Human colonies|Colony planet in the Epsilon Eridani system, famous for its universities and courts of justice. Overview Locations Kuiper Mira Koletre-Browning University Kurt Ambrose - SPARTAN-II program|SPARTAN-II soldier renamed as Kurt-051''Halo: Reach'', Dr. Halsey's personal journal Carlo Hoya - Immigrated after his homeworld of Asmara was glassed Catherine Halsey - Attended university on the planet History Interest for possible colonization in the Epsilon Eridani system originally focused on Tribute and Circumstance, though that would change to Reach. Circumstance would be settled in 2364. By July 2552, Circumstance was a destination listed at the Manassas Spaceport.''Halo: Reach'', Spaceport (Remember Reach)|Spaceport When the Epsilon Eridani system was invaded by the Covenant in the summer of 2552, most of the population centers on Circumstance were destroyed. The planet was attacked and likely survived at some point after the invasion. Government and society Circumstance possessed a rich industrial depth, thriving population, famous interstellar courts, educational facilities, and theaters. List of appearances ''Halo: Contact Harvest'' ''Remember Reach'' *''Spaceport (Remember Reach)|Spaceport'' ''Halo: Reach'' *''Dr. Halsey's personal journal'' ''Halo Mythos'' Sources Category:Planets Category:Human colonies
Cirilo was a human crime scene analyst of the Gao Ministry of Protection, serving under Special inspector|Special Inspector Veta Lopis. Biography When murders in the Montero Cave System coincided with the deployment of the United Nations Space Command's 717th Xeno-Materials Exploitation Battalion on Gao, the Gao Ministry of Protection launched a joint-investigation with the UNSC to identify the murder. Special inspector|Special Inspector Veta Lopis and her team, including Cirilo, was dispatched to the caves to examine crime scenes for clues along with the UNSC. On 2553#July|July 2, 2553, Lopis had Cirilo use trace evidence bots to examine the latest crime scene. After new victims of the murderer were discovered, Major Ira Halal and Private Hayes left the others so that the major could personally inspect the crime scene before those of the GMoP. When Lopis discovered Halal's intent, she and Cirilo accompanied Frederic-104, Ash-G099, Olivia-G291, and Mark-G313 to search for Halal and Hayes.Halo: Last Light, ''pages 82-90'' Arriving at the crime scene on July 4, the group found Halal and Hayes murdered. Examining the area with Fluorescel spray, Cirilo was able to identify a trail of blood from Huragok Roams Alone, who had been injured by Hayes. Bagging the bodies, the group set out to follow the trail of blood in hopes of locating the killer. Unbeknownst to the GMoP, the murderer was actually Forerunner Archeon-class ancilla|''archeon''-class ancilla Intrepid Eye, the attached AI of Covert Support Base 4276 located within the caverns. When Cirilo, Lopis, and the Spartans came near the facility, Intrepid Eye sent her four remaining Aggressor Sentinels to engage the humans. While Cirilo and Lopis engaged the Sentinels with M7 SMG|M7 submachine guns, Fred and the SPARTAN-II program|Spartan-IIIs engaged the Sentinels in close-quarters combat. During the engagement, Cirilo was struck by a Sentinel's Sentinel beam|beam and instantly killed; the Sentinel was promptly destroyed by Fred. A cave-in shortly after buried Cirilo's corpse within the cavern, while Lopis and the Spartans narrowly escaped. Cirilo's remains were later found by Roams Alone, who expressed interest in saving the human but realized that Cirilo was "beyond repair".Halo: Last Light, ''page 130'' Personality and traits A lanky individual, Veta Lopis noted that Cirilo was a flirt, as he often referred to Lopis as "mama" as in "hot mama". Though it did not bother her as she knew that Cirilo respected her as his boss. Circilo was a close friend of Lopis and was aware of her fears of confined spaces, and attempted to make her feel calm after the two had to climb through a small cavern in the Montero Cave System. Lopis regarded him as a handsome individual and the closest thing she had to a lover, a trusted friend and colleague who shared her passion for catching Gao's criminals. List of appearances ''Halo: Last Light'' ''Halo: Retribution'' Sources Category:Human characters Category:Gao Ministry of Protection personnel
File:Infiltration of the Cistern.png|250px|thumb|Yanme'e in the Cistern. The Cistern was a cave system on X50, the moon of Draetheus V. History After Draetheus V was disintegrated by X50, large parts of the planet crashed into the moon and revealed a Forerunner structure. This was discovered by the UNSC following their return to the moon in search for the source of an unknown signal emanating from below X50's surface.Halo: Spartan Assault, ''Mission 28: Superstructure Assault|Superstructure Assault'' The structure led to the Cistern and Spartan Operations|Spartan Sarah Palmer entered. She encountered numerous Stealth Sangheili, but she was able to defeat them. As Palmer and accompanying engineers moved deeper into the Cistern, the engineering equipment began to become unreliable and the signal started interfering with anything that could pick it up. However, Spartan Palmer's MJOLNIR armor was able to withstand the interference.Halo: Spartan Assault, ''Mission 29: Infiltration of the Cistern|Infiltration of the Cistern'' At the end of the cave system, she encountered Spartan Edward Davis' remains, which had been Mind transfer|absorbed into a mysterious device. The signal turned out to be the final impressions of Davis' consciousness, before his death earlier in the Battle of Draetheus V|battle. Palmer shut the signal down and both her and the device housing Davis' remains were airlifted out via a D77-TC Pelican|Pelican.Halo: Spartan Assault, ''Mission 30: The Source|The Source'' Gallery File:Superstructure Assault.png|Kig-Yar defending the entrance to the Cistern. File:The Source.png|A D77H-TCI Pelican exiting the Cistern. List of appearances ''Halo: Spartan Assault'' Sources Category:X50 locations
Citadel Charum was a grand Precursor structure on Charum Hakkor. Prehistoric human civilization|Prehistoric humans considered it to be the greatest Precursor ruin on the planet by the end of the human-Forerunner wars.''Halo: Primordium'', page 240 History As the final planetary defenses collapsed and their defeat became inevitable, the last surviving humans gathered in the Citadel on Charum Hakkor. One by one the wounded, the dying, and the captured were laid out on rows upon hundreds of rows of beds inside the citadel. In an attempt to conceal their identities and ranks from the Forerunners, the Admiralty had stripped off their uniforms. Despite this, the Ur-Didact|Didact was able to identify his greatest opponent Forthencho, the Lord of Admirals.''Halo: Primordium'', page 233-234 Furious at humanity, the Ecumene Council|Old Council (primarily composed of Builders) had originally ordered the complete annihilation of the human race despite being convinced that they knew of a cure against the Flood.''Halo: Silentium'', String 3 The Librarian insisted that humanity and their culture needed to be spared, as this might be the only way for the Forerunners to decipher their apparent Flood immunity. The Council yielded to this request, though only in part; after the Librarian and her Lifeworkers had thoroughly studied the human survivors down to a molecular level, their mental patterns were to be extracted via Composers for further analysis. Inside the citadel, the Librarian and her Lifeworkers walked among the human survivors, providing relief before their imminent composition. Forthencho, Yprin Yprikushma, the Admiralty, and numerous other human warriors (along with their children and families) were then processed by the Composers, destroying their bodies but storing their memories and consciousnesses in digital form. The Citadel, like all other Precursor structures on the planet, was destroyed when Master Builder Faber and the ancilla Mendicant Bias test-fired Halo Array|Halo Installation 07 in Charum Hakkor system|the system in 100,043 BCE.''Halo: Primordium'', pages 190-192 Gallery File:H4 - My finest opponent.jpg|The Didact locates Forthencho from among the thousands of human survivors in the Citadel. File:Citadel Charum.jpg|Rows of defeated humans in the Citadel before their composition List of appearances ''Halo: Primordium'' ''Halo 4 *''Terminal (Halo 4)|Terminals'' ''Halo: Silentium'' Sources Category:Locations Category:Precursor
__NOTOC__ Citadel Skull is an achievement in ''Halo 3'' and ''Halo: The Master Chief Collection''. It is unlocked by finding the hidden skull on the map Citadel. The achievement is worth 25 Gamerscore in the original game and 5 Gamerscore in ''The Master Chief Collection''. Location Find the overshield on the blue side. Then look for the wall with the blue triangular shapes on it. There should be a pillar in-between the shapes. At the top of this pillar, to the right in an alcove is the skull. Only accessible via Forge. To get the skull down use a grav lift, but make sure you see where it falls otherwise it will be lost. Trivia The Citadel Skull has what appears to be a stylized version of the Eld (the symbol of the Mantle|Mantle of Responsibility) engraved on its forehead. Related links
Citadel may refer to the following: Battle of the Citadel - The last major battle to be fought in the Human-Covenant War. Citadel Charum - A Precursor structure on Charum Hakkor. Citadel (Trevelyan) - A Forerunner city inside the shield world Trevelyan. Installation 00 Citadel - The Forerunner structure located on the Installation 00|Ark. Covenant citadel - The Covenant base type. Citadel - One of the ''Halo 3'' DLC maps. Citadel Skull (achievement) - Claimed by obtaining the Halo 3 skulls#Citadel|Citadel Skull. Covenant citadel - The Covenant structure used in ''Halo Wars.
The Citadel is a Forerunner urban habitat located inside the shield world Sarcophagus. It served as the base camp for Blue Team and the other human survivors of the Onyx Conflict for the majority of the time they spent stranded in the shield world.Halo: Glasslands, ''page 280'' The Citadel consists of numerous buildings; towers, multi-story blocks, domes and various sprawling low-rise structures, all made of characteristic silver-gray Forerunner material, stretching as far as one could see.Halo: Glasslands, ''page 243'' The interiors are pristine and perfectly clean due to constant maintenance by the shield world's resident Huragok, and feature gravity lifts which can be used to access different floors.Halo: Glasslands, ''pages 240-241'' The buildings lack solid furniture; instead, in typical Forerunner fashion, they can generate hard light furnishings at will.Halo: Glasslands, ''page 246'' Many of the doors within the habitat have ornately decorated frames.Halo: Glasslands, ''page 208'' List of appearances ''Halo: Glasslands'' Sources Category:Forerunner buildings
Citadel is a ''Halo 3'' map that was released on September 22, 2009, with ''Halo 3: ODST'', as a part of the Mythic II Map Pack. The map is a section of the structure first seen in the ''Halo 3'' Multiplayer map Epitaph, - ''"It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map Epitaph."'' which is a Forerunner "cathedral" that towers over the Ark. Design Citadel is based on the ground floor of the shield towers from the ''Halo 3'' campaign level, The Covenant (level)|The Covenant. It is built off of the geometry from the area around the elevators. There are differences in the geometry for multiplayer game play reasons, including the removal of the automatic doors and minor adjustments to the terrain. The outside of the map is the same desert from Epitaph, as it is a part of the same tower. However, the player cannot see the tower from the map as it blocks the view. The inside of the map is symmetrical, having identical bases and walkways, making it an ideal Team Slayer map. The textures of walls and floors resemble the textures of the walls and floors from Construct and The Covenant. Citadel has a number of tight corridors and doorways, making grenade throwing much more frequent. The bases have two levels, with the top level accessible by a ramp or a nearby jump. The bases are also open, but still small, and have a wide open view over to the enemies base. Strategies A good start to secure the M41 SPNKR|rocket launcher is to grab a BR55HB battle rifle|BR or Vostu-pattern carbine|carbine and destroy the power cores on the other side. This weakens the enemies for easy headshots and allows your team's possession of the rockets. There are many angled walls in this map, making grenades an ideal choice when going into a potentially hostile area. It is best to have your team secure the weapons available to them early in the game, as the other team has almost as easy access to them. Considering the small nature of this map, a power drain is ideal for flushing enemies out. When playing in free for all, it is vital you control a power weapon as soon as possible. The small size of this map makes players often pass up the SRS99D-S2 AM sniper rifle|sniper rifle. If you are good at no-scoping, then the sniper can be helpful when looking at the rocket platform. It is possible to jump to the other team's base off of the rocket platform; this is especially good for Capture the Flag matches and Assault. This map focuses incredibly on teamwork due to its tight corridors and open bases. Moving in groups provides a substantial advantage. Achievements The following achievements can be unlocked on Citadel across the Xbox 360 and ''Halo: The Master Chief Collection'' editions of ''Halo 3''. {| class="wikitable" | ! scope"text-align:center;" |''Halo 3'' (Xbox 360) ! scope"text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:H3 Achievement Pull.png|center|64px |N/A |N/A |Pull! |Get a Shotgun Spree medal on Citadel. |''Halo 3'' | |File:H3 Achievement Citadel Skull.png|center|64px |File:Citadel Skull.jpg|center|114px |File:HTMCC H3 Achievement Steam CitadelSkull.jpg|center|64px |Citadel Skull (achievement)|Citadel Skull |Find the hidden Halo 3 skulls|Skull on Citadel. |''Halo 3''''Halo: The Master Chief Collection'' |} Miscellaneous This map has a Halo 3 skulls#Citadel|Skull for the multiplayer achievements. When found, it unlocks the achievement Halo 3 skulls#Citadel|Citadel Skull, which is depicted by the skull and a Forerunner symbols|Forerunner glyph on the forehead. The skull is near the blue side of the map; near the area where a doorway is in between two glowing "B"s. The skull is on top of the "B" on the right-hand side. It is hidden atop of the B inside a small concealed place. The map was first designed to be much bigger and originally had an elevator for each team, though these features have been removed for undisclosed reasons, most likely to reduce possible lag or eliminate possible glitches associated with such features. The map has a cross-shaped symbol, similar to the symbols on Sandbox and Sandtrap. The strange roaring noises heard on Chiron TL-34, Assault on the Control Room and Two Betrayals can also be heard on this map. Although the map takes place on Installation 00, the arms of the Ark are not visible. This is also the same for Epitaph, which takes place in the same structure. If a player looks out of the "windows" with a scoped weapon, one can see what looks like a desert setting with a structure similar in appearance to the edges of a Halo, only it appears to be made out of bricks and mortar. It is possible, in Forge, to go under the glass floor in the middle of the map. You can even go to the bottom of the hole and place objects. If you look out the skylight windows, there is no evidence of the tower continuing. However, looking out of the side windows (and using the road-like metal objects outside as reference points) reveals that Citadel is closer to the ground than Epitaph is. The former would seem to imply that Citadel is at the top of the tower, but the latter proves that it is closer to the bottom. *This may have been a simple level design oversight. Using Panoramic camera mode|Pan Cam reveals that the developers completely removed the tower's exterior (such that in terms of the Citadel's 3D, the area is effectively a set of hallways floating in midair). They may not have noticed the resulting discrepancy. *Citadel seems to be set at the top of the tower, if the player looks upward while standing on the elevated area in the center of the map, the player will see sky. However, when on Epitaph and looking upward, Citadel cannot be seen. This disproves the idea that Citadel is at the top of the tower. Gallery File:HMCC H3 Citadel Map.png|Citadel Map. File:Citadel.jpg|Overhead view of Citadel. File:H3 Citadel05.jpg|Battle in the center of the map. File:H3 Citadel03.jpg|An EVA clad Spartan waits behind a pillar. File:halo3 113136465 Full.jpg|Citadel, as viewed from outside via Pan Cam File:halo3_120904966_Medium.jpg|The bottom of Citadel. Sources Category:Mythic Map Pack
The Citizen Alert was a series of propaganda messages released by the United Earth Government to reassure the civilian population during the Battle of Earth in 2552. In New Mombasa, two Citizen Alert messages were displayed on electric message boards. One of the messages is from Earth Secretary of Defense Paul Huphy Russel, imploring the youth of New Mombasa to enlist in their local "freedom fighter brigade" to fight the Covenant. The other is a message from Earth Minister of Information David Dockmaster Dunn, urging civilians to "please do your part by reporting to the nearest evacuation zone." Trivia These signs display messages on both sides, despite the fact that one side faces a wall. The player can find these in ''Halo 2'', level Metropolis, near the area where the player fights a trio of (the Marine command post). You can find one by following the road which curves around in a detour to the left. These signs are similar to the four that are visible in the Halo 2 E3 demo, when the Master Chief operates the turret and after one of the Marines on the radio says "Hostiles right". It is unknown if the messages on the boards are the same as in the final game. Unlike most other signs on the level, these signs are destructible and will explode violently (the way they do in the demo). This explosion will launch a Ghost rather far if it is pressed up against it. In Halo 2 Anniversary (PC confirmed), the message from Paul Huphy Russel has a typo stating "Your ciry needs you!" Gallery File:Metrosign-3.jpg|Paul Huphy Russel's message. File:H2 CitizenAlert.jpg|David Dockmaster Dunn's message. List of appearances ''Halo 2'' ''Halo 2: Anniversary'' Related links Luminateboard Category:Ideology
