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5,900 | F29 Retaliator is a combat flight simulator video game developed by Digital Image Design and published by Ocean Software in 1989 Amiga and Atari ST, 1991 for the PC, and for the FM Towns and NEC PC-9801 in 1992-1993. Its working title was just Retaliator. The game was developed during the end of the Cold War, based mostly on speculations on then-future aircraft that were expected to be in use by the year 2002, in particular based on the design of the Lockheed Martin F-22 and the Grumman X-29A | F29 Retaliator |
5,901 | Fahrenheit 451 is an interactive fiction game released in 1984 and based on the 1953 novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company's new name Telarium.
The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement | Fahrenheit 451 (video game) |
5,902 | Falcon is a combat flight simulator video game and the first official entry (not counting the 1984's F-16 Fighting Falcon) in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.
Gameplay and development history
The game was originally developed by Sphere, Inc | Falcon (video game) |
5,903 | Fantasy World Dizzy is an arcade adventure video game released in October 1989 by Codemasters and designed by the Oliver Twins.
The game is considered the third in the Dizzy series and was developed under the name Dizzy III. The third Dizzy game to be released, Fast Food, was regarded as a spin-off that deviated from the standard Dizzy format | Fantasy World Dizzy |
5,904 | Fascination is an erotic thriller graphic adventure game developed by Tomahawk and published by Coktel Vision for the Amiga, Atari ST, and MS-DOS in 1991.
Gameplay
Fascination is a first person point and click game, the player picks up objects or interacts with the environment (activating or moving objects) using the mouse cursor. The player advances the plot by solving puzzles | Fascination (video game) |
5,905 | Fast Food (sometimes referred to as Fast Food Dizzy) is the title of two slightly different maze video games in the vein of Pac-Man. Both feature Dizzy an anthropomorphic egg designed by the British-born Oliver Twins. The game was originally released in April 1989 and published by Codemasters | Fast Food (1989 video game) |
5,906 | Fate: Gates of Dawn is a role-playing video game released by reLINE Software in 1991 for the Amiga and in 1992 for the Atari ST.
Story
Winwood, a proud owner of a small record shop on Fifth Street, is kidnapped by an evil wizard into a parallel medieval fantasy world and has to find his way back.
Features
The game is viewed from first-person perspective and notable for its huge game world | Fate: Gates of Dawn |
5,907 | Feud is an adventure game designed by John Pickford for Binary Design and published in 1987 as the first game under the Bulldog Software label of Mastertronic. Versions were released for the Amiga, Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 64, MS-DOS, MSX, and ZX Spectrum. The player takes on the role of the sorcerer Learic, and must fight his evil twin Leanoric | Feud (video game) |
5,908 | Fiendish Freddy's Big Top o' Fun is a video game developed by Gray Matter under developer Chris Gray and published in 1990 by Mindscape. It originally appeared on the 16-bit Atari ST, IBM PC and Commodore Amiga, before later being converted to the ZX Spectrum, Commodore 64, Amstrad CPC. The Commodore 64 version was included on cartridge bundled with the Commodore 64 Games System | Fiendish Freddy's Big Top o' Fun |
5,909 | Fighter Bomber (released as Strike Aces in the USA) is a combat flight simulator developed by Vektor Grafix and released in 1989 by Activision UK for several platforms.
Gameplay
In the game, the player participates in the annual Strategic Air Command Bombing and Navigation Competition at Ellsworth Air Force Base in South Dakota. Aircrews from around the world come here to compete against each other, undertaking three missions which are monitored and points are awarded | Fighter Bomber (video game) |
5,910 | Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountaineering simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, MS-DOS, Thomson and ZX Spectrum. The original release of the game was copy protected.
