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http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | ClearAll[NeighbourQ, CellDistance, VisualizeHidato, HiddenSingle, \
NakedN, HiddenN, ChainSearch, HidatoSolve, Cornering, ValidPuzzle, \
GapSearch, ReachDelete, GrowNeighbours]
NeighbourQ[cell1_, cell2_] := (CellDistance[cell1, cell2] === 1)
ValidPuzzle[cells_List, cands_List] :=
MemberQ[cands, {1}] \[And] MemberQ[cands, {Length[cells]}] \[And]
Length[cells] == Length[candidates] \[And]
MinMax[Flatten[cands]] === {1,
Length[cells]} \[And] (Union @@ cands === Range[Length[cells]])
CellDistance[cell1_, cell2_] := ChessboardDistance[cell1, cell2]
VisualizeHidato[cells_List, cands_List] := Module[{grid, nums, cb, hx},
grid = {EdgeForm[Thick],
MapThread[
If[Length[#2] > 1, {FaceForm[],
Rectangle[#1]}, {FaceForm[LightGray],
Rectangle[#1]}] &, {cells, cands}]};
nums =
MapThread[
If[Length[#1] == 1, Text[Style[First[#1], 16], #2 + 0.5 {1, 1}],
Text[
Tooltip[Style[Length[#1], Red, 10], #1], #2 +
0.5 {1, 1}]] &, {cands, cells}];
cb = CoordinateBounds[cells];
Graphics[{grid, nums}, PlotRange -> cb + {{-0.5, 1.5}, {-0.5, 1.5}},
ImageSize -> 60 (1 + cb[[1, 2]] - cb[[1, 1]])]
]
HiddenSingle[cands_List] := Module[{singles, newcands = cands},
singles = Cases[Tally[Flatten[cands]], {_, 1}];
If[Length[singles] > 0,
singles = Sort[singles[[All, 1]]];
newcands =
If[ContainsAny[#, singles], Intersection[#, singles], #] & /@
newcands;
newcands
,
cands
]
]
HiddenN[cands_List, n_Integer?(# > 1 &)] := Module[{tmp, out},
tmp = cands;
tmp = Join @@ MapIndexed[{#1, First[#2]} &, tmp, {2}];
tmp = Transpose /@ GatherBy[tmp, First];
tmp[[All, 1]] = tmp[[All, 1, 1]];
tmp = Select[tmp, 2 <= Length[Last[#]] <= n &];
If[Length[tmp] > 0,
tmp = Transpose /@ Subsets[tmp, {n}];
tmp[[All, 2]] = Union @@@ tmp[[All, 2]];
tmp = Select[tmp, Length[Last[#]] == n &];
If[Length[tmp] > 0,
(* for each tmp {cands,
cells} in each of the cells delete everything except the cands *)
out = cands;
Do[
Do[
out[[c]] = Select[out[[c]], MemberQ[t[[1]], #] &];
,
{c, t[[2]]}
]
,
{t, tmp}
];
out
,
cands
]
,
cands
]
]
NakedN[cands_List, n_Integer?(# > 1 &)] := Module[{tmp, newcands, ids},
tmp = {Range[Length[cands]], cands}\[Transpose];
tmp = Select[tmp, 2 <= Length[Last[#]] <= n &];
If[Length[tmp] > 0,
tmp = Transpose /@ Subsets[tmp, {n}];
tmp[[All, 2]] = Union @@@ tmp[[All, 2]];
tmp = Select[tmp, Length[Last[#]] == n &];
If[Length[tmp] > 0,
newcands = cands;
Do[
ids = Complement[Range[Length[newcands]], t[[1]]];
newcands[[ids]] =
DeleteCases[newcands[[ids]],
Alternatives @@ t[[2]], \[Infinity]];
,
{t, tmp}
];
newcands
,
cands
]
,
cands
]
]
Cornering[cells_List, cands_List] :=
Module[{newcands, neighbours, filled, neighboursfiltered, cellid,
filledneighours, begin, end, beginend},
filled = Flatten[MapIndexed[If[Length[#1] == 1, #2, {}] &, cands]];
begin = If[MemberQ[cands, {1}], {}, {1}];
end = If[MemberQ[cands, {Length[cells]}], {}, {Length[cells]}];
beginend = Join[begin, end];
neighbours = Outer[NeighbourQ, cells, cells, 1];
neighbours =
Association[
MapIndexed[
First[#2] -> {Complement[Flatten[Position[#1, True]], filled],
Intersection[Flatten[Position[#1, True]], filled]} &,
neighbours]];
KeyDropFrom[neighbours, filled];
neighbours = Select[neighbours, Length[First[#]] == 1 &];
If[Length[neighbours] > 0,
newcands = cands;
neighbours = KeyValueMap[List, neighbours];
Do[
cellid = n[[1]];
filledneighours = n[[2, 2]];
filledneighours = Join @@ cands[[filledneighours]];
filledneighours =
Union[filledneighours - 1, filledneighours + 1];
filledneighours = Union[filledneighours, beginend];
newcands[[cellid]] =
Intersection[newcands[[cellid]], filledneighours];
,
{n, neighbours}
];
newcands
,
cands
]
]
ChainSearch[cells_, cands_] := Module[{neighbours, sols, out},
neighbours = Outer[NeighbourQ, cells, cells, 1];
neighbours =
Association[
MapIndexed[First[#2] -> Flatten[Position[#1, True]] &,
neighbours]];
sols = Reap[ChainSearch[neighbours, cands, {}];][[2]];
If[Length[sols] > 0,
sols = sols[[1]];
If[Length[sols] > 1,
Print["multiple solutions found, showing first"];
];
sols = First[sols];
out = cands;
out[[sols]] = List /@ Range[Length[out]];
out
,
cands
]
]
ChainSearch[neighbours_, cands_List, solcellids_List] :=
Module[{largest, largestid, next, poss},
largest = Length[solcellids];
largestid = Last[solcellids, 0];
If[largest < Length[cands],
next = largest + 1;
poss =
Flatten[MapIndexed[If[MemberQ[#1, next], First[#2], {}] &, cands]];
If[Length[poss] > 0,
If[largest > 0,
poss = Intersection[poss, neighbours[largestid]];
];
poss = Complement[poss, solcellids]; (* can't be in previous path*)
If[Length[poss] > 0, (* there are 'next' ones iterate over,
calling this function *)
Do[
ChainSearch[neighbours, cands, Append[solcellids, p]]
,
{p, poss}
]
]
,
Print["There should be a next!"];
Abort[];
]
,
Sow[solcellids] (*
we found a solution with this ordering of cells *)
]
]
GrowNeighbours[neighbours_, set_List] :=
Module[{lastdone, ids, newneighbours, old},
old = Join @@ set[[All, All, 1]];
lastdone = Last[set];
ids = lastdone[[All, 1]];
newneighbours = Union @@ (neighbours /@ ids);
newneighbours = Complement[newneighbours, old]; (*only new ones*)
If[Length[newneighbours] > 0,
Append[set, Thread[{newneighbours, lastdone[[1, 2]] + 1}]]
,
set
]
]
ReachDelete[cells_List, cands_List, neighbours_, startid_] :=
Module[{seed, distances, val, newcands},
If[MatchQ[cands[[startid]], {_}],
val = cands[[startid, 1]];
seed = {{{startid, 0}}};
distances =
Join @@ FixedPoint[GrowNeighbours[neighbours, #] &, seed];
If[Length[distances] > 0,
distances = Select[distances, Last[#] > 0 &];
If[Length[distances] > 0,
newcands = cands;
distances[[All, 2]] =
Transpose[
val + Outer[Times, {-1, 1}, distances[[All, 2]] - 1]];
Do[newcands[[\[CurlyPhi][[1]]]] =
Complement[newcands[[\[CurlyPhi][[1]]]],
Range @@ \[CurlyPhi][[2]]];
, {\[CurlyPhi], distances}
];
newcands
,
cands
]
,
cands
]
,
Print["invalid starting point for neighbour search"];
Abort[];
]
]
GapSearch[cells_List, cands_List] :=
Module[{givensid, givens, neighbours},
givensid = Flatten[Position[cands, {_}]];
givens = {cells[[givensid]], givensid,
Flatten[cands[[givensid]]]}\[Transpose];
If[Length[givens] > 0,
givens = SortBy[givens, Last];
givens = Split[givens, Last[#2] == Last[#1] + 1 &];
givens = If[Length[#] <= 2, #, #[[{1, -1}]]] & /@ givens;
If[Length[givens] > 0,
givens = Join @@ givens;
If[Length[givens] > 0,
neighbours = Outer[NeighbourQ, cells, cells, 1];
neighbours =
Association[
MapIndexed[First[#2] -> Flatten[Position[#1, True]] &,
neighbours]];
givens = givens[[All, 2]];
Fold[ReachDelete[cells, #1, neighbours, #2] &, cands, givens]
,
cands
]
,
cands
]
,
cands
]
]
HidatoSolve[cells_List, cands_List] :=
Module[{newcands = cands, old},
If[ValidPuzzle[cells, cands] \[Or] 1 == 1,
old = -1;
newcands = GapSearch[cells, newcands];
While[old =!= newcands,
old = newcands;
newcands = GapSearch[cells, newcands];
If[old === newcands,
newcands = HiddenSingle[newcands];
If[old === newcands,
newcands = NakedN[newcands, 2];
newcands = HiddenN[newcands, 2];
If[old === newcands,
newcands = NakedN[newcands, 3];
newcands = HiddenN[newcands, 3];
If[old === newcands,
newcands = Cornering[cells, newcands];
If[old === newcands,
newcands = NakedN[newcands, 4];
newcands = HiddenN[newcands, 4];
If[old === newcands,
newcands = NakedN[newcands, 5];
newcands = HiddenN[newcands, 5];
If[old === newcands,
newcands = NakedN[newcands, 6];
newcands = HiddenN[newcands, 6];
If[old === newcands,
newcands = NakedN[newcands, 7];
newcands = HiddenN[newcands, 7];
If[old === newcands,
newcands = NakedN[newcands, 8];
newcands = HiddenN[newcands, 8];
]
]
]
]
]
]
]
]
]
];
If[Length[Flatten[newcands]] > Length[newcands], (*
if not solved do a depth-first brute force search*)
newcands = ChainSearch[cells, newcands];
];
(*Print@VisualizeHidato[cells,newcands];*)
newcands
,
Print[
"There seems to be something wrong with your Hidato puzzle. Check \
if the begin and endpoints are given, the cells and candidates have \
the same length, all the numbers are among the \
candidates\[Ellipsis]"]
]
]
cells = {{1, 4}, {1, 5}, {1, 6}, {1, 7}, {1, 8}, {2, 4}, {2, 5}, {2,
6}, {2, 7}, {2, 8}, {3, 3}, {3, 4}, {3, 5}, {3, 6}, {3, 7}, {3,
8}, {4, 3}, {4, 4}, {4, 5}, {4, 6}, {4, 7}, {4, 8}, {5, 2}, {5,
3}, {5, 4}, {5, 5}, {5, 6}, {5, 7}, {5, 8}, {6, 2}, {6, 3}, {6,
4}, {6, 5}, {6, 6}, {7, 1}, {7, 2}, {7, 3}, {7, 4}, {8, 1}, {8,
2}}; (* cartesian coordinates of the cells *)
candidates =
ConstantArray[Range@Length[cells],
Length[
cells]]; (* all the cells start with candidates 1 through 40 *)
hints = {
{{1, 4}, {27}},
{{2, 5}, {26}},
{{7, 1}, {5}},
{{6, 2}, {7}},
{{5, 3}, {18}},
{{5, 4}, {9}},
{{5, 5}, {40}},
{{6, 5}, {11}},
{{4, 5}, {13}},
{{4, 6}, {21}},
{{4, 7}, {22}},
{{3, 7}, {24}},
{{3, 8}, {35}},
{{2, 8}, {33}},
{{7, 4}, {1}}
};
indices = Flatten[Position[cells, #] & /@ hints[[All, 1]]];
candidates[[indices]] = hints[[All, 2]];
VisualizeHidato[cells, candidates]
out = HidatoSolve[cells, candidates];
VisualizeHidato[cells, out] |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Lua | Lua | function sorting( a, b )
return a[1] < b[1]
end
tab = { {"C++", 1979}, {"Ada", 1983}, {"Ruby", 1995}, {"Eiffel", 1985} }
table.sort( tab, sorting )
for _, v in ipairs( tab ) do
print( unpack(v) )
end |
http://rosettacode.org/wiki/Solve_the_no_connection_puzzle | Solve the no connection puzzle | You are given a box with eight holes labelled A-to-H, connected by fifteen straight lines in the pattern as shown below:
A B
/│\ /│\
/ │ X │ \
/ │/ \│ \
C───D───E───F
\ │\ /│ /
\ │ X │ /
\│/ \│/
G H
You are also given eight pegs numbered 1-to-8.
Objective
Place the eight pegs in the holes so that the (absolute) difference between any two numbers connected by any line is greater than one.
Example
In this attempt:
4 7
/│\ /│\
/ │ X │ \
/ │/ \│ \
8───1───6───2
\ │\ /│ /
\ │ X │ /
\│/ \│/
3 5
Note that 7 and 6 are connected and have a difference of 1, so it is not a solution.
Task
Produce and show here one solution to the puzzle.
Related tasks
A* search algorithm
Solve a Holy Knight's tour
Knight's tour
N-queens problem
Solve a Hidato puzzle
Solve a Holy Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
4-rings or 4-squares puzzle
See also
No Connection Puzzle (youtube).
| #XPL0 | XPL0 | include c:\cxpl\codes;
int Hole, Max, I;
char Box(8), Str;
def A, B, C, D, E, F, G, H;
[for Hole:= 0 to 7 do Box(Hole):= Hole+1;
Max:= 7;
while abs(Box(D)-Box(A)) < 2 or abs(Box(D)-Box(C)) < 2 or
abs(Box(D)-Box(G)) < 2 or abs(Box(D)-Box(E)) < 2 or
abs(Box(A)-Box(C)) < 2 or abs(Box(C)-Box(G)) < 2 or
abs(Box(G)-Box(E)) < 2 or abs(Box(E)-Box(A)) < 2 or
abs(Box(E)-Box(B)) < 2 or abs(Box(E)-Box(H)) < 2 or
abs(Box(E)-Box(F)) < 2 or abs(Box(B)-Box(D)) < 2 or
abs(Box(D)-Box(H)) < 2 or abs(Box(H)-Box(F)) < 2 or
abs(Box(F)-Box(B)) < 2 do
loop [I:= Box(0); \next permutation
for Hole:= 0 to Max-1 do Box(Hole):= Box(Hole+1);
Box(Max):= I;
if I # Max+1 then [Max:= 7; quit]
else Max:= Max-1];
Str:= "
# #
/|\ /|\
/ | X | \
/ |/ \| \
# - # - # - #
\ |\ /| /
\ | X | /
\|/ \|/
# #
";
Hole:= 0; I:= 0;
repeat if Str(I)=^# then [Str(I):= Box(Hole)+^0; Hole:= Hole+1];
I:= I+1;
until Hole = 8;
Text(0, Str);
] |
http://rosettacode.org/wiki/Solve_the_no_connection_puzzle | Solve the no connection puzzle | You are given a box with eight holes labelled A-to-H, connected by fifteen straight lines in the pattern as shown below:
A B
/│\ /│\
/ │ X │ \
/ │/ \│ \
C───D───E───F
\ │\ /│ /
\ │ X │ /
\│/ \│/
G H
You are also given eight pegs numbered 1-to-8.
Objective
Place the eight pegs in the holes so that the (absolute) difference between any two numbers connected by any line is greater than one.