File:H2A Terminals - Ship in lower districts.jpg|thumb|300px|The urban cityscape of ''High Charity''. File:TFoR AS - Elysium City.jpg|thumb|300px|Elysium City, a human city on Eridanus II. A city is a type of settlement that Sentience|sapient species create. They were often large and complex. Cities can be built on planets or on Space stations. Exact elements of cities depend on the species that create them. The word "urban" is often used to describe city areas. Types For a list of human cities, see here :Category:Human cities|here Ancestors Prior to the activation of the Halo Array, one of humanity's greatest cities was Marontik. Post-Great Purification Human cities can be found near water bodies or almost totally land locked.''Halo: The Fall of Reach - The Animated Series'' Cities have been built in deserts, in mountainous valleys, along rocky coastlines, and on islands. Some cities are filled with buildings. Occasionally buildings have landing pads for various aerospace craft,''Halo 5: Guardians'', multiplayer map, Empire skybridges connecting to other buildings and outdoor courtyards on roofs. Other cities are actually Wikipedia:arcology|arcologies. Several examples of this include the Castra Arcology, the Haven arcology.''Halo: Reach Halo: Reach Limited Edition|Limited Edition'', Intersystem News: HAVEN TERROR BOMBING KILLS TWO MILLION''Halo: Reach'', Dr. Halsey's personal journal and New Mombasa. In different cases, the city contains minimal or no buildings at all like the which became the hub of a city composed of permanently parked starships.''Halo: Renegades'', Chapter 1 In terms of physical infrastructure, cities often have transit systems featuring Maglev trains.''Halo: Reach'', campaign level, Exodus''Halo 2'', multiplayer map, Terminal (map)|Terminal''Halo: Contact Harvest'', p. 45 Roads for Civilian vehicles were also a common feature of human cities.''Halo 4'', campaign level, Epilogue (Halo 4 level)|Epilogue Quite a few cities also prominently hosted Space elevators.''Halo 3: ODST'', campaign level, Prepare To Drop''Halo 4'', multiplayer map, Skyline (level)|Skyline Paired with the space elevator, all six of Earth's tether cities have Superintendent-class artificial intelligences.''Halo: The Essential Visual Guide'', p. 191 Due to this infrastructure, cities can be identified on the surface of planets in darker conditions.''Halo 2'', campaign level, Cairo Station''Halo 4'', campaign level, Midnight Structures and physical infrastructure were created using metals,''Halo 3: ODST'', campaign level, Mombasa Streets''Halo: Reach'', campaign level, Exodus concrete-like materials,''Halo: Reach'', Day Before''Halo 4'', campaign level, Prologue and wood-like materials.''Halo: Reach'', campaign level, New Alexandria Cities often have their own organizations like emergency forces. Examples of emergency services include the New Mombasa Police Department, Boston Emergency, or Elysium City Law Enforcement. A select number of cities are considered "capitals". Some like Casbah City are their planet's capital. Others like Egypt|Cairo were the capital of their country.''Halo Encyclopedia (2009 edition)'', p. 294 (2011) File:Enc22 AncestorCity.png|An Ancestor city. File:NA 2.jpg|New Alexandria (location)|New Alexandria, a terraced city on Reach. File:H5G-Noctus.png|Noctus, an Andesian city. File:H2A - British Isles, France, BeNeLux.png|Various cities in the European Union, Earth, at night. File:H4 Mindoro2.jpg|Mindoro, the capital city of Cascade. File:Homecoming City Concept.png|A city on Reach. Designed as the Covenant's capital, ''High Charity'' featured its own city. The Covenant were also known to use derelict Forerunner cities, like with the Ten Cities of Edification.''Halo: Silent Storm'', Chapter 26 Sangheili The Sangheili made and designed their own cities. In the case of Sunaion, it was a "temple city", with tall buildings that have a minimal footprint.''Halo 5: Guardians'', campaign level, Battle of Sunaion (level)|Battle of Sunaion In the instance of the Tower of Ghalod'n, the entire city was mostly a single tower.''Halo Mythos: A Guide to the Story of Halo'', p. 144 Sanghelios is mostly composed of Wikipedia:City-state|city-states, led and named after specific Sangheili families.''Halo: The Cole Protocol'', p. 93''Halo: Glasslands'', p. 58 For a list of Sangheili cities, see :Category:Sangheili cities|here Kig-Yar The Kig-Yar had developed at least one major city, Tilu City. It was old and primarily filled with merchants.''Halo: Mortal Dictata'', Chapter 6 File:H2A Terminals - High Charity interior.jpg|The Golden City of ''High Charity''. File:H5G-Sunaion from Nuusra.png|Sunaion, a seaborne temple city on Sanghelios. File:H5G Sanghelios Concept 1.jpg|The Tower of Ghalod'n, a city-tower. File:HINF Concept FeldokraCity.png|A city on Feldokra. Forerunners built their own cities. There were quite a few different types of cities. The capital of the Ecumene was the city-station of Maethrillian. Forerunners also built cities on planets, some of which survived the nearly 100,000 year gap from the firing of the Halo Array like the Ten Cities of Edification. Other ground cities of the Forerunners were the ones built on Triniel.''Halo: Renegades'', Chapter ?? File:HTMCC-H4 Terminals MaethrillianSkyline.png|The city streets of Maethrillian. Production notes File:HO Icebox Skyline 1.jpg|200px|thumb|The Tyumen skyline in the map ''Icebox''. During the Development of Halo|development of ''Halo 3'', a special visual look-development level called "Forerunner City" was created. (defunct, ) This featured a Forerunner city composed of a single building. ''Thanks! I wanted to get past our current notion of cities, instead of individual buildings, city is a single building.'' It was eventually Cut Halo 3 levels|cut but the exterior design was reused in the ''Halo Legends'' short ''Origins''. The map ''Icebox'' of the cancelled ''Halo Online'' featured the real world city of Wikipedia:Tyumen|Tyumen, Russia. A Cut Halo Online levels|cut Sky bridge|map for the game was also supposed to be set in Seongnam, Korea but wasn't implemented before the game's cancellation . Gallery File:H5G Sunaion Labelled Concept.png|Concept work of the functions of the different buildings in Sunaion. File:H3ODST Buildings Concept 1.jpg|Building concepts for New Mombasa. File:H3ODST Buildings Concept 2.jpg|Building concepts for New Mombasa. File:H2A-Terminals HighCharityBuildings Concept.jpg|''High Charity'' skyscraper concepts. Notes Sources Category:Cities
Ciudad de AriasThe city is referred to as "Cuidad de Arias" on page 202 of ''Halo: Evolutions'', while page 193 identifies it as "Ciudad de Arias". The spelling on page 202 is clearly either a typographical error or an oversight, as "cuidad" is the second-person plural imperative form of the verb cuidar, meaning "to watch over". "Ciudad" means "city". was one of a number of cities on Verge, a human colony conquered by the Covenant Empire|Covenant. A beacon was set up near the city, providing SPARTAN-II Program|Spartan Team Black|Black Team with cover as they attempted destroy it. "Hopalong", a seemingly non-hostile Yanme'e, made contact with the Spartans in a structure in the city, enlisting their aid in a massive escape attempt of a penal colony of Yanme'e Unmutuals; Yanme'e who are "incapable of socialization". After the Yanme'e inmates turned on the Spartans, Black Team used the city's still-functioning transit system to escape to a D77-TC Pelican|Pelican dropship for extraction.''Halo: Evolutions'', Blunt Instruments Trivia "Ciudad de Arias" roughly translates from Spanish as "City of Songs", or, more literally, "City of Sung Music". Signs in the city's subway tunnels indicate Spanish was commonly spoken by the city's inhabitants. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Blunt Instruments'' Notes Sources Category:Human cities
|line= |model= |cost= |length= |width= |height= |mass= |max speed= |engine= |hull= |armament=One multiple rocket launcher |crew= |complement= |consumables= |othersystems= |firstuse= |service= |role=Transportation |affiliation=*Colonial Military Authority Biko Independence Army }} }} The Civet is a military all-terrain vehicle that was used by the Colonial Administration Authority|CAA's Colonial Military Authority. Overview Civets are hulking, tracked all-terrain vehicles that can be fitted with cargo boxes or cargo beds. As such, they are capable of ferrying troops and supplies across terrain that might not be traversable by other transports. A Civet may also have a multiple rocket launcher on it. The ATVs are powered by combustible fuel. Operational history Manufactured by AMG Transport Dynamics, Civets were the second most common military ATV in CMA service by 2329, being only superseded by the M12 Warthog. On 2526#March|March 18, 2526, a convoy of Civets was employed by the Biko Independence Army and other insurrectionists on Seoba, Biko's third natural satellite|moon during Operation: ICE DANCE|an attack by the United Nations Space Command. List of appearances ''Halo: Silent Storm'' Sources Category:UNSC vehicles
Civil War is an achievement in ''Halo 5: Guardians'', awarded for completing the level Battle of Sunaion (level)|Battle of Sunaion on any difficulty. Sources
A civil war is a conflict where all sides are of the same nationality. The following are civil wars that have occurred in the ''Halo'' universe. The Insurrection - A civil conflict in which Insurrectionist factions began using terrorism to gain independence from the United Nations Space Command. The War of Wills - An internal conflict between San'Shyuum Reformists and the Stoics over the Forerunner Dreadnought that crashed on Janjur Qom. The Unggoy Rebellion - A brief conflict in which the Covenant Empire's Unggoy populous rebelled against unfair treatment. *At least Sixteenth Unggoy Disobedience|sixteen minor rebellions involving the Unggoy were also fought. The Struggle for Ideological Purity - Another civil war among the Covenant Empire. This time, the fighting was over the restoration of religion and the Covenant Ideology, and those who were enemies of it. The Great Schism - The final civil war the Covenant would face, started when the Prophet of Truth|High Prophet of Truth ordered the genocide of the Sangheili. The Blooding Years - A series of conflicts between the Swords of Sanghelios, the Servants of the Abiding Truth, and Jul 'Mdama's Covenant.
Civilian Emergency Instructions were documents provided to the civilian population of Arcadia and presumably the other human Outer Colonies as well. They provided instructions on basic survival and evacuation procedures in the event of a Covenant attack. As such, they seemingly represent the civilian response to the United Nations Space Command|UNSC's declaration of WINTER CONTINGENCY (protocol)|WINTER CONTINGENCY. Arcadia State of Emergency This document supersedes the previous CEI instruction pamphlet [GLYPH 4790] and contains new information regarding emergency management execution. For the duration of the crisis the UNCOM civilian statute is suspended as detailed in UNSC Security Council Resolution 2532-767ER|Security Council Resolution 2532-767ER. The Council has mandated that United Nations Space Command|UNSC Command, both local to your area and systemwide has authority to manage the crisis. EMERGENCY PROCEDURES LOCAL EMERGENCY SIGNAL. If a local emergency is declared you will hear a long continuous siren. The sirens will broadcast from local broadcasts, military and civilian security centers and other venues. At that time you should proceed as quickly as possible to your designated shelter and await further instructions. DIRECT EMERGENCY SIGNAL. In cases of a more direct emergency when time is more critical you will hear three short bursts which will repeat at 30 second intervals. At this time you should proceed to the closest public shelter. If you are at home you may be able to improvise some last minute shelter (see document GLYPH 4893 for suggestions). If you are outside and unable to get to a shelter you should find the lowest lying area around you and lie down. Do not use the local communication system to make calls once either of these emergencies have been declared. In general these systems will switch to emergency service use only. Tune directly to any local news channel and listen for instructions. Purchase a PAPER pad and pen to write directions down since local power may become unavailable and EMP devices may render portable notepads useless. You may have to stay at your location for an indeterminate amount of time. Anything from a day to a week. Public shelters are stocked with supplies and drinking water and private citizens should keep at least one weeks worth of supplies on hand at all times. IN CASE OF INJURY. An attack by alien weaponry will lead to many injuries and deaths. Hospitals and doctors may not be available to tend to the wounded and the types of wounds and you may have to treat injured citizens at the shelter. Do not go outside the shelter to seek aid. Radiation fallout from enemy bombardment, fires and other hazards will endanger you and those in your shelter. Heavily radiated rainfall, radiated ash, and toxic gas clouds are typical within the first 24 hours of an enemy attack. IN CASE OF DEATH. All public shelters have a supply of sealable body bags. If there are casualties in your shelter you should put the body into one of these bags and seal it. If possible attach identification to the body before placing it in the bag. If you are in the shelter for longer than 36 hours place any body bags directly outside the shelter or in the shelter airlock as quickly as possible. Evacuation instructions will be broadcast as quickly as possible following an attack. You should know within 24 hours when your shelter or location will be evacuated to safety. Before any evacuation from the shelter check the local surroundings for enemy activity. If you see a non-human stay in the shelter. There is no agreement with the alien enemy for evacuating non-combatants. Trivia "GLYPH" may be a reference to the online alias of the 343 Industries writer Jonathan Goff. Sources Category:Files
Civilian vehicles were cars, starships, aircraft, or boats used by civilians and designed to perform in a non-military combat capacity. Law enforcement|Civilian security forces use their own types of Law enforcement#Vehicles|vehicles. Civilian companies like the Liang-Dortmund Corporation as well have their own fleet of vehicles, some of which were paramilitary vehicles. Types Some types of cars on Earth were required by law to use Roadware.''I love bees'', Axon Clips, Axon Clips Chapter 1|Chapter 1 - Janissary James: "The Walk-away Girl" Some types of automobiles also used gravity compensators. Automobiles on a number of planets used a mounted identification system. On Reach this is achieved through a barcode, while those on Earth use letters and numbers. Some automobiles on Tribute use a hybrid letter/number and barcode system. Civilian variants of military automobiles Mongoose (fiction)|Mongoose - Some variants of the Mongoose ULATV are popular on both the civilian market alongside the military variants. These civilian versions are available with a variety of upgrade packages, including armored body panels, improved suspension systems, and alternate engines. The civilian version is not rated to carry Spartans without risking damage to the frame. File:H4 Mongoose.png|A military M247R Mongoose. Warthog - There are some civilian variants of the Warthog that are available. File:H5G-RallyScoutHog.png|550 Scuderia StarSpeed M-12R|#550 Scuderia StarSpeed M-12R, also known as the "Rally Warthog", a racing-spec Warthog design. File:H5G-2558 Hog ad.png|Hog, a civilian adaptation of AMG Transport Dynamics' M12 Warthog. The version pictured is on the M12B Warthog|M12B chassis. File:FH4 - M12S FQV.png|M12S Warthog CST, a civilian Warthog alternative to the military Force Application Vehicle. Buses Unnamed Arcadian bus - A type of six wheeled bus used on Arcadia. File:NEUTRAL Arcadia Transit.jpg|Concept art of an Arcadian bus. File:HW - UnnamedBus.png|A bus on Arcadia. Unnamed Mombasa buses File:H2A - UnnamedBus.png|A type of six wheeled bus used in the Mombasa area. An example seen on the Old Mombasa side of the NM 105 E|bridge over the Kilindini Harbour. File:H3ODST - UnnamedBus.png|A type of six wheeled bus seen in and near the New Mombasa city center. An example seen on the New Mombasa Waterfront Highway|Waterfront Highway. Lorries/Trucks/Vans Dewmax - A Kabord manufactured van. File:Dewmax.jpg|The Kabord Dewmax HuCiv HC1500|HC1500 - A four wheeled, single trailer truck manufactured by HuCiv. File:HReach-HuCivHC1500.png|The HuCiv HC1500 Spade - A TurboGen offroad pickup. Named after the Reach|Reavian Spadehorn. File:Spade.png|The TurboGen Spade Unnamed Arcadian truck - This type of truck can be seen in high numbers on Arcadia. A version of this truck is a two trailer Wikipedia:Road train|road train. A news van and ambulance version also exist. File:HW - UnnamedRoadtrain.png|A destroyed, red road train on Arcadia. File:HW - UnnamedRoadtrainBlue.png|A functional, blue version of the road train on Arcadia. File:HW - UnnamedNewsTruck.png|The truck in news van form, seen the Arcadia City area. File:HW - UnnamedAmbulance.png|A version of the truck in ambulance form. Unnamed trucks File:H4-TractorTrailerTruck.png|A type of truck used in Pilvros, New Carthage and Casbah City, Tribute. File:H5G LiangDortmund Truck.PNG|A type of truck used on Andesia and by Liang-Dortmund Corporation on Meridian. File:H2A - UnnamedTruck.png|A type of truck used prominently in the Mombasa area. This example is seen on the Old Mombasa side of the bridge over the Kilindini Harbour. File:H3ODST 18Wheeler.png|An 18-Wheeler used at the Mombasa Tether. Cars Fossa - A HuCiv two door vehicle used prominently on Andesia. File:H5 Fossa.png|The HuCiv Fossa Genet - A HuCiv two door coupe used prominently in New Mombasa. File:H3ODST-CivilianGenetCar.png|The normal HuCiv Genet. MLX - A luxury two seat sports car. File:H2A - MLX Transparent.png|The MLX as seen in ''Halo 2: Anniversary''. File:H2 - MLX.jpg|The MLX as seen in ''Halo 2''. Uberchassis - A five seater, luxury sports car. File:H2A Render Uberchassis.png|The Uberchassis as seen in ''Halo 2: Anniversary''. File:H2-UberchassisCar.png|The Uberchassis as seen in ''Halo 2''. Pontiac GTO|GTO - A historic muscle car, manufactured by Wikipedia:Pontiac|Pontiac. File:Ruwan's GTO.png|The Pontiac GTO Phaco GT - A vehicle manufactured by AMG. Arrow-XR3 - A racing vehicle. Goblin VS - A racing vehicle. Unnamed cars File:HW - UnnamedCars.png|A few cars on Arcadia. File:HW - UnnamedSedan.png|A sedan on Arcadia. File:HWGns - UnnamedCar.png|An unnamed car used to kidnap Ellen Anders. Industrial vehicles Komodo - A six wheeled super-heavy all-terrain truck manufactured by Traxus Heavy Industries. File:H5G Komodo Prospect.png|The Traxus Komodo. JOTUN Arilus|Arilus - A JOTUN Heavy Industries utility truck that can have different tool pieces mounted to it. File:H5G - Arilus.jpg|The JOTUN Arilus Olifant - A waste mover version of the M313 Elephant manufactured by JOTUN Heavy Industries. File:Civele render1.png|The JOTUN Olifant Forklift - A specialty vehicle designed to move large objects. File:HReach-Forklift.png|The Traxus Heavy Industries S-2 Traxus Cargo Transporter|S-2 Cargo Transporter. File:H5G - Forklift.png|The Traxus Heavy Industries SL-4 Traxus Cargo Transporter|SL-4 Cargo Transporter. Cart - A type of small vehicle used to move cargo. File:H3-Cart.png|An unnamed six wheeled cart. File:HReach-Cart.png|An unnamed four wheeled cart. Other motorized vehicles File:Old Mombasa street.jpg|A type of motor scooter being used in Old Mombasa. File:HINF - TukTuk.png|A Tuk-Tuk, parked in Old Mombasa. File:HINF TuktukConcept.jpg|Concept art of the Tuk-Tuk. Maglev train - A type of train that is propelled by magnetic levitation. File:MagLev NewAlexandria.jpg|A type of maglev used in New Alexandria (location)|New Alexandria. File:H2 MagLev Train.jpg|A type of maglev used in Mombasa. File:Mombasa skyline.jpg|A different type of maglev used in mombasa. Tram File:H4-Perdition-Tram.jpg|An overhead tram used in Pilvros, New Carthage. File:H5G - AndesiaTram.png|A type of tram whose rails are on the ground, used in Promesa, Andesia. Motorboat ''Abdel'' - A type of small boat with an outboard motor. File:HGN Abdel.png|Benjamin Giraud watching the ''Abdel'', full of people evacuate Mombasa. Dinghy - A dinghy is a semi-rigid, inflatable boat with an outboard motor. File:H3 - Dinghy.png|A dinghy at the Mombasa Quays. Ships Unnamed large vessel - A very large waterborne vessel, that is not propelled by traditional boat propellers. File:H3 TheStorm Boats Concept 2.jpg|Concept art of the large vessel. File:H3 - BrokenLargeShip.png|A broken section of a large waterborne vessel. Unnamed cargo ship - A type of cargo ship that docks at the Mombasa Tether. File:H3ODST CargoShip.png Cruise liner - A luxury cruise liner employed on Earth.''Halo: Combat Evolved Anniversary'', Terminal (Halo: Combat Evolved Anniversary)|Terminal 8 File:TerminalSydney.png Submersible Beta Gabriel submarine - A type of submarine used under the seas of Beta Gabriel. File:SS Murrill.png|The SS Murrill|SS ''Murrill'', an example of this type, docked at Fathom Station. Anti-gravity barge - A type of barge for moving civilians.''Halo: Contact Harvest'', p. 261 Gameplay Civilian vehicles generally appear as scenery objects in Campaign and Multiplayer of various ''Halo'' games. In ''Halo: Spartan Strike'', it is noted that when Grizzly tank or Wraith Tank runs over an intact vehicle, the armor will suffer minuscule damage. Destroying the vehicle before running it over is recommended to maintain a high score. In ''Halo: Reach'', a number of civilian vehicles are actually drivable. This includes the Cart, the S-2 Traxus Cargo Transporter, the Spade, and the HuCiv HC1500|HC1500. None of them have weapons and are quite easily destroyed. However the Spade actually allows Jorge-052 to stand on the rear platform and mount Etilka|his chaingun to the roof. In ''Halo 2: Anniversary''s multiplayer, the Hog is a drivable vehicle. A number of civilian vehicles appear as Forge objects. In ''Halo 3'', two vehicles appear as placable scenery items. In ''Halo 5: Guardians'', three vehicles are forge objects; the Fossa, the Dewmax, and an unnamed truck. The version of ''Halo: Reach'' in ''Halo: The Master Chief Collection'' added several civilian vehicles to Forge/Halo: Reach|Forge. Production notes During the production of ''Halo: Chronicles'', several civilian Corporate starship designs were sketched. Gallery File:HGN - NewMombasaWaterfrontScramble.png|Dozens of unnamed boats fleeing Mombasa during the Battle of Mombasa. File:H3 TheStorm Truck Concept.jpg|Concept art from ''Halo 3'' of a large truck. File:H3 TheStorm Boats Concept 1.jpg|Concept art from ''Halo 3'' of several boats. File:HR CorporateStarships Concept.jpg|Concept art of civilian corporate spacecraft for ''Halo: Chronicles''. Notes Sources Category:Civilian vehicles