Gameplay
Gameplay in Final Assault takes place in the Alps | Final Assault |
5,911 | The Final Battle is a fantasy adventure video game published by Personal Software Services for the Amiga and Atari ST in November 1990. The game was originally scheluded to be released in January 1990. An MS-DOS port was released later in 1991 | The Final Battle (video game) |
5,912 | Final Blow is a boxing arcade video game released in 1988 by Taito. The name remained the same for all ported platforms, except for the Sega Genesis versions, which Sega released outside Japan as James 'Buster' Douglas Knockout Boxing featuring Buster Douglas himself in 1990 immediately after his upset victory over Mike Tyson.
Plot
The game follows a single season boxing championship run | Final Blow |
5,913 | Final Legacy is a shoot 'em up video game released on cartridge by Atari Corporation for the Atari 8-bit family in November 1985. The game takes place in 2051 with the player in control of a highly advanced ship, attempting to fend off an attack by a nuclear-armed doomsday computer. The game was developed by Atari, Inc | Final Legacy |
5,914 | Fire and Ice: The Daring Adventures of Cool Coyote is a platform game created by Graftgold for the Amiga and the Atari ST, released in 1992 by Renegade.
Master System and Game Gear versions were developed by Graftgold for Virgin Games. The CD32 version was enhanced to include detailed background scenery, 256 on-screen colors and several layers of parallax scrolling | Fire and Ice (video game) |
5,915 | Fire-Brigade: The Battle for Kiev - 1943 is a computer wargame developed and published by Panther Games in Australia in 1988. The game is set around the historical WWII Eastern Front Battle of Kiev in 1943.
Fire-Brigade was one of the first wargames to take advantage of the new graphical mouse driven interfaces on computers like the Macintosh and IBM PC compatibles | Fire-Brigade: The Battle for Kiev - 1943 |
5,916 | FireHawk is an unlicensed game developed by Codemasters which was released by Camerica for the Nintendo Entertainment System. This game has the player being commissioned by the President of the United States to stop the trafficking of drugs into the United States. The player flies an Apache helicopter to different places around the world and the player must destroy the drug traffickers' factories | FireHawk (video game) |
5,917 | Firezone is a 1988 computer wargame developed by Arcadia and published by Personal Software Services (PSS) for the Amstrad CPC. It is part of PSS' Wargamers series. Ports for Commodore 64, Amiga, Atari ST, and MS-DOS were released later | Firezone |
5,918 | First Samurai, alternatively titled The First Samurai, is a 1991 beat 'em up platform game developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST, and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai, in 1994 | First Samurai |
5,919 | Fish! is a text adventure game by Magnetic Scrolls released in 1988. The game was designed by John Molloy, Phil South and Peter Kemp with contributions by Rob Steggles.
Plot
According to the game scenario, the Inter-Dimensional Espionage sends operatives throughout the dimensions to fight evil | Fish! |
5,920 | Flames of Freedom (also known as Midwinter II: Flames of Freedom) is a first-person shooter role-playing video game with simulation elements developed by Maelstrom Games and published by MicroProse for MS-DOS, Amiga, and Atari ST in 1991. It is a sequel to the 1989 game Midwinter and its working title was Wildfire. The Amiga version was re-released by Kixx XL in 1993 | Flames of Freedom |
5,921 | Flight of the Intruder is a flight simulator developed by Rowan Software and published by Spectrum HoloByte in 1990 for MS-DOS, Amiga, and Atari ST. It was ported to the Nintendo Entertainment System in 1991 with Imagineering as the developer and Mindscape as the publisher. The game is based on the novel of the same name and received as the successor of the first game of the Falcon video game series | Flight of the Intruder (video game) |
5,922 | Flight Simulator II is a video game developed by Bruce Artwick and published by Sublogic as the sequel to FS1 Flight Simulator. It was released in December 1983 for the Apple II, in 1984 for Atari 8-bit and Commodore 64, in 1986 for the Amiga and Atari ST, the Atari XEGS as a pack-in title in 1987 and in August 1988 for the Color Computer 3.