Example
In this attempt:
4 7
/│\ /│\
/ │ X │ \
/ │/ \│ \
8───1───6───2
\ │\ /│ /
\ │ X │ /
\│/ \│/
3 5
Note that 7 and 6 are connected and have a difference of 1, so it is not a solution.
Task
Produce and show here one solution to the puzzle.
Related tasks
A* search algorithm
Solve a Holy Knight's tour
Knight's tour
N-queens problem
Solve a Hidato puzzle
Solve a Holy Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
4-rings or 4-squares puzzle
See also
No Connection Puzzle (youtube).
| #zkl | zkl | const PegA=0, PegB=1, PegC=2, PegD=3, PegE=4, PegF=5, PegG=6, PegH=7;
connections:=T(
T(PegA, PegC), T(PegA, PegD), T(PegA, PegE),
T(PegB, PegD), T(PegB, PegE), T(PegB, PegF),
T(PegC, PegD), T(PegD, PegE), T(PegE, PegF),
T(PegG, PegC), T(PegG, PegD), T(PegG, PegE),
T(PegH, PegD), T(PegH, PegE), T(PegH, PegF) );
CZ:=connections.len();
#<<< // Use "raw" string in a "here doc" so \ isn't a quote char
board:=
0'$ A B
/|\ /|\
/ | X | \
/ |/ \| \
C - D - E - F
\ |\ /| /
\ | X | /
\|/ \|/
G H$;
#<<< // end "here doc"
perm:=T(PegA,PegB,PegC,PegD,PegE,PegF,PegG,PegH); // Peg[8]
foreach p in (Utils.Helpers.permuteW(perm)){ // permutation iterator
if(connections.filter1('wrap([(a,b)]){ (p[a] - p[b]).abs()<=1 })) continue;
board.translate("ABCDEFGH",p.apply('+(1)).concat()).println();
break; // comment out to see all 16 solutions
} |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Lasso | Lasso | local(array) = array(5,20,3,2,6,1,4)
#array->sort
#array // 1, 2, 3, 4, 5, 6, 20
// Reverse the sort order
#array->sort(false)
#array // 20, 6, 5, 4, 3, 2, 1 |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Liberty_BASIC | Liberty BASIC | N =20
dim IntArray( N)
print "Original order"
for i =1 to N
t =int( 1000 *rnd( 1))
IntArray( i) =t
print t
next i
sort IntArray(), 1, N
print "Sorted oprder"
for i =1 to N
print IntArray( i)
next i |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #PureBasic | PureBasic | Procedure Bubble_sort(Array idx(1), n, Array buf(1))
Protected i, j
SortArray(idx(),#PB_Sort_Ascending)
For i=0 To n
For j=i+1 To n
If buf(idx(j)) < buf(idx(i))
Swap buf(idx(j)), buf(idx(i))
EndIf
Next
Next
EndProcedure
Procedure main()
DataSection
values: Data.i 7, 6, 5, 4, 3, 2, 1, 0
indices:Data.i 6, 1, 7
EndDataSection
Dim values.i(7) :CopyMemory(?values, @values(), SizeOf(Integer)*8)
Dim indices.i(2):CopyMemory(?indices,@indices(),SizeOf(Integer)*3)
If OpenConsole()
Protected i
PrintN("Before sort:")
For i=0 To ArraySize(values())
Print(Str(values(i))+" ")
Next
PrintN(#CRLF$+#CRLF$+"After sort:")
Bubble_sort(indices(), ArraySize(indices()), values())
For i=0 To ArraySize(values())
Print(Str(values(i))+" ")
Next
Print(#CRLF$+#CRLF$+"Press ENTER to exit")
Input()
EndIf
EndProcedure
main() |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #REXX | REXX | /*REXX program sorts a (stemmed) array using the merge-sort method. */
/* using mycmp function for the sort order */
/**********************************************************************
* mergesort taken from REXX (adapted for ooRexx (and all other REXXes))
* 28.07.2013 Walter Pachl
**********************************************************************/
Call gena /* generate the array elements. */
Call showa 'before sort' /* show the before array elements.*/
Call mergeSort highitem /* invoke the merge sort for array*/
Call showa ' after sort' /* show the after array elements.*/
Exit /* stick a fork in it, we're done.*/
/*---------------------------------GENa subroutine-------------------*/
gena:
a.='' /* assign default value for a stem*/
a.1='---The seven deadly sins---'/* everybody: pick your favorite.*/
a.2='==========================='
a.3='pride'
a.4='avarice'
a.5='wrath'
a.6='envy'
a.7='gluttony'
a.8='sloth'
a.9='lust'
Do highitem=1 While a.highitem\=='' /*find number of entries */
End
highitem=highitem-1 /* adjust highitem by -1. */
Return
/*---------------------------------MERGETOa subroutine---------------*/
mergetoa: Procedure Expose a. !.
Parse Arg l,n
Select
When n==1 Then
Nop
When n==2 Then Do
h=l+1
If mycmp(a.l,a.h)=1 Then Do
_=a.h
a.h=a.l
a.l=_
End
End
Otherwise Do
m=n%2
Call mergeToa l+m,n-m
Call mergeTo! l,m,1
i=1
j=l+m
Do k=l While k<j
If j==l+n|mycmp(!.i,a.j)<>1 Then Do
a.k=!.i
i=i+1
End
Else Do
a.k=a.j
j=j+1
End
End
End
End
Return
/*---------------------------------MERGESORT subroutine--------------*/
mergesort: Procedure Expose a.
Call mergeToa 1,arg(1)
Return
/*---------------------------------MERGETO! subroutine---------------*/
mergeto!: Procedure Expose a. !.
Parse Arg l,n,_
Select
When n==1 Then
!._=a.l
When n==2 Then Do
h=l+1
q=1+_
If mycmp(a.l,a.h)=1 Then Do
q=_
_=q+1
End
!._=a.l
!.q=a.h
Return
End
Otherwise Do
m=n%2
Call mergeToa l,m
Call mergeTo! l+m,n-m,m+_
i=l
j=m+_
Do k=_ While k<j
If j==n+_|mycmp(a.i,!.j)<>1 Then Do
!.k=a.i
i=i+1
End
Else Do
!.k=!.j
j=j+1
End
End
End
End
Return
/*---------------------------------SHOWa subroutine------------------*/
showa:
widthh=length(highitem) /* maximum the width of any line.*/
Do j=1 For highitem
Say 'element' right(j,widthh) arg(1)':' a.j
End
Say copies('-',60) /* show a separator line (fence).*/
Return
mycmp: Procedure
/**********************************************************************
* shorter string considered higher
* when lengths are equal: caseless 'Z' considered higher than 'X' etc.
* Result: 1 B consider higher than A
* -1 A consider higher than B
* 0 A==B (caseless)
**********************************************************************/
Parse Upper Arg A,B
A=strip(A)
B=strip(B)
I = length(A)
J = length(B)
Select
When I << J THEN res=1
When I >> J THEN res=-1
When A >> B THEN res=1
When A << B THEN res=-1
Otherwise res=0
End
RETURN res |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #Janet | Janet |
(defn bubble-sort!
[arr]
(def arr-len (length arr))
(when (< arr-len 2)
(break arr))
# at this point there are two or more elements
(loop [i :down-to [(dec arr-len) 0]]
(for j 0 i
(def left-elt (get arr j))
(def right-elt (get arr (inc j)))
(when (> left-elt right-elt)
(put arr j right-elt)
(put arr (inc j) left-elt))))
arr)
(comment
(let [n 100
arr (seq [i :range [0 n]]
(* n (math/random)))]
(deep= (bubble-sort! (array ;arr))
(sort (array ;arr))))
# => true
)
|
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #REXX | REXX | /*REXX program sorts an array using the gnome sort algorithm (elements contain blanks). */
call gen /*generate the @ stemmed array. */
call show 'before sort' /*display the before array elements.*/
say copies('▒', 60) /*show a separator line between sorts. */
call gnomeSort # /*invoke the well─known gnome sort. */
call show ' after sort' /*display the after array elements.*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
gen: @.=; @.1= '---the seven virtues---'; @.4= "Hope" ; @.7= 'Justice'
@.2= '======================='; @.5= "Charity [Love]"; @.8= 'Prudence'
@.3= 'Faith' ; @.6= "Fortitude" ; @.9= 'Temperance'
do #=1 while @.#\==''; end; #= #-1; w= length(#); return /*get #items*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
gnomeSort: procedure expose @.; parse arg n; k= 2 /*N: is number items. */
do j=3 while k<=n; p= k - 1 /*P: is previous item.*/
if @.p<<[email protected] then do; k= j; iterate; end /*order is OK so far. */
_= @.p; @.p= @.k; @.k= _ /*swap two @ entries. */
k= k - 1; if k==1 then k= j; else j= j-1 /*test for 1st index. */
end /*j*/; return
/*──────────────────────────────────────────────────────────────────────────────────────*/
show: do j=1 for #; say ' element' right(j, w) arg(1)":" @.j; end; return |
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #R | R | cocktailSort <- function(A)
{
repeat
{
swapped <- FALSE
for(i in seq_len(length(A) - 1))
{
if(A[i] > A[i + 1])
{
A[c(i, i + 1)] <- A[c(i + 1, i)]#The cool trick mentioned above.
swapped <- TRUE
}
}
if(!swapped) break
swapped <- FALSE
for(i in (length(A)-1):1)
{
if(A[i] > A[i + 1])
{
A[c(i, i + 1)] <- A[c(i + 1, i)]
swapped <- TRUE
}
}
if(!swapped) break
}
A
}
#Examples taken from the Haxe solution.
ints <- c(1, 10, 2, 5, -1, 5, -19, 4, 23, 0)
numerics <- c(1, -3.2, 5.2, 10.8, -5.7, 7.3, 3.5, 0, -4.1, -9.5)
strings <- c("We", "hold", "these", "truths", "to", "be", "self-evident", "that", "all", "men", "are", "created", "equal") |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Nim | Nim | import net
var s = newSocket()
s.connect("localhost", Port(256))
s.send("Hello Socket World")
s.close() |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Objeck | Objeck |
use Net;
bundle Default {
class Socket {
function : Main(args : String[]) ~ Nil {
socket := TCPSocket->New("localhost", 256);
if(socket->IsOpen()) {
socket->WriteString("hello socket world");
socket->Close();
}
}
}
}
|
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #Nim | Nim | import macros, os, random
import ncurses
when defined(Linux):
proc positional_putch(x, y: int; ch: char) = mvaddch(x.cint, y.cint, ch.chtype)
proc updateScreen = refresh()
proc nonBlockingGetch(): char =
let c = getch()
result = if c in 0..255: char(c) else: '\0'
proc closeScreen = endwin()
else:
error "Not implemented"
const
W = 80
H = 40
Space = 0
Food = 1
Border = 2
Symbol = [' ', '@', '.']
type
Dir {.pure.} = enum North, East, South, West
Game = object
board: array[W * H, int]
head: int
dir: Dir
quit: bool
proc age(game: var Game) =
## Reduce a time-to-live, effectively erasing the tail.
for i in 0..<W*H:
if game.board[i] < 0: inc game.board[i]
proc plant(game: var Game) =
## Put a piece of food at random empty position.
var r: int
while true:
r = rand(W * H - 1)
if game.board[r] == Space: break
game.board[r] = Food
proc start(game: var Game) =
## Initialize the board, plant a very first food item.
for i in 0..<W:
game.board[i] = Border
game.board[i + (H - 1) * W] = Border
for i in 0..<H:
game.board[i * W] = Border
game.board[i * W + W - 1] = Border
game.head = W * (H - 1 - (H and 1)) shr 1 # Screen center for any H.
game.board[game.head] = -5
game.dir = North
game.quit = false
game.plant()
proc step(game: var Game) =
let len = game.board[game.head]
case game.dir
of North: dec game.head, W
of South: inc game.head, W
of West: dec game.head
of East: inc game.head
case game.board[game.head]
of Space:
game.board[game.head] = len - 1 # Keep in mind "len" is negative.
game.age()
of Food:
game.board[game.head] = len - 1
game.plant()
else:
game.quit = true
proc show(game: Game) =
for i in 0..<W*H:
positionalPutch(i div W, i mod W, if game.board[i] < 0: '#' else: Symbol[game.board[i]])
updateScreen()
var game: Game
randomize()
let win = initscr()
cbreak() # Make sure thre is no buffering.
noecho() # Suppress echoing of characters.
nodelay(win, true) # Non-blocking mode.
game.start()
while not game.quit:
game.show()
case nonBlockingGetch()
of 'i': game.dir = North
of 'j': game.dir = West
of 'k': game.dir = South
of 'l': game.dir = East
of 'q': game.quit = true
else: discard
game.step()
os.sleep(300) # Adjust here: 100 is very fast.
sleep(1000)
closeScreen() |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #Factor | Factor | USING: formatting grouping io kernel math.primes.factors
math.ranges math.text.utils sequences sequences.deep ;
: (smith?) ( n factors -- ? )
[ 1 digit-groups sum ]
[ [ 1 digit-groups ] map flatten sum = ] bi* ; inline
: smith? ( n -- ? )
dup factors dup length 1 = [ 2drop f ] [ (smith?) ] if ;
10,000 [1,b] [ smith? ] filter 10 group
[ [ "%4d " printf ] each nl ] each |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #Fortran | Fortran | MODULE FACTORISE !Produce a little list...
USE PRIMEBAG !This is a common need.
INTEGER LASTP !Some size allowances.
PARAMETER (LASTP = 9) !2*3*5*7*11*13*17*19*23*29 = 6,469,693,230, > 2,147,483,647.
TYPE FACTORED !Represent a number fully factored.
INTEGER PVAL(0:LASTP) !As a list of prime number indices with PVAL(0) the count.
INTEGER PPOW(LASTP) !And the powers. for the fingered primes.
END TYPE FACTORED !Rather than as a simple number multiplied out.
CONTAINS !Now for the details.
SUBROUTINE SHOWFACTORS(N) !First, to show an internal data structure.
TYPE(FACTORED) N !It is supplied as a list of prime factors.
INTEGER I !A stepper.
DO I = 1,N.PVAL(0) !Step along the list.
IF (I.GT.1) WRITE (MSG,"('x',$)") !Append a glyph for "multiply".
WRITE (MSG,"(I0,$)") N.PVAL(I) !The prime number's value.
IF (N.PPOW(I).GT.1) WRITE (MSG,"('^',I0,$)") N.PPOW(I) !With an interesting power?
END DO !On to the next element in the list.
WRITE (MSG,1) N.PVAL(0) !End the line
1 FORMAT (": Factor count ",I0) !With a count of prime factors.
END SUBROUTINE SHOWFACTORS !Hopefully, this will not be needed often.
TYPE(FACTORED) FUNCTION FACTOR(IT) !Into a list of primes and their powers.
Careful! 1 is not a factor of N, but if N is prime, N is. N = product of its prime factors.
INTEGER IT,N !The number and a similar style copy to damage.
INTEGER F,FP !A factor and a power.
IF (IT.LE.0) STOP "Factor only positive numbers!" !Or else...
FACTOR.PVAL(0) = 0 !No prime factors have been found. One need not apply.
F = 0 !NEXTPRIME(F) will return 2, the first factor to try.
N = IT !A copy I can damage.
Collapse N into its prime factors.
10 DO WHILE(N.GT.1) !Carthaga delenda est?
IF (ISPRIME(N)) THEN!If the remnant is a prime number,
F = N !Then it is the last factor.
FP = 1 !Its power is one.
N = 1 !And the reduction is finished.
ELSE !Otherwise, continue trying larger factors.
FP = 0 !It has no power yet.
11 F = NEXTPRIME(F) !Go for the next possible factor.
DO WHILE(MOD(N,F).EQ.0) !Well?
FP = FP + 1 !Count a factor..
N = N/F !Reduce the number.
END DO !Until F's multiplicity is exhausted.
IF (FP.LE.0) GO TO 11 !No presence? Try the next factor: N has some...