File:Civilian_group.jpg|thumb|250px|A group of civilians in New Alexandria (location)|New Alexandria. A civilian, according to international humanitarian law, is a person who is not a member of their country's uNSC Defense Force|armed forces. The term is also often used colloquially to refer to people who are not members of a particular profession or occupation, especially by Civilian security forces|law enforcement agencies, which often use rank structures similar to those of military units. Often, the military's main purpose and occupation is to defend the civilians from invaders. However, many civilians, such as Dr. Catherine Halsey are involved with the military. Civilian vehicles One civilian vehicle is the Hog. Another civilian vehicle is the Spade. Cars and trucks appear through Halo 3: ODST and Halo 2. Civilian identification number Several civilians are known to possess civilian identification numbers which functions similar to a UNSC Service number|Service Number. It is unknown whether all civilians are supplied such a number, or just those affiliated with certain industries or groups. Inna Volkov: 9081-613-7122-P''Halo: Evolutions'', "The Impossible Life and the Possible Death of Preston J. Cole", p. 447; Volume I, p. 293 Frank Welker|Frank O. Welker: 8813-316-0955-G''Halo: Evolutions'', "The Impossible Life and the Possible Death of Preston J. Cole", p. 430; Volume I, p. 272 Caleb F. Aagard: 78104-985-RBA8774 Carris-137|Carris R. Pernault: 65841-100-LR0200 Kurt-051|Kurt M. Trevelyan: 56522-026-LDR5685 Catherine Halsey|Catherine E. Halsey: 10141-026-SRB4695 Gameplay Civilians only play a side role in most of the Halo universe|''Halo'' games, apart from a couple levels. Examples include the Voi factory workers in ''Halo 3'',''Halo 3'', campaign level, The Storm the civilians on Arcadia in ''Halo Wars'', and the civilians in New Alexandria (location)|New Alexandria, Reach in ''Halo: Reach''. Another example is the meta-game Sadie's Story in ''Halo 3: ODST''.''Halo 3: ODST'', campaign level, Mombasa Streets Both civilians and civilian vehicles have an increased role and appearance in ''Halo: Reach''. For example, in the level Exodus, the player can save civilians that are being slaughtered by Jiralhanae. Killing a civilian in ''Halo: Reach'' results in the immediate death of the player with the message, ''"You killed a civilian!"'' Alternatively on co-op, if the player kills two civilians after respawning, Noble Team will turn on the player and kill them instantly with one shot like Thel 'Vadam|the Arbiter and Avery Junior Johnson|Sgt. Johnson from ''Halo 3''. And, on the level Winter Contingency, the farmers encountered are re-skinned civilians. Civilians appear in one level of ''Halo Wars'', on the level Arcadia City. They are supposed to be escorted to the transport vehicles. Civilians in ''Halo: Spartan Assault'' appear in a level where you have to evacuate the civilians through Spirits, while also having a limit of 10 civilian deaths. In ''Halo 4'', civilian scientists are encountered during the Raid on Ivanoff Station. Civilians have a more prominent role in ''Halo 5: Guardians'', during the Battle of Meridian (2558)|Meridian story arc. The player can interact with them, gather intel in their Meridian Station|camp, fight on their side, and discover more Mission Intel|information on their lives.''Halo 5: Guardians'', campaign level, Meridian Station (level)|Meridian Station Gallery File:Civilians.jpg|Civilians run past a UNSC infantryman while they attempt to escape the Covenant in ''Second Sunrise Over New Mombasa''. File:HU Shadows.png|Civilians being round up by Covenant during the Battle of Cleveland in ''Halo: Uprising''. File:H3 factory workers.jpg|Civilian factory workers in ''Halo 3''. File:HW acradiancitizens.jpg|Arcadian Citizens fleeing. File:HW arcadiancitizens2.jpg|Arcadian Citizens being evacuated from ''Pirth City''. File:H3ODST HumanFemaleClothing Concept.jpg|''Halo 3: ODST'' concept art for civilian clothing. File:H3ODST-NMPDCops.png|Police in ''Halo 3: ODST''. File:Manassas Spaceport.png|Civilians in ''Remember Reach''. File:HR_Civilians_Concept.png|Concepts of civilian attire for ''Halo: Reach''. File:HR FemalePioneers Concept 1.jpg|Concept art for the "Pioneer" colonists in ''Reach'', some of which seem to have been used as a basis for Sara Sorvad. File:HR FemalePioneers Concept 2.jpg|Concept art for the "Pioneer" colonists in ''Reach'', some of which seem to have been used as a basis for Sara. File:HR FemalePioneers Concept 3.jpg|Concept art for the "Pioneer" colonists in ''Reach'', some of which seem to have been used as a basis for Sara. File:HR_NobleAndCivilians_Concept.jpg|Civilians, UNSC Army infantrymen and SPARTAN-III Program|Spartan-IIIs of Noble Team in a concept art piece for ''Halo: Reach''. File:1INSURGENTWINTERCONTIGENCY.jpg|Noble Team with a civilian farmer in Visegrad, Reach. File:Human M-F.png|Two types of male and female civilians in ''Halo: Reach''. File:CivilianReach.jpg|A civilian on the campaign level Exodus. File:Fc1.jpg|Civilian female models from ''Halo: Reach''. File:Fc2vert.jpg|Close-up of the civilian female models. File:H4-Concept-Scientist.jpg|Concept art of a civilian scientist wearing a facemask in ''Halo 4''. File:H4 Scientistmale Concept Art.jpg|Concept art of a male civilian scientist in ''Halo 4''. File:Covenant assault - 2.png|Civilians being bombed by T-26B Banshees. File:HE17 Fight.jpg|Civilians argue on Minab in ''Halo: Escalation''. File:Nightfall - Sangheili falling.png|Civilians watch as a Sangheili Zealot falls to his death in ''Halo: Nightfall''. File:H5G MeridianMiners.png|Civilian miners in ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_1.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_2.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_3.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_4.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_5.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:H5G_MeridianMiners_Concept_6.jpg|Concept art of civilian miners for ''Halo 5: Guardians''. File:Miner 914.png|A miner firing an MA5D assault rifle at Prometheans. Sources See also :Category:Human civilians|List of civilians Category:Human Category:Society and culture
File:CJ Cowan.png|thumb|350px|CJ Cowan CJ Cowan is an American video game designer. He is also a current employee at Bungie|Bungie Studios. Born in 1979 in Hutto, Texas, USA, he grew up reportedly raising show turkeys in Williamson County, Texas. He was credited as a cinematic designer for Halo 2.''Halo 2 credits'' He has an interesting monologue (from Herman Melville's ''Moby Dick'') on his Bungie.net profile: Nickname: stormincow Classification: OldSkool Current Job: Director of Cinematics Origin: Hutto, TX Eye Color: Red Age: 31 Weight: 170 Height: 5'10" Girth: Rippling First Job: Raising show turkeys in Williamson County, Texas Blood Type: Infected with Boren's Syndrome...not a donor. Hobby: Advancing Right-Wing Conspiracies. Ultimate Game: 42 Why Cinematics? I want to make you uninterested in "pressing X to skip" Ultimate Website: syndicated columns on www.tsowell.com Mode of Transport: Earth Reason you work for Bungie: You can learn more truth from Halo than you can in 12 years of Public Education. Plus my brother thinks I'm cool now. See also Sources Category:People
|rank-titleMaster Shipwright |sn= |notable= }} Ckmu 'Raboree was a Sangheili Master Shipwright of the Covenant. Along with the Yanme'e shipwright Tek'ch, 'Raboree was one of the naval architects of the during the Ages of Discovery|Twentieth Age of Discovery circa 2070, mass-assembled by the Forgemasters of Tanus and the Gorgon Assembly Vault. Sources Category:Sangheili characters|Raboree, Ckmu Category:Covenant members|Raboree, Ckmu Category:Shipwrights and naval architects|Raboree, Ckmu
|place=Sanghelios |result= |side1= |side2= |commanders1= |commanders2= |forces1= |forces2= |casual1= |casual2= }} The Clan Battles of Sanghelios was a war on Sanghelios, before the War of Beginnings, between several Sangheili clans that lasted for several cycles. War 'Crecka fought alongside the uncle of Ussa 'Xellus in sixteen of the battles. One of the battles took place under the stone trees of Tarjak, where 'Crecka lost one of his eyes in battle, and earned the nickname "Quillick" for his skill as a scout. List of appearances ''Halo: Broken Circle'' Sources Category:Wars
Unggoy Huragok |equipment= |authority= |affiliation=Banished |role= |notable= }} The Clan of the Long Shields, often simplified as Long Shields, are a Jiralhanae-led Banished clan under the leadership of Jiralhanae Warlord|Warlord Pavium and his brother Voridus, larger than a pack though not the size of a Legion#Banished|legion. They were decimated in the events surrounding the Battle of Epsilon Clarion, leaving only a few known survivors. History Pavium and Voridus were sent on a salvage mission to the wreckage surrounding High Charity, with Atriox ordering them to avoid going into the Covenant's former holy city out of fear of the Flood surviving within. Not believing in the existence of the Flood, Voridus led the clan to High Charity, deactivated the Ark's Sentinel defense network and breached the quarantine shield with a Barukaza Workshop Scarab. However, when the Long Shields entered High Charity, the Flood within quickly set upon them, infecting many of the Banished forces and escaping from their quarantine to Outbreak on Installation 00|infest the Ark once more. Pavium and Voridus quickly regrouped with their remaining forces to contain the Flood. Regardless, Atriox became enraged by their actions which forced him to pull back from positions that he had spent months fortifying in order to focus on the threat of the Flood. As Pavium and many of the Long Shields held the line, Voridus led more troops into a Forerunner structure where he managed to reactivate the Sentinel defense network. With the Ark's defenses back online, the Long Shields attacked a massive Proto-Gravemind which was in danger of soon becoming a Gravemind. With the help of a Retriever Sentinel, the Long Shields were able to destroy the Proto-Gravemind before an angry Atriox arrived to admonish Pavium and Voridus. The Long Shields then joined a force of thousands of Sentinels in containing the Flood outbreak completely. Ultimately, the Banished and the Sentinels succeeded in "scouring" the Flood from the ruins of High Charity and plundering the ruined city's data stores, retrieving, amongst other things, various access codes for ''Anodyne Spirit'' and a Forerunner entanglement dish. The conflict cost the Long Shields hundreds of troops and vehicles - 40% of their total forces.''Halo Wars 2: Awakening the Nightmare'', campaign level Manifestation After being disgraced following the Flood outbreak, Pavium and Voridus discovered a note left behind by Veta Lopis, a covert double agent inside the Keepers of the One Freedom. This note informed them that the Keepers intended to fire all the Halo rings from the Ark. Seeing this as an opportunity to redeem their clan, they set out to stop the Keepers who had allied with Dhas Bhasvod's Dhas Bhasvod's Covenant. Throughout their mission, Pavium's authority was indirectly challenged by Thalazan who saw an opportunity to compete with the disgraced warlord for leadership. During the Battle of Epsilon Clarion, the Ferrets alerted the loyalists and the Keepers to the clan's presence as their impending attack threatened the UNSC's plans to destroy Intrepid Eye. The battle decimated all three sides, leaving Voridus, Pavium and possibly Thalazan as the only survivors of the Long Shields. Following the orbital bombardment by the ''Spirit of Fire'' that destroyed Epsilon Clarion and stopped the attempt at firing the Halo Array, Pavium and Voridus plotted to claim that the Long Shields had held off the Keepers long enough for the humans to commence their bombardment, knowing that there was no one left alive to contradict their claims. Military assets The Long Shields make use of various Banished vehicles and weaponry. While predominantly composed of Jiralhanae, fifteen of the Banished's many humans were in the clan, as well as Sangheili Sangheili Mercenary|mercenaries from Let 'Volir's Enduring Conviction|clan, Unggoy, and Huragok. A few humans in the clan defected to the UNSC after the Outbreak on Installation 00|Flood outbreak on the Ark, leading Pavium to pre-emptively kick out the humans under his command, killing some in the process. Warmaster Atriox was upset with his decision to do so, considering all Banished humans to be valuable assets. Jiralhanae Manus (Banished)|Manus Maximus Pavium Plutus Polydamas Thalazan Voridus Amphium Sangheili Suta 'Noram Unggoy Plipbab List of appearances ''Halo Wars 2'' *''Halo Wars 2: Awakening the Nightmare'' ''Halo: Rise of Atriox'' ''Halo: Divine Wind'' Sources Category:Banished military units Category:Jiralhanae clans
|executive= |legislative= |judicial= |branch= |main= |anthem= |language=Jiralhanae#Language|Jiralhanae language |script= |religion= |techlevel= |notable= |formed= |dissolved= |affiliation=Banished }} The Ravaged Tusks are a Jiralhanae-led clan under the leadership of Chieftain Ballas. While the clan serves as a Legion#Banished|legion within the Banished, Ballas holds the rank of legionmaster. The clan is known to be smugglers and slavery|slavers. History Chieftain Ballas led the Ravaged Tusks for over two decades prior to the Battle for Zeta Halo. By 2559|July 2559, the Ravaged Tusks had been absorbed into the Banished. When War Chief Escharum received a transmission from Atriox that ordered him to find a Forerunner slipspace portal|portal rumored to be hidden on Reach so that he could leave the Installation 00|Ark and return to the Milky Way|galaxy, the Ravaged Tusks were sent to the human Human colonies|colony, alongside the Keepers of the One Freedom and the Legion of the Corpse-Moon, to search for this "Menachite portal complex|Portal under the Mountain." After landing on Reach, the clans were each assigned a third of the world to search, the supercontinent of Eposz being split into thirds as well. Ballas and the Ravaged Tusks had been assigned the southwest third. However, the three clans had little luck in finding this near-mythical portal. Ballas and Jiralhanae Chieftain|Chieftain Deukalion, who led the Legion of the Corpse-Moon, started to squabble with over the resources found within the human rehabilitation settlements spread across their search areas. Dokab Castor, who led the Keepers, was able to reason with Ballas and Deukalion convincing them to continue their search for the portal. Recently, a SPARTAN-II program|Spartan Blue Team|team had arrived on Reach as part of a Operation: WOLFE|mission to recover key assets from the ruins of CASTLE Base. Castor did not know of their true objective, but he felt sure that they were searching for the portal. As part of Castor's plan to follow the Spartan team, forces from the Ravaged Tusks and Legion of the Corpse-Moon would continue to harass them. Ballas' forces also participated in the failed Battle of New Mohacs|defense and recapture of Mohacs|New Mohacs, a settlement ran by the Viery Militia. Luckily for the Banished, the Spartans did lead the three clans to the portal, as CASTLE Base happened to sit atop the Forerunner complex. Upon Atriox's return to the Milky Way, the warmaster gave the Ravage Tusks new orders. They would accompany the Banished fleet to Installation 07 aboard their warship ''Voidfaith''. Upon arriving, Atriox set Ballas loose against the humans, scouring the ring's surface for any enemies who might have survived. Military assets The Ravaged Tusks make use of various Banished vehicles and weaponry, such as Eklon'Dal Workshop Marauders, Eklon'Dal Workshop Wraith|Wraiths, 'Ahtulai Workshop Banshee|Banshees, Eklon'Dal Workshop Phantom|Phantoms, Seraphs, Gravity hammer (fiction)|gravity hammers, s, and Grenflekt Workshop Spikers. Though Banished humans were never permitted to fight in their forces, species such as Unggoy and Kig-Yar serve within their ranks under Jiralhanae leaders, as well as Banished Sangheili from other Sangheili mercenary clans. List of appearances ''Halo: Shadows of Reach'' ''Halo: Divine Wind'' ''Halo Infinite'' Notes Sources Category:Jiralhanae clans Category:Mercenary groups Category:Banished military units
Clan workshops are local armament workshops held by clans of various species. Predominantly found in Jiralhanae culture, workshops are a vital component of their arms industry. Overview Rather than massive megacorporations the likes of Misriah Armory operated by the UNSC or the Assembly Forges employed by the Covenant, the Jiralhanae typically produce arms and armaments on a more local level, with each clan having their own workshop who manufacture, modify and maintain the clan's weapons and vehicles. Clan workshops typically design and furnish their own clan vehicles, though may also negotiate deals with larger forges, foundries or crucibles for mass manufacture. In some cases, multiple smaller clans may combine their knowledge to produce a singular design, while in others larger multi-clan organisations such as the Banished may also commission designs from a given clan workshop. For example, the Barug'qel Workshop Trespasser|Trespasser dropship was designed by Baruq'qel Workshop for the Banished, though the design was later put to mass manufacture by the Armory of Gethrog. Some Jiralhanae designs, such as the Paegaas Workshop Spiker|Spiker design created by Paegaas Workshop, were put to mass manufacture by non-Jiralhanae organisations. This was especially notable during the administration of the Prophet of Truth, with the Hierarch secretly ordering the Sacred Promissory to begin a mass construction of Jiralhanae weaponry - with designs taken from localised clan workshops and modified to suit the Covenant needs. History The system of localized clan workshops had permeated through Jiralhanae society during the wars fought on their homeworld Doisac prior to their incorporation into the Covenant in 2492. Under the Covenant's reign, clan workshops were run under the careful watch of Covenant missionaries, though toward the end of the Human-Covenant War many workshop designs were taken by the Prophet of Truth and put into mass manufacture by the Sacred Promissory, modified with new Covenant technologies such as plasma weaponry and anti-gravity technology. Many of the Jiralhanae clans and workshops were based on Doisac, and were presumably destroyed along Razing of Oth Sonin|with the planet in 2559. While workshops are predominantly a Jiralhanae organization, the Ahtulai clan of Banished Sangheili mercenaries have developed their own workshop too, exclusively for Banished service to Atriox. List of clan workshops Clan workshops are typically named after their host clan. Common parlance dictates that a workshop may be simply referred to as ''[clan name] workshop'', though they may also have more specific names. Jiralhanae clan workshops Akelas Workshop Akelus Workshop Barug'qel Workshop Bolroci Workshop Flaktura Workshop Grenflekt Workshop Gydrozka Workshop Halbashi Workshop Irusk Workshop Kaelum Workshop Klavbrig Workshop Klavrig Workshop Kywasky Workshop Orgudam Workshop Paegaas Workshop Riuctda Workshop Sepulo'tez Workshop Sicatt Workshop Ukala Workshop Veporokk Workshop Zaagokelu Workshop Sangheili clan workshops 'Ahtulai Workshop While designs originate in the clan workshops, a single clan does not have the resources to construct them on a massive scale. This is instead the job of larger manufacturing centres, which take the clan workshop designs and proliferate them on an industrial scale. Some clans may operate their own manufacturing centres - for example the designs of the Dovotaa Workshop also being constructed in the Crucibles of Dovotaa, or the Eklon'dal Workshop operating the Eklon War-Forges. Armory of Barukaza Armory of Gethrog Armory of Reckoning (location)|Armory of Reckoning Crucibles of Dovotaa Crucibles of Voinmel Eklon War-Forges Forge of Raansek Forge of Teash (location)|Forge of Teash Forge of Torograd Jovokada Foundry Kordulaan War-Forge Mistrach'an Armory Qavardu War-Forge Saizos Armory Sovo-lot-kesh Armory Sources Category:Clan workshops|