Development
After the release of Flight Simulator for the IBM PC, Sublogic backported its improvements to other computers as Flight Simulator II | Flight Simulator II (Sublogic) |
5,923 | Flimbo's Quest is a 2D platform game published by British publishing house System 3 (later renamed to Studio 3 Interactive) for the Commodore 64, Amiga, Atari ST and Amstrad CPC. A ZX Spectrum version was produced but never released. The game itself was developed by Laurens van der Donk in the Netherlands who was involved in the Demoscene being in both Boys Without Brains (BWB) and Hotline | Flimbo's Quest |
5,924 | The Flintstones is a 1988 video game based on the 1960s television series The Flintstones. The game was developed by Teque Software Development and published by Grandslam Entertainments. The game was released in Europe in 1988, for Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, and ZX Spectrum | The Flintstones (1988 video game) |
5,925 | Flood is a 1990 platform game developed by Bullfrog Productions. It was published for the Amiga and Atari ST by Electronic Arts. The objective is to collect all the litter and find the exit to the level | Flood (video game) |
5,926 | Flying Shark, known as Sky Shark in North America, is a 1987 vertically scrolling shooter arcade video game originally developed by Toaplan and published by Taito in Japan, Romstar in North America and Electrocoin in Europe. Controlling the titular biplane, the players must fight endless waves of military vehicles while avoiding collision with their projectiles and other obstacles. The plane has a powerful bomb at its disposal that can clear the screen of enemies when fired | Flying Shark |
5,927 | The Fool's Errand is a 1987 computer game by Cliff Johnson. It is a meta-puzzle game with storytelling, visual puzzles, and a cryptic treasure map. It is the tale of a wandering Fool who seeks his fortune in the Land of Tarot and braves the enchantments of the High Priestess | The Fool's Errand |
5,928 | Football Champ is an arcade-style football (soccer) video game. The game was produced by Team Dogyan developers in Japan, and originally released in the arcades by Taito in 1990.
Euro Football Champ and Hat Trick Hero, released in 1992, are versions of this game with minor variations | Football Champ |
5,929 | Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982. It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2 (1988) and Football Manager World Cup Edition (1990), both designed by Kevin Toms, and finally Football Manager 3 (1992), without Toms' involvement | Football Manager (1982 series) |
5,930 | Football Manager is the first game in the Football Manager series.
Gameplay
The game was written entirely in BASIC and, apart from the match highlights on some versions, used only text displays and keyboard entry. The player chooses a team and then must try to earn promotion from the fourth to the first division (although the player can then keep playing for as many seasons as they wish) | Football Manager (1982 video game) |
5,931 | Football Manager 2 is the second game in the Football Manager series.
Gameplay
Gameplay is very similar to the first game, with mostly text based screens (although they are more colorful than the original and usually contain at least basic graphical elements). Input is mostly by moving a cursor (using either joystick or mouse depending on system), rather than entering numbers | Football Manager 2 |
5,932 | Forgotten Worlds, titled Lost Worlds in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game hardware.
Plot
Set in the 29th century, an evil god known as Bios has destroyed most of the Earth, turning it into a desolate wasteland known as the Dust World | Forgotten Worlds |
5,933 | Formula One Grand Prix (known as World Circuit in the United States) is a racing simulator released in 1991 by MicroProse for the Amiga, Atari ST and PC created by game designer Geoff Crammond. It is often referred to as Grand Prix 1, MicroProse Grand Prix, or just F1GP. Although the game itself was not affiliated officially with the FIA or any Formula One drivers, team liveries and driver helmets were accurate to represent the 1991 season, but the names were fictional | Formula One Grand Prix (video game) |
5,934 | Frontier: Elite II is a space trading and combat simulator video game written by David Braben and published by GameTek and Konami in October 1993 and released on the Amiga, Atari ST and DOS. It is the first sequel to the seminal game Elite from 1984.
The game retains the same principal component of Elite, namely open-ended gameplay, and adds realistic physics and an accurately modelled galaxy | Frontier: Elite II |
5,935 | Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK | Fun School |
5,936 | Fusion is a scrolling multidirectional shooter developed by Bullfrog Productions and published by Electronic Arts in 1988 for the Atari ST and Amiga.