END IF !One way or another, F is a prime factor and FP its power.
IF (FACTOR.PVAL(0).GE.LASTP) THEN !Have I room in the list?
WRITE (MSG,1) IT,LASTP !Alas.
1 FORMAT ("Factoring ",I0," but with provision for only ", !This shouldn't happen,
1 I0," distinct prime factors!") !If LASTP is correct for the current INTEGER size.
CALL SHOWFACTORS(FACTOR) !Show what has been found so far.
STOP "Not enough storage!" !Quite.
END IF !But normally,
FACTOR.PVAL(0) = FACTOR.PVAL(0) + 1 !Admit another factor.
FACTOR.PVAL(FACTOR.PVAL(0)) = F !The prime number found to be a factor.
FACTOR.PPOW(FACTOR.PVAL(0)) = FP !Place its power.
END DO !Now seee what has survived.
END FUNCTION FACTOR !Thus, a list of primes and their powers.
END MODULE FACTORISE !Careful! PVAL(0) is the number of prime factors.
MODULE SMITHSTUFF !Now for the strange stuff.
CONTAINS !The two special workers.
INTEGER FUNCTION DIGITSUM(N,BASE) !Sums the digits of N.
INTEGER N,IT !The number, and a copy I can damage.
INTEGER BASE !The base for arithmetic,
IF (N.LT.0) STOP "DigitSum: negative numbers need not apply!"
DIGITSUM = 0 !Here we go.
IT = N !This value will be damaged.
DO WHILE(IT.GT.0) !Something remains?
DIGITSUM = MOD(IT,BASE) + DIGITSUM !Yes. Grap the low-order digit.
IT = IT/BASE !And descend a power.
END DO !Perhaps something still remains.
END FUNCTION DIGITSUM !Numerology.
LOGICAL FUNCTION SMITHNUM(N,BASE) !Worse numerology.
USE FACTORISE !To find the prime factord of N.
INTEGER N !The number of interest.
INTEGER BASE !The base of the numerology.
TYPE(FACTORED) F !A list.
INTEGER I,FD !Assistants.
F = FACTOR(N) !Hopefully, LASTP is large enough for N.
c write (6,"(a,I0,1x)",advance="no") "N=",N
c call ShowFactors(F)
FD = 0 !Attempts via the SUM facility involved too many requirements.
DO I = 1,F.PVAL(0) !For each of the prime factors found...
FD = DIGITSUM(F.PVAL(I),BASE)*F.PPOW(I) + FD !Not forgetting the multiplicity.
END DO !On to the next prime factor in the list.
SMITHNUM = FD.EQ.DIGITSUM(N,BASE) !This is the rule.
END FUNCTION SMITHNUM !So, is N a joker?
END MODULE SMITHSTUFF !Simple enough.
USE PRIMEBAG !Gain access to GRASPPRIMEBAG.
USE SMITHSTUFF !The special stuff.
INTEGER LAST !Might as well document this.
PARAMETER (LAST = 9999) !The specification is BELOW 10000...
INTEGER I,N,BASE !Workers.
INTEGER NB,BAG(20) !Prepare a line's worth of results.
MSG = 6 !Standard output.
WRITE (MSG,1) LAST !Hello.
1 FORMAT ('To find the "Smith" numbers up to ',I0)
IF (.NOT.GRASPPRIMEBAG(66)) STOP "Gan't grab my file!" !Attempt in hope.
10 DO BASE = 2,12 !Flexible numerology.
WRITE (MSG,11) BASE !Here we go again.
11 FORMAT (/,"Working in base ",I0)
N = 0 !None found.
NB = 0 !So, none are bagged.
DO I = 1,LAST !Step through the span.
IF (ISPRIME(I)) CYCLE !Prime numbers are boring Smith numbers. Skip them.
IF (SMITHNUM(I,BASE)) THEN !So?
N = N + 1 !Count one in.
IF (NB.GE.20) THEN !A full line's worth with another to come?
WRITE (MSG,12) BAG !Yep. Roll the line to make space.
12 FORMAT (20I6) !This will do for a nice table.
NB = 0 !The line is now ready.
END IF !So much for a line buffer.
NB = NB + 1 !Count another entry.
BAG(NB) = I !Place it.
END IF !So much for a Smith style number.
END DO !On to the next candidate number.
WRITE (MSG,12) BAG(1:NB)!Wave the tail end.
WRITE (MSG,13) N !Save the human some counting.
13 FORMAT (I9," found.") !Just in case.
END DO !On to the next base.
END !That was strange. |
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Nim | Nim | import strutils, algorithm, sequtils, strformat
type Hidato = object
board: seq[seq[int]]
given: seq[int]
start: (int, int)
proc initHidato(s: string): Hidato =
var lines = s.splitLines()
let cols = lines[0].splitWhitespace().len()
let rows = lines.len()
result.board = newSeqWith(rows + 2, newSeq[int](cols + 2)) # Make room for borders.
for i in 0 .. result.board.high:
for j in 0 .. result.board[0].high:
result.board[i][j] = -1
for r, row in lines:
for c, cell in row.splitWhitespace().pairs():
case cell
of "__" :
result.board[r + 1][c + 1] = 0
continue
of "." :
continue
else :
let val = parseInt(cell)
result.board[r + 1][c + 1] = val
result.given.add(val)
if val == 1:
result.start = (r + 1, c + 1)
result.given.sort()
proc solve(hidato: var Hidato; r, c, n: int; next = 0): bool =
if n > hidato.given[^1]:
return true
if hidato.board[r][c] < 0:
return false
if hidato.board[r][c] > 0 and hidato.board[r][c] != n:
return false
if hidato.board[r][c] == 0 and hidato.given[next] == n:
return false
let back = hidato.board[r][c]
hidato.board[r][c] = n
for i in -1 .. 1:
for j in -1 .. 1:
if back == n:
if hidato.solve(r + i, c + j, n + 1, next + 1): return true
else:
if hidato.solve(r + i, c + j, n + 1, next): return true
hidato.board[r][c] = back
result = false
proc print(hidato: Hidato) =
for row in hidato.board:
for val in row:
stdout.write if val == -1: " . " elif val == 0: "__ " else: &"{val:2} "
writeLine(stdout, "")
const Hi = """
__ 33 35 __ __ . . .
__ __ 24 22 __ . . .
__ __ __ 21 __ __ . .
__ 26 __ 13 40 11 . .
27 __ __ __ 9 __ 1 .
. . __ __ 18 __ __ .
. . . . __ 7 __ __
. . . . . . 5 __"""
var hidato = initHidato(Hi)
hidato.print()
echo("")
echo("Found:")
discard hidato.solve(hidato.start[0], hidato.start[1], 1)
hidato.print() |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #M2000_Interpreter | M2000 Interpreter |
Module CheckIt {
Flush ' empty stack of values
Class Quick {
Private:
partition=lambda-> {
Read &A(), p, r : i = p-1 : x=A(r)
For j=p to r-1 {If .LE(A(j), x) Then i++:Swap A(i),A(j)
} : Swap A(i+1), A(r) : Push i+2, i
}
Public:
LE=Lambda->Number<=Number
Module ForStrings {
.partition<=lambda-> {
Read &a$(), p, r : i = p-1 : x$=a$(r)
For j=p to r-1 {If a$(j)<= x$ Then i++:Swap a$(i),a$(j)
} : Swap a$(i+1), a$(r) : Push i+2, i
}
}
Function quicksort {
Read ref$
{
loop : If Stackitem() >= Stackitem(2) Then Drop 2 : if empty then {Break} else continue
over 2,2 : call .partition(ref$) :shift 3
}
}
}
Quick=Quick()
Quick.LE=lambda (a, b)->{
=a.name$<=b.name$
}
Data "Joe", 5531
Data "Adam", 2341
Data "Bernie", 122
Data "Walter", 1234
Data "David", 19
Class pair {
name$
value_
}
Document Doc$={Unsorted Pairs:
}
Dim A(1 to 5)=pair()
For i=1 to 5 {
For A(i) {
Read .name$, .value_
Doc$=Format$("{0}, {1}", .name$, .value_)+{
}
}
}
Call Quick.quicksort(&A(),1, 5)
Doc$={
Sorted Pairs
}
k=Each(A())
While k {
getone=array(k)
For getone {
Doc$=Format$("{0}, {1}", .name$, .value_)+{
}
}
}
Report Doc$
Clipboard Doc$
}
Checkit
module Checkit2 {
Inventory Alfa="Joe":=5531, "Adam":=2341, "Bernie":=122
Append Alfa, "Walter":=1234, "David":=19
Sort Alfa
k=Each(Alfa)
While k {
Print eval$(Alfa, k^), Eval(k)
}
}
Checkit2
module Checkit3 {
class any {
x
class:
Module any (.x) {}
}
Inventory Alfa="Joe":=any(5531), "Adam":=any(2341), "Bernie":=any(122)
Append Alfa, "Walter":=any(1234), "David":=any(19)
Sort Alfa
k=Each(Alfa)
While k {
\\ k^ is the index number by k cursor
\\ Alfa("joe") return object
\\ Alfa(0!) return first element object
\\ Alfa(k^!) return (k^) objext
Print eval$(Alfa, k^), Alfa(k^!).x
}
}
Checkit3
|
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | events = {{"2009-12-25", "Christmas Day"}, {"2009-04-22",
"Earth Day"}, {"2009-09-07", "Labor Day"}, {"2009-07-04",
"Independence Day"}, {"2009-10-31", "Halloween"}, {"2009-05-25",
"Memorial Day"}, {"2009-03-14", "PI Day"}, {"2009-01-01",
"New Year's Day"}, {"2009-12-31",
"New Year's Eve"}, {"2009-11-26", "Thanksgiving"}, {"2009-02-14",
"St. Valentine's Day"}, {"2009-03-17",
"St. Patrick's Day"}, {"2009-01-19",
"Martin Luther King Day"}, {"2009-02-16", "President's Day"}};
date = 1;
name = 2;
SortBy[events, #[[name]] &] // Grid
SortBy[events, #[[date]] &] // Grid |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Lingo | Lingo | l = [7, 4, 23]
l.sort()
put l
-- [4, 7, 23] |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #LiveCode | LiveCode | put "3,2,5,4,1" into X
sort items of X numeric
put X
-- outputs "1,2,3,4,5" |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Python | Python | >>> def sort_disjoint_sublist(data, indices):
indices = sorted(indices)
values = sorted(data[i] for i in indices)
for index, value in zip(indices, values):
data[index] = value
>>> d = [7, 6, 5, 4, 3, 2, 1, 0]
>>> i = set([6, 1, 7])
>>> sort_disjoint_sublist(d, i)
>>> d
[7, 0, 5, 4, 3, 2, 1, 6]
>>> # Which could be more cryptically written as:
>>> def sort_disjoint_sublist(data, indices):
for index, value in zip(sorted(indices), sorted(data[i] for i in indices)): data[index] = value
>>> |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Ring | Ring |
load "stdlib.ring"
sList = newlist(8, 2)
aList = ["Here", "are", "some", "sample", "strings", "to", "be", "sorted"]
ind = len(aList)
for n = 1 to ind
sList[n] [1] = aList[n]
sList[n] [2] = len(aList[n])
next
nList = sortFirstSecond(sList, 2)
oList = newlist(8, 2)
count = 0
for n = len(nList) to 1 step -1
count = count + 1
oList[count] [1] = nList[n] [1]
oList[count] [2] = nList[n] [2]
next
for n = 1 to len(oList) - 1
temp1 = oList[n] [1]
temp2 = oList[n+1] [1]
if (oList[n] [2] = oList[n+1] [2]) and (strcmp(temp1, temp2) > 0)
temp = oList[n] [1]
oList[n] [1] = oList[n+1] [1]
oList[n+1] [1] = temp
ok
next
for n = 1 to len(oList)
see oList[n] [1] + nl
next
|
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Ruby | Ruby | words = %w(Here are some sample strings to be sorted)
p words.sort_by {|word| [-word.size, word.downcase]} |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #Java | Java | public static <E extends Comparable<? super E>> void bubbleSort(E[] comparable) {
boolean changed = false;
do {
changed = false;
for (int a = 0; a < comparable.length - 1; a++) {
if (comparable[a].compareTo(comparable[a + 1]) > 0) {
E tmp = comparable[a];
comparable[a] = comparable[a + 1];
comparable[a + 1] = tmp;
changed = true;
}
}
} while (changed);
} |
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Ring | Ring |
aList = [ 5, 6, 1, 2, 9, 14, 15, 7, 8, 97]
gnomeSort(aList)
for i=1 to len(aList)
see "" + aList[i] + " "
next
func gnomeSort a
i = 2
j = 3
while i < len(a)
if a[i-1] <= a[i]
i = j
j = j + 1
else
temp = a[i-1]
a[i-1] = a[i]
a[i] = temp
i = i - 1
if i = 1
i = j
j = j + 1 ok ok end
|
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #Racket | Racket |
#lang racket
(require (only-in srfi/43 vector-swap!))