A clan is an organized group of players that band together for various reasons. Some battle other focused clans in an all-out clan war ("clanmatch" in matchmaking) in team games and for practice. Other clans consist of members who share a common interest, such as machinima production or Forging. Overview Clans are primarily social structures and as such, they exist in all three of the ''Halo'' first-person shooters. They are becoming less prevalent in the older games, particularly ''Halo: Combat Evolved''. In Halo Custom Edition, however, clans are still easy to find; they host multiple dedicated servers in an effort to provide places for people to play -- and, of course, to boost their "publicity". ''Halo 2'' is the only ''Halo'' game to explicitly support clans as a built-in option; its clan system allows a clan to hold up to 100 people. A multiplayer emblems|gamertag may only belong to one clan at a time. There is no built-in clan ladder on ''Halo 3''. This has led to the development of numerous informal ways to identify with a clan; clan members often share the same emblem or service tag. Clans organize externally, coordinating and recruiting on websites and Bungie.net. The much larger communities of gamers are sometimes devoted to other games in addition to ''Halo''; they also tend to be more competitive. Examples include Major League Gaming and LCU, the two largest ''Halo 3'' gaming communities in the world. To survive, such clans tend to keep a close eye on their members' gaming activities; hold meetings; raise money to fund the community and the websites; and constantly recruit in an effort to maintain the clan's popularity and longevity. In ''Halo 2'' The ''Halo 2'' clan system has a ranking system that consists of the following: Peon Lowest of all the classes. Can only participate in clanmatches. Usually used as a punishment within a clan. Member Average member of the clan. Can recruit others via clan invite and participate in clanmatches. Staff Managers of the clan. They have all of the privileges granted to the lower ranks, along with the ability to change lower-ranking members' ranks (to Staff or lower). They can also boot lower-ranking members from the clan. Overlord Administrators and leaders of the clan. They have all of the privileges of the Staff, but with considerably more power. In ''Halo: The Master Chief Collection'' A clan tag will become available after completing 50 multiplayer games or campaign missions. Category:Multiplayer Category:Multiplayer lexicon
A clan is a group of people united by actual or perceived kinship and descent. Even if actual lineage patterns are unknown, clan members may nonetheless recognize a founding member or apical ancestor. The kinship-based bonds may be merely symbolic in nature, whereby the clan shares a stipulated common ancestor that is a symbol of the clan's unity. Humans, Forerunners, Sangheili, Kig-Yar, and Jiralhanae live or have lived in a clan-based lifestyle at some point in their species' history. Background Sangheili clans are similar to those of the Wikipedia:Scottish clan|Highland Scots in the sense that those within a clan operate as a single family. The family name originates from their founder; for example, the Vadam clan was presumably founded by a Sangheili by that name. Clans are settled in states bearing the family name. They are run by a tribal chief known as a ''kaidon''. The kaidon is supported by a council of Elders.Halo: The Cole Protocol, ''page 89'' Kig-Yar clans ruled their Eayn|homeworld before they were incorporated into the Covenant. These clans often competed for resources and raided each other's cities; they also held inter-clan competitions in major population centers.Halo Encyclopedia (2009 edition), ''page 157'' Even after the Covenant's dissolution, clans remain an element of Kig-Yar society, though they no longer hold as much influence as they once did.Halo: Mortal Dictata, ''page 68'' Kig-Yar clans often work in unity unless one clan has grievances with another.Halo: Mortal Dictata, ''page 138'' Jiralhanae clans are typically referred to as packs.Halo: Contact Harvest, ''page 194'' A pack's Jiralhanae Chieftain|chieftain is the group's absolute ruler. Succession among chieftains is realized by the successor killing his predecessor in honorable combat.Halo: Contact Harvest, ''page 347'' Clans are the most prominent division in Jiralhanae society, however some clans united under similar interests to form larger "meta-clan" social divisions. These two social divisions became known as the Rh'tol and the Vheiloth skeins. Forerunner Builder families were organized into clans. These clans formed alliances with each other and held tributes and records of their ancestors.Halo: Cryptum, ''page 242'' Sources Category:Families| Category:Organizations|
A Clanmatch is a ''Halo 2'' multiplayer option. It consists of ranked matches between clans that can have up to 10 people participating. Determines clan rank instead of personal rank. Stats Ranked: YES Min Players: 8 Max Players: 10 Team Count: 2 (one per clan) Min Party Size: 4 Max Party Size: 5 Special restrictions: must all be in the same clan Playlist Uses Team Slayer and Team Skirmish Playlists. Category:Halo 2 Category:Multiplayer
''Clan's Blade'' was the personal ship of the Sangheili rebellion leader Ussa 'Xellus in 851 BCE. Small but slipspace-Slipspace drive|capable, ''Clan's Blade'' was blue and red in color and shaped like a dart. The ship was only large enough for a handful of passengers and had a tiny bridge.Halo: Broken Circle, ''Chapter 1'' History In 851 BCE, Ussa 'Xellus used ''Clan's Blade'' to travel from Sanghelios to Creck, a Sangheili mining colony, with his mate, Sooln 'Xellus|Sooln. He landed at one of the colony's spaceports and headed for the mines in an attempt to rally more Sangheili for his rebellion against the newly formed Covenant. Although his attempts failed, 'Crecka met with Ussa and Sooln at ''Clan's Blade'' and convinced them to allow him aboard. 'Crecka told Ussa about The Refuge|Shield World 0673 and told him that he could use it as refuge for his allies. Intrigued, the three Sangheili departed in ''Clan's Blade'' for the shield world. Upon arrival at the world Ussa landed ''Clan's Blade'' on a portal on the shield world to gain access to its interior. An airlock formed around the ship, whereupon the Sangheili moved out to explore the artificial world, soon meeting with monitor Enduring Bias. Ussa later returned to Sanghelios in ''Clan's Blade'' to transport the rest of his allies to the shield world. Once 'Xellus and his followers arrived at the shield world, ''Clan's Blade'' was one of the three vessels used by the Ussans. In 850 BCE, Salus 'Crolon betrayed the Ussans and used ''Clan's Blade'' to escape the shield world. ''Clan's Blade'' entered slipstream space and escaped the Ussan system. The ship was eventually intercepted and captured by the Covenant.Halo: Broken Circle, ''pages 155-158'' (Google Play edition) 'Crolon attempted to offer the Covenant coordinates to the shield world in exchange for his freedom, but the Covenant simply searched the navigational systems of ''Clan's Blade'' to retrieve the coordinates and 'Crolon was imprisoned.Halo: Broken Circle, ''page 165'' (Google Play edition) List of appearances ''Halo: Broken Circle'' Sources Category:Ships
Clarence was an Office of Naval Intelligence|ONI Office of Naval Intelligence#Section III|Section 3 operative who was assigned to the in 2552#October|October 2552 with Sergeant Zhao Heng Lopez|Lopez and her team.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''page 224'' Biography Clarence was part of Sergeant Lopez's squad when they were sent on a reconnaissance mission on the prison ship ''Mona Lisa'' in the Soell|Soell system on October 25.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''page 243'' Unlike the rest of the UNSC Marine Corps|Marines, Clarence was fully aware of the mission's true purpose, and was under orders to not permit anybody but the Marines to escape the ship.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''pages 338-340'' When the Marines split up in order to enact the United Nations Space Command Emergency Priority Order 098831A-1|Cole Protocol, Clarence was assigned to Hospital Corpsman|Corpsman Ngoc Benti|Benti's group, alongside Gersten, Orlav and Tsardikos. As they were attacked by the Flood in the ship's bilges, Orlav became infected and was promptly shot by Clarence, but not before managing to bite Gersten.Halo: Evolutions - Essential Tales of the Halo Universe, ''"The Mona Lisa"'', ''page 285'' After Gersten began to show signs of infection, Clarence would swiftly execute him without hesitation as well.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''page 291-292'' His status as an ONI operative was revealed to the other Marines moments before the ship's destruction. As the Marines regrouped at the last remaining escape pods, Clarence executed a prisoner named Patrick Rimmer|Rimmer, who had made friends with a Sangheili named Henry. As Lopez trained her rifle on Clarence, a heavily injured Corpsman Benti forced herself and Clarence into a mob of Flood to give Lopez and Henry a chance to escape. Personality and traits Clarence was known to be quiet and serious, to the extent his silence occasionally disturbed Lopez and the other Marines, who would often talk behind his back, suspecting he had a hidden agenda.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''pages 227-228'' He was also an exceptionally skilled combatant, and Sergeant Lopez considered him to be one of her best Marines. He was described by Benti as someone one could depend on and trust. Lopez had noticed how relaxed Clarence always was and mentally noted he was good backup when facing the unknown.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''page 226'' It was rumored that he had killed more Covenant over his career than anyone else on the squad. Despite being somewhat ruthless, as he clearly did not regret killing Orlav, Gersten and Rimmer (although he was following orders technically, and Orlav and Gersten were infected by the Flood and he was not to allow anyone other than the Marines to leave the ship), he did have some humanity, saying it wasn't personal when his true nature as an ONI operative was revealed. He also had at least some respect for "Henry", as he referred to him by the nickname and asked him to put down Benti.Halo: Evolutions - Essential Tales of the Halo Universe, "The Mona Lisa", ''page 250'' Gallery File:TML_Characters_Concept.jpg|Concept art of characters for the motion comic, with Clarence seen in the top row. File:HTML Clarence with AR.png|Clarence holding an Assault Rifle. File:TML - fire.png|Clarence and two Marines fire their assault rifles during the initial skirmish aboard the ''Mona Lisa''. File:TML - standoff.png|Clarence and Benti encounter Rimmer and "Henry". File:TML - Clarence standoff.png|Clarence during the final standoff. File:TML - push.png|Benti shoves Clarence and herself into a horde of Flood. List of appearances ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Mona Lisa'' Sources Category:Human characters Category:Office of Naval Intelligence personnel
Clarion spy drones are small probes used by the United Nations Space Command|UNSC. They can be programmed to follow a course, and can propel themselves through space. They use a variety of sensors and cameras to scan space and transmit data to any ship, station, or planet in range.''Halo: First Strike'', Chapter 29 History In 2552#September|September, 2552, after a Covenant cruiser appears near the Eridanus Secundus asteroid base John-117 discovers that the only has three Clarion spy drones in its launch tubes. Vice Admiral Danforth Whitcomb has John launch two of them to keep an eye on the cruiser. After a plan is devised to use the ''Gettysburg's'' magnetic coils to shape the plasma for ''Ascendant Justice's'' one working turret, Cortana uses the drones to calculate her shot from behind cover, enabling them to fire on the cruiser before it can enter firing range itself. The cruiser is destroyed while the action leaves one of the drones destroyed as well. After returning to the ''Gettysburg'' after rigging the ''Unyielding Hierophant'' to blow, the Spartans are informed by Sergeant Avery Johnson that they have a drone almost in place to watch the coming destruction of the station. After realizing that Whitcomb intends to use ''Ascendant Justice'' as a lure, John orders a link to be opened with ''Ascendant Justice'', bouncing it off of the drone. When Johnson is unable to do it, Frederic-104 manages to get the link. Through the camera of the drone, the crew of the ''Gettysburg'' watches as Whitcomb and Lieutenant Elias Haverson succeed in luring most of the Covenant fleet in close to the ''Unyielding Hierophant'' resulting in their destruction when the station explodes. After pulling the drone back briefly for safety, it is used to observe the aftermath, discovering that only about a dozen ships out of around five hundred survived.''Halo: First Strike'', Chapter 36 List of appearances ''Halo: First Strike'' Sources Category:UNSC drones
File:H3 ArkCitadel Exterior.jpg|thumb|300px|The Citadel in 2552, a major Clarion facility that was the focus of the final battle of the Human-Covenant War. Clarions are a network of facilities constructed by the Forerunners on Installation 00|the Ark, consisting of a superluminal communications array capable of relaying instructions to the Halo Array. One such facility, known under the name of the Citadel, was the site of the Battle of the Citadel|final battle of the Human-Covenant War and the site at which the Ur-Didact Great Purification|fired the array at the end of the Forerunner-Flood war. Overview Clarion facilities host the interfaces for the supraluminal communications network that allow the Ark to send commands to the Halos, such as ordering them to fire. Known clarions Installation 00 Citadel|The Citadel - the Clarion facility co-opted by the Prophet of Truth in 2552#December|December 2552, and the site of the final battle of the Human-Covenant War. Epsilon Clarion - The sole operational Clarion facility operational as of 2559, located on Epsilon Spire. List of appearances ''Halo 3'' ''Halo: Hunters in the Dark'' ''Halo Mythos: A Guide to the Story of Halo'' ''Halo: Divine Wind'' Sources Category:Forerunner buildings
|manufacturer= |modifier= |sysmods= |length=:File:CapitalShips-scale.gif|HBO image that demonstrates the size and scale of starships in the Halo UniverseHalo Encyclopedia (2009 edition), ''page 264'' |width=Greater than |height=Greater than |max accel= |max speed space= |max speed air= |engine=Repulsor engine|Repulsor Engines |slipspace drive=Equipped |poweroutput= |power= |shield gen=Yes |hull=Nanolaminate hull plating Equipped with energy shielding |sensor= |target= |navigation= |avionics= |countermeasures= |armament= Pulse laser turrets Energy projectors Plasma turrets |complement= Zurdo-pattern Wraith|Wraiths |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role=*Carrier Troop transport |commission= |firstsight=2552 |destroyed=August 2552 |retired= |lastsight=2552 |battles=Battle of Line Installation 1-4 |affiliation=Covenant Empire Covenant Navy |fleet= |taskforce= |owners= |namedcrew=Reff 'Talamee, Jubub |captains=Thon 'Talamee }} The ''Clarity of Faith'' was a Covenant Empire|Covenant assigned to High Charity. It was commanded by Shipmaster Thon 'Talamee in 2552, with his brother Reff 'Talamee as second in command.Halo: Blood Line, ''Halo: Blood Line Issue 1|Issue 1'' History In late 2552, around the same time as the United Nations Space Command|UNSC was making final preparations for Operation: BLOWBACK, the ''Clarity of Faith'' was three cycles behind schedule to rendezvous with a supply convoy and escort it through Sub-sector 35|Sub-Sector 35. Before it jumped to the convoy's position, the ''Clarity of Faith'' intercepted a transmission of unknown origin, containing a Pi-constant baseline not used by the Covenant or the humans. Reff believed the message to be a sign from the Forerunners, possibly pointing to "sacred" artifacts, and wanted to examine it further. Thon, however, ignored the transmission, stating that he ''"doesn't run the ship on religious theories"'' and ordered the ship to jump into Slipstream space|Slipstream Space. As they did, the ''Clarity of Faith'' was instantly hit by energy bombardment from Line Installation 1-4 and dropped out of Slipspace. It was caught in the gravity of an unidentified moon (Sub-sector 35)|unnamed moon, and crashed on its surface. Only a handful of the crew survived, and moved out of the wreckage to explore the moon's surface. Coincidentally, the same had happened to the UNSC vessel , which was on a covert mission to sabotage the Covenant ships the ''Clarity of Faith'' was supposed to escort. Trivia The ''Clarity of Faith'' follows the design of the Assault Carriers in ''Halo 2'', lacking an Energy projector|Energy Projector under its bow unlike the ones seen in ''Halo 3''. The bridge of the ''Clarity of Faith'' appears identical to that of the Ket-pattern battlecruiser|''Ket''-pattern battlecruiser ''Truth and Reconciliation''. List of appearances ''Halo: Blood Line'' Sources Category:CAS-class assault carriers Category:Covenant ships
File:Landing Warthog.jpg|200px|thumb|The Warthog running in a Class Seven service corridor during John's escape. A Class Seven service corridor is a type of ship structure present on some United Nations Space Command|UNSC vessels. According to Cortana, there was at least one of these onboard the Halcyon-class light cruiser|''Halcyon''-class , which ran along the ship's dorsal structure. After the ship was set to explode on the surface of Installation 04, John-117 utilized this corridor when he was making his escape. This passage led to a section of parked M12 Warthogs, and further down, a hangar bay where at least one GA-TL1 Longsword was present. List of appearances ''Halo: Combat Evolved'' ''Halo: Combat Evolved Anniversary'' Sources
Class-1 directed energy cannon, colloquially referred to by the broad term plasma cannon or plasma turret, is a category of manned automatic plasma turrets used by the Covenant. Several models have been identified, including the Pek-pattern plasma cannon|Type-52 DESW and the Shepsu-pattern plasma cannon|Type-42 DESW. Design details and operation Plasma cannons are generally found on tripod mounts, but can also be attached to certain vehicles. Some models can be detached from their mount and become man-portable, usually wielded by Jiralhanae War Chieftains, Jiralhanae Chieftains and Sangheili Generals. Plasma cannons are often strategically placed, usually in locations where the much larger Shade cannot fit. The turrets usually have a very high rate of fire and most of them are used as anti-infantry weapons. Variants The , colloquially known as the Shadow, is also equipped with a type of medium plasma cannon.Halo: The Essential Visual Guide, ''page 172'' In outward appearance, the weapon is similar to the , although it fires plasma bolts similar to the Eeo'Pimu-pattern Shade|T-27 variant and has a considerably greater rate of fire.Halo 2 The Type-42 DESW is a tripod-mounted plasma cannon and is used as a heavy support weapon in ground-based combat and provides a rapid stream of powerful plasma rounds to suppress enemy movements and offensive actions. The turret is placed in strategic locations and can be operated by most Covenant infantry. The turret only has a 65 degree turn radius and 50 degree pitch and fires plasma bolts similar to that of the . The Type-46 Infantry Support Vehicle, also known as the Spectre, is fitted with an energy turret classified as a T-46 Directed Energy Weapon/Mounted, which is mounted at the Spectre's rear with a 360 degree turn radius. In comparison with the Type-52 Prowler ISV's cannon, the Spectre's weapon is superior in terms of accuracy and rate of fire.Halo: The Essential Visual Guide, ''page 184'' The Type-52 DESW is the universal replacement of the Type-42 DESW. The Type-52 DESW is very similar to the older version, having roughly the same rate of fire, the same damage per hit and the same range. If the T-52 is removed from its tripod mount in order to be used as a man-portable weapon, its ammunition capacity will be limited to 200 rounds.Halo 3 The , commonly identified as the Wraith, is equipped with a unique type of plasma turret classified as a medium plasma cannon.Halo: The Essential Visual Guide, ''page 206'' It is fixed on a ring mount on top of the vehicle. The turret is composed of a central bulb and two prongs on either side of it that produce the plasma. This version is nearly identical to the Type-52 DESW, but has a much greater turn radius and is primarily used to protect the vehicle from Boarding (gameplay mechanic)|boarding. The turret is mainly used by Unggoy Heavy|Heavy Grunts, Jiralhanae|Brutes and sometimes even Sangheili|Elites. The is also equipped with a medium plasma cannon to prevent boarding.Halo: The Essential Visual Guide, ''page 9'' The Qavardu Workshop Prowler, more commonly known as the Prowler, is also outfitted with a unique version of the plasma cannon, classified as a light plasma cannon.Halo: The Essential Visual Guide, ''page 150'' This version, like the one mounted on the Wraith, is situated in a ring mount on top of the vehicle and is mainly used to protect the vehicle from boarding. The turret is aesthetically different from the Wraith-mounted version, sharing the crude aesthetic characteristic of Jiralhanae-manufactured technology as opposed to the organic and sleek designs of most Covenant equipment. It possesses a long barrel inside a type of cylinder and bigger handles, but is otherwise identical to the Wraith turret, with the same firing rate, accuracy and damage. This version is almost always operated by a Brute. Trivia The first type of plasma cannon to appear in the games was the Type-42 DESW, which appeared in ''Halo 2''. Its replacement, the Type-52, first appeared in ''Halo 3'' and has filled the role of the primary Covenant plasma cannon in all subsequent games. Unlike the Type-42 DESW, the Type-52 DESW could now be detached from its tripod mount and become man-portable, at the cost of maneuverability and of limited ammunition (only 200 rounds). In ''Halo: Reach'' and ''Halo 4'', the plasma cannons overheat with prolonged use. Gallery File:H2 - T42 DESW profile.png|The Type-42 DESW. File:HReach-T52DESW-PlasmaCannon-Profile.png|The Type-52 DESW in ''Halo: Reach''. File:Grunt Heavy on Turret.jpg|The Type-52 DESW operated by a Heavy Grunt. File:TurretGrunt.jpg|The Wraith mounted plasma cannon operated by a Heavy Grunt. File:ProwlerTurret.jpg|The Prowler mounted plasma cannon operated by a Brute. File:H2-T29Shadow-PlasmaTurret.png|A medium plasma cannon on top of a Shadow. File:H2_Spectre.jpg|An Elite fires a Spectre's light plasma cannon. List of appearances ''Halo: Combat Evolved ''Halo 2'' ''Halo 3'' ''Halo 3: ODST'' ''Halo Legends'' *''Prototype'' *''The Package (animated short)|The Package'' ''Halo: Blood Line'' ''Halo: Combat Evolved Anniversary'' ''Halo: Reach'' ''Halo 4'' *''Spartan Ops'' ''Halo 2: Anniversary'' ''Halo 5: Guardians'' ''Halo Wars 2'' ''Halo: Envoy'' ''Halo: Oblivion'' ''Halo: Shadows of Reach'' ''Winter Contention'' Sources Category:Covenant weapons Category:Plasma weapons