Gameplay
It is scrolling multidirectional shooter with parallax scrolling. The action is viewed from the top | Fusion (video game) |
5,937 | Future Wars, subtitled in Europe as Time Travellers and in North America as Adventures in Time and known in France as Time Travelers: The Menace (French: Les Voyageurs du Temps: La Menace) is an adventure game from Delphine Software International, released in 1989. The game is mainly the work of Paul Cuisset (story and programming) and Éric Chahi (graphics). The game was supposed to be the first of a series of adventure games revolving around time traveling but later episodes were never made | Future Wars |
5,938 | G. Nius is a 1988 French action video game developed by Lankhor for Amiga and Atari ST.
Plot
The player is a robot named G | G.Nius |
5,939 | Galaxy Force is a rail shooter video game developed and released by Sega for arcades in 1988. The player assumes control of a starship named the TRY-Z, as it must prevent the Fourth Empire from taking over the entire galaxy. Gameplay involves shooting down enemies using either a laser shot or a limited supply of heat-seeking missiles, all while avoiding collision with projectiles or obstacles and making sure the ship's energy meter doesn't fully deplete | Galaxy Force |
5,940 | Game Over II (known as Phantis in Spain) is a combination scrolling shooter and platform game developed and published by Dinamic Software in 1987 for the ZX Spectrum, MSX, MS-DOS, Amstrad CPC, Commodore 64, and Atari ST.
Gameplay
Game Over II is a mix between a scrolling shooter (similar to R-Type) and a platform game (similar to Turrican). There are four "phases" with six levels each | Game Over II |
5,941 | Garfield: Big Fat Hairy Deal is a 1987 computer game for the Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC and the Amiga based on the comic strip Garfield. It is the second video game based on Jim Davis' Garfield comics to be released, following 1986's Create with Garfield.
Plot and gameplay
Garfield must rescue his girlfriend Arlene from the cat pound and then return to Jon Arbuckle's map | Garfield: Big Fat Hairy Deal |
5,942 | Garfield: Winter's Tail is a game based on the Jim Davis comic strip, Garfield. It was released in 1989 for Amiga, Amstrad CPC, Atari ST (will not work on Atari STe computers), Commodore 64 and ZX Spectrum. It is the fourth video game to be based on Jim Davis' Garfield Comics | Garfield: Winter's Tail |
5,943 | GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh | Gato (video game) |
5,944 | Gauntlet is a 1985 fantasy-themed hack-and-slash arcade game developed and released by Atari Games. It is noted as being one of the first multiplayer dungeon crawl arcade games. The core design of Gauntlet comes from 1983 Atari 8-bit dungeon crawl game Dandy, which resulted in a threat of legal action | Gauntlet (1985 video game) |
5,945 | Gauntlet II is a 1986 arcade game produced by Atari Games that serves as the immediate sequel to the original Gauntlet, which was released the previous year. Like its predecessor, Gauntlet II is a fantasy-themed top down dungeon crawler game and was released as a dedicated cabinet, as well as a conversion kit, both available in 2-player and 4-player versions.
Gameplay
Gauntlet II is essentially an expanded version of the original Gauntlet | Gauntlet II |
5,946 | Gauntlet III: The Final Quest is a home computer game by U. S. Gold and Tengen it was released in 1991 for the Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC | Gauntlet III: The Final Quest |
5,947 | Gazza II is a football video game released for the Amstrad CPC, Amstrad GX4000 in 1990 for the ZX Spectrum, Amiga, Atari ST, Commodore 64, and IBM PC compatible platforms. It was created by Empire Interactive and named after the popular English footballer Paul Gascoigne. It is a sequel to Gazza's Superstar Soccer, and is a complete new game as opposed to being simply an update, this time adopting an overhead horizontally scrolling display | Gazza II |
5,948 | Gazza's Superstar Soccer is a football game released for the Amstrad CPC, ZX Spectrum, Amiga 500/600, Atari ST and Commodore 64 platforms. It was created in 1989 by Empire Interactive, and was named after the popular English footballer Paul Gascoigne. It was also released in the Netherlands and Germany as Bodo Illgner's Super Soccer and in Scandinavia as Anders Limpar's Proffs Fotboll
The game was included in several sports games compilations, such as Soccer Mania and Grandstand | Gazza's Superstar Soccer |
5,949 | GBA Championship Basketball: Two-on-Two is a 1986 computer basketball game for the PC, Amiga, Apple II, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum and Commodore 64. It was developed by Dynamix and published by Activision.