(define (cocktail-sort! xs)
(define (ref i) (vector-ref xs i))
(define (swap i j) (vector-swap! xs i j))
(define len (vector-length xs))
(define (bubble from to delta)
(for/fold ([swaps 0]) ([i (in-range from to delta)])
(cond [(> (ref i) (ref (+ i 1)))
(swap i (+ i 1)) (+ swaps 1)]
[swaps])))
(let loop ()
(cond [(zero? (bubble 0 (- len 2) 1)) xs]
[(zero? (bubble (- len 2) 0 -1)) xs]
[(loop)])))
|
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Objective-C | Objective-C | // declare the class to conform to NSStreamDelegate protocol
// in some method
NSOutputStream *oStream;
[NSStream getStreamsToHost:[NSHost hostWithName:@"localhost"] port:256 inputStream:NULL outputStream:&oStream];
[oStream setDelegate:self];
[oStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[oStream open];
// later, in the same class:
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)streamEvent {
NSOutputStream *oStream = (NSOutputStream *)aStream;
if (streamEvent == NSStreamEventHasBytesAvailable) {
NSString *str = @"hello socket world";
const char *rawstring = [str UTF8String];
[oStream write:rawstring maxLength:strlen(rawstring)];
[oStream close];
}
} |
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #OCaml | OCaml | (* A simple Snake Game *)
open Sdl
let width, height = (640, 480)
type pos = int * int
type game_state = {
pos_snake: pos;
seg_snake: pos list;
dir_snake: [`left | `right | `up | `down];
pos_fruit: pos;
sleep_time: int;
game_over: bool;
}
let red = (255, 0, 0)
let blue = (0, 0, 255)
let green = (0, 255, 0)
let black = (0, 0, 0)
let alpha = 255
let fill_rect renderer (x, y) =
let rect = Rect.make4 x y 20 20 in
Render.fill_rect renderer rect;
;;
let display_game renderer state =
let bg_color, snake_color, fruit_color =
if state.game_over
then (red, black, green)
else (black, blue, red)
in
Render.set_draw_color renderer bg_color alpha;
Render.clear renderer;
Render.set_draw_color renderer fruit_color alpha;
fill_rect renderer state.pos_fruit;
Render.set_draw_color renderer snake_color alpha;
List.iter (fill_rect renderer) state.seg_snake;
Render.render_present renderer;
;;
let proc_events dir_snake = function
| Event.KeyDown { Event.keycode = Keycode.Left } -> `left
| Event.KeyDown { Event.keycode = Keycode.Right } -> `right
| Event.KeyDown { Event.keycode = Keycode.Up } -> `up
| Event.KeyDown { Event.keycode = Keycode.Down } -> `down
| Event.KeyDown { Event.keycode = Keycode.Q }
| Event.KeyDown { Event.keycode = Keycode.Escape }
| Event.Quit _ -> Sdl.quit (); exit 0
| _ -> (dir_snake)
let rec event_loop dir_snake =
match Event.poll_event () with
| None -> (dir_snake)
| Some ev ->
let dir = proc_events dir_snake ev in
event_loop dir
let rec pop = function
| [_] -> []
| hd :: tl -> hd :: (pop tl)
| [] -> invalid_arg "pop"
let rec new_pos_fruit seg_snake =
let new_pos =
(20 * Random.int 32,
20 * Random.int 24)
in
if List.mem new_pos seg_snake
then new_pos_fruit seg_snake
else (new_pos)
let update_state req_dir ({
pos_snake;
seg_snake;
pos_fruit;
dir_snake;
sleep_time;
game_over;
} as state) =
if game_over then state else
let dir_snake =
match dir_snake, req_dir with
| `left, `right -> dir_snake
| `right, `left -> dir_snake
| `up, `down -> dir_snake
| `down, `up -> dir_snake
| _ -> req_dir
in
let pos_snake =
let x, y = pos_snake in
match dir_snake with
| `left -> (x - 20, y)
| `right -> (x + 20, y)
| `up -> (x, y - 20)
| `down -> (x, y + 20)
in
let game_over =
let x, y = pos_snake in
List.mem pos_snake seg_snake
|| x < 0 || y < 0
|| x >= width
|| y >= height
in
let seg_snake = pos_snake :: seg_snake in
let seg_snake, pos_fruit, sleep_time =
if pos_snake = pos_fruit
then (seg_snake, new_pos_fruit seg_snake, sleep_time - 1)
else (pop seg_snake, pos_fruit, sleep_time)
in
{ pos_snake;
seg_snake;
pos_fruit;
dir_snake;
sleep_time;
game_over;
}
let () =
Random.self_init ();
Sdl.init [`VIDEO];
let window, renderer =
Render.create_window_and_renderer ~width ~height ~flags:[]
in
Window.set_title ~window ~title:"Snake OCaml-SDL2";
let initial_state = {
pos_snake = (100, 100);
seg_snake = [
(100, 100);
( 80, 100);
( 60, 100);
];
pos_fruit = (200, 200);
dir_snake = `right;
sleep_time = 120;
game_over = false;
} in
let rec main_loop state =
let req_dir = event_loop state.dir_snake in
let state = update_state req_dir state in
display_game renderer state;
Timer.delay state.sleep_time;
main_loop state
in
main_loop initial_state |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #FreeBASIC | FreeBASIC | ' FB 1.05.0 Win64
Sub getPrimeFactors(factors() As UInteger, n As UInteger)
If n < 2 Then Return
Dim factor As UInteger = 2
Do
If n Mod factor = 0 Then
Redim Preserve factors(0 To UBound(factors) + 1)
factors(UBound(factors)) = factor
n \= factor
If n = 1 Then Return
Else
' non-prime factors will always give a remainder > 0 as their own factors have already been removed
' so it's not worth checking that the next potential factor is prime
factor += 1
End If
Loop
End Sub
Function sumDigits(n As UInteger) As UInteger
If n < 10 Then Return n
Dim sum As UInteger = 0
While n > 0
sum += n Mod 10
n \= 10
Wend
Return sum
End Function
Function isSmith(n As UInteger) As Boolean
If n < 2 Then Return False
Dim factors() As UInteger
getPrimeFactors factors(), n
If UBound(factors) = 0 Then Return False '' n must be prime if there's only one factor
Dim primeSum As UInteger = 0
For i As UInteger = 0 To UBound(factors)
primeSum += sumDigits(factors(i))
Next
Return sumDigits(n) = primeSum
End Function
Print "The Smith numbers below 10000 are : "
Print
Dim count As UInteger = 0
For i As UInteger = 2 To 9999
If isSmith(i) Then
Print Using "#####"; i;
count += 1
End If
Next
Print : Print
Print count; " numbers found"
Print
Print "Press any key to quit"
Sleep |
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Perl | Perl | use strict;
use List::Util 'max';
our (@grid, @known, $n);
sub show_board {
for my $r (@grid) {
print map(!defined($_) ? ' ' : $_
? sprintf("%3d", $_)
: ' __'
, @$r), "\n"
}
}
sub parse_board {
@grid = map{[map(/^_/ ? 0 : /^\./ ? undef: $_, split ' ')]}
split "\n", shift();
for my $y (0 .. $#grid) {
for my $x (0 .. $#{$grid[$y]}) {
$grid[$y][$x] > 0
and $known[$grid[$y][$x]] = "$y,$x";
}
}
$n = max(map { max @$_ } @grid);
}
sub neighbors {
my ($y, $x) = @_;
my @out;
for ( [-1, -1], [-1, 0], [-1, 1],
[ 0, -1], [ 0, 1],
[ 1, -1], [ 1, 0], [ 1, 1])
{
my $y1 = $y + $_->[0];
my $x1 = $x + $_->[1];
next if $x1 < 0 || $y1 < 0;
next unless defined $grid[$y1][$x1];
push @out, "$y1,$x1";
}
@out
}
sub try_fill {
my ($v, $coord) = @_;
return 1 if $v > $n;
my ($y, $x) = split ',', $coord;
my $old = $grid[$y][$x];
return if $old && $old != $v;
return if exists $known[$v] and $known[$v] ne $coord;
$grid[$y][$x] = $v;
print "\033[0H";
show_board();
try_fill($v + 1, $_) && return 1
for neighbors($y, $x);
$grid[$y][$x] = $old;
return
}
parse_board
# ". 4 .
# _ 7 _
# 1 _ _";
# " 1 _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . 74
# . . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _
# . . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _
# ";
"__ 33 35 __ __ .. .. .. .
__ __ 24 22 __ .. .. .. .
__ __ __ 21 __ __ .. .. .
__ 26 __ 13 40 11 .. .. .
27 __ __ __ 9 __ 1 .. .
. . __ __ 18 __ __ .. .
. .. . . __ 7 __ __ .
. .. .. .. . . 5 __ .";
print "\033[2J";
try_fill(1, $known[1]); |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #MAXScript | MAXScript | fn keyCmp comp1 comp2 =
(
case of
(
(comp1[1] > comp2[1]): 1
(comp1[1] < comp2[1]): -1
default: 0
)
)
people = #(#("joe", 39), #("dave", 37), #("bob", 42))
qsort people keyCmp
print people |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #NetRexx | NetRexx | /* NetRexx */
options replace format comments java crossref symbols nobinary
-- =============================================================================
class RSortCompsiteStructure public
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method main(args = String[]) public static
places = [ -
PairBean('London', 'UK'), PairBean('New York', 'US') -
, PairBean('Boston', 'US'), PairBean('Washington', 'US') -
, PairBean('Washington', 'UK'), PairBean("Birmingham", 'US') -
, PairBean("Birmingham", 'UK'), PairBean("Boston", 'UK') -
]
say displayArray(places)
Arrays.sort(places, PairComparator())
say displayArray(places)
return
method displayArray(harry = PairBean[]) constant
disp = ''
loop elmt over harry
disp = disp','elmt
end elmt
return '['disp.substr(2)']' -- trim leading comma
-- =============================================================================
class RSortCompsiteStructure.PairBean
properties indirect
name
value
method PairBean(name_, value_) public
setName(name_)
setValue(value_)
return
method toString() public returns String
return '('getName()','getValue()')'
-- =============================================================================
class RSortCompsiteStructure.PairComparator implements Comparator
method compare(lft = Object, rgt = Object) public binary returns int
cRes = int
if lft <= RSortCompsiteStructure.PairBean, rgt <= RSortCompsiteStructure.PairBean then do
lName = String (RSortCompsiteStructure.PairBean lft).getName()
rName = String (RSortCompsiteStructure.PairBean rgt).getName()
cRes = lName.compareTo(rName)
if cRes == 0 then do
lVal = String (RSortCompsiteStructure.PairBean lft).getValue()
rVal = String (RSortCompsiteStructure.PairBean rgt).getValue()
cRes = lVal.compareTo(rVal)
end
end
else signal IllegalArgumentException('Arguments must be of type PairBean')
return cRes
|
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Lua | Lua | t = {4, 5, 2}
table.sort(t)
print(unpack(t)) |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Maple | Maple | sort([5,7,8,3,6,1]);
sort(Array([5,7,8,3,6,1])) |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #R | R | values=c(7,6,5,4,3,2,1,0)
indices=c(7,2,8)
values[sort(indices)]=sort(values[indices])
print(values) |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Racket | Racket |
#lang racket
(define (sort-disjoint l is)
(define xs
(sort (for/list ([x l] [i (in-naturals)] #:when (memq i is)) x) <))
(let loop ([l l] [i 0] [xs xs])
(cond [(null? l) l]
[(memq i is) (cons (car xs) (loop (cdr l) (add1 i) (cdr xs)))]
[else (cons (car l) (loop (cdr l) (add1 i) xs))])))
(sort-disjoint '(7 6 5 4 3 2 1 0) '(6 1 7))
;; --> '(7 0 5 4 3 2 1 6)
|
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Rust | Rust |
fn main() {
let mut words = ["Here", "are", "some", "sample", "strings", "to", "be", "sorted"];
words.sort_by(|l, r| Ord::cmp(&r.len(), &l.len()).then(Ord::cmp(l, r)));
println!("{:?}", words);
}
|
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Sather | Sather | class MAIN is
custom_comp(a, b:STR):BOOL is
l ::= a.length - b.length;
if l = 0 then return a.lower < b.lower; end;
return l > 0;
end;
main is
s:ARRAY{STR} := |"this", "is", "an", "array", "of", "strings", "to", "sort"|;
s.insertion_sort_by(bind(custom_comp(_,_)));
loop #OUT + s.elt! + "\n"; end;
end;
end; |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #JavaScript | JavaScript | Array.prototype.bubblesort = function() {
var done = false;
while (!done) {
done = true;
for (var i = 1; i<this.length; i++) {
if (this[i-1] > this[i]) {
done = false;
[this[i-1], this[i]] = [this[i], this[i-1]]
}
}
}
return this;
} |
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Ruby | Ruby | class Array
def gnomesort!
i, j = 1, 2
while i < length
if self[i-1] <= self[i]
i, j = j, j+1
else
self[i-1], self[i] = self[i], self[i-1]
i -= 1
if i == 0
i, j = j, j+1
end
end
end
self
end
end
ary = [7,6,5,9,8,4,3,1,2,0]
ary.gnomesort!
# => [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] |
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #Raku | Raku | sub cocktail_sort ( @a ) {
my $range = 0 ..^ @a.end;
loop {
my $swapped_forward = 0;
for $range.list -> $i {
if @a[$i] > @a[$i+1] {
@a[ $i, $i+1 ] .= reverse;
$swapped_forward = 1;
}
}
last if not $swapped_forward;
my $swapped_backward = 0;
for $range.reverse -> $i {
if @a[$i] > @a[$i+1] {
@a[ $i, $i+1 ] .= reverse;
$swapped_backward = 1;
}
}
last if not $swapped_backward;
}
return @a;
}
my @weights = (^50).map: { 100 + ( 1000.rand.Int / 10 ) };
say @weights.sort.Str eq @weights.&cocktail_sort.Str ?? 'ok' !! 'not ok'; |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #OCaml | OCaml | open Unix
let init_socket addr port =
let inet_addr = (gethostbyname addr).h_addr_list.(0) in
let sockaddr = ADDR_INET (inet_addr, port) in
let sock = socket PF_INET SOCK_STREAM 0 in
connect sock sockaddr;
(* convert the file descriptor into high-level channels: *)
let outchan = out_channel_of_descr sock in
let inchan = in_channel_of_descr sock in
(inchan, outchan) |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Oz | Oz | declare
Socket = {New Open.socket init}
in
{Socket connect(port:256)}
{Socket write(vs:"hello socket world")}
{Socket close} |
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #Perl | Perl | use utf8;
use Time::HiRes qw(sleep);
use Term::ANSIColor qw(colored);
use Term::ReadKey qw(ReadMode ReadLine);
binmode(STDOUT, ':utf8');
use constant {
VOID => 0,
HEAD => 1,
BODY => 2,
TAIL => 3,
FOOD => 4,
};
use constant {
LEFT => [+0, -1],
RIGHT => [+0, +1],
UP => [-1, +0],
DOWN => [+1, +0],
};
use constant {
BG_COLOR => "on_black",
SLEEP_SEC => 0.05,
};
use constant {
SNAKE_COLOR => ('bold green' . ' ' . BG_COLOR),
FOOD_COLOR => ('red' . ' ' . BG_COLOR),
};
use constant {
U_HEAD => colored('▲', SNAKE_COLOR),
D_HEAD => colored('▼', SNAKE_COLOR),
L_HEAD => colored('◀', SNAKE_COLOR),
R_HEAD => colored('▶', SNAKE_COLOR),
U_BODY => colored('╹', SNAKE_COLOR),
D_BODY => colored('╻', SNAKE_COLOR),
L_BODY => colored('╴', SNAKE_COLOR),
R_BODY => colored('╶', SNAKE_COLOR),
U_TAIL => colored('╽', SNAKE_COLOR),
D_TAIL => colored('╿', SNAKE_COLOR),
L_TAIL => colored('╼', SNAKE_COLOR),
R_TAIL => colored('╾', SNAKE_COLOR),
A_VOID => colored(' ', BG_COLOR),
A_FOOD => colored('❇', FOOD_COLOR),
};
local $| = 1;
my $w = eval { `tput cols` } || 80;
my $h = eval { `tput lines` } || 24;
my $r = "\033[H";
my @grid = map {
[map { [VOID] } 1 .. $w]
} 1 .. $h;
my $dir = LEFT;
my @head_pos = ($h / 2, $w / 2);