Class-2 directed energy cannon,Based on naming of the Ghost's Class-2 cannons at also referred to as the Class-2 energy gun,Halo Encyclopedia (2009 edition), ''page 331'' or medium plasma cannon,Halo: Combat Evolved Anniversary, Library (feature)|Library: ''Ghost'' is a category of ubiquitous Covenant vehicle-mounted weapon systems, commonly used on the s, Type-26 Banshees and Shade turrets. Design details The Class-2 directed energy cannon is a directed energy weapon that is mounted onto small Covenant craft and is a newer plasma-based projectile weapon system. The weapons power output is 100-250 kW.Halo 2 manual, ''page 18'' The design of the weapon does not differ much from standard Covenant plasma weapons, using a single collimator covered with a two-piece metal case. The class 2 weapon system is used for heavy combat situations and is employed for both anti-vehicle and ship-to-ship combat, but can be extremely effective in infantry support and suppressive roles. The Class-2's role as an anti-vehicle weapon means that the firepower produced by this weapon is considerably high, able to punch through and melt multiple layers of armor until the target vehicles is destroyed, or inoperable. The class 2 energy weapon functions like most plasma based weapons used by the Covenant by rapidly cycling, loading, ignition, and release of plasma at high velocities. The plasma is contained and guided by an electromagnetic bottle which guides the plasma until it either travels too far away from the magnetic source and dissipates, or strikes its intended target. Against infantry, the lethality of the Class-2 energy weapon is severe as injuries inflicted to infantry with light body armor are severe fourth-degree burns, this level of injury completely burns away all flesh, leaving only bone tissue. Body fluids would be subjected to flash vaporization, and fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small steam explosions causing additional damage to the body. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.Halo: Ghosts of Onyx, ''page 19''Halo: The Fall of Reach, ''page 315'' Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.Halo: The Cole Protocol, ''page 15'' Damage to light armored vehicles is high as the plasma's high kinetic energy and extreme temperatures can punch through it with ease, more heavily armored vehicles can withstand a certain amount of fire before its armor can be penetrated. There are several known variants of the Class-2 directed energy cannon, but they all work more or less the same way. Ghosts have a pair of cannons mounted on their front, which can raise and lower to hit targets of varying altitude. Banshees have bulkier cannons that recoil with each shot. Covenant exo-atmospheric craft, such as Banshee Interceptors and Phantom Gunboats, are equipped with more powerful weapons known as heavy plasma cannons. The Class-2 energy weapon is a medium range weapon, and can inflict very high damage against armor and infantry the weapon however excels at destroying light armored vehicles and is the primary reason a good number of Covenant vehicles use this weapon system. Vehicles equipped with Class-2 weapon systems can halt enemy infantry advance with its ability to deliver harassing suppressive fire; this tactic is also reflected in the Covenant's combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry. The weapon's small power source coupled with the vehicle's design allows prolonged continuous fire without overheating the weapon, excess heat is vented through small vents placed on the vehicle. Although the Class-2 energy weapon can strike a target at longer ranges, it is not suited for long range combat. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt, blooming is the result of plasma breakdown in the air at energy densities of around a megajoule per cubic centimeter. This effect causes the plasma to defocus and disperse energy into the atmosphere. It can be more severe if there is fog, smoke, or dust in the air. As the bolt is accelerated away from the "barrel" of the weapon the plasma begins to decay as a result of the weakening magnetic field. Speed also factors in to this, the faster the bolt is accelerated, the farther the bolt will travel before the temperature of plasma begins to decay and the magnetic field becomes unstable and finally dissipates. As the bolt loses velocity it also loses kinetic damage as it travels longer distances. Each vehicle that uses the class-2 energy gun has their own disadvantages when equipped with this weapon system and as such can either be limited in firing angle or range. Trivia The sound of the ''Halo: Combat Evolved'' Class-2 energy gun firing is the same as the sound of a Type-25 plasma pistol firing. This also applies to the and Banshee. While boosting in a Ghost or Banshee, the player cannot fire the plasma cannons because the energy used to fire them is being channeled to the boosters. In ''Halo: Combat Evolved'', the twin plasma cannons fired simultaneously and has the capability of stunning the enemy temporarily, while in ''Halo 2'' and ''Halo 3'', they fire alternatively and lack the stun effect. It should also be noted that the cannons in ''Halo 2'' and ''Halo 3'' are much more accurate during sustained fire. Gallery File:C-2 EWS Bolt Study temp.jpg|A study of the Class-2 energy gun's bolt. File:Impact example.jpg|Example of the impact radius of the bolt. File:Halo 3 - Twin cannons.jpg|Ghost firing its plasma cannons. File:Banshee Shot.jpg|The Banshee firing its variant of the plasma cannons in ''Halo 3''. File:HReach-Banshee-Cannon-Detail.png|Detail view of a Banshee's Class-2 Plasma Cannon. List of appearances ''Halo: The Fall of Reach'' ''Halo: Combat Evolved'' ''Halo: The Flood'' ''Halo: First Strike'' ''Halo 2'' ''Halo: Ghosts of Onyx'' ''Halo: Landfall *''Halo: Combat *''Halo: Last One Standing'' ''Halo: Uprising'' ''Halo 3'' ''Halo Wars'' ''The Life'' ''Halo 3: ODST'' ''Halo Legends'' *''Origins'' *''Prototype'' *''The Duel'' *''The Package (animated short)|The Package'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''Dirt'' *''Palace Hotel'' *''The Return'' ''Halo: Blood Line'' ''Remember Reach'' *''Deliver Hope'' ''Halo: Reach'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Covenant|Covenant'' *''Halo: Fall of Reach - Invasion|Invasion'' ''Halo: Combat Evolved Anniversary'' *''Terminal (Halo: Combat Evolved Anniversary)|Terminals'' ''Halo: The Thursday War'' ''Halo 4'' *''Spartan Ops'' ''Halo: Spartan Assault'' ''Halo: Spartan Strike'' ''Halo: Escalation'' ''Halo 2: Anniversary'' ''Winter Contention'' Sources Category:Covenant weapons Category:Covenant air weapons
File:HTMCC-HR RevenantMortar 1.png|thumb|300px|The Class-2 medium plasma mortar mounted on a . The Class-2 medium plasma mortar is a variant of the Covenant plasma mortar mounted on the and Eklon'Dal Workshop Marauder. It is a downscaled version of the heavy plasma mortar mounted on the Wraiths. While charging, the plasma possesses a bluish tinge, though it is red when it is fired. The weapon has a less pronounced parabolic arc than its larger cousin. The mortar can fire once every two to five seconds. Gallery File:HaloReach-RevenantMortar.png|Render of a Revenant firing its Class-2 plasma mortar. File:HaloReach - Revenant Firing.jpg|A light plasma mortar being fired at a Wraith. File:HTMCC-HR RevenantMortar 2.png|A Revenant firing its plasma mortar. File:Revenant - Gameplay01.png|A Revenant using the weapon against a Wraith. List of appearances ''Halo: Reach'' ''Halo Wars 2'' Sources Category:Covenant weapons Category:Mortar
|other lifeboats named "Bumblebee"|Bumblebee}} |length= |width= |height= |mass= |max accel= |max speed space= |max speed air= |engine= |slipspace drive= |slipspace speed= |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament= |complement= |crew= 1 pilot Unknown number of passengers |skeleton= |capacity= |consumables= |othersystems= |firstuse= |role= Short-range personnel transfers Ship hull surveys Emergency evacuations |era= |affiliation=United Nations Space Command UNSC Navy Office of Naval Intelligence }} The Class-5 Bumblebee, or formally the Class-5 Heavy Lifeboat, is a variant of the United Nations Space Command|UNSC lifeboat shuttle commonly known as the Bumblebee. Design details Found onboard UNSC prowlers, the Class-5 Bumblebee has one pilot seat and an unknown amount of crash seats. The seats have harnesses to keep people from injury when crash-landing. Though fast, tiny, and difficult to track, a single shot from a heavy plasma weapon will instantly destroy the craft. However, Class-5 Bumblebees are heavily armored, and resistant to small-arms plasma weapons. Like D77-TC Pelican|Pelican dropships and fellow Class-3 Bumblebees, each has a call sign, usually consisting of three letters from the Phonetic Alphabet, followed by a number. As with other models, the Class-5 Bumblebee features thrustersforward and rearas well as air-brakes. The Class-5 Bumblebee notably boasts a large rear bay capable of storing a heavy weapons cache, Slipspace drive, or even several cryo-chambers. Known Class-5 Bumblebees ''Whiskey Tango Foxtrot One'' Operational History The prowler carried at least one of these Bumblebees which was utilized by Spartan-II Gray Team to safely escape the Operation: SUNSPEAR|destruction of Glyke in 2552#December|December, 2552 and, 2558|six years later, to flee the ''Unwavering Discipline'' before crash-landing on the planet Carrow. List of appearances ''Halo: Envoy'' Sources Category:Shuttle classes Category:UNSC ship classes
File:POA Panorama.jpg|thumb|300px|The ''Pillar of Autumn'' after executing a Class-L flash dock. A Class-L flash-dock is a type of maneuver used for the purpose of docking human spacecraft on a planetary surface when speed is of the essence. It is typically performed by small spacecraft such as UNSC corvette|corvettes and UNSC frigate|frigates, and is a restricted maneuver for ships on the scale of a . (defunct, archive Archive:Halo Waypoint/2009 to 2014/Games/Halo: Reach|here and ) - (''"During the Covenant's invasion, it's rumored that the'' UNSC Pillar of Autumn'' executed a Class-L flash-dock, a restricted atmospheric maneuver for a ship of that size, in order to swiftly procure an asset significant to the war effort."'') Usage During the Fall of Reach in 2552, the was fitted with R7 thrust couplings so it could perform a flash-dock, successfully berthing at the Aszod ship breaking yards, despite the danger and difficulty of landing a ship of that size, in order to receive a Cortana|critical asset for Operation: RED FLAG before returning to space.''Halo: Reach'', campaign level The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn List of appearances ''Halo: Reach'' Sources Category:Military tactics
Classic Completion is an achievement in ''Halo: The Master Chief Collection''. It is awarded by completing Exodus without using any armor abilities. Methods The achievement can be unlocked by playing ''Exodus'' in any difficulty, but it is recommended play it on Easy. One method to unlock the achievement is playing the level in Co-op: in the section where the players must use the jetpacks, one of the players must cross the jetpack section and the other will stay behind; the second player will appear near the first one if they separate too far. Its recommended that the player who use the jetpack must have unlocked the achievement already. Another way is using a second controller. A third way to unlock the achievement is carefully walk through the railways in the jetpack section, and near the end of it, use a grenade and a gravity hammer to jump into higher ground. A fourth way to unlock it is play the level normally and use armor abilities whatever you want, especially in the jetpack area; when the player reach a checkpoint, save the game, and then close MCC. After doing this, return to the game and finish the level; the game will register you didn't used armor abilities and the achievement will be unlocked. Trivia The name of the achievement refers to previous titles in the series not having any kind of sprint or armor abilities, meaning the achievement is unlocked by completing the level "the classic way".
File:Halo 5 Classic Sight.png|thumb|250px|Classic sight. A Classic sight is a rugged Telescopic sight|scoped weapon attachment, that is preferred by veteran Spartans.Halo 5: Guardians Known Applicable weapons The following weapons have been seen to utilize this attachment: BR85 battle rifle|BR85N Service Rifle List of appearances ''Halo 5: Guardians'' Category:Weapon attachments
The Classified Signals Archive is an Office of Naval Intelligence archive that holds records for all classified signals within the United Nations Space Command|UNSC UNSC Navy|Navy. In 2552 during the Battle of Earth, Captain (Navy)|Captain Veronica Dare accessed a transcript between the Superintendent and . Contents UNSC OFFICE OF NAVAL INTELLIGENCE CLASSIFIED SIGNALS ARCHIVE [ONI.SEC.PRTCL-1A] > NOTATION KEYWORD SEARCH: "EMERGENCY" "DATA" "CORRUPTION" >> (...) ~ QUERY RUNNING >> (..) >> (.) \ VTT TRANSCRIPT AS FOLLOWS... ::[SUPERINTENDENT]: "METROPOLITAN EMERGENCY!" ::[SUPERINTENDENT]: "METROPOLITAN EMERGENCY!" ::[SUPERINTENDENT]: "METROPOLITAN EMER--!" ::[COMM.DUTY.OFFICER]: "We know. Personnel are en route. Can you--" ::[SUPERINTENDENT]: "DETOUR! PROCEED WITH CAUTION!" ::[COMM.DUTY.OFFICER]: "--put Kinsler on the line?" ::[SUPERINTENDENT]: [UNITELLIGIBLE > DOG GROWLING(?)] ::[COMM.DUTY.OFFICER]: "Sorry, what?" ::[SUPERINTENDENT]: "BE A HERO! REPORT VIOLATORS!" ::[COMM.DUTY.OFFICER]: "Oh, come on... " ::[SUPERINTENDENT]: "METROPOLITAN EMER--!" ::[COMM.DUTY.OFFICER]: "Listen. We have a report of core data corruption." ::[COMM.DUTY.OFFICER]: "I need you to upload your--" ::[SUPERINTENDENT]: "PARDON OUR DUST!" ::[SUPERINTENDENT]: "YOUR TAX DOLLARS AT WORK!" ::[COMM.DUTY.OFFICER] "--logs for the last twenty-four hours!" ::[SUPERINTENDENT]: "KEEP IT CLEAN!" ::[SUPERINTENDENT]: "KEEP IT CLEAN!" ::[SUPERINTENDENT]: "KEEP IT CLEAN!" ::[COMM.DUTY.OFFICER]: [UNINTELLIGIBLE > PROFANITY (?)] ::[COMM.DUTY.OFFICER]: "We're sending a team, alright?" ::[COMM.DUTY.OFFICER]: "Until they arrive, all additional comm needs to route through me." ::[COMM.DUTY.OFFICER]: "Repeat and acknowledge." ::[SUPERINTENDENT]: "OBEY POSTED LIMITS!" ::[SUPERINTENDENT]: "YIELD TO UPHILL TRAFFIC!" ::[COMM.DUTY.OFFICER]: "I'll take that as a 'yes'..." ::[SUPERINTENDENT]: "PLEASE REMAIN CALM!" \ ~ QUERY COMPLETE \ ARCHIVE CLOSED \> List of appearances ''Halo 3: ODST'' *''Superintendent viral campaign'' Sources Category:Files Category:Office of Naval Intelligence
File:Louis Wu.jpg|thumb|350px|Claude "Louis Wu" Errera in the ViDoc ''O Brave New World''. Claude Errera is the founder and webmaster of halo.bungie.org, a popular ''Halo'' fansite. Errera goes by the user name Louis Wu, the name of Wikipedia:Louis Wu|a character from the book ''Wikipedia:Ringworld|Ringworld'', a major inspiration source of Bungie. Recognition His devotion to Bungie and ''Halo'' earned him a significant amount of recognition by Bungie and 343 Industries and he is often considered the "godfather" of the ''Halo'' community. He received a "Special Thanks" credit at the end of ''Halo: Combat Evolved''. He was interviewed in the Halo 2 Limited Collector's Edition|''Halo 2'' Limited Collectors Edition DVD, where he discusses the ''Halo'' multiplayer matches he holds with his friends. Greg Bear's ''Halo: Primordium'' was dedicated to Claude in recognition for his years of service to the Halo community. He was also given both the MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon armor (before it became publicly available through the Vidmaster Challenges) and a one-of-a-kind "Pro" nameplate by Bungie for ''Halo 3''. He was also featured in Bungie's twenty-year anniversary ViDoc, ''Bungie ViDoc: O Brave New World|O Brave New World''. 343 Industries' annual ''Claude Errera Community Award'' was named in honor of Errera, and he was also the first recipient of the award at the first Halo Fest during Wikipedia:Penny Arcade Expo|PAX Prime 2011. There are also several references to Errera in the ''Halo'' games. There is a character, C. Errera|Corporal C. Errera, named after him in the ''Conversations from the Universe'' booklet. In ''Halo: Reach'', Club Errera, a nightclub in New Alexandria (location)|New Alexandria, is named in reference to Claude. Also, the Tribute Room in the level The Package contains a terminal dedicated to him and HBO. One of the human UNSC Army|troopers in the game is also named Fireteam (gameplay mechanic)|C. Errera, possibly being the same soldier mentioned from ''Conversations''. Gallery File:Claude the Elder.png Sources External links Category:People|Errera, Claude
Clay Pigeon is a ''Halo 4'' achievement added with the Crimson Map Pack. It was unlocked when the player killed an enemy player who was airborne from a man cannon. The achievement could only be unlocked on a Crimson map. Wreckage is the only Crimson map with man cannons. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Trivia The name of the achievement is named after the clay discs participants target for in a game of wikipedia:Skeet shooting|skeet shooting. Sources
''Cleansing Truth'', alternatively known as ''Cleansing Faith'', was a Covenant Covenant frigate|frigate in the post-Human-Covenant War era, under the command of the Servants of Abiding Truth. Galur was the shipmaster or the ship. ''Cleansing Truth'' was about to become a vessel for the Abiding Truth for their eventual regrouping and attack against the Thel 'Vadam|Arbiter after their defeat at Vadam, until its destruction at the hands of the Arbiter's ''Swordsman (ship)|Swordsman''.Halo: The Thursday War, ''page 331'' List of appearances ''Halo: The Thursday War'' ''Halo: Legacy of Onyx'' Sources Category:Frigates Category:Covenant ships
Cleansing is a Campaign Achievement for ''Halo 3'' and ''Halo: The Master Chief Collection''. Overview In the original game, it is worth 30 Gamerscore and is unlocked by beating Floodgate from the start of the mission on Normal, Heroic, or Legendary. In the original game it is represented by a blue plate with the Roman numeral V on it. In ''The Master Chief Collection'' it is only worth 10 Gamerscore, though it can also be unlocked on any difficulty. The achievement's Xbox art is the loadscreen image for the level.