Gameplay
From a camera located flying over the center of the court the game featured a two on two basketball game, allowing one or two players | GBA Championship Basketball: Two-on-Two |
5,950 | Geisha is an erotic adventure video game developed by Coktel Vision and MDO and published by Tomahawk in 1990 for Amiga, Atari ST, and DOS. The game uses a point-and-click interface, and includes several minigames including a card game and an action sequence.
Plot
A mad scientist kidnaps the player's girlfriend Eva, and wants to transform her into a futuristic geisha | Geisha (video game) |
5,951 | Gem'X was a 1991 puzzle game for the Amiga, Commodore 64 and Atari ST platforms from game developer Kaiko GmbH. The player is presented with two rectangular grids of coloured gems, the left grid is changeable and the right grid is static. The aim is to click on gems on the left grid to make it look exactly like the right grid | Gem'X |
5,952 | Get Dexter (known as Crafton & Xunk in its country of origin, France), is a graphic adventure game, originally released for the Amstrad CPC in 1986. It was programmed by Remi Herbulot, with graphics by Michel Rho, and was published in France by ERE Informatique and by PSS in Britain. An Atari ST version was released in 1987 | Get Dexter |
5,953 | Ghost Battle is a 1991 action-platform video game developed by Interactive Design and published by Thalion Software for the Amiga and ported later to the Atari ST. After finishing Ghost Battle as freelancers, Austrian programmer Erwin Kloibhofer and Dutch graphic designer Henk Nieborg got an in-house job at Thalion. They went on to design another side-scrolling platform game, Lionheart (1993) | Ghost Battle |
5,954 | Ghostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier | Ghostbusters II (computer video game) |
5,955 | Ghosts 'n Goblins, known as Makaimura (Japanese: 魔界村, lit. "Demon World Village") in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and has since been ported to numerous home platforms | Ghosts 'n Goblins (video game) |
5,956 | Ghouls 'n Ghosts, known as Dai Makaimura (Japanese: 大魔界村, lit. Great Demon World Village) in Japan, is a side-scrolling platform game developed by Capcom, released as an arcade video game in 1988 and ported to home platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series | Ghouls 'n Ghosts |
5,957 | Global Commander (known as The Armageddon Man in Europe) is a computer game developed by Martech in 1987 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Gameplay
The player's goal is to become the successful Global Commander by preventing conflict between the 16 member countries of the U. N | Global Commander |
5,958 | Global Effect is a 1992 video game published by EA/Millennium Interactive.
Gameplay
Global Effect is a game in which world construction and maintenance is simulated, and multiple scenarios are included for creating worlds, saving worlds, and ruling worlds. Services available to the player include waste disposal, fuel sources, power stations, and supplies of food and water | Global Effect |
5,959 | Gnome Ranger is a text adventure game designed by Peter Austin and released by Level 9 in 1987. The Atari 8-bit family and Apple II ports are text-only. The disk version for other systems includes still graphic images to accompany the text | Gnome Ranger |
5,960 | Go-Moku / Renju is a 1988 video game published by Atari (UK) Ltd.