my @tail_pos = ($head_pos[0], $head_pos[1] + 1);
$grid[$head_pos[0]][$head_pos[1]] = [HEAD, $dir]; # head
$grid[$tail_pos[0]][$tail_pos[1]] = [TAIL, $dir]; # tail
sub create_food {
my ($food_x, $food_y);
do {
$food_x = rand($w);
$food_y = rand($h);
} while ($grid[$food_y][$food_x][0] != VOID);
$grid[$food_y][$food_x][0] = FOOD;
}
create_food();
sub display {
my $i = 0;
print $r, join("\n",
map {
join("",
map {
my $t = $_->[0];
if ($t != FOOD and $t != VOID) {
my $p = $_->[1];
$i =
$p eq UP ? 0
: $p eq DOWN ? 1
: $p eq LEFT ? 2
: 3;
}
$t == HEAD ? (U_HEAD, D_HEAD, L_HEAD, R_HEAD)[$i]
: $t == BODY ? (U_BODY, D_BODY, L_BODY, R_BODY)[$i]
: $t == TAIL ? (U_TAIL, D_TAIL, L_TAIL, R_TAIL)[$i]
: $t == FOOD ? (A_FOOD)
: (A_VOID);
} @{$_}
)
} @grid
);
}
sub move {
my $grew = 0;
# Move the head
{
my ($y, $x) = @head_pos;
my $new_y = ($y + $dir->[0]) % $h;
my $new_x = ($x + $dir->[1]) % $w;
my $cell = $grid[$new_y][$new_x];
my $t = $cell->[0];
if ($t == BODY or $t == TAIL) {
die "Game over!\n";
}
elsif ($t == FOOD) {
create_food();
$grew = 1;
}
# Create a new head
$grid[$new_y][$new_x] = [HEAD, $dir];
# Replace the current head with body
$grid[$y][$x] = [BODY, $dir];
# Save the position of the head
@head_pos = ($new_y, $new_x);
}
# Move the tail
if (not $grew) {
my ($y, $x) = @tail_pos;
my $pos = $grid[$y][$x][1];
my $new_y = ($y + $pos->[0]) % $h;
my $new_x = ($x + $pos->[1]) % $w;
$grid[$y][$x][0] = VOID; # erase the current tail
$grid[$new_y][$new_x][0] = TAIL; # create a new tail
# Save the position of the tail
@tail_pos = ($new_y, $new_x);
}
}
ReadMode(3);
while (1) {
my $key;
until (defined($key = ReadLine(-1))) {
move();
display();
sleep(SLEEP_SEC);
}
if ($key eq "\e[A" and $dir ne DOWN ) { $dir = UP }
elsif ($key eq "\e[B" and $dir ne UP ) { $dir = DOWN }
elsif ($key eq "\e[C" and $dir ne LEFT ) { $dir = RIGHT }
elsif ($key eq "\e[D" and $dir ne RIGHT) { $dir = LEFT }
} |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #F.C5.8Drmul.C3.A6 | Fōrmulæ |
package main
import "fmt"
func numPrimeFactors(x uint) int {
var p uint = 2
var pf int
if x == 1 {
return 1
}
for {
if (x % p) == 0 {
pf++
x /= p
if x == 1 {
return pf
}
} else {
p++
}
}
}
func primeFactors(x uint, arr []uint) {
var p uint = 2
var pf int
if x == 1 {
arr[pf] = 1
return
}
for {
if (x % p) == 0 {
arr[pf] = p
pf++
x /= p
if x == 1 {
return
}
} else {
p++
}
}
}
func sumDigits(x uint) uint {
var sum uint
for x != 0 {
sum += x % 10
x /= 10
}
return sum
}
func sumFactors(arr []uint, size int) uint {
var sum uint
for a := 0; a < size; a++ {
sum += sumDigits(arr[a])
}
return sum
}
func listAllSmithNumbers(maxSmith uint) {
var arr []uint
var a uint
for a = 4; a < maxSmith; a++ {
numfactors := numPrimeFactors(a)
arr = make([]uint, numfactors)
if numfactors < 2 {
continue
}
primeFactors(a, arr)
if sumDigits(a) == sumFactors(arr, numfactors) {
fmt.Printf("%4d ", a)
}
}
}
func main() {
const maxSmith = 10000
fmt.Printf("All the Smith Numbers less than %d are:\n", maxSmith)
listAllSmithNumbers(maxSmith)
fmt.Println()
}
|
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Phix | Phix | with javascript_semantics
sequence board, warnsdorffs, knownx, knowny
integer width, height, limit, nchars, tries
string fmt, blank
constant ROW = 1, COL = 2
constant moves = {{-1,-1},{-1,0},{-1,1},{0,-1},{0,1},{1,-1},{1,0},{1,1}}
function onboard(integer row, integer col)
return row>=1 and row<=height and col>=nchars and col<=nchars*width
end function
procedure init_warnsdorffs()
integer nrow,ncol
for row=1 to height do
for col=nchars to nchars*width by nchars do
for move=1 to length(moves) do
nrow = row+moves[move][ROW]
ncol = col+moves[move][COL]*nchars
if onboard(nrow,ncol)
and board[nrow][ncol]='_' then
warnsdorffs[nrow][ncol] += 1
end if
end for
end for
end for
end procedure
function solve(integer row, integer col, integer n)
integer nrow, ncol
tries+= 1
if n>limit then return 1 end if
if knownx[n] then
for move=1 to length(moves) do
nrow = row+moves[move][ROW]
ncol = col+moves[move][COL]*nchars
if nrow = knownx[n]
and ncol = knowny[n] then
if solve(nrow,ncol,n+1) then return 1 end if
exit
end if
end for
return 0
end if
sequence wmoves = {}
for move=1 to length(moves) do
nrow = row+moves[move][ROW]
ncol = col+moves[move][COL]*nchars
if onboard(nrow,ncol)
and board[nrow][ncol]='_' then
wmoves = append(wmoves,{warnsdorffs[nrow][ncol],nrow,ncol})
end if
end for
wmoves = sort(wmoves)
-- avoid creating orphans
if length(wmoves)<2 or wmoves[2][1]>1 then
for m=1 to length(wmoves) do
{?,nrow,ncol} = wmoves[m]
warnsdorffs[nrow][ncol] -= 1
end for
for m=1 to length(wmoves) do
{?,nrow,ncol} = wmoves[m]
board[nrow][ncol-nchars+1..ncol] = sprintf(fmt,n)
if solve(nrow,ncol,n+1) then return 1 end if
board[nrow][ncol-nchars+1..ncol] = blank
end for
for m=1 to length(wmoves) do
{?,nrow,ncol} = wmoves[m]
warnsdorffs[nrow][ncol] += 1
end for
end if
return 0
end function
procedure Hidato(sequence s, integer w, integer h, integer lim)
integer y, ch, ch2, k
atom t0 = time()
s = split(s,'\n')
width = w
height = h
nchars = length(sprintf(" %d",lim))
fmt = sprintf(" %%%dd",nchars-1)
blank = repeat('_',nchars)
board = repeat(repeat(' ',width*nchars),height)
knownx = repeat(0,lim)
knowny = repeat(0,lim)
limit = 0
for x=1 to height do
for y=nchars to width*nchars by nchars do
if y>length(s[x]) then
ch = '.'
else
ch = s[x][y]
end if
if ch='_' then
limit += 1
elsif ch!='.' then
k = ch-'0'
ch2 = s[x][y-1]
if ch2!=' ' then
k += (ch2-'0')*10
board[x][y-1] = ch2
end if
knownx[k] = x
knowny[k] = y
limit += 1
end if
board[x][y] = ch
end for
end for
warnsdorffs = repeat(repeat(0,width*nchars),height)
init_warnsdorffs()
tries = 0
if solve(knownx[1],knowny[1],2) then
puts(1,join(board,"\n"))
printf(1,"\nsolution found in %d tries (%3.2fs)\n",{tries,time()-t0})
else
puts(1,"no solutions found\n")
end if
end procedure
constant board1 = """
__ 33 35 __ __ .. .. ..
__ __ 24 22 __ .. .. ..
__ __ __ 21 __ __ .. ..
__ 26 __ 13 40 11 .. ..
27 __ __ __ 9 __ 1 ..
.. .. __ __ 18 __ __ ..
.. .. .. .. __ 7 __ __
.. .. .. .. .. .. 5 __"""
Hidato(board1,8,8,40)
constant board2 = """
. 4 .
_ 7 _
1 _ _"""
Hidato(board2,3,3,7)
constant board3 = """
1 _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . 74
. . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ . _ .
. . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ . . _ _ ."""
Hidato(board3,50,3,74)
constant board4 = """
54 __ 60 59 __ 67 __ 69 __
__ 55 __ __ 63 65 __ 72 71
51 50 56 62 __ .. .. .. ..
__ __ __ 14 .. .. 17 __ ..
48 10 11 .. 15 __ 18 __ 22
__ 46 __ .. 3 __ 19 23 __
__ 44 __ 5 __ 1 33 32 __
__ 43 7 __ 36 __ 27 __ 31
42 __ __ 38 __ 35 28 __ 30"""
Hidato(board4,9,9,72)
constant board5 = """
__ 58 __ 60 __ __ 63 66 __
57 55 59 53 49 __ 65 __ 68
__ 8 __ __ 50 __ 46 45 __
10 6 __ .. .. .. __ 43 70
__ 11 12 .. .. .. 72 71 __
__ 14 __ .. .. .. 30 39 __
15 3 17 __ 28 29 __ __ 40
__ __ 19 22 __ __ 37 36 __
1 20 __ 24 __ 26 __ 34 33"""
Hidato(board5,9,9,72)
constant board6 = """
1 __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. __ __ .. .. .. 82
.. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ ..
.. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. .. __ .. __ .. ..
__ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. __ __ __ .. .. .."""
Hidato(board6,46,4,82)
|
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Nim | Nim | import algorithm, sugar
var people = @{"joe": 120, "foo": 31, "bar": 51}
sort(people, (x,y) => cmp(x[0], y[0]))
echo people |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Objeck | Objeck |
use Collection;
class Entry implements Compare {
@name : String;
@value : Float;
New(name : String, value : Float) {
@name := name;
@value := value;
}
method : public : Compare(rhs : Compare) ~ Int {
return @name->Compare(rhs->As(Entry)->GetName());
}
method : public : GetName() ~ String {
return @name;
}
method : public : HashID() ~ Int {
return @name->HashID();
}
method : public : ToString() ~ String {
return "name={$@name}, value={$@value}";
}
}
class Sorter {
function : Main(args : String[]) ~ Nil {
entries := CompareVector->New();
entries->AddBack(Entry->New("Krypton", 83.798));
entries->AddBack(Entry->New("Beryllium", 9.012182));
entries->AddBack(Entry->New("Silicon", 28.0855));
entries->AddBack(Entry->New("Cobalt", 58.933195));
entries->AddBack(Entry->New("Selenium", 78.96));
entries->AddBack(Entry->New("Germanium", 72.64));
entries->Sort();
each(i : entries) {
entries->Get(i)->As(Entry)->ToString()->PrintLine();
};
}
}
|
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Mathematica.2FWolfram_Language | Mathematica/Wolfram Language | numbers=Sort[{2,4,3,1,2}] |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #MATLAB | MATLAB | a = [4,3,7,-2,9,1]; b = sort(a) % b contains elements of a in ascending order
[b,idx] = sort(a) % b contains a(idx) |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Raku | Raku | my @values = 7, 6, 5, 4, 3, 2, 1, 0;
my @indices = 6, 1, 7;
@values[ @indices.sort ] .= sort;
say @values; |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Scala | Scala | List("Here", "are", "some", "sample", "strings", "to", "be", "sorted").sortWith{(a,b) =>
val cmp=a.size-b.size
(if (cmp==0) -a.compareTo(b) else cmp) > 0
} |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Scheme | Scheme | (use srfi-13);;Syntax for module inclusion depends on implementation,
;;a sort function may be predefined, or available through srfi 95
(define (mypred? a b)
(let ((len-a (string-length a))
(len-b (string-length b)))
(if (= len-a len-b)
(string>? (string-downcase b) (string-downcase a))
(> len-a len-b))))
(sort '("sorted" "here" "strings" "sample" "Some" "are" "be" "to") mypred?) |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #jq | jq | def bubble_sort:
def swap(i;j): .[i] as $x | .[i]=.[j] | .[j]=$x;
# input/output: [changed, list]
reduce range(0; length) as $i
( [false, .];
if $i > 0 and (.[0]|not) then .
else reduce range(0; (.[1]|length) - $i - 1) as $j
(.[0] = false;
.[1] as $list
| if $list[$j] > $list[$j + 1] then [true, ($list|swap($j; $j+1))]
else .
end )
end ) | .[1] ; |
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Rust | Rust | fn gnome_sort<T: PartialOrd>(a: &mut [T]) {
let len = a.len();
let mut i: usize = 1;
let mut j: usize = 2;
while i < len {
if a[i - 1] <= a[i] {
// for descending sort, use >= for comparison
i = j;
j += 1;
} else {
a.swap(i - 1, i);
i -= 1;
if i == 0 {
i = j;
j += 1;
}
}
}
}
fn main() {
let mut v = vec![10, 8, 4, 3, 1, 9, 0, 2, 7, 5, 6];
println!("before: {:?}", v);
gnome_sort(&mut v);
println!("after: {:?}", v);
} |
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #REXX | REXX | /*REXX program sorts an array using the cocktail─sort method, A.K.A.: happy hour sort,*/
/* bidirectional bubble sort, */
/* cocktail shaker sort, ripple sort,*/
/* a selection sort variation, */
/* shuffle sort, shuttle sort, or */
/* a bubble sort variation. */
call gen@ /*generate some array elements. */
call show@ 'before sort' /*show unsorted array elements. */
say copies('█', 101) /*show a separator line (a fence). */
call cocktailSort # /*invoke the cocktail sort subroutine. */
call show@ ' after sort' /*show sorted array elements. */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
cocktailSort: procedure expose @.; parse arg N; nn= N-1 /*N: is number of items. */
do until done; done= 1
do j=1 for nn; jp= j+1
if @.j>@.jp then do; done=0; [email protected]; @[email protected]; @.jp=_; end
end /*j*/
if done then leave /*No swaps done? Finished*/
do k=nn for nn by -1; kp= k+1
if @.k>@.kp then do; done=0; [email protected]; @[email protected]; @.kp=_; end
end /*k*/
end /*until*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
gen@: @.= /*assign a default value for the stem. */
@.1 ='---the 22 card tarot deck (larger deck has 56 additional cards in 4 suits)---'
@.2 ='==========symbol====================pip======================================'
@.3 ='the juggler ◄─── I'
@.4 ='the high priestess [Popess] ◄─── II'
@.5 ='the empress ◄─── III'
@.6 ='the emperor ◄─── IV'
@.7 ='the hierophant [Pope] ◄─── V'
@.8 ='the lovers ◄─── VI'
@.9 ='the chariot ◄─── VII'
@.10='justice ◄─── VIII'
@.11='the hermit ◄─── IX'
@.12='fortune [the wheel of] ◄─── X'
@.13='strength ◄─── XI'
@.14='the hanging man ◄─── XII'
@.15='death [often unlabeled] ◄─── XIII'
@.16='temperance ◄─── XIV'
@.17='the devil ◄─── XV'
@.18='lightning [the tower] ◄─── XVI'
@.19='the stars ◄─── XVII'
@.20='the moon ◄─── XVIII'
@.21='the sun ◄─── XIX'
@.22='judgment ◄─── XX'
@.23='the world ◄─── XXI'
@.24='the fool [often unnumbered] ◄─── XXII'
do #=1 until @.#==''; end; #= #-1 /*find how many entries in the array. */
return /* [↑] adjust for DO loop advancement.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
show@: w= length(#); do j=1 for # /*#: is the number of items in @. */
say 'element' right(j, w) arg(1)":" @.j
end /*j*/ /* ↑ */
return /* └─────max width of any line.*/ |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Pascal | Pascal | Program Sockets_ExampleA;
Uses
{ Free Pascal RTL sockets unit }
sockets;
Var
TCP_Sock: integer;
Remote_Addr: TSockAddr;
Message: string;
PMessage: Pchar;
Message_Len: integer;
Begin
{ Fill the record (struct) with the server's address information }
With Remote_Addr do
begin
Sin_family := AF_INET;
Sin_addr := StrToNetAddr('127.0.0.1');
Sin_port := HtoNs(256);
end;
{ Returns an IPv4 TCP socket descriptor }
TCP_Sock := fpSocket(AF_INET, SOCK_STREAM, IPPROTO_IP);
{ Most routines in this unit return -1 on failure }
If TCP_Sock = -1 then
begin
WriteLn('Failed to create new socket descriptor');
Halt(1);
end;
{ Attempt to connect to the address supplied above }
If fpConnect(TCP_Sock, @Remote_Addr, SizeOf(Remote_Addr)) = -1 then
begin
{ Specifc error codes can be retrieved by calling the SocketError function }
WriteLn('Failed to contact server');
Halt(1);
end;
{ Finally, send the message to the server and disconnect }
Message := 'Hello socket world';
PMessage := @Message;
Message_Len := StrLen(PMessage);
If fpSend(TCP_Sock, PMessage, Message_Len, 0) <> Message_Len then
begin
WriteLn('An error occurred while sending data to the server');
Halt(1);
end;
CloseSocket(TCP_Sock);
End.