Cleansing is the eleventh campaign level of ''Halo Wars''. This is the first the player can control HRUNTING Mark III (B) Cyclops|Cyclopses, and second level to control the XRP12 Gremlin|Gremlin. After the is pulled beneath the surface of Trove|an unknown planet, it is revealed that there are Flood on the ship and Sergeant John Forge is tasked with cleaning them off. Summary The enters the entrance portal to interior Dyson sphere of Trove, surrounded by Aggressor Sentinels. Soon into the journey, the Flood are detected on the ship's outer hull. In order to pass through the docking rings, Sergeant John Forge and the ''Spirit of Fire's'' crew work to cleanse the ship's hull of the Flood while avoiding the Sentinels and cleansing ring sent by the installation's AI. After a struggle, the ''Spirit of Fire's'' forces manage to clear the hull and the ship makes it through the entrance portal. Transcript ''The is seen going through the split in the ocean. The ''Spirit of Fire'' activates its headlights as the split behind it closes. Aggressor Sentinels continue to fly around the ''Spirit of Fire''. One flies in front of the bridge and observes Captain Cutter before flying off.'' Serina: "This is all part of the plan... right, guys?" ''The ship continues to fly through what appears to be a massive underground Forerunner structure.'' {''In-Game Cutscene''} Captain James Gregory Cutter: "Serina, report! What's going on here?" ''Two Sentinels fly towards where the Spartans, Forge, and some Marines fight off Flood. Flood dispersal pods start dropping everywhere, one of them hits one of the Sentinels. The UNSC forces eliminate a few approaching infection forms.'' Serina: "Best guess, we're being pulled through some sort of docking system. That Flood|alien life form followed us in, we have a significant infestation on the aft quarter." Cutter: "Forge, get out there and get those things off my ship!" {''Gameplay''} Cutter: "You can requisition troops from the airlocks on the deck, if we lose those airlocks, we'll be defenseless." ''More Sentinels fly in, as well as a couple of Protector Sentinel|Protectors being lead in groups by Sentinels. More Flood dispersal pods drop and land on the hull.'' Serina: "Those aliens are dropping pods on the hull from all around us, keep watch for them." ''The UNSC forces continue to eliminate Flood forms.'' Serina: "Alien population on the hull is increasing, and the structure is reacting, more of those sentinel|drones inbound too." ''In addition of the Flood, the UNSC forces also destroyed the Sentinels.'' Unidentified ancilla (Shield 0459)|Forerunner AI: "Security barrier breached. High order infection detected. Human|Unidentified alien intrusion detected. Initiating Stage 3 Defense Protocols." Serina: "Bad news, I intercepted a signal from the alien AI. Those drones have declared us a threat and are massing behind us." Forerunner AI: "Decontamination sequence commencing." Serina: "Sergeant Forge, get your men into the airlocks. Something very bad is coming." {''In-Game Cutscene''} ''A formation of Hornets fly over the aft hull as more Flood dispersal pod drop onto the hull. The ''Spirit of Fire'' is going through a ring-shaped energy field, which is clearing away the Flood from her hull.'' Serina: "The energy field is reacting to the aliens, it's trying to clean our hull, take cover out there!" {''Gameplay''} Serina: "Captain, if our air units fly through the ring in the opposite direction it will minimize damage." ''Flood structures that were regenerated are removed by the energy field.'' Serina: "The drones and the cleansing ring seem to be able to remove the aliens if they're already damaged." ''A timer appears: 02:00. Once the countdown reaches zero, the Forerunner AI will make an announcement, and the ''Spirit of Fire'' flies through the next cleansing energy field. This will continue until all the Flood is cleared off the ship.'' ''When enough Sentinels are killed, Super Sentinels will show up to help the Aggressor Sentinels and Protector Sentinels.'' ''Once the countdown to the second ring reaches zero:'' Forerunner AI: "Decontamination sequence commencing." Sergeant John Forge (COM): "Take cover! Another cleansing wave is coming." ''Once the countdown to the third ring reaches zero:'' Forerunner AI: "Decontamination sequence commencing." Forge (COM): "The ring is back!" Cutter: "Two AC-220 Vulture|Vultures have just finished repairs, they're yours to command." ''Once the countdown to the fourth ring reaches zero:'' Forerunner AI: "Decontamination sequence commencing." Serina: "Take cover!" ''The UNSC forces destroy all of the Flood structures and forms.'' Forge (COM): "All clear! The hull is clean." Cutter: "Serina, maximum power to the engines. Get us out of here!" ''Level ends.'' Achievements The following achievements can be unlocked on Cleansing across the Xbox 360 and ''Halo Wars: Definitive Edition|Definitive Edition'' editions of ''Halo Wars''. {| class="wikitable" | ! scope"text-align:center;" |''Halo Wars'' (Xbox 360) ! scope"text-align:center;" |''Halo Wars: DE'' (Xbox One) ! scope"text-align:center;" |''Halo Wars: DE'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HW Achievement Battened Down the Hatches.png|center|64px |File:HWDE Achivement BattenedDownTheHatches.png|center|114px |File:HW Achievement Battened Down the Hatches.png|center|64px |Battened Down The Hatches |Mission 11: Save every hatch. |''Halo Wars'Halo Wars: Definitive Edition'' | |N/A |File:HWDE Achivement MostValuableDeckHand.png|center|114px |File:HWDE Achievement Most Valuable Deck Hand (Steam).jpg|center|64px |Most Valuable Deck Hand''' |Complete Mission 11. |''Halo Wars: Definitive Edition'' |} Production notes File:HW BossSentinel InGame.jpg|thumb|The cut Sentinel boss in-game. At an earlier point in this level's Development of Halo Wars|development, the level was intended to feature a Cut Halo Wars units#Cut Sentinel boss|Sentinel boss fight. The Sentinel's capabilities are unknown, though images uploaded by artist Robert Walden indicate that the Sentinel boss would have been four-to-five times the size of even the Super Sentinels, and emit projectiles akin to a plasma mortar. The unit's model files remain inside ''Halo Wars''. Interestingly, the cut Sentinel boss design was later reused as the Protector Sentinel (Installation 00)|Protector Sentinel in ''Halo Wars 2''. Trivia Near the start, Sentinels are shown as yellow blips on the mini-map, but after the first ring comes, they are shown as red blips. On closer inspection, one will notice that the whole level is an optical illusion, as the ''Spirit of Fire'' is not actually moving, the walls are. This can be seen properly if one moves the camera up against the tunnel walls and looks at the ''Spirit of Fire''. Gallery File:Cleansing map.png|A map of the level. File:HW SpiritOfFire LevelGeometry.jpg|An overview of the level's geometry. File:SofInShieldWorld.png|The UNSC ''Spirit of Fire'' in the tunnel. File:HW InfectedHull.png|Various Flood forms on the hull of the UNSC ''Spirit of Fire''. File:HW_CleansingEnvironment_Screenshot.jpg|A fleet of AV-14 Hornets on the level. Sources
This is a short mission if you want it to be short. Start by constructing turrets near the airlocks and upgrading them to anti-infantry turrets, place your spartans here to help protect the airlocks. Create a ton of Hornets and start destroying The Flood on the rear of the vessel. The ship will soon fly through a big energy field which disposes of most Flood, including the dead carcasses and destroyed buildings. It can also hurt your troops unless you place them within an airlock. Air troops cannot be placed in an airlock but they can be moved in the direction opposite to the shield's advance to minimize damage. Turrets also take damage so they should be healed or replaced when their health gets too low. If the flood buildings still haven't been destroyed by the third wave of the shield, then two Vultures will come down to assist. The 11th Black Boxes|Black Box can be found by a AV-14 Hornet|Hornet; Search the left side of the rear, as it's on a wing. The Skull in this level can be found after killing 100 Sentinels and then securing it by sending a Hornet to explore the front deck of the ship. When the shield has passed over several times, while YOU make sure The Flood stays dead, the entire ship will be uncontaminated. Category:Stubs Category:Halo Wars walkthroughs
Clear and Present Danger is an achievement in ''Halo: The Master Chief Collection''. It is awarded by killing the cloaked Special Operations Sangheili|SpecOps Elite at the start of Winter Contingency on Legendary difficulty in ''Halo: Reach''. Trivia "Wikipedia:Clear and present danger|Clear and present danger" is an archaic United States legal doctrine and the namesake of a Wikipedia:Clear and Present Danger|Tom Clancy novel and its Wikipedia:Clear and Present Danger (film)|film adaptation.
Clearance-of-Old-Forests was a Forerunner Miner. Circa 98,395 BCE, he accompanied the Librarian on the expedition to Path Kethona as a crew member of the ''Audacity''. Biography Clearance-of-Old-Forests was from an ancient Miner family and had a blunt manner of speaking characteristic of Miners. After the second-last jump to Path Kethona, for the duration of which the crew had entered stasis due to excessive reconciliation effects, Clearance handed out drinks infused with restoratives to the other Forerunners. He noted that the Librarian looked unwell and gave her a double dose of the restoratives. She noted that Clearance looked out of place too; he agreed, stating that he found the complete emptiness of the intergalactic void distressing, being more comfortable near planets.Halo: Silentium, ''String 4'' Over the course of the journey, Clearance made occasional sardonic comments to the Builder members of the crew, being teased in return several times. When the crew discovered a series of undeniably ancient Probability mirror|causality-adjustment constructs, Clearance assessed that the structures may have been Forerunner in origin. When crew members of higher rates showed approval of this theory, he made a rather unconvincing attempt to conceal his pride at his hypothesis. He was the first to voice the obvious fact that the ancient, long-abandoned Forerunner fleet they later discovered was a fleet of war, sent out millions of years ago to carry out a Forerunner-Precursor war|massive campaign of extermination unrecorded in Forerunner history.Halo: Silentium, ''String 8'' After the crew discovered a planet with a population of Sedaaro Forerunner|primitive Forerunner relatives, Clearance remarkedperhaps jokinglythat the locals were all Miners, as they had to dig to find materials for their stone and clay buildings. The Librarian had Clearance stay by their Seeker (vehicle)|seeker transports and stand watch in the event anything went wrong while she and Chant-to-Green went to greet the locals. Clearance was highly apprehensive of the Librarian's choice to forgo her Forerunner personal armor|armor and returned to his seeker immediately as the natives began to surround the Lifeworkers. When one old female bit the Librarian, Clearance flew the seeker over them, scattering the crowd and retrieving the two Lifeworkers. Clearance strongly protested the Librarian's decision to leave her bite wound untreated, pointing out that he and the rest of the crew were responsible for her.Halo: Silentium, ''String 10'' The next day, Clearance, Chant and the Librarian returned to the town where the Librarian met with the old female who had bitten her, with the intention of learning more about the people's origins. Following the instructions of the elder, named Glow-of-Old-Suns, Clearance took the party's seeker to a valley housing what turned out to be a biological analog to the Forerunners' Domain, recording and storing the local history dating back ten million years. After the Librarian had spent some time tapping into this biological reservoir and learning the truth about the origin of the locals, Clearance and the rest of the crew returned to the ecumene aboard the ''Audacity''.Halo: Silentium, ''String 11'' List of appearances ''Halo: Silentium'' ''Halo: Point of Light'' Sources Category:Forerunner characters
Clench was a military strategy employed by the Forerunners in space warfare. This strategy used Slipspace translocation|slipspace travel, non-linear causality and probability manipulation to conduct interstellar combat operations.''Halo: Warfleet An Illustrated Guide to the Spacecraft of Halo|Halo: Warfleet'', Glossary (p. 90) Sources Category:Military tactics
Created |number= |function= |notable= }} Cleo is an artificial intelligence construct who was in service with the UNSC. She was overseer of the UNSC Monitoring Station Delta Five on Pluto at the time of her defection to the Created.Halo 5: Guardians, campaign level, ''Guardians'' List of appearances ''Halo 5: Guardians'' References Sources Category:Human AI Category:AI characters Category:Created members
Cleric is a religious office held by lower-ranking San'Shyuum. These individuals usually tend to the religious needs of the Covenant, as well as the medical needs of other San'Shyuum. They use simple stone gravity thrones.Halo: Contact Harvest, ''page 143'' List of appearances ''Halo: Contact Harvest'' ''Halo: Shadows of Reach'' *''Sacrifice'' Sources Category:Covenant titles
Cleveland is a city|major city in Ohio, United Republic of North America on Earth. The city is viewed as a resort area. An older part of Cleveland also exists, which is named Old Cleveland. History In the fall of 2552, the Covenant Battle of Cleveland|attacked the city during the Battle for Earth in search of the fictitious Key of Osanalan. Trivia The Jacobs Field sign can be seen in the background of a panel in ''Halo: Uprising'' Issue #2. However, after ''Uprising'' was published, the Indians' stadium was renamed Progressive Field. Other signs around Jacobs Field indicate that the Indians were about to play the Angels, meaning baseball is still being played in 2552. Additionally, after ''Uprising'' was published the Cleveland Indians name changed to Cleveland Guardians effective 2022. List of appearances ''Halo: Uprising'' Sources Category:Human cities Category:United States
Clever Girl is a ''Halo 4'' achievement added with the Majestic Map Pack. It was unlocked when a player, in Majestic DLC matchmaking, killed 5 enemies while Active camouflage|Active Camo was active. Following the shutdown of Xbox 360 ''Halo'' online services on January 13, 2022, this achievement is no longer attainable. Trivia The name of the achievement is a reference to a quote from the film wikipedia:Jurassic Park (film)|Jurassic Park, spoken by a character who has a velociraptor sneak up on him. Sources
File:H4-Clever.png|right|100px Clever is a ''Halo 4'' multiplayer medal exclusive to the Flood (gametype)|Flood gametype. It is awarded for surving an entire round as a SPARTAN-IV Program|Spartan. Sources Category:Halo 4 multiplayer medals
|body= |position= |moon(s)= |gravity= |diameter= |daylength= |yearlength= |atmosphere= |temperature= |population= |species=Human (Non-native) |colonized=2462 |government=Unified Earth Government }} Cleyell was a Human colonies|colony planet of the Unified Earth Government located among the Outer Colonies. History During the Human-Covenant War, Cleyell was attacked and partially Glassing|glassed by the Covenant in 2549. However, the United Nations Space Command was evidently able to repel the Covenant forces, though only a single city on the planet survived the Covenant's assault. Cleyell remained untouched for the remainder of the Covenant War and the colony's remaining population continued to live on the planet. }} Following the Covenant War, although the Covenant had been dissolved, Cleyell was attacked in 2556 by a Covenant remnants|remnant of the former alien empire who subsequently glassed the remaining city on the planet. With hostile Kig-Yar raiders scavenging Cleyell's surface, the survivors contacted the Unified Earth Government for assistance. In response, the UNSC launched Mission to Cleyell|a massive rescue operation to Cleyell that included UNSC Marine Corps' Orbital Drop Shock Troopers and elements of the UNSC Army's 412th Engineer Command aboard . After arriving at Cleyell, upon the suggestion of Sergeant Holly Tanaka, a lieutenant commander aboard ''Cascadia'' deployed Army and Marine search-and-rescue teams to rescue the stranded colonists on the surface, rescuing dozens of colonists from death or Slavery|enslavement at the hands of the Kig-Yar. Gallery File:Halo Escalation 17.jpg|Cleyell's surface is glassed by s File:HE18 Cleyell Surface.jpg|A D79-TC Pelican flying over Cleyell's glassed surface File:HE18-Tanaka&ODSTs.png|Tanaka and the ODSTs on Cleyell File:HE18 Agri Stat.jpg|A severely damaged agricultural station on Cleyell File:HE18 Search.jpg|A cavern on Cleyell File:HE18 Rescued.jpg|Stranded colonists are found and rescued List of appearances ''Halo: Escalation'' Sources Category:Planets Category:Human colonies
File:H5G-Cliffhanger.png|right Cliffhanger is a medal awarded in ''Halo 5: Guardians'' multiplayer, when the player kills an enemy that is Spartan abilities|clambering.
|date= |playernumber=8 (4v4) |gametypes=*Strongholds King of the Hill 1 Flag CTF|One Flag CTF Slayer Escalation Slayer |terrain=Rocks, snow, ice, human structures |symmetry=Asymmetrical }} Cliffhanger is a multiplayer arena map that was included in ''Halo Infinite''s Season 03: Echoes Within. Universe and lore Cliffhanger is set in and around the Office of Naval Intelligence's ONI Ilex Facility|Ilex Facility, a Wikipedia:Black site|black site atop an ice-covered mountain on an unknown planet. This ONI facility was established as early as 2555 with the launch of the Zeta Halo project and it is dedicated to the study and analysis of UNSC findings brought back from Installation 07. Particular attention has been invested in attempting to reverse engineer Forerunner architectural structures, as well as construction and Reformation|remediation techniques utilized within the species various facilities. However, in order to replicate such systems, it would require immense amounts of power and creative solutions on an equally immense scale. Overview The following are locations on the map that are so named on the player's heads-up display during gameplay: Cliffside Trail Platform Antenna Deck Pipes Hex Roof File:HINF CliffhangerRoof.jpg|Hex Roof from Horseshoe. Horseshoe Enclave Icicles Tanks Hex Basement Radiator Sanctuary File:HINF CliffhangerSidePlat.png|Sanctuary. Creek File:HINF CliffhangerCannon.png|The man cannon at Creek. Red Hallway File:HINF CliffhangerONIHall.png|Where Red Hallway and Hex Basement connect. Production notes Biome diversity was a major consideration for the art team when designing Cliffhanger. The team wanted it to feel different from other maps based around human structures. Cliffhanger was first designed with zone control modes like King of the Hill and Strongholds in mind, which led the design team to ensure that each "zone" has a unique look and feel. Another goal when designing the map was the emphasis of environmental control and ownership of power positions. Easter eggs Several cave paintings can be found on the map. *In the tunnel between Tanks and Radiator, a cave painting can be found depicting a stick figure of John-117 defending a herd of sheep from two wolves. *At Cliffside Trail across from the power weapon spawn pad, a cave painting can be found depicting two pigeons rendered in the style of the Wikipedia:Nazca Lines|Nazca Lines. The left pigeon features the symbol representing the mysterious organization Evangelion:SEELE|SEELE from the ''Wikipedia:Neon Genesis Evangelion|Neon Genesis Evangelion'' franchise, possibly intending to draw connections between SEELE and ONI. The right pigeon wears a hard hat and a safety vest, referencing the pigeon-themed art on the map Streets. **In one of the concept arts for Cliffhanger, it shows one of the pigeons screaming "Zenkoku na tenshi no you ni", this being the first line of "Zankoku na Tenshi no These" ("A Cruel Angel's Thesis"), ''Neon Genesis Evangelion'''s theme song. On the ledge with the sleeping bag on Cliffside Trail, Wikipedia:Pixel art|pixel art of a pigeon wearing a MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI helmet can be found. This pixel art was :File:HINF Concept StreetsPigeon.jpg|originally created for the map Streets. At the top of the central spire, there is a Wikipedia:Weather vane|weather vane in the shape of a rooster. Gallery File:HINF Cliffhanger Explorations Concept 1.jpg|Early concept exploration of Cliffhanger. File:HINF Cliffhanger Explorations Concept 2.jpg|Early concept exploration of Cliffhanger. File:HINF Cliffhanger Explorations Concept 3.jpg|Early concept exploration of Cliffhanger. File:HINF Cliffhanger Explorations Concept 4.jpg|Early concept exploration of Cliffhanger. File:HINF Concept CliffhangerStudy.jpg|Early concept exploration of Cliffhanger. File:HINF Concept CliffhangerSkybox1.jpg|Concept art of the skybox of Cliffhanger. File:HINF Concept CliffhangerSkybox2.jpg|More concept art of the skybox. File:HINF Concept CliffhangerMountain.jpg|Concept art of part of the mountain. File:HINF Concept CliffhangerVistas.jpg|Concept art of two vistas on the map. File:HINF Concept CliffhangerTerrain.jpg|Concept art of terrain detail. File:HINF Concept CliffhangerStream.jpg|Concept art of the stream. File:HINF Concept CliffhangerStream2.jpg|More concept art of the stream. File:HINF Cliffhanger ONIAtmosphericTower Concept 1.jpg|Concept art for the ONI atmospheric tower. File:HINF Cliffhanger ONIAtmosphericTower Concept 2.jpg|Concept art for the ONI atmospheric tower. File:HINF Cliffhanger ONIAtmosphericTower Concept 3.jpg|Concept art for the ONI atmospheric tower, envisioned by concept artist :Category:Images by Sergey Snegirev|Sergey Snegirev as a large lightning rod/ capacitor. File:HINF Concept CliffhangerSpire1.jpg|Concept art of the central spire. File:HINF Concept CliffhangerSpire2.jpg|More concept art of the central spire. File:HINF Concept CliffhangerSpire3.jpg|More concept art of the central spire. File:HINF Concept CliffhangerTower1.jpg|More concept art of the central spire. File:HINF Concept CliffhangerCenterStructure.jpg|Concept art of the central structure. File:HINF Concept CliffhangerCenterStructure2.jpg|More concept art of the central structure. File:HINF Concept CliffhangerCenterStructInterior.jpg|Concept art of the interior of the central structure. File:HINF Concept CliffhangerCenterStructInterior2.jpg|More concept art of the interior of the central structure. File:HINF Concept CliffhangerDevices.jpg|Concept art of the pillar-like devices in the central structure. File:HINF Concept CliffhangerHall.jpg|Concept art of a hallway within the central structure. File:HINF Concept CliffhangerCenterStructExterior.jpg|Concept art of an exterior area adjacent to the central structure. File:HINF Concept CliffhangerMountainStructure.jpg|Concept art of the structure built into the side of the mountain. File:HINF Concept CliffhangerBasePath.jpg|Concept art of the path along this structure. File:HINF Concept CliffhangerBunker.jpg|Concept art of the structure on the edge of the cliff. File:HINF Concept CliffhangerBunker1.jpg|More concept art of this structure. File:HINF Concept CliffhangerBunker3.jpg|Concept art of this structure from above. File:HINF Concept CliffsideBunker2.jpg|Concept art of details on this structure. File:HINF Concept CliffhangerConduits.jpg|More concept art of this structure and its surrounding terrain. File:HINF Concept CliffhangerCatwalk.jpg|Concept art of a catwalk on the edge of the cliff. File:HINF Concept CliffhangerCannonAndCave.jpg|Concept art of the man cannon structure and adjacent cave. File:HINF Concept CliffhangerTunnel.jpg|Concept art of a tunnel on another edge of the map. File:HINF Concept CliffhangerTunnel2.jpg|More concept art of the tunnel. File:HINF Concept CliffhangerCliffPath.jpg|Concept art of the central cliffside path. File:HINF Concept CliffhangerLedge.jpg|Concept art of a climbable ledge. File:HINF Concept CliffhangerLedge2.jpg|Concept art of another ledge. File:HINF Concept CliffhangerLedge3.jpg|Concept art of another ledge. File:HINF Concept CliffhangerLedge4.jpg|Concept art of the previous ledge from a different angle. File:HINF Concept CliffhangerHVAC.jpg|Concept art of a ventilation unit. File:HINF Concept CliffhangerPlatform.jpg|Concept art of the separated platform. File:HINF Concept CliffhangerWallDetails.jpg|Concept art of wall details on the separated platform. File:HINF Concept CliffhangerWallDetails2.jpg|Concept art of more wall details in this area of the map. File:HINF Concept CliffhangerTanks.jpg|Concept art of the tanks near the center of the map. File:HINF Concept CliffhangerRadios.jpg|Concept art of radio equipment props for the map. File:HINF Concept CliffhangerRadios2.jpg|Concept art of the previous radio equipment on the map. File:HINF Concept CliffhangerPipes.jpg|Concept art of pipes on the map. File:HINF Concept CliffhangerPaintings.jpg|Concept art of cave paintings on Cliffhanger. File:HINF MountainMap.png|A view of the central structure of Cliffhanger. File:HINF CliffhangerCenter.png|A view of the roof of the central structure. File:HINF CliffhangerStructure.png|The structure that the man cannon leads to. File:HINF CliffhangerBirdseye.png|A bird's eye view of a large portion of the map. File:HINF CliffhangerMatch.jpg|A multiplayer match on Cliffhanger. File:HINF CliffhangerFight.png|Spartan-IV|Spartans in combat on Cliffhanger. File:HINF-CliffhangerGungoose.jpg|A Gungoose on Cliffhanger. File:HINF CliffhangerFull.png|A view of Cliffhanger from a distance. File:HINF ShepherdChief.png|The cave painting of John-117 defending a herd of sheep from two wolves. File:HINF NazcaPigeons.png|The cave painting of pigeons in the style of the Nazca Lines; one features the logo of SEELE from ''Neon Genesis Evangelion'' and the other wears construction gear. File:HINF ChiefPigeon.png|The pixel art of a pigeon wearing a MJOLNIR Mark VI helmet. File:HINF CliffhangerWeatherVane.png|The weather vane atop the map's central spire. Sources Category:Halo Infinite multiplayer maps
Clinquant, also known as the Composer's Forge, is an artificial planet constructed by the Forerunner rate of Builders. The Composers are designed and built at the Composer's Forge. The planet's monitor is 859 Static Carillon. History Sometime around the New Phoenix Incident, a slipspace portal|service portal between the Composer's Forge and Installation 03 opened, likely as a result of the recent relocation or destruction of the Composer stored on the Halo. In response, 859 Static Carillon attempted to contact Installation 03's monitor, 049 Abject Testament. However, Gamma Halo's monitor remained unresponsive and Static Carillon left the Forge and entered the portal to investigate Abject Testament's silence. Static Carillon emerged from the now empty Composer's Abyss on Installation 03 and soon encountered the Ur-Didact. Upon recognizing him as the monitor of the Composer's Forge, the Didact demanded that the monitor bring him to the Forge. On 2557|July 26, 2557, SPARTAN-II program|SPARTAN-II Blue Team discovered the portal in Installation 03's Composer's Abyss and entered it, arriving in the city that surrounded the Composer's Forge. The Spartans discovered the Composer's Forge and the six Composers it held. Shortly after, they were confronted by the Didact. Although the Spartans attempted to attack the Didact, they were swiftly incapacitated by the Promethean. The Didact called upon his Promethean constructs to attack the Spartans. After Static Carillon had Installation 03 appear over the Composer's Forge, the Didact departed the installation for the Halo. Blue Team, with the help of Static Carillon, followed after the Forerunner and re-entered the portal leading to Installation 03. The monitor stayed behind for some time to close the portal, after which it traveled to Installation 03, just in time to save Blue Team from the Didact. John-117 confronted the Didact in Gamma Halo's control room whilst disabling the safeties, which allowed Static Carillon to detach the segment of the Halo housing the control center and plunge it toward the Composer's Forge. The Halo fragment impacted the Forge, presumably destroying the five Composers housed there and successfully digitizing the Didact. Gallery File:Escalation - Composer's Forge Battle.png|A battle at the Composer's Forge. File:Escalation - DidactSuperStomp.png|The Didact attacking Blue Team at the Forge. File:HE Composer's Forge impact.jpg|The detached segment of Gamma Halo crash lands at the Forge. File:Escalation - Composer's Forge.png|Blue Team discovers the Composer's Forge. List of appearances ''Halo: Escalation'' ''Halo Mythos'' Sources Category:Forerunner installations
Clipping is a collision-related glitches|glitch that allows a fast-moving object to pass right through another object. The glitch is common in many games, including the Halo universe|Halo Trilogy, and its name is likely derived from the term, "Wikipedia:Noclip mode|noclip". Explanation Clipping occurs when an object moves so rapidly that it passes through a wall, surface, or other object, without any collision occurring. This happens because of how collision detection works. On every frame of animation, the game's collision detection engine checks all objects' positions. If two objects are touching or intersecting, then the game knows that a collision has occurred, and steps are taken to handle it. The flaw, though, is that if an object moves extremely fast, then there may not be any frames of animation where it actually intersects a wall. On one frame of animation, it would be on one side of the wall; on the next frame of animation, it would be on the other side. Most collision detection engines do not check for movement between frames, so such an error would not be corrected, and the fast-moving object would continue its movement. A typical frame rate for video games is 30 FPS. This means that extremely high speeds are required to clip through a wall. ''Halo 3'' 's Panoramic camera mode|Pan Cam, for example, can be used to clip through Invisible Walls|invisible walls in Theater, but only after it is accelerated to at least fifty thousand times the normal speed. See also Leak MAC gun glitch Panoramic camera mode|Pan Cam Tank jumping Wall hacking|Wall Hacking Category:Halo: Combat Evolved glitches Category:Halo 2 glitches Category:Halo 3 glitches
Cloaked in Blackness is the thirty-first track (Disc 2 Track 14) in ''Halo: Combat Evolved Anniversary: Original Soundtrack''. Overview The track is an arrangement of ''Under Cover of Night'' from ''Halo: Original Soundtrack'', down to having the same runtime. Appearances The track plays in place of ''Under Cover of Night'' in ''Halo: Combat Evolved Anniversary'': In the level ''The Truth and Reconciliation'', when John-117 and Fire Team Charlie make their way around the ridge after the first combat encounter. In the level ''Two Betrayals'', when John-117 arrives at the final canyon.
