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Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
lowhp |
Index |
Activates when the player is at or below the health threshold. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: level |
level: The current percentage of max health for the player |
dead |
Index |
Activates when the player is dead. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
creative |
Index |
Activates when the player is in creative mode. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
spectator |
Index |
Activates when the player is in spectator mode. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
pet |
Index |
Activates when there a pet owned by the player within 16 blocks of the player's position. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
underwater |
Index |
Activates when the player is underwater. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
elytra |
Index |
Activates when the player is flying with an elytra |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
fishing |
Index |
Activates when the player is fishing in water. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: NONE |
drowning |
Index |
Activates when the player's air level is below the set level. |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, level, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable |
Requires: level |
level: The air level the player must be at for the trigger to activate. Maximum air level is 300. |
home |
Index |
Activates when the player is close to their respawn position |
Accepts: priority, fade_in, fade_out, trigger_delay, song_delay, start_toggled, not, persistence, start_delay, passive_persistence, toggle_inactive_playable, detection_range |
Requires: NONE |
detection_range: The range in blocks the player needs to be from their respawn position. |
The default value is 16 blocks |
bloodmoon |
Index |
Subsets and Splits