|
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #Phix | Phix | constant W = 60, H = 30, MAX_LEN = 600
enum NORTH, EAST, SOUTH, WEST
sequence board, snake
bool alive
integer tailIdx, headIdx, hdX, hdY, d, points
procedure createField()
clear_screen()
board = repeat("+"&repeat(' ',W-2)&'+',H)
for x=1 to W do
board[1,x] = '+'
end for
board[H] = board[1]
board[1+rand(H-2),1+rand(W-2)] = '@';
snake = repeat(0,MAX_LEN)
board[3,4] = '#'; tailIdx = 1; headIdx = 5;
for c=tailIdx to headIdx do
snake[c] = {3,3+c}
end for
{hdY,hdX} = snake[headIdx-1]; d = EAST; points = 0;
end procedure
procedure drawField()
for y=1 to H do
for x=1 to W do
integer t = board[y,x]
if t!=' ' then
position(y,x)
if x=hdX and y=hdY then
text_color(14); puts(1,'O');
else
text_color({10,9,12}[find(t,"#+@")]); puts(1,t);
end if
end if
end for
end for
position(H+1,1); text_color(7); printf(1,"Points: %d",points)
end procedure
procedure readKey()
integer k = find(get_key(),{333,331,328,336})
if k then d = {EAST,WEST,NORTH,SOUTH}[k] end if
end procedure
procedure moveSnake()
integer x,y
switch d do
case NORTH: hdY -= 1
case EAST: hdX += 1
case SOUTH: hdY += 1
case WEST: hdX -= 1
end switch
integer t = board[hdY,hdX];
if t!=' ' and t!='@' then alive = false; return; end if
board[hdY,hdX] = '#'; snake[headIdx] = {hdY,hdX};
headIdx += 1; if headIdx>MAX_LEN then headIdx = 1 end if
if t=='@' then
points += 1
while 1 do
x = 1+rand(W-2); y = 1+rand(H-2);
if board[y,x]=' ' then
board[y,x] = '@'
return
end if
end while
end if
{y,x} = snake[tailIdx]; position(y,x); puts(1,' '); board[y,x] = ' ';
tailIdx += 1; if tailIdx>MAX_LEN then tailIdx = 1 end if
end procedure
procedure play()
while true do
createField(); alive = true; cursor(NO_CURSOR)
while alive do drawField(); readKey(); moveSnake(); sleep(0.05) end while
cursor(BLOCK_CURSOR); position(H+2,1); bk_color(0); text_color(11);
puts(1,"Play again [Y/N]? ")
if upper(wait_key())!='Y' then return end if
end while
end procedure
play() |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #Go | Go |
package main
import "fmt"
func numPrimeFactors(x uint) int {
var p uint = 2
var pf int
if x == 1 {
return 1
}
for {
if (x % p) == 0 {
pf++
x /= p
if x == 1 {
return pf
}
} else {
p++
}
}
}
func primeFactors(x uint, arr []uint) {
var p uint = 2
var pf int
if x == 1 {
arr[pf] = 1
return
}
for {
if (x % p) == 0 {
arr[pf] = p
pf++
x /= p
if x == 1 {
return
}
} else {
p++
}
}
}
func sumDigits(x uint) uint {
var sum uint
for x != 0 {
sum += x % 10
x /= 10
}
return sum
}
func sumFactors(arr []uint, size int) uint {
var sum uint
for a := 0; a < size; a++ {
sum += sumDigits(arr[a])
}
return sum
}
func listAllSmithNumbers(maxSmith uint) {
var arr []uint
var a uint
for a = 4; a < maxSmith; a++ {
numfactors := numPrimeFactors(a)
arr = make([]uint, numfactors)
if numfactors < 2 {
continue
}
primeFactors(a, arr)
if sumDigits(a) == sumFactors(arr, numfactors) {
fmt.Printf("%4d ", a)
}
}
}
func main() {
const maxSmith = 10000
fmt.Printf("All the Smith Numbers less than %d are:\n", maxSmith)
listAllSmithNumbers(maxSmith)
fmt.Println()
}
|
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Picat | Picat | import sat.
main =>
M = {{ _,33,35, _, _, 0, 0, 0},
{ _, _,24,22, _, 0, 0, 0},
{ _, _, _,21, _, _, 0, 0},
{ _,26, _,13,40,11, 0, 0},
{27, _, _, _, 9, _, 1, 0},
{ 0, 0, _, _,18, _, _, 0},
{ 0, 0, 0, 0, _, 7, _, _},
{ 0, 0, 0, 0, 0, 0, 5, _}},
MaxR = len(M),
MaxC = len(M[1]),
NZeros = len([1 : R in 1..MaxR, C in 1..MaxC, M[R,C] == 0]),
M :: 0..MaxR*MaxC-NZeros,
Vs = [{(R,C),1} : R in 1..MaxR, C in 1..MaxC, M[R,C] !== 0],
find_start(M,MaxR,MaxC,StartR,StartC),
Es = [{(R,C),(R1,C1),_} : R in 1..MaxR, C in 1..MaxC, M[R,C] !== 0,
neibs(M,MaxR,MaxC,R,C,Neibs),
(R1,C1) in [(StartR,StartC)|Neibs], M[R1,C1] !== 0],
hcp(Vs,Es),
foreach ({(R,C),(R1,C1),B} in Es)
B #/\ M[R1,C1] #!= 1 #=> M[R1,C1] #= M[R,C]+1
end,
solve(M),
foreach (R in 1..MaxR)
foreach (C in 1..MaxC)
if M[R,C] == 0 then
printf("%4c", '.')
else
printf("%4d", M[R,C])
end
end,
nl
end.
find_start(M,MaxR,MaxC,StartR,StartC) =>
between(1,MaxR,StartR),
between(1,MaxC,StartC),
M[StartR,StartC] == 1,!.
neibs(M,MaxR,MaxC,R,C,Neibs) =>
Neibs = [(R1,C1) : Dr in -1..1, Dc in -1..1, R1 = R+Dr, C1 = C+Dc,
R1 >= 1, R1 =< MaxR, C1 >= 1, C1 =< MaxC,
(R1,C1) != (R,C), M[R1,C1] !== 0].
|
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Objective-C | Objective-C | @interface Pair : NSObject {
NSString *name;
NSString *value;
}
+(instancetype)pairWithName:(NSString *)n value:(NSString *)v;
-(instancetype)initWithName:(NSString *)n value:(NSString *)v;
-(NSString *)name;
-(NSString *)value;
@end
@implementation Pair
+(instancetype)pairWithName:(NSString *)n value:(NSString *)v {
return [[self alloc] initWithName:n value:v];
}
-(instancetype)initWithName:(NSString *)n value:(NSString *)v {
if ((self = [super init])) {
name = n;
value = v;
}
return self;
}
-(NSString *)name { return name; }
-(NSString *)value { return value; }
-(NSString *)description {
return [NSString stringWithFormat:@"< %@ -> %@ >", name, value];
}
@end
int main() {
@autoreleasepool {
NSArray *pairs = @[
[Pair pairWithName:@"06-07" value:@"Ducks"],
[Pair pairWithName:@"00-01" value:@"Avalanche"],
[Pair pairWithName:@"02-03" value:@"Devils"],
[Pair pairWithName:@"01-02" value:@"Red Wings"],
[Pair pairWithName:@"03-04" value:@"Lightning"],
[Pair pairWithName:@"04-05" value:@"lockout"],
[Pair pairWithName:@"05-06" value:@"Hurricanes"],
[Pair pairWithName:@"99-00" value:@"Devils"],
[Pair pairWithName:@"07-08" value:@"Red Wings"],
[Pair pairWithName:@"08-09" value:@"Penguins"]];
// optional 3rd arg: you can also specify a selector to compare the keys
NSSortDescriptor *sd = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES];
// it takes an array of sort descriptors, and it will be ordered by the
// first one, then if it's a tie by the second one, etc.
NSArray *sorted = [pairs sortedArrayUsingDescriptors:@[sd]];
NSLog(@"%@", sorted);
}
return 0;
} |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Maxima | Maxima | sort([9, 4, 3, 7, 6, 1, 10, 2, 8, 5]); |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #MAXScript | MAXScript | arr = #(5, 4, 3, 2, 1)
arr = sort arr |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #REXX | REXX | /*REXX program uses a disjointed sublist to sort a random list of values. */
parse arg old ',' idx /*obtain the optional lists from the CL*/
if old='' then old= 7 6 5 4 3 2 1 0 /*Not specified: Then use the default.*/
if idx='' then idx= 7 2 8 /* " " " " " " */
say ' list of indices:' idx; say /* [↑] is for one─based lists. */
say ' unsorted list:' old /*display the old list of numbers. */
say ' sorted list:' disjoint_sort(old,idx) /*sort 1st list using 2nd list indices.*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
disjoint_sort: procedure; parse arg x,ix; y=; z=; p= 0
ix= sortL(ix) /*ensure the index list is sorted*/
do i=1 for words(ix) /*extract indexed values from X.*/
z= z word(x, word(ix, i) ) /*pick the correct value from X.*/
end /*j*/
z= sortL(z) /*sort extracted (indexed) values*/
do m=1 for words(x) /*re─build (re-populate) X list.*/
if wordpos(m, ix)==0 then y=y word(x,m) /*is the same or new?*/
else do; p= p + 1; y= y word(z, p)
end
end /*m*/
return strip(y)
/*──────────────────────────────────────────────────────────────────────────────────────*/
sortL: procedure; parse arg L; n= words(L); do j=1 for n; @.j= word(L,j)
end /*j*/
do k=1 for n-1 /*sort a list using a slow method*/
do m=k+1 to n; if @.m<@.k then parse value @.k @.m with @.m @.k
end /*m*/
end /*k*/ /* [↑] use PARSE for swapping.*/
$= @.1; do j=2 to n; $= $ @.j
end /*j*/
return $ |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Sidef | Sidef | func mycmp(a, b) { (b.len <=> a.len) || (a.lc <=> b.lc) };
var strings = %w(Here are some sample strings to be sorted);
var sorted = strings.sort(mycmp); |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Slate | Slate | define: #words -> #('here' 'are' 'some' 'sample' 'strings' 'to' 'sort' 'since' 'this' 'exercise' 'is' 'not' 'really' 'all' 'that' 'dumb' '(sorry)').
words sortBy: [| :first :second | (first lexicographicallyCompare: second) isNegative] |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #Julia | Julia | function bubblesort!(arr::AbstractVector)
for _ in 2:length(arr), j in 1:length(arr)-1
if arr[j] > arr[j+1]
arr[j], arr[j+1] = arr[j+1], arr[j]
end
end
return arr
end
v = rand(-10:10, 10)
println("# unordered: $v\n -> ordered: ", bubblesort!(v)) |
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Scala | Scala | object GnomeSort {
def gnomeSort(a: Array[Int]): Unit = {
var (i, j) = (1, 2)
while ( i < a.length)
if (a(i - 1) <= a(i)) { i = j; j += 1 }
else {
val tmp = a(i - 1)
a(i - 1) = a(i)
a({i -= 1; i + 1}) = tmp
i = if (i == 0) {j += 1; j - 1} else i
}
}
} |
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #Ring | Ring |
aList = [ 5, 6, 1, 2, 9, 14, 2, 15, 6, 7, 8, 97]
flag = 0
cocktailSort(aList)
for i=1 to len(aList)
see "" + aList[i] + " "
next
func cocktailSort A
n = len(A)
while flag = 0
flag = 1
for i = 1 to n-1
if A[i] > A[i+1]
temp = A[i]
A[i] = A[i+1]
A [i+1] = temp
flag = 0
ok
next
end
|
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Perl | Perl | use Socket;
$host = gethostbyname('localhost');
$in = sockaddr_in(256, $host);
$proto = getprotobyname('tcp');
socket(Socket_Handle, AF_INET, SOCK_STREAM, $proto);
connect(Socket_Handle, $in);
send(Socket_Handle, 'hello socket world', 0, $in);
close(Socket_Handle); |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #Phix | Phix | without js -- (sockets)
include builtins\sockets.e
constant msg = "hello socket world"
atom sock = socket(AF_INET, SOCK_STREAM)
if sock>=0 then
atom pSockAddr = sockaddr_in(AF_INET, "localhost", 256)
integer res = connect(sock, pSockAddr)
if res=SOCKET_ERROR then
crash("connect (%v)",{get_socket_error()})
end if
string pm = msg
while true do
integer len = length(pm),
slen = send(sock, pm)
if slen<0 or slen=len then exit end if
pm = pm[slen+1..$]
end while
closesocket(sock)
end if
WSACleanup()
|
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #Python | Python | from __future__ import annotations
import itertools
import random
from enum import Enum
from typing import Any
from typing import Tuple
import pygame as pg
from pygame import Color
from pygame import Rect
from pygame.surface import Surface
from pygame.sprite import AbstractGroup
from pygame.sprite import Group
from pygame.sprite import RenderUpdates
from pygame.sprite import Sprite
class Direction(Enum):
UP = (0, -1)
DOWN = (0, 1)
LEFT = (-1, 0)
RIGHT = (1, 0)
def opposite(self, other: Direction):
return (self[0] + other[0], self[1] + other[1]) == (0, 0)
def __getitem__(self, i: int):
return self.value[i]
class SnakeHead(Sprite):
def __init__(
self,
size: int,
position: Tuple[int, int],
facing: Direction,
bounds: Rect,
) -> None:
super().__init__()
self.image = Surface((size, size))
self.image.fill(Color("aquamarine4"))
self.rect = self.image.get_rect()
self.rect.center = position
self.facing = facing
self.size = size
self.speed = size
self.bounds = bounds
def update(self, *args: Any, **kwargs: Any) -> None:
# Move the snake in the direction it is facing.
self.rect.move_ip(
(
self.facing[0] * self.speed,
self.facing[1] * self.speed,
)
)
# Move to the opposite side of the screen if the snake goes out of bounds.
if self.rect.right > self.bounds.right:
self.rect.left = 0
elif self.rect.left < 0:
self.rect.right = self.bounds.right
if self.rect.bottom > self.bounds.bottom:
self.rect.top = 0
elif self.rect.top < 0:
self.rect.bottom = self.bounds.bottom
def change_direction(self, direction: Direction):
if not self.facing == direction and not direction.opposite(self.facing):
self.facing = direction
class SnakeBody(Sprite):
def __init__(
self,
size: int,
position: Tuple[int, int],
colour: str = "white",
) -> None:
super().__init__()
self.image = Surface((size, size))
self.image.fill(Color(colour))
self.rect = self.image.get_rect()
self.rect.center = position
class Snake(RenderUpdates):
def __init__(self, game: Game) -> None:
self.segment_size = game.segment_size
self.colours = itertools.cycle(["aquamarine1", "aquamarine3"])
self.head = SnakeHead(
size=self.segment_size,
position=game.rect.center,
facing=Direction.RIGHT,
bounds=game.rect,
)
neck = [
SnakeBody(
size=self.segment_size,
position=game.rect.center,
colour=next(self.colours),
)
for _ in range(2)
]
super().__init__(*[self.head, *neck])
self.body = Group()
self.tail = neck[-1]
def update(self, *args: Any, **kwargs: Any) -> None:
self.head.update()
# Snake body sprites don't update themselves. We update them here.
segments = self.sprites()
for i in range(len(segments) - 1, 0, -1):
# Current sprite takes the position of the previous sprite.
segments[i].rect.center = segments[i - 1].rect.center
def change_direction(self, direction: Direction):
self.head.change_direction(direction)
def grow(self):
tail = SnakeBody(
size=self.segment_size,
position=self.tail.rect.center,
colour=next(self.colours),
)
self.tail = tail
self.add(self.tail)
self.body.add(self.tail)
class SnakeFood(Sprite):
def __init__(self, game: Game, size: int, *groups: AbstractGroup) -> None:
super().__init__(*groups)
self.image = Surface((size, size))
self.image.fill(Color("red"))
self.rect = self.image.get_rect()
self.rect.topleft = (
random.randint(0, game.rect.width),
random.randint(0, game.rect.height),
)
self.rect.clamp_ip(game.rect)