File:HW2 CloakingGenerator.png|thumb|300px|A cloaking generator on Installation 00. Cloaking generators are fortification structures employed by the Banished, typically for Banished outpost|their outposts. Overview Based on reverse-engineered stealth pylons utilised by the Covenant, cloaking generators were used by the Banished to hide from the Covenant during their early days. They were later improved by Huragok that were coerced into working for the Banished, and saw more use for preparing ambushes. Cloaking generators generate a cloaking field that conceals infantry, vehicle, and aircraft within its area of effect; during the Battle of Netherop (2559)|Battle of Netherop in 2559, Atriox used a cloaking generator to hide the drekar ''Hammer of Fate'' and four karves on the surface of one of Netherop's two moons. The cloaking generator shares the same housing as the Banished shield generator|shield generator. Gameplay Info: Hides units, buildings. Tier: 3 Cost: Cloaking Generators can be built on turret slots of Banished outposts. Phoenix Log {| class"margin-left: auto; margin-right: auto; border: none; width: 45%" |+ Phoenix Logs|Phoenix Log - Cloaking Generator | | |} Gallery HW2 Screenshot MegaTurretsCloaked.png|A cloaking generator (rightmost turret slot) used to hide an Banished outpost|outpost full of Eklon'Dal Workshop Antlion|Mega Turrets. List of appearances ''Halo Wars 2'' ''Halo: Outcasts'' Sources Category:Banished buildings Category:Stealth technology
|operation= |rate= |velocity= |optics= |range= }} Cloaking is an infantry-portable active camouflage module developed by the Covenant. Overview While active camouflage technology was reverse-engineered from Forerunner technology by the Huragok, Cloaking modules specifically were developed by the Jiralhanae, intended for use against the United Nations Space Command or heretic factions within the Covenant itself. They visually resemble the Invincibility modules used by the Jiralhanae, though with a blue colouration as opposed to gold. When activated, they grant the user a single-use temporary active camouflage field lasting for roughly twelve seconds. Unlike Armor abilities|armor ability modules like the Type-3 active camouflage|Type-3 Refraction Dissonance Modifier/Camouflage, the cloaking field is only a single-use item and cannot be used again once expended. Gameplay Cloaking appears as a form of equipment in ''Halo 3''. Once activated, it has the same basic function as active camouflage from ''Halo: Combat Evolved'' and ''Halo 2'': it renders the user nearly invisible. Unlike active camouflage in the previous games, cloaking is a piece of equipmentit can be activated whenever the player chooses to, whereas active camouflage is automatically activated when the player collects it. In addition to being more portable, cloaking is also more effective in ''Halo 3'' than ''Combat Evolved''s active camouflage - while in ''Halo: Combat Evolved'', the entire body can be seen faintly, in ''Halo 3'', only a faint shimmer can be noticed. There is a disadvantage to cloaking, however -- it only lasts for ten seconds, after which its effect fades over the course of an additional two seconds. Like active camouflage, firing a weapon, performing a melee, tossing a grenade or coming under fire slowly begins to disrupt the effects of invisibility and brings the user into sight. Cloaking also does not mask environmental effects or any shadows cast by the user, so it is less effective on maps where footprints can be left or where shadows can easily be seen. The symbol for the cloaking on the heads-up display resembles the active camouflage power-up from the first two games - a triangle with an eye in the middle. Enemies will not notice you while you are camouflaged as long as you do not do anything to disrupt it, as noted above, or bump into them. If you activate it in plain sight during a battle, enemies will still know your location. It should be noted that Jiralhanae Chieftain|Brute Chieftains can occasionally sense your location, turning slowly as you move and attacking if you get within a few feet. Cloaking can be found on many levels in campaign, but it is not present in multiplayer. Cloaking is first seen in ''Halo 3''s second campaign level, Crow's Nest. Cloaking appears most frequently on the ''Halo 3'' Campaign level Cortana (level)|Cortana. It can be quite helpful on Heroic, Legendary, and Mythic (difficulty)|Mythic. Trivia Like the Invincibility, the Cloaking module's design is based on that of a Cut Halo 3 weapons#Bubble shield|early revision of the Z-4190 bubble shield|bubble shield. In the ''Halo Encyclopedia (2009 edition)'' and its Halo Encyclopedia (2011 edition)|2011 reprint, an image is shown of a Cloaking module in its activate state using an image of the early bubble shield's model. The Cloaking HUD icon resembles the top of the pyramid seen on the reverse of the Wikipedia:Great Seal of the United States|Great Seal of the United States. The seal can be found on United States Wikipedia:Federal Reserve Note|Federal Reserve Notes. Gallery File:Cloakinghud.svg|The Cloaking HUD icon. File:Halo3-CloakingDevice-Alt.png|Alternate view of the Cloaking device. File:Cloaking Device 2.jpg|The Cloaking powerup device in Halo 3. File:Cloaking Device.jpg|Cloaking is often found on darker levels, or in darker areas of levels. List of appearances ''Halo 3'' Sources Category:Equipment Category:Camouflage Category:Covenant technology
File:HINF_Medal_ClockStop.png|200px|right Clock Stop is a medal awarded in ''Halo Infinite'' multiplayer for stopping the enemy from scoring their final points by capturing a zone in Strongholds. Category:Medals
Clocking In is an achievement in ''Halo Infinite''. It is unlocked by completing a daily challenge. This achievement awards the player . It is represented by a picture of a timer.
The Clockwork Rat is a fictional character in Perdita's Story, an introspective parable by the Sleeping Princess, in which he serves as the chief antagonist. Physical Description The Clockwork Rat is, as his name implies, a mechanical rat built from various mundane objects.''Perdita's Story'', Perdita%27s_Story#Chapter_2:_The_Clockwork_Rat|Chapter 2: ''It was a Clockwork Rat, with wires for whiskers and a rubber wiper-blade for a tail, and pointy ears made from open safety pins. Instead of claws it had tiny hooked scissors on the ends of its feet, the kind that doctors use to cut you up. The creature was so terrified its whole body shook and made little rattling noises, and its tin teeth, which looked like they had been made from the scraps under her father's workbench, were chattering furiously.'' His ears are made of open safety pins; his tail is made from a rubber wiper-blade; his whiskers are made from wires; his eyes are made from ball-bearings;''Perdita's Story'', Perdita%27s_Story#Chapter_Five:_The_Path_of_Red_Balloons|Chapter 5: ''Click, snap, went the Clockwork Rat's little scissor claws, and when Perdita glanced at him, his ball bearing eyes were hard as steel.'' his claws are made from surgical scissors; his teeth are made from the scraps of tin from under Perdita's father's workbench. Additionally, the rat's voice is a high-pitched metallic squeak. While without an actual sex the rat is often referred to with male pronouns. Role The Clockwork Rat is a deceptive and manipulative character, a representation of Dr. Catherine Halsey and the SPARTAN Program.Axons|Axon Media:ILB_A_little_sting.ogg|ILB_A_little_sting.ogg: ''Durga: On my 14th birthday they took me to a lab, and... a doctor came in, and... it was a... lady doctor in a white coat. And, the nurse brought out a steel tray covered in picks, and scalpels, that rattled when she walked.'' (...) ''I let them strap me down... And she, picked up this long needle, with some yellow liquid in it. Black bars like stripes at the milliliter markings... And she said, "this will hardly hurt a bit."''Axons|Axon Media:ILB_The_clockwork_rat.ogg|ILB_The_clockwork_rat.ogg: ''Durga: You all rescued me, and I'm so grateful. Only, some years had passed and I... I... I changed. Kamal: Yasmine, you're still there. Durga: No. She's not, Kamal. The Clockwork Rat got her. When caught by Perdita, he promises to help her survive and eventually find her way to her family.''Perdita's Story'', Perdita%27s_Story#Chapter_3:_Scraps|Chapter 3: ''The Rat promised he would show Perdita the way home, and at first the little girl's heart jumped for joy. But although the Rat was true to its word about finding safe dark holes to hide in, and scraps to eat of things almost like food, somehow they never seemed to find the humble tin-cutter's cottage.'' However, the rat secretly destroys the trail of Red Balloon|red balloons she leaves,''Perdita's Story'', Perdita%27s_Story#Chapter_4:_The_Looking-Glass|Chapter 4: ''But the Rat laughed with a sound like scalpels bouncing on a metal tray, and cut the string, and the red balloon went drifting up, up, up into the night sky. And that's the end.'' and in time alters her into a hideous cyborg while she sleeps.''Perdita's Story'', Perdita%27s_Story#Chapter_3:_Scraps|Chapter 3: ''It was still dark when she woke up, and she felt a throbbing pain in her hand. When she looked down, she found one of her thumbs was missing. In its place was the head of a pair of needle-nose pliers. She looked around for the Clockwork Rat. He was perched on the edge of a rusting barrel full of rain water, furiously washing something off his little scissor claws.''; ''When she woke up, there was a small electric iron at the bottom of her right leg instead of a foot, and something felt strange about her hair.''''Perdita's Story'', Perdita%27s_Story#Chapter_4:_The_Looking-Glass|Chapter 4: ''The next time Perdita woke up, she found an egg-beater where her left hand used to be, and when she bit her lip she found her teeth had gone all thin and flat and sharp as tin.'' List of appearances ''i love bees'' Sources Category:Fictional characters
|destroyed= |diameter= |surface width= |gravity= |surface temperature= |atmosphere= }} Cloister is a hidden shield world installation, built by the Forerunners some time prior to the Great Purification|firing of the Halo Array. History During the Fall of High Charity in 2552, a San'Shyuum flotilla|flotilla of San'Shyuum refugees were evacuated from the High Charity|station by a group including the Prelate Dhas Bhasvod, intending to chart a course for the shield world. By retreating to the shield world, the group intended to have a safe shelter from the firing of the Array, though the death of the Prophet of Truth and subsequent Covenant defeat in the Battle of Installation 00 meant the rings were ultimately never fired. By 2559, whether the flotilla had reached Cloister was unknown to both Bhasvod and Keepers of the One Freedom leader Castor. Cadence, of Edinburgh University, was convinced that the San'Shyuum had survived the Fall of High Charity and was able to secure a research grant from Eto 'Saljhoo (a Sangheili Xenoarchaeology|xenoarchaeologist in the Banished) to begin a search for the survivors. Cloister is said to house Forerunner gene-forges within its myriad layers - these forges are the goal of the San'Shyuum search, who hope that they may save the species from extinction. List of appearances ''Halo: Divine Wind'' Sources Category:Shield worlds
Close Call is a medal in ''Halo: Reach'', ''Halo 4'' and ''Halo 5: Guardians'' multiplayer, campaign, Firefight and Spartan Ops. It is awarded when a player kills an opponent when they themselves have no shields. The player receives the medal when their shields begin to recharge, signifying that they have survived the encounter. In the ''Halo: Reach Multiplayer Beta|Halo: Reach Beta'' it was awarded when a player killed an opponent when they had no shields and had one health bar. Most players died once this medal had been received, as the player was extremely vulnerable to enemy fire once it had been acquired. In the Halo Reach Beta, the announcer verbally announced the medal but does not in the final game, possibly because playtesters found it annoying. Gallery File:ReachMedal - Berserker.png|The medal in the ''Halo: Reach Beta''. File:Close Call!.png|The final version in ''Halo: Reach''. File:H4 - Close Call.png|The ''Halo 4'' version. File:H5G-CloseCall.png|The ''Halo 5: Guardians'' version. Category:Halo 5: Guardians multiplayer medals Category:Medals
Close Quarters Combat is an achievement in ''Halo: Combat Evolved Anniversary'' and ''Halo: The Master Chief Collection''. It is awarded for having at least four sniper rifle rounds left at the end of the level The Truth and Reconciliation. In the original game it is represented by four sniper rifle bullets surrounded by a purple octagon; in ''The Master Chief Collection'' it is represented by a screenshot of Infinity (Halo: Combat Evolved map)|Infinity (strangely, sharing its image with the That Just Happened achievement). The Achievement is worth 25 Gamerscore in the original game; in ''The Master Chief Collection'' it is only worth 10 points. Tips Reaching the end of the level with at least four sniper rounds remaining should not be difficult for most players. A player running low can find one cache of sniper ammunition in the brig in which Keyes is being held, and a second cache is just outside the ship's bridge. Playing through the level with the Halo: Combat Evolved Anniversary skulls#Bandanna|Bandanna skull will completely eliminate the need to conserve ammo, so the player only needs to remember not to swap out their sniper rifle, something that should not be a problem as the sniper is, understandably, a weapon with no peers in the level. Sources Category:Halo: Combat Evolved Anniversary achievements
|width = |height = |ammotype = Ionized particles |weight = |capacity = |feed = 36 units |operation = |rate = |velocity = 56.57 m/s (185.6 ft/s; 203.7 km/h) 113.3 m/s (371.8 ft/s; 408.0 km/h) |optics = |range = Medium 30.5 m (100 ft) 45.7 m (150 ft) |service = Forerunner-Flood war Post-Covenant War conflicts }} The Closed Fist is a special variant of the Z-110 Boltshot|Z-110 Directed Energy Pistol/Exotic. Its appearance is identical to that of a standard Boltshot, albeit with the addition of orange stripes flowing through the weapon's main housing, particularly at the top and bottom areas.''Halo 5: Guardians'' - ''Multiplayer'' Background The ''Closed Fist'' is a named variant of the Z-110 DEP/E, which is depicted with a 50% larger ammo capacity over standard Boltshots and a faster rate of fire. It is noted for being the left hand of Endurance-of-Will, a Promethean Knight who served as the Ur-Didact's loyal lieutenant. She carried it, alongside the ''Open Hand'' on her right hand, in the final years prior to Great Purification|the firing of the Halo Array. In late 2558, both the ''Closed Fist'' and ''Open Hand'' were later integrated into War Games simulations for use by SPARTAN-IV program|Spartan-IVs aboard the via a method that remains a closely guarded secret among Office of Naval Intelligence personnel. Gameplay The ''Closed Fist'' is depicted as an Uncommon Level 2 Requisition system|REQ that grants 75 REQ Points when sold. Its operation is exactly the same as that of a normal Boltshot except that it now fires more quickly, has a 50% larger magazine size, and can carry up to 216 total rounds (72 trigger pulls). These improvements make the ''Closed Fist'' a stronger version of the Boltshot that allows it to compete with loadout weapons like the BR85 battle rifle|Battle Rifle and M395 DMR#M395B Designated Marksman Rifle|DMR, especially with its high round count per magazine that gives its users more time to take down enemies more quickly than with a Battle Rifle or normal Boltshot. In addition, the ''Closed Fist'' can be used to deal with enemies in vehicles like Karo'wark-pattern Ghost|Ghosts, M12B Warthog|Warthogs, and M290 Mongoose|Mongooses. As with every Boltshot model, Spartans can use thruster evades to avoid the ''Closed Fist''s tracking rounds. Changes from the Z-110 Directed Energy Pistol/Exotic 50% larger magazine size (24 36). Increased maximum spare ammo count (72 180). Faster rate of fire. Main light on the weapon does not turn off when the weapon is used with Smart-Link. Gallery File:H5G-ClosedFistHUD.png|First-person view of the ''Closed Fist'' in ''Halo 5: Guardians''. File:H5G-ClosedFist.png|A CENTURION-class Mjolnir|Centurion-clad Spartan-IV with the ''Closed Fist'' in ''Halo 5: Guardians''. File:REQ card - Closed Fist.jpg|''Closed Fist''. List of appearances ''Halo 5: Guardians'' Sources Category:Forerunner weapons
Cloud Chariot is the twenty-second track on Volume 1 of the ''Halo 5: Guardians Original Soundtrack''. It is used in the level Enemy Lines, during the portion where the player pilots Phaeton|Forerunner Phaetons while battling a Shuul'se-pattern Kraken|Covenant Kraken. It can also be heard during the final section of Reunion, following Crypt.