Gameplay
Go-Moku / Renju is a game in which go-moku and its more sophisticated version renju are played on a grid using black and white counters. This game was part of Atari's Mindgames Series | Go-Moku / Renju |
5,961 | Gobliiins is a puzzle adventure video game series, consisting of five entries, released by Coktel Vision (and later Sierra On-Line) for the Amiga, Atari ST, DOS, and Macintosh (and later iOS and Windows) platforms. The first three titles were released in the early 1990s, the fourth in 2009. The visual look of the series and its characters was created by French artist Pierre Gilhodes, whose style was used in another game from Coktel Vision: Woodruff and the Schnibble of Azimuth | Gobliiins |
5,962 | The Godfather is a side-scrolling run and gun video game released by U. S. Gold in 1991 for the Amiga, Atari ST, and MS-DOS | The Godfather (1991 video game) |
5,963 | Gods is a platform game by The Bitmap Brothers released for the Amiga and Atari ST in 1991. The player is cast as Hercules in his quest to achieve immortality. It was ported to the Acorn Archimedes, Genesis/Mega Drive, PC98, and Super Nintendo Entertainment System | Gods (video game) |
5,964 | The Gold of the Aztecs is a 1990 video game published by U. S. Gold | The Gold of the Aztecs |
5,965 | Gold Rush! (later retitled California: Gold Rush!) is a graphic adventure video game designed by Doug and Ken MacNeill and originally released by Sierra On-Line in 1988.
Gold Rush! is one of the last games that Sierra made with the AGI interface and is one of the most complicated. The rights to the game are currently owned and published by The Software Farm by its original developers the MacNeills | Gold Rush! |
5,966 | Golden Axe is a side-scrolling hack-and-slash video game released by Sega for arcades in 1989, running on the Sega System 16B arcade hardware. Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's Altered Beast. The game casts players as one of three warriors who must free the fantastical land of Yuria from the tyrannical rule of Death Adder, who wields the titular Golden Axe | Golden Axe (video game) |
5,967 | Golden Oldies: Volume 1 - Computer Software Classics is a retrospective compilation of four games from prior to the microcomputer era: Adventure, Eliza, Life, and Pong. It was published in 1985 for the Apple II, Atari 8-bit family, Commodore 64, and DOS. Atari ST and Amiga versions followed in 1986 | Golden Oldies: Volume 1 - Computer Software Classics |
5,968 | Goldrunner is a vertically scrolling shooter published developed by Steve Bak and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music. An Amiga version followed, as well as a sequel, 1988's Goldrunner II | Goldrunner |
5,969 | Graham Gooch World Class Cricket is a cricket video game developed and published by Audiogenic in 1993. It is endorsed by former England cricketer Graham Gooch and is available for the Amiga and PC computer systems.
Gameplay
The player can play either test matches or One Day Internationals | Graham Gooch World Class Cricket |
5,970 | Grand Fleet is a 1988 video game published by Simulations Canada.
Gameplay
Grand Fleet is a game in which players command the flagships of their respective fleet, the British Home Fleet based at Scapa Flow, and the German Fleet based in Jade Bay.
Reception
Lt | Grand Fleet (video game) |
5,971 | Grand Monster Slam is a video game for the Amiga, Commodore 64, Atari ST and DOS. It is somewhat based on the 1985 arcade game Penguin Wars. In Amiga Power's first All Time Top One Hundred in the inaugural 'Issue 0', it was declared to be the 100th best Amiga game of all time | Grand Monster Slam |
5,972 | Gravity Force is a video game series for the Amiga. The first game in the series was published commercially by Kingsoft GmbH in 1989, as a Thrust-clone. The aim is to pilot a spacecraft through caverns avoiding enemy fire | Gravity Force |
5,973 | Gravon: Real Virtuality is a 1995 video game developed by Suma. The game originally was released for Atari Falcon and later ported to Microsoft Windows in 2013 and packed as a bonus game to Take On Mars. The famous game Operation Flashpoint: Cold War Crisis is considered to be a spiritual successor to Gravon | Gravon: Real Virtuality |
5,974 | Greg Norman's Shark Attack!: The Ultimate Golf Simulator is a 1990 video game published by Gremlin Graphics.