# XXX: This approach to random food placement might end badly if the
# snake is very large.
while pg.sprite.spritecollideany(self, game.snake):
self.rect.topleft = (
random.randint(0, game.rect.width),
random.randint(0, game.rect.height),
)
self.rect.clamp_ip(game.rect)
class Game:
def __init__(self) -> None:
self.rect = Rect(0, 0, 640, 480)
self.background = Surface(self.rect.size)
self.background.fill(Color("black"))
self.score = 0
self.framerate = 16
self.segment_size = 10
self.snake = Snake(self)
self.food_group = RenderUpdates(SnakeFood(game=self, size=self.segment_size))
pg.init()
def _init_display(self) -> Surface:
bestdepth = pg.display.mode_ok(self.rect.size, 0, 32)
screen = pg.display.set_mode(self.rect.size, 0, bestdepth)
pg.display.set_caption("Snake")
pg.mouse.set_visible(False)
screen.blit(self.background, (0, 0))
pg.display.flip()
return screen
def draw(self, screen: Surface):
dirty = self.snake.draw(screen)
pg.display.update(dirty)
dirty = self.food_group.draw(screen)
pg.display.update(dirty)
def update(self, screen):
self.food_group.clear(screen, self.background)
self.food_group.update()
self.snake.clear(screen, self.background)
self.snake.update()
def main(self) -> int:
screen = self._init_display()
clock = pg.time.Clock()
while self.snake.head.alive():
for event in pg.event.get():
if event.type == pg.QUIT or (
event.type == pg.KEYDOWN and event.key in (pg.K_ESCAPE, pg.K_q)
):
return self.score
# Change direction using the arrow keys.
keystate = pg.key.get_pressed()
if keystate[pg.K_RIGHT]:
self.snake.change_direction(Direction.RIGHT)
elif keystate[pg.K_LEFT]:
self.snake.change_direction(Direction.LEFT)
elif keystate[pg.K_UP]:
self.snake.change_direction(Direction.UP)
elif keystate[pg.K_DOWN]:
self.snake.change_direction(Direction.DOWN)
# Detect collisions after update.
self.update(screen)
# Snake eats food.
for food in pg.sprite.spritecollide(
self.snake.head, self.food_group, dokill=False
):
food.kill()
self.snake.grow()
self.score += 1
# Increase framerate to speed up gameplay.
if self.score % 5 == 0:
self.framerate += 1
self.food_group.add(SnakeFood(self, self.segment_size))
# Snake hit its own tail.
if pg.sprite.spritecollideany(self.snake.head, self.snake.body):
self.snake.head.kill()
self.draw(screen)
clock.tick(self.framerate)
return self.score
if __name__ == "__main__":
game = Game()
score = game.main()
print(score)
|
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #Haskell | Haskell | import Data.Numbers.Primes (primeFactors)
import Data.List (unfoldr)
import Data.Tuple (swap)
import Data.Bool (bool)
isSmith :: Int -> Bool
isSmith n = pfs /= [n] && sumDigits n == foldr ((+) . sumDigits) 0 pfs
where
sumDigits = sum . baseDigits 10
pfs = primeFactors n
baseDigits :: Int -> Int -> [Int]
baseDigits base = unfoldr remQuot
where
remQuot 0 = Nothing
remQuot x = Just (swap (quotRem x base))
lowSmiths :: [Int]
lowSmiths = filter isSmith [2 .. 9999]
lowSmithCount :: Int
lowSmithCount = length lowSmiths
main :: IO ()
main =
mapM_
putStrLn
[ "Count of Smith Numbers below 10k:"
, show lowSmithCount
, "\nFirst 15 Smith Numbers:"
, unwords (show <$> take 15 lowSmiths)
, "\nLast 12 Smith Numbers below 10k:"
, unwords (show <$> drop (lowSmithCount - 12) lowSmiths)
] |
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #PicoLisp | PicoLisp | (load "@lib/simul.l")
(de hidato (Lst)
(let Grid (grid (length (maxi length Lst)) (length Lst))
(mapc
'((G L)
(mapc
'((This Val)
(nond
(Val
(with (: 0 1 1) (con (: 0 1))) # Cut off west
(with (: 0 1 -1) (set (: 0 1))) # east
(with (: 0 -1 1) (con (: 0 -1))) # south
(with (: 0 -1 -1) (set (: 0 -1))) # north
(set This) )
((=T Val) (=: val Val)) ) )
G L ) )
Grid
(apply mapcar (reverse Lst) list) )
(let Todo
(by '((This) (: val)) sort
(mapcan '((Col) (filter '((This) (: val)) Col))
Grid ) )
(let N 1
(with (pop 'Todo)
(recur (N Todo)
(unless (> (inc 'N) (; Todo 1 val))
(find
'((Dir)
(with (Dir This)
(cond
((= N (: val))
(if (cdr Todo) (recurse N @) T) )
((not (: val))
(=: val N)
(or (recurse N Todo) (=: val NIL)) ) ) ) )
(quote
west east south north
((X) (or (south (west X)) (west (south X))))
((X) (or (north (west X)) (west (north X))))
((X) (or (south (east X)) (east (south X))))
((X) (or (north (east X)) (east (north X)))) ) ) ) ) ) ) )
(disp Grid 0
'((This)
(if (: val) (align 3 @) " ") ) ) ) ) |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #OCaml | OCaml | # let people = [("Joe", 12); ("Bob", 8); ("Alice", 9); ("Harry", 2)];;
val people : (string * int) list =
[("Joe", 12); ("Bob", 8); ("Alice", 9); ("Harry", 2)]
# let sortedPeopleByVal = List.sort (fun (_, v1) (_, v2) -> compare v1 v2) people;;
val sortedPeopleByVal : (string * int) list =
[("Harry", 2); ("Bob", 8); ("Alice", 9); ("Joe", 12)] |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Mercury | Mercury | :- module sort_int_list.
:- interface.
:- import_module io.
:- pred main(io::di, uo::uo) is det.
:- implementation.
:- import_module list.
main(!IO) :-
Nums = [2, 4, 0, 3, 1, 2],
list.sort(Nums, Sorted),
io.write(Sorted, !IO),
io.nl(!IO). |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #min | min | (5 2 1 3 4) '> sort print |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Ring | Ring |
aList = [7, 6, 5, 4, 3, 2, 1, 0]
indList = [7, 2, 8]
bList = []
for n = 1 to len(indList)
add(bList,[indList[n],aList[indList[n]]])
next
bList1 = sort(bList,1)
bList2 = sort(bList,2)
for n = 1 to len(bList)
aList[bList1[n][1]] = bList2[n][2]
next
showarray(aList)
func showarray vect
svect = ""
for n in vect
svect += " " + n + ","
next
? "[" + left(svect, len(svect) - 1) + "]"
|
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Ruby | Ruby | def sort_disjoint_sublist!(ar, indices)
values = ar.values_at(*indices).sort
indices.sort.zip(values).each{ |i,v| ar[i] = v }
ar
end
values = [7, 6, 5, 4, 3, 2, 1, 0]
indices = [6, 1, 7]
p sort_disjoint_sublist!(values, indices) |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Smalltalk | Smalltalk | #('here' 'are' 'some' 'sample' 'strings' 'to' 'sort' 'since' 'this' 'exercise' 'is' 'not' 'really' 'all' 'that' 'dumb' '(sorry)' ) asSortedCollection
sortBlock:
[:first :second | (second size = first size)
ifFalse: [second size < first size]
ifTrue: [first < second]] |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #Kotlin | Kotlin | import java.util.Comparator
fun <T> bubbleSort(a: Array<T>, c: Comparator<T>) {
var changed: Boolean
do {
changed = false
for (i in 0..a.size - 2) {
if (c.compare(a[i], a[i + 1]) > 0) {
val tmp = a[i]
a[i] = a[i + 1]
a[i + 1] = tmp
changed = true
}
}
} while (changed)
} |
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Scheme | Scheme | ; supply comparison function, which returns true if first and second
; arguments are in order or equal.
(define (gnome-sort-compar in-order input-list)
(let gnome ((p (list (car input-list)))
(n (cdr input-list)))
(if (null? n) ; no more flowerpots?
p ; we're done
(let ((prev-pot (car p))
(next-pot (car n)))
(if (in-order next-pot prev-pot)
; if the pots are in order, step forwards.
; otherwise, exchange the two pots, and step backwards.
(gnome (cons next-pot p) ; Prev list grows
(cdr n)) ; Next list shorter by one
(if (null? (cdr p)) ; are we at the beginning?
(gnome ; if so, we can't step back
(list next-pot) ; simply exchange the pots without
(cons prev-pot (cdr n))) ; changing lengths of lists
(gnome
(cdr p) ; Prev list shorter by one
(cons next-pot (cons prev-pot (cdr n)))))))))) |
http://rosettacode.org/wiki/Sorting_algorithms/Cocktail_sort | Sorting algorithms/Cocktail sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Cocktail sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
The cocktail shaker sort is an improvement on the Bubble Sort.
The improvement is basically that values "bubble" both directions through the array, because on each iteration the cocktail shaker sort bubble sorts once forwards and once backwards. Pseudocode for the algorithm (from wikipedia):
function cocktailSort( A : list of sortable items )
do
swapped := false
for each i in 0 to length( A ) - 2 do
if A[ i ] > A[ i+1 ] then // test whether the two
// elements are in the wrong
// order
swap( A[ i ], A[ i+1 ] ) // let the two elements
// change places
swapped := true;
if swapped = false then
// we can exit the outer loop here if no swaps occurred.
break do-while loop;
swapped := false
for each i in length( A ) - 2 down to 0 do
if A[ i ] > A[ i+1 ] then
swap( A[ i ], A[ i+1 ] )
swapped := true;
while swapped; // if no elements have been swapped,
// then the list is sorted
Related task
cocktail sort with shifting bounds
| #Ruby | Ruby | class Array
def cocktailsort!
begin
swapped = false
0.upto(length - 2) do |i|
if self[i] > self[i + 1]
self[i], self[i + 1] = self[i + 1], self[i]
swapped = true
end
end
break unless swapped
swapped = false
(length - 2).downto(0) do |i|
if self[i] > self[i + 1]
self[i], self[i + 1] = self[i + 1], self[i]
swapped = true
end
end
end while swapped
self
end
end |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #PHP | PHP | $socket = fsockopen('localhost', 256);
fputs($socket, 'hello socket world');
fclose($socket); |
http://rosettacode.org/wiki/Sockets | Sockets | For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket.
Catching any exceptions or errors is not required.
| #PicoLisp | PicoLisp | (when (connect "localhost" 256)
(out @ (prinl "hello socket world"))
(close @) ) |
http://rosettacode.org/wiki/Snake | Snake |
This page uses content from Wikipedia. The original article was at Snake_(video_game). The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Snake is a game where the player maneuvers a line which grows in length every time the snake reaches a food source.
Task
Implement a variant of the Snake game, in any interactive environment, in which a sole player attempts to eat items by running into them with the head of the snake.
Each item eaten makes the snake longer and a new item is randomly generated somewhere else on the plane.
The game ends when the snake attempts to eat himself.
| #Raku | Raku | use SDL2::Raw;
use Cairo;
constant W = 1280;
constant H = 960;
constant FIELDW = W div 32;
constant FIELDH = H div 32;
SDL_Init(VIDEO);
my $window = SDL_CreateWindow(
'Snake',
SDL_WINDOWPOS_CENTERED_MASK,
SDL_WINDOWPOS_CENTERED_MASK,
W, H,
OPENGL
);
my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);
my $snake_image = Cairo::Image.record(
-> $_ {
.save;
.rectangle: 0, 0, 64, 64;
.clip;
.rgb: 0, 1, 0;
.rectangle: 0, 0, 64, 64;
.fill :preserve;
.rgb: 0, 0, 0;
.stroke;
.restore;
.save;
.translate: 64, 0;
.rectangle: 0, 0, 64, 64;
.clip;
.rgb: 1, 0, 0;
.arc: 32, 32, 30, 0, 2 * pi;
.fill :preserve;
.rgb: 0, 0, 0;
.stroke;
.restore;
}, 128, 128, Cairo::FORMAT_ARGB32);
my $snake_texture = SDL_CreateTexture(
$render,
%PIXELFORMAT<ARGB8888>,
STATIC,
128,
128
);
SDL_UpdateTexture(
$snake_texture,
SDL_Rect.new(
:x(0),
:y(0),
:w(128),
:h(128)
),
$snake_image.data,
$snake_image.stride // 128 * 4
);
SDL_SetTextureBlendMode($snake_texture, 1);
SDL_SetRenderDrawBlendMode($render, 1);
my $snakepiece_srcrect = SDL_Rect.new(:w(64), :h(64));
my $nompiece_srcrect = SDL_Rect.new(:w(64), :h(64), :x(64));
my $event = SDL_Event.new;
enum GAME_KEYS (
K_UP => 82,
K_DOWN => 81,
K_LEFT => 80,
K_RIGHT => 79,
);
my Complex @snakepieces = 10+10i;
my Complex @noms;
my Complex $snakedir = 1+0i;
my $nomspawn = 0;
my $snakespeed = 0.1;
my $snakestep = 0;
my $nom = 4;
my $last_frame_start = now;
main: loop {
my $start = now;
my $dt = $start - $last_frame_start // 0.00001;
while SDL_PollEvent($event) {
my $casted_event = SDL_CastEvent($event);
given $casted_event {
when *.type == QUIT { last main }
when *.type == KEYDOWN {
if GAME_KEYS(.scancode) -> $comm {
given $comm {
when 'K_LEFT' { $snakedir = -1+0i unless $snakedir == 1+0i }
when 'K_RIGHT' { $snakedir = 1+0i unless $snakedir == -1+0i }
when 'K_UP' { $snakedir = 0-1i unless $snakedir == 0+1i }
when 'K_DOWN' { $snakedir = 0+1i unless $snakedir == 0-1i }
}
}
}
}
}
if ($nomspawn -= $dt) < 0 {
$nomspawn += 1;
@noms.push: (^FIELDW).pick + (^FIELDH).pick * i unless @noms > 3;
@noms.pop if @noms[*-1] == any(@snakepieces);
}
if ($snakestep -= $dt) < 0 {
$snakestep += $snakespeed;
@snakepieces.unshift: do given @snakepieces[0] {
($_.re + $snakedir.re) % FIELDW
+ (($_.im + $snakedir.im) % FIELDH) * i
}
if @snakepieces[2..*].first( * == @snakepieces[0], :k ) -> $idx {
@snakepieces = @snakepieces[0..($idx + 1)];
}
@noms .= grep(
{ $^piece == @snakepieces[0] ?? ($nom += 1) && False !! True }
);
if $nom == 0 {
@snakepieces.pop;
} else {
$nom = $nom - 1;
}
}
for @snakepieces {
SDL_SetTextureColorMod(
$snake_texture,
255,
(cos((++$) / 2) * 100 + 155).round,
255
);
SDL_RenderCopy(
$render,
$snake_texture,
$snakepiece_srcrect,
SDL_Rect.new(.re * 32, .im * 32, 32, 32)
);
}
SDL_SetTextureColorMod($snake_texture, 255, 255, 255);
for @noms {
SDL_RenderCopy(
$render,
$snake_texture,
$nompiece_srcrect,
SDL_Rect.new(.re * 32, .im * 32, 32, 32)
)
}
SDL_RenderPresent($render);
SDL_SetRenderDrawColor($render, 0, 0, 0, 0);
SDL_RenderClear($render);
$last_frame_start = $start;
sleep(1 / 50);
}
SDL_Quit(); |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #J | J | digits=: 10&#.inv
sumdig=: +/@,@digits
notprime=: -.@(1&p:)
smith=: #~ notprime * (=&sumdig q:)every |
http://rosettacode.org/wiki/Smith_numbers | Smith numbers | Smith numbers are numbers such that the sum of the decimal digits of the integers that make up that number is the same as the sum of the decimal digits of its prime factors excluding 1.