Cloud City is the fourteenth track on Volume 2 of the ''Halo 4: Original Soundtrack''. A portion of this track is used in War Games to signify a player's approaching victory. Trivia The track's name refers to starwars:Cloud City|an artificial habitat that floats above the gas giant Bespin in ''starwars:Star Wars Episode V: The Empire Strikes Back|Star Wars Episode V: The Empire Strikes Back''.
File:HR NA Brute DJ 1.jpg|300px|thumb|A Brute acting as a disc jockey and mixing records in Club Errera. The Club Errera Easter egg is an Easter egg in ''Halo: Reach'' that is only found in the campaign level ''New Alexandria''.Halo: Reach, campaign level ''New Alexandria'' Description The easter egg requires the player to turn on switches located on top of two buildings, which then make the Covenant forces in Club Errera to start dancing to either Never Surrender or Siege of Madrigal. Walkthrough Wait until the waypoint on Club Errera is activated. Do not go to Club Errera, and do not kill anyone there. Fly to the hospital, and look for a platform with two trees on the main building (the one with the blue symbol at the top, not the one with the jammer in it), towards the bottom near the walkways connecting to the other buildings. Land on the platform and activate the green switch on the wall. Upon returning to Club Errera, a Jiralhanae will act as a DJ, with multiple dancing Unggoy throughout the club. Three more Jiralhanae are found acting as bartenders to the left and right side of the club, as well as beneath the club entrance, who will sometimes start dancing like the Unggoy when the music stops. Never Surrender can be heard. File:HR NA NeverSurrender Switch.png|The first switch's location at the lower levels of the New Alexandria Hospital (highlighted). File:HR NA NeverSurrender Switch Pad.png|The landing pad where the switch is located (the switch itself is located left, off-screen). To hear "the Siege of Madrigal," head to the top of the Vyrant Telecom Tower|Vyrant Tower where the club is located and land on the roof. Underneath the ducts next to the ramp to the metal platform is another green switch. Activate it and return to the club. Inside, the Covenant will start dancing to Siege of Madrigal. The Covenant will ignore the player and dance unless the player fires at them. File:HR NA Madrigal Switch.png|The switch location on top of the Vyrant tower. If the player kills any of the Jiralhanae or Unggoy, or destroys the communications jammer, the music will stop and the remaining Brutes will attack the player. If Never Surrender is playing the Unggoy will also attack the player; if the Siege of Madrigal is playing the Unggoy will continue to dance. Achievements The following achievements can be unlocked through this easter egg on the ''Halo: The Master Chief Collection'' editions of ''Halo: Reach''. {| class="wikitable" | ! scope"text-align:center;" |''Halo: MCC'' (Xbox One) ! scope"width:135px;text-align:center;" |''Halo: MCC'' (Steam) ! scope"width:175px;height:20px;text-align:center;" |Title ! scope"width:350px;height:20px;text-align:center;" |Unlock requirement ! scope"width:200px;height:20px;text-align:center;" |Games | |File:HTMCC HR Achievement FrontPageNews.png|center|115px |File:HTMCC Achievement FrontPageNews Steam.jpg|40px|center|65px |Front Page News |Enter Club Errera (This unlocks even if the easter egg is not activated). |''Halo: The Master Chief Collection'' | |File:HTMCC HR Achievement HBOrg Special.png|center|115px |File:HTMCC HR Achievement HBOrg Special Steam.jpg|40px|center|65px |HBOrg Special |Activate the initial Club Errera Easter egg, making the club play Never Surrender. |''Halo: The Master Chief Collection'' | |File:HTMCC HR Achievement Play Us a Sad Song, Claude.png|center|115px |File:HTMCC Achievement Play Us a Sad Song, Claude Steam.jpg|40px|center|65px |Play Us a Sad Song, Claude |Activate the Siege of Madrigal music in the club by activating the second switch. |''Halo: The Master Chief Collection'' |} Trivia The "dancing" performed by the Unggoy and the lower Jiralhanae is actually a continuous chain of animations normally shown when Unggoy (or Jiralhanae) get hit by a M392 Designated Marksman Rifle|DMR bullet (because of the high velocity of the bullet, it causes the victim to recoil). Because of the nature of these animations themselves and the frequency of their initiation during the easter egg, the animation chains appear dance-like. Although the Jiralhanae appear to be completely unarmed while the music is playing, their weapons (either Elo'Nakada-pattern concussion rifle|Concussion Rifles or Paegaas Workshop Spiker|Brute Spikers) actually float in between their feet until the player attacks or activates the Jammer. It is sometimes impossible to assassinate any of the Jiralhanae while the music is playing. Gallery File:HR NA ErerraClub EasterEgg.png|The club with the easter egg activated. File:HR NA Brute Bartender.png|A Brute bartender. File:HR NA DancingGrunts.png|The dancing Grunts. File:HR NA Brute DJ 2.png|The Brute DJ. List of appearances ''Halo: Reach'' Sources External links Category:Halo: Reach Easter eggs
File:0044-CIV-ClubErrera-logo1.png|thumb|150px|The Club Errera logo. Club Errera was a night club in the city of New Alexandria (location)|New Alexandria on Reach, located in the top floors of the Vyrant Telecom Tower, one of the city's skyscrapers. History During the Fall of Reach in 2552#August|August 23, 2552, Covenant Empire|the Covenant placed a Covenant communications jammer|communications jammer in the club. The United Nations Space Command|UNSC sent 4 Charlie|a trooper squad to destroy the jammer, but they failed to do so after they became pinned down by four Mgalekgolo. The jammer was later destroyed by SPARTAN-B312. It appears Club Errera may have outlets in many more colonies besides Reach, as Motorsport Manager Erik Burch of AMG Transport Dynamics had hoped that the club would be a potential sponsor of his proposed Project HOGSTICKER|Project: HOGSTICKER, first pitched during the post-war era. Production notes The club's name is a reference to Claude Errera, the founder and webmaster of Halo.bungie.org. The Club Errera segment in the ''Halo: Reach'' campaign level ''New Alexandria'' features Club Errera Easter egg|an Easter egg. The layout of the club is identical to the layout of the ''Halo 3: ODST'' Firefight map, Crater. Although the glowing orb in the center of the club appears to be a hologram, it in fact acts exactly the opposite of a shield door: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a Series 8 jetpack|jetpack. Gallery File:HR ClubDJ Concept.jpg|Concept art of the DJ's turntables inside Club Errera. File:Errera_exterior.jpg|The exterior section of the club, featuring two landing pads. File:Errera_int_1.jpg|The interior of the club. File:HunterErrera.jpg|A Mgalekgolo in Club Errera. File:HR SixDancesWithHunter.jpg|Noble Six fighting a Mgalekgolo in Club Errera. File:HR New Alexandria 4 Charlie.jpg|Elements of 4 Charlie taking cover from the Hunters at the club. List of appearances ''Halo: Reach'' Sources Category:New Alexandria
File:HSA - Cluster Bomb.png|right The Cluster Bomb medal is awarded in the ''Halo: Spartan Assault'' and ''Halo: Spartan Strike'' campaigns for killing six enemies in a row, with grenades, without being hit. The medal is most easily achieved in the Windows version of the game, utilizing a mouse, as this control scheme gives the player far better grenade control than is offered by a controller or touch controls.
File:H5G-ClusterLuck.png|200px|right Cluster Luck is a multiplayer Medals|medal available in ''Halo 5: Guardians'' and ''Halo Infinite''. It is awarded for killing 2 or more enemies with one grenade blast. Gallery File:H5G-ClusterLuck.png|The Cluster luck medal as it appears in Halo 5. File:HINF TechPre Medal ClusterLuck.png|The medal in ''Halo Infinite'' seen in the Technical Previews. File:HINF Medal ClusterLuck.png|The medal in ''Halo Infinite''. Category:Medals
File:H5G-Clutch Kill.png|right|100px Clutch Kill is a medal in ''Halo 5: Guardians'' multiplayer. It is awarded for gaining the lead with a kill in the final seconds of a match or killing in Sudden Death.
|length= |ammotype=7.62x51mm|7.62mm (.30 caliber) |capacity= |feed= |operation= |rate=High |velocity= |optics= |range= }} This CM 300 frontier rifle is a carbine variant of the MA3 series assault rifles employed by the United Nations Space Command. It is colloquially known as the "Confetti Maker" due to its abnormally high rate of fire. Overview The CM 300 was introduced in the late-24th century as a carbine variant of the MA3A assault rifle, intended for use by colonial settlers and security forces. The weapon boasts an extremely high rate of fire leading to its affectionate nickname "Confetti Maker", and are grossly inaccurate at any kind of appreciable range, with an effective range of 30 metres. The carbine fires 7.62x51mm|7.62mm (.30 cal) ammunition, and is compatible with armor piercing rounds such as the MUTA-AP-09334. The CM 300 was originally designed for use by colonists during the ''Domus Diaspora''. The weapon proved to be immensely popular, leading to unlicensed copies to be produced ''en masse'' well over a century later. As such, surplus CM 300s were a staple weapon of Insurrectionist forces during the Insurrection and other criminals. A common practice in this manner was to pair the CM 300 carbine with high-capacity magazines for improvised use as a Machine gun|light machine gun. Though retired from UNSC service, it had become popular on the black market by 2531. In that year the Confetti Maker served as the standard weapon of the United Rebel Front cell led by General Howard Graves on the planet Victoria. List of appearances ''Halo: Ghosts of Onyx'' Sources Category:Carbines
|manufacturer= |modifier= |sysmods= |length= |width= |height= |max accel= |max speed space= |max speed air= |engine= |slipspace drive= Shaw-Fujikawa Translight Engine |poweroutput= |power= |shield gen= |hull= |sensor= |target= |navigation= |avionics= |countermeasures= |armament= |complement= |crew= |skeleton= |passengers= |capacity= |consumables= |othersystems= |role= |commission= |firstsight=2525 |destroyed=2525#7th|October 7, 2525 |retired= |lastsight= |battles=Investigation of Harvest |affiliation= Colonial Military Authority |fleet= |taskforce= |owners= |namedcrew= |captains= }} CMA ''Arabia'' was a Halo: The Essential Visual Guide, ''page ???'' operated by the Colonial Military Authority.Halo Encyclopedia (2009 edition), ''page 67''Halo: The Fall of Reach, ''pages 96-99'' History The ''Arabia'' was part of Battle Group 4 led by Maribeau Veredi|Captain Veredi of the that was sent to Harvest to find out what happened to the Colonial Military Authority's scout ship ''Argo'' and Harvest. The battle group consisted of his own ship, the destroyer ''Heracles'', and two frigates - the ''Arabia'' and CMA Vostok|''Vostok''. They were sent to discover the fate of the colony on the planet Harvest, where contact had recently been lost with the local populace. The Battle Group encountered a Covenant Empire|Covenant vessel holding station in Harvest orbit and the ''Arabia'' was destroyed almost instantly by the Covenant's superior firepower. All hands were lost aboard the vessel.Halo Wars: Genesis Its partner ship, the ''Vostok'', was destroyed at the same time, and the badly-damaged ''Heracles'' was forced to retreat. Gallery File:FoR Battle group 4.png|The ''Arabia'' and Battle Group 4 orbit a glassed Harvest, shortly before the fleet's near-destruction. File:FoR_Battlegroup_4.png|''Arabia'' entering the system with Battle Group 4. List of appearances ''Halo: The Fall of Reach'' ''Halo Wars: Genesis'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo Mythos'' Sources Category:Charon-class light frigates|Arabia Category:Colonial Military Administration ships|Arabia
|hull= |countermeasures= |armament=NoneHalo Wars, ''Halo Wars Timeline Events|Timeline'' |firstuse= |commission= |lastsight= |destroyed=2525#April|April 20, 2525 |battles=First Battle of Harvest |fleet= |namedcrew= |captains= |affiliation=Colonial Military Authority }} CMA ''Argo'' was a United Nations Space Command|UNSC-built scout ship operated by the Colonial Military Authority.Halo Encyclopedia (2009 edition), ''page 69'' (2011) Though small, it was equipped with a Shaw-Fujikawa Translight Engine. ''Argo'' was one of the first human vessels to come into contact with the Covenant. History On 2525#February|February 3, 2525, contact was lost with the Unified Earth Government Outer Colony of Harvest, in the Epsilon Indi system. In response, CMA ''Argo'' was dispatched to the planet to investigate the sudden loss of communications. Upon arriving in the system on 2525#April|April 20, 2525, the ship sent a brief transmission back, informing its location after dropping out of slipstream space. However, contact was lost with ''Argo'' directly after and no further reports were made by the vessel. Upon arriving at Harvest, ''Argo'' came across the Covenant cruiser ''Rapid Conversion'' in orbit, still in the process of glassing the planet. Jotun Heavy Industries|JOTUNs under the control of Mack, Harvest's agricultural artificial intelligence, witnessed ''Argo'' enter Harvest's orbit and tried to warn the ship off, but, with communications options limited, Mack was unable to warn them in time. ''Argo'' was destroyed by ''Rapid Conversion'' when it strayed too close to the cruiser.Halo Encyclopedia: The Definitive Guide to the Halo Universe, ''page 268'' (2011)Halo: Contact Harvest, ''page 393'' With communications lost with ''Argo'', the CMA and UNSC Fleet Command sent Battle Group 4, lead by Captain (Navy)|Captain Maribeau Veredi aboard ''CMA Heracles|Heracles'', to Harvest to discover the fate of the planet and ''Argo''. Trivia The ship was presumably named after the Wikipedia:Argo|''Argo'', Jason's ship in Greek mythology. It was said to have been planned or constructed with the help of the goddess Athena, and on which Jason and the Argonauts sailed to Colchis to retrieve the Golden Fleece. The vessel was named after her shipwright, Argus. ''Argo'' resembles the Andorian vessel ''memory-alpha:Kumari|Kumari'' from ''Star Trek: Enterprise''. List of appearances ''Halo: The Fall of Reach'' ''Halo: Contact Harvest'' ''Halo Wars'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: Ground Command'' ''Halo Mythos'' Sources Category:Ships|Argo Category:Colonial Military Administration ships|Argo
|name = ''Heracles'' |class = |namesake = Wikipedia:Heracles|Heracles |identification = |operator = CMA Navy |manufacturer = |architect = |laid down = |launched = |commissioned = |decommissioned = |fate = |status = |captains = Maribeau Veredi |ai = |motto = |badge = }} |hide-characteristics= |nocollapse = yes |type = UNSC destroyer|Destroyer |length = |width = |height = |mass = 2 million tonnes |power = Fusion reactor |maneuver drive = Fusion drive |slipspace drive = Shaw-Fujikawa Translight Engine |crew = |complement = |troops = |hull = Titanium-A armor |shielding = |sensors = |ew = |armaments = 1 Magnetic Accelerator Cannon|83B6R1 MAC 4 Sentry autocannon|M60 Sentry autocannons 56 Ares missile|M48 Ares missiles 7 M870 Rampart point defense guns |aircraft = |air facilities = }} CMA ''Heracles'' was a in service with the Colonial Military Authority. ''Heracles'' was commanded by Captain (Navy)|Captain Maribeau Veredi and the destroyer served as the lead ship of Battle Group 4. History On 2525#February|February 3, 2525, contact was lost with the Unified Earth Government Outer Colony of Harvest, in the Epsilon Indi system. In response, the Colonial Military Authority sent the scout ship CMA Argo|''Argo'' to investigate. The scout ship arrived in the system on 2525#April|April 20, but transmissions from ''Argo'' ended shortly after. As the issue became more serious, UNSC Fleet Command and the CMA sent Battle Group 4consisting of ''Heracles'', along with CMA Arabia|''Arabia'' and CMA Vostok|''Vostok''into the Epsilon Indi system to discover why the Colonial Administration Authority had lost contact with Harvest. ''Heracles'' and the rest of Battle Group 4 arriving in the system on 2525#October|October 7. Upon traveling to Harvest, the crew of the destroyer discovered that the planet's once-verdant surface had been Glassing|destroyed and that ''Argo'' was missing. While at Harvest, ''Heracles'' recovered a RQ-XII drone left behind eight months earlier by , the sloop of Jilan al-Cygnian Office of Naval Intelligence operative. The battle group soon detected a Covenant , ''Heaven's Brilliant Bier'', in orbit over the planet. Following protocol, ''Heracles'' attempted to initiate communications with the ship. The interdictor responded by broadcasting the message: "''Your destruction is the will of the gods, and we are their instrument''", and then opened fire. After a brief exchange of fire that lasted less than fourteen seconds, ''Arabia'' and ''Vostok'' were destroyed and ''Heracles'' was forced to retreat. Due to the extensive damage it had taken during the skirmish, ''Heracles'' took several weeks to return to Reach in the Epsilon Eridani system. While the ship was repaired at Reach, the sensors logs of ''Heracles'' were analyzed to give Central Command|CENTCOM some knowledge on their new enemy. Battle Group 4's contact with the interdictor eventually led to the Battle of Harvest, which resulted in a pyrrhic UNSC victory and the destruction of the Covenant ship. Production notes In the ''Halo Encyclopedia (2009 edition)'' and its Halo Encyclopedia (2011 edition)|2011 reprint, the ''Heracles'' is incorrectly identified as the "UNSC ''Heracles''", a mistake carried to the other CMA vessels of Battle Group 4. This issue is also present in ''Halo Wars: Genesis'', in which the ''Heracles'' crew are shown to wear UNSC Navy Service Uniforms. Trivia The ship was named after Wikipedia:Heracles|Heracles, a legendary hero from List of Greek mythology references in Halo|Greek mythology. Gallery File:UNSC Heracles.png|The ''Heracles'' arrives at Harvest. File:FoR Heracles.png|''Heracles'' exits slipspace File:FoR Battle group 4.png|The ''Heracles'' and Battle Group 4 orbit a glassed Harvest, shortly before the fleet's near-destruction. File:TFoR AS - Harvest glassed.jpg|Battle Group 4 discover Harvest's fate File:TFoR AS - Heracles damaged.jpg|Heracles, damaged by its engagement with the Covenant ship List of appearances ''Halo: The Fall of Reach'' ''Halo: Contact Harvest'' ''Halo Wars: Genesis'' ''Halo: Evolutions - Essential Tales of the Halo Universe'' *''The Impossible Life and the Possible Death of Preston J. Cole'' ''Halo: Fall of Reach'' *''Halo: Fall of Reach - Boot Camp|Boot Camp'' ''Halo: The Fall of Reach - The Animated Series'' ''Halo: Ground Command'' ''Halo Mythos'' ''Halo: Silent Storm'' Sources Category:Hillsborough-class destroyers|Heracles Category:Colonial Military Administration ships|Heracles