Gameplay
Greg Norman's Shark Attack!: The Ultimate Golf Simulator is a game in which two golf courses are included: a fictional course called Gremlin, and the RAC course at Epsom. The game simulates vegetation and weather cycles, and players are able to alter the wind, weather, and ball effects | Greg Norman's Shark Attack!: The Ultimate Golf Simulator |
5,975 | Gridiron! is a football game by Bethesda Softworks.
Gameplay
Gridiron! is a game in which statistics for players are provided on an NFL DataDisc.
Reception
Wyatt Lee reviewed the game for Computer Gaming World, and stated that "Although this game is only available for the Amiga and Atari ST, the graphics are not as spectacular as one would expect for these machines | Gridiron! |
5,976 | The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game takes place in Kerovnia like the previous game The Pawn.
Gameplay
The player's character is "an aspiring member of the infamous Guild of Thieves" and is to steal all the valuables that can be found in and around an island castle | The Guild of Thieves |
5,977 | Gunship is a combat flight simulation video game developed and published by MicroProse in 1986. In the game, controlling a simulated AH-64 Apache helicopter, players navigate through missions to attack enemy targets and protect friendly forces. Commercially and critically successful, Gunship was followed by Gunship 2000 and Gunship! | Gunship (video game) |
5,978 | Guy Spy and the Crystals of Armageddon is an action game by ReadySoft that was released for DOS, Atari ST, and Amiga in 1992. Guy Spy is a cartoon adventure similar to Dragon's Lair and Space Ace but with longer sections.
Plot
Guy is summoned before the chief of international security and informed that the evil Baron Von Max has located the whereabouts of the legendary Crystals of Armageddon | Guy Spy and the Crystals of Armageddon |
5,979 | H. A. T | H.A.T.E. Hostile All Terrain Encounter |
5,980 | Hacker is a 1985 video game by Activision. It was designed by Steve Cartwright and released for the Amiga, Amstrad CPC, Apple II, Atari 8-bit family, Atari ST, Commodore 64, Macintosh, DOS, MSX2, and ZX Spectrum.
Plot
Activision executive Jim Levy introduced Hacker to reporters by pretending that something had gone wrong during his attempt to connect on line to company headquarters to demonstrate a new game | Hacker (video game) |
5,981 | Hacker II: The Doomsday Papers is computer game written by Steve Cartwright and published by Activision in 1986. It is the sequel to the 1985 game Hacker. Hacker II was released for the Amiga, Apple II, Apple IIGS, Amstrad CPC, Atari ST, Commodore 64, IBM PC, Macintosh, and ZX Spectrum | Hacker II: The Doomsday Papers |
5,982 | Hades Nebula is a 1987 vertically scrolling shooter for the Commodore 64, ZX Spectrum and Atari ST by Nexus Information Systems. The player controls an upgradable fighter that must battle its way through thousands of enemy ships before it confronts the final boss, Emperor Hades. There are fifteen levels | Hades Nebula |
5,983 | Hammerfist is a side-scrolling beat 'em up video game developed by Vivid Image and released in 1990 for the Amiga, Atari ST, Commodore 64, Amstrad CPC and ZX Spectrum.
Plot
In the year 2215 AD, the world is ruled by a corporation called Centro-Holographix ('Metro-Holographix' in some versions), which captures unwilling humans and replaces them with holographic versions which carry out its will. Two of these agents, Hammerfist and Metalisis, have malfunctioned and turned against Centro-Holographix, seeking to destroy it and liberate their original human forms | Hammerfist |
5,984 | Hard Drivin' is a driving simulation video game developed by Atari Games in 1989. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments via a simulator cabinet with a force feedback steering wheel and a custom rendering architecture | Hard Drivin' |
5,985 | Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.