By definition, all primes are excluded as they (naturally) satisfy this condition!
Smith numbers are also known as joke numbers.
Example
Using the number 166
Find the prime factors of 166 which are: 2 x 83
Then, take those two prime factors and sum all their decimal digits: 2 + 8 + 3 which is 13
Then, take the decimal digits of 166 and add their decimal digits: 1 + 6 + 6 which is 13
Therefore, the number 166 is a Smith number.
Task
Write a program to find all Smith numbers below 10000.
See also
from Wikipedia: [Smith number].
from MathWorld: [Smith number].
from OEIS A6753: [OEIS sequence A6753].
from OEIS A104170: [Number of Smith numbers below 10^n].
from The Prime pages: [Smith numbers].
| #Java | Java | import java.util.*;
public class SmithNumbers {
public static void main(String[] args) {
for (int n = 1; n < 10_000; n++) {
List<Integer> factors = primeFactors(n);
if (factors.size() > 1) {
int sum = sumDigits(n);
for (int f : factors)
sum -= sumDigits(f);
if (sum == 0)
System.out.println(n);
}
}
}
static List<Integer> primeFactors(int n) {
List<Integer> result = new ArrayList<>();
for (int i = 2; n % i == 0; n /= i)
result.add(i);
for (int i = 3; i * i <= n; i += 2) {
while (n % i == 0) {
result.add(i);
n /= i;
}
}
if (n != 1)
result.add(n);
return result;
}
static int sumDigits(int n) {
int sum = 0;
while (n > 0) {
sum += (n % 10);
n /= 10;
}
return sum;
}
} |
http://rosettacode.org/wiki/Solve_a_Hidato_puzzle | Solve a Hidato puzzle | The task is to write a program which solves Hidato (aka Hidoku) puzzles.
The rules are:
You are given a grid with some numbers placed in it. The other squares in the grid will be blank.
The grid is not necessarily rectangular.
The grid may have holes in it.
The grid is always connected.
The number “1” is always present, as is another number that is equal to the number of squares in the grid. Other numbers are present so as to force the solution to be unique.
It may be assumed that the difference between numbers present on the grid is not greater than lucky 13.
The aim is to place a natural number in each blank square so that in the sequence of numbered squares from “1” upwards, each square is in the wp:Moore neighborhood of the squares immediately before and after it in the sequence (except for the first and last squares, of course, which only have one-sided constraints).
Thus, if the grid was overlaid on a chessboard, a king would be able to make legal moves along the path from first to last square in numerical order.
A square may only contain one number.
In a proper Hidato puzzle, the solution is unique.
For example the following problem
has the following solution, with path marked on it:
Related tasks
A* search algorithm
N-queens problem
Solve a Holy Knight's tour
Solve a Knight's tour
Solve a Hopido puzzle
Solve a Numbrix puzzle
Solve the no connection puzzle;
| #Prolog | Prolog | :- use_module(library(clpfd)).
hidato :-
init1(Li),
% skip first blank line
init2(1, 1, 10, Li),
my_write(Li).
init1(Li) :-
Li = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, A, 33, 35, B, C, 0, 0, 0, 0,
0, D, E, 24, 22, F, 0, 0, 0, 0,
0, G, H, I, 21, J, K, 0, 0, 0,
0, L, 26, M, 13, 40, 11, 0, 0, 0,
0, 27, N, O, P, 9, Q, 1, 0, 0,
0, 0, 0, R, S, 18, T, U, 0, 0,
0, 0, 0, 0, 0, V, 7, W, X, 0,
0, 0, 0, 0, 0, 0, 0, 5, Y, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
LV = [ A, 33, 35, B, C,
D, E, 24, 22, F,
G, H, I, 21, J, K,
L, 26, M, 13, 40, 11,
27, N, O, P, 9, Q, 1,
R, S, 18, T, U,
V, 7, W, X,
5, Y],
LV ins 1..40,
all_distinct(LV).
% give the constraints
% Stop before the last line
init2(_N, Col, Max_Col, _L) :-
Col is Max_Col - 1.
% skip zeros
init2(N, Lig, Col, L) :-
I is N + Lig * Col,
element(I, L, 0),
!,
V is N+1,
( V > Col -> N1 = 1, Lig1 is Lig + 1; N1 = V, Lig1 = Lig),
init2(N1, Lig1, Col, L).
% skip first column
init2(1, Lig, Col, L) :-
!,
init2(2, Lig, Col, L) .
% skip last column
init2(Col, Lig, Col, L) :-
!,
Lig1 is Lig+1,
init2(1, Lig1, Col, L).
% V5 V3 V6
% V1 V V2
% V7 V4 V8
% general case
init2(N, Lig, Col, L) :-
I is N + Lig * Col,
element(I, L, V),
I1 is I - 1, I2 is I + 1, I3 is I - Col, I4 is I + Col,
I5 is I3 - 1, I6 is I3 + 1, I7 is I4 - 1, I8 is I4 + 1,
maplist(compute_BI(L, V), [I1,I2,I3,I4,I5,I6,I7,I8], VI, BI),
sum(BI, #=, SBI),
( ((V #= 1 #\/ V #= 40) #/\ SBI #= 1) #\/
(V #\= 1 #/\ V #\= 40 #/\ SBI #= 2)) #<==> 1,
labeling([ffc, enum], [V | VI]),
N1 is N+1,
init2(N1, Lig, Col, L).
compute_BI(L, V, I, VI, BI) :-
element(I, L, VI),
VI #= 0 #==> BI #= 0,
( VI #\= 0 #/\ (V - VI #= 1 #\/ VI - V #= 1)) #<==> BI.
% display the result
my_write([0, A, B, C, D, E, F, G, H, 0 | T]) :-
maplist(my_write_1, [A, B, C, D, E, F, G, H]), nl,
my_write(T).
my_write([]).
my_write_1(0) :-
write(' ').
my_write_1(X) :-
writef('%3r', [X]). |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Oforth | Oforth | [["Joe",5531], ["Adam",2341], ["Bernie",122], ["David",19]] sortBy(#first) println |
http://rosettacode.org/wiki/Sort_an_array_of_composite_structures | Sort an array of composite structures |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Sort an array of composite structures by a key.
For example, if you define a composite structure that presents a name-value pair (in pseudo-code):
Define structure pair such that:
name as a string
value as a string
and an array of such pairs:
x: array of pairs
then define a sort routine that sorts the array x by the key name.
This task can always be accomplished with Sorting Using a Custom Comparator.
If your language is not listed here, please see the other article.
| #Ol | Ol |
(import (scheme char))
(define (comp a b)
(string-ci<? (a 'name #f) (b 'name #f)))
(for-each print
(sort comp (list
{ 'name "David"
'value "Manager" }
{ 'name "Alice"
'value "Sales" }
{ 'name "Joanna"
'value "Director" }
{ 'name "Henry"
'value "Admin" }
{ 'name "Tim"
'value "Sales" }
{ 'name "Juan"
'value "Admin" })))
|
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #Modula-3 | Modula-3 | MODULE ArraySort EXPORTS Main;
IMPORT IntArraySort;
VAR arr := ARRAY [1..10] OF INTEGER{3, 6, 1, 2, 10, 7, 9, 4, 8, 5};
BEGIN
IntArraySort.Sort(arr);
END ArraySort. |
http://rosettacode.org/wiki/Sort_an_integer_array | Sort an integer array |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of integers in ascending numerical order.
Use a sorting facility provided by the language/library if possible.
| #MUMPS | MUMPS | SORTARRAY(X,SEP)
;X is the list of items to sort
;X1 is the temporary array
;SEP is the separator string between items in the list X
;Y is the returned list
;This routine uses the inherent sorting of the arrays
NEW I,X1,Y
SET Y=""
FOR I=1:1:$LENGTH(X,SEP) SET X1($PIECE(X,SEP,I))=""
SET I="" FOR SET I=$O(X1(I)) Q:I="" SET Y=$SELECT($L(Y)=0:I,1:Y_SEP_I)
KILL I,X1
QUIT Y |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Run_BASIC | Run BASIC | sortData$ = "7, 6, 5, 4, 3, 2, 1, 0"
sortIdx$ = "7, 2, 8"
numSort = 8
dim sortData(numSort)
for i = 1 to numSort
sortData(i) = val(word$(sortData$,i,","))
next i
while word$(sortIdx$,s + 1) <> ""
s = s + 1
idx = val(word$(sortIdx$,s))
gosub [bubbleSort]
wend
end
[bubbleSort]
sortSw = 1
while sortSw = 1
sortSw = 0
for i = idx to numSort - 1 ' start sorting at idx
if sortData(i) > sortData(i+1) then
sortSw = 1
sortHold = sortData(i)
sortData(i) = sortData(i+1)
sortData(i+1) = sortHold
end if
next i
wend
RETURN |
http://rosettacode.org/wiki/Sort_disjoint_sublist | Sort disjoint sublist |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Given a list of values and a set of integer indices into that value list, the task is to sort the values at the given indices, while preserving the values at indices outside the set of those to be sorted.
Make your example work with the following list of values and set of indices:
Values: [7, 6, 5, 4, 3, 2, 1, 0]
Indices: {6, 1, 7}
Where the correct result would be:
[7, 0, 5, 4, 3, 2, 1, 6].
In case of one-based indexing, rather than the zero-based indexing above, you would use the indices {7, 2, 8} instead.
The indices are described as a set rather than a list but any collection-type of those indices without duplication may be used as long as the example is insensitive to the order of indices given.
Cf.
Order disjoint list items
| #Rust | Rust | use std::collections::BTreeSet;
fn disjoint_sort(array: &mut [impl Ord], indices: &[usize]) {
let mut sorted = indices.to_owned();
sorted.sort_unstable_by_key(|k| &array[*k]);
indices
.iter()
.zip(sorted.iter())
.map(|(&a, &b)| if a > b { (b, a) } else { (a, b) })
.collect::<BTreeSet<_>>()
.iter()
.for_each(|(a, b)| array.swap(*a, *b))
}
fn main() {
let mut array = [7, 6, 5, 4, 3, 2, 1, 0];
let indices = [6, 1, 7];
disjoint_sort(&mut array, &indices);
println!("{:?}", array);
}
|
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Standard_ML | Standard ML | fun mygt (s1, s2) =
if size s1 <> size s2 then
size s2 > size s1
else
String.map Char.toLower s1 > String.map Char.toLower s2 |
http://rosettacode.org/wiki/Sort_using_a_custom_comparator | Sort using a custom comparator |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
Task
Sort an array (or list) of strings in order of descending length, and in ascending lexicographic order for strings of equal length.
Use a sorting facility provided by the language/library, combined with your own callback comparison function.
Note: Lexicographic order is case-insensitive.
| #Swift | Swift | import Foundation
var list = ["this",
"is",
"a",
"set",
"of",
"strings",
"to",
"sort",
"This",
"Is",
"A",
"Set",
"Of",
"Strings",
"To",
"Sort"]
list.sortInPlace {lhs, rhs in
let lhsCount = lhs.characters.count
let rhsCount = rhs.characters.count
let result = rhsCount - lhsCount
if result == 0 {
return lhs.lowercaseString > rhs.lowercaseString
}
return lhsCount > rhsCount
} |
http://rosettacode.org/wiki/Sorting_algorithms/Bubble_sort | Sorting algorithms/Bubble sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
A bubble sort is generally considered to be the simplest sorting algorithm.
A bubble sort is also known as a sinking sort.
Because of its simplicity and ease of visualization, it is often taught in introductory computer science courses.
Because of its abysmal O(n2) performance, it is not used often for large (or even medium-sized) datasets.
The bubble sort works by passing sequentially over a list, comparing each value to the one immediately after it. If the first value is greater than the second, their positions are switched. Over a number of passes, at most equal to the number of elements in the list, all of the values drift into their correct positions (large values "bubble" rapidly toward the end, pushing others down around them).
Because each pass finds the maximum item and puts it at the end, the portion of the list to be sorted can be reduced at each pass.
A boolean variable is used to track whether any changes have been made in the current pass; when a pass completes without changing anything, the algorithm exits.
This can be expressed in pseudo-code as follows (assuming 1-based indexing):
repeat
if itemCount <= 1
return
hasChanged := false
decrement itemCount
repeat with index from 1 to itemCount
if (item at index) > (item at (index + 1))
swap (item at index) with (item at (index + 1))
hasChanged := true
until hasChanged = false
Task
Sort an array of elements using the bubble sort algorithm. The elements must have a total order and the index of the array can be of any discrete type. For languages where this is not possible, sort an array of integers.
References
The article on Wikipedia.
Dance interpretation.
| #Lambdatalk | Lambdatalk |
{def bubblesort
{def bubblesort.swap!
{lambda {:a :n :i}
{if {> :i :n}
then :a
else {bubblesort.swap! {if {> {A.get :i :a} {A.get {+ :i 1} :a}}
then {A.set! :i {A.get {+ :i 1} :a}
{A.set! {+ :i 1} {A.get :i :a} :a}}
else :a}
:n
{+ :i 1}} }}}
{def bubblesort.r
{lambda {:a :n}
{if {<= :n 1}
then :a
else {bubblesort.r {bubblesort.swap! :a :n 0}
{- :n 1}} }}}
{lambda {:a}
{bubblesort.r :a {- {A.length :a} 1}}}}
-> bubblesort
{bubblesort {A.new 0 3 86 20 27 67 31 16 37 42 8 47 7 84 5 29}}
-> [0,3,5,7,8,16,20,27,29,31,37,42,47,67,84,86]
|
http://rosettacode.org/wiki/Sorting_algorithms/Gnome_sort | Sorting algorithms/Gnome sort |
Sorting Algorithm
This is a sorting algorithm. It may be applied to a set of data in order to sort it.
For comparing various sorts, see compare sorts.
For other sorting algorithms, see sorting algorithms, or:
O(n logn) sorts
Heap sort |
Merge sort |
Patience sort |
Quick sort
O(n log2n) sorts
Shell Sort
O(n2) sorts
Bubble sort |
Cocktail sort |
Cocktail sort with shifting bounds |
Comb sort |
Cycle sort |
Gnome sort |
Insertion sort |
Selection sort |
Strand sort
other sorts
Bead sort |
Bogo sort |
Common sorted list |
Composite structures sort |
Custom comparator sort |
Counting sort |
Disjoint sublist sort |
External sort |
Jort sort |
Lexicographical sort |
Natural sorting |
Order by pair comparisons |
Order disjoint list items |
Order two numerical lists |
Object identifier (OID) sort |
Pancake sort |
Quickselect |
Permutation sort |
Radix sort |
Ranking methods |
Remove duplicate elements |
Sleep sort |
Stooge sort |
[Sort letters of a string] |
Three variable sort |
Topological sort |
Tree sort
This page uses content from Wikipedia. The original article was at Gnome sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Gnome sort is a sorting algorithm which is similar to Insertion sort, except that moving an element to its proper place is accomplished by a series of swaps, as in Bubble Sort.
The pseudocode for the algorithm is:
function gnomeSort(a[0..size-1])
i := 1
j := 2
while i < size do
if a[i-1] <= a[i] then
// for descending sort, use >= for comparison
i := j
j := j + 1
else
swap a[i-1] and a[i]
i := i - 1
if i = 0 then
i := j
j := j + 1
endif
endif
done
Task
Implement the Gnome sort in your language to sort an array (or list) of numbers.
| #Sidef | Sidef | class Array {
method gnomesort {
var (i=1, j=2);
var len = self.len;
while (i < len) {
if (self[i-1] <= self[i]) {
(i, j) = (j, j+1);
}
else {
self[i-1, i] = self[i, i-1];
if (--i == 0) {
(i, j) = (j, j+1);
}
}
}
return self;
}
}
var ary = [7,6,5,9,8,4,3,1,2,0];
say ary.gnomesort; |
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