Gameplay
Hard Nova has a character creation element that allows players to choose their gender, and, unlike Sentinel Worlds I, lead a group of mercenaries | Hard Nova |
5,986 | HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991 | HardBall! |
5,987 | Harlequin is a strategy-based platform game for the Amiga and Atari ST released in 1992 by Gremlin Graphics. The game was written by Andy Finlay, with graphics by Ed Campbell. It was produced by Pete Cook | Harlequin (video game) |
5,988 | Harley Davidson:The Road to Sturgis, is a video game produced by Mindscape, Inc. in 1989. The game received mixed reviews after its release, some gamers citing the graphics as better than average, and others disappointed in how quickly the game became "tedious" and "repetitive" and could be beaten | Harley Davidson: The Road to Sturgis |
5,989 | Harrier Combat Simulator (also known as High Roller) is a combat flight simulation game published in 1987 by Mindscape for the Commodore 64. Ports for Amiga, Atari ST and IBM PC (as a self-booting disk) followed in 1988.
Plot
The player assumes the role of a pilot in a Harrier-jet | Harrier Combat Simulator |
5,990 | Head Coach v3 is a 1988 video game published by Coda Software.
Gameplay
Head Coach is a game in which the player is the head coach of an American football team, taking them through the season to get to the Super Bowl. The player is the coach of a fictional team called the Schoburg Franklins | Head Coach v3 |
5,991 | Head Over Heels is an action-adventure video game released by Ocean Software in 1987 for several 8-bit home computers. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate Play the Game.
Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after their earlier Batman computer game was released in 1986 | Head over Heels (video game) |
5,992 | Heavy Metal is a 1988 video game published by Access Software.
Gameplay
Heavy Metal is a game in which an arcade action war game combines elements of simulation and strategy.
Reception
Ronald F | Heavy Metal (1988 video game) |
5,993 | Heimdall is an action role-playing game developed by The 8th Day, published by Core Design, and released in 1991 for the Amiga and for the Atari ST and DOS in 1992, with a console version created for the Sega Mega-CD in early 1994. The game features a mixture of puzzle-solving, exploration, and dynamic combat mechanics, in which players must explore various islands in the search for the fabled weapons belonging to the gods of Norse mythology. The game received favourable reviews upon its release, though the console version was given mixed feedback by reviewers | Heimdall (video game) |
5,994 | HeroQuest is a video game based on the HeroQuest board game.
A sequel, HeroQuest II: Legacy of Sorasil, was released in 1994 for the Amiga 1200 and Amiga CD32.
Gameplay
Reception
The One gave the Amiga version of Hero Quest an overall score of 91%, expressing that it "for the most part" faithfully recreates the tabletop version, but is 'oversimplified' in some areas, and stating that "this over-simplifying is mainly apparent in [combat]: a larger feeling of involvement would have been generated by even the simplest of additions such as the rolling of a dice [sic] | HeroQuest (video game) |
5,995 | Hex is a turn-based strategy game developed by Mark of the Unicorn and published in 1985 for the then-new Atari ST and later for the Amiga. The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn | Hex (video game) |
5,996 | Highway Patrol 2 (shown on the title screen as Highway Patrol II) is a racing video game published by Microïds in 1991 for Atari ST, Amiga, and MS-DOS compatible operating systems. The player is a police officer trying to capture criminals before they reach the border of the state. The game begins with choosing a target, each one with different rewards: the tougher the criminal, the higher the reward will be | Highway Patrol 2 |
5,997 | Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game | Hillsfar |
5,998 | The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name. It was designed by series creator Douglas Adams and Infocom's Steve Meretzky, and it was first released in 1984 for the Apple II, Macintosh, Commodore 64, CP/M, MS-DOS, Amiga, Atari 8-bit family, and Atari ST. It is Infocom's fourteenth game | The Hitchhiker's Guide to the Galaxy (video game) |
5,999 | Hlava Kasandry (English: Cassandra's Head) is a 1993 Czech video game, developed by Marek Nepožitek's company LetDisk and based on the Polish novel Głowa Kasandry. It was released on the Atari ST but is compatible with Atari TT and Atari Falcon.
Production
The creators of the game worked in their free time | Hlava Kasandry